1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_MM_BALL_CONTENT_DOWN,
463 GADGET_ID_MM_BALL_CONTENT_TEXT,
464 GADGET_ID_MM_BALL_CONTENT_UP,
465 GADGET_ID_CUSTOM_SCORE_DOWN,
466 GADGET_ID_CUSTOM_SCORE_TEXT,
467 GADGET_ID_CUSTOM_SCORE_UP,
468 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
469 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
470 GADGET_ID_CUSTOM_GEMCOUNT_UP,
471 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
472 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
473 GADGET_ID_CUSTOM_VALUE_FIX_UP,
474 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
475 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
476 GADGET_ID_CUSTOM_VALUE_RND_UP,
477 GADGET_ID_PUSH_DELAY_FIX_DOWN,
478 GADGET_ID_PUSH_DELAY_FIX_TEXT,
479 GADGET_ID_PUSH_DELAY_FIX_UP,
480 GADGET_ID_PUSH_DELAY_RND_DOWN,
481 GADGET_ID_PUSH_DELAY_RND_TEXT,
482 GADGET_ID_PUSH_DELAY_RND_UP,
483 GADGET_ID_DROP_DELAY_FIX_DOWN,
484 GADGET_ID_DROP_DELAY_FIX_TEXT,
485 GADGET_ID_DROP_DELAY_FIX_UP,
486 GADGET_ID_DROP_DELAY_RND_DOWN,
487 GADGET_ID_DROP_DELAY_RND_TEXT,
488 GADGET_ID_DROP_DELAY_RND_UP,
489 GADGET_ID_MOVE_DELAY_FIX_DOWN,
490 GADGET_ID_MOVE_DELAY_FIX_TEXT,
491 GADGET_ID_MOVE_DELAY_FIX_UP,
492 GADGET_ID_MOVE_DELAY_RND_DOWN,
493 GADGET_ID_MOVE_DELAY_RND_TEXT,
494 GADGET_ID_MOVE_DELAY_RND_UP,
495 GADGET_ID_STEP_DELAY_FIX_DOWN,
496 GADGET_ID_STEP_DELAY_FIX_TEXT,
497 GADGET_ID_STEP_DELAY_FIX_UP,
498 GADGET_ID_STEP_DELAY_RND_DOWN,
499 GADGET_ID_STEP_DELAY_RND_TEXT,
500 GADGET_ID_STEP_DELAY_RND_UP,
501 GADGET_ID_EXPLOSION_DELAY_DOWN,
502 GADGET_ID_EXPLOSION_DELAY_TEXT,
503 GADGET_ID_EXPLOSION_DELAY_UP,
504 GADGET_ID_IGNITION_DELAY_DOWN,
505 GADGET_ID_IGNITION_DELAY_TEXT,
506 GADGET_ID_IGNITION_DELAY_UP,
507 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
508 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
509 GADGET_ID_CHANGE_DELAY_FIX_UP,
510 GADGET_ID_CHANGE_DELAY_RND_DOWN,
511 GADGET_ID_CHANGE_DELAY_RND_TEXT,
512 GADGET_ID_CHANGE_DELAY_RND_UP,
513 GADGET_ID_CHANGE_CONT_RND_DOWN,
514 GADGET_ID_CHANGE_CONT_RND_TEXT,
515 GADGET_ID_CHANGE_CONT_RND_UP,
516 GADGET_ID_GROUP_CONTENT_DOWN,
517 GADGET_ID_GROUP_CONTENT_TEXT,
518 GADGET_ID_GROUP_CONTENT_UP,
520 // drawing area identifiers
522 GADGET_ID_DRAWING_LEVEL,
523 GADGET_ID_YAMYAM_CONTENT_0,
524 GADGET_ID_YAMYAM_CONTENT_1,
525 GADGET_ID_YAMYAM_CONTENT_2,
526 GADGET_ID_YAMYAM_CONTENT_3,
527 GADGET_ID_YAMYAM_CONTENT_4,
528 GADGET_ID_YAMYAM_CONTENT_5,
529 GADGET_ID_YAMYAM_CONTENT_6,
530 GADGET_ID_YAMYAM_CONTENT_7,
531 GADGET_ID_MAGIC_BALL_CONTENT_0,
532 GADGET_ID_MAGIC_BALL_CONTENT_1,
533 GADGET_ID_MAGIC_BALL_CONTENT_2,
534 GADGET_ID_MAGIC_BALL_CONTENT_3,
535 GADGET_ID_MAGIC_BALL_CONTENT_4,
536 GADGET_ID_MAGIC_BALL_CONTENT_5,
537 GADGET_ID_MAGIC_BALL_CONTENT_6,
538 GADGET_ID_MAGIC_BALL_CONTENT_7,
539 GADGET_ID_ANDROID_CONTENT,
540 GADGET_ID_AMOEBA_CONTENT,
541 GADGET_ID_START_ELEMENT,
542 GADGET_ID_ARTWORK_ELEMENT,
543 GADGET_ID_EXPLOSION_ELEMENT,
544 GADGET_ID_INVENTORY_CONTENT,
545 GADGET_ID_MM_BALL_CONTENT,
546 GADGET_ID_CUSTOM_GRAPHIC,
547 GADGET_ID_CUSTOM_CONTENT,
548 GADGET_ID_CUSTOM_MOVE_ENTER,
549 GADGET_ID_CUSTOM_MOVE_LEAVE,
550 GADGET_ID_CUSTOM_CHANGE_TARGET,
551 GADGET_ID_CUSTOM_CHANGE_CONTENT,
552 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
553 GADGET_ID_CUSTOM_CHANGE_ACTION,
554 GADGET_ID_GROUP_CONTENT,
555 GADGET_ID_RANDOM_BACKGROUND,
557 // text input identifiers
559 GADGET_ID_LEVEL_NAME,
560 GADGET_ID_LEVEL_AUTHOR,
561 GADGET_ID_LEVELSET_NAME,
562 GADGET_ID_LEVELSET_AUTHOR,
563 GADGET_ID_ELEMENT_NAME,
565 // text area identifiers
567 GADGET_ID_ENVELOPE_INFO,
569 // selectbox identifiers
571 GADGET_ID_TIME_OR_STEPS,
572 GADGET_ID_TIME_SCORE_BASE,
573 GADGET_ID_GAME_ENGINE_TYPE,
574 GADGET_ID_LEVELSET_SAVE_MODE,
575 GADGET_ID_WIND_DIRECTION,
576 GADGET_ID_PLAYER_SPEED,
577 GADGET_ID_MM_BALL_CHOICE_MODE,
578 GADGET_ID_CUSTOM_WALK_TO_ACTION,
579 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
580 GADGET_ID_CUSTOM_DEADLINESS,
581 GADGET_ID_CUSTOM_MOVE_PATTERN,
582 GADGET_ID_CUSTOM_MOVE_DIRECTION,
583 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
584 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
585 GADGET_ID_CUSTOM_SMASH_TARGETS,
586 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
587 GADGET_ID_CUSTOM_ACCESS_TYPE,
588 GADGET_ID_CUSTOM_ACCESS_LAYER,
589 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
590 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
591 GADGET_ID_CHANGE_TIME_UNITS,
592 GADGET_ID_CHANGE_DIRECT_ACTION,
593 GADGET_ID_CHANGE_OTHER_ACTION,
594 GADGET_ID_CHANGE_SIDE,
595 GADGET_ID_CHANGE_PLAYER,
596 GADGET_ID_CHANGE_PAGE,
597 GADGET_ID_CHANGE_REPLACE_WHEN,
598 GADGET_ID_ACTION_TYPE,
599 GADGET_ID_ACTION_MODE,
600 GADGET_ID_ACTION_ARG,
601 GADGET_ID_SELECT_CHANGE_PAGE,
602 GADGET_ID_GROUP_CHOICE_MODE,
604 // textbutton identifiers
606 GADGET_ID_LEVELCONFIG_LEVEL,
607 GADGET_ID_LEVELCONFIG_LEVELSET,
608 GADGET_ID_LEVELCONFIG_EDITOR,
609 GADGET_ID_PROPERTIES_INFO,
610 GADGET_ID_PROPERTIES_CONFIG,
611 GADGET_ID_PROPERTIES_CONFIG_1,
612 GADGET_ID_PROPERTIES_CONFIG_2,
613 GADGET_ID_PROPERTIES_CHANGE,
614 GADGET_ID_SAVE_AS_TEMPLATE_1,
615 GADGET_ID_SAVE_AS_TEMPLATE_2,
616 GADGET_ID_SAVE_LEVELSET,
617 GADGET_ID_ADD_CHANGE_PAGE,
618 GADGET_ID_DEL_CHANGE_PAGE,
620 // graphicbutton identifiers
622 GADGET_ID_PREV_CHANGE_PAGE,
623 GADGET_ID_NEXT_CHANGE_PAGE,
624 GADGET_ID_COPY_CHANGE_PAGE,
625 GADGET_ID_PASTE_CHANGE_PAGE,
627 // gadgets for scrolling of drawing area
630 GADGET_ID_SCROLL_DOWN,
631 GADGET_ID_SCROLL_LEFT,
632 GADGET_ID_SCROLL_RIGHT,
633 GADGET_ID_SCROLL_HORIZONTAL,
634 GADGET_ID_SCROLL_VERTICAL,
636 // gadgets for scrolling element list
638 GADGET_ID_SCROLL_LIST_UP,
639 GADGET_ID_SCROLL_LIST_DOWN,
640 GADGET_ID_SCROLL_LIST_VERTICAL,
642 // checkbuttons/radiobuttons for level/element properties
644 GADGET_ID_AUTO_COUNT_GEMS,
645 GADGET_ID_RATE_TIME_OVER_SCORE,
646 GADGET_ID_USE_LEVELSET_ARTWORK,
647 GADGET_ID_COPY_LEVEL_TEMPLATE,
648 GADGET_ID_RANDOM_PERCENTAGE,
649 GADGET_ID_RANDOM_QUANTITY,
650 GADGET_ID_RANDOM_RESTRICTED,
651 GADGET_ID_STICK_ELEMENT,
652 GADGET_ID_EM_SLIPPERY_GEMS,
653 GADGET_ID_EM_EXPLODES_BY_FIRE,
654 GADGET_ID_USE_SPRING_BUG,
655 GADGET_ID_USE_TIME_ORB_BUG,
656 GADGET_ID_USE_LIFE_BUGS,
657 GADGET_ID_RANDOM_BALL_CONTENT,
658 GADGET_ID_INITIAL_BALL_ACTIVE,
659 GADGET_ID_GROW_INTO_DIGGABLE,
660 GADGET_ID_SB_FIELDS_NEEDED,
661 GADGET_ID_SB_OBJECTS_NEEDED,
662 GADGET_ID_AUTO_EXIT_SOKOBAN,
663 GADGET_ID_SOLVED_BY_ONE_PLAYER,
664 GADGET_ID_FINISH_DIG_COLLECT,
665 GADGET_ID_KEEP_WALKABLE_CE,
666 GADGET_ID_CONTINUOUS_SNAPPING,
667 GADGET_ID_BLOCK_SNAP_FIELD,
668 GADGET_ID_BLOCK_LAST_FIELD,
669 GADGET_ID_SP_BLOCK_LAST_FIELD,
670 GADGET_ID_INSTANT_RELOCATION,
671 GADGET_ID_SHIFTED_RELOCATION,
672 GADGET_ID_LAZY_RELOCATION,
673 GADGET_ID_USE_START_ELEMENT,
674 GADGET_ID_USE_ARTWORK_ELEMENT,
675 GADGET_ID_USE_EXPLOSION_ELEMENT,
676 GADGET_ID_INITIAL_GRAVITY,
677 GADGET_ID_USE_INITIAL_INVENTORY,
678 GADGET_ID_CAN_PASS_TO_WALKABLE,
679 GADGET_ID_CAN_FALL_INTO_ACID,
680 GADGET_ID_CAN_MOVE_INTO_ACID,
681 GADGET_ID_DONT_COLLIDE_WITH,
682 GADGET_ID_ENVELOPE_AUTOWRAP,
683 GADGET_ID_ENVELOPE_CENTERED,
684 GADGET_ID_MM_LASER_RED,
685 GADGET_ID_MM_LASER_GREEN,
686 GADGET_ID_MM_LASER_BLUE,
687 GADGET_ID_DF_LASER_RED,
688 GADGET_ID_DF_LASER_GREEN,
689 GADGET_ID_DF_LASER_BLUE,
690 GADGET_ID_ROTATE_MM_BALL_CONTENT,
691 GADGET_ID_EXPLODE_MM_BALL,
692 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
693 GADGET_ID_CUSTOM_CAN_EXPLODE,
694 GADGET_ID_CUSTOM_EXPLODE_FIRE,
695 GADGET_ID_CUSTOM_EXPLODE_SMASH,
696 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
697 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
698 GADGET_ID_CUSTOM_DEADLY,
699 GADGET_ID_CUSTOM_CAN_MOVE,
700 GADGET_ID_CUSTOM_CAN_FALL,
701 GADGET_ID_CUSTOM_CAN_SMASH,
702 GADGET_ID_CUSTOM_SLIPPERY,
703 GADGET_ID_CUSTOM_ACCESSIBLE,
704 GADGET_ID_CUSTOM_GRAV_REACHABLE,
705 GADGET_ID_CUSTOM_USE_LAST_VALUE,
706 GADGET_ID_CUSTOM_USE_GRAPHIC,
707 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
708 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
709 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
710 GADGET_ID_CUSTOM_CAN_CHANGE,
711 GADGET_ID_CHANGE_USE_CONTENT,
712 GADGET_ID_CHANGE_USE_EXPLOSION,
713 GADGET_ID_CHANGE_ONLY_COMPLETE,
714 GADGET_ID_CHANGE_USE_RANDOM,
715 GADGET_ID_CHANGE_HAS_ACTION,
716 GADGET_ID_CHANGE_DELAY,
717 GADGET_ID_CHANGE_BY_DIRECT_ACT,
718 GADGET_ID_CHANGE_BY_OTHER_ACT,
720 NUM_STATIC_GADGET_IDS
723 // gadgets for buttons in element list (dynamic)
724 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
725 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
726 ED_NUM_ELEMENTLIST_BUTTONS - 1)
728 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
730 // radio button numbers
734 RADIO_NR_DRAWING_TOOLBOX,
735 RADIO_NR_RANDOM_ELEMENTS
738 // values for counter gadgets
741 ED_COUNTER_ID_SELECT_LEVEL,
742 ED_COUNTER_ID_LEVEL_XSIZE,
743 ED_COUNTER_ID_LEVEL_YSIZE,
744 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
745 ED_COUNTER_ID_LEVEL_TIMELIMIT,
746 ED_COUNTER_ID_LEVEL_TIMESCORE,
747 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
748 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
749 ED_COUNTER_ID_LEVEL_RANDOM,
750 ED_COUNTER_ID_ELEMENT_VALUE1,
751 ED_COUNTER_ID_ELEMENT_VALUE2,
752 ED_COUNTER_ID_ELEMENT_VALUE3,
753 ED_COUNTER_ID_ELEMENT_VALUE4,
754 ED_COUNTER_ID_YAMYAM_CONTENT,
755 ED_COUNTER_ID_BALL_CONTENT,
756 ED_COUNTER_ID_ANDROID_CONTENT,
757 ED_COUNTER_ID_ENVELOPE_XSIZE,
758 ED_COUNTER_ID_ENVELOPE_YSIZE,
759 ED_COUNTER_ID_INVENTORY_SIZE,
760 ED_COUNTER_ID_MM_BALL_CONTENT,
761 ED_COUNTER_ID_CUSTOM_SCORE,
762 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
763 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
764 ED_COUNTER_ID_CUSTOM_VALUE_RND,
765 ED_COUNTER_ID_PUSH_DELAY_FIX,
766 ED_COUNTER_ID_PUSH_DELAY_RND,
767 ED_COUNTER_ID_DROP_DELAY_FIX,
768 ED_COUNTER_ID_DROP_DELAY_RND,
769 ED_COUNTER_ID_MOVE_DELAY_FIX,
770 ED_COUNTER_ID_MOVE_DELAY_RND,
771 ED_COUNTER_ID_STEP_DELAY_FIX,
772 ED_COUNTER_ID_STEP_DELAY_RND,
773 ED_COUNTER_ID_EXPLOSION_DELAY,
774 ED_COUNTER_ID_IGNITION_DELAY,
775 ED_COUNTER_ID_GROUP_CONTENT,
776 ED_COUNTER_ID_CHANGE_DELAY_FIX,
777 ED_COUNTER_ID_CHANGE_DELAY_RND,
778 ED_COUNTER_ID_CHANGE_CONT_RND,
780 ED_NUM_COUNTERBUTTONS
783 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
784 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
785 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
786 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
787 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
788 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
790 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
791 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
792 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
793 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
794 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
795 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
797 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
798 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
800 // values for scrollbutton gadgets
803 ED_SCROLLBUTTON_ID_AREA_UP,
804 ED_SCROLLBUTTON_ID_AREA_DOWN,
805 ED_SCROLLBUTTON_ID_AREA_LEFT,
806 ED_SCROLLBUTTON_ID_AREA_RIGHT,
807 ED_SCROLLBUTTON_ID_LIST_UP,
808 ED_SCROLLBUTTON_ID_LIST_DOWN,
813 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
814 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
816 // values for scrollbar gadgets
819 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
820 ED_SCROLLBAR_ID_AREA_VERTICAL,
821 ED_SCROLLBAR_ID_LIST_VERTICAL,
826 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
827 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
829 // values for text input gadgets
832 ED_TEXTINPUT_ID_LEVEL_NAME,
833 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
834 ED_TEXTINPUT_ID_LEVELSET_NAME,
835 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
836 ED_TEXTINPUT_ID_ELEMENT_NAME,
841 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
842 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
844 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
845 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
847 // values for text area gadgets
850 ED_TEXTAREA_ID_ENVELOPE_INFO,
855 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
856 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
858 // values for selectbox gadgets
861 ED_SELECTBOX_ID_TIME_OR_STEPS,
862 ED_SELECTBOX_ID_TIME_SCORE_BASE,
863 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
864 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
865 ED_SELECTBOX_ID_WIND_DIRECTION,
866 ED_SELECTBOX_ID_PLAYER_SPEED,
867 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
868 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
869 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
870 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
871 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
872 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
873 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
874 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
875 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
876 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
877 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
878 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
879 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
880 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
881 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
882 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
883 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
884 ED_SELECTBOX_ID_CHANGE_SIDE,
885 ED_SELECTBOX_ID_CHANGE_PLAYER,
886 ED_SELECTBOX_ID_CHANGE_PAGE,
887 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
888 ED_SELECTBOX_ID_ACTION_TYPE,
889 ED_SELECTBOX_ID_ACTION_MODE,
890 ED_SELECTBOX_ID_ACTION_ARG,
891 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
892 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
897 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
898 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
900 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
901 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
903 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
904 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
905 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
906 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
907 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
908 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
910 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
911 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
913 // values for textbutton gadgets
916 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
917 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
918 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
919 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
920 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
921 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
922 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
923 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
924 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
925 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
926 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
927 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
928 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
933 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
934 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
936 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
937 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
939 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
940 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
942 // values for graphicbutton gadgets
945 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
946 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
947 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
948 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
950 ED_NUM_GRAPHICBUTTONS
953 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
954 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
956 // values for checkbutton gadgets
959 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
960 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
961 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
962 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
963 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
964 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
965 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
966 ED_CHECKBUTTON_ID_STICK_ELEMENT,
967 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
968 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
969 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
970 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
971 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
972 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
973 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
974 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
975 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
976 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
977 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
978 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
979 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
980 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
981 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
982 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
983 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
984 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
985 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
986 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
987 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
988 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
989 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
990 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
991 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
992 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
993 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
994 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
995 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
996 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
997 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
998 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
999 ED_CHECKBUTTON_ID_MM_LASER_RED,
1000 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1001 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1002 ED_CHECKBUTTON_ID_DF_LASER_RED,
1003 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1004 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1005 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1006 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1007 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1008 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1009 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1010 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1011 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1012 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1013 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1014 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1015 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1016 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1017 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1018 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1019 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1020 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1021 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1022 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1023 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1024 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1025 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1026 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1027 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1028 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1029 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1030 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1031 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1036 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1037 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1039 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1040 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1042 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1043 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1045 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1046 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1047 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1048 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1049 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1050 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1052 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1053 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1055 // values for radiobutton gadgets
1058 ED_RADIOBUTTON_ID_PERCENTAGE,
1059 ED_RADIOBUTTON_ID_QUANTITY,
1064 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1065 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1067 // values for drawing area gadgets
1070 ED_DRAWING_ID_DRAWING_LEVEL,
1071 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1072 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1073 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1074 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1075 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1076 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1077 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1078 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1079 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1080 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1081 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1082 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1083 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1084 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1085 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1086 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1087 ED_DRAWING_ID_ANDROID_CONTENT,
1088 ED_DRAWING_ID_AMOEBA_CONTENT,
1089 ED_DRAWING_ID_START_ELEMENT,
1090 ED_DRAWING_ID_ARTWORK_ELEMENT,
1091 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1092 ED_DRAWING_ID_INVENTORY_CONTENT,
1093 ED_DRAWING_ID_MM_BALL_CONTENT,
1094 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1095 ED_DRAWING_ID_CUSTOM_CONTENT,
1096 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1097 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1098 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1099 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1100 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1101 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1102 ED_DRAWING_ID_GROUP_CONTENT,
1103 ED_DRAWING_ID_RANDOM_BACKGROUND,
1105 ED_NUM_DRAWING_AREAS
1108 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1109 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1112 // ----------------------------------------------------------------------------
1113 // some internally used definitions
1114 // ----------------------------------------------------------------------------
1116 // values for CopyLevelToUndoBuffer()
1117 #define UNDO_IMMEDIATE 0
1118 #define UNDO_ACCUMULATE 1
1120 // values for scrollbars
1121 #define ED_SCROLL_NO 0
1122 #define ED_SCROLL_LEFT 1
1123 #define ED_SCROLL_RIGHT 2
1124 #define ED_SCROLL_UP 4
1125 #define ED_SCROLL_DOWN 8
1127 // screens in the level editor
1128 #define ED_MODE_DRAWING 0
1129 #define ED_MODE_LEVELCONFIG 1
1130 #define ED_MODE_PROPERTIES 2
1131 #define ED_MODE_PALETTE 3
1133 // sub-screens in the global settings section
1134 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1135 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1136 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1138 // sub-screens in the element properties section
1139 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1140 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1141 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1142 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1143 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1145 // how many steps can be cancelled
1146 #define NUM_UNDO_STEPS (64 + 1)
1148 // values for elements with score for certain actions
1150 #define MAX_SCORE 999
1152 // values for elements with count for collecting
1153 #define MIN_COLLECT_COUNT 0
1154 #define MAX_COLLECT_COUNT 999
1156 // values for random placement
1157 #define RANDOM_USE_PERCENTAGE 0
1158 #define RANDOM_USE_QUANTITY 1
1160 // values for level set save mode
1161 #define LEVELSET_SAVE_MODE_UPDATE 0
1162 #define LEVELSET_SAVE_MODE_CREATE 1
1164 // default value for element tile size in drawing area
1165 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1166 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1169 // ----------------------------------------------------------------------------
1170 // some internally used data structure definitions
1171 // ----------------------------------------------------------------------------
1177 struct XYTileSize *pos;
1181 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1183 // note: some additional characters are already reserved for "cheat mode"
1184 // shortcuts (":XYZ" style) -- for details, see "events.c"
1186 // ---------- toolbox control buttons ---------------------------------------
1189 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1190 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1191 "draw single items", 's'
1194 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1195 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1196 "draw connected items", 'd'
1199 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1200 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1204 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1205 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1209 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1210 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1211 "draw outline rectangles", 'r'
1214 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1215 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1216 "draw filled rectangles", 'R'
1219 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1220 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1221 "wrap (rotate) level up", 0
1224 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1225 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1226 "enter text elements", 't'
1229 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1230 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1234 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1235 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1236 "wrap (rotate) level left", 0
1239 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1240 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1241 "zoom level tile size", '+'
1244 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1245 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1246 "wrap (rotate) level right", 0
1249 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1250 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1251 "random element placement", 0
1254 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1255 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1259 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1260 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1261 "wrap (rotate) level down", 0
1264 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1265 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1266 "pick drawing element", ','
1269 // ---------- level control buttons -----------------------------------------
1272 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1273 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1274 "undo/redo last operation", 'u'
1277 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1278 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1279 "level and editor settings", 'I'
1282 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1283 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1287 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1288 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1292 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1293 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1297 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1298 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1299 "exit level editor", 'E'
1302 // ---------- CE and GE control buttons -------------------------------------
1305 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1306 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1307 "copy settings from other element", 0
