1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_BD_BITER_EATS_ELEMENT,
569 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
570 GADGET_ID_START_ELEMENT,
571 GADGET_ID_ARTWORK_ELEMENT,
572 GADGET_ID_EXPLOSION_ELEMENT,
573 GADGET_ID_INVENTORY_CONTENT,
574 GADGET_ID_MM_BALL_CONTENT,
575 GADGET_ID_CUSTOM_GRAPHIC,
576 GADGET_ID_CUSTOM_CONTENT,
577 GADGET_ID_CUSTOM_MOVE_ENTER,
578 GADGET_ID_CUSTOM_MOVE_LEAVE,
579 GADGET_ID_CUSTOM_CHANGE_TARGET,
580 GADGET_ID_CUSTOM_CHANGE_CONTENT,
581 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
582 GADGET_ID_CUSTOM_CHANGE_ACTION,
583 GADGET_ID_GROUP_CONTENT,
584 GADGET_ID_RANDOM_BACKGROUND,
586 // text input identifiers
588 GADGET_ID_LEVEL_NAME,
589 GADGET_ID_LEVEL_AUTHOR,
590 GADGET_ID_LEVELSET_NAME,
591 GADGET_ID_LEVELSET_AUTHOR,
592 GADGET_ID_ELEMENT_NAME,
594 // text area identifiers
596 GADGET_ID_ENVELOPE_INFO,
598 // selectbox identifiers
600 GADGET_ID_TIME_OR_STEPS,
601 GADGET_ID_TIME_SCORE_BASE,
602 GADGET_ID_GAME_ENGINE_TYPE,
603 GADGET_ID_BD_SCHEDULING_TYPE,
604 GADGET_ID_LEVELSET_SAVE_MODE,
605 GADGET_ID_WIND_DIRECTION,
606 GADGET_ID_PLAYER_SPEED,
607 GADGET_ID_MM_BALL_CHOICE_MODE,
608 GADGET_ID_CUSTOM_WALK_TO_ACTION,
609 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
610 GADGET_ID_CUSTOM_DEADLINESS,
611 GADGET_ID_CUSTOM_MOVE_PATTERN,
612 GADGET_ID_CUSTOM_MOVE_DIRECTION,
613 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
614 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
615 GADGET_ID_CUSTOM_SMASH_TARGETS,
616 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
617 GADGET_ID_CUSTOM_ACCESS_TYPE,
618 GADGET_ID_CUSTOM_ACCESS_LAYER,
619 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
620 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
621 GADGET_ID_CHANGE_TIME_UNITS,
622 GADGET_ID_CHANGE_DIRECT_ACTION,
623 GADGET_ID_CHANGE_OTHER_ACTION,
624 GADGET_ID_CHANGE_SIDE,
625 GADGET_ID_CHANGE_PLAYER,
626 GADGET_ID_CHANGE_PAGE,
627 GADGET_ID_CHANGE_REPLACE_WHEN,
628 GADGET_ID_ACTION_TYPE,
629 GADGET_ID_ACTION_MODE,
630 GADGET_ID_ACTION_ARG,
631 GADGET_ID_SELECT_CHANGE_PAGE,
632 GADGET_ID_GROUP_CHOICE_MODE,
634 // textbutton identifiers
636 GADGET_ID_LEVELCONFIG_LEVEL,
637 GADGET_ID_LEVELCONFIG_LEVELSET,
638 GADGET_ID_LEVELCONFIG_EDITOR,
639 GADGET_ID_LEVELCONFIG_ENGINE,
640 GADGET_ID_PROPERTIES_INFO,
641 GADGET_ID_PROPERTIES_CONFIG,
642 GADGET_ID_PROPERTIES_CONFIG_1,
643 GADGET_ID_PROPERTIES_CONFIG_2,
644 GADGET_ID_PROPERTIES_CHANGE,
645 GADGET_ID_SAVE_AS_TEMPLATE_1,
646 GADGET_ID_SAVE_AS_TEMPLATE_2,
647 GADGET_ID_SAVE_LEVELSET,
648 GADGET_ID_ADD_CHANGE_PAGE,
649 GADGET_ID_DEL_CHANGE_PAGE,
651 // graphicbutton identifiers
653 GADGET_ID_PREV_CHANGE_PAGE,
654 GADGET_ID_NEXT_CHANGE_PAGE,
655 GADGET_ID_COPY_CHANGE_PAGE,
656 GADGET_ID_PASTE_CHANGE_PAGE,
658 // gadgets for scrolling of drawing area
661 GADGET_ID_SCROLL_DOWN,
662 GADGET_ID_SCROLL_LEFT,
663 GADGET_ID_SCROLL_RIGHT,
664 GADGET_ID_SCROLL_HORIZONTAL,
665 GADGET_ID_SCROLL_VERTICAL,
667 // gadgets for scrolling element list
669 GADGET_ID_SCROLL_LIST_UP,
670 GADGET_ID_SCROLL_LIST_DOWN,
671 GADGET_ID_SCROLL_LIST_VERTICAL,
673 // checkbuttons/radiobuttons for level/element properties
675 GADGET_ID_AUTO_COUNT_GEMS,
676 GADGET_ID_RATE_TIME_OVER_SCORE,
677 GADGET_ID_USE_LEVELSET_ARTWORK,
678 GADGET_ID_COPY_LEVEL_TEMPLATE,
679 GADGET_ID_RANDOM_PERCENTAGE,
680 GADGET_ID_RANDOM_QUANTITY,
681 GADGET_ID_RANDOM_RESTRICTED,
682 GADGET_ID_BD_INTERMISSION,
683 GADGET_ID_BD_PAL_TIMING,
684 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
685 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
686 GADGET_ID_BD_SHORT_EXPLOSIONS,
687 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
688 GADGET_ID_STICK_ELEMENT,
689 GADGET_ID_EM_SLIPPERY_GEMS,
690 GADGET_ID_EM_EXPLODES_BY_FIRE,
691 GADGET_ID_USE_SPRING_BUG,
692 GADGET_ID_USE_TIME_ORB_BUG,
693 GADGET_ID_USE_LIFE_BUGS,
694 GADGET_ID_RANDOM_BALL_CONTENT,
695 GADGET_ID_INITIAL_BALL_ACTIVE,
696 GADGET_ID_GROW_INTO_DIGGABLE,
697 GADGET_ID_SB_FIELDS_NEEDED,
698 GADGET_ID_SB_OBJECTS_NEEDED,
699 GADGET_ID_AUTO_EXIT_SOKOBAN,
700 GADGET_ID_SOLVED_BY_ONE_PLAYER,
701 GADGET_ID_FINISH_DIG_COLLECT,
702 GADGET_ID_KEEP_WALKABLE_CE,
703 GADGET_ID_CONTINUOUS_SNAPPING,
704 GADGET_ID_BLOCK_SNAP_FIELD,
705 GADGET_ID_BLOCK_LAST_FIELD,
706 GADGET_ID_SP_BLOCK_LAST_FIELD,
707 GADGET_ID_INSTANT_RELOCATION,
708 GADGET_ID_SHIFTED_RELOCATION,
709 GADGET_ID_LAZY_RELOCATION,
710 GADGET_ID_USE_START_ELEMENT,
711 GADGET_ID_USE_ARTWORK_ELEMENT,
712 GADGET_ID_USE_EXPLOSION_ELEMENT,
713 GADGET_ID_INITIAL_GRAVITY,
714 GADGET_ID_USE_INITIAL_INVENTORY,
715 GADGET_ID_CAN_PASS_TO_WALKABLE,
716 GADGET_ID_CAN_FALL_INTO_ACID,
717 GADGET_ID_CAN_MOVE_INTO_ACID,
718 GADGET_ID_DONT_COLLIDE_WITH,
719 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
720 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
721 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
722 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
723 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
724 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
725 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
726 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
727 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
728 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
729 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
730 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
731 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
732 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
733 GADGET_ID_BD_REPLICATORS_ACTIVE,
734 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
735 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
736 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
737 GADGET_ID_ENVELOPE_AUTOWRAP,
738 GADGET_ID_ENVELOPE_CENTERED,
739 GADGET_ID_MM_LASER_RED,
740 GADGET_ID_MM_LASER_GREEN,
741 GADGET_ID_MM_LASER_BLUE,
742 GADGET_ID_DF_LASER_RED,
743 GADGET_ID_DF_LASER_GREEN,
744 GADGET_ID_DF_LASER_BLUE,
745 GADGET_ID_ROTATE_MM_BALL_CONTENT,
746 GADGET_ID_EXPLODE_MM_BALL,
747 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
748 GADGET_ID_CUSTOM_CAN_EXPLODE,
749 GADGET_ID_CUSTOM_EXPLODE_FIRE,
750 GADGET_ID_CUSTOM_EXPLODE_SMASH,
751 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
752 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
753 GADGET_ID_CUSTOM_DEADLY,
754 GADGET_ID_CUSTOM_CAN_MOVE,
755 GADGET_ID_CUSTOM_CAN_FALL,
756 GADGET_ID_CUSTOM_CAN_SMASH,
757 GADGET_ID_CUSTOM_SLIPPERY,
758 GADGET_ID_CUSTOM_ACCESSIBLE,
759 GADGET_ID_CUSTOM_GRAV_REACHABLE,
760 GADGET_ID_CUSTOM_USE_LAST_VALUE,
761 GADGET_ID_CUSTOM_USE_GRAPHIC,
762 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
763 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
764 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
765 GADGET_ID_CUSTOM_CAN_CHANGE,
766 GADGET_ID_CHANGE_USE_CONTENT,
767 GADGET_ID_CHANGE_USE_EXPLOSION,
768 GADGET_ID_CHANGE_ONLY_COMPLETE,
769 GADGET_ID_CHANGE_USE_RANDOM,
770 GADGET_ID_CHANGE_HAS_ACTION,
771 GADGET_ID_CHANGE_DELAY,
772 GADGET_ID_CHANGE_BY_DIRECT_ACT,
773 GADGET_ID_CHANGE_BY_OTHER_ACT,
775 NUM_STATIC_GADGET_IDS
778 // gadgets for buttons in element list (dynamic)
779 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
780 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
781 ED_NUM_ELEMENTLIST_BUTTONS - 1)
783 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
785 // radio button numbers
789 RADIO_NR_DRAWING_TOOLBOX,
790 RADIO_NR_RANDOM_ELEMENTS
793 // values for counter gadgets
796 ED_COUNTER_ID_SELECT_LEVEL,
797 ED_COUNTER_ID_LEVEL_XSIZE,
798 ED_COUNTER_ID_LEVEL_YSIZE,
799 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
800 ED_COUNTER_ID_LEVEL_TIMELIMIT,
801 ED_COUNTER_ID_LEVEL_TIMESCORE,
802 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
803 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
804 ED_COUNTER_ID_LEVEL_RANDOM,
805 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
806 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
807 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
808 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
809 ED_COUNTER_ID_BD_PUSHING_PROB,
810 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
811 ED_COUNTER_ID_ELEMENT_VALUE1,
812 ED_COUNTER_ID_ELEMENT_VALUE2,
813 ED_COUNTER_ID_ELEMENT_VALUE3,
814 ED_COUNTER_ID_ELEMENT_VALUE4,
815 ED_COUNTER_ID_YAMYAM_CONTENT,
816 ED_COUNTER_ID_BALL_CONTENT,
817 ED_COUNTER_ID_ANDROID_CONTENT,
818 ED_COUNTER_ID_ENVELOPE_XSIZE,
819 ED_COUNTER_ID_ENVELOPE_YSIZE,
820 ED_COUNTER_ID_INVENTORY_SIZE,
821 ED_COUNTER_ID_MM_BALL_CONTENT,
822 ED_COUNTER_ID_CUSTOM_SCORE,
823 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
824 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
825 ED_COUNTER_ID_CUSTOM_VALUE_RND,
826 ED_COUNTER_ID_PUSH_DELAY_FIX,
827 ED_COUNTER_ID_PUSH_DELAY_RND,
828 ED_COUNTER_ID_DROP_DELAY_FIX,
829 ED_COUNTER_ID_DROP_DELAY_RND,
830 ED_COUNTER_ID_MOVE_DELAY_FIX,
831 ED_COUNTER_ID_MOVE_DELAY_RND,
832 ED_COUNTER_ID_STEP_DELAY_FIX,
833 ED_COUNTER_ID_STEP_DELAY_RND,
834 ED_COUNTER_ID_EXPLOSION_DELAY,
835 ED_COUNTER_ID_IGNITION_DELAY,
836 ED_COUNTER_ID_GROUP_CONTENT,
837 ED_COUNTER_ID_CHANGE_DELAY_FIX,
838 ED_COUNTER_ID_CHANGE_DELAY_RND,
839 ED_COUNTER_ID_CHANGE_CONT_RND,
841 ED_NUM_COUNTERBUTTONS
844 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
845 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
846 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
847 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
848 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
849 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
851 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
852 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
853 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
854 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
855 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
856 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
858 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
859 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
861 // values for scrollbutton gadgets
864 ED_SCROLLBUTTON_ID_AREA_UP,
865 ED_SCROLLBUTTON_ID_AREA_DOWN,
866 ED_SCROLLBUTTON_ID_AREA_LEFT,
867 ED_SCROLLBUTTON_ID_AREA_RIGHT,
868 ED_SCROLLBUTTON_ID_LIST_UP,
869 ED_SCROLLBUTTON_ID_LIST_DOWN,
874 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
875 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
877 // values for scrollbar gadgets
880 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
881 ED_SCROLLBAR_ID_AREA_VERTICAL,
882 ED_SCROLLBAR_ID_LIST_VERTICAL,
887 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
888 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
890 // values for text input gadgets
893 ED_TEXTINPUT_ID_LEVEL_NAME,
894 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
895 ED_TEXTINPUT_ID_LEVELSET_NAME,
896 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
897 ED_TEXTINPUT_ID_ELEMENT_NAME,
902 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
903 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
905 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
906 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
908 // values for text area gadgets
911 ED_TEXTAREA_ID_ENVELOPE_INFO,
916 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
917 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
919 // values for selectbox gadgets
922 ED_SELECTBOX_ID_TIME_OR_STEPS,
923 ED_SELECTBOX_ID_TIME_SCORE_BASE,
924 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
925 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
926 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
927 ED_SELECTBOX_ID_WIND_DIRECTION,
928 ED_SELECTBOX_ID_PLAYER_SPEED,
929 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
930 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
931 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
932 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
933 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
934 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
935 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
936 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
937 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
938 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
939 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
940 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
941 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
942 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
943 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
944 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
945 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
946 ED_SELECTBOX_ID_CHANGE_SIDE,
947 ED_SELECTBOX_ID_CHANGE_PLAYER,
948 ED_SELECTBOX_ID_CHANGE_PAGE,
949 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
950 ED_SELECTBOX_ID_ACTION_TYPE,
951 ED_SELECTBOX_ID_ACTION_MODE,
952 ED_SELECTBOX_ID_ACTION_ARG,
953 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
954 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
959 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
960 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
962 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
963 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
965 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
966 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
968 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
969 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
970 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
971 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
972 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
973 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
975 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
976 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
978 // values for textbutton gadgets
981 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
982 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
983 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
984 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
985 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
986 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
987 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
988 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
989 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
990 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
991 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
992 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
993 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
994 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
999 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1000 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1002 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1003 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1005 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1006 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1008 // values for graphicbutton gadgets
1011 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1012 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1013 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1014 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1016 ED_NUM_GRAPHICBUTTONS
1019 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1020 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1022 // values for checkbutton gadgets
1025 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1026 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1027 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1028 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1029 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1030 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1031 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1032 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1033 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1034 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1035 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1036 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1037 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1038 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1039 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1040 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1041 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1042 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1043 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1044 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1045 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1046 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1047 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1048 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1049 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1050 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1051 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1052 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1053 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1054 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1055 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1056 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1057 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1058 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1059 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1060 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1061 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1062 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1063 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1064 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1065 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1066 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1067 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1068 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1069 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1070 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1071 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1072 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1073 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1074 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1075 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1076 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1077 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1078 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1079 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1080 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1081 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1082 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1083 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1084 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1085 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1086 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1087 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1088 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1089 ED_CHECKBUTTON_ID_MM_LASER_RED,
1090 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1091 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1092 ED_CHECKBUTTON_ID_DF_LASER_RED,
1093 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1094 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1095 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1096 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1097 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1098 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1099 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1100 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1101 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1102 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1103 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1104 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1105 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1106 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1107 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1108 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1109 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1110 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1111 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1112 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1113 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1114 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1115 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1116 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1117 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1118 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1119 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1120 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1121 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1126 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1127 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1129 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1130 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1132 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1133 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1135 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1136 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1138 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1139 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1140 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1141 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1142 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1143 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1145 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1146 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1148 // values for radiobutton gadgets
1151 ED_RADIOBUTTON_ID_PERCENTAGE,
1152 ED_RADIOBUTTON_ID_QUANTITY,
1157 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1158 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1160 // values for drawing area gadgets
1163 ED_DRAWING_ID_DRAWING_LEVEL,
1164 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1165 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1166 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1167 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1168 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1169 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1170 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1171 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1172 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1173 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1174 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1175 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1176 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1177 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1178 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1179 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1180 ED_DRAWING_ID_ANDROID_CONTENT,
1181 ED_DRAWING_ID_AMOEBA_CONTENT,
1182 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1183 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1184 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1185 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1186 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1187 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1188 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1189 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1190 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1191 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1192 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1193 ED_DRAWING_ID_START_ELEMENT,
1194 ED_DRAWING_ID_ARTWORK_ELEMENT,
1195 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1196 ED_DRAWING_ID_INVENTORY_CONTENT,
1197 ED_DRAWING_ID_MM_BALL_CONTENT,
1198 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1199 ED_DRAWING_ID_CUSTOM_CONTENT,
1200 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1201 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1202 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1203 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1204 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1205 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1206 ED_DRAWING_ID_GROUP_CONTENT,
1207 ED_DRAWING_ID_RANDOM_BACKGROUND,
1209 ED_NUM_DRAWING_AREAS
1212 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1213 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1216 // ----------------------------------------------------------------------------
1217 // some internally used definitions
1218 // ----------------------------------------------------------------------------
1220 // values for CopyLevelToUndoBuffer()
1221 #define UNDO_IMMEDIATE 0
1222 #define UNDO_ACCUMULATE 1
1224 // values for scrollbars
1225 #define ED_SCROLL_NO 0
1226 #define ED_SCROLL_LEFT 1
1227 #define ED_SCROLL_RIGHT 2
1228 #define ED_SCROLL_UP 4
1229 #define ED_SCROLL_DOWN 8
1231 // screens in the level editor
1232 #define ED_MODE_DRAWING 0
1233 #define ED_MODE_LEVELCONFIG 1
1234 #define ED_MODE_PROPERTIES 2
1235 #define ED_MODE_PALETTE 3
1237 // sub-screens in the global settings section
1238 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1239 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1240 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1241 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1243 // sub-screens in the element properties section
1244 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1245 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1246 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1247 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1248 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1250 // how many steps can be cancelled
1251 #define NUM_UNDO_STEPS (64 + 1)
1253 // values for elements with score for certain actions
1255 #define MAX_SCORE 999
1257 // values for elements with count for collecting
1258 #define MIN_COLLECT_COUNT 0
1259 #define MAX_COLLECT_COUNT 999
1261 // values for random placement
1262 #define RANDOM_USE_PERCENTAGE 0
1263 #define RANDOM_USE_QUANTITY 1
1265 // values for level set save mode
1266 #define LEVELSET_SAVE_MODE_UPDATE 0
1267 #define LEVELSET_SAVE_MODE_CREATE 1
1269 // default value for element tile size in drawing area
1270 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1271 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1274 // ----------------------------------------------------------------------------
1275 // some internally used data structure definitions
1276 // ----------------------------------------------------------------------------
1282 struct XYTileSize *pos;
1286 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1288 // note: some additional characters are already reserved for "cheat mode"
1289 // shortcuts (":XYZ" style) -- for details, see "events.c"
1291 // ---------- toolbox control buttons ---------------------------------------
1294 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1295 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1296 "Draw single items", 's'
1299 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1300 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1301 "Draw connected items", 'd'
1304 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1305 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1309 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1310 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1314 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1315 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1316 "Draw outline rectangles", 'r'
1319 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1320 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1321 "Draw filled rectangles", 'R'
1324 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1325 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1326 "Wrap (rotate) level up", 0
1329 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1330 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1331 "Enter text elements", 't'
1334 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1335 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1339 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1340 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1341 "Wrap (rotate) level left", 0
1344 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1345 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1346 "Zoom level tile size", '+'
1349 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1350 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1351 "Wrap (rotate) level right", 0
1354 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1355 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1356 "Random element placement", 0
1359 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1360 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1364 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1365 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1366 "Wrap (rotate) level down", 0
1369 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1370 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1371 "Pick drawing element", ','
1374 // ---------- level control buttons -----------------------------------------
1377 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1378 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1379 "Undo/redo last operation", 'u'
1382 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1383 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1384 "Level and editor settings", 'I'
1387 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1388 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1392 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1393 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1397 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1398 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1402 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1403 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1404 "Exit level editor", 'E'
1407 // ---------- CE and GE control buttons -------------------------------------
1410 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1411 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1412 "Copy settings from other element", 0
1415 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1416 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1417 "Copy settings to other element", 0
1420 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1421 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1422 "Exchange element with other element", 0
1425 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1426 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1427 "Copy settings from this element", 0
1430 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1431 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1432 "Paste settings to this element", 0
1435 // ---------- palette control buttons ---------------------------------------
1438 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1439 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1440 "Properties of drawing element", 'p'
1443 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1444 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1445 "Properties of drawing element 1", '1'
1448 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1449 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1450 "Properties of drawing element 2", '2'
1453 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1454 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1455 "Properties of drawing element 3", '3'
1458 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1459 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1460 "Show list of elements", 'e'
1464 static int random_placement_value = 10;
1465 static int random_placement_method = RANDOM_USE_QUANTITY;
1466 static int random_placement_background_element = EL_SAND;
1467 static boolean random_placement_background_restricted = FALSE;
1468 static boolean stick_element_properties_window = FALSE;
1469 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1470 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1471 static struct ElementChangeInfo custom_element_change;
1472 static struct ElementGroupInfo group_element_info;
1473 static struct ElementInfo custom_element;
1475 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1476 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1477 static int levelset_num_levels = 100;
1478 static boolean levelset_use_levelset_artwork = FALSE;
1479 static boolean levelset_copy_level_template = FALSE;
1480 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1486 int min_value, max_value;
1487 int gadget_id_down, gadget_id_up;
1489 int gadget_id_align;
1491 char *text_above, *text_left, *text_right;
1492 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1494 // ---------- current level number ------------------------------------------
1497 ED_COUNTER_ID_SELECT_LEVEL,
1498 -1, -1, // these values are not constant, but can change at runtime
1500 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1501 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1506 // ---------- level and editor settings -------------------------------------
1509 ED_COUNTER_ID_LEVEL_XSIZE,
1510 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1511 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1512 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1513 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1515 "Playfield size:", NULL, "Width",
1518 ED_COUNTER_ID_LEVEL_YSIZE,
1519 -1, ED_LEVEL_SETTINGS_YPOS(4),
1520 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1521 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1522 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1524 NULL, " ", "Height",
1527 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1528 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1530 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1531 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1533 NULL, "Number of gems to collect:", NULL
1536 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1537 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1539 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1540 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1542 "Time or step limit to solve level:", NULL, NULL
1545 ED_COUNTER_ID_LEVEL_TIMESCORE,
1546 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1548 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1549 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1550 &level.score[SC_TIME_BONUS],
1551 "Score for time or steps left:", NULL, NULL
1554 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1555 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1557 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1558 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1560 NULL, "Random seed:", "(0 => random)"
1563 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1564 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1566 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1567 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1568 &levelset_num_levels,
1569 "Number of levels:", NULL, NULL,
1572 ED_COUNTER_ID_LEVEL_RANDOM,
1573 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1575 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1576 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1577 &random_placement_value,
1578 "Random element placement:", NULL, "in"
1581 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1582 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1584 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1585 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1586 &level.bd_cycle_delay_ms,
1587 NULL, NULL, "Game cycle delay (ms)"
1590 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1591 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1593 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1594 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1595 &level.bd_cycle_delay_c64,
1596 NULL, NULL, "Game cycle delay (C64-style)"
1599 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1600 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1602 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1603 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1604 &level.bd_hatching_delay_cycles,
1605 NULL, NULL, "Hatching delay (cycles)"
1608 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1609 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1611 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1612 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1613 &level.bd_hatching_delay_seconds,
1614 NULL, NULL, "Hatching delay (seconds)"
1617 // ---------- element settings: configure (various elements) ----------------
1620 ED_COUNTER_ID_BD_PUSHING_PROB,
1621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1623 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1624 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1625 &level.bd_pushing_prob,
1626 NULL, NULL, "Push probability"
1629 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1632 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1633 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1634 &level.bd_pushing_prob_with_sweet,
1635 NULL, NULL, "Push probability with sweet"
1638 ED_COUNTER_ID_ELEMENT_VALUE1,
1639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1640 MIN_SCORE, MAX_SCORE,
1641 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1642 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1643 NULL, // will be set when used
1647 ED_COUNTER_ID_ELEMENT_VALUE2,
1648 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1649 MIN_SCORE, MAX_SCORE,
1650 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1651 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1652 NULL, // will be set when used
1656 ED_COUNTER_ID_ELEMENT_VALUE3,
1657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1658 MIN_SCORE, MAX_SCORE,
1659 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1660 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1661 NULL, // will be set when used
1665 ED_COUNTER_ID_ELEMENT_VALUE4,
1666 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1667 MIN_SCORE, MAX_SCORE,
1668 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1669 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1670 NULL, // will be set when used
1674 ED_COUNTER_ID_YAMYAM_CONTENT,
1675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1676 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1677 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1678 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1679 &level.num_yamyam_contents,
1680 NULL, NULL, "Number of content areas"
1683 ED_COUNTER_ID_BALL_CONTENT,
1684 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1685 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1686 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1687 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1688 &level.num_ball_contents,
1689 NULL, NULL, "Number of content areas"
1692 ED_COUNTER_ID_ANDROID_CONTENT,
1693 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1694 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1695 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1696 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1697 &level.num_android_clone_elements,
1698 NULL, NULL, "Number of clonable elements"
1701 ED_COUNTER_ID_ENVELOPE_XSIZE,
1702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1703 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1704 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1705 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1706 NULL, // will be set when used
1707 NULL, NULL, "Width",
1710 ED_COUNTER_ID_ENVELOPE_YSIZE,
1711 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1712 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1713 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1714 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1715 NULL, // will be set when used
1716 NULL, " ", "Height",
1719 ED_COUNTER_ID_INVENTORY_SIZE,
1720 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1721 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1722 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1723 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1724 &level.initial_inventory_size[0],
1725 NULL, NULL, "Number of inventory elements"
1728 ED_COUNTER_ID_MM_BALL_CONTENT,
1729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1730 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1731 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1732 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1733 &level.num_mm_ball_contents,
1734 NULL, NULL, "Number of content elements"
1737 // ---------- element settings: configure 1 (custom elements) ---------------
1740 ED_COUNTER_ID_CUSTOM_SCORE,
1741 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1742 MIN_SCORE, MAX_SCORE,
1743 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1744 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1745 &custom_element.collect_score_initial,
1746 NULL, "CE score", " "
1749 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1750 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1751 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1752 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1753 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1754 &custom_element.collect_count_initial,
1755 NULL, "CE count", NULL
1758 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1761 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1762 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1763 &custom_element.ce_value_fixed_initial,
1764 NULL, "CE value", NULL
1767 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1768 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1770 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1771 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1772 &custom_element.ce_value_random_initial,
1773 NULL, "+random", NULL
1776 ED_COUNTER_ID_PUSH_DELAY_FIX,
1777 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1779 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1780 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1781 &custom_element.push_delay_fixed,
1782 NULL, "Push delay", NULL
1785 ED_COUNTER_ID_PUSH_DELAY_RND,
1786 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1788 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1789 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1790 &custom_element.push_delay_random,
1791 NULL, "+random", NULL
1794 ED_COUNTER_ID_DROP_DELAY_FIX,
1795 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1797 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1798 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1799 &custom_element.drop_delay_fixed,
1800 NULL, "Drop delay", NULL
1803 ED_COUNTER_ID_DROP_DELAY_RND,
1804 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1806 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1807 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1808 &custom_element.drop_delay_random,
1809 NULL, "+random", NULL
1812 // ---------- element settings: configure 2 (custom elements) ---------------
1815 ED_COUNTER_ID_MOVE_DELAY_FIX,
1816 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1818 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1819 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1820 &custom_element.move_delay_fixed,
1821 NULL, "Move delay", NULL
1824 ED_COUNTER_ID_MOVE_DELAY_RND,
1825 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1827 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1828 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1829 &custom_element.move_delay_random,
1830 NULL, "+random", NULL
1833 ED_COUNTER_ID_STEP_DELAY_FIX,
1834 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1836 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1837 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1838 &custom_element.step_delay_fixed,
1839 NULL, "Step delay", NULL
1842 ED_COUNTER_ID_STEP_DELAY_RND,
1843 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1845 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1846 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1847 &custom_element.step_delay_random,
1848 NULL, "+random", NULL
1851 ED_COUNTER_ID_EXPLOSION_DELAY,
1852 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1854 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1855 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1856 &custom_element.explosion_delay,
1857 NULL, "Explosion delay", NULL
1860 ED_COUNTER_ID_IGNITION_DELAY,
1861 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1863 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1864 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1865 &custom_element.ignition_delay,
1866 NULL, "Ignition delay", "(by fire)"
1869 // ---------- element settings: configure (group elements) ------------------
1872 ED_COUNTER_ID_GROUP_CONTENT,
1873 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1874 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1875 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1876 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1877 &group_element_info.num_elements,
1878 NULL, NULL, "Number of elements in group"
1881 // ---------- element settings: advanced (custom elements) ------------------
1884 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1885 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1887 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1888 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1889 &custom_element_change.delay_fixed,
1890 NULL, "CE delay", NULL,
1893 ED_COUNTER_ID_CHANGE_DELAY_RND,
1894 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1896 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1897 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1898 &custom_element_change.delay_random,
1899 NULL, "+random", NULL
1902 ED_COUNTER_ID_CHANGE_CONT_RND,
1903 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1905 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1906 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1907 &custom_element_change.random_percentage,
1908 NULL, "Use random replace:", "%"
1919 char *text_above, *infotext;
1920 } textinput_info[ED_NUM_TEXTINPUT] =
1923 ED_TEXTINPUT_ID_LEVEL_NAME,
1924 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1925 GADGET_ID_LEVEL_NAME,
1928 "Title:", "Title for this level"
1931 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1932 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1933 GADGET_ID_LEVEL_AUTHOR,
1934 MAX_LEVEL_AUTHOR_LEN,
1936 "Author:", "Author for this level"
1939 ED_TEXTINPUT_ID_LEVELSET_NAME,
1940 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1941 GADGET_ID_LEVELSET_NAME,
1944 "Title:", "Title for this or new level set"
1947 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1948 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1949 GADGET_ID_LEVELSET_AUTHOR,
1950 MAX_LEVEL_AUTHOR_LEN,
1952 "Author:", "Author for this or new level set"
1955 ED_TEXTINPUT_ID_ELEMENT_NAME,
1956 -1, -1, // these values are not constant, but can change at runtime
1957 GADGET_ID_ELEMENT_NAME,
1958 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1959 custom_element.description,
1960 NULL, "Element name"
1971 char *text_above, *text_above_cropped, *infotext;
1972 } textarea_info[ED_NUM_TEXTAREAS] =
1975 ED_TEXTAREA_ID_ENVELOPE_INFO,
1976 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1977 GADGET_ID_ENVELOPE_INFO,
1978 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1980 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1984 static struct ValueTextInfo options_time_or_steps[] =
1992 static struct ValueTextInfo options_time_score_base[] =
1994 { 1, "per second/step" },
1995 { 10, "per 10 seconds/steps" },
2000 static struct ValueTextInfo options_game_engine_type[] =
2002 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2003 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2004 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2005 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2006 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2011 static struct ValueTextInfo options_levelset_save_mode[] =
2013 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2014 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2019 static struct ValueTextInfo options_wind_direction[] =
2021 { MV_START_NONE, "none" },
2022 { MV_START_LEFT, "left" },
2023 { MV_START_RIGHT, "right" },
2024 { MV_START_UP, "up" },
2025 { MV_START_DOWN, "down" },
2030 static struct ValueTextInfo options_player_speed[] =
2037 { 16, "very fast" },
2038 { 32, "ultrafast" },
2043 static struct ValueTextInfo options_access_type[] =
2045 { EP_WALKABLE, "walkable" },
2046 { EP_PASSABLE, "passable" },
2051 static struct ValueTextInfo options_access_layer[] =
2053 { EP_ACCESSIBLE_OVER, "over" },
2054 { EP_ACCESSIBLE_INSIDE, "inside" },
2055 { EP_ACCESSIBLE_UNDER, "under" },
2060 static struct ValueTextInfo options_access_protected[] =
2062 { 0, "unprotected" },
2068 static struct ValueTextInfo options_access_direction[] =
2070 { MV_NO_DIRECTION, "no direction" },
2071 { MV_LEFT, "left" },
2072 { MV_RIGHT, "right" },
2074 { MV_DOWN, "down" },
2075 { MV_LEFT | MV_UP, "left + up" },
2076 { MV_LEFT | MV_DOWN, "left + down" },
2077 { MV_RIGHT | MV_UP, "right + up" },
2078 { MV_RIGHT | MV_DOWN, "right + down" },
2079 { MV_HORIZONTAL, "horizontal" },
2080 { MV_VERTICAL, "vertical" },
2081 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2082 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2083 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2084 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2085 { MV_ALL_DIRECTIONS, "all directions" },
2090 static struct ValueTextInfo options_walk_to_action[] =
2092 { EP_DIGGABLE, "diggable" },
2093 { EP_COLLECTIBLE_ONLY, "collectible" },
2094 { EP_DROPPABLE, "collectible & droppable" },
2095 { EP_THROWABLE, "collectible & throwable" },
2096 { EP_PUSHABLE, "pushable" },
2101 static struct ValueTextInfo options_move_pattern[] =
2103 { MV_LEFT, "left" },
2104 { MV_RIGHT, "right" },
2106 { MV_DOWN, "down" },
2107 { MV_HORIZONTAL, "horizontal" },
2108 { MV_VERTICAL, "vertical" },
2109 { MV_ALL_DIRECTIONS, "all directions" },
2110 { MV_WIND_DIRECTION, "wind direction" },
2111 { MV_TOWARDS_PLAYER, "towards player" },
2112 { MV_AWAY_FROM_PLAYER, "away from player" },
2113 { MV_ALONG_LEFT_SIDE, "along left side" },
2114 { MV_ALONG_RIGHT_SIDE, "along right side" },
2115 { MV_TURNING_LEFT, "turning left" },
2116 { MV_TURNING_RIGHT, "turning right" },
2117 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2118 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2119 { MV_TURNING_RANDOM, "turning random" },
2120 { MV_MAZE_RUNNER, "maze runner style" },
2121 { MV_MAZE_HUNTER, "maze hunter style" },
2122 { MV_WHEN_PUSHED, "when pushed" },
2123 { MV_WHEN_DROPPED, "when dropped/thrown" },
2128 static struct ValueTextInfo options_move_direction[] =
2130 { MV_START_AUTOMATIC, "automatic" },
2131 { MV_START_LEFT, "left" },
2132 { MV_START_RIGHT, "right" },
2133 { MV_START_UP, "up" },
2134 { MV_START_DOWN, "down" },
2135 { MV_START_RANDOM, "random" },
2136 { MV_START_PREVIOUS, "previous" },
2141 static struct ValueTextInfo options_move_stepsize[] =
2143 { 0, "not moving" },
2148 { 16, "very fast" },
2149 { 32, "even faster" },
2154 static struct ValueTextInfo options_move_leave_type[] =
2156 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2157 { LEAVE_TYPE_LIMITED, "change it to" },
2162 static struct ValueTextInfo options_smash_targets[] =
2164 { EP_CAN_SMASH_PLAYER, "player" },
2166 { EP_CAN_SMASH_ENEMIES, "enemies" },
2168 { EP_CAN_SMASH_EVERYTHING, "everything" },
2173 static struct ValueTextInfo options_slippery_type[] =
2175 { SLIPPERY_ANY_RANDOM, "random" },
2176 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2177 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2178 { SLIPPERY_ONLY_LEFT, "only left" },
2179 { SLIPPERY_ONLY_RIGHT, "only right" },
2184 static struct ValueTextInfo options_deadliness[] =
2186 { EP_DONT_RUN_INTO, "running into" },
2187 { EP_DONT_COLLIDE_WITH, "colliding with" },
2188 { EP_DONT_GET_HIT_BY, "getting hit by" },
2189 { EP_DONT_TOUCH, "touching" },
2194 static struct ValueTextInfo options_explosion_type[] =
2196 { EXPLODES_3X3, "3x3" },
2197 { EXPLODES_CROSS, "3+3" },
2198 { EXPLODES_1X1, "1x1" },
2203 static struct ValueTextInfo options_time_units[] =
2206 { FRAMES_PER_SECOND, "seconds" },
2211 static struct ValueTextInfo options_change_direct_action[] =
2213 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2214 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2215 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2216 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2217 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2218 { CE_ENTERED_BY_PLAYER, "entered by player" },
2219 { CE_LEFT_BY_PLAYER, "left by player" },
2220 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2221 { CE_SWITCHED, "switched" },
2222 { CE_HITTING_SOMETHING, "hitting something" },
2223 { CE_HIT_BY_SOMETHING, "hit by something" },
2225 { CE_BLOCKED, "blocked" },
2227 { CE_IMPACT, "impact (on something)" },
2228 { CE_SMASHED, "smashed (from above)" },
2230 { CE_VALUE_CHANGES, "CE value changes" },
2231 { CE_SCORE_CHANGES, "CE score changes" },
2233 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2234 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2235 { CE_UNDEFINED, " " },
2236 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2237 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2238 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2239 { CE_UNDEFINED, " " },
2240 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2241 { CE_NEXT_TO_PLAYER, "next to player" },
2246 static struct ValueTextInfo options_change_other_action[] =
2248 { CE_PLAYER_TOUCHES_X, "player touches" },
2249 { CE_PLAYER_PRESSES_X, "player presses" },
2250 { CE_PLAYER_SWITCHES_X, "player switches" },
2251 { CE_PLAYER_SNAPS_X, "player snaps" },
2252 { CE_PLAYER_PUSHES_X, "player pushes" },
2253 { CE_PLAYER_ENTERS_X, "player enters" },
2254 { CE_PLAYER_LEAVES_X, "player leaves" },
2255 { CE_PLAYER_DIGS_X, "player digs" },
2256 { CE_PLAYER_COLLECTS_X, "player collects" },
2257 { CE_PLAYER_DROPS_X, "player drops/throws" },
2258 { CE_TOUCHING_X, "touching" },
2259 { CE_HITTING_X, "hitting" },
2260 { CE_DIGGING_X, "digging" },
2261 { CE_HIT_BY_X, "hit by" },
2262 { CE_SWITCH_OF_X, "switch of" },
2263 { CE_CHANGE_OF_X, "change by page of" },
2264 { CE_EXPLOSION_OF_X, "explosion of" },
2265 { CE_MOVE_OF_X, "move of" },
2266 { CE_CREATION_OF_X, "creation of" },
2267 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2268 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2269 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2270 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2271 { CE_UNDEFINED, " " },
2272 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2273 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2274 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2275 { CE_UNDEFINED, " " },
2276 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2277 { CE_PLAYER_NEXT_TO_X, "player next to" },
2278 { CE_NEXT_TO_X, "next to" },
2283 static struct ValueTextInfo options_change_trigger_side[] =
2285 { CH_SIDE_LEFT, "left" },
2286 { CH_SIDE_RIGHT, "right" },
2287 { CH_SIDE_TOP, "top" },
2288 { CH_SIDE_BOTTOM, "bottom" },
2289 { CH_SIDE_LEFT_RIGHT, "left/right" },
2290 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2291 { CH_SIDE_ANY, "any" },
2296 static struct ValueTextInfo options_change_trigger_player[] =
2298 { CH_PLAYER_1, "1" },
2299 { CH_PLAYER_2, "2" },
2300 { CH_PLAYER_3, "3" },
2301 { CH_PLAYER_4, "4" },
2302 { CH_PLAYER_ANY, "any" },
2307 static struct ValueTextInfo options_change_trigger_page[] =
2318 { (1u << 9), "10" },
2319 { (1u << 10), "11" },
2320 { (1u << 11), "12" },
2321 { (1u << 12), "13" },
2322 { (1u << 13), "14" },
2323 { (1u << 14), "15" },
2324 { (1u << 15), "16" },
2325 { (1u << 16), "17" },
2326 { (1u << 17), "18" },
2327 { (1u << 18), "19" },
2328 { (1u << 19), "20" },
2329 { (1u << 20), "21" },
2330 { (1u << 21), "22" },
2331 { (1u << 22), "23" },
2332 { (1u << 23), "24" },
2333 { (1u << 24), "25" },
2334 { (1u << 25), "26" },
2335 { (1u << 26), "27" },
2336 { (1u << 27), "28" },
2337 { (1u << 28), "29" },
2338 { (1u << 29), "30" },
2339 { (1u << 30), "31" },
2340 { (1u << 31), "32" },
2341 { CH_PAGE_ANY, "any" },
2346 static struct ValueTextInfo options_change_replace_when[] =
2348 { CP_WHEN_EMPTY, "empty" },
2349 { CP_WHEN_WALKABLE, "walkable" },
2350 { CP_WHEN_DIGGABLE, "diggable" },
2351 { CP_WHEN_COLLECTIBLE, "collectible" },
2352 { CP_WHEN_REMOVABLE, "removable" },
2353 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2358 static struct ValueTextInfo options_action_type[] =
2360 { CA_NO_ACTION, "no action" },
2361 { CA_UNDEFINED, " " },
2362 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2363 { CA_RESTART_LEVEL, "restart level" },
2364 { CA_SHOW_ENVELOPE, "show envelope" },
2365 { CA_SET_LEVEL_TIME, "set time" },
2366 { CA_SET_LEVEL_SCORE, "set score" },
2367 { CA_SET_LEVEL_GEMS, "set gems" },
2368 { CA_SET_LEVEL_WIND, "set wind dir." },
2369 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2370 { CA_UNDEFINED, " " },
2371 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2372 { CA_MOVE_PLAYER, "move player" },
2373 { CA_MOVE_PLAYER_NEW, "move player new" },
2374 { CA_EXIT_PLAYER, "exit player" },
2375 { CA_KILL_PLAYER, "kill player" },
2376 { CA_SET_PLAYER_KEYS, "set keys" },
2377 { CA_SET_PLAYER_SPEED, "set speed" },
2378 { CA_SET_PLAYER_SHIELD, "set shield" },
