1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_CUSTOM_SCORE_DOWN,
463 GADGET_ID_CUSTOM_SCORE_TEXT,
464 GADGET_ID_CUSTOM_SCORE_UP,
465 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
466 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
467 GADGET_ID_CUSTOM_GEMCOUNT_UP,
468 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
469 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
470 GADGET_ID_CUSTOM_VALUE_FIX_UP,
471 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
472 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
473 GADGET_ID_CUSTOM_VALUE_RND_UP,
474 GADGET_ID_PUSH_DELAY_FIX_DOWN,
475 GADGET_ID_PUSH_DELAY_FIX_TEXT,
476 GADGET_ID_PUSH_DELAY_FIX_UP,
477 GADGET_ID_PUSH_DELAY_RND_DOWN,
478 GADGET_ID_PUSH_DELAY_RND_TEXT,
479 GADGET_ID_PUSH_DELAY_RND_UP,
480 GADGET_ID_DROP_DELAY_FIX_DOWN,
481 GADGET_ID_DROP_DELAY_FIX_TEXT,
482 GADGET_ID_DROP_DELAY_FIX_UP,
483 GADGET_ID_DROP_DELAY_RND_DOWN,
484 GADGET_ID_DROP_DELAY_RND_TEXT,
485 GADGET_ID_DROP_DELAY_RND_UP,
486 GADGET_ID_MOVE_DELAY_FIX_DOWN,
487 GADGET_ID_MOVE_DELAY_FIX_TEXT,
488 GADGET_ID_MOVE_DELAY_FIX_UP,
489 GADGET_ID_MOVE_DELAY_RND_DOWN,
490 GADGET_ID_MOVE_DELAY_RND_TEXT,
491 GADGET_ID_MOVE_DELAY_RND_UP,
492 GADGET_ID_EXPLOSION_DELAY_DOWN,
493 GADGET_ID_EXPLOSION_DELAY_TEXT,
494 GADGET_ID_EXPLOSION_DELAY_UP,
495 GADGET_ID_IGNITION_DELAY_DOWN,
496 GADGET_ID_IGNITION_DELAY_TEXT,
497 GADGET_ID_IGNITION_DELAY_UP,
498 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
499 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
500 GADGET_ID_CHANGE_DELAY_FIX_UP,
501 GADGET_ID_CHANGE_DELAY_RND_DOWN,
502 GADGET_ID_CHANGE_DELAY_RND_TEXT,
503 GADGET_ID_CHANGE_DELAY_RND_UP,
504 GADGET_ID_CHANGE_CONT_RND_DOWN,
505 GADGET_ID_CHANGE_CONT_RND_TEXT,
506 GADGET_ID_CHANGE_CONT_RND_UP,
507 GADGET_ID_GROUP_CONTENT_DOWN,
508 GADGET_ID_GROUP_CONTENT_TEXT,
509 GADGET_ID_GROUP_CONTENT_UP,
511 // drawing area identifiers
513 GADGET_ID_DRAWING_LEVEL,
514 GADGET_ID_YAMYAM_CONTENT_0,
515 GADGET_ID_YAMYAM_CONTENT_1,
516 GADGET_ID_YAMYAM_CONTENT_2,
517 GADGET_ID_YAMYAM_CONTENT_3,
518 GADGET_ID_YAMYAM_CONTENT_4,
519 GADGET_ID_YAMYAM_CONTENT_5,
520 GADGET_ID_YAMYAM_CONTENT_6,
521 GADGET_ID_YAMYAM_CONTENT_7,
522 GADGET_ID_MAGIC_BALL_CONTENT_0,
523 GADGET_ID_MAGIC_BALL_CONTENT_1,
524 GADGET_ID_MAGIC_BALL_CONTENT_2,
525 GADGET_ID_MAGIC_BALL_CONTENT_3,
526 GADGET_ID_MAGIC_BALL_CONTENT_4,
527 GADGET_ID_MAGIC_BALL_CONTENT_5,
528 GADGET_ID_MAGIC_BALL_CONTENT_6,
529 GADGET_ID_MAGIC_BALL_CONTENT_7,
530 GADGET_ID_ANDROID_CONTENT,
531 GADGET_ID_AMOEBA_CONTENT,
532 GADGET_ID_START_ELEMENT,
533 GADGET_ID_ARTWORK_ELEMENT,
534 GADGET_ID_EXPLOSION_ELEMENT,
535 GADGET_ID_INVENTORY_CONTENT,
536 GADGET_ID_CUSTOM_GRAPHIC,
537 GADGET_ID_CUSTOM_CONTENT,
538 GADGET_ID_CUSTOM_MOVE_ENTER,
539 GADGET_ID_CUSTOM_MOVE_LEAVE,
540 GADGET_ID_CUSTOM_CHANGE_TARGET,
541 GADGET_ID_CUSTOM_CHANGE_CONTENT,
542 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
543 GADGET_ID_CUSTOM_CHANGE_ACTION,
544 GADGET_ID_GROUP_CONTENT,
545 GADGET_ID_RANDOM_BACKGROUND,
547 // text input identifiers
549 GADGET_ID_LEVEL_NAME,
550 GADGET_ID_LEVEL_AUTHOR,
551 GADGET_ID_LEVELSET_NAME,
552 GADGET_ID_LEVELSET_AUTHOR,
553 GADGET_ID_ELEMENT_NAME,
555 // text area identifiers
557 GADGET_ID_ENVELOPE_INFO,
559 // selectbox identifiers
561 GADGET_ID_TIME_OR_STEPS,
562 GADGET_ID_GAME_ENGINE_TYPE,
563 GADGET_ID_LEVELSET_SAVE_MODE,
564 GADGET_ID_WIND_DIRECTION,
565 GADGET_ID_PLAYER_SPEED,
566 GADGET_ID_CUSTOM_WALK_TO_ACTION,
567 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
568 GADGET_ID_CUSTOM_DEADLINESS,
569 GADGET_ID_CUSTOM_MOVE_PATTERN,
570 GADGET_ID_CUSTOM_MOVE_DIRECTION,
571 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
572 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
573 GADGET_ID_CUSTOM_SMASH_TARGETS,
574 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
575 GADGET_ID_CUSTOM_ACCESS_TYPE,
576 GADGET_ID_CUSTOM_ACCESS_LAYER,
577 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
578 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
579 GADGET_ID_CHANGE_TIME_UNITS,
580 GADGET_ID_CHANGE_DIRECT_ACTION,
581 GADGET_ID_CHANGE_OTHER_ACTION,
582 GADGET_ID_CHANGE_SIDE,
583 GADGET_ID_CHANGE_PLAYER,
584 GADGET_ID_CHANGE_PAGE,
585 GADGET_ID_CHANGE_REPLACE_WHEN,
586 GADGET_ID_ACTION_TYPE,
587 GADGET_ID_ACTION_MODE,
588 GADGET_ID_ACTION_ARG,
589 GADGET_ID_SELECT_CHANGE_PAGE,
590 GADGET_ID_GROUP_CHOICE_MODE,
592 // textbutton identifiers
594 GADGET_ID_LEVELINFO_LEVEL,
595 GADGET_ID_LEVELINFO_LEVELSET,
596 GADGET_ID_LEVELINFO_EDITOR,
597 GADGET_ID_PROPERTIES_INFO,
598 GADGET_ID_PROPERTIES_CONFIG,
599 GADGET_ID_PROPERTIES_CONFIG_1,
600 GADGET_ID_PROPERTIES_CONFIG_2,
601 GADGET_ID_PROPERTIES_CHANGE,
602 GADGET_ID_SAVE_AS_TEMPLATE_1,
603 GADGET_ID_SAVE_AS_TEMPLATE_2,
604 GADGET_ID_SAVE_LEVELSET,
605 GADGET_ID_ADD_CHANGE_PAGE,
606 GADGET_ID_DEL_CHANGE_PAGE,
608 // graphicbutton identifiers
610 GADGET_ID_PREV_CHANGE_PAGE,
611 GADGET_ID_NEXT_CHANGE_PAGE,
612 GADGET_ID_COPY_CHANGE_PAGE,
613 GADGET_ID_PASTE_CHANGE_PAGE,
615 // gadgets for scrolling of drawing area
618 GADGET_ID_SCROLL_DOWN,
619 GADGET_ID_SCROLL_LEFT,
620 GADGET_ID_SCROLL_RIGHT,
621 GADGET_ID_SCROLL_HORIZONTAL,
622 GADGET_ID_SCROLL_VERTICAL,
624 // gadgets for scrolling element list
626 GADGET_ID_SCROLL_LIST_UP,
627 GADGET_ID_SCROLL_LIST_DOWN,
628 GADGET_ID_SCROLL_LIST_VERTICAL,
630 // checkbuttons/radiobuttons for level/element properties
632 GADGET_ID_AUTO_COUNT_GEMS,
633 GADGET_ID_USE_LEVELSET_ARTWORK,
634 GADGET_ID_COPY_LEVEL_TEMPLATE,
635 GADGET_ID_RANDOM_PERCENTAGE,
636 GADGET_ID_RANDOM_QUANTITY,
637 GADGET_ID_RANDOM_RESTRICTED,
638 GADGET_ID_STICK_ELEMENT,
639 GADGET_ID_EM_SLIPPERY_GEMS,
640 GADGET_ID_EM_EXPLODES_BY_FIRE,
641 GADGET_ID_USE_SPRING_BUG,
642 GADGET_ID_USE_TIME_ORB_BUG,
643 GADGET_ID_USE_LIFE_BUGS,
644 GADGET_ID_RANDOM_BALL_CONTENT,
645 GADGET_ID_INITIAL_BALL_ACTIVE,
646 GADGET_ID_GROW_INTO_DIGGABLE,
647 GADGET_ID_SB_FIELDS_NEEDED,
648 GADGET_ID_SB_OBJECTS_NEEDED,
649 GADGET_ID_AUTO_EXIT_SOKOBAN,
650 GADGET_ID_SOLVED_BY_ONE_PLAYER,
651 GADGET_ID_CONTINUOUS_SNAPPING,
652 GADGET_ID_BLOCK_SNAP_FIELD,
653 GADGET_ID_BLOCK_LAST_FIELD,
654 GADGET_ID_SP_BLOCK_LAST_FIELD,
655 GADGET_ID_INSTANT_RELOCATION,
656 GADGET_ID_SHIFTED_RELOCATION,
657 GADGET_ID_LAZY_RELOCATION,
658 GADGET_ID_USE_START_ELEMENT,
659 GADGET_ID_USE_ARTWORK_ELEMENT,
660 GADGET_ID_USE_EXPLOSION_ELEMENT,
661 GADGET_ID_INITIAL_GRAVITY,
662 GADGET_ID_USE_INITIAL_INVENTORY,
663 GADGET_ID_CAN_PASS_TO_WALKABLE,
664 GADGET_ID_CAN_FALL_INTO_ACID,
665 GADGET_ID_CAN_MOVE_INTO_ACID,
666 GADGET_ID_DONT_COLLIDE_WITH,
667 GADGET_ID_ENVELOPE_AUTOWRAP,
668 GADGET_ID_ENVELOPE_CENTERED,
669 GADGET_ID_MM_LASER_RED,
670 GADGET_ID_MM_LASER_GREEN,
671 GADGET_ID_MM_LASER_BLUE,
672 GADGET_ID_DF_LASER_RED,
673 GADGET_ID_DF_LASER_GREEN,
674 GADGET_ID_DF_LASER_BLUE,
675 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
676 GADGET_ID_CUSTOM_CAN_EXPLODE,
677 GADGET_ID_CUSTOM_EXPLODE_FIRE,
678 GADGET_ID_CUSTOM_EXPLODE_SMASH,
679 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
680 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
681 GADGET_ID_CUSTOM_DEADLY,
682 GADGET_ID_CUSTOM_CAN_MOVE,
683 GADGET_ID_CUSTOM_CAN_FALL,
684 GADGET_ID_CUSTOM_CAN_SMASH,
685 GADGET_ID_CUSTOM_SLIPPERY,
686 GADGET_ID_CUSTOM_ACCESSIBLE,
687 GADGET_ID_CUSTOM_GRAV_REACHABLE,
688 GADGET_ID_CUSTOM_USE_LAST_VALUE,
689 GADGET_ID_CUSTOM_USE_GRAPHIC,
690 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
691 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
692 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
693 GADGET_ID_CUSTOM_CAN_CHANGE,
694 GADGET_ID_CHANGE_USE_CONTENT,
695 GADGET_ID_CHANGE_USE_EXPLOSION,
696 GADGET_ID_CHANGE_ONLY_COMPLETE,
697 GADGET_ID_CHANGE_USE_RANDOM,
698 GADGET_ID_CHANGE_HAS_ACTION,
699 GADGET_ID_CHANGE_DELAY,
700 GADGET_ID_CHANGE_BY_DIRECT_ACT,
701 GADGET_ID_CHANGE_BY_OTHER_ACT,
703 NUM_STATIC_GADGET_IDS
706 // gadgets for buttons in element list (dynamic)
707 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
708 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
709 ED_NUM_ELEMENTLIST_BUTTONS - 1)
711 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
713 // radio button numbers
717 RADIO_NR_DRAWING_TOOLBOX,
718 RADIO_NR_RANDOM_ELEMENTS
721 // values for counter gadgets
724 ED_COUNTER_ID_SELECT_LEVEL,
725 ED_COUNTER_ID_LEVEL_XSIZE,
726 ED_COUNTER_ID_LEVEL_YSIZE,
727 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
728 ED_COUNTER_ID_LEVEL_TIMELIMIT,
729 ED_COUNTER_ID_LEVEL_TIMESCORE,
730 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
731 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
732 ED_COUNTER_ID_LEVEL_RANDOM,
733 ED_COUNTER_ID_ELEMENT_VALUE1,
734 ED_COUNTER_ID_ELEMENT_VALUE2,
735 ED_COUNTER_ID_ELEMENT_VALUE3,
736 ED_COUNTER_ID_ELEMENT_VALUE4,
737 ED_COUNTER_ID_YAMYAM_CONTENT,
738 ED_COUNTER_ID_BALL_CONTENT,
739 ED_COUNTER_ID_ANDROID_CONTENT,
740 ED_COUNTER_ID_ENVELOPE_XSIZE,
741 ED_COUNTER_ID_ENVELOPE_YSIZE,
742 ED_COUNTER_ID_INVENTORY_SIZE,
743 ED_COUNTER_ID_CUSTOM_SCORE,
744 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
745 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
746 ED_COUNTER_ID_CUSTOM_VALUE_RND,
747 ED_COUNTER_ID_PUSH_DELAY_FIX,
748 ED_COUNTER_ID_PUSH_DELAY_RND,
749 ED_COUNTER_ID_DROP_DELAY_FIX,
750 ED_COUNTER_ID_DROP_DELAY_RND,
751 ED_COUNTER_ID_MOVE_DELAY_FIX,
752 ED_COUNTER_ID_MOVE_DELAY_RND,
753 ED_COUNTER_ID_EXPLOSION_DELAY,
754 ED_COUNTER_ID_IGNITION_DELAY,
755 ED_COUNTER_ID_GROUP_CONTENT,
756 ED_COUNTER_ID_CHANGE_DELAY_FIX,
757 ED_COUNTER_ID_CHANGE_DELAY_RND,
758 ED_COUNTER_ID_CHANGE_CONT_RND,
760 ED_NUM_COUNTERBUTTONS
763 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
764 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
765 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
766 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
767 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
768 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
770 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
771 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
772 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
773 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
774 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
775 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
777 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
778 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
780 // values for scrollbutton gadgets
783 ED_SCROLLBUTTON_ID_AREA_UP,
784 ED_SCROLLBUTTON_ID_AREA_DOWN,
785 ED_SCROLLBUTTON_ID_AREA_LEFT,
786 ED_SCROLLBUTTON_ID_AREA_RIGHT,
787 ED_SCROLLBUTTON_ID_LIST_UP,
788 ED_SCROLLBUTTON_ID_LIST_DOWN,
793 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
794 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
796 // values for scrollbar gadgets
799 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
800 ED_SCROLLBAR_ID_AREA_VERTICAL,
801 ED_SCROLLBAR_ID_LIST_VERTICAL,
806 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
807 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
809 // values for text input gadgets
812 ED_TEXTINPUT_ID_LEVEL_NAME,
813 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
814 ED_TEXTINPUT_ID_LEVELSET_NAME,
815 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
816 ED_TEXTINPUT_ID_ELEMENT_NAME,
821 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
822 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
824 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
825 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
827 // values for text area gadgets
830 ED_TEXTAREA_ID_ENVELOPE_INFO,
835 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
836 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
838 // values for selectbox gadgets
841 ED_SELECTBOX_ID_TIME_OR_STEPS,
842 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
843 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
844 ED_SELECTBOX_ID_WIND_DIRECTION,
845 ED_SELECTBOX_ID_PLAYER_SPEED,
846 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
847 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
848 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
849 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
850 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
851 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
852 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
853 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
854 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
855 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
856 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
857 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
858 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
859 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
860 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
861 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
862 ED_SELECTBOX_ID_CHANGE_SIDE,
863 ED_SELECTBOX_ID_CHANGE_PLAYER,
864 ED_SELECTBOX_ID_CHANGE_PAGE,
865 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
866 ED_SELECTBOX_ID_ACTION_TYPE,
867 ED_SELECTBOX_ID_ACTION_MODE,
868 ED_SELECTBOX_ID_ACTION_ARG,
869 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
870 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
875 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
876 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
878 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
879 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
881 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
882 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
883 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
884 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
885 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
886 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
888 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
889 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
891 // values for textbutton gadgets
894 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
895 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
896 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
897 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
898 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
899 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
900 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
901 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
902 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
903 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
904 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
905 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
906 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
911 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
912 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
914 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
915 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
917 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
918 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
920 // values for graphicbutton gadgets
923 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
924 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
925 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
926 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
928 ED_NUM_GRAPHICBUTTONS
931 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
932 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
934 // values for checkbutton gadgets
937 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
938 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
939 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
940 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
941 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
942 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
943 ED_CHECKBUTTON_ID_STICK_ELEMENT,
944 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
945 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
946 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
947 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
948 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
949 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
950 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
951 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
952 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
953 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
954 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
955 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
956 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
957 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
958 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
959 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
960 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
961 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
962 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
963 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
964 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
965 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
966 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
967 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
968 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
969 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
970 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
971 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
972 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
973 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
974 ED_CHECKBUTTON_ID_MM_LASER_RED,
975 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
976 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
977 ED_CHECKBUTTON_ID_DF_LASER_RED,
978 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
979 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
980 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
981 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
982 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
983 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
984 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
985 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
986 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
987 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
988 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
989 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
990 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
991 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
992 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
993 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
994 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
995 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
996 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
997 ED_CHECKBUTTON_ID_CHANGE_DELAY,
998 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
999 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1000 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1001 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1002 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1003 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1004 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1009 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1010 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1012 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1013 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1015 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1016 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1018 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1019 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1020 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1021 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1022 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1023 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1025 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1026 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1028 // values for radiobutton gadgets
1031 ED_RADIOBUTTON_ID_PERCENTAGE,
1032 ED_RADIOBUTTON_ID_QUANTITY,
1037 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1038 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1040 // values for drawing area gadgets
1043 ED_DRAWING_ID_DRAWING_LEVEL,
1044 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1045 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1046 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1047 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1048 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1049 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1050 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1051 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1052 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1053 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1054 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1055 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1056 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1057 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1058 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1059 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1060 ED_DRAWING_ID_ANDROID_CONTENT,
1061 ED_DRAWING_ID_AMOEBA_CONTENT,
1062 ED_DRAWING_ID_START_ELEMENT,
1063 ED_DRAWING_ID_ARTWORK_ELEMENT,
1064 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1065 ED_DRAWING_ID_INVENTORY_CONTENT,
1066 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1067 ED_DRAWING_ID_CUSTOM_CONTENT,
1068 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1069 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1070 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1071 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1072 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1073 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1074 ED_DRAWING_ID_GROUP_CONTENT,
1075 ED_DRAWING_ID_RANDOM_BACKGROUND,
1077 ED_NUM_DRAWING_AREAS
1080 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1081 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1084 // ----------------------------------------------------------------------------
1085 // some internally used definitions
1086 // ----------------------------------------------------------------------------
1088 // values for CopyLevelToUndoBuffer()
1089 #define UNDO_IMMEDIATE 0
1090 #define UNDO_ACCUMULATE 1
1092 // values for scrollbars
1093 #define ED_SCROLL_NO 0
1094 #define ED_SCROLL_LEFT 1
1095 #define ED_SCROLL_RIGHT 2
1096 #define ED_SCROLL_UP 4
1097 #define ED_SCROLL_DOWN 8
1099 // screens in the level editor
1100 #define ED_MODE_DRAWING 0
1101 #define ED_MODE_INFO 1
1102 #define ED_MODE_PROPERTIES 2
1103 #define ED_MODE_PALETTE 3
1105 // sub-screens in the global settings section
1106 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1107 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1108 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1110 // sub-screens in the element properties section
1111 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1112 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1113 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1114 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1115 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1117 // how many steps can be cancelled
1118 #define NUM_UNDO_STEPS (64 + 1)
1120 // values for elements with score for certain actions
1122 #define MAX_SCORE 999
1124 // values for elements with count for collecting
1125 #define MIN_COLLECT_COUNT 0
1126 #define MAX_COLLECT_COUNT 999
1128 // values for random placement
1129 #define RANDOM_USE_PERCENTAGE 0
1130 #define RANDOM_USE_QUANTITY 1
1132 // values for level set save mode
1133 #define LEVELSET_SAVE_MODE_UPDATE 0
1134 #define LEVELSET_SAVE_MODE_CREATE 1
1136 // default value for element tile size in drawing area
1137 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1138 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1141 // ----------------------------------------------------------------------------
1142 // some internally used data structure definitions
1143 // ----------------------------------------------------------------------------
1149 struct XYTileSize *pos;
1153 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1155 // note: some additional characters are already reserved for "cheat mode"
1156 // shortcuts (":XYZ" style) -- for details, see "events.c"
1158 // ---------- toolbox control buttons ---------------------------------------
1161 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1162 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1163 "draw single items", 's'
1166 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1167 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1168 "draw connected items", 'd'
1171 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1172 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1176 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1177 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1181 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1182 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1183 "draw outline rectangles", 'r'
1186 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1187 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1188 "draw filled rectangles", 'R'
1191 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1192 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1193 "wrap (rotate) level up", 0
1196 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1197 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1198 "enter text elements", 't'
1201 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1202 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1206 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1207 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1208 "wrap (rotate) level left", 0
1211 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1212 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1213 "zoom level tile size", '+'
1216 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1217 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1218 "wrap (rotate) level right", 0
1221 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1222 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1223 "random element placement", 0
1226 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1227 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1231 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1232 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1233 "wrap (rotate) level down", 0
1236 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1237 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1238 "pick drawing element", ','
1241 // ---------- level control buttons -----------------------------------------
1244 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1245 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1246 "undo/redo last operation", 'u'
1249 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1250 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1251 "properties of level", 'I'
1254 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1255 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1259 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1260 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1264 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1265 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1269 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1270 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1271 "exit level editor", 'E'
1274 // ---------- CE and GE control buttons -------------------------------------
1277 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1278 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1279 "copy settings from other element", 0
1282 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1283 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1284 "copy settings to other element", 0
1287 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1288 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1289 "exchange element with other element", 0
1292 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1293 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1294 "copy settings from this element", 0
1297 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1298 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1299 "paste settings to this element", 0
1302 // ---------- palette control buttons ---------------------------------------
1305 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1306 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1307 "properties of drawing element", 'p'
1310 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1311 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1312 "properties of drawing element 1", '1'
1315 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1316 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1317 "properties of drawing element 2", '2'
1320 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1321 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1322 "properties of drawing element 3", '3'
1325 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1326 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1327 "show list of elements", 'e'
1331 static int random_placement_value = 10;
1332 static int random_placement_method = RANDOM_USE_QUANTITY;
1333 static int random_placement_background_element = EL_SAND;
1334 static boolean random_placement_background_restricted = FALSE;
1335 static boolean stick_element_properties_window = FALSE;
1336 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1337 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1338 static struct ElementChangeInfo custom_element_change;
1339 static struct ElementGroupInfo group_element_info;
1340 static struct ElementInfo custom_element;
1342 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1343 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1344 static int levelset_num_levels = 100;
1345 static boolean levelset_use_levelset_artwork = FALSE;
1346 static boolean levelset_copy_level_template = FALSE;
1347 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1352 int min_value, max_value;
1353 int gadget_id_down, gadget_id_up;
1355 int gadget_id_align;
1357 char *text_above, *text_left, *text_right;
1358 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1360 // ---------- current level number ------------------------------------------
1363 -1, -1, // these values are not constant, but can change at runtime
1365 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1366 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1371 // ---------- level and editor settings -------------------------------------
1374 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1375 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1376 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1377 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1379 "playfield size:", NULL, "width",
1382 -1, ED_LEVEL_SETTINGS_YPOS(4),
1383 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1384 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1385 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1387 NULL, " ", "height",
1390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1392 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1393 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1395 NULL, "number of gems to collect:", NULL
1398 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1400 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1401 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1403 "time or step limit to solve level:", NULL, NULL
1406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1408 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1409 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1410 &level.score[SC_TIME_BONUS],
1411 "score for each second/step left:", NULL, NULL
1414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1416 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1417 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1419 NULL, "random seed:", "(0 => random)"
1422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1424 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1425 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1426 &levelset_num_levels,
1427 "number of levels:", NULL, NULL,
1430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1432 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1433 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1434 &random_placement_value,
1435 "random element placement:", NULL, "in"
1438 // ---------- element settings: configure (various elements) ----------------
1441 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1442 MIN_SCORE, MAX_SCORE,
1443 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1444 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1445 NULL, // will be set when used
1449 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1450 MIN_SCORE, MAX_SCORE,
1451 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1452 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1453 NULL, // will be set when used
1457 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1458 MIN_SCORE, MAX_SCORE,
1459 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1460 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1461 NULL, // will be set when used
1465 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1466 MIN_SCORE, MAX_SCORE,
1467 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1468 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1469 NULL, // will be set when used
1473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1474 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1475 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1476 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1477 &level.num_yamyam_contents,
1478 NULL, NULL, "number of content areas"
1481 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1482 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1483 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1484 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1485 &level.num_ball_contents,
1486 NULL, NULL, "number of content areas"
1489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1490 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1491 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1492 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1493 &level.num_android_clone_elements,
1494 NULL, NULL, "number of clonable elements"
1497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1498 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1499 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1500 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1501 NULL, // will be set when used
1502 NULL, NULL, "width",
1505 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1506 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1507 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1508 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1509 NULL, // will be set when used
1510 NULL, " ", "height",
1513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1514 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1515 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1516 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1517 &level.initial_inventory_size[0],
1518 NULL, NULL, "number of inventory elements"
1521 // ---------- element settings: configure 1 (custom elements) ---------------
1524 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1525 MIN_SCORE, MAX_SCORE,
1526 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1527 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1528 &custom_element.collect_score_initial,
1529 NULL, "CE score", " "
1532 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1533 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1534 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1535 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1536 &custom_element.collect_count_initial,
1537 NULL, "CE count", NULL
1540 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1542 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1543 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1544 &custom_element.ce_value_fixed_initial,
1545 NULL, "CE value", NULL
1548 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1550 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1551 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1552 &custom_element.ce_value_random_initial,
1553 NULL, "+random", NULL
1556 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1558 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1559 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1560 &custom_element.push_delay_fixed,
1561 NULL, "push delay", NULL
1564 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1566 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1567 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1568 &custom_element.push_delay_random,
1569 NULL, "+random", NULL
1572 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1574 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1575 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1576 &custom_element.drop_delay_fixed,
1577 NULL, "drop delay", NULL
1580 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1582 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1583 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1584 &custom_element.drop_delay_random,
1585 NULL, "+random", NULL
1588 // ---------- element settings: configure 2 (custom elements) ---------------
1591 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1593 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1594 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1595 &custom_element.move_delay_fixed,
1596 NULL, "move delay", NULL
1599 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1601 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1602 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1603 &custom_element.move_delay_random,
1604 NULL, "+random", NULL
1607 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1609 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1610 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1611 &custom_element.explosion_delay,
1612 NULL, "explosion delay", NULL
1615 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1617 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1618 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1619 &custom_element.ignition_delay,
1620 NULL, "ignition delay", "(by fire)"
1623 // ---------- element settings: configure (group elements) ------------------
1626 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1627 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1628 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1629 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1630 &group_element_info.num_elements,
1631 NULL, NULL, "number of elements in group"
1634 // ---------- element settings: advanced (custom elements) ------------------
1637 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1639 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1640 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1641 &custom_element_change.delay_fixed,
1642 NULL, "CE delay", NULL,
1645 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1647 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1648 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1649 &custom_element_change.delay_random,
1650 NULL, "+random", NULL
1653 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1655 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1656 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1657 &custom_element_change.random_percentage,
1658 NULL, "use random replace:", "%"
1668 char *text_above, *infotext;
1669 } textinput_info[ED_NUM_TEXTINPUT] =
1672 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1673 GADGET_ID_LEVEL_NAME,
1676 "Title:", "Title for this level"
1679 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1680 GADGET_ID_LEVEL_AUTHOR,
1681 MAX_LEVEL_AUTHOR_LEN,
1683 "Author:", "Author for this level"
1686 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1687 GADGET_ID_LEVELSET_NAME,
1690 "Title:", "Title for this or new level set"
1693 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1694 GADGET_ID_LEVELSET_AUTHOR,
1695 MAX_LEVEL_AUTHOR_LEN,
1697 "Author:", "Author for this or new level set"
1700 -1, -1, // these values are not constant, but can change at runtime
1701 GADGET_ID_ELEMENT_NAME,
1702 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1703 custom_element.description,
1704 NULL, "Element name"
1714 char *text_above, *infotext;
1715 } textarea_info[ED_NUM_TEXTAREAS] =
1718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1719 GADGET_ID_ENVELOPE_INFO,
1720 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1722 "Envelope Content:", "Envelope Content"
1726 static struct ValueTextInfo options_time_or_steps[] =
1734 static struct ValueTextInfo options_game_engine_type[] =
1736 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1737 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1738 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1739 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1744 static struct ValueTextInfo options_levelset_save_mode[] =
1746 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1747 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1752 static struct ValueTextInfo options_wind_direction[] =
1754 { MV_START_NONE, "none" },
1755 { MV_START_LEFT, "left" },
1756 { MV_START_RIGHT, "right" },
1757 { MV_START_UP, "up" },
1758 { MV_START_DOWN, "down" },
1763 static struct ValueTextInfo options_player_speed[] =
1770 { 16, "very fast" },
1771 { 32, "ultrafast" },
1776 static struct ValueTextInfo options_access_type[] =
1778 { EP_WALKABLE, "walkable" },
1779 { EP_PASSABLE, "passable" },
1784 static struct ValueTextInfo options_access_layer[] =
1786 { EP_ACCESSIBLE_OVER, "over" },
1787 { EP_ACCESSIBLE_INSIDE, "inside" },
1788 { EP_ACCESSIBLE_UNDER, "under" },
1793 static struct ValueTextInfo options_access_protected[] =
1795 { 0, "unprotected" },
1801 static struct ValueTextInfo options_access_direction[] =
1803 { MV_NO_DIRECTION, "no direction" },
1804 { MV_LEFT, "left" },
1805 { MV_RIGHT, "right" },
1807 { MV_DOWN, "down" },
1808 { MV_LEFT | MV_UP, "left + up" },
1809 { MV_LEFT | MV_DOWN, "left + down" },
1810 { MV_RIGHT | MV_UP, "right + up" },
1811 { MV_RIGHT | MV_DOWN, "right + down" },
1812 { MV_HORIZONTAL, "horizontal" },
1813 { MV_VERTICAL, "vertical" },
1814 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1815 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1816 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1817 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1818 { MV_ALL_DIRECTIONS, "all directions" },
1823 static struct ValueTextInfo options_walk_to_action[] =
1825 { EP_DIGGABLE, "diggable" },
1826 { EP_COLLECTIBLE_ONLY, "collectible" },
1827 { EP_DROPPABLE, "collectible & droppable" },
1828 { EP_THROWABLE, "collectible & throwable" },
1829 { EP_PUSHABLE, "pushable" },
1834 static struct ValueTextInfo options_move_pattern[] =
1836 { MV_LEFT, "left" },
1837 { MV_RIGHT, "right" },
1839 { MV_DOWN, "down" },
1840 { MV_HORIZONTAL, "horizontal" },
1841 { MV_VERTICAL, "vertical" },
1842 { MV_ALL_DIRECTIONS, "all directions" },
1843 { MV_WIND_DIRECTION, "wind direction" },
1844 { MV_TOWARDS_PLAYER, "towards player" },
1845 { MV_AWAY_FROM_PLAYER, "away from player" },
1846 { MV_ALONG_LEFT_SIDE, "along left side" },
1847 { MV_ALONG_RIGHT_SIDE, "along right side" },
1848 { MV_TURNING_LEFT, "turning left" },
1849 { MV_TURNING_RIGHT, "turning right" },
1850 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1851 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1852 { MV_TURNING_RANDOM, "turning random" },
1853 { MV_MAZE_RUNNER, "maze runner style" },
1854 { MV_MAZE_HUNTER, "maze hunter style" },
1855 { MV_WHEN_PUSHED, "when pushed" },
1856 { MV_WHEN_DROPPED, "when dropped/thrown" },
1861 static struct ValueTextInfo options_move_direction[] =
1863 { MV_START_AUTOMATIC, "automatic" },
1864 { MV_START_LEFT, "left" },
1865 { MV_START_RIGHT, "right" },
1866 { MV_START_UP, "up" },
1867 { MV_START_DOWN, "down" },
1868 { MV_START_RANDOM, "random" },
1869 { MV_START_PREVIOUS, "previous" },
1874 static struct ValueTextInfo options_move_stepsize[] =
1876 { 0, "not moving" },
1881 { 16, "very fast" },
1882 { 32, "even faster" },
1887 static struct ValueTextInfo options_move_leave_type[] =
1889 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1890 { LEAVE_TYPE_LIMITED, "change it to" },
1895 static struct ValueTextInfo options_smash_targets[] =
1897 { EP_CAN_SMASH_PLAYER, "player" },
1899 { EP_CAN_SMASH_ENEMIES, "enemies" },
1901 { EP_CAN_SMASH_EVERYTHING, "everything" },
1906 static struct ValueTextInfo options_slippery_type[] =
1908 { SLIPPERY_ANY_RANDOM, "random" },
1909 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1910 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1911 { SLIPPERY_ONLY_LEFT, "only left" },
1912 { SLIPPERY_ONLY_RIGHT, "only right" },
1917 static struct ValueTextInfo options_deadliness[] =
1919 { EP_DONT_RUN_INTO, "running into" },
1920 { EP_DONT_COLLIDE_WITH, "colliding with" },
1921 { EP_DONT_GET_HIT_BY, "getting hit by" },
1922 { EP_DONT_TOUCH, "touching" },
1927 static struct ValueTextInfo options_explosion_type[] =
1929 { EXPLODES_3X3, "3x3" },
1930 { EXPLODES_CROSS, "3+3" },
1931 { EXPLODES_1X1, "1x1" },
1936 static struct ValueTextInfo options_time_units[] =
1939 { FRAMES_PER_SECOND, "seconds" },
1944 static struct ValueTextInfo options_change_direct_action[] =
1946 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1947 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1948 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1949 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1950 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1951 { CE_ENTERED_BY_PLAYER, "entered by player" },
1952 { CE_LEFT_BY_PLAYER, "left by player" },
1953 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1954 { CE_SWITCHED, "switched" },
1955 { CE_HITTING_SOMETHING, "hitting something" },
1956 { CE_HIT_BY_SOMETHING, "hit by something" },
1958 { CE_BLOCKED, "blocked" },
1960 { CE_IMPACT, "impact (on something)" },