1310 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1311 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1312 "copy settings to other element", 0
1315 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1316 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1317 "exchange element with other element", 0
1320 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1321 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1322 "copy settings from this element", 0
1325 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1326 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1327 "paste settings to this element", 0
1330 // ---------- palette control buttons ---------------------------------------
1333 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1334 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1335 "properties of drawing element", 'p'
1338 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1339 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1340 "properties of drawing element 1", '1'
1343 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1344 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1345 "properties of drawing element 2", '2'
1348 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1349 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1350 "properties of drawing element 3", '3'
1353 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1354 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1355 "show list of elements", 'e'
1359 static int random_placement_value = 10;
1360 static int random_placement_method = RANDOM_USE_QUANTITY;
1361 static int random_placement_background_element = EL_SAND;
1362 static boolean random_placement_background_restricted = FALSE;
1363 static boolean stick_element_properties_window = FALSE;
1364 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1365 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1366 static struct ElementChangeInfo custom_element_change;
1367 static struct ElementGroupInfo group_element_info;
1368 static struct ElementInfo custom_element;
1370 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1371 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1372 static int levelset_num_levels = 100;
1373 static boolean levelset_use_levelset_artwork = FALSE;
1374 static boolean levelset_copy_level_template = FALSE;
1375 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1380 int min_value, max_value;
1381 int gadget_id_down, gadget_id_up;
1383 int gadget_id_align;
1385 char *text_above, *text_left, *text_right;
1386 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1388 // ---------- current level number ------------------------------------------
1391 -1, -1, // these values are not constant, but can change at runtime
1393 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1394 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1399 // ---------- level and editor settings -------------------------------------
1402 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1403 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1404 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1405 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1407 "playfield size:", NULL, "width",
1410 -1, ED_LEVEL_SETTINGS_YPOS(4),
1411 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1412 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1413 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1415 NULL, " ", "height",
1418 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1420 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1421 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1423 NULL, "number of gems to collect:", NULL
1426 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1428 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1429 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1431 "time or step limit to solve level:", NULL, NULL
1434 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1436 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1437 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1438 &level.score[SC_TIME_BONUS],
1439 "score for time or steps left:", NULL, NULL
1442 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1444 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1445 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1447 NULL, "random seed:", "(0 => random)"
1450 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1452 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1453 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1454 &levelset_num_levels,
1455 "number of levels:", NULL, NULL,
1458 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1460 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1461 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1462 &random_placement_value,
1463 "random element placement:", NULL, "in"
1466 // ---------- element settings: configure (various elements) ----------------
1469 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1470 MIN_SCORE, MAX_SCORE,
1471 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1472 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1473 NULL, // will be set when used
1477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1478 MIN_SCORE, MAX_SCORE,
1479 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1480 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1481 NULL, // will be set when used
1485 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1486 MIN_SCORE, MAX_SCORE,
1487 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1488 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1489 NULL, // will be set when used
1493 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1494 MIN_SCORE, MAX_SCORE,
1495 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1496 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1497 NULL, // will be set when used
1501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1502 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1503 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1504 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1505 &level.num_yamyam_contents,
1506 NULL, NULL, "number of content areas"
1509 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1510 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1511 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1512 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1513 &level.num_ball_contents,
1514 NULL, NULL, "number of content areas"
1517 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1518 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1519 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1520 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1521 &level.num_android_clone_elements,
1522 NULL, NULL, "number of clonable elements"
1525 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1526 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1527 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1528 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1529 NULL, // will be set when used
1530 NULL, NULL, "width",
1533 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1534 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1535 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1536 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1537 NULL, // will be set when used
1538 NULL, " ", "height",
1541 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1542 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1543 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1544 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1545 &level.initial_inventory_size[0],
1546 NULL, NULL, "number of inventory elements"
1549 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1550 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1551 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1552 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1553 &level.num_mm_ball_contents,
1554 NULL, NULL, "number of content elements"
1557 // ---------- element settings: configure 1 (custom elements) ---------------
1560 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1561 MIN_SCORE, MAX_SCORE,
1562 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1563 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1564 &custom_element.collect_score_initial,
1565 NULL, "CE score", " "
1568 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1569 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1570 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1571 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1572 &custom_element.collect_count_initial,
1573 NULL, "CE count", NULL
1576 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1578 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1579 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1580 &custom_element.ce_value_fixed_initial,
1581 NULL, "CE value", NULL
1584 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1586 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1587 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1588 &custom_element.ce_value_random_initial,
1589 NULL, "+random", NULL
1592 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1594 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1595 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1596 &custom_element.push_delay_fixed,
1597 NULL, "push delay", NULL
1600 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1602 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1603 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1604 &custom_element.push_delay_random,
1605 NULL, "+random", NULL
1608 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1610 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1611 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1612 &custom_element.drop_delay_fixed,
1613 NULL, "drop delay", NULL
1616 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1618 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1619 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1620 &custom_element.drop_delay_random,
1621 NULL, "+random", NULL
1624 // ---------- element settings: configure 2 (custom elements) ---------------
1627 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1629 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1630 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1631 &custom_element.move_delay_fixed,
1632 NULL, "move delay", NULL
1635 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1637 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1638 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1639 &custom_element.move_delay_random,
1640 NULL, "+random", NULL
1643 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1645 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1646 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1647 &custom_element.step_delay_fixed,
1648 NULL, "step delay", NULL
1651 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1653 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1654 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1655 &custom_element.step_delay_random,
1656 NULL, "+random", NULL
1659 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1661 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1662 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1663 &custom_element.explosion_delay,
1664 NULL, "explosion delay", NULL
1667 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1669 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1670 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1671 &custom_element.ignition_delay,
1672 NULL, "ignition delay", "(by fire)"
1675 // ---------- element settings: configure (group elements) ------------------
1678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1679 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1680 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1681 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1682 &group_element_info.num_elements,
1683 NULL, NULL, "number of elements in group"
1686 // ---------- element settings: advanced (custom elements) ------------------
1689 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1691 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1692 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1693 &custom_element_change.delay_fixed,
1694 NULL, "CE delay", NULL,
1697 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1699 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1700 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1701 &custom_element_change.delay_random,
1702 NULL, "+random", NULL
1705 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1707 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1708 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1709 &custom_element_change.random_percentage,
1710 NULL, "use random replace:", "%"
1720 char *text_above, *infotext;
1721 } textinput_info[ED_NUM_TEXTINPUT] =
1724 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1725 GADGET_ID_LEVEL_NAME,
1728 "Title:", "Title for this level"
1731 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1732 GADGET_ID_LEVEL_AUTHOR,
1733 MAX_LEVEL_AUTHOR_LEN,
1735 "Author:", "Author for this level"
1738 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1739 GADGET_ID_LEVELSET_NAME,
1742 "Title:", "Title for this or new level set"
1745 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1746 GADGET_ID_LEVELSET_AUTHOR,
1747 MAX_LEVEL_AUTHOR_LEN,
1749 "Author:", "Author for this or new level set"
1752 -1, -1, // these values are not constant, but can change at runtime
1753 GADGET_ID_ELEMENT_NAME,
1754 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1755 custom_element.description,
1756 NULL, "Element name"
1766 char *text_above, *text_above_cropped, *infotext;
1767 } textarea_info[ED_NUM_TEXTAREAS] =
1770 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1771 GADGET_ID_ENVELOPE_INFO,
1772 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1774 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1778 static struct ValueTextInfo options_time_or_steps[] =
1786 static struct ValueTextInfo options_time_score_base[] =
1788 { 1, "per second/step" },
1789 { 10, "per 10 seconds/steps" },
1794 static struct ValueTextInfo options_game_engine_type[] =
1796 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1797 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1798 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1799 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1804 static struct ValueTextInfo options_levelset_save_mode[] =
1806 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1807 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1812 static struct ValueTextInfo options_wind_direction[] =
1814 { MV_START_NONE, "none" },
1815 { MV_START_LEFT, "left" },
1816 { MV_START_RIGHT, "right" },
1817 { MV_START_UP, "up" },
1818 { MV_START_DOWN, "down" },
1823 static struct ValueTextInfo options_player_speed[] =
1830 { 16, "very fast" },
1831 { 32, "ultrafast" },
1836 static struct ValueTextInfo options_access_type[] =
1838 { EP_WALKABLE, "walkable" },
1839 { EP_PASSABLE, "passable" },
1844 static struct ValueTextInfo options_access_layer[] =
1846 { EP_ACCESSIBLE_OVER, "over" },
1847 { EP_ACCESSIBLE_INSIDE, "inside" },
1848 { EP_ACCESSIBLE_UNDER, "under" },
1853 static struct ValueTextInfo options_access_protected[] =
1855 { 0, "unprotected" },
1861 static struct ValueTextInfo options_access_direction[] =
1863 { MV_NO_DIRECTION, "no direction" },
1864 { MV_LEFT, "left" },
1865 { MV_RIGHT, "right" },
1867 { MV_DOWN, "down" },
1868 { MV_LEFT | MV_UP, "left + up" },
1869 { MV_LEFT | MV_DOWN, "left + down" },
1870 { MV_RIGHT | MV_UP, "right + up" },
1871 { MV_RIGHT | MV_DOWN, "right + down" },
1872 { MV_HORIZONTAL, "horizontal" },
1873 { MV_VERTICAL, "vertical" },
1874 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1875 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1876 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1877 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1878 { MV_ALL_DIRECTIONS, "all directions" },
1883 static struct ValueTextInfo options_walk_to_action[] =
1885 { EP_DIGGABLE, "diggable" },
1886 { EP_COLLECTIBLE_ONLY, "collectible" },
1887 { EP_DROPPABLE, "collectible & droppable" },
1888 { EP_THROWABLE, "collectible & throwable" },
1889 { EP_PUSHABLE, "pushable" },
1894 static struct ValueTextInfo options_move_pattern[] =
1896 { MV_LEFT, "left" },
1897 { MV_RIGHT, "right" },
1899 { MV_DOWN, "down" },
1900 { MV_HORIZONTAL, "horizontal" },
1901 { MV_VERTICAL, "vertical" },
1902 { MV_ALL_DIRECTIONS, "all directions" },
1903 { MV_WIND_DIRECTION, "wind direction" },
1904 { MV_TOWARDS_PLAYER, "towards player" },
1905 { MV_AWAY_FROM_PLAYER, "away from player" },
1906 { MV_ALONG_LEFT_SIDE, "along left side" },
1907 { MV_ALONG_RIGHT_SIDE, "along right side" },
1908 { MV_TURNING_LEFT, "turning left" },
1909 { MV_TURNING_RIGHT, "turning right" },
1910 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1911 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1912 { MV_TURNING_RANDOM, "turning random" },
1913 { MV_MAZE_RUNNER, "maze runner style" },
1914 { MV_MAZE_HUNTER, "maze hunter style" },
1915 { MV_WHEN_PUSHED, "when pushed" },
1916 { MV_WHEN_DROPPED, "when dropped/thrown" },
1921 static struct ValueTextInfo options_move_direction[] =
1923 { MV_START_AUTOMATIC, "automatic" },
1924 { MV_START_LEFT, "left" },
1925 { MV_START_RIGHT, "right" },
1926 { MV_START_UP, "up" },
1927 { MV_START_DOWN, "down" },
1928 { MV_START_RANDOM, "random" },
1929 { MV_START_PREVIOUS, "previous" },
1934 static struct ValueTextInfo options_move_stepsize[] =
1936 { 0, "not moving" },
1941 { 16, "very fast" },
1942 { 32, "even faster" },
1947 static struct ValueTextInfo options_move_leave_type[] =
1949 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1950 { LEAVE_TYPE_LIMITED, "change it to" },
1955 static struct ValueTextInfo options_smash_targets[] =
1957 { EP_CAN_SMASH_PLAYER, "player" },
1959 { EP_CAN_SMASH_ENEMIES, "enemies" },
1961 { EP_CAN_SMASH_EVERYTHING, "everything" },
1966 static struct ValueTextInfo options_slippery_type[] =
1968 { SLIPPERY_ANY_RANDOM, "random" },
1969 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1970 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1971 { SLIPPERY_ONLY_LEFT, "only left" },
1972 { SLIPPERY_ONLY_RIGHT, "only right" },
1977 static struct ValueTextInfo options_deadliness[] =
1979 { EP_DONT_RUN_INTO, "running into" },
1980 { EP_DONT_COLLIDE_WITH, "colliding with" },
1981 { EP_DONT_GET_HIT_BY, "getting hit by" },
1982 { EP_DONT_TOUCH, "touching" },
1987 static struct ValueTextInfo options_explosion_type[] =
1989 { EXPLODES_3X3, "3x3" },
1990 { EXPLODES_CROSS, "3+3" },
1991 { EXPLODES_1X1, "1x1" },
1996 static struct ValueTextInfo options_time_units[] =
1999 { FRAMES_PER_SECOND, "seconds" },
2004 static struct ValueTextInfo options_change_direct_action[] =
2006 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2007 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2008 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2009 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2010 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2011 { CE_ENTERED_BY_PLAYER, "entered by player" },
2012 { CE_LEFT_BY_PLAYER, "left by player" },
2013 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2014 { CE_SWITCHED, "switched" },
2015 { CE_HITTING_SOMETHING, "hitting something" },
2016 { CE_HIT_BY_SOMETHING, "hit by something" },
2018 { CE_BLOCKED, "blocked" },
2020 { CE_IMPACT, "impact (on something)" },
2021 { CE_SMASHED, "smashed (from above)" },
2023 { CE_VALUE_CHANGES, "CE value changes" },
2024 { CE_SCORE_CHANGES, "CE score changes" },
2026 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2027 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2028 { CE_UNDEFINED, " " },
2029 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2030 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2031 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2032 { CE_UNDEFINED, " " },
2033 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2034 { CE_NEXT_TO_PLAYER, "next to player" },
2039 static struct ValueTextInfo options_change_other_action[] =
2041 { CE_PLAYER_TOUCHES_X, "player touches" },
2042 { CE_PLAYER_PRESSES_X, "player presses" },
2043 { CE_PLAYER_SWITCHES_X, "player switches" },
2044 { CE_PLAYER_SNAPS_X, "player snaps" },
2045 { CE_PLAYER_PUSHES_X, "player pushes" },
2046 { CE_PLAYER_ENTERS_X, "player enters" },
2047 { CE_PLAYER_LEAVES_X, "player leaves" },
2048 { CE_PLAYER_DIGS_X, "player digs" },
2049 { CE_PLAYER_COLLECTS_X, "player collects" },
2050 { CE_PLAYER_DROPS_X, "player drops/throws" },
2051 { CE_TOUCHING_X, "touching" },
2052 { CE_HITTING_X, "hitting" },
2053 { CE_DIGGING_X, "digging" },
2054 { CE_HIT_BY_X, "hit by" },
2055 { CE_SWITCH_OF_X, "switch of" },
2056 { CE_CHANGE_OF_X, "change by page of" },
2057 { CE_EXPLOSION_OF_X, "explosion of" },
2058 { CE_MOVE_OF_X, "move of" },
2059 { CE_CREATION_OF_X, "creation of" },
2060 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2061 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2062 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2063 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2064 { CE_UNDEFINED, " " },
2065 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2066 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2067 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2068 { CE_UNDEFINED, " " },
2069 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2070 { CE_PLAYER_NEXT_TO_X, "player next to" },
2071 { CE_NEXT_TO_X, "next to" },
2076 static struct ValueTextInfo options_change_trigger_side[] =
2078 { CH_SIDE_LEFT, "left" },
2079 { CH_SIDE_RIGHT, "right" },
2080 { CH_SIDE_TOP, "top" },
2081 { CH_SIDE_BOTTOM, "bottom" },
2082 { CH_SIDE_LEFT_RIGHT, "left/right" },
2083 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2084 { CH_SIDE_ANY, "any" },
2089 static struct ValueTextInfo options_change_trigger_player[] =
2091 { CH_PLAYER_1, "1" },
2092 { CH_PLAYER_2, "2" },
2093 { CH_PLAYER_3, "3" },
2094 { CH_PLAYER_4, "4" },
2095 { CH_PLAYER_ANY, "any" },
2100 static struct ValueTextInfo options_change_trigger_page[] =
2111 { (1u << 9), "10" },
2112 { (1u << 10), "11" },
2113 { (1u << 11), "12" },
2114 { (1u << 12), "13" },
2115 { (1u << 13), "14" },
2116 { (1u << 14), "15" },
2117 { (1u << 15), "16" },
2118 { (1u << 16), "17" },
2119 { (1u << 17), "18" },
2120 { (1u << 18), "19" },
2121 { (1u << 19), "20" },
2122 { (1u << 20), "21" },
2123 { (1u << 21), "22" },
2124 { (1u << 22), "23" },
2125 { (1u << 23), "24" },
2126 { (1u << 24), "25" },
2127 { (1u << 25), "26" },
2128 { (1u << 26), "27" },
2129 { (1u << 27), "28" },
2130 { (1u << 28), "29" },
2131 { (1u << 29), "30" },
2132 { (1u << 30), "31" },
2133 { (1u << 31), "32" },
2134 { CH_PAGE_ANY, "any" },
2139 static struct ValueTextInfo options_change_replace_when[] =
2141 { CP_WHEN_EMPTY, "empty" },
2142 { CP_WHEN_WALKABLE, "walkable" },
2143 { CP_WHEN_DIGGABLE, "diggable" },
2144 { CP_WHEN_COLLECTIBLE, "collectible" },
2145 { CP_WHEN_REMOVABLE, "removable" },
2146 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2151 static struct ValueTextInfo options_action_type[] =
2153 { CA_NO_ACTION, "no action" },
2154 { CA_UNDEFINED, " " },
2155 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2156 { CA_RESTART_LEVEL, "restart level" },
2157 { CA_SHOW_ENVELOPE, "show envelope" },
2158 { CA_SET_LEVEL_TIME, "set time" },
2159 { CA_SET_LEVEL_SCORE, "set score" },
2160 { CA_SET_LEVEL_GEMS, "set gems" },
2161 { CA_SET_LEVEL_WIND, "set wind dir." },
2162 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2163 { CA_UNDEFINED, " " },
2164 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2165 { CA_MOVE_PLAYER, "move player" },
2166 { CA_MOVE_PLAYER_NEW, "move player new" },
2167 { CA_EXIT_PLAYER, "exit player" },
2168 { CA_KILL_PLAYER, "kill player" },
2169 { CA_SET_PLAYER_KEYS, "set keys" },
2170 { CA_SET_PLAYER_SPEED, "set speed" },
2171 { CA_SET_PLAYER_SHIELD, "set shield" },
2172 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2173 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2174 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2175 { CA_UNDEFINED, " " },
2176 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2177 { CA_SET_CE_VALUE, "set CE value" },
2178 { CA_SET_CE_SCORE, "set CE score" },
2179 { CA_SET_CE_ARTWORK, "set CE artwork" },
2180 { CA_UNDEFINED, " " },
2181 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2182 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2187 static struct ValueTextInfo options_action_mode_none[] =
2189 { CA_MODE_UNDEFINED, " " },
2194 static struct ValueTextInfo options_action_mode_assign[] =
2196 { CA_MODE_SET, "=" },
2201 static struct ValueTextInfo options_action_mode_add_remove[] =
2203 { CA_MODE_ADD, "+" },
2204 { CA_MODE_SUBTRACT, "-" },
2209 static struct ValueTextInfo options_action_mode_calculate[] =
2211 { CA_MODE_SET, "=" },
2212 { CA_MODE_ADD, "+" },
2213 { CA_MODE_SUBTRACT, "-" },
2214 { CA_MODE_MULTIPLY, "*" },
2215 { CA_MODE_DIVIDE, "/" },
2216 { CA_MODE_MODULO, "%" },
2221 static struct ValueTextInfo options_action_arg_none[] =
2223 { CA_ARG_UNDEFINED, " " },
2228 static struct ValueTextInfo options_action_arg_player[] =
2230 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2231 { CA_ARG_PLAYER_1, "1" },
2232 { CA_ARG_PLAYER_2, "2" },
2233 { CA_ARG_PLAYER_3, "3" },
2234 { CA_ARG_PLAYER_4, "4" },
2235 { CA_ARG_PLAYER_ANY, "any" },
2236 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2237 { CA_ARG_PLAYER_ACTION, "action ->" },
2242 static struct ValueTextInfo options_action_arg_number[] =
2244 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2251 { CA_ARG_10, "10" },
2252 { CA_ARG_100, "100" },
2253 { CA_ARG_1000, "1000" },
2254 { CA_ARG_UNDEFINED, " " },
2255 { CA_ARG_NUMBER_MIN, "min" },
2256 { CA_ARG_NUMBER_MAX, "max" },
2257 { CA_ARG_UNDEFINED, " " },
2258 { CA_ARG_NUMBER_RESET, "reset" },
2259 { CA_ARG_UNDEFINED, " " },
2260 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2261 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2262 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2263 { CA_ARG_UNDEFINED, " " },
2264 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2265 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2266 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2267 { CA_ARG_UNDEFINED, " " },
2268 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2269 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2270 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2271 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2272 { CA_ARG_UNDEFINED, " " },
2273 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2274 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2275 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2276 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2281 static struct ValueTextInfo options_action_arg_value[] =
2283 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2290 { CA_ARG_10, "10" },
2291 { CA_ARG_100, "100" },
2292 { CA_ARG_1000, "1000" },
2293 { CA_ARG_UNDEFINED, " " },
2294 { CA_ARG_NUMBER_MIN, "min" },
2295 { CA_ARG_NUMBER_MAX, "max" },
2296 { CA_ARG_UNDEFINED, " " },
2297 { CA_ARG_NUMBER_RESET, "reset" },
2298 { CA_ARG_UNDEFINED, " " },
2299 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2300 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2301 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2302 { CA_ARG_UNDEFINED, " " },
2303 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2304 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2305 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2306 { CA_ARG_UNDEFINED, " " },
2307 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2308 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2309 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2310 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2311 { CA_ARG_UNDEFINED, " " },
2312 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2313 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2314 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2315 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2316 { CA_ARG_UNDEFINED, " " },
2317 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2318 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2319 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2320 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2325 static struct ValueTextInfo options_action_arg_envelope[] =
2327 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2332 { CA_ARG_UNDEFINED, " " },
2333 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2334 { CA_ARG_ELEMENT_TARGET, "target" },
2335 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2336 { CA_ARG_ELEMENT_ACTION, "action ->" },
2341 static struct ValueTextInfo options_action_arg_key[] =
2343 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2352 { CA_ARG_UNDEFINED, " " },
