1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_CUSTOM_SCORE_DOWN,
463 GADGET_ID_CUSTOM_SCORE_TEXT,
464 GADGET_ID_CUSTOM_SCORE_UP,
465 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
466 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
467 GADGET_ID_CUSTOM_GEMCOUNT_UP,
468 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
469 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
470 GADGET_ID_CUSTOM_VALUE_FIX_UP,
471 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
472 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
473 GADGET_ID_CUSTOM_VALUE_RND_UP,
474 GADGET_ID_PUSH_DELAY_FIX_DOWN,
475 GADGET_ID_PUSH_DELAY_FIX_TEXT,
476 GADGET_ID_PUSH_DELAY_FIX_UP,
477 GADGET_ID_PUSH_DELAY_RND_DOWN,
478 GADGET_ID_PUSH_DELAY_RND_TEXT,
479 GADGET_ID_PUSH_DELAY_RND_UP,
480 GADGET_ID_DROP_DELAY_FIX_DOWN,
481 GADGET_ID_DROP_DELAY_FIX_TEXT,
482 GADGET_ID_DROP_DELAY_FIX_UP,
483 GADGET_ID_DROP_DELAY_RND_DOWN,
484 GADGET_ID_DROP_DELAY_RND_TEXT,
485 GADGET_ID_DROP_DELAY_RND_UP,
486 GADGET_ID_MOVE_DELAY_FIX_DOWN,
487 GADGET_ID_MOVE_DELAY_FIX_TEXT,
488 GADGET_ID_MOVE_DELAY_FIX_UP,
489 GADGET_ID_MOVE_DELAY_RND_DOWN,
490 GADGET_ID_MOVE_DELAY_RND_TEXT,
491 GADGET_ID_MOVE_DELAY_RND_UP,
492 GADGET_ID_STEP_DELAY_FIX_DOWN,
493 GADGET_ID_STEP_DELAY_FIX_TEXT,
494 GADGET_ID_STEP_DELAY_FIX_UP,
495 GADGET_ID_STEP_DELAY_RND_DOWN,
496 GADGET_ID_STEP_DELAY_RND_TEXT,
497 GADGET_ID_STEP_DELAY_RND_UP,
498 GADGET_ID_EXPLOSION_DELAY_DOWN,
499 GADGET_ID_EXPLOSION_DELAY_TEXT,
500 GADGET_ID_EXPLOSION_DELAY_UP,
501 GADGET_ID_IGNITION_DELAY_DOWN,
502 GADGET_ID_IGNITION_DELAY_TEXT,
503 GADGET_ID_IGNITION_DELAY_UP,
504 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
505 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
506 GADGET_ID_CHANGE_DELAY_FIX_UP,
507 GADGET_ID_CHANGE_DELAY_RND_DOWN,
508 GADGET_ID_CHANGE_DELAY_RND_TEXT,
509 GADGET_ID_CHANGE_DELAY_RND_UP,
510 GADGET_ID_CHANGE_CONT_RND_DOWN,
511 GADGET_ID_CHANGE_CONT_RND_TEXT,
512 GADGET_ID_CHANGE_CONT_RND_UP,
513 GADGET_ID_GROUP_CONTENT_DOWN,
514 GADGET_ID_GROUP_CONTENT_TEXT,
515 GADGET_ID_GROUP_CONTENT_UP,
517 // drawing area identifiers
519 GADGET_ID_DRAWING_LEVEL,
520 GADGET_ID_YAMYAM_CONTENT_0,
521 GADGET_ID_YAMYAM_CONTENT_1,
522 GADGET_ID_YAMYAM_CONTENT_2,
523 GADGET_ID_YAMYAM_CONTENT_3,
524 GADGET_ID_YAMYAM_CONTENT_4,
525 GADGET_ID_YAMYAM_CONTENT_5,
526 GADGET_ID_YAMYAM_CONTENT_6,
527 GADGET_ID_YAMYAM_CONTENT_7,
528 GADGET_ID_MAGIC_BALL_CONTENT_0,
529 GADGET_ID_MAGIC_BALL_CONTENT_1,
530 GADGET_ID_MAGIC_BALL_CONTENT_2,
531 GADGET_ID_MAGIC_BALL_CONTENT_3,
532 GADGET_ID_MAGIC_BALL_CONTENT_4,
533 GADGET_ID_MAGIC_BALL_CONTENT_5,
534 GADGET_ID_MAGIC_BALL_CONTENT_6,
535 GADGET_ID_MAGIC_BALL_CONTENT_7,
536 GADGET_ID_ANDROID_CONTENT,
537 GADGET_ID_AMOEBA_CONTENT,
538 GADGET_ID_START_ELEMENT,
539 GADGET_ID_ARTWORK_ELEMENT,
540 GADGET_ID_EXPLOSION_ELEMENT,
541 GADGET_ID_INVENTORY_CONTENT,
542 GADGET_ID_CUSTOM_GRAPHIC,
543 GADGET_ID_CUSTOM_CONTENT,
544 GADGET_ID_CUSTOM_MOVE_ENTER,
545 GADGET_ID_CUSTOM_MOVE_LEAVE,
546 GADGET_ID_CUSTOM_CHANGE_TARGET,
547 GADGET_ID_CUSTOM_CHANGE_CONTENT,
548 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
549 GADGET_ID_CUSTOM_CHANGE_ACTION,
550 GADGET_ID_GROUP_CONTENT,
551 GADGET_ID_RANDOM_BACKGROUND,
553 // text input identifiers
555 GADGET_ID_LEVEL_NAME,
556 GADGET_ID_LEVEL_AUTHOR,
557 GADGET_ID_LEVELSET_NAME,
558 GADGET_ID_LEVELSET_AUTHOR,
559 GADGET_ID_ELEMENT_NAME,
561 // text area identifiers
563 GADGET_ID_ENVELOPE_INFO,
565 // selectbox identifiers
567 GADGET_ID_TIME_OR_STEPS,
568 GADGET_ID_TIME_SCORE_BASE,
569 GADGET_ID_GAME_ENGINE_TYPE,
570 GADGET_ID_LEVELSET_SAVE_MODE,
571 GADGET_ID_WIND_DIRECTION,
572 GADGET_ID_PLAYER_SPEED,
573 GADGET_ID_CUSTOM_WALK_TO_ACTION,
574 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
575 GADGET_ID_CUSTOM_DEADLINESS,
576 GADGET_ID_CUSTOM_MOVE_PATTERN,
577 GADGET_ID_CUSTOM_MOVE_DIRECTION,
578 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
579 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
580 GADGET_ID_CUSTOM_SMASH_TARGETS,
581 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
582 GADGET_ID_CUSTOM_ACCESS_TYPE,
583 GADGET_ID_CUSTOM_ACCESS_LAYER,
584 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
585 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
586 GADGET_ID_CHANGE_TIME_UNITS,
587 GADGET_ID_CHANGE_DIRECT_ACTION,
588 GADGET_ID_CHANGE_OTHER_ACTION,
589 GADGET_ID_CHANGE_SIDE,
590 GADGET_ID_CHANGE_PLAYER,
591 GADGET_ID_CHANGE_PAGE,
592 GADGET_ID_CHANGE_REPLACE_WHEN,
593 GADGET_ID_ACTION_TYPE,
594 GADGET_ID_ACTION_MODE,
595 GADGET_ID_ACTION_ARG,
596 GADGET_ID_SELECT_CHANGE_PAGE,
597 GADGET_ID_GROUP_CHOICE_MODE,
599 // textbutton identifiers
601 GADGET_ID_LEVELINFO_LEVEL,
602 GADGET_ID_LEVELINFO_LEVELSET,
603 GADGET_ID_LEVELINFO_EDITOR,
604 GADGET_ID_PROPERTIES_INFO,
605 GADGET_ID_PROPERTIES_CONFIG,
606 GADGET_ID_PROPERTIES_CONFIG_1,
607 GADGET_ID_PROPERTIES_CONFIG_2,
608 GADGET_ID_PROPERTIES_CHANGE,
609 GADGET_ID_SAVE_AS_TEMPLATE_1,
610 GADGET_ID_SAVE_AS_TEMPLATE_2,
611 GADGET_ID_SAVE_LEVELSET,
612 GADGET_ID_ADD_CHANGE_PAGE,
613 GADGET_ID_DEL_CHANGE_PAGE,
615 // graphicbutton identifiers
617 GADGET_ID_PREV_CHANGE_PAGE,
618 GADGET_ID_NEXT_CHANGE_PAGE,
619 GADGET_ID_COPY_CHANGE_PAGE,
620 GADGET_ID_PASTE_CHANGE_PAGE,
622 // gadgets for scrolling of drawing area
625 GADGET_ID_SCROLL_DOWN,
626 GADGET_ID_SCROLL_LEFT,
627 GADGET_ID_SCROLL_RIGHT,
628 GADGET_ID_SCROLL_HORIZONTAL,
629 GADGET_ID_SCROLL_VERTICAL,
631 // gadgets for scrolling element list
633 GADGET_ID_SCROLL_LIST_UP,
634 GADGET_ID_SCROLL_LIST_DOWN,
635 GADGET_ID_SCROLL_LIST_VERTICAL,
637 // checkbuttons/radiobuttons for level/element properties
639 GADGET_ID_AUTO_COUNT_GEMS,
640 GADGET_ID_RATE_TIME_OVER_SCORE,
641 GADGET_ID_USE_LEVELSET_ARTWORK,
642 GADGET_ID_COPY_LEVEL_TEMPLATE,
643 GADGET_ID_RANDOM_PERCENTAGE,
644 GADGET_ID_RANDOM_QUANTITY,
645 GADGET_ID_RANDOM_RESTRICTED,
646 GADGET_ID_STICK_ELEMENT,
647 GADGET_ID_EM_SLIPPERY_GEMS,
648 GADGET_ID_EM_EXPLODES_BY_FIRE,
649 GADGET_ID_USE_SPRING_BUG,
650 GADGET_ID_USE_TIME_ORB_BUG,
651 GADGET_ID_USE_LIFE_BUGS,
652 GADGET_ID_RANDOM_BALL_CONTENT,
653 GADGET_ID_INITIAL_BALL_ACTIVE,
654 GADGET_ID_GROW_INTO_DIGGABLE,
655 GADGET_ID_SB_FIELDS_NEEDED,
656 GADGET_ID_SB_OBJECTS_NEEDED,
657 GADGET_ID_AUTO_EXIT_SOKOBAN,
658 GADGET_ID_SOLVED_BY_ONE_PLAYER,
659 GADGET_ID_FINISH_DIG_COLLECT,
660 GADGET_ID_KEEP_WALKABLE_CE,
661 GADGET_ID_CONTINUOUS_SNAPPING,
662 GADGET_ID_BLOCK_SNAP_FIELD,
663 GADGET_ID_BLOCK_LAST_FIELD,
664 GADGET_ID_SP_BLOCK_LAST_FIELD,
665 GADGET_ID_INSTANT_RELOCATION,
666 GADGET_ID_SHIFTED_RELOCATION,
667 GADGET_ID_LAZY_RELOCATION,
668 GADGET_ID_USE_START_ELEMENT,
669 GADGET_ID_USE_ARTWORK_ELEMENT,
670 GADGET_ID_USE_EXPLOSION_ELEMENT,
671 GADGET_ID_INITIAL_GRAVITY,
672 GADGET_ID_USE_INITIAL_INVENTORY,
673 GADGET_ID_CAN_PASS_TO_WALKABLE,
674 GADGET_ID_CAN_FALL_INTO_ACID,
675 GADGET_ID_CAN_MOVE_INTO_ACID,
676 GADGET_ID_DONT_COLLIDE_WITH,
677 GADGET_ID_ENVELOPE_AUTOWRAP,
678 GADGET_ID_ENVELOPE_CENTERED,
679 GADGET_ID_MM_LASER_RED,
680 GADGET_ID_MM_LASER_GREEN,
681 GADGET_ID_MM_LASER_BLUE,
682 GADGET_ID_DF_LASER_RED,
683 GADGET_ID_DF_LASER_GREEN,
684 GADGET_ID_DF_LASER_BLUE,
685 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
686 GADGET_ID_CUSTOM_CAN_EXPLODE,
687 GADGET_ID_CUSTOM_EXPLODE_FIRE,
688 GADGET_ID_CUSTOM_EXPLODE_SMASH,
689 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
690 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
691 GADGET_ID_CUSTOM_DEADLY,
692 GADGET_ID_CUSTOM_CAN_MOVE,
693 GADGET_ID_CUSTOM_CAN_FALL,
694 GADGET_ID_CUSTOM_CAN_SMASH,
695 GADGET_ID_CUSTOM_SLIPPERY,
696 GADGET_ID_CUSTOM_ACCESSIBLE,
697 GADGET_ID_CUSTOM_GRAV_REACHABLE,
698 GADGET_ID_CUSTOM_USE_LAST_VALUE,
699 GADGET_ID_CUSTOM_USE_GRAPHIC,
700 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
701 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
702 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
703 GADGET_ID_CUSTOM_CAN_CHANGE,
704 GADGET_ID_CHANGE_USE_CONTENT,
705 GADGET_ID_CHANGE_USE_EXPLOSION,
706 GADGET_ID_CHANGE_ONLY_COMPLETE,
707 GADGET_ID_CHANGE_USE_RANDOM,
708 GADGET_ID_CHANGE_HAS_ACTION,
709 GADGET_ID_CHANGE_DELAY,
710 GADGET_ID_CHANGE_BY_DIRECT_ACT,
711 GADGET_ID_CHANGE_BY_OTHER_ACT,
713 NUM_STATIC_GADGET_IDS
716 // gadgets for buttons in element list (dynamic)
717 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
718 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
719 ED_NUM_ELEMENTLIST_BUTTONS - 1)
721 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
723 // radio button numbers
727 RADIO_NR_DRAWING_TOOLBOX,
728 RADIO_NR_RANDOM_ELEMENTS
731 // values for counter gadgets
734 ED_COUNTER_ID_SELECT_LEVEL,
735 ED_COUNTER_ID_LEVEL_XSIZE,
736 ED_COUNTER_ID_LEVEL_YSIZE,
737 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
738 ED_COUNTER_ID_LEVEL_TIMELIMIT,
739 ED_COUNTER_ID_LEVEL_TIMESCORE,
740 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
741 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
742 ED_COUNTER_ID_LEVEL_RANDOM,
743 ED_COUNTER_ID_ELEMENT_VALUE1,
744 ED_COUNTER_ID_ELEMENT_VALUE2,
745 ED_COUNTER_ID_ELEMENT_VALUE3,
746 ED_COUNTER_ID_ELEMENT_VALUE4,
747 ED_COUNTER_ID_YAMYAM_CONTENT,
748 ED_COUNTER_ID_BALL_CONTENT,
749 ED_COUNTER_ID_ANDROID_CONTENT,
750 ED_COUNTER_ID_ENVELOPE_XSIZE,
751 ED_COUNTER_ID_ENVELOPE_YSIZE,
752 ED_COUNTER_ID_INVENTORY_SIZE,
753 ED_COUNTER_ID_CUSTOM_SCORE,
754 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
755 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
756 ED_COUNTER_ID_CUSTOM_VALUE_RND,
757 ED_COUNTER_ID_PUSH_DELAY_FIX,
758 ED_COUNTER_ID_PUSH_DELAY_RND,
759 ED_COUNTER_ID_DROP_DELAY_FIX,
760 ED_COUNTER_ID_DROP_DELAY_RND,
761 ED_COUNTER_ID_MOVE_DELAY_FIX,
762 ED_COUNTER_ID_MOVE_DELAY_RND,
763 ED_COUNTER_ID_STEP_DELAY_FIX,
764 ED_COUNTER_ID_STEP_DELAY_RND,
765 ED_COUNTER_ID_EXPLOSION_DELAY,
766 ED_COUNTER_ID_IGNITION_DELAY,
767 ED_COUNTER_ID_GROUP_CONTENT,
768 ED_COUNTER_ID_CHANGE_DELAY_FIX,
769 ED_COUNTER_ID_CHANGE_DELAY_RND,
770 ED_COUNTER_ID_CHANGE_CONT_RND,
772 ED_NUM_COUNTERBUTTONS
775 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
776 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
777 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
778 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
779 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
780 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
782 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
783 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
784 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
785 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
786 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
787 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
789 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
790 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
792 // values for scrollbutton gadgets
795 ED_SCROLLBUTTON_ID_AREA_UP,
796 ED_SCROLLBUTTON_ID_AREA_DOWN,
797 ED_SCROLLBUTTON_ID_AREA_LEFT,
798 ED_SCROLLBUTTON_ID_AREA_RIGHT,
799 ED_SCROLLBUTTON_ID_LIST_UP,
800 ED_SCROLLBUTTON_ID_LIST_DOWN,
805 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
806 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
808 // values for scrollbar gadgets
811 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
812 ED_SCROLLBAR_ID_AREA_VERTICAL,
813 ED_SCROLLBAR_ID_LIST_VERTICAL,
818 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
819 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
821 // values for text input gadgets
824 ED_TEXTINPUT_ID_LEVEL_NAME,
825 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
826 ED_TEXTINPUT_ID_LEVELSET_NAME,
827 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
828 ED_TEXTINPUT_ID_ELEMENT_NAME,
833 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
834 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
836 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
837 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
839 // values for text area gadgets
842 ED_TEXTAREA_ID_ENVELOPE_INFO,
847 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
848 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
850 // values for selectbox gadgets
853 ED_SELECTBOX_ID_TIME_OR_STEPS,
854 ED_SELECTBOX_ID_TIME_SCORE_BASE,
855 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
856 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
857 ED_SELECTBOX_ID_WIND_DIRECTION,
858 ED_SELECTBOX_ID_PLAYER_SPEED,
859 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
860 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
861 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
862 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
863 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
864 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
865 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
866 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
867 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
868 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
869 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
870 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
871 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
872 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
873 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
874 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
875 ED_SELECTBOX_ID_CHANGE_SIDE,
876 ED_SELECTBOX_ID_CHANGE_PLAYER,
877 ED_SELECTBOX_ID_CHANGE_PAGE,
878 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
879 ED_SELECTBOX_ID_ACTION_TYPE,
880 ED_SELECTBOX_ID_ACTION_MODE,
881 ED_SELECTBOX_ID_ACTION_ARG,
882 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
883 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
888 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
889 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
891 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
892 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
894 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
895 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
896 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
897 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
898 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
899 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
901 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
902 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
904 // values for textbutton gadgets
907 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
908 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
909 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
910 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
911 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
912 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
913 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
914 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
915 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
916 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
917 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
918 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
919 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
924 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
925 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
927 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
928 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
930 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
931 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
933 // values for graphicbutton gadgets
936 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
937 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
938 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
939 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
941 ED_NUM_GRAPHICBUTTONS
944 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
945 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
947 // values for checkbutton gadgets
950 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
951 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
952 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
953 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
954 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
955 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
956 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
957 ED_CHECKBUTTON_ID_STICK_ELEMENT,
958 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
959 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
960 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
961 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
962 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
963 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
964 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
965 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
966 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
967 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
968 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
969 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
970 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
971 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
972 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
973 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
974 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
975 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
976 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
977 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
978 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
979 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
980 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
981 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
982 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
983 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
984 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
985 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
986 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
987 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
988 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
989 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
990 ED_CHECKBUTTON_ID_MM_LASER_RED,
991 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
992 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
993 ED_CHECKBUTTON_ID_DF_LASER_RED,
994 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
995 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
996 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
997 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
998 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
999 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1000 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1001 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1002 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1003 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1004 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1005 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1006 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1007 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1008 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1009 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1010 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1011 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1012 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1013 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1014 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1015 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1016 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1017 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1018 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1019 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1020 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1025 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1026 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1028 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1029 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1031 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1032 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1034 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1035 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1036 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1037 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1038 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1039 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1041 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1042 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1044 // values for radiobutton gadgets
1047 ED_RADIOBUTTON_ID_PERCENTAGE,
1048 ED_RADIOBUTTON_ID_QUANTITY,
1053 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1054 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1056 // values for drawing area gadgets
1059 ED_DRAWING_ID_DRAWING_LEVEL,
1060 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1061 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1062 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1063 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1064 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1065 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1066 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1067 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1068 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1069 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1070 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1071 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1072 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1073 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1074 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1075 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1076 ED_DRAWING_ID_ANDROID_CONTENT,
1077 ED_DRAWING_ID_AMOEBA_CONTENT,
1078 ED_DRAWING_ID_START_ELEMENT,
1079 ED_DRAWING_ID_ARTWORK_ELEMENT,
1080 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1081 ED_DRAWING_ID_INVENTORY_CONTENT,
1082 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1083 ED_DRAWING_ID_CUSTOM_CONTENT,
1084 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1085 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1086 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1087 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1088 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1089 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1090 ED_DRAWING_ID_GROUP_CONTENT,
1091 ED_DRAWING_ID_RANDOM_BACKGROUND,
1093 ED_NUM_DRAWING_AREAS
1096 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1097 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1100 // ----------------------------------------------------------------------------
1101 // some internally used definitions
1102 // ----------------------------------------------------------------------------
1104 // values for CopyLevelToUndoBuffer()
1105 #define UNDO_IMMEDIATE 0
1106 #define UNDO_ACCUMULATE 1
1108 // values for scrollbars
1109 #define ED_SCROLL_NO 0
1110 #define ED_SCROLL_LEFT 1
1111 #define ED_SCROLL_RIGHT 2
1112 #define ED_SCROLL_UP 4
1113 #define ED_SCROLL_DOWN 8
1115 // screens in the level editor
1116 #define ED_MODE_DRAWING 0
1117 #define ED_MODE_INFO 1
1118 #define ED_MODE_PROPERTIES 2
1119 #define ED_MODE_PALETTE 3
1121 // sub-screens in the global settings section
1122 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1123 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1124 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1126 // sub-screens in the element properties section
1127 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1128 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1129 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1130 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1131 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1133 // how many steps can be cancelled
1134 #define NUM_UNDO_STEPS (64 + 1)
1136 // values for elements with score for certain actions
1138 #define MAX_SCORE 999
1140 // values for elements with count for collecting
1141 #define MIN_COLLECT_COUNT 0
1142 #define MAX_COLLECT_COUNT 999
1144 // values for random placement
1145 #define RANDOM_USE_PERCENTAGE 0
1146 #define RANDOM_USE_QUANTITY 1
1148 // values for level set save mode
1149 #define LEVELSET_SAVE_MODE_UPDATE 0
1150 #define LEVELSET_SAVE_MODE_CREATE 1
1152 // default value for element tile size in drawing area
1153 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1154 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1157 // ----------------------------------------------------------------------------
1158 // some internally used data structure definitions
1159 // ----------------------------------------------------------------------------
1165 struct XYTileSize *pos;
1169 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1171 // note: some additional characters are already reserved for "cheat mode"
1172 // shortcuts (":XYZ" style) -- for details, see "events.c"
1174 // ---------- toolbox control buttons ---------------------------------------
1177 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1178 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1179 "draw single items", 's'
1182 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1183 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1184 "draw connected items", 'd'
1187 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1188 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1192 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1193 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1197 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1198 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1199 "draw outline rectangles", 'r'
1202 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1203 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1204 "draw filled rectangles", 'R'
1207 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1208 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1209 "wrap (rotate) level up", 0
1212 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1213 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1214 "enter text elements", 't'
1217 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1218 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1222 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1223 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1224 "wrap (rotate) level left", 0
1227 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1228 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1229 "zoom level tile size", '+'
1232 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1233 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1234 "wrap (rotate) level right", 0
1237 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1238 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1239 "random element placement", 0
1242 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1243 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1247 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1248 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1249 "wrap (rotate) level down", 0
1252 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1253 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1254 "pick drawing element", ','
1257 // ---------- level control buttons -----------------------------------------
1260 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1261 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1262 "undo/redo last operation", 'u'
1265 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1266 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1267 "properties of level", 'I'
1270 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1271 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1275 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1276 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1280 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1281 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1285 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1286 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1287 "exit level editor", 'E'
1290 // ---------- CE and GE control buttons -------------------------------------
1293 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1294 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1295 "copy settings from other element", 0
1298 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1299 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1300 "copy settings to other element", 0
1303 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1304 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1305 "exchange element with other element", 0
1308 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1309 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1310 "copy settings from this element", 0
1313 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1314 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1315 "paste settings to this element", 0
1318 // ---------- palette control buttons ---------------------------------------
1321 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1322 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1323 "properties of drawing element", 'p'
1326 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1327 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1328 "properties of drawing element 1", '1'
1331 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1332 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1333 "properties of drawing element 2", '2'
1336 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1337 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1338 "properties of drawing element 3", '3'
1341 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1342 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1343 "show list of elements", 'e'
1347 static int random_placement_value = 10;
1348 static int random_placement_method = RANDOM_USE_QUANTITY;
1349 static int random_placement_background_element = EL_SAND;
1350 static boolean random_placement_background_restricted = FALSE;
1351 static boolean stick_element_properties_window = FALSE;
1352 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1353 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1354 static struct ElementChangeInfo custom_element_change;
1355 static struct ElementGroupInfo group_element_info;
1356 static struct ElementInfo custom_element;
1358 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1359 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1360 static int levelset_num_levels = 100;
1361 static boolean levelset_use_levelset_artwork = FALSE;
1362 static boolean levelset_copy_level_template = FALSE;
1363 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1368 int min_value, max_value;
1369 int gadget_id_down, gadget_id_up;
1371 int gadget_id_align;
1373 char *text_above, *text_left, *text_right;
1374 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1376 // ---------- current level number ------------------------------------------
1379 -1, -1, // these values are not constant, but can change at runtime
1381 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1382 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1387 // ---------- level and editor settings -------------------------------------
1390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1391 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1392 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1393 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1395 "playfield size:", NULL, "width",
1398 -1, ED_LEVEL_SETTINGS_YPOS(4),
1399 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1400 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1401 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1403 NULL, " ", "height",
1406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1408 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1409 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1411 NULL, "number of gems to collect:", NULL
1414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1416 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1417 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1419 "time or step limit to solve level:", NULL, NULL
1422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1424 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1425 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1426 &level.score[SC_TIME_BONUS],
1427 "score for time or steps left:", NULL, NULL
1430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1432 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1433 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1435 NULL, "random seed:", "(0 => random)"
1438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1440 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1441 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1442 &levelset_num_levels,
1443 "number of levels:", NULL, NULL,
1446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1448 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1449 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1450 &random_placement_value,
1451 "random element placement:", NULL, "in"
1454 // ---------- element settings: configure (various elements) ----------------
1457 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1458 MIN_SCORE, MAX_SCORE,
1459 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1460 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1461 NULL, // will be set when used
1465 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1466 MIN_SCORE, MAX_SCORE,
1467 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1468 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1469 NULL, // will be set when used
1473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1474 MIN_SCORE, MAX_SCORE,
1475 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1476 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1477 NULL, // will be set when used
1481 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1482 MIN_SCORE, MAX_SCORE,
1483 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1484 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1485 NULL, // will be set when used
1489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1490 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1491 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1492 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1493 &level.num_yamyam_contents,
1494 NULL, NULL, "number of content areas"
1497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1498 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1499 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1500 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1501 &level.num_ball_contents,
1502 NULL, NULL, "number of content areas"
1505 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1506 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1507 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1508 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1509 &level.num_android_clone_elements,
1510 NULL, NULL, "number of clonable elements"
1513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1514 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1515 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1516 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1517 NULL, // will be set when used
1518 NULL, NULL, "width",
1521 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1522 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1523 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1524 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1525 NULL, // will be set when used
1526 NULL, " ", "height",
1529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1530 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1531 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1532 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1533 &level.initial_inventory_size[0],
1534 NULL, NULL, "number of inventory elements"
1537 // ---------- element settings: configure 1 (custom elements) ---------------
1540 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1541 MIN_SCORE, MAX_SCORE,
1542 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1543 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1544 &custom_element.collect_score_initial,
1545 NULL, "CE score", " "
1548 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1549 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1550 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1551 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1552 &custom_element.collect_count_initial,
1553 NULL, "CE count", NULL
1556 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1558 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1559 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1560 &custom_element.ce_value_fixed_initial,
1561 NULL, "CE value", NULL
1564 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1566 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1567 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1568 &custom_element.ce_value_random_initial,
1569 NULL, "+random", NULL
1572 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1574 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1575 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1576 &custom_element.push_delay_fixed,
1577 NULL, "push delay", NULL
1580 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1582 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1583 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1584 &custom_element.push_delay_random,
1585 NULL, "+random", NULL
1588 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1590 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1591 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1592 &custom_element.drop_delay_fixed,
1593 NULL, "drop delay", NULL
1596 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1598 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1599 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1600 &custom_element.drop_delay_random,
1601 NULL, "+random", NULL
1604 // ---------- element settings: configure 2 (custom elements) ---------------
1607 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1609 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1610 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1611 &custom_element.move_delay_fixed,
1612 NULL, "move delay", NULL
1615 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1617 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1618 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1619 &custom_element.move_delay_random,
1620 NULL, "+random", NULL
1623 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1625 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1626 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1627 &custom_element.step_delay_fixed,
1628 NULL, "step delay", NULL
1631 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1633 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1634 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1635 &custom_element.step_delay_random,
1636 NULL, "+random", NULL
1639 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1641 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1642 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1643 &custom_element.explosion_delay,
1644 NULL, "explosion delay", NULL
1647 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1649 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1650 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1651 &custom_element.ignition_delay,
1652 NULL, "ignition delay", "(by fire)"
1655 // ---------- element settings: configure (group elements) ------------------
1658 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1659 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1660 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1661 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1662 &group_element_info.num_elements,
1663 NULL, NULL, "number of elements in group"
1666 // ---------- element settings: advanced (custom elements) ------------------
1669 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1671 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1672 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1673 &custom_element_change.delay_fixed,
1674 NULL, "CE delay", NULL,
1677 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1679 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1680 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1681 &custom_element_change.delay_random,
1682 NULL, "+random", NULL
1685 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1687 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1688 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1689 &custom_element_change.random_percentage,
1690 NULL, "use random replace:", "%"
1700 char *text_above, *infotext;
1701 } textinput_info[ED_NUM_TEXTINPUT] =
1704 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1705 GADGET_ID_LEVEL_NAME,
1708 "Title:", "Title for this level"
1711 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1712 GADGET_ID_LEVEL_AUTHOR,
1713 MAX_LEVEL_AUTHOR_LEN,
1715 "Author:", "Author for this level"
1718 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1719 GADGET_ID_LEVELSET_NAME,
1722 "Title:", "Title for this or new level set"
1725 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1726 GADGET_ID_LEVELSET_AUTHOR,
1727 MAX_LEVEL_AUTHOR_LEN,
1729 "Author:", "Author for this or new level set"
1732 -1, -1, // these values are not constant, but can change at runtime
1733 GADGET_ID_ELEMENT_NAME,
1734 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1735 custom_element.description,
1736 NULL, "Element name"
1746 char *text_above, *infotext;
1747 } textarea_info[ED_NUM_TEXTAREAS] =
1750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1751 GADGET_ID_ENVELOPE_INFO,
1752 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1754 "Envelope Content:", "Envelope Content"
1758 static struct ValueTextInfo options_time_or_steps[] =
1766 static struct ValueTextInfo options_time_score_base[] =
1768 { 1, "per second/step" },
1769 { 10, "per 10 seconds/steps" },
1774 static struct ValueTextInfo options_game_engine_type[] =
1776 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1777 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1778 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1779 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1784 static struct ValueTextInfo options_levelset_save_mode[] =
1786 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1787 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1792 static struct ValueTextInfo options_wind_direction[] =
1794 { MV_START_NONE, "none" },
1795 { MV_START_LEFT, "left" },
1796 { MV_START_RIGHT, "right" },
1797 { MV_START_UP, "up" },
1798 { MV_START_DOWN, "down" },
1803 static struct ValueTextInfo options_player_speed[] =
1810 { 16, "very fast" },
1811 { 32, "ultrafast" },
1816 static struct ValueTextInfo options_access_type[] =
1818 { EP_WALKABLE, "walkable" },
1819 { EP_PASSABLE, "passable" },
1824 static struct ValueTextInfo options_access_layer[] =
1826 { EP_ACCESSIBLE_OVER, "over" },
1827 { EP_ACCESSIBLE_INSIDE, "inside" },
1828 { EP_ACCESSIBLE_UNDER, "under" },
1833 static struct ValueTextInfo options_access_protected[] =
1835 { 0, "unprotected" },
1841 static struct ValueTextInfo options_access_direction[] =
1843 { MV_NO_DIRECTION, "no direction" },
1844 { MV_LEFT, "left" },
1845 { MV_RIGHT, "right" },
1847 { MV_DOWN, "down" },
1848 { MV_LEFT | MV_UP, "left + up" },
1849 { MV_LEFT | MV_DOWN, "left + down" },
1850 { MV_RIGHT | MV_UP, "right + up" },
1851 { MV_RIGHT | MV_DOWN, "right + down" },
1852 { MV_HORIZONTAL, "horizontal" },
1853 { MV_VERTICAL, "vertical" },
1854 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1855 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1856 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1857 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1858 { MV_ALL_DIRECTIONS, "all directions" },
1863 static struct ValueTextInfo options_walk_to_action[] =
1865 { EP_DIGGABLE, "diggable" },
1866 { EP_COLLECTIBLE_ONLY, "collectible" },
1867 { EP_DROPPABLE, "collectible & droppable" },
1868 { EP_THROWABLE, "collectible & throwable" },
1869 { EP_PUSHABLE, "pushable" },
1874 static struct ValueTextInfo options_move_pattern[] =
1876 { MV_LEFT, "left" },
1877 { MV_RIGHT, "right" },
1879 { MV_DOWN, "down" },
1880 { MV_HORIZONTAL, "horizontal" },
1881 { MV_VERTICAL, "vertical" },
1882 { MV_ALL_DIRECTIONS, "all directions" },
1883 { MV_WIND_DIRECTION, "wind direction" },
1884 { MV_TOWARDS_PLAYER, "towards player" },
1885 { MV_AWAY_FROM_PLAYER, "away from player" },
1886 { MV_ALONG_LEFT_SIDE, "along left side" },
1887 { MV_ALONG_RIGHT_SIDE, "along right side" },
1888 { MV_TURNING_LEFT, "turning left" },
1889 { MV_TURNING_RIGHT, "turning right" },
1890 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1891 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1892 { MV_TURNING_RANDOM, "turning random" },
1893 { MV_MAZE_RUNNER, "maze runner style" },
1894 { MV_MAZE_HUNTER, "maze hunter style" },
1895 { MV_WHEN_PUSHED, "when pushed" },
1896 { MV_WHEN_DROPPED, "when dropped/thrown" },
1901 static struct ValueTextInfo options_move_direction[] =
1903 { MV_START_AUTOMATIC, "automatic" },
1904 { MV_START_LEFT, "left" },
1905 { MV_START_RIGHT, "right" },
1906 { MV_START_UP, "up" },
1907 { MV_START_DOWN, "down" },
1908 { MV_START_RANDOM, "random" },
1909 { MV_START_PREVIOUS, "previous" },
1914 static struct ValueTextInfo options_move_stepsize[] =
1916 { 0, "not moving" },
1921 { 16, "very fast" },
1922 { 32, "even faster" },
1927 static struct ValueTextInfo options_move_leave_type[] =
1929 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1930 { LEAVE_TYPE_LIMITED, "change it to" },
1935 static struct ValueTextInfo options_smash_targets[] =
1937 { EP_CAN_SMASH_PLAYER, "player" },
1939 { EP_CAN_SMASH_ENEMIES, "enemies" },
1941 { EP_CAN_SMASH_EVERYTHING, "everything" },
1946 static struct ValueTextInfo options_slippery_type[] =
1948 { SLIPPERY_ANY_RANDOM, "random" },
1949 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1950 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1951 { SLIPPERY_ONLY_LEFT, "only left" },
1952 { SLIPPERY_ONLY_RIGHT, "only right" },
1957 static struct ValueTextInfo options_deadliness[] =
1959 { EP_DONT_RUN_INTO, "running into" },
1960 { EP_DONT_COLLIDE_WITH, "colliding with" },
1961 { EP_DONT_GET_HIT_BY, "getting hit by" },
1962 { EP_DONT_TOUCH, "touching" },
1967 static struct ValueTextInfo options_explosion_type[] =
1969 { EXPLODES_3X3, "3x3" },
1970 { EXPLODES_CROSS, "3+3" },
1971 { EXPLODES_1X1, "1x1" },
1976 static struct ValueTextInfo options_time_units[] =
1979 { FRAMES_PER_SECOND, "seconds" },
1984 static struct ValueTextInfo options_change_direct_action[] =
1986 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1987 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1988 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1989 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1990 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1991 { CE_ENTERED_BY_PLAYER, "entered by player" },
1992 { CE_LEFT_BY_PLAYER, "left by player" },
1993 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1994 { CE_SWITCHED, "switched" },