2379 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2380 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2381 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2382 { CA_UNDEFINED, " " },
2383 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2384 { CA_SET_CE_VALUE, "set CE value" },
2385 { CA_SET_CE_SCORE, "set CE score" },
2386 { CA_SET_CE_ARTWORK, "set CE artwork" },
2387 { CA_UNDEFINED, " " },
2388 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2389 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2394 static struct ValueTextInfo options_action_mode_none[] =
2396 { CA_MODE_UNDEFINED, " " },
2401 static struct ValueTextInfo options_action_mode_assign[] =
2403 { CA_MODE_SET, "=" },
2408 static struct ValueTextInfo options_action_mode_add_remove[] =
2410 { CA_MODE_ADD, "+" },
2411 { CA_MODE_SUBTRACT, "-" },
2416 static struct ValueTextInfo options_action_mode_calculate[] =
2418 { CA_MODE_SET, "=" },
2419 { CA_MODE_ADD, "+" },
2420 { CA_MODE_SUBTRACT, "-" },
2421 { CA_MODE_MULTIPLY, "*" },
2422 { CA_MODE_DIVIDE, "/" },
2423 { CA_MODE_MODULO, "%" },
2428 static struct ValueTextInfo options_action_arg_none[] =
2430 { CA_ARG_UNDEFINED, " " },
2435 static struct ValueTextInfo options_action_arg_player[] =
2437 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2438 { CA_ARG_PLAYER_1, "1" },
2439 { CA_ARG_PLAYER_2, "2" },
2440 { CA_ARG_PLAYER_3, "3" },
2441 { CA_ARG_PLAYER_4, "4" },
2442 { CA_ARG_PLAYER_ANY, "any" },
2443 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2444 { CA_ARG_PLAYER_ACTION, "action ->" },
2449 static struct ValueTextInfo options_action_arg_number[] =
2451 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2458 { CA_ARG_10, "10" },
2459 { CA_ARG_100, "100" },
2460 { CA_ARG_1000, "1000" },
2461 { CA_ARG_UNDEFINED, " " },
2462 { CA_ARG_NUMBER_MIN, "min" },
2463 { CA_ARG_NUMBER_MAX, "max" },
2464 { CA_ARG_UNDEFINED, " " },
2465 { CA_ARG_NUMBER_RESET, "reset" },
2466 { CA_ARG_UNDEFINED, " " },
2467 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2468 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2469 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2470 { CA_ARG_UNDEFINED, " " },
2471 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2472 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2473 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2474 { CA_ARG_UNDEFINED, " " },
2475 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2476 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2477 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2478 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2479 { CA_ARG_UNDEFINED, " " },
2480 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2481 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2482 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2483 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2488 static struct ValueTextInfo options_action_arg_value[] =
2490 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2497 { CA_ARG_10, "10" },
2498 { CA_ARG_100, "100" },
2499 { CA_ARG_1000, "1000" },
2500 { CA_ARG_UNDEFINED, " " },
2501 { CA_ARG_NUMBER_MIN, "min" },
2502 { CA_ARG_NUMBER_MAX, "max" },
2503 { CA_ARG_UNDEFINED, " " },
2504 { CA_ARG_NUMBER_RESET, "reset" },
2505 { CA_ARG_UNDEFINED, " " },
2506 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2507 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2508 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2509 { CA_ARG_UNDEFINED, " " },
2510 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2511 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2512 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2513 { CA_ARG_UNDEFINED, " " },
2514 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2515 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2516 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2517 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2518 { CA_ARG_UNDEFINED, " " },
2519 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2520 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2521 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2522 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2523 { CA_ARG_UNDEFINED, " " },
2524 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2525 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2526 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2527 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2532 static struct ValueTextInfo options_action_arg_envelope[] =
2534 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2539 { CA_ARG_UNDEFINED, " " },
2540 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2541 { CA_ARG_ELEMENT_TARGET, "target" },
2542 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2543 { CA_ARG_ELEMENT_ACTION, "action ->" },
2548 static struct ValueTextInfo options_action_arg_key[] =
2550 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2559 { CA_ARG_UNDEFINED, " " },
2560 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2561 { CA_ARG_ELEMENT_TARGET, "target" },
2562 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2563 { CA_ARG_ELEMENT_ACTION, "action ->" },
2568 static struct ValueTextInfo options_action_arg_speed[] =
2570 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2571 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2572 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2573 { CA_ARG_SPEED_SLOW, "slow" },
2574 { CA_ARG_SPEED_NORMAL, "normal" },
2575 { CA_ARG_SPEED_FAST, "fast" },
2576 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2577 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2578 { CA_ARG_UNDEFINED, " " },
2579 { CA_ARG_SPEED_SLOWER, "slower" },
2580 { CA_ARG_SPEED_FASTER, "faster" },
2581 { CA_ARG_UNDEFINED, " " },
2582 { CA_ARG_SPEED_RESET, "reset" },
2587 static struct ValueTextInfo options_action_arg_shield[] =
2589 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2590 { CA_ARG_SHIELD_OFF, "off" },
2591 { CA_ARG_SHIELD_NORMAL, "normal" },
2592 { CA_ARG_SHIELD_DEADLY, "deadly" },
2597 static struct ValueTextInfo options_action_arg_artwork[] =
2599 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2600 { CA_ARG_ELEMENT_TARGET, "target" },
2601 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2602 { CA_ARG_ELEMENT_ACTION, "action ->" },
2603 { CA_ARG_UNDEFINED, " " },
2604 { CA_ARG_ELEMENT_RESET, "reset" },
2609 static struct ValueTextInfo options_action_arg_gravity[] =
2611 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2612 { CA_ARG_GRAVITY_ON, "on" },
2613 { CA_ARG_GRAVITY_OFF, "off" },
2614 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2619 static struct ValueTextInfo options_action_arg_direction[] =
2621 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2622 { CA_ARG_DIRECTION_NONE, "none" },
2623 { CA_ARG_DIRECTION_LEFT, "left" },
2624 { CA_ARG_DIRECTION_RIGHT, "right" },
2625 { CA_ARG_DIRECTION_UP, "up" },
2626 { CA_ARG_DIRECTION_DOWN, "down" },
2627 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2628 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2633 static struct ValueTextInfo options_action_arg_scan_mode[] =
2635 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2636 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2637 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2642 static struct ValueTextInfo options_action_arg_inventory[] =
2644 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2645 { CA_ARG_ELEMENT_TARGET, "+ target" },
2646 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2647 { CA_ARG_ELEMENT_ACTION, "+ action" },
2648 { CA_ARG_UNDEFINED, " " },
2649 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2650 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2651 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2652 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2653 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2654 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2655 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2656 { CA_ARG_UNDEFINED, " " },
2657 { CA_ARG_INVENTORY_RESET, "reset" },
2662 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2663 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2668 static struct ValueTextInfo options_group_choice_mode[] =
2670 { ANIM_RANDOM, "random" },
2671 { ANIM_LOOP, "loop" },
2672 { ANIM_LINEAR, "linear" },
2673 { ANIM_PINGPONG, "pingpong" },
2674 { ANIM_PINGPONG2, "pingpong 2" },
2675 { ANIM_LEVEL_NR, "level number" },
2680 static struct ValueTextInfo options_bd_scheduling_type[] =
2682 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2683 { GD_SCHEDULING_BD1, "BD1" },
2684 { GD_SCHEDULING_BD2, "BD2" },
2685 { GD_SCHEDULING_PLCK, "Construction Kit" },
2686 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2687 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2688 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2693 static struct ValueTextInfo *action_arg_modes[] =
2695 options_action_mode_none,
2696 options_action_mode_assign,
2697 options_action_mode_add_remove,
2698 options_action_mode_calculate,
2705 struct ValueTextInfo *options;
2707 action_arg_options[] =
2709 { CA_NO_ACTION, 0, options_action_arg_none, },
2710 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2711 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2712 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2713 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2714 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2715 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2716 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2717 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2718 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2719 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2720 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2721 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2722 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2723 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2724 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2725 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2726 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2727 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2728 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2729 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2730 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2740 int gadget_id_align;
2741 int size; // char size of selectbox or '-1' (dynamically determined)
2742 struct ValueTextInfo *options;
2744 char *text_above, *text_left, *text_right, *infotext;
2745 } selectbox_info[ED_NUM_SELECTBOX] =
2747 // ---------- level and editor settings -------------------------------------
2750 ED_SELECTBOX_ID_TIME_OR_STEPS,
2751 -1, ED_LEVEL_SETTINGS_YPOS(8),
2752 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2754 options_time_or_steps,
2755 &level.use_step_counter,
2756 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2759 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2760 -1, ED_LEVEL_SETTINGS_YPOS(10),
2761 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2763 options_time_score_base,
2764 &level.time_score_base,
2765 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2768 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2769 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2770 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2772 options_game_engine_type,
2773 &level.game_engine_type,
2774 NULL, "Game engine:", NULL, "Select game engine"
2777 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2778 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2779 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2781 options_bd_scheduling_type,
2782 &level.bd_scheduling_type,
2783 NULL, "Scheduling type:", NULL, "Select level timing"
2786 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2787 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2788 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2790 options_levelset_save_mode,
2791 &levelset_save_mode,
2792 "Action:", NULL, NULL, "Select action when saving level set"
2795 // ---------- element settings: configure (several elements) ----------------
2798 ED_SELECTBOX_ID_WIND_DIRECTION,
2799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2800 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2802 options_wind_direction,
2803 &level.wind_direction_initial,
2804 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2807 ED_SELECTBOX_ID_PLAYER_SPEED,
2808 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2809 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2811 options_player_speed,
2812 &level.initial_player_stepsize[0],
2813 NULL, "Initial player speed:", NULL, "Select initial player speed"
2816 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2818 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2820 options_group_choice_mode,
2821 &level.mm_ball_choice_mode,
2822 NULL, "Choice type:", NULL, "Select type of content choice"
2825 // ---------- element settings: configure 1 (custom elements) ---------------
2828 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2829 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2830 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2832 options_access_type,
2833 &custom_element.access_type,
2834 NULL, NULL, NULL, "Select type of access to this field"
2837 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2838 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2839 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2841 options_access_layer,
2842 &custom_element.access_layer,
2843 NULL, NULL, NULL, "Select layer of access for this field"
2846 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2847 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2848 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2850 options_access_protected,
2851 &custom_element.access_protected,
2852 NULL, NULL, NULL, "Select protected access for this field"
2855 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2856 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2857 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2859 options_access_direction,
2860 &custom_element.access_direction,
2861 NULL, "from", NULL, "Select access direction for this field"
2864 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2865 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2866 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2868 options_walk_to_action,
2869 &custom_element.walk_to_action,
2870 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2873 // ---------- element settings: configure 2 (custom elements) ---------------
2876 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2877 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2878 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2880 options_move_pattern,
2881 &custom_element.move_pattern,
2882 NULL, "Can move", NULL, "Select element move pattern"
2885 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2886 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2887 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2889 options_move_direction,
2890 &custom_element.move_direction_initial,
2891 NULL, "Starts moving", NULL, "Select initial element move direction"
2894 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2895 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2896 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2898 options_move_stepsize,
2899 &custom_element.move_stepsize,
2900 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2903 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2904 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2905 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2907 options_move_leave_type,
2908 &custom_element.move_leave_type,
2909 // left text with leading spaces to place gadget next to "can dig" gadget
2910 // (needed because drawing area gadgets created after selectbox gadgets)
2911 // NULL, "can dig: can", ":", "leave behind or change element"
2912 NULL, " Can", ":", "Select leave behind or change element"
2915 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2916 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2917 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2919 options_smash_targets,
2920 &custom_element.smash_targets,
2921 NULL, "Can smash", NULL, "Select elements that can be smashed"
2924 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2925 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2926 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2928 options_slippery_type,
2929 &custom_element.slippery_type,
2930 NULL, "Slippery", NULL, "Select where other elements fall down"
2933 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2934 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2935 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2938 &custom_element.deadliness,
2939 NULL, "Deadly when", NULL, "Select deadliness of element"
2942 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2943 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2944 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2946 options_explosion_type,
2947 &custom_element.explosion_type,
2948 NULL, "Can explode", NULL, "Select explosion type"
2951 // ---------- element settings: advanced (custom elements) ------------------
2954 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2955 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2956 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2959 &custom_element_change.delay_frames,
2960 NULL, "Delay time given in", NULL, "Select delay time units for change"
2963 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2964 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2965 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2967 options_change_direct_action,
2968 &custom_element_change.direct_action,
2969 NULL, NULL, NULL, "Select type of direct action"
2972 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2973 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2974 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2976 options_change_other_action,
2977 &custom_element_change.other_action,
2978 NULL, NULL, "element:", "Select type of other element action"
2981 ED_SELECTBOX_ID_CHANGE_SIDE,
2982 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2983 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2985 options_change_trigger_side,
2986 &custom_element_change.trigger_side,
2987 NULL, "at", "side", "Select element side triggering change"
2990 ED_SELECTBOX_ID_CHANGE_PLAYER,
2991 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2992 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2994 options_change_trigger_player,
2995 &custom_element_change.trigger_player,
2996 NULL, "Player:", " ", "Select player that causes change"
2999 ED_SELECTBOX_ID_CHANGE_PAGE,
3000 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3001 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3003 options_change_trigger_page,
3004 &custom_element_change.trigger_page,
3005 NULL, "Page:", NULL, "Select change page that causes change"
3008 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3009 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3010 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3012 options_change_replace_when,
3013 &custom_element_change.replace_when,
3014 NULL, "Replace when", NULL, "Select which elements can be replaced"
3017 ED_SELECTBOX_ID_ACTION_TYPE,
3018 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3019 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3021 options_action_type,
3022 &custom_element_change.action_type,
3023 NULL, NULL, NULL, "Select action on specified condition"
3026 ED_SELECTBOX_ID_ACTION_MODE,
3027 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3028 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3030 options_action_mode_none,
3031 &custom_element_change.action_mode,
3032 NULL, NULL, NULL, "Select action operator"
3035 ED_SELECTBOX_ID_ACTION_ARG,
3036 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3037 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3039 options_action_arg_none,
3040 &custom_element_change.action_arg,
3041 NULL, NULL, NULL, "Select action parameter"
3044 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3045 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3046 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3048 options_change_page,
3049 &custom_element.current_change_page,
3050 NULL, NULL, NULL, "Select element change page"
3053 // ---------- element settings: configure (group elements) ------------------
3056 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3058 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3060 options_group_choice_mode,
3061 &group_element_info.choice_mode,
3062 NULL, "Choice type:", NULL, "Select type of group element choice"
3071 int gadget_id_align;
3074 char *text_above, *text_left, *text_right, *infotext;
3075 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3077 // ---------- level and editor settings (tabs) ------------------------------
3080 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3081 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3082 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3084 NULL, NULL, NULL, "Configure level settings"
3087 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3089 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3091 NULL, NULL, NULL, "Update this or create new level set"
3094 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3096 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3098 NULL, NULL, NULL, "Configure editor settings"
3101 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3103 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3105 NULL, NULL, NULL, "Configure engine settings"
3108 // ---------- element settings (tabs) ---------------------------------------
3111 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3112 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3113 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3115 NULL, NULL, NULL, "Show information about element"
3118 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3120 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3122 NULL, NULL, NULL, "Configure element properties"
3125 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3127 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3129 NULL, NULL, NULL, "Configure element properties, part 1"
3132 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3134 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3136 NULL, NULL, NULL, "Configure element properties, part 2"
3139 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3141 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3143 NULL, NULL, NULL, "Configure custom element change pages"
3146 // ---------- level and editor settings (buttons) ---------------------------
3149 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3150 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3151 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3153 NULL, NULL, NULL, "Update or create level set"
3156 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3157 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3158 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3160 NULL, NULL, "this level as level template",
3161 "Save current settings as new template"
3164 // ---------- element settings (buttons) ------------------------------------
3167 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3169 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3171 NULL, " ", "As Template",
3172 "Save current settings as new template"
3175 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3177 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3179 NULL, NULL, NULL, "Add new change page"
3182 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3184 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3186 NULL, NULL, NULL, "Delete current change page"
3196 int gadget_id_align;
3197 char *text_left, *text_right, *infotext;
3198 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3201 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3202 IMG_EDITOR_COUNTER_DOWN,
3203 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3204 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3205 NULL, NULL, "Select previous change page"
3208 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3209 IMG_EDITOR_COUNTER_UP,
3210 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3211 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3212 NULL, "Change page", "Select next change page"
3215 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3216 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3217 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3218 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3219 " ", NULL, "Copy settings from this change page"
3222 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3223 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3224 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3225 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3226 NULL, NULL, "Paste settings to this change page"
3233 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3241 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3244 ED_SCROLLBUTTON_ID_AREA_UP,
3245 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3246 GADGET_ID_SCROLL_UP,
3247 "Scroll level editing area up"
3250 ED_SCROLLBUTTON_ID_AREA_DOWN,
3251 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3252 GADGET_ID_SCROLL_DOWN,
3253 "Scroll level editing area down"
3256 ED_SCROLLBUTTON_ID_AREA_LEFT,
3257 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3258 GADGET_ID_SCROLL_LEFT,
3259 "Scroll level editing area left"
3262 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3263 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3264 GADGET_ID_SCROLL_RIGHT,
3265 "Scroll level editing area right"
3268 ED_SCROLLBUTTON_ID_LIST_UP,
3269 IMG_EDITOR_PALETTE_SCROLL_UP,
3270 GADGET_ID_SCROLL_LIST_UP,
3271 "Scroll element list up ('Page Up')"
3274 ED_SCROLLBUTTON_ID_LIST_DOWN,
3275 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3276 GADGET_ID_SCROLL_LIST_DOWN,
3277 "Scroll element list down ('Page Down')"
3285 int wheel_x, wheel_y;
3286 int wheel_width, wheel_height;
3287 } scrollbar_pos[ED_NUM_SCROLLBARS];
3296 } scrollbar_info[ED_NUM_SCROLLBARS] =
3299 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3300 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3301 GD_TYPE_SCROLLBAR_HORIZONTAL,
3302 GADGET_ID_SCROLL_HORIZONTAL,
3303 "Scroll level editing area horizontally"
3306 ED_SCROLLBAR_ID_AREA_VERTICAL,
3307 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3308 GD_TYPE_SCROLLBAR_VERTICAL,
3309 GADGET_ID_SCROLL_VERTICAL,
3310 "Scroll level editing area vertically"
3313 ED_SCROLLBAR_ID_LIST_VERTICAL,
3314 IMG_EDITOR_PALETTE_SCROLLBAR,
3315 GD_TYPE_SCROLLBAR_VERTICAL,
3316 GADGET_ID_SCROLL_LIST_VERTICAL,
3317 "Scroll element list vertically"
3327 int gadget_id_align;
3328 int radio_button_nr;
3331 char *text_left, *text_right, *infotext;
3332 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3335 ED_RADIOBUTTON_ID_PERCENTAGE,
3336 -1, ED_LEVEL_SETTINGS_YPOS(0),
3337 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3338 RADIO_NR_RANDOM_ELEMENTS,
3339 &random_placement_method, RANDOM_USE_PERCENTAGE,
3340 " ", "percentage", "Use percentage for random elements"
3343 ED_RADIOBUTTON_ID_QUANTITY,
3344 -1, ED_LEVEL_SETTINGS_YPOS(0),
3345 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3346 RADIO_NR_RANDOM_ELEMENTS,
3347 &random_placement_method, RANDOM_USE_QUANTITY,
3348 " ", "quantity", "Use quantity for random elements"
3357 int gadget_id_align;
3359 char *text_above, *text_left, *text_right, *infotext;
3360 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3362 // ---------- level and editor settings -------------------------------------
3365 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3366 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3367 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3368 &level.auto_count_gems,
3370 "Automatically count gems needed", "Set counter to number of gems"
3373 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3374 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3375 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3376 &level.rate_time_over_score,
3378 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3381 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3382 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3383 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3384 &levelset_use_levelset_artwork,
3386 "Use current custom artwork", "Use custom artwork of this level set"
3389 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3391 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3392 &levelset_copy_level_template,
3394 "Copy current level template", "Copy level template of this level set"
3397 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3398 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3399 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3400 &random_placement_background_restricted,
3402 "Restrict random placement to:", "Set random placement restriction"
3405 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3407 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3408 &setup.editor.use_template_for_new_levels,
3409 "Template for new levels and CE/GE:", NULL,
3410 "Use template for new levels", "Use template for level properties"
3413 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3415 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3416 &level.use_custom_template,
3418 "Use template for custom elements", "Use template for custom properties"
3421 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3423 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3424 &level.bd_intermission,
3425 "Boulder Dash game engine settings:", NULL,
3426 "Intermission", "Level is an intermission level"
3429 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3431 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3432 &level.bd_pal_timing,
3434 "PAL timing", "Use slower timer (like PAL C64)"
3437 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3439 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3440 &level.bd_line_shifting_borders,
3441 "Compatibility settings:", NULL,
3442 "Line-shifting borders", "Use line-shifting wrap-around"
3445 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3447 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3448 &level.bd_scan_first_and_last_row,
3450 "Scan first and last row", "Also process top/bottom border rows"
3453 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3454 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3455 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3456 &level.bd_short_explosions,
3458 "Short explosions", "Use four game cycles for explosions"
3461 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3462 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3463 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3464 &level.bd_gravity_affects_all,
3466 "Gravity change affects everything", "Gravity affects all falling objects"
3469 // ---------- element settings: configure (various elements) ----------------
3472 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3474 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3475 &stick_element_properties_window,
3477 "Stick this screen to edit content","Stick this screen to edit content"
3480 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3481 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3482 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3483 &level.em_slippery_gems,
3485 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3488 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3490 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3491 &level.em_explodes_by_fire,
3493 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3496 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3498 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3499 &level.use_spring_bug,
3501 "Use spring pushing bug", "Use odd spring pushing behaviour"
3504 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3505 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3506 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3507 &level.use_time_orb_bug,
3509 "Use time orb bug", "Use odd time orb behaviour"
3512 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3514 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3515 &level.use_life_bugs,
3517 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3520 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3521 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3522 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3525 "Create single random element", "Only create one element from content"
3528 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3530 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3531 &level.ball_active_initial,
3533 "Magic ball initially activated", "Activate magic ball after level start"
3536 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3537 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3538 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3539 &level.grow_into_diggable,
3541 "Can grow into anything diggable", "Grow into more than just sand"
3544 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3545 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3546 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3547 &level.sb_fields_needed,
3549 "All fields need to be filled", "Require all SB fields to be solved"
3552 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3553 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3554 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3555 &level.sb_objects_needed,
3557 "All objects need to be placed", "Require all SB objects to be solved"
3560 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3561 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3562 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3563 &level.auto_exit_sokoban,
3565 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3568 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3569 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3570 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3571 &level.solved_by_one_player,
3573 "Only one player must enter exit", "Level solved by first player in exit"
3576 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3577 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3578 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3579 &level.finish_dig_collect,
3581 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3584 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3585 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3586 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3587 &level.keep_walkable_ce,
3589 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3592 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3593 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3594 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3595 &level.continuous_snapping,
3597 "Continuous snapping", "Use snapping without releasing key"
3600 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3601 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3602 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3603 &level.block_snap_field,
3605 "Block snapped field when snapping", "Use snapping delay to show animation"
3608 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3610 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3611 &level.block_last_field,
3613 "Block last field when moving", "Player blocks last field when moving"
3616 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3617 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3618 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3619 &level.sp_block_last_field,
3621 "Block last field when moving", "Player blocks last field when moving"
3624 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3625 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3626 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3627 &level.instant_relocation,
3629 "No scrolling when relocating", "Player gets relocated without delay"
3632 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3633 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3634 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3635 &level.shifted_relocation,
3637 "No centering when relocating", "Level not centered after relocation"
3640 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3641 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3642 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3643 &level.lazy_relocation,
3645 "Only redraw off-screen relocation","No redraw if relocation target visible"
3648 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3650 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3651 &level.use_start_element[0],
3653 "Use level start element:", "Start level at this element's position"
3656 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3658 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3659 &level.use_artwork_element[0],
3661 "Use artwork from element:", "Use player artwork from other element"
3664 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3665 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3666 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3667 &level.use_explosion_element[0],
3669 "Use explosion from element:", "Use explosion properties from element"
3672 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3674 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3675 &level.initial_player_gravity[0],
3677 "Use initial gravity", "Set initial player gravity"
3680 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3682 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3683 &level.use_initial_inventory[0],
3685 "Use initial inventory:", "Use collected elements on level start"
3688 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3690 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3691 &level.can_pass_to_walkable,
3693 "Can pass to walkable element", "Player can pass to empty or walkable"
3696 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3697 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3698 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3699 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3701 "Can fall into acid (with gravity)","Player can fall into acid pool"
3704 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3705 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3706 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3707 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3709 "Can move into acid", "Element can move into acid pool"
3712 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3714 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3715 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3717 "Deadly when colliding with", "Element is deadly when hitting player"
3720 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3722 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3723 &level.bd_diagonal_movements,
3725 "Can move diagonally", "Player can move diagonally"
3728 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3730 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3731 &level.bd_topmost_player_active,
3733 "Topmost player is active", "Use first player found on playfield"
3736 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3738 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3739 &level.bd_push_mega_rock_with_sweet,
3741 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3744 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3746 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3747 &level.bd_magic_wall_wait_hatching,
3749 "Wait for player's birth", "Timer start waits for player's birth"
3752 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3754 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3755 &level.bd_magic_wall_stops_amoeba,
3757 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3760 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3761 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3762 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3763 &level.bd_amoeba_wait_for_hatching,
3765 "Wait for player's birth", "Timer start waits for player's birth"
3768 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3770 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3771 &level.bd_amoeba_start_immediately,
3773 "Start growing immediately", "Start slow growth time immediately"
3776 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3778 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3779 &level.bd_amoeba_2_explode_by_amoeba,
3781 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3784 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3785 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3786 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3787 &level.bd_voodoo_collects_diamonds,
3789 "Can collect diamonds", "Can collect diamonds for the player"
3792 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3794 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3795 &level.bd_voodoo_hurt_kills_player,
3797 "Player is killed if hurt", "If hurt in any way, player is killed"
3800 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3802 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3803 &level.bd_voodoo_dies_by_rock,
3805 "Killed by falling rock", "Can be killed by a falling rock"
3808 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3810 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3811 &level.bd_voodoo_vanish_by_explosion,
3813 "Disappears in explosions", "Can be destroyed by explosions"
3816 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3818 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3819 &level.bd_slime_is_predictable,
3821 "Slime is predictable", "Use predictable random numbers"
3824 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3826 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3827 &level.bd_change_expanding_wall,
3829 "Change direction", "Switch horizontal/vertical direction"
3832 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3834 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3835 &level.bd_replicators_active,
3837 "Active at start", "Replicators start in active state"
3840 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3842 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3843 &level.bd_conveyor_belts_active,
3845 "Active at start", "Conveyor belts start in active state"
3848 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3849 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3850 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3851 &level.bd_conveyor_belts_changed,
3853 "Change direction", "Switch conveyor belt direction"
3856 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3857 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3858 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3859 &level.bd_water_cannot_flow_down,
3861 "Does not flow downwards", "Water can only flow up, left and right"
3864 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3865 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3866 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3867 &level.envelope[0].autowrap,
3869 "Auto-wrap", "Automatically wrap envelope text"
3872 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3873 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3874 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3875 &level.envelope[0].centered,
3877 "Centered", "Automatically center envelope text"
3880 ED_CHECKBUTTON_ID_MM_LASER_RED,
3881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3882 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3883 &level.mm_laser_red,
3884 "Choose color components for laser:", NULL,
3885 "Red", "Use red color components in laser"
3888 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3890 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3891 &level.mm_laser_green,
3893 "Green", "Use green color components in laser"
3896 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3898 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3899 &level.mm_laser_blue,
3901 "Blue", "Use blue color components in laser"
3904 ED_CHECKBUTTON_ID_DF_LASER_RED,
3905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3906 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3907 &level.df_laser_red,
3908 "Choose color components for laser:", NULL,
3909 "Red", "Use red color components in laser"
3912 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3913 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3914 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3915 &level.df_laser_green,
3917 "Green", "Use green color components in laser"
3920 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3922 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3923 &level.df_laser_blue,
3925 "Blue", "Use blue color components in laser"
3928 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3929 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3930 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3931 &level.rotate_mm_ball_content,
3933 "Randomly rotate created content", "Randomly rotate newly created content"
3936 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3938 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3939 &level.explode_mm_ball,
3941 "Explode ball instead of melting", "Use explosion to release ball content"
3944 // ---------- element settings: configure 1 (custom elements) ---------------
3947 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3948 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3949 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3950 &custom_element.use_gfx_element,
3952 "Use graphic of element:", "Use existing element graphic"
3955 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3956 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3957 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3958 &level.use_custom_template,
3960 "Use template", "Use template for custom properties"
3963 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3965 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3966 &custom_element_properties[EP_ACCESSIBLE],
3968 NULL, "Player can walk to or pass this field"
3971 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3973 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3974 &custom_element_properties[EP_GRAVITY_REACHABLE],
3976 "Reachable despite gravity", "Player can walk/dig despite gravity"
3979 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3981 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3982 &custom_element.use_last_ce_value,
3984 "Use last CE value after change", "Use last CE value after change"
3987 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3988 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3989 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3990 &custom_element_properties[EP_WALK_TO_OBJECT],
3992 NULL, "Player can dig/collect/push element"
3995 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3997 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3998 &custom_element_properties[EP_INDESTRUCTIBLE],
4000 "Indestructible", "Element is indestructible"
4003 // ---------- element settings: configure 2 (custom elements) ---------------
4006 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4007 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4008 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4009 &custom_element_properties[EP_CAN_MOVE],
4011 NULL, "Element can move with some pattern"
4014 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4015 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4016 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4017 &custom_element_properties[EP_CAN_FALL],
4019 "Can fall", "Element can fall down"
4022 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4023 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4024 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4025 &custom_element_properties[EP_CAN_SMASH],
4027 NULL, "Element can smash other elements"
4030 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4031 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4032 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4033 &custom_element_properties[EP_SLIPPERY],
4035 NULL, "Other elements can fall down from it"
4038 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4039 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4040 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4041 &custom_element_properties[EP_DEADLY],
4043 NULL, "Element can kill the player"
4046 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4047 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4048 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4049 &custom_element_properties[EP_CAN_EXPLODE],
4051 NULL, "Element can explode"
4054 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4055 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4056 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4057 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4059 "By fire", "Element can explode by fire/explosion"
4062 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4063 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4064 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4065 &custom_element_properties[EP_EXPLODES_SMASHED],
4067 "Smashed", "Element can explode when smashed"
4070 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4071 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4072 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4073 &custom_element_properties[EP_EXPLODES_IMPACT],
4075 "Impact", "Element can explode on impact"
4078 // ---------- element settings: advanced (custom elements) ------------------
4081 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4082 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4083 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4084 &custom_element_change.can_change,
4086 "Element changes to:", "Change element on specified condition"
4089 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4090 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4091 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4092 &custom_element_change_events[CE_DELAY],
4094 NULL, "Element changes after delay"
4097 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4098 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4099 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4100 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4102 NULL, "Element changes by direct action"
4105 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4106 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4107 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4108 &custom_element_change_events[CE_BY_OTHER_ACTION],
4110 NULL, "Element changes by other element"
4113 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4114 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4115 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4116 &custom_element_change.explode,
4118 "Explode instead of change", "Element explodes instead of change"
4121 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4122 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4123 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4124 &custom_element_change.use_target_content,
4126 "Use extended change target:", "Element changes to more elements"
4129 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4130 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4131 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4132 &custom_element_change.only_if_complete,
4134 "Replace all or nothing", "Only replace when all can be changed"
4137 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4138 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4139 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4140 &custom_element_change.use_random_replace,
4142 NULL, "Use percentage for random replace"
4145 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4146 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4147 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4148 &custom_element_change.has_action,
4150 NULL, "Execute action on specified condition"
4158 int xoffset, yoffset;
4160 int gadget_id_align;
4162 int area_xsize, area_ysize;
4163 char *text_left, *text_right, *text_above, *text_below, *infotext;
4164 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4166 // ---------- level playfield content ---------------------------------------
4169 ED_DRAWING_ID_DRAWING_LEVEL,
4172 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4174 -1, -1, // these values are not constant, but can change at runtime
4175 NULL, NULL, NULL, NULL, NULL
4178 // ---------- yam yam content -----------------------------------------------
4181 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4182 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4183 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4184 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4185 &level.yamyam_content[0].e[0][0], 3, 3,
4186 NULL, NULL, NULL, "1", NULL
4189 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4190 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4191 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4192 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4193 &level.yamyam_content[1].e[0][0], 3, 3,
4194 NULL, NULL, NULL, "2", NULL
4197 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4198 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4199 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4200 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4201 &level.yamyam_content[2].e[0][0], 3, 3,
4202 NULL, NULL, NULL, "3", NULL
4205 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4206 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4207 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4208 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4209 &level.yamyam_content[3].e[0][0], 3, 3,
4210 NULL, NULL, NULL, "4", NULL
4213 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4214 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4215 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4216 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4217 &level.yamyam_content[4].e[0][0], 3, 3,
4218 NULL, NULL, NULL, "5", NULL
4221 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4222 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4223 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4224 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4225 &level.yamyam_content[5].e[0][0], 3, 3,
4226 NULL, NULL, NULL, "6", NULL
4229 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4230 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4231 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4232 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4233 &level.yamyam_content[6].e[0][0], 3, 3,
4234 NULL, NULL, NULL, "7", NULL
4237 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4238 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4239 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4240 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4241 &level.yamyam_content[7].e[0][0], 3, 3,
4242 NULL, NULL, NULL, "8", NULL
4245 // ---------- magic ball content --------------------------------------------
4248 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4249 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4250 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4251 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4252 &level.ball_content[0].e[0][0], 3, 3,
4253 NULL, NULL, NULL, "1", NULL
4256 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4257 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4258 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4259 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4260 &level.ball_content[1].e[0][0], 3, 3,
4261 NULL, NULL, NULL, "2", NULL
4264 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4265 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4266 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4267 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4268 &level.ball_content[2].e[0][0], 3, 3,
4269 NULL, NULL, NULL, "3", NULL
4272 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4273 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4274 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4275 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4276 &level.ball_content[3].e[0][0], 3, 3,
4277 NULL, NULL, NULL, "4", NULL
4280 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4281 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4282 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4283 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4284 &level.ball_content[4].e[0][0], 3, 3,
4285 NULL, NULL, NULL, "5", NULL
4288 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4289 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4290 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4291 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4292 &level.ball_content[5].e[0][0], 3, 3,
4293 NULL, NULL, NULL, "6", NULL
4296 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4297 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4298 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4299 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4300 &level.ball_content[6].e[0][0], 3, 3,
4301 NULL, NULL, NULL, "7", NULL
4304 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4305 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4306 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4307 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4308 &level.ball_content[7].e[0][0], 3, 3,
4309 NULL, NULL, NULL, "8", NULL
4312 // ---------- android content -----------------------------------------------