2353 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2354 { CA_ARG_ELEMENT_TARGET, "target" },
2355 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2356 { CA_ARG_ELEMENT_ACTION, "action ->" },
2361 static struct ValueTextInfo options_action_arg_speed[] =
2363 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2364 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2365 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2366 { CA_ARG_SPEED_SLOW, "slow" },
2367 { CA_ARG_SPEED_NORMAL, "normal" },
2368 { CA_ARG_SPEED_FAST, "fast" },
2369 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2370 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2371 { CA_ARG_UNDEFINED, " " },
2372 { CA_ARG_SPEED_SLOWER, "slower" },
2373 { CA_ARG_SPEED_FASTER, "faster" },
2374 { CA_ARG_UNDEFINED, " " },
2375 { CA_ARG_SPEED_RESET, "reset" },
2380 static struct ValueTextInfo options_action_arg_shield[] =
2382 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2383 { CA_ARG_SHIELD_OFF, "off" },
2384 { CA_ARG_SHIELD_NORMAL, "normal" },
2385 { CA_ARG_SHIELD_DEADLY, "deadly" },
2390 static struct ValueTextInfo options_action_arg_artwork[] =
2392 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2393 { CA_ARG_ELEMENT_TARGET, "target" },
2394 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2395 { CA_ARG_ELEMENT_ACTION, "action ->" },
2396 { CA_ARG_UNDEFINED, " " },
2397 { CA_ARG_ELEMENT_RESET, "reset" },
2402 static struct ValueTextInfo options_action_arg_gravity[] =
2404 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2405 { CA_ARG_GRAVITY_ON, "on" },
2406 { CA_ARG_GRAVITY_OFF, "off" },
2407 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2412 static struct ValueTextInfo options_action_arg_direction[] =
2414 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2415 { CA_ARG_DIRECTION_NONE, "none" },
2416 { CA_ARG_DIRECTION_LEFT, "left" },
2417 { CA_ARG_DIRECTION_RIGHT, "right" },
2418 { CA_ARG_DIRECTION_UP, "up" },
2419 { CA_ARG_DIRECTION_DOWN, "down" },
2420 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2421 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2426 static struct ValueTextInfo options_action_arg_scan_mode[] =
2428 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2429 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2430 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2435 static struct ValueTextInfo options_action_arg_inventory[] =
2437 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2438 { CA_ARG_ELEMENT_TARGET, "+ target" },
2439 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2440 { CA_ARG_ELEMENT_ACTION, "+ action" },
2441 { CA_ARG_UNDEFINED, " " },
2442 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2443 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2444 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2445 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2446 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2447 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2448 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2449 { CA_ARG_UNDEFINED, " " },
2450 { CA_ARG_INVENTORY_RESET, "reset" },
2455 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2456 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2461 static struct ValueTextInfo options_group_choice_mode[] =
2463 { ANIM_RANDOM, "random" },
2464 { ANIM_LOOP, "loop" },
2465 { ANIM_LINEAR, "linear" },
2466 { ANIM_PINGPONG, "pingpong" },
2467 { ANIM_PINGPONG2, "pingpong 2" },
2468 { ANIM_LEVEL_NR, "level number" },
2473 static struct ValueTextInfo *action_arg_modes[] =
2475 options_action_mode_none,
2476 options_action_mode_assign,
2477 options_action_mode_add_remove,
2478 options_action_mode_calculate,
2485 struct ValueTextInfo *options;
2487 action_arg_options[] =
2489 { CA_NO_ACTION, 0, options_action_arg_none, },
2490 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2491 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2492 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2493 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2494 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2495 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2496 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2497 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2498 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2499 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2500 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2501 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2502 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2503 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2504 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2505 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2506 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2507 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2508 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2509 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2510 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2519 int gadget_id_align;
2520 int size; // char size of selectbox or '-1' (dynamically determined)
2521 struct ValueTextInfo *options;
2523 char *text_above, *text_left, *text_right, *infotext;
2524 } selectbox_info[ED_NUM_SELECTBOX] =
2526 // ---------- level and editor settings -------------------------------------
2529 -1, ED_LEVEL_SETTINGS_YPOS(8),
2530 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2532 options_time_or_steps,
2533 &level.use_step_counter,
2534 NULL, NULL, "(0 => no limit)", "time or step limit"
2537 -1, ED_LEVEL_SETTINGS_YPOS(10),
2538 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2540 options_time_score_base,
2541 &level.time_score_base,
2542 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2545 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2546 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2548 options_game_engine_type,
2549 &level.game_engine_type,
2550 NULL, "game engine:", NULL, "game engine"
2553 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2554 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2556 options_levelset_save_mode,
2557 &levelset_save_mode,
2558 "Action:", NULL, NULL, "action when saving level set"
2561 // ---------- element settings: configure (several elements) ----------------
2564 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2565 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2567 options_wind_direction,
2568 &level.wind_direction_initial,
2569 NULL, "initial wind direction:", NULL, "initial wind direction"
2572 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2573 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2575 options_player_speed,
2576 &level.initial_player_stepsize[0],
2577 NULL, "initial player speed:", NULL, "initial player speed"
2580 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2581 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2583 options_group_choice_mode,
2584 &level.mm_ball_choice_mode,
2585 NULL, "choice type:", NULL, "type of content choice"
2588 // ---------- element settings: configure 1 (custom elements) ---------------
2591 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2592 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2594 options_access_type,
2595 &custom_element.access_type,
2596 NULL, NULL, NULL, "type of access to this field"
2599 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2600 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2602 options_access_layer,
2603 &custom_element.access_layer,
2604 NULL, NULL, NULL, "layer of access for this field"
2607 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2608 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2610 options_access_protected,
2611 &custom_element.access_protected,
2612 NULL, NULL, NULL, "protected access for this field"
2615 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2616 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2618 options_access_direction,
2619 &custom_element.access_direction,
2620 NULL, "from", NULL, "access direction for this field"
2623 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2624 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2626 options_walk_to_action,
2627 &custom_element.walk_to_action,
2628 NULL, NULL, NULL, "diggable/collectible/pushable"
2631 // ---------- element settings: configure 2 (custom elements) ---------------
2634 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2635 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2637 options_move_pattern,
2638 &custom_element.move_pattern,
2639 NULL, "can move", NULL, "element move pattern"
2642 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2643 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2645 options_move_direction,
2646 &custom_element.move_direction_initial,
2647 NULL, "starts moving", NULL, "initial element move direction"
2650 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2651 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2653 options_move_stepsize,
2654 &custom_element.move_stepsize,
2655 NULL, "move/fall speed", NULL, "speed of element movement"
2658 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2659 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2661 options_move_leave_type,
2662 &custom_element.move_leave_type,
2663 // left text with leading spaces to place gadget next to "can dig" gadget
2664 // (needed because drawing area gadgets created after selectbox gadgets)
2665 // NULL, "can dig: can", ":", "leave behind or change element"
2666 NULL, " can", ":", "leave behind or change element"
2669 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2670 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2672 options_smash_targets,
2673 &custom_element.smash_targets,
2674 NULL, "can smash", NULL, "elements that can be smashed"
2677 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2678 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2680 options_slippery_type,
2681 &custom_element.slippery_type,
2682 NULL, "slippery", NULL, "where other elements fall down"
2685 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2686 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2689 &custom_element.deadliness,
2690 NULL, "deadly when", NULL, "deadliness of element"
2693 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2694 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2696 options_explosion_type,
2697 &custom_element.explosion_type,
2698 NULL, "can explode", NULL, "explosion type"
2701 // ---------- element settings: advanced (custom elements) ------------------
2704 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2705 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2708 &custom_element_change.delay_frames,
2709 NULL, "delay time given in", NULL, "delay time units for change"
2712 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2713 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2715 options_change_direct_action,
2716 &custom_element_change.direct_action,
2717 NULL, NULL, NULL, "type of direct action"
2720 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2721 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2723 options_change_other_action,
2724 &custom_element_change.other_action,
2725 NULL, NULL, "element:", "type of other element action"
2728 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2729 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2731 options_change_trigger_side,
2732 &custom_element_change.trigger_side,
2733 NULL, "at", "side", "element side triggering change"
2736 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2737 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2739 options_change_trigger_player,
2740 &custom_element_change.trigger_player,
2741 NULL, "player:", " ", "player that causes change"
2744 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2745 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2747 options_change_trigger_page,
2748 &custom_element_change.trigger_page,
2749 NULL, "page:", NULL, "change page that causes change"
2752 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2753 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2755 options_change_replace_when,
2756 &custom_element_change.replace_when,
2757 NULL, "replace when", NULL, "which elements can be replaced"
2760 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2761 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2763 options_action_type,
2764 &custom_element_change.action_type,
2765 NULL, NULL, NULL, "action on specified condition"
2768 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2769 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2771 options_action_mode_none,
2772 &custom_element_change.action_mode,
2773 NULL, NULL, NULL, "action operator"
2776 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2777 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2779 options_action_arg_none,
2780 &custom_element_change.action_arg,
2781 NULL, NULL, NULL, "action parameter"
2784 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2785 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2787 options_change_page,
2788 &custom_element.current_change_page,
2789 NULL, NULL, NULL, "element change page"
2792 // ---------- element settings: configure (group elements) ------------------
2795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2796 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2798 options_group_choice_mode,
2799 &group_element_info.choice_mode,
2800 NULL, "choice type:", NULL, "type of group element choice"
2808 int gadget_id_align;
2811 char *text_above, *text_left, *text_right, *infotext;
2812 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2814 // ---------- level and editor settings (tabs) ------------------------------
2817 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2818 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
2820 NULL, NULL, NULL, "Configure level settings"
2824 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
2826 NULL, NULL, NULL, "Update this or create new level set"
2830 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
2832 NULL, NULL, NULL, "Configure editor settings"
2835 // ---------- element settings (tabs) ---------------------------------------
2838 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2839 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2841 NULL, NULL, NULL, "Show information about element"
2845 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2847 NULL, NULL, NULL, "Configure element properties"
2851 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2853 NULL, NULL, NULL, "Configure element properties, part 1"
2857 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2859 NULL, NULL, NULL, "Configure element properties, part 2"
2863 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2865 NULL, NULL, NULL, "Configure custom element change pages"
2868 // ---------- level and editor settings (buttons) ---------------------------
2871 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2872 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2874 NULL, NULL, NULL, "Update or create level set"
2877 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2878 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2880 NULL, NULL, "this level as level template",
2881 "Save current settings as new template"
2884 // ---------- element settings (buttons) ------------------------------------
2888 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2890 NULL, " ", "As Template",
2891 "Save current settings as new template"
2895 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2897 NULL, NULL, NULL, "Add new change page"
2901 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2903 NULL, NULL, NULL, "Delete current change page"
2912 int gadget_id_align;
2913 char *text_left, *text_right, *infotext;
2914 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2917 IMG_EDITOR_COUNTER_DOWN,
2918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2919 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2920 NULL, NULL, "select previous change page"
2923 IMG_EDITOR_COUNTER_UP,
2924 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2925 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2926 NULL, "change page", "select next change page"
2929 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2930 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2931 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2932 " ", NULL, "copy settings from this change page"
2935 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2936 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2937 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2938 NULL, NULL, "paste settings to this change page"
2945 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2952 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2955 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2956 GADGET_ID_SCROLL_UP,
2957 "scroll level editing area up"
2960 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2961 GADGET_ID_SCROLL_DOWN,
2962 "scroll level editing area down"
2965 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2966 GADGET_ID_SCROLL_LEFT,
2967 "scroll level editing area left"
2970 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2971 GADGET_ID_SCROLL_RIGHT,
2972 "scroll level editing area right"
2975 IMG_EDITOR_PALETTE_SCROLL_UP,
2976 GADGET_ID_SCROLL_LIST_UP,
2977 "scroll element list up ('Page Up')"
2980 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2981 GADGET_ID_SCROLL_LIST_DOWN,
2982 "scroll element list down ('Page Down')"
2990 int wheel_x, wheel_y;
2991 int wheel_width, wheel_height;
2992 } scrollbar_pos[ED_NUM_SCROLLBARS];
3000 } scrollbar_info[ED_NUM_SCROLLBARS] =
3003 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3004 GD_TYPE_SCROLLBAR_HORIZONTAL,
3005 GADGET_ID_SCROLL_HORIZONTAL,
3006 "scroll level editing area horizontally"
3009 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3010 GD_TYPE_SCROLLBAR_VERTICAL,
3011 GADGET_ID_SCROLL_VERTICAL,
3012 "scroll level editing area vertically"
3015 IMG_EDITOR_PALETTE_SCROLLBAR,
3016 GD_TYPE_SCROLLBAR_VERTICAL,
3017 GADGET_ID_SCROLL_LIST_VERTICAL,
3018 "scroll element list vertically"
3027 int gadget_id_align;
3028 int radio_button_nr;
3031 char *text_left, *text_right, *infotext;
3032 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3035 -1, ED_LEVEL_SETTINGS_YPOS(0),
3036 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3037 RADIO_NR_RANDOM_ELEMENTS,
3038 &random_placement_method, RANDOM_USE_PERCENTAGE,
3039 " ", "percentage", "use percentage for random elements"
3042 -1, ED_LEVEL_SETTINGS_YPOS(0),
3043 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3044 RADIO_NR_RANDOM_ELEMENTS,
3045 &random_placement_method, RANDOM_USE_QUANTITY,
3046 " ", "quantity", "use quantity for random elements"
3054 int gadget_id_align;
3056 char *text_above, *text_left, *text_right, *infotext;
3057 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3059 // ---------- level and editor settings -------------------------------------
3062 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3063 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3064 &level.auto_count_gems,
3066 "automatically count gems needed", "set counter to number of gems"
3069 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3070 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3071 &level.rate_time_over_score,
3073 "rate time/steps used over score", "sort high scores by playing time/steps"
3076 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3077 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3078 &levelset_use_levelset_artwork,
3080 "use current custom artwork", "use custom artwork of this level set"
3083 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3084 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3085 &levelset_copy_level_template,
3087 "copy current level template", "copy level template of this level set"
3090 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3091 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3092 &random_placement_background_restricted,
3094 "restrict random placement to:", "set random placement restriction"
3097 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3098 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3099 &setup.editor.use_template_for_new_levels,
3100 "Template for new levels and CE/GE:", NULL,
3101 "use template for new levels", "use template for level properties"
3104 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3105 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3106 &level.use_custom_template,
3108 "use template for custom elements", "use template for custom properties"
3111 // ---------- element settings: configure (various elements) ----------------
3114 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3115 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3116 &stick_element_properties_window,
3118 "stick this screen to edit content","stick this screen to edit content"
3121 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3122 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3123 &level.em_slippery_gems,
3125 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3128 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3129 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3130 &level.em_explodes_by_fire,
3132 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3135 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3136 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3137 &level.use_spring_bug,
3139 "use spring pushing bug", "use odd spring pushing behaviour"
3142 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3143 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3144 &level.use_time_orb_bug,
3146 "use time orb bug", "use odd time orb behaviour"
3149 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3150 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3151 &level.use_life_bugs,
3153 "use buggy element behaviour", "use odd (historic) element behaviour"
3156 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3157 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3160 "create single random element", "only create one element from content"
3163 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3164 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3165 &level.ball_active_initial,
3167 "magic ball initially activated", "activate magic ball after level start"
3170 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3171 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3172 &level.grow_into_diggable,
3174 "can grow into anything diggable", "grow into more than just sand"
3177 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3178 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3179 &level.sb_fields_needed,
3181 "all fields need to be filled", "require all SB fields to be solved"
3184 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3185 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3186 &level.sb_objects_needed,
3188 "all objects need to be placed", "require all SB objects to be solved"
3191 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3192 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3193 &level.auto_exit_sokoban,
3195 "exit level if all tasks solved", "automatically finish Sokoban levels"
3198 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3199 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3200 &level.solved_by_one_player,
3202 "only one player must enter exit", "level solved by first player in exit"
3205 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3206 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3207 &level.finish_dig_collect,
3209 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3212 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3213 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3214 &level.keep_walkable_ce,
3216 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3219 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3220 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3221 &level.continuous_snapping,
3223 "continuous snapping", "use snapping without releasing key"
3226 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3227 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3228 &level.block_snap_field,
3230 "block snapped field when snapping", "use snapping delay to show animation"
3233 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3234 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3235 &level.block_last_field,
3237 "block last field when moving", "player blocks last field when moving"
3240 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3241 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3242 &level.sp_block_last_field,
3244 "block last field when moving", "player blocks last field when moving"
3247 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3248 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3249 &level.instant_relocation,
3251 "no scrolling when relocating", "player gets relocated without delay"
3254 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3255 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3256 &level.shifted_relocation,
3258 "no centering when relocating", "level not centered after relocation"
3261 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3262 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3263 &level.lazy_relocation,
3265 "only redraw off-screen relocation","no redraw if relocation target visible"
3268 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3269 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3270 &level.use_start_element[0],
3272 "use level start element:", "start level at this element's position"
3275 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3276 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3277 &level.use_artwork_element[0],
3279 "use artwork from element:", "use player artwork from other element"
3282 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3283 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3284 &level.use_explosion_element[0],
3286 "use explosion from element:", "use explosion properties from element"
3289 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3290 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3291 &level.initial_player_gravity[0],
3293 "use initial gravity", "set initial player gravity"
3296 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3297 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3298 &level.use_initial_inventory[0],
3300 "use initial inventory:", "use collected elements on level start"
3303 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3304 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3305 &level.can_pass_to_walkable,
3307 "can pass to walkable element", "player can pass to empty or walkable"
3310 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3311 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3312 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3314 "can fall into acid (with gravity)","player can fall into acid pool"
3317 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3318 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3319 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3321 "can move into acid", "element can move into acid pool"
3324 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3325 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3326 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3328 "deadly when colliding with", "element is deadly when hitting player"
3331 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3332 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3333 &level.envelope[0].autowrap,
3335 "auto-wrap", "automatically wrap envelope text"
3338 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3339 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3340 &level.envelope[0].centered,
3342 "centered", "automatically center envelope text"
3345 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3346 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3347 &level.mm_laser_red,
3348 "choose color components for laser:", NULL,
3349 "red", "use red color components in laser"
3352 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3353 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3354 &level.mm_laser_green,
3356 "green", "use green color components in laser"
3359 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3360 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3361 &level.mm_laser_blue,
3363 "blue", "use blue color components in laser"
3366 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3367 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3368 &level.df_laser_red,
3369 "choose color components for laser:", NULL,
3370 "red", "use red color components in laser"
3373 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3374 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3375 &level.df_laser_green,
3377 "green", "use green color components in laser"
3380 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3381 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3382 &level.df_laser_blue,
