1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_CUSTOM_SCORE_DOWN,
463 GADGET_ID_CUSTOM_SCORE_TEXT,
464 GADGET_ID_CUSTOM_SCORE_UP,
465 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
466 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
467 GADGET_ID_CUSTOM_GEMCOUNT_UP,
468 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
469 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
470 GADGET_ID_CUSTOM_VALUE_FIX_UP,
471 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
472 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
473 GADGET_ID_CUSTOM_VALUE_RND_UP,
474 GADGET_ID_PUSH_DELAY_FIX_DOWN,
475 GADGET_ID_PUSH_DELAY_FIX_TEXT,
476 GADGET_ID_PUSH_DELAY_FIX_UP,
477 GADGET_ID_PUSH_DELAY_RND_DOWN,
478 GADGET_ID_PUSH_DELAY_RND_TEXT,
479 GADGET_ID_PUSH_DELAY_RND_UP,
480 GADGET_ID_DROP_DELAY_FIX_DOWN,
481 GADGET_ID_DROP_DELAY_FIX_TEXT,
482 GADGET_ID_DROP_DELAY_FIX_UP,
483 GADGET_ID_DROP_DELAY_RND_DOWN,
484 GADGET_ID_DROP_DELAY_RND_TEXT,
485 GADGET_ID_DROP_DELAY_RND_UP,
486 GADGET_ID_MOVE_DELAY_FIX_DOWN,
487 GADGET_ID_MOVE_DELAY_FIX_TEXT,
488 GADGET_ID_MOVE_DELAY_FIX_UP,
489 GADGET_ID_MOVE_DELAY_RND_DOWN,
490 GADGET_ID_MOVE_DELAY_RND_TEXT,
491 GADGET_ID_MOVE_DELAY_RND_UP,
492 GADGET_ID_EXPLOSION_DELAY_DOWN,
493 GADGET_ID_EXPLOSION_DELAY_TEXT,
494 GADGET_ID_EXPLOSION_DELAY_UP,
495 GADGET_ID_IGNITION_DELAY_DOWN,
496 GADGET_ID_IGNITION_DELAY_TEXT,
497 GADGET_ID_IGNITION_DELAY_UP,
498 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
499 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
500 GADGET_ID_CHANGE_DELAY_FIX_UP,
501 GADGET_ID_CHANGE_DELAY_RND_DOWN,
502 GADGET_ID_CHANGE_DELAY_RND_TEXT,
503 GADGET_ID_CHANGE_DELAY_RND_UP,
504 GADGET_ID_CHANGE_CONT_RND_DOWN,
505 GADGET_ID_CHANGE_CONT_RND_TEXT,
506 GADGET_ID_CHANGE_CONT_RND_UP,
507 GADGET_ID_GROUP_CONTENT_DOWN,
508 GADGET_ID_GROUP_CONTENT_TEXT,
509 GADGET_ID_GROUP_CONTENT_UP,
511 // drawing area identifiers
513 GADGET_ID_DRAWING_LEVEL,
514 GADGET_ID_YAMYAM_CONTENT_0,
515 GADGET_ID_YAMYAM_CONTENT_1,
516 GADGET_ID_YAMYAM_CONTENT_2,
517 GADGET_ID_YAMYAM_CONTENT_3,
518 GADGET_ID_YAMYAM_CONTENT_4,
519 GADGET_ID_YAMYAM_CONTENT_5,
520 GADGET_ID_YAMYAM_CONTENT_6,
521 GADGET_ID_YAMYAM_CONTENT_7,
522 GADGET_ID_MAGIC_BALL_CONTENT_0,
523 GADGET_ID_MAGIC_BALL_CONTENT_1,
524 GADGET_ID_MAGIC_BALL_CONTENT_2,
525 GADGET_ID_MAGIC_BALL_CONTENT_3,
526 GADGET_ID_MAGIC_BALL_CONTENT_4,
527 GADGET_ID_MAGIC_BALL_CONTENT_5,
528 GADGET_ID_MAGIC_BALL_CONTENT_6,
529 GADGET_ID_MAGIC_BALL_CONTENT_7,
530 GADGET_ID_ANDROID_CONTENT,
531 GADGET_ID_AMOEBA_CONTENT,
532 GADGET_ID_START_ELEMENT,
533 GADGET_ID_ARTWORK_ELEMENT,
534 GADGET_ID_EXPLOSION_ELEMENT,
535 GADGET_ID_INVENTORY_CONTENT,
536 GADGET_ID_CUSTOM_GRAPHIC,
537 GADGET_ID_CUSTOM_CONTENT,
538 GADGET_ID_CUSTOM_MOVE_ENTER,
539 GADGET_ID_CUSTOM_MOVE_LEAVE,
540 GADGET_ID_CUSTOM_CHANGE_TARGET,
541 GADGET_ID_CUSTOM_CHANGE_CONTENT,
542 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
543 GADGET_ID_CUSTOM_CHANGE_ACTION,
544 GADGET_ID_GROUP_CONTENT,
545 GADGET_ID_RANDOM_BACKGROUND,
547 // text input identifiers
549 GADGET_ID_LEVEL_NAME,
550 GADGET_ID_LEVEL_AUTHOR,
551 GADGET_ID_LEVELSET_NAME,
552 GADGET_ID_LEVELSET_AUTHOR,
553 GADGET_ID_ELEMENT_NAME,
555 // text area identifiers
557 GADGET_ID_ENVELOPE_INFO,
559 // selectbox identifiers
561 GADGET_ID_TIME_OR_STEPS,
562 GADGET_ID_GAME_ENGINE_TYPE,
563 GADGET_ID_LEVELSET_SAVE_MODE,
564 GADGET_ID_WIND_DIRECTION,
565 GADGET_ID_PLAYER_SPEED,
566 GADGET_ID_CUSTOM_WALK_TO_ACTION,
567 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
568 GADGET_ID_CUSTOM_DEADLINESS,
569 GADGET_ID_CUSTOM_MOVE_PATTERN,
570 GADGET_ID_CUSTOM_MOVE_DIRECTION,
571 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
572 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
573 GADGET_ID_CUSTOM_SMASH_TARGETS,
574 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
575 GADGET_ID_CUSTOM_ACCESS_TYPE,
576 GADGET_ID_CUSTOM_ACCESS_LAYER,
577 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
578 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
579 GADGET_ID_CHANGE_TIME_UNITS,
580 GADGET_ID_CHANGE_DIRECT_ACTION,
581 GADGET_ID_CHANGE_OTHER_ACTION,
582 GADGET_ID_CHANGE_SIDE,
583 GADGET_ID_CHANGE_PLAYER,
584 GADGET_ID_CHANGE_PAGE,
585 GADGET_ID_CHANGE_REPLACE_WHEN,
586 GADGET_ID_ACTION_TYPE,
587 GADGET_ID_ACTION_MODE,
588 GADGET_ID_ACTION_ARG,
589 GADGET_ID_SELECT_CHANGE_PAGE,
590 GADGET_ID_GROUP_CHOICE_MODE,
592 // textbutton identifiers
594 GADGET_ID_LEVELINFO_LEVEL,
595 GADGET_ID_LEVELINFO_LEVELSET,
596 GADGET_ID_LEVELINFO_EDITOR,
597 GADGET_ID_PROPERTIES_INFO,
598 GADGET_ID_PROPERTIES_CONFIG,
599 GADGET_ID_PROPERTIES_CONFIG_1,
600 GADGET_ID_PROPERTIES_CONFIG_2,
601 GADGET_ID_PROPERTIES_CHANGE,
602 GADGET_ID_SAVE_AS_TEMPLATE_1,
603 GADGET_ID_SAVE_AS_TEMPLATE_2,
604 GADGET_ID_SAVE_LEVELSET,
605 GADGET_ID_ADD_CHANGE_PAGE,
606 GADGET_ID_DEL_CHANGE_PAGE,
608 // graphicbutton identifiers
610 GADGET_ID_PREV_CHANGE_PAGE,
611 GADGET_ID_NEXT_CHANGE_PAGE,
612 GADGET_ID_COPY_CHANGE_PAGE,
613 GADGET_ID_PASTE_CHANGE_PAGE,
615 // gadgets for scrolling of drawing area
618 GADGET_ID_SCROLL_DOWN,
619 GADGET_ID_SCROLL_LEFT,
620 GADGET_ID_SCROLL_RIGHT,
621 GADGET_ID_SCROLL_HORIZONTAL,
622 GADGET_ID_SCROLL_VERTICAL,
624 // gadgets for scrolling element list
626 GADGET_ID_SCROLL_LIST_UP,
627 GADGET_ID_SCROLL_LIST_DOWN,
628 GADGET_ID_SCROLL_LIST_VERTICAL,
630 // checkbuttons/radiobuttons for level/element properties
632 GADGET_ID_AUTO_COUNT_GEMS,
633 GADGET_ID_USE_LEVELSET_ARTWORK,
634 GADGET_ID_COPY_LEVEL_TEMPLATE,
635 GADGET_ID_RANDOM_PERCENTAGE,
636 GADGET_ID_RANDOM_QUANTITY,
637 GADGET_ID_RANDOM_RESTRICTED,
638 GADGET_ID_STICK_ELEMENT,
639 GADGET_ID_EM_SLIPPERY_GEMS,
640 GADGET_ID_EM_EXPLODES_BY_FIRE,
641 GADGET_ID_USE_SPRING_BUG,
642 GADGET_ID_USE_TIME_ORB_BUG,
643 GADGET_ID_USE_LIFE_BUGS,
644 GADGET_ID_RANDOM_BALL_CONTENT,
645 GADGET_ID_INITIAL_BALL_STATE,
646 GADGET_ID_GROW_INTO_DIGGABLE,
647 GADGET_ID_SB_FIELDS_NEEDED,
648 GADGET_ID_SB_OBJECTS_NEEDED,
649 GADGET_ID_AUTO_EXIT_SOKOBAN,
650 GADGET_ID_SOLVED_BY_ONE_PLAYER,
651 GADGET_ID_CONTINUOUS_SNAPPING,
652 GADGET_ID_BLOCK_SNAP_FIELD,
653 GADGET_ID_BLOCK_LAST_FIELD,
654 GADGET_ID_SP_BLOCK_LAST_FIELD,
655 GADGET_ID_INSTANT_RELOCATION,
656 GADGET_ID_SHIFTED_RELOCATION,
657 GADGET_ID_LAZY_RELOCATION,
658 GADGET_ID_USE_START_ELEMENT,
659 GADGET_ID_USE_ARTWORK_ELEMENT,
660 GADGET_ID_USE_EXPLOSION_ELEMENT,
661 GADGET_ID_INITIAL_GRAVITY,
662 GADGET_ID_USE_INITIAL_INVENTORY,
663 GADGET_ID_CAN_PASS_TO_WALKABLE,
664 GADGET_ID_CAN_FALL_INTO_ACID,
665 GADGET_ID_CAN_MOVE_INTO_ACID,
666 GADGET_ID_DONT_COLLIDE_WITH,
667 GADGET_ID_ENVELOPE_AUTOWRAP,
668 GADGET_ID_ENVELOPE_CENTERED,
669 GADGET_ID_MM_LASER_RED,
670 GADGET_ID_MM_LASER_GREEN,
671 GADGET_ID_MM_LASER_BLUE,
672 GADGET_ID_DF_LASER_RED,
673 GADGET_ID_DF_LASER_GREEN,
674 GADGET_ID_DF_LASER_BLUE,
675 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
676 GADGET_ID_CUSTOM_CAN_EXPLODE,
677 GADGET_ID_CUSTOM_EXPLODE_FIRE,
678 GADGET_ID_CUSTOM_EXPLODE_SMASH,
679 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
680 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
681 GADGET_ID_CUSTOM_DEADLY,
682 GADGET_ID_CUSTOM_CAN_MOVE,
683 GADGET_ID_CUSTOM_CAN_FALL,
684 GADGET_ID_CUSTOM_CAN_SMASH,
685 GADGET_ID_CUSTOM_SLIPPERY,
686 GADGET_ID_CUSTOM_ACCESSIBLE,
687 GADGET_ID_CUSTOM_GRAV_REACHABLE,
688 GADGET_ID_CUSTOM_USE_LAST_VALUE,
689 GADGET_ID_CUSTOM_USE_GRAPHIC,
690 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
691 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
692 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
693 GADGET_ID_CUSTOM_CAN_CHANGE,
694 GADGET_ID_CHANGE_USE_CONTENT,
695 GADGET_ID_CHANGE_USE_EXPLOSION,
696 GADGET_ID_CHANGE_ONLY_COMPLETE,
697 GADGET_ID_CHANGE_USE_RANDOM,
698 GADGET_ID_CHANGE_HAS_ACTION,
699 GADGET_ID_CHANGE_DELAY,
700 GADGET_ID_CHANGE_BY_DIRECT_ACT,
701 GADGET_ID_CHANGE_BY_OTHER_ACT,
703 NUM_STATIC_GADGET_IDS
706 // gadgets for buttons in element list (dynamic)
707 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
708 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
709 ED_NUM_ELEMENTLIST_BUTTONS - 1)
711 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
713 // radio button numbers
717 RADIO_NR_DRAWING_TOOLBOX,
718 RADIO_NR_RANDOM_ELEMENTS
721 // values for counter gadgets
724 ED_COUNTER_ID_SELECT_LEVEL,
725 ED_COUNTER_ID_LEVEL_XSIZE,
726 ED_COUNTER_ID_LEVEL_YSIZE,
727 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
728 ED_COUNTER_ID_LEVEL_TIMELIMIT,
729 ED_COUNTER_ID_LEVEL_TIMESCORE,
730 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
731 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
732 ED_COUNTER_ID_LEVEL_RANDOM,
733 ED_COUNTER_ID_ELEMENT_VALUE1,
734 ED_COUNTER_ID_ELEMENT_VALUE2,
735 ED_COUNTER_ID_ELEMENT_VALUE3,
736 ED_COUNTER_ID_ELEMENT_VALUE4,
737 ED_COUNTER_ID_YAMYAM_CONTENT,
738 ED_COUNTER_ID_BALL_CONTENT,
739 ED_COUNTER_ID_ANDROID_CONTENT,
740 ED_COUNTER_ID_ENVELOPE_XSIZE,
741 ED_COUNTER_ID_ENVELOPE_YSIZE,
742 ED_COUNTER_ID_INVENTORY_SIZE,
743 ED_COUNTER_ID_CUSTOM_SCORE,
744 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
745 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
746 ED_COUNTER_ID_CUSTOM_VALUE_RND,
747 ED_COUNTER_ID_PUSH_DELAY_FIX,
748 ED_COUNTER_ID_PUSH_DELAY_RND,
749 ED_COUNTER_ID_DROP_DELAY_FIX,
750 ED_COUNTER_ID_DROP_DELAY_RND,
751 ED_COUNTER_ID_MOVE_DELAY_FIX,
752 ED_COUNTER_ID_MOVE_DELAY_RND,
753 ED_COUNTER_ID_EXPLOSION_DELAY,
754 ED_COUNTER_ID_IGNITION_DELAY,
755 ED_COUNTER_ID_GROUP_CONTENT,
756 ED_COUNTER_ID_CHANGE_DELAY_FIX,
757 ED_COUNTER_ID_CHANGE_DELAY_RND,
758 ED_COUNTER_ID_CHANGE_CONT_RND,
760 ED_NUM_COUNTERBUTTONS
763 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
764 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
765 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
766 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
767 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
768 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
770 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
771 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
772 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
773 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
774 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
775 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
777 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
778 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
780 // values for scrollbutton gadgets
783 ED_SCROLLBUTTON_ID_AREA_UP,
784 ED_SCROLLBUTTON_ID_AREA_DOWN,
785 ED_SCROLLBUTTON_ID_AREA_LEFT,
786 ED_SCROLLBUTTON_ID_AREA_RIGHT,
787 ED_SCROLLBUTTON_ID_LIST_UP,
788 ED_SCROLLBUTTON_ID_LIST_DOWN,
793 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
794 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
796 // values for scrollbar gadgets
799 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
800 ED_SCROLLBAR_ID_AREA_VERTICAL,
801 ED_SCROLLBAR_ID_LIST_VERTICAL,
806 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
807 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
809 // values for text input gadgets
812 ED_TEXTINPUT_ID_LEVEL_NAME,
813 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
814 ED_TEXTINPUT_ID_LEVELSET_NAME,
815 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
816 ED_TEXTINPUT_ID_ELEMENT_NAME,
821 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
822 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
824 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
825 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
827 // values for text area gadgets
830 ED_TEXTAREA_ID_ENVELOPE_INFO,
835 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
836 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
838 // values for selectbox gadgets
841 ED_SELECTBOX_ID_TIME_OR_STEPS,
842 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
843 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
844 ED_SELECTBOX_ID_WIND_DIRECTION,
845 ED_SELECTBOX_ID_PLAYER_SPEED,
846 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
847 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
848 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
849 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
850 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
851 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
852 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
853 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
854 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
855 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
856 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
857 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
858 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
859 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
860 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
861 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
862 ED_SELECTBOX_ID_CHANGE_SIDE,
863 ED_SELECTBOX_ID_CHANGE_PLAYER,
864 ED_SELECTBOX_ID_CHANGE_PAGE,
865 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
866 ED_SELECTBOX_ID_ACTION_TYPE,
867 ED_SELECTBOX_ID_ACTION_MODE,
868 ED_SELECTBOX_ID_ACTION_ARG,
869 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
870 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
875 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
876 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
878 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
879 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
881 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
882 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
883 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
884 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
885 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
886 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
888 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
889 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
891 // values for textbutton gadgets
894 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
895 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
896 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
897 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
898 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
899 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
900 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
901 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
902 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
903 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
904 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
905 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
906 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
911 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
912 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
914 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
915 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
917 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
918 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
920 // values for graphicbutton gadgets
923 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
924 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
925 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
926 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
928 ED_NUM_GRAPHICBUTTONS
931 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
932 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
934 // values for checkbutton gadgets
937 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
938 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
939 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
940 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
941 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
942 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
943 ED_CHECKBUTTON_ID_STICK_ELEMENT,
944 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
945 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
946 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
947 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
948 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
949 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
950 ED_CHECKBUTTON_ID_INITIAL_BALL_STATE,
951 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
952 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
953 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
954 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
955 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
956 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
957 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
958 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
959 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
960 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
961 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
962 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
963 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
964 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
965 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
966 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
967 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
968 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
969 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
970 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
971 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
972 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
973 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
974 ED_CHECKBUTTON_ID_MM_LASER_RED,
975 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
976 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
977 ED_CHECKBUTTON_ID_DF_LASER_RED,
978 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
979 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
980 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
981 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
982 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
983 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
984 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
985 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
986 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
987 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
988 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
989 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
990 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
991 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
992 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
993 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
994 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
995 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
996 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
997 ED_CHECKBUTTON_ID_CHANGE_DELAY,
998 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
999 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1000 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1001 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1002 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1003 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1004 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1009 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1010 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1012 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1013 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1015 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1016 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1018 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1019 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1020 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1021 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1022 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1023 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1025 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1026 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1028 // values for radiobutton gadgets
1031 ED_RADIOBUTTON_ID_PERCENTAGE,
1032 ED_RADIOBUTTON_ID_QUANTITY,
1037 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1038 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1040 // values for drawing area gadgets
1043 ED_DRAWING_ID_DRAWING_LEVEL,
1044 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1045 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1046 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1047 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1048 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1049 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1050 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1051 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1052 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1053 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1054 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1055 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1056 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1057 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1058 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1059 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1060 ED_DRAWING_ID_ANDROID_CONTENT,
1061 ED_DRAWING_ID_AMOEBA_CONTENT,
1062 ED_DRAWING_ID_START_ELEMENT,
1063 ED_DRAWING_ID_ARTWORK_ELEMENT,
1064 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1065 ED_DRAWING_ID_INVENTORY_CONTENT,
1066 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1067 ED_DRAWING_ID_CUSTOM_CONTENT,
1068 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1069 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1070 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1071 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1072 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1073 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1074 ED_DRAWING_ID_GROUP_CONTENT,
1075 ED_DRAWING_ID_RANDOM_BACKGROUND,
1077 ED_NUM_DRAWING_AREAS
1080 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1081 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1084 // ----------------------------------------------------------------------------
1085 // some internally used definitions
1086 // ----------------------------------------------------------------------------
1088 // values for CopyLevelToUndoBuffer()
1089 #define UNDO_IMMEDIATE 0
1090 #define UNDO_ACCUMULATE 1
1092 // values for scrollbars
1093 #define ED_SCROLL_NO 0
1094 #define ED_SCROLL_LEFT 1
1095 #define ED_SCROLL_RIGHT 2
1096 #define ED_SCROLL_UP 4
1097 #define ED_SCROLL_DOWN 8
1099 // screens in the level editor
1100 #define ED_MODE_DRAWING 0
1101 #define ED_MODE_INFO 1
1102 #define ED_MODE_PROPERTIES 2
1103 #define ED_MODE_PALETTE 3
1105 // sub-screens in the global settings section
1106 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1107 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1108 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1110 // sub-screens in the element properties section
1111 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1112 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1113 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1114 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1115 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1117 // how many steps can be cancelled
1118 #define NUM_UNDO_STEPS (64 + 1)
1120 // values for elements with score for certain actions
1122 #define MAX_SCORE 999
1124 // values for elements with count for collecting
1125 #define MIN_COLLECT_COUNT 0
1126 #define MAX_COLLECT_COUNT 999
1128 // values for random placement
1129 #define RANDOM_USE_PERCENTAGE 0
1130 #define RANDOM_USE_QUANTITY 1
1132 // values for level set save mode
1133 #define LEVELSET_SAVE_MODE_UPDATE 0
1134 #define LEVELSET_SAVE_MODE_CREATE 1
1136 // default value for element tile size in drawing area
1137 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1138 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1141 // ----------------------------------------------------------------------------
1142 // some internally used data structure definitions
1143 // ----------------------------------------------------------------------------
1149 struct XYTileSize *pos;
1153 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1155 // note: some additional characters are already reserved for "cheat mode"
1156 // shortcuts (":XYZ" style) -- for details, see "events.c"
1158 // ---------- toolbox control buttons ---------------------------------------
1161 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1162 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1163 "draw single items", 's'
1166 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1167 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1168 "draw connected items", 'd'
1171 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1172 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1176 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1177 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1181 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1182 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1183 "draw outline rectangles", 'r'
1186 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1187 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1188 "draw filled rectangles", 'R'
1191 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1192 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1193 "wrap (rotate) level up", 0
1196 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1197 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1198 "enter text elements", 't'
1201 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1202 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1206 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1207 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1208 "wrap (rotate) level left", 0
1211 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1212 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1213 "zoom level tile size", '+'
1216 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1217 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1218 "wrap (rotate) level right", 0
1221 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1222 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1223 "random element placement", 0
1226 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1227 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1231 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1232 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1233 "wrap (rotate) level down", 0
1236 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1237 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1238 "pick drawing element", ','
1241 // ---------- level control buttons -----------------------------------------
1244 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1245 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1246 "undo/redo last operation", 'u'
1249 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1250 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1251 "properties of level", 'I'
1254 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1255 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1259 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1260 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1264 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1265 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1269 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1270 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1271 "exit level editor", 'E'
1274 // ---------- CE and GE control buttons -------------------------------------
1277 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1278 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1279 "copy settings from other element", 0
1282 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1283 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1284 "copy settings to other element", 0
1287 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1288 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1289 "exchange element with other element", 0
1292 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1293 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1294 "copy settings from this element", 0
1297 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1298 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1299 "paste settings to this element", 0
1302 // ---------- palette control buttons ---------------------------------------
1305 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1306 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1307 "properties of drawing element", 'p'
1310 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1311 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1312 "properties of drawing element 1", '1'
1315 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1316 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1317 "properties of drawing element 2", '2'
1320 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1321 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1322 "properties of drawing element 3", '3'
1325 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1326 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1327 "show list of elements", 'e'
1331 static int random_placement_value = 10;
1332 static int random_placement_method = RANDOM_USE_QUANTITY;
1333 static int random_placement_background_element = EL_SAND;
1334 static boolean random_placement_background_restricted = FALSE;
1335 static boolean stick_element_properties_window = FALSE;
1336 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1337 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1338 static struct ElementChangeInfo custom_element_change;
1339 static struct ElementGroupInfo group_element_info;
1340 static struct ElementInfo custom_element;
1342 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1343 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1344 static int levelset_num_levels = 100;
1345 static boolean levelset_use_levelset_artwork = FALSE;
1346 static boolean levelset_copy_level_template = FALSE;
1347 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1352 int min_value, max_value;
1353 int gadget_id_down, gadget_id_up;
1355 int gadget_id_align;
1357 char *text_above, *text_left, *text_right;
1358 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1360 // ---------- current level number ------------------------------------------
1363 -1, -1, // these values are not constant, but can change at runtime
1365 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1366 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1371 // ---------- level and editor settings -------------------------------------
1374 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1375 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1376 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1377 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1379 "playfield size:", NULL, "width",
1382 -1, ED_LEVEL_SETTINGS_YPOS(4),
1383 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1384 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1385 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1387 NULL, " ", "height",
1390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1392 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1393 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1395 NULL, "number of gems to collect:", NULL
1398 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1400 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1401 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1403 "time or step limit to solve level:", NULL, NULL
1406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1408 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1409 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1410 &level.score[SC_TIME_BONUS],
1411 "score for each second/step left:", NULL, NULL
1414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1416 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1417 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1419 NULL, "random seed:", "(0 => random)"
1422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1424 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1425 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1426 &levelset_num_levels,
1427 "number of levels:", NULL, NULL,
1430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1432 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1433 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1434 &random_placement_value,
1435 "random element placement:", NULL, "in"
1438 // ---------- element settings: configure (various elements) ----------------
1441 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1442 MIN_SCORE, MAX_SCORE,
1443 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1444 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1445 NULL, // will be set when used
1449 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1450 MIN_SCORE, MAX_SCORE,
1451 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1452 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1453 NULL, // will be set when used
1457 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1458 MIN_SCORE, MAX_SCORE,
1459 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1460 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1461 NULL, // will be set when used
1465 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1466 MIN_SCORE, MAX_SCORE,
1467 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1468 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1469 NULL, // will be set when used
1473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1474 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1475 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1476 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1477 &level.num_yamyam_contents,
1478 NULL, NULL, "number of content areas"
1481 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1482 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1483 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1484 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1485 &level.num_ball_contents,
1486 NULL, NULL, "number of content areas"
1489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1490 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1491 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1492 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1493 &level.num_android_clone_elements,
1494 NULL, NULL, "number of clonable elements"
1497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1498 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1499 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1500 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1501 NULL, // will be set when used
1502 NULL, NULL, "width",
1505 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1506 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1507 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1508 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1509 NULL, // will be set when used
1510 NULL, " ", "height",
1513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1514 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1515 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1516 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1517 &level.initial_inventory_size[0],
1518 NULL, NULL, "number of inventory elements"
1521 // ---------- element settings: configure 1 (custom elements) ---------------
1524 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1525 MIN_SCORE, MAX_SCORE,
1526 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1527 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1528 &custom_element.collect_score_initial,
1529 NULL, "CE score", " "
1532 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1533 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1534 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1535 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1536 &custom_element.collect_count_initial,
1537 NULL, "CE count", NULL
1540 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1542 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1543 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1544 &custom_element.ce_value_fixed_initial,
1545 NULL, "CE value", NULL
1548 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1550 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1551 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1552 &custom_element.ce_value_random_initial,
1553 NULL, "+random", NULL
1556 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1558 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1559 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1560 &custom_element.push_delay_fixed,
1561 NULL, "push delay", NULL
1564 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1566 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1567 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1568 &custom_element.push_delay_random,
1569 NULL, "+random", NULL
1572 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1574 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1575 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1576 &custom_element.drop_delay_fixed,
1577 NULL, "drop delay", NULL
1580 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1582 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1583 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1584 &custom_element.drop_delay_random,
1585 NULL, "+random", NULL
1588 // ---------- element settings: configure 2 (custom elements) ---------------
1591 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1593 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1594 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1595 &custom_element.move_delay_fixed,
1596 NULL, "move delay", NULL
1599 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1601 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1602 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1603 &custom_element.move_delay_random,
1604 NULL, "+random", NULL
1607 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1609 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1610 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1611 &custom_element.explosion_delay,
1612 NULL, "explosion delay", NULL
1615 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1617 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1618 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1619 &custom_element.ignition_delay,
1620 NULL, "ignition delay", "(by fire)"
1623 // ---------- element settings: configure (group elements) ------------------
1626 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1627 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1628 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1629 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1630 &group_element_info.num_elements,
1631 NULL, NULL, "number of elements in group"
1634 // ---------- element settings: advanced (custom elements) ------------------
1637 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1639 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1640 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1641 &custom_element_change.delay_fixed,
1642 NULL, "CE delay", NULL,
1645 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1647 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1648 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1649 &custom_element_change.delay_random,
1650 NULL, "+random", NULL
1653 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1655 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1656 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1657 &custom_element_change.random_percentage,
1658 NULL, "use random replace:", "%"
1668 char *text_above, *infotext;
1669 } textinput_info[ED_NUM_TEXTINPUT] =
1672 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1673 GADGET_ID_LEVEL_NAME,
1676 "Title:", "Title for this level"
1679 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1680 GADGET_ID_LEVEL_AUTHOR,
1681 MAX_LEVEL_AUTHOR_LEN,
1683 "Author:", "Author for this level"
1686 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1687 GADGET_ID_LEVELSET_NAME,
1690 "Title:", "Title for this or new level set"
1693 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1694 GADGET_ID_LEVELSET_AUTHOR,
1695 MAX_LEVEL_AUTHOR_LEN,
1697 "Author:", "Author for this or new level set"
1700 -1, -1, // these values are not constant, but can change at runtime
1701 GADGET_ID_ELEMENT_NAME,
1702 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1703 custom_element.description,
1704 NULL, "Element name"
1714 char *text_above, *infotext;
1715 } textarea_info[ED_NUM_TEXTAREAS] =
1718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1719 GADGET_ID_ENVELOPE_INFO,
1720 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1722 "Envelope Content:", "Envelope Content"
1726 static struct ValueTextInfo options_time_or_steps[] =
1734 static struct ValueTextInfo options_game_engine_type[] =
1736 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1737 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1738 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1739 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1744 static struct ValueTextInfo options_levelset_save_mode[] =
1746 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1747 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1752 static struct ValueTextInfo options_wind_direction[] =
1754 { MV_START_NONE, "none" },
1755 { MV_START_LEFT, "left" },
1756 { MV_START_RIGHT, "right" },
1757 { MV_START_UP, "up" },
1758 { MV_START_DOWN, "down" },
1763 static struct ValueTextInfo options_player_speed[] =
1770 { 16, "very fast" },
1771 { 32, "ultrafast" },
1776 static struct ValueTextInfo options_access_type[] =
1778 { EP_WALKABLE, "walkable" },
1779 { EP_PASSABLE, "passable" },
1784 static struct ValueTextInfo options_access_layer[] =
1786 { EP_ACCESSIBLE_OVER, "over" },
1787 { EP_ACCESSIBLE_INSIDE, "inside" },
1788 { EP_ACCESSIBLE_UNDER, "under" },
1793 static struct ValueTextInfo options_access_protected[] =
1795 { 0, "unprotected" },
1801 static struct ValueTextInfo options_access_direction[] =
1803 { MV_NO_DIRECTION, "no direction" },
1804 { MV_LEFT, "left" },
1805 { MV_RIGHT, "right" },
1807 { MV_DOWN, "down" },
1808 { MV_LEFT | MV_UP, "left + up" },
1809 { MV_LEFT | MV_DOWN, "left + down" },
1810 { MV_RIGHT | MV_UP, "right + up" },
1811 { MV_RIGHT | MV_DOWN, "right + down" },
1812 { MV_HORIZONTAL, "horizontal" },
1813 { MV_VERTICAL, "vertical" },
1814 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1815 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1816 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1817 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1818 { MV_ALL_DIRECTIONS, "all directions" },
1823 static struct ValueTextInfo options_walk_to_action[] =
1825 { EP_DIGGABLE, "diggable" },
1826 { EP_COLLECTIBLE_ONLY, "collectible" },
1827 { EP_DROPPABLE, "collectible & droppable" },
1828 { EP_THROWABLE, "collectible & throwable" },
1829 { EP_PUSHABLE, "pushable" },
1834 static struct ValueTextInfo options_move_pattern[] =
1836 { MV_LEFT, "left" },
1837 { MV_RIGHT, "right" },
1839 { MV_DOWN, "down" },
1840 { MV_HORIZONTAL, "horizontal" },
1841 { MV_VERTICAL, "vertical" },
1842 { MV_ALL_DIRECTIONS, "all directions" },
1843 { MV_WIND_DIRECTION, "wind direction" },
1844 { MV_TOWARDS_PLAYER, "towards player" },
1845 { MV_AWAY_FROM_PLAYER, "away from player" },
1846 { MV_ALONG_LEFT_SIDE, "along left side" },
1847 { MV_ALONG_RIGHT_SIDE, "along right side" },
1848 { MV_TURNING_LEFT, "turning left" },
1849 { MV_TURNING_RIGHT, "turning right" },
1850 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1851 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1852 { MV_TURNING_RANDOM, "turning random" },
1853 { MV_MAZE_RUNNER, "maze runner style" },
1854 { MV_MAZE_HUNTER, "maze hunter style" },
1855 { MV_WHEN_PUSHED, "when pushed" },
1856 { MV_WHEN_DROPPED, "when dropped/thrown" },
1861 static struct ValueTextInfo options_move_direction[] =
1863 { MV_START_AUTOMATIC, "automatic" },
1864 { MV_START_LEFT, "left" },
1865 { MV_START_RIGHT, "right" },
1866 { MV_START_UP, "up" },
1867 { MV_START_DOWN, "down" },
1868 { MV_START_RANDOM, "random" },
1869 { MV_START_PREVIOUS, "previous" },
1874 static struct ValueTextInfo options_move_stepsize[] =
1876 { 0, "not moving" },
1881 { 16, "very fast" },
1882 { 32, "even faster" },
1887 static struct ValueTextInfo options_move_leave_type[] =
1889 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1890 { LEAVE_TYPE_LIMITED, "change it to" },
1895 static struct ValueTextInfo options_smash_targets[] =
1897 { EP_CAN_SMASH_PLAYER, "player" },
1899 { EP_CAN_SMASH_ENEMIES, "enemies" },
1901 { EP_CAN_SMASH_EVERYTHING, "everything" },
1906 static struct ValueTextInfo options_slippery_type[] =
1908 { SLIPPERY_ANY_RANDOM, "random" },
1909 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1910 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1911 { SLIPPERY_ONLY_LEFT, "only left" },
1912 { SLIPPERY_ONLY_RIGHT, "only right" },
1917 static struct ValueTextInfo options_deadliness[] =
1919 { EP_DONT_RUN_INTO, "running into" },
1920 { EP_DONT_COLLIDE_WITH, "colliding with" },
1921 { EP_DONT_GET_HIT_BY, "getting hit by" },
1922 { EP_DONT_TOUCH, "touching" },
1927 static struct ValueTextInfo options_explosion_type[] =
1929 { EXPLODES_3X3, "3x3" },
1930 { EXPLODES_CROSS, "3+3" },
1931 { EXPLODES_1X1, "1x1" },
1936 static struct ValueTextInfo options_time_units[] =
1939 { FRAMES_PER_SECOND, "seconds" },
1944 static struct ValueTextInfo options_change_direct_action[] =
1946 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1947 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1948 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1949 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1950 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1951 { CE_ENTERED_BY_PLAYER, "entered by player" },
1952 { CE_LEFT_BY_PLAYER, "left by player" },
1953 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1954 { CE_SWITCHED, "switched" },