1995 { CE_HITTING_SOMETHING, "hitting something" },
1996 { CE_HIT_BY_SOMETHING, "hit by something" },
1998 { CE_BLOCKED, "blocked" },
2000 { CE_IMPACT, "impact (on something)" },
2001 { CE_SMASHED, "smashed (from above)" },
2003 { CE_VALUE_CHANGES, "CE value changes" },
2004 { CE_SCORE_CHANGES, "CE score changes" },
2006 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2007 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2008 { CE_UNDEFINED, " " },
2009 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2010 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2011 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2012 { CE_UNDEFINED, " " },
2013 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2014 { CE_NEXT_TO_PLAYER, "next to player" },
2019 static struct ValueTextInfo options_change_other_action[] =
2021 { CE_PLAYER_TOUCHES_X, "player touches" },
2022 { CE_PLAYER_PRESSES_X, "player presses" },
2023 { CE_PLAYER_SWITCHES_X, "player switches" },
2024 { CE_PLAYER_SNAPS_X, "player snaps" },
2025 { CE_PLAYER_PUSHES_X, "player pushes" },
2026 { CE_PLAYER_ENTERS_X, "player enters" },
2027 { CE_PLAYER_LEAVES_X, "player leaves" },
2028 { CE_PLAYER_DIGS_X, "player digs" },
2029 { CE_PLAYER_COLLECTS_X, "player collects" },
2030 { CE_PLAYER_DROPS_X, "player drops/throws" },
2031 { CE_TOUCHING_X, "touching" },
2032 { CE_HITTING_X, "hitting" },
2033 { CE_DIGGING_X, "digging" },
2034 { CE_HIT_BY_X, "hit by" },
2035 { CE_SWITCH_OF_X, "switch of" },
2036 { CE_CHANGE_OF_X, "change by page of" },
2037 { CE_EXPLOSION_OF_X, "explosion of" },
2038 { CE_MOVE_OF_X, "move of" },
2039 { CE_CREATION_OF_X, "creation of" },
2040 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2041 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2042 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2043 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2044 { CE_UNDEFINED, " " },
2045 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2046 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2047 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2048 { CE_UNDEFINED, " " },
2049 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2050 { CE_PLAYER_NEXT_TO_X, "player next to" },
2051 { CE_NEXT_TO_X, "next to" },
2056 static struct ValueTextInfo options_change_trigger_side[] =
2058 { CH_SIDE_LEFT, "left" },
2059 { CH_SIDE_RIGHT, "right" },
2060 { CH_SIDE_TOP, "top" },
2061 { CH_SIDE_BOTTOM, "bottom" },
2062 { CH_SIDE_LEFT_RIGHT, "left/right" },
2063 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2064 { CH_SIDE_ANY, "any" },
2069 static struct ValueTextInfo options_change_trigger_player[] =
2071 { CH_PLAYER_1, "1" },
2072 { CH_PLAYER_2, "2" },
2073 { CH_PLAYER_3, "3" },
2074 { CH_PLAYER_4, "4" },
2075 { CH_PLAYER_ANY, "any" },
2080 static struct ValueTextInfo options_change_trigger_page[] =
2091 { (1u << 9), "10" },
2092 { (1u << 10), "11" },
2093 { (1u << 11), "12" },
2094 { (1u << 12), "13" },
2095 { (1u << 13), "14" },
2096 { (1u << 14), "15" },
2097 { (1u << 15), "16" },
2098 { (1u << 16), "17" },
2099 { (1u << 17), "18" },
2100 { (1u << 18), "19" },
2101 { (1u << 19), "20" },
2102 { (1u << 20), "21" },
2103 { (1u << 21), "22" },
2104 { (1u << 22), "23" },
2105 { (1u << 23), "24" },
2106 { (1u << 24), "25" },
2107 { (1u << 25), "26" },
2108 { (1u << 26), "27" },
2109 { (1u << 27), "28" },
2110 { (1u << 28), "29" },
2111 { (1u << 29), "30" },
2112 { (1u << 30), "31" },
2113 { (1u << 31), "32" },
2114 { CH_PAGE_ANY, "any" },
2119 static struct ValueTextInfo options_change_replace_when[] =
2121 { CP_WHEN_EMPTY, "empty" },
2122 { CP_WHEN_WALKABLE, "walkable" },
2123 { CP_WHEN_DIGGABLE, "diggable" },
2124 { CP_WHEN_COLLECTIBLE, "collectible" },
2125 { CP_WHEN_REMOVABLE, "removable" },
2126 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2131 static struct ValueTextInfo options_action_type[] =
2133 { CA_NO_ACTION, "no action" },
2134 { CA_UNDEFINED, " " },
2135 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2136 { CA_RESTART_LEVEL, "restart level" },
2137 { CA_SHOW_ENVELOPE, "show envelope" },
2138 { CA_SET_LEVEL_TIME, "set time" },
2139 { CA_SET_LEVEL_SCORE, "set score" },
2140 { CA_SET_LEVEL_GEMS, "set gems" },
2141 { CA_SET_LEVEL_WIND, "set wind dir." },
2142 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2143 { CA_UNDEFINED, " " },
2144 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2145 { CA_MOVE_PLAYER, "move player" },
2146 { CA_MOVE_PLAYER_NEW, "move player new" },
2147 { CA_EXIT_PLAYER, "exit player" },
2148 { CA_KILL_PLAYER, "kill player" },
2149 { CA_SET_PLAYER_KEYS, "set keys" },
2150 { CA_SET_PLAYER_SPEED, "set speed" },
2151 { CA_SET_PLAYER_SHIELD, "set shield" },
2152 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2153 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2154 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2155 { CA_UNDEFINED, " " },
2156 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2157 { CA_SET_CE_VALUE, "set CE value" },
2158 { CA_SET_CE_SCORE, "set CE score" },
2159 { CA_SET_CE_ARTWORK, "set CE artwork" },
2160 { CA_UNDEFINED, " " },
2161 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2162 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2167 static struct ValueTextInfo options_action_mode_none[] =
2169 { CA_MODE_UNDEFINED, " " },
2174 static struct ValueTextInfo options_action_mode_assign[] =
2176 { CA_MODE_SET, "=" },
2181 static struct ValueTextInfo options_action_mode_add_remove[] =
2183 { CA_MODE_ADD, "+" },
2184 { CA_MODE_SUBTRACT, "-" },
2189 static struct ValueTextInfo options_action_mode_calculate[] =
2191 { CA_MODE_SET, "=" },
2192 { CA_MODE_ADD, "+" },
2193 { CA_MODE_SUBTRACT, "-" },
2194 { CA_MODE_MULTIPLY, "*" },
2195 { CA_MODE_DIVIDE, "/" },
2196 { CA_MODE_MODULO, "%" },
2201 static struct ValueTextInfo options_action_arg_none[] =
2203 { CA_ARG_UNDEFINED, " " },
2208 static struct ValueTextInfo options_action_arg_player[] =
2210 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2211 { CA_ARG_PLAYER_1, "1" },
2212 { CA_ARG_PLAYER_2, "2" },
2213 { CA_ARG_PLAYER_3, "3" },
2214 { CA_ARG_PLAYER_4, "4" },
2215 { CA_ARG_PLAYER_ANY, "any" },
2216 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2217 { CA_ARG_PLAYER_ACTION, "action ->" },
2222 static struct ValueTextInfo options_action_arg_number[] =
2224 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2231 { CA_ARG_10, "10" },
2232 { CA_ARG_100, "100" },
2233 { CA_ARG_1000, "1000" },
2234 { CA_ARG_UNDEFINED, " " },
2235 { CA_ARG_NUMBER_MIN, "min" },
2236 { CA_ARG_NUMBER_MAX, "max" },
2237 { CA_ARG_UNDEFINED, " " },
2238 { CA_ARG_NUMBER_RESET, "reset" },
2239 { CA_ARG_UNDEFINED, " " },
2240 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2241 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2242 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2243 { CA_ARG_UNDEFINED, " " },
2244 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2245 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2246 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2247 { CA_ARG_UNDEFINED, " " },
2248 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2249 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2250 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2251 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2252 { CA_ARG_UNDEFINED, " " },
2253 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2254 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2255 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2256 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2261 static struct ValueTextInfo options_action_arg_value[] =
2263 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2270 { CA_ARG_10, "10" },
2271 { CA_ARG_100, "100" },
2272 { CA_ARG_1000, "1000" },
2273 { CA_ARG_UNDEFINED, " " },
2274 { CA_ARG_NUMBER_MIN, "min" },
2275 { CA_ARG_NUMBER_MAX, "max" },
2276 { CA_ARG_UNDEFINED, " " },
2277 { CA_ARG_NUMBER_RESET, "reset" },
2278 { CA_ARG_UNDEFINED, " " },
2279 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2280 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2281 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2282 { CA_ARG_UNDEFINED, " " },
2283 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2284 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2285 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2286 { CA_ARG_UNDEFINED, " " },
2287 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2288 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2289 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2290 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2291 { CA_ARG_UNDEFINED, " " },
2292 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2293 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2294 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2295 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2296 { CA_ARG_UNDEFINED, " " },
2297 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2298 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2299 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2300 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2305 static struct ValueTextInfo options_action_arg_envelope[] =
2307 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2312 { CA_ARG_UNDEFINED, " " },
2313 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2314 { CA_ARG_ELEMENT_TARGET, "target" },
2315 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2316 { CA_ARG_ELEMENT_ACTION, "action ->" },
2321 static struct ValueTextInfo options_action_arg_key[] =
2323 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2332 { CA_ARG_UNDEFINED, " " },
2333 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2334 { CA_ARG_ELEMENT_TARGET, "target" },
2335 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2336 { CA_ARG_ELEMENT_ACTION, "action ->" },
2341 static struct ValueTextInfo options_action_arg_speed[] =
2343 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2344 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2345 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2346 { CA_ARG_SPEED_SLOW, "slow" },
2347 { CA_ARG_SPEED_NORMAL, "normal" },
2348 { CA_ARG_SPEED_FAST, "fast" },
2349 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2350 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2351 { CA_ARG_UNDEFINED, " " },
2352 { CA_ARG_SPEED_SLOWER, "slower" },
2353 { CA_ARG_SPEED_FASTER, "faster" },
2354 { CA_ARG_UNDEFINED, " " },
2355 { CA_ARG_SPEED_RESET, "reset" },
2360 static struct ValueTextInfo options_action_arg_shield[] =
2362 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2363 { CA_ARG_SHIELD_OFF, "off" },
2364 { CA_ARG_SHIELD_NORMAL, "normal" },
2365 { CA_ARG_SHIELD_DEADLY, "deadly" },
2370 static struct ValueTextInfo options_action_arg_artwork[] =
2372 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2373 { CA_ARG_ELEMENT_TARGET, "target" },
2374 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2375 { CA_ARG_ELEMENT_ACTION, "action ->" },
2376 { CA_ARG_UNDEFINED, " " },
2377 { CA_ARG_ELEMENT_RESET, "reset" },
2382 static struct ValueTextInfo options_action_arg_gravity[] =
2384 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2385 { CA_ARG_GRAVITY_ON, "on" },
2386 { CA_ARG_GRAVITY_OFF, "off" },
2387 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2392 static struct ValueTextInfo options_action_arg_direction[] =
2394 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2395 { CA_ARG_DIRECTION_NONE, "none" },
2396 { CA_ARG_DIRECTION_LEFT, "left" },
2397 { CA_ARG_DIRECTION_RIGHT, "right" },
2398 { CA_ARG_DIRECTION_UP, "up" },
2399 { CA_ARG_DIRECTION_DOWN, "down" },
2400 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2401 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2406 static struct ValueTextInfo options_action_arg_scan_mode[] =
2408 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2409 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2410 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2415 static struct ValueTextInfo options_action_arg_inventory[] =
2417 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2418 { CA_ARG_ELEMENT_TARGET, "+ target" },
2419 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2420 { CA_ARG_ELEMENT_ACTION, "+ action" },
2421 { CA_ARG_UNDEFINED, " " },
2422 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2423 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2424 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2425 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2426 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2427 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2428 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2429 { CA_ARG_UNDEFINED, " " },
2430 { CA_ARG_INVENTORY_RESET, "reset" },
2435 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2436 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2441 static struct ValueTextInfo options_group_choice_mode[] =
2443 { ANIM_RANDOM, "random" },
2444 { ANIM_LOOP, "loop" },
2445 { ANIM_LINEAR, "linear" },
2446 { ANIM_PINGPONG, "pingpong" },
2447 { ANIM_PINGPONG2, "pingpong 2" },
2452 static struct ValueTextInfo *action_arg_modes[] =
2454 options_action_mode_none,
2455 options_action_mode_assign,
2456 options_action_mode_add_remove,
2457 options_action_mode_calculate,
2464 struct ValueTextInfo *options;
2466 action_arg_options[] =
2468 { CA_NO_ACTION, 0, options_action_arg_none, },
2469 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2470 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2471 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2472 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2473 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2474 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2475 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2476 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2477 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2478 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2479 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2480 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2481 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2482 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2483 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2484 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2485 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2486 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2487 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2488 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2489 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2498 int gadget_id_align;
2499 int size; // char size of selectbox or '-1' (dynamically determined)
2500 struct ValueTextInfo *options;
2502 char *text_above, *text_left, *text_right, *infotext;
2503 } selectbox_info[ED_NUM_SELECTBOX] =
2505 // ---------- level and editor settings -------------------------------------
2508 -1, ED_LEVEL_SETTINGS_YPOS(8),
2509 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2511 options_time_or_steps,
2512 &level.use_step_counter,
2513 NULL, NULL, "(0 => no limit)", "time or step limit"
2516 -1, ED_LEVEL_SETTINGS_YPOS(10),
2517 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2519 options_time_score_base,
2520 &level.time_score_base,
2521 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2524 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2525 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2527 options_game_engine_type,
2528 &level.game_engine_type,
2529 NULL, "game engine:", NULL, "game engine"
2532 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2533 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2535 options_levelset_save_mode,
2536 &levelset_save_mode,
2537 "Action:", NULL, NULL, "action when saving level set"
2540 // ---------- element settings: configure (several elements) ----------------
2543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2544 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2546 options_wind_direction,
2547 &level.wind_direction_initial,
2548 NULL, "initial wind direction:", NULL, "initial wind direction"
2551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2552 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2554 options_player_speed,
2555 &level.initial_player_stepsize[0],
2556 NULL, "initial player speed:", NULL, "initial player speed"
2559 // ---------- element settings: configure 1 (custom elements) ---------------
2562 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2563 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2565 options_access_type,
2566 &custom_element.access_type,
2567 NULL, NULL, NULL, "type of access to this field"
2570 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2571 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2573 options_access_layer,
2574 &custom_element.access_layer,
2575 NULL, NULL, NULL, "layer of access for this field"
2578 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2579 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2581 options_access_protected,
2582 &custom_element.access_protected,
2583 NULL, NULL, NULL, "protected access for this field"
2586 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2587 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2589 options_access_direction,
2590 &custom_element.access_direction,
2591 NULL, "from", NULL, "access direction for this field"
2594 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2595 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2597 options_walk_to_action,
2598 &custom_element.walk_to_action,
2599 NULL, NULL, NULL, "diggable/collectible/pushable"
2602 // ---------- element settings: configure 2 (custom elements) ---------------
2605 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2606 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2608 options_move_pattern,
2609 &custom_element.move_pattern,
2610 NULL, "can move", NULL, "element move pattern"
2613 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2614 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2616 options_move_direction,
2617 &custom_element.move_direction_initial,
2618 NULL, "starts moving", NULL, "initial element move direction"
2621 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2622 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2624 options_move_stepsize,
2625 &custom_element.move_stepsize,
2626 NULL, "move/fall speed", NULL, "speed of element movement"
2629 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2630 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2632 options_move_leave_type,
2633 &custom_element.move_leave_type,
2634 // left text with leading spaces to place gadget next to "can dig" gadget
2635 // (needed because drawing area gadgets created after selectbox gadgets)
2636 // NULL, "can dig: can", ":", "leave behind or change element"
2637 NULL, " can", ":", "leave behind or change element"
2640 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2641 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2643 options_smash_targets,
2644 &custom_element.smash_targets,
2645 NULL, "can smash", NULL, "elements that can be smashed"
2648 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2649 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2651 options_slippery_type,
2652 &custom_element.slippery_type,
2653 NULL, "slippery", NULL, "where other elements fall down"
2656 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2657 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2660 &custom_element.deadliness,
2661 NULL, "deadly when", NULL, "deadliness of element"
2664 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2665 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2667 options_explosion_type,
2668 &custom_element.explosion_type,
2669 NULL, "can explode", NULL, "explosion type"
2672 // ---------- element settings: advanced (custom elements) ------------------
2675 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2676 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2679 &custom_element_change.delay_frames,
2680 NULL, "delay time given in", NULL, "delay time units for change"
2683 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2684 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2686 options_change_direct_action,
2687 &custom_element_change.direct_action,
2688 NULL, NULL, NULL, "type of direct action"
2691 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2692 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2694 options_change_other_action,
2695 &custom_element_change.other_action,
2696 NULL, NULL, "element:", "type of other element action"
2699 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2700 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2702 options_change_trigger_side,
2703 &custom_element_change.trigger_side,
2704 NULL, "at", "side", "element side triggering change"
2707 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2708 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2710 options_change_trigger_player,
2711 &custom_element_change.trigger_player,
2712 NULL, "player:", " ", "player that causes change"
2715 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2716 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2718 options_change_trigger_page,
2719 &custom_element_change.trigger_page,
2720 NULL, "page:", NULL, "change page that causes change"
2723 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2724 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2726 options_change_replace_when,
2727 &custom_element_change.replace_when,
2728 NULL, "replace when", NULL, "which elements can be replaced"
2731 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2732 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2734 options_action_type,
2735 &custom_element_change.action_type,
2736 NULL, NULL, NULL, "action on specified condition"
2739 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2740 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2742 options_action_mode_none,
2743 &custom_element_change.action_mode,
2744 NULL, NULL, NULL, "action operator"
2747 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2748 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2750 options_action_arg_none,
2751 &custom_element_change.action_arg,
2752 NULL, NULL, NULL, "action parameter"
2755 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2756 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2758 options_change_page,
2759 &custom_element.current_change_page,
2760 NULL, NULL, NULL, "element change page"
2763 // ---------- element settings: configure (group elements) ------------------
2766 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2767 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2769 options_group_choice_mode,
2770 &group_element_info.choice_mode,
2771 NULL, "choice type:", NULL, "type of group element choice"
2779 int gadget_id_align;
2782 char *text_above, *text_left, *text_right, *infotext;
2783 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2785 // ---------- level and editor settings (tabs) ------------------------------
2788 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2789 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2791 NULL, NULL, NULL, "Configure level properties"
2795 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2797 NULL, NULL, NULL, "Update this or create new level set"
2801 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2803 NULL, NULL, NULL, "Configure editor properties"
2806 // ---------- element settings (tabs) ---------------------------------------
2809 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2810 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2812 NULL, NULL, NULL, "Show information about element"
2816 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2818 NULL, NULL, NULL, "Configure element properties"
2822 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2824 NULL, NULL, NULL, "Configure element properties, part 1"
2828 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2830 NULL, NULL, NULL, "Configure element properties, part 2"
2834 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2836 NULL, NULL, NULL, "Configure custom element change pages"
2839 // ---------- level and editor settings (buttons) ---------------------------
2842 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2843 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2845 NULL, NULL, NULL, "Update or create level set"
2848 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2849 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2851 NULL, NULL, "this level as level template",
2852 "Save current settings as new template"
2855 // ---------- element settings (buttons) ------------------------------------
2859 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2861 NULL, " ", "As Template",
2862 "Save current settings as new template"
2866 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2868 NULL, NULL, NULL, "Add new change page"
2872 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2874 NULL, NULL, NULL, "Delete current change page"
2883 int gadget_id_align;
2884 char *text_left, *text_right, *infotext;
2885 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2888 IMG_EDITOR_COUNTER_DOWN,
2889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2890 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2891 NULL, NULL, "select previous change page"
2894 IMG_EDITOR_COUNTER_UP,
2895 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2896 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2897 NULL, "change page", "select next change page"
2900 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2901 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2902 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2903 " ", NULL, "copy settings from this change page"
2906 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2907 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2908 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2909 NULL, NULL, "paste settings to this change page"
2916 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2923 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2926 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2927 GADGET_ID_SCROLL_UP,
2928 "scroll level editing area up"
2931 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2932 GADGET_ID_SCROLL_DOWN,
2933 "scroll level editing area down"
2936 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2937 GADGET_ID_SCROLL_LEFT,
2938 "scroll level editing area left"
2941 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2942 GADGET_ID_SCROLL_RIGHT,
2943 "scroll level editing area right"
2946 IMG_EDITOR_PALETTE_SCROLL_UP,
2947 GADGET_ID_SCROLL_LIST_UP,
2948 "scroll element list up ('Page Up')"
2951 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2952 GADGET_ID_SCROLL_LIST_DOWN,
2953 "scroll element list down ('Page Down')"
2961 int wheel_x, wheel_y;
2962 int wheel_width, wheel_height;
2963 } scrollbar_pos[ED_NUM_SCROLLBARS];
2971 } scrollbar_info[ED_NUM_SCROLLBARS] =
2974 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2975 GD_TYPE_SCROLLBAR_HORIZONTAL,
2976 GADGET_ID_SCROLL_HORIZONTAL,
2977 "scroll level editing area horizontally"
2980 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2981 GD_TYPE_SCROLLBAR_VERTICAL,
2982 GADGET_ID_SCROLL_VERTICAL,
2983 "scroll level editing area vertically"
2986 IMG_EDITOR_PALETTE_SCROLLBAR,
2987 GD_TYPE_SCROLLBAR_VERTICAL,
2988 GADGET_ID_SCROLL_LIST_VERTICAL,
2989 "scroll element list vertically"
2998 int gadget_id_align;
2999 int radio_button_nr;
3002 char *text_left, *text_right, *infotext;
3003 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3006 -1, ED_LEVEL_SETTINGS_YPOS(0),
3007 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3008 RADIO_NR_RANDOM_ELEMENTS,
3009 &random_placement_method, RANDOM_USE_PERCENTAGE,
3010 " ", "percentage", "use percentage for random elements"
3013 -1, ED_LEVEL_SETTINGS_YPOS(0),
3014 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3015 RADIO_NR_RANDOM_ELEMENTS,
3016 &random_placement_method, RANDOM_USE_QUANTITY,
3017 " ", "quantity", "use quantity for random elements"
3025 int gadget_id_align;
3027 char *text_above, *text_left, *text_right, *infotext;
3028 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3030 // ---------- level and editor settings -------------------------------------
3033 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3034 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3035 &level.auto_count_gems,
3037 "automatically count gems needed", "set counter to number of gems"
3040 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3041 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3042 &level.rate_time_over_score,
3044 "rate time/steps used over score", "sort high scores by playing time/steps"
3047 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3048 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3049 &levelset_use_levelset_artwork,
3051 "use current custom artwork", "use custom artwork of this level set"
3054 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3055 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3056 &levelset_copy_level_template,
3058 "copy current level template", "copy level template of this level set"
3061 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3062 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3063 &random_placement_background_restricted,
3065 "restrict random placement to:", "set random placement restriction"
3068 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3069 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3070 &setup.editor.use_template_for_new_levels,
3071 "Template for new levels and CE/GE:", NULL,
3072 "use template for new levels", "use template for level properties"
3075 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3076 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3077 &level.use_custom_template,
3079 "use template for custom elements", "use template for custom properties"
3082 // ---------- element settings: configure (various elements) ----------------
3085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3086 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3087 &stick_element_properties_window,
3089 "stick this screen to edit content","stick this screen to edit content"
3092 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3093 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3094 &level.em_slippery_gems,
3096 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3099 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3100 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3101 &level.em_explodes_by_fire,
3103 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3106 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3107 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3108 &level.use_spring_bug,
3110 "use spring pushing bug", "use odd spring pushing behaviour"
3113 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3114 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3115 &level.use_time_orb_bug,
3117 "use time orb bug", "use odd time orb behaviour"
3120 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3121 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3122 &level.use_life_bugs,
3124 "use buggy element behaviour", "use odd (historic) element behaviour"
3127 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3128 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3131 "create single random element", "only create one element from content"
3134 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3135 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3136 &level.ball_active_initial,
3138 "magic ball initially activated", "activate magic ball after level start"
3141 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3142 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3143 &level.grow_into_diggable,
3145 "can grow into anything diggable", "grow into more than just sand"
3148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3149 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3150 &level.sb_fields_needed,
3152 "all fields need to be filled", "require all SB fields to be solved"
3155 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3156 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3157 &level.sb_objects_needed,
3159 "all objects need to be placed", "require all SB objects to be solved"
3162 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3163 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3164 &level.auto_exit_sokoban,
3166 "exit level if all tasks solved", "automatically finish Sokoban levels"
3169 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3170 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3171 &level.solved_by_one_player,
3173 "only one player must enter exit", "level solved by first player in exit"
3176 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3177 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3178 &level.finish_dig_collect,
3180 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3183 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3184 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3185 &level.keep_walkable_ce,
3187 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3190 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3191 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3192 &level.continuous_snapping,
3194 "continuous snapping", "use snapping without releasing key"
3197 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3198 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3199 &level.block_snap_field,
3201 "block snapped field when snapping", "use snapping delay to show animation"
3204 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3205 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3206 &level.block_last_field,
3208 "block last field when moving", "player blocks last field when moving"
3211 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3212 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3213 &level.sp_block_last_field,
3215 "block last field when moving", "player blocks last field when moving"
3218 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3219 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3220 &level.instant_relocation,
3222 "no scrolling when relocating", "player gets relocated without delay"
3225 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3226 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3227 &level.shifted_relocation,
3229 "no centering when relocating", "level not centered after relocation"
3232 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3233 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3234 &level.lazy_relocation,
3236 "only redraw off-screen relocation","no redraw if relocation target visible"
3239 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3240 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3241 &level.use_start_element[0],
3243 "use level start element:", "start level at this element's position"
3246 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3247 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3248 &level.use_artwork_element[0],
3250 "use artwork from element:", "use player artwork from other element"
3253 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3254 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3255 &level.use_explosion_element[0],
3257 "use explosion from element:", "use explosion properties from element"
3260 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3261 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3262 &level.initial_player_gravity[0],
3264 "use initial gravity", "set initial player gravity"
3267 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3268 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3269 &level.use_initial_inventory[0],
3271 "use initial inventory:", "use collected elements on level start"
3274 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3275 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3276 &level.can_pass_to_walkable,
3278 "can pass to walkable element", "player can pass to empty or walkable"
3281 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3282 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3283 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3285 "can fall into acid (with gravity)","player can fall into acid pool"
3288 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3289 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3290 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3292 "can move into acid", "element can move into acid pool"
3295 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3296 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3297 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3299 "deadly when colliding with", "element is deadly when hitting player"
3302 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3303 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3304 &level.envelope[0].autowrap,
3306 "auto-wrap", "automatically wrap envelope text"
3309 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3310 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3311 &level.envelope[0].centered,
3313 "centered", "automatically center envelope text"
3316 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3317 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3318 &level.mm_laser_red,
3319 "choose color components for laser:", NULL,
3320 "red", "use red color components in laser"
3323 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3324 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3325 &level.mm_laser_green,
3327 "green", "use green color components in laser"
3330 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3331 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3332 &level.mm_laser_blue,
3334 "blue", "use blue color components in laser"
3337 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3338 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3339 &level.df_laser_red,
3340 "choose color components for laser:", NULL,
3341 "red", "use red color components in laser"
3344 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3345 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3346 &level.df_laser_green,
3348 "green", "use green color components in laser"
3351 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3352 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3353 &level.df_laser_blue,
3355 "blue", "use blue color components in laser"
3358 // ---------- element settings: configure 1 (custom elements) ---------------
3361 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3362 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3363 &custom_element.use_gfx_element,
3365 "use graphic of element:", "use existing element graphic"
3368 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3369 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3370 &level.use_custom_template,
3372 "use template", "use template for custom properties"
3375 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3376 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3377 &custom_element_properties[EP_ACCESSIBLE],
3379 NULL, "player can walk to or pass this field"
3382 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3383 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3384 &custom_element_properties[EP_GRAVITY_REACHABLE],
3386 "reachable despite gravity", "player can walk/dig despite gravity"
3389 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3390 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3391 &custom_element.use_last_ce_value,
3393 "use last CE value after change", "use last CE value after change"
3396 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3397 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3398 &custom_element_properties[EP_WALK_TO_OBJECT],
3400 NULL, "player can dig/collect/push element"
3403 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3404 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3405 &custom_element_properties[EP_INDESTRUCTIBLE],
3407 "indestructible", "element is indestructible"
3410 // ---------- element settings: configure 2 (custom elements) ---------------
3413 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3414 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3415 &custom_element_properties[EP_CAN_MOVE],
3417 NULL, "element can move with some pattern"
3420 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3421 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3422 &custom_element_properties[EP_CAN_FALL],
3424 "can fall", "element can fall down"
3427 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3428 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3429 &custom_element_properties[EP_CAN_SMASH],
3431 NULL, "element can smash other elements"
3434 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3435 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3436 &custom_element_properties[EP_SLIPPERY],
3438 NULL, "other elements can fall down from it"
3441 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3442 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3443 &custom_element_properties[EP_DEADLY],
3445 NULL, "element can kill the player"
3448 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3449 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3450 &custom_element_properties[EP_CAN_EXPLODE],
3452 NULL, "element can explode"
3455 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3456 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3457 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3459 "by fire", "element can explode by fire/explosion"
3462 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3463 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3464 &custom_element_properties[EP_EXPLODES_SMASHED],
3466 "smashed", "element can explode when smashed"
3469 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3470 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3471 &custom_element_properties[EP_EXPLODES_IMPACT],
3473 "impact", "element can explode on impact"
3476 // ---------- element settings: advanced (custom elements) ------------------
3479 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3480 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3481 &custom_element_change.can_change,
3483 "element changes to:", "change element on specified condition"
3486 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3487 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3488 &custom_element_change_events[CE_DELAY],
3490 NULL, "element changes after delay"
3493 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3494 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3495 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3497 NULL, "element changes by direct action"
3500 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3501 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3502 &custom_element_change_events[CE_BY_OTHER_ACTION],
3504 NULL, "element changes by other element"
3507 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3508 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3509 &custom_element_change.explode,
3511 "explode instead of change", "element explodes instead of change"
3514 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3515 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3516 &custom_element_change.use_target_content,
3518 "use extended change target:", "element changes to more elements"
3521 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3522 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3523 &custom_element_change.only_if_complete,
3525 "replace all or nothing", "only replace when all can be changed"
3528 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3529 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3530 &custom_element_change.use_random_replace,
3532 NULL, "use percentage for random replace"
3535 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3536 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3537 &custom_element_change.has_action,
3539 NULL, "execute action on specified condition"
3546 int xoffset, yoffset;
3548 int gadget_id_align;
3550 int area_xsize, area_ysize;
3551 char *text_left, *text_right, *text_above, *text_below, *infotext;
3552 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3554 // ---------- level playfield content ---------------------------------------
3559 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3561 -1, -1, // these values are not constant, but can change at runtime
3562 NULL, NULL, NULL, NULL, NULL
3565 // ---------- yam yam content -----------------------------------------------
3568 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3569 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3570 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3571 &level.yamyam_content[0].e[0][0], 3, 3,
3572 NULL, NULL, NULL, "1", NULL
3575 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3576 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3577 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3578 &level.yamyam_content[1].e[0][0], 3, 3,
3579 NULL, NULL, NULL, "2", NULL
3582 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3583 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3584 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3585 &level.yamyam_content[2].e[0][0], 3, 3,
3586 NULL, NULL, NULL, "3", NULL
3589 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3590 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3591 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3592 &level.yamyam_content[3].e[0][0], 3, 3,
3593 NULL, NULL, NULL, "4", NULL
3596 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3597 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3598 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3599 &level.yamyam_content[4].e[0][0], 3, 3,
3600 NULL, NULL, NULL, "5", NULL
3603 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3604 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3605 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3606 &level.yamyam_content[5].e[0][0], 3, 3,
3607 NULL, NULL, NULL, "6", NULL
3610 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3611 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3612 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3613 &level.yamyam_content[6].e[0][0], 3, 3,
3614 NULL, NULL, NULL, "7", NULL
3617 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3618 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3619 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3620 &level.yamyam_content[7].e[0][0], 3, 3,
3621 NULL, NULL, NULL, "8", NULL
3624 // ---------- magic ball content --------------------------------------------
3627 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3628 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3629 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3630 &level.ball_content[0].e[0][0], 3, 3,
3631 NULL, NULL, NULL, "1", NULL
3634 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3635 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3636 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3637 &level.ball_content[1].e[0][0], 3, 3,
3638 NULL, NULL, NULL, "2", NULL
3641 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3642 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3643 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3644 &level.ball_content[2].e[0][0], 3, 3,
3645 NULL, NULL, NULL, "3", NULL
3648 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3649 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3650 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3651 &level.ball_content[3].e[0][0], 3, 3,