3384 "blue", "use blue color components in laser"
3387 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3388 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3389 &level.rotate_mm_ball_content,
3391 "randomly rotate created content", "randomly rotate newly created content"
3394 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3395 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3396 &level.explode_mm_ball,
3398 "explode ball instead of melting", "use explosion to release ball content"
3401 // ---------- element settings: configure 1 (custom elements) ---------------
3404 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3405 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3406 &custom_element.use_gfx_element,
3408 "use graphic of element:", "use existing element graphic"
3411 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3412 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3413 &level.use_custom_template,
3415 "use template", "use template for custom properties"
3418 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3419 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3420 &custom_element_properties[EP_ACCESSIBLE],
3422 NULL, "player can walk to or pass this field"
3425 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3426 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3427 &custom_element_properties[EP_GRAVITY_REACHABLE],
3429 "reachable despite gravity", "player can walk/dig despite gravity"
3432 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3433 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3434 &custom_element.use_last_ce_value,
3436 "use last CE value after change", "use last CE value after change"
3439 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3440 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3441 &custom_element_properties[EP_WALK_TO_OBJECT],
3443 NULL, "player can dig/collect/push element"
3446 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3447 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3448 &custom_element_properties[EP_INDESTRUCTIBLE],
3450 "indestructible", "element is indestructible"
3453 // ---------- element settings: configure 2 (custom elements) ---------------
3456 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3457 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3458 &custom_element_properties[EP_CAN_MOVE],
3460 NULL, "element can move with some pattern"
3463 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3464 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3465 &custom_element_properties[EP_CAN_FALL],
3467 "can fall", "element can fall down"
3470 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3471 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3472 &custom_element_properties[EP_CAN_SMASH],
3474 NULL, "element can smash other elements"
3477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3478 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3479 &custom_element_properties[EP_SLIPPERY],
3481 NULL, "other elements can fall down from it"
3484 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3485 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3486 &custom_element_properties[EP_DEADLY],
3488 NULL, "element can kill the player"
3491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3492 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3493 &custom_element_properties[EP_CAN_EXPLODE],
3495 NULL, "element can explode"
3498 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3499 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3500 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3502 "by fire", "element can explode by fire/explosion"
3505 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3506 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3507 &custom_element_properties[EP_EXPLODES_SMASHED],
3509 "smashed", "element can explode when smashed"
3512 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3513 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3514 &custom_element_properties[EP_EXPLODES_IMPACT],
3516 "impact", "element can explode on impact"
3519 // ---------- element settings: advanced (custom elements) ------------------
3522 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3523 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3524 &custom_element_change.can_change,
3526 "element changes to:", "change element on specified condition"
3529 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3530 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3531 &custom_element_change_events[CE_DELAY],
3533 NULL, "element changes after delay"
3536 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3537 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3538 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3540 NULL, "element changes by direct action"
3543 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3544 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3545 &custom_element_change_events[CE_BY_OTHER_ACTION],
3547 NULL, "element changes by other element"
3550 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3551 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3552 &custom_element_change.explode,
3554 "explode instead of change", "element explodes instead of change"
3557 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3558 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3559 &custom_element_change.use_target_content,
3561 "use extended change target:", "element changes to more elements"
3564 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3565 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3566 &custom_element_change.only_if_complete,
3568 "replace all or nothing", "only replace when all can be changed"
3571 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3572 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3573 &custom_element_change.use_random_replace,
3575 NULL, "use percentage for random replace"
3578 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3579 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3580 &custom_element_change.has_action,
3582 NULL, "execute action on specified condition"
3589 int xoffset, yoffset;
3591 int gadget_id_align;
3593 int area_xsize, area_ysize;
3594 char *text_left, *text_right, *text_above, *text_below, *infotext;
3595 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3597 // ---------- level playfield content ---------------------------------------
3602 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3604 -1, -1, // these values are not constant, but can change at runtime
3605 NULL, NULL, NULL, NULL, NULL
3608 // ---------- yam yam content -----------------------------------------------
3611 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3612 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3613 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3614 &level.yamyam_content[0].e[0][0], 3, 3,
3615 NULL, NULL, NULL, "1", NULL
3618 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3619 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3620 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3621 &level.yamyam_content[1].e[0][0], 3, 3,
3622 NULL, NULL, NULL, "2", NULL
3625 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3626 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3627 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3628 &level.yamyam_content[2].e[0][0], 3, 3,
3629 NULL, NULL, NULL, "3", NULL
3632 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3633 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3634 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3635 &level.yamyam_content[3].e[0][0], 3, 3,
3636 NULL, NULL, NULL, "4", NULL
3639 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3640 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3641 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3642 &level.yamyam_content[4].e[0][0], 3, 3,
3643 NULL, NULL, NULL, "5", NULL
3646 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3647 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3648 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3649 &level.yamyam_content[5].e[0][0], 3, 3,
3650 NULL, NULL, NULL, "6", NULL
3653 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3654 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3655 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3656 &level.yamyam_content[6].e[0][0], 3, 3,
3657 NULL, NULL, NULL, "7", NULL
3660 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3661 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3662 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3663 &level.yamyam_content[7].e[0][0], 3, 3,
3664 NULL, NULL, NULL, "8", NULL
3667 // ---------- magic ball content --------------------------------------------
3670 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3671 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3672 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3673 &level.ball_content[0].e[0][0], 3, 3,
3674 NULL, NULL, NULL, "1", NULL
3677 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3678 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3679 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3680 &level.ball_content[1].e[0][0], 3, 3,
3681 NULL, NULL, NULL, "2", NULL
3684 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3685 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3686 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3687 &level.ball_content[2].e[0][0], 3, 3,
3688 NULL, NULL, NULL, "3", NULL
3691 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3692 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3693 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3694 &level.ball_content[3].e[0][0], 3, 3,
3695 NULL, NULL, NULL, "4", NULL
3698 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3699 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3700 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3701 &level.ball_content[4].e[0][0], 3, 3,
3702 NULL, NULL, NULL, "5", NULL
3705 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3706 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3707 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3708 &level.ball_content[5].e[0][0], 3, 3,
3709 NULL, NULL, NULL, "6", NULL
3712 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3713 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3714 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3715 &level.ball_content[6].e[0][0], 3, 3,
3716 NULL, NULL, NULL, "7", NULL
3719 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3720 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3721 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3722 &level.ball_content[7].e[0][0], 3, 3,
3723 NULL, NULL, NULL, "8", NULL
3726 // ---------- android content -----------------------------------------------
3729 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3730 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3731 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3732 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3733 NULL, NULL, "elements:", NULL, "elements android can clone"
3736 // ---------- amoeba content ------------------------------------------------
3739 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3740 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3741 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3742 &level.amoeba_content, 1, 1,
3743 "content:", NULL, NULL, NULL, "amoeba content"
3746 // ---------- level start element -------------------------------------------
3749 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3750 0, ED_AREA_1X1_SETTINGS_YOFF,
3751 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3752 &level.start_element[0], 1, 1,
3753 NULL, NULL, NULL, NULL, "level start element"
3756 // ---------- player artwork element ----------------------------------------
3759 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3760 0, ED_AREA_1X1_SETTINGS_YOFF,
3761 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3762 &level.artwork_element[0], 1, 1,
3763 NULL, NULL, NULL, NULL, "element for player artwork"
3766 // ---------- player explosion element --------------------------------------
3769 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3770 0, ED_AREA_1X1_SETTINGS_YOFF,
3771 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3772 &level.explosion_element[0], 1, 1,
3773 NULL, NULL, NULL, NULL, "element for player explosion"
3776 // ---------- player initial inventory --------------------------------------
3779 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3780 0, ED_AREA_1X1_SETTINGS_YOFF,
3781 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3782 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3783 NULL, NULL, NULL, NULL, "content for initial inventory"
3786 // ---------- gray ball content -----------------------------------------
3789 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3790 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3791 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
3792 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
3793 "content:", NULL, NULL, NULL, "content for gray ball"
3796 // ---------- element settings: configure 1 (custom elements) ---------------
3798 // ---------- custom graphic ------------------------------------------------
3801 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3802 0, ED_AREA_1X1_SETTINGS_YOFF,
3803 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3804 &custom_element.gfx_element_initial, 1, 1,
3805 NULL, NULL, NULL, NULL, "custom graphic element"
3808 // ---------- element settings: configure 2 (custom elements) ---------------
3810 // ---------- custom content (when exploding) -------------------------------
3813 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
3814 0, ED_AREA_3X3_SETTINGS_YOFF,
3815 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3816 &custom_element.content.e[0][0], 3, 3,
3817 "content:", NULL, NULL, NULL, NULL
3820 // ---------- custom enter and leave element (when moving) ------------------
3823 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3824 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3825 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3826 &custom_element.move_enter_element, 1, 1,
3827 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3830 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3831 0, ED_AREA_1X1_SETTINGS_YOFF,
3832 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3833 &custom_element.move_leave_element, 1, 1,
3834 NULL, NULL, NULL, NULL, "element that will be left behind"
3837 // ---------- element settings: advanced (custom elements) ------------------
3839 // ---------- custom change target ------------------------------------------
3842 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3843 0, ED_AREA_1X1_SETTINGS_YOFF,
3844 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3845 &custom_element_change.target_element, 1, 1,
3846 NULL, "after/when:", NULL, NULL, "new target element after change"
3849 // ---------- custom change content (extended change target) ----------------
3852 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3853 0, ED_AREA_3X3_SETTINGS_YOFF,
3854 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3855 &custom_element_change.target_content.e[0][0], 3, 3,
3856 NULL, NULL, NULL, NULL, "new extended elements after change"
3859 // ---------- custom change trigger (element causing change) ----------------
3862 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3863 0, ED_AREA_1X1_SETTINGS_YOFF,
3864 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3865 &custom_element_change.initial_trigger_element, 1, 1,
3866 NULL, NULL, NULL, NULL, "other element triggering change"
3869 // ---------- custom change action (element used for action) ----------------
3872 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3873 0, ED_AREA_1X1_SETTINGS_YOFF,
3874 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3875 &custom_element_change.action_element, 1, 1,
3876 NULL, NULL, NULL, NULL, "element used as action parameter"
3879 // ---------- group element content -----------------------------------------
3882 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3883 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3884 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3885 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3886 "content:", NULL, NULL, NULL, NULL
3889 // ---------- random background (for random painting) -----------------------
3892 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3893 0, ED_AREA_1X1_LSETTINGS_YOFF,
3894 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3895 &random_placement_background_element, 1, 1,
3896 NULL, NULL, NULL, NULL, "random placement background"
3901 // ----------------------------------------------------------------------------
3902 // some internally used variables
3903 // ----------------------------------------------------------------------------
3905 // maximal size of level editor drawing area
3906 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3908 // actual size of level editor drawing area
3909 static int ed_fieldx, ed_fieldy;
3911 // actual position of level editor drawing area in level playfield
3912 static int level_xpos = -1, level_ypos = -1;
3914 // actual tile size used to display playfield drawing area
3915 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3916 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3918 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3920 // drawing elements on the three mouse buttons
3921 static int new_element1 = EL_WALL;
3922 static int new_element2 = EL_EMPTY;
3923 static int new_element3 = EL_SAND;
3925 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3926 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3927 (button) == 2 ? new_element2 : \
3928 (button) == 3 ? new_element3 : EL_EMPTY)
3930 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3932 static int use_permanent_palette = TRUE;
3934 #define PX (use_permanent_palette ? DX : SX)
3935 #define PY (use_permanent_palette ? DY : SY)
3936 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3937 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3939 // forward declaration for internal use
3940 static void CopyBrushToCursor(int, int);
3941 static void DeleteBrushFromCursor(void);
3942 static void ModifyEditorCounterValue(int, int);
3943 static void ModifyEditorCounterLimits(int, int, int);
3944 static void ModifyEditorSelectboxValue(int, int);
3945 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3946 static void ModifyEditorDrawingArea(int, int, int);
3947 static void ModifyEditorElementList(void);
3948 static void AdjustElementListScrollbar(void);
3949 static void RedrawDrawingElements(void);
3950 static void DrawDrawingWindowExt(boolean);
3951 static void DrawDrawingWindow(void);
3952 static void DrawLevelConfigWindow(void);
3953 static void DrawPropertiesWindow(void);
3954 static void DrawPaletteWindow(void);
3955 static void UpdateCustomElementGraphicGadgets(void);
3956 static boolean checkPropertiesConfig(int);
3957 static void SetAutomaticNumberOfGemsNeeded(void);
3958 static void ClearEditorGadgetInfoText(void);
3959 static void CopyLevelToUndoBuffer(int);
3960 static void HandleDrawingAreas(struct GadgetInfo *);
3961 static void HandleCounterButtons(struct GadgetInfo *);
3962 static void HandleTextInputGadgets(struct GadgetInfo *);
3963 static void HandleTextAreaGadgets(struct GadgetInfo *);
3964 static void HandleSelectboxGadgets(struct GadgetInfo *);
3965 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3966 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3967 static void HandleRadiobuttons(struct GadgetInfo *);
3968 static void HandleCheckbuttons(struct GadgetInfo *);
3969 static void HandleControlButtons(struct GadgetInfo *);
3970 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3971 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3972 static boolean AskToCopyAndModifyLevelTemplate(void);
3973 static boolean getDrawModeHiRes(void);
3974 static int getTabulatorBarWidth(void);
3975 static int getTabulatorBarHeight(void);
3976 static Pixel getTabulatorBarColor(void);
3977 static int numHiresTiles(int);
3979 static int num_editor_gadgets = 0; // dynamically determined
3981 static struct GadgetInfo **level_editor_gadget = NULL;
3982 static int *right_gadget_border = NULL;
3984 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3985 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3986 static boolean draw_with_brush = FALSE;
3987 static int properties_element = 0;
3989 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3990 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3991 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3992 static int undo_buffer_position = 0;
3993 static int undo_buffer_steps = 0;
3994 static int redo_buffer_steps = 0;
3996 static int edit_mode;
3997 static int edit_mode_levelconfig;
3998 static int edit_mode_properties;
4000 static int element_shift = 0;
4002 static int editor_el_players[] =
4009 static int *editor_el_players_ptr = editor_el_players;
4010 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4012 static int editor_hl_boulderdash[] =
4014 EL_INTERNAL_CASCADE_BD_ACTIVE,
4020 static int editor_el_boulderdash[] =
4029 EL_BD_EXPANDABLE_WALL,
4037 EL_BD_BUTTERFLY_LEFT,
4039 EL_BD_BUTTERFLY_RIGHT,
4040 EL_BD_FIREFLY_RIGHT,
4043 EL_BD_BUTTERFLY_DOWN,
4047 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4048 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4049 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4050 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4052 static int editor_hl_emerald_mine[] =
4054 EL_INTERNAL_CASCADE_EM_ACTIVE,
4060 static int editor_el_emerald_mine[] =
4078 EL_EM_DYNAMITE_ACTIVE,
4097 EL_ACID_POOL_TOPLEFT,
4099 EL_ACID_POOL_TOPRIGHT,
4102 EL_ACID_POOL_BOTTOMLEFT,
4103 EL_ACID_POOL_BOTTOM,
4104 EL_ACID_POOL_BOTTOMRIGHT,
4122 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4123 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4124 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4125 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4127 static int editor_hl_emerald_mine_club[] =
4129 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4135 static int editor_el_emerald_mine_club[] =
4162 EL_EMC_WALL_SLIPPERY_1,
4163 EL_EMC_WALL_SLIPPERY_2,
4164 EL_EMC_WALL_SLIPPERY_3,
4165 EL_EMC_WALL_SLIPPERY_4,
4188 EL_EMC_MAGIC_BALL_SWITCH,
4195 EL_EMC_SPRING_BUMPER,
4199 EL_BALLOON_SWITCH_UP,
4200 EL_BALLOON_SWITCH_ANY,
4203 EL_BALLOON_SWITCH_LEFT,
4205 EL_BALLOON_SWITCH_RIGHT,
4209 EL_BALLOON_SWITCH_DOWN,
4210 EL_BALLOON_SWITCH_NONE,
4212 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4213 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4214 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4215 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4217 static int editor_hl_rnd[] =
4219 EL_INTERNAL_CASCADE_RND_ACTIVE,
4225 static int editor_el_rnd[] =
4228 EL_DYNAMITE_ACTIVE, // RND
4262 EL_WALL_EMERALD_YELLOW,
4263 EL_WALL_EMERALD_RED,
4264 EL_WALL_EMERALD_PURPLE,
4282 EL_DYNABOMB_INCREASE_NUMBER,
4283 EL_DYNABOMB_INCREASE_SIZE,
4284 EL_DYNABOMB_INCREASE_POWER,
4304 EL_INVISIBLE_STEELWALL,
4308 EL_EXPANDABLE_WALL_HORIZONTAL,
4309 EL_EXPANDABLE_WALL_VERTICAL,
4310 EL_EXPANDABLE_WALL_ANY,
4312 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4313 static int *editor_el_rnd_ptr = editor_el_rnd;
4314 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4315 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4317 static int editor_hl_sokoban[] =
4319 EL_INTERNAL_CASCADE_SB_ACTIVE,
4325 static int editor_el_sokoban[] =
4328 EL_SOKOBAN_FIELD_EMPTY,
4329 EL_SOKOBAN_FIELD_FULL,
4330 EL_SOKOBAN_FIELD_PLAYER,
4332 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4333 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4334 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4335 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4337 static int editor_hl_supaplex[] =
4339 EL_INTERNAL_CASCADE_SP_ACTIVE,
4345 static int editor_el_supaplex[] =
4363 EL_SP_PORT_HORIZONTAL,
4364 EL_SP_PORT_VERTICAL,
4372 EL_SP_GRAVITY_PORT_LEFT,
4373 EL_SP_GRAVITY_PORT_RIGHT,
4374 EL_SP_GRAVITY_PORT_UP,
4375 EL_SP_GRAVITY_PORT_DOWN,
4377 EL_SP_GRAVITY_ON_PORT_LEFT,
4378 EL_SP_GRAVITY_ON_PORT_RIGHT,
4379 EL_SP_GRAVITY_ON_PORT_UP,
4380 EL_SP_GRAVITY_ON_PORT_DOWN,
4382 EL_SP_GRAVITY_OFF_PORT_LEFT,
4383 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4384 EL_SP_GRAVITY_OFF_PORT_UP,
4385 EL_SP_GRAVITY_OFF_PORT_DOWN,
4387 EL_SP_HARDWARE_GRAY,
4388 EL_SP_HARDWARE_GREEN,
4389 EL_SP_HARDWARE_BLUE,
4392 EL_SP_HARDWARE_BASE_1,
4393 EL_SP_HARDWARE_BASE_2,
4394 EL_SP_HARDWARE_BASE_3,
4395 EL_SP_HARDWARE_BASE_4,
4397 EL_SP_HARDWARE_BASE_5,
4398 EL_SP_HARDWARE_BASE_6,
4399 EL_SP_HARDWARE_YELLOW,
4407 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4408 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4409 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4410 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4412 static int editor_hl_diamond_caves[] =
4414 EL_INTERNAL_CASCADE_DC_ACTIVE,
4420 static int editor_el_diamond_caves[] =
4422 EL_EM_STEEL_EXIT_CLOSED, // DC2
4423 EL_EM_STEEL_EXIT_OPEN, // DC2
4424 EL_WALL_EMERALD, // DC2
4425 EL_WALL_DIAMOND, // DC2
4432 EL_CONVEYOR_BELT_1_LEFT,
4433 EL_CONVEYOR_BELT_1_MIDDLE,
4434 EL_CONVEYOR_BELT_1_RIGHT,
4435 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4437 EL_CONVEYOR_BELT_2_LEFT,
4438 EL_CONVEYOR_BELT_2_MIDDLE,
4439 EL_CONVEYOR_BELT_2_RIGHT,
4440 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4442 EL_CONVEYOR_BELT_3_LEFT,
4443 EL_CONVEYOR_BELT_3_MIDDLE,
4444 EL_CONVEYOR_BELT_3_RIGHT,
4445 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4447 EL_CONVEYOR_BELT_4_LEFT,
4448 EL_CONVEYOR_BELT_4_MIDDLE,
4449 EL_CONVEYOR_BELT_4_RIGHT,
4450 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4452 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4453 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4454 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4455 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4457 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4458 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4459 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4460 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4465 EL_DC_TIMEGATE_SWITCH,
4467 EL_SWITCHGATE_CLOSED,
4469 EL_SWITCHGATE_SWITCH_UP,
4470 EL_SWITCHGATE_SWITCH_DOWN,
4473 EL_LIGHT_SWITCH_ACTIVE,
4474 EL_DC_SWITCHGATE_SWITCH_UP,
4475 EL_DC_SWITCHGATE_SWITCH_DOWN,
4477 EL_STEEL_EXIT_CLOSED,
4479 EL_STEELWALL_SLIPPERY,
4482 EL_QUICKSAND_FAST_EMPTY,
4483 EL_QUICKSAND_FAST_FULL,
4497 EL_SIGN_RADIOACTIVITY,
4503 EL_SIGN_ENTRY_FORBIDDEN,
4504 EL_SIGN_EMERGENCY_EXIT,
4529 EL_DC_STEELWALL_2_SINGLE,
4530 EL_DC_STEELWALL_2_TOP,
4531 EL_SIGN_EXCLAMATION,
4534 EL_DC_STEELWALL_2_LEFT,
4535 EL_DC_STEELWALL_2_MIDDLE,
4536 EL_DC_STEELWALL_2_HORIZONTAL,
4537 EL_DC_STEELWALL_2_RIGHT,
4539 EL_DC_STEELWALL_1_TOPLEFT,
4540 EL_DC_STEELWALL_2_VERTICAL,
4541 EL_DC_STEELWALL_1_TOPRIGHT,
4544 EL_DC_STEELWALL_1_VERTICAL,
4545 EL_DC_STEELWALL_2_BOTTOM,
4547 EL_DC_GATE_WHITE_GRAY,
4549 EL_DC_STEELWALL_1_BOTTOMLEFT,
4550 EL_DC_STEELWALL_1_HORIZONTAL,
4551 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4552 EL_DC_GATE_FAKE_GRAY,
4554 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4555 EL_DC_STEELWALL_1_BOTTOM,
4556 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4557 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4559 EL_DC_STEELWALL_1_RIGHT,
4561 EL_DC_STEELWALL_1_LEFT,
4562 EL_EXPANDABLE_STEELWALL_VERTICAL,
4564 EL_DC_STEELWALL_1_TOPRIGHT_2,
4565 EL_DC_STEELWALL_1_TOP,
4566 EL_DC_STEELWALL_1_TOPLEFT_2,
4567 EL_EXPANDABLE_STEELWALL_ANY,
4569 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4570 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4571 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4572 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4574 static int editor_hl_dx_boulderdash[] =
4576 EL_INTERNAL_CASCADE_DX_ACTIVE,
4582 static int editor_el_dx_boulderdash[] =
4586 EL_TUBE_HORIZONTAL_DOWN,
4590 EL_TUBE_VERTICAL_RIGHT,
4592 EL_TUBE_VERTICAL_LEFT,
4596 EL_TUBE_HORIZONTAL_UP,
4604 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4605 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4606 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4607 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4609 static int editor_hl_mirror_magic[] =
4611 EL_INTERNAL_CASCADE_MM_ACTIVE,
4617 static int editor_el_mirror_magic[] =
4619 EL_MM_MCDUFFIN_RIGHT,
4621 EL_MM_MCDUFFIN_LEFT,
4622 EL_MM_MCDUFFIN_DOWN,
4625 EL_MM_MIRROR_FIXED_START,
4626 EL_MM_POLARIZER_START,
4627 EL_MM_POLARIZER_CROSS_START,
4629 EL_MM_TELEPORTER_RED_START,
4630 EL_MM_TELEPORTER_YELLOW_START,
4631 EL_MM_TELEPORTER_GREEN_START,
4632 EL_MM_TELEPORTER_BLUE_START,
4645 EL_MM_LIGHTBULB_ACTIVE,
4659 EL_MM_STEEL_GRID_FIXED_1,
4660 EL_MM_STEEL_GRID_FIXED_2,