4315 ED_DRAWING_ID_ANDROID_CONTENT,
4316 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4317 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4318 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4319 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4320 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4323 // ---------- amoeba content ------------------------------------------------
4326 ED_DRAWING_ID_AMOEBA_CONTENT,
4327 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4328 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4329 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4330 &level.amoeba_content, 1, 1,
4331 "Content:", NULL, NULL, NULL, "Amoeba content"
4334 // ---------- BD snap element -----------------------------------------------
4337 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4338 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4339 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4340 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4341 &level.bd_snap_element, 1, 1,
4342 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4345 // ---------- BD amoeba content ---------------------------------------------
4348 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4349 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4350 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4351 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4352 &level.bd_amoeba_content_too_big, 1, 1,
4353 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4356 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4357 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4358 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4359 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4360 &level.bd_amoeba_content_enclosed, 1, 1,
4361 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4364 // ---------- BD amoeba 2 content -------------------------------------------
4367 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4368 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4369 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4370 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4371 &level.bd_amoeba_2_content_too_big, 1, 1,
4372 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4375 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4376 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4377 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4378 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4379 &level.bd_amoeba_2_content_enclosed, 1, 1,
4380 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4383 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4384 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4385 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4386 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4387 &level.bd_amoeba_2_content_exploding, 1, 1,
4388 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4391 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4392 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4393 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4394 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4395 &level.bd_amoeba_2_content_looks_like, 1, 1,
4396 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4399 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4400 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4401 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4402 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4403 &level.bd_acid_eats_element, 1, 1,
4404 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4407 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4408 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4409 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4410 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4411 &level.bd_acid_turns_to_element, 1, 1,
4412 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4415 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4416 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4417 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4418 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4419 &level.bd_biter_eats_element, 1, 1,
4420 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4423 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4424 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4425 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4426 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4427 &level.bd_bladder_converts_by_element, 1, 1,
4428 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4431 // ---------- level start element -------------------------------------------
4434 ED_DRAWING_ID_START_ELEMENT,
4435 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4436 0, ED_AREA_1X1_SETTINGS_YOFF,
4437 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4438 &level.start_element[0], 1, 1,
4439 NULL, NULL, NULL, NULL, "Level start element"
4442 // ---------- player artwork element ----------------------------------------
4445 ED_DRAWING_ID_ARTWORK_ELEMENT,
4446 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4447 0, ED_AREA_1X1_SETTINGS_YOFF,
4448 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4449 &level.artwork_element[0], 1, 1,
4450 NULL, NULL, NULL, NULL, "Element for player artwork"
4453 // ---------- player explosion element --------------------------------------
4456 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4457 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4458 0, ED_AREA_1X1_SETTINGS_YOFF,
4459 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4460 &level.explosion_element[0], 1, 1,
4461 NULL, NULL, NULL, NULL, "Element for player explosion"
4464 // ---------- player initial inventory --------------------------------------
4467 ED_DRAWING_ID_INVENTORY_CONTENT,
4468 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4469 0, ED_AREA_1X1_SETTINGS_YOFF,
4470 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4471 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4472 NULL, NULL, NULL, NULL, "Content for initial inventory"
4475 // ---------- gray ball content -----------------------------------------
4478 ED_DRAWING_ID_MM_BALL_CONTENT,
4479 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4480 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4481 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4482 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4483 "Content:", NULL, NULL, NULL, "Content for gray ball"
4486 // ---------- element settings: configure 1 (custom elements) ---------------
4488 // ---------- custom graphic ------------------------------------------------
4491 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4492 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4493 0, ED_AREA_1X1_SETTINGS_YOFF,
4494 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4495 &custom_element.gfx_element_initial, 1, 1,
4496 NULL, NULL, NULL, NULL, "Custom graphic element"
4499 // ---------- element settings: configure 2 (custom elements) ---------------
4501 // ---------- custom content (when exploding) -------------------------------
4504 ED_DRAWING_ID_CUSTOM_CONTENT,
4505 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4506 0, ED_AREA_3X3_SETTINGS_YOFF,
4507 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4508 &custom_element.content.e[0][0], 3, 3,
4509 "Content:", NULL, NULL, NULL, NULL
4512 // ---------- custom enter and leave element (when moving) ------------------
4515 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4516 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4517 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4518 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4519 &custom_element.move_enter_element, 1, 1,
4520 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4523 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4524 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4525 0, ED_AREA_1X1_SETTINGS_YOFF,
4526 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4527 &custom_element.move_leave_element, 1, 1,
4528 NULL, NULL, NULL, NULL, "Element that will be left behind"
4531 // ---------- element settings: advanced (custom elements) ------------------
4533 // ---------- custom change target ------------------------------------------
4536 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4537 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4538 0, ED_AREA_1X1_SETTINGS_YOFF,
4539 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4540 &custom_element_change.target_element, 1, 1,
4541 NULL, "after/when:", NULL, NULL, "New target element after change"
4544 // ---------- custom change content (extended change target) ----------------
4547 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4548 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4549 0, ED_AREA_3X3_SETTINGS_YOFF,
4550 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4551 &custom_element_change.target_content.e[0][0], 3, 3,
4552 NULL, NULL, NULL, NULL, "New extended elements after change"
4555 // ---------- custom change trigger (element causing change) ----------------
4558 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4559 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4560 0, ED_AREA_1X1_SETTINGS_YOFF,
4561 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4562 &custom_element_change.initial_trigger_element, 1, 1,
4563 NULL, NULL, NULL, NULL, "Other element triggering change"
4566 // ---------- custom change action (element used for action) ----------------
4569 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4570 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4571 0, ED_AREA_1X1_SETTINGS_YOFF,
4572 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4573 &custom_element_change.action_element, 1, 1,
4574 NULL, NULL, NULL, NULL, "Element used as action parameter"
4577 // ---------- group element content -----------------------------------------
4580 ED_DRAWING_ID_GROUP_CONTENT,
4581 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4582 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4583 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4584 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4585 "Content:", NULL, NULL, NULL, NULL
4588 // ---------- random background (for random painting) -----------------------
4591 ED_DRAWING_ID_RANDOM_BACKGROUND,
4592 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4593 0, ED_AREA_1X1_LSETTINGS_YOFF,
4594 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4595 &random_placement_background_element, 1, 1,
4596 NULL, NULL, NULL, NULL, "Random placement background"
4601 // ----------------------------------------------------------------------------
4602 // some internally used variables
4603 // ----------------------------------------------------------------------------
4605 // maximal size of level editor drawing area
4606 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4608 // actual size of level editor drawing area
4609 static int ed_fieldx, ed_fieldy;
4611 // actual position of level editor drawing area in level playfield
4612 static int level_xpos = -1, level_ypos = -1;
4614 // actual tile size used to display playfield drawing area
4615 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4616 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4618 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4620 // drawing elements on the three mouse buttons
4621 static int new_element1 = EL_WALL;
4622 static int new_element2 = EL_EMPTY;
4623 static int new_element3 = EL_SAND;
4625 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4626 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4627 (button) == 2 ? new_element2 : \
4628 (button) == 3 ? new_element3 : EL_EMPTY)
4630 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4632 static int use_permanent_palette = TRUE;
4634 #define PX (use_permanent_palette ? DX : SX)
4635 #define PY (use_permanent_palette ? DY : SY)
4636 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4637 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4639 // forward declaration for internal use
4640 static void CopyBrushToCursor(int, int);
4641 static void DeleteBrushFromCursor(void);
4642 static void ModifyEditorCounterValue(int, int);
4643 static void ModifyEditorCounterLimits(int, int, int);
4644 static void ModifyEditorSelectboxValue(int, int);
4645 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4646 static void ModifyEditorDrawingArea(int, int, int);
4647 static void ModifyEditorElementList(void);
4648 static void AdjustElementListScrollbar(void);
4649 static void RedrawDrawingElements(void);
4650 static void DrawDrawingWindowExt(boolean);
4651 static void DrawDrawingWindow(void);
4652 static void DrawLevelConfigWindow(void);
4653 static void DrawPropertiesWindow(void);
4654 static void DrawPaletteWindow(void);
4655 static void UpdateCustomElementGraphicGadgets(void);
4656 static boolean checkPropertiesConfig(int);
4657 static void SetAutomaticNumberOfGemsNeeded(void);
4658 static void ClearEditorGadgetInfoText(void);
4659 static void CopyLevelToUndoBuffer(int);
4660 static void HandleDrawingAreas(struct GadgetInfo *);
4661 static void HandleCounterButtons(struct GadgetInfo *);
4662 static void HandleTextInputGadgets(struct GadgetInfo *);
4663 static void HandleTextAreaGadgets(struct GadgetInfo *);
4664 static void HandleSelectboxGadgets(struct GadgetInfo *);
4665 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4666 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4667 static void HandleRadiobuttons(struct GadgetInfo *);
4668 static void HandleCheckbuttons(struct GadgetInfo *);
4669 static void HandleControlButtons(struct GadgetInfo *);
4670 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4671 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4672 static boolean AskToCopyAndModifyLevelTemplate(void);
4673 static boolean getDrawModeHiRes(void);
4674 static int getTabulatorBarWidth(void);
4675 static int getTabulatorBarHeight(void);
4676 static Pixel getTabulatorBarColor(void);
4677 static int numHiresTiles(int);
4679 static int num_editor_gadgets = 0; // dynamically determined
4681 static struct GadgetInfo **level_editor_gadget = NULL;
4682 static int *right_gadget_border = NULL;
4684 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4685 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4686 static boolean draw_with_brush = FALSE;
4687 static int properties_element = 0;
4689 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4690 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4691 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4692 static int undo_buffer_position = 0;
4693 static int undo_buffer_steps = 0;
4694 static int redo_buffer_steps = 0;
4696 static int edit_mode;
4697 static int edit_mode_levelconfig;
4698 static int edit_mode_properties;
4700 static int element_shift = 0;
4702 static int editor_el_players[] =
4709 static int *editor_el_players_ptr = editor_el_players;
4710 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4712 static int editor_hl_boulderdash[] =
4714 EL_INTERNAL_CASCADE_BD_ACTIVE,
4720 static int editor_el_boulderdash[] =
4729 EL_BD_EXPANDABLE_WALL,
4737 EL_BD_BUTTERFLY_LEFT,
4739 EL_BD_BUTTERFLY_RIGHT,
4740 EL_BD_FIREFLY_RIGHT,
4743 EL_BD_BUTTERFLY_DOWN,
4747 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4748 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4749 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4750 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4752 static int editor_hl_boulderdash_native[] =
4754 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4760 static int editor_el_boulderdash_native[] =
4777 EL_BD_BUTTERFLY_LEFT,
4779 EL_BD_BUTTERFLY_RIGHT,
4780 EL_BD_FIREFLY_RIGHT,
4783 EL_BD_BUTTERFLY_DOWN,
4788 EL_BD_BUTTERFLY_2_UP,
4792 EL_BD_BUTTERFLY_2_LEFT,
4793 EL_BD_FIREFLY_2_LEFT,
4794 EL_BD_BUTTERFLY_2_RIGHT,
4795 EL_BD_FIREFLY_2_RIGHT,
4798 EL_BD_BUTTERFLY_2_DOWN,
4799 EL_BD_FIREFLY_2_DOWN,
4800 EL_BD_FLYING_DIAMOND,
4805 EL_BD_DIAMOND_GLUED,
4807 EL_BD_DRAGONFLY_LEFT,
4808 EL_BD_STONEFLY_LEFT,
4809 EL_BD_DRAGONFLY_RIGHT,
4810 EL_BD_STONEFLY_RIGHT,
4813 EL_BD_DRAGONFLY_DOWN,
4814 EL_BD_STONEFLY_DOWN,
4817 EL_BD_BITER_SWITCH_1,
4835 EL_BD_WALL_NON_SLOPED,
4837 EL_BD_SAND_SLOPED_UP_LEFT,
4838 EL_BD_SAND_SLOPED_UP_RIGHT,
4839 EL_BD_WALL_SLOPED_UP_LEFT,
4840 EL_BD_WALL_SLOPED_UP_RIGHT,
4842 EL_BD_SAND_SLOPED_DOWN_LEFT,
4843 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4844 EL_BD_WALL_SLOPED_DOWN_LEFT,
4845 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4849 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4850 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4854 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4855 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4859 EL_BD_INVISIBLE_EXIT_CLOSED,
4860 EL_BD_INVISIBLE_EXIT_OPEN,
4862 EL_BD_STEELWALL_EXPLODABLE,
4863 EL_BD_STEELWALL_DIGGABLE,
4864 EL_BD_WALL_DIGGABLE,
4867 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4868 EL_BD_EXPANDABLE_WALL_VERTICAL,
4869 EL_BD_EXPANDABLE_WALL_ANY,
4870 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4872 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4873 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4874 EL_BD_EXPANDABLE_STEELWALL_ANY,
4875 EL_BD_CREATURE_SWITCH,
4878 EL_BD_BLADDER_SPENDER,
4880 EL_BD_REPLICATOR_SWITCH,
4882 EL_BD_CONVEYOR_LEFT,
4883 EL_BD_CONVEYOR_RIGHT,
4884 EL_BD_CONVEYOR_SWITCH,
4885 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
4900 EL_BD_TRAPPED_DIAMOND,
4912 EL_BD_GRAVITY_SWITCH,
4913 EL_BD_PNEUMATIC_HAMMER,
4918 EL_BD_PLAYER_WITH_BOMB,
4920 EL_BD_PLAYER_STIRRING,
4922 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4923 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4924 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4925 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4927 static int editor_hl_boulderdash_effects[] =
4929 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
4935 static int editor_el_boulderdash_effects[] =
4937 EL_BD_DIAMOND_FALLING,
4939 EL_BD_MEGA_ROCK_FALLING,
4940 EL_BD_FLYING_DIAMOND_FLYING,
4942 EL_BD_FLYING_ROCK_FLYING,
4943 EL_BD_FALLING_WALL_FALLING,
4944 EL_BD_NITRO_PACK_FALLING,
4947 EL_BD_PLAYER_GROWING_1,
4948 EL_BD_PLAYER_GROWING_2,
4949 EL_BD_PLAYER_GROWING_3,
4952 EL_BD_PLAYER_WITH_BOMB,
4953 EL_BD_PLAYER_STIRRING,
4955 EL_BD_INVISIBLE_EXIT_OPEN,
4968 EL_BD_COW_ENCLOSED_1,
4969 EL_BD_COW_ENCLOSED_2,
4970 EL_BD_COW_ENCLOSED_3,
4972 EL_BD_COW_ENCLOSED_4,
4973 EL_BD_COW_ENCLOSED_5,
4974 EL_BD_COW_ENCLOSED_6,
4975 EL_BD_COW_ENCLOSED_7,
4997 EL_BD_BOMB_TICKING_1,
4998 EL_BD_BOMB_TICKING_2,
4999 EL_BD_BOMB_TICKING_3,
5000 EL_BD_BOMB_TICKING_4,
5002 EL_BD_BOMB_TICKING_5,
5003 EL_BD_BOMB_TICKING_6,
5004 EL_BD_BOMB_TICKING_7,
5007 EL_BD_BOMB_EXPLODING_1,
5008 EL_BD_BOMB_EXPLODING_2,
5009 EL_BD_BOMB_EXPLODING_3,
5010 EL_BD_BOMB_EXPLODING_4,
5012 EL_BD_NUT_BREAKING_1,
5013 EL_BD_NUT_BREAKING_2,
5014 EL_BD_NUT_BREAKING_3,
5015 EL_BD_NUT_BREAKING_4,
5024 EL_BD_DIAMOND_GROWING_1,
5025 EL_BD_DIAMOND_GROWING_2,
5027 EL_BD_DIAMOND_GROWING_3,
5028 EL_BD_DIAMOND_GROWING_4,
5029 EL_BD_DIAMOND_GROWING_5,
5030 EL_BD_NITRO_PACK_EXPLODING,
5032 EL_BD_NITRO_PACK_EXPLODING_1,
5033 EL_BD_NITRO_PACK_EXPLODING_2,
5034 EL_BD_NITRO_PACK_EXPLODING_3,
5035 EL_BD_NITRO_PACK_EXPLODING_4,
5037 EL_BD_ROCK_GROWING_1,
5038 EL_BD_ROCK_GROWING_2,
5039 EL_BD_ROCK_GROWING_3,
5040 EL_BD_ROCK_GROWING_4,
5042 EL_BD_STEELWALL_GROWING_1,
5043 EL_BD_STEELWALL_GROWING_2,
5044 EL_BD_STEELWALL_GROWING_3,
5045 EL_BD_STEELWALL_GROWING_4,
5047 EL_BD_CLOCK_GROWING_1,
5048 EL_BD_CLOCK_GROWING_2,
5049 EL_BD_CLOCK_GROWING_3,
5050 EL_BD_CLOCK_GROWING_4,
5052 EL_BD_GHOST_EXPLODING_1,
5053 EL_BD_GHOST_EXPLODING_2,
5054 EL_BD_GHOST_EXPLODING_3,
5055 EL_BD_GHOST_EXPLODING_4,
5057 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5058 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5059 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5060 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5062 static int editor_hl_emerald_mine[] =
5064 EL_INTERNAL_CASCADE_EM_ACTIVE,
5070 static int editor_el_emerald_mine[] =
5088 EL_EM_DYNAMITE_ACTIVE,
5107 EL_ACID_POOL_TOPLEFT,
5109 EL_ACID_POOL_TOPRIGHT,
5112 EL_ACID_POOL_BOTTOMLEFT,
5113 EL_ACID_POOL_BOTTOM,
5114 EL_ACID_POOL_BOTTOMRIGHT,
5132 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5133 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5134 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5135 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5137 static int editor_hl_emerald_mine_club[] =
5139 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5145 static int editor_el_emerald_mine_club[] =
5172 EL_EMC_WALL_SLIPPERY_1,
5173 EL_EMC_WALL_SLIPPERY_2,
5174 EL_EMC_WALL_SLIPPERY_3,
5175 EL_EMC_WALL_SLIPPERY_4,
5198 EL_EMC_MAGIC_BALL_SWITCH,
5205 EL_EMC_SPRING_BUMPER,
5209 EL_BALLOON_SWITCH_UP,
5210 EL_BALLOON_SWITCH_ANY,
5213 EL_BALLOON_SWITCH_LEFT,
5215 EL_BALLOON_SWITCH_RIGHT,
5219 EL_BALLOON_SWITCH_DOWN,
5220 EL_BALLOON_SWITCH_NONE,
5222 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5223 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5224 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5225 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5227 static int editor_hl_rnd[] =
5229 EL_INTERNAL_CASCADE_RND_ACTIVE,
5235 static int editor_el_rnd[] =
5238 EL_DYNAMITE_ACTIVE, // RND
5272 EL_WALL_EMERALD_YELLOW,
5273 EL_WALL_EMERALD_RED,
5274 EL_WALL_EMERALD_PURPLE,
5292 EL_DYNABOMB_INCREASE_NUMBER,
5293 EL_DYNABOMB_INCREASE_SIZE,
5294 EL_DYNABOMB_INCREASE_POWER,
5314 EL_INVISIBLE_STEELWALL,
5318 EL_EXPANDABLE_WALL_HORIZONTAL,
5319 EL_EXPANDABLE_WALL_VERTICAL,
5320 EL_EXPANDABLE_WALL_ANY,
5322 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5323 static int *editor_el_rnd_ptr = editor_el_rnd;
5324 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5325 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5327 static int editor_hl_sokoban[] =
5329 EL_INTERNAL_CASCADE_SB_ACTIVE,
5335 static int editor_el_sokoban[] =
5338 EL_SOKOBAN_FIELD_EMPTY,
5339 EL_SOKOBAN_FIELD_FULL,
5340 EL_SOKOBAN_FIELD_PLAYER,
5342 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5343 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5344 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5345 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5347 static int editor_hl_supaplex[] =
5349 EL_INTERNAL_CASCADE_SP_ACTIVE,
5355 static int editor_el_supaplex[] =
5373 EL_SP_PORT_HORIZONTAL,
5374 EL_SP_PORT_VERTICAL,
5382 EL_SP_GRAVITY_PORT_LEFT,
5383 EL_SP_GRAVITY_PORT_RIGHT,
5384 EL_SP_GRAVITY_PORT_UP,
5385 EL_SP_GRAVITY_PORT_DOWN,
5387 EL_SP_GRAVITY_ON_PORT_LEFT,
5388 EL_SP_GRAVITY_ON_PORT_RIGHT,
5389 EL_SP_GRAVITY_ON_PORT_UP,
5390 EL_SP_GRAVITY_ON_PORT_DOWN,
5392 EL_SP_GRAVITY_OFF_PORT_LEFT,
5393 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5394 EL_SP_GRAVITY_OFF_PORT_UP,
5395 EL_SP_GRAVITY_OFF_PORT_DOWN,
5397 EL_SP_HARDWARE_GRAY,
5398 EL_SP_HARDWARE_GREEN,
5399 EL_SP_HARDWARE_BLUE,
5402 EL_SP_HARDWARE_BASE_1,
5403 EL_SP_HARDWARE_BASE_2,
5404 EL_SP_HARDWARE_BASE_3,
5405 EL_SP_HARDWARE_BASE_4,
5407 EL_SP_HARDWARE_BASE_5,
5408 EL_SP_HARDWARE_BASE_6,
5409 EL_SP_HARDWARE_YELLOW,
5417 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5418 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5419 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5420 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5422 static int editor_hl_diamond_caves[] =
5424 EL_INTERNAL_CASCADE_DC_ACTIVE,
5430 static int editor_el_diamond_caves[] =
5432 EL_EM_STEEL_EXIT_CLOSED, // DC2
5433 EL_EM_STEEL_EXIT_OPEN, // DC2
5434 EL_WALL_EMERALD, // DC2
5435 EL_WALL_DIAMOND, // DC2
5442 EL_CONVEYOR_BELT_1_LEFT,
5443 EL_CONVEYOR_BELT_1_MIDDLE,
5444 EL_CONVEYOR_BELT_1_RIGHT,
5445 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5447 EL_CONVEYOR_BELT_2_LEFT,
5448 EL_CONVEYOR_BELT_2_MIDDLE,
5449 EL_CONVEYOR_BELT_2_RIGHT,
5450 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5452 EL_CONVEYOR_BELT_3_LEFT,
5453 EL_CONVEYOR_BELT_3_MIDDLE,
5454 EL_CONVEYOR_BELT_3_RIGHT,
5455 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5457 EL_CONVEYOR_BELT_4_LEFT,
5458 EL_CONVEYOR_BELT_4_MIDDLE,
5459 EL_CONVEYOR_BELT_4_RIGHT,
5460 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5462 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5463 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5464 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5465 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5467 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5468 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5469 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5470 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5475 EL_DC_TIMEGATE_SWITCH,
5477 EL_SWITCHGATE_CLOSED,
5479 EL_SWITCHGATE_SWITCH_UP,
5480 EL_SWITCHGATE_SWITCH_DOWN,
5483 EL_LIGHT_SWITCH_ACTIVE,
5484 EL_DC_SWITCHGATE_SWITCH_UP,
5485 EL_DC_SWITCHGATE_SWITCH_DOWN,
5487 EL_STEEL_EXIT_CLOSED,
5489 EL_STEELWALL_SLIPPERY,
5492 EL_QUICKSAND_FAST_EMPTY,
5493 EL_QUICKSAND_FAST_FULL,
5507 EL_SIGN_RADIOACTIVITY,
5513 EL_SIGN_ENTRY_FORBIDDEN,
5514 EL_SIGN_EMERGENCY_EXIT,
5539 EL_DC_STEELWALL_2_SINGLE,
5540 EL_DC_STEELWALL_2_TOP,
5541 EL_SIGN_EXCLAMATION,
5544 EL_DC_STEELWALL_2_LEFT,
5545 EL_DC_STEELWALL_2_MIDDLE,
5546 EL_DC_STEELWALL_2_HORIZONTAL,
5547 EL_DC_STEELWALL_2_RIGHT,
5549 EL_DC_STEELWALL_1_TOPLEFT,
5550 EL_DC_STEELWALL_2_VERTICAL,
5551 EL_DC_STEELWALL_1_TOPRIGHT,
5554 EL_DC_STEELWALL_1_VERTICAL,
5555 EL_DC_STEELWALL_2_BOTTOM,
5557 EL_DC_GATE_WHITE_GRAY,
5559 EL_DC_STEELWALL_1_BOTTOMLEFT,
5560 EL_DC_STEELWALL_1_HORIZONTAL,
5561 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5562 EL_DC_GATE_FAKE_GRAY,
5564 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5565 EL_DC_STEELWALL_1_BOTTOM,
5566 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5567 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5569 EL_DC_STEELWALL_1_RIGHT,
5571 EL_DC_STEELWALL_1_LEFT,
5572 EL_EXPANDABLE_STEELWALL_VERTICAL,
5574 EL_DC_STEELWALL_1_TOPRIGHT_2,
5575 EL_DC_STEELWALL_1_TOP,
5576 EL_DC_STEELWALL_1_TOPLEFT_2,
5577 EL_EXPANDABLE_STEELWALL_ANY,
5579 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5580 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5581 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5582 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5584 static int editor_hl_dx_boulderdash[] =
5586 EL_INTERNAL_CASCADE_DX_ACTIVE,
5592 static int editor_el_dx_boulderdash[] =
5596 EL_TUBE_HORIZONTAL_DOWN,
5600 EL_TUBE_VERTICAL_RIGHT,
5602 EL_TUBE_VERTICAL_LEFT,
5606 EL_TUBE_HORIZONTAL_UP,
5614 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5615 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5616 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5617 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5619 static int editor_hl_mirror_magic[] =
5621 EL_INTERNAL_CASCADE_MM_ACTIVE,
5627 static int editor_el_mirror_magic[] =
5629 EL_MM_MCDUFFIN_RIGHT,
5631 EL_MM_MCDUFFIN_LEFT,
5632 EL_MM_MCDUFFIN_DOWN,
5635 EL_MM_MIRROR_FIXED_START,
5636 EL_MM_POLARIZER_START,
5637 EL_MM_POLARIZER_CROSS_START,
5639 EL_MM_TELEPORTER_RED_START,
5640 EL_MM_TELEPORTER_YELLOW_START,
5641 EL_MM_TELEPORTER_GREEN_START,
5642 EL_MM_TELEPORTER_BLUE_START,
5655 EL_MM_LIGHTBULB_ACTIVE,
5669 EL_MM_STEEL_GRID_FIXED_1,
5670 EL_MM_STEEL_GRID_FIXED_2,
5671 EL_MM_STEEL_GRID_FIXED_3,
5672 EL_MM_STEEL_GRID_FIXED_4,
5674 EL_MM_WOODEN_GRID_FIXED_1,
5675 EL_MM_WOODEN_GRID_FIXED_2,
5676 EL_MM_WOODEN_GRID_FIXED_3,
5677 EL_MM_WOODEN_GRID_FIXED_4,
5684 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5685 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5686 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5687 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5689 static int editor_hl_deflektor[] =
5691 EL_INTERNAL_CASCADE_DF_ACTIVE,
5697 static int editor_el_deflektor[] =
5704 EL_DF_RECEIVER_RIGHT,
5706 EL_DF_RECEIVER_LEFT,
5707 EL_DF_RECEIVER_DOWN,
5710 EL_DF_MIRROR_ROTATING_START,
5711 EL_DF_MIRROR_FIXED_START,
5714 EL_DF_FIBRE_OPTIC_RED_1,
5715 EL_DF_FIBRE_OPTIC_YELLOW_1,
5716 EL_DF_FIBRE_OPTIC_GREEN_1,
5717 EL_DF_FIBRE_OPTIC_BLUE_1,
5719 EL_DF_STEEL_GRID_FIXED_START,
5720 EL_DF_STEEL_GRID_ROTATING_START,
5721 EL_DF_WOODEN_GRID_FIXED_START,
5722 EL_DF_WOODEN_GRID_ROTATING_START,
5734 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5735 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5736 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5737 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5739 static int editor_hl_chars[] =
5741 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5747 static int editor_el_chars[] =
5829 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5830 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5831 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5832 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5834 EL_CHAR(CHAR_BYTE_DEGREE),
5835 EL_CHAR(CHAR_BYTE_REGISTERED),
5836 EL_CHAR(FONT_ASCII_CURSOR),
5837 EL_CHAR(FONT_ASCII_BUTTON),
5839 EL_CHAR(FONT_ASCII_UP),
5840 EL_CHAR(FONT_ASCII_DOWN),
5844 static int *editor_hl_chars_ptr = editor_hl_chars;
5845 static int *editor_el_chars_ptr = editor_el_chars;
5846 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5847 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5849 static int editor_hl_steel_chars[] =
5851 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5857 static int editor_el_steel_chars[] =
5867 EL_STEEL_CHAR('\''),
5934 EL_STEEL_CHAR('\\'),
5939 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5940 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5941 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5942 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5944 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5945 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5946 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5947 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5949 EL_STEEL_CHAR(FONT_ASCII_UP),
5950 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5954 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5955 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5956 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5957 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5959 static int editor_hl_custom[] =
5961 EL_INTERNAL_CASCADE_CE_ACTIVE,
5967 static int editor_el_custom[] =
5969 EL_CUSTOM_START + 0,
5970 EL_CUSTOM_START + 1,
5971 EL_CUSTOM_START + 2,
5972 EL_CUSTOM_START + 3,
5974 EL_CUSTOM_START + 4,
5975 EL_CUSTOM_START + 5,
5976 EL_CUSTOM_START + 6,
5977 EL_CUSTOM_START + 7,
5979 EL_CUSTOM_START + 8,
5980 EL_CUSTOM_START + 9,
5981 EL_CUSTOM_START + 10,
5982 EL_CUSTOM_START + 11,
5984 EL_CUSTOM_START + 12,
5985 EL_CUSTOM_START + 13,
5986 EL_CUSTOM_START + 14,
5987 EL_CUSTOM_START + 15,
5989 EL_CUSTOM_START + 16,
5990 EL_CUSTOM_START + 17,
5991 EL_CUSTOM_START + 18,
5992 EL_CUSTOM_START + 19,
5994 EL_CUSTOM_START + 20,
5995 EL_CUSTOM_START + 21,
5996 EL_CUSTOM_START + 22,
5997 EL_CUSTOM_START + 23,
5999 EL_CUSTOM_START + 24,
6000 EL_CUSTOM_START + 25,
6001 EL_CUSTOM_START + 26,
6002 EL_CUSTOM_START + 27,
6004 EL_CUSTOM_START + 28,
6005 EL_CUSTOM_START + 29,
6006 EL_CUSTOM_START + 30,
6007 EL_CUSTOM_START + 31,
6009 EL_CUSTOM_START + 32,
6010 EL_CUSTOM_START + 33,
6011 EL_CUSTOM_START + 34,
6012 EL_CUSTOM_START + 35,
6014 EL_CUSTOM_START + 36,
6015 EL_CUSTOM_START + 37,
6016 EL_CUSTOM_START + 38,
6017 EL_CUSTOM_START + 39,
6019 EL_CUSTOM_START + 40,
6020 EL_CUSTOM_START + 41,
6021 EL_CUSTOM_START + 42,
6022 EL_CUSTOM_START + 43,
6024 EL_CUSTOM_START + 44,
6025 EL_CUSTOM_START + 45,
6026 EL_CUSTOM_START + 46,
6027 EL_CUSTOM_START + 47,
6029 EL_CUSTOM_START + 48,
6030 EL_CUSTOM_START + 49,
6031 EL_CUSTOM_START + 50,
6032 EL_CUSTOM_START + 51,
6034 EL_CUSTOM_START + 52,
6035 EL_CUSTOM_START + 53,
6036 EL_CUSTOM_START + 54,
6037 EL_CUSTOM_START + 55,
6039 EL_CUSTOM_START + 56,
6040 EL_CUSTOM_START + 57,
6041 EL_CUSTOM_START + 58,
6042 EL_CUSTOM_START + 59,
6044 EL_CUSTOM_START + 60,
6045 EL_CUSTOM_START + 61,
6046 EL_CUSTOM_START + 62,
6047 EL_CUSTOM_START + 63,
6049 EL_CUSTOM_START + 64,
6050 EL_CUSTOM_START + 65,
6051 EL_CUSTOM_START + 66,
6052 EL_CUSTOM_START + 67,
6054 EL_CUSTOM_START + 68,
6055 EL_CUSTOM_START + 69,
6056 EL_CUSTOM_START + 70,
6057 EL_CUSTOM_START + 71,
6059 EL_CUSTOM_START + 72,
6060 EL_CUSTOM_START + 73,
6061 EL_CUSTOM_START + 74,
6062 EL_CUSTOM_START + 75,
6064 EL_CUSTOM_START + 76,
6065 EL_CUSTOM_START + 77,
6066 EL_CUSTOM_START + 78,
6067 EL_CUSTOM_START + 79,
6069 EL_CUSTOM_START + 80,
6070 EL_CUSTOM_START + 81,
6071 EL_CUSTOM_START + 82,
6072 EL_CUSTOM_START + 83,
6074 EL_CUSTOM_START + 84,
6075 EL_CUSTOM_START + 85,
6076 EL_CUSTOM_START + 86,
6077 EL_CUSTOM_START + 87,
6079 EL_CUSTOM_START + 88,
6080 EL_CUSTOM_START + 89,
6081 EL_CUSTOM_START + 90,
6082 EL_CUSTOM_START + 91,
6084 EL_CUSTOM_START + 92,
6085 EL_CUSTOM_START + 93,
6086 EL_CUSTOM_START + 94,
6087 EL_CUSTOM_START + 95,
6089 EL_CUSTOM_START + 96,
6090 EL_CUSTOM_START + 97,
6091 EL_CUSTOM_START + 98,
6092 EL_CUSTOM_START + 99,
6094 EL_CUSTOM_START + 100,
6095 EL_CUSTOM_START + 101,
6096 EL_CUSTOM_START + 102,
6097 EL_CUSTOM_START + 103,
6099 EL_CUSTOM_START + 104,
6100 EL_CUSTOM_START + 105,
6101 EL_CUSTOM_START + 106,
6102 EL_CUSTOM_START + 107,
6104 EL_CUSTOM_START + 108,
6105 EL_CUSTOM_START + 109,
6106 EL_CUSTOM_START + 110,
6107 EL_CUSTOM_START + 111,
6109 EL_CUSTOM_START + 112,
6110 EL_CUSTOM_START + 113,
6111 EL_CUSTOM_START + 114,
6112 EL_CUSTOM_START + 115,
6114 EL_CUSTOM_START + 116,
6115 EL_CUSTOM_START + 117,
6116 EL_CUSTOM_START + 118,
6117 EL_CUSTOM_START + 119,
6119 EL_CUSTOM_START + 120,
6120 EL_CUSTOM_START + 121,
6121 EL_CUSTOM_START + 122,
6122 EL_CUSTOM_START + 123,
6124 EL_CUSTOM_START + 124,
6125 EL_CUSTOM_START + 125,
6126 EL_CUSTOM_START + 126,
6127 EL_CUSTOM_START + 127,
6129 EL_CUSTOM_START + 128,
6130 EL_CUSTOM_START + 129,
6131 EL_CUSTOM_START + 130,
6132 EL_CUSTOM_START + 131,
6134 EL_CUSTOM_START + 132,
6135 EL_CUSTOM_START + 133,
6136 EL_CUSTOM_START + 134,
6137 EL_CUSTOM_START + 135,
6139 EL_CUSTOM_START + 136,
6140 EL_CUSTOM_START + 137,
6141 EL_CUSTOM_START + 138,
6142 EL_CUSTOM_START + 139,
6144 EL_CUSTOM_START + 140,
6145 EL_CUSTOM_START + 141,
6146 EL_CUSTOM_START + 142,
6147 EL_CUSTOM_START + 143,
6149 EL_CUSTOM_START + 144,
6150 EL_CUSTOM_START + 145,
6151 EL_CUSTOM_START + 146,
6152 EL_CUSTOM_START + 147,
6154 EL_CUSTOM_START + 148,
6155 EL_CUSTOM_START + 149,
6156 EL_CUSTOM_START + 150,
6157 EL_CUSTOM_START + 151,
6159 EL_CUSTOM_START + 152,
6160 EL_CUSTOM_START + 153,
6161 EL_CUSTOM_START + 154,
6162 EL_CUSTOM_START + 155,
6164 EL_CUSTOM_START + 156,
6165 EL_CUSTOM_START + 157,
6166 EL_CUSTOM_START + 158,
6167 EL_CUSTOM_START + 159,
6169 EL_CUSTOM_START + 160,
6170 EL_CUSTOM_START + 161,
6171 EL_CUSTOM_START + 162,
6172 EL_CUSTOM_START + 163,
6174 EL_CUSTOM_START + 164,
6175 EL_CUSTOM_START + 165,
6176 EL_CUSTOM_START + 166,
6177 EL_CUSTOM_START + 167,
6179 EL_CUSTOM_START + 168,
6180 EL_CUSTOM_START + 169,
6181 EL_CUSTOM_START + 170,
6182 EL_CUSTOM_START + 171,
6184 EL_CUSTOM_START + 172,
6185 EL_CUSTOM_START + 173,
6186 EL_CUSTOM_START + 174,
6187 EL_CUSTOM_START + 175,
6189 EL_CUSTOM_START + 176,
6190 EL_CUSTOM_START + 177,
6191 EL_CUSTOM_START + 178,
6192 EL_CUSTOM_START + 179,
6194 EL_CUSTOM_START + 180,
6195 EL_CUSTOM_START + 181,
6196 EL_CUSTOM_START + 182,
6197 EL_CUSTOM_START + 183,
6199 EL_CUSTOM_START + 184,
6200 EL_CUSTOM_START + 185,
6201 EL_CUSTOM_START + 186,
6202 EL_CUSTOM_START + 187,
6204 EL_CUSTOM_START + 188,
6205 EL_CUSTOM_START + 189,
6206 EL_CUSTOM_START + 190,
6207 EL_CUSTOM_START + 191,
6209 EL_CUSTOM_START + 192,
6210 EL_CUSTOM_START + 193,
6211 EL_CUSTOM_START + 194,
6212 EL_CUSTOM_START + 195,
6214 EL_CUSTOM_START + 196,
6215 EL_CUSTOM_START + 197,
6216 EL_CUSTOM_START + 198,
6217 EL_CUSTOM_START + 199,
6219 EL_CUSTOM_START + 200,
6220 EL_CUSTOM_START + 201,
6221 EL_CUSTOM_START + 202,
6222 EL_CUSTOM_START + 203,
6224 EL_CUSTOM_START + 204,
6225 EL_CUSTOM_START + 205,
6226 EL_CUSTOM_START + 206,
6227 EL_CUSTOM_START + 207,
6229 EL_CUSTOM_START + 208,
6230 EL_CUSTOM_START + 209,
6231 EL_CUSTOM_START + 210,
6232 EL_CUSTOM_START + 211,
6234 EL_CUSTOM_START + 212,
6235 EL_CUSTOM_START + 213,
6236 EL_CUSTOM_START + 214,
6237 EL_CUSTOM_START + 215,
6239 EL_CUSTOM_START + 216,
6240 EL_CUSTOM_START + 217,
6241 EL_CUSTOM_START + 218,
6242 EL_CUSTOM_START + 219,
6244 EL_CUSTOM_START + 220,
6245 EL_CUSTOM_START + 221,
6246 EL_CUSTOM_START + 222,
6247 EL_CUSTOM_START + 223,
6249 EL_CUSTOM_START + 224,
6250 EL_CUSTOM_START + 225,
6251 EL_CUSTOM_START + 226,
6252 EL_CUSTOM_START + 227,
6254 EL_CUSTOM_START + 228,
6255 EL_CUSTOM_START + 229,
6256 EL_CUSTOM_START + 230,
6257 EL_CUSTOM_START + 231,
6259 EL_CUSTOM_START + 232,
6260 EL_CUSTOM_START + 233,
6261 EL_CUSTOM_START + 234,
6262 EL_CUSTOM_START + 235,
6264 EL_CUSTOM_START + 236,
6265 EL_CUSTOM_START + 237,
6266 EL_CUSTOM_START + 238,
6267 EL_CUSTOM_START + 239,
6269 EL_CUSTOM_START + 240,
6270 EL_CUSTOM_START + 241,
6271 EL_CUSTOM_START + 242,
6272 EL_CUSTOM_START + 243,
6274 EL_CUSTOM_START + 244,
6275 EL_CUSTOM_START + 245,
6276 EL_CUSTOM_START + 246,
6277 EL_CUSTOM_START + 247,
6279 EL_CUSTOM_START + 248,
6280 EL_CUSTOM_START + 249,
6281 EL_CUSTOM_START + 250,
6282 EL_CUSTOM_START + 251,
6284 EL_CUSTOM_START + 252,
6285 EL_CUSTOM_START + 253,
6286 EL_CUSTOM_START + 254,
6287 EL_CUSTOM_START + 255
6289 static int *editor_hl_custom_ptr = editor_hl_custom;
6290 static int *editor_el_custom_ptr = editor_el_custom;
6291 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6292 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6294 static int editor_hl_group[] =
6296 EL_INTERNAL_CASCADE_GE_ACTIVE,
6302 static int editor_el_group[] =
6316 EL_GROUP_START + 10,
6317 EL_GROUP_START + 11,
6319 EL_GROUP_START + 12,
6320 EL_GROUP_START + 13,
6321 EL_GROUP_START + 14,
6322 EL_GROUP_START + 15,
6324 EL_GROUP_START + 16,
6325 EL_GROUP_START + 17,
6326 EL_GROUP_START + 18,
6327 EL_GROUP_START + 19,
6329 EL_GROUP_START + 20,
6330 EL_GROUP_START + 21,
6331 EL_GROUP_START + 22,
6332 EL_GROUP_START + 23,
6334 EL_GROUP_START + 24,
6335 EL_GROUP_START + 25,
6336 EL_GROUP_START + 26,
6337 EL_GROUP_START + 27,
6339 EL_GROUP_START + 28,
6340 EL_GROUP_START + 29,
6341 EL_GROUP_START + 30,
6344 static int *editor_hl_group_ptr = editor_hl_group;
6345 static int *editor_el_group_ptr = editor_el_group;
6346 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6347 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6349 static int editor_hl_empty_space[] =
6351 EL_INTERNAL_CASCADE_ES_ACTIVE,
6357 static int editor_el_empty_space[] =
6379 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6380 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6381 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6382 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6384 static int editor_hl_reference[] =
6386 EL_INTERNAL_CASCADE_REF_ACTIVE,
6392 static int editor_el_reference[] =
6396 EL_TRIGGER_CE_VALUE,
6397 EL_TRIGGER_CE_SCORE,
6401 EL_CURRENT_CE_VALUE,
6402 EL_CURRENT_CE_SCORE,
6424 static int *editor_hl_reference_ptr = editor_hl_reference;
6425 static int *editor_el_reference_ptr = editor_el_reference;
6426 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6427 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6429 static int editor_hl_user_defined[] =
6431 EL_INTERNAL_CASCADE_USER_ACTIVE,
6437 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6438 static int *editor_el_user_defined_ptr = NULL;
6439 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6440 static int num_editor_el_user_defined = 0;
6442 static int editor_hl_dynamic[] =
6444 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6450 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6451 static int *editor_el_dynamic_ptr = NULL;
6452 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6453 static int num_editor_el_dynamic = 0;
6455 static int editor_hl_empty[] = { EL_EMPTY };
6456 static int *editor_el_empty = NULL; // dynamically allocated
6458 static int *editor_hl_empty_ptr = editor_hl_empty;
6459 static int *editor_el_empty_ptr = NULL;
6460 static int num_editor_hl_empty = 0;
6461 static int num_editor_el_empty = 0; // dynamically determined, if needed
6463 static boolean use_el_empty = FALSE;
6465 static int *editor_elements = NULL; // dynamically allocated
6466 static int num_editor_elements = 0; // dynamically determined
6468 static boolean setup_editor_cascade_never = FALSE;
6470 static boolean setup_editor_el_players = TRUE;
6471 static boolean setup_editor_el_boulderdash = TRUE;
6472 static boolean setup_editor_el_boulderdash_native = TRUE;
6473 static boolean setup_editor_el_boulderdash_effects = TRUE;
6474 static boolean setup_editor_el_emerald_mine = TRUE;
6475 static boolean setup_editor_el_emerald_mine_club = TRUE;
6476 static boolean setup_editor_el_more = TRUE;
6477 static boolean setup_editor_el_sokoban = TRUE;
6478 static boolean setup_editor_el_supaplex = TRUE;
6479 static boolean setup_editor_el_diamond_caves = TRUE;
6480 static boolean setup_editor_el_dx_boulderdash = TRUE;
6481 static boolean setup_editor_el_mirror_magic = TRUE;
6482 static boolean setup_editor_el_deflektor = TRUE;
6483 static boolean setup_editor_el_chars = TRUE;
6484 static boolean setup_editor_el_steel_chars = TRUE;
6485 static boolean setup_editor_el_custom = TRUE;
6486 static boolean setup_editor_el_user_defined = TRUE;
6487 static boolean setup_editor_el_dynamic = TRUE;
6489 static int editor_hl_unused[] = { EL_EMPTY };
6490 static int *editor_hl_unused_ptr = editor_hl_unused;
6491 static int num_editor_hl_unused = 0;
6495 boolean *setup_value;
6496 boolean *setup_cascade_value;
6498 int **headline_list;
6499 int *headline_list_size;
6502 int *element_list_size;
6504 boolean last_setup_value;
6506 editor_elements_info[] =
6509 &setup_editor_el_players,
6510 &setup_editor_cascade_never,
6511 &editor_hl_unused_ptr, &num_editor_hl_unused,
6512 &editor_el_players_ptr, &num_editor_el_players
6515 &setup_editor_el_boulderdash,
6516 &setup.editor_cascade.el_bd,
6517 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6518 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6521 &setup_editor_el_boulderdash_native,
6522 &setup.editor_cascade.el_bd_native,
6523 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6524 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6527 &setup_editor_el_boulderdash_effects,
6528 &setup.editor_cascade.el_bd_effects,
6529 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6530 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6533 &setup_editor_el_emerald_mine,
6534 &setup.editor_cascade.el_em,
6535 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6536 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6539 &setup_editor_el_emerald_mine_club,
6540 &setup.editor_cascade.el_emc,
6541 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6542 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6545 &setup_editor_el_more,
6546 &setup.editor_cascade.el_rnd,
6547 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6548 &editor_el_rnd_ptr, &num_editor_el_rnd
6551 &setup_editor_el_sokoban,
6552 &setup.editor_cascade.el_sb,
6553 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6554 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6557 &setup_editor_el_supaplex,
6558 &setup.editor_cascade.el_sp,
6559 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6560 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6563 &setup_editor_el_diamond_caves,
6564 &setup.editor_cascade.el_dc,
6565 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6566 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6569 &setup_editor_el_dx_boulderdash,
6570 &setup.editor_cascade.el_dx,
6571 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6572 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6575 &setup_editor_el_mirror_magic,
6576 &setup.editor_cascade.el_mm,
6577 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6578 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6581 &setup_editor_el_deflektor,
6582 &setup.editor_cascade.el_df,
6583 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6584 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6587 &setup_editor_el_chars,
6588 &setup.editor_cascade.el_chars,
6589 &editor_hl_chars_ptr, &num_editor_hl_chars,
6590 &editor_el_chars_ptr, &num_editor_el_chars
6593 &setup_editor_el_steel_chars,
6594 &setup.editor_cascade.el_steel_chars,
6595 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6596 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6599 &setup_editor_el_custom,
6600 &setup.editor_cascade.el_ce,
6601 &editor_hl_custom_ptr, &num_editor_hl_custom,
6602 &editor_el_custom_ptr, &num_editor_el_custom
6605 &setup_editor_el_custom,
6606 &setup.editor_cascade.el_ge,
6607 &editor_hl_group_ptr, &num_editor_hl_group,
6608 &editor_el_group_ptr, &num_editor_el_group
6611 &setup_editor_el_custom,
6612 &setup.editor_cascade.el_es,
6613 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6614 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6617 &setup_editor_el_custom,
6618 &setup.editor_cascade.el_ref,
6619 &editor_hl_reference_ptr, &num_editor_hl_reference,
6620 &editor_el_reference_ptr, &num_editor_el_reference
6623 &setup_editor_el_user_defined,
6624 &setup.editor_cascade.el_user,
6625 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6626 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6629 &setup_editor_el_dynamic,
6630 &setup.editor_cascade.el_dynamic,
6631 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6632 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6637 &editor_hl_empty_ptr, &num_editor_hl_empty,
6638 &editor_el_empty_ptr, &num_editor_el_empty,
6648 static struct XY xy_directions[] =
6657 // ----------------------------------------------------------------------------
6659 // ----------------------------------------------------------------------------
6661 static int getMaxInfoTextLength(void)
6663 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6666 static int getTextWidthForGadget(char *text)
6671 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6674 static int getTextWidthForDrawingArea(char *text)
6679 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6682 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6684 return (gi->x + gi->width + getTextWidthForGadget(text));
6687 static char *getElementInfoText(int element)
6689 char *info_text = NULL;
6691 if (element < MAX_NUM_ELEMENTS)
6693 if (strlen(element_info[element].description) > 0)
6694 info_text = element_info[element].description;
6695 else if (element_info[element].custom_description != NULL)
6696 info_text = element_info[element].custom_description;
6697 else if (element_info[element].editor_description != NULL)
6698 info_text = element_info[element].editor_description;
6701 if (info_text == NULL)
6702 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6707 static char *getElementDescriptionFilenameExt(char *basename)
6709 char *elements_subdir = ELEMENTS_DIRECTORY;
6710 static char *elements_subdir2 = NULL;
6711 static char *filename = NULL;
6713 if (elements_subdir2 == NULL)
6714 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6716 checked_free(filename);
6718 // 1st try: look for element description in current level set directory
6719 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6720 if (fileExists(filename))
6725 // 2nd try: look for element description in the game's base directory
6726 filename = getPath3(options.docs_directory, elements_subdir, basename);
6727 if (fileExists(filename))
6733 static char *getElementDescriptionFilename(int element)
6735 char basename[MAX_FILENAME_LEN];
6738 // 1st try: look for element description file for exactly this element
6739 sprintf(basename, "%s.txt", element_info[element].token_name);
6740 filename = getElementDescriptionFilenameExt(basename);
6741 if (filename != NULL)
6744 // 2nd try: look for element description file for this element's class
6745 sprintf(basename, "%s.txt", element_info[element].class_name);
6746 filename = getElementDescriptionFilenameExt(basename);
6747 if (filename != NULL)
6750 // 3rd try: look for generic fallback text file for any element
6751 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6752 if (filename != NULL)
6758 static boolean suppressBorderElement(void)
6760 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6761 lev_fieldx <= MAX_ED_FIELDX &&
6762 lev_fieldy <= MAX_ED_FIELDY);
6765 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6767 boolean element_found[NUM_FILE_ELEMENTS];
6770 // initialize list of used elements to "not used"
6771 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6772 element_found[i] = FALSE;
6774 // find all elements used in current level
6775 for (y = 0; y < lev_fieldy; y++)
6777 for (x = 0; x < lev_fieldx; x++)
6779 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6782 if (IS_MM_WALL(Tile[x][y]))
6783 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6785 element_found[Tile[x][y]] = TRUE;
6791 // count number of elements used in current level
6792 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6793 if (element_found[i])
6796 // add space for up to 3 more elements for padding that may be needed
6799 // free memory for old list of elements, if needed
6800 checked_free(*elements);
6802 // allocate memory for new list of elements
6803 *elements = checked_malloc(*num_elements * sizeof(int));
6807 // add all elements used in current level (non-custom/group/empty elements)
6808 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6809 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6810 IS_GROUP_ELEMENT(i) ||
6811 IS_EMPTY_ELEMENT(i)))
6812 (*elements)[(*num_elements)++] = i;
6814 // add all elements used in current level (custom/group/empty elements)
6815 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6816 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6817 IS_GROUP_ELEMENT(i) ||
6818 IS_EMPTY_ELEMENT(i)))
6819 (*elements)[(*num_elements)++] = i;
6821 while (*num_elements % 4) // pad with empty elements, if needed
6822 (*elements)[(*num_elements)++] = EL_EMPTY;
6825 static void ReinitializeElementList_EnableSections(void)
6827 // default: enable all element sections
6829 setup_editor_el_players = TRUE;
6830 setup_editor_el_boulderdash = TRUE;
6831 setup_editor_el_boulderdash_native = TRUE;
6832 setup_editor_el_boulderdash_effects = TRUE;
6833 setup_editor_el_emerald_mine = TRUE;
6834 setup_editor_el_emerald_mine_club = TRUE;
6835 setup_editor_el_more = TRUE;
6836 setup_editor_el_sokoban = TRUE;
6837 setup_editor_el_supaplex = TRUE;
6838 setup_editor_el_diamond_caves = TRUE;
6839 setup_editor_el_dx_boulderdash = TRUE;
6840 setup_editor_el_mirror_magic = TRUE;
6841 setup_editor_el_deflektor = TRUE;
6842 setup_editor_el_chars = TRUE;
6843 setup_editor_el_steel_chars = TRUE;
6845 setup_editor_el_custom = TRUE;
6846 setup_editor_el_user_defined = TRUE;
6847 setup_editor_el_dynamic = TRUE;
6849 // now disable all element sections not to be displayed
6851 if (!setup.editor.el_classic)
6853 setup_editor_el_players = FALSE;
6854 setup_editor_el_boulderdash = FALSE;
6855 setup_editor_el_boulderdash_native = FALSE;
6856 setup_editor_el_boulderdash_effects = FALSE;
6857 setup_editor_el_emerald_mine = FALSE;
6858 setup_editor_el_emerald_mine_club = FALSE;
6859 setup_editor_el_more = FALSE;
6860 setup_editor_el_sokoban = FALSE;
6861 setup_editor_el_supaplex = FALSE;
6862 setup_editor_el_diamond_caves = FALSE;
6863 setup_editor_el_dx_boulderdash = FALSE;
6864 setup_editor_el_mirror_magic = FALSE;
6865 setup_editor_el_deflektor = FALSE;
6866 setup_editor_el_chars = FALSE;
6867 setup_editor_el_steel_chars = FALSE;
6870 if (!setup.editor.el_custom)
6872 setup_editor_el_custom = FALSE;
6875 if (!setup.editor.el_user_defined)
6877 setup_editor_el_user_defined = FALSE;
6880 if (!setup.editor.el_dynamic)
6882 setup_editor_el_dynamic = FALSE;
6885 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6887 setup_editor_el_boulderdash_native = FALSE;
6888 setup_editor_el_boulderdash_effects = FALSE;
6889 setup_editor_el_mirror_magic = FALSE;
6890 setup_editor_el_deflektor = FALSE;
6892 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6894 setup_editor_el_players = FALSE;
6895 setup_editor_el_boulderdash = FALSE;
6896 setup_editor_el_emerald_mine = FALSE;
6897 setup_editor_el_emerald_mine_club = FALSE;
6898 setup_editor_el_more = FALSE;
6899 setup_editor_el_sokoban = FALSE;
6900 setup_editor_el_supaplex = FALSE;
6901 setup_editor_el_diamond_caves = FALSE;
6902 setup_editor_el_dx_boulderdash = FALSE;
6903 setup_editor_el_mirror_magic = FALSE;
6904 setup_editor_el_deflektor = FALSE;
6905 setup_editor_el_chars = FALSE;
6906 setup_editor_el_steel_chars = FALSE;
6908 setup_editor_el_custom = FALSE;
6910 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6912 setup_editor_el_boulderdash = FALSE;
6913 setup_editor_el_boulderdash_native = FALSE;
6914 setup_editor_el_boulderdash_effects = FALSE;
6915 setup_editor_el_more = FALSE;
6916 setup_editor_el_sokoban = FALSE;
6917 setup_editor_el_supaplex = FALSE;
6918 setup_editor_el_diamond_caves = FALSE;
6919 setup_editor_el_dx_boulderdash = FALSE;
6920 setup_editor_el_mirror_magic = FALSE;
6921 setup_editor_el_deflektor = FALSE;
6922 setup_editor_el_steel_chars = FALSE;
6924 setup_editor_el_custom = FALSE;
6926 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6928 setup_editor_el_players = FALSE;
6929 setup_editor_el_boulderdash = FALSE;
6930 setup_editor_el_boulderdash_native = FALSE;
6931 setup_editor_el_boulderdash_effects = FALSE;
6932 setup_editor_el_emerald_mine = FALSE;
6933 setup_editor_el_emerald_mine_club = FALSE;
6934 setup_editor_el_more = FALSE;
6935 setup_editor_el_sokoban = FALSE;
6936 setup_editor_el_diamond_caves = FALSE;
6937 setup_editor_el_dx_boulderdash = FALSE;
6938 setup_editor_el_mirror_magic = FALSE;
6939 setup_editor_el_deflektor = FALSE;
6940 setup_editor_el_chars = FALSE;
6941 setup_editor_el_steel_chars = FALSE;
6943 setup_editor_el_custom = FALSE;
6945 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6947 setup_editor_el_players = FALSE;
6948 setup_editor_el_boulderdash = FALSE;
6949 setup_editor_el_boulderdash_native = FALSE;
6950 setup_editor_el_boulderdash_effects = FALSE;
6951 setup_editor_el_emerald_mine = FALSE;
6952 setup_editor_el_emerald_mine_club = FALSE;
6953 setup_editor_el_more = FALSE;
6954 setup_editor_el_sokoban = FALSE;
6955 setup_editor_el_supaplex = FALSE;
6956 setup_editor_el_diamond_caves = FALSE;
6957 setup_editor_el_dx_boulderdash = FALSE;
6958 setup_editor_el_steel_chars = FALSE;
6960 setup_editor_el_custom = FALSE;
6964 static void ReinitializeElementList(void)
6966 static boolean initialization_needed = TRUE;
6970 ReinitializeElementList_EnableSections();
6972 if (initialization_needed)
6974 LoadSetup_EditorCascade(); // load last editor cascade state
6976 // initialize editor cascade element from saved cascade state
6977 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6979 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6980 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6982 if (IS_EDITOR_CASCADE(*cascade_element))
6984 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6985 EL_CASCADE_INACTIVE(*cascade_element));
6988 initialization_needed = FALSE;
6991 checked_free(editor_elements);
6993 // reload optional user defined element list for each invocation of editor
6994 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6995 &num_editor_el_user_defined);
6997 // initialize dynamic level element list for each invocation of editor
6998 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6999 &num_editor_el_dynamic);
7001 // initialize list of empty elements (used for padding, if needed)
7002 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7003 editor_el_empty[i] = EL_EMPTY;
7005 // do some sanity checks for each element from element list
7006 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7008 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7010 int element = (*editor_elements_info[i].element_list)[j];
7012 if (element >= NUM_FILE_ELEMENTS)
7013 Warn("editor element %d is runtime element", element);
7015 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7016 Warn("no element description text for element %d", element);
7020 num_editor_elements = 0;
7021 use_el_empty = FALSE;
7023 // determine size of element list
7024 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7026 if (*editor_elements_info[i].setup_value)
7028 boolean found_inactive_cascade = FALSE;
7030 if (setup.editor.el_headlines)
7032 // required for correct padding of palette headline buttons
7033 if (*editor_elements_info[i].headline_list_size > 0)
7034 num_editor_elements += ED_ELEMENTLIST_COLS;
7036 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7038 int element = (*editor_elements_info[i].headline_list)[j];
7040 if (IS_EDITOR_CASCADE_INACTIVE(element))
7041 found_inactive_cascade = TRUE;
7045 if (found_inactive_cascade)
7048 // required for correct padding of palette element buttons
7049 int element_list_size = *editor_elements_info[i].element_list_size;
7051 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7052 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7054 num_editor_elements += element_buttons;
7058 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7060 // offer at least as many elements as element buttons exist
7061 use_el_empty = TRUE;
7062 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7064 num_editor_elements += num_editor_el_empty;
7068 num_editor_el_empty = 0;
7071 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7073 // fill element list
7074 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7076 boolean found_inactive_cascade = FALSE;
7078 if (*editor_elements_info[i].setup_value)
7080 if (setup.editor.el_headlines)
7082 // required for correct padding of palette headline buttons
7083 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7084 ED_ELEMENTLIST_COLS : 0);
7086 for (j = 0; j < headline_size; j++)
7088 // use empty elements for padding of palette headline buttons
7089 int element = (j < *editor_elements_info[i].headline_list_size ?