3652 NULL, NULL, NULL, "4", NULL
3655 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3656 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3657 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3658 &level.ball_content[4].e[0][0], 3, 3,
3659 NULL, NULL, NULL, "5", NULL
3662 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3663 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3664 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3665 &level.ball_content[5].e[0][0], 3, 3,
3666 NULL, NULL, NULL, "6", NULL
3669 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3670 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3671 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3672 &level.ball_content[6].e[0][0], 3, 3,
3673 NULL, NULL, NULL, "7", NULL
3676 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3677 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3678 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3679 &level.ball_content[7].e[0][0], 3, 3,
3680 NULL, NULL, NULL, "8", NULL
3683 // ---------- android content -----------------------------------------------
3686 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3687 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3688 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3689 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3690 NULL, NULL, "elements:", NULL, "elements android can clone"
3693 // ---------- amoeba content ------------------------------------------------
3696 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3697 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3698 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3699 &level.amoeba_content, 1, 1,
3700 "content:", NULL, NULL, NULL, "amoeba content"
3703 // ---------- level start element -------------------------------------------
3706 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3707 0, ED_AREA_1X1_SETTINGS_YOFF,
3708 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3709 &level.start_element[0], 1, 1,
3710 NULL, NULL, NULL, NULL, "level start element"
3713 // ---------- player artwork element ----------------------------------------
3716 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3717 0, ED_AREA_1X1_SETTINGS_YOFF,
3718 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3719 &level.artwork_element[0], 1, 1,
3720 NULL, NULL, NULL, NULL, "element for player artwork"
3723 // ---------- player explosion element --------------------------------------
3726 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3727 0, ED_AREA_1X1_SETTINGS_YOFF,
3728 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3729 &level.explosion_element[0], 1, 1,
3730 NULL, NULL, NULL, NULL, "element for player explosion"
3733 // ---------- player initial inventory --------------------------------------
3736 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3737 0, ED_AREA_1X1_SETTINGS_YOFF,
3738 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3739 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3740 NULL, NULL, NULL, NULL, "content for initial inventory"
3743 // ---------- element settings: configure 1 (custom elements) ---------------
3745 // ---------- custom graphic ------------------------------------------------
3748 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3749 0, ED_AREA_1X1_SETTINGS_YOFF,
3750 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3751 &custom_element.gfx_element_initial,1, 1,
3752 NULL, NULL, NULL, NULL, "custom graphic element"
3755 // ---------- element settings: configure 2 (custom elements) ---------------
3757 // ---------- custom content (when exploding) -------------------------------
3760 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
3761 0, ED_AREA_3X3_SETTINGS_YOFF,
3762 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3763 &custom_element.content.e[0][0], 3, 3,
3764 "content:", NULL, NULL, NULL, NULL
3767 // ---------- custom enter and leave element (when moving) ------------------
3770 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3771 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3772 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3773 &custom_element.move_enter_element, 1, 1,
3774 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3777 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3778 0, ED_AREA_1X1_SETTINGS_YOFF,
3779 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3780 &custom_element.move_leave_element, 1, 1,
3781 NULL, NULL, NULL, NULL, "element that will be left behind"
3784 // ---------- element settings: advanced (custom elements) ------------------
3786 // ---------- custom change target ------------------------------------------
3789 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3790 0, ED_AREA_1X1_SETTINGS_YOFF,
3791 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3792 &custom_element_change.target_element, 1, 1,
3793 NULL, "after/when:", NULL, NULL, "new target element after change"
3796 // ---------- custom change content (extended change target) ----------------
3799 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3800 0, ED_AREA_3X3_SETTINGS_YOFF,
3801 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3802 &custom_element_change.target_content.e[0][0], 3, 3,
3803 NULL, NULL, NULL, NULL, "new extended elements after change"
3806 // ---------- custom change trigger (element causing change) ----------------
3809 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3810 0, ED_AREA_1X1_SETTINGS_YOFF,
3811 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3812 &custom_element_change.initial_trigger_element, 1, 1,
3813 NULL, NULL, NULL, NULL, "other element triggering change"
3816 // ---------- custom change action (element used for action) ----------------
3819 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3820 0, ED_AREA_1X1_SETTINGS_YOFF,
3821 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3822 &custom_element_change.action_element, 1, 1,
3823 NULL, NULL, NULL, NULL, "element used as action parameter"
3826 // ---------- group element content -----------------------------------------
3829 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3830 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3831 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3832 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3833 "content:", NULL, NULL, NULL, NULL
3836 // ---------- random background (for random painting) -----------------------
3839 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3840 0, ED_AREA_1X1_LSETTINGS_YOFF,
3841 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3842 &random_placement_background_element, 1, 1,
3843 NULL, NULL, NULL, NULL, "random placement background"
3848 // ----------------------------------------------------------------------------
3849 // some internally used variables
3850 // ----------------------------------------------------------------------------
3852 // maximal size of level editor drawing area
3853 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3855 // actual size of level editor drawing area
3856 static int ed_fieldx, ed_fieldy;
3858 // actual position of level editor drawing area in level playfield
3859 static int level_xpos = -1, level_ypos = -1;
3861 // actual tile size used to display playfield drawing area
3862 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3863 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3865 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3867 // drawing elements on the three mouse buttons
3868 static int new_element1 = EL_WALL;
3869 static int new_element2 = EL_EMPTY;
3870 static int new_element3 = EL_SAND;
3872 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3873 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3874 (button) == 2 ? new_element2 : \
3875 (button) == 3 ? new_element3 : EL_EMPTY)
3877 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3879 static int use_permanent_palette = TRUE;
3881 #define PX (use_permanent_palette ? DX : SX)
3882 #define PY (use_permanent_palette ? DY : SY)
3883 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3884 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3886 // forward declaration for internal use
3887 static void CopyBrushToCursor(int, int);
3888 static void DeleteBrushFromCursor(void);
3889 static void ModifyEditorCounterValue(int, int);
3890 static void ModifyEditorCounterLimits(int, int, int);
3891 static void ModifyEditorSelectboxValue(int, int);
3892 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3893 static void ModifyEditorDrawingArea(int, int, int);
3894 static void ModifyEditorElementList(void);
3895 static void AdjustElementListScrollbar(void);
3896 static void RedrawDrawingElements(void);
3897 static void DrawDrawingWindowExt(boolean);
3898 static void DrawDrawingWindow(void);
3899 static void DrawLevelInfoWindow(void);
3900 static void DrawPropertiesWindow(void);
3901 static void DrawPaletteWindow(void);
3902 static void UpdateCustomElementGraphicGadgets(void);
3903 static boolean checkPropertiesConfig(int);
3904 static void SetAutomaticNumberOfGemsNeeded(void);
3905 static void ClearEditorGadgetInfoText(void);
3906 static void CopyLevelToUndoBuffer(int);
3907 static void HandleDrawingAreas(struct GadgetInfo *);
3908 static void HandleCounterButtons(struct GadgetInfo *);
3909 static void HandleTextInputGadgets(struct GadgetInfo *);
3910 static void HandleTextAreaGadgets(struct GadgetInfo *);
3911 static void HandleSelectboxGadgets(struct GadgetInfo *);
3912 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3913 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3914 static void HandleRadiobuttons(struct GadgetInfo *);
3915 static void HandleCheckbuttons(struct GadgetInfo *);
3916 static void HandleControlButtons(struct GadgetInfo *);
3917 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3918 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3919 static boolean AskToCopyAndModifyLevelTemplate(void);
3920 static boolean getDrawModeHiRes(void);
3921 static int getTabulatorBarWidth(void);
3922 static int getTabulatorBarHeight(void);
3923 static Pixel getTabulatorBarColor(void);
3925 static int num_editor_gadgets = 0; // dynamically determined
3927 static struct GadgetInfo **level_editor_gadget = NULL;
3928 static int *right_gadget_border = NULL;
3930 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3931 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3932 static boolean draw_with_brush = FALSE;
3933 static int properties_element = 0;
3935 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3936 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3937 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3938 static int undo_buffer_position = 0;
3939 static int undo_buffer_steps = 0;
3940 static int redo_buffer_steps = 0;
3942 static int edit_mode;
3943 static int edit_mode_levelinfo;
3944 static int edit_mode_properties;
3946 static int element_shift = 0;
3948 static int editor_el_players[] =
3955 static int *editor_el_players_ptr = editor_el_players;
3956 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3958 static int editor_hl_boulderdash[] =
3960 EL_INTERNAL_CASCADE_BD_ACTIVE,
3966 static int editor_el_boulderdash[] =
3975 EL_BD_EXPANDABLE_WALL,
3983 EL_BD_BUTTERFLY_LEFT,
3985 EL_BD_BUTTERFLY_RIGHT,
3986 EL_BD_FIREFLY_RIGHT,
3989 EL_BD_BUTTERFLY_DOWN,
3993 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3994 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3995 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3996 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3998 static int editor_hl_emerald_mine[] =
4000 EL_INTERNAL_CASCADE_EM_ACTIVE,
4006 static int editor_el_emerald_mine[] =
4024 EL_EM_DYNAMITE_ACTIVE,
4043 EL_ACID_POOL_TOPLEFT,
4045 EL_ACID_POOL_TOPRIGHT,
4048 EL_ACID_POOL_BOTTOMLEFT,
4049 EL_ACID_POOL_BOTTOM,
4050 EL_ACID_POOL_BOTTOMRIGHT,
4068 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4069 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4070 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4071 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4073 static int editor_hl_emerald_mine_club[] =
4075 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4081 static int editor_el_emerald_mine_club[] =
4108 EL_EMC_WALL_SLIPPERY_1,
4109 EL_EMC_WALL_SLIPPERY_2,
4110 EL_EMC_WALL_SLIPPERY_3,
4111 EL_EMC_WALL_SLIPPERY_4,
4134 EL_EMC_MAGIC_BALL_SWITCH,
4141 EL_EMC_SPRING_BUMPER,
4145 EL_BALLOON_SWITCH_UP,
4146 EL_BALLOON_SWITCH_ANY,
4149 EL_BALLOON_SWITCH_LEFT,
4151 EL_BALLOON_SWITCH_RIGHT,
4155 EL_BALLOON_SWITCH_DOWN,
4156 EL_BALLOON_SWITCH_NONE,
4158 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4159 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4160 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4161 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4163 static int editor_hl_rnd[] =
4165 EL_INTERNAL_CASCADE_RND_ACTIVE,
4171 static int editor_el_rnd[] =
4174 EL_DYNAMITE_ACTIVE, // RND
4208 EL_WALL_EMERALD_YELLOW,
4209 EL_WALL_EMERALD_RED,
4210 EL_WALL_EMERALD_PURPLE,
4228 EL_DYNABOMB_INCREASE_NUMBER,
4229 EL_DYNABOMB_INCREASE_SIZE,
4230 EL_DYNABOMB_INCREASE_POWER,
4250 EL_INVISIBLE_STEELWALL,
4254 EL_EXPANDABLE_WALL_HORIZONTAL,
4255 EL_EXPANDABLE_WALL_VERTICAL,
4256 EL_EXPANDABLE_WALL_ANY,
4258 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4259 static int *editor_el_rnd_ptr = editor_el_rnd;
4260 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4261 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4263 static int editor_hl_sokoban[] =
4265 EL_INTERNAL_CASCADE_SB_ACTIVE,
4271 static int editor_el_sokoban[] =
4274 EL_SOKOBAN_FIELD_EMPTY,
4275 EL_SOKOBAN_FIELD_FULL,
4276 EL_SOKOBAN_FIELD_PLAYER,
4278 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4279 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4280 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4281 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4283 static int editor_hl_supaplex[] =
4285 EL_INTERNAL_CASCADE_SP_ACTIVE,
4291 static int editor_el_supaplex[] =
4309 EL_SP_PORT_HORIZONTAL,
4310 EL_SP_PORT_VERTICAL,
4318 EL_SP_GRAVITY_PORT_LEFT,
4319 EL_SP_GRAVITY_PORT_RIGHT,
4320 EL_SP_GRAVITY_PORT_UP,
4321 EL_SP_GRAVITY_PORT_DOWN,
4323 EL_SP_GRAVITY_ON_PORT_LEFT,
4324 EL_SP_GRAVITY_ON_PORT_RIGHT,
4325 EL_SP_GRAVITY_ON_PORT_UP,
4326 EL_SP_GRAVITY_ON_PORT_DOWN,
4328 EL_SP_GRAVITY_OFF_PORT_LEFT,
4329 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4330 EL_SP_GRAVITY_OFF_PORT_UP,
4331 EL_SP_GRAVITY_OFF_PORT_DOWN,
4333 EL_SP_HARDWARE_GRAY,
4334 EL_SP_HARDWARE_GREEN,
4335 EL_SP_HARDWARE_BLUE,
4338 EL_SP_HARDWARE_BASE_1,
4339 EL_SP_HARDWARE_BASE_2,
4340 EL_SP_HARDWARE_BASE_3,
4341 EL_SP_HARDWARE_BASE_4,
4343 EL_SP_HARDWARE_BASE_5,
4344 EL_SP_HARDWARE_BASE_6,
4345 EL_SP_HARDWARE_YELLOW,
4353 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4354 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4355 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4356 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4358 static int editor_hl_diamond_caves[] =
4360 EL_INTERNAL_CASCADE_DC_ACTIVE,
4366 static int editor_el_diamond_caves[] =
4368 EL_EM_STEEL_EXIT_CLOSED, // DC2
4369 EL_EM_STEEL_EXIT_OPEN, // DC2
4370 EL_WALL_EMERALD, // DC2
4371 EL_WALL_DIAMOND, // DC2
4378 EL_CONVEYOR_BELT_1_LEFT,
4379 EL_CONVEYOR_BELT_1_MIDDLE,
4380 EL_CONVEYOR_BELT_1_RIGHT,
4381 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4383 EL_CONVEYOR_BELT_2_LEFT,
4384 EL_CONVEYOR_BELT_2_MIDDLE,
4385 EL_CONVEYOR_BELT_2_RIGHT,
4386 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4388 EL_CONVEYOR_BELT_3_LEFT,
4389 EL_CONVEYOR_BELT_3_MIDDLE,
4390 EL_CONVEYOR_BELT_3_RIGHT,
4391 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4393 EL_CONVEYOR_BELT_4_LEFT,
4394 EL_CONVEYOR_BELT_4_MIDDLE,
4395 EL_CONVEYOR_BELT_4_RIGHT,
4396 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4398 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4399 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4400 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4401 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4403 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4404 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4405 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4406 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4411 EL_DC_TIMEGATE_SWITCH,
4413 EL_SWITCHGATE_CLOSED,
4415 EL_SWITCHGATE_SWITCH_UP,
4416 EL_SWITCHGATE_SWITCH_DOWN,
4419 EL_LIGHT_SWITCH_ACTIVE,
4420 EL_DC_SWITCHGATE_SWITCH_UP,
4421 EL_DC_SWITCHGATE_SWITCH_DOWN,
4423 EL_STEEL_EXIT_CLOSED,
4425 EL_STEELWALL_SLIPPERY,
4428 EL_QUICKSAND_FAST_EMPTY,
4429 EL_QUICKSAND_FAST_FULL,
4443 EL_SIGN_RADIOACTIVITY,
4449 EL_SIGN_ENTRY_FORBIDDEN,
4450 EL_SIGN_EMERGENCY_EXIT,
4475 EL_DC_STEELWALL_2_SINGLE,
4476 EL_DC_STEELWALL_2_TOP,
4477 EL_SIGN_EXCLAMATION,
4480 EL_DC_STEELWALL_2_LEFT,
4481 EL_DC_STEELWALL_2_MIDDLE,
4482 EL_DC_STEELWALL_2_HORIZONTAL,
4483 EL_DC_STEELWALL_2_RIGHT,
4485 EL_DC_STEELWALL_1_TOPLEFT,
4486 EL_DC_STEELWALL_2_VERTICAL,
4487 EL_DC_STEELWALL_1_TOPRIGHT,
4490 EL_DC_STEELWALL_1_VERTICAL,
4491 EL_DC_STEELWALL_2_BOTTOM,
4493 EL_DC_GATE_WHITE_GRAY,
4495 EL_DC_STEELWALL_1_BOTTOMLEFT,
4496 EL_DC_STEELWALL_1_HORIZONTAL,
4497 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4498 EL_DC_GATE_FAKE_GRAY,
4500 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4501 EL_DC_STEELWALL_1_BOTTOM,
4502 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4503 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4505 EL_DC_STEELWALL_1_RIGHT,
4507 EL_DC_STEELWALL_1_LEFT,
4508 EL_EXPANDABLE_STEELWALL_VERTICAL,
4510 EL_DC_STEELWALL_1_TOPRIGHT_2,
4511 EL_DC_STEELWALL_1_TOP,
4512 EL_DC_STEELWALL_1_TOPLEFT_2,
4513 EL_EXPANDABLE_STEELWALL_ANY,
4515 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4516 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4517 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4518 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4520 static int editor_hl_dx_boulderdash[] =
4522 EL_INTERNAL_CASCADE_DX_ACTIVE,
4528 static int editor_el_dx_boulderdash[] =
4532 EL_TUBE_HORIZONTAL_DOWN,
4536 EL_TUBE_VERTICAL_RIGHT,
4538 EL_TUBE_VERTICAL_LEFT,
4542 EL_TUBE_HORIZONTAL_UP,
4550 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4551 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4552 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4553 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4555 static int editor_hl_mirror_magic[] =
4557 EL_INTERNAL_CASCADE_MM_ACTIVE,
4563 static int editor_el_mirror_magic[] =
4565 EL_MM_MCDUFFIN_RIGHT,
4567 EL_MM_MCDUFFIN_LEFT,
4568 EL_MM_MCDUFFIN_DOWN,
4571 EL_MM_MIRROR_FIXED_START,
4572 EL_MM_POLARIZER_START,
4573 EL_MM_POLARIZER_CROSS_START,
4575 EL_MM_TELEPORTER_RED_START,
4576 EL_MM_TELEPORTER_YELLOW_START,
4577 EL_MM_TELEPORTER_GREEN_START,
4578 EL_MM_TELEPORTER_BLUE_START,
4591 EL_MM_LIGHTBULB_ACTIVE,
4605 EL_MM_STEEL_GRID_FIXED_1,
4606 EL_MM_STEEL_GRID_FIXED_2,
4607 EL_MM_STEEL_GRID_FIXED_3,
4608 EL_MM_STEEL_GRID_FIXED_4,
4610 EL_MM_WOODEN_GRID_FIXED_1,
4611 EL_MM_WOODEN_GRID_FIXED_2,
4612 EL_MM_WOODEN_GRID_FIXED_3,
4613 EL_MM_WOODEN_GRID_FIXED_4
4615 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4616 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4617 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4618 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4620 static int editor_hl_deflektor[] =
4622 EL_INTERNAL_CASCADE_DF_ACTIVE,
4628 static int editor_el_deflektor[] =
4635 EL_DF_RECEIVER_RIGHT,
4637 EL_DF_RECEIVER_LEFT,
4638 EL_DF_RECEIVER_DOWN,
4641 EL_DF_MIRROR_ROTATING_START,
4645 EL_DF_FIBRE_OPTIC_RED_1,
4646 EL_DF_FIBRE_OPTIC_YELLOW_1,
4647 EL_DF_FIBRE_OPTIC_GREEN_1,
4648 EL_DF_FIBRE_OPTIC_BLUE_1,
4650 EL_DF_STEEL_GRID_FIXED_START,
4651 EL_DF_STEEL_GRID_ROTATING_START,
4652 EL_DF_WOODEN_GRID_FIXED_START,
4653 EL_DF_WOODEN_GRID_ROTATING_START,
4660 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4661 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4662 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4663 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4665 static int editor_hl_chars[] =
4667 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4673 static int editor_el_chars[] =
4755 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4756 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4757 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4758 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4760 EL_CHAR(CHAR_BYTE_DEGREE),
4761 EL_CHAR(CHAR_BYTE_REGISTERED),
4762 EL_CHAR(FONT_ASCII_CURSOR),
4763 EL_CHAR(FONT_ASCII_BUTTON),
4765 EL_CHAR(FONT_ASCII_UP),
4766 EL_CHAR(FONT_ASCII_DOWN),
4770 static int *editor_hl_chars_ptr = editor_hl_chars;
4771 static int *editor_el_chars_ptr = editor_el_chars;
4772 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4773 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4775 static int editor_hl_steel_chars[] =
4777 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4783 static int editor_el_steel_chars[] =
4793 EL_STEEL_CHAR('\''),
4860 EL_STEEL_CHAR('\\'),
4865 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4866 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4867 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4868 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4870 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4871 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4872 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4873 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4875 EL_STEEL_CHAR(FONT_ASCII_UP),
4876 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4880 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4881 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4882 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4883 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4885 static int editor_hl_custom[] =
4887 EL_INTERNAL_CASCADE_CE_ACTIVE,
4893 static int editor_el_custom[] =
4895 EL_CUSTOM_START + 0,
4896 EL_CUSTOM_START + 1,
4897 EL_CUSTOM_START + 2,
4898 EL_CUSTOM_START + 3,
4900 EL_CUSTOM_START + 4,
4901 EL_CUSTOM_START + 5,
4902 EL_CUSTOM_START + 6,
4903 EL_CUSTOM_START + 7,
4905 EL_CUSTOM_START + 8,
4906 EL_CUSTOM_START + 9,
4907 EL_CUSTOM_START + 10,
4908 EL_CUSTOM_START + 11,
4910 EL_CUSTOM_START + 12,
4911 EL_CUSTOM_START + 13,
4912 EL_CUSTOM_START + 14,
4913 EL_CUSTOM_START + 15,
4915 EL_CUSTOM_START + 16,
4916 EL_CUSTOM_START + 17,
4917 EL_CUSTOM_START + 18,
4918 EL_CUSTOM_START + 19,
4920 EL_CUSTOM_START + 20,
4921 EL_CUSTOM_START + 21,
4922 EL_CUSTOM_START + 22,
4923 EL_CUSTOM_START + 23,
4925 EL_CUSTOM_START + 24,
4926 EL_CUSTOM_START + 25,
4927 EL_CUSTOM_START + 26,
4928 EL_CUSTOM_START + 27,
4930 EL_CUSTOM_START + 28,
4931 EL_CUSTOM_START + 29,
4932 EL_CUSTOM_START + 30,
4933 EL_CUSTOM_START + 31,
4935 EL_CUSTOM_START + 32,
4936 EL_CUSTOM_START + 33,
4937 EL_CUSTOM_START + 34,
4938 EL_CUSTOM_START + 35,
4940 EL_CUSTOM_START + 36,
4941 EL_CUSTOM_START + 37,
4942 EL_CUSTOM_START + 38,
4943 EL_CUSTOM_START + 39,
4945 EL_CUSTOM_START + 40,
4946 EL_CUSTOM_START + 41,
4947 EL_CUSTOM_START + 42,
4948 EL_CUSTOM_START + 43,
4950 EL_CUSTOM_START + 44,
4951 EL_CUSTOM_START + 45,
4952 EL_CUSTOM_START + 46,
4953 EL_CUSTOM_START + 47,
4955 EL_CUSTOM_START + 48,
4956 EL_CUSTOM_START + 49,
4957 EL_CUSTOM_START + 50,
4958 EL_CUSTOM_START + 51,
4960 EL_CUSTOM_START + 52,
4961 EL_CUSTOM_START + 53,
4962 EL_CUSTOM_START + 54,
4963 EL_CUSTOM_START + 55,
4965 EL_CUSTOM_START + 56,
4966 EL_CUSTOM_START + 57,
4967 EL_CUSTOM_START + 58,
4968 EL_CUSTOM_START + 59,
4970 EL_CUSTOM_START + 60,
4971 EL_CUSTOM_START + 61,
4972 EL_CUSTOM_START + 62,
4973 EL_CUSTOM_START + 63,
4975 EL_CUSTOM_START + 64,
4976 EL_CUSTOM_START + 65,
4977 EL_CUSTOM_START + 66,
4978 EL_CUSTOM_START + 67,
4980 EL_CUSTOM_START + 68,
4981 EL_CUSTOM_START + 69,
4982 EL_CUSTOM_START + 70,
4983 EL_CUSTOM_START + 71,
4985 EL_CUSTOM_START + 72,
4986 EL_CUSTOM_START + 73,
4987 EL_CUSTOM_START + 74,
4988 EL_CUSTOM_START + 75,
4990 EL_CUSTOM_START + 76,
4991 EL_CUSTOM_START + 77,
4992 EL_CUSTOM_START + 78,
4993 EL_CUSTOM_START + 79,
4995 EL_CUSTOM_START + 80,
4996 EL_CUSTOM_START + 81,
4997 EL_CUSTOM_START + 82,
4998 EL_CUSTOM_START + 83,
5000 EL_CUSTOM_START + 84,
5001 EL_CUSTOM_START + 85,
5002 EL_CUSTOM_START + 86,
5003 EL_CUSTOM_START + 87,
5005 EL_CUSTOM_START + 88,
5006 EL_CUSTOM_START + 89,
5007 EL_CUSTOM_START + 90,
5008 EL_CUSTOM_START + 91,
5010 EL_CUSTOM_START + 92,
5011 EL_CUSTOM_START + 93,
5012 EL_CUSTOM_START + 94,
5013 EL_CUSTOM_START + 95,
5015 EL_CUSTOM_START + 96,
5016 EL_CUSTOM_START + 97,
5017 EL_CUSTOM_START + 98,
5018 EL_CUSTOM_START + 99,
5020 EL_CUSTOM_START + 100,
5021 EL_CUSTOM_START + 101,
5022 EL_CUSTOM_START + 102,
5023 EL_CUSTOM_START + 103,
5025 EL_CUSTOM_START + 104,
5026 EL_CUSTOM_START + 105,
5027 EL_CUSTOM_START + 106,
5028 EL_CUSTOM_START + 107,
5030 EL_CUSTOM_START + 108,
5031 EL_CUSTOM_START + 109,
5032 EL_CUSTOM_START + 110,
5033 EL_CUSTOM_START + 111,
5035 EL_CUSTOM_START + 112,
5036 EL_CUSTOM_START + 113,
5037 EL_CUSTOM_START + 114,
5038 EL_CUSTOM_START + 115,
5040 EL_CUSTOM_START + 116,
5041 EL_CUSTOM_START + 117,
5042 EL_CUSTOM_START + 118,
5043 EL_CUSTOM_START + 119,
5045 EL_CUSTOM_START + 120,
5046 EL_CUSTOM_START + 121,
5047 EL_CUSTOM_START + 122,
5048 EL_CUSTOM_START + 123,
5050 EL_CUSTOM_START + 124,
5051 EL_CUSTOM_START + 125,
5052 EL_CUSTOM_START + 126,
5053 EL_CUSTOM_START + 127,
5055 EL_CUSTOM_START + 128,
5056 EL_CUSTOM_START + 129,
5057 EL_CUSTOM_START + 130,
5058 EL_CUSTOM_START + 131,
5060 EL_CUSTOM_START + 132,
5061 EL_CUSTOM_START + 133,
5062 EL_CUSTOM_START + 134,
5063 EL_CUSTOM_START + 135,
5065 EL_CUSTOM_START + 136,
5066 EL_CUSTOM_START + 137,
5067 EL_CUSTOM_START + 138,
5068 EL_CUSTOM_START + 139,
5070 EL_CUSTOM_START + 140,
5071 EL_CUSTOM_START + 141,
5072 EL_CUSTOM_START + 142,
5073 EL_CUSTOM_START + 143,
5075 EL_CUSTOM_START + 144,
5076 EL_CUSTOM_START + 145,
5077 EL_CUSTOM_START + 146,
5078 EL_CUSTOM_START + 147,
5080 EL_CUSTOM_START + 148,
5081 EL_CUSTOM_START + 149,
5082 EL_CUSTOM_START + 150,
5083 EL_CUSTOM_START + 151,
5085 EL_CUSTOM_START + 152,
5086 EL_CUSTOM_START + 153,
5087 EL_CUSTOM_START + 154,
5088 EL_CUSTOM_START + 155,
5090 EL_CUSTOM_START + 156,
5091 EL_CUSTOM_START + 157,
5092 EL_CUSTOM_START + 158,
5093 EL_CUSTOM_START + 159,
5095 EL_CUSTOM_START + 160,
5096 EL_CUSTOM_START + 161,
5097 EL_CUSTOM_START + 162,
5098 EL_CUSTOM_START + 163,
5100 EL_CUSTOM_START + 164,
5101 EL_CUSTOM_START + 165,
5102 EL_CUSTOM_START + 166,
5103 EL_CUSTOM_START + 167,
5105 EL_CUSTOM_START + 168,
5106 EL_CUSTOM_START + 169,
5107 EL_CUSTOM_START + 170,
5108 EL_CUSTOM_START + 171,
5110 EL_CUSTOM_START + 172,
5111 EL_CUSTOM_START + 173,
5112 EL_CUSTOM_START + 174,
5113 EL_CUSTOM_START + 175,
5115 EL_CUSTOM_START + 176,
5116 EL_CUSTOM_START + 177,
5117 EL_CUSTOM_START + 178,
5118 EL_CUSTOM_START + 179,
5120 EL_CUSTOM_START + 180,
5121 EL_CUSTOM_START + 181,
5122 EL_CUSTOM_START + 182,
5123 EL_CUSTOM_START + 183,
5125 EL_CUSTOM_START + 184,
5126 EL_CUSTOM_START + 185,
5127 EL_CUSTOM_START + 186,
5128 EL_CUSTOM_START + 187,
5130 EL_CUSTOM_START + 188,
5131 EL_CUSTOM_START + 189,
5132 EL_CUSTOM_START + 190,
5133 EL_CUSTOM_START + 191,
5135 EL_CUSTOM_START + 192,
5136 EL_CUSTOM_START + 193,
5137 EL_CUSTOM_START + 194,
5138 EL_CUSTOM_START + 195,
5140 EL_CUSTOM_START + 196,
5141 EL_CUSTOM_START + 197,
5142 EL_CUSTOM_START + 198,
5143 EL_CUSTOM_START + 199,
5145 EL_CUSTOM_START + 200,
5146 EL_CUSTOM_START + 201,
5147 EL_CUSTOM_START + 202,
5148 EL_CUSTOM_START + 203,
5150 EL_CUSTOM_START + 204,
5151 EL_CUSTOM_START + 205,
5152 EL_CUSTOM_START + 206,
5153 EL_CUSTOM_START + 207,
5155 EL_CUSTOM_START + 208,
5156 EL_CUSTOM_START + 209,
5157 EL_CUSTOM_START + 210,
5158 EL_CUSTOM_START + 211,
5160 EL_CUSTOM_START + 212,
5161 EL_CUSTOM_START + 213,
5162 EL_CUSTOM_START + 214,
5163 EL_CUSTOM_START + 215,
5165 EL_CUSTOM_START + 216,
5166 EL_CUSTOM_START + 217,
5167 EL_CUSTOM_START + 218,
5168 EL_CUSTOM_START + 219,
5170 EL_CUSTOM_START + 220,
5171 EL_CUSTOM_START + 221,
5172 EL_CUSTOM_START + 222,
5173 EL_CUSTOM_START + 223,
5175 EL_CUSTOM_START + 224,
5176 EL_CUSTOM_START + 225,
5177 EL_CUSTOM_START + 226,
5178 EL_CUSTOM_START + 227,
5180 EL_CUSTOM_START + 228,
5181 EL_CUSTOM_START + 229,
5182 EL_CUSTOM_START + 230,
5183 EL_CUSTOM_START + 231,
5185 EL_CUSTOM_START + 232,
5186 EL_CUSTOM_START + 233,
5187 EL_CUSTOM_START + 234,
5188 EL_CUSTOM_START + 235,
5190 EL_CUSTOM_START + 236,
5191 EL_CUSTOM_START + 237,
5192 EL_CUSTOM_START + 238,
5193 EL_CUSTOM_START + 239,
5195 EL_CUSTOM_START + 240,
5196 EL_CUSTOM_START + 241,
5197 EL_CUSTOM_START + 242,
5198 EL_CUSTOM_START + 243,
5200 EL_CUSTOM_START + 244,
5201 EL_CUSTOM_START + 245,
5202 EL_CUSTOM_START + 246,
5203 EL_CUSTOM_START + 247,
5205 EL_CUSTOM_START + 248,
5206 EL_CUSTOM_START + 249,
5207 EL_CUSTOM_START + 250,
5208 EL_CUSTOM_START + 251,
5210 EL_CUSTOM_START + 252,
5211 EL_CUSTOM_START + 253,
5212 EL_CUSTOM_START + 254,
5213 EL_CUSTOM_START + 255
5215 static int *editor_hl_custom_ptr = editor_hl_custom;
5216 static int *editor_el_custom_ptr = editor_el_custom;
5217 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5218 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5220 static int editor_hl_group[] =
5222 EL_INTERNAL_CASCADE_GE_ACTIVE,
5228 static int editor_el_group[] =
5242 EL_GROUP_START + 10,
5243 EL_GROUP_START + 11,
5245 EL_GROUP_START + 12,
5246 EL_GROUP_START + 13,
5247 EL_GROUP_START + 14,
5248 EL_GROUP_START + 15,
5250 EL_GROUP_START + 16,
5251 EL_GROUP_START + 17,
5252 EL_GROUP_START + 18,
5253 EL_GROUP_START + 19,
5255 EL_GROUP_START + 20,
5256 EL_GROUP_START + 21,
5257 EL_GROUP_START + 22,
5258 EL_GROUP_START + 23,
5260 EL_GROUP_START + 24,
5261 EL_GROUP_START + 25,
5262 EL_GROUP_START + 26,
5263 EL_GROUP_START + 27,
5265 EL_GROUP_START + 28,
5266 EL_GROUP_START + 29,
5267 EL_GROUP_START + 30,
5270 static int *editor_hl_group_ptr = editor_hl_group;
5271 static int *editor_el_group_ptr = editor_el_group;
5272 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5273 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5275 static int editor_hl_empty_space[] =
5277 EL_INTERNAL_CASCADE_ES_ACTIVE,
5283 static int editor_el_empty_space[] =
5305 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
5306 static int *editor_el_empty_space_ptr = editor_el_empty_space;
5307 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
5308 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
5310 static int editor_hl_reference[] =
5312 EL_INTERNAL_CASCADE_REF_ACTIVE,
5318 static int editor_el_reference[] =
5322 EL_TRIGGER_CE_VALUE,
5323 EL_TRIGGER_CE_SCORE,
5327 EL_CURRENT_CE_VALUE,
5328 EL_CURRENT_CE_SCORE,
5350 static int *editor_hl_reference_ptr = editor_hl_reference;
5351 static int *editor_el_reference_ptr = editor_el_reference;
5352 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5353 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5355 static int editor_hl_user_defined[] =
5357 EL_INTERNAL_CASCADE_USER_ACTIVE,
5363 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5364 static int *editor_el_user_defined_ptr = NULL;
5365 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5366 static int num_editor_el_user_defined = 0;
5368 static int editor_hl_dynamic[] =
5370 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5376 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5377 static int *editor_el_dynamic_ptr = NULL;
5378 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5379 static int num_editor_el_dynamic = 0;
5381 static int editor_hl_empty[] = { EL_EMPTY };
5382 static int *editor_el_empty = NULL; // dynamically allocated
5384 static int *editor_hl_empty_ptr = editor_hl_empty;
5385 static int *editor_el_empty_ptr = NULL;
5386 static int num_editor_hl_empty = 0;
5387 static int num_editor_el_empty = 0; // dynamically determined, if needed
5389 static boolean use_el_empty = FALSE;
5391 static int *editor_elements = NULL; // dynamically allocated
5392 static int num_editor_elements = 0; // dynamically determined
5394 static boolean setup_editor_cascade_never = FALSE;
5396 static boolean setup_editor_el_players = TRUE;
5397 static boolean setup_editor_el_boulderdash = TRUE;
5398 static boolean setup_editor_el_emerald_mine = TRUE;
5399 static boolean setup_editor_el_emerald_mine_club = TRUE;
5400 static boolean setup_editor_el_more = TRUE;
5401 static boolean setup_editor_el_sokoban = TRUE;
5402 static boolean setup_editor_el_supaplex = TRUE;
5403 static boolean setup_editor_el_diamond_caves = TRUE;
5404 static boolean setup_editor_el_dx_boulderdash = TRUE;
5405 static boolean setup_editor_el_mirror_magic = TRUE;
5406 static boolean setup_editor_el_deflektor = TRUE;
5407 static boolean setup_editor_el_chars = TRUE;
5408 static boolean setup_editor_el_steel_chars = TRUE;
5409 static boolean setup_editor_el_custom = TRUE;
5410 static boolean setup_editor_el_user_defined = TRUE;
5411 static boolean setup_editor_el_dynamic = TRUE;
5413 static int editor_hl_unused[] = { EL_EMPTY };
5414 static int *editor_hl_unused_ptr = editor_hl_unused;
5415 static int num_editor_hl_unused = 0;
5419 boolean *setup_value;
5420 boolean *setup_cascade_value;
5422 int **headline_list;
5423 int *headline_list_size;
5426 int *element_list_size;
5428 boolean last_setup_value;
5430 editor_elements_info[] =
5433 &setup_editor_el_players,
5434 &setup_editor_cascade_never,
5435 &editor_hl_unused_ptr, &num_editor_hl_unused,
5436 &editor_el_players_ptr, &num_editor_el_players
5439 &setup_editor_el_boulderdash,
5440 &setup.editor_cascade.el_bd,
5441 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5442 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5445 &setup_editor_el_emerald_mine,
5446 &setup.editor_cascade.el_em,
5447 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5448 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5451 &setup_editor_el_emerald_mine_club,
5452 &setup.editor_cascade.el_emc,
5453 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5454 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5457 &setup_editor_el_more,
5458 &setup.editor_cascade.el_rnd,
5459 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5460 &editor_el_rnd_ptr, &num_editor_el_rnd
5463 &setup_editor_el_sokoban,
5464 &setup.editor_cascade.el_sb,
5465 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5466 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5469 &setup_editor_el_supaplex,
5470 &setup.editor_cascade.el_sp,
5471 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5472 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5475 &setup_editor_el_diamond_caves,
5476 &setup.editor_cascade.el_dc,
5477 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5478 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5481 &setup_editor_el_dx_boulderdash,
5482 &setup.editor_cascade.el_dx,
5483 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5484 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5487 &setup_editor_el_mirror_magic,
5488 &setup.editor_cascade.el_mm,
5489 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5490 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5493 &setup_editor_el_deflektor,
5494 &setup.editor_cascade.el_df,
5495 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5496 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5499 &setup_editor_el_chars,
5500 &setup.editor_cascade.el_chars,
5501 &editor_hl_chars_ptr, &num_editor_hl_chars,
5502 &editor_el_chars_ptr, &num_editor_el_chars
5505 &setup_editor_el_steel_chars,
5506 &setup.editor_cascade.el_steel_chars,
5507 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5508 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5511 &setup_editor_el_custom,
5512 &setup.editor_cascade.el_ce,
5513 &editor_hl_custom_ptr, &num_editor_hl_custom,
5514 &editor_el_custom_ptr, &num_editor_el_custom
5517 &setup_editor_el_custom,
5518 &setup.editor_cascade.el_ge,
5519 &editor_hl_group_ptr, &num_editor_hl_group,
5520 &editor_el_group_ptr, &num_editor_el_group
5523 &setup_editor_el_custom,
5524 &setup.editor_cascade.el_es,
5525 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
5526 &editor_el_empty_space_ptr, &num_editor_el_empty_space
5529 &setup_editor_el_custom,
5530 &setup.editor_cascade.el_ref,
5531 &editor_hl_reference_ptr, &num_editor_hl_reference,
5532 &editor_el_reference_ptr, &num_editor_el_reference
5535 &setup_editor_el_user_defined,
5536 &setup.editor_cascade.el_user,
5537 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5538 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5541 &setup_editor_el_dynamic,
5542 &setup.editor_cascade.el_dynamic,
5543 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5544 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5549 &editor_hl_empty_ptr, &num_editor_hl_empty,
5550 &editor_el_empty_ptr, &num_editor_el_empty,
5560 static struct XY xy_directions[] =
5569 // ----------------------------------------------------------------------------
5571 // ----------------------------------------------------------------------------
5573 static int getMaxInfoTextLength(void)
5575 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5578 static int getTextWidthForGadget(char *text)
5583 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5586 static int getTextWidthForDrawingArea(char *text)
5591 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5594 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5596 return (gi->x + gi->width + getTextWidthForGadget(text));
5599 static char *getElementInfoText(int element)
5601 char *info_text = NULL;
5603 if (element < MAX_NUM_ELEMENTS)
5605 if (strlen(element_info[element].description) > 0)
5606 info_text = element_info[element].description;
5607 else if (element_info[element].custom_description != NULL)
5608 info_text = element_info[element].custom_description;
5609 else if (element_info[element].editor_description != NULL)
5610 info_text = element_info[element].editor_description;
5613 if (info_text == NULL)
5614 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5619 static char *getElementDescriptionFilenameExt(char *basename)
5621 char *elements_subdir = ELEMENTS_DIRECTORY;
5622 static char *elements_subdir2 = NULL;
5623 static char *filename = NULL;
5625 if (elements_subdir2 == NULL)
5626 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5628 checked_free(filename);
5630 // 1st try: look for element description in current level set directory
5631 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5632 if (fileExists(filename))
5637 // 2nd try: look for element description in the game's base directory
5638 filename = getPath3(options.docs_directory, elements_subdir, basename);
5639 if (fileExists(filename))
5645 static char *getElementDescriptionFilename(int element)
5647 char basename[MAX_FILENAME_LEN];
5650 // 1st try: look for element description file for exactly this element
5651 sprintf(basename, "%s.txt", element_info[element].token_name);
5652 filename = getElementDescriptionFilenameExt(basename);
5653 if (filename != NULL)
5656 // 2nd try: look for element description file for this element's class
5657 sprintf(basename, "%s.txt", element_info[element].class_name);
5658 filename = getElementDescriptionFilenameExt(basename);
5659 if (filename != NULL)
5662 // 3rd try: look for generic fallback text file for any element
5663 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
5664 if (filename != NULL)
5670 static boolean suppressBorderElement(void)
5672 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5673 lev_fieldx <= MAX_ED_FIELDX &&
5674 lev_fieldy <= MAX_ED_FIELDY);
5677 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5679 boolean element_found[NUM_FILE_ELEMENTS];
5682 // initialize list of used elements to "not used"
5683 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5684 element_found[i] = FALSE;
5686 // find all elements used in current level
5687 for (y = 0; y < lev_fieldy; y++)
5688 for (x = 0; x < lev_fieldx; x++)
5689 if (Tile[x][y] < NUM_FILE_ELEMENTS) // should always be true
5690 element_found[Tile[x][y]] = TRUE;
5694 // count number of elements used in current level
5695 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5696 if (element_found[i])
5699 // add space for up to 3 more elements for padding that may be needed
5702 // free memory for old list of elements, if needed
5703 checked_free(*elements);
5705 // allocate memory for new list of elements
5706 *elements = checked_malloc(*num_elements * sizeof(int));
5710 // add all elements used in current level (non-custom/group elements)
5711 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5712 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5713 (*elements)[(*num_elements)++] = i;
5715 // add all elements used in current level (custom/group elements)
5716 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5717 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5718 (*elements)[(*num_elements)++] = i;
5720 while (*num_elements % 4) // pad with empty elements, if needed
5721 (*elements)[(*num_elements)++] = EL_EMPTY;
5724 static void ReinitializeElementList_EnableSections(void)
5726 // default: enable all element sections
5728 setup_editor_el_players = TRUE;
5729 setup_editor_el_boulderdash = TRUE;
5730 setup_editor_el_emerald_mine = TRUE;
5731 setup_editor_el_emerald_mine_club = TRUE;
5732 setup_editor_el_more = TRUE;
5733 setup_editor_el_sokoban = TRUE;
5734 setup_editor_el_supaplex = TRUE;
5735 setup_editor_el_diamond_caves = TRUE;
5736 setup_editor_el_dx_boulderdash = TRUE;
5737 setup_editor_el_mirror_magic = TRUE;
5738 setup_editor_el_deflektor = TRUE;
5739 setup_editor_el_chars = TRUE;
5740 setup_editor_el_steel_chars = TRUE;
5742 setup_editor_el_custom = TRUE;
5743 setup_editor_el_user_defined = TRUE;
5744 setup_editor_el_dynamic = TRUE;
5746 // now disable all element sections not to be displayed
5748 if (!setup.editor.el_classic)
5750 setup_editor_el_players = FALSE;
5751 setup_editor_el_boulderdash = FALSE;
5752 setup_editor_el_emerald_mine = FALSE;
5753 setup_editor_el_emerald_mine_club = FALSE;
5754 setup_editor_el_more = FALSE;
5755 setup_editor_el_sokoban = FALSE;
5756 setup_editor_el_supaplex = FALSE;
5757 setup_editor_el_diamond_caves = FALSE;
5758 setup_editor_el_dx_boulderdash = FALSE;
5759 setup_editor_el_mirror_magic = FALSE;
5760 setup_editor_el_deflektor = FALSE;
5761 setup_editor_el_chars = FALSE;
5762 setup_editor_el_steel_chars = FALSE;
5765 if (!setup.editor.el_custom)
5767 setup_editor_el_custom = FALSE;
5770 if (!setup.editor.el_user_defined)
5772 setup_editor_el_user_defined = FALSE;
5775 if (!setup.editor.el_dynamic)
5777 setup_editor_el_dynamic = FALSE;
5780 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5782 setup_editor_el_mirror_magic = FALSE;
5783 setup_editor_el_deflektor = FALSE;
5785 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5787 setup_editor_el_boulderdash = FALSE;
5788 setup_editor_el_more = FALSE;
5789 setup_editor_el_sokoban = FALSE;
5790 setup_editor_el_supaplex = FALSE;
5791 setup_editor_el_diamond_caves = FALSE;
5792 setup_editor_el_dx_boulderdash = FALSE;
5793 setup_editor_el_mirror_magic = FALSE;
5794 setup_editor_el_deflektor = FALSE;
5795 setup_editor_el_steel_chars = FALSE;
5797 setup_editor_el_custom = FALSE;
5799 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5801 setup_editor_el_players = FALSE;
5802 setup_editor_el_boulderdash = FALSE;
5803 setup_editor_el_emerald_mine = FALSE;
5804 setup_editor_el_emerald_mine_club = FALSE;
5805 setup_editor_el_more = FALSE;
5806 setup_editor_el_sokoban = FALSE;
5807 setup_editor_el_diamond_caves = FALSE;
5808 setup_editor_el_dx_boulderdash = FALSE;
5809 setup_editor_el_mirror_magic = FALSE;
5810 setup_editor_el_deflektor = FALSE;
5811 setup_editor_el_chars = FALSE;
5812 setup_editor_el_steel_chars = FALSE;
5814 setup_editor_el_custom = FALSE;
5816 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5818 setup_editor_el_players = FALSE;
5819 setup_editor_el_boulderdash = FALSE;
5820 setup_editor_el_emerald_mine = FALSE;
5821 setup_editor_el_emerald_mine_club = FALSE;
5822 setup_editor_el_more = FALSE;
5823 setup_editor_el_sokoban = FALSE;
5824 setup_editor_el_supaplex = FALSE;
5825 setup_editor_el_diamond_caves = FALSE;
5826 setup_editor_el_dx_boulderdash = FALSE;
5827 setup_editor_el_steel_chars = FALSE;
5829 setup_editor_el_custom = FALSE;
5833 static void ReinitializeElementList(void)
5835 static boolean initialization_needed = TRUE;
5839 ReinitializeElementList_EnableSections();
5841 if (initialization_needed)
5843 LoadSetup_EditorCascade(); // load last editor cascade state
5845 // initialize editor cascade element from saved cascade state
5846 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5848 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5849 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5851 if (IS_EDITOR_CASCADE(*cascade_element))
5853 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5854 EL_CASCADE_INACTIVE(*cascade_element));
5857 initialization_needed = FALSE;
5860 checked_free(editor_elements);
5862 // reload optional user defined element list for each invocation of editor
5863 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5864 &num_editor_el_user_defined);
5866 // initialize dynamic level element list for each invocation of editor
5867 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5868 &num_editor_el_dynamic);
5870 // initialize list of empty elements (used for padding, if needed)
5871 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5872 editor_el_empty[i] = EL_EMPTY;
5874 // do some sanity checks for each element from element list
5875 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5877 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5879 int element = (*editor_elements_info[i].element_list)[j];
5881 if (element >= NUM_FILE_ELEMENTS)
5882 Warn("editor element %d is runtime element", element);
5884 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5885 Warn("no element description text for element %d", element);
5889 num_editor_elements = 0;
5890 use_el_empty = FALSE;
5892 // determine size of element list
5893 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5895 if (*editor_elements_info[i].setup_value)
5897 boolean found_inactive_cascade = FALSE;
5899 if (setup.editor.el_headlines)
5901 // required for correct padding of palette headline buttons
5902 if (*editor_elements_info[i].headline_list_size > 0)
5903 num_editor_elements += ED_ELEMENTLIST_COLS;
5905 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5907 int element = (*editor_elements_info[i].headline_list)[j];
5909 if (IS_EDITOR_CASCADE_INACTIVE(element))
5910 found_inactive_cascade = TRUE;
5914 if (found_inactive_cascade)
5917 // required for correct padding of palette element buttons
5918 int element_list_size = *editor_elements_info[i].element_list_size;
5920 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5921 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5923 num_editor_elements += element_buttons;
5927 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5929 // offer at least as many elements as element buttons exist
5930 use_el_empty = TRUE;
5931 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5933 num_editor_elements += num_editor_el_empty;
5937 num_editor_el_empty = 0;
5940 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5942 // fill element list
5943 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5945 boolean found_inactive_cascade = FALSE;
5947 if (*editor_elements_info[i].setup_value)
5949 if (setup.editor.el_headlines)
5951 // required for correct padding of palette headline buttons
5952 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5953 ED_ELEMENTLIST_COLS : 0);
5955 for (j = 0; j < headline_size; j++)
5957 // use empty elements for padding of palette headline buttons
5958 int element = (j < *editor_elements_info[i].headline_list_size ?
