1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ENGINE_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ENGINE_TABS_Y (editor.settings.tabs.y + \
104 ED_TABBUTTON_YSIZE + \
105 ED_GADGET_TINY_DISTANCE + \
106 ED_TAB_BAR_HEIGHT + \
107 ED_GADGET_TEXT_DISTANCE)
108 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
109 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
110 editor.settings.tabs.yoffset2)
112 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
113 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
115 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
116 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
117 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
118 ED_SETTINGS_TABS_XOFFSET)
119 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
120 ED_TABBUTTON_YSIZE + \
121 ED_GADGET_TINY_DISTANCE + \
122 ED_TAB_BAR_HEIGHT + \
123 ED_SETTINGS_TABS_YOFFSET + \
124 getFontHeight(FONT_TEXT_1) + \
125 ED_GADGET_TEXT_DISTANCE)
126 #define ED_ENGINE_TABS_XSTART (ED_SETTINGS_ENGINE_TABS_X)
127 #define ED_ENGINE_TABS_YSTART (ED_SETTINGS_ENGINE_TABS_Y)
128 #define ED_ENGINE_SETTINGS_XSTART (ED_SETTINGS_ENGINE_TABS_X + \
129 ED_SETTINGS_TABS_XOFFSET)
130 #define ED_ENGINE_SETTINGS_YSTART (ED_SETTINGS_ENGINE_TABS_Y + \
131 ED_TABBUTTON_YSIZE + \
132 ED_GADGET_TINY_DISTANCE + \
133 ED_TAB_BAR_HEIGHT + \
134 ED_SETTINGS_TABS_YOFFSET + \
135 getFontHeight(FONT_TEXT_1) + \
136 ED_GADGET_TEXT_DISTANCE)
137 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
138 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
139 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
140 ED_SETTINGS_TABS_XOFFSET)
141 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
142 ED_TABBUTTON_YSIZE + \
143 ED_GADGET_TINY_DISTANCE + \
144 ED_TAB_BAR_HEIGHT + \
145 ED_SETTINGS_TABS_YOFFSET)
147 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
148 ED_GADGET_TEXT_DISTANCE)
149 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
150 ED_GADGET_LINE_DISTANCE)
152 #define ED_POS_RANGE (10000)
153 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
154 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
155 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
156 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
157 #define ED_POS_ENGINE_TABS_FIRST (3 * ED_POS_RANGE)
158 #define ED_POS_ENGINE_TABS_LAST (4 * ED_POS_RANGE - 1)
159 #define ED_POS_ENGINE_SETTINGS_FIRST (4 * ED_POS_RANGE)
160 #define ED_POS_ENGINE_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
161 #define ED_POS_ELEMENT_TABS_FIRST (5 * ED_POS_RANGE)
162 #define ED_POS_ELEMENT_TABS_LAST (6 * ED_POS_RANGE - 1)
163 #define ED_POS_ELEMENT_SETTINGS_FIRST (6 * ED_POS_RANGE)
164 #define ED_POS_ELEMENT_SETTINGS_LAST (7 * ED_POS_RANGE - 1)
166 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
167 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
169 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
170 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
172 #define ED_ENGINE_TABS_XPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
173 #define ED_ENGINE_TABS_YPOS(n) (ED_POS_ENGINE_TABS_FIRST + (n))
175 #define ED_ENGINE_SETTINGS_XPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
176 #define ED_ENGINE_SETTINGS_YPOS(n) (ED_POS_ENGINE_SETTINGS_FIRST + (n))
178 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
179 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
181 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
182 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
184 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
185 (n) <= ED_POS_LEVEL_TABS_LAST)
186 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
187 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
188 #define IS_POS_ENGINE_TABS(n) ((n) >= ED_POS_ENGINE_TABS_FIRST && \
189 (n) <= ED_POS_ENGINE_TABS_LAST)
190 #define IS_POS_ENGINE_SETTINGS(n) ((n) >= ED_POS_ENGINE_SETTINGS_FIRST && \
191 (n) <= ED_POS_ENGINE_SETTINGS_LAST)
192 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
193 (n) <= ED_POS_ELEMENT_TABS_LAST)
194 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
195 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
197 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
198 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
199 #define ED_ENGINE_TABS_LINE(n) ((n) - ED_POS_ENGINE_TABS_FIRST)
200 #define ED_ENGINE_SETTINGS_LINE(n) ((n) - ED_POS_ENGINE_SETTINGS_FIRST)
201 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
202 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
204 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
205 (n) * ED_SETTINGS_TABS_XOFFSET)
206 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
207 (n) * ED_SETTINGS_TABS_YOFFSET)
209 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
210 (n) * ED_SETTINGS_XOFFSET)
211 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
212 (n) * ED_SETTINGS_YOFFSET)
214 #define ED_ENGINE_TABS_X(n) (ED_ENGINE_TABS_XSTART + \
215 (n) * ED_SETTINGS_TABS_XOFFSET)
216 #define ED_ENGINE_TABS_Y(n) (ED_ENGINE_TABS_YSTART + \
217 (n) * ED_SETTINGS_TABS_YOFFSET)
219 #define ED_ENGINE_SETTINGS_X(n) (ED_ENGINE_SETTINGS_XSTART + \
220 (n) * ED_SETTINGS_XOFFSET)
221 #define ED_ENGINE_SETTINGS_Y(n) (ED_ENGINE_SETTINGS_YSTART + \
222 (n) * ED_SETTINGS_YOFFSET)
224 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
225 (n) * ED_SETTINGS_TABS_XOFFSET)
226 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
227 (n) * ED_SETTINGS_TABS_YOFFSET)
229 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
230 (n) * ED_SETTINGS_XOFFSET)
231 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
232 (n) * ED_SETTINGS_YOFFSET)
234 #define ED_POS_TO_LEVEL_TABS_X(n) \
235 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
236 #define ED_POS_TO_LEVEL_TABS_Y(n) \
237 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
239 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
240 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
241 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
242 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
244 #define ED_POS_TO_ENGINE_TABS_X(n) \
245 (ED_ENGINE_TABS_X(ED_ENGINE_TABS_LINE(n)))
246 #define ED_POS_TO_ENGINE_TABS_Y(n) \
247 (ED_ENGINE_TABS_Y(ED_ENGINE_TABS_LINE(n)))
249 #define ED_POS_TO_ENGINE_SETTINGS_X(n) \
250 (ED_ENGINE_SETTINGS_X(ED_ENGINE_SETTINGS_LINE(n)))
251 #define ED_POS_TO_ENGINE_SETTINGS_Y(n) \
252 (ED_ENGINE_SETTINGS_Y(ED_ENGINE_SETTINGS_LINE(n)))
254 #define ED_POS_TO_ELEMENT_TABS_X(n) \
255 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
256 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
257 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
259 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
260 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
261 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
262 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
264 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
265 ED_POS_TO_LEVEL_TABS_X(n) : \
266 IS_POS_LEVEL_SETTINGS(n) ? \
267 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
268 IS_POS_ENGINE_TABS(n) ? \
269 ED_POS_TO_ENGINE_TABS_X(n) : \
270 IS_POS_ENGINE_SETTINGS(n) ? \
271 ED_POS_TO_ENGINE_SETTINGS_X(n) : \
272 IS_POS_ELEMENT_TABS(n) ? \
273 ED_POS_TO_ELEMENT_TABS_X(n) : \
274 IS_POS_ELEMENT_SETTINGS(n) ? \
275 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
276 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
277 ED_POS_TO_LEVEL_TABS_Y(n) : \
278 IS_POS_LEVEL_SETTINGS(n) ? \
279 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
280 IS_POS_ENGINE_TABS(n) ? \
281 ED_POS_TO_ENGINE_TABS_Y(n) : \
282 IS_POS_ENGINE_SETTINGS(n) ? \
283 ED_POS_TO_ENGINE_SETTINGS_Y(n) : \
284 IS_POS_ELEMENT_TABS(n) ? \
285 ED_POS_TO_ELEMENT_TABS_Y(n) : \
286 IS_POS_ELEMENT_SETTINGS(n) ? \
287 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
289 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
290 ED_DRAWINGAREA_TILE_SIZE)
291 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
292 ED_DRAWINGAREA_TILE_SIZE)
294 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
295 ED_DRAWINGAREA_BORDER_SIZE : 0)
296 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
297 (ED_CHECKBUTTON_YSIZE - \
298 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
300 #define ED_AREA_XOFFSET_2(n) (0)
301 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
302 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
304 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
305 ED_SETTINGS_XOFF((i).xoffset) + \
306 ED_AREA_XOFFSET_1((i).x) - \
307 ED_AREA_XOFFSET_2((i).area_xsize))
308 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
309 ED_SETTINGS_YOFF((i).yoffset) + \
310 ED_AREA_YOFFSET_1((i).y) - \
311 ED_AREA_YOFFSET_2((i).area_ysize))
313 // values for element content drawing areas
314 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
315 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
316 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
317 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
319 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
320 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
321 #define ED_AREA_1X1_SETTINGS_XOFF (0)
322 #define ED_AREA_1X1_SETTINGS_YOFF (0)
324 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
325 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
326 #define ED_AREA_3X3_SETTINGS_XOFF (0)
327 #define ED_AREA_3X3_SETTINGS_YOFF (0)
330 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
331 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
334 #define ED_XPOS_YAM 0
335 #define ED_YPOS_YAM 5
336 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
337 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
338 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
339 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
340 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
342 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
343 ED_SETTINGS_YOFF(n) + \
344 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
345 ED_AREA_YOFFSET_2(3))
347 // magic ball content
348 #define ED_XPOS_BALL 0
349 #define ED_YPOS_BALL 6
350 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
351 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
352 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
353 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
354 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
356 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
357 ED_SETTINGS_YOFF(n) + \
358 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
359 ED_AREA_YOFFSET_2(3))
361 // values for scrolling gadgets for drawing area
362 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
363 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
365 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
366 #define ED_SCROLL_UP_YPOS (0)
367 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
368 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
369 #define ED_SCROLL_LEFT_XPOS (0)
370 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
371 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
372 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
373 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
374 ED_SCROLLBUTTON_XSIZE)
375 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
376 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
377 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
378 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
379 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
380 ED_SCROLLBUTTON_YSIZE)
381 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
382 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
384 // values for scrolling gadgets for element list
385 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
386 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
388 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
389 ED_ELEMENTLIST_BUTTONS_HORIZ * \
390 ED_ELEMENTLIST_XSIZE)
391 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
392 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
393 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
394 ED_ELEMENTLIST_BUTTONS_VERT * \
395 ED_ELEMENTLIST_YSIZE - \
396 ED_SCROLLBUTTON2_YSIZE)
397 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
398 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
399 ED_SCROLLBUTTON2_YSIZE)
400 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
401 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
402 ED_ELEMENTLIST_YSIZE - \
403 2 * ED_SCROLLBUTTON2_YSIZE)
405 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
406 #define INFOTEXT_FONT FONT_TEXT_2
407 #define INFOTEXT_XSIZE SXSIZE
408 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
409 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
410 #define INFOTEXT_X (editor.settings.tooltip.x)
411 #define INFOTEXT_Y (editor.settings.tooltip.y)
412 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
413 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
414 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
415 SYSIZE - INFOTEXT_YSIZE)
418 // ----------------------------------------------------------------------------
419 // editor gadget definitions
420 // ----------------------------------------------------------------------------
426 // drawing toolbox buttons
428 GADGET_ID_SINGLE_ITEMS,
429 GADGET_ID_CONNECTED_ITEMS,
433 GADGET_ID_FILLED_BOX,
436 GADGET_ID_FLOOD_FILL,
439 GADGET_ID_WRAP_RIGHT,
440 GADGET_ID_RANDOM_PLACEMENT,
441 GADGET_ID_GRAB_BRUSH,
443 GADGET_ID_PICK_ELEMENT,
452 GADGET_ID_CUSTOM_COPY_FROM,
453 GADGET_ID_CUSTOM_COPY_TO,
454 GADGET_ID_CUSTOM_EXCHANGE,
455 GADGET_ID_CUSTOM_COPY,
456 GADGET_ID_CUSTOM_PASTE,
458 GADGET_ID_PROPERTIES,
459 GADGET_ID_ELEMENT_LEFT,
460 GADGET_ID_ELEMENT_MIDDLE,
461 GADGET_ID_ELEMENT_RIGHT,
464 // counter gadget identifiers
466 GADGET_ID_SELECT_LEVEL_DOWN,
467 GADGET_ID_SELECT_LEVEL_TEXT,
468 GADGET_ID_SELECT_LEVEL_UP,
469 GADGET_ID_LEVEL_XSIZE_DOWN,
470 GADGET_ID_LEVEL_XSIZE_TEXT,
471 GADGET_ID_LEVEL_XSIZE_UP,
472 GADGET_ID_LEVEL_YSIZE_DOWN,
473 GADGET_ID_LEVEL_YSIZE_TEXT,
474 GADGET_ID_LEVEL_YSIZE_UP,
475 GADGET_ID_LEVEL_RANDOM_DOWN,
476 GADGET_ID_LEVEL_RANDOM_TEXT,
477 GADGET_ID_LEVEL_RANDOM_UP,
478 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
479 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
480 GADGET_ID_LEVEL_GEMSLIMIT_UP,
481 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
482 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
483 GADGET_ID_LEVEL_TIMELIMIT_UP,
484 GADGET_ID_LEVEL_TIMESCORE_DOWN,
485 GADGET_ID_LEVEL_TIMESCORE_TEXT,
486 GADGET_ID_LEVEL_TIMESCORE_UP,
487 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
488 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
489 GADGET_ID_LEVEL_RANDOM_SEED_UP,
490 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
491 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
492 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
493 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
494 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
495 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
496 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
497 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
498 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
499 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
500 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
501 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
502 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
503 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
504 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
505 GADGET_ID_BD_PUSHING_PROB_DOWN,
506 GADGET_ID_BD_PUSHING_PROB_TEXT,
507 GADGET_ID_BD_PUSHING_PROB_UP,
508 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
509 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
510 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
511 GADGET_ID_ELEMENT_VALUE1_DOWN,
512 GADGET_ID_ELEMENT_VALUE1_TEXT,
513 GADGET_ID_ELEMENT_VALUE1_UP,
514 GADGET_ID_ELEMENT_VALUE2_DOWN,
515 GADGET_ID_ELEMENT_VALUE2_TEXT,
516 GADGET_ID_ELEMENT_VALUE2_UP,
517 GADGET_ID_ELEMENT_VALUE3_DOWN,
518 GADGET_ID_ELEMENT_VALUE3_TEXT,
519 GADGET_ID_ELEMENT_VALUE3_UP,
520 GADGET_ID_ELEMENT_VALUE4_DOWN,
521 GADGET_ID_ELEMENT_VALUE4_TEXT,
522 GADGET_ID_ELEMENT_VALUE4_UP,
523 GADGET_ID_YAMYAM_CONTENT_DOWN,
524 GADGET_ID_YAMYAM_CONTENT_TEXT,
525 GADGET_ID_YAMYAM_CONTENT_UP,
526 GADGET_ID_BALL_CONTENT_DOWN,
527 GADGET_ID_BALL_CONTENT_TEXT,
528 GADGET_ID_BALL_CONTENT_UP,
529 GADGET_ID_ANDROID_CONTENT_DOWN,
530 GADGET_ID_ANDROID_CONTENT_TEXT,
531 GADGET_ID_ANDROID_CONTENT_UP,
532 GADGET_ID_ENVELOPE_XSIZE_DOWN,
533 GADGET_ID_ENVELOPE_XSIZE_TEXT,
534 GADGET_ID_ENVELOPE_XSIZE_UP,
535 GADGET_ID_ENVELOPE_YSIZE_DOWN,
536 GADGET_ID_ENVELOPE_YSIZE_TEXT,
537 GADGET_ID_ENVELOPE_YSIZE_UP,
538 GADGET_ID_INVENTORY_SIZE_DOWN,
539 GADGET_ID_INVENTORY_SIZE_TEXT,
540 GADGET_ID_INVENTORY_SIZE_UP,
541 GADGET_ID_MM_BALL_CONTENT_DOWN,
542 GADGET_ID_MM_BALL_CONTENT_TEXT,
543 GADGET_ID_MM_BALL_CONTENT_UP,
544 GADGET_ID_CUSTOM_SCORE_DOWN,
545 GADGET_ID_CUSTOM_SCORE_TEXT,
546 GADGET_ID_CUSTOM_SCORE_UP,
547 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
548 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
549 GADGET_ID_CUSTOM_GEMCOUNT_UP,
550 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
551 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
552 GADGET_ID_CUSTOM_VALUE_FIX_UP,
553 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
554 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
555 GADGET_ID_CUSTOM_VALUE_RND_UP,
556 GADGET_ID_PUSH_DELAY_FIX_DOWN,
557 GADGET_ID_PUSH_DELAY_FIX_TEXT,
558 GADGET_ID_PUSH_DELAY_FIX_UP,
559 GADGET_ID_PUSH_DELAY_RND_DOWN,
560 GADGET_ID_PUSH_DELAY_RND_TEXT,
561 GADGET_ID_PUSH_DELAY_RND_UP,
562 GADGET_ID_DROP_DELAY_FIX_DOWN,
563 GADGET_ID_DROP_DELAY_FIX_TEXT,
564 GADGET_ID_DROP_DELAY_FIX_UP,
565 GADGET_ID_DROP_DELAY_RND_DOWN,
566 GADGET_ID_DROP_DELAY_RND_TEXT,
567 GADGET_ID_DROP_DELAY_RND_UP,
568 GADGET_ID_MOVE_DELAY_FIX_DOWN,
569 GADGET_ID_MOVE_DELAY_FIX_TEXT,
570 GADGET_ID_MOVE_DELAY_FIX_UP,
571 GADGET_ID_MOVE_DELAY_RND_DOWN,
572 GADGET_ID_MOVE_DELAY_RND_TEXT,
573 GADGET_ID_MOVE_DELAY_RND_UP,
574 GADGET_ID_STEP_DELAY_FIX_DOWN,
575 GADGET_ID_STEP_DELAY_FIX_TEXT,
576 GADGET_ID_STEP_DELAY_FIX_UP,
577 GADGET_ID_STEP_DELAY_RND_DOWN,
578 GADGET_ID_STEP_DELAY_RND_TEXT,
579 GADGET_ID_STEP_DELAY_RND_UP,
580 GADGET_ID_EXPLOSION_DELAY_DOWN,
581 GADGET_ID_EXPLOSION_DELAY_TEXT,
582 GADGET_ID_EXPLOSION_DELAY_UP,
583 GADGET_ID_IGNITION_DELAY_DOWN,
584 GADGET_ID_IGNITION_DELAY_TEXT,
585 GADGET_ID_IGNITION_DELAY_UP,
586 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
587 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
588 GADGET_ID_CHANGE_DELAY_FIX_UP,
589 GADGET_ID_CHANGE_DELAY_RND_DOWN,
590 GADGET_ID_CHANGE_DELAY_RND_TEXT,
591 GADGET_ID_CHANGE_DELAY_RND_UP,
592 GADGET_ID_CHANGE_CONT_RND_DOWN,
593 GADGET_ID_CHANGE_CONT_RND_TEXT,
594 GADGET_ID_CHANGE_CONT_RND_UP,
595 GADGET_ID_GROUP_CONTENT_DOWN,
596 GADGET_ID_GROUP_CONTENT_TEXT,
597 GADGET_ID_GROUP_CONTENT_UP,
599 // drawing area identifiers
601 GADGET_ID_DRAWING_LEVEL,
602 GADGET_ID_YAMYAM_CONTENT_0,
603 GADGET_ID_YAMYAM_CONTENT_1,
604 GADGET_ID_YAMYAM_CONTENT_2,
605 GADGET_ID_YAMYAM_CONTENT_3,
606 GADGET_ID_YAMYAM_CONTENT_4,
607 GADGET_ID_YAMYAM_CONTENT_5,
608 GADGET_ID_YAMYAM_CONTENT_6,
609 GADGET_ID_YAMYAM_CONTENT_7,
610 GADGET_ID_MAGIC_BALL_CONTENT_0,
611 GADGET_ID_MAGIC_BALL_CONTENT_1,
612 GADGET_ID_MAGIC_BALL_CONTENT_2,
613 GADGET_ID_MAGIC_BALL_CONTENT_3,
614 GADGET_ID_MAGIC_BALL_CONTENT_4,
615 GADGET_ID_MAGIC_BALL_CONTENT_5,
616 GADGET_ID_MAGIC_BALL_CONTENT_6,
617 GADGET_ID_MAGIC_BALL_CONTENT_7,
618 GADGET_ID_ANDROID_CONTENT,
619 GADGET_ID_AMOEBA_CONTENT,
620 GADGET_ID_BD_SNAP_ELEMENT,
621 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
622 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
623 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
624 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
625 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
626 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
627 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
628 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
629 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
630 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
631 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
632 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
633 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
634 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
635 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
636 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
637 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
638 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
639 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
640 GADGET_ID_BD_ACID_EATS_ELEMENT,
641 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
642 GADGET_ID_BD_BITER_EATS_ELEMENT,
643 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
644 GADGET_ID_BD_NUT_CONTENT,
645 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
646 GADGET_ID_BD_SAND_LOOKS_LIKE,
647 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
648 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
649 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
650 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
651 GADGET_ID_BD_FIREFLY_EXPLODES_TO,
652 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
653 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
654 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
655 GADGET_ID_BD_STONEFLY_EXPLODES_TO,
656 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
657 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
658 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
659 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
660 GADGET_ID_BD_EXPLOSION_TURNS_TO,
661 GADGET_ID_START_ELEMENT,
662 GADGET_ID_ARTWORK_ELEMENT,
663 GADGET_ID_EXPLOSION_ELEMENT,
664 GADGET_ID_INVENTORY_CONTENT,
665 GADGET_ID_MM_BALL_CONTENT,
666 GADGET_ID_CUSTOM_GRAPHIC,
667 GADGET_ID_CUSTOM_CONTENT,
668 GADGET_ID_CUSTOM_MOVE_ENTER,
669 GADGET_ID_CUSTOM_MOVE_LEAVE,
670 GADGET_ID_CUSTOM_CHANGE_TARGET,
671 GADGET_ID_CUSTOM_CHANGE_CONTENT,
672 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
673 GADGET_ID_CUSTOM_CHANGE_ACTION,
674 GADGET_ID_GROUP_CONTENT,
675 GADGET_ID_RANDOM_BACKGROUND,
677 // text input identifiers
679 GADGET_ID_LEVEL_NAME,
680 GADGET_ID_LEVEL_AUTHOR,
681 GADGET_ID_LEVELSET_NAME,
682 GADGET_ID_LEVELSET_AUTHOR,
683 GADGET_ID_BD_COLOR_TEXT_B,
684 GADGET_ID_BD_COLOR_TEXT_0,
685 GADGET_ID_BD_COLOR_TEXT_1,
686 GADGET_ID_BD_COLOR_TEXT_2,
687 GADGET_ID_BD_COLOR_TEXT_3,
688 GADGET_ID_BD_COLOR_TEXT_4,
689 GADGET_ID_BD_COLOR_TEXT_5,
690 GADGET_ID_ELEMENT_NAME,
692 // text area identifiers
694 GADGET_ID_ENVELOPE_INFO,
696 // selectbox identifiers
698 GADGET_ID_TIME_OR_STEPS,
699 GADGET_ID_TIME_SCORE_BASE,
700 GADGET_ID_GAME_ENGINE_TYPE,
701 GADGET_ID_LEVELSET_SAVE_MODE,
702 GADGET_ID_BD_SCHEDULING_TYPE,
703 GADGET_ID_BD_COLOR_TYPE,
704 GADGET_ID_BD_COLOR_C64_B,
705 GADGET_ID_BD_COLOR_C64_0,
706 GADGET_ID_BD_COLOR_C64_1,
707 GADGET_ID_BD_COLOR_C64_2,
708 GADGET_ID_BD_COLOR_C64_3,
709 GADGET_ID_BD_COLOR_C64_4,
710 GADGET_ID_BD_COLOR_C64_5,
711 GADGET_ID_WIND_DIRECTION,
712 GADGET_ID_PLAYER_SPEED,
713 GADGET_ID_BD_GRAVITY_DIRECTION,
714 GADGET_ID_MM_BALL_CHOICE_MODE,
715 GADGET_ID_CUSTOM_WALK_TO_ACTION,
716 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
717 GADGET_ID_CUSTOM_DEADLINESS,
718 GADGET_ID_CUSTOM_MOVE_PATTERN,
719 GADGET_ID_CUSTOM_MOVE_DIRECTION,
720 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
721 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
722 GADGET_ID_CUSTOM_SMASH_TARGETS,
723 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
724 GADGET_ID_CUSTOM_ACCESS_TYPE,
725 GADGET_ID_CUSTOM_ACCESS_LAYER,
726 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
727 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
728 GADGET_ID_CHANGE_TIME_UNITS,
729 GADGET_ID_CHANGE_DIRECT_ACTION,
730 GADGET_ID_CHANGE_OTHER_ACTION,
731 GADGET_ID_CHANGE_SIDE,
732 GADGET_ID_CHANGE_PLAYER,
733 GADGET_ID_CHANGE_PAGE,
734 GADGET_ID_CHANGE_REPLACE_WHEN,
735 GADGET_ID_ACTION_TYPE,
736 GADGET_ID_ACTION_MODE,
737 GADGET_ID_ACTION_ARG,
738 GADGET_ID_SELECT_CHANGE_PAGE,
739 GADGET_ID_GROUP_CHOICE_MODE,
741 // textbutton identifiers
743 GADGET_ID_LEVELCONFIG_LEVEL,
744 GADGET_ID_LEVELCONFIG_LEVELSET,
745 GADGET_ID_LEVELCONFIG_EDITOR,
746 GADGET_ID_LEVELCONFIG_ENGINE,
747 GADGET_ID_ENGINECONFIG_CONFIG,
748 GADGET_ID_ENGINECONFIG_COLORS,
749 GADGET_ID_PROPERTIES_INFO,
750 GADGET_ID_PROPERTIES_CONFIG,
751 GADGET_ID_PROPERTIES_CONFIG_1,
752 GADGET_ID_PROPERTIES_CONFIG_2,
753 GADGET_ID_PROPERTIES_CHANGE,
754 GADGET_ID_SAVE_AS_TEMPLATE_1,
755 GADGET_ID_SAVE_AS_TEMPLATE_2,
756 GADGET_ID_SAVE_LEVELSET,
757 GADGET_ID_ADD_CHANGE_PAGE,
758 GADGET_ID_DEL_CHANGE_PAGE,
759 GADGET_ID_BD_SET_RANDOM_COLORS,
761 // graphicbutton identifiers
763 GADGET_ID_PREV_CHANGE_PAGE,
764 GADGET_ID_NEXT_CHANGE_PAGE,
765 GADGET_ID_COPY_CHANGE_PAGE,
766 GADGET_ID_PASTE_CHANGE_PAGE,
768 // gadgets for scrolling of drawing area
771 GADGET_ID_SCROLL_DOWN,
772 GADGET_ID_SCROLL_LEFT,
773 GADGET_ID_SCROLL_RIGHT,
774 GADGET_ID_SCROLL_HORIZONTAL,
775 GADGET_ID_SCROLL_VERTICAL,
777 // gadgets for scrolling element list
779 GADGET_ID_SCROLL_LIST_UP,
780 GADGET_ID_SCROLL_LIST_DOWN,
781 GADGET_ID_SCROLL_LIST_VERTICAL,
783 // checkbuttons/radiobuttons for level/element properties
785 GADGET_ID_AUTO_COUNT_GEMS,
786 GADGET_ID_RATE_TIME_OVER_SCORE,
787 GADGET_ID_USE_LEVELSET_ARTWORK,
788 GADGET_ID_COPY_LEVEL_TEMPLATE,
789 GADGET_ID_RANDOM_PERCENTAGE,
790 GADGET_ID_RANDOM_QUANTITY,
791 GADGET_ID_RANDOM_RESTRICTED,
792 GADGET_ID_BD_INTERMISSION,
793 GADGET_ID_BD_PAL_TIMING,
794 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
795 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
796 GADGET_ID_BD_SHORT_EXPLOSIONS,
797 GADGET_ID_STICK_ELEMENT,
798 GADGET_ID_EM_SLIPPERY_GEMS,
799 GADGET_ID_EM_EXPLODES_BY_FIRE,
800 GADGET_ID_USE_SPRING_BUG,
801 GADGET_ID_USE_TIME_ORB_BUG,
802 GADGET_ID_USE_LIFE_BUGS,
803 GADGET_ID_RANDOM_BALL_CONTENT,
804 GADGET_ID_INITIAL_BALL_ACTIVE,
805 GADGET_ID_GROW_INTO_DIGGABLE,
806 GADGET_ID_SB_FIELDS_NEEDED,
807 GADGET_ID_SB_OBJECTS_NEEDED,
808 GADGET_ID_AUTO_EXIT_SOKOBAN,
809 GADGET_ID_SOLVED_BY_ONE_PLAYER,
810 GADGET_ID_FINISH_DIG_COLLECT,
811 GADGET_ID_KEEP_WALKABLE_CE,
812 GADGET_ID_CONTINUOUS_SNAPPING,
813 GADGET_ID_BLOCK_SNAP_FIELD,
814 GADGET_ID_BLOCK_LAST_FIELD,
815 GADGET_ID_SP_BLOCK_LAST_FIELD,
816 GADGET_ID_INSTANT_RELOCATION,
817 GADGET_ID_SHIFTED_RELOCATION,
818 GADGET_ID_LAZY_RELOCATION,
819 GADGET_ID_USE_START_ELEMENT,
820 GADGET_ID_USE_ARTWORK_ELEMENT,
821 GADGET_ID_USE_EXPLOSION_ELEMENT,
822 GADGET_ID_INITIAL_GRAVITY,
823 GADGET_ID_USE_INITIAL_INVENTORY,
824 GADGET_ID_CAN_PASS_TO_WALKABLE,
825 GADGET_ID_CAN_FALL_INTO_ACID,
826 GADGET_ID_CAN_MOVE_INTO_ACID,
827 GADGET_ID_DONT_COLLIDE_WITH,
828 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
829 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
830 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
831 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
832 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
833 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
834 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,
835 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
836 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
837 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
838 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
839 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
840 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
841 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
842 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
843 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
844 GADGET_ID_BD_REPLICATORS_ACTIVE,
845 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
846 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
847 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
848 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
849 GADGET_ID_BD_INFINITE_ROCKETS,
850 GADGET_ID_BD_CREATURES_START_BACKWARDS,
851 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
852 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
853 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
854 GADGET_ID_ENVELOPE_AUTOWRAP,
855 GADGET_ID_ENVELOPE_CENTERED,
856 GADGET_ID_MM_LASER_RED,
857 GADGET_ID_MM_LASER_GREEN,
858 GADGET_ID_MM_LASER_BLUE,
859 GADGET_ID_DF_LASER_RED,
860 GADGET_ID_DF_LASER_GREEN,
861 GADGET_ID_DF_LASER_BLUE,
862 GADGET_ID_ROTATE_MM_BALL_CONTENT,
863 GADGET_ID_EXPLODE_MM_BALL,
864 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
865 GADGET_ID_CUSTOM_CAN_EXPLODE,
866 GADGET_ID_CUSTOM_EXPLODE_FIRE,
867 GADGET_ID_CUSTOM_EXPLODE_SMASH,
868 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
869 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
870 GADGET_ID_CUSTOM_DEADLY,
871 GADGET_ID_CUSTOM_CAN_MOVE,
872 GADGET_ID_CUSTOM_CAN_FALL,
873 GADGET_ID_CUSTOM_CAN_SMASH,
874 GADGET_ID_CUSTOM_SLIPPERY,
875 GADGET_ID_CUSTOM_ACCESSIBLE,
876 GADGET_ID_CUSTOM_GRAV_REACHABLE,
877 GADGET_ID_CUSTOM_USE_LAST_VALUE,
878 GADGET_ID_CUSTOM_USE_GRAPHIC,
879 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
880 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
881 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
882 GADGET_ID_CUSTOM_CAN_CHANGE,
883 GADGET_ID_CHANGE_USE_CONTENT,
884 GADGET_ID_CHANGE_USE_EXPLOSION,
885 GADGET_ID_CHANGE_ONLY_COMPLETE,
886 GADGET_ID_CHANGE_USE_RANDOM,
887 GADGET_ID_CHANGE_HAS_ACTION,
888 GADGET_ID_CHANGE_DELAY,
889 GADGET_ID_CHANGE_BY_DIRECT_ACT,
890 GADGET_ID_CHANGE_BY_OTHER_ACT,
892 NUM_STATIC_GADGET_IDS
895 // gadgets for buttons in element list (dynamic)
896 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
897 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
898 ED_NUM_ELEMENTLIST_BUTTONS - 1)
900 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
902 // radio button numbers
906 RADIO_NR_DRAWING_TOOLBOX,
907 RADIO_NR_RANDOM_ELEMENTS
910 // values for counter gadgets
913 ED_COUNTER_ID_SELECT_LEVEL,
914 ED_COUNTER_ID_LEVEL_XSIZE,
915 ED_COUNTER_ID_LEVEL_YSIZE,
916 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
917 ED_COUNTER_ID_LEVEL_TIMELIMIT,
918 ED_COUNTER_ID_LEVEL_TIMESCORE,
919 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
920 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
921 ED_COUNTER_ID_LEVEL_RANDOM,
922 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
923 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
924 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
925 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
926 ED_COUNTER_ID_BD_PUSHING_PROB,
927 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
928 ED_COUNTER_ID_ELEMENT_VALUE1,
929 ED_COUNTER_ID_ELEMENT_VALUE2,
930 ED_COUNTER_ID_ELEMENT_VALUE3,
931 ED_COUNTER_ID_ELEMENT_VALUE4,
932 ED_COUNTER_ID_YAMYAM_CONTENT,
933 ED_COUNTER_ID_BALL_CONTENT,
934 ED_COUNTER_ID_ANDROID_CONTENT,
935 ED_COUNTER_ID_ENVELOPE_XSIZE,
936 ED_COUNTER_ID_ENVELOPE_YSIZE,
937 ED_COUNTER_ID_INVENTORY_SIZE,
938 ED_COUNTER_ID_MM_BALL_CONTENT,
939 ED_COUNTER_ID_CUSTOM_SCORE,
940 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
941 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
942 ED_COUNTER_ID_CUSTOM_VALUE_RND,
943 ED_COUNTER_ID_PUSH_DELAY_FIX,
944 ED_COUNTER_ID_PUSH_DELAY_RND,
945 ED_COUNTER_ID_DROP_DELAY_FIX,
946 ED_COUNTER_ID_DROP_DELAY_RND,
947 ED_COUNTER_ID_MOVE_DELAY_FIX,
948 ED_COUNTER_ID_MOVE_DELAY_RND,
949 ED_COUNTER_ID_STEP_DELAY_FIX,
950 ED_COUNTER_ID_STEP_DELAY_RND,
951 ED_COUNTER_ID_EXPLOSION_DELAY,
952 ED_COUNTER_ID_IGNITION_DELAY,
953 ED_COUNTER_ID_GROUP_CONTENT,
954 ED_COUNTER_ID_CHANGE_DELAY_FIX,
955 ED_COUNTER_ID_CHANGE_DELAY_RND,
956 ED_COUNTER_ID_CHANGE_CONT_RND,
958 ED_NUM_COUNTERBUTTONS
961 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
962 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
963 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
964 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
965 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
966 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
968 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
969 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
970 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
971 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
972 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
973 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
975 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
976 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
978 // values for scrollbutton gadgets
981 ED_SCROLLBUTTON_ID_AREA_UP,
982 ED_SCROLLBUTTON_ID_AREA_DOWN,
983 ED_SCROLLBUTTON_ID_AREA_LEFT,
984 ED_SCROLLBUTTON_ID_AREA_RIGHT,
985 ED_SCROLLBUTTON_ID_LIST_UP,
986 ED_SCROLLBUTTON_ID_LIST_DOWN,
991 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
992 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
994 // values for scrollbar gadgets
997 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
998 ED_SCROLLBAR_ID_AREA_VERTICAL,
999 ED_SCROLLBAR_ID_LIST_VERTICAL,
1004 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
1005 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
1007 // values for text input gadgets
1010 ED_TEXTINPUT_ID_LEVEL_NAME,
1011 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1012 ED_TEXTINPUT_ID_LEVELSET_NAME,
1013 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1014 ED_TEXTINPUT_ID_BD_COLOR_TEXT_B,
1015 ED_TEXTINPUT_ID_BD_COLOR_TEXT_0,
1016 ED_TEXTINPUT_ID_BD_COLOR_TEXT_1,
1017 ED_TEXTINPUT_ID_BD_COLOR_TEXT_2,
1018 ED_TEXTINPUT_ID_BD_COLOR_TEXT_3,
1019 ED_TEXTINPUT_ID_BD_COLOR_TEXT_4,
1020 ED_TEXTINPUT_ID_BD_COLOR_TEXT_5,
1021 ED_TEXTINPUT_ID_ELEMENT_NAME,
1026 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
1027 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
1029 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
1030 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
1032 #define ED_TEXTINPUT_ID_COLORS_FIRST ED_TEXTINPUT_ID_BD_COLOR_TEXT_B
1033 #define ED_TEXTINPUT_ID_COLORS_LAST ED_TEXTINPUT_ID_BD_COLOR_TEXT_5
1035 // values for text area gadgets
1038 ED_TEXTAREA_ID_ENVELOPE_INFO,
1043 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
1044 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
1046 // values for selectbox gadgets
1049 ED_SELECTBOX_ID_TIME_OR_STEPS,
1050 ED_SELECTBOX_ID_TIME_SCORE_BASE,
1051 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
1052 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
1053 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
1054 ED_SELECTBOX_ID_BD_COLOR_TYPE,
1055 ED_SELECTBOX_ID_BD_COLOR_C64_B,
1056 ED_SELECTBOX_ID_BD_COLOR_C64_0,
1057 ED_SELECTBOX_ID_BD_COLOR_C64_1,
1058 ED_SELECTBOX_ID_BD_COLOR_C64_2,
1059 ED_SELECTBOX_ID_BD_COLOR_C64_3,
1060 ED_SELECTBOX_ID_BD_COLOR_C64_4,
1061 ED_SELECTBOX_ID_BD_COLOR_C64_5,
1062 ED_SELECTBOX_ID_WIND_DIRECTION,
1063 ED_SELECTBOX_ID_PLAYER_SPEED,
1064 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
1065 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
1066 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
1067 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
1068 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
1069 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
1070 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
1071 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
1072 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
1073 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
1074 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
1075 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
1076 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
1077 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
1078 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
1079 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
1080 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
1081 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
1082 ED_SELECTBOX_ID_CHANGE_SIDE,
1083 ED_SELECTBOX_ID_CHANGE_PLAYER,
1084 ED_SELECTBOX_ID_CHANGE_PAGE,
1085 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
1086 ED_SELECTBOX_ID_ACTION_TYPE,
1087 ED_SELECTBOX_ID_ACTION_MODE,
1088 ED_SELECTBOX_ID_ACTION_ARG,
1089 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
1090 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
1095 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
1096 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
1098 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1099 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
1101 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1102 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
1104 #define ED_SELECTBOX_ID_COLORS_FIRST ED_SELECTBOX_ID_BD_COLOR_C64_B
1105 #define ED_SELECTBOX_ID_COLORS_LAST ED_SELECTBOX_ID_BD_COLOR_C64_5
1107 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
1108 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
1109 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
1110 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
1111 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
1112 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1114 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1115 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1117 // values for textbutton gadgets
1120 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1121 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1122 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1123 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1124 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
1125 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
1126 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1127 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1128 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1129 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1130 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1131 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1132 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1133 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1134 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1135 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1136 ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS,
1141 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1142 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1144 #define ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1145 #define ED_TAB_BUTTON_ID_ENGINECONFIG_LAST ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1147 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1148 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1150 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1151 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1153 // values for graphicbutton gadgets
1156 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1157 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1158 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1159 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1161 ED_NUM_GRAPHICBUTTONS
1164 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1165 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1167 // values for checkbutton gadgets
1170 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1171 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1172 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1173 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1174 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1175 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1176 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1177 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1178 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1179 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1180 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1181 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1182 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1183 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1184 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1185 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1186 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1187 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1188 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1189 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1190 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1191 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1192 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1193 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1194 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1195 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1196 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1197 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1198 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1199 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1200 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1201 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1202 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1203 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1204 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1205 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1206 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1207 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1208 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1209 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1210 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1211 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1212 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1213 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1214 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1215 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1216 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
1217 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1218 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1219 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
1220 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1221 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1222 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1223 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1224 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1225 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1226 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1227 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1228 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1229 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1230 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1231 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1232 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1233 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1234 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
1235 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1236 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1237 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1238 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1239 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1240 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1241 ED_CHECKBUTTON_ID_MM_LASER_RED,
1242 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1243 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1244 ED_CHECKBUTTON_ID_DF_LASER_RED,
1245 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1246 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1247 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1248 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1249 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1250 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1251 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1252 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1253 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1254 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1255 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1256 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1257 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1258 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1259 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1260 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1261 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1262 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1263 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1264 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1265 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1266 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1267 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1268 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1269 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1270 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1271 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1272 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1273 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1278 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1279 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1281 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1282 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1284 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1285 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1287 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1288 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1290 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1291 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1292 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1293 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1294 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1295 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1297 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1298 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1300 // values for radiobutton gadgets
1303 ED_RADIOBUTTON_ID_PERCENTAGE,
1304 ED_RADIOBUTTON_ID_QUANTITY,
1309 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1310 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1312 // values for drawing area gadgets
1315 ED_DRAWING_ID_DRAWING_LEVEL,
1316 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1317 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1318 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1319 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1320 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1321 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1322 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1323 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1324 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1325 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1326 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1327 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1328 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1329 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1330 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1331 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1332 ED_DRAWING_ID_ANDROID_CONTENT,
1333 ED_DRAWING_ID_AMOEBA_CONTENT,
1334 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1335 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1336 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1337 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1338 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1339 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1340 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1341 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1342 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1343 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1344 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1345 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1346 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1347 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1348 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1349 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1350 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1351 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1352 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1353 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1354 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1355 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1356 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1357 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1358 ED_DRAWING_ID_BD_NUT_CONTENT,
1359 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1360 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1361 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1362 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1363 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1364 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1365 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
1366 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
1367 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
1368 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
1369 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
1370 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
1371 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
1372 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
1373 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
1374 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
1375 ED_DRAWING_ID_START_ELEMENT,
1376 ED_DRAWING_ID_ARTWORK_ELEMENT,
1377 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1378 ED_DRAWING_ID_INVENTORY_CONTENT,
1379 ED_DRAWING_ID_MM_BALL_CONTENT,
1380 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1381 ED_DRAWING_ID_CUSTOM_CONTENT,
1382 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1383 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1384 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1385 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1386 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1387 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1388 ED_DRAWING_ID_GROUP_CONTENT,
1389 ED_DRAWING_ID_RANDOM_BACKGROUND,
1391 ED_NUM_DRAWING_AREAS
1394 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1395 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1398 // ----------------------------------------------------------------------------
1399 // some internally used definitions
1400 // ----------------------------------------------------------------------------
1402 // values for CopyLevelToUndoBuffer()
1403 #define UNDO_IMMEDIATE 0
1404 #define UNDO_ACCUMULATE 1
1406 // values for scrollbars
1407 #define ED_SCROLL_NO 0
1408 #define ED_SCROLL_LEFT 1
1409 #define ED_SCROLL_RIGHT 2
1410 #define ED_SCROLL_UP 4
1411 #define ED_SCROLL_DOWN 8
1413 // screens in the level editor
1414 #define ED_MODE_DRAWING 0
1415 #define ED_MODE_LEVELCONFIG 1
1416 #define ED_MODE_PROPERTIES 2
1417 #define ED_MODE_PALETTE 3
1419 // sub-screens in the global settings section
1420 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1421 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1422 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1423 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1425 // sub-screens in the engine settings section
1426 #define ED_MODE_ENGINECONFIG_CONFIG ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
1427 #define ED_MODE_ENGINECONFIG_COLORS ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
1429 // sub-screens in the element properties section
1430 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1431 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1432 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1433 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1434 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1436 // how many steps can be cancelled
1437 #define NUM_UNDO_STEPS (64 + 1)
1439 // values for elements with score for certain actions
1441 #define MAX_SCORE 999
1443 // values for elements with count for collecting
1444 #define MIN_COLLECT_COUNT 0
1445 #define MAX_COLLECT_COUNT 999
1447 // values for random placement
1448 #define RANDOM_USE_PERCENTAGE 0
1449 #define RANDOM_USE_QUANTITY 1
1451 // values for level set save mode
1452 #define LEVELSET_SAVE_MODE_UPDATE 0
1453 #define LEVELSET_SAVE_MODE_CREATE 1
1455 // default value for element tile size in drawing area
1456 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1457 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1460 // ----------------------------------------------------------------------------
1461 // some internally used data structure definitions
1462 // ----------------------------------------------------------------------------
1468 struct XYTileSize *pos;
1472 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1474 // note: some additional characters are already reserved for "cheat mode"
1475 // shortcuts (":XYZ" style) -- for details, see "events.c"
1477 // ---------- toolbox control buttons ---------------------------------------
1480 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1481 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1482 "Draw single items", 's'
1485 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1486 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1487 "Draw connected items", 'd'
1490 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1491 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1495 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1496 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1500 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1501 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1502 "Draw outline rectangles", 'r'
1505 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1506 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1507 "Draw filled rectangles", 'R'
1510 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1511 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1512 "Wrap (rotate) level up", 0
1515 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1516 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1517 "Enter text elements", 't'
1520 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1521 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1525 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1526 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1527 "Wrap (rotate) level left", 0
1530 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1531 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1532 "Zoom level tile size", '+'
1535 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1536 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1537 "Wrap (rotate) level right", 0
1540 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1541 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1542 "Random element placement", 0
1545 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1546 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1550 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1551 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1552 "Wrap (rotate) level down", 0
1555 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1556 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1557 "Pick drawing element", ','
1560 // ---------- level control buttons -----------------------------------------
1563 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1564 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1565 "Undo/redo last operation", 'u'
1568 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1569 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1570 "Level and editor settings", 'I'
1573 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1574 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1578 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1579 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1583 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1584 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1588 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1589 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1590 "Exit level editor", 'E'
1593 // ---------- CE and GE control buttons -------------------------------------
1596 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1597 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1598 "Copy settings from other element", 0
1601 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1602 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1603 "Copy settings to other element", 0
1606 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1607 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1608 "Exchange element with other element", 0
1611 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1612 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1613 "Copy settings from this element", 0
1616 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1617 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1618 "Paste settings to this element", 0
1621 // ---------- palette control buttons ---------------------------------------
1624 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1625 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1626 "Properties of drawing element", 'p'
1629 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1630 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1631 "Properties of drawing element 1", '1'
1634 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1635 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1636 "Properties of drawing element 2", '2'
1639 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1640 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1641 "Properties of drawing element 3", '3'
1644 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1645 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1646 "Show list of elements", 'e'
1650 static int random_placement_value = 10;
1651 static int random_placement_method = RANDOM_USE_QUANTITY;
1652 static int random_placement_background_element = EL_SAND;
1653 static boolean random_placement_background_restricted = FALSE;
1654 static boolean stick_element_properties_window = FALSE;
1655 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1656 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1657 static struct ElementChangeInfo custom_element_change;
1658 static struct ElementGroupInfo group_element_info;
1659 static struct ElementInfo custom_element;
1661 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1662 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1663 static int levelset_num_levels = 100;
1664 static boolean levelset_use_levelset_artwork = FALSE;
1665 static boolean levelset_copy_level_template = FALSE;
1666 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1668 #define MAX_BD_COLORS 7
1669 #define MAX_BD_COLOR_TEXT_LEN 10
1671 static boolean bd_color_type_changed = FALSE;
1672 static int bd_color_type_default = GD_COLOR_TYPE_RGB;
1673 static int bd_color_c64[MAX_BD_COLORS];
1674 static char bd_color_text[MAX_BD_COLORS][MAX_BD_COLOR_TEXT_LEN + 1];
1675 static int bd_color_default[MAX_BD_COLORS];
1676 static int *bd_color[MAX_BD_COLORS] =
1691 int min_value, max_value;
1692 int gadget_id_down, gadget_id_up;
1694 int gadget_id_align;
1696 char *text_above, *text_left, *text_right;
1697 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1699 // ---------- current level number ------------------------------------------
1702 ED_COUNTER_ID_SELECT_LEVEL,
1703 -1, -1, // these values are not constant, but can change at runtime
1705 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1706 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1711 // ---------- level and editor settings -------------------------------------
1714 ED_COUNTER_ID_LEVEL_XSIZE,
1715 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1716 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1717 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1718 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1720 "Playfield size:", NULL, "Width",
1723 ED_COUNTER_ID_LEVEL_YSIZE,
1724 -1, ED_LEVEL_SETTINGS_YPOS(4),
1725 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1726 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1727 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1729 NULL, " ", "Height",
1732 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1733 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1735 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1736 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1738 NULL, "Number of gems to collect:", NULL
1741 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1742 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1744 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1745 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1747 "Time or step limit to solve level:", NULL, NULL
1750 ED_COUNTER_ID_LEVEL_TIMESCORE,
1751 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1753 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1754 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1755 &level.score[SC_TIME_BONUS],
1756 "Score for time or steps left:", NULL, NULL
1759 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1760 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1762 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1763 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1765 NULL, "Random seed:", "(0 => random)"
1768 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1769 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1771 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1772 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1773 &levelset_num_levels,
1774 "Number of levels:", NULL, NULL,
1777 ED_COUNTER_ID_LEVEL_RANDOM,