7090 (*editor_elements_info[i].headline_list)[j] :
7091 editor_el_empty[0]);
7093 editor_elements[pos++] = element;
7095 if (IS_EDITOR_CASCADE_INACTIVE(element))
7096 found_inactive_cascade = TRUE;
7100 if (found_inactive_cascade)
7103 // required for correct padding of palette element buttons
7104 int element_list_size = *editor_elements_info[i].element_list_size;
7106 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7107 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7109 // copy all elements from element list
7110 for (j = 0; j < element_list_size; j++)
7111 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7113 // use empty elements for padding of palette element buttons
7114 for (j = 0; j < element_buttons - element_list_size; j++)
7115 editor_elements[pos++] = editor_el_empty[0];
7119 // (this function is also called before editor gadgets are initialized!)
7120 AdjustElementListScrollbar();
7123 void PrintEditorElementList(void)
7125 boolean *stop = &setup_editor_el_user_defined;
7128 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7130 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7132 if (IS_EDITOR_CASCADE(cascade_element))
7134 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7135 char *headline = element_info[cascade_element_show].editor_description;
7137 PrintLineWithPrefix("# ", "-", 77);
7138 Print("# %s\n", headline);
7139 PrintLineWithPrefix("# ", "-", 77);
7142 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7144 int element = (*editor_elements_info[i].headline_list)[j];
7146 if (IS_EDITOR_CASCADE(element))
7147 element = EL_CHAR_MINUS;
7149 Print("# %s\n", element_info[element].token_name);
7155 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7157 int element = (*editor_elements_info[i].element_list)[j];
7159 Print("# %s\n", element_info[element].token_name);
7167 static void ReinitializeElementListButtons(void)
7169 static boolean last_setup_value_headlines = FALSE;
7170 static boolean initialization_needed = TRUE;
7173 if (!initialization_needed) // check if editor element setup has changed
7175 if (last_setup_value_headlines != setup.editor.el_headlines)
7176 initialization_needed = TRUE;
7178 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7179 if (editor_elements_info[i].last_setup_value !=
7180 *editor_elements_info[i].setup_value)
7181 initialization_needed = TRUE;
7184 if (!initialization_needed)
7187 FreeLevelEditorGadgets();
7188 CreateLevelEditorGadgets();
7190 // store current setup values for next invocation of this function
7191 last_setup_value_headlines = setup.editor.el_headlines;
7192 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7193 editor_elements_info[i].last_setup_value =
7194 *editor_elements_info[i].setup_value;
7196 initialization_needed = FALSE;
7199 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7202 int border_graphic =
7203 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7204 struct GraphicInfo *g = &graphic_info[border_graphic];
7205 Bitmap *src_bitmap = g->bitmap;
7206 int src_x = g->src_x;
7207 int src_y = g->src_y;
7208 int border_size = g->border_size;
7209 int border_xpos = g->width - border_size;
7210 int border_ypos = g->height - border_size;
7211 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7214 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7215 border_size, border_size,
7216 dest_x - border_size, dest_y - border_size);
7217 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7218 border_size, border_size,
7219 dest_x + width, dest_y - border_size);
7220 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7221 border_size, border_size,
7222 dest_x - border_size, dest_y + height);
7223 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7224 border_size, border_size,
7225 dest_x + width, dest_y + height);
7227 for (i = 0; i < width / tilesize; i++)
7229 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7230 tilesize, border_size,
7231 dest_x + i * tilesize, dest_y - border_size);
7232 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7233 tilesize, border_size,
7234 dest_x + i * tilesize, dest_y + height);
7237 for (i = 0; i < height / tilesize; i++)
7239 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7240 border_size, tilesize,
7241 dest_x - border_size, dest_y + i * tilesize);
7242 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7243 border_size, tilesize,
7244 dest_x + width, dest_y + i * tilesize);
7247 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7250 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7252 int xsize_tile = MAX(ed_tilesize, xsize);
7253 int ysize_tile = MAX(ed_tilesize, ysize);
7254 int xsize_full = xsize + 1;
7255 int ysize_full = ysize + 1;
7256 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7257 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7258 Pixel line_color = getTabulatorBarColor();
7260 if (line_color == BLACK_PIXEL) // black => transparent
7263 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7264 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7265 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7268 static void DrawEditorLevelBorderLinesIfNeeded(void)
7270 int xsize = lev_fieldx * ed_tilesize;
7271 int ysize = lev_fieldy * ed_tilesize;
7272 int line_size = getTabulatorBarHeight();
7274 if (!suppressBorderElement())
7277 // draw little border line around editable level playfield
7280 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7283 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7285 if (xsize < SXSIZE && ysize < SYSIZE)
7286 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7289 static void DrawEditorElement(int x, int y, int element)
7291 DrawSizedElement(x, y, element, ed_tilesize);
7294 static void DrawEditorElementThruMask(int x, int y, int element)
7296 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7299 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7301 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7304 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7306 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7307 DrawEditorLevelBorderLinesIfNeeded();
7310 static void DrawDrawingArea(int id)
7312 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7315 int *value = drawingarea_info[id].value;
7316 int area_xsize = drawingarea_info[id].area_xsize;
7317 int area_ysize = drawingarea_info[id].area_ysize;
7318 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7320 for (x = 0; x < area_xsize; x++)
7321 for (y = 0; y < area_ysize; y++)
7322 DrawSizedGraphicExt(drawto,
7323 gi->x + x * tilesize,
7324 gi->y + y * tilesize,
7325 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7328 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7331 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7332 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7334 BlitBitmap(drawto, drawto,
7335 SX + (dx == -1 ? ed_tilesize : 0),
7336 SY + (dy == -1 ? ed_tilesize : 0),
7337 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7338 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7339 SX + (dx == +1 ? ed_tilesize : 0),
7340 SY + (dy == +1 ? ed_tilesize : 0));
7344 x = (dx == 1 ? 0 : ed_fieldx - 1);
7345 for (y = 0; y < ed_fieldy; y++)
7346 DrawEditorElementOrWall(x, y, from_x, from_y);
7350 y = (dy == 1 ? 0 : ed_fieldy - 1);
7351 for (x = 0; x < ed_fieldx; x++)
7352 DrawEditorElementOrWall(x, y, from_x, from_y);
7355 redraw_mask |= REDRAW_FIELD;
7359 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7362 int graphic = el2edimg(element);
7365 if (graphic == IMG_UNKNOWN)
7367 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7368 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7369 int element_bd = map_element_RND_to_BD_cave(element);
7371 if (element_bd != O_UNKNOWN)
7373 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7375 graphic = g_bd->graphic;
7376 frame = g_bd->frame;
7380 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7383 static void CreateControlButtons(void)
7385 struct GadgetInfo *gi;
7388 // create toolbox buttons
7389 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7391 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7392 int id = controlbutton_info[i].gadget_id;
7393 int type = controlbutton_info[i].gadget_type;
7394 int graphic = controlbutton_info[i].graphic;
7395 struct XYTileSize *pos = controlbutton_info[i].pos;
7396 struct GraphicInfo *gd = &graphic_info[graphic];
7397 Bitmap *deco_bitmap = NULL;
7398 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7399 int tile_size = 0, deco_shift = 0;
7400 boolean deco_masked = FALSE;
7401 int gd_x1 = gd->src_x;
7402 int gd_y1 = gd->src_y;
7403 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7404 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7405 int gd_x1a = gd->src_x + gd->active_xoffset;
7406 int gd_y1a = gd->src_y + gd->active_yoffset;
7407 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7408 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7411 unsigned int event_mask;
7412 int radio_button_nr = RADIO_NR_NONE;
7413 boolean checked = FALSE;
7416 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7418 if (type == GD_TYPE_RADIO_BUTTON)
7420 event_mask = GD_EVENT_PRESSED;
7421 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7423 if (id == drawing_function)
7428 if (id == GADGET_ID_WRAP_LEFT ||
7429 id == GADGET_ID_WRAP_RIGHT ||
7430 id == GADGET_ID_WRAP_UP ||
7431 id == GADGET_ID_WRAP_DOWN)
7432 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7434 event_mask = GD_EVENT_RELEASED;
7437 if (id == GADGET_ID_PROPERTIES ||
7438 id == GADGET_ID_PALETTE)
7443 else if (id == GADGET_ID_ELEMENT_LEFT ||
7444 id == GADGET_ID_ELEMENT_MIDDLE ||
7445 id == GADGET_ID_ELEMENT_RIGHT)
7450 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7451 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7452 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7454 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7455 editor.button.element_left.tile_size :
7456 id == GADGET_ID_ELEMENT_MIDDLE ?
7457 editor.button.element_middle.tile_size :
7458 id == GADGET_ID_ELEMENT_RIGHT ?
7459 editor.button.element_right.tile_size : 0);
7461 // make sure that decoration does not overlap gadget border
7462 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7464 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7466 deco_xpos = (gd->width - tile_size) / 2;
7467 deco_ypos = (gd->height - tile_size) / 2;
7469 deco_masked = gd->draw_masked;
7477 gi = CreateGadget(GDI_CUSTOM_ID, id,
7478 GDI_CUSTOM_TYPE_ID, type_id,
7479 GDI_IMAGE_ID, graphic,
7480 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7483 GDI_WIDTH, gd->width,
7484 GDI_HEIGHT, gd->height,
7486 GDI_STATE, GD_BUTTON_UNPRESSED,
7487 GDI_RADIO_NR, radio_button_nr,
7488 GDI_CHECKED, checked,
7489 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7490 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7491 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7492 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7493 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7494 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7495 GDI_DECORATION_SIZE, tile_size, tile_size,
7496 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7497 GDI_DECORATION_MASKED, deco_masked,
7498 GDI_EVENT_MASK, event_mask,
7499 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7500 GDI_CALLBACK_ACTION, HandleControlButtons,
7504 Fail("cannot create gadget");
7506 level_editor_gadget[id] = gi;
7509 // these values are not constant, but can change at runtime
7510 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7511 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7512 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7513 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7514 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7515 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7516 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7517 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7518 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7519 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7520 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7521 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7523 // create buttons for scrolling of drawing area and element list
7524 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7526 int id = scrollbutton_info[i].gadget_id;
7527 int type_id = scrollbutton_info[i].gadget_type_id;
7528 int graphic = scrollbutton_info[i].graphic;
7529 struct GraphicInfo *gd = &graphic_info[graphic];
7530 Bitmap *gd_bitmap = gd->bitmap;
7531 int gd_x1 = gd->src_x;
7532 int gd_y1 = gd->src_y;
7533 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7534 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7535 int width = gd->width;
7536 int height = gd->height;
7537 int x = scrollbutton_pos[i].x;
7538 int y = scrollbutton_pos[i].y;
7539 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7542 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7544 if (id == GADGET_ID_SCROLL_LIST_UP ||
7545 id == GADGET_ID_SCROLL_LIST_DOWN)
7556 gi = CreateGadget(GDI_CUSTOM_ID, id,
7557 GDI_CUSTOM_TYPE_ID, type_id,
7558 GDI_IMAGE_ID, graphic,
7559 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7564 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7565 GDI_STATE, GD_BUTTON_UNPRESSED,
7566 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7567 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7568 GDI_EVENT_MASK, event_mask,
7569 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7570 GDI_CALLBACK_ACTION, HandleControlButtons,
7574 Fail("cannot create gadget");
7576 level_editor_gadget[id] = gi;
7579 // create buttons for element list
7580 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7583 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7584 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7585 struct GraphicInfo *gd = &graphic_info[graphic];
7586 Bitmap *gd_bitmap = gd->bitmap;
7587 Bitmap *deco_bitmap;
7588 int deco_x, deco_y, deco_xpos, deco_ypos;
7589 int gd_x1 = gd->src_x;
7590 int gd_y1 = gd->src_y;
7591 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7592 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7593 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7594 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7595 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7596 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7597 int element = editor_elements[i];
7598 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7599 unsigned int event_mask = GD_EVENT_RELEASED;
7601 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7603 deco_xpos = (gd->width - tile_size) / 2;
7604 deco_ypos = (gd->height - tile_size) / 2;
7606 gi = CreateGadget(GDI_CUSTOM_ID, id,
7607 GDI_CUSTOM_TYPE_ID, type_id,
7608 GDI_IMAGE_ID, graphic,
7609 GDI_INFO_TEXT, getElementInfoText(element),
7612 GDI_WIDTH, gd->width,
7613 GDI_HEIGHT, gd->height,
7614 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7615 GDI_STATE, GD_BUTTON_UNPRESSED,
7616 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7617 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7618 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7619 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7620 GDI_DECORATION_SIZE, tile_size, tile_size,
7621 GDI_DECORATION_SHIFTING, 1, 1,
7622 GDI_EVENT_MASK, event_mask,
7623 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7624 GDI_CALLBACK_ACTION, HandleControlButtons,
7628 Fail("cannot create gadget");
7630 level_editor_gadget[id] = gi;
7634 static void CreateCounterButtons(void)
7636 int max_infotext_len = getMaxInfoTextLength();
7639 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7641 int type_id = counterbutton_info[i].gadget_type_id;
7642 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7643 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7647 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7649 // determine horizontal position to the right of specified gadget
7650 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7651 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7652 ED_GADGET_TEXT_DISTANCE);
7654 // determine horizontal offset for leading text
7655 if (counterbutton_info[i].text_left != NULL)
7656 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7658 for (j = 0; j < 2; j++)
7660 struct GadgetInfo *gi;
7662 counterbutton_info[i].gadget_id_down :
7663 counterbutton_info[i].gadget_id_up);
7665 struct GraphicInfo *gd;
7666 int gd_x1, gd_x2, gd_y1, gd_y2;
7667 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7668 char infotext[max_infotext_len + 1];
7670 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7673 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7674 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7676 event_mask |= GD_EVENT_RELEASED;
7680 x = DX + editor.button.prev_level.x;
7681 y = DY + editor.button.prev_level.y;
7685 x = DX + editor.button.next_level.x;
7686 y = DY + editor.button.next_level.y;
7692 IMG_EDITOR_COUNTER_DOWN :
7693 IMG_EDITOR_COUNTER_UP);
7696 gd = &graphic_info[graphic];
7700 gd_x2 = gd->src_x + gd->pressed_xoffset;
7701 gd_y2 = gd->src_y + gd->pressed_yoffset;
7703 sprintf(infotext, "%s counter value by 1, 5 or 10",
7704 (j == 0 ? "Decrease" : "Increase"));
7706 gi = CreateGadget(GDI_CUSTOM_ID, id,
7707 GDI_CUSTOM_TYPE_ID, type_id,
7708 GDI_IMAGE_ID, graphic,
7709 GDI_INFO_TEXT, infotext,
7712 GDI_WIDTH, gd->width,
7713 GDI_HEIGHT, gd->height,
7714 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7715 GDI_STATE, GD_BUTTON_UNPRESSED,
7716 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7717 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7718 GDI_EVENT_MASK, event_mask,
7719 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7720 GDI_CALLBACK_ACTION, HandleCounterButtons,
7724 Fail("cannot create gadget");
7726 level_editor_gadget[id] = gi;
7727 right_gadget_border[id] =
7728 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7730 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7734 int font_type = FONT_INPUT_1;
7735 int font_type_active = FONT_INPUT_1_ACTIVE;
7737 id = counterbutton_info[i].gadget_id_text;
7739 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7741 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7743 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7745 font_type = FONT_LEVEL_NUMBER;
7746 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7748 x = DX + editor.input.level_number.x;
7749 y = DY + editor.input.level_number.y;
7753 graphic = IMG_EDITOR_COUNTER_INPUT;
7756 gd = &graphic_info[graphic];
7760 gd_x2 = gd->src_x + gd->active_xoffset;
7761 gd_y2 = gd->src_y + gd->active_yoffset;
7763 gi = CreateGadget(GDI_CUSTOM_ID, id,
7764 GDI_CUSTOM_TYPE_ID, type_id,
7765 GDI_IMAGE_ID, graphic,
7766 GDI_INFO_TEXT, "Enter counter value",
7769 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7770 GDI_NUMBER_VALUE, 0,
7771 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7772 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7773 GDI_TEXT_SIZE, 3, // minimal counter text size
7774 GDI_TEXT_FONT, font_type,
7775 GDI_TEXT_FONT_ACTIVE, font_type_active,
7776 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7777 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7778 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7779 GDI_DESIGN_WIDTH, gd->width,
7780 GDI_EVENT_MASK, event_mask,
7781 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7782 GDI_CALLBACK_ACTION, HandleCounterButtons,
7786 Fail("cannot create gadget");
7788 level_editor_gadget[id] = gi;
7789 right_gadget_border[id] =
7790 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7792 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7798 static void CreateDrawingAreas(void)
7802 // these values are not constant, but can change at runtime
7803 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7804 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7806 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7808 struct GadgetInfo *gi;
7809 int id = drawingarea_info[i].gadget_id;
7810 int type_id = drawingarea_info[i].gadget_type_id;
7811 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7812 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7813 int area_xsize = drawingarea_info[i].area_xsize;
7814 int area_ysize = drawingarea_info[i].area_ysize;
7815 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7816 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7817 unsigned int event_mask =
7818 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7819 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7822 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7824 // determine horizontal position to the right of specified gadget
7825 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7826 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7827 ED_DRAWINGAREA_TEXT_DISTANCE);
7829 // determine horizontal offset for leading text
7830 if (drawingarea_info[i].text_left != NULL)
7831 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7833 gi = CreateGadget(GDI_CUSTOM_ID, id,
7834 GDI_CUSTOM_TYPE_ID, type_id,
7837 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7838 GDI_AREA_SIZE, area_xsize, area_ysize,
7839 GDI_ITEM_SIZE, item_size, item_size,
7840 GDI_EVENT_MASK, event_mask,
7841 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7842 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7846 Fail("cannot create gadget");
7848 level_editor_gadget[id] = gi;
7849 right_gadget_border[id] =
7850 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7854 static void CreateTextInputGadgets(void)
7856 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7857 int max_infotext_len = getMaxInfoTextLength();
7860 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7862 int gd_x1 = gd->src_x;
7863 int gd_y1 = gd->src_y;
7864 int gd_x2 = gd->src_x + gd->active_xoffset;
7865 int gd_y2 = gd->src_y + gd->active_yoffset;
7866 struct GadgetInfo *gi;
7867 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7868 char infotext[MAX_OUTPUT_LINESIZE + 1];
7869 int id = textinput_info[i].gadget_id;
7870 int type_id = textinput_info[i].gadget_type_id;
7874 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7876 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7878 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7879 int border_size = gd->border_size;
7880 int font_nr = FONT_INPUT_1;
7881 int font_height = getFontHeight(font_nr);
7882 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7883 int yoffset = element_border + (TILEY - font_height) / 2;
7885 x = (editor.settings.element_name.x != -1 ?
7886 editor.settings.element_name.x :
7887 editor.settings.element_graphic.x + xoffset) - border_size;
7888 y = (editor.settings.element_name.y != -1 ?
7889 editor.settings.element_name.y :
7890 editor.settings.element_graphic.y + yoffset) - border_size;
7894 x = ED_SETTINGS_X(textinput_info[i].x);
7895 y = ED_SETTINGS_Y(textinput_info[i].y);
7898 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7899 infotext[max_infotext_len] = '\0';
7901 gi = CreateGadget(GDI_CUSTOM_ID, id,
7902 GDI_CUSTOM_TYPE_ID, type_id,
7903 GDI_INFO_TEXT, infotext,
7906 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7907 GDI_TEXT_VALUE, textinput_info[i].value,
7908 GDI_TEXT_SIZE, textinput_info[i].size,
7909 GDI_TEXT_FONT, FONT_INPUT_1,
7910 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7911 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7912 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7913 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7914 GDI_DESIGN_WIDTH, gd->width,
7915 GDI_EVENT_MASK, event_mask,
7916 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7917 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7921 Fail("cannot create gadget");
7923 level_editor_gadget[id] = gi;
7927 static void CreateTextAreaGadgets(void)
7929 int max_infotext_len = getMaxInfoTextLength();
7932 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7934 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7935 int gd_x1 = gd->src_x;
7936 int gd_y1 = gd->src_y;
7937 int gd_x2 = gd->src_x + gd->active_xoffset;
7938 int gd_y2 = gd->src_y + gd->active_yoffset;
7939 struct GadgetInfo *gi;
7940 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7941 char infotext[MAX_OUTPUT_LINESIZE + 1];
7942 int id = textarea_info[i].gadget_id;
7943 int type_id = textarea_info[i].gadget_type_id;
7944 int area_xsize = textarea_info[i].xsize;
7945 int area_ysize = textarea_info[i].ysize;
7948 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7950 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7951 infotext[max_infotext_len] = '\0';
7953 gi = CreateGadget(GDI_CUSTOM_ID, id,
7954 GDI_CUSTOM_TYPE_ID, type_id,
7955 GDI_INFO_TEXT, infotext,
7956 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7957 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7958 GDI_TYPE, GD_TYPE_TEXT_AREA,
7959 GDI_AREA_SIZE, area_xsize, area_ysize,
7960 GDI_TEXT_FONT, FONT_INPUT_1,
7961 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7962 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7963 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7964 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7965 GDI_DESIGN_WIDTH, gd->width,
7966 GDI_EVENT_MASK, event_mask,
7967 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7968 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7972 Fail("cannot create gadget");
7974 level_editor_gadget[id] = gi;
7978 static void CreateSelectboxGadgets(void)
7980 int max_infotext_len = getMaxInfoTextLength();
7984 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7986 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7987 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7988 int gd_x1 = gd->src_x;
7989 int gd_y1 = gd->src_y;
7990 int gd_x2 = gd->src_x + gd->active_xoffset;
7991 int gd_y2 = gd->src_y + gd->active_yoffset;
7992 int selectbox_button_xsize = gd2->width;
7993 struct GadgetInfo *gi;
7994 char infotext[MAX_OUTPUT_LINESIZE + 1];
7995 int id = selectbox_info[i].gadget_id;
7996 int type_id = selectbox_info[i].gadget_type_id;
7997 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7998 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7999 unsigned int event_mask =
8000 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8003 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8005 if (selectbox_info[i].size == -1) // dynamically determine size
8007 // (we cannot use -1 for uninitialized values if we directly compare
8008 // with results from strlen(), because the '<' and '>' operation will
8009 // implicitely cast -1 to an unsigned integer value!)
8010 selectbox_info[i].size = 0;
8012 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8013 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8014 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8016 selectbox_info[i].size++; // add one character empty space
8019 // determine horizontal position to the right of specified gadget
8020 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8021 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8022 ED_GADGET_TEXT_DISTANCE);
8024 // determine horizontal offset for leading text
8025 if (selectbox_info[i].text_left != NULL)
8026 x += getTextWidthForGadget(selectbox_info[i].text_left);
8028 sprintf(infotext, "%s", selectbox_info[i].infotext);
8029 infotext[max_infotext_len] = '\0';
8031 gi = CreateGadget(GDI_CUSTOM_ID, id,
8032 GDI_CUSTOM_TYPE_ID, type_id,
8033 GDI_INFO_TEXT, infotext,
8036 GDI_TYPE, GD_TYPE_SELECTBOX,
8037 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8038 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8039 GDI_TEXT_SIZE, selectbox_info[i].size,
8040 GDI_TEXT_FONT, FONT_INPUT_1,
8041 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8042 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8043 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8044 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8045 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8046 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8047 GDI_DESIGN_WIDTH, gd->width,
8048 GDI_EVENT_MASK, event_mask,
8049 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8050 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8054 Fail("cannot create gadget");
8056 level_editor_gadget[id] = gi;
8057 right_gadget_border[id] =
8058 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8062 static void CreateTextbuttonGadgets(void)
8064 int max_infotext_len = getMaxInfoTextLength();
8067 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8069 int id = textbutton_info[i].gadget_id;
8070 int type_id = textbutton_info[i].gadget_type_id;
8072 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8073 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8075 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8076 int gadget_distance =
8077 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8078 struct GraphicInfo *gd = &graphic_info[graphic];
8079 int gd_x1 = gd->src_x;
8080 int gd_y1 = gd->src_y;
8081 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8082 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8083 int gd_x1a = gd->src_x + gd->active_xoffset;
8084 int gd_y1a = gd->src_y + gd->active_yoffset;
8085 int border_xsize = gd->border_size + gd->draw_xoffset;
8086 int border_ysize = gd->border_size;
8087 struct GadgetInfo *gi;
8088 unsigned int event_mask = GD_EVENT_RELEASED;
8089 char infotext[MAX_OUTPUT_LINESIZE + 1];
8090 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8091 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8094 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8096 if (textbutton_info[i].size == -1) // dynamically determine size
8097 textbutton_info[i].size = strlen(textbutton_info[i].text);
8099 sprintf(infotext, "%s", textbutton_info[i].infotext);
8100 infotext[max_infotext_len] = '\0';
8102 // determine horizontal position to the right of specified gadget
8103 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8105 int gadget_id_align = textbutton_info[i].gadget_id_align;
8107 x = right_gadget_border[gadget_id_align] + gadget_distance;
8109 if (textbutton_info[i].y == -1)
8110 y = level_editor_gadget[gadget_id_align]->y;
8113 // determine horizontal offset for leading text
8114 if (textbutton_info[i].text_left != NULL)
8115 x += getTextWidthForGadget(textbutton_info[i].text_left);
8117 gi = CreateGadget(GDI_CUSTOM_ID, id,
8118 GDI_CUSTOM_TYPE_ID, type_id,
8119 GDI_IMAGE_ID, graphic,
8120 GDI_INFO_TEXT, infotext,
8123 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8124 GDI_TEXT_VALUE, textbutton_info[i].text,
8125 GDI_TEXT_SIZE, textbutton_info[i].size,
8126 GDI_TEXT_FONT, FONT_INPUT_2,
8127 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8128 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8129 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8130 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8131 GDI_BORDER_SIZE, border_xsize, border_ysize,
8132 GDI_DESIGN_WIDTH, gd->width,
8133 GDI_DECORATION_SHIFTING, 1, 1,
8134 GDI_EVENT_MASK, event_mask,
8135 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8136 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8140 Fail("cannot create gadget");
8142 level_editor_gadget[id] = gi;
8143 right_gadget_border[id] =
8144 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8148 static void CreateGraphicbuttonGadgets(void)
8150 struct GadgetInfo *gi;
8153 // create buttons for scrolling of drawing area and element list
8154 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8156 int id = graphicbutton_info[i].gadget_id;
8157 int type_id = graphicbutton_info[i].gadget_type_id;
8158 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8159 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8160 int graphic = graphicbutton_info[i].graphic;
8161 struct GraphicInfo *gd = &graphic_info[graphic];
8162 int gd_x1 = gd->src_x;
8163 int gd_y1 = gd->src_y;
8164 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8165 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8166 unsigned int event_mask = GD_EVENT_RELEASED;
8169 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8171 // determine horizontal position to the right of specified gadget
8172 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8173 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8174 ED_GADGET_TEXT_DISTANCE);
8176 // determine horizontal offset for leading text
8177 if (graphicbutton_info[i].text_left != NULL)
8178 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8180 gi = CreateGadget(GDI_CUSTOM_ID, id,
8181 GDI_CUSTOM_TYPE_ID, type_id,
8182 GDI_IMAGE_ID, graphic,
8183 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8186 GDI_WIDTH, gd->width,
8187 GDI_HEIGHT, gd->height,
8188 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8189 GDI_STATE, GD_BUTTON_UNPRESSED,
8190 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8191 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8192 GDI_EVENT_MASK, event_mask,
8193 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8194 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8198 Fail("cannot create gadget");
8200 level_editor_gadget[id] = gi;
8201 right_gadget_border[id] =
8202 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8206 static void CreateScrollbarGadgets(void)
8210 // these values are not constant, but can change at runtime
8211 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8212 SX + ED_SCROLL_HORIZONTAL_XPOS;
8213 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8214 SY + ED_SCROLL_HORIZONTAL_YPOS;
8215 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8216 ED_SCROLL_HORIZONTAL_XSIZE;
8217 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8218 ED_SCROLL_HORIZONTAL_YSIZE;
8219 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8220 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8221 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8222 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8224 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8225 SX + ED_SCROLL_VERTICAL_XPOS;
8226 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8227 SY + ED_SCROLL_VERTICAL_YPOS;
8228 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8229 ED_SCROLL_VERTICAL_XSIZE;
8230 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8231 ED_SCROLL_VERTICAL_YSIZE;
8232 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8233 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8234 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8235 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8237 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8238 PX + ED_SCROLL2_VERTICAL_XPOS;
8239 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8240 PY + ED_SCROLL2_VERTICAL_YPOS;
8241 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8242 ED_SCROLL2_VERTICAL_XSIZE;
8243 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8244 ED_SCROLL2_VERTICAL_YSIZE;
8245 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8246 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8247 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8248 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8250 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8252 int id = scrollbar_info[i].gadget_id;
8253 int type_id = scrollbar_info[i].gadget_type_id;
8254 int graphic = scrollbar_info[i].graphic;
8255 struct GraphicInfo *gd = &graphic_info[graphic];
8256 int gd_x1 = gd->src_x;
8257 int gd_y1 = gd->src_y;
8258 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8259 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8260 struct GadgetInfo *gi;
8261 int items_max, items_visible, item_position;
8262 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8265 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8267 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8269 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8270 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8271 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8273 else // drawing area scrollbars
8275 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8277 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8278 items_visible = ed_fieldx;
8283 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8284 items_visible = ed_fieldy;
8289 gi = CreateGadget(GDI_CUSTOM_ID, id,
8290 GDI_CUSTOM_TYPE_ID, type_id,
8291 GDI_IMAGE_ID, graphic,
8292 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8293 GDI_X, scrollbar_pos[i].x,
8294 GDI_Y, scrollbar_pos[i].y,
8295 GDI_WIDTH, scrollbar_pos[i].width,
8296 GDI_HEIGHT, scrollbar_pos[i].height,
8297 GDI_TYPE, scrollbar_info[i].type,
8298 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8299 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8300 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8301 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8302 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8303 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8304 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8305 GDI_STATE, GD_BUTTON_UNPRESSED,
8306 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8307 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8308 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8309 GDI_EVENT_MASK, event_mask,
8310 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8311 GDI_CALLBACK_ACTION, HandleControlButtons,
8315 Fail("cannot create gadget");
8317 level_editor_gadget[id] = gi;
8321 static void CreateCheckbuttonGadgets(void)
8323 struct GadgetInfo *gi;
8326 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8328 int id = checkbutton_info[i].gadget_id;
8329 int type_id = checkbutton_info[i].gadget_type_id;
8330 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8331 IMG_EDITOR_CHECKBOX);
8332 struct GraphicInfo *gd = &graphic_info[graphic];
8333 int gd_x1 = gd->src_x;
8334 int gd_y1 = gd->src_y;
8335 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8336 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8337 int gd_x1a = gd->src_x + gd->active_xoffset;
8338 int gd_y1a = gd->src_y + gd->active_yoffset;
8339 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8340 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8341 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8342 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8343 unsigned int event_mask = GD_EVENT_PRESSED;
8346 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8348 // determine horizontal position to the right of specified gadget
8349 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8350 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8351 ED_GADGET_TEXT_DISTANCE);
8353 // determine horizontal offset for leading text
8354 if (checkbutton_info[i].text_left != NULL)
8355 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8357 gi = CreateGadget(GDI_CUSTOM_ID, id,
8358 GDI_CUSTOM_TYPE_ID, type_id,
8359 GDI_IMAGE_ID, graphic,
8360 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8363 GDI_WIDTH, gd->width,
8364 GDI_HEIGHT, gd->height,
8365 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8366 GDI_CHECKED, *checkbutton_info[i].value,
8367 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8368 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8369 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8370 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8371 GDI_EVENT_MASK, event_mask,
8372 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8373 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8377 Fail("cannot create gadget");
8379 level_editor_gadget[id] = gi;
8380 right_gadget_border[id] =
8381 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8385 static void CreateRadiobuttonGadgets(void)
8387 int graphic = IMG_EDITOR_RADIOBUTTON;
8388 struct GraphicInfo *gd = &graphic_info[graphic];
8389 int gd_x1 = gd->src_x;
8390 int gd_y1 = gd->src_y;
8391 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8392 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8393 int gd_x1a = gd->src_x + gd->active_xoffset;
8394 int gd_y1a = gd->src_y + gd->active_yoffset;
8395 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8396 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8397 struct GadgetInfo *gi;
8400 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8402 int id = radiobutton_info[i].gadget_id;
8403 int type_id = radiobutton_info[i].gadget_type_id;
8404 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8405 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8406 unsigned int event_mask = GD_EVENT_PRESSED;
8409 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8412 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8414 // determine horizontal position to the right of specified gadget
8415 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8416 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8417 ED_GADGET_TEXT_DISTANCE);
8419 // determine horizontal offset for leading text
8420 if (radiobutton_info[i].text_left != NULL)
8421 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8423 gi = CreateGadget(GDI_CUSTOM_ID, id,
8424 GDI_CUSTOM_TYPE_ID, type_id,
8425 GDI_IMAGE_ID, graphic,
8426 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8429 GDI_WIDTH, gd->width,
8430 GDI_HEIGHT, gd->height,
8431 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8432 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8433 GDI_CHECKED, checked,
8434 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8435 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8436 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8437 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8438 GDI_EVENT_MASK, event_mask,
8439 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8440 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8444 Fail("cannot create gadget");
8446 level_editor_gadget[id] = gi;
8447 right_gadget_border[id] =
8448 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8452 void CreateLevelEditorGadgets(void)
8454 // force EDITOR font inside level editor
8455 SetFontStatus(GAME_MODE_EDITOR);
8457 // these values are not constant, but can change at runtime
8458 ed_fieldx = MAX_ED_FIELDX - 1;
8459 ed_fieldy = MAX_ED_FIELDY - 1;
8461 num_editor_gadgets = NUM_EDITOR_GADGETS;
8463 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8465 level_editor_gadget =
8466 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8467 right_gadget_border =
8468 checked_calloc(num_editor_gadgets * sizeof(int));
8470 // set number of empty (padding) element buttons to maximum number of buttons
8471 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8473 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8474 editor_el_empty_ptr = editor_el_empty;
8476 use_permanent_palette = !editor.palette.show_as_separate_screen;
8478 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8480 ReinitializeElementList();
8482 CreateControlButtons();
8483 CreateScrollbarGadgets();
8485 // order of function calls is important because of cross-references
8486 CreateCheckbuttonGadgets();
8487 CreateCounterButtons();
8488 CreateRadiobuttonGadgets();
8489 CreateTextInputGadgets();
8490 CreateTextAreaGadgets();
8491 CreateSelectboxGadgets();
8492 CreateGraphicbuttonGadgets();
8493 CreateTextbuttonGadgets();
8494 CreateDrawingAreas();
8499 void FreeLevelEditorGadgets(void)
8503 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8505 for (i = 0; i < num_editor_gadgets; i++)
8507 FreeGadget(level_editor_gadget[i]);
8509 level_editor_gadget[i] = NULL;
8512 checked_free(level_editor_gadget);
8513 checked_free(right_gadget_border);
8515 checked_free(editor_el_empty);
8518 static void MapCounterButtons(int id)
8520 int font_nr = FONT_TEXT_1;
8521 int font_height = getFontHeight(font_nr);
8522 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8523 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8524 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8525 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8526 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8527 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8528 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8529 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8530 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8531 int yoffset = (gi_down->height - font_height) / 2;
8532 int x_left = gi_down->x - xoffset_left;
8533 int x_right; // set after gadget position was modified
8534 int y_above = gi_down->y - yoffset_above;
8536 int y; // set after gadget position was modified
8538 // counter limits must be changed first to prevent value truncation
8539 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8540 counterbutton_info[id].max_value);
8542 // right text position might have changed after setting position above
8543 x_right = gi_up->x + gi_up->width + xoffset_right;
8545 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8547 // set position for counter gadgets with dynamically determined position
8548 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8550 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8551 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8552 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8555 // vertical position might have changed after setting position above
8556 y = gi_up->y + yoffset;
8558 if (counterbutton_info[id].text_above)
8559 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8561 if (counterbutton_info[id].text_left)
8562 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8564 if (counterbutton_info[id].text_right)
8565 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8572 static void MapControlButtons(void)
8577 // map toolbox buttons (excluding special CE toolbox buttons)
8578 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8579 MapGadget(level_editor_gadget[i]);
8581 // map toolbox buttons (element properties buttons)
8582 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8583 MapGadget(level_editor_gadget[i]);
8585 if (use_permanent_palette)
8587 // map buttons to select elements
8588 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8589 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8590 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8591 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8592 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8595 // map buttons to select level
8596 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8597 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8598 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8599 MapCounterButtons(counter_id);
8602 static void MapDrawingArea(int id)
8604 int font_nr = FONT_TEXT_1;
8605 int font_height = getFontHeight(font_nr);
8606 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8607 int area_xsize = gi->drawing.area_xsize;
8608 int area_ysize = gi->drawing.area_ysize;
8609 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8610 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8611 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8612 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8613 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8614 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8615 int y_side = gi->y + (gi->height - font_height) / 2;
8616 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8617 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8619 if (drawingarea_info[id].text_left)
8620 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8622 if (drawingarea_info[id].text_right)
8623 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8625 if (drawingarea_info[id].text_above)
8626 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8628 if (drawingarea_info[id].text_below)
8629 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8631 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8633 DrawElementBorder(gi->x, gi->y,
8634 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8635 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8637 DrawDrawingArea(id);
8643 static void MapTextInputGadget(int id)
8645 int font_nr = FONT_TEXT_1;
8646 int font_height = getFontHeight(font_nr);
8647 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8648 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8649 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8650 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8652 if (textinput_info[id].text_above)
8653 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8655 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8660 static void MapTextAreaGadget(int id)
8662 int font_nr = FONT_TEXT_1;
8663 int font_height = getFontHeight(font_nr);
8664 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8665 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8666 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8667 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8668 char *text_above = textarea_info[id].text_above;
8670 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8671 text_above = textarea_info[id].text_above_cropped;
8674 DrawTextS(x_above, y_above, font_nr, text_above);
8676 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8681 static void MapSelectboxGadget(int id)
8683 int font_nr = FONT_TEXT_1;
8684 int font_height = getFontHeight(font_nr);
8685 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8686 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8687 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8688 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8689 int yoffset = (gi->height - font_height) / 2;
8690 int x_left = gi->x - xoffset_left;
8691 int x_right = gi->x + gi->width + xoffset_right;
8692 int y_above = gi->y - yoffset_above;
8694 int y = gi->y + yoffset;
8696 if (selectbox_info[id].text_above)
8697 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8699 if (selectbox_info[id].text_left)
8700 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8702 if (selectbox_info[id].text_right)
8703 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8705 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8710 static void MapTextbuttonGadget(int id)
8712 int font_nr = FONT_TEXT_1;
8713 int font_height = getFontHeight(font_nr);
8714 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8715 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8716 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8717 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8718 int yoffset = (gi->height - font_height) / 2;
8719 int x_left = gi->x - xoffset_left;
8720 int x_right = gi->x + gi->width + xoffset_right;
8721 int y_above = gi->y - yoffset_above;
8723 int y = gi->y + yoffset;
8725 // only show button to delete change pages when more than minimum pages
8726 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8727 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8730 if (textbutton_info[id].text_above)
8731 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8733 if (textbutton_info[id].text_left)
8734 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8736 if (textbutton_info[id].text_right)
8737 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8742 static void MapGraphicbuttonGadget(int id)
8744 int font_nr = FONT_TEXT_1;
8745 int font_height = getFontHeight(font_nr);
8746 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8747 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8748 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8749 int yoffset = (gi->height - font_height) / 2;
8750 int x_left = gi->x - xoffset_left;
8751 int x_right = gi->x + gi->width + xoffset_right;
8752 int y = gi->y + yoffset;
8754 if (graphicbutton_info[id].text_left)
8755 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8757 if (graphicbutton_info[id].text_right)
8758 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8763 static void MapRadiobuttonGadget(int id)
8765 int font_nr = FONT_TEXT_1;
8766 int font_height = getFontHeight(font_nr);
8767 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8768 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8769 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8770 int yoffset = (gi->height - font_height) / 2;
8771 int x_left = gi->x - xoffset_left;
8772 int x_right = gi->x + gi->width + xoffset_right;
8773 int y = gi->y + yoffset;
8775 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8777 if (radiobutton_info[id].text_left)
8778 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8780 if (radiobutton_info[id].text_right)
8781 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8783 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8788 static void MapCheckbuttonGadget(int id)
8790 int font_nr = FONT_TEXT_1;
8791 int font_height = getFontHeight(font_nr);
8792 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8793 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8794 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8795 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8796 int yoffset = (gi->height - font_height) / 2;
8797 int y_above = gi->y - yoffset_above;
8799 int x_left, x_right, y; // set after gadget position was modified
8801 // set position for gadgets with dynamically determined position
8802 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8803 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8804 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8806 x_left = gi->x - xoffset_left;
8807 x_right = gi->x + gi->width + xoffset_right;
8808 y = gi->y + yoffset;
8810 if (checkbutton_info[id].text_above)
8811 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8813 if (checkbutton_info[id].text_left)
8814 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8816 if (checkbutton_info[id].text_right)
8817 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8819 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8824 static void MapMainDrawingArea(void)
8826 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8827 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8830 if (suppressBorderElement())
8832 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8833 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8836 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8838 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8839 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8840 no_horizontal_scrollbar) ||
8841 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8842 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8843 no_vertical_scrollbar))
8846 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8849 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8851 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8852 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8855 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8858 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8861 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8865 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8867 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8868 i == GADGET_ID_CUSTOM_COPY_TO ||
8869 i == GADGET_ID_CUSTOM_EXCHANGE ||
8870 i == GADGET_ID_CUSTOM_COPY ||
8871 i == GADGET_ID_CUSTOM_PASTE)
8874 MapGadget(level_editor_gadget[i]);
8876 UnmapGadget(level_editor_gadget[i]);
8881 static void MapLevelEditorToolboxCustomGadgets(void)
8883 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8886 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8888 if (IS_CUSTOM_ELEMENT(properties_element) ||
8889 IS_GROUP_ELEMENT(properties_element) ||
8890 IS_EMPTY_ELEMENT(properties_element))
8891 MapLevelEditorToolboxCustomGadgets();
8894 static void UnmapLevelEditorToolboxCustomGadgets(void)
8896 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8899 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8903 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8905 if (i != GADGET_ID_SINGLE_ITEMS &&
8906 i != GADGET_ID_PICK_ELEMENT)
8908 struct GadgetInfo *gi = level_editor_gadget[i];
8916 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8917 struct GraphicInfo *gd = &graphic_info[graphic];
8921 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8922 gi->width, gi->height, gi->x, gi->y);
8924 redraw_mask |= REDRAW_DOOR_3;
8930 static void MapLevelEditorToolboxDrawingGadgets(void)
8932 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8935 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8937 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8940 static void UnmapDrawingArea(int id)
8942 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8945 static void UnmapLevelEditorFieldGadgets(void)
8949 for (i = 0; i < num_editor_gadgets; i++)
8950 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8951 level_editor_gadget[i]->y))
8952 UnmapGadget(level_editor_gadget[i]);
8955 void UnmapLevelEditorGadgets(void)
8959 for (i = 0; i < num_editor_gadgets; i++)
8960 UnmapGadget(level_editor_gadget[i]);
8963 static void ResetUndoBuffer(void)
8965 undo_buffer_position = -1;
8966 undo_buffer_steps = -1;
8967 redo_buffer_steps = 0;
8969 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8971 level.changed = FALSE;
8974 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8976 if (remap_toolbox_gadgets)
8978 ModifyEditorElementList();
8979 RedrawDrawingElements();
8982 if (edit_mode == ED_MODE_LEVELCONFIG)
8983 DrawLevelConfigWindow();
8984 else if (edit_mode == ED_MODE_PROPERTIES)
8985 DrawPropertiesWindow();
8986 else if (edit_mode == ED_MODE_PALETTE)
8987 DrawPaletteWindow();
8988 else // edit_mode == ED_MODE_DRAWING
8989 DrawDrawingWindowExt(remap_toolbox_gadgets);
8992 static void DrawEditModeWindow(void)
8994 DrawEditModeWindowExt(TRUE);
8997 static void DrawEditModeWindow_PlayfieldOnly(void)
8999 DrawEditModeWindowExt(FALSE);
9002 static void ChangeEditModeWindow(int new_edit_mode)
9004 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9006 DrawEditModeWindow();
9009 static boolean LevelChanged(void)
9011 boolean field_changed = FALSE;
9014 for (y = 0; y < lev_fieldy; y++)
9015 for (x = 0; x < lev_fieldx; x++)
9016 if (Tile[x][y] != level.field[x][y])
9017 field_changed = TRUE;
9019 return (level.changed || field_changed);
9022 static boolean PrepareSavingIntoPersonalLevelSet(void)
9024 static LevelDirTree *last_copied_leveldir = NULL;
9025 static LevelDirTree *last_written_leveldir = NULL;
9026 static int last_copied_level_nr = -1;
9027 static int last_written_level_nr = -1;
9028 LevelDirTree *leveldir_former = leveldir_current;
9029 int level_nr_former = level_nr;
9032 // remember last mod/save so that for current session, we write
9033 // back to the same personal copy, asking only about overwrite.