1961 { CE_SMASHED, "smashed (from above)" },
1963 { CE_VALUE_CHANGES, "CE value changes" },
1964 { CE_SCORE_CHANGES, "CE score changes" },
1966 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1967 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1968 { CE_UNDEFINED, " " },
1969 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
1970 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
1971 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
1976 static struct ValueTextInfo options_change_other_action[] =
1978 { CE_PLAYER_TOUCHES_X, "player touches" },
1979 { CE_PLAYER_PRESSES_X, "player presses" },
1980 { CE_PLAYER_SWITCHES_X, "player switches" },
1981 { CE_PLAYER_SNAPS_X, "player snaps" },
1982 { CE_PLAYER_PUSHES_X, "player pushes" },
1983 { CE_PLAYER_ENTERS_X, "player enters" },
1984 { CE_PLAYER_LEAVES_X, "player leaves" },
1985 { CE_PLAYER_DIGS_X, "player digs" },
1986 { CE_PLAYER_COLLECTS_X, "player collects" },
1987 { CE_PLAYER_DROPS_X, "player drops/throws" },
1988 { CE_TOUCHING_X, "touching" },
1989 { CE_HITTING_X, "hitting" },
1990 { CE_DIGGING_X, "digging" },
1991 { CE_HIT_BY_X, "hit by" },
1992 { CE_SWITCH_OF_X, "switch of" },
1993 { CE_CHANGE_OF_X, "change by page of" },
1994 { CE_EXPLOSION_OF_X, "explosion of" },
1995 { CE_MOVE_OF_X, "move of" },
1996 { CE_CREATION_OF_X, "creation of" },
1997 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
1998 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
1999 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2000 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2001 { CE_UNDEFINED, " " },
2002 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2003 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2004 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2009 static struct ValueTextInfo options_change_trigger_side[] =
2011 { CH_SIDE_LEFT, "left" },
2012 { CH_SIDE_RIGHT, "right" },
2013 { CH_SIDE_TOP, "top" },
2014 { CH_SIDE_BOTTOM, "bottom" },
2015 { CH_SIDE_LEFT_RIGHT, "left/right" },
2016 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2017 { CH_SIDE_ANY, "any" },
2022 static struct ValueTextInfo options_change_trigger_player[] =
2024 { CH_PLAYER_1, "1" },
2025 { CH_PLAYER_2, "2" },
2026 { CH_PLAYER_3, "3" },
2027 { CH_PLAYER_4, "4" },
2028 { CH_PLAYER_ANY, "any" },
2033 static struct ValueTextInfo options_change_trigger_page[] =
2045 { (1 << 10), "11" },
2046 { (1 << 11), "12" },
2047 { (1 << 12), "13" },
2048 { (1 << 13), "14" },
2049 { (1 << 14), "15" },
2050 { (1 << 15), "16" },
2051 { (1 << 16), "17" },
2052 { (1 << 17), "18" },
2053 { (1 << 18), "19" },
2054 { (1 << 19), "20" },
2055 { (1 << 20), "21" },
2056 { (1 << 21), "22" },
2057 { (1 << 22), "23" },
2058 { (1 << 23), "24" },
2059 { (1 << 24), "25" },
2060 { (1 << 25), "26" },
2061 { (1 << 26), "27" },
2062 { (1 << 27), "28" },
2063 { (1 << 28), "29" },
2064 { (1 << 29), "30" },
2065 { (1 << 30), "31" },
2066 { (1 << 31), "32" },
2067 { CH_PAGE_ANY, "any" },
2072 static struct ValueTextInfo options_change_replace_when[] =
2074 { CP_WHEN_EMPTY, "empty" },
2075 { CP_WHEN_WALKABLE, "walkable" },
2076 { CP_WHEN_DIGGABLE, "diggable" },
2077 { CP_WHEN_COLLECTIBLE, "collectible" },
2078 { CP_WHEN_REMOVABLE, "removable" },
2079 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2084 static struct ValueTextInfo options_action_type[] =
2086 { CA_NO_ACTION, "no action" },
2087 { CA_UNDEFINED, " " },
2088 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2089 { CA_RESTART_LEVEL, "restart level" },
2090 { CA_SHOW_ENVELOPE, "show envelope" },
2091 { CA_SET_LEVEL_TIME, "set time" },
2092 { CA_SET_LEVEL_SCORE, "set score" },
2093 { CA_SET_LEVEL_GEMS, "set gems" },
2094 { CA_SET_LEVEL_WIND, "set wind dir." },
2095 { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
2096 { CA_UNDEFINED, " " },
2097 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2098 { CA_MOVE_PLAYER, "move player" },
2099 { CA_EXIT_PLAYER, "exit player" },
2100 { CA_KILL_PLAYER, "kill player" },
2101 { CA_SET_PLAYER_KEYS, "set keys" },
2102 { CA_SET_PLAYER_SPEED, "set speed" },
2103 { CA_SET_PLAYER_SHIELD, "set shield" },
2104 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2105 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2106 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2107 { CA_UNDEFINED, " " },
2108 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2109 { CA_SET_CE_VALUE, "set CE value" },
2110 { CA_SET_CE_SCORE, "set CE score" },
2111 { CA_SET_CE_ARTWORK, "set CE artwork" },
2112 { CA_UNDEFINED, " " },
2113 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2114 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2119 static struct ValueTextInfo options_action_mode_none[] =
2121 { CA_MODE_UNDEFINED, " " },
2126 static struct ValueTextInfo options_action_mode_assign[] =
2128 { CA_MODE_SET, "=" },
2133 static struct ValueTextInfo options_action_mode_add_remove[] =
2135 { CA_MODE_ADD, "+" },
2136 { CA_MODE_SUBTRACT, "-" },
2141 static struct ValueTextInfo options_action_mode_calculate[] =
2143 { CA_MODE_SET, "=" },
2144 { CA_MODE_ADD, "+" },
2145 { CA_MODE_SUBTRACT, "-" },
2146 { CA_MODE_MULTIPLY, "*" },
2147 { CA_MODE_DIVIDE, "/" },
2148 { CA_MODE_MODULO, "%" },
2153 static struct ValueTextInfo options_action_arg_none[] =
2155 { CA_ARG_UNDEFINED, " " },
2160 static struct ValueTextInfo options_action_arg_player[] =
2162 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2163 { CA_ARG_PLAYER_1, "1" },
2164 { CA_ARG_PLAYER_2, "2" },
2165 { CA_ARG_PLAYER_3, "3" },
2166 { CA_ARG_PLAYER_4, "4" },
2167 { CA_ARG_PLAYER_ANY, "any" },
2168 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2169 { CA_ARG_PLAYER_ACTION, "action ->" },
2174 static struct ValueTextInfo options_action_arg_number[] =
2176 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2183 { CA_ARG_10, "10" },
2184 { CA_ARG_100, "100" },
2185 { CA_ARG_1000, "1000" },
2186 { CA_ARG_UNDEFINED, " " },
2187 { CA_ARG_NUMBER_MIN, "min" },
2188 { CA_ARG_NUMBER_MAX, "max" },
2189 { CA_ARG_UNDEFINED, " " },
2190 { CA_ARG_NUMBER_RESET, "reset" },
2191 { CA_ARG_UNDEFINED, " " },
2192 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2193 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2194 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2195 { CA_ARG_UNDEFINED, " " },
2196 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2197 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2198 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2199 { CA_ARG_UNDEFINED, " " },
2200 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2201 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2202 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2203 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2204 { CA_ARG_UNDEFINED, " " },
2205 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2206 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2207 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2208 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2213 static struct ValueTextInfo options_action_arg_value[] =
2215 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2222 { CA_ARG_10, "10" },
2223 { CA_ARG_100, "100" },
2224 { CA_ARG_1000, "1000" },
2225 { CA_ARG_UNDEFINED, " " },
2226 { CA_ARG_NUMBER_MIN, "min" },
2227 { CA_ARG_NUMBER_MAX, "max" },
2228 { CA_ARG_UNDEFINED, " " },
2229 { CA_ARG_NUMBER_RESET, "reset" },
2230 { CA_ARG_UNDEFINED, " " },
2231 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2232 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2233 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2234 { CA_ARG_UNDEFINED, " " },
2235 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2236 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2237 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2238 { CA_ARG_UNDEFINED, " " },
2239 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2240 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2241 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2242 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2243 { CA_ARG_UNDEFINED, " " },
2244 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2245 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2246 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2247 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2248 { CA_ARG_UNDEFINED, " " },
2249 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2250 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2251 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2252 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2257 static struct ValueTextInfo options_action_arg_envelope[] =
2259 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2264 { CA_ARG_UNDEFINED, " " },
2265 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2266 { CA_ARG_ELEMENT_TARGET, "target" },
2267 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2268 { CA_ARG_ELEMENT_ACTION, "action ->" },
2273 static struct ValueTextInfo options_action_arg_key[] =
2275 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2284 { CA_ARG_UNDEFINED, " " },
2285 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2286 { CA_ARG_ELEMENT_TARGET, "target" },
2287 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2288 { CA_ARG_ELEMENT_ACTION, "action ->" },
2293 static struct ValueTextInfo options_action_arg_speed[] =
2295 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2296 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2297 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2298 { CA_ARG_SPEED_SLOW, "slow" },
2299 { CA_ARG_SPEED_NORMAL, "normal" },
2300 { CA_ARG_SPEED_FAST, "fast" },
2301 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2302 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2303 { CA_ARG_UNDEFINED, " " },
2304 { CA_ARG_SPEED_SLOWER, "slower" },
2305 { CA_ARG_SPEED_FASTER, "faster" },
2306 { CA_ARG_UNDEFINED, " " },
2307 { CA_ARG_SPEED_RESET, "reset" },
2312 static struct ValueTextInfo options_action_arg_shield[] =
2314 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2315 { CA_ARG_SHIELD_OFF, "off" },
2316 { CA_ARG_SHIELD_NORMAL, "normal" },
2317 { CA_ARG_SHIELD_DEADLY, "deadly" },
2322 static struct ValueTextInfo options_action_arg_artwork[] =
2324 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2325 { CA_ARG_ELEMENT_TARGET, "target" },
2326 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2327 { CA_ARG_ELEMENT_ACTION, "action ->" },
2328 { CA_ARG_UNDEFINED, " " },
2329 { CA_ARG_ELEMENT_RESET, "reset" },
2334 static struct ValueTextInfo options_action_arg_gravity[] =
2336 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2337 { CA_ARG_GRAVITY_ON, "on" },
2338 { CA_ARG_GRAVITY_OFF, "off" },
2339 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2344 static struct ValueTextInfo options_action_arg_direction[] =
2346 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2347 { CA_ARG_DIRECTION_NONE, "none" },
2348 { CA_ARG_DIRECTION_LEFT, "left" },
2349 { CA_ARG_DIRECTION_RIGHT, "right" },
2350 { CA_ARG_DIRECTION_UP, "up" },
2351 { CA_ARG_DIRECTION_DOWN, "down" },
2352 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2353 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2358 static struct ValueTextInfo options_action_arg_scan_mode[] =
2360 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2361 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2362 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2367 static struct ValueTextInfo options_action_arg_inventory[] =
2369 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2370 { CA_ARG_ELEMENT_TARGET, "+ target" },
2371 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2372 { CA_ARG_ELEMENT_ACTION, "+ action" },
2373 { CA_ARG_UNDEFINED, " " },
2374 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2375 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2376 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2377 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2378 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2379 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2380 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2381 { CA_ARG_UNDEFINED, " " },
2382 { CA_ARG_INVENTORY_RESET, "reset" },
2387 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2388 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2393 static struct ValueTextInfo options_group_choice_mode[] =
2395 { ANIM_RANDOM, "random" },
2396 { ANIM_LOOP, "loop" },
2397 { ANIM_LINEAR, "linear" },
2398 { ANIM_PINGPONG, "pingpong" },
2399 { ANIM_PINGPONG2, "pingpong 2" },
2404 static struct ValueTextInfo *action_arg_modes[] =
2406 options_action_mode_none,
2407 options_action_mode_assign,
2408 options_action_mode_add_remove,
2409 options_action_mode_calculate,
2416 struct ValueTextInfo *options;
2418 action_arg_options[] =
2420 { CA_NO_ACTION, 0, options_action_arg_none, },
2421 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2422 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2423 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2424 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2425 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2426 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2427 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2428 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2429 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2430 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2431 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2432 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2433 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2434 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2435 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2436 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2437 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2438 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2439 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2440 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2449 int gadget_id_align;
2450 int size; // char size of selectbox or '-1' (dynamically determined)
2451 struct ValueTextInfo *options;
2453 char *text_above, *text_left, *text_right, *infotext;
2454 } selectbox_info[ED_NUM_SELECTBOX] =
2456 // ---------- level and editor settings -------------------------------------
2459 -1, ED_LEVEL_SETTINGS_YPOS(8),
2460 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2462 options_time_or_steps,
2463 &level.use_step_counter,
2464 NULL, NULL, "(0 => no limit)", "time or step limit"
2467 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2468 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2470 options_game_engine_type,
2471 &level.game_engine_type,
2472 NULL, "game engine:", NULL, "game engine"
2475 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2476 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2478 options_levelset_save_mode,
2479 &levelset_save_mode,
2480 "Action:", NULL, NULL, "action when saving level set"
2483 // ---------- element settings: configure (several elements) ----------------
2486 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2487 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2489 options_wind_direction,
2490 &level.wind_direction_initial,
2491 NULL, "initial wind direction:", NULL, "initial wind direction"
2494 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2495 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2497 options_player_speed,
2498 &level.initial_player_stepsize[0],
2499 NULL, "initial player speed:", NULL, "initial player speed"
2502 // ---------- element settings: configure 1 (custom elements) ---------------
2505 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2506 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2508 options_access_type,
2509 &custom_element.access_type,
2510 NULL, NULL, NULL, "type of access to this field"
2513 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2514 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2516 options_access_layer,
2517 &custom_element.access_layer,
2518 NULL, NULL, NULL, "layer of access for this field"
2521 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2522 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2524 options_access_protected,
2525 &custom_element.access_protected,
2526 NULL, NULL, NULL, "protected access for this field"
2529 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2530 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2532 options_access_direction,
2533 &custom_element.access_direction,
2534 NULL, "from", NULL, "access direction for this field"
2537 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2538 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2540 options_walk_to_action,
2541 &custom_element.walk_to_action,
2542 NULL, NULL, NULL, "diggable/collectible/pushable"
2545 // ---------- element settings: configure 2 (custom elements) ---------------
2548 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2549 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2551 options_move_pattern,
2552 &custom_element.move_pattern,
2553 NULL, "can move", NULL, "element move pattern"
2556 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2557 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2559 options_move_direction,
2560 &custom_element.move_direction_initial,
2561 NULL, "starts moving", NULL, "initial element move direction"
2564 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2565 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2567 options_move_stepsize,
2568 &custom_element.move_stepsize,
2569 NULL, "move/fall speed", NULL, "speed of element movement"
2572 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2573 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2575 options_move_leave_type,
2576 &custom_element.move_leave_type,
2577 // left text with leading spaces to place gadget next to "can dig" gadget
2578 // (needed because drawing area gadgets created after selectbox gadgets)
2579 // NULL, "can dig: can", ":", "leave behind or change element"
2580 NULL, " can", ":", "leave behind or change element"
2583 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2584 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2586 options_smash_targets,
2587 &custom_element.smash_targets,
2588 NULL, "can smash", NULL, "elements that can be smashed"
2591 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2592 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2594 options_slippery_type,
2595 &custom_element.slippery_type,
2596 NULL, "slippery", NULL, "where other elements fall down"
2599 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2600 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2603 &custom_element.deadliness,
2604 NULL, "deadly when", NULL, "deadliness of element"
2607 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2608 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2610 options_explosion_type,
2611 &custom_element.explosion_type,
2612 NULL, "can explode", NULL, "explosion type"
2615 // ---------- element settings: advanced (custom elements) ------------------
2618 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2619 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2622 &custom_element_change.delay_frames,
2623 NULL, "delay time given in", NULL, "delay time units for change"
2626 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2627 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2629 options_change_direct_action,
2630 &custom_element_change.direct_action,
2631 NULL, NULL, NULL, "type of direct action"
2634 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2635 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2637 options_change_other_action,
2638 &custom_element_change.other_action,
2639 NULL, NULL, "element:", "type of other element action"
2642 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2643 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2645 options_change_trigger_side,
2646 &custom_element_change.trigger_side,
2647 NULL, "at", "side", "element side triggering change"
2650 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2651 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2653 options_change_trigger_player,
2654 &custom_element_change.trigger_player,
2655 NULL, "player:", " ", "player that causes change"
2658 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2659 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2661 options_change_trigger_page,
2662 &custom_element_change.trigger_page,
2663 NULL, "page:", NULL, "change page that causes change"
2666 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2667 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2669 options_change_replace_when,
2670 &custom_element_change.replace_when,
2671 NULL, "replace when", NULL, "which elements can be replaced"
2674 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2675 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2677 options_action_type,
2678 &custom_element_change.action_type,
2679 NULL, NULL, NULL, "action on specified condition"
2682 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2683 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2685 options_action_mode_none,
2686 &custom_element_change.action_mode,
2687 NULL, NULL, NULL, "action operator"
2690 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2691 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2693 options_action_arg_none,
2694 &custom_element_change.action_arg,
2695 NULL, NULL, NULL, "action parameter"
2698 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2699 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2701 options_change_page,
2702 &custom_element.current_change_page,
2703 NULL, NULL, NULL, "element change page"
2706 // ---------- element settings: configure (group elements) ------------------
2709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2710 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2712 options_group_choice_mode,
2713 &group_element_info.choice_mode,
2714 NULL, "choice type:", NULL, "type of group element choice"
2722 int gadget_id_align;
2725 char *text_above, *text_left, *text_right, *infotext;
2726 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2728 // ---------- level and editor settings (tabs) ------------------------------
2731 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2732 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2734 NULL, NULL, NULL, "Configure level properties"
2738 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2740 NULL, NULL, NULL, "Update this or create new level set"
2744 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2746 NULL, NULL, NULL, "Configure editor properties"
2749 // ---------- element settings (tabs) ---------------------------------------
2752 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2753 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2755 NULL, NULL, NULL, "Show information about element"
2759 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2761 NULL, NULL, NULL, "Configure element properties"
2765 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2767 NULL, NULL, NULL, "Configure element properties, part 1"
2771 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2773 NULL, NULL, NULL, "Configure element properties, part 2"
2777 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2779 NULL, NULL, NULL, "Configure custom element change pages"
2782 // ---------- level and editor settings (buttons) ---------------------------
2785 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2786 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2788 NULL, NULL, NULL, "Update or create level set"
2791 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2792 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2794 NULL, NULL, "this level as level template",
2795 "Save current settings as new template"
2798 // ---------- element settings (buttons) ------------------------------------
2802 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2804 NULL, " ", "As Template",
2805 "Save current settings as new template"
2809 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2811 NULL, NULL, NULL, "Add new change page"
2815 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2817 NULL, NULL, NULL, "Delete current change page"
2826 int gadget_id_align;
2827 char *text_left, *text_right, *infotext;
2828 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2831 IMG_EDITOR_COUNTER_DOWN,
2832 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2833 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2834 NULL, NULL, "select previous change page"
2837 IMG_EDITOR_COUNTER_UP,
2838 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2839 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2840 NULL, "change page", "select next change page"
2843 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2844 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2845 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2846 " ", NULL, "copy settings from this change page"
2849 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2850 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2851 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2852 NULL, NULL, "paste settings to this change page"
2859 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2866 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2869 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2870 GADGET_ID_SCROLL_UP,
2871 "scroll level editing area up"
2874 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2875 GADGET_ID_SCROLL_DOWN,
2876 "scroll level editing area down"
2879 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2880 GADGET_ID_SCROLL_LEFT,
2881 "scroll level editing area left"
2884 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2885 GADGET_ID_SCROLL_RIGHT,
2886 "scroll level editing area right"
2889 IMG_EDITOR_PALETTE_SCROLL_UP,
2890 GADGET_ID_SCROLL_LIST_UP,
2891 "scroll element list up ('Page Up')"
2894 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2895 GADGET_ID_SCROLL_LIST_DOWN,
2896 "scroll element list down ('Page Down')"
2904 int wheel_x, wheel_y;
2905 int wheel_width, wheel_height;
2906 } scrollbar_pos[ED_NUM_SCROLLBARS];
2914 } scrollbar_info[ED_NUM_SCROLLBARS] =
2917 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2918 GD_TYPE_SCROLLBAR_HORIZONTAL,
2919 GADGET_ID_SCROLL_HORIZONTAL,
2920 "scroll level editing area horizontally"
2923 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2924 GD_TYPE_SCROLLBAR_VERTICAL,
2925 GADGET_ID_SCROLL_VERTICAL,
2926 "scroll level editing area vertically"
2929 IMG_EDITOR_PALETTE_SCROLLBAR,
2930 GD_TYPE_SCROLLBAR_VERTICAL,
2931 GADGET_ID_SCROLL_LIST_VERTICAL,
2932 "scroll element list vertically"
2941 int gadget_id_align;
2942 int radio_button_nr;
2945 char *text_left, *text_right, *infotext;
2946 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2949 -1, ED_LEVEL_SETTINGS_YPOS(0),
2950 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2951 RADIO_NR_RANDOM_ELEMENTS,
2952 &random_placement_method, RANDOM_USE_PERCENTAGE,
2953 " ", "percentage", "use percentage for random elements"
2956 -1, ED_LEVEL_SETTINGS_YPOS(0),
2957 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2958 RADIO_NR_RANDOM_ELEMENTS,
2959 &random_placement_method, RANDOM_USE_QUANTITY,
2960 " ", "quantity", "use quantity for random elements"
2968 int gadget_id_align;
2970 char *text_above, *text_left, *text_right, *infotext;
2971 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2973 // ---------- level and editor settings -------------------------------------
2976 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2977 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
2978 &level.auto_count_gems,
2980 "automatically count gems needed", "set counter to number of gems"
2983 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
2984 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
2985 &levelset_use_levelset_artwork,
2987 "use current custom artwork", "use custom artwork of this level set"
2990 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
2991 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
2992 &levelset_copy_level_template,
2994 "copy current level template", "copy level template of this level set"
2997 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2998 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
2999 &random_placement_background_restricted,
3001 "restrict random placement to:", "set random placement restriction"
3004 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3005 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3006 &setup.editor.use_template_for_new_levels,
3007 "Template for new levels and CE/GE:", NULL,
3008 "use template for new levels", "use template for level properties"
3011 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3012 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3013 &level.use_custom_template,
3015 "use template for custom elements", "use template for custom properties"
3018 // ---------- element settings: configure (various elements) ----------------
3021 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3022 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3023 &stick_element_properties_window,
3025 "stick this screen to edit content","stick this screen to edit content"
3028 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3029 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3030 &level.em_slippery_gems,
3032 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3035 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3036 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3037 &level.em_explodes_by_fire,
3039 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3042 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3043 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3044 &level.use_spring_bug,
3046 "use spring pushing bug", "use odd spring pushing behaviour"
3049 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3050 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3051 &level.use_time_orb_bug,
3053 "use time orb bug", "use odd time orb behaviour"
3056 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3057 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3058 &level.use_life_bugs,
3060 "use buggy element behaviour", "use odd (historic) element behaviour"
3063 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3064 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3067 "create single random element", "only create one element from content"
3070 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3071 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3072 &level.ball_active_initial,
3074 "magic ball initially activated", "activate magic ball after level start"
3077 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3078 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3079 &level.grow_into_diggable,
3081 "can grow into anything diggable", "grow into more than just sand"
3084 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3085 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3086 &level.sb_fields_needed,
3088 "all fields need to be filled", "require all SB fields to be solved"
3091 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3092 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3093 &level.sb_objects_needed,
3095 "all objects need to be placed", "require all SB objects to be solved"
3098 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3099 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3100 &level.auto_exit_sokoban,
3102 "exit level if all tasks solved", "automatically finish Sokoban levels"
3105 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3106 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3107 &level.solved_by_one_player,
3109 "only one player must enter exit", "level solved by first player in exit"
3112 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3113 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3114 &level.continuous_snapping,
3116 "continuous snapping", "use snapping without releasing key"
3119 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3120 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3121 &level.block_snap_field,
3123 "block snapped field when snapping", "use snapping delay to show animation"
3126 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3127 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3128 &level.block_last_field,
3130 "block last field when moving", "player blocks last field when moving"
3133 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3134 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3135 &level.sp_block_last_field,
3137 "block last field when moving", "player blocks last field when moving"
3140 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3141 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3142 &level.instant_relocation,
3144 "no scrolling when relocating", "player gets relocated without delay"
3147 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3148 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3149 &level.shifted_relocation,
3151 "no centering when relocating", "level not centered after relocation"
3154 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3155 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3156 &level.lazy_relocation,
3158 "only redraw off-screen relocation","no redraw if relocation target visible"
3161 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3162 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3163 &level.use_start_element[0],
3165 "use level start element:", "start level at this element's position"
3168 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3169 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3170 &level.use_artwork_element[0],
3172 "use artwork from element:", "use player artwork from other element"
3175 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3176 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3177 &level.use_explosion_element[0],
3179 "use explosion from element:", "use explosion properties from element"
3182 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3183 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3184 &level.initial_player_gravity[0],
3186 "use initial gravity", "set initial player gravity"
3189 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3190 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3191 &level.use_initial_inventory[0],
3193 "use initial inventory:", "use collected elements on level start"
3196 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3197 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3198 &level.can_pass_to_walkable,
3200 "can pass to walkable element", "player can pass to empty or walkable"
3203 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3204 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3205 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3207 "can fall into acid (with gravity)","player can fall into acid pool"
3210 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3211 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3212 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3214 "can move into acid", "element can move into acid pool"
3217 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3218 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3219 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3221 "deadly when colliding with", "element is deadly when hitting player"
3224 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3225 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3226 &level.envelope[0].autowrap,
3228 "auto-wrap", "automatically wrap envelope text"
3231 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3232 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3233 &level.envelope[0].centered,
3235 "centered", "automatically center envelope text"
3238 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3239 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3240 &level.mm_laser_red,
3241 "choose color components for laser:", NULL,
3242 "red", "use red color components in laser"
3245 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3246 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3247 &level.mm_laser_green,
3249 "green", "use green color components in laser"
3252 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3253 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3254 &level.mm_laser_blue,
3256 "blue", "use blue color components in laser"
3259 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3260 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3261 &level.df_laser_red,
3262 "choose color components for laser:", NULL,
3263 "red", "use red color components in laser"
3266 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3267 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3268 &level.df_laser_green,
3270 "green", "use green color components in laser"
3273 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3274 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3275 &level.df_laser_blue,
3277 "blue", "use blue color components in laser"
3280 // ---------- element settings: configure 1 (custom elements) ---------------
3283 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3284 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3285 &custom_element.use_gfx_element,
3287 "use graphic of element:", "use existing element graphic"
3290 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3291 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3292 &level.use_custom_template,
3294 "use template", "use template for custom properties"
3297 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3298 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3299 &custom_element_properties[EP_ACCESSIBLE],
3301 NULL, "player can walk to or pass this field"
3304 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3305 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3306 &custom_element_properties[EP_GRAVITY_REACHABLE],
3308 "reachable despite gravity", "player can walk/dig despite gravity"
3311 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3312 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3313 &custom_element.use_last_ce_value,
3315 "use last CE value after change", "use last CE value after change"
3318 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3319 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3320 &custom_element_properties[EP_WALK_TO_OBJECT],
3322 NULL, "player can dig/collect/push element"
3325 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3326 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3327 &custom_element_properties[EP_INDESTRUCTIBLE],
3329 "indestructible", "element is indestructible"
3332 // ---------- element settings: configure 2 (custom elements) ---------------
3335 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3336 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3337 &custom_element_properties[EP_CAN_MOVE],
3339 NULL, "element can move with some pattern"
3342 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3343 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3344 &custom_element_properties[EP_CAN_FALL],
3346 "can fall", "element can fall down"
3349 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3350 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3351 &custom_element_properties[EP_CAN_SMASH],
3353 NULL, "element can smash other elements"
3356 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3357 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3358 &custom_element_properties[EP_SLIPPERY],
3360 NULL, "other elements can fall down from it"
3363 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3364 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3365 &custom_element_properties[EP_DEADLY],
3367 NULL, "element can kill the player"
3370 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3371 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3372 &custom_element_properties[EP_CAN_EXPLODE],
3374 NULL, "element can explode"
3377 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3378 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3379 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3381 "by fire", "element can explode by fire/explosion"
3384 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3385 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3386 &custom_element_properties[EP_EXPLODES_SMASHED],
3388 "smashed", "element can explode when smashed"
3391 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3392 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3393 &custom_element_properties[EP_EXPLODES_IMPACT],
3395 "impact", "element can explode on impact"
3398 // ---------- element settings: advanced (custom elements) ------------------
3401 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3402 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3403 &custom_element_change.can_change,
3405 "element changes to:", "change element on specified condition"
3408 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3409 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3410 &custom_element_change_events[CE_DELAY],
3412 NULL, "element changes after delay"
3415 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3416 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3417 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3419 NULL, "element changes by direct action"
3422 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3423 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3424 &custom_element_change_events[CE_BY_OTHER_ACTION],
3426 NULL, "element changes by other element"
3429 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3430 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3431 &custom_element_change.explode,
3433 "explode instead of change", "element explodes instead of change"
3436 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3437 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3438 &custom_element_change.use_target_content,
3440 "use extended change target:", "element changes to more elements"
3443 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3444 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3445 &custom_element_change.only_if_complete,
3447 "replace all or nothing", "only replace when all can be changed"
3450 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3451 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3452 &custom_element_change.use_random_replace,
3454 NULL, "use percentage for random replace"
3457 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3458 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3459 &custom_element_change.has_action,
3461 NULL, "execute action on specified condition"
3468 int xoffset, yoffset;
3470 int gadget_id_align;
3472 int area_xsize, area_ysize;
3473 char *text_left, *text_right, *text_above, *text_below, *infotext;
3474 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3476 // ---------- level playfield content ---------------------------------------
3481 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3483 -1, -1, // these values are not constant, but can change at runtime
3484 NULL, NULL, NULL, NULL, NULL
3487 // ---------- yam yam content -----------------------------------------------
3490 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3491 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3492 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3493 &level.yamyam_content[0].e[0][0], 3, 3,
3494 NULL, NULL, NULL, "1", NULL
3497 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3498 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3499 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3500 &level.yamyam_content[1].e[0][0], 3, 3,
3501 NULL, NULL, NULL, "2", NULL
3504 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3505 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3506 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3507 &level.yamyam_content[2].e[0][0], 3, 3,
3508 NULL, NULL, NULL, "3", NULL
3511 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3512 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3513 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3514 &level.yamyam_content[3].e[0][0], 3, 3,
3515 NULL, NULL, NULL, "4", NULL
3518 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3519 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3520 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3521 &level.yamyam_content[4].e[0][0], 3, 3,
3522 NULL, NULL, NULL, "5", NULL
3525 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3526 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3527 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3528 &level.yamyam_content[5].e[0][0], 3, 3,
3529 NULL, NULL, NULL, "6", NULL
3532 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3533 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3534 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3535 &level.yamyam_content[6].e[0][0], 3, 3,
3536 NULL, NULL, NULL, "7", NULL
3539 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3540 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3541 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3542 &level.yamyam_content[7].e[0][0], 3, 3,
3543 NULL, NULL, NULL, "8", NULL
3546 // ---------- magic ball content --------------------------------------------
3549 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3550 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3551 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3552 &level.ball_content[0].e[0][0], 3, 3,
3553 NULL, NULL, NULL, "1", NULL
3556 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3557 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3558 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3559 &level.ball_content[1].e[0][0], 3, 3,
3560 NULL, NULL, NULL, "2", NULL
3563 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3564 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3565 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3566 &level.ball_content[2].e[0][0], 3, 3,
3567 NULL, NULL, NULL, "3", NULL
3570 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3571 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3572 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3573 &level.ball_content[3].e[0][0], 3, 3,
3574 NULL, NULL, NULL, "4", NULL
3577 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3578 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3579 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3580 &level.ball_content[4].e[0][0], 3, 3,
3581 NULL, NULL, NULL, "5", NULL
