1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_ELEMENT_VALUE1_DOWN,
445 GADGET_ID_ELEMENT_VALUE1_TEXT,
446 GADGET_ID_ELEMENT_VALUE1_UP,
447 GADGET_ID_ELEMENT_VALUE2_DOWN,
448 GADGET_ID_ELEMENT_VALUE2_TEXT,
449 GADGET_ID_ELEMENT_VALUE2_UP,
450 GADGET_ID_ELEMENT_VALUE3_DOWN,
451 GADGET_ID_ELEMENT_VALUE3_TEXT,
452 GADGET_ID_ELEMENT_VALUE3_UP,
453 GADGET_ID_ELEMENT_VALUE4_DOWN,
454 GADGET_ID_ELEMENT_VALUE4_TEXT,
455 GADGET_ID_ELEMENT_VALUE4_UP,
456 GADGET_ID_YAMYAM_CONTENT_DOWN,
457 GADGET_ID_YAMYAM_CONTENT_TEXT,
458 GADGET_ID_YAMYAM_CONTENT_UP,
459 GADGET_ID_BALL_CONTENT_DOWN,
460 GADGET_ID_BALL_CONTENT_TEXT,
461 GADGET_ID_BALL_CONTENT_UP,
462 GADGET_ID_ANDROID_CONTENT_DOWN,
463 GADGET_ID_ANDROID_CONTENT_TEXT,
464 GADGET_ID_ANDROID_CONTENT_UP,
465 GADGET_ID_ENVELOPE_XSIZE_DOWN,
466 GADGET_ID_ENVELOPE_XSIZE_TEXT,
467 GADGET_ID_ENVELOPE_XSIZE_UP,
468 GADGET_ID_ENVELOPE_YSIZE_DOWN,
469 GADGET_ID_ENVELOPE_YSIZE_TEXT,
470 GADGET_ID_ENVELOPE_YSIZE_UP,
471 GADGET_ID_INVENTORY_SIZE_DOWN,
472 GADGET_ID_INVENTORY_SIZE_TEXT,
473 GADGET_ID_INVENTORY_SIZE_UP,
474 GADGET_ID_MM_BALL_CONTENT_DOWN,
475 GADGET_ID_MM_BALL_CONTENT_TEXT,
476 GADGET_ID_MM_BALL_CONTENT_UP,
477 GADGET_ID_CUSTOM_SCORE_DOWN,
478 GADGET_ID_CUSTOM_SCORE_TEXT,
479 GADGET_ID_CUSTOM_SCORE_UP,
480 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
481 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
482 GADGET_ID_CUSTOM_GEMCOUNT_UP,
483 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
484 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
485 GADGET_ID_CUSTOM_VALUE_FIX_UP,
486 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
487 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
488 GADGET_ID_CUSTOM_VALUE_RND_UP,
489 GADGET_ID_PUSH_DELAY_FIX_DOWN,
490 GADGET_ID_PUSH_DELAY_FIX_TEXT,
491 GADGET_ID_PUSH_DELAY_FIX_UP,
492 GADGET_ID_PUSH_DELAY_RND_DOWN,
493 GADGET_ID_PUSH_DELAY_RND_TEXT,
494 GADGET_ID_PUSH_DELAY_RND_UP,
495 GADGET_ID_DROP_DELAY_FIX_DOWN,
496 GADGET_ID_DROP_DELAY_FIX_TEXT,
497 GADGET_ID_DROP_DELAY_FIX_UP,
498 GADGET_ID_DROP_DELAY_RND_DOWN,
499 GADGET_ID_DROP_DELAY_RND_TEXT,
500 GADGET_ID_DROP_DELAY_RND_UP,
501 GADGET_ID_MOVE_DELAY_FIX_DOWN,
502 GADGET_ID_MOVE_DELAY_FIX_TEXT,
503 GADGET_ID_MOVE_DELAY_FIX_UP,
504 GADGET_ID_MOVE_DELAY_RND_DOWN,
505 GADGET_ID_MOVE_DELAY_RND_TEXT,
506 GADGET_ID_MOVE_DELAY_RND_UP,
507 GADGET_ID_STEP_DELAY_FIX_DOWN,
508 GADGET_ID_STEP_DELAY_FIX_TEXT,
509 GADGET_ID_STEP_DELAY_FIX_UP,
510 GADGET_ID_STEP_DELAY_RND_DOWN,
511 GADGET_ID_STEP_DELAY_RND_TEXT,
512 GADGET_ID_STEP_DELAY_RND_UP,
513 GADGET_ID_EXPLOSION_DELAY_DOWN,
514 GADGET_ID_EXPLOSION_DELAY_TEXT,
515 GADGET_ID_EXPLOSION_DELAY_UP,
516 GADGET_ID_IGNITION_DELAY_DOWN,
517 GADGET_ID_IGNITION_DELAY_TEXT,
518 GADGET_ID_IGNITION_DELAY_UP,
519 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
520 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
521 GADGET_ID_CHANGE_DELAY_FIX_UP,
522 GADGET_ID_CHANGE_DELAY_RND_DOWN,
523 GADGET_ID_CHANGE_DELAY_RND_TEXT,
524 GADGET_ID_CHANGE_DELAY_RND_UP,
525 GADGET_ID_CHANGE_CONT_RND_DOWN,
526 GADGET_ID_CHANGE_CONT_RND_TEXT,
527 GADGET_ID_CHANGE_CONT_RND_UP,
528 GADGET_ID_GROUP_CONTENT_DOWN,
529 GADGET_ID_GROUP_CONTENT_TEXT,
530 GADGET_ID_GROUP_CONTENT_UP,
532 // drawing area identifiers
534 GADGET_ID_DRAWING_LEVEL,
535 GADGET_ID_YAMYAM_CONTENT_0,
536 GADGET_ID_YAMYAM_CONTENT_1,
537 GADGET_ID_YAMYAM_CONTENT_2,
538 GADGET_ID_YAMYAM_CONTENT_3,
539 GADGET_ID_YAMYAM_CONTENT_4,
540 GADGET_ID_YAMYAM_CONTENT_5,
541 GADGET_ID_YAMYAM_CONTENT_6,
542 GADGET_ID_YAMYAM_CONTENT_7,
543 GADGET_ID_MAGIC_BALL_CONTENT_0,
544 GADGET_ID_MAGIC_BALL_CONTENT_1,
545 GADGET_ID_MAGIC_BALL_CONTENT_2,
546 GADGET_ID_MAGIC_BALL_CONTENT_3,
547 GADGET_ID_MAGIC_BALL_CONTENT_4,
548 GADGET_ID_MAGIC_BALL_CONTENT_5,
549 GADGET_ID_MAGIC_BALL_CONTENT_6,
550 GADGET_ID_MAGIC_BALL_CONTENT_7,
551 GADGET_ID_ANDROID_CONTENT,
552 GADGET_ID_AMOEBA_CONTENT,
553 GADGET_ID_START_ELEMENT,
554 GADGET_ID_ARTWORK_ELEMENT,
555 GADGET_ID_EXPLOSION_ELEMENT,
556 GADGET_ID_INVENTORY_CONTENT,
557 GADGET_ID_MM_BALL_CONTENT,
558 GADGET_ID_CUSTOM_GRAPHIC,
559 GADGET_ID_CUSTOM_CONTENT,
560 GADGET_ID_CUSTOM_MOVE_ENTER,
561 GADGET_ID_CUSTOM_MOVE_LEAVE,
562 GADGET_ID_CUSTOM_CHANGE_TARGET,
563 GADGET_ID_CUSTOM_CHANGE_CONTENT,
564 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
565 GADGET_ID_CUSTOM_CHANGE_ACTION,
566 GADGET_ID_GROUP_CONTENT,
567 GADGET_ID_RANDOM_BACKGROUND,
569 // text input identifiers
571 GADGET_ID_LEVEL_NAME,
572 GADGET_ID_LEVEL_AUTHOR,
573 GADGET_ID_LEVELSET_NAME,
574 GADGET_ID_LEVELSET_AUTHOR,
575 GADGET_ID_ELEMENT_NAME,
577 // text area identifiers
579 GADGET_ID_ENVELOPE_INFO,
581 // selectbox identifiers
583 GADGET_ID_TIME_OR_STEPS,
584 GADGET_ID_TIME_SCORE_BASE,
585 GADGET_ID_GAME_ENGINE_TYPE,
586 GADGET_ID_BD_SCHEDULING_TYPE,
587 GADGET_ID_LEVELSET_SAVE_MODE,
588 GADGET_ID_WIND_DIRECTION,
589 GADGET_ID_PLAYER_SPEED,
590 GADGET_ID_MM_BALL_CHOICE_MODE,
591 GADGET_ID_CUSTOM_WALK_TO_ACTION,
592 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
593 GADGET_ID_CUSTOM_DEADLINESS,
594 GADGET_ID_CUSTOM_MOVE_PATTERN,
595 GADGET_ID_CUSTOM_MOVE_DIRECTION,
596 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
597 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
598 GADGET_ID_CUSTOM_SMASH_TARGETS,
599 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
600 GADGET_ID_CUSTOM_ACCESS_TYPE,
601 GADGET_ID_CUSTOM_ACCESS_LAYER,
602 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
603 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
604 GADGET_ID_CHANGE_TIME_UNITS,
605 GADGET_ID_CHANGE_DIRECT_ACTION,
606 GADGET_ID_CHANGE_OTHER_ACTION,
607 GADGET_ID_CHANGE_SIDE,
608 GADGET_ID_CHANGE_PLAYER,
609 GADGET_ID_CHANGE_PAGE,
610 GADGET_ID_CHANGE_REPLACE_WHEN,
611 GADGET_ID_ACTION_TYPE,
612 GADGET_ID_ACTION_MODE,
613 GADGET_ID_ACTION_ARG,
614 GADGET_ID_SELECT_CHANGE_PAGE,
615 GADGET_ID_GROUP_CHOICE_MODE,
617 // textbutton identifiers
619 GADGET_ID_LEVELCONFIG_LEVEL,
620 GADGET_ID_LEVELCONFIG_LEVELSET,
621 GADGET_ID_LEVELCONFIG_EDITOR,
622 GADGET_ID_LEVELCONFIG_ENGINE,
623 GADGET_ID_PROPERTIES_INFO,
624 GADGET_ID_PROPERTIES_CONFIG,
625 GADGET_ID_PROPERTIES_CONFIG_1,
626 GADGET_ID_PROPERTIES_CONFIG_2,
627 GADGET_ID_PROPERTIES_CHANGE,
628 GADGET_ID_SAVE_AS_TEMPLATE_1,
629 GADGET_ID_SAVE_AS_TEMPLATE_2,
630 GADGET_ID_SAVE_LEVELSET,
631 GADGET_ID_ADD_CHANGE_PAGE,
632 GADGET_ID_DEL_CHANGE_PAGE,
634 // graphicbutton identifiers
636 GADGET_ID_PREV_CHANGE_PAGE,
637 GADGET_ID_NEXT_CHANGE_PAGE,
638 GADGET_ID_COPY_CHANGE_PAGE,
639 GADGET_ID_PASTE_CHANGE_PAGE,
641 // gadgets for scrolling of drawing area
644 GADGET_ID_SCROLL_DOWN,
645 GADGET_ID_SCROLL_LEFT,
646 GADGET_ID_SCROLL_RIGHT,
647 GADGET_ID_SCROLL_HORIZONTAL,
648 GADGET_ID_SCROLL_VERTICAL,
650 // gadgets for scrolling element list
652 GADGET_ID_SCROLL_LIST_UP,
653 GADGET_ID_SCROLL_LIST_DOWN,
654 GADGET_ID_SCROLL_LIST_VERTICAL,
656 // checkbuttons/radiobuttons for level/element properties
658 GADGET_ID_AUTO_COUNT_GEMS,
659 GADGET_ID_RATE_TIME_OVER_SCORE,
660 GADGET_ID_USE_LEVELSET_ARTWORK,
661 GADGET_ID_COPY_LEVEL_TEMPLATE,
662 GADGET_ID_RANDOM_PERCENTAGE,
663 GADGET_ID_RANDOM_QUANTITY,
664 GADGET_ID_RANDOM_RESTRICTED,
665 GADGET_ID_BD_INTERMISSION,
666 GADGET_ID_BD_PAL_TIMING,
667 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
668 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
669 GADGET_ID_BD_SHORT_EXPLOSIONS,
670 GADGET_ID_STICK_ELEMENT,
671 GADGET_ID_EM_SLIPPERY_GEMS,
672 GADGET_ID_EM_EXPLODES_BY_FIRE,
673 GADGET_ID_USE_SPRING_BUG,
674 GADGET_ID_USE_TIME_ORB_BUG,
675 GADGET_ID_USE_LIFE_BUGS,
676 GADGET_ID_RANDOM_BALL_CONTENT,
677 GADGET_ID_INITIAL_BALL_ACTIVE,
678 GADGET_ID_GROW_INTO_DIGGABLE,
679 GADGET_ID_SB_FIELDS_NEEDED,
680 GADGET_ID_SB_OBJECTS_NEEDED,
681 GADGET_ID_AUTO_EXIT_SOKOBAN,
682 GADGET_ID_SOLVED_BY_ONE_PLAYER,
683 GADGET_ID_FINISH_DIG_COLLECT,
684 GADGET_ID_KEEP_WALKABLE_CE,
685 GADGET_ID_CONTINUOUS_SNAPPING,
686 GADGET_ID_BLOCK_SNAP_FIELD,
687 GADGET_ID_BLOCK_LAST_FIELD,
688 GADGET_ID_SP_BLOCK_LAST_FIELD,
689 GADGET_ID_INSTANT_RELOCATION,
690 GADGET_ID_SHIFTED_RELOCATION,
691 GADGET_ID_LAZY_RELOCATION,
692 GADGET_ID_USE_START_ELEMENT,
693 GADGET_ID_USE_ARTWORK_ELEMENT,
694 GADGET_ID_USE_EXPLOSION_ELEMENT,
695 GADGET_ID_INITIAL_GRAVITY,
696 GADGET_ID_USE_INITIAL_INVENTORY,
697 GADGET_ID_CAN_PASS_TO_WALKABLE,
698 GADGET_ID_CAN_FALL_INTO_ACID,
699 GADGET_ID_CAN_MOVE_INTO_ACID,
700 GADGET_ID_DONT_COLLIDE_WITH,
701 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
702 GADGET_ID_ENVELOPE_AUTOWRAP,
703 GADGET_ID_ENVELOPE_CENTERED,
704 GADGET_ID_MM_LASER_RED,
705 GADGET_ID_MM_LASER_GREEN,
706 GADGET_ID_MM_LASER_BLUE,
707 GADGET_ID_DF_LASER_RED,
708 GADGET_ID_DF_LASER_GREEN,
709 GADGET_ID_DF_LASER_BLUE,
710 GADGET_ID_ROTATE_MM_BALL_CONTENT,
711 GADGET_ID_EXPLODE_MM_BALL,
712 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
713 GADGET_ID_CUSTOM_CAN_EXPLODE,
714 GADGET_ID_CUSTOM_EXPLODE_FIRE,
715 GADGET_ID_CUSTOM_EXPLODE_SMASH,
716 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
717 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
718 GADGET_ID_CUSTOM_DEADLY,
719 GADGET_ID_CUSTOM_CAN_MOVE,
720 GADGET_ID_CUSTOM_CAN_FALL,
721 GADGET_ID_CUSTOM_CAN_SMASH,
722 GADGET_ID_CUSTOM_SLIPPERY,
723 GADGET_ID_CUSTOM_ACCESSIBLE,
724 GADGET_ID_CUSTOM_GRAV_REACHABLE,
725 GADGET_ID_CUSTOM_USE_LAST_VALUE,
726 GADGET_ID_CUSTOM_USE_GRAPHIC,
727 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
728 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
729 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
730 GADGET_ID_CUSTOM_CAN_CHANGE,
731 GADGET_ID_CHANGE_USE_CONTENT,
732 GADGET_ID_CHANGE_USE_EXPLOSION,
733 GADGET_ID_CHANGE_ONLY_COMPLETE,
734 GADGET_ID_CHANGE_USE_RANDOM,
735 GADGET_ID_CHANGE_HAS_ACTION,
736 GADGET_ID_CHANGE_DELAY,
737 GADGET_ID_CHANGE_BY_DIRECT_ACT,
738 GADGET_ID_CHANGE_BY_OTHER_ACT,
740 NUM_STATIC_GADGET_IDS
743 // gadgets for buttons in element list (dynamic)
744 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
745 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
746 ED_NUM_ELEMENTLIST_BUTTONS - 1)
748 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
750 // radio button numbers
754 RADIO_NR_DRAWING_TOOLBOX,
755 RADIO_NR_RANDOM_ELEMENTS
758 // values for counter gadgets
761 ED_COUNTER_ID_SELECT_LEVEL,
762 ED_COUNTER_ID_LEVEL_XSIZE,
763 ED_COUNTER_ID_LEVEL_YSIZE,
764 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
765 ED_COUNTER_ID_LEVEL_TIMELIMIT,
766 ED_COUNTER_ID_LEVEL_TIMESCORE,
767 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
768 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
769 ED_COUNTER_ID_LEVEL_RANDOM,
770 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
771 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
772 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
773 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
774 ED_COUNTER_ID_ELEMENT_VALUE1,
775 ED_COUNTER_ID_ELEMENT_VALUE2,
776 ED_COUNTER_ID_ELEMENT_VALUE3,
777 ED_COUNTER_ID_ELEMENT_VALUE4,
778 ED_COUNTER_ID_YAMYAM_CONTENT,
779 ED_COUNTER_ID_BALL_CONTENT,
780 ED_COUNTER_ID_ANDROID_CONTENT,
781 ED_COUNTER_ID_ENVELOPE_XSIZE,
782 ED_COUNTER_ID_ENVELOPE_YSIZE,
783 ED_COUNTER_ID_INVENTORY_SIZE,
784 ED_COUNTER_ID_MM_BALL_CONTENT,
785 ED_COUNTER_ID_CUSTOM_SCORE,
786 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
787 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
788 ED_COUNTER_ID_CUSTOM_VALUE_RND,
789 ED_COUNTER_ID_PUSH_DELAY_FIX,
790 ED_COUNTER_ID_PUSH_DELAY_RND,
791 ED_COUNTER_ID_DROP_DELAY_FIX,
792 ED_COUNTER_ID_DROP_DELAY_RND,
793 ED_COUNTER_ID_MOVE_DELAY_FIX,
794 ED_COUNTER_ID_MOVE_DELAY_RND,
795 ED_COUNTER_ID_STEP_DELAY_FIX,
796 ED_COUNTER_ID_STEP_DELAY_RND,
797 ED_COUNTER_ID_EXPLOSION_DELAY,
798 ED_COUNTER_ID_IGNITION_DELAY,
799 ED_COUNTER_ID_GROUP_CONTENT,
800 ED_COUNTER_ID_CHANGE_DELAY_FIX,
801 ED_COUNTER_ID_CHANGE_DELAY_RND,
802 ED_COUNTER_ID_CHANGE_CONT_RND,
804 ED_NUM_COUNTERBUTTONS
807 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
808 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
809 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
810 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
811 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
812 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
814 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
815 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
816 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
817 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
818 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
819 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
821 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
822 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
824 // values for scrollbutton gadgets
827 ED_SCROLLBUTTON_ID_AREA_UP,
828 ED_SCROLLBUTTON_ID_AREA_DOWN,
829 ED_SCROLLBUTTON_ID_AREA_LEFT,
830 ED_SCROLLBUTTON_ID_AREA_RIGHT,
831 ED_SCROLLBUTTON_ID_LIST_UP,
832 ED_SCROLLBUTTON_ID_LIST_DOWN,
837 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
838 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
840 // values for scrollbar gadgets
843 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
844 ED_SCROLLBAR_ID_AREA_VERTICAL,
845 ED_SCROLLBAR_ID_LIST_VERTICAL,
850 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
851 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
853 // values for text input gadgets
856 ED_TEXTINPUT_ID_LEVEL_NAME,
857 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
858 ED_TEXTINPUT_ID_LEVELSET_NAME,
859 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
860 ED_TEXTINPUT_ID_ELEMENT_NAME,
865 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
866 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
868 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
869 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
871 // values for text area gadgets
874 ED_TEXTAREA_ID_ENVELOPE_INFO,
879 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
880 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
882 // values for selectbox gadgets
885 ED_SELECTBOX_ID_TIME_OR_STEPS,
886 ED_SELECTBOX_ID_TIME_SCORE_BASE,
887 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
888 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
889 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
890 ED_SELECTBOX_ID_WIND_DIRECTION,
891 ED_SELECTBOX_ID_PLAYER_SPEED,
892 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
893 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
894 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
895 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
896 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
897 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
898 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
899 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
900 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
901 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
902 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
903 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
904 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
905 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
906 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
907 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
908 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
909 ED_SELECTBOX_ID_CHANGE_SIDE,
910 ED_SELECTBOX_ID_CHANGE_PLAYER,
911 ED_SELECTBOX_ID_CHANGE_PAGE,
912 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
913 ED_SELECTBOX_ID_ACTION_TYPE,
914 ED_SELECTBOX_ID_ACTION_MODE,
915 ED_SELECTBOX_ID_ACTION_ARG,
916 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
917 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
922 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
923 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
925 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
926 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
928 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
929 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
931 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
932 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
933 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
934 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
935 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
936 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
938 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
939 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
941 // values for textbutton gadgets
944 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
945 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
946 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
947 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
948 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
949 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
950 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
951 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
952 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
953 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
954 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
955 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
956 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
957 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
962 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
963 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
965 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
966 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
968 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
969 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
971 // values for graphicbutton gadgets
974 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
975 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
976 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
977 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
979 ED_NUM_GRAPHICBUTTONS
982 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
983 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
985 // values for checkbutton gadgets
988 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
989 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
990 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
991 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
992 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
993 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
994 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
995 ED_CHECKBUTTON_ID_BD_INTERMISSION,
996 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
997 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
998 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
999 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1000 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1001 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1002 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1003 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1004 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1005 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1006 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1007 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1008 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1009 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1010 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1011 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1012 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1013 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1014 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1015 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1016 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1017 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1018 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1019 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1020 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1021 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1022 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1023 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1024 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1025 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1026 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1027 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1028 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1029 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1030 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1031 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1032 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1033 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1034 ED_CHECKBUTTON_ID_MM_LASER_RED,
1035 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1036 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1037 ED_CHECKBUTTON_ID_DF_LASER_RED,
1038 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1039 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1040 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1041 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1042 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1043 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1044 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1045 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1046 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1047 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1048 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1049 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1050 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1051 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1052 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1053 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1054 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1055 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1056 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1057 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1058 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1059 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1060 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1061 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1062 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1063 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1064 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1065 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1066 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1071 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1072 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1074 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1075 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1077 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1078 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1080 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1081 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1083 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1084 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1085 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1086 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1087 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1088 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1090 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1091 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1093 // values for radiobutton gadgets
1096 ED_RADIOBUTTON_ID_PERCENTAGE,
1097 ED_RADIOBUTTON_ID_QUANTITY,
1102 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1103 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1105 // values for drawing area gadgets
1108 ED_DRAWING_ID_DRAWING_LEVEL,
1109 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1110 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1111 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1112 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1113 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1114 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1115 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1116 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1117 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1118 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1119 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1120 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1121 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1122 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1123 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1124 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1125 ED_DRAWING_ID_ANDROID_CONTENT,
1126 ED_DRAWING_ID_AMOEBA_CONTENT,
1127 ED_DRAWING_ID_START_ELEMENT,
1128 ED_DRAWING_ID_ARTWORK_ELEMENT,
1129 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1130 ED_DRAWING_ID_INVENTORY_CONTENT,
1131 ED_DRAWING_ID_MM_BALL_CONTENT,
1132 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1133 ED_DRAWING_ID_CUSTOM_CONTENT,
1134 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1135 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1136 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1137 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1138 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1139 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1140 ED_DRAWING_ID_GROUP_CONTENT,
1141 ED_DRAWING_ID_RANDOM_BACKGROUND,
1143 ED_NUM_DRAWING_AREAS
1146 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1147 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1150 // ----------------------------------------------------------------------------
1151 // some internally used definitions
1152 // ----------------------------------------------------------------------------
1154 // values for CopyLevelToUndoBuffer()
1155 #define UNDO_IMMEDIATE 0
1156 #define UNDO_ACCUMULATE 1
1158 // values for scrollbars
1159 #define ED_SCROLL_NO 0
1160 #define ED_SCROLL_LEFT 1
1161 #define ED_SCROLL_RIGHT 2
1162 #define ED_SCROLL_UP 4
1163 #define ED_SCROLL_DOWN 8
1165 // screens in the level editor
1166 #define ED_MODE_DRAWING 0
1167 #define ED_MODE_LEVELCONFIG 1
1168 #define ED_MODE_PROPERTIES 2
1169 #define ED_MODE_PALETTE 3
1171 // sub-screens in the global settings section
1172 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1173 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1174 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1175 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1177 // sub-screens in the element properties section
1178 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1179 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1180 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1181 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1182 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1184 // how many steps can be cancelled
1185 #define NUM_UNDO_STEPS (64 + 1)
1187 // values for elements with score for certain actions
1189 #define MAX_SCORE 999
1191 // values for elements with count for collecting
1192 #define MIN_COLLECT_COUNT 0
1193 #define MAX_COLLECT_COUNT 999
1195 // values for random placement
1196 #define RANDOM_USE_PERCENTAGE 0
1197 #define RANDOM_USE_QUANTITY 1
1199 // values for level set save mode
1200 #define LEVELSET_SAVE_MODE_UPDATE 0
1201 #define LEVELSET_SAVE_MODE_CREATE 1
1203 // default value for element tile size in drawing area
1204 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1205 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1208 // ----------------------------------------------------------------------------
1209 // some internally used data structure definitions
1210 // ----------------------------------------------------------------------------
1216 struct XYTileSize *pos;
1220 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1222 // note: some additional characters are already reserved for "cheat mode"
1223 // shortcuts (":XYZ" style) -- for details, see "events.c"
1225 // ---------- toolbox control buttons ---------------------------------------
1228 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1229 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1230 "draw single items", 's'
1233 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1234 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1235 "draw connected items", 'd'
1238 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1239 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1243 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1244 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1248 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1249 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1250 "draw outline rectangles", 'r'
1253 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1254 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1255 "draw filled rectangles", 'R'
1258 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1259 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1260 "wrap (rotate) level up", 0
1263 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1264 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1265 "enter text elements", 't'
1268 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1269 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1273 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1274 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1275 "wrap (rotate) level left", 0
1278 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1279 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1280 "zoom level tile size", '+'
1283 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1284 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1285 "wrap (rotate) level right", 0
1288 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1289 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1290 "random element placement", 0
1293 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1294 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1298 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1299 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1300 "wrap (rotate) level down", 0
1303 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1304 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1305 "pick drawing element", ','
1308 // ---------- level control buttons -----------------------------------------
1311 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1312 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1313 "undo/redo last operation", 'u'
1316 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1317 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1318 "level and editor settings", 'I'
1321 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1322 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1326 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1327 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1331 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1332 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1336 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1337 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1338 "exit level editor", 'E'
1341 // ---------- CE and GE control buttons -------------------------------------
1344 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1345 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1346 "copy settings from other element", 0
1349 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1350 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1351 "copy settings to other element", 0
1354 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1355 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1356 "exchange element with other element", 0
1359 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1360 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1361 "copy settings from this element", 0
1364 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1365 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1366 "paste settings to this element", 0
1369 // ---------- palette control buttons ---------------------------------------
1372 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1373 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1374 "properties of drawing element", 'p'
1377 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1378 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1379 "properties of drawing element 1", '1'
1382 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1383 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1384 "properties of drawing element 2", '2'
1387 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1388 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1389 "properties of drawing element 3", '3'
1392 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1393 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1394 "show list of elements", 'e'
1398 static int random_placement_value = 10;
1399 static int random_placement_method = RANDOM_USE_QUANTITY;
1400 static int random_placement_background_element = EL_SAND;
1401 static boolean random_placement_background_restricted = FALSE;
1402 static boolean stick_element_properties_window = FALSE;
1403 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1404 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1405 static struct ElementChangeInfo custom_element_change;
1406 static struct ElementGroupInfo group_element_info;
1407 static struct ElementInfo custom_element;
1409 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1410 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1411 static int levelset_num_levels = 100;
1412 static boolean levelset_use_levelset_artwork = FALSE;
1413 static boolean levelset_copy_level_template = FALSE;
1414 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1420 int min_value, max_value;
1421 int gadget_id_down, gadget_id_up;
1423 int gadget_id_align;
1425 char *text_above, *text_left, *text_right;
1426 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1428 // ---------- current level number ------------------------------------------
1431 ED_COUNTER_ID_SELECT_LEVEL,
1432 -1, -1, // these values are not constant, but can change at runtime
1434 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1435 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1440 // ---------- level and editor settings -------------------------------------
1443 ED_COUNTER_ID_LEVEL_XSIZE,
1444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1445 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1446 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1447 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1449 "playfield size:", NULL, "width",
1452 ED_COUNTER_ID_LEVEL_YSIZE,
1453 -1, ED_LEVEL_SETTINGS_YPOS(4),
1454 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1455 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1456 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1458 NULL, " ", "height",
1461 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1462 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1464 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1465 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1467 NULL, "number of gems to collect:", NULL
1470 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1471 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1473 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1474 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1476 "time or step limit to solve level:", NULL, NULL
1479 ED_COUNTER_ID_LEVEL_TIMESCORE,
1480 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1482 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1483 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1484 &level.score[SC_TIME_BONUS],
1485 "score for time or steps left:", NULL, NULL
1488 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1489 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1491 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1492 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1494 NULL, "random seed:", "(0 => random)"
1497 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1498 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1500 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1501 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1502 &levelset_num_levels,
1503 "number of levels:", NULL, NULL,
1506 ED_COUNTER_ID_LEVEL_RANDOM,
1507 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1509 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1510 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1511 &random_placement_value,
1512 "random element placement:", NULL, "in"
1515 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1516 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1518 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1519 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1520 &level.bd_cycle_delay_ms,
1521 NULL, NULL, "game cycle delay (ms)"
1524 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1525 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1527 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1528 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1529 &level.bd_cycle_delay_c64,
1530 NULL, NULL, "game cycle delay (C64-style)"
1533 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1534 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1536 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1537 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1538 &level.bd_hatching_delay_cycles,
1539 NULL, NULL, "hatching delay (cycles)"
1542 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1543 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1545 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1546 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1547 &level.bd_hatching_delay_seconds,
1548 NULL, NULL, "hatching delay (seconds)"
1551 // ---------- element settings: configure (various elements) ----------------
1554 ED_COUNTER_ID_ELEMENT_VALUE1,
1555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1556 MIN_SCORE, MAX_SCORE,
1557 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1558 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1559 NULL, // will be set when used
1563 ED_COUNTER_ID_ELEMENT_VALUE2,
1564 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1565 MIN_SCORE, MAX_SCORE,
1566 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1567 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1568 NULL, // will be set when used
1572 ED_COUNTER_ID_ELEMENT_VALUE3,
1573 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1574 MIN_SCORE, MAX_SCORE,
1575 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1576 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1577 NULL, // will be set when used
1581 ED_COUNTER_ID_ELEMENT_VALUE4,
1582 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1583 MIN_SCORE, MAX_SCORE,
1584 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1585 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1586 NULL, // will be set when used
1590 ED_COUNTER_ID_YAMYAM_CONTENT,
1591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1592 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1593 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1594 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1595 &level.num_yamyam_contents,
1596 NULL, NULL, "number of content areas"
1599 ED_COUNTER_ID_BALL_CONTENT,
1600 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1601 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1602 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1603 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1604 &level.num_ball_contents,
1605 NULL, NULL, "number of content areas"
1608 ED_COUNTER_ID_ANDROID_CONTENT,
1609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1610 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1611 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1612 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1613 &level.num_android_clone_elements,
1614 NULL, NULL, "number of clonable elements"
1617 ED_COUNTER_ID_ENVELOPE_XSIZE,
1618 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1619 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1620 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1621 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1622 NULL, // will be set when used
1623 NULL, NULL, "width",
1626 ED_COUNTER_ID_ENVELOPE_YSIZE,
1627 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1628 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1629 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1630 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1631 NULL, // will be set when used
1632 NULL, " ", "height",
1635 ED_COUNTER_ID_INVENTORY_SIZE,
1636 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1637 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1638 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1639 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1640 &level.initial_inventory_size[0],
1641 NULL, NULL, "number of inventory elements"
1644 ED_COUNTER_ID_MM_BALL_CONTENT,
1645 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1646 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1647 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1648 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1649 &level.num_mm_ball_contents,
1650 NULL, NULL, "number of content elements"
1653 // ---------- element settings: configure 1 (custom elements) ---------------
1656 ED_COUNTER_ID_CUSTOM_SCORE,
1657 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1658 MIN_SCORE, MAX_SCORE,
1659 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1660 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1661 &custom_element.collect_score_initial,
1662 NULL, "CE score", " "
1665 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1666 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1667 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1668 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1669 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1670 &custom_element.collect_count_initial,
1671 NULL, "CE count", NULL
1674 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1677 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1678 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1679 &custom_element.ce_value_fixed_initial,
1680 NULL, "CE value", NULL
1683 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1684 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1686 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1687 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1688 &custom_element.ce_value_random_initial,
1689 NULL, "+random", NULL
1692 ED_COUNTER_ID_PUSH_DELAY_FIX,
1693 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1695 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1696 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1697 &custom_element.push_delay_fixed,
1698 NULL, "push delay", NULL
1701 ED_COUNTER_ID_PUSH_DELAY_RND,
1702 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1704 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1705 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1706 &custom_element.push_delay_random,
1707 NULL, "+random", NULL
1710 ED_COUNTER_ID_DROP_DELAY_FIX,
1711 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1713 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1714 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1715 &custom_element.drop_delay_fixed,
1716 NULL, "drop delay", NULL
1719 ED_COUNTER_ID_DROP_DELAY_RND,
1720 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1722 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1723 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1724 &custom_element.drop_delay_random,
1725 NULL, "+random", NULL
1728 // ---------- element settings: configure 2 (custom elements) ---------------
1731 ED_COUNTER_ID_MOVE_DELAY_FIX,
1732 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1734 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1735 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1736 &custom_element.move_delay_fixed,
1737 NULL, "move delay", NULL
1740 ED_COUNTER_ID_MOVE_DELAY_RND,
1741 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1743 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1744 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1745 &custom_element.move_delay_random,
1746 NULL, "+random", NULL
1749 ED_COUNTER_ID_STEP_DELAY_FIX,
1750 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1752 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1753 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1754 &custom_element.step_delay_fixed,
1755 NULL, "step delay", NULL
1758 ED_COUNTER_ID_STEP_DELAY_RND,
1759 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1761 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1762 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1763 &custom_element.step_delay_random,
1764 NULL, "+random", NULL
1767 ED_COUNTER_ID_EXPLOSION_DELAY,
1768 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1770 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1771 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1772 &custom_element.explosion_delay,
1773 NULL, "explosion delay", NULL
1776 ED_COUNTER_ID_IGNITION_DELAY,
1777 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1779 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1780 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1781 &custom_element.ignition_delay,
1782 NULL, "ignition delay", "(by fire)"
1785 // ---------- element settings: configure (group elements) ------------------
1788 ED_COUNTER_ID_GROUP_CONTENT,
1789 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1790 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1791 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1792 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1793 &group_element_info.num_elements,
1794 NULL, NULL, "number of elements in group"
1797 // ---------- element settings: advanced (custom elements) ------------------
1800 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1801 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1803 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1804 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1805 &custom_element_change.delay_fixed,
1806 NULL, "CE delay", NULL,
1809 ED_COUNTER_ID_CHANGE_DELAY_RND,
1810 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1812 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1813 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1814 &custom_element_change.delay_random,
1815 NULL, "+random", NULL
1818 ED_COUNTER_ID_CHANGE_CONT_RND,
1819 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1821 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1822 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1823 &custom_element_change.random_percentage,
1824 NULL, "use random replace:", "%"
1835 char *text_above, *infotext;
1836 } textinput_info[ED_NUM_TEXTINPUT] =
1839 ED_TEXTINPUT_ID_LEVEL_NAME,
1840 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1841 GADGET_ID_LEVEL_NAME,
1844 "Title:", "Title for this level"
1847 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1848 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1849 GADGET_ID_LEVEL_AUTHOR,
1850 MAX_LEVEL_AUTHOR_LEN,
1852 "Author:", "Author for this level"
1855 ED_TEXTINPUT_ID_LEVELSET_NAME,
1856 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1857 GADGET_ID_LEVELSET_NAME,
1860 "Title:", "Title for this or new level set"
1863 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1864 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1865 GADGET_ID_LEVELSET_AUTHOR,
1866 MAX_LEVEL_AUTHOR_LEN,
1868 "Author:", "Author for this or new level set"
1871 ED_TEXTINPUT_ID_ELEMENT_NAME,
1872 -1, -1, // these values are not constant, but can change at runtime
1873 GADGET_ID_ELEMENT_NAME,
1874 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1875 custom_element.description,
1876 NULL, "Element name"
1887 char *text_above, *text_above_cropped, *infotext;
1888 } textarea_info[ED_NUM_TEXTAREAS] =
1891 ED_TEXTAREA_ID_ENVELOPE_INFO,
1892 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1893 GADGET_ID_ENVELOPE_INFO,
1894 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1896 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1900 static struct ValueTextInfo options_time_or_steps[] =
1908 static struct ValueTextInfo options_time_score_base[] =
1910 { 1, "per second/step" },
1911 { 10, "per 10 seconds/steps" },
1916 static struct ValueTextInfo options_game_engine_type[] =
1918 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1919 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1920 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1921 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1922 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1927 static struct ValueTextInfo options_levelset_save_mode[] =
1929 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1930 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1935 static struct ValueTextInfo options_wind_direction[] =
1937 { MV_START_NONE, "none" },
1938 { MV_START_LEFT, "left" },
1939 { MV_START_RIGHT, "right" },
1940 { MV_START_UP, "up" },
1941 { MV_START_DOWN, "down" },
1946 static struct ValueTextInfo options_player_speed[] =
1953 { 16, "very fast" },
1954 { 32, "ultrafast" },
1959 static struct ValueTextInfo options_access_type[] =
1961 { EP_WALKABLE, "walkable" },
1962 { EP_PASSABLE, "passable" },
1967 static struct ValueTextInfo options_access_layer[] =
1969 { EP_ACCESSIBLE_OVER, "over" },
1970 { EP_ACCESSIBLE_INSIDE, "inside" },
1971 { EP_ACCESSIBLE_UNDER, "under" },
1976 static struct ValueTextInfo options_access_protected[] =
1978 { 0, "unprotected" },
1984 static struct ValueTextInfo options_access_direction[] =
1986 { MV_NO_DIRECTION, "no direction" },
1987 { MV_LEFT, "left" },
1988 { MV_RIGHT, "right" },
1990 { MV_DOWN, "down" },
1991 { MV_LEFT | MV_UP, "left + up" },
1992 { MV_LEFT | MV_DOWN, "left + down" },
1993 { MV_RIGHT | MV_UP, "right + up" },
1994 { MV_RIGHT | MV_DOWN, "right + down" },
1995 { MV_HORIZONTAL, "horizontal" },
1996 { MV_VERTICAL, "vertical" },
1997 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1998 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1999 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2000 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2001 { MV_ALL_DIRECTIONS, "all directions" },
2006 static struct ValueTextInfo options_walk_to_action[] =
2008 { EP_DIGGABLE, "diggable" },
2009 { EP_COLLECTIBLE_ONLY, "collectible" },
2010 { EP_DROPPABLE, "collectible & droppable" },
2011 { EP_THROWABLE, "collectible & throwable" },
2012 { EP_PUSHABLE, "pushable" },
2017 static struct ValueTextInfo options_move_pattern[] =
2019 { MV_LEFT, "left" },
2020 { MV_RIGHT, "right" },
2022 { MV_DOWN, "down" },
2023 { MV_HORIZONTAL, "horizontal" },
2024 { MV_VERTICAL, "vertical" },
2025 { MV_ALL_DIRECTIONS, "all directions" },
2026 { MV_WIND_DIRECTION, "wind direction" },
2027 { MV_TOWARDS_PLAYER, "towards player" },
2028 { MV_AWAY_FROM_PLAYER, "away from player" },
2029 { MV_ALONG_LEFT_SIDE, "along left side" },
2030 { MV_ALONG_RIGHT_SIDE, "along right side" },
2031 { MV_TURNING_LEFT, "turning left" },
2032 { MV_TURNING_RIGHT, "turning right" },
2033 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2034 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2035 { MV_TURNING_RANDOM, "turning random" },
2036 { MV_MAZE_RUNNER, "maze runner style" },
2037 { MV_MAZE_HUNTER, "maze hunter style" },
2038 { MV_WHEN_PUSHED, "when pushed" },
2039 { MV_WHEN_DROPPED, "when dropped/thrown" },
2044 static struct ValueTextInfo options_move_direction[] =
2046 { MV_START_AUTOMATIC, "automatic" },
2047 { MV_START_LEFT, "left" },
2048 { MV_START_RIGHT, "right" },
2049 { MV_START_UP, "up" },
2050 { MV_START_DOWN, "down" },
2051 { MV_START_RANDOM, "random" },
2052 { MV_START_PREVIOUS, "previous" },
2057 static struct ValueTextInfo options_move_stepsize[] =
2059 { 0, "not moving" },
2064 { 16, "very fast" },
2065 { 32, "even faster" },
2070 static struct ValueTextInfo options_move_leave_type[] =
2072 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2073 { LEAVE_TYPE_LIMITED, "change it to" },
2078 static struct ValueTextInfo options_smash_targets[] =
2080 { EP_CAN_SMASH_PLAYER, "player" },
2082 { EP_CAN_SMASH_ENEMIES, "enemies" },
2084 { EP_CAN_SMASH_EVERYTHING, "everything" },
2089 static struct ValueTextInfo options_slippery_type[] =
2091 { SLIPPERY_ANY_RANDOM, "random" },
2092 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2093 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2094 { SLIPPERY_ONLY_LEFT, "only left" },
2095 { SLIPPERY_ONLY_RIGHT, "only right" },
2100 static struct ValueTextInfo options_deadliness[] =
2102 { EP_DONT_RUN_INTO, "running into" },
2103 { EP_DONT_COLLIDE_WITH, "colliding with" },
2104 { EP_DONT_GET_HIT_BY, "getting hit by" },
2105 { EP_DONT_TOUCH, "touching" },
2110 static struct ValueTextInfo options_explosion_type[] =
2112 { EXPLODES_3X3, "3x3" },
2113 { EXPLODES_CROSS, "3+3" },
2114 { EXPLODES_1X1, "1x1" },
2119 static struct ValueTextInfo options_time_units[] =
2122 { FRAMES_PER_SECOND, "seconds" },
2127 static struct ValueTextInfo options_change_direct_action[] =
2129 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2130 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2131 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2132 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2133 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2134 { CE_ENTERED_BY_PLAYER, "entered by player" },
2135 { CE_LEFT_BY_PLAYER, "left by player" },
2136 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2137 { CE_SWITCHED, "switched" },
2138 { CE_HITTING_SOMETHING, "hitting something" },
2139 { CE_HIT_BY_SOMETHING, "hit by something" },
2141 { CE_BLOCKED, "blocked" },
2143 { CE_IMPACT, "impact (on something)" },
2144 { CE_SMASHED, "smashed (from above)" },
2146 { CE_VALUE_CHANGES, "CE value changes" },
2147 { CE_SCORE_CHANGES, "CE score changes" },
2149 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2150 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2151 { CE_UNDEFINED, " " },
2152 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2153 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2154 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2155 { CE_UNDEFINED, " " },
2156 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2157 { CE_NEXT_TO_PLAYER, "next to player" },
2162 static struct ValueTextInfo options_change_other_action[] =
2164 { CE_PLAYER_TOUCHES_X, "player touches" },
2165 { CE_PLAYER_PRESSES_X, "player presses" },
2166 { CE_PLAYER_SWITCHES_X, "player switches" },
2167 { CE_PLAYER_SNAPS_X, "player snaps" },
2168 { CE_PLAYER_PUSHES_X, "player pushes" },
2169 { CE_PLAYER_ENTERS_X, "player enters" },
2170 { CE_PLAYER_LEAVES_X, "player leaves" },
2171 { CE_PLAYER_DIGS_X, "player digs" },