9034 if (leveldir_current == last_copied_leveldir &&
9035 level_nr == last_copied_level_nr)
9037 // "cd" to personal level set dir (as used when writing last copy)
9038 leveldir_current = last_written_leveldir;
9039 level_nr = last_written_level_nr;
9044 if (!Request("This level is read-only! "
9045 "Save into personal level set?", REQ_ASK))
9048 // "cd" to personal level set dir (for writing copy the first time)
9050 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9052 // this may happen if "setup.internal.create_user_levelset" is FALSE
9053 // or if file "levelinfo.conf" is missing in personal user level set
9054 if (leveldir_current == NULL)
9056 Request("Cannot find personal level set?!", REQ_CONFIRM);
9058 leveldir_current = leveldir_former;
9063 // find unused level number
9064 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9066 static char *level_filename = NULL;
9068 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9070 if (!fileExists(level_filename))
9074 last_copied_leveldir = leveldir_former;
9075 last_copied_level_nr = level_nr_former;
9077 last_written_leveldir = leveldir_current;
9078 last_written_level_nr = level_nr = new_level_nr;
9083 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9085 static char *filename_levelinfo = NULL, *mod_name = NULL;
9088 // annotate this copy-and-mod in personal levelinfo.conf
9089 setString(&filename_levelinfo,
9090 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9092 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9094 fprintf(file, "\n");
9095 fprintf(file, "# level %d was modified from:\n", level_nr);
9096 fprintf(file, "# - previous level set name: %s\n",
9098 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9099 level.file_info.nr, level.name);
9100 fprintf(file, "# - previous author: %s\n",
9102 fprintf(file, "# - previous save date: ");
9104 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9106 fprintf(file, "%04d-%02d-%02d\n",
9107 level.creation_date.year,
9108 level.creation_date.month,
9109 level.creation_date.day);
9113 fprintf(file, "not recorded\n");
9119 if (level_nr > leveldir_current->last_level)
9120 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9122 // else: allow the save even if annotation failed
9124 // now... spray graffiti on the old level vital statistics
9125 // user can change these; just trying to set a good baseline
9127 // don't truncate names for fear of making offensive or silly:
9128 // long-named original author only recorded in levelinfo.conf.
9129 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9130 if (!strEqual(level.author, leveldir_current->author))
9132 setString(&mod_name, getStringCat3(leveldir_current->author,
9133 " after ", level.author));
9135 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9136 setString(&mod_name,
9137 getStringCat2(leveldir_current->author, " (ed.)"));
9139 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9140 setString(&mod_name, leveldir_current->author);
9142 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9144 // less worried about truncation here
9145 setString(&mod_name, getStringCat2("Mod: ", level.name));
9146 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9150 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9151 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9155 for (x = 0; x < lev_fieldx; x++)
9156 for (y = 0; y < lev_fieldy; y++)
9157 dst[x][y] = src[x][y];
9160 static int setSelectboxValue(int selectbox_id, int new_value)
9162 int new_index_value = 0;
9165 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9166 if (selectbox_info[selectbox_id].options[i].value == new_value)
9167 new_index_value = i;
9169 *selectbox_info[selectbox_id].value =
9170 selectbox_info[selectbox_id].options[new_index_value].value;
9172 return new_index_value;
9175 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9179 // change action mode and arg variables according to action type variable
9180 for (i = 0; action_arg_options[i].value != -1; i++)
9182 if (action_arg_options[i].value == custom_element_change.action_type)
9184 int mode = action_arg_options[i].mode;
9186 // only change if corresponding selectbox has changed
9187 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9188 action_arg_modes[mode])
9189 custom_element_change.action_mode = -1;
9191 // only change if corresponding selectbox has changed
9192 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9193 action_arg_options[i].options)
9194 custom_element_change.action_arg = -1;
9201 static void setSelectboxSpecialActionOptions(void)
9205 // change action mode and arg selectbox according to action type selectbox
9206 for (i = 0; action_arg_options[i].value != -1; i++)
9208 if (action_arg_options[i].value == custom_element_change.action_type)
9210 int mode = action_arg_options[i].mode;
9212 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9213 action_arg_modes[mode]);
9214 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9215 custom_element_change.action_mode);
9217 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9218 action_arg_options[i].options);
9219 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9220 custom_element_change.action_arg);
9226 static void copy_custom_element_settings(int element_from, int element_to)
9228 struct ElementInfo *ei_from = &element_info[element_from];
9229 struct ElementInfo *ei_to = &element_info[element_to];
9231 copyElementInfo(ei_from, ei_to);
9234 static void replace_custom_element_in_settings(int element_from,
9239 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9241 struct ElementInfo *ei = &element_info[i];
9243 for (y = 0; y < 3; y++)
9244 for (x = 0; x < 3; x++)
9245 if (ei->content.e[x][y] == element_from)
9246 ei->content.e[x][y] = element_to;
9248 for (j = 0; j < ei->num_change_pages; j++)
9250 struct ElementChangeInfo *change = &ei->change_page[j];
9252 if (change->target_element == element_from)
9253 change->target_element = element_to;
9255 if (change->initial_trigger_element == element_from)
9256 change->initial_trigger_element = element_to;
9258 if (change->action_element == element_from)
9259 change->action_element = element_to;
9261 for (y = 0; y < 3; y++)
9262 for (x = 0; x < 3; x++)
9263 if (change->target_content.e[x][y] == element_from)
9264 change->target_content.e[x][y] = element_to;
9267 if (ei->group != NULL) // group or internal
9268 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9269 if (ei->group->element[j] == element_from)
9270 ei->group->element[j] = element_to;
9274 static void replace_custom_element_in_playfield(int element_from,
9279 for (x = 0; x < lev_fieldx; x++)
9280 for (y = 0; y < lev_fieldy; y++)
9281 if (Tile[x][y] == element_from)
9282 Tile[x][y] = element_to;
9285 static boolean CopyCustomElement(int element_old, int element_new,
9288 int copy_mode_orig = copy_mode;
9290 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9292 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9293 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9294 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9296 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9298 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9299 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9300 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9302 level.changed = TRUE;
9304 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9306 Request("Please choose custom element!", REQ_CONFIRM);
9310 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9312 Request("Please choose group element!", REQ_CONFIRM);
9316 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9318 Request("Please choose empty element!", REQ_CONFIRM);
9324 level.changed = TRUE;
9327 // when modifying custom/group element, ask for copying level template
9328 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9330 if (!AskToCopyAndModifyLevelTemplate())
9334 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9336 copy_custom_element_settings(element_new, element_old);
9338 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9340 copy_custom_element_settings(element_old, element_new);
9342 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9344 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9345 copy_custom_element_settings(element_new, element_old);
9346 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9348 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9349 replace_custom_element_in_settings(element_new, element_old);
9350 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9352 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9353 replace_custom_element_in_playfield(element_new, element_old);
9354 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9357 UpdateCustomElementGraphicGadgets();
9358 DrawPropertiesWindow();
9363 static void CopyCustomElementPropertiesToEditor(int element)
9366 int current_change_page = element_info[element].current_change_page;
9368 // dynamically (re)build selectbox for selecting change page
9369 for (i = 0; i < element_info[element].num_change_pages; i++)
9371 sprintf(options_change_page_strings[i], "%d", i + 1);
9373 options_change_page[i].value = i;
9374 options_change_page[i].text = options_change_page_strings[i];
9377 options_change_page[i].value = -1;
9378 options_change_page[i].text = NULL;
9380 // needed here to initialize combined element properties
9381 InitElementPropertiesEngine(level.game_version);
9383 element_info[element].change =
9384 &element_info[element].change_page[current_change_page];
9386 custom_element = element_info[element];
9387 custom_element_change = *element_info[element].change;
9389 // needed to initially set selectbox options for special action options
9390 setSelectboxSpecialActionOptions();
9392 // needed to initially set selectbox value variables to reliable defaults
9393 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9394 setSelectboxValue(i, *selectbox_info[i].value);
9396 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9397 custom_element_properties[i] = HAS_PROPERTY(element, i);
9399 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9400 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9402 // ---------- element settings: configure (custom elements) -----------------
9404 // set accessible layer selectbox help value
9405 custom_element.access_type =
9406 (IS_WALKABLE(element) ? EP_WALKABLE :
9407 IS_PASSABLE(element) ? EP_PASSABLE :
9408 custom_element.access_type);
9409 custom_element.access_layer =
9410 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9411 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9412 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9413 custom_element.access_layer);
9414 custom_element.access_protected =
9415 (IS_PROTECTED(element) ? 1 : 0);
9416 custom_element_properties[EP_ACCESSIBLE] =
9417 (IS_ACCESSIBLE_OVER(element) ||
9418 IS_ACCESSIBLE_INSIDE(element) ||
9419 IS_ACCESSIBLE_UNDER(element));
9421 // set walk-to-object action selectbox help value
9422 custom_element.walk_to_action =
9423 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9424 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9425 IS_DROPPABLE(element) ? EP_DROPPABLE :
9426 IS_THROWABLE(element) ? EP_THROWABLE :
9427 IS_PUSHABLE(element) ? EP_PUSHABLE :
9428 custom_element.walk_to_action);
9429 custom_element_properties[EP_WALK_TO_OBJECT] =
9430 (IS_DIGGABLE(element) ||
9431 IS_COLLECTIBLE_ONLY(element) ||
9432 IS_DROPPABLE(element) ||
9433 IS_THROWABLE(element) ||
9434 IS_PUSHABLE(element));
9436 // set smash targets selectbox help value
9437 custom_element.smash_targets =
9438 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9439 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9440 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9441 custom_element.smash_targets);
9442 custom_element_properties[EP_CAN_SMASH] =
9443 (CAN_SMASH_EVERYTHING(element) ||
9444 CAN_SMASH_ENEMIES(element) ||
9445 CAN_SMASH_PLAYER(element));
9447 // set deadliness selectbox help value
9448 custom_element.deadliness =
9449 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9450 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9451 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9452 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9453 custom_element.deadliness);
9454 custom_element_properties[EP_DEADLY] =
9455 (DONT_TOUCH(element) ||
9456 DONT_GET_HIT_BY(element) ||
9457 DONT_COLLIDE_WITH(element) ||
9458 DONT_RUN_INTO(element));
9460 // ---------- element settings: advanced (custom elements) ------------------
9462 // set "change by direct action" selectbox help value
9463 custom_element_change.direct_action =
9464 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9465 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9466 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9467 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9468 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9469 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9470 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9471 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9472 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9473 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9474 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9475 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9476 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9477 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9478 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9479 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9480 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9481 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9482 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9483 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9484 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9485 custom_element_change.direct_action);
9487 // set "change by other element action" selectbox help value
9488 custom_element_change.other_action =
9489 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9490 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9491 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9492 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9493 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9494 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9495 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9496 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9497 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9498 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9499 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9500 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9501 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9502 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9503 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9504 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9505 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9506 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9507 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9508 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9509 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9510 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9511 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9512 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9513 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9514 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9515 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9516 custom_element_change.other_action);
9519 static void CopyGroupElementPropertiesToEditor(int element)
9521 group_element_info = *element_info[element].group;
9522 custom_element = element_info[element]; // needed for description
9525 static void CopyEmptyElementPropertiesToEditor(int element)
9527 custom_element = element_info[element];
9530 static void CopyClassicElementPropertiesToEditor(int element)
9532 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9533 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9534 getMoveIntoAcidProperty(&level, element);
9536 if (MAYBE_DONT_COLLIDE_WITH(element))
9537 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9538 getDontCollideWithProperty(&level, element);
9541 static void CopyElementPropertiesToEditor(int element)
9543 if (IS_CUSTOM_ELEMENT(element))
9544 CopyCustomElementPropertiesToEditor(element);
9545 else if (IS_GROUP_ELEMENT(element))
9546 CopyGroupElementPropertiesToEditor(element);
9547 else if (IS_EMPTY_ELEMENT(element))
9548 CopyEmptyElementPropertiesToEditor(element);
9550 CopyClassicElementPropertiesToEditor(element);
9553 static boolean AskToCopyAndModifyLevelTemplate(void)
9555 if (Request("Copy and modify settings from level template?", REQ_ASK))
9557 level.use_custom_template = FALSE;
9559 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9560 GDI_CHECKED, FALSE, GDI_END);
9561 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9562 GDI_CHECKED, FALSE, GDI_END);
9568 LoadLevelTemplate(-1); // this resets all element modifications ...
9570 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9576 static void CopyCustomElementPropertiesToGame(int element)
9579 int access_type_and_layer;
9581 // mark that this custom element has been modified
9582 custom_element.modified_settings = TRUE;
9583 level.changed = TRUE;
9585 if (level.use_custom_template)
9586 AskToCopyAndModifyLevelTemplate();
9588 element_info[element] = custom_element;
9589 *element_info[element].change = custom_element_change;
9591 // ---------- element settings: configure (custom elements) -----------------
9593 // set accessible property from checkbox and selectbox
9594 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9595 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9596 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9597 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9598 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9599 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9600 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9601 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9602 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9603 custom_element_properties[access_type_and_layer] =
9604 custom_element_properties[EP_ACCESSIBLE];
9605 custom_element_properties[EP_PROTECTED] =
9606 (custom_element.access_protected != 0 &&
9607 custom_element_properties[EP_ACCESSIBLE]);
9609 // set walk-to-object property from checkbox and selectbox
9610 custom_element_properties[EP_DIGGABLE] = FALSE;
9611 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9612 custom_element_properties[EP_DROPPABLE] = FALSE;
9613 custom_element_properties[EP_THROWABLE] = FALSE;
9614 custom_element_properties[EP_PUSHABLE] = FALSE;
9615 custom_element_properties[custom_element.walk_to_action] =
9616 custom_element_properties[EP_WALK_TO_OBJECT];
9618 // set smash property from checkbox and selectbox
9619 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9620 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9621 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9622 custom_element_properties[custom_element.smash_targets] =
9623 custom_element_properties[EP_CAN_SMASH];
9625 // set deadliness property from checkbox and selectbox
9626 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9627 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9628 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9629 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9630 custom_element_properties[custom_element.deadliness] =
9631 custom_element_properties[EP_DEADLY];
9633 // ---------- element settings: advanced (custom elements) ------------------
9635 // set player change event from checkbox and selectbox
9636 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9637 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9638 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9639 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9640 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9641 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9642 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9643 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9644 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9645 custom_element_change_events[CE_SWITCHED] = FALSE;
9646 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9647 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9648 custom_element_change_events[CE_BLOCKED] = FALSE;
9649 custom_element_change_events[CE_IMPACT] = FALSE;
9650 custom_element_change_events[CE_SMASHED] = FALSE;
9651 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9652 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9653 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9654 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9655 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9656 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9657 custom_element_change_events[custom_element_change.direct_action] =
9658 custom_element_change_events[CE_BY_DIRECT_ACTION];
9660 // set other element action change event from checkbox and selectbox
9661 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9662 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9663 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9664 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9665 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9666 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9667 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9668 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9669 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9670 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9671 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9672 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9673 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9674 custom_element_change_events[CE_HITTING_X] = FALSE;
9675 custom_element_change_events[CE_DIGGING_X] = FALSE;
9676 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9677 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9678 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9679 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9680 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9681 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9682 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9683 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9684 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9685 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9686 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9687 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9688 custom_element_change_events[custom_element_change.other_action] =
9689 custom_element_change_events[CE_BY_OTHER_ACTION];
9691 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9692 SET_PROPERTY(element, i, custom_element_properties[i]);
9694 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9695 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9697 // copy change events also to special level editor variable
9698 custom_element = element_info[element];
9699 custom_element_change = *element_info[element].change;
9701 // needed here to restore runtime value "element_info[element].gfx_element"
9702 InitElementPropertiesGfxElement();
9705 static void CopyGroupElementPropertiesToGame(int element)
9707 // mark that this group element has been modified
9708 custom_element.modified_settings = TRUE;
9709 level.changed = TRUE;
9711 if (level.use_custom_template)
9712 AskToCopyAndModifyLevelTemplate();
9714 element_info[element] = custom_element;
9715 *element_info[element].group = group_element_info;
9717 // needed here to restore runtime value "element_info[element].gfx_element"
9718 InitElementPropertiesGfxElement();
9721 static void CopyEmptyElementPropertiesToGame(int element)
9723 // mark that this empty element has been modified
9724 custom_element.modified_settings = TRUE;
9725 level.changed = TRUE;
9727 if (level.use_custom_template)
9728 AskToCopyAndModifyLevelTemplate();
9730 element_info[element] = custom_element;
9732 // needed here to restore runtime value "element_info[element].gfx_element"
9733 InitElementPropertiesGfxElement();
9736 static void CopyClassicElementPropertiesToGame(int element)
9738 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9739 setMoveIntoAcidProperty(&level, element,
9740 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9742 if (MAYBE_DONT_COLLIDE_WITH(element))
9743 setDontCollideWithProperty(&level, element,
9744 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9747 static void CopyElementPropertiesToGame(int element)
9749 if (IS_CUSTOM_ELEMENT(element))
9750 CopyCustomElementPropertiesToGame(element);
9751 else if (IS_GROUP_ELEMENT(element))
9752 CopyGroupElementPropertiesToGame(element);
9753 else if (IS_EMPTY_ELEMENT(element))
9754 CopyEmptyElementPropertiesToGame(element);
9756 CopyClassicElementPropertiesToGame(element);
9760 static void CheckElementDescriptions(void)
9764 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9765 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9766 Warn("no element description file for element '%s'", EL_NAME(i));
9770 static int getMaxEdFieldX(boolean has_scrollbar)
9772 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9773 int sxsize = SXSIZE - scrollbar_width;
9774 int max_ed_fieldx = sxsize / ed_tilesize;
9776 return max_ed_fieldx;
9779 static int getMaxEdFieldY(boolean has_scrollbar)
9781 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9782 INFOTEXT_YSIZE_FULL : 0);
9783 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9784 int sysize = SYSIZE - scrollbar_height - infotext_height;
9785 int max_ed_fieldy = sysize / ed_tilesize;
9787 return max_ed_fieldy;
9790 static void InitZoomLevelSettings(int zoom_tilesize)
9792 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9794 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9796 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9797 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9799 // make sure that tile size is always a power of 2
9800 ed_tilesize = (1 << log_2(ed_tilesize));
9802 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9804 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9805 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9809 last_game_engine_type = level.game_engine_type;
9811 // limit zoom tilesize by upper and lower bound
9812 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9814 // store zoom tilesize in auto setup file only if it was manually changed
9815 if (zoom_tilesize != -1)
9816 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9818 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9819 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9822 static void InitDrawingElements(void)
9824 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9826 if (level.game_engine_type == game_engine_type_last)
9829 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9831 new_element1 = EL_BD_WALL;
9832 new_element2 = EL_EMPTY;
9833 new_element3 = EL_BD_SAND;
9835 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9837 new_element1 = EL_SP_CHIP_SINGLE;
9838 new_element2 = EL_EMPTY;
9839 new_element3 = EL_SP_BASE;
9841 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9843 new_element1 = EL_MM_MIRROR_START;
9844 new_element2 = EL_EMPTY;
9845 new_element3 = EL_MM_WOODEN_WALL;
9849 new_element1 = EL_WALL;
9850 new_element2 = EL_EMPTY;
9851 new_element3 = EL_SAND;
9854 game_engine_type_last = level.game_engine_type;
9857 static void InitLevelSetInfo(void)
9859 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9860 "%s", leveldir_current->name);
9861 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9862 "%s", leveldir_current->author);
9864 levelset_num_levels = leveldir_current->levels;
9866 levelset_use_levelset_artwork = FALSE;
9867 levelset_copy_level_template = FALSE;
9869 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9872 static void ChangeEditorToLevelSet(char *levelset_subdir)
9874 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9876 // the previous level set might have used custom artwork
9877 ReloadCustomArtwork(0);
9879 LoadLevelSetup_SeriesInfo();
9881 SaveLevelSetup_LastSeries();
9882 SaveLevelSetup_SeriesInfo();
9886 LoadLevel(level_nr);
9887 LoadScore(level_nr);
9892 static boolean useEditorDoorAnimation(void)
9894 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9895 boolean door_1_viewport_unchanged =
9896 (vp_door_1->x == DX &&
9897 vp_door_1->y == DY &&
9898 vp_door_1->width == DXSIZE &&
9899 vp_door_1->height == DYSIZE);
9900 boolean door_1_contains_toolbox =
9903 EX + EXSIZE <= DX + DXSIZE &&
9904 EY + EYSIZE <= DY + DYSIZE);
9906 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9909 static void DrawEditorDoorBackground(int graphic, int x, int y,
9910 int width, int height)
9912 struct GraphicInfo *g = &graphic_info[graphic];
9914 if (g->bitmap != NULL)
9915 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9916 MIN(width, g->width), MIN(height, g->height), x, y);
9918 ClearRectangle(drawto, x, y, width, height);
9921 static void DrawEditorDoorContent(void)
9923 // needed for gadgets drawn on background (like palette scrollbar)
9924 SetDoorBackgroundImage(IMG_UNDEFINED);
9926 // copy default editor door content to main double buffer
9927 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9930 DrawSpecialEditorDoor();
9932 // draw new control window
9933 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9935 // draw all toolbox gadgets to editor doors
9936 MapControlButtons();
9938 // when returning from test game to properties page, redraw toolbox gadgets
9939 if (edit_mode == ED_MODE_PROPERTIES)
9941 UnmapLevelEditorToolboxDrawingGadgets();
9942 UnmapLevelEditorToolboxCustomGadgets();
9944 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9947 // draw all palette gadgets to editor doors
9948 ModifyEditorElementList();
9949 RedrawDrawingElements();
9951 // copy actual editor door content to door double buffer for OpenDoor()
9952 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9955 void DrawLevelEd(void)
9957 int fade_mask = REDRAW_FIELD;
9959 FadeSoundsAndMusic();
9962 fade_mask = REDRAW_ALL;
9966 // needed if different viewport properties defined for editor
9967 ChangeViewportPropertiesIfNeeded();
9971 InitZoomLevelSettings(-1);
9972 InitDrawingElements();
9976 CheckElementDescriptions();
9979 if (level_editor_test_game)
9981 CopyPlayfield(level.field, Tile);
9982 CopyPlayfield(TileBackup, level.field);
9984 level_editor_test_game = FALSE;
9988 edit_mode = ED_MODE_DRAWING;
9989 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9990 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9998 // redraw_mask |= REDRAW_ALL;
10000 FreeLevelEditorGadgets();
10001 CreateLevelEditorGadgets();
10003 ReinitializeElementList(); // update dynamic level element list
10004 ReinitializeElementListButtons(); // custom element may look different
10006 InitElementPropertiesGfxElement();
10010 DrawEditModeWindow_PlayfieldOnly();
10012 DrawMaskedBorder(fade_mask);
10014 // use door animation if door 1 viewport is unchanged and contains toolbox
10015 if (useEditorDoorAnimation())
10019 DrawEditorDoorContent();
10021 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10025 DrawEditorDoorContent();
10030 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10033 static void AdjustDrawingAreaGadgets(void)
10035 int ed_xsize = lev_fieldx + 2;
10036 int ed_ysize = lev_fieldy + 2;
10037 int max_ed_fieldx = MAX_ED_FIELDX;
10038 int max_ed_fieldy = MAX_ED_FIELDY;
10039 boolean horizontal_scrollbar_needed;
10040 boolean vertical_scrollbar_needed;
10041 int x, y, width, height;
10043 if (suppressBorderElement())
10045 ed_xsize = lev_fieldx;
10046 ed_ysize = lev_fieldy;
10049 // check if we need any scrollbars
10050 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10051 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10053 // check if we have a smaller editor field because of scrollbars
10054 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10055 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10057 // check again if we now need more scrollbars because of less space
10058 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10059 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10061 // check if editor field gets even smaller after adding new scrollbars
10062 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10063 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10065 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10066 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10068 x = SX + ed_fieldx * ed_tilesize;
10069 y = SY + ed_fieldy * ed_tilesize;
10071 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10072 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10074 // adjust drawing area gadget
10075 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10076 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10077 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10080 // adjust horizontal scrollbar gadgets
10081 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10084 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10085 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10088 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10091 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10094 // adjust vertical scrollbar gadgets
10095 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10098 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10100 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10102 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10104 GDI_HEIGHT, height,
10105 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10109 static void AdjustLevelScrollPosition(void)
10111 if (level_xpos < -1)
10113 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10114 level_xpos = lev_fieldx - ed_fieldx + 1;
10115 if (lev_fieldx < ed_fieldx - 2)
10118 if (level_ypos < -1)
10120 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10121 level_ypos = lev_fieldy - ed_fieldy + 1;
10122 if (lev_fieldy < ed_fieldy - 2)
10125 if (suppressBorderElement())
10132 static void AdjustEditorScrollbar(int id)
10134 struct GadgetInfo *gi = level_editor_gadget[id];
10135 int items_max, items_visible, item_position;
10137 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10139 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10140 items_visible = ed_fieldx;
10141 item_position = level_xpos + 1;
10145 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10146 items_visible = ed_fieldy;
10147 item_position = level_ypos + 1;
10150 if (item_position > items_max - items_visible)
10151 item_position = items_max - items_visible;
10153 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10154 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10157 static void AdjustElementListScrollbar(void)
10159 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10160 int items_max, items_visible, item_position;
10162 // correct position of element list scrollbar
10163 if (element_shift < 0)
10165 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10166 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10168 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10169 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10170 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10172 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10173 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10174 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10177 static void ModifyEditorCounterValue(int counter_id, int new_value)
10179 int *counter_value = counterbutton_info[counter_id].value;
10180 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10181 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10183 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10185 if (counter_value != NULL)
10186 *counter_value = gi->textinput.number_value;
10189 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10191 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10192 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10194 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10196 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10197 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10199 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10200 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10202 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10203 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10208 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10210 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10211 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10212 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10214 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10217 static void ModifyEditorSelectboxOptions(int selectbox_id,
10218 struct ValueTextInfo *options)
10220 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10221 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10223 selectbox_info[selectbox_id].options = options;
10225 // set index to zero -- list may be shorter now (correct later, if needed)
10226 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10227 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10230 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10232 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10233 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10235 drawingarea_info[drawingarea_id].area_xsize = xsize;
10236 drawingarea_info[drawingarea_id].area_ysize = ysize;
10238 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10241 static void ModifyEditorElementList(void)
10245 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10248 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10250 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10251 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10252 struct GadgetDesign *gd = &gi->deco.design;
10253 int element = editor_elements[element_shift + i];
10254 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10258 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10260 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10266 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10268 int graphic = el2edimg(element);
10269 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10271 if (pos->x == -1 &&
10275 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10278 static void ModifyDrawingElementButton(int element, int id)
10280 struct GadgetInfo *gi = level_editor_gadget[id];
10281 Bitmap *deco_bitmap;
10282 int deco_x, deco_y;
10283 int tile_size = gi->deco.width;
10285 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10287 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10290 static void PickDrawingElement(int button, int element)
10295 struct XYTileSize *pos;
10297 } de, drawing_elements[] =
10299 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10300 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10301 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10304 if (button < 1 || button > 3)
10307 if (IS_MM_WALL(element))
10308 element = map_mm_wall_element(element);
10310 de = drawing_elements[button - 1];
10312 *de.new_element = element; // update global drawing element variable
10314 DrawDrawingElementGraphic(element, de.pos);
10315 ModifyDrawingElementButton(element, de.id);
10317 redraw_mask |= REDRAW_DOOR_1;
10320 static void RedrawDrawingElements(void)
10322 PickDrawingElement(1, new_element1);
10323 PickDrawingElement(2, new_element2);
10324 PickDrawingElement(3, new_element3);
10327 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10329 stick_element_properties_window = FALSE;
10331 SetMainBackgroundImage(IMG_UNDEFINED);
10334 UnmapLevelEditorFieldGadgets();
10336 AdjustDrawingAreaGadgets();
10337 AdjustLevelScrollPosition();
10338 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10339 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10341 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10343 MapMainDrawingArea();
10345 if (remap_toolbox_gadgets)
10347 UnmapLevelEditorToolboxCustomGadgets();
10348 MapLevelEditorToolboxDrawingGadgets();
10352 static void DrawDrawingWindow(void)
10354 DrawDrawingWindowExt(TRUE);
10357 static int getTabulatorBarWidth(void)
10359 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10360 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10362 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10365 static int getTabulatorBarHeight(void)
10367 return ED_TAB_BAR_HEIGHT;
10370 static Pixel getTabulatorBarColor(void)
10372 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10373 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10374 int gd_x = gd->x + gd_gi1->border.width / 2;
10375 int gd_y = gd->y + gd_gi1->height - 1;
10377 return GetPixel(gd->bitmap, gd_x, gd_y);
10380 static void DrawLevelConfigTabulatorGadgets(void)
10382 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10383 Pixel tab_color = getTabulatorBarColor();
10384 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10385 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10388 // draw additional "engine" tabulator when using native BD engine
10389 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10390 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10392 for (i = id_first; i <= id_last; i++)
10394 int gadget_id = textbutton_info[i].gadget_id;
10395 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10396 boolean active = (i != edit_mode_levelconfig);
10398 // draw background line below tabulator button
10399 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10401 // draw solid line below inactive tabulator buttons
10402 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10403 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10404 ED_GADGET_TINY_DISTANCE, tab_color);
10406 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10407 MapTextbuttonGadget(i);
10410 // draw little border line below tabulator buttons
10411 if (tab_color != BLACK_PIXEL) // black => transparent
10412 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10413 ED_GADGET_TINY_DISTANCE,
10414 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10417 static void DrawPropertiesTabulatorGadgets(void)
10419 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10420 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10421 int gd_x = gd->x + gd_gi1->border.width / 2;
10422 int gd_y = gd->y + gd_gi1->height - 1;
10423 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10424 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10425 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10428 // draw two config tabulators for player elements
10429 if (IS_PLAYER_ELEMENT(properties_element))
10430 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10432 // draw two config and one "change" tabulator for custom elements
10433 if (IS_CUSTOM_ELEMENT(properties_element))
10434 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10436 for (i = id_first; i <= id_last; i++)
10438 int gadget_id = textbutton_info[i].gadget_id;
10439 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10440 boolean active = (i != edit_mode_properties);
10442 // use "config 1" and "config 2" instead of "config" for players and CEs
10443 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10444 (IS_PLAYER_ELEMENT(properties_element) ||
10445 IS_CUSTOM_ELEMENT(properties_element)))
10448 // draw background line below tabulator button
10449 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10451 // draw solid line below inactive tabulator buttons
10452 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10453 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10454 ED_GADGET_TINY_DISTANCE, tab_color);
10456 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10457 MapTextbuttonGadget(i);
10460 // draw little border line below tabulator buttons
10461 if (tab_color != BLACK_PIXEL) // black => transparent
10462 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10463 ED_GADGET_TINY_DISTANCE,
10464 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10467 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10469 DrawText(SX + xpos, SY + ypos, text, font_nr);
10472 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10473 int xpos, int ypos)
10475 int font_width = getFontWidth(font_nr);
10476 int font_height = getFontHeight(font_nr);
10477 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10478 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10480 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10481 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10482 TRUE, FALSE, FALSE);
10485 static void DrawLevelConfigLevel(void)
10489 // draw counter gadgets
10490 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10491 MapCounterButtons(i);
10493 // draw checkbutton gadgets
10494 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10495 MapCheckbuttonGadget(i);
10497 // draw selectbox gadgets
10498 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10499 MapSelectboxGadget(i);
10501 // draw text input gadgets
10502 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10503 MapTextInputGadget(i);
10506 static char *getLevelSubdirFromSaveMode(int save_mode)
10508 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10509 return getNewUserLevelSubdir();
10511 return leveldir_current->subdir;
10514 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10516 char *directory_text = "Level set directory:";
10517 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10518 int font1_nr = FONT_TEXT_1;
10519 int font2_nr = FONT_TEXT_2;
10520 int font1_height = getFontHeight(font1_nr);
10521 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10522 int x = ED_LEVEL_SETTINGS_X(0);
10523 int y = ED_LEVEL_SETTINGS_Y(6);
10525 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10526 PrintInfoText(directory_name, font2_nr, x, y);
10529 static void DrawLevelConfigLevelSet(void)
10531 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10532 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10535 // draw counter gadgets
10536 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10537 MapCounterButtons(i);
10539 // draw checkbutton gadgets
10540 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10542 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10543 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10544 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10547 MapCheckbuttonGadget(i);
10550 // draw selectbox gadgets
10551 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10552 MapSelectboxGadget(i);
10554 // draw text input gadgets
10555 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10556 MapTextInputGadget(i);
10558 // draw textbutton gadgets
10559 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10562 DrawLevelConfigLevelSet_DirectoryInfo();
10565 static void DrawLevelConfigEditor(void)
10569 // draw counter gadgets
10570 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10571 MapCounterButtons(i);
10573 // draw checkbutton gadgets
10574 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10575 MapCheckbuttonGadget(i);
10577 // draw radiobutton gadgets
10578 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10579 MapRadiobuttonGadget(i);
10581 // draw drawing area
10582 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10584 // draw textbutton gadgets
10585 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10588 static void DrawLevelConfigEngine(void)
10592 // draw counter gadgets
10593 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10595 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10596 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10600 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10601 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10604 // draw checkbutton gadgets
10605 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10606 MapCheckbuttonGadget(i);
10608 // draw selectbox gadgets
10609 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10610 MapSelectboxGadget(i);
10613 static void DrawLevelConfigWindow(void)
10615 char *text = "Global Settings";
10616 int font_nr = FONT_TITLE_1;
10617 struct MenuPosInfo *pos = &editor.settings.headline;
10618 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10619 int sy = SY + pos->y;
10621 stick_element_properties_window = FALSE;
10623 SetAutomaticNumberOfGemsNeeded();
10625 UnmapLevelEditorFieldGadgets();
10627 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10630 DrawText(sx, sy, text, font_nr);
10632 DrawLevelConfigTabulatorGadgets();
10634 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10635 DrawLevelConfigLevel();
10636 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10637 DrawLevelConfigLevelSet();
10638 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10639 DrawLevelConfigEditor();
10640 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10641 DrawLevelConfigEngine();
10644 static void DrawCustomContentArea(void)
10646 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10647 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10648 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10649 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10650 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10651 int xoffset = ED_GADGET_SPACE_DISTANCE;
10653 // add distance for potential left text (without drawing area border)
10654 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10656 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10658 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10661 static void DrawCustomChangeContentArea(void)
10663 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10664 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10665 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10666 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10667 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10668 int xoffset = ED_GADGET_SPACE_DISTANCE;
10670 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10672 MapDrawingArea(id);
10675 static void RemoveElementContentArea(int id, int font_height)
10677 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10679 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10680 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10681 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10682 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10683 ED_GADGET_TEXT_DISTANCE + font_height);
10686 static void DrawYamYamContentAreas(void)
10688 int font_nr = FONT_TEXT_1;
10689 int font_height = getFontHeight(font_nr);
10690 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10691 int yoffset = (tilesize - font_height) / 2;
10692 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10693 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10696 // display counter to choose number of element content areas
10697 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10699 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10701 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10703 if (i < level.num_yamyam_contents)
10705 MapDrawingArea(id);
10709 UnmapDrawingArea(id);
10711 // delete content areas in case of reducing number of them
10712 RemoveElementContentArea(id, font_height);
10716 DrawText(x, y + 0 * tilesize, "content", font_nr);
10717 DrawText(x, y + 1 * tilesize, "when", font_nr);
10718 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10721 static void DrawMagicBallContentAreas(void)
10723 int font_nr = FONT_TEXT_1;
10724 int font_height = getFontHeight(font_nr);
10725 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10726 int yoffset = (tilesize - font_height) / 2;
10727 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10728 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10731 // display counter to choose number of element content areas
10732 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10734 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10736 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10738 if (i < level.num_ball_contents)
10740 MapDrawingArea(id);
10744 UnmapDrawingArea(id);
10746 // delete content areas in case of reducing number of them
10747 RemoveElementContentArea(id, font_height);
10751 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10752 DrawText(x, y + 1 * tilesize, "when", font_nr);
10753 DrawText(x, y + 2 * tilesize, "active", font_nr);
10756 static void DrawAndroidElementArea(void)
10758 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10759 int num_elements = level.num_android_clone_elements;
10760 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10761 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10762 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10763 int xsize = MAX_ANDROID_ELEMENTS;
10766 // display counter to choose number of element areas
10767 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10769 if (drawingarea_info[id].text_left != NULL)
10770 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10772 UnmapDrawingArea(id);
10774 ModifyEditorDrawingArea(id, num_elements, 1);
10776 // delete content areas in case of reducing number of them
10777 DrawBackground(sx, sy,
10778 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10779 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10781 MapDrawingArea(id);
10784 static void DrawGroupElementArea(void)
10786 int id = ED_DRAWING_ID_GROUP_CONTENT;
10787 int num_elements = group_element_info.num_elements;
10788 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10789 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10790 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10791 int xsize = MAX_ELEMENTS_IN_GROUP;
10794 if (drawingarea_info[id].text_left != NULL)
10795 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10797 UnmapDrawingArea(id);