4661 EL_MM_STEEL_GRID_FIXED_3,
4662 EL_MM_STEEL_GRID_FIXED_4,
4664 EL_MM_WOODEN_GRID_FIXED_1,
4665 EL_MM_WOODEN_GRID_FIXED_2,
4666 EL_MM_WOODEN_GRID_FIXED_3,
4667 EL_MM_WOODEN_GRID_FIXED_4,
4674 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4675 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4676 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4677 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4679 static int editor_hl_deflektor[] =
4681 EL_INTERNAL_CASCADE_DF_ACTIVE,
4687 static int editor_el_deflektor[] =
4694 EL_DF_RECEIVER_RIGHT,
4696 EL_DF_RECEIVER_LEFT,
4697 EL_DF_RECEIVER_DOWN,
4700 EL_DF_MIRROR_ROTATING_START,
4701 EL_DF_MIRROR_FIXED_START,
4704 EL_DF_FIBRE_OPTIC_RED_1,
4705 EL_DF_FIBRE_OPTIC_YELLOW_1,
4706 EL_DF_FIBRE_OPTIC_GREEN_1,
4707 EL_DF_FIBRE_OPTIC_BLUE_1,
4709 EL_DF_STEEL_GRID_FIXED_START,
4710 EL_DF_STEEL_GRID_ROTATING_START,
4711 EL_DF_WOODEN_GRID_FIXED_START,
4712 EL_DF_WOODEN_GRID_ROTATING_START,
4724 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4725 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4726 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4727 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4729 static int editor_hl_chars[] =
4731 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4737 static int editor_el_chars[] =
4819 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4820 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4821 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4822 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4824 EL_CHAR(CHAR_BYTE_DEGREE),
4825 EL_CHAR(CHAR_BYTE_REGISTERED),
4826 EL_CHAR(FONT_ASCII_CURSOR),
4827 EL_CHAR(FONT_ASCII_BUTTON),
4829 EL_CHAR(FONT_ASCII_UP),
4830 EL_CHAR(FONT_ASCII_DOWN),
4834 static int *editor_hl_chars_ptr = editor_hl_chars;
4835 static int *editor_el_chars_ptr = editor_el_chars;
4836 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4837 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4839 static int editor_hl_steel_chars[] =
4841 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4847 static int editor_el_steel_chars[] =
4857 EL_STEEL_CHAR('\''),
4924 EL_STEEL_CHAR('\\'),
4929 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4930 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4931 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4932 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4934 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4935 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4936 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4937 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4939 EL_STEEL_CHAR(FONT_ASCII_UP),
4940 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4944 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4945 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4946 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4947 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4949 static int editor_hl_custom[] =
4951 EL_INTERNAL_CASCADE_CE_ACTIVE,
4957 static int editor_el_custom[] =
4959 EL_CUSTOM_START + 0,
4960 EL_CUSTOM_START + 1,
4961 EL_CUSTOM_START + 2,
4962 EL_CUSTOM_START + 3,
4964 EL_CUSTOM_START + 4,
4965 EL_CUSTOM_START + 5,
4966 EL_CUSTOM_START + 6,
4967 EL_CUSTOM_START + 7,
4969 EL_CUSTOM_START + 8,
4970 EL_CUSTOM_START + 9,
4971 EL_CUSTOM_START + 10,
4972 EL_CUSTOM_START + 11,
4974 EL_CUSTOM_START + 12,
4975 EL_CUSTOM_START + 13,
4976 EL_CUSTOM_START + 14,
4977 EL_CUSTOM_START + 15,
4979 EL_CUSTOM_START + 16,
4980 EL_CUSTOM_START + 17,
4981 EL_CUSTOM_START + 18,
4982 EL_CUSTOM_START + 19,
4984 EL_CUSTOM_START + 20,
4985 EL_CUSTOM_START + 21,
4986 EL_CUSTOM_START + 22,
4987 EL_CUSTOM_START + 23,
4989 EL_CUSTOM_START + 24,
4990 EL_CUSTOM_START + 25,
4991 EL_CUSTOM_START + 26,
4992 EL_CUSTOM_START + 27,
4994 EL_CUSTOM_START + 28,
4995 EL_CUSTOM_START + 29,
4996 EL_CUSTOM_START + 30,
4997 EL_CUSTOM_START + 31,
4999 EL_CUSTOM_START + 32,
5000 EL_CUSTOM_START + 33,
5001 EL_CUSTOM_START + 34,
5002 EL_CUSTOM_START + 35,
5004 EL_CUSTOM_START + 36,
5005 EL_CUSTOM_START + 37,
5006 EL_CUSTOM_START + 38,
5007 EL_CUSTOM_START + 39,
5009 EL_CUSTOM_START + 40,
5010 EL_CUSTOM_START + 41,
5011 EL_CUSTOM_START + 42,
5012 EL_CUSTOM_START + 43,
5014 EL_CUSTOM_START + 44,
5015 EL_CUSTOM_START + 45,
5016 EL_CUSTOM_START + 46,
5017 EL_CUSTOM_START + 47,
5019 EL_CUSTOM_START + 48,
5020 EL_CUSTOM_START + 49,
5021 EL_CUSTOM_START + 50,
5022 EL_CUSTOM_START + 51,
5024 EL_CUSTOM_START + 52,
5025 EL_CUSTOM_START + 53,
5026 EL_CUSTOM_START + 54,
5027 EL_CUSTOM_START + 55,
5029 EL_CUSTOM_START + 56,
5030 EL_CUSTOM_START + 57,
5031 EL_CUSTOM_START + 58,
5032 EL_CUSTOM_START + 59,
5034 EL_CUSTOM_START + 60,
5035 EL_CUSTOM_START + 61,
5036 EL_CUSTOM_START + 62,
5037 EL_CUSTOM_START + 63,
5039 EL_CUSTOM_START + 64,
5040 EL_CUSTOM_START + 65,
5041 EL_CUSTOM_START + 66,
5042 EL_CUSTOM_START + 67,
5044 EL_CUSTOM_START + 68,
5045 EL_CUSTOM_START + 69,
5046 EL_CUSTOM_START + 70,
5047 EL_CUSTOM_START + 71,
5049 EL_CUSTOM_START + 72,
5050 EL_CUSTOM_START + 73,
5051 EL_CUSTOM_START + 74,
5052 EL_CUSTOM_START + 75,
5054 EL_CUSTOM_START + 76,
5055 EL_CUSTOM_START + 77,
5056 EL_CUSTOM_START + 78,
5057 EL_CUSTOM_START + 79,
5059 EL_CUSTOM_START + 80,
5060 EL_CUSTOM_START + 81,
5061 EL_CUSTOM_START + 82,
5062 EL_CUSTOM_START + 83,
5064 EL_CUSTOM_START + 84,
5065 EL_CUSTOM_START + 85,
5066 EL_CUSTOM_START + 86,
5067 EL_CUSTOM_START + 87,
5069 EL_CUSTOM_START + 88,
5070 EL_CUSTOM_START + 89,
5071 EL_CUSTOM_START + 90,
5072 EL_CUSTOM_START + 91,
5074 EL_CUSTOM_START + 92,
5075 EL_CUSTOM_START + 93,
5076 EL_CUSTOM_START + 94,
5077 EL_CUSTOM_START + 95,
5079 EL_CUSTOM_START + 96,
5080 EL_CUSTOM_START + 97,
5081 EL_CUSTOM_START + 98,
5082 EL_CUSTOM_START + 99,
5084 EL_CUSTOM_START + 100,
5085 EL_CUSTOM_START + 101,
5086 EL_CUSTOM_START + 102,
5087 EL_CUSTOM_START + 103,
5089 EL_CUSTOM_START + 104,
5090 EL_CUSTOM_START + 105,
5091 EL_CUSTOM_START + 106,
5092 EL_CUSTOM_START + 107,
5094 EL_CUSTOM_START + 108,
5095 EL_CUSTOM_START + 109,
5096 EL_CUSTOM_START + 110,
5097 EL_CUSTOM_START + 111,
5099 EL_CUSTOM_START + 112,
5100 EL_CUSTOM_START + 113,
5101 EL_CUSTOM_START + 114,
5102 EL_CUSTOM_START + 115,
5104 EL_CUSTOM_START + 116,
5105 EL_CUSTOM_START + 117,
5106 EL_CUSTOM_START + 118,
5107 EL_CUSTOM_START + 119,
5109 EL_CUSTOM_START + 120,
5110 EL_CUSTOM_START + 121,
5111 EL_CUSTOM_START + 122,
5112 EL_CUSTOM_START + 123,
5114 EL_CUSTOM_START + 124,
5115 EL_CUSTOM_START + 125,
5116 EL_CUSTOM_START + 126,
5117 EL_CUSTOM_START + 127,
5119 EL_CUSTOM_START + 128,
5120 EL_CUSTOM_START + 129,
5121 EL_CUSTOM_START + 130,
5122 EL_CUSTOM_START + 131,
5124 EL_CUSTOM_START + 132,
5125 EL_CUSTOM_START + 133,
5126 EL_CUSTOM_START + 134,
5127 EL_CUSTOM_START + 135,
5129 EL_CUSTOM_START + 136,
5130 EL_CUSTOM_START + 137,
5131 EL_CUSTOM_START + 138,
5132 EL_CUSTOM_START + 139,
5134 EL_CUSTOM_START + 140,
5135 EL_CUSTOM_START + 141,
5136 EL_CUSTOM_START + 142,
5137 EL_CUSTOM_START + 143,
5139 EL_CUSTOM_START + 144,
5140 EL_CUSTOM_START + 145,
5141 EL_CUSTOM_START + 146,
5142 EL_CUSTOM_START + 147,
5144 EL_CUSTOM_START + 148,
5145 EL_CUSTOM_START + 149,
5146 EL_CUSTOM_START + 150,
5147 EL_CUSTOM_START + 151,
5149 EL_CUSTOM_START + 152,
5150 EL_CUSTOM_START + 153,
5151 EL_CUSTOM_START + 154,
5152 EL_CUSTOM_START + 155,
5154 EL_CUSTOM_START + 156,
5155 EL_CUSTOM_START + 157,
5156 EL_CUSTOM_START + 158,
5157 EL_CUSTOM_START + 159,
5159 EL_CUSTOM_START + 160,
5160 EL_CUSTOM_START + 161,
5161 EL_CUSTOM_START + 162,
5162 EL_CUSTOM_START + 163,
5164 EL_CUSTOM_START + 164,
5165 EL_CUSTOM_START + 165,
5166 EL_CUSTOM_START + 166,
5167 EL_CUSTOM_START + 167,
5169 EL_CUSTOM_START + 168,
5170 EL_CUSTOM_START + 169,
5171 EL_CUSTOM_START + 170,
5172 EL_CUSTOM_START + 171,
5174 EL_CUSTOM_START + 172,
5175 EL_CUSTOM_START + 173,
5176 EL_CUSTOM_START + 174,
5177 EL_CUSTOM_START + 175,
5179 EL_CUSTOM_START + 176,
5180 EL_CUSTOM_START + 177,
5181 EL_CUSTOM_START + 178,
5182 EL_CUSTOM_START + 179,
5184 EL_CUSTOM_START + 180,
5185 EL_CUSTOM_START + 181,
5186 EL_CUSTOM_START + 182,
5187 EL_CUSTOM_START + 183,
5189 EL_CUSTOM_START + 184,
5190 EL_CUSTOM_START + 185,
5191 EL_CUSTOM_START + 186,
5192 EL_CUSTOM_START + 187,
5194 EL_CUSTOM_START + 188,
5195 EL_CUSTOM_START + 189,
5196 EL_CUSTOM_START + 190,
5197 EL_CUSTOM_START + 191,
5199 EL_CUSTOM_START + 192,
5200 EL_CUSTOM_START + 193,
5201 EL_CUSTOM_START + 194,
5202 EL_CUSTOM_START + 195,
5204 EL_CUSTOM_START + 196,
5205 EL_CUSTOM_START + 197,
5206 EL_CUSTOM_START + 198,
5207 EL_CUSTOM_START + 199,
5209 EL_CUSTOM_START + 200,
5210 EL_CUSTOM_START + 201,
5211 EL_CUSTOM_START + 202,
5212 EL_CUSTOM_START + 203,
5214 EL_CUSTOM_START + 204,
5215 EL_CUSTOM_START + 205,
5216 EL_CUSTOM_START + 206,
5217 EL_CUSTOM_START + 207,
5219 EL_CUSTOM_START + 208,
5220 EL_CUSTOM_START + 209,
5221 EL_CUSTOM_START + 210,
5222 EL_CUSTOM_START + 211,
5224 EL_CUSTOM_START + 212,
5225 EL_CUSTOM_START + 213,
5226 EL_CUSTOM_START + 214,
5227 EL_CUSTOM_START + 215,
5229 EL_CUSTOM_START + 216,
5230 EL_CUSTOM_START + 217,
5231 EL_CUSTOM_START + 218,
5232 EL_CUSTOM_START + 219,
5234 EL_CUSTOM_START + 220,
5235 EL_CUSTOM_START + 221,
5236 EL_CUSTOM_START + 222,
5237 EL_CUSTOM_START + 223,
5239 EL_CUSTOM_START + 224,
5240 EL_CUSTOM_START + 225,
5241 EL_CUSTOM_START + 226,
5242 EL_CUSTOM_START + 227,
5244 EL_CUSTOM_START + 228,
5245 EL_CUSTOM_START + 229,
5246 EL_CUSTOM_START + 230,
5247 EL_CUSTOM_START + 231,
5249 EL_CUSTOM_START + 232,
5250 EL_CUSTOM_START + 233,
5251 EL_CUSTOM_START + 234,
5252 EL_CUSTOM_START + 235,
5254 EL_CUSTOM_START + 236,
5255 EL_CUSTOM_START + 237,
5256 EL_CUSTOM_START + 238,
5257 EL_CUSTOM_START + 239,
5259 EL_CUSTOM_START + 240,
5260 EL_CUSTOM_START + 241,
5261 EL_CUSTOM_START + 242,
5262 EL_CUSTOM_START + 243,
5264 EL_CUSTOM_START + 244,
5265 EL_CUSTOM_START + 245,
5266 EL_CUSTOM_START + 246,
5267 EL_CUSTOM_START + 247,
5269 EL_CUSTOM_START + 248,
5270 EL_CUSTOM_START + 249,
5271 EL_CUSTOM_START + 250,
5272 EL_CUSTOM_START + 251,
5274 EL_CUSTOM_START + 252,
5275 EL_CUSTOM_START + 253,
5276 EL_CUSTOM_START + 254,
5277 EL_CUSTOM_START + 255
5279 static int *editor_hl_custom_ptr = editor_hl_custom;
5280 static int *editor_el_custom_ptr = editor_el_custom;
5281 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5282 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5284 static int editor_hl_group[] =
5286 EL_INTERNAL_CASCADE_GE_ACTIVE,
5292 static int editor_el_group[] =
5306 EL_GROUP_START + 10,
5307 EL_GROUP_START + 11,
5309 EL_GROUP_START + 12,
5310 EL_GROUP_START + 13,
5311 EL_GROUP_START + 14,
5312 EL_GROUP_START + 15,
5314 EL_GROUP_START + 16,
5315 EL_GROUP_START + 17,
5316 EL_GROUP_START + 18,
5317 EL_GROUP_START + 19,
5319 EL_GROUP_START + 20,
5320 EL_GROUP_START + 21,
5321 EL_GROUP_START + 22,
5322 EL_GROUP_START + 23,
5324 EL_GROUP_START + 24,
5325 EL_GROUP_START + 25,
5326 EL_GROUP_START + 26,
5327 EL_GROUP_START + 27,
5329 EL_GROUP_START + 28,
5330 EL_GROUP_START + 29,
5331 EL_GROUP_START + 30,
5334 static int *editor_hl_group_ptr = editor_hl_group;
5335 static int *editor_el_group_ptr = editor_el_group;
5336 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5337 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5339 static int editor_hl_empty_space[] =
5341 EL_INTERNAL_CASCADE_ES_ACTIVE,
5347 static int editor_el_empty_space[] =
5369 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
5370 static int *editor_el_empty_space_ptr = editor_el_empty_space;
5371 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
5372 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
5374 static int editor_hl_reference[] =
5376 EL_INTERNAL_CASCADE_REF_ACTIVE,
5382 static int editor_el_reference[] =
5386 EL_TRIGGER_CE_VALUE,
5387 EL_TRIGGER_CE_SCORE,
5391 EL_CURRENT_CE_VALUE,
5392 EL_CURRENT_CE_SCORE,
5414 static int *editor_hl_reference_ptr = editor_hl_reference;
5415 static int *editor_el_reference_ptr = editor_el_reference;
5416 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5417 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5419 static int editor_hl_user_defined[] =
5421 EL_INTERNAL_CASCADE_USER_ACTIVE,
5427 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5428 static int *editor_el_user_defined_ptr = NULL;
5429 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5430 static int num_editor_el_user_defined = 0;
5432 static int editor_hl_dynamic[] =
5434 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5440 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5441 static int *editor_el_dynamic_ptr = NULL;
5442 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5443 static int num_editor_el_dynamic = 0;
5445 static int editor_hl_empty[] = { EL_EMPTY };
5446 static int *editor_el_empty = NULL; // dynamically allocated
5448 static int *editor_hl_empty_ptr = editor_hl_empty;
5449 static int *editor_el_empty_ptr = NULL;
5450 static int num_editor_hl_empty = 0;
5451 static int num_editor_el_empty = 0; // dynamically determined, if needed
5453 static boolean use_el_empty = FALSE;
5455 static int *editor_elements = NULL; // dynamically allocated
5456 static int num_editor_elements = 0; // dynamically determined
5458 static boolean setup_editor_cascade_never = FALSE;
5460 static boolean setup_editor_el_players = TRUE;
5461 static boolean setup_editor_el_boulderdash = TRUE;
5462 static boolean setup_editor_el_emerald_mine = TRUE;
5463 static boolean setup_editor_el_emerald_mine_club = TRUE;
5464 static boolean setup_editor_el_more = TRUE;
5465 static boolean setup_editor_el_sokoban = TRUE;
5466 static boolean setup_editor_el_supaplex = TRUE;
5467 static boolean setup_editor_el_diamond_caves = TRUE;
5468 static boolean setup_editor_el_dx_boulderdash = TRUE;
5469 static boolean setup_editor_el_mirror_magic = TRUE;
5470 static boolean setup_editor_el_deflektor = TRUE;
5471 static boolean setup_editor_el_chars = TRUE;
5472 static boolean setup_editor_el_steel_chars = TRUE;
5473 static boolean setup_editor_el_custom = TRUE;
5474 static boolean setup_editor_el_user_defined = TRUE;
5475 static boolean setup_editor_el_dynamic = TRUE;
5477 static int editor_hl_unused[] = { EL_EMPTY };
5478 static int *editor_hl_unused_ptr = editor_hl_unused;
5479 static int num_editor_hl_unused = 0;
5483 boolean *setup_value;
5484 boolean *setup_cascade_value;
5486 int **headline_list;
5487 int *headline_list_size;
5490 int *element_list_size;
5492 boolean last_setup_value;
5494 editor_elements_info[] =
5497 &setup_editor_el_players,
5498 &setup_editor_cascade_never,
5499 &editor_hl_unused_ptr, &num_editor_hl_unused,
5500 &editor_el_players_ptr, &num_editor_el_players
5503 &setup_editor_el_boulderdash,
5504 &setup.editor_cascade.el_bd,
5505 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5506 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5509 &setup_editor_el_emerald_mine,
5510 &setup.editor_cascade.el_em,
5511 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5512 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5515 &setup_editor_el_emerald_mine_club,
5516 &setup.editor_cascade.el_emc,
5517 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5518 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5521 &setup_editor_el_more,
5522 &setup.editor_cascade.el_rnd,
5523 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5524 &editor_el_rnd_ptr, &num_editor_el_rnd
5527 &setup_editor_el_sokoban,
5528 &setup.editor_cascade.el_sb,
5529 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5530 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5533 &setup_editor_el_supaplex,
5534 &setup.editor_cascade.el_sp,
5535 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5536 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5539 &setup_editor_el_diamond_caves,
5540 &setup.editor_cascade.el_dc,
5541 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5542 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5545 &setup_editor_el_dx_boulderdash,
5546 &setup.editor_cascade.el_dx,
5547 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5548 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5551 &setup_editor_el_mirror_magic,
5552 &setup.editor_cascade.el_mm,
5553 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5554 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5557 &setup_editor_el_deflektor,
5558 &setup.editor_cascade.el_df,
5559 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5560 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5563 &setup_editor_el_chars,
5564 &setup.editor_cascade.el_chars,
5565 &editor_hl_chars_ptr, &num_editor_hl_chars,
5566 &editor_el_chars_ptr, &num_editor_el_chars
5569 &setup_editor_el_steel_chars,
5570 &setup.editor_cascade.el_steel_chars,
5571 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5572 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5575 &setup_editor_el_custom,
5576 &setup.editor_cascade.el_ce,
5577 &editor_hl_custom_ptr, &num_editor_hl_custom,
5578 &editor_el_custom_ptr, &num_editor_el_custom
5581 &setup_editor_el_custom,
5582 &setup.editor_cascade.el_ge,
5583 &editor_hl_group_ptr, &num_editor_hl_group,
5584 &editor_el_group_ptr, &num_editor_el_group
5587 &setup_editor_el_custom,
5588 &setup.editor_cascade.el_es,
5589 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
5590 &editor_el_empty_space_ptr, &num_editor_el_empty_space
5593 &setup_editor_el_custom,
5594 &setup.editor_cascade.el_ref,
5595 &editor_hl_reference_ptr, &num_editor_hl_reference,
5596 &editor_el_reference_ptr, &num_editor_el_reference
5599 &setup_editor_el_user_defined,
5600 &setup.editor_cascade.el_user,
5601 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5602 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5605 &setup_editor_el_dynamic,
5606 &setup.editor_cascade.el_dynamic,
5607 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5608 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5613 &editor_hl_empty_ptr, &num_editor_hl_empty,
5614 &editor_el_empty_ptr, &num_editor_el_empty,
5624 static struct XY xy_directions[] =
5633 // ----------------------------------------------------------------------------
5635 // ----------------------------------------------------------------------------
5637 static int getMaxInfoTextLength(void)
5639 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5642 static int getTextWidthForGadget(char *text)
5647 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5650 static int getTextWidthForDrawingArea(char *text)
5655 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5658 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5660 return (gi->x + gi->width + getTextWidthForGadget(text));
5663 static char *getElementInfoText(int element)
5665 char *info_text = NULL;
5667 if (element < MAX_NUM_ELEMENTS)
5669 if (strlen(element_info[element].description) > 0)
5670 info_text = element_info[element].description;
5671 else if (element_info[element].custom_description != NULL)
5672 info_text = element_info[element].custom_description;
5673 else if (element_info[element].editor_description != NULL)
5674 info_text = element_info[element].editor_description;
5677 if (info_text == NULL)
5678 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5683 static char *getElementDescriptionFilenameExt(char *basename)
5685 char *elements_subdir = ELEMENTS_DIRECTORY;
5686 static char *elements_subdir2 = NULL;
5687 static char *filename = NULL;
5689 if (elements_subdir2 == NULL)
5690 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5692 checked_free(filename);
5694 // 1st try: look for element description in current level set directory
5695 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5696 if (fileExists(filename))
5701 // 2nd try: look for element description in the game's base directory
5702 filename = getPath3(options.docs_directory, elements_subdir, basename);
5703 if (fileExists(filename))
5709 static char *getElementDescriptionFilename(int element)
5711 char basename[MAX_FILENAME_LEN];
5714 // 1st try: look for element description file for exactly this element
5715 sprintf(basename, "%s.txt", element_info[element].token_name);
5716 filename = getElementDescriptionFilenameExt(basename);
5717 if (filename != NULL)
5720 // 2nd try: look for element description file for this element's class
5721 sprintf(basename, "%s.txt", element_info[element].class_name);
5722 filename = getElementDescriptionFilenameExt(basename);
5723 if (filename != NULL)
5726 // 3rd try: look for generic fallback text file for any element
5727 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
5728 if (filename != NULL)
5734 static boolean suppressBorderElement(void)
5736 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5737 lev_fieldx <= MAX_ED_FIELDX &&
5738 lev_fieldy <= MAX_ED_FIELDY);
5741 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5743 boolean element_found[NUM_FILE_ELEMENTS];
5746 // initialize list of used elements to "not used"
5747 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5748 element_found[i] = FALSE;
5750 // find all elements used in current level
5751 for (y = 0; y < lev_fieldy; y++)
5753 for (x = 0; x < lev_fieldx; x++)
5755 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
5758 if (IS_MM_WALL(Tile[x][y]))
5759 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
5761 element_found[Tile[x][y]] = TRUE;
5767 // count number of elements used in current level
5768 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5769 if (element_found[i])
5772 // add space for up to 3 more elements for padding that may be needed
5775 // free memory for old list of elements, if needed
5776 checked_free(*elements);
5778 // allocate memory for new list of elements
5779 *elements = checked_malloc(*num_elements * sizeof(int));
5783 // add all elements used in current level (non-custom/group/empty elements)
5784 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5785 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
5786 IS_GROUP_ELEMENT(i) ||
5787 IS_EMPTY_ELEMENT(i)))
5788 (*elements)[(*num_elements)++] = i;
5790 // add all elements used in current level (custom/group/empty elements)
5791 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5792 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
5793 IS_GROUP_ELEMENT(i) ||
5794 IS_EMPTY_ELEMENT(i)))
5795 (*elements)[(*num_elements)++] = i;
5797 while (*num_elements % 4) // pad with empty elements, if needed
5798 (*elements)[(*num_elements)++] = EL_EMPTY;
5801 static void ReinitializeElementList_EnableSections(void)
5803 // default: enable all element sections
5805 setup_editor_el_players = TRUE;
5806 setup_editor_el_boulderdash = TRUE;
5807 setup_editor_el_emerald_mine = TRUE;
5808 setup_editor_el_emerald_mine_club = TRUE;
5809 setup_editor_el_more = TRUE;
5810 setup_editor_el_sokoban = TRUE;
5811 setup_editor_el_supaplex = TRUE;
5812 setup_editor_el_diamond_caves = TRUE;
5813 setup_editor_el_dx_boulderdash = TRUE;
5814 setup_editor_el_mirror_magic = TRUE;
5815 setup_editor_el_deflektor = TRUE;
5816 setup_editor_el_chars = TRUE;
5817 setup_editor_el_steel_chars = TRUE;
5819 setup_editor_el_custom = TRUE;
5820 setup_editor_el_user_defined = TRUE;
5821 setup_editor_el_dynamic = TRUE;
5823 // now disable all element sections not to be displayed
5825 if (!setup.editor.el_classic)
5827 setup_editor_el_players = FALSE;
5828 setup_editor_el_boulderdash = FALSE;
5829 setup_editor_el_emerald_mine = FALSE;
5830 setup_editor_el_emerald_mine_club = FALSE;
5831 setup_editor_el_more = FALSE;
5832 setup_editor_el_sokoban = FALSE;
5833 setup_editor_el_supaplex = FALSE;
5834 setup_editor_el_diamond_caves = FALSE;
5835 setup_editor_el_dx_boulderdash = FALSE;
5836 setup_editor_el_mirror_magic = FALSE;
5837 setup_editor_el_deflektor = FALSE;
5838 setup_editor_el_chars = FALSE;
5839 setup_editor_el_steel_chars = FALSE;
5842 if (!setup.editor.el_custom)
5844 setup_editor_el_custom = FALSE;
5847 if (!setup.editor.el_user_defined)
5849 setup_editor_el_user_defined = FALSE;
5852 if (!setup.editor.el_dynamic)
5854 setup_editor_el_dynamic = FALSE;
5857 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5859 setup_editor_el_mirror_magic = FALSE;
5860 setup_editor_el_deflektor = FALSE;
5862 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5864 setup_editor_el_boulderdash = FALSE;
5865 setup_editor_el_more = FALSE;
5866 setup_editor_el_sokoban = FALSE;
5867 setup_editor_el_supaplex = FALSE;
5868 setup_editor_el_diamond_caves = FALSE;
5869 setup_editor_el_dx_boulderdash = FALSE;
5870 setup_editor_el_mirror_magic = FALSE;
5871 setup_editor_el_deflektor = FALSE;
5872 setup_editor_el_steel_chars = FALSE;
5874 setup_editor_el_custom = FALSE;
5876 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5878 setup_editor_el_players = FALSE;
5879 setup_editor_el_boulderdash = FALSE;
5880 setup_editor_el_emerald_mine = FALSE;
5881 setup_editor_el_emerald_mine_club = FALSE;
5882 setup_editor_el_more = FALSE;
5883 setup_editor_el_sokoban = FALSE;
5884 setup_editor_el_diamond_caves = FALSE;
5885 setup_editor_el_dx_boulderdash = FALSE;
5886 setup_editor_el_mirror_magic = FALSE;
5887 setup_editor_el_deflektor = FALSE;
5888 setup_editor_el_chars = FALSE;
5889 setup_editor_el_steel_chars = FALSE;
5891 setup_editor_el_custom = FALSE;
5893 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5895 setup_editor_el_players = FALSE;
5896 setup_editor_el_boulderdash = FALSE;
5897 setup_editor_el_emerald_mine = FALSE;
5898 setup_editor_el_emerald_mine_club = FALSE;
5899 setup_editor_el_more = FALSE;
5900 setup_editor_el_sokoban = FALSE;
5901 setup_editor_el_supaplex = FALSE;
5902 setup_editor_el_diamond_caves = FALSE;
5903 setup_editor_el_dx_boulderdash = FALSE;
5904 setup_editor_el_steel_chars = FALSE;
5906 setup_editor_el_custom = FALSE;
5910 static void ReinitializeElementList(void)
5912 static boolean initialization_needed = TRUE;
5916 ReinitializeElementList_EnableSections();
5918 if (initialization_needed)
5920 LoadSetup_EditorCascade(); // load last editor cascade state
5922 // initialize editor cascade element from saved cascade state
5923 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5925 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5926 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5928 if (IS_EDITOR_CASCADE(*cascade_element))
5930 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5931 EL_CASCADE_INACTIVE(*cascade_element));
5934 initialization_needed = FALSE;
5937 checked_free(editor_elements);
5939 // reload optional user defined element list for each invocation of editor
5940 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5941 &num_editor_el_user_defined);
5943 // initialize dynamic level element list for each invocation of editor
5944 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5945 &num_editor_el_dynamic);
5947 // initialize list of empty elements (used for padding, if needed)
5948 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5949 editor_el_empty[i] = EL_EMPTY;
5951 // do some sanity checks for each element from element list
5952 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5954 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5956 int element = (*editor_elements_info[i].element_list)[j];
5958 if (element >= NUM_FILE_ELEMENTS)
5959 Warn("editor element %d is runtime element", element);
5961 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5962 Warn("no element description text for element %d", element);
5966 num_editor_elements = 0;
5967 use_el_empty = FALSE;
5969 // determine size of element list
5970 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5972 if (*editor_elements_info[i].setup_value)
5974 boolean found_inactive_cascade = FALSE;
5976 if (setup.editor.el_headlines)
5978 // required for correct padding of palette headline buttons
5979 if (*editor_elements_info[i].headline_list_size > 0)
5980 num_editor_elements += ED_ELEMENTLIST_COLS;
5982 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5984 int element = (*editor_elements_info[i].headline_list)[j];
5986 if (IS_EDITOR_CASCADE_INACTIVE(element))
5987 found_inactive_cascade = TRUE;
5991 if (found_inactive_cascade)
5994 // required for correct padding of palette element buttons
5995 int element_list_size = *editor_elements_info[i].element_list_size;
5997 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5998 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6000 num_editor_elements += element_buttons;
6004 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6006 // offer at least as many elements as element buttons exist
6007 use_el_empty = TRUE;
6008 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6010 num_editor_elements += num_editor_el_empty;
6014 num_editor_el_empty = 0;
6017 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6019 // fill element list
6020 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6022 boolean found_inactive_cascade = FALSE;
6024 if (*editor_elements_info[i].setup_value)
6026 if (setup.editor.el_headlines)
6028 // required for correct padding of palette headline buttons
6029 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6030 ED_ELEMENTLIST_COLS : 0);
6032 for (j = 0; j < headline_size; j++)
6034 // use empty elements for padding of palette headline buttons
6035 int element = (j < *editor_elements_info[i].headline_list_size ?