1955 { CE_HITTING_SOMETHING, "hitting something" },
1956 { CE_HIT_BY_SOMETHING, "hit by something" },
1958 { CE_BLOCKED, "blocked" },
1960 { CE_IMPACT, "impact (on something)" },
1961 { CE_SMASHED, "smashed (from above)" },
1963 { CE_VALUE_CHANGES, "CE value changes" },
1964 { CE_SCORE_CHANGES, "CE score changes" },
1966 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1967 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1972 static struct ValueTextInfo options_change_other_action[] =
1974 { CE_PLAYER_TOUCHES_X, "player touches" },
1975 { CE_PLAYER_PRESSES_X, "player presses" },
1976 { CE_PLAYER_SWITCHES_X, "player switches" },
1977 { CE_PLAYER_SNAPS_X, "player snaps" },
1978 { CE_PLAYER_PUSHES_X, "player pushes" },
1979 { CE_PLAYER_ENTERS_X, "player enters" },
1980 { CE_PLAYER_LEAVES_X, "player leaves" },
1981 { CE_PLAYER_DIGS_X, "player digs" },
1982 { CE_PLAYER_COLLECTS_X, "player collects" },
1983 { CE_PLAYER_DROPS_X, "player drops/throws" },
1984 { CE_TOUCHING_X, "touching" },
1985 { CE_HITTING_X, "hitting" },
1986 { CE_DIGGING_X, "digging" },
1987 { CE_HIT_BY_X, "hit by" },
1988 { CE_SWITCH_OF_X, "switch of" },
1989 { CE_CHANGE_OF_X, "change by page of" },
1990 { CE_EXPLOSION_OF_X, "explosion of" },
1991 { CE_MOVE_OF_X, "move of" },
1992 { CE_CREATION_OF_X, "creation of" },
1993 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
1994 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
1995 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
1996 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2001 static struct ValueTextInfo options_change_trigger_side[] =
2003 { CH_SIDE_LEFT, "left" },
2004 { CH_SIDE_RIGHT, "right" },
2005 { CH_SIDE_TOP, "top" },
2006 { CH_SIDE_BOTTOM, "bottom" },
2007 { CH_SIDE_LEFT_RIGHT, "left/right" },
2008 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2009 { CH_SIDE_ANY, "any" },
2014 static struct ValueTextInfo options_change_trigger_player[] =
2016 { CH_PLAYER_1, "1" },
2017 { CH_PLAYER_2, "2" },
2018 { CH_PLAYER_3, "3" },
2019 { CH_PLAYER_4, "4" },
2020 { CH_PLAYER_ANY, "any" },
2025 static struct ValueTextInfo options_change_trigger_page[] =
2037 { (1 << 10), "11" },
2038 { (1 << 11), "12" },
2039 { (1 << 12), "13" },
2040 { (1 << 13), "14" },
2041 { (1 << 14), "15" },
2042 { (1 << 15), "16" },
2043 { (1 << 16), "17" },
2044 { (1 << 17), "18" },
2045 { (1 << 18), "19" },
2046 { (1 << 19), "20" },
2047 { (1 << 20), "21" },
2048 { (1 << 21), "22" },
2049 { (1 << 22), "23" },
2050 { (1 << 23), "24" },
2051 { (1 << 24), "25" },
2052 { (1 << 25), "26" },
2053 { (1 << 26), "27" },
2054 { (1 << 27), "28" },
2055 { (1 << 28), "29" },
2056 { (1 << 29), "30" },
2057 { (1 << 30), "31" },
2058 { (1 << 31), "32" },
2059 { CH_PAGE_ANY, "any" },
2064 static struct ValueTextInfo options_change_replace_when[] =
2066 { CP_WHEN_EMPTY, "empty" },
2067 { CP_WHEN_WALKABLE, "walkable" },
2068 { CP_WHEN_DIGGABLE, "diggable" },
2069 { CP_WHEN_COLLECTIBLE, "collectible" },
2070 { CP_WHEN_REMOVABLE, "removable" },
2071 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2076 static struct ValueTextInfo options_action_type[] =
2078 { CA_NO_ACTION, "no action" },
2079 { CA_UNDEFINED, " " },
2080 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2081 { CA_RESTART_LEVEL, "restart level" },
2082 { CA_SHOW_ENVELOPE, "show envelope" },
2083 { CA_SET_LEVEL_TIME, "set time" },
2084 { CA_SET_LEVEL_SCORE, "set score" },
2085 { CA_SET_LEVEL_GEMS, "set gems" },
2086 { CA_SET_LEVEL_WIND, "set wind dir." },
2087 { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
2088 { CA_UNDEFINED, " " },
2089 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2090 { CA_MOVE_PLAYER, "move player" },
2091 { CA_EXIT_PLAYER, "exit player" },
2092 { CA_KILL_PLAYER, "kill player" },
2093 { CA_SET_PLAYER_KEYS, "set keys" },
2094 { CA_SET_PLAYER_SPEED, "set speed" },
2095 { CA_SET_PLAYER_SHIELD, "set shield" },
2096 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2097 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2098 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2099 { CA_UNDEFINED, " " },
2100 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2101 { CA_SET_CE_VALUE, "set CE value" },
2102 { CA_SET_CE_SCORE, "set CE score" },
2103 { CA_SET_CE_ARTWORK, "set CE artwork" },
2104 { CA_UNDEFINED, " " },
2105 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2106 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2111 static struct ValueTextInfo options_action_mode_none[] =
2113 { CA_MODE_UNDEFINED, " " },
2118 static struct ValueTextInfo options_action_mode_assign[] =
2120 { CA_MODE_SET, "=" },
2125 static struct ValueTextInfo options_action_mode_add_remove[] =
2127 { CA_MODE_ADD, "+" },
2128 { CA_MODE_SUBTRACT, "-" },
2133 static struct ValueTextInfo options_action_mode_calculate[] =
2135 { CA_MODE_SET, "=" },
2136 { CA_MODE_ADD, "+" },
2137 { CA_MODE_SUBTRACT, "-" },
2138 { CA_MODE_MULTIPLY, "*" },
2139 { CA_MODE_DIVIDE, "/" },
2140 { CA_MODE_MODULO, "%" },
2145 static struct ValueTextInfo options_action_arg_none[] =
2147 { CA_ARG_UNDEFINED, " " },
2152 static struct ValueTextInfo options_action_arg_player[] =
2154 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2155 { CA_ARG_PLAYER_1, "1" },
2156 { CA_ARG_PLAYER_2, "2" },
2157 { CA_ARG_PLAYER_3, "3" },
2158 { CA_ARG_PLAYER_4, "4" },
2159 { CA_ARG_PLAYER_ANY, "any" },
2160 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2161 { CA_ARG_PLAYER_ACTION, "action ->" },
2166 static struct ValueTextInfo options_action_arg_number[] =
2168 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2175 { CA_ARG_10, "10" },
2176 { CA_ARG_100, "100" },
2177 { CA_ARG_1000, "1000" },
2178 { CA_ARG_UNDEFINED, " " },
2179 { CA_ARG_NUMBER_MIN, "min" },
2180 { CA_ARG_NUMBER_MAX, "max" },
2181 { CA_ARG_UNDEFINED, " " },
2182 { CA_ARG_NUMBER_RESET, "reset" },
2183 { CA_ARG_UNDEFINED, " " },
2184 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2185 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2186 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2187 { CA_ARG_UNDEFINED, " " },
2188 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2189 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2190 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2191 { CA_ARG_UNDEFINED, " " },
2192 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2193 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2194 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2195 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2196 { CA_ARG_UNDEFINED, " " },
2197 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2198 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2199 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2200 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2205 static struct ValueTextInfo options_action_arg_value[] =
2207 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2214 { CA_ARG_10, "10" },
2215 { CA_ARG_100, "100" },
2216 { CA_ARG_1000, "1000" },
2217 { CA_ARG_UNDEFINED, " " },
2218 { CA_ARG_NUMBER_MIN, "min" },
2219 { CA_ARG_NUMBER_MAX, "max" },
2220 { CA_ARG_UNDEFINED, " " },
2221 { CA_ARG_NUMBER_RESET, "reset" },
2222 { CA_ARG_UNDEFINED, " " },
2223 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2224 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2225 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2226 { CA_ARG_UNDEFINED, " " },
2227 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2228 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2229 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2230 { CA_ARG_UNDEFINED, " " },
2231 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2232 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2233 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2234 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2235 { CA_ARG_UNDEFINED, " " },
2236 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2237 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2238 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2239 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2240 { CA_ARG_UNDEFINED, " " },
2241 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2242 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2243 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2244 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2249 static struct ValueTextInfo options_action_arg_envelope[] =
2251 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2256 { CA_ARG_UNDEFINED, " " },
2257 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2258 { CA_ARG_ELEMENT_TARGET, "target" },
2259 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2260 { CA_ARG_ELEMENT_ACTION, "action ->" },
2265 static struct ValueTextInfo options_action_arg_key[] =
2267 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2276 { CA_ARG_UNDEFINED, " " },
2277 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2278 { CA_ARG_ELEMENT_TARGET, "target" },
2279 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2280 { CA_ARG_ELEMENT_ACTION, "action ->" },
2285 static struct ValueTextInfo options_action_arg_speed[] =
2287 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2288 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2289 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2290 { CA_ARG_SPEED_SLOW, "slow" },
2291 { CA_ARG_SPEED_NORMAL, "normal" },
2292 { CA_ARG_SPEED_FAST, "fast" },
2293 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2294 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2295 { CA_ARG_UNDEFINED, " " },
2296 { CA_ARG_SPEED_SLOWER, "slower" },
2297 { CA_ARG_SPEED_FASTER, "faster" },
2298 { CA_ARG_UNDEFINED, " " },
2299 { CA_ARG_SPEED_RESET, "reset" },
2304 static struct ValueTextInfo options_action_arg_shield[] =
2306 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2307 { CA_ARG_SHIELD_OFF, "off" },
2308 { CA_ARG_SHIELD_NORMAL, "normal" },
2309 { CA_ARG_SHIELD_DEADLY, "deadly" },
2314 static struct ValueTextInfo options_action_arg_artwork[] =
2316 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2317 { CA_ARG_ELEMENT_TARGET, "target" },
2318 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2319 { CA_ARG_ELEMENT_ACTION, "action ->" },
2320 { CA_ARG_UNDEFINED, " " },
2321 { CA_ARG_ELEMENT_RESET, "reset" },
2326 static struct ValueTextInfo options_action_arg_gravity[] =
2328 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2329 { CA_ARG_GRAVITY_ON, "on" },
2330 { CA_ARG_GRAVITY_OFF, "off" },
2331 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2336 static struct ValueTextInfo options_action_arg_direction[] =
2338 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2339 { CA_ARG_DIRECTION_NONE, "none" },
2340 { CA_ARG_DIRECTION_LEFT, "left" },
2341 { CA_ARG_DIRECTION_RIGHT, "right" },
2342 { CA_ARG_DIRECTION_UP, "up" },
2343 { CA_ARG_DIRECTION_DOWN, "down" },
2344 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2345 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2350 static struct ValueTextInfo options_action_arg_scan_mode[] =
2352 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2353 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2354 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2359 static struct ValueTextInfo options_action_arg_inventory[] =
2361 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2362 { CA_ARG_ELEMENT_TARGET, "+ target" },
2363 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2364 { CA_ARG_ELEMENT_ACTION, "+ action" },
2365 { CA_ARG_UNDEFINED, " " },
2366 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2367 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2368 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2369 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2370 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2371 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2372 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2373 { CA_ARG_UNDEFINED, " " },
2374 { CA_ARG_INVENTORY_RESET, "reset" },
2379 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2380 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2385 static struct ValueTextInfo options_group_choice_mode[] =
2387 { ANIM_RANDOM, "random" },
2388 { ANIM_LOOP, "loop" },
2389 { ANIM_LINEAR, "linear" },
2390 { ANIM_PINGPONG, "pingpong" },
2391 { ANIM_PINGPONG2, "pingpong 2" },
2396 static struct ValueTextInfo *action_arg_modes[] =
2398 options_action_mode_none,
2399 options_action_mode_assign,
2400 options_action_mode_add_remove,
2401 options_action_mode_calculate,
2408 struct ValueTextInfo *options;
2410 action_arg_options[] =
2412 { CA_NO_ACTION, 0, options_action_arg_none, },
2413 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2414 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2415 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2416 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2417 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2418 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2419 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2420 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2421 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2422 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2423 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2424 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2425 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2426 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2427 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2428 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2429 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2430 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2431 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2432 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2441 int gadget_id_align;
2442 int size; // char size of selectbox or '-1' (dynamically determined)
2443 struct ValueTextInfo *options;
2445 char *text_above, *text_left, *text_right, *infotext;
2446 } selectbox_info[ED_NUM_SELECTBOX] =
2448 // ---------- level and editor settings -------------------------------------
2451 -1, ED_LEVEL_SETTINGS_YPOS(8),
2452 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2454 options_time_or_steps,
2455 &level.use_step_counter,
2456 NULL, NULL, "(0 => no limit)", "time or step limit"
2459 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2460 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2462 options_game_engine_type,
2463 &level.game_engine_type,
2464 NULL, "game engine:", NULL, "game engine"
2467 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2468 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2470 options_levelset_save_mode,
2471 &levelset_save_mode,
2472 "Action:", NULL, NULL, "action when saving level set"
2475 // ---------- element settings: configure (several elements) ----------------
2478 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2479 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2481 options_wind_direction,
2482 &level.wind_direction_initial,
2483 NULL, "initial wind direction:", NULL, "initial wind direction"
2486 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2487 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2489 options_player_speed,
2490 &level.initial_player_stepsize[0],
2491 NULL, "initial player speed:", NULL, "initial player speed"
2494 // ---------- element settings: configure 1 (custom elements) ---------------
2497 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2498 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2500 options_access_type,
2501 &custom_element.access_type,
2502 NULL, NULL, NULL, "type of access to this field"
2505 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2506 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2508 options_access_layer,
2509 &custom_element.access_layer,
2510 NULL, NULL, NULL, "layer of access for this field"
2513 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2514 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2516 options_access_protected,
2517 &custom_element.access_protected,
2518 NULL, NULL, NULL, "protected access for this field"
2521 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2522 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2524 options_access_direction,
2525 &custom_element.access_direction,
2526 NULL, "from", NULL, "access direction for this field"
2529 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2530 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2532 options_walk_to_action,
2533 &custom_element.walk_to_action,
2534 NULL, NULL, NULL, "diggable/collectible/pushable"
2537 // ---------- element settings: configure 2 (custom elements) ---------------
2540 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2541 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2543 options_move_pattern,
2544 &custom_element.move_pattern,
2545 NULL, "can move", NULL, "element move pattern"
2548 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2549 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2551 options_move_direction,
2552 &custom_element.move_direction_initial,
2553 NULL, "starts moving", NULL, "initial element move direction"
2556 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2557 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2559 options_move_stepsize,
2560 &custom_element.move_stepsize,
2561 NULL, "move/fall speed", NULL, "speed of element movement"
2564 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2565 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2567 options_move_leave_type,
2568 &custom_element.move_leave_type,
2569 // left text with leading spaces to place gadget next to "can dig" gadget
2570 // (needed because drawing area gadgets created after selectbox gadgets)
2571 // NULL, "can dig: can", ":", "leave behind or change element"
2572 NULL, " can", ":", "leave behind or change element"
2575 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2576 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2578 options_smash_targets,
2579 &custom_element.smash_targets,
2580 NULL, "can smash", NULL, "elements that can be smashed"
2583 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2584 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2586 options_slippery_type,
2587 &custom_element.slippery_type,
2588 NULL, "slippery", NULL, "where other elements fall down"
2591 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2592 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2595 &custom_element.deadliness,
2596 NULL, "deadly when", NULL, "deadliness of element"
2599 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2600 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2602 options_explosion_type,
2603 &custom_element.explosion_type,
2604 NULL, "can explode", NULL, "explosion type"
2607 // ---------- element settings: advanced (custom elements) ------------------
2610 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2611 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2614 &custom_element_change.delay_frames,
2615 NULL, "delay time given in", NULL, "delay time units for change"
2618 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2619 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2621 options_change_direct_action,
2622 &custom_element_change.direct_action,
2623 NULL, NULL, NULL, "type of direct action"
2626 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2627 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2629 options_change_other_action,
2630 &custom_element_change.other_action,
2631 NULL, NULL, "element:", "type of other element action"
2634 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2635 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2637 options_change_trigger_side,
2638 &custom_element_change.trigger_side,
2639 NULL, "at", "side", "element side triggering change"
2642 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2643 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2645 options_change_trigger_player,
2646 &custom_element_change.trigger_player,
2647 NULL, "player:", " ", "player that causes change"
2650 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2651 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2653 options_change_trigger_page,
2654 &custom_element_change.trigger_page,
2655 NULL, "page:", NULL, "change page that causes change"
2658 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2659 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2661 options_change_replace_when,
2662 &custom_element_change.replace_when,
2663 NULL, "replace when", NULL, "which elements can be replaced"
2666 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2667 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2669 options_action_type,
2670 &custom_element_change.action_type,
2671 NULL, NULL, NULL, "action on specified condition"
2674 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2675 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2677 options_action_mode_none,
2678 &custom_element_change.action_mode,
2679 NULL, NULL, NULL, "action operator"
2682 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2683 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2685 options_action_arg_none,
2686 &custom_element_change.action_arg,
2687 NULL, NULL, NULL, "action parameter"
2690 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2691 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2693 options_change_page,
2694 &custom_element.current_change_page,
2695 NULL, NULL, NULL, "element change page"
2698 // ---------- element settings: configure (group elements) ------------------
2701 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2702 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2704 options_group_choice_mode,
2705 &group_element_info.choice_mode,
2706 NULL, "choice type:", NULL, "type of group element choice"
2714 int gadget_id_align;
2717 char *text_above, *text_left, *text_right, *infotext;
2718 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2720 // ---------- level and editor settings (tabs) ------------------------------
2723 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2724 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2726 NULL, NULL, NULL, "Configure level properties"
2730 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2732 NULL, NULL, NULL, "Update this or create new level set"
2736 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2738 NULL, NULL, NULL, "Configure editor properties"
2741 // ---------- element settings (tabs) ---------------------------------------
2744 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2745 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2747 NULL, NULL, NULL, "Show information about element"
2751 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2753 NULL, NULL, NULL, "Configure element properties"
2757 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2759 NULL, NULL, NULL, "Configure element properties, part 1"
2763 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2765 NULL, NULL, NULL, "Configure element properties, part 2"
2769 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2771 NULL, NULL, NULL, "Configure custom element change pages"
2774 // ---------- level and editor settings (buttons) ---------------------------
2777 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2778 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2780 NULL, NULL, NULL, "Update or create level set"
2783 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2784 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2786 NULL, NULL, "this level as level template",
2787 "Save current settings as new template"
2790 // ---------- element settings (buttons) ------------------------------------
2794 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2796 NULL, " ", "As Template",
2797 "Save current settings as new template"
2801 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2803 NULL, NULL, NULL, "Add new change page"
2807 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2809 NULL, NULL, NULL, "Delete current change page"
2818 int gadget_id_align;
2819 char *text_left, *text_right, *infotext;
2820 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2823 IMG_EDITOR_COUNTER_DOWN,
2824 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2825 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2826 NULL, NULL, "select previous change page"
2829 IMG_EDITOR_COUNTER_UP,
2830 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2831 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2832 NULL, "change page", "select next change page"
2835 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2836 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2837 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2838 " ", NULL, "copy settings from this change page"
2841 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2842 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2843 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2844 NULL, NULL, "paste settings to this change page"
2851 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2858 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2861 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2862 GADGET_ID_SCROLL_UP,
2863 "scroll level editing area up"
2866 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2867 GADGET_ID_SCROLL_DOWN,
2868 "scroll level editing area down"
2871 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2872 GADGET_ID_SCROLL_LEFT,
2873 "scroll level editing area left"
2876 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2877 GADGET_ID_SCROLL_RIGHT,
2878 "scroll level editing area right"
2881 IMG_EDITOR_PALETTE_SCROLL_UP,
2882 GADGET_ID_SCROLL_LIST_UP,
2883 "scroll element list up ('Page Up')"
2886 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2887 GADGET_ID_SCROLL_LIST_DOWN,
2888 "scroll element list down ('Page Down')"
2896 int wheel_x, wheel_y;
2897 int wheel_width, wheel_height;
2898 } scrollbar_pos[ED_NUM_SCROLLBARS];
2906 } scrollbar_info[ED_NUM_SCROLLBARS] =
2909 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2910 GD_TYPE_SCROLLBAR_HORIZONTAL,
2911 GADGET_ID_SCROLL_HORIZONTAL,
2912 "scroll level editing area horizontally"
2915 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2916 GD_TYPE_SCROLLBAR_VERTICAL,
2917 GADGET_ID_SCROLL_VERTICAL,
2918 "scroll level editing area vertically"
2921 IMG_EDITOR_PALETTE_SCROLLBAR,
2922 GD_TYPE_SCROLLBAR_VERTICAL,
2923 GADGET_ID_SCROLL_LIST_VERTICAL,
2924 "scroll element list vertically"
2933 int gadget_id_align;
2934 int radio_button_nr;
2937 char *text_left, *text_right, *infotext;
2938 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2941 -1, ED_LEVEL_SETTINGS_YPOS(0),
2942 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2943 RADIO_NR_RANDOM_ELEMENTS,
2944 &random_placement_method, RANDOM_USE_PERCENTAGE,
2945 " ", "percentage", "use percentage for random elements"
2948 -1, ED_LEVEL_SETTINGS_YPOS(0),
2949 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2950 RADIO_NR_RANDOM_ELEMENTS,
2951 &random_placement_method, RANDOM_USE_QUANTITY,
2952 " ", "quantity", "use quantity for random elements"
2960 int gadget_id_align;
2962 char *text_above, *text_left, *text_right, *infotext;
2963 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2965 // ---------- level and editor settings -------------------------------------
2968 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2969 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
2970 &level.auto_count_gems,
2972 "automatically count gems needed", "set counter to number of gems"
2975 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
2976 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
2977 &levelset_use_levelset_artwork,
2979 "use current custom artwork", "use custom artwork of this level set"
2982 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
2983 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
2984 &levelset_copy_level_template,
2986 "copy current level template", "copy level template of this level set"
2989 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2990 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
2991 &random_placement_background_restricted,
2993 "restrict random placement to:", "set random placement restriction"
2996 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
2997 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
2998 &setup.editor.use_template_for_new_levels,
2999 "Template for new levels and CE/GE:", NULL,
3000 "use template for new levels", "use template for level properties"
3003 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3004 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3005 &level.use_custom_template,
3007 "use template for custom elements", "use template for custom properties"
3010 // ---------- element settings: configure (various elements) ----------------
3013 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3014 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3015 &stick_element_properties_window,
3017 "stick this screen to edit content","stick this screen to edit content"
3020 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3021 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3022 &level.em_slippery_gems,
3024 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3027 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3028 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3029 &level.em_explodes_by_fire,
3031 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3034 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3035 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3036 &level.use_spring_bug,
3038 "use spring pushing bug", "use odd spring pushing behaviour"
3041 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3042 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3043 &level.use_time_orb_bug,
3045 "use time orb bug", "use odd time orb behaviour"
3048 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3049 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3050 &level.use_life_bugs,
3052 "use buggy element behaviour", "use odd (historic) element behaviour"
3055 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3056 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3059 "create single random element", "only create one element from content"
3062 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3063 GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
3064 &level.ball_state_initial,
3066 "magic ball initially activated", "activate magic ball after level start"
3069 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3070 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3071 &level.grow_into_diggable,
3073 "can grow into anything diggable", "grow into more than just sand"
3076 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3077 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3078 &level.sb_fields_needed,
3080 "all fields need to be filled", "require all SB fields to be solved"
3083 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3084 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3085 &level.sb_objects_needed,
3087 "all objects need to be placed", "require all SB objects to be solved"
3090 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3091 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3092 &level.auto_exit_sokoban,
3094 "exit level if all tasks solved", "automatically finish Sokoban levels"
3097 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3098 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3099 &level.solved_by_one_player,
3101 "only one player must enter exit", "level solved by first player in exit"
3104 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3105 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3106 &level.continuous_snapping,
3108 "continuous snapping", "use snapping without releasing key"
3111 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3112 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3113 &level.block_snap_field,
3115 "block snapped field when snapping", "use snapping delay to show animation"
3118 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3119 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3120 &level.block_last_field,
3122 "block last field when moving", "player blocks last field when moving"
3125 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3126 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3127 &level.sp_block_last_field,
3129 "block last field when moving", "player blocks last field when moving"
3132 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3133 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3134 &level.instant_relocation,
3136 "no scrolling when relocating", "player gets relocated without delay"
3139 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3140 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3141 &level.shifted_relocation,
3143 "no centering when relocating", "level not centered after relocation"
3146 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3147 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3148 &level.lazy_relocation,
3150 "only redraw off-screen relocation","no redraw if relocation target visible"
3153 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3154 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3155 &level.use_start_element[0],
3157 "use level start element:", "start level at this element's position"
3160 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3161 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3162 &level.use_artwork_element[0],
3164 "use artwork from element:", "use player artwork from other element"
3167 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3168 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3169 &level.use_explosion_element[0],
3171 "use explosion from element:", "use explosion properties from element"
3174 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3175 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3176 &level.initial_player_gravity[0],
3178 "use initial gravity", "set initial player gravity"
3181 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3182 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3183 &level.use_initial_inventory[0],
3185 "use initial inventory:", "use collected elements on level start"
3188 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3189 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3190 &level.can_pass_to_walkable,
3192 "can pass to walkable element", "player can pass to empty or walkable"
3195 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3196 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3197 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3199 "can fall into acid (with gravity)","player can fall into acid pool"
3202 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3203 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3204 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3206 "can move into acid", "element can move into acid pool"
3209 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3210 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3211 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3213 "deadly when colliding with", "element is deadly when hitting player"
3216 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3217 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3218 &level.envelope[0].autowrap,
3220 "auto-wrap", "automatically wrap envelope text"
3223 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3224 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3225 &level.envelope[0].centered,
3227 "centered", "automatically center envelope text"
3230 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3231 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3232 &level.mm_laser_red,
3233 "choose color components for laser:", NULL,
3234 "red", "use red color components in laser"
3237 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3238 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3239 &level.mm_laser_green,
3241 "green", "use green color components in laser"
3244 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3245 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3246 &level.mm_laser_blue,
3248 "blue", "use blue color components in laser"
3251 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3252 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3253 &level.df_laser_red,
3254 "choose color components for laser:", NULL,
3255 "red", "use red color components in laser"
3258 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3259 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3260 &level.df_laser_green,
3262 "green", "use green color components in laser"
3265 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3266 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3267 &level.df_laser_blue,
3269 "blue", "use blue color components in laser"
3272 // ---------- element settings: configure 1 (custom elements) ---------------
3275 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3276 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3277 &custom_element.use_gfx_element,
3279 "use graphic of element:", "use existing element graphic"
3282 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3283 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3284 &level.use_custom_template,
3286 "use template", "use template for custom properties"
3289 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3290 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3291 &custom_element_properties[EP_ACCESSIBLE],
3293 NULL, "player can walk to or pass this field"
3296 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3297 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3298 &custom_element_properties[EP_GRAVITY_REACHABLE],
3300 "reachable despite gravity", "player can walk/dig despite gravity"
3303 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3304 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3305 &custom_element.use_last_ce_value,
3307 "use last CE value after change", "use last CE value after change"
3310 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3311 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3312 &custom_element_properties[EP_WALK_TO_OBJECT],
3314 NULL, "player can dig/collect/push element"
3317 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3318 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3319 &custom_element_properties[EP_INDESTRUCTIBLE],
3321 "indestructible", "element is indestructible"
3324 // ---------- element settings: configure 2 (custom elements) ---------------
3327 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3328 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3329 &custom_element_properties[EP_CAN_MOVE],
3331 NULL, "element can move with some pattern"
3334 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3335 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3336 &custom_element_properties[EP_CAN_FALL],
3338 "can fall", "element can fall down"
3341 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3342 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3343 &custom_element_properties[EP_CAN_SMASH],
3345 NULL, "element can smash other elements"
3348 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3349 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3350 &custom_element_properties[EP_SLIPPERY],
3352 NULL, "other elements can fall down from it"
3355 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3356 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3357 &custom_element_properties[EP_DEADLY],
3359 NULL, "element can kill the player"
3362 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3363 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3364 &custom_element_properties[EP_CAN_EXPLODE],
3366 NULL, "element can explode"
3369 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3370 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3371 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3373 "by fire", "element can explode by fire/explosion"
3376 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3377 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3378 &custom_element_properties[EP_EXPLODES_SMASHED],
3380 "smashed", "element can explode when smashed"
3383 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3384 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3385 &custom_element_properties[EP_EXPLODES_IMPACT],
3387 "impact", "element can explode on impact"
3390 // ---------- element settings: advanced (custom elements) ------------------
3393 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3394 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3395 &custom_element_change.can_change,
3397 "element changes to:", "change element on specified condition"
3400 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3401 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3402 &custom_element_change_events[CE_DELAY],
3404 NULL, "element changes after delay"
3407 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3408 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3409 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3411 NULL, "element changes by direct action"
3414 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3415 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3416 &custom_element_change_events[CE_BY_OTHER_ACTION],
3418 NULL, "element changes by other element"
3421 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3422 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3423 &custom_element_change.explode,
3425 "explode instead of change", "element explodes instead of change"
3428 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3429 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3430 &custom_element_change.use_target_content,
3432 "use extended change target:", "element changes to more elements"
3435 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3436 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3437 &custom_element_change.only_if_complete,
3439 "replace all or nothing", "only replace when all can be changed"
3442 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3443 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3444 &custom_element_change.use_random_replace,
3446 NULL, "use percentage for random replace"
3449 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3450 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3451 &custom_element_change.has_action,
3453 NULL, "execute action on specified condition"
3460 int xoffset, yoffset;
3462 int gadget_id_align;
3464 int area_xsize, area_ysize;
3465 char *text_left, *text_right, *text_below, *infotext;
3466 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3468 // ---------- level playfield content ---------------------------------------
3473 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3475 -1, -1, // these values are not constant, but can change at runtime
3476 NULL, NULL, NULL, NULL
3479 // ---------- yam yam content -----------------------------------------------
3482 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3483 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3484 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3485 &level.yamyam_content[0].e[0][0], 3, 3,
3486 NULL, NULL, "1", NULL
3489 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3490 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3491 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3492 &level.yamyam_content[1].e[0][0], 3, 3,
3493 NULL, NULL, "2", NULL
3496 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3497 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3498 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3499 &level.yamyam_content[2].e[0][0], 3, 3,
3500 NULL, NULL, "3", NULL
3503 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3504 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3505 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3506 &level.yamyam_content[3].e[0][0], 3, 3,
3507 NULL, NULL, "4", NULL
3510 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3511 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3512 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3513 &level.yamyam_content[4].e[0][0], 3, 3,
3514 NULL, NULL, "5", NULL
3517 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3518 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3519 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3520 &level.yamyam_content[5].e[0][0], 3, 3,
3521 NULL, NULL, "6", NULL
3524 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3525 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3526 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3527 &level.yamyam_content[6].e[0][0], 3, 3,
3528 NULL, NULL, "7", NULL
3531 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3532 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3533 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3534 &level.yamyam_content[7].e[0][0], 3, 3,
3535 NULL, NULL, "8", NULL
3538 // ---------- magic ball content --------------------------------------------
3541 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3542 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3543 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3544 &level.ball_content[0].e[0][0], 3, 3,
3545 NULL, NULL, "1", NULL
3548 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3549 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3550 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3551 &level.ball_content[1].e[0][0], 3, 3,
3552 NULL, NULL, "2", NULL
3555 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3556 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3557 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3558 &level.ball_content[2].e[0][0], 3, 3,
3559 NULL, NULL, "3", NULL
3562 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3563 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3564 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3565 &level.ball_content[3].e[0][0], 3, 3,
3566 NULL, NULL, "4", NULL
3569 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3570 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3571 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3572 &level.ball_content[4].e[0][0], 3, 3,
3573 NULL, NULL, "5", NULL
3576 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3577 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3578 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3579 &level.ball_content[5].e[0][0], 3, 3,