2172 { CE_PLAYER_COLLECTS_X, "player collects" },
2173 { CE_PLAYER_DROPS_X, "player drops/throws" },
2174 { CE_TOUCHING_X, "touching" },
2175 { CE_HITTING_X, "hitting" },
2176 { CE_DIGGING_X, "digging" },
2177 { CE_HIT_BY_X, "hit by" },
2178 { CE_SWITCH_OF_X, "switch of" },
2179 { CE_CHANGE_OF_X, "change by page of" },
2180 { CE_EXPLOSION_OF_X, "explosion of" },
2181 { CE_MOVE_OF_X, "move of" },
2182 { CE_CREATION_OF_X, "creation of" },
2183 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2184 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2185 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2186 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2187 { CE_UNDEFINED, " " },
2188 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2189 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2190 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2191 { CE_UNDEFINED, " " },
2192 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2193 { CE_PLAYER_NEXT_TO_X, "player next to" },
2194 { CE_NEXT_TO_X, "next to" },
2199 static struct ValueTextInfo options_change_trigger_side[] =
2201 { CH_SIDE_LEFT, "left" },
2202 { CH_SIDE_RIGHT, "right" },
2203 { CH_SIDE_TOP, "top" },
2204 { CH_SIDE_BOTTOM, "bottom" },
2205 { CH_SIDE_LEFT_RIGHT, "left/right" },
2206 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2207 { CH_SIDE_ANY, "any" },
2212 static struct ValueTextInfo options_change_trigger_player[] =
2214 { CH_PLAYER_1, "1" },
2215 { CH_PLAYER_2, "2" },
2216 { CH_PLAYER_3, "3" },
2217 { CH_PLAYER_4, "4" },
2218 { CH_PLAYER_ANY, "any" },
2223 static struct ValueTextInfo options_change_trigger_page[] =
2234 { (1u << 9), "10" },
2235 { (1u << 10), "11" },
2236 { (1u << 11), "12" },
2237 { (1u << 12), "13" },
2238 { (1u << 13), "14" },
2239 { (1u << 14), "15" },
2240 { (1u << 15), "16" },
2241 { (1u << 16), "17" },
2242 { (1u << 17), "18" },
2243 { (1u << 18), "19" },
2244 { (1u << 19), "20" },
2245 { (1u << 20), "21" },
2246 { (1u << 21), "22" },
2247 { (1u << 22), "23" },
2248 { (1u << 23), "24" },
2249 { (1u << 24), "25" },
2250 { (1u << 25), "26" },
2251 { (1u << 26), "27" },
2252 { (1u << 27), "28" },
2253 { (1u << 28), "29" },
2254 { (1u << 29), "30" },
2255 { (1u << 30), "31" },
2256 { (1u << 31), "32" },
2257 { CH_PAGE_ANY, "any" },
2262 static struct ValueTextInfo options_change_replace_when[] =
2264 { CP_WHEN_EMPTY, "empty" },
2265 { CP_WHEN_WALKABLE, "walkable" },
2266 { CP_WHEN_DIGGABLE, "diggable" },
2267 { CP_WHEN_COLLECTIBLE, "collectible" },
2268 { CP_WHEN_REMOVABLE, "removable" },
2269 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2274 static struct ValueTextInfo options_action_type[] =
2276 { CA_NO_ACTION, "no action" },
2277 { CA_UNDEFINED, " " },
2278 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2279 { CA_RESTART_LEVEL, "restart level" },
2280 { CA_SHOW_ENVELOPE, "show envelope" },
2281 { CA_SET_LEVEL_TIME, "set time" },
2282 { CA_SET_LEVEL_SCORE, "set score" },
2283 { CA_SET_LEVEL_GEMS, "set gems" },
2284 { CA_SET_LEVEL_WIND, "set wind dir." },
2285 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2286 { CA_UNDEFINED, " " },
2287 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2288 { CA_MOVE_PLAYER, "move player" },
2289 { CA_MOVE_PLAYER_NEW, "move player new" },
2290 { CA_EXIT_PLAYER, "exit player" },
2291 { CA_KILL_PLAYER, "kill player" },
2292 { CA_SET_PLAYER_KEYS, "set keys" },
2293 { CA_SET_PLAYER_SPEED, "set speed" },
2294 { CA_SET_PLAYER_SHIELD, "set shield" },
2295 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2296 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2297 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2298 { CA_UNDEFINED, " " },
2299 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2300 { CA_SET_CE_VALUE, "set CE value" },
2301 { CA_SET_CE_SCORE, "set CE score" },
2302 { CA_SET_CE_ARTWORK, "set CE artwork" },
2303 { CA_UNDEFINED, " " },
2304 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2305 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2310 static struct ValueTextInfo options_action_mode_none[] =
2312 { CA_MODE_UNDEFINED, " " },
2317 static struct ValueTextInfo options_action_mode_assign[] =
2319 { CA_MODE_SET, "=" },
2324 static struct ValueTextInfo options_action_mode_add_remove[] =
2326 { CA_MODE_ADD, "+" },
2327 { CA_MODE_SUBTRACT, "-" },
2332 static struct ValueTextInfo options_action_mode_calculate[] =
2334 { CA_MODE_SET, "=" },
2335 { CA_MODE_ADD, "+" },
2336 { CA_MODE_SUBTRACT, "-" },
2337 { CA_MODE_MULTIPLY, "*" },
2338 { CA_MODE_DIVIDE, "/" },
2339 { CA_MODE_MODULO, "%" },
2344 static struct ValueTextInfo options_action_arg_none[] =
2346 { CA_ARG_UNDEFINED, " " },
2351 static struct ValueTextInfo options_action_arg_player[] =
2353 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2354 { CA_ARG_PLAYER_1, "1" },
2355 { CA_ARG_PLAYER_2, "2" },
2356 { CA_ARG_PLAYER_3, "3" },
2357 { CA_ARG_PLAYER_4, "4" },
2358 { CA_ARG_PLAYER_ANY, "any" },
2359 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2360 { CA_ARG_PLAYER_ACTION, "action ->" },
2365 static struct ValueTextInfo options_action_arg_number[] =
2367 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2374 { CA_ARG_10, "10" },
2375 { CA_ARG_100, "100" },
2376 { CA_ARG_1000, "1000" },
2377 { CA_ARG_UNDEFINED, " " },
2378 { CA_ARG_NUMBER_MIN, "min" },
2379 { CA_ARG_NUMBER_MAX, "max" },
2380 { CA_ARG_UNDEFINED, " " },
2381 { CA_ARG_NUMBER_RESET, "reset" },
2382 { CA_ARG_UNDEFINED, " " },
2383 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2384 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2385 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2386 { CA_ARG_UNDEFINED, " " },
2387 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2388 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2389 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2390 { CA_ARG_UNDEFINED, " " },
2391 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2392 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2393 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2394 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2395 { CA_ARG_UNDEFINED, " " },
2396 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2397 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2398 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2399 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2404 static struct ValueTextInfo options_action_arg_value[] =
2406 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2413 { CA_ARG_10, "10" },
2414 { CA_ARG_100, "100" },
2415 { CA_ARG_1000, "1000" },
2416 { CA_ARG_UNDEFINED, " " },
2417 { CA_ARG_NUMBER_MIN, "min" },
2418 { CA_ARG_NUMBER_MAX, "max" },
2419 { CA_ARG_UNDEFINED, " " },
2420 { CA_ARG_NUMBER_RESET, "reset" },
2421 { CA_ARG_UNDEFINED, " " },
2422 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2423 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2424 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2425 { CA_ARG_UNDEFINED, " " },
2426 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2427 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2428 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2429 { CA_ARG_UNDEFINED, " " },
2430 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2431 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2432 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2433 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2434 { CA_ARG_UNDEFINED, " " },
2435 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2436 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2437 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2438 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2439 { CA_ARG_UNDEFINED, " " },
2440 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2441 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2442 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2443 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2448 static struct ValueTextInfo options_action_arg_envelope[] =
2450 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2455 { CA_ARG_UNDEFINED, " " },
2456 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2457 { CA_ARG_ELEMENT_TARGET, "target" },
2458 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2459 { CA_ARG_ELEMENT_ACTION, "action ->" },
2464 static struct ValueTextInfo options_action_arg_key[] =
2466 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2475 { CA_ARG_UNDEFINED, " " },
2476 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2477 { CA_ARG_ELEMENT_TARGET, "target" },
2478 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2479 { CA_ARG_ELEMENT_ACTION, "action ->" },
2484 static struct ValueTextInfo options_action_arg_speed[] =
2486 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2487 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2488 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2489 { CA_ARG_SPEED_SLOW, "slow" },
2490 { CA_ARG_SPEED_NORMAL, "normal" },
2491 { CA_ARG_SPEED_FAST, "fast" },
2492 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2493 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2494 { CA_ARG_UNDEFINED, " " },
2495 { CA_ARG_SPEED_SLOWER, "slower" },
2496 { CA_ARG_SPEED_FASTER, "faster" },
2497 { CA_ARG_UNDEFINED, " " },
2498 { CA_ARG_SPEED_RESET, "reset" },
2503 static struct ValueTextInfo options_action_arg_shield[] =
2505 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2506 { CA_ARG_SHIELD_OFF, "off" },
2507 { CA_ARG_SHIELD_NORMAL, "normal" },
2508 { CA_ARG_SHIELD_DEADLY, "deadly" },
2513 static struct ValueTextInfo options_action_arg_artwork[] =
2515 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2516 { CA_ARG_ELEMENT_TARGET, "target" },
2517 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2518 { CA_ARG_ELEMENT_ACTION, "action ->" },
2519 { CA_ARG_UNDEFINED, " " },
2520 { CA_ARG_ELEMENT_RESET, "reset" },
2525 static struct ValueTextInfo options_action_arg_gravity[] =
2527 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2528 { CA_ARG_GRAVITY_ON, "on" },
2529 { CA_ARG_GRAVITY_OFF, "off" },
2530 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2535 static struct ValueTextInfo options_action_arg_direction[] =
2537 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2538 { CA_ARG_DIRECTION_NONE, "none" },
2539 { CA_ARG_DIRECTION_LEFT, "left" },
2540 { CA_ARG_DIRECTION_RIGHT, "right" },
2541 { CA_ARG_DIRECTION_UP, "up" },
2542 { CA_ARG_DIRECTION_DOWN, "down" },
2543 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2544 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2549 static struct ValueTextInfo options_action_arg_scan_mode[] =
2551 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2552 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2553 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2558 static struct ValueTextInfo options_action_arg_inventory[] =
2560 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2561 { CA_ARG_ELEMENT_TARGET, "+ target" },
2562 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2563 { CA_ARG_ELEMENT_ACTION, "+ action" },
2564 { CA_ARG_UNDEFINED, " " },
2565 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2566 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2567 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2568 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2569 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2570 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2571 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2572 { CA_ARG_UNDEFINED, " " },
2573 { CA_ARG_INVENTORY_RESET, "reset" },
2578 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2579 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2584 static struct ValueTextInfo options_group_choice_mode[] =
2586 { ANIM_RANDOM, "random" },
2587 { ANIM_LOOP, "loop" },
2588 { ANIM_LINEAR, "linear" },
2589 { ANIM_PINGPONG, "pingpong" },
2590 { ANIM_PINGPONG2, "pingpong 2" },
2591 { ANIM_LEVEL_NR, "level number" },
2596 static struct ValueTextInfo options_bd_scheduling_type[] =
2598 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2599 { GD_SCHEDULING_BD1, "BD1" },
2600 { GD_SCHEDULING_BD2, "BD2" },
2601 { GD_SCHEDULING_PLCK, "Construction Kit" },
2602 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2603 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2604 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2609 static struct ValueTextInfo *action_arg_modes[] =
2611 options_action_mode_none,
2612 options_action_mode_assign,
2613 options_action_mode_add_remove,
2614 options_action_mode_calculate,
2621 struct ValueTextInfo *options;
2623 action_arg_options[] =
2625 { CA_NO_ACTION, 0, options_action_arg_none, },
2626 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2627 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2628 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2629 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2630 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2631 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2632 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2633 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2634 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2635 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2636 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2637 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2638 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2639 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2640 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2641 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2642 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2643 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2644 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2645 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2646 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2656 int gadget_id_align;
2657 int size; // char size of selectbox or '-1' (dynamically determined)
2658 struct ValueTextInfo *options;
2660 char *text_above, *text_left, *text_right, *infotext;
2661 } selectbox_info[ED_NUM_SELECTBOX] =
2663 // ---------- level and editor settings -------------------------------------
2666 ED_SELECTBOX_ID_TIME_OR_STEPS,
2667 -1, ED_LEVEL_SETTINGS_YPOS(8),
2668 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2670 options_time_or_steps,
2671 &level.use_step_counter,
2672 NULL, NULL, "(0 => no limit)", "time or step limit"
2675 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2676 -1, ED_LEVEL_SETTINGS_YPOS(10),
2677 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2679 options_time_score_base,
2680 &level.time_score_base,
2681 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2684 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2685 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2686 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2688 options_game_engine_type,
2689 &level.game_engine_type,
2690 NULL, "game engine:", NULL, "game engine"
2693 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2694 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2695 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2697 options_bd_scheduling_type,
2698 &level.bd_scheduling_type,
2699 NULL, "scheduling type:", NULL, "level timing"
2702 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2703 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2704 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2706 options_levelset_save_mode,
2707 &levelset_save_mode,
2708 "Action:", NULL, NULL, "action when saving level set"
2711 // ---------- element settings: configure (several elements) ----------------
2714 ED_SELECTBOX_ID_WIND_DIRECTION,
2715 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2716 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2718 options_wind_direction,
2719 &level.wind_direction_initial,
2720 NULL, "initial wind direction:", NULL, "initial wind direction"
2723 ED_SELECTBOX_ID_PLAYER_SPEED,
2724 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2725 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2727 options_player_speed,
2728 &level.initial_player_stepsize[0],
2729 NULL, "initial player speed:", NULL, "initial player speed"
2732 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2733 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2734 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2736 options_group_choice_mode,
2737 &level.mm_ball_choice_mode,
2738 NULL, "choice type:", NULL, "type of content choice"
2741 // ---------- element settings: configure 1 (custom elements) ---------------
2744 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2745 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2746 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2748 options_access_type,
2749 &custom_element.access_type,
2750 NULL, NULL, NULL, "type of access to this field"
2753 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2754 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2755 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2757 options_access_layer,
2758 &custom_element.access_layer,
2759 NULL, NULL, NULL, "layer of access for this field"
2762 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2763 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2764 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2766 options_access_protected,
2767 &custom_element.access_protected,
2768 NULL, NULL, NULL, "protected access for this field"
2771 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2772 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2773 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2775 options_access_direction,
2776 &custom_element.access_direction,
2777 NULL, "from", NULL, "access direction for this field"
2780 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2781 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2782 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2784 options_walk_to_action,
2785 &custom_element.walk_to_action,
2786 NULL, NULL, NULL, "diggable/collectible/pushable"
2789 // ---------- element settings: configure 2 (custom elements) ---------------
2792 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2793 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2794 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2796 options_move_pattern,
2797 &custom_element.move_pattern,
2798 NULL, "can move", NULL, "element move pattern"
2801 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2802 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2803 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2805 options_move_direction,
2806 &custom_element.move_direction_initial,
2807 NULL, "starts moving", NULL, "initial element move direction"
2810 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2811 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2812 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2814 options_move_stepsize,
2815 &custom_element.move_stepsize,
2816 NULL, "move/fall speed", NULL, "speed of element movement"
2819 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2820 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2821 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2823 options_move_leave_type,
2824 &custom_element.move_leave_type,
2825 // left text with leading spaces to place gadget next to "can dig" gadget
2826 // (needed because drawing area gadgets created after selectbox gadgets)
2827 // NULL, "can dig: can", ":", "leave behind or change element"
2828 NULL, " can", ":", "leave behind or change element"
2831 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2832 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2833 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2835 options_smash_targets,
2836 &custom_element.smash_targets,
2837 NULL, "can smash", NULL, "elements that can be smashed"
2840 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2841 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2842 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2844 options_slippery_type,
2845 &custom_element.slippery_type,
2846 NULL, "slippery", NULL, "where other elements fall down"
2849 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2850 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2851 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2854 &custom_element.deadliness,
2855 NULL, "deadly when", NULL, "deadliness of element"
2858 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2859 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2860 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2862 options_explosion_type,
2863 &custom_element.explosion_type,
2864 NULL, "can explode", NULL, "explosion type"
2867 // ---------- element settings: advanced (custom elements) ------------------
2870 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2871 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2872 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2875 &custom_element_change.delay_frames,
2876 NULL, "delay time given in", NULL, "delay time units for change"
2879 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2880 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2881 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2883 options_change_direct_action,
2884 &custom_element_change.direct_action,
2885 NULL, NULL, NULL, "type of direct action"
2888 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2889 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2890 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2892 options_change_other_action,
2893 &custom_element_change.other_action,
2894 NULL, NULL, "element:", "type of other element action"
2897 ED_SELECTBOX_ID_CHANGE_SIDE,
2898 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2899 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2901 options_change_trigger_side,
2902 &custom_element_change.trigger_side,
2903 NULL, "at", "side", "element side triggering change"
2906 ED_SELECTBOX_ID_CHANGE_PLAYER,
2907 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2908 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2910 options_change_trigger_player,
2911 &custom_element_change.trigger_player,
2912 NULL, "player:", " ", "player that causes change"
2915 ED_SELECTBOX_ID_CHANGE_PAGE,
2916 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2917 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2919 options_change_trigger_page,
2920 &custom_element_change.trigger_page,
2921 NULL, "page:", NULL, "change page that causes change"
2924 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2925 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2926 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2928 options_change_replace_when,
2929 &custom_element_change.replace_when,
2930 NULL, "replace when", NULL, "which elements can be replaced"
2933 ED_SELECTBOX_ID_ACTION_TYPE,
2934 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2935 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2937 options_action_type,
2938 &custom_element_change.action_type,
2939 NULL, NULL, NULL, "action on specified condition"
2942 ED_SELECTBOX_ID_ACTION_MODE,
2943 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2944 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2946 options_action_mode_none,
2947 &custom_element_change.action_mode,
2948 NULL, NULL, NULL, "action operator"
2951 ED_SELECTBOX_ID_ACTION_ARG,
2952 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2953 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2955 options_action_arg_none,
2956 &custom_element_change.action_arg,
2957 NULL, NULL, NULL, "action parameter"
2960 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
2961 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2962 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2964 options_change_page,
2965 &custom_element.current_change_page,
2966 NULL, NULL, NULL, "element change page"
2969 // ---------- element settings: configure (group elements) ------------------
2972 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
2973 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2974 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2976 options_group_choice_mode,
2977 &group_element_info.choice_mode,
2978 NULL, "choice type:", NULL, "type of group element choice"
2987 int gadget_id_align;
2990 char *text_above, *text_left, *text_right, *infotext;
2991 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2993 // ---------- level and editor settings (tabs) ------------------------------
2996 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
2997 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2998 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3000 NULL, NULL, NULL, "Configure level settings"
3003 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3005 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3007 NULL, NULL, NULL, "Update this or create new level set"
3010 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3012 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3014 NULL, NULL, NULL, "Configure editor settings"
3017 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3019 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3021 NULL, NULL, NULL, "Configure engine settings"
3024 // ---------- element settings (tabs) ---------------------------------------
3027 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3028 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3029 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3031 NULL, NULL, NULL, "Show information about element"
3034 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3036 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3038 NULL, NULL, NULL, "Configure element properties"
3041 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3043 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3045 NULL, NULL, NULL, "Configure element properties, part 1"
3048 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3050 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3052 NULL, NULL, NULL, "Configure element properties, part 2"
3055 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3057 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3059 NULL, NULL, NULL, "Configure custom element change pages"
3062 // ---------- level and editor settings (buttons) ---------------------------
3065 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3066 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3067 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3069 NULL, NULL, NULL, "Update or create level set"
3072 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3073 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3074 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3076 NULL, NULL, "this level as level template",
3077 "Save current settings as new template"
3080 // ---------- element settings (buttons) ------------------------------------
3083 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3085 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3087 NULL, " ", "As Template",
3088 "Save current settings as new template"
3091 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3093 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3095 NULL, NULL, NULL, "Add new change page"
3098 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3100 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3102 NULL, NULL, NULL, "Delete current change page"
3112 int gadget_id_align;
3113 char *text_left, *text_right, *infotext;
3114 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3117 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3118 IMG_EDITOR_COUNTER_DOWN,
3119 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3120 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3121 NULL, NULL, "select previous change page"
3124 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3125 IMG_EDITOR_COUNTER_UP,
3126 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3127 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3128 NULL, "change page", "select next change page"
3131 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3132 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3133 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3134 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3135 " ", NULL, "copy settings from this change page"
3138 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3139 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3140 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3141 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3142 NULL, NULL, "paste settings to this change page"
3149 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3157 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3160 ED_SCROLLBUTTON_ID_AREA_UP,
3161 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3162 GADGET_ID_SCROLL_UP,
3163 "scroll level editing area up"
3166 ED_SCROLLBUTTON_ID_AREA_DOWN,
3167 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3168 GADGET_ID_SCROLL_DOWN,
3169 "scroll level editing area down"
3172 ED_SCROLLBUTTON_ID_AREA_LEFT,
3173 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3174 GADGET_ID_SCROLL_LEFT,
3175 "scroll level editing area left"
3178 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3179 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3180 GADGET_ID_SCROLL_RIGHT,
3181 "scroll level editing area right"
3184 ED_SCROLLBUTTON_ID_LIST_UP,
3185 IMG_EDITOR_PALETTE_SCROLL_UP,
3186 GADGET_ID_SCROLL_LIST_UP,
3187 "scroll element list up ('Page Up')"
3190 ED_SCROLLBUTTON_ID_LIST_DOWN,
3191 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3192 GADGET_ID_SCROLL_LIST_DOWN,
3193 "scroll element list down ('Page Down')"
3201 int wheel_x, wheel_y;
3202 int wheel_width, wheel_height;
3203 } scrollbar_pos[ED_NUM_SCROLLBARS];
3212 } scrollbar_info[ED_NUM_SCROLLBARS] =
3215 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3216 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3217 GD_TYPE_SCROLLBAR_HORIZONTAL,
3218 GADGET_ID_SCROLL_HORIZONTAL,
3219 "scroll level editing area horizontally"
3222 ED_SCROLLBAR_ID_AREA_VERTICAL,
3223 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3224 GD_TYPE_SCROLLBAR_VERTICAL,
3225 GADGET_ID_SCROLL_VERTICAL,
3226 "scroll level editing area vertically"
3229 ED_SCROLLBAR_ID_LIST_VERTICAL,
3230 IMG_EDITOR_PALETTE_SCROLLBAR,
3231 GD_TYPE_SCROLLBAR_VERTICAL,
3232 GADGET_ID_SCROLL_LIST_VERTICAL,
3233 "scroll element list vertically"
3243 int gadget_id_align;
3244 int radio_button_nr;
3247 char *text_left, *text_right, *infotext;
3248 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3251 ED_RADIOBUTTON_ID_PERCENTAGE,
3252 -1, ED_LEVEL_SETTINGS_YPOS(0),
3253 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3254 RADIO_NR_RANDOM_ELEMENTS,
3255 &random_placement_method, RANDOM_USE_PERCENTAGE,
3256 " ", "percentage", "use percentage for random elements"
3259 ED_RADIOBUTTON_ID_QUANTITY,
3260 -1, ED_LEVEL_SETTINGS_YPOS(0),
3261 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3262 RADIO_NR_RANDOM_ELEMENTS,
3263 &random_placement_method, RANDOM_USE_QUANTITY,
3264 " ", "quantity", "use quantity for random elements"
3273 int gadget_id_align;
3275 char *text_above, *text_left, *text_right, *infotext;
3276 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3278 // ---------- level and editor settings -------------------------------------
3281 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3282 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3283 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3284 &level.auto_count_gems,
3286 "automatically count gems needed", "set counter to number of gems"
3289 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3290 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3291 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3292 &level.rate_time_over_score,
3294 "rate time/steps used over score", "sort high scores by playing time/steps"
3297 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3298 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3299 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3300 &levelset_use_levelset_artwork,
3302 "use current custom artwork", "use custom artwork of this level set"
3305 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3306 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3307 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3308 &levelset_copy_level_template,
3310 "copy current level template", "copy level template of this level set"
3313 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3314 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3315 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3316 &random_placement_background_restricted,
3318 "restrict random placement to:", "set random placement restriction"
3321 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3322 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3323 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3324 &setup.editor.use_template_for_new_levels,
3325 "Template for new levels and CE/GE:", NULL,
3326 "use template for new levels", "use template for level properties"
3329 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3330 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3331 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3332 &level.use_custom_template,
3334 "use template for custom elements", "use template for custom properties"
3337 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3338 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3339 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3340 &level.bd_intermission,
3341 "Boulder Dash game engine settings:", NULL,
3342 "intermission", "level is an intermission level"
3345 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3346 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3347 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3348 &level.bd_pal_timing,
3350 "PAL timing", "use slower timer (like PAL C64)"
3353 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3354 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3355 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3356 &level.bd_line_shifting_borders,
3357 "Compatibility settings:", NULL,
3358 "line-shifting borders", "use line-shifting wrap-around"
3361 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3362 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3363 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3364 &level.bd_scan_first_and_last_row,
3366 "scan first and last row", "also process top/bottom border rows"
3369 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3370 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3371 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3372 &level.bd_short_explosions,
3374 "short explosions", "use four game cycles for explosions"
3377 // ---------- element settings: configure (various elements) ----------------
3380 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3381 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3382 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3383 &stick_element_properties_window,
3385 "stick this screen to edit content","stick this screen to edit content"
3388 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3389 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3390 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3391 &level.em_slippery_gems,
3393 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3396 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3397 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3398 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3399 &level.em_explodes_by_fire,
3401 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3404 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3405 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3406 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3407 &level.use_spring_bug,
3409 "use spring pushing bug", "use odd spring pushing behaviour"
3412 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3413 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3414 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3415 &level.use_time_orb_bug,
3417 "use time orb bug", "use odd time orb behaviour"
3420 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3421 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3422 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3423 &level.use_life_bugs,
3425 "use buggy element behaviour", "use odd (historic) element behaviour"
3428 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3429 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3430 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3433 "create single random element", "only create one element from content"
3436 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3437 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3438 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3439 &level.ball_active_initial,
3441 "magic ball initially activated", "activate magic ball after level start"
3444 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3445 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3446 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3447 &level.grow_into_diggable,
3449 "can grow into anything diggable", "grow into more than just sand"
3452 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3453 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3454 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3455 &level.sb_fields_needed,
3457 "all fields need to be filled", "require all SB fields to be solved"
3460 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3461 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3462 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3463 &level.sb_objects_needed,
3465 "all objects need to be placed", "require all SB objects to be solved"
3468 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3469 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3470 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3471 &level.auto_exit_sokoban,
3473 "exit level if all tasks solved", "automatically finish Sokoban levels"
3476 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3478 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3479 &level.solved_by_one_player,
3481 "only one player must enter exit", "level solved by first player in exit"
3484 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3485 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3486 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3487 &level.finish_dig_collect,
3489 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3492 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3493 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3494 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3495 &level.keep_walkable_ce,
3497 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3500 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3502 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3503 &level.continuous_snapping,
3505 "continuous snapping", "use snapping without releasing key"
3508 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3509 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3510 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3511 &level.block_snap_field,
3513 "block snapped field when snapping", "use snapping delay to show animation"
3516 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3517 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3518 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3519 &level.block_last_field,
3521 "block last field when moving", "player blocks last field when moving"
3524 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3525 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3526 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3527 &level.sp_block_last_field,
3529 "block last field when moving", "player blocks last field when moving"
3532 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3533 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3534 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3535 &level.instant_relocation,
3537 "no scrolling when relocating", "player gets relocated without delay"
3540 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3541 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3542 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3543 &level.shifted_relocation,
3545 "no centering when relocating", "level not centered after relocation"
3548 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3549 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3550 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3551 &level.lazy_relocation,
3553 "only redraw off-screen relocation","no redraw if relocation target visible"
3556 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3557 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3558 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3559 &level.use_start_element[0],
3561 "use level start element:", "start level at this element's position"
3564 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3565 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3566 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3567 &level.use_artwork_element[0],
3569 "use artwork from element:", "use player artwork from other element"
3572 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3573 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3574 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3575 &level.use_explosion_element[0],
3577 "use explosion from element:", "use explosion properties from element"
3580 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3581 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3582 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3583 &level.initial_player_gravity[0],
3585 "use initial gravity", "set initial player gravity"
3588 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3589 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3590 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3591 &level.use_initial_inventory[0],
3593 "use initial inventory:", "use collected elements on level start"
3596 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3597 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3598 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3599 &level.can_pass_to_walkable,
3601 "can pass to walkable element", "player can pass to empty or walkable"
3604 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3605 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3606 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3607 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3609 "can fall into acid (with gravity)","player can fall into acid pool"
3612 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3613 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3614 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3615 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3617 "can move into acid", "element can move into acid pool"
3620 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3622 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3623 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3625 "deadly when colliding with", "element is deadly when hitting player"
3628 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3629 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3630 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3631 &level.bd_diagonal_movements,
3633 "can move diagonally", "player can move diagonally"
3636 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3637 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3638 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3639 &level.envelope[0].autowrap,
3641 "auto-wrap", "automatically wrap envelope text"
3644 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3645 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3646 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3647 &level.envelope[0].centered,
3649 "centered", "automatically center envelope text"
3652 ED_CHECKBUTTON_ID_MM_LASER_RED,
3653 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3654 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3655 &level.mm_laser_red,
3656 "choose color components for laser:", NULL,
3657 "red", "use red color components in laser"
3660 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3661 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3662 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3663 &level.mm_laser_green,
3665 "green", "use green color components in laser"
3668 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3669 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3670 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3671 &level.mm_laser_blue,
3673 "blue", "use blue color components in laser"
3676 ED_CHECKBUTTON_ID_DF_LASER_RED,
3677 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3678 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3679 &level.df_laser_red,
3680 "choose color components for laser:", NULL,
3681 "red", "use red color components in laser"
3684 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3685 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3686 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3687 &level.df_laser_green,
3689 "green", "use green color components in laser"
3692 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3693 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3694 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3695 &level.df_laser_blue,
3697 "blue", "use blue color components in laser"
3700 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3701 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3702 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3703 &level.rotate_mm_ball_content,
3705 "randomly rotate created content", "randomly rotate newly created content"
3708 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3710 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3711 &level.explode_mm_ball,
3713 "explode ball instead of melting", "use explosion to release ball content"
3716 // ---------- element settings: configure 1 (custom elements) ---------------
3719 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3720 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3721 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3722 &custom_element.use_gfx_element,
3724 "use graphic of element:", "use existing element graphic"
3727 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3728 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3729 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3730 &level.use_custom_template,
3732 "use template", "use template for custom properties"
3735 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3736 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3737 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3738 &custom_element_properties[EP_ACCESSIBLE],
3740 NULL, "player can walk to or pass this field"
3743 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3744 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3745 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3746 &custom_element_properties[EP_GRAVITY_REACHABLE],
3748 "reachable despite gravity", "player can walk/dig despite gravity"
3751 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3752 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3753 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3754 &custom_element.use_last_ce_value,
3756 "use last CE value after change", "use last CE value after change"
3759 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3760 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3761 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3762 &custom_element_properties[EP_WALK_TO_OBJECT],
3764 NULL, "player can dig/collect/push element"
3767 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3768 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3769 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3770 &custom_element_properties[EP_INDESTRUCTIBLE],
3772 "indestructible", "element is indestructible"
3775 // ---------- element settings: configure 2 (custom elements) ---------------
3778 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3780 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3781 &custom_element_properties[EP_CAN_MOVE],
3783 NULL, "element can move with some pattern"
3786 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3788 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3789 &custom_element_properties[EP_CAN_FALL],
3791 "can fall", "element can fall down"
3794 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3795 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3796 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3797 &custom_element_properties[EP_CAN_SMASH],
3799 NULL, "element can smash other elements"
3802 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3803 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3804 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3805 &custom_element_properties[EP_SLIPPERY],
3807 NULL, "other elements can fall down from it"
3810 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3812 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3813 &custom_element_properties[EP_DEADLY],
3815 NULL, "element can kill the player"
3818 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3819 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3820 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3821 &custom_element_properties[EP_CAN_EXPLODE],
3823 NULL, "element can explode"
3826 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3827 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3828 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3829 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3831 "by fire", "element can explode by fire/explosion"
3834 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
3835 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3836 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3837 &custom_element_properties[EP_EXPLODES_SMASHED],
3839 "smashed", "element can explode when smashed"
3842 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
3843 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3844 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3845 &custom_element_properties[EP_EXPLODES_IMPACT],
3847 "impact", "element can explode on impact"
3850 // ---------- element settings: advanced (custom elements) ------------------
3853 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
3854 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3855 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3856 &custom_element_change.can_change,
3858 "element changes to:", "change element on specified condition"
3861 ED_CHECKBUTTON_ID_CHANGE_DELAY,
3862 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3863 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3864 &custom_element_change_events[CE_DELAY],
3866 NULL, "element changes after delay"
3869 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
3870 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3871 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3872 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3874 NULL, "element changes by direct action"
3877 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
3878 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3879 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3880 &custom_element_change_events[CE_BY_OTHER_ACTION],
3882 NULL, "element changes by other element"
3885 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
3886 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3887 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3888 &custom_element_change.explode,
3890 "explode instead of change", "element explodes instead of change"
3893 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
3894 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3895 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3896 &custom_element_change.use_target_content,
3898 "use extended change target:", "element changes to more elements"
3901 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
3902 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3903 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3904 &custom_element_change.only_if_complete,
3906 "replace all or nothing", "only replace when all can be changed"
3909 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
3910 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3911 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3912 &custom_element_change.use_random_replace,
3914 NULL, "use percentage for random replace"
3917 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
3918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3919 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3920 &custom_element_change.has_action,
3922 NULL, "execute action on specified condition"
3930 int xoffset, yoffset;
3932 int gadget_id_align;
3934 int area_xsize, area_ysize;
3935 char *text_left, *text_right, *text_above, *text_below, *infotext;
3936 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3938 // ---------- level playfield content ---------------------------------------
3941 ED_DRAWING_ID_DRAWING_LEVEL,
3944 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3946 -1, -1, // these values are not constant, but can change at runtime
3947 NULL, NULL, NULL, NULL, NULL
3950 // ---------- yam yam content -----------------------------------------------
3953 ED_DRAWING_ID_YAMYAM_CONTENT_0,
3954 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3955 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3956 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3957 &level.yamyam_content[0].e[0][0], 3, 3,
3958 NULL, NULL, NULL, "1", NULL
3961 ED_DRAWING_ID_YAMYAM_CONTENT_1,
3962 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3963 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3964 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3965 &level.yamyam_content[1].e[0][0], 3, 3,
3966 NULL, NULL, NULL, "2", NULL
3969 ED_DRAWING_ID_YAMYAM_CONTENT_2,
3970 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3971 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3972 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3973 &level.yamyam_content[2].e[0][0], 3, 3,
3974 NULL, NULL, NULL, "3", NULL
3977 ED_DRAWING_ID_YAMYAM_CONTENT_3,
3978 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3979 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3980 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3981 &level.yamyam_content[3].e[0][0], 3, 3,
3982 NULL, NULL, NULL, "4", NULL
3985 ED_DRAWING_ID_YAMYAM_CONTENT_4,
3986 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3987 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3988 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3989 &level.yamyam_content[4].e[0][0], 3, 3,
3990 NULL, NULL, NULL, "5", NULL
3993 ED_DRAWING_ID_YAMYAM_CONTENT_5,