6036 (*editor_elements_info[i].headline_list)[j] :
6037 editor_el_empty[0]);
6039 editor_elements[pos++] = element;
6041 if (IS_EDITOR_CASCADE_INACTIVE(element))
6042 found_inactive_cascade = TRUE;
6046 if (found_inactive_cascade)
6049 // required for correct padding of palette element buttons
6050 int element_list_size = *editor_elements_info[i].element_list_size;
6052 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6053 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6055 // copy all elements from element list
6056 for (j = 0; j < element_list_size; j++)
6057 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6059 // use empty elements for padding of palette element buttons
6060 for (j = 0; j < element_buttons - element_list_size; j++)
6061 editor_elements[pos++] = editor_el_empty[0];
6065 // (this function is also called before editor gadgets are initialized!)
6066 AdjustElementListScrollbar();
6069 void PrintEditorElementList(void)
6071 boolean *stop = &setup_editor_el_user_defined;
6074 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6076 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6078 if (IS_EDITOR_CASCADE(cascade_element))
6080 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6081 char *headline = element_info[cascade_element_show].editor_description;
6083 PrintLineWithPrefix("# ", "-", 77);
6084 Print("# %s\n", headline);
6085 PrintLineWithPrefix("# ", "-", 77);
6088 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6090 int element = (*editor_elements_info[i].headline_list)[j];
6092 if (IS_EDITOR_CASCADE(element))
6093 element = EL_CHAR_MINUS;
6095 Print("# %s\n", element_info[element].token_name);
6101 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6103 int element = (*editor_elements_info[i].element_list)[j];
6105 Print("# %s\n", element_info[element].token_name);
6113 static void ReinitializeElementListButtons(void)
6115 static boolean last_setup_value_headlines = FALSE;
6116 static boolean initialization_needed = TRUE;
6119 if (!initialization_needed) // check if editor element setup has changed
6121 if (last_setup_value_headlines != setup.editor.el_headlines)
6122 initialization_needed = TRUE;
6124 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6125 if (editor_elements_info[i].last_setup_value !=
6126 *editor_elements_info[i].setup_value)
6127 initialization_needed = TRUE;
6130 if (!initialization_needed)
6133 FreeLevelEditorGadgets();
6134 CreateLevelEditorGadgets();
6136 // store current setup values for next invocation of this function
6137 last_setup_value_headlines = setup.editor.el_headlines;
6138 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6139 editor_elements_info[i].last_setup_value =
6140 *editor_elements_info[i].setup_value;
6142 initialization_needed = FALSE;
6145 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6148 int border_graphic =
6149 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6150 struct GraphicInfo *g = &graphic_info[border_graphic];
6151 Bitmap *src_bitmap = g->bitmap;
6152 int src_x = g->src_x;
6153 int src_y = g->src_y;
6154 int border_size = g->border_size;
6155 int border_xpos = g->width - border_size;
6156 int border_ypos = g->height - border_size;
6157 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6160 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6161 border_size, border_size,
6162 dest_x - border_size, dest_y - border_size);
6163 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6164 border_size, border_size,
6165 dest_x + width, dest_y - border_size);
6166 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6167 border_size, border_size,
6168 dest_x - border_size, dest_y + height);
6169 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6170 border_size, border_size,
6171 dest_x + width, dest_y + height);
6173 for (i = 0; i < width / tilesize; i++)
6175 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6176 tilesize, border_size,
6177 dest_x + i * tilesize, dest_y - border_size);
6178 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6179 tilesize, border_size,
6180 dest_x + i * tilesize, dest_y + height);
6183 for (i = 0; i < height / tilesize; i++)
6185 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6186 border_size, tilesize,
6187 dest_x - border_size, dest_y + i * tilesize);
6188 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6189 border_size, tilesize,
6190 dest_x + width, dest_y + i * tilesize);
6193 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6196 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6198 int xsize_tile = MAX(ed_tilesize, xsize);
6199 int ysize_tile = MAX(ed_tilesize, ysize);
6200 int xsize_full = xsize + 1;
6201 int ysize_full = ysize + 1;
6202 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6203 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6204 Pixel line_color = getTabulatorBarColor();
6206 if (line_color == BLACK_PIXEL) // black => transparent
6209 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6210 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6211 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6214 static void DrawEditorLevelBorderLinesIfNeeded(void)
6216 int xsize = lev_fieldx * ed_tilesize;
6217 int ysize = lev_fieldy * ed_tilesize;
6218 int line_size = getTabulatorBarHeight();
6220 if (!suppressBorderElement())
6223 // draw little border line around editable level playfield
6226 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6229 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6231 if (xsize < SXSIZE && ysize < SYSIZE)
6232 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6235 static void DrawEditorElement(int x, int y, int element)
6237 DrawSizedElement(x, y, element, ed_tilesize);
6240 static void DrawEditorElementThruMask(int x, int y, int element)
6242 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6245 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6247 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6250 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6252 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6253 DrawEditorLevelBorderLinesIfNeeded();
6256 static void DrawDrawingArea(int id)
6258 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6261 int *value = drawingarea_info[id].value;
6262 int area_xsize = drawingarea_info[id].area_xsize;
6263 int area_ysize = drawingarea_info[id].area_ysize;
6264 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6266 for (x = 0; x < area_xsize; x++)
6267 for (y = 0; y < area_ysize; y++)
6268 DrawSizedGraphicExt(drawto,
6269 gi->x + x * tilesize,
6270 gi->y + y * tilesize,
6271 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6274 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6277 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6278 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6280 BlitBitmap(drawto, drawto,
6281 SX + (dx == -1 ? ed_tilesize : 0),
6282 SY + (dy == -1 ? ed_tilesize : 0),
6283 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6284 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6285 SX + (dx == +1 ? ed_tilesize : 0),
6286 SY + (dy == +1 ? ed_tilesize : 0));
6290 x = (dx == 1 ? 0 : ed_fieldx - 1);
6291 for (y = 0; y < ed_fieldy; y++)
6292 DrawEditorElementOrWall(x, y, from_x, from_y);
6296 y = (dy == 1 ? 0 : ed_fieldy - 1);
6297 for (x = 0; x < ed_fieldx; x++)
6298 DrawEditorElementOrWall(x, y, from_x, from_y);
6301 redraw_mask |= REDRAW_FIELD;
6305 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6308 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6311 static void CreateControlButtons(void)
6313 struct GadgetInfo *gi;
6316 // create toolbox buttons
6317 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6319 int id = controlbutton_info[i].gadget_id;
6320 int type = controlbutton_info[i].gadget_type;
6321 int graphic = controlbutton_info[i].graphic;
6322 struct XYTileSize *pos = controlbutton_info[i].pos;
6323 struct GraphicInfo *gd = &graphic_info[graphic];
6324 Bitmap *deco_bitmap = NULL;
6325 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6326 int tile_size = 0, deco_shift = 0;
6327 boolean deco_masked = FALSE;
6328 int gd_x1 = gd->src_x;
6329 int gd_y1 = gd->src_y;
6330 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6331 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6332 int gd_x1a = gd->src_x + gd->active_xoffset;
6333 int gd_y1a = gd->src_y + gd->active_yoffset;
6334 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6335 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6338 unsigned int event_mask;
6339 int radio_button_nr = RADIO_NR_NONE;
6340 boolean checked = FALSE;
6342 if (type == GD_TYPE_RADIO_BUTTON)
6344 event_mask = GD_EVENT_PRESSED;
6345 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6347 if (id == drawing_function)
6352 if (id == GADGET_ID_WRAP_LEFT ||
6353 id == GADGET_ID_WRAP_RIGHT ||
6354 id == GADGET_ID_WRAP_UP ||
6355 id == GADGET_ID_WRAP_DOWN)
6356 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6358 event_mask = GD_EVENT_RELEASED;
6361 if (id == GADGET_ID_PROPERTIES ||
6362 id == GADGET_ID_PALETTE)
6367 else if (id == GADGET_ID_ELEMENT_LEFT ||
6368 id == GADGET_ID_ELEMENT_MIDDLE ||
6369 id == GADGET_ID_ELEMENT_RIGHT)
6374 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6375 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6376 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6378 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6379 editor.button.element_left.tile_size :
6380 id == GADGET_ID_ELEMENT_MIDDLE ?
6381 editor.button.element_middle.tile_size :
6382 id == GADGET_ID_ELEMENT_RIGHT ?
6383 editor.button.element_right.tile_size : 0);
6385 // make sure that decoration does not overlap gadget border
6386 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6388 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6390 deco_xpos = (gd->width - tile_size) / 2;
6391 deco_ypos = (gd->height - tile_size) / 2;
6393 deco_masked = gd->draw_masked;
6401 gi = CreateGadget(GDI_CUSTOM_ID, id,
6402 GDI_CUSTOM_TYPE_ID, i,
6403 GDI_IMAGE_ID, graphic,
6404 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6407 GDI_WIDTH, gd->width,
6408 GDI_HEIGHT, gd->height,
6410 GDI_STATE, GD_BUTTON_UNPRESSED,
6411 GDI_RADIO_NR, radio_button_nr,
6412 GDI_CHECKED, checked,
6413 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6414 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6415 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6416 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6417 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6418 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6419 GDI_DECORATION_SIZE, tile_size, tile_size,
6420 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6421 GDI_DECORATION_MASKED, deco_masked,
6422 GDI_EVENT_MASK, event_mask,
6423 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6424 GDI_CALLBACK_ACTION, HandleControlButtons,
6428 Fail("cannot create gadget");
6430 level_editor_gadget[id] = gi;
6433 // these values are not constant, but can change at runtime
6434 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6435 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6436 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6437 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6438 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6439 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6440 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6441 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6442 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6443 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6444 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6445 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6447 // create buttons for scrolling of drawing area and element list
6448 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6450 int id = scrollbutton_info[i].gadget_id;
6451 int graphic = scrollbutton_info[i].graphic;
6452 struct GraphicInfo *gd = &graphic_info[graphic];
6453 Bitmap *gd_bitmap = gd->bitmap;
6454 int gd_x1 = gd->src_x;
6455 int gd_y1 = gd->src_y;
6456 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6457 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6458 int width = gd->width;
6459 int height = gd->height;
6460 int x = scrollbutton_pos[i].x;
6461 int y = scrollbutton_pos[i].y;
6462 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6464 if (id == GADGET_ID_SCROLL_LIST_UP ||
6465 id == GADGET_ID_SCROLL_LIST_DOWN)
6476 gi = CreateGadget(GDI_CUSTOM_ID, id,
6477 GDI_CUSTOM_TYPE_ID, i,
6478 GDI_IMAGE_ID, graphic,
6479 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6484 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6485 GDI_STATE, GD_BUTTON_UNPRESSED,
6486 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6487 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6488 GDI_EVENT_MASK, event_mask,
6489 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6490 GDI_CALLBACK_ACTION, HandleControlButtons,
6494 Fail("cannot create gadget");
6496 level_editor_gadget[id] = gi;
6499 // create buttons for element list
6500 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6502 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6503 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6504 struct GraphicInfo *gd = &graphic_info[graphic];
6505 Bitmap *gd_bitmap = gd->bitmap;
6506 Bitmap *deco_bitmap;
6507 int deco_x, deco_y, deco_xpos, deco_ypos;
6508 int gd_x1 = gd->src_x;
6509 int gd_y1 = gd->src_y;
6510 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6511 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6512 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6513 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6514 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6515 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6516 int element = editor_elements[i];
6517 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6518 unsigned int event_mask = GD_EVENT_RELEASED;
6520 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6522 deco_xpos = (gd->width - tile_size) / 2;
6523 deco_ypos = (gd->height - tile_size) / 2;
6525 gi = CreateGadget(GDI_CUSTOM_ID, id,
6526 GDI_CUSTOM_TYPE_ID, i,
6527 GDI_IMAGE_ID, graphic,
6528 GDI_INFO_TEXT, getElementInfoText(element),
6531 GDI_WIDTH, gd->width,
6532 GDI_HEIGHT, gd->height,
6533 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6534 GDI_STATE, GD_BUTTON_UNPRESSED,
6535 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6536 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6537 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6538 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6539 GDI_DECORATION_SIZE, tile_size, tile_size,
6540 GDI_DECORATION_SHIFTING, 1, 1,
6541 GDI_EVENT_MASK, event_mask,
6542 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6543 GDI_CALLBACK_ACTION, HandleControlButtons,
6547 Fail("cannot create gadget");
6549 level_editor_gadget[id] = gi;
6553 static void CreateCounterButtons(void)
6555 int max_infotext_len = getMaxInfoTextLength();
6558 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6561 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6562 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6564 // determine horizontal position to the right of specified gadget
6565 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6566 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6567 ED_GADGET_TEXT_DISTANCE);
6569 // determine horizontal offset for leading text
6570 if (counterbutton_info[i].text_left != NULL)
6571 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6573 for (j = 0; j < 2; j++)
6575 struct GadgetInfo *gi;
6577 counterbutton_info[i].gadget_id_down :
6578 counterbutton_info[i].gadget_id_up);
6580 struct GraphicInfo *gd;
6581 int gd_x1, gd_x2, gd_y1, gd_y2;
6582 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6583 char infotext[max_infotext_len + 1];
6585 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6588 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6589 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6591 event_mask |= GD_EVENT_RELEASED;
6595 x = DX + editor.button.prev_level.x;
6596 y = DY + editor.button.prev_level.y;
6600 x = DX + editor.button.next_level.x;
6601 y = DY + editor.button.next_level.y;
6607 IMG_EDITOR_COUNTER_DOWN :
6608 IMG_EDITOR_COUNTER_UP);
6611 gd = &graphic_info[graphic];
6615 gd_x2 = gd->src_x + gd->pressed_xoffset;
6616 gd_y2 = gd->src_y + gd->pressed_yoffset;
6618 sprintf(infotext, "%s counter value by 1, 5 or 10",
6619 (j == 0 ? "decrease" : "increase"));
6621 gi = CreateGadget(GDI_CUSTOM_ID, id,
6622 GDI_CUSTOM_TYPE_ID, i,
6623 GDI_IMAGE_ID, graphic,
6624 GDI_INFO_TEXT, infotext,
6627 GDI_WIDTH, gd->width,
6628 GDI_HEIGHT, gd->height,
6629 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6630 GDI_STATE, GD_BUTTON_UNPRESSED,
6631 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6632 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6633 GDI_EVENT_MASK, event_mask,
6634 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6635 GDI_CALLBACK_ACTION, HandleCounterButtons,
6639 Fail("cannot create gadget");
6641 level_editor_gadget[id] = gi;
6642 right_gadget_border[id] =
6643 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6645 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6649 int font_type = FONT_INPUT_1;
6650 int font_type_active = FONT_INPUT_1_ACTIVE;
6652 id = counterbutton_info[i].gadget_id_text;
6654 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6656 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6658 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6660 font_type = FONT_LEVEL_NUMBER;
6661 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6663 x = DX + editor.input.level_number.x;
6664 y = DY + editor.input.level_number.y;
6668 graphic = IMG_EDITOR_COUNTER_INPUT;
6671 gd = &graphic_info[graphic];
6675 gd_x2 = gd->src_x + gd->active_xoffset;
6676 gd_y2 = gd->src_y + gd->active_yoffset;
6678 gi = CreateGadget(GDI_CUSTOM_ID, id,
6679 GDI_CUSTOM_TYPE_ID, i,
6680 GDI_IMAGE_ID, graphic,
6681 GDI_INFO_TEXT, "enter counter value",
6684 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6685 GDI_NUMBER_VALUE, 0,
6686 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6687 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6688 GDI_TEXT_SIZE, 3, // minimal counter text size
6689 GDI_TEXT_FONT, font_type,
6690 GDI_TEXT_FONT_ACTIVE, font_type_active,
6691 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6692 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6693 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6694 GDI_DESIGN_WIDTH, gd->width,
6695 GDI_EVENT_MASK, event_mask,
6696 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6697 GDI_CALLBACK_ACTION, HandleCounterButtons,
6701 Fail("cannot create gadget");
6703 level_editor_gadget[id] = gi;
6704 right_gadget_border[id] =
6705 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6707 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6713 static void CreateDrawingAreas(void)
6717 // these values are not constant, but can change at runtime
6718 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6719 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6721 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6723 struct GadgetInfo *gi;
6724 int id = drawingarea_info[i].gadget_id;
6725 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6726 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6727 int area_xsize = drawingarea_info[i].area_xsize;
6728 int area_ysize = drawingarea_info[i].area_ysize;
6729 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6730 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6731 unsigned int event_mask =
6732 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6733 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6735 // determine horizontal position to the right of specified gadget
6736 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6737 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6738 ED_DRAWINGAREA_TEXT_DISTANCE);
6740 // determine horizontal offset for leading text
6741 if (drawingarea_info[i].text_left != NULL)
6742 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6744 gi = CreateGadget(GDI_CUSTOM_ID, id,
6745 GDI_CUSTOM_TYPE_ID, i,
6748 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6749 GDI_AREA_SIZE, area_xsize, area_ysize,
6750 GDI_ITEM_SIZE, item_size, item_size,
6751 GDI_EVENT_MASK, event_mask,
6752 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6753 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6757 Fail("cannot create gadget");
6759 level_editor_gadget[id] = gi;
6760 right_gadget_border[id] =
6761 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6765 static void CreateTextInputGadgets(void)
6767 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6768 int max_infotext_len = getMaxInfoTextLength();
6771 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6773 int gd_x1 = gd->src_x;
6774 int gd_y1 = gd->src_y;
6775 int gd_x2 = gd->src_x + gd->active_xoffset;
6776 int gd_y2 = gd->src_y + gd->active_yoffset;
6777 struct GadgetInfo *gi;
6778 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6779 char infotext[MAX_OUTPUT_LINESIZE + 1];
6780 int id = textinput_info[i].gadget_id;
6783 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6785 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6786 int border_size = gd->border_size;
6787 int font_nr = FONT_INPUT_1;
6788 int font_height = getFontHeight(font_nr);
6789 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6790 int yoffset = element_border + (TILEY - font_height) / 2;
6792 x = (editor.settings.element_name.x != -1 ?
6793 editor.settings.element_name.x :
6794 editor.settings.element_graphic.x + xoffset) - border_size;
6795 y = (editor.settings.element_name.y != -1 ?
6796 editor.settings.element_name.y :
6797 editor.settings.element_graphic.y + yoffset) - border_size;
6801 x = ED_SETTINGS_X(textinput_info[i].x);
6802 y = ED_SETTINGS_Y(textinput_info[i].y);
6805 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6806 infotext[max_infotext_len] = '\0';
6808 gi = CreateGadget(GDI_CUSTOM_ID, id,
6809 GDI_CUSTOM_TYPE_ID, i,
6810 GDI_INFO_TEXT, infotext,
6813 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6814 GDI_TEXT_VALUE, textinput_info[i].value,
6815 GDI_TEXT_SIZE, textinput_info[i].size,
6816 GDI_TEXT_FONT, FONT_INPUT_1,
6817 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6818 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6819 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6820 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6821 GDI_DESIGN_WIDTH, gd->width,
6822 GDI_EVENT_MASK, event_mask,
6823 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6824 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6828 Fail("cannot create gadget");
6830 level_editor_gadget[id] = gi;
6834 static void CreateTextAreaGadgets(void)
6836 int max_infotext_len = getMaxInfoTextLength();
6839 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6841 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6842 int gd_x1 = gd->src_x;
6843 int gd_y1 = gd->src_y;
6844 int gd_x2 = gd->src_x + gd->active_xoffset;
6845 int gd_y2 = gd->src_y + gd->active_yoffset;
6846 struct GadgetInfo *gi;
6847 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
6848 char infotext[MAX_OUTPUT_LINESIZE + 1];
6849 int id = textarea_info[i].gadget_id;
6850 int area_xsize = textarea_info[i].xsize;
6851 int area_ysize = textarea_info[i].ysize;
6853 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6854 infotext[max_infotext_len] = '\0';
6856 gi = CreateGadget(GDI_CUSTOM_ID, id,
6857 GDI_CUSTOM_TYPE_ID, i,
6858 GDI_INFO_TEXT, infotext,
6859 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6860 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6861 GDI_TYPE, GD_TYPE_TEXT_AREA,
6862 GDI_AREA_SIZE, area_xsize, area_ysize,
6863 GDI_TEXT_FONT, FONT_INPUT_1,
6864 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6865 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6866 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6867 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6868 GDI_DESIGN_WIDTH, gd->width,
6869 GDI_EVENT_MASK, event_mask,
6870 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6871 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6875 Fail("cannot create gadget");
6877 level_editor_gadget[id] = gi;
6881 static void CreateSelectboxGadgets(void)
6883 int max_infotext_len = getMaxInfoTextLength();
6886 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6888 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6889 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6890 int gd_x1 = gd->src_x;
6891 int gd_y1 = gd->src_y;
6892 int gd_x2 = gd->src_x + gd->active_xoffset;
6893 int gd_y2 = gd->src_y + gd->active_yoffset;
6894 int selectbox_button_xsize = gd2->width;
6895 struct GadgetInfo *gi;
6896 char infotext[MAX_OUTPUT_LINESIZE + 1];
6897 int id = selectbox_info[i].gadget_id;
6898 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6899 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6900 unsigned int event_mask =
6901 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6903 if (selectbox_info[i].size == -1) // dynamically determine size
6905 // (we cannot use -1 for uninitialized values if we directly compare
6906 // with results from strlen(), because the '<' and '>' operation will
6907 // implicitely cast -1 to an unsigned integer value!)