3580 NULL, NULL, "6", NULL
3583 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3584 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3585 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3586 &level.ball_content[6].e[0][0], 3, 3,
3587 NULL, NULL, "7", NULL
3590 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3591 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3592 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3593 &level.ball_content[7].e[0][0], 3, 3,
3594 NULL, NULL, "8", NULL
3597 // ---------- android content -----------------------------------------------
3600 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
3601 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3602 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3603 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3604 "elements:", NULL, NULL, "elements android can clone"
3607 // ---------- amoeba content ------------------------------------------------
3610 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3611 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3612 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3613 &level.amoeba_content, 1, 1,
3614 "content:", NULL, NULL, "amoeba content"
3617 // ---------- level start element -------------------------------------------
3620 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3621 0, ED_AREA_1X1_SETTINGS_YOFF,
3622 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3623 &level.start_element[0], 1, 1,
3624 NULL, NULL, NULL, "level start element"
3627 // ---------- player artwork element ----------------------------------------
3630 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3631 0, ED_AREA_1X1_SETTINGS_YOFF,
3632 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3633 &level.artwork_element[0], 1, 1,
3634 NULL, NULL, NULL, "element for player artwork"
3637 // ---------- player explosion element --------------------------------------
3640 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3641 0, ED_AREA_1X1_SETTINGS_YOFF,
3642 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3643 &level.explosion_element[0], 1, 1,
3644 NULL, NULL, NULL, "element for player explosion"
3647 // ---------- player initial inventory --------------------------------------
3650 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3651 0, ED_AREA_1X1_SETTINGS_YOFF,
3652 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3653 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3654 NULL, NULL, NULL, "content for initial inventory"
3657 // ---------- element settings: configure 1 (custom elements) ---------------
3659 // ---------- custom graphic ------------------------------------------------
3662 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3663 0, ED_AREA_1X1_SETTINGS_YOFF,
3664 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3665 &custom_element.gfx_element_initial,1, 1,
3666 NULL, NULL, NULL, "custom graphic element"
3669 // ---------- element settings: configure 2 (custom elements) ---------------
3671 // ---------- custom content (when exploding) -------------------------------
3674 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3675 0, ED_AREA_3X3_SETTINGS_YOFF,
3676 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3677 &custom_element.content.e[0][0], 3, 3,
3678 "content:", NULL, NULL, NULL
3681 // ---------- custom enter and leave element (when moving) ------------------
3684 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3685 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3686 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3687 &custom_element.move_enter_element, 1, 1,
3688 "can dig:", " ", NULL, "element that can be digged/collected"
3691 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3692 0, ED_AREA_1X1_SETTINGS_YOFF,
3693 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3694 &custom_element.move_leave_element, 1, 1,
3695 NULL, NULL, NULL, "element that will be left behind"
3698 // ---------- element settings: advanced (custom elements) ------------------
3700 // ---------- custom change target ------------------------------------------
3703 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3704 0, ED_AREA_1X1_SETTINGS_YOFF,
3705 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3706 &custom_element_change.target_element, 1, 1,
3707 NULL, "after/when:", NULL, "new target element after change"
3710 // ---------- custom change content (extended change target) ----------------
3713 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3714 0, ED_AREA_3X3_SETTINGS_YOFF,
3715 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3716 &custom_element_change.target_content.e[0][0], 3, 3,
3717 NULL, NULL, NULL, "new extended elements after change"
3720 // ---------- custom change trigger (element causing change) ----------------
3723 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3724 0, ED_AREA_1X1_SETTINGS_YOFF,
3725 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3726 &custom_element_change.initial_trigger_element, 1, 1,
3727 NULL, NULL, NULL, "other element triggering change"
3730 // ---------- custom change action (element used for action) ----------------
3733 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3734 0, ED_AREA_1X1_SETTINGS_YOFF,
3735 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3736 &custom_element_change.action_element, 1, 1,
3737 NULL, NULL, NULL, "element used as action parameter"
3740 // ---------- group element content -----------------------------------------
3743 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3744 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3745 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3746 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3747 "content:", NULL, NULL, NULL
3750 // ---------- random background (for random painting) -----------------------
3753 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3754 0, ED_AREA_1X1_LSETTINGS_YOFF,
3755 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3756 &random_placement_background_element, 1, 1,
3757 NULL, NULL, NULL, "random placement background"
3762 // ----------------------------------------------------------------------------
3763 // some internally used variables
3764 // ----------------------------------------------------------------------------
3766 // maximal size of level editor drawing area
3767 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3769 // actual size of level editor drawing area
3770 static int ed_fieldx, ed_fieldy;
3772 // actual position of level editor drawing area in level playfield
3773 static int level_xpos = -1, level_ypos = -1;
3775 // actual tile size used to display playfield drawing area
3776 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3777 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3779 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3781 // drawing elements on the three mouse buttons
3782 static int new_element1 = EL_WALL;
3783 static int new_element2 = EL_EMPTY;
3784 static int new_element3 = EL_SAND;
3786 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3787 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3788 (button) == 2 ? new_element2 : \
3789 (button) == 3 ? new_element3 : EL_EMPTY)
3791 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3793 static int use_permanent_palette = TRUE;
3795 #define PX (use_permanent_palette ? DX : SX)
3796 #define PY (use_permanent_palette ? DY : SY)
3797 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3798 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3800 // forward declaration for internal use
3801 static void CopyBrushToCursor(int, int);
3802 static void DeleteBrushFromCursor(void);
3803 static void ModifyEditorCounterValue(int, int);
3804 static void ModifyEditorCounterLimits(int, int, int);
3805 static void ModifyEditorSelectboxValue(int, int);
3806 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3807 static void ModifyEditorDrawingArea(int, int, int);
3808 static void ModifyEditorElementList(void);
3809 static void AdjustElementListScrollbar(void);
3810 static void RedrawDrawingElements(void);
3811 static void DrawDrawingWindowExt(boolean);
3812 static void DrawDrawingWindow(void);
3813 static void DrawLevelInfoWindow(void);
3814 static void DrawPropertiesWindow(void);
3815 static void DrawPaletteWindow(void);
3816 static void UpdateCustomElementGraphicGadgets(void);
3817 static boolean checkPropertiesConfig(int);
3818 static void SetAutomaticNumberOfGemsNeeded(void);
3819 static void ClearEditorGadgetInfoText(void);
3820 static void CopyLevelToUndoBuffer(int);
3821 static void HandleDrawingAreas(struct GadgetInfo *);
3822 static void HandleCounterButtons(struct GadgetInfo *);
3823 static void HandleTextInputGadgets(struct GadgetInfo *);
3824 static void HandleTextAreaGadgets(struct GadgetInfo *);
3825 static void HandleSelectboxGadgets(struct GadgetInfo *);
3826 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3827 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3828 static void HandleRadiobuttons(struct GadgetInfo *);
3829 static void HandleCheckbuttons(struct GadgetInfo *);
3830 static void HandleControlButtons(struct GadgetInfo *);
3831 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3832 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3833 static boolean AskToCopyAndModifyLevelTemplate(void);
3834 static boolean getDrawModeHiRes(void);
3835 static int getTabulatorBarWidth(void);
3836 static int getTabulatorBarHeight(void);
3837 static Pixel getTabulatorBarColor(void);
3839 static int num_editor_gadgets = 0; // dynamically determined
3841 static struct GadgetInfo **level_editor_gadget = NULL;
3842 static int *right_gadget_border = NULL;
3844 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3845 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3846 static boolean draw_with_brush = FALSE;
3847 static int properties_element = 0;
3849 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3850 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3851 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3852 static int undo_buffer_position = 0;
3853 static int undo_buffer_steps = 0;
3854 static int redo_buffer_steps = 0;
3856 static int edit_mode;
3857 static int edit_mode_levelinfo;
3858 static int edit_mode_properties;
3860 static int element_shift = 0;
3862 static int editor_el_players[] =
3869 static int *editor_el_players_ptr = editor_el_players;
3870 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3872 static int editor_hl_boulderdash[] =
3874 EL_INTERNAL_CASCADE_BD_ACTIVE,
3880 static int editor_el_boulderdash[] =
3889 EL_BD_EXPANDABLE_WALL,
3897 EL_BD_BUTTERFLY_LEFT,
3899 EL_BD_BUTTERFLY_RIGHT,
3900 EL_BD_FIREFLY_RIGHT,
3903 EL_BD_BUTTERFLY_DOWN,
3907 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3908 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3909 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3910 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3912 static int editor_hl_emerald_mine[] =
3914 EL_INTERNAL_CASCADE_EM_ACTIVE,
3920 static int editor_el_emerald_mine[] =
3938 EL_EM_DYNAMITE_ACTIVE,
3957 EL_ACID_POOL_TOPLEFT,
3959 EL_ACID_POOL_TOPRIGHT,
3962 EL_ACID_POOL_BOTTOMLEFT,
3963 EL_ACID_POOL_BOTTOM,
3964 EL_ACID_POOL_BOTTOMRIGHT,
3982 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3983 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3984 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
3985 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
3987 static int editor_hl_emerald_mine_club[] =
3989 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3995 static int editor_el_emerald_mine_club[] =
4022 EL_EMC_WALL_SLIPPERY_1,
4023 EL_EMC_WALL_SLIPPERY_2,
4024 EL_EMC_WALL_SLIPPERY_3,
4025 EL_EMC_WALL_SLIPPERY_4,
4048 EL_EMC_MAGIC_BALL_SWITCH,
4050 EL_EMC_SPRING_BUMPER,
4059 EL_BALLOON_SWITCH_UP,
4060 EL_BALLOON_SWITCH_ANY,
4063 EL_BALLOON_SWITCH_LEFT,
4065 EL_BALLOON_SWITCH_RIGHT,
4069 EL_BALLOON_SWITCH_DOWN,
4070 EL_BALLOON_SWITCH_NONE,
4072 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4073 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4074 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4075 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4077 static int editor_hl_rnd[] =
4079 EL_INTERNAL_CASCADE_RND_ACTIVE,
4085 static int editor_el_rnd[] =
4088 EL_DYNAMITE_ACTIVE, // RND
4122 EL_WALL_EMERALD_YELLOW,
4123 EL_WALL_EMERALD_RED,
4124 EL_WALL_EMERALD_PURPLE,
4142 EL_DYNABOMB_INCREASE_NUMBER,
4143 EL_DYNABOMB_INCREASE_SIZE,
4144 EL_DYNABOMB_INCREASE_POWER,
4164 EL_INVISIBLE_STEELWALL,
4168 EL_EXPANDABLE_WALL_HORIZONTAL,
4169 EL_EXPANDABLE_WALL_VERTICAL,
4170 EL_EXPANDABLE_WALL_ANY,
4172 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4173 static int *editor_el_rnd_ptr = editor_el_rnd;
4174 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4175 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4177 static int editor_hl_sokoban[] =
4179 EL_INTERNAL_CASCADE_SB_ACTIVE,
4185 static int editor_el_sokoban[] =
4188 EL_SOKOBAN_FIELD_EMPTY,
4189 EL_SOKOBAN_FIELD_FULL,
4190 EL_SOKOBAN_FIELD_PLAYER,
4192 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4193 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4194 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4195 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4197 static int editor_hl_supaplex[] =
4199 EL_INTERNAL_CASCADE_SP_ACTIVE,
4205 static int editor_el_supaplex[] =
4223 EL_SP_PORT_HORIZONTAL,
4224 EL_SP_PORT_VERTICAL,
4232 EL_SP_GRAVITY_PORT_LEFT,
4233 EL_SP_GRAVITY_PORT_RIGHT,
4234 EL_SP_GRAVITY_PORT_UP,
4235 EL_SP_GRAVITY_PORT_DOWN,
4237 EL_SP_GRAVITY_ON_PORT_LEFT,
4238 EL_SP_GRAVITY_ON_PORT_RIGHT,
4239 EL_SP_GRAVITY_ON_PORT_UP,
4240 EL_SP_GRAVITY_ON_PORT_DOWN,
4242 EL_SP_GRAVITY_OFF_PORT_LEFT,
4243 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4244 EL_SP_GRAVITY_OFF_PORT_UP,
4245 EL_SP_GRAVITY_OFF_PORT_DOWN,
4247 EL_SP_HARDWARE_GRAY,
4248 EL_SP_HARDWARE_GREEN,
4249 EL_SP_HARDWARE_BLUE,
4252 EL_SP_HARDWARE_BASE_1,
4253 EL_SP_HARDWARE_BASE_2,
4254 EL_SP_HARDWARE_BASE_3,
4255 EL_SP_HARDWARE_BASE_4,
4257 EL_SP_HARDWARE_BASE_5,
4258 EL_SP_HARDWARE_BASE_6,
4259 EL_SP_HARDWARE_YELLOW,
4267 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4268 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4269 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4270 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4272 static int editor_hl_diamond_caves[] =
4274 EL_INTERNAL_CASCADE_DC_ACTIVE,
4280 static int editor_el_diamond_caves[] =
4282 EL_EM_STEEL_EXIT_CLOSED, // DC2
4283 EL_EM_STEEL_EXIT_OPEN, // DC2
4284 EL_WALL_EMERALD, // DC2
4285 EL_WALL_DIAMOND, // DC2
4292 EL_CONVEYOR_BELT_1_LEFT,
4293 EL_CONVEYOR_BELT_1_MIDDLE,
4294 EL_CONVEYOR_BELT_1_RIGHT,
4295 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4297 EL_CONVEYOR_BELT_2_LEFT,
4298 EL_CONVEYOR_BELT_2_MIDDLE,
4299 EL_CONVEYOR_BELT_2_RIGHT,
4300 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4302 EL_CONVEYOR_BELT_3_LEFT,
4303 EL_CONVEYOR_BELT_3_MIDDLE,
4304 EL_CONVEYOR_BELT_3_RIGHT,
4305 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4307 EL_CONVEYOR_BELT_4_LEFT,
4308 EL_CONVEYOR_BELT_4_MIDDLE,
4309 EL_CONVEYOR_BELT_4_RIGHT,
4310 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4312 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4313 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4314 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4315 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4317 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4318 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4319 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4320 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4325 EL_DC_TIMEGATE_SWITCH,
4327 EL_SWITCHGATE_CLOSED,
4329 EL_SWITCHGATE_SWITCH_UP,
4330 EL_SWITCHGATE_SWITCH_DOWN,
4333 EL_LIGHT_SWITCH_ACTIVE,
4334 EL_DC_SWITCHGATE_SWITCH_UP,
4335 EL_DC_SWITCHGATE_SWITCH_DOWN,
4337 EL_STEEL_EXIT_CLOSED,
4339 EL_STEELWALL_SLIPPERY,
4342 EL_QUICKSAND_FAST_EMPTY,
4343 EL_QUICKSAND_FAST_FULL,
4357 EL_SIGN_RADIOACTIVITY,
4363 EL_SIGN_ENTRY_FORBIDDEN,
4364 EL_SIGN_EMERGENCY_EXIT,
4389 EL_DC_STEELWALL_2_SINGLE,
4390 EL_DC_STEELWALL_2_TOP,
4391 EL_SIGN_EXCLAMATION,
4394 EL_DC_STEELWALL_2_LEFT,
4395 EL_DC_STEELWALL_2_MIDDLE,
4396 EL_DC_STEELWALL_2_HORIZONTAL,
4397 EL_DC_STEELWALL_2_RIGHT,
4399 EL_DC_STEELWALL_1_TOPLEFT,
4400 EL_DC_STEELWALL_2_VERTICAL,
4401 EL_DC_STEELWALL_1_TOPRIGHT,
4404 EL_DC_STEELWALL_1_VERTICAL,
4405 EL_DC_STEELWALL_2_BOTTOM,
4407 EL_DC_GATE_WHITE_GRAY,
4409 EL_DC_STEELWALL_1_BOTTOMLEFT,
4410 EL_DC_STEELWALL_1_HORIZONTAL,
4411 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4412 EL_DC_GATE_FAKE_GRAY,
4414 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4415 EL_DC_STEELWALL_1_BOTTOM,
4416 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4417 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4419 EL_DC_STEELWALL_1_RIGHT,
4421 EL_DC_STEELWALL_1_LEFT,
4422 EL_EXPANDABLE_STEELWALL_VERTICAL,
4424 EL_DC_STEELWALL_1_TOPRIGHT_2,
4425 EL_DC_STEELWALL_1_TOP,
4426 EL_DC_STEELWALL_1_TOPLEFT_2,
4427 EL_EXPANDABLE_STEELWALL_ANY,
4429 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4430 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4431 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4432 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4434 static int editor_hl_dx_boulderdash[] =
4436 EL_INTERNAL_CASCADE_DX_ACTIVE,
4442 static int editor_el_dx_boulderdash[] =
4446 EL_TUBE_HORIZONTAL_DOWN,
4450 EL_TUBE_VERTICAL_RIGHT,
4452 EL_TUBE_VERTICAL_LEFT,
4456 EL_TUBE_HORIZONTAL_UP,
4464 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4465 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4466 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4467 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4469 static int editor_hl_mirror_magic[] =
4471 EL_INTERNAL_CASCADE_MM_ACTIVE,
4477 static int editor_el_mirror_magic[] =
4479 EL_MM_MCDUFFIN_RIGHT,
4481 EL_MM_MCDUFFIN_LEFT,
4482 EL_MM_MCDUFFIN_DOWN,
4485 EL_MM_MIRROR_FIXED_START,
4486 EL_MM_POLARIZER_START,
4487 EL_MM_POLARIZER_CROSS_START,
4489 EL_MM_TELEPORTER_RED_START,
4490 EL_MM_TELEPORTER_YELLOW_START,
4491 EL_MM_TELEPORTER_GREEN_START,
4492 EL_MM_TELEPORTER_BLUE_START,
4505 EL_MM_LIGHTBULB_ACTIVE,
4519 EL_MM_STEEL_GRID_FIXED_1,
4520 EL_MM_STEEL_GRID_FIXED_2,
4521 EL_MM_STEEL_GRID_FIXED_3,
4522 EL_MM_STEEL_GRID_FIXED_4,
4524 EL_MM_WOODEN_GRID_FIXED_1,
4525 EL_MM_WOODEN_GRID_FIXED_2,
4526 EL_MM_WOODEN_GRID_FIXED_3,
4527 EL_MM_WOODEN_GRID_FIXED_4
4529 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4530 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4531 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4532 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4534 static int editor_hl_deflektor[] =
4536 EL_INTERNAL_CASCADE_DF_ACTIVE,
4542 static int editor_el_deflektor[] =
4549 EL_DF_RECEIVER_RIGHT,
4551 EL_DF_RECEIVER_LEFT,
4552 EL_DF_RECEIVER_DOWN,
4555 EL_DF_MIRROR_ROTATING_START,
4559 EL_DF_FIBRE_OPTIC_RED_1,
4560 EL_DF_FIBRE_OPTIC_YELLOW_1,
4561 EL_DF_FIBRE_OPTIC_GREEN_1,
4562 EL_DF_FIBRE_OPTIC_BLUE_1,
4564 EL_DF_STEEL_GRID_FIXED_START,
4565 EL_DF_STEEL_GRID_ROTATING_START,
4566 EL_DF_WOODEN_GRID_FIXED_START,
4567 EL_DF_WOODEN_GRID_ROTATING_START,
4574 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4575 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4576 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4577 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4579 static int editor_hl_chars[] =
4581 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4587 static int editor_el_chars[] =
4669 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4670 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4671 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4672 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4674 EL_CHAR(CHAR_BYTE_DEGREE),
4675 EL_CHAR(CHAR_BYTE_REGISTERED),
4676 EL_CHAR(FONT_ASCII_CURSOR),
4677 EL_CHAR(FONT_ASCII_BUTTON),
4679 EL_CHAR(FONT_ASCII_UP),
4680 EL_CHAR(FONT_ASCII_DOWN),
4684 static int *editor_hl_chars_ptr = editor_hl_chars;
4685 static int *editor_el_chars_ptr = editor_el_chars;
4686 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4687 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4689 static int editor_hl_steel_chars[] =
4691 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4697 static int editor_el_steel_chars[] =
4707 EL_STEEL_CHAR('\''),
4774 EL_STEEL_CHAR('\\'),
4779 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4780 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4781 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4782 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4784 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4785 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4786 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4787 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4789 EL_STEEL_CHAR(FONT_ASCII_UP),
4790 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4794 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4795 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4796 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4797 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4799 static int editor_hl_custom[] =
4801 EL_INTERNAL_CASCADE_CE_ACTIVE,
4807 static int editor_el_custom[] =
4809 EL_CUSTOM_START + 0,
4810 EL_CUSTOM_START + 1,
4811 EL_CUSTOM_START + 2,
4812 EL_CUSTOM_START + 3,
4814 EL_CUSTOM_START + 4,
4815 EL_CUSTOM_START + 5,
4816 EL_CUSTOM_START + 6,
4817 EL_CUSTOM_START + 7,
4819 EL_CUSTOM_START + 8,
4820 EL_CUSTOM_START + 9,
4821 EL_CUSTOM_START + 10,
4822 EL_CUSTOM_START + 11,
4824 EL_CUSTOM_START + 12,
4825 EL_CUSTOM_START + 13,
4826 EL_CUSTOM_START + 14,
4827 EL_CUSTOM_START + 15,
4829 EL_CUSTOM_START + 16,
4830 EL_CUSTOM_START + 17,
4831 EL_CUSTOM_START + 18,
4832 EL_CUSTOM_START + 19,
4834 EL_CUSTOM_START + 20,
4835 EL_CUSTOM_START + 21,
4836 EL_CUSTOM_START + 22,
4837 EL_CUSTOM_START + 23,
4839 EL_CUSTOM_START + 24,
4840 EL_CUSTOM_START + 25,
4841 EL_CUSTOM_START + 26,
4842 EL_CUSTOM_START + 27,
4844 EL_CUSTOM_START + 28,
4845 EL_CUSTOM_START + 29,
4846 EL_CUSTOM_START + 30,
4847 EL_CUSTOM_START + 31,
4849 EL_CUSTOM_START + 32,
4850 EL_CUSTOM_START + 33,
4851 EL_CUSTOM_START + 34,
4852 EL_CUSTOM_START + 35,
4854 EL_CUSTOM_START + 36,
4855 EL_CUSTOM_START + 37,
4856 EL_CUSTOM_START + 38,
4857 EL_CUSTOM_START + 39,
4859 EL_CUSTOM_START + 40,
4860 EL_CUSTOM_START + 41,
4861 EL_CUSTOM_START + 42,
4862 EL_CUSTOM_START + 43,
4864 EL_CUSTOM_START + 44,
4865 EL_CUSTOM_START + 45,
4866 EL_CUSTOM_START + 46,
4867 EL_CUSTOM_START + 47,
4869 EL_CUSTOM_START + 48,
4870 EL_CUSTOM_START + 49,
4871 EL_CUSTOM_START + 50,
4872 EL_CUSTOM_START + 51,
4874 EL_CUSTOM_START + 52,
4875 EL_CUSTOM_START + 53,
4876 EL_CUSTOM_START + 54,
4877 EL_CUSTOM_START + 55,
4879 EL_CUSTOM_START + 56,
4880 EL_CUSTOM_START + 57,
4881 EL_CUSTOM_START + 58,
4882 EL_CUSTOM_START + 59,
4884 EL_CUSTOM_START + 60,
4885 EL_CUSTOM_START + 61,
4886 EL_CUSTOM_START + 62,
4887 EL_CUSTOM_START + 63,
4889 EL_CUSTOM_START + 64,
4890 EL_CUSTOM_START + 65,
4891 EL_CUSTOM_START + 66,
4892 EL_CUSTOM_START + 67,
4894 EL_CUSTOM_START + 68,
4895 EL_CUSTOM_START + 69,
4896 EL_CUSTOM_START + 70,
4897 EL_CUSTOM_START + 71,
4899 EL_CUSTOM_START + 72,
4900 EL_CUSTOM_START + 73,
4901 EL_CUSTOM_START + 74,
4902 EL_CUSTOM_START + 75,
4904 EL_CUSTOM_START + 76,
4905 EL_CUSTOM_START + 77,
4906 EL_CUSTOM_START + 78,
4907 EL_CUSTOM_START + 79,
4909 EL_CUSTOM_START + 80,
4910 EL_CUSTOM_START + 81,
4911 EL_CUSTOM_START + 82,
4912 EL_CUSTOM_START + 83,
4914 EL_CUSTOM_START + 84,
4915 EL_CUSTOM_START + 85,
4916 EL_CUSTOM_START + 86,
4917 EL_CUSTOM_START + 87,
4919 EL_CUSTOM_START + 88,
4920 EL_CUSTOM_START + 89,
4921 EL_CUSTOM_START + 90,
4922 EL_CUSTOM_START + 91,
4924 EL_CUSTOM_START + 92,
4925 EL_CUSTOM_START + 93,
4926 EL_CUSTOM_START + 94,
4927 EL_CUSTOM_START + 95,
4929 EL_CUSTOM_START + 96,
4930 EL_CUSTOM_START + 97,
4931 EL_CUSTOM_START + 98,
4932 EL_CUSTOM_START + 99,
4934 EL_CUSTOM_START + 100,
4935 EL_CUSTOM_START + 101,
4936 EL_CUSTOM_START + 102,
4937 EL_CUSTOM_START + 103,
4939 EL_CUSTOM_START + 104,
4940 EL_CUSTOM_START + 105,
4941 EL_CUSTOM_START + 106,
4942 EL_CUSTOM_START + 107,
4944 EL_CUSTOM_START + 108,
4945 EL_CUSTOM_START + 109,
4946 EL_CUSTOM_START + 110,
4947 EL_CUSTOM_START + 111,
4949 EL_CUSTOM_START + 112,
4950 EL_CUSTOM_START + 113,
4951 EL_CUSTOM_START + 114,
4952 EL_CUSTOM_START + 115,
4954 EL_CUSTOM_START + 116,
4955 EL_CUSTOM_START + 117,
4956 EL_CUSTOM_START + 118,
4957 EL_CUSTOM_START + 119,
4959 EL_CUSTOM_START + 120,
4960 EL_CUSTOM_START + 121,
4961 EL_CUSTOM_START + 122,
4962 EL_CUSTOM_START + 123,
4964 EL_CUSTOM_START + 124,
4965 EL_CUSTOM_START + 125,
4966 EL_CUSTOM_START + 126,
4967 EL_CUSTOM_START + 127,
4969 EL_CUSTOM_START + 128,
4970 EL_CUSTOM_START + 129,
4971 EL_CUSTOM_START + 130,
4972 EL_CUSTOM_START + 131,
4974 EL_CUSTOM_START + 132,
4975 EL_CUSTOM_START + 133,
4976 EL_CUSTOM_START + 134,
4977 EL_CUSTOM_START + 135,
4979 EL_CUSTOM_START + 136,
4980 EL_CUSTOM_START + 137,
4981 EL_CUSTOM_START + 138,
4982 EL_CUSTOM_START + 139,
4984 EL_CUSTOM_START + 140,
4985 EL_CUSTOM_START + 141,
4986 EL_CUSTOM_START + 142,
4987 EL_CUSTOM_START + 143,
4989 EL_CUSTOM_START + 144,
4990 EL_CUSTOM_START + 145,
4991 EL_CUSTOM_START + 146,
4992 EL_CUSTOM_START + 147,
4994 EL_CUSTOM_START + 148,
4995 EL_CUSTOM_START + 149,
4996 EL_CUSTOM_START + 150,
4997 EL_CUSTOM_START + 151,
4999 EL_CUSTOM_START + 152,
5000 EL_CUSTOM_START + 153,
5001 EL_CUSTOM_START + 154,
5002 EL_CUSTOM_START + 155,
5004 EL_CUSTOM_START + 156,
5005 EL_CUSTOM_START + 157,
5006 EL_CUSTOM_START + 158,
5007 EL_CUSTOM_START + 159,
5009 EL_CUSTOM_START + 160,
5010 EL_CUSTOM_START + 161,
5011 EL_CUSTOM_START + 162,
5012 EL_CUSTOM_START + 163,
5014 EL_CUSTOM_START + 164,
5015 EL_CUSTOM_START + 165,
5016 EL_CUSTOM_START + 166,
5017 EL_CUSTOM_START + 167,
5019 EL_CUSTOM_START + 168,
5020 EL_CUSTOM_START + 169,
5021 EL_CUSTOM_START + 170,
5022 EL_CUSTOM_START + 171,
5024 EL_CUSTOM_START + 172,
5025 EL_CUSTOM_START + 173,
5026 EL_CUSTOM_START + 174,
5027 EL_CUSTOM_START + 175,
5029 EL_CUSTOM_START + 176,
5030 EL_CUSTOM_START + 177,
5031 EL_CUSTOM_START + 178,
5032 EL_CUSTOM_START + 179,
5034 EL_CUSTOM_START + 180,
5035 EL_CUSTOM_START + 181,
5036 EL_CUSTOM_START + 182,
5037 EL_CUSTOM_START + 183,
5039 EL_CUSTOM_START + 184,
5040 EL_CUSTOM_START + 185,
5041 EL_CUSTOM_START + 186,
5042 EL_CUSTOM_START + 187,
5044 EL_CUSTOM_START + 188,
5045 EL_CUSTOM_START + 189,
5046 EL_CUSTOM_START + 190,
5047 EL_CUSTOM_START + 191,
5049 EL_CUSTOM_START + 192,
5050 EL_CUSTOM_START + 193,
5051 EL_CUSTOM_START + 194,
5052 EL_CUSTOM_START + 195,
5054 EL_CUSTOM_START + 196,
5055 EL_CUSTOM_START + 197,
5056 EL_CUSTOM_START + 198,
5057 EL_CUSTOM_START + 199,
5059 EL_CUSTOM_START + 200,
5060 EL_CUSTOM_START + 201,
5061 EL_CUSTOM_START + 202,
5062 EL_CUSTOM_START + 203,
5064 EL_CUSTOM_START + 204,
5065 EL_CUSTOM_START + 205,
5066 EL_CUSTOM_START + 206,
5067 EL_CUSTOM_START + 207,
5069 EL_CUSTOM_START + 208,
5070 EL_CUSTOM_START + 209,
5071 EL_CUSTOM_START + 210,
5072 EL_CUSTOM_START + 211,
5074 EL_CUSTOM_START + 212,
5075 EL_CUSTOM_START + 213,
5076 EL_CUSTOM_START + 214,
5077 EL_CUSTOM_START + 215,
5079 EL_CUSTOM_START + 216,
5080 EL_CUSTOM_START + 217,
5081 EL_CUSTOM_START + 218,
5082 EL_CUSTOM_START + 219,
5084 EL_CUSTOM_START + 220,
5085 EL_CUSTOM_START + 221,
5086 EL_CUSTOM_START + 222,
5087 EL_CUSTOM_START + 223,
5089 EL_CUSTOM_START + 224,
5090 EL_CUSTOM_START + 225,
5091 EL_CUSTOM_START + 226,
5092 EL_CUSTOM_START + 227,
5094 EL_CUSTOM_START + 228,
5095 EL_CUSTOM_START + 229,
5096 EL_CUSTOM_START + 230,
5097 EL_CUSTOM_START + 231,
5099 EL_CUSTOM_START + 232,
5100 EL_CUSTOM_START + 233,
5101 EL_CUSTOM_START + 234,
5102 EL_CUSTOM_START + 235,
5104 EL_CUSTOM_START + 236,
5105 EL_CUSTOM_START + 237,
5106 EL_CUSTOM_START + 238,
5107 EL_CUSTOM_START + 239,
5109 EL_CUSTOM_START + 240,
5110 EL_CUSTOM_START + 241,
5111 EL_CUSTOM_START + 242,
5112 EL_CUSTOM_START + 243,
5114 EL_CUSTOM_START + 244,
5115 EL_CUSTOM_START + 245,
5116 EL_CUSTOM_START + 246,
5117 EL_CUSTOM_START + 247,
5119 EL_CUSTOM_START + 248,
5120 EL_CUSTOM_START + 249,
5121 EL_CUSTOM_START + 250,
5122 EL_CUSTOM_START + 251,
5124 EL_CUSTOM_START + 252,
5125 EL_CUSTOM_START + 253,
5126 EL_CUSTOM_START + 254,
5127 EL_CUSTOM_START + 255
5129 static int *editor_hl_custom_ptr = editor_hl_custom;
5130 static int *editor_el_custom_ptr = editor_el_custom;
5131 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5132 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5134 static int editor_hl_group[] =
5136 EL_INTERNAL_CASCADE_GE_ACTIVE,
5142 static int editor_el_group[] =
5156 EL_GROUP_START + 10,
5157 EL_GROUP_START + 11,
5159 EL_GROUP_START + 12,
5160 EL_GROUP_START + 13,
5161 EL_GROUP_START + 14,
5162 EL_GROUP_START + 15,
5164 EL_GROUP_START + 16,
5165 EL_GROUP_START + 17,
5166 EL_GROUP_START + 18,
5167 EL_GROUP_START + 19,
5169 EL_GROUP_START + 20,
5170 EL_GROUP_START + 21,
5171 EL_GROUP_START + 22,
5172 EL_GROUP_START + 23,
5174 EL_GROUP_START + 24,
5175 EL_GROUP_START + 25,
5176 EL_GROUP_START + 26,
5177 EL_GROUP_START + 27,
5179 EL_GROUP_START + 28,
5180 EL_GROUP_START + 29,
5181 EL_GROUP_START + 30,
5184 static int *editor_hl_group_ptr = editor_hl_group;
5185 static int *editor_el_group_ptr = editor_el_group;
5186 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5187 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5189 static int editor_hl_reference[] =
5191 EL_INTERNAL_CASCADE_REF_ACTIVE,
5197 static int editor_el_reference[] =
5201 EL_TRIGGER_CE_VALUE,
5202 EL_TRIGGER_CE_SCORE,
5206 EL_CURRENT_CE_VALUE,
5207 EL_CURRENT_CE_SCORE,
5229 static int *editor_hl_reference_ptr = editor_hl_reference;
5230 static int *editor_el_reference_ptr = editor_el_reference;
5231 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5232 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5234 static int editor_hl_user_defined[] =
5236 EL_INTERNAL_CASCADE_USER_ACTIVE,
5242 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5243 static int *editor_el_user_defined_ptr = NULL;
5244 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5245 static int num_editor_el_user_defined = 0;
5247 static int editor_hl_dynamic[] =
5249 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5255 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5256 static int *editor_el_dynamic_ptr = NULL;
5257 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5258 static int num_editor_el_dynamic = 0;
5260 static int editor_hl_empty[] = { EL_EMPTY };
5261 static int *editor_el_empty = NULL; // dynamically allocated
5263 static int *editor_hl_empty_ptr = editor_hl_empty;
5264 static int *editor_el_empty_ptr = NULL;
5265 static int num_editor_hl_empty = 0;
5266 static int num_editor_el_empty = 0; // dynamically determined, if needed
5268 static boolean use_el_empty = FALSE;
5270 static int *editor_elements = NULL; // dynamically allocated
5271 static int num_editor_elements = 0; // dynamically determined
5273 static boolean setup_editor_cascade_never = FALSE;
5275 static boolean setup_editor_el_players = TRUE;
5276 static boolean setup_editor_el_boulderdash = TRUE;
5277 static boolean setup_editor_el_emerald_mine = TRUE;
5278 static boolean setup_editor_el_emerald_mine_club = TRUE;
5279 static boolean setup_editor_el_more = TRUE;
5280 static boolean setup_editor_el_sokoban = TRUE;
5281 static boolean setup_editor_el_supaplex = TRUE;
5282 static boolean setup_editor_el_diamond_caves = TRUE;
5283 static boolean setup_editor_el_dx_boulderdash = TRUE;
5284 static boolean setup_editor_el_mirror_magic = TRUE;
5285 static boolean setup_editor_el_deflektor = TRUE;
5286 static boolean setup_editor_el_chars = TRUE;
5287 static boolean setup_editor_el_steel_chars = TRUE;
5288 static boolean setup_editor_el_custom = TRUE;
5289 static boolean setup_editor_el_user_defined = TRUE;
5290 static boolean setup_editor_el_dynamic = TRUE;
5292 static int editor_hl_unused[] = { EL_EMPTY };
5293 static int *editor_hl_unused_ptr = editor_hl_unused;
5294 static int num_editor_hl_unused = 0;
5298 boolean *setup_value;
5299 boolean *setup_cascade_value;
5301 int **headline_list;
5302 int *headline_list_size;
5305 int *element_list_size;
5307 boolean last_setup_value;
5309 editor_elements_info[] =
5312 &setup_editor_el_players,
5313 &setup_editor_cascade_never,
5314 &editor_hl_unused_ptr, &num_editor_hl_unused,
5315 &editor_el_players_ptr, &num_editor_el_players
5318 &setup_editor_el_boulderdash,
5319 &setup.editor_cascade.el_bd,
5320 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5321 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5324 &setup_editor_el_emerald_mine,
5325 &setup.editor_cascade.el_em,
5326 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5327 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5330 &setup_editor_el_emerald_mine_club,
5331 &setup.editor_cascade.el_emc,
5332 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5333 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5336 &setup_editor_el_more,
5337 &setup.editor_cascade.el_rnd,
5338 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5339 &editor_el_rnd_ptr, &num_editor_el_rnd
5342 &setup_editor_el_sokoban,
5343 &setup.editor_cascade.el_sb,
5344 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5345 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5348 &setup_editor_el_supaplex,
5349 &setup.editor_cascade.el_sp,
5350 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5351 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5354 &setup_editor_el_diamond_caves,
5355 &setup.editor_cascade.el_dc,
5356 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5357 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5360 &setup_editor_el_dx_boulderdash,
5361 &setup.editor_cascade.el_dx,
5362 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5363 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5366 &setup_editor_el_mirror_magic,
5367 &setup.editor_cascade.el_mm,
5368 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5369 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5372 &setup_editor_el_deflektor,
5373 &setup.editor_cascade.el_df,
5374 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5375 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5378 &setup_editor_el_chars,
5379 &setup.editor_cascade.el_chars,
5380 &editor_hl_chars_ptr, &num_editor_hl_chars,
5381 &editor_el_chars_ptr, &num_editor_el_chars
5384 &setup_editor_el_steel_chars,
5385 &setup.editor_cascade.el_steel_chars,
5386 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5387 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5390 &setup_editor_el_custom,
5391 &setup.editor_cascade.el_ce,
5392 &editor_hl_custom_ptr, &num_editor_hl_custom,
5393 &editor_el_custom_ptr, &num_editor_el_custom
5396 &setup_editor_el_custom,
5397 &setup.editor_cascade.el_ge,
5398 &editor_hl_group_ptr, &num_editor_hl_group,
5399 &editor_el_group_ptr, &num_editor_el_group
5402 &setup_editor_el_custom,
5403 &setup.editor_cascade.el_ref,
5404 &editor_hl_reference_ptr, &num_editor_hl_reference,
5405 &editor_el_reference_ptr, &num_editor_el_reference
5408 &setup_editor_el_user_defined,
5409 &setup.editor_cascade.el_user,
5410 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5411 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5414 &setup_editor_el_dynamic,
5415 &setup.editor_cascade.el_dynamic,
5416 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5417 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5422 &editor_hl_empty_ptr, &num_editor_hl_empty,
5423 &editor_el_empty_ptr, &num_editor_el_empty,
5434 // ----------------------------------------------------------------------------
5436 // ----------------------------------------------------------------------------
5438 static int getMaxInfoTextLength(void)
5440 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5443 static int getTextWidthForGadget(char *text)
5448 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5451 static int getTextWidthForDrawingArea(char *text)
5456 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5459 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5461 return (gi->x + gi->width + getTextWidthForGadget(text));
5464 static char *getElementInfoText(int element)
5466 char *info_text = NULL;
5468 if (element < MAX_NUM_ELEMENTS)
5470 if (strlen(element_info[element].description) > 0)
5471 info_text = element_info[element].description;
5472 else if (element_info[element].custom_description != NULL)
5473 info_text = element_info[element].custom_description;
5474 else if (element_info[element].editor_description != NULL)
5475 info_text = element_info[element].editor_description;
5478 if (info_text == NULL)
5479 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5484 static char *getElementDescriptionFilenameExt(char *basename)
5486 char *elements_subdir = "elements";
5487 static char *elements_subdir2 = NULL;
5488 static char *filename = NULL;
5490 if (elements_subdir2 == NULL)
5491 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5493 checked_free(filename);
5495 // 1st try: look for element description in current level set directory
5496 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5497 if (fileExists(filename))
5502 // 2nd try: look for element description in the game's base directory
5503 filename = getPath3(options.docs_directory, elements_subdir, basename);
5504 if (fileExists(filename))
5510 static char *getElementDescriptionFilename(int element)
5512 char basename[MAX_FILENAME_LEN];
5515 // 1st try: look for element description file for exactly this element
5516 sprintf(basename, "%s.txt", element_info[element].token_name);
5517 filename = getElementDescriptionFilenameExt(basename);
5518 if (filename != NULL)
5521 // 2nd try: look for element description file for this element's class
5522 sprintf(basename, "%s.txt", element_info[element].class_name);
5523 filename = getElementDescriptionFilenameExt(basename);
5524 if (filename != NULL)
5530 static boolean suppressBorderElement(void)
5532 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5533 lev_fieldx <= MAX_ED_FIELDX &&
5534 lev_fieldy <= MAX_ED_FIELDY);
5537 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5539 boolean element_found[NUM_FILE_ELEMENTS];
5542 // initialize list of used elements to "not used"
5543 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5544 element_found[i] = FALSE;
5546 // find all elements used in current level
5547 for (y = 0; y < lev_fieldy; y++)
5548 for (x = 0; x < lev_fieldx; x++)
5549 if (Feld[x][y] < NUM_FILE_ELEMENTS) // should always be true
5550 element_found[Feld[x][y]] = TRUE;
5554 // count number of elements used in current level
5555 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5556 if (element_found[i])
5559 // add space for up to 3 more elements for padding that may be needed
5562 // free memory for old list of elements, if needed
5563 checked_free(*elements);
5565 // allocate memory for new list of elements
5566 *elements = checked_malloc(*num_elements * sizeof(int));
5570 // add all elements used in current level (non-custom/group elements)
5571 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5572 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5573 (*elements)[(*num_elements)++] = i;
5575 // add all elements used in current level (custom/group elements)
5576 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5577 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5578 (*elements)[(*num_elements)++] = i;
5580 while (*num_elements % 4) // pad with empty elements, if needed
5581 (*elements)[(*num_elements)++] = EL_EMPTY;
5584 static void ReinitializeElementList_EnableSections(void)
5586 // default: enable all element sections
5588 setup_editor_el_players = TRUE;
5589 setup_editor_el_boulderdash = TRUE;
5590 setup_editor_el_emerald_mine = TRUE;
5591 setup_editor_el_emerald_mine_club = TRUE;
5592 setup_editor_el_more = TRUE;
5593 setup_editor_el_sokoban = TRUE;
5594 setup_editor_el_supaplex = TRUE;
5595 setup_editor_el_diamond_caves = TRUE;
5596 setup_editor_el_dx_boulderdash = TRUE;
5597 setup_editor_el_mirror_magic = TRUE;
5598 setup_editor_el_deflektor = TRUE;
5599 setup_editor_el_chars = TRUE;
5600 setup_editor_el_steel_chars = TRUE;
5602 setup_editor_el_custom = TRUE;
5603 setup_editor_el_user_defined = TRUE;
5604 setup_editor_el_dynamic = TRUE;
5606 // now disable all element sections not to be displayed
5608 if (!setup.editor.el_classic)
5610 setup_editor_el_players = FALSE;
5611 setup_editor_el_boulderdash = FALSE;
5612 setup_editor_el_emerald_mine = FALSE;
5613 setup_editor_el_emerald_mine_club = FALSE;
5614 setup_editor_el_more = FALSE;
5615 setup_editor_el_sokoban = FALSE;
5616 setup_editor_el_supaplex = FALSE;
5617 setup_editor_el_diamond_caves = FALSE;
5618 setup_editor_el_dx_boulderdash = FALSE;
5619 setup_editor_el_mirror_magic = FALSE;
5620 setup_editor_el_deflektor = FALSE;
5621 setup_editor_el_chars = FALSE;
5622 setup_editor_el_steel_chars = FALSE;
5625 if (!setup.editor.el_custom)
5627 setup_editor_el_custom = FALSE;
5630 if (!setup.editor.el_user_defined)
5632 setup_editor_el_user_defined = FALSE;
5635 if (!setup.editor.el_dynamic)
5637 setup_editor_el_dynamic = FALSE;
5640 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5642 setup_editor_el_mirror_magic = FALSE;
5643 setup_editor_el_deflektor = FALSE;
5645 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5647 setup_editor_el_boulderdash = FALSE;
5648 setup_editor_el_more = FALSE;
5649 setup_editor_el_sokoban = FALSE;
5650 setup_editor_el_supaplex = FALSE;
5651 setup_editor_el_diamond_caves = FALSE;
5652 setup_editor_el_dx_boulderdash = FALSE;
5653 setup_editor_el_mirror_magic = FALSE;
5654 setup_editor_el_deflektor = FALSE;
5655 setup_editor_el_steel_chars = FALSE;
5657 setup_editor_el_custom = FALSE;
5659 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5661 setup_editor_el_players = FALSE;
5662 setup_editor_el_boulderdash = FALSE;
5663 setup_editor_el_emerald_mine = FALSE;
5664 setup_editor_el_emerald_mine_club = FALSE;
5665 setup_editor_el_more = FALSE;
5666 setup_editor_el_sokoban = FALSE;
5667 setup_editor_el_diamond_caves = FALSE;
5668 setup_editor_el_dx_boulderdash = FALSE;
5669 setup_editor_el_mirror_magic = FALSE;
5670 setup_editor_el_deflektor = FALSE;
5671 setup_editor_el_chars = FALSE;
5672 setup_editor_el_steel_chars = FALSE;
5674 setup_editor_el_custom = FALSE;
5676 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5678 setup_editor_el_players = FALSE;
5679 setup_editor_el_boulderdash = FALSE;
5680 setup_editor_el_emerald_mine = FALSE;
5681 setup_editor_el_emerald_mine_club = FALSE;
5682 setup_editor_el_more = FALSE;
5683 setup_editor_el_sokoban = FALSE;
5684 setup_editor_el_supaplex = FALSE;
5685 setup_editor_el_diamond_caves = FALSE;
5686 setup_editor_el_dx_boulderdash = FALSE;
5687 setup_editor_el_steel_chars = FALSE;
5689 setup_editor_el_custom = FALSE;
5693 static void ReinitializeElementList(void)
5695 static boolean initialization_needed = TRUE;
5699 ReinitializeElementList_EnableSections();
5701 if (initialization_needed)
5703 LoadSetup_EditorCascade(); // load last editor cascade state
5705 // initialize editor cascade element from saved cascade state
5706 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5708 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5709 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5711 if (IS_EDITOR_CASCADE(*cascade_element))
5713 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5714 EL_CASCADE_INACTIVE(*cascade_element));
5717 initialization_needed = FALSE;
5720 checked_free(editor_elements);
5722 // reload optional user defined element list for each invocation of editor
5723 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5724 &num_editor_el_user_defined);
5726 // initialize dynamic level element list for each invocation of editor
5727 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5728 &num_editor_el_dynamic);
5730 // initialize list of empty elements (used for padding, if needed)
5731 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5732 editor_el_empty[i] = EL_EMPTY;
5734 // do some sanity checks for each element from element list
5735 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5737 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5739 int element = (*editor_elements_info[i].element_list)[j];
5741 if (element >= NUM_FILE_ELEMENTS)
5742 Error(ERR_WARN, "editor element %d is runtime element", element);
5744 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5745 Error(ERR_WARN, "no element description text for element %d", element);
5749 num_editor_elements = 0;
5750 use_el_empty = FALSE;
5752 // determine size of element list
5753 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5755 boolean found_inactive_cascade = FALSE;
5757 if (*editor_elements_info[i].setup_value)
5759 if (setup.editor.el_headlines)
5761 // required for correct padding of palette headline buttons
5762 if (*editor_elements_info[i].headline_list_size > 0)
5763 num_editor_elements += ED_ELEMENTLIST_COLS;
5765 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5767 int element = (*editor_elements_info[i].headline_list)[j];
5769 if (IS_EDITOR_CASCADE_INACTIVE(element))
5770 found_inactive_cascade = TRUE;
5774 if (found_inactive_cascade)
5777 // required for correct padding of palette element buttons
5778 int element_list_size = *editor_elements_info[i].element_list_size;
5780 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5781 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5783 num_editor_elements += element_buttons;
5787 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5789 // offer at least as many elements as element buttons exist
5790 use_el_empty = TRUE;
5791 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5793 num_editor_elements += num_editor_el_empty;
5797 num_editor_el_empty = 0;
5800 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5802 // fill element list
5803 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5805 boolean found_inactive_cascade = FALSE;
5807 if (*editor_elements_info[i].setup_value)
5809 if (setup.editor.el_headlines)
5811 // required for correct padding of palette headline buttons
5812 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5813 ED_ELEMENTLIST_COLS : 0);
5815 for (j = 0; j < headline_size; j++)
5817 // use empty elements for padding of palette headline buttons
5818 int element = (j < *editor_elements_info[i].headline_list_size ?