1778 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1780 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1781 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1782 &random_placement_value,
1783 "Random element placement:", NULL, "in"
1786 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1787 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1789 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1790 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1791 &level.bd_cycle_delay_ms,
1792 NULL, NULL, "Game cycle delay (ms)"
1795 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1796 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
1798 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1799 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1800 &level.bd_cycle_delay_c64,
1801 NULL, NULL, "Game cycle delay (C64-style)"
1804 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1805 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1807 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1808 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1809 &level.bd_hatching_delay_cycles,
1810 NULL, NULL, "Hatching delay (cycles)"
1813 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1814 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
1816 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1817 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1818 &level.bd_hatching_delay_seconds,
1819 NULL, NULL, "Hatching delay (seconds)"
1822 // ---------- element settings: configure (various elements) ----------------
1825 ED_COUNTER_ID_BD_PUSHING_PROB,
1826 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1828 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1829 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1830 &level.bd_pushing_prob,
1831 NULL, NULL, "Push probability"
1834 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1835 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1837 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1838 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1839 &level.bd_pushing_prob_with_sweet,
1840 NULL, NULL, "Push probability with sweet"
1843 ED_COUNTER_ID_ELEMENT_VALUE1,
1844 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1845 MIN_SCORE, MAX_SCORE,
1846 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1847 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1848 NULL, // will be set when used
1852 ED_COUNTER_ID_ELEMENT_VALUE2,
1853 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1854 MIN_SCORE, MAX_SCORE,
1855 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1856 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1857 NULL, // will be set when used
1861 ED_COUNTER_ID_ELEMENT_VALUE3,
1862 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1863 MIN_SCORE, MAX_SCORE,
1864 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1865 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1866 NULL, // will be set when used
1870 ED_COUNTER_ID_ELEMENT_VALUE4,
1871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1872 MIN_SCORE, MAX_SCORE,
1873 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1874 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1875 NULL, // will be set when used
1879 ED_COUNTER_ID_YAMYAM_CONTENT,
1880 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1881 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1882 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1883 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1884 &level.num_yamyam_contents,
1885 NULL, NULL, "Number of content areas"
1888 ED_COUNTER_ID_BALL_CONTENT,
1889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1890 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1891 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1892 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1893 &level.num_ball_contents,
1894 NULL, NULL, "Number of content areas"
1897 ED_COUNTER_ID_ANDROID_CONTENT,
1898 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1899 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1900 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1901 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1902 &level.num_android_clone_elements,
1903 NULL, NULL, "Number of clonable elements"
1906 ED_COUNTER_ID_ENVELOPE_XSIZE,
1907 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1908 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1909 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1910 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1911 NULL, // will be set when used
1912 NULL, NULL, "Width",
1915 ED_COUNTER_ID_ENVELOPE_YSIZE,
1916 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1917 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1918 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1919 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1920 NULL, // will be set when used
1921 NULL, " ", "Height",
1924 ED_COUNTER_ID_INVENTORY_SIZE,
1925 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1926 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1927 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1928 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1929 &level.initial_inventory_size[0],
1930 NULL, NULL, "Number of inventory elements"
1933 ED_COUNTER_ID_MM_BALL_CONTENT,
1934 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1935 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1936 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1937 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1938 &level.num_mm_ball_contents,
1939 NULL, NULL, "Number of content elements"
1942 // ---------- element settings: configure 1 (custom elements) ---------------
1945 ED_COUNTER_ID_CUSTOM_SCORE,
1946 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1947 MIN_SCORE, MAX_SCORE,
1948 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1949 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1950 &custom_element.collect_score_initial,
1951 NULL, "CE score", " "
1954 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1955 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1956 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1957 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1958 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1959 &custom_element.collect_count_initial,
1960 NULL, "CE count", NULL
1963 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1966 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1967 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1968 &custom_element.ce_value_fixed_initial,
1969 NULL, "CE value", NULL
1972 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1973 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1975 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1976 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1977 &custom_element.ce_value_random_initial,
1978 NULL, "+random", NULL
1981 ED_COUNTER_ID_PUSH_DELAY_FIX,
1982 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1984 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1985 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1986 &custom_element.push_delay_fixed,
1987 NULL, "Push delay", NULL
1990 ED_COUNTER_ID_PUSH_DELAY_RND,
1991 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1993 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1994 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1995 &custom_element.push_delay_random,
1996 NULL, "+random", NULL
1999 ED_COUNTER_ID_DROP_DELAY_FIX,
2000 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
2002 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
2003 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
2004 &custom_element.drop_delay_fixed,
2005 NULL, "Drop delay", NULL
2008 ED_COUNTER_ID_DROP_DELAY_RND,
2009 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2011 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
2012 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
2013 &custom_element.drop_delay_random,
2014 NULL, "+random", NULL
2017 // ---------- element settings: configure 2 (custom elements) ---------------
2020 ED_COUNTER_ID_MOVE_DELAY_FIX,
2021 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
2023 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
2024 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
2025 &custom_element.move_delay_fixed,
2026 NULL, "Move delay", NULL
2029 ED_COUNTER_ID_MOVE_DELAY_RND,
2030 -1, ED_ELEMENT_SETTINGS_YPOS(5),
2032 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
2033 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
2034 &custom_element.move_delay_random,
2035 NULL, "+random", NULL
2038 ED_COUNTER_ID_STEP_DELAY_FIX,
2039 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
2041 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
2042 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
2043 &custom_element.step_delay_fixed,
2044 NULL, "Step delay", NULL
2047 ED_COUNTER_ID_STEP_DELAY_RND,
2048 -1, ED_ELEMENT_SETTINGS_YPOS(6),
2050 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
2051 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
2052 &custom_element.step_delay_random,
2053 NULL, "+random", NULL
2056 ED_COUNTER_ID_EXPLOSION_DELAY,
2057 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2059 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
2060 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
2061 &custom_element.explosion_delay,
2062 NULL, "Explosion delay", NULL
2065 ED_COUNTER_ID_IGNITION_DELAY,
2066 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2068 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
2069 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
2070 &custom_element.ignition_delay,
2071 NULL, "Ignition delay", "(by fire)"
2074 // ---------- element settings: configure (group elements) ------------------
2077 ED_COUNTER_ID_GROUP_CONTENT,
2078 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2079 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
2080 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
2081 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
2082 &group_element_info.num_elements,
2083 NULL, NULL, "Number of elements in group"
2086 // ---------- element settings: advanced (custom elements) ------------------
2089 ED_COUNTER_ID_CHANGE_DELAY_FIX,
2090 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
2092 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
2093 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
2094 &custom_element_change.delay_fixed,
2095 NULL, "CE delay", NULL,
2098 ED_COUNTER_ID_CHANGE_DELAY_RND,
2099 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2101 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
2102 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
2103 &custom_element_change.delay_random,
2104 NULL, "+random", NULL
2107 ED_COUNTER_ID_CHANGE_CONT_RND,
2108 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
2110 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
2111 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
2112 &custom_element_change.random_percentage,
2113 NULL, "Use random replace:", "%"
2124 char *text_above, *text_left, *text_right, *infotext;
2125 } textinput_info[ED_NUM_TEXTINPUT] =
2127 // ---------- level and editor settings -------------------------------------
2130 ED_TEXTINPUT_ID_LEVEL_NAME,
2131 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2132 GADGET_ID_LEVEL_NAME,
2135 "Title:", NULL, NULL, "Enter title for this level"
2138 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
2139 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2140 GADGET_ID_LEVEL_AUTHOR,
2141 MAX_LEVEL_AUTHOR_LEN,
2143 "Author:", NULL, NULL, "Enter author for this level"
2146 ED_TEXTINPUT_ID_LEVELSET_NAME,
2147 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2148 GADGET_ID_LEVELSET_NAME,
2151 "Title:", NULL, NULL, "Enter title for this or new level set"
2154 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
2155 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
2156 GADGET_ID_LEVELSET_AUTHOR,
2157 MAX_LEVEL_AUTHOR_LEN,
2159 "Author:", NULL, NULL, "Enter author for this or new level set"
2162 // ---------- engine settings: colors ---------------------------------------
2165 ED_TEXTINPUT_ID_BD_COLOR_TEXT_B,
2166 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
2167 GADGET_ID_BD_COLOR_TEXT_B,
2168 MAX_BD_COLOR_TEXT_LEN,
2170 NULL, "Border color: ", NULL, "Enter border color (not used)"
2173 ED_TEXTINPUT_ID_BD_COLOR_TEXT_0,
2174 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
2175 GADGET_ID_BD_COLOR_TEXT_0,
2176 MAX_BD_COLOR_TEXT_LEN,
2178 NULL, "Background color: ", NULL, "Enter background color (C64 graphics)"
2181 ED_TEXTINPUT_ID_BD_COLOR_TEXT_1,
2182 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
2183 GADGET_ID_BD_COLOR_TEXT_1,
2184 MAX_BD_COLOR_TEXT_LEN,
2186 NULL, "Sand color: ", NULL, "Enter sand color (C64 graphics)"
2189 ED_TEXTINPUT_ID_BD_COLOR_TEXT_2,
2190 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
2191 GADGET_ID_BD_COLOR_TEXT_2,
2192 MAX_BD_COLOR_TEXT_LEN,
2194 NULL, "Steel wall color: ", NULL, "Enter steel wall color (C64 graphics)"
2197 ED_TEXTINPUT_ID_BD_COLOR_TEXT_3,
2198 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5),
2199 GADGET_ID_BD_COLOR_TEXT_3,
2200 MAX_BD_COLOR_TEXT_LEN,
2202 NULL, "Wall color: ", NULL, "Enter wall color (C64 graphics)"
2205 ED_TEXTINPUT_ID_BD_COLOR_TEXT_4,
2206 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
2207 GADGET_ID_BD_COLOR_TEXT_4,
2208 MAX_BD_COLOR_TEXT_LEN,
2210 NULL, "Amoeba color: ", NULL, "Enter amoeba color (C64 graphics)"
2213 ED_TEXTINPUT_ID_BD_COLOR_TEXT_5,
2214 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
2215 GADGET_ID_BD_COLOR_TEXT_5,
2216 MAX_BD_COLOR_TEXT_LEN,
2218 NULL, "Slime color: ", NULL, "Enter slime color (C64 graphics)"
2221 // ---------- element settings: configure (several elements) ----------------
2224 ED_TEXTINPUT_ID_ELEMENT_NAME,
2225 -1, -1, // these values are not constant, but can change at runtime
2226 GADGET_ID_ELEMENT_NAME,
2227 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2228 custom_element.description,
2229 NULL, NULL, NULL, "Enter element name"
2240 char *text_above, *text_above_cropped, *infotext;
2241 } textarea_info[ED_NUM_TEXTAREAS] =
2244 ED_TEXTAREA_ID_ENVELOPE_INFO,
2245 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2246 GADGET_ID_ENVELOPE_INFO,
2247 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2249 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2253 static struct ValueTextInfo options_time_or_steps[] =
2261 static struct ValueTextInfo options_time_score_base[] =
2263 { 1, "per second/step" },
2264 { 10, "per 10 seconds/steps" },
2269 static struct ValueTextInfo options_game_engine_type[] =
2271 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2272 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2273 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2274 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2275 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2280 static struct ValueTextInfo options_levelset_save_mode[] =
2282 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2283 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2288 static struct ValueTextInfo options_bd_gravity_direction[] =
2290 { GD_MV_DOWN, "down" },
2292 { GD_MV_LEFT, "left" },
2293 { GD_MV_RIGHT, "right" },
2298 static struct ValueTextInfo options_wind_direction[] =
2300 { MV_START_NONE, "none" },
2301 { MV_START_LEFT, "left" },
2302 { MV_START_RIGHT, "right" },
2303 { MV_START_UP, "up" },
2304 { MV_START_DOWN, "down" },
2309 static struct ValueTextInfo options_player_speed[] =
2316 { 16, "very fast" },
2317 { 32, "ultrafast" },
2322 static struct ValueTextInfo options_access_type[] =
2324 { EP_WALKABLE, "walkable" },
2325 { EP_PASSABLE, "passable" },
2330 static struct ValueTextInfo options_access_layer[] =
2332 { EP_ACCESSIBLE_OVER, "over" },
2333 { EP_ACCESSIBLE_INSIDE, "inside" },
2334 { EP_ACCESSIBLE_UNDER, "under" },
2339 static struct ValueTextInfo options_access_protected[] =
2341 { 0, "unprotected" },
2347 static struct ValueTextInfo options_access_direction[] =
2349 { MV_NO_DIRECTION, "no direction" },
2350 { MV_LEFT, "left" },
2351 { MV_RIGHT, "right" },
2353 { MV_DOWN, "down" },
2354 { MV_LEFT | MV_UP, "left + up" },
2355 { MV_LEFT | MV_DOWN, "left + down" },
2356 { MV_RIGHT | MV_UP, "right + up" },
2357 { MV_RIGHT | MV_DOWN, "right + down" },
2358 { MV_HORIZONTAL, "horizontal" },
2359 { MV_VERTICAL, "vertical" },
2360 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2361 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2362 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2363 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2364 { MV_ALL_DIRECTIONS, "all directions" },
2369 static struct ValueTextInfo options_walk_to_action[] =
2371 { EP_DIGGABLE, "diggable" },
2372 { EP_COLLECTIBLE_ONLY, "collectible" },
2373 { EP_DROPPABLE, "collectible & droppable" },
2374 { EP_THROWABLE, "collectible & throwable" },
2375 { EP_PUSHABLE, "pushable" },
2380 static struct ValueTextInfo options_move_pattern[] =
2382 { MV_LEFT, "left" },
2383 { MV_RIGHT, "right" },
2385 { MV_DOWN, "down" },
2386 { MV_HORIZONTAL, "horizontal" },
2387 { MV_VERTICAL, "vertical" },
2388 { MV_ALL_DIRECTIONS, "all directions" },
2389 { MV_WIND_DIRECTION, "wind direction" },
2390 { MV_TOWARDS_PLAYER, "towards player" },
2391 { MV_AWAY_FROM_PLAYER, "away from player" },
2392 { MV_ALONG_LEFT_SIDE, "along left side" },
2393 { MV_ALONG_RIGHT_SIDE, "along right side" },
2394 { MV_TURNING_LEFT, "turning left" },
2395 { MV_TURNING_RIGHT, "turning right" },
2396 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2397 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2398 { MV_TURNING_RANDOM, "turning random" },
2399 { MV_MAZE_RUNNER, "maze runner style" },
2400 { MV_MAZE_HUNTER, "maze hunter style" },
2401 { MV_WHEN_PUSHED, "when pushed" },
2402 { MV_WHEN_DROPPED, "when dropped/thrown" },
2407 static struct ValueTextInfo options_move_direction[] =
2409 { MV_START_AUTOMATIC, "automatic" },
2410 { MV_START_LEFT, "left" },
2411 { MV_START_RIGHT, "right" },
2412 { MV_START_UP, "up" },
2413 { MV_START_DOWN, "down" },
2414 { MV_START_RANDOM, "random" },
2415 { MV_START_PREVIOUS, "previous" },
2420 static struct ValueTextInfo options_move_stepsize[] =
2422 { 0, "not moving" },
2427 { 16, "very fast" },
2428 { 32, "even faster" },
2433 static struct ValueTextInfo options_move_leave_type[] =
2435 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2436 { LEAVE_TYPE_LIMITED, "change it to" },
2441 static struct ValueTextInfo options_smash_targets[] =
2443 { EP_CAN_SMASH_PLAYER, "player" },
2445 { EP_CAN_SMASH_ENEMIES, "enemies" },
2447 { EP_CAN_SMASH_EVERYTHING, "everything" },
2452 static struct ValueTextInfo options_slippery_type[] =
2454 { SLIPPERY_ANY_RANDOM, "random" },
2455 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2456 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2457 { SLIPPERY_ONLY_LEFT, "only left" },
2458 { SLIPPERY_ONLY_RIGHT, "only right" },
2463 static struct ValueTextInfo options_deadliness[] =
2465 { EP_DONT_RUN_INTO, "running into" },
2466 { EP_DONT_COLLIDE_WITH, "colliding with" },
2467 { EP_DONT_GET_HIT_BY, "getting hit by" },
2468 { EP_DONT_TOUCH, "touching" },
2473 static struct ValueTextInfo options_explosion_type[] =
2475 { EXPLODES_3X3, "3x3" },
2476 { EXPLODES_CROSS, "3+3" },
2477 { EXPLODES_1X1, "1x1" },
2482 static struct ValueTextInfo options_time_units[] =
2485 { FRAMES_PER_SECOND, "seconds" },
2490 static struct ValueTextInfo options_change_direct_action[] =
2492 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2493 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2494 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2495 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2496 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2497 { CE_ENTERED_BY_PLAYER, "entered by player" },
2498 { CE_LEFT_BY_PLAYER, "left by player" },
2499 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2500 { CE_SWITCHED, "switched" },
2501 { CE_HITTING_SOMETHING, "hitting something" },
2502 { CE_HIT_BY_SOMETHING, "hit by something" },
2504 { CE_BLOCKED, "blocked" },
2506 { CE_IMPACT, "impact (on something)" },
2507 { CE_SMASHED, "smashed (from above)" },
2509 { CE_VALUE_CHANGES, "CE value changes" },
2510 { CE_SCORE_CHANGES, "CE score changes" },
2512 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2513 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2514 { CE_UNDEFINED, " " },
2515 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2516 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2517 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2518 { CE_UNDEFINED, " " },
2519 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2520 { CE_NEXT_TO_PLAYER, "next to player" },
2525 static struct ValueTextInfo options_change_other_action[] =
2527 { CE_PLAYER_TOUCHES_X, "player touches" },
2528 { CE_PLAYER_PRESSES_X, "player presses" },
2529 { CE_PLAYER_SWITCHES_X, "player switches" },
2530 { CE_PLAYER_SNAPS_X, "player snaps" },
2531 { CE_PLAYER_PUSHES_X, "player pushes" },
2532 { CE_PLAYER_ENTERS_X, "player enters" },
2533 { CE_PLAYER_LEAVES_X, "player leaves" },
2534 { CE_PLAYER_DIGS_X, "player digs" },
2535 { CE_PLAYER_COLLECTS_X, "player collects" },
2536 { CE_PLAYER_DROPS_X, "player drops/throws" },
2537 { CE_TOUCHING_X, "touching" },
2538 { CE_HITTING_X, "hitting" },
2539 { CE_DIGGING_X, "digging" },
2540 { CE_HIT_BY_X, "hit by" },
2541 { CE_SWITCH_OF_X, "switch of" },
2542 { CE_CHANGE_OF_X, "change by page of" },
2543 { CE_EXPLOSION_OF_X, "explosion of" },
2544 { CE_MOVE_OF_X, "move of" },
2545 { CE_CREATION_OF_X, "creation of" },
2546 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2547 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2548 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2549 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2550 { CE_UNDEFINED, " " },
2551 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2552 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2553 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2554 { CE_UNDEFINED, " " },
2555 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2556 { CE_PLAYER_NEXT_TO_X, "player next to" },
2557 { CE_NEXT_TO_X, "next to" },
2562 static struct ValueTextInfo options_change_trigger_side[] =
2564 { CH_SIDE_LEFT, "left" },
2565 { CH_SIDE_RIGHT, "right" },
2566 { CH_SIDE_TOP, "top" },
2567 { CH_SIDE_BOTTOM, "bottom" },
2568 { CH_SIDE_LEFT_RIGHT, "left/right" },
2569 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2570 { CH_SIDE_ANY, "any" },
2575 static struct ValueTextInfo options_change_trigger_player[] =
2577 { CH_PLAYER_1, "1" },
2578 { CH_PLAYER_2, "2" },
2579 { CH_PLAYER_3, "3" },
2580 { CH_PLAYER_4, "4" },
2581 { CH_PLAYER_ANY, "any" },
2586 static struct ValueTextInfo options_change_trigger_page[] =
2597 { (1u << 9), "10" },
2598 { (1u << 10), "11" },
2599 { (1u << 11), "12" },
2600 { (1u << 12), "13" },
2601 { (1u << 13), "14" },
2602 { (1u << 14), "15" },
2603 { (1u << 15), "16" },
2604 { (1u << 16), "17" },
2605 { (1u << 17), "18" },
2606 { (1u << 18), "19" },
2607 { (1u << 19), "20" },
2608 { (1u << 20), "21" },
2609 { (1u << 21), "22" },
2610 { (1u << 22), "23" },
2611 { (1u << 23), "24" },
2612 { (1u << 24), "25" },
2613 { (1u << 25), "26" },
2614 { (1u << 26), "27" },
2615 { (1u << 27), "28" },
2616 { (1u << 28), "29" },
2617 { (1u << 29), "30" },
2618 { (1u << 30), "31" },
2619 { (1u << 31), "32" },
2620 { CH_PAGE_ANY, "any" },
2625 static struct ValueTextInfo options_change_replace_when[] =
2627 { CP_WHEN_EMPTY, "empty" },
2628 { CP_WHEN_WALKABLE, "walkable" },
2629 { CP_WHEN_DIGGABLE, "diggable" },
2630 { CP_WHEN_COLLECTIBLE, "collectible" },
2631 { CP_WHEN_REMOVABLE, "removable" },
2632 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2637 static struct ValueTextInfo options_action_type[] =
2639 { CA_NO_ACTION, "no action" },
2640 { CA_UNDEFINED, " " },
2641 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2642 { CA_RESTART_LEVEL, "restart level" },
2643 { CA_SHOW_ENVELOPE, "show envelope" },
2644 { CA_SET_LEVEL_TIME, "set time" },
2645 { CA_SET_LEVEL_SCORE, "set score" },
2646 { CA_SET_LEVEL_GEMS, "set gems" },
2647 { CA_SET_LEVEL_WIND, "set wind dir." },
2648 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2649 { CA_UNDEFINED, " " },
2650 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2651 { CA_MOVE_PLAYER, "move player" },
2652 { CA_MOVE_PLAYER_NEW, "move player new" },
2653 { CA_EXIT_PLAYER, "exit player" },
2654 { CA_KILL_PLAYER, "kill player" },
2655 { CA_SET_PLAYER_KEYS, "set keys" },
2656 { CA_SET_PLAYER_SPEED, "set speed" },
2657 { CA_SET_PLAYER_SHIELD, "set shield" },
2658 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2659 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2660 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2661 { CA_UNDEFINED, " " },
2662 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2663 { CA_SET_CE_VALUE, "set CE value" },
2664 { CA_SET_CE_SCORE, "set CE score" },
2665 { CA_SET_CE_ARTWORK, "set CE artwork" },
2666 { CA_UNDEFINED, " " },
2667 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2668 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2673 static struct ValueTextInfo options_action_mode_none[] =
2675 { CA_MODE_UNDEFINED, " " },
2680 static struct ValueTextInfo options_action_mode_assign[] =
2682 { CA_MODE_SET, "=" },
2687 static struct ValueTextInfo options_action_mode_add_remove[] =
2689 { CA_MODE_ADD, "+" },
2690 { CA_MODE_SUBTRACT, "-" },
2695 static struct ValueTextInfo options_action_mode_calculate[] =
2697 { CA_MODE_SET, "=" },
2698 { CA_MODE_ADD, "+" },
2699 { CA_MODE_SUBTRACT, "-" },
2700 { CA_MODE_MULTIPLY, "*" },
2701 { CA_MODE_DIVIDE, "/" },
2702 { CA_MODE_MODULO, "%" },
2707 static struct ValueTextInfo options_action_arg_none[] =
2709 { CA_ARG_UNDEFINED, " " },
2714 static struct ValueTextInfo options_action_arg_player[] =
2716 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2717 { CA_ARG_PLAYER_1, "1" },
2718 { CA_ARG_PLAYER_2, "2" },
2719 { CA_ARG_PLAYER_3, "3" },
2720 { CA_ARG_PLAYER_4, "4" },
2721 { CA_ARG_PLAYER_ANY, "any" },
2722 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2723 { CA_ARG_PLAYER_ACTION, "action ->" },
2728 static struct ValueTextInfo options_action_arg_number[] =
2730 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2737 { CA_ARG_10, "10" },
2738 { CA_ARG_100, "100" },
2739 { CA_ARG_1000, "1000" },
2740 { CA_ARG_UNDEFINED, " " },
2741 { CA_ARG_NUMBER_MIN, "min" },
2742 { CA_ARG_NUMBER_MAX, "max" },
2743 { CA_ARG_UNDEFINED, " " },
2744 { CA_ARG_NUMBER_RESET, "reset" },
2745 { CA_ARG_UNDEFINED, " " },
2746 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2747 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2748 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2749 { CA_ARG_UNDEFINED, " " },
2750 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2751 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2752 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2753 { CA_ARG_UNDEFINED, " " },
2754 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2755 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2756 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2757 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2758 { CA_ARG_UNDEFINED, " " },
2759 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2760 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2761 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2762 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2767 static struct ValueTextInfo options_action_arg_value[] =
2769 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2776 { CA_ARG_10, "10" },
2777 { CA_ARG_100, "100" },
2778 { CA_ARG_1000, "1000" },
2779 { CA_ARG_UNDEFINED, " " },
2780 { CA_ARG_NUMBER_MIN, "min" },
2781 { CA_ARG_NUMBER_MAX, "max" },
2782 { CA_ARG_UNDEFINED, " " },
2783 { CA_ARG_NUMBER_RESET, "reset" },
2784 { CA_ARG_UNDEFINED, " " },
2785 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2786 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2787 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2788 { CA_ARG_UNDEFINED, " " },
2789 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2790 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2791 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2792 { CA_ARG_UNDEFINED, " " },
2793 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2794 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2795 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2796 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2797 { CA_ARG_UNDEFINED, " " },
2798 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2799 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2800 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2801 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2802 { CA_ARG_UNDEFINED, " " },
2803 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2804 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2805 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2806 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2811 static struct ValueTextInfo options_action_arg_envelope[] =
2813 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2818 { CA_ARG_UNDEFINED, " " },
2819 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2820 { CA_ARG_ELEMENT_TARGET, "target" },
2821 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2822 { CA_ARG_ELEMENT_ACTION, "action ->" },
2827 static struct ValueTextInfo options_action_arg_key[] =
2829 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2838 { CA_ARG_UNDEFINED, " " },
2839 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2840 { CA_ARG_ELEMENT_TARGET, "target" },
2841 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2842 { CA_ARG_ELEMENT_ACTION, "action ->" },
2847 static struct ValueTextInfo options_action_arg_speed[] =
2849 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2850 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2851 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2852 { CA_ARG_SPEED_SLOW, "slow" },
2853 { CA_ARG_SPEED_NORMAL, "normal" },
2854 { CA_ARG_SPEED_FAST, "fast" },
2855 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2856 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2857 { CA_ARG_UNDEFINED, " " },
2858 { CA_ARG_SPEED_SLOWER, "slower" },
2859 { CA_ARG_SPEED_FASTER, "faster" },
2860 { CA_ARG_UNDEFINED, " " },
2861 { CA_ARG_SPEED_RESET, "reset" },
2866 static struct ValueTextInfo options_action_arg_shield[] =
2868 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2869 { CA_ARG_SHIELD_OFF, "off" },
2870 { CA_ARG_SHIELD_NORMAL, "normal" },
2871 { CA_ARG_SHIELD_DEADLY, "deadly" },
2876 static struct ValueTextInfo options_action_arg_artwork[] =
2878 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2879 { CA_ARG_ELEMENT_TARGET, "target" },
2880 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2881 { CA_ARG_ELEMENT_ACTION, "action ->" },
2882 { CA_ARG_UNDEFINED, " " },
2883 { CA_ARG_ELEMENT_RESET, "reset" },
2888 static struct ValueTextInfo options_action_arg_gravity[] =
2890 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2891 { CA_ARG_GRAVITY_ON, "on" },
2892 { CA_ARG_GRAVITY_OFF, "off" },
2893 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2898 static struct ValueTextInfo options_action_arg_direction[] =
2900 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2901 { CA_ARG_DIRECTION_NONE, "none" },
2902 { CA_ARG_DIRECTION_LEFT, "left" },
2903 { CA_ARG_DIRECTION_RIGHT, "right" },
2904 { CA_ARG_DIRECTION_UP, "up" },
2905 { CA_ARG_DIRECTION_DOWN, "down" },
2906 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2907 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2912 static struct ValueTextInfo options_action_arg_scan_mode[] =
2914 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2915 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2916 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2921 static struct ValueTextInfo options_action_arg_inventory[] =
2923 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2924 { CA_ARG_ELEMENT_TARGET, "+ target" },
2925 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2926 { CA_ARG_ELEMENT_ACTION, "+ action" },
2927 { CA_ARG_UNDEFINED, " " },
2928 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2929 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2930 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2931 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2932 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2933 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2934 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2935 { CA_ARG_UNDEFINED, " " },
2936 { CA_ARG_INVENTORY_RESET, "reset" },
2941 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2942 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2947 static struct ValueTextInfo options_group_choice_mode[] =
2949 { ANIM_RANDOM, "random" },
2950 { ANIM_LOOP, "loop" },
2951 { ANIM_LINEAR, "linear" },
2952 { ANIM_PINGPONG, "pingpong" },
2953 { ANIM_PINGPONG2, "pingpong 2" },
2954 { ANIM_LEVEL_NR, "level number" },
2959 static struct ValueTextInfo options_bd_scheduling_type[] =
2961 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2962 { GD_SCHEDULING_BD1, "BD1" },
2963 { GD_SCHEDULING_BD2, "BD2" },
2964 { GD_SCHEDULING_PLCK, "Construction Kit" },
2965 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2966 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2967 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2972 static struct ValueTextInfo options_bd_color_type[] =
2974 { GD_COLOR_TYPE_RGB, "RGB colors" },
2975 { GD_COLOR_TYPE_C64, "C64 colors" },
2976 { GD_COLOR_TYPE_C64DTV, "C64DTV colors" },
2977 { GD_COLOR_TYPE_ATARI, "Atari colors" },
2982 static struct ValueTextInfo options_bd_color_c64_name[] =
2984 { GD_COLOR_INDEX_BLACK, "Black" },
2985 { GD_COLOR_INDEX_WHITE, "White" },
2986 { GD_COLOR_INDEX_RED, "Red" },
2987 { GD_COLOR_INDEX_CYAN, "Cyan" },
2988 { GD_COLOR_INDEX_PURPLE, "Purple" },
2989 { GD_COLOR_INDEX_GREEN, "Green" },
2990 { GD_COLOR_INDEX_BLUE, "Blue" },
2991 { GD_COLOR_INDEX_YELLOW, "Yellow" },
2992 { GD_COLOR_INDEX_ORANGE, "Orange" },
2993 { GD_COLOR_INDEX_BROWN, "Brown" },
2994 { GD_COLOR_INDEX_LIGHTRED, "Light red" },
2995 { GD_COLOR_INDEX_GRAY1, "Dark gray" },
2996 { GD_COLOR_INDEX_GRAY2, "Gray" },
2997 { GD_COLOR_INDEX_LIGHTGREEN, "Light green" },
2998 { GD_COLOR_INDEX_LIGHTBLUE, "Light blue" },
2999 { GD_COLOR_INDEX_GRAY3, "Light gray" },
3004 static struct ValueTextInfo *action_arg_modes[] =
3006 options_action_mode_none,
3007 options_action_mode_assign,
3008 options_action_mode_add_remove,
3009 options_action_mode_calculate,
3016 struct ValueTextInfo *options;
3018 action_arg_options[] =
3020 { CA_NO_ACTION, 0, options_action_arg_none, },
3021 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
3022 { CA_KILL_PLAYER, 0, options_action_arg_player, },
3023 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
3024 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
3025 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
3026 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
3027 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
3028 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
3029 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
3030 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
3031 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
3032 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
3033 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
3034 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
3035 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
3036 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
3037 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
3038 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
3039 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
3040 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
3041 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
3051 int gadget_id_align;
3052 int size; // char size of selectbox or '-1' (dynamically determined)
3053 struct ValueTextInfo *options;
3055 char *text_above, *text_left, *text_right, *infotext;
3056 } selectbox_info[ED_NUM_SELECTBOX] =
3058 // ---------- level and editor settings -------------------------------------
3061 ED_SELECTBOX_ID_TIME_OR_STEPS,
3062 -1, ED_LEVEL_SETTINGS_YPOS(8),
3063 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
3065 options_time_or_steps,
3066 &level.use_step_counter,
3067 NULL, NULL, "(0 => no limit)", "Select time or step limit"
3070 ED_SELECTBOX_ID_TIME_SCORE_BASE,
3071 -1, ED_LEVEL_SETTINGS_YPOS(10),
3072 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
3074 options_time_score_base,
3075 &level.time_score_base,
3076 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
3079 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
3080 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
3081 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
3083 options_game_engine_type,
3084 &level.game_engine_type,
3085 NULL, "Game engine:", NULL, "Select game engine"
3088 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
3089 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3090 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
3092 options_levelset_save_mode,
3093 &levelset_save_mode,
3094 "Action:", NULL, NULL, "Select action when saving level set"
3097 // ---------- engine settings: config ---------------------------------------
3100 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
3101 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
3102 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
3104 options_bd_scheduling_type,
3105 &level.bd_scheduling_type,
3106 NULL, "Scheduling type:", NULL, "Select level timing"
3109 // ---------- engine settings: colors ---------------------------------------
3112 ED_SELECTBOX_ID_BD_COLOR_TYPE,
3113 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0),
3114 GADGET_ID_BD_COLOR_TYPE, GADGET_ID_NONE,
3116 options_bd_color_type,
3117 &level.bd_color_type,
3118 "Boulder Dash level colors:",
3119 "Color palette type:", NULL, "Select color palette type"
3122 ED_SELECTBOX_ID_BD_COLOR_C64_B,
3123 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(1),
3124 GADGET_ID_BD_COLOR_C64_B, GADGET_ID_NONE,
3126 options_bd_color_c64_name,
3128 NULL, "Border color: ", NULL, "Select border color (not used)"
3131 ED_SELECTBOX_ID_BD_COLOR_C64_0,
3132 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
3133 GADGET_ID_BD_COLOR_C64_0, GADGET_ID_NONE,
3135 options_bd_color_c64_name,
3137 NULL, "Background color: ", NULL, "Select background color (C64 graphics)"
3140 ED_SELECTBOX_ID_BD_COLOR_C64_1,
3141 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(3),
3142 GADGET_ID_BD_COLOR_C64_1, GADGET_ID_NONE,
3144 options_bd_color_c64_name,
3146 NULL, "Sand color: ", NULL, "Select sand color (C64 graphics)"
3149 ED_SELECTBOX_ID_BD_COLOR_C64_2,
3150 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(4),
3151 GADGET_ID_BD_COLOR_C64_2, GADGET_ID_NONE,
3153 options_bd_color_c64_name,
3155 NULL, "Steel wall color: ", NULL, "Select steel wall color (C64 graphics)"
3158 ED_SELECTBOX_ID_BD_COLOR_C64_3,
3159 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(5),
3160 GADGET_ID_BD_COLOR_C64_3, GADGET_ID_NONE,
3162 options_bd_color_c64_name,
3164 NULL, "Wall color: ", NULL, "Select wall color (C64 graphics)"
3167 ED_SELECTBOX_ID_BD_COLOR_C64_4,
3168 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
3169 GADGET_ID_BD_COLOR_C64_4, GADGET_ID_NONE,
3171 options_bd_color_c64_name,
3173 NULL, "Amoeba color: ", NULL, "Select amoeba color (C64 graphics)"
3176 ED_SELECTBOX_ID_BD_COLOR_C64_5,
3177 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
3178 GADGET_ID_BD_COLOR_C64_5, GADGET_ID_NONE,
3180 options_bd_color_c64_name,
3182 NULL, "Slime color: ", NULL, "Select slime color (C64 graphics)"
3185 // ---------- element settings: configure (several elements) ----------------
3188 ED_SELECTBOX_ID_WIND_DIRECTION,
3189 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3190 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
3192 options_wind_direction,
3193 &level.wind_direction_initial,
3194 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
3197 ED_SELECTBOX_ID_PLAYER_SPEED,
3198 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3199 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
3201 options_player_speed,
3202 &level.initial_player_stepsize[0],
3203 NULL, "Initial player speed:", NULL, "Select initial player speed"
3206 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
3207 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3208 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
3210 options_bd_gravity_direction,
3211 &level.bd_gravity_direction,
3212 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
3215 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
3216 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3217 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
3219 options_group_choice_mode,
3220 &level.mm_ball_choice_mode,
3221 NULL, "Choice type:", NULL, "Select type of content choice"
3224 // ---------- element settings: configure 1 (custom elements) ---------------
3227 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
3228 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3229 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
3231 options_access_type,
3232 &custom_element.access_type,
3233 NULL, NULL, NULL, "Select type of access to this field"
3236 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
3237 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3238 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
3240 options_access_layer,
3241 &custom_element.access_layer,
3242 NULL, NULL, NULL, "Select layer of access for this field"
3245 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
3246 -1, ED_ELEMENT_SETTINGS_YPOS(2),
3247 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
3249 options_access_protected,
3250 &custom_element.access_protected,
3251 NULL, NULL, NULL, "Select protected access for this field"
3254 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
3255 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3256 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
3258 options_access_direction,
3259 &custom_element.access_direction,
3260 NULL, "from", NULL, "Select access direction for this field"
3263 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
3264 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3265 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
3267 options_walk_to_action,
3268 &custom_element.walk_to_action,
3269 NULL, NULL, NULL, "Select diggable/collectible/pushable"
3272 // ---------- element settings: configure 2 (custom elements) ---------------
3275 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
3276 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
3277 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
3279 options_move_pattern,
3280 &custom_element.move_pattern,
3281 NULL, "Can move", NULL, "Select element move pattern"
3284 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
3285 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3286 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
3288 options_move_direction,
3289 &custom_element.move_direction_initial,
3290 NULL, "Starts moving", NULL, "Select initial element move direction"
3293 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
3294 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3295 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
3297 options_move_stepsize,
3298 &custom_element.move_stepsize,
3299 NULL, "Move/fall speed", NULL, "Select speed of element movement"
3302 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
3303 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
3304 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
3306 options_move_leave_type,
3307 &custom_element.move_leave_type,
3308 // left text with leading spaces to place gadget next to "can dig" gadget
3309 // (needed because drawing area gadgets created after selectbox gadgets)
3310 // NULL, "can dig: can", ":", "leave behind or change element"
3311 NULL, " Can", ":", "Select leave behind or change element"
3314 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
3315 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3316 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
3318 options_smash_targets,
3319 &custom_element.smash_targets,
3320 NULL, "Can smash", NULL, "Select elements that can be smashed"
3323 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
3324 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3325 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
3327 options_slippery_type,
3328 &custom_element.slippery_type,
3329 NULL, "Slippery", NULL, "Select where other elements fall down"
3332 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3333 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3334 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3337 &custom_element.deadliness,
3338 NULL, "Deadly when", NULL, "Select deadliness of element"
3341 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3342 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3343 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3345 options_explosion_type,
3346 &custom_element.explosion_type,
3347 NULL, "Can explode", NULL, "Select explosion type"
3350 // ---------- element settings: advanced (custom elements) ------------------
3353 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3354 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3355 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3358 &custom_element_change.delay_frames,
3359 NULL, "Delay time given in", NULL, "Select delay time units for change"
3362 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3363 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3364 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3366 options_change_direct_action,
3367 &custom_element_change.direct_action,
3368 NULL, NULL, NULL, "Select type of direct action"
3371 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3372 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3373 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3375 options_change_other_action,
3376 &custom_element_change.other_action,
3377 NULL, NULL, "element:", "Select type of other element action"
3380 ED_SELECTBOX_ID_CHANGE_SIDE,
3381 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3382 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3384 options_change_trigger_side,
3385 &custom_element_change.trigger_side,
3386 NULL, "at", "side", "Select element side triggering change"
3389 ED_SELECTBOX_ID_CHANGE_PLAYER,
3390 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3391 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3393 options_change_trigger_player,
3394 &custom_element_change.trigger_player,
3395 NULL, "Player:", " ", "Select player that causes change"
3398 ED_SELECTBOX_ID_CHANGE_PAGE,
3399 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3400 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3402 options_change_trigger_page,
3403 &custom_element_change.trigger_page,
3404 NULL, "Page:", NULL, "Select change page that causes change"
3407 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3408 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3409 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3411 options_change_replace_when,
3412 &custom_element_change.replace_when,
3413 NULL, "Replace when", NULL, "Select which elements can be replaced"
3416 ED_SELECTBOX_ID_ACTION_TYPE,
3417 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3418 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3420 options_action_type,
3421 &custom_element_change.action_type,
3422 NULL, NULL, NULL, "Select action on specified condition"
3425 ED_SELECTBOX_ID_ACTION_MODE,
3426 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3427 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3429 options_action_mode_none,
3430 &custom_element_change.action_mode,
3431 NULL, NULL, NULL, "Select action operator"
3434 ED_SELECTBOX_ID_ACTION_ARG,
3435 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3436 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3438 options_action_arg_none,
3439 &custom_element_change.action_arg,
3440 NULL, NULL, NULL, "Select action parameter"
3443 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3444 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3445 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3447 options_change_page,
3448 &custom_element.current_change_page,
3449 NULL, NULL, NULL, "Select element change page"
3452 // ---------- element settings: configure (group elements) ------------------
3455 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3456 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3457 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3459 options_group_choice_mode,
3460 &group_element_info.choice_mode,
3461 NULL, "Choice type:", NULL, "Select type of group element choice"
3470 int gadget_id_align;
3473 char *text_above, *text_left, *text_right, *infotext;
3474 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3476 // ---------- level and editor settings (tabs) ------------------------------
3479 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3480 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3481 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3483 NULL, NULL, NULL, "Configure level settings"
3486 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3488 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3490 NULL, NULL, NULL, "Update this or create new level set"
3493 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3495 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3497 NULL, NULL, NULL, "Configure editor settings"
3500 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3502 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3504 NULL, NULL, NULL, "Configure game engine settings"
3507 // ---------- engine settings (tabs) ----------------------------------------
3510 ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
3511 ED_ENGINE_TABS_XPOS(0), ED_ENGINE_TABS_YPOS(0),
3512 GADGET_ID_ENGINECONFIG_CONFIG, GADGET_ID_NONE,
3514 NULL, NULL, NULL, "Configure game engine settings"
3517 ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
3519 GADGET_ID_ENGINECONFIG_COLORS, GADGET_ID_ENGINECONFIG_CONFIG,
3521 NULL, NULL, NULL, "Configure level colors"
3524 // ---------- element settings (tabs) ---------------------------------------
3527 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3528 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3529 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3531 NULL, NULL, NULL, "Show information about element"
3534 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3536 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3538 NULL, NULL, NULL, "Configure element properties"
3541 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3543 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3545 NULL, NULL, NULL, "Configure element properties, part 1"
3548 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3550 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3552 NULL, NULL, NULL, "Configure element properties, part 2"
3555 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3557 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3559 NULL, NULL, NULL, "Configure custom element change pages"
3562 // ---------- level and editor settings (buttons) ---------------------------
3565 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3566 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3567 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3569 NULL, NULL, NULL, "Update or create level set"
3572 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3573 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3574 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3576 NULL, NULL, "this level as level template",
3577 "Save current settings as new template"
3580 // ---------- element settings (buttons) ------------------------------------
3583 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3585 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3587 NULL, " ", "As Template",
3588 "Save current settings as new template"
3591 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3593 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3595 NULL, NULL, NULL, "Add new change page"
3598 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3600 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3602 NULL, NULL, NULL, "Delete current change page"
3605 // ---------- engine settings (buttons) -------------------------------------
3608 ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS,
3609 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(8),
3610 GADGET_ID_BD_SET_RANDOM_COLORS, GADGET_ID_NONE,
3611 -1, "Set random colors",
3612 NULL, NULL, NULL, "Create and set random level colors"
3622 int gadget_id_align;
3623 char *text_left, *text_right, *infotext;
3624 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3627 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3628 IMG_EDITOR_COUNTER_DOWN,
3629 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3630 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3631 NULL, NULL, "Select previous change page"
3634 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3635 IMG_EDITOR_COUNTER_UP,
3636 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3637 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3638 NULL, "Change page", "Select next change page"
3641 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3642 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3643 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3644 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3645 " ", NULL, "Copy settings from this change page"
3648 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3649 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3650 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3651 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3652 NULL, NULL, "Paste settings to this change page"
3659 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3667 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3670 ED_SCROLLBUTTON_ID_AREA_UP,
3671 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3672 GADGET_ID_SCROLL_UP,
3673 "Scroll level editing area up"
3676 ED_SCROLLBUTTON_ID_AREA_DOWN,
3677 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3678 GADGET_ID_SCROLL_DOWN,
3679 "Scroll level editing area down"
3682 ED_SCROLLBUTTON_ID_AREA_LEFT,
3683 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3684 GADGET_ID_SCROLL_LEFT,
3685 "Scroll level editing area left"
3688 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3689 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3690 GADGET_ID_SCROLL_RIGHT,
3691 "Scroll level editing area right"
3694 ED_SCROLLBUTTON_ID_LIST_UP,
3695 IMG_EDITOR_PALETTE_SCROLL_UP,
3696 GADGET_ID_SCROLL_LIST_UP,
3697 "Scroll element list up ('Page Up')"
3700 ED_SCROLLBUTTON_ID_LIST_DOWN,
3701 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3702 GADGET_ID_SCROLL_LIST_DOWN,
3703 "Scroll element list down ('Page Down')"
3711 int wheel_x, wheel_y;
3712 int wheel_width, wheel_height;
3713 } scrollbar_pos[ED_NUM_SCROLLBARS];
3722 } scrollbar_info[ED_NUM_SCROLLBARS] =
3725 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3726 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3727 GD_TYPE_SCROLLBAR_HORIZONTAL,
3728 GADGET_ID_SCROLL_HORIZONTAL,
3729 "Scroll level editing area horizontally"
3732 ED_SCROLLBAR_ID_AREA_VERTICAL,
3733 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3734 GD_TYPE_SCROLLBAR_VERTICAL,
3735 GADGET_ID_SCROLL_VERTICAL,
3736 "Scroll level editing area vertically"
3739 ED_SCROLLBAR_ID_LIST_VERTICAL,
3740 IMG_EDITOR_PALETTE_SCROLLBAR,
3741 GD_TYPE_SCROLLBAR_VERTICAL,
3742 GADGET_ID_SCROLL_LIST_VERTICAL,
3743 "Scroll element list vertically"
3753 int gadget_id_align;
3754 int radio_button_nr;
3757 char *text_left, *text_right, *infotext;
3758 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3761 ED_RADIOBUTTON_ID_PERCENTAGE,
3762 -1, ED_LEVEL_SETTINGS_YPOS(0),
3763 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3764 RADIO_NR_RANDOM_ELEMENTS,
3765 &random_placement_method, RANDOM_USE_PERCENTAGE,
3766 " ", "percentage", "Use percentage for random elements"
3769 ED_RADIOBUTTON_ID_QUANTITY,
3770 -1, ED_LEVEL_SETTINGS_YPOS(0),
3771 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3772 RADIO_NR_RANDOM_ELEMENTS,
3773 &random_placement_method, RANDOM_USE_QUANTITY,
3774 " ", "quantity", "Use quantity for random elements"
3783 int gadget_id_align;
3785 char *text_above, *text_left, *text_right, *infotext;
3786 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3788 // ---------- level and editor settings -------------------------------------
3791 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3792 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3793 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3794 &level.auto_count_gems,
3796 "Automatically count gems needed", "Set counter to number of gems"
3799 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3800 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3801 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3802 &level.rate_time_over_score,
3804 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3807 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3808 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3809 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3810 &levelset_use_levelset_artwork,
3812 "Use current custom artwork", "Use custom artwork of this level set"
3815 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3816 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3817 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3818 &levelset_copy_level_template,
3820 "Copy current level template", "Copy level template of this level set"
3823 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3824 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3825 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3826 &random_placement_background_restricted,
3828 "Restrict random placement to:", "Set random placement restriction"
3831 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3832 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3833 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3834 &setup.editor.use_template_for_new_levels,
3835 "Template for new levels and CE/GE:", NULL,
3836 "Use template for new levels", "Use template for level properties"
3839 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3840 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3841 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3842 &level.use_custom_template,
3844 "Use template for custom elements", "Use template for custom properties"
3847 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3848 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(0),
3849 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3850 &level.bd_intermission,
3851 "Boulder Dash game engine settings:", NULL,
3852 "Intermission", "Level is an intermission level"
3855 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3856 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(2),
3857 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3858 &level.bd_pal_timing,
3860 "PAL timing", "Use slower timer (like PAL C64)"
3863 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3864 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(6),
3865 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3866 &level.bd_line_shifting_borders,
3867 "Compatibility settings:", NULL,
3868 "Line-shifting borders", "Use line-shifting wrap-around"
3871 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3872 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(7),
3873 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3874 &level.bd_scan_first_and_last_row,
3876 "Scan first and last row", "Also process top/bottom border rows"
3879 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3880 ED_ENGINE_SETTINGS_XPOS(0), ED_ENGINE_SETTINGS_YPOS(8),
3881 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3882 &level.bd_short_explosions,
3884 "Short explosions", "Use four game cycles for explosions"
3887 // ---------- element settings: configure (various elements) ----------------
3890 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3891 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3892 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3893 &stick_element_properties_window,
3895 "Stick this screen to edit content", "Stick this screen to edit content"
3898 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3899 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3900 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3901 &level.em_slippery_gems,
3903 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3906 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3907 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3908 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3909 &level.em_explodes_by_fire,
3911 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3914 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3915 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3916 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3917 &level.use_spring_bug,
3919 "Use spring pushing bug", "Use odd spring pushing behaviour"
3922 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3923 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3924 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3925 &level.use_time_orb_bug,
3927 "Use time orb bug", "Use odd time orb behaviour"
3930 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3931 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3932 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3933 &level.use_life_bugs,
3935 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3938 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3939 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3940 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3943 "Create single random element", "Only create one element from content"