3584 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3585 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3586 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3587 &level.ball_content[5].e[0][0], 3, 3,
3588 NULL, NULL, NULL, "6", NULL
3591 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3592 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3593 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3594 &level.ball_content[6].e[0][0], 3, 3,
3595 NULL, NULL, NULL, "7", NULL
3598 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3599 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3600 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3601 &level.ball_content[7].e[0][0], 3, 3,
3602 NULL, NULL, NULL, "8", NULL
3605 // ---------- android content -----------------------------------------------
3608 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3609 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3610 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3611 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3612 NULL, NULL, "elements:", NULL, "elements android can clone"
3615 // ---------- amoeba content ------------------------------------------------
3618 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3619 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3620 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3621 &level.amoeba_content, 1, 1,
3622 "content:", NULL, NULL, NULL, "amoeba content"
3625 // ---------- level start element -------------------------------------------
3628 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3629 0, ED_AREA_1X1_SETTINGS_YOFF,
3630 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3631 &level.start_element[0], 1, 1,
3632 NULL, NULL, NULL, NULL, "level start element"
3635 // ---------- player artwork element ----------------------------------------
3638 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3639 0, ED_AREA_1X1_SETTINGS_YOFF,
3640 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3641 &level.artwork_element[0], 1, 1,
3642 NULL, NULL, NULL, NULL, "element for player artwork"
3645 // ---------- player explosion element --------------------------------------
3648 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3649 0, ED_AREA_1X1_SETTINGS_YOFF,
3650 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3651 &level.explosion_element[0], 1, 1,
3652 NULL, NULL, NULL, NULL, "element for player explosion"
3655 // ---------- player initial inventory --------------------------------------
3658 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3659 0, ED_AREA_1X1_SETTINGS_YOFF,
3660 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3661 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3662 NULL, NULL, NULL, NULL, "content for initial inventory"
3665 // ---------- element settings: configure 1 (custom elements) ---------------
3667 // ---------- custom graphic ------------------------------------------------
3670 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3671 0, ED_AREA_1X1_SETTINGS_YOFF,
3672 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3673 &custom_element.gfx_element_initial,1, 1,
3674 NULL, NULL, NULL, NULL, "custom graphic element"
3677 // ---------- element settings: configure 2 (custom elements) ---------------
3679 // ---------- custom content (when exploding) -------------------------------
3682 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3683 0, ED_AREA_3X3_SETTINGS_YOFF,
3684 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3685 &custom_element.content.e[0][0], 3, 3,
3686 "content:", NULL, NULL, NULL, NULL
3689 // ---------- custom enter and leave element (when moving) ------------------
3692 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3693 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3694 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3695 &custom_element.move_enter_element, 1, 1,
3696 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3699 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3700 0, ED_AREA_1X1_SETTINGS_YOFF,
3701 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3702 &custom_element.move_leave_element, 1, 1,
3703 NULL, NULL, NULL, NULL, "element that will be left behind"
3706 // ---------- element settings: advanced (custom elements) ------------------
3708 // ---------- custom change target ------------------------------------------
3711 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3712 0, ED_AREA_1X1_SETTINGS_YOFF,
3713 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3714 &custom_element_change.target_element, 1, 1,
3715 NULL, "after/when:", NULL, NULL, "new target element after change"
3718 // ---------- custom change content (extended change target) ----------------
3721 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3722 0, ED_AREA_3X3_SETTINGS_YOFF,
3723 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3724 &custom_element_change.target_content.e[0][0], 3, 3,
3725 NULL, NULL, NULL, NULL, "new extended elements after change"
3728 // ---------- custom change trigger (element causing change) ----------------
3731 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3732 0, ED_AREA_1X1_SETTINGS_YOFF,
3733 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3734 &custom_element_change.initial_trigger_element, 1, 1,
3735 NULL, NULL, NULL, NULL, "other element triggering change"
3738 // ---------- custom change action (element used for action) ----------------
3741 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3742 0, ED_AREA_1X1_SETTINGS_YOFF,
3743 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3744 &custom_element_change.action_element, 1, 1,
3745 NULL, NULL, NULL, NULL, "element used as action parameter"
3748 // ---------- group element content -----------------------------------------
3751 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3752 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3753 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3754 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3755 "content:", NULL, NULL, NULL, NULL
3758 // ---------- random background (for random painting) -----------------------
3761 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3762 0, ED_AREA_1X1_LSETTINGS_YOFF,
3763 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3764 &random_placement_background_element, 1, 1,
3765 NULL, NULL, NULL, NULL, "random placement background"
3770 // ----------------------------------------------------------------------------
3771 // some internally used variables
3772 // ----------------------------------------------------------------------------
3774 // maximal size of level editor drawing area
3775 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3777 // actual size of level editor drawing area
3778 static int ed_fieldx, ed_fieldy;
3780 // actual position of level editor drawing area in level playfield
3781 static int level_xpos = -1, level_ypos = -1;
3783 // actual tile size used to display playfield drawing area
3784 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3785 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3787 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3789 // drawing elements on the three mouse buttons
3790 static int new_element1 = EL_WALL;
3791 static int new_element2 = EL_EMPTY;
3792 static int new_element3 = EL_SAND;
3794 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3795 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3796 (button) == 2 ? new_element2 : \
3797 (button) == 3 ? new_element3 : EL_EMPTY)
3799 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3801 static int use_permanent_palette = TRUE;
3803 #define PX (use_permanent_palette ? DX : SX)
3804 #define PY (use_permanent_palette ? DY : SY)
3805 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3806 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3808 // forward declaration for internal use
3809 static void CopyBrushToCursor(int, int);
3810 static void DeleteBrushFromCursor(void);
3811 static void ModifyEditorCounterValue(int, int);
3812 static void ModifyEditorCounterLimits(int, int, int);
3813 static void ModifyEditorSelectboxValue(int, int);
3814 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3815 static void ModifyEditorDrawingArea(int, int, int);
3816 static void ModifyEditorElementList(void);
3817 static void AdjustElementListScrollbar(void);
3818 static void RedrawDrawingElements(void);
3819 static void DrawDrawingWindowExt(boolean);
3820 static void DrawDrawingWindow(void);
3821 static void DrawLevelInfoWindow(void);
3822 static void DrawPropertiesWindow(void);
3823 static void DrawPaletteWindow(void);
3824 static void UpdateCustomElementGraphicGadgets(void);
3825 static boolean checkPropertiesConfig(int);
3826 static void SetAutomaticNumberOfGemsNeeded(void);
3827 static void ClearEditorGadgetInfoText(void);
3828 static void CopyLevelToUndoBuffer(int);
3829 static void HandleDrawingAreas(struct GadgetInfo *);
3830 static void HandleCounterButtons(struct GadgetInfo *);
3831 static void HandleTextInputGadgets(struct GadgetInfo *);
3832 static void HandleTextAreaGadgets(struct GadgetInfo *);
3833 static void HandleSelectboxGadgets(struct GadgetInfo *);
3834 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3835 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3836 static void HandleRadiobuttons(struct GadgetInfo *);
3837 static void HandleCheckbuttons(struct GadgetInfo *);
3838 static void HandleControlButtons(struct GadgetInfo *);
3839 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3840 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3841 static boolean AskToCopyAndModifyLevelTemplate(void);
3842 static boolean getDrawModeHiRes(void);
3843 static int getTabulatorBarWidth(void);
3844 static int getTabulatorBarHeight(void);
3845 static Pixel getTabulatorBarColor(void);
3847 static int num_editor_gadgets = 0; // dynamically determined
3849 static struct GadgetInfo **level_editor_gadget = NULL;
3850 static int *right_gadget_border = NULL;
3852 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3853 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3854 static boolean draw_with_brush = FALSE;
3855 static int properties_element = 0;
3857 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3858 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3859 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3860 static int undo_buffer_position = 0;
3861 static int undo_buffer_steps = 0;
3862 static int redo_buffer_steps = 0;
3864 static int edit_mode;
3865 static int edit_mode_levelinfo;
3866 static int edit_mode_properties;
3868 static int element_shift = 0;
3870 static int editor_el_players[] =
3877 static int *editor_el_players_ptr = editor_el_players;
3878 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3880 static int editor_hl_boulderdash[] =
3882 EL_INTERNAL_CASCADE_BD_ACTIVE,
3888 static int editor_el_boulderdash[] =
3897 EL_BD_EXPANDABLE_WALL,
3905 EL_BD_BUTTERFLY_LEFT,
3907 EL_BD_BUTTERFLY_RIGHT,
3908 EL_BD_FIREFLY_RIGHT,
3911 EL_BD_BUTTERFLY_DOWN,
3915 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3916 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3917 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3918 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3920 static int editor_hl_emerald_mine[] =
3922 EL_INTERNAL_CASCADE_EM_ACTIVE,
3928 static int editor_el_emerald_mine[] =
3946 EL_EM_DYNAMITE_ACTIVE,
3965 EL_ACID_POOL_TOPLEFT,
3967 EL_ACID_POOL_TOPRIGHT,
3970 EL_ACID_POOL_BOTTOMLEFT,
3971 EL_ACID_POOL_BOTTOM,
3972 EL_ACID_POOL_BOTTOMRIGHT,
3990 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3991 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3992 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
3993 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
3995 static int editor_hl_emerald_mine_club[] =
3997 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4003 static int editor_el_emerald_mine_club[] =
4030 EL_EMC_WALL_SLIPPERY_1,
4031 EL_EMC_WALL_SLIPPERY_2,
4032 EL_EMC_WALL_SLIPPERY_3,
4033 EL_EMC_WALL_SLIPPERY_4,
4056 EL_EMC_MAGIC_BALL_SWITCH,
4058 EL_EMC_SPRING_BUMPER,
4067 EL_BALLOON_SWITCH_UP,
4068 EL_BALLOON_SWITCH_ANY,
4071 EL_BALLOON_SWITCH_LEFT,
4073 EL_BALLOON_SWITCH_RIGHT,
4077 EL_BALLOON_SWITCH_DOWN,
4078 EL_BALLOON_SWITCH_NONE,
4080 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4081 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4082 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4083 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4085 static int editor_hl_rnd[] =
4087 EL_INTERNAL_CASCADE_RND_ACTIVE,
4093 static int editor_el_rnd[] =
4096 EL_DYNAMITE_ACTIVE, // RND
4130 EL_WALL_EMERALD_YELLOW,
4131 EL_WALL_EMERALD_RED,
4132 EL_WALL_EMERALD_PURPLE,
4150 EL_DYNABOMB_INCREASE_NUMBER,
4151 EL_DYNABOMB_INCREASE_SIZE,
4152 EL_DYNABOMB_INCREASE_POWER,
4172 EL_INVISIBLE_STEELWALL,
4176 EL_EXPANDABLE_WALL_HORIZONTAL,
4177 EL_EXPANDABLE_WALL_VERTICAL,
4178 EL_EXPANDABLE_WALL_ANY,
4180 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4181 static int *editor_el_rnd_ptr = editor_el_rnd;
4182 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4183 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4185 static int editor_hl_sokoban[] =
4187 EL_INTERNAL_CASCADE_SB_ACTIVE,
4193 static int editor_el_sokoban[] =
4196 EL_SOKOBAN_FIELD_EMPTY,
4197 EL_SOKOBAN_FIELD_FULL,
4198 EL_SOKOBAN_FIELD_PLAYER,
4200 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4201 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4202 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4203 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4205 static int editor_hl_supaplex[] =
4207 EL_INTERNAL_CASCADE_SP_ACTIVE,
4213 static int editor_el_supaplex[] =
4231 EL_SP_PORT_HORIZONTAL,
4232 EL_SP_PORT_VERTICAL,
4240 EL_SP_GRAVITY_PORT_LEFT,
4241 EL_SP_GRAVITY_PORT_RIGHT,
4242 EL_SP_GRAVITY_PORT_UP,
4243 EL_SP_GRAVITY_PORT_DOWN,
4245 EL_SP_GRAVITY_ON_PORT_LEFT,
4246 EL_SP_GRAVITY_ON_PORT_RIGHT,
4247 EL_SP_GRAVITY_ON_PORT_UP,
4248 EL_SP_GRAVITY_ON_PORT_DOWN,
4250 EL_SP_GRAVITY_OFF_PORT_LEFT,
4251 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4252 EL_SP_GRAVITY_OFF_PORT_UP,
4253 EL_SP_GRAVITY_OFF_PORT_DOWN,
4255 EL_SP_HARDWARE_GRAY,
4256 EL_SP_HARDWARE_GREEN,
4257 EL_SP_HARDWARE_BLUE,
4260 EL_SP_HARDWARE_BASE_1,
4261 EL_SP_HARDWARE_BASE_2,
4262 EL_SP_HARDWARE_BASE_3,
4263 EL_SP_HARDWARE_BASE_4,
4265 EL_SP_HARDWARE_BASE_5,
4266 EL_SP_HARDWARE_BASE_6,
4267 EL_SP_HARDWARE_YELLOW,
4275 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4276 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4277 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4278 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4280 static int editor_hl_diamond_caves[] =
4282 EL_INTERNAL_CASCADE_DC_ACTIVE,
4288 static int editor_el_diamond_caves[] =
4290 EL_EM_STEEL_EXIT_CLOSED, // DC2
4291 EL_EM_STEEL_EXIT_OPEN, // DC2
4292 EL_WALL_EMERALD, // DC2
4293 EL_WALL_DIAMOND, // DC2
4300 EL_CONVEYOR_BELT_1_LEFT,
4301 EL_CONVEYOR_BELT_1_MIDDLE,
4302 EL_CONVEYOR_BELT_1_RIGHT,
4303 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4305 EL_CONVEYOR_BELT_2_LEFT,
4306 EL_CONVEYOR_BELT_2_MIDDLE,
4307 EL_CONVEYOR_BELT_2_RIGHT,
4308 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4310 EL_CONVEYOR_BELT_3_LEFT,
4311 EL_CONVEYOR_BELT_3_MIDDLE,
4312 EL_CONVEYOR_BELT_3_RIGHT,
4313 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4315 EL_CONVEYOR_BELT_4_LEFT,
4316 EL_CONVEYOR_BELT_4_MIDDLE,
4317 EL_CONVEYOR_BELT_4_RIGHT,
4318 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4320 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4321 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4322 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4323 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4325 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4326 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4327 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4328 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4333 EL_DC_TIMEGATE_SWITCH,
4335 EL_SWITCHGATE_CLOSED,
4337 EL_SWITCHGATE_SWITCH_UP,
4338 EL_SWITCHGATE_SWITCH_DOWN,
4341 EL_LIGHT_SWITCH_ACTIVE,
4342 EL_DC_SWITCHGATE_SWITCH_UP,
4343 EL_DC_SWITCHGATE_SWITCH_DOWN,
4345 EL_STEEL_EXIT_CLOSED,
4347 EL_STEELWALL_SLIPPERY,
4350 EL_QUICKSAND_FAST_EMPTY,
4351 EL_QUICKSAND_FAST_FULL,
4365 EL_SIGN_RADIOACTIVITY,
4371 EL_SIGN_ENTRY_FORBIDDEN,
4372 EL_SIGN_EMERGENCY_EXIT,
4397 EL_DC_STEELWALL_2_SINGLE,
4398 EL_DC_STEELWALL_2_TOP,
4399 EL_SIGN_EXCLAMATION,
4402 EL_DC_STEELWALL_2_LEFT,
4403 EL_DC_STEELWALL_2_MIDDLE,
4404 EL_DC_STEELWALL_2_HORIZONTAL,
4405 EL_DC_STEELWALL_2_RIGHT,
4407 EL_DC_STEELWALL_1_TOPLEFT,
4408 EL_DC_STEELWALL_2_VERTICAL,
4409 EL_DC_STEELWALL_1_TOPRIGHT,
4412 EL_DC_STEELWALL_1_VERTICAL,
4413 EL_DC_STEELWALL_2_BOTTOM,
4415 EL_DC_GATE_WHITE_GRAY,
4417 EL_DC_STEELWALL_1_BOTTOMLEFT,
4418 EL_DC_STEELWALL_1_HORIZONTAL,
4419 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4420 EL_DC_GATE_FAKE_GRAY,
4422 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4423 EL_DC_STEELWALL_1_BOTTOM,
4424 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4425 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4427 EL_DC_STEELWALL_1_RIGHT,
4429 EL_DC_STEELWALL_1_LEFT,
4430 EL_EXPANDABLE_STEELWALL_VERTICAL,
4432 EL_DC_STEELWALL_1_TOPRIGHT_2,
4433 EL_DC_STEELWALL_1_TOP,
4434 EL_DC_STEELWALL_1_TOPLEFT_2,
4435 EL_EXPANDABLE_STEELWALL_ANY,
4437 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4438 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4439 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4440 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4442 static int editor_hl_dx_boulderdash[] =
4444 EL_INTERNAL_CASCADE_DX_ACTIVE,
4450 static int editor_el_dx_boulderdash[] =
4454 EL_TUBE_HORIZONTAL_DOWN,
4458 EL_TUBE_VERTICAL_RIGHT,
4460 EL_TUBE_VERTICAL_LEFT,
4464 EL_TUBE_HORIZONTAL_UP,
4472 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4473 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4474 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4475 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4477 static int editor_hl_mirror_magic[] =
4479 EL_INTERNAL_CASCADE_MM_ACTIVE,
4485 static int editor_el_mirror_magic[] =
4487 EL_MM_MCDUFFIN_RIGHT,
4489 EL_MM_MCDUFFIN_LEFT,
4490 EL_MM_MCDUFFIN_DOWN,
4493 EL_MM_MIRROR_FIXED_START,
4494 EL_MM_POLARIZER_START,
4495 EL_MM_POLARIZER_CROSS_START,
4497 EL_MM_TELEPORTER_RED_START,
4498 EL_MM_TELEPORTER_YELLOW_START,
4499 EL_MM_TELEPORTER_GREEN_START,
4500 EL_MM_TELEPORTER_BLUE_START,
4513 EL_MM_LIGHTBULB_ACTIVE,
4527 EL_MM_STEEL_GRID_FIXED_1,
4528 EL_MM_STEEL_GRID_FIXED_2,
4529 EL_MM_STEEL_GRID_FIXED_3,
4530 EL_MM_STEEL_GRID_FIXED_4,
4532 EL_MM_WOODEN_GRID_FIXED_1,
4533 EL_MM_WOODEN_GRID_FIXED_2,
4534 EL_MM_WOODEN_GRID_FIXED_3,
4535 EL_MM_WOODEN_GRID_FIXED_4
4537 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4538 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4539 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4540 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4542 static int editor_hl_deflektor[] =
4544 EL_INTERNAL_CASCADE_DF_ACTIVE,
4550 static int editor_el_deflektor[] =
4557 EL_DF_RECEIVER_RIGHT,
4559 EL_DF_RECEIVER_LEFT,
4560 EL_DF_RECEIVER_DOWN,
4563 EL_DF_MIRROR_ROTATING_START,
4567 EL_DF_FIBRE_OPTIC_RED_1,
4568 EL_DF_FIBRE_OPTIC_YELLOW_1,
4569 EL_DF_FIBRE_OPTIC_GREEN_1,
4570 EL_DF_FIBRE_OPTIC_BLUE_1,
4572 EL_DF_STEEL_GRID_FIXED_START,
4573 EL_DF_STEEL_GRID_ROTATING_START,
4574 EL_DF_WOODEN_GRID_FIXED_START,
4575 EL_DF_WOODEN_GRID_ROTATING_START,
4582 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4583 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4584 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4585 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4587 static int editor_hl_chars[] =
4589 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4595 static int editor_el_chars[] =
4677 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4678 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4679 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4680 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4682 EL_CHAR(CHAR_BYTE_DEGREE),
4683 EL_CHAR(CHAR_BYTE_REGISTERED),
4684 EL_CHAR(FONT_ASCII_CURSOR),
4685 EL_CHAR(FONT_ASCII_BUTTON),
4687 EL_CHAR(FONT_ASCII_UP),
4688 EL_CHAR(FONT_ASCII_DOWN),
4692 static int *editor_hl_chars_ptr = editor_hl_chars;
4693 static int *editor_el_chars_ptr = editor_el_chars;
4694 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4695 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4697 static int editor_hl_steel_chars[] =
4699 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4705 static int editor_el_steel_chars[] =
4715 EL_STEEL_CHAR('\''),
4782 EL_STEEL_CHAR('\\'),
4787 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4788 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4789 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4790 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4792 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4793 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4794 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4795 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4797 EL_STEEL_CHAR(FONT_ASCII_UP),
4798 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4802 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4803 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4804 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4805 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4807 static int editor_hl_custom[] =
4809 EL_INTERNAL_CASCADE_CE_ACTIVE,
4815 static int editor_el_custom[] =
4817 EL_CUSTOM_START + 0,
4818 EL_CUSTOM_START + 1,
4819 EL_CUSTOM_START + 2,
4820 EL_CUSTOM_START + 3,
4822 EL_CUSTOM_START + 4,
4823 EL_CUSTOM_START + 5,
4824 EL_CUSTOM_START + 6,
4825 EL_CUSTOM_START + 7,
4827 EL_CUSTOM_START + 8,
4828 EL_CUSTOM_START + 9,
4829 EL_CUSTOM_START + 10,
4830 EL_CUSTOM_START + 11,
4832 EL_CUSTOM_START + 12,
4833 EL_CUSTOM_START + 13,
4834 EL_CUSTOM_START + 14,
4835 EL_CUSTOM_START + 15,
4837 EL_CUSTOM_START + 16,
4838 EL_CUSTOM_START + 17,
4839 EL_CUSTOM_START + 18,
4840 EL_CUSTOM_START + 19,
4842 EL_CUSTOM_START + 20,
4843 EL_CUSTOM_START + 21,
4844 EL_CUSTOM_START + 22,
4845 EL_CUSTOM_START + 23,
4847 EL_CUSTOM_START + 24,
4848 EL_CUSTOM_START + 25,
4849 EL_CUSTOM_START + 26,
4850 EL_CUSTOM_START + 27,
4852 EL_CUSTOM_START + 28,
4853 EL_CUSTOM_START + 29,
4854 EL_CUSTOM_START + 30,
4855 EL_CUSTOM_START + 31,
4857 EL_CUSTOM_START + 32,
4858 EL_CUSTOM_START + 33,
4859 EL_CUSTOM_START + 34,
4860 EL_CUSTOM_START + 35,
4862 EL_CUSTOM_START + 36,
4863 EL_CUSTOM_START + 37,
4864 EL_CUSTOM_START + 38,
4865 EL_CUSTOM_START + 39,
4867 EL_CUSTOM_START + 40,
4868 EL_CUSTOM_START + 41,
4869 EL_CUSTOM_START + 42,
4870 EL_CUSTOM_START + 43,
4872 EL_CUSTOM_START + 44,
4873 EL_CUSTOM_START + 45,
4874 EL_CUSTOM_START + 46,
4875 EL_CUSTOM_START + 47,
4877 EL_CUSTOM_START + 48,
4878 EL_CUSTOM_START + 49,
4879 EL_CUSTOM_START + 50,
4880 EL_CUSTOM_START + 51,
4882 EL_CUSTOM_START + 52,
4883 EL_CUSTOM_START + 53,
4884 EL_CUSTOM_START + 54,
4885 EL_CUSTOM_START + 55,
4887 EL_CUSTOM_START + 56,
4888 EL_CUSTOM_START + 57,
4889 EL_CUSTOM_START + 58,
4890 EL_CUSTOM_START + 59,
4892 EL_CUSTOM_START + 60,
4893 EL_CUSTOM_START + 61,
4894 EL_CUSTOM_START + 62,
4895 EL_CUSTOM_START + 63,
4897 EL_CUSTOM_START + 64,
4898 EL_CUSTOM_START + 65,
4899 EL_CUSTOM_START + 66,
4900 EL_CUSTOM_START + 67,
4902 EL_CUSTOM_START + 68,
4903 EL_CUSTOM_START + 69,
4904 EL_CUSTOM_START + 70,
4905 EL_CUSTOM_START + 71,
4907 EL_CUSTOM_START + 72,
4908 EL_CUSTOM_START + 73,
4909 EL_CUSTOM_START + 74,
4910 EL_CUSTOM_START + 75,
4912 EL_CUSTOM_START + 76,
4913 EL_CUSTOM_START + 77,
4914 EL_CUSTOM_START + 78,
4915 EL_CUSTOM_START + 79,
4917 EL_CUSTOM_START + 80,
4918 EL_CUSTOM_START + 81,
4919 EL_CUSTOM_START + 82,
4920 EL_CUSTOM_START + 83,
4922 EL_CUSTOM_START + 84,
4923 EL_CUSTOM_START + 85,
4924 EL_CUSTOM_START + 86,
4925 EL_CUSTOM_START + 87,
4927 EL_CUSTOM_START + 88,
4928 EL_CUSTOM_START + 89,
4929 EL_CUSTOM_START + 90,
4930 EL_CUSTOM_START + 91,
4932 EL_CUSTOM_START + 92,
4933 EL_CUSTOM_START + 93,
4934 EL_CUSTOM_START + 94,
4935 EL_CUSTOM_START + 95,
4937 EL_CUSTOM_START + 96,
4938 EL_CUSTOM_START + 97,
4939 EL_CUSTOM_START + 98,
4940 EL_CUSTOM_START + 99,
4942 EL_CUSTOM_START + 100,
4943 EL_CUSTOM_START + 101,
4944 EL_CUSTOM_START + 102,
4945 EL_CUSTOM_START + 103,
4947 EL_CUSTOM_START + 104,
4948 EL_CUSTOM_START + 105,
4949 EL_CUSTOM_START + 106,
4950 EL_CUSTOM_START + 107,
4952 EL_CUSTOM_START + 108,
4953 EL_CUSTOM_START + 109,
4954 EL_CUSTOM_START + 110,
4955 EL_CUSTOM_START + 111,
4957 EL_CUSTOM_START + 112,
4958 EL_CUSTOM_START + 113,
4959 EL_CUSTOM_START + 114,
4960 EL_CUSTOM_START + 115,
4962 EL_CUSTOM_START + 116,
4963 EL_CUSTOM_START + 117,
4964 EL_CUSTOM_START + 118,
4965 EL_CUSTOM_START + 119,
4967 EL_CUSTOM_START + 120,
4968 EL_CUSTOM_START + 121,
4969 EL_CUSTOM_START + 122,
4970 EL_CUSTOM_START + 123,
4972 EL_CUSTOM_START + 124,
4973 EL_CUSTOM_START + 125,
4974 EL_CUSTOM_START + 126,
4975 EL_CUSTOM_START + 127,
4977 EL_CUSTOM_START + 128,
4978 EL_CUSTOM_START + 129,
4979 EL_CUSTOM_START + 130,
4980 EL_CUSTOM_START + 131,
4982 EL_CUSTOM_START + 132,
4983 EL_CUSTOM_START + 133,
4984 EL_CUSTOM_START + 134,
4985 EL_CUSTOM_START + 135,
4987 EL_CUSTOM_START + 136,
4988 EL_CUSTOM_START + 137,
4989 EL_CUSTOM_START + 138,
4990 EL_CUSTOM_START + 139,
4992 EL_CUSTOM_START + 140,
4993 EL_CUSTOM_START + 141,
4994 EL_CUSTOM_START + 142,
4995 EL_CUSTOM_START + 143,
4997 EL_CUSTOM_START + 144,
4998 EL_CUSTOM_START + 145,
4999 EL_CUSTOM_START + 146,
5000 EL_CUSTOM_START + 147,
5002 EL_CUSTOM_START + 148,
5003 EL_CUSTOM_START + 149,
5004 EL_CUSTOM_START + 150,
5005 EL_CUSTOM_START + 151,
5007 EL_CUSTOM_START + 152,
5008 EL_CUSTOM_START + 153,
5009 EL_CUSTOM_START + 154,
5010 EL_CUSTOM_START + 155,
5012 EL_CUSTOM_START + 156,
5013 EL_CUSTOM_START + 157,
5014 EL_CUSTOM_START + 158,
5015 EL_CUSTOM_START + 159,
5017 EL_CUSTOM_START + 160,
5018 EL_CUSTOM_START + 161,
5019 EL_CUSTOM_START + 162,
5020 EL_CUSTOM_START + 163,
5022 EL_CUSTOM_START + 164,
5023 EL_CUSTOM_START + 165,
5024 EL_CUSTOM_START + 166,
5025 EL_CUSTOM_START + 167,
5027 EL_CUSTOM_START + 168,
5028 EL_CUSTOM_START + 169,
5029 EL_CUSTOM_START + 170,
5030 EL_CUSTOM_START + 171,
5032 EL_CUSTOM_START + 172,
5033 EL_CUSTOM_START + 173,
5034 EL_CUSTOM_START + 174,
5035 EL_CUSTOM_START + 175,
5037 EL_CUSTOM_START + 176,
5038 EL_CUSTOM_START + 177,
5039 EL_CUSTOM_START + 178,
5040 EL_CUSTOM_START + 179,
5042 EL_CUSTOM_START + 180,
5043 EL_CUSTOM_START + 181,
5044 EL_CUSTOM_START + 182,
5045 EL_CUSTOM_START + 183,
5047 EL_CUSTOM_START + 184,
5048 EL_CUSTOM_START + 185,
5049 EL_CUSTOM_START + 186,
5050 EL_CUSTOM_START + 187,
5052 EL_CUSTOM_START + 188,
5053 EL_CUSTOM_START + 189,
5054 EL_CUSTOM_START + 190,
5055 EL_CUSTOM_START + 191,
5057 EL_CUSTOM_START + 192,
5058 EL_CUSTOM_START + 193,
5059 EL_CUSTOM_START + 194,
5060 EL_CUSTOM_START + 195,
5062 EL_CUSTOM_START + 196,
5063 EL_CUSTOM_START + 197,
5064 EL_CUSTOM_START + 198,
5065 EL_CUSTOM_START + 199,
5067 EL_CUSTOM_START + 200,
5068 EL_CUSTOM_START + 201,
5069 EL_CUSTOM_START + 202,
5070 EL_CUSTOM_START + 203,
5072 EL_CUSTOM_START + 204,
5073 EL_CUSTOM_START + 205,
5074 EL_CUSTOM_START + 206,
5075 EL_CUSTOM_START + 207,
5077 EL_CUSTOM_START + 208,
5078 EL_CUSTOM_START + 209,
5079 EL_CUSTOM_START + 210,
5080 EL_CUSTOM_START + 211,
5082 EL_CUSTOM_START + 212,
5083 EL_CUSTOM_START + 213,
5084 EL_CUSTOM_START + 214,
5085 EL_CUSTOM_START + 215,
5087 EL_CUSTOM_START + 216,
5088 EL_CUSTOM_START + 217,
5089 EL_CUSTOM_START + 218,
5090 EL_CUSTOM_START + 219,
5092 EL_CUSTOM_START + 220,
5093 EL_CUSTOM_START + 221,
5094 EL_CUSTOM_START + 222,
5095 EL_CUSTOM_START + 223,
5097 EL_CUSTOM_START + 224,
5098 EL_CUSTOM_START + 225,
5099 EL_CUSTOM_START + 226,
5100 EL_CUSTOM_START + 227,
5102 EL_CUSTOM_START + 228,
5103 EL_CUSTOM_START + 229,
5104 EL_CUSTOM_START + 230,
5105 EL_CUSTOM_START + 231,
5107 EL_CUSTOM_START + 232,
5108 EL_CUSTOM_START + 233,
5109 EL_CUSTOM_START + 234,
5110 EL_CUSTOM_START + 235,
5112 EL_CUSTOM_START + 236,
5113 EL_CUSTOM_START + 237,
5114 EL_CUSTOM_START + 238,
5115 EL_CUSTOM_START + 239,
5117 EL_CUSTOM_START + 240,
5118 EL_CUSTOM_START + 241,
5119 EL_CUSTOM_START + 242,
5120 EL_CUSTOM_START + 243,
5122 EL_CUSTOM_START + 244,
5123 EL_CUSTOM_START + 245,
5124 EL_CUSTOM_START + 246,
5125 EL_CUSTOM_START + 247,
5127 EL_CUSTOM_START + 248,
5128 EL_CUSTOM_START + 249,
5129 EL_CUSTOM_START + 250,
5130 EL_CUSTOM_START + 251,
5132 EL_CUSTOM_START + 252,
5133 EL_CUSTOM_START + 253,
5134 EL_CUSTOM_START + 254,
5135 EL_CUSTOM_START + 255
5137 static int *editor_hl_custom_ptr = editor_hl_custom;
5138 static int *editor_el_custom_ptr = editor_el_custom;
5139 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5140 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5142 static int editor_hl_group[] =
5144 EL_INTERNAL_CASCADE_GE_ACTIVE,
5150 static int editor_el_group[] =
5164 EL_GROUP_START + 10,
5165 EL_GROUP_START + 11,
5167 EL_GROUP_START + 12,
5168 EL_GROUP_START + 13,
5169 EL_GROUP_START + 14,
5170 EL_GROUP_START + 15,
5172 EL_GROUP_START + 16,
5173 EL_GROUP_START + 17,
5174 EL_GROUP_START + 18,
5175 EL_GROUP_START + 19,
5177 EL_GROUP_START + 20,
5178 EL_GROUP_START + 21,
5179 EL_GROUP_START + 22,
5180 EL_GROUP_START + 23,
5182 EL_GROUP_START + 24,
5183 EL_GROUP_START + 25,
5184 EL_GROUP_START + 26,
5185 EL_GROUP_START + 27,
5187 EL_GROUP_START + 28,
5188 EL_GROUP_START + 29,
5189 EL_GROUP_START + 30,
5192 static int *editor_hl_group_ptr = editor_hl_group;
5193 static int *editor_el_group_ptr = editor_el_group;
5194 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5195 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5197 static int editor_hl_reference[] =
5199 EL_INTERNAL_CASCADE_REF_ACTIVE,
5205 static int editor_el_reference[] =
5209 EL_TRIGGER_CE_VALUE,
5210 EL_TRIGGER_CE_SCORE,
5214 EL_CURRENT_CE_VALUE,
5215 EL_CURRENT_CE_SCORE,
5237 static int *editor_hl_reference_ptr = editor_hl_reference;
5238 static int *editor_el_reference_ptr = editor_el_reference;
5239 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5240 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5242 static int editor_hl_user_defined[] =
5244 EL_INTERNAL_CASCADE_USER_ACTIVE,
5250 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5251 static int *editor_el_user_defined_ptr = NULL;
5252 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5253 static int num_editor_el_user_defined = 0;
5255 static int editor_hl_dynamic[] =
5257 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5263 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5264 static int *editor_el_dynamic_ptr = NULL;
5265 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5266 static int num_editor_el_dynamic = 0;
5268 static int editor_hl_empty[] = { EL_EMPTY };
5269 static int *editor_el_empty = NULL; // dynamically allocated
5271 static int *editor_hl_empty_ptr = editor_hl_empty;
5272 static int *editor_el_empty_ptr = NULL;
5273 static int num_editor_hl_empty = 0;
5274 static int num_editor_el_empty = 0; // dynamically determined, if needed
5276 static boolean use_el_empty = FALSE;
5278 static int *editor_elements = NULL; // dynamically allocated
5279 static int num_editor_elements = 0; // dynamically determined
5281 static boolean setup_editor_cascade_never = FALSE;
5283 static boolean setup_editor_el_players = TRUE;
5284 static boolean setup_editor_el_boulderdash = TRUE;
5285 static boolean setup_editor_el_emerald_mine = TRUE;
5286 static boolean setup_editor_el_emerald_mine_club = TRUE;
5287 static boolean setup_editor_el_more = TRUE;
5288 static boolean setup_editor_el_sokoban = TRUE;
5289 static boolean setup_editor_el_supaplex = TRUE;
5290 static boolean setup_editor_el_diamond_caves = TRUE;
5291 static boolean setup_editor_el_dx_boulderdash = TRUE;
5292 static boolean setup_editor_el_mirror_magic = TRUE;
5293 static boolean setup_editor_el_deflektor = TRUE;
5294 static boolean setup_editor_el_chars = TRUE;
5295 static boolean setup_editor_el_steel_chars = TRUE;
5296 static boolean setup_editor_el_custom = TRUE;
5297 static boolean setup_editor_el_user_defined = TRUE;
5298 static boolean setup_editor_el_dynamic = TRUE;
5300 static int editor_hl_unused[] = { EL_EMPTY };
5301 static int *editor_hl_unused_ptr = editor_hl_unused;
5302 static int num_editor_hl_unused = 0;
5306 boolean *setup_value;
5307 boolean *setup_cascade_value;
5309 int **headline_list;
5310 int *headline_list_size;
5313 int *element_list_size;
5315 boolean last_setup_value;
5317 editor_elements_info[] =
5320 &setup_editor_el_players,
5321 &setup_editor_cascade_never,
5322 &editor_hl_unused_ptr, &num_editor_hl_unused,
5323 &editor_el_players_ptr, &num_editor_el_players
5326 &setup_editor_el_boulderdash,
5327 &setup.editor_cascade.el_bd,
5328 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5329 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5332 &setup_editor_el_emerald_mine,
5333 &setup.editor_cascade.el_em,
5334 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5335 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5338 &setup_editor_el_emerald_mine_club,
5339 &setup.editor_cascade.el_emc,
5340 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5341 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5344 &setup_editor_el_more,
5345 &setup.editor_cascade.el_rnd,
5346 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5347 &editor_el_rnd_ptr, &num_editor_el_rnd
5350 &setup_editor_el_sokoban,
5351 &setup.editor_cascade.el_sb,
5352 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5353 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5356 &setup_editor_el_supaplex,
5357 &setup.editor_cascade.el_sp,
5358 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5359 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5362 &setup_editor_el_diamond_caves,
5363 &setup.editor_cascade.el_dc,
5364 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5365 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5368 &setup_editor_el_dx_boulderdash,
5369 &setup.editor_cascade.el_dx,
5370 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5371 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5374 &setup_editor_el_mirror_magic,
5375 &setup.editor_cascade.el_mm,
5376 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5377 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5380 &setup_editor_el_deflektor,
5381 &setup.editor_cascade.el_df,
5382 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5383 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5386 &setup_editor_el_chars,
5387 &setup.editor_cascade.el_chars,
5388 &editor_hl_chars_ptr, &num_editor_hl_chars,
5389 &editor_el_chars_ptr, &num_editor_el_chars
5392 &setup_editor_el_steel_chars,
5393 &setup.editor_cascade.el_steel_chars,
5394 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5395 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5398 &setup_editor_el_custom,
5399 &setup.editor_cascade.el_ce,
5400 &editor_hl_custom_ptr, &num_editor_hl_custom,
5401 &editor_el_custom_ptr, &num_editor_el_custom
5404 &setup_editor_el_custom,
5405 &setup.editor_cascade.el_ge,
5406 &editor_hl_group_ptr, &num_editor_hl_group,
5407 &editor_el_group_ptr, &num_editor_el_group
5410 &setup_editor_el_custom,
5411 &setup.editor_cascade.el_ref,
5412 &editor_hl_reference_ptr, &num_editor_hl_reference,
5413 &editor_el_reference_ptr, &num_editor_el_reference
5416 &setup_editor_el_user_defined,
5417 &setup.editor_cascade.el_user,
5418 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5419 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5422 &setup_editor_el_dynamic,
5423 &setup.editor_cascade.el_dynamic,
5424 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5425 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5430 &editor_hl_empty_ptr, &num_editor_hl_empty,
5431 &editor_el_empty_ptr, &num_editor_el_empty,
5442 // ----------------------------------------------------------------------------
5444 // ----------------------------------------------------------------------------
5446 static int getMaxInfoTextLength(void)
5448 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5451 static int getTextWidthForGadget(char *text)
5456 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5459 static int getTextWidthForDrawingArea(char *text)
5464 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5467 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5469 return (gi->x + gi->width + getTextWidthForGadget(text));
5472 static char *getElementInfoText(int element)
5474 char *info_text = NULL;
5476 if (element < MAX_NUM_ELEMENTS)
5478 if (strlen(element_info[element].description) > 0)
5479 info_text = element_info[element].description;
5480 else if (element_info[element].custom_description != NULL)
5481 info_text = element_info[element].custom_description;
5482 else if (element_info[element].editor_description != NULL)
5483 info_text = element_info[element].editor_description;
5486 if (info_text == NULL)
5487 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5492 static char *getElementDescriptionFilenameExt(char *basename)
5494 char *elements_subdir = "elements";
5495 static char *elements_subdir2 = NULL;
5496 static char *filename = NULL;
5498 if (elements_subdir2 == NULL)
5499 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5501 checked_free(filename);
5503 // 1st try: look for element description in current level set directory
5504 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5505 if (fileExists(filename))
5510 // 2nd try: look for element description in the game's base directory
5511 filename = getPath3(options.docs_directory, elements_subdir, basename);
5512 if (fileExists(filename))
5518 static char *getElementDescriptionFilename(int element)
5520 char basename[MAX_FILENAME_LEN];
5523 // 1st try: look for element description file for exactly this element
5524 sprintf(basename, "%s.txt", element_info[element].token_name);
5525 filename = getElementDescriptionFilenameExt(basename);
5526 if (filename != NULL)
5529 // 2nd try: look for element description file for this element's class
5530 sprintf(basename, "%s.txt", element_info[element].class_name);
5531 filename = getElementDescriptionFilenameExt(basename);
5532 if (filename != NULL)
5538 static boolean suppressBorderElement(void)
5540 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5541 lev_fieldx <= MAX_ED_FIELDX &&
5542 lev_fieldy <= MAX_ED_FIELDY);
5545 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5547 boolean element_found[NUM_FILE_ELEMENTS];
5550 // initialize list of used elements to "not used"
5551 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5552 element_found[i] = FALSE;
5554 // find all elements used in current level
5555 for (y = 0; y < lev_fieldy; y++)
5556 for (x = 0; x < lev_fieldx; x++)
5557 if (Feld[x][y] < NUM_FILE_ELEMENTS) // should always be true
5558 element_found[Feld[x][y]] = TRUE;
5562 // count number of elements used in current level
5563 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5564 if (element_found[i])
5567 // add space for up to 3 more elements for padding that may be needed
5570 // free memory for old list of elements, if needed
5571 checked_free(*elements);
5573 // allocate memory for new list of elements
5574 *elements = checked_malloc(*num_elements * sizeof(int));
5578 // add all elements used in current level (non-custom/group elements)
5579 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5580 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5581 (*elements)[(*num_elements)++] = i;
5583 // add all elements used in current level (custom/group elements)
5584 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5585 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5586 (*elements)[(*num_elements)++] = i;
5588 while (*num_elements % 4) // pad with empty elements, if needed
5589 (*elements)[(*num_elements)++] = EL_EMPTY;
5592 static void ReinitializeElementList_EnableSections(void)
5594 // default: enable all element sections
5596 setup_editor_el_players = TRUE;
5597 setup_editor_el_boulderdash = TRUE;
5598 setup_editor_el_emerald_mine = TRUE;
5599 setup_editor_el_emerald_mine_club = TRUE;
5600 setup_editor_el_more = TRUE;
5601 setup_editor_el_sokoban = TRUE;
5602 setup_editor_el_supaplex = TRUE;
5603 setup_editor_el_diamond_caves = TRUE;
5604 setup_editor_el_dx_boulderdash = TRUE;
5605 setup_editor_el_mirror_magic = TRUE;
5606 setup_editor_el_deflektor = TRUE;
5607 setup_editor_el_chars = TRUE;
5608 setup_editor_el_steel_chars = TRUE;
5610 setup_editor_el_custom = TRUE;
5611 setup_editor_el_user_defined = TRUE;
5612 setup_editor_el_dynamic = TRUE;
5614 // now disable all element sections not to be displayed
5616 if (!setup.editor.el_classic)
5618 setup_editor_el_players = FALSE;
5619 setup_editor_el_boulderdash = FALSE;
5620 setup_editor_el_emerald_mine = FALSE;
5621 setup_editor_el_emerald_mine_club = FALSE;
5622 setup_editor_el_more = FALSE;
5623 setup_editor_el_sokoban = FALSE;
5624 setup_editor_el_supaplex = FALSE;
5625 setup_editor_el_diamond_caves = FALSE;
5626 setup_editor_el_dx_boulderdash = FALSE;
5627 setup_editor_el_mirror_magic = FALSE;
5628 setup_editor_el_deflektor = FALSE;
5629 setup_editor_el_chars = FALSE;
5630 setup_editor_el_steel_chars = FALSE;
5633 if (!setup.editor.el_custom)
5635 setup_editor_el_custom = FALSE;
5638 if (!setup.editor.el_user_defined)
5640 setup_editor_el_user_defined = FALSE;
5643 if (!setup.editor.el_dynamic)
5645 setup_editor_el_dynamic = FALSE;
5648 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5650 setup_editor_el_mirror_magic = FALSE;
5651 setup_editor_el_deflektor = FALSE;
5653 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5655 setup_editor_el_boulderdash = FALSE;
5656 setup_editor_el_more = FALSE;
5657 setup_editor_el_sokoban = FALSE;
5658 setup_editor_el_supaplex = FALSE;
5659 setup_editor_el_diamond_caves = FALSE;
5660 setup_editor_el_dx_boulderdash = FALSE;
5661 setup_editor_el_mirror_magic = FALSE;
5662 setup_editor_el_deflektor = FALSE;
5663 setup_editor_el_steel_chars = FALSE;
5665 setup_editor_el_custom = FALSE;
5667 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5669 setup_editor_el_players = FALSE;
5670 setup_editor_el_boulderdash = FALSE;
5671 setup_editor_el_emerald_mine = FALSE;
5672 setup_editor_el_emerald_mine_club = FALSE;
5673 setup_editor_el_more = FALSE;
5674 setup_editor_el_sokoban = FALSE;
5675 setup_editor_el_diamond_caves = FALSE;
5676 setup_editor_el_dx_boulderdash = FALSE;
5677 setup_editor_el_mirror_magic = FALSE;
5678 setup_editor_el_deflektor = FALSE;
5679 setup_editor_el_chars = FALSE;
5680 setup_editor_el_steel_chars = FALSE;
5682 setup_editor_el_custom = FALSE;
5684 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5686 setup_editor_el_players = FALSE;
5687 setup_editor_el_boulderdash = FALSE;
5688 setup_editor_el_emerald_mine = FALSE;
5689 setup_editor_el_emerald_mine_club = FALSE;
5690 setup_editor_el_more = FALSE;
5691 setup_editor_el_sokoban = FALSE;
5692 setup_editor_el_supaplex = FALSE;
5693 setup_editor_el_diamond_caves = FALSE;
5694 setup_editor_el_dx_boulderdash = FALSE;
5695 setup_editor_el_steel_chars = FALSE;
5697 setup_editor_el_custom = FALSE;
5701 static void ReinitializeElementList(void)
5703 static boolean initialization_needed = TRUE;
5707 ReinitializeElementList_EnableSections();
5709 if (initialization_needed)
5711 LoadSetup_EditorCascade(); // load last editor cascade state
5713 // initialize editor cascade element from saved cascade state
5714 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5716 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5717 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5719 if (IS_EDITOR_CASCADE(*cascade_element))
5721 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5722 EL_CASCADE_INACTIVE(*cascade_element));
5725 initialization_needed = FALSE;
5728 checked_free(editor_elements);
5730 // reload optional user defined element list for each invocation of editor
5731 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5732 &num_editor_el_user_defined);
5734 // initialize dynamic level element list for each invocation of editor
5735 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5736 &num_editor_el_dynamic);
5738 // initialize list of empty elements (used for padding, if needed)
5739 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5740 editor_el_empty[i] = EL_EMPTY;
5742 // do some sanity checks for each element from element list
5743 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5745 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5747 int element = (*editor_elements_info[i].element_list)[j];
5749 if (element >= NUM_FILE_ELEMENTS)
5750 Error(ERR_WARN, "editor element %d is runtime element", element);
5752 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5753 Error(ERR_WARN, "no element description text for element %d", element);
5757 num_editor_elements = 0;
5758 use_el_empty = FALSE;
5760 // determine size of element list
5761 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5763 boolean found_inactive_cascade = FALSE;
5765 if (*editor_elements_info[i].setup_value)
5767 if (setup.editor.el_headlines)
5769 // required for correct padding of palette headline buttons
5770 if (*editor_elements_info[i].headline_list_size > 0)
5771 num_editor_elements += ED_ELEMENTLIST_COLS;
5773 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5775 int element = (*editor_elements_info[i].headline_list)[j];
5777 if (IS_EDITOR_CASCADE_INACTIVE(element))
5778 found_inactive_cascade = TRUE;
5782 if (found_inactive_cascade)
5785 // required for correct padding of palette element buttons
5786 int element_list_size = *editor_elements_info[i].element_list_size;
5788 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5789 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5791 num_editor_elements += element_buttons;
5795 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5797 // offer at least as many elements as element buttons exist
5798 use_el_empty = TRUE;
5799 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5801 num_editor_elements += num_editor_el_empty;
5805 num_editor_el_empty = 0;
5808 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5810 // fill element list
5811 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5813 boolean found_inactive_cascade = FALSE;
5815 if (*editor_elements_info[i].setup_value)
5817 if (setup.editor.el_headlines)
5819 // required for correct padding of palette headline buttons
5820 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5821 ED_ELEMENTLIST_COLS : 0);
5823 for (j = 0; j < headline_size; j++)
5825 // use empty elements for padding of palette headline buttons
5826 int element = (j < *editor_elements_info[i].headline_list_size ?