10799 ModifyEditorDrawingArea(id, num_elements, 1);
10801 // delete content areas in case of reducing number of them
10802 DrawBackground(sx, sy,
10803 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10804 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10806 MapDrawingArea(id);
10809 static void DrawPlayerInitialInventoryArea(int element)
10811 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10812 int player_nr = GET_PLAYER_NR(element);
10813 int num_elements = level.initial_inventory_size[player_nr];
10814 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10815 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10816 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10817 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10820 // determine horizontal position to the right of specified gadget
10821 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10822 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10823 ED_DRAWINGAREA_TEXT_DISTANCE);
10825 // determine horizontal offset for leading text
10826 if (drawingarea_info[id].text_left != NULL)
10827 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10829 UnmapDrawingArea(id);
10831 ModifyEditorDrawingArea(id, num_elements, 1);
10833 // delete content areas in case of reducing number of them
10834 DrawBackground(sx, sy,
10835 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10836 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10838 MapDrawingArea(id);
10841 static void DrawMMBallContentArea(void)
10843 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10844 int num_elements = level.num_mm_ball_contents;
10845 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10846 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10847 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10848 int xsize = MAX_MM_BALL_CONTENTS;
10851 if (drawingarea_info[id].text_left != NULL)
10852 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10854 UnmapDrawingArea(id);
10856 ModifyEditorDrawingArea(id, num_elements, 1);
10858 // delete content areas in case of reducing number of them
10859 DrawBackground(sx, sy,
10860 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10861 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10863 MapDrawingArea(id);
10866 static void DrawEnvelopeTextArea(int envelope_nr)
10868 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10869 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10873 DrawBackground(gi->x, gi->y,
10874 gi->textarea.crop_width, gi->textarea.crop_height);
10876 if (envelope_nr != -1)
10877 textarea_info[id].value = level.envelope[envelope_nr].text;
10879 ModifyGadget(gi, GDI_AREA_SIZE,
10880 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10881 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10884 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10887 static void DrawPropertiesInfo(void)
10896 // configurable properties
10898 { EP_WALKABLE_OVER, "- player can walk over it" },
10899 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10900 { EP_WALKABLE_UNDER, "- player can walk under it" },
10901 { EP_PASSABLE_OVER, "- player can pass over it" },
10902 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10903 { EP_PASSABLE_UNDER, "- player can pass under it" },
10904 { EP_PROTECTED, "- player is protected by it" },
10906 { EP_DIGGABLE, "- can be digged away" },
10907 { EP_COLLECTIBLE, "- can be collected" },
10908 { EP_DROPPABLE, "- can be dropped after collecting" },
10909 { EP_THROWABLE, "- can be thrown after collecting" },
10910 { EP_PUSHABLE, "- can be pushed" },
10912 { EP_CAN_FALL, "- can fall" },
10913 { EP_CAN_MOVE, "- can move" },
10915 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10917 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10919 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10921 { EP_SLIPPERY, "- slippery for falling elements" },
10922 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10924 { EP_DONT_RUN_INTO, "- deadly when running into" },
10925 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10926 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10927 { EP_DONT_TOUCH, "- deadly when touching" },
10929 { EP_INDESTRUCTIBLE, "- indestructible" },
10931 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10932 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10933 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10935 { EP_CAN_CHANGE, "- can change to other element" },
10937 // pre-defined properties
10938 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10939 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10940 { EP_SWITCHABLE, "- can be switched" },
10942 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10947 char *filename = getElementDescriptionFilename(properties_element);
10948 char *num_elements_text = "In this level: ";
10949 char *num_similar_text = "Similar tiles: ";
10950 char *properties_text = "Standard properties: ";
10951 char *description_text = "Description:";
10952 char *no_description_text = "No description available.";
10953 char *none_text = "None";
10955 int num_elements_in_level = 0;
10956 int num_similar_in_level = 0;
10957 int num_hires_tiles_in_level = 0;
10958 int num_standard_properties = 0;
10959 int font1_nr = FONT_TEXT_1;
10960 int font2_nr = FONT_TEXT_2;
10961 int font1_width = getFontWidth(font1_nr);
10962 int font1_height = getFontHeight(font1_nr);
10963 int font2_height = getFontHeight(font2_nr);
10964 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10965 int font2_yoffset = (font1_height - font2_height) / 2;
10966 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10967 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10968 int properties_text_len = strlen(properties_text) * font1_width;
10969 int xpos = ED_ELEMENT_SETTINGS_X(0);
10970 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10973 if (setup.editor.show_element_token)
10975 int font3_nr = FONT_TEXT_3;
10976 int font3_height = getFontHeight(font3_nr);
10978 DrawTextF(xpos, ypos, font3_nr,
10979 "[%s]", element_info[properties_element].token_name);
10981 ypos += 2 * font3_height;
10984 // ----- print number of elements / percentage of this element in level
10986 for (y = 0; y < lev_fieldy; y++)
10988 for (x = 0; x < lev_fieldx; x++)
10990 if (Tile[x][y] == properties_element)
10992 num_elements_in_level++;
10994 else if (IS_MM_WALL(Tile[x][y]) &&
10995 map_mm_wall_element(Tile[x][y]) == properties_element)
10997 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11002 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11004 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11006 if (num_hires_tiles_in_level > 0)
11007 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11008 "%d wall tiles", num_hires_tiles_in_level);
11009 else if (num_elements_in_level > 0)
11010 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11011 "%d (%.2f %%)", num_elements_in_level, percentage);
11013 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11016 // ----- print number of similar elements / percentage of them in level
11018 for (y = 0; y < lev_fieldy; y++)
11020 for (x = 0; x < lev_fieldx; x++)
11022 if (strEqual(element_info[Tile[x][y]].class_name,
11023 element_info[properties_element].class_name))
11025 num_similar_in_level++;
11030 if (num_similar_in_level != num_elements_in_level)
11032 ypos += 1 * MAX(font1_height, font2_height);
11034 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11036 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11038 if (num_similar_in_level > 0)
11039 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11040 "%d (%.2f %%)", num_similar_in_level, percentage);
11042 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11046 ypos += 2 * MAX(font1_height, font2_height);
11048 // ----- print standard properties of this element
11050 DrawTextS(xpos, ypos, font1_nr, properties_text);
11052 ypos += line1_height;
11054 for (i = 0; properties[i].value != -1; i++)
11056 if (!HAS_PROPERTY(properties_element, properties[i].value))
11059 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11061 ypos += font2_height;
11063 num_standard_properties++;
11066 if (num_standard_properties == 0)
11068 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11069 font2_nr, none_text);
11071 ypos -= (line1_height - font1_height);
11074 ypos += MAX(font1_height, font2_height);
11076 // ----- print special description of this element
11078 PrintInfoText(description_text, font1_nr, xpos, ypos);
11080 ypos += line1_height;
11082 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11083 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11086 #define TEXT_COLLECTING "Score for collecting"
11087 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11088 #define TEXT_SMASHING "Score for smashing"
11089 #define TEXT_SLURPING "Score for slurping robot"
11090 #define TEXT_CRACKING "Score for cracking"
11091 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11092 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11093 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11094 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11095 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11096 #define TEXT_DURATION "Duration when activated"
11097 #define TEXT_DELAY_ON "Delay before activating"
11098 #define TEXT_DELAY_OFF "Delay before deactivating"
11099 #define TEXT_DELAY_CHANGING "Delay before changing"
11100 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11101 #define TEXT_DELAY_MOVING "Delay before moving"
11102 #define TEXT_BALL_DELAY "Element generation delay"
11103 #define TEXT_MOVE_SPEED "Speed of android moving"
11104 #define TEXT_CLONE_SPEED "Speed of android cloning"
11105 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11106 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11107 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11108 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11109 #define TEXT_TIME_BONUS "Extra time to solve level"
11110 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11111 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11112 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11113 #define TEXT_RANDOM_SEED "slime random number seed"
11114 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11115 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11116 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11125 } elements_with_counter[] =
11127 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11128 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11129 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11130 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11131 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11132 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11133 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11134 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11135 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11136 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11137 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11138 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11139 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11140 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11141 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11142 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11143 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11144 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11145 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11146 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11147 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11148 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11149 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11150 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11151 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11152 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11153 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11154 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11155 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11156 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11157 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11158 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11159 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11160 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11161 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11162 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11163 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11164 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11165 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11166 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11167 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11168 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11169 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11170 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11171 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11172 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11173 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11174 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11175 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11176 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11177 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11178 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11179 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11180 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11181 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11182 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11183 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11184 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11185 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11186 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11187 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11188 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11189 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11190 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11191 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11192 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11193 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11194 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11195 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11196 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11197 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11198 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11199 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11200 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11201 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11202 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11203 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11204 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11205 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11206 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11207 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11208 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11209 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11211 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11213 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11214 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11215 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11217 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11219 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11220 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11221 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11222 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11223 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11224 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11225 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11226 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11227 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11228 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11229 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11231 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11233 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11235 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11237 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11239 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11241 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11243 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11245 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11247 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11249 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11251 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11253 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11254 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11255 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11256 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11257 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11258 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11259 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11260 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11261 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11262 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11263 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11264 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11265 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11266 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11267 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11268 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11269 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11270 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11271 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11272 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11273 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11274 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11275 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11276 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11277 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11282 static boolean checkPropertiesConfig(int element)
11286 // special case: empty space customization only available in R'n'D game engine
11287 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11290 // special case: BD style rock customization only available in BD game engine
11291 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11294 if (IS_GEM(element) ||
11295 IS_CUSTOM_ELEMENT(element) ||
11296 IS_GROUP_ELEMENT(element) ||
11297 IS_EMPTY_ELEMENT(element) ||
11298 IS_BALLOON_ELEMENT(element) ||
11299 IS_ENVELOPE(element) ||
11300 IS_MM_ENVELOPE(element) ||
11301 IS_MM_MCDUFFIN(element) ||
11302 IS_DF_LASER(element) ||
11303 IS_PLAYER_ELEMENT(element) ||
11304 IS_BD_PLAYER_ELEMENT(element) ||
11305 IS_BD_EXPANDABLE_WALL(properties_element) ||
11306 IS_BD_CONVEYOR_BELT(properties_element) ||
11307 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11308 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11309 HAS_EDITOR_CONTENT(element) ||
11310 CAN_GROW(element) ||
11311 COULD_MOVE_INTO_ACID(element) ||
11312 MAYBE_DONT_COLLIDE_WITH(element) ||
11313 element == EL_BD_ROCK ||
11314 element == EL_BD_MEGA_ROCK ||
11315 element == EL_BD_SWEET ||
11316 element == EL_BD_VOODOO_DOLL ||
11317 element == EL_BD_WATER)
11323 for (i = 0; elements_with_counter[i].element != -1; i++)
11324 if (elements_with_counter[i].element == element)
11331 static void SetAutomaticNumberOfGemsNeeded(void)
11335 if (!level.auto_count_gems)
11338 level.gems_needed = 0;
11340 for (x = 0; x < lev_fieldx; x++)
11342 for (y = 0; y < lev_fieldy; y++)
11344 int element = Tile[x][y];
11349 case EL_EMERALD_YELLOW:
11350 case EL_EMERALD_RED:
11351 case EL_EMERALD_PURPLE:
11352 case EL_BD_DIAMOND:
11353 case EL_WALL_EMERALD:
11354 case EL_WALL_EMERALD_YELLOW:
11355 case EL_WALL_EMERALD_RED:
11356 case EL_WALL_EMERALD_PURPLE:
11357 case EL_WALL_BD_DIAMOND:
11359 case EL_SP_INFOTRON:
11362 level.gems_needed++;
11366 case EL_WALL_DIAMOND:
11367 level.gems_needed += 3;
11371 case EL_WALL_PEARL:
11372 level.gems_needed += 5;
11376 case EL_WALL_CRYSTAL:
11377 level.gems_needed += 8;
11386 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11389 static void DrawPropertiesConfig(void)
11391 boolean draw_footer_line = FALSE;
11392 int max_num_element_counters = 4;
11393 int num_element_counters = 0;
11396 if (!checkPropertiesConfig(properties_element))
11398 int xpos = ED_ELEMENT_SETTINGS_X(0);
11399 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11401 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11406 // check if there are elements where a value can be chosen for
11407 for (i = 0; elements_with_counter[i].element != -1; i++)
11409 if (elements_with_counter[i].element != properties_element)
11412 // special case: score for extra diamonds only available in BD game engine
11413 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11414 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11415 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11418 // special case: some amoeba counters only available in BD game engine
11419 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11420 elements_with_counter[i].value != &level.amoeba_speed &&
11421 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11424 // special case: some amoeba counters only available in R'n'D game engine
11425 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11426 elements_with_counter[i].value == &level.amoeba_speed &&
11427 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11430 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11432 counterbutton_info[counter_id].y =
11433 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11434 (CAN_GROW(properties_element) ? 1 : 0) +
11435 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11436 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11437 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11438 (properties_element == EL_BD_SLIME ? 1 : 0) +
11439 (properties_element == EL_BD_ACID ? 1 : 0) +
11440 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11441 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11442 num_element_counters);
11444 // special case: set amoeba counters for BD game engine separately
11445 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11446 (properties_element == EL_BD_AMOEBA_2))
11447 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11449 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11450 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11451 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11452 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11454 // default: counter values between 0 and 999
11455 if (counterbutton_info[counter_id].max_value == 0)
11456 counterbutton_info[counter_id].max_value = 999;
11458 MapCounterButtons(counter_id);
11460 num_element_counters++;
11461 if (num_element_counters >= max_num_element_counters)
11465 if (HAS_EDITOR_CONTENT(properties_element))
11467 // draw stickybutton gadget
11468 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11470 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11472 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11473 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11475 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11476 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11478 else if (properties_element == EL_BD_AMOEBA_2)
11480 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11481 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11482 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11484 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11485 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11486 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11487 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11489 else if (IS_AMOEBOID(properties_element))
11490 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11491 else if (properties_element == EL_BD_ACID)
11493 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11494 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11496 else if (IS_BD_BITER(properties_element))
11498 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11500 else if (properties_element == EL_BD_BLADDER)
11502 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11504 else if (properties_element == EL_YAMYAM ||
11505 properties_element == EL_YAMYAM_LEFT ||
11506 properties_element == EL_YAMYAM_RIGHT ||
11507 properties_element == EL_YAMYAM_UP ||
11508 properties_element == EL_YAMYAM_DOWN)
11509 DrawYamYamContentAreas();
11510 else if (properties_element == EL_EMC_MAGIC_BALL)
11512 DrawMagicBallContentAreas();
11514 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11515 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11517 else if (properties_element == EL_EMC_ANDROID)
11518 DrawAndroidElementArea();
11519 else if (properties_element == EL_MM_GRAY_BALL)
11521 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11522 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11523 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11524 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11526 DrawMMBallContentArea();
11530 if (IS_PLAYER_ELEMENT(properties_element))
11532 int player_nr = GET_PLAYER_NR(properties_element);
11534 // these properties can be set for every player individually
11536 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11538 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11539 &level.start_element[player_nr];
11540 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11541 &level.artwork_element[player_nr];
11542 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11543 &level.explosion_element[player_nr];
11545 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11546 &level.use_start_element[player_nr];
11547 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11548 &level.use_artwork_element[player_nr];
11549 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11550 &level.use_explosion_element[player_nr];
11551 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11552 &level.initial_player_gravity[player_nr];
11554 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11555 &level.initial_player_stepsize[player_nr];
11557 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11558 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11559 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11560 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11561 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11562 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11563 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11564 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11565 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11566 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11567 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11568 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11569 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11570 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11571 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11573 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11574 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11575 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11577 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11579 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11581 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11582 &level.initial_inventory_content[player_nr][0];
11584 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11585 &level.initial_inventory_size[player_nr];
11587 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11588 &level.use_initial_inventory[player_nr];
11590 // draw checkbutton gadgets
11591 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11592 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11593 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11595 // draw counter gadgets
11596 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11598 // draw drawing area gadgets
11599 DrawPlayerInitialInventoryArea(properties_element);
11603 if (IS_BD_PLAYER_ELEMENT(properties_element))
11605 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11606 ED_ELEMENT_SETTINGS_YPOS(2);
11607 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11608 ED_ELEMENT_SETTINGS_YPOS(3);
11609 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11610 ED_ELEMENT_SETTINGS_YPOS(4);
11612 // draw checkbutton gadgets
11613 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11614 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11615 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11617 // draw counter gadgets
11618 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11619 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11621 // draw drawing area gadgets
11622 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11625 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11627 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11628 ED_ELEMENT_SETTINGS_YPOS(0);
11629 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11630 ED_ELEMENT_SETTINGS_YPOS(1);
11632 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11633 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11636 if (properties_element == EL_BD_MEGA_ROCK ||
11637 properties_element == EL_BD_SWEET)
11639 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11640 ED_ELEMENT_SETTINGS_YPOS(0);
11641 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11642 ED_ELEMENT_SETTINGS_YPOS(1);
11644 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11645 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11648 if (properties_element == EL_BD_VOODOO_DOLL)
11650 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11651 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11652 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11653 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11656 if (properties_element == EL_BD_SLIME)
11658 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11661 if (properties_element == EL_BD_MAGIC_WALL)
11663 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11664 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11667 if (IS_BD_EXPANDABLE_WALL(properties_element))
11669 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11672 if (properties_element == EL_BD_REPLICATOR)
11674 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11677 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11678 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11680 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11681 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11684 if (properties_element == EL_BD_WATER)
11686 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11689 // special case: slippery walls option for gems only available in R'n'D game engine
11690 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11691 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11693 if (properties_element == EL_EM_DYNAMITE)
11694 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11696 if (COULD_MOVE_INTO_ACID(properties_element) &&
11697 !IS_PLAYER_ELEMENT(properties_element) &&
11698 (!IS_CUSTOM_ELEMENT(properties_element) ||
11699 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11701 // set position for checkbutton for "can move into acid"
11702 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11703 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11704 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11705 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11706 IS_BALLOON_ELEMENT(properties_element) ||
11707 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11709 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11712 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11713 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11715 if (properties_element == EL_SPRING ||
11716 properties_element == EL_SPRING_LEFT ||
11717 properties_element == EL_SPRING_RIGHT)
11718 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11720 if (properties_element == EL_TIME_ORB_FULL)
11721 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11723 if (properties_element == EL_GAME_OF_LIFE ||
11724 properties_element == EL_BIOMAZE)
11725 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11727 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11729 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11730 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11732 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11735 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11736 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11738 if (properties_element == EL_SOKOBAN_OBJECT)
11739 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11741 if (properties_element == EL_SOKOBAN_OBJECT ||
11742 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11743 properties_element == EL_SOKOBAN_FIELD_FULL)
11745 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11746 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11749 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11752 if (IS_BALLOON_ELEMENT(properties_element))
11753 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11755 if (IS_ENVELOPE(properties_element) ||
11756 IS_MM_ENVELOPE(properties_element))
11758 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11759 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11760 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11761 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11762 int envelope_nr = ENVELOPE_NR(properties_element);
11764 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11765 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11767 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11768 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11770 // display counter to choose size of envelope text area
11771 MapCounterButtons(counter1_id);
11772 MapCounterButtons(counter2_id);
11774 // display checkbuttons to choose auto-wrap and alignment properties
11775 MapCheckbuttonGadget(button1_id);
11776 MapCheckbuttonGadget(button2_id);
11778 DrawEnvelopeTextArea(envelope_nr);
11781 if (IS_MM_MCDUFFIN(properties_element))
11783 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11784 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11785 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11788 if (IS_DF_LASER(properties_element))
11790 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11791 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11792 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11795 if (IS_CUSTOM_ELEMENT(properties_element))
11797 // draw stickybutton gadget
11798 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11800 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11802 // draw checkbutton gadgets
11803 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11804 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11805 MapCheckbuttonGadget(i);
11807 // draw counter gadgets
11808 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11809 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11810 MapCounterButtons(i);
11812 // draw selectbox gadgets
11813 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11814 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11815 MapSelectboxGadget(i);
11817 // draw textbutton gadgets
11818 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11820 // draw text input gadgets
11821 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11823 // draw drawing area gadgets
11824 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11826 draw_footer_line = TRUE;
11828 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11830 // draw checkbutton gadgets
11831 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11832 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11833 MapCheckbuttonGadget(i);
11835 // draw counter gadgets
11836 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11837 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11838 MapCounterButtons(i);
11840 // draw selectbox gadgets
11841 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11842 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11843 MapSelectboxGadget(i);
11845 // draw drawing area gadgets
11846 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11847 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11848 DrawCustomContentArea();
11851 else if (IS_GROUP_ELEMENT(properties_element))
11853 // draw stickybutton gadget
11854 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11856 // draw checkbutton gadgets
11857 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11858 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11860 // draw counter gadgets
11861 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11863 // draw selectbox gadgets
11864 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11866 // draw textbutton gadgets
11867 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11869 // draw drawing area gadgets
11870 DrawGroupElementArea();
11872 // draw text input gadgets
11873 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11875 // draw drawing area gadgets
11876 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11878 draw_footer_line = TRUE;
11880 else if (IS_EMPTY_ELEMENT(properties_element))
11882 // draw stickybutton gadget
11883 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11885 // draw checkbutton gadgets
11886 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11887 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11889 // draw textbutton gadgets
11890 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11892 // draw drawing area gadgets
11893 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11895 draw_footer_line = TRUE;
11898 // draw little footer border line above CE/GE use/save template gadgets
11899 if (draw_footer_line)
11901 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11902 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11903 int gd_x = gd->x + gd_gi1->border.width / 2;
11904 int gd_y = gd->y + gd_gi1->height - 1;
11905 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11907 if (tab_color != BLACK_PIXEL) // black => transparent
11908 FillRectangle(drawto,
11909 SX + ED_ELEMENT_SETTINGS_X(0),
11910 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11912 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11916 static void DrawPropertiesChangeDrawingAreas(void)
11918 if (IS_CUSTOM_ELEMENT(properties_element))
11920 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11921 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11922 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11924 DrawCustomChangeContentArea();
11927 redraw_mask |= REDRAW_FIELD;
11930 static void DrawPropertiesChange(void)
11934 // needed to initially set selectbox options for special action options
11935 setSelectboxSpecialActionOptions();
11937 // draw stickybutton gadget
11938 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11940 // draw checkbutton gadgets
11941 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11942 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11943 MapCheckbuttonGadget(i);
11945 // draw counter gadgets
11946 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11947 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11948 MapCounterButtons(i);
11950 // draw selectbox gadgets
11951 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11952 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11953 MapSelectboxGadget(i);
11955 // draw textbutton gadgets
11956 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11957 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11958 MapTextbuttonGadget(i);
11960 // draw graphicbutton gadgets
11961 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11962 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11963 MapGraphicbuttonGadget(i);
11965 // draw drawing area gadgets
11966 DrawPropertiesChangeDrawingAreas();
11969 static void DrawEditorElementAnimation(int x, int y)
11971 int graphic = el2img(properties_element);
11972 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11973 custom_element.ce_value_fixed_initial :
11974 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11975 custom_element.collect_score_initial : FrameCounter);
11977 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11980 static void DrawEditorElementName(int x, int y, int font_nr)
11982 char *element_name = getElementInfoText(properties_element);
11983 int font_width = getFontWidth(font_nr);
11984 int font_height = getFontHeight(font_nr);
11985 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11986 int max_chars_per_line = max_text_width / font_width;
11988 if (strlen(element_name) <= max_chars_per_line)
11989 DrawTextS(x, y, font_nr, element_name);
11992 char buffer[max_chars_per_line + 1];
11993 int next_pos = max_chars_per_line;
11995 strncpy(buffer, element_name, max_chars_per_line);
11996 buffer[max_chars_per_line] = '\0';
11998 if (element_name[max_chars_per_line] == ' ')
12004 for (i = max_chars_per_line - 1; i >= 0; i--)
12005 if (buffer[i] == ' ')
12008 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12015 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12017 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12018 buffer[max_chars_per_line] = '\0';
12020 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12024 static void DrawPropertiesWindow(void)
12026 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12027 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12028 int border_size = gd->border_size;
12029 int font_nr = FONT_TEXT_1;
12030 int font_height = getFontHeight(font_nr);
12031 int xoffset = TILEX + element_border + 3 * border_size;
12032 int yoffset = (TILEY - font_height) / 2;
12033 int x1 = editor.settings.element_graphic.x + element_border;
12034 int y1 = editor.settings.element_graphic.y + element_border;
12035 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12036 editor.settings.element_name.x);
12037 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12038 editor.settings.element_name.y);
12039 char *text = "Element Settings";
12040 int font2_nr = FONT_TITLE_1;
12041 struct MenuPosInfo *pos = &editor.settings.headline;
12042 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12043 int sy = SY + pos->y;
12045 stick_element_properties_window = FALSE;
12047 // make sure that previous properties edit mode exists for this element
12048 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12049 !IS_CUSTOM_ELEMENT(properties_element))
12050 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12052 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12053 !IS_PLAYER_ELEMENT(properties_element) &&
12054 !IS_CUSTOM_ELEMENT(properties_element))
12055 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12057 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12058 (IS_PLAYER_ELEMENT(properties_element) ||
12059 IS_CUSTOM_ELEMENT(properties_element)))
12060 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12062 CopyElementPropertiesToEditor(properties_element);
12064 UnmapLevelEditorFieldGadgets();
12065 UnmapLevelEditorToolboxDrawingGadgets();
12066 UnmapLevelEditorToolboxCustomGadgets();
12068 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12070 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12073 DrawText(sx, sy, text, font2_nr);
12075 FrameCounter = 0; // restart animation frame counter
12077 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12078 DrawEditorElementAnimation(SX + x1, SY + y1);
12079 DrawEditorElementName(x2, y2, font_nr);
12081 DrawPropertiesTabulatorGadgets();
12083 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12084 DrawPropertiesInfo();
12085 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12086 DrawPropertiesChange();
12087 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12088 DrawPropertiesConfig();
12091 static void DrawPaletteWindow(void)
12095 UnmapLevelEditorFieldGadgets();
12097 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12100 // map buttons to select elements
12101 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12102 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12103 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12104 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12105 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12108 static void UpdateCustomElementGraphicGadgets(void)
12112 InitElementPropertiesGfxElement();
12114 ModifyEditorElementList();
12115 RedrawDrawingElements();
12117 // force redraw of all mapped drawing area gadgets
12118 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12120 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12127 static int getOpenDirectionFromTube(int element)
12131 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12132 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12133 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12134 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12135 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12136 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12137 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12138 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12139 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12140 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12141 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12147 static int getTubeFromOpenDirection(int direction)
12151 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12152 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12153 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12154 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12155 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12156 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12157 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12158 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12159 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12160 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12161 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12163 // if only one direction, fall back to simple tube with that direction
12164 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12165 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12166 case (MV_UP): return EL_TUBE_VERTICAL;
12167 case (MV_DOWN): return EL_TUBE_VERTICAL;
12173 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12175 int element_new = getTubeFromOpenDirection(direction);
12177 return (element_new != EL_EMPTY ? element_new : element_old);
12180 static int getOpenDirectionFromBelt(int element)
12182 int belt_dir = getBeltDirFromBeltElement(element);
12184 return (belt_dir == MV_LEFT ? MV_RIGHT :
12185 belt_dir == MV_RIGHT ? MV_LEFT :
12186 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12189 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12191 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12192 direction == MV_RIGHT ? MV_LEFT :
12193 direction == MV_HORIZONTAL ? MV_NONE : direction);
12195 if (direction == MV_NONE)
12198 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12201 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12204 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12206 return (element_new != EL_EMPTY ? element_new : element_old);
12209 static int getOpenDirectionFromPool(int element)
12213 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12214 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12215 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12216 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12217 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12218 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12224 static int getPoolFromOpenDirection(int direction)
12228 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12229 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12230 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12231 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12232 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12233 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12239 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12241 int element = getPoolFromOpenDirection(direction);
12242 int help_direction = getOpenDirectionFromPool(help_element);
12244 if (element == EL_EMPTY)
12246 int help_direction_vertical = help_direction & MV_VERTICAL;
12248 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12251 if (element == EL_EMPTY)
12253 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12255 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12261 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12263 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12265 return (element_new != EL_EMPTY ? element_new : element_old);
12268 static int getOpenDirectionFromPillar(int element)
12272 case EL_EMC_WALL_1: return (MV_DOWN);
12273 case EL_EMC_WALL_2: return (MV_VERTICAL);
12274 case EL_EMC_WALL_3: return (MV_UP);
12280 static int getPillarFromOpenDirection(int direction)
12284 case (MV_DOWN): return EL_EMC_WALL_1;
12285 case (MV_VERTICAL): return EL_EMC_WALL_2;
12286 case (MV_UP): return EL_EMC_WALL_3;
12292 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12294 int element_new = getPillarFromOpenDirection(direction);
12296 return (element_new != EL_EMPTY ? element_new : element_old);
12299 static int getOpenDirectionFromSteel2(int element)
12303 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12304 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12305 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12306 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12307 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12308 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12309 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12310 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12316 static int getSteel2FromOpenDirection(int direction)
12320 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12321 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12322 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12323 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12324 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12325 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12326 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12327 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12333 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12335 int element_new = getSteel2FromOpenDirection(direction);
12337 return (element_new != EL_EMPTY ? element_new : element_old);
12340 static int getOpenDirectionFromChip(int element)
12344 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12345 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12346 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12347 case EL_SP_CHIP_TOP: return (MV_DOWN);
12348 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12354 static int getChipFromOpenDirection(int direction)
12358 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12359 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12360 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12361 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12362 case (MV_DOWN): return EL_SP_CHIP_TOP;
12368 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12370 int element_new = getChipFromOpenDirection(direction);
12372 return (element_new != EL_EMPTY ? element_new : element_old);
12375 static int getClosedTube(int x, int y)
12377 struct XY *xy = xy_directions;
12378 int element_old = IntelliDrawBuffer[x][y];
12379 int direction_old = getOpenDirectionFromTube(element_old);
12380 int direction_new = MV_NONE;
12383 for (i = 0; i < NUM_DIRECTIONS; i++)
12385 int xx = x + xy[i].x;
12386 int yy = y + xy[i].y;
12387 int dir = MV_DIR_FROM_BIT(i);
12388 int dir_opposite = MV_DIR_OPPOSITE(dir);
12390 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12391 (direction_old & dir) &&
12392 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12393 direction_new |= dir;
12396 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12399 static int getClosedBelt(int x, int y)
12401 struct XY *xy = xy_directions;
12402 int element_old = IntelliDrawBuffer[x][y];
12403 int nr = getBeltNrFromBeltElement(element_old);
12404 int direction_old = getOpenDirectionFromBelt(element_old);
12405 int direction_new = MV_NONE;
12408 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12410 int xx = x + xy[i].x;
12411 int yy = y + xy[i].y;
12412 int dir = MV_DIR_FROM_BIT(i);
12413 int dir_opposite = MV_DIR_OPPOSITE(dir);
12415 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12416 (direction_old & dir) &&
12417 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12418 direction_new |= dir;
12421 return getBeltFromNrAndOpenDirection(nr, direction_new);
12424 static int getClosedPool(int x, int y)
12426 struct XY *xy = xy_directions;
12427 int element_old = IntelliDrawBuffer[x][y];
12428 int direction_old = getOpenDirectionFromPool(element_old);
12429 int direction_new = MV_NONE;
12432 for (i = 0; i < NUM_DIRECTIONS; i++)
12434 int xx = x + xy[i].x;
12435 int yy = y + xy[i].y;
12436 int dir = MV_DIR_FROM_BIT(i);
12437 int dir_opposite = MV_DIR_OPPOSITE(dir);
12439 if (IN_LEV_FIELD(xx, yy) &&
12440 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12441 (direction_old & dir) &&
12442 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12443 direction_new |= dir;
12446 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12449 static int getClosedPillar(int x, int y)
12451 struct XY *xy = xy_directions;
12452 int element_old = IntelliDrawBuffer[x][y];