5959 (*editor_elements_info[i].headline_list)[j] :
5960 editor_el_empty[0]);
5962 editor_elements[pos++] = element;
5964 if (IS_EDITOR_CASCADE_INACTIVE(element))
5965 found_inactive_cascade = TRUE;
5969 if (found_inactive_cascade)
5972 // required for correct padding of palette element buttons
5973 int element_list_size = *editor_elements_info[i].element_list_size;
5975 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5976 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5978 // copy all elements from element list
5979 for (j = 0; j < element_list_size; j++)
5980 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5982 // use empty elements for padding of palette element buttons
5983 for (j = 0; j < element_buttons - element_list_size; j++)
5984 editor_elements[pos++] = editor_el_empty[0];
5988 // (this function is also called before editor gadgets are initialized!)
5989 AdjustElementListScrollbar();
5992 void PrintEditorElementList(void)
5994 boolean *stop = &setup_editor_el_user_defined;
5997 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5999 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6001 if (IS_EDITOR_CASCADE(cascade_element))
6003 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6004 char *headline = element_info[cascade_element_show].editor_description;
6006 PrintLineWithPrefix("# ", "-", 77);
6007 Print("# %s\n", headline);
6008 PrintLineWithPrefix("# ", "-", 77);
6011 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6013 int element = (*editor_elements_info[i].headline_list)[j];
6015 if (IS_EDITOR_CASCADE(element))
6016 element = EL_CHAR_MINUS;
6018 Print("# %s\n", element_info[element].token_name);
6024 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6026 int element = (*editor_elements_info[i].element_list)[j];
6028 Print("# %s\n", element_info[element].token_name);
6036 static void ReinitializeElementListButtons(void)
6038 static boolean last_setup_value_headlines = FALSE;
6039 static boolean initialization_needed = TRUE;
6042 if (!initialization_needed) // check if editor element setup has changed
6044 if (last_setup_value_headlines != setup.editor.el_headlines)
6045 initialization_needed = TRUE;
6047 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6048 if (editor_elements_info[i].last_setup_value !=
6049 *editor_elements_info[i].setup_value)
6050 initialization_needed = TRUE;
6053 if (!initialization_needed)
6056 FreeLevelEditorGadgets();
6057 CreateLevelEditorGadgets();
6059 // store current setup values for next invocation of this function
6060 last_setup_value_headlines = setup.editor.el_headlines;
6061 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6062 editor_elements_info[i].last_setup_value =
6063 *editor_elements_info[i].setup_value;
6065 initialization_needed = FALSE;
6068 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6071 int border_graphic =
6072 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6073 struct GraphicInfo *g = &graphic_info[border_graphic];
6074 Bitmap *src_bitmap = g->bitmap;
6075 int src_x = g->src_x;
6076 int src_y = g->src_y;
6077 int border_size = g->border_size;
6078 int border_xpos = g->width - border_size;
6079 int border_ypos = g->height - border_size;
6080 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6083 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6084 border_size, border_size,
6085 dest_x - border_size, dest_y - border_size);
6086 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6087 border_size, border_size,
6088 dest_x + width, dest_y - border_size);
6089 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6090 border_size, border_size,
6091 dest_x - border_size, dest_y + height);
6092 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6093 border_size, border_size,
6094 dest_x + width, dest_y + height);
6096 for (i = 0; i < width / tilesize; i++)
6098 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6099 tilesize, border_size,
6100 dest_x + i * tilesize, dest_y - border_size);
6101 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6102 tilesize, border_size,
6103 dest_x + i * tilesize, dest_y + height);
6106 for (i = 0; i < height / tilesize; i++)
6108 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6109 border_size, tilesize,
6110 dest_x - border_size, dest_y + i * tilesize);
6111 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6112 border_size, tilesize,
6113 dest_x + width, dest_y + i * tilesize);
6116 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6119 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6121 int xsize_tile = MAX(ed_tilesize, xsize);
6122 int ysize_tile = MAX(ed_tilesize, ysize);
6123 int xsize_full = xsize + 1;
6124 int ysize_full = ysize + 1;
6125 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6126 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6127 Pixel line_color = getTabulatorBarColor();
6129 if (line_color == BLACK_PIXEL) // black => transparent
6132 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6133 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6134 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6137 static void DrawEditorLevelBorderLinesIfNeeded(void)
6139 int xsize = lev_fieldx * ed_tilesize;
6140 int ysize = lev_fieldy * ed_tilesize;
6141 int line_size = getTabulatorBarHeight();
6143 if (!suppressBorderElement())
6146 // draw little border line around editable level playfield
6149 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6152 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6154 if (xsize < SXSIZE && ysize < SYSIZE)
6155 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6158 static void DrawEditorElement(int x, int y, int element)
6160 DrawSizedElement(x, y, element, ed_tilesize);
6163 static void DrawEditorElementThruMask(int x, int y, int element)
6165 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6168 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6170 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6173 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6175 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6176 DrawEditorLevelBorderLinesIfNeeded();
6179 static void DrawDrawingArea(int id)
6181 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6184 int *value = drawingarea_info[id].value;
6185 int area_xsize = drawingarea_info[id].area_xsize;
6186 int area_ysize = drawingarea_info[id].area_ysize;
6187 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6189 for (x = 0; x < area_xsize; x++)
6190 for (y = 0; y < area_ysize; y++)
6191 DrawSizedGraphicExt(drawto,
6192 gi->x + x * tilesize,
6193 gi->y + y * tilesize,
6194 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6197 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6200 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6201 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6203 BlitBitmap(drawto, drawto,
6204 SX + (dx == -1 ? ed_tilesize : 0),
6205 SY + (dy == -1 ? ed_tilesize : 0),
6206 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6207 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6208 SX + (dx == +1 ? ed_tilesize : 0),
6209 SY + (dy == +1 ? ed_tilesize : 0));
6213 x = (dx == 1 ? 0 : ed_fieldx - 1);
6214 for (y = 0; y < ed_fieldy; y++)
6215 DrawEditorElementOrWall(x, y, from_x, from_y);
6219 y = (dy == 1 ? 0 : ed_fieldy - 1);
6220 for (x = 0; x < ed_fieldx; x++)
6221 DrawEditorElementOrWall(x, y, from_x, from_y);
6224 redraw_mask |= REDRAW_FIELD;
6228 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6231 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6234 static void CreateControlButtons(void)
6236 struct GadgetInfo *gi;
6239 // create toolbox buttons
6240 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6242 int id = controlbutton_info[i].gadget_id;
6243 int type = controlbutton_info[i].gadget_type;
6244 int graphic = controlbutton_info[i].graphic;
6245 struct XYTileSize *pos = controlbutton_info[i].pos;
6246 struct GraphicInfo *gd = &graphic_info[graphic];
6247 Bitmap *deco_bitmap = NULL;
6248 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6249 int tile_size = 0, deco_shift = 0;
6250 boolean deco_masked = FALSE;
6251 int gd_x1 = gd->src_x;
6252 int gd_y1 = gd->src_y;
6253 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6254 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6255 int gd_x1a = gd->src_x + gd->active_xoffset;
6256 int gd_y1a = gd->src_y + gd->active_yoffset;
6257 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6258 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6261 unsigned int event_mask;
6262 int radio_button_nr = RADIO_NR_NONE;
6263 boolean checked = FALSE;
6265 if (type == GD_TYPE_RADIO_BUTTON)
6267 event_mask = GD_EVENT_PRESSED;
6268 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6270 if (id == drawing_function)
6275 if (id == GADGET_ID_WRAP_LEFT ||
6276 id == GADGET_ID_WRAP_RIGHT ||
6277 id == GADGET_ID_WRAP_UP ||
6278 id == GADGET_ID_WRAP_DOWN)
6279 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6281 event_mask = GD_EVENT_RELEASED;
6284 if (id == GADGET_ID_PROPERTIES ||
6285 id == GADGET_ID_PALETTE)
6290 else if (id == GADGET_ID_ELEMENT_LEFT ||
6291 id == GADGET_ID_ELEMENT_MIDDLE ||
6292 id == GADGET_ID_ELEMENT_RIGHT)
6297 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6298 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6299 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6301 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6302 editor.button.element_left.tile_size :
6303 id == GADGET_ID_ELEMENT_MIDDLE ?
6304 editor.button.element_middle.tile_size :
6305 id == GADGET_ID_ELEMENT_RIGHT ?
6306 editor.button.element_right.tile_size : 0);
6308 // make sure that decoration does not overlap gadget border
6309 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6311 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6313 deco_xpos = (gd->width - tile_size) / 2;
6314 deco_ypos = (gd->height - tile_size) / 2;
6316 deco_masked = gd->draw_masked;
6324 gi = CreateGadget(GDI_CUSTOM_ID, id,
6325 GDI_CUSTOM_TYPE_ID, i,
6326 GDI_IMAGE_ID, graphic,
6327 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6330 GDI_WIDTH, gd->width,
6331 GDI_HEIGHT, gd->height,
6333 GDI_STATE, GD_BUTTON_UNPRESSED,
6334 GDI_RADIO_NR, radio_button_nr,
6335 GDI_CHECKED, checked,
6336 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6337 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6338 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6339 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6340 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6341 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6342 GDI_DECORATION_SIZE, tile_size, tile_size,
6343 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6344 GDI_DECORATION_MASKED, deco_masked,
6345 GDI_EVENT_MASK, event_mask,
6346 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6347 GDI_CALLBACK_ACTION, HandleControlButtons,
6351 Fail("cannot create gadget");
6353 level_editor_gadget[id] = gi;
6356 // these values are not constant, but can change at runtime
6357 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6358 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6359 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6360 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6361 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6362 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6363 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6364 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6365 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6366 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6367 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6368 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6370 // create buttons for scrolling of drawing area and element list
6371 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6373 int id = scrollbutton_info[i].gadget_id;
6374 int graphic = scrollbutton_info[i].graphic;
6375 struct GraphicInfo *gd = &graphic_info[graphic];
6376 Bitmap *gd_bitmap = gd->bitmap;
6377 int gd_x1 = gd->src_x;
6378 int gd_y1 = gd->src_y;
6379 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6380 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6381 int width = gd->width;
6382 int height = gd->height;
6383 int x = scrollbutton_pos[i].x;
6384 int y = scrollbutton_pos[i].y;
6385 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6387 if (id == GADGET_ID_SCROLL_LIST_UP ||
6388 id == GADGET_ID_SCROLL_LIST_DOWN)
6399 gi = CreateGadget(GDI_CUSTOM_ID, id,
6400 GDI_CUSTOM_TYPE_ID, i,
6401 GDI_IMAGE_ID, graphic,
6402 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6407 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6408 GDI_STATE, GD_BUTTON_UNPRESSED,
6409 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6410 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6411 GDI_EVENT_MASK, event_mask,
6412 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6413 GDI_CALLBACK_ACTION, HandleControlButtons,
6417 Fail("cannot create gadget");
6419 level_editor_gadget[id] = gi;
6422 // create buttons for element list
6423 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6425 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6426 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6427 struct GraphicInfo *gd = &graphic_info[graphic];
6428 Bitmap *gd_bitmap = gd->bitmap;
6429 Bitmap *deco_bitmap;
6430 int deco_x, deco_y, deco_xpos, deco_ypos;
6431 int gd_x1 = gd->src_x;
6432 int gd_y1 = gd->src_y;
6433 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6434 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6435 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6436 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6437 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6438 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6439 int element = editor_elements[i];
6440 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6441 unsigned int event_mask = GD_EVENT_RELEASED;
6443 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6445 deco_xpos = (gd->width - tile_size) / 2;
6446 deco_ypos = (gd->height - tile_size) / 2;
6448 gi = CreateGadget(GDI_CUSTOM_ID, id,
6449 GDI_CUSTOM_TYPE_ID, i,
6450 GDI_IMAGE_ID, graphic,
6451 GDI_INFO_TEXT, getElementInfoText(element),
6454 GDI_WIDTH, gd->width,
6455 GDI_HEIGHT, gd->height,
6456 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6457 GDI_STATE, GD_BUTTON_UNPRESSED,
6458 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6459 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6460 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6461 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6462 GDI_DECORATION_SIZE, tile_size, tile_size,
6463 GDI_DECORATION_SHIFTING, 1, 1,
6464 GDI_EVENT_MASK, event_mask,
6465 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6466 GDI_CALLBACK_ACTION, HandleControlButtons,
6470 Fail("cannot create gadget");
6472 level_editor_gadget[id] = gi;
6476 static void CreateCounterButtons(void)
6478 int max_infotext_len = getMaxInfoTextLength();
6481 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6484 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6485 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6487 // determine horizontal position to the right of specified gadget
6488 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6489 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6490 ED_GADGET_TEXT_DISTANCE);
6492 // determine horizontal offset for leading text
6493 if (counterbutton_info[i].text_left != NULL)
6494 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6496 for (j = 0; j < 2; j++)
6498 struct GadgetInfo *gi;
6500 counterbutton_info[i].gadget_id_down :
6501 counterbutton_info[i].gadget_id_up);
6503 struct GraphicInfo *gd;
6504 int gd_x1, gd_x2, gd_y1, gd_y2;
6505 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6506 char infotext[max_infotext_len + 1];
6508 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6511 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6512 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6514 event_mask |= GD_EVENT_RELEASED;
6518 x = DX + editor.button.prev_level.x;
6519 y = DY + editor.button.prev_level.y;
6523 x = DX + editor.button.next_level.x;
6524 y = DY + editor.button.next_level.y;
6530 IMG_EDITOR_COUNTER_DOWN :
6531 IMG_EDITOR_COUNTER_UP);
6534 gd = &graphic_info[graphic];
6538 gd_x2 = gd->src_x + gd->pressed_xoffset;
6539 gd_y2 = gd->src_y + gd->pressed_yoffset;
6541 sprintf(infotext, "%s counter value by 1, 5 or 10",
6542 (j == 0 ? "decrease" : "increase"));
6544 gi = CreateGadget(GDI_CUSTOM_ID, id,
6545 GDI_CUSTOM_TYPE_ID, i,
6546 GDI_IMAGE_ID, graphic,
6547 GDI_INFO_TEXT, infotext,
6550 GDI_WIDTH, gd->width,
6551 GDI_HEIGHT, gd->height,
6552 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6553 GDI_STATE, GD_BUTTON_UNPRESSED,
6554 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6555 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6556 GDI_EVENT_MASK, event_mask,
6557 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6558 GDI_CALLBACK_ACTION, HandleCounterButtons,
6562 Fail("cannot create gadget");
6564 level_editor_gadget[id] = gi;
6565 right_gadget_border[id] =
6566 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6568 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6572 int font_type = FONT_INPUT_1;
6573 int font_type_active = FONT_INPUT_1_ACTIVE;
6575 id = counterbutton_info[i].gadget_id_text;
6577 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6579 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6581 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6583 font_type = FONT_LEVEL_NUMBER;
6584 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6586 x = DX + editor.input.level_number.x;
6587 y = DY + editor.input.level_number.y;
6591 graphic = IMG_EDITOR_COUNTER_INPUT;
6594 gd = &graphic_info[graphic];
6598 gd_x2 = gd->src_x + gd->active_xoffset;
6599 gd_y2 = gd->src_y + gd->active_yoffset;
6601 gi = CreateGadget(GDI_CUSTOM_ID, id,
6602 GDI_CUSTOM_TYPE_ID, i,
6603 GDI_IMAGE_ID, graphic,
6604 GDI_INFO_TEXT, "enter counter value",
6607 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6608 GDI_NUMBER_VALUE, 0,
6609 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6610 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6611 GDI_TEXT_SIZE, 3, // minimal counter text size
6612 GDI_TEXT_FONT, font_type,
6613 GDI_TEXT_FONT_ACTIVE, font_type_active,
6614 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6615 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6616 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6617 GDI_DESIGN_WIDTH, gd->width,
6618 GDI_EVENT_MASK, event_mask,
6619 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6620 GDI_CALLBACK_ACTION, HandleCounterButtons,
6624 Fail("cannot create gadget");
6626 level_editor_gadget[id] = gi;
6627 right_gadget_border[id] =
6628 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6630 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6636 static void CreateDrawingAreas(void)
6640 // these values are not constant, but can change at runtime
6641 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6642 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6644 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6646 struct GadgetInfo *gi;
6647 int id = drawingarea_info[i].gadget_id;
6648 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6649 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6650 int area_xsize = drawingarea_info[i].area_xsize;
6651 int area_ysize = drawingarea_info[i].area_ysize;
6652 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6653 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6654 unsigned int event_mask =
6655 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6656 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6658 // determine horizontal position to the right of specified gadget
6659 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6660 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6661 ED_DRAWINGAREA_TEXT_DISTANCE);
6663 // determine horizontal offset for leading text
6664 if (drawingarea_info[i].text_left != NULL)
6665 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6667 gi = CreateGadget(GDI_CUSTOM_ID, id,
6668 GDI_CUSTOM_TYPE_ID, i,
6671 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6672 GDI_AREA_SIZE, area_xsize, area_ysize,
6673 GDI_ITEM_SIZE, item_size, item_size,
6674 GDI_EVENT_MASK, event_mask,
6675 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6676 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6680 Fail("cannot create gadget");
6682 level_editor_gadget[id] = gi;
6683 right_gadget_border[id] =
6684 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6688 static void CreateTextInputGadgets(void)
6690 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6691 int max_infotext_len = getMaxInfoTextLength();
6694 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6696 int gd_x1 = gd->src_x;
6697 int gd_y1 = gd->src_y;
6698 int gd_x2 = gd->src_x + gd->active_xoffset;
6699 int gd_y2 = gd->src_y + gd->active_yoffset;
6700 struct GadgetInfo *gi;
6701 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6702 char infotext[MAX_OUTPUT_LINESIZE + 1];
6703 int id = textinput_info[i].gadget_id;
6706 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6708 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6709 int border_size = gd->border_size;
6710 int font_nr = FONT_INPUT_1;
6711 int font_height = getFontHeight(font_nr);
6712 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6713 int yoffset = element_border + (TILEY - font_height) / 2;
6715 x = (editor.settings.element_name.x != -1 ?
6716 editor.settings.element_name.x :
6717 editor.settings.element_graphic.x + xoffset) - border_size;
6718 y = (editor.settings.element_name.y != -1 ?
6719 editor.settings.element_name.y :
6720 editor.settings.element_graphic.y + yoffset) - border_size;
6724 x = ED_SETTINGS_X(textinput_info[i].x);
6725 y = ED_SETTINGS_Y(textinput_info[i].y);
6728 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6729 infotext[max_infotext_len] = '\0';
6731 gi = CreateGadget(GDI_CUSTOM_ID, id,
6732 GDI_CUSTOM_TYPE_ID, i,
6733 GDI_INFO_TEXT, infotext,
6736 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6737 GDI_TEXT_VALUE, textinput_info[i].value,
6738 GDI_TEXT_SIZE, textinput_info[i].size,
6739 GDI_TEXT_FONT, FONT_INPUT_1,
6740 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6741 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6742 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6743 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6744 GDI_DESIGN_WIDTH, gd->width,
6745 GDI_EVENT_MASK, event_mask,
6746 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6747 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6751 Fail("cannot create gadget");
6753 level_editor_gadget[id] = gi;
6757 static void CreateTextAreaGadgets(void)
6759 int max_infotext_len = getMaxInfoTextLength();
6762 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6764 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6765 int gd_x1 = gd->src_x;
6766 int gd_y1 = gd->src_y;
6767 int gd_x2 = gd->src_x + gd->active_xoffset;
6768 int gd_y2 = gd->src_y + gd->active_yoffset;
6769 struct GadgetInfo *gi;
6770 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
6771 char infotext[MAX_OUTPUT_LINESIZE + 1];
6772 int id = textarea_info[i].gadget_id;
6773 int area_xsize = textarea_info[i].xsize;
6774 int area_ysize = textarea_info[i].ysize;
6776 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6777 infotext[max_infotext_len] = '\0';
6779 gi = CreateGadget(GDI_CUSTOM_ID, id,
6780 GDI_CUSTOM_TYPE_ID, i,
6781 GDI_INFO_TEXT, infotext,
6782 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6783 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6784 GDI_TYPE, GD_TYPE_TEXT_AREA,
6785 GDI_AREA_SIZE, area_xsize, area_ysize,
6786 GDI_TEXT_FONT, FONT_INPUT_1,
6787 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6788 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6789 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6790 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6791 GDI_DESIGN_WIDTH, gd->width,
6792 GDI_EVENT_MASK, event_mask,
6793 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6794 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6798 Fail("cannot create gadget");
6800 level_editor_gadget[id] = gi;
6804 static void CreateSelectboxGadgets(void)
6806 int max_infotext_len = getMaxInfoTextLength();
6809 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6811 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6812 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6813 int gd_x1 = gd->src_x;
6814 int gd_y1 = gd->src_y;
6815 int gd_x2 = gd->src_x + gd->active_xoffset;
6816 int gd_y2 = gd->src_y + gd->active_yoffset;
6817 int selectbox_button_xsize = gd2->width;
6818 struct GadgetInfo *gi;
6819 char infotext[MAX_OUTPUT_LINESIZE + 1];
6820 int id = selectbox_info[i].gadget_id;
6821 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6822 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6823 unsigned int event_mask =
6824 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6826 if (selectbox_info[i].size == -1) // dynamically determine size
6828 // (we cannot use -1 for uninitialized values if we directly compare
6829 // with results from strlen(), because the '<' and '>' operation will
6830 // implicitely cast -1 to an unsigned integer value!)
6831 selectbox_info[i].size = 0;
6833 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6834 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6835 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6837 selectbox_info[i].size++; // add one character empty space
6840 // determine horizontal position to the right of specified gadget
6841 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6842 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6843 ED_GADGET_TEXT_DISTANCE);
6845 // determine horizontal offset for leading text
6846 if (selectbox_info[i].text_left != NULL)
6847 x += getTextWidthForGadget(selectbox_info[i].text_left);
6849 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6850 infotext[max_infotext_len] = '\0';
6852 gi = CreateGadget(GDI_CUSTOM_ID, id,
6853 GDI_CUSTOM_TYPE_ID, i,
6854 GDI_INFO_TEXT, infotext,
6857 GDI_TYPE, GD_TYPE_SELECTBOX,
6858 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6859 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6860 GDI_TEXT_SIZE, selectbox_info[i].size,
6861 GDI_TEXT_FONT, FONT_INPUT_1,
6862 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6863 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6864 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6865 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6866 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6867 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6868 GDI_DESIGN_WIDTH, gd->width,
6869 GDI_EVENT_MASK, event_mask,
6870 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6871 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6875 Fail("cannot create gadget");
6877 level_editor_gadget[id] = gi;
6878 right_gadget_border[id] =
6879 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6883 static void CreateTextbuttonGadgets(void)
6885 int max_infotext_len = getMaxInfoTextLength();
6888 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6890 int id = textbutton_info[i].gadget_id;
6892 ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6893 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6895 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6896 int gadget_distance =
6897 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6898 struct GraphicInfo *gd = &graphic_info[graphic];
6899 int gd_x1 = gd->src_x;
6900 int gd_y1 = gd->src_y;
6901 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6902 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6903 int gd_x1a = gd->src_x + gd->active_xoffset;
6904 int gd_y1a = gd->src_y + gd->active_yoffset;
6905 int border_xsize = gd->border_size + gd->draw_xoffset;
6906 int border_ysize = gd->border_size;
6907 struct GadgetInfo *gi;
6908 unsigned int event_mask = GD_EVENT_RELEASED;
6909 char infotext[MAX_OUTPUT_LINESIZE + 1];
6910 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6911 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6913 if (textbutton_info[i].size == -1) // dynamically determine size
6914 textbutton_info[i].size = strlen(textbutton_info[i].text);
6916 sprintf(infotext, "%s", textbutton_info[i].infotext);
6917 infotext[max_infotext_len] = '\0';
6919 // determine horizontal position to the right of specified gadget
6920 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6922 int gadget_id_align = textbutton_info[i].gadget_id_align;
6924 x = right_gadget_border[gadget_id_align] + gadget_distance;
6926 if (textbutton_info[i].y == -1)
6927 y = level_editor_gadget[gadget_id_align]->y;
6930 // determine horizontal offset for leading text
6931 if (textbutton_info[i].text_left != NULL)
6932 x += getTextWidthForGadget(textbutton_info[i].text_left);
6934 gi = CreateGadget(GDI_CUSTOM_ID, id,
6935 GDI_CUSTOM_TYPE_ID, i,
6936 GDI_IMAGE_ID, graphic,
6937 GDI_INFO_TEXT, infotext,
6940 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6941 GDI_TEXT_VALUE, textbutton_info[i].text,
6942 GDI_TEXT_SIZE, textbutton_info[i].size,
6943 GDI_TEXT_FONT, FONT_INPUT_2,
6944 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6945 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6946 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6947 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6948 GDI_BORDER_SIZE, border_xsize, border_ysize,
6949 GDI_DESIGN_WIDTH, gd->width,
6950 GDI_DECORATION_SHIFTING, 1, 1,
6951 GDI_EVENT_MASK, event_mask,
6952 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6953 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6957 Fail("cannot create gadget");
6959 level_editor_gadget[id] = gi;
6960 right_gadget_border[id] =
6961 getRightGadgetBorder(gi, textbutton_info[i].text_right);
6965 static void CreateGraphicbuttonGadgets(void)
6967 struct GadgetInfo *gi;
6970 // create buttons for scrolling of drawing area and element list
6971 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6973 int id = graphicbutton_info[i].gadget_id;
6974 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6975 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6976 int graphic = graphicbutton_info[i].graphic;
6977 struct GraphicInfo *gd = &graphic_info[graphic];
6978 int gd_x1 = gd->src_x;
6979 int gd_y1 = gd->src_y;
6980 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6981 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6982 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6984 // determine horizontal position to the right of specified gadget
6985 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6986 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6987 ED_GADGET_TEXT_DISTANCE);
6989 // determine horizontal offset for leading text
6990 if (graphicbutton_info[i].text_left != NULL)
6991 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6993 gi = CreateGadget(GDI_CUSTOM_ID, id,
6994 GDI_CUSTOM_TYPE_ID, i,
6995 GDI_IMAGE_ID, graphic,
6996 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6999 GDI_WIDTH, gd->width,
7000 GDI_HEIGHT, gd->height,
7001 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7002 GDI_STATE, GD_BUTTON_UNPRESSED,
7003 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7004 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7005 GDI_EVENT_MASK, event_mask,
7006 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7007 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7011 Fail("cannot create gadget");
7013 level_editor_gadget[id] = gi;
7014 right_gadget_border[id] =
7015 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7019 static void CreateScrollbarGadgets(void)
7023 // these values are not constant, but can change at runtime
7024 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7025 SX + ED_SCROLL_HORIZONTAL_XPOS;
7026 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7027 SY + ED_SCROLL_HORIZONTAL_YPOS;
7028 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7029 ED_SCROLL_HORIZONTAL_XSIZE;
7030 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7031 ED_SCROLL_HORIZONTAL_YSIZE;
7032 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7033 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7034 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7035 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7037 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7038 SX + ED_SCROLL_VERTICAL_XPOS;
7039 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7040 SY + ED_SCROLL_VERTICAL_YPOS;
7041 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7042 ED_SCROLL_VERTICAL_XSIZE;
7043 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7044 ED_SCROLL_VERTICAL_YSIZE;
7045 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7046 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7047 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7048 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7050 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7051 PX + ED_SCROLL2_VERTICAL_XPOS;
7052 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7053 PY + ED_SCROLL2_VERTICAL_YPOS;
7054 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7055 ED_SCROLL2_VERTICAL_XSIZE;
7056 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7057 ED_SCROLL2_VERTICAL_YSIZE;
7058 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7059 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7060 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7061 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7063 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7065 int id = scrollbar_info[i].gadget_id;
7066 int graphic = scrollbar_info[i].graphic;
7067 struct GraphicInfo *gd = &graphic_info[graphic];
7068 int gd_x1 = gd->src_x;
7069 int gd_y1 = gd->src_y;
7070 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7071 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7072 struct GadgetInfo *gi;
7073 int items_max, items_visible, item_position;
7074 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7076 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7078 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7079 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7080 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7082 else // drawing area scrollbars
7084 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7086 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7087 items_visible = ed_fieldx;
7092 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7093 items_visible = ed_fieldy;
7098 gi = CreateGadget(GDI_CUSTOM_ID, id,
7099 GDI_CUSTOM_TYPE_ID, i,
7100 GDI_IMAGE_ID, graphic,
7101 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7102 GDI_X, scrollbar_pos[i].x,
7103 GDI_Y, scrollbar_pos[i].y,
7104 GDI_WIDTH, scrollbar_pos[i].width,
7105 GDI_HEIGHT, scrollbar_pos[i].height,
7106 GDI_TYPE, scrollbar_info[i].type,
7107 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7108 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7109 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7110 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7111 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7112 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7113 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7114 GDI_STATE, GD_BUTTON_UNPRESSED,
7115 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7116 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7117 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7118 GDI_EVENT_MASK, event_mask,
7119 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7120 GDI_CALLBACK_ACTION, HandleControlButtons,
7124 Fail("cannot create gadget");
7126 level_editor_gadget[id] = gi;
7130 static void CreateCheckbuttonGadgets(void)
7132 struct GadgetInfo *gi;
7135 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7137 int id = checkbutton_info[i].gadget_id;
7138 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7139 IMG_EDITOR_CHECKBOX);
7140 struct GraphicInfo *gd = &graphic_info[graphic];
7141 int gd_x1 = gd->src_x;
7142 int gd_y1 = gd->src_y;
7143 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7144 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7145 int gd_x1a = gd->src_x + gd->active_xoffset;
7146 int gd_y1a = gd->src_y + gd->active_yoffset;
7147 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7148 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7149 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7150 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7151 unsigned int event_mask = GD_EVENT_PRESSED;
7153 // determine horizontal position to the right of specified gadget
7154 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7155 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7156 ED_GADGET_TEXT_DISTANCE);
7158 // determine horizontal offset for leading text
7159 if (checkbutton_info[i].text_left != NULL)
7160 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7162 gi = CreateGadget(GDI_CUSTOM_ID, id,
7163 GDI_CUSTOM_TYPE_ID, i,
7164 GDI_IMAGE_ID, graphic,
7165 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7168 GDI_WIDTH, gd->width,
7169 GDI_HEIGHT, gd->height,
7170 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7171 GDI_CHECKED, *checkbutton_info[i].value,
7172 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7173 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7174 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7175 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7176 GDI_EVENT_MASK, event_mask,
7177 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7178 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7182 Fail("cannot create gadget");
7184 level_editor_gadget[id] = gi;
7185 right_gadget_border[id] =
7186 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7190 static void CreateRadiobuttonGadgets(void)
7192 int graphic = IMG_EDITOR_RADIOBUTTON;
7193 struct GraphicInfo *gd = &graphic_info[graphic];
7194 int gd_x1 = gd->src_x;
7195 int gd_y1 = gd->src_y;
7196 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7197 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7198 int gd_x1a = gd->src_x + gd->active_xoffset;
7199 int gd_y1a = gd->src_y + gd->active_yoffset;
7200 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7201 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7202 struct GadgetInfo *gi;
7205 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7207 int id = radiobutton_info[i].gadget_id;
7208 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7209 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7210 unsigned int event_mask = GD_EVENT_PRESSED;
7213 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7215 // determine horizontal position to the right of specified gadget
7216 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7217 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7218 ED_GADGET_TEXT_DISTANCE);
7220 // determine horizontal offset for leading text
7221 if (radiobutton_info[i].text_left != NULL)
7222 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7224 gi = CreateGadget(GDI_CUSTOM_ID, id,
7225 GDI_CUSTOM_TYPE_ID, i,
7226 GDI_IMAGE_ID, graphic,
7227 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7230 GDI_WIDTH, gd->width,
7231 GDI_HEIGHT, gd->height,
7232 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7233 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7234 GDI_CHECKED, checked,
7235 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7236 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7237 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7238 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7239 GDI_EVENT_MASK, event_mask,
7240 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7241 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7245 Fail("cannot create gadget");
7247 level_editor_gadget[id] = gi;
7248 right_gadget_border[id] =
7249 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7253 void CreateLevelEditorGadgets(void)
7255 // force EDITOR font inside level editor
7256 SetFontStatus(GAME_MODE_EDITOR);
7258 // these values are not constant, but can change at runtime
7259 ed_fieldx = MAX_ED_FIELDX - 1;
7260 ed_fieldy = MAX_ED_FIELDY - 1;
7262 num_editor_gadgets = NUM_EDITOR_GADGETS;
7264 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7266 level_editor_gadget =
7267 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7268 right_gadget_border =
7269 checked_calloc(num_editor_gadgets * sizeof(int));
7271 // set number of empty (padding) element buttons to maximum number of buttons
7272 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7274 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7275 editor_el_empty_ptr = editor_el_empty;
7277 use_permanent_palette = !editor.palette.show_as_separate_screen;
7279 ReinitializeElementList();
7281 CreateControlButtons();
7282 CreateScrollbarGadgets();
7284 // order of function calls is important because of cross-references
7285 CreateCheckbuttonGadgets();
7286 CreateCounterButtons();
7287 CreateRadiobuttonGadgets();
7288 CreateTextInputGadgets();
7289 CreateTextAreaGadgets();
7290 CreateSelectboxGadgets();
7291 CreateGraphicbuttonGadgets();
7292 CreateTextbuttonGadgets();
7293 CreateDrawingAreas();
7298 void FreeLevelEditorGadgets(void)
7302 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7304 for (i = 0; i < num_editor_gadgets; i++)
7306 FreeGadget(level_editor_gadget[i]);
7308 level_editor_gadget[i] = NULL;
7311 checked_free(level_editor_gadget);
7312 checked_free(right_gadget_border);
7314 checked_free(editor_el_empty);
7317 static void MapCounterButtons(int id)
7319 int font_nr = FONT_TEXT_1;
7320 int font_height = getFontHeight(font_nr);
7321 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7322 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7323 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7324 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7325 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7326 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7327 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7328 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7329 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7330 int yoffset = (gi_down->height - font_height) / 2;
7331 int x_left = gi_down->x - xoffset_left;
7332 int x_right; // set after gadget position was modified
7333 int y_above = gi_down->y - yoffset_above;
7335 int y; // set after gadget position was modified
7337 // counter limits must be changed first to prevent value truncation
7338 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7339 counterbutton_info[id].max_value);
7341 // right text position might have changed after setting position above
7342 x_right = gi_up->x + gi_up->width + xoffset_right;
7344 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7346 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7347 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7348 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7350 ModifyGadget(gi_down, GDI_Y,
7351 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7352 ModifyGadget(gi_text, GDI_Y,
7353 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7354 ModifyGadget(gi_up, GDI_Y,
7355 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7358 // vertical position might have changed after setting position above
7359 y = gi_up->y + yoffset;
7361 if (counterbutton_info[id].text_above)
7362 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7364 if (counterbutton_info[id].text_left)
7365 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7367 if (counterbutton_info[id].text_right)
7368 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7375 static void MapControlButtons(void)
7380 // map toolbox buttons (excluding special CE toolbox buttons)
7381 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7382 MapGadget(level_editor_gadget[i]);
7384 // map toolbox buttons (element properties buttons)
7385 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7386 MapGadget(level_editor_gadget[i]);
7388 if (use_permanent_palette)
7390 // map buttons to select elements
7391 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7392 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7393 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7394 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7395 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7398 // map buttons to select level
7399 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7400 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7401 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7402 MapCounterButtons(counter_id);
7405 static void MapDrawingArea(int id)
7407 int font_nr = FONT_TEXT_1;
7408 int font_height = getFontHeight(font_nr);
7409 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7410 int area_xsize = gi->drawing.area_xsize;
7411 int area_ysize = gi->drawing.area_ysize;
7412 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7413 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7414 int x_left = gi->x - xoffset_left;
7415 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7416 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7417 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7418 int y_side = gi->y + (gi->height - font_height) / 2;
7419 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7420 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7422 if (drawingarea_info[id].text_left)
7423 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7425 if (drawingarea_info[id].text_right)
7426 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7428 if (drawingarea_info[id].text_above)
7429 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7431 if (drawingarea_info[id].text_below)
7432 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7434 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7436 DrawElementBorder(gi->x, gi->y,
7437 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7438 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7440 DrawDrawingArea(id);
7446 static void MapTextInputGadget(int id)
7448 int font_nr = FONT_TEXT_1;
7449 int font_height = getFontHeight(font_nr);
7450 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7451 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7452 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7453 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7455 if (textinput_info[id].text_above)
7456 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7458 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7463 static void MapTextAreaGadget(int id)
7465 int font_nr = FONT_TEXT_1;
7466 int font_height = getFontHeight(font_nr);
7467 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7468 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7469 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7470 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7472 if (textarea_info[id].text_above)
7473 DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7475 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7480 static void MapSelectboxGadget(int id)
7482 int font_nr = FONT_TEXT_1;
7483 int font_height = getFontHeight(font_nr);
7484 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7485 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7486 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7487 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7488 int yoffset = (gi->height - font_height) / 2;
7489 int x_left = gi->x - xoffset_left;
7490 int x_right = gi->x + gi->width + xoffset_right;
7491 int y_above = gi->y - yoffset_above;
7493 int y = gi->y + yoffset;
7495 if (selectbox_info[id].text_above)
7496 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7498 if (selectbox_info[id].text_left)
7499 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7501 if (selectbox_info[id].text_right)
7502 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7504 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7509 static void MapTextbuttonGadget(int id)
7511 int font_nr = FONT_TEXT_1;
7512 int font_height = getFontHeight(font_nr);
7513 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7514 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7515 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7516 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7517 int yoffset = (gi->height - font_height) / 2;
7518 int x_left = gi->x - xoffset_left;
7519 int x_right = gi->x + gi->width + xoffset_right;
7520 int y_above = gi->y - yoffset_above;
7522 int y = gi->y + yoffset;
7524 // only show button to delete change pages when more than minimum pages
7525 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7526 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7529 if (textbutton_info[id].text_above)
7530 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7532 if (textbutton_info[id].text_left)
7533 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7535 if (textbutton_info[id].text_right)
7536 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7541 static void MapGraphicbuttonGadget(int id)
7543 int font_nr = FONT_TEXT_1;
7544 int font_height = getFontHeight(font_nr);
7545 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7546 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7547 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7548 int yoffset = (gi->height - font_height) / 2;
7549 int x_left = gi->x - xoffset_left;
7550 int x_right = gi->x + gi->width + xoffset_right;
7551 int y = gi->y + yoffset;
7553 if (graphicbutton_info[id].text_left)
7554 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7556 if (graphicbutton_info[id].text_right)
7557 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7562 static void MapRadiobuttonGadget(int id)
7564 int font_nr = FONT_TEXT_1;
7565 int font_height = getFontHeight(font_nr);
7566 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7567 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7568 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7569 int yoffset = (gi->height - font_height) / 2;
7570 int x_left = gi->x - xoffset_left;
7571 int x_right = gi->x + gi->width + xoffset_right;
7572 int y = gi->y + yoffset;
7574 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7576 if (radiobutton_info[id].text_left)
7577 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7579 if (radiobutton_info[id].text_right)
7580 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7582 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7587 static void MapCheckbuttonGadget(int id)
7589 int font_nr = FONT_TEXT_1;
7590 int font_height = getFontHeight(font_nr);
7591 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7592 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7593 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7594 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7595 int yoffset = (gi->height - font_height) / 2;
7596 int y_above = gi->y - yoffset_above;
7598 int x_left, x_right, y; // set after gadget position was modified
7600 // set position for gadgets with dynamically determined position
7601 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7602 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7603 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7605 x_left = gi->x - xoffset_left;
7606 x_right = gi->x + gi->width + xoffset_right;
7607 y = gi->y + yoffset;
7609 if (checkbutton_info[id].text_above)
7610 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7612 if (checkbutton_info[id].text_left)
7613 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7615 if (checkbutton_info[id].text_right)
7616 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7618 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7623 static void MapMainDrawingArea(void)
7625 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7626 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7629 if (suppressBorderElement())
7631 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7632 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7635 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7637 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7638 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7639 no_horizontal_scrollbar) ||
7640 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7641 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7642 no_vertical_scrollbar))
7645 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7648 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7650 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7651 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7654 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7657 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7660 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7664 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7666 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7667 i == GADGET_ID_CUSTOM_COPY_TO ||
7668 i == GADGET_ID_CUSTOM_EXCHANGE ||
7669 i == GADGET_ID_CUSTOM_COPY ||
7670 i == GADGET_ID_CUSTOM_PASTE)
7673 MapGadget(level_editor_gadget[i]);
7675 UnmapGadget(level_editor_gadget[i]);
7680 static void MapLevelEditorToolboxCustomGadgets(void)
7682 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7685 static void UnmapLevelEditorToolboxCustomGadgets(void)
7687 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7690 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7694 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7696 if (i != GADGET_ID_SINGLE_ITEMS &&
7697 i != GADGET_ID_PICK_ELEMENT)
7699 struct GadgetInfo *gi = level_editor_gadget[i];
7707 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7708 struct GraphicInfo *gd = &graphic_info[graphic];
7712 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7713 gi->width, gi->height, gi->x, gi->y);
7715 redraw_mask |= REDRAW_DOOR_3;
7721 static void MapLevelEditorToolboxDrawingGadgets(void)
7723 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7726 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7728 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7731 static void UnmapDrawingArea(int id)
7733 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7736 static void UnmapLevelEditorFieldGadgets(void)
7740 for (i = 0; i < num_editor_gadgets; i++)
7741 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7742 level_editor_gadget[i]->y))
7743 UnmapGadget(level_editor_gadget[i]);
7746 void UnmapLevelEditorGadgets(void)
7750 for (i = 0; i < num_editor_gadgets; i++)
7751 UnmapGadget(level_editor_gadget[i]);
7754 static void ResetUndoBuffer(void)
7756 undo_buffer_position = -1;
7757 undo_buffer_steps = -1;
7758 redo_buffer_steps = 0;
7760 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7762 level.changed = FALSE;
7765 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7767 if (remap_toolbox_gadgets)
7769 ModifyEditorElementList();
7770 RedrawDrawingElements();
7773 if (edit_mode == ED_MODE_INFO)
7774 DrawLevelInfoWindow();
7775 else if (edit_mode == ED_MODE_PROPERTIES)
7776 DrawPropertiesWindow();
7777 else if (edit_mode == ED_MODE_PALETTE)
7778 DrawPaletteWindow();
7779 else // edit_mode == ED_MODE_DRAWING
7780 DrawDrawingWindowExt(remap_toolbox_gadgets);
7783 static void DrawEditModeWindow(void)
7785 DrawEditModeWindowExt(TRUE);
7788 static void DrawEditModeWindow_PlayfieldOnly(void)
7790 DrawEditModeWindowExt(FALSE);
7793 static void ChangeEditModeWindow(int new_edit_mode)
7795 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7797 DrawEditModeWindow();
7800 static boolean LevelChanged(void)
7802 boolean field_changed = FALSE;
7805 for (y = 0; y < lev_fieldy; y++)
7806 for (x = 0; x < lev_fieldx; x++)
7807 if (Tile[x][y] != level.field[x][y])
7808 field_changed = TRUE;
7810 return (level.changed || field_changed);
7813 static boolean PrepareSavingIntoPersonalLevelSet(void)
7815 static LevelDirTree *last_copied_leveldir = NULL;
7816 static LevelDirTree *last_written_leveldir = NULL;
7817 static int last_copied_level_nr = -1;
7818 static int last_written_level_nr = -1;
7819 LevelDirTree *leveldir_former = leveldir_current;
7820 int level_nr_former = level_nr;
7823 // remember last mod/save so that for current session, we write
7824 // back to the same personal copy, asking only about overwrite.