3946 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3947 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3948 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3949 &level.ball_active_initial,
3951 "Magic ball initially activated", "Activate magic ball after level start"
3954 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3955 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3956 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3957 &level.grow_into_diggable,
3959 "Can grow into anything diggable", "Grow into more than just sand"
3962 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3963 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3964 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3965 &level.sb_fields_needed,
3967 "All fields need to be filled", "Require all SB fields to be solved"
3970 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3971 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3972 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3973 &level.sb_objects_needed,
3975 "All objects need to be placed", "Require all SB objects to be solved"
3978 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3979 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3980 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3981 &level.auto_exit_sokoban,
3983 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3986 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3987 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3988 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3989 &level.solved_by_one_player,
3991 "Only one player must enter exit", "Level solved by first player in exit"
3994 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3995 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3996 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3997 &level.finish_dig_collect,
3999 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
4002 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
4003 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4004 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
4005 &level.keep_walkable_ce,
4007 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
4010 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
4011 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4012 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
4013 &level.continuous_snapping,
4015 "Continuous snapping", "Use snapping without releasing key"
4018 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
4019 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4020 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
4021 &level.block_snap_field,
4023 "Block snapped field when snapping", "Use snapping delay to show animation"
4026 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
4027 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4028 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
4029 &level.block_last_field,
4031 "Block last field when moving", "Player blocks last field when moving"
4034 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
4035 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4036 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
4037 &level.sp_block_last_field,
4039 "Block last field when moving", "Player blocks last field when moving"
4042 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
4043 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4044 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
4045 &level.instant_relocation,
4047 "No scrolling when relocating", "Player gets relocated without delay"
4050 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
4051 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4052 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
4053 &level.shifted_relocation,
4055 "No centering when relocating", "Level not centered after relocation"
4058 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
4059 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4060 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
4061 &level.lazy_relocation,
4063 "Only redraw off-screen relocation", "No redraw if relocation target visible"
4066 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
4067 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4068 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
4069 &level.use_start_element[0],
4071 "Use level start element:", "Start level at this element's position"
4074 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
4075 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4076 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
4077 &level.use_artwork_element[0],
4079 "Use artwork from element:", "Use player artwork from other element"
4082 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
4083 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
4084 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
4085 &level.use_explosion_element[0],
4087 "Use explosion from element:", "Use explosion properties from element"
4090 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
4091 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4092 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
4093 &level.initial_player_gravity[0],
4095 "Use initial gravity", "Set initial player gravity"
4098 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
4099 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4100 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
4101 &level.use_initial_inventory[0],
4103 "Use initial inventory:", "Use collected elements on level start"
4106 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
4107 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4108 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
4109 &level.can_pass_to_walkable,
4111 "Can pass to walkable element", "Player can pass to empty or walkable"
4114 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
4115 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4116 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
4117 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
4119 "Can fall into acid (with gravity)", "Player can fall into acid pool"
4122 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
4123 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4124 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
4125 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
4127 "Can move into acid", "Element can move into acid pool"
4130 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
4131 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4132 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
4133 &custom_element_properties[EP_DONT_COLLIDE_WITH],
4135 "Deadly when colliding with", "Element is deadly when hitting player"
4138 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
4139 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4140 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
4141 &level.bd_diagonal_movements,
4143 "Can move diagonally", "Player can move diagonally"
4146 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
4147 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4148 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
4149 &level.bd_topmost_player_active,
4151 "Topmost player is active", "Use first player found on playfield"
4154 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
4155 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4156 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
4157 &level.bd_push_mega_rock_with_sweet,
4159 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
4162 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
4163 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4164 GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE, GADGET_ID_NONE,
4165 &level.bd_magic_wall_zero_infinite,
4167 "Run forever if duration is zero", "Run infinitely if timer is zero"
4170 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
4171 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4172 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
4173 &level.bd_magic_wall_wait_hatching,
4175 "Wait for player's birth", "Timer start waits for player's birth"
4178 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
4179 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4180 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
4181 &level.bd_magic_wall_stops_amoeba,
4183 "Stop amoeba and turn to diamonds", "Activation changes amoeba to diamonds"
4186 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
4187 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4188 GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN, GADGET_ID_NONE,
4189 &level.bd_magic_wall_break_scan,
4191 "Emulate amoeba bug in BD1", "Use buggy BD1 behavior"
4194 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
4195 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4196 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
4197 &level.bd_amoeba_wait_for_hatching,
4199 "Wait for player's birth", "Timer start waits for player's birth"
4202 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
4203 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4204 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
4205 &level.bd_amoeba_start_immediately,
4207 "Start growing immediately", "Start slow growth time immediately"
4210 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
4211 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4212 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
4213 &level.bd_amoeba_2_explode_by_amoeba,
4215 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
4218 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
4219 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4220 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
4221 &level.bd_voodoo_collects_diamonds,
4223 "Can collect diamonds", "Can collect diamonds for the player"
4226 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
4227 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4228 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
4229 &level.bd_voodoo_hurt_kills_player,
4231 "Player is killed if hurt", "If hurt in any way, player is killed"
4234 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
4235 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4236 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
4237 &level.bd_voodoo_dies_by_rock,
4239 "Killed by falling rock", "Can be killed by a falling rock"
4242 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
4243 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4244 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
4245 &level.bd_voodoo_vanish_by_explosion,
4247 "Disappears in explosions", "Can be destroyed by explosions"
4250 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
4251 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4252 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
4253 &level.bd_slime_is_predictable,
4255 "Slime is predictable", "Use predictable random numbers"
4258 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
4259 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4260 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
4261 &level.bd_change_expanding_wall,
4263 "Change direction", "Switch horizontal/vertical direction"
4266 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
4267 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4268 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
4269 &level.bd_replicators_active,
4271 "Active at start", "Replicators start in active state"
4274 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
4275 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4276 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
4277 &level.bd_conveyor_belts_active,
4279 "Active at start", "Conveyor belts start in active state"
4282 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
4283 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4284 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
4285 &level.bd_conveyor_belts_changed,
4287 "Change direction", "Switch conveyor belt direction"
4290 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
4291 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4292 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
4293 &level.bd_water_cannot_flow_down,
4295 "Does not flow downwards", "Water can only flow up, left and right"
4298 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
4299 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4300 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
4301 &level.bd_hammer_walls_reappear,
4303 "Hammered walls reappear", "Hammered walls reappear after delay"
4306 ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
4307 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4308 GADGET_ID_BD_INFINITE_ROCKETS, GADGET_ID_NONE,
4309 &level.bd_infinite_rockets,
4311 "Infinite rockets", "Rocket launcher has infinite rockets"
4314 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
4315 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
4316 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
4317 &level.bd_creatures_start_backwards,
4319 "Creatures start moving backwards", "Creatures start in opposite direction"
4322 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
4323 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4324 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
4325 &level.bd_creatures_turn_on_hatching,
4327 "Creatures auto turn on hatching", "Creatures change direction on hatching"
4330 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
4331 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4332 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
4333 &level.bd_gravity_switch_active,
4335 "Gravity switch active at start", "Gravity switch starts in active state"
4338 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
4339 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4340 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
4341 &level.bd_gravity_affects_all,
4343 "Gravity change affects everything", "Gravity affects all falling objects"
4346 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
4347 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4348 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
4349 &level.envelope[0].autowrap,
4351 "Auto-wrap", "Automatically wrap envelope text"
4354 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
4355 -1, ED_ELEMENT_SETTINGS_YPOS(1),
4356 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
4357 &level.envelope[0].centered,
4359 "Centered", "Automatically center envelope text"
4362 ED_CHECKBUTTON_ID_MM_LASER_RED,
4363 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4364 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
4365 &level.mm_laser_red,
4366 "Choose color components for laser:", NULL,
4367 "Red", "Use red color components in laser"
4370 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
4371 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4372 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
4373 &level.mm_laser_green,
4375 "Green", "Use green color components in laser"
4378 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
4379 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4380 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4381 &level.mm_laser_blue,
4383 "Blue", "Use blue color components in laser"
4386 ED_CHECKBUTTON_ID_DF_LASER_RED,
4387 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4388 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4389 &level.df_laser_red,
4390 "Choose color components for laser:", NULL,
4391 "Red", "Use red color components in laser"
4394 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4395 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4396 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4397 &level.df_laser_green,
4399 "Green", "Use green color components in laser"
4402 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4403 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4404 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4405 &level.df_laser_blue,
4407 "Blue", "Use blue color components in laser"
4410 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4411 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4412 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4413 &level.rotate_mm_ball_content,
4415 "Randomly rotate created content", "Randomly rotate newly created content"
4418 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4419 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4420 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4421 &level.explode_mm_ball,
4423 "Explode ball instead of melting", "Use explosion to release ball content"
4426 // ---------- element settings: configure 1 (custom elements) ---------------
4429 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4430 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4431 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4432 &custom_element.use_gfx_element,
4434 "Use graphic of element:", "Use existing element graphic"
4437 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4438 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4439 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4440 &level.use_custom_template,
4442 "Use template", "Use template for custom properties"
4445 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4446 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4447 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4448 &custom_element_properties[EP_ACCESSIBLE],
4450 NULL, "Player can walk to or pass this field"
4453 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4454 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4455 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4456 &custom_element_properties[EP_GRAVITY_REACHABLE],
4458 "Reachable despite gravity", "Player can walk/dig despite gravity"
4461 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4462 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4463 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4464 &custom_element.use_last_ce_value,
4466 "Use last CE value after change", "Use last CE value after change"
4469 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4470 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4471 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4472 &custom_element_properties[EP_WALK_TO_OBJECT],
4474 NULL, "Player can dig/collect/push element"
4477 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4478 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4479 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4480 &custom_element_properties[EP_INDESTRUCTIBLE],
4482 "Indestructible", "Element is indestructible"
4485 // ---------- element settings: configure 2 (custom elements) ---------------
4488 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4490 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4491 &custom_element_properties[EP_CAN_MOVE],
4493 NULL, "Element can move with some pattern"
4496 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4498 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4499 &custom_element_properties[EP_CAN_FALL],
4501 "Can fall", "Element can fall down"
4504 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4505 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4506 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4507 &custom_element_properties[EP_CAN_SMASH],
4509 NULL, "Element can smash other elements"
4512 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4514 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4515 &custom_element_properties[EP_SLIPPERY],
4517 NULL, "Other elements can fall down from it"
4520 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4521 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4522 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4523 &custom_element_properties[EP_DEADLY],
4525 NULL, "Element can kill the player"
4528 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4530 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4531 &custom_element_properties[EP_CAN_EXPLODE],
4533 NULL, "Element can explode"
4536 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4537 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4538 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4539 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4541 "By fire", "Element can explode by fire/explosion"
4544 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4545 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4546 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4547 &custom_element_properties[EP_EXPLODES_SMASHED],
4549 "Smashed", "Element can explode when smashed"
4552 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4553 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4554 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4555 &custom_element_properties[EP_EXPLODES_IMPACT],
4557 "Impact", "Element can explode on impact"
4560 // ---------- element settings: advanced (custom elements) ------------------
4563 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4564 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4565 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4566 &custom_element_change.can_change,
4568 "Element changes to:", "Change element on specified condition"
4571 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4572 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4573 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4574 &custom_element_change_events[CE_DELAY],
4576 NULL, "Element changes after delay"
4579 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4580 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4581 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4582 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4584 NULL, "Element changes by direct action"
4587 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4588 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4589 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4590 &custom_element_change_events[CE_BY_OTHER_ACTION],
4592 NULL, "Element changes by other element"
4595 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4596 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4597 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4598 &custom_element_change.explode,
4600 "Explode instead of change", "Element explodes instead of change"
4603 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4604 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4605 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4606 &custom_element_change.use_target_content,
4608 "Use extended change target:", "Element changes to more elements"
4611 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4612 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4613 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4614 &custom_element_change.only_if_complete,
4616 "Replace all or nothing", "Only replace when all can be changed"
4619 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4620 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4621 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4622 &custom_element_change.use_random_replace,
4624 NULL, "Use percentage for random replace"
4627 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4628 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4629 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4630 &custom_element_change.has_action,
4632 NULL, "Execute action on specified condition"
4640 int xoffset, yoffset;
4642 int gadget_id_align;
4644 int area_xsize, area_ysize;
4645 char *text_left, *text_right, *text_above, *text_below, *infotext;
4646 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4648 // ---------- level playfield content ---------------------------------------
4651 ED_DRAWING_ID_DRAWING_LEVEL,
4654 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4656 -1, -1, // these values are not constant, but can change at runtime
4657 NULL, NULL, NULL, NULL, NULL
4660 // ---------- yam yam content -----------------------------------------------
4663 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4664 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4665 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4666 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4667 &level.yamyam_content[0].e[0][0], 3, 3,
4668 NULL, NULL, NULL, "1", NULL
4671 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4672 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4673 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4674 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4675 &level.yamyam_content[1].e[0][0], 3, 3,
4676 NULL, NULL, NULL, "2", NULL
4679 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4680 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4681 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4682 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4683 &level.yamyam_content[2].e[0][0], 3, 3,
4684 NULL, NULL, NULL, "3", NULL
4687 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4688 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4689 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4690 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4691 &level.yamyam_content[3].e[0][0], 3, 3,
4692 NULL, NULL, NULL, "4", NULL
4695 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4696 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4697 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4698 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4699 &level.yamyam_content[4].e[0][0], 3, 3,
4700 NULL, NULL, NULL, "5", NULL
4703 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4704 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4705 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4706 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4707 &level.yamyam_content[5].e[0][0], 3, 3,
4708 NULL, NULL, NULL, "6", NULL
4711 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4712 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4713 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4714 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4715 &level.yamyam_content[6].e[0][0], 3, 3,
4716 NULL, NULL, NULL, "7", NULL
4719 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4720 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4721 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4722 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4723 &level.yamyam_content[7].e[0][0], 3, 3,
4724 NULL, NULL, NULL, "8", NULL
4727 // ---------- magic ball content --------------------------------------------
4730 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4731 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4732 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4733 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4734 &level.ball_content[0].e[0][0], 3, 3,
4735 NULL, NULL, NULL, "1", NULL
4738 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4739 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4740 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4741 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4742 &level.ball_content[1].e[0][0], 3, 3,
4743 NULL, NULL, NULL, "2", NULL
4746 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4747 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4748 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4749 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4750 &level.ball_content[2].e[0][0], 3, 3,
4751 NULL, NULL, NULL, "3", NULL
4754 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4755 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4756 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4757 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4758 &level.ball_content[3].e[0][0], 3, 3,
4759 NULL, NULL, NULL, "4", NULL
4762 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4763 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4764 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4765 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4766 &level.ball_content[4].e[0][0], 3, 3,
4767 NULL, NULL, NULL, "5", NULL
4770 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4771 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4772 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4773 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4774 &level.ball_content[5].e[0][0], 3, 3,
4775 NULL, NULL, NULL, "6", NULL
4778 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4779 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4780 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4781 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4782 &level.ball_content[6].e[0][0], 3, 3,
4783 NULL, NULL, NULL, "7", NULL
4786 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4787 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4788 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4789 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4790 &level.ball_content[7].e[0][0], 3, 3,
4791 NULL, NULL, NULL, "8", NULL
4794 // ---------- android content -----------------------------------------------
4797 ED_DRAWING_ID_ANDROID_CONTENT,
4798 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4799 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4800 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4801 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4802 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4805 // ---------- amoeba content ------------------------------------------------
4808 ED_DRAWING_ID_AMOEBA_CONTENT,
4809 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4810 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4811 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4812 &level.amoeba_content, 1, 1,
4813 "Content:", NULL, NULL, NULL, "Amoeba content"
4816 // ---------- BD snap element -----------------------------------------------
4819 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4820 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4821 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4822 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4823 &level.bd_snap_element, 1, 1,
4824 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4827 // ---------- BD magic wall elements ----------------------------------------
4830 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4831 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4832 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4833 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4834 &level.bd_magic_wall_diamond_to, 1, 1,
4835 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4838 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4839 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4840 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4841 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4842 &level.bd_magic_wall_rock_to, 1, 1,
4843 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4846 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4847 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4848 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4849 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4850 &level.bd_magic_wall_mega_rock_to, 1, 1,
4851 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4854 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4855 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4856 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4857 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4858 &level.bd_magic_wall_nut_to, 1, 1,
4859 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4862 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4863 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4864 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4865 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4866 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4867 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4870 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4871 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4872 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4873 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4874 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4875 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4878 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4879 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(12),
4880 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4881 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4882 &level.bd_magic_wall_flying_rock_to, 1, 1,
4883 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4886 // ---------- BD amoeba content ---------------------------------------------
4889 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4890 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4891 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4892 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4893 &level.bd_amoeba_content_too_big, 1, 1,
4894 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4897 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4898 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4899 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4900 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4901 &level.bd_amoeba_content_enclosed, 1, 1,
4902 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4905 // ---------- BD amoeba 2 content -------------------------------------------
4908 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4909 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4910 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4911 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4912 &level.bd_amoeba_2_content_too_big, 1, 1,
4913 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4916 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4917 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4918 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4919 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4920 &level.bd_amoeba_2_content_enclosed, 1, 1,
4921 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4924 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4925 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4926 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4927 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4928 &level.bd_amoeba_2_content_exploding, 1, 1,
4929 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4932 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4933 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4934 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4935 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4936 &level.bd_amoeba_2_content_looks_like, 1, 1,
4937 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4940 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4941 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4942 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4943 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4944 &level.bd_slime_eats_element_1, 1, 1,
4945 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4948 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4949 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4950 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4951 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4952 &level.bd_slime_converts_to_element_1, 1, 1,
4953 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4956 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4957 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4958 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4959 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4960 &level.bd_slime_eats_element_2, 1, 1,
4961 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4964 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4965 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4966 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4967 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4968 &level.bd_slime_converts_to_element_2, 1, 1,
4969 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4972 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4973 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4974 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4975 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4976 &level.bd_slime_eats_element_3, 1, 1,
4977 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4980 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4981 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4982 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4983 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4984 &level.bd_slime_converts_to_element_3, 1, 1,
4985 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4988 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4989 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4990 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4991 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4992 &level.bd_acid_eats_element, 1, 1,
4993 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4996 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4997 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4998 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4999 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
5000 &level.bd_acid_turns_to_element, 1, 1,
5001 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
5004 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
5005 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5006 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5007 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
5008 &level.bd_biter_eats_element, 1, 1,
5009 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
5012 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
5013 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5014 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5015 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
5016 &level.bd_bladder_converts_by_element, 1, 1,
5017 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
5020 ED_DRAWING_ID_BD_NUT_CONTENT,
5021 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5022 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5023 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
5024 &level.bd_nut_content, 1, 1,
5025 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
5028 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
5029 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5030 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5031 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
5032 &level.bd_expanding_wall_looks_like, 1, 1,
5033 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
5036 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
5037 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5038 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5039 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
5040 &level.bd_sand_looks_like, 1, 1,
5041 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
5044 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
5045 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5046 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5047 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
5048 &level.bd_rock_turns_to_on_falling, 1, 1,
5049 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
5052 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
5053 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
5054 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5055 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
5056 &level.bd_rock_turns_to_on_impact, 1, 1,
5057 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
5060 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
5061 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5062 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5063 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
5064 &level.bd_diamond_turns_to_on_falling, 1, 1,
5065 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
5068 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
5069 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
5070 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5071 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
5072 &level.bd_diamond_turns_to_on_impact, 1, 1,
5073 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
5076 ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
5077 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5078 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5079 GADGET_ID_BD_FIREFLY_EXPLODES_TO, GADGET_ID_NONE,
5080 &level.bd_firefly_explodes_to, 1, 1,
5081 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5084 ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
5085 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5086 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5087 GADGET_ID_BD_FIREFLY_2_EXPLODES_TO, GADGET_ID_NONE,
5088 &level.bd_firefly_2_explodes_to, 1, 1,
5089 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5092 ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
5093 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5094 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5095 GADGET_ID_BD_BUTTERFLY_EXPLODES_TO, GADGET_ID_NONE,
5096 &level.bd_butterfly_explodes_to, 1, 1,
5097 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5100 ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
5101 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5102 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5103 GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO, GADGET_ID_NONE,
5104 &level.bd_butterfly_2_explodes_to, 1, 1,
5105 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5108 ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
5109 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5110 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5111 GADGET_ID_BD_STONEFLY_EXPLODES_TO, GADGET_ID_NONE,
5112 &level.bd_stonefly_explodes_to, 1, 1,
5113 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5116 ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
5117 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5118 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5119 GADGET_ID_BD_DRAGONFLY_EXPLODES_TO, GADGET_ID_NONE,
5120 &level.bd_dragonfly_explodes_to, 1, 1,
5121 "Explodes to:", NULL, NULL, NULL, "Changes to this when exploding"
5124 ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
5125 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5126 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5127 GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO, GADGET_ID_NONE,
5128 &level.bd_diamond_birth_turns_to, 1, 1,
5129 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5132 ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
5133 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5134 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5135 GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5136 &level.bd_bomb_explosion_turns_to, 1, 1,
5137 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5140 ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
5141 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
5142 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5143 GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5144 &level.bd_nitro_explosion_turns_to, 1, 1,
5145 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5148 ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
5149 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
5150 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5151 GADGET_ID_BD_EXPLOSION_TURNS_TO, GADGET_ID_NONE,
5152 &level.bd_explosion_turns_to, 1, 1,
5153 "Explosion ends in:", NULL, NULL, NULL, "Changes to this after explosion"
5156 // ---------- level start element -------------------------------------------
5159 ED_DRAWING_ID_START_ELEMENT,
5160 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
5161 0, ED_AREA_1X1_SETTINGS_YOFF,
5162 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
5163 &level.start_element[0], 1, 1,
5164 NULL, NULL, NULL, NULL, "Level start element"
5167 // ---------- player artwork element ----------------------------------------
5170 ED_DRAWING_ID_ARTWORK_ELEMENT,
5171 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
5172 0, ED_AREA_1X1_SETTINGS_YOFF,
5173 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
5174 &level.artwork_element[0], 1, 1,
5175 NULL, NULL, NULL, NULL, "Element for player artwork"
5178 // ---------- player explosion element --------------------------------------
5181 ED_DRAWING_ID_EXPLOSION_ELEMENT,
5182 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
5183 0, ED_AREA_1X1_SETTINGS_YOFF,
5184 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
5185 &level.explosion_element[0], 1, 1,
5186 NULL, NULL, NULL, NULL, "Element for player explosion"
5189 // ---------- player initial inventory --------------------------------------
5192 ED_DRAWING_ID_INVENTORY_CONTENT,
5193 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5194 0, ED_AREA_1X1_SETTINGS_YOFF,
5195 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
5196 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
5197 NULL, NULL, NULL, NULL, "Content for initial inventory"
5200 // ---------- gray ball content -----------------------------------------
5203 ED_DRAWING_ID_MM_BALL_CONTENT,
5204 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5205 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5206 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
5207 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
5208 "Content:", NULL, NULL, NULL, "Content for gray ball"
5211 // ---------- element settings: configure 1 (custom elements) ---------------
5213 // ---------- custom graphic ------------------------------------------------
5216 ED_DRAWING_ID_CUSTOM_GRAPHIC,
5217 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5218 0, ED_AREA_1X1_SETTINGS_YOFF,
5219 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
5220 &custom_element.gfx_element_initial, 1, 1,
5221 NULL, NULL, NULL, NULL, "Custom graphic element"
5224 // ---------- element settings: configure 2 (custom elements) ---------------
5226 // ---------- custom content (when exploding) -------------------------------
5229 ED_DRAWING_ID_CUSTOM_CONTENT,
5230 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
5231 0, ED_AREA_3X3_SETTINGS_YOFF,
5232 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
5233 &custom_element.content.e[0][0], 3, 3,
5234 "Content:", NULL, NULL, NULL, NULL
5237 // ---------- custom enter and leave element (when moving) ------------------
5240 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
5241 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
5242 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5243 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
5244 &custom_element.move_enter_element, 1, 1,
5245 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
5248 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
5249 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
5250 0, ED_AREA_1X1_SETTINGS_YOFF,
5251 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
5252 &custom_element.move_leave_element, 1, 1,
5253 NULL, NULL, NULL, NULL, "Element that will be left behind"
5256 // ---------- element settings: advanced (custom elements) ------------------
5258 // ---------- custom change target ------------------------------------------
5261 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
5262 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
5263 0, ED_AREA_1X1_SETTINGS_YOFF,
5264 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
5265 &custom_element_change.target_element, 1, 1,
5266 NULL, "after/when:", NULL, NULL, "New target element after change"
5269 // ---------- custom change content (extended change target) ----------------
5272 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
5273 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
5274 0, ED_AREA_3X3_SETTINGS_YOFF,
5275 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
5276 &custom_element_change.target_content.e[0][0], 3, 3,
5277 NULL, NULL, NULL, NULL, "New extended elements after change"
5280 // ---------- custom change trigger (element causing change) ----------------
5283 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
5284 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
5285 0, ED_AREA_1X1_SETTINGS_YOFF,
5286 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
5287 &custom_element_change.initial_trigger_element, 1, 1,
5288 NULL, NULL, NULL, NULL, "Other element triggering change"
5291 // ---------- custom change action (element used for action) ----------------
5294 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
5295 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
5296 0, ED_AREA_1X1_SETTINGS_YOFF,
5297 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
5298 &custom_element_change.action_element, 1, 1,
5299 NULL, NULL, NULL, NULL, "Element used as action parameter"
5302 // ---------- group element content -----------------------------------------
5305 ED_DRAWING_ID_GROUP_CONTENT,
5306 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
5307 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
5308 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
5309 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
5310 "Content:", NULL, NULL, NULL, NULL
5313 // ---------- random background (for random painting) -----------------------
5316 ED_DRAWING_ID_RANDOM_BACKGROUND,
5317 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
5318 0, ED_AREA_1X1_LSETTINGS_YOFF,
5319 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
5320 &random_placement_background_element, 1, 1,
5321 NULL, NULL, NULL, NULL, "Random placement background"
5326 // ----------------------------------------------------------------------------
5327 // some internally used variables
5328 // ----------------------------------------------------------------------------
5330 // maximal size of level editor drawing area
5331 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
5333 // actual size of level editor drawing area
5334 static int ed_fieldx, ed_fieldy;
5336 // actual position of level editor drawing area in level playfield
5337 static int level_xpos = -1, level_ypos = -1;
5339 // actual tile size used to display playfield drawing area
5340 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
5341 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
5343 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
5345 // drawing elements on the three mouse buttons
5346 static int new_element1 = EL_WALL;
5347 static int new_element2 = EL_EMPTY;
5348 static int new_element3 = EL_SAND;
5350 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
5351 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
5352 (button) == 2 ? new_element2 : \
5353 (button) == 3 ? new_element3 : EL_EMPTY)
5355 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
5357 static int use_permanent_palette = TRUE;
5359 #define PX (use_permanent_palette ? DX : SX)
5360 #define PY (use_permanent_palette ? DY : SY)
5361 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
5362 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
5364 // forward declaration for internal use
5365 static void CopyBrushToCursor(int, int);
5366 static void DeleteBrushFromCursor(void);
5367 static void ModifyEditorCounterValue(int, int);
5368 static void ModifyEditorCounterLimits(int, int, int);
5369 static void ModifyEditorSelectboxValue(int, int);
5370 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
5371 static void ModifyEditorDrawingArea(int, int, int);
5372 static void ModifyEditorElementList(void);
5373 static void AdjustElementListScrollbar(void);
5374 static void RedrawDrawingElements(void);
5375 static void DrawDrawingWindowExt(boolean);
5376 static void DrawDrawingWindow(void);
5377 static void DrawLevelConfigWindow(void);
5378 static void DrawPropertiesWindow(void);
5379 static void DrawPaletteWindow(void);
5380 static void UpdateCustomElementGraphicGadgets(void);
5381 static boolean checkPropertiesConfig(int);
5382 static void SetAutomaticNumberOfGemsNeeded(void);
5383 static void ClearEditorGadgetInfoText(void);
5384 static void CopyLevelToUndoBuffer(int);
5385 static void HandleDrawingAreas(struct GadgetInfo *);
5386 static void HandleCounterButtons(struct GadgetInfo *);
5387 static void HandleTextInputGadgets(struct GadgetInfo *);
5388 static void HandleTextAreaGadgets(struct GadgetInfo *);
5389 static void HandleSelectboxGadgets(struct GadgetInfo *);
5390 static void HandleTextbuttonGadgets(struct GadgetInfo *);
5391 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
5392 static void HandleRadiobuttons(struct GadgetInfo *);
5393 static void HandleCheckbuttons(struct GadgetInfo *);
5394 static void HandleControlButtons(struct GadgetInfo *);
5395 static void HandleDrawingAreaInfo(struct GadgetInfo *);
5396 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
5397 static boolean AskToCopyAndModifyLevelTemplate(void);
5398 static boolean getDrawModeHiRes(void);
5399 static int getTabulatorBarWidth(void);
5400 static int getTabulatorBarHeight(void);
5401 static Pixel getTabulatorBarColor(void);
5402 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
5403 static int numHiresTiles(int);
5405 static int num_editor_gadgets = 0; // dynamically determined
5407 static struct GadgetInfo **level_editor_gadget = NULL;
5408 static int *right_gadget_border = NULL;
5410 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
5411 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
5412 static boolean draw_with_brush = FALSE;
5413 static int properties_element = 0;
5415 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5416 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5417 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
5418 static int undo_buffer_position = 0;
5419 static int undo_buffer_steps = 0;
5420 static int redo_buffer_steps = 0;
5422 static int edit_mode;
5423 static int edit_mode_levelconfig;
5424 static int edit_mode_engineconfig;
5425 static int edit_mode_properties;
5427 static int element_shift = 0;
5429 static int editor_el_players[] =
5436 static int *editor_el_players_ptr = editor_el_players;
5437 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
5439 static int editor_hl_boulderdash[] =
5441 EL_INTERNAL_CASCADE_BD_ACTIVE,
5447 static int editor_el_boulderdash[] =
5456 EL_BD_EXPANDABLE_WALL,
5464 EL_BD_BUTTERFLY_LEFT,
5466 EL_BD_BUTTERFLY_RIGHT,
5467 EL_BD_FIREFLY_RIGHT,
5470 EL_BD_BUTTERFLY_DOWN,
5474 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5475 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5476 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5477 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5479 static int editor_hl_boulderdash_native[] =
5481 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5487 static int editor_el_boulderdash_native[] =
5504 EL_BD_BUTTERFLY_LEFT,
5506 EL_BD_BUTTERFLY_RIGHT,
5507 EL_BD_FIREFLY_RIGHT,
5510 EL_BD_BUTTERFLY_DOWN,
5515 EL_BD_BUTTERFLY_2_UP,
5519 EL_BD_BUTTERFLY_2_LEFT,
5520 EL_BD_FIREFLY_2_LEFT,
5521 EL_BD_BUTTERFLY_2_RIGHT,
5522 EL_BD_FIREFLY_2_RIGHT,
5525 EL_BD_BUTTERFLY_2_DOWN,
5526 EL_BD_FIREFLY_2_DOWN,
5527 EL_BD_FLYING_DIAMOND,
5532 EL_BD_DIAMOND_GLUED,
5534 EL_BD_DRAGONFLY_LEFT,
5535 EL_BD_STONEFLY_LEFT,
5536 EL_BD_DRAGONFLY_RIGHT,
5537 EL_BD_STONEFLY_RIGHT,
5540 EL_BD_DRAGONFLY_DOWN,
5541 EL_BD_STONEFLY_DOWN,
5544 EL_BD_BITER_SWITCH_1,
5562 EL_BD_WALL_NON_SLOPED,
5564 EL_BD_SAND_SLOPED_UP_LEFT,
5565 EL_BD_SAND_SLOPED_UP_RIGHT,
5566 EL_BD_WALL_SLOPED_UP_LEFT,
5567 EL_BD_WALL_SLOPED_UP_RIGHT,
5569 EL_BD_SAND_SLOPED_DOWN_LEFT,
5570 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5571 EL_BD_WALL_SLOPED_DOWN_LEFT,
5572 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5576 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5577 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5581 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5582 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5586 EL_BD_INVISIBLE_EXIT_CLOSED,
5587 EL_BD_INVISIBLE_EXIT_OPEN,
5589 EL_BD_STEELWALL_EXPLODABLE,
5590 EL_BD_STEELWALL_DIGGABLE,
5591 EL_BD_WALL_DIGGABLE,
5594 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5595 EL_BD_EXPANDABLE_WALL_VERTICAL,
5596 EL_BD_EXPANDABLE_WALL_ANY,
5597 EL_BD_EXPANDABLE_WALL_SWITCH,
5599 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5600 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5601 EL_BD_EXPANDABLE_STEELWALL_ANY,
5602 EL_BD_CREATURE_SWITCH,
5605 EL_BD_BLADDER_SPENDER,
5607 EL_BD_REPLICATOR_SWITCH,
5609 EL_BD_CONVEYOR_LEFT,
5610 EL_BD_CONVEYOR_RIGHT,
5611 EL_BD_CONVEYOR_SWITCH,
5612 EL_BD_CONVEYOR_DIR_SWITCH,
5627 EL_BD_TRAPPED_DIAMOND,
5640 EL_BD_GRAVITY_SWITCH,
5641 EL_BD_PNEUMATIC_HAMMER,
5645 EL_BD_PLAYER_WITH_BOMB,
5646 EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
5647 EL_BD_ROCKET_LAUNCHER,
5650 EL_BD_PLAYER_STIRRING,
5654 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5655 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5656 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5657 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5659 static int editor_hl_boulderdash_effects[] =
5661 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5667 static int editor_el_boulderdash_effects[] =
5669 EL_BD_DIAMOND_FALLING,
5671 EL_BD_MEGA_ROCK_FALLING,
5672 EL_BD_FLYING_DIAMOND_FLYING,
5674 EL_BD_FALLING_WALL_FALLING,
5675 EL_BD_NITRO_PACK_FALLING,
5677 EL_BD_FLYING_ROCK_FLYING,
5679 EL_BD_PLAYER_GROWING_1,
5680 EL_BD_PLAYER_GROWING_2,
5681 EL_BD_PLAYER_GROWING_3,
5684 EL_BD_PLAYER_WITH_BOMB,
5685 EL_BD_PLAYER_STIRRING,
5687 EL_BD_INVISIBLE_EXIT_OPEN,
5700 EL_BD_COW_ENCLOSED_1,
5701 EL_BD_COW_ENCLOSED_2,
5702 EL_BD_COW_ENCLOSED_3,
5704 EL_BD_COW_ENCLOSED_4,
5705 EL_BD_COW_ENCLOSED_5,
5706 EL_BD_COW_ENCLOSED_6,
5707 EL_BD_COW_ENCLOSED_7,
5729 EL_BD_BOMB_TICKING_1,
5730 EL_BD_BOMB_TICKING_2,
5731 EL_BD_BOMB_TICKING_3,
5732 EL_BD_BOMB_TICKING_4,
5734 EL_BD_BOMB_TICKING_5,
5735 EL_BD_BOMB_TICKING_6,
5736 EL_BD_BOMB_TICKING_7,
5739 EL_BD_BOMB_EXPLODING_1,
5740 EL_BD_BOMB_EXPLODING_2,
5741 EL_BD_BOMB_EXPLODING_3,
5742 EL_BD_BOMB_EXPLODING_4,
5744 EL_BD_NUT_BREAKING_1,
5745 EL_BD_NUT_BREAKING_2,
5746 EL_BD_NUT_BREAKING_3,
5747 EL_BD_NUT_BREAKING_4,
5756 EL_BD_DIAMOND_GROWING_1,
5757 EL_BD_DIAMOND_GROWING_2,
5759 EL_BD_DIAMOND_GROWING_3,
5760 EL_BD_DIAMOND_GROWING_4,
5761 EL_BD_DIAMOND_GROWING_5,
5762 EL_BD_NITRO_PACK_EXPLODING,
5764 EL_BD_NITRO_PACK_EXPLODING_1,
5765 EL_BD_NITRO_PACK_EXPLODING_2,
5766 EL_BD_NITRO_PACK_EXPLODING_3,
5767 EL_BD_NITRO_PACK_EXPLODING_4,
5769 EL_BD_ROCK_GROWING_1,
5770 EL_BD_ROCK_GROWING_2,
5771 EL_BD_ROCK_GROWING_3,
5772 EL_BD_ROCK_GROWING_4,
5774 EL_BD_STEELWALL_GROWING_1,
5775 EL_BD_STEELWALL_GROWING_2,
5776 EL_BD_STEELWALL_GROWING_3,
5777 EL_BD_STEELWALL_GROWING_4,
5779 EL_BD_CLOCK_GROWING_1,
5780 EL_BD_CLOCK_GROWING_2,
5781 EL_BD_CLOCK_GROWING_3,
5782 EL_BD_CLOCK_GROWING_4,
5784 EL_BD_GHOST_EXPLODING_1,
5785 EL_BD_GHOST_EXPLODING_2,
5786 EL_BD_GHOST_EXPLODING_3,
5787 EL_BD_GHOST_EXPLODING_4,
5789 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5790 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5791 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5792 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5794 static int editor_hl_emerald_mine[] =
5796 EL_INTERNAL_CASCADE_EM_ACTIVE,
5802 static int editor_el_emerald_mine[] =
5820 EL_EM_DYNAMITE_ACTIVE,
5839 EL_ACID_POOL_TOPLEFT,
5841 EL_ACID_POOL_TOPRIGHT,
5844 EL_ACID_POOL_BOTTOMLEFT,
5845 EL_ACID_POOL_BOTTOM,
5846 EL_ACID_POOL_BOTTOMRIGHT,
5864 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5865 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5866 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5867 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5869 static int editor_hl_emerald_mine_club[] =
5871 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5877 static int editor_el_emerald_mine_club[] =
5904 EL_EMC_WALL_SLIPPERY_1,
5905 EL_EMC_WALL_SLIPPERY_2,
5906 EL_EMC_WALL_SLIPPERY_3,
5907 EL_EMC_WALL_SLIPPERY_4,
5930 EL_EMC_MAGIC_BALL_SWITCH,
5937 EL_EMC_SPRING_BUMPER,
5941 EL_BALLOON_SWITCH_UP,
5942 EL_BALLOON_SWITCH_ANY,
5945 EL_BALLOON_SWITCH_LEFT,
5947 EL_BALLOON_SWITCH_RIGHT,
5951 EL_BALLOON_SWITCH_DOWN,
5952 EL_BALLOON_SWITCH_NONE,
5954 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5955 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5956 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5957 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5959 static int editor_hl_rnd[] =
5961 EL_INTERNAL_CASCADE_RND_ACTIVE,
5967 static int editor_el_rnd[] =
5970 EL_DYNAMITE_ACTIVE, // RND
6004 EL_WALL_EMERALD_YELLOW,
6005 EL_WALL_EMERALD_RED,
6006 EL_WALL_EMERALD_PURPLE,
6024 EL_DYNABOMB_INCREASE_NUMBER,
6025 EL_DYNABOMB_INCREASE_SIZE,
6026 EL_DYNABOMB_INCREASE_POWER,
6046 EL_INVISIBLE_STEELWALL,
6050 EL_EXPANDABLE_WALL_HORIZONTAL,
6051 EL_EXPANDABLE_WALL_VERTICAL,
6052 EL_EXPANDABLE_WALL_ANY,
6054 static int *editor_hl_rnd_ptr = editor_hl_rnd;
6055 static int *editor_el_rnd_ptr = editor_el_rnd;
6056 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
6057 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
6059 static int editor_hl_sokoban[] =
6061 EL_INTERNAL_CASCADE_SB_ACTIVE,
6067 static int editor_el_sokoban[] =
6070 EL_SOKOBAN_FIELD_EMPTY,
6071 EL_SOKOBAN_FIELD_FULL,
6072 EL_SOKOBAN_FIELD_PLAYER,
6074 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
6075 static int *editor_el_sokoban_ptr = editor_el_sokoban;
6076 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
6077 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
6079 static int editor_hl_supaplex[] =
6081 EL_INTERNAL_CASCADE_SP_ACTIVE,
6087 static int editor_el_supaplex[] =
6105 EL_SP_PORT_HORIZONTAL,
6106 EL_SP_PORT_VERTICAL,
6114 EL_SP_GRAVITY_PORT_LEFT,
6115 EL_SP_GRAVITY_PORT_RIGHT,
6116 EL_SP_GRAVITY_PORT_UP,
6117 EL_SP_GRAVITY_PORT_DOWN,
6119 EL_SP_GRAVITY_ON_PORT_LEFT,
6120 EL_SP_GRAVITY_ON_PORT_RIGHT,
6121 EL_SP_GRAVITY_ON_PORT_UP,