5819 (*editor_elements_info[i].headline_list)[j] :
5820 editor_el_empty[0]);
5822 editor_elements[pos++] = element;
5824 if (IS_EDITOR_CASCADE_INACTIVE(element))
5825 found_inactive_cascade = TRUE;
5829 if (found_inactive_cascade)
5832 // required for correct padding of palette element buttons
5833 int element_list_size = *editor_elements_info[i].element_list_size;
5835 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5836 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5838 // copy all elements from element list
5839 for (j = 0; j < element_list_size; j++)
5840 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5842 // use empty elements for padding of palette element buttons
5843 for (j = 0; j < element_buttons - element_list_size; j++)
5844 editor_elements[pos++] = editor_el_empty[0];
5848 // (this function is also called before editor gadgets are initialized!)
5849 AdjustElementListScrollbar();
5852 void PrintEditorElementList(void)
5854 boolean *stop = &setup_editor_el_user_defined;
5857 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5859 int cascade_element = (*editor_elements_info[i].headline_list)[0];
5861 if (IS_EDITOR_CASCADE(cascade_element))
5863 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5864 char *headline = element_info[cascade_element_show].editor_description;
5866 PrintLineWithPrefix("# ", "-", 77);
5867 Print("# %s\n", headline);
5868 PrintLineWithPrefix("# ", "-", 77);
5871 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5873 int element = (*editor_elements_info[i].headline_list)[j];
5875 if (IS_EDITOR_CASCADE(element))
5876 element = EL_CHAR_MINUS;
5878 Print("# %s\n", element_info[element].token_name);
5884 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5886 int element = (*editor_elements_info[i].element_list)[j];
5888 Print("# %s\n", element_info[element].token_name);
5896 static void ReinitializeElementListButtons(void)
5898 static boolean last_setup_value_headlines = FALSE;
5899 static boolean initialization_needed = TRUE;
5902 if (!initialization_needed) // check if editor element setup has changed
5904 if (last_setup_value_headlines != setup.editor.el_headlines)
5905 initialization_needed = TRUE;
5907 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5908 if (editor_elements_info[i].last_setup_value !=
5909 *editor_elements_info[i].setup_value)
5910 initialization_needed = TRUE;
5913 if (!initialization_needed)
5916 FreeLevelEditorGadgets();
5917 CreateLevelEditorGadgets();
5919 // store current setup values for next invocation of this function
5920 last_setup_value_headlines = setup.editor.el_headlines;
5921 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5922 editor_elements_info[i].last_setup_value =
5923 *editor_elements_info[i].setup_value;
5925 initialization_needed = FALSE;
5928 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5931 int border_graphic =
5932 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5933 struct GraphicInfo *g = &graphic_info[border_graphic];
5934 Bitmap *src_bitmap = g->bitmap;
5935 int src_x = g->src_x;
5936 int src_y = g->src_y;
5937 int border_size = g->border_size;
5938 int border_xpos = g->width - border_size;
5939 int border_ypos = g->height - border_size;
5940 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5943 BlitBitmap(src_bitmap, drawto, src_x, src_y,
5944 border_size, border_size,
5945 dest_x - border_size, dest_y - border_size);
5946 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
5947 border_size, border_size,
5948 dest_x + width, dest_y - border_size);
5949 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
5950 border_size, border_size,
5951 dest_x - border_size, dest_y + height);
5952 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
5953 border_size, border_size,
5954 dest_x + width, dest_y + height);
5956 for (i = 0; i < width / tilesize; i++)
5958 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
5959 tilesize, border_size,
5960 dest_x + i * tilesize, dest_y - border_size);
5961 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
5962 tilesize, border_size,
5963 dest_x + i * tilesize, dest_y + height);
5966 for (i = 0; i < height / tilesize; i++)
5968 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
5969 border_size, tilesize,
5970 dest_x - border_size, dest_y + i * tilesize);
5971 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
5972 border_size, tilesize,
5973 dest_x + width, dest_y + i * tilesize);
5976 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5979 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
5981 int xsize_tile = MAX(ed_tilesize, xsize);
5982 int ysize_tile = MAX(ed_tilesize, ysize);
5983 int xsize_full = xsize + 1;
5984 int ysize_full = ysize + 1;
5985 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
5986 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
5987 Pixel line_color = getTabulatorBarColor();
5989 if (line_color == BLACK_PIXEL) // black => transparent
5992 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
5993 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
5994 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
5997 static void DrawEditorLevelBorderLinesIfNeeded(void)
5999 int xsize = lev_fieldx * ed_tilesize;
6000 int ysize = lev_fieldy * ed_tilesize;
6001 int line_size = getTabulatorBarHeight();
6003 if (!suppressBorderElement())
6006 // draw little border line around editable level playfield
6009 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6012 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6014 if (xsize < SXSIZE && ysize < SYSIZE)
6015 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6018 static void DrawEditorElement(int x, int y, int element)
6020 DrawSizedElement(x, y, element, ed_tilesize);
6023 static void DrawEditorElementThruMask(int x, int y, int element)
6025 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6028 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6030 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6033 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6035 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6036 DrawEditorLevelBorderLinesIfNeeded();
6039 static void DrawDrawingArea(int id)
6041 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6044 int *value = drawingarea_info[id].value;
6045 int area_xsize = drawingarea_info[id].area_xsize;
6046 int area_ysize = drawingarea_info[id].area_ysize;
6047 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6049 for (x = 0; x < area_xsize; x++)
6050 for (y = 0; y < area_ysize; y++)
6051 DrawSizedGraphicExt(drawto,
6052 gi->x + x * tilesize,
6053 gi->y + y * tilesize,
6054 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6057 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6060 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6061 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6063 BlitBitmap(drawto, drawto,
6064 SX + (dx == -1 ? ed_tilesize : 0),
6065 SY + (dy == -1 ? ed_tilesize : 0),
6066 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6067 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6068 SX + (dx == +1 ? ed_tilesize : 0),
6069 SY + (dy == +1 ? ed_tilesize : 0));
6073 x = (dx == 1 ? 0 : ed_fieldx - 1);
6074 for (y = 0; y < ed_fieldy; y++)
6075 DrawEditorElementOrWall(x, y, from_x, from_y);
6079 y = (dy == 1 ? 0 : ed_fieldy - 1);
6080 for (x = 0; x < ed_fieldx; x++)
6081 DrawEditorElementOrWall(x, y, from_x, from_y);
6084 redraw_mask |= REDRAW_FIELD;
6088 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6091 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6094 static void CreateControlButtons(void)
6096 struct GadgetInfo *gi;
6099 // create toolbox buttons
6100 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6102 int id = controlbutton_info[i].gadget_id;
6103 int type = controlbutton_info[i].gadget_type;
6104 int graphic = controlbutton_info[i].graphic;
6105 struct XYTileSize *pos = controlbutton_info[i].pos;
6106 struct GraphicInfo *gd = &graphic_info[graphic];
6107 Bitmap *deco_bitmap = NULL;
6108 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6109 int tile_size = 0, deco_shift = 0;
6110 boolean deco_masked = FALSE;
6111 int gd_x1 = gd->src_x;
6112 int gd_y1 = gd->src_y;
6113 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6114 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6115 int gd_x1a = gd->src_x + gd->active_xoffset;
6116 int gd_y1a = gd->src_y + gd->active_yoffset;
6117 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6118 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6121 unsigned int event_mask;
6122 int radio_button_nr = RADIO_NR_NONE;
6123 boolean checked = FALSE;
6125 if (type == GD_TYPE_RADIO_BUTTON)
6127 event_mask = GD_EVENT_PRESSED;
6128 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6130 if (id == drawing_function)
6135 if (id == GADGET_ID_WRAP_LEFT ||
6136 id == GADGET_ID_WRAP_RIGHT ||
6137 id == GADGET_ID_WRAP_UP ||
6138 id == GADGET_ID_WRAP_DOWN)
6139 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6141 event_mask = GD_EVENT_RELEASED;
6144 if (id == GADGET_ID_PROPERTIES ||
6145 id == GADGET_ID_PALETTE)
6150 else if (id == GADGET_ID_ELEMENT_LEFT ||
6151 id == GADGET_ID_ELEMENT_MIDDLE ||
6152 id == GADGET_ID_ELEMENT_RIGHT)
6157 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6158 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6159 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6161 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6162 editor.button.element_left.tile_size :
6163 id == GADGET_ID_ELEMENT_MIDDLE ?
6164 editor.button.element_middle.tile_size :
6165 id == GADGET_ID_ELEMENT_RIGHT ?
6166 editor.button.element_right.tile_size : 0);
6168 // make sure that decoration does not overlap gadget border
6169 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6171 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6173 deco_xpos = (gd->width - tile_size) / 2;
6174 deco_ypos = (gd->height - tile_size) / 2;
6176 deco_masked = gd->draw_masked;
6184 gi = CreateGadget(GDI_CUSTOM_ID, id,
6185 GDI_CUSTOM_TYPE_ID, i,
6186 GDI_IMAGE_ID, graphic,
6187 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6190 GDI_WIDTH, gd->width,
6191 GDI_HEIGHT, gd->height,
6193 GDI_STATE, GD_BUTTON_UNPRESSED,
6194 GDI_RADIO_NR, radio_button_nr,
6195 GDI_CHECKED, checked,
6196 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6197 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6198 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6199 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6200 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6201 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6202 GDI_DECORATION_SIZE, tile_size, tile_size,
6203 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6204 GDI_DECORATION_MASKED, deco_masked,
6205 GDI_EVENT_MASK, event_mask,
6206 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6207 GDI_CALLBACK_ACTION, HandleControlButtons,
6211 Error(ERR_EXIT, "cannot create gadget");
6213 level_editor_gadget[id] = gi;
6216 // these values are not constant, but can change at runtime
6217 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6218 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6219 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6220 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6221 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6222 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6223 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6224 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6225 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6226 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6227 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6228 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6230 // create buttons for scrolling of drawing area and element list
6231 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6233 int id = scrollbutton_info[i].gadget_id;
6234 int graphic = scrollbutton_info[i].graphic;
6235 struct GraphicInfo *gd = &graphic_info[graphic];
6236 Bitmap *gd_bitmap = gd->bitmap;
6237 int gd_x1 = gd->src_x;
6238 int gd_y1 = gd->src_y;
6239 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6240 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6241 int width = gd->width;
6242 int height = gd->height;
6243 int x = scrollbutton_pos[i].x;
6244 int y = scrollbutton_pos[i].y;
6245 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6247 if (id == GADGET_ID_SCROLL_LIST_UP ||
6248 id == GADGET_ID_SCROLL_LIST_DOWN)
6259 gi = CreateGadget(GDI_CUSTOM_ID, id,
6260 GDI_CUSTOM_TYPE_ID, i,
6261 GDI_IMAGE_ID, graphic,
6262 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6267 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6268 GDI_STATE, GD_BUTTON_UNPRESSED,
6269 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6270 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6271 GDI_EVENT_MASK, event_mask,
6272 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6273 GDI_CALLBACK_ACTION, HandleControlButtons,
6277 Error(ERR_EXIT, "cannot create gadget");
6279 level_editor_gadget[id] = gi;
6282 // create buttons for element list
6283 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6285 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6286 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6287 struct GraphicInfo *gd = &graphic_info[graphic];
6288 Bitmap *gd_bitmap = gd->bitmap;
6289 Bitmap *deco_bitmap;
6290 int deco_x, deco_y, deco_xpos, deco_ypos;
6291 int gd_x1 = gd->src_x;
6292 int gd_y1 = gd->src_y;
6293 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6294 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6295 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6296 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6297 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6298 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6299 int element = editor_elements[i];
6300 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6301 unsigned int event_mask = GD_EVENT_RELEASED;
6303 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6305 deco_xpos = (gd->width - tile_size) / 2;
6306 deco_ypos = (gd->height - tile_size) / 2;
6308 gi = CreateGadget(GDI_CUSTOM_ID, id,
6309 GDI_CUSTOM_TYPE_ID, i,
6310 GDI_IMAGE_ID, graphic,
6311 GDI_INFO_TEXT, getElementInfoText(element),
6314 GDI_WIDTH, gd->width,
6315 GDI_HEIGHT, gd->height,
6316 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6317 GDI_STATE, GD_BUTTON_UNPRESSED,
6318 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6319 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6320 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6321 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6322 GDI_DECORATION_SIZE, tile_size, tile_size,
6323 GDI_DECORATION_SHIFTING, 1, 1,
6324 GDI_EVENT_MASK, event_mask,
6325 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6326 GDI_CALLBACK_ACTION, HandleControlButtons,
6330 Error(ERR_EXIT, "cannot create gadget");
6332 level_editor_gadget[id] = gi;
6336 static void CreateCounterButtons(void)
6338 int max_infotext_len = getMaxInfoTextLength();
6341 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6344 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6345 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6347 // determine horizontal position to the right of specified gadget
6348 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6349 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6350 ED_GADGET_TEXT_DISTANCE);
6352 // determine horizontal offset for leading text
6353 if (counterbutton_info[i].text_left != NULL)
6354 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6356 for (j = 0; j < 2; j++)
6358 struct GadgetInfo *gi;
6360 counterbutton_info[i].gadget_id_down :
6361 counterbutton_info[i].gadget_id_up);
6363 struct GraphicInfo *gd;
6364 int gd_x1, gd_x2, gd_y1, gd_y2;
6365 unsigned int event_mask;
6366 char infotext[max_infotext_len + 1];
6368 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6370 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6373 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6374 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6376 event_mask |= GD_EVENT_RELEASED;
6380 x = DX + editor.button.prev_level.x;
6381 y = DY + editor.button.prev_level.y;
6385 x = DX + editor.button.next_level.x;
6386 y = DY + editor.button.next_level.y;
6392 IMG_EDITOR_COUNTER_DOWN :
6393 IMG_EDITOR_COUNTER_UP);
6396 gd = &graphic_info[graphic];
6400 gd_x2 = gd->src_x + gd->pressed_xoffset;
6401 gd_y2 = gd->src_y + gd->pressed_yoffset;
6403 sprintf(infotext, "%s counter value by 1, 5 or 10",
6404 (j == 0 ? "decrease" : "increase"));
6406 gi = CreateGadget(GDI_CUSTOM_ID, id,
6407 GDI_CUSTOM_TYPE_ID, i,
6408 GDI_IMAGE_ID, graphic,
6409 GDI_INFO_TEXT, infotext,
6412 GDI_WIDTH, gd->width,
6413 GDI_HEIGHT, gd->height,
6414 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6415 GDI_STATE, GD_BUTTON_UNPRESSED,
6416 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6417 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6418 GDI_EVENT_MASK, event_mask,
6419 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6420 GDI_CALLBACK_ACTION, HandleCounterButtons,
6424 Error(ERR_EXIT, "cannot create gadget");
6426 level_editor_gadget[id] = gi;
6427 right_gadget_border[id] =
6428 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6430 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6434 int font_type = FONT_INPUT_1;
6435 int font_type_active = FONT_INPUT_1_ACTIVE;
6437 id = counterbutton_info[i].gadget_id_text;
6439 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6441 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6443 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6445 font_type = FONT_LEVEL_NUMBER;
6446 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6448 x = DX + editor.input.level_number.x;
6449 y = DY + editor.input.level_number.y;
6453 graphic = IMG_EDITOR_COUNTER_INPUT;
6456 gd = &graphic_info[graphic];
6460 gd_x2 = gd->src_x + gd->active_xoffset;
6461 gd_y2 = gd->src_y + gd->active_yoffset;
6463 gi = CreateGadget(GDI_CUSTOM_ID, id,
6464 GDI_CUSTOM_TYPE_ID, i,
6465 GDI_IMAGE_ID, graphic,
6466 GDI_INFO_TEXT, "enter counter value",
6469 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6470 GDI_NUMBER_VALUE, 0,
6471 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6472 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6473 GDI_TEXT_SIZE, 3, // minimal counter text size
6474 GDI_TEXT_FONT, font_type,
6475 GDI_TEXT_FONT_ACTIVE, font_type_active,
6476 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6477 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6478 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6479 GDI_DESIGN_WIDTH, gd->width,
6480 GDI_EVENT_MASK, event_mask,
6481 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6482 GDI_CALLBACK_ACTION, HandleCounterButtons,
6486 Error(ERR_EXIT, "cannot create gadget");
6488 level_editor_gadget[id] = gi;
6489 right_gadget_border[id] =
6490 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6492 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6498 static void CreateDrawingAreas(void)
6502 // these values are not constant, but can change at runtime
6503 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6504 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6506 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6508 struct GadgetInfo *gi;
6509 unsigned int event_mask;
6510 int id = drawingarea_info[i].gadget_id;
6511 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6512 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6513 int area_xsize = drawingarea_info[i].area_xsize;
6514 int area_ysize = drawingarea_info[i].area_ysize;
6515 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6516 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6519 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6520 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6522 // determine horizontal position to the right of specified gadget
6523 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6524 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6525 ED_DRAWINGAREA_TEXT_DISTANCE);
6527 // determine horizontal offset for leading text
6528 if (drawingarea_info[i].text_left != NULL)
6529 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6531 gi = CreateGadget(GDI_CUSTOM_ID, id,
6532 GDI_CUSTOM_TYPE_ID, i,
6535 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6536 GDI_AREA_SIZE, area_xsize, area_ysize,
6537 GDI_ITEM_SIZE, item_size, item_size,
6538 GDI_EVENT_MASK, event_mask,
6539 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6540 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6544 Error(ERR_EXIT, "cannot create gadget");
6546 level_editor_gadget[id] = gi;
6547 right_gadget_border[id] =
6548 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6552 static void CreateTextInputGadgets(void)
6554 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6555 int max_infotext_len = getMaxInfoTextLength();
6558 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6560 int gd_x1 = gd->src_x;
6561 int gd_y1 = gd->src_y;
6562 int gd_x2 = gd->src_x + gd->active_xoffset;
6563 int gd_y2 = gd->src_y + gd->active_yoffset;
6564 struct GadgetInfo *gi;
6565 unsigned int event_mask;
6566 char infotext[MAX_OUTPUT_LINESIZE + 1];
6567 int id = textinput_info[i].gadget_id;
6570 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6572 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6573 int border_size = gd->border_size;
6574 int font_nr = FONT_INPUT_1;
6575 int font_height = getFontHeight(font_nr);
6576 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6577 int yoffset = element_border + (TILEY - font_height) / 2;
6579 x = (editor.settings.element_name.x != -1 ?
6580 editor.settings.element_name.x :
6581 editor.settings.element_graphic.x + xoffset) - border_size;
6582 y = (editor.settings.element_name.y != -1 ?
6583 editor.settings.element_name.y :
6584 editor.settings.element_graphic.y + yoffset) - border_size;
6588 x = ED_SETTINGS_X(textinput_info[i].x);
6589 y = ED_SETTINGS_Y(textinput_info[i].y);
6592 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6594 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6595 infotext[max_infotext_len] = '\0';
6597 gi = CreateGadget(GDI_CUSTOM_ID, id,
6598 GDI_CUSTOM_TYPE_ID, i,
6599 GDI_INFO_TEXT, infotext,
6602 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6603 GDI_TEXT_VALUE, textinput_info[i].value,
6604 GDI_TEXT_SIZE, textinput_info[i].size,
6605 GDI_TEXT_FONT, FONT_INPUT_1,
6606 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6607 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6608 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6609 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6610 GDI_DESIGN_WIDTH, gd->width,
6611 GDI_EVENT_MASK, event_mask,
6612 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6613 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6617 Error(ERR_EXIT, "cannot create gadget");
6619 level_editor_gadget[id] = gi;
6623 static void CreateTextAreaGadgets(void)
6625 int max_infotext_len = getMaxInfoTextLength();
6628 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6630 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6631 int gd_x1 = gd->src_x;
6632 int gd_y1 = gd->src_y;
6633 int gd_x2 = gd->src_x + gd->active_xoffset;
6634 int gd_y2 = gd->src_y + gd->active_yoffset;
6635 struct GadgetInfo *gi;
6636 unsigned int event_mask;
6637 char infotext[MAX_OUTPUT_LINESIZE + 1];
6638 int id = textarea_info[i].gadget_id;
6639 int area_xsize = textarea_info[i].xsize;
6640 int area_ysize = textarea_info[i].ysize;
6642 event_mask = GD_EVENT_TEXT_LEAVING;
6644 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6645 infotext[max_infotext_len] = '\0';
6647 gi = CreateGadget(GDI_CUSTOM_ID, id,
6648 GDI_CUSTOM_TYPE_ID, i,
6649 GDI_INFO_TEXT, infotext,
6650 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6651 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6652 GDI_TYPE, GD_TYPE_TEXT_AREA,
6653 GDI_AREA_SIZE, area_xsize, area_ysize,
6654 GDI_TEXT_FONT, FONT_INPUT_1,
6655 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6656 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6657 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6658 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6659 GDI_DESIGN_WIDTH, gd->width,
6660 GDI_EVENT_MASK, event_mask,
6661 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6662 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6666 Error(ERR_EXIT, "cannot create gadget");
6668 level_editor_gadget[id] = gi;
6672 static void CreateSelectboxGadgets(void)
6674 int max_infotext_len = getMaxInfoTextLength();
6677 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6679 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6680 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6681 int gd_x1 = gd->src_x;
6682 int gd_y1 = gd->src_y;
6683 int gd_x2 = gd->src_x + gd->active_xoffset;
6684 int gd_y2 = gd->src_y + gd->active_yoffset;
6685 int selectbox_button_xsize = gd2->width;
6686 struct GadgetInfo *gi;
6687 unsigned int event_mask;
6688 char infotext[MAX_OUTPUT_LINESIZE + 1];
6689 int id = selectbox_info[i].gadget_id;
6690 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6691 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6693 if (selectbox_info[i].size == -1) // dynamically determine size
6695 // (we cannot use -1 for uninitialized values if we directly compare
6696 // with results from strlen(), because the '<' and '>' operation will
6697 // implicitely cast -1 to an unsigned integer value!)
6698 selectbox_info[i].size = 0;
6700 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6701 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6702 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6704 selectbox_info[i].size++; // add one character empty space
6707 event_mask = GD_EVENT_RELEASED |
6708 GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6710 // determine horizontal position to the right of specified gadget
6711 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6712 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6713 ED_GADGET_TEXT_DISTANCE);
6715 // determine horizontal offset for leading text
6716 if (selectbox_info[i].text_left != NULL)
6717 x += getTextWidthForGadget(selectbox_info[i].text_left);
6719 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6720 infotext[max_infotext_len] = '\0';
6722 gi = CreateGadget(GDI_CUSTOM_ID, id,
6723 GDI_CUSTOM_TYPE_ID, i,
6724 GDI_INFO_TEXT, infotext,
6727 GDI_TYPE, GD_TYPE_SELECTBOX,
6728 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6729 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6730 GDI_TEXT_SIZE, selectbox_info[i].size,
6731 GDI_TEXT_FONT, FONT_INPUT_1,
6732 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6733 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6734 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6735 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6736 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6737 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6738 GDI_DESIGN_WIDTH, gd->width,
6739 GDI_EVENT_MASK, event_mask,
6740 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6741 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6745 Error(ERR_EXIT, "cannot create gadget");
6747 level_editor_gadget[id] = gi;
6748 right_gadget_border[id] =
6749 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6753 static void CreateTextbuttonGadgets(void)
6755 int max_infotext_len = getMaxInfoTextLength();
6758 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6760 int id = textbutton_info[i].gadget_id;
6762 ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6763 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6765 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6766 int gadget_distance =
6767 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6768 struct GraphicInfo *gd = &graphic_info[graphic];
6769 int gd_x1 = gd->src_x;
6770 int gd_y1 = gd->src_y;
6771 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6772 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6773 int gd_x1a = gd->src_x + gd->active_xoffset;
6774 int gd_y1a = gd->src_y + gd->active_yoffset;
6775 int border_xsize = gd->border_size + gd->draw_xoffset;
6776 int border_ysize = gd->border_size;
6777 struct GadgetInfo *gi;
6778 unsigned int event_mask;
6779 char infotext[MAX_OUTPUT_LINESIZE + 1];
6780 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6781 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6783 if (textbutton_info[i].size == -1) // dynamically determine size
6784 textbutton_info[i].size = strlen(textbutton_info[i].text);
6786 event_mask = GD_EVENT_RELEASED;
6788 sprintf(infotext, "%s", textbutton_info[i].infotext);
6789 infotext[max_infotext_len] = '\0';
6791 // determine horizontal position to the right of specified gadget
6792 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6794 int gadget_id_align = textbutton_info[i].gadget_id_align;
6796 x = right_gadget_border[gadget_id_align] + gadget_distance;
6798 if (textbutton_info[i].y == -1)
6799 y = level_editor_gadget[gadget_id_align]->y;
6802 // determine horizontal offset for leading text
6803 if (textbutton_info[i].text_left != NULL)
6804 x += getTextWidthForGadget(textbutton_info[i].text_left);
6806 gi = CreateGadget(GDI_CUSTOM_ID, id,
6807 GDI_CUSTOM_TYPE_ID, i,
6808 GDI_IMAGE_ID, graphic,
6809 GDI_INFO_TEXT, infotext,
6812 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6813 GDI_TEXT_VALUE, textbutton_info[i].text,
6814 GDI_TEXT_SIZE, textbutton_info[i].size,
6815 GDI_TEXT_FONT, FONT_INPUT_2,
6816 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6817 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6818 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6819 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6820 GDI_BORDER_SIZE, border_xsize, border_ysize,
6821 GDI_DESIGN_WIDTH, gd->width,
6822 GDI_DECORATION_SHIFTING, 1, 1,
6823 GDI_EVENT_MASK, event_mask,
6824 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6825 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6829 Error(ERR_EXIT, "cannot create gadget");
6831 level_editor_gadget[id] = gi;
6832 right_gadget_border[id] =
6833 getRightGadgetBorder(gi, textbutton_info[i].text_right);
6837 static void CreateGraphicbuttonGadgets(void)
6839 struct GadgetInfo *gi;
6840 unsigned int event_mask;
6843 // create buttons for scrolling of drawing area and element list
6844 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6846 int id = graphicbutton_info[i].gadget_id;
6847 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6848 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6849 int graphic = graphicbutton_info[i].graphic;
6850 struct GraphicInfo *gd = &graphic_info[graphic];
6851 int gd_x1 = gd->src_x;
6852 int gd_y1 = gd->src_y;
6853 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6854 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6856 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6858 // determine horizontal position to the right of specified gadget
6859 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6860 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6861 ED_GADGET_TEXT_DISTANCE);
6863 // determine horizontal offset for leading text
6864 if (graphicbutton_info[i].text_left != NULL)
6865 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6867 gi = CreateGadget(GDI_CUSTOM_ID, id,
6868 GDI_CUSTOM_TYPE_ID, i,
6869 GDI_IMAGE_ID, graphic,
6870 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6873 GDI_WIDTH, gd->width,
6874 GDI_HEIGHT, gd->height,
6875 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6876 GDI_STATE, GD_BUTTON_UNPRESSED,
6877 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6878 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6879 GDI_EVENT_MASK, event_mask,
6880 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6881 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6885 Error(ERR_EXIT, "cannot create gadget");
6887 level_editor_gadget[id] = gi;
6888 right_gadget_border[id] =
6889 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6893 static void CreateScrollbarGadgets(void)
6897 // these values are not constant, but can change at runtime
6898 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6899 SX + ED_SCROLL_HORIZONTAL_XPOS;
6900 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6901 SY + ED_SCROLL_HORIZONTAL_YPOS;
6902 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6903 ED_SCROLL_HORIZONTAL_XSIZE;
6904 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6905 ED_SCROLL_HORIZONTAL_YSIZE;
6906 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
6907 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
6908 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
6909 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6911 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6912 SX + ED_SCROLL_VERTICAL_XPOS;
6913 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6914 SY + ED_SCROLL_VERTICAL_YPOS;
6915 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6916 ED_SCROLL_VERTICAL_XSIZE;
6917 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6918 ED_SCROLL_VERTICAL_YSIZE;
6919 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
6920 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
6921 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
6922 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6924 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6925 PX + ED_SCROLL2_VERTICAL_XPOS;
6926 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6927 PY + ED_SCROLL2_VERTICAL_YPOS;
6928 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6929 ED_SCROLL2_VERTICAL_XSIZE;
6930 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6931 ED_SCROLL2_VERTICAL_YSIZE;
6932 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
6933 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
6934 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
6935 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
6937 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6939 int id = scrollbar_info[i].gadget_id;
6940 int graphic = scrollbar_info[i].graphic;
6941 struct GraphicInfo *gd = &graphic_info[graphic];
6942 int gd_x1 = gd->src_x;
6943 int gd_y1 = gd->src_y;
6944 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6945 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6946 struct GadgetInfo *gi;
6947 int items_max, items_visible, item_position;
6948 unsigned int event_mask;
6950 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6952 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6953 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6954 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6956 else // drawing area scrollbars
6958 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6960 items_max = MAX(lev_fieldx + 2, ed_fieldx);
6961 items_visible = ed_fieldx;
6966 items_max = MAX(lev_fieldy + 2, ed_fieldy);
6967 items_visible = ed_fieldy;
6972 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6974 gi = CreateGadget(GDI_CUSTOM_ID, id,
6975 GDI_CUSTOM_TYPE_ID, i,
6976 GDI_IMAGE_ID, graphic,
6977 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6978 GDI_X, scrollbar_pos[i].x,
6979 GDI_Y, scrollbar_pos[i].y,
6980 GDI_WIDTH, scrollbar_pos[i].width,
6981 GDI_HEIGHT, scrollbar_pos[i].height,
6982 GDI_TYPE, scrollbar_info[i].type,
6983 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6984 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6985 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6986 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
6987 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
6988 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
6989 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
6990 GDI_STATE, GD_BUTTON_UNPRESSED,
6991 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6992 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6993 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6994 GDI_EVENT_MASK, event_mask,
6995 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6996 GDI_CALLBACK_ACTION, HandleControlButtons,
7000 Error(ERR_EXIT, "cannot create gadget");
7002 level_editor_gadget[id] = gi;
7006 static void CreateCheckbuttonGadgets(void)
7008 struct GadgetInfo *gi;
7009 unsigned int event_mask;
7012 event_mask = GD_EVENT_PRESSED;
7014 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7016 int id = checkbutton_info[i].gadget_id;
7017 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7018 IMG_EDITOR_CHECKBOX);
7019 struct GraphicInfo *gd = &graphic_info[graphic];
7020 int gd_x1 = gd->src_x;
7021 int gd_y1 = gd->src_y;
7022 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7023 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7024 int gd_x1a = gd->src_x + gd->active_xoffset;
7025 int gd_y1a = gd->src_y + gd->active_yoffset;
7026 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7027 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7028 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7029 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7031 // determine horizontal position to the right of specified gadget
7032 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7033 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7034 ED_GADGET_TEXT_DISTANCE);
7036 // determine horizontal offset for leading text
7037 if (checkbutton_info[i].text_left != NULL)
7038 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7040 gi = CreateGadget(GDI_CUSTOM_ID, id,
7041 GDI_CUSTOM_TYPE_ID, i,
7042 GDI_IMAGE_ID, graphic,
7043 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7046 GDI_WIDTH, gd->width,
7047 GDI_HEIGHT, gd->height,
7048 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7049 GDI_CHECKED, *checkbutton_info[i].value,
7050 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7051 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7052 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7053 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7054 GDI_EVENT_MASK, event_mask,
7055 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7056 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7060 Error(ERR_EXIT, "cannot create gadget");
7062 level_editor_gadget[id] = gi;
7063 right_gadget_border[id] =
7064 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7068 static void CreateRadiobuttonGadgets(void)
7070 int graphic = IMG_EDITOR_RADIOBUTTON;
7071 struct GraphicInfo *gd = &graphic_info[graphic];
7072 int gd_x1 = gd->src_x;
7073 int gd_y1 = gd->src_y;
7074 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7075 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7076 int gd_x1a = gd->src_x + gd->active_xoffset;
7077 int gd_y1a = gd->src_y + gd->active_yoffset;
7078 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7079 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7080 struct GadgetInfo *gi;
7081 unsigned int event_mask;
7084 event_mask = GD_EVENT_PRESSED;
7086 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7088 int id = radiobutton_info[i].gadget_id;
7089 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7090 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7093 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7095 // determine horizontal position to the right of specified gadget
7096 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7097 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7098 ED_GADGET_TEXT_DISTANCE);
7100 // determine horizontal offset for leading text
7101 if (radiobutton_info[i].text_left != NULL)
7102 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7104 gi = CreateGadget(GDI_CUSTOM_ID, id,
7105 GDI_CUSTOM_TYPE_ID, i,
7106 GDI_IMAGE_ID, graphic,
7107 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7110 GDI_WIDTH, gd->width,
7111 GDI_HEIGHT, gd->height,
7112 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7113 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7114 GDI_CHECKED, checked,
7115 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7116 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7117 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7118 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7119 GDI_EVENT_MASK, event_mask,
7120 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7121 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7125 Error(ERR_EXIT, "cannot create gadget");
7127 level_editor_gadget[id] = gi;
7128 right_gadget_border[id] =
7129 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7133 void CreateLevelEditorGadgets(void)
7135 // force EDITOR font inside level editor
7136 SetFontStatus(GAME_MODE_EDITOR);
7138 // these values are not constant, but can change at runtime
7139 ed_fieldx = MAX_ED_FIELDX - 1;
7140 ed_fieldy = MAX_ED_FIELDY - 1;
7142 num_editor_gadgets = NUM_EDITOR_GADGETS;
7144 // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
7146 level_editor_gadget =
7147 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7148 right_gadget_border =
7149 checked_calloc(num_editor_gadgets * sizeof(int));
7151 // set number of empty (padding) element buttons to maximum number of buttons
7152 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7154 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7155 editor_el_empty_ptr = editor_el_empty;
7157 use_permanent_palette = !editor.palette.show_as_separate_screen;
7159 ReinitializeElementList();
7161 CreateControlButtons();
7162 CreateScrollbarGadgets();
7164 // order of function calls is important because of cross-references
7165 CreateCheckbuttonGadgets();
7166 CreateCounterButtons();
7167 CreateRadiobuttonGadgets();
7168 CreateTextInputGadgets();
7169 CreateTextAreaGadgets();
7170 CreateSelectboxGadgets();
7171 CreateGraphicbuttonGadgets();
7172 CreateTextbuttonGadgets();
7173 CreateDrawingAreas();
7178 void FreeLevelEditorGadgets(void)
7182 // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
7184 for (i = 0; i < num_editor_gadgets; i++)
7186 FreeGadget(level_editor_gadget[i]);
7188 level_editor_gadget[i] = NULL;
7191 checked_free(level_editor_gadget);
7192 checked_free(right_gadget_border);
7194 checked_free(editor_el_empty);
7197 static void MapCounterButtons(int id)
7199 int font_nr = FONT_TEXT_1;
7200 int font_height = getFontHeight(font_nr);
7201 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7202 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7203 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7204 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7205 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7206 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7207 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7208 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7209 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7210 int yoffset = (gi_down->height - font_height) / 2;
7211 int x_left = gi_down->x - xoffset_left;
7212 int x_right; // set after gadget position was modified
7213 int y_above = gi_down->y - yoffset_above;
7215 int y; // set after gadget position was modified
7217 // counter limits must be changed first to prevent value truncation
7218 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7219 counterbutton_info[id].max_value);
7221 // right text position might have changed after setting position above
7222 x_right = gi_up->x + gi_up->width + xoffset_right;
7224 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7226 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7227 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7228 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7230 ModifyGadget(gi_down, GDI_Y,
7231 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7232 ModifyGadget(gi_text, GDI_Y,
7233 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7234 ModifyGadget(gi_up, GDI_Y,
7235 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7238 // vertical position might have changed after setting position above
7239 y = gi_up->y + yoffset;
7241 if (counterbutton_info[id].text_above)
7242 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7244 if (counterbutton_info[id].text_left)
7245 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7247 if (counterbutton_info[id].text_right)
7248 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7255 static void MapControlButtons(void)
7260 // map toolbox buttons (excluding special CE toolbox buttons)
7261 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7262 MapGadget(level_editor_gadget[i]);
7264 // map toolbox buttons (element properties buttons)
7265 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7266 MapGadget(level_editor_gadget[i]);
7268 if (use_permanent_palette)
7270 // map buttons to select elements
7271 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7272 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7273 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7274 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7275 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7278 // map buttons to select level
7279 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7280 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7281 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7282 MapCounterButtons(counter_id);
7285 static void MapDrawingArea(int id)
7287 int font_nr = FONT_TEXT_1;
7288 int font_height = getFontHeight(font_nr);
7289 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7290 int area_xsize = gi->drawing.area_xsize;
7291 int area_ysize = gi->drawing.area_ysize;
7292 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7293 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7294 int x_left = gi->x - xoffset_left;
7295 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7296 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7297 int y_side = gi->y + (gi->height - font_height) / 2;
7298 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7300 if (drawingarea_info[id].text_left)
7301 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7303 if (drawingarea_info[id].text_right)
7304 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7306 if (drawingarea_info[id].text_below)
7307 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7309 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7311 DrawElementBorder(gi->x, gi->y,
7312 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7313 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7315 DrawDrawingArea(id);
7321 static void MapTextInputGadget(int id)
7323 int font_nr = FONT_TEXT_1;
7324 int font_height = getFontHeight(font_nr);
7325 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7326 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7327 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7328 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7330 if (textinput_info[id].text_above)
7331 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7333 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7338 static void MapTextAreaGadget(int id)
7340 int font_nr = FONT_TEXT_1;
7341 int font_height = getFontHeight(font_nr);
7342 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7343 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7344 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7345 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7347 if (textarea_info[id].text_above)
7348 DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7350 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7355 static void MapSelectboxGadget(int id)
7357 int font_nr = FONT_TEXT_1;
7358 int font_height = getFontHeight(font_nr);
7359 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7360 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7361 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7362 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7363 int yoffset = (gi->height - font_height) / 2;
7364 int x_left = gi->x - xoffset_left;
7365 int x_right = gi->x + gi->width + xoffset_right;
7366 int y_above = gi->y - yoffset_above;
7368 int y = gi->y + yoffset;
7370 if (selectbox_info[id].text_above)
7371 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7373 if (selectbox_info[id].text_left)
7374 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7376 if (selectbox_info[id].text_right)
7377 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7379 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7384 static void MapTextbuttonGadget(int id)
7386 int font_nr = FONT_TEXT_1;
7387 int font_height = getFontHeight(font_nr);
7388 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7389 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7390 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7391 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7392 int yoffset = (gi->height - font_height) / 2;
7393 int x_left = gi->x - xoffset_left;
7394 int x_right = gi->x + gi->width + xoffset_right;
7395 int y_above = gi->y - yoffset_above;
7397 int y = gi->y + yoffset;
7399 // only show button to delete change pages when more than minimum pages
7400 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7401 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7404 if (textbutton_info[id].text_above)
7405 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7407 if (textbutton_info[id].text_left)
7408 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7410 if (textbutton_info[id].text_right)
7411 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7416 static void MapGraphicbuttonGadget(int id)
7418 int font_nr = FONT_TEXT_1;
7419 int font_height = getFontHeight(font_nr);
7420 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7421 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7422 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7423 int yoffset = (gi->height - font_height) / 2;
7424 int x_left = gi->x - xoffset_left;
7425 int x_right = gi->x + gi->width + xoffset_right;
7426 int y = gi->y + yoffset;
7428 if (graphicbutton_info[id].text_left)
7429 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7431 if (graphicbutton_info[id].text_right)
7432 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7437 static void MapRadiobuttonGadget(int id)
7439 int font_nr = FONT_TEXT_1;
7440 int font_height = getFontHeight(font_nr);
7441 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7442 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7443 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7444 int yoffset = (gi->height - font_height) / 2;
7445 int x_left = gi->x - xoffset_left;
7446 int x_right = gi->x + gi->width + xoffset_right;
7447 int y = gi->y + yoffset;
7449 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7451 if (radiobutton_info[id].text_left)
7452 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7454 if (radiobutton_info[id].text_right)
7455 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7457 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7462 static void MapCheckbuttonGadget(int id)
7464 int font_nr = FONT_TEXT_1;
7465 int font_height = getFontHeight(font_nr);
7466 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7467 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7468 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7469 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7470 int yoffset = (gi->height - font_height) / 2;
7471 int y_above = gi->y - yoffset_above;
7473 int x_left, x_right, y; // set after gadget position was modified
7475 // set position for gadgets with dynamically determined position
7476 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7477 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7478 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7480 x_left = gi->x - xoffset_left;
7481 x_right = gi->x + gi->width + xoffset_right;
7482 y = gi->y + yoffset;
7484 if (checkbutton_info[id].text_above)
7485 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7487 if (checkbutton_info[id].text_left)
7488 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7490 if (checkbutton_info[id].text_right)
7491 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7493 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7498 static void MapMainDrawingArea(void)
7500 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7501 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7504 if (suppressBorderElement())
7506 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7507 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7510 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7512 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7513 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7514 no_horizontal_scrollbar) ||
7515 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7516 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7517 no_vertical_scrollbar))
7520 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7523 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7525 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7526 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7529 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7532 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7535 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7539 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7541 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7542 i == GADGET_ID_CUSTOM_COPY_TO ||
7543 i == GADGET_ID_CUSTOM_EXCHANGE ||
7544 i == GADGET_ID_CUSTOM_COPY ||
7545 i == GADGET_ID_CUSTOM_PASTE)
7548 MapGadget(level_editor_gadget[i]);
7550 UnmapGadget(level_editor_gadget[i]);
7555 static void MapLevelEditorToolboxCustomGadgets(void)
7557 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7560 static void UnmapLevelEditorToolboxCustomGadgets(void)
7562 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7565 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7569 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7571 if (i != GADGET_ID_SINGLE_ITEMS &&
7572 i != GADGET_ID_PICK_ELEMENT)
7574 struct GadgetInfo *gi = level_editor_gadget[i];
7582 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7583 struct GraphicInfo *gd = &graphic_info[graphic];
7587 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7588 gi->width, gi->height, gi->x, gi->y);
7590 redraw_mask |= REDRAW_DOOR_3;
7596 static void MapLevelEditorToolboxDrawingGadgets(void)
7598 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7601 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7603 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7606 static void UnmapDrawingArea(int id)
7608 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7611 static void UnmapLevelEditorFieldGadgets(void)
7615 for (i = 0; i < num_editor_gadgets; i++)
7616 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7617 level_editor_gadget[i]->y))
7618 UnmapGadget(level_editor_gadget[i]);
7621 void UnmapLevelEditorGadgets(void)
7625 for (i = 0; i < num_editor_gadgets; i++)
7626 UnmapGadget(level_editor_gadget[i]);
7629 static void ResetUndoBuffer(void)
7631 undo_buffer_position = -1;
7632 undo_buffer_steps = -1;
7633 redo_buffer_steps = 0;
7635 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7637 level.changed = FALSE;
7640 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7642 if (remap_toolbox_gadgets)
7644 ModifyEditorElementList();
7645 RedrawDrawingElements();
7648 if (edit_mode == ED_MODE_INFO)
7649 DrawLevelInfoWindow();
7650 else if (edit_mode == ED_MODE_PROPERTIES)
7651 DrawPropertiesWindow();
7652 else if (edit_mode == ED_MODE_PALETTE)
7653 DrawPaletteWindow();
7654 else // edit_mode == ED_MODE_DRAWING
7655 DrawDrawingWindowExt(remap_toolbox_gadgets);
7658 static void DrawEditModeWindow(void)
7660 DrawEditModeWindowExt(TRUE);
7663 static void DrawEditModeWindow_PlayfieldOnly(void)
7665 DrawEditModeWindowExt(FALSE);
7668 static void ChangeEditModeWindow(int new_edit_mode)
7670 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7672 DrawEditModeWindow();
7675 static boolean LevelChanged(void)
7677 boolean field_changed = FALSE;
7680 for (y = 0; y < lev_fieldy; y++)
7681 for (x = 0; x < lev_fieldx; x++)
7682 if (Feld[x][y] != level.field[x][y])
7683 field_changed = TRUE;
7685 return (level.changed || field_changed);
7688 static boolean PrepareSavingIntoPersonalLevelSet(void)
7690 static LevelDirTree *last_copied_leveldir = NULL;
7691 static LevelDirTree *last_written_leveldir = NULL;
7692 static int last_copied_level_nr = -1;
7693 static int last_written_level_nr = -1;
7694 LevelDirTree *leveldir_former = leveldir_current;
7695 int level_nr_former = level_nr;
7698 // remember last mod/save so that for current session, we write
7699 // back to the same personal copy, asking only about overwrite.