12453 int direction_old = getOpenDirectionFromPillar(element_old);
12454 int direction_new = MV_NONE;
12457 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12459 int xx = x + xy[i].x;
12460 int yy = y + xy[i].y;
12461 int dir = MV_DIR_FROM_BIT(i);
12462 int dir_opposite = MV_DIR_OPPOSITE(dir);
12464 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12465 (direction_old & dir) &&
12466 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12467 direction_new |= dir;
12470 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12473 static int getClosedSteel2(int x, int y)
12475 struct XY *xy = xy_directions;
12476 int element_old = IntelliDrawBuffer[x][y];
12477 int direction_old = getOpenDirectionFromSteel2(element_old);
12478 int direction_new = MV_NONE;
12481 for (i = 0; i < NUM_DIRECTIONS; i++)
12483 int xx = x + xy[i].x;
12484 int yy = y + xy[i].y;
12485 int dir = MV_DIR_FROM_BIT(i);
12486 int dir_opposite = MV_DIR_OPPOSITE(dir);
12488 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12489 (direction_old & dir) &&
12490 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12491 direction_new |= dir;
12494 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12497 static int getClosedChip(int x, int y)
12499 struct XY *xy = xy_directions;
12500 int element_old = IntelliDrawBuffer[x][y];
12501 int direction_old = getOpenDirectionFromChip(element_old);
12502 int direction_new = MV_NONE;
12505 for (i = 0; i < NUM_DIRECTIONS; i++)
12507 int xx = x + xy[i].x;
12508 int yy = y + xy[i].y;
12509 int dir = MV_DIR_FROM_BIT(i);
12510 int dir_opposite = MV_DIR_OPPOSITE(dir);
12512 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12513 (direction_old & dir) &&
12514 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12515 direction_new |= dir;
12518 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12521 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12522 boolean change_level)
12524 int sx = x - level_xpos;
12525 int sy = y - level_ypos;
12526 int old_element = Tile[x][y];
12527 int new_element = element;
12528 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12529 boolean draw_masked = FALSE;
12531 if (IS_MM_WALL_EDITOR(element))
12533 element = map_mm_wall_element_editor(element) | new_bitmask;
12535 if (IS_MM_WALL(old_element))
12536 element |= MM_WALL_BITS(old_element);
12539 draw_masked = TRUE;
12541 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12543 int element_changed = old_element & ~new_bitmask;
12545 if (MM_WALL_BITS(element_changed) != 0)
12546 element = element_changed;
12549 IntelliDrawBuffer[x][y] = element;
12552 Tile[x][y] = element;
12554 if (IN_ED_FIELD(sx, sy))
12556 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12557 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12558 else if (draw_masked)
12559 DrawEditorElementThruMask(sx, sy, element);
12561 DrawEditorElement(sx, sy, element);
12565 static void SetElementSimple(int x, int y, int element, boolean change_level)
12567 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12570 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12571 int x2, int y2, int *element2,
12572 int (*close_function)(int, int),
12573 boolean change_level)
12575 // set neighbour elements to newly determined connections
12576 SetElementSimple(x1, y1, *element1, change_level);
12577 SetElementSimple(x2, y2, *element2, change_level);
12579 // remove all open connections of neighbour elements
12580 *element1 = close_function(x1, y1);
12581 *element2 = close_function(x2, y2);
12583 // set neighbour elements to new, minimized connections
12584 SetElementSimple(x1, y1, *element1, change_level);
12585 SetElementSimple(x2, y2, *element2, change_level);
12588 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12589 boolean change_level, int button)
12591 struct XY *xy = xy_directions;
12592 static int last_x = -1;
12593 static int last_y = -1;
12595 if (new_element == EL_UNDEFINED)
12603 int old_element = IntelliDrawBuffer[x][y];
12605 if (IS_TUBE(new_element))
12607 int last_element_new = EL_UNDEFINED;
12608 int direction = MV_NONE;
12611 // if old element is of same kind, keep all existing directions
12612 if (IS_TUBE(old_element))
12613 direction |= getOpenDirectionFromTube(old_element);
12615 for (i = 0; i < NUM_DIRECTIONS; i++)
12617 int xx = x + xy[i].x;
12618 int yy = y + xy[i].y;
12620 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12621 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12623 int dir = MV_DIR_FROM_BIT(i);
12624 int dir_opposite = MV_DIR_OPPOSITE(dir);
12625 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12626 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12627 int last_direction_new = last_direction_old | dir_opposite;
12629 last_element_new = getTubeFromOpenDirection(last_direction_new);
12635 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12637 if (last_element_new != EL_UNDEFINED)
12638 MergeAndCloseNeighbourElements(x, y, &new_element,
12639 last_x, last_y, &last_element_new,
12640 getClosedTube, change_level);
12642 else if (IS_BELT(new_element))
12644 int belt_nr = getBeltNrFromBeltElement(new_element);
12645 int last_element_new = EL_UNDEFINED;
12646 int direction = MV_NONE;
12649 // if old element is of same kind, keep all existing directions
12650 if (IS_BELT(old_element))
12651 direction |= getOpenDirectionFromBelt(old_element);
12653 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12655 int xx = x + xy[i].x;
12656 int yy = y + xy[i].y;
12658 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12659 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12661 int dir = MV_DIR_FROM_BIT(i);
12662 int dir_opposite = MV_DIR_OPPOSITE(dir);
12663 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12664 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12665 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12666 int last_direction_new = last_direction_old | dir_opposite;
12668 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12669 last_direction_new);
12674 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12676 if (last_element_new != EL_UNDEFINED)
12677 MergeAndCloseNeighbourElements(x, y, &new_element,
12678 last_x, last_y, &last_element_new,
12679 getClosedBelt, change_level);
12681 else if (IS_ACID_POOL_OR_ACID(new_element))
12683 int last_element_new = EL_UNDEFINED;
12684 int direction = MV_NONE;
12687 // if old element is of same kind, keep all existing directions
12688 if (IS_ACID_POOL_OR_ACID(old_element))
12689 direction |= getOpenDirectionFromPool(old_element);
12691 for (i = 0; i < NUM_DIRECTIONS; i++)
12693 int xx = x + xy[i].x;
12694 int yy = y + xy[i].y;
12696 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12697 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12699 int dir = MV_DIR_FROM_BIT(i);
12700 int dir_opposite = MV_DIR_OPPOSITE(dir);
12701 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12702 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12703 int last_direction_new = last_direction_old | dir_opposite;
12705 last_element_new = getPoolFromOpenDirection(last_direction_new);
12711 // special corrections needed for intuitively correct acid pool drawing
12712 if (last_element_new == EL_EMPTY)
12713 last_element_new = new_element;
12714 else if (last_element_new != EL_UNDEFINED)
12715 new_element = last_element_new;
12717 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12719 if (last_element_new != EL_UNDEFINED)
12720 MergeAndCloseNeighbourElements(x, y, &new_element,
12721 last_x, last_y, &last_element_new,
12722 getClosedPool, change_level);
12724 else if (IS_EMC_PILLAR(new_element))
12726 int last_element_new = EL_UNDEFINED;
12727 int direction = MV_NONE;
12730 // if old element is of same kind, keep all existing directions
12731 if (IS_EMC_PILLAR(old_element))
12732 direction |= getOpenDirectionFromPillar(old_element);
12734 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12736 int xx = x + xy[i].x;
12737 int yy = y + xy[i].y;
12739 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12740 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12742 int dir = MV_DIR_FROM_BIT(i);
12743 int dir_opposite = MV_DIR_OPPOSITE(dir);
12744 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12745 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12746 int last_direction_new = last_direction_old | dir_opposite;
12748 last_element_new = getPillarFromOpenDirection(last_direction_new);
12754 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12756 if (last_element_new != EL_UNDEFINED)
12757 MergeAndCloseNeighbourElements(x, y, &new_element,
12758 last_x, last_y, &last_element_new,
12759 getClosedPillar, change_level);
12761 else if (IS_DC_STEELWALL_2(new_element))
12763 int last_element_new = EL_UNDEFINED;
12764 int direction = MV_NONE;
12767 // if old element is of same kind, keep all existing directions
12768 if (IS_DC_STEELWALL_2(old_element))
12769 direction |= getOpenDirectionFromSteel2(old_element);
12771 for (i = 0; i < NUM_DIRECTIONS; i++)
12773 int xx = x + xy[i].x;
12774 int yy = y + xy[i].y;
12776 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12777 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12779 int dir = MV_DIR_FROM_BIT(i);
12780 int dir_opposite = MV_DIR_OPPOSITE(dir);
12781 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12782 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12783 int last_direction_new = last_direction_old | dir_opposite;
12785 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12791 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12793 if (last_element_new != EL_UNDEFINED)
12794 MergeAndCloseNeighbourElements(x, y, &new_element,
12795 last_x, last_y, &last_element_new,
12796 getClosedSteel2, change_level);
12798 else if (IS_SP_CHIP(new_element))
12800 int last_element_new = EL_UNDEFINED;
12801 int direction = MV_NONE;
12804 // (do not keep existing directions, regardless of kind of old element)
12806 for (i = 0; i < NUM_DIRECTIONS; i++)
12808 int xx = x + xy[i].x;
12809 int yy = y + xy[i].y;
12811 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12812 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12814 int dir = MV_DIR_FROM_BIT(i);
12815 int dir_opposite = MV_DIR_OPPOSITE(dir);
12816 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12817 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12818 int last_direction_new = last_direction_old | dir_opposite;
12820 if (last_direction_old == MV_NONE)
12822 last_element_new = getChipFromOpenDirection(last_direction_new);
12825 else if (last_direction_old & (dir | dir_opposite))
12827 direction |= MV_DIR_OPPOSITE(last_direction_old);
12831 direction |= MV_DIR_OPPOSITE(dir);
12836 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12838 if (last_element_new != EL_UNDEFINED)
12839 MergeAndCloseNeighbourElements(x, y, &new_element,
12840 last_x, last_y, &last_element_new,
12841 getClosedChip, change_level);
12843 else if (IS_SP_HARDWARE_BASE(new_element))
12845 int nr = GetSimpleRandom(6);
12847 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12848 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12849 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12850 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12851 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12853 else if (new_element == EL_SP_HARDWARE_GREEN ||
12854 new_element == EL_SP_HARDWARE_BLUE ||
12855 new_element == EL_SP_HARDWARE_RED)
12857 int nr = GetSimpleRandom(3);
12859 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12860 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12862 else if (IS_GROUP_ELEMENT(new_element))
12864 boolean connected_drawing = FALSE;
12867 for (i = 0; i < NUM_DIRECTIONS; i++)
12869 int xx = x + xy[i].x;
12870 int yy = y + xy[i].y;
12872 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12873 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12874 connected_drawing = TRUE;
12877 if (!connected_drawing)
12878 ResolveGroupElement(new_element);
12880 new_element = GetElementFromGroupElement(new_element);
12882 else if (IS_BELT_SWITCH(old_element))
12884 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12885 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12887 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12888 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12890 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12894 static int swappable_elements[][2] =
12896 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12897 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12898 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12899 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12900 { EL_EMERALD, EL_WALL_EMERALD },
12901 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12902 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12903 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12904 { EL_DIAMOND, EL_WALL_DIAMOND },
12905 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12906 { EL_GATE_1, EL_GATE_1_GRAY },
12907 { EL_GATE_2, EL_GATE_2_GRAY },
12908 { EL_GATE_3, EL_GATE_3_GRAY },
12909 { EL_GATE_4, EL_GATE_4_GRAY },
12910 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12911 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12912 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12913 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12914 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12915 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12916 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12917 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12918 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12919 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12920 { EL_LAMP, EL_LAMP_ACTIVE },
12921 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12922 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12923 { EL_PEARL, EL_WALL_PEARL },
12924 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12925 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12926 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12927 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12928 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12929 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12930 { EL_LANDMINE, EL_DC_LANDMINE },
12931 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12932 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12933 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12934 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12935 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12936 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12937 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12938 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12939 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12943 static int rotatable_elements_4[][4] =
12953 EL_SPACESHIP_RIGHT,
12958 EL_BD_BUTTERFLY_UP,
12959 EL_BD_BUTTERFLY_RIGHT,
12960 EL_BD_BUTTERFLY_DOWN,
12961 EL_BD_BUTTERFLY_LEFT
12965 EL_BD_FIREFLY_RIGHT,
12966 EL_BD_FIREFLY_DOWN,
12994 EL_SP_GRAVITY_PORT_UP,
12995 EL_SP_GRAVITY_PORT_RIGHT,
12996 EL_SP_GRAVITY_PORT_DOWN,
12997 EL_SP_GRAVITY_PORT_LEFT
13000 EL_SP_GRAVITY_ON_PORT_UP,
13001 EL_SP_GRAVITY_ON_PORT_RIGHT,
13002 EL_SP_GRAVITY_ON_PORT_DOWN,
13003 EL_SP_GRAVITY_ON_PORT_LEFT
13006 EL_SP_GRAVITY_OFF_PORT_UP,
13007 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13008 EL_SP_GRAVITY_OFF_PORT_DOWN,
13009 EL_SP_GRAVITY_OFF_PORT_LEFT
13018 EL_BALLOON_SWITCH_UP,
13019 EL_BALLOON_SWITCH_RIGHT,
13020 EL_BALLOON_SWITCH_DOWN,
13021 EL_BALLOON_SWITCH_LEFT
13025 EL_MM_MCDUFFIN_RIGHT,
13026 EL_MM_MCDUFFIN_DOWN,
13027 EL_MM_MCDUFFIN_LEFT
13030 EL_MM_MIRROR_FIXED_1,
13031 EL_MM_MIRROR_FIXED_4,
13032 EL_MM_MIRROR_FIXED_3,
13033 EL_MM_MIRROR_FIXED_2
13036 EL_MM_STEEL_GRID_FIXED_1,
13037 EL_MM_STEEL_GRID_FIXED_4,
13038 EL_MM_STEEL_GRID_FIXED_2,
13039 EL_MM_STEEL_GRID_FIXED_3
13042 EL_MM_WOODEN_GRID_FIXED_1,
13043 EL_MM_WOODEN_GRID_FIXED_4,
13044 EL_MM_WOODEN_GRID_FIXED_2,
13045 EL_MM_WOODEN_GRID_FIXED_3
13048 EL_MM_POLARIZER_CROSS_1,
13049 EL_MM_POLARIZER_CROSS_4,
13050 EL_MM_POLARIZER_CROSS_3,
13051 EL_MM_POLARIZER_CROSS_2
13055 EL_MM_PACMAN_RIGHT,
13067 EL_DF_RECEIVER_RIGHT,
13068 EL_DF_RECEIVER_DOWN,
13069 EL_DF_RECEIVER_LEFT
13082 static int rotatable_elements_8[][8] =
13085 EL_DF_STEEL_GRID_FIXED_1,
13086 EL_DF_STEEL_GRID_FIXED_8,
13087 EL_DF_STEEL_GRID_FIXED_7,
13088 EL_DF_STEEL_GRID_FIXED_6,
13089 EL_DF_STEEL_GRID_FIXED_5,
13090 EL_DF_STEEL_GRID_FIXED_4,
13091 EL_DF_STEEL_GRID_FIXED_3,
13092 EL_DF_STEEL_GRID_FIXED_2
13095 EL_DF_WOODEN_GRID_FIXED_1,
13096 EL_DF_WOODEN_GRID_FIXED_8,
13097 EL_DF_WOODEN_GRID_FIXED_7,
13098 EL_DF_WOODEN_GRID_FIXED_6,
13099 EL_DF_WOODEN_GRID_FIXED_5,
13100 EL_DF_WOODEN_GRID_FIXED_4,
13101 EL_DF_WOODEN_GRID_FIXED_3,
13102 EL_DF_WOODEN_GRID_FIXED_2
13105 EL_DF_STEEL_GRID_ROTATING_1,
13106 EL_DF_STEEL_GRID_ROTATING_8,
13107 EL_DF_STEEL_GRID_ROTATING_7,
13108 EL_DF_STEEL_GRID_ROTATING_6,
13109 EL_DF_STEEL_GRID_ROTATING_5,
13110 EL_DF_STEEL_GRID_ROTATING_4,
13111 EL_DF_STEEL_GRID_ROTATING_3,
13112 EL_DF_STEEL_GRID_ROTATING_2
13115 EL_DF_WOODEN_GRID_ROTATING_1,
13116 EL_DF_WOODEN_GRID_ROTATING_8,
13117 EL_DF_WOODEN_GRID_ROTATING_7,
13118 EL_DF_WOODEN_GRID_ROTATING_6,
13119 EL_DF_WOODEN_GRID_ROTATING_5,
13120 EL_DF_WOODEN_GRID_ROTATING_4,
13121 EL_DF_WOODEN_GRID_ROTATING_3,
13122 EL_DF_WOODEN_GRID_ROTATING_2
13129 static int rotatable_elements_16[][16] =
13150 EL_MM_TELEPORTER_5,
13151 EL_MM_TELEPORTER_4,
13152 EL_MM_TELEPORTER_3,
13153 EL_MM_TELEPORTER_2,
13154 EL_MM_TELEPORTER_1,
13155 EL_MM_TELEPORTER_16,
13156 EL_MM_TELEPORTER_15,
13157 EL_MM_TELEPORTER_14,
13158 EL_MM_TELEPORTER_13,
13159 EL_MM_TELEPORTER_12,
13160 EL_MM_TELEPORTER_11,
13161 EL_MM_TELEPORTER_10,
13162 EL_MM_TELEPORTER_9,
13163 EL_MM_TELEPORTER_8,
13164 EL_MM_TELEPORTER_7,
13168 EL_MM_TELEPORTER_RED_5,
13169 EL_MM_TELEPORTER_RED_4,
13170 EL_MM_TELEPORTER_RED_3,
13171 EL_MM_TELEPORTER_RED_2,
13172 EL_MM_TELEPORTER_RED_1,
13173 EL_MM_TELEPORTER_RED_16,
13174 EL_MM_TELEPORTER_RED_15,
13175 EL_MM_TELEPORTER_RED_14,
13176 EL_MM_TELEPORTER_RED_13,
13177 EL_MM_TELEPORTER_RED_12,
13178 EL_MM_TELEPORTER_RED_11,
13179 EL_MM_TELEPORTER_RED_10,
13180 EL_MM_TELEPORTER_RED_9,
13181 EL_MM_TELEPORTER_RED_8,
13182 EL_MM_TELEPORTER_RED_7,
13183 EL_MM_TELEPORTER_RED_6
13186 EL_MM_TELEPORTER_YELLOW_5,
13187 EL_MM_TELEPORTER_YELLOW_4,
13188 EL_MM_TELEPORTER_YELLOW_3,
13189 EL_MM_TELEPORTER_YELLOW_2,
13190 EL_MM_TELEPORTER_YELLOW_1,
13191 EL_MM_TELEPORTER_YELLOW_16,
13192 EL_MM_TELEPORTER_YELLOW_15,
13193 EL_MM_TELEPORTER_YELLOW_14,
13194 EL_MM_TELEPORTER_YELLOW_13,
13195 EL_MM_TELEPORTER_YELLOW_12,
13196 EL_MM_TELEPORTER_YELLOW_11,
13197 EL_MM_TELEPORTER_YELLOW_10,
13198 EL_MM_TELEPORTER_YELLOW_9,
13199 EL_MM_TELEPORTER_YELLOW_8,
13200 EL_MM_TELEPORTER_YELLOW_7,
13201 EL_MM_TELEPORTER_YELLOW_6
13204 EL_MM_TELEPORTER_GREEN_5,
13205 EL_MM_TELEPORTER_GREEN_4,
13206 EL_MM_TELEPORTER_GREEN_3,
13207 EL_MM_TELEPORTER_GREEN_2,
13208 EL_MM_TELEPORTER_GREEN_1,
13209 EL_MM_TELEPORTER_GREEN_16,
13210 EL_MM_TELEPORTER_GREEN_15,
13211 EL_MM_TELEPORTER_GREEN_14,
13212 EL_MM_TELEPORTER_GREEN_13,
13213 EL_MM_TELEPORTER_GREEN_12,
13214 EL_MM_TELEPORTER_GREEN_11,
13215 EL_MM_TELEPORTER_GREEN_10,
13216 EL_MM_TELEPORTER_GREEN_9,
13217 EL_MM_TELEPORTER_GREEN_8,
13218 EL_MM_TELEPORTER_GREEN_7,
13219 EL_MM_TELEPORTER_GREEN_6
13222 EL_MM_TELEPORTER_BLUE_5,
13223 EL_MM_TELEPORTER_BLUE_4,
13224 EL_MM_TELEPORTER_BLUE_3,
13225 EL_MM_TELEPORTER_BLUE_2,
13226 EL_MM_TELEPORTER_BLUE_1,
13227 EL_MM_TELEPORTER_BLUE_16,
13228 EL_MM_TELEPORTER_BLUE_15,
13229 EL_MM_TELEPORTER_BLUE_14,
13230 EL_MM_TELEPORTER_BLUE_13,
13231 EL_MM_TELEPORTER_BLUE_12,
13232 EL_MM_TELEPORTER_BLUE_11,
13233 EL_MM_TELEPORTER_BLUE_10,
13234 EL_MM_TELEPORTER_BLUE_9,
13235 EL_MM_TELEPORTER_BLUE_8,
13236 EL_MM_TELEPORTER_BLUE_7,
13237 EL_MM_TELEPORTER_BLUE_6
13241 EL_MM_POLARIZER_16,
13242 EL_MM_POLARIZER_15,
13243 EL_MM_POLARIZER_14,
13244 EL_MM_POLARIZER_13,
13245 EL_MM_POLARIZER_12,
13246 EL_MM_POLARIZER_11,
13247 EL_MM_POLARIZER_10,
13276 EL_DF_MIRROR_ROTATING_1,
13277 EL_DF_MIRROR_ROTATING_16,
13278 EL_DF_MIRROR_ROTATING_15,
13279 EL_DF_MIRROR_ROTATING_14,
13280 EL_DF_MIRROR_ROTATING_13,
13281 EL_DF_MIRROR_ROTATING_12,
13282 EL_DF_MIRROR_ROTATING_11,
13283 EL_DF_MIRROR_ROTATING_10,
13284 EL_DF_MIRROR_ROTATING_9,
13285 EL_DF_MIRROR_ROTATING_8,
13286 EL_DF_MIRROR_ROTATING_7,
13287 EL_DF_MIRROR_ROTATING_6,
13288 EL_DF_MIRROR_ROTATING_5,
13289 EL_DF_MIRROR_ROTATING_4,
13290 EL_DF_MIRROR_ROTATING_3,
13291 EL_DF_MIRROR_ROTATING_2
13294 EL_DF_MIRROR_FIXED_1,
13295 EL_DF_MIRROR_FIXED_16,
13296 EL_DF_MIRROR_FIXED_15,
13297 EL_DF_MIRROR_FIXED_14,
13298 EL_DF_MIRROR_FIXED_13,
13299 EL_DF_MIRROR_FIXED_12,
13300 EL_DF_MIRROR_FIXED_11,
13301 EL_DF_MIRROR_FIXED_10,
13302 EL_DF_MIRROR_FIXED_9,
13303 EL_DF_MIRROR_FIXED_8,
13304 EL_DF_MIRROR_FIXED_7,
13305 EL_DF_MIRROR_FIXED_6,
13306 EL_DF_MIRROR_FIXED_5,
13307 EL_DF_MIRROR_FIXED_4,
13308 EL_DF_MIRROR_FIXED_3,
13309 EL_DF_MIRROR_FIXED_2
13318 for (i = 0; swappable_elements[i][0] != -1; i++)
13320 int element1 = swappable_elements[i][0];
13321 int element2 = swappable_elements[i][1];
13323 if (old_element == element1 || old_element == element2)
13324 new_element = (old_element == element1 ? element2 : element1);
13327 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13329 for (j = 0; j < 4; j++)
13331 int element = rotatable_elements_4[i][j];
13333 if (old_element == element)
13334 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13335 button == 2 ? rotatable_elements_4[i][0] :
13336 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13341 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13343 for (j = 0; j < 8; j++)
13345 int element = rotatable_elements_8[i][j];
13347 if (old_element == element)
13348 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13349 button == 2 ? rotatable_elements_8[i][0] :
13350 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13355 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13357 for (j = 0; j < 16; j++)
13359 int element = rotatable_elements_16[i][j];
13361 if (old_element == element)
13362 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13363 button == 2 ? rotatable_elements_16[i][0] :
13364 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13369 if (old_element != new_element)
13371 int max_infotext_len = getMaxInfoTextLength();
13372 char infotext[MAX_OUTPUT_LINESIZE + 1];
13374 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13375 infotext[max_infotext_len] = '\0';
13377 ClearEditorGadgetInfoText();
13379 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13384 if (IS_MM_WALL_EDITOR(new_element))
13385 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13387 SetElementSimple(x, y, new_element, change_level);
13393 static void ResetIntelliDraw(void)
13397 for (x = 0; x < lev_fieldx; x++)
13398 for (y = 0; y < lev_fieldy; y++)
13399 IntelliDrawBuffer[x][y] = Tile[x][y];
13401 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13404 static boolean draw_mode_hires = FALSE;
13406 static boolean isHiresTileElement(int element)
13408 return (IS_MM_WALL(element) || element == EL_EMPTY);
13411 static boolean isHiresDrawElement(int element)
13413 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13416 static int numHiresTiles(int element)
13418 if (IS_MM_WALL(element))
13419 return get_number_of_bits(MM_WALL_BITS(element));
13424 static void SetDrawModeHiRes(int element)
13427 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13428 isHiresDrawElement(element));
13431 static boolean getDrawModeHiRes(void)
13433 return draw_mode_hires;
13436 static int getLoResScreenPos(int pos)
13438 return (getDrawModeHiRes() ? pos / 2 : pos);
13441 static int getLoResScreenMod(int pos)
13443 return (getDrawModeHiRes() ? pos % 2 : 0);
13446 static void SetElementExt(int x, int y, int dx, int dy, int element,
13447 boolean change_level, int button)
13450 SetElementSimple(x, y, Tile[x][y], change_level);
13451 else if (GetKeyModState() & KMOD_Shift)
13452 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13454 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13457 static void SetElement(int x, int y, int element)
13459 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13462 static void SetElementButton(int x, int y, int dx, int dy, int element,
13465 SetElementExt(x, y, dx, dy, element, TRUE, button);
13468 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13470 int lx = getLoResScreenPos(sx2) + level_xpos;
13471 int ly = getLoResScreenPos(sy2) + level_ypos;
13472 int dx = getLoResScreenMod(sx2);
13473 int dy = getLoResScreenMod(sy2);
13475 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13478 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13485 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13488 static int getLevelElementHiRes(int lx2, int ly2)
13494 int element = Tile[lx][ly];
13495 unsigned int bitmask = (dx + 1) << (dy * 2);
13497 if (IS_MM_WALL(element))
13499 if (element & bitmask)
13500 return map_mm_wall_element(element);
13508 static void DrawLineElement(int x, int y, int element, boolean change_level)
13510 SetElementHiRes(x, y, element, change_level);
13513 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13514 int element, boolean change_level)
13516 int xsize = ABS(to_x - from_x);
13517 int ysize = ABS(to_y - from_y);
13518 int dx = (to_x < from_x ? -1 : +1);
13519 int dy = (to_y < from_y ? -1 : +1);
13522 if (from_y == to_y) // horizontal line
13524 for (i = 0; i <= xsize; i++)
13525 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13527 else if (from_x == to_x) // vertical line
13529 for (i = 0; i <= ysize; i++)
13530 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13532 else // diagonal line
13534 if (ysize < xsize) // a < 1
13536 float a = (float)ysize / (float)xsize;
13538 for (i = 0; i <= xsize; i++)
13541 int y = dy * (int)(a * i + 0.5);
13543 DrawLineElement(from_x + x, from_y + y, element, change_level);
13548 float a = (float)xsize / (float)ysize;
13550 for (i = 0; i <= ysize; i++)
13552 int x = dx * (int)(a * i + 0.5);
13555 DrawLineElement(from_x + x, from_y + y, element, change_level);
13561 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13562 int element, boolean change_level)
13564 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13565 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13566 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13567 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13570 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13571 int element, boolean change_level)
13576 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13578 for (y = from_y; y <= to_y; y++)
13579 DrawLine(from_x, y, to_x, y, element, change_level);
13582 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13583 int element, boolean change_level)
13585 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13586 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13587 int len_x = ABS(to_x - from_x);
13588 int len_y = ABS(to_y - from_y);
13591 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13593 // not optimal (some points get drawn twice) but simple,
13594 // and fast enough for the few points we are drawing
13596 for (x = 0; x <= radius; x++)
13598 int sx, sy, sx2, sy2, lx, ly;
13600 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13602 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13603 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13604 sx = getLoResScreenPos(sx2);
13605 sy = getLoResScreenPos(sy2);
13606 lx = sx + level_xpos;
13607 ly = sy + level_ypos;
13609 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13610 DrawLineElement(sx2, sy2, element, change_level);
13613 for (y = 0; y <= radius; y++)
13615 int sx, sy, sx2, sy2, lx, ly;
13617 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13619 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13620 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13621 sx = getLoResScreenPos(sx2);
13622 sy = getLoResScreenPos(sy2);
13623 lx = sx + level_xpos;
13624 ly = sy + level_ypos;
13626 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13627 DrawLineElement(sx2, sy2, element, change_level);
13631 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13632 int element, boolean change_level)
13634 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13635 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13637 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13640 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13642 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13643 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13644 int element, boolean change_level)
13646 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13647 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13648 int mirror_to_x2 = from_x - (to_x2 - from_x);
13649 int mirror_to_y2 = from_y - (to_y2 - from_y);
13651 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13652 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13653 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13654 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13658 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13660 int from_sx, from_sy;
13664 swap_numbers(&from_x, &to_x);
13667 swap_numbers(&from_y, &to_y);
13669 from_sx = SX + from_x * ed_tilesize;
13670 from_sy = SY + from_y * ed_tilesize;
13671 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13672 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13674 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13675 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13676 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13677 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13679 if (from_x == to_x && from_y == to_y)
13680 MarkTileDirty(from_x/2, from_y/2);
13682 redraw_mask |= REDRAW_FIELD;
13685 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13686 int element, boolean change_level)
13688 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13691 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13692 int element, boolean change_level)
13694 if (element == -1 || change_level)
13695 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13697 DrawAreaBorder(from_x, from_y, to_x, to_y);
13700 // values for CopyBrushExt()
13701 #define CB_AREA_TO_BRUSH 0
13702 #define CB_BRUSH_TO_CURSOR 1
13703 #define CB_BRUSH_TO_LEVEL 2
13704 #define CB_DELETE_OLD_CURSOR 3
13705 #define CB_DUMP_BRUSH 4
13706 #define CB_DUMP_BRUSH_SMALL 5
13707 #define CB_CLIPBOARD_TO_BRUSH 6
13708 #define CB_BRUSH_TO_CLIPBOARD 7
13709 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13710 #define CB_UPDATE_BRUSH_POSITION 9
13711 #define CB_FLIP_BRUSH_X 10
13712 #define CB_FLIP_BRUSH_Y 11
13713 #define CB_FLIP_BRUSH_XY 12
13715 #define MAX_CB_PART_SIZE 10
13716 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13717 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13718 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13719 MAX_CB_NUM_LINES * \
13722 static int getFlippedTileExt(int map[], int element)
13726 for (i = 0; map[i] != -1; i++)
13727 if (map[i] == element)
13728 return map[i ^ 1]; // get flipped element by flipping LSB of index
13733 static int getFlippedTileX(int element)
13737 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13738 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13739 EL_BUG_LEFT, EL_BUG_RIGHT,
13740 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13741 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13742 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13743 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13744 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13745 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13746 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13747 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13748 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13749 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13750 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13751 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13752 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13753 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13754 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13755 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13756 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13757 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13758 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13759 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13760 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13761 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13762 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13763 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13764 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13765 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13766 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13771 return getFlippedTileExt(map, element);
13774 static int getFlippedTileY(int element)
13778 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13779 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13780 EL_BUG_UP, EL_BUG_DOWN,
13781 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13782 EL_PACMAN_UP, EL_PACMAN_DOWN,
13783 EL_ARROW_UP, EL_ARROW_DOWN,
13784 EL_MOLE_UP, EL_MOLE_DOWN,
13785 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13786 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13787 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13788 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13789 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13790 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13791 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13792 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13793 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13794 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13795 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13796 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13797 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13798 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13799 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13800 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13801 EL_EMC_WALL_1, EL_EMC_WALL_3,
13806 return getFlippedTileExt(map, element);
13809 static int getFlippedTileXY(int element)
13813 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13814 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13815 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13816 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13817 EL_BUG_LEFT, EL_BUG_UP,
13818 EL_BUG_RIGHT, EL_BUG_DOWN,
13819 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13820 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13821 EL_PACMAN_LEFT, EL_PACMAN_UP,
13822 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13823 EL_ARROW_LEFT, EL_ARROW_UP,
13824 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13825 EL_MOLE_LEFT, EL_MOLE_UP,
13826 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13827 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13828 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13829 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13830 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13831 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13832 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13833 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13834 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13835 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13836 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13837 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13838 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13839 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13840 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13841 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13842 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13843 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13844 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13845 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13846 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13847 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13848 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13849 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13850 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13851 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13852 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13853 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13854 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13859 return getFlippedTileExt(map, element);
13862 static int getFlippedTile(int element, int mode)
13864 if (IS_MM_ELEMENT(element))
13866 // get MM game element
13867 element = map_element_RND_to_MM(element);
13869 // get flipped game element
13870 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13871 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13872 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13875 // get RND game element again
13876 element = map_element_MM_to_RND(element);
13880 // get flipped game element
13881 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13882 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13883 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13890 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13893 short tile1_flipped = getFlippedTile(*tile1, mode);
13894 short tile2_flipped = getFlippedTile(*tile2, mode);
13897 *tile1 = tile2_flipped;
13898 *tile2 = tile1_flipped;
13901 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13903 DrawLineElement(sx, sy, element, change_level);
13906 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13907 int button, int mode)
13909 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13910 static int brush_width, brush_height;
13911 static int last_cursor_x = -1, last_cursor_y = -1;
13912 static boolean delete_old_brush = FALSE;
13913 int new_element = BUTTON_ELEMENT(button);
13916 if (mode == CB_DUMP_BRUSH ||
13917 mode == CB_DUMP_BRUSH_SMALL ||
13918 mode == CB_BRUSH_TO_CLIPBOARD ||
13919 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13921 if (edit_mode != ED_MODE_DRAWING)
13924 char part[MAX_CB_PART_SIZE + 1] = "";
13925 char text[MAX_CB_TEXT_SIZE + 1] = "";
13926 int width = (draw_with_brush ? brush_width : lev_fieldx);
13927 int height = (draw_with_brush ? brush_height : lev_fieldy);
13928 char *format = "%s%03d";
13930 for (y = 0; y < height; y++)
13931 for (x = 0; x < width; x++)
13932 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13935 for (y = 0; y < height; y++)
13937 for (x = 0; x < width; x++)
13939 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13940 char *prefix = (mode == CB_DUMP_BRUSH ||
13941 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13943 if (element >= NUM_FILE_ELEMENTS)
13944 element = EL_UNKNOWN;
13946 // copy brush to level sketch text buffer for the R'n'D forum:
13947 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13948 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13949 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13950 strcat(text, part);
13953 strcat(text, "\n");
13956 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13957 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13958 SDL_SetClipboardText(text);
13960 Print("%s", text); // print brush data to console and log file
13965 if (mode == CB_CLIPBOARD_TO_BRUSH)
13967 if (edit_mode != ED_MODE_DRAWING)
13970 if (!SDL_HasClipboardText())
13972 Request("Clipboard is empty!", REQ_CONFIRM);
13977 boolean copy_to_brush = (draw_with_brush ||
13978 drawing_function == GADGET_ID_GRAB_BRUSH);
13980 // this will delete the old brush, if already drawing with a brush
13982 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13984 // initialization is required for "odd" (incomplete) clipboard content
13985 for (x = 0; x < MAX_LEV_FIELDX; x++)
13986 for (y = 0; y < MAX_LEV_FIELDY; y++)
13987 brush_buffer[x][y] = EL_EMPTY;
13994 char *clipboard_text = SDL_GetClipboardText();
13995 char *ptr = clipboard_text;
13996 boolean allow_new_row = FALSE;
13997 boolean stop = FALSE;
13999 while (*ptr && !stop)
14001 boolean prefix_found = FALSE;
14002 boolean start_new_row = FALSE;
14004 // level sketch element number prefixes (may be multi-byte characters)
14005 char *prefix_list[] = { "`", "¸" };
14008 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14010 char *prefix = prefix_list[i];
14012 // check if string is large enough for prefix
14013 if (strlen(ptr) < strlen(prefix))
14020 // check if string starts with prefix
14021 if (strPrefix(ptr, prefix))
14023 ptr += strlen(prefix);
14025 prefix_found = TRUE;
14031 // check if prefix found and followed by (at least) three digits
14032 if (prefix_found &&
14033 strlen(ptr) >= 3 &&
14034 ptr[0] >= '0' && ptr[0] <= '9' &&
14035 ptr[1] >= '0' && ptr[1] <= '9' &&
14036 ptr[2] >= '0' && ptr[2] <= '9')
14038 int element = ((ptr[0] - '0') * 100 +
14039 (ptr[1] - '0') * 10 +
14044 // level sketch element number might consist of four digits
14045 if (ptr[0] >= '0' && ptr[0] <= '9')
14047 element = element * 10 + (ptr[0] - '0');
14051 // remap some (historic, now obsolete) elements
14052 element = getMappedElement(element);
14054 if (element >= NUM_FILE_ELEMENTS)
14055 element = EL_UNKNOWN;
14057 brush_buffer[x][y] = element;
14059 brush_width = MAX(x + 1, brush_width);
14060 brush_height = MAX(y + 1, brush_height);
14064 if (x >= MAX_LEV_FIELDX)
14065 start_new_row = TRUE;
14067 allow_new_row = TRUE;
14071 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14072 start_new_row = TRUE;
14074 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14082 if (y >= MAX_LEV_FIELDY)
14085 allow_new_row = FALSE;
14089 SDL_free(clipboard_text);
14091 if (brush_width == 0 || brush_height == 0)
14093 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14100 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14103 SDL_GetMouseState(&mx, &my);
14105 // if inside drawing area, activate and draw brush at last mouse position
14106 if (mx >= gi->x && mx < gi->x + gi->width &&
14107 my >= gi->y && my < gi->y + gi->height)
14108 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14110 draw_with_brush = TRUE;
14116 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14117 brush_width, brush_height);
14119 if (!Request(request, REQ_ASK))
14122 for (x = 0; x < MAX_LEV_FIELDX; x++)
14123 for (y = 0; y < MAX_LEV_FIELDY; y++)
14124 Tile[x][y] = brush_buffer[x][y];
14126 lev_fieldx = level.fieldx = brush_width;
14127 lev_fieldy = level.fieldy = brush_height;
14129 boolean use_bd_engine = TRUE;
14130 boolean use_em_engine = TRUE;
14131 boolean use_sp_engine = TRUE;
14132 boolean use_mm_engine = TRUE;
14134 for (x = 0; x < MAX_LEV_FIELDX; x++)
14136 for (y = 0; y < MAX_LEV_FIELDY; y++)
14138 int element = Tile[x][y];
14140 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14141 use_bd_engine = FALSE;
14143 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14144 use_em_engine = FALSE;
14146 if (!IS_SP_ELEMENT(element))
14147 use_sp_engine = FALSE;
14149 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14150 use_mm_engine = FALSE;
14154 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14155 use_em_engine ? GAME_ENGINE_TYPE_EM :
14156 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14157 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14158 GAME_ENGINE_TYPE_RND);
14160 // update element selection list
14161 ReinitializeElementList();
14162 ModifyEditorElementList();
14164 SetBorderElement();
14166 DrawEditModeWindow();
14167 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14173 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14176 if (mode == CB_AREA_TO_BRUSH)
14178 int from_lx, from_ly;
14181 swap_numbers(&from_x, &to_x);
14184 swap_numbers(&from_y, &to_y);
14186 brush_width = to_x - from_x + 1;
14187 brush_height = to_y - from_y + 1;
14189 from_lx = from_x + level_xpos;
14190 from_ly = from_y + level_ypos;
14192 for (y = 0; y < brush_height; y++)
14194 for (x = 0; x < brush_width; x++)
14196 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14199 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14204 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14206 delete_old_brush = FALSE;
14208 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14209 mode == CB_BRUSH_TO_LEVEL)
14211 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14212 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14213 int cursor_from_x = cursor_x - brush_width / 2;
14214 int cursor_from_y = cursor_y - brush_height / 2;
14215 int border_from_x = cursor_x, border_from_y = cursor_y;
14216 int border_to_x = cursor_x, border_to_y = cursor_y;
14218 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14219 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14221 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14222 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14224 delete_old_brush = FALSE;
14229 for (y = 0; y < brush_height; y++)
14231 for (x = 0; x < brush_width; x++)
14233 int sx = cursor_from_x + x;
14234 int sy = cursor_from_y + y;
14235 int lx = sx + level_xpos;
14236 int ly = sy + level_ypos;
14237 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14238 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14239 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14240 brush_buffer[x][y] : new_element);
14242 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14244 if (sx < border_from_x)
14245 border_from_x = sx;
14246 else if (sx > border_to_x)
14248 if (sy < border_from_y)
14249 border_from_y = sy;
14250 else if (sy > border_to_y)
14253 DrawBrushElement(sx, sy, element, change_level);
14258 if (mode != CB_DELETE_OLD_CURSOR)
14259 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14261 last_cursor_x = cursor_x;
14262 last_cursor_y = cursor_y;
14264 delete_old_brush = TRUE;
14266 else if (mode == CB_FLIP_BRUSH_X)
14268 for (y = 0; y < brush_height; y++)
14269 for (x = 0; x < (brush_width + 1) / 2; x++)
14270 SwapFlippedTiles(&brush_buffer[x][y],
14271 &brush_buffer[brush_width - x - 1][y], mode);
14273 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14275 else if (mode == CB_FLIP_BRUSH_Y)
14277 for (y = 0; y < (brush_height + 1) / 2; y++)
14278 for (x = 0; x < brush_width; x++)
14279 SwapFlippedTiles(&brush_buffer[x][y],
14280 &brush_buffer[x][brush_height - y - 1], mode);
14282 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14284 else if (mode == CB_FLIP_BRUSH_XY)
14286 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14288 for (y = 0; y < MAX(brush_width, brush_height); y++)
14289 for (x = 0; x <= y; x++)
14290 SwapFlippedTiles(&brush_buffer[x][y],
14291 &brush_buffer[y][x], mode);
14293 swap_numbers(&brush_width, &brush_height);
14295 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14298 if (mode == CB_UPDATE_BRUSH_POSITION)
14300 last_cursor_x = from_x;
14301 last_cursor_y = from_y;
14305 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14308 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14311 static void CopyBrushToLevel(int x, int y, int button)
14313 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14316 static void CopyBrushToCursor(int x, int y)
14318 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14321 static void UpdateBrushPosition(int x, int y)
14323 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14326 static void DeleteBrushFromCursor(void)
14328 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14331 static void FlipBrushX(void)
14333 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14336 static void FlipBrushY(void)
14338 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14341 static void RotateBrush(void)
14343 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14344 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14347 void DumpBrush(void)
14349 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14352 void DumpBrush_Small(void)
14354 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14357 void CopyClipboardToBrush(void)
14359 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14362 void CopyBrushToClipboard(void)
14364 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14367 void CopyBrushToClipboard_Small(void)
14369 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14372 void UndoLevelEditorOperation(void)
14374 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14377 void RedoLevelEditorOperation(void)
14379 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14382 static void FloodFill(int from_x, int from_y, int fill_element)
14384 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14387 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14389 int from_x = from_sx2 + 2 * level_xpos;
14390 int from_y = from_sy2 + 2 * level_ypos;
14391 int max_fillx = lev_fieldx * 2;
14392 int max_filly = lev_fieldy * 2;
14393 short Fill[max_fillx][max_filly];
14396 for (x = 0; x < max_fillx; x++)
14397 for (y = 0; y < max_filly; y++)
14398 Fill[x][y] = getLevelElementHiRes(x, y);
14400 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14401 Fill, max_fillx, max_filly);
14403 for (x = 0; x < max_fillx; x++)
14404 for (y = 0; y < max_filly; y++)
14405 if (Fill[x][y] == fill_element)
14406 SetLevelElementHiRes(x, y, Fill[x][y]);
14409 // values for DrawLevelText() modes
14410 #define TEXT_INIT 0
14411 #define TEXT_SETCURSOR 1
14412 #define TEXT_WRITECHAR 2
14413 #define TEXT_BACKSPACE 3
14414 #define TEXT_NEWLINE 4
14416 #define TEXT_QUERY_TYPING 6
14418 static int DrawLevelText(int sx, int sy, char letter, int mode)
14420 static short delete_buffer[MAX_LEV_FIELDX];
14421 static int start_sx;
14422 static int last_sx, last_sy;
14423 static boolean typing = FALSE;
14424 int letter_element;
14425 int lx = 0, ly = 0;
14427 // map lower case letters to upper case and convert special characters
14428 if (letter >= 'a' && letter <= 'z')
14429 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14430 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14431 letter_element = EL_CHAR_AUMLAUT;
14432 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14433 letter_element = EL_CHAR_OUMLAUT;
14434 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14435 letter_element = EL_CHAR_UUMLAUT;
14436 else if (letter == '^')
14437 letter_element = EL_CHAR_COPYRIGHT;
14439 letter_element = EL_CHAR_ASCII0 + letter;
14441 if (mode != TEXT_INIT)
14446 if (mode != TEXT_SETCURSOR)
14452 lx = last_sx + level_xpos;
14453 ly = last_sy + level_ypos;
14460 DrawLevelText(0, 0, 0, TEXT_END);
14466 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14469 case TEXT_SETCURSOR:
14470 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14471 DrawAreaBorder(sx, sy, sx, sy);
14472 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14473 ed_tilesize, ed_tilesize);
14478 case TEXT_WRITECHAR:
14479 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14481 if (new_element1 >= EL_STEEL_CHAR_START &&
14482 new_element1 <= EL_STEEL_CHAR_END)
14483 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14485 delete_buffer[sx - start_sx] = Tile[lx][ly];
14486 Tile[lx][ly] = letter_element;
14488 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14489 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14490 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14491 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14493 DrawLevelText(0, 0, 0, TEXT_END);
14495 level.changed = TRUE;
14499 case TEXT_BACKSPACE:
14502 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14503 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14504 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14509 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14510 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14512 DrawLevelText(0, 0, 0, TEXT_END);
14516 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14517 DrawEditorElement(sx, sy, Tile[lx][ly]);
14522 case TEXT_QUERY_TYPING:
14532 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14533 int element, boolean change_level)
14535 int lx = sx + level_xpos;
14536 int ly = sy + level_ypos;
14539 DrawEditorElement(sx, sy, Tile[lx][ly]);
14541 DrawAreaBorder(sx, sy, sx, sy);
14544 static void CheckLevelBorderElement(boolean redraw_playfield)
14546 int last_border_element = BorderElement;
14548 SetBorderElement();
14550 if (redraw_playfield && BorderElement != last_border_element)
14551 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14554 static void CopyLevelToUndoBuffer(int mode)
14556 static boolean accumulated_undo = FALSE;
14557 boolean new_undo_buffer_position = TRUE;
14560 if (undo_buffer_steps == 0)
14561 accumulated_undo = FALSE;
14565 case UNDO_IMMEDIATE:
14566 accumulated_undo = FALSE;
14569 case UNDO_ACCUMULATE:
14570 if (accumulated_undo)
14571 new_undo_buffer_position = FALSE;
14572 accumulated_undo = TRUE;
14579 if (new_undo_buffer_position)
14581 // advance position in undo buffer ring
14582 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14584 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14585 undo_buffer_steps++;
14588 // always reset redo buffer when storing level change into undo buffer
14589 redo_buffer_steps = 0;
14591 for (x = 0; x < lev_fieldx; x++)
14592 for (y = 0; y < lev_fieldy; y++)
14593 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14595 // check if drawing operation forces change of border style
14596 CheckLevelBorderElement(TRUE);
14598 level.changed = TRUE;
14601 static void RandomPlacement(int new_element)
14603 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14604 int num_free_positions = 0;
14605 int num_percentage, num_elements;
14608 ResetIntelliDraw();
14610 // determine number of free positions for randomly placing the new element
14611 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14613 free_position[x][y] =
14614 (random_placement_background_restricted ?