6122 EL_SP_GRAVITY_ON_PORT_DOWN,
6124 EL_SP_GRAVITY_OFF_PORT_LEFT,
6125 EL_SP_GRAVITY_OFF_PORT_RIGHT,
6126 EL_SP_GRAVITY_OFF_PORT_UP,
6127 EL_SP_GRAVITY_OFF_PORT_DOWN,
6129 EL_SP_HARDWARE_GRAY,
6130 EL_SP_HARDWARE_GREEN,
6131 EL_SP_HARDWARE_BLUE,
6134 EL_SP_HARDWARE_BASE_1,
6135 EL_SP_HARDWARE_BASE_2,
6136 EL_SP_HARDWARE_BASE_3,
6137 EL_SP_HARDWARE_BASE_4,
6139 EL_SP_HARDWARE_BASE_5,
6140 EL_SP_HARDWARE_BASE_6,
6141 EL_SP_HARDWARE_YELLOW,
6149 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
6150 static int *editor_el_supaplex_ptr = editor_el_supaplex;
6151 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
6152 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
6154 static int editor_hl_diamond_caves[] =
6156 EL_INTERNAL_CASCADE_DC_ACTIVE,
6162 static int editor_el_diamond_caves[] =
6164 EL_EM_STEEL_EXIT_CLOSED, // DC2
6165 EL_EM_STEEL_EXIT_OPEN, // DC2
6166 EL_WALL_EMERALD, // DC2
6167 EL_WALL_DIAMOND, // DC2
6174 EL_CONVEYOR_BELT_1_LEFT,
6175 EL_CONVEYOR_BELT_1_MIDDLE,
6176 EL_CONVEYOR_BELT_1_RIGHT,
6177 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
6179 EL_CONVEYOR_BELT_2_LEFT,
6180 EL_CONVEYOR_BELT_2_MIDDLE,
6181 EL_CONVEYOR_BELT_2_RIGHT,
6182 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
6184 EL_CONVEYOR_BELT_3_LEFT,
6185 EL_CONVEYOR_BELT_3_MIDDLE,
6186 EL_CONVEYOR_BELT_3_RIGHT,
6187 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
6189 EL_CONVEYOR_BELT_4_LEFT,
6190 EL_CONVEYOR_BELT_4_MIDDLE,
6191 EL_CONVEYOR_BELT_4_RIGHT,
6192 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
6194 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
6195 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
6196 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
6197 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
6199 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
6200 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
6201 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
6202 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
6207 EL_DC_TIMEGATE_SWITCH,
6209 EL_SWITCHGATE_CLOSED,
6211 EL_SWITCHGATE_SWITCH_UP,
6212 EL_SWITCHGATE_SWITCH_DOWN,
6215 EL_LIGHT_SWITCH_ACTIVE,
6216 EL_DC_SWITCHGATE_SWITCH_UP,
6217 EL_DC_SWITCHGATE_SWITCH_DOWN,
6219 EL_STEEL_EXIT_CLOSED,
6221 EL_STEELWALL_SLIPPERY,
6224 EL_QUICKSAND_FAST_EMPTY,
6225 EL_QUICKSAND_FAST_FULL,
6239 EL_SIGN_RADIOACTIVITY,
6245 EL_SIGN_ENTRY_FORBIDDEN,
6246 EL_SIGN_EMERGENCY_EXIT,
6271 EL_DC_STEELWALL_2_SINGLE,
6272 EL_DC_STEELWALL_2_TOP,
6273 EL_SIGN_EXCLAMATION,
6276 EL_DC_STEELWALL_2_LEFT,
6277 EL_DC_STEELWALL_2_MIDDLE,
6278 EL_DC_STEELWALL_2_HORIZONTAL,
6279 EL_DC_STEELWALL_2_RIGHT,
6281 EL_DC_STEELWALL_1_TOPLEFT,
6282 EL_DC_STEELWALL_2_VERTICAL,
6283 EL_DC_STEELWALL_1_TOPRIGHT,
6286 EL_DC_STEELWALL_1_VERTICAL,
6287 EL_DC_STEELWALL_2_BOTTOM,
6289 EL_DC_GATE_WHITE_GRAY,
6291 EL_DC_STEELWALL_1_BOTTOMLEFT,
6292 EL_DC_STEELWALL_1_HORIZONTAL,
6293 EL_DC_STEELWALL_1_BOTTOMRIGHT,
6294 EL_DC_GATE_FAKE_GRAY,
6296 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
6297 EL_DC_STEELWALL_1_BOTTOM,
6298 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
6299 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
6301 EL_DC_STEELWALL_1_RIGHT,
6303 EL_DC_STEELWALL_1_LEFT,
6304 EL_EXPANDABLE_STEELWALL_VERTICAL,
6306 EL_DC_STEELWALL_1_TOPRIGHT_2,
6307 EL_DC_STEELWALL_1_TOP,
6308 EL_DC_STEELWALL_1_TOPLEFT_2,
6309 EL_EXPANDABLE_STEELWALL_ANY,
6311 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
6312 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
6313 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
6314 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
6316 static int editor_hl_dx_boulderdash[] =
6318 EL_INTERNAL_CASCADE_DX_ACTIVE,
6324 static int editor_el_dx_boulderdash[] =
6328 EL_TUBE_HORIZONTAL_DOWN,
6332 EL_TUBE_VERTICAL_RIGHT,
6334 EL_TUBE_VERTICAL_LEFT,
6338 EL_TUBE_HORIZONTAL_UP,
6346 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
6347 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
6348 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
6349 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
6351 static int editor_hl_mirror_magic[] =
6353 EL_INTERNAL_CASCADE_MM_ACTIVE,
6359 static int editor_el_mirror_magic[] =
6361 EL_MM_MCDUFFIN_RIGHT,
6363 EL_MM_MCDUFFIN_LEFT,
6364 EL_MM_MCDUFFIN_DOWN,
6367 EL_MM_MIRROR_FIXED_START,
6368 EL_MM_POLARIZER_START,
6369 EL_MM_POLARIZER_CROSS_START,
6371 EL_MM_TELEPORTER_RED_START,
6372 EL_MM_TELEPORTER_YELLOW_START,
6373 EL_MM_TELEPORTER_GREEN_START,
6374 EL_MM_TELEPORTER_BLUE_START,
6387 EL_MM_LIGHTBULB_ACTIVE,
6401 EL_MM_STEEL_GRID_FIXED_1,
6402 EL_MM_STEEL_GRID_FIXED_2,
6403 EL_MM_STEEL_GRID_FIXED_3,
6404 EL_MM_STEEL_GRID_FIXED_4,
6406 EL_MM_WOODEN_GRID_FIXED_1,
6407 EL_MM_WOODEN_GRID_FIXED_2,
6408 EL_MM_WOODEN_GRID_FIXED_3,
6409 EL_MM_WOODEN_GRID_FIXED_4,
6416 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
6417 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
6418 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
6419 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
6421 static int editor_hl_deflektor[] =
6423 EL_INTERNAL_CASCADE_DF_ACTIVE,
6429 static int editor_el_deflektor[] =
6436 EL_DF_RECEIVER_RIGHT,
6438 EL_DF_RECEIVER_LEFT,
6439 EL_DF_RECEIVER_DOWN,
6442 EL_DF_MIRROR_ROTATING_START,
6443 EL_DF_MIRROR_FIXED_START,
6446 EL_DF_FIBRE_OPTIC_RED_1,
6447 EL_DF_FIBRE_OPTIC_YELLOW_1,
6448 EL_DF_FIBRE_OPTIC_GREEN_1,
6449 EL_DF_FIBRE_OPTIC_BLUE_1,
6451 EL_DF_STEEL_GRID_FIXED_START,
6452 EL_DF_STEEL_GRID_ROTATING_START,
6453 EL_DF_WOODEN_GRID_FIXED_START,
6454 EL_DF_WOODEN_GRID_ROTATING_START,
6466 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6467 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6468 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6469 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6471 static int editor_hl_chars[] =
6473 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6479 static int editor_el_chars[] =
6561 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6562 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6563 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6564 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6566 EL_CHAR(CHAR_BYTE_DEGREE),
6567 EL_CHAR(CHAR_BYTE_REGISTERED),
6568 EL_CHAR(FONT_ASCII_CURSOR),
6569 EL_CHAR(FONT_ASCII_BUTTON),
6571 EL_CHAR(FONT_ASCII_UP),
6572 EL_CHAR(FONT_ASCII_DOWN),
6576 static int *editor_hl_chars_ptr = editor_hl_chars;
6577 static int *editor_el_chars_ptr = editor_el_chars;
6578 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6579 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6581 static int editor_hl_steel_chars[] =
6583 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6589 static int editor_el_steel_chars[] =
6599 EL_STEEL_CHAR('\''),
6666 EL_STEEL_CHAR('\\'),
6671 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6672 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6673 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6674 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6676 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6677 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6678 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6679 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6681 EL_STEEL_CHAR(FONT_ASCII_UP),
6682 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6686 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6687 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6688 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6689 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6691 static int editor_hl_custom[] =
6693 EL_INTERNAL_CASCADE_CE_ACTIVE,
6699 static int editor_el_custom[] =
6701 EL_CUSTOM_START + 0,
6702 EL_CUSTOM_START + 1,
6703 EL_CUSTOM_START + 2,
6704 EL_CUSTOM_START + 3,
6706 EL_CUSTOM_START + 4,
6707 EL_CUSTOM_START + 5,
6708 EL_CUSTOM_START + 6,
6709 EL_CUSTOM_START + 7,
6711 EL_CUSTOM_START + 8,
6712 EL_CUSTOM_START + 9,
6713 EL_CUSTOM_START + 10,
6714 EL_CUSTOM_START + 11,
6716 EL_CUSTOM_START + 12,
6717 EL_CUSTOM_START + 13,
6718 EL_CUSTOM_START + 14,
6719 EL_CUSTOM_START + 15,
6721 EL_CUSTOM_START + 16,
6722 EL_CUSTOM_START + 17,
6723 EL_CUSTOM_START + 18,
6724 EL_CUSTOM_START + 19,
6726 EL_CUSTOM_START + 20,
6727 EL_CUSTOM_START + 21,
6728 EL_CUSTOM_START + 22,
6729 EL_CUSTOM_START + 23,
6731 EL_CUSTOM_START + 24,
6732 EL_CUSTOM_START + 25,
6733 EL_CUSTOM_START + 26,
6734 EL_CUSTOM_START + 27,
6736 EL_CUSTOM_START + 28,
6737 EL_CUSTOM_START + 29,
6738 EL_CUSTOM_START + 30,
6739 EL_CUSTOM_START + 31,
6741 EL_CUSTOM_START + 32,
6742 EL_CUSTOM_START + 33,
6743 EL_CUSTOM_START + 34,
6744 EL_CUSTOM_START + 35,
6746 EL_CUSTOM_START + 36,
6747 EL_CUSTOM_START + 37,
6748 EL_CUSTOM_START + 38,
6749 EL_CUSTOM_START + 39,
6751 EL_CUSTOM_START + 40,
6752 EL_CUSTOM_START + 41,
6753 EL_CUSTOM_START + 42,
6754 EL_CUSTOM_START + 43,
6756 EL_CUSTOM_START + 44,
6757 EL_CUSTOM_START + 45,
6758 EL_CUSTOM_START + 46,
6759 EL_CUSTOM_START + 47,
6761 EL_CUSTOM_START + 48,
6762 EL_CUSTOM_START + 49,
6763 EL_CUSTOM_START + 50,
6764 EL_CUSTOM_START + 51,
6766 EL_CUSTOM_START + 52,
6767 EL_CUSTOM_START + 53,
6768 EL_CUSTOM_START + 54,
6769 EL_CUSTOM_START + 55,
6771 EL_CUSTOM_START + 56,
6772 EL_CUSTOM_START + 57,
6773 EL_CUSTOM_START + 58,
6774 EL_CUSTOM_START + 59,
6776 EL_CUSTOM_START + 60,
6777 EL_CUSTOM_START + 61,
6778 EL_CUSTOM_START + 62,
6779 EL_CUSTOM_START + 63,
6781 EL_CUSTOM_START + 64,
6782 EL_CUSTOM_START + 65,
6783 EL_CUSTOM_START + 66,
6784 EL_CUSTOM_START + 67,
6786 EL_CUSTOM_START + 68,
6787 EL_CUSTOM_START + 69,
6788 EL_CUSTOM_START + 70,
6789 EL_CUSTOM_START + 71,
6791 EL_CUSTOM_START + 72,
6792 EL_CUSTOM_START + 73,
6793 EL_CUSTOM_START + 74,
6794 EL_CUSTOM_START + 75,
6796 EL_CUSTOM_START + 76,
6797 EL_CUSTOM_START + 77,
6798 EL_CUSTOM_START + 78,
6799 EL_CUSTOM_START + 79,
6801 EL_CUSTOM_START + 80,
6802 EL_CUSTOM_START + 81,
6803 EL_CUSTOM_START + 82,
6804 EL_CUSTOM_START + 83,
6806 EL_CUSTOM_START + 84,
6807 EL_CUSTOM_START + 85,
6808 EL_CUSTOM_START + 86,
6809 EL_CUSTOM_START + 87,
6811 EL_CUSTOM_START + 88,
6812 EL_CUSTOM_START + 89,
6813 EL_CUSTOM_START + 90,
6814 EL_CUSTOM_START + 91,
6816 EL_CUSTOM_START + 92,
6817 EL_CUSTOM_START + 93,
6818 EL_CUSTOM_START + 94,
6819 EL_CUSTOM_START + 95,
6821 EL_CUSTOM_START + 96,
6822 EL_CUSTOM_START + 97,
6823 EL_CUSTOM_START + 98,
6824 EL_CUSTOM_START + 99,
6826 EL_CUSTOM_START + 100,
6827 EL_CUSTOM_START + 101,
6828 EL_CUSTOM_START + 102,
6829 EL_CUSTOM_START + 103,
6831 EL_CUSTOM_START + 104,
6832 EL_CUSTOM_START + 105,
6833 EL_CUSTOM_START + 106,
6834 EL_CUSTOM_START + 107,
6836 EL_CUSTOM_START + 108,
6837 EL_CUSTOM_START + 109,
6838 EL_CUSTOM_START + 110,
6839 EL_CUSTOM_START + 111,
6841 EL_CUSTOM_START + 112,
6842 EL_CUSTOM_START + 113,
6843 EL_CUSTOM_START + 114,
6844 EL_CUSTOM_START + 115,
6846 EL_CUSTOM_START + 116,
6847 EL_CUSTOM_START + 117,
6848 EL_CUSTOM_START + 118,
6849 EL_CUSTOM_START + 119,
6851 EL_CUSTOM_START + 120,
6852 EL_CUSTOM_START + 121,
6853 EL_CUSTOM_START + 122,
6854 EL_CUSTOM_START + 123,
6856 EL_CUSTOM_START + 124,
6857 EL_CUSTOM_START + 125,
6858 EL_CUSTOM_START + 126,
6859 EL_CUSTOM_START + 127,
6861 EL_CUSTOM_START + 128,
6862 EL_CUSTOM_START + 129,
6863 EL_CUSTOM_START + 130,
6864 EL_CUSTOM_START + 131,
6866 EL_CUSTOM_START + 132,
6867 EL_CUSTOM_START + 133,
6868 EL_CUSTOM_START + 134,
6869 EL_CUSTOM_START + 135,
6871 EL_CUSTOM_START + 136,
6872 EL_CUSTOM_START + 137,
6873 EL_CUSTOM_START + 138,
6874 EL_CUSTOM_START + 139,
6876 EL_CUSTOM_START + 140,
6877 EL_CUSTOM_START + 141,
6878 EL_CUSTOM_START + 142,
6879 EL_CUSTOM_START + 143,
6881 EL_CUSTOM_START + 144,
6882 EL_CUSTOM_START + 145,
6883 EL_CUSTOM_START + 146,
6884 EL_CUSTOM_START + 147,
6886 EL_CUSTOM_START + 148,
6887 EL_CUSTOM_START + 149,
6888 EL_CUSTOM_START + 150,
6889 EL_CUSTOM_START + 151,
6891 EL_CUSTOM_START + 152,
6892 EL_CUSTOM_START + 153,
6893 EL_CUSTOM_START + 154,
6894 EL_CUSTOM_START + 155,
6896 EL_CUSTOM_START + 156,
6897 EL_CUSTOM_START + 157,
6898 EL_CUSTOM_START + 158,
6899 EL_CUSTOM_START + 159,
6901 EL_CUSTOM_START + 160,
6902 EL_CUSTOM_START + 161,
6903 EL_CUSTOM_START + 162,
6904 EL_CUSTOM_START + 163,
6906 EL_CUSTOM_START + 164,
6907 EL_CUSTOM_START + 165,
6908 EL_CUSTOM_START + 166,
6909 EL_CUSTOM_START + 167,
6911 EL_CUSTOM_START + 168,
6912 EL_CUSTOM_START + 169,
6913 EL_CUSTOM_START + 170,
6914 EL_CUSTOM_START + 171,
6916 EL_CUSTOM_START + 172,
6917 EL_CUSTOM_START + 173,
6918 EL_CUSTOM_START + 174,
6919 EL_CUSTOM_START + 175,
6921 EL_CUSTOM_START + 176,
6922 EL_CUSTOM_START + 177,
6923 EL_CUSTOM_START + 178,
6924 EL_CUSTOM_START + 179,
6926 EL_CUSTOM_START + 180,
6927 EL_CUSTOM_START + 181,
6928 EL_CUSTOM_START + 182,
6929 EL_CUSTOM_START + 183,
6931 EL_CUSTOM_START + 184,
6932 EL_CUSTOM_START + 185,
6933 EL_CUSTOM_START + 186,
6934 EL_CUSTOM_START + 187,
6936 EL_CUSTOM_START + 188,
6937 EL_CUSTOM_START + 189,
6938 EL_CUSTOM_START + 190,
6939 EL_CUSTOM_START + 191,
6941 EL_CUSTOM_START + 192,
6942 EL_CUSTOM_START + 193,
6943 EL_CUSTOM_START + 194,
6944 EL_CUSTOM_START + 195,
6946 EL_CUSTOM_START + 196,
6947 EL_CUSTOM_START + 197,
6948 EL_CUSTOM_START + 198,
6949 EL_CUSTOM_START + 199,
6951 EL_CUSTOM_START + 200,
6952 EL_CUSTOM_START + 201,
6953 EL_CUSTOM_START + 202,
6954 EL_CUSTOM_START + 203,
6956 EL_CUSTOM_START + 204,
6957 EL_CUSTOM_START + 205,
6958 EL_CUSTOM_START + 206,
6959 EL_CUSTOM_START + 207,
6961 EL_CUSTOM_START + 208,
6962 EL_CUSTOM_START + 209,
6963 EL_CUSTOM_START + 210,
6964 EL_CUSTOM_START + 211,
6966 EL_CUSTOM_START + 212,
6967 EL_CUSTOM_START + 213,
6968 EL_CUSTOM_START + 214,
6969 EL_CUSTOM_START + 215,
6971 EL_CUSTOM_START + 216,
6972 EL_CUSTOM_START + 217,
6973 EL_CUSTOM_START + 218,
6974 EL_CUSTOM_START + 219,
6976 EL_CUSTOM_START + 220,
6977 EL_CUSTOM_START + 221,
6978 EL_CUSTOM_START + 222,
6979 EL_CUSTOM_START + 223,
6981 EL_CUSTOM_START + 224,
6982 EL_CUSTOM_START + 225,
6983 EL_CUSTOM_START + 226,
6984 EL_CUSTOM_START + 227,
6986 EL_CUSTOM_START + 228,
6987 EL_CUSTOM_START + 229,
6988 EL_CUSTOM_START + 230,
6989 EL_CUSTOM_START + 231,
6991 EL_CUSTOM_START + 232,
6992 EL_CUSTOM_START + 233,
6993 EL_CUSTOM_START + 234,
6994 EL_CUSTOM_START + 235,
6996 EL_CUSTOM_START + 236,
6997 EL_CUSTOM_START + 237,
6998 EL_CUSTOM_START + 238,
6999 EL_CUSTOM_START + 239,
7001 EL_CUSTOM_START + 240,
7002 EL_CUSTOM_START + 241,
7003 EL_CUSTOM_START + 242,
7004 EL_CUSTOM_START + 243,
7006 EL_CUSTOM_START + 244,
7007 EL_CUSTOM_START + 245,
7008 EL_CUSTOM_START + 246,
7009 EL_CUSTOM_START + 247,
7011 EL_CUSTOM_START + 248,
7012 EL_CUSTOM_START + 249,
7013 EL_CUSTOM_START + 250,
7014 EL_CUSTOM_START + 251,
7016 EL_CUSTOM_START + 252,
7017 EL_CUSTOM_START + 253,
7018 EL_CUSTOM_START + 254,
7019 EL_CUSTOM_START + 255
7021 static int *editor_hl_custom_ptr = editor_hl_custom;
7022 static int *editor_el_custom_ptr = editor_el_custom;
7023 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
7024 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
7026 static int editor_hl_group[] =
7028 EL_INTERNAL_CASCADE_GE_ACTIVE,
7034 static int editor_el_group[] =
7048 EL_GROUP_START + 10,
7049 EL_GROUP_START + 11,
7051 EL_GROUP_START + 12,
7052 EL_GROUP_START + 13,
7053 EL_GROUP_START + 14,
7054 EL_GROUP_START + 15,
7056 EL_GROUP_START + 16,
7057 EL_GROUP_START + 17,
7058 EL_GROUP_START + 18,
7059 EL_GROUP_START + 19,
7061 EL_GROUP_START + 20,
7062 EL_GROUP_START + 21,
7063 EL_GROUP_START + 22,
7064 EL_GROUP_START + 23,
7066 EL_GROUP_START + 24,
7067 EL_GROUP_START + 25,
7068 EL_GROUP_START + 26,
7069 EL_GROUP_START + 27,
7071 EL_GROUP_START + 28,
7072 EL_GROUP_START + 29,
7073 EL_GROUP_START + 30,
7076 static int *editor_hl_group_ptr = editor_hl_group;
7077 static int *editor_el_group_ptr = editor_el_group;
7078 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
7079 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
7081 static int editor_hl_empty_space[] =
7083 EL_INTERNAL_CASCADE_ES_ACTIVE,
7089 static int editor_el_empty_space[] =
7111 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
7112 static int *editor_el_empty_space_ptr = editor_el_empty_space;
7113 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
7114 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
7116 static int editor_hl_reference[] =
7118 EL_INTERNAL_CASCADE_REF_ACTIVE,
7124 static int editor_el_reference[] =
7128 EL_TRIGGER_CE_VALUE,
7129 EL_TRIGGER_CE_SCORE,
7133 EL_CURRENT_CE_VALUE,
7134 EL_CURRENT_CE_SCORE,
7156 static int *editor_hl_reference_ptr = editor_hl_reference;
7157 static int *editor_el_reference_ptr = editor_el_reference;
7158 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
7159 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
7161 static int editor_hl_user_defined[] =
7163 EL_INTERNAL_CASCADE_USER_ACTIVE,
7169 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
7170 static int *editor_el_user_defined_ptr = NULL;
7171 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
7172 static int num_editor_el_user_defined = 0;
7174 static int editor_hl_dynamic[] =
7176 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
7182 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
7183 static int *editor_el_dynamic_ptr = NULL;
7184 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
7185 static int num_editor_el_dynamic = 0;
7187 static int editor_hl_empty[] = { EL_EMPTY };
7188 static int *editor_el_empty = NULL; // dynamically allocated
7190 static int *editor_hl_empty_ptr = editor_hl_empty;
7191 static int *editor_el_empty_ptr = NULL;
7192 static int num_editor_hl_empty = 0;
7193 static int num_editor_el_empty = 0; // dynamically determined, if needed
7195 static boolean use_el_empty = FALSE;
7197 static int *editor_elements = NULL; // dynamically allocated
7198 static int num_editor_elements = 0; // dynamically determined
7200 static boolean setup_editor_cascade_never = FALSE;
7202 static boolean setup_editor_el_players = TRUE;
7203 static boolean setup_editor_el_boulderdash = TRUE;
7204 static boolean setup_editor_el_boulderdash_native = TRUE;
7205 static boolean setup_editor_el_boulderdash_effects = TRUE;
7206 static boolean setup_editor_el_emerald_mine = TRUE;
7207 static boolean setup_editor_el_emerald_mine_club = TRUE;
7208 static boolean setup_editor_el_more = TRUE;
7209 static boolean setup_editor_el_sokoban = TRUE;
7210 static boolean setup_editor_el_supaplex = TRUE;
7211 static boolean setup_editor_el_diamond_caves = TRUE;
7212 static boolean setup_editor_el_dx_boulderdash = TRUE;
7213 static boolean setup_editor_el_mirror_magic = TRUE;
7214 static boolean setup_editor_el_deflektor = TRUE;
7215 static boolean setup_editor_el_chars = TRUE;
7216 static boolean setup_editor_el_steel_chars = TRUE;
7217 static boolean setup_editor_el_custom = TRUE;
7218 static boolean setup_editor_el_user_defined = TRUE;
7219 static boolean setup_editor_el_dynamic = TRUE;
7221 static int editor_hl_unused[] = { EL_EMPTY };
7222 static int *editor_hl_unused_ptr = editor_hl_unused;
7223 static int num_editor_hl_unused = 0;
7227 boolean *setup_value;
7228 boolean *setup_cascade_value;
7230 int **headline_list;
7231 int *headline_list_size;
7234 int *element_list_size;
7236 boolean last_setup_value;
7238 editor_elements_info[] =
7241 &setup_editor_el_players,
7242 &setup_editor_cascade_never,
7243 &editor_hl_unused_ptr, &num_editor_hl_unused,
7244 &editor_el_players_ptr, &num_editor_el_players
7247 &setup_editor_el_boulderdash,
7248 &setup.editor_cascade.el_bd,
7249 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
7250 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
7253 &setup_editor_el_boulderdash_native,
7254 &setup.editor_cascade.el_bd_native,
7255 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
7256 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
7259 &setup_editor_el_boulderdash_effects,
7260 &setup.editor_cascade.el_bd_effects,
7261 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
7262 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
7265 &setup_editor_el_emerald_mine,
7266 &setup.editor_cascade.el_em,
7267 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
7268 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
7271 &setup_editor_el_emerald_mine_club,
7272 &setup.editor_cascade.el_emc,
7273 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
7274 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
7277 &setup_editor_el_more,
7278 &setup.editor_cascade.el_rnd,
7279 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
7280 &editor_el_rnd_ptr, &num_editor_el_rnd
7283 &setup_editor_el_sokoban,
7284 &setup.editor_cascade.el_sb,
7285 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
7286 &editor_el_sokoban_ptr, &num_editor_el_sokoban
7289 &setup_editor_el_supaplex,
7290 &setup.editor_cascade.el_sp,
7291 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
7292 &editor_el_supaplex_ptr, &num_editor_el_supaplex
7295 &setup_editor_el_diamond_caves,
7296 &setup.editor_cascade.el_dc,
7297 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
7298 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
7301 &setup_editor_el_dx_boulderdash,
7302 &setup.editor_cascade.el_dx,
7303 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
7304 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
7307 &setup_editor_el_mirror_magic,
7308 &setup.editor_cascade.el_mm,
7309 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
7310 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
7313 &setup_editor_el_deflektor,
7314 &setup.editor_cascade.el_df,
7315 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
7316 &editor_el_deflektor_ptr, &num_editor_el_deflektor
7319 &setup_editor_el_chars,
7320 &setup.editor_cascade.el_chars,
7321 &editor_hl_chars_ptr, &num_editor_hl_chars,
7322 &editor_el_chars_ptr, &num_editor_el_chars
7325 &setup_editor_el_steel_chars,
7326 &setup.editor_cascade.el_steel_chars,
7327 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
7328 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
7331 &setup_editor_el_custom,
7332 &setup.editor_cascade.el_ce,
7333 &editor_hl_custom_ptr, &num_editor_hl_custom,
7334 &editor_el_custom_ptr, &num_editor_el_custom
7337 &setup_editor_el_custom,
7338 &setup.editor_cascade.el_ge,
7339 &editor_hl_group_ptr, &num_editor_hl_group,
7340 &editor_el_group_ptr, &num_editor_el_group
7343 &setup_editor_el_custom,
7344 &setup.editor_cascade.el_es,
7345 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
7346 &editor_el_empty_space_ptr, &num_editor_el_empty_space
7349 &setup_editor_el_custom,
7350 &setup.editor_cascade.el_ref,
7351 &editor_hl_reference_ptr, &num_editor_hl_reference,
7352 &editor_el_reference_ptr, &num_editor_el_reference
7355 &setup_editor_el_user_defined,
7356 &setup.editor_cascade.el_user,
7357 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
7358 &editor_el_user_defined_ptr, &num_editor_el_user_defined
7361 &setup_editor_el_dynamic,
7362 &setup.editor_cascade.el_dynamic,
7363 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
7364 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
7369 &editor_hl_empty_ptr, &num_editor_hl_empty,
7370 &editor_el_empty_ptr, &num_editor_el_empty,
7380 static struct XY xy_directions[] =
7389 // ----------------------------------------------------------------------------
7391 // ----------------------------------------------------------------------------
7393 static int getMaxInfoTextLength(void)
7395 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
7398 static int getTextWidthForGadget(char *text)
7403 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
7406 static int getTextWidthForDrawingArea(char *text)
7411 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
7414 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
7416 return (gi->x + gi->width + getTextWidthForGadget(text));
7419 static char *getElementInfoText(int element)
7421 char *info_text = NULL;
7423 if (element < MAX_NUM_ELEMENTS)
7425 if (strlen(element_info[element].description) > 0)
7426 info_text = element_info[element].description;
7427 else if (element_info[element].custom_description != NULL)
7428 info_text = element_info[element].custom_description;
7429 else if (element_info[element].editor_description != NULL)
7430 info_text = element_info[element].editor_description;
7433 if (info_text == NULL)
7434 info_text = INFOTEXT_UNKNOWN_ELEMENT;
7439 static char *getElementDescriptionFilenameExt(char *basename)
7441 char *elements_subdir = ELEMENTS_DIRECTORY;
7442 static char *elements_subdir2 = NULL;
7443 static char *filename = NULL;
7445 if (elements_subdir2 == NULL)
7446 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
7448 checked_free(filename);
7450 // 1st try: look for element description in current level set directory
7451 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
7452 if (fileExists(filename))
7457 // 2nd try: look for element description in the game's base directory
7458 filename = getPath3(options.docs_directory, elements_subdir, basename);
7459 if (fileExists(filename))
7465 static char *getElementDescriptionFilename(int element)
7467 char basename[MAX_FILENAME_LEN];
7470 // 1st try: look for element description file for exactly this element
7471 sprintf(basename, "%s.txt", element_info[element].token_name);
7472 filename = getElementDescriptionFilenameExt(basename);
7473 if (filename != NULL)
7476 // 2nd try: look for element description file for this element's class
7477 sprintf(basename, "%s.txt", element_info[element].class_name);
7478 filename = getElementDescriptionFilenameExt(basename);
7479 if (filename != NULL)
7482 // 3rd try: look for generic fallback text file for any element
7483 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7484 if (filename != NULL)
7490 static boolean suppressBorderElement(void)
7492 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7493 lev_fieldx <= MAX_ED_FIELDX &&
7494 lev_fieldy <= MAX_ED_FIELDY);
7497 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7499 boolean element_found[NUM_FILE_ELEMENTS];
7502 // initialize list of used elements to "not used"
7503 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7504 element_found[i] = FALSE;
7506 // find all elements used in current level
7507 for (y = 0; y < lev_fieldy; y++)
7509 for (x = 0; x < lev_fieldx; x++)
7511 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7514 if (IS_MM_WALL(Tile[x][y]))
7515 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7517 element_found[Tile[x][y]] = TRUE;
7523 // count number of elements used in current level
7524 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7525 if (element_found[i])
7528 // add space for up to 3 more elements for padding that may be needed
7531 // free memory for old list of elements, if needed
7532 checked_free(*elements);
7534 // allocate memory for new list of elements
7535 *elements = checked_malloc(*num_elements * sizeof(int));
7539 // add all elements used in current level (non-custom/group/empty elements)
7540 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7541 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7542 IS_GROUP_ELEMENT(i) ||
7543 IS_EMPTY_ELEMENT(i)))
7544 (*elements)[(*num_elements)++] = i;
7546 // add all elements used in current level (custom/group/empty elements)
7547 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7548 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7549 IS_GROUP_ELEMENT(i) ||
7550 IS_EMPTY_ELEMENT(i)))
7551 (*elements)[(*num_elements)++] = i;
7553 while (*num_elements % 4) // pad with empty elements, if needed
7554 (*elements)[(*num_elements)++] = EL_EMPTY;
7557 static void ReinitializeElementList_EnableSections(void)
7559 // default: enable all element sections
7561 setup_editor_el_players = TRUE;
7562 setup_editor_el_boulderdash = TRUE;
7563 setup_editor_el_boulderdash_native = TRUE;
7564 setup_editor_el_boulderdash_effects = TRUE;
7565 setup_editor_el_emerald_mine = TRUE;
7566 setup_editor_el_emerald_mine_club = TRUE;
7567 setup_editor_el_more = TRUE;
7568 setup_editor_el_sokoban = TRUE;
7569 setup_editor_el_supaplex = TRUE;
7570 setup_editor_el_diamond_caves = TRUE;
7571 setup_editor_el_dx_boulderdash = TRUE;
7572 setup_editor_el_mirror_magic = TRUE;
7573 setup_editor_el_deflektor = TRUE;
7574 setup_editor_el_chars = TRUE;
7575 setup_editor_el_steel_chars = TRUE;
7577 setup_editor_el_custom = TRUE;
7578 setup_editor_el_user_defined = TRUE;
7579 setup_editor_el_dynamic = TRUE;
7581 // now disable all element sections not to be displayed
7583 if (!setup.editor.el_classic)
7585 setup_editor_el_players = FALSE;
7586 setup_editor_el_boulderdash = FALSE;
7587 setup_editor_el_boulderdash_native = FALSE;
7588 setup_editor_el_boulderdash_effects = FALSE;
7589 setup_editor_el_emerald_mine = FALSE;
7590 setup_editor_el_emerald_mine_club = FALSE;
7591 setup_editor_el_more = FALSE;
7592 setup_editor_el_sokoban = FALSE;
7593 setup_editor_el_supaplex = FALSE;
7594 setup_editor_el_diamond_caves = FALSE;
7595 setup_editor_el_dx_boulderdash = FALSE;
7596 setup_editor_el_mirror_magic = FALSE;
7597 setup_editor_el_deflektor = FALSE;
7598 setup_editor_el_chars = FALSE;
7599 setup_editor_el_steel_chars = FALSE;
7602 if (!setup.editor.el_custom)
7604 setup_editor_el_custom = FALSE;
7607 if (!setup.editor.el_user_defined)
7609 setup_editor_el_user_defined = FALSE;
7612 if (!setup.editor.el_dynamic)
7614 setup_editor_el_dynamic = FALSE;
7617 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7619 setup_editor_el_boulderdash_native = FALSE;
7620 setup_editor_el_boulderdash_effects = FALSE;
7621 setup_editor_el_mirror_magic = FALSE;
7622 setup_editor_el_deflektor = FALSE;
7624 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7626 setup_editor_el_players = FALSE;
7627 setup_editor_el_boulderdash = FALSE;
7628 setup_editor_el_emerald_mine = FALSE;
7629 setup_editor_el_emerald_mine_club = FALSE;
7630 setup_editor_el_more = FALSE;
7631 setup_editor_el_sokoban = FALSE;
7632 setup_editor_el_supaplex = FALSE;
7633 setup_editor_el_diamond_caves = FALSE;
7634 setup_editor_el_dx_boulderdash = FALSE;
7635 setup_editor_el_mirror_magic = FALSE;
7636 setup_editor_el_deflektor = FALSE;
7637 setup_editor_el_chars = FALSE;
7638 setup_editor_el_steel_chars = FALSE;
7640 setup_editor_el_custom = FALSE;
7642 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7644 setup_editor_el_boulderdash = FALSE;
7645 setup_editor_el_boulderdash_native = FALSE;
7646 setup_editor_el_boulderdash_effects = FALSE;
7647 setup_editor_el_more = FALSE;
7648 setup_editor_el_sokoban = FALSE;
7649 setup_editor_el_supaplex = FALSE;
7650 setup_editor_el_diamond_caves = FALSE;
7651 setup_editor_el_dx_boulderdash = FALSE;
7652 setup_editor_el_mirror_magic = FALSE;
7653 setup_editor_el_deflektor = FALSE;
7654 setup_editor_el_steel_chars = FALSE;
7656 setup_editor_el_custom = FALSE;
7658 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7660 setup_editor_el_players = FALSE;
7661 setup_editor_el_boulderdash = FALSE;
7662 setup_editor_el_boulderdash_native = FALSE;
7663 setup_editor_el_boulderdash_effects = FALSE;
7664 setup_editor_el_emerald_mine = FALSE;
7665 setup_editor_el_emerald_mine_club = FALSE;
7666 setup_editor_el_more = FALSE;
7667 setup_editor_el_sokoban = FALSE;
7668 setup_editor_el_diamond_caves = FALSE;
7669 setup_editor_el_dx_boulderdash = FALSE;
7670 setup_editor_el_mirror_magic = FALSE;
7671 setup_editor_el_deflektor = FALSE;
7672 setup_editor_el_chars = FALSE;
7673 setup_editor_el_steel_chars = FALSE;
7675 setup_editor_el_custom = FALSE;
7677 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7679 setup_editor_el_players = FALSE;
7680 setup_editor_el_boulderdash = FALSE;
7681 setup_editor_el_boulderdash_native = FALSE;
7682 setup_editor_el_boulderdash_effects = FALSE;
7683 setup_editor_el_emerald_mine = FALSE;
7684 setup_editor_el_emerald_mine_club = FALSE;
7685 setup_editor_el_more = FALSE;
7686 setup_editor_el_sokoban = FALSE;
7687 setup_editor_el_supaplex = FALSE;
7688 setup_editor_el_diamond_caves = FALSE;
7689 setup_editor_el_dx_boulderdash = FALSE;
7690 setup_editor_el_steel_chars = FALSE;
7692 setup_editor_el_custom = FALSE;
7696 static void ReinitializeElementList(void)
7698 static boolean initialization_needed = TRUE;
7702 ReinitializeElementList_EnableSections();
7704 if (initialization_needed)
7706 LoadSetup_EditorCascade(); // load last editor cascade state
7708 // initialize editor cascade element from saved cascade state
7709 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7711 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7712 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7714 if (IS_EDITOR_CASCADE(*cascade_element))
7716 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7717 EL_CASCADE_INACTIVE(*cascade_element));
7720 initialization_needed = FALSE;
7723 checked_free(editor_elements);
7725 // reload optional user defined element list for each invocation of editor
7726 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7727 &num_editor_el_user_defined);
7729 // initialize dynamic level element list for each invocation of editor
7730 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7731 &num_editor_el_dynamic);
7733 // initialize list of empty elements (used for padding, if needed)
7734 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7735 editor_el_empty[i] = EL_EMPTY;
7737 // do some sanity checks for each element from element list
7738 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7740 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7742 int element = (*editor_elements_info[i].element_list)[j];
7744 if (element >= NUM_FILE_ELEMENTS)
7745 Warn("editor element %d is runtime element", element);
7747 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7748 Warn("no element description text for element %d", element);
7752 num_editor_elements = 0;
7753 use_el_empty = FALSE;
7755 // determine size of element list
7756 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7758 if (*editor_elements_info[i].setup_value)
7760 boolean found_inactive_cascade = FALSE;
7762 if (setup.editor.el_headlines)
7764 // required for correct padding of palette headline buttons
7765 if (*editor_elements_info[i].headline_list_size > 0)
7766 num_editor_elements += ED_ELEMENTLIST_COLS;
7768 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7770 int element = (*editor_elements_info[i].headline_list)[j];
7772 if (IS_EDITOR_CASCADE_INACTIVE(element))
7773 found_inactive_cascade = TRUE;
7777 if (found_inactive_cascade)
7780 // required for correct padding of palette element buttons
7781 int element_list_size = *editor_elements_info[i].element_list_size;
7783 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7784 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7786 num_editor_elements += element_buttons;
7790 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7792 // offer at least as many elements as element buttons exist
7793 use_el_empty = TRUE;
7794 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7796 num_editor_elements += num_editor_el_empty;
7800 num_editor_el_empty = 0;
7803 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7805 // fill element list
7806 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7808 boolean found_inactive_cascade = FALSE;
7810 if (*editor_elements_info[i].setup_value)
7812 if (setup.editor.el_headlines)
7814 // required for correct padding of palette headline buttons
7815 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7816 ED_ELEMENTLIST_COLS : 0);
7818 for (j = 0; j < headline_size; j++)
7820 // use empty elements for padding of palette headline buttons
7821 int element = (j < *editor_elements_info[i].headline_list_size ?
7822 (*editor_elements_info[i].headline_list)[j] :
7823 editor_el_empty[0]);
7825 editor_elements[pos++] = element;
7827 if (IS_EDITOR_CASCADE_INACTIVE(element))
7828 found_inactive_cascade = TRUE;
7832 if (found_inactive_cascade)
7835 // required for correct padding of palette element buttons
7836 int element_list_size = *editor_elements_info[i].element_list_size;
7838 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7839 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7841 // copy all elements from element list
7842 for (j = 0; j < element_list_size; j++)
7843 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7845 // use empty elements for padding of palette element buttons
7846 for (j = 0; j < element_buttons - element_list_size; j++)
7847 editor_elements[pos++] = editor_el_empty[0];
7851 // (this function is also called before editor gadgets are initialized!)
7852 AdjustElementListScrollbar();
7855 void PrintEditorElementList(void)
7857 boolean *stop = &setup_editor_el_user_defined;
7860 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7862 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7864 if (IS_EDITOR_CASCADE(cascade_element))
7866 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7867 char *headline = element_info[cascade_element_show].editor_description;
7869 PrintLineWithPrefix("# ", "-", 77);
7870 Print("# %s\n", headline);
7871 PrintLineWithPrefix("# ", "-", 77);
7874 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7876 int element = (*editor_elements_info[i].headline_list)[j];
7878 if (IS_EDITOR_CASCADE(element))
7879 element = EL_CHAR_MINUS;
7881 Print("# %s\n", element_info[element].token_name);
7887 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7889 int element = (*editor_elements_info[i].element_list)[j];
7891 Print("# %s\n", element_info[element].token_name);
7899 static void ReinitializeElementListButtons(void)
7901 static boolean last_setup_value_headlines = FALSE;
7902 static boolean initialization_needed = TRUE;
7905 if (!initialization_needed) // check if editor element setup has changed
7907 if (last_setup_value_headlines != setup.editor.el_headlines)
7908 initialization_needed = TRUE;
7910 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7911 if (editor_elements_info[i].last_setup_value !=
7912 *editor_elements_info[i].setup_value)
7913 initialization_needed = TRUE;
7916 if (!initialization_needed)
7919 FreeLevelEditorGadgets();
7920 CreateLevelEditorGadgets();
7922 // store current setup values for next invocation of this function
7923 last_setup_value_headlines = setup.editor.el_headlines;
7924 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7925 editor_elements_info[i].last_setup_value =
7926 *editor_elements_info[i].setup_value;
7928 initialization_needed = FALSE;
7931 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7934 int border_graphic =
7935 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7936 struct GraphicInfo *g = &graphic_info[border_graphic];
7937 Bitmap *src_bitmap = g->bitmap;
7938 int src_x = g->src_x;
7939 int src_y = g->src_y;
7940 int border_size = g->border_size;
7941 int border_xpos = g->width - border_size;
7942 int border_ypos = g->height - border_size;
7943 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7946 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7947 border_size, border_size,
7948 dest_x - border_size, dest_y - border_size);
7949 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7950 border_size, border_size,
7951 dest_x + width, dest_y - border_size);
7952 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7953 border_size, border_size,
7954 dest_x - border_size, dest_y + height);
7955 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7956 border_size, border_size,
7957 dest_x + width, dest_y + height);
7959 for (i = 0; i < width / tilesize; i++)
7961 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7962 tilesize, border_size,
7963 dest_x + i * tilesize, dest_y - border_size);
7964 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7965 tilesize, border_size,
7966 dest_x + i * tilesize, dest_y + height);
7969 for (i = 0; i < height / tilesize; i++)
7971 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7972 border_size, tilesize,
7973 dest_x - border_size, dest_y + i * tilesize);
7974 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7975 border_size, tilesize,
7976 dest_x + width, dest_y + i * tilesize);
7979 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7982 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7984 int xsize_tile = MAX(ed_tilesize, xsize);
7985 int ysize_tile = MAX(ed_tilesize, ysize);
7986 int xsize_full = xsize + 1;
7987 int ysize_full = ysize + 1;
7988 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7989 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7990 Pixel line_color = getTabulatorBarColor();
7992 if (line_color == BLACK_PIXEL) // black => transparent
7995 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7996 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7997 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
8000 static void DrawEditorLevelBorderLinesIfNeeded(void)
8002 int xsize = lev_fieldx * ed_tilesize;
8003 int ysize = lev_fieldy * ed_tilesize;
8004 int line_size = getTabulatorBarHeight();
8006 if (!suppressBorderElement())
8009 // draw little border line around editable level playfield
8012 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
8015 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
8017 if (xsize < SXSIZE && ysize < SYSIZE)
8018 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
8021 static void DrawEditorElement(int x, int y, int element)
8023 DrawSizedElement(x, y, element, ed_tilesize);
8026 static void DrawEditorElementThruMask(int x, int y, int element)
8028 DrawSizedElementThruMask(x, y, element, ed_tilesize);
8031 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
8033 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
8036 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
8038 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
8039 DrawEditorLevelBorderLinesIfNeeded();
8042 static void DrawDrawingArea(int id)
8044 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8047 int *value = drawingarea_info[id].value;
8048 int area_xsize = drawingarea_info[id].area_xsize;
8049 int area_ysize = drawingarea_info[id].area_ysize;
8050 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
8052 for (x = 0; x < area_xsize; x++)
8054 for (y = 0; y < area_ysize; y++)
8056 int element = value[x * area_ysize + y];
8060 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
8062 DrawSizedGraphicExt(drawto,
8063 gi->x + x * tilesize,
8064 gi->y + y * tilesize,
8065 graphic, frame, tilesize);
8070 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
8073 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
8074 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
8076 BlitBitmap(drawto, drawto,
8077 SX + (dx == -1 ? ed_tilesize : 0),
8078 SY + (dy == -1 ? ed_tilesize : 0),
8079 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
8080 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
8081 SX + (dx == +1 ? ed_tilesize : 0),
8082 SY + (dy == +1 ? ed_tilesize : 0));
8086 x = (dx == 1 ? 0 : ed_fieldx - 1);
8087 for (y = 0; y < ed_fieldy; y++)
8088 DrawEditorElementOrWall(x, y, from_x, from_y);
8092 y = (dy == 1 ? 0 : ed_fieldy - 1);
8093 for (x = 0; x < ed_fieldx; x++)
8094 DrawEditorElementOrWall(x, y, from_x, from_y);
8097 redraw_mask |= REDRAW_FIELD;
8101 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
8105 el2edimg_with_frame(element, graphic, frame);
8109 *graphic = el2img(element);
8110 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
8111 custom_element.ce_value_fixed_initial :
8112 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
8113 custom_element.collect_score_initial : FrameCounter);
8117 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
8123 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
8125 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
8128 static void CreateControlButtons(void)
8130 struct GadgetInfo *gi;
8133 // create toolbox buttons
8134 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8136 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
8137 int id = controlbutton_info[i].gadget_id;
8138 int type = controlbutton_info[i].gadget_type;
8139 int graphic = controlbutton_info[i].graphic;
8140 struct XYTileSize *pos = controlbutton_info[i].pos;
8141 struct GraphicInfo *gd = &graphic_info[graphic];
8142 Bitmap *deco_bitmap = NULL;
8143 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
8144 int tile_size = 0, deco_shift = 0;
8145 boolean deco_masked = FALSE;
8146 int gd_x1 = gd->src_x;
8147 int gd_y1 = gd->src_y;
8148 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8149 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8150 int gd_x1a = gd->src_x + gd->active_xoffset;
8151 int gd_y1a = gd->src_y + gd->active_yoffset;
8152 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8153 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8156 unsigned int event_mask;
8157 int radio_button_nr = RADIO_NR_NONE;
8158 boolean checked = FALSE;
8161 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
8163 if (type == GD_TYPE_RADIO_BUTTON)
8165 event_mask = GD_EVENT_PRESSED;
8166 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
8168 if (id == drawing_function)
8173 if (id == GADGET_ID_WRAP_LEFT ||
8174 id == GADGET_ID_WRAP_RIGHT ||
8175 id == GADGET_ID_WRAP_UP ||
8176 id == GADGET_ID_WRAP_DOWN)
8177 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8179 event_mask = GD_EVENT_RELEASED;
8182 if (id == GADGET_ID_PROPERTIES ||
8183 id == GADGET_ID_PALETTE)
8188 else if (id == GADGET_ID_ELEMENT_LEFT ||
8189 id == GADGET_ID_ELEMENT_MIDDLE ||
8190 id == GADGET_ID_ELEMENT_RIGHT)
8195 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
8196 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
8197 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
8199 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
8200 editor.button.element_left.tile_size :
8201 id == GADGET_ID_ELEMENT_MIDDLE ?
8202 editor.button.element_middle.tile_size :
8203 id == GADGET_ID_ELEMENT_RIGHT ?
8204 editor.button.element_right.tile_size : 0);
8206 // make sure that decoration does not overlap gadget border
8207 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
8209 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
8211 deco_xpos = (gd->width - tile_size) / 2;
8212 deco_ypos = (gd->height - tile_size) / 2;
8214 deco_masked = gd->draw_masked;
8222 gi = CreateGadget(GDI_CUSTOM_ID, id,
8223 GDI_CUSTOM_TYPE_ID, type_id,
8224 GDI_IMAGE_ID, graphic,
8225 GDI_INFO_TEXT, controlbutton_info[i].infotext,
8228 GDI_WIDTH, gd->width,
8229 GDI_HEIGHT, gd->height,
8231 GDI_STATE, GD_BUTTON_UNPRESSED,
8232 GDI_RADIO_NR, radio_button_nr,
8233 GDI_CHECKED, checked,
8234 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8235 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8236 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8237 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8238 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8239 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8240 GDI_DECORATION_SIZE, tile_size, tile_size,
8241 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
8242 GDI_DECORATION_MASKED, deco_masked,
8243 GDI_EVENT_MASK, event_mask,
8244 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8245 GDI_CALLBACK_ACTION, HandleControlButtons,
8249 Fail("cannot create gadget");
8251 level_editor_gadget[id] = gi;
8254 // these values are not constant, but can change at runtime
8255 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
8256 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
8257 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
8258 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
8259 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
8260 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
8261 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
8262 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
8263 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
8264 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
8265 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
8266 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
8268 // create buttons for scrolling of drawing area and element list
8269 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
8271 int id = scrollbutton_info[i].gadget_id;
8272 int type_id = scrollbutton_info[i].gadget_type_id;
8273 int graphic = scrollbutton_info[i].graphic;
8274 struct GraphicInfo *gd = &graphic_info[graphic];
8275 Bitmap *gd_bitmap = gd->bitmap;
8276 int gd_x1 = gd->src_x;
8277 int gd_y1 = gd->src_y;
8278 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8279 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8280 int width = gd->width;
8281 int height = gd->height;
8282 int x = scrollbutton_pos[i].x;
8283 int y = scrollbutton_pos[i].y;
8284 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8287 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
8289 if (id == GADGET_ID_SCROLL_LIST_UP ||
8290 id == GADGET_ID_SCROLL_LIST_DOWN)
8301 gi = CreateGadget(GDI_CUSTOM_ID, id,
8302 GDI_CUSTOM_TYPE_ID, type_id,
8303 GDI_IMAGE_ID, graphic,
8304 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8309 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8310 GDI_STATE, GD_BUTTON_UNPRESSED,
8311 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8312 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8313 GDI_EVENT_MASK, event_mask,
8314 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8315 GDI_CALLBACK_ACTION, HandleControlButtons,
8319 Fail("cannot create gadget");
8321 level_editor_gadget[id] = gi;
8324 // create buttons for element list
8325 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8328 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
8329 int graphic = IMG_EDITOR_PALETTE_BUTTON;
8330 struct GraphicInfo *gd = &graphic_info[graphic];
8331 Bitmap *gd_bitmap = gd->bitmap;
8332 Bitmap *deco_bitmap;
8333 int deco_x, deco_y, deco_xpos, deco_ypos;
8334 int gd_x1 = gd->src_x;
8335 int gd_y1 = gd->src_y;
8336 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8337 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8338 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
8339 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
8340 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
8341 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
8342 int element = editor_elements[i];
8343 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8344 unsigned int event_mask = GD_EVENT_RELEASED;
8346 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8348 deco_xpos = (gd->width - tile_size) / 2;
8349 deco_ypos = (gd->height - tile_size) / 2;
8351 gi = CreateGadget(GDI_CUSTOM_ID, id,
8352 GDI_CUSTOM_TYPE_ID, type_id,
8353 GDI_IMAGE_ID, graphic,
8354 GDI_INFO_TEXT, getElementInfoText(element),
8357 GDI_WIDTH, gd->width,
8358 GDI_HEIGHT, gd->height,
8359 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8360 GDI_STATE, GD_BUTTON_UNPRESSED,
8361 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
8362 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
8363 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
8364 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
8365 GDI_DECORATION_SIZE, tile_size, tile_size,
8366 GDI_DECORATION_SHIFTING, 1, 1,
8367 GDI_EVENT_MASK, event_mask,
8368 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8369 GDI_CALLBACK_ACTION, HandleControlButtons,
8373 Fail("cannot create gadget");
8375 level_editor_gadget[id] = gi;
8379 static void CreateCounterButtons(void)
8381 int max_infotext_len = getMaxInfoTextLength();
8384 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
8386 int type_id = counterbutton_info[i].gadget_type_id;
8387 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
8388 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
8392 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
8394 // determine horizontal position to the right of specified gadget
8395 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8396 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
8397 ED_GADGET_TEXT_DISTANCE);
8399 // determine horizontal offset for leading text
8400 if (counterbutton_info[i].text_left != NULL)
8401 x += getTextWidthForGadget(counterbutton_info[i].text_left);
8403 for (j = 0; j < 2; j++)
8405 struct GadgetInfo *gi;
8407 counterbutton_info[i].gadget_id_down :
8408 counterbutton_info[i].gadget_id_up);
8410 struct GraphicInfo *gd;
8411 int gd_x1, gd_x2, gd_y1, gd_y2;
8412 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8413 char infotext[max_infotext_len + 1];
8415 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8418 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
8419 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
8421 event_mask |= GD_EVENT_RELEASED;
8425 x = DX + editor.button.prev_level.x;
8426 y = DY + editor.button.prev_level.y;
8430 x = DX + editor.button.next_level.x;
8431 y = DY + editor.button.next_level.y;
8437 IMG_EDITOR_COUNTER_DOWN :
8438 IMG_EDITOR_COUNTER_UP);
8441 gd = &graphic_info[graphic];
8445 gd_x2 = gd->src_x + gd->pressed_xoffset;
8446 gd_y2 = gd->src_y + gd->pressed_yoffset;
8448 sprintf(infotext, "%s counter value by 1, 5 or 10",
8449 (j == 0 ? "Decrease" : "Increase"));
8451 gi = CreateGadget(GDI_CUSTOM_ID, id,
8452 GDI_CUSTOM_TYPE_ID, type_id,
8453 GDI_IMAGE_ID, graphic,
8454 GDI_INFO_TEXT, infotext,
8457 GDI_WIDTH, gd->width,
8458 GDI_HEIGHT, gd->height,
8459 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8460 GDI_STATE, GD_BUTTON_UNPRESSED,
8461 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8462 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8463 GDI_EVENT_MASK, event_mask,
8464 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8465 GDI_CALLBACK_ACTION, HandleCounterButtons,
8469 Fail("cannot create gadget");
8471 level_editor_gadget[id] = gi;
8472 right_gadget_border[id] =
8473 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8475 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8479 int font_type = FONT_INPUT_1;
8480 int font_type_active = FONT_INPUT_1_ACTIVE;
8482 id = counterbutton_info[i].gadget_id_text;
8484 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8486 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8488 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8490 font_type = FONT_LEVEL_NUMBER;
8491 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8493 x = DX + editor.input.level_number.x;
8494 y = DY + editor.input.level_number.y;
8498 graphic = IMG_EDITOR_COUNTER_INPUT;
8501 gd = &graphic_info[graphic];
8505 gd_x2 = gd->src_x + gd->active_xoffset;
8506 gd_y2 = gd->src_y + gd->active_yoffset;
8508 gi = CreateGadget(GDI_CUSTOM_ID, id,
8509 GDI_CUSTOM_TYPE_ID, type_id,
8510 GDI_IMAGE_ID, graphic,
8511 GDI_INFO_TEXT, "Enter counter value",
8514 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8515 GDI_NUMBER_VALUE, 0,
8516 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8517 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8518 GDI_TEXT_SIZE, 3, // minimal counter text size
8519 GDI_TEXT_FONT, font_type,
8520 GDI_TEXT_FONT_ACTIVE, font_type_active,
8521 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8522 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8523 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8524 GDI_DESIGN_WIDTH, gd->width,
8525 GDI_EVENT_MASK, event_mask,
8526 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8527 GDI_CALLBACK_ACTION, HandleCounterButtons,
8531 Fail("cannot create gadget");
8533 level_editor_gadget[id] = gi;
8534 right_gadget_border[id] =
8535 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8537 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8543 static void CreateDrawingAreas(void)
8547 // these values are not constant, but can change at runtime
8548 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8549 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8551 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8553 struct GadgetInfo *gi;
8554 int id = drawingarea_info[i].gadget_id;
8555 int type_id = drawingarea_info[i].gadget_type_id;
8556 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8557 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8558 int area_xsize = drawingarea_info[i].area_xsize;
8559 int area_ysize = drawingarea_info[i].area_ysize;
8560 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8561 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8562 unsigned int event_mask =
8563 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8564 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8567 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8569 // determine horizontal position to the right of specified gadget
8570 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8571 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8572 ED_DRAWINGAREA_TEXT_DISTANCE);
8574 // determine horizontal offset for leading text
8575 if (drawingarea_info[i].text_left != NULL)
8576 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8578 gi = CreateGadget(GDI_CUSTOM_ID, id,
8579 GDI_CUSTOM_TYPE_ID, type_id,
8582 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8583 GDI_AREA_SIZE, area_xsize, area_ysize,
8584 GDI_ITEM_SIZE, item_size, item_size,
8585 GDI_EVENT_MASK, event_mask,
8586 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8587 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8591 Fail("cannot create gadget");
8593 level_editor_gadget[id] = gi;
8594 right_gadget_border[id] =
8595 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8599 static void CreateTextInputGadgets(void)
8601 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8602 int max_infotext_len = getMaxInfoTextLength();
8605 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8607 int gd_x1 = gd->src_x;
8608 int gd_y1 = gd->src_y;
8609 int gd_x2 = gd->src_x + gd->active_xoffset;
8610 int gd_y2 = gd->src_y + gd->active_yoffset;
8611 struct GadgetInfo *gi;
8612 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8613 char infotext[MAX_OUTPUT_LINESIZE + 1];
8614 int id = textinput_info[i].gadget_id;
8615 int type_id = textinput_info[i].gadget_type_id;
8619 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8621 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8623 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8624 int border_size = gd->border_size;
8625 int font_nr = FONT_INPUT_1;
8626 int font_height = getFontHeight(font_nr);
8627 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8628 int yoffset = element_border + (TILEY - font_height) / 2;
8630 x = (editor.settings.element_name.x != -1 ?
8631 editor.settings.element_name.x :
8632 editor.settings.element_graphic.x + xoffset) - border_size;
8633 y = (editor.settings.element_name.y != -1 ?
8634 editor.settings.element_name.y :
8635 editor.settings.element_graphic.y + yoffset) - border_size;
8639 x = ED_SETTINGS_X(textinput_info[i].x);
8640 y = ED_SETTINGS_Y(textinput_info[i].y);
8643 // determine horizontal offset for leading text
8644 if (textinput_info[i].text_left != NULL)
8645 x += getTextWidthForGadget(textinput_info[i].text_left);
8647 sprintf(infotext, "%s", textinput_info[i].infotext);
8648 infotext[max_infotext_len] = '\0';
8650 gi = CreateGadget(GDI_CUSTOM_ID, id,
8651 GDI_CUSTOM_TYPE_ID, type_id,
8652 GDI_INFO_TEXT, infotext,
8655 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8656 GDI_TEXT_VALUE, textinput_info[i].value,
8657 GDI_TEXT_SIZE, textinput_info[i].size,
8658 GDI_TEXT_FONT, FONT_INPUT_1,
8659 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8660 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8661 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8662 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8663 GDI_DESIGN_WIDTH, gd->width,
8664 GDI_EVENT_MASK, event_mask,
8665 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8666 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8670 Fail("cannot create gadget");
8672 level_editor_gadget[id] = gi;
8676 static void CreateTextAreaGadgets(void)
8678 int max_infotext_len = getMaxInfoTextLength();
8681 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8683 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8684 int gd_x1 = gd->src_x;
8685 int gd_y1 = gd->src_y;
8686 int gd_x2 = gd->src_x + gd->active_xoffset;
8687 int gd_y2 = gd->src_y + gd->active_yoffset;
8688 struct GadgetInfo *gi;
8689 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8690 char infotext[MAX_OUTPUT_LINESIZE + 1];
8691 int id = textarea_info[i].gadget_id;
8692 int type_id = textarea_info[i].gadget_type_id;
8693 int area_xsize = textarea_info[i].xsize;
8694 int area_ysize = textarea_info[i].ysize;
8697 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8699 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8700 infotext[max_infotext_len] = '\0';
8702 gi = CreateGadget(GDI_CUSTOM_ID, id,
8703 GDI_CUSTOM_TYPE_ID, type_id,
8704 GDI_INFO_TEXT, infotext,
8705 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8706 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8707 GDI_TYPE, GD_TYPE_TEXT_AREA,
8708 GDI_AREA_SIZE, area_xsize, area_ysize,
8709 GDI_TEXT_FONT, FONT_INPUT_1,
8710 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8711 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8712 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8713 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8714 GDI_DESIGN_WIDTH, gd->width,
8715 GDI_EVENT_MASK, event_mask,
8716 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8717 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8721 Fail("cannot create gadget");
8723 level_editor_gadget[id] = gi;
8727 static void CreateSelectboxGadgets(void)
8729 int max_infotext_len = getMaxInfoTextLength();
8733 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8735 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8736 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8737 int gd_x1 = gd->src_x;
8738 int gd_y1 = gd->src_y;
8739 int gd_x2 = gd->src_x + gd->active_xoffset;
8740 int gd_y2 = gd->src_y + gd->active_yoffset;
8741 int selectbox_button_xsize = gd2->width;
8742 struct GadgetInfo *gi;
8743 char infotext[MAX_OUTPUT_LINESIZE + 1];
8744 int id = selectbox_info[i].gadget_id;
8745 int type_id = selectbox_info[i].gadget_type_id;
8746 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8747 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8748 unsigned int event_mask =
8749 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8752 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8754 if (selectbox_info[i].size == -1) // dynamically determine size
8756 // (we cannot use -1 for uninitialized values if we directly compare
8757 // with results from strlen(), because the '<' and '>' operation will
8758 // implicitely cast -1 to an unsigned integer value!)