7700 if (leveldir_current == last_copied_leveldir &&
7701 level_nr == last_copied_level_nr)
7703 // "cd" to personal level set dir (as used when writing last copy)
7704 leveldir_current = last_written_leveldir;
7705 level_nr = last_written_level_nr;
7710 if (!Request("This level is read only! "
7711 "Save into personal level set?", REQ_ASK))
7714 // "cd" to personal level set dir (for writing copy the first time)
7716 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7718 // find unused level number
7719 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7721 static char *level_filename = NULL;
7723 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7725 if (!fileExists(level_filename))
7729 last_copied_leveldir = leveldir_former;
7730 last_copied_level_nr = level_nr_former;
7732 last_written_leveldir = leveldir_current;
7733 last_written_level_nr = level_nr = new_level_nr;
7738 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7740 static char *filename_levelinfo = NULL, *mod_name = NULL;
7743 // annotate this copy-and-mod in personal levelinfo.conf
7744 setString(&filename_levelinfo,
7745 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7747 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7749 fprintf(file, "\n");
7750 fprintf(file, "# level %d was modified from:\n", level_nr);
7751 fprintf(file, "# - previous level set name: %s\n",
7753 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7754 level.file_info.nr, level.name);
7755 fprintf(file, "# - previous author: %s\n",
7757 fprintf(file, "# - previous save date: ");
7759 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7761 fprintf(file, "%04d-%02d-%02d\n",
7762 level.creation_date.year,
7763 level.creation_date.month,
7764 level.creation_date.day);
7768 fprintf(file, "not recorded\n");
7774 if (level_nr > leveldir_current->last_level)
7775 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7777 // else: allow the save even if annotation failed
7779 // now... spray graffiti on the old level vital statistics
7780 // user can change these; just trying to set a good baseline
7782 // don't truncate names for fear of making offensive or silly:
7783 // long-named original author only recorded in levelinfo.conf.
7784 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7785 if (!strEqual(level.author, leveldir_current->author))
7787 setString(&mod_name, getStringCat3(leveldir_current->author,
7788 " after ", level.author));
7790 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7791 setString(&mod_name,
7792 getStringCat2(leveldir_current->author, " (ed.)"));
7794 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7795 setString(&mod_name, leveldir_current->author);
7797 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7799 // less worried about truncation here
7800 setString(&mod_name, getStringCat2("Mod: ", level.name));
7801 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7805 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7806 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7810 for (x = 0; x < lev_fieldx; x++)
7811 for (y = 0; y < lev_fieldy; y++)
7812 dst[x][y] = src[x][y];
7815 static int setSelectboxValue(int selectbox_id, int new_value)
7817 int new_index_value = 0;
7820 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7821 if (selectbox_info[selectbox_id].options[i].value == new_value)
7822 new_index_value = i;
7824 *selectbox_info[selectbox_id].value =
7825 selectbox_info[selectbox_id].options[new_index_value].value;
7827 return new_index_value;
7830 static void setSelectboxSpecialActionVariablesIfNeeded(void)
7834 // change action mode and arg variables according to action type variable
7835 for (i = 0; action_arg_options[i].value != -1; i++)
7837 if (action_arg_options[i].value == custom_element_change.action_type)
7839 int mode = action_arg_options[i].mode;
7841 // only change if corresponding selectbox has changed
7842 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7843 action_arg_modes[mode])
7844 custom_element_change.action_mode = -1;
7846 // only change if corresponding selectbox has changed
7847 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7848 action_arg_options[i].options)
7849 custom_element_change.action_arg = -1;
7856 static void setSelectboxSpecialActionOptions(void)
7860 // change action mode and arg selectbox according to action type selectbox
7861 for (i = 0; action_arg_options[i].value != -1; i++)
7863 if (action_arg_options[i].value == custom_element_change.action_type)
7865 int mode = action_arg_options[i].mode;
7867 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7868 action_arg_modes[mode]);
7869 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7870 custom_element_change.action_mode);
7872 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7873 action_arg_options[i].options);
7874 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7875 custom_element_change.action_arg);
7881 static void copy_custom_element_settings(int element_from, int element_to)
7883 struct ElementInfo *ei_from = &element_info[element_from];
7884 struct ElementInfo *ei_to = &element_info[element_to];
7886 copyElementInfo(ei_from, ei_to);
7889 static void replace_custom_element_in_settings(int element_from,
7894 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7896 struct ElementInfo *ei = &element_info[i];
7898 for (y = 0; y < 3; y++)
7899 for (x = 0; x < 3; x++)
7900 if (ei->content.e[x][y] == element_from)
7901 ei->content.e[x][y] = element_to;
7903 for (j = 0; j < ei->num_change_pages; j++)
7905 struct ElementChangeInfo *change = &ei->change_page[j];
7907 if (change->target_element == element_from)
7908 change->target_element = element_to;
7910 if (change->initial_trigger_element == element_from)
7911 change->initial_trigger_element = element_to;
7913 if (change->action_element == element_from)
7914 change->action_element = element_to;
7916 for (y = 0; y < 3; y++)
7917 for (x = 0; x < 3; x++)
7918 if (change->target_content.e[x][y] == element_from)
7919 change->target_content.e[x][y] = element_to;
7922 if (ei->group != NULL) // group or internal
7923 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7924 if (ei->group->element[j] == element_from)
7925 ei->group->element[j] = element_to;
7929 static void replace_custom_element_in_playfield(int element_from,
7934 for (x = 0; x < lev_fieldx; x++)
7935 for (y = 0; y < lev_fieldy; y++)
7936 if (Feld[x][y] == element_from)
7937 Feld[x][y] = element_to;
7940 static boolean CopyCustomElement(int element_old, int element_new,
7943 int copy_mode_orig = copy_mode;
7945 if (copy_mode == GADGET_ID_CUSTOM_COPY)
7947 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7948 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7949 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7951 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7953 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7954 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7955 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7957 level.changed = TRUE;
7959 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7961 Request("Please choose custom element!", REQ_CONFIRM);
7965 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7967 Request("Please choose group element!", REQ_CONFIRM);
7973 level.changed = TRUE;
7976 // when modifying custom/group element, ask for copying level template
7977 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
7979 if (!AskToCopyAndModifyLevelTemplate())
7983 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
7985 copy_custom_element_settings(element_new, element_old);
7987 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
7989 copy_custom_element_settings(element_old, element_new);
7991 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
7993 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
7994 copy_custom_element_settings(element_new, element_old);
7995 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
7997 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
7998 replace_custom_element_in_settings(element_new, element_old);
7999 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8001 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8002 replace_custom_element_in_playfield(element_new, element_old);
8003 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8006 UpdateCustomElementGraphicGadgets();
8007 DrawPropertiesWindow();
8012 static void CopyCustomElementPropertiesToEditor(int element)
8015 int current_change_page = element_info[element].current_change_page;
8017 // dynamically (re)build selectbox for selecting change page
8018 for (i = 0; i < element_info[element].num_change_pages; i++)
8020 sprintf(options_change_page_strings[i], "%d", i + 1);
8022 options_change_page[i].value = i;
8023 options_change_page[i].text = options_change_page_strings[i];
8026 options_change_page[i].value = -1;
8027 options_change_page[i].text = NULL;
8029 // needed here to initialize combined element properties
8030 InitElementPropertiesEngine(level.game_version);
8032 element_info[element].change =
8033 &element_info[element].change_page[current_change_page];
8035 custom_element = element_info[element];
8036 custom_element_change = *element_info[element].change;
8038 // needed to initially set selectbox options for special action options
8039 setSelectboxSpecialActionOptions();
8041 // needed to initially set selectbox value variables to reliable defaults
8042 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8043 setSelectboxValue(i, *selectbox_info[i].value);
8045 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8046 custom_element_properties[i] = HAS_PROPERTY(element, i);
8048 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8049 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8051 // ---------- element settings: configure (custom elements) -----------------
8053 // set accessible layer selectbox help value
8054 custom_element.access_type =
8055 (IS_WALKABLE(element) ? EP_WALKABLE :
8056 IS_PASSABLE(element) ? EP_PASSABLE :
8057 custom_element.access_type);
8058 custom_element.access_layer =
8059 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8060 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8061 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8062 custom_element.access_layer);
8063 custom_element.access_protected =
8064 (IS_PROTECTED(element) ? 1 : 0);
8065 custom_element_properties[EP_ACCESSIBLE] =
8066 (IS_ACCESSIBLE_OVER(element) ||
8067 IS_ACCESSIBLE_INSIDE(element) ||
8068 IS_ACCESSIBLE_UNDER(element));
8070 // set walk-to-object action selectbox help value
8071 custom_element.walk_to_action =
8072 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8073 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8074 IS_DROPPABLE(element) ? EP_DROPPABLE :
8075 IS_THROWABLE(element) ? EP_THROWABLE :
8076 IS_PUSHABLE(element) ? EP_PUSHABLE :
8077 custom_element.walk_to_action);
8078 custom_element_properties[EP_WALK_TO_OBJECT] =
8079 (IS_DIGGABLE(element) ||
8080 IS_COLLECTIBLE_ONLY(element) ||
8081 IS_DROPPABLE(element) ||
8082 IS_THROWABLE(element) ||
8083 IS_PUSHABLE(element));
8085 // set smash targets selectbox help value
8086 custom_element.smash_targets =
8087 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8088 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8089 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8090 custom_element.smash_targets);
8091 custom_element_properties[EP_CAN_SMASH] =
8092 (CAN_SMASH_EVERYTHING(element) ||
8093 CAN_SMASH_ENEMIES(element) ||
8094 CAN_SMASH_PLAYER(element));
8096 // set deadliness selectbox help value
8097 custom_element.deadliness =
8098 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8099 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8100 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8101 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8102 custom_element.deadliness);
8103 custom_element_properties[EP_DEADLY] =
8104 (DONT_TOUCH(element) ||
8105 DONT_GET_HIT_BY(element) ||
8106 DONT_COLLIDE_WITH(element) ||
8107 DONT_RUN_INTO(element));
8109 // ---------- element settings: advanced (custom elements) ------------------
8111 // set "change by direct action" selectbox help value
8112 custom_element_change.direct_action =
8113 (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8114 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8115 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8116 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8117 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8118 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8119 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8120 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8121 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8122 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8123 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8124 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8125 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8126 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8127 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8128 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8129 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8130 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8131 custom_element_change.direct_action);
8133 // set "change by other element action" selectbox help value
8134 custom_element_change.other_action =
8135 (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8136 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8137 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8138 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8139 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8140 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8141 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8142 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8143 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8144 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8145 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8146 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8147 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8148 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8149 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8150 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8151 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8152 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8153 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8154 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8155 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8156 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8157 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8158 custom_element_change.other_action);
8161 static void CopyGroupElementPropertiesToEditor(int element)
8163 group_element_info = *element_info[element].group;
8164 custom_element = element_info[element]; // needed for description
8167 static void CopyClassicElementPropertiesToEditor(int element)
8169 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8170 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8171 getMoveIntoAcidProperty(&level, element);
8173 if (MAYBE_DONT_COLLIDE_WITH(element))
8174 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8175 getDontCollideWithProperty(&level, element);
8178 static void CopyElementPropertiesToEditor(int element)
8180 if (IS_CUSTOM_ELEMENT(element))
8181 CopyCustomElementPropertiesToEditor(element);
8182 else if (IS_GROUP_ELEMENT(element))
8183 CopyGroupElementPropertiesToEditor(element);
8185 CopyClassicElementPropertiesToEditor(element);
8188 static boolean AskToCopyAndModifyLevelTemplate(void)
8190 if (Request("Copy and modify settings from level template?", REQ_ASK))
8192 level.use_custom_template = FALSE;
8194 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8195 GDI_CHECKED, FALSE, GDI_END);
8196 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8197 GDI_CHECKED, FALSE, GDI_END);
8203 LoadLevelTemplate(-1); // this resets all element modifications ...
8205 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8211 static void CopyCustomElementPropertiesToGame(int element)
8214 int access_type_and_layer;
8216 // mark that this custom element has been modified
8217 custom_element.modified_settings = TRUE;
8218 level.changed = TRUE;
8220 if (level.use_custom_template)
8221 AskToCopyAndModifyLevelTemplate();
8223 element_info[element] = custom_element;
8224 *element_info[element].change = custom_element_change;
8226 // ---------- element settings: configure (custom elements) -----------------
8228 // set accessible property from checkbox and selectbox
8229 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8230 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8231 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8232 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8233 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8234 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8235 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8236 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8237 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8238 custom_element_properties[access_type_and_layer] =
8239 custom_element_properties[EP_ACCESSIBLE];
8240 custom_element_properties[EP_PROTECTED] =
8241 (custom_element.access_protected != 0 &&
8242 custom_element_properties[EP_ACCESSIBLE]);
8244 // set walk-to-object property from checkbox and selectbox
8245 custom_element_properties[EP_DIGGABLE] = FALSE;
8246 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8247 custom_element_properties[EP_DROPPABLE] = FALSE;
8248 custom_element_properties[EP_THROWABLE] = FALSE;
8249 custom_element_properties[EP_PUSHABLE] = FALSE;
8250 custom_element_properties[custom_element.walk_to_action] =
8251 custom_element_properties[EP_WALK_TO_OBJECT];
8253 // set smash property from checkbox and selectbox
8254 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8255 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8256 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8257 custom_element_properties[custom_element.smash_targets] =
8258 custom_element_properties[EP_CAN_SMASH];
8260 // set deadliness property from checkbox and selectbox
8261 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8262 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8263 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8264 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8265 custom_element_properties[custom_element.deadliness] =
8266 custom_element_properties[EP_DEADLY];
8268 // ---------- element settings: advanced (custom elements) ------------------
8270 // set player change event from checkbox and selectbox
8271 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8272 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8273 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8274 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8275 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8276 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8277 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8278 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8279 custom_element_change_events[CE_SWITCHED] = FALSE;
8280 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8281 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8282 custom_element_change_events[CE_BLOCKED] = FALSE;
8283 custom_element_change_events[CE_IMPACT] = FALSE;
8284 custom_element_change_events[CE_SMASHED] = FALSE;
8285 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8286 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8287 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8288 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8289 custom_element_change_events[custom_element_change.direct_action] =
8290 custom_element_change_events[CE_BY_DIRECT_ACTION];
8292 // set other element action change event from checkbox and selectbox
8293 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8294 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8295 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8296 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8297 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8298 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8299 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8300 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8301 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8302 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8303 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8304 custom_element_change_events[CE_HITTING_X] = FALSE;
8305 custom_element_change_events[CE_DIGGING_X] = FALSE;
8306 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8307 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8308 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8309 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8310 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8311 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8312 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8313 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8314 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8315 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8316 custom_element_change_events[custom_element_change.other_action] =
8317 custom_element_change_events[CE_BY_OTHER_ACTION];
8319 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8320 SET_PROPERTY(element, i, custom_element_properties[i]);
8322 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8323 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8325 // copy change events also to special level editor variable
8326 custom_element = element_info[element];
8327 custom_element_change = *element_info[element].change;
8330 static void CopyGroupElementPropertiesToGame(int element)
8332 // mark that this group element has been modified
8333 custom_element.modified_settings = TRUE;
8334 level.changed = TRUE;
8336 if (level.use_custom_template)
8337 AskToCopyAndModifyLevelTemplate();
8339 element_info[element] = custom_element;
8340 *element_info[element].group = group_element_info;
8343 static void CopyClassicElementPropertiesToGame(int element)
8345 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8346 setMoveIntoAcidProperty(&level, element,
8347 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8349 if (MAYBE_DONT_COLLIDE_WITH(element))
8350 setDontCollideWithProperty(&level, element,
8351 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8354 static void CopyElementPropertiesToGame(int element)
8356 if (IS_CUSTOM_ELEMENT(element))
8357 CopyCustomElementPropertiesToGame(element);
8358 else if (IS_GROUP_ELEMENT(element))
8359 CopyGroupElementPropertiesToGame(element);
8361 CopyClassicElementPropertiesToGame(element);
8365 static void CheckElementDescriptions(void)
8369 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8370 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8371 Error(ERR_WARN, "no element description file for element '%s'",
8376 static int getMaxEdFieldX(boolean has_scrollbar)
8378 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8379 int sxsize = SXSIZE - scrollbar_width;
8380 int max_ed_fieldx = sxsize / ed_tilesize;
8382 return max_ed_fieldx;
8385 static int getMaxEdFieldY(boolean has_scrollbar)
8387 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8388 INFOTEXT_YSIZE_FULL : 0);
8389 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8390 int sysize = SYSIZE - scrollbar_height - infotext_height;
8391 int max_ed_fieldy = sysize / ed_tilesize;
8393 return max_ed_fieldy;
8396 static void InitZoomLevelSettings(int zoom_tilesize)
8398 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8400 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8402 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8403 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8405 // make sure that tile size is always a power of 2
8406 ed_tilesize = (1 << log_2(ed_tilesize));
8408 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8410 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8411 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8415 last_game_engine_type = level.game_engine_type;
8417 // limit zoom tilesize by upper and lower bound
8418 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8420 // store zoom tilesize in auto setup file only if it was manually changed
8421 if (zoom_tilesize != -1)
8422 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8424 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8425 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8428 static void InitDrawingElements(void)
8430 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8432 if (level.game_engine_type == game_engine_type_last)
8435 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8437 new_element1 = EL_SP_CHIP_SINGLE;
8438 new_element2 = EL_EMPTY;
8439 new_element3 = EL_SP_BASE;
8441 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8443 new_element1 = EL_MM_MIRROR_START;
8444 new_element2 = EL_EMPTY;
8445 new_element3 = EL_MM_WOODEN_WALL;
8449 new_element1 = EL_WALL;
8450 new_element2 = EL_EMPTY;
8451 new_element3 = EL_SAND;
8454 game_engine_type_last = level.game_engine_type;
8457 static void InitLevelSetInfo(void)
8459 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8460 "%s", leveldir_current->name);
8461 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8462 "%s", leveldir_current->author);
8464 levelset_num_levels = leveldir_current->levels;
8466 levelset_use_levelset_artwork = FALSE;
8467 levelset_copy_level_template = FALSE;
8469 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8472 static void ChangeEditorToLevelSet(char *levelset_subdir)
8474 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8476 // the previous level set might have used custom artwork
8477 ReloadCustomArtwork(0);
8479 LoadLevelSetup_SeriesInfo();
8481 SaveLevelSetup_LastSeries();
8482 SaveLevelSetup_SeriesInfo();
8486 LoadLevel(level_nr);
8487 LoadScore(level_nr);
8492 static boolean useEditorDoorAnimation(void)
8494 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8495 boolean door_1_viewport_unchanged =
8496 (vp_door_1->x == DX &&
8497 vp_door_1->y == DY &&
8498 vp_door_1->width == DXSIZE &&
8499 vp_door_1->height == DYSIZE);
8500 boolean door_1_contains_toolbox =
8503 EX + EXSIZE <= DX + DXSIZE &&
8504 EY + EYSIZE <= DY + DYSIZE);
8506 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8509 static void DrawEditorDoorBackground(int graphic, int x, int y,
8510 int width, int height)
8512 struct GraphicInfo *g = &graphic_info[graphic];
8514 if (g->bitmap != NULL)
8515 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8516 MIN(width, g->width), MIN(height, g->height), x, y);
8518 ClearRectangle(drawto, x, y, width, height);
8521 static void DrawEditorDoorContent(void)
8523 // needed for gadgets drawn on background (like palette scrollbar)
8524 SetDoorBackgroundImage(IMG_UNDEFINED);
8526 // copy default editor door content to main double buffer
8527 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8530 DrawSpecialEditorDoor();
8532 // draw new control window
8533 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8535 // draw all toolbox gadgets to editor doors
8536 MapControlButtons();
8538 // draw all palette gadgets to editor doors
8539 ModifyEditorElementList();
8540 RedrawDrawingElements();
8542 // copy actual editor door content to door double buffer for OpenDoor()
8543 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8546 void DrawLevelEd(void)
8548 int fade_mask = REDRAW_FIELD;
8550 FadeSoundsAndMusic();
8553 fade_mask = REDRAW_ALL;
8557 // needed if different viewport properties defined for editor
8558 ChangeViewportPropertiesIfNeeded();
8562 InitZoomLevelSettings(-1);
8563 InitDrawingElements();
8567 CheckElementDescriptions();
8570 if (level_editor_test_game)
8572 CopyPlayfield(level.field, Feld);
8573 CopyPlayfield(FieldBackup, level.field);
8575 level_editor_test_game = FALSE;
8579 edit_mode = ED_MODE_DRAWING;
8580 edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8581 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8589 // redraw_mask |= REDRAW_ALL;
8591 FreeLevelEditorGadgets();
8592 CreateLevelEditorGadgets();
8594 ReinitializeElementList(); // update dynamic level element list
8595 ReinitializeElementListButtons(); // custom element may look different
8597 InitElementPropertiesGfxElement();
8601 DrawEditModeWindow_PlayfieldOnly();
8603 DrawMaskedBorder(fade_mask);
8605 // use door animation if door 1 viewport is unchanged and contains toolbox
8606 if (useEditorDoorAnimation())
8610 DrawEditorDoorContent();
8612 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8616 DrawEditorDoorContent();
8621 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8624 static void AdjustDrawingAreaGadgets(void)
8626 int ed_xsize = lev_fieldx + 2;
8627 int ed_ysize = lev_fieldy + 2;
8628 int max_ed_fieldx = MAX_ED_FIELDX;
8629 int max_ed_fieldy = MAX_ED_FIELDY;
8630 boolean horizontal_scrollbar_needed;
8631 boolean vertical_scrollbar_needed;
8632 int x, y, width, height;
8634 if (suppressBorderElement())
8636 ed_xsize = max_ed_fieldx;
8637 ed_ysize = max_ed_fieldy;
8640 // check if we need any scrollbars
8641 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8642 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8644 // check if we have a smaller editor field because of scrollbars
8645 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8646 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8648 // check again if we now need more scrollbars because of less space
8649 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8650 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8652 // check if editor field gets even smaller after adding new scrollbars
8653 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8654 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8656 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8657 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8659 x = SX + ed_fieldx * ed_tilesize;
8660 y = SY + ed_fieldy * ed_tilesize;
8662 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8663 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8665 // adjust drawing area gadget
8666 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8667 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8668 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8671 // adjust horizontal scrollbar gadgets
8672 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8675 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8676 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8679 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8682 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8685 // adjust vertical scrollbar gadgets
8686 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8689 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8691 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8693 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8696 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8700 static void AdjustLevelScrollPosition(void)
8702 if (level_xpos < -1)
8704 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8705 level_xpos = lev_fieldx - ed_fieldx + 1;
8706 if (lev_fieldx < ed_fieldx - 2)
8709 if (level_ypos < -1)
8711 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8712 level_ypos = lev_fieldy - ed_fieldy + 1;
8713 if (lev_fieldy < ed_fieldy - 2)
8716 if (suppressBorderElement())
8723 static void AdjustEditorScrollbar(int id)
8725 struct GadgetInfo *gi = level_editor_gadget[id];
8726 int items_max, items_visible, item_position;
8728 if (id == GADGET_ID_SCROLL_HORIZONTAL)
8730 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8731 items_visible = ed_fieldx;
8732 item_position = level_xpos + 1;
8736 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8737 items_visible = ed_fieldy;
8738 item_position = level_ypos + 1;
8741 if (item_position > items_max - items_visible)
8742 item_position = items_max - items_visible;
8744 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8745 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8748 static void AdjustElementListScrollbar(void)
8750 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8751 int items_max, items_visible, item_position;
8753 // correct position of element list scrollbar
8754 if (element_shift < 0)
8756 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8757 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8759 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8760 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8761 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8763 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8764 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8765 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8768 static void ModifyEditorCounterValue(int counter_id, int new_value)
8770 int *counter_value = counterbutton_info[counter_id].value;
8771 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8772 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8774 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8776 if (counter_value != NULL)
8777 *counter_value = gi->textinput.number_value;
8780 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8782 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8783 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8785 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8787 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8788 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8790 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8791 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8793 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8794 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8799 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8801 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8802 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8803 int new_index_value = setSelectboxValue(selectbox_id, new_value);
8805 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8808 static void ModifyEditorSelectboxOptions(int selectbox_id,
8809 struct ValueTextInfo *options)
8811 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8812 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8814 selectbox_info[selectbox_id].options = options;
8816 // set index to zero -- list may be shorter now (correct later, if needed)
8817 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8818 GDI_SELECTBOX_OPTIONS, options, GDI_END);
8821 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8823 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8824 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8826 drawingarea_info[drawingarea_id].area_xsize = xsize;
8827 drawingarea_info[drawingarea_id].area_ysize = ysize;
8829 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8832 static void ModifyEditorElementList(void)
8836 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8839 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8841 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8842 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8843 struct GadgetDesign *gd = &gi->deco.design;
8844 int element = editor_elements[element_shift + i];
8845 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8849 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8851 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8857 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8859 int graphic = el2edimg(element);
8860 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8866 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8869 static void ModifyDrawingElementButton(int element, int id)
8871 struct GadgetInfo *gi = level_editor_gadget[id];
8872 Bitmap *deco_bitmap;
8874 int tile_size = gi->deco.width;
8876 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8878 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8881 static void PickDrawingElement(int button, int element)
8886 struct XYTileSize *pos;
8888 } de, drawing_elements[] =
8890 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
8891 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
8892 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
8895 if (button < 1 || button > 3)
8898 if (IS_MM_WALL(element))
8899 element = map_mm_wall_element(element);
8901 de = drawing_elements[button - 1];
8903 *de.new_element = element; // update global drawing element variable
8905 DrawDrawingElementGraphic(element, de.pos);
8906 ModifyDrawingElementButton(element, de.id);
8908 redraw_mask |= REDRAW_DOOR_1;
8911 static void RedrawDrawingElements(void)
8913 PickDrawingElement(1, new_element1);
8914 PickDrawingElement(2, new_element2);
8915 PickDrawingElement(3, new_element3);
8918 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
8920 stick_element_properties_window = FALSE;
8922 SetMainBackgroundImage(IMG_UNDEFINED);
8925 UnmapLevelEditorFieldGadgets();
8927 AdjustDrawingAreaGadgets();
8928 AdjustLevelScrollPosition();
8929 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
8930 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
8932 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
8934 MapMainDrawingArea();
8936 if (remap_toolbox_gadgets)
8938 UnmapLevelEditorToolboxCustomGadgets();
8939 MapLevelEditorToolboxDrawingGadgets();
8943 static void DrawDrawingWindow(void)
8945 DrawDrawingWindowExt(TRUE);
8948 static int getTabulatorBarWidth(void)
8950 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8951 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
8953 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
8956 static int getTabulatorBarHeight(void)
8958 return ED_TAB_BAR_HEIGHT;
8961 static Pixel getTabulatorBarColor(void)
8963 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8964 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8965 int gd_x = gd->x + gd_gi1->border.width / 2;
8966 int gd_y = gd->y + gd_gi1->height - 1;
8968 return GetPixel(gd->bitmap, gd_x, gd_y);
8971 static void DrawLevelInfoTabulatorGadgets(void)
8973 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8974 Pixel tab_color = getTabulatorBarColor();
8975 int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
8976 int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
8979 for (i = id_first; i <= id_last; i++)
8981 int gadget_id = textbutton_info[i].gadget_id;
8982 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8983 boolean active = (i != edit_mode_levelinfo);
8985 // draw background line below tabulator button
8986 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8988 // draw solid line below inactive tabulator buttons
8989 if (!active && tab_color != BLACK_PIXEL) // black => transparent
8990 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
8991 ED_GADGET_TINY_DISTANCE, tab_color);
8993 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8994 MapTextbuttonGadget(i);
8997 // draw little border line below tabulator buttons
8998 if (tab_color != BLACK_PIXEL) // black => transparent
8999 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9000 ED_GADGET_TINY_DISTANCE,
9001 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9004 static void DrawPropertiesTabulatorGadgets(void)
9006 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9007 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9008 int gd_x = gd->x + gd_gi1->border.width / 2;
9009 int gd_y = gd->y + gd_gi1->height - 1;
9010 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9011 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9012 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9015 // draw two config tabulators for player elements
9016 if (ELEM_IS_PLAYER(properties_element))
9017 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9019 // draw two config and one "change" tabulator for custom elements
9020 if (IS_CUSTOM_ELEMENT(properties_element))
9021 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9023 for (i = id_first; i <= id_last; i++)
9025 int gadget_id = textbutton_info[i].gadget_id;
9026 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9027 boolean active = (i != edit_mode_properties);
9029 // use "config 1" and "config 2" instead of "config" for players and CEs
9030 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9031 (ELEM_IS_PLAYER(properties_element) ||
9032 IS_CUSTOM_ELEMENT(properties_element)))
9035 // draw background line below tabulator button
9036 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9038 // draw solid line below inactive tabulator buttons
9039 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9040 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9041 ED_GADGET_TINY_DISTANCE, tab_color);
9043 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9044 MapTextbuttonGadget(i);
9047 // draw little border line below tabulator buttons
9048 if (tab_color != BLACK_PIXEL) // black => transparent
9049 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9050 ED_GADGET_TINY_DISTANCE,
9051 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9054 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9056 DrawText(SX + xpos, SY + ypos, text, font_nr);
9059 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9062 int font_width = getFontWidth(font_nr);
9063 int font_height = getFontHeight(font_nr);
9064 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9065 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9067 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9068 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9069 TRUE, FALSE, FALSE);
9072 static void DrawLevelInfoLevel(void)
9076 // draw counter gadgets
9077 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9078 MapCounterButtons(i);
9080 // draw checkbutton gadgets
9081 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9082 MapCheckbuttonGadget(i);
9084 // draw selectbox gadgets
9085 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9086 MapSelectboxGadget(i);
9088 // draw text input gadgets
9089 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9090 MapTextInputGadget(i);
9093 static char *getLevelSubdirFromSaveMode(int save_mode)
9095 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9096 return getNewUserLevelSubdir();
9098 return leveldir_current->subdir;
9101 static void DrawLevelInfoLevelSet_DirectoryInfo(void)
9103 char *directory_text = "Level set directory:";
9104 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9105 int font1_nr = FONT_TEXT_1;
9106 int font2_nr = FONT_TEXT_2;
9107 int font1_height = getFontHeight(font1_nr);
9108 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9109 int x = ED_LEVEL_SETTINGS_X(0);
9110 int y = ED_LEVEL_SETTINGS_Y(6);
9112 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9113 PrintInfoText(directory_name, font2_nr, x, y);
9116 static void DrawLevelInfoLevelSet(void)
9118 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9119 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9122 // draw counter gadgets
9123 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9124 MapCounterButtons(i);
9126 // draw checkbutton gadgets
9127 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9129 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9130 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9131 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9134 MapCheckbuttonGadget(i);
9137 // draw selectbox gadgets
9138 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9139 MapSelectboxGadget(i);
9141 // draw text input gadgets
9142 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9143 MapTextInputGadget(i);
9145 // draw textbutton gadgets
9146 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9149 DrawLevelInfoLevelSet_DirectoryInfo();
9152 static void DrawLevelInfoEditor(void)
9156 // draw counter gadgets
9157 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9158 MapCounterButtons(i);
9160 // draw checkbutton gadgets
9161 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9162 MapCheckbuttonGadget(i);
9164 // draw radiobutton gadgets
9165 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9166 MapRadiobuttonGadget(i);
9168 // draw drawing area
9169 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9171 // draw textbutton gadgets
9172 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9175 static void DrawLevelInfoWindow(void)
9177 char *text = "Global Settings";
9178 int font_nr = FONT_TITLE_1;
9179 struct MenuPosInfo *pos = &editor.settings.headline;
9180 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9181 int sy = SY + pos->y;
9183 stick_element_properties_window = FALSE;
9185 SetAutomaticNumberOfGemsNeeded();
9187 UnmapLevelEditorFieldGadgets();
9189 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9192 DrawText(sx, sy, text, font_nr);
9194 DrawLevelInfoTabulatorGadgets();
9196 if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9197 DrawLevelInfoLevel();
9198 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9199 DrawLevelInfoLevelSet();
9200 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9201 DrawLevelInfoEditor();
9204 static void DrawCustomContentArea(void)
9206 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9207 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9208 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9209 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9210 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9211 int xoffset = ED_GADGET_SPACE_DISTANCE;
9213 // add distance for potential left text (without drawing area border)