5827 (*editor_elements_info[i].headline_list)[j] :
5828 editor_el_empty[0]);
5830 editor_elements[pos++] = element;
5832 if (IS_EDITOR_CASCADE_INACTIVE(element))
5833 found_inactive_cascade = TRUE;
5837 if (found_inactive_cascade)
5840 // required for correct padding of palette element buttons
5841 int element_list_size = *editor_elements_info[i].element_list_size;
5843 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5844 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5846 // copy all elements from element list
5847 for (j = 0; j < element_list_size; j++)
5848 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5850 // use empty elements for padding of palette element buttons
5851 for (j = 0; j < element_buttons - element_list_size; j++)
5852 editor_elements[pos++] = editor_el_empty[0];
5856 // (this function is also called before editor gadgets are initialized!)
5857 AdjustElementListScrollbar();
5860 void PrintEditorElementList(void)
5862 boolean *stop = &setup_editor_el_user_defined;
5865 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5867 int cascade_element = (*editor_elements_info[i].headline_list)[0];
5869 if (IS_EDITOR_CASCADE(cascade_element))
5871 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5872 char *headline = element_info[cascade_element_show].editor_description;
5874 PrintLineWithPrefix("# ", "-", 77);
5875 Print("# %s\n", headline);
5876 PrintLineWithPrefix("# ", "-", 77);
5879 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5881 int element = (*editor_elements_info[i].headline_list)[j];
5883 if (IS_EDITOR_CASCADE(element))
5884 element = EL_CHAR_MINUS;
5886 Print("# %s\n", element_info[element].token_name);
5892 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5894 int element = (*editor_elements_info[i].element_list)[j];
5896 Print("# %s\n", element_info[element].token_name);
5904 static void ReinitializeElementListButtons(void)
5906 static boolean last_setup_value_headlines = FALSE;
5907 static boolean initialization_needed = TRUE;
5910 if (!initialization_needed) // check if editor element setup has changed
5912 if (last_setup_value_headlines != setup.editor.el_headlines)
5913 initialization_needed = TRUE;
5915 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5916 if (editor_elements_info[i].last_setup_value !=
5917 *editor_elements_info[i].setup_value)
5918 initialization_needed = TRUE;
5921 if (!initialization_needed)
5924 FreeLevelEditorGadgets();
5925 CreateLevelEditorGadgets();
5927 // store current setup values for next invocation of this function
5928 last_setup_value_headlines = setup.editor.el_headlines;
5929 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5930 editor_elements_info[i].last_setup_value =
5931 *editor_elements_info[i].setup_value;
5933 initialization_needed = FALSE;
5936 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5939 int border_graphic =
5940 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5941 struct GraphicInfo *g = &graphic_info[border_graphic];
5942 Bitmap *src_bitmap = g->bitmap;
5943 int src_x = g->src_x;
5944 int src_y = g->src_y;
5945 int border_size = g->border_size;
5946 int border_xpos = g->width - border_size;
5947 int border_ypos = g->height - border_size;
5948 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5951 BlitBitmap(src_bitmap, drawto, src_x, src_y,
5952 border_size, border_size,
5953 dest_x - border_size, dest_y - border_size);
5954 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
5955 border_size, border_size,
5956 dest_x + width, dest_y - border_size);
5957 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
5958 border_size, border_size,
5959 dest_x - border_size, dest_y + height);
5960 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
5961 border_size, border_size,
5962 dest_x + width, dest_y + height);
5964 for (i = 0; i < width / tilesize; i++)
5966 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
5967 tilesize, border_size,
5968 dest_x + i * tilesize, dest_y - border_size);
5969 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
5970 tilesize, border_size,
5971 dest_x + i * tilesize, dest_y + height);
5974 for (i = 0; i < height / tilesize; i++)
5976 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
5977 border_size, tilesize,
5978 dest_x - border_size, dest_y + i * tilesize);
5979 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
5980 border_size, tilesize,
5981 dest_x + width, dest_y + i * tilesize);
5984 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5987 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
5989 int xsize_tile = MAX(ed_tilesize, xsize);
5990 int ysize_tile = MAX(ed_tilesize, ysize);
5991 int xsize_full = xsize + 1;
5992 int ysize_full = ysize + 1;
5993 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
5994 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
5995 Pixel line_color = getTabulatorBarColor();
5997 if (line_color == BLACK_PIXEL) // black => transparent
6000 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6001 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6002 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6005 static void DrawEditorLevelBorderLinesIfNeeded(void)
6007 int xsize = lev_fieldx * ed_tilesize;
6008 int ysize = lev_fieldy * ed_tilesize;
6009 int line_size = getTabulatorBarHeight();
6011 if (!suppressBorderElement())
6014 // draw little border line around editable level playfield
6017 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6020 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6022 if (xsize < SXSIZE && ysize < SYSIZE)
6023 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6026 static void DrawEditorElement(int x, int y, int element)
6028 DrawSizedElement(x, y, element, ed_tilesize);
6031 static void DrawEditorElementThruMask(int x, int y, int element)
6033 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6036 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6038 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6041 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6043 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6044 DrawEditorLevelBorderLinesIfNeeded();
6047 static void DrawDrawingArea(int id)
6049 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6052 int *value = drawingarea_info[id].value;
6053 int area_xsize = drawingarea_info[id].area_xsize;
6054 int area_ysize = drawingarea_info[id].area_ysize;
6055 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6057 for (x = 0; x < area_xsize; x++)
6058 for (y = 0; y < area_ysize; y++)
6059 DrawSizedGraphicExt(drawto,
6060 gi->x + x * tilesize,
6061 gi->y + y * tilesize,
6062 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6065 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6068 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6069 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6071 BlitBitmap(drawto, drawto,
6072 SX + (dx == -1 ? ed_tilesize : 0),
6073 SY + (dy == -1 ? ed_tilesize : 0),
6074 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6075 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6076 SX + (dx == +1 ? ed_tilesize : 0),
6077 SY + (dy == +1 ? ed_tilesize : 0));
6081 x = (dx == 1 ? 0 : ed_fieldx - 1);
6082 for (y = 0; y < ed_fieldy; y++)
6083 DrawEditorElementOrWall(x, y, from_x, from_y);
6087 y = (dy == 1 ? 0 : ed_fieldy - 1);
6088 for (x = 0; x < ed_fieldx; x++)
6089 DrawEditorElementOrWall(x, y, from_x, from_y);
6092 redraw_mask |= REDRAW_FIELD;
6096 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6099 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6102 static void CreateControlButtons(void)
6104 struct GadgetInfo *gi;
6107 // create toolbox buttons
6108 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6110 int id = controlbutton_info[i].gadget_id;
6111 int type = controlbutton_info[i].gadget_type;
6112 int graphic = controlbutton_info[i].graphic;
6113 struct XYTileSize *pos = controlbutton_info[i].pos;
6114 struct GraphicInfo *gd = &graphic_info[graphic];
6115 Bitmap *deco_bitmap = NULL;
6116 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6117 int tile_size = 0, deco_shift = 0;
6118 boolean deco_masked = FALSE;
6119 int gd_x1 = gd->src_x;
6120 int gd_y1 = gd->src_y;
6121 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6122 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6123 int gd_x1a = gd->src_x + gd->active_xoffset;
6124 int gd_y1a = gd->src_y + gd->active_yoffset;
6125 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6126 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6129 unsigned int event_mask;
6130 int radio_button_nr = RADIO_NR_NONE;
6131 boolean checked = FALSE;
6133 if (type == GD_TYPE_RADIO_BUTTON)
6135 event_mask = GD_EVENT_PRESSED;
6136 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6138 if (id == drawing_function)
6143 if (id == GADGET_ID_WRAP_LEFT ||
6144 id == GADGET_ID_WRAP_RIGHT ||
6145 id == GADGET_ID_WRAP_UP ||
6146 id == GADGET_ID_WRAP_DOWN)
6147 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6149 event_mask = GD_EVENT_RELEASED;
6152 if (id == GADGET_ID_PROPERTIES ||
6153 id == GADGET_ID_PALETTE)
6158 else if (id == GADGET_ID_ELEMENT_LEFT ||
6159 id == GADGET_ID_ELEMENT_MIDDLE ||
6160 id == GADGET_ID_ELEMENT_RIGHT)
6165 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6166 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6167 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6169 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6170 editor.button.element_left.tile_size :
6171 id == GADGET_ID_ELEMENT_MIDDLE ?
6172 editor.button.element_middle.tile_size :
6173 id == GADGET_ID_ELEMENT_RIGHT ?
6174 editor.button.element_right.tile_size : 0);
6176 // make sure that decoration does not overlap gadget border
6177 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6179 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6181 deco_xpos = (gd->width - tile_size) / 2;
6182 deco_ypos = (gd->height - tile_size) / 2;
6184 deco_masked = gd->draw_masked;
6192 gi = CreateGadget(GDI_CUSTOM_ID, id,
6193 GDI_CUSTOM_TYPE_ID, i,
6194 GDI_IMAGE_ID, graphic,
6195 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6198 GDI_WIDTH, gd->width,
6199 GDI_HEIGHT, gd->height,
6201 GDI_STATE, GD_BUTTON_UNPRESSED,
6202 GDI_RADIO_NR, radio_button_nr,
6203 GDI_CHECKED, checked,
6204 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6205 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6206 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6207 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6208 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6209 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6210 GDI_DECORATION_SIZE, tile_size, tile_size,
6211 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6212 GDI_DECORATION_MASKED, deco_masked,
6213 GDI_EVENT_MASK, event_mask,
6214 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6215 GDI_CALLBACK_ACTION, HandleControlButtons,
6219 Error(ERR_EXIT, "cannot create gadget");
6221 level_editor_gadget[id] = gi;
6224 // these values are not constant, but can change at runtime
6225 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6226 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6227 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6228 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6229 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6230 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6231 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6232 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6233 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6234 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6235 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6236 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6238 // create buttons for scrolling of drawing area and element list
6239 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6241 int id = scrollbutton_info[i].gadget_id;
6242 int graphic = scrollbutton_info[i].graphic;
6243 struct GraphicInfo *gd = &graphic_info[graphic];
6244 Bitmap *gd_bitmap = gd->bitmap;
6245 int gd_x1 = gd->src_x;
6246 int gd_y1 = gd->src_y;
6247 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6248 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6249 int width = gd->width;
6250 int height = gd->height;
6251 int x = scrollbutton_pos[i].x;
6252 int y = scrollbutton_pos[i].y;
6253 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6255 if (id == GADGET_ID_SCROLL_LIST_UP ||
6256 id == GADGET_ID_SCROLL_LIST_DOWN)
6267 gi = CreateGadget(GDI_CUSTOM_ID, id,
6268 GDI_CUSTOM_TYPE_ID, i,
6269 GDI_IMAGE_ID, graphic,
6270 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6275 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6276 GDI_STATE, GD_BUTTON_UNPRESSED,
6277 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6278 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6279 GDI_EVENT_MASK, event_mask,
6280 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6281 GDI_CALLBACK_ACTION, HandleControlButtons,
6285 Error(ERR_EXIT, "cannot create gadget");
6287 level_editor_gadget[id] = gi;
6290 // create buttons for element list
6291 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6293 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6294 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6295 struct GraphicInfo *gd = &graphic_info[graphic];
6296 Bitmap *gd_bitmap = gd->bitmap;
6297 Bitmap *deco_bitmap;
6298 int deco_x, deco_y, deco_xpos, deco_ypos;
6299 int gd_x1 = gd->src_x;
6300 int gd_y1 = gd->src_y;
6301 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6302 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6303 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6304 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6305 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6306 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6307 int element = editor_elements[i];
6308 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6309 unsigned int event_mask = GD_EVENT_RELEASED;
6311 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6313 deco_xpos = (gd->width - tile_size) / 2;
6314 deco_ypos = (gd->height - tile_size) / 2;
6316 gi = CreateGadget(GDI_CUSTOM_ID, id,
6317 GDI_CUSTOM_TYPE_ID, i,
6318 GDI_IMAGE_ID, graphic,
6319 GDI_INFO_TEXT, getElementInfoText(element),
6322 GDI_WIDTH, gd->width,
6323 GDI_HEIGHT, gd->height,
6324 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6325 GDI_STATE, GD_BUTTON_UNPRESSED,
6326 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6327 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6328 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6329 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6330 GDI_DECORATION_SIZE, tile_size, tile_size,
6331 GDI_DECORATION_SHIFTING, 1, 1,
6332 GDI_EVENT_MASK, event_mask,
6333 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6334 GDI_CALLBACK_ACTION, HandleControlButtons,
6338 Error(ERR_EXIT, "cannot create gadget");
6340 level_editor_gadget[id] = gi;
6344 static void CreateCounterButtons(void)
6346 int max_infotext_len = getMaxInfoTextLength();
6349 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6352 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6353 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6355 // determine horizontal position to the right of specified gadget
6356 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6357 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6358 ED_GADGET_TEXT_DISTANCE);
6360 // determine horizontal offset for leading text
6361 if (counterbutton_info[i].text_left != NULL)
6362 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6364 for (j = 0; j < 2; j++)
6366 struct GadgetInfo *gi;
6368 counterbutton_info[i].gadget_id_down :
6369 counterbutton_info[i].gadget_id_up);
6371 struct GraphicInfo *gd;
6372 int gd_x1, gd_x2, gd_y1, gd_y2;
6373 unsigned int event_mask;
6374 char infotext[max_infotext_len + 1];
6376 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6378 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6381 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6382 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6384 event_mask |= GD_EVENT_RELEASED;
6388 x = DX + editor.button.prev_level.x;
6389 y = DY + editor.button.prev_level.y;
6393 x = DX + editor.button.next_level.x;
6394 y = DY + editor.button.next_level.y;
6400 IMG_EDITOR_COUNTER_DOWN :
6401 IMG_EDITOR_COUNTER_UP);
6404 gd = &graphic_info[graphic];
6408 gd_x2 = gd->src_x + gd->pressed_xoffset;
6409 gd_y2 = gd->src_y + gd->pressed_yoffset;
6411 sprintf(infotext, "%s counter value by 1, 5 or 10",
6412 (j == 0 ? "decrease" : "increase"));
6414 gi = CreateGadget(GDI_CUSTOM_ID, id,
6415 GDI_CUSTOM_TYPE_ID, i,
6416 GDI_IMAGE_ID, graphic,
6417 GDI_INFO_TEXT, infotext,
6420 GDI_WIDTH, gd->width,
6421 GDI_HEIGHT, gd->height,
6422 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6423 GDI_STATE, GD_BUTTON_UNPRESSED,
6424 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6425 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6426 GDI_EVENT_MASK, event_mask,
6427 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6428 GDI_CALLBACK_ACTION, HandleCounterButtons,
6432 Error(ERR_EXIT, "cannot create gadget");
6434 level_editor_gadget[id] = gi;
6435 right_gadget_border[id] =
6436 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6438 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6442 int font_type = FONT_INPUT_1;
6443 int font_type_active = FONT_INPUT_1_ACTIVE;
6445 id = counterbutton_info[i].gadget_id_text;
6447 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6449 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6451 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6453 font_type = FONT_LEVEL_NUMBER;
6454 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6456 x = DX + editor.input.level_number.x;
6457 y = DY + editor.input.level_number.y;
6461 graphic = IMG_EDITOR_COUNTER_INPUT;
6464 gd = &graphic_info[graphic];
6468 gd_x2 = gd->src_x + gd->active_xoffset;
6469 gd_y2 = gd->src_y + gd->active_yoffset;
6471 gi = CreateGadget(GDI_CUSTOM_ID, id,
6472 GDI_CUSTOM_TYPE_ID, i,
6473 GDI_IMAGE_ID, graphic,
6474 GDI_INFO_TEXT, "enter counter value",
6477 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6478 GDI_NUMBER_VALUE, 0,
6479 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6480 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6481 GDI_TEXT_SIZE, 3, // minimal counter text size
6482 GDI_TEXT_FONT, font_type,
6483 GDI_TEXT_FONT_ACTIVE, font_type_active,
6484 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6485 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6486 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6487 GDI_DESIGN_WIDTH, gd->width,
6488 GDI_EVENT_MASK, event_mask,
6489 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6490 GDI_CALLBACK_ACTION, HandleCounterButtons,
6494 Error(ERR_EXIT, "cannot create gadget");
6496 level_editor_gadget[id] = gi;
6497 right_gadget_border[id] =
6498 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6500 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6506 static void CreateDrawingAreas(void)
6510 // these values are not constant, but can change at runtime
6511 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6512 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6514 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6516 struct GadgetInfo *gi;
6517 unsigned int event_mask;
6518 int id = drawingarea_info[i].gadget_id;
6519 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6520 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6521 int area_xsize = drawingarea_info[i].area_xsize;
6522 int area_ysize = drawingarea_info[i].area_ysize;
6523 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6524 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6527 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6528 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6530 // determine horizontal position to the right of specified gadget
6531 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6532 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6533 ED_DRAWINGAREA_TEXT_DISTANCE);
6535 // determine horizontal offset for leading text
6536 if (drawingarea_info[i].text_left != NULL)
6537 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6539 gi = CreateGadget(GDI_CUSTOM_ID, id,
6540 GDI_CUSTOM_TYPE_ID, i,
6543 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6544 GDI_AREA_SIZE, area_xsize, area_ysize,
6545 GDI_ITEM_SIZE, item_size, item_size,
6546 GDI_EVENT_MASK, event_mask,
6547 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6548 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6552 Error(ERR_EXIT, "cannot create gadget");
6554 level_editor_gadget[id] = gi;
6555 right_gadget_border[id] =
6556 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6560 static void CreateTextInputGadgets(void)
6562 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6563 int max_infotext_len = getMaxInfoTextLength();
6566 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6568 int gd_x1 = gd->src_x;
6569 int gd_y1 = gd->src_y;
6570 int gd_x2 = gd->src_x + gd->active_xoffset;
6571 int gd_y2 = gd->src_y + gd->active_yoffset;
6572 struct GadgetInfo *gi;
6573 unsigned int event_mask;
6574 char infotext[MAX_OUTPUT_LINESIZE + 1];
6575 int id = textinput_info[i].gadget_id;
6578 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6580 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6581 int border_size = gd->border_size;
6582 int font_nr = FONT_INPUT_1;
6583 int font_height = getFontHeight(font_nr);
6584 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6585 int yoffset = element_border + (TILEY - font_height) / 2;
6587 x = (editor.settings.element_name.x != -1 ?
6588 editor.settings.element_name.x :
6589 editor.settings.element_graphic.x + xoffset) - border_size;
6590 y = (editor.settings.element_name.y != -1 ?
6591 editor.settings.element_name.y :
6592 editor.settings.element_graphic.y + yoffset) - border_size;
6596 x = ED_SETTINGS_X(textinput_info[i].x);
6597 y = ED_SETTINGS_Y(textinput_info[i].y);
6600 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6602 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6603 infotext[max_infotext_len] = '\0';
6605 gi = CreateGadget(GDI_CUSTOM_ID, id,
6606 GDI_CUSTOM_TYPE_ID, i,
6607 GDI_INFO_TEXT, infotext,
6610 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6611 GDI_TEXT_VALUE, textinput_info[i].value,
6612 GDI_TEXT_SIZE, textinput_info[i].size,
6613 GDI_TEXT_FONT, FONT_INPUT_1,
6614 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6615 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6616 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6617 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6618 GDI_DESIGN_WIDTH, gd->width,
6619 GDI_EVENT_MASK, event_mask,
6620 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6621 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6625 Error(ERR_EXIT, "cannot create gadget");
6627 level_editor_gadget[id] = gi;
6631 static void CreateTextAreaGadgets(void)
6633 int max_infotext_len = getMaxInfoTextLength();
6636 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6638 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6639 int gd_x1 = gd->src_x;
6640 int gd_y1 = gd->src_y;
6641 int gd_x2 = gd->src_x + gd->active_xoffset;
6642 int gd_y2 = gd->src_y + gd->active_yoffset;
6643 struct GadgetInfo *gi;
6644 unsigned int event_mask;
6645 char infotext[MAX_OUTPUT_LINESIZE + 1];
6646 int id = textarea_info[i].gadget_id;
6647 int area_xsize = textarea_info[i].xsize;
6648 int area_ysize = textarea_info[i].ysize;
6650 event_mask = GD_EVENT_TEXT_LEAVING;
6652 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6653 infotext[max_infotext_len] = '\0';
6655 gi = CreateGadget(GDI_CUSTOM_ID, id,
6656 GDI_CUSTOM_TYPE_ID, i,
6657 GDI_INFO_TEXT, infotext,
6658 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6659 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6660 GDI_TYPE, GD_TYPE_TEXT_AREA,
6661 GDI_AREA_SIZE, area_xsize, area_ysize,
6662 GDI_TEXT_FONT, FONT_INPUT_1,
6663 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6664 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6665 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6666 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6667 GDI_DESIGN_WIDTH, gd->width,
6668 GDI_EVENT_MASK, event_mask,
6669 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6670 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6674 Error(ERR_EXIT, "cannot create gadget");
6676 level_editor_gadget[id] = gi;
6680 static void CreateSelectboxGadgets(void)
6682 int max_infotext_len = getMaxInfoTextLength();
6685 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6687 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6688 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6689 int gd_x1 = gd->src_x;
6690 int gd_y1 = gd->src_y;
6691 int gd_x2 = gd->src_x + gd->active_xoffset;
6692 int gd_y2 = gd->src_y + gd->active_yoffset;
6693 int selectbox_button_xsize = gd2->width;
6694 struct GadgetInfo *gi;
6695 unsigned int event_mask;
6696 char infotext[MAX_OUTPUT_LINESIZE + 1];
6697 int id = selectbox_info[i].gadget_id;
6698 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6699 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6701 if (selectbox_info[i].size == -1) // dynamically determine size
6703 // (we cannot use -1 for uninitialized values if we directly compare
6704 // with results from strlen(), because the '<' and '>' operation will
6705 // implicitely cast -1 to an unsigned integer value!)
6706 selectbox_info[i].size = 0;
6708 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6709 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6710 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6712 selectbox_info[i].size++; // add one character empty space
6715 event_mask = GD_EVENT_RELEASED |
6716 GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6718 // determine horizontal position to the right of specified gadget
6719 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6720 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6721 ED_GADGET_TEXT_DISTANCE);
6723 // determine horizontal offset for leading text
6724 if (selectbox_info[i].text_left != NULL)
6725 x += getTextWidthForGadget(selectbox_info[i].text_left);
6727 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6728 infotext[max_infotext_len] = '\0';
6730 gi = CreateGadget(GDI_CUSTOM_ID, id,
6731 GDI_CUSTOM_TYPE_ID, i,
6732 GDI_INFO_TEXT, infotext,
6735 GDI_TYPE, GD_TYPE_SELECTBOX,
6736 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6737 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6738 GDI_TEXT_SIZE, selectbox_info[i].size,
6739 GDI_TEXT_FONT, FONT_INPUT_1,
6740 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6741 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6742 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6743 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6744 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6745 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6746 GDI_DESIGN_WIDTH, gd->width,
6747 GDI_EVENT_MASK, event_mask,
6748 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6749 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6753 Error(ERR_EXIT, "cannot create gadget");
6755 level_editor_gadget[id] = gi;
6756 right_gadget_border[id] =
6757 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6761 static void CreateTextbuttonGadgets(void)
6763 int max_infotext_len = getMaxInfoTextLength();
6766 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6768 int id = textbutton_info[i].gadget_id;
6770 ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6771 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6773 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6774 int gadget_distance =
6775 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6776 struct GraphicInfo *gd = &graphic_info[graphic];
6777 int gd_x1 = gd->src_x;
6778 int gd_y1 = gd->src_y;
6779 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6780 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6781 int gd_x1a = gd->src_x + gd->active_xoffset;
6782 int gd_y1a = gd->src_y + gd->active_yoffset;
6783 int border_xsize = gd->border_size + gd->draw_xoffset;
6784 int border_ysize = gd->border_size;
6785 struct GadgetInfo *gi;
6786 unsigned int event_mask;
6787 char infotext[MAX_OUTPUT_LINESIZE + 1];
6788 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6789 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6791 if (textbutton_info[i].size == -1) // dynamically determine size
6792 textbutton_info[i].size = strlen(textbutton_info[i].text);
6794 event_mask = GD_EVENT_RELEASED;
6796 sprintf(infotext, "%s", textbutton_info[i].infotext);
6797 infotext[max_infotext_len] = '\0';
6799 // determine horizontal position to the right of specified gadget
6800 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6802 int gadget_id_align = textbutton_info[i].gadget_id_align;
6804 x = right_gadget_border[gadget_id_align] + gadget_distance;
6806 if (textbutton_info[i].y == -1)
6807 y = level_editor_gadget[gadget_id_align]->y;
6810 // determine horizontal offset for leading text
6811 if (textbutton_info[i].text_left != NULL)
6812 x += getTextWidthForGadget(textbutton_info[i].text_left);
6814 gi = CreateGadget(GDI_CUSTOM_ID, id,
6815 GDI_CUSTOM_TYPE_ID, i,
6816 GDI_IMAGE_ID, graphic,
6817 GDI_INFO_TEXT, infotext,
6820 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6821 GDI_TEXT_VALUE, textbutton_info[i].text,
6822 GDI_TEXT_SIZE, textbutton_info[i].size,
6823 GDI_TEXT_FONT, FONT_INPUT_2,
6824 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6825 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6826 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6827 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6828 GDI_BORDER_SIZE, border_xsize, border_ysize,
6829 GDI_DESIGN_WIDTH, gd->width,
6830 GDI_DECORATION_SHIFTING, 1, 1,
6831 GDI_EVENT_MASK, event_mask,
6832 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6833 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6837 Error(ERR_EXIT, "cannot create gadget");
6839 level_editor_gadget[id] = gi;
6840 right_gadget_border[id] =
6841 getRightGadgetBorder(gi, textbutton_info[i].text_right);
6845 static void CreateGraphicbuttonGadgets(void)
6847 struct GadgetInfo *gi;
6848 unsigned int event_mask;
6851 // create buttons for scrolling of drawing area and element list
6852 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6854 int id = graphicbutton_info[i].gadget_id;
6855 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6856 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6857 int graphic = graphicbutton_info[i].graphic;
6858 struct GraphicInfo *gd = &graphic_info[graphic];
6859 int gd_x1 = gd->src_x;
6860 int gd_y1 = gd->src_y;
6861 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6862 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6864 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6866 // determine horizontal position to the right of specified gadget
6867 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6868 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6869 ED_GADGET_TEXT_DISTANCE);
6871 // determine horizontal offset for leading text
6872 if (graphicbutton_info[i].text_left != NULL)
6873 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6875 gi = CreateGadget(GDI_CUSTOM_ID, id,
6876 GDI_CUSTOM_TYPE_ID, i,
6877 GDI_IMAGE_ID, graphic,
6878 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6881 GDI_WIDTH, gd->width,
6882 GDI_HEIGHT, gd->height,
6883 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6884 GDI_STATE, GD_BUTTON_UNPRESSED,
6885 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6886 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6887 GDI_EVENT_MASK, event_mask,
6888 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6889 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6893 Error(ERR_EXIT, "cannot create gadget");
6895 level_editor_gadget[id] = gi;
6896 right_gadget_border[id] =
6897 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6901 static void CreateScrollbarGadgets(void)
6905 // these values are not constant, but can change at runtime
6906 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6907 SX + ED_SCROLL_HORIZONTAL_XPOS;
6908 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6909 SY + ED_SCROLL_HORIZONTAL_YPOS;
6910 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6911 ED_SCROLL_HORIZONTAL_XSIZE;
6912 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6913 ED_SCROLL_HORIZONTAL_YSIZE;
6914 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
6915 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
6916 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
6917 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6919 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6920 SX + ED_SCROLL_VERTICAL_XPOS;
6921 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6922 SY + ED_SCROLL_VERTICAL_YPOS;
6923 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6924 ED_SCROLL_VERTICAL_XSIZE;
6925 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6926 ED_SCROLL_VERTICAL_YSIZE;
6927 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
6928 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
6929 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
6930 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6932 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6933 PX + ED_SCROLL2_VERTICAL_XPOS;
6934 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6935 PY + ED_SCROLL2_VERTICAL_YPOS;
6936 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6937 ED_SCROLL2_VERTICAL_XSIZE;
6938 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6939 ED_SCROLL2_VERTICAL_YSIZE;
6940 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
6941 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
6942 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
6943 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
6945 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6947 int id = scrollbar_info[i].gadget_id;
6948 int graphic = scrollbar_info[i].graphic;
6949 struct GraphicInfo *gd = &graphic_info[graphic];
6950 int gd_x1 = gd->src_x;
6951 int gd_y1 = gd->src_y;
6952 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6953 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6954 struct GadgetInfo *gi;
6955 int items_max, items_visible, item_position;
6956 unsigned int event_mask;
6958 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6960 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6961 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6962 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6964 else // drawing area scrollbars
6966 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6968 items_max = MAX(lev_fieldx + 2, ed_fieldx);
6969 items_visible = ed_fieldx;
6974 items_max = MAX(lev_fieldy + 2, ed_fieldy);
6975 items_visible = ed_fieldy;
6980 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6982 gi = CreateGadget(GDI_CUSTOM_ID, id,
6983 GDI_CUSTOM_TYPE_ID, i,
6984 GDI_IMAGE_ID, graphic,
6985 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6986 GDI_X, scrollbar_pos[i].x,
6987 GDI_Y, scrollbar_pos[i].y,
6988 GDI_WIDTH, scrollbar_pos[i].width,
6989 GDI_HEIGHT, scrollbar_pos[i].height,
6990 GDI_TYPE, scrollbar_info[i].type,
6991 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6992 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6993 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6994 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
6995 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
6996 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
6997 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
6998 GDI_STATE, GD_BUTTON_UNPRESSED,
6999 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7000 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7001 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7002 GDI_EVENT_MASK, event_mask,
7003 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7004 GDI_CALLBACK_ACTION, HandleControlButtons,
7008 Error(ERR_EXIT, "cannot create gadget");
7010 level_editor_gadget[id] = gi;
7014 static void CreateCheckbuttonGadgets(void)
7016 struct GadgetInfo *gi;
7017 unsigned int event_mask;
7020 event_mask = GD_EVENT_PRESSED;
7022 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7024 int id = checkbutton_info[i].gadget_id;
7025 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7026 IMG_EDITOR_CHECKBOX);
7027 struct GraphicInfo *gd = &graphic_info[graphic];
7028 int gd_x1 = gd->src_x;
7029 int gd_y1 = gd->src_y;
7030 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7031 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7032 int gd_x1a = gd->src_x + gd->active_xoffset;
7033 int gd_y1a = gd->src_y + gd->active_yoffset;
7034 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7035 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7036 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7037 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7039 // determine horizontal position to the right of specified gadget
7040 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7041 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7042 ED_GADGET_TEXT_DISTANCE);
7044 // determine horizontal offset for leading text
7045 if (checkbutton_info[i].text_left != NULL)
7046 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7048 gi = CreateGadget(GDI_CUSTOM_ID, id,
7049 GDI_CUSTOM_TYPE_ID, i,
7050 GDI_IMAGE_ID, graphic,
7051 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7054 GDI_WIDTH, gd->width,
7055 GDI_HEIGHT, gd->height,
7056 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7057 GDI_CHECKED, *checkbutton_info[i].value,
7058 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7059 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7060 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7061 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7062 GDI_EVENT_MASK, event_mask,
7063 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7064 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7068 Error(ERR_EXIT, "cannot create gadget");
7070 level_editor_gadget[id] = gi;
7071 right_gadget_border[id] =
7072 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7076 static void CreateRadiobuttonGadgets(void)
7078 int graphic = IMG_EDITOR_RADIOBUTTON;
7079 struct GraphicInfo *gd = &graphic_info[graphic];
7080 int gd_x1 = gd->src_x;
7081 int gd_y1 = gd->src_y;
7082 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7083 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7084 int gd_x1a = gd->src_x + gd->active_xoffset;
7085 int gd_y1a = gd->src_y + gd->active_yoffset;
7086 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7087 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7088 struct GadgetInfo *gi;
7089 unsigned int event_mask;
7092 event_mask = GD_EVENT_PRESSED;
7094 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7096 int id = radiobutton_info[i].gadget_id;
7097 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7098 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7101 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7103 // determine horizontal position to the right of specified gadget
7104 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7105 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7106 ED_GADGET_TEXT_DISTANCE);
7108 // determine horizontal offset for leading text
7109 if (radiobutton_info[i].text_left != NULL)
7110 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7112 gi = CreateGadget(GDI_CUSTOM_ID, id,
7113 GDI_CUSTOM_TYPE_ID, i,
7114 GDI_IMAGE_ID, graphic,
7115 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7118 GDI_WIDTH, gd->width,
7119 GDI_HEIGHT, gd->height,
7120 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7121 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7122 GDI_CHECKED, checked,
7123 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7124 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7125 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7126 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7127 GDI_EVENT_MASK, event_mask,
7128 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7129 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7133 Error(ERR_EXIT, "cannot create gadget");
7135 level_editor_gadget[id] = gi;
7136 right_gadget_border[id] =
7137 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7141 void CreateLevelEditorGadgets(void)
7143 // force EDITOR font inside level editor
7144 SetFontStatus(GAME_MODE_EDITOR);
7146 // these values are not constant, but can change at runtime
7147 ed_fieldx = MAX_ED_FIELDX - 1;
7148 ed_fieldy = MAX_ED_FIELDY - 1;
7150 num_editor_gadgets = NUM_EDITOR_GADGETS;
7152 // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
7154 level_editor_gadget =
7155 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7156 right_gadget_border =
7157 checked_calloc(num_editor_gadgets * sizeof(int));
7159 // set number of empty (padding) element buttons to maximum number of buttons
7160 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7162 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7163 editor_el_empty_ptr = editor_el_empty;
7165 use_permanent_palette = !editor.palette.show_as_separate_screen;
7167 ReinitializeElementList();
7169 CreateControlButtons();
7170 CreateScrollbarGadgets();
7172 // order of function calls is important because of cross-references
7173 CreateCheckbuttonGadgets();
7174 CreateCounterButtons();
7175 CreateRadiobuttonGadgets();
7176 CreateTextInputGadgets();
7177 CreateTextAreaGadgets();
7178 CreateSelectboxGadgets();
7179 CreateGraphicbuttonGadgets();
7180 CreateTextbuttonGadgets();
7181 CreateDrawingAreas();
7186 void FreeLevelEditorGadgets(void)
7190 // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
7192 for (i = 0; i < num_editor_gadgets; i++)
7194 FreeGadget(level_editor_gadget[i]);
7196 level_editor_gadget[i] = NULL;
7199 checked_free(level_editor_gadget);
7200 checked_free(right_gadget_border);
7202 checked_free(editor_el_empty);
7205 static void MapCounterButtons(int id)
7207 int font_nr = FONT_TEXT_1;
7208 int font_height = getFontHeight(font_nr);
7209 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7210 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7211 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7212 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7213 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7214 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7215 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7216 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7217 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7218 int yoffset = (gi_down->height - font_height) / 2;
7219 int x_left = gi_down->x - xoffset_left;
7220 int x_right; // set after gadget position was modified
7221 int y_above = gi_down->y - yoffset_above;
7223 int y; // set after gadget position was modified
7225 // counter limits must be changed first to prevent value truncation
7226 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7227 counterbutton_info[id].max_value);
7229 // right text position might have changed after setting position above
7230 x_right = gi_up->x + gi_up->width + xoffset_right;
7232 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7234 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7235 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7236 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7238 ModifyGadget(gi_down, GDI_Y,
7239 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7240 ModifyGadget(gi_text, GDI_Y,
7241 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7242 ModifyGadget(gi_up, GDI_Y,
7243 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7246 // vertical position might have changed after setting position above
7247 y = gi_up->y + yoffset;
7249 if (counterbutton_info[id].text_above)
7250 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7252 if (counterbutton_info[id].text_left)
7253 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7255 if (counterbutton_info[id].text_right)
7256 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7263 static void MapControlButtons(void)
7268 // map toolbox buttons (excluding special CE toolbox buttons)
7269 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7270 MapGadget(level_editor_gadget[i]);
7272 // map toolbox buttons (element properties buttons)
7273 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7274 MapGadget(level_editor_gadget[i]);
7276 if (use_permanent_palette)
7278 // map buttons to select elements
7279 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7280 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7281 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7282 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7283 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7286 // map buttons to select level
7287 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7288 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7289 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7290 MapCounterButtons(counter_id);
7293 static void MapDrawingArea(int id)
7295 int font_nr = FONT_TEXT_1;
7296 int font_height = getFontHeight(font_nr);
7297 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7298 int area_xsize = gi->drawing.area_xsize;
7299 int area_ysize = gi->drawing.area_ysize;
7300 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7301 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7302 int x_left = gi->x - xoffset_left;
7303 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7304 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7305 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7306 int y_side = gi->y + (gi->height - font_height) / 2;
7307 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7308 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7310 if (drawingarea_info[id].text_left)
7311 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7313 if (drawingarea_info[id].text_right)
7314 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7316 if (drawingarea_info[id].text_above)
7317 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7319 if (drawingarea_info[id].text_below)
7320 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7322 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7324 DrawElementBorder(gi->x, gi->y,
7325 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7326 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7328 DrawDrawingArea(id);
7334 static void MapTextInputGadget(int id)
7336 int font_nr = FONT_TEXT_1;
7337 int font_height = getFontHeight(font_nr);
7338 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7339 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7340 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7341 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7343 if (textinput_info[id].text_above)
7344 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7346 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7351 static void MapTextAreaGadget(int id)
7353 int font_nr = FONT_TEXT_1;
7354 int font_height = getFontHeight(font_nr);
7355 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7356 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7357 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7358 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7360 if (textarea_info[id].text_above)
7361 DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7363 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7368 static void MapSelectboxGadget(int id)
7370 int font_nr = FONT_TEXT_1;
7371 int font_height = getFontHeight(font_nr);
7372 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7373 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7374 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7375 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7376 int yoffset = (gi->height - font_height) / 2;
7377 int x_left = gi->x - xoffset_left;
7378 int x_right = gi->x + gi->width + xoffset_right;
7379 int y_above = gi->y - yoffset_above;
7381 int y = gi->y + yoffset;
7383 if (selectbox_info[id].text_above)
7384 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7386 if (selectbox_info[id].text_left)
7387 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7389 if (selectbox_info[id].text_right)
7390 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7392 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7397 static void MapTextbuttonGadget(int id)
7399 int font_nr = FONT_TEXT_1;
7400 int font_height = getFontHeight(font_nr);
7401 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7402 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7403 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7404 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7405 int yoffset = (gi->height - font_height) / 2;
7406 int x_left = gi->x - xoffset_left;
7407 int x_right = gi->x + gi->width + xoffset_right;
7408 int y_above = gi->y - yoffset_above;
7410 int y = gi->y + yoffset;
7412 // only show button to delete change pages when more than minimum pages
7413 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7414 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7417 if (textbutton_info[id].text_above)
7418 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7420 if (textbutton_info[id].text_left)
7421 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7423 if (textbutton_info[id].text_right)
7424 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7429 static void MapGraphicbuttonGadget(int id)
7431 int font_nr = FONT_TEXT_1;
7432 int font_height = getFontHeight(font_nr);
7433 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7434 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7435 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7436 int yoffset = (gi->height - font_height) / 2;
7437 int x_left = gi->x - xoffset_left;
7438 int x_right = gi->x + gi->width + xoffset_right;
7439 int y = gi->y + yoffset;
7441 if (graphicbutton_info[id].text_left)
7442 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7444 if (graphicbutton_info[id].text_right)
7445 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7450 static void MapRadiobuttonGadget(int id)
7452 int font_nr = FONT_TEXT_1;
7453 int font_height = getFontHeight(font_nr);
7454 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7455 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7456 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7457 int yoffset = (gi->height - font_height) / 2;
7458 int x_left = gi->x - xoffset_left;
7459 int x_right = gi->x + gi->width + xoffset_right;
7460 int y = gi->y + yoffset;
7462 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7464 if (radiobutton_info[id].text_left)
7465 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7467 if (radiobutton_info[id].text_right)
7468 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7470 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7475 static void MapCheckbuttonGadget(int id)
7477 int font_nr = FONT_TEXT_1;
7478 int font_height = getFontHeight(font_nr);
7479 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7480 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7481 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7482 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7483 int yoffset = (gi->height - font_height) / 2;
7484 int y_above = gi->y - yoffset_above;
7486 int x_left, x_right, y; // set after gadget position was modified
7488 // set position for gadgets with dynamically determined position
7489 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7490 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7491 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7493 x_left = gi->x - xoffset_left;
7494 x_right = gi->x + gi->width + xoffset_right;
7495 y = gi->y + yoffset;
7497 if (checkbutton_info[id].text_above)
7498 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7500 if (checkbutton_info[id].text_left)
7501 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7503 if (checkbutton_info[id].text_right)
7504 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7506 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7511 static void MapMainDrawingArea(void)
7513 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7514 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7517 if (suppressBorderElement())
7519 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7520 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7523 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7525 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7526 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7527 no_horizontal_scrollbar) ||
7528 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7529 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7530 no_vertical_scrollbar))
7533 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7536 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7538 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7539 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7542 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7545 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7548 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7552 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7554 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7555 i == GADGET_ID_CUSTOM_COPY_TO ||
7556 i == GADGET_ID_CUSTOM_EXCHANGE ||
7557 i == GADGET_ID_CUSTOM_COPY ||
7558 i == GADGET_ID_CUSTOM_PASTE)
7561 MapGadget(level_editor_gadget[i]);
7563 UnmapGadget(level_editor_gadget[i]);
7568 static void MapLevelEditorToolboxCustomGadgets(void)
7570 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7573 static void UnmapLevelEditorToolboxCustomGadgets(void)
7575 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7578 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7582 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7584 if (i != GADGET_ID_SINGLE_ITEMS &&
7585 i != GADGET_ID_PICK_ELEMENT)
7587 struct GadgetInfo *gi = level_editor_gadget[i];
7595 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7596 struct GraphicInfo *gd = &graphic_info[graphic];
7600 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7601 gi->width, gi->height, gi->x, gi->y);
7603 redraw_mask |= REDRAW_DOOR_3;
7609 static void MapLevelEditorToolboxDrawingGadgets(void)
7611 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7614 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7616 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7619 static void UnmapDrawingArea(int id)
7621 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7624 static void UnmapLevelEditorFieldGadgets(void)
7628 for (i = 0; i < num_editor_gadgets; i++)
7629 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7630 level_editor_gadget[i]->y))
7631 UnmapGadget(level_editor_gadget[i]);
7634 void UnmapLevelEditorGadgets(void)
7638 for (i = 0; i < num_editor_gadgets; i++)
7639 UnmapGadget(level_editor_gadget[i]);
7642 static void ResetUndoBuffer(void)
7644 undo_buffer_position = -1;
7645 undo_buffer_steps = -1;
7646 redo_buffer_steps = 0;
7648 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7650 level.changed = FALSE;
7653 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7655 if (remap_toolbox_gadgets)
7657 ModifyEditorElementList();
7658 RedrawDrawingElements();
7661 if (edit_mode == ED_MODE_INFO)
7662 DrawLevelInfoWindow();
7663 else if (edit_mode == ED_MODE_PROPERTIES)
7664 DrawPropertiesWindow();
7665 else if (edit_mode == ED_MODE_PALETTE)
7666 DrawPaletteWindow();
7667 else // edit_mode == ED_MODE_DRAWING
7668 DrawDrawingWindowExt(remap_toolbox_gadgets);
7671 static void DrawEditModeWindow(void)
7673 DrawEditModeWindowExt(TRUE);
7676 static void DrawEditModeWindow_PlayfieldOnly(void)
7678 DrawEditModeWindowExt(FALSE);
7681 static void ChangeEditModeWindow(int new_edit_mode)
7683 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7685 DrawEditModeWindow();
7688 static boolean LevelChanged(void)
7690 boolean field_changed = FALSE;
7693 for (y = 0; y < lev_fieldy; y++)
7694 for (x = 0; x < lev_fieldx; x++)
7695 if (Feld[x][y] != level.field[x][y])
7696 field_changed = TRUE;
7698 return (level.changed || field_changed);
7701 static boolean PrepareSavingIntoPersonalLevelSet(void)
7703 static LevelDirTree *last_copied_leveldir = NULL;
7704 static LevelDirTree *last_written_leveldir = NULL;
7705 static int last_copied_level_nr = -1;
7706 static int last_written_level_nr = -1;
7707 LevelDirTree *leveldir_former = leveldir_current;
7708 int level_nr_former = level_nr;
7711 // remember last mod/save so that for current session, we write
7712 // back to the same personal copy, asking only about overwrite.