3994 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3995 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3996 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3997 &level.yamyam_content[5].e[0][0], 3, 3,
3998 NULL, NULL, NULL, "6", NULL
4001 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4002 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4003 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4004 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4005 &level.yamyam_content[6].e[0][0], 3, 3,
4006 NULL, NULL, NULL, "7", NULL
4009 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4010 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4011 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4012 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4013 &level.yamyam_content[7].e[0][0], 3, 3,
4014 NULL, NULL, NULL, "8", NULL
4017 // ---------- magic ball content --------------------------------------------
4020 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4021 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4022 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4023 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4024 &level.ball_content[0].e[0][0], 3, 3,
4025 NULL, NULL, NULL, "1", NULL
4028 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4029 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4030 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4031 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4032 &level.ball_content[1].e[0][0], 3, 3,
4033 NULL, NULL, NULL, "2", NULL
4036 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4037 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4038 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4039 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4040 &level.ball_content[2].e[0][0], 3, 3,
4041 NULL, NULL, NULL, "3", NULL
4044 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4045 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4046 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4047 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4048 &level.ball_content[3].e[0][0], 3, 3,
4049 NULL, NULL, NULL, "4", NULL
4052 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4053 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4054 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4055 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4056 &level.ball_content[4].e[0][0], 3, 3,
4057 NULL, NULL, NULL, "5", NULL
4060 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4061 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4062 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4063 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4064 &level.ball_content[5].e[0][0], 3, 3,
4065 NULL, NULL, NULL, "6", NULL
4068 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4069 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4070 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4071 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4072 &level.ball_content[6].e[0][0], 3, 3,
4073 NULL, NULL, NULL, "7", NULL
4076 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4077 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4078 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4079 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4080 &level.ball_content[7].e[0][0], 3, 3,
4081 NULL, NULL, NULL, "8", NULL
4084 // ---------- android content -----------------------------------------------
4087 ED_DRAWING_ID_ANDROID_CONTENT,
4088 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4089 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4090 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4091 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4092 NULL, NULL, "elements:", NULL, "elements android can clone"
4095 // ---------- amoeba content ------------------------------------------------
4098 ED_DRAWING_ID_AMOEBA_CONTENT,
4099 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4100 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4101 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4102 &level.amoeba_content, 1, 1,
4103 "content:", NULL, NULL, NULL, "amoeba content"
4106 // ---------- level start element -------------------------------------------
4109 ED_DRAWING_ID_START_ELEMENT,
4110 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4111 0, ED_AREA_1X1_SETTINGS_YOFF,
4112 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4113 &level.start_element[0], 1, 1,
4114 NULL, NULL, NULL, NULL, "level start element"
4117 // ---------- player artwork element ----------------------------------------
4120 ED_DRAWING_ID_ARTWORK_ELEMENT,
4121 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4122 0, ED_AREA_1X1_SETTINGS_YOFF,
4123 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4124 &level.artwork_element[0], 1, 1,
4125 NULL, NULL, NULL, NULL, "element for player artwork"
4128 // ---------- player explosion element --------------------------------------
4131 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4132 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4133 0, ED_AREA_1X1_SETTINGS_YOFF,
4134 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4135 &level.explosion_element[0], 1, 1,
4136 NULL, NULL, NULL, NULL, "element for player explosion"
4139 // ---------- player initial inventory --------------------------------------
4142 ED_DRAWING_ID_INVENTORY_CONTENT,
4143 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4144 0, ED_AREA_1X1_SETTINGS_YOFF,
4145 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4146 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4147 NULL, NULL, NULL, NULL, "content for initial inventory"
4150 // ---------- gray ball content -----------------------------------------
4153 ED_DRAWING_ID_MM_BALL_CONTENT,
4154 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4155 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4156 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4157 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4158 "content:", NULL, NULL, NULL, "content for gray ball"
4161 // ---------- element settings: configure 1 (custom elements) ---------------
4163 // ---------- custom graphic ------------------------------------------------
4166 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4167 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4168 0, ED_AREA_1X1_SETTINGS_YOFF,
4169 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4170 &custom_element.gfx_element_initial, 1, 1,
4171 NULL, NULL, NULL, NULL, "custom graphic element"
4174 // ---------- element settings: configure 2 (custom elements) ---------------
4176 // ---------- custom content (when exploding) -------------------------------
4179 ED_DRAWING_ID_CUSTOM_CONTENT,
4180 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4181 0, ED_AREA_3X3_SETTINGS_YOFF,
4182 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4183 &custom_element.content.e[0][0], 3, 3,
4184 "content:", NULL, NULL, NULL, NULL
4187 // ---------- custom enter and leave element (when moving) ------------------
4190 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4191 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4192 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4193 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4194 &custom_element.move_enter_element, 1, 1,
4195 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4198 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4199 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4200 0, ED_AREA_1X1_SETTINGS_YOFF,
4201 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4202 &custom_element.move_leave_element, 1, 1,
4203 NULL, NULL, NULL, NULL, "element that will be left behind"
4206 // ---------- element settings: advanced (custom elements) ------------------
4208 // ---------- custom change target ------------------------------------------
4211 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4212 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4213 0, ED_AREA_1X1_SETTINGS_YOFF,
4214 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4215 &custom_element_change.target_element, 1, 1,
4216 NULL, "after/when:", NULL, NULL, "new target element after change"
4219 // ---------- custom change content (extended change target) ----------------
4222 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4223 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4224 0, ED_AREA_3X3_SETTINGS_YOFF,
4225 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4226 &custom_element_change.target_content.e[0][0], 3, 3,
4227 NULL, NULL, NULL, NULL, "new extended elements after change"
4230 // ---------- custom change trigger (element causing change) ----------------
4233 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4234 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4235 0, ED_AREA_1X1_SETTINGS_YOFF,
4236 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4237 &custom_element_change.initial_trigger_element, 1, 1,
4238 NULL, NULL, NULL, NULL, "other element triggering change"
4241 // ---------- custom change action (element used for action) ----------------
4244 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4245 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4246 0, ED_AREA_1X1_SETTINGS_YOFF,
4247 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4248 &custom_element_change.action_element, 1, 1,
4249 NULL, NULL, NULL, NULL, "element used as action parameter"
4252 // ---------- group element content -----------------------------------------
4255 ED_DRAWING_ID_GROUP_CONTENT,
4256 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4257 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4258 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4259 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4260 "content:", NULL, NULL, NULL, NULL
4263 // ---------- random background (for random painting) -----------------------
4266 ED_DRAWING_ID_RANDOM_BACKGROUND,
4267 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4268 0, ED_AREA_1X1_LSETTINGS_YOFF,
4269 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4270 &random_placement_background_element, 1, 1,
4271 NULL, NULL, NULL, NULL, "random placement background"
4276 // ----------------------------------------------------------------------------
4277 // some internally used variables
4278 // ----------------------------------------------------------------------------
4280 // maximal size of level editor drawing area
4281 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4283 // actual size of level editor drawing area
4284 static int ed_fieldx, ed_fieldy;
4286 // actual position of level editor drawing area in level playfield
4287 static int level_xpos = -1, level_ypos = -1;
4289 // actual tile size used to display playfield drawing area
4290 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4291 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4293 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4295 // drawing elements on the three mouse buttons
4296 static int new_element1 = EL_WALL;
4297 static int new_element2 = EL_EMPTY;
4298 static int new_element3 = EL_SAND;
4300 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4301 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4302 (button) == 2 ? new_element2 : \
4303 (button) == 3 ? new_element3 : EL_EMPTY)
4305 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4307 static int use_permanent_palette = TRUE;
4309 #define PX (use_permanent_palette ? DX : SX)
4310 #define PY (use_permanent_palette ? DY : SY)
4311 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4312 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4314 // forward declaration for internal use
4315 static void CopyBrushToCursor(int, int);
4316 static void DeleteBrushFromCursor(void);
4317 static void ModifyEditorCounterValue(int, int);
4318 static void ModifyEditorCounterLimits(int, int, int);
4319 static void ModifyEditorSelectboxValue(int, int);
4320 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4321 static void ModifyEditorDrawingArea(int, int, int);
4322 static void ModifyEditorElementList(void);
4323 static void AdjustElementListScrollbar(void);
4324 static void RedrawDrawingElements(void);
4325 static void DrawDrawingWindowExt(boolean);
4326 static void DrawDrawingWindow(void);
4327 static void DrawLevelConfigWindow(void);
4328 static void DrawPropertiesWindow(void);
4329 static void DrawPaletteWindow(void);
4330 static void UpdateCustomElementGraphicGadgets(void);
4331 static boolean checkPropertiesConfig(int);
4332 static void SetAutomaticNumberOfGemsNeeded(void);
4333 static void ClearEditorGadgetInfoText(void);
4334 static void CopyLevelToUndoBuffer(int);
4335 static void HandleDrawingAreas(struct GadgetInfo *);
4336 static void HandleCounterButtons(struct GadgetInfo *);
4337 static void HandleTextInputGadgets(struct GadgetInfo *);
4338 static void HandleTextAreaGadgets(struct GadgetInfo *);
4339 static void HandleSelectboxGadgets(struct GadgetInfo *);
4340 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4341 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4342 static void HandleRadiobuttons(struct GadgetInfo *);
4343 static void HandleCheckbuttons(struct GadgetInfo *);
4344 static void HandleControlButtons(struct GadgetInfo *);
4345 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4346 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4347 static boolean AskToCopyAndModifyLevelTemplate(void);
4348 static boolean getDrawModeHiRes(void);
4349 static int getTabulatorBarWidth(void);
4350 static int getTabulatorBarHeight(void);
4351 static Pixel getTabulatorBarColor(void);
4352 static int numHiresTiles(int);
4354 static int num_editor_gadgets = 0; // dynamically determined
4356 static struct GadgetInfo **level_editor_gadget = NULL;
4357 static int *right_gadget_border = NULL;
4359 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4360 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4361 static boolean draw_with_brush = FALSE;
4362 static int properties_element = 0;
4364 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4365 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4366 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4367 static int undo_buffer_position = 0;
4368 static int undo_buffer_steps = 0;
4369 static int redo_buffer_steps = 0;
4371 static int edit_mode;
4372 static int edit_mode_levelconfig;
4373 static int edit_mode_properties;
4375 static int element_shift = 0;
4377 static int editor_el_players[] =
4384 static int *editor_el_players_ptr = editor_el_players;
4385 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4387 static int editor_hl_boulderdash[] =
4389 EL_INTERNAL_CASCADE_BD_ACTIVE,
4395 static int editor_el_boulderdash[] =
4404 EL_BD_EXPANDABLE_WALL,
4412 EL_BD_BUTTERFLY_LEFT,
4414 EL_BD_BUTTERFLY_RIGHT,
4415 EL_BD_FIREFLY_RIGHT,
4418 EL_BD_BUTTERFLY_DOWN,
4422 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4423 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4424 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4425 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4427 static int editor_hl_boulderdash_native[] =
4429 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4435 static int editor_el_boulderdash_native[] =
4452 EL_BD_BUTTERFLY_LEFT,
4454 EL_BD_BUTTERFLY_RIGHT,
4455 EL_BD_FIREFLY_RIGHT,
4458 EL_BD_BUTTERFLY_DOWN,
4463 EL_BD_BUTTERFLY_2_UP,
4467 EL_BD_BUTTERFLY_2_LEFT,
4468 EL_BD_FIREFLY_2_LEFT,
4469 EL_BD_BUTTERFLY_2_RIGHT,
4470 EL_BD_FIREFLY_2_RIGHT,
4473 EL_BD_BUTTERFLY_2_DOWN,
4474 EL_BD_FIREFLY_2_DOWN,
4482 EL_BD_DRAGONFLY_LEFT,
4483 EL_BD_STONEFLY_LEFT,
4484 EL_BD_DRAGONFLY_RIGHT,
4485 EL_BD_STONEFLY_RIGHT,
4488 EL_BD_DRAGONFLY_DOWN,
4489 EL_BD_STONEFLY_DOWN,
4512 EL_BD_SAND_SLOPED_UP_LEFT,
4513 EL_BD_SAND_SLOPED_UP_RIGHT,
4514 EL_BD_WALL_SLOPED_UP_LEFT,
4515 EL_BD_WALL_SLOPED_UP_RIGHT,
4517 EL_BD_SAND_SLOPED_DOWN_LEFT,
4518 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4519 EL_BD_WALL_SLOPED_DOWN_LEFT,
4520 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4522 EL_BD_FLYING_DIAMOND,
4524 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4525 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4529 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4530 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4533 EL_BD_WALL_NON_SLOPED,
4539 EL_BD_INVISIBLE_EXIT_CLOSED,
4540 EL_BD_INVISIBLE_EXIT_OPEN,
4543 EL_BD_STEELWALL_EXPLODABLE,
4544 EL_BD_STEELWALL_DIGGABLE,
4545 EL_BD_WALL_DIGGABLE,
4547 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4548 EL_BD_EXPANDABLE_WALL_VERTICAL,
4549 EL_BD_EXPANDABLE_WALL_ANY,
4550 EL_BD_CREATURE_SWITCH,
4552 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4553 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4554 EL_BD_EXPANDABLE_STEELWALL_ANY,
4555 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4557 EL_BD_BITER_SWITCH_1,
4558 EL_BD_REPLICATOR_SWITCH,
4559 EL_BD_CONVEYOR_SWITCH,
4560 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4569 EL_BD_DIAMOND_GLUED,
4572 EL_BD_TRAPPED_DIAMOND,
4592 EL_BD_GRAVITY_SWITCH,
4593 EL_BD_PNEUMATIC_HAMMER,
4600 EL_BD_BLADDER_SPENDER,
4602 EL_BD_CONVEYOR_LEFT,
4603 EL_BD_CONVEYOR_RIGHT,
4618 EL_BD_PLAYER_WITH_BOMB,
4620 EL_BD_PLAYER_STIRRING,
4622 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4623 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4624 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4625 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4627 static int editor_hl_emerald_mine[] =
4629 EL_INTERNAL_CASCADE_EM_ACTIVE,
4635 static int editor_el_emerald_mine[] =
4653 EL_EM_DYNAMITE_ACTIVE,
4672 EL_ACID_POOL_TOPLEFT,
4674 EL_ACID_POOL_TOPRIGHT,
4677 EL_ACID_POOL_BOTTOMLEFT,
4678 EL_ACID_POOL_BOTTOM,
4679 EL_ACID_POOL_BOTTOMRIGHT,
4697 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4698 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4699 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4700 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4702 static int editor_hl_emerald_mine_club[] =
4704 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4710 static int editor_el_emerald_mine_club[] =
4737 EL_EMC_WALL_SLIPPERY_1,
4738 EL_EMC_WALL_SLIPPERY_2,
4739 EL_EMC_WALL_SLIPPERY_3,
4740 EL_EMC_WALL_SLIPPERY_4,
4763 EL_EMC_MAGIC_BALL_SWITCH,
4770 EL_EMC_SPRING_BUMPER,
4774 EL_BALLOON_SWITCH_UP,
4775 EL_BALLOON_SWITCH_ANY,
4778 EL_BALLOON_SWITCH_LEFT,
4780 EL_BALLOON_SWITCH_RIGHT,
4784 EL_BALLOON_SWITCH_DOWN,
4785 EL_BALLOON_SWITCH_NONE,
4787 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4788 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4789 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4790 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4792 static int editor_hl_rnd[] =
4794 EL_INTERNAL_CASCADE_RND_ACTIVE,
4800 static int editor_el_rnd[] =
4803 EL_DYNAMITE_ACTIVE, // RND
4837 EL_WALL_EMERALD_YELLOW,
4838 EL_WALL_EMERALD_RED,
4839 EL_WALL_EMERALD_PURPLE,
4857 EL_DYNABOMB_INCREASE_NUMBER,
4858 EL_DYNABOMB_INCREASE_SIZE,
4859 EL_DYNABOMB_INCREASE_POWER,
4879 EL_INVISIBLE_STEELWALL,
4883 EL_EXPANDABLE_WALL_HORIZONTAL,
4884 EL_EXPANDABLE_WALL_VERTICAL,
4885 EL_EXPANDABLE_WALL_ANY,
4887 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4888 static int *editor_el_rnd_ptr = editor_el_rnd;
4889 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4890 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4892 static int editor_hl_sokoban[] =
4894 EL_INTERNAL_CASCADE_SB_ACTIVE,
4900 static int editor_el_sokoban[] =
4903 EL_SOKOBAN_FIELD_EMPTY,
4904 EL_SOKOBAN_FIELD_FULL,
4905 EL_SOKOBAN_FIELD_PLAYER,
4907 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4908 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4909 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4910 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4912 static int editor_hl_supaplex[] =
4914 EL_INTERNAL_CASCADE_SP_ACTIVE,
4920 static int editor_el_supaplex[] =
4938 EL_SP_PORT_HORIZONTAL,
4939 EL_SP_PORT_VERTICAL,
4947 EL_SP_GRAVITY_PORT_LEFT,
4948 EL_SP_GRAVITY_PORT_RIGHT,
4949 EL_SP_GRAVITY_PORT_UP,
4950 EL_SP_GRAVITY_PORT_DOWN,
4952 EL_SP_GRAVITY_ON_PORT_LEFT,
4953 EL_SP_GRAVITY_ON_PORT_RIGHT,
4954 EL_SP_GRAVITY_ON_PORT_UP,
4955 EL_SP_GRAVITY_ON_PORT_DOWN,
4957 EL_SP_GRAVITY_OFF_PORT_LEFT,
4958 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4959 EL_SP_GRAVITY_OFF_PORT_UP,
4960 EL_SP_GRAVITY_OFF_PORT_DOWN,
4962 EL_SP_HARDWARE_GRAY,
4963 EL_SP_HARDWARE_GREEN,
4964 EL_SP_HARDWARE_BLUE,
4967 EL_SP_HARDWARE_BASE_1,
4968 EL_SP_HARDWARE_BASE_2,
4969 EL_SP_HARDWARE_BASE_3,
4970 EL_SP_HARDWARE_BASE_4,
4972 EL_SP_HARDWARE_BASE_5,
4973 EL_SP_HARDWARE_BASE_6,
4974 EL_SP_HARDWARE_YELLOW,
4982 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4983 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4984 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4985 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4987 static int editor_hl_diamond_caves[] =
4989 EL_INTERNAL_CASCADE_DC_ACTIVE,
4995 static int editor_el_diamond_caves[] =
4997 EL_EM_STEEL_EXIT_CLOSED, // DC2
4998 EL_EM_STEEL_EXIT_OPEN, // DC2
4999 EL_WALL_EMERALD, // DC2
5000 EL_WALL_DIAMOND, // DC2
5007 EL_CONVEYOR_BELT_1_LEFT,
5008 EL_CONVEYOR_BELT_1_MIDDLE,
5009 EL_CONVEYOR_BELT_1_RIGHT,
5010 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5012 EL_CONVEYOR_BELT_2_LEFT,
5013 EL_CONVEYOR_BELT_2_MIDDLE,
5014 EL_CONVEYOR_BELT_2_RIGHT,
5015 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5017 EL_CONVEYOR_BELT_3_LEFT,
5018 EL_CONVEYOR_BELT_3_MIDDLE,
5019 EL_CONVEYOR_BELT_3_RIGHT,
5020 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5022 EL_CONVEYOR_BELT_4_LEFT,
5023 EL_CONVEYOR_BELT_4_MIDDLE,
5024 EL_CONVEYOR_BELT_4_RIGHT,
5025 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5027 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5028 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5029 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5030 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5032 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5033 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5034 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5035 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5040 EL_DC_TIMEGATE_SWITCH,
5042 EL_SWITCHGATE_CLOSED,
5044 EL_SWITCHGATE_SWITCH_UP,
5045 EL_SWITCHGATE_SWITCH_DOWN,
5048 EL_LIGHT_SWITCH_ACTIVE,
5049 EL_DC_SWITCHGATE_SWITCH_UP,
5050 EL_DC_SWITCHGATE_SWITCH_DOWN,
5052 EL_STEEL_EXIT_CLOSED,
5054 EL_STEELWALL_SLIPPERY,
5057 EL_QUICKSAND_FAST_EMPTY,
5058 EL_QUICKSAND_FAST_FULL,
5072 EL_SIGN_RADIOACTIVITY,
5078 EL_SIGN_ENTRY_FORBIDDEN,
5079 EL_SIGN_EMERGENCY_EXIT,
5104 EL_DC_STEELWALL_2_SINGLE,
5105 EL_DC_STEELWALL_2_TOP,
5106 EL_SIGN_EXCLAMATION,
5109 EL_DC_STEELWALL_2_LEFT,
5110 EL_DC_STEELWALL_2_MIDDLE,
5111 EL_DC_STEELWALL_2_HORIZONTAL,
5112 EL_DC_STEELWALL_2_RIGHT,
5114 EL_DC_STEELWALL_1_TOPLEFT,
5115 EL_DC_STEELWALL_2_VERTICAL,
5116 EL_DC_STEELWALL_1_TOPRIGHT,
5119 EL_DC_STEELWALL_1_VERTICAL,
5120 EL_DC_STEELWALL_2_BOTTOM,
5122 EL_DC_GATE_WHITE_GRAY,
5124 EL_DC_STEELWALL_1_BOTTOMLEFT,
5125 EL_DC_STEELWALL_1_HORIZONTAL,
5126 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5127 EL_DC_GATE_FAKE_GRAY,
5129 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5130 EL_DC_STEELWALL_1_BOTTOM,
5131 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5132 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5134 EL_DC_STEELWALL_1_RIGHT,
5136 EL_DC_STEELWALL_1_LEFT,
5137 EL_EXPANDABLE_STEELWALL_VERTICAL,
5139 EL_DC_STEELWALL_1_TOPRIGHT_2,
5140 EL_DC_STEELWALL_1_TOP,
5141 EL_DC_STEELWALL_1_TOPLEFT_2,
5142 EL_EXPANDABLE_STEELWALL_ANY,
5144 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5145 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5146 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5147 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5149 static int editor_hl_dx_boulderdash[] =
5151 EL_INTERNAL_CASCADE_DX_ACTIVE,
5157 static int editor_el_dx_boulderdash[] =
5161 EL_TUBE_HORIZONTAL_DOWN,
5165 EL_TUBE_VERTICAL_RIGHT,
5167 EL_TUBE_VERTICAL_LEFT,
5171 EL_TUBE_HORIZONTAL_UP,
5179 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5180 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5181 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5182 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5184 static int editor_hl_mirror_magic[] =
5186 EL_INTERNAL_CASCADE_MM_ACTIVE,
5192 static int editor_el_mirror_magic[] =
5194 EL_MM_MCDUFFIN_RIGHT,
5196 EL_MM_MCDUFFIN_LEFT,
5197 EL_MM_MCDUFFIN_DOWN,
5200 EL_MM_MIRROR_FIXED_START,
5201 EL_MM_POLARIZER_START,
5202 EL_MM_POLARIZER_CROSS_START,
5204 EL_MM_TELEPORTER_RED_START,
5205 EL_MM_TELEPORTER_YELLOW_START,
5206 EL_MM_TELEPORTER_GREEN_START,
5207 EL_MM_TELEPORTER_BLUE_START,
5220 EL_MM_LIGHTBULB_ACTIVE,
5234 EL_MM_STEEL_GRID_FIXED_1,
5235 EL_MM_STEEL_GRID_FIXED_2,
5236 EL_MM_STEEL_GRID_FIXED_3,
5237 EL_MM_STEEL_GRID_FIXED_4,
5239 EL_MM_WOODEN_GRID_FIXED_1,
5240 EL_MM_WOODEN_GRID_FIXED_2,
5241 EL_MM_WOODEN_GRID_FIXED_3,
5242 EL_MM_WOODEN_GRID_FIXED_4,
5249 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5250 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5251 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5252 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5254 static int editor_hl_deflektor[] =
5256 EL_INTERNAL_CASCADE_DF_ACTIVE,
5262 static int editor_el_deflektor[] =
5269 EL_DF_RECEIVER_RIGHT,
5271 EL_DF_RECEIVER_LEFT,
5272 EL_DF_RECEIVER_DOWN,
5275 EL_DF_MIRROR_ROTATING_START,
5276 EL_DF_MIRROR_FIXED_START,
5279 EL_DF_FIBRE_OPTIC_RED_1,
5280 EL_DF_FIBRE_OPTIC_YELLOW_1,
5281 EL_DF_FIBRE_OPTIC_GREEN_1,
5282 EL_DF_FIBRE_OPTIC_BLUE_1,
5284 EL_DF_STEEL_GRID_FIXED_START,
5285 EL_DF_STEEL_GRID_ROTATING_START,
5286 EL_DF_WOODEN_GRID_FIXED_START,
5287 EL_DF_WOODEN_GRID_ROTATING_START,
5299 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5300 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5301 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5302 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5304 static int editor_hl_chars[] =
5306 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5312 static int editor_el_chars[] =
5394 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5395 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5396 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5397 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5399 EL_CHAR(CHAR_BYTE_DEGREE),
5400 EL_CHAR(CHAR_BYTE_REGISTERED),
5401 EL_CHAR(FONT_ASCII_CURSOR),
5402 EL_CHAR(FONT_ASCII_BUTTON),
5404 EL_CHAR(FONT_ASCII_UP),
5405 EL_CHAR(FONT_ASCII_DOWN),
5409 static int *editor_hl_chars_ptr = editor_hl_chars;
5410 static int *editor_el_chars_ptr = editor_el_chars;
5411 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5412 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5414 static int editor_hl_steel_chars[] =
5416 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5422 static int editor_el_steel_chars[] =
5432 EL_STEEL_CHAR('\''),
5499 EL_STEEL_CHAR('\\'),
5504 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5505 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5506 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5507 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5509 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5510 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5511 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5512 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5514 EL_STEEL_CHAR(FONT_ASCII_UP),
5515 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5519 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5520 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5521 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5522 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5524 static int editor_hl_custom[] =
5526 EL_INTERNAL_CASCADE_CE_ACTIVE,
5532 static int editor_el_custom[] =
5534 EL_CUSTOM_START + 0,
5535 EL_CUSTOM_START + 1,
5536 EL_CUSTOM_START + 2,
5537 EL_CUSTOM_START + 3,
5539 EL_CUSTOM_START + 4,
5540 EL_CUSTOM_START + 5,
5541 EL_CUSTOM_START + 6,
5542 EL_CUSTOM_START + 7,
5544 EL_CUSTOM_START + 8,
5545 EL_CUSTOM_START + 9,
5546 EL_CUSTOM_START + 10,
5547 EL_CUSTOM_START + 11,
5549 EL_CUSTOM_START + 12,
5550 EL_CUSTOM_START + 13,
5551 EL_CUSTOM_START + 14,
5552 EL_CUSTOM_START + 15,
5554 EL_CUSTOM_START + 16,
5555 EL_CUSTOM_START + 17,
5556 EL_CUSTOM_START + 18,
5557 EL_CUSTOM_START + 19,
5559 EL_CUSTOM_START + 20,
5560 EL_CUSTOM_START + 21,
5561 EL_CUSTOM_START + 22,
5562 EL_CUSTOM_START + 23,
5564 EL_CUSTOM_START + 24,
5565 EL_CUSTOM_START + 25,
5566 EL_CUSTOM_START + 26,
5567 EL_CUSTOM_START + 27,
5569 EL_CUSTOM_START + 28,
5570 EL_CUSTOM_START + 29,
5571 EL_CUSTOM_START + 30,
5572 EL_CUSTOM_START + 31,
5574 EL_CUSTOM_START + 32,
5575 EL_CUSTOM_START + 33,
5576 EL_CUSTOM_START + 34,
5577 EL_CUSTOM_START + 35,
5579 EL_CUSTOM_START + 36,
5580 EL_CUSTOM_START + 37,
5581 EL_CUSTOM_START + 38,
5582 EL_CUSTOM_START + 39,
5584 EL_CUSTOM_START + 40,
5585 EL_CUSTOM_START + 41,
5586 EL_CUSTOM_START + 42,
5587 EL_CUSTOM_START + 43,
5589 EL_CUSTOM_START + 44,
5590 EL_CUSTOM_START + 45,
5591 EL_CUSTOM_START + 46,
5592 EL_CUSTOM_START + 47,
5594 EL_CUSTOM_START + 48,
5595 EL_CUSTOM_START + 49,
5596 EL_CUSTOM_START + 50,
5597 EL_CUSTOM_START + 51,
5599 EL_CUSTOM_START + 52,
5600 EL_CUSTOM_START + 53,
5601 EL_CUSTOM_START + 54,
5602 EL_CUSTOM_START + 55,
5604 EL_CUSTOM_START + 56,
5605 EL_CUSTOM_START + 57,
5606 EL_CUSTOM_START + 58,
5607 EL_CUSTOM_START + 59,
5609 EL_CUSTOM_START + 60,
5610 EL_CUSTOM_START + 61,
5611 EL_CUSTOM_START + 62,
5612 EL_CUSTOM_START + 63,
5614 EL_CUSTOM_START + 64,
5615 EL_CUSTOM_START + 65,
5616 EL_CUSTOM_START + 66,
5617 EL_CUSTOM_START + 67,
5619 EL_CUSTOM_START + 68,
5620 EL_CUSTOM_START + 69,
5621 EL_CUSTOM_START + 70,
5622 EL_CUSTOM_START + 71,
5624 EL_CUSTOM_START + 72,
5625 EL_CUSTOM_START + 73,
5626 EL_CUSTOM_START + 74,
5627 EL_CUSTOM_START + 75,
5629 EL_CUSTOM_START + 76,
5630 EL_CUSTOM_START + 77,
5631 EL_CUSTOM_START + 78,
5632 EL_CUSTOM_START + 79,
5634 EL_CUSTOM_START + 80,
5635 EL_CUSTOM_START + 81,
5636 EL_CUSTOM_START + 82,
5637 EL_CUSTOM_START + 83,
5639 EL_CUSTOM_START + 84,
5640 EL_CUSTOM_START + 85,
5641 EL_CUSTOM_START + 86,
5642 EL_CUSTOM_START + 87,
5644 EL_CUSTOM_START + 88,
5645 EL_CUSTOM_START + 89,
5646 EL_CUSTOM_START + 90,
5647 EL_CUSTOM_START + 91,
5649 EL_CUSTOM_START + 92,
5650 EL_CUSTOM_START + 93,
5651 EL_CUSTOM_START + 94,
5652 EL_CUSTOM_START + 95,
5654 EL_CUSTOM_START + 96,
5655 EL_CUSTOM_START + 97,
5656 EL_CUSTOM_START + 98,
5657 EL_CUSTOM_START + 99,
5659 EL_CUSTOM_START + 100,
5660 EL_CUSTOM_START + 101,
5661 EL_CUSTOM_START + 102,
5662 EL_CUSTOM_START + 103,
5664 EL_CUSTOM_START + 104,
5665 EL_CUSTOM_START + 105,
5666 EL_CUSTOM_START + 106,
5667 EL_CUSTOM_START + 107,
5669 EL_CUSTOM_START + 108,
5670 EL_CUSTOM_START + 109,
5671 EL_CUSTOM_START + 110,
5672 EL_CUSTOM_START + 111,
5674 EL_CUSTOM_START + 112,
5675 EL_CUSTOM_START + 113,
5676 EL_CUSTOM_START + 114,
5677 EL_CUSTOM_START + 115,
5679 EL_CUSTOM_START + 116,
5680 EL_CUSTOM_START + 117,
5681 EL_CUSTOM_START + 118,
5682 EL_CUSTOM_START + 119,
5684 EL_CUSTOM_START + 120,
5685 EL_CUSTOM_START + 121,
5686 EL_CUSTOM_START + 122,
5687 EL_CUSTOM_START + 123,
5689 EL_CUSTOM_START + 124,
5690 EL_CUSTOM_START + 125,
5691 EL_CUSTOM_START + 126,
5692 EL_CUSTOM_START + 127,
5694 EL_CUSTOM_START + 128,
5695 EL_CUSTOM_START + 129,
5696 EL_CUSTOM_START + 130,
5697 EL_CUSTOM_START + 131,
5699 EL_CUSTOM_START + 132,
5700 EL_CUSTOM_START + 133,
5701 EL_CUSTOM_START + 134,
5702 EL_CUSTOM_START + 135,
5704 EL_CUSTOM_START + 136,
5705 EL_CUSTOM_START + 137,
5706 EL_CUSTOM_START + 138,
5707 EL_CUSTOM_START + 139,
5709 EL_CUSTOM_START + 140,
5710 EL_CUSTOM_START + 141,
5711 EL_CUSTOM_START + 142,
5712 EL_CUSTOM_START + 143,
5714 EL_CUSTOM_START + 144,
5715 EL_CUSTOM_START + 145,
5716 EL_CUSTOM_START + 146,
5717 EL_CUSTOM_START + 147,
5719 EL_CUSTOM_START + 148,
5720 EL_CUSTOM_START + 149,
5721 EL_CUSTOM_START + 150,
5722 EL_CUSTOM_START + 151,
5724 EL_CUSTOM_START + 152,
5725 EL_CUSTOM_START + 153,
5726 EL_CUSTOM_START + 154,
5727 EL_CUSTOM_START + 155,
5729 EL_CUSTOM_START + 156,
5730 EL_CUSTOM_START + 157,
5731 EL_CUSTOM_START + 158,
5732 EL_CUSTOM_START + 159,
5734 EL_CUSTOM_START + 160,
5735 EL_CUSTOM_START + 161,
5736 EL_CUSTOM_START + 162,
5737 EL_CUSTOM_START + 163,
5739 EL_CUSTOM_START + 164,
5740 EL_CUSTOM_START + 165,
5741 EL_CUSTOM_START + 166,
5742 EL_CUSTOM_START + 167,
5744 EL_CUSTOM_START + 168,
5745 EL_CUSTOM_START + 169,
5746 EL_CUSTOM_START + 170,
5747 EL_CUSTOM_START + 171,
5749 EL_CUSTOM_START + 172,
5750 EL_CUSTOM_START + 173,
5751 EL_CUSTOM_START + 174,
5752 EL_CUSTOM_START + 175,
5754 EL_CUSTOM_START + 176,
5755 EL_CUSTOM_START + 177,
5756 EL_CUSTOM_START + 178,
5757 EL_CUSTOM_START + 179,
5759 EL_CUSTOM_START + 180,
5760 EL_CUSTOM_START + 181,
5761 EL_CUSTOM_START + 182,
5762 EL_CUSTOM_START + 183,
5764 EL_CUSTOM_START + 184,
5765 EL_CUSTOM_START + 185,
5766 EL_CUSTOM_START + 186,
5767 EL_CUSTOM_START + 187,
5769 EL_CUSTOM_START + 188,
5770 EL_CUSTOM_START + 189,
5771 EL_CUSTOM_START + 190,
5772 EL_CUSTOM_START + 191,
5774 EL_CUSTOM_START + 192,
5775 EL_CUSTOM_START + 193,
5776 EL_CUSTOM_START + 194,
5777 EL_CUSTOM_START + 195,
5779 EL_CUSTOM_START + 196,
5780 EL_CUSTOM_START + 197,
5781 EL_CUSTOM_START + 198,
5782 EL_CUSTOM_START + 199,
5784 EL_CUSTOM_START + 200,
5785 EL_CUSTOM_START + 201,
5786 EL_CUSTOM_START + 202,
5787 EL_CUSTOM_START + 203,
5789 EL_CUSTOM_START + 204,
5790 EL_CUSTOM_START + 205,
5791 EL_CUSTOM_START + 206,
5792 EL_CUSTOM_START + 207,
5794 EL_CUSTOM_START + 208,
5795 EL_CUSTOM_START + 209,
5796 EL_CUSTOM_START + 210,
5797 EL_CUSTOM_START + 211,
5799 EL_CUSTOM_START + 212,
5800 EL_CUSTOM_START + 213,
5801 EL_CUSTOM_START + 214,
5802 EL_CUSTOM_START + 215,
5804 EL_CUSTOM_START + 216,
5805 EL_CUSTOM_START + 217,
5806 EL_CUSTOM_START + 218,
5807 EL_CUSTOM_START + 219,
5809 EL_CUSTOM_START + 220,
5810 EL_CUSTOM_START + 221,
5811 EL_CUSTOM_START + 222,
5812 EL_CUSTOM_START + 223,
5814 EL_CUSTOM_START + 224,
5815 EL_CUSTOM_START + 225,
5816 EL_CUSTOM_START + 226,
5817 EL_CUSTOM_START + 227,
5819 EL_CUSTOM_START + 228,
5820 EL_CUSTOM_START + 229,
5821 EL_CUSTOM_START + 230,
5822 EL_CUSTOM_START + 231,
5824 EL_CUSTOM_START + 232,
5825 EL_CUSTOM_START + 233,
5826 EL_CUSTOM_START + 234,
5827 EL_CUSTOM_START + 235,
5829 EL_CUSTOM_START + 236,
5830 EL_CUSTOM_START + 237,
5831 EL_CUSTOM_START + 238,
5832 EL_CUSTOM_START + 239,
5834 EL_CUSTOM_START + 240,
5835 EL_CUSTOM_START + 241,
5836 EL_CUSTOM_START + 242,
5837 EL_CUSTOM_START + 243,
5839 EL_CUSTOM_START + 244,
5840 EL_CUSTOM_START + 245,
5841 EL_CUSTOM_START + 246,
5842 EL_CUSTOM_START + 247,
5844 EL_CUSTOM_START + 248,
5845 EL_CUSTOM_START + 249,
5846 EL_CUSTOM_START + 250,
5847 EL_CUSTOM_START + 251,
5849 EL_CUSTOM_START + 252,
5850 EL_CUSTOM_START + 253,
5851 EL_CUSTOM_START + 254,
5852 EL_CUSTOM_START + 255
5854 static int *editor_hl_custom_ptr = editor_hl_custom;
5855 static int *editor_el_custom_ptr = editor_el_custom;
5856 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5857 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5859 static int editor_hl_group[] =
5861 EL_INTERNAL_CASCADE_GE_ACTIVE,
5867 static int editor_el_group[] =
5881 EL_GROUP_START + 10,
5882 EL_GROUP_START + 11,
5884 EL_GROUP_START + 12,
5885 EL_GROUP_START + 13,
5886 EL_GROUP_START + 14,
5887 EL_GROUP_START + 15,
5889 EL_GROUP_START + 16,
5890 EL_GROUP_START + 17,
5891 EL_GROUP_START + 18,
5892 EL_GROUP_START + 19,
5894 EL_GROUP_START + 20,
5895 EL_GROUP_START + 21,
5896 EL_GROUP_START + 22,
5897 EL_GROUP_START + 23,
5899 EL_GROUP_START + 24,
5900 EL_GROUP_START + 25,
5901 EL_GROUP_START + 26,
5902 EL_GROUP_START + 27,
5904 EL_GROUP_START + 28,
5905 EL_GROUP_START + 29,
5906 EL_GROUP_START + 30,
5909 static int *editor_hl_group_ptr = editor_hl_group;
5910 static int *editor_el_group_ptr = editor_el_group;
5911 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5912 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5914 static int editor_hl_empty_space[] =
5916 EL_INTERNAL_CASCADE_ES_ACTIVE,
5922 static int editor_el_empty_space[] =
5944 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
5945 static int *editor_el_empty_space_ptr = editor_el_empty_space;
5946 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
5947 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
5949 static int editor_hl_reference[] =
5951 EL_INTERNAL_CASCADE_REF_ACTIVE,
5957 static int editor_el_reference[] =
5961 EL_TRIGGER_CE_VALUE,
5962 EL_TRIGGER_CE_SCORE,
5966 EL_CURRENT_CE_VALUE,
5967 EL_CURRENT_CE_SCORE,
5989 static int *editor_hl_reference_ptr = editor_hl_reference;
5990 static int *editor_el_reference_ptr = editor_el_reference;
5991 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5992 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5994 static int editor_hl_user_defined[] =
5996 EL_INTERNAL_CASCADE_USER_ACTIVE,
6002 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6003 static int *editor_el_user_defined_ptr = NULL;
6004 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6005 static int num_editor_el_user_defined = 0;
6007 static int editor_hl_dynamic[] =
6009 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6015 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6016 static int *editor_el_dynamic_ptr = NULL;
6017 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6018 static int num_editor_el_dynamic = 0;
6020 static int editor_hl_empty[] = { EL_EMPTY };
6021 static int *editor_el_empty = NULL; // dynamically allocated
6023 static int *editor_hl_empty_ptr = editor_hl_empty;
6024 static int *editor_el_empty_ptr = NULL;
6025 static int num_editor_hl_empty = 0;
6026 static int num_editor_el_empty = 0; // dynamically determined, if needed
6028 static boolean use_el_empty = FALSE;
6030 static int *editor_elements = NULL; // dynamically allocated
6031 static int num_editor_elements = 0; // dynamically determined
6033 static boolean setup_editor_cascade_never = FALSE;
6035 static boolean setup_editor_el_players = TRUE;
6036 static boolean setup_editor_el_boulderdash = TRUE;
6037 static boolean setup_editor_el_boulderdash_native = TRUE;
6038 static boolean setup_editor_el_emerald_mine = TRUE;
6039 static boolean setup_editor_el_emerald_mine_club = TRUE;
6040 static boolean setup_editor_el_more = TRUE;
6041 static boolean setup_editor_el_sokoban = TRUE;
6042 static boolean setup_editor_el_supaplex = TRUE;
6043 static boolean setup_editor_el_diamond_caves = TRUE;
6044 static boolean setup_editor_el_dx_boulderdash = TRUE;
6045 static boolean setup_editor_el_mirror_magic = TRUE;
6046 static boolean setup_editor_el_deflektor = TRUE;
6047 static boolean setup_editor_el_chars = TRUE;
6048 static boolean setup_editor_el_steel_chars = TRUE;
6049 static boolean setup_editor_el_custom = TRUE;
6050 static boolean setup_editor_el_user_defined = TRUE;
6051 static boolean setup_editor_el_dynamic = TRUE;
6053 static int editor_hl_unused[] = { EL_EMPTY };
6054 static int *editor_hl_unused_ptr = editor_hl_unused;
6055 static int num_editor_hl_unused = 0;
6059 boolean *setup_value;
6060 boolean *setup_cascade_value;
6062 int **headline_list;
6063 int *headline_list_size;
6066 int *element_list_size;
6068 boolean last_setup_value;
6070 editor_elements_info[] =
6073 &setup_editor_el_players,
6074 &setup_editor_cascade_never,
6075 &editor_hl_unused_ptr, &num_editor_hl_unused,
6076 &editor_el_players_ptr, &num_editor_el_players
6079 &setup_editor_el_boulderdash,
6080 &setup.editor_cascade.el_bd,
6081 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6082 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6085 &setup_editor_el_boulderdash_native,
6086 &setup.editor_cascade.el_bd_native,
6087 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6088 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6091 &setup_editor_el_emerald_mine,
6092 &setup.editor_cascade.el_em,
6093 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6094 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6097 &setup_editor_el_emerald_mine_club,
6098 &setup.editor_cascade.el_emc,
6099 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6100 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6103 &setup_editor_el_more,
6104 &setup.editor_cascade.el_rnd,
6105 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6106 &editor_el_rnd_ptr, &num_editor_el_rnd
6109 &setup_editor_el_sokoban,
6110 &setup.editor_cascade.el_sb,
6111 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6112 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6115 &setup_editor_el_supaplex,
6116 &setup.editor_cascade.el_sp,
6117 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6118 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6121 &setup_editor_el_diamond_caves,
6122 &setup.editor_cascade.el_dc,
6123 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6124 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6127 &setup_editor_el_dx_boulderdash,
6128 &setup.editor_cascade.el_dx,
6129 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6130 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6133 &setup_editor_el_mirror_magic,
6134 &setup.editor_cascade.el_mm,
6135 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6136 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6139 &setup_editor_el_deflektor,
6140 &setup.editor_cascade.el_df,
6141 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6142 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6145 &setup_editor_el_chars,
6146 &setup.editor_cascade.el_chars,
6147 &editor_hl_chars_ptr, &num_editor_hl_chars,
6148 &editor_el_chars_ptr, &num_editor_el_chars
6151 &setup_editor_el_steel_chars,
6152 &setup.editor_cascade.el_steel_chars,
6153 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6154 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6157 &setup_editor_el_custom,
6158 &setup.editor_cascade.el_ce,
6159 &editor_hl_custom_ptr, &num_editor_hl_custom,
6160 &editor_el_custom_ptr, &num_editor_el_custom
6163 &setup_editor_el_custom,
6164 &setup.editor_cascade.el_ge,
6165 &editor_hl_group_ptr, &num_editor_hl_group,
6166 &editor_el_group_ptr, &num_editor_el_group
6169 &setup_editor_el_custom,
6170 &setup.editor_cascade.el_es,
6171 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6172 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6175 &setup_editor_el_custom,
6176 &setup.editor_cascade.el_ref,
6177 &editor_hl_reference_ptr, &num_editor_hl_reference,
6178 &editor_el_reference_ptr, &num_editor_el_reference
6181 &setup_editor_el_user_defined,
6182 &setup.editor_cascade.el_user,
6183 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6184 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6187 &setup_editor_el_dynamic,
6188 &setup.editor_cascade.el_dynamic,
6189 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6190 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6195 &editor_hl_empty_ptr, &num_editor_hl_empty,
6196 &editor_el_empty_ptr, &num_editor_el_empty,
6206 static struct XY xy_directions[] =
6215 // ----------------------------------------------------------------------------
6217 // ----------------------------------------------------------------------------
6219 static int getMaxInfoTextLength(void)
6221 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6224 static int getTextWidthForGadget(char *text)
6229 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6232 static int getTextWidthForDrawingArea(char *text)
6237 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
6240 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6242 return (gi->x + gi->width + getTextWidthForGadget(text));
6245 static char *getElementInfoText(int element)
6247 char *info_text = NULL;
6249 if (element < MAX_NUM_ELEMENTS)
6251 if (strlen(element_info[element].description) > 0)
6252 info_text = element_info[element].description;
6253 else if (element_info[element].custom_description != NULL)
6254 info_text = element_info[element].custom_description;
6255 else if (element_info[element].editor_description != NULL)
6256 info_text = element_info[element].editor_description;
6259 if (info_text == NULL)
6260 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6265 static char *getElementDescriptionFilenameExt(char *basename)
6267 char *elements_subdir = ELEMENTS_DIRECTORY;
6268 static char *elements_subdir2 = NULL;
6269 static char *filename = NULL;
6271 if (elements_subdir2 == NULL)
6272 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6274 checked_free(filename);
6276 // 1st try: look for element description in current level set directory
6277 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6278 if (fileExists(filename))
6283 // 2nd try: look for element description in the game's base directory
6284 filename = getPath3(options.docs_directory, elements_subdir, basename);
6285 if (fileExists(filename))
6291 static char *getElementDescriptionFilename(int element)
6293 char basename[MAX_FILENAME_LEN];
6296 // 1st try: look for element description file for exactly this element
6297 sprintf(basename, "%s.txt", element_info[element].token_name);
6298 filename = getElementDescriptionFilenameExt(basename);
6299 if (filename != NULL)
6302 // 2nd try: look for element description file for this element's class
6303 sprintf(basename, "%s.txt", element_info[element].class_name);
6304 filename = getElementDescriptionFilenameExt(basename);
6305 if (filename != NULL)
6308 // 3rd try: look for generic fallback text file for any element
6309 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6310 if (filename != NULL)
6316 static boolean suppressBorderElement(void)
6318 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6319 lev_fieldx <= MAX_ED_FIELDX &&
6320 lev_fieldy <= MAX_ED_FIELDY);
6323 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6325 boolean element_found[NUM_FILE_ELEMENTS];
6328 // initialize list of used elements to "not used"
6329 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6330 element_found[i] = FALSE;
6332 // find all elements used in current level
6333 for (y = 0; y < lev_fieldy; y++)
6335 for (x = 0; x < lev_fieldx; x++)
6337 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6340 if (IS_MM_WALL(Tile[x][y]))
6341 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6343 element_found[Tile[x][y]] = TRUE;
6349 // count number of elements used in current level
6350 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6351 if (element_found[i])
6354 // add space for up to 3 more elements for padding that may be needed
6357 // free memory for old list of elements, if needed
6358 checked_free(*elements);
6360 // allocate memory for new list of elements
6361 *elements = checked_malloc(*num_elements * sizeof(int));
6365 // add all elements used in current level (non-custom/group/empty elements)
6366 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6367 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6368 IS_GROUP_ELEMENT(i) ||
6369 IS_EMPTY_ELEMENT(i)))
6370 (*elements)[(*num_elements)++] = i;
6372 // add all elements used in current level (custom/group/empty elements)
6373 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6374 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6375 IS_GROUP_ELEMENT(i) ||
6376 IS_EMPTY_ELEMENT(i)))
6377 (*elements)[(*num_elements)++] = i;
6379 while (*num_elements % 4) // pad with empty elements, if needed
6380 (*elements)[(*num_elements)++] = EL_EMPTY;
6383 static void ReinitializeElementList_EnableSections(void)
6385 // default: enable all element sections
6387 setup_editor_el_players = TRUE;
6388 setup_editor_el_boulderdash = TRUE;
6389 setup_editor_el_boulderdash_native = TRUE;
6390 setup_editor_el_emerald_mine = TRUE;
6391 setup_editor_el_emerald_mine_club = TRUE;
6392 setup_editor_el_more = TRUE;
6393 setup_editor_el_sokoban = TRUE;
6394 setup_editor_el_supaplex = TRUE;
6395 setup_editor_el_diamond_caves = TRUE;
6396 setup_editor_el_dx_boulderdash = TRUE;
6397 setup_editor_el_mirror_magic = TRUE;
6398 setup_editor_el_deflektor = TRUE;
6399 setup_editor_el_chars = TRUE;
6400 setup_editor_el_steel_chars = TRUE;
6402 setup_editor_el_custom = TRUE;
6403 setup_editor_el_user_defined = TRUE;
6404 setup_editor_el_dynamic = TRUE;
6406 // now disable all element sections not to be displayed
6408 if (!setup.editor.el_classic)
6410 setup_editor_el_players = FALSE;
6411 setup_editor_el_boulderdash = FALSE;
6412 setup_editor_el_boulderdash_native = FALSE;
6413 setup_editor_el_emerald_mine = FALSE;
6414 setup_editor_el_emerald_mine_club = FALSE;
6415 setup_editor_el_more = FALSE;
6416 setup_editor_el_sokoban = FALSE;
6417 setup_editor_el_supaplex = FALSE;
6418 setup_editor_el_diamond_caves = FALSE;
6419 setup_editor_el_dx_boulderdash = FALSE;
6420 setup_editor_el_mirror_magic = FALSE;
6421 setup_editor_el_deflektor = FALSE;
6422 setup_editor_el_chars = FALSE;
6423 setup_editor_el_steel_chars = FALSE;
6426 if (!setup.editor.el_custom)
6428 setup_editor_el_custom = FALSE;
6431 if (!setup.editor.el_user_defined)
6433 setup_editor_el_user_defined = FALSE;
6436 if (!setup.editor.el_dynamic)
6438 setup_editor_el_dynamic = FALSE;
6441 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6443 setup_editor_el_boulderdash_native = FALSE;
6444 setup_editor_el_mirror_magic = FALSE;
6445 setup_editor_el_deflektor = FALSE;
6447 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6449 setup_editor_el_players = FALSE;
6450 setup_editor_el_boulderdash = FALSE;
6451 setup_editor_el_emerald_mine = FALSE;
6452 setup_editor_el_emerald_mine_club = FALSE;
6453 setup_editor_el_more = FALSE;
6454 setup_editor_el_sokoban = FALSE;
6455 setup_editor_el_supaplex = FALSE;
6456 setup_editor_el_diamond_caves = FALSE;
6457 setup_editor_el_dx_boulderdash = FALSE;
6458 setup_editor_el_mirror_magic = FALSE;
6459 setup_editor_el_deflektor = FALSE;
6460 setup_editor_el_chars = FALSE;
6461 setup_editor_el_steel_chars = FALSE;
6463 setup_editor_el_custom = FALSE;
6465 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6467 setup_editor_el_boulderdash = FALSE;
6468 setup_editor_el_boulderdash_native = FALSE;
6469 setup_editor_el_more = FALSE;
6470 setup_editor_el_sokoban = FALSE;
6471 setup_editor_el_supaplex = FALSE;
6472 setup_editor_el_diamond_caves = FALSE;
6473 setup_editor_el_dx_boulderdash = FALSE;
6474 setup_editor_el_mirror_magic = FALSE;
6475 setup_editor_el_deflektor = FALSE;
6476 setup_editor_el_steel_chars = FALSE;
6478 setup_editor_el_custom = FALSE;
6480 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6482 setup_editor_el_players = FALSE;
6483 setup_editor_el_boulderdash = FALSE;
6484 setup_editor_el_boulderdash_native = FALSE;
6485 setup_editor_el_emerald_mine = FALSE;
6486 setup_editor_el_emerald_mine_club = FALSE;
6487 setup_editor_el_more = FALSE;
6488 setup_editor_el_sokoban = FALSE;
6489 setup_editor_el_diamond_caves = FALSE;
6490 setup_editor_el_dx_boulderdash = FALSE;
6491 setup_editor_el_mirror_magic = FALSE;
6492 setup_editor_el_deflektor = FALSE;
6493 setup_editor_el_chars = FALSE;
6494 setup_editor_el_steel_chars = FALSE;
6496 setup_editor_el_custom = FALSE;
6498 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6500 setup_editor_el_players = FALSE;
6501 setup_editor_el_boulderdash = FALSE;
6502 setup_editor_el_boulderdash_native = FALSE;
6503 setup_editor_el_emerald_mine = FALSE;
6504 setup_editor_el_emerald_mine_club = FALSE;
6505 setup_editor_el_more = FALSE;
6506 setup_editor_el_sokoban = FALSE;
6507 setup_editor_el_supaplex = FALSE;
6508 setup_editor_el_diamond_caves = FALSE;
6509 setup_editor_el_dx_boulderdash = FALSE;
6510 setup_editor_el_steel_chars = FALSE;
6512 setup_editor_el_custom = FALSE;
6516 static void ReinitializeElementList(void)
6518 static boolean initialization_needed = TRUE;
6522 ReinitializeElementList_EnableSections();
6524 if (initialization_needed)
6526 LoadSetup_EditorCascade(); // load last editor cascade state
6528 // initialize editor cascade element from saved cascade state
6529 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6531 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6532 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6534 if (IS_EDITOR_CASCADE(*cascade_element))
6536 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6537 EL_CASCADE_INACTIVE(*cascade_element));
6540 initialization_needed = FALSE;
6543 checked_free(editor_elements);
6545 // reload optional user defined element list for each invocation of editor
6546 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6547 &num_editor_el_user_defined);
6549 // initialize dynamic level element list for each invocation of editor
6550 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6551 &num_editor_el_dynamic);
6553 // initialize list of empty elements (used for padding, if needed)
6554 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6555 editor_el_empty[i] = EL_EMPTY;
6557 // do some sanity checks for each element from element list
6558 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6560 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6562 int element = (*editor_elements_info[i].element_list)[j];
6564 if (element >= NUM_FILE_ELEMENTS)
6565 Warn("editor element %d is runtime element", element);
6567 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6568 Warn("no element description text for element %d", element);
6572 num_editor_elements = 0;
6573 use_el_empty = FALSE;
6575 // determine size of element list
6576 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6578 if (*editor_elements_info[i].setup_value)
6580 boolean found_inactive_cascade = FALSE;
6582 if (setup.editor.el_headlines)
6584 // required for correct padding of palette headline buttons
6585 if (*editor_elements_info[i].headline_list_size > 0)
6586 num_editor_elements += ED_ELEMENTLIST_COLS;
6588 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6590 int element = (*editor_elements_info[i].headline_list)[j];
6592 if (IS_EDITOR_CASCADE_INACTIVE(element))
6593 found_inactive_cascade = TRUE;
6597 if (found_inactive_cascade)
6600 // required for correct padding of palette element buttons
6601 int element_list_size = *editor_elements_info[i].element_list_size;
6603 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6604 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6606 num_editor_elements += element_buttons;
6610 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6612 // offer at least as many elements as element buttons exist
6613 use_el_empty = TRUE;
6614 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6616 num_editor_elements += num_editor_el_empty;
6620 num_editor_el_empty = 0;
6623 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6625 // fill element list
6626 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6628 boolean found_inactive_cascade = FALSE;
6630 if (*editor_elements_info[i].setup_value)
6632 if (setup.editor.el_headlines)
6634 // required for correct padding of palette headline buttons
6635 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6636 ED_ELEMENTLIST_COLS : 0);
6638 for (j = 0; j < headline_size; j++)
6640 // use empty elements for padding of palette headline buttons
6641 int element = (j < *editor_elements_info[i].headline_list_size ?