9214 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9216 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9218 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9221 static void DrawCustomChangeContentArea(void)
9223 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9224 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9225 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9226 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9227 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9228 int xoffset = ED_GADGET_SPACE_DISTANCE;
9230 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9235 static void RemoveElementContentArea(int id, int font_height)
9237 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9239 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9240 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9241 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9242 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9243 ED_GADGET_TEXT_DISTANCE + font_height);
9246 static void DrawYamYamContentAreas(void)
9248 int font_nr = FONT_TEXT_1;
9249 int font_height = getFontHeight(font_nr);
9250 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9251 int yoffset = (tilesize - font_height) / 2;
9252 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9253 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9256 // display counter to choose number of element content areas
9257 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9259 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9261 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9263 if (i < level.num_yamyam_contents)
9269 UnmapDrawingArea(id);
9271 // delete content areas in case of reducing number of them
9272 RemoveElementContentArea(id, font_height);
9276 DrawText(x, y + 0 * tilesize, "content", font_nr);
9277 DrawText(x, y + 1 * tilesize, "when", font_nr);
9278 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9281 static void DrawMagicBallContentAreas(void)
9283 int font_nr = FONT_TEXT_1;
9284 int font_height = getFontHeight(font_nr);
9285 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9286 int yoffset = (tilesize - font_height) / 2;
9287 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9288 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9291 // display counter to choose number of element content areas
9292 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9294 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9296 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9298 if (i < level.num_ball_contents)
9304 UnmapDrawingArea(id);
9306 // delete content areas in case of reducing number of them
9307 RemoveElementContentArea(id, font_height);
9311 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9312 DrawText(x, y + 1 * tilesize, "when", font_nr);
9313 DrawText(x, y + 2 * tilesize, "active", font_nr);
9316 static void DrawAndroidElementArea(int element)
9318 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9319 int num_elements = level.num_android_clone_elements;
9320 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9321 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9322 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9323 int xsize = MAX_ANDROID_ELEMENTS;
9326 // display counter to choose number of element areas
9327 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9329 if (drawingarea_info[id].text_left != NULL)
9330 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9332 UnmapDrawingArea(id);
9334 ModifyEditorDrawingArea(id, num_elements, 1);
9336 // delete content areas in case of reducing number of them
9337 DrawBackground(sx, sy,
9338 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9339 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9344 static void DrawGroupElementArea(int element)
9346 int id = ED_DRAWING_ID_GROUP_CONTENT;
9347 int num_elements = group_element_info.num_elements;
9348 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9349 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9350 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9351 int xsize = MAX_ELEMENTS_IN_GROUP;
9354 if (drawingarea_info[id].text_left != NULL)
9355 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9357 UnmapDrawingArea(id);
9359 ModifyEditorDrawingArea(id, num_elements, 1);
9361 // delete content areas in case of reducing number of them
9362 DrawBackground(sx, sy,
9363 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9364 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9369 static void DrawPlayerInitialInventoryArea(int element)
9371 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9372 int player_nr = GET_PLAYER_NR(element);
9373 int num_elements = level.initial_inventory_size[player_nr];
9374 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9375 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9376 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9377 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9380 // determine horizontal position to the right of specified gadget
9381 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9382 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9383 ED_DRAWINGAREA_TEXT_DISTANCE);
9385 // determine horizontal offset for leading text
9386 if (drawingarea_info[id].text_left != NULL)
9387 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9389 UnmapDrawingArea(id);
9391 ModifyEditorDrawingArea(id, num_elements, 1);
9393 // delete content areas in case of reducing number of them
9394 DrawBackground(sx, sy,
9395 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9396 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9401 static void DrawEnvelopeTextArea(int envelope_nr)
9403 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9404 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9407 DrawBackground(gi->x, gi->y, gi->width, gi->height);
9409 if (envelope_nr != -1)
9410 textarea_info[id].value = level.envelope[envelope_nr].text;
9412 ModifyGadget(gi, GDI_AREA_SIZE,
9413 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9414 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9417 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9420 static void DrawPropertiesInfo(void)
9429 // configurable properties
9431 { EP_WALKABLE_OVER, "- player can walk over it" },
9432 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9433 { EP_WALKABLE_UNDER, "- player can walk under it" },
9434 { EP_PASSABLE_OVER, "- player can pass over it" },
9435 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9436 { EP_PASSABLE_UNDER, "- player can pass under it" },
9437 { EP_PROTECTED, "- player is protected by it" },
9439 { EP_DIGGABLE, "- can be digged away" },
9440 { EP_COLLECTIBLE, "- can be collected" },
9441 { EP_DROPPABLE, "- can be dropped after collecting" },
9442 { EP_THROWABLE, "- can be thrown after collecting" },
9443 { EP_PUSHABLE, "- can be pushed" },
9445 { EP_CAN_FALL, "- can fall" },
9446 { EP_CAN_MOVE, "- can move" },
9448 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9450 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9452 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9454 { EP_SLIPPERY, "- slippery for falling elements" },
9455 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9457 { EP_DONT_RUN_INTO, "- deadly when running into" },
9458 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9459 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9460 { EP_DONT_TOUCH, "- deadly when touching" },
9462 { EP_INDESTRUCTIBLE, "- indestructible" },
9464 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9465 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9466 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9468 { EP_CAN_CHANGE, "- can change to other element" },
9470 // pre-defined properties
9471 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9472 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9473 { EP_SWITCHABLE, "- can be switched" },
9475 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9480 char *filename = getElementDescriptionFilename(properties_element);
9481 char *percentage_text = "In this level: ";
9482 char *properties_text = "Standard properties: ";
9483 char *description_text = "Description:";
9484 char *no_description_text = "No description available.";
9485 char *none_text = "None";
9487 int num_elements_in_level;
9488 int num_standard_properties = 0;
9489 int font1_nr = FONT_TEXT_1;
9490 int font2_nr = FONT_TEXT_2;
9491 int font1_width = getFontWidth(font1_nr);
9492 int font1_height = getFontHeight(font1_nr);
9493 int font2_height = getFontHeight(font2_nr);
9494 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9495 int font2_yoffset = (font1_height - font2_height) / 2;
9496 int percentage_text_len = strlen(percentage_text) * font1_width;
9497 int properties_text_len = strlen(properties_text) * font1_width;
9498 int xpos = ED_ELEMENT_SETTINGS_X(0);
9499 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9502 if (setup.editor.show_element_token)
9504 int font3_nr = FONT_TEXT_3;
9505 int font3_height = getFontHeight(font3_nr);
9507 DrawTextF(xpos, ypos, font3_nr,
9508 "[%s]", element_info[properties_element].token_name);
9510 ypos += 2 * font3_height;
9513 // ----- print number of elements / percentage of this element in level
9515 num_elements_in_level = 0;
9516 for (y = 0; y < lev_fieldy; y++)
9517 for (x = 0; x < lev_fieldx; x++)
9518 if (Feld[x][y] == properties_element)
9519 num_elements_in_level++;
9520 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9522 DrawTextS(xpos, ypos, font1_nr, percentage_text);
9524 if (num_elements_in_level > 0)
9525 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9526 "%d (%.2f %%)", num_elements_in_level, percentage);
9528 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9531 ypos += 2 * MAX(font1_height, font2_height);
9533 // ----- print standard properties of this element
9535 DrawTextS(xpos, ypos, font1_nr, properties_text);
9537 ypos += line1_height;
9539 for (i = 0; properties[i].value != -1; i++)
9541 if (!HAS_PROPERTY(properties_element, properties[i].value))
9544 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9546 ypos += font2_height;
9548 num_standard_properties++;
9551 if (num_standard_properties == 0)
9553 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9554 font2_nr, none_text);
9556 ypos -= (line1_height - font1_height);
9559 ypos += MAX(font1_height, font2_height);
9561 // ----- print special description of this element
9563 PrintInfoText(description_text, font1_nr, xpos, ypos);
9565 ypos += line1_height;
9567 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9568 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9571 #define TEXT_COLLECTING "Score for collecting"
9572 #define TEXT_SMASHING "Score for smashing"
9573 #define TEXT_SLURPING "Score for slurping robot"
9574 #define TEXT_CRACKING "Score for cracking"
9575 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9576 #define TEXT_DURATION "Duration when activated"
9577 #define TEXT_DELAY_ON "Delay before activating"
9578 #define TEXT_DELAY_OFF "Delay before deactivating"
9579 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9580 #define TEXT_DELAY_MOVING "Delay before moving"
9581 #define TEXT_BALL_DELAY "Element generation delay"
9582 #define TEXT_MOVE_SPEED "Speed of android moving"
9583 #define TEXT_CLONE_SPEED "Speed of android cloning"
9584 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9585 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9586 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9587 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9588 #define TEXT_TIME_BONUS "Extra time to solve level"
9595 } elements_with_counter[] =
9597 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9598 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9599 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9600 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9601 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9602 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9603 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9604 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9605 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9606 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9607 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9608 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9609 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9610 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9611 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9612 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9613 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9614 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9615 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9616 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9617 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9618 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9619 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9620 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9621 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9622 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9623 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9624 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9625 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9626 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9627 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9628 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9629 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9630 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9631 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9632 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9633 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9634 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9635 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9636 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9637 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9638 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9639 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9640 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
9641 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9642 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9643 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9644 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9645 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9646 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
9647 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
9648 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
9649 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9650 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9651 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9652 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9653 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9654 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9655 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9656 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9657 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
9658 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
9659 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
9660 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
9661 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
9662 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9663 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
9664 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
9665 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
9666 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9667 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9668 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9669 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9670 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9671 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9672 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9673 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9674 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9675 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9676 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9677 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9678 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9679 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
9681 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
9682 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
9683 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
9684 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
9685 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
9686 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
9687 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
9688 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
9689 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
9690 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
9691 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
9692 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
9693 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
9694 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
9695 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
9696 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
9698 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
9699 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
9700 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
9701 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
9702 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
9703 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
9704 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
9705 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
9706 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
9707 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
9708 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
9709 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9710 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9715 static boolean checkPropertiesConfig(int element)
9719 if (IS_GEM(element) ||
9720 IS_CUSTOM_ELEMENT(element) ||
9721 IS_GROUP_ELEMENT(element) ||
9722 IS_BALLOON_ELEMENT(element) ||
9723 IS_ENVELOPE(element) ||
9724 IS_MM_MCDUFFIN(element) ||
9725 IS_DF_LASER(element) ||
9726 ELEM_IS_PLAYER(element) ||
9727 HAS_EDITOR_CONTENT(element) ||
9728 CAN_GROW(element) ||
9729 COULD_MOVE_INTO_ACID(element) ||
9730 MAYBE_DONT_COLLIDE_WITH(element) ||
9731 element == EL_SOKOBAN_OBJECT ||
9732 element == EL_SOKOBAN_FIELD_EMPTY ||
9733 element == EL_SOKOBAN_FIELD_FULL)
9736 for (i = 0; elements_with_counter[i].element != -1; i++)
9737 if (elements_with_counter[i].element == element)
9743 static void SetAutomaticNumberOfGemsNeeded(void)
9747 if (!level.auto_count_gems)
9750 level.gems_needed = 0;
9752 for (x = 0; x < lev_fieldx; x++)
9754 for (y = 0; y < lev_fieldy; y++)
9756 int element = Feld[x][y];
9761 case EL_EMERALD_YELLOW:
9762 case EL_EMERALD_RED:
9763 case EL_EMERALD_PURPLE:
9765 case EL_WALL_EMERALD:
9766 case EL_WALL_EMERALD_YELLOW:
9767 case EL_WALL_EMERALD_RED:
9768 case EL_WALL_EMERALD_PURPLE:
9769 case EL_WALL_BD_DIAMOND:
9771 case EL_SP_INFOTRON:
9774 level.gems_needed++;
9778 case EL_WALL_DIAMOND:
9779 level.gems_needed += 3;
9784 level.gems_needed += 5;
9788 case EL_WALL_CRYSTAL:
9789 level.gems_needed += 8;
9798 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9801 static void DrawPropertiesConfig(void)
9803 boolean draw_footer_line = FALSE;
9804 int max_num_element_counters = 4;
9805 int num_element_counters = 0;
9808 if (!checkPropertiesConfig(properties_element))
9810 int xpos = ED_ELEMENT_SETTINGS_X(0);
9811 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9813 PrintInfoText("No configuration options available.",
9814 FONT_TEXT_1, xpos, ypos);
9819 // check if there are elements where a value can be chosen for
9820 for (i = 0; elements_with_counter[i].element != -1; i++)
9822 if (elements_with_counter[i].element == properties_element)
9824 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9826 counterbutton_info[counter_id].y =
9827 ED_ELEMENT_SETTINGS_YPOS(
9828 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
9829 (CAN_GROW(properties_element) ? 1 : 0) +
9830 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
9831 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9832 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
9833 num_element_counters);
9835 counterbutton_info[counter_id].value = elements_with_counter[i].value;
9836 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9838 if (properties_element == EL_GAME_OF_LIFE ||
9839 properties_element == EL_BIOMAZE)
9841 counterbutton_info[counter_id].min_value = 0; // min neighbours
9842 counterbutton_info[counter_id].max_value = 8; // max neighbours
9846 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
9847 counterbutton_info[counter_id].min_value = MIN_SCORE;
9848 counterbutton_info[counter_id].max_value = MAX_SCORE;
9851 MapCounterButtons(counter_id);
9853 num_element_counters++;
9854 if (num_element_counters >= max_num_element_counters)
9859 if (HAS_EDITOR_CONTENT(properties_element))
9861 // draw stickybutton gadget
9862 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9864 if (IS_AMOEBOID(properties_element))
9865 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9866 else if (properties_element == EL_YAMYAM ||
9867 properties_element == EL_YAMYAM_LEFT ||
9868 properties_element == EL_YAMYAM_RIGHT ||
9869 properties_element == EL_YAMYAM_UP ||
9870 properties_element == EL_YAMYAM_DOWN)
9871 DrawYamYamContentAreas();
9872 else if (properties_element == EL_EMC_MAGIC_BALL)
9874 DrawMagicBallContentAreas();
9876 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9877 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
9879 else if (properties_element == EL_EMC_ANDROID)
9880 DrawAndroidElementArea(properties_element);
9883 if (ELEM_IS_PLAYER(properties_element))
9885 int player_nr = GET_PLAYER_NR(properties_element);
9887 // these properties can be set for every player individually
9889 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9891 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
9892 &level.start_element[player_nr];
9893 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
9894 &level.artwork_element[player_nr];
9895 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
9896 &level.explosion_element[player_nr];
9898 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
9899 &level.use_start_element[player_nr];
9900 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
9901 &level.use_artwork_element[player_nr];
9902 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
9903 &level.use_explosion_element[player_nr];
9904 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
9905 &level.initial_player_gravity[player_nr];
9907 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
9908 &level.initial_player_stepsize[player_nr];
9910 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
9911 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
9912 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
9913 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
9914 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
9915 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
9916 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
9917 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
9918 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
9919 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
9920 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
9921 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
9922 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
9923 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
9924 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
9926 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
9927 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
9928 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
9930 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
9932 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9934 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
9935 &level.initial_inventory_content[player_nr][0];
9937 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
9938 &level.initial_inventory_size[player_nr];
9940 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
9941 &level.use_initial_inventory[player_nr];
9943 // draw checkbutton gadgets
9944 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
9946 // draw counter gadgets
9947 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
9949 // draw drawing area gadgets
9950 DrawPlayerInitialInventoryArea(properties_element);
9954 if (IS_GEM(properties_element))
9955 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
9957 if (properties_element == EL_EM_DYNAMITE)
9958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
9960 if (COULD_MOVE_INTO_ACID(properties_element) &&
9961 !ELEM_IS_PLAYER(properties_element) &&
9962 (!IS_CUSTOM_ELEMENT(properties_element) ||
9963 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
9965 // set position for checkbutton for "can move into acid"
9966 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
9967 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
9968 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
9969 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
9970 IS_BALLOON_ELEMENT(properties_element) ||
9971 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9973 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
9976 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
9977 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
9979 if (properties_element == EL_SPRING)
9980 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
9982 if (properties_element == EL_TIME_ORB_FULL)
9983 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
9985 if (properties_element == EL_GAME_OF_LIFE ||
9986 properties_element == EL_BIOMAZE)
9987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
9989 if (CAN_GROW(properties_element))
9991 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
9992 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9994 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
9997 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
9998 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10000 if (properties_element == EL_SOKOBAN_OBJECT)
10001 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10003 if (properties_element == EL_SOKOBAN_OBJECT ||
10004 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10005 properties_element == EL_SOKOBAN_FIELD_FULL)
10007 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10008 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10011 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10014 if (IS_BALLOON_ELEMENT(properties_element))
10015 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10017 if (IS_ENVELOPE(properties_element))
10019 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10020 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10021 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10022 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10023 int envelope_nr = properties_element - EL_ENVELOPE_1;
10025 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10026 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10028 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10029 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10031 // display counter to choose size of envelope text area
10032 MapCounterButtons(counter1_id);
10033 MapCounterButtons(counter2_id);
10035 // display checkbuttons to choose auto-wrap and alignment properties
10036 MapCheckbuttonGadget(button1_id);
10037 MapCheckbuttonGadget(button2_id);
10039 DrawEnvelopeTextArea(envelope_nr);
10042 if (IS_MM_MCDUFFIN(properties_element))
10044 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10045 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10046 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10049 if (IS_DF_LASER(properties_element))
10051 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10052 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10053 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10056 if (IS_CUSTOM_ELEMENT(properties_element))
10058 // draw stickybutton gadget
10059 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10061 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10063 // draw checkbutton gadgets
10064 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10065 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10066 MapCheckbuttonGadget(i);
10068 // draw counter gadgets
10069 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10070 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10071 MapCounterButtons(i);
10073 // draw selectbox gadgets
10074 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10075 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10076 MapSelectboxGadget(i);
10078 // draw textbutton gadgets
10079 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10081 // draw text input gadgets
10082 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10084 // draw drawing area gadgets
10085 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10087 draw_footer_line = TRUE;
10089 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10091 // draw checkbutton gadgets
10092 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10093 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10094 MapCheckbuttonGadget(i);
10096 // draw counter gadgets
10097 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10098 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10099 MapCounterButtons(i);
10101 // draw selectbox gadgets
10102 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10103 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10104 MapSelectboxGadget(i);
10106 // draw drawing area gadgets
10107 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10108 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10109 DrawCustomContentArea();
10112 else if (IS_GROUP_ELEMENT(properties_element))
10114 // draw stickybutton gadget
10115 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10117 // draw checkbutton gadgets
10118 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10119 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10121 // draw counter gadgets
10122 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10124 // draw selectbox gadgets
10125 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10127 // draw textbutton gadgets
10128 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10130 // draw drawing area gadgets
10131 DrawGroupElementArea(properties_element);
10133 // draw text input gadgets
10134 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10136 // draw drawing area gadgets
10137 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10139 draw_footer_line = TRUE;
10142 // draw little footer border line above CE/GE use/save template gadgets
10143 if (draw_footer_line)
10145 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10146 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10147 int gd_x = gd->x + gd_gi1->border.width / 2;
10148 int gd_y = gd->y + gd_gi1->height - 1;
10149 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10151 if (tab_color != BLACK_PIXEL) // black => transparent
10152 FillRectangle(drawto,
10153 SX + ED_ELEMENT_SETTINGS_X(0),
10154 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10156 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10160 static void DrawPropertiesChangeDrawingAreas(void)
10162 if (IS_CUSTOM_ELEMENT(properties_element))
10164 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10165 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10166 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10168 DrawCustomChangeContentArea();
10171 redraw_mask |= REDRAW_FIELD;
10174 static void DrawPropertiesChange(void)
10178 // needed to initially set selectbox options for special action options
10179 setSelectboxSpecialActionOptions();
10181 // draw stickybutton gadget
10182 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10184 // draw checkbutton gadgets
10185 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10186 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10187 MapCheckbuttonGadget(i);
10189 // draw counter gadgets
10190 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10191 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10192 MapCounterButtons(i);
10194 // draw selectbox gadgets
10195 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10196 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10197 MapSelectboxGadget(i);
10199 // draw textbutton gadgets
10200 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10201 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10202 MapTextbuttonGadget(i);
10204 // draw graphicbutton gadgets
10205 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10206 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10207 MapGraphicbuttonGadget(i);
10209 // draw drawing area gadgets
10210 DrawPropertiesChangeDrawingAreas();
10213 static void DrawEditorElementAnimation(int x, int y)
10215 int graphic = el2img(properties_element);
10216 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10217 custom_element.ce_value_fixed_initial :
10218 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10219 custom_element.collect_score_initial : FrameCounter);
10221 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10224 static void DrawEditorElementName(int x, int y, int font_nr)
10226 char *element_name = getElementInfoText(properties_element);
10227 int font_width = getFontWidth(font_nr);
10228 int font_height = getFontHeight(font_nr);
10229 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10230 int max_chars_per_line = max_text_width / font_width;
10231 char buffer[max_chars_per_line + 1];
10233 if (strlen(element_name) <= max_chars_per_line)
10234 DrawTextS(x, y, font_nr, element_name);
10237 int next_pos = max_chars_per_line;
10239 strncpy(buffer, element_name, max_chars_per_line);
10240 buffer[max_chars_per_line] = '\0';
10242 if (element_name[max_chars_per_line] == ' ')
10248 for (i = max_chars_per_line - 1; i >= 0; i--)
10249 if (buffer[i] == ' ')
10252 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10259 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10261 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10262 buffer[max_chars_per_line] = '\0';
10264 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10268 static void DrawPropertiesWindow(void)
10270 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10271 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10272 int border_size = gd->border_size;
10273 int font_nr = FONT_TEXT_1;
10274 int font_height = getFontHeight(font_nr);
10275 int xoffset = TILEX + element_border + 3 * border_size;
10276 int yoffset = (TILEY - font_height) / 2;
10277 int x1 = editor.settings.element_graphic.x + element_border;
10278 int y1 = editor.settings.element_graphic.y + element_border;
10279 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10280 editor.settings.element_name.x);
10281 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10282 editor.settings.element_name.y);
10283 char *text = "Element Settings";
10284 int font2_nr = FONT_TITLE_1;
10285 struct MenuPosInfo *pos = &editor.settings.headline;
10286 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10287 int sy = SY + pos->y;
10289 stick_element_properties_window = FALSE;
10291 // make sure that previous properties edit mode exists for this element
10292 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10293 !IS_CUSTOM_ELEMENT(properties_element))
10294 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10296 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10297 !ELEM_IS_PLAYER(properties_element) &&
10298 !IS_CUSTOM_ELEMENT(properties_element))
10299 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10301 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10302 (ELEM_IS_PLAYER(properties_element) ||
10303 IS_CUSTOM_ELEMENT(properties_element)))
10304 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10306 CopyElementPropertiesToEditor(properties_element);
10308 UnmapLevelEditorFieldGadgets();
10309 UnmapLevelEditorToolboxDrawingGadgets();
10310 UnmapLevelEditorToolboxCustomGadgets();
10312 if (IS_CUSTOM_ELEMENT(properties_element) ||
10313 IS_GROUP_ELEMENT(properties_element))
10314 MapLevelEditorToolboxCustomGadgets();
10316 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10319 DrawText(sx, sy, text, font2_nr);
10321 FrameCounter = 0; // restart animation frame counter
10323 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10324 DrawEditorElementAnimation(SX + x1, SY + y1);
10325 DrawEditorElementName(x2, y2, font_nr);
10327 DrawPropertiesTabulatorGadgets();
10329 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10330 DrawPropertiesInfo();
10331 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10332 DrawPropertiesChange();
10333 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10334 DrawPropertiesConfig();
10337 static void DrawPaletteWindow(void)
10341 UnmapLevelEditorFieldGadgets();
10343 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10346 // map buttons to select elements
10347 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10348 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10349 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10350 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10351 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10354 static void UpdateCustomElementGraphicGadgets(void)
10358 InitElementPropertiesGfxElement();
10360 ModifyEditorElementList();
10361 RedrawDrawingElements();
10363 // force redraw of all mapped drawing area gadgets
10364 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10366 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10373 static int getOpenDirectionFromTube(int element)
10377 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10378 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10379 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10380 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10381 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10382 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10383 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10384 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10385 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10386 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10387 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10393 static int getTubeFromOpenDirection(int direction)
10397 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10398 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10399 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10400 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10401 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10402 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10403 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10404 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10405 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10406 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10407 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10409 // if only one direction, fall back to simple tube with that direction
10410 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10411 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10412 case (MV_UP): return EL_TUBE_VERTICAL;
10413 case (MV_DOWN): return EL_TUBE_VERTICAL;
10419 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10421 int element_new = getTubeFromOpenDirection(direction);
10423 return (element_new != EL_EMPTY ? element_new : element_old);
10426 static int getOpenDirectionFromBelt(int element)
10428 int belt_dir = getBeltDirFromBeltElement(element);
10430 return (belt_dir == MV_LEFT ? MV_RIGHT :
10431 belt_dir == MV_RIGHT ? MV_LEFT :
10432 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10435 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10437 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10438 direction == MV_RIGHT ? MV_LEFT :
10439 direction == MV_HORIZONTAL ? MV_NONE : direction);
10441 if (direction == MV_NONE)
10444 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10447 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10450 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10452 return (element_new != EL_EMPTY ? element_new : element_old);
10455 static int getOpenDirectionFromPool(int element)
10459 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10460 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10461 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10462 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10463 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10464 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10470 static int getPoolFromOpenDirection(int direction)
10474 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10475 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10476 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10477 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10478 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10479 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10485 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10487 int element = getPoolFromOpenDirection(direction);
10488 int help_direction = getOpenDirectionFromPool(help_element);
10490 if (element == EL_EMPTY)
10492 int help_direction_vertical = help_direction & MV_VERTICAL;
10494 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10497 if (element == EL_EMPTY)
10499 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10501 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10507 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10509 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10511 return (element_new != EL_EMPTY ? element_new : element_old);
10514 static int getOpenDirectionFromPillar(int element)
10518 case EL_EMC_WALL_1: return (MV_DOWN);
10519 case EL_EMC_WALL_2: return (MV_VERTICAL);
10520 case EL_EMC_WALL_3: return (MV_UP);
10526 static int getPillarFromOpenDirection(int direction)
10530 case (MV_DOWN): return EL_EMC_WALL_1;
10531 case (MV_VERTICAL): return EL_EMC_WALL_2;
10532 case (MV_UP): return EL_EMC_WALL_3;
10538 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10540 int element_new = getPillarFromOpenDirection(direction);
10542 return (element_new != EL_EMPTY ? element_new : element_old);
10545 static int getOpenDirectionFromSteel2(int element)
10549 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10550 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10551 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10552 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10553 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10554 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10555 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10556 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10562 static int getSteel2FromOpenDirection(int direction)
10566 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10567 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10568 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10569 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10570 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10571 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10572 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10573 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10579 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10581 int element_new = getSteel2FromOpenDirection(direction);
10583 return (element_new != EL_EMPTY ? element_new : element_old);
10586 static int getOpenDirectionFromChip(int element)
10590 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10591 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10592 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10593 case EL_SP_CHIP_TOP: return (MV_DOWN);
10594 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10600 static int getChipFromOpenDirection(int direction)
10604 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10605 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
10606 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
10607 case (MV_UP): return EL_SP_CHIP_BOTTOM;
10608 case (MV_DOWN): return EL_SP_CHIP_TOP;
10614 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10616 int element_new = getChipFromOpenDirection(direction);
10618 return (element_new != EL_EMPTY ? element_new : element_old);
10621 static int getClosedTube(int x, int y)
10623 static int xy[4][2] =
10630 int element_old = IntelliDrawBuffer[x][y];
10631 int direction_old = getOpenDirectionFromTube(element_old);
10632 int direction_new = MV_NONE;
10635 for (i = 0; i < NUM_DIRECTIONS; i++)
10637 int xx = x + xy[i][0];
10638 int yy = y + xy[i][1];
10639 int dir = MV_DIR_FROM_BIT(i);
10640 int dir_opposite = MV_DIR_OPPOSITE(dir);
10642 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10643 (direction_old & dir) &&
10644 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10645 direction_new |= dir;
10648 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10651 static int getClosedBelt(int x, int y)