7713 if (leveldir_current == last_copied_leveldir &&
7714 level_nr == last_copied_level_nr)
7716 // "cd" to personal level set dir (as used when writing last copy)
7717 leveldir_current = last_written_leveldir;
7718 level_nr = last_written_level_nr;
7723 if (!Request("This level is read only! "
7724 "Save into personal level set?", REQ_ASK))
7727 // "cd" to personal level set dir (for writing copy the first time)
7729 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7731 // this may happen if "setup.internal.create_user_levelset" is FALSE
7732 // or if file "levelinfo.conf" is missing in personal user level set
7733 if (leveldir_current == NULL)
7735 Request("Cannot find personal level set?!", REQ_CONFIRM);
7737 leveldir_current = leveldir_former;
7742 // find unused level number
7743 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7745 static char *level_filename = NULL;
7747 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7749 if (!fileExists(level_filename))
7753 last_copied_leveldir = leveldir_former;
7754 last_copied_level_nr = level_nr_former;
7756 last_written_leveldir = leveldir_current;
7757 last_written_level_nr = level_nr = new_level_nr;
7762 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7764 static char *filename_levelinfo = NULL, *mod_name = NULL;
7767 // annotate this copy-and-mod in personal levelinfo.conf
7768 setString(&filename_levelinfo,
7769 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7771 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7773 fprintf(file, "\n");
7774 fprintf(file, "# level %d was modified from:\n", level_nr);
7775 fprintf(file, "# - previous level set name: %s\n",
7777 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7778 level.file_info.nr, level.name);
7779 fprintf(file, "# - previous author: %s\n",
7781 fprintf(file, "# - previous save date: ");
7783 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7785 fprintf(file, "%04d-%02d-%02d\n",
7786 level.creation_date.year,
7787 level.creation_date.month,
7788 level.creation_date.day);
7792 fprintf(file, "not recorded\n");
7798 if (level_nr > leveldir_current->last_level)
7799 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7801 // else: allow the save even if annotation failed
7803 // now... spray graffiti on the old level vital statistics
7804 // user can change these; just trying to set a good baseline
7806 // don't truncate names for fear of making offensive or silly:
7807 // long-named original author only recorded in levelinfo.conf.
7808 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7809 if (!strEqual(level.author, leveldir_current->author))
7811 setString(&mod_name, getStringCat3(leveldir_current->author,
7812 " after ", level.author));
7814 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7815 setString(&mod_name,
7816 getStringCat2(leveldir_current->author, " (ed.)"));
7818 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7819 setString(&mod_name, leveldir_current->author);
7821 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7823 // less worried about truncation here
7824 setString(&mod_name, getStringCat2("Mod: ", level.name));
7825 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7829 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7830 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7834 for (x = 0; x < lev_fieldx; x++)
7835 for (y = 0; y < lev_fieldy; y++)
7836 dst[x][y] = src[x][y];
7839 static int setSelectboxValue(int selectbox_id, int new_value)
7841 int new_index_value = 0;
7844 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7845 if (selectbox_info[selectbox_id].options[i].value == new_value)
7846 new_index_value = i;
7848 *selectbox_info[selectbox_id].value =
7849 selectbox_info[selectbox_id].options[new_index_value].value;
7851 return new_index_value;
7854 static void setSelectboxSpecialActionVariablesIfNeeded(void)
7858 // change action mode and arg variables according to action type variable
7859 for (i = 0; action_arg_options[i].value != -1; i++)
7861 if (action_arg_options[i].value == custom_element_change.action_type)
7863 int mode = action_arg_options[i].mode;
7865 // only change if corresponding selectbox has changed
7866 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7867 action_arg_modes[mode])
7868 custom_element_change.action_mode = -1;
7870 // only change if corresponding selectbox has changed
7871 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7872 action_arg_options[i].options)
7873 custom_element_change.action_arg = -1;
7880 static void setSelectboxSpecialActionOptions(void)
7884 // change action mode and arg selectbox according to action type selectbox
7885 for (i = 0; action_arg_options[i].value != -1; i++)
7887 if (action_arg_options[i].value == custom_element_change.action_type)
7889 int mode = action_arg_options[i].mode;
7891 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7892 action_arg_modes[mode]);
7893 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7894 custom_element_change.action_mode);
7896 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7897 action_arg_options[i].options);
7898 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7899 custom_element_change.action_arg);
7905 static void copy_custom_element_settings(int element_from, int element_to)
7907 struct ElementInfo *ei_from = &element_info[element_from];
7908 struct ElementInfo *ei_to = &element_info[element_to];
7910 copyElementInfo(ei_from, ei_to);
7913 static void replace_custom_element_in_settings(int element_from,
7918 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7920 struct ElementInfo *ei = &element_info[i];
7922 for (y = 0; y < 3; y++)
7923 for (x = 0; x < 3; x++)
7924 if (ei->content.e[x][y] == element_from)
7925 ei->content.e[x][y] = element_to;
7927 for (j = 0; j < ei->num_change_pages; j++)
7929 struct ElementChangeInfo *change = &ei->change_page[j];
7931 if (change->target_element == element_from)
7932 change->target_element = element_to;
7934 if (change->initial_trigger_element == element_from)
7935 change->initial_trigger_element = element_to;
7937 if (change->action_element == element_from)
7938 change->action_element = element_to;
7940 for (y = 0; y < 3; y++)
7941 for (x = 0; x < 3; x++)
7942 if (change->target_content.e[x][y] == element_from)
7943 change->target_content.e[x][y] = element_to;
7946 if (ei->group != NULL) // group or internal
7947 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7948 if (ei->group->element[j] == element_from)
7949 ei->group->element[j] = element_to;
7953 static void replace_custom_element_in_playfield(int element_from,
7958 for (x = 0; x < lev_fieldx; x++)
7959 for (y = 0; y < lev_fieldy; y++)
7960 if (Feld[x][y] == element_from)
7961 Feld[x][y] = element_to;
7964 static boolean CopyCustomElement(int element_old, int element_new,
7967 int copy_mode_orig = copy_mode;
7969 if (copy_mode == GADGET_ID_CUSTOM_COPY)
7971 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7972 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7973 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7975 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7977 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7978 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7979 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7981 level.changed = TRUE;
7983 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7985 Request("Please choose custom element!", REQ_CONFIRM);
7989 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7991 Request("Please choose group element!", REQ_CONFIRM);
7997 level.changed = TRUE;
8000 // when modifying custom/group element, ask for copying level template
8001 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8003 if (!AskToCopyAndModifyLevelTemplate())
8007 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8009 copy_custom_element_settings(element_new, element_old);
8011 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8013 copy_custom_element_settings(element_old, element_new);
8015 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8017 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8018 copy_custom_element_settings(element_new, element_old);
8019 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8021 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8022 replace_custom_element_in_settings(element_new, element_old);
8023 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8025 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8026 replace_custom_element_in_playfield(element_new, element_old);
8027 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8030 UpdateCustomElementGraphicGadgets();
8031 DrawPropertiesWindow();
8036 static void CopyCustomElementPropertiesToEditor(int element)
8039 int current_change_page = element_info[element].current_change_page;
8041 // dynamically (re)build selectbox for selecting change page
8042 for (i = 0; i < element_info[element].num_change_pages; i++)
8044 sprintf(options_change_page_strings[i], "%d", i + 1);
8046 options_change_page[i].value = i;
8047 options_change_page[i].text = options_change_page_strings[i];
8050 options_change_page[i].value = -1;
8051 options_change_page[i].text = NULL;
8053 // needed here to initialize combined element properties
8054 InitElementPropertiesEngine(level.game_version);
8056 element_info[element].change =
8057 &element_info[element].change_page[current_change_page];
8059 custom_element = element_info[element];
8060 custom_element_change = *element_info[element].change;
8062 // needed to initially set selectbox options for special action options
8063 setSelectboxSpecialActionOptions();
8065 // needed to initially set selectbox value variables to reliable defaults
8066 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8067 setSelectboxValue(i, *selectbox_info[i].value);
8069 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8070 custom_element_properties[i] = HAS_PROPERTY(element, i);
8072 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8073 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8075 // ---------- element settings: configure (custom elements) -----------------
8077 // set accessible layer selectbox help value
8078 custom_element.access_type =
8079 (IS_WALKABLE(element) ? EP_WALKABLE :
8080 IS_PASSABLE(element) ? EP_PASSABLE :
8081 custom_element.access_type);
8082 custom_element.access_layer =
8083 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8084 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8085 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8086 custom_element.access_layer);
8087 custom_element.access_protected =
8088 (IS_PROTECTED(element) ? 1 : 0);
8089 custom_element_properties[EP_ACCESSIBLE] =
8090 (IS_ACCESSIBLE_OVER(element) ||
8091 IS_ACCESSIBLE_INSIDE(element) ||
8092 IS_ACCESSIBLE_UNDER(element));
8094 // set walk-to-object action selectbox help value
8095 custom_element.walk_to_action =
8096 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8097 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8098 IS_DROPPABLE(element) ? EP_DROPPABLE :
8099 IS_THROWABLE(element) ? EP_THROWABLE :
8100 IS_PUSHABLE(element) ? EP_PUSHABLE :
8101 custom_element.walk_to_action);
8102 custom_element_properties[EP_WALK_TO_OBJECT] =
8103 (IS_DIGGABLE(element) ||
8104 IS_COLLECTIBLE_ONLY(element) ||
8105 IS_DROPPABLE(element) ||
8106 IS_THROWABLE(element) ||
8107 IS_PUSHABLE(element));
8109 // set smash targets selectbox help value
8110 custom_element.smash_targets =
8111 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8112 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8113 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8114 custom_element.smash_targets);
8115 custom_element_properties[EP_CAN_SMASH] =
8116 (CAN_SMASH_EVERYTHING(element) ||
8117 CAN_SMASH_ENEMIES(element) ||
8118 CAN_SMASH_PLAYER(element));
8120 // set deadliness selectbox help value
8121 custom_element.deadliness =
8122 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8123 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8124 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8125 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8126 custom_element.deadliness);
8127 custom_element_properties[EP_DEADLY] =
8128 (DONT_TOUCH(element) ||
8129 DONT_GET_HIT_BY(element) ||
8130 DONT_COLLIDE_WITH(element) ||
8131 DONT_RUN_INTO(element));
8133 // ---------- element settings: advanced (custom elements) ------------------
8135 // set "change by direct action" selectbox help value
8136 custom_element_change.direct_action =
8137 (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8138 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8139 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8140 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8141 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8142 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8143 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8144 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8145 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8146 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8147 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8148 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8149 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8150 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8151 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8152 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8153 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8154 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8155 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8156 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8157 custom_element_change.direct_action);
8159 // set "change by other element action" selectbox help value
8160 custom_element_change.other_action =
8161 (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8162 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8163 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8164 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8165 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8166 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8167 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8168 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8169 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8170 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8171 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8172 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8173 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8174 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8175 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8176 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8177 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8178 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8179 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8180 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8181 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8182 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8183 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8184 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8185 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8186 custom_element_change.other_action);
8189 static void CopyGroupElementPropertiesToEditor(int element)
8191 group_element_info = *element_info[element].group;
8192 custom_element = element_info[element]; // needed for description
8195 static void CopyClassicElementPropertiesToEditor(int element)
8197 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8198 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8199 getMoveIntoAcidProperty(&level, element);
8201 if (MAYBE_DONT_COLLIDE_WITH(element))
8202 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8203 getDontCollideWithProperty(&level, element);
8206 static void CopyElementPropertiesToEditor(int element)
8208 if (IS_CUSTOM_ELEMENT(element))
8209 CopyCustomElementPropertiesToEditor(element);
8210 else if (IS_GROUP_ELEMENT(element))
8211 CopyGroupElementPropertiesToEditor(element);
8213 CopyClassicElementPropertiesToEditor(element);
8216 static boolean AskToCopyAndModifyLevelTemplate(void)
8218 if (Request("Copy and modify settings from level template?", REQ_ASK))
8220 level.use_custom_template = FALSE;
8222 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8223 GDI_CHECKED, FALSE, GDI_END);
8224 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8225 GDI_CHECKED, FALSE, GDI_END);
8231 LoadLevelTemplate(-1); // this resets all element modifications ...
8233 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8239 static void CopyCustomElementPropertiesToGame(int element)
8242 int access_type_and_layer;
8244 // mark that this custom element has been modified
8245 custom_element.modified_settings = TRUE;
8246 level.changed = TRUE;
8248 if (level.use_custom_template)
8249 AskToCopyAndModifyLevelTemplate();
8251 element_info[element] = custom_element;
8252 *element_info[element].change = custom_element_change;
8254 // ---------- element settings: configure (custom elements) -----------------
8256 // set accessible property from checkbox and selectbox
8257 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8258 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8259 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8260 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8261 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8262 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8263 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8264 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8265 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8266 custom_element_properties[access_type_and_layer] =
8267 custom_element_properties[EP_ACCESSIBLE];
8268 custom_element_properties[EP_PROTECTED] =
8269 (custom_element.access_protected != 0 &&
8270 custom_element_properties[EP_ACCESSIBLE]);
8272 // set walk-to-object property from checkbox and selectbox
8273 custom_element_properties[EP_DIGGABLE] = FALSE;
8274 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8275 custom_element_properties[EP_DROPPABLE] = FALSE;
8276 custom_element_properties[EP_THROWABLE] = FALSE;
8277 custom_element_properties[EP_PUSHABLE] = FALSE;
8278 custom_element_properties[custom_element.walk_to_action] =
8279 custom_element_properties[EP_WALK_TO_OBJECT];
8281 // set smash property from checkbox and selectbox
8282 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8283 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8284 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8285 custom_element_properties[custom_element.smash_targets] =
8286 custom_element_properties[EP_CAN_SMASH];
8288 // set deadliness property from checkbox and selectbox
8289 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8290 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8291 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8292 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8293 custom_element_properties[custom_element.deadliness] =
8294 custom_element_properties[EP_DEADLY];
8296 // ---------- element settings: advanced (custom elements) ------------------
8298 // set player change event from checkbox and selectbox
8299 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8300 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8301 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8302 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8303 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8304 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8305 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8306 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8307 custom_element_change_events[CE_SWITCHED] = FALSE;
8308 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8309 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8310 custom_element_change_events[CE_BLOCKED] = FALSE;
8311 custom_element_change_events[CE_IMPACT] = FALSE;
8312 custom_element_change_events[CE_SMASHED] = FALSE;
8313 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8314 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8315 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8316 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8317 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8318 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8319 custom_element_change_events[custom_element_change.direct_action] =
8320 custom_element_change_events[CE_BY_DIRECT_ACTION];
8322 // set other element action change event from checkbox and selectbox
8323 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8324 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8325 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8326 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8327 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8328 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8329 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8330 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8331 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8332 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8333 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8334 custom_element_change_events[CE_HITTING_X] = FALSE;
8335 custom_element_change_events[CE_DIGGING_X] = FALSE;
8336 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8337 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8338 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8339 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8340 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8341 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8342 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8343 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8344 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8345 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8346 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8347 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8348 custom_element_change_events[custom_element_change.other_action] =
8349 custom_element_change_events[CE_BY_OTHER_ACTION];
8351 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8352 SET_PROPERTY(element, i, custom_element_properties[i]);
8354 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8355 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8357 // copy change events also to special level editor variable
8358 custom_element = element_info[element];
8359 custom_element_change = *element_info[element].change;
8361 // needed here to restore runtime value "element_info[element].gfx_element"
8362 InitElementPropertiesGfxElement();
8365 static void CopyGroupElementPropertiesToGame(int element)
8367 // mark that this group element has been modified
8368 custom_element.modified_settings = TRUE;
8369 level.changed = TRUE;
8371 if (level.use_custom_template)
8372 AskToCopyAndModifyLevelTemplate();
8374 element_info[element] = custom_element;
8375 *element_info[element].group = group_element_info;
8377 // needed here to restore runtime value "element_info[element].gfx_element"
8378 InitElementPropertiesGfxElement();
8381 static void CopyClassicElementPropertiesToGame(int element)
8383 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8384 setMoveIntoAcidProperty(&level, element,
8385 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8387 if (MAYBE_DONT_COLLIDE_WITH(element))
8388 setDontCollideWithProperty(&level, element,
8389 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8392 static void CopyElementPropertiesToGame(int element)
8394 if (IS_CUSTOM_ELEMENT(element))
8395 CopyCustomElementPropertiesToGame(element);
8396 else if (IS_GROUP_ELEMENT(element))
8397 CopyGroupElementPropertiesToGame(element);
8399 CopyClassicElementPropertiesToGame(element);
8403 static void CheckElementDescriptions(void)
8407 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8408 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8409 Error(ERR_WARN, "no element description file for element '%s'",
8414 static int getMaxEdFieldX(boolean has_scrollbar)
8416 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8417 int sxsize = SXSIZE - scrollbar_width;
8418 int max_ed_fieldx = sxsize / ed_tilesize;
8420 return max_ed_fieldx;
8423 static int getMaxEdFieldY(boolean has_scrollbar)
8425 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8426 INFOTEXT_YSIZE_FULL : 0);
8427 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8428 int sysize = SYSIZE - scrollbar_height - infotext_height;
8429 int max_ed_fieldy = sysize / ed_tilesize;
8431 return max_ed_fieldy;
8434 static void InitZoomLevelSettings(int zoom_tilesize)
8436 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8438 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8440 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8441 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8443 // make sure that tile size is always a power of 2
8444 ed_tilesize = (1 << log_2(ed_tilesize));
8446 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8448 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8449 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8453 last_game_engine_type = level.game_engine_type;
8455 // limit zoom tilesize by upper and lower bound
8456 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8458 // store zoom tilesize in auto setup file only if it was manually changed
8459 if (zoom_tilesize != -1)
8460 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8462 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8463 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8466 static void InitDrawingElements(void)
8468 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8470 if (level.game_engine_type == game_engine_type_last)
8473 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8475 new_element1 = EL_SP_CHIP_SINGLE;
8476 new_element2 = EL_EMPTY;
8477 new_element3 = EL_SP_BASE;
8479 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8481 new_element1 = EL_MM_MIRROR_START;
8482 new_element2 = EL_EMPTY;
8483 new_element3 = EL_MM_WOODEN_WALL;
8487 new_element1 = EL_WALL;
8488 new_element2 = EL_EMPTY;
8489 new_element3 = EL_SAND;
8492 game_engine_type_last = level.game_engine_type;
8495 static void InitLevelSetInfo(void)
8497 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8498 "%s", leveldir_current->name);
8499 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8500 "%s", leveldir_current->author);
8502 levelset_num_levels = leveldir_current->levels;
8504 levelset_use_levelset_artwork = FALSE;
8505 levelset_copy_level_template = FALSE;
8507 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8510 static void ChangeEditorToLevelSet(char *levelset_subdir)
8512 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8514 // the previous level set might have used custom artwork
8515 ReloadCustomArtwork(0);
8517 LoadLevelSetup_SeriesInfo();
8519 SaveLevelSetup_LastSeries();
8520 SaveLevelSetup_SeriesInfo();
8524 LoadLevel(level_nr);
8525 LoadScore(level_nr);
8530 static boolean useEditorDoorAnimation(void)
8532 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8533 boolean door_1_viewport_unchanged =
8534 (vp_door_1->x == DX &&
8535 vp_door_1->y == DY &&
8536 vp_door_1->width == DXSIZE &&
8537 vp_door_1->height == DYSIZE);
8538 boolean door_1_contains_toolbox =
8541 EX + EXSIZE <= DX + DXSIZE &&
8542 EY + EYSIZE <= DY + DYSIZE);
8544 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8547 static void DrawEditorDoorBackground(int graphic, int x, int y,
8548 int width, int height)
8550 struct GraphicInfo *g = &graphic_info[graphic];
8552 if (g->bitmap != NULL)
8553 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8554 MIN(width, g->width), MIN(height, g->height), x, y);
8556 ClearRectangle(drawto, x, y, width, height);
8559 static void DrawEditorDoorContent(void)
8561 // needed for gadgets drawn on background (like palette scrollbar)
8562 SetDoorBackgroundImage(IMG_UNDEFINED);
8564 // copy default editor door content to main double buffer
8565 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8568 DrawSpecialEditorDoor();
8570 // draw new control window
8571 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8573 // draw all toolbox gadgets to editor doors
8574 MapControlButtons();
8576 // draw all palette gadgets to editor doors
8577 ModifyEditorElementList();
8578 RedrawDrawingElements();
8580 // copy actual editor door content to door double buffer for OpenDoor()
8581 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8584 void DrawLevelEd(void)
8586 int fade_mask = REDRAW_FIELD;
8588 FadeSoundsAndMusic();
8591 fade_mask = REDRAW_ALL;
8595 // needed if different viewport properties defined for editor
8596 ChangeViewportPropertiesIfNeeded();
8600 InitZoomLevelSettings(-1);
8601 InitDrawingElements();
8605 CheckElementDescriptions();
8608 if (level_editor_test_game)
8610 CopyPlayfield(level.field, Feld);
8611 CopyPlayfield(FieldBackup, level.field);
8613 level_editor_test_game = FALSE;
8617 edit_mode = ED_MODE_DRAWING;
8618 edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8619 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8627 // redraw_mask |= REDRAW_ALL;
8629 FreeLevelEditorGadgets();
8630 CreateLevelEditorGadgets();
8632 ReinitializeElementList(); // update dynamic level element list
8633 ReinitializeElementListButtons(); // custom element may look different
8635 InitElementPropertiesGfxElement();
8639 DrawEditModeWindow_PlayfieldOnly();
8641 DrawMaskedBorder(fade_mask);
8643 // use door animation if door 1 viewport is unchanged and contains toolbox
8644 if (useEditorDoorAnimation())
8648 DrawEditorDoorContent();
8650 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8654 DrawEditorDoorContent();
8659 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8662 static void AdjustDrawingAreaGadgets(void)
8664 int ed_xsize = lev_fieldx + 2;
8665 int ed_ysize = lev_fieldy + 2;
8666 int max_ed_fieldx = MAX_ED_FIELDX;
8667 int max_ed_fieldy = MAX_ED_FIELDY;
8668 boolean horizontal_scrollbar_needed;
8669 boolean vertical_scrollbar_needed;
8670 int x, y, width, height;
8672 if (suppressBorderElement())
8674 ed_xsize = max_ed_fieldx;
8675 ed_ysize = max_ed_fieldy;
8678 // check if we need any scrollbars
8679 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8680 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8682 // check if we have a smaller editor field because of scrollbars
8683 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8684 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8686 // check again if we now need more scrollbars because of less space
8687 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8688 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8690 // check if editor field gets even smaller after adding new scrollbars
8691 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8692 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8694 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8695 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8697 x = SX + ed_fieldx * ed_tilesize;
8698 y = SY + ed_fieldy * ed_tilesize;
8700 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8701 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8703 // adjust drawing area gadget
8704 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8705 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8706 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8709 // adjust horizontal scrollbar gadgets
8710 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8713 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8714 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8717 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8720 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8723 // adjust vertical scrollbar gadgets
8724 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8727 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8729 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8731 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8734 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8738 static void AdjustLevelScrollPosition(void)
8740 if (level_xpos < -1)
8742 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8743 level_xpos = lev_fieldx - ed_fieldx + 1;
8744 if (lev_fieldx < ed_fieldx - 2)
8747 if (level_ypos < -1)
8749 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8750 level_ypos = lev_fieldy - ed_fieldy + 1;
8751 if (lev_fieldy < ed_fieldy - 2)
8754 if (suppressBorderElement())
8761 static void AdjustEditorScrollbar(int id)
8763 struct GadgetInfo *gi = level_editor_gadget[id];
8764 int items_max, items_visible, item_position;
8766 if (id == GADGET_ID_SCROLL_HORIZONTAL)
8768 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8769 items_visible = ed_fieldx;
8770 item_position = level_xpos + 1;
8774 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8775 items_visible = ed_fieldy;
8776 item_position = level_ypos + 1;
8779 if (item_position > items_max - items_visible)
8780 item_position = items_max - items_visible;
8782 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8783 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8786 static void AdjustElementListScrollbar(void)
8788 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8789 int items_max, items_visible, item_position;
8791 // correct position of element list scrollbar
8792 if (element_shift < 0)
8794 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8795 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8797 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8798 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8799 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8801 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8802 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8803 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8806 static void ModifyEditorCounterValue(int counter_id, int new_value)
8808 int *counter_value = counterbutton_info[counter_id].value;
8809 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8810 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8812 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8814 if (counter_value != NULL)
8815 *counter_value = gi->textinput.number_value;
8818 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8820 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8821 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8823 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8825 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8826 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8828 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8829 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8831 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8832 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8837 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8839 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8840 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8841 int new_index_value = setSelectboxValue(selectbox_id, new_value);
8843 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8846 static void ModifyEditorSelectboxOptions(int selectbox_id,
8847 struct ValueTextInfo *options)
8849 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8850 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8852 selectbox_info[selectbox_id].options = options;
8854 // set index to zero -- list may be shorter now (correct later, if needed)
8855 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8856 GDI_SELECTBOX_OPTIONS, options, GDI_END);
8859 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8861 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8862 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8864 drawingarea_info[drawingarea_id].area_xsize = xsize;
8865 drawingarea_info[drawingarea_id].area_ysize = ysize;
8867 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8870 static void ModifyEditorElementList(void)
8874 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8877 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8879 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8880 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8881 struct GadgetDesign *gd = &gi->deco.design;
8882 int element = editor_elements[element_shift + i];
8883 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8887 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8889 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8895 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8897 int graphic = el2edimg(element);
8898 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8904 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8907 static void ModifyDrawingElementButton(int element, int id)
8909 struct GadgetInfo *gi = level_editor_gadget[id];
8910 Bitmap *deco_bitmap;
8912 int tile_size = gi->deco.width;
8914 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8916 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8919 static void PickDrawingElement(int button, int element)
8924 struct XYTileSize *pos;
8926 } de, drawing_elements[] =
8928 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
8929 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
8930 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
8933 if (button < 1 || button > 3)
8936 if (IS_MM_WALL(element))
8937 element = map_mm_wall_element(element);
8939 de = drawing_elements[button - 1];
8941 *de.new_element = element; // update global drawing element variable
8943 DrawDrawingElementGraphic(element, de.pos);
8944 ModifyDrawingElementButton(element, de.id);
8946 redraw_mask |= REDRAW_DOOR_1;
8949 static void RedrawDrawingElements(void)
8951 PickDrawingElement(1, new_element1);
8952 PickDrawingElement(2, new_element2);
8953 PickDrawingElement(3, new_element3);
8956 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
8958 stick_element_properties_window = FALSE;
8960 SetMainBackgroundImage(IMG_UNDEFINED);
8963 UnmapLevelEditorFieldGadgets();
8965 AdjustDrawingAreaGadgets();
8966 AdjustLevelScrollPosition();
8967 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
8968 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
8970 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
8972 MapMainDrawingArea();
8974 if (remap_toolbox_gadgets)
8976 UnmapLevelEditorToolboxCustomGadgets();
8977 MapLevelEditorToolboxDrawingGadgets();
8981 static void DrawDrawingWindow(void)
8983 DrawDrawingWindowExt(TRUE);
8986 static int getTabulatorBarWidth(void)
8988 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8989 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
8991 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
8994 static int getTabulatorBarHeight(void)
8996 return ED_TAB_BAR_HEIGHT;
8999 static Pixel getTabulatorBarColor(void)
9001 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9002 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9003 int gd_x = gd->x + gd_gi1->border.width / 2;
9004 int gd_y = gd->y + gd_gi1->height - 1;
9006 return GetPixel(gd->bitmap, gd_x, gd_y);
9009 static void DrawLevelInfoTabulatorGadgets(void)
9011 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9012 Pixel tab_color = getTabulatorBarColor();
9013 int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
9014 int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
9017 for (i = id_first; i <= id_last; i++)
9019 int gadget_id = textbutton_info[i].gadget_id;
9020 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9021 boolean active = (i != edit_mode_levelinfo);
9023 // draw background line below tabulator button
9024 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9026 // draw solid line below inactive tabulator buttons
9027 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9028 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9029 ED_GADGET_TINY_DISTANCE, tab_color);
9031 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9032 MapTextbuttonGadget(i);
9035 // draw little border line below tabulator buttons
9036 if (tab_color != BLACK_PIXEL) // black => transparent
9037 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9038 ED_GADGET_TINY_DISTANCE,
9039 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9042 static void DrawPropertiesTabulatorGadgets(void)
9044 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9045 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9046 int gd_x = gd->x + gd_gi1->border.width / 2;
9047 int gd_y = gd->y + gd_gi1->height - 1;
9048 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9049 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9050 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9053 // draw two config tabulators for player elements
9054 if (ELEM_IS_PLAYER(properties_element))
9055 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9057 // draw two config and one "change" tabulator for custom elements
9058 if (IS_CUSTOM_ELEMENT(properties_element))
9059 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9061 for (i = id_first; i <= id_last; i++)
9063 int gadget_id = textbutton_info[i].gadget_id;
9064 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9065 boolean active = (i != edit_mode_properties);
9067 // use "config 1" and "config 2" instead of "config" for players and CEs
9068 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9069 (ELEM_IS_PLAYER(properties_element) ||
9070 IS_CUSTOM_ELEMENT(properties_element)))
9073 // draw background line below tabulator button
9074 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9076 // draw solid line below inactive tabulator buttons
9077 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9078 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9079 ED_GADGET_TINY_DISTANCE, tab_color);
9081 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9082 MapTextbuttonGadget(i);
9085 // draw little border line below tabulator buttons
9086 if (tab_color != BLACK_PIXEL) // black => transparent
9087 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9088 ED_GADGET_TINY_DISTANCE,
9089 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9092 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9094 DrawText(SX + xpos, SY + ypos, text, font_nr);
9097 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9100 int font_width = getFontWidth(font_nr);
9101 int font_height = getFontHeight(font_nr);
9102 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9103 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9105 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9106 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9107 TRUE, FALSE, FALSE);
9110 static void DrawLevelInfoLevel(void)
9114 // draw counter gadgets
9115 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9116 MapCounterButtons(i);
9118 // draw checkbutton gadgets
9119 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9120 MapCheckbuttonGadget(i);
9122 // draw selectbox gadgets
9123 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9124 MapSelectboxGadget(i);
9126 // draw text input gadgets
9127 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9128 MapTextInputGadget(i);
9131 static char *getLevelSubdirFromSaveMode(int save_mode)
9133 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9134 return getNewUserLevelSubdir();
9136 return leveldir_current->subdir;
9139 static void DrawLevelInfoLevelSet_DirectoryInfo(void)
9141 char *directory_text = "Level set directory:";
9142 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9143 int font1_nr = FONT_TEXT_1;
9144 int font2_nr = FONT_TEXT_2;
9145 int font1_height = getFontHeight(font1_nr);
9146 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9147 int x = ED_LEVEL_SETTINGS_X(0);
9148 int y = ED_LEVEL_SETTINGS_Y(6);
9150 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9151 PrintInfoText(directory_name, font2_nr, x, y);
9154 static void DrawLevelInfoLevelSet(void)
9156 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9157 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9160 // draw counter gadgets
9161 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9162 MapCounterButtons(i);
9164 // draw checkbutton gadgets
9165 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9167 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9168 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9169 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9172 MapCheckbuttonGadget(i);
9175 // draw selectbox gadgets
9176 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9177 MapSelectboxGadget(i);
9179 // draw text input gadgets
9180 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9181 MapTextInputGadget(i);
9183 // draw textbutton gadgets
9184 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9187 DrawLevelInfoLevelSet_DirectoryInfo();
9190 static void DrawLevelInfoEditor(void)
9194 // draw counter gadgets
9195 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9196 MapCounterButtons(i);
9198 // draw checkbutton gadgets
9199 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9200 MapCheckbuttonGadget(i);
9202 // draw radiobutton gadgets
9203 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9204 MapRadiobuttonGadget(i);
9206 // draw drawing area
9207 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9209 // draw textbutton gadgets
9210 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9213 static void DrawLevelInfoWindow(void)
9215 char *text = "Global Settings";
9216 int font_nr = FONT_TITLE_1;
9217 struct MenuPosInfo *pos = &editor.settings.headline;
9218 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9219 int sy = SY + pos->y;
9221 stick_element_properties_window = FALSE;
9223 SetAutomaticNumberOfGemsNeeded();
9225 UnmapLevelEditorFieldGadgets();
9227 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9230 DrawText(sx, sy, text, font_nr);
9232 DrawLevelInfoTabulatorGadgets();
9234 if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9235 DrawLevelInfoLevel();