6642 (*editor_elements_info[i].headline_list)[j] :
6643 editor_el_empty[0]);
6645 editor_elements[pos++] = element;
6647 if (IS_EDITOR_CASCADE_INACTIVE(element))
6648 found_inactive_cascade = TRUE;
6652 if (found_inactive_cascade)
6655 // required for correct padding of palette element buttons
6656 int element_list_size = *editor_elements_info[i].element_list_size;
6658 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6659 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6661 // copy all elements from element list
6662 for (j = 0; j < element_list_size; j++)
6663 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6665 // use empty elements for padding of palette element buttons
6666 for (j = 0; j < element_buttons - element_list_size; j++)
6667 editor_elements[pos++] = editor_el_empty[0];
6671 // (this function is also called before editor gadgets are initialized!)
6672 AdjustElementListScrollbar();
6675 void PrintEditorElementList(void)
6677 boolean *stop = &setup_editor_el_user_defined;
6680 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6682 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6684 if (IS_EDITOR_CASCADE(cascade_element))
6686 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6687 char *headline = element_info[cascade_element_show].editor_description;
6689 PrintLineWithPrefix("# ", "-", 77);
6690 Print("# %s\n", headline);
6691 PrintLineWithPrefix("# ", "-", 77);
6694 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6696 int element = (*editor_elements_info[i].headline_list)[j];
6698 if (IS_EDITOR_CASCADE(element))
6699 element = EL_CHAR_MINUS;
6701 Print("# %s\n", element_info[element].token_name);
6707 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6709 int element = (*editor_elements_info[i].element_list)[j];
6711 Print("# %s\n", element_info[element].token_name);
6719 static void ReinitializeElementListButtons(void)
6721 static boolean last_setup_value_headlines = FALSE;
6722 static boolean initialization_needed = TRUE;
6725 if (!initialization_needed) // check if editor element setup has changed
6727 if (last_setup_value_headlines != setup.editor.el_headlines)
6728 initialization_needed = TRUE;
6730 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6731 if (editor_elements_info[i].last_setup_value !=
6732 *editor_elements_info[i].setup_value)
6733 initialization_needed = TRUE;
6736 if (!initialization_needed)
6739 FreeLevelEditorGadgets();
6740 CreateLevelEditorGadgets();
6742 // store current setup values for next invocation of this function
6743 last_setup_value_headlines = setup.editor.el_headlines;
6744 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6745 editor_elements_info[i].last_setup_value =
6746 *editor_elements_info[i].setup_value;
6748 initialization_needed = FALSE;
6751 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6754 int border_graphic =
6755 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6756 struct GraphicInfo *g = &graphic_info[border_graphic];
6757 Bitmap *src_bitmap = g->bitmap;
6758 int src_x = g->src_x;
6759 int src_y = g->src_y;
6760 int border_size = g->border_size;
6761 int border_xpos = g->width - border_size;
6762 int border_ypos = g->height - border_size;
6763 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6766 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6767 border_size, border_size,
6768 dest_x - border_size, dest_y - border_size);
6769 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6770 border_size, border_size,
6771 dest_x + width, dest_y - border_size);
6772 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6773 border_size, border_size,
6774 dest_x - border_size, dest_y + height);
6775 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6776 border_size, border_size,
6777 dest_x + width, dest_y + height);
6779 for (i = 0; i < width / tilesize; i++)
6781 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6782 tilesize, border_size,
6783 dest_x + i * tilesize, dest_y - border_size);
6784 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6785 tilesize, border_size,
6786 dest_x + i * tilesize, dest_y + height);
6789 for (i = 0; i < height / tilesize; i++)
6791 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6792 border_size, tilesize,
6793 dest_x - border_size, dest_y + i * tilesize);
6794 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6795 border_size, tilesize,
6796 dest_x + width, dest_y + i * tilesize);
6799 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6802 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6804 int xsize_tile = MAX(ed_tilesize, xsize);
6805 int ysize_tile = MAX(ed_tilesize, ysize);
6806 int xsize_full = xsize + 1;
6807 int ysize_full = ysize + 1;
6808 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6809 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6810 Pixel line_color = getTabulatorBarColor();
6812 if (line_color == BLACK_PIXEL) // black => transparent
6815 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6816 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6817 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6820 static void DrawEditorLevelBorderLinesIfNeeded(void)
6822 int xsize = lev_fieldx * ed_tilesize;
6823 int ysize = lev_fieldy * ed_tilesize;
6824 int line_size = getTabulatorBarHeight();
6826 if (!suppressBorderElement())
6829 // draw little border line around editable level playfield
6832 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6835 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6837 if (xsize < SXSIZE && ysize < SYSIZE)
6838 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6841 static void DrawEditorElement(int x, int y, int element)
6843 DrawSizedElement(x, y, element, ed_tilesize);
6846 static void DrawEditorElementThruMask(int x, int y, int element)
6848 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6851 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6853 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6856 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6858 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6859 DrawEditorLevelBorderLinesIfNeeded();
6862 static void DrawDrawingArea(int id)
6864 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6867 int *value = drawingarea_info[id].value;
6868 int area_xsize = drawingarea_info[id].area_xsize;
6869 int area_ysize = drawingarea_info[id].area_ysize;
6870 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6872 for (x = 0; x < area_xsize; x++)
6873 for (y = 0; y < area_ysize; y++)
6874 DrawSizedGraphicExt(drawto,
6875 gi->x + x * tilesize,
6876 gi->y + y * tilesize,
6877 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6880 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6883 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6884 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6886 BlitBitmap(drawto, drawto,
6887 SX + (dx == -1 ? ed_tilesize : 0),
6888 SY + (dy == -1 ? ed_tilesize : 0),
6889 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6890 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6891 SX + (dx == +1 ? ed_tilesize : 0),
6892 SY + (dy == +1 ? ed_tilesize : 0));
6896 x = (dx == 1 ? 0 : ed_fieldx - 1);
6897 for (y = 0; y < ed_fieldy; y++)
6898 DrawEditorElementOrWall(x, y, from_x, from_y);
6902 y = (dy == 1 ? 0 : ed_fieldy - 1);
6903 for (x = 0; x < ed_fieldx; x++)
6904 DrawEditorElementOrWall(x, y, from_x, from_y);
6907 redraw_mask |= REDRAW_FIELD;
6911 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6914 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6917 static void CreateControlButtons(void)
6919 struct GadgetInfo *gi;
6922 // create toolbox buttons
6923 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6925 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
6926 int id = controlbutton_info[i].gadget_id;
6927 int type = controlbutton_info[i].gadget_type;
6928 int graphic = controlbutton_info[i].graphic;
6929 struct XYTileSize *pos = controlbutton_info[i].pos;
6930 struct GraphicInfo *gd = &graphic_info[graphic];
6931 Bitmap *deco_bitmap = NULL;
6932 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6933 int tile_size = 0, deco_shift = 0;
6934 boolean deco_masked = FALSE;
6935 int gd_x1 = gd->src_x;
6936 int gd_y1 = gd->src_y;
6937 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6938 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6939 int gd_x1a = gd->src_x + gd->active_xoffset;
6940 int gd_y1a = gd->src_y + gd->active_yoffset;
6941 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6942 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6945 unsigned int event_mask;
6946 int radio_button_nr = RADIO_NR_NONE;
6947 boolean checked = FALSE;
6950 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
6952 if (type == GD_TYPE_RADIO_BUTTON)
6954 event_mask = GD_EVENT_PRESSED;
6955 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6957 if (id == drawing_function)
6962 if (id == GADGET_ID_WRAP_LEFT ||
6963 id == GADGET_ID_WRAP_RIGHT ||
6964 id == GADGET_ID_WRAP_UP ||
6965 id == GADGET_ID_WRAP_DOWN)
6966 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6968 event_mask = GD_EVENT_RELEASED;
6971 if (id == GADGET_ID_PROPERTIES ||
6972 id == GADGET_ID_PALETTE)
6977 else if (id == GADGET_ID_ELEMENT_LEFT ||
6978 id == GADGET_ID_ELEMENT_MIDDLE ||
6979 id == GADGET_ID_ELEMENT_RIGHT)
6984 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6985 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6986 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6988 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6989 editor.button.element_left.tile_size :
6990 id == GADGET_ID_ELEMENT_MIDDLE ?
6991 editor.button.element_middle.tile_size :
6992 id == GADGET_ID_ELEMENT_RIGHT ?
6993 editor.button.element_right.tile_size : 0);
6995 // make sure that decoration does not overlap gadget border
6996 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6998 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7000 deco_xpos = (gd->width - tile_size) / 2;
7001 deco_ypos = (gd->height - tile_size) / 2;
7003 deco_masked = gd->draw_masked;
7011 gi = CreateGadget(GDI_CUSTOM_ID, id,
7012 GDI_CUSTOM_TYPE_ID, type_id,
7013 GDI_IMAGE_ID, graphic,
7014 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7017 GDI_WIDTH, gd->width,
7018 GDI_HEIGHT, gd->height,
7020 GDI_STATE, GD_BUTTON_UNPRESSED,
7021 GDI_RADIO_NR, radio_button_nr,
7022 GDI_CHECKED, checked,
7023 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7024 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7025 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7026 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7027 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7028 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7029 GDI_DECORATION_SIZE, tile_size, tile_size,
7030 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7031 GDI_DECORATION_MASKED, deco_masked,
7032 GDI_EVENT_MASK, event_mask,
7033 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7034 GDI_CALLBACK_ACTION, HandleControlButtons,
7038 Fail("cannot create gadget");
7040 level_editor_gadget[id] = gi;
7043 // these values are not constant, but can change at runtime
7044 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7045 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7046 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7047 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7048 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7049 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7050 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7051 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7052 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7053 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7054 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7055 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7057 // create buttons for scrolling of drawing area and element list
7058 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7060 int id = scrollbutton_info[i].gadget_id;
7061 int type_id = scrollbutton_info[i].gadget_type_id;
7062 int graphic = scrollbutton_info[i].graphic;
7063 struct GraphicInfo *gd = &graphic_info[graphic];
7064 Bitmap *gd_bitmap = gd->bitmap;
7065 int gd_x1 = gd->src_x;
7066 int gd_y1 = gd->src_y;
7067 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7068 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7069 int width = gd->width;
7070 int height = gd->height;
7071 int x = scrollbutton_pos[i].x;
7072 int y = scrollbutton_pos[i].y;
7073 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7076 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7078 if (id == GADGET_ID_SCROLL_LIST_UP ||
7079 id == GADGET_ID_SCROLL_LIST_DOWN)
7090 gi = CreateGadget(GDI_CUSTOM_ID, id,
7091 GDI_CUSTOM_TYPE_ID, type_id,
7092 GDI_IMAGE_ID, graphic,
7093 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7098 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7099 GDI_STATE, GD_BUTTON_UNPRESSED,
7100 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7101 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7102 GDI_EVENT_MASK, event_mask,
7103 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7104 GDI_CALLBACK_ACTION, HandleControlButtons,
7108 Fail("cannot create gadget");
7110 level_editor_gadget[id] = gi;
7113 // create buttons for element list
7114 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7117 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7118 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7119 struct GraphicInfo *gd = &graphic_info[graphic];
7120 Bitmap *gd_bitmap = gd->bitmap;
7121 Bitmap *deco_bitmap;
7122 int deco_x, deco_y, deco_xpos, deco_ypos;
7123 int gd_x1 = gd->src_x;
7124 int gd_y1 = gd->src_y;
7125 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7126 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7127 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7128 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7129 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7130 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7131 int element = editor_elements[i];
7132 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7133 unsigned int event_mask = GD_EVENT_RELEASED;
7135 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7137 deco_xpos = (gd->width - tile_size) / 2;
7138 deco_ypos = (gd->height - tile_size) / 2;
7140 gi = CreateGadget(GDI_CUSTOM_ID, id,
7141 GDI_CUSTOM_TYPE_ID, type_id,
7142 GDI_IMAGE_ID, graphic,
7143 GDI_INFO_TEXT, getElementInfoText(element),
7146 GDI_WIDTH, gd->width,
7147 GDI_HEIGHT, gd->height,
7148 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7149 GDI_STATE, GD_BUTTON_UNPRESSED,
7150 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7151 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7152 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7153 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7154 GDI_DECORATION_SIZE, tile_size, tile_size,
7155 GDI_DECORATION_SHIFTING, 1, 1,
7156 GDI_EVENT_MASK, event_mask,
7157 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7158 GDI_CALLBACK_ACTION, HandleControlButtons,
7162 Fail("cannot create gadget");
7164 level_editor_gadget[id] = gi;
7168 static void CreateCounterButtons(void)
7170 int max_infotext_len = getMaxInfoTextLength();
7173 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7175 int type_id = counterbutton_info[i].gadget_type_id;
7176 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7177 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7181 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7183 // determine horizontal position to the right of specified gadget
7184 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7185 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7186 ED_GADGET_TEXT_DISTANCE);
7188 // determine horizontal offset for leading text
7189 if (counterbutton_info[i].text_left != NULL)
7190 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7192 for (j = 0; j < 2; j++)
7194 struct GadgetInfo *gi;
7196 counterbutton_info[i].gadget_id_down :
7197 counterbutton_info[i].gadget_id_up);
7199 struct GraphicInfo *gd;
7200 int gd_x1, gd_x2, gd_y1, gd_y2;
7201 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7202 char infotext[max_infotext_len + 1];
7204 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7207 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7208 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7210 event_mask |= GD_EVENT_RELEASED;
7214 x = DX + editor.button.prev_level.x;
7215 y = DY + editor.button.prev_level.y;
7219 x = DX + editor.button.next_level.x;
7220 y = DY + editor.button.next_level.y;
7226 IMG_EDITOR_COUNTER_DOWN :
7227 IMG_EDITOR_COUNTER_UP);
7230 gd = &graphic_info[graphic];
7234 gd_x2 = gd->src_x + gd->pressed_xoffset;
7235 gd_y2 = gd->src_y + gd->pressed_yoffset;
7237 sprintf(infotext, "%s counter value by 1, 5 or 10",
7238 (j == 0 ? "decrease" : "increase"));
7240 gi = CreateGadget(GDI_CUSTOM_ID, id,
7241 GDI_CUSTOM_TYPE_ID, type_id,
7242 GDI_IMAGE_ID, graphic,
7243 GDI_INFO_TEXT, infotext,
7246 GDI_WIDTH, gd->width,
7247 GDI_HEIGHT, gd->height,
7248 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7249 GDI_STATE, GD_BUTTON_UNPRESSED,
7250 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7251 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7252 GDI_EVENT_MASK, event_mask,
7253 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7254 GDI_CALLBACK_ACTION, HandleCounterButtons,
7258 Fail("cannot create gadget");
7260 level_editor_gadget[id] = gi;
7261 right_gadget_border[id] =
7262 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7264 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7268 int font_type = FONT_INPUT_1;
7269 int font_type_active = FONT_INPUT_1_ACTIVE;
7271 id = counterbutton_info[i].gadget_id_text;
7273 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7275 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7277 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7279 font_type = FONT_LEVEL_NUMBER;
7280 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7282 x = DX + editor.input.level_number.x;
7283 y = DY + editor.input.level_number.y;
7287 graphic = IMG_EDITOR_COUNTER_INPUT;
7290 gd = &graphic_info[graphic];
7294 gd_x2 = gd->src_x + gd->active_xoffset;
7295 gd_y2 = gd->src_y + gd->active_yoffset;
7297 gi = CreateGadget(GDI_CUSTOM_ID, id,
7298 GDI_CUSTOM_TYPE_ID, type_id,
7299 GDI_IMAGE_ID, graphic,
7300 GDI_INFO_TEXT, "enter counter value",
7303 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7304 GDI_NUMBER_VALUE, 0,
7305 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7306 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7307 GDI_TEXT_SIZE, 3, // minimal counter text size
7308 GDI_TEXT_FONT, font_type,
7309 GDI_TEXT_FONT_ACTIVE, font_type_active,
7310 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7311 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7312 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7313 GDI_DESIGN_WIDTH, gd->width,
7314 GDI_EVENT_MASK, event_mask,
7315 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7316 GDI_CALLBACK_ACTION, HandleCounterButtons,
7320 Fail("cannot create gadget");
7322 level_editor_gadget[id] = gi;
7323 right_gadget_border[id] =
7324 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7326 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7332 static void CreateDrawingAreas(void)
7336 // these values are not constant, but can change at runtime
7337 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7338 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7340 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7342 struct GadgetInfo *gi;
7343 int id = drawingarea_info[i].gadget_id;
7344 int type_id = drawingarea_info[i].gadget_type_id;
7345 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7346 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7347 int area_xsize = drawingarea_info[i].area_xsize;
7348 int area_ysize = drawingarea_info[i].area_ysize;
7349 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7350 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7351 unsigned int event_mask =
7352 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7353 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7356 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7358 // determine horizontal position to the right of specified gadget
7359 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7360 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7361 ED_DRAWINGAREA_TEXT_DISTANCE);
7363 // determine horizontal offset for leading text
7364 if (drawingarea_info[i].text_left != NULL)
7365 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7367 gi = CreateGadget(GDI_CUSTOM_ID, id,
7368 GDI_CUSTOM_TYPE_ID, type_id,
7371 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7372 GDI_AREA_SIZE, area_xsize, area_ysize,
7373 GDI_ITEM_SIZE, item_size, item_size,
7374 GDI_EVENT_MASK, event_mask,
7375 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7376 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7380 Fail("cannot create gadget");
7382 level_editor_gadget[id] = gi;
7383 right_gadget_border[id] =
7384 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7388 static void CreateTextInputGadgets(void)
7390 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7391 int max_infotext_len = getMaxInfoTextLength();
7394 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7396 int gd_x1 = gd->src_x;
7397 int gd_y1 = gd->src_y;
7398 int gd_x2 = gd->src_x + gd->active_xoffset;
7399 int gd_y2 = gd->src_y + gd->active_yoffset;
7400 struct GadgetInfo *gi;
7401 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7402 char infotext[MAX_OUTPUT_LINESIZE + 1];
7403 int id = textinput_info[i].gadget_id;
7404 int type_id = textinput_info[i].gadget_type_id;
7408 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7410 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7412 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7413 int border_size = gd->border_size;
7414 int font_nr = FONT_INPUT_1;
7415 int font_height = getFontHeight(font_nr);
7416 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7417 int yoffset = element_border + (TILEY - font_height) / 2;
7419 x = (editor.settings.element_name.x != -1 ?
7420 editor.settings.element_name.x :
7421 editor.settings.element_graphic.x + xoffset) - border_size;
7422 y = (editor.settings.element_name.y != -1 ?
7423 editor.settings.element_name.y :
7424 editor.settings.element_graphic.y + yoffset) - border_size;
7428 x = ED_SETTINGS_X(textinput_info[i].x);
7429 y = ED_SETTINGS_Y(textinput_info[i].y);
7432 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7433 infotext[max_infotext_len] = '\0';
7435 gi = CreateGadget(GDI_CUSTOM_ID, id,
7436 GDI_CUSTOM_TYPE_ID, type_id,
7437 GDI_INFO_TEXT, infotext,
7440 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7441 GDI_TEXT_VALUE, textinput_info[i].value,
7442 GDI_TEXT_SIZE, textinput_info[i].size,
7443 GDI_TEXT_FONT, FONT_INPUT_1,
7444 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7445 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7446 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7447 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7448 GDI_DESIGN_WIDTH, gd->width,
7449 GDI_EVENT_MASK, event_mask,
7450 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7451 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7455 Fail("cannot create gadget");
7457 level_editor_gadget[id] = gi;
7461 static void CreateTextAreaGadgets(void)
7463 int max_infotext_len = getMaxInfoTextLength();
7466 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7468 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7469 int gd_x1 = gd->src_x;
7470 int gd_y1 = gd->src_y;
7471 int gd_x2 = gd->src_x + gd->active_xoffset;
7472 int gd_y2 = gd->src_y + gd->active_yoffset;
7473 struct GadgetInfo *gi;
7474 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7475 char infotext[MAX_OUTPUT_LINESIZE + 1];
7476 int id = textarea_info[i].gadget_id;
7477 int type_id = textarea_info[i].gadget_type_id;
7478 int area_xsize = textarea_info[i].xsize;
7479 int area_ysize = textarea_info[i].ysize;
7482 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7484 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7485 infotext[max_infotext_len] = '\0';
7487 gi = CreateGadget(GDI_CUSTOM_ID, id,
7488 GDI_CUSTOM_TYPE_ID, type_id,
7489 GDI_INFO_TEXT, infotext,
7490 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7491 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7492 GDI_TYPE, GD_TYPE_TEXT_AREA,
7493 GDI_AREA_SIZE, area_xsize, area_ysize,
7494 GDI_TEXT_FONT, FONT_INPUT_1,
7495 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7496 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7497 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7498 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7499 GDI_DESIGN_WIDTH, gd->width,
7500 GDI_EVENT_MASK, event_mask,
7501 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7502 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7506 Fail("cannot create gadget");
7508 level_editor_gadget[id] = gi;
7512 static void CreateSelectboxGadgets(void)
7514 int max_infotext_len = getMaxInfoTextLength();
7517 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7519 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7520 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7521 int gd_x1 = gd->src_x;
7522 int gd_y1 = gd->src_y;
7523 int gd_x2 = gd->src_x + gd->active_xoffset;
7524 int gd_y2 = gd->src_y + gd->active_yoffset;
7525 int selectbox_button_xsize = gd2->width;
7526 struct GadgetInfo *gi;
7527 char infotext[MAX_OUTPUT_LINESIZE + 1];
7528 int id = selectbox_info[i].gadget_id;
7529 int type_id = selectbox_info[i].gadget_type_id;
7530 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7531 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7532 unsigned int event_mask =
7533 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7536 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7538 if (selectbox_info[i].size == -1) // dynamically determine size
7540 // (we cannot use -1 for uninitialized values if we directly compare
7541 // with results from strlen(), because the '<' and '>' operation will
7542 // implicitely cast -1 to an unsigned integer value!)
7543 selectbox_info[i].size = 0;
7545 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7546 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7547 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7549 selectbox_info[i].size++; // add one character empty space
7552 // determine horizontal position to the right of specified gadget
7553 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7554 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7555 ED_GADGET_TEXT_DISTANCE);
7557 // determine horizontal offset for leading text
7558 if (selectbox_info[i].text_left != NULL)
7559 x += getTextWidthForGadget(selectbox_info[i].text_left);
7561 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7562 infotext[max_infotext_len] = '\0';
7564 gi = CreateGadget(GDI_CUSTOM_ID, id,
7565 GDI_CUSTOM_TYPE_ID, type_id,
7566 GDI_INFO_TEXT, infotext,
7569 GDI_TYPE, GD_TYPE_SELECTBOX,
7570 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7571 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7572 GDI_TEXT_SIZE, selectbox_info[i].size,
7573 GDI_TEXT_FONT, FONT_INPUT_1,
7574 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7575 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7576 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7577 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7578 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7579 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7580 GDI_DESIGN_WIDTH, gd->width,
7581 GDI_EVENT_MASK, event_mask,
7582 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7583 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7587 Fail("cannot create gadget");
7589 level_editor_gadget[id] = gi;
7590 right_gadget_border[id] =
7591 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7595 static void CreateTextbuttonGadgets(void)
7597 int max_infotext_len = getMaxInfoTextLength();
7600 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7602 int id = textbutton_info[i].gadget_id;
7603 int type_id = textbutton_info[i].gadget_type_id;
7605 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7606 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7608 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7609 int gadget_distance =
7610 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7611 struct GraphicInfo *gd = &graphic_info[graphic];
7612 int gd_x1 = gd->src_x;
7613 int gd_y1 = gd->src_y;
7614 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7615 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7616 int gd_x1a = gd->src_x + gd->active_xoffset;
7617 int gd_y1a = gd->src_y + gd->active_yoffset;
7618 int border_xsize = gd->border_size + gd->draw_xoffset;
7619 int border_ysize = gd->border_size;
7620 struct GadgetInfo *gi;
7621 unsigned int event_mask = GD_EVENT_RELEASED;
7622 char infotext[MAX_OUTPUT_LINESIZE + 1];
7623 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7624 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7627 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7629 if (textbutton_info[i].size == -1) // dynamically determine size
7630 textbutton_info[i].size = strlen(textbutton_info[i].text);
7632 sprintf(infotext, "%s", textbutton_info[i].infotext);
7633 infotext[max_infotext_len] = '\0';
7635 // determine horizontal position to the right of specified gadget
7636 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7638 int gadget_id_align = textbutton_info[i].gadget_id_align;
7640 x = right_gadget_border[gadget_id_align] + gadget_distance;
7642 if (textbutton_info[i].y == -1)
7643 y = level_editor_gadget[gadget_id_align]->y;
7646 // determine horizontal offset for leading text
7647 if (textbutton_info[i].text_left != NULL)
7648 x += getTextWidthForGadget(textbutton_info[i].text_left);
7650 gi = CreateGadget(GDI_CUSTOM_ID, id,
7651 GDI_CUSTOM_TYPE_ID, type_id,
7652 GDI_IMAGE_ID, graphic,
7653 GDI_INFO_TEXT, infotext,
7656 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7657 GDI_TEXT_VALUE, textbutton_info[i].text,
7658 GDI_TEXT_SIZE, textbutton_info[i].size,
7659 GDI_TEXT_FONT, FONT_INPUT_2,
7660 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7661 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7662 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7663 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7664 GDI_BORDER_SIZE, border_xsize, border_ysize,
7665 GDI_DESIGN_WIDTH, gd->width,
7666 GDI_DECORATION_SHIFTING, 1, 1,
7667 GDI_EVENT_MASK, event_mask,
7668 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7669 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7673 Fail("cannot create gadget");
7675 level_editor_gadget[id] = gi;
7676 right_gadget_border[id] =
7677 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7681 static void CreateGraphicbuttonGadgets(void)
7683 struct GadgetInfo *gi;
7686 // create buttons for scrolling of drawing area and element list
7687 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7689 int id = graphicbutton_info[i].gadget_id;
7690 int type_id = graphicbutton_info[i].gadget_type_id;
7691 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7692 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7693 int graphic = graphicbutton_info[i].graphic;
7694 struct GraphicInfo *gd = &graphic_info[graphic];
7695 int gd_x1 = gd->src_x;
7696 int gd_y1 = gd->src_y;
7697 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7698 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7699 unsigned int event_mask = GD_EVENT_RELEASED;
7702 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7704 // determine horizontal position to the right of specified gadget
7705 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7706 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7707 ED_GADGET_TEXT_DISTANCE);
7709 // determine horizontal offset for leading text
7710 if (graphicbutton_info[i].text_left != NULL)
7711 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7713 gi = CreateGadget(GDI_CUSTOM_ID, id,
7714 GDI_CUSTOM_TYPE_ID, type_id,
7715 GDI_IMAGE_ID, graphic,
7716 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7719 GDI_WIDTH, gd->width,
7720 GDI_HEIGHT, gd->height,
7721 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7722 GDI_STATE, GD_BUTTON_UNPRESSED,
7723 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7724 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7725 GDI_EVENT_MASK, event_mask,
7726 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7727 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7731 Fail("cannot create gadget");
7733 level_editor_gadget[id] = gi;
7734 right_gadget_border[id] =
7735 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7739 static void CreateScrollbarGadgets(void)
7743 // these values are not constant, but can change at runtime
7744 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7745 SX + ED_SCROLL_HORIZONTAL_XPOS;
7746 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7747 SY + ED_SCROLL_HORIZONTAL_YPOS;
7748 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7749 ED_SCROLL_HORIZONTAL_XSIZE;
7750 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7751 ED_SCROLL_HORIZONTAL_YSIZE;
7752 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7753 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7754 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7755 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7757 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7758 SX + ED_SCROLL_VERTICAL_XPOS;
7759 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7760 SY + ED_SCROLL_VERTICAL_YPOS;
7761 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7762 ED_SCROLL_VERTICAL_XSIZE;
7763 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7764 ED_SCROLL_VERTICAL_YSIZE;
7765 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7766 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7767 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7768 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7770 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7771 PX + ED_SCROLL2_VERTICAL_XPOS;
7772 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7773 PY + ED_SCROLL2_VERTICAL_YPOS;
7774 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7775 ED_SCROLL2_VERTICAL_XSIZE;
7776 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7777 ED_SCROLL2_VERTICAL_YSIZE;
7778 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7779 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7780 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7781 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7783 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7785 int id = scrollbar_info[i].gadget_id;
7786 int type_id = scrollbar_info[i].gadget_type_id;
7787 int graphic = scrollbar_info[i].graphic;
7788 struct GraphicInfo *gd = &graphic_info[graphic];
7789 int gd_x1 = gd->src_x;
7790 int gd_y1 = gd->src_y;
7791 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7792 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7793 struct GadgetInfo *gi;
7794 int items_max, items_visible, item_position;
7795 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7798 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
7800 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7802 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7803 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7804 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7806 else // drawing area scrollbars
7808 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7810 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7811 items_visible = ed_fieldx;
7816 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7817 items_visible = ed_fieldy;
7822 gi = CreateGadget(GDI_CUSTOM_ID, id,
7823 GDI_CUSTOM_TYPE_ID, type_id,
7824 GDI_IMAGE_ID, graphic,
7825 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7826 GDI_X, scrollbar_pos[i].x,
7827 GDI_Y, scrollbar_pos[i].y,
7828 GDI_WIDTH, scrollbar_pos[i].width,
7829 GDI_HEIGHT, scrollbar_pos[i].height,
7830 GDI_TYPE, scrollbar_info[i].type,
7831 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7832 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7833 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7834 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7835 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7836 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7837 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7838 GDI_STATE, GD_BUTTON_UNPRESSED,
7839 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7840 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7841 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7842 GDI_EVENT_MASK, event_mask,
7843 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7844 GDI_CALLBACK_ACTION, HandleControlButtons,
7848 Fail("cannot create gadget");
7850 level_editor_gadget[id] = gi;
7854 static void CreateCheckbuttonGadgets(void)
7856 struct GadgetInfo *gi;
7859 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7861 int id = checkbutton_info[i].gadget_id;
7862 int type_id = checkbutton_info[i].gadget_type_id;
7863 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7864 IMG_EDITOR_CHECKBOX);
7865 struct GraphicInfo *gd = &graphic_info[graphic];
7866 int gd_x1 = gd->src_x;
7867 int gd_y1 = gd->src_y;
7868 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7869 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7870 int gd_x1a = gd->src_x + gd->active_xoffset;
7871 int gd_y1a = gd->src_y + gd->active_yoffset;
7872 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7873 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7874 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7875 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7876 unsigned int event_mask = GD_EVENT_PRESSED;
7879 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
7881 // determine horizontal position to the right of specified gadget
7882 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7883 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7884 ED_GADGET_TEXT_DISTANCE);
7886 // determine horizontal offset for leading text
7887 if (checkbutton_info[i].text_left != NULL)
7888 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7890 gi = CreateGadget(GDI_CUSTOM_ID, id,
7891 GDI_CUSTOM_TYPE_ID, type_id,
7892 GDI_IMAGE_ID, graphic,
7893 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7896 GDI_WIDTH, gd->width,
7897 GDI_HEIGHT, gd->height,
7898 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7899 GDI_CHECKED, *checkbutton_info[i].value,
7900 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7901 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7902 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7903 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7904 GDI_EVENT_MASK, event_mask,
7905 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7906 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7910 Fail("cannot create gadget");
7912 level_editor_gadget[id] = gi;
7913 right_gadget_border[id] =
7914 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7918 static void CreateRadiobuttonGadgets(void)
7920 int graphic = IMG_EDITOR_RADIOBUTTON;
7921 struct GraphicInfo *gd = &graphic_info[graphic];
7922 int gd_x1 = gd->src_x;
7923 int gd_y1 = gd->src_y;
7924 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7925 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7926 int gd_x1a = gd->src_x + gd->active_xoffset;
7927 int gd_y1a = gd->src_y + gd->active_yoffset;
7928 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7929 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7930 struct GadgetInfo *gi;
7933 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7935 int id = radiobutton_info[i].gadget_id;
7936 int type_id = radiobutton_info[i].gadget_type_id;
7937 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7938 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7939 unsigned int event_mask = GD_EVENT_PRESSED;
7942 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
7945 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7947 // determine horizontal position to the right of specified gadget
7948 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7949 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7950 ED_GADGET_TEXT_DISTANCE);
7952 // determine horizontal offset for leading text
7953 if (radiobutton_info[i].text_left != NULL)
7954 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7956 gi = CreateGadget(GDI_CUSTOM_ID, id,
7957 GDI_CUSTOM_TYPE_ID, type_id,
7958 GDI_IMAGE_ID, graphic,
7959 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7962 GDI_WIDTH, gd->width,
7963 GDI_HEIGHT, gd->height,
7964 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7965 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7966 GDI_CHECKED, checked,
7967 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7968 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7969 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7970 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7971 GDI_EVENT_MASK, event_mask,
7972 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7973 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7977 Fail("cannot create gadget");
7979 level_editor_gadget[id] = gi;
7980 right_gadget_border[id] =
7981 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7985 void CreateLevelEditorGadgets(void)
7987 // force EDITOR font inside level editor
7988 SetFontStatus(GAME_MODE_EDITOR);
7990 // these values are not constant, but can change at runtime
7991 ed_fieldx = MAX_ED_FIELDX - 1;
7992 ed_fieldy = MAX_ED_FIELDY - 1;
7994 num_editor_gadgets = NUM_EDITOR_GADGETS;
7996 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7998 level_editor_gadget =
7999 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8000 right_gadget_border =
8001 checked_calloc(num_editor_gadgets * sizeof(int));
8003 // set number of empty (padding) element buttons to maximum number of buttons
8004 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8006 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8007 editor_el_empty_ptr = editor_el_empty;
8009 use_permanent_palette = !editor.palette.show_as_separate_screen;
8011 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8013 ReinitializeElementList();
8015 CreateControlButtons();
8016 CreateScrollbarGadgets();
8018 // order of function calls is important because of cross-references
8019 CreateCheckbuttonGadgets();
8020 CreateCounterButtons();
8021 CreateRadiobuttonGadgets();
8022 CreateTextInputGadgets();
8023 CreateTextAreaGadgets();
8024 CreateSelectboxGadgets();
8025 CreateGraphicbuttonGadgets();
8026 CreateTextbuttonGadgets();
8027 CreateDrawingAreas();
8032 void FreeLevelEditorGadgets(void)
8036 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8038 for (i = 0; i < num_editor_gadgets; i++)
8040 FreeGadget(level_editor_gadget[i]);
8042 level_editor_gadget[i] = NULL;
8045 checked_free(level_editor_gadget);
8046 checked_free(right_gadget_border);
8048 checked_free(editor_el_empty);
8051 static void MapCounterButtons(int id)
8053 int font_nr = FONT_TEXT_1;
8054 int font_height = getFontHeight(font_nr);
8055 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8056 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8057 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8058 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8059 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8060 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8061 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8062 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8063 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8064 int yoffset = (gi_down->height - font_height) / 2;
8065 int x_left = gi_down->x - xoffset_left;
8066 int x_right; // set after gadget position was modified
8067 int y_above = gi_down->y - yoffset_above;
8069 int y; // set after gadget position was modified
8071 // counter limits must be changed first to prevent value truncation
8072 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8073 counterbutton_info[id].max_value);
8075 // right text position might have changed after setting position above
8076 x_right = gi_up->x + gi_up->width + xoffset_right;
8078 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8080 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
8081 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8082 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8084 ModifyGadget(gi_down, GDI_Y,
8085 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8086 ModifyGadget(gi_text, GDI_Y,
8087 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8088 ModifyGadget(gi_up, GDI_Y,
8089 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8092 // vertical position might have changed after setting position above
8093 y = gi_up->y + yoffset;
8095 if (counterbutton_info[id].text_above)
8096 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8098 if (counterbutton_info[id].text_left)
8099 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8101 if (counterbutton_info[id].text_right)
8102 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8109 static void MapControlButtons(void)
8114 // map toolbox buttons (excluding special CE toolbox buttons)
8115 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8116 MapGadget(level_editor_gadget[i]);
8118 // map toolbox buttons (element properties buttons)
8119 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8120 MapGadget(level_editor_gadget[i]);
8122 if (use_permanent_palette)
8124 // map buttons to select elements
8125 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8126 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8127 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8128 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8129 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8132 // map buttons to select level
8133 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8134 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8135 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8136 MapCounterButtons(counter_id);
8139 static void MapDrawingArea(int id)
8141 int font_nr = FONT_TEXT_1;
8142 int font_height = getFontHeight(font_nr);
8143 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8144 int area_xsize = gi->drawing.area_xsize;
8145 int area_ysize = gi->drawing.area_ysize;
8146 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8147 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8148 int x_left = gi->x - xoffset_left;
8149 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8150 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8151 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8152 int y_side = gi->y + (gi->height - font_height) / 2;
8153 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8154 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8156 if (drawingarea_info[id].text_left)
8157 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8159 if (drawingarea_info[id].text_right)
8160 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8162 if (drawingarea_info[id].text_above)
8163 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8165 if (drawingarea_info[id].text_below)
8166 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8168 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8170 DrawElementBorder(gi->x, gi->y,
8171 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8172 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8174 DrawDrawingArea(id);
8180 static void MapTextInputGadget(int id)
8182 int font_nr = FONT_TEXT_1;
8183 int font_height = getFontHeight(font_nr);
8184 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8185 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8186 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8187 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8189 if (textinput_info[id].text_above)
8190 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8192 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8197 static void MapTextAreaGadget(int id)
8199 int font_nr = FONT_TEXT_1;
8200 int font_height = getFontHeight(font_nr);
8201 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8202 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8203 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8204 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8205 char *text_above = textarea_info[id].text_above;
8207 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8208 text_above = textarea_info[id].text_above_cropped;
8211 DrawTextS(x_above, y_above, font_nr, text_above);
8213 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8218 static void MapSelectboxGadget(int id)
8220 int font_nr = FONT_TEXT_1;
8221 int font_height = getFontHeight(font_nr);
8222 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8223 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8224 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8225 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8226 int yoffset = (gi->height - font_height) / 2;
8227 int x_left = gi->x - xoffset_left;
8228 int x_right = gi->x + gi->width + xoffset_right;
8229 int y_above = gi->y - yoffset_above;
8231 int y = gi->y + yoffset;
8233 if (selectbox_info[id].text_above)
8234 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8236 if (selectbox_info[id].text_left)
8237 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8239 if (selectbox_info[id].text_right)
8240 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8242 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8247 static void MapTextbuttonGadget(int id)
8249 int font_nr = FONT_TEXT_1;
8250 int font_height = getFontHeight(font_nr);
8251 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8252 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8253 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8254 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8255 int yoffset = (gi->height - font_height) / 2;
8256 int x_left = gi->x - xoffset_left;
8257 int x_right = gi->x + gi->width + xoffset_right;
8258 int y_above = gi->y - yoffset_above;
8260 int y = gi->y + yoffset;
8262 // only show button to delete change pages when more than minimum pages
8263 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8264 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8267 if (textbutton_info[id].text_above)
8268 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8270 if (textbutton_info[id].text_left)
8271 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8273 if (textbutton_info[id].text_right)
8274 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8279 static void MapGraphicbuttonGadget(int id)
8281 int font_nr = FONT_TEXT_1;
8282 int font_height = getFontHeight(font_nr);
8283 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8284 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8285 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8286 int yoffset = (gi->height - font_height) / 2;
8287 int x_left = gi->x - xoffset_left;
8288 int x_right = gi->x + gi->width + xoffset_right;
8289 int y = gi->y + yoffset;
8291 if (graphicbutton_info[id].text_left)
8292 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8294 if (graphicbutton_info[id].text_right)
8295 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8300 static void MapRadiobuttonGadget(int id)
8302 int font_nr = FONT_TEXT_1;
8303 int font_height = getFontHeight(font_nr);
8304 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8305 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8306 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8307 int yoffset = (gi->height - font_height) / 2;
8308 int x_left = gi->x - xoffset_left;
8309 int x_right = gi->x + gi->width + xoffset_right;
8310 int y = gi->y + yoffset;
8312 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8314 if (radiobutton_info[id].text_left)
8315 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8317 if (radiobutton_info[id].text_right)
8318 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8320 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8325 static void MapCheckbuttonGadget(int id)
8327 int font_nr = FONT_TEXT_1;
8328 int font_height = getFontHeight(font_nr);
8329 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8330 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8331 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8332 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8333 int yoffset = (gi->height - font_height) / 2;
8334 int y_above = gi->y - yoffset_above;
8336 int x_left, x_right, y; // set after gadget position was modified
8338 // set position for gadgets with dynamically determined position
8339 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8340 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8341 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8343 x_left = gi->x - xoffset_left;
8344 x_right = gi->x + gi->width + xoffset_right;
8345 y = gi->y + yoffset;
8347 if (checkbutton_info[id].text_above)
8348 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8350 if (checkbutton_info[id].text_left)
8351 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8353 if (checkbutton_info[id].text_right)
8354 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8356 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8361 static void MapMainDrawingArea(void)
8363 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8364 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8367 if (suppressBorderElement())
8369 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8370 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8373 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8375 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8376 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8377 no_horizontal_scrollbar) ||
8378 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8379 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8380 no_vertical_scrollbar))
8383 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8386 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8388 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8389 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8392 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8395 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8398 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8402 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8404 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8405 i == GADGET_ID_CUSTOM_COPY_TO ||
8406 i == GADGET_ID_CUSTOM_EXCHANGE ||
8407 i == GADGET_ID_CUSTOM_COPY ||
8408 i == GADGET_ID_CUSTOM_PASTE)
8411 MapGadget(level_editor_gadget[i]);
8413 UnmapGadget(level_editor_gadget[i]);
8418 static void MapLevelEditorToolboxCustomGadgets(void)
8420 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8423 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8425 if (IS_CUSTOM_ELEMENT(properties_element) ||
8426 IS_GROUP_ELEMENT(properties_element) ||
8427 IS_EMPTY_ELEMENT(properties_element))
8428 MapLevelEditorToolboxCustomGadgets();
8431 static void UnmapLevelEditorToolboxCustomGadgets(void)
8433 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8436 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8440 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8442 if (i != GADGET_ID_SINGLE_ITEMS &&
8443 i != GADGET_ID_PICK_ELEMENT)
8445 struct GadgetInfo *gi = level_editor_gadget[i];
8453 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8454 struct GraphicInfo *gd = &graphic_info[graphic];
8458 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8459 gi->width, gi->height, gi->x, gi->y);
8461 redraw_mask |= REDRAW_DOOR_3;
8467 static void MapLevelEditorToolboxDrawingGadgets(void)
8469 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8472 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8474 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8477 static void UnmapDrawingArea(int id)
8479 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8482 static void UnmapLevelEditorFieldGadgets(void)
8486 for (i = 0; i < num_editor_gadgets; i++)
8487 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8488 level_editor_gadget[i]->y))
8489 UnmapGadget(level_editor_gadget[i]);
8492 void UnmapLevelEditorGadgets(void)
8496 for (i = 0; i < num_editor_gadgets; i++)
8497 UnmapGadget(level_editor_gadget[i]);
8500 static void ResetUndoBuffer(void)
8502 undo_buffer_position = -1;
8503 undo_buffer_steps = -1;
8504 redo_buffer_steps = 0;
8506 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8508 level.changed = FALSE;
8511 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8513 if (remap_toolbox_gadgets)
8515 ModifyEditorElementList();
8516 RedrawDrawingElements();
8519 if (edit_mode == ED_MODE_LEVELCONFIG)
8520 DrawLevelConfigWindow();
8521 else if (edit_mode == ED_MODE_PROPERTIES)
8522 DrawPropertiesWindow();
8523 else if (edit_mode == ED_MODE_PALETTE)
8524 DrawPaletteWindow();
8525 else // edit_mode == ED_MODE_DRAWING
8526 DrawDrawingWindowExt(remap_toolbox_gadgets);
8529 static void DrawEditModeWindow(void)
8531 DrawEditModeWindowExt(TRUE);
8534 static void DrawEditModeWindow_PlayfieldOnly(void)
8536 DrawEditModeWindowExt(FALSE);
8539 static void ChangeEditModeWindow(int new_edit_mode)
8541 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8543 DrawEditModeWindow();
8546 static boolean LevelChanged(void)
8548 boolean field_changed = FALSE;
8551 for (y = 0; y < lev_fieldy; y++)
8552 for (x = 0; x < lev_fieldx; x++)
8553 if (Tile[x][y] != level.field[x][y])
8554 field_changed = TRUE;
8556 return (level.changed || field_changed);
8559 static boolean PrepareSavingIntoPersonalLevelSet(void)
8561 static LevelDirTree *last_copied_leveldir = NULL;
8562 static LevelDirTree *last_written_leveldir = NULL;
8563 static int last_copied_level_nr = -1;
8564 static int last_written_level_nr = -1;
8565 LevelDirTree *leveldir_former = leveldir_current;
8566 int level_nr_former = level_nr;
8569 // remember last mod/save so that for current session, we write
8570 // back to the same personal copy, asking only about overwrite.