10653 static int xy[4][2] =
10660 int element_old = IntelliDrawBuffer[x][y];
10661 int nr = getBeltNrFromBeltElement(element_old);
10662 int direction_old = getOpenDirectionFromBelt(element_old);
10663 int direction_new = MV_NONE;
10666 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10668 int xx = x + xy[i][0];
10669 int yy = y + xy[i][1];
10670 int dir = MV_DIR_FROM_BIT(i);
10671 int dir_opposite = MV_DIR_OPPOSITE(dir);
10673 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10674 (direction_old & dir) &&
10675 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10676 direction_new |= dir;
10679 return getBeltFromNrAndOpenDirection(nr, direction_new);
10682 static int getClosedPool(int x, int y)
10684 static int xy[4][2] =
10691 int element_old = IntelliDrawBuffer[x][y];
10692 int direction_old = getOpenDirectionFromPool(element_old);
10693 int direction_new = MV_NONE;
10696 for (i = 0; i < NUM_DIRECTIONS; i++)
10698 int xx = x + xy[i][0];
10699 int yy = y + xy[i][1];
10700 int dir = MV_DIR_FROM_BIT(i);
10701 int dir_opposite = MV_DIR_OPPOSITE(dir);
10703 if (IN_LEV_FIELD(xx, yy) &&
10704 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10705 (direction_old & dir) &&
10706 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10707 direction_new |= dir;
10710 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10713 static int getClosedPillar(int x, int y)
10715 static int xy[4][2] =
10722 int element_old = IntelliDrawBuffer[x][y];
10723 int direction_old = getOpenDirectionFromPillar(element_old);
10724 int direction_new = MV_NONE;
10727 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10729 int xx = x + xy[i][0];
10730 int yy = y + xy[i][1];
10731 int dir = MV_DIR_FROM_BIT(i);
10732 int dir_opposite = MV_DIR_OPPOSITE(dir);
10734 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10735 (direction_old & dir) &&
10736 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10737 direction_new |= dir;
10740 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10743 static int getClosedSteel2(int x, int y)
10745 static int xy[4][2] =
10752 int element_old = IntelliDrawBuffer[x][y];
10753 int direction_old = getOpenDirectionFromSteel2(element_old);
10754 int direction_new = MV_NONE;
10757 for (i = 0; i < NUM_DIRECTIONS; i++)
10759 int xx = x + xy[i][0];
10760 int yy = y + xy[i][1];
10761 int dir = MV_DIR_FROM_BIT(i);
10762 int dir_opposite = MV_DIR_OPPOSITE(dir);
10764 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10765 (direction_old & dir) &&
10766 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10767 direction_new |= dir;
10770 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10773 static int getClosedChip(int x, int y)
10775 static int xy[4][2] =
10782 int element_old = IntelliDrawBuffer[x][y];
10783 int direction_old = getOpenDirectionFromChip(element_old);
10784 int direction_new = MV_NONE;
10787 for (i = 0; i < NUM_DIRECTIONS; i++)
10789 int xx = x + xy[i][0];
10790 int yy = y + xy[i][1];
10791 int dir = MV_DIR_FROM_BIT(i);
10792 int dir_opposite = MV_DIR_OPPOSITE(dir);
10794 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10795 (direction_old & dir) &&
10796 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10797 direction_new |= dir;
10800 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10803 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10804 boolean change_level)
10806 int sx = x - level_xpos;
10807 int sy = y - level_ypos;
10808 int old_element = Feld[x][y];
10809 int new_element = element;
10810 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10811 boolean draw_masked = FALSE;
10813 if (IS_MM_WALL_EDITOR(element))
10815 element = map_mm_wall_element_editor(element) | new_bitmask;
10817 if (IS_MM_WALL(old_element))
10818 element |= MM_WALL_BITS(old_element);
10821 draw_masked = TRUE;
10823 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10825 int element_changed = old_element & ~new_bitmask;
10827 if (MM_WALL_BITS(element_changed) != 0)
10828 element = element_changed;
10831 IntelliDrawBuffer[x][y] = element;
10834 Feld[x][y] = element;
10836 if (IN_ED_FIELD(sx, sy))
10838 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
10839 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
10840 else if (draw_masked)
10841 DrawEditorElementThruMask(sx, sy, element);
10843 DrawEditorElement(sx, sy, element);
10847 static void SetElementSimple(int x, int y, int element, boolean change_level)
10849 SetElementSimpleExt(x, y, 0, 0, element, change_level);
10852 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10853 int x2, int y2, int *element2,
10854 int (*close_function)(int, int),
10855 boolean change_level)
10857 // set neighbour elements to newly determined connections
10858 SetElementSimple(x1, y1, *element1, change_level);
10859 SetElementSimple(x2, y2, *element2, change_level);
10861 // remove all open connections of neighbour elements
10862 *element1 = close_function(x1, y1);
10863 *element2 = close_function(x2, y2);
10865 // set neighbour elements to new, minimized connections
10866 SetElementSimple(x1, y1, *element1, change_level);
10867 SetElementSimple(x2, y2, *element2, change_level);
10870 static void SetElementIntelliDraw(int x, int y, int new_element,
10871 boolean change_level, int button)
10873 static int xy[4][2] =
10880 static int last_x = -1;
10881 static int last_y = -1;
10883 if (new_element == EL_UNDEFINED)
10891 int old_element = IntelliDrawBuffer[x][y];
10893 if (IS_TUBE(new_element))
10895 int last_element_new = EL_UNDEFINED;
10896 int direction = MV_NONE;
10899 // if old element is of same kind, keep all existing directions
10900 if (IS_TUBE(old_element))
10901 direction |= getOpenDirectionFromTube(old_element);
10903 for (i = 0; i < NUM_DIRECTIONS; i++)
10905 int xx = x + xy[i][0];
10906 int yy = y + xy[i][1];
10908 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10909 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
10911 int dir = MV_DIR_FROM_BIT(i);
10912 int dir_opposite = MV_DIR_OPPOSITE(dir);
10913 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10914 int last_direction_old = getOpenDirectionFromTube(last_element_old);
10915 int last_direction_new = last_direction_old | dir_opposite;
10917 last_element_new = getTubeFromOpenDirection(last_direction_new);
10923 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
10925 if (last_element_new != EL_UNDEFINED)
10926 MergeAndCloseNeighbourElements(x, y, &new_element,
10927 last_x, last_y, &last_element_new,
10928 getClosedTube, change_level);
10930 else if (IS_BELT(new_element))
10932 int belt_nr = getBeltNrFromBeltElement(new_element);
10933 int last_element_new = EL_UNDEFINED;
10934 int direction = MV_NONE;
10937 // if old element is of same kind, keep all existing directions
10938 if (IS_BELT(old_element))
10939 direction |= getOpenDirectionFromBelt(old_element);
10941 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10943 int xx = x + xy[i][0];
10944 int yy = y + xy[i][1];
10946 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10947 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
10949 int dir = MV_DIR_FROM_BIT(i);
10950 int dir_opposite = MV_DIR_OPPOSITE(dir);
10951 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10952 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
10953 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
10954 int last_direction_new = last_direction_old | dir_opposite;
10956 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
10957 last_direction_new);
10962 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
10964 if (last_element_new != EL_UNDEFINED)
10965 MergeAndCloseNeighbourElements(x, y, &new_element,
10966 last_x, last_y, &last_element_new,
10967 getClosedBelt, change_level);
10969 else if (IS_ACID_POOL_OR_ACID(new_element))
10971 int last_element_new = EL_UNDEFINED;
10972 int direction = MV_NONE;
10975 // if old element is of same kind, keep all existing directions
10976 if (IS_ACID_POOL_OR_ACID(old_element))
10977 direction |= getOpenDirectionFromPool(old_element);
10979 for (i = 0; i < NUM_DIRECTIONS; i++)
10981 int xx = x + xy[i][0];
10982 int yy = y + xy[i][1];
10984 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10985 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
10987 int dir = MV_DIR_FROM_BIT(i);
10988 int dir_opposite = MV_DIR_OPPOSITE(dir);
10989 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10990 int last_direction_old = getOpenDirectionFromPool(last_element_old);
10991 int last_direction_new = last_direction_old | dir_opposite;
10993 last_element_new = getPoolFromOpenDirection(last_direction_new);
10999 // special corrections needed for intuitively correct acid pool drawing
11000 if (last_element_new == EL_EMPTY)
11001 last_element_new = new_element;
11002 else if (last_element_new != EL_UNDEFINED)
11003 new_element = last_element_new;
11005 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11007 if (last_element_new != EL_UNDEFINED)
11008 MergeAndCloseNeighbourElements(x, y, &new_element,
11009 last_x, last_y, &last_element_new,
11010 getClosedPool, change_level);
11012 else if (IS_EMC_PILLAR(new_element))
11014 int last_element_new = EL_UNDEFINED;
11015 int direction = MV_NONE;
11018 // if old element is of same kind, keep all existing directions
11019 if (IS_EMC_PILLAR(old_element))
11020 direction |= getOpenDirectionFromPillar(old_element);
11022 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11024 int xx = x + xy[i][0];
11025 int yy = y + xy[i][1];
11027 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11028 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11030 int dir = MV_DIR_FROM_BIT(i);
11031 int dir_opposite = MV_DIR_OPPOSITE(dir);
11032 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11033 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11034 int last_direction_new = last_direction_old | dir_opposite;
11036 last_element_new = getPillarFromOpenDirection(last_direction_new);
11042 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11044 if (last_element_new != EL_UNDEFINED)
11045 MergeAndCloseNeighbourElements(x, y, &new_element,
11046 last_x, last_y, &last_element_new,
11047 getClosedPillar, change_level);
11049 else if (IS_DC_STEELWALL_2(new_element))
11051 int last_element_new = EL_UNDEFINED;
11052 int direction = MV_NONE;
11055 // if old element is of same kind, keep all existing directions
11056 if (IS_DC_STEELWALL_2(old_element))
11057 direction |= getOpenDirectionFromSteel2(old_element);
11059 for (i = 0; i < NUM_DIRECTIONS; i++)
11061 int xx = x + xy[i][0];
11062 int yy = y + xy[i][1];
11064 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11065 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11067 int dir = MV_DIR_FROM_BIT(i);
11068 int dir_opposite = MV_DIR_OPPOSITE(dir);
11069 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11070 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11071 int last_direction_new = last_direction_old | dir_opposite;
11073 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11079 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11081 if (last_element_new != EL_UNDEFINED)
11082 MergeAndCloseNeighbourElements(x, y, &new_element,
11083 last_x, last_y, &last_element_new,
11084 getClosedSteel2, change_level);
11086 else if (IS_SP_CHIP(new_element))
11088 int last_element_new = EL_UNDEFINED;
11089 int direction = MV_NONE;
11092 // (do not keep existing directions, regardless of kind of old element)
11094 for (i = 0; i < NUM_DIRECTIONS; i++)
11096 int xx = x + xy[i][0];
11097 int yy = y + xy[i][1];
11099 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11100 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11102 int dir = MV_DIR_FROM_BIT(i);
11103 int dir_opposite = MV_DIR_OPPOSITE(dir);
11104 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11105 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11106 int last_direction_new = last_direction_old | dir_opposite;
11108 if (last_direction_old == MV_NONE)
11110 last_element_new = getChipFromOpenDirection(last_direction_new);
11113 else if (last_direction_old & (dir | dir_opposite))
11115 direction |= MV_DIR_OPPOSITE(last_direction_old);
11119 direction |= MV_DIR_OPPOSITE(dir);
11124 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11126 if (last_element_new != EL_UNDEFINED)
11127 MergeAndCloseNeighbourElements(x, y, &new_element,
11128 last_x, last_y, &last_element_new,
11129 getClosedChip, change_level);
11131 else if (IS_SP_HARDWARE_BASE(new_element))
11133 int nr = GetSimpleRandom(6);
11135 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11136 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11137 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11138 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11139 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11141 else if (new_element == EL_SP_HARDWARE_GREEN ||
11142 new_element == EL_SP_HARDWARE_BLUE ||
11143 new_element == EL_SP_HARDWARE_RED)
11145 int nr = GetSimpleRandom(3);
11147 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11148 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11150 else if (IS_GROUP_ELEMENT(new_element))
11152 boolean connected_drawing = FALSE;
11155 for (i = 0; i < NUM_DIRECTIONS; i++)
11157 int xx = x + xy[i][0];
11158 int yy = y + xy[i][1];
11160 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11161 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11162 connected_drawing = TRUE;
11165 if (!connected_drawing)
11166 ResolveGroupElement(new_element);
11168 new_element = GetElementFromGroupElement(new_element);
11170 else if (IS_BELT_SWITCH(old_element))
11172 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11173 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11175 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11176 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11178 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11182 static int swappable_elements[][2] =
11184 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11185 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11186 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11187 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11188 { EL_EMERALD, EL_WALL_EMERALD },
11189 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11190 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11191 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11192 { EL_DIAMOND, EL_WALL_DIAMOND },
11193 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11194 { EL_GATE_1, EL_GATE_1_GRAY },
11195 { EL_GATE_2, EL_GATE_2_GRAY },
11196 { EL_GATE_3, EL_GATE_3_GRAY },
11197 { EL_GATE_4, EL_GATE_4_GRAY },
11198 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11199 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11200 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11201 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11202 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11203 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11204 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11205 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11206 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11207 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11208 { EL_LAMP, EL_LAMP_ACTIVE },
11209 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11210 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11211 { EL_PEARL, EL_WALL_PEARL },
11212 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11213 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11214 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11215 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11216 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11217 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11218 { EL_LANDMINE, EL_DC_LANDMINE },
11219 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11220 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11221 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11222 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11223 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11224 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11225 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11226 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11227 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11231 static int rotatable_elements_4[][4] =
11241 EL_SPACESHIP_RIGHT,
11246 EL_BD_BUTTERFLY_UP,
11247 EL_BD_BUTTERFLY_RIGHT,
11248 EL_BD_BUTTERFLY_DOWN,
11249 EL_BD_BUTTERFLY_LEFT
11253 EL_BD_FIREFLY_RIGHT,
11254 EL_BD_FIREFLY_DOWN,
11282 EL_SP_GRAVITY_PORT_UP,
11283 EL_SP_GRAVITY_PORT_RIGHT,
11284 EL_SP_GRAVITY_PORT_DOWN,
11285 EL_SP_GRAVITY_PORT_LEFT
11288 EL_SP_GRAVITY_ON_PORT_UP,
11289 EL_SP_GRAVITY_ON_PORT_RIGHT,
11290 EL_SP_GRAVITY_ON_PORT_DOWN,
11291 EL_SP_GRAVITY_ON_PORT_LEFT
11294 EL_SP_GRAVITY_OFF_PORT_UP,
11295 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11296 EL_SP_GRAVITY_OFF_PORT_DOWN,
11297 EL_SP_GRAVITY_OFF_PORT_LEFT
11306 EL_BALLOON_SWITCH_UP,
11307 EL_BALLOON_SWITCH_RIGHT,
11308 EL_BALLOON_SWITCH_DOWN,
11309 EL_BALLOON_SWITCH_LEFT
11313 EL_MM_MCDUFFIN_RIGHT,
11314 EL_MM_MCDUFFIN_DOWN,
11315 EL_MM_MCDUFFIN_LEFT
11318 EL_MM_MIRROR_FIXED_1,
11319 EL_MM_MIRROR_FIXED_4,
11320 EL_MM_MIRROR_FIXED_3,
11321 EL_MM_MIRROR_FIXED_2
11324 EL_MM_STEEL_GRID_FIXED_1,
11325 EL_MM_STEEL_GRID_FIXED_4,
11326 EL_MM_STEEL_GRID_FIXED_2,
11327 EL_MM_STEEL_GRID_FIXED_3
11330 EL_MM_WOODEN_GRID_FIXED_1,
11331 EL_MM_WOODEN_GRID_FIXED_4,
11332 EL_MM_WOODEN_GRID_FIXED_2,
11333 EL_MM_WOODEN_GRID_FIXED_3
11336 EL_MM_POLARIZER_CROSS_1,
11337 EL_MM_POLARIZER_CROSS_4,
11338 EL_MM_POLARIZER_CROSS_3,
11339 EL_MM_POLARIZER_CROSS_2
11343 EL_MM_PACMAN_RIGHT,
11355 EL_DF_RECEIVER_RIGHT,
11356 EL_DF_RECEIVER_DOWN,
11357 EL_DF_RECEIVER_LEFT
11364 static int rotatable_elements_8[][8] =
11367 EL_DF_STEEL_GRID_FIXED_1,
11368 EL_DF_STEEL_GRID_FIXED_8,
11369 EL_DF_STEEL_GRID_FIXED_7,
11370 EL_DF_STEEL_GRID_FIXED_6,
11371 EL_DF_STEEL_GRID_FIXED_5,
11372 EL_DF_STEEL_GRID_FIXED_4,
11373 EL_DF_STEEL_GRID_FIXED_3,
11374 EL_DF_STEEL_GRID_FIXED_2
11377 EL_DF_WOODEN_GRID_FIXED_1,
11378 EL_DF_WOODEN_GRID_FIXED_8,
11379 EL_DF_WOODEN_GRID_FIXED_7,
11380 EL_DF_WOODEN_GRID_FIXED_6,
11381 EL_DF_WOODEN_GRID_FIXED_5,
11382 EL_DF_WOODEN_GRID_FIXED_4,
11383 EL_DF_WOODEN_GRID_FIXED_3,
11384 EL_DF_WOODEN_GRID_FIXED_2
11387 EL_DF_STEEL_GRID_ROTATING_1,
11388 EL_DF_STEEL_GRID_ROTATING_8,
11389 EL_DF_STEEL_GRID_ROTATING_7,
11390 EL_DF_STEEL_GRID_ROTATING_6,
11391 EL_DF_STEEL_GRID_ROTATING_5,
11392 EL_DF_STEEL_GRID_ROTATING_4,
11393 EL_DF_STEEL_GRID_ROTATING_3,
11394 EL_DF_STEEL_GRID_ROTATING_2
11397 EL_DF_WOODEN_GRID_ROTATING_1,
11398 EL_DF_WOODEN_GRID_ROTATING_8,
11399 EL_DF_WOODEN_GRID_ROTATING_7,
11400 EL_DF_WOODEN_GRID_ROTATING_6,
11401 EL_DF_WOODEN_GRID_ROTATING_5,
11402 EL_DF_WOODEN_GRID_ROTATING_4,
11403 EL_DF_WOODEN_GRID_ROTATING_3,
11404 EL_DF_WOODEN_GRID_ROTATING_2
11411 static int rotatable_elements_16[][16] =
11432 EL_MM_TELEPORTER_5,
11433 EL_MM_TELEPORTER_4,
11434 EL_MM_TELEPORTER_3,
11435 EL_MM_TELEPORTER_2,
11436 EL_MM_TELEPORTER_1,
11437 EL_MM_TELEPORTER_16,
11438 EL_MM_TELEPORTER_15,
11439 EL_MM_TELEPORTER_14,
11440 EL_MM_TELEPORTER_13,
11441 EL_MM_TELEPORTER_12,
11442 EL_MM_TELEPORTER_11,
11443 EL_MM_TELEPORTER_10,
11444 EL_MM_TELEPORTER_9,
11445 EL_MM_TELEPORTER_8,
11446 EL_MM_TELEPORTER_7,
11450 EL_MM_TELEPORTER_RED_5,
11451 EL_MM_TELEPORTER_RED_4,
11452 EL_MM_TELEPORTER_RED_3,
11453 EL_MM_TELEPORTER_RED_2,
11454 EL_MM_TELEPORTER_RED_1,
11455 EL_MM_TELEPORTER_RED_16,
11456 EL_MM_TELEPORTER_RED_15,
11457 EL_MM_TELEPORTER_RED_14,
11458 EL_MM_TELEPORTER_RED_13,
11459 EL_MM_TELEPORTER_RED_12,
11460 EL_MM_TELEPORTER_RED_11,
11461 EL_MM_TELEPORTER_RED_10,
11462 EL_MM_TELEPORTER_RED_9,
11463 EL_MM_TELEPORTER_RED_8,
11464 EL_MM_TELEPORTER_RED_7,
11465 EL_MM_TELEPORTER_RED_6
11468 EL_MM_TELEPORTER_YELLOW_5,
11469 EL_MM_TELEPORTER_YELLOW_4,
11470 EL_MM_TELEPORTER_YELLOW_3,
11471 EL_MM_TELEPORTER_YELLOW_2,
11472 EL_MM_TELEPORTER_YELLOW_1,
11473 EL_MM_TELEPORTER_YELLOW_16,
11474 EL_MM_TELEPORTER_YELLOW_15,
11475 EL_MM_TELEPORTER_YELLOW_14,
11476 EL_MM_TELEPORTER_YELLOW_13,
11477 EL_MM_TELEPORTER_YELLOW_12,
11478 EL_MM_TELEPORTER_YELLOW_11,
11479 EL_MM_TELEPORTER_YELLOW_10,
11480 EL_MM_TELEPORTER_YELLOW_9,
11481 EL_MM_TELEPORTER_YELLOW_8,
11482 EL_MM_TELEPORTER_YELLOW_7,
11483 EL_MM_TELEPORTER_YELLOW_6
11486 EL_MM_TELEPORTER_GREEN_5,
11487 EL_MM_TELEPORTER_GREEN_4,
11488 EL_MM_TELEPORTER_GREEN_3,
11489 EL_MM_TELEPORTER_GREEN_2,
11490 EL_MM_TELEPORTER_GREEN_1,
11491 EL_MM_TELEPORTER_GREEN_16,
11492 EL_MM_TELEPORTER_GREEN_15,
11493 EL_MM_TELEPORTER_GREEN_14,
11494 EL_MM_TELEPORTER_GREEN_13,
11495 EL_MM_TELEPORTER_GREEN_12,
11496 EL_MM_TELEPORTER_GREEN_11,
11497 EL_MM_TELEPORTER_GREEN_10,
11498 EL_MM_TELEPORTER_GREEN_9,
11499 EL_MM_TELEPORTER_GREEN_8,
11500 EL_MM_TELEPORTER_GREEN_7,
11501 EL_MM_TELEPORTER_GREEN_6
11504 EL_MM_TELEPORTER_BLUE_5,
11505 EL_MM_TELEPORTER_BLUE_4,
11506 EL_MM_TELEPORTER_BLUE_3,
11507 EL_MM_TELEPORTER_BLUE_2,
11508 EL_MM_TELEPORTER_BLUE_1,
11509 EL_MM_TELEPORTER_BLUE_16,
11510 EL_MM_TELEPORTER_BLUE_15,
11511 EL_MM_TELEPORTER_BLUE_14,
11512 EL_MM_TELEPORTER_BLUE_13,
11513 EL_MM_TELEPORTER_BLUE_12,
11514 EL_MM_TELEPORTER_BLUE_11,
11515 EL_MM_TELEPORTER_BLUE_10,
11516 EL_MM_TELEPORTER_BLUE_9,
11517 EL_MM_TELEPORTER_BLUE_8,
11518 EL_MM_TELEPORTER_BLUE_7,
11519 EL_MM_TELEPORTER_BLUE_6
11523 EL_MM_POLARIZER_16,
11524 EL_MM_POLARIZER_15,
11525 EL_MM_POLARIZER_14,
11526 EL_MM_POLARIZER_13,
11527 EL_MM_POLARIZER_12,
11528 EL_MM_POLARIZER_11,
11529 EL_MM_POLARIZER_10,
11558 EL_DF_MIRROR_ROTATING_1,
11559 EL_DF_MIRROR_ROTATING_16,
11560 EL_DF_MIRROR_ROTATING_15,
11561 EL_DF_MIRROR_ROTATING_14,
11562 EL_DF_MIRROR_ROTATING_13,
11563 EL_DF_MIRROR_ROTATING_12,
11564 EL_DF_MIRROR_ROTATING_11,
11565 EL_DF_MIRROR_ROTATING_10,
11566 EL_DF_MIRROR_ROTATING_9,
11567 EL_DF_MIRROR_ROTATING_8,
11568 EL_DF_MIRROR_ROTATING_7,
11569 EL_DF_MIRROR_ROTATING_6,
11570 EL_DF_MIRROR_ROTATING_5,
11571 EL_DF_MIRROR_ROTATING_4,
11572 EL_DF_MIRROR_ROTATING_3,
11573 EL_DF_MIRROR_ROTATING_2
11582 for (i = 0; swappable_elements[i][0] != -1; i++)
11584 int element1 = swappable_elements[i][0];
11585 int element2 = swappable_elements[i][1];
11587 if (old_element == element1 || old_element == element2)
11588 new_element = (old_element == element1 ? element2 : element1);
11591 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11593 for (j = 0; j < 4; j++)
11595 int element = rotatable_elements_4[i][j];
11597 if (old_element == element)
11598 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11599 button == 2 ? rotatable_elements_4[i][0] :
11600 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11605 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11607 for (j = 0; j < 8; j++)
11609 int element = rotatable_elements_8[i][j];
11611 if (old_element == element)
11612 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11613 button == 2 ? rotatable_elements_8[i][0] :
11614 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11619 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11621 for (j = 0; j < 16; j++)
11623 int element = rotatable_elements_16[i][j];
11625 if (old_element == element)
11626 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11627 button == 2 ? rotatable_elements_16[i][0] :
11628 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
11633 if (old_element != new_element)
11635 int max_infotext_len = getMaxInfoTextLength();
11636 char infotext[MAX_OUTPUT_LINESIZE + 1];
11638 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11639 infotext[max_infotext_len] = '\0';
11641 ClearEditorGadgetInfoText();
11643 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11648 SetElementSimple(x, y, new_element, change_level);
11654 static void ResetIntelliDraw(void)
11658 for (x = 0; x < lev_fieldx; x++)
11659 for (y = 0; y < lev_fieldy; y++)
11660 IntelliDrawBuffer[x][y] = Feld[x][y];
11662 SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11665 static boolean draw_mode_hires = FALSE;
11667 static boolean isHiresTileElement(int element)
11669 return (IS_MM_WALL(element) || element == EL_EMPTY);
11672 static boolean isHiresDrawElement(int element)
11674 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
11677 static void SetDrawModeHiRes(int element)
11680 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11681 isHiresDrawElement(element));
11684 static boolean getDrawModeHiRes(void)
11686 return draw_mode_hires;
11689 static int getLoResScreenPos(int pos)
11691 return (getDrawModeHiRes() ? pos / 2 : pos);
11694 static int getLoResScreenMod(int pos)
11696 return (getDrawModeHiRes() ? pos % 2 : 0);
11699 static void SetElementExt(int x, int y, int dx, int dy, int element,
11700 boolean change_level, int button)
11703 SetElementSimple(x, y, Feld[x][y], change_level);
11704 else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11705 SetElementIntelliDraw(x, y, element, change_level, button);
11707 SetElementSimpleExt(x, y, dx, dy, element, change_level);
11710 static void SetElement(int x, int y, int element)
11712 SetElementExt(x, y, 0, 0, element, TRUE, -1);
11715 static void SetElementButton(int x, int y, int dx, int dy, int element,
11718 SetElementExt(x, y, dx, dy, element, TRUE, button);
11721 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11723 int lx = getLoResScreenPos(sx2) + level_xpos;
11724 int ly = getLoResScreenPos(sy2) + level_ypos;
11725 int dx = getLoResScreenMod(sx2);
11726 int dy = getLoResScreenMod(sy2);
11728 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11731 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11738 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11741 static int getLevelElementHiRes(int lx2, int ly2)
11747 int element = Feld[lx][ly];
11748 unsigned int bitmask = (dx + 1) << (dy * 2);
11750 if (IS_MM_WALL(element))
11752 if (element & bitmask)
11753 return map_mm_wall_element(element);
11761 static void DrawLineElement(int x, int y, int element, boolean change_level)
11763 SetElementHiRes(x, y, element, change_level);
11766 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11767 int element, boolean change_level)
11769 int xsize = ABS(to_x - from_x);
11770 int ysize = ABS(to_y - from_y);
11771 int dx = (to_x < from_x ? -1 : +1);
11772 int dy = (to_y < from_y ? -1 : +1);
11775 if (from_y == to_y) // horizontal line
11777 for (i = 0; i <= xsize; i++)
11778 DrawLineElement(from_x + i * dx, from_y, element, change_level);
11780 else if (from_x == to_x) // vertical line
11782 for (i = 0; i <= ysize; i++)
11783 DrawLineElement(from_x, from_y + i * dy, element, change_level);
11785 else // diagonal line
11787 if (ysize < xsize) // a < 1
11789 float a = (float)ysize / (float)xsize;
11791 for (i = 0; i <= xsize; i++)
11794 int y = dy * (int)(a * i + 0.5);
11796 DrawLineElement(from_x + x, from_y + y, element, change_level);
11801 float a = (float)xsize / (float)ysize;
11803 for (i = 0; i <= ysize; i++)
11805 int x = dx * (int)(a * i + 0.5);
11808 DrawLineElement(from_x + x, from_y + y, element, change_level);
11814 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11815 int element, boolean change_level)
11817 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11818 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11819 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11820 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11823 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11824 int element, boolean change_level)
11829 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11831 for (y = from_y; y <= to_y; y++)
11832 DrawLine(from_x, y, to_x, y, element, change_level);
11835 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11836 int element, boolean change_level)
11838 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
11839 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
11840 int len_x = ABS(to_x - from_x);
11841 int len_y = ABS(to_y - from_y);
11844 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
11846 // not optimal (some points get drawn twice) but simple,
11847 // and fast enough for the few points we are drawing
11849 for (x = 0; x <= radius; x++)
11851 int sx, sy, sx2, sy2, lx, ly;
11853 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
11855 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11856 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11857 sx = getLoResScreenPos(sx2);
11858 sy = getLoResScreenPos(sy2);
11859 lx = sx + level_xpos;
11860 ly = sy + level_ypos;
11862 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11863 DrawLineElement(sx2, sy2, element, change_level);
11866 for (y = 0; y <= radius; y++)
11868 int sx, sy, sx2, sy2, lx, ly;
11870 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
11872 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11873 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11874 sx = getLoResScreenPos(sx2);
11875 sy = getLoResScreenPos(sy2);
11876 lx = sx + level_xpos;
11877 ly = sy + level_ypos;
11879 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11880 DrawLineElement(sx2, sy2, element, change_level);
11884 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
11885 int element, boolean change_level)
11887 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11888 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11890 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11893 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
11895 #if DRAW_CIRCLES_BUTTON_AVAILABLE
11896 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
11897 int element, boolean change_level)
11899 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11900 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11901 int mirror_to_x2 = from_x - (to_x2 - from_x);
11902 int mirror_to_y2 = from_y - (to_y2 - from_y);
11904 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11905 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
11906 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
11907 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
11911 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
11913 int from_sx, from_sy;
11917 swap_numbers(&from_x, &to_x);
11920 swap_numbers(&from_y, &to_y);
11922 from_sx = SX + from_x * ed_tilesize;
11923 from_sy = SY + from_y * ed_tilesize;
11924 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
11925 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
11927 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
11928 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
11929 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
11930 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
11932 if (from_x == to_x && from_y == to_y)
11933 MarkTileDirty(from_x/2, from_y/2);
11935 redraw_mask |= REDRAW_FIELD;
11938 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
11939 int element, boolean change_level)
11941 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
11944 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
11945 int element, boolean change_level)
11947 if (element == -1 || change_level)
11948 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
11950 DrawAreaBorder(from_x, from_y, to_x, to_y);
11953 // values for CopyBrushExt()
11954 #define CB_AREA_TO_BRUSH 0
11955 #define CB_BRUSH_TO_CURSOR 1
11956 #define CB_BRUSH_TO_LEVEL 2
11957 #define CB_DELETE_OLD_CURSOR 3
11958 #define CB_DUMP_BRUSH 4
11959 #define CB_DUMP_BRUSH_SMALL 5
11960 #define CB_CLIPBOARD_TO_BRUSH 6
11961 #define CB_BRUSH_TO_CLIPBOARD 7
11962 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
11963 #define CB_UPDATE_BRUSH_POSITION 9
11965 #define MAX_CB_PART_SIZE 10
11966 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
11967 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
11968 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
11969 MAX_CB_NUM_LINES * \
11972 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
11974 DrawLineElement(sx, sy, element, change_level);
11977 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
11978 int button, int mode)
11980 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
11981 static int brush_width, brush_height;
11982 static int last_cursor_x = -1, last_cursor_y = -1;
11983 static boolean delete_old_brush = FALSE;
11984 int new_element = BUTTON_ELEMENT(button);
11987 if (mode == CB_DUMP_BRUSH ||
11988 mode == CB_DUMP_BRUSH_SMALL ||
11989 mode == CB_BRUSH_TO_CLIPBOARD ||
11990 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
11992 if (edit_mode != ED_MODE_DRAWING)
11995 char part[MAX_CB_PART_SIZE + 1] = "";
11996 char text[MAX_CB_TEXT_SIZE + 1] = "";
11997 int width = (draw_with_brush ? brush_width : lev_fieldx);
11998 int height = (draw_with_brush ? brush_height : lev_fieldy);
11999 char *format = "%s%03d";
12001 for (y = 0; y < height; y++)
12002 for (x = 0; x < width; x++)
12003 if ((draw_with_brush ? brush_buffer[x][y] : Feld[x][y]) > 999)
12006 for (y = 0; y < height; y++)
12008 for (x = 0; x < width; x++)
12010 int element = (draw_with_brush ? brush_buffer[x][y] : Feld[x][y]);
12011 char *prefix = (mode == CB_DUMP_BRUSH ||
12012 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12014 if (element >= NUM_FILE_ELEMENTS)
12015 element = EL_UNKNOWN;
12017 // copy brush to level sketch text buffer for the R'n'D forum:
12018 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12019 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12020 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12021 strcat(text, part);
12024 strcat(text, "\n");
12027 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12028 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12029 SDL_SetClipboardText(text);
12031 printf("%s", text);
12036 if (mode == CB_CLIPBOARD_TO_BRUSH)
12038 if (edit_mode != ED_MODE_DRAWING)
12041 if (!SDL_HasClipboardText())
12043 Request("Clipboard is empty!", REQ_CONFIRM);
12048 boolean copy_to_brush = (draw_with_brush ||
12049 drawing_function == GADGET_ID_GRAB_BRUSH);
12051 // this will delete the old brush, if already drawing with a brush
12053 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12055 // initialization is required for "odd" (incomplete) clipboard content
12056 for (x = 0; x < MAX_LEV_FIELDX; x++)
12057 for (y = 0; y < MAX_LEV_FIELDY; y++)
12058 brush_buffer[x][y] = EL_EMPTY;
12065 char *clipboard_text = SDL_GetClipboardText();
12066 char *ptr = clipboard_text;
12067 boolean allow_new_row = FALSE;
12068 boolean stop = FALSE;
12070 while (*ptr && !stop)
12072 boolean prefix_found = FALSE;
12073 boolean start_new_row = FALSE;
12075 // level sketch element number prefixes (may be multi-byte characters)
12076 char *prefix_list[] = { "`", "¸" };
12079 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12081 char *prefix = prefix_list[i];
12083 // check if string is large enough for prefix
12084 if (strlen(ptr) < strlen(prefix))
12091 // check if string starts with prefix
12092 if (strPrefix(ptr, prefix))
12094 ptr += strlen(prefix);
12096 prefix_found = TRUE;
12102 // check if prefix found and followed by (at least) three digits
12103 if (prefix_found &&
12104 strlen(ptr) >= 3 &&
12105 ptr[0] >= '0' && ptr[0] <= '9' &&
12106 ptr[1] >= '0' && ptr[1] <= '9' &&
12107 ptr[2] >= '0' && ptr[2] <= '9')
12109 int element = ((ptr[0] - '0') * 100 +
12110 (ptr[1] - '0') * 10 +
12115 // level sketch element number might consist of four digits
12116 if (ptr[0] >= '0' && ptr[0] <= '9')
12118 element = element * 10 + (ptr[0] - '0');
12122 if (element >= NUM_FILE_ELEMENTS)
12123 element = EL_UNKNOWN;
12125 brush_buffer[x][y] = element;
12127 brush_width = MAX(x + 1, brush_width);
12128 brush_height = MAX(y + 1, brush_height);
12132 if (x >= MAX_LEV_FIELDX)
12133 start_new_row = TRUE;
12135 allow_new_row = TRUE;
12139 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12140 start_new_row = TRUE;
12142 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12150 if (y >= MAX_LEV_FIELDY)
12153 allow_new_row = FALSE;
12157 SDL_free(clipboard_text);
12159 if (brush_width == 0 || brush_height == 0)
12161 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12168 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12171 SDL_GetMouseState(&mx, &my);
12173 // if inside drawing area, activate and draw brush at last mouse position
12174 if (mx >= gi->x && mx < gi->x + gi->width &&
12175 my >= gi->y && my < gi->y + gi->height)
12176 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12178 draw_with_brush = TRUE;
12184 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12185 brush_width, brush_height);
12187 if (!Request(request, REQ_ASK))
12190 for (x = 0; x < MAX_LEV_FIELDX; x++)
12191 for (y = 0; y < MAX_LEV_FIELDY; y++)
12192 Feld[x][y] = brush_buffer[x][y];
12194 lev_fieldx = level.fieldx = brush_width;
12195 lev_fieldy = level.fieldy = brush_height;
12197 SetBorderElement();
12199 DrawEditModeWindow();
12200 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12206 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12209 if (mode == CB_AREA_TO_BRUSH)
12211 int from_lx, from_ly;
12214 swap_numbers(&from_x, &to_x);
12217 swap_numbers(&from_y, &to_y);
12219 brush_width = to_x - from_x + 1;
12220 brush_height = to_y - from_y + 1;
12222 from_lx = from_x + level_xpos;
12223 from_ly = from_y + level_ypos;
12225 for (y = 0; y < brush_height; y++)
12227 for (x = 0; x < brush_width; x++)
12229 brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
12232 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12237 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12239 delete_old_brush = FALSE;
12241 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12242 mode == CB_BRUSH_TO_LEVEL)
12244 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12245 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12246 int cursor_from_x = cursor_x - brush_width / 2;
12247 int cursor_from_y = cursor_y - brush_height / 2;
12248 int border_from_x = cursor_x, border_from_y = cursor_y;
12249 int border_to_x = cursor_x, border_to_y = cursor_y;
12251 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12252 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12254 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12255 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12257 delete_old_brush = FALSE;
12262 for (y = 0; y < brush_height; y++)
12264 for (x = 0; x < brush_width; x++)
12266 int sx = cursor_from_x + x;
12267 int sy = cursor_from_y + y;
12268 int lx = sx + level_xpos;
12269 int ly = sy + level_ypos;
12270 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12271 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12272 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12273 brush_buffer[x][y] : new_element);
12275 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12277 if (sx < border_from_x)
12278 border_from_x = sx;
12279 else if (sx > border_to_x)
12281 if (sy < border_from_y)
12282 border_from_y = sy;
12283 else if (sy > border_to_y)
12286 DrawBrushElement(sx, sy, element, change_level);
12291 if (mode != CB_DELETE_OLD_CURSOR)
12292 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12294 last_cursor_x = cursor_x;
12295 last_cursor_y = cursor_y;
12297 delete_old_brush = TRUE;
12300 if (mode == CB_UPDATE_BRUSH_POSITION)
12302 last_cursor_x = from_x;
12303 last_cursor_y = from_y;
12307 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12310 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12313 static void CopyBrushToLevel(int x, int y, int button)
12315 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12318 static void CopyBrushToCursor(int x, int y)
12320 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12323 static void UpdateBrushPosition(int x, int y)
12325 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12328 static void DeleteBrushFromCursor(void)
12330 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12333 void DumpBrush(void)
12335 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12338 void DumpBrush_Small(void)
12340 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12343 void CopyClipboardToBrush(void)
12345 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
12348 void CopyBrushToClipboard(void)
12350 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
12353 void CopyBrushToClipboard_Small(void)
12355 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
12358 static void FloodFill(int from_x, int from_y, int fill_element)
12360 FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
12363 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
12365 int from_x = from_sx2 + 2 * level_xpos;
12366 int from_y = from_sy2 + 2 * level_ypos;
12367 int max_fillx = lev_fieldx * 2;
12368 int max_filly = lev_fieldy * 2;
12369 short FillFeld[max_fillx][max_filly];
12372 for (x = 0; x < max_fillx; x++)
12373 for (y = 0; y < max_filly; y++)
12374 FillFeld[x][y] = getLevelElementHiRes(x, y);
12376 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
12377 FillFeld, max_fillx, max_filly);
12379 for (x = 0; x < max_fillx; x++)
12380 for (y = 0; y < max_filly; y++)
12381 if (FillFeld[x][y] == fill_element)
12382 SetLevelElementHiRes(x, y, FillFeld[x][y]);
12385 // values for DrawLevelText() modes
12386 #define TEXT_INIT 0
12387 #define TEXT_SETCURSOR 1
12388 #define TEXT_WRITECHAR 2
12389 #define TEXT_BACKSPACE 3
12390 #define TEXT_NEWLINE 4
12392 #define TEXT_QUERY_TYPING 6
12394 static int DrawLevelText(int sx, int sy, char letter, int mode)
12396 static short delete_buffer[MAX_LEV_FIELDX];
12397 static int start_sx;
12398 static int last_sx, last_sy;
12399 static boolean typing = FALSE;
12400 int letter_element = EL_CHAR_ASCII0 + letter;
12401 int lx = 0, ly = 0;
12403 // map lower case letters to upper case and convert special characters
12404 if (letter >= 'a' && letter <= 'z')
12405 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
12406 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
12407 letter_element = EL_CHAR_AUMLAUT;
12408 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
12409 letter_element = EL_CHAR_OUMLAUT;
12410 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
12411 letter_element = EL_CHAR_UUMLAUT;
12412 else if (letter == '^')
12413 letter_element = EL_CHAR_COPYRIGHT;
12415 letter_element = EL_CHAR_ASCII0 + letter;
12417 if (mode != TEXT_INIT)
12422 if (mode != TEXT_SETCURSOR)
12428 lx = last_sx + level_xpos;
12429 ly = last_sy + level_ypos;
12436 DrawLevelText(0, 0, 0, TEXT_END);
12442 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12445 case TEXT_SETCURSOR:
12446 DrawEditorElement(last_sx, last_sy, Feld[lx][ly]);
12447 DrawAreaBorder(sx, sy, sx, sy);
12448 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
12449 ed_tilesize, ed_tilesize);
12454 case TEXT_WRITECHAR:
12455 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12457 if (new_element1 >= EL_STEEL_CHAR_START &&
12458 new_element1 <= EL_STEEL_CHAR_END)
12459 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12461 delete_buffer[sx - start_sx] = Feld[lx][ly];
12462 Feld[lx][ly] = letter_element;
12464 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12465 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12466 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12467 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12469 DrawLevelText(0, 0, 0, TEXT_END);
12471 level.changed = TRUE;
12475 case TEXT_BACKSPACE:
12478 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12479 DrawEditorElement(sx - 1, sy, Feld[lx - 1][ly]);
12480 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12485 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12486 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12488 DrawLevelText(0, 0, 0, TEXT_END);
12492 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12493 DrawEditorElement(sx, sy, Feld[lx][ly]);
12498 case TEXT_QUERY_TYPING:
12508 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12509 int element, boolean change_level)
12511 int lx = sx + level_xpos;
12512 int ly = sy + level_ypos;
12515 DrawEditorElement(sx, sy, Feld[lx][ly]);
12517 DrawAreaBorder(sx, sy, sx, sy);
12520 static void CheckLevelBorderElement(boolean redraw_playfield)
12522 int last_border_element = BorderElement;
12524 SetBorderElement();
12526 if (redraw_playfield && BorderElement != last_border_element)
12527 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12530 static void CopyLevelToUndoBuffer(int mode)
12532 static boolean accumulated_undo = FALSE;
12533 boolean new_undo_buffer_position = TRUE;
12536 if (undo_buffer_steps == 0)
12537 accumulated_undo = FALSE;
12541 case UNDO_IMMEDIATE:
12542 accumulated_undo = FALSE;
12545 case UNDO_ACCUMULATE:
12546 if (accumulated_undo)
12547 new_undo_buffer_position = FALSE;
12548 accumulated_undo = TRUE;
12555 if (new_undo_buffer_position)
12557 // advance position in undo buffer ring
12558 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12560 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12561 undo_buffer_steps++;
12564 // always reset redo buffer when storing level change into undo buffer
12565 redo_buffer_steps = 0;
12567 for (x = 0; x < lev_fieldx; x++)
12568 for (y = 0; y < lev_fieldy; y++)
12569 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
12571 // check if drawing operation forces change of border style
12572 CheckLevelBorderElement(TRUE);
12574 level.changed = TRUE;
12577 static void RandomPlacement(int new_element)
12579 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12580 int num_free_positions = 0;
12581 int num_percentage, num_elements;
12584 ResetIntelliDraw();
12586 // determine number of free positions for randomly placing the new element
12587 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12589 free_position[x][y] =
12590 (random_placement_background_restricted ?