9236 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9237 DrawLevelInfoLevelSet();
9238 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9239 DrawLevelInfoEditor();
9242 static void DrawCustomContentArea(void)
9244 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9245 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9246 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9247 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9248 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9249 int xoffset = ED_GADGET_SPACE_DISTANCE;
9251 // add distance for potential left text (without drawing area border)
9252 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9254 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9256 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9259 static void DrawCustomChangeContentArea(void)
9261 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9262 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9263 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9264 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9265 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9266 int xoffset = ED_GADGET_SPACE_DISTANCE;
9268 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9273 static void RemoveElementContentArea(int id, int font_height)
9275 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9277 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9278 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9279 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9280 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9281 ED_GADGET_TEXT_DISTANCE + font_height);
9284 static void DrawYamYamContentAreas(void)
9286 int font_nr = FONT_TEXT_1;
9287 int font_height = getFontHeight(font_nr);
9288 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9289 int yoffset = (tilesize - font_height) / 2;
9290 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9291 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9294 // display counter to choose number of element content areas
9295 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9297 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9299 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9301 if (i < level.num_yamyam_contents)
9307 UnmapDrawingArea(id);
9309 // delete content areas in case of reducing number of them
9310 RemoveElementContentArea(id, font_height);
9314 DrawText(x, y + 0 * tilesize, "content", font_nr);
9315 DrawText(x, y + 1 * tilesize, "when", font_nr);
9316 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9319 static void DrawMagicBallContentAreas(void)
9321 int font_nr = FONT_TEXT_1;
9322 int font_height = getFontHeight(font_nr);
9323 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9324 int yoffset = (tilesize - font_height) / 2;
9325 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9326 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9329 // display counter to choose number of element content areas
9330 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9332 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9334 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9336 if (i < level.num_ball_contents)
9342 UnmapDrawingArea(id);
9344 // delete content areas in case of reducing number of them
9345 RemoveElementContentArea(id, font_height);
9349 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9350 DrawText(x, y + 1 * tilesize, "when", font_nr);
9351 DrawText(x, y + 2 * tilesize, "active", font_nr);
9354 static void DrawAndroidElementArea(int element)
9356 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9357 int num_elements = level.num_android_clone_elements;
9358 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9359 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9360 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9361 int xsize = MAX_ANDROID_ELEMENTS;
9364 // display counter to choose number of element areas
9365 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9367 if (drawingarea_info[id].text_left != NULL)
9368 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9370 UnmapDrawingArea(id);
9372 ModifyEditorDrawingArea(id, num_elements, 1);
9374 // delete content areas in case of reducing number of them
9375 DrawBackground(sx, sy,
9376 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9377 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9382 static void DrawGroupElementArea(int element)
9384 int id = ED_DRAWING_ID_GROUP_CONTENT;
9385 int num_elements = group_element_info.num_elements;
9386 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9387 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9388 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9389 int xsize = MAX_ELEMENTS_IN_GROUP;
9392 if (drawingarea_info[id].text_left != NULL)
9393 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9395 UnmapDrawingArea(id);
9397 ModifyEditorDrawingArea(id, num_elements, 1);
9399 // delete content areas in case of reducing number of them
9400 DrawBackground(sx, sy,
9401 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9402 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9407 static void DrawPlayerInitialInventoryArea(int element)
9409 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9410 int player_nr = GET_PLAYER_NR(element);
9411 int num_elements = level.initial_inventory_size[player_nr];
9412 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9413 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9414 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9415 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9418 // determine horizontal position to the right of specified gadget
9419 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9420 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9421 ED_DRAWINGAREA_TEXT_DISTANCE);
9423 // determine horizontal offset for leading text
9424 if (drawingarea_info[id].text_left != NULL)
9425 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9427 UnmapDrawingArea(id);
9429 ModifyEditorDrawingArea(id, num_elements, 1);
9431 // delete content areas in case of reducing number of them
9432 DrawBackground(sx, sy,
9433 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9434 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9439 static void DrawEnvelopeTextArea(int envelope_nr)
9441 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9442 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9445 DrawBackground(gi->x, gi->y, gi->width, gi->height);
9447 if (envelope_nr != -1)
9448 textarea_info[id].value = level.envelope[envelope_nr].text;
9450 ModifyGadget(gi, GDI_AREA_SIZE,
9451 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9452 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9455 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9458 static void DrawPropertiesInfo(void)
9467 // configurable properties
9469 { EP_WALKABLE_OVER, "- player can walk over it" },
9470 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9471 { EP_WALKABLE_UNDER, "- player can walk under it" },
9472 { EP_PASSABLE_OVER, "- player can pass over it" },
9473 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9474 { EP_PASSABLE_UNDER, "- player can pass under it" },
9475 { EP_PROTECTED, "- player is protected by it" },
9477 { EP_DIGGABLE, "- can be digged away" },
9478 { EP_COLLECTIBLE, "- can be collected" },
9479 { EP_DROPPABLE, "- can be dropped after collecting" },
9480 { EP_THROWABLE, "- can be thrown after collecting" },
9481 { EP_PUSHABLE, "- can be pushed" },
9483 { EP_CAN_FALL, "- can fall" },
9484 { EP_CAN_MOVE, "- can move" },
9486 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9488 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9490 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9492 { EP_SLIPPERY, "- slippery for falling elements" },
9493 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9495 { EP_DONT_RUN_INTO, "- deadly when running into" },
9496 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9497 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9498 { EP_DONT_TOUCH, "- deadly when touching" },
9500 { EP_INDESTRUCTIBLE, "- indestructible" },
9502 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9503 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9504 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9506 { EP_CAN_CHANGE, "- can change to other element" },
9508 // pre-defined properties
9509 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9510 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9511 { EP_SWITCHABLE, "- can be switched" },
9513 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9518 char *filename = getElementDescriptionFilename(properties_element);
9519 char *percentage_text = "In this level: ";
9520 char *properties_text = "Standard properties: ";
9521 char *description_text = "Description:";
9522 char *no_description_text = "No description available.";
9523 char *none_text = "None";
9525 int num_elements_in_level;
9526 int num_standard_properties = 0;
9527 int font1_nr = FONT_TEXT_1;
9528 int font2_nr = FONT_TEXT_2;
9529 int font1_width = getFontWidth(font1_nr);
9530 int font1_height = getFontHeight(font1_nr);
9531 int font2_height = getFontHeight(font2_nr);
9532 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9533 int font2_yoffset = (font1_height - font2_height) / 2;
9534 int percentage_text_len = strlen(percentage_text) * font1_width;
9535 int properties_text_len = strlen(properties_text) * font1_width;
9536 int xpos = ED_ELEMENT_SETTINGS_X(0);
9537 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9540 if (setup.editor.show_element_token)
9542 int font3_nr = FONT_TEXT_3;
9543 int font3_height = getFontHeight(font3_nr);
9545 DrawTextF(xpos, ypos, font3_nr,
9546 "[%s]", element_info[properties_element].token_name);
9548 ypos += 2 * font3_height;
9551 // ----- print number of elements / percentage of this element in level
9553 num_elements_in_level = 0;
9554 for (y = 0; y < lev_fieldy; y++)
9555 for (x = 0; x < lev_fieldx; x++)
9556 if (Feld[x][y] == properties_element)
9557 num_elements_in_level++;
9558 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9560 DrawTextS(xpos, ypos, font1_nr, percentage_text);
9562 if (num_elements_in_level > 0)
9563 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9564 "%d (%.2f %%)", num_elements_in_level, percentage);
9566 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9569 ypos += 2 * MAX(font1_height, font2_height);
9571 // ----- print standard properties of this element
9573 DrawTextS(xpos, ypos, font1_nr, properties_text);
9575 ypos += line1_height;
9577 for (i = 0; properties[i].value != -1; i++)
9579 if (!HAS_PROPERTY(properties_element, properties[i].value))
9582 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9584 ypos += font2_height;
9586 num_standard_properties++;
9589 if (num_standard_properties == 0)
9591 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9592 font2_nr, none_text);
9594 ypos -= (line1_height - font1_height);
9597 ypos += MAX(font1_height, font2_height);
9599 // ----- print special description of this element
9601 PrintInfoText(description_text, font1_nr, xpos, ypos);
9603 ypos += line1_height;
9605 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9606 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9609 #define TEXT_COLLECTING "Score for collecting"
9610 #define TEXT_SMASHING "Score for smashing"
9611 #define TEXT_SLURPING "Score for slurping robot"
9612 #define TEXT_CRACKING "Score for cracking"
9613 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9614 #define TEXT_DURATION "Duration when activated"
9615 #define TEXT_DELAY_ON "Delay before activating"
9616 #define TEXT_DELAY_OFF "Delay before deactivating"
9617 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9618 #define TEXT_DELAY_MOVING "Delay before moving"
9619 #define TEXT_BALL_DELAY "Element generation delay"
9620 #define TEXT_MOVE_SPEED "Speed of android moving"
9621 #define TEXT_CLONE_SPEED "Speed of android cloning"
9622 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9623 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9624 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9625 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9626 #define TEXT_TIME_BONUS "Extra time to solve level"
9633 } elements_with_counter[] =
9635 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9636 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9637 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9638 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9639 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9640 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9641 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9642 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9643 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9644 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9645 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9646 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9647 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9648 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9649 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9650 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9651 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9652 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9653 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9654 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9655 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9656 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9657 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9658 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9659 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9660 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9661 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9662 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9663 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9664 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9665 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9666 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9667 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9668 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9669 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9670 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9671 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9672 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9673 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9674 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9675 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9676 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9677 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9678 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
9679 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9680 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9681 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9682 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9683 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9684 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
9685 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
9686 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
9687 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9688 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9689 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9690 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9691 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9692 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9693 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9694 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9695 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
9696 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
9697 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
9698 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
9699 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
9700 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9701 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
9702 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
9703 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
9704 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9705 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9706 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9707 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9708 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9709 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9710 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9711 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9712 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9713 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9714 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9715 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9716 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9717 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
9719 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
9720 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
9721 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
9722 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
9723 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
9724 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
9725 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
9726 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
9727 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
9728 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
9729 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
9730 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
9731 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
9732 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
9733 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
9734 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
9736 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
9737 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
9738 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
9739 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
9740 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
9741 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
9742 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
9743 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
9744 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
9745 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
9746 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
9747 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9748 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9753 static boolean checkPropertiesConfig(int element)
9757 if (IS_GEM(element) ||
9758 IS_CUSTOM_ELEMENT(element) ||
9759 IS_GROUP_ELEMENT(element) ||
9760 IS_BALLOON_ELEMENT(element) ||
9761 IS_ENVELOPE(element) ||
9762 IS_MM_MCDUFFIN(element) ||
9763 IS_DF_LASER(element) ||
9764 ELEM_IS_PLAYER(element) ||
9765 HAS_EDITOR_CONTENT(element) ||
9766 CAN_GROW(element) ||
9767 COULD_MOVE_INTO_ACID(element) ||
9768 MAYBE_DONT_COLLIDE_WITH(element) ||
9769 element == EL_SOKOBAN_OBJECT ||
9770 element == EL_SOKOBAN_FIELD_EMPTY ||
9771 element == EL_SOKOBAN_FIELD_FULL)
9774 for (i = 0; elements_with_counter[i].element != -1; i++)
9775 if (elements_with_counter[i].element == element)
9781 static void SetAutomaticNumberOfGemsNeeded(void)
9785 if (!level.auto_count_gems)
9788 level.gems_needed = 0;
9790 for (x = 0; x < lev_fieldx; x++)
9792 for (y = 0; y < lev_fieldy; y++)
9794 int element = Feld[x][y];
9799 case EL_EMERALD_YELLOW:
9800 case EL_EMERALD_RED:
9801 case EL_EMERALD_PURPLE:
9803 case EL_WALL_EMERALD:
9804 case EL_WALL_EMERALD_YELLOW:
9805 case EL_WALL_EMERALD_RED:
9806 case EL_WALL_EMERALD_PURPLE:
9807 case EL_WALL_BD_DIAMOND:
9809 case EL_SP_INFOTRON:
9812 level.gems_needed++;
9816 case EL_WALL_DIAMOND:
9817 level.gems_needed += 3;
9822 level.gems_needed += 5;
9826 case EL_WALL_CRYSTAL:
9827 level.gems_needed += 8;
9836 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9839 static void DrawPropertiesConfig(void)
9841 boolean draw_footer_line = FALSE;
9842 int max_num_element_counters = 4;
9843 int num_element_counters = 0;
9846 if (!checkPropertiesConfig(properties_element))
9848 int xpos = ED_ELEMENT_SETTINGS_X(0);
9849 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9851 PrintInfoText("No configuration options available.",
9852 FONT_TEXT_1, xpos, ypos);
9857 // check if there are elements where a value can be chosen for
9858 for (i = 0; elements_with_counter[i].element != -1; i++)
9860 if (elements_with_counter[i].element == properties_element)
9862 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9864 counterbutton_info[counter_id].y =
9865 ED_ELEMENT_SETTINGS_YPOS(
9866 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
9867 (CAN_GROW(properties_element) ? 1 : 0) +
9868 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
9869 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9870 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
9871 num_element_counters);
9873 counterbutton_info[counter_id].value = elements_with_counter[i].value;
9874 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9876 if (properties_element == EL_GAME_OF_LIFE ||
9877 properties_element == EL_BIOMAZE)
9879 counterbutton_info[counter_id].min_value = 0; // min neighbours
9880 counterbutton_info[counter_id].max_value = 8; // max neighbours
9884 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
9885 counterbutton_info[counter_id].min_value = MIN_SCORE;
9886 counterbutton_info[counter_id].max_value = MAX_SCORE;
9889 MapCounterButtons(counter_id);
9891 num_element_counters++;
9892 if (num_element_counters >= max_num_element_counters)
9897 if (HAS_EDITOR_CONTENT(properties_element))
9899 // draw stickybutton gadget
9900 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9902 if (IS_AMOEBOID(properties_element))
9903 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9904 else if (properties_element == EL_YAMYAM ||
9905 properties_element == EL_YAMYAM_LEFT ||
9906 properties_element == EL_YAMYAM_RIGHT ||
9907 properties_element == EL_YAMYAM_UP ||
9908 properties_element == EL_YAMYAM_DOWN)
9909 DrawYamYamContentAreas();
9910 else if (properties_element == EL_EMC_MAGIC_BALL)
9912 DrawMagicBallContentAreas();
9914 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9915 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
9917 else if (properties_element == EL_EMC_ANDROID)
9918 DrawAndroidElementArea(properties_element);
9921 if (ELEM_IS_PLAYER(properties_element))
9923 int player_nr = GET_PLAYER_NR(properties_element);
9925 // these properties can be set for every player individually
9927 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9929 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
9930 &level.start_element[player_nr];
9931 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
9932 &level.artwork_element[player_nr];
9933 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
9934 &level.explosion_element[player_nr];
9936 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
9937 &level.use_start_element[player_nr];
9938 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
9939 &level.use_artwork_element[player_nr];
9940 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
9941 &level.use_explosion_element[player_nr];
9942 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
9943 &level.initial_player_gravity[player_nr];
9945 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
9946 &level.initial_player_stepsize[player_nr];
9948 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
9949 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
9950 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
9951 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
9952 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
9953 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
9954 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
9955 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
9956 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
9957 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
9958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
9959 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
9960 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
9961 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
9962 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
9964 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
9965 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
9966 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
9968 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
9970 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9972 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
9973 &level.initial_inventory_content[player_nr][0];
9975 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
9976 &level.initial_inventory_size[player_nr];
9978 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
9979 &level.use_initial_inventory[player_nr];
9981 // draw checkbutton gadgets
9982 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
9984 // draw counter gadgets
9985 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
9987 // draw drawing area gadgets
9988 DrawPlayerInitialInventoryArea(properties_element);
9992 if (IS_GEM(properties_element))
9993 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
9995 if (properties_element == EL_EM_DYNAMITE)
9996 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
9998 if (COULD_MOVE_INTO_ACID(properties_element) &&
9999 !ELEM_IS_PLAYER(properties_element) &&
10000 (!IS_CUSTOM_ELEMENT(properties_element) ||
10001 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10003 // set position for checkbutton for "can move into acid"
10004 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10005 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10006 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10007 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
10008 IS_BALLOON_ELEMENT(properties_element) ||
10009 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10011 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10014 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10015 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10017 if (properties_element == EL_SPRING)
10018 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10020 if (properties_element == EL_TIME_ORB_FULL)
10021 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10023 if (properties_element == EL_GAME_OF_LIFE ||
10024 properties_element == EL_BIOMAZE)
10025 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10027 if (CAN_GROW(properties_element))
10029 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10030 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10032 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10035 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10036 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10038 if (properties_element == EL_SOKOBAN_OBJECT)
10039 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10041 if (properties_element == EL_SOKOBAN_OBJECT ||
10042 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10043 properties_element == EL_SOKOBAN_FIELD_FULL)
10045 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10046 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10049 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10052 if (IS_BALLOON_ELEMENT(properties_element))
10053 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10055 if (IS_ENVELOPE(properties_element))
10057 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10058 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10059 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10060 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10061 int envelope_nr = properties_element - EL_ENVELOPE_1;
10063 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10064 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10066 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10067 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10069 // display counter to choose size of envelope text area
10070 MapCounterButtons(counter1_id);
10071 MapCounterButtons(counter2_id);
10073 // display checkbuttons to choose auto-wrap and alignment properties
10074 MapCheckbuttonGadget(button1_id);
10075 MapCheckbuttonGadget(button2_id);
10077 DrawEnvelopeTextArea(envelope_nr);
10080 if (IS_MM_MCDUFFIN(properties_element))
10082 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10083 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10084 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10087 if (IS_DF_LASER(properties_element))
10089 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10090 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10091 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10094 if (IS_CUSTOM_ELEMENT(properties_element))
10096 // draw stickybutton gadget
10097 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10099 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10101 // draw checkbutton gadgets
10102 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10103 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10104 MapCheckbuttonGadget(i);
10106 // draw counter gadgets
10107 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10108 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10109 MapCounterButtons(i);
10111 // draw selectbox gadgets
10112 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10113 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10114 MapSelectboxGadget(i);
10116 // draw textbutton gadgets
10117 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10119 // draw text input gadgets
10120 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10122 // draw drawing area gadgets
10123 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10125 draw_footer_line = TRUE;
10127 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10129 // draw checkbutton gadgets
10130 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10131 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10132 MapCheckbuttonGadget(i);
10134 // draw counter gadgets
10135 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10136 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10137 MapCounterButtons(i);
10139 // draw selectbox gadgets
10140 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10141 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10142 MapSelectboxGadget(i);
10144 // draw drawing area gadgets
10145 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10146 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10147 DrawCustomContentArea();
10150 else if (IS_GROUP_ELEMENT(properties_element))
10152 // draw stickybutton gadget
10153 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10155 // draw checkbutton gadgets
10156 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10157 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10159 // draw counter gadgets
10160 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10162 // draw selectbox gadgets
10163 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10165 // draw textbutton gadgets
10166 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10168 // draw drawing area gadgets
10169 DrawGroupElementArea(properties_element);
10171 // draw text input gadgets
10172 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10174 // draw drawing area gadgets
10175 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10177 draw_footer_line = TRUE;
10180 // draw little footer border line above CE/GE use/save template gadgets
10181 if (draw_footer_line)
10183 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10184 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10185 int gd_x = gd->x + gd_gi1->border.width / 2;
10186 int gd_y = gd->y + gd_gi1->height - 1;
10187 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10189 if (tab_color != BLACK_PIXEL) // black => transparent
10190 FillRectangle(drawto,
10191 SX + ED_ELEMENT_SETTINGS_X(0),
10192 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10194 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10198 static void DrawPropertiesChangeDrawingAreas(void)
10200 if (IS_CUSTOM_ELEMENT(properties_element))
10202 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10203 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10204 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10206 DrawCustomChangeContentArea();
10209 redraw_mask |= REDRAW_FIELD;
10212 static void DrawPropertiesChange(void)
10216 // needed to initially set selectbox options for special action options
10217 setSelectboxSpecialActionOptions();
10219 // draw stickybutton gadget
10220 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10222 // draw checkbutton gadgets
10223 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10224 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10225 MapCheckbuttonGadget(i);
10227 // draw counter gadgets
10228 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10229 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10230 MapCounterButtons(i);
10232 // draw selectbox gadgets
10233 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10234 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10235 MapSelectboxGadget(i);
10237 // draw textbutton gadgets
10238 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10239 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10240 MapTextbuttonGadget(i);
10242 // draw graphicbutton gadgets
10243 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10244 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10245 MapGraphicbuttonGadget(i);
10247 // draw drawing area gadgets
10248 DrawPropertiesChangeDrawingAreas();
10251 static void DrawEditorElementAnimation(int x, int y)
10253 int graphic = el2img(properties_element);
10254 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10255 custom_element.ce_value_fixed_initial :
10256 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10257 custom_element.collect_score_initial : FrameCounter);
10259 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10262 static void DrawEditorElementName(int x, int y, int font_nr)
10264 char *element_name = getElementInfoText(properties_element);
10265 int font_width = getFontWidth(font_nr);
10266 int font_height = getFontHeight(font_nr);
10267 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10268 int max_chars_per_line = max_text_width / font_width;
10269 char buffer[max_chars_per_line + 1];
10271 if (strlen(element_name) <= max_chars_per_line)
10272 DrawTextS(x, y, font_nr, element_name);
10275 int next_pos = max_chars_per_line;
10277 strncpy(buffer, element_name, max_chars_per_line);
10278 buffer[max_chars_per_line] = '\0';
10280 if (element_name[max_chars_per_line] == ' ')
10286 for (i = max_chars_per_line - 1; i >= 0; i--)
10287 if (buffer[i] == ' ')
10290 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10297 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10299 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10300 buffer[max_chars_per_line] = '\0';
10302 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10306 static void DrawPropertiesWindow(void)
10308 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10309 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10310 int border_size = gd->border_size;
10311 int font_nr = FONT_TEXT_1;
10312 int font_height = getFontHeight(font_nr);
10313 int xoffset = TILEX + element_border + 3 * border_size;
10314 int yoffset = (TILEY - font_height) / 2;
10315 int x1 = editor.settings.element_graphic.x + element_border;
10316 int y1 = editor.settings.element_graphic.y + element_border;
10317 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10318 editor.settings.element_name.x);
10319 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10320 editor.settings.element_name.y);
10321 char *text = "Element Settings";
10322 int font2_nr = FONT_TITLE_1;
10323 struct MenuPosInfo *pos = &editor.settings.headline;
10324 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10325 int sy = SY + pos->y;
10327 stick_element_properties_window = FALSE;
10329 // make sure that previous properties edit mode exists for this element
10330 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10331 !IS_CUSTOM_ELEMENT(properties_element))
10332 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10334 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10335 !ELEM_IS_PLAYER(properties_element) &&
10336 !IS_CUSTOM_ELEMENT(properties_element))
10337 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10339 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10340 (ELEM_IS_PLAYER(properties_element) ||
10341 IS_CUSTOM_ELEMENT(properties_element)))
10342 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10344 CopyElementPropertiesToEditor(properties_element);
10346 UnmapLevelEditorFieldGadgets();
10347 UnmapLevelEditorToolboxDrawingGadgets();
10348 UnmapLevelEditorToolboxCustomGadgets();
10350 if (IS_CUSTOM_ELEMENT(properties_element) ||
10351 IS_GROUP_ELEMENT(properties_element))
10352 MapLevelEditorToolboxCustomGadgets();
10354 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10357 DrawText(sx, sy, text, font2_nr);
10359 FrameCounter = 0; // restart animation frame counter
10361 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10362 DrawEditorElementAnimation(SX + x1, SY + y1);
10363 DrawEditorElementName(x2, y2, font_nr);
10365 DrawPropertiesTabulatorGadgets();
10367 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10368 DrawPropertiesInfo();
10369 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10370 DrawPropertiesChange();
10371 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10372 DrawPropertiesConfig();
10375 static void DrawPaletteWindow(void)
10379 UnmapLevelEditorFieldGadgets();
10381 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10384 // map buttons to select elements
10385 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10386 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10387 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10388 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10389 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10392 static void UpdateCustomElementGraphicGadgets(void)
10396 InitElementPropertiesGfxElement();
10398 ModifyEditorElementList();
10399 RedrawDrawingElements();
10401 // force redraw of all mapped drawing area gadgets
10402 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10404 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10411 static int getOpenDirectionFromTube(int element)
10415 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10416 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10417 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10418 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10419 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10420 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10421 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10422 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10423 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10424 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10425 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10431 static int getTubeFromOpenDirection(int direction)
10435 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10436 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10437 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10438 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10439 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10440 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10441 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10442 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10443 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10444 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10445 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10447 // if only one direction, fall back to simple tube with that direction
10448 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10449 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10450 case (MV_UP): return EL_TUBE_VERTICAL;
10451 case (MV_DOWN): return EL_TUBE_VERTICAL;
10457 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10459 int element_new = getTubeFromOpenDirection(direction);
10461 return (element_new != EL_EMPTY ? element_new : element_old);
10464 static int getOpenDirectionFromBelt(int element)
10466 int belt_dir = getBeltDirFromBeltElement(element);
10468 return (belt_dir == MV_LEFT ? MV_RIGHT :
10469 belt_dir == MV_RIGHT ? MV_LEFT :
10470 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10473 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10475 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10476 direction == MV_RIGHT ? MV_LEFT :
10477 direction == MV_HORIZONTAL ? MV_NONE : direction);
10479 if (direction == MV_NONE)
10482 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10485 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10488 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10490 return (element_new != EL_EMPTY ? element_new : element_old);
10493 static int getOpenDirectionFromPool(int element)
10497 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10498 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10499 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10500 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10501 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10502 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10508 static int getPoolFromOpenDirection(int direction)
10512 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10513 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10514 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10515 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10516 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10517 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10523 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10525 int element = getPoolFromOpenDirection(direction);
10526 int help_direction = getOpenDirectionFromPool(help_element);
10528 if (element == EL_EMPTY)
10530 int help_direction_vertical = help_direction & MV_VERTICAL;
10532 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10535 if (element == EL_EMPTY)
10537 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10539 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10545 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10547 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10549 return (element_new != EL_EMPTY ? element_new : element_old);
10552 static int getOpenDirectionFromPillar(int element)
10556 case EL_EMC_WALL_1: return (MV_DOWN);
10557 case EL_EMC_WALL_2: return (MV_VERTICAL);
10558 case EL_EMC_WALL_3: return (MV_UP);
10564 static int getPillarFromOpenDirection(int direction)
10568 case (MV_DOWN): return EL_EMC_WALL_1;
10569 case (MV_VERTICAL): return EL_EMC_WALL_2;
10570 case (MV_UP): return EL_EMC_WALL_3;
10576 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10578 int element_new = getPillarFromOpenDirection(direction);
10580 return (element_new != EL_EMPTY ? element_new : element_old);
10583 static int getOpenDirectionFromSteel2(int element)
10587 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10588 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10589 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10590 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10591 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10592 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10593 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10594 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10600 static int getSteel2FromOpenDirection(int direction)
10604 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10605 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10606 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10607 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10608 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10609 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10610 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10611 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10617 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10619 int element_new = getSteel2FromOpenDirection(direction);
10621 return (element_new != EL_EMPTY ? element_new : element_old);
10624 static int getOpenDirectionFromChip(int element)
10628 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10629 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10630 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10631 case EL_SP_CHIP_TOP: return (MV_DOWN);
10632 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10638 static int getChipFromOpenDirection(int direction)
10642 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10643 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
10644 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
10645 case (MV_UP): return EL_SP_CHIP_BOTTOM;
10646 case (MV_DOWN): return EL_SP_CHIP_TOP;
10652 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10654 int element_new = getChipFromOpenDirection(direction);
10656 return (element_new != EL_EMPTY ? element_new : element_old);
10659 static int getClosedTube(int x, int y)
10661 static int xy[4][2] =
10668 int element_old = IntelliDrawBuffer[x][y];
10669 int direction_old = getOpenDirectionFromTube(element_old);
10670 int direction_new = MV_NONE;
10673 for (i = 0; i < NUM_DIRECTIONS; i++)
10675 int xx = x + xy[i][0];
10676 int yy = y + xy[i][1];
10677 int dir = MV_DIR_FROM_BIT(i);
10678 int dir_opposite = MV_DIR_OPPOSITE(dir);
10680 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10681 (direction_old & dir) &&