8571 if (leveldir_current == last_copied_leveldir &&
8572 level_nr == last_copied_level_nr)
8574 // "cd" to personal level set dir (as used when writing last copy)
8575 leveldir_current = last_written_leveldir;
8576 level_nr = last_written_level_nr;
8581 if (!Request("This level is read-only! "
8582 "Save into personal level set?", REQ_ASK))
8585 // "cd" to personal level set dir (for writing copy the first time)
8587 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8589 // this may happen if "setup.internal.create_user_levelset" is FALSE
8590 // or if file "levelinfo.conf" is missing in personal user level set
8591 if (leveldir_current == NULL)
8593 Request("Cannot find personal level set?!", REQ_CONFIRM);
8595 leveldir_current = leveldir_former;
8600 // find unused level number
8601 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8603 static char *level_filename = NULL;
8605 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8607 if (!fileExists(level_filename))
8611 last_copied_leveldir = leveldir_former;
8612 last_copied_level_nr = level_nr_former;
8614 last_written_leveldir = leveldir_current;
8615 last_written_level_nr = level_nr = new_level_nr;
8620 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8622 static char *filename_levelinfo = NULL, *mod_name = NULL;
8625 // annotate this copy-and-mod in personal levelinfo.conf
8626 setString(&filename_levelinfo,
8627 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8629 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8631 fprintf(file, "\n");
8632 fprintf(file, "# level %d was modified from:\n", level_nr);
8633 fprintf(file, "# - previous level set name: %s\n",
8635 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8636 level.file_info.nr, level.name);
8637 fprintf(file, "# - previous author: %s\n",
8639 fprintf(file, "# - previous save date: ");
8641 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8643 fprintf(file, "%04d-%02d-%02d\n",
8644 level.creation_date.year,
8645 level.creation_date.month,
8646 level.creation_date.day);
8650 fprintf(file, "not recorded\n");
8656 if (level_nr > leveldir_current->last_level)
8657 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8659 // else: allow the save even if annotation failed
8661 // now... spray graffiti on the old level vital statistics
8662 // user can change these; just trying to set a good baseline
8664 // don't truncate names for fear of making offensive or silly:
8665 // long-named original author only recorded in levelinfo.conf.
8666 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8667 if (!strEqual(level.author, leveldir_current->author))
8669 setString(&mod_name, getStringCat3(leveldir_current->author,
8670 " after ", level.author));
8672 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8673 setString(&mod_name,
8674 getStringCat2(leveldir_current->author, " (ed.)"));
8676 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8677 setString(&mod_name, leveldir_current->author);
8679 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8681 // less worried about truncation here
8682 setString(&mod_name, getStringCat2("Mod: ", level.name));
8683 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8687 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8688 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8692 for (x = 0; x < lev_fieldx; x++)
8693 for (y = 0; y < lev_fieldy; y++)
8694 dst[x][y] = src[x][y];
8697 static int setSelectboxValue(int selectbox_id, int new_value)
8699 int new_index_value = 0;
8702 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8703 if (selectbox_info[selectbox_id].options[i].value == new_value)
8704 new_index_value = i;
8706 *selectbox_info[selectbox_id].value =
8707 selectbox_info[selectbox_id].options[new_index_value].value;
8709 return new_index_value;
8712 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8716 // change action mode and arg variables according to action type variable
8717 for (i = 0; action_arg_options[i].value != -1; i++)
8719 if (action_arg_options[i].value == custom_element_change.action_type)
8721 int mode = action_arg_options[i].mode;
8723 // only change if corresponding selectbox has changed
8724 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8725 action_arg_modes[mode])
8726 custom_element_change.action_mode = -1;
8728 // only change if corresponding selectbox has changed
8729 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8730 action_arg_options[i].options)
8731 custom_element_change.action_arg = -1;
8738 static void setSelectboxSpecialActionOptions(void)
8742 // change action mode and arg selectbox according to action type selectbox
8743 for (i = 0; action_arg_options[i].value != -1; i++)
8745 if (action_arg_options[i].value == custom_element_change.action_type)
8747 int mode = action_arg_options[i].mode;
8749 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8750 action_arg_modes[mode]);
8751 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8752 custom_element_change.action_mode);
8754 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8755 action_arg_options[i].options);
8756 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8757 custom_element_change.action_arg);
8763 static void copy_custom_element_settings(int element_from, int element_to)
8765 struct ElementInfo *ei_from = &element_info[element_from];
8766 struct ElementInfo *ei_to = &element_info[element_to];
8768 copyElementInfo(ei_from, ei_to);
8771 static void replace_custom_element_in_settings(int element_from,
8776 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8778 struct ElementInfo *ei = &element_info[i];
8780 for (y = 0; y < 3; y++)
8781 for (x = 0; x < 3; x++)
8782 if (ei->content.e[x][y] == element_from)
8783 ei->content.e[x][y] = element_to;
8785 for (j = 0; j < ei->num_change_pages; j++)
8787 struct ElementChangeInfo *change = &ei->change_page[j];
8789 if (change->target_element == element_from)
8790 change->target_element = element_to;
8792 if (change->initial_trigger_element == element_from)
8793 change->initial_trigger_element = element_to;
8795 if (change->action_element == element_from)
8796 change->action_element = element_to;
8798 for (y = 0; y < 3; y++)
8799 for (x = 0; x < 3; x++)
8800 if (change->target_content.e[x][y] == element_from)
8801 change->target_content.e[x][y] = element_to;
8804 if (ei->group != NULL) // group or internal
8805 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8806 if (ei->group->element[j] == element_from)
8807 ei->group->element[j] = element_to;
8811 static void replace_custom_element_in_playfield(int element_from,
8816 for (x = 0; x < lev_fieldx; x++)
8817 for (y = 0; y < lev_fieldy; y++)
8818 if (Tile[x][y] == element_from)
8819 Tile[x][y] = element_to;
8822 static boolean CopyCustomElement(int element_old, int element_new,
8825 int copy_mode_orig = copy_mode;
8827 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8829 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8830 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8831 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8833 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8835 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8836 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8837 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8839 level.changed = TRUE;
8841 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8843 Request("Please choose custom element!", REQ_CONFIRM);
8847 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8849 Request("Please choose group element!", REQ_CONFIRM);
8853 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
8855 Request("Please choose empty element!", REQ_CONFIRM);
8861 level.changed = TRUE;
8864 // when modifying custom/group element, ask for copying level template
8865 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8867 if (!AskToCopyAndModifyLevelTemplate())
8871 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8873 copy_custom_element_settings(element_new, element_old);
8875 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8877 copy_custom_element_settings(element_old, element_new);
8879 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8881 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8882 copy_custom_element_settings(element_new, element_old);
8883 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8885 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8886 replace_custom_element_in_settings(element_new, element_old);
8887 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8889 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8890 replace_custom_element_in_playfield(element_new, element_old);
8891 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8894 UpdateCustomElementGraphicGadgets();
8895 DrawPropertiesWindow();
8900 static void CopyCustomElementPropertiesToEditor(int element)
8903 int current_change_page = element_info[element].current_change_page;
8905 // dynamically (re)build selectbox for selecting change page
8906 for (i = 0; i < element_info[element].num_change_pages; i++)
8908 sprintf(options_change_page_strings[i], "%d", i + 1);
8910 options_change_page[i].value = i;
8911 options_change_page[i].text = options_change_page_strings[i];
8914 options_change_page[i].value = -1;
8915 options_change_page[i].text = NULL;
8917 // needed here to initialize combined element properties
8918 InitElementPropertiesEngine(level.game_version);
8920 element_info[element].change =
8921 &element_info[element].change_page[current_change_page];
8923 custom_element = element_info[element];
8924 custom_element_change = *element_info[element].change;
8926 // needed to initially set selectbox options for special action options
8927 setSelectboxSpecialActionOptions();
8929 // needed to initially set selectbox value variables to reliable defaults
8930 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8931 setSelectboxValue(i, *selectbox_info[i].value);
8933 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8934 custom_element_properties[i] = HAS_PROPERTY(element, i);
8936 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8937 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8939 // ---------- element settings: configure (custom elements) -----------------
8941 // set accessible layer selectbox help value
8942 custom_element.access_type =
8943 (IS_WALKABLE(element) ? EP_WALKABLE :
8944 IS_PASSABLE(element) ? EP_PASSABLE :
8945 custom_element.access_type);
8946 custom_element.access_layer =
8947 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8948 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8949 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8950 custom_element.access_layer);
8951 custom_element.access_protected =
8952 (IS_PROTECTED(element) ? 1 : 0);
8953 custom_element_properties[EP_ACCESSIBLE] =
8954 (IS_ACCESSIBLE_OVER(element) ||
8955 IS_ACCESSIBLE_INSIDE(element) ||
8956 IS_ACCESSIBLE_UNDER(element));
8958 // set walk-to-object action selectbox help value
8959 custom_element.walk_to_action =
8960 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8961 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8962 IS_DROPPABLE(element) ? EP_DROPPABLE :
8963 IS_THROWABLE(element) ? EP_THROWABLE :
8964 IS_PUSHABLE(element) ? EP_PUSHABLE :
8965 custom_element.walk_to_action);
8966 custom_element_properties[EP_WALK_TO_OBJECT] =
8967 (IS_DIGGABLE(element) ||
8968 IS_COLLECTIBLE_ONLY(element) ||
8969 IS_DROPPABLE(element) ||
8970 IS_THROWABLE(element) ||
8971 IS_PUSHABLE(element));
8973 // set smash targets selectbox help value
8974 custom_element.smash_targets =
8975 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8976 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8977 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8978 custom_element.smash_targets);
8979 custom_element_properties[EP_CAN_SMASH] =
8980 (CAN_SMASH_EVERYTHING(element) ||
8981 CAN_SMASH_ENEMIES(element) ||
8982 CAN_SMASH_PLAYER(element));
8984 // set deadliness selectbox help value
8985 custom_element.deadliness =
8986 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8987 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8988 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8989 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8990 custom_element.deadliness);
8991 custom_element_properties[EP_DEADLY] =
8992 (DONT_TOUCH(element) ||
8993 DONT_GET_HIT_BY(element) ||
8994 DONT_COLLIDE_WITH(element) ||
8995 DONT_RUN_INTO(element));
8997 // ---------- element settings: advanced (custom elements) ------------------
8999 // set "change by direct action" selectbox help value
9000 custom_element_change.direct_action =
9001 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9002 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9003 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9004 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9005 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9006 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9007 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9008 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9009 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9010 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9011 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9012 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9013 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9014 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9015 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9016 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9017 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9018 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9019 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9020 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9021 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9022 custom_element_change.direct_action);
9024 // set "change by other element action" selectbox help value
9025 custom_element_change.other_action =
9026 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9027 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9028 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9029 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9030 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9031 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9032 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9033 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9034 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9035 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9036 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9037 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9038 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9039 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9040 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9041 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9042 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9043 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9044 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9045 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9046 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9047 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9048 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9049 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9050 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9051 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9052 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9053 custom_element_change.other_action);
9056 static void CopyGroupElementPropertiesToEditor(int element)
9058 group_element_info = *element_info[element].group;
9059 custom_element = element_info[element]; // needed for description
9062 static void CopyEmptyElementPropertiesToEditor(int element)
9064 custom_element = element_info[element];
9067 static void CopyClassicElementPropertiesToEditor(int element)
9069 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9070 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9071 getMoveIntoAcidProperty(&level, element);
9073 if (MAYBE_DONT_COLLIDE_WITH(element))
9074 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9075 getDontCollideWithProperty(&level, element);
9078 static void CopyElementPropertiesToEditor(int element)
9080 if (IS_CUSTOM_ELEMENT(element))
9081 CopyCustomElementPropertiesToEditor(element);
9082 else if (IS_GROUP_ELEMENT(element))
9083 CopyGroupElementPropertiesToEditor(element);
9084 else if (IS_EMPTY_ELEMENT(element))
9085 CopyEmptyElementPropertiesToEditor(element);
9087 CopyClassicElementPropertiesToEditor(element);
9090 static boolean AskToCopyAndModifyLevelTemplate(void)
9092 if (Request("Copy and modify settings from level template?", REQ_ASK))
9094 level.use_custom_template = FALSE;
9096 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9097 GDI_CHECKED, FALSE, GDI_END);
9098 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9099 GDI_CHECKED, FALSE, GDI_END);
9105 LoadLevelTemplate(-1); // this resets all element modifications ...
9107 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9113 static void CopyCustomElementPropertiesToGame(int element)
9116 int access_type_and_layer;
9118 // mark that this custom element has been modified
9119 custom_element.modified_settings = TRUE;
9120 level.changed = TRUE;
9122 if (level.use_custom_template)
9123 AskToCopyAndModifyLevelTemplate();
9125 element_info[element] = custom_element;
9126 *element_info[element].change = custom_element_change;
9128 // ---------- element settings: configure (custom elements) -----------------
9130 // set accessible property from checkbox and selectbox
9131 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9132 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9133 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9134 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9135 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9136 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9137 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9138 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9139 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9140 custom_element_properties[access_type_and_layer] =
9141 custom_element_properties[EP_ACCESSIBLE];
9142 custom_element_properties[EP_PROTECTED] =
9143 (custom_element.access_protected != 0 &&
9144 custom_element_properties[EP_ACCESSIBLE]);
9146 // set walk-to-object property from checkbox and selectbox
9147 custom_element_properties[EP_DIGGABLE] = FALSE;
9148 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9149 custom_element_properties[EP_DROPPABLE] = FALSE;
9150 custom_element_properties[EP_THROWABLE] = FALSE;
9151 custom_element_properties[EP_PUSHABLE] = FALSE;
9152 custom_element_properties[custom_element.walk_to_action] =
9153 custom_element_properties[EP_WALK_TO_OBJECT];
9155 // set smash property from checkbox and selectbox
9156 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9157 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9158 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9159 custom_element_properties[custom_element.smash_targets] =
9160 custom_element_properties[EP_CAN_SMASH];
9162 // set deadliness property from checkbox and selectbox
9163 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9164 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9165 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9166 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9167 custom_element_properties[custom_element.deadliness] =
9168 custom_element_properties[EP_DEADLY];
9170 // ---------- element settings: advanced (custom elements) ------------------
9172 // set player change event from checkbox and selectbox
9173 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9174 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9175 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9176 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9177 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9178 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9179 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9180 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9181 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9182 custom_element_change_events[CE_SWITCHED] = FALSE;
9183 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9184 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9185 custom_element_change_events[CE_BLOCKED] = FALSE;
9186 custom_element_change_events[CE_IMPACT] = FALSE;
9187 custom_element_change_events[CE_SMASHED] = FALSE;
9188 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9189 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9190 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9191 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9192 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9193 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9194 custom_element_change_events[custom_element_change.direct_action] =
9195 custom_element_change_events[CE_BY_DIRECT_ACTION];
9197 // set other element action change event from checkbox and selectbox
9198 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9199 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9200 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9201 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9202 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9203 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9204 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9205 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9206 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9207 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9208 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9209 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9210 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9211 custom_element_change_events[CE_HITTING_X] = FALSE;
9212 custom_element_change_events[CE_DIGGING_X] = FALSE;
9213 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9214 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9215 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9216 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9217 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9218 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9219 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9220 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9221 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9222 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9223 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9224 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9225 custom_element_change_events[custom_element_change.other_action] =
9226 custom_element_change_events[CE_BY_OTHER_ACTION];
9228 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9229 SET_PROPERTY(element, i, custom_element_properties[i]);
9231 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9232 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9234 // copy change events also to special level editor variable
9235 custom_element = element_info[element];
9236 custom_element_change = *element_info[element].change;
9238 // needed here to restore runtime value "element_info[element].gfx_element"
9239 InitElementPropertiesGfxElement();
9242 static void CopyGroupElementPropertiesToGame(int element)
9244 // mark that this group element has been modified
9245 custom_element.modified_settings = TRUE;
9246 level.changed = TRUE;
9248 if (level.use_custom_template)
9249 AskToCopyAndModifyLevelTemplate();
9251 element_info[element] = custom_element;
9252 *element_info[element].group = group_element_info;
9254 // needed here to restore runtime value "element_info[element].gfx_element"
9255 InitElementPropertiesGfxElement();
9258 static void CopyEmptyElementPropertiesToGame(int element)
9260 // mark that this empty element has been modified
9261 custom_element.modified_settings = TRUE;
9262 level.changed = TRUE;
9264 if (level.use_custom_template)
9265 AskToCopyAndModifyLevelTemplate();
9267 element_info[element] = custom_element;
9269 // needed here to restore runtime value "element_info[element].gfx_element"
9270 InitElementPropertiesGfxElement();
9273 static void CopyClassicElementPropertiesToGame(int element)
9275 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9276 setMoveIntoAcidProperty(&level, element,
9277 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9279 if (MAYBE_DONT_COLLIDE_WITH(element))
9280 setDontCollideWithProperty(&level, element,
9281 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9284 static void CopyElementPropertiesToGame(int element)
9286 if (IS_CUSTOM_ELEMENT(element))
9287 CopyCustomElementPropertiesToGame(element);
9288 else if (IS_GROUP_ELEMENT(element))
9289 CopyGroupElementPropertiesToGame(element);
9290 else if (IS_EMPTY_ELEMENT(element))
9291 CopyEmptyElementPropertiesToGame(element);
9293 CopyClassicElementPropertiesToGame(element);
9297 static void CheckElementDescriptions(void)
9301 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9302 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9303 Warn("no element description file for element '%s'", EL_NAME(i));
9307 static int getMaxEdFieldX(boolean has_scrollbar)
9309 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9310 int sxsize = SXSIZE - scrollbar_width;
9311 int max_ed_fieldx = sxsize / ed_tilesize;
9313 return max_ed_fieldx;
9316 static int getMaxEdFieldY(boolean has_scrollbar)
9318 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9319 INFOTEXT_YSIZE_FULL : 0);
9320 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9321 int sysize = SYSIZE - scrollbar_height - infotext_height;
9322 int max_ed_fieldy = sysize / ed_tilesize;
9324 return max_ed_fieldy;
9327 static void InitZoomLevelSettings(int zoom_tilesize)
9329 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9331 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9333 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9334 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9336 // make sure that tile size is always a power of 2
9337 ed_tilesize = (1 << log_2(ed_tilesize));
9339 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9341 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9342 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9346 last_game_engine_type = level.game_engine_type;
9348 // limit zoom tilesize by upper and lower bound
9349 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9351 // store zoom tilesize in auto setup file only if it was manually changed
9352 if (zoom_tilesize != -1)
9353 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9355 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9356 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9359 static void InitDrawingElements(void)
9361 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9363 if (level.game_engine_type == game_engine_type_last)
9366 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9368 new_element1 = EL_BD_WALL;
9369 new_element2 = EL_EMPTY;
9370 new_element3 = EL_BD_SAND;
9372 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9374 new_element1 = EL_SP_CHIP_SINGLE;
9375 new_element2 = EL_EMPTY;
9376 new_element3 = EL_SP_BASE;
9378 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9380 new_element1 = EL_MM_MIRROR_START;
9381 new_element2 = EL_EMPTY;
9382 new_element3 = EL_MM_WOODEN_WALL;
9386 new_element1 = EL_WALL;
9387 new_element2 = EL_EMPTY;
9388 new_element3 = EL_SAND;
9391 game_engine_type_last = level.game_engine_type;
9394 static void InitLevelSetInfo(void)
9396 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9397 "%s", leveldir_current->name);
9398 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9399 "%s", leveldir_current->author);
9401 levelset_num_levels = leveldir_current->levels;
9403 levelset_use_levelset_artwork = FALSE;
9404 levelset_copy_level_template = FALSE;
9406 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9409 static void ChangeEditorToLevelSet(char *levelset_subdir)
9411 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9413 // the previous level set might have used custom artwork
9414 ReloadCustomArtwork(0);
9416 LoadLevelSetup_SeriesInfo();
9418 SaveLevelSetup_LastSeries();
9419 SaveLevelSetup_SeriesInfo();
9423 LoadLevel(level_nr);
9424 LoadScore(level_nr);
9429 static boolean useEditorDoorAnimation(void)
9431 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9432 boolean door_1_viewport_unchanged =
9433 (vp_door_1->x == DX &&
9434 vp_door_1->y == DY &&
9435 vp_door_1->width == DXSIZE &&
9436 vp_door_1->height == DYSIZE);
9437 boolean door_1_contains_toolbox =
9440 EX + EXSIZE <= DX + DXSIZE &&
9441 EY + EYSIZE <= DY + DYSIZE);
9443 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9446 static void DrawEditorDoorBackground(int graphic, int x, int y,
9447 int width, int height)
9449 struct GraphicInfo *g = &graphic_info[graphic];
9451 if (g->bitmap != NULL)
9452 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9453 MIN(width, g->width), MIN(height, g->height), x, y);
9455 ClearRectangle(drawto, x, y, width, height);
9458 static void DrawEditorDoorContent(void)
9460 // needed for gadgets drawn on background (like palette scrollbar)
9461 SetDoorBackgroundImage(IMG_UNDEFINED);
9463 // copy default editor door content to main double buffer
9464 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9467 DrawSpecialEditorDoor();
9469 // draw new control window
9470 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9472 // draw all toolbox gadgets to editor doors
9473 MapControlButtons();
9475 // when returning from test game to properties page, redraw toolbox gadgets
9476 if (edit_mode == ED_MODE_PROPERTIES)
9478 UnmapLevelEditorToolboxDrawingGadgets();
9479 UnmapLevelEditorToolboxCustomGadgets();
9481 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9484 // draw all palette gadgets to editor doors
9485 ModifyEditorElementList();
9486 RedrawDrawingElements();
9488 // copy actual editor door content to door double buffer for OpenDoor()
9489 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9492 void DrawLevelEd(void)
9494 int fade_mask = REDRAW_FIELD;
9496 FadeSoundsAndMusic();
9499 fade_mask = REDRAW_ALL;
9503 // needed if different viewport properties defined for editor
9504 ChangeViewportPropertiesIfNeeded();
9508 InitZoomLevelSettings(-1);
9509 InitDrawingElements();
9513 CheckElementDescriptions();
9516 if (level_editor_test_game)
9518 CopyPlayfield(level.field, Tile);
9519 CopyPlayfield(TileBackup, level.field);
9521 level_editor_test_game = FALSE;
9525 edit_mode = ED_MODE_DRAWING;
9526 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9527 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9535 // redraw_mask |= REDRAW_ALL;
9537 FreeLevelEditorGadgets();
9538 CreateLevelEditorGadgets();
9540 ReinitializeElementList(); // update dynamic level element list
9541 ReinitializeElementListButtons(); // custom element may look different
9543 InitElementPropertiesGfxElement();
9547 DrawEditModeWindow_PlayfieldOnly();
9549 DrawMaskedBorder(fade_mask);
9551 // use door animation if door 1 viewport is unchanged and contains toolbox
9552 if (useEditorDoorAnimation())
9556 DrawEditorDoorContent();
9558 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9562 DrawEditorDoorContent();
9567 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9570 static void AdjustDrawingAreaGadgets(void)
9572 int ed_xsize = lev_fieldx + 2;
9573 int ed_ysize = lev_fieldy + 2;
9574 int max_ed_fieldx = MAX_ED_FIELDX;
9575 int max_ed_fieldy = MAX_ED_FIELDY;
9576 boolean horizontal_scrollbar_needed;
9577 boolean vertical_scrollbar_needed;
9578 int x, y, width, height;
9580 if (suppressBorderElement())
9582 ed_xsize = lev_fieldx;
9583 ed_ysize = lev_fieldy;
9586 // check if we need any scrollbars
9587 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9588 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9590 // check if we have a smaller editor field because of scrollbars
9591 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9592 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9594 // check again if we now need more scrollbars because of less space
9595 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9596 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9598 // check if editor field gets even smaller after adding new scrollbars
9599 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9600 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9602 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9603 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9605 x = SX + ed_fieldx * ed_tilesize;
9606 y = SY + ed_fieldy * ed_tilesize;
9608 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9609 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9611 // adjust drawing area gadget
9612 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9613 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9614 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9617 // adjust horizontal scrollbar gadgets
9618 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9621 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9622 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9625 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9628 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9631 // adjust vertical scrollbar gadgets
9632 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9635 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9637 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9639 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9642 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9646 static void AdjustLevelScrollPosition(void)
9648 if (level_xpos < -1)
9650 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9651 level_xpos = lev_fieldx - ed_fieldx + 1;
9652 if (lev_fieldx < ed_fieldx - 2)
9655 if (level_ypos < -1)
9657 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9658 level_ypos = lev_fieldy - ed_fieldy + 1;
9659 if (lev_fieldy < ed_fieldy - 2)
9662 if (suppressBorderElement())
9669 static void AdjustEditorScrollbar(int id)
9671 struct GadgetInfo *gi = level_editor_gadget[id];
9672 int items_max, items_visible, item_position;
9674 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9676 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9677 items_visible = ed_fieldx;
9678 item_position = level_xpos + 1;
9682 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9683 items_visible = ed_fieldy;
9684 item_position = level_ypos + 1;
9687 if (item_position > items_max - items_visible)
9688 item_position = items_max - items_visible;
9690 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9691 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9694 static void AdjustElementListScrollbar(void)
9696 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9697 int items_max, items_visible, item_position;
9699 // correct position of element list scrollbar
9700 if (element_shift < 0)
9702 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9703 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9705 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9706 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9707 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9709 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9710 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9711 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9714 static void ModifyEditorCounterValue(int counter_id, int new_value)
9716 int *counter_value = counterbutton_info[counter_id].value;
9717 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9718 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9720 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9722 if (counter_value != NULL)
9723 *counter_value = gi->textinput.number_value;
9726 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9728 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9729 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9731 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9733 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9734 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9736 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9737 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9739 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9740 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9745 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9747 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9748 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9749 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9751 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9754 static void ModifyEditorSelectboxOptions(int selectbox_id,
9755 struct ValueTextInfo *options)
9757 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9758 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9760 selectbox_info[selectbox_id].options = options;
9762 // set index to zero -- list may be shorter now (correct later, if needed)
9763 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9764 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9767 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9769 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9770 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9772 drawingarea_info[drawingarea_id].area_xsize = xsize;
9773 drawingarea_info[drawingarea_id].area_ysize = ysize;
9775 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9778 static void ModifyEditorElementList(void)
9782 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9785 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9787 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9788 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9789 struct GadgetDesign *gd = &gi->deco.design;
9790 int element = editor_elements[element_shift + i];
9791 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9795 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9797 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9803 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9805 int graphic = el2edimg(element);
9806 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9812 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9815 static void ModifyDrawingElementButton(int element, int id)
9817 struct GadgetInfo *gi = level_editor_gadget[id];
9818 Bitmap *deco_bitmap;
9820 int tile_size = gi->deco.width;
9822 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9824 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9827 static void PickDrawingElement(int button, int element)
9832 struct XYTileSize *pos;
9834 } de, drawing_elements[] =
9836 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9837 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9838 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9841 if (button < 1 || button > 3)
9844 if (IS_MM_WALL(element))
9845 element = map_mm_wall_element(element);
9847 de = drawing_elements[button - 1];
9849 *de.new_element = element; // update global drawing element variable
9851 DrawDrawingElementGraphic(element, de.pos);
9852 ModifyDrawingElementButton(element, de.id);
9854 redraw_mask |= REDRAW_DOOR_1;
9857 static void RedrawDrawingElements(void)
9859 PickDrawingElement(1, new_element1);
9860 PickDrawingElement(2, new_element2);
9861 PickDrawingElement(3, new_element3);
9864 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9866 stick_element_properties_window = FALSE;
9868 SetMainBackgroundImage(IMG_UNDEFINED);
9871 UnmapLevelEditorFieldGadgets();
9873 AdjustDrawingAreaGadgets();
9874 AdjustLevelScrollPosition();
9875 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9876 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9878 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9880 MapMainDrawingArea();
9882 if (remap_toolbox_gadgets)
9884 UnmapLevelEditorToolboxCustomGadgets();
9885 MapLevelEditorToolboxDrawingGadgets();
9889 static void DrawDrawingWindow(void)
9891 DrawDrawingWindowExt(TRUE);
9894 static int getTabulatorBarWidth(void)
9896 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9897 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9899 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9902 static int getTabulatorBarHeight(void)
9904 return ED_TAB_BAR_HEIGHT;
9907 static Pixel getTabulatorBarColor(void)
9909 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9910 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9911 int gd_x = gd->x + gd_gi1->border.width / 2;
9912 int gd_y = gd->y + gd_gi1->height - 1;
9914 return GetPixel(gd->bitmap, gd_x, gd_y);
9917 static void DrawLevelConfigTabulatorGadgets(void)
9919 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9920 Pixel tab_color = getTabulatorBarColor();
9921 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
9922 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
9925 // draw additional "engine" tabulator when using native BD engine
9926 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9927 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
9929 for (i = id_first; i <= id_last; i++)
9931 int gadget_id = textbutton_info[i].gadget_id;
9932 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9933 boolean active = (i != edit_mode_levelconfig);
9935 // draw background line below tabulator button
9936 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9938 // draw solid line below inactive tabulator buttons
9939 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9940 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9941 ED_GADGET_TINY_DISTANCE, tab_color);
9943 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9944 MapTextbuttonGadget(i);
9947 // draw little border line below tabulator buttons
9948 if (tab_color != BLACK_PIXEL) // black => transparent
9949 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9950 ED_GADGET_TINY_DISTANCE,
9951 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9954 static void DrawPropertiesTabulatorGadgets(void)
9956 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9957 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9958 int gd_x = gd->x + gd_gi1->border.width / 2;
9959 int gd_y = gd->y + gd_gi1->height - 1;
9960 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9961 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9962 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9965 // draw two config tabulators for player elements
9966 if (IS_PLAYER_ELEMENT(properties_element))
9967 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9969 // draw two config and one "change" tabulator for custom elements
9970 if (IS_CUSTOM_ELEMENT(properties_element))
9971 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9973 for (i = id_first; i <= id_last; i++)
9975 int gadget_id = textbutton_info[i].gadget_id;
9976 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9977 boolean active = (i != edit_mode_properties);
9979 // use "config 1" and "config 2" instead of "config" for players and CEs
9980 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9981 (IS_PLAYER_ELEMENT(properties_element) ||
9982 IS_CUSTOM_ELEMENT(properties_element)))
9985 // draw background line below tabulator button
9986 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9988 // draw solid line below inactive tabulator buttons
9989 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9990 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9991 ED_GADGET_TINY_DISTANCE, tab_color);
9993 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9994 MapTextbuttonGadget(i);
9997 // draw little border line below tabulator buttons
9998 if (tab_color != BLACK_PIXEL) // black => transparent
9999 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10000 ED_GADGET_TINY_DISTANCE,
10001 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10004 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10006 DrawText(SX + xpos, SY + ypos, text, font_nr);
10009 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10010 int xpos, int ypos)
10012 int font_width = getFontWidth(font_nr);
10013 int font_height = getFontHeight(font_nr);
10014 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10015 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10017 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10018 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10019 TRUE, FALSE, FALSE);
10022 static void DrawLevelConfigLevel(void)
10026 // draw counter gadgets
10027 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10028 MapCounterButtons(i);
10030 // draw checkbutton gadgets
10031 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10032 MapCheckbuttonGadget(i);
10034 // draw selectbox gadgets
10035 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10036 MapSelectboxGadget(i);
10038 // draw text input gadgets
10039 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10040 MapTextInputGadget(i);
10043 static char *getLevelSubdirFromSaveMode(int save_mode)
10045 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10046 return getNewUserLevelSubdir();
10048 return leveldir_current->subdir;
10051 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10053 char *directory_text = "Level set directory:";
10054 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10055 int font1_nr = FONT_TEXT_1;
10056 int font2_nr = FONT_TEXT_2;
10057 int font1_height = getFontHeight(font1_nr);
10058 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10059 int x = ED_LEVEL_SETTINGS_X(0);
10060 int y = ED_LEVEL_SETTINGS_Y(6);
10062 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10063 PrintInfoText(directory_name, font2_nr, x, y);
10066 static void DrawLevelConfigLevelSet(void)
10068 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10069 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10072 // draw counter gadgets
10073 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10074 MapCounterButtons(i);
10076 // draw checkbutton gadgets
10077 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10079 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10080 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10081 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10084 MapCheckbuttonGadget(i);
10087 // draw selectbox gadgets
10088 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10089 MapSelectboxGadget(i);
10091 // draw text input gadgets
10092 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10093 MapTextInputGadget(i);
10095 // draw textbutton gadgets
10096 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10099 DrawLevelConfigLevelSet_DirectoryInfo();
10102 static void DrawLevelConfigEditor(void)
10106 // draw counter gadgets
10107 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10108 MapCounterButtons(i);
10110 // draw checkbutton gadgets
10111 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10112 MapCheckbuttonGadget(i);
10114 // draw radiobutton gadgets
10115 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10116 MapRadiobuttonGadget(i);
10118 // draw drawing area
10119 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10121 // draw textbutton gadgets
10122 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10125 static void DrawLevelConfigEngine(void)
10129 // draw counter gadgets
10130 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10132 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10133 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10137 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10138 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10141 // draw checkbutton gadgets
10142 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10143 MapCheckbuttonGadget(i);
10145 // draw selectbox gadgets
10146 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10147 MapSelectboxGadget(i);
10150 static void DrawLevelConfigWindow(void)
10152 char *text = "Global Settings";
10153 int font_nr = FONT_TITLE_1;
10154 struct MenuPosInfo *pos = &editor.settings.headline;
10155 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10156 int sy = SY + pos->y;
10158 stick_element_properties_window = FALSE;
10160 SetAutomaticNumberOfGemsNeeded();
10162 UnmapLevelEditorFieldGadgets();
10164 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10167 DrawText(sx, sy, text, font_nr);
10169 DrawLevelConfigTabulatorGadgets();
10171 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10172 DrawLevelConfigLevel();
10173 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10174 DrawLevelConfigLevelSet();
10175 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10176 DrawLevelConfigEditor();
10177 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10178 DrawLevelConfigEngine();
10181 static void DrawCustomContentArea(void)
10183 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10184 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10185 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10186 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10187 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10188 int xoffset = ED_GADGET_SPACE_DISTANCE;
10190 // add distance for potential left text (without drawing area border)
10191 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10193 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10195 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10198 static void DrawCustomChangeContentArea(void)
10200 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10201 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10202 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10203 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10204 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10205 int xoffset = ED_GADGET_SPACE_DISTANCE;
10207 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10209 MapDrawingArea(id);
10212 static void RemoveElementContentArea(int id, int font_height)
10214 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10216 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10217 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10218 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10219 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10220 ED_GADGET_TEXT_DISTANCE + font_height);
10223 static void DrawYamYamContentAreas(void)
10225 int font_nr = FONT_TEXT_1;
10226 int font_height = getFontHeight(font_nr);
10227 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10228 int yoffset = (tilesize - font_height) / 2;
10229 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10230 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10233 // display counter to choose number of element content areas
10234 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10236 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10238 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10240 if (i < level.num_yamyam_contents)
10242 MapDrawingArea(id);
10246 UnmapDrawingArea(id);
10248 // delete content areas in case of reducing number of them
10249 RemoveElementContentArea(id, font_height);
10253 DrawText(x, y + 0 * tilesize, "content", font_nr);
10254 DrawText(x, y + 1 * tilesize, "when", font_nr);
10255 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10258 static void DrawMagicBallContentAreas(void)
10260 int font_nr = FONT_TEXT_1;
10261 int font_height = getFontHeight(font_nr);
10262 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10263 int yoffset = (tilesize - font_height) / 2;
10264 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10265 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10268 // display counter to choose number of element content areas