6908 selectbox_info[i].size = 0;
6910 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6911 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6912 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6914 selectbox_info[i].size++; // add one character empty space
6917 // determine horizontal position to the right of specified gadget
6918 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6919 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6920 ED_GADGET_TEXT_DISTANCE);
6922 // determine horizontal offset for leading text
6923 if (selectbox_info[i].text_left != NULL)
6924 x += getTextWidthForGadget(selectbox_info[i].text_left);
6926 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6927 infotext[max_infotext_len] = '\0';
6929 gi = CreateGadget(GDI_CUSTOM_ID, id,
6930 GDI_CUSTOM_TYPE_ID, i,
6931 GDI_INFO_TEXT, infotext,
6934 GDI_TYPE, GD_TYPE_SELECTBOX,
6935 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6936 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6937 GDI_TEXT_SIZE, selectbox_info[i].size,
6938 GDI_TEXT_FONT, FONT_INPUT_1,
6939 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6940 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6941 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6942 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6943 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6944 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6945 GDI_DESIGN_WIDTH, gd->width,
6946 GDI_EVENT_MASK, event_mask,
6947 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6948 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6952 Fail("cannot create gadget");
6954 level_editor_gadget[id] = gi;
6955 right_gadget_border[id] =
6956 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6960 static void CreateTextbuttonGadgets(void)
6962 int max_infotext_len = getMaxInfoTextLength();
6965 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6967 int id = textbutton_info[i].gadget_id;
6969 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_EDITOR) ||
6970 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6972 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6973 int gadget_distance =
6974 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6975 struct GraphicInfo *gd = &graphic_info[graphic];
6976 int gd_x1 = gd->src_x;
6977 int gd_y1 = gd->src_y;
6978 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6979 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6980 int gd_x1a = gd->src_x + gd->active_xoffset;
6981 int gd_y1a = gd->src_y + gd->active_yoffset;
6982 int border_xsize = gd->border_size + gd->draw_xoffset;
6983 int border_ysize = gd->border_size;
6984 struct GadgetInfo *gi;
6985 unsigned int event_mask = GD_EVENT_RELEASED;
6986 char infotext[MAX_OUTPUT_LINESIZE + 1];
6987 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6988 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6990 if (textbutton_info[i].size == -1) // dynamically determine size
6991 textbutton_info[i].size = strlen(textbutton_info[i].text);
6993 sprintf(infotext, "%s", textbutton_info[i].infotext);
6994 infotext[max_infotext_len] = '\0';
6996 // determine horizontal position to the right of specified gadget
6997 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6999 int gadget_id_align = textbutton_info[i].gadget_id_align;
7001 x = right_gadget_border[gadget_id_align] + gadget_distance;
7003 if (textbutton_info[i].y == -1)
7004 y = level_editor_gadget[gadget_id_align]->y;
7007 // determine horizontal offset for leading text
7008 if (textbutton_info[i].text_left != NULL)
7009 x += getTextWidthForGadget(textbutton_info[i].text_left);
7011 gi = CreateGadget(GDI_CUSTOM_ID, id,
7012 GDI_CUSTOM_TYPE_ID, i,
7013 GDI_IMAGE_ID, graphic,
7014 GDI_INFO_TEXT, infotext,
7017 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7018 GDI_TEXT_VALUE, textbutton_info[i].text,
7019 GDI_TEXT_SIZE, textbutton_info[i].size,
7020 GDI_TEXT_FONT, FONT_INPUT_2,
7021 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7022 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7023 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7024 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7025 GDI_BORDER_SIZE, border_xsize, border_ysize,
7026 GDI_DESIGN_WIDTH, gd->width,
7027 GDI_DECORATION_SHIFTING, 1, 1,
7028 GDI_EVENT_MASK, event_mask,
7029 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7030 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7034 Fail("cannot create gadget");
7036 level_editor_gadget[id] = gi;
7037 right_gadget_border[id] =
7038 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7042 static void CreateGraphicbuttonGadgets(void)
7044 struct GadgetInfo *gi;
7047 // create buttons for scrolling of drawing area and element list
7048 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7050 int id = graphicbutton_info[i].gadget_id;
7051 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7052 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7053 int graphic = graphicbutton_info[i].graphic;
7054 struct GraphicInfo *gd = &graphic_info[graphic];
7055 int gd_x1 = gd->src_x;
7056 int gd_y1 = gd->src_y;
7057 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7058 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7059 unsigned int event_mask = GD_EVENT_RELEASED;
7061 // determine horizontal position to the right of specified gadget
7062 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7063 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7064 ED_GADGET_TEXT_DISTANCE);
7066 // determine horizontal offset for leading text
7067 if (graphicbutton_info[i].text_left != NULL)
7068 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7070 gi = CreateGadget(GDI_CUSTOM_ID, id,
7071 GDI_CUSTOM_TYPE_ID, i,
7072 GDI_IMAGE_ID, graphic,
7073 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7076 GDI_WIDTH, gd->width,
7077 GDI_HEIGHT, gd->height,
7078 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7079 GDI_STATE, GD_BUTTON_UNPRESSED,
7080 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7081 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7082 GDI_EVENT_MASK, event_mask,
7083 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7084 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7088 Fail("cannot create gadget");
7090 level_editor_gadget[id] = gi;
7091 right_gadget_border[id] =
7092 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7096 static void CreateScrollbarGadgets(void)
7100 // these values are not constant, but can change at runtime
7101 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7102 SX + ED_SCROLL_HORIZONTAL_XPOS;
7103 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7104 SY + ED_SCROLL_HORIZONTAL_YPOS;
7105 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7106 ED_SCROLL_HORIZONTAL_XSIZE;
7107 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7108 ED_SCROLL_HORIZONTAL_YSIZE;
7109 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7110 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7111 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7112 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7114 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7115 SX + ED_SCROLL_VERTICAL_XPOS;
7116 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7117 SY + ED_SCROLL_VERTICAL_YPOS;
7118 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7119 ED_SCROLL_VERTICAL_XSIZE;
7120 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7121 ED_SCROLL_VERTICAL_YSIZE;
7122 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7123 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7124 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7125 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7127 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7128 PX + ED_SCROLL2_VERTICAL_XPOS;
7129 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7130 PY + ED_SCROLL2_VERTICAL_YPOS;
7131 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7132 ED_SCROLL2_VERTICAL_XSIZE;
7133 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7134 ED_SCROLL2_VERTICAL_YSIZE;
7135 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7136 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7137 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7138 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7140 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7142 int id = scrollbar_info[i].gadget_id;
7143 int graphic = scrollbar_info[i].graphic;
7144 struct GraphicInfo *gd = &graphic_info[graphic];
7145 int gd_x1 = gd->src_x;
7146 int gd_y1 = gd->src_y;
7147 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7148 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7149 struct GadgetInfo *gi;
7150 int items_max, items_visible, item_position;
7151 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7153 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7155 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7156 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7157 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7159 else // drawing area scrollbars
7161 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7163 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7164 items_visible = ed_fieldx;
7169 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7170 items_visible = ed_fieldy;
7175 gi = CreateGadget(GDI_CUSTOM_ID, id,
7176 GDI_CUSTOM_TYPE_ID, i,
7177 GDI_IMAGE_ID, graphic,
7178 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7179 GDI_X, scrollbar_pos[i].x,
7180 GDI_Y, scrollbar_pos[i].y,
7181 GDI_WIDTH, scrollbar_pos[i].width,
7182 GDI_HEIGHT, scrollbar_pos[i].height,
7183 GDI_TYPE, scrollbar_info[i].type,
7184 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7185 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7186 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7187 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7188 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7189 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7190 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7191 GDI_STATE, GD_BUTTON_UNPRESSED,
7192 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7193 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7194 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7195 GDI_EVENT_MASK, event_mask,
7196 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7197 GDI_CALLBACK_ACTION, HandleControlButtons,
7201 Fail("cannot create gadget");
7203 level_editor_gadget[id] = gi;
7207 static void CreateCheckbuttonGadgets(void)
7209 struct GadgetInfo *gi;
7212 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7214 int id = checkbutton_info[i].gadget_id;
7215 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7216 IMG_EDITOR_CHECKBOX);
7217 struct GraphicInfo *gd = &graphic_info[graphic];
7218 int gd_x1 = gd->src_x;
7219 int gd_y1 = gd->src_y;
7220 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7221 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7222 int gd_x1a = gd->src_x + gd->active_xoffset;
7223 int gd_y1a = gd->src_y + gd->active_yoffset;
7224 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7225 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7226 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7227 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7228 unsigned int event_mask = GD_EVENT_PRESSED;
7230 // determine horizontal position to the right of specified gadget
7231 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7232 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7233 ED_GADGET_TEXT_DISTANCE);
7235 // determine horizontal offset for leading text
7236 if (checkbutton_info[i].text_left != NULL)
7237 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7239 gi = CreateGadget(GDI_CUSTOM_ID, id,
7240 GDI_CUSTOM_TYPE_ID, i,
7241 GDI_IMAGE_ID, graphic,
7242 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7245 GDI_WIDTH, gd->width,
7246 GDI_HEIGHT, gd->height,
7247 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7248 GDI_CHECKED, *checkbutton_info[i].value,
7249 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7250 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7251 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7252 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7253 GDI_EVENT_MASK, event_mask,
7254 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7255 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7259 Fail("cannot create gadget");
7261 level_editor_gadget[id] = gi;
7262 right_gadget_border[id] =
7263 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7267 static void CreateRadiobuttonGadgets(void)
7269 int graphic = IMG_EDITOR_RADIOBUTTON;
7270 struct GraphicInfo *gd = &graphic_info[graphic];
7271 int gd_x1 = gd->src_x;
7272 int gd_y1 = gd->src_y;
7273 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7274 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7275 int gd_x1a = gd->src_x + gd->active_xoffset;
7276 int gd_y1a = gd->src_y + gd->active_yoffset;
7277 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7278 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7279 struct GadgetInfo *gi;
7282 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7284 int id = radiobutton_info[i].gadget_id;
7285 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7286 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7287 unsigned int event_mask = GD_EVENT_PRESSED;
7290 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7292 // determine horizontal position to the right of specified gadget
7293 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7294 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7295 ED_GADGET_TEXT_DISTANCE);
7297 // determine horizontal offset for leading text
7298 if (radiobutton_info[i].text_left != NULL)
7299 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7301 gi = CreateGadget(GDI_CUSTOM_ID, id,
7302 GDI_CUSTOM_TYPE_ID, i,
7303 GDI_IMAGE_ID, graphic,
7304 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7307 GDI_WIDTH, gd->width,
7308 GDI_HEIGHT, gd->height,
7309 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7310 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7311 GDI_CHECKED, checked,
7312 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7313 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7314 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7315 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7316 GDI_EVENT_MASK, event_mask,
7317 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7318 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7322 Fail("cannot create gadget");
7324 level_editor_gadget[id] = gi;
7325 right_gadget_border[id] =
7326 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7330 void CreateLevelEditorGadgets(void)
7332 // force EDITOR font inside level editor
7333 SetFontStatus(GAME_MODE_EDITOR);
7335 // these values are not constant, but can change at runtime
7336 ed_fieldx = MAX_ED_FIELDX - 1;
7337 ed_fieldy = MAX_ED_FIELDY - 1;
7339 num_editor_gadgets = NUM_EDITOR_GADGETS;
7341 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7343 level_editor_gadget =
7344 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7345 right_gadget_border =
7346 checked_calloc(num_editor_gadgets * sizeof(int));
7348 // set number of empty (padding) element buttons to maximum number of buttons
7349 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7351 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7352 editor_el_empty_ptr = editor_el_empty;
7354 use_permanent_palette = !editor.palette.show_as_separate_screen;
7356 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
7358 ReinitializeElementList();
7360 CreateControlButtons();
7361 CreateScrollbarGadgets();
7363 // order of function calls is important because of cross-references
7364 CreateCheckbuttonGadgets();
7365 CreateCounterButtons();
7366 CreateRadiobuttonGadgets();
7367 CreateTextInputGadgets();
7368 CreateTextAreaGadgets();
7369 CreateSelectboxGadgets();
7370 CreateGraphicbuttonGadgets();
7371 CreateTextbuttonGadgets();
7372 CreateDrawingAreas();
7377 void FreeLevelEditorGadgets(void)
7381 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7383 for (i = 0; i < num_editor_gadgets; i++)
7385 FreeGadget(level_editor_gadget[i]);
7387 level_editor_gadget[i] = NULL;
7390 checked_free(level_editor_gadget);
7391 checked_free(right_gadget_border);
7393 checked_free(editor_el_empty);
7396 static void MapCounterButtons(int id)
7398 int font_nr = FONT_TEXT_1;
7399 int font_height = getFontHeight(font_nr);
7400 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7401 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7402 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7403 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7404 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7405 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7406 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7407 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7408 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7409 int yoffset = (gi_down->height - font_height) / 2;
7410 int x_left = gi_down->x - xoffset_left;
7411 int x_right; // set after gadget position was modified
7412 int y_above = gi_down->y - yoffset_above;
7414 int y; // set after gadget position was modified
7416 // counter limits must be changed first to prevent value truncation
7417 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7418 counterbutton_info[id].max_value);
7420 // right text position might have changed after setting position above
7421 x_right = gi_up->x + gi_up->width + xoffset_right;
7423 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7425 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7426 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7427 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7429 ModifyGadget(gi_down, GDI_Y,
7430 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7431 ModifyGadget(gi_text, GDI_Y,
7432 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7433 ModifyGadget(gi_up, GDI_Y,
7434 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7437 // vertical position might have changed after setting position above
7438 y = gi_up->y + yoffset;
7440 if (counterbutton_info[id].text_above)
7441 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7443 if (counterbutton_info[id].text_left)
7444 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7446 if (counterbutton_info[id].text_right)
7447 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7454 static void MapControlButtons(void)
7459 // map toolbox buttons (excluding special CE toolbox buttons)
7460 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7461 MapGadget(level_editor_gadget[i]);
7463 // map toolbox buttons (element properties buttons)
7464 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7465 MapGadget(level_editor_gadget[i]);
7467 if (use_permanent_palette)
7469 // map buttons to select elements
7470 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7471 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7472 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7473 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7474 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7477 // map buttons to select level
7478 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7479 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7480 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7481 MapCounterButtons(counter_id);
7484 static void MapDrawingArea(int id)
7486 int font_nr = FONT_TEXT_1;
7487 int font_height = getFontHeight(font_nr);
7488 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7489 int area_xsize = gi->drawing.area_xsize;
7490 int area_ysize = gi->drawing.area_ysize;
7491 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7492 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7493 int x_left = gi->x - xoffset_left;
7494 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7495 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7496 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7497 int y_side = gi->y + (gi->height - font_height) / 2;
7498 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7499 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7501 if (drawingarea_info[id].text_left)
7502 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7504 if (drawingarea_info[id].text_right)
7505 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7507 if (drawingarea_info[id].text_above)
7508 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7510 if (drawingarea_info[id].text_below)
7511 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7513 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7515 DrawElementBorder(gi->x, gi->y,
7516 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7517 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7519 DrawDrawingArea(id);
7525 static void MapTextInputGadget(int id)
7527 int font_nr = FONT_TEXT_1;
7528 int font_height = getFontHeight(font_nr);
7529 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7530 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7531 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7532 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7534 if (textinput_info[id].text_above)
7535 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7537 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7542 static void MapTextAreaGadget(int id)
7544 int font_nr = FONT_TEXT_1;
7545 int font_height = getFontHeight(font_nr);
7546 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7547 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7548 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7549 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7550 char *text_above = textarea_info[id].text_above;
7552 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
7553 text_above = textarea_info[id].text_above_cropped;
7556 DrawTextS(x_above, y_above, font_nr, text_above);
7558 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7563 static void MapSelectboxGadget(int id)
7565 int font_nr = FONT_TEXT_1;
7566 int font_height = getFontHeight(font_nr);
7567 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7568 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7569 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7570 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7571 int yoffset = (gi->height - font_height) / 2;
7572 int x_left = gi->x - xoffset_left;
7573 int x_right = gi->x + gi->width + xoffset_right;
7574 int y_above = gi->y - yoffset_above;
7576 int y = gi->y + yoffset;
7578 if (selectbox_info[id].text_above)
7579 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7581 if (selectbox_info[id].text_left)
7582 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7584 if (selectbox_info[id].text_right)
7585 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7587 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7592 static void MapTextbuttonGadget(int id)
7594 int font_nr = FONT_TEXT_1;
7595 int font_height = getFontHeight(font_nr);
7596 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7597 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7598 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7599 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7600 int yoffset = (gi->height - font_height) / 2;
7601 int x_left = gi->x - xoffset_left;
7602 int x_right = gi->x + gi->width + xoffset_right;
7603 int y_above = gi->y - yoffset_above;
7605 int y = gi->y + yoffset;
7607 // only show button to delete change pages when more than minimum pages
7608 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7609 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7612 if (textbutton_info[id].text_above)
7613 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7615 if (textbutton_info[id].text_left)
7616 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7618 if (textbutton_info[id].text_right)
7619 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7624 static void MapGraphicbuttonGadget(int id)
7626 int font_nr = FONT_TEXT_1;
7627 int font_height = getFontHeight(font_nr);
7628 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7629 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7630 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7631 int yoffset = (gi->height - font_height) / 2;
7632 int x_left = gi->x - xoffset_left;
7633 int x_right = gi->x + gi->width + xoffset_right;
7634 int y = gi->y + yoffset;
7636 if (graphicbutton_info[id].text_left)
7637 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7639 if (graphicbutton_info[id].text_right)
7640 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7645 static void MapRadiobuttonGadget(int id)
7647 int font_nr = FONT_TEXT_1;
7648 int font_height = getFontHeight(font_nr);
7649 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7650 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7651 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7652 int yoffset = (gi->height - font_height) / 2;
7653 int x_left = gi->x - xoffset_left;
7654 int x_right = gi->x + gi->width + xoffset_right;
7655 int y = gi->y + yoffset;
7657 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7659 if (radiobutton_info[id].text_left)
7660 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7662 if (radiobutton_info[id].text_right)
7663 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7665 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7670 static void MapCheckbuttonGadget(int id)
7672 int font_nr = FONT_TEXT_1;
7673 int font_height = getFontHeight(font_nr);
7674 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7675 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7676 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7677 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7678 int yoffset = (gi->height - font_height) / 2;
7679 int y_above = gi->y - yoffset_above;
7681 int x_left, x_right, y; // set after gadget position was modified
7683 // set position for gadgets with dynamically determined position
7684 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7685 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
7686 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7688 x_left = gi->x - xoffset_left;
7689 x_right = gi->x + gi->width + xoffset_right;
7690 y = gi->y + yoffset;
7692 if (checkbutton_info[id].text_above)
7693 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7695 if (checkbutton_info[id].text_left)
7696 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7698 if (checkbutton_info[id].text_right)
7699 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7701 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7706 static void MapMainDrawingArea(void)
7708 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7709 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7712 if (suppressBorderElement())
7714 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7715 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7718 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7720 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7721 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7722 no_horizontal_scrollbar) ||
7723 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7724 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7725 no_vertical_scrollbar))
7728 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7731 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7733 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7734 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7737 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7740 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7743 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7747 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7749 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7750 i == GADGET_ID_CUSTOM_COPY_TO ||
7751 i == GADGET_ID_CUSTOM_EXCHANGE ||
7752 i == GADGET_ID_CUSTOM_COPY ||
7753 i == GADGET_ID_CUSTOM_PASTE)
7756 MapGadget(level_editor_gadget[i]);
7758 UnmapGadget(level_editor_gadget[i]);
7763 static void MapLevelEditorToolboxCustomGadgets(void)
7765 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7768 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
7770 if (IS_CUSTOM_ELEMENT(properties_element) ||
7771 IS_GROUP_ELEMENT(properties_element) ||
7772 IS_EMPTY_ELEMENT(properties_element))
7773 MapLevelEditorToolboxCustomGadgets();
7776 static void UnmapLevelEditorToolboxCustomGadgets(void)
7778 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7781 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7785 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7787 if (i != GADGET_ID_SINGLE_ITEMS &&
7788 i != GADGET_ID_PICK_ELEMENT)
7790 struct GadgetInfo *gi = level_editor_gadget[i];
7798 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7799 struct GraphicInfo *gd = &graphic_info[graphic];
7803 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7804 gi->width, gi->height, gi->x, gi->y);
7806 redraw_mask |= REDRAW_DOOR_3;
7812 static void MapLevelEditorToolboxDrawingGadgets(void)
7814 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7817 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7819 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7822 static void UnmapDrawingArea(int id)
7824 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7827 static void UnmapLevelEditorFieldGadgets(void)
7831 for (i = 0; i < num_editor_gadgets; i++)
7832 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7833 level_editor_gadget[i]->y))
7834 UnmapGadget(level_editor_gadget[i]);
7837 void UnmapLevelEditorGadgets(void)
7841 for (i = 0; i < num_editor_gadgets; i++)
7842 UnmapGadget(level_editor_gadget[i]);
7845 static void ResetUndoBuffer(void)
7847 undo_buffer_position = -1;
7848 undo_buffer_steps = -1;
7849 redo_buffer_steps = 0;
7851 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7853 level.changed = FALSE;
7856 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7858 if (remap_toolbox_gadgets)
7860 ModifyEditorElementList();
7861 RedrawDrawingElements();
7864 if (edit_mode == ED_MODE_LEVELCONFIG)
7865 DrawLevelConfigWindow();
7866 else if (edit_mode == ED_MODE_PROPERTIES)
7867 DrawPropertiesWindow();
7868 else if (edit_mode == ED_MODE_PALETTE)
7869 DrawPaletteWindow();
7870 else // edit_mode == ED_MODE_DRAWING
7871 DrawDrawingWindowExt(remap_toolbox_gadgets);
7874 static void DrawEditModeWindow(void)
7876 DrawEditModeWindowExt(TRUE);
7879 static void DrawEditModeWindow_PlayfieldOnly(void)
7881 DrawEditModeWindowExt(FALSE);
7884 static void ChangeEditModeWindow(int new_edit_mode)
7886 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7888 DrawEditModeWindow();
7891 static boolean LevelChanged(void)
7893 boolean field_changed = FALSE;
7896 for (y = 0; y < lev_fieldy; y++)
7897 for (x = 0; x < lev_fieldx; x++)
7898 if (Tile[x][y] != level.field[x][y])
7899 field_changed = TRUE;
7901 return (level.changed || field_changed);
7904 static boolean PrepareSavingIntoPersonalLevelSet(void)
7906 static LevelDirTree *last_copied_leveldir = NULL;
7907 static LevelDirTree *last_written_leveldir = NULL;
7908 static int last_copied_level_nr = -1;
7909 static int last_written_level_nr = -1;
7910 LevelDirTree *leveldir_former = leveldir_current;
7911 int level_nr_former = level_nr;
7914 // remember last mod/save so that for current session, we write
7915 // back to the same personal copy, asking only about overwrite.
7916 if (leveldir_current == last_copied_leveldir &&
7917 level_nr == last_copied_level_nr)
7919 // "cd" to personal level set dir (as used when writing last copy)
7920 leveldir_current = last_written_leveldir;
7921 level_nr = last_written_level_nr;
7926 if (!Request("This level is read-only! "
7927 "Save into personal level set?", REQ_ASK))
7930 // "cd" to personal level set dir (for writing copy the first time)
7932 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7934 // this may happen if "setup.internal.create_user_levelset" is FALSE
7935 // or if file "levelinfo.conf" is missing in personal user level set
7936 if (leveldir_current == NULL)
7938 Request("Cannot find personal level set?!", REQ_CONFIRM);
7940 leveldir_current = leveldir_former;
7945 // find unused level number
7946 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7948 static char *level_filename = NULL;
7950 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7952 if (!fileExists(level_filename))
7956 last_copied_leveldir = leveldir_former;
7957 last_copied_level_nr = level_nr_former;
7959 last_written_leveldir = leveldir_current;
7960 last_written_level_nr = level_nr = new_level_nr;
7965 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
7967 static char *filename_levelinfo = NULL, *mod_name = NULL;
7970 // annotate this copy-and-mod in personal levelinfo.conf
7971 setString(&filename_levelinfo,
7972 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7974 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7976 fprintf(file, "\n");
7977 fprintf(file, "# level %d was modified from:\n", level_nr);
7978 fprintf(file, "# - previous level set name: %s\n",
7980 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7981 level.file_info.nr, level.name);
7982 fprintf(file, "# - previous author: %s\n",
7984 fprintf(file, "# - previous save date: ");
7986 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7988 fprintf(file, "%04d-%02d-%02d\n",
7989 level.creation_date.year,
7990 level.creation_date.month,
7991 level.creation_date.day);
7995 fprintf(file, "not recorded\n");
8001 if (level_nr > leveldir_current->last_level)
8002 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8004 // else: allow the save even if annotation failed
8006 // now... spray graffiti on the old level vital statistics
8007 // user can change these; just trying to set a good baseline
8009 // don't truncate names for fear of making offensive or silly:
8010 // long-named original author only recorded in levelinfo.conf.