8759 selectbox_info[i].size = 0;
8761 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8762 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8763 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8765 selectbox_info[i].size++; // add one character empty space
8768 // determine horizontal position to the right of specified gadget
8769 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8770 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8771 ED_GADGET_TEXT_DISTANCE);
8773 // determine horizontal offset for leading text
8774 if (selectbox_info[i].text_left != NULL)
8775 x += getTextWidthForGadget(selectbox_info[i].text_left);
8777 sprintf(infotext, "%s", selectbox_info[i].infotext);
8778 infotext[max_infotext_len] = '\0';
8780 gi = CreateGadget(GDI_CUSTOM_ID, id,
8781 GDI_CUSTOM_TYPE_ID, type_id,
8782 GDI_INFO_TEXT, infotext,
8785 GDI_TYPE, GD_TYPE_SELECTBOX,
8786 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8787 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8788 GDI_TEXT_SIZE, selectbox_info[i].size,
8789 GDI_TEXT_FONT, FONT_INPUT_1,
8790 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8791 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8792 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8793 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8794 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8795 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8796 GDI_DESIGN_WIDTH, gd->width,
8797 GDI_EVENT_MASK, event_mask,
8798 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8799 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8803 Fail("cannot create gadget");
8805 level_editor_gadget[id] = gi;
8806 right_gadget_border[id] =
8807 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8811 static void CreateTextbuttonGadgets(void)
8813 int max_infotext_len = getMaxInfoTextLength();
8816 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8818 int id = textbutton_info[i].gadget_id;
8819 int type_id = textbutton_info[i].gadget_type_id;
8821 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8822 (id >= GADGET_ID_ENGINECONFIG_CONFIG && id <= GADGET_ID_ENGINECONFIG_COLORS) ||
8823 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8825 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8826 int gadget_distance =
8827 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8828 struct GraphicInfo *gd = &graphic_info[graphic];
8829 int gd_x1 = gd->src_x;
8830 int gd_y1 = gd->src_y;
8831 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8832 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8833 int gd_x1a = gd->src_x + gd->active_xoffset;
8834 int gd_y1a = gd->src_y + gd->active_yoffset;
8835 int border_xsize = gd->border_size + gd->draw_xoffset;
8836 int border_ysize = gd->border_size;
8837 struct GadgetInfo *gi;
8838 unsigned int event_mask = GD_EVENT_RELEASED;
8839 char infotext[MAX_OUTPUT_LINESIZE + 1];
8840 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8841 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8844 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8846 if (textbutton_info[i].size == -1) // dynamically determine size
8847 textbutton_info[i].size = strlen(textbutton_info[i].text);
8849 sprintf(infotext, "%s", textbutton_info[i].infotext);
8850 infotext[max_infotext_len] = '\0';
8852 // determine horizontal position to the right of specified gadget
8853 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8855 int gadget_id_align = textbutton_info[i].gadget_id_align;
8857 x = right_gadget_border[gadget_id_align] + gadget_distance;
8859 if (textbutton_info[i].y == -1)
8860 y = level_editor_gadget[gadget_id_align]->y;
8863 // determine horizontal offset for leading text
8864 if (textbutton_info[i].text_left != NULL)
8865 x += getTextWidthForGadget(textbutton_info[i].text_left);
8867 gi = CreateGadget(GDI_CUSTOM_ID, id,
8868 GDI_CUSTOM_TYPE_ID, type_id,
8869 GDI_IMAGE_ID, graphic,
8870 GDI_INFO_TEXT, infotext,
8873 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8874 GDI_TEXT_VALUE, textbutton_info[i].text,
8875 GDI_TEXT_SIZE, textbutton_info[i].size,
8876 GDI_TEXT_FONT, FONT_INPUT_2,
8877 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8878 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8879 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8880 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8881 GDI_BORDER_SIZE, border_xsize, border_ysize,
8882 GDI_DESIGN_WIDTH, gd->width,
8883 GDI_DECORATION_SHIFTING, 1, 1,
8884 GDI_EVENT_MASK, event_mask,
8885 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8886 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8890 Fail("cannot create gadget");
8892 level_editor_gadget[id] = gi;
8893 right_gadget_border[id] =
8894 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8898 static void CreateGraphicbuttonGadgets(void)
8900 struct GadgetInfo *gi;
8903 // create buttons for scrolling of drawing area and element list
8904 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8906 int id = graphicbutton_info[i].gadget_id;
8907 int type_id = graphicbutton_info[i].gadget_type_id;
8908 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8909 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8910 int graphic = graphicbutton_info[i].graphic;
8911 struct GraphicInfo *gd = &graphic_info[graphic];
8912 int gd_x1 = gd->src_x;
8913 int gd_y1 = gd->src_y;
8914 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8915 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8916 unsigned int event_mask = GD_EVENT_RELEASED;
8919 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8921 // determine horizontal position to the right of specified gadget
8922 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8923 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8924 ED_GADGET_TEXT_DISTANCE);
8926 // determine horizontal offset for leading text
8927 if (graphicbutton_info[i].text_left != NULL)
8928 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8930 gi = CreateGadget(GDI_CUSTOM_ID, id,
8931 GDI_CUSTOM_TYPE_ID, type_id,
8932 GDI_IMAGE_ID, graphic,
8933 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8936 GDI_WIDTH, gd->width,
8937 GDI_HEIGHT, gd->height,
8938 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8939 GDI_STATE, GD_BUTTON_UNPRESSED,
8940 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8941 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8942 GDI_EVENT_MASK, event_mask,
8943 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8944 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8948 Fail("cannot create gadget");
8950 level_editor_gadget[id] = gi;
8951 right_gadget_border[id] =
8952 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8956 static void CreateScrollbarGadgets(void)
8960 // these values are not constant, but can change at runtime
8961 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8962 SX + ED_SCROLL_HORIZONTAL_XPOS;
8963 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8964 SY + ED_SCROLL_HORIZONTAL_YPOS;
8965 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8966 ED_SCROLL_HORIZONTAL_XSIZE;
8967 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8968 ED_SCROLL_HORIZONTAL_YSIZE;
8969 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8970 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8971 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8972 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8974 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8975 SX + ED_SCROLL_VERTICAL_XPOS;
8976 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8977 SY + ED_SCROLL_VERTICAL_YPOS;
8978 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8979 ED_SCROLL_VERTICAL_XSIZE;
8980 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8981 ED_SCROLL_VERTICAL_YSIZE;
8982 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8983 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8984 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8985 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8987 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8988 PX + ED_SCROLL2_VERTICAL_XPOS;
8989 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8990 PY + ED_SCROLL2_VERTICAL_YPOS;
8991 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8992 ED_SCROLL2_VERTICAL_XSIZE;
8993 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8994 ED_SCROLL2_VERTICAL_YSIZE;
8995 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8996 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8997 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8998 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
9000 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
9002 int id = scrollbar_info[i].gadget_id;
9003 int type_id = scrollbar_info[i].gadget_type_id;
9004 int graphic = scrollbar_info[i].graphic;
9005 struct GraphicInfo *gd = &graphic_info[graphic];
9006 int gd_x1 = gd->src_x;
9007 int gd_y1 = gd->src_y;
9008 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9009 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9010 struct GadgetInfo *gi;
9011 int items_max, items_visible, item_position;
9012 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9015 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
9017 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
9019 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9020 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9021 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9023 else // drawing area scrollbars
9025 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
9027 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9028 items_visible = ed_fieldx;
9033 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9034 items_visible = ed_fieldy;
9039 gi = CreateGadget(GDI_CUSTOM_ID, id,
9040 GDI_CUSTOM_TYPE_ID, type_id,
9041 GDI_IMAGE_ID, graphic,
9042 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9043 GDI_X, scrollbar_pos[i].x,
9044 GDI_Y, scrollbar_pos[i].y,
9045 GDI_WIDTH, scrollbar_pos[i].width,
9046 GDI_HEIGHT, scrollbar_pos[i].height,
9047 GDI_TYPE, scrollbar_info[i].type,
9048 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9049 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9050 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9051 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
9052 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
9053 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
9054 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
9055 GDI_STATE, GD_BUTTON_UNPRESSED,
9056 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9057 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9058 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9059 GDI_EVENT_MASK, event_mask,
9060 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9061 GDI_CALLBACK_ACTION, HandleControlButtons,
9065 Fail("cannot create gadget");
9067 level_editor_gadget[id] = gi;
9071 static void CreateCheckbuttonGadgets(void)
9073 struct GadgetInfo *gi;
9076 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
9078 int id = checkbutton_info[i].gadget_id;
9079 int type_id = checkbutton_info[i].gadget_type_id;
9080 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
9081 IMG_EDITOR_CHECKBOX);
9082 struct GraphicInfo *gd = &graphic_info[graphic];
9083 int gd_x1 = gd->src_x;
9084 int gd_y1 = gd->src_y;
9085 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9086 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9087 int gd_x1a = gd->src_x + gd->active_xoffset;
9088 int gd_y1a = gd->src_y + gd->active_yoffset;
9089 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
9090 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
9091 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
9092 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
9093 unsigned int event_mask = GD_EVENT_PRESSED;
9096 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
9098 // determine horizontal position to the right of specified gadget
9099 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
9100 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
9101 ED_GADGET_TEXT_DISTANCE);
9103 // determine horizontal offset for leading text
9104 if (checkbutton_info[i].text_left != NULL)
9105 x += getTextWidthForGadget(checkbutton_info[i].text_left);
9107 gi = CreateGadget(GDI_CUSTOM_ID, id,
9108 GDI_CUSTOM_TYPE_ID, type_id,
9109 GDI_IMAGE_ID, graphic,
9110 GDI_INFO_TEXT, checkbutton_info[i].infotext,
9113 GDI_WIDTH, gd->width,
9114 GDI_HEIGHT, gd->height,
9115 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
9116 GDI_CHECKED, *checkbutton_info[i].value,
9117 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9118 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9119 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
9120 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
9121 GDI_EVENT_MASK, event_mask,
9122 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9123 GDI_CALLBACK_ACTION, HandleCheckbuttons,
9127 Fail("cannot create gadget");
9129 level_editor_gadget[id] = gi;
9130 right_gadget_border[id] =
9131 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
9135 static void CreateRadiobuttonGadgets(void)
9137 int graphic = IMG_EDITOR_RADIOBUTTON;
9138 struct GraphicInfo *gd = &graphic_info[graphic];
9139 int gd_x1 = gd->src_x;
9140 int gd_y1 = gd->src_y;
9141 int gd_x2 = gd->src_x + gd->pressed_xoffset;
9142 int gd_y2 = gd->src_y + gd->pressed_yoffset;
9143 int gd_x1a = gd->src_x + gd->active_xoffset;
9144 int gd_y1a = gd->src_y + gd->active_yoffset;
9145 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
9146 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
9147 struct GadgetInfo *gi;
9150 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
9152 int id = radiobutton_info[i].gadget_id;
9153 int type_id = radiobutton_info[i].gadget_type_id;
9154 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
9155 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
9156 unsigned int event_mask = GD_EVENT_PRESSED;
9159 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
9162 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
9164 // determine horizontal position to the right of specified gadget
9165 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
9166 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
9167 ED_GADGET_TEXT_DISTANCE);
9169 // determine horizontal offset for leading text
9170 if (radiobutton_info[i].text_left != NULL)
9171 x += getTextWidthForGadget(radiobutton_info[i].text_left);
9173 gi = CreateGadget(GDI_CUSTOM_ID, id,
9174 GDI_CUSTOM_TYPE_ID, type_id,
9175 GDI_IMAGE_ID, graphic,
9176 GDI_INFO_TEXT, radiobutton_info[i].infotext,
9179 GDI_WIDTH, gd->width,
9180 GDI_HEIGHT, gd->height,
9181 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
9182 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
9183 GDI_CHECKED, checked,
9184 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9185 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9186 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
9187 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
9188 GDI_EVENT_MASK, event_mask,
9189 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
9190 GDI_CALLBACK_ACTION, HandleRadiobuttons,
9194 Fail("cannot create gadget");
9196 level_editor_gadget[id] = gi;
9197 right_gadget_border[id] =
9198 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
9202 void CreateLevelEditorGadgets(void)
9204 // force EDITOR font inside level editor
9205 SetFontStatus(GAME_MODE_EDITOR);
9207 // these values are not constant, but can change at runtime
9208 ed_fieldx = MAX_ED_FIELDX - 1;
9209 ed_fieldy = MAX_ED_FIELDY - 1;
9211 num_editor_gadgets = NUM_EDITOR_GADGETS;
9213 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
9215 level_editor_gadget =
9216 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
9217 right_gadget_border =
9218 checked_calloc(num_editor_gadgets * sizeof(int));
9220 // set number of empty (padding) element buttons to maximum number of buttons
9221 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
9223 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
9224 editor_el_empty_ptr = editor_el_empty;
9226 use_permanent_palette = !editor.palette.show_as_separate_screen;
9228 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
9230 ReinitializeElementList();
9232 CreateControlButtons();
9233 CreateScrollbarGadgets();
9235 // order of function calls is important because of cross-references
9236 CreateCheckbuttonGadgets();
9237 CreateCounterButtons();
9238 CreateRadiobuttonGadgets();
9239 CreateTextInputGadgets();
9240 CreateTextAreaGadgets();
9241 CreateSelectboxGadgets();
9242 CreateGraphicbuttonGadgets();
9243 CreateTextbuttonGadgets();
9244 CreateDrawingAreas();
9249 void FreeLevelEditorGadgets(void)
9253 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
9255 for (i = 0; i < num_editor_gadgets; i++)
9257 FreeGadget(level_editor_gadget[i]);
9259 level_editor_gadget[i] = NULL;
9262 checked_free(level_editor_gadget);
9263 checked_free(right_gadget_border);
9265 checked_free(editor_el_empty);
9268 static void MapCounterButtons(int id)
9270 int font_nr = FONT_TEXT_1;
9271 int font_height = getFontHeight(font_nr);
9272 int gadget_id_down = counterbutton_info[id].gadget_id_down;
9273 int gadget_id_text = counterbutton_info[id].gadget_id_text;
9274 int gadget_id_up = counterbutton_info[id].gadget_id_up;
9275 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
9276 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
9277 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9278 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
9279 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9280 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9281 int yoffset = (gi_down->height - font_height) / 2;
9282 int x_left = gi_down->x - xoffset_left;
9283 int x_right; // set after gadget position was modified
9284 int y_above = gi_down->y - yoffset_above;
9286 int y; // set after gadget position was modified
9288 // counter limits must be changed first to prevent value truncation
9289 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
9290 counterbutton_info[id].max_value);
9292 // right text position might have changed after setting position above
9293 x_right = gi_up->x + gi_up->width + xoffset_right;
9295 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
9297 // set position for counter gadgets with dynamically determined position
9298 if (id != ED_COUNTER_ID_SELECT_LEVEL)
9300 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9301 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9302 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
9305 // vertical position might have changed after setting position above
9306 y = gi_up->y + yoffset;
9308 if (counterbutton_info[id].text_above)
9309 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
9311 if (counterbutton_info[id].text_left)
9312 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
9314 if (counterbutton_info[id].text_right)
9315 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
9322 static void MapControlButtons(void)
9327 // map toolbox buttons (excluding special CE toolbox buttons)
9328 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
9329 MapGadget(level_editor_gadget[i]);
9331 // map toolbox buttons (element properties buttons)
9332 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
9333 MapGadget(level_editor_gadget[i]);
9335 if (use_permanent_palette)
9337 // map buttons to select elements
9338 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9339 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
9340 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
9341 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
9342 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
9345 // map buttons to select level
9346 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
9347 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
9348 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
9349 MapCounterButtons(counter_id);
9352 static void MapDrawingArea(int id)
9354 int font_nr = FONT_TEXT_1;
9355 int font_height = getFontHeight(font_nr);
9356 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9357 int area_xsize = gi->drawing.area_xsize;
9358 int area_ysize = gi->drawing.area_ysize;
9359 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9360 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
9361 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
9362 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
9363 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
9364 int x_below = gi->x + (gi->width - xoffset_below) / 2;
9365 int y_side = gi->y + (gi->height - font_height) / 2;
9366 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
9367 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
9369 if (drawingarea_info[id].text_left)
9370 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
9372 if (drawingarea_info[id].text_right)
9373 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
9375 if (drawingarea_info[id].text_above)
9376 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
9378 if (drawingarea_info[id].text_below)
9379 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
9381 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
9383 DrawElementBorder(gi->x, gi->y,
9384 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
9385 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
9387 DrawDrawingArea(id);
9393 static void MapTextInputGadget(int id)
9395 int font_nr = FONT_TEXT_1;
9396 int font_height = getFontHeight(font_nr);
9397 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
9398 int xoffset_left = getTextWidthForGadget(textinput_info[id].text_left);
9399 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9400 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9401 int yoffset = (gi->height - font_height) / 2;
9402 int x_left = gi->x - xoffset_left;
9403 int x_right = gi->x + gi->width + xoffset_right;
9404 int y_above = gi->y - yoffset_above;
9405 int y = gi->y + yoffset;
9407 if (textinput_info[id].text_above)
9408 DrawText(x_left, y_above, textinput_info[id].text_above, font_nr);
9410 if (textinput_info[id].text_left)
9411 DrawText(x_left, y, textinput_info[id].text_left, font_nr);
9413 if (textinput_info[id].text_right)
9414 DrawText(x_right, y, textinput_info[id].text_right, font_nr);
9416 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
9421 static void MapTextAreaGadget(int id)
9423 int font_nr = FONT_TEXT_1;
9424 int font_height = getFontHeight(font_nr);
9425 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9426 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9427 int x_above = ED_SETTINGS_X(textarea_info[id].x);
9428 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
9429 char *text_above = textarea_info[id].text_above;
9431 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
9432 text_above = textarea_info[id].text_above_cropped;
9435 DrawTextS(x_above, y_above, font_nr, text_above);
9437 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
9442 static void MapSelectboxGadget(int id)
9444 int font_nr = FONT_TEXT_1;
9445 int font_height = getFontHeight(font_nr);
9446 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
9447 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
9448 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9449 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9450 int yoffset = (gi->height - font_height) / 2;
9451 int x_left = gi->x - xoffset_left;
9452 int x_right = gi->x + gi->width + xoffset_right;
9453 int y_above = gi->y - yoffset_above;
9454 int y = gi->y + yoffset;
9456 if (selectbox_info[id].text_above)
9457 DrawText(x_left, y_above, selectbox_info[id].text_above, font_nr);
9459 if (selectbox_info[id].text_left)
9460 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
9462 if (selectbox_info[id].text_right)
9463 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
9465 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9470 static void MapTextbuttonGadget(int id)
9472 int font_nr = FONT_TEXT_1;
9473 int font_height = getFontHeight(font_nr);
9474 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9475 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9476 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9477 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9478 int yoffset = (gi->height - font_height) / 2;
9479 int x_left = gi->x - xoffset_left;
9480 int x_right = gi->x + gi->width + xoffset_right;
9481 int y_above = gi->y - yoffset_above;
9483 int y = gi->y + yoffset;
9485 // only show button to delete change pages when more than minimum pages
9486 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9487 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9490 if (textbutton_info[id].text_above)
9491 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9493 if (textbutton_info[id].text_left)
9494 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9496 if (textbutton_info[id].text_right)
9497 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9502 static void MapGraphicbuttonGadget(int id)
9504 int font_nr = FONT_TEXT_1;
9505 int font_height = getFontHeight(font_nr);
9506 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9507 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9508 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9509 int yoffset = (gi->height - font_height) / 2;
9510 int x_left = gi->x - xoffset_left;
9511 int x_right = gi->x + gi->width + xoffset_right;
9512 int y = gi->y + yoffset;
9514 if (graphicbutton_info[id].text_left)
9515 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9517 if (graphicbutton_info[id].text_right)
9518 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9523 static void MapRadiobuttonGadget(int id)
9525 int font_nr = FONT_TEXT_1;
9526 int font_height = getFontHeight(font_nr);
9527 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9528 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9529 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9530 int yoffset = (gi->height - font_height) / 2;
9531 int x_left = gi->x - xoffset_left;
9532 int x_right = gi->x + gi->width + xoffset_right;
9533 int y = gi->y + yoffset;
9535 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9537 if (radiobutton_info[id].text_left)
9538 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9540 if (radiobutton_info[id].text_right)
9541 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9543 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9548 static void MapCheckbuttonGadget(int id)
9550 int font_nr = FONT_TEXT_1;
9551 int font_height = getFontHeight(font_nr);
9552 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9553 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9554 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9555 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9556 int yoffset = (gi->height - font_height) / 2;
9557 int y_above = gi->y - yoffset_above;
9559 int x_left, x_right, y; // set after gadget position was modified
9561 // set position for gadgets with dynamically determined position
9562 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9563 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9564 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9566 x_left = gi->x - xoffset_left;
9567 x_right = gi->x + gi->width + xoffset_right;
9568 y = gi->y + yoffset;
9570 if (checkbutton_info[id].text_above)
9571 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9573 if (checkbutton_info[id].text_left)
9574 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9576 if (checkbutton_info[id].text_right)
9577 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9579 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9584 static void MapMainDrawingArea(void)
9586 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9587 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9590 if (suppressBorderElement())
9592 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9593 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9596 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9598 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9599 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9600 no_horizontal_scrollbar) ||
9601 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9602 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9603 no_vertical_scrollbar))
9606 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9609 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9611 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9612 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9615 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9618 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9621 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9625 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9627 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9628 i == GADGET_ID_CUSTOM_COPY_TO ||
9629 i == GADGET_ID_CUSTOM_EXCHANGE ||
9630 i == GADGET_ID_CUSTOM_COPY ||
9631 i == GADGET_ID_CUSTOM_PASTE)
9634 MapGadget(level_editor_gadget[i]);
9636 UnmapGadget(level_editor_gadget[i]);
9641 static void MapLevelEditorToolboxCustomGadgets(void)
9643 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9646 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9648 if (IS_CUSTOM_ELEMENT(properties_element) ||
9649 IS_GROUP_ELEMENT(properties_element) ||
9650 IS_EMPTY_ELEMENT(properties_element))
9651 MapLevelEditorToolboxCustomGadgets();
9654 static void UnmapLevelEditorToolboxCustomGadgets(void)
9656 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9659 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9663 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9665 if (i != GADGET_ID_SINGLE_ITEMS &&
9666 i != GADGET_ID_PICK_ELEMENT)
9668 struct GadgetInfo *gi = level_editor_gadget[i];
9676 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9677 struct GraphicInfo *gd = &graphic_info[graphic];
9681 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9682 gi->width, gi->height, gi->x, gi->y);
9684 redraw_mask |= REDRAW_DOOR_3;
9690 static void MapLevelEditorToolboxDrawingGadgets(void)
9692 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9695 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9697 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9700 static void UnmapDrawingArea(int id)
9702 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9705 static void UnmapLevelEditorFieldGadgets(void)
9709 for (i = 0; i < num_editor_gadgets; i++)
9710 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9711 level_editor_gadget[i]->y))
9712 UnmapGadget(level_editor_gadget[i]);
9715 void UnmapLevelEditorGadgets(void)
9719 for (i = 0; i < num_editor_gadgets; i++)
9720 UnmapGadget(level_editor_gadget[i]);
9723 static void ResetUndoBuffer(void)
9725 undo_buffer_position = -1;
9726 undo_buffer_steps = -1;
9727 redo_buffer_steps = 0;
9729 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9731 level.changed = FALSE;
9734 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9736 if (remap_toolbox_gadgets)
9738 ModifyEditorElementList();
9739 RedrawDrawingElements();
9742 if (edit_mode == ED_MODE_LEVELCONFIG)
9743 DrawLevelConfigWindow();
9744 else if (edit_mode == ED_MODE_PROPERTIES)
9745 DrawPropertiesWindow();
9746 else if (edit_mode == ED_MODE_PALETTE)
9747 DrawPaletteWindow();
9748 else // edit_mode == ED_MODE_DRAWING
9749 DrawDrawingWindowExt(remap_toolbox_gadgets);
9752 static void DrawEditModeWindow(void)
9754 DrawEditModeWindowExt(TRUE);
9757 static void DrawEditModeWindow_PlayfieldOnly(void)
9759 DrawEditModeWindowExt(FALSE);
9762 static void ChangeEditModeWindow(int new_edit_mode)
9764 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9766 DrawEditModeWindow();
9769 static boolean LevelChanged(void)
9771 boolean field_changed = FALSE;
9774 for (y = 0; y < lev_fieldy; y++)
9775 for (x = 0; x < lev_fieldx; x++)
9776 if (Tile[x][y] != level.field[x][y])
9777 field_changed = TRUE;
9779 return (level.changed || field_changed);
9782 static boolean PrepareSavingIntoPersonalLevelSet(void)
9784 static LevelDirTree *last_copied_leveldir = NULL;
9785 static LevelDirTree *last_written_leveldir = NULL;
9786 static int last_copied_level_nr = -1;
9787 static int last_written_level_nr = -1;
9788 LevelDirTree *leveldir_former = leveldir_current;
9789 int level_nr_former = level_nr;
9792 // remember last mod/save so that for current session, we write
9793 // back to the same personal copy, asking only about overwrite.
9794 if (leveldir_current == last_copied_leveldir &&
9795 level_nr == last_copied_level_nr)
9797 // "cd" to personal level set dir (as used when writing last copy)
9798 leveldir_current = last_written_leveldir;
9799 level_nr = last_written_level_nr;
9804 if (!Request("This level is read-only! "
9805 "Save into personal level set?", REQ_ASK))
9808 // "cd" to personal level set dir (for writing copy the first time)
9810 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9812 // this may happen if "setup.internal.create_user_levelset" is FALSE
9813 // or if file "levelinfo.conf" is missing in personal user level set
9814 if (leveldir_current == NULL)
9816 Request("Cannot find personal level set?!", REQ_CONFIRM);
9818 leveldir_current = leveldir_former;
9823 // find unused level number
9824 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9826 static char *level_filename = NULL;
9828 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9830 if (!fileExists(level_filename))
9834 last_copied_leveldir = leveldir_former;
9835 last_copied_level_nr = level_nr_former;
9837 last_written_leveldir = leveldir_current;
9838 last_written_level_nr = level_nr = new_level_nr;
9843 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9845 static char *filename_levelinfo = NULL, *mod_name = NULL;
9848 // annotate this copy-and-mod in personal levelinfo.conf
9849 setString(&filename_levelinfo,
9850 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9852 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9854 fprintf(file, "\n");
9855 fprintf(file, "# level %d was modified from:\n", level_nr);
9856 fprintf(file, "# - previous level set name: %s\n",
9858 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9859 level.file_info.nr, level.name);
9860 fprintf(file, "# - previous author: %s\n",
9862 fprintf(file, "# - previous save date: ");
9864 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9866 fprintf(file, "%04d-%02d-%02d\n",
9867 level.creation_date.year,
9868 level.creation_date.month,
9869 level.creation_date.day);
9873 fprintf(file, "not recorded\n");
9879 if (level_nr > leveldir_current->last_level)
9880 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9882 // else: allow the save even if annotation failed
9884 // now... spray graffiti on the old level vital statistics
9885 // user can change these; just trying to set a good baseline
9887 // don't truncate names for fear of making offensive or silly:
9888 // long-named original author only recorded in levelinfo.conf.
9889 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9890 if (!strEqual(level.author, leveldir_current->author))
9892 setString(&mod_name, getStringCat3(leveldir_current->author,
9893 " after ", level.author));
9895 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9896 setString(&mod_name,
9897 getStringCat2(leveldir_current->author, " (ed.)"));
9899 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9900 setString(&mod_name, leveldir_current->author);
9902 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9904 // less worried about truncation here
9905 setString(&mod_name, getStringCat2("Mod: ", level.name));
9906 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9910 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9911 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9915 for (x = 0; x < lev_fieldx; x++)
9916 for (y = 0; y < lev_fieldy; y++)
9917 dst[x][y] = src[x][y];
9920 static int setSelectboxValue(int selectbox_id, int new_value)
9922 int new_index_value = 0;
9925 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9926 if (selectbox_info[selectbox_id].options[i].value == new_value)
9927 new_index_value = i;
9929 *selectbox_info[selectbox_id].value =
9930 selectbox_info[selectbox_id].options[new_index_value].value;
9932 return new_index_value;
9935 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9939 // change action mode and arg variables according to action type variable
9940 for (i = 0; action_arg_options[i].value != -1; i++)
9942 if (action_arg_options[i].value == custom_element_change.action_type)
9944 int mode = action_arg_options[i].mode;
9946 // only change if corresponding selectbox has changed
9947 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9948 action_arg_modes[mode])
9949 custom_element_change.action_mode = -1;
9951 // only change if corresponding selectbox has changed
9952 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9953 action_arg_options[i].options)
9954 custom_element_change.action_arg = -1;
9961 static void setSelectboxSpecialActionOptions(void)
9965 // change action mode and arg selectbox according to action type selectbox
9966 for (i = 0; action_arg_options[i].value != -1; i++)
9968 if (action_arg_options[i].value == custom_element_change.action_type)
9970 int mode = action_arg_options[i].mode;
9972 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9973 action_arg_modes[mode]);
9974 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9975 custom_element_change.action_mode);
9977 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9978 action_arg_options[i].options);
9979 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9980 custom_element_change.action_arg);
9986 static void copy_custom_element_settings(int element_from, int element_to)
9988 struct ElementInfo *ei_from = &element_info[element_from];
9989 struct ElementInfo *ei_to = &element_info[element_to];
9991 copyElementInfo(ei_from, ei_to);
9994 static void replace_custom_element_in_settings(int element_from,
9999 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10001 struct ElementInfo *ei = &element_info[i];
10003 for (y = 0; y < 3; y++)
10004 for (x = 0; x < 3; x++)
10005 if (ei->content.e[x][y] == element_from)
10006 ei->content.e[x][y] = element_to;
10008 for (j = 0; j < ei->num_change_pages; j++)
10010 struct ElementChangeInfo *change = &ei->change_page[j];
10012 if (change->target_element == element_from)
10013 change->target_element = element_to;
10015 if (change->initial_trigger_element == element_from)
10016 change->initial_trigger_element = element_to;
10018 if (change->action_element == element_from)
10019 change->action_element = element_to;
10021 for (y = 0; y < 3; y++)
10022 for (x = 0; x < 3; x++)
10023 if (change->target_content.e[x][y] == element_from)
10024 change->target_content.e[x][y] = element_to;
10027 if (ei->group != NULL) // group or internal
10028 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
10029 if (ei->group->element[j] == element_from)
10030 ei->group->element[j] = element_to;
10034 static void replace_custom_element_in_playfield(int element_from,
10039 for (x = 0; x < lev_fieldx; x++)
10040 for (y = 0; y < lev_fieldy; y++)
10041 if (Tile[x][y] == element_from)
10042 Tile[x][y] = element_to;
10045 static boolean CopyCustomElement(int element_old, int element_new,
10048 int copy_mode_orig = copy_mode;
10050 if (copy_mode == GADGET_ID_CUSTOM_COPY)
10052 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
10053 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
10054 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
10056 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
10058 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
10059 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
10060 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
10062 level.changed = TRUE;
10064 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
10066 Request("Please choose custom element!", REQ_CONFIRM);
10070 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
10072 Request("Please choose group element!", REQ_CONFIRM);
10076 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
10078 Request("Please choose empty element!", REQ_CONFIRM);
10084 level.changed = TRUE;
10087 // when modifying custom/group element, ask for copying level template
10088 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
10090 if (!AskToCopyAndModifyLevelTemplate())
10094 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
10096 copy_custom_element_settings(element_new, element_old);
10098 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
10100 copy_custom_element_settings(element_old, element_new);
10102 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
10104 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
10105 copy_custom_element_settings(element_new, element_old);
10106 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
10108 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
10109 replace_custom_element_in_settings(element_new, element_old);
10110 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
10112 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
10113 replace_custom_element_in_playfield(element_new, element_old);
10114 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
10117 UpdateCustomElementGraphicGadgets();
10118 DrawPropertiesWindow();
10123 static void CopyCustomElementPropertiesToEditor(int element)
10126 int current_change_page = element_info[element].current_change_page;
10128 // dynamically (re)build selectbox for selecting change page
10129 for (i = 0; i < element_info[element].num_change_pages; i++)
10131 sprintf(options_change_page_strings[i], "%d", i + 1);
10133 options_change_page[i].value = i;
10134 options_change_page[i].text = options_change_page_strings[i];
10137 options_change_page[i].value = -1;
10138 options_change_page[i].text = NULL;
10140 // needed here to initialize combined element properties
10141 InitElementPropertiesEngine(level.game_version);
10143 element_info[element].change =
10144 &element_info[element].change_page[current_change_page];
10146 custom_element = element_info[element];
10147 custom_element_change = *element_info[element].change;
10149 // needed to initially set selectbox options for special action options
10150 setSelectboxSpecialActionOptions();
10152 // needed to initially set selectbox value variables to reliable defaults
10153 for (i = 0; i < ED_NUM_SELECTBOX; i++)
10154 setSelectboxValue(i, *selectbox_info[i].value);
10156 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10157 custom_element_properties[i] = HAS_PROPERTY(element, i);
10159 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10160 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
10162 // ---------- element settings: configure (custom elements) -----------------
10164 // set accessible layer selectbox help value
10165 custom_element.access_type =
10166 (IS_WALKABLE(element) ? EP_WALKABLE :
10167 IS_PASSABLE(element) ? EP_PASSABLE :
10168 custom_element.access_type);
10169 custom_element.access_layer =
10170 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
10171 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
10172 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
10173 custom_element.access_layer);
10174 custom_element.access_protected =
10175 (IS_PROTECTED(element) ? 1 : 0);
10176 custom_element_properties[EP_ACCESSIBLE] =
10177 (IS_ACCESSIBLE_OVER(element) ||
10178 IS_ACCESSIBLE_INSIDE(element) ||
10179 IS_ACCESSIBLE_UNDER(element));
10181 // set walk-to-object action selectbox help value
10182 custom_element.walk_to_action =
10183 (IS_DIGGABLE(element) ? EP_DIGGABLE :
10184 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
10185 IS_DROPPABLE(element) ? EP_DROPPABLE :
10186 IS_THROWABLE(element) ? EP_THROWABLE :
10187 IS_PUSHABLE(element) ? EP_PUSHABLE :
10188 custom_element.walk_to_action);
10189 custom_element_properties[EP_WALK_TO_OBJECT] =
10190 (IS_DIGGABLE(element) ||
10191 IS_COLLECTIBLE_ONLY(element) ||
10192 IS_DROPPABLE(element) ||
10193 IS_THROWABLE(element) ||
10194 IS_PUSHABLE(element));
10196 // set smash targets selectbox help value
10197 custom_element.smash_targets =
10198 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
10199 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
10200 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
10201 custom_element.smash_targets);
10202 custom_element_properties[EP_CAN_SMASH] =
10203 (CAN_SMASH_EVERYTHING(element) ||
10204 CAN_SMASH_ENEMIES(element) ||
10205 CAN_SMASH_PLAYER(element));
10207 // set deadliness selectbox help value
10208 custom_element.deadliness =
10209 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
10210 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
10211 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
10212 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
10213 custom_element.deadliness);
10214 custom_element_properties[EP_DEADLY] =
10215 (DONT_TOUCH(element) ||
10216 DONT_GET_HIT_BY(element) ||
10217 DONT_COLLIDE_WITH(element) ||
10218 DONT_RUN_INTO(element));
10220 // ---------- element settings: advanced (custom elements) ------------------
10222 // set "change by direct action" selectbox help value
10223 custom_element_change.direct_action =
10224 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
10225 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
10226 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
10227 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
10228 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
10229 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
10230 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
10231 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
10232 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
10233 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
10234 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
10235 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
10236 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
10237 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
10238 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
10239 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
10240 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
10241 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
10242 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
10243 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
10244 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
10245 custom_element_change.direct_action);
10247 // set "change by other element action" selectbox help value
10248 custom_element_change.other_action =
10249 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
10250 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
10251 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
10252 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
10253 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
10254 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
10255 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
10256 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
10257 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
10258 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
10259 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
10260 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
10261 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
10262 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
10263 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
10264 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
10265 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
10266 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
10267 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
10268 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
10269 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
10270 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
10271 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
10272 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
10273 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
10274 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
10275 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
10276 custom_element_change.other_action);
10279 static void CopyGroupElementPropertiesToEditor(int element)
10281 group_element_info = *element_info[element].group;
10282 custom_element = element_info[element]; // needed for description
10285 static void CopyEmptyElementPropertiesToEditor(int element)
10287 custom_element = element_info[element];
10290 static void CopyClassicElementPropertiesToEditor(int element)
10292 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10293 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
10294 getMoveIntoAcidProperty(&level, element);
10296 if (MAYBE_DONT_COLLIDE_WITH(element))
10297 custom_element_properties[EP_DONT_COLLIDE_WITH] =
10298 getDontCollideWithProperty(&level, element);
10301 static void CopyElementPropertiesToEditor(int element)
10303 if (IS_CUSTOM_ELEMENT(element))
10304 CopyCustomElementPropertiesToEditor(element);
10305 else if (IS_GROUP_ELEMENT(element))
10306 CopyGroupElementPropertiesToEditor(element);
10307 else if (IS_EMPTY_ELEMENT(element))
10308 CopyEmptyElementPropertiesToEditor(element);
10310 CopyClassicElementPropertiesToEditor(element);
10313 static boolean AskToCopyAndModifyLevelTemplate(void)
10315 if (Request("Copy and modify settings from level template?", REQ_ASK))
10317 level.use_custom_template = FALSE;