10682 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10683 direction_new |= dir;
10686 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10689 static int getClosedBelt(int x, int y)
10691 static int xy[4][2] =
10698 int element_old = IntelliDrawBuffer[x][y];
10699 int nr = getBeltNrFromBeltElement(element_old);
10700 int direction_old = getOpenDirectionFromBelt(element_old);
10701 int direction_new = MV_NONE;
10704 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10706 int xx = x + xy[i][0];
10707 int yy = y + xy[i][1];
10708 int dir = MV_DIR_FROM_BIT(i);
10709 int dir_opposite = MV_DIR_OPPOSITE(dir);
10711 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10712 (direction_old & dir) &&
10713 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10714 direction_new |= dir;
10717 return getBeltFromNrAndOpenDirection(nr, direction_new);
10720 static int getClosedPool(int x, int y)
10722 static int xy[4][2] =
10729 int element_old = IntelliDrawBuffer[x][y];
10730 int direction_old = getOpenDirectionFromPool(element_old);
10731 int direction_new = MV_NONE;
10734 for (i = 0; i < NUM_DIRECTIONS; i++)
10736 int xx = x + xy[i][0];
10737 int yy = y + xy[i][1];
10738 int dir = MV_DIR_FROM_BIT(i);
10739 int dir_opposite = MV_DIR_OPPOSITE(dir);
10741 if (IN_LEV_FIELD(xx, yy) &&
10742 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10743 (direction_old & dir) &&
10744 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10745 direction_new |= dir;
10748 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10751 static int getClosedPillar(int x, int y)
10753 static int xy[4][2] =
10760 int element_old = IntelliDrawBuffer[x][y];
10761 int direction_old = getOpenDirectionFromPillar(element_old);
10762 int direction_new = MV_NONE;
10765 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10767 int xx = x + xy[i][0];
10768 int yy = y + xy[i][1];
10769 int dir = MV_DIR_FROM_BIT(i);
10770 int dir_opposite = MV_DIR_OPPOSITE(dir);
10772 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10773 (direction_old & dir) &&
10774 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10775 direction_new |= dir;
10778 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10781 static int getClosedSteel2(int x, int y)
10783 static int xy[4][2] =
10790 int element_old = IntelliDrawBuffer[x][y];
10791 int direction_old = getOpenDirectionFromSteel2(element_old);
10792 int direction_new = MV_NONE;
10795 for (i = 0; i < NUM_DIRECTIONS; i++)
10797 int xx = x + xy[i][0];
10798 int yy = y + xy[i][1];
10799 int dir = MV_DIR_FROM_BIT(i);
10800 int dir_opposite = MV_DIR_OPPOSITE(dir);
10802 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10803 (direction_old & dir) &&
10804 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10805 direction_new |= dir;
10808 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10811 static int getClosedChip(int x, int y)
10813 static int xy[4][2] =
10820 int element_old = IntelliDrawBuffer[x][y];
10821 int direction_old = getOpenDirectionFromChip(element_old);
10822 int direction_new = MV_NONE;
10825 for (i = 0; i < NUM_DIRECTIONS; i++)
10827 int xx = x + xy[i][0];
10828 int yy = y + xy[i][1];
10829 int dir = MV_DIR_FROM_BIT(i);
10830 int dir_opposite = MV_DIR_OPPOSITE(dir);
10832 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10833 (direction_old & dir) &&
10834 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10835 direction_new |= dir;
10838 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10841 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10842 boolean change_level)
10844 int sx = x - level_xpos;
10845 int sy = y - level_ypos;
10846 int old_element = Feld[x][y];
10847 int new_element = element;
10848 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10849 boolean draw_masked = FALSE;
10851 if (IS_MM_WALL_EDITOR(element))
10853 element = map_mm_wall_element_editor(element) | new_bitmask;
10855 if (IS_MM_WALL(old_element))
10856 element |= MM_WALL_BITS(old_element);
10859 draw_masked = TRUE;
10861 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10863 int element_changed = old_element & ~new_bitmask;
10865 if (MM_WALL_BITS(element_changed) != 0)
10866 element = element_changed;
10869 IntelliDrawBuffer[x][y] = element;
10872 Feld[x][y] = element;
10874 if (IN_ED_FIELD(sx, sy))
10876 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
10877 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
10878 else if (draw_masked)
10879 DrawEditorElementThruMask(sx, sy, element);
10881 DrawEditorElement(sx, sy, element);
10885 static void SetElementSimple(int x, int y, int element, boolean change_level)
10887 SetElementSimpleExt(x, y, 0, 0, element, change_level);
10890 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10891 int x2, int y2, int *element2,
10892 int (*close_function)(int, int),
10893 boolean change_level)
10895 // set neighbour elements to newly determined connections
10896 SetElementSimple(x1, y1, *element1, change_level);
10897 SetElementSimple(x2, y2, *element2, change_level);
10899 // remove all open connections of neighbour elements
10900 *element1 = close_function(x1, y1);
10901 *element2 = close_function(x2, y2);
10903 // set neighbour elements to new, minimized connections
10904 SetElementSimple(x1, y1, *element1, change_level);
10905 SetElementSimple(x2, y2, *element2, change_level);
10908 static void SetElementIntelliDraw(int x, int y, int new_element,
10909 boolean change_level, int button)
10911 static int xy[4][2] =
10918 static int last_x = -1;
10919 static int last_y = -1;
10921 if (new_element == EL_UNDEFINED)
10929 int old_element = IntelliDrawBuffer[x][y];
10931 if (IS_TUBE(new_element))
10933 int last_element_new = EL_UNDEFINED;
10934 int direction = MV_NONE;
10937 // if old element is of same kind, keep all existing directions
10938 if (IS_TUBE(old_element))
10939 direction |= getOpenDirectionFromTube(old_element);
10941 for (i = 0; i < NUM_DIRECTIONS; i++)
10943 int xx = x + xy[i][0];
10944 int yy = y + xy[i][1];
10946 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10947 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
10949 int dir = MV_DIR_FROM_BIT(i);
10950 int dir_opposite = MV_DIR_OPPOSITE(dir);
10951 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10952 int last_direction_old = getOpenDirectionFromTube(last_element_old);
10953 int last_direction_new = last_direction_old | dir_opposite;
10955 last_element_new = getTubeFromOpenDirection(last_direction_new);
10961 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
10963 if (last_element_new != EL_UNDEFINED)
10964 MergeAndCloseNeighbourElements(x, y, &new_element,
10965 last_x, last_y, &last_element_new,
10966 getClosedTube, change_level);
10968 else if (IS_BELT(new_element))
10970 int belt_nr = getBeltNrFromBeltElement(new_element);
10971 int last_element_new = EL_UNDEFINED;
10972 int direction = MV_NONE;
10975 // if old element is of same kind, keep all existing directions
10976 if (IS_BELT(old_element))
10977 direction |= getOpenDirectionFromBelt(old_element);
10979 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10981 int xx = x + xy[i][0];
10982 int yy = y + xy[i][1];
10984 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10985 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
10987 int dir = MV_DIR_FROM_BIT(i);
10988 int dir_opposite = MV_DIR_OPPOSITE(dir);
10989 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10990 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
10991 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
10992 int last_direction_new = last_direction_old | dir_opposite;
10994 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
10995 last_direction_new);
11000 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11002 if (last_element_new != EL_UNDEFINED)
11003 MergeAndCloseNeighbourElements(x, y, &new_element,
11004 last_x, last_y, &last_element_new,
11005 getClosedBelt, change_level);
11007 else if (IS_ACID_POOL_OR_ACID(new_element))
11009 int last_element_new = EL_UNDEFINED;
11010 int direction = MV_NONE;
11013 // if old element is of same kind, keep all existing directions
11014 if (IS_ACID_POOL_OR_ACID(old_element))
11015 direction |= getOpenDirectionFromPool(old_element);
11017 for (i = 0; i < NUM_DIRECTIONS; i++)
11019 int xx = x + xy[i][0];
11020 int yy = y + xy[i][1];
11022 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11023 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11025 int dir = MV_DIR_FROM_BIT(i);
11026 int dir_opposite = MV_DIR_OPPOSITE(dir);
11027 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11028 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11029 int last_direction_new = last_direction_old | dir_opposite;
11031 last_element_new = getPoolFromOpenDirection(last_direction_new);
11037 // special corrections needed for intuitively correct acid pool drawing
11038 if (last_element_new == EL_EMPTY)
11039 last_element_new = new_element;
11040 else if (last_element_new != EL_UNDEFINED)
11041 new_element = last_element_new;
11043 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11045 if (last_element_new != EL_UNDEFINED)
11046 MergeAndCloseNeighbourElements(x, y, &new_element,
11047 last_x, last_y, &last_element_new,
11048 getClosedPool, change_level);
11050 else if (IS_EMC_PILLAR(new_element))
11052 int last_element_new = EL_UNDEFINED;
11053 int direction = MV_NONE;
11056 // if old element is of same kind, keep all existing directions
11057 if (IS_EMC_PILLAR(old_element))
11058 direction |= getOpenDirectionFromPillar(old_element);
11060 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11062 int xx = x + xy[i][0];
11063 int yy = y + xy[i][1];
11065 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11066 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11068 int dir = MV_DIR_FROM_BIT(i);
11069 int dir_opposite = MV_DIR_OPPOSITE(dir);
11070 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11071 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11072 int last_direction_new = last_direction_old | dir_opposite;
11074 last_element_new = getPillarFromOpenDirection(last_direction_new);
11080 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11082 if (last_element_new != EL_UNDEFINED)
11083 MergeAndCloseNeighbourElements(x, y, &new_element,
11084 last_x, last_y, &last_element_new,
11085 getClosedPillar, change_level);
11087 else if (IS_DC_STEELWALL_2(new_element))
11089 int last_element_new = EL_UNDEFINED;
11090 int direction = MV_NONE;
11093 // if old element is of same kind, keep all existing directions
11094 if (IS_DC_STEELWALL_2(old_element))
11095 direction |= getOpenDirectionFromSteel2(old_element);
11097 for (i = 0; i < NUM_DIRECTIONS; i++)
11099 int xx = x + xy[i][0];
11100 int yy = y + xy[i][1];
11102 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11103 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11105 int dir = MV_DIR_FROM_BIT(i);
11106 int dir_opposite = MV_DIR_OPPOSITE(dir);
11107 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11108 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11109 int last_direction_new = last_direction_old | dir_opposite;
11111 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11117 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11119 if (last_element_new != EL_UNDEFINED)
11120 MergeAndCloseNeighbourElements(x, y, &new_element,
11121 last_x, last_y, &last_element_new,
11122 getClosedSteel2, change_level);
11124 else if (IS_SP_CHIP(new_element))
11126 int last_element_new = EL_UNDEFINED;
11127 int direction = MV_NONE;
11130 // (do not keep existing directions, regardless of kind of old element)
11132 for (i = 0; i < NUM_DIRECTIONS; i++)
11134 int xx = x + xy[i][0];
11135 int yy = y + xy[i][1];
11137 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11138 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11140 int dir = MV_DIR_FROM_BIT(i);
11141 int dir_opposite = MV_DIR_OPPOSITE(dir);
11142 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11143 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11144 int last_direction_new = last_direction_old | dir_opposite;
11146 if (last_direction_old == MV_NONE)
11148 last_element_new = getChipFromOpenDirection(last_direction_new);
11151 else if (last_direction_old & (dir | dir_opposite))
11153 direction |= MV_DIR_OPPOSITE(last_direction_old);
11157 direction |= MV_DIR_OPPOSITE(dir);
11162 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11164 if (last_element_new != EL_UNDEFINED)
11165 MergeAndCloseNeighbourElements(x, y, &new_element,
11166 last_x, last_y, &last_element_new,
11167 getClosedChip, change_level);
11169 else if (IS_SP_HARDWARE_BASE(new_element))
11171 int nr = GetSimpleRandom(6);
11173 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11174 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11175 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11176 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11177 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11179 else if (new_element == EL_SP_HARDWARE_GREEN ||
11180 new_element == EL_SP_HARDWARE_BLUE ||
11181 new_element == EL_SP_HARDWARE_RED)
11183 int nr = GetSimpleRandom(3);
11185 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11186 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11188 else if (IS_GROUP_ELEMENT(new_element))
11190 boolean connected_drawing = FALSE;
11193 for (i = 0; i < NUM_DIRECTIONS; i++)
11195 int xx = x + xy[i][0];
11196 int yy = y + xy[i][1];
11198 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11199 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11200 connected_drawing = TRUE;
11203 if (!connected_drawing)
11204 ResolveGroupElement(new_element);
11206 new_element = GetElementFromGroupElement(new_element);
11208 else if (IS_BELT_SWITCH(old_element))
11210 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11211 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11213 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11214 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11216 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11220 static int swappable_elements[][2] =
11222 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11223 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11224 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11225 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11226 { EL_EMERALD, EL_WALL_EMERALD },
11227 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11228 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11229 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11230 { EL_DIAMOND, EL_WALL_DIAMOND },
11231 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11232 { EL_GATE_1, EL_GATE_1_GRAY },
11233 { EL_GATE_2, EL_GATE_2_GRAY },
11234 { EL_GATE_3, EL_GATE_3_GRAY },
11235 { EL_GATE_4, EL_GATE_4_GRAY },
11236 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11237 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11238 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11239 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11240 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11241 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11242 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11243 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11244 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11245 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11246 { EL_LAMP, EL_LAMP_ACTIVE },
11247 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11248 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11249 { EL_PEARL, EL_WALL_PEARL },
11250 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11251 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11252 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11253 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11254 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11255 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11256 { EL_LANDMINE, EL_DC_LANDMINE },
11257 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11258 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11259 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11260 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11261 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11262 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11263 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11264 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11265 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11269 static int rotatable_elements_4[][4] =
11279 EL_SPACESHIP_RIGHT,
11284 EL_BD_BUTTERFLY_UP,
11285 EL_BD_BUTTERFLY_RIGHT,
11286 EL_BD_BUTTERFLY_DOWN,
11287 EL_BD_BUTTERFLY_LEFT
11291 EL_BD_FIREFLY_RIGHT,
11292 EL_BD_FIREFLY_DOWN,
11320 EL_SP_GRAVITY_PORT_UP,
11321 EL_SP_GRAVITY_PORT_RIGHT,
11322 EL_SP_GRAVITY_PORT_DOWN,
11323 EL_SP_GRAVITY_PORT_LEFT
11326 EL_SP_GRAVITY_ON_PORT_UP,
11327 EL_SP_GRAVITY_ON_PORT_RIGHT,
11328 EL_SP_GRAVITY_ON_PORT_DOWN,
11329 EL_SP_GRAVITY_ON_PORT_LEFT
11332 EL_SP_GRAVITY_OFF_PORT_UP,
11333 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11334 EL_SP_GRAVITY_OFF_PORT_DOWN,
11335 EL_SP_GRAVITY_OFF_PORT_LEFT
11344 EL_BALLOON_SWITCH_UP,
11345 EL_BALLOON_SWITCH_RIGHT,
11346 EL_BALLOON_SWITCH_DOWN,
11347 EL_BALLOON_SWITCH_LEFT
11351 EL_MM_MCDUFFIN_RIGHT,
11352 EL_MM_MCDUFFIN_DOWN,
11353 EL_MM_MCDUFFIN_LEFT
11356 EL_MM_MIRROR_FIXED_1,
11357 EL_MM_MIRROR_FIXED_4,
11358 EL_MM_MIRROR_FIXED_3,
11359 EL_MM_MIRROR_FIXED_2
11362 EL_MM_STEEL_GRID_FIXED_1,
11363 EL_MM_STEEL_GRID_FIXED_4,
11364 EL_MM_STEEL_GRID_FIXED_2,
11365 EL_MM_STEEL_GRID_FIXED_3
11368 EL_MM_WOODEN_GRID_FIXED_1,
11369 EL_MM_WOODEN_GRID_FIXED_4,
11370 EL_MM_WOODEN_GRID_FIXED_2,
11371 EL_MM_WOODEN_GRID_FIXED_3
11374 EL_MM_POLARIZER_CROSS_1,
11375 EL_MM_POLARIZER_CROSS_4,
11376 EL_MM_POLARIZER_CROSS_3,
11377 EL_MM_POLARIZER_CROSS_2
11381 EL_MM_PACMAN_RIGHT,
11393 EL_DF_RECEIVER_RIGHT,
11394 EL_DF_RECEIVER_DOWN,
11395 EL_DF_RECEIVER_LEFT
11402 static int rotatable_elements_8[][8] =
11405 EL_DF_STEEL_GRID_FIXED_1,
11406 EL_DF_STEEL_GRID_FIXED_8,
11407 EL_DF_STEEL_GRID_FIXED_7,
11408 EL_DF_STEEL_GRID_FIXED_6,
11409 EL_DF_STEEL_GRID_FIXED_5,
11410 EL_DF_STEEL_GRID_FIXED_4,
11411 EL_DF_STEEL_GRID_FIXED_3,
11412 EL_DF_STEEL_GRID_FIXED_2
11415 EL_DF_WOODEN_GRID_FIXED_1,
11416 EL_DF_WOODEN_GRID_FIXED_8,
11417 EL_DF_WOODEN_GRID_FIXED_7,
11418 EL_DF_WOODEN_GRID_FIXED_6,
11419 EL_DF_WOODEN_GRID_FIXED_5,
11420 EL_DF_WOODEN_GRID_FIXED_4,
11421 EL_DF_WOODEN_GRID_FIXED_3,
11422 EL_DF_WOODEN_GRID_FIXED_2
11425 EL_DF_STEEL_GRID_ROTATING_1,
11426 EL_DF_STEEL_GRID_ROTATING_8,
11427 EL_DF_STEEL_GRID_ROTATING_7,
11428 EL_DF_STEEL_GRID_ROTATING_6,
11429 EL_DF_STEEL_GRID_ROTATING_5,
11430 EL_DF_STEEL_GRID_ROTATING_4,
11431 EL_DF_STEEL_GRID_ROTATING_3,
11432 EL_DF_STEEL_GRID_ROTATING_2
11435 EL_DF_WOODEN_GRID_ROTATING_1,
11436 EL_DF_WOODEN_GRID_ROTATING_8,
11437 EL_DF_WOODEN_GRID_ROTATING_7,
11438 EL_DF_WOODEN_GRID_ROTATING_6,
11439 EL_DF_WOODEN_GRID_ROTATING_5,
11440 EL_DF_WOODEN_GRID_ROTATING_4,
11441 EL_DF_WOODEN_GRID_ROTATING_3,
11442 EL_DF_WOODEN_GRID_ROTATING_2
11449 static int rotatable_elements_16[][16] =
11470 EL_MM_TELEPORTER_5,
11471 EL_MM_TELEPORTER_4,
11472 EL_MM_TELEPORTER_3,
11473 EL_MM_TELEPORTER_2,
11474 EL_MM_TELEPORTER_1,
11475 EL_MM_TELEPORTER_16,
11476 EL_MM_TELEPORTER_15,
11477 EL_MM_TELEPORTER_14,
11478 EL_MM_TELEPORTER_13,
11479 EL_MM_TELEPORTER_12,
11480 EL_MM_TELEPORTER_11,
11481 EL_MM_TELEPORTER_10,
11482 EL_MM_TELEPORTER_9,
11483 EL_MM_TELEPORTER_8,
11484 EL_MM_TELEPORTER_7,
11488 EL_MM_TELEPORTER_RED_5,
11489 EL_MM_TELEPORTER_RED_4,
11490 EL_MM_TELEPORTER_RED_3,
11491 EL_MM_TELEPORTER_RED_2,
11492 EL_MM_TELEPORTER_RED_1,
11493 EL_MM_TELEPORTER_RED_16,
11494 EL_MM_TELEPORTER_RED_15,
11495 EL_MM_TELEPORTER_RED_14,
11496 EL_MM_TELEPORTER_RED_13,
11497 EL_MM_TELEPORTER_RED_12,
11498 EL_MM_TELEPORTER_RED_11,
11499 EL_MM_TELEPORTER_RED_10,
11500 EL_MM_TELEPORTER_RED_9,
11501 EL_MM_TELEPORTER_RED_8,
11502 EL_MM_TELEPORTER_RED_7,
11503 EL_MM_TELEPORTER_RED_6
11506 EL_MM_TELEPORTER_YELLOW_5,
11507 EL_MM_TELEPORTER_YELLOW_4,
11508 EL_MM_TELEPORTER_YELLOW_3,
11509 EL_MM_TELEPORTER_YELLOW_2,
11510 EL_MM_TELEPORTER_YELLOW_1,
11511 EL_MM_TELEPORTER_YELLOW_16,
11512 EL_MM_TELEPORTER_YELLOW_15,
11513 EL_MM_TELEPORTER_YELLOW_14,
11514 EL_MM_TELEPORTER_YELLOW_13,
11515 EL_MM_TELEPORTER_YELLOW_12,
11516 EL_MM_TELEPORTER_YELLOW_11,
11517 EL_MM_TELEPORTER_YELLOW_10,
11518 EL_MM_TELEPORTER_YELLOW_9,
11519 EL_MM_TELEPORTER_YELLOW_8,
11520 EL_MM_TELEPORTER_YELLOW_7,
11521 EL_MM_TELEPORTER_YELLOW_6
11524 EL_MM_TELEPORTER_GREEN_5,
11525 EL_MM_TELEPORTER_GREEN_4,
11526 EL_MM_TELEPORTER_GREEN_3,
11527 EL_MM_TELEPORTER_GREEN_2,
11528 EL_MM_TELEPORTER_GREEN_1,
11529 EL_MM_TELEPORTER_GREEN_16,
11530 EL_MM_TELEPORTER_GREEN_15,
11531 EL_MM_TELEPORTER_GREEN_14,
11532 EL_MM_TELEPORTER_GREEN_13,
11533 EL_MM_TELEPORTER_GREEN_12,
11534 EL_MM_TELEPORTER_GREEN_11,
11535 EL_MM_TELEPORTER_GREEN_10,
11536 EL_MM_TELEPORTER_GREEN_9,
11537 EL_MM_TELEPORTER_GREEN_8,
11538 EL_MM_TELEPORTER_GREEN_7,
11539 EL_MM_TELEPORTER_GREEN_6
11542 EL_MM_TELEPORTER_BLUE_5,
11543 EL_MM_TELEPORTER_BLUE_4,
11544 EL_MM_TELEPORTER_BLUE_3,
11545 EL_MM_TELEPORTER_BLUE_2,
11546 EL_MM_TELEPORTER_BLUE_1,
11547 EL_MM_TELEPORTER_BLUE_16,
11548 EL_MM_TELEPORTER_BLUE_15,
11549 EL_MM_TELEPORTER_BLUE_14,
11550 EL_MM_TELEPORTER_BLUE_13,
11551 EL_MM_TELEPORTER_BLUE_12,
11552 EL_MM_TELEPORTER_BLUE_11,
11553 EL_MM_TELEPORTER_BLUE_10,
11554 EL_MM_TELEPORTER_BLUE_9,
11555 EL_MM_TELEPORTER_BLUE_8,
11556 EL_MM_TELEPORTER_BLUE_7,
11557 EL_MM_TELEPORTER_BLUE_6
11561 EL_MM_POLARIZER_16,
11562 EL_MM_POLARIZER_15,
11563 EL_MM_POLARIZER_14,
11564 EL_MM_POLARIZER_13,
11565 EL_MM_POLARIZER_12,
11566 EL_MM_POLARIZER_11,
11567 EL_MM_POLARIZER_10,
11596 EL_DF_MIRROR_ROTATING_1,
11597 EL_DF_MIRROR_ROTATING_16,
11598 EL_DF_MIRROR_ROTATING_15,
11599 EL_DF_MIRROR_ROTATING_14,
11600 EL_DF_MIRROR_ROTATING_13,
11601 EL_DF_MIRROR_ROTATING_12,
11602 EL_DF_MIRROR_ROTATING_11,
11603 EL_DF_MIRROR_ROTATING_10,
11604 EL_DF_MIRROR_ROTATING_9,
11605 EL_DF_MIRROR_ROTATING_8,
11606 EL_DF_MIRROR_ROTATING_7,
11607 EL_DF_MIRROR_ROTATING_6,
11608 EL_DF_MIRROR_ROTATING_5,
11609 EL_DF_MIRROR_ROTATING_4,
11610 EL_DF_MIRROR_ROTATING_3,
11611 EL_DF_MIRROR_ROTATING_2
11620 for (i = 0; swappable_elements[i][0] != -1; i++)
11622 int element1 = swappable_elements[i][0];
11623 int element2 = swappable_elements[i][1];
11625 if (old_element == element1 || old_element == element2)
11626 new_element = (old_element == element1 ? element2 : element1);
11629 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11631 for (j = 0; j < 4; j++)
11633 int element = rotatable_elements_4[i][j];
11635 if (old_element == element)
11636 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11637 button == 2 ? rotatable_elements_4[i][0] :
11638 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11643 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11645 for (j = 0; j < 8; j++)
11647 int element = rotatable_elements_8[i][j];
11649 if (old_element == element)
11650 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11651 button == 2 ? rotatable_elements_8[i][0] :
11652 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11657 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11659 for (j = 0; j < 16; j++)
11661 int element = rotatable_elements_16[i][j];
11663 if (old_element == element)
11664 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11665 button == 2 ? rotatable_elements_16[i][0] :
11666 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
11671 if (old_element != new_element)
11673 int max_infotext_len = getMaxInfoTextLength();
11674 char infotext[MAX_OUTPUT_LINESIZE + 1];
11676 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11677 infotext[max_infotext_len] = '\0';
11679 ClearEditorGadgetInfoText();
11681 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11686 SetElementSimple(x, y, new_element, change_level);
11692 static void ResetIntelliDraw(void)
11696 for (x = 0; x < lev_fieldx; x++)
11697 for (y = 0; y < lev_fieldy; y++)
11698 IntelliDrawBuffer[x][y] = Feld[x][y];
11700 SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11703 static boolean draw_mode_hires = FALSE;
11705 static boolean isHiresTileElement(int element)
11707 return (IS_MM_WALL(element) || element == EL_EMPTY);
11710 static boolean isHiresDrawElement(int element)
11712 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
11715 static void SetDrawModeHiRes(int element)
11718 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11719 isHiresDrawElement(element));
11722 static boolean getDrawModeHiRes(void)
11724 return draw_mode_hires;
11727 static int getLoResScreenPos(int pos)
11729 return (getDrawModeHiRes() ? pos / 2 : pos);
11732 static int getLoResScreenMod(int pos)
11734 return (getDrawModeHiRes() ? pos % 2 : 0);
11737 static void SetElementExt(int x, int y, int dx, int dy, int element,
11738 boolean change_level, int button)
11741 SetElementSimple(x, y, Feld[x][y], change_level);
11742 else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11743 SetElementIntelliDraw(x, y, element, change_level, button);
11745 SetElementSimpleExt(x, y, dx, dy, element, change_level);
11748 static void SetElement(int x, int y, int element)
11750 SetElementExt(x, y, 0, 0, element, TRUE, -1);
11753 static void SetElementButton(int x, int y, int dx, int dy, int element,
11756 SetElementExt(x, y, dx, dy, element, TRUE, button);
11759 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11761 int lx = getLoResScreenPos(sx2) + level_xpos;
11762 int ly = getLoResScreenPos(sy2) + level_ypos;
11763 int dx = getLoResScreenMod(sx2);
11764 int dy = getLoResScreenMod(sy2);
11766 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11769 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11776 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11779 static int getLevelElementHiRes(int lx2, int ly2)
11785 int element = Feld[lx][ly];
11786 unsigned int bitmask = (dx + 1) << (dy * 2);
11788 if (IS_MM_WALL(element))
11790 if (element & bitmask)
11791 return map_mm_wall_element(element);
11799 static void DrawLineElement(int x, int y, int element, boolean change_level)
11801 SetElementHiRes(x, y, element, change_level);
11804 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11805 int element, boolean change_level)
11807 int xsize = ABS(to_x - from_x);
11808 int ysize = ABS(to_y - from_y);
11809 int dx = (to_x < from_x ? -1 : +1);
11810 int dy = (to_y < from_y ? -1 : +1);
11813 if (from_y == to_y) // horizontal line
11815 for (i = 0; i <= xsize; i++)
11816 DrawLineElement(from_x + i * dx, from_y, element, change_level);
11818 else if (from_x == to_x) // vertical line
11820 for (i = 0; i <= ysize; i++)
11821 DrawLineElement(from_x, from_y + i * dy, element, change_level);
11823 else // diagonal line
11825 if (ysize < xsize) // a < 1
11827 float a = (float)ysize / (float)xsize;
11829 for (i = 0; i <= xsize; i++)
11832 int y = dy * (int)(a * i + 0.5);
11834 DrawLineElement(from_x + x, from_y + y, element, change_level);
11839 float a = (float)xsize / (float)ysize;
11841 for (i = 0; i <= ysize; i++)
11843 int x = dx * (int)(a * i + 0.5);
11846 DrawLineElement(from_x + x, from_y + y, element, change_level);
11852 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11853 int element, boolean change_level)
11855 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11856 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11857 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11858 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11861 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11862 int element, boolean change_level)
11867 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11869 for (y = from_y; y <= to_y; y++)
11870 DrawLine(from_x, y, to_x, y, element, change_level);
11873 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11874 int element, boolean change_level)
11876 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
11877 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
11878 int len_x = ABS(to_x - from_x);
11879 int len_y = ABS(to_y - from_y);
11882 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
11884 // not optimal (some points get drawn twice) but simple,
11885 // and fast enough for the few points we are drawing
11887 for (x = 0; x <= radius; x++)
11889 int sx, sy, sx2, sy2, lx, ly;
11891 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
11893 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11894 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11895 sx = getLoResScreenPos(sx2);
11896 sy = getLoResScreenPos(sy2);
11897 lx = sx + level_xpos;
11898 ly = sy + level_ypos;
11900 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11901 DrawLineElement(sx2, sy2, element, change_level);
11904 for (y = 0; y <= radius; y++)
11906 int sx, sy, sx2, sy2, lx, ly;
11908 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
11910 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11911 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11912 sx = getLoResScreenPos(sx2);
11913 sy = getLoResScreenPos(sy2);
11914 lx = sx + level_xpos;
11915 ly = sy + level_ypos;
11917 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11918 DrawLineElement(sx2, sy2, element, change_level);
11922 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
11923 int element, boolean change_level)
11925 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11926 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11928 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11931 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
11933 #if DRAW_CIRCLES_BUTTON_AVAILABLE
11934 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
11935 int element, boolean change_level)
11937 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11938 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11939 int mirror_to_x2 = from_x - (to_x2 - from_x);
11940 int mirror_to_y2 = from_y - (to_y2 - from_y);
11942 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11943 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
11944 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
11945 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
11949 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
11951 int from_sx, from_sy;
11955 swap_numbers(&from_x, &to_x);
11958 swap_numbers(&from_y, &to_y);
11960 from_sx = SX + from_x * ed_tilesize;
11961 from_sy = SY + from_y * ed_tilesize;
11962 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
11963 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
11965 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
11966 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
11967 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
11968 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
11970 if (from_x == to_x && from_y == to_y)
11971 MarkTileDirty(from_x/2, from_y/2);
11973 redraw_mask |= REDRAW_FIELD;
11976 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
11977 int element, boolean change_level)
11979 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
11982 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
11983 int element, boolean change_level)
11985 if (element == -1 || change_level)
11986 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
11988 DrawAreaBorder(from_x, from_y, to_x, to_y);
11991 // values for CopyBrushExt()
11992 #define CB_AREA_TO_BRUSH 0
11993 #define CB_BRUSH_TO_CURSOR 1
11994 #define CB_BRUSH_TO_LEVEL 2
11995 #define CB_DELETE_OLD_CURSOR 3
11996 #define CB_DUMP_BRUSH 4
11997 #define CB_DUMP_BRUSH_SMALL 5
11998 #define CB_CLIPBOARD_TO_BRUSH 6
11999 #define CB_BRUSH_TO_CLIPBOARD 7
12000 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12001 #define CB_UPDATE_BRUSH_POSITION 9
12003 #define MAX_CB_PART_SIZE 10
12004 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12005 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12006 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12007 MAX_CB_NUM_LINES * \
12010 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12012 DrawLineElement(sx, sy, element, change_level);
12015 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12016 int button, int mode)
12018 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12019 static int brush_width, brush_height;
12020 static int last_cursor_x = -1, last_cursor_y = -1;
12021 static boolean delete_old_brush = FALSE;
12022 int new_element = BUTTON_ELEMENT(button);
12025 if (mode == CB_DUMP_BRUSH ||
12026 mode == CB_DUMP_BRUSH_SMALL ||
12027 mode == CB_BRUSH_TO_CLIPBOARD ||
12028 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12030 if (edit_mode != ED_MODE_DRAWING)
12033 char part[MAX_CB_PART_SIZE + 1] = "";
12034 char text[MAX_CB_TEXT_SIZE + 1] = "";
12035 int width = (draw_with_brush ? brush_width : lev_fieldx);
12036 int height = (draw_with_brush ? brush_height : lev_fieldy);
12037 char *format = "%s%03d";
12039 for (y = 0; y < height; y++)
12040 for (x = 0; x < width; x++)
12041 if ((draw_with_brush ? brush_buffer[x][y] : Feld[x][y]) > 999)
12044 for (y = 0; y < height; y++)
12046 for (x = 0; x < width; x++)
12048 int element = (draw_with_brush ? brush_buffer[x][y] : Feld[x][y]);
12049 char *prefix = (mode == CB_DUMP_BRUSH ||
12050 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12052 if (element >= NUM_FILE_ELEMENTS)
12053 element = EL_UNKNOWN;
12055 // copy brush to level sketch text buffer for the R'n'D forum:
12056 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12057 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12058 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12059 strcat(text, part);
12062 strcat(text, "\n");
12065 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12066 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12067 SDL_SetClipboardText(text);
12069 printf("%s", text);
12074 if (mode == CB_CLIPBOARD_TO_BRUSH)
12076 if (edit_mode != ED_MODE_DRAWING)
12079 if (!SDL_HasClipboardText())
12081 Request("Clipboard is empty!", REQ_CONFIRM);
12086 boolean copy_to_brush = (draw_with_brush ||
12087 drawing_function == GADGET_ID_GRAB_BRUSH);
12089 // this will delete the old brush, if already drawing with a brush
12091 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12093 // initialization is required for "odd" (incomplete) clipboard content
12094 for (x = 0; x < MAX_LEV_FIELDX; x++)
12095 for (y = 0; y < MAX_LEV_FIELDY; y++)
12096 brush_buffer[x][y] = EL_EMPTY;
12103 char *clipboard_text = SDL_GetClipboardText();
12104 char *ptr = clipboard_text;
12105 boolean allow_new_row = FALSE;
12106 boolean stop = FALSE;
12108 while (*ptr && !stop)
12110 boolean prefix_found = FALSE;
12111 boolean start_new_row = FALSE;
12113 // level sketch element number prefixes (may be multi-byte characters)
12114 char *prefix_list[] = { "`", "¸" };
12117 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12119 char *prefix = prefix_list[i];
12121 // check if string is large enough for prefix
12122 if (strlen(ptr) < strlen(prefix))
12129 // check if string starts with prefix
12130 if (strPrefix(ptr, prefix))
12132 ptr += strlen(prefix);
12134 prefix_found = TRUE;
12140 // check if prefix found and followed by (at least) three digits
12141 if (prefix_found &&
12142 strlen(ptr) >= 3 &&
12143 ptr[0] >= '0' && ptr[0] <= '9' &&
12144 ptr[1] >= '0' && ptr[1] <= '9' &&
12145 ptr[2] >= '0' && ptr[2] <= '9')
12147 int element = ((ptr[0] - '0') * 100 +
12148 (ptr[1] - '0') * 10 +
12153 // level sketch element number might consist of four digits
12154 if (ptr[0] >= '0' && ptr[0] <= '9')
12156 element = element * 10 + (ptr[0] - '0');
12160 if (element >= NUM_FILE_ELEMENTS)
12161 element = EL_UNKNOWN;
12163 brush_buffer[x][y] = element;
12165 brush_width = MAX(x + 1, brush_width);
12166 brush_height = MAX(y + 1, brush_height);
12170 if (x >= MAX_LEV_FIELDX)
12171 start_new_row = TRUE;
12173 allow_new_row = TRUE;
12177 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12178 start_new_row = TRUE;
12180 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12188 if (y >= MAX_LEV_FIELDY)
12191 allow_new_row = FALSE;
12195 SDL_free(clipboard_text);
12197 if (brush_width == 0 || brush_height == 0)
12199 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12206 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12209 SDL_GetMouseState(&mx, &my);
12211 // if inside drawing area, activate and draw brush at last mouse position
12212 if (mx >= gi->x && mx < gi->x + gi->width &&
12213 my >= gi->y && my < gi->y + gi->height)
12214 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12216 draw_with_brush = TRUE;
12222 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12223 brush_width, brush_height);
12225 if (!Request(request, REQ_ASK))
12228 for (x = 0; x < MAX_LEV_FIELDX; x++)
12229 for (y = 0; y < MAX_LEV_FIELDY; y++)
12230 Feld[x][y] = brush_buffer[x][y];
12232 lev_fieldx = level.fieldx = brush_width;
12233 lev_fieldy = level.fieldy = brush_height;
12235 SetBorderElement();
12237 DrawEditModeWindow();
12238 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12244 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12247 if (mode == CB_AREA_TO_BRUSH)
12249 int from_lx, from_ly;
12252 swap_numbers(&from_x, &to_x);
12255 swap_numbers(&from_y, &to_y);
12257 brush_width = to_x - from_x + 1;
12258 brush_height = to_y - from_y + 1;
12260 from_lx = from_x + level_xpos;
12261 from_ly = from_y + level_ypos;
12263 for (y = 0; y < brush_height; y++)
12265 for (x = 0; x < brush_width; x++)
12267 brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
12270 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12275 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12277 delete_old_brush = FALSE;
12279 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12280 mode == CB_BRUSH_TO_LEVEL)
12282 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12283 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12284 int cursor_from_x = cursor_x - brush_width / 2;
12285 int cursor_from_y = cursor_y - brush_height / 2;
12286 int border_from_x = cursor_x, border_from_y = cursor_y;
12287 int border_to_x = cursor_x, border_to_y = cursor_y;
12289 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12290 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12292 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12293 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12295 delete_old_brush = FALSE;
12300 for (y = 0; y < brush_height; y++)
12302 for (x = 0; x < brush_width; x++)
12304 int sx = cursor_from_x + x;
12305 int sy = cursor_from_y + y;
12306 int lx = sx + level_xpos;
12307 int ly = sy + level_ypos;
12308 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12309 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12310 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12311 brush_buffer[x][y] : new_element);
12313 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12315 if (sx < border_from_x)
12316 border_from_x = sx;
12317 else if (sx > border_to_x)
12319 if (sy < border_from_y)
12320 border_from_y = sy;
12321 else if (sy > border_to_y)
12324 DrawBrushElement(sx, sy, element, change_level);
12329 if (mode != CB_DELETE_OLD_CURSOR)
12330 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12332 last_cursor_x = cursor_x;
12333 last_cursor_y = cursor_y;
12335 delete_old_brush = TRUE;
12338 if (mode == CB_UPDATE_BRUSH_POSITION)
12340 last_cursor_x = from_x;
12341 last_cursor_y = from_y;
12345 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12348 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12351 static void CopyBrushToLevel(int x, int y, int button)
12353 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12356 static void CopyBrushToCursor(int x, int y)
12358 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12361 static void UpdateBrushPosition(int x, int y)
12363 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12366 static void DeleteBrushFromCursor(void)
12368 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12371 void DumpBrush(void)
12373 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12376 void DumpBrush_Small(void)
12378 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12381 void CopyClipboardToBrush(void)
12383 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
12386 void CopyBrushToClipboard(void)
12388 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
12391 void CopyBrushToClipboard_Small(void)
12393 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
12396 void UndoLevelEditorOperation(void)
12398 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
12401 void RedoLevelEditorOperation(void)
12403 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
12406 static void FloodFill(int from_x, int from_y, int fill_element)
12408 FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
12411 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
12413 int from_x = from_sx2 + 2 * level_xpos;
12414 int from_y = from_sy2 + 2 * level_ypos;
12415 int max_fillx = lev_fieldx * 2;
12416 int max_filly = lev_fieldy * 2;
12417 short FillFeld[max_fillx][max_filly];
12420 for (x = 0; x < max_fillx; x++)
12421 for (y = 0; y < max_filly; y++)
12422 FillFeld[x][y] = getLevelElementHiRes(x, y);
12424 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
12425 FillFeld, max_fillx, max_filly);
12427 for (x = 0; x < max_fillx; x++)
12428 for (y = 0; y < max_filly; y++)
12429 if (FillFeld[x][y] == fill_element)
12430 SetLevelElementHiRes(x, y, FillFeld[x][y]);
12433 // values for DrawLevelText() modes
12434 #define TEXT_INIT 0
12435 #define TEXT_SETCURSOR 1
12436 #define TEXT_WRITECHAR 2
12437 #define TEXT_BACKSPACE 3
12438 #define TEXT_NEWLINE 4
12440 #define TEXT_QUERY_TYPING 6
12442 static int DrawLevelText(int sx, int sy, char letter, int mode)
12444 static short delete_buffer[MAX_LEV_FIELDX];
12445 static int start_sx;
12446 static int last_sx, last_sy;
12447 static boolean typing = FALSE;
12448 int letter_element = EL_CHAR_ASCII0 + letter;
12449 int lx = 0, ly = 0;
12451 // map lower case letters to upper case and convert special characters
12452 if (letter >= 'a' && letter <= 'z')
12453 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
12454 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
12455 letter_element = EL_CHAR_AUMLAUT;
12456 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
12457 letter_element = EL_CHAR_OUMLAUT;
12458 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
12459 letter_element = EL_CHAR_UUMLAUT;
12460 else if (letter == '^')
12461 letter_element = EL_CHAR_COPYRIGHT;
12463 letter_element = EL_CHAR_ASCII0 + letter;
12465 if (mode != TEXT_INIT)
12470 if (mode != TEXT_SETCURSOR)
12476 lx = last_sx + level_xpos;
12477 ly = last_sy + level_ypos;
12484 DrawLevelText(0, 0, 0, TEXT_END);
12490 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12493 case TEXT_SETCURSOR:
12494 DrawEditorElement(last_sx, last_sy, Feld[lx][ly]);
12495 DrawAreaBorder(sx, sy, sx, sy);
12496 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
12497 ed_tilesize, ed_tilesize);
12502 case TEXT_WRITECHAR:
12503 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12505 if (new_element1 >= EL_STEEL_CHAR_START &&
12506 new_element1 <= EL_STEEL_CHAR_END)
12507 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12509 delete_buffer[sx - start_sx] = Feld[lx][ly];
12510 Feld[lx][ly] = letter_element;
12512 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12513 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12514 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12515 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12517 DrawLevelText(0, 0, 0, TEXT_END);
12519 level.changed = TRUE;
12523 case TEXT_BACKSPACE:
12526 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12527 DrawEditorElement(sx - 1, sy, Feld[lx - 1][ly]);
12528 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12533 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12534 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12536 DrawLevelText(0, 0, 0, TEXT_END);
12540 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12541 DrawEditorElement(sx, sy, Feld[lx][ly]);
12546 case TEXT_QUERY_TYPING:
12556 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12557 int element, boolean change_level)
12559 int lx = sx + level_xpos;
12560 int ly = sy + level_ypos;
12563 DrawEditorElement(sx, sy, Feld[lx][ly]);
12565 DrawAreaBorder(sx, sy, sx, sy);
12568 static void CheckLevelBorderElement(boolean redraw_playfield)
12570 int last_border_element = BorderElement;
12572 SetBorderElement();
12574 if (redraw_playfield && BorderElement != last_border_element)
12575 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12578 static void CopyLevelToUndoBuffer(int mode)
12580 static boolean accumulated_undo = FALSE;
12581 boolean new_undo_buffer_position = TRUE;
12584 if (undo_buffer_steps == 0)
12585 accumulated_undo = FALSE;
12589 case UNDO_IMMEDIATE:
12590 accumulated_undo = FALSE;
12593 case UNDO_ACCUMULATE:
12594 if (accumulated_undo)
12595 new_undo_buffer_position = FALSE;
12596 accumulated_undo = TRUE;
12603 if (new_undo_buffer_position)
12605 // advance position in undo buffer ring
12606 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12608 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12609 undo_buffer_steps++;
12612 // always reset redo buffer when storing level change into undo buffer
12613 redo_buffer_steps = 0;
12615 for (x = 0; x < lev_fieldx; x++)
12616 for (y = 0; y < lev_fieldy; y++)
12617 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
12619 // check if drawing operation forces change of border style
12620 CheckLevelBorderElement(TRUE);
12622 level.changed = TRUE;
12625 static void RandomPlacement(int new_element)
12627 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12628 int num_free_positions = 0;
12629 int num_percentage, num_elements;
12632 ResetIntelliDraw();
12634 // determine number of free positions for randomly placing the new element
12635 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12637 free_position[x][y] =
12638 (random_placement_background_restricted ?