7825 if (leveldir_current == last_copied_leveldir &&
7826 level_nr == last_copied_level_nr)
7828 // "cd" to personal level set dir (as used when writing last copy)
7829 leveldir_current = last_written_leveldir;
7830 level_nr = last_written_level_nr;
7835 if (!Request("This level is read-only! "
7836 "Save into personal level set?", REQ_ASK))
7839 // "cd" to personal level set dir (for writing copy the first time)
7841 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7843 // this may happen if "setup.internal.create_user_levelset" is FALSE
7844 // or if file "levelinfo.conf" is missing in personal user level set
7845 if (leveldir_current == NULL)
7847 Request("Cannot find personal level set?!", REQ_CONFIRM);
7849 leveldir_current = leveldir_former;
7854 // find unused level number
7855 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7857 static char *level_filename = NULL;
7859 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7861 if (!fileExists(level_filename))
7865 last_copied_leveldir = leveldir_former;
7866 last_copied_level_nr = level_nr_former;
7868 last_written_leveldir = leveldir_current;
7869 last_written_level_nr = level_nr = new_level_nr;
7874 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7876 static char *filename_levelinfo = NULL, *mod_name = NULL;
7879 // annotate this copy-and-mod in personal levelinfo.conf
7880 setString(&filename_levelinfo,
7881 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7883 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7885 fprintf(file, "\n");
7886 fprintf(file, "# level %d was modified from:\n", level_nr);
7887 fprintf(file, "# - previous level set name: %s\n",
7889 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7890 level.file_info.nr, level.name);
7891 fprintf(file, "# - previous author: %s\n",
7893 fprintf(file, "# - previous save date: ");
7895 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7897 fprintf(file, "%04d-%02d-%02d\n",
7898 level.creation_date.year,
7899 level.creation_date.month,
7900 level.creation_date.day);
7904 fprintf(file, "not recorded\n");
7910 if (level_nr > leveldir_current->last_level)
7911 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7913 // else: allow the save even if annotation failed
7915 // now... spray graffiti on the old level vital statistics
7916 // user can change these; just trying to set a good baseline
7918 // don't truncate names for fear of making offensive or silly:
7919 // long-named original author only recorded in levelinfo.conf.
7920 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7921 if (!strEqual(level.author, leveldir_current->author))
7923 setString(&mod_name, getStringCat3(leveldir_current->author,
7924 " after ", level.author));
7926 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7927 setString(&mod_name,
7928 getStringCat2(leveldir_current->author, " (ed.)"));
7930 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7931 setString(&mod_name, leveldir_current->author);
7933 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7935 // less worried about truncation here
7936 setString(&mod_name, getStringCat2("Mod: ", level.name));
7937 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7941 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7942 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7946 for (x = 0; x < lev_fieldx; x++)
7947 for (y = 0; y < lev_fieldy; y++)
7948 dst[x][y] = src[x][y];
7951 static int setSelectboxValue(int selectbox_id, int new_value)
7953 int new_index_value = 0;
7956 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7957 if (selectbox_info[selectbox_id].options[i].value == new_value)
7958 new_index_value = i;
7960 *selectbox_info[selectbox_id].value =
7961 selectbox_info[selectbox_id].options[new_index_value].value;
7963 return new_index_value;
7966 static void setSelectboxSpecialActionVariablesIfNeeded(void)
7970 // change action mode and arg variables according to action type variable
7971 for (i = 0; action_arg_options[i].value != -1; i++)
7973 if (action_arg_options[i].value == custom_element_change.action_type)
7975 int mode = action_arg_options[i].mode;
7977 // only change if corresponding selectbox has changed
7978 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7979 action_arg_modes[mode])
7980 custom_element_change.action_mode = -1;
7982 // only change if corresponding selectbox has changed
7983 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7984 action_arg_options[i].options)
7985 custom_element_change.action_arg = -1;
7992 static void setSelectboxSpecialActionOptions(void)
7996 // change action mode and arg selectbox according to action type selectbox
7997 for (i = 0; action_arg_options[i].value != -1; i++)
7999 if (action_arg_options[i].value == custom_element_change.action_type)
8001 int mode = action_arg_options[i].mode;
8003 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8004 action_arg_modes[mode]);
8005 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8006 custom_element_change.action_mode);
8008 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8009 action_arg_options[i].options);
8010 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8011 custom_element_change.action_arg);
8017 static void copy_custom_element_settings(int element_from, int element_to)
8019 struct ElementInfo *ei_from = &element_info[element_from];
8020 struct ElementInfo *ei_to = &element_info[element_to];
8022 copyElementInfo(ei_from, ei_to);
8025 static void replace_custom_element_in_settings(int element_from,
8030 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8032 struct ElementInfo *ei = &element_info[i];
8034 for (y = 0; y < 3; y++)
8035 for (x = 0; x < 3; x++)
8036 if (ei->content.e[x][y] == element_from)
8037 ei->content.e[x][y] = element_to;
8039 for (j = 0; j < ei->num_change_pages; j++)
8041 struct ElementChangeInfo *change = &ei->change_page[j];
8043 if (change->target_element == element_from)
8044 change->target_element = element_to;
8046 if (change->initial_trigger_element == element_from)
8047 change->initial_trigger_element = element_to;
8049 if (change->action_element == element_from)
8050 change->action_element = element_to;
8052 for (y = 0; y < 3; y++)
8053 for (x = 0; x < 3; x++)
8054 if (change->target_content.e[x][y] == element_from)
8055 change->target_content.e[x][y] = element_to;
8058 if (ei->group != NULL) // group or internal
8059 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8060 if (ei->group->element[j] == element_from)
8061 ei->group->element[j] = element_to;
8065 static void replace_custom_element_in_playfield(int element_from,
8070 for (x = 0; x < lev_fieldx; x++)
8071 for (y = 0; y < lev_fieldy; y++)
8072 if (Tile[x][y] == element_from)
8073 Tile[x][y] = element_to;
8076 static boolean CopyCustomElement(int element_old, int element_new,
8079 int copy_mode_orig = copy_mode;
8081 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8083 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8084 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8085 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8087 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8089 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8090 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8091 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8093 level.changed = TRUE;
8095 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8097 Request("Please choose custom element!", REQ_CONFIRM);
8101 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8103 Request("Please choose group element!", REQ_CONFIRM);
8109 level.changed = TRUE;
8112 // when modifying custom/group element, ask for copying level template
8113 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8115 if (!AskToCopyAndModifyLevelTemplate())
8119 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8121 copy_custom_element_settings(element_new, element_old);
8123 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8125 copy_custom_element_settings(element_old, element_new);
8127 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8129 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8130 copy_custom_element_settings(element_new, element_old);
8131 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8133 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8134 replace_custom_element_in_settings(element_new, element_old);
8135 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8137 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8138 replace_custom_element_in_playfield(element_new, element_old);
8139 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8142 UpdateCustomElementGraphicGadgets();
8143 DrawPropertiesWindow();
8148 static void CopyCustomElementPropertiesToEditor(int element)
8151 int current_change_page = element_info[element].current_change_page;
8153 // dynamically (re)build selectbox for selecting change page
8154 for (i = 0; i < element_info[element].num_change_pages; i++)
8156 sprintf(options_change_page_strings[i], "%d", i + 1);
8158 options_change_page[i].value = i;
8159 options_change_page[i].text = options_change_page_strings[i];
8162 options_change_page[i].value = -1;
8163 options_change_page[i].text = NULL;
8165 // needed here to initialize combined element properties
8166 InitElementPropertiesEngine(level.game_version);
8168 element_info[element].change =
8169 &element_info[element].change_page[current_change_page];
8171 custom_element = element_info[element];
8172 custom_element_change = *element_info[element].change;
8174 // needed to initially set selectbox options for special action options
8175 setSelectboxSpecialActionOptions();
8177 // needed to initially set selectbox value variables to reliable defaults
8178 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8179 setSelectboxValue(i, *selectbox_info[i].value);
8181 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8182 custom_element_properties[i] = HAS_PROPERTY(element, i);
8184 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8185 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8187 // ---------- element settings: configure (custom elements) -----------------
8189 // set accessible layer selectbox help value
8190 custom_element.access_type =
8191 (IS_WALKABLE(element) ? EP_WALKABLE :
8192 IS_PASSABLE(element) ? EP_PASSABLE :
8193 custom_element.access_type);
8194 custom_element.access_layer =
8195 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8196 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8197 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8198 custom_element.access_layer);
8199 custom_element.access_protected =
8200 (IS_PROTECTED(element) ? 1 : 0);
8201 custom_element_properties[EP_ACCESSIBLE] =
8202 (IS_ACCESSIBLE_OVER(element) ||
8203 IS_ACCESSIBLE_INSIDE(element) ||
8204 IS_ACCESSIBLE_UNDER(element));
8206 // set walk-to-object action selectbox help value
8207 custom_element.walk_to_action =
8208 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8209 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8210 IS_DROPPABLE(element) ? EP_DROPPABLE :
8211 IS_THROWABLE(element) ? EP_THROWABLE :
8212 IS_PUSHABLE(element) ? EP_PUSHABLE :
8213 custom_element.walk_to_action);
8214 custom_element_properties[EP_WALK_TO_OBJECT] =
8215 (IS_DIGGABLE(element) ||
8216 IS_COLLECTIBLE_ONLY(element) ||
8217 IS_DROPPABLE(element) ||
8218 IS_THROWABLE(element) ||
8219 IS_PUSHABLE(element));
8221 // set smash targets selectbox help value
8222 custom_element.smash_targets =
8223 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8224 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8225 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8226 custom_element.smash_targets);
8227 custom_element_properties[EP_CAN_SMASH] =
8228 (CAN_SMASH_EVERYTHING(element) ||
8229 CAN_SMASH_ENEMIES(element) ||
8230 CAN_SMASH_PLAYER(element));
8232 // set deadliness selectbox help value
8233 custom_element.deadliness =
8234 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8235 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8236 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8237 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8238 custom_element.deadliness);
8239 custom_element_properties[EP_DEADLY] =
8240 (DONT_TOUCH(element) ||
8241 DONT_GET_HIT_BY(element) ||
8242 DONT_COLLIDE_WITH(element) ||
8243 DONT_RUN_INTO(element));
8245 // ---------- element settings: advanced (custom elements) ------------------
8247 // set "change by direct action" selectbox help value
8248 custom_element_change.direct_action =
8249 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
8250 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8251 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8252 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8253 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8254 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8255 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8256 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8257 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8258 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8259 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8260 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8261 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8262 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8263 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8264 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8265 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8266 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8267 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8268 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8269 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8270 custom_element_change.direct_action);
8272 // set "change by other element action" selectbox help value
8273 custom_element_change.other_action =
8274 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
8275 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8276 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8277 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8278 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8279 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8280 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8281 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8282 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8283 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8284 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8285 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
8286 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8287 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8288 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8289 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8290 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8291 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8292 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8293 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8294 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8295 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8296 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8297 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8298 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8299 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8300 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8301 custom_element_change.other_action);
8304 static void CopyGroupElementPropertiesToEditor(int element)
8306 group_element_info = *element_info[element].group;
8307 custom_element = element_info[element]; // needed for description
8310 static void CopyEmptyElementPropertiesToEditor(int element)
8312 custom_element = element_info[element];
8315 static void CopyClassicElementPropertiesToEditor(int element)
8317 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8318 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8319 getMoveIntoAcidProperty(&level, element);
8321 if (MAYBE_DONT_COLLIDE_WITH(element))
8322 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8323 getDontCollideWithProperty(&level, element);
8326 static void CopyElementPropertiesToEditor(int element)
8328 if (IS_CUSTOM_ELEMENT(element))
8329 CopyCustomElementPropertiesToEditor(element);
8330 else if (IS_GROUP_ELEMENT(element))
8331 CopyGroupElementPropertiesToEditor(element);
8332 else if (IS_EMPTY_ELEMENT(element))
8333 CopyEmptyElementPropertiesToEditor(element);
8335 CopyClassicElementPropertiesToEditor(element);
8338 static boolean AskToCopyAndModifyLevelTemplate(void)
8340 if (Request("Copy and modify settings from level template?", REQ_ASK))
8342 level.use_custom_template = FALSE;
8344 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8345 GDI_CHECKED, FALSE, GDI_END);
8346 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8347 GDI_CHECKED, FALSE, GDI_END);
8353 LoadLevelTemplate(-1); // this resets all element modifications ...
8355 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8361 static void CopyCustomElementPropertiesToGame(int element)
8364 int access_type_and_layer;
8366 // mark that this custom element has been modified
8367 custom_element.modified_settings = TRUE;
8368 level.changed = TRUE;
8370 if (level.use_custom_template)
8371 AskToCopyAndModifyLevelTemplate();
8373 element_info[element] = custom_element;
8374 *element_info[element].change = custom_element_change;
8376 // ---------- element settings: configure (custom elements) -----------------
8378 // set accessible property from checkbox and selectbox
8379 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8380 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8381 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8382 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8383 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8384 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8385 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8386 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8387 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8388 custom_element_properties[access_type_and_layer] =
8389 custom_element_properties[EP_ACCESSIBLE];
8390 custom_element_properties[EP_PROTECTED] =
8391 (custom_element.access_protected != 0 &&
8392 custom_element_properties[EP_ACCESSIBLE]);
8394 // set walk-to-object property from checkbox and selectbox
8395 custom_element_properties[EP_DIGGABLE] = FALSE;
8396 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8397 custom_element_properties[EP_DROPPABLE] = FALSE;
8398 custom_element_properties[EP_THROWABLE] = FALSE;
8399 custom_element_properties[EP_PUSHABLE] = FALSE;
8400 custom_element_properties[custom_element.walk_to_action] =
8401 custom_element_properties[EP_WALK_TO_OBJECT];
8403 // set smash property from checkbox and selectbox
8404 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8405 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8406 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8407 custom_element_properties[custom_element.smash_targets] =
8408 custom_element_properties[EP_CAN_SMASH];
8410 // set deadliness property from checkbox and selectbox
8411 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8412 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8413 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8414 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8415 custom_element_properties[custom_element.deadliness] =
8416 custom_element_properties[EP_DEADLY];
8418 // ---------- element settings: advanced (custom elements) ------------------
8420 // set player change event from checkbox and selectbox
8421 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
8422 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8423 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8424 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8425 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8426 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8427 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8428 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8429 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8430 custom_element_change_events[CE_SWITCHED] = FALSE;
8431 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8432 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8433 custom_element_change_events[CE_BLOCKED] = FALSE;
8434 custom_element_change_events[CE_IMPACT] = FALSE;
8435 custom_element_change_events[CE_SMASHED] = FALSE;
8436 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8437 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8438 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8439 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8440 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8441 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8442 custom_element_change_events[custom_element_change.direct_action] =
8443 custom_element_change_events[CE_BY_DIRECT_ACTION];
8445 // set other element action change event from checkbox and selectbox
8446 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
8447 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8448 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8449 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8450 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8451 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8452 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8453 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8454 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8455 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8456 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8457 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
8458 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8459 custom_element_change_events[CE_HITTING_X] = FALSE;
8460 custom_element_change_events[CE_DIGGING_X] = FALSE;
8461 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8462 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8463 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8464 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8465 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8466 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8467 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8468 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8469 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8470 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8471 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8472 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8473 custom_element_change_events[custom_element_change.other_action] =
8474 custom_element_change_events[CE_BY_OTHER_ACTION];
8476 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8477 SET_PROPERTY(element, i, custom_element_properties[i]);
8479 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8480 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8482 // copy change events also to special level editor variable
8483 custom_element = element_info[element];
8484 custom_element_change = *element_info[element].change;
8486 // needed here to restore runtime value "element_info[element].gfx_element"
8487 InitElementPropertiesGfxElement();
8490 static void CopyGroupElementPropertiesToGame(int element)
8492 // mark that this group element has been modified
8493 custom_element.modified_settings = TRUE;
8494 level.changed = TRUE;
8496 if (level.use_custom_template)
8497 AskToCopyAndModifyLevelTemplate();
8499 element_info[element] = custom_element;
8500 *element_info[element].group = group_element_info;
8502 // needed here to restore runtime value "element_info[element].gfx_element"
8503 InitElementPropertiesGfxElement();
8506 static void CopyEmptyElementPropertiesToGame(int element)
8508 // mark that this empty element has been modified
8509 custom_element.modified_settings = TRUE;
8510 level.changed = TRUE;
8512 if (level.use_custom_template)
8513 AskToCopyAndModifyLevelTemplate();
8515 element_info[element] = custom_element;
8517 // needed here to restore runtime value "element_info[element].gfx_element"
8518 InitElementPropertiesGfxElement();
8521 static void CopyClassicElementPropertiesToGame(int element)
8523 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8524 setMoveIntoAcidProperty(&level, element,
8525 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8527 if (MAYBE_DONT_COLLIDE_WITH(element))
8528 setDontCollideWithProperty(&level, element,
8529 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8532 static void CopyElementPropertiesToGame(int element)
8534 if (IS_CUSTOM_ELEMENT(element))
8535 CopyCustomElementPropertiesToGame(element);
8536 else if (IS_GROUP_ELEMENT(element))
8537 CopyGroupElementPropertiesToGame(element);
8538 else if (IS_EMPTY_ELEMENT(element))
8539 CopyEmptyElementPropertiesToGame(element);
8541 CopyClassicElementPropertiesToGame(element);
8545 static void CheckElementDescriptions(void)
8549 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8550 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8551 Warn("no element description file for element '%s'", EL_NAME(i));
8555 static int getMaxEdFieldX(boolean has_scrollbar)
8557 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8558 int sxsize = SXSIZE - scrollbar_width;
8559 int max_ed_fieldx = sxsize / ed_tilesize;
8561 return max_ed_fieldx;
8564 static int getMaxEdFieldY(boolean has_scrollbar)
8566 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8567 INFOTEXT_YSIZE_FULL : 0);
8568 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8569 int sysize = SYSIZE - scrollbar_height - infotext_height;
8570 int max_ed_fieldy = sysize / ed_tilesize;
8572 return max_ed_fieldy;
8575 static void InitZoomLevelSettings(int zoom_tilesize)
8577 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8579 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8581 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8582 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8584 // make sure that tile size is always a power of 2
8585 ed_tilesize = (1 << log_2(ed_tilesize));
8587 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8589 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8590 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8594 last_game_engine_type = level.game_engine_type;
8596 // limit zoom tilesize by upper and lower bound
8597 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8599 // store zoom tilesize in auto setup file only if it was manually changed
8600 if (zoom_tilesize != -1)
8601 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8603 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8604 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8607 static void InitDrawingElements(void)
8609 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8611 if (level.game_engine_type == game_engine_type_last)
8614 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8616 new_element1 = EL_SP_CHIP_SINGLE;
8617 new_element2 = EL_EMPTY;
8618 new_element3 = EL_SP_BASE;
8620 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8622 new_element1 = EL_MM_MIRROR_START;
8623 new_element2 = EL_EMPTY;
8624 new_element3 = EL_MM_WOODEN_WALL;
8628 new_element1 = EL_WALL;
8629 new_element2 = EL_EMPTY;
8630 new_element3 = EL_SAND;
8633 game_engine_type_last = level.game_engine_type;
8636 static void InitLevelSetInfo(void)
8638 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8639 "%s", leveldir_current->name);
8640 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8641 "%s", leveldir_current->author);
8643 levelset_num_levels = leveldir_current->levels;
8645 levelset_use_levelset_artwork = FALSE;
8646 levelset_copy_level_template = FALSE;
8648 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8651 static void ChangeEditorToLevelSet(char *levelset_subdir)
8653 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8655 // the previous level set might have used custom artwork
8656 ReloadCustomArtwork(0);
8658 LoadLevelSetup_SeriesInfo();
8660 SaveLevelSetup_LastSeries();
8661 SaveLevelSetup_SeriesInfo();
8665 LoadLevel(level_nr);
8666 LoadScore(level_nr);
8671 static boolean useEditorDoorAnimation(void)
8673 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8674 boolean door_1_viewport_unchanged =
8675 (vp_door_1->x == DX &&
8676 vp_door_1->y == DY &&
8677 vp_door_1->width == DXSIZE &&
8678 vp_door_1->height == DYSIZE);
8679 boolean door_1_contains_toolbox =
8682 EX + EXSIZE <= DX + DXSIZE &&
8683 EY + EYSIZE <= DY + DYSIZE);
8685 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8688 static void DrawEditorDoorBackground(int graphic, int x, int y,
8689 int width, int height)
8691 struct GraphicInfo *g = &graphic_info[graphic];
8693 if (g->bitmap != NULL)
8694 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8695 MIN(width, g->width), MIN(height, g->height), x, y);
8697 ClearRectangle(drawto, x, y, width, height);
8700 static void DrawEditorDoorContent(void)
8702 // needed for gadgets drawn on background (like palette scrollbar)
8703 SetDoorBackgroundImage(IMG_UNDEFINED);
8705 // copy default editor door content to main double buffer
8706 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8709 DrawSpecialEditorDoor();
8711 // draw new control window
8712 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8714 // draw all toolbox gadgets to editor doors
8715 MapControlButtons();
8717 // draw all palette gadgets to editor doors
8718 ModifyEditorElementList();
8719 RedrawDrawingElements();
8721 // copy actual editor door content to door double buffer for OpenDoor()
8722 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8725 void DrawLevelEd(void)
8727 int fade_mask = REDRAW_FIELD;
8729 FadeSoundsAndMusic();
8732 fade_mask = REDRAW_ALL;
8736 // needed if different viewport properties defined for editor
8737 ChangeViewportPropertiesIfNeeded();
8741 InitZoomLevelSettings(-1);
8742 InitDrawingElements();
8746 CheckElementDescriptions();
8749 if (level_editor_test_game)
8751 CopyPlayfield(level.field, Tile);
8752 CopyPlayfield(TileBackup, level.field);
8754 level_editor_test_game = FALSE;
8758 edit_mode = ED_MODE_DRAWING;
8759 edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8760 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8768 // redraw_mask |= REDRAW_ALL;
8770 FreeLevelEditorGadgets();
8771 CreateLevelEditorGadgets();
8773 ReinitializeElementList(); // update dynamic level element list
8774 ReinitializeElementListButtons(); // custom element may look different
8776 InitElementPropertiesGfxElement();
8780 DrawEditModeWindow_PlayfieldOnly();
8782 DrawMaskedBorder(fade_mask);
8784 // use door animation if door 1 viewport is unchanged and contains toolbox
8785 if (useEditorDoorAnimation())
8789 DrawEditorDoorContent();
8791 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8795 DrawEditorDoorContent();
8800 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8803 static void AdjustDrawingAreaGadgets(void)
8805 int ed_xsize = lev_fieldx + 2;
8806 int ed_ysize = lev_fieldy + 2;
8807 int max_ed_fieldx = MAX_ED_FIELDX;
8808 int max_ed_fieldy = MAX_ED_FIELDY;
8809 boolean horizontal_scrollbar_needed;
8810 boolean vertical_scrollbar_needed;
8811 int x, y, width, height;
8813 if (suppressBorderElement())
8815 ed_xsize = max_ed_fieldx;
8816 ed_ysize = max_ed_fieldy;
8819 // check if we need any scrollbars
8820 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8821 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8823 // check if we have a smaller editor field because of scrollbars
8824 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8825 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8827 // check again if we now need more scrollbars because of less space
8828 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8829 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8831 // check if editor field gets even smaller after adding new scrollbars
8832 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8833 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8835 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8836 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8838 x = SX + ed_fieldx * ed_tilesize;
8839 y = SY + ed_fieldy * ed_tilesize;
8841 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8842 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8844 // adjust drawing area gadget
8845 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8846 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8847 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8850 // adjust horizontal scrollbar gadgets
8851 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8854 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8855 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8858 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8861 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8864 // adjust vertical scrollbar gadgets
8865 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8868 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8870 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8872 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8875 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8879 static void AdjustLevelScrollPosition(void)
8881 if (level_xpos < -1)
8883 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8884 level_xpos = lev_fieldx - ed_fieldx + 1;
8885 if (lev_fieldx < ed_fieldx - 2)
8888 if (level_ypos < -1)
8890 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8891 level_ypos = lev_fieldy - ed_fieldy + 1;
8892 if (lev_fieldy < ed_fieldy - 2)
8895 if (suppressBorderElement())
8902 static void AdjustEditorScrollbar(int id)
8904 struct GadgetInfo *gi = level_editor_gadget[id];
8905 int items_max, items_visible, item_position;
8907 if (id == GADGET_ID_SCROLL_HORIZONTAL)
8909 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8910 items_visible = ed_fieldx;
8911 item_position = level_xpos + 1;
8915 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8916 items_visible = ed_fieldy;
8917 item_position = level_ypos + 1;
8920 if (item_position > items_max - items_visible)
8921 item_position = items_max - items_visible;
8923 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8924 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8927 static void AdjustElementListScrollbar(void)
8929 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8930 int items_max, items_visible, item_position;
8932 // correct position of element list scrollbar
8933 if (element_shift < 0)
8935 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8936 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8938 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8939 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8940 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8942 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8943 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8944 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8947 static void ModifyEditorCounterValue(int counter_id, int new_value)
8949 int *counter_value = counterbutton_info[counter_id].value;
8950 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8951 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8953 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8955 if (counter_value != NULL)
8956 *counter_value = gi->textinput.number_value;
8959 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8961 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8962 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8964 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8966 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8967 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8969 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8970 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8972 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8973 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8978 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8980 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8981 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8982 int new_index_value = setSelectboxValue(selectbox_id, new_value);
8984 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8987 static void ModifyEditorSelectboxOptions(int selectbox_id,
8988 struct ValueTextInfo *options)
8990 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8991 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8993 selectbox_info[selectbox_id].options = options;
8995 // set index to zero -- list may be shorter now (correct later, if needed)
8996 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8997 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9000 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9002 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9003 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9005 drawingarea_info[drawingarea_id].area_xsize = xsize;
9006 drawingarea_info[drawingarea_id].area_ysize = ysize;
9008 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9011 static void ModifyEditorElementList(void)
9015 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9018 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9020 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9021 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9022 struct GadgetDesign *gd = &gi->deco.design;
9023 int element = editor_elements[element_shift + i];
9024 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9028 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9030 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9036 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9038 int graphic = el2edimg(element);
9039 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9045 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9048 static void ModifyDrawingElementButton(int element, int id)
9050 struct GadgetInfo *gi = level_editor_gadget[id];
9051 Bitmap *deco_bitmap;
9053 int tile_size = gi->deco.width;
9055 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9057 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9060 static void PickDrawingElement(int button, int element)
9065 struct XYTileSize *pos;
9067 } de, drawing_elements[] =
9069 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9070 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9071 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9074 if (button < 1 || button > 3)
9077 if (IS_MM_WALL(element))
9078 element = map_mm_wall_element(element);
9080 de = drawing_elements[button - 1];
9082 *de.new_element = element; // update global drawing element variable
9084 DrawDrawingElementGraphic(element, de.pos);
9085 ModifyDrawingElementButton(element, de.id);
9087 redraw_mask |= REDRAW_DOOR_1;
9090 static void RedrawDrawingElements(void)
9092 PickDrawingElement(1, new_element1);
9093 PickDrawingElement(2, new_element2);
9094 PickDrawingElement(3, new_element3);
9097 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9099 stick_element_properties_window = FALSE;
9101 SetMainBackgroundImage(IMG_UNDEFINED);
9104 UnmapLevelEditorFieldGadgets();
9106 AdjustDrawingAreaGadgets();
9107 AdjustLevelScrollPosition();
9108 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9109 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9111 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9113 MapMainDrawingArea();
9115 if (remap_toolbox_gadgets)
9117 UnmapLevelEditorToolboxCustomGadgets();
9118 MapLevelEditorToolboxDrawingGadgets();
9122 static void DrawDrawingWindow(void)
9124 DrawDrawingWindowExt(TRUE);
9127 static int getTabulatorBarWidth(void)
9129 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9130 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9132 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9135 static int getTabulatorBarHeight(void)
9137 return ED_TAB_BAR_HEIGHT;
9140 static Pixel getTabulatorBarColor(void)
9142 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9143 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9144 int gd_x = gd->x + gd_gi1->border.width / 2;
9145 int gd_y = gd->y + gd_gi1->height - 1;
9147 return GetPixel(gd->bitmap, gd_x, gd_y);
9150 static void DrawLevelInfoTabulatorGadgets(void)
9152 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9153 Pixel tab_color = getTabulatorBarColor();
9154 int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
9155 int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
9158 for (i = id_first; i <= id_last; i++)
9160 int gadget_id = textbutton_info[i].gadget_id;
9161 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9162 boolean active = (i != edit_mode_levelinfo);
9164 // draw background line below tabulator button
9165 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9167 // draw solid line below inactive tabulator buttons
9168 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9169 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9170 ED_GADGET_TINY_DISTANCE, tab_color);
9172 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9173 MapTextbuttonGadget(i);
9176 // draw little border line below tabulator buttons
9177 if (tab_color != BLACK_PIXEL) // black => transparent
9178 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9179 ED_GADGET_TINY_DISTANCE,
9180 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9183 static void DrawPropertiesTabulatorGadgets(void)
9185 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9186 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9187 int gd_x = gd->x + gd_gi1->border.width / 2;
9188 int gd_y = gd->y + gd_gi1->height - 1;
9189 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9190 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9191 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9194 // draw two config tabulators for player elements
9195 if (IS_PLAYER_ELEMENT(properties_element))
9196 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9198 // draw two config and one "change" tabulator for custom elements
9199 if (IS_CUSTOM_ELEMENT(properties_element))
9200 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9202 for (i = id_first; i <= id_last; i++)
9204 int gadget_id = textbutton_info[i].gadget_id;
9205 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9206 boolean active = (i != edit_mode_properties);
9208 // use "config 1" and "config 2" instead of "config" for players and CEs
9209 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9210 (IS_PLAYER_ELEMENT(properties_element) ||
9211 IS_CUSTOM_ELEMENT(properties_element)))
9214 // draw background line below tabulator button
9215 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9217 // draw solid line below inactive tabulator buttons
9218 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9219 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9220 ED_GADGET_TINY_DISTANCE, tab_color);
9222 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9223 MapTextbuttonGadget(i);
9226 // draw little border line below tabulator buttons
9227 if (tab_color != BLACK_PIXEL) // black => transparent
9228 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9229 ED_GADGET_TINY_DISTANCE,
9230 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9233 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9235 DrawText(SX + xpos, SY + ypos, text, font_nr);
9238 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9241 int font_width = getFontWidth(font_nr);
9242 int font_height = getFontHeight(font_nr);
9243 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9244 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9246 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9247 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9248 TRUE, FALSE, FALSE);
9251 static void DrawLevelInfoLevel(void)
9255 // draw counter gadgets
9256 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9257 MapCounterButtons(i);
9259 // draw checkbutton gadgets
9260 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9261 MapCheckbuttonGadget(i);
9263 // draw selectbox gadgets
9264 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9265 MapSelectboxGadget(i);
9267 // draw text input gadgets
9268 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9269 MapTextInputGadget(i);
9272 static char *getLevelSubdirFromSaveMode(int save_mode)
9274 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9275 return getNewUserLevelSubdir();
9277 return leveldir_current->subdir;
9280 static void DrawLevelInfoLevelSet_DirectoryInfo(void)
9282 char *directory_text = "Level set directory:";
9283 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9284 int font1_nr = FONT_TEXT_1;
9285 int font2_nr = FONT_TEXT_2;
9286 int font1_height = getFontHeight(font1_nr);
9287 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9288 int x = ED_LEVEL_SETTINGS_X(0);
9289 int y = ED_LEVEL_SETTINGS_Y(6);
9291 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9292 PrintInfoText(directory_name, font2_nr, x, y);
9295 static void DrawLevelInfoLevelSet(void)
9297 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9298 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9301 // draw counter gadgets
9302 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9303 MapCounterButtons(i);
9305 // draw checkbutton gadgets
9306 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9308 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9309 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9310 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9313 MapCheckbuttonGadget(i);
9316 // draw selectbox gadgets
9317 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9318 MapSelectboxGadget(i);
9320 // draw text input gadgets
9321 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9322 MapTextInputGadget(i);
9324 // draw textbutton gadgets
9325 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9328 DrawLevelInfoLevelSet_DirectoryInfo();
9331 static void DrawLevelInfoEditor(void)
9335 // draw counter gadgets
9336 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9337 MapCounterButtons(i);
9339 // draw checkbutton gadgets
9340 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9341 MapCheckbuttonGadget(i);
9343 // draw radiobutton gadgets
9344 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9345 MapRadiobuttonGadget(i);
9347 // draw drawing area
9348 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9350 // draw textbutton gadgets
9351 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9354 static void DrawLevelInfoWindow(void)
9356 char *text = "Global Settings";
9357 int font_nr = FONT_TITLE_1;
9358 struct MenuPosInfo *pos = &editor.settings.headline;
9359 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9360 int sy = SY + pos->y;
9362 stick_element_properties_window = FALSE;
9364 SetAutomaticNumberOfGemsNeeded();
9366 UnmapLevelEditorFieldGadgets();
9368 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9371 DrawText(sx, sy, text, font_nr);