8011 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8012 if (!strEqual(level.author, leveldir_current->author))
8014 setString(&mod_name, getStringCat3(leveldir_current->author,
8015 " after ", level.author));
8017 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8018 setString(&mod_name,
8019 getStringCat2(leveldir_current->author, " (ed.)"));
8021 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8022 setString(&mod_name, leveldir_current->author);
8024 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8026 // less worried about truncation here
8027 setString(&mod_name, getStringCat2("Mod: ", level.name));
8028 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8032 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8033 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8037 for (x = 0; x < lev_fieldx; x++)
8038 for (y = 0; y < lev_fieldy; y++)
8039 dst[x][y] = src[x][y];
8042 static int setSelectboxValue(int selectbox_id, int new_value)
8044 int new_index_value = 0;
8047 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8048 if (selectbox_info[selectbox_id].options[i].value == new_value)
8049 new_index_value = i;
8051 *selectbox_info[selectbox_id].value =
8052 selectbox_info[selectbox_id].options[new_index_value].value;
8054 return new_index_value;
8057 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8061 // change action mode and arg variables according to action type variable
8062 for (i = 0; action_arg_options[i].value != -1; i++)
8064 if (action_arg_options[i].value == custom_element_change.action_type)
8066 int mode = action_arg_options[i].mode;
8068 // only change if corresponding selectbox has changed
8069 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8070 action_arg_modes[mode])
8071 custom_element_change.action_mode = -1;
8073 // only change if corresponding selectbox has changed
8074 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8075 action_arg_options[i].options)
8076 custom_element_change.action_arg = -1;
8083 static void setSelectboxSpecialActionOptions(void)
8087 // change action mode and arg selectbox according to action type selectbox
8088 for (i = 0; action_arg_options[i].value != -1; i++)
8090 if (action_arg_options[i].value == custom_element_change.action_type)
8092 int mode = action_arg_options[i].mode;
8094 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8095 action_arg_modes[mode]);
8096 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8097 custom_element_change.action_mode);
8099 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8100 action_arg_options[i].options);
8101 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8102 custom_element_change.action_arg);
8108 static void copy_custom_element_settings(int element_from, int element_to)
8110 struct ElementInfo *ei_from = &element_info[element_from];
8111 struct ElementInfo *ei_to = &element_info[element_to];
8113 copyElementInfo(ei_from, ei_to);
8116 static void replace_custom_element_in_settings(int element_from,
8121 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8123 struct ElementInfo *ei = &element_info[i];
8125 for (y = 0; y < 3; y++)
8126 for (x = 0; x < 3; x++)
8127 if (ei->content.e[x][y] == element_from)
8128 ei->content.e[x][y] = element_to;
8130 for (j = 0; j < ei->num_change_pages; j++)
8132 struct ElementChangeInfo *change = &ei->change_page[j];
8134 if (change->target_element == element_from)
8135 change->target_element = element_to;
8137 if (change->initial_trigger_element == element_from)
8138 change->initial_trigger_element = element_to;
8140 if (change->action_element == element_from)
8141 change->action_element = element_to;
8143 for (y = 0; y < 3; y++)
8144 for (x = 0; x < 3; x++)
8145 if (change->target_content.e[x][y] == element_from)
8146 change->target_content.e[x][y] = element_to;
8149 if (ei->group != NULL) // group or internal
8150 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8151 if (ei->group->element[j] == element_from)
8152 ei->group->element[j] = element_to;
8156 static void replace_custom_element_in_playfield(int element_from,
8161 for (x = 0; x < lev_fieldx; x++)
8162 for (y = 0; y < lev_fieldy; y++)
8163 if (Tile[x][y] == element_from)
8164 Tile[x][y] = element_to;
8167 static boolean CopyCustomElement(int element_old, int element_new,
8170 int copy_mode_orig = copy_mode;
8172 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8174 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8175 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8176 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8178 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8180 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8181 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8182 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8184 level.changed = TRUE;
8186 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8188 Request("Please choose custom element!", REQ_CONFIRM);
8192 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8194 Request("Please choose group element!", REQ_CONFIRM);
8198 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
8200 Request("Please choose empty element!", REQ_CONFIRM);
8206 level.changed = TRUE;
8209 // when modifying custom/group element, ask for copying level template
8210 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8212 if (!AskToCopyAndModifyLevelTemplate())
8216 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8218 copy_custom_element_settings(element_new, element_old);
8220 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8222 copy_custom_element_settings(element_old, element_new);
8224 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8226 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8227 copy_custom_element_settings(element_new, element_old);
8228 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8230 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8231 replace_custom_element_in_settings(element_new, element_old);
8232 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8234 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8235 replace_custom_element_in_playfield(element_new, element_old);
8236 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8239 UpdateCustomElementGraphicGadgets();
8240 DrawPropertiesWindow();
8245 static void CopyCustomElementPropertiesToEditor(int element)
8248 int current_change_page = element_info[element].current_change_page;
8250 // dynamically (re)build selectbox for selecting change page
8251 for (i = 0; i < element_info[element].num_change_pages; i++)
8253 sprintf(options_change_page_strings[i], "%d", i + 1);
8255 options_change_page[i].value = i;
8256 options_change_page[i].text = options_change_page_strings[i];
8259 options_change_page[i].value = -1;
8260 options_change_page[i].text = NULL;
8262 // needed here to initialize combined element properties
8263 InitElementPropertiesEngine(level.game_version);
8265 element_info[element].change =
8266 &element_info[element].change_page[current_change_page];
8268 custom_element = element_info[element];
8269 custom_element_change = *element_info[element].change;
8271 // needed to initially set selectbox options for special action options
8272 setSelectboxSpecialActionOptions();
8274 // needed to initially set selectbox value variables to reliable defaults
8275 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8276 setSelectboxValue(i, *selectbox_info[i].value);
8278 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8279 custom_element_properties[i] = HAS_PROPERTY(element, i);
8281 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8282 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8284 // ---------- element settings: configure (custom elements) -----------------
8286 // set accessible layer selectbox help value
8287 custom_element.access_type =
8288 (IS_WALKABLE(element) ? EP_WALKABLE :
8289 IS_PASSABLE(element) ? EP_PASSABLE :
8290 custom_element.access_type);
8291 custom_element.access_layer =
8292 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8293 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8294 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8295 custom_element.access_layer);
8296 custom_element.access_protected =
8297 (IS_PROTECTED(element) ? 1 : 0);
8298 custom_element_properties[EP_ACCESSIBLE] =
8299 (IS_ACCESSIBLE_OVER(element) ||
8300 IS_ACCESSIBLE_INSIDE(element) ||
8301 IS_ACCESSIBLE_UNDER(element));
8303 // set walk-to-object action selectbox help value
8304 custom_element.walk_to_action =
8305 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8306 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8307 IS_DROPPABLE(element) ? EP_DROPPABLE :
8308 IS_THROWABLE(element) ? EP_THROWABLE :
8309 IS_PUSHABLE(element) ? EP_PUSHABLE :
8310 custom_element.walk_to_action);
8311 custom_element_properties[EP_WALK_TO_OBJECT] =
8312 (IS_DIGGABLE(element) ||
8313 IS_COLLECTIBLE_ONLY(element) ||
8314 IS_DROPPABLE(element) ||
8315 IS_THROWABLE(element) ||
8316 IS_PUSHABLE(element));
8318 // set smash targets selectbox help value
8319 custom_element.smash_targets =
8320 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8321 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8322 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8323 custom_element.smash_targets);
8324 custom_element_properties[EP_CAN_SMASH] =
8325 (CAN_SMASH_EVERYTHING(element) ||
8326 CAN_SMASH_ENEMIES(element) ||
8327 CAN_SMASH_PLAYER(element));
8329 // set deadliness selectbox help value
8330 custom_element.deadliness =
8331 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8332 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8333 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8334 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8335 custom_element.deadliness);
8336 custom_element_properties[EP_DEADLY] =
8337 (DONT_TOUCH(element) ||
8338 DONT_GET_HIT_BY(element) ||
8339 DONT_COLLIDE_WITH(element) ||
8340 DONT_RUN_INTO(element));
8342 // ---------- element settings: advanced (custom elements) ------------------
8344 // set "change by direct action" selectbox help value
8345 custom_element_change.direct_action =
8346 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
8347 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8348 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8349 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8350 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8351 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8352 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8353 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8354 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8355 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8356 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8357 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8358 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8359 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8360 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8361 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8362 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8363 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8364 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8365 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8366 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8367 custom_element_change.direct_action);
8369 // set "change by other element action" selectbox help value
8370 custom_element_change.other_action =
8371 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
8372 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8373 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8374 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8375 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8376 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8377 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8378 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8379 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8380 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8381 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8382 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
8383 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8384 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8385 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8386 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8387 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8388 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8389 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8390 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8391 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8392 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8393 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8394 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8395 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8396 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8397 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8398 custom_element_change.other_action);
8401 static void CopyGroupElementPropertiesToEditor(int element)
8403 group_element_info = *element_info[element].group;
8404 custom_element = element_info[element]; // needed for description
8407 static void CopyEmptyElementPropertiesToEditor(int element)
8409 custom_element = element_info[element];
8412 static void CopyClassicElementPropertiesToEditor(int element)
8414 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8415 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8416 getMoveIntoAcidProperty(&level, element);
8418 if (MAYBE_DONT_COLLIDE_WITH(element))
8419 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8420 getDontCollideWithProperty(&level, element);
8423 static void CopyElementPropertiesToEditor(int element)
8425 if (IS_CUSTOM_ELEMENT(element))
8426 CopyCustomElementPropertiesToEditor(element);
8427 else if (IS_GROUP_ELEMENT(element))
8428 CopyGroupElementPropertiesToEditor(element);
8429 else if (IS_EMPTY_ELEMENT(element))
8430 CopyEmptyElementPropertiesToEditor(element);
8432 CopyClassicElementPropertiesToEditor(element);
8435 static boolean AskToCopyAndModifyLevelTemplate(void)
8437 if (Request("Copy and modify settings from level template?", REQ_ASK))
8439 level.use_custom_template = FALSE;
8441 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8442 GDI_CHECKED, FALSE, GDI_END);
8443 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8444 GDI_CHECKED, FALSE, GDI_END);
8450 LoadLevelTemplate(-1); // this resets all element modifications ...
8452 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8458 static void CopyCustomElementPropertiesToGame(int element)
8461 int access_type_and_layer;
8463 // mark that this custom element has been modified
8464 custom_element.modified_settings = TRUE;
8465 level.changed = TRUE;
8467 if (level.use_custom_template)
8468 AskToCopyAndModifyLevelTemplate();
8470 element_info[element] = custom_element;
8471 *element_info[element].change = custom_element_change;
8473 // ---------- element settings: configure (custom elements) -----------------
8475 // set accessible property from checkbox and selectbox
8476 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8477 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8478 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8479 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8480 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8481 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8482 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8483 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8484 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8485 custom_element_properties[access_type_and_layer] =
8486 custom_element_properties[EP_ACCESSIBLE];
8487 custom_element_properties[EP_PROTECTED] =
8488 (custom_element.access_protected != 0 &&
8489 custom_element_properties[EP_ACCESSIBLE]);
8491 // set walk-to-object property from checkbox and selectbox
8492 custom_element_properties[EP_DIGGABLE] = FALSE;
8493 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8494 custom_element_properties[EP_DROPPABLE] = FALSE;
8495 custom_element_properties[EP_THROWABLE] = FALSE;
8496 custom_element_properties[EP_PUSHABLE] = FALSE;
8497 custom_element_properties[custom_element.walk_to_action] =
8498 custom_element_properties[EP_WALK_TO_OBJECT];
8500 // set smash property from checkbox and selectbox
8501 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8502 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8503 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8504 custom_element_properties[custom_element.smash_targets] =
8505 custom_element_properties[EP_CAN_SMASH];
8507 // set deadliness property from checkbox and selectbox
8508 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8509 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8510 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8511 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8512 custom_element_properties[custom_element.deadliness] =
8513 custom_element_properties[EP_DEADLY];
8515 // ---------- element settings: advanced (custom elements) ------------------
8517 // set player change event from checkbox and selectbox
8518 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
8519 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8520 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8521 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8522 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8523 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8524 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8525 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8526 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8527 custom_element_change_events[CE_SWITCHED] = FALSE;
8528 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8529 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8530 custom_element_change_events[CE_BLOCKED] = FALSE;
8531 custom_element_change_events[CE_IMPACT] = FALSE;
8532 custom_element_change_events[CE_SMASHED] = FALSE;
8533 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8534 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8535 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8536 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8537 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8538 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8539 custom_element_change_events[custom_element_change.direct_action] =
8540 custom_element_change_events[CE_BY_DIRECT_ACTION];
8542 // set other element action change event from checkbox and selectbox
8543 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
8544 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8545 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8546 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8547 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8548 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8549 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8550 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8551 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8552 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8553 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8554 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
8555 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8556 custom_element_change_events[CE_HITTING_X] = FALSE;
8557 custom_element_change_events[CE_DIGGING_X] = FALSE;
8558 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8559 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8560 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8561 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8562 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8563 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8564 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8565 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8566 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8567 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8568 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8569 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8570 custom_element_change_events[custom_element_change.other_action] =
8571 custom_element_change_events[CE_BY_OTHER_ACTION];
8573 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8574 SET_PROPERTY(element, i, custom_element_properties[i]);
8576 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8577 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8579 // copy change events also to special level editor variable
8580 custom_element = element_info[element];
8581 custom_element_change = *element_info[element].change;
8583 // needed here to restore runtime value "element_info[element].gfx_element"
8584 InitElementPropertiesGfxElement();
8587 static void CopyGroupElementPropertiesToGame(int element)
8589 // mark that this group element has been modified
8590 custom_element.modified_settings = TRUE;
8591 level.changed = TRUE;
8593 if (level.use_custom_template)
8594 AskToCopyAndModifyLevelTemplate();
8596 element_info[element] = custom_element;
8597 *element_info[element].group = group_element_info;
8599 // needed here to restore runtime value "element_info[element].gfx_element"
8600 InitElementPropertiesGfxElement();
8603 static void CopyEmptyElementPropertiesToGame(int element)
8605 // mark that this empty element has been modified
8606 custom_element.modified_settings = TRUE;
8607 level.changed = TRUE;
8609 if (level.use_custom_template)
8610 AskToCopyAndModifyLevelTemplate();
8612 element_info[element] = custom_element;
8614 // needed here to restore runtime value "element_info[element].gfx_element"
8615 InitElementPropertiesGfxElement();
8618 static void CopyClassicElementPropertiesToGame(int element)
8620 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8621 setMoveIntoAcidProperty(&level, element,
8622 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8624 if (MAYBE_DONT_COLLIDE_WITH(element))
8625 setDontCollideWithProperty(&level, element,
8626 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8629 static void CopyElementPropertiesToGame(int element)
8631 if (IS_CUSTOM_ELEMENT(element))
8632 CopyCustomElementPropertiesToGame(element);
8633 else if (IS_GROUP_ELEMENT(element))
8634 CopyGroupElementPropertiesToGame(element);
8635 else if (IS_EMPTY_ELEMENT(element))
8636 CopyEmptyElementPropertiesToGame(element);
8638 CopyClassicElementPropertiesToGame(element);
8642 static void CheckElementDescriptions(void)
8646 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8647 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8648 Warn("no element description file for element '%s'", EL_NAME(i));
8652 static int getMaxEdFieldX(boolean has_scrollbar)
8654 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8655 int sxsize = SXSIZE - scrollbar_width;
8656 int max_ed_fieldx = sxsize / ed_tilesize;
8658 return max_ed_fieldx;
8661 static int getMaxEdFieldY(boolean has_scrollbar)
8663 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8664 INFOTEXT_YSIZE_FULL : 0);
8665 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8666 int sysize = SYSIZE - scrollbar_height - infotext_height;
8667 int max_ed_fieldy = sysize / ed_tilesize;
8669 return max_ed_fieldy;
8672 static void InitZoomLevelSettings(int zoom_tilesize)
8674 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8676 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8678 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8679 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8681 // make sure that tile size is always a power of 2
8682 ed_tilesize = (1 << log_2(ed_tilesize));
8684 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8686 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8687 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8691 last_game_engine_type = level.game_engine_type;
8693 // limit zoom tilesize by upper and lower bound
8694 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8696 // store zoom tilesize in auto setup file only if it was manually changed
8697 if (zoom_tilesize != -1)
8698 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8700 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8701 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8704 static void InitDrawingElements(void)
8706 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8708 if (level.game_engine_type == game_engine_type_last)
8711 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8713 new_element1 = EL_SP_CHIP_SINGLE;
8714 new_element2 = EL_EMPTY;
8715 new_element3 = EL_SP_BASE;
8717 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8719 new_element1 = EL_MM_MIRROR_START;
8720 new_element2 = EL_EMPTY;
8721 new_element3 = EL_MM_WOODEN_WALL;
8725 new_element1 = EL_WALL;
8726 new_element2 = EL_EMPTY;
8727 new_element3 = EL_SAND;
8730 game_engine_type_last = level.game_engine_type;
8733 static void InitLevelSetInfo(void)
8735 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8736 "%s", leveldir_current->name);
8737 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8738 "%s", leveldir_current->author);
8740 levelset_num_levels = leveldir_current->levels;
8742 levelset_use_levelset_artwork = FALSE;
8743 levelset_copy_level_template = FALSE;
8745 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8748 static void ChangeEditorToLevelSet(char *levelset_subdir)
8750 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8752 // the previous level set might have used custom artwork
8753 ReloadCustomArtwork(0);
8755 LoadLevelSetup_SeriesInfo();
8757 SaveLevelSetup_LastSeries();
8758 SaveLevelSetup_SeriesInfo();
8762 LoadLevel(level_nr);
8763 LoadScore(level_nr);
8768 static boolean useEditorDoorAnimation(void)
8770 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8771 boolean door_1_viewport_unchanged =
8772 (vp_door_1->x == DX &&
8773 vp_door_1->y == DY &&
8774 vp_door_1->width == DXSIZE &&
8775 vp_door_1->height == DYSIZE);
8776 boolean door_1_contains_toolbox =
8779 EX + EXSIZE <= DX + DXSIZE &&
8780 EY + EYSIZE <= DY + DYSIZE);
8782 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8785 static void DrawEditorDoorBackground(int graphic, int x, int y,
8786 int width, int height)
8788 struct GraphicInfo *g = &graphic_info[graphic];
8790 if (g->bitmap != NULL)
8791 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8792 MIN(width, g->width), MIN(height, g->height), x, y);
8794 ClearRectangle(drawto, x, y, width, height);
8797 static void DrawEditorDoorContent(void)
8799 // needed for gadgets drawn on background (like palette scrollbar)
8800 SetDoorBackgroundImage(IMG_UNDEFINED);
8802 // copy default editor door content to main double buffer
8803 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8806 DrawSpecialEditorDoor();
8808 // draw new control window
8809 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8811 // draw all toolbox gadgets to editor doors
8812 MapControlButtons();
8814 // when returning from test game to properties page, redraw toolbox gadgets
8815 if (edit_mode == ED_MODE_PROPERTIES)
8817 UnmapLevelEditorToolboxDrawingGadgets();
8818 UnmapLevelEditorToolboxCustomGadgets();
8820 MapLevelEditorToolboxCustomGadgetsIfNeeded();
8823 // draw all palette gadgets to editor doors
8824 ModifyEditorElementList();
8825 RedrawDrawingElements();
8827 // copy actual editor door content to door double buffer for OpenDoor()
8828 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8831 void DrawLevelEd(void)
8833 int fade_mask = REDRAW_FIELD;
8835 FadeSoundsAndMusic();
8838 fade_mask = REDRAW_ALL;
8842 // needed if different viewport properties defined for editor
8843 ChangeViewportPropertiesIfNeeded();
8847 InitZoomLevelSettings(-1);
8848 InitDrawingElements();
8852 CheckElementDescriptions();
8855 if (level_editor_test_game)
8857 CopyPlayfield(level.field, Tile);
8858 CopyPlayfield(TileBackup, level.field);
8860 level_editor_test_game = FALSE;
8864 edit_mode = ED_MODE_DRAWING;
8865 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
8866 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8874 // redraw_mask |= REDRAW_ALL;
8876 FreeLevelEditorGadgets();
8877 CreateLevelEditorGadgets();
8879 ReinitializeElementList(); // update dynamic level element list
8880 ReinitializeElementListButtons(); // custom element may look different
8882 InitElementPropertiesGfxElement();
8886 DrawEditModeWindow_PlayfieldOnly();
8888 DrawMaskedBorder(fade_mask);
8890 // use door animation if door 1 viewport is unchanged and contains toolbox
8891 if (useEditorDoorAnimation())
8895 DrawEditorDoorContent();
8897 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8901 DrawEditorDoorContent();
8906 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8909 static void AdjustDrawingAreaGadgets(void)
8911 int ed_xsize = lev_fieldx + 2;
8912 int ed_ysize = lev_fieldy + 2;
8913 int max_ed_fieldx = MAX_ED_FIELDX;
8914 int max_ed_fieldy = MAX_ED_FIELDY;
8915 boolean horizontal_scrollbar_needed;
8916 boolean vertical_scrollbar_needed;
8917 int x, y, width, height;
8919 if (suppressBorderElement())
8921 ed_xsize = lev_fieldx;
8922 ed_ysize = lev_fieldy;
8925 // check if we need any scrollbars
8926 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8927 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8929 // check if we have a smaller editor field because of scrollbars
8930 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8931 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8933 // check again if we now need more scrollbars because of less space
8934 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8935 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8937 // check if editor field gets even smaller after adding new scrollbars
8938 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8939 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8941 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8942 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8944 x = SX + ed_fieldx * ed_tilesize;
8945 y = SY + ed_fieldy * ed_tilesize;
8947 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8948 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8950 // adjust drawing area gadget
8951 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8952 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8953 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8956 // adjust horizontal scrollbar gadgets
8957 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8960 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8961 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8964 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8967 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8970 // adjust vertical scrollbar gadgets
8971 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8974 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8976 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8978 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8981 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8985 static void AdjustLevelScrollPosition(void)
8987 if (level_xpos < -1)
8989 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8990 level_xpos = lev_fieldx - ed_fieldx + 1;
8991 if (lev_fieldx < ed_fieldx - 2)
8994 if (level_ypos < -1)
8996 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8997 level_ypos = lev_fieldy - ed_fieldy + 1;
8998 if (lev_fieldy < ed_fieldy - 2)
9001 if (suppressBorderElement())
9008 static void AdjustEditorScrollbar(int id)
9010 struct GadgetInfo *gi = level_editor_gadget[id];
9011 int items_max, items_visible, item_position;
9013 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9015 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9016 items_visible = ed_fieldx;
9017 item_position = level_xpos + 1;
9021 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9022 items_visible = ed_fieldy;
9023 item_position = level_ypos + 1;
9026 if (item_position > items_max - items_visible)
9027 item_position = items_max - items_visible;
9029 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9030 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9033 static void AdjustElementListScrollbar(void)
9035 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9036 int items_max, items_visible, item_position;
9038 // correct position of element list scrollbar
9039 if (element_shift < 0)
9041 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9042 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9044 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9045 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9046 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9048 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9049 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9050 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9053 static void ModifyEditorCounterValue(int counter_id, int new_value)
9055 int *counter_value = counterbutton_info