10269 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10271 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10273 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10275 if (i < level.num_ball_contents)
10277 MapDrawingArea(id);
10281 UnmapDrawingArea(id);
10283 // delete content areas in case of reducing number of them
10284 RemoveElementContentArea(id, font_height);
10288 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10289 DrawText(x, y + 1 * tilesize, "when", font_nr);
10290 DrawText(x, y + 2 * tilesize, "active", font_nr);
10293 static void DrawAndroidElementArea(void)
10295 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10296 int num_elements = level.num_android_clone_elements;
10297 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10298 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10299 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10300 int xsize = MAX_ANDROID_ELEMENTS;
10303 // display counter to choose number of element areas
10304 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10306 if (drawingarea_info[id].text_left != NULL)
10307 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10309 UnmapDrawingArea(id);
10311 ModifyEditorDrawingArea(id, num_elements, 1);
10313 // delete content areas in case of reducing number of them
10314 DrawBackground(sx, sy,
10315 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10316 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10318 MapDrawingArea(id);
10321 static void DrawGroupElementArea(void)
10323 int id = ED_DRAWING_ID_GROUP_CONTENT;
10324 int num_elements = group_element_info.num_elements;
10325 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10326 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10327 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10328 int xsize = MAX_ELEMENTS_IN_GROUP;
10331 if (drawingarea_info[id].text_left != NULL)
10332 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10334 UnmapDrawingArea(id);
10336 ModifyEditorDrawingArea(id, num_elements, 1);
10338 // delete content areas in case of reducing number of them
10339 DrawBackground(sx, sy,
10340 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10341 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10343 MapDrawingArea(id);
10346 static void DrawPlayerInitialInventoryArea(int element)
10348 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10349 int player_nr = GET_PLAYER_NR(element);
10350 int num_elements = level.initial_inventory_size[player_nr];
10351 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10352 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10353 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10354 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10357 // determine horizontal position to the right of specified gadget
10358 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10359 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10360 ED_DRAWINGAREA_TEXT_DISTANCE);
10362 // determine horizontal offset for leading text
10363 if (drawingarea_info[id].text_left != NULL)
10364 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10366 UnmapDrawingArea(id);
10368 ModifyEditorDrawingArea(id, num_elements, 1);
10370 // delete content areas in case of reducing number of them
10371 DrawBackground(sx, sy,
10372 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10373 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10375 MapDrawingArea(id);
10378 static void DrawMMBallContentArea(void)
10380 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10381 int num_elements = level.num_mm_ball_contents;
10382 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10383 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10384 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10385 int xsize = MAX_MM_BALL_CONTENTS;
10388 if (drawingarea_info[id].text_left != NULL)
10389 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10391 UnmapDrawingArea(id);
10393 ModifyEditorDrawingArea(id, num_elements, 1);
10395 // delete content areas in case of reducing number of them
10396 DrawBackground(sx, sy,
10397 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10398 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10400 MapDrawingArea(id);
10403 static void DrawEnvelopeTextArea(int envelope_nr)
10405 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10406 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10410 DrawBackground(gi->x, gi->y,
10411 gi->textarea.crop_width, gi->textarea.crop_height);
10413 if (envelope_nr != -1)
10414 textarea_info[id].value = level.envelope[envelope_nr].text;
10416 ModifyGadget(gi, GDI_AREA_SIZE,
10417 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10418 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10421 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10424 static void DrawPropertiesInfo(void)
10433 // configurable properties
10435 { EP_WALKABLE_OVER, "- player can walk over it" },
10436 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10437 { EP_WALKABLE_UNDER, "- player can walk under it" },
10438 { EP_PASSABLE_OVER, "- player can pass over it" },
10439 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10440 { EP_PASSABLE_UNDER, "- player can pass under it" },
10441 { EP_PROTECTED, "- player is protected by it" },
10443 { EP_DIGGABLE, "- can be digged away" },
10444 { EP_COLLECTIBLE, "- can be collected" },
10445 { EP_DROPPABLE, "- can be dropped after collecting" },
10446 { EP_THROWABLE, "- can be thrown after collecting" },
10447 { EP_PUSHABLE, "- can be pushed" },
10449 { EP_CAN_FALL, "- can fall" },
10450 { EP_CAN_MOVE, "- can move" },
10452 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10454 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10456 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10458 { EP_SLIPPERY, "- slippery for falling elements" },
10459 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10461 { EP_DONT_RUN_INTO, "- deadly when running into" },
10462 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10463 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10464 { EP_DONT_TOUCH, "- deadly when touching" },
10466 { EP_INDESTRUCTIBLE, "- indestructible" },
10468 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10469 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10470 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10472 { EP_CAN_CHANGE, "- can change to other element" },
10474 // pre-defined properties
10475 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10476 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10477 { EP_SWITCHABLE, "- can be switched" },
10479 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10484 char *filename = getElementDescriptionFilename(properties_element);
10485 char *num_elements_text = "In this level: ";
10486 char *num_similar_text = "Similar tiles: ";
10487 char *properties_text = "Standard properties: ";
10488 char *description_text = "Description:";
10489 char *no_description_text = "No description available.";
10490 char *none_text = "None";
10492 int num_elements_in_level = 0;
10493 int num_similar_in_level = 0;
10494 int num_hires_tiles_in_level = 0;
10495 int num_standard_properties = 0;
10496 int font1_nr = FONT_TEXT_1;
10497 int font2_nr = FONT_TEXT_2;
10498 int font1_width = getFontWidth(font1_nr);
10499 int font1_height = getFontHeight(font1_nr);
10500 int font2_height = getFontHeight(font2_nr);
10501 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10502 int font2_yoffset = (font1_height - font2_height) / 2;
10503 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10504 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10505 int properties_text_len = strlen(properties_text) * font1_width;
10506 int xpos = ED_ELEMENT_SETTINGS_X(0);
10507 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10510 if (setup.editor.show_element_token)
10512 int font3_nr = FONT_TEXT_3;
10513 int font3_height = getFontHeight(font3_nr);
10515 DrawTextF(xpos, ypos, font3_nr,
10516 "[%s]", element_info[properties_element].token_name);
10518 ypos += 2 * font3_height;
10521 // ----- print number of elements / percentage of this element in level
10523 for (y = 0; y < lev_fieldy; y++)
10525 for (x = 0; x < lev_fieldx; x++)
10527 if (Tile[x][y] == properties_element)
10529 num_elements_in_level++;
10531 else if (IS_MM_WALL(Tile[x][y]) &&
10532 map_mm_wall_element(Tile[x][y]) == properties_element)
10534 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10539 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10541 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10543 if (num_hires_tiles_in_level > 0)
10544 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10545 "%d wall tiles", num_hires_tiles_in_level);
10546 else if (num_elements_in_level > 0)
10547 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10548 "%d (%.2f %%)", num_elements_in_level, percentage);
10550 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10553 // ----- print number of similar elements / percentage of them in level
10555 for (y = 0; y < lev_fieldy; y++)
10557 for (x = 0; x < lev_fieldx; x++)
10559 if (strEqual(element_info[Tile[x][y]].class_name,
10560 element_info[properties_element].class_name))
10562 num_similar_in_level++;
10567 if (num_similar_in_level != num_elements_in_level)
10569 ypos += 1 * MAX(font1_height, font2_height);
10571 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10573 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10575 if (num_similar_in_level > 0)
10576 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10577 "%d (%.2f %%)", num_similar_in_level, percentage);
10579 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10583 ypos += 2 * MAX(font1_height, font2_height);
10585 // ----- print standard properties of this element
10587 DrawTextS(xpos, ypos, font1_nr, properties_text);
10589 ypos += line1_height;
10591 for (i = 0; properties[i].value != -1; i++)
10593 if (!HAS_PROPERTY(properties_element, properties[i].value))
10596 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10598 ypos += font2_height;
10600 num_standard_properties++;
10603 if (num_standard_properties == 0)
10605 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10606 font2_nr, none_text);
10608 ypos -= (line1_height - font1_height);
10611 ypos += MAX(font1_height, font2_height);
10613 // ----- print special description of this element
10615 PrintInfoText(description_text, font1_nr, xpos, ypos);
10617 ypos += line1_height;
10619 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10620 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10623 #define TEXT_COLLECTING "Score for collecting"
10624 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10625 #define TEXT_SMASHING "Score for smashing"
10626 #define TEXT_SLURPING "Score for slurping robot"
10627 #define TEXT_CRACKING "Score for cracking"
10628 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10629 #define TEXT_DURATION "Duration when activated"
10630 #define TEXT_DELAY_ON "Delay before activating"
10631 #define TEXT_DELAY_OFF "Delay before deactivating"
10632 #define TEXT_DELAY_CHANGING "Delay before changing"
10633 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10634 #define TEXT_DELAY_MOVING "Delay before moving"
10635 #define TEXT_BALL_DELAY "Element generation delay"
10636 #define TEXT_MOVE_SPEED "Speed of android moving"
10637 #define TEXT_CLONE_SPEED "Speed of android cloning"
10638 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10639 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10640 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10641 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10642 #define TEXT_TIME_BONUS "Extra time to solve level"
10649 } elements_with_counter[] =
10651 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10652 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10653 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10654 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10655 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10656 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10657 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10658 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10659 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10660 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10661 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10662 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10663 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10664 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10665 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10666 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10667 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10668 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10669 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10670 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10671 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10672 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10673 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10674 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10675 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10676 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10677 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10678 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10679 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10680 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10681 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10682 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10683 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10684 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10685 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10686 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10687 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10688 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10689 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10690 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10691 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10692 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10693 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10694 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10695 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10696 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10697 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10698 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10699 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10700 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10701 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10702 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10703 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10704 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10705 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10706 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10707 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10708 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10709 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10710 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10711 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10712 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10713 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10714 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10715 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10716 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10717 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10718 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10719 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10720 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10721 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10722 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10723 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10724 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10725 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10726 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10727 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10728 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10729 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10730 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10731 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10732 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10733 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10734 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10735 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10736 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10737 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10738 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10739 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10740 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10741 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10742 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10743 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
10744 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
10745 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
10746 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
10747 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
10748 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
10749 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
10750 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
10751 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10752 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10753 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10754 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10755 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10756 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10757 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10758 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10759 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10760 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10761 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10762 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10763 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10764 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10765 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10770 static boolean checkPropertiesConfig(int element)
10774 // special case: empty space customization only available in R'n'D game engine
10775 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
10778 if (IS_GEM(element) ||
10779 IS_CUSTOM_ELEMENT(element) ||
10780 IS_GROUP_ELEMENT(element) ||
10781 IS_EMPTY_ELEMENT(element) ||
10782 IS_BALLOON_ELEMENT(element) ||
10783 IS_ENVELOPE(element) ||
10784 IS_MM_ENVELOPE(element) ||
10785 IS_MM_MCDUFFIN(element) ||
10786 IS_DF_LASER(element) ||
10787 IS_PLAYER_ELEMENT(element) ||
10788 IS_BD_PLAYER_ELEMENT(element) ||
10789 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
10790 HAS_EDITOR_CONTENT(element) ||
10791 CAN_GROW(element) ||
10792 COULD_MOVE_INTO_ACID(element) ||
10793 MAYBE_DONT_COLLIDE_WITH(element))
10796 for (i = 0; elements_with_counter[i].element != -1; i++)
10797 if (elements_with_counter[i].element == element)
10803 static void SetAutomaticNumberOfGemsNeeded(void)
10807 if (!level.auto_count_gems)
10810 level.gems_needed = 0;
10812 for (x = 0; x < lev_fieldx; x++)
10814 for (y = 0; y < lev_fieldy; y++)
10816 int element = Tile[x][y];
10821 case EL_EMERALD_YELLOW:
10822 case EL_EMERALD_RED:
10823 case EL_EMERALD_PURPLE:
10824 case EL_BD_DIAMOND:
10825 case EL_WALL_EMERALD:
10826 case EL_WALL_EMERALD_YELLOW:
10827 case EL_WALL_EMERALD_RED:
10828 case EL_WALL_EMERALD_PURPLE:
10829 case EL_WALL_BD_DIAMOND:
10831 case EL_SP_INFOTRON:
10834 level.gems_needed++;
10838 case EL_WALL_DIAMOND:
10839 level.gems_needed += 3;
10843 case EL_WALL_PEARL:
10844 level.gems_needed += 5;
10848 case EL_WALL_CRYSTAL:
10849 level.gems_needed += 8;
10858 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
10861 static void DrawPropertiesConfig(void)
10863 boolean draw_footer_line = FALSE;
10864 int max_num_element_counters = 4;
10865 int num_element_counters = 0;
10868 if (!checkPropertiesConfig(properties_element))
10870 int xpos = ED_ELEMENT_SETTINGS_X(0);
10871 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10873 PrintInfoText("No configuration options available.",
10874 FONT_TEXT_1, xpos, ypos);
10879 // check if there are elements where a value can be chosen for
10880 for (i = 0; elements_with_counter[i].element != -1; i++)
10882 if (elements_with_counter[i].element == properties_element)
10884 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
10886 counterbutton_info[counter_id].y =
10887 ED_ELEMENT_SETTINGS_YPOS(
10888 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
10889 (CAN_GROW(properties_element) ? 1 : 0) +
10890 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
10891 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
10892 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
10893 num_element_counters);
10895 counterbutton_info[counter_id].value = elements_with_counter[i].value;
10896 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
10898 if (properties_element == EL_GAME_OF_LIFE ||
10899 properties_element == EL_BIOMAZE)
10901 counterbutton_info[counter_id].min_value = 0; // min neighbours
10902 counterbutton_info[counter_id].max_value = 8; // max neighbours
10906 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
10907 counterbutton_info[counter_id].min_value = MIN_SCORE;
10908 counterbutton_info[counter_id].max_value = MAX_SCORE;
10911 MapCounterButtons(counter_id);
10913 num_element_counters++;
10914 if (num_element_counters >= max_num_element_counters)
10919 if (HAS_EDITOR_CONTENT(properties_element))
10921 // draw stickybutton gadget
10922 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10924 if (IS_AMOEBOID(properties_element))
10925 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
10926 else if (properties_element == EL_YAMYAM ||
10927 properties_element == EL_YAMYAM_LEFT ||
10928 properties_element == EL_YAMYAM_RIGHT ||
10929 properties_element == EL_YAMYAM_UP ||
10930 properties_element == EL_YAMYAM_DOWN)
10931 DrawYamYamContentAreas();
10932 else if (properties_element == EL_EMC_MAGIC_BALL)
10934 DrawMagicBallContentAreas();
10936 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
10937 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
10939 else if (properties_element == EL_EMC_ANDROID)
10940 DrawAndroidElementArea();
10941 else if (properties_element == EL_MM_GRAY_BALL)
10943 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
10944 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
10945 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
10946 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
10948 DrawMMBallContentArea();
10952 if (IS_PLAYER_ELEMENT(properties_element))
10954 int player_nr = GET_PLAYER_NR(properties_element);
10956 // these properties can be set for every player individually
10958 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10960 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10961 &level.start_element[player_nr];
10962 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10963 &level.artwork_element[player_nr];
10964 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10965 &level.explosion_element[player_nr];
10967 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10968 &level.use_start_element[player_nr];
10969 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10970 &level.use_artwork_element[player_nr];
10971 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10972 &level.use_explosion_element[player_nr];
10973 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10974 &level.initial_player_gravity[player_nr];
10976 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10977 &level.initial_player_stepsize[player_nr];
10979 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10980 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10981 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10982 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10983 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10984 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10985 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10986 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10988 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10989 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10990 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10991 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10992 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10993 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10995 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10996 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10997 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10999 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11001 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11003 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11004 &level.initial_inventory_content[player_nr][0];
11006 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11007 &level.initial_inventory_size[player_nr];
11009 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11010 &level.use_initial_inventory[player_nr];
11012 // draw checkbutton gadgets
11013 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11014 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11015 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11017 // draw counter gadgets
11018 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11020 // draw drawing area gadgets
11021 DrawPlayerInitialInventoryArea(properties_element);
11025 if (IS_BD_PLAYER_ELEMENT(properties_element))
11026 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11028 // special case: slippery walls option for gems only available in R'n'D game engine
11029 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11031 checkbutton_info[ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS].y =
11032 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_BD_DIAMOND ? 2 : 1);
11034 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11037 if (properties_element == EL_EM_DYNAMITE)
11038 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11040 if (COULD_MOVE_INTO_ACID(properties_element) &&
11041 !IS_PLAYER_ELEMENT(properties_element) &&
11042 (!IS_CUSTOM_ELEMENT(properties_element) ||
11043 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11045 // set position for checkbutton for "can move into acid"
11046 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11047 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11048 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11049 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11050 IS_BALLOON_ELEMENT(properties_element) ||
11051 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11053 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11056 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11057 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11059 if (properties_element == EL_SPRING ||
11060 properties_element == EL_SPRING_LEFT ||
11061 properties_element == EL_SPRING_RIGHT)
11062 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11064 if (properties_element == EL_TIME_ORB_FULL)
11065 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11067 if (properties_element == EL_GAME_OF_LIFE ||
11068 properties_element == EL_BIOMAZE)
11069 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11071 if (CAN_GROW(properties_element))
11073 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11074 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11076 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11079 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11080 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11082 if (properties_element == EL_SOKOBAN_OBJECT)
11083 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11085 if (properties_element == EL_SOKOBAN_OBJECT ||
11086 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11087 properties_element == EL_SOKOBAN_FIELD_FULL)
11089 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11090 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11093 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11096 if (IS_BALLOON_ELEMENT(properties_element))
11097 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11099 if (IS_ENVELOPE(properties_element) ||
11100 IS_MM_ENVELOPE(properties_element))
11102 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11103 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11104 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11105 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11106 int envelope_nr = ENVELOPE_NR(properties_element);
11108 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11109 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11111 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11112 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11114 // display counter to choose size of envelope text area
11115 MapCounterButtons(counter1_id);
11116 MapCounterButtons(counter2_id);
11118 // display checkbuttons to choose auto-wrap and alignment properties
11119 MapCheckbuttonGadget(button1_id);
11120 MapCheckbuttonGadget(button2_id);
11122 DrawEnvelopeTextArea(envelope_nr);
11125 if (IS_MM_MCDUFFIN(properties_element))
11127 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11128 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11129 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11132 if (IS_DF_LASER(properties_element))
11134 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11135 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11136 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11139 if (IS_CUSTOM_ELEMENT(properties_element))
11141 // draw stickybutton gadget
11142 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11144 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11146 // draw checkbutton gadgets
11147 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11148 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11149 MapCheckbuttonGadget(i);
11151 // draw counter gadgets
11152 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11153 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11154 MapCounterButtons(i);
11156 // draw selectbox gadgets
11157 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11158 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11159 MapSelectboxGadget(i);
11161 // draw textbutton gadgets
11162 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11164 // draw text input gadgets
11165 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11167 // draw drawing area gadgets
11168 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11170 draw_footer_line = TRUE;
11172 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11174 // draw checkbutton gadgets
11175 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11176 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11177 MapCheckbuttonGadget(i);
11179 // draw counter gadgets
11180 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11181 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11182 MapCounterButtons(i);
11184 // draw selectbox gadgets
11185 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11186 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11187 MapSelectboxGadget(i);
11189 // draw drawing area gadgets
11190 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11191 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11192 DrawCustomContentArea();
11195 else if (IS_GROUP_ELEMENT(properties_element))
11197 // draw stickybutton gadget
11198 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11200 // draw checkbutton gadgets
11201 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11202 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11204 // draw counter gadgets
11205 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11207 // draw selectbox gadgets
11208 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11210 // draw textbutton gadgets
11211 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11213 // draw drawing area gadgets
11214 DrawGroupElementArea();
11216 // draw text input gadgets
11217 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11219 // draw drawing area gadgets
11220 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11222 draw_footer_line = TRUE;
11224 else if (IS_EMPTY_ELEMENT(properties_element))
11226 // draw stickybutton gadget
11227 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11229 // draw checkbutton gadgets
11230 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11231 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11233 // draw textbutton gadgets
11234 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11236 // draw drawing area gadgets
11237 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11239 draw_footer_line = TRUE;
11242 // draw little footer border line above CE/GE use/save template gadgets
11243 if (draw_footer_line)
11245 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11246 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11247 int gd_x = gd->x + gd_gi1->border.width / 2;
11248 int gd_y = gd->y + gd_gi1->height - 1;
11249 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11251 if (tab_color != BLACK_PIXEL) // black => transparent
11252 FillRectangle(drawto,
11253 SX + ED_ELEMENT_SETTINGS_X(0),
11254 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11256 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11260 static void DrawPropertiesChangeDrawingAreas(void)
11262 if (IS_CUSTOM_ELEMENT(properties_element))
11264 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11265 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11266 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11268 DrawCustomChangeContentArea();
11271 redraw_mask |= REDRAW_FIELD;
11274 static void DrawPropertiesChange(void)
11278 // needed to initially set selectbox options for special action options
11279 setSelectboxSpecialActionOptions();
11281 // draw stickybutton gadget
11282 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11284 // draw checkbutton gadgets
11285 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11286 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11287 MapCheckbuttonGadget(i);
11289 // draw counter gadgets
11290 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11291 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11292 MapCounterButtons(i);
11294 // draw selectbox gadgets
11295 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11296 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11297 MapSelectboxGadget(i);
11299 // draw textbutton gadgets
11300 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11301 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11302 MapTextbuttonGadget(i);
11304 // draw graphicbutton gadgets
11305 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11306 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11307 MapGraphicbuttonGadget(i);
11309 // draw drawing area gadgets
11310 DrawPropertiesChangeDrawingAreas();
11313 static void DrawEditorElementAnimation(int x, int y)
11315 int graphic = el2img(properties_element);
11316 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11317 custom_element.ce_value_fixed_initial :
11318 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11319 custom_element.collect_score_initial : FrameCounter);
11321 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11324 static void DrawEditorElementName(int x, int y, int font_nr)
11326 char *element_name = getElementInfoText(properties_element);
11327 int font_width = getFontWidth(font_nr);
11328 int font_height = getFontHeight(font_nr);
11329 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11330 int max_chars_per_line = max_text_width / font_width;
11332 if (strlen(element_name) <= max_chars_per_line)
11333 DrawTextS(x, y, font_nr, element_name);
11336 char buffer[max_chars_per_line + 1];
11337 int next_pos = max_chars_per_line;
11339 strncpy(buffer, element_name, max_chars_per_line);
11340 buffer[max_chars_per_line] = '\0';
11342 if (element_name[max_chars_per_line] == ' ')
11348 for (i = max_chars_per_line - 1; i >= 0; i--)
11349 if (buffer[i] == ' ')
11352 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11359 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11361 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11362 buffer[max_chars_per_line] = '\0';
11364 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11368 static void DrawPropertiesWindow(void)
11370 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11371 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11372 int border_size = gd->border_size;
11373 int font_nr = FONT_TEXT_1;
11374 int font_height = getFontHeight(font_nr);
11375 int xoffset = TILEX + element_border + 3 * border_size;
11376 int yoffset = (TILEY - font_height) / 2;
11377 int x1 = editor.settings.element_graphic.x + element_border;
11378 int y1 = editor.settings.element_graphic.y + element_border;
11379 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11380 editor.settings.element_name.x);
11381 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11382 editor.settings.element_name.y);
11383 char *text = "Element Settings";
11384 int font2_nr = FONT_TITLE_1;
11385 struct MenuPosInfo *pos = &editor.settings.headline;
11386 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11387 int sy = SY + pos->y;
11389 stick_element_properties_window = FALSE;
11391 // make sure that previous properties edit mode exists for this element
11392 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11393 !IS_CUSTOM_ELEMENT(properties_element))
11394 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11396 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11397 !IS_PLAYER_ELEMENT(properties_element) &&
11398 !IS_CUSTOM_ELEMENT(properties_element))
11399 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11401 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11402 (IS_PLAYER_ELEMENT(properties_element) ||
11403 IS_CUSTOM_ELEMENT(properties_element)))
11404 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11406 CopyElementPropertiesToEditor(properties_element);
11408 UnmapLevelEditorFieldGadgets();
11409 UnmapLevelEditorToolboxDrawingGadgets();
11410 UnmapLevelEditorToolboxCustomGadgets();
11412 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11414 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11417 DrawText(sx, sy, text, font2_nr);
11419 FrameCounter = 0; // restart animation frame counter
11421 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11422 DrawEditorElementAnimation(SX + x1, SY + y1);
11423 DrawEditorElementName(x2, y2, font_nr);
11425 DrawPropertiesTabulatorGadgets();
11427 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11428 DrawPropertiesInfo();
11429 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11430 DrawPropertiesChange();
11431 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11432 DrawPropertiesConfig();
11435 static void DrawPaletteWindow(void)
11439 UnmapLevelEditorFieldGadgets();
11441 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11444 // map buttons to select elements
11445 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11446 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11447 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11448 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11449 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11452 static void UpdateCustomElementGraphicGadgets(void)
11456 InitElementPropertiesGfxElement();
11458 ModifyEditorElementList();
11459 RedrawDrawingElements();
11461 // force redraw of all mapped drawing area gadgets
11462 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11464 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11471 static int getOpenDirectionFromTube(int element)
11475 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11476 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11477 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11478 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11479 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11480 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11481 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11482 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11483 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11484 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11485 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11491 static int getTubeFromOpenDirection(int direction)
11495 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11496 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11497 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11498 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11499 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11500 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11501 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11502 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11503 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11504 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11505 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11507 // if only one direction, fall back to simple tube with that direction
11508 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11509 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11510 case (MV_UP): return EL_TUBE_VERTICAL;
11511 case (MV_DOWN): return EL_TUBE_VERTICAL;
11517 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11519 int element_new = getTubeFromOpenDirection(direction);
11521 return (element_new != EL_EMPTY ? element_new : element_old);
11524 static int getOpenDirectionFromBelt(int element)
11526 int belt_dir = getBeltDirFromBeltElement(element);
11528 return (belt_dir == MV_LEFT ? MV_RIGHT :
11529 belt_dir == MV_RIGHT ? MV_LEFT :
11530 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11533 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11535 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11536 direction == MV_RIGHT ? MV_LEFT :
11537 direction == MV_HORIZONTAL ? MV_NONE : direction);
11539 if (direction == MV_NONE)
11542 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11545 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11548 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11550 return (element_new != EL_EMPTY ? element_new : element_old);
11553 static int getOpenDirectionFromPool(int element)
11557 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11558 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11559 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11560 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11561 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11562 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11568 static int getPoolFromOpenDirection(int direction)
11572 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11573 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11574 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11575 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11576 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11577 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11583 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11585 int element = getPoolFromOpenDirection(direction);
11586 int help_direction = getOpenDirectionFromPool(help_element);
11588 if (element == EL_EMPTY)
11590 int help_direction_vertical = help_direction & MV_VERTICAL;
11592 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11595 if (element == EL_EMPTY)
11597 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11599 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11605 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11607 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11609 return (element_new != EL_EMPTY ? element_new : element_old);
11612 static int getOpenDirectionFromPillar(int element)
11616 case EL_EMC_WALL_1: return (MV_DOWN);
11617 case EL_EMC_WALL_2: return (MV_VERTICAL);
11618 case EL_EMC_WALL_3: return (MV_UP);
11624 static int getPillarFromOpenDirection(int direction)
11628 case (MV_DOWN): return EL_EMC_WALL_1;
11629 case (MV_VERTICAL): return EL_EMC_WALL_2;
11630 case (MV_UP): return EL_EMC_WALL_3;
11636 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11638 int element_new = getPillarFromOpenDirection(direction);
11640 return (element_new != EL_EMPTY ? element_new : element_old);
11643 static int getOpenDirectionFromSteel2(int element)
11647 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11648 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11649 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11650 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11651 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11652 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11653 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11654 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11660 static int getSteel2FromOpenDirection(int direction)
11664 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11665 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11666 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11667 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11668 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11669 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11670 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11671 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11677 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11679 int element_new = getSteel2FromOpenDirection(direction);
11681 return (element_new != EL_EMPTY ? element_new : element_old);
11684 static int getOpenDirectionFromChip(int element)
11688 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11689 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11690 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11691 case EL_SP_CHIP_TOP: return (MV_DOWN);
11692 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11698 static int getChipFromOpenDirection(int direction)
11702 case (MV_NONE): return EL_SP_CHIP_SINGLE;
11703 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11704 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11705 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11706 case (MV_DOWN): return EL_SP_CHIP_TOP;
11712 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11714 int element_new = getChipFromOpenDirection(direction);
11716 return (element_new != EL_EMPTY ? element_new : element_old);
11719 static int getClosedTube(int x, int y)
11721 struct XY *xy = xy_directions;
11722 int element_old = IntelliDrawBuffer[x][y];
11723 int direction_old = getOpenDirectionFromTube(element_old);
11724 int direction_new = MV_NONE;
11727 for (i = 0; i < NUM_DIRECTIONS; i++)
11729 int xx = x + xy[i].x;
11730 int yy = y + xy[i].y;
11731 int dir = MV_DIR_FROM_BIT(i);
11732 int dir_opposite = MV_DIR_OPPOSITE(dir);
11734 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
11735 (direction_old & dir) &&
11736 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11737 direction_new |= dir;
11740 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
11743 static int getClosedBelt(int x, int y)
11745 struct XY *xy = xy_directions;
11746 int element_old = IntelliDrawBuffer[x][y];
11747 int nr = getBeltNrFromBeltElement(element_old);
11748 int direction_old = getOpenDirectionFromBelt(element_old);
11749 int direction_new = MV_NONE;
11752 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11754 int xx = x + xy[i].x;
11755 int yy = y + xy[i].y;
11756 int dir = MV_DIR_FROM_BIT(i);
11757 int dir_opposite = MV_DIR_OPPOSITE(dir);
11759 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
11760 (direction_old & dir) &&
11761 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11762 direction_new |= dir;
11765 return getBeltFromNrAndOpenDirection(nr, direction_new);
11768 static int getClosedPool(int x, int y)
11770 struct XY *xy = xy_directions;
11771 int element_old = IntelliDrawBuffer[x][y];
11772 int direction_old = getOpenDirectionFromPool(element_old);
11773 int direction_new = MV_NONE;
11776 for (i = 0; i < NUM_DIRECTIONS; i++)
11778 int xx = x + xy[i].x;
11779 int yy = y + xy[i].y;
11780 int dir = MV_DIR_FROM_BIT(i);
11781 int dir_opposite = MV_DIR_OPPOSITE(dir);
11783 if (IN_LEV_FIELD(xx, yy) &&
11784 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
11785 (direction_old & dir) &&
11786 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11787 direction_new |= dir;
11790 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
11793 static int getClosedPillar(int x, int y)
11795 struct XY *xy = xy_directions;
11796 int element_old = IntelliDrawBuffer[x][y];
11797 int direction_old = getOpenDirectionFromPillar(element_old);
11798 int direction_new = MV_NONE;
11801 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11803 int xx = x + xy[i].x;
11804 int yy = y + xy[i].y;
11805 int dir = MV_DIR_FROM_BIT(i);
11806 int dir_opposite = MV_DIR_OPPOSITE(dir);
11808 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
11809 (direction_old & dir) &&
11810 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11811 direction_new |= dir;
11814 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
11817 static int getClosedSteel2(int x, int y)
11819 struct XY *xy = xy_directions;
11820 int element_old = IntelliDrawBuffer[x][y];
11821 int direction_old = getOpenDirectionFromSteel2(element_old);
11822 int direction_new = MV_NONE;
11825 for (i = 0; i < NUM_DIRECTIONS; i++)
11827 int xx = x + xy[i].x;
11828 int yy = y + xy[i].y;
11829 int dir = MV_DIR_FROM_BIT(i);
11830 int dir_opposite = MV_DIR_OPPOSITE(dir);
11832 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
11833 (direction_old & dir) &&
11834 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11835 direction_new |= dir;
11838 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
11841 static int getClosedChip(int x, int y)
11843 struct XY *xy = xy_directions;
11844 int element_old = IntelliDrawBuffer[x][y];
11845 int direction_old = getOpenDirectionFromChip(element_old);
11846 int direction_new = MV_NONE;
11849 for (i = 0; i < NUM_DIRECTIONS; i++)
11851 int xx = x + xy[i].x;
11852 int yy = y + xy[i].y;
11853 int dir = MV_DIR_FROM_BIT(i);
11854 int dir_opposite = MV_DIR_OPPOSITE(dir);
11856 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
11857 (direction_old & dir) &&
11858 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11859 direction_new |= dir;
11862 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
11865 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
11866 boolean change_level)
11868 int sx = x - level_xpos;
11869 int sy = y - level_ypos;
11870 int old_element = Tile[x][y];
11871 int new_element = element;
11872 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
11873 boolean draw_masked = FALSE;
11875 if (IS_MM_WALL_EDITOR(element))
11877 element = map_mm_wall_element_editor(element) | new_bitmask;
11879 if (IS_MM_WALL(old_element))
11880 element |= MM_WALL_BITS(old_element);
11883 draw_masked = TRUE;
11885 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
11887 int element_changed = old_element & ~new_bitmask;