10319 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
10320 GDI_CHECKED, FALSE, GDI_END);
10321 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
10322 GDI_CHECKED, FALSE, GDI_END);
10328 LoadLevelTemplate(-1); // this resets all element modifications ...
10330 DrawEditModeWindow(); // ... and copies them to 'custom_element'
10336 static void CopyCustomElementPropertiesToGame(int element)
10339 int access_type_and_layer;
10341 // mark that this custom element has been modified
10342 custom_element.modified_settings = TRUE;
10343 level.changed = TRUE;
10345 if (level.use_custom_template)
10346 AskToCopyAndModifyLevelTemplate();
10348 element_info[element] = custom_element;
10349 *element_info[element].change = custom_element_change;
10351 // ---------- element settings: configure (custom elements) -----------------
10353 // set accessible property from checkbox and selectbox
10354 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
10355 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
10356 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
10357 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
10358 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
10359 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
10360 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
10361 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
10362 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
10363 custom_element_properties[access_type_and_layer] =
10364 custom_element_properties[EP_ACCESSIBLE];
10365 custom_element_properties[EP_PROTECTED] =
10366 (custom_element.access_protected != 0 &&
10367 custom_element_properties[EP_ACCESSIBLE]);
10369 // set walk-to-object property from checkbox and selectbox
10370 custom_element_properties[EP_DIGGABLE] = FALSE;
10371 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
10372 custom_element_properties[EP_DROPPABLE] = FALSE;
10373 custom_element_properties[EP_THROWABLE] = FALSE;
10374 custom_element_properties[EP_PUSHABLE] = FALSE;
10375 custom_element_properties[custom_element.walk_to_action] =
10376 custom_element_properties[EP_WALK_TO_OBJECT];
10378 // set smash property from checkbox and selectbox
10379 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
10380 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
10381 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
10382 custom_element_properties[custom_element.smash_targets] =
10383 custom_element_properties[EP_CAN_SMASH];
10385 // set deadliness property from checkbox and selectbox
10386 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
10387 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
10388 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
10389 custom_element_properties[EP_DONT_TOUCH] = FALSE;
10390 custom_element_properties[custom_element.deadliness] =
10391 custom_element_properties[EP_DEADLY];
10393 // ---------- element settings: advanced (custom elements) ------------------
10395 // set player change event from checkbox and selectbox
10396 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
10397 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
10398 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
10399 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
10400 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
10401 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
10402 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
10403 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
10404 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
10405 custom_element_change_events[CE_SWITCHED] = FALSE;
10406 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
10407 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
10408 custom_element_change_events[CE_BLOCKED] = FALSE;
10409 custom_element_change_events[CE_IMPACT] = FALSE;
10410 custom_element_change_events[CE_SMASHED] = FALSE;
10411 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
10412 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
10413 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
10414 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
10415 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
10416 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
10417 custom_element_change_events[custom_element_change.direct_action] =
10418 custom_element_change_events[CE_BY_DIRECT_ACTION];
10420 // set other element action change event from checkbox and selectbox
10421 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
10422 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
10423 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
10424 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
10425 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
10426 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
10427 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
10428 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
10429 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
10430 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
10431 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
10432 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
10433 custom_element_change_events[CE_TOUCHING_X] = FALSE;
10434 custom_element_change_events[CE_HITTING_X] = FALSE;
10435 custom_element_change_events[CE_DIGGING_X] = FALSE;
10436 custom_element_change_events[CE_HIT_BY_X] = FALSE;
10437 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
10438 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
10439 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
10440 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
10441 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
10442 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
10443 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
10444 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
10445 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
10446 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
10447 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
10448 custom_element_change_events[custom_element_change.other_action] =
10449 custom_element_change_events[CE_BY_OTHER_ACTION];
10451 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
10452 SET_PROPERTY(element, i, custom_element_properties[i]);
10454 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
10455 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
10457 // copy change events also to special level editor variable
10458 custom_element = element_info[element];
10459 custom_element_change = *element_info[element].change;
10461 // needed here to restore runtime value "element_info[element].gfx_element"
10462 InitElementPropertiesGfxElement();
10465 static void CopyGroupElementPropertiesToGame(int element)
10467 // mark that this group element has been modified
10468 custom_element.modified_settings = TRUE;
10469 level.changed = TRUE;
10471 if (level.use_custom_template)
10472 AskToCopyAndModifyLevelTemplate();
10474 element_info[element] = custom_element;
10475 *element_info[element].group = group_element_info;
10477 // needed here to restore runtime value "element_info[element].gfx_element"
10478 InitElementPropertiesGfxElement();
10481 static void CopyEmptyElementPropertiesToGame(int element)
10483 // mark that this empty element has been modified
10484 custom_element.modified_settings = TRUE;
10485 level.changed = TRUE;
10487 if (level.use_custom_template)
10488 AskToCopyAndModifyLevelTemplate();
10490 element_info[element] = custom_element;
10492 // needed here to restore runtime value "element_info[element].gfx_element"
10493 InitElementPropertiesGfxElement();
10496 static void CopyClassicElementPropertiesToGame(int element)
10498 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10499 setMoveIntoAcidProperty(&level, element,
10500 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10502 if (MAYBE_DONT_COLLIDE_WITH(element))
10503 setDontCollideWithProperty(&level, element,
10504 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10507 static void CopyElementPropertiesToGame(int element)
10509 if (IS_CUSTOM_ELEMENT(element))
10510 CopyCustomElementPropertiesToGame(element);
10511 else if (IS_GROUP_ELEMENT(element))
10512 CopyGroupElementPropertiesToGame(element);
10513 else if (IS_EMPTY_ELEMENT(element))
10514 CopyEmptyElementPropertiesToGame(element);
10516 CopyClassicElementPropertiesToGame(element);
10520 static void CheckElementDescriptions(void)
10524 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10525 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10526 Warn("no element description file for element '%s'", EL_NAME(i));
10530 static int getMaxEdFieldX(boolean has_scrollbar)
10532 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10533 int sxsize = SXSIZE - scrollbar_width;
10534 int max_ed_fieldx = sxsize / ed_tilesize;
10536 return max_ed_fieldx;
10539 static int getMaxEdFieldY(boolean has_scrollbar)
10541 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10542 INFOTEXT_YSIZE_FULL : 0);
10543 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10544 int sysize = SYSIZE - scrollbar_height - infotext_height;
10545 int max_ed_fieldy = sysize / ed_tilesize;
10547 return max_ed_fieldy;
10550 static void InitZoomLevelSettings(int zoom_tilesize)
10552 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10554 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10556 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10557 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10559 // make sure that tile size is always a power of 2
10560 ed_tilesize = (1 << log_2(ed_tilesize));
10562 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10564 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10565 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10569 last_game_engine_type = level.game_engine_type;
10571 // limit zoom tilesize by upper and lower bound
10572 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10574 // store zoom tilesize in auto setup file only if it was manually changed
10575 if (zoom_tilesize != -1)
10576 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10578 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10579 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10582 static void InitDrawingElements(void)
10584 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10586 if (level.game_engine_type == game_engine_type_last)
10589 // select drawing elements according to game engine type
10590 new_element1 = getDrawingElement(EL_WALL);
10591 new_element2 = getDrawingElement(EL_EMPTY);
10592 new_element3 = getDrawingElement(EL_SAND);
10594 game_engine_type_last = level.game_engine_type;
10597 static void InitLevelSetInfo(void)
10599 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10600 "%s", leveldir_current->name);
10601 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10602 "%s", leveldir_current->author);
10604 levelset_num_levels = leveldir_current->levels;
10606 levelset_use_levelset_artwork = FALSE;
10607 levelset_copy_level_template = FALSE;
10609 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10612 static void ChangeEditorToLevelSet(char *levelset_subdir)
10614 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10616 // the previous level set might have used custom artwork
10617 ReloadCustomArtwork(0);
10619 LoadLevelSetup_SeriesInfo();
10621 SaveLevelSetup_LastSeries();
10622 SaveLevelSetup_SeriesInfo();
10626 LoadLevel(level_nr);
10627 LoadScore(level_nr);
10632 static boolean useEditorDoorAnimation(void)
10634 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10635 boolean door_1_viewport_unchanged =
10636 (vp_door_1->x == DX &&
10637 vp_door_1->y == DY &&
10638 vp_door_1->width == DXSIZE &&
10639 vp_door_1->height == DYSIZE);
10640 boolean door_1_contains_toolbox =
10643 EX + EXSIZE <= DX + DXSIZE &&
10644 EY + EYSIZE <= DY + DYSIZE);
10646 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10649 static void DrawEditorDoorBackground(int graphic, int x, int y,
10650 int width, int height)
10652 struct GraphicInfo *g = &graphic_info[graphic];
10654 if (g->bitmap != NULL)
10655 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10656 MIN(width, g->width), MIN(height, g->height), x, y);
10658 ClearRectangle(drawto, x, y, width, height);
10661 static void DrawEditorDoorContent(void)
10663 // needed for gadgets drawn on background (like palette scrollbar)
10664 SetDoorBackgroundImage(IMG_UNDEFINED);
10666 // copy default editor door content to main double buffer
10667 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10669 // draw bigger door
10670 DrawSpecialEditorDoor();
10672 // draw new control window
10673 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10675 // draw all toolbox gadgets to editor doors
10676 MapControlButtons();
10678 // when returning from test game to properties page, redraw toolbox gadgets
10679 if (edit_mode == ED_MODE_PROPERTIES)
10681 UnmapLevelEditorToolboxDrawingGadgets();
10682 UnmapLevelEditorToolboxCustomGadgets();
10684 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10687 // draw all palette gadgets to editor doors
10688 ModifyEditorElementList();
10689 RedrawDrawingElements();
10691 // copy actual editor door content to door double buffer for OpenDoor()
10692 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10695 void DrawLevelEd(void)
10697 int fade_mask = REDRAW_FIELD;
10699 FadeSoundsAndMusic();
10701 if (CheckFadeAll())
10702 fade_mask = REDRAW_ALL;
10704 FadeOut(fade_mask);
10706 // needed if different viewport properties defined for editor
10707 ChangeViewportPropertiesIfNeeded();
10711 InitZoomLevelSettings(-1);
10712 InitDrawingElements();
10713 InitLevelSetInfo();
10716 CheckElementDescriptions();
10719 if (level_editor_test_game)
10721 CopyPlayfield(level.field, Tile);
10722 CopyPlayfield(TileBackup, level.field);
10724 level_editor_test_game = FALSE;
10728 edit_mode = ED_MODE_DRAWING;
10729 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10730 edit_mode_engineconfig = ED_MODE_ENGINECONFIG_CONFIG;
10731 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10739 // redraw_mask |= REDRAW_ALL;
10741 FreeLevelEditorGadgets();
10742 CreateLevelEditorGadgets();
10744 ReinitializeElementList(); // update dynamic level element list
10745 ReinitializeElementListButtons(); // custom element may look different
10747 InitElementPropertiesGfxElement();
10751 DrawEditModeWindow_PlayfieldOnly();
10753 DrawMaskedBorder(fade_mask);
10755 // use door animation if door 1 viewport is unchanged and contains toolbox
10756 if (useEditorDoorAnimation())
10760 DrawEditorDoorContent();
10762 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10766 DrawEditorDoorContent();
10771 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10774 static void AdjustDrawingAreaGadgets(void)
10776 int ed_xsize = lev_fieldx + 2;
10777 int ed_ysize = lev_fieldy + 2;
10778 int max_ed_fieldx = MAX_ED_FIELDX;
10779 int max_ed_fieldy = MAX_ED_FIELDY;
10780 boolean horizontal_scrollbar_needed;
10781 boolean vertical_scrollbar_needed;
10782 int x, y, width, height;
10784 if (suppressBorderElement())
10786 ed_xsize = lev_fieldx;
10787 ed_ysize = lev_fieldy;
10790 // check if we need any scrollbars
10791 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10792 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10794 // check if we have a smaller editor field because of scrollbars
10795 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10796 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10798 // check again if we now need more scrollbars because of less space
10799 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10800 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10802 // check if editor field gets even smaller after adding new scrollbars
10803 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10804 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10806 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10807 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10809 x = SX + ed_fieldx * ed_tilesize;
10810 y = SY + ed_fieldy * ed_tilesize;
10812 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10813 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10815 // adjust drawing area gadget
10816 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10817 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10818 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10821 // adjust horizontal scrollbar gadgets
10822 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10825 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10826 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10829 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10832 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10835 // adjust vertical scrollbar gadgets
10836 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10839 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10841 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10843 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10845 GDI_HEIGHT, height,
10846 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10850 static void AdjustLevelScrollPosition(void)
10852 if (level_xpos < -1)
10854 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10855 level_xpos = lev_fieldx - ed_fieldx + 1;
10856 if (lev_fieldx < ed_fieldx - 2)
10859 if (level_ypos < -1)
10861 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10862 level_ypos = lev_fieldy - ed_fieldy + 1;
10863 if (lev_fieldy < ed_fieldy - 2)
10866 if (suppressBorderElement())
10873 static void AdjustEditorScrollbar(int id)
10875 struct GadgetInfo *gi = level_editor_gadget[id];
10876 int items_max, items_visible, item_position;
10878 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10880 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10881 items_visible = ed_fieldx;
10882 item_position = level_xpos + 1;
10886 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10887 items_visible = ed_fieldy;
10888 item_position = level_ypos + 1;
10891 if (item_position > items_max - items_visible)
10892 item_position = items_max - items_visible;
10894 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10895 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10898 static void AdjustElementListScrollbar(void)
10900 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10901 int items_max, items_visible, item_position;
10903 // correct position of element list scrollbar
10904 if (element_shift < 0)
10906 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10907 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10909 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10910 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10911 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10913 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10914 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10915 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10918 static void ModifyEditorCounterValue(int counter_id, int new_value)
10920 int *counter_value = counterbutton_info[counter_id].value;
10921 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10922 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10924 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10926 if (counter_value != NULL)
10927 *counter_value = gi->textinput.number_value;
10930 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10932 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10933 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10935 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10937 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10938 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10940 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10941 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10943 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10944 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10949 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10951 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10952 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10953 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10955 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10958 static void ModifyEditorSelectboxOptions(int selectbox_id,
10959 struct ValueTextInfo *options)
10961 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10962 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10964 selectbox_info[selectbox_id].options = options;
10966 // set index to zero -- list may be shorter now (correct later, if needed)
10967 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10968 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10971 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10973 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10974 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10976 drawingarea_info[drawingarea_id].area_xsize = xsize;
10977 drawingarea_info[drawingarea_id].area_ysize = ysize;
10979 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10982 static void ModifyEditorElementList(void)
10986 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10989 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10991 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10992 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10993 struct GadgetDesign *gd = &gi->deco.design;
10994 int element = editor_elements[element_shift + i];
10995 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10999 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
11001 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
11007 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
11009 int graphic = el2edimg(element);
11010 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
11012 if (pos->x == -1 &&
11016 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
11019 static void ModifyDrawingElementButton(int element, int id)
11021 struct GadgetInfo *gi = level_editor_gadget[id];
11022 Bitmap *deco_bitmap;
11023 int deco_x, deco_y;
11024 int tile_size = gi->deco.width;
11026 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
11028 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
11031 static void PickDrawingElement(int button, int element)
11036 struct XYTileSize *pos;
11038 } de, drawing_elements[] =
11040 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
11041 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
11042 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
11045 if (button < 1 || button > 3)
11048 if (IS_MM_WALL(element))
11049 element = map_mm_wall_element(element);
11051 de = drawing_elements[button - 1];
11053 *de.new_element = element; // update global drawing element variable
11055 DrawDrawingElementGraphic(element, de.pos);
11056 ModifyDrawingElementButton(element, de.id);
11058 redraw_mask |= REDRAW_DOOR_1;
11061 static void RedrawDrawingElements(void)
11063 PickDrawingElement(1, new_element1);
11064 PickDrawingElement(2, new_element2);
11065 PickDrawingElement(3, new_element3);
11068 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
11070 stick_element_properties_window = FALSE;
11072 SetMainBackgroundImage(IMG_UNDEFINED);
11075 UnmapLevelEditorFieldGadgets();
11077 AdjustDrawingAreaGadgets();
11078 AdjustLevelScrollPosition();
11079 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
11080 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
11082 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11084 MapMainDrawingArea();
11086 if (remap_toolbox_gadgets)
11088 UnmapLevelEditorToolboxCustomGadgets();
11089 MapLevelEditorToolboxDrawingGadgets();
11093 static void DrawDrawingWindow(void)
11095 DrawDrawingWindowExt(TRUE);
11098 static int getTabulatorBarWidth(void)
11100 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11101 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
11103 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
11106 static int getTabulatorBarHeight(void)
11108 return ED_TAB_BAR_HEIGHT;
11111 static Pixel getTabulatorBarColor(void)
11113 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
11114 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11115 int gd_x = gd->x + gd_gi1->border.width / 2;
11116 int gd_y = gd->y + gd_gi1->height - 1;
11118 return GetPixel(gd->bitmap, gd_x, gd_y);
11121 static void DrawEngineConfigTabulatorGadgets(void)
11123 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_ENGINECONFIG_CONFIG];
11124 Pixel tab_color = getTabulatorBarColor();
11125 int id_first = ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG;
11126 int id_last = ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS;
11129 for (i = id_first; i <= id_last; i++)
11131 int gadget_id = textbutton_info[i].gadget_id;
11132 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11133 boolean active = (i != edit_mode_engineconfig);
11135 // draw background line below tabulator button
11136 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11138 // draw solid line below inactive tabulator buttons
11139 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11140 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11141 ED_GADGET_TINY_DISTANCE, tab_color);
11143 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11144 MapTextbuttonGadget(i);
11147 // draw little border line below tabulator buttons
11148 if (tab_color != BLACK_PIXEL) // black => transparent
11149 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11150 ED_GADGET_TINY_DISTANCE,
11151 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11154 static void DrawLevelConfigTabulatorGadgets(void)
11156 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
11157 Pixel tab_color = getTabulatorBarColor();
11158 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
11159 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
11162 // draw additional "engine" tabulator when using native BD engine
11163 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
11164 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
11166 for (i = id_first; i <= id_last; i++)
11168 int gadget_id = textbutton_info[i].gadget_id;
11169 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11170 boolean active = (i != edit_mode_levelconfig);
11172 // draw background line below tabulator button
11173 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11175 // draw solid line below inactive tabulator buttons
11176 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11177 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11178 ED_GADGET_TINY_DISTANCE, tab_color);
11180 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11181 MapTextbuttonGadget(i);
11184 // draw little border line below tabulator buttons
11185 if (tab_color != BLACK_PIXEL) // black => transparent
11186 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11187 ED_GADGET_TINY_DISTANCE,
11188 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11190 // draw second row of engine related tabulators when using native BD engine
11191 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11192 DrawEngineConfigTabulatorGadgets();
11195 static void DrawPropertiesTabulatorGadgets(void)
11197 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11198 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11199 int gd_x = gd->x + gd_gi1->border.width / 2;
11200 int gd_y = gd->y + gd_gi1->height - 1;
11201 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11202 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
11203 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
11206 // draw two config tabulators for player elements
11207 if (IS_PLAYER_ELEMENT(properties_element))
11208 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
11210 // draw two config and one "change" tabulator for custom elements
11211 if (IS_CUSTOM_ELEMENT(properties_element))
11212 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
11214 for (i = id_first; i <= id_last; i++)
11216 int gadget_id = textbutton_info[i].gadget_id;
11217 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
11218 boolean active = (i != edit_mode_properties);
11220 // use "config 1" and "config 2" instead of "config" for players and CEs
11221 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
11222 (IS_PLAYER_ELEMENT(properties_element) ||
11223 IS_CUSTOM_ELEMENT(properties_element)))
11226 // draw background line below tabulator button
11227 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
11229 // draw solid line below inactive tabulator buttons
11230 if (!active && tab_color != BLACK_PIXEL) // black => transparent
11231 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
11232 ED_GADGET_TINY_DISTANCE, tab_color);
11234 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
11235 MapTextbuttonGadget(i);
11238 // draw little border line below tabulator buttons
11239 if (tab_color != BLACK_PIXEL) // black => transparent
11240 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
11241 ED_GADGET_TINY_DISTANCE,
11242 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11245 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
11247 DrawText(SX + xpos, SY + ypos, text, font_nr);
11250 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
11251 int xpos, int ypos)
11253 int font_width = getFontWidth(font_nr);
11254 int font_height = getFontHeight(font_nr);
11255 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
11256 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
11258 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
11259 max_chars_per_line, -1, max_lines_drawable, 0, -1,
11260 TRUE, FALSE, FALSE);
11263 static void DrawLevelConfigLevel(void)
11267 // draw counter gadgets
11268 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
11269 MapCounterButtons(i);
11271 // draw checkbutton gadgets
11272 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
11273 MapCheckbuttonGadget(i);
11275 // draw selectbox gadgets
11276 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
11277 MapSelectboxGadget(i);
11279 // draw text input gadgets
11280 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
11281 MapTextInputGadget(i);
11284 static char *getLevelSubdirFromSaveMode(int save_mode)
11286 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
11287 return getNewUserLevelSubdir();
11289 return leveldir_current->subdir;
11292 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
11294 char *directory_text = "Level set directory:";
11295 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
11296 int font1_nr = FONT_TEXT_1;
11297 int font2_nr = FONT_TEXT_2;
11298 int font1_height = getFontHeight(font1_nr);
11299 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
11300 int x = ED_LEVEL_SETTINGS_X(0);
11301 int y = ED_LEVEL_SETTINGS_Y(6);
11303 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
11304 PrintInfoText(directory_name, font2_nr, x, y);
11307 static void DrawLevelConfigLevelSet(void)
11309 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
11310 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
11313 // draw counter gadgets
11314 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
11315 MapCounterButtons(i);
11317 // draw checkbutton gadgets
11318 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
11320 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
11321 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
11322 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
11325 MapCheckbuttonGadget(i);
11328 // draw selectbox gadgets
11329 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
11330 MapSelectboxGadget(i);
11332 // draw text input gadgets
11333 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
11334 MapTextInputGadget(i);
11336 // draw textbutton gadgets
11337 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
11340 DrawLevelConfigLevelSet_DirectoryInfo();
11343 static void DrawLevelConfigEditor(void)
11347 // draw counter gadgets
11348 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
11349 MapCounterButtons(i);
11351 // draw checkbutton gadgets
11352 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
11353 MapCheckbuttonGadget(i);
11355 // draw radiobutton gadgets
11356 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
11357 MapRadiobuttonGadget(i);
11359 // draw drawing area
11360 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
11362 // draw textbutton gadgets
11363 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
11366 static void DrawEngineConfigConfig(void)
11370 // draw counter gadgets
11371 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
11373 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
11374 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
11378 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
11379 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
11382 // draw checkbutton gadgets
11383 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
11384 MapCheckbuttonGadget(i);
11386 // draw selectbox gadgets
11387 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
11388 MapSelectboxGadget(i);
11391 static int GetCommonColorType_BD(void)
11393 int bd_color_type = *bd_color[0] >> 24;
11396 // check if all colors have the same color type
11397 for (i = 1; i < MAX_BD_COLORS; i++)
11398 if ((*bd_color[i] >> 24) != bd_color_type)
11399 return GD_COLOR_TYPE_RGB;
11401 return bd_color_type;
11404 void SetDefaultLevelColorType_BD(void)
11406 bd_color_type_default = GetCommonColorType_BD();
11408 level.bd_color_type = bd_color_type_default;
11411 void SetDefaultLevelColors_BD(void)
11415 for (i = 0; i < MAX_BD_COLORS; i++)
11416 bd_color_default[i] = *bd_color[i];
11419 void SetRandomLevelColors_BD(int bd_color_type)
11421 struct LevelInfo_BD *level_bd = level.native_bd_level;
11422 GdCave *cave = level_bd->cave;
11424 // create random cave colors
11425 gd_cave_set_random_colors(cave, bd_color_type);
11427 // copy colors to level editor
11428 level.bd_color_b = cave->colorb;
11429 level.bd_color_0 = cave->color0;
11430 level.bd_color_1 = cave->color1;
11431 level.bd_color_2 = cave->color2;
11432 level.bd_color_3 = cave->color3;
11433 level.bd_color_4 = cave->color4;
11434 level.bd_color_5 = cave->color5;
11437 static void DrawColorBox_BD(int nr)
11439 int id = ED_SELECTBOX_ID_COLORS_FIRST + nr;
11440 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
11441 int graphic = IMG_EDITOR_CHECKBOX;
11442 struct GraphicInfo *gd = &graphic_info[graphic];
11443 int offset = ED_GADGET_TEXT_DISTANCE;
11444 int x1 = gi->x - offset - gd->width;
11446 int x2 = x1 + offset;
11447 int y2 = y1 + offset;
11448 int xsize1 = gd->width;
11449 int ysize1 = gd->height;
11450 int xsize2 = xsize1 - 2 * offset;
11451 int ysize2 = ysize1 - 2 * offset;
11452 int bd_color_x = *bd_color[nr];
11453 int r = gd_color_get_r(bd_color_x);
11454 int g = gd_color_get_g(bd_color_x);
11455 int b = gd_color_get_b(bd_color_x);
11456 Pixel color = SDL_MapRGB(drawto->surface->format, r, g, b);
11458 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y, xsize1, ysize1, x1, y1);
11459 FillRectangle(drawto, x2, y2, xsize2, ysize2, color);
11462 static void DrawEngineConfigColors(void)
11466 if (bd_color_type_changed)
11468 if (level.bd_color_type != GD_COLOR_TYPE_RGB && level.bd_color_type != GetCommonColorType_BD())
11470 // color type switched to non-RGB colors, but using different color type => reset colors
11472 if (level.bd_color_type == bd_color_type_default)
11474 // color type switched to same color type as default colors => reset to defaults
11475 for (i = 0; i < MAX_BD_COLORS; i++)
11476 *bd_color[i] = bd_color_default[i];
11480 // color type switched to different color type as default colors => use random colors
11481 SetRandomLevelColors_BD(level.bd_color_type);
11485 bd_color_type_changed = FALSE;
11488 // copy level colors to either C64-style color index or color text
11489 for (i = 0; i < MAX_BD_COLORS; i++)
11491 int bd_color_x = (level.bd_color_type == GD_COLOR_TYPE_C64 ? *bd_color[i] & 0x0f :
11492 level.bd_color_type == GD_COLOR_TYPE_RGB ? gd_color_get_rgb(*bd_color[i]) :
11495 if (level.bd_color_type == GD_COLOR_TYPE_C64)
11496 bd_color_c64[i] = bd_color_x;
11498 snprintf(bd_color_text[i], sizeof(bd_color_text[i]), "%s", gd_color_get_string(bd_color_x));
11501 MapSelectboxGadget(ED_SELECTBOX_ID_BD_COLOR_TYPE);
11503 if (level.bd_color_type == GD_COLOR_TYPE_C64)
11505 // draw selectbox gadgets
11506 for (i = ED_SELECTBOX_ID_COLORS_FIRST; i <= ED_SELECTBOX_ID_COLORS_LAST; i++)
11507 MapSelectboxGadget(i);
11511 // draw text input gadgets
11512 for (i = ED_TEXTINPUT_ID_COLORS_FIRST; i <= ED_TEXTINPUT_ID_COLORS_LAST; i++)
11513 MapTextInputGadget(i);
11516 for (i = 0; i < MAX_BD_COLORS; i++)
11517 DrawColorBox_BD(i);
11519 MapTextbuttonGadget(ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS);
11522 static void DrawLevelConfigEngine(void)
11524 if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_CONFIG)
11525 DrawEngineConfigConfig();
11526 else if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_COLORS)
11527 DrawEngineConfigColors();
11530 static void DrawLevelConfigWindow(void)
11532 char *text = "Global Settings";
11533 int font_nr = FONT_TITLE_1;
11534 struct MenuPosInfo *pos = &editor.settings.headline;
11535 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
11536 int sy = SY + pos->y;
11538 stick_element_properties_window = FALSE;
11540 // make sure that previous level config edit mode exists for this level
11541 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE &&
11542 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11543 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
11545 SetAutomaticNumberOfGemsNeeded();
11547 UnmapLevelEditorFieldGadgets();
11549 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11552 DrawText(sx, sy, text, font_nr);
11554 DrawLevelConfigTabulatorGadgets();
11556 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
11557 DrawLevelConfigLevel();
11558 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
11559 DrawLevelConfigLevelSet();
11560 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
11561 DrawLevelConfigEditor();
11562 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
11563 DrawLevelConfigEngine();
11566 static void DrawCustomContentArea(void)
11568 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
11569 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11570 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
11571 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
11572 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
11573 int xoffset = ED_GADGET_SPACE_DISTANCE;
11575 // add distance for potential left text (without drawing area border)
11576 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
11578 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11580 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
11583 static void DrawCustomChangeContentArea(void)
11585 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
11586 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
11587 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
11588 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
11589 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
11590 int xoffset = ED_GADGET_SPACE_DISTANCE;
11592 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
11594 MapDrawingArea(id);
11597 static void RemoveElementContentArea(int id, int font_height)
11599 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11601 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
11602 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
11603 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11604 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
11605 ED_GADGET_TEXT_DISTANCE + font_height);
11608 static void DrawYamYamContentAreas(void)
11610 int font_nr = FONT_TEXT_1;
11611 int font_height = getFontHeight(font_nr);
11612 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11613 int yoffset = (tilesize - font_height) / 2;
11614 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
11615 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
11618 // display counter to choose number of element content areas
11619 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
11621 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11623 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
11625 if (i < level.num_yamyam_contents)
11627 MapDrawingArea(id);
11631 UnmapDrawingArea(id);
11633 // delete content areas in case of reducing number of them
11634 RemoveElementContentArea(id, font_height);
11638 DrawText(x, y + 0 * tilesize, "content", font_nr);
11639 DrawText(x, y + 1 * tilesize, "when", font_nr);
11640 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11643 static void DrawMagicBallContentAreas(void)
11645 int font_nr = FONT_TEXT_1;
11646 int font_height = getFontHeight(font_nr);
11647 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11648 int yoffset = (tilesize - font_height) / 2;
11649 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11650 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11653 // display counter to choose number of element content areas
11654 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11656 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11658 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11660 if (i < level.num_ball_contents)
11662 MapDrawingArea(id);
11666 UnmapDrawingArea(id);
11668 // delete content areas in case of reducing number of them
11669 RemoveElementContentArea(id, font_height);
11673 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11674 DrawText(x, y + 1 * tilesize, "when", font_nr);
11675 DrawText(x, y + 2 * tilesize, "active", font_nr);
11678 static void DrawAndroidElementArea(void)
11680 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11681 int num_elements = level.num_android_clone_elements;
11682 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11683 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11684 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11685 int xsize = MAX_ANDROID_ELEMENTS;
11688 // display counter to choose number of element areas
11689 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11691 if (drawingarea_info[id].text_left != NULL)
11692 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11694 UnmapDrawingArea(id);
11696 ModifyEditorDrawingArea(id, num_elements, 1);
11698 // delete content areas in case of reducing number of them
11699 DrawBackground(sx, sy,
11700 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11701 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11703 MapDrawingArea(id);
11706 static void DrawGroupElementArea(void)
11708 int id = ED_DRAWING_ID_GROUP_CONTENT;
11709 int num_elements = group_element_info.num_elements;
11710 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11711 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11712 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11713 int xsize = MAX_ELEMENTS_IN_GROUP;
11716 if (drawingarea_info[id].text_left != NULL)
11717 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11719 UnmapDrawingArea(id);
11721 ModifyEditorDrawingArea(id, num_elements, 1);
11723 // delete content areas in case of reducing number of them
11724 DrawBackground(sx, sy,
11725 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11726 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11728 MapDrawingArea(id);
11731 static void DrawPlayerInitialInventoryArea(int element)
11733 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11734 int player_nr = GET_PLAYER_NR(element);
11735 int num_elements = level.initial_inventory_size[player_nr];
11736 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11737 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11738 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11739 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11742 // determine horizontal position to the right of specified gadget
11743 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11744 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11745 ED_DRAWINGAREA_TEXT_DISTANCE);
11747 // determine horizontal offset for leading text
11748 if (drawingarea_info[id].text_left != NULL)
11749 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11751 UnmapDrawingArea(id);
11753 ModifyEditorDrawingArea(id, num_elements, 1);
11755 // delete content areas in case of reducing number of them
11756 DrawBackground(sx, sy,
11757 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11758 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11760 MapDrawingArea(id);
11763 static void DrawMMBallContentArea(void)
11765 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11766 int num_elements = level.num_mm_ball_contents;
11767 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11768 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11769 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11770 int xsize = MAX_MM_BALL_CONTENTS;
11773 if (drawingarea_info[id].text_left != NULL)
11774 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11776 UnmapDrawingArea(id);
11778 ModifyEditorDrawingArea(id, num_elements, 1);
11780 // delete content areas in case of reducing number of them
11781 DrawBackground(sx, sy,
11782 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11783 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11785 MapDrawingArea(id);
11788 static void DrawEnvelopeTextArea(int envelope_nr)
11790 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11791 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11795 DrawBackground(gi->x, gi->y,
11796 gi->textarea.crop_width, gi->textarea.crop_height);
11798 if (envelope_nr != -1)
11799 textarea_info[id].value = level.envelope[envelope_nr].text;
11801 ModifyGadget(gi, GDI_AREA_SIZE,
11802 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11803 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11806 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11809 static void DrawPropertiesInfo(void)
11818 // configurable properties
11820 { EP_WALKABLE_OVER, "- player can walk over it" },
11821 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11822 { EP_WALKABLE_UNDER, "- player can walk under it" },
11823 { EP_PASSABLE_OVER, "- player can pass over it" },
11824 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11825 { EP_PASSABLE_UNDER, "- player can pass under it" },
11826 { EP_PROTECTED, "- player is protected by it" },
11828 { EP_DIGGABLE, "- can be digged away" },
11829 { EP_COLLECTIBLE, "- can be collected" },
11830 { EP_DROPPABLE, "- can be dropped after collecting" },
11831 { EP_THROWABLE, "- can be thrown after collecting" },
11832 { EP_PUSHABLE, "- can be pushed" },
11834 { EP_CAN_FALL, "- can fall" },
11835 { EP_CAN_MOVE, "- can move" },
11837 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11839 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11841 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11843 { EP_SLIPPERY, "- slippery for falling elements" },
11844 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11846 { EP_DONT_RUN_INTO, "- deadly when running into" },
11847 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11848 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11849 { EP_DONT_TOUCH, "- deadly when touching" },
11851 { EP_INDESTRUCTIBLE, "- indestructible" },
11853 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11854 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11855 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11857 { EP_CAN_CHANGE, "- can change to other element" },
11859 // pre-defined properties
11860 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11861 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11862 { EP_SWITCHABLE, "- can be switched" },
11864 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11869 char *filename = getElementDescriptionFilename(properties_element);
11870 char *num_elements_text = "In this level: ";
11871 char *num_similar_text = "Similar tiles: ";
11872 char *properties_text = "Standard properties: ";
11873 char *description_text = "Description:";
11874 char *no_description_text = "No description available.";
11875 char *none_text = "None";
11877 int num_elements_in_level = 0;
11878 int num_similar_in_level = 0;
11879 int num_hires_tiles_in_level = 0;
11880 int num_standard_properties = 0;
11881 int font1_nr = FONT_TEXT_1;
11882 int font2_nr = FONT_TEXT_2;
11883 int font1_width = getFontWidth(font1_nr);
11884 int font1_height = getFontHeight(font1_nr);
11885 int font2_height = getFontHeight(font2_nr);
11886 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11887 int font2_yoffset = (font1_height - font2_height) / 2;
11888 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11889 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11890 int properties_text_len = strlen(properties_text) * font1_width;
11891 int xpos = ED_ELEMENT_SETTINGS_X(0);
11892 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11895 if (setup.editor.show_element_token)
11897 int font3_nr = FONT_TEXT_3;
11898 int font3_height = getFontHeight(font3_nr);
11900 DrawTextF(xpos, ypos, font3_nr,
11901 "[%s]", element_info[properties_element].token_name);
11903 ypos += 2 * font3_height;
11906 // ----- print number of elements / percentage of this element in level
11908 for (y = 0; y < lev_fieldy; y++)
11910 for (x = 0; x < lev_fieldx; x++)
11912 if (Tile[x][y] == properties_element)
11914 num_elements_in_level++;
11916 else if (IS_MM_WALL(Tile[x][y]) &&
11917 map_mm_wall_element(Tile[x][y]) == properties_element)
11919 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11924 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11926 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11928 if (num_hires_tiles_in_level > 0)
11929 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11930 "%d wall tiles", num_hires_tiles_in_level);
11931 else if (num_elements_in_level > 0)
11932 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11933 "%d (%.2f %%)", num_elements_in_level, percentage);
11935 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11938 // ----- print number of similar elements / percentage of them in level
11940 for (y = 0; y < lev_fieldy; y++)
11942 for (x = 0; x < lev_fieldx; x++)
11944 if (strEqual(element_info[Tile[x][y]].class_name,
11945 element_info[properties_element].class_name))
11947 num_similar_in_level++;
11952 if (num_similar_in_level != num_elements_in_level)
11954 ypos += 1 * MAX(font1_height, font2_height);
11956 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11958 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11960 if (num_similar_in_level > 0)
11961 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11962 "%d (%.2f %%)", num_similar_in_level, percentage);
11964 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11968 ypos += 2 * MAX(font1_height, font2_height);
11970 // ----- print standard properties of this element (only for certain game engines)
11972 if (level.game_engine_type == GAME_ENGINE_TYPE_RND ||
11973 level.game_engine_type == GAME_ENGINE_TYPE_EM ||
11974 level.game_engine_type == GAME_ENGINE_TYPE_SP)
11976 DrawTextS(xpos, ypos, font1_nr, properties_text);
11978 ypos += line1_height;
11980 for (i = 0; properties[i].value != -1; i++)
11982 if (!HAS_PROPERTY(properties_element, properties[i].value))
11985 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11987 ypos += font2_height;
11989 num_standard_properties++;
11992 if (num_standard_properties == 0)
11994 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11995 font2_nr, none_text);
11997 ypos -= (line1_height - font1_height);
12000 ypos += MAX(font1_height, font2_height);
12003 // ----- print special description of this element
12005 PrintInfoText(description_text, font1_nr, xpos, ypos);
12007 ypos += line1_height;
12009 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
12010 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
12013 #define TEXT_COLLECTING "Score for collecting"
12014 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
12015 #define TEXT_SMASHING "Score for smashing"
12016 #define TEXT_SLURPING "Score for slurping robot"
12017 #define TEXT_CRACKING "Score for cracking"
12018 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
12019 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
12020 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
12021 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
12022 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
12023 #define TEXT_DURATION "Duration when activated"
12024 #define TEXT_DELAY_ON "Delay before activating"
12025 #define TEXT_DELAY_OFF "Delay before deactivating"
12026 #define TEXT_DELAY_CHANGING "Delay before changing"
12027 #define TEXT_DELAY_EXPLODING "Delay before exploding"
12028 #define TEXT_DELAY_MOVING "Delay before moving"
12029 #define TEXT_BALL_DELAY "Element generation delay"
12030 #define TEXT_MOVE_SPEED "Speed of android moving"
12031 #define TEXT_CLONE_SPEED "Speed of android cloning"
12032 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
12033 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
12034 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
12035 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
12036 #define TEXT_TIME_BONUS "Extra time to solve level"
12037 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
12038 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
12039 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
12040 #define TEXT_RANDOM_SEED "slime random number seed"
12041 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
12042 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
12043 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
12044 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
12045 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
12046 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
12047 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
12048 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
12049 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
12058 } elements_with_counter[] =
12060 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
12061 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
12062 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
12063 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
12064 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
12065 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
12066 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
12067 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
12068 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
12069 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
12070 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
12071 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
12072 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
12073 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
12074 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
12075 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
12076 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
12077 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
12078 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
12079 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
12080 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
12081 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12082 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12083 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12084 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12085 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12086 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12087 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12088 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12089 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12090 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12091 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
12092 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
12093 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
12094 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
12095 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
12096 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
12097 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
12098 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
12099 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
12100 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
12101 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
12102 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
12103 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
12104 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
12105 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12106 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12107 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
12108 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12109 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
12110 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
12111 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
12112 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
12113 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
12114 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
12115 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
12116 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
12117 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
12118 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
12119 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
12120 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
12121 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
12122 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
12123 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
12124 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
12125 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
12126 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
12127 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
12128 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
12129 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
12130 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
12131 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
12132 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
12133 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
12134 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
12135 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12136 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12137 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12138 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12139 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
12140 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
12141 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
12142 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
12144 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
12146 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
12147 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
12148 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
12150 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
12152 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12153 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12154 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
12155 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
12156 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
12157 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
12158 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
12159 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
12160 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
12161 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
12162 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
12164 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
12166 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
12168 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
12170 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
12172 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
12174 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12176 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12178 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12180 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12182 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
12184 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
12186 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
12188 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
12190 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
12192 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
12194 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
12196 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
12197 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
12199 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
12200 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
12201 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
12202 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
12203 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
12204 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
12205 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
12206 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
12207 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
12208 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
12209 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
12210 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
12211 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
12212 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
12213 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
12214 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
12215 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
12216 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
12217 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
12218 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
12219 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
12220 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
12221 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
12222 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
12223 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
12228 static boolean checkPropertiesConfig(int element)
12232 // special case: empty space customization only available in R'n'D game engine
12233 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
12236 // special case: BD style rock customization only available in BD game engine
12237 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12240 if (IS_GEM(element) ||
12241 IS_CUSTOM_ELEMENT(element) ||
12242 IS_GROUP_ELEMENT(element) ||
12243 IS_EMPTY_ELEMENT(element) ||
12244 IS_BALLOON_ELEMENT(element) ||
12245 IS_ENVELOPE(element) ||
12246 IS_MM_ENVELOPE(element) ||
12247 IS_MM_MCDUFFIN(element) ||
12248 IS_DF_LASER(element) ||
12249 IS_PLAYER_ELEMENT(element) ||
12250 IS_BD_PLAYER_ELEMENT(element) ||
12251 IS_BD_FIREFLY(properties_element) ||
12252 IS_BD_FIREFLY_2(properties_element) ||
12253 IS_BD_BUTTERFLY(properties_element) ||
12254 IS_BD_BUTTERFLY_2(properties_element) ||
12255 IS_BD_STONEFLY(properties_element) ||
12256 IS_BD_DRAGONFLY(properties_element) ||
12257 IS_BD_EXPANDABLE_WALL(properties_element) ||
12258 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
12259 IS_BD_CONVEYOR_BELT(properties_element) ||
12260 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
12261 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
12262 HAS_EDITOR_CONTENT(element) ||
12263 CAN_GROW(element) ||
12264 COULD_MOVE_INTO_ACID(element) ||
12265 MAYBE_DONT_COLLIDE_WITH(element) ||
12266 element == EL_BD_SAND ||
12267 element == EL_BD_ROCK ||
12268 element == EL_BD_MEGA_ROCK ||
12269 element == EL_BD_BOMB ||
12270 element == EL_BD_ROCKET_LAUNCHER ||
12271 element == EL_BD_NITRO_PACK ||
12272 element == EL_BD_SWEET ||
12273 element == EL_BD_VOODOO_DOLL ||
12274 element == EL_BD_WATER ||
12275 element == EL_BD_GRAVITY_SWITCH)
12281 for (i = 0; elements_with_counter[i].element != -1; i++)
12282 if (elements_with_counter[i].element == element)
12289 static void SetAutomaticNumberOfGemsNeeded(void)
12293 if (!level.auto_count_gems)
12296 level.gems_needed = 0;
12298 for (x = 0; x < lev_fieldx; x++)
12300 for (y = 0; y < lev_fieldy; y++)
12302 int element = Tile[x][y];
12307 case EL_EMERALD_YELLOW:
12308 case EL_EMERALD_RED:
12309 case EL_EMERALD_PURPLE:
12310 case EL_BD_DIAMOND:
12311 case EL_WALL_EMERALD:
12312 case EL_WALL_EMERALD_YELLOW:
12313 case EL_WALL_EMERALD_RED:
12314 case EL_WALL_EMERALD_PURPLE:
12315 case EL_WALL_BD_DIAMOND:
12317 case EL_SP_INFOTRON:
12320 level.gems_needed++;
12324 case EL_WALL_DIAMOND:
12325 level.gems_needed += 3;
12329 case EL_WALL_PEARL:
12330 level.gems_needed += 5;
12334 case EL_WALL_CRYSTAL:
12335 level.gems_needed += 8;
12344 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
12347 static void DrawPropertiesConfig(void)
12349 boolean draw_footer_line = FALSE;
12350 int max_num_element_counters = 4;
12351 int num_element_counters = 0;
12354 if (!checkPropertiesConfig(properties_element))
12356 int xpos = ED_ELEMENT_SETTINGS_X(0);
12357 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
12359 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
12364 // check if there are elements where a value can be chosen for
12365 for (i = 0; elements_with_counter[i].element != -1; i++)
12367 if (elements_with_counter[i].element != properties_element)
12370 // special case: score for extra diamonds only available in BD game engine
12371 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
12372 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
12373 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12376 // special case: some amoeba counters only available in BD game engine
12377 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12378 elements_with_counter[i].value != &level.amoeba_speed &&
12379 level.game_engine_type != GAME_ENGINE_TYPE_BD)
12382 // special case: score for smashing only available in R'n'D game engine
12383 if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
12384 IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
12385 (elements_with_counter[i].value == &level.score[SC_BUG] ||
12386 elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
12387 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12390 // special case: some amoeba counters only available in R'n'D game engine
12391 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
12392 elements_with_counter[i].value == &level.amoeba_speed &&
12393 level.game_engine_type == GAME_ENGINE_TYPE_BD)
12396 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
12398 counterbutton_info[counter_id].y =
12399 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
12400 (CAN_GROW(properties_element) ? 1 : 0) +
12401 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
12402 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
12403 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
12404 (properties_element == EL_BD_SLIME ? 1 : 0) +
12405 (properties_element == EL_BD_ACID ? 1 : 0) +
12406 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
12407 (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
12408 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
12409 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
12410 num_element_counters);
12412 // special case: set magic wall counter for BD game engine separately
12413 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12414 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
12416 // special case: set amoeba counters for BD game engine separately
12417 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
12418 (properties_element == EL_BD_AMOEBA_2))
12419 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
12421 // special case: set position for delay counter for reappearing hammered walls
12422 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
12423 counterbutton_info[counter_id].y += 1;
12425 counterbutton_info[counter_id].value = elements_with_counter[i].value;
12426 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
12427 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
12428 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
12430 // default: counter values between 0 and 999
12431 if (counterbutton_info[counter_id].max_value == 0)
12432 counterbutton_info[counter_id].max_value = 999;
12434 MapCounterButtons(counter_id);
12436 num_element_counters++;
12437 if (num_element_counters >= max_num_element_counters)
12441 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12443 // draw stickybutton gadget
12444 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12446 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
12447 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
12448 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
12449 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN);
12451 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
12452 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
12453 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
12454 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
12455 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
12456 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
12457 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
12460 if (HAS_EDITOR_CONTENT(properties_element))
12462 // draw stickybutton gadget
12463 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12465 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12467 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12468 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12470 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
12471 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
12473 else if (properties_element == EL_BD_AMOEBA_2)
12475 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
12476 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
12477 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
12479 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
12480 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
12481 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
12482 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
12484 else if (IS_AMOEBOID(properties_element))
12486 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
12488 else if (properties_element == EL_BD_ACID)
12490 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
12491 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
12493 else if (IS_BD_BITER(properties_element))
12495 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
12497 else if (properties_element == EL_BD_BLADDER)
12499 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
12501 else if (properties_element == EL_YAMYAM ||
12502 properties_element == EL_YAMYAM_LEFT ||
12503 properties_element == EL_YAMYAM_RIGHT ||
12504 properties_element == EL_YAMYAM_UP ||
12505 properties_element == EL_YAMYAM_DOWN)
12507 DrawYamYamContentAreas();
12509 else if (properties_element == EL_EMC_MAGIC_BALL)
12511 DrawMagicBallContentAreas();
12513 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
12514 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
12516 else if (properties_element == EL_EMC_ANDROID)
12518 DrawAndroidElementArea();
12520 else if (properties_element == EL_MM_GRAY_BALL)
12522 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
12523 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
12524 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
12525 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
12527 DrawMMBallContentArea();
12531 if (IS_PLAYER_ELEMENT(properties_element))
12533 int player_nr = GET_PLAYER_NR(properties_element);
12535 // these properties can be set for every player individually
12537 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12539 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
12540 &level.start_element[player_nr];
12541 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
12542 &level.artwork_element[player_nr];
12543 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
12544 &level.explosion_element[player_nr];
12546 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
12547 &level.use_start_element[player_nr];
12548 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
12549 &level.use_artwork_element[player_nr];
12550 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
12551 &level.use_explosion_element[player_nr];
12552 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
12553 &level.initial_player_gravity[player_nr];
12555 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
12556 &level.initial_player_stepsize[player_nr];
12558 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
12559 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
12560 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
12561 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
12562 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
12563 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
12564 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
12565 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
12566 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
12567 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
12568 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
12569 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
12570 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
12571 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
12572 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
12574 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
12575 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
12576 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
12578 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
12580 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12582 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
12583 &level.initial_inventory_content[player_nr][0];
12585 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
12586 &level.initial_inventory_size[player_nr];
12588 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
12589 &level.use_initial_inventory[player_nr];
12591 // draw checkbutton gadgets
12592 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
12593 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
12594 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
12596 // draw counter gadgets
12597 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
12599 // draw drawing area gadgets
12600 DrawPlayerInitialInventoryArea(properties_element);
12604 if (IS_BD_PLAYER_ELEMENT(properties_element))
12606 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12607 ED_ELEMENT_SETTINGS_YPOS(2);
12608 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12609 ED_ELEMENT_SETTINGS_YPOS(3);
12610 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12611 ED_ELEMENT_SETTINGS_YPOS(4);
12613 // draw checkbutton gadgets
12614 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
12615 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
12616 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12618 // draw counter gadgets
12619 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12620 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12622 // draw drawing area gadgets
12623 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
12626 if (properties_element == EL_BD_SAND)
12628 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
12631 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12633 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
12634 ED_ELEMENT_SETTINGS_YPOS(0);
12635 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12636 ED_ELEMENT_SETTINGS_YPOS(1);
12638 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
12639 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12641 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
12642 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
12645 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
12647 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
12648 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
12651 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
12653 if (IS_BD_FIREFLY(properties_element))
12655 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
12656 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12658 else if (IS_BD_FIREFLY_2(properties_element))
12660 MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
12661 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12663 else if (IS_BD_BUTTERFLY(properties_element))
12665 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
12666 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12668 else if (IS_BD_BUTTERFLY_2(properties_element))
12670 MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
12671 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
12673 else if (IS_BD_STONEFLY(properties_element))
12675 MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
12677 else if (IS_BD_DRAGONFLY(properties_element))
12679 MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
12680 MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
12682 else if (properties_element == EL_BD_BOMB)
12684 MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
12686 else if (properties_element == EL_BD_NITRO_PACK)
12688 MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
12692 if (properties_element == EL_BD_MEGA_ROCK ||
12693 properties_element == EL_BD_SWEET)
12695 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
12696 ED_ELEMENT_SETTINGS_YPOS(0);
12697 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
12698 ED_ELEMENT_SETTINGS_YPOS(1);
12700 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12701 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12704 if (properties_element == EL_BD_VOODOO_DOLL)
12706 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12707 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12708 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12709 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12712 if (properties_element == EL_BD_SLIME)