12591 Feld[x][y] == random_placement_background_element :
12592 Feld[x][y] != new_element);
12594 if (free_position[x][y])
12595 num_free_positions++;
12598 // determine number of new elements to place there
12599 num_percentage = num_free_positions * random_placement_value / 100;
12600 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12601 num_percentage : random_placement_value);
12603 // if less free positions than elements to place, fill all these positions
12604 if (num_free_positions < num_elements)
12606 for (x = 0; x < lev_fieldx; x++)
12607 for (y = 0; y < lev_fieldy; y++)
12608 if (free_position[x][y])
12609 SetElement(x, y, new_element);
12613 while (num_elements > 0)
12615 x = GetSimpleRandom(lev_fieldx);
12616 y = GetSimpleRandom(lev_fieldy);
12618 // don't place element at the same position twice
12619 if (free_position[x][y])
12621 free_position[x][y] = FALSE;
12622 SetElement(x, y, new_element);
12628 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12629 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12632 static void WrapLevel(int dx, int dy)
12634 int wrap_dx = lev_fieldx - dx;
12635 int wrap_dy = lev_fieldy - dy;
12638 for (x = 0; x < lev_fieldx; x++)
12639 for (y = 0; y < lev_fieldy; y++)
12640 FieldBackup[x][y] = Feld[x][y];
12642 for (x = 0; x < lev_fieldx; x++)
12643 for (y = 0; y < lev_fieldy; y++)
12645 FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12647 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12648 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12651 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
12653 char *template_filename_old = getLocalLevelTemplateFilename();
12654 char *template_filename_new =
12655 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
12657 if (copyFile(template_filename_old, template_filename_new) != 0)
12658 Request("Cannot copy level template!", REQ_CONFIRM);
12660 free(template_filename_new);
12663 static void HandleDrawingAreas(struct GadgetInfo *gi)
12665 static boolean started_inside_drawing_area = FALSE;
12666 static int last_sx = -1, last_sy = -1;
12667 static int last_sx2 = -1, last_sy2 = -1;
12668 int id = gi->custom_id;
12669 int type_id = gi->custom_type_id;
12670 boolean button_press_event;
12671 boolean button_release_event;
12672 boolean inside_drawing_area = !gi->event.off_borders;
12673 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12674 int actual_drawing_function;
12675 int button = gi->event.button;
12676 int new_element = BUTTON_ELEMENT(button);
12677 int sx = gi->event.x, sy = gi->event.y;
12678 int min_sx = 0, min_sy = 0;
12679 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12680 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12681 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12682 int sx2 = gi->event.mx / mini_item_xsize;
12683 int sy2 = gi->event.my / mini_item_ysize;
12686 int lx = 0, ly = 0;
12687 int min_lx = 0, min_ly = 0;
12688 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12691 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12692 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12694 // make sure to stay inside drawing area boundaries
12695 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12696 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12700 // get positions inside level field
12701 lx = sx + level_xpos;
12702 ly = sy + level_ypos;
12704 if (!IN_LEV_FIELD(lx, ly))
12705 inside_drawing_area = FALSE;
12707 // make sure to stay inside level field boundaries
12708 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12709 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12711 // correct drawing area positions accordingly
12712 sx = lx - level_xpos;
12713 sy = ly - level_ypos;
12716 // also correct MM wall-sized (double) drawing area positions accordingly
12717 if (sx2 / 2 < sx || sx2 / 2 > sx)
12719 dx = (sx2 / 2 < sx ? 0 : 1);
12722 if (sy2 / 2 < sy || sy2 / 2 > sy)
12724 dy = (sy2 / 2 < sy ? 0 : 1);
12728 if (button_release_event)
12735 else if (!button_press_event)
12737 int old_element = (IN_LEV_FIELD(lx, ly) ? Feld[lx][ly] : EL_UNDEFINED);
12738 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12739 isHiresTileElement(old_element) &&
12740 isHiresDrawElement(new_element));
12742 // prevent handling events for every pixel position when moving mouse
12743 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
12744 (sx2 == last_sx2 && sy2 == last_sy2))
12753 if (button_press_event)
12754 started_inside_drawing_area = inside_drawing_area;
12756 if (!started_inside_drawing_area)
12759 if (!IS_VALID_BUTTON(button))
12762 if (!button && !button_release_event)
12765 // handle info callback for each invocation of action callback
12766 gi->callback_info(gi);
12768 // automatically switch to 'single item' drawing mode, if needed
12769 actual_drawing_function =
12770 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
12771 drawing_function : GADGET_ID_SINGLE_ITEMS);
12773 // clicking into drawing area with pressed Control key picks element
12774 if (GetKeyModState() & KMOD_Control)
12776 last_drawing_function = drawing_function;
12777 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12780 if (GetKeyModState() & KMOD_Shift)
12782 if (button_press_event || button_release_event)
12783 ResetIntelliDraw();
12786 SetDrawModeHiRes(-1); // reset to normal draw mode
12788 switch (actual_drawing_function)
12790 case GADGET_ID_SINGLE_ITEMS:
12793 if (button_release_event)
12795 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12797 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
12798 !inside_drawing_area)
12799 DeleteBrushFromCursor();
12802 if (!button || button_release_event)
12805 if (draw_with_brush)
12807 CopyBrushToLevel(sx, sy, button);
12811 SetDrawModeHiRes(new_element);
12813 if (ELEM_IS_PLAYER(new_element))
12815 // remove player at old position
12816 for (y = 0; y < lev_fieldy; y++)
12818 for (x = 0; x < lev_fieldx; x++)
12820 int old_element = Feld[x][y];
12822 if (ELEM_IS_PLAYER(old_element))
12824 int replaced_with_element =
12825 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
12826 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
12828 old_element == EL_SOKOBAN_FIELD_PLAYER &&
12829 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
12831 new_element == EL_SOKOBAN_FIELD_PLAYER &&
12832 old_element == EL_PLAYER_1 ? EL_EMPTY :
12834 new_element >= EL_PLAYER_1 &&
12835 new_element <= EL_PLAYER_4 &&
12836 new_element == old_element ? EL_EMPTY :
12840 SetElement(x, y, replaced_with_element);
12846 SetElementButton(lx, ly, dx, dy, new_element, button);
12849 else if (!button_release_event)
12851 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12853 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
12854 DrawMiniGraphicExt(drawto,
12855 gi->x + sx * MINI_TILEX,
12856 gi->y + sy * MINI_TILEY,
12857 el2edimg(new_element));
12859 DrawFixedGraphicExt(drawto,
12860 gi->x + sx * TILEX,
12861 gi->y + sy * TILEY,
12862 el2edimg(new_element), 0);
12864 if (id == GADGET_ID_CUSTOM_GRAPHIC)
12865 new_element = GFX_ELEMENT(new_element);
12867 drawingarea_info[type_id].value[pos] = new_element;
12869 CopyElementPropertiesToGame(properties_element);
12871 if (id == GADGET_ID_CUSTOM_GRAPHIC)
12873 UpdateCustomElementGraphicGadgets();
12875 FrameCounter = 0; // restart animation frame counter
12880 case GADGET_ID_CONNECTED_ITEMS:
12882 static int last_sx = -1;
12883 static int last_sy = -1;
12885 if (button_release_event)
12886 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12890 SetDrawModeHiRes(new_element);
12892 if (getDrawModeHiRes())
12898 if (!button_press_event)
12899 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
12907 case GADGET_ID_LINE:
12908 case GADGET_ID_ARC:
12909 case GADGET_ID_RECTANGLE:
12910 case GADGET_ID_FILLED_BOX:
12911 SetDrawModeHiRes(new_element);
12913 if (getDrawModeHiRes())
12919 case GADGET_ID_GRAB_BRUSH:
12920 case GADGET_ID_TEXT:
12922 static int last_sx = -1;
12923 static int last_sy = -1;
12924 static int start_sx = -1;
12925 static int start_sy = -1;
12926 void (*draw_func)(int, int, int, int, int, boolean);
12928 if (drawing_function == GADGET_ID_LINE)
12929 draw_func = DrawLine;
12930 else if (drawing_function == GADGET_ID_ARC)
12931 draw_func = DrawArc;
12932 else if (drawing_function == GADGET_ID_RECTANGLE)
12933 draw_func = DrawBox;
12934 else if (drawing_function == GADGET_ID_FILLED_BOX)
12935 draw_func = DrawFilledBox;
12936 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
12937 draw_func = SelectArea;
12938 else // (drawing_function == GADGET_ID_TEXT)
12939 draw_func = SetTextCursor;
12941 if (button_press_event)
12943 draw_func(sx, sy, sx, sy, new_element, FALSE);
12944 start_sx = last_sx = sx;
12945 start_sy = last_sy = sy;
12947 if (drawing_function == GADGET_ID_TEXT)
12948 DrawLevelText(0, 0, 0, TEXT_END);
12950 else if (button_release_event)
12952 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
12953 if (drawing_function == GADGET_ID_GRAB_BRUSH)
12955 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
12956 CopyBrushToCursor(sx, sy);
12957 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
12959 draw_with_brush = TRUE;
12961 else if (drawing_function == GADGET_ID_TEXT)
12962 DrawLevelText(sx, sy, 0, TEXT_INIT);
12964 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12966 else if (last_sx != sx || last_sy != sy)
12968 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
12969 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
12970 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
12971 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
12978 case GADGET_ID_FLOOD_FILL:
12979 if (button_press_event && Feld[lx][ly] != new_element)
12981 if (IS_MM_WALL_EDITOR(new_element))
12982 FloodFillWall_MM(sx2, sy2, new_element);
12984 FloodFill(lx, ly, new_element);
12986 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12987 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12991 case GADGET_ID_PICK_ELEMENT:
12992 if (button_release_event)
12993 ClickOnGadget(level_editor_gadget[last_drawing_function],
12995 else if (draw_level)
12996 PickDrawingElement(button, Feld[lx][ly]);
12999 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13001 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13008 // do not mark level as modified for certain non-level-changing gadgets
13009 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13010 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13011 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13012 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13015 level.changed = TRUE;
13018 static void HandleCounterButtons(struct GadgetInfo *gi)
13020 int gadget_id = gi->custom_id;
13021 int counter_id = gi->custom_type_id;
13022 int button = gi->event.button;
13023 int *counter_value = counterbutton_info[counter_id].value;
13024 int step = BUTTON_STEPSIZE(button) *
13025 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13027 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13029 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13030 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13031 boolean level_changed = LevelChanged();
13033 if ((level_changed && pressed) || (!level_changed && released))
13036 if (level_changed && !Request("Level has changed! Discard changes?",
13039 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13040 ModifyEditorCounterValue(counter_id, *counter_value);
13046 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13047 *counter_value = gi->textinput.number_value;
13049 ModifyEditorCounterValue(counter_id, *counter_value + step);
13051 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13053 int last_game_engine_type = level.game_engine_type;
13055 LoadLevel(level_nr);
13056 LoadScore(level_nr);
13058 SaveLevelSetup_SeriesInfo();
13063 DrawEditModeWindow();
13065 if (level.game_engine_type != last_game_engine_type)
13067 // update element selection list
13068 ReinitializeElementList();
13069 ModifyEditorElementList();
13075 switch (counter_id)
13077 case ED_COUNTER_ID_YAMYAM_CONTENT:
13078 DrawYamYamContentAreas();
13081 case ED_COUNTER_ID_BALL_CONTENT:
13082 DrawMagicBallContentAreas();
13085 case ED_COUNTER_ID_ANDROID_CONTENT:
13086 DrawAndroidElementArea(properties_element);
13089 case ED_COUNTER_ID_GROUP_CONTENT:
13090 DrawGroupElementArea(properties_element);
13091 CopyGroupElementPropertiesToGame(properties_element);
13094 case ED_COUNTER_ID_INVENTORY_SIZE:
13095 DrawPlayerInitialInventoryArea(properties_element);
13098 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13099 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13100 DrawEnvelopeTextArea(-1);
13103 case ED_COUNTER_ID_LEVEL_XSIZE:
13104 case ED_COUNTER_ID_LEVEL_YSIZE:
13105 lev_fieldx = level.fieldx;
13106 lev_fieldy = level.fieldy;
13108 // check if resizing of level results in change of border border
13109 SetBorderElement();
13117 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13118 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13119 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13120 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13121 CopyElementPropertiesToGame(properties_element);
13123 // do not mark level as modified for certain non-level-changing gadgets
13124 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13125 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13126 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13127 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13130 level.changed = TRUE;
13133 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13135 int type_id = gi->custom_type_id;
13137 strcpy(textinput_info[type_id].value, gi->textinput.value);
13139 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13141 CopyElementPropertiesToGame(properties_element);
13143 ModifyEditorElementList(); // update changed button info text
13146 // do not mark level as modified for certain non-level-changing gadgets
13147 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13148 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13151 level.changed = TRUE;
13154 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13156 int type_id = gi->custom_type_id;
13158 strncpy(textarea_info[type_id].value, gi->textarea.value,
13159 MAX_ENVELOPE_TEXT_LEN);
13160 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13162 level.changed = TRUE;
13165 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13167 int type_id = gi->custom_type_id;
13168 int value_old = *selectbox_info[type_id].value;
13169 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13171 *selectbox_info[type_id].value = value_new;
13173 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13175 DrawLevelInfoWindow();
13177 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13179 element_info[properties_element].current_change_page = gi->selectbox.index;
13181 DrawPropertiesWindow();
13183 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13184 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13185 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13186 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13187 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13189 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13191 // when changing action type, also check action mode and action arg
13192 if (value_old != value_new)
13193 setSelectboxSpecialActionVariablesIfNeeded();
13195 DrawPropertiesChange();
13198 CopyElementPropertiesToGame(properties_element);
13200 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13202 // update element selection list
13203 ReinitializeElementList();
13204 ModifyEditorElementList();
13207 // do not mark level as modified for certain non-level-changing gadgets
13208 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13209 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13212 level.changed = TRUE;
13215 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13217 int type_id = gi->custom_type_id;
13220 if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
13221 type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
13223 edit_mode_levelinfo = gi->custom_type_id;
13225 DrawLevelInfoWindow();
13227 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13228 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13230 edit_mode_properties = gi->custom_type_id;
13232 DrawPropertiesWindow();
13234 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13235 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13237 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
13239 // backup original "level.field" (needed to track playfield changes)
13240 CopyPlayfield(level.field, FieldBackup);
13242 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
13243 CopyPlayfield(Feld, level.field);
13245 if (new_template ||
13246 Request("Save this template and kill the old?", REQ_ASK))
13247 SaveLevelTemplate();
13250 Request("Template saved!", REQ_CONFIRM);
13252 // restore original "level.field" (needed to track playfield changes)
13253 CopyPlayfield(FieldBackup, level.field);
13255 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
13257 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
13259 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
13260 leveldir_current->readonly)
13262 Request("This level set is read only!", REQ_CONFIRM);
13267 if (strEqual(levelset_name, ""))
13269 Request("Please enter level set title!", REQ_CONFIRM);
13274 if (strEqual(levelset_author, ""))
13276 Request("Please enter level set author!", REQ_CONFIRM);
13281 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
13283 if (UpdateUserLevelSet(levelset_subdir,
13286 levelset_num_levels))
13288 Request("Level set updated!", REQ_CONFIRM);
13292 Request("Updating level set failed!", REQ_CONFIRM);
13295 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
13297 if (level.changed && !Request("Level has changed! Discard changes?",
13301 if (CreateUserLevelSet(levelset_subdir,
13304 levelset_num_levels,
13305 levelset_use_levelset_artwork))
13307 if (levelset_copy_level_template)
13308 CopyLevelTemplateToUserLevelSet(levelset_subdir);
13310 Request("New level set created!", REQ_CONFIRM);
13312 AddUserLevelSetToLevelInfo(levelset_subdir);
13313 ChangeEditorToLevelSet(levelset_subdir);
13317 Request("Creating new level set failed!", REQ_CONFIRM);
13321 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
13322 custom_element.num_change_pages < MAX_CHANGE_PAGES)
13324 struct ElementInfo *ei = &element_info[properties_element];
13326 // when modifying custom element, ask for copying level template
13327 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13330 setElementChangePages(ei, ei->num_change_pages + 1);
13332 // set new change page to be new current change page
13333 ei->current_change_page = ei->num_change_pages - 1;
13334 ei->change = &ei->change_page[ei->current_change_page];
13336 setElementChangeInfoToDefaults(ei->change);
13338 DrawPropertiesWindow();
13340 level.changed = TRUE;
13342 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
13343 custom_element.num_change_pages > MIN_CHANGE_PAGES)
13345 struct ElementInfo *ei = &element_info[properties_element];
13347 // when modifying custom element, ask for copying level template
13348 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13351 // copy all change pages after change page to be deleted
13352 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
13353 ei->change_page[i] = ei->change_page[i + 1];
13355 setElementChangePages(ei, ei->num_change_pages - 1);
13357 DrawPropertiesWindow();
13359 level.changed = TRUE;
13363 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
13365 int type_id = gi->custom_type_id;
13367 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
13368 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
13370 struct ElementInfo *ei = &element_info[properties_element];
13371 int step = BUTTON_STEPSIZE(gi->event.button);
13373 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
13374 ei->current_change_page += step;
13376 if (ei->current_change_page < 0)
13377 ei->current_change_page = 0;
13378 else if (ei->current_change_page >= ei->num_change_pages)
13379 ei->current_change_page = ei->num_change_pages - 1;
13381 DrawPropertiesWindow();
13383 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
13384 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13386 struct ElementInfo *ei = &element_info[properties_element];
13387 int current_change_page = ei->current_change_page;
13389 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
13391 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
13392 ei->change_page[current_change_page];
13394 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13396 // when modifying custom element, ask for copying level template
13397 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13400 ei->change_page[current_change_page] =
13401 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
13403 level.changed = TRUE;
13406 DrawPropertiesWindow();
13410 static void HandleRadiobuttons(struct GadgetInfo *gi)
13412 int type_id = gi->custom_type_id;
13414 *radiobutton_info[type_id].value =
13415 radiobutton_info[type_id].checked_value;
13417 // do not mark level as modified for certain non-level-changing gadgets
13418 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
13419 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
13422 level.changed = TRUE;
13425 static void HandleCheckbuttons(struct GadgetInfo *gi)
13427 int type_id = gi->custom_type_id;
13429 *checkbutton_info[type_id].value ^= TRUE;
13431 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
13432 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
13433 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
13434 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
13435 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
13436 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
13437 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
13438 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
13440 CopyElementPropertiesToGame(properties_element);
13443 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
13445 UpdateCustomElementGraphicGadgets();
13447 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
13448 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
13450 boolean template_related_changes_found = FALSE;
13453 // check if any custom or group elements have been changed
13454 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13455 if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
13456 element_info[i].modified_settings)
13457 template_related_changes_found = TRUE;
13459 if (level.use_custom_template &&
13460 !fileExists(getGlobalLevelTemplateFilename()))
13462 Request("No level template found!", REQ_CONFIRM);
13464 level.use_custom_template = FALSE;
13466 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13471 if (level.use_custom_template &&
13472 template_related_changes_found &&
13473 !Request("Discard changes and use level template?", REQ_ASK))
13475 level.use_custom_template = FALSE;
13477 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13482 if (!level.use_custom_template &&
13483 Request("Copy settings from level template?", REQ_ASK))
13488 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13490 DrawEditModeWindow();
13492 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13494 if (setup.editor.use_template_for_new_levels &&
13495 !fileExists(getGlobalLevelTemplateFilename()))
13497 Request("No level template found!", REQ_CONFIRM);
13502 if (setup.editor.use_template_for_new_levels &&
13504 !Request("Discard level and load template?", REQ_ASK))
13509 if (!setup.editor.use_template_for_new_levels &&
13511 !Request("Discard level and use empty level?", REQ_ASK))
13516 LoadLevel(level_nr);
13517 LoadScore(level_nr);
13522 DrawEditModeWindow();
13524 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13526 SetAutomaticNumberOfGemsNeeded();
13529 // do not mark level as modified for certain non-level-changing gadgets
13530 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
13531 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
13532 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13533 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
13534 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
13535 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13538 level.changed = TRUE;
13541 static void HandleControlButtons(struct GadgetInfo *gi)
13543 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13544 static int last_edit_mode = ED_MODE_DRAWING;
13545 static int last_custom_copy_mode = -1;
13546 static int last_button = 0;
13547 int id = gi->custom_id;
13548 int button = gi->event.button;
13549 int step = BUTTON_STEPSIZE(button);
13550 int new_element = BUTTON_ELEMENT(button);
13551 int last_properties_element = properties_element;
13554 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13555 DrawLevelText(0, 0, 0, TEXT_END);
13557 if (id < ED_NUM_CTRL1_BUTTONS &&
13558 id != GADGET_ID_SINGLE_ITEMS &&
13559 id != GADGET_ID_PICK_ELEMENT &&
13560 edit_mode != ED_MODE_DRAWING &&
13561 drawing_function != GADGET_ID_PICK_ELEMENT &&
13562 !(GetKeyModState() & KMOD_Control))
13563 ChangeEditModeWindow(ED_MODE_DRAWING);
13565 // element copy mode active, but no element button pressed => deactivate
13566 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13567 last_custom_copy_mode = -1;
13569 // when showing palette on element buttons, change element of button used
13570 if (editor.palette.show_on_element_buttons &&
13571 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13573 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13575 id = GADGET_ID_PALETTE;
13580 case GADGET_ID_SCROLL_LEFT:
13581 if (level_xpos >= 0)
13583 if (lev_fieldx < ed_fieldx - 2)
13586 level_xpos -= step;
13587 if (level_xpos < -1)
13590 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13592 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13594 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13595 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13599 case GADGET_ID_SCROLL_RIGHT:
13600 if (level_xpos <= lev_fieldx - ed_fieldx)
13602 if (lev_fieldx < ed_fieldx - 2)
13605 level_xpos += step;
13606 if (level_xpos > lev_fieldx - ed_fieldx + 1)
13607 level_xpos = lev_fieldx - ed_fieldx + 1;
13609 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13611 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13613 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13614 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13618 case GADGET_ID_SCROLL_UP:
13619 if (level_ypos >= 0)
13621 if (lev_fieldy < ed_fieldy - 2)
13624 level_ypos -= step;
13625 if (level_ypos < -1)
13628 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13630 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13632 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13633 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13637 case GADGET_ID_SCROLL_DOWN:
13638 if (level_ypos <= lev_fieldy - ed_fieldy)
13640 if (lev_fieldy < ed_fieldy - 2)
13643 level_ypos += step;
13644 if (level_ypos > lev_fieldy - ed_fieldy + 1)
13645 level_ypos = lev_fieldy - ed_fieldy + 1;
13647 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13649 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13651 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13652 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13656 case GADGET_ID_SCROLL_HORIZONTAL:
13657 level_xpos = gi->event.item_position - 1;
13659 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13664 case GADGET_ID_SCROLL_VERTICAL:
13665 level_ypos = gi->event.item_position - 1;
13667 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13672 case GADGET_ID_SCROLL_LIST_UP:
13673 case GADGET_ID_SCROLL_LIST_DOWN:
13674 case GADGET_ID_SCROLL_LIST_VERTICAL:
13675 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13676 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13679 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13680 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13682 if (element_shift < 0)
13684 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13685 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13687 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13688 GDI_SCROLLBAR_ITEM_POSITION,
13689 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13692 ModifyEditorElementList();
13696 case GADGET_ID_PROPERTIES:
13697 // always switch off element properties when they are already displayed
13698 last_properties_element = new_element;
13699 case GADGET_ID_ELEMENT_LEFT:
13700 case GADGET_ID_ELEMENT_MIDDLE:
13701 case GADGET_ID_ELEMENT_RIGHT:
13702 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
13703 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13704 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
13707 if (edit_mode != ED_MODE_PROPERTIES)
13709 last_edit_mode = edit_mode;
13711 ChangeEditModeWindow(ED_MODE_PROPERTIES);
13713 last_level_drawing_function = drawing_function;
13714 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13717 else if (properties_element != last_properties_element)
13719 DrawEditModeWindow();
13723 ChangeEditModeWindow(last_edit_mode);
13725 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13730 case GADGET_ID_PALETTE:
13731 if (edit_mode != ED_MODE_PALETTE)
13733 last_edit_mode = edit_mode;
13735 ChangeEditModeWindow(ED_MODE_PALETTE);
13739 ChangeEditModeWindow(last_edit_mode);
13743 case GADGET_ID_WRAP_LEFT:
13744 WrapLevel(-step, 0);
13747 case GADGET_ID_WRAP_RIGHT:
13748 WrapLevel(step, 0);
13751 case GADGET_ID_WRAP_UP:
13752 WrapLevel(0, -step);
13755 case GADGET_ID_WRAP_DOWN:
13756 WrapLevel(0, step);
13759 case GADGET_ID_SINGLE_ITEMS:
13760 case GADGET_ID_CONNECTED_ITEMS:
13761 case GADGET_ID_LINE:
13762 case GADGET_ID_ARC:
13763 case GADGET_ID_TEXT:
13764 case GADGET_ID_RECTANGLE:
13765 case GADGET_ID_FILLED_BOX:
13766 case GADGET_ID_FLOOD_FILL:
13767 case GADGET_ID_GRAB_BRUSH:
13768 case GADGET_ID_PICK_ELEMENT:
13769 if (drawing_function != GADGET_ID_PICK_ELEMENT)
13770 last_drawing_function = drawing_function;
13771 drawing_function = id;
13772 draw_with_brush = FALSE;
13775 case GADGET_ID_RANDOM_PLACEMENT:
13776 RandomPlacement(new_element);
13779 case GADGET_ID_ZOOM:
13780 // zoom level editor tile size in or out (or reset to default size)
13781 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
13782 button == 2 ? ed_tilesize_default :
13783 button == 3 ? ed_tilesize / 2 : ed_tilesize);
13785 // when using touch device, cycle through all zoom tilesizes
13786 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
13787 ed_tilesize = MICRO_TILESIZE;
13789 // limit zoom level by upper and lower bound
13790 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
13792 InitZoomLevelSettings(ed_tilesize);
13794 if (edit_mode == ED_MODE_DRAWING)
13796 DrawDrawingWindow();
13798 // redraw zoom gadget info text
13799 PrintEditorGadgetInfoText(level_editor_gadget[id]);
13802 // save current editor zoom tilesize
13803 SaveSetup_AutoSetup();
13807 case GADGET_ID_CUSTOM_COPY_FROM:
13808 case GADGET_ID_CUSTOM_COPY_TO:
13809 case GADGET_ID_CUSTOM_EXCHANGE:
13810 last_custom_copy_mode = id;
13811 last_drawing_function = drawing_function;
13814 case GADGET_ID_CUSTOM_COPY:
13815 CopyCustomElement(properties_element, -1, id);
13818 case GADGET_ID_CUSTOM_PASTE:
13819 CopyCustomElement(-1, properties_element, id);
13822 case GADGET_ID_UNDO:
13823 if (button == 1 && GetKeyModState() & (KMOD_Shift|KMOD_Control))
13826 if (button == 1 && undo_buffer_steps == 0)
13828 Request("Undo buffer empty!", REQ_CONFIRM);
13832 else if (button == 2)
13836 else if (button == 3 && redo_buffer_steps == 0)
13838 Request("Redo buffer empty!", REQ_CONFIRM);
13843 if (edit_mode != ED_MODE_DRAWING)
13844 ChangeEditModeWindow(ED_MODE_DRAWING);
13850 undo_buffer_position =
13851 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
13853 undo_buffer_steps--;
13854 redo_buffer_steps++;
13860 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13862 undo_buffer_steps++;
13863 redo_buffer_steps--;
13866 for (x = 0; x < lev_fieldx; x++)
13867 for (y = 0; y < lev_fieldy; y++)
13868 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
13870 // check if undo operation forces change of border style
13871 CheckLevelBorderElement(FALSE);
13873 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13877 case GADGET_ID_INFO:
13878 if (edit_mode != ED_MODE_INFO)
13880 last_edit_mode = edit_mode;
13882 ChangeEditModeWindow(ED_MODE_INFO);
13886 ChangeEditModeWindow(last_edit_mode);
13890 case GADGET_ID_CLEAR:
13891 if (edit_mode != ED_MODE_DRAWING)
13892 ChangeEditModeWindow(ED_MODE_DRAWING);
13894 for (x = 0; x < MAX_LEV_FIELDX; x++)
13895 for (y = 0; y < MAX_LEV_FIELDY; y++)
13896 Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
13898 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
13900 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13903 case GADGET_ID_SAVE:
13905 // saving read-only levels into personal level set modifies global vars
13906 // "leveldir_current" and "level_nr"; restore them after saving level
13907 LevelDirTree *leveldir_former = leveldir_current;
13908 int level_nr_former = level_nr;
13909 char *level_filename;
13912 if (leveldir_current->readonly &&
13913 !PrepareSavingIntoPersonalLevelSet())
13916 level_filename = getDefaultLevelFilename(level_nr);
13917 new_level = !fileExists(level_filename);
13920 Request("Save this level and kill the old?", REQ_ASK))
13922 if (leveldir_former->readonly)
13923 ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
13925 SetAutomaticNumberOfGemsNeeded();
13927 CopyPlayfield(Feld, level.field);
13928 SaveLevel(level_nr);
13930 level.changed = FALSE;
13934 char level_saved_msg[64];
13936 if (leveldir_former->readonly)
13937 sprintf(level_saved_msg,
13938 "Level saved as level %d into personal level set!",
13941 strcpy(level_saved_msg, "Level saved!");
13943 Request(level_saved_msg, REQ_CONFIRM);
13947 // "cd" back to copied-from levelset (in case of saved read-only level)
13948 leveldir_current = leveldir_former;
13949 level_nr = level_nr_former;
13954 case GADGET_ID_TEST:
13955 if (LevelChanged())
13956 level.game_version = GAME_VERSION_ACTUAL;
13958 CopyPlayfield(level.field, FieldBackup);
13959 CopyPlayfield(Feld, level.field);
13961 CopyNativeLevel_RND_to_Native(&level);
13963 UnmapLevelEditorGadgets();
13964 UndrawSpecialEditorDoor();
13966 CloseDoor(DOOR_CLOSE_ALL);
13968 // needed before playing if editor playfield area has different size
13969 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
13971 // redraw_mask = REDRAW_ALL;
13973 level_editor_test_game = TRUE;
13975 StartGameActions(FALSE, setup.autorecord, level.random_seed);
13979 case GADGET_ID_EXIT:
13980 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
13984 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
13985 id <= GADGET_ID_ELEMENTLIST_LAST)
13987 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
13988 int new_element = editor_elements[element_position + element_shift];
13990 if (IS_EDITOR_CASCADE(new_element))
13994 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
13996 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
13997 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
13999 if (*cascade_element == new_element)
14001 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14002 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14004 // update element selection list
14005 ReinitializeElementList();
14006 ModifyEditorElementList();
14008 // update cascading gadget info text
14009 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14011 // save current editor cascading state
14012 SaveSetup_EditorCascade();
14021 if (last_custom_copy_mode != -1)
14023 if (CopyCustomElement(properties_element, new_element,
14024 last_custom_copy_mode))
14026 ClickOnGadget(level_editor_gadget[last_drawing_function],
14029 last_custom_copy_mode = -1;
14035 // change element of button used to show palette
14036 if (editor.palette.show_on_element_buttons)
14037 button = last_button;
14039 PickDrawingElement(button, new_element);
14041 if (!stick_element_properties_window &&
14042 drawing_function != GADGET_ID_PICK_ELEMENT &&
14043 !(GetKeyModState() & KMOD_Control))
14045 properties_element = new_element;
14046 if (edit_mode == ED_MODE_PROPERTIES)
14047 DrawPropertiesWindow();
14050 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14051 ClickOnGadget(level_editor_gadget[last_drawing_function],
14054 if (!use_permanent_palette)
14055 ChangeEditModeWindow(last_edit_mode);
14058 else if (gi->event.type == GD_EVENT_PRESSED)
14059 printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
14060 else if (gi->event.type == GD_EVENT_RELEASED)
14061 printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
14062 else if (gi->event.type == GD_EVENT_MOVING)
14063 printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
14065 printf("default: HandleControlButtons: ? (id == %d)\n", id);
14071 void HandleLevelEditorKeyInput(Key key)
14073 char letter = getCharFromKey(key);
14075 if (drawing_function == GADGET_ID_TEXT &&
14076 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14079 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14080 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14081 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14082 else if (key == KSYM_Return)
14083 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14084 else if (key == KSYM_Escape)
14085 DrawLevelText(0, 0, 0, TEXT_END);
14090 int id = GADGET_ID_NONE;
14091 int new_element_shift = element_shift;
14092 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14093 int button = MB_LEFTBUTTON;
14099 id = GADGET_ID_SCROLL_LEFT;
14102 id = GADGET_ID_SCROLL_RIGHT;
14105 id = GADGET_ID_SCROLL_UP;
14108 id = GADGET_ID_SCROLL_DOWN;
14112 case KSYM_Page_Down:
14113 step *= (key == KSYM_Page_Up ? -1 : +1);
14114 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14116 if (element_shift < 0)
14118 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14119 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14121 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14122 GDI_SCROLLBAR_ITEM_POSITION,
14123 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14125 ModifyEditorElementList();
14131 element_shift = (key == KSYM_Home ? 0 :
14132 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14134 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14135 GDI_SCROLLBAR_ITEM_POSITION,
14136 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14138 ModifyEditorElementList();
14145 // this is needed to prevent interference with running "True X-Mouse"
14146 if (GetKeyModStateFromEvents() & KMOD_Control)
14149 // check for last or next editor cascade block in element list
14150 for (i = 0; i < num_editor_elements; i++)
14152 if ((key == KSYM_Insert && i == element_shift) ||
14153 (key == KSYM_Delete && new_element_shift > element_shift))
14156 // jump to next cascade block (or to start of element list)
14157 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14158 new_element_shift = i;
14161 if (i < num_editor_elements)
14162 element_shift = new_element_shift;
14164 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14165 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14167 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14168 GDI_SCROLLBAR_ITEM_POSITION,
14169 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14171 ModifyEditorElementList();
14176 if (edit_mode == ED_MODE_DRAWING)
14177 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14178 else if (edit_mode == ED_MODE_INFO)
14179 HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
14180 else if (edit_mode == ED_MODE_PROPERTIES)
14181 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14182 else if (edit_mode == ED_MODE_PALETTE)
14183 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14184 else // should never happen
14185 ChangeEditModeWindow(ED_MODE_DRAWING);
14193 if (id != GADGET_ID_NONE)
14194 ClickOnGadget(level_editor_gadget[id], button);
14195 else if (letter == '1' || letter == '?')
14196 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14197 else if (letter == '2')
14198 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14199 else if (letter == '3')
14200 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14201 else if (letter == '.')
14202 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14203 else if (letter == 'U')
14204 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14205 else if (letter == '-' || key == KSYM_KP_Subtract)
14206 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14207 else if (letter == '0' || key == KSYM_KP_0)
14208 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14209 else if (letter == '+' || key == KSYM_KP_Add ||
14210 letter == '=') // ("Shift-=" is "+" on US keyboards)
14211 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14212 else if (key == KSYM_Return ||
14213 key == KSYM_space ||
14214 key == setup.shortcut.toggle_pause)
14215 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14217 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14218 if (letter && letter == controlbutton_info[i].shortcut)
14219 if (!anyTextGadgetActive())
14220 ClickOnGadget(level_editor_gadget[i], button);
14223 void HandleLevelEditorIdle(void)
14225 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
14226 int x = editor.settings.element_graphic.x + element_border;
14227 int y = editor.settings.element_graphic.y + element_border;
14228 static unsigned int action_delay = 0;
14229 unsigned int action_delay_value = GameFrameDelay;
14232 if (edit_mode != ED_MODE_PROPERTIES)
14235 if (!DelayReached(&action_delay, action_delay_value))
14238 for (i = 0; i < ED_NUM_SELECTBOX; i++)
14240 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
14242 if (gi->mapped && gi->active && gi->selectbox.open)
14246 DrawEditorElementAnimation(SX + x, SY + y);
14248 redraw_mask |= REDRAW_FIELD;
14250 FrameCounter++; // increase animation frame counter
14253 static void ClearEditorGadgetInfoText(void)
14255 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
14258 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
14260 char infotext[MAX_OUTPUT_LINESIZE + 1];
14261 char shortcut[MAX_OUTPUT_LINESIZE + 1];
14262 int max_infotext_len = getMaxInfoTextLength();
14264 if (gi == NULL || strlen(gi->info_text) == 0)
14267 strncpy(infotext, gi->info_text, max_infotext_len);
14268 infotext[max_infotext_len] = '\0';
14270 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
14272 int key = controlbutton_info[gi->custom_id].shortcut;
14276 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
14277 sprintf(shortcut, " ('.' or '%c')", key);
14278 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
14279 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
14280 else if (gi->custom_id == GADGET_ID_TEST)
14281 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
14282 else if (gi->custom_id == GADGET_ID_UNDO)
14283 sprintf(shortcut, " ('%c/Shift-U')", key);
14284 else if (gi->custom_id == GADGET_ID_ZOOM)
14285 sprintf(shortcut, " ('%c', '0', '-')", key);
14287 sprintf(shortcut, " ('%s%c')",
14288 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
14290 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
14291 strcat(infotext, shortcut);
14295 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
14298 void HandleEditorGadgetInfoText(void *ptr)
14300 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
14302 if (game_status != GAME_MODE_EDITOR)
14305 ClearEditorGadgetInfoText();
14307 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
14310 // misuse this function to delete brush cursor, if needed
14311 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
14312 DeleteBrushFromCursor();
14314 PrintEditorGadgetInfoText(gi);
14317 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
14319 static int start_lx, start_ly;
14320 int id = gi->custom_id;
14321 int type_id = gi->custom_type_id;
14322 int sx = gi->event.x;
14323 int sy = gi->event.y;
14324 int lx = sx + level_xpos;
14325 int ly = sy + level_ypos;
14326 int min_sx = 0, min_sy = 0;
14327 int max_sx = gi->drawing.area_xsize - 1;
14328 int max_sy = gi->drawing.area_ysize - 1;
14329 int actual_drawing_function = drawing_function;
14330 int max_infotext_len = getMaxInfoTextLength();
14331 char infotext[MAX_OUTPUT_LINESIZE + 1];
14334 infotext[0] = '\0'; // start with empty info text
14336 // pressed Control key: simulate picking element
14337 if (GetKeyModState() & KMOD_Control)
14338 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14340 ClearEditorGadgetInfoText();
14342 if (gi->event.type == GD_EVENT_INFO_LEAVING)
14345 // make sure to stay inside drawing area boundaries
14346 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14347 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14349 if (id == GADGET_ID_DRAWING_LEVEL)
14353 int min_lx = 0, min_ly = 0;
14354 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14356 // get positions inside level field
14357 lx = sx + level_xpos;
14358 ly = sy + level_ypos;
14360 // make sure to stay inside level field boundaries
14361 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14362 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14364 // correct drawing area positions accordingly
14365 sx = lx - level_xpos;
14366 sy = ly - level_ypos;
14369 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
14371 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
14373 if (gi->event.type == GD_EVENT_PRESSED)
14379 switch (actual_drawing_function)
14381 case GADGET_ID_SINGLE_ITEMS:
14382 text = "Drawing single items";
14384 case GADGET_ID_CONNECTED_ITEMS:
14385 text = "Drawing connected items";
14387 case GADGET_ID_LINE:
14388 text = "Drawing line";
14390 case GADGET_ID_ARC:
14391 text = "Drawing arc";
14393 case GADGET_ID_TEXT:
14394 text = "Setting text cursor";
14396 case GADGET_ID_RECTANGLE:
14397 text = "Drawing rectangle";
14399 case GADGET_ID_FILLED_BOX:
14400 text = "Drawing filled box";
14402 case GADGET_ID_FLOOD_FILL:
14403 text = "Flood fill";
14405 case GADGET_ID_GRAB_BRUSH:
14406 text = "Grabbing brush";
14408 case GADGET_ID_PICK_ELEMENT:
14409 text = "Picking element";
14413 text = "Drawing position";
14417 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14418 sprintf(infotext, "%s: %d, %d", text, lx, ly);
14420 sprintf(infotext, "%s: %d, %d", text,
14421 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
14423 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14424 strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
14426 sprintf(infotext, "Level position: %d, %d", lx, ly);
14429 // misuse this function to draw brush cursor, if needed
14430 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
14432 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14433 CopyBrushToCursor(sx, sy);
14435 DeleteBrushFromCursor();
14438 if (!draw_with_brush)
14439 UpdateBrushPosition(sx, sy);
14441 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14443 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14444 int element = drawingarea_info[type_id].value[pos];
14446 strncpy(infotext, getElementInfoText(element), max_infotext_len);
14450 if (id == GADGET_ID_CUSTOM_CONTENT)
14451 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
14452 else if (id == GADGET_ID_GROUP_CONTENT)
14453 sprintf(infotext, "group element position: %d", sx + 1);
14454 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
14455 id <= GADGET_ID_YAMYAM_CONTENT_7)
14456 sprintf(infotext, "content area %d position: %d, %d",
14457 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
14458 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
14459 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
14460 sprintf(infotext, "content area %d position: %d, %d",
14461 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
14462 else if (id == GADGET_ID_ANDROID_CONTENT)
14463 sprintf(infotext, "android element position: %d", sx + 1);
14464 else if (drawingarea_info[type_id].infotext != NULL)
14465 strcpy(infotext, drawingarea_info[type_id].infotext);
14468 infotext[max_infotext_len] = '\0';
14470 if (strlen(infotext) > 0)
14471 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14474 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14475 boolean quick_quit)
14477 if (!ask_if_level_has_changed ||
14479 Request("Level has changed! Exit without saving?",
14480 REQ_ASK | REQ_STAY_OPEN))
14482 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14483 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14485 // draw normal door
14486 UndrawSpecialEditorDoor();
14488 // use door animation if door 1 viewport is unchanged and contains toolbox
14489 if (useEditorDoorAnimation())
14490 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14492 // close editor doors if viewport definition is the same as in main menu
14493 if (vp_door_1->x == DX &&
14494 vp_door_1->y == DY &&
14495 vp_door_1->width == DXSIZE &&
14496 vp_door_1->height == DYSIZE &&
14497 vp_door_2->x == VX &&
14498 vp_door_2->y == VY &&
14499 vp_door_2->width == VXSIZE &&
14500 vp_door_2->height == VYSIZE)
14501 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14503 SetDoorState(DOOR_CLOSE_2);
14508 FadeSkipNextFadeIn();
14510 SetGameStatus(GAME_MODE_MAIN);
14516 if (!global.use_envelope_request)
14518 CloseDoor(DOOR_CLOSE_1);
14519 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);