11889 if (MM_WALL_BITS(element_changed) != 0)
11890 element = element_changed;
11893 IntelliDrawBuffer[x][y] = element;
11896 Tile[x][y] = element;
11898 if (IN_ED_FIELD(sx, sy))
11900 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
11901 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
11902 else if (draw_masked)
11903 DrawEditorElementThruMask(sx, sy, element);
11905 DrawEditorElement(sx, sy, element);
11909 static void SetElementSimple(int x, int y, int element, boolean change_level)
11911 SetElementSimpleExt(x, y, 0, 0, element, change_level);
11914 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
11915 int x2, int y2, int *element2,
11916 int (*close_function)(int, int),
11917 boolean change_level)
11919 // set neighbour elements to newly determined connections
11920 SetElementSimple(x1, y1, *element1, change_level);
11921 SetElementSimple(x2, y2, *element2, change_level);
11923 // remove all open connections of neighbour elements
11924 *element1 = close_function(x1, y1);
11925 *element2 = close_function(x2, y2);
11927 // set neighbour elements to new, minimized connections
11928 SetElementSimple(x1, y1, *element1, change_level);
11929 SetElementSimple(x2, y2, *element2, change_level);
11932 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
11933 boolean change_level, int button)
11935 struct XY *xy = xy_directions;
11936 static int last_x = -1;
11937 static int last_y = -1;
11939 if (new_element == EL_UNDEFINED)
11947 int old_element = IntelliDrawBuffer[x][y];
11949 if (IS_TUBE(new_element))
11951 int last_element_new = EL_UNDEFINED;
11952 int direction = MV_NONE;
11955 // if old element is of same kind, keep all existing directions
11956 if (IS_TUBE(old_element))
11957 direction |= getOpenDirectionFromTube(old_element);
11959 for (i = 0; i < NUM_DIRECTIONS; i++)
11961 int xx = x + xy[i].x;
11962 int yy = y + xy[i].y;
11964 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11965 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11967 int dir = MV_DIR_FROM_BIT(i);
11968 int dir_opposite = MV_DIR_OPPOSITE(dir);
11969 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11970 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11971 int last_direction_new = last_direction_old | dir_opposite;
11973 last_element_new = getTubeFromOpenDirection(last_direction_new);
11979 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11981 if (last_element_new != EL_UNDEFINED)
11982 MergeAndCloseNeighbourElements(x, y, &new_element,
11983 last_x, last_y, &last_element_new,
11984 getClosedTube, change_level);
11986 else if (IS_BELT(new_element))
11988 int belt_nr = getBeltNrFromBeltElement(new_element);
11989 int last_element_new = EL_UNDEFINED;
11990 int direction = MV_NONE;
11993 // if old element is of same kind, keep all existing directions
11994 if (IS_BELT(old_element))
11995 direction |= getOpenDirectionFromBelt(old_element);
11997 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11999 int xx = x + xy[i].x;
12000 int yy = y + xy[i].y;
12002 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12003 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12005 int dir = MV_DIR_FROM_BIT(i);
12006 int dir_opposite = MV_DIR_OPPOSITE(dir);
12007 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12008 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12009 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12010 int last_direction_new = last_direction_old | dir_opposite;
12012 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12013 last_direction_new);
12018 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12020 if (last_element_new != EL_UNDEFINED)
12021 MergeAndCloseNeighbourElements(x, y, &new_element,
12022 last_x, last_y, &last_element_new,
12023 getClosedBelt, change_level);
12025 else if (IS_ACID_POOL_OR_ACID(new_element))
12027 int last_element_new = EL_UNDEFINED;
12028 int direction = MV_NONE;
12031 // if old element is of same kind, keep all existing directions
12032 if (IS_ACID_POOL_OR_ACID(old_element))
12033 direction |= getOpenDirectionFromPool(old_element);
12035 for (i = 0; i < NUM_DIRECTIONS; i++)
12037 int xx = x + xy[i].x;
12038 int yy = y + xy[i].y;
12040 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12041 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12043 int dir = MV_DIR_FROM_BIT(i);
12044 int dir_opposite = MV_DIR_OPPOSITE(dir);
12045 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12046 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12047 int last_direction_new = last_direction_old | dir_opposite;
12049 last_element_new = getPoolFromOpenDirection(last_direction_new);
12055 // special corrections needed for intuitively correct acid pool drawing
12056 if (last_element_new == EL_EMPTY)
12057 last_element_new = new_element;
12058 else if (last_element_new != EL_UNDEFINED)
12059 new_element = last_element_new;
12061 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12063 if (last_element_new != EL_UNDEFINED)
12064 MergeAndCloseNeighbourElements(x, y, &new_element,
12065 last_x, last_y, &last_element_new,
12066 getClosedPool, change_level);
12068 else if (IS_EMC_PILLAR(new_element))
12070 int last_element_new = EL_UNDEFINED;
12071 int direction = MV_NONE;
12074 // if old element is of same kind, keep all existing directions
12075 if (IS_EMC_PILLAR(old_element))
12076 direction |= getOpenDirectionFromPillar(old_element);
12078 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12080 int xx = x + xy[i].x;
12081 int yy = y + xy[i].y;
12083 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12084 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12086 int dir = MV_DIR_FROM_BIT(i);
12087 int dir_opposite = MV_DIR_OPPOSITE(dir);
12088 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12089 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12090 int last_direction_new = last_direction_old | dir_opposite;
12092 last_element_new = getPillarFromOpenDirection(last_direction_new);
12098 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12100 if (last_element_new != EL_UNDEFINED)
12101 MergeAndCloseNeighbourElements(x, y, &new_element,
12102 last_x, last_y, &last_element_new,
12103 getClosedPillar, change_level);
12105 else if (IS_DC_STEELWALL_2(new_element))
12107 int last_element_new = EL_UNDEFINED;
12108 int direction = MV_NONE;
12111 // if old element is of same kind, keep all existing directions
12112 if (IS_DC_STEELWALL_2(old_element))
12113 direction |= getOpenDirectionFromSteel2(old_element);
12115 for (i = 0; i < NUM_DIRECTIONS; i++)
12117 int xx = x + xy[i].x;
12118 int yy = y + xy[i].y;
12120 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12121 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12123 int dir = MV_DIR_FROM_BIT(i);
12124 int dir_opposite = MV_DIR_OPPOSITE(dir);
12125 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12126 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12127 int last_direction_new = last_direction_old | dir_opposite;
12129 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12135 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12137 if (last_element_new != EL_UNDEFINED)
12138 MergeAndCloseNeighbourElements(x, y, &new_element,
12139 last_x, last_y, &last_element_new,
12140 getClosedSteel2, change_level);
12142 else if (IS_SP_CHIP(new_element))
12144 int last_element_new = EL_UNDEFINED;
12145 int direction = MV_NONE;
12148 // (do not keep existing directions, regardless of kind of old element)
12150 for (i = 0; i < NUM_DIRECTIONS; i++)
12152 int xx = x + xy[i].x;
12153 int yy = y + xy[i].y;
12155 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12156 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12158 int dir = MV_DIR_FROM_BIT(i);
12159 int dir_opposite = MV_DIR_OPPOSITE(dir);
12160 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12161 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12162 int last_direction_new = last_direction_old | dir_opposite;
12164 if (last_direction_old == MV_NONE)
12166 last_element_new = getChipFromOpenDirection(last_direction_new);
12169 else if (last_direction_old & (dir | dir_opposite))
12171 direction |= MV_DIR_OPPOSITE(last_direction_old);
12175 direction |= MV_DIR_OPPOSITE(dir);
12180 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12182 if (last_element_new != EL_UNDEFINED)
12183 MergeAndCloseNeighbourElements(x, y, &new_element,
12184 last_x, last_y, &last_element_new,
12185 getClosedChip, change_level);
12187 else if (IS_SP_HARDWARE_BASE(new_element))
12189 int nr = GetSimpleRandom(6);
12191 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12192 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12193 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12194 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12195 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12197 else if (new_element == EL_SP_HARDWARE_GREEN ||
12198 new_element == EL_SP_HARDWARE_BLUE ||
12199 new_element == EL_SP_HARDWARE_RED)
12201 int nr = GetSimpleRandom(3);
12203 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12204 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12206 else if (IS_GROUP_ELEMENT(new_element))
12208 boolean connected_drawing = FALSE;
12211 for (i = 0; i < NUM_DIRECTIONS; i++)
12213 int xx = x + xy[i].x;
12214 int yy = y + xy[i].y;
12216 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12217 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12218 connected_drawing = TRUE;
12221 if (!connected_drawing)
12222 ResolveGroupElement(new_element);
12224 new_element = GetElementFromGroupElement(new_element);
12226 else if (IS_BELT_SWITCH(old_element))
12228 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12229 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12231 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12232 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12234 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12238 static int swappable_elements[][2] =
12240 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12241 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12242 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12243 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12244 { EL_EMERALD, EL_WALL_EMERALD },
12245 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12246 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12247 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12248 { EL_DIAMOND, EL_WALL_DIAMOND },
12249 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12250 { EL_GATE_1, EL_GATE_1_GRAY },
12251 { EL_GATE_2, EL_GATE_2_GRAY },
12252 { EL_GATE_3, EL_GATE_3_GRAY },
12253 { EL_GATE_4, EL_GATE_4_GRAY },
12254 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12255 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12256 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12257 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12258 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12259 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12260 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12261 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12262 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12263 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12264 { EL_LAMP, EL_LAMP_ACTIVE },
12265 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12266 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12267 { EL_PEARL, EL_WALL_PEARL },
12268 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12269 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12270 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12271 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12272 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12273 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12274 { EL_LANDMINE, EL_DC_LANDMINE },
12275 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12276 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12277 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12278 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12279 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12280 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12281 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12282 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12283 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12287 static int rotatable_elements_4[][4] =
12297 EL_SPACESHIP_RIGHT,
12302 EL_BD_BUTTERFLY_UP,
12303 EL_BD_BUTTERFLY_RIGHT,
12304 EL_BD_BUTTERFLY_DOWN,
12305 EL_BD_BUTTERFLY_LEFT
12309 EL_BD_FIREFLY_RIGHT,
12310 EL_BD_FIREFLY_DOWN,
12338 EL_SP_GRAVITY_PORT_UP,
12339 EL_SP_GRAVITY_PORT_RIGHT,
12340 EL_SP_GRAVITY_PORT_DOWN,
12341 EL_SP_GRAVITY_PORT_LEFT
12344 EL_SP_GRAVITY_ON_PORT_UP,
12345 EL_SP_GRAVITY_ON_PORT_RIGHT,
12346 EL_SP_GRAVITY_ON_PORT_DOWN,
12347 EL_SP_GRAVITY_ON_PORT_LEFT
12350 EL_SP_GRAVITY_OFF_PORT_UP,
12351 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12352 EL_SP_GRAVITY_OFF_PORT_DOWN,
12353 EL_SP_GRAVITY_OFF_PORT_LEFT
12362 EL_BALLOON_SWITCH_UP,
12363 EL_BALLOON_SWITCH_RIGHT,
12364 EL_BALLOON_SWITCH_DOWN,
12365 EL_BALLOON_SWITCH_LEFT
12369 EL_MM_MCDUFFIN_RIGHT,
12370 EL_MM_MCDUFFIN_DOWN,
12371 EL_MM_MCDUFFIN_LEFT
12374 EL_MM_MIRROR_FIXED_1,
12375 EL_MM_MIRROR_FIXED_4,
12376 EL_MM_MIRROR_FIXED_3,
12377 EL_MM_MIRROR_FIXED_2
12380 EL_MM_STEEL_GRID_FIXED_1,
12381 EL_MM_STEEL_GRID_FIXED_4,
12382 EL_MM_STEEL_GRID_FIXED_2,
12383 EL_MM_STEEL_GRID_FIXED_3
12386 EL_MM_WOODEN_GRID_FIXED_1,
12387 EL_MM_WOODEN_GRID_FIXED_4,
12388 EL_MM_WOODEN_GRID_FIXED_2,
12389 EL_MM_WOODEN_GRID_FIXED_3
12392 EL_MM_POLARIZER_CROSS_1,
12393 EL_MM_POLARIZER_CROSS_4,
12394 EL_MM_POLARIZER_CROSS_3,
12395 EL_MM_POLARIZER_CROSS_2
12399 EL_MM_PACMAN_RIGHT,
12411 EL_DF_RECEIVER_RIGHT,
12412 EL_DF_RECEIVER_DOWN,
12413 EL_DF_RECEIVER_LEFT
12426 static int rotatable_elements_8[][8] =
12429 EL_DF_STEEL_GRID_FIXED_1,
12430 EL_DF_STEEL_GRID_FIXED_8,
12431 EL_DF_STEEL_GRID_FIXED_7,
12432 EL_DF_STEEL_GRID_FIXED_6,
12433 EL_DF_STEEL_GRID_FIXED_5,
12434 EL_DF_STEEL_GRID_FIXED_4,
12435 EL_DF_STEEL_GRID_FIXED_3,
12436 EL_DF_STEEL_GRID_FIXED_2
12439 EL_DF_WOODEN_GRID_FIXED_1,
12440 EL_DF_WOODEN_GRID_FIXED_8,
12441 EL_DF_WOODEN_GRID_FIXED_7,
12442 EL_DF_WOODEN_GRID_FIXED_6,
12443 EL_DF_WOODEN_GRID_FIXED_5,
12444 EL_DF_WOODEN_GRID_FIXED_4,
12445 EL_DF_WOODEN_GRID_FIXED_3,
12446 EL_DF_WOODEN_GRID_FIXED_2
12449 EL_DF_STEEL_GRID_ROTATING_1,
12450 EL_DF_STEEL_GRID_ROTATING_8,
12451 EL_DF_STEEL_GRID_ROTATING_7,
12452 EL_DF_STEEL_GRID_ROTATING_6,
12453 EL_DF_STEEL_GRID_ROTATING_5,
12454 EL_DF_STEEL_GRID_ROTATING_4,
12455 EL_DF_STEEL_GRID_ROTATING_3,
12456 EL_DF_STEEL_GRID_ROTATING_2
12459 EL_DF_WOODEN_GRID_ROTATING_1,
12460 EL_DF_WOODEN_GRID_ROTATING_8,
12461 EL_DF_WOODEN_GRID_ROTATING_7,
12462 EL_DF_WOODEN_GRID_ROTATING_6,
12463 EL_DF_WOODEN_GRID_ROTATING_5,
12464 EL_DF_WOODEN_GRID_ROTATING_4,
12465 EL_DF_WOODEN_GRID_ROTATING_3,
12466 EL_DF_WOODEN_GRID_ROTATING_2
12473 static int rotatable_elements_16[][16] =
12494 EL_MM_TELEPORTER_5,
12495 EL_MM_TELEPORTER_4,
12496 EL_MM_TELEPORTER_3,
12497 EL_MM_TELEPORTER_2,
12498 EL_MM_TELEPORTER_1,
12499 EL_MM_TELEPORTER_16,
12500 EL_MM_TELEPORTER_15,
12501 EL_MM_TELEPORTER_14,
12502 EL_MM_TELEPORTER_13,
12503 EL_MM_TELEPORTER_12,
12504 EL_MM_TELEPORTER_11,
12505 EL_MM_TELEPORTER_10,
12506 EL_MM_TELEPORTER_9,
12507 EL_MM_TELEPORTER_8,
12508 EL_MM_TELEPORTER_7,
12512 EL_MM_TELEPORTER_RED_5,
12513 EL_MM_TELEPORTER_RED_4,
12514 EL_MM_TELEPORTER_RED_3,
12515 EL_MM_TELEPORTER_RED_2,
12516 EL_MM_TELEPORTER_RED_1,
12517 EL_MM_TELEPORTER_RED_16,
12518 EL_MM_TELEPORTER_RED_15,
12519 EL_MM_TELEPORTER_RED_14,
12520 EL_MM_TELEPORTER_RED_13,
12521 EL_MM_TELEPORTER_RED_12,
12522 EL_MM_TELEPORTER_RED_11,
12523 EL_MM_TELEPORTER_RED_10,
12524 EL_MM_TELEPORTER_RED_9,
12525 EL_MM_TELEPORTER_RED_8,
12526 EL_MM_TELEPORTER_RED_7,
12527 EL_MM_TELEPORTER_RED_6
12530 EL_MM_TELEPORTER_YELLOW_5,
12531 EL_MM_TELEPORTER_YELLOW_4,
12532 EL_MM_TELEPORTER_YELLOW_3,
12533 EL_MM_TELEPORTER_YELLOW_2,
12534 EL_MM_TELEPORTER_YELLOW_1,
12535 EL_MM_TELEPORTER_YELLOW_16,
12536 EL_MM_TELEPORTER_YELLOW_15,
12537 EL_MM_TELEPORTER_YELLOW_14,
12538 EL_MM_TELEPORTER_YELLOW_13,
12539 EL_MM_TELEPORTER_YELLOW_12,
12540 EL_MM_TELEPORTER_YELLOW_11,
12541 EL_MM_TELEPORTER_YELLOW_10,
12542 EL_MM_TELEPORTER_YELLOW_9,
12543 EL_MM_TELEPORTER_YELLOW_8,
12544 EL_MM_TELEPORTER_YELLOW_7,
12545 EL_MM_TELEPORTER_YELLOW_6
12548 EL_MM_TELEPORTER_GREEN_5,
12549 EL_MM_TELEPORTER_GREEN_4,
12550 EL_MM_TELEPORTER_GREEN_3,
12551 EL_MM_TELEPORTER_GREEN_2,
12552 EL_MM_TELEPORTER_GREEN_1,
12553 EL_MM_TELEPORTER_GREEN_16,
12554 EL_MM_TELEPORTER_GREEN_15,
12555 EL_MM_TELEPORTER_GREEN_14,
12556 EL_MM_TELEPORTER_GREEN_13,
12557 EL_MM_TELEPORTER_GREEN_12,
12558 EL_MM_TELEPORTER_GREEN_11,
12559 EL_MM_TELEPORTER_GREEN_10,
12560 EL_MM_TELEPORTER_GREEN_9,
12561 EL_MM_TELEPORTER_GREEN_8,
12562 EL_MM_TELEPORTER_GREEN_7,
12563 EL_MM_TELEPORTER_GREEN_6
12566 EL_MM_TELEPORTER_BLUE_5,
12567 EL_MM_TELEPORTER_BLUE_4,
12568 EL_MM_TELEPORTER_BLUE_3,
12569 EL_MM_TELEPORTER_BLUE_2,
12570 EL_MM_TELEPORTER_BLUE_1,
12571 EL_MM_TELEPORTER_BLUE_16,
12572 EL_MM_TELEPORTER_BLUE_15,
12573 EL_MM_TELEPORTER_BLUE_14,
12574 EL_MM_TELEPORTER_BLUE_13,
12575 EL_MM_TELEPORTER_BLUE_12,
12576 EL_MM_TELEPORTER_BLUE_11,
12577 EL_MM_TELEPORTER_BLUE_10,
12578 EL_MM_TELEPORTER_BLUE_9,
12579 EL_MM_TELEPORTER_BLUE_8,
12580 EL_MM_TELEPORTER_BLUE_7,
12581 EL_MM_TELEPORTER_BLUE_6
12585 EL_MM_POLARIZER_16,
12586 EL_MM_POLARIZER_15,
12587 EL_MM_POLARIZER_14,
12588 EL_MM_POLARIZER_13,
12589 EL_MM_POLARIZER_12,
12590 EL_MM_POLARIZER_11,
12591 EL_MM_POLARIZER_10,
12620 EL_DF_MIRROR_ROTATING_1,
12621 EL_DF_MIRROR_ROTATING_16,
12622 EL_DF_MIRROR_ROTATING_15,
12623 EL_DF_MIRROR_ROTATING_14,
12624 EL_DF_MIRROR_ROTATING_13,
12625 EL_DF_MIRROR_ROTATING_12,
12626 EL_DF_MIRROR_ROTATING_11,
12627 EL_DF_MIRROR_ROTATING_10,
12628 EL_DF_MIRROR_ROTATING_9,
12629 EL_DF_MIRROR_ROTATING_8,
12630 EL_DF_MIRROR_ROTATING_7,
12631 EL_DF_MIRROR_ROTATING_6,
12632 EL_DF_MIRROR_ROTATING_5,
12633 EL_DF_MIRROR_ROTATING_4,
12634 EL_DF_MIRROR_ROTATING_3,
12635 EL_DF_MIRROR_ROTATING_2
12638 EL_DF_MIRROR_FIXED_1,
12639 EL_DF_MIRROR_FIXED_16,
12640 EL_DF_MIRROR_FIXED_15,
12641 EL_DF_MIRROR_FIXED_14,
12642 EL_DF_MIRROR_FIXED_13,
12643 EL_DF_MIRROR_FIXED_12,
12644 EL_DF_MIRROR_FIXED_11,
12645 EL_DF_MIRROR_FIXED_10,
12646 EL_DF_MIRROR_FIXED_9,
12647 EL_DF_MIRROR_FIXED_8,
12648 EL_DF_MIRROR_FIXED_7,
12649 EL_DF_MIRROR_FIXED_6,
12650 EL_DF_MIRROR_FIXED_5,
12651 EL_DF_MIRROR_FIXED_4,
12652 EL_DF_MIRROR_FIXED_3,
12653 EL_DF_MIRROR_FIXED_2
12662 for (i = 0; swappable_elements[i][0] != -1; i++)
12664 int element1 = swappable_elements[i][0];
12665 int element2 = swappable_elements[i][1];
12667 if (old_element == element1 || old_element == element2)
12668 new_element = (old_element == element1 ? element2 : element1);
12671 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12673 for (j = 0; j < 4; j++)
12675 int element = rotatable_elements_4[i][j];
12677 if (old_element == element)
12678 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12679 button == 2 ? rotatable_elements_4[i][0] :
12680 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
12685 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
12687 for (j = 0; j < 8; j++)
12689 int element = rotatable_elements_8[i][j];
12691 if (old_element == element)
12692 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12693 button == 2 ? rotatable_elements_8[i][0] :
12694 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12699 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
12701 for (j = 0; j < 16; j++)
12703 int element = rotatable_elements_16[i][j];
12705 if (old_element == element)
12706 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12707 button == 2 ? rotatable_elements_16[i][0] :
12708 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12713 if (old_element != new_element)
12715 int max_infotext_len = getMaxInfoTextLength();
12716 char infotext[MAX_OUTPUT_LINESIZE + 1];
12718 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12719 infotext[max_infotext_len] = '\0';
12721 ClearEditorGadgetInfoText();
12723 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
12728 if (IS_MM_WALL_EDITOR(new_element))
12729 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
12731 SetElementSimple(x, y, new_element, change_level);
12737 static void ResetIntelliDraw(void)
12741 for (x = 0; x < lev_fieldx; x++)
12742 for (y = 0; y < lev_fieldy; y++)
12743 IntelliDrawBuffer[x][y] = Tile[x][y];
12745 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
12748 static boolean draw_mode_hires = FALSE;
12750 static boolean isHiresTileElement(int element)
12752 return (IS_MM_WALL(element) || element == EL_EMPTY);
12755 static boolean isHiresDrawElement(int element)
12757 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
12760 static int numHiresTiles(int element)
12762 if (IS_MM_WALL(element))
12763 return get_number_of_bits(MM_WALL_BITS(element));
12768 static void SetDrawModeHiRes(int element)
12771 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12772 isHiresDrawElement(element));
12775 static boolean getDrawModeHiRes(void)
12777 return draw_mode_hires;
12780 static int getLoResScreenPos(int pos)
12782 return (getDrawModeHiRes() ? pos / 2 : pos);
12785 static int getLoResScreenMod(int pos)
12787 return (getDrawModeHiRes() ? pos % 2 : 0);
12790 static void SetElementExt(int x, int y, int dx, int dy, int element,
12791 boolean change_level, int button)
12794 SetElementSimple(x, y, Tile[x][y], change_level);
12795 else if (GetKeyModState() & KMOD_Shift)
12796 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
12798 SetElementSimpleExt(x, y, dx, dy, element, change_level);
12801 static void SetElement(int x, int y, int element)
12803 SetElementExt(x, y, 0, 0, element, TRUE, -1);
12806 static void SetElementButton(int x, int y, int dx, int dy, int element,
12809 SetElementExt(x, y, dx, dy, element, TRUE, button);
12812 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
12814 int lx = getLoResScreenPos(sx2) + level_xpos;
12815 int ly = getLoResScreenPos(sy2) + level_ypos;
12816 int dx = getLoResScreenMod(sx2);
12817 int dy = getLoResScreenMod(sy2);
12819 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
12822 static void SetLevelElementHiRes(int lx2, int ly2, int element)
12829 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
12832 static int getLevelElementHiRes(int lx2, int ly2)
12838 int element = Tile[lx][ly];
12839 unsigned int bitmask = (dx + 1) << (dy * 2);
12841 if (IS_MM_WALL(element))
12843 if (element & bitmask)
12844 return map_mm_wall_element(element);
12852 static void DrawLineElement(int x, int y, int element, boolean change_level)
12854 SetElementHiRes(x, y, element, change_level);
12857 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
12858 int element, boolean change_level)
12860 int xsize = ABS(to_x - from_x);
12861 int ysize = ABS(to_y - from_y);
12862 int dx = (to_x < from_x ? -1 : +1);
12863 int dy = (to_y < from_y ? -1 : +1);
12866 if (from_y == to_y) // horizontal line
12868 for (i = 0; i <= xsize; i++)
12869 DrawLineElement(from_x + i * dx, from_y, element, change_level);
12871 else if (from_x == to_x) // vertical line
12873 for (i = 0; i <= ysize; i++)
12874 DrawLineElement(from_x, from_y + i * dy, element, change_level);
12876 else // diagonal line
12878 if (ysize < xsize) // a < 1
12880 float a = (float)ysize / (float)xsize;
12882 for (i = 0; i <= xsize; i++)
12885 int y = dy * (int)(a * i + 0.5);
12887 DrawLineElement(from_x + x, from_y + y, element, change_level);
12892 float a = (float)xsize / (float)ysize;
12894 for (i = 0; i <= ysize; i++)
12896 int x = dx * (int)(a * i + 0.5);
12899 DrawLineElement(from_x + x, from_y + y, element, change_level);
12905 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
12906 int element, boolean change_level)
12908 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
12909 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
12910 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
12911 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
12914 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
12915 int element, boolean change_level)
12920 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
12922 for (y = from_y; y <= to_y; y++)
12923 DrawLine(from_x, y, to_x, y, element, change_level);
12926 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
12927 int element, boolean change_level)
12929 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
12930 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
12931 int len_x = ABS(to_x - from_x);
12932 int len_y = ABS(to_y - from_y);
12935 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
12937 // not optimal (some points get drawn twice) but simple,
12938 // and fast enough for the few points we are drawing
12940 for (x = 0; x <= radius; x++)
12942 int sx, sy, sx2, sy2, lx, ly;
12944 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
12946 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12947 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12948 sx = getLoResScreenPos(sx2);
12949 sy = getLoResScreenPos(sy2);
12950 lx = sx + level_xpos;
12951 ly = sy + level_ypos;
12953 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12954 DrawLineElement(sx2, sy2, element, change_level);
12957 for (y = 0; y <= radius; y++)
12959 int sx, sy, sx2, sy2, lx, ly;
12961 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
12963 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12964 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12965 sx = getLoResScreenPos(sx2);
12966 sy = getLoResScreenPos(sy2);
12967 lx = sx + level_xpos;
12968 ly = sy + level_ypos;
12970 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12971 DrawLineElement(sx2, sy2, element, change_level);
12975 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
12976 int element, boolean change_level)
12978 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12979 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12981 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12984 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12986 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12987 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12988 int element, boolean change_level)
12990 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12991 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12992 int mirror_to_x2 = from_x - (to_x2 - from_x);
12993 int mirror_to_y2 = from_y - (to_y2 - from_y);
12995 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12996 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12997 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12998 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13002 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13004 int from_sx, from_sy;
13008 swap_numbers(&from_x, &to_x);
13011 swap_numbers(&from_y, &to_y);
13013 from_sx = SX + from_x * ed_tilesize;
13014 from_sy = SY + from_y * ed_tilesize;
13015 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13016 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13018 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13019 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13020 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13021 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13023 if (from_x == to_x && from_y == to_y)
13024 MarkTileDirty(from_x/2, from_y/2);
13026 redraw_mask |= REDRAW_FIELD;
13029 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13030 int element, boolean change_level)
13032 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13035 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13036 int element, boolean change_level)
13038 if (element == -1 || change_level)
13039 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13041 DrawAreaBorder(from_x, from_y, to_x, to_y);
13044 // values for CopyBrushExt()
13045 #define CB_AREA_TO_BRUSH 0
13046 #define CB_BRUSH_TO_CURSOR 1
13047 #define CB_BRUSH_TO_LEVEL 2
13048 #define CB_DELETE_OLD_CURSOR 3
13049 #define CB_DUMP_BRUSH 4
13050 #define CB_DUMP_BRUSH_SMALL 5
13051 #define CB_CLIPBOARD_TO_BRUSH 6
13052 #define CB_BRUSH_TO_CLIPBOARD 7
13053 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13054 #define CB_UPDATE_BRUSH_POSITION 9
13055 #define CB_FLIP_BRUSH_X 10
13056 #define CB_FLIP_BRUSH_Y 11
13057 #define CB_FLIP_BRUSH_XY 12
13059 #define MAX_CB_PART_SIZE 10
13060 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13061 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13062 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13063 MAX_CB_NUM_LINES * \
13066 static int getFlippedTileExt(int map[], int element)
13070 for (i = 0; map[i] != -1; i++)
13071 if (map[i] == element)
13072 return map[i ^ 1]; // get flipped element by flipping LSB of index
13077 static int getFlippedTileX(int element)
13081 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13082 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13083 EL_BUG_LEFT, EL_BUG_RIGHT,
13084 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13085 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13086 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13087 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13088 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13089 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13090 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13091 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13092 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13093 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13094 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13095 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13096 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13097 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13098 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13099 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13100 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13101 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13102 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13103 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13104 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13105 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13106 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13107 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13108 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13109 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13110 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13115 return getFlippedTileExt(map, element);
13118 static int getFlippedTileY(int element)
13122 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13123 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13124 EL_BUG_UP, EL_BUG_DOWN,
13125 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13126 EL_PACMAN_UP, EL_PACMAN_DOWN,
13127 EL_ARROW_UP, EL_ARROW_DOWN,
13128 EL_MOLE_UP, EL_MOLE_DOWN,
13129 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13130 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13131 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13132 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13133 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13134 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13135 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13136 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13137 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13138 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13139 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13140 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13141 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13142 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13143 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13144 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13145 EL_EMC_WALL_1, EL_EMC_WALL_3,
13150 return getFlippedTileExt(map, element);
13153 static int getFlippedTileXY(int element)
13157 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13158 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13159 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13160 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13161 EL_BUG_LEFT, EL_BUG_UP,
13162 EL_BUG_RIGHT, EL_BUG_DOWN,
13163 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13164 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13165 EL_PACMAN_LEFT, EL_PACMAN_UP,
13166 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13167 EL_ARROW_LEFT, EL_ARROW_UP,
13168 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13169 EL_MOLE_LEFT, EL_MOLE_UP,
13170 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13171 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13172 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13173 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13174 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13175 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13176 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13177 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13178 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13179 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13180 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13181 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13182 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13183 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13184 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13185 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13186 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13187 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13188 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13189 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13190 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13191 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13192 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13193 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13194 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13195 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13196 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13197 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13198 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13203 return getFlippedTileExt(map, element);
13206 static int getFlippedTile(int element, int mode)
13208 if (IS_MM_ELEMENT(element))
13210 // get MM game element
13211 element = map_element_RND_to_MM(element);
13213 // get flipped game element
13214 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13215 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13216 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13219 // get RND game element again
13220 element = map_element_MM_to_RND(element);
13224 // get flipped game element
13225 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13226 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13227 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13234 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13237 short tile1_flipped = getFlippedTile(*tile1, mode);
13238 short tile2_flipped = getFlippedTile(*tile2, mode);
13241 *tile1 = tile2_flipped;
13242 *tile2 = tile1_flipped;
13245 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13247 DrawLineElement(sx, sy, element, change_level);
13250 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13251 int button, int mode)
13253 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13254 static int brush_width, brush_height;
13255 static int last_cursor_x = -1, last_cursor_y = -1;
13256 static boolean delete_old_brush = FALSE;
13257 int new_element = BUTTON_ELEMENT(button);
13260 if (mode == CB_DUMP_BRUSH ||
13261 mode == CB_DUMP_BRUSH_SMALL ||
13262 mode == CB_BRUSH_TO_CLIPBOARD ||
13263 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13265 if (edit_mode != ED_MODE_DRAWING)
13268 char part[MAX_CB_PART_SIZE + 1] = "";
13269 char text[MAX_CB_TEXT_SIZE + 1] = "";
13270 int width = (draw_with_brush ? brush_width : lev_fieldx);
13271 int height = (draw_with_brush ? brush_height : lev_fieldy);
13272 char *format = "%s%03d";
13274 for (y = 0; y < height; y++)
13275 for (x = 0; x < width; x++)
13276 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13279 for (y = 0; y < height; y++)
13281 for (x = 0; x < width; x++)
13283 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13284 char *prefix = (mode == CB_DUMP_BRUSH ||
13285 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13287 if (element >= NUM_FILE_ELEMENTS)
13288 element = EL_UNKNOWN;
13290 // copy brush to level sketch text buffer for the R'n'D forum:
13291 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13292 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13293 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13294 strcat(text, part);
13297 strcat(text, "\n");
13300 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13301 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13302 SDL_SetClipboardText(text);
13304 Print("%s", text); // print brush data to console and log file
13309 if (mode == CB_CLIPBOARD_TO_BRUSH)
13311 if (edit_mode != ED_MODE_DRAWING)
13314 if (!SDL_HasClipboardText())
13316 Request("Clipboard is empty!", REQ_CONFIRM);
13321 boolean copy_to_brush = (draw_with_brush ||
13322 drawing_function == GADGET_ID_GRAB_BRUSH);
13324 // this will delete the old brush, if already drawing with a brush
13326 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13328 // initialization is required for "odd" (incomplete) clipboard content
13329 for (x = 0; x < MAX_LEV_FIELDX; x++)
13330 for (y = 0; y < MAX_LEV_FIELDY; y++)
13331 brush_buffer[x][y] = EL_EMPTY;
13338 char *clipboard_text = SDL_GetClipboardText();
13339 char *ptr = clipboard_text;
13340 boolean allow_new_row = FALSE;
13341 boolean stop = FALSE;
13343 while (*ptr && !stop)
13345 boolean prefix_found = FALSE;
13346 boolean start_new_row = FALSE;
13348 // level sketch element number prefixes (may be multi-byte characters)
13349 char *prefix_list[] = { "`", "¸" };
13352 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13354 char *prefix = prefix_list[i];
13356 // check if string is large enough for prefix
13357 if (strlen(ptr) < strlen(prefix))
13364 // check if string starts with prefix
13365 if (strPrefix(ptr, prefix))
13367 ptr += strlen(prefix);
13369 prefix_found = TRUE;
13375 // check if prefix found and followed by (at least) three digits
13376 if (prefix_found &&
13377 strlen(ptr) >= 3 &&
13378 ptr[0] >= '0' && ptr[0] <= '9' &&
13379 ptr[1] >= '0' && ptr[1] <= '9' &&
13380 ptr[2] >= '0' && ptr[2] <= '9')
13382 int element = ((ptr[0] - '0') * 100 +
13383 (ptr[1] - '0') * 10 +
13388 // level sketch element number might consist of four digits
13389 if (ptr[0] >= '0' && ptr[0] <= '9')
13391 element = element * 10 + (ptr[0] - '0');
13395 // remap some (historic, now obsolete) elements
13396 element = getMappedElement(element);
13398 if (element >= NUM_FILE_ELEMENTS)
13399 element = EL_UNKNOWN;
13401 brush_buffer[x][y] = element;
13403 brush_width = MAX(x + 1, brush_width);
13404 brush_height = MAX(y + 1, brush_height);
13408 if (x >= MAX_LEV_FIELDX)
13409 start_new_row = TRUE;
13411 allow_new_row = TRUE;
13415 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13416 start_new_row = TRUE;
13418 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13426 if (y >= MAX_LEV_FIELDY)
13429 allow_new_row = FALSE;
13433 SDL_free(clipboard_text);
13435 if (brush_width == 0 || brush_height == 0)
13437 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13444 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13447 SDL_GetMouseState(&mx, &my);
13449 // if inside drawing area, activate and draw brush at last mouse position
13450 if (mx >= gi->x && mx < gi->x + gi->width &&
13451 my >= gi->y && my < gi->y + gi->height)
13452 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13454 draw_with_brush = TRUE;
13460 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13461 brush_width, brush_height);
13463 if (!Request(request, REQ_ASK))
13466 for (x = 0; x < MAX_LEV_FIELDX; x++)
13467 for (y = 0; y < MAX_LEV_FIELDY; y++)
13468 Tile[x][y] = brush_buffer[x][y];
13470 lev_fieldx = level.fieldx = brush_width;
13471 lev_fieldy = level.fieldy = brush_height;
13473 boolean use_bd_engine = TRUE;
13474 boolean use_em_engine = TRUE;
13475 boolean use_sp_engine = TRUE;
13476 boolean use_mm_engine = TRUE;
13478 for (x = 0; x < MAX_LEV_FIELDX; x++)
13480 for (y = 0; y < MAX_LEV_FIELDY; y++)
13482 int element = Tile[x][y];
13484 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13485 use_bd_engine = FALSE;
13487 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13488 use_em_engine = FALSE;
13490 if (!IS_SP_ELEMENT(element))
13491 use_sp_engine = FALSE;
13493 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13494 use_mm_engine = FALSE;
13498 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13499 use_em_engine ? GAME_ENGINE_TYPE_EM :
13500 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13501 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13502 GAME_ENGINE_TYPE_RND);
13504 // update element selection list
13505 ReinitializeElementList();
13506 ModifyEditorElementList();
13508 SetBorderElement();
13510 DrawEditModeWindow();
13511 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13517 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13520 if (mode == CB_AREA_TO_BRUSH)
13522 int from_lx, from_ly;
13525 swap_numbers(&from_x, &to_x);
13528 swap_numbers(&from_y, &to_y);
13530 brush_width = to_x - from_x + 1;
13531 brush_height = to_y - from_y + 1;
13533 from_lx = from_x + level_xpos;
13534 from_ly = from_y + level_ypos;
13536 for (y = 0; y < brush_height; y++)
13538 for (x = 0; x < brush_width; x++)
13540 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13543 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13548 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13550 delete_old_brush = FALSE;
13552 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13553 mode == CB_BRUSH_TO_LEVEL)
13555 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13556 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13557 int cursor_from_x = cursor_x - brush_width / 2;
13558 int cursor_from_y = cursor_y - brush_height / 2;
13559 int border_from_x = cursor_x, border_from_y = cursor_y;
13560 int border_to_x = cursor_x, border_to_y = cursor_y;
13562 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13563 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13565 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13566 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13568 delete_old_brush = FALSE;
13573 for (y = 0; y < brush_height; y++)
13575 for (x = 0; x < brush_width; x++)
13577 int sx = cursor_from_x + x;
13578 int sy = cursor_from_y + y;
13579 int lx = sx + level_xpos;
13580 int ly = sy + level_ypos;
13581 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13582 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13583 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13584 brush_buffer[x][y] : new_element);
13586 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13588 if (sx < border_from_x)
13589 border_from_x = sx;
13590 else if (sx > border_to_x)
13592 if (sy < border_from_y)
13593 border_from_y = sy;
13594 else if (sy > border_to_y)
13597 DrawBrushElement(sx, sy, element, change_level);
13602 if (mode != CB_DELETE_OLD_CURSOR)
13603 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13605 last_cursor_x = cursor_x;
13606 last_cursor_y = cursor_y;
13608 delete_old_brush = TRUE;
13610 else if (mode == CB_FLIP_BRUSH_X)
13612 for (y = 0; y < brush_height; y++)
13613 for (x = 0; x < (brush_width + 1) / 2; x++)
13614 SwapFlippedTiles(&brush_buffer[x][y],
13615 &brush_buffer[brush_width - x - 1][y], mode);
13617 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13619 else if (mode == CB_FLIP_BRUSH_Y)
13621 for (y = 0; y < (brush_height + 1) / 2; y++)
13622 for (x = 0; x < brush_width; x++)
13623 SwapFlippedTiles(&brush_buffer[x][y],
13624 &brush_buffer[x][brush_height - y - 1], mode);
13626 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13628 else if (mode == CB_FLIP_BRUSH_XY)
13630 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13632 for (y = 0; y < MAX(brush_width, brush_height); y++)
13633 for (x = 0; x <= y; x++)
13634 SwapFlippedTiles(&brush_buffer[x][y],
13635 &brush_buffer[y][x], mode);
13637 swap_numbers(&brush_width, &brush_height);
13639 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13642 if (mode == CB_UPDATE_BRUSH_POSITION)
13644 last_cursor_x = from_x;
13645 last_cursor_y = from_y;
13649 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13652 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13655 static void CopyBrushToLevel(int x, int y, int button)
13657 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13660 static void CopyBrushToCursor(int x, int y)
13662 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13665 static void UpdateBrushPosition(int x, int y)
13667 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13670 static void DeleteBrushFromCursor(void)
13672 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13675 static void FlipBrushX(void)
13677 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13680 static void FlipBrushY(void)
13682 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
13685 static void RotateBrush(void)
13687 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13688 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13691 void DumpBrush(void)
13693 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13696 void DumpBrush_Small(void)
13698 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
13701 void CopyClipboardToBrush(void)
13703 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
13706 void CopyBrushToClipboard(void)
13708 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13711 void CopyBrushToClipboard_Small(void)
13713 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13716 void UndoLevelEditorOperation(void)
13718 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
13721 void RedoLevelEditorOperation(void)
13723 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13726 static void FloodFill(int from_x, int from_y, int fill_element)
13728 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
13731 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
13733 int from_x = from_sx2 + 2 * level_xpos;
13734 int from_y = from_sy2 + 2 * level_ypos;
13735 int max_fillx = lev_fieldx * 2;
13736 int max_filly = lev_fieldy * 2;
13737 short Fill[max_fillx][max_filly];
13740 for (x = 0; x < max_fillx; x++)
13741 for (y = 0; y < max_filly; y++)
13742 Fill[x][y] = getLevelElementHiRes(x, y);
13744 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
13745 Fill, max_fillx, max_filly);
13747 for (x = 0; x < max_fillx; x++)
13748 for (y = 0; y < max_filly; y++)
13749 if (Fill[x][y] == fill_element)
13750 SetLevelElementHiRes(x, y, Fill[x][y]);
13753 // values for DrawLevelText() modes
13754 #define TEXT_INIT 0
13755 #define TEXT_SETCURSOR 1
13756 #define TEXT_WRITECHAR 2
13757 #define TEXT_BACKSPACE 3
13758 #define TEXT_NEWLINE 4
13760 #define TEXT_QUERY_TYPING 6
13762 static int DrawLevelText(int sx, int sy, char letter, int mode)
13764 static short delete_buffer[MAX_LEV_FIELDX];
13765 static int start_sx;
13766 static int last_sx, last_sy;
13767 static boolean typing = FALSE;
13768 int letter_element;
13769 int lx = 0, ly = 0;
13771 // map lower case letters to upper case and convert special characters
13772 if (letter >= 'a' && letter <= 'z')
13773 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
13774 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
13775 letter_element = EL_CHAR_AUMLAUT;
13776 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
13777 letter_element = EL_CHAR_OUMLAUT;
13778 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
13779 letter_element = EL_CHAR_UUMLAUT;
13780 else if (letter == '^')
13781 letter_element = EL_CHAR_COPYRIGHT;
13783 letter_element = EL_CHAR_ASCII0 + letter;
13785 if (mode != TEXT_INIT)
13790 if (mode != TEXT_SETCURSOR)
13796 lx = last_sx + level_xpos;
13797 ly = last_sy + level_ypos;
13804 DrawLevelText(0, 0, 0, TEXT_END);
13810 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
13813 case TEXT_SETCURSOR:
13814 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
13815 DrawAreaBorder(sx, sy, sx, sy);
13816 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
13817 ed_tilesize, ed_tilesize);
13822 case TEXT_WRITECHAR:
13823 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
13825 if (new_element1 >= EL_STEEL_CHAR_START &&
13826 new_element1 <= EL_STEEL_CHAR_END)
13827 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
13829 delete_buffer[sx - start_sx] = Tile[lx][ly];
13830 Tile[lx][ly] = letter_element;
13832 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
13833 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
13834 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13835 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13837 DrawLevelText(0, 0, 0, TEXT_END);
13839 level.changed = TRUE;
13843 case TEXT_BACKSPACE:
13846 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
13847 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
13848 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
13853 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13854 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13856 DrawLevelText(0, 0, 0, TEXT_END);
13860 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13861 DrawEditorElement(sx, sy, Tile[lx][ly]);
13866 case TEXT_QUERY_TYPING:
13876 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
13877 int element, boolean change_level)
13879 int lx = sx + level_xpos;
13880 int ly = sy + level_ypos;
13883 DrawEditorElement(sx, sy, Tile[lx][ly]);
13885 DrawAreaBorder(sx, sy, sx, sy);
13888 static void CheckLevelBorderElement(boolean redraw_playfield)
13890 int last_border_element = BorderElement;
13892 SetBorderElement();
13894 if (redraw_playfield && BorderElement != last_border_element)
13895 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13898 static void CopyLevelToUndoBuffer(int mode)
13900 static boolean accumulated_undo = FALSE;
13901 boolean new_undo_buffer_position = TRUE;
13904 if (undo_buffer_steps == 0)
13905 accumulated_undo = FALSE;
13909 case UNDO_IMMEDIATE:
13910 accumulated_undo = FALSE;
13913 case UNDO_ACCUMULATE:
13914 if (accumulated_undo)
13915 new_undo_buffer_position = FALSE;
13916 accumulated_undo = TRUE;
13923 if (new_undo_buffer_position)
13925 // advance position in undo buffer ring
13926 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13928 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
13929 undo_buffer_steps++;
13932 // always reset redo buffer when storing level change into undo buffer
13933 redo_buffer_steps = 0;
13935 for (x = 0; x < lev_fieldx; x++)
13936 for (y = 0; y < lev_fieldy; y++)
13937 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
13939 // check if drawing operation forces change of border style
13940 CheckLevelBorderElement(TRUE);
13942 level.changed = TRUE;
13945 static void RandomPlacement(int new_element)
13947 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13948 int num_free_positions = 0;
13949 int num_percentage, num_elements;
13952 ResetIntelliDraw();
13954 // determine number of free positions for randomly placing the new element
13955 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
13957 free_position[x][y] =
13958 (random_placement_background_restricted ?