12714 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12716 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12717 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12718 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12719 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12720 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12721 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12724 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12725 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12727 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12729 if (IS_BD_EXPANDABLE_WALL(properties_element))
12730 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12733 if (properties_element == EL_BD_REPLICATOR)
12735 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12738 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12739 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12741 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12742 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12745 if (properties_element == EL_BD_WATER)
12747 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12750 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12752 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12755 if (properties_element == EL_BD_ROCKET_LAUNCHER)
12757 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
12760 if (properties_element == EL_BD_CREATURE_SWITCH)
12762 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12763 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12766 if (properties_element == EL_BD_GRAVITY_SWITCH)
12768 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12770 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12771 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12774 if (properties_element == EL_BD_NUT)
12776 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12779 // special case: slippery walls option for gems only available in R'n'D game engine
12780 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12781 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12783 if (properties_element == EL_EM_DYNAMITE)
12784 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12786 if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
12787 COULD_MOVE_INTO_ACID(properties_element) &&
12788 !IS_PLAYER_ELEMENT(properties_element) &&
12789 (!IS_CUSTOM_ELEMENT(properties_element) ||
12790 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12792 // set position for checkbutton for "can move into acid"
12793 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12794 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12795 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12796 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12797 IS_BALLOON_ELEMENT(properties_element) ||
12798 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12800 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12803 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12804 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12806 if (properties_element == EL_SPRING ||
12807 properties_element == EL_SPRING_LEFT ||
12808 properties_element == EL_SPRING_RIGHT)
12809 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12811 if (properties_element == EL_TIME_ORB_FULL)
12812 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12814 if (properties_element == EL_GAME_OF_LIFE ||
12815 properties_element == EL_BIOMAZE)
12816 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12818 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12820 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12821 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12823 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12826 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12827 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12829 if (properties_element == EL_SOKOBAN_OBJECT)
12830 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12832 if (properties_element == EL_SOKOBAN_OBJECT ||
12833 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12834 properties_element == EL_SOKOBAN_FIELD_FULL)
12836 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12837 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12840 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12843 if (IS_BALLOON_ELEMENT(properties_element))
12844 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12846 if (IS_ENVELOPE(properties_element) ||
12847 IS_MM_ENVELOPE(properties_element))
12849 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12850 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12851 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12852 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12853 int envelope_nr = ENVELOPE_NR(properties_element);
12855 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12856 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12858 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12859 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12861 // display counter to choose size of envelope text area
12862 MapCounterButtons(counter1_id);
12863 MapCounterButtons(counter2_id);
12865 // display checkbuttons to choose auto-wrap and alignment properties
12866 MapCheckbuttonGadget(button1_id);
12867 MapCheckbuttonGadget(button2_id);
12869 DrawEnvelopeTextArea(envelope_nr);
12872 if (IS_MM_MCDUFFIN(properties_element))
12874 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12875 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12876 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12879 if (IS_DF_LASER(properties_element))
12881 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12882 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12883 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12886 if (IS_CUSTOM_ELEMENT(properties_element))
12888 // draw stickybutton gadget
12889 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12891 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12893 // draw checkbutton gadgets
12894 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12895 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12896 MapCheckbuttonGadget(i);
12898 // draw counter gadgets
12899 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12900 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12901 MapCounterButtons(i);
12903 // draw selectbox gadgets
12904 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12905 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12906 MapSelectboxGadget(i);
12908 // draw textbutton gadgets
12909 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12911 // draw text input gadgets
12912 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12914 // draw drawing area gadgets
12915 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12917 draw_footer_line = TRUE;
12919 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12921 // draw checkbutton gadgets
12922 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12923 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12924 MapCheckbuttonGadget(i);
12926 // draw counter gadgets
12927 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12928 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12929 MapCounterButtons(i);
12931 // draw selectbox gadgets
12932 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12933 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12934 MapSelectboxGadget(i);
12936 // draw drawing area gadgets
12937 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12938 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12939 DrawCustomContentArea();
12942 else if (IS_GROUP_ELEMENT(properties_element))
12944 // draw stickybutton gadget
12945 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12947 // draw checkbutton gadgets
12948 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12949 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12951 // draw counter gadgets
12952 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12954 // draw selectbox gadgets
12955 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12957 // draw textbutton gadgets
12958 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12960 // draw drawing area gadgets
12961 DrawGroupElementArea();
12963 // draw text input gadgets
12964 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12966 // draw drawing area gadgets
12967 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12969 draw_footer_line = TRUE;
12971 else if (IS_EMPTY_ELEMENT(properties_element))
12973 // draw stickybutton gadget
12974 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12976 // draw checkbutton gadgets
12977 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12978 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12980 // draw textbutton gadgets
12981 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12983 // draw drawing area gadgets
12984 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12986 draw_footer_line = TRUE;
12989 // draw little footer border line above CE/GE use/save template gadgets
12990 if (draw_footer_line)
12992 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12993 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12994 int gd_x = gd->x + gd_gi1->border.width / 2;
12995 int gd_y = gd->y + gd_gi1->height - 1;
12996 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12998 if (tab_color != BLACK_PIXEL) // black => transparent
12999 FillRectangle(drawto,
13000 SX + ED_ELEMENT_SETTINGS_X(0),
13001 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
13003 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
13007 static void DrawPropertiesChangeDrawingAreas(void)
13009 if (IS_CUSTOM_ELEMENT(properties_element))
13011 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
13012 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
13013 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
13015 DrawCustomChangeContentArea();
13018 redraw_mask |= REDRAW_FIELD;
13021 static void DrawPropertiesChange(void)
13025 // needed to initially set selectbox options for special action options
13026 setSelectboxSpecialActionOptions();
13028 // draw stickybutton gadget
13029 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
13031 // draw checkbutton gadgets
13032 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
13033 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
13034 MapCheckbuttonGadget(i);
13036 // draw counter gadgets
13037 for (i = ED_COUNTER_ID_CHANGE_FIRST;
13038 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
13039 MapCounterButtons(i);
13041 // draw selectbox gadgets
13042 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
13043 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
13044 MapSelectboxGadget(i);
13046 // draw textbutton gadgets
13047 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
13048 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
13049 MapTextbuttonGadget(i);
13051 // draw graphicbutton gadgets
13052 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
13053 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
13054 MapGraphicbuttonGadget(i);
13056 // draw drawing area gadgets
13057 DrawPropertiesChangeDrawingAreas();
13060 static void DrawEditorElementAnimation(int x, int y)
13065 if (IS_BD_RUNTIME_ELEMENT(properties_element))
13067 getEditorGraphicAndFrame(properties_element, &graphic, &frame, TRUE);
13069 DrawFixedGraphicExt(drawto, x, y, graphic, frame);
13073 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
13075 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
13079 static void DrawEditorElementName(int x, int y, int font_nr)
13081 char *element_name = getElementInfoText(properties_element);
13082 int font_width = getFontWidth(font_nr);
13083 int font_height = getFontHeight(font_nr);
13084 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
13085 int max_chars_per_line = max_text_width / font_width;
13087 if (strlen(element_name) <= max_chars_per_line)
13088 DrawTextS(x, y, font_nr, element_name);
13091 char buffer[max_chars_per_line + 1];
13092 int next_pos = max_chars_per_line;
13094 strncpy(buffer, element_name, max_chars_per_line);
13095 buffer[max_chars_per_line] = '\0';
13097 if (element_name[max_chars_per_line] == ' ')
13103 for (i = max_chars_per_line - 1; i >= 0; i--)
13104 if (buffer[i] == ' ')
13107 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
13114 DrawTextS(x, y - font_height / 2, font_nr, buffer);
13116 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
13117 buffer[max_chars_per_line] = '\0';
13119 DrawTextS(x, y + font_height / 2, font_nr, buffer);
13123 static void DrawPropertiesWindow(void)
13125 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
13126 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
13127 int border_size = gd->border_size;
13128 int font_nr = FONT_TEXT_1;
13129 int font_height = getFontHeight(font_nr);
13130 int xoffset = TILEX + element_border + 3 * border_size;
13131 int yoffset = (TILEY - font_height) / 2;
13132 int x1 = editor.settings.element_graphic.x + element_border;
13133 int y1 = editor.settings.element_graphic.y + element_border;
13134 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
13135 editor.settings.element_name.x);
13136 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
13137 editor.settings.element_name.y);
13138 char *text = "Element Settings";
13139 int font2_nr = FONT_TITLE_1;
13140 struct MenuPosInfo *pos = &editor.settings.headline;
13141 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
13142 int sy = SY + pos->y;
13144 stick_element_properties_window = FALSE;
13146 // make sure that previous properties edit mode exists for this element
13147 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
13148 !IS_CUSTOM_ELEMENT(properties_element))
13149 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
13151 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
13152 !IS_PLAYER_ELEMENT(properties_element) &&
13153 !IS_CUSTOM_ELEMENT(properties_element))
13154 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
13156 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
13157 (IS_PLAYER_ELEMENT(properties_element) ||
13158 IS_CUSTOM_ELEMENT(properties_element)))
13159 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
13161 CopyElementPropertiesToEditor(properties_element);
13163 UnmapLevelEditorFieldGadgets();
13164 UnmapLevelEditorToolboxDrawingGadgets();
13165 UnmapLevelEditorToolboxCustomGadgets();
13167 MapLevelEditorToolboxCustomGadgetsIfNeeded();
13169 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
13172 DrawText(sx, sy, text, font2_nr);
13174 FrameCounter = 0; // restart animation frame counter
13176 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
13177 DrawEditorElementAnimation(SX + x1, SY + y1);
13178 DrawEditorElementName(x2, y2, font_nr);
13180 DrawPropertiesTabulatorGadgets();
13182 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
13183 DrawPropertiesInfo();
13184 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
13185 DrawPropertiesChange();
13186 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
13187 DrawPropertiesConfig();
13190 static void DrawPaletteWindow(void)
13194 UnmapLevelEditorFieldGadgets();
13196 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
13199 // map buttons to select elements
13200 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
13201 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
13202 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
13203 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
13204 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
13207 static void UpdateCustomElementGraphicGadgets(void)
13211 InitElementPropertiesGfxElement();
13213 ModifyEditorElementList();
13214 RedrawDrawingElements();
13216 // force redraw of all mapped drawing area gadgets
13217 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
13219 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
13226 static int getOpenDirectionFromTube(int element)
13230 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
13231 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
13232 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
13233 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
13234 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
13235 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
13236 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
13237 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
13238 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
13239 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
13240 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
13246 static int getTubeFromOpenDirection(int direction)
13250 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
13251 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
13252 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
13253 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
13254 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
13255 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
13256 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
13257 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
13258 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
13259 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
13260 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
13262 // if only one direction, fall back to simple tube with that direction
13263 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
13264 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
13265 case (MV_UP): return EL_TUBE_VERTICAL;
13266 case (MV_DOWN): return EL_TUBE_VERTICAL;
13272 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
13274 int element_new = getTubeFromOpenDirection(direction);
13276 return (element_new != EL_EMPTY ? element_new : element_old);
13279 static int getOpenDirectionFromBelt(int element)
13281 int belt_dir = getBeltDirFromBeltElement(element);
13283 return (belt_dir == MV_LEFT ? MV_RIGHT :
13284 belt_dir == MV_RIGHT ? MV_LEFT :
13285 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
13288 static int getBeltFromNrAndOpenDirection(int nr, int direction)
13290 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
13291 direction == MV_RIGHT ? MV_LEFT :
13292 direction == MV_HORIZONTAL ? MV_NONE : direction);
13294 if (direction == MV_NONE)
13297 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
13300 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
13303 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
13305 return (element_new != EL_EMPTY ? element_new : element_old);
13308 static int getOpenDirectionFromPool(int element)
13312 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
13313 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
13314 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
13315 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
13316 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
13317 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
13323 static int getPoolFromOpenDirection(int direction)
13327 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
13328 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
13329 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
13330 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
13331 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
13332 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
13338 static int getPoolFromOpenDirectionExt(int direction, int help_element)
13340 int element = getPoolFromOpenDirection(direction);
13341 int help_direction = getOpenDirectionFromPool(help_element);
13343 if (element == EL_EMPTY)
13345 int help_direction_vertical = help_direction & MV_VERTICAL;
13347 element = getPoolFromOpenDirection(direction | help_direction_vertical);
13350 if (element == EL_EMPTY)
13352 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
13354 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
13360 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
13362 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
13364 return (element_new != EL_EMPTY ? element_new : element_old);
13367 static int getOpenDirectionFromPillar(int element)
13371 case EL_EMC_WALL_1: return (MV_DOWN);
13372 case EL_EMC_WALL_2: return (MV_VERTICAL);
13373 case EL_EMC_WALL_3: return (MV_UP);
13379 static int getPillarFromOpenDirection(int direction)
13383 case (MV_DOWN): return EL_EMC_WALL_1;
13384 case (MV_VERTICAL): return EL_EMC_WALL_2;
13385 case (MV_UP): return EL_EMC_WALL_3;
13391 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
13393 int element_new = getPillarFromOpenDirection(direction);
13395 return (element_new != EL_EMPTY ? element_new : element_old);
13398 static int getOpenDirectionFromSteel2(int element)
13402 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
13403 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
13404 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
13405 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
13406 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
13407 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
13408 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
13409 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
13415 static int getSteel2FromOpenDirection(int direction)
13419 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
13420 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
13421 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
13422 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
13423 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
13424 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
13425 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
13426 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
13432 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
13434 int element_new = getSteel2FromOpenDirection(direction);
13436 return (element_new != EL_EMPTY ? element_new : element_old);
13439 static int getOpenDirectionFromChip(int element)
13443 case EL_SP_CHIP_SINGLE: return (MV_NONE);
13444 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
13445 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
13446 case EL_SP_CHIP_TOP: return (MV_DOWN);
13447 case EL_SP_CHIP_BOTTOM: return (MV_UP);
13453 static int getChipFromOpenDirection(int direction)
13457 case (MV_NONE): return EL_SP_CHIP_SINGLE;
13458 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
13459 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
13460 case (MV_UP): return EL_SP_CHIP_BOTTOM;
13461 case (MV_DOWN): return EL_SP_CHIP_TOP;
13467 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
13469 int element_new = getChipFromOpenDirection(direction);
13471 return (element_new != EL_EMPTY ? element_new : element_old);
13474 static int getClosedTube(int x, int y)
13476 struct XY *xy = xy_directions;
13477 int element_old = IntelliDrawBuffer[x][y];
13478 int direction_old = getOpenDirectionFromTube(element_old);
13479 int direction_new = MV_NONE;
13482 for (i = 0; i < NUM_DIRECTIONS; i++)
13484 int xx = x + xy[i].x;
13485 int yy = y + xy[i].y;
13486 int dir = MV_DIR_FROM_BIT(i);
13487 int dir_opposite = MV_DIR_OPPOSITE(dir);
13489 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
13490 (direction_old & dir) &&
13491 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13492 direction_new |= dir;
13495 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
13498 static int getClosedBelt(int x, int y)
13500 struct XY *xy = xy_directions;
13501 int element_old = IntelliDrawBuffer[x][y];
13502 int nr = getBeltNrFromBeltElement(element_old);
13503 int direction_old = getOpenDirectionFromBelt(element_old);
13504 int direction_new = MV_NONE;
13507 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13509 int xx = x + xy[i].x;
13510 int yy = y + xy[i].y;
13511 int dir = MV_DIR_FROM_BIT(i);
13512 int dir_opposite = MV_DIR_OPPOSITE(dir);
13514 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
13515 (direction_old & dir) &&
13516 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13517 direction_new |= dir;
13520 return getBeltFromNrAndOpenDirection(nr, direction_new);
13523 static int getClosedPool(int x, int y)
13525 struct XY *xy = xy_directions;
13526 int element_old = IntelliDrawBuffer[x][y];
13527 int direction_old = getOpenDirectionFromPool(element_old);
13528 int direction_new = MV_NONE;
13531 for (i = 0; i < NUM_DIRECTIONS; i++)
13533 int xx = x + xy[i].x;
13534 int yy = y + xy[i].y;
13535 int dir = MV_DIR_FROM_BIT(i);
13536 int dir_opposite = MV_DIR_OPPOSITE(dir);
13538 if (IN_LEV_FIELD(xx, yy) &&
13539 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
13540 (direction_old & dir) &&
13541 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13542 direction_new |= dir;
13545 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
13548 static int getClosedPillar(int x, int y)
13550 struct XY *xy = xy_directions;
13551 int element_old = IntelliDrawBuffer[x][y];
13552 int direction_old = getOpenDirectionFromPillar(element_old);
13553 int direction_new = MV_NONE;
13556 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13558 int xx = x + xy[i].x;
13559 int yy = y + xy[i].y;
13560 int dir = MV_DIR_FROM_BIT(i);
13561 int dir_opposite = MV_DIR_OPPOSITE(dir);
13563 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
13564 (direction_old & dir) &&
13565 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13566 direction_new |= dir;
13569 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
13572 static int getClosedSteel2(int x, int y)
13574 struct XY *xy = xy_directions;
13575 int element_old = IntelliDrawBuffer[x][y];
13576 int direction_old = getOpenDirectionFromSteel2(element_old);
13577 int direction_new = MV_NONE;
13580 for (i = 0; i < NUM_DIRECTIONS; i++)
13582 int xx = x + xy[i].x;
13583 int yy = y + xy[i].y;
13584 int dir = MV_DIR_FROM_BIT(i);
13585 int dir_opposite = MV_DIR_OPPOSITE(dir);
13587 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
13588 (direction_old & dir) &&
13589 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13590 direction_new |= dir;
13593 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
13596 static int getClosedChip(int x, int y)
13598 struct XY *xy = xy_directions;
13599 int element_old = IntelliDrawBuffer[x][y];
13600 int direction_old = getOpenDirectionFromChip(element_old);
13601 int direction_new = MV_NONE;
13604 for (i = 0; i < NUM_DIRECTIONS; i++)
13606 int xx = x + xy[i].x;
13607 int yy = y + xy[i].y;
13608 int dir = MV_DIR_FROM_BIT(i);
13609 int dir_opposite = MV_DIR_OPPOSITE(dir);
13611 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
13612 (direction_old & dir) &&
13613 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
13614 direction_new |= dir;
13617 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
13620 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
13621 boolean change_level)
13623 int sx = x - level_xpos;
13624 int sy = y - level_ypos;
13625 int old_element = Tile[x][y];
13626 int new_element = element;
13627 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
13628 boolean draw_masked = FALSE;
13630 if (IS_MM_WALL_EDITOR(element))
13632 element = map_mm_wall_element_editor(element) | new_bitmask;
13634 if (IS_MM_WALL(old_element))
13635 element |= MM_WALL_BITS(old_element);
13638 draw_masked = TRUE;
13640 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
13642 int element_changed = old_element & ~new_bitmask;
13644 if (MM_WALL_BITS(element_changed) != 0)
13645 element = element_changed;
13648 IntelliDrawBuffer[x][y] = element;
13651 Tile[x][y] = element;
13653 if (IN_ED_FIELD(sx, sy))
13655 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
13656 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
13657 else if (draw_masked)
13658 DrawEditorElementThruMask(sx, sy, element);
13660 DrawEditorElement(sx, sy, element);
13664 static void SetElementSimple(int x, int y, int element, boolean change_level)
13666 SetElementSimpleExt(x, y, 0, 0, element, change_level);
13669 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
13670 int x2, int y2, int *element2,
13671 int (*close_function)(int, int),
13672 boolean change_level)
13674 // set neighbour elements to newly determined connections
13675 SetElementSimple(x1, y1, *element1, change_level);
13676 SetElementSimple(x2, y2, *element2, change_level);
13678 // remove all open connections of neighbour elements
13679 *element1 = close_function(x1, y1);
13680 *element2 = close_function(x2, y2);
13682 // set neighbour elements to new, minimized connections
13683 SetElementSimple(x1, y1, *element1, change_level);
13684 SetElementSimple(x2, y2, *element2, change_level);
13687 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
13688 boolean change_level, int button)
13690 struct XY *xy = xy_directions;
13691 static int last_x = -1;
13692 static int last_y = -1;
13694 if (new_element == EL_UNDEFINED)
13702 int old_element = IntelliDrawBuffer[x][y];
13704 if (IS_TUBE(new_element))
13706 int last_element_new = EL_UNDEFINED;
13707 int direction = MV_NONE;
13710 // if old element is of same kind, keep all existing directions
13711 if (IS_TUBE(old_element))
13712 direction |= getOpenDirectionFromTube(old_element);
13714 for (i = 0; i < NUM_DIRECTIONS; i++)
13716 int xx = x + xy[i].x;
13717 int yy = y + xy[i].y;
13719 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13720 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13722 int dir = MV_DIR_FROM_BIT(i);
13723 int dir_opposite = MV_DIR_OPPOSITE(dir);
13724 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13725 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13726 int last_direction_new = last_direction_old | dir_opposite;
13728 last_element_new = getTubeFromOpenDirection(last_direction_new);
13734 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13736 if (last_element_new != EL_UNDEFINED)
13737 MergeAndCloseNeighbourElements(x, y, &new_element,
13738 last_x, last_y, &last_element_new,
13739 getClosedTube, change_level);
13741 else if (IS_BELT(new_element))
13743 int belt_nr = getBeltNrFromBeltElement(new_element);
13744 int last_element_new = EL_UNDEFINED;
13745 int direction = MV_NONE;
13748 // if old element is of same kind, keep all existing directions
13749 if (IS_BELT(old_element))
13750 direction |= getOpenDirectionFromBelt(old_element);
13752 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13754 int xx = x + xy[i].x;
13755 int yy = y + xy[i].y;
13757 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13758 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13760 int dir = MV_DIR_FROM_BIT(i);
13761 int dir_opposite = MV_DIR_OPPOSITE(dir);
13762 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13763 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13764 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13765 int last_direction_new = last_direction_old | dir_opposite;
13767 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13768 last_direction_new);
13773 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13775 if (last_element_new != EL_UNDEFINED)
13776 MergeAndCloseNeighbourElements(x, y, &new_element,
13777 last_x, last_y, &last_element_new,
13778 getClosedBelt, change_level);
13780 else if (IS_ACID_POOL_OR_ACID(new_element))
13782 int last_element_new = EL_UNDEFINED;
13783 int direction = MV_NONE;
13786 // if old element is of same kind, keep all existing directions
13787 if (IS_ACID_POOL_OR_ACID(old_element))
13788 direction |= getOpenDirectionFromPool(old_element);
13790 for (i = 0; i < NUM_DIRECTIONS; i++)
13792 int xx = x + xy[i].x;
13793 int yy = y + xy[i].y;
13795 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13796 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13798 int dir = MV_DIR_FROM_BIT(i);
13799 int dir_opposite = MV_DIR_OPPOSITE(dir);
13800 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13801 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13802 int last_direction_new = last_direction_old | dir_opposite;
13804 last_element_new = getPoolFromOpenDirection(last_direction_new);
13810 // special corrections needed for intuitively correct acid pool drawing
13811 if (last_element_new == EL_EMPTY)
13812 last_element_new = new_element;
13813 else if (last_element_new != EL_UNDEFINED)
13814 new_element = last_element_new;
13816 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13818 if (last_element_new != EL_UNDEFINED)
13819 MergeAndCloseNeighbourElements(x, y, &new_element,
13820 last_x, last_y, &last_element_new,
13821 getClosedPool, change_level);
13823 else if (IS_EMC_PILLAR(new_element))
13825 int last_element_new = EL_UNDEFINED;
13826 int direction = MV_NONE;
13829 // if old element is of same kind, keep all existing directions
13830 if (IS_EMC_PILLAR(old_element))
13831 direction |= getOpenDirectionFromPillar(old_element);
13833 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13835 int xx = x + xy[i].x;
13836 int yy = y + xy[i].y;
13838 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13839 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13841 int dir = MV_DIR_FROM_BIT(i);
13842 int dir_opposite = MV_DIR_OPPOSITE(dir);
13843 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13844 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13845 int last_direction_new = last_direction_old | dir_opposite;
13847 last_element_new = getPillarFromOpenDirection(last_direction_new);
13853 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13855 if (last_element_new != EL_UNDEFINED)
13856 MergeAndCloseNeighbourElements(x, y, &new_element,
13857 last_x, last_y, &last_element_new,
13858 getClosedPillar, change_level);
13860 else if (IS_DC_STEELWALL_2(new_element))
13862 int last_element_new = EL_UNDEFINED;
13863 int direction = MV_NONE;
13866 // if old element is of same kind, keep all existing directions
13867 if (IS_DC_STEELWALL_2(old_element))
13868 direction |= getOpenDirectionFromSteel2(old_element);
13870 for (i = 0; i < NUM_DIRECTIONS; i++)
13872 int xx = x + xy[i].x;
13873 int yy = y + xy[i].y;
13875 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13876 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13878 int dir = MV_DIR_FROM_BIT(i);
13879 int dir_opposite = MV_DIR_OPPOSITE(dir);
13880 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13881 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13882 int last_direction_new = last_direction_old | dir_opposite;
13884 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13890 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13892 if (last_element_new != EL_UNDEFINED)
13893 MergeAndCloseNeighbourElements(x, y, &new_element,
13894 last_x, last_y, &last_element_new,
13895 getClosedSteel2, change_level);
13897 else if (IS_SP_CHIP(new_element))
13899 int last_element_new = EL_UNDEFINED;
13900 int direction = MV_NONE;
13903 // (do not keep existing directions, regardless of kind of old element)
13905 for (i = 0; i < NUM_DIRECTIONS; i++)
13907 int xx = x + xy[i].x;
13908 int yy = y + xy[i].y;
13910 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13911 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13913 int dir = MV_DIR_FROM_BIT(i);
13914 int dir_opposite = MV_DIR_OPPOSITE(dir);
13915 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13916 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13917 int last_direction_new = last_direction_old | dir_opposite;
13919 if (last_direction_old == MV_NONE)
13921 last_element_new = getChipFromOpenDirection(last_direction_new);
13924 else if (last_direction_old & (dir | dir_opposite))
13926 direction |= MV_DIR_OPPOSITE(last_direction_old);
13930 direction |= MV_DIR_OPPOSITE(dir);
13935 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13937 if (last_element_new != EL_UNDEFINED)
13938 MergeAndCloseNeighbourElements(x, y, &new_element,
13939 last_x, last_y, &last_element_new,
13940 getClosedChip, change_level);
13942 else if (IS_SP_HARDWARE_BASE(new_element))
13944 int nr = GetSimpleRandom(6);
13946 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13947 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13948 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13949 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13950 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13952 else if (new_element == EL_SP_HARDWARE_GREEN ||
13953 new_element == EL_SP_HARDWARE_BLUE ||
13954 new_element == EL_SP_HARDWARE_RED)
13956 int nr = GetSimpleRandom(3);
13958 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13959 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13961 else if (IS_GROUP_ELEMENT(new_element))
13963 boolean connected_drawing = FALSE;
13966 for (i = 0; i < NUM_DIRECTIONS; i++)
13968 int xx = x + xy[i].x;
13969 int yy = y + xy[i].y;
13971 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13972 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13973 connected_drawing = TRUE;
13976 if (!connected_drawing)
13977 ResolveGroupElement(new_element);
13979 new_element = GetElementFromGroupElement(new_element);
13981 else if (IS_BELT_SWITCH(old_element))
13983 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13984 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13986 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13987 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13989 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13993 static int swappable_elements[][2] =
13995 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13996 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13997 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13998 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13999 { EL_EMERALD, EL_WALL_EMERALD },
14000 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
14001 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
14002 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
14003 { EL_DIAMOND, EL_WALL_DIAMOND },
14004 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
14005 { EL_GATE_1, EL_GATE_1_GRAY },
14006 { EL_GATE_2, EL_GATE_2_GRAY },
14007 { EL_GATE_3, EL_GATE_3_GRAY },
14008 { EL_GATE_4, EL_GATE_4_GRAY },
14009 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
14010 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
14011 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
14012 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
14013 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
14014 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
14015 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
14016 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
14017 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
14018 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
14019 { EL_LAMP, EL_LAMP_ACTIVE },
14020 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
14021 { EL_SP_BASE, EL_SP_BUGGY_BASE },
14022 { EL_PEARL, EL_WALL_PEARL },
14023 { EL_CRYSTAL, EL_WALL_CRYSTAL },
14024 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
14025 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
14026 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
14027 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
14028 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
14029 { EL_LANDMINE, EL_DC_LANDMINE },
14030 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
14031 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
14032 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
14033 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
14034 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
14035 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
14036 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
14037 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
14038 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
14042 static int rotatable_elements_4[][4] =
14052 EL_SPACESHIP_RIGHT,
14057 EL_BD_BUTTERFLY_UP,
14058 EL_BD_BUTTERFLY_RIGHT,
14059 EL_BD_BUTTERFLY_DOWN,
14060 EL_BD_BUTTERFLY_LEFT
14064 EL_BD_FIREFLY_RIGHT,
14065 EL_BD_FIREFLY_DOWN,
14093 EL_SP_GRAVITY_PORT_UP,
14094 EL_SP_GRAVITY_PORT_RIGHT,
14095 EL_SP_GRAVITY_PORT_DOWN,
14096 EL_SP_GRAVITY_PORT_LEFT
14099 EL_SP_GRAVITY_ON_PORT_UP,
14100 EL_SP_GRAVITY_ON_PORT_RIGHT,
14101 EL_SP_GRAVITY_ON_PORT_DOWN,
14102 EL_SP_GRAVITY_ON_PORT_LEFT
14105 EL_SP_GRAVITY_OFF_PORT_UP,
14106 EL_SP_GRAVITY_OFF_PORT_RIGHT,
14107 EL_SP_GRAVITY_OFF_PORT_DOWN,
14108 EL_SP_GRAVITY_OFF_PORT_LEFT
14117 EL_BALLOON_SWITCH_UP,
14118 EL_BALLOON_SWITCH_RIGHT,
14119 EL_BALLOON_SWITCH_DOWN,
14120 EL_BALLOON_SWITCH_LEFT
14124 EL_MM_MCDUFFIN_RIGHT,
14125 EL_MM_MCDUFFIN_DOWN,
14126 EL_MM_MCDUFFIN_LEFT
14129 EL_MM_MIRROR_FIXED_1,
14130 EL_MM_MIRROR_FIXED_4,
14131 EL_MM_MIRROR_FIXED_3,
14132 EL_MM_MIRROR_FIXED_2
14135 EL_MM_STEEL_GRID_FIXED_1,
14136 EL_MM_STEEL_GRID_FIXED_4,
14137 EL_MM_STEEL_GRID_FIXED_2,
14138 EL_MM_STEEL_GRID_FIXED_3
14141 EL_MM_WOODEN_GRID_FIXED_1,
14142 EL_MM_WOODEN_GRID_FIXED_4,
14143 EL_MM_WOODEN_GRID_FIXED_2,
14144 EL_MM_WOODEN_GRID_FIXED_3
14147 EL_MM_POLARIZER_CROSS_1,
14148 EL_MM_POLARIZER_CROSS_4,
14149 EL_MM_POLARIZER_CROSS_3,
14150 EL_MM_POLARIZER_CROSS_2
14154 EL_MM_PACMAN_RIGHT,
14166 EL_DF_RECEIVER_RIGHT,
14167 EL_DF_RECEIVER_DOWN,
14168 EL_DF_RECEIVER_LEFT
14181 static int rotatable_elements_8[][8] =
14184 EL_DF_STEEL_GRID_FIXED_1,
14185 EL_DF_STEEL_GRID_FIXED_8,
14186 EL_DF_STEEL_GRID_FIXED_7,
14187 EL_DF_STEEL_GRID_FIXED_6,
14188 EL_DF_STEEL_GRID_FIXED_5,
14189 EL_DF_STEEL_GRID_FIXED_4,
14190 EL_DF_STEEL_GRID_FIXED_3,
14191 EL_DF_STEEL_GRID_FIXED_2
14194 EL_DF_WOODEN_GRID_FIXED_1,
14195 EL_DF_WOODEN_GRID_FIXED_8,
14196 EL_DF_WOODEN_GRID_FIXED_7,
14197 EL_DF_WOODEN_GRID_FIXED_6,
14198 EL_DF_WOODEN_GRID_FIXED_5,
14199 EL_DF_WOODEN_GRID_FIXED_4,
14200 EL_DF_WOODEN_GRID_FIXED_3,
14201 EL_DF_WOODEN_GRID_FIXED_2
14204 EL_DF_STEEL_GRID_ROTATING_1,
14205 EL_DF_STEEL_GRID_ROTATING_8,
14206 EL_DF_STEEL_GRID_ROTATING_7,
14207 EL_DF_STEEL_GRID_ROTATING_6,
14208 EL_DF_STEEL_GRID_ROTATING_5,
14209 EL_DF_STEEL_GRID_ROTATING_4,
14210 EL_DF_STEEL_GRID_ROTATING_3,
14211 EL_DF_STEEL_GRID_ROTATING_2
14214 EL_DF_WOODEN_GRID_ROTATING_1,
14215 EL_DF_WOODEN_GRID_ROTATING_8,
14216 EL_DF_WOODEN_GRID_ROTATING_7,
14217 EL_DF_WOODEN_GRID_ROTATING_6,
14218 EL_DF_WOODEN_GRID_ROTATING_5,
14219 EL_DF_WOODEN_GRID_ROTATING_4,
14220 EL_DF_WOODEN_GRID_ROTATING_3,
14221 EL_DF_WOODEN_GRID_ROTATING_2
14228 static int rotatable_elements_16[][16] =
14249 EL_MM_TELEPORTER_5,
14250 EL_MM_TELEPORTER_4,
14251 EL_MM_TELEPORTER_3,
14252 EL_MM_TELEPORTER_2,
14253 EL_MM_TELEPORTER_1,
14254 EL_MM_TELEPORTER_16,
14255 EL_MM_TELEPORTER_15,
14256 EL_MM_TELEPORTER_14,
14257 EL_MM_TELEPORTER_13,
14258 EL_MM_TELEPORTER_12,
14259 EL_MM_TELEPORTER_11,
14260 EL_MM_TELEPORTER_10,
14261 EL_MM_TELEPORTER_9,
14262 EL_MM_TELEPORTER_8,
14263 EL_MM_TELEPORTER_7,
14267 EL_MM_TELEPORTER_RED_5,
14268 EL_MM_TELEPORTER_RED_4,
14269 EL_MM_TELEPORTER_RED_3,
14270 EL_MM_TELEPORTER_RED_2,
14271 EL_MM_TELEPORTER_RED_1,
14272 EL_MM_TELEPORTER_RED_16,
14273 EL_MM_TELEPORTER_RED_15,
14274 EL_MM_TELEPORTER_RED_14,
14275 EL_MM_TELEPORTER_RED_13,
14276 EL_MM_TELEPORTER_RED_12,
14277 EL_MM_TELEPORTER_RED_11,
14278 EL_MM_TELEPORTER_RED_10,
14279 EL_MM_TELEPORTER_RED_9,
14280 EL_MM_TELEPORTER_RED_8,
14281 EL_MM_TELEPORTER_RED_7,
14282 EL_MM_TELEPORTER_RED_6
14285 EL_MM_TELEPORTER_YELLOW_5,
14286 EL_MM_TELEPORTER_YELLOW_4,
14287 EL_MM_TELEPORTER_YELLOW_3,
14288 EL_MM_TELEPORTER_YELLOW_2,
14289 EL_MM_TELEPORTER_YELLOW_1,
14290 EL_MM_TELEPORTER_YELLOW_16,
14291 EL_MM_TELEPORTER_YELLOW_15,
14292 EL_MM_TELEPORTER_YELLOW_14,
14293 EL_MM_TELEPORTER_YELLOW_13,
14294 EL_MM_TELEPORTER_YELLOW_12,
14295 EL_MM_TELEPORTER_YELLOW_11,
14296 EL_MM_TELEPORTER_YELLOW_10,
14297 EL_MM_TELEPORTER_YELLOW_9,
14298 EL_MM_TELEPORTER_YELLOW_8,
14299 EL_MM_TELEPORTER_YELLOW_7,
14300 EL_MM_TELEPORTER_YELLOW_6
14303 EL_MM_TELEPORTER_GREEN_5,
14304 EL_MM_TELEPORTER_GREEN_4,
14305 EL_MM_TELEPORTER_GREEN_3,
14306 EL_MM_TELEPORTER_GREEN_2,
14307 EL_MM_TELEPORTER_GREEN_1,
14308 EL_MM_TELEPORTER_GREEN_16,
14309 EL_MM_TELEPORTER_GREEN_15,
14310 EL_MM_TELEPORTER_GREEN_14,
14311 EL_MM_TELEPORTER_GREEN_13,
14312 EL_MM_TELEPORTER_GREEN_12,
14313 EL_MM_TELEPORTER_GREEN_11,
14314 EL_MM_TELEPORTER_GREEN_10,
14315 EL_MM_TELEPORTER_GREEN_9,
14316 EL_MM_TELEPORTER_GREEN_8,
14317 EL_MM_TELEPORTER_GREEN_7,
14318 EL_MM_TELEPORTER_GREEN_6
14321 EL_MM_TELEPORTER_BLUE_5,
14322 EL_MM_TELEPORTER_BLUE_4,
14323 EL_MM_TELEPORTER_BLUE_3,
14324 EL_MM_TELEPORTER_BLUE_2,
14325 EL_MM_TELEPORTER_BLUE_1,
14326 EL_MM_TELEPORTER_BLUE_16,
14327 EL_MM_TELEPORTER_BLUE_15,
14328 EL_MM_TELEPORTER_BLUE_14,
14329 EL_MM_TELEPORTER_BLUE_13,
14330 EL_MM_TELEPORTER_BLUE_12,
14331 EL_MM_TELEPORTER_BLUE_11,
14332 EL_MM_TELEPORTER_BLUE_10,
14333 EL_MM_TELEPORTER_BLUE_9,
14334 EL_MM_TELEPORTER_BLUE_8,
14335 EL_MM_TELEPORTER_BLUE_7,
14336 EL_MM_TELEPORTER_BLUE_6
14340 EL_MM_POLARIZER_16,
14341 EL_MM_POLARIZER_15,
14342 EL_MM_POLARIZER_14,
14343 EL_MM_POLARIZER_13,
14344 EL_MM_POLARIZER_12,
14345 EL_MM_POLARIZER_11,
14346 EL_MM_POLARIZER_10,
14375 EL_DF_MIRROR_ROTATING_1,
14376 EL_DF_MIRROR_ROTATING_16,
14377 EL_DF_MIRROR_ROTATING_15,
14378 EL_DF_MIRROR_ROTATING_14,
14379 EL_DF_MIRROR_ROTATING_13,
14380 EL_DF_MIRROR_ROTATING_12,
14381 EL_DF_MIRROR_ROTATING_11,
14382 EL_DF_MIRROR_ROTATING_10,
14383 EL_DF_MIRROR_ROTATING_9,
14384 EL_DF_MIRROR_ROTATING_8,
14385 EL_DF_MIRROR_ROTATING_7,
14386 EL_DF_MIRROR_ROTATING_6,
14387 EL_DF_MIRROR_ROTATING_5,
14388 EL_DF_MIRROR_ROTATING_4,
14389 EL_DF_MIRROR_ROTATING_3,
14390 EL_DF_MIRROR_ROTATING_2
14393 EL_DF_MIRROR_FIXED_1,
14394 EL_DF_MIRROR_FIXED_16,
14395 EL_DF_MIRROR_FIXED_15,
14396 EL_DF_MIRROR_FIXED_14,
14397 EL_DF_MIRROR_FIXED_13,
14398 EL_DF_MIRROR_FIXED_12,
14399 EL_DF_MIRROR_FIXED_11,
14400 EL_DF_MIRROR_FIXED_10,
14401 EL_DF_MIRROR_FIXED_9,
14402 EL_DF_MIRROR_FIXED_8,
14403 EL_DF_MIRROR_FIXED_7,
14404 EL_DF_MIRROR_FIXED_6,
14405 EL_DF_MIRROR_FIXED_5,
14406 EL_DF_MIRROR_FIXED_4,
14407 EL_DF_MIRROR_FIXED_3,
14408 EL_DF_MIRROR_FIXED_2
14417 for (i = 0; swappable_elements[i][0] != -1; i++)
14419 int element1 = swappable_elements[i][0];
14420 int element2 = swappable_elements[i][1];
14422 if (old_element == element1 || old_element == element2)
14423 new_element = (old_element == element1 ? element2 : element1);
14426 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
14428 for (j = 0; j < 4; j++)
14430 int element = rotatable_elements_4[i][j];
14432 if (old_element == element)
14433 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
14434 button == 2 ? rotatable_elements_4[i][0] :
14435 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
14440 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
14442 for (j = 0; j < 8; j++)
14444 int element = rotatable_elements_8[i][j];
14446 if (old_element == element)
14447 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
14448 button == 2 ? rotatable_elements_8[i][0] :
14449 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
14454 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
14456 for (j = 0; j < 16; j++)
14458 int element = rotatable_elements_16[i][j];
14460 if (old_element == element)
14461 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
14462 button == 2 ? rotatable_elements_16[i][0] :
14463 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
14468 if (old_element != new_element)
14470 int max_infotext_len = getMaxInfoTextLength();
14471 char infotext[MAX_OUTPUT_LINESIZE + 1];
14473 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
14474 infotext[max_infotext_len] = '\0';
14476 ClearEditorGadgetInfoText();
14478 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
14483 if (IS_MM_WALL_EDITOR(new_element))
14484 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
14486 SetElementSimple(x, y, new_element, change_level);
14492 static void ResetIntelliDraw(void)
14496 for (x = 0; x < lev_fieldx; x++)
14497 for (y = 0; y < lev_fieldy; y++)
14498 IntelliDrawBuffer[x][y] = Tile[x][y];
14500 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
14503 static boolean draw_mode_hires = FALSE;
14505 static boolean isHiresTileElement(int element)
14507 return (IS_MM_WALL(element) || element == EL_EMPTY);
14510 static boolean isHiresDrawElement(int element)
14512 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
14515 static int numHiresTiles(int element)
14517 if (IS_MM_WALL(element))
14518 return get_number_of_bits(MM_WALL_BITS(element));
14523 static void SetDrawModeHiRes(int element)
14526 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14527 isHiresDrawElement(element));
14530 static boolean getDrawModeHiRes(void)
14532 return draw_mode_hires;
14535 static int getLoResScreenPos(int pos)
14537 return (getDrawModeHiRes() ? pos / 2 : pos);
14540 static int getLoResScreenMod(int pos)
14542 return (getDrawModeHiRes() ? pos % 2 : 0);
14545 static void SetElementExt(int x, int y, int dx, int dy, int element,
14546 boolean change_level, int button)
14549 SetElementSimple(x, y, Tile[x][y], change_level);
14550 else if (GetKeyModState() & KMOD_Shift)
14551 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
14553 SetElementSimpleExt(x, y, dx, dy, element, change_level);
14556 static void SetElement(int x, int y, int element)
14558 SetElementExt(x, y, 0, 0, element, TRUE, -1);
14561 static void SetElementButton(int x, int y, int dx, int dy, int element,
14564 SetElementExt(x, y, dx, dy, element, TRUE, button);
14567 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
14569 int lx = getLoResScreenPos(sx2) + level_xpos;
14570 int ly = getLoResScreenPos(sy2) + level_ypos;
14571 int dx = getLoResScreenMod(sx2);
14572 int dy = getLoResScreenMod(sy2);
14574 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
14577 static void SetLevelElementHiRes(int lx2, int ly2, int element)
14584 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
14587 static int getLevelElementHiRes(int lx2, int ly2)
14593 int element = Tile[lx][ly];
14594 unsigned int bitmask = (dx + 1) << (dy * 2);
14596 if (IS_MM_WALL(element))
14598 if (element & bitmask)
14599 return map_mm_wall_element(element);
14607 static void DrawLineElement(int x, int y, int element, boolean change_level)
14609 SetElementHiRes(x, y, element, change_level);
14612 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
14613 int element, boolean change_level)
14615 int xsize = ABS(to_x - from_x);
14616 int ysize = ABS(to_y - from_y);
14617 int dx = (to_x < from_x ? -1 : +1);
14618 int dy = (to_y < from_y ? -1 : +1);
14621 if (from_y == to_y) // horizontal line
14623 for (i = 0; i <= xsize; i++)
14624 DrawLineElement(from_x + i * dx, from_y, element, change_level);
14626 else if (from_x == to_x) // vertical line
14628 for (i = 0; i <= ysize; i++)
14629 DrawLineElement(from_x, from_y + i * dy, element, change_level);
14631 else // diagonal line
14633 if (ysize < xsize) // a < 1
14635 float a = (float)ysize / (float)xsize;
14637 for (i = 0; i <= xsize; i++)
14640 int y = dy * (int)(a * i + 0.5);
14642 DrawLineElement(from_x + x, from_y + y, element, change_level);
14647 float a = (float)xsize / (float)ysize;
14649 for (i = 0; i <= ysize; i++)
14651 int x = dx * (int)(a * i + 0.5);
14654 DrawLineElement(from_x + x, from_y + y, element, change_level);
14660 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
14661 int element, boolean change_level)
14663 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
14664 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
14665 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
14666 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
14669 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
14670 int element, boolean change_level)
14675 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
14677 for (y = from_y; y <= to_y; y++)
14678 DrawLine(from_x, y, to_x, y, element, change_level);
14681 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
14682 int element, boolean change_level)
14684 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
14685 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
14686 int len_x = ABS(to_x - from_x);
14687 int len_y = ABS(to_y - from_y);
14690 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
14692 // not optimal (some points get drawn twice) but simple,
14693 // and fast enough for the few points we are drawing
14695 for (x = 0; x <= radius; x++)
14697 int sx, sy, sx2, sy2, lx, ly;
14699 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
14701 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14702 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14703 sx = getLoResScreenPos(sx2);
14704 sy = getLoResScreenPos(sy2);
14705 lx = sx + level_xpos;
14706 ly = sy + level_ypos;
14708 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14709 DrawLineElement(sx2, sy2, element, change_level);
14712 for (y = 0; y <= radius; y++)
14714 int sx, sy, sx2, sy2, lx, ly;
14716 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14718 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14719 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14720 sx = getLoResScreenPos(sx2);
14721 sy = getLoResScreenPos(sy2);
14722 lx = sx + level_xpos;
14723 ly = sy + level_ypos;
14725 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14726 DrawLineElement(sx2, sy2, element, change_level);
14730 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14731 int element, boolean change_level)
14733 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14734 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14736 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14739 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14741 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14742 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14743 int element, boolean change_level)
14745 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14746 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14747 int mirror_to_x2 = from_x - (to_x2 - from_x);
14748 int mirror_to_y2 = from_y - (to_y2 - from_y);
14750 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14751 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14752 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14753 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14757 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14759 int from_sx, from_sy;
14763 swap_numbers(&from_x, &to_x);
14766 swap_numbers(&from_y, &to_y);
14768 from_sx = SX + from_x * ed_tilesize;
14769 from_sy = SY + from_y * ed_tilesize;
14770 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14771 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14773 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14774 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14775 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14776 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14778 if (from_x == to_x && from_y == to_y)
14779 MarkTileDirty(from_x/2, from_y/2);
14781 redraw_mask |= REDRAW_FIELD;
14784 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14785 int element, boolean change_level)
14787 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14790 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14791 int element, boolean change_level)
14793 if (element == -1 || change_level)
14794 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14796 DrawAreaBorder(from_x, from_y, to_x, to_y);
14799 // values for CopyBrushExt()
14800 #define CB_AREA_TO_BRUSH 0
14801 #define CB_BRUSH_TO_CURSOR 1
14802 #define CB_BRUSH_TO_LEVEL 2
14803 #define CB_DELETE_OLD_CURSOR 3
14804 #define CB_DUMP_BRUSH 4
14805 #define CB_DUMP_BRUSH_SMALL 5
14806 #define CB_CLIPBOARD_TO_BRUSH 6
14807 #define CB_BRUSH_TO_CLIPBOARD 7
14808 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14809 #define CB_UPDATE_BRUSH_POSITION 9
14810 #define CB_FLIP_BRUSH_X 10
14811 #define CB_FLIP_BRUSH_Y 11
14812 #define CB_FLIP_BRUSH_XY 12
14814 #define MAX_CB_PART_SIZE 10
14815 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14816 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14817 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14818 MAX_CB_NUM_LINES * \
14821 static int getFlippedTileExt(int map[], int element)
14825 for (i = 0; map[i] != -1; i++)
14826 if (map[i] == element)
14827 return map[i ^ 1]; // get flipped element by flipping LSB of index
14832 static int getFlippedTileX(int element)
14836 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14837 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14838 EL_BUG_LEFT, EL_BUG_RIGHT,
14839 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14840 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14841 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14842 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14843 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14844 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14845 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14846 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14847 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14848 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14849 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14850 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14851 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14852 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14853 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14854 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14855 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14856 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14857 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14858 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14859 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14860 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14861 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14862 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14863 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14864 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14865 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14870 return getFlippedTileExt(map, element);
14873 static int getFlippedTileY(int element)
14877 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14878 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14879 EL_BUG_UP, EL_BUG_DOWN,
14880 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14881 EL_PACMAN_UP, EL_PACMAN_DOWN,
14882 EL_ARROW_UP, EL_ARROW_DOWN,
14883 EL_MOLE_UP, EL_MOLE_DOWN,
14884 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14885 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14886 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14887 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14888 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14889 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14890 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14891 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14892 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14893 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14894 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14895 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14896 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14897 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14898 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14899 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14900 EL_EMC_WALL_1, EL_EMC_WALL_3,
14905 return getFlippedTileExt(map, element);
14908 static int getFlippedTileXY(int element)
14912 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14913 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14914 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14915 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14916 EL_BUG_LEFT, EL_BUG_UP,
14917 EL_BUG_RIGHT, EL_BUG_DOWN,
14918 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14919 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14920 EL_PACMAN_LEFT, EL_PACMAN_UP,
14921 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14922 EL_ARROW_LEFT, EL_ARROW_UP,
14923 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14924 EL_MOLE_LEFT, EL_MOLE_UP,
14925 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14926 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14927 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14928 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14929 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14930 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14931 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14932 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14933 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14934 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14935 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14936 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14937 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14938 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14939 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14940 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14941 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14942 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14943 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14944 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14945 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14946 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14947 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14948 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14949 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14950 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14951 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14952 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14953 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14958 return getFlippedTileExt(map, element);
14961 static int getFlippedTile(int element, int mode)
14963 if (IS_MM_ELEMENT(element))
14965 // get MM game element
14966 element = map_element_RND_to_MM(element);
14968 // get flipped game element
14969 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14970 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14971 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14974 // get RND game element again
14975 element = map_element_MM_to_RND(element);
14979 // get flipped game element
14980 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14981 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14982 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14989 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14992 short tile1_flipped = getFlippedTile(*tile1, mode);
14993 short tile2_flipped = getFlippedTile(*tile2, mode);
14996 *tile1 = tile2_flipped;
14997 *tile2 = tile1_flipped;
15000 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
15002 DrawLineElement(sx, sy, element, change_level);
15005 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
15006 int button, int mode)
15008 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15009 static int brush_width, brush_height;
15010 static int last_cursor_x = -1, last_cursor_y = -1;
15011 static boolean delete_old_brush = FALSE;
15012 int new_element = BUTTON_ELEMENT(button);
15015 if (mode == CB_DUMP_BRUSH ||
15016 mode == CB_DUMP_BRUSH_SMALL ||
15017 mode == CB_BRUSH_TO_CLIPBOARD ||
15018 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
15020 if (edit_mode != ED_MODE_DRAWING)
15023 char part[MAX_CB_PART_SIZE + 1] = "";
15024 char text[MAX_CB_TEXT_SIZE + 1] = "";
15025 int width = (draw_with_brush ? brush_width : lev_fieldx);
15026 int height = (draw_with_brush ? brush_height : lev_fieldy);
15027 char *format = "%s%03d";
15029 for (y = 0; y < height; y++)
15030 for (x = 0; x < width; x++)
15031 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
15034 for (y = 0; y < height; y++)
15036 for (x = 0; x < width; x++)
15038 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
15039 char *prefix = (mode == CB_DUMP_BRUSH ||
15040 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
15042 if (element >= NUM_FILE_ELEMENTS)
15043 element = EL_UNKNOWN;
15045 // copy brush to level sketch text buffer for the R'n'D forum:
15046 // - large tiles: `xxx or `xxxx (0x60 ASCII)
15047 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
15048 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
15049 strcat(text, part);
15052 strcat(text, "\n");
15055 if (mode == CB_BRUSH_TO_CLIPBOARD ||
15056 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
15057 SDL_SetClipboardText(text);
15059 Print("%s", text); // print brush data to console and log file
15064 if (mode == CB_CLIPBOARD_TO_BRUSH)
15066 if (edit_mode != ED_MODE_DRAWING)
15069 if (!SDL_HasClipboardText())
15071 Request("Clipboard is empty!", REQ_CONFIRM);
15076 boolean copy_to_brush = (draw_with_brush ||
15077 drawing_function == GADGET_ID_GRAB_BRUSH);
15079 // this will delete the old brush, if already drawing with a brush
15081 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
15083 // initialization is required for "odd" (incomplete) clipboard content
15084 for (x = 0; x < MAX_LEV_FIELDX; x++)
15085 for (y = 0; y < MAX_LEV_FIELDY; y++)
15086 brush_buffer[x][y] = EL_EMPTY;
15093 char *clipboard_text = SDL_GetClipboardText();
15094 char *ptr = clipboard_text;
15095 boolean allow_new_row = FALSE;
15096 boolean stop = FALSE;
15098 while (*ptr && !stop)
15100 boolean prefix_found = FALSE;
15101 boolean start_new_row = FALSE;
15103 // level sketch element number prefixes (may be multi-byte characters)
15104 char *prefix_list[] = { "`", "¸" };
15107 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
15109 char *prefix = prefix_list[i];
15111 // check if string is large enough for prefix
15112 if (strlen(ptr) < strlen(prefix))
15119 // check if string starts with prefix
15120 if (strPrefix(ptr, prefix))
15122 ptr += strlen(prefix);
15124 prefix_found = TRUE;
15130 // check if prefix found and followed by (at least) three digits
15131 if (prefix_found &&
15132 strlen(ptr) >= 3 &&
15133 ptr[0] >= '0' && ptr[0] <= '9' &&
15134 ptr[1] >= '0' && ptr[1] <= '9' &&
15135 ptr[2] >= '0' && ptr[2] <= '9')
15137 int element = ((ptr[0] - '0') * 100 +
15138 (ptr[1] - '0') * 10 +
15143 // level sketch element number might consist of four digits
15144 if (ptr[0] >= '0' && ptr[0] <= '9')
15146 element = element * 10 + (ptr[0] - '0');
15150 // remap some (historic, now obsolete) elements
15151 element = getMappedElement(element);
15153 if (element >= NUM_FILE_ELEMENTS)
15154 element = EL_UNKNOWN;
15156 brush_buffer[x][y] = element;
15158 brush_width = MAX(x + 1, brush_width);
15159 brush_height = MAX(y + 1, brush_height);
15163 if (x >= MAX_LEV_FIELDX)
15164 start_new_row = TRUE;
15166 allow_new_row = TRUE;
15170 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
15171 start_new_row = TRUE;
15173 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
15181 if (y >= MAX_LEV_FIELDY)
15184 allow_new_row = FALSE;
15188 SDL_free(clipboard_text);
15190 if (brush_width == 0 || brush_height == 0)
15192 Request("No level sketch found in clipboard!", REQ_CONFIRM);
15199 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
15202 SDL_GetMouseState(&mx, &my);
15204 // if inside drawing area, activate and draw brush at last mouse position
15205 if (mx >= gi->x && mx < gi->x + gi->width &&
15206 my >= gi->y && my < gi->y + gi->height)
15207 CopyBrushToCursor(last_cursor_x, last_cursor_y);
15209 draw_with_brush = TRUE;
15215 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
15216 brush_width, brush_height);
15218 if (!Request(request, REQ_ASK))
15221 for (x = 0; x < MAX_LEV_FIELDX; x++)
15222 for (y = 0; y < MAX_LEV_FIELDY; y++)
15223 Tile[x][y] = brush_buffer[x][y];
15225 lev_fieldx = level.fieldx = brush_width;
15226 lev_fieldy = level.fieldy = brush_height;
15228 boolean use_bd_engine = TRUE;
15229 boolean use_em_engine = TRUE;
15230 boolean use_sp_engine = TRUE;
15231 boolean use_mm_engine = TRUE;
15233 for (x = 0; x < MAX_LEV_FIELDX; x++)
15235 for (y = 0; y < MAX_LEV_FIELDY; y++)
15237 int element = Tile[x][y];
15239 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
15240 use_bd_engine = FALSE;
15242 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
15243 use_em_engine = FALSE;
15245 if (!IS_SP_ELEMENT(element))
15246 use_sp_engine = FALSE;
15248 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
15249 use_mm_engine = FALSE;
15253 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
15254 use_em_engine ? GAME_ENGINE_TYPE_EM :
15255 use_sp_engine ? GAME_ENGINE_TYPE_SP :
15256 use_mm_engine ? GAME_ENGINE_TYPE_MM :
15257 GAME_ENGINE_TYPE_RND);
15259 // update element selection list
15260 ReinitializeElementList();
15261 ModifyEditorElementList();
15263 SetBorderElement();
15265 DrawEditModeWindow();
15266 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15272 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
15275 if (mode == CB_AREA_TO_BRUSH)
15277 int from_lx, from_ly;
15280 swap_numbers(&from_x, &to_x);
15283 swap_numbers(&from_y, &to_y);
15285 brush_width = to_x - from_x + 1;
15286 brush_height = to_y - from_y + 1;
15288 from_lx = from_x + level_xpos;
15289 from_ly = from_y + level_ypos;
15291 for (y = 0; y < brush_height; y++)
15293 for (x = 0; x < brush_width; x++)
15295 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
15298 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
15303 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15305 delete_old_brush = FALSE;
15307 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
15308 mode == CB_BRUSH_TO_LEVEL)
15310 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
15311 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
15312 int cursor_from_x = cursor_x - brush_width / 2;
15313 int cursor_from_y = cursor_y - brush_height / 2;
15314 int border_from_x = cursor_x, border_from_y = cursor_y;
15315 int border_to_x = cursor_x, border_to_y = cursor_y;
15317 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
15318 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15320 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
15321 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
15323 delete_old_brush = FALSE;
15328 for (y = 0; y < brush_height; y++)
15330 for (x = 0; x < brush_width; x++)
15332 int sx = cursor_from_x + x;
15333 int sy = cursor_from_y + y;
15334 int lx = sx + level_xpos;
15335 int ly = sy + level_ypos;
15336 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
15337 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
15338 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
15339 brush_buffer[x][y] : new_element);
15341 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15343 if (sx < border_from_x)
15344 border_from_x = sx;
15345 else if (sx > border_to_x)
15347 if (sy < border_from_y)
15348 border_from_y = sy;
15349 else if (sy > border_to_y)
15352 DrawBrushElement(sx, sy, element, change_level);
15357 if (mode != CB_DELETE_OLD_CURSOR)
15358 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
15360 last_cursor_x = cursor_x;
15361 last_cursor_y = cursor_y;
15363 delete_old_brush = TRUE;
15365 else if (mode == CB_FLIP_BRUSH_X)
15367 for (y = 0; y < brush_height; y++)
15368 for (x = 0; x < (brush_width + 1) / 2; x++)
15369 SwapFlippedTiles(&brush_buffer[x][y],
15370 &brush_buffer[brush_width - x - 1][y], mode);
15372 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15374 else if (mode == CB_FLIP_BRUSH_Y)
15376 for (y = 0; y < (brush_height + 1) / 2; y++)
15377 for (x = 0; x < brush_width; x++)
15378 SwapFlippedTiles(&brush_buffer[x][y],
15379 &brush_buffer[x][brush_height - y - 1], mode);
15381 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15383 else if (mode == CB_FLIP_BRUSH_XY)
15385 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15387 for (y = 0; y < MAX(brush_width, brush_height); y++)
15388 for (x = 0; x <= y; x++)
15389 SwapFlippedTiles(&brush_buffer[x][y],
15390 &brush_buffer[y][x], mode);
15392 swap_numbers(&brush_width, &brush_height);
15394 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15397 if (mode == CB_UPDATE_BRUSH_POSITION)
15399 last_cursor_x = from_x;
15400 last_cursor_y = from_y;
15404 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
15407 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
15410 static void CopyBrushToLevel(int x, int y, int button)
15412 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
15415 static void CopyBrushToCursor(int x, int y)
15417 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
15420 static void UpdateBrushPosition(int x, int y)
15422 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
15425 static void DeleteBrushFromCursor(void)
15427 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
15430 static void FlipBrushX(void)
15432 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15435 static void FlipBrushY(void)
15437 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
15440 static void RotateBrush(void)
15442 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
15443 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
15446 void DumpBrush(void)
15448 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
15451 void DumpBrush_Small(void)
15453 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
15456 void CopyClipboardToBrush(void)
15458 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
15461 void CopyBrushToClipboard(void)
15463 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
15466 void CopyBrushToClipboard_Small(void)
15468 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
15471 void UndoLevelEditorOperation(void)
15473 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
15476 void RedoLevelEditorOperation(void)
15478 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15481 static void FloodFill(int from_x, int from_y, int fill_element)
15483 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
15486 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
15488 int from_x = from_sx2 + 2 * level_xpos;
15489 int from_y = from_sy2 + 2 * level_ypos;
15490 int max_fillx = lev_fieldx * 2;
15491 int max_filly = lev_fieldy * 2;
15492 short Fill[max_fillx][max_filly];
15495 for (x = 0; x < max_fillx; x++)
15496 for (y = 0; y < max_filly; y++)
15497 Fill[x][y] = getLevelElementHiRes(x, y);
15499 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
15500 Fill, max_fillx, max_filly);
15502 for (x = 0; x < max_fillx; x++)
15503 for (y = 0; y < max_filly; y++)
15504 if (Fill[x][y] == fill_element)
15505 SetLevelElementHiRes(x, y, Fill[x][y]);
15508 // values for DrawLevelText() modes
15509 #define TEXT_INIT 0
15510 #define TEXT_SETCURSOR 1
15511 #define TEXT_WRITECHAR 2
15512 #define TEXT_BACKSPACE 3
15513 #define TEXT_NEWLINE 4
15515 #define TEXT_QUERY_TYPING 6
15517 static int DrawLevelText(int sx, int sy, char letter, int mode)
15519 static short delete_buffer[MAX_LEV_FIELDX];
15520 static int start_sx;
15521 static int last_sx, last_sy;
15522 static boolean typing = FALSE;
15523 int letter_element;
15524 int lx = 0, ly = 0;
15526 // map lower case letters to upper case and convert special characters
15527 if (letter >= 'a' && letter <= 'z')
15528 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
15529 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
15530 letter_element = EL_CHAR_AUMLAUT;
15531 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
15532 letter_element = EL_CHAR_OUMLAUT;
15533 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
15534 letter_element = EL_CHAR_UUMLAUT;
15535 else if (letter == '^')
15536 letter_element = EL_CHAR_COPYRIGHT;
15538 letter_element = EL_CHAR_ASCII0 + letter;
15540 if (mode != TEXT_INIT)
15545 if (mode != TEXT_SETCURSOR)
15551 lx = last_sx + level_xpos;
15552 ly = last_sy + level_ypos;
15559 DrawLevelText(0, 0, 0, TEXT_END);
15565 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
15568 case TEXT_SETCURSOR:
15569 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
15570 DrawAreaBorder(sx, sy, sx, sy);
15571 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
15572 ed_tilesize, ed_tilesize);
15577 case TEXT_WRITECHAR:
15578 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
15580 if (new_element1 >= EL_STEEL_CHAR_START &&
15581 new_element1 <= EL_STEEL_CHAR_END)
15582 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
15584 delete_buffer[sx - start_sx] = Tile[lx][ly];
15585 Tile[lx][ly] = letter_element;
15587 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
15588 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
15589 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15590 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15592 DrawLevelText(0, 0, 0, TEXT_END);
15594 level.changed = TRUE;
15598 case TEXT_BACKSPACE:
15601 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
15602 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
15603 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
15608 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
15609 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
15611 DrawLevelText(0, 0, 0, TEXT_END);
15615 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15616 DrawEditorElement(sx, sy, Tile[lx][ly]);
15621 case TEXT_QUERY_TYPING:
15631 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
15632 int element, boolean change_level)
15634 int lx = sx + level_xpos;
15635 int ly = sy + level_ypos;
15638 DrawEditorElement(sx, sy, Tile[lx][ly]);
15640 DrawAreaBorder(sx, sy, sx, sy);
15643 static void CheckLevelBorderElement(boolean redraw_playfield)
15645 int last_border_element = BorderElement;
15647 SetBorderElement();
15649 if (redraw_playfield && BorderElement != last_border_element)
15650 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15653 static void CopyLevelToUndoBuffer(int mode)
15655 static boolean accumulated_undo = FALSE;
15656 boolean new_undo_buffer_position = TRUE;
15659 if (undo_buffer_steps == 0)
15660 accumulated_undo = FALSE;
15664 case UNDO_IMMEDIATE:
15665 accumulated_undo = FALSE;
15668 case UNDO_ACCUMULATE:
15669 if (accumulated_undo)
15670 new_undo_buffer_position = FALSE;
15671 accumulated_undo = TRUE;
15678 if (new_undo_buffer_position)
15680 // advance position in undo buffer ring
15681 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15683 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
15684 undo_buffer_steps++;
15687 // always reset redo buffer when storing level change into undo buffer
15688 redo_buffer_steps = 0;
15690 for (x = 0; x < lev_fieldx; x++)
15691 for (y = 0; y < lev_fieldy; y++)
15692 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
15694 // check if drawing operation forces change of border style
15695 CheckLevelBorderElement(TRUE);
15697 level.changed = TRUE;
15700 static void RandomPlacement(int new_element)
15702 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
15703 int num_free_positions = 0;
15704 int num_percentage, num_elements;
15707 ResetIntelliDraw();
15709 // determine number of free positions for randomly placing the new element
15710 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
15712 free_position[x][y] =
15713 (random_placement_background_restricted ?