14615 Tile[x][y] == random_placement_background_element :
14616 Tile[x][y] != new_element);
14618 if (free_position[x][y])
14619 num_free_positions++;
14622 // determine number of new elements to place there
14623 num_percentage = num_free_positions * random_placement_value / 100;
14624 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14625 num_percentage : random_placement_value);
14627 // if less free positions than elements to place, fill all these positions
14628 if (num_free_positions < num_elements)
14630 for (x = 0; x < lev_fieldx; x++)
14631 for (y = 0; y < lev_fieldy; y++)
14632 if (free_position[x][y])
14633 SetElement(x, y, new_element);
14637 while (num_elements > 0)
14639 x = GetSimpleRandom(lev_fieldx);
14640 y = GetSimpleRandom(lev_fieldy);
14642 // don't place element at the same position twice
14643 if (free_position[x][y])
14645 free_position[x][y] = FALSE;
14646 SetElement(x, y, new_element);
14652 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14653 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14656 static void WrapLevel(int dx, int dy)
14658 int wrap_dx = lev_fieldx - dx;
14659 int wrap_dy = lev_fieldy - dy;
14662 for (x = 0; x < lev_fieldx; x++)
14663 for (y = 0; y < lev_fieldy; y++)
14664 TileBackup[x][y] = Tile[x][y];
14666 for (x = 0; x < lev_fieldx; x++)
14667 for (y = 0; y < lev_fieldy; y++)
14669 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14671 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14672 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14675 static void DrawAreaElementHighlight(boolean highlighted,
14676 boolean highlighted_similar)
14678 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14685 for (x = 0; x < ed_fieldx; x++)
14687 for (y = 0; y < ed_fieldy; y++)
14689 boolean highlight = FALSE;
14690 int lx = x + level_xpos;
14691 int ly = y + level_ypos;
14693 if (!IN_LEV_FIELD(lx, ly))
14696 // check if element is the same
14697 if (Tile[lx][ly] == new_element1)
14700 // check if element is similar
14701 if (highlighted_similar &&
14702 strEqual(element_info[Tile[lx][ly]].class_name,
14703 element_info[new_element1].class_name))
14706 // check if element is matching MM style wall
14707 if (IS_MM_WALL(Tile[lx][ly]) &&
14708 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14714 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14718 for (i = 0; i < 4; i++)
14720 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14723 int xx = x * 2 + (i % 2);
14724 int yy = y * 2 + (i / 2);
14725 int sx = SX + xx * ed_tilesize / 2;
14726 int sy = SY + yy * ed_tilesize / 2;
14729 int to_sx = sx + ed_tilesize / 2 - 1;
14730 int to_sy = sy + ed_tilesize / 2 - 1;
14732 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14733 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14734 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14735 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14740 int sx = SX + x * ed_tilesize;
14741 int sy = SY + y * ed_tilesize;
14744 int to_sx = sx + ed_tilesize - 1;
14745 int to_sy = sy + ed_tilesize - 1;
14747 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14748 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14749 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14750 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14756 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14758 char *template_filename_old = getLocalLevelTemplateFilename();
14759 char *template_filename_new =
14760 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14762 if (copyFile(template_filename_old, template_filename_new) != 0)
14763 Request("Cannot copy level template!", REQ_CONFIRM);
14765 free(template_filename_new);
14768 static void HandleDrawingAreas(struct GadgetInfo *gi)
14770 static boolean started_inside_drawing_area = FALSE;
14771 static int last_sx = -1;
14772 static int last_sy = -1;
14773 static int last_sx2 = -1;
14774 static int last_sy2 = -1;
14775 int id = gi->custom_id;
14776 int type_id = gi->custom_type_id;
14777 boolean button_press_event;
14778 boolean button_release_event;
14779 boolean inside_drawing_area = !gi->event.off_borders;
14780 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14781 int actual_drawing_function;
14782 int button = gi->event.button;
14783 int new_element = BUTTON_ELEMENT(button);
14784 int sx = gi->event.x, sy = gi->event.y;
14785 int min_sx = 0, min_sy = 0;
14786 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14787 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14788 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14789 int sx2 = gi->event.mx / mini_item_xsize;
14790 int sy2 = gi->event.my / mini_item_ysize;
14793 int lx = 0, ly = 0;
14796 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14797 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14799 // make sure to stay inside drawing area boundaries
14800 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14801 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14805 int min_lx = 0, min_ly = 0;
14806 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14808 // get positions inside level field
14809 lx = sx + level_xpos;
14810 ly = sy + level_ypos;
14812 if (!IN_LEV_FIELD(lx, ly))
14813 inside_drawing_area = FALSE;
14815 // make sure to stay inside level field boundaries
14816 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14817 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14819 // correct drawing area positions accordingly
14820 sx = lx - level_xpos;
14821 sy = ly - level_ypos;
14824 // also correct MM wall-sized (double) drawing area positions accordingly
14825 if (sx2 / 2 < sx || sx2 / 2 > sx)
14827 dx = (sx2 / 2 < sx ? 0 : 1);
14830 if (sy2 / 2 < sy || sy2 / 2 > sy)
14832 dy = (sy2 / 2 < sy ? 0 : 1);
14836 if (!button_press_event && !button_release_event)
14838 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14839 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14840 isHiresTileElement(old_element) &&
14841 isHiresDrawElement(new_element));
14843 // prevent handling events for every pixel position when moving mouse
14844 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14845 (sx2 == last_sx2 && sy2 == last_sy2))
14854 if (button_press_event)
14855 started_inside_drawing_area = inside_drawing_area;
14857 if (!started_inside_drawing_area)
14860 if (!IS_VALID_BUTTON(button))
14863 // handle info callback for each invocation of action callback
14864 gi->callback_info(gi);
14866 // automatically switch to 'single item' drawing mode, if needed
14867 actual_drawing_function =
14868 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14869 drawing_function : GADGET_ID_SINGLE_ITEMS);
14871 // clicking into drawing area with pressed Control key picks element
14872 if (GetKeyModState() & KMOD_Control)
14874 last_drawing_function = drawing_function;
14875 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14878 if (GetKeyModState() & KMOD_Shift)
14880 if (button_press_event || button_release_event)
14881 ResetIntelliDraw();
14884 SetDrawModeHiRes(-1); // reset to normal draw mode
14886 switch (actual_drawing_function)
14888 case GADGET_ID_SINGLE_ITEMS:
14891 if (button_release_event)
14893 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14895 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14896 !inside_drawing_area)
14897 DeleteBrushFromCursor();
14902 if (draw_with_brush)
14904 CopyBrushToLevel(sx, sy, button);
14908 SetDrawModeHiRes(new_element);
14910 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14912 // remove player at old position
14913 for (y = 0; y < lev_fieldy; y++)
14915 for (x = 0; x < lev_fieldx; x++)
14917 int old_element = Tile[x][y];
14919 if (IS_PLAYER_ELEMENT(old_element) &&
14920 IS_PLAYER_ELEMENT(new_element))
14922 int replaced_with_element =
14923 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14924 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14926 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14927 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14929 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14930 old_element == EL_PLAYER_1 ? EL_EMPTY :
14932 new_element >= EL_PLAYER_1 &&
14933 new_element <= EL_PLAYER_4 &&
14934 new_element == old_element ? EL_EMPTY :
14938 SetElement(x, y, replaced_with_element);
14940 else if (IS_MM_MCDUFFIN(old_element) &&
14941 IS_MM_MCDUFFIN(new_element))
14943 // remove McDuffin at old position
14944 SetElement(x, y, EL_EMPTY);
14950 SetElementButton(lx, ly, dx, dy, new_element, button);
14953 else if (!button_release_event)
14955 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14957 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14958 DrawMiniGraphicExt(drawto,
14959 gi->x + sx * MINI_TILEX,
14960 gi->y + sy * MINI_TILEY,
14961 el2edimg(new_element));
14963 DrawFixedGraphicExt(drawto,
14964 gi->x + sx * TILEX,
14965 gi->y + sy * TILEY,
14966 el2edimg(new_element), 0);
14968 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14969 new_element = GFX_ELEMENT(new_element);
14971 drawingarea_info[type_id].value[pos] = new_element;
14973 CopyElementPropertiesToGame(properties_element);
14975 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14977 UpdateCustomElementGraphicGadgets();
14979 FrameCounter = 0; // restart animation frame counter
14984 case GADGET_ID_CONNECTED_ITEMS:
14986 static int last_sx = -1;
14987 static int last_sy = -1;
14989 if (button_release_event)
14990 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14992 SetDrawModeHiRes(new_element);
14994 if (getDrawModeHiRes())
15000 if (!button_press_event)
15001 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15008 case GADGET_ID_LINE:
15009 case GADGET_ID_ARC:
15010 case GADGET_ID_RECTANGLE:
15011 case GADGET_ID_FILLED_BOX:
15012 SetDrawModeHiRes(new_element);
15014 if (getDrawModeHiRes())
15020 case GADGET_ID_GRAB_BRUSH:
15021 case GADGET_ID_TEXT:
15023 static int last_sx = -1;
15024 static int last_sy = -1;
15025 static int start_sx = -1;
15026 static int start_sy = -1;
15027 void (*draw_func)(int, int, int, int, int, boolean);
15029 if (drawing_function == GADGET_ID_LINE)
15030 draw_func = DrawLine;
15031 else if (drawing_function == GADGET_ID_ARC)
15032 draw_func = DrawArc;
15033 else if (drawing_function == GADGET_ID_RECTANGLE)
15034 draw_func = DrawBox;
15035 else if (drawing_function == GADGET_ID_FILLED_BOX)
15036 draw_func = DrawFilledBox;
15037 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15038 draw_func = SelectArea;
15039 else // (drawing_function == GADGET_ID_TEXT)
15040 draw_func = SetTextCursor;
15042 if (button_press_event)
15044 draw_func(sx, sy, sx, sy, new_element, FALSE);
15045 start_sx = last_sx = sx;
15046 start_sy = last_sy = sy;
15048 if (drawing_function == GADGET_ID_TEXT)
15049 DrawLevelText(0, 0, 0, TEXT_END);
15051 else if (button_release_event)
15053 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15054 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15056 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15057 CopyBrushToCursor(sx, sy);
15058 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15060 draw_with_brush = TRUE;
15062 else if (drawing_function == GADGET_ID_TEXT)
15063 DrawLevelText(sx, sy, 0, TEXT_INIT);
15065 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15067 else if (last_sx != sx || last_sy != sy)
15069 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15070 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15071 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15072 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15079 case GADGET_ID_FLOOD_FILL:
15080 if (button_press_event && Tile[lx][ly] != new_element)
15082 if (IS_MM_WALL_EDITOR(new_element))
15083 FloodFillWall_MM(sx2, sy2, new_element);
15085 FloodFill(lx, ly, new_element);
15087 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15088 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15092 case GADGET_ID_PICK_ELEMENT:
15093 if (button_release_event)
15094 ClickOnGadget(level_editor_gadget[last_drawing_function],
15096 else if (draw_level)
15097 PickDrawingElement(button, Tile[lx][ly]);
15100 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15102 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15109 // do not mark level as modified for certain non-level-changing gadgets
15110 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15111 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15112 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15113 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15116 level.changed = TRUE;
15119 static void HandleCounterButtons(struct GadgetInfo *gi)
15121 int gadget_id = gi->custom_id;
15122 int counter_id = gi->custom_type_id;
15123 int button = gi->event.button;
15124 int *counter_value = counterbutton_info[counter_id].value;
15125 int step = BUTTON_STEPSIZE(button) *
15126 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15128 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15130 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15131 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15132 boolean level_changed = LevelChanged();
15134 if ((level_changed && pressed) || (!level_changed && released))
15137 if (level_changed && !Request("Level has changed! Discard changes?",
15140 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15141 ModifyEditorCounterValue(counter_id, *counter_value);
15147 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15148 *counter_value = gi->textinput.number_value;
15150 ModifyEditorCounterValue(counter_id, *counter_value + step);
15152 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15154 int last_game_engine_type = level.game_engine_type;
15156 LoadLevel(level_nr);
15157 LoadScore(level_nr);
15159 SaveLevelSetup_SeriesInfo();
15164 DrawEditModeWindow();
15166 if (level.game_engine_type != last_game_engine_type)
15168 // update element selection list
15169 ReinitializeElementList();
15170 ModifyEditorElementList();
15176 switch (counter_id)
15178 case ED_COUNTER_ID_YAMYAM_CONTENT:
15179 DrawYamYamContentAreas();
15182 case ED_COUNTER_ID_BALL_CONTENT:
15183 DrawMagicBallContentAreas();
15186 case ED_COUNTER_ID_ANDROID_CONTENT:
15187 DrawAndroidElementArea();
15190 case ED_COUNTER_ID_GROUP_CONTENT:
15191 DrawGroupElementArea();
15192 CopyGroupElementPropertiesToGame(properties_element);
15195 case ED_COUNTER_ID_INVENTORY_SIZE:
15196 DrawPlayerInitialInventoryArea(properties_element);
15199 case ED_COUNTER_ID_MM_BALL_CONTENT:
15200 DrawMMBallContentArea();
15203 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15204 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15205 DrawEnvelopeTextArea(-1);
15208 case ED_COUNTER_ID_LEVEL_XSIZE:
15209 case ED_COUNTER_ID_LEVEL_YSIZE:
15210 lev_fieldx = level.fieldx;
15211 lev_fieldy = level.fieldy;
15213 // check if resizing of level results in change of border border
15214 SetBorderElement();
15222 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15223 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15224 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15225 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15226 CopyElementPropertiesToGame(properties_element);
15228 // do not mark level as modified for certain non-level-changing gadgets
15229 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15230 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15231 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15232 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15235 level.changed = TRUE;
15238 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15240 int type_id = gi->custom_type_id;
15242 strcpy(textinput_info[type_id].value, gi->textinput.value);
15244 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15246 CopyElementPropertiesToGame(properties_element);
15248 ModifyEditorElementList(); // update changed button info text
15251 // do not mark level as modified for certain non-level-changing gadgets
15252 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15253 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15256 level.changed = TRUE;
15259 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15261 int type_id = gi->custom_type_id;
15263 strncpy(textarea_info[type_id].value, gi->textarea.value,
15264 MAX_ENVELOPE_TEXT_LEN);
15265 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15267 level.changed = TRUE;
15270 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15272 int type_id = gi->custom_type_id;
15273 int value_old = *selectbox_info[type_id].value;
15274 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15276 *selectbox_info[type_id].value = value_new;
15278 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15280 DrawLevelConfigWindow();
15282 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15284 element_info[properties_element].current_change_page = gi->selectbox.index;
15286 DrawPropertiesWindow();
15288 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15289 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15290 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15291 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15292 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15294 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15296 // when changing action type, also check action mode and action arg
15297 if (value_old != value_new)
15298 setSelectboxSpecialActionVariablesIfNeeded();
15300 DrawPropertiesChange();
15303 CopyElementPropertiesToGame(properties_element);
15305 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15307 // show or hide "engine" tabulator depending on game engine type
15308 DrawLevelConfigWindow();
15310 // update element selection list depending on game engine type
15311 ReinitializeElementList();
15312 ModifyEditorElementList();
15314 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15316 // update BD cycle delay counter gadgets depending on BD scheduling type
15317 DrawLevelConfigWindow();
15320 // do not mark level as modified for certain non-level-changing gadgets
15321 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15322 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15325 level.changed = TRUE;
15328 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15330 int type_id = gi->custom_type_id;
15333 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15334 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15336 edit_mode_levelconfig = gi->custom_type_id;
15338 DrawLevelConfigWindow();
15340 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15341 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15343 edit_mode_properties = gi->custom_type_id;
15345 DrawPropertiesWindow();
15347 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15348 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15350 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15352 // backup original "level.field" (needed to track playfield changes)
15353 CopyPlayfield(level.field, TileBackup);
15355 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15356 CopyPlayfield(Tile, level.field);
15358 if (new_template ||
15359 Request("Save this template and kill the old?", REQ_ASK))
15360 SaveLevelTemplate();
15363 Request("Template saved!", REQ_CONFIRM);
15365 // restore original "level.field" (needed to track playfield changes)
15366 CopyPlayfield(TileBackup, level.field);
15368 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15370 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15372 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15373 leveldir_current->readonly)
15375 Request("This level set is read-only!", REQ_CONFIRM);
15380 if (strEqual(levelset_name, ""))
15382 Request("Please enter level set title!", REQ_CONFIRM);
15387 if (strEqual(levelset_author, ""))
15389 Request("Please enter level set author!", REQ_CONFIRM);
15394 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15396 if (UpdateUserLevelSet(levelset_subdir,
15399 levelset_num_levels))
15401 Request("Level set updated!", REQ_CONFIRM);
15405 Request("Updating level set failed!", REQ_CONFIRM);
15408 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15410 if (level.changed && !Request("Level has changed! Discard changes?",
15414 if (CreateUserLevelSet(levelset_subdir,
15417 levelset_num_levels,
15418 levelset_use_levelset_artwork))
15420 if (levelset_copy_level_template)
15421 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15423 Request("New level set created!", REQ_CONFIRM);
15425 AddUserLevelSetToLevelInfo(levelset_subdir);
15426 ChangeEditorToLevelSet(levelset_subdir);
15430 Request("Creating new level set failed!", REQ_CONFIRM);
15434 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15435 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15437 struct ElementInfo *ei = &element_info[properties_element];
15439 // when modifying custom element, ask for copying level template
15440 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15443 setElementChangePages(ei, ei->num_change_pages + 1);
15445 // set new change page to be new current change page
15446 ei->current_change_page = ei->num_change_pages - 1;
15447 ei->change = &ei->change_page[ei->current_change_page];
15449 setElementChangeInfoToDefaults(ei->change);
15451 DrawPropertiesWindow();
15453 level.changed = TRUE;
15455 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15456 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15458 struct ElementInfo *ei = &element_info[properties_element];
15460 // when modifying custom element, ask for copying level template
15461 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15464 // copy all change pages after change page to be deleted
15465 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15466 ei->change_page[i] = ei->change_page[i + 1];
15468 setElementChangePages(ei, ei->num_change_pages - 1);
15470 DrawPropertiesWindow();
15472 level.changed = TRUE;
15476 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15478 int type_id = gi->custom_type_id;
15480 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15481 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15483 struct ElementInfo *ei = &element_info[properties_element];
15484 int step = BUTTON_STEPSIZE(gi->event.button);
15486 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15487 ei->current_change_page += step;
15489 if (ei->current_change_page < 0)
15490 ei->current_change_page = 0;
15491 else if (ei->current_change_page >= ei->num_change_pages)
15492 ei->current_change_page = ei->num_change_pages - 1;
15494 DrawPropertiesWindow();
15496 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15497 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15499 struct ElementInfo *ei = &element_info[properties_element];
15500 int current_change_page = ei->current_change_page;
15502 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15504 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15505 ei->change_page[current_change_page];
15507 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15509 // when modifying custom element, ask for copying level template
15510 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15513 ei->change_page[current_change_page] =
15514 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15516 level.changed = TRUE;
15519 DrawPropertiesWindow();
15523 static void HandleRadiobuttons(struct GadgetInfo *gi)
15525 int type_id = gi->custom_type_id;
15527 *radiobutton_info[type_id].value =
15528 radiobutton_info[type_id].checked_value;
15530 // do not mark level as modified for certain non-level-changing gadgets
15531 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15532 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15535 level.changed = TRUE;
15538 static void HandleCheckbuttons(struct GadgetInfo *gi)
15540 int type_id = gi->custom_type_id;
15542 *checkbutton_info[type_id].value ^= TRUE;
15544 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15545 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15546 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15547 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15548 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15549 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15550 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15551 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15553 CopyElementPropertiesToGame(properties_element);
15556 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15558 UpdateCustomElementGraphicGadgets();
15560 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15561 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15563 boolean template_related_changes_found = FALSE;
15566 // check if any custom, group or empty elements have been changed
15567 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15568 if ((IS_CUSTOM_ELEMENT(i) ||
15569 IS_GROUP_ELEMENT(i) ||
15570 IS_EMPTY_ELEMENT(i)) &&
15571 element_info[i].modified_settings)
15572 template_related_changes_found = TRUE;
15574 if (level.use_custom_template &&
15575 !fileExists(getGlobalLevelTemplateFilename()))
15577 Request("No level template found!", REQ_CONFIRM);
15579 level.use_custom_template = FALSE;
15581 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15586 if (level.use_custom_template &&
15587 template_related_changes_found &&
15588 !Request("Discard changes and use level template?", REQ_ASK))
15590 level.use_custom_template = FALSE;
15592 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15597 if (!level.use_custom_template &&
15598 Request("Copy settings from level template?", REQ_ASK))
15603 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15605 DrawEditModeWindow();
15607 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15609 if (setup.editor.use_template_for_new_levels &&
15610 !fileExists(getGlobalLevelTemplateFilename()))
15612 Request("No level template found!", REQ_CONFIRM);
15617 if (setup.editor.use_template_for_new_levels &&
15619 !Request("Discard level and load template?", REQ_ASK))
15624 if (!setup.editor.use_template_for_new_levels &&
15626 !Request("Discard level and use empty level?", REQ_ASK))
15631 LoadLevel(level_nr);
15632 LoadScore(level_nr);
15637 DrawEditModeWindow();
15639 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15641 SetAutomaticNumberOfGemsNeeded();
15644 // do not mark level as modified for certain non-level-changing gadgets
15645 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15646 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15647 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15648 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15649 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15650 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15653 level.changed = TRUE;
15656 static void HandleControlButtons(struct GadgetInfo *gi)
15658 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15659 static int last_edit_mode = ED_MODE_DRAWING;
15660 static int last_custom_copy_mode = -1;
15661 static int last_button = 0;
15662 int id = gi->custom_id;
15663 int button = gi->event.button;
15664 int step = BUTTON_STEPSIZE(button);
15665 int new_element = BUTTON_ELEMENT(button);
15666 int last_properties_element = properties_element;
15669 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15670 DrawLevelText(0, 0, 0, TEXT_END);
15672 if (id < ED_NUM_CTRL1_BUTTONS &&
15673 id != GADGET_ID_SINGLE_ITEMS &&
15674 id != GADGET_ID_PICK_ELEMENT &&
15675 edit_mode != ED_MODE_DRAWING &&
15676 drawing_function != GADGET_ID_PICK_ELEMENT &&
15677 !(GetKeyModState() & KMOD_Control))
15678 ChangeEditModeWindow(ED_MODE_DRAWING);
15680 // element copy mode active, but no element button pressed => deactivate
15681 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15682 last_custom_copy_mode = -1;
15684 // when showing palette on element buttons, change element of button used
15685 if (editor.palette.show_on_element_buttons &&
15686 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15688 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15690 id = GADGET_ID_PALETTE;
15695 case GADGET_ID_SCROLL_LEFT:
15696 if (level_xpos >= 0)
15698 if (lev_fieldx < ed_fieldx - 2)
15701 level_xpos -= step;
15702 if (level_xpos < -1)
15705 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15707 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15709 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15710 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15714 case GADGET_ID_SCROLL_RIGHT:
15715 if (level_xpos <= lev_fieldx - ed_fieldx)
15717 if (lev_fieldx < ed_fieldx - 2)
15720 level_xpos += step;
15721 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15722 level_xpos = lev_fieldx - ed_fieldx + 1;
15724 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15726 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15728 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15729 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15733 case GADGET_ID_SCROLL_UP:
15734 if (level_ypos >= 0)
15736 if (lev_fieldy < ed_fieldy - 2)
15739 level_ypos -= step;
15740 if (level_ypos < -1)
15743 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15745 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15747 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15748 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15752 case GADGET_ID_SCROLL_DOWN:
15753 if (level_ypos <= lev_fieldy - ed_fieldy)
15755 if (lev_fieldy < ed_fieldy - 2)
15758 level_ypos += step;
15759 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15760 level_ypos = lev_fieldy - ed_fieldy + 1;
15762 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15764 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15766 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15767 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15771 case GADGET_ID_SCROLL_HORIZONTAL:
15772 level_xpos = gi->event.item_position - 1;
15774 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15779 case GADGET_ID_SCROLL_VERTICAL:
15780 level_ypos = gi->event.item_position - 1;
15782 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15787 case GADGET_ID_SCROLL_LIST_UP:
15788 case GADGET_ID_SCROLL_LIST_DOWN:
15789 case GADGET_ID_SCROLL_LIST_VERTICAL:
15790 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15791 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15794 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15795 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15797 if (element_shift < 0)
15799 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15800 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15802 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15803 GDI_SCROLLBAR_ITEM_POSITION,
15804 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15807 ModifyEditorElementList();
15811 case GADGET_ID_PROPERTIES:
15812 // always switch off element properties when they are already displayed
15813 last_properties_element = new_element;
15814 case GADGET_ID_ELEMENT_LEFT:
15815 case GADGET_ID_ELEMENT_MIDDLE:
15816 case GADGET_ID_ELEMENT_RIGHT:
15817 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15818 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15819 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15822 if (edit_mode != ED_MODE_PROPERTIES)
15824 last_edit_mode = edit_mode;
15826 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15828 last_level_drawing_function = drawing_function;
15829 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15832 else if (properties_element != last_properties_element)
15834 DrawEditModeWindow();
15838 ChangeEditModeWindow(ED_MODE_DRAWING);
15840 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15845 case GADGET_ID_PALETTE:
15846 if (edit_mode != ED_MODE_PALETTE)
15848 last_edit_mode = edit_mode;
15850 ChangeEditModeWindow(ED_MODE_PALETTE);
15854 ChangeEditModeWindow(last_edit_mode);
15858 case GADGET_ID_WRAP_LEFT:
15859 WrapLevel(-step, 0);
15862 case GADGET_ID_WRAP_RIGHT:
15863 WrapLevel(step, 0);
15866 case GADGET_ID_WRAP_UP:
15867 WrapLevel(0, -step);
15870 case GADGET_ID_WRAP_DOWN:
15871 WrapLevel(0, step);
15874 case GADGET_ID_SINGLE_ITEMS:
15875 case GADGET_ID_CONNECTED_ITEMS:
15876 case GADGET_ID_LINE:
15877 case GADGET_ID_ARC:
15878 case GADGET_ID_TEXT:
15879 case GADGET_ID_RECTANGLE:
15880 case GADGET_ID_FILLED_BOX:
15881 case GADGET_ID_FLOOD_FILL:
15882 case GADGET_ID_GRAB_BRUSH:
15883 case GADGET_ID_PICK_ELEMENT:
15884 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15885 last_drawing_function = drawing_function;
15886 drawing_function = id;
15887 draw_with_brush = FALSE;
15890 case GADGET_ID_RANDOM_PLACEMENT:
15891 RandomPlacement(new_element);
15894 case GADGET_ID_ZOOM:
15895 // zoom level editor tile size in or out (or reset to default size)
15896 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15897 button == 2 ? ed_tilesize_default :
15898 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15900 // when using touch device, cycle through all zoom tilesizes
15901 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15902 ed_tilesize = MICRO_TILESIZE;
15904 // limit zoom level by upper and lower bound
15905 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15907 InitZoomLevelSettings(ed_tilesize);
15909 if (edit_mode == ED_MODE_DRAWING)
15911 DrawDrawingWindow();
15913 // redraw zoom gadget info text
15914 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15917 // save current editor zoom tilesize
15918 SaveSetup_AutoSetup();
15922 case GADGET_ID_CUSTOM_COPY_FROM:
15923 case GADGET_ID_CUSTOM_COPY_TO:
15924 case GADGET_ID_CUSTOM_EXCHANGE:
15925 last_custom_copy_mode = id;
15926 last_drawing_function = drawing_function;
15929 case GADGET_ID_CUSTOM_COPY:
15930 CopyCustomElement(properties_element, -1, id);
15933 case GADGET_ID_CUSTOM_PASTE:
15934 CopyCustomElement(-1, properties_element, id);
15937 case GADGET_ID_UNDO:
15938 if (button < 0) // keep button value (even if modifier keys are pressed)
15940 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15943 if (button == 1 && undo_buffer_steps == 0)
15945 Request("Undo buffer empty!", REQ_CONFIRM);
15949 else if (button == 2)
15953 else if (button == 3 && redo_buffer_steps == 0)
15955 Request("Redo buffer empty!", REQ_CONFIRM);
15960 if (edit_mode != ED_MODE_DRAWING)
15961 ChangeEditModeWindow(ED_MODE_DRAWING);
15967 undo_buffer_position =
15968 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15970 undo_buffer_steps--;
15971 redo_buffer_steps++;
15977 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15979 undo_buffer_steps++;
15980 redo_buffer_steps--;
15983 for (x = 0; x < lev_fieldx; x++)
15984 for (y = 0; y < lev_fieldy; y++)
15985 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15987 // check if undo operation forces change of border style
15988 CheckLevelBorderElement(FALSE);
15990 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15994 case GADGET_ID_CONF:
15995 if (edit_mode != ED_MODE_LEVELCONFIG)
15997 last_edit_mode = edit_mode;
15999 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16003 ChangeEditModeWindow(ED_MODE_DRAWING);
16007 case GADGET_ID_CLEAR:
16008 if (edit_mode != ED_MODE_DRAWING)
16009 ChangeEditModeWindow(ED_MODE_DRAWING);
16011 for (x = 0; x < MAX_LEV_FIELDX; x++)
16012 for (y = 0; y < MAX_LEV_FIELDY; y++)
16013 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16015 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16017 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16020 case GADGET_ID_SAVE:
16022 // saving read-only levels into personal level set modifies global vars
16023 // "leveldir_current" and "level_nr"; restore them after saving level
16024 LevelDirTree *leveldir_former = leveldir_current;
16025 int level_nr_former = level_nr;
16026 char *level_filename;
16029 if (leveldir_current->readonly &&
16030 !PrepareSavingIntoPersonalLevelSet())
16033 level_filename = getDefaultLevelFilename(level_nr);
16034 new_level = !fileExists(level_filename);
16037 Request("Save this level and kill the old?", REQ_ASK))
16039 if (leveldir_former->readonly)
16040 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16042 SetAutomaticNumberOfGemsNeeded();
16044 CopyPlayfield(Tile, level.field);
16045 SaveLevel(level_nr);
16047 level.changed = FALSE;
16051 char level_saved_msg[64];
16053 if (leveldir_former->readonly)
16054 sprintf(level_saved_msg,
16055 "Level saved as level %d into personal level set!",
16058 strcpy(level_saved_msg, "Level saved!");
16060 Request(level_saved_msg, REQ_CONFIRM);
16064 // "cd" back to copied-from levelset (in case of saved read-only level)
16065 leveldir_current = leveldir_former;
16066 level_nr = level_nr_former;
16071 case GADGET_ID_TEST:
16072 if (LevelChanged())
16073 level.game_version = GAME_VERSION_ACTUAL;
16075 CopyPlayfield(level.field, TileBackup);
16076 CopyPlayfield(Tile, level.field);
16078 CopyNativeLevel_RND_to_Native(&level);
16080 UnmapLevelEditorGadgets();
16081 UndrawSpecialEditorDoor();
16083 CloseDoor(DOOR_CLOSE_ALL);
16085 // needed before playing if editor playfield area has different size
16086 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16088 // redraw_mask = REDRAW_ALL;
16090 level_editor_test_game = TRUE;
16092 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16096 case GADGET_ID_EXIT:
16097 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16101 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16102 id <= GADGET_ID_ELEMENTLIST_LAST)
16104 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16106 new_element = editor_elements[element_position + element_shift];
16108 if (IS_EDITOR_CASCADE(new_element))
16112 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16114 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16115 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16117 if (*cascade_element == new_element)
16119 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16120 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16122 // update element selection list
16123 ReinitializeElementList();
16124 ModifyEditorElementList();
16126 // update cascading gadget info text
16127 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16129 // save current editor cascading state
16130 SaveSetup_EditorCascade();
16139 if (last_custom_copy_mode != -1)
16141 if (CopyCustomElement(properties_element, new_element,
16142 last_custom_copy_mode))
16144 ClickOnGadget(level_editor_gadget[last_drawing_function],
16147 last_custom_copy_mode = -1;
16153 // change element of button used to show palette
16154 if (editor.palette.show_on_element_buttons)
16155 button = last_button;
16157 PickDrawingElement(button, new_element);
16159 if (!stick_element_properties_window &&
16160 drawing_function != GADGET_ID_PICK_ELEMENT &&
16161 !(GetKeyModState() & KMOD_Control))
16163 properties_element = new_element;
16164 if (edit_mode == ED_MODE_PROPERTIES)
16165 DrawPropertiesWindow();
16168 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16169 ClickOnGadget(level_editor_gadget[last_drawing_function],
16172 if (!use_permanent_palette)
16173 ChangeEditModeWindow(last_edit_mode);
16176 else if (gi->event.type == GD_EVENT_PRESSED)
16177 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16178 else if (gi->event.type == GD_EVENT_RELEASED)
16179 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16180 else if (gi->event.type == GD_EVENT_MOVING)
16181 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16183 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16189 void HandleLevelEditorKeyInput(Key key)
16191 char letter = getCharFromKey(key);
16193 if (drawing_function == GADGET_ID_TEXT &&
16194 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16197 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16198 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16199 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16200 else if (key == KSYM_Return)
16201 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16202 else if (key == KSYM_Escape)
16203 DrawLevelText(0, 0, 0, TEXT_END);
16208 int id = GADGET_ID_NONE;
16209 int new_element_shift = element_shift;
16210 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16211 int button = MB_LEFTBUTTON;
16217 id = GADGET_ID_SCROLL_LEFT;
16220 id = GADGET_ID_SCROLL_RIGHT;
16223 id = GADGET_ID_SCROLL_UP;
16226 id = GADGET_ID_SCROLL_DOWN;
16230 case KSYM_Page_Down:
16231 step *= (key == KSYM_Page_Up ? -1 : +1);
16232 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16234 if (element_shift < 0)
16236 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16237 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16239 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16240 GDI_SCROLLBAR_ITEM_POSITION,
16241 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16243 ModifyEditorElementList();
16249 element_shift = (key == KSYM_Home ? 0 :
16250 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16252 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16253 GDI_SCROLLBAR_ITEM_POSITION,
16254 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16256 ModifyEditorElementList();
16263 // this is needed to prevent interference with running "True X-Mouse"
16264 if (GetKeyModStateFromEvents() & KMOD_Control)
16267 // check for last or next editor cascade block in element list
16268 for (i = 0; i < num_editor_elements; i++)
16270 if ((key == KSYM_Insert && i == element_shift) ||
16271 (key == KSYM_Delete && new_element_shift > element_shift))
16274 // jump to next cascade block (or to start of element list)
16275 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16276 new_element_shift = i;
16279 if (i < num_editor_elements)
16280 element_shift = new_element_shift;
16282 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16283 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16285 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16286 GDI_SCROLLBAR_ITEM_POSITION,
16287 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16289 ModifyEditorElementList();
16294 if (edit_mode == ED_MODE_DRAWING)
16295 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16296 else if (edit_mode == ED_MODE_LEVELCONFIG)
16297 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16298 else if (edit_mode == ED_MODE_PROPERTIES)
16299 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16300 else if (edit_mode == ED_MODE_PALETTE)
16301 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16302 else // should never happen
16303 ChangeEditModeWindow(ED_MODE_DRAWING);
16311 if (id != GADGET_ID_NONE)
16312 ClickOnGadget(level_editor_gadget[id], button);
16313 else if (letter == '1' || letter == '?')
16314 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16315 else if (letter == '2')
16316 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16317 else if (letter == '3')
16318 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16319 else if (letter == '.')
16320 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16321 else if (letter == 'U')
16322 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16323 else if (letter == '-' || key == KSYM_KP_Subtract)
16324 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16325 else if (letter == '0' || key == KSYM_KP_0)
16326 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16327 else if (letter == '+' || key == KSYM_KP_Add ||
16328 letter == '=') // ("Shift-=" is "+" on US keyboards)
16329 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16330 else if (key == KSYM_Return ||
16331 key == KSYM_space ||
16332 key == setup.shortcut.toggle_pause)
16333 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16335 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16336 if (letter && letter == controlbutton_info[i].shortcut)
16337 if (!anyTextGadgetActive())
16338 ClickOnGadget(level_editor_gadget[i], button);
16340 if (draw_with_brush)
16344 else if (letter == 'y')
16346 else if (letter == 'z')
16351 static void HandleLevelEditorIdle_Properties(void)
16353 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16354 int x = editor.settings.element_graphic.x + element_border;
16355 int y = editor.settings.element_graphic.y + element_border;
16356 static DelayCounter action_delay = { 0 };
16359 action_delay.value = GameFrameDelay;
16361 if (!DelayReached(&action_delay))
16364 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16366 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16368 if (gi->mapped && gi->active && gi->selectbox.open)
16372 DrawEditorElementAnimation(SX + x, SY + y);
16374 redraw_mask |= REDRAW_FIELD;
16376 FrameCounter++; // increase animation frame counter
16379 static void HandleLevelEditorIdle_Drawing(void)
16381 static boolean last_highlighted = FALSE;
16382 static boolean last_highlighted_similar = FALSE;
16383 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16384 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16386 if (highlighted != last_highlighted ||
16387 (highlighted && highlighted_similar != last_highlighted_similar))
16389 DrawAreaElementHighlight(highlighted, highlighted_similar);
16391 redraw_mask |= REDRAW_FIELD;
16394 last_highlighted = highlighted;
16395 last_highlighted_similar = highlighted_similar;
16398 void HandleLevelEditorIdle(void)
16400 if (edit_mode == ED_MODE_PROPERTIES)
16401 HandleLevelEditorIdle_Properties();
16402 else if (edit_mode == ED_MODE_DRAWING)
16403 HandleLevelEditorIdle_Drawing();
16406 static void ClearEditorGadgetInfoText(void)
16408 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16411 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16413 char infotext[MAX_OUTPUT_LINESIZE + 1];
16414 int max_infotext_len = getMaxInfoTextLength();
16416 if (gi == NULL || strlen(gi->info_text) == 0)
16419 strncpy(infotext, gi->info_text, max_infotext_len);
16420 infotext[max_infotext_len] = '\0';
16422 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16424 int key = controlbutton_info[gi->custom_id].shortcut;
16428 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16430 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16431 sprintf(shortcut, " ('.' or '%c')", key);
16432 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16433 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16434 else if (gi->custom_id == GADGET_ID_TEST)
16435 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16436 else if (gi->custom_id == GADGET_ID_UNDO)
16437 sprintf(shortcut, " ('%c/Shift-U')", key);
16438 else if (gi->custom_id == GADGET_ID_ZOOM)
16439 sprintf(shortcut, " ('%c', '0', '-')", key);
16441 sprintf(shortcut, " ('%s%c')",
16442 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16444 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16445 strcat(infotext, shortcut);
16449 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16452 void HandleEditorGadgetInfoText(void *ptr)
16454 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16456 if (game_status != GAME_MODE_EDITOR)
16459 ClearEditorGadgetInfoText();
16461 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16464 // misuse this function to delete brush cursor, if needed
16465 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16466 DeleteBrushFromCursor();
16468 PrintEditorGadgetInfoText(gi);
16471 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16473 int id = gi->custom_id;
16474 int type_id = gi->custom_type_id;
16475 int sx = gi->event.x;
16476 int sy = gi->event.y;
16477 int lx = sx + level_xpos;
16478 int ly = sy + level_ypos;
16479 int min_sx = 0, min_sy = 0;
16480 int max_sx = gi->drawing.area_xsize - 1;
16481 int max_sy = gi->drawing.area_ysize - 1;
16482 int actual_drawing_function = drawing_function;
16483 int max_infotext_len = getMaxInfoTextLength();
16484 char infotext[MAX_OUTPUT_LINESIZE + 1];
16486 infotext[0] = '\0'; // start with empty info text
16488 // pressed Control key: simulate picking element
16489 if (GetKeyModState() & KMOD_Control)
16490 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16492 ClearEditorGadgetInfoText();
16494 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16497 // make sure to stay inside drawing area boundaries
16498 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16499 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16501 if (id == GADGET_ID_DRAWING_LEVEL)
16505 int min_lx = 0, min_ly = 0;
16506 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16508 // get positions inside level field
16509 lx = sx + level_xpos;
16510 ly = sy + level_ypos;
16512 // make sure to stay inside level field boundaries
16513 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16514 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16516 // correct drawing area positions accordingly
16517 sx = lx - level_xpos;
16518 sy = ly - level_ypos;
16521 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16523 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16525 static int start_lx = 0;
16526 static int start_ly = 0;
16529 if (gi->event.type == GD_EVENT_PRESSED)
16535 switch (actual_drawing_function)
16537 case GADGET_ID_SINGLE_ITEMS:
16538 text = "Drawing single items";
16540 case GADGET_ID_CONNECTED_ITEMS:
16541 text = "Drawing connected items";
16543 case GADGET_ID_LINE:
16544 text = "Drawing line";
16546 case GADGET_ID_ARC:
16547 text = "Drawing arc";
16549 case GADGET_ID_TEXT:
16550 text = "Setting text cursor";
16552 case GADGET_ID_RECTANGLE:
16553 text = "Drawing rectangle";
16555 case GADGET_ID_FILLED_BOX:
16556 text = "Drawing filled box";
16558 case GADGET_ID_FLOOD_FILL:
16559 text = "Flood fill";
16561 case GADGET_ID_GRAB_BRUSH:
16562 text = "Grabbing brush";
16564 case GADGET_ID_PICK_ELEMENT:
16565 text = "Picking element";
16569 text = "Drawing position";
16573 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16574 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16576 sprintf(infotext, "%s: %d, %d", text,
16577 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16579 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16580 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16582 sprintf(infotext, "Level position: %d, %d", lx, ly);
16585 // misuse this function to draw brush cursor, if needed
16586 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16588 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16589 CopyBrushToCursor(sx, sy);
16591 DeleteBrushFromCursor();
16594 if (!draw_with_brush)
16595 UpdateBrushPosition(sx, sy);
16597 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16599 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16600 int element = drawingarea_info[type_id].value[pos];
16602 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16606 if (id == GADGET_ID_CUSTOM_CONTENT)
16607 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16608 else if (id == GADGET_ID_GROUP_CONTENT)
16609 sprintf(infotext, "group element position: %d", sx + 1);
16610 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16611 id <= GADGET_ID_YAMYAM_CONTENT_7)
16612 sprintf(infotext, "content area %d position: %d, %d",
16613 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16614 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16615 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16616 sprintf(infotext, "content area %d position: %d, %d",
16617 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16618 else if (id == GADGET_ID_ANDROID_CONTENT)
16619 sprintf(infotext, "android element position: %d", sx + 1);
16620 else if (drawingarea_info[type_id].infotext != NULL)
16621 strcpy(infotext, drawingarea_info[type_id].infotext);
16624 infotext[max_infotext_len] = '\0';
16626 if (strlen(infotext) > 0)
16627 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16630 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16631 boolean quick_quit)
16633 if (!ask_if_level_has_changed ||
16635 Request("Level has changed! Exit without saving?",
16636 REQ_ASK | REQ_STAY_OPEN))
16638 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16639 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16641 // draw normal door
16642 UndrawSpecialEditorDoor();
16644 // use door animation if door 1 viewport is unchanged and contains toolbox
16645 if (useEditorDoorAnimation())
16646 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16648 // close editor doors if viewport definition is the same as in main menu
16649 if (vp_door_1->x == DX &&
16650 vp_door_1->y == DY &&
16651 vp_door_1->width == DXSIZE &&
16652 vp_door_1->height == DYSIZE &&
16653 vp_door_2->x == VX &&
16654 vp_door_2->y == VY &&
16655 vp_door_2->width == VXSIZE &&
16656 vp_door_2->height == VYSIZE)
16657 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16659 SetDoorState(DOOR_CLOSE_ALL);
16664 FadeSkipNextFadeIn();
16666 SetGameStatus(GAME_MODE_MAIN);
16672 if (!global.use_envelope_request)
16674 CloseDoor(DOOR_CLOSE_1);
16675 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);