13959 Tile[x][y] == random_placement_background_element :
13960 Tile[x][y] != new_element);
13962 if (free_position[x][y])
13963 num_free_positions++;
13966 // determine number of new elements to place there
13967 num_percentage = num_free_positions * random_placement_value / 100;
13968 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
13969 num_percentage : random_placement_value);
13971 // if less free positions than elements to place, fill all these positions
13972 if (num_free_positions < num_elements)
13974 for (x = 0; x < lev_fieldx; x++)
13975 for (y = 0; y < lev_fieldy; y++)
13976 if (free_position[x][y])
13977 SetElement(x, y, new_element);
13981 while (num_elements > 0)
13983 x = GetSimpleRandom(lev_fieldx);
13984 y = GetSimpleRandom(lev_fieldy);
13986 // don't place element at the same position twice
13987 if (free_position[x][y])
13989 free_position[x][y] = FALSE;
13990 SetElement(x, y, new_element);
13996 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13997 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14000 static void WrapLevel(int dx, int dy)
14002 int wrap_dx = lev_fieldx - dx;
14003 int wrap_dy = lev_fieldy - dy;
14006 for (x = 0; x < lev_fieldx; x++)
14007 for (y = 0; y < lev_fieldy; y++)
14008 TileBackup[x][y] = Tile[x][y];
14010 for (x = 0; x < lev_fieldx; x++)
14011 for (y = 0; y < lev_fieldy; y++)
14013 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14015 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14016 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14019 static void DrawAreaElementHighlight(boolean highlighted,
14020 boolean highlighted_similar)
14022 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14029 for (x = 0; x < ed_fieldx; x++)
14031 for (y = 0; y < ed_fieldy; y++)
14033 boolean highlight = FALSE;
14034 int lx = x + level_xpos;
14035 int ly = y + level_ypos;
14037 if (!IN_LEV_FIELD(lx, ly))
14040 // check if element is the same
14041 if (Tile[lx][ly] == new_element1)
14044 // check if element is similar
14045 if (highlighted_similar &&
14046 strEqual(element_info[Tile[lx][ly]].class_name,
14047 element_info[new_element1].class_name))
14050 // check if element is matching MM style wall
14051 if (IS_MM_WALL(Tile[lx][ly]) &&
14052 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14058 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14062 for (i = 0; i < 4; i++)
14064 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14067 int xx = x * 2 + (i % 2);
14068 int yy = y * 2 + (i / 2);
14069 int sx = SX + xx * ed_tilesize / 2;
14070 int sy = SY + yy * ed_tilesize / 2;
14073 int to_sx = sx + ed_tilesize / 2 - 1;
14074 int to_sy = sy + ed_tilesize / 2 - 1;
14076 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14077 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14078 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14079 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14084 int sx = SX + x * ed_tilesize;
14085 int sy = SY + y * ed_tilesize;
14088 int to_sx = sx + ed_tilesize - 1;
14089 int to_sy = sy + ed_tilesize - 1;
14091 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14092 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14093 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14094 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14100 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14102 char *template_filename_old = getLocalLevelTemplateFilename();
14103 char *template_filename_new =
14104 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14106 if (copyFile(template_filename_old, template_filename_new) != 0)
14107 Request("Cannot copy level template!", REQ_CONFIRM);
14109 free(template_filename_new);
14112 static void HandleDrawingAreas(struct GadgetInfo *gi)
14114 static boolean started_inside_drawing_area = FALSE;
14115 static int last_sx = -1;
14116 static int last_sy = -1;
14117 static int last_sx2 = -1;
14118 static int last_sy2 = -1;
14119 int id = gi->custom_id;
14120 int type_id = gi->custom_type_id;
14121 boolean button_press_event;
14122 boolean button_release_event;
14123 boolean inside_drawing_area = !gi->event.off_borders;
14124 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14125 int actual_drawing_function;
14126 int button = gi->event.button;
14127 int new_element = BUTTON_ELEMENT(button);
14128 int sx = gi->event.x, sy = gi->event.y;
14129 int min_sx = 0, min_sy = 0;
14130 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14131 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14132 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14133 int sx2 = gi->event.mx / mini_item_xsize;
14134 int sy2 = gi->event.my / mini_item_ysize;
14137 int lx = 0, ly = 0;
14140 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14141 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14143 // make sure to stay inside drawing area boundaries
14144 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14145 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14149 int min_lx = 0, min_ly = 0;
14150 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14152 // get positions inside level field
14153 lx = sx + level_xpos;
14154 ly = sy + level_ypos;
14156 if (!IN_LEV_FIELD(lx, ly))
14157 inside_drawing_area = FALSE;
14159 // make sure to stay inside level field boundaries
14160 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14161 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14163 // correct drawing area positions accordingly
14164 sx = lx - level_xpos;
14165 sy = ly - level_ypos;
14168 // also correct MM wall-sized (double) drawing area positions accordingly
14169 if (sx2 / 2 < sx || sx2 / 2 > sx)
14171 dx = (sx2 / 2 < sx ? 0 : 1);
14174 if (sy2 / 2 < sy || sy2 / 2 > sy)
14176 dy = (sy2 / 2 < sy ? 0 : 1);
14180 if (!button_press_event && !button_release_event)
14182 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14183 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14184 isHiresTileElement(old_element) &&
14185 isHiresDrawElement(new_element));
14187 // prevent handling events for every pixel position when moving mouse
14188 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14189 (sx2 == last_sx2 && sy2 == last_sy2))
14198 if (button_press_event)
14199 started_inside_drawing_area = inside_drawing_area;
14201 if (!started_inside_drawing_area)
14204 if (!IS_VALID_BUTTON(button))
14207 // handle info callback for each invocation of action callback
14208 gi->callback_info(gi);
14210 // automatically switch to 'single item' drawing mode, if needed
14211 actual_drawing_function =
14212 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14213 drawing_function : GADGET_ID_SINGLE_ITEMS);
14215 // clicking into drawing area with pressed Control key picks element
14216 if (GetKeyModState() & KMOD_Control)
14218 last_drawing_function = drawing_function;
14219 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14222 if (GetKeyModState() & KMOD_Shift)
14224 if (button_press_event || button_release_event)
14225 ResetIntelliDraw();
14228 SetDrawModeHiRes(-1); // reset to normal draw mode
14230 switch (actual_drawing_function)
14232 case GADGET_ID_SINGLE_ITEMS:
14235 if (button_release_event)
14237 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14239 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14240 !inside_drawing_area)
14241 DeleteBrushFromCursor();
14246 if (draw_with_brush)
14248 CopyBrushToLevel(sx, sy, button);
14252 SetDrawModeHiRes(new_element);
14254 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14256 // remove player at old position
14257 for (y = 0; y < lev_fieldy; y++)
14259 for (x = 0; x < lev_fieldx; x++)
14261 int old_element = Tile[x][y];
14263 if (IS_PLAYER_ELEMENT(old_element) &&
14264 IS_PLAYER_ELEMENT(new_element))
14266 int replaced_with_element =
14267 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14268 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14270 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14271 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14273 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14274 old_element == EL_PLAYER_1 ? EL_EMPTY :
14276 new_element >= EL_PLAYER_1 &&
14277 new_element <= EL_PLAYER_4 &&
14278 new_element == old_element ? EL_EMPTY :
14282 SetElement(x, y, replaced_with_element);
14284 else if (IS_MM_MCDUFFIN(old_element) &&
14285 IS_MM_MCDUFFIN(new_element))
14287 // remove McDuffin at old position
14288 SetElement(x, y, EL_EMPTY);
14294 SetElementButton(lx, ly, dx, dy, new_element, button);
14297 else if (!button_release_event)
14299 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14301 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14302 DrawMiniGraphicExt(drawto,
14303 gi->x + sx * MINI_TILEX,
14304 gi->y + sy * MINI_TILEY,
14305 el2edimg(new_element));
14307 DrawFixedGraphicExt(drawto,
14308 gi->x + sx * TILEX,
14309 gi->y + sy * TILEY,
14310 el2edimg(new_element), 0);
14312 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14313 new_element = GFX_ELEMENT(new_element);
14315 drawingarea_info[type_id].value[pos] = new_element;
14317 CopyElementPropertiesToGame(properties_element);
14319 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14321 UpdateCustomElementGraphicGadgets();
14323 FrameCounter = 0; // restart animation frame counter
14328 case GADGET_ID_CONNECTED_ITEMS:
14330 static int last_sx = -1;
14331 static int last_sy = -1;
14333 if (button_release_event)
14334 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14336 SetDrawModeHiRes(new_element);
14338 if (getDrawModeHiRes())
14344 if (!button_press_event)
14345 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14352 case GADGET_ID_LINE:
14353 case GADGET_ID_ARC:
14354 case GADGET_ID_RECTANGLE:
14355 case GADGET_ID_FILLED_BOX:
14356 SetDrawModeHiRes(new_element);
14358 if (getDrawModeHiRes())
14364 case GADGET_ID_GRAB_BRUSH:
14365 case GADGET_ID_TEXT:
14367 static int last_sx = -1;
14368 static int last_sy = -1;
14369 static int start_sx = -1;
14370 static int start_sy = -1;
14371 void (*draw_func)(int, int, int, int, int, boolean);
14373 if (drawing_function == GADGET_ID_LINE)
14374 draw_func = DrawLine;
14375 else if (drawing_function == GADGET_ID_ARC)
14376 draw_func = DrawArc;
14377 else if (drawing_function == GADGET_ID_RECTANGLE)
14378 draw_func = DrawBox;
14379 else if (drawing_function == GADGET_ID_FILLED_BOX)
14380 draw_func = DrawFilledBox;
14381 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14382 draw_func = SelectArea;
14383 else // (drawing_function == GADGET_ID_TEXT)
14384 draw_func = SetTextCursor;
14386 if (button_press_event)
14388 draw_func(sx, sy, sx, sy, new_element, FALSE);
14389 start_sx = last_sx = sx;
14390 start_sy = last_sy = sy;
14392 if (drawing_function == GADGET_ID_TEXT)
14393 DrawLevelText(0, 0, 0, TEXT_END);
14395 else if (button_release_event)
14397 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14398 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14400 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14401 CopyBrushToCursor(sx, sy);
14402 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14404 draw_with_brush = TRUE;
14406 else if (drawing_function == GADGET_ID_TEXT)
14407 DrawLevelText(sx, sy, 0, TEXT_INIT);
14409 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14411 else if (last_sx != sx || last_sy != sy)
14413 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14414 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14415 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14416 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14423 case GADGET_ID_FLOOD_FILL:
14424 if (button_press_event && Tile[lx][ly] != new_element)
14426 if (IS_MM_WALL_EDITOR(new_element))
14427 FloodFillWall_MM(sx2, sy2, new_element);
14429 FloodFill(lx, ly, new_element);
14431 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14432 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14436 case GADGET_ID_PICK_ELEMENT:
14437 if (button_release_event)
14438 ClickOnGadget(level_editor_gadget[last_drawing_function],
14440 else if (draw_level)
14441 PickDrawingElement(button, Tile[lx][ly]);
14444 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14446 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14453 // do not mark level as modified for certain non-level-changing gadgets
14454 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14455 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14456 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14457 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14460 level.changed = TRUE;
14463 static void HandleCounterButtons(struct GadgetInfo *gi)
14465 int gadget_id = gi->custom_id;
14466 int counter_id = gi->custom_type_id;
14467 int button = gi->event.button;
14468 int *counter_value = counterbutton_info[counter_id].value;
14469 int step = BUTTON_STEPSIZE(button) *
14470 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14472 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14474 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14475 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14476 boolean level_changed = LevelChanged();
14478 if ((level_changed && pressed) || (!level_changed && released))
14481 if (level_changed && !Request("Level has changed! Discard changes?",
14484 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14485 ModifyEditorCounterValue(counter_id, *counter_value);
14491 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14492 *counter_value = gi->textinput.number_value;
14494 ModifyEditorCounterValue(counter_id, *counter_value + step);
14496 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14498 int last_game_engine_type = level.game_engine_type;
14500 LoadLevel(level_nr);
14501 LoadScore(level_nr);
14503 SaveLevelSetup_SeriesInfo();
14508 DrawEditModeWindow();
14510 if (level.game_engine_type != last_game_engine_type)
14512 // update element selection list
14513 ReinitializeElementList();
14514 ModifyEditorElementList();
14520 switch (counter_id)
14522 case ED_COUNTER_ID_YAMYAM_CONTENT:
14523 DrawYamYamContentAreas();
14526 case ED_COUNTER_ID_BALL_CONTENT:
14527 DrawMagicBallContentAreas();
14530 case ED_COUNTER_ID_ANDROID_CONTENT:
14531 DrawAndroidElementArea();
14534 case ED_COUNTER_ID_GROUP_CONTENT:
14535 DrawGroupElementArea();
14536 CopyGroupElementPropertiesToGame(properties_element);
14539 case ED_COUNTER_ID_INVENTORY_SIZE:
14540 DrawPlayerInitialInventoryArea(properties_element);
14543 case ED_COUNTER_ID_MM_BALL_CONTENT:
14544 DrawMMBallContentArea();
14547 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14548 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14549 DrawEnvelopeTextArea(-1);
14552 case ED_COUNTER_ID_LEVEL_XSIZE:
14553 case ED_COUNTER_ID_LEVEL_YSIZE:
14554 lev_fieldx = level.fieldx;
14555 lev_fieldy = level.fieldy;
14557 // check if resizing of level results in change of border border
14558 SetBorderElement();
14566 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14567 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14568 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14569 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14570 CopyElementPropertiesToGame(properties_element);
14572 // do not mark level as modified for certain non-level-changing gadgets
14573 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14574 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14575 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14576 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14579 level.changed = TRUE;
14582 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14584 int type_id = gi->custom_type_id;
14586 strcpy(textinput_info[type_id].value, gi->textinput.value);
14588 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14590 CopyElementPropertiesToGame(properties_element);
14592 ModifyEditorElementList(); // update changed button info text
14595 // do not mark level as modified for certain non-level-changing gadgets
14596 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14597 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14600 level.changed = TRUE;
14603 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14605 int type_id = gi->custom_type_id;
14607 strncpy(textarea_info[type_id].value, gi->textarea.value,
14608 MAX_ENVELOPE_TEXT_LEN);
14609 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14611 level.changed = TRUE;
14614 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14616 int type_id = gi->custom_type_id;
14617 int value_old = *selectbox_info[type_id].value;
14618 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14620 *selectbox_info[type_id].value = value_new;
14622 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14624 DrawLevelConfigWindow();
14626 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14628 element_info[properties_element].current_change_page = gi->selectbox.index;
14630 DrawPropertiesWindow();
14632 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14633 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14634 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14635 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14636 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14638 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14640 // when changing action type, also check action mode and action arg
14641 if (value_old != value_new)
14642 setSelectboxSpecialActionVariablesIfNeeded();
14644 DrawPropertiesChange();
14647 CopyElementPropertiesToGame(properties_element);
14649 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14651 // show or hide "engine" tabulator depending on game engine type
14652 DrawLevelConfigWindow();
14654 // update element selection list depending on game engine type
14655 ReinitializeElementList();
14656 ModifyEditorElementList();
14658 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
14660 // update BD cycle delay counter gadgets depending on BD scheduling type
14661 DrawLevelConfigWindow();
14664 // do not mark level as modified for certain non-level-changing gadgets
14665 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14666 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14669 level.changed = TRUE;
14672 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14674 int type_id = gi->custom_type_id;
14677 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14678 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14680 edit_mode_levelconfig = gi->custom_type_id;
14682 DrawLevelConfigWindow();
14684 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
14685 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
14687 edit_mode_properties = gi->custom_type_id;
14689 DrawPropertiesWindow();
14691 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
14692 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
14694 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14696 // backup original "level.field" (needed to track playfield changes)
14697 CopyPlayfield(level.field, TileBackup);
14699 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
14700 CopyPlayfield(Tile, level.field);
14702 if (new_template ||
14703 Request("Save this template and kill the old?", REQ_ASK))
14704 SaveLevelTemplate();
14707 Request("Template saved!", REQ_CONFIRM);
14709 // restore original "level.field" (needed to track playfield changes)
14710 CopyPlayfield(TileBackup, level.field);
14712 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
14714 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
14716 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14717 leveldir_current->readonly)
14719 Request("This level set is read-only!", REQ_CONFIRM);
14724 if (strEqual(levelset_name, ""))
14726 Request("Please enter level set title!", REQ_CONFIRM);
14731 if (strEqual(levelset_author, ""))
14733 Request("Please enter level set author!", REQ_CONFIRM);
14738 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
14740 if (UpdateUserLevelSet(levelset_subdir,
14743 levelset_num_levels))
14745 Request("Level set updated!", REQ_CONFIRM);
14749 Request("Updating level set failed!", REQ_CONFIRM);
14752 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
14754 if (level.changed && !Request("Level has changed! Discard changes?",
14758 if (CreateUserLevelSet(levelset_subdir,
14761 levelset_num_levels,
14762 levelset_use_levelset_artwork))
14764 if (levelset_copy_level_template)
14765 CopyLevelTemplateToUserLevelSet(levelset_subdir);
14767 Request("New level set created!", REQ_CONFIRM);
14769 AddUserLevelSetToLevelInfo(levelset_subdir);
14770 ChangeEditorToLevelSet(levelset_subdir);
14774 Request("Creating new level set failed!", REQ_CONFIRM);
14778 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
14779 custom_element.num_change_pages < MAX_CHANGE_PAGES)
14781 struct ElementInfo *ei = &element_info[properties_element];
14783 // when modifying custom element, ask for copying level template
14784 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14787 setElementChangePages(ei, ei->num_change_pages + 1);
14789 // set new change page to be new current change page
14790 ei->current_change_page = ei->num_change_pages - 1;
14791 ei->change = &ei->change_page[ei->current_change_page];
14793 setElementChangeInfoToDefaults(ei->change);
14795 DrawPropertiesWindow();
14797 level.changed = TRUE;
14799 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
14800 custom_element.num_change_pages > MIN_CHANGE_PAGES)
14802 struct ElementInfo *ei = &element_info[properties_element];
14804 // when modifying custom element, ask for copying level template
14805 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14808 // copy all change pages after change page to be deleted
14809 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
14810 ei->change_page[i] = ei->change_page[i + 1];
14812 setElementChangePages(ei, ei->num_change_pages - 1);
14814 DrawPropertiesWindow();
14816 level.changed = TRUE;
14820 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
14822 int type_id = gi->custom_type_id;
14824 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
14825 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
14827 struct ElementInfo *ei = &element_info[properties_element];
14828 int step = BUTTON_STEPSIZE(gi->event.button);
14830 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
14831 ei->current_change_page += step;
14833 if (ei->current_change_page < 0)
14834 ei->current_change_page = 0;
14835 else if (ei->current_change_page >= ei->num_change_pages)
14836 ei->current_change_page = ei->num_change_pages - 1;
14838 DrawPropertiesWindow();
14840 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
14841 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14843 struct ElementInfo *ei = &element_info[properties_element];
14844 int current_change_page = ei->current_change_page;
14846 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
14848 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
14849 ei->change_page[current_change_page];
14851 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14853 // when modifying custom element, ask for copying level template
14854 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14857 ei->change_page[current_change_page] =
14858 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
14860 level.changed = TRUE;
14863 DrawPropertiesWindow();
14867 static void HandleRadiobuttons(struct GadgetInfo *gi)
14869 int type_id = gi->custom_type_id;
14871 *radiobutton_info[type_id].value =
14872 radiobutton_info[type_id].checked_value;
14874 // do not mark level as modified for certain non-level-changing gadgets
14875 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
14876 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
14879 level.changed = TRUE;
14882 static void HandleCheckbuttons(struct GadgetInfo *gi)
14884 int type_id = gi->custom_type_id;
14886 *checkbutton_info[type_id].value ^= TRUE;
14888 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
14889 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
14890 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
14891 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
14892 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
14893 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
14894 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
14895 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
14897 CopyElementPropertiesToGame(properties_element);
14900 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
14902 UpdateCustomElementGraphicGadgets();
14904 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
14905 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
14907 boolean template_related_changes_found = FALSE;
14910 // check if any custom, group or empty elements have been changed
14911 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14912 if ((IS_CUSTOM_ELEMENT(i) ||
14913 IS_GROUP_ELEMENT(i) ||
14914 IS_EMPTY_ELEMENT(i)) &&
14915 element_info[i].modified_settings)
14916 template_related_changes_found = TRUE;
14918 if (level.use_custom_template &&
14919 !fileExists(getGlobalLevelTemplateFilename()))
14921 Request("No level template found!", REQ_CONFIRM);
14923 level.use_custom_template = FALSE;
14925 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14930 if (level.use_custom_template &&
14931 template_related_changes_found &&
14932 !Request("Discard changes and use level template?", REQ_ASK))
14934 level.use_custom_template = FALSE;
14936 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14941 if (!level.use_custom_template &&
14942 Request("Copy settings from level template?", REQ_ASK))
14947 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
14949 DrawEditModeWindow();
14951 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
14953 if (setup.editor.use_template_for_new_levels &&
14954 !fileExists(getGlobalLevelTemplateFilename()))
14956 Request("No level template found!", REQ_CONFIRM);
14961 if (setup.editor.use_template_for_new_levels &&
14963 !Request("Discard level and load template?", REQ_ASK))
14968 if (!setup.editor.use_template_for_new_levels &&
14970 !Request("Discard level and use empty level?", REQ_ASK))
14975 LoadLevel(level_nr);
14976 LoadScore(level_nr);
14981 DrawEditModeWindow();
14983 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
14985 SetAutomaticNumberOfGemsNeeded();
14988 // do not mark level as modified for certain non-level-changing gadgets
14989 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
14990 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
14991 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
14992 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
14993 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
14994 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
14997 level.changed = TRUE;
15000 static void HandleControlButtons(struct GadgetInfo *gi)
15002 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15003 static int last_edit_mode = ED_MODE_DRAWING;
15004 static int last_custom_copy_mode = -1;
15005 static int last_button = 0;
15006 int id = gi->custom_id;
15007 int button = gi->event.button;
15008 int step = BUTTON_STEPSIZE(button);
15009 int new_element = BUTTON_ELEMENT(button);
15010 int last_properties_element = properties_element;
15013 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15014 DrawLevelText(0, 0, 0, TEXT_END);
15016 if (id < ED_NUM_CTRL1_BUTTONS &&
15017 id != GADGET_ID_SINGLE_ITEMS &&
15018 id != GADGET_ID_PICK_ELEMENT &&
15019 edit_mode != ED_MODE_DRAWING &&
15020 drawing_function != GADGET_ID_PICK_ELEMENT &&
15021 !(GetKeyModState() & KMOD_Control))
15022 ChangeEditModeWindow(ED_MODE_DRAWING);
15024 // element copy mode active, but no element button pressed => deactivate
15025 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15026 last_custom_copy_mode = -1;
15028 // when showing palette on element buttons, change element of button used
15029 if (editor.palette.show_on_element_buttons &&
15030 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15032 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15034 id = GADGET_ID_PALETTE;
15039 case GADGET_ID_SCROLL_LEFT:
15040 if (level_xpos >= 0)
15042 if (lev_fieldx < ed_fieldx - 2)
15045 level_xpos -= step;
15046 if (level_xpos < -1)
15049 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15051 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15053 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15054 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15058 case GADGET_ID_SCROLL_RIGHT:
15059 if (level_xpos <= lev_fieldx - ed_fieldx)
15061 if (lev_fieldx < ed_fieldx - 2)
15064 level_xpos += step;
15065 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15066 level_xpos = lev_fieldx - ed_fieldx + 1;
15068 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15070 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15072 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15073 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15077 case GADGET_ID_SCROLL_UP:
15078 if (level_ypos >= 0)
15080 if (lev_fieldy < ed_fieldy - 2)
15083 level_ypos -= step;
15084 if (level_ypos < -1)
15087 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15089 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15091 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15092 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15096 case GADGET_ID_SCROLL_DOWN:
15097 if (level_ypos <= lev_fieldy - ed_fieldy)
15099 if (lev_fieldy < ed_fieldy - 2)
15102 level_ypos += step;
15103 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15104 level_ypos = lev_fieldy - ed_fieldy + 1;
15106 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15108 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15110 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15111 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15115 case GADGET_ID_SCROLL_HORIZONTAL:
15116 level_xpos = gi->event.item_position - 1;
15118 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15123 case GADGET_ID_SCROLL_VERTICAL:
15124 level_ypos = gi->event.item_position - 1;
15126 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15131 case GADGET_ID_SCROLL_LIST_UP:
15132 case GADGET_ID_SCROLL_LIST_DOWN:
15133 case GADGET_ID_SCROLL_LIST_VERTICAL:
15134 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15135 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15138 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15139 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15141 if (element_shift < 0)
15143 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15144 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15146 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15147 GDI_SCROLLBAR_ITEM_POSITION,
15148 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15151 ModifyEditorElementList();
15155 case GADGET_ID_PROPERTIES:
15156 // always switch off element properties when they are already displayed
15157 last_properties_element = new_element;
15158 case GADGET_ID_ELEMENT_LEFT:
15159 case GADGET_ID_ELEMENT_MIDDLE:
15160 case GADGET_ID_ELEMENT_RIGHT:
15161 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15162 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15163 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15166 if (edit_mode != ED_MODE_PROPERTIES)
15168 last_edit_mode = edit_mode;
15170 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15172 last_level_drawing_function = drawing_function;
15173 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15176 else if (properties_element != last_properties_element)
15178 DrawEditModeWindow();
15182 ChangeEditModeWindow(ED_MODE_DRAWING);
15184 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15189 case GADGET_ID_PALETTE:
15190 if (edit_mode != ED_MODE_PALETTE)
15192 last_edit_mode = edit_mode;
15194 ChangeEditModeWindow(ED_MODE_PALETTE);
15198 ChangeEditModeWindow(last_edit_mode);
15202 case GADGET_ID_WRAP_LEFT:
15203 WrapLevel(-step, 0);
15206 case GADGET_ID_WRAP_RIGHT:
15207 WrapLevel(step, 0);
15210 case GADGET_ID_WRAP_UP:
15211 WrapLevel(0, -step);
15214 case GADGET_ID_WRAP_DOWN:
15215 WrapLevel(0, step);
15218 case GADGET_ID_SINGLE_ITEMS:
15219 case GADGET_ID_CONNECTED_ITEMS:
15220 case GADGET_ID_LINE:
15221 case GADGET_ID_ARC:
15222 case GADGET_ID_TEXT:
15223 case GADGET_ID_RECTANGLE:
15224 case GADGET_ID_FILLED_BOX:
15225 case GADGET_ID_FLOOD_FILL:
15226 case GADGET_ID_GRAB_BRUSH:
15227 case GADGET_ID_PICK_ELEMENT:
15228 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15229 last_drawing_function = drawing_function;
15230 drawing_function = id;
15231 draw_with_brush = FALSE;
15234 case GADGET_ID_RANDOM_PLACEMENT:
15235 RandomPlacement(new_element);
15238 case GADGET_ID_ZOOM:
15239 // zoom level editor tile size in or out (or reset to default size)
15240 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15241 button == 2 ? ed_tilesize_default :
15242 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15244 // when using touch device, cycle through all zoom tilesizes
15245 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15246 ed_tilesize = MICRO_TILESIZE;
15248 // limit zoom level by upper and lower bound
15249 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15251 InitZoomLevelSettings(ed_tilesize);
15253 if (edit_mode == ED_MODE_DRAWING)
15255 DrawDrawingWindow();
15257 // redraw zoom gadget info text
15258 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15261 // save current editor zoom tilesize
15262 SaveSetup_AutoSetup();
15266 case GADGET_ID_CUSTOM_COPY_FROM:
15267 case GADGET_ID_CUSTOM_COPY_TO:
15268 case GADGET_ID_CUSTOM_EXCHANGE:
15269 last_custom_copy_mode = id;
15270 last_drawing_function = drawing_function;
15273 case GADGET_ID_CUSTOM_COPY:
15274 CopyCustomElement(properties_element, -1, id);
15277 case GADGET_ID_CUSTOM_PASTE:
15278 CopyCustomElement(-1, properties_element, id);
15281 case GADGET_ID_UNDO:
15282 if (button < 0) // keep button value (even if modifier keys are pressed)
15284 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15287 if (button == 1 && undo_buffer_steps == 0)
15289 Request("Undo buffer empty!", REQ_CONFIRM);
15293 else if (button == 2)
15297 else if (button == 3 && redo_buffer_steps == 0)
15299 Request("Redo buffer empty!", REQ_CONFIRM);
15304 if (edit_mode != ED_MODE_DRAWING)
15305 ChangeEditModeWindow(ED_MODE_DRAWING);
15311 undo_buffer_position =
15312 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15314 undo_buffer_steps--;
15315 redo_buffer_steps++;
15321 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15323 undo_buffer_steps++;
15324 redo_buffer_steps--;
15327 for (x = 0; x < lev_fieldx; x++)
15328 for (y = 0; y < lev_fieldy; y++)
15329 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15331 // check if undo operation forces change of border style
15332 CheckLevelBorderElement(FALSE);
15334 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15338 case GADGET_ID_CONF:
15339 if (edit_mode != ED_MODE_LEVELCONFIG)
15341 last_edit_mode = edit_mode;
15343 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15347 ChangeEditModeWindow(ED_MODE_DRAWING);
15351 case GADGET_ID_CLEAR:
15352 if (edit_mode != ED_MODE_DRAWING)
15353 ChangeEditModeWindow(ED_MODE_DRAWING);
15355 for (x = 0; x < MAX_LEV_FIELDX; x++)
15356 for (y = 0; y < MAX_LEV_FIELDY; y++)
15357 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15359 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15361 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15364 case GADGET_ID_SAVE:
15366 // saving read-only levels into personal level set modifies global vars
15367 // "leveldir_current" and "level_nr"; restore them after saving level
15368 LevelDirTree *leveldir_former = leveldir_current;
15369 int level_nr_former = level_nr;
15370 char *level_filename;
15373 if (leveldir_current->readonly &&
15374 !PrepareSavingIntoPersonalLevelSet())
15377 level_filename = getDefaultLevelFilename(level_nr);
15378 new_level = !fileExists(level_filename);
15381 Request("Save this level and kill the old?", REQ_ASK))
15383 if (leveldir_former->readonly)
15384 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15386 SetAutomaticNumberOfGemsNeeded();
15388 CopyPlayfield(Tile, level.field);
15389 SaveLevel(level_nr);
15391 level.changed = FALSE;
15395 char level_saved_msg[64];
15397 if (leveldir_former->readonly)
15398 sprintf(level_saved_msg,
15399 "Level saved as level %d into personal level set!",
15402 strcpy(level_saved_msg, "Level saved!");
15404 Request(level_saved_msg, REQ_CONFIRM);
15408 // "cd" back to copied-from levelset (in case of saved read-only level)
15409 leveldir_current = leveldir_former;
15410 level_nr = level_nr_former;
15415 case GADGET_ID_TEST:
15416 if (LevelChanged())
15417 level.game_version = GAME_VERSION_ACTUAL;
15419 CopyPlayfield(level.field, TileBackup);
15420 CopyPlayfield(Tile, level.field);
15422 CopyNativeLevel_RND_to_Native(&level);
15424 UnmapLevelEditorGadgets();
15425 UndrawSpecialEditorDoor();
15427 CloseDoor(DOOR_CLOSE_ALL);
15429 // needed before playing if editor playfield area has different size
15430 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15432 // redraw_mask = REDRAW_ALL;
15434 level_editor_test_game = TRUE;
15436 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15440 case GADGET_ID_EXIT:
15441 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15445 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15446 id <= GADGET_ID_ELEMENTLIST_LAST)
15448 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15450 new_element = editor_elements[element_position + element_shift];
15452 if (IS_EDITOR_CASCADE(new_element))
15456 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15458 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15459 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15461 if (*cascade_element == new_element)
15463 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15464 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15466 // update element selection list
15467 ReinitializeElementList();
15468 ModifyEditorElementList();
15470 // update cascading gadget info text
15471 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15473 // save current editor cascading state
15474 SaveSetup_EditorCascade();
15483 if (last_custom_copy_mode != -1)
15485 if (CopyCustomElement(properties_element, new_element,
15486 last_custom_copy_mode))
15488 ClickOnGadget(level_editor_gadget[last_drawing_function],
15491 last_custom_copy_mode = -1;
15497 // change element of button used to show palette
15498 if (editor.palette.show_on_element_buttons)
15499 button = last_button;
15501 PickDrawingElement(button, new_element);
15503 if (!stick_element_properties_window &&
15504 drawing_function != GADGET_ID_PICK_ELEMENT &&
15505 !(GetKeyModState() & KMOD_Control))
15507 properties_element = new_element;
15508 if (edit_mode == ED_MODE_PROPERTIES)
15509 DrawPropertiesWindow();
15512 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15513 ClickOnGadget(level_editor_gadget[last_drawing_function],
15516 if (!use_permanent_palette)
15517 ChangeEditModeWindow(last_edit_mode);
15520 else if (gi->event.type == GD_EVENT_PRESSED)
15521 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15522 else if (gi->event.type == GD_EVENT_RELEASED)
15523 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15524 else if (gi->event.type == GD_EVENT_MOVING)
15525 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15527 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15533 void HandleLevelEditorKeyInput(Key key)
15535 char letter = getCharFromKey(key);
15537 if (drawing_function == GADGET_ID_TEXT &&
15538 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15541 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15542 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15543 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15544 else if (key == KSYM_Return)
15545 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15546 else if (key == KSYM_Escape)
15547 DrawLevelText(0, 0, 0, TEXT_END);
15552 int id = GADGET_ID_NONE;
15553 int new_element_shift = element_shift;
15554 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15555 int button = MB_LEFTBUTTON;
15561 id = GADGET_ID_SCROLL_LEFT;
15564 id = GADGET_ID_SCROLL_RIGHT;
15567 id = GADGET_ID_SCROLL_UP;
15570 id = GADGET_ID_SCROLL_DOWN;
15574 case KSYM_Page_Down:
15575 step *= (key == KSYM_Page_Up ? -1 : +1);
15576 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15578 if (element_shift < 0)
15580 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15581 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15583 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15584 GDI_SCROLLBAR_ITEM_POSITION,
15585 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15587 ModifyEditorElementList();
15593 element_shift = (key == KSYM_Home ? 0 :
15594 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15596 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15597 GDI_SCROLLBAR_ITEM_POSITION,
15598 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15600 ModifyEditorElementList();
15607 // this is needed to prevent interference with running "True X-Mouse"
15608 if (GetKeyModStateFromEvents() & KMOD_Control)
15611 // check for last or next editor cascade block in element list
15612 for (i = 0; i < num_editor_elements; i++)
15614 if ((key == KSYM_Insert && i == element_shift) ||
15615 (key == KSYM_Delete && new_element_shift > element_shift))
15618 // jump to next cascade block (or to start of element list)
15619 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15620 new_element_shift = i;
15623 if (i < num_editor_elements)
15624 element_shift = new_element_shift;
15626 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15627 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15629 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15630 GDI_SCROLLBAR_ITEM_POSITION,
15631 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15633 ModifyEditorElementList();
15638 if (edit_mode == ED_MODE_DRAWING)
15639 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15640 else if (edit_mode == ED_MODE_LEVELCONFIG)
15641 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15642 else if (edit_mode == ED_MODE_PROPERTIES)
15643 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15644 else if (edit_mode == ED_MODE_PALETTE)
15645 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15646 else // should never happen
15647 ChangeEditModeWindow(ED_MODE_DRAWING);
15655 if (id != GADGET_ID_NONE)
15656 ClickOnGadget(level_editor_gadget[id], button);
15657 else if (letter == '1' || letter == '?')
15658 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15659 else if (letter == '2')
15660 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15661 else if (letter == '3')
15662 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15663 else if (letter == '.')
15664 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15665 else if (letter == 'U')
15666 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15667 else if (letter == '-' || key == KSYM_KP_Subtract)
15668 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15669 else if (letter == '0' || key == KSYM_KP_0)
15670 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15671 else if (letter == '+' || key == KSYM_KP_Add ||
15672 letter == '=') // ("Shift-=" is "+" on US keyboards)
15673 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15674 else if (key == KSYM_Return ||
15675 key == KSYM_space ||
15676 key == setup.shortcut.toggle_pause)
15677 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15679 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15680 if (letter && letter == controlbutton_info[i].shortcut)
15681 if (!anyTextGadgetActive())
15682 ClickOnGadget(level_editor_gadget[i], button);
15684 if (draw_with_brush)
15688 else if (letter == 'y')
15690 else if (letter == 'z')
15695 static void HandleLevelEditorIdle_Properties(void)
15697 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15698 int x = editor.settings.element_graphic.x + element_border;
15699 int y = editor.settings.element_graphic.y + element_border;
15700 static DelayCounter action_delay = { 0 };
15703 action_delay.value = GameFrameDelay;
15705 if (!DelayReached(&action_delay))
15708 for (i = 0; i < ED_NUM_SELECTBOX; i++)
15710 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
15712 if (gi->mapped && gi->active && gi->selectbox.open)
15716 DrawEditorElementAnimation(SX + x, SY + y);
15718 redraw_mask |= REDRAW_FIELD;
15720 FrameCounter++; // increase animation frame counter
15723 static void HandleLevelEditorIdle_Drawing(void)
15725 static boolean last_highlighted = FALSE;
15726 static boolean last_highlighted_similar = FALSE;
15727 boolean highlighted = (GetKeyModState() & KMOD_Alt);
15728 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
15730 if (highlighted != last_highlighted ||
15731 (highlighted && highlighted_similar != last_highlighted_similar))
15733 DrawAreaElementHighlight(highlighted, highlighted_similar);
15735 redraw_mask |= REDRAW_FIELD;
15738 last_highlighted = highlighted;
15739 last_highlighted_similar = highlighted_similar;
15742 void HandleLevelEditorIdle(void)
15744 if (edit_mode == ED_MODE_PROPERTIES)
15745 HandleLevelEditorIdle_Properties();
15746 else if (edit_mode == ED_MODE_DRAWING)
15747 HandleLevelEditorIdle_Drawing();
15750 static void ClearEditorGadgetInfoText(void)
15752 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
15755 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
15757 char infotext[MAX_OUTPUT_LINESIZE + 1];
15758 int max_infotext_len = getMaxInfoTextLength();
15760 if (gi == NULL || strlen(gi->info_text) == 0)
15763 strncpy(infotext, gi->info_text, max_infotext_len);
15764 infotext[max_infotext_len] = '\0';
15766 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
15768 int key = controlbutton_info[gi->custom_id].shortcut;
15772 char shortcut[MAX_OUTPUT_LINESIZE + 1];
15774 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
15775 sprintf(shortcut, " ('.' or '%c')", key);
15776 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
15777 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
15778 else if (gi->custom_id == GADGET_ID_TEST)
15779 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
15780 else if (gi->custom_id == GADGET_ID_UNDO)
15781 sprintf(shortcut, " ('%c/Shift-U')", key);
15782 else if (gi->custom_id == GADGET_ID_ZOOM)
15783 sprintf(shortcut, " ('%c', '0', '-')", key);
15785 sprintf(shortcut, " ('%s%c')",
15786 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
15788 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
15789 strcat(infotext, shortcut);
15793 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
15796 void HandleEditorGadgetInfoText(void *ptr)
15798 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
15800 if (game_status != GAME_MODE_EDITOR)
15803 ClearEditorGadgetInfoText();
15805 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
15808 // misuse this function to delete brush cursor, if needed
15809 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
15810 DeleteBrushFromCursor();
15812 PrintEditorGadgetInfoText(gi);
15815 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
15817 int id = gi->custom_id;
15818 int type_id = gi->custom_type_id;
15819 int sx = gi->event.x;
15820 int sy = gi->event.y;
15821 int lx = sx + level_xpos;
15822 int ly = sy + level_ypos;
15823 int min_sx = 0, min_sy = 0;
15824 int max_sx = gi->drawing.area_xsize - 1;
15825 int max_sy = gi->drawing.area_ysize - 1;
15826 int actual_drawing_function = drawing_function;
15827 int max_infotext_len = getMaxInfoTextLength();
15828 char infotext[MAX_OUTPUT_LINESIZE + 1];
15830 infotext[0] = '\0'; // start with empty info text
15832 // pressed Control key: simulate picking element
15833 if (GetKeyModState() & KMOD_Control)
15834 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15836 ClearEditorGadgetInfoText();
15838 if (gi->event.type == GD_EVENT_INFO_LEAVING)
15841 // make sure to stay inside drawing area boundaries
15842 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15843 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15845 if (id == GADGET_ID_DRAWING_LEVEL)
15849 int min_lx = 0, min_ly = 0;
15850 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15852 // get positions inside level field
15853 lx = sx + level_xpos;
15854 ly = sy + level_ypos;
15856 // make sure to stay inside level field boundaries
15857 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15858 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15860 // correct drawing area positions accordingly
15861 sx = lx - level_xpos;
15862 sy = ly - level_ypos;
15865 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15867 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
15869 static int start_lx = 0;
15870 static int start_ly = 0;
15873 if (gi->event.type == GD_EVENT_PRESSED)
15879 switch (actual_drawing_function)
15881 case GADGET_ID_SINGLE_ITEMS:
15882 text = "Drawing single items";
15884 case GADGET_ID_CONNECTED_ITEMS:
15885 text = "Drawing connected items";
15887 case GADGET_ID_LINE:
15888 text = "Drawing line";
15890 case GADGET_ID_ARC:
15891 text = "Drawing arc";
15893 case GADGET_ID_TEXT:
15894 text = "Setting text cursor";
15896 case GADGET_ID_RECTANGLE:
15897 text = "Drawing rectangle";
15899 case GADGET_ID_FILLED_BOX:
15900 text = "Drawing filled box";
15902 case GADGET_ID_FLOOD_FILL:
15903 text = "Flood fill";
15905 case GADGET_ID_GRAB_BRUSH:
15906 text = "Grabbing brush";
15908 case GADGET_ID_PICK_ELEMENT:
15909 text = "Picking element";
15913 text = "Drawing position";
15917 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15918 sprintf(infotext, "%s: %d, %d", text, lx, ly);
15920 sprintf(infotext, "%s: %d, %d", text,
15921 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
15923 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15924 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
15926 sprintf(infotext, "Level position: %d, %d", lx, ly);
15929 // misuse this function to draw brush cursor, if needed
15930 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
15932 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15933 CopyBrushToCursor(sx, sy);
15935 DeleteBrushFromCursor();
15938 if (!draw_with_brush)
15939 UpdateBrushPosition(sx, sy);
15941 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15943 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15944 int element = drawingarea_info[type_id].value[pos];
15946 strncpy(infotext, getElementInfoText(element), max_infotext_len);
15950 if (id == GADGET_ID_CUSTOM_CONTENT)
15951 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
15952 else if (id == GADGET_ID_GROUP_CONTENT)
15953 sprintf(infotext, "group element position: %d", sx + 1);
15954 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
15955 id <= GADGET_ID_YAMYAM_CONTENT_7)
15956 sprintf(infotext, "content area %d position: %d, %d",
15957 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
15958 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
15959 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
15960 sprintf(infotext, "content area %d position: %d, %d",
15961 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
15962 else if (id == GADGET_ID_ANDROID_CONTENT)
15963 sprintf(infotext, "android element position: %d", sx + 1);
15964 else if (drawingarea_info[type_id].infotext != NULL)
15965 strcpy(infotext, drawingarea_info[type_id].infotext);
15968 infotext[max_infotext_len] = '\0';
15970 if (strlen(infotext) > 0)
15971 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
15974 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
15975 boolean quick_quit)
15977 if (!ask_if_level_has_changed ||
15979 Request("Level has changed! Exit without saving?",
15980 REQ_ASK | REQ_STAY_OPEN))
15982 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
15983 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
15985 // draw normal door
15986 UndrawSpecialEditorDoor();
15988 // use door animation if door 1 viewport is unchanged and contains toolbox
15989 if (useEditorDoorAnimation())
15990 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
15992 // close editor doors if viewport definition is the same as in main menu
15993 if (vp_door_1->x == DX &&
15994 vp_door_1->y == DY &&
15995 vp_door_1->width == DXSIZE &&
15996 vp_door_1->height == DYSIZE &&
15997 vp_door_2->x == VX &&
15998 vp_door_2->y == VY &&
15999 vp_door_2->width == VXSIZE &&
16000 vp_door_2->height == VYSIZE)
16001 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16003 SetDoorState(DOOR_CLOSE_ALL);
16008 FadeSkipNextFadeIn();
16010 SetGameStatus(GAME_MODE_MAIN);
16016 if (!global.use_envelope_request)
16018 CloseDoor(DOOR_CLOSE_1);
16019 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);