9373 DrawLevelInfoTabulatorGadgets();
9375 if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9376 DrawLevelInfoLevel();
9377 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9378 DrawLevelInfoLevelSet();
9379 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9380 DrawLevelInfoEditor();
9383 static void DrawCustomContentArea(void)
9385 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9386 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9387 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9388 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9389 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9390 int xoffset = ED_GADGET_SPACE_DISTANCE;
9392 // add distance for potential left text (without drawing area border)
9393 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9395 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9397 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9400 static void DrawCustomChangeContentArea(void)
9402 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9403 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9404 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9405 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9406 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9407 int xoffset = ED_GADGET_SPACE_DISTANCE;
9409 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9414 static void RemoveElementContentArea(int id, int font_height)
9416 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9418 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9419 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9420 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9421 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9422 ED_GADGET_TEXT_DISTANCE + font_height);
9425 static void DrawYamYamContentAreas(void)
9427 int font_nr = FONT_TEXT_1;
9428 int font_height = getFontHeight(font_nr);
9429 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9430 int yoffset = (tilesize - font_height) / 2;
9431 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9432 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9435 // display counter to choose number of element content areas
9436 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9438 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9440 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9442 if (i < level.num_yamyam_contents)
9448 UnmapDrawingArea(id);
9450 // delete content areas in case of reducing number of them
9451 RemoveElementContentArea(id, font_height);
9455 DrawText(x, y + 0 * tilesize, "content", font_nr);
9456 DrawText(x, y + 1 * tilesize, "when", font_nr);
9457 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9460 static void DrawMagicBallContentAreas(void)
9462 int font_nr = FONT_TEXT_1;
9463 int font_height = getFontHeight(font_nr);
9464 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9465 int yoffset = (tilesize - font_height) / 2;
9466 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9467 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9470 // display counter to choose number of element content areas
9471 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9473 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9475 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9477 if (i < level.num_ball_contents)
9483 UnmapDrawingArea(id);
9485 // delete content areas in case of reducing number of them
9486 RemoveElementContentArea(id, font_height);
9490 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9491 DrawText(x, y + 1 * tilesize, "when", font_nr);
9492 DrawText(x, y + 2 * tilesize, "active", font_nr);
9495 static void DrawAndroidElementArea(void)
9497 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9498 int num_elements = level.num_android_clone_elements;
9499 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9500 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9501 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9502 int xsize = MAX_ANDROID_ELEMENTS;
9505 // display counter to choose number of element areas
9506 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9508 if (drawingarea_info[id].text_left != NULL)
9509 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9511 UnmapDrawingArea(id);
9513 ModifyEditorDrawingArea(id, num_elements, 1);
9515 // delete content areas in case of reducing number of them
9516 DrawBackground(sx, sy,
9517 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9518 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9523 static void DrawGroupElementArea(void)
9525 int id = ED_DRAWING_ID_GROUP_CONTENT;
9526 int num_elements = group_element_info.num_elements;
9527 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9528 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9529 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9530 int xsize = MAX_ELEMENTS_IN_GROUP;
9533 if (drawingarea_info[id].text_left != NULL)
9534 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9536 UnmapDrawingArea(id);
9538 ModifyEditorDrawingArea(id, num_elements, 1);
9540 // delete content areas in case of reducing number of them
9541 DrawBackground(sx, sy,
9542 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9543 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9548 static void DrawPlayerInitialInventoryArea(int element)
9550 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9551 int player_nr = GET_PLAYER_NR(element);
9552 int num_elements = level.initial_inventory_size[player_nr];
9553 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9554 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9555 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9556 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9559 // determine horizontal position to the right of specified gadget
9560 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9561 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9562 ED_DRAWINGAREA_TEXT_DISTANCE);
9564 // determine horizontal offset for leading text
9565 if (drawingarea_info[id].text_left != NULL)
9566 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9568 UnmapDrawingArea(id);
9570 ModifyEditorDrawingArea(id, num_elements, 1);
9572 // delete content areas in case of reducing number of them
9573 DrawBackground(sx, sy,
9574 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9575 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9580 static void DrawEnvelopeTextArea(int envelope_nr)
9582 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9583 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9586 DrawBackground(gi->x, gi->y, gi->width, gi->height);
9588 if (envelope_nr != -1)
9589 textarea_info[id].value = level.envelope[envelope_nr].text;
9591 ModifyGadget(gi, GDI_AREA_SIZE,
9592 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9593 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9596 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9599 static void DrawPropertiesInfo(void)
9608 // configurable properties
9610 { EP_WALKABLE_OVER, "- player can walk over it" },
9611 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9612 { EP_WALKABLE_UNDER, "- player can walk under it" },
9613 { EP_PASSABLE_OVER, "- player can pass over it" },
9614 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9615 { EP_PASSABLE_UNDER, "- player can pass under it" },
9616 { EP_PROTECTED, "- player is protected by it" },
9618 { EP_DIGGABLE, "- can be digged away" },
9619 { EP_COLLECTIBLE, "- can be collected" },
9620 { EP_DROPPABLE, "- can be dropped after collecting" },
9621 { EP_THROWABLE, "- can be thrown after collecting" },
9622 { EP_PUSHABLE, "- can be pushed" },
9624 { EP_CAN_FALL, "- can fall" },
9625 { EP_CAN_MOVE, "- can move" },
9627 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9629 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9631 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9633 { EP_SLIPPERY, "- slippery for falling elements" },
9634 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9636 { EP_DONT_RUN_INTO, "- deadly when running into" },
9637 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9638 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9639 { EP_DONT_TOUCH, "- deadly when touching" },
9641 { EP_INDESTRUCTIBLE, "- indestructible" },
9643 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9644 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9645 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9647 { EP_CAN_CHANGE, "- can change to other element" },
9649 // pre-defined properties
9650 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9651 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9652 { EP_SWITCHABLE, "- can be switched" },
9654 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9659 char *filename = getElementDescriptionFilename(properties_element);
9660 char *percentage_text = "In this level: ";
9661 char *properties_text = "Standard properties: ";
9662 char *description_text = "Description:";
9663 char *no_description_text = "No description available.";
9664 char *none_text = "None";
9666 int num_elements_in_level;
9667 int num_standard_properties = 0;
9668 int font1_nr = FONT_TEXT_1;
9669 int font2_nr = FONT_TEXT_2;
9670 int font1_width = getFontWidth(font1_nr);
9671 int font1_height = getFontHeight(font1_nr);
9672 int font2_height = getFontHeight(font2_nr);
9673 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9674 int font2_yoffset = (font1_height - font2_height) / 2;
9675 int percentage_text_len = strlen(percentage_text) * font1_width;
9676 int properties_text_len = strlen(properties_text) * font1_width;
9677 int xpos = ED_ELEMENT_SETTINGS_X(0);
9678 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9681 if (setup.editor.show_element_token)
9683 int font3_nr = FONT_TEXT_3;
9684 int font3_height = getFontHeight(font3_nr);
9686 DrawTextF(xpos, ypos, font3_nr,
9687 "[%s]", element_info[properties_element].token_name);
9689 ypos += 2 * font3_height;
9692 // ----- print number of elements / percentage of this element in level
9694 num_elements_in_level = 0;
9695 for (y = 0; y < lev_fieldy; y++)
9696 for (x = 0; x < lev_fieldx; x++)
9697 if (Tile[x][y] == properties_element)
9698 num_elements_in_level++;
9699 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9701 DrawTextS(xpos, ypos, font1_nr, percentage_text);
9703 if (num_elements_in_level > 0)
9704 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9705 "%d (%.2f %%)", num_elements_in_level, percentage);
9707 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9710 ypos += 2 * MAX(font1_height, font2_height);
9712 // ----- print standard properties of this element
9714 DrawTextS(xpos, ypos, font1_nr, properties_text);
9716 ypos += line1_height;
9718 for (i = 0; properties[i].value != -1; i++)
9720 if (!HAS_PROPERTY(properties_element, properties[i].value))
9723 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9725 ypos += font2_height;
9727 num_standard_properties++;
9730 if (num_standard_properties == 0)
9732 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9733 font2_nr, none_text);
9735 ypos -= (line1_height - font1_height);
9738 ypos += MAX(font1_height, font2_height);
9740 // ----- print special description of this element
9742 PrintInfoText(description_text, font1_nr, xpos, ypos);
9744 ypos += line1_height;
9746 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9747 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9750 #define TEXT_COLLECTING "Score for collecting"
9751 #define TEXT_SMASHING "Score for smashing"
9752 #define TEXT_SLURPING "Score for slurping robot"
9753 #define TEXT_CRACKING "Score for cracking"
9754 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9755 #define TEXT_DURATION "Duration when activated"
9756 #define TEXT_DELAY_ON "Delay before activating"
9757 #define TEXT_DELAY_OFF "Delay before deactivating"
9758 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9759 #define TEXT_DELAY_MOVING "Delay before moving"
9760 #define TEXT_BALL_DELAY "Element generation delay"
9761 #define TEXT_MOVE_SPEED "Speed of android moving"
9762 #define TEXT_CLONE_SPEED "Speed of android cloning"
9763 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9764 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9765 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9766 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9767 #define TEXT_TIME_BONUS "Extra time to solve level"
9774 } elements_with_counter[] =
9776 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9777 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9778 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9779 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9780 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9781 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9782 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9783 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9784 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9785 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9786 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9787 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9788 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9789 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9790 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9791 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9792 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9793 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9794 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9795 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9796 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9797 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9798 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9799 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9800 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9801 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9802 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9803 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9804 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9805 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9806 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9807 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9808 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9809 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9810 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9811 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9812 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9813 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9814 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9815 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9816 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9817 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9818 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9819 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
9820 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9821 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9822 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9823 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9824 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9825 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
9826 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
9827 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
9828 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9829 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9830 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9831 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9832 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9833 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9834 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9835 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9836 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
9837 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
9838 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
9839 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
9840 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
9841 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9842 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
9843 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
9844 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
9845 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9846 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9847 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9848 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9849 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9850 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9851 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9852 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9853 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9854 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9855 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9856 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9857 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9858 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
9860 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
9861 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
9862 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
9863 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
9864 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
9865 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
9866 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
9867 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
9868 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
9869 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
9870 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
9871 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
9872 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
9873 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
9874 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
9875 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
9877 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
9878 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
9879 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
9880 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
9881 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
9882 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
9883 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
9884 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
9885 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
9886 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
9887 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
9888 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
9889 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
9890 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9891 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9896 static boolean checkPropertiesConfig(int element)
9900 if (IS_GEM(element) ||
9901 IS_CUSTOM_ELEMENT(element) ||
9902 IS_GROUP_ELEMENT(element) ||
9903 IS_EMPTY_ELEMENT(element) ||
9904 IS_BALLOON_ELEMENT(element) ||
9905 IS_ENVELOPE(element) ||
9906 IS_MM_MCDUFFIN(element) ||
9907 IS_DF_LASER(element) ||
9908 IS_PLAYER_ELEMENT(element) ||
9909 HAS_EDITOR_CONTENT(element) ||
9910 CAN_GROW(element) ||
9911 COULD_MOVE_INTO_ACID(element) ||
9912 MAYBE_DONT_COLLIDE_WITH(element) ||
9913 element == EL_SOKOBAN_OBJECT ||
9914 element == EL_SOKOBAN_FIELD_EMPTY ||
9915 element == EL_SOKOBAN_FIELD_FULL)
9918 for (i = 0; elements_with_counter[i].element != -1; i++)
9919 if (elements_with_counter[i].element == element)
9925 static void SetAutomaticNumberOfGemsNeeded(void)
9929 if (!level.auto_count_gems)
9932 level.gems_needed = 0;
9934 for (x = 0; x < lev_fieldx; x++)
9936 for (y = 0; y < lev_fieldy; y++)
9938 int element = Tile[x][y];
9943 case EL_EMERALD_YELLOW:
9944 case EL_EMERALD_RED:
9945 case EL_EMERALD_PURPLE:
9947 case EL_WALL_EMERALD:
9948 case EL_WALL_EMERALD_YELLOW:
9949 case EL_WALL_EMERALD_RED:
9950 case EL_WALL_EMERALD_PURPLE:
9951 case EL_WALL_BD_DIAMOND:
9953 case EL_SP_INFOTRON:
9956 level.gems_needed++;
9960 case EL_WALL_DIAMOND:
9961 level.gems_needed += 3;
9966 level.gems_needed += 5;
9970 case EL_WALL_CRYSTAL:
9971 level.gems_needed += 8;
9980 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9983 static void DrawPropertiesConfig(void)
9985 boolean draw_footer_line = FALSE;
9986 int max_num_element_counters = 4;
9987 int num_element_counters = 0;
9990 if (!checkPropertiesConfig(properties_element))
9992 int xpos = ED_ELEMENT_SETTINGS_X(0);
9993 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9995 PrintInfoText("No configuration options available.",
9996 FONT_TEXT_1, xpos, ypos);
10001 // check if there are elements where a value can be chosen for
10002 for (i = 0; elements_with_counter[i].element != -1; i++)
10004 if (elements_with_counter[i].element == properties_element)
10006 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
10008 counterbutton_info[counter_id].y =
10009 ED_ELEMENT_SETTINGS_YPOS(
10010 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
10011 (CAN_GROW(properties_element) ? 1 : 0) +
10012 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
10013 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
10014 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
10015 num_element_counters);
10017 counterbutton_info[counter_id].value = elements_with_counter[i].value;
10018 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
10020 if (properties_element == EL_GAME_OF_LIFE ||
10021 properties_element == EL_BIOMAZE)
10023 counterbutton_info[counter_id].min_value = 0; // min neighbours
10024 counterbutton_info[counter_id].max_value = 8; // max neighbours
10028 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
10029 counterbutton_info[counter_id].min_value = MIN_SCORE;
10030 counterbutton_info[counter_id].max_value = MAX_SCORE;
10033 MapCounterButtons(counter_id);
10035 num_element_counters++;
10036 if (num_element_counters >= max_num_element_counters)
10041 if (HAS_EDITOR_CONTENT(properties_element))
10043 // draw stickybutton gadget
10044 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10046 if (IS_AMOEBOID(properties_element))
10047 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
10048 else if (properties_element == EL_YAMYAM ||
10049 properties_element == EL_YAMYAM_LEFT ||
10050 properties_element == EL_YAMYAM_RIGHT ||
10051 properties_element == EL_YAMYAM_UP ||
10052 properties_element == EL_YAMYAM_DOWN)
10053 DrawYamYamContentAreas();
10054 else if (properties_element == EL_EMC_MAGIC_BALL)
10056 DrawMagicBallContentAreas();
10058 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
10059 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
10061 else if (properties_element == EL_EMC_ANDROID)
10062 DrawAndroidElementArea();
10065 if (IS_PLAYER_ELEMENT(properties_element))
10067 int player_nr = GET_PLAYER_NR(properties_element);
10069 // these properties can be set for every player individually
10071 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10073 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10074 &level.start_element[player_nr];
10075 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10076 &level.artwork_element[player_nr];
10077 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10078 &level.explosion_element[player_nr];
10080 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10081 &level.use_start_element[player_nr];
10082 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10083 &level.use_artwork_element[player_nr];
10084 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10085 &level.use_explosion_element[player_nr];
10086 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10087 &level.initial_player_gravity[player_nr];
10089 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10090 &level.initial_player_stepsize[player_nr];
10092 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10093 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10094 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10095 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10096 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10097 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10098 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10099 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10100 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10101 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10102 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10103 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10104 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10105 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10106 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10108 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10109 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10110 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10112 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10114 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10116 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10117 &level.initial_inventory_content[player_nr][0];
10119 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10120 &level.initial_inventory_size[player_nr];
10122 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
10123 &level.use_initial_inventory[player_nr];
10125 // draw checkbutton gadgets
10126 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
10127 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
10128 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
10130 // draw counter gadgets
10131 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10133 // draw drawing area gadgets
10134 DrawPlayerInitialInventoryArea(properties_element);
10138 if (IS_GEM(properties_element))
10139 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10141 if (properties_element == EL_EM_DYNAMITE)
10142 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10144 if (COULD_MOVE_INTO_ACID(properties_element) &&
10145 !IS_PLAYER_ELEMENT(properties_element) &&
10146 (!IS_CUSTOM_ELEMENT(properties_element) ||
10147 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10149 // set position for checkbutton for "can move into acid"
10150 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10151 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10152 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10153 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
10154 IS_BALLOON_ELEMENT(properties_element) ||
10155 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10157 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10160 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10161 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10163 if (properties_element == EL_SPRING ||
10164 properties_element == EL_SPRING_LEFT ||
10165 properties_element == EL_SPRING_RIGHT)
10166 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10168 if (properties_element == EL_TIME_ORB_FULL)
10169 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10171 if (properties_element == EL_GAME_OF_LIFE ||
10172 properties_element == EL_BIOMAZE)
10173 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10175 if (CAN_GROW(properties_element))
10177 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10178 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10180 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10183 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10184 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10186 if (properties_element == EL_SOKOBAN_OBJECT)
10187 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10189 if (properties_element == EL_SOKOBAN_OBJECT ||
10190 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10191 properties_element == EL_SOKOBAN_FIELD_FULL)
10193 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10194 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10197 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10200 if (IS_BALLOON_ELEMENT(properties_element))
10201 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10203 if (IS_ENVELOPE(properties_element))
10205 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10206 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10207 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10208 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10209 int envelope_nr = properties_element - EL_ENVELOPE_1;
10211 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10212 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10214 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10215 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10217 // display counter to choose size of envelope text area
10218 MapCounterButtons(counter1_id);
10219 MapCounterButtons(counter2_id);
10221 // display checkbuttons to choose auto-wrap and alignment properties
10222 MapCheckbuttonGadget(button1_id);
10223 MapCheckbuttonGadget(button2_id);
10225 DrawEnvelopeTextArea(envelope_nr);
10228 if (IS_MM_MCDUFFIN(properties_element))
10230 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10231 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10232 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10235 if (IS_DF_LASER(properties_element))
10237 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10238 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10239 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10242 if (IS_CUSTOM_ELEMENT(properties_element))
10244 // draw stickybutton gadget
10245 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10247 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10249 // draw checkbutton gadgets
10250 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10251 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10252 MapCheckbuttonGadget(i);
10254 // draw counter gadgets
10255 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10256 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10257 MapCounterButtons(i);
10259 // draw selectbox gadgets
10260 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10261 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10262 MapSelectboxGadget(i);
10264 // draw textbutton gadgets
10265 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10267 // draw text input gadgets
10268 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10270 // draw drawing area gadgets
10271 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10273 draw_footer_line = TRUE;
10275 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10277 // draw checkbutton gadgets
10278 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10279 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10280 MapCheckbuttonGadget(i);
10282 // draw counter gadgets
10283 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10284 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10285 MapCounterButtons(i);
10287 // draw selectbox gadgets
10288 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10289 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10290 MapSelectboxGadget(i);
10292 // draw drawing area gadgets
10293 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10294 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10295 DrawCustomContentArea();
10298 else if (IS_GROUP_ELEMENT(properties_element))
10300 // draw stickybutton gadget
10301 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10303 // draw checkbutton gadgets
10304 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10305 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10307 // draw counter gadgets
10308 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10310 // draw selectbox gadgets
10311 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10313 // draw textbutton gadgets
10314 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10316 // draw drawing area gadgets
10317 DrawGroupElementArea();
10319 // draw text input gadgets
10320 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10322 // draw drawing area gadgets
10323 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10325 draw_footer_line = TRUE;
10327 else if (IS_EMPTY_ELEMENT(properties_element))
10329 // draw stickybutton gadget
10330 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10332 // draw checkbutton gadgets
10333 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10334 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10336 // draw textbutton gadgets
10337 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10339 // draw drawing area gadgets
10340 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10342 draw_footer_line = TRUE;
10345 // draw little footer border line above CE/GE use/save template gadgets
10346 if (draw_footer_line)
10348 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10349 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10350 int gd_x = gd->x + gd_gi1->border.width / 2;
10351 int gd_y = gd->y + gd_gi1->height - 1;
10352 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10354 if (tab_color != BLACK_PIXEL) // black => transparent
10355 FillRectangle(drawto,
10356 SX + ED_ELEMENT_SETTINGS_X(0),
10357 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10359 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10363 static void DrawPropertiesChangeDrawingAreas(void)
10365 if (IS_CUSTOM_ELEMENT(properties_element))
10367 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10368 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10369 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10371 DrawCustomChangeContentArea();
10374 redraw_mask |= REDRAW_FIELD;
10377 static void DrawPropertiesChange(void)
10381 // needed to initially set selectbox options for special action options
10382 setSelectboxSpecialActionOptions();
10384 // draw stickybutton gadget
10385 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10387 // draw checkbutton gadgets
10388 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10389 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10390 MapCheckbuttonGadget(i);
10392 // draw counter gadgets
10393 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10394 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10395 MapCounterButtons(i);
10397 // draw selectbox gadgets
10398 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10399 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10400 MapSelectboxGadget(i);
10402 // draw textbutton gadgets
10403 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10404 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10405 MapTextbuttonGadget(i);
10407 // draw graphicbutton gadgets
10408 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10409 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10410 MapGraphicbuttonGadget(i);
10412 // draw drawing area gadgets
10413 DrawPropertiesChangeDrawingAreas();
10416 static void DrawEditorElementAnimation(int x, int y)
10418 int graphic = el2img(properties_element);
10419 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10420 custom_element.ce_value_fixed_initial :
10421 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10422 custom_element.collect_score_initial : FrameCounter);
10424 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10427 static void DrawEditorElementName(int x, int y, int font_nr)
10429 char *element_name = getElementInfoText(properties_element);
10430 int font_width = getFontWidth(font_nr);
10431 int font_height = getFontHeight(font_nr);
10432 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10433 int max_chars_per_line = max_text_width / font_width;
10435 if (strlen(element_name) <= max_chars_per_line)
10436 DrawTextS(x, y, font_nr, element_name);
10439 char buffer[max_chars_per_line + 1];
10440 int next_pos = max_chars_per_line;
10442 strncpy(buffer, element_name, max_chars_per_line);
10443 buffer[max_chars_per_line] = '\0';
10445 if (element_name[max_chars_per_line] == ' ')
10451 for (i = max_chars_per_line - 1; i >= 0; i--)
10452 if (buffer[i] == ' ')
10455 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10462 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10464 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10465 buffer[max_chars_per_line] = '\0';
10467 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10471 static void DrawPropertiesWindow(void)
10473 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10474 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10475 int border_size = gd->border_size;
10476 int font_nr = FONT_TEXT_1;
10477 int font_height = getFontHeight(font_nr);
10478 int xoffset = TILEX + element_border + 3 * border_size;
10479 int yoffset = (TILEY - font_height) / 2;
10480 int x1 = editor.settings.element_graphic.x + element_border;
10481 int y1 = editor.settings.element_graphic.y + element_border;
10482 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10483 editor.settings.element_name.x);
10484 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10485 editor.settings.element_name.y);
10486 char *text = "Element Settings";
10487 int font2_nr = FONT_TITLE_1;
10488 struct MenuPosInfo *pos = &editor.settings.headline;
10489 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10490 int sy = SY + pos->y;
10492 stick_element_properties_window = FALSE;
10494 // make sure that previous properties edit mode exists for this element
10495 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10496 !IS_CUSTOM_ELEMENT(properties_element))
10497 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10499 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10500 !IS_PLAYER_ELEMENT(properties_element) &&
10501 !IS_CUSTOM_ELEMENT(properties_element))
10502 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10504 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10505 (IS_PLAYER_ELEMENT(properties_element) ||
10506 IS_CUSTOM_ELEMENT(properties_element)))
10507 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10509 CopyElementPropertiesToEditor(properties_element);
10511 UnmapLevelEditorFieldGadgets();
10512 UnmapLevelEditorToolboxDrawingGadgets();
10513 UnmapLevelEditorToolboxCustomGadgets();
10515 if (IS_CUSTOM_ELEMENT(properties_element) ||
10516 IS_GROUP_ELEMENT(properties_element))
10517 MapLevelEditorToolboxCustomGadgets();
10519 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10522 DrawText(sx, sy, text, font2_nr);
10524 FrameCounter = 0; // restart animation frame counter
10526 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10527 DrawEditorElementAnimation(SX + x1, SY + y1);
10528 DrawEditorElementName(x2, y2, font_nr);
10530 DrawPropertiesTabulatorGadgets();
10532 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10533 DrawPropertiesInfo();
10534 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10535 DrawPropertiesChange();
10536 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10537 DrawPropertiesConfig();
10540 static void DrawPaletteWindow(void)
10544 UnmapLevelEditorFieldGadgets();
10546 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10549 // map buttons to select elements
10550 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10551 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10552 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10553 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10554 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10557 static void UpdateCustomElementGraphicGadgets(void)
10561 InitElementPropertiesGfxElement();
10563 ModifyEditorElementList();
10564 RedrawDrawingElements();
10566 // force redraw of all mapped drawing area gadgets
10567 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10569 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10576 static int getOpenDirectionFromTube(int element)
10580 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10581 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10582 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10583 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10584 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10585 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10586 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10587 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10588 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10589 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10590 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10596 static int getTubeFromOpenDirection(int direction)
10600 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10601 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10602 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10603 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10604 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10605 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10606 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10607 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10608 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10609 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10610 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10612 // if only one direction, fall back to simple tube with that direction
10613 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10614 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10615 case (MV_UP): return EL_TUBE_VERTICAL;
10616 case (MV_DOWN): return EL_TUBE_VERTICAL;
10622 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10624 int element_new = getTubeFromOpenDirection(direction);
10626 return (element_new != EL_EMPTY ? element_new : element_old);
10629 static int getOpenDirectionFromBelt(int element)
10631 int belt_dir = getBeltDirFromBeltElement(element);
10633 return (belt_dir == MV_LEFT ? MV_RIGHT :
10634 belt_dir == MV_RIGHT ? MV_LEFT :
10635 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10638 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10640 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10641 direction == MV_RIGHT ? MV_LEFT :
10642 direction == MV_HORIZONTAL ? MV_NONE : direction);
10644 if (direction == MV_NONE)
10647 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10650 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10653 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10655 return (element_new != EL_EMPTY ? element_new : element_old);
10658 static int getOpenDirectionFromPool(int element)
10662 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10663 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10664 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10665 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10666 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10667 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10673 static int getPoolFromOpenDirection(int direction)
10677 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10678 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10679 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10680 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10681 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10682 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10688 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10690 int element = getPoolFromOpenDirection(direction);
10691 int help_direction = getOpenDirectionFromPool(help_element);
10693 if (element == EL_EMPTY)
10695 int help_direction_vertical = help_direction & MV_VERTICAL;
10697 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10700 if (element == EL_EMPTY)
10702 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10704 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10710 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10712 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10714 return (element_new != EL_EMPTY ? element_new : element_old);
10717 static int getOpenDirectionFromPillar(int element)
10721 case EL_EMC_WALL_1: return (MV_DOWN);
10722 case EL_EMC_WALL_2: return (MV_VERTICAL);
10723 case EL_EMC_WALL_3: return (MV_UP);
10729 static int getPillarFromOpenDirection(int direction)
10733 case (MV_DOWN): return EL_EMC_WALL_1;
10734 case (MV_VERTICAL): return EL_EMC_WALL_2;
10735 case (MV_UP): return EL_EMC_WALL_3;
10741 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10743 int element_new = getPillarFromOpenDirection(direction);
10745 return (element_new != EL_EMPTY ? element_new : element_old);
10748 static int getOpenDirectionFromSteel2(int element)
10752 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10753 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10754 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10755 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10756 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10757 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10758 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10759 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10765 static int getSteel2FromOpenDirection(int direction)
10769 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10770 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10771 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10772 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10773 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10774 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10775 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10776 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10782 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10784 int element_new = getSteel2FromOpenDirection(direction);
10786 return (element_new != EL_EMPTY ? element_new : element_old);
10789 static int getOpenDirectionFromChip(int element)
10793 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10794 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10795 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10796 case EL_SP_CHIP_TOP: return (MV_DOWN);
10797 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10803 static int getChipFromOpenDirection(int direction)
10807 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10808 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
10809 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
10810 case (MV_UP): return EL_SP_CHIP_BOTTOM;
10811 case (MV_DOWN): return EL_SP_CHIP_TOP;
10817 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10819 int element_new = getChipFromOpenDirection(direction);
10821 return (element_new != EL_EMPTY ? element_new : element_old);
10824 static int getClosedTube(int x, int y)
10826 struct XY *xy = xy_directions;
10827 int element_old = IntelliDrawBuffer[x][y];
10828 int direction_old = getOpenDirectionFromTube(element_old);
10829 int direction_new = MV_NONE;
10832 for (i = 0; i < NUM_DIRECTIONS; i++)
10834 int xx = x + xy[i].x;
10835 int yy = y + xy[i].y;
10836 int dir = MV_DIR_FROM_BIT(i);