12639 Feld[x][y] == random_placement_background_element :
12640 Feld[x][y] != new_element);
12642 if (free_position[x][y])
12643 num_free_positions++;
12646 // determine number of new elements to place there
12647 num_percentage = num_free_positions * random_placement_value / 100;
12648 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12649 num_percentage : random_placement_value);
12651 // if less free positions than elements to place, fill all these positions
12652 if (num_free_positions < num_elements)
12654 for (x = 0; x < lev_fieldx; x++)
12655 for (y = 0; y < lev_fieldy; y++)
12656 if (free_position[x][y])
12657 SetElement(x, y, new_element);
12661 while (num_elements > 0)
12663 x = GetSimpleRandom(lev_fieldx);
12664 y = GetSimpleRandom(lev_fieldy);
12666 // don't place element at the same position twice
12667 if (free_position[x][y])
12669 free_position[x][y] = FALSE;
12670 SetElement(x, y, new_element);
12676 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12677 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12680 static void WrapLevel(int dx, int dy)
12682 int wrap_dx = lev_fieldx - dx;
12683 int wrap_dy = lev_fieldy - dy;
12686 for (x = 0; x < lev_fieldx; x++)
12687 for (y = 0; y < lev_fieldy; y++)
12688 FieldBackup[x][y] = Feld[x][y];
12690 for (x = 0; x < lev_fieldx; x++)
12691 for (y = 0; y < lev_fieldy; y++)
12693 FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12695 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12696 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12699 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
12701 char *template_filename_old = getLocalLevelTemplateFilename();
12702 char *template_filename_new =
12703 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
12705 if (copyFile(template_filename_old, template_filename_new) != 0)
12706 Request("Cannot copy level template!", REQ_CONFIRM);
12708 free(template_filename_new);
12711 static void HandleDrawingAreas(struct GadgetInfo *gi)
12713 static boolean started_inside_drawing_area = FALSE;
12714 static int last_sx = -1, last_sy = -1;
12715 static int last_sx2 = -1, last_sy2 = -1;
12716 int id = gi->custom_id;
12717 int type_id = gi->custom_type_id;
12718 boolean button_press_event;
12719 boolean button_release_event;
12720 boolean inside_drawing_area = !gi->event.off_borders;
12721 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12722 int actual_drawing_function;
12723 int button = gi->event.button;
12724 int new_element = BUTTON_ELEMENT(button);
12725 int sx = gi->event.x, sy = gi->event.y;
12726 int min_sx = 0, min_sy = 0;
12727 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12728 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12729 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12730 int sx2 = gi->event.mx / mini_item_xsize;
12731 int sy2 = gi->event.my / mini_item_ysize;
12734 int lx = 0, ly = 0;
12735 int min_lx = 0, min_ly = 0;
12736 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12739 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12740 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12742 // make sure to stay inside drawing area boundaries
12743 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12744 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12748 // get positions inside level field
12749 lx = sx + level_xpos;
12750 ly = sy + level_ypos;
12752 if (!IN_LEV_FIELD(lx, ly))
12753 inside_drawing_area = FALSE;
12755 // make sure to stay inside level field boundaries
12756 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12757 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12759 // correct drawing area positions accordingly
12760 sx = lx - level_xpos;
12761 sy = ly - level_ypos;
12764 // also correct MM wall-sized (double) drawing area positions accordingly
12765 if (sx2 / 2 < sx || sx2 / 2 > sx)
12767 dx = (sx2 / 2 < sx ? 0 : 1);
12770 if (sy2 / 2 < sy || sy2 / 2 > sy)
12772 dy = (sy2 / 2 < sy ? 0 : 1);
12776 if (button_release_event)
12783 else if (!button_press_event)
12785 int old_element = (IN_LEV_FIELD(lx, ly) ? Feld[lx][ly] : EL_UNDEFINED);
12786 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12787 isHiresTileElement(old_element) &&
12788 isHiresDrawElement(new_element));
12790 // prevent handling events for every pixel position when moving mouse
12791 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
12792 (sx2 == last_sx2 && sy2 == last_sy2))
12801 if (button_press_event)
12802 started_inside_drawing_area = inside_drawing_area;
12804 if (!started_inside_drawing_area)
12807 if (!IS_VALID_BUTTON(button))
12810 if (!button && !button_release_event)
12813 // handle info callback for each invocation of action callback
12814 gi->callback_info(gi);
12816 // automatically switch to 'single item' drawing mode, if needed
12817 actual_drawing_function =
12818 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
12819 drawing_function : GADGET_ID_SINGLE_ITEMS);
12821 // clicking into drawing area with pressed Control key picks element
12822 if (GetKeyModState() & KMOD_Control)
12824 last_drawing_function = drawing_function;
12825 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12828 if (GetKeyModState() & KMOD_Shift)
12830 if (button_press_event || button_release_event)
12831 ResetIntelliDraw();
12834 SetDrawModeHiRes(-1); // reset to normal draw mode
12836 switch (actual_drawing_function)
12838 case GADGET_ID_SINGLE_ITEMS:
12841 if (button_release_event)
12843 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12845 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
12846 !inside_drawing_area)
12847 DeleteBrushFromCursor();
12850 if (!button || button_release_event)
12853 if (draw_with_brush)
12855 CopyBrushToLevel(sx, sy, button);
12859 SetDrawModeHiRes(new_element);
12861 if (ELEM_IS_PLAYER(new_element))
12863 // remove player at old position
12864 for (y = 0; y < lev_fieldy; y++)
12866 for (x = 0; x < lev_fieldx; x++)
12868 int old_element = Feld[x][y];
12870 if (ELEM_IS_PLAYER(old_element))
12872 int replaced_with_element =
12873 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
12874 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
12876 old_element == EL_SOKOBAN_FIELD_PLAYER &&
12877 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
12879 new_element == EL_SOKOBAN_FIELD_PLAYER &&
12880 old_element == EL_PLAYER_1 ? EL_EMPTY :
12882 new_element >= EL_PLAYER_1 &&
12883 new_element <= EL_PLAYER_4 &&
12884 new_element == old_element ? EL_EMPTY :
12888 SetElement(x, y, replaced_with_element);
12894 SetElementButton(lx, ly, dx, dy, new_element, button);
12897 else if (!button_release_event)
12899 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12901 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
12902 DrawMiniGraphicExt(drawto,
12903 gi->x + sx * MINI_TILEX,
12904 gi->y + sy * MINI_TILEY,
12905 el2edimg(new_element));
12907 DrawFixedGraphicExt(drawto,
12908 gi->x + sx * TILEX,
12909 gi->y + sy * TILEY,
12910 el2edimg(new_element), 0);
12912 if (id == GADGET_ID_CUSTOM_GRAPHIC)
12913 new_element = GFX_ELEMENT(new_element);
12915 drawingarea_info[type_id].value[pos] = new_element;
12917 CopyElementPropertiesToGame(properties_element);
12919 if (id == GADGET_ID_CUSTOM_GRAPHIC)
12921 UpdateCustomElementGraphicGadgets();
12923 FrameCounter = 0; // restart animation frame counter
12928 case GADGET_ID_CONNECTED_ITEMS:
12930 static int last_sx = -1;
12931 static int last_sy = -1;
12933 if (button_release_event)
12934 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12938 SetDrawModeHiRes(new_element);
12940 if (getDrawModeHiRes())
12946 if (!button_press_event)
12947 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
12955 case GADGET_ID_LINE:
12956 case GADGET_ID_ARC:
12957 case GADGET_ID_RECTANGLE:
12958 case GADGET_ID_FILLED_BOX:
12959 SetDrawModeHiRes(new_element);
12961 if (getDrawModeHiRes())
12967 case GADGET_ID_GRAB_BRUSH:
12968 case GADGET_ID_TEXT:
12970 static int last_sx = -1;
12971 static int last_sy = -1;
12972 static int start_sx = -1;
12973 static int start_sy = -1;
12974 void (*draw_func)(int, int, int, int, int, boolean);
12976 if (drawing_function == GADGET_ID_LINE)
12977 draw_func = DrawLine;
12978 else if (drawing_function == GADGET_ID_ARC)
12979 draw_func = DrawArc;
12980 else if (drawing_function == GADGET_ID_RECTANGLE)
12981 draw_func = DrawBox;
12982 else if (drawing_function == GADGET_ID_FILLED_BOX)
12983 draw_func = DrawFilledBox;
12984 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
12985 draw_func = SelectArea;
12986 else // (drawing_function == GADGET_ID_TEXT)
12987 draw_func = SetTextCursor;
12989 if (button_press_event)
12991 draw_func(sx, sy, sx, sy, new_element, FALSE);
12992 start_sx = last_sx = sx;
12993 start_sy = last_sy = sy;
12995 if (drawing_function == GADGET_ID_TEXT)
12996 DrawLevelText(0, 0, 0, TEXT_END);
12998 else if (button_release_event)
13000 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13001 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13003 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13004 CopyBrushToCursor(sx, sy);
13005 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13007 draw_with_brush = TRUE;
13009 else if (drawing_function == GADGET_ID_TEXT)
13010 DrawLevelText(sx, sy, 0, TEXT_INIT);
13012 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13014 else if (last_sx != sx || last_sy != sy)
13016 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13017 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13018 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13019 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13026 case GADGET_ID_FLOOD_FILL:
13027 if (button_press_event && Feld[lx][ly] != new_element)
13029 if (IS_MM_WALL_EDITOR(new_element))
13030 FloodFillWall_MM(sx2, sy2, new_element);
13032 FloodFill(lx, ly, new_element);
13034 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13035 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13039 case GADGET_ID_PICK_ELEMENT:
13040 if (button_release_event)
13041 ClickOnGadget(level_editor_gadget[last_drawing_function],
13043 else if (draw_level)
13044 PickDrawingElement(button, Feld[lx][ly]);
13047 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13049 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13056 // do not mark level as modified for certain non-level-changing gadgets
13057 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13058 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13059 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13060 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13063 level.changed = TRUE;
13066 static void HandleCounterButtons(struct GadgetInfo *gi)
13068 int gadget_id = gi->custom_id;
13069 int counter_id = gi->custom_type_id;
13070 int button = gi->event.button;
13071 int *counter_value = counterbutton_info[counter_id].value;
13072 int step = BUTTON_STEPSIZE(button) *
13073 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13075 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13077 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13078 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13079 boolean level_changed = LevelChanged();
13081 if ((level_changed && pressed) || (!level_changed && released))
13084 if (level_changed && !Request("Level has changed! Discard changes?",
13087 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13088 ModifyEditorCounterValue(counter_id, *counter_value);
13094 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13095 *counter_value = gi->textinput.number_value;
13097 ModifyEditorCounterValue(counter_id, *counter_value + step);
13099 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13101 int last_game_engine_type = level.game_engine_type;
13103 LoadLevel(level_nr);
13104 LoadScore(level_nr);
13106 SaveLevelSetup_SeriesInfo();
13111 DrawEditModeWindow();
13113 if (level.game_engine_type != last_game_engine_type)
13115 // update element selection list
13116 ReinitializeElementList();
13117 ModifyEditorElementList();
13123 switch (counter_id)
13125 case ED_COUNTER_ID_YAMYAM_CONTENT:
13126 DrawYamYamContentAreas();
13129 case ED_COUNTER_ID_BALL_CONTENT:
13130 DrawMagicBallContentAreas();
13133 case ED_COUNTER_ID_ANDROID_CONTENT:
13134 DrawAndroidElementArea(properties_element);
13137 case ED_COUNTER_ID_GROUP_CONTENT:
13138 DrawGroupElementArea(properties_element);
13139 CopyGroupElementPropertiesToGame(properties_element);
13142 case ED_COUNTER_ID_INVENTORY_SIZE:
13143 DrawPlayerInitialInventoryArea(properties_element);
13146 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13147 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13148 DrawEnvelopeTextArea(-1);
13151 case ED_COUNTER_ID_LEVEL_XSIZE:
13152 case ED_COUNTER_ID_LEVEL_YSIZE:
13153 lev_fieldx = level.fieldx;
13154 lev_fieldy = level.fieldy;
13156 // check if resizing of level results in change of border border
13157 SetBorderElement();
13165 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13166 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13167 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13168 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13169 CopyElementPropertiesToGame(properties_element);
13171 // do not mark level as modified for certain non-level-changing gadgets
13172 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13173 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13174 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13175 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13178 level.changed = TRUE;
13181 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13183 int type_id = gi->custom_type_id;
13185 strcpy(textinput_info[type_id].value, gi->textinput.value);
13187 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13189 CopyElementPropertiesToGame(properties_element);
13191 ModifyEditorElementList(); // update changed button info text
13194 // do not mark level as modified for certain non-level-changing gadgets
13195 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13196 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13199 level.changed = TRUE;
13202 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13204 int type_id = gi->custom_type_id;
13206 strncpy(textarea_info[type_id].value, gi->textarea.value,
13207 MAX_ENVELOPE_TEXT_LEN);
13208 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13210 level.changed = TRUE;
13213 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13215 int type_id = gi->custom_type_id;
13216 int value_old = *selectbox_info[type_id].value;
13217 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13219 *selectbox_info[type_id].value = value_new;
13221 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13223 DrawLevelInfoWindow();
13225 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13227 element_info[properties_element].current_change_page = gi->selectbox.index;
13229 DrawPropertiesWindow();
13231 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13232 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13233 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13234 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13235 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13237 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13239 // when changing action type, also check action mode and action arg
13240 if (value_old != value_new)
13241 setSelectboxSpecialActionVariablesIfNeeded();
13243 DrawPropertiesChange();
13246 CopyElementPropertiesToGame(properties_element);
13248 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13250 // update element selection list
13251 ReinitializeElementList();
13252 ModifyEditorElementList();
13255 // do not mark level as modified for certain non-level-changing gadgets
13256 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13257 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13260 level.changed = TRUE;
13263 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13265 int type_id = gi->custom_type_id;
13268 if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
13269 type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
13271 edit_mode_levelinfo = gi->custom_type_id;
13273 DrawLevelInfoWindow();
13275 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13276 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13278 edit_mode_properties = gi->custom_type_id;
13280 DrawPropertiesWindow();
13282 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13283 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13285 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
13287 // backup original "level.field" (needed to track playfield changes)
13288 CopyPlayfield(level.field, FieldBackup);
13290 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
13291 CopyPlayfield(Feld, level.field);
13293 if (new_template ||
13294 Request("Save this template and kill the old?", REQ_ASK))
13295 SaveLevelTemplate();
13298 Request("Template saved!", REQ_CONFIRM);
13300 // restore original "level.field" (needed to track playfield changes)
13301 CopyPlayfield(FieldBackup, level.field);
13303 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
13305 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
13307 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
13308 leveldir_current->readonly)
13310 Request("This level set is read only!", REQ_CONFIRM);
13315 if (strEqual(levelset_name, ""))
13317 Request("Please enter level set title!", REQ_CONFIRM);
13322 if (strEqual(levelset_author, ""))
13324 Request("Please enter level set author!", REQ_CONFIRM);
13329 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
13331 if (UpdateUserLevelSet(levelset_subdir,
13334 levelset_num_levels))
13336 Request("Level set updated!", REQ_CONFIRM);
13340 Request("Updating level set failed!", REQ_CONFIRM);
13343 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
13345 if (level.changed && !Request("Level has changed! Discard changes?",
13349 if (CreateUserLevelSet(levelset_subdir,
13352 levelset_num_levels,
13353 levelset_use_levelset_artwork))
13355 if (levelset_copy_level_template)
13356 CopyLevelTemplateToUserLevelSet(levelset_subdir);
13358 Request("New level set created!", REQ_CONFIRM);
13360 AddUserLevelSetToLevelInfo(levelset_subdir);
13361 ChangeEditorToLevelSet(levelset_subdir);
13365 Request("Creating new level set failed!", REQ_CONFIRM);
13369 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
13370 custom_element.num_change_pages < MAX_CHANGE_PAGES)
13372 struct ElementInfo *ei = &element_info[properties_element];
13374 // when modifying custom element, ask for copying level template
13375 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13378 setElementChangePages(ei, ei->num_change_pages + 1);
13380 // set new change page to be new current change page
13381 ei->current_change_page = ei->num_change_pages - 1;
13382 ei->change = &ei->change_page[ei->current_change_page];
13384 setElementChangeInfoToDefaults(ei->change);
13386 DrawPropertiesWindow();
13388 level.changed = TRUE;
13390 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
13391 custom_element.num_change_pages > MIN_CHANGE_PAGES)
13393 struct ElementInfo *ei = &element_info[properties_element];
13395 // when modifying custom element, ask for copying level template
13396 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13399 // copy all change pages after change page to be deleted
13400 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
13401 ei->change_page[i] = ei->change_page[i + 1];
13403 setElementChangePages(ei, ei->num_change_pages - 1);
13405 DrawPropertiesWindow();
13407 level.changed = TRUE;
13411 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
13413 int type_id = gi->custom_type_id;
13415 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
13416 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
13418 struct ElementInfo *ei = &element_info[properties_element];
13419 int step = BUTTON_STEPSIZE(gi->event.button);
13421 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
13422 ei->current_change_page += step;
13424 if (ei->current_change_page < 0)
13425 ei->current_change_page = 0;
13426 else if (ei->current_change_page >= ei->num_change_pages)
13427 ei->current_change_page = ei->num_change_pages - 1;
13429 DrawPropertiesWindow();
13431 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
13432 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13434 struct ElementInfo *ei = &element_info[properties_element];
13435 int current_change_page = ei->current_change_page;
13437 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
13439 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
13440 ei->change_page[current_change_page];
13442 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13444 // when modifying custom element, ask for copying level template
13445 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13448 ei->change_page[current_change_page] =
13449 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
13451 level.changed = TRUE;
13454 DrawPropertiesWindow();
13458 static void HandleRadiobuttons(struct GadgetInfo *gi)
13460 int type_id = gi->custom_type_id;
13462 *radiobutton_info[type_id].value =
13463 radiobutton_info[type_id].checked_value;
13465 // do not mark level as modified for certain non-level-changing gadgets
13466 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
13467 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
13470 level.changed = TRUE;
13473 static void HandleCheckbuttons(struct GadgetInfo *gi)
13475 int type_id = gi->custom_type_id;
13477 *checkbutton_info[type_id].value ^= TRUE;
13479 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
13480 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
13481 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
13482 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
13483 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
13484 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
13485 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
13486 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
13488 CopyElementPropertiesToGame(properties_element);
13491 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
13493 UpdateCustomElementGraphicGadgets();
13495 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
13496 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
13498 boolean template_related_changes_found = FALSE;
13501 // check if any custom or group elements have been changed
13502 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13503 if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
13504 element_info[i].modified_settings)
13505 template_related_changes_found = TRUE;
13507 if (level.use_custom_template &&
13508 !fileExists(getGlobalLevelTemplateFilename()))
13510 Request("No level template found!", REQ_CONFIRM);
13512 level.use_custom_template = FALSE;
13514 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13519 if (level.use_custom_template &&
13520 template_related_changes_found &&
13521 !Request("Discard changes and use level template?", REQ_ASK))
13523 level.use_custom_template = FALSE;
13525 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13530 if (!level.use_custom_template &&
13531 Request("Copy settings from level template?", REQ_ASK))
13536 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13538 DrawEditModeWindow();
13540 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13542 if (setup.editor.use_template_for_new_levels &&
13543 !fileExists(getGlobalLevelTemplateFilename()))
13545 Request("No level template found!", REQ_CONFIRM);
13550 if (setup.editor.use_template_for_new_levels &&
13552 !Request("Discard level and load template?", REQ_ASK))
13557 if (!setup.editor.use_template_for_new_levels &&
13559 !Request("Discard level and use empty level?", REQ_ASK))
13564 LoadLevel(level_nr);
13565 LoadScore(level_nr);
13570 DrawEditModeWindow();
13572 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13574 SetAutomaticNumberOfGemsNeeded();
13577 // do not mark level as modified for certain non-level-changing gadgets
13578 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
13579 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
13580 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13581 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
13582 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
13583 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13586 level.changed = TRUE;
13589 static void HandleControlButtons(struct GadgetInfo *gi)
13591 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13592 static int last_edit_mode = ED_MODE_DRAWING;
13593 static int last_custom_copy_mode = -1;
13594 static int last_button = 0;
13595 int id = gi->custom_id;
13596 int button = gi->event.button;
13597 int step = BUTTON_STEPSIZE(button);
13598 int new_element = BUTTON_ELEMENT(button);
13599 int last_properties_element = properties_element;
13602 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13603 DrawLevelText(0, 0, 0, TEXT_END);
13605 if (id < ED_NUM_CTRL1_BUTTONS &&
13606 id != GADGET_ID_SINGLE_ITEMS &&
13607 id != GADGET_ID_PICK_ELEMENT &&
13608 edit_mode != ED_MODE_DRAWING &&
13609 drawing_function != GADGET_ID_PICK_ELEMENT &&
13610 !(GetKeyModState() & KMOD_Control))
13611 ChangeEditModeWindow(ED_MODE_DRAWING);
13613 // element copy mode active, but no element button pressed => deactivate
13614 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13615 last_custom_copy_mode = -1;
13617 // when showing palette on element buttons, change element of button used
13618 if (editor.palette.show_on_element_buttons &&
13619 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13621 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13623 id = GADGET_ID_PALETTE;
13628 case GADGET_ID_SCROLL_LEFT:
13629 if (level_xpos >= 0)
13631 if (lev_fieldx < ed_fieldx - 2)
13634 level_xpos -= step;
13635 if (level_xpos < -1)
13638 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13640 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13642 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13643 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13647 case GADGET_ID_SCROLL_RIGHT:
13648 if (level_xpos <= lev_fieldx - ed_fieldx)
13650 if (lev_fieldx < ed_fieldx - 2)
13653 level_xpos += step;
13654 if (level_xpos > lev_fieldx - ed_fieldx + 1)
13655 level_xpos = lev_fieldx - ed_fieldx + 1;
13657 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13659 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13661 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13662 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13666 case GADGET_ID_SCROLL_UP:
13667 if (level_ypos >= 0)
13669 if (lev_fieldy < ed_fieldy - 2)
13672 level_ypos -= step;
13673 if (level_ypos < -1)
13676 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13678 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13680 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13681 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13685 case GADGET_ID_SCROLL_DOWN:
13686 if (level_ypos <= lev_fieldy - ed_fieldy)
13688 if (lev_fieldy < ed_fieldy - 2)
13691 level_ypos += step;
13692 if (level_ypos > lev_fieldy - ed_fieldy + 1)
13693 level_ypos = lev_fieldy - ed_fieldy + 1;
13695 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13697 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13699 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13700 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13704 case GADGET_ID_SCROLL_HORIZONTAL:
13705 level_xpos = gi->event.item_position - 1;
13707 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13712 case GADGET_ID_SCROLL_VERTICAL:
13713 level_ypos = gi->event.item_position - 1;
13715 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13720 case GADGET_ID_SCROLL_LIST_UP:
13721 case GADGET_ID_SCROLL_LIST_DOWN:
13722 case GADGET_ID_SCROLL_LIST_VERTICAL:
13723 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13724 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13727 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13728 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13730 if (element_shift < 0)
13732 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13733 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13735 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13736 GDI_SCROLLBAR_ITEM_POSITION,
13737 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13740 ModifyEditorElementList();
13744 case GADGET_ID_PROPERTIES:
13745 // always switch off element properties when they are already displayed
13746 last_properties_element = new_element;
13747 case GADGET_ID_ELEMENT_LEFT:
13748 case GADGET_ID_ELEMENT_MIDDLE:
13749 case GADGET_ID_ELEMENT_RIGHT:
13750 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
13751 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13752 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
13755 if (edit_mode != ED_MODE_PROPERTIES)
13757 last_edit_mode = edit_mode;
13759 ChangeEditModeWindow(ED_MODE_PROPERTIES);
13761 last_level_drawing_function = drawing_function;
13762 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13765 else if (properties_element != last_properties_element)
13767 DrawEditModeWindow();
13771 ChangeEditModeWindow(last_edit_mode);
13773 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13778 case GADGET_ID_PALETTE:
13779 if (edit_mode != ED_MODE_PALETTE)
13781 last_edit_mode = edit_mode;
13783 ChangeEditModeWindow(ED_MODE_PALETTE);
13787 ChangeEditModeWindow(last_edit_mode);
13791 case GADGET_ID_WRAP_LEFT:
13792 WrapLevel(-step, 0);
13795 case GADGET_ID_WRAP_RIGHT:
13796 WrapLevel(step, 0);
13799 case GADGET_ID_WRAP_UP:
13800 WrapLevel(0, -step);
13803 case GADGET_ID_WRAP_DOWN:
13804 WrapLevel(0, step);
13807 case GADGET_ID_SINGLE_ITEMS:
13808 case GADGET_ID_CONNECTED_ITEMS:
13809 case GADGET_ID_LINE:
13810 case GADGET_ID_ARC:
13811 case GADGET_ID_TEXT:
13812 case GADGET_ID_RECTANGLE:
13813 case GADGET_ID_FILLED_BOX:
13814 case GADGET_ID_FLOOD_FILL:
13815 case GADGET_ID_GRAB_BRUSH:
13816 case GADGET_ID_PICK_ELEMENT:
13817 if (drawing_function != GADGET_ID_PICK_ELEMENT)
13818 last_drawing_function = drawing_function;
13819 drawing_function = id;
13820 draw_with_brush = FALSE;
13823 case GADGET_ID_RANDOM_PLACEMENT:
13824 RandomPlacement(new_element);
13827 case GADGET_ID_ZOOM:
13828 // zoom level editor tile size in or out (or reset to default size)
13829 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
13830 button == 2 ? ed_tilesize_default :
13831 button == 3 ? ed_tilesize / 2 : ed_tilesize);
13833 // when using touch device, cycle through all zoom tilesizes
13834 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
13835 ed_tilesize = MICRO_TILESIZE;
13837 // limit zoom level by upper and lower bound
13838 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
13840 InitZoomLevelSettings(ed_tilesize);
13842 if (edit_mode == ED_MODE_DRAWING)
13844 DrawDrawingWindow();
13846 // redraw zoom gadget info text
13847 PrintEditorGadgetInfoText(level_editor_gadget[id]);
13850 // save current editor zoom tilesize
13851 SaveSetup_AutoSetup();
13855 case GADGET_ID_CUSTOM_COPY_FROM:
13856 case GADGET_ID_CUSTOM_COPY_TO:
13857 case GADGET_ID_CUSTOM_EXCHANGE:
13858 last_custom_copy_mode = id;
13859 last_drawing_function = drawing_function;
13862 case GADGET_ID_CUSTOM_COPY:
13863 CopyCustomElement(properties_element, -1, id);
13866 case GADGET_ID_CUSTOM_PASTE:
13867 CopyCustomElement(-1, properties_element, id);
13870 case GADGET_ID_UNDO:
13871 if (button < 0) // keep button value (even if modifier keys are pressed)
13873 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
13876 if (button == 1 && undo_buffer_steps == 0)
13878 Request("Undo buffer empty!", REQ_CONFIRM);
13882 else if (button == 2)
13886 else if (button == 3 && redo_buffer_steps == 0)
13888 Request("Redo buffer empty!", REQ_CONFIRM);
13893 if (edit_mode != ED_MODE_DRAWING)
13894 ChangeEditModeWindow(ED_MODE_DRAWING);
13900 undo_buffer_position =
13901 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
13903 undo_buffer_steps--;
13904 redo_buffer_steps++;
13910 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13912 undo_buffer_steps++;
13913 redo_buffer_steps--;
13916 for (x = 0; x < lev_fieldx; x++)
13917 for (y = 0; y < lev_fieldy; y++)
13918 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
13920 // check if undo operation forces change of border style
13921 CheckLevelBorderElement(FALSE);
13923 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13927 case GADGET_ID_INFO:
13928 if (edit_mode != ED_MODE_INFO)
13930 last_edit_mode = edit_mode;
13932 ChangeEditModeWindow(ED_MODE_INFO);
13936 ChangeEditModeWindow(last_edit_mode);
13940 case GADGET_ID_CLEAR:
13941 if (edit_mode != ED_MODE_DRAWING)
13942 ChangeEditModeWindow(ED_MODE_DRAWING);
13944 for (x = 0; x < MAX_LEV_FIELDX; x++)
13945 for (y = 0; y < MAX_LEV_FIELDY; y++)
13946 Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
13948 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
13950 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13953 case GADGET_ID_SAVE:
13955 // saving read-only levels into personal level set modifies global vars
13956 // "leveldir_current" and "level_nr"; restore them after saving level
13957 LevelDirTree *leveldir_former = leveldir_current;
13958 int level_nr_former = level_nr;
13959 char *level_filename;
13962 if (leveldir_current->readonly &&
13963 !PrepareSavingIntoPersonalLevelSet())
13966 level_filename = getDefaultLevelFilename(level_nr);
13967 new_level = !fileExists(level_filename);
13970 Request("Save this level and kill the old?", REQ_ASK))
13972 if (leveldir_former->readonly)
13973 ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
13975 SetAutomaticNumberOfGemsNeeded();
13977 CopyPlayfield(Feld, level.field);
13978 SaveLevel(level_nr);
13980 level.changed = FALSE;
13984 char level_saved_msg[64];
13986 if (leveldir_former->readonly)
13987 sprintf(level_saved_msg,
13988 "Level saved as level %d into personal level set!",
13991 strcpy(level_saved_msg, "Level saved!");
13993 Request(level_saved_msg, REQ_CONFIRM);
13997 // "cd" back to copied-from levelset (in case of saved read-only level)
13998 leveldir_current = leveldir_former;
13999 level_nr = level_nr_former;
14004 case GADGET_ID_TEST:
14005 if (LevelChanged())
14006 level.game_version = GAME_VERSION_ACTUAL;
14008 CopyPlayfield(level.field, FieldBackup);
14009 CopyPlayfield(Feld, level.field);
14011 CopyNativeLevel_RND_to_Native(&level);
14013 UnmapLevelEditorGadgets();
14014 UndrawSpecialEditorDoor();
14016 CloseDoor(DOOR_CLOSE_ALL);
14018 // needed before playing if editor playfield area has different size
14019 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14021 // redraw_mask = REDRAW_ALL;
14023 level_editor_test_game = TRUE;
14025 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14029 case GADGET_ID_EXIT:
14030 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14034 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14035 id <= GADGET_ID_ELEMENTLIST_LAST)
14037 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14038 int new_element = editor_elements[element_position + element_shift];
14040 if (IS_EDITOR_CASCADE(new_element))
14044 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14046 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
14047 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
14049 if (*cascade_element == new_element)
14051 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14052 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14054 // update element selection list
14055 ReinitializeElementList();
14056 ModifyEditorElementList();
14058 // update cascading gadget info text
14059 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14061 // save current editor cascading state
14062 SaveSetup_EditorCascade();
14071 if (last_custom_copy_mode != -1)
14073 if (CopyCustomElement(properties_element, new_element,
14074 last_custom_copy_mode))
14076 ClickOnGadget(level_editor_gadget[last_drawing_function],
14079 last_custom_copy_mode = -1;
14085 // change element of button used to show palette
14086 if (editor.palette.show_on_element_buttons)
14087 button = last_button;
14089 PickDrawingElement(button, new_element);
14091 if (!stick_element_properties_window &&
14092 drawing_function != GADGET_ID_PICK_ELEMENT &&
14093 !(GetKeyModState() & KMOD_Control))
14095 properties_element = new_element;
14096 if (edit_mode == ED_MODE_PROPERTIES)
14097 DrawPropertiesWindow();
14100 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14101 ClickOnGadget(level_editor_gadget[last_drawing_function],
14104 if (!use_permanent_palette)
14105 ChangeEditModeWindow(last_edit_mode);
14108 else if (gi->event.type == GD_EVENT_PRESSED)
14109 printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
14110 else if (gi->event.type == GD_EVENT_RELEASED)
14111 printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
14112 else if (gi->event.type == GD_EVENT_MOVING)
14113 printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
14115 printf("default: HandleControlButtons: ? (id == %d)\n", id);
14121 void HandleLevelEditorKeyInput(Key key)
14123 char letter = getCharFromKey(key);
14125 if (drawing_function == GADGET_ID_TEXT &&
14126 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14129 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14130 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14131 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14132 else if (key == KSYM_Return)
14133 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14134 else if (key == KSYM_Escape)
14135 DrawLevelText(0, 0, 0, TEXT_END);
14140 int id = GADGET_ID_NONE;
14141 int new_element_shift = element_shift;
14142 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14143 int button = MB_LEFTBUTTON;
14149 id = GADGET_ID_SCROLL_LEFT;
14152 id = GADGET_ID_SCROLL_RIGHT;
14155 id = GADGET_ID_SCROLL_UP;
14158 id = GADGET_ID_SCROLL_DOWN;
14162 case KSYM_Page_Down:
14163 step *= (key == KSYM_Page_Up ? -1 : +1);
14164 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14166 if (element_shift < 0)
14168 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14169 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14171 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14172 GDI_SCROLLBAR_ITEM_POSITION,
14173 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14175 ModifyEditorElementList();
14181 element_shift = (key == KSYM_Home ? 0 :
14182 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14184 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14185 GDI_SCROLLBAR_ITEM_POSITION,
14186 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14188 ModifyEditorElementList();
14195 // this is needed to prevent interference with running "True X-Mouse"
14196 if (GetKeyModStateFromEvents() & KMOD_Control)
14199 // check for last or next editor cascade block in element list
14200 for (i = 0; i < num_editor_elements; i++)
14202 if ((key == KSYM_Insert && i == element_shift) ||
14203 (key == KSYM_Delete && new_element_shift > element_shift))
14206 // jump to next cascade block (or to start of element list)
14207 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14208 new_element_shift = i;
14211 if (i < num_editor_elements)
14212 element_shift = new_element_shift;
14214 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14215 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14217 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14218 GDI_SCROLLBAR_ITEM_POSITION,
14219 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14221 ModifyEditorElementList();
14226 if (edit_mode == ED_MODE_DRAWING)
14227 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14228 else if (edit_mode == ED_MODE_INFO)
14229 HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
14230 else if (edit_mode == ED_MODE_PROPERTIES)
14231 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14232 else if (edit_mode == ED_MODE_PALETTE)
14233 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14234 else // should never happen
14235 ChangeEditModeWindow(ED_MODE_DRAWING);
14243 if (id != GADGET_ID_NONE)
14244 ClickOnGadget(level_editor_gadget[id], button);
14245 else if (letter == '1' || letter == '?')
14246 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14247 else if (letter == '2')
14248 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14249 else if (letter == '3')
14250 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14251 else if (letter == '.')
14252 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14253 else if (letter == 'U')
14254 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14255 else if (letter == '-' || key == KSYM_KP_Subtract)
14256 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14257 else if (letter == '0' || key == KSYM_KP_0)
14258 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14259 else if (letter == '+' || key == KSYM_KP_Add ||
14260 letter == '=') // ("Shift-=" is "+" on US keyboards)
14261 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14262 else if (key == KSYM_Return ||
14263 key == KSYM_space ||
14264 key == setup.shortcut.toggle_pause)
14265 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14267 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14268 if (letter && letter == controlbutton_info[i].shortcut)
14269 if (!anyTextGadgetActive())
14270 ClickOnGadget(level_editor_gadget[i], button);
14273 void HandleLevelEditorIdle(void)
14275 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
14276 int x = editor.settings.element_graphic.x + element_border;
14277 int y = editor.settings.element_graphic.y + element_border;
14278 static unsigned int action_delay = 0;
14279 unsigned int action_delay_value = GameFrameDelay;
14282 if (edit_mode != ED_MODE_PROPERTIES)
14285 if (!DelayReached(&action_delay, action_delay_value))
14288 for (i = 0; i < ED_NUM_SELECTBOX; i++)
14290 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
14292 if (gi->mapped && gi->active && gi->selectbox.open)
14296 DrawEditorElementAnimation(SX + x, SY + y);
14298 redraw_mask |= REDRAW_FIELD;
14300 FrameCounter++; // increase animation frame counter
14303 static void ClearEditorGadgetInfoText(void)
14305 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
14308 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
14310 char infotext[MAX_OUTPUT_LINESIZE + 1];
14311 char shortcut[MAX_OUTPUT_LINESIZE + 1];
14312 int max_infotext_len = getMaxInfoTextLength();
14314 if (gi == NULL || strlen(gi->info_text) == 0)
14317 strncpy(infotext, gi->info_text, max_infotext_len);
14318 infotext[max_infotext_len] = '\0';
14320 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
14322 int key = controlbutton_info[gi->custom_id].shortcut;
14326 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
14327 sprintf(shortcut, " ('.' or '%c')", key);
14328 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
14329 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
14330 else if (gi->custom_id == GADGET_ID_TEST)
14331 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
14332 else if (gi->custom_id == GADGET_ID_UNDO)
14333 sprintf(shortcut, " ('%c/Shift-U')", key);
14334 else if (gi->custom_id == GADGET_ID_ZOOM)
14335 sprintf(shortcut, " ('%c', '0', '-')", key);
14337 sprintf(shortcut, " ('%s%c')",
14338 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
14340 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
14341 strcat(infotext, shortcut);
14345 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
14348 void HandleEditorGadgetInfoText(void *ptr)
14350 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
14352 if (game_status != GAME_MODE_EDITOR)
14355 ClearEditorGadgetInfoText();
14357 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
14360 // misuse this function to delete brush cursor, if needed
14361 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
14362 DeleteBrushFromCursor();
14364 PrintEditorGadgetInfoText(gi);
14367 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
14369 static int start_lx, start_ly;
14370 int id = gi->custom_id;
14371 int type_id = gi->custom_type_id;
14372 int sx = gi->event.x;
14373 int sy = gi->event.y;
14374 int lx = sx + level_xpos;
14375 int ly = sy + level_ypos;
14376 int min_sx = 0, min_sy = 0;
14377 int max_sx = gi->drawing.area_xsize - 1;
14378 int max_sy = gi->drawing.area_ysize - 1;
14379 int actual_drawing_function = drawing_function;
14380 int max_infotext_len = getMaxInfoTextLength();
14381 char infotext[MAX_OUTPUT_LINESIZE + 1];
14384 infotext[0] = '\0'; // start with empty info text
14386 // pressed Control key: simulate picking element
14387 if (GetKeyModState() & KMOD_Control)
14388 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14390 ClearEditorGadgetInfoText();
14392 if (gi->event.type == GD_EVENT_INFO_LEAVING)
14395 // make sure to stay inside drawing area boundaries
14396 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14397 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14399 if (id == GADGET_ID_DRAWING_LEVEL)
14403 int min_lx = 0, min_ly = 0;
14404 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14406 // get positions inside level field
14407 lx = sx + level_xpos;
14408 ly = sy + level_ypos;
14410 // make sure to stay inside level field boundaries
14411 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14412 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14414 // correct drawing area positions accordingly
14415 sx = lx - level_xpos;
14416 sy = ly - level_ypos;
14419 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
14421 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
14423 if (gi->event.type == GD_EVENT_PRESSED)
14429 switch (actual_drawing_function)
14431 case GADGET_ID_SINGLE_ITEMS:
14432 text = "Drawing single items";
14434 case GADGET_ID_CONNECTED_ITEMS:
14435 text = "Drawing connected items";
14437 case GADGET_ID_LINE:
14438 text = "Drawing line";
14440 case GADGET_ID_ARC:
14441 text = "Drawing arc";
14443 case GADGET_ID_TEXT:
14444 text = "Setting text cursor";
14446 case GADGET_ID_RECTANGLE:
14447 text = "Drawing rectangle";
14449 case GADGET_ID_FILLED_BOX:
14450 text = "Drawing filled box";
14452 case GADGET_ID_FLOOD_FILL:
14453 text = "Flood fill";
14455 case GADGET_ID_GRAB_BRUSH:
14456 text = "Grabbing brush";
14458 case GADGET_ID_PICK_ELEMENT:
14459 text = "Picking element";
14463 text = "Drawing position";
14467 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14468 sprintf(infotext, "%s: %d, %d", text, lx, ly);
14470 sprintf(infotext, "%s: %d, %d", text,
14471 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
14473 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14474 strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
14476 sprintf(infotext, "Level position: %d, %d", lx, ly);
14479 // misuse this function to draw brush cursor, if needed
14480 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
14482 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14483 CopyBrushToCursor(sx, sy);
14485 DeleteBrushFromCursor();
14488 if (!draw_with_brush)
14489 UpdateBrushPosition(sx, sy);
14491 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14493 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14494 int element = drawingarea_info[type_id].value[pos];
14496 strncpy(infotext, getElementInfoText(element), max_infotext_len);
14500 if (id == GADGET_ID_CUSTOM_CONTENT)
14501 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
14502 else if (id == GADGET_ID_GROUP_CONTENT)
14503 sprintf(infotext, "group element position: %d", sx + 1);
14504 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
14505 id <= GADGET_ID_YAMYAM_CONTENT_7)
14506 sprintf(infotext, "content area %d position: %d, %d",
14507 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
14508 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
14509 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
14510 sprintf(infotext, "content area %d position: %d, %d",
14511 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
14512 else if (id == GADGET_ID_ANDROID_CONTENT)
14513 sprintf(infotext, "android element position: %d", sx + 1);
14514 else if (drawingarea_info[type_id].infotext != NULL)
14515 strcpy(infotext, drawingarea_info[type_id].infotext);
14518 infotext[max_infotext_len] = '\0';
14520 if (strlen(infotext) > 0)
14521 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14524 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14525 boolean quick_quit)
14527 if (!ask_if_level_has_changed ||
14529 Request("Level has changed! Exit without saving?",
14530 REQ_ASK | REQ_STAY_OPEN))
14532 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14533 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14535 // draw normal door
14536 UndrawSpecialEditorDoor();
14538 // use door animation if door 1 viewport is unchanged and contains toolbox
14539 if (useEditorDoorAnimation())
14540 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14542 // close editor doors if viewport definition is the same as in main menu
14543 if (vp_door_1->x == DX &&
14544 vp_door_1->y == DY &&
14545 vp_door_1->width == DXSIZE &&
14546 vp_door_1->height == DYSIZE &&
14547 vp_door_2->x == VX &&
14548 vp_door_2->y == VY &&
14549 vp_door_2->width == VXSIZE &&
14550 vp_door_2->height == VYSIZE)
14551 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14553 SetDoorState(DOOR_CLOSE_2);
14558 FadeSkipNextFadeIn();
14560 SetGameStatus(GAME_MODE_MAIN);
14566 if (!global.use_envelope_request)
14568 CloseDoor(DOOR_CLOSE_1);
14569 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);