15714 Tile[x][y] == random_placement_background_element :
15715 Tile[x][y] != new_element);
15717 if (free_position[x][y])
15718 num_free_positions++;
15721 // determine number of new elements to place there
15722 num_percentage = num_free_positions * random_placement_value / 100;
15723 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15724 num_percentage : random_placement_value);
15726 // if less free positions than elements to place, fill all these positions
15727 if (num_free_positions < num_elements)
15729 for (x = 0; x < lev_fieldx; x++)
15730 for (y = 0; y < lev_fieldy; y++)
15731 if (free_position[x][y])
15732 SetElement(x, y, new_element);
15736 while (num_elements > 0)
15738 x = GetSimpleRandom(lev_fieldx);
15739 y = GetSimpleRandom(lev_fieldy);
15741 // don't place element at the same position twice
15742 if (free_position[x][y])
15744 free_position[x][y] = FALSE;
15745 SetElement(x, y, new_element);
15751 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15752 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15755 static void WrapLevel(int dx, int dy)
15757 int wrap_dx = lev_fieldx - dx;
15758 int wrap_dy = lev_fieldy - dy;
15761 for (x = 0; x < lev_fieldx; x++)
15762 for (y = 0; y < lev_fieldy; y++)
15763 TileBackup[x][y] = Tile[x][y];
15765 for (x = 0; x < lev_fieldx; x++)
15766 for (y = 0; y < lev_fieldy; y++)
15768 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15770 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15771 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15774 static void DrawAreaElementHighlight(boolean highlighted,
15775 boolean highlighted_similar)
15777 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15784 for (x = 0; x < ed_fieldx; x++)
15786 for (y = 0; y < ed_fieldy; y++)
15788 boolean highlight = FALSE;
15789 int lx = x + level_xpos;
15790 int ly = y + level_ypos;
15792 if (!IN_LEV_FIELD(lx, ly))
15795 // check if element is the same
15796 if (Tile[lx][ly] == new_element1)
15799 // check if element is similar
15800 if (highlighted_similar &&
15801 strEqual(element_info[Tile[lx][ly]].class_name,
15802 element_info[new_element1].class_name))
15805 // check if element is matching MM style wall
15806 if (IS_MM_WALL(Tile[lx][ly]) &&
15807 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15813 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15817 for (i = 0; i < 4; i++)
15819 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15822 int xx = x * 2 + (i % 2);
15823 int yy = y * 2 + (i / 2);
15824 int sx = SX + xx * ed_tilesize / 2;
15825 int sy = SY + yy * ed_tilesize / 2;
15828 int to_sx = sx + ed_tilesize / 2 - 1;
15829 int to_sy = sy + ed_tilesize / 2 - 1;
15831 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15832 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15833 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15834 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15839 int sx = SX + x * ed_tilesize;
15840 int sy = SY + y * ed_tilesize;
15843 int to_sx = sx + ed_tilesize - 1;
15844 int to_sy = sy + ed_tilesize - 1;
15846 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15847 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15848 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15849 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15855 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15857 char *template_filename_old = getLocalLevelTemplateFilename();
15858 char *template_filename_new =
15859 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15861 if (copyFile(template_filename_old, template_filename_new) != 0)
15862 Request("Cannot copy level template!", REQ_CONFIRM);
15864 free(template_filename_new);
15867 static void HandleDrawingAreas(struct GadgetInfo *gi)
15869 static boolean started_inside_drawing_area = FALSE;
15870 static int last_sx = -1;
15871 static int last_sy = -1;
15872 static int last_sx2 = -1;
15873 static int last_sy2 = -1;
15874 int id = gi->custom_id;
15875 int type_id = gi->custom_type_id;
15876 boolean button_press_event;
15877 boolean button_release_event;
15878 boolean inside_drawing_area = !gi->event.off_borders;
15879 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15880 int actual_drawing_function;
15881 int button = gi->event.button;
15882 int new_element = BUTTON_ELEMENT(button);
15883 int sx = gi->event.x, sy = gi->event.y;
15884 int min_sx = 0, min_sy = 0;
15885 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15886 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15887 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15888 int sx2 = gi->event.mx / mini_item_xsize;
15889 int sy2 = gi->event.my / mini_item_ysize;
15892 int lx = 0, ly = 0;
15895 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15896 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15898 // make sure to stay inside drawing area boundaries
15899 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15900 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15904 int min_lx = 0, min_ly = 0;
15905 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15907 // get positions inside level field
15908 lx = sx + level_xpos;
15909 ly = sy + level_ypos;
15911 if (!IN_LEV_FIELD(lx, ly))
15912 inside_drawing_area = FALSE;
15914 // make sure to stay inside level field boundaries
15915 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15916 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15918 // correct drawing area positions accordingly
15919 sx = lx - level_xpos;
15920 sy = ly - level_ypos;
15923 // also correct MM wall-sized (double) drawing area positions accordingly
15924 if (sx2 / 2 < sx || sx2 / 2 > sx)
15926 dx = (sx2 / 2 < sx ? 0 : 1);
15929 if (sy2 / 2 < sy || sy2 / 2 > sy)
15931 dy = (sy2 / 2 < sy ? 0 : 1);
15935 if (!button_press_event && !button_release_event)
15937 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15938 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15939 isHiresTileElement(old_element) &&
15940 isHiresDrawElement(new_element));
15942 // prevent handling events for every pixel position when moving mouse
15943 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15944 (sx2 == last_sx2 && sy2 == last_sy2))
15953 if (button_press_event)
15954 started_inside_drawing_area = inside_drawing_area;
15956 if (!started_inside_drawing_area)
15959 if (!IS_VALID_BUTTON(button))
15962 // handle info callback for each invocation of action callback
15963 gi->callback_info(gi);
15965 // automatically switch to 'single item' drawing mode, if needed
15966 actual_drawing_function =
15967 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15968 drawing_function : GADGET_ID_SINGLE_ITEMS);
15970 // clicking into drawing area with pressed Control key picks element
15971 if (GetKeyModState() & KMOD_Control)
15973 last_drawing_function = drawing_function;
15974 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15977 if (GetKeyModState() & KMOD_Shift)
15979 if (button_press_event || button_release_event)
15980 ResetIntelliDraw();
15983 SetDrawModeHiRes(-1); // reset to normal draw mode
15985 switch (actual_drawing_function)
15987 case GADGET_ID_SINGLE_ITEMS:
15990 if (button_release_event)
15992 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15994 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15995 !inside_drawing_area)
15996 DeleteBrushFromCursor();
16001 if (draw_with_brush)
16003 CopyBrushToLevel(sx, sy, button);
16007 SetDrawModeHiRes(new_element);
16009 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
16011 // remove player at old position
16012 for (y = 0; y < lev_fieldy; y++)
16014 for (x = 0; x < lev_fieldx; x++)
16016 int old_element = Tile[x][y];
16018 if (IS_PLAYER_ELEMENT(old_element) &&
16019 IS_PLAYER_ELEMENT(new_element))
16021 int replaced_with_element =
16022 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
16023 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
16025 old_element == EL_SOKOBAN_FIELD_PLAYER &&
16026 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
16028 new_element == EL_SOKOBAN_FIELD_PLAYER &&
16029 old_element == EL_PLAYER_1 ? EL_EMPTY :
16031 new_element >= EL_PLAYER_1 &&
16032 new_element <= EL_PLAYER_4 &&
16033 new_element == old_element ? EL_EMPTY :
16037 SetElement(x, y, replaced_with_element);
16039 else if (IS_MM_MCDUFFIN(old_element) &&
16040 IS_MM_MCDUFFIN(new_element))
16042 // remove McDuffin at old position
16043 SetElement(x, y, EL_EMPTY);
16049 SetElementButton(lx, ly, dx, dy, new_element, button);
16052 else if (!button_release_event)
16054 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16056 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
16057 DrawMiniGraphicExt(drawto,
16058 gi->x + sx * MINI_TILEX,
16059 gi->y + sy * MINI_TILEY,
16060 el2edimg(new_element));
16062 DrawFixedGraphicExt(drawto,
16063 gi->x + sx * TILEX,
16064 gi->y + sy * TILEY,
16065 el2edimg(new_element), 0);
16067 if (id == GADGET_ID_CUSTOM_GRAPHIC)
16068 new_element = GFX_ELEMENT(new_element);
16070 drawingarea_info[type_id].value[pos] = new_element;
16072 CopyElementPropertiesToGame(properties_element);
16074 if (id == GADGET_ID_CUSTOM_GRAPHIC)
16076 UpdateCustomElementGraphicGadgets();
16078 FrameCounter = 0; // restart animation frame counter
16083 case GADGET_ID_CONNECTED_ITEMS:
16085 static int last_sx = -1;
16086 static int last_sy = -1;
16088 if (button_release_event)
16089 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16091 SetDrawModeHiRes(new_element);
16093 if (getDrawModeHiRes())
16099 if (!button_press_event)
16100 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
16107 case GADGET_ID_LINE:
16108 case GADGET_ID_ARC:
16109 case GADGET_ID_RECTANGLE:
16110 case GADGET_ID_FILLED_BOX:
16111 SetDrawModeHiRes(new_element);
16113 if (getDrawModeHiRes())
16119 case GADGET_ID_GRAB_BRUSH:
16120 case GADGET_ID_TEXT:
16122 static int last_sx = -1;
16123 static int last_sy = -1;
16124 static int start_sx = -1;
16125 static int start_sy = -1;
16126 void (*draw_func)(int, int, int, int, int, boolean);
16128 if (drawing_function == GADGET_ID_LINE)
16129 draw_func = DrawLine;
16130 else if (drawing_function == GADGET_ID_ARC)
16131 draw_func = DrawArc;
16132 else if (drawing_function == GADGET_ID_RECTANGLE)
16133 draw_func = DrawBox;
16134 else if (drawing_function == GADGET_ID_FILLED_BOX)
16135 draw_func = DrawFilledBox;
16136 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
16137 draw_func = SelectArea;
16138 else // (drawing_function == GADGET_ID_TEXT)
16139 draw_func = SetTextCursor;
16141 if (button_press_event)
16143 draw_func(sx, sy, sx, sy, new_element, FALSE);
16144 start_sx = last_sx = sx;
16145 start_sy = last_sy = sy;
16147 if (drawing_function == GADGET_ID_TEXT)
16148 DrawLevelText(0, 0, 0, TEXT_END);
16150 else if (button_release_event)
16152 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
16153 if (drawing_function == GADGET_ID_GRAB_BRUSH)
16155 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
16156 CopyBrushToCursor(sx, sy);
16157 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16159 draw_with_brush = TRUE;
16161 else if (drawing_function == GADGET_ID_TEXT)
16162 DrawLevelText(sx, sy, 0, TEXT_INIT);
16164 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16166 else if (last_sx != sx || last_sy != sy)
16168 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
16169 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
16170 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
16171 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
16178 case GADGET_ID_FLOOD_FILL:
16179 if (button_press_event && Tile[lx][ly] != new_element)
16181 if (IS_MM_WALL_EDITOR(new_element))
16182 FloodFillWall_MM(sx2, sy2, new_element);
16184 FloodFill(lx, ly, new_element);
16186 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16187 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
16191 case GADGET_ID_PICK_ELEMENT:
16192 if (button_release_event)
16193 ClickOnGadget(level_editor_gadget[last_drawing_function],
16195 else if (draw_level)
16196 PickDrawingElement(button, Tile[lx][ly]);
16199 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16201 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
16208 // do not mark level as modified for certain non-level-changing gadgets
16209 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
16210 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
16211 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
16212 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16215 level.changed = TRUE;
16218 static void HandleCounterButtons(struct GadgetInfo *gi)
16220 int gadget_id = gi->custom_id;
16221 int counter_id = gi->custom_type_id;
16222 int button = gi->event.button;
16223 int *counter_value = counterbutton_info[counter_id].value;
16224 int step = BUTTON_STEPSIZE(button) *
16225 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
16227 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
16229 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
16230 boolean released = (gi->event.type == GD_EVENT_RELEASED);
16231 boolean level_changed = LevelChanged();
16233 if ((level_changed && pressed) || (!level_changed && released))
16236 if (level_changed && !Request("Level has changed! Discard changes?",
16239 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
16240 ModifyEditorCounterValue(counter_id, *counter_value);
16246 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
16247 *counter_value = gi->textinput.number_value;
16249 ModifyEditorCounterValue(counter_id, *counter_value + step);
16251 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
16253 int last_game_engine_type = level.game_engine_type;
16255 LoadLevel(level_nr);
16256 LoadScore(level_nr);
16258 SaveLevelSetup_SeriesInfo();
16263 DrawEditModeWindow();
16265 if (level.game_engine_type != last_game_engine_type)
16267 // update element selection list
16268 ReinitializeElementList();
16269 ModifyEditorElementList();
16275 switch (counter_id)
16277 case ED_COUNTER_ID_YAMYAM_CONTENT:
16278 DrawYamYamContentAreas();
16281 case ED_COUNTER_ID_BALL_CONTENT:
16282 DrawMagicBallContentAreas();
16285 case ED_COUNTER_ID_ANDROID_CONTENT:
16286 DrawAndroidElementArea();
16289 case ED_COUNTER_ID_GROUP_CONTENT:
16290 DrawGroupElementArea();
16291 CopyGroupElementPropertiesToGame(properties_element);
16294 case ED_COUNTER_ID_INVENTORY_SIZE:
16295 DrawPlayerInitialInventoryArea(properties_element);
16298 case ED_COUNTER_ID_MM_BALL_CONTENT:
16299 DrawMMBallContentArea();
16302 case ED_COUNTER_ID_ENVELOPE_XSIZE:
16303 case ED_COUNTER_ID_ENVELOPE_YSIZE:
16304 DrawEnvelopeTextArea(-1);
16307 case ED_COUNTER_ID_LEVEL_XSIZE:
16308 case ED_COUNTER_ID_LEVEL_YSIZE:
16309 lev_fieldx = level.fieldx;
16310 lev_fieldy = level.fieldy;
16312 // check if resizing of level results in change of border border
16313 SetBorderElement();
16321 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
16322 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
16323 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
16324 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
16325 CopyElementPropertiesToGame(properties_element);
16327 // do not mark level as modified for certain non-level-changing gadgets
16328 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
16329 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
16330 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
16331 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
16334 level.changed = TRUE;
16337 static void HandleTextInputGadgets(struct GadgetInfo *gi)
16339 int type_id = gi->custom_type_id;
16341 strcpy(textinput_info[type_id].value, gi->textinput.value);
16343 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
16345 CopyElementPropertiesToGame(properties_element);
16347 ModifyEditorElementList(); // update changed button info text
16349 else if (type_id >= ED_TEXTINPUT_ID_COLORS_FIRST &&
16350 type_id <= ED_TEXTINPUT_ID_COLORS_LAST)
16352 int pos = type_id - ED_TEXTINPUT_ID_COLORS_FIRST;
16354 *bd_color[pos] = gd_color_get_from_string(bd_color_text[pos]);
16356 DrawColorBox_BD(pos);
16359 // do not mark level as modified for certain non-level-changing gadgets
16360 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
16361 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
16364 level.changed = TRUE;
16367 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
16369 int type_id = gi->custom_type_id;
16371 strncpy(textarea_info[type_id].value, gi->textarea.value,
16372 MAX_ENVELOPE_TEXT_LEN);
16373 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
16375 level.changed = TRUE;
16378 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
16380 int type_id = gi->custom_type_id;
16381 int value_old = *selectbox_info[type_id].value;
16382 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
16384 *selectbox_info[type_id].value = value_new;
16386 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
16388 DrawLevelConfigWindow();
16390 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16392 element_info[properties_element].current_change_page = gi->selectbox.index;
16394 DrawPropertiesWindow();
16396 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
16397 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
16398 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
16399 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
16400 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
16402 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
16404 // when changing action type, also check action mode and action arg
16405 if (value_old != value_new)
16406 setSelectboxSpecialActionVariablesIfNeeded();
16408 DrawPropertiesChange();
16411 CopyElementPropertiesToGame(properties_element);
16413 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
16415 // show or hide "engine" tabulator depending on game engine type
16416 DrawLevelConfigWindow();
16418 // update element selection list depending on game engine type
16419 ReinitializeElementList();
16420 ModifyEditorElementList();
16422 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
16424 // update BD cycle delay counter gadgets depending on BD scheduling type
16425 DrawLevelConfigWindow();
16427 else if (type_id == ED_SELECTBOX_ID_BD_COLOR_TYPE)
16429 bd_color_type_changed = TRUE;
16431 if (level.bd_color_type != GD_COLOR_TYPE_RGB && level.bd_color_type != GetCommonColorType_BD())
16433 // color type switched to non-RGB colors, but using different color type => reset colors
16434 char *message = (level.bd_color_type == bd_color_type_default ?
16435 "This will reset colors to defaults! Continue?" :
16436 "This will reset colors to random colors! Continue?");
16438 if (!Request(message, REQ_ASK))
16440 // keep current RGB colors
16441 level.bd_color_type = GD_COLOR_TYPE_RGB;
16442 bd_color_type_changed = FALSE;
16446 // update BD color palette gadgets depending on BD color type
16447 DrawLevelConfigWindow();
16449 else if (type_id >= ED_SELECTBOX_ID_COLORS_FIRST &&
16450 type_id <= ED_SELECTBOX_ID_COLORS_LAST)
16452 int pos = type_id - ED_SELECTBOX_ID_COLORS_FIRST;
16454 *bd_color[pos] = gd_c64_color(bd_color_c64[pos]);
16456 DrawColorBox_BD(pos);
16459 // do not mark level as modified for certain non-level-changing gadgets
16460 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
16461 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
16464 level.changed = TRUE;
16467 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
16469 int type_id = gi->custom_type_id;
16472 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
16473 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
16475 edit_mode_levelconfig = gi->custom_type_id;
16477 DrawLevelConfigWindow();
16479 else if (type_id >= ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST &&
16480 type_id <= ED_TAB_BUTTON_ID_ENGINECONFIG_LAST)
16482 edit_mode_engineconfig = gi->custom_type_id;
16484 DrawLevelConfigWindow();
16486 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
16487 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
16489 edit_mode_properties = gi->custom_type_id;
16491 DrawPropertiesWindow();
16493 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
16494 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
16496 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
16498 // backup original "level.field" (needed to track playfield changes)
16499 CopyPlayfield(level.field, TileBackup);
16501 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
16502 CopyPlayfield(Tile, level.field);
16504 if (new_template ||
16505 Request("Save this template and kill the old?", REQ_ASK))
16506 SaveLevelTemplate();
16509 Request("Template saved!", REQ_CONFIRM);
16511 // restore original "level.field" (needed to track playfield changes)
16512 CopyPlayfield(TileBackup, level.field);
16514 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
16516 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
16518 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
16519 leveldir_current->readonly)
16521 Request("This level set is read-only!", REQ_CONFIRM);
16526 if (strEqual(levelset_name, ""))
16528 Request("Please enter level set title!", REQ_CONFIRM);
16533 if (strEqual(levelset_author, ""))
16535 Request("Please enter level set author!", REQ_CONFIRM);
16540 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
16542 if (UpdateUserLevelSet(levelset_subdir,
16545 levelset_num_levels))
16547 Request("Level set updated!", REQ_CONFIRM);
16551 Request("Updating level set failed!", REQ_CONFIRM);
16554 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
16556 if (level.changed && !Request("Level has changed! Discard changes?",
16560 if (CreateUserLevelSet(levelset_subdir,
16563 levelset_num_levels,
16564 levelset_use_levelset_artwork))
16566 if (levelset_copy_level_template)
16567 CopyLevelTemplateToUserLevelSet(levelset_subdir);
16569 Request("New level set created!", REQ_CONFIRM);
16571 AddUserLevelSetToLevelInfo(levelset_subdir);
16572 ChangeEditorToLevelSet(levelset_subdir);
16576 Request("Creating new level set failed!", REQ_CONFIRM);
16580 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
16581 custom_element.num_change_pages < MAX_CHANGE_PAGES)
16583 struct ElementInfo *ei = &element_info[properties_element];
16585 // when modifying custom element, ask for copying level template
16586 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16589 setElementChangePages(ei, ei->num_change_pages + 1);
16591 // set new change page to be new current change page
16592 ei->current_change_page = ei->num_change_pages - 1;
16593 ei->change = &ei->change_page[ei->current_change_page];
16595 setElementChangeInfoToDefaults(ei->change);
16597 DrawPropertiesWindow();
16599 level.changed = TRUE;
16601 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
16602 custom_element.num_change_pages > MIN_CHANGE_PAGES)
16604 struct ElementInfo *ei = &element_info[properties_element];
16606 // when modifying custom element, ask for copying level template
16607 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16610 // copy all change pages after change page to be deleted
16611 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
16612 ei->change_page[i] = ei->change_page[i + 1];
16614 setElementChangePages(ei, ei->num_change_pages - 1);
16616 DrawPropertiesWindow();
16618 level.changed = TRUE;
16620 else if (type_id == ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS)
16622 SetRandomLevelColors_BD(level.bd_color_type);
16624 // update BD color palette gadgets after setting random colors
16625 DrawLevelConfigWindow();
16629 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
16631 int type_id = gi->custom_type_id;
16633 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
16634 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
16636 struct ElementInfo *ei = &element_info[properties_element];
16637 int step = BUTTON_STEPSIZE(gi->event.button);
16639 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
16640 ei->current_change_page += step;
16642 if (ei->current_change_page < 0)
16643 ei->current_change_page = 0;
16644 else if (ei->current_change_page >= ei->num_change_pages)
16645 ei->current_change_page = ei->num_change_pages - 1;
16647 DrawPropertiesWindow();
16649 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
16650 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16652 struct ElementInfo *ei = &element_info[properties_element];
16653 int current_change_page = ei->current_change_page;
16655 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
16657 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
16658 ei->change_page[current_change_page];
16660 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
16662 // when modifying custom element, ask for copying level template
16663 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
16666 ei->change_page[current_change_page] =
16667 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
16669 level.changed = TRUE;
16672 DrawPropertiesWindow();
16676 static void HandleRadiobuttons(struct GadgetInfo *gi)
16678 int type_id = gi->custom_type_id;
16680 *radiobutton_info[type_id].value =
16681 radiobutton_info[type_id].checked_value;
16683 // do not mark level as modified for certain non-level-changing gadgets
16684 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
16685 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
16688 level.changed = TRUE;
16691 static void HandleCheckbuttons(struct GadgetInfo *gi)
16693 int type_id = gi->custom_type_id;
16695 *checkbutton_info[type_id].value ^= TRUE;
16697 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
16698 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
16699 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
16700 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
16701 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
16702 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
16703 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
16704 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
16706 CopyElementPropertiesToGame(properties_element);
16709 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
16711 UpdateCustomElementGraphicGadgets();
16713 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
16714 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
16716 boolean template_related_changes_found = FALSE;
16719 // check if any custom, group or empty elements have been changed
16720 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
16721 if ((IS_CUSTOM_ELEMENT(i) ||
16722 IS_GROUP_ELEMENT(i) ||
16723 IS_EMPTY_ELEMENT(i)) &&
16724 element_info[i].modified_settings)
16725 template_related_changes_found = TRUE;
16727 if (level.use_custom_template &&
16728 !fileExists(getGlobalLevelTemplateFilename()))
16730 Request("No level template found!", REQ_CONFIRM);
16732 level.use_custom_template = FALSE;
16734 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16739 if (level.use_custom_template &&
16740 template_related_changes_found &&
16741 !Request("Discard changes and use level template?", REQ_ASK))
16743 level.use_custom_template = FALSE;
16745 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
16750 if (!level.use_custom_template &&
16751 Request("Copy settings from level template?", REQ_ASK))
16756 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
16758 DrawEditModeWindow();
16760 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
16762 if (setup.editor.use_template_for_new_levels &&
16763 !fileExists(getGlobalLevelTemplateFilename()))
16765 Request("No level template found!", REQ_CONFIRM);
16770 if (setup.editor.use_template_for_new_levels &&
16772 !Request("Discard level and load template?", REQ_ASK))
16777 if (!setup.editor.use_template_for_new_levels &&
16779 !Request("Discard level and use empty level?", REQ_ASK))
16784 LoadLevel(level_nr);
16785 LoadScore(level_nr);
16790 DrawEditModeWindow();
16792 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16794 SetAutomaticNumberOfGemsNeeded();
16797 // do not mark level as modified for certain non-level-changing gadgets
16798 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16799 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16800 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16801 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16802 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16803 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16806 level.changed = TRUE;
16809 static void HandleControlButtons(struct GadgetInfo *gi)
16811 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16812 static int last_edit_mode = ED_MODE_DRAWING;
16813 static int last_custom_copy_mode = -1;
16814 static int last_button = 0;
16815 int id = gi->custom_id;
16816 int button = gi->event.button;
16817 int step = BUTTON_STEPSIZE(button);
16818 int new_element = BUTTON_ELEMENT(button);
16819 int last_properties_element = properties_element;
16822 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16823 DrawLevelText(0, 0, 0, TEXT_END);
16825 if (id < ED_NUM_CTRL1_BUTTONS &&
16826 id != GADGET_ID_SINGLE_ITEMS &&
16827 id != GADGET_ID_PICK_ELEMENT &&
16828 edit_mode != ED_MODE_DRAWING &&
16829 drawing_function != GADGET_ID_PICK_ELEMENT &&
16830 !(GetKeyModState() & KMOD_Control))
16831 ChangeEditModeWindow(ED_MODE_DRAWING);
16833 // element copy mode active, but no element button pressed => deactivate
16834 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16835 last_custom_copy_mode = -1;
16837 // when showing palette on element buttons, change element of button used
16838 if (editor.palette.show_on_element_buttons &&
16839 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16841 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16843 id = GADGET_ID_PALETTE;
16848 case GADGET_ID_SCROLL_LEFT:
16849 if (level_xpos >= 0)
16851 if (lev_fieldx < ed_fieldx - 2)
16854 level_xpos -= step;
16855 if (level_xpos < -1)
16858 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16860 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16862 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16863 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16867 case GADGET_ID_SCROLL_RIGHT:
16868 if (level_xpos <= lev_fieldx - ed_fieldx)
16870 if (lev_fieldx < ed_fieldx - 2)
16873 level_xpos += step;
16874 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16875 level_xpos = lev_fieldx - ed_fieldx + 1;
16877 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16879 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16881 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16882 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16886 case GADGET_ID_SCROLL_UP:
16887 if (level_ypos >= 0)
16889 if (lev_fieldy < ed_fieldy - 2)
16892 level_ypos -= step;
16893 if (level_ypos < -1)
16896 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16898 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16900 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16901 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16905 case GADGET_ID_SCROLL_DOWN:
16906 if (level_ypos <= lev_fieldy - ed_fieldy)
16908 if (lev_fieldy < ed_fieldy - 2)
16911 level_ypos += step;
16912 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16913 level_ypos = lev_fieldy - ed_fieldy + 1;
16915 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16917 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16919 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16920 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16924 case GADGET_ID_SCROLL_HORIZONTAL:
16925 level_xpos = gi->event.item_position - 1;
16927 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16932 case GADGET_ID_SCROLL_VERTICAL:
16933 level_ypos = gi->event.item_position - 1;
16935 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16940 case GADGET_ID_SCROLL_LIST_UP:
16941 case GADGET_ID_SCROLL_LIST_DOWN:
16942 case GADGET_ID_SCROLL_LIST_VERTICAL:
16943 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16944 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16947 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16948 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16950 if (element_shift < 0)
16952 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16953 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16955 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16956 GDI_SCROLLBAR_ITEM_POSITION,
16957 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16960 ModifyEditorElementList();
16964 case GADGET_ID_PROPERTIES:
16965 // always switch off element properties when they are already displayed
16966 last_properties_element = new_element;
16967 case GADGET_ID_ELEMENT_LEFT:
16968 case GADGET_ID_ELEMENT_MIDDLE:
16969 case GADGET_ID_ELEMENT_RIGHT:
16970 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16971 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16972 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16975 if (edit_mode != ED_MODE_PROPERTIES)
16977 last_edit_mode = edit_mode;
16979 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16981 last_level_drawing_function = drawing_function;
16982 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16985 else if (properties_element != last_properties_element)
16987 DrawEditModeWindow();
16991 ChangeEditModeWindow(ED_MODE_DRAWING);
16993 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16998 case GADGET_ID_PALETTE:
16999 if (edit_mode != ED_MODE_PALETTE)
17001 last_edit_mode = edit_mode;
17003 ChangeEditModeWindow(ED_MODE_PALETTE);
17007 ChangeEditModeWindow(last_edit_mode);
17011 case GADGET_ID_WRAP_LEFT:
17012 WrapLevel(-step, 0);
17015 case GADGET_ID_WRAP_RIGHT:
17016 WrapLevel(step, 0);
17019 case GADGET_ID_WRAP_UP:
17020 WrapLevel(0, -step);
17023 case GADGET_ID_WRAP_DOWN:
17024 WrapLevel(0, step);
17027 case GADGET_ID_SINGLE_ITEMS:
17028 case GADGET_ID_CONNECTED_ITEMS:
17029 case GADGET_ID_LINE:
17030 case GADGET_ID_ARC:
17031 case GADGET_ID_TEXT:
17032 case GADGET_ID_RECTANGLE:
17033 case GADGET_ID_FILLED_BOX:
17034 case GADGET_ID_FLOOD_FILL:
17035 case GADGET_ID_GRAB_BRUSH:
17036 case GADGET_ID_PICK_ELEMENT:
17037 if (drawing_function != GADGET_ID_PICK_ELEMENT)
17038 last_drawing_function = drawing_function;
17039 drawing_function = id;
17040 draw_with_brush = FALSE;
17043 case GADGET_ID_RANDOM_PLACEMENT:
17044 RandomPlacement(new_element);
17047 case GADGET_ID_ZOOM:
17048 // zoom level editor tile size in or out (or reset to default size)
17049 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
17050 button == 2 ? ed_tilesize_default :
17051 button == 3 ? ed_tilesize / 2 : ed_tilesize);
17053 // when using touch device, cycle through all zoom tilesizes
17054 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
17055 ed_tilesize = MICRO_TILESIZE;
17057 // limit zoom level by upper and lower bound
17058 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
17060 InitZoomLevelSettings(ed_tilesize);
17062 if (edit_mode == ED_MODE_DRAWING)
17064 DrawDrawingWindow();
17066 // redraw zoom gadget info text
17067 PrintEditorGadgetInfoText(level_editor_gadget[id]);
17070 // save current editor zoom tilesize
17071 SaveSetup_AutoSetup();
17075 case GADGET_ID_CUSTOM_COPY_FROM:
17076 case GADGET_ID_CUSTOM_COPY_TO:
17077 case GADGET_ID_CUSTOM_EXCHANGE:
17078 last_custom_copy_mode = id;
17079 last_drawing_function = drawing_function;
17082 case GADGET_ID_CUSTOM_COPY:
17083 CopyCustomElement(properties_element, -1, id);
17086 case GADGET_ID_CUSTOM_PASTE:
17087 CopyCustomElement(-1, properties_element, id);
17090 case GADGET_ID_UNDO:
17091 if (button < 0) // keep button value (even if modifier keys are pressed)
17093 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
17096 if (button == 1 && undo_buffer_steps == 0)
17098 Request("Undo buffer empty!", REQ_CONFIRM);
17102 else if (button == 2)
17106 else if (button == 3 && redo_buffer_steps == 0)
17108 Request("Redo buffer empty!", REQ_CONFIRM);
17113 if (edit_mode != ED_MODE_DRAWING)
17114 ChangeEditModeWindow(ED_MODE_DRAWING);
17120 undo_buffer_position =
17121 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
17123 undo_buffer_steps--;
17124 redo_buffer_steps++;
17130 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
17132 undo_buffer_steps++;
17133 redo_buffer_steps--;
17136 for (x = 0; x < lev_fieldx; x++)
17137 for (y = 0; y < lev_fieldy; y++)
17138 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
17140 // check if undo operation forces change of border style
17141 CheckLevelBorderElement(FALSE);
17143 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
17147 case GADGET_ID_CONF:
17148 if (edit_mode != ED_MODE_LEVELCONFIG)
17150 last_edit_mode = edit_mode;
17152 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
17156 ChangeEditModeWindow(ED_MODE_DRAWING);
17160 case GADGET_ID_CLEAR:
17161 if (edit_mode != ED_MODE_DRAWING)
17162 ChangeEditModeWindow(ED_MODE_DRAWING);
17164 for (x = 0; x < MAX_LEV_FIELDX; x++)
17165 for (y = 0; y < MAX_LEV_FIELDY; y++)
17166 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
17168 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
17170 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
17173 case GADGET_ID_SAVE:
17175 // saving read-only levels into personal level set modifies global vars
17176 // "leveldir_current" and "level_nr"; restore them after saving level
17177 LevelDirTree *leveldir_former = leveldir_current;
17178 int level_nr_former = level_nr;
17179 char *level_filename;
17182 if (leveldir_current->readonly &&
17183 !PrepareSavingIntoPersonalLevelSet())
17186 level_filename = getDefaultLevelFilename(level_nr);
17187 new_level = !fileExists(level_filename);
17190 Request("Save this level and kill the old?", REQ_ASK))
17192 if (leveldir_former->readonly)
17193 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
17195 SetAutomaticNumberOfGemsNeeded();
17197 CopyPlayfield(Tile, level.field);
17198 SaveLevel(level_nr);
17200 level.changed = FALSE;
17204 char level_saved_msg[64];
17206 if (leveldir_former->readonly)
17207 sprintf(level_saved_msg,
17208 "Level saved as level %d into personal level set!",
17211 strcpy(level_saved_msg, "Level saved!");
17213 Request(level_saved_msg, REQ_CONFIRM);
17217 // "cd" back to copied-from levelset (in case of saved read-only level)
17218 leveldir_current = leveldir_former;
17219 level_nr = level_nr_former;
17224 case GADGET_ID_TEST:
17225 if (LevelChanged())
17226 level.game_version = GAME_VERSION_ACTUAL;
17228 CopyPlayfield(level.field, TileBackup);
17229 CopyPlayfield(Tile, level.field);
17231 CopyNativeLevel_RND_to_Native(&level);
17233 UnmapLevelEditorGadgets();
17234 UndrawSpecialEditorDoor();
17236 CloseDoor(DOOR_CLOSE_ALL);
17238 // needed before playing if editor playfield area has different size
17239 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
17241 // redraw_mask = REDRAW_ALL;
17243 level_editor_test_game = TRUE;
17245 StartGameActions(FALSE, setup.autorecord, level.random_seed);
17249 case GADGET_ID_EXIT:
17250 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
17254 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
17255 id <= GADGET_ID_ELEMENTLIST_LAST)
17257 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
17259 new_element = editor_elements[element_position + element_shift];
17261 if (IS_EDITOR_CASCADE(new_element))
17265 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
17267 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
17268 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
17270 if (*cascade_element == new_element)
17272 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
17273 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
17275 // update element selection list
17276 ReinitializeElementList();
17277 ModifyEditorElementList();
17279 // update cascading gadget info text
17280 PrintEditorGadgetInfoText(level_editor_gadget[id]);
17282 // save current editor cascading state
17283 SaveSetup_EditorCascade();
17292 if (last_custom_copy_mode != -1)
17294 if (CopyCustomElement(properties_element, new_element,
17295 last_custom_copy_mode))
17297 ClickOnGadget(level_editor_gadget[last_drawing_function],
17300 last_custom_copy_mode = -1;
17306 // change element of button used to show palette
17307 if (editor.palette.show_on_element_buttons)
17308 button = last_button;
17310 PickDrawingElement(button, new_element);
17312 if (!stick_element_properties_window &&
17313 drawing_function != GADGET_ID_PICK_ELEMENT &&
17314 !(GetKeyModState() & KMOD_Control))
17316 properties_element = new_element;
17317 if (edit_mode == ED_MODE_PROPERTIES)
17318 DrawPropertiesWindow();
17321 if (drawing_function == GADGET_ID_PICK_ELEMENT)
17322 ClickOnGadget(level_editor_gadget[last_drawing_function],
17325 if (!use_permanent_palette)
17326 ChangeEditModeWindow(last_edit_mode);
17329 else if (gi->event.type == GD_EVENT_PRESSED)
17330 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
17331 else if (gi->event.type == GD_EVENT_RELEASED)
17332 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
17333 else if (gi->event.type == GD_EVENT_MOVING)
17334 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
17336 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
17342 void HandleLevelEditorKeyInput(Key key)
17344 char letter = getCharFromKey(key);
17346 if (drawing_function == GADGET_ID_TEXT &&
17347 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
17350 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
17351 else if (key == KSYM_Delete || key == KSYM_BackSpace)
17352 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
17353 else if (key == KSYM_Return)
17354 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
17355 else if (key == KSYM_Escape)
17356 DrawLevelText(0, 0, 0, TEXT_END);
17361 int id = GADGET_ID_NONE;
17362 int new_element_shift = element_shift;
17363 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
17364 int button = MB_LEFTBUTTON;
17370 id = GADGET_ID_SCROLL_LEFT;
17373 id = GADGET_ID_SCROLL_RIGHT;
17376 id = GADGET_ID_SCROLL_UP;
17379 id = GADGET_ID_SCROLL_DOWN;
17383 case KSYM_Page_Down:
17384 step *= (key == KSYM_Page_Up ? -1 : +1);
17385 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
17387 if (element_shift < 0)
17389 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
17390 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
17392 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17393 GDI_SCROLLBAR_ITEM_POSITION,
17394 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17396 ModifyEditorElementList();
17402 element_shift = (key == KSYM_Home ? 0 :
17403 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
17405 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17406 GDI_SCROLLBAR_ITEM_POSITION,
17407 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17409 ModifyEditorElementList();
17416 // this is needed to prevent interference with running "True X-Mouse"
17417 if (GetKeyModStateFromEvents() & KMOD_Control)
17420 // check for last or next editor cascade block in element list
17421 for (i = 0; i < num_editor_elements; i++)
17423 if ((key == KSYM_Insert && i == element_shift) ||
17424 (key == KSYM_Delete && new_element_shift > element_shift))
17427 // jump to next cascade block (or to start of element list)
17428 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
17429 new_element_shift = i;
17432 if (i < num_editor_elements)
17433 element_shift = new_element_shift;
17435 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
17436 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
17438 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
17439 GDI_SCROLLBAR_ITEM_POSITION,
17440 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
17442 ModifyEditorElementList();
17447 if (edit_mode == ED_MODE_DRAWING)
17448 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
17449 else if (edit_mode == ED_MODE_LEVELCONFIG)
17450 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
17451 else if (edit_mode == ED_MODE_PROPERTIES)
17452 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
17453 else if (edit_mode == ED_MODE_PALETTE)
17454 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
17455 else // should never happen
17456 ChangeEditModeWindow(ED_MODE_DRAWING);
17464 if (id != GADGET_ID_NONE)
17465 ClickOnGadget(level_editor_gadget[id], button);
17466 else if (letter == '1' || letter == '?')
17467 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
17468 else if (letter == '2')
17469 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
17470 else if (letter == '3')
17471 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
17472 else if (letter == '.')
17473 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
17474 else if (letter == 'U')
17475 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
17476 else if (letter == '-' || key == KSYM_KP_Subtract)
17477 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
17478 else if (letter == '0' || key == KSYM_KP_0)
17479 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
17480 else if (letter == '+' || key == KSYM_KP_Add ||
17481 letter == '=') // ("Shift-=" is "+" on US keyboards)
17482 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
17483 else if (key == KSYM_Return ||
17484 key == KSYM_space ||
17485 key == setup.shortcut.toggle_pause)
17486 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
17488 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
17489 if (letter && letter == controlbutton_info[i].shortcut)
17490 if (!anyTextGadgetActive())
17491 ClickOnGadget(level_editor_gadget[i], button);
17493 if (draw_with_brush)
17497 else if (letter == 'y')
17499 else if (letter == 'z')
17504 static void HandleLevelEditorIdle_Properties(void)
17506 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
17507 int x = editor.settings.element_graphic.x + element_border;
17508 int y = editor.settings.element_graphic.y + element_border;
17509 static DelayCounter action_delay = { 0 };
17512 action_delay.value = GameFrameDelay;
17514 if (!DelayReached(&action_delay))
17517 for (i = 0; i < ED_NUM_SELECTBOX; i++)
17519 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
17521 if (gi->mapped && gi->active && gi->selectbox.open)
17525 DrawEditorElementAnimation(SX + x, SY + y);
17527 redraw_mask |= REDRAW_FIELD;
17529 FrameCounter++; // increase animation frame counter
17532 static void HandleLevelEditorIdle_Drawing(void)
17534 static boolean last_highlighted = FALSE;
17535 static boolean last_highlighted_similar = FALSE;
17536 boolean highlighted = (GetKeyModState() & KMOD_Alt);
17537 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
17539 if (highlighted != last_highlighted ||
17540 (highlighted && highlighted_similar != last_highlighted_similar))
17542 DrawAreaElementHighlight(highlighted, highlighted_similar);
17544 redraw_mask |= REDRAW_FIELD;
17547 last_highlighted = highlighted;
17548 last_highlighted_similar = highlighted_similar;
17551 void HandleLevelEditorIdle(void)
17553 if (edit_mode == ED_MODE_PROPERTIES)
17554 HandleLevelEditorIdle_Properties();
17555 else if (edit_mode == ED_MODE_DRAWING)
17556 HandleLevelEditorIdle_Drawing();
17559 static void ClearEditorGadgetInfoText(void)
17561 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
17564 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
17566 char infotext[MAX_OUTPUT_LINESIZE + 1];
17567 int max_infotext_len = getMaxInfoTextLength();
17569 if (gi == NULL || strlen(gi->info_text) == 0)
17572 strncpy(infotext, gi->info_text, max_infotext_len);
17573 infotext[max_infotext_len] = '\0';
17575 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
17577 int key = controlbutton_info[gi->custom_id].shortcut;
17581 char shortcut[MAX_OUTPUT_LINESIZE + 1];
17583 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
17584 sprintf(shortcut, " ('.' or '%c')", key);
17585 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
17586 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
17587 else if (gi->custom_id == GADGET_ID_TEST)
17588 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
17589 else if (gi->custom_id == GADGET_ID_UNDO)
17590 sprintf(shortcut, " ('%c/Shift-U')", key);
17591 else if (gi->custom_id == GADGET_ID_ZOOM)
17592 sprintf(shortcut, " ('%c', '0', '-')", key);
17594 sprintf(shortcut, " ('%s%c')",
17595 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
17597 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
17598 strcat(infotext, shortcut);
17602 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
17605 void HandleEditorGadgetInfoText(void *ptr)
17607 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
17609 if (game_status != GAME_MODE_EDITOR)
17612 ClearEditorGadgetInfoText();
17614 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
17617 // misuse this function to delete brush cursor, if needed
17618 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
17619 DeleteBrushFromCursor();
17621 PrintEditorGadgetInfoText(gi);
17624 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
17626 int id = gi->custom_id;
17627 int type_id = gi->custom_type_id;
17628 int sx = gi->event.x;
17629 int sy = gi->event.y;
17630 int lx = sx + level_xpos;
17631 int ly = sy + level_ypos;
17632 int min_sx = 0, min_sy = 0;
17633 int max_sx = gi->drawing.area_xsize - 1;
17634 int max_sy = gi->drawing.area_ysize - 1;
17635 int actual_drawing_function = drawing_function;
17636 int max_infotext_len = getMaxInfoTextLength();
17637 char infotext[MAX_OUTPUT_LINESIZE + 1];
17639 infotext[0] = '\0'; // start with empty info text
17641 // pressed Control key: simulate picking element
17642 if (GetKeyModState() & KMOD_Control)
17643 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
17645 ClearEditorGadgetInfoText();
17647 if (gi->event.type == GD_EVENT_INFO_LEAVING)
17650 // make sure to stay inside drawing area boundaries
17651 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
17652 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
17654 if (id == GADGET_ID_DRAWING_LEVEL)
17658 int min_lx = 0, min_ly = 0;
17659 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
17661 // get positions inside level field
17662 lx = sx + level_xpos;
17663 ly = sy + level_ypos;
17665 // make sure to stay inside level field boundaries
17666 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
17667 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
17669 // correct drawing area positions accordingly
17670 sx = lx - level_xpos;
17671 sy = ly - level_ypos;
17674 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17676 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
17678 static int start_lx = 0;
17679 static int start_ly = 0;
17682 if (gi->event.type == GD_EVENT_PRESSED)
17688 switch (actual_drawing_function)
17690 case GADGET_ID_SINGLE_ITEMS:
17691 text = "Drawing single items";
17693 case GADGET_ID_CONNECTED_ITEMS:
17694 text = "Drawing connected items";
17696 case GADGET_ID_LINE:
17697 text = "Drawing line";
17699 case GADGET_ID_ARC:
17700 text = "Drawing arc";
17702 case GADGET_ID_TEXT:
17703 text = "Setting text cursor";
17705 case GADGET_ID_RECTANGLE:
17706 text = "Drawing rectangle";
17708 case GADGET_ID_FILLED_BOX:
17709 text = "Drawing filled box";
17711 case GADGET_ID_FLOOD_FILL:
17712 text = "Flood fill";
17714 case GADGET_ID_GRAB_BRUSH:
17715 text = "Grabbing brush";
17717 case GADGET_ID_PICK_ELEMENT:
17718 text = "Picking element";
17722 text = "Drawing position";
17726 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17727 sprintf(infotext, "%s: %d, %d", text, lx, ly);
17729 sprintf(infotext, "%s: %d, %d", text,
17730 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
17732 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17733 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
17735 sprintf(infotext, "Level position: %d, %d", lx, ly);
17738 // misuse this function to draw brush cursor, if needed
17739 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
17741 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
17742 CopyBrushToCursor(sx, sy);
17744 DeleteBrushFromCursor();
17747 if (!draw_with_brush)
17748 UpdateBrushPosition(sx, sy);
17750 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
17752 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
17753 int element = drawingarea_info[type_id].value[pos];
17755 strncpy(infotext, getElementInfoText(element), max_infotext_len);
17759 if (id == GADGET_ID_CUSTOM_CONTENT)
17760 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
17761 else if (id == GADGET_ID_GROUP_CONTENT)
17762 sprintf(infotext, "group element position: %d", sx + 1);
17763 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
17764 id <= GADGET_ID_YAMYAM_CONTENT_7)
17765 sprintf(infotext, "content area %d position: %d, %d",
17766 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
17767 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17768 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17769 sprintf(infotext, "content area %d position: %d, %d",
17770 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17771 else if (id == GADGET_ID_ANDROID_CONTENT)
17772 sprintf(infotext, "android element position: %d", sx + 1);
17773 else if (drawingarea_info[type_id].infotext != NULL)
17774 strcpy(infotext, drawingarea_info[type_id].infotext);
17777 infotext[max_infotext_len] = '\0';
17779 if (strlen(infotext) > 0)
17780 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17783 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17784 boolean quick_quit)
17786 if (!ask_if_level_has_changed ||
17788 Request("Level has changed! Exit without saving?",
17789 REQ_ASK | REQ_STAY_OPEN))
17791 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17792 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17794 // draw normal door
17795 UndrawSpecialEditorDoor();
17797 // use door animation if door 1 viewport is unchanged and contains toolbox
17798 if (useEditorDoorAnimation())
17799 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17801 // close editor doors if viewport definition is the same as in main menu
17802 if (vp_door_1->x == DX &&
17803 vp_door_1->y == DY &&
17804 vp_door_1->width == DXSIZE &&
17805 vp_door_1->height == DYSIZE &&
17806 vp_door_2->x == VX &&
17807 vp_door_2->y == VY &&
17808 vp_door_2->width == VXSIZE &&
17809 vp_door_2->height == VYSIZE)
17810 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17812 SetDoorState(DOOR_CLOSE_ALL);
17817 FadeSkipNextFadeIn();
17819 SetGameStatus(GAME_MODE_MAIN);
17825 if (!global.use_envelope_request)
17827 CloseDoor(DOOR_CLOSE_1);
17828 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);