10837 int dir_opposite = MV_DIR_OPPOSITE(dir);
10839 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10840 (direction_old & dir) &&
10841 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10842 direction_new |= dir;
10845 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10848 static int getClosedBelt(int x, int y)
10850 struct XY *xy = xy_directions;
10851 int element_old = IntelliDrawBuffer[x][y];
10852 int nr = getBeltNrFromBeltElement(element_old);
10853 int direction_old = getOpenDirectionFromBelt(element_old);
10854 int direction_new = MV_NONE;
10857 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10859 int xx = x + xy[i].x;
10860 int yy = y + xy[i].y;
10861 int dir = MV_DIR_FROM_BIT(i);
10862 int dir_opposite = MV_DIR_OPPOSITE(dir);
10864 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10865 (direction_old & dir) &&
10866 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10867 direction_new |= dir;
10870 return getBeltFromNrAndOpenDirection(nr, direction_new);
10873 static int getClosedPool(int x, int y)
10875 struct XY *xy = xy_directions;
10876 int element_old = IntelliDrawBuffer[x][y];
10877 int direction_old = getOpenDirectionFromPool(element_old);
10878 int direction_new = MV_NONE;
10881 for (i = 0; i < NUM_DIRECTIONS; i++)
10883 int xx = x + xy[i].x;
10884 int yy = y + xy[i].y;
10885 int dir = MV_DIR_FROM_BIT(i);
10886 int dir_opposite = MV_DIR_OPPOSITE(dir);
10888 if (IN_LEV_FIELD(xx, yy) &&
10889 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10890 (direction_old & dir) &&
10891 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10892 direction_new |= dir;
10895 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10898 static int getClosedPillar(int x, int y)
10900 struct XY *xy = xy_directions;
10901 int element_old = IntelliDrawBuffer[x][y];
10902 int direction_old = getOpenDirectionFromPillar(element_old);
10903 int direction_new = MV_NONE;
10906 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10908 int xx = x + xy[i].x;
10909 int yy = y + xy[i].y;
10910 int dir = MV_DIR_FROM_BIT(i);
10911 int dir_opposite = MV_DIR_OPPOSITE(dir);
10913 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10914 (direction_old & dir) &&
10915 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10916 direction_new |= dir;
10919 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10922 static int getClosedSteel2(int x, int y)
10924 struct XY *xy = xy_directions;
10925 int element_old = IntelliDrawBuffer[x][y];
10926 int direction_old = getOpenDirectionFromSteel2(element_old);
10927 int direction_new = MV_NONE;
10930 for (i = 0; i < NUM_DIRECTIONS; i++)
10932 int xx = x + xy[i].x;
10933 int yy = y + xy[i].y;
10934 int dir = MV_DIR_FROM_BIT(i);
10935 int dir_opposite = MV_DIR_OPPOSITE(dir);
10937 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10938 (direction_old & dir) &&
10939 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10940 direction_new |= dir;
10943 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10946 static int getClosedChip(int x, int y)
10948 struct XY *xy = xy_directions;
10949 int element_old = IntelliDrawBuffer[x][y];
10950 int direction_old = getOpenDirectionFromChip(element_old);
10951 int direction_new = MV_NONE;
10954 for (i = 0; i < NUM_DIRECTIONS; i++)
10956 int xx = x + xy[i].x;
10957 int yy = y + xy[i].y;
10958 int dir = MV_DIR_FROM_BIT(i);
10959 int dir_opposite = MV_DIR_OPPOSITE(dir);
10961 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10962 (direction_old & dir) &&
10963 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10964 direction_new |= dir;
10967 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10970 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10971 boolean change_level)
10973 int sx = x - level_xpos;
10974 int sy = y - level_ypos;
10975 int old_element = Tile[x][y];
10976 int new_element = element;
10977 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10978 boolean draw_masked = FALSE;
10980 if (IS_MM_WALL_EDITOR(element))
10982 element = map_mm_wall_element_editor(element) | new_bitmask;
10984 if (IS_MM_WALL(old_element))
10985 element |= MM_WALL_BITS(old_element);
10988 draw_masked = TRUE;
10990 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10992 int element_changed = old_element & ~new_bitmask;
10994 if (MM_WALL_BITS(element_changed) != 0)
10995 element = element_changed;
10998 IntelliDrawBuffer[x][y] = element;
11001 Tile[x][y] = element;
11003 if (IN_ED_FIELD(sx, sy))
11005 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
11006 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
11007 else if (draw_masked)
11008 DrawEditorElementThruMask(sx, sy, element);
11010 DrawEditorElement(sx, sy, element);
11014 static void SetElementSimple(int x, int y, int element, boolean change_level)
11016 SetElementSimpleExt(x, y, 0, 0, element, change_level);
11019 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
11020 int x2, int y2, int *element2,
11021 int (*close_function)(int, int),
11022 boolean change_level)
11024 // set neighbour elements to newly determined connections
11025 SetElementSimple(x1, y1, *element1, change_level);
11026 SetElementSimple(x2, y2, *element2, change_level);
11028 // remove all open connections of neighbour elements
11029 *element1 = close_function(x1, y1);
11030 *element2 = close_function(x2, y2);
11032 // set neighbour elements to new, minimized connections
11033 SetElementSimple(x1, y1, *element1, change_level);
11034 SetElementSimple(x2, y2, *element2, change_level);
11037 static void SetElementIntelliDraw(int x, int y, int new_element,
11038 boolean change_level, int button)
11040 struct XY *xy = xy_directions;
11041 static int last_x = -1;
11042 static int last_y = -1;
11044 if (new_element == EL_UNDEFINED)
11052 int old_element = IntelliDrawBuffer[x][y];
11054 if (IS_TUBE(new_element))
11056 int last_element_new = EL_UNDEFINED;
11057 int direction = MV_NONE;
11060 // if old element is of same kind, keep all existing directions
11061 if (IS_TUBE(old_element))
11062 direction |= getOpenDirectionFromTube(old_element);
11064 for (i = 0; i < NUM_DIRECTIONS; i++)
11066 int xx = x + xy[i].x;
11067 int yy = y + xy[i].y;
11069 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11070 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11072 int dir = MV_DIR_FROM_BIT(i);
11073 int dir_opposite = MV_DIR_OPPOSITE(dir);
11074 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11075 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11076 int last_direction_new = last_direction_old | dir_opposite;
11078 last_element_new = getTubeFromOpenDirection(last_direction_new);
11084 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11086 if (last_element_new != EL_UNDEFINED)
11087 MergeAndCloseNeighbourElements(x, y, &new_element,
11088 last_x, last_y, &last_element_new,
11089 getClosedTube, change_level);
11091 else if (IS_BELT(new_element))
11093 int belt_nr = getBeltNrFromBeltElement(new_element);
11094 int last_element_new = EL_UNDEFINED;
11095 int direction = MV_NONE;
11098 // if old element is of same kind, keep all existing directions
11099 if (IS_BELT(old_element))
11100 direction |= getOpenDirectionFromBelt(old_element);
11102 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11104 int xx = x + xy[i].x;
11105 int yy = y + xy[i].y;
11107 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11108 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11110 int dir = MV_DIR_FROM_BIT(i);
11111 int dir_opposite = MV_DIR_OPPOSITE(dir);
11112 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11113 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11114 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11115 int last_direction_new = last_direction_old | dir_opposite;
11117 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11118 last_direction_new);
11123 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11125 if (last_element_new != EL_UNDEFINED)
11126 MergeAndCloseNeighbourElements(x, y, &new_element,
11127 last_x, last_y, &last_element_new,
11128 getClosedBelt, change_level);
11130 else if (IS_ACID_POOL_OR_ACID(new_element))
11132 int last_element_new = EL_UNDEFINED;
11133 int direction = MV_NONE;
11136 // if old element is of same kind, keep all existing directions
11137 if (IS_ACID_POOL_OR_ACID(old_element))
11138 direction |= getOpenDirectionFromPool(old_element);
11140 for (i = 0; i < NUM_DIRECTIONS; i++)
11142 int xx = x + xy[i].x;
11143 int yy = y + xy[i].y;
11145 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11146 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11148 int dir = MV_DIR_FROM_BIT(i);
11149 int dir_opposite = MV_DIR_OPPOSITE(dir);
11150 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11151 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11152 int last_direction_new = last_direction_old | dir_opposite;
11154 last_element_new = getPoolFromOpenDirection(last_direction_new);
11160 // special corrections needed for intuitively correct acid pool drawing
11161 if (last_element_new == EL_EMPTY)
11162 last_element_new = new_element;
11163 else if (last_element_new != EL_UNDEFINED)
11164 new_element = last_element_new;
11166 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11168 if (last_element_new != EL_UNDEFINED)
11169 MergeAndCloseNeighbourElements(x, y, &new_element,
11170 last_x, last_y, &last_element_new,
11171 getClosedPool, change_level);
11173 else if (IS_EMC_PILLAR(new_element))
11175 int last_element_new = EL_UNDEFINED;
11176 int direction = MV_NONE;
11179 // if old element is of same kind, keep all existing directions
11180 if (IS_EMC_PILLAR(old_element))
11181 direction |= getOpenDirectionFromPillar(old_element);
11183 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11185 int xx = x + xy[i].x;
11186 int yy = y + xy[i].y;
11188 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11189 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11191 int dir = MV_DIR_FROM_BIT(i);
11192 int dir_opposite = MV_DIR_OPPOSITE(dir);
11193 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11194 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11195 int last_direction_new = last_direction_old | dir_opposite;
11197 last_element_new = getPillarFromOpenDirection(last_direction_new);
11203 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11205 if (last_element_new != EL_UNDEFINED)
11206 MergeAndCloseNeighbourElements(x, y, &new_element,
11207 last_x, last_y, &last_element_new,
11208 getClosedPillar, change_level);
11210 else if (IS_DC_STEELWALL_2(new_element))
11212 int last_element_new = EL_UNDEFINED;
11213 int direction = MV_NONE;
11216 // if old element is of same kind, keep all existing directions
11217 if (IS_DC_STEELWALL_2(old_element))
11218 direction |= getOpenDirectionFromSteel2(old_element);
11220 for (i = 0; i < NUM_DIRECTIONS; i++)
11222 int xx = x + xy[i].x;
11223 int yy = y + xy[i].y;
11225 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11226 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11228 int dir = MV_DIR_FROM_BIT(i);
11229 int dir_opposite = MV_DIR_OPPOSITE(dir);
11230 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11231 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11232 int last_direction_new = last_direction_old | dir_opposite;
11234 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11240 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11242 if (last_element_new != EL_UNDEFINED)
11243 MergeAndCloseNeighbourElements(x, y, &new_element,
11244 last_x, last_y, &last_element_new,
11245 getClosedSteel2, change_level);
11247 else if (IS_SP_CHIP(new_element))
11249 int last_element_new = EL_UNDEFINED;
11250 int direction = MV_NONE;
11253 // (do not keep existing directions, regardless of kind of old element)
11255 for (i = 0; i < NUM_DIRECTIONS; i++)
11257 int xx = x + xy[i].x;
11258 int yy = y + xy[i].y;
11260 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11261 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11263 int dir = MV_DIR_FROM_BIT(i);
11264 int dir_opposite = MV_DIR_OPPOSITE(dir);
11265 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11266 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11267 int last_direction_new = last_direction_old | dir_opposite;
11269 if (last_direction_old == MV_NONE)
11271 last_element_new = getChipFromOpenDirection(last_direction_new);
11274 else if (last_direction_old & (dir | dir_opposite))
11276 direction |= MV_DIR_OPPOSITE(last_direction_old);
11280 direction |= MV_DIR_OPPOSITE(dir);
11285 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11287 if (last_element_new != EL_UNDEFINED)
11288 MergeAndCloseNeighbourElements(x, y, &new_element,
11289 last_x, last_y, &last_element_new,
11290 getClosedChip, change_level);
11292 else if (IS_SP_HARDWARE_BASE(new_element))
11294 int nr = GetSimpleRandom(6);
11296 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11297 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11298 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11299 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11300 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11302 else if (new_element == EL_SP_HARDWARE_GREEN ||
11303 new_element == EL_SP_HARDWARE_BLUE ||
11304 new_element == EL_SP_HARDWARE_RED)
11306 int nr = GetSimpleRandom(3);
11308 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11309 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11311 else if (IS_GROUP_ELEMENT(new_element))
11313 boolean connected_drawing = FALSE;
11316 for (i = 0; i < NUM_DIRECTIONS; i++)
11318 int xx = x + xy[i].x;
11319 int yy = y + xy[i].y;
11321 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11322 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11323 connected_drawing = TRUE;
11326 if (!connected_drawing)
11327 ResolveGroupElement(new_element);
11329 new_element = GetElementFromGroupElement(new_element);
11331 else if (IS_BELT_SWITCH(old_element))
11333 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11334 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11336 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11337 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11339 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11343 static int swappable_elements[][2] =
11345 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11346 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11347 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11348 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11349 { EL_EMERALD, EL_WALL_EMERALD },
11350 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11351 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11352 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11353 { EL_DIAMOND, EL_WALL_DIAMOND },
11354 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11355 { EL_GATE_1, EL_GATE_1_GRAY },
11356 { EL_GATE_2, EL_GATE_2_GRAY },
11357 { EL_GATE_3, EL_GATE_3_GRAY },
11358 { EL_GATE_4, EL_GATE_4_GRAY },
11359 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11360 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11361 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11362 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11363 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11364 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11365 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11366 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11367 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11368 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11369 { EL_LAMP, EL_LAMP_ACTIVE },
11370 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11371 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11372 { EL_PEARL, EL_WALL_PEARL },
11373 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11374 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11375 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11376 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11377 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11378 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11379 { EL_LANDMINE, EL_DC_LANDMINE },
11380 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11381 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11382 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11383 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11384 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11385 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11386 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11387 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11388 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11392 static int rotatable_elements_4[][4] =
11402 EL_SPACESHIP_RIGHT,
11407 EL_BD_BUTTERFLY_UP,
11408 EL_BD_BUTTERFLY_RIGHT,
11409 EL_BD_BUTTERFLY_DOWN,
11410 EL_BD_BUTTERFLY_LEFT
11414 EL_BD_FIREFLY_RIGHT,
11415 EL_BD_FIREFLY_DOWN,
11443 EL_SP_GRAVITY_PORT_UP,
11444 EL_SP_GRAVITY_PORT_RIGHT,
11445 EL_SP_GRAVITY_PORT_DOWN,
11446 EL_SP_GRAVITY_PORT_LEFT
11449 EL_SP_GRAVITY_ON_PORT_UP,
11450 EL_SP_GRAVITY_ON_PORT_RIGHT,
11451 EL_SP_GRAVITY_ON_PORT_DOWN,
11452 EL_SP_GRAVITY_ON_PORT_LEFT
11455 EL_SP_GRAVITY_OFF_PORT_UP,
11456 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11457 EL_SP_GRAVITY_OFF_PORT_DOWN,
11458 EL_SP_GRAVITY_OFF_PORT_LEFT
11467 EL_BALLOON_SWITCH_UP,
11468 EL_BALLOON_SWITCH_RIGHT,
11469 EL_BALLOON_SWITCH_DOWN,
11470 EL_BALLOON_SWITCH_LEFT
11474 EL_MM_MCDUFFIN_RIGHT,
11475 EL_MM_MCDUFFIN_DOWN,
11476 EL_MM_MCDUFFIN_LEFT
11479 EL_MM_MIRROR_FIXED_1,
11480 EL_MM_MIRROR_FIXED_4,
11481 EL_MM_MIRROR_FIXED_3,
11482 EL_MM_MIRROR_FIXED_2
11485 EL_MM_STEEL_GRID_FIXED_1,
11486 EL_MM_STEEL_GRID_FIXED_4,
11487 EL_MM_STEEL_GRID_FIXED_2,
11488 EL_MM_STEEL_GRID_FIXED_3
11491 EL_MM_WOODEN_GRID_FIXED_1,
11492 EL_MM_WOODEN_GRID_FIXED_4,
11493 EL_MM_WOODEN_GRID_FIXED_2,
11494 EL_MM_WOODEN_GRID_FIXED_3
11497 EL_MM_POLARIZER_CROSS_1,
11498 EL_MM_POLARIZER_CROSS_4,
11499 EL_MM_POLARIZER_CROSS_3,
11500 EL_MM_POLARIZER_CROSS_2
11504 EL_MM_PACMAN_RIGHT,
11516 EL_DF_RECEIVER_RIGHT,
11517 EL_DF_RECEIVER_DOWN,
11518 EL_DF_RECEIVER_LEFT
11525 static int rotatable_elements_8[][8] =
11528 EL_DF_STEEL_GRID_FIXED_1,
11529 EL_DF_STEEL_GRID_FIXED_8,
11530 EL_DF_STEEL_GRID_FIXED_7,
11531 EL_DF_STEEL_GRID_FIXED_6,
11532 EL_DF_STEEL_GRID_FIXED_5,
11533 EL_DF_STEEL_GRID_FIXED_4,
11534 EL_DF_STEEL_GRID_FIXED_3,
11535 EL_DF_STEEL_GRID_FIXED_2
11538 EL_DF_WOODEN_GRID_FIXED_1,
11539 EL_DF_WOODEN_GRID_FIXED_8,
11540 EL_DF_WOODEN_GRID_FIXED_7,
11541 EL_DF_WOODEN_GRID_FIXED_6,
11542 EL_DF_WOODEN_GRID_FIXED_5,
11543 EL_DF_WOODEN_GRID_FIXED_4,
11544 EL_DF_WOODEN_GRID_FIXED_3,
11545 EL_DF_WOODEN_GRID_FIXED_2
11548 EL_DF_STEEL_GRID_ROTATING_1,
11549 EL_DF_STEEL_GRID_ROTATING_8,
11550 EL_DF_STEEL_GRID_ROTATING_7,
11551 EL_DF_STEEL_GRID_ROTATING_6,
11552 EL_DF_STEEL_GRID_ROTATING_5,
11553 EL_DF_STEEL_GRID_ROTATING_4,
11554 EL_DF_STEEL_GRID_ROTATING_3,
11555 EL_DF_STEEL_GRID_ROTATING_2
11558 EL_DF_WOODEN_GRID_ROTATING_1,
11559 EL_DF_WOODEN_GRID_ROTATING_8,
11560 EL_DF_WOODEN_GRID_ROTATING_7,
11561 EL_DF_WOODEN_GRID_ROTATING_6,
11562 EL_DF_WOODEN_GRID_ROTATING_5,
11563 EL_DF_WOODEN_GRID_ROTATING_4,
11564 EL_DF_WOODEN_GRID_ROTATING_3,
11565 EL_DF_WOODEN_GRID_ROTATING_2
11572 static int rotatable_elements_16[][16] =
11593 EL_MM_TELEPORTER_5,
11594 EL_MM_TELEPORTER_4,
11595 EL_MM_TELEPORTER_3,
11596 EL_MM_TELEPORTER_2,
11597 EL_MM_TELEPORTER_1,
11598 EL_MM_TELEPORTER_16,
11599 EL_MM_TELEPORTER_15,
11600 EL_MM_TELEPORTER_14,
11601 EL_MM_TELEPORTER_13,
11602 EL_MM_TELEPORTER_12,
11603 EL_MM_TELEPORTER_11,
11604 EL_MM_TELEPORTER_10,
11605 EL_MM_TELEPORTER_9,
11606 EL_MM_TELEPORTER_8,
11607 EL_MM_TELEPORTER_7,
11611 EL_MM_TELEPORTER_RED_5,
11612 EL_MM_TELEPORTER_RED_4,
11613 EL_MM_TELEPORTER_RED_3,
11614 EL_MM_TELEPORTER_RED_2,
11615 EL_MM_TELEPORTER_RED_1,
11616 EL_MM_TELEPORTER_RED_16,
11617 EL_MM_TELEPORTER_RED_15,
11618 EL_MM_TELEPORTER_RED_14,
11619 EL_MM_TELEPORTER_RED_13,
11620 EL_MM_TELEPORTER_RED_12,
11621 EL_MM_TELEPORTER_RED_11,
11622 EL_MM_TELEPORTER_RED_10,
11623 EL_MM_TELEPORTER_RED_9,
11624 EL_MM_TELEPORTER_RED_8,
11625 EL_MM_TELEPORTER_RED_7,
11626 EL_MM_TELEPORTER_RED_6
11629 EL_MM_TELEPORTER_YELLOW_5,
11630 EL_MM_TELEPORTER_YELLOW_4,
11631 EL_MM_TELEPORTER_YELLOW_3,
11632 EL_MM_TELEPORTER_YELLOW_2,
11633 EL_MM_TELEPORTER_YELLOW_1,
11634 EL_MM_TELEPORTER_YELLOW_16,
11635 EL_MM_TELEPORTER_YELLOW_15,
11636 EL_MM_TELEPORTER_YELLOW_14,
11637 EL_MM_TELEPORTER_YELLOW_13,
11638 EL_MM_TELEPORTER_YELLOW_12,
11639 EL_MM_TELEPORTER_YELLOW_11,
11640 EL_MM_TELEPORTER_YELLOW_10,
11641 EL_MM_TELEPORTER_YELLOW_9,
11642 EL_MM_TELEPORTER_YELLOW_8,
11643 EL_MM_TELEPORTER_YELLOW_7,
11644 EL_MM_TELEPORTER_YELLOW_6
11647 EL_MM_TELEPORTER_GREEN_5,
11648 EL_MM_TELEPORTER_GREEN_4,
11649 EL_MM_TELEPORTER_GREEN_3,
11650 EL_MM_TELEPORTER_GREEN_2,
11651 EL_MM_TELEPORTER_GREEN_1,
11652 EL_MM_TELEPORTER_GREEN_16,
11653 EL_MM_TELEPORTER_GREEN_15,
11654 EL_MM_TELEPORTER_GREEN_14,
11655 EL_MM_TELEPORTER_GREEN_13,
11656 EL_MM_TELEPORTER_GREEN_12,
11657 EL_MM_TELEPORTER_GREEN_11,
11658 EL_MM_TELEPORTER_GREEN_10,
11659 EL_MM_TELEPORTER_GREEN_9,
11660 EL_MM_TELEPORTER_GREEN_8,
11661 EL_MM_TELEPORTER_GREEN_7,
11662 EL_MM_TELEPORTER_GREEN_6
11665 EL_MM_TELEPORTER_BLUE_5,
11666 EL_MM_TELEPORTER_BLUE_4,
11667 EL_MM_TELEPORTER_BLUE_3,
11668 EL_MM_TELEPORTER_BLUE_2,
11669 EL_MM_TELEPORTER_BLUE_1,
11670 EL_MM_TELEPORTER_BLUE_16,
11671 EL_MM_TELEPORTER_BLUE_15,
11672 EL_MM_TELEPORTER_BLUE_14,
11673 EL_MM_TELEPORTER_BLUE_13,
11674 EL_MM_TELEPORTER_BLUE_12,
11675 EL_MM_TELEPORTER_BLUE_11,
11676 EL_MM_TELEPORTER_BLUE_10,
11677 EL_MM_TELEPORTER_BLUE_9,
11678 EL_MM_TELEPORTER_BLUE_8,
11679 EL_MM_TELEPORTER_BLUE_7,
11680 EL_MM_TELEPORTER_BLUE_6
11684 EL_MM_POLARIZER_16,
11685 EL_MM_POLARIZER_15,
11686 EL_MM_POLARIZER_14,
11687 EL_MM_POLARIZER_13,
11688 EL_MM_POLARIZER_12,
11689 EL_MM_POLARIZER_11,
11690 EL_MM_POLARIZER_10,
11719 EL_DF_MIRROR_ROTATING_1,
11720 EL_DF_MIRROR_ROTATING_16,
11721 EL_DF_MIRROR_ROTATING_15,
11722 EL_DF_MIRROR_ROTATING_14,
11723 EL_DF_MIRROR_ROTATING_13,
11724 EL_DF_MIRROR_ROTATING_12,
11725 EL_DF_MIRROR_ROTATING_11,
11726 EL_DF_MIRROR_ROTATING_10,
11727 EL_DF_MIRROR_ROTATING_9,
11728 EL_DF_MIRROR_ROTATING_8,
11729 EL_DF_MIRROR_ROTATING_7,
11730 EL_DF_MIRROR_ROTATING_6,
11731 EL_DF_MIRROR_ROTATING_5,
11732 EL_DF_MIRROR_ROTATING_4,
11733 EL_DF_MIRROR_ROTATING_3,
11734 EL_DF_MIRROR_ROTATING_2
11743 for (i = 0; swappable_elements[i][0] != -1; i++)
11745 int element1 = swappable_elements[i][0];
11746 int element2 = swappable_elements[i][1];
11748 if (old_element == element1 || old_element == element2)
11749 new_element = (old_element == element1 ? element2 : element1);
11752 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11754 for (j = 0; j < 4; j++)
11756 int element = rotatable_elements_4[i][j];
11758 if (old_element == element)
11759 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11760 button == 2 ? rotatable_elements_4[i][0] :
11761 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11766 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11768 for (j = 0; j < 8; j++)
11770 int element = rotatable_elements_8[i][j];
11772 if (old_element == element)
11773 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11774 button == 2 ? rotatable_elements_8[i][0] :
11775 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11780 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11782 for (j = 0; j < 16; j++)
11784 int element = rotatable_elements_16[i][j];
11786 if (old_element == element)
11787 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11788 button == 2 ? rotatable_elements_16[i][0] :
11789 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
11794 if (old_element != new_element)
11796 int max_infotext_len = getMaxInfoTextLength();
11797 char infotext[MAX_OUTPUT_LINESIZE + 1];
11799 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11800 infotext[max_infotext_len] = '\0';
11802 ClearEditorGadgetInfoText();
11804 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11809 SetElementSimple(x, y, new_element, change_level);
11815 static void ResetIntelliDraw(void)
11819 for (x = 0; x < lev_fieldx; x++)
11820 for (y = 0; y < lev_fieldy; y++)
11821 IntelliDrawBuffer[x][y] = Tile[x][y];
11823 SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11826 static boolean draw_mode_hires = FALSE;
11828 static boolean isHiresTileElement(int element)
11830 return (IS_MM_WALL(element) || element == EL_EMPTY);
11833 static boolean isHiresDrawElement(int element)
11835 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
11838 static void SetDrawModeHiRes(int element)
11841 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11842 isHiresDrawElement(element));
11845 static boolean getDrawModeHiRes(void)
11847 return draw_mode_hires;
11850 static int getLoResScreenPos(int pos)
11852 return (getDrawModeHiRes() ? pos / 2 : pos);
11855 static int getLoResScreenMod(int pos)
11857 return (getDrawModeHiRes() ? pos % 2 : 0);
11860 static void SetElementExt(int x, int y, int dx, int dy, int element,
11861 boolean change_level, int button)
11864 SetElementSimple(x, y, Tile[x][y], change_level);
11865 else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11866 SetElementIntelliDraw(x, y, element, change_level, button);
11868 SetElementSimpleExt(x, y, dx, dy, element, change_level);
11871 static void SetElement(int x, int y, int element)
11873 SetElementExt(x, y, 0, 0, element, TRUE, -1);
11876 static void SetElementButton(int x, int y, int dx, int dy, int element,
11879 SetElementExt(x, y, dx, dy, element, TRUE, button);
11882 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11884 int lx = getLoResScreenPos(sx2) + level_xpos;
11885 int ly = getLoResScreenPos(sy2) + level_ypos;
11886 int dx = getLoResScreenMod(sx2);
11887 int dy = getLoResScreenMod(sy2);
11889 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11892 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11899 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11902 static int getLevelElementHiRes(int lx2, int ly2)
11908 int element = Tile[lx][ly];
11909 unsigned int bitmask = (dx + 1) << (dy * 2);
11911 if (IS_MM_WALL(element))
11913 if (element & bitmask)
11914 return map_mm_wall_element(element);
11922 static void DrawLineElement(int x, int y, int element, boolean change_level)
11924 SetElementHiRes(x, y, element, change_level);
11927 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11928 int element, boolean change_level)
11930 int xsize = ABS(to_x - from_x);
11931 int ysize = ABS(to_y - from_y);
11932 int dx = (to_x < from_x ? -1 : +1);
11933 int dy = (to_y < from_y ? -1 : +1);
11936 if (from_y == to_y) // horizontal line
11938 for (i = 0; i <= xsize; i++)
11939 DrawLineElement(from_x + i * dx, from_y, element, change_level);
11941 else if (from_x == to_x) // vertical line
11943 for (i = 0; i <= ysize; i++)
11944 DrawLineElement(from_x, from_y + i * dy, element, change_level);
11946 else // diagonal line
11948 if (ysize < xsize) // a < 1
11950 float a = (float)ysize / (float)xsize;
11952 for (i = 0; i <= xsize; i++)
11955 int y = dy * (int)(a * i + 0.5);
11957 DrawLineElement(from_x + x, from_y + y, element, change_level);
11962 float a = (float)xsize / (float)ysize;
11964 for (i = 0; i <= ysize; i++)
11966 int x = dx * (int)(a * i + 0.5);
11969 DrawLineElement(from_x + x, from_y + y, element, change_level);
11975 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11976 int element, boolean change_level)
11978 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11979 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11980 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11981 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11984 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11985 int element, boolean change_level)
11990 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11992 for (y = from_y; y <= to_y; y++)
11993 DrawLine(from_x, y, to_x, y, element, change_level);
11996 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11997 int element, boolean change_level)
11999 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
12000 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
12001 int len_x = ABS(to_x - from_x);
12002 int len_y = ABS(to_y - from_y);
12005 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
12007 // not optimal (some points get drawn twice) but simple,
12008 // and fast enough for the few points we are drawing
12010 for (x = 0; x <= radius; x++)
12012 int sx, sy, sx2, sy2, lx, ly;
12014 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
12016 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12017 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12018 sx = getLoResScreenPos(sx2);
12019 sy = getLoResScreenPos(sy2);
12020 lx = sx + level_xpos;
12021 ly = sy + level_ypos;
12023 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12024 DrawLineElement(sx2, sy2, element, change_level);
12027 for (y = 0; y <= radius; y++)
12029 int sx, sy, sx2, sy2, lx, ly;
12031 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
12033 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12034 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12035 sx = getLoResScreenPos(sx2);
12036 sy = getLoResScreenPos(sy2);
12037 lx = sx + level_xpos;
12038 ly = sy + level_ypos;
12040 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12041 DrawLineElement(sx2, sy2, element, change_level);
12045 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
12046 int element, boolean change_level)
12048 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12049 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12051 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12054 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12056 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12057 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12058 int element, boolean change_level)
12060 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12061 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12062 int mirror_to_x2 = from_x - (to_x2 - from_x);
12063 int mirror_to_y2 = from_y - (to_y2 - from_y);
12065 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12066 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12067 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12068 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
12072 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
12074 int from_sx, from_sy;
12078 swap_numbers(&from_x, &to_x);
12081 swap_numbers(&from_y, &to_y);
12083 from_sx = SX + from_x * ed_tilesize;
12084 from_sy = SY + from_y * ed_tilesize;
12085 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
12086 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
12088 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12089 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12090 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12091 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12093 if (from_x == to_x && from_y == to_y)
12094 MarkTileDirty(from_x/2, from_y/2);
12096 redraw_mask |= REDRAW_FIELD;
12099 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
12100 int element, boolean change_level)
12102 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
12105 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
12106 int element, boolean change_level)
12108 if (element == -1 || change_level)
12109 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12111 DrawAreaBorder(from_x, from_y, to_x, to_y);
12114 // values for CopyBrushExt()
12115 #define CB_AREA_TO_BRUSH 0
12116 #define CB_BRUSH_TO_CURSOR 1
12117 #define CB_BRUSH_TO_LEVEL 2
12118 #define CB_DELETE_OLD_CURSOR 3
12119 #define CB_DUMP_BRUSH 4
12120 #define CB_DUMP_BRUSH_SMALL 5
12121 #define CB_CLIPBOARD_TO_BRUSH 6
12122 #define CB_BRUSH_TO_CLIPBOARD 7
12123 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12124 #define CB_UPDATE_BRUSH_POSITION 9
12126 #define MAX_CB_PART_SIZE 10
12127 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12128 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12129 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12130 MAX_CB_NUM_LINES * \
12133 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12135 DrawLineElement(sx, sy, element, change_level);
12138 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12139 int button, int mode)
12141 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12142 static int brush_width, brush_height;
12143 static int last_cursor_x = -1, last_cursor_y = -1;
12144 static boolean delete_old_brush = FALSE;
12145 int new_element = BUTTON_ELEMENT(button);
12148 if (mode == CB_DUMP_BRUSH ||
12149 mode == CB_DUMP_BRUSH_SMALL ||
12150 mode == CB_BRUSH_TO_CLIPBOARD ||
12151 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12153 if (edit_mode != ED_MODE_DRAWING)
12156 char part[MAX_CB_PART_SIZE + 1] = "";
12157 char text[MAX_CB_TEXT_SIZE + 1] = "";
12158 int width = (draw_with_brush ? brush_width : lev_fieldx);
12159 int height = (draw_with_brush ? brush_height : lev_fieldy);
12160 char *format = "%s%03d";
12162 for (y = 0; y < height; y++)
12163 for (x = 0; x < width; x++)
12164 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
12167 for (y = 0; y < height; y++)
12169 for (x = 0; x < width; x++)
12171 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
12172 char *prefix = (mode == CB_DUMP_BRUSH ||
12173 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12175 if (element >= NUM_FILE_ELEMENTS)
12176 element = EL_UNKNOWN;
12178 // copy brush to level sketch text buffer for the R'n'D forum:
12179 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12180 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12181 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12182 strcat(text, part);
12185 strcat(text, "\n");
12188 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12189 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12190 SDL_SetClipboardText(text);
12192 Print("%s", text); // print brush data to console and log file
12197 if (mode == CB_CLIPBOARD_TO_BRUSH)
12199 if (edit_mode != ED_MODE_DRAWING)
12202 if (!SDL_HasClipboardText())
12204 Request("Clipboard is empty!", REQ_CONFIRM);
12209 boolean copy_to_brush = (draw_with_brush ||
12210 drawing_function == GADGET_ID_GRAB_BRUSH);
12212 // this will delete the old brush, if already drawing with a brush
12214 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12216 // initialization is required for "odd" (incomplete) clipboard content
12217 for (x = 0; x < MAX_LEV_FIELDX; x++)
12218 for (y = 0; y < MAX_LEV_FIELDY; y++)
12219 brush_buffer[x][y] = EL_EMPTY;
12226 char *clipboard_text = SDL_GetClipboardText();
12227 char *ptr = clipboard_text;
12228 boolean allow_new_row = FALSE;
12229 boolean stop = FALSE;
12231 while (*ptr && !stop)
12233 boolean prefix_found = FALSE;
12234 boolean start_new_row = FALSE;
12236 // level sketch element number prefixes (may be multi-byte characters)
12237 char *prefix_list[] = { "`", "¸" };
12240 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12242 char *prefix = prefix_list[i];
12244 // check if string is large enough for prefix
12245 if (strlen(ptr) < strlen(prefix))
12252 // check if string starts with prefix
12253 if (strPrefix(ptr, prefix))
12255 ptr += strlen(prefix);
12257 prefix_found = TRUE;
12263 // check if prefix found and followed by (at least) three digits
12264 if (prefix_found &&
12265 strlen(ptr) >= 3 &&
12266 ptr[0] >= '0' && ptr[0] <= '9' &&
12267 ptr[1] >= '0' && ptr[1] <= '9' &&
12268 ptr[2] >= '0' && ptr[2] <= '9')
12270 int element = ((ptr[0] - '0') * 100 +
12271 (ptr[1] - '0') * 10 +
12276 // level sketch element number might consist of four digits
12277 if (ptr[0] >= '0' && ptr[0] <= '9')
12279 element = element * 10 + (ptr[0] - '0');
12283 // remap some (historic, now obsolete) elements
12284 element = getMappedElement(element);
12286 if (element >= NUM_FILE_ELEMENTS)
12287 element = EL_UNKNOWN;
12289 brush_buffer[x][y] = element;
12291 brush_width = MAX(x + 1, brush_width);
12292 brush_height = MAX(y + 1, brush_height);
12296 if (x >= MAX_LEV_FIELDX)
12297 start_new_row = TRUE;
12299 allow_new_row = TRUE;
12303 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12304 start_new_row = TRUE;
12306 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12314 if (y >= MAX_LEV_FIELDY)
12317 allow_new_row = FALSE;
12321 SDL_free(clipboard_text);
12323 if (brush_width == 0 || brush_height == 0)
12325 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12332 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12335 SDL_GetMouseState(&mx, &my);
12337 // if inside drawing area, activate and draw brush at last mouse position
12338 if (mx >= gi->x && mx < gi->x + gi->width &&
12339 my >= gi->y && my < gi->y + gi->height)
12340 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12342 draw_with_brush = TRUE;
12348 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12349 brush_width, brush_height);
12351 if (!Request(request, REQ_ASK))
12354 for (x = 0; x < MAX_LEV_FIELDX; x++)
12355 for (y = 0; y < MAX_LEV_FIELDY; y++)
12356 Tile[x][y] = brush_buffer[x][y];
12358 lev_fieldx = level.fieldx = brush_width;
12359 lev_fieldy = level.fieldy = brush_height;
12361 boolean use_em_engine = TRUE;
12362 boolean use_sp_engine = TRUE;
12363 boolean use_mm_engine = TRUE;
12365 for (x = 0; x < MAX_LEV_FIELDX; x++)
12367 for (y = 0; y < MAX_LEV_FIELDY; y++)
12369 int element = Tile[x][y];
12371 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
12372 use_em_engine = FALSE;
12374 if (!IS_SP_ELEMENT(element))
12375 use_sp_engine = FALSE;
12377 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
12378 use_mm_engine = FALSE;
12382 level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
12383 use_sp_engine ? GAME_ENGINE_TYPE_SP :
12384 use_mm_engine ? GAME_ENGINE_TYPE_MM :
12385 GAME_ENGINE_TYPE_RND);
12387 // update element selection list
12388 ReinitializeElementList();
12389 ModifyEditorElementList();
12391 SetBorderElement();
12393 DrawEditModeWindow();
12394 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12400 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12403 if (mode == CB_AREA_TO_BRUSH)
12405 int from_lx, from_ly;
12408 swap_numbers(&from_x, &to_x);
12411 swap_numbers(&from_y, &to_y);
12413 brush_width = to_x - from_x + 1;
12414 brush_height = to_y - from_y + 1;
12416 from_lx = from_x + level_xpos;
12417 from_ly = from_y + level_ypos;
12419 for (y = 0; y < brush_height; y++)
12421 for (x = 0; x < brush_width; x++)
12423 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
12426 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12431 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12433 delete_old_brush = FALSE;
12435 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12436 mode == CB_BRUSH_TO_LEVEL)
12438 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12439 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12440 int cursor_from_x = cursor_x - brush_width / 2;
12441 int cursor_from_y = cursor_y - brush_height / 2;
12442 int border_from_x = cursor_x, border_from_y = cursor_y;
12443 int border_to_x = cursor_x, border_to_y = cursor_y;
12445 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12446 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12448 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12449 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12451 delete_old_brush = FALSE;
12456 for (y = 0; y < brush_height; y++)
12458 for (x = 0; x < brush_width; x++)
12460 int sx = cursor_from_x + x;
12461 int sy = cursor_from_y + y;
12462 int lx = sx + level_xpos;
12463 int ly = sy + level_ypos;
12464 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12465 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12466 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12467 brush_buffer[x][y] : new_element);
12469 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12471 if (sx < border_from_x)
12472 border_from_x = sx;
12473 else if (sx > border_to_x)
12475 if (sy < border_from_y)
12476 border_from_y = sy;
12477 else if (sy > border_to_y)
12480 DrawBrushElement(sx, sy, element, change_level);
12485 if (mode != CB_DELETE_OLD_CURSOR)
12486 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12488 last_cursor_x = cursor_x;
12489 last_cursor_y = cursor_y;
12491 delete_old_brush = TRUE;
12494 if (mode == CB_UPDATE_BRUSH_POSITION)
12496 last_cursor_x = from_x;
12497 last_cursor_y = from_y;
12501 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12504 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12507 static void CopyBrushToLevel(int x, int y, int button)
12509 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12512 static void CopyBrushToCursor(int x, int y)
12514 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12517 static void UpdateBrushPosition(int x, int y)
12519 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12522 static void DeleteBrushFromCursor(void)
12524 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12527 void DumpBrush(void)
12529 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12532 void DumpBrush_Small(void)
12534 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12537 void CopyClipboardToBrush(void)
12539 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
12542 void CopyBrushToClipboard(void)
12544 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
12547 void CopyBrushToClipboard_Small(void)
12549 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
12552 void UndoLevelEditorOperation(void)
12554 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
12557 void RedoLevelEditorOperation(void)
12559 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
12562 static void FloodFill(int from_x, int from_y, int fill_element)
12564 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
12567 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
12569 int from_x = from_sx2 + 2 * level_xpos;
12570 int from_y = from_sy2 + 2 * level_ypos;
12571 int max_fillx = lev_fieldx * 2;
12572 int max_filly = lev_fieldy * 2;
12573 short Fill[max_fillx][max_filly];
12576 for (x = 0; x < max_fillx; x++)
12577 for (y = 0; y < max_filly; y++)
12578 Fill[x][y] = getLevelElementHiRes(x, y);
12580 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
12581 Fill, max_fillx, max_filly);
12583 for (x = 0; x < max_fillx; x++)
12584 for (y = 0; y < max_filly; y++)
12585 if (Fill[x][y] == fill_element)
12586 SetLevelElementHiRes(x, y, Fill[x][y]);
12589 // values for DrawLevelText() modes
12590 #define TEXT_INIT 0
12591 #define TEXT_SETCURSOR 1
12592 #define TEXT_WRITECHAR 2
12593 #define TEXT_BACKSPACE 3
12594 #define TEXT_NEWLINE 4
12596 #define TEXT_QUERY_TYPING 6
12598 static int DrawLevelText(int sx, int sy, char letter, int mode)
12600 static short delete_buffer[MAX_LEV_FIELDX];
12601 static int start_sx;
12602 static int last_sx, last_sy;
12603 static boolean typing = FALSE;
12604 int letter_element;
12605 int lx = 0, ly = 0;
12607 // map lower case letters to upper case and convert special characters
12608 if (letter >= 'a' && letter <= 'z')
12609 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
12610 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
12611 letter_element = EL_CHAR_AUMLAUT;
12612 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
12613 letter_element = EL_CHAR_OUMLAUT;
12614 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
12615 letter_element = EL_CHAR_UUMLAUT;
12616 else if (letter == '^')
12617 letter_element = EL_CHAR_COPYRIGHT;
12619 letter_element = EL_CHAR_ASCII0 + letter;
12621 if (mode != TEXT_INIT)
12626 if (mode != TEXT_SETCURSOR)
12632 lx = last_sx + level_xpos;
12633 ly = last_sy + level_ypos;
12640 DrawLevelText(0, 0, 0, TEXT_END);
12646 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12649 case TEXT_SETCURSOR:
12650 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
12651 DrawAreaBorder(sx, sy, sx, sy);
12652 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
12653 ed_tilesize, ed_tilesize);
12658 case TEXT_WRITECHAR:
12659 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12661 if (new_element1 >= EL_STEEL_CHAR_START &&
12662 new_element1 <= EL_STEEL_CHAR_END)
12663 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12665 delete_buffer[sx - start_sx] = Tile[lx][ly];
12666 Tile[lx][ly] = letter_element;
12668 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12669 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12670 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12671 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12673 DrawLevelText(0, 0, 0, TEXT_END);
12675 level.changed = TRUE;
12679 case TEXT_BACKSPACE:
12682 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12683 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
12684 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12689 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12690 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12692 DrawLevelText(0, 0, 0, TEXT_END);
12696 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12697 DrawEditorElement(sx, sy, Tile[lx][ly]);
12702 case TEXT_QUERY_TYPING:
12712 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12713 int element, boolean change_level)
12715 int lx = sx + level_xpos;
12716 int ly = sy + level_ypos;
12719 DrawEditorElement(sx, sy, Tile[lx][ly]);
12721 DrawAreaBorder(sx, sy, sx, sy);
12724 static void CheckLevelBorderElement(boolean redraw_playfield)
12726 int last_border_element = BorderElement;
12728 SetBorderElement();
12730 if (redraw_playfield && BorderElement != last_border_element)
12731 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12734 static void CopyLevelToUndoBuffer(int mode)
12736 static boolean accumulated_undo = FALSE;
12737 boolean new_undo_buffer_position = TRUE;
12740 if (undo_buffer_steps == 0)
12741 accumulated_undo = FALSE;
12745 case UNDO_IMMEDIATE:
12746 accumulated_undo = FALSE;
12749 case UNDO_ACCUMULATE:
12750 if (accumulated_undo)
12751 new_undo_buffer_position = FALSE;
12752 accumulated_undo = TRUE;
12759 if (new_undo_buffer_position)
12761 // advance position in undo buffer ring
12762 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12764 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12765 undo_buffer_steps++;
12768 // always reset redo buffer when storing level change into undo buffer
12769 redo_buffer_steps = 0;
12771 for (x = 0; x < lev_fieldx; x++)
12772 for (y = 0; y < lev_fieldy; y++)
12773 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
12775 // check if drawing operation forces change of border style
12776 CheckLevelBorderElement(TRUE);
12778 level.changed = TRUE;
12781 static void RandomPlacement(int new_element)
12783 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12784 int num_free_positions = 0;
12785 int num_percentage, num_elements;
12788 ResetIntelliDraw();
12790 // determine number of free positions for randomly placing the new element
12791 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12793 free_position[x][y] =
12794 (random_placement_background_restricted ?
12795 Tile[x][y] == random_placement_background_element :
12796 Tile[x][y] != new_element);
12798 if (free_position[x][y])
12799 num_free_positions++;
12802 // determine number of new elements to place there
12803 num_percentage = num_free_positions * random_placement_value / 100;
12804 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12805 num_percentage : random_placement_value);
12807 // if less free positions than elements to place, fill all these positions
12808 if (num_free_positions < num_elements)
12810 for (x = 0; x < lev_fieldx; x++)
12811 for (y = 0; y < lev_fieldy; y++)
12812 if (free_position[x][y])
12813 SetElement(x, y, new_element);
12817 while (num_elements > 0)
12819 x = GetSimpleRandom(lev_fieldx);
12820 y = GetSimpleRandom(lev_fieldy);
12822 // don't place element at the same position twice
12823 if (free_position[x][y])
12825 free_position[x][y] = FALSE;
12826 SetElement(x, y, new_element);
12832 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12833 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12836 static void WrapLevel(int dx, int dy)
12838 int wrap_dx = lev_fieldx - dx;
12839 int wrap_dy = lev_fieldy - dy;
12842 for (x = 0; x < lev_fieldx; x++)
12843 for (y = 0; y < lev_fieldy; y++)
12844 TileBackup[x][y] = Tile[x][y];
12846 for (x = 0; x < lev_fieldx; x++)
12847 for (y = 0; y < lev_fieldy; y++)
12849 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12851 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12852 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12855 static void DrawAreaElementHighlight(boolean highlighted)
12857 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12864 for (x = 0; x < ed_fieldx; x++)
12866 for (y = 0; y < ed_fieldy; y++)
12868 int lx = x + level_xpos;
12869 int ly = y + level_ypos;
12871 if (!IN_LEV_FIELD(lx, ly))
12874 if (Tile[lx][ly] != new_element1)
12877 int sx = SX + x * ed_tilesize;
12878 int sy = SY + y * ed_tilesize;
12881 int to_sx = sx + ed_tilesize - 1;
12882 int to_sy = sy + ed_tilesize - 1;
12884 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12885 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12886 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12887 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12892 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
12894 char *template_filename_old = getLocalLevelTemplateFilename();
12895 char *template_filename_new =
12896 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
12898 if (copyFile(template_filename_old, template_filename_new) != 0)
12899 Request("Cannot copy level template!", REQ_CONFIRM);
12901 free(template_filename_new);
12904 static void HandleDrawingAreas(struct GadgetInfo *gi)
12906 static boolean started_inside_drawing_area = FALSE;
12907 int id = gi->custom_id;
12908 int type_id = gi->custom_type_id;
12909 boolean button_press_event;
12910 boolean button_release_event;
12911 boolean inside_drawing_area = !gi->event.off_borders;
12912 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12913 int actual_drawing_function;
12914 int button = gi->event.button;
12915 int new_element = BUTTON_ELEMENT(button);
12916 int sx = gi->event.x, sy = gi->event.y;
12917 int min_sx = 0, min_sy = 0;
12918 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12919 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12920 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12921 int sx2 = gi->event.mx / mini_item_xsize;
12922 int sy2 = gi->event.my / mini_item_ysize;
12925 int lx = 0, ly = 0;
12928 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12929 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12931 // make sure to stay inside drawing area boundaries
12932 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12933 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12937 int min_lx = 0, min_ly = 0;
12938 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12940 // get positions inside level field
12941 lx = sx + level_xpos;
12942 ly = sy + level_ypos;
12944 if (!IN_LEV_FIELD(lx, ly))
12945 inside_drawing_area = FALSE;
12947 // make sure to stay inside level field boundaries
12948 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12949 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12951 // correct drawing area positions accordingly
12952 sx = lx - level_xpos;
12953 sy = ly - level_ypos;
12956 // also correct MM wall-sized (double) drawing area positions accordingly
12957 if (sx2 / 2 < sx || sx2 / 2 > sx)
12959 dx = (sx2 / 2 < sx ? 0 : 1);
12962 if (sy2 / 2 < sy || sy2 / 2 > sy)
12964 dy = (sy2 / 2 < sy ? 0 : 1);
12968 if (!button_press_event && !button_release_event)
12970 static int last_sx = -1;
12971 static int last_sy = -1;
12972 static int last_sx2 = -1;
12973 static int last_sy2 = -1;
12974 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
12975 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12976 isHiresTileElement(old_element) &&
12977 isHiresDrawElement(new_element));
12979 // prevent handling events for every pixel position when moving mouse
12980 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
12981 (sx2 == last_sx2 && sy2 == last_sy2))
12990 if (button_press_event)
12991 started_inside_drawing_area = inside_drawing_area;
12993 if (!started_inside_drawing_area)
12996 if (!IS_VALID_BUTTON(button))
12999 // handle info callback for each invocation of action callback
13000 gi->callback_info(gi);
13002 // automatically switch to 'single item' drawing mode, if needed
13003 actual_drawing_function =
13004 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
13005 drawing_function : GADGET_ID_SINGLE_ITEMS);
13007 // clicking into drawing area with pressed Control key picks element
13008 if (GetKeyModState() & KMOD_Control)
13010 last_drawing_function = drawing_function;
13011 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
13014 if (GetKeyModState() & KMOD_Shift)
13016 if (button_press_event || button_release_event)
13017 ResetIntelliDraw();
13020 SetDrawModeHiRes(-1); // reset to normal draw mode
13022 switch (actual_drawing_function)
13024 case GADGET_ID_SINGLE_ITEMS:
13027 if (button_release_event)
13029 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13031 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
13032 !inside_drawing_area)
13033 DeleteBrushFromCursor();
13038 if (draw_with_brush)
13040 CopyBrushToLevel(sx, sy, button);
13044 SetDrawModeHiRes(new_element);
13046 if (IS_PLAYER_ELEMENT(new_element))
13048 // remove player at old position
13049 for (y = 0; y < lev_fieldy; y++)
13051 for (x = 0; x < lev_fieldx; x++)
13053 int old_element = Tile[x][y];
13055 if (IS_PLAYER_ELEMENT(old_element))
13057 int replaced_with_element =
13058 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
13059 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
13061 old_element == EL_SOKOBAN_FIELD_PLAYER &&
13062 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
13064 new_element == EL_SOKOBAN_FIELD_PLAYER &&
13065 old_element == EL_PLAYER_1 ? EL_EMPTY :
13067 new_element >= EL_PLAYER_1 &&
13068 new_element <= EL_PLAYER_4 &&
13069 new_element == old_element ? EL_EMPTY :
13073 SetElement(x, y, replaced_with_element);
13079 SetElementButton(lx, ly, dx, dy, new_element, button);
13082 else if (!button_release_event)
13084 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13086 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
13087 DrawMiniGraphicExt(drawto,
13088 gi->x + sx * MINI_TILEX,
13089 gi->y + sy * MINI_TILEY,
13090 el2edimg(new_element));
13092 DrawFixedGraphicExt(drawto,
13093 gi->x + sx * TILEX,
13094 gi->y + sy * TILEY,
13095 el2edimg(new_element), 0);
13097 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13098 new_element = GFX_ELEMENT(new_element);
13100 drawingarea_info[type_id].value[pos] = new_element;
13102 CopyElementPropertiesToGame(properties_element);
13104 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13106 UpdateCustomElementGraphicGadgets();
13108 FrameCounter = 0; // restart animation frame counter
13113 case GADGET_ID_CONNECTED_ITEMS:
13115 static int last_sx = -1;
13116 static int last_sy = -1;
13118 if (button_release_event)
13119 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13121 SetDrawModeHiRes(new_element);
13123 if (getDrawModeHiRes())
13129 if (!button_press_event)
13130 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
13137 case GADGET_ID_LINE:
13138 case GADGET_ID_ARC:
13139 case GADGET_ID_RECTANGLE:
13140 case GADGET_ID_FILLED_BOX:
13141 SetDrawModeHiRes(new_element);
13143 if (getDrawModeHiRes())
13149 case GADGET_ID_GRAB_BRUSH:
13150 case GADGET_ID_TEXT:
13152 static int last_sx = -1;
13153 static int last_sy = -1;
13154 static int start_sx = -1;
13155 static int start_sy = -1;
13156 void (*draw_func)(int, int, int, int, int, boolean);
13158 if (drawing_function == GADGET_ID_LINE)
13159 draw_func = DrawLine;
13160 else if (drawing_function == GADGET_ID_ARC)
13161 draw_func = DrawArc;
13162 else if (drawing_function == GADGET_ID_RECTANGLE)
13163 draw_func = DrawBox;
13164 else if (drawing_function == GADGET_ID_FILLED_BOX)
13165 draw_func = DrawFilledBox;
13166 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
13167 draw_func = SelectArea;
13168 else // (drawing_function == GADGET_ID_TEXT)
13169 draw_func = SetTextCursor;
13171 if (button_press_event)
13173 draw_func(sx, sy, sx, sy, new_element, FALSE);
13174 start_sx = last_sx = sx;
13175 start_sy = last_sy = sy;
13177 if (drawing_function == GADGET_ID_TEXT)
13178 DrawLevelText(0, 0, 0, TEXT_END);
13180 else if (button_release_event)
13182 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13183 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13185 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13186 CopyBrushToCursor(sx, sy);
13187 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13189 draw_with_brush = TRUE;
13191 else if (drawing_function == GADGET_ID_TEXT)
13192 DrawLevelText(sx, sy, 0, TEXT_INIT);
13194 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13196 else if (last_sx != sx || last_sy != sy)
13198 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13199 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13200 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13201 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13208 case GADGET_ID_FLOOD_FILL:
13209 if (button_press_event && Tile[lx][ly] != new_element)
13211 if (IS_MM_WALL_EDITOR(new_element))
13212 FloodFillWall_MM(sx2, sy2, new_element);
13214 FloodFill(lx, ly, new_element);
13216 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13217 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13221 case GADGET_ID_PICK_ELEMENT:
13222 if (button_release_event)
13223 ClickOnGadget(level_editor_gadget[last_drawing_function],
13225 else if (draw_level)
13226 PickDrawingElement(button, Tile[lx][ly]);
13229 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13231 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13238 // do not mark level as modified for certain non-level-changing gadgets
13239 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13240 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13241 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13242 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13245 level.changed = TRUE;
13248 static void HandleCounterButtons(struct GadgetInfo *gi)
13250 int gadget_id = gi->custom_id;
13251 int counter_id = gi->custom_type_id;
13252 int button = gi->event.button;
13253 int *counter_value = counterbutton_info[counter_id].value;
13254 int step = BUTTON_STEPSIZE(button) *
13255 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13257 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13259 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13260 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13261 boolean level_changed = LevelChanged();
13263 if ((level_changed && pressed) || (!level_changed && released))
13266 if (level_changed && !Request("Level has changed! Discard changes?",
13269 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13270 ModifyEditorCounterValue(counter_id, *counter_value);
13276 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13277 *counter_value = gi->textinput.number_value;
13279 ModifyEditorCounterValue(counter_id, *counter_value + step);
13281 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13283 int last_game_engine_type = level.game_engine_type;
13285 LoadLevel(level_nr);
13286 LoadScore(level_nr);
13288 SaveLevelSetup_SeriesInfo();
13293 DrawEditModeWindow();
13295 if (level.game_engine_type != last_game_engine_type)
13297 // update element selection list
13298 ReinitializeElementList();
13299 ModifyEditorElementList();
13305 switch (counter_id)
13307 case ED_COUNTER_ID_YAMYAM_CONTENT:
13308 DrawYamYamContentAreas();
13311 case ED_COUNTER_ID_BALL_CONTENT:
13312 DrawMagicBallContentAreas();
13315 case ED_COUNTER_ID_ANDROID_CONTENT:
13316 DrawAndroidElementArea();
13319 case ED_COUNTER_ID_GROUP_CONTENT:
13320 DrawGroupElementArea();
13321 CopyGroupElementPropertiesToGame(properties_element);
13324 case ED_COUNTER_ID_INVENTORY_SIZE:
13325 DrawPlayerInitialInventoryArea(properties_element);
13328 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13329 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13330 DrawEnvelopeTextArea(-1);
13333 case ED_COUNTER_ID_LEVEL_XSIZE:
13334 case ED_COUNTER_ID_LEVEL_YSIZE:
13335 lev_fieldx = level.fieldx;
13336 lev_fieldy = level.fieldy;
13338 // check if resizing of level results in change of border border
13339 SetBorderElement();
13347 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13348 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13349 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13350 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13351 CopyElementPropertiesToGame(properties_element);
13353 // do not mark level as modified for certain non-level-changing gadgets
13354 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13355 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13356 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13357 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13360 level.changed = TRUE;
13363 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13365 int type_id = gi->custom_type_id;
13367 strcpy(textinput_info[type_id].value, gi->textinput.value);
13369 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13371 CopyElementPropertiesToGame(properties_element);
13373 ModifyEditorElementList(); // update changed button info text
13376 // do not mark level as modified for certain non-level-changing gadgets
13377 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13378 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13381 level.changed = TRUE;
13384 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13386 int type_id = gi->custom_type_id;
13388 strncpy(textarea_info[type_id].value, gi->textarea.value,
13389 MAX_ENVELOPE_TEXT_LEN);
13390 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13392 level.changed = TRUE;
13395 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13397 int type_id = gi->custom_type_id;
13398 int value_old = *selectbox_info[type_id].value;
13399 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13401 *selectbox_info[type_id].value = value_new;
13403 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13405 DrawLevelInfoWindow();
13407 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13409 element_info[properties_element].current_change_page = gi->selectbox.index;
13411 DrawPropertiesWindow();
13413 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13414 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13415 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13416 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13417 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13419 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13421 // when changing action type, also check action mode and action arg
13422 if (value_old != value_new)
13423 setSelectboxSpecialActionVariablesIfNeeded();
13425 DrawPropertiesChange();
13428 CopyElementPropertiesToGame(properties_element);
13430 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13432 // update element selection list
13433 ReinitializeElementList();
13434 ModifyEditorElementList();
13437 // do not mark level as modified for certain non-level-changing gadgets
13438 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13439 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13442 level.changed = TRUE;
13445 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13447 int type_id = gi->custom_type_id;
13450 if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
13451 type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
13453 edit_mode_levelinfo = gi->custom_type_id;
13455 DrawLevelInfoWindow();
13457 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13458 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13460 edit_mode_properties = gi->custom_type_id;
13462 DrawPropertiesWindow();
13464 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13465 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13467 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
13469 // backup original "level.field" (needed to track playfield changes)
13470 CopyPlayfield(level.field, TileBackup);
13472 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
13473 CopyPlayfield(Tile, level.field);
13475 if (new_template ||
13476 Request("Save this template and kill the old?", REQ_ASK))
13477 SaveLevelTemplate();
13480 Request("Template saved!", REQ_CONFIRM);
13482 // restore original "level.field" (needed to track playfield changes)
13483 CopyPlayfield(TileBackup, level.field);
13485 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
13487 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
13489 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
13490 leveldir_current->readonly)
13492 Request("This level set is read-only!", REQ_CONFIRM);
13497 if (strEqual(levelset_name, ""))
13499 Request("Please enter level set title!", REQ_CONFIRM);
13504 if (strEqual(levelset_author, ""))
13506 Request("Please enter level set author!", REQ_CONFIRM);
13511 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
13513 if (UpdateUserLevelSet(levelset_subdir,
13516 levelset_num_levels))
13518 Request("Level set updated!", REQ_CONFIRM);
13522 Request("Updating level set failed!", REQ_CONFIRM);
13525 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
13527 if (level.changed && !Request("Level has changed! Discard changes?",
13531 if (CreateUserLevelSet(levelset_subdir,
13534 levelset_num_levels,
13535 levelset_use_levelset_artwork))
13537 if (levelset_copy_level_template)
13538 CopyLevelTemplateToUserLevelSet(levelset_subdir);
13540 Request("New level set created!", REQ_CONFIRM);
13542 AddUserLevelSetToLevelInfo(levelset_subdir);
13543 ChangeEditorToLevelSet(levelset_subdir);
13547 Request("Creating new level set failed!", REQ_CONFIRM);
13551 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
13552 custom_element.num_change_pages < MAX_CHANGE_PAGES)
13554 struct ElementInfo *ei = &element_info[properties_element];
13556 // when modifying custom element, ask for copying level template
13557 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13560 setElementChangePages(ei, ei->num_change_pages + 1);
13562 // set new change page to be new current change page
13563 ei->current_change_page = ei->num_change_pages - 1;
13564 ei->change = &ei->change_page[ei->current_change_page];
13566 setElementChangeInfoToDefaults(ei->change);
13568 DrawPropertiesWindow();
13570 level.changed = TRUE;
13572 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
13573 custom_element.num_change_pages > MIN_CHANGE_PAGES)
13575 struct ElementInfo *ei = &element_info[properties_element];
13577 // when modifying custom element, ask for copying level template
13578 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13581 // copy all change pages after change page to be deleted
13582 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
13583 ei->change_page[i] = ei->change_page[i + 1];
13585 setElementChangePages(ei, ei->num_change_pages - 1);
13587 DrawPropertiesWindow();
13589 level.changed = TRUE;
13593 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
13595 int type_id = gi->custom_type_id;
13597 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
13598 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
13600 struct ElementInfo *ei = &element_info[properties_element];
13601 int step = BUTTON_STEPSIZE(gi->event.button);
13603 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
13604 ei->current_change_page += step;
13606 if (ei->current_change_page < 0)
13607 ei->current_change_page = 0;
13608 else if (ei->current_change_page >= ei->num_change_pages)
13609 ei->current_change_page = ei->num_change_pages - 1;
13611 DrawPropertiesWindow();
13613 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
13614 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13616 struct ElementInfo *ei = &element_info[properties_element];
13617 int current_change_page = ei->current_change_page;
13619 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
13621 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
13622 ei->change_page[current_change_page];
13624 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13626 // when modifying custom element, ask for copying level template
13627 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13630 ei->change_page[current_change_page] =
13631 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
13633 level.changed = TRUE;
13636 DrawPropertiesWindow();
13640 static void HandleRadiobuttons(struct GadgetInfo *gi)
13642 int type_id = gi->custom_type_id;
13644 *radiobutton_info[type_id].value =
13645 radiobutton_info[type_id].checked_value;
13647 // do not mark level as modified for certain non-level-changing gadgets
13648 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
13649 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
13652 level.changed = TRUE;
13655 static void HandleCheckbuttons(struct GadgetInfo *gi)
13657 int type_id = gi->custom_type_id;
13659 *checkbutton_info[type_id].value ^= TRUE;
13661 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
13662 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
13663 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
13664 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
13665 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
13666 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
13667 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
13668 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
13670 CopyElementPropertiesToGame(properties_element);
13673 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
13675 UpdateCustomElementGraphicGadgets();
13677 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
13678 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
13680 boolean template_related_changes_found = FALSE;
13683 // check if any custom, group or empty elements have been changed
13684 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13685 if ((IS_CUSTOM_ELEMENT(i) ||
13686 IS_GROUP_ELEMENT(i) ||
13687 IS_EMPTY_ELEMENT(i)) &&
13688 element_info[i].modified_settings)
13689 template_related_changes_found = TRUE;
13691 if (level.use_custom_template &&
13692 !fileExists(getGlobalLevelTemplateFilename()))
13694 Request("No level template found!", REQ_CONFIRM);
13696 level.use_custom_template = FALSE;
13698 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13703 if (level.use_custom_template &&
13704 template_related_changes_found &&
13705 !Request("Discard changes and use level template?", REQ_ASK))
13707 level.use_custom_template = FALSE;
13709 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13714 if (!level.use_custom_template &&
13715 Request("Copy settings from level template?", REQ_ASK))
13720 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13722 DrawEditModeWindow();
13724 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13726 if (setup.editor.use_template_for_new_levels &&
13727 !fileExists(getGlobalLevelTemplateFilename()))
13729 Request("No level template found!", REQ_CONFIRM);
13734 if (setup.editor.use_template_for_new_levels &&
13736 !Request("Discard level and load template?", REQ_ASK))
13741 if (!setup.editor.use_template_for_new_levels &&
13743 !Request("Discard level and use empty level?", REQ_ASK))
13748 LoadLevel(level_nr);
13749 LoadScore(level_nr);
13754 DrawEditModeWindow();
13756 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13758 SetAutomaticNumberOfGemsNeeded();
13761 // do not mark level as modified for certain non-level-changing gadgets
13762 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
13763 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
13764 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13765 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
13766 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
13767 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13770 level.changed = TRUE;
13773 static void HandleControlButtons(struct GadgetInfo *gi)
13775 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13776 static int last_edit_mode = ED_MODE_DRAWING;
13777 static int last_custom_copy_mode = -1;
13778 static int last_button = 0;
13779 int id = gi->custom_id;
13780 int button = gi->event.button;
13781 int step = BUTTON_STEPSIZE(button);
13782 int new_element = BUTTON_ELEMENT(button);
13783 int last_properties_element = properties_element;
13786 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13787 DrawLevelText(0, 0, 0, TEXT_END);
13789 if (id < ED_NUM_CTRL1_BUTTONS &&
13790 id != GADGET_ID_SINGLE_ITEMS &&
13791 id != GADGET_ID_PICK_ELEMENT &&
13792 edit_mode != ED_MODE_DRAWING &&
13793 drawing_function != GADGET_ID_PICK_ELEMENT &&
13794 !(GetKeyModState() & KMOD_Control))
13795 ChangeEditModeWindow(ED_MODE_DRAWING);
13797 // element copy mode active, but no element button pressed => deactivate
13798 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13799 last_custom_copy_mode = -1;
13801 // when showing palette on element buttons, change element of button used
13802 if (editor.palette.show_on_element_buttons &&
13803 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13805 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13807 id = GADGET_ID_PALETTE;
13812 case GADGET_ID_SCROLL_LEFT:
13813 if (level_xpos >= 0)
13815 if (lev_fieldx < ed_fieldx - 2)
13818 level_xpos -= step;
13819 if (level_xpos < -1)
13822 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13824 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13826 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13827 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13831 case GADGET_ID_SCROLL_RIGHT:
13832 if (level_xpos <= lev_fieldx - ed_fieldx)
13834 if (lev_fieldx < ed_fieldx - 2)
13837 level_xpos += step;
13838 if (level_xpos > lev_fieldx - ed_fieldx + 1)
13839 level_xpos = lev_fieldx - ed_fieldx + 1;
13841 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13843 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13845 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13846 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13850 case GADGET_ID_SCROLL_UP:
13851 if (level_ypos >= 0)
13853 if (lev_fieldy < ed_fieldy - 2)
13856 level_ypos -= step;
13857 if (level_ypos < -1)
13860 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13862 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13864 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13865 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13869 case GADGET_ID_SCROLL_DOWN:
13870 if (level_ypos <= lev_fieldy - ed_fieldy)
13872 if (lev_fieldy < ed_fieldy - 2)
13875 level_ypos += step;
13876 if (level_ypos > lev_fieldy - ed_fieldy + 1)
13877 level_ypos = lev_fieldy - ed_fieldy + 1;
13879 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13881 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13883 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13884 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13888 case GADGET_ID_SCROLL_HORIZONTAL:
13889 level_xpos = gi->event.item_position - 1;
13891 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13896 case GADGET_ID_SCROLL_VERTICAL:
13897 level_ypos = gi->event.item_position - 1;
13899 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13904 case GADGET_ID_SCROLL_LIST_UP:
13905 case GADGET_ID_SCROLL_LIST_DOWN:
13906 case GADGET_ID_SCROLL_LIST_VERTICAL:
13907 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13908 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13911 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13912 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13914 if (element_shift < 0)
13916 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13917 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13919 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13920 GDI_SCROLLBAR_ITEM_POSITION,
13921 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13924 ModifyEditorElementList();
13928 case GADGET_ID_PROPERTIES:
13929 // always switch off element properties when they are already displayed
13930 last_properties_element = new_element;
13931 case GADGET_ID_ELEMENT_LEFT:
13932 case GADGET_ID_ELEMENT_MIDDLE:
13933 case GADGET_ID_ELEMENT_RIGHT:
13934 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
13935 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13936 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
13939 if (edit_mode != ED_MODE_PROPERTIES)
13941 last_edit_mode = edit_mode;
13943 ChangeEditModeWindow(ED_MODE_PROPERTIES);
13945 last_level_drawing_function = drawing_function;
13946 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13949 else if (properties_element != last_properties_element)
13951 DrawEditModeWindow();
13955 ChangeEditModeWindow(ED_MODE_DRAWING);
13957 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13962 case GADGET_ID_PALETTE:
13963 if (edit_mode != ED_MODE_PALETTE)
13965 last_edit_mode = edit_mode;
13967 ChangeEditModeWindow(ED_MODE_PALETTE);
13971 ChangeEditModeWindow(last_edit_mode);
13975 case GADGET_ID_WRAP_LEFT:
13976 WrapLevel(-step, 0);
13979 case GADGET_ID_WRAP_RIGHT:
13980 WrapLevel(step, 0);
13983 case GADGET_ID_WRAP_UP:
13984 WrapLevel(0, -step);
13987 case GADGET_ID_WRAP_DOWN:
13988 WrapLevel(0, step);
13991 case GADGET_ID_SINGLE_ITEMS:
13992 case GADGET_ID_CONNECTED_ITEMS:
13993 case GADGET_ID_LINE:
13994 case GADGET_ID_ARC:
13995 case GADGET_ID_TEXT:
13996 case GADGET_ID_RECTANGLE:
13997 case GADGET_ID_FILLED_BOX:
13998 case GADGET_ID_FLOOD_FILL:
13999 case GADGET_ID_GRAB_BRUSH:
14000 case GADGET_ID_PICK_ELEMENT:
14001 if (drawing_function != GADGET_ID_PICK_ELEMENT)
14002 last_drawing_function = drawing_function;
14003 drawing_function = id;
14004 draw_with_brush = FALSE;
14007 case GADGET_ID_RANDOM_PLACEMENT:
14008 RandomPlacement(new_element);
14011 case GADGET_ID_ZOOM:
14012 // zoom level editor tile size in or out (or reset to default size)
14013 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
14014 button == 2 ? ed_tilesize_default :
14015 button == 3 ? ed_tilesize / 2 : ed_tilesize);
14017 // when using touch device, cycle through all zoom tilesizes
14018 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
14019 ed_tilesize = MICRO_TILESIZE;
14021 // limit zoom level by upper and lower bound
14022 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
14024 InitZoomLevelSettings(ed_tilesize);
14026 if (edit_mode == ED_MODE_DRAWING)
14028 DrawDrawingWindow();
14030 // redraw zoom gadget info text
14031 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14034 // save current editor zoom tilesize
14035 SaveSetup_AutoSetup();
14039 case GADGET_ID_CUSTOM_COPY_FROM:
14040 case GADGET_ID_CUSTOM_COPY_TO:
14041 case GADGET_ID_CUSTOM_EXCHANGE:
14042 last_custom_copy_mode = id;
14043 last_drawing_function = drawing_function;
14046 case GADGET_ID_CUSTOM_COPY:
14047 CopyCustomElement(properties_element, -1, id);
14050 case GADGET_ID_CUSTOM_PASTE:
14051 CopyCustomElement(-1, properties_element, id);
14054 case GADGET_ID_UNDO:
14055 if (button < 0) // keep button value (even if modifier keys are pressed)
14057 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
14060 if (button == 1 && undo_buffer_steps == 0)
14062 Request("Undo buffer empty!", REQ_CONFIRM);
14066 else if (button == 2)
14070 else if (button == 3 && redo_buffer_steps == 0)
14072 Request("Redo buffer empty!", REQ_CONFIRM);
14077 if (edit_mode != ED_MODE_DRAWING)
14078 ChangeEditModeWindow(ED_MODE_DRAWING);
14084 undo_buffer_position =
14085 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
14087 undo_buffer_steps--;
14088 redo_buffer_steps++;
14094 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14096 undo_buffer_steps++;
14097 redo_buffer_steps--;
14100 for (x = 0; x < lev_fieldx; x++)
14101 for (y = 0; y < lev_fieldy; y++)
14102 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
14104 // check if undo operation forces change of border style
14105 CheckLevelBorderElement(FALSE);
14107 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14111 case GADGET_ID_INFO:
14112 if (edit_mode != ED_MODE_INFO)
14114 last_edit_mode = edit_mode;
14116 ChangeEditModeWindow(ED_MODE_INFO);
14120 ChangeEditModeWindow(ED_MODE_DRAWING);
14124 case GADGET_ID_CLEAR:
14125 if (edit_mode != ED_MODE_DRAWING)
14126 ChangeEditModeWindow(ED_MODE_DRAWING);
14128 for (x = 0; x < MAX_LEV_FIELDX; x++)
14129 for (y = 0; y < MAX_LEV_FIELDY; y++)
14130 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
14132 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
14134 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14137 case GADGET_ID_SAVE:
14139 // saving read-only levels into personal level set modifies global vars
14140 // "leveldir_current" and "level_nr"; restore them after saving level
14141 LevelDirTree *leveldir_former = leveldir_current;
14142 int level_nr_former = level_nr;
14143 char *level_filename;
14146 if (leveldir_current->readonly &&
14147 !PrepareSavingIntoPersonalLevelSet())
14150 level_filename = getDefaultLevelFilename(level_nr);
14151 new_level = !fileExists(level_filename);
14154 Request("Save this level and kill the old?", REQ_ASK))
14156 if (leveldir_former->readonly)
14157 ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
14159 SetAutomaticNumberOfGemsNeeded();
14161 CopyPlayfield(Tile, level.field);
14162 SaveLevel(level_nr);
14164 level.changed = FALSE;
14168 char level_saved_msg[64];
14170 if (leveldir_former->readonly)
14171 sprintf(level_saved_msg,
14172 "Level saved as level %d into personal level set!",
14175 strcpy(level_saved_msg, "Level saved!");
14177 Request(level_saved_msg, REQ_CONFIRM);
14181 // "cd" back to copied-from levelset (in case of saved read-only level)
14182 leveldir_current = leveldir_former;
14183 level_nr = level_nr_former;
14188 case GADGET_ID_TEST:
14189 if (LevelChanged())
14190 level.game_version = GAME_VERSION_ACTUAL;
14192 CopyPlayfield(level.field, TileBackup);
14193 CopyPlayfield(Tile, level.field);
14195 CopyNativeLevel_RND_to_Native(&level);
14197 UnmapLevelEditorGadgets();
14198 UndrawSpecialEditorDoor();
14200 CloseDoor(DOOR_CLOSE_ALL);
14202 // needed before playing if editor playfield area has different size
14203 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14205 // redraw_mask = REDRAW_ALL;
14207 level_editor_test_game = TRUE;
14209 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14213 case GADGET_ID_EXIT:
14214 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14218 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14219 id <= GADGET_ID_ELEMENTLIST_LAST)
14221 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14223 new_element = editor_elements[element_position + element_shift];
14225 if (IS_EDITOR_CASCADE(new_element))
14229 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14231 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
14232 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
14234 if (*cascade_element == new_element)
14236 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14237 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14239 // update element selection list
14240 ReinitializeElementList();
14241 ModifyEditorElementList();
14243 // update cascading gadget info text
14244 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14246 // save current editor cascading state
14247 SaveSetup_EditorCascade();
14256 if (last_custom_copy_mode != -1)
14258 if (CopyCustomElement(properties_element, new_element,
14259 last_custom_copy_mode))
14261 ClickOnGadget(level_editor_gadget[last_drawing_function],
14264 last_custom_copy_mode = -1;
14270 // change element of button used to show palette
14271 if (editor.palette.show_on_element_buttons)
14272 button = last_button;
14274 PickDrawingElement(button, new_element);
14276 if (!stick_element_properties_window &&
14277 drawing_function != GADGET_ID_PICK_ELEMENT &&
14278 !(GetKeyModState() & KMOD_Control))
14280 properties_element = new_element;
14281 if (edit_mode == ED_MODE_PROPERTIES)
14282 DrawPropertiesWindow();
14285 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14286 ClickOnGadget(level_editor_gadget[last_drawing_function],
14289 if (!use_permanent_palette)
14290 ChangeEditModeWindow(last_edit_mode);
14293 else if (gi->event.type == GD_EVENT_PRESSED)
14294 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
14295 else if (gi->event.type == GD_EVENT_RELEASED)
14296 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
14297 else if (gi->event.type == GD_EVENT_MOVING)
14298 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
14300 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
14306 void HandleLevelEditorKeyInput(Key key)
14308 char letter = getCharFromKey(key);
14310 if (drawing_function == GADGET_ID_TEXT &&
14311 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14314 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14315 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14316 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14317 else if (key == KSYM_Return)
14318 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14319 else if (key == KSYM_Escape)
14320 DrawLevelText(0, 0, 0, TEXT_END);
14325 int id = GADGET_ID_NONE;
14326 int new_element_shift = element_shift;
14327 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14328 int button = MB_LEFTBUTTON;
14334 id = GADGET_ID_SCROLL_LEFT;
14337 id = GADGET_ID_SCROLL_RIGHT;
14340 id = GADGET_ID_SCROLL_UP;
14343 id = GADGET_ID_SCROLL_DOWN;
14347 case KSYM_Page_Down:
14348 step *= (key == KSYM_Page_Up ? -1 : +1);
14349 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14351 if (element_shift < 0)
14353 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14354 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14356 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14357 GDI_SCROLLBAR_ITEM_POSITION,
14358 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14360 ModifyEditorElementList();
14366 element_shift = (key == KSYM_Home ? 0 :
14367 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14369 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14370 GDI_SCROLLBAR_ITEM_POSITION,
14371 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14373 ModifyEditorElementList();
14380 // this is needed to prevent interference with running "True X-Mouse"
14381 if (GetKeyModStateFromEvents() & KMOD_Control)
14384 // check for last or next editor cascade block in element list
14385 for (i = 0; i < num_editor_elements; i++)
14387 if ((key == KSYM_Insert && i == element_shift) ||
14388 (key == KSYM_Delete && new_element_shift > element_shift))
14391 // jump to next cascade block (or to start of element list)
14392 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14393 new_element_shift = i;
14396 if (i < num_editor_elements)
14397 element_shift = new_element_shift;
14399 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14400 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14402 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14403 GDI_SCROLLBAR_ITEM_POSITION,
14404 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14406 ModifyEditorElementList();
14411 if (edit_mode == ED_MODE_DRAWING)
14412 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14413 else if (edit_mode == ED_MODE_INFO)
14414 HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
14415 else if (edit_mode == ED_MODE_PROPERTIES)
14416 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14417 else if (edit_mode == ED_MODE_PALETTE)
14418 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14419 else // should never happen
14420 ChangeEditModeWindow(ED_MODE_DRAWING);
14428 if (id != GADGET_ID_NONE)
14429 ClickOnGadget(level_editor_gadget[id], button);
14430 else if (letter == '1' || letter == '?')
14431 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14432 else if (letter == '2')
14433 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14434 else if (letter == '3')
14435 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14436 else if (letter == '.')
14437 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14438 else if (letter == 'U')
14439 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14440 else if (letter == '-' || key == KSYM_KP_Subtract)
14441 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14442 else if (letter == '0' || key == KSYM_KP_0)
14443 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14444 else if (letter == '+' || key == KSYM_KP_Add ||
14445 letter == '=') // ("Shift-=" is "+" on US keyboards)
14446 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14447 else if (key == KSYM_Return ||
14448 key == KSYM_space ||
14449 key == setup.shortcut.toggle_pause)
14450 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14452 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14453 if (letter && letter == controlbutton_info[i].shortcut)
14454 if (!anyTextGadgetActive())
14455 ClickOnGadget(level_editor_gadget[i], button);
14458 static void HandleLevelEditorIdle_Properties(void)
14460 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
14461 int x = editor.settings.element_graphic.x + element_border;
14462 int y = editor.settings.element_graphic.y + element_border;
14463 static DelayCounter action_delay = { 0 };
14466 action_delay.value = GameFrameDelay;
14468 if (!DelayReached(&action_delay))
14471 for (i = 0; i < ED_NUM_SELECTBOX; i++)
14473 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
14475 if (gi->mapped && gi->active && gi->selectbox.open)
14479 DrawEditorElementAnimation(SX + x, SY + y);
14481 redraw_mask |= REDRAW_FIELD;
14483 FrameCounter++; // increase animation frame counter
14486 static void HandleLevelEditorIdle_Drawing(void)
14488 static boolean last_highlighted = FALSE;
14489 boolean highlighted = (GetKeyModState() & KMOD_Alt);
14491 if (highlighted != last_highlighted)
14493 DrawAreaElementHighlight(highlighted);
14495 last_highlighted = highlighted;
14497 redraw_mask |= REDRAW_FIELD;
14501 void HandleLevelEditorIdle(void)
14503 if (edit_mode == ED_MODE_PROPERTIES)
14504 HandleLevelEditorIdle_Properties();
14505 else if (edit_mode == ED_MODE_DRAWING)
14506 HandleLevelEditorIdle_Drawing();
14509 static void ClearEditorGadgetInfoText(void)
14511 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
14514 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
14516 char infotext[MAX_OUTPUT_LINESIZE + 1];
14517 int max_infotext_len = getMaxInfoTextLength();
14519 if (gi == NULL || strlen(gi->info_text) == 0)
14522 strncpy(infotext, gi->info_text, max_infotext_len);
14523 infotext[max_infotext_len] = '\0';
14525 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
14527 int key = controlbutton_info[gi->custom_id].shortcut;
14531 char shortcut[MAX_OUTPUT_LINESIZE + 1];
14533 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
14534 sprintf(shortcut, " ('.' or '%c')", key);
14535 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
14536 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
14537 else if (gi->custom_id == GADGET_ID_TEST)
14538 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
14539 else if (gi->custom_id == GADGET_ID_UNDO)
14540 sprintf(shortcut, " ('%c/Shift-U')", key);
14541 else if (gi->custom_id == GADGET_ID_ZOOM)
14542 sprintf(shortcut, " ('%c', '0', '-')", key);
14544 sprintf(shortcut, " ('%s%c')",
14545 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
14547 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
14548 strcat(infotext, shortcut);
14552 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
14555 void HandleEditorGadgetInfoText(void *ptr)
14557 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
14559 if (game_status != GAME_MODE_EDITOR)
14562 ClearEditorGadgetInfoText();
14564 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
14567 // misuse this function to delete brush cursor, if needed
14568 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
14569 DeleteBrushFromCursor();
14571 PrintEditorGadgetInfoText(gi);
14574 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
14576 int id = gi->custom_id;
14577 int type_id = gi->custom_type_id;
14578 int sx = gi->event.x;
14579 int sy = gi->event.y;
14580 int lx = sx + level_xpos;
14581 int ly = sy + level_ypos;
14582 int min_sx = 0, min_sy = 0;
14583 int max_sx = gi->drawing.area_xsize - 1;
14584 int max_sy = gi->drawing.area_ysize - 1;
14585 int actual_drawing_function = drawing_function;
14586 int max_infotext_len = getMaxInfoTextLength();
14587 char infotext[MAX_OUTPUT_LINESIZE + 1];
14589 infotext[0] = '\0'; // start with empty info text
14591 // pressed Control key: simulate picking element
14592 if (GetKeyModState() & KMOD_Control)
14593 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14595 ClearEditorGadgetInfoText();
14597 if (gi->event.type == GD_EVENT_INFO_LEAVING)
14600 // make sure to stay inside drawing area boundaries
14601 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14602 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14604 if (id == GADGET_ID_DRAWING_LEVEL)
14608 int min_lx = 0, min_ly = 0;
14609 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14611 // get positions inside level field
14612 lx = sx + level_xpos;
14613 ly = sy + level_ypos;
14615 // make sure to stay inside level field boundaries
14616 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14617 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14619 // correct drawing area positions accordingly
14620 sx = lx - level_xpos;
14621 sy = ly - level_ypos;
14624 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
14626 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
14628 static int start_lx = 0;
14629 static int start_ly = 0;
14632 if (gi->event.type == GD_EVENT_PRESSED)
14638 switch (actual_drawing_function)
14640 case GADGET_ID_SINGLE_ITEMS:
14641 text = "Drawing single items";
14643 case GADGET_ID_CONNECTED_ITEMS:
14644 text = "Drawing connected items";
14646 case GADGET_ID_LINE:
14647 text = "Drawing line";
14649 case GADGET_ID_ARC:
14650 text = "Drawing arc";
14652 case GADGET_ID_TEXT:
14653 text = "Setting text cursor";
14655 case GADGET_ID_RECTANGLE:
14656 text = "Drawing rectangle";
14658 case GADGET_ID_FILLED_BOX:
14659 text = "Drawing filled box";
14661 case GADGET_ID_FLOOD_FILL:
14662 text = "Flood fill";
14664 case GADGET_ID_GRAB_BRUSH:
14665 text = "Grabbing brush";
14667 case GADGET_ID_PICK_ELEMENT:
14668 text = "Picking element";
14672 text = "Drawing position";
14676 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14677 sprintf(infotext, "%s: %d, %d", text, lx, ly);
14679 sprintf(infotext, "%s: %d, %d", text,
14680 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
14682 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14683 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
14685 sprintf(infotext, "Level position: %d, %d", lx, ly);
14688 // misuse this function to draw brush cursor, if needed
14689 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
14691 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14692 CopyBrushToCursor(sx, sy);
14694 DeleteBrushFromCursor();
14697 if (!draw_with_brush)
14698 UpdateBrushPosition(sx, sy);
14700 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14702 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14703 int element = drawingarea_info[type_id].value[pos];
14705 strncpy(infotext, getElementInfoText(element), max_infotext_len);
14709 if (id == GADGET_ID_CUSTOM_CONTENT)
14710 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
14711 else if (id == GADGET_ID_GROUP_CONTENT)
14712 sprintf(infotext, "group element position: %d", sx + 1);
14713 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
14714 id <= GADGET_ID_YAMYAM_CONTENT_7)
14715 sprintf(infotext, "content area %d position: %d, %d",
14716 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
14717 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
14718 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
14719 sprintf(infotext, "content area %d position: %d, %d",
14720 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
14721 else if (id == GADGET_ID_ANDROID_CONTENT)
14722 sprintf(infotext, "android element position: %d", sx + 1);
14723 else if (drawingarea_info[type_id].infotext != NULL)
14724 strcpy(infotext, drawingarea_info[type_id].infotext);
14727 infotext[max_infotext_len] = '\0';
14729 if (strlen(infotext) > 0)
14730 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14733 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14734 boolean quick_quit)
14736 if (!ask_if_level_has_changed ||
14738 Request("Level has changed! Exit without saving?",
14739 REQ_ASK | REQ_STAY_OPEN))
14741 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14742 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14744 // draw normal door
14745 UndrawSpecialEditorDoor();
14747 // use door animation if door 1 viewport is unchanged and contains toolbox
14748 if (useEditorDoorAnimation())
14749 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14751 // close editor doors if viewport definition is the same as in main menu
14752 if (vp_door_1->x == DX &&
14753 vp_door_1->y == DY &&
14754 vp_door_1->width == DXSIZE &&
14755 vp_door_1->height == DYSIZE &&
14756 vp_door_2->x == VX &&
14757 vp_door_2->y == VY &&
14758 vp_door_2->width == VXSIZE &&
14759 vp_door_2->height == VYSIZE)
14760 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14762 SetDoorState(DOOR_CLOSE_2);
14767 FadeSkipNextFadeIn();
14769 SetGameStatus(GAME_MODE_MAIN);
14775 if (!global.use_envelope_request)
14777 CloseDoor(DOOR_CLOSE_1);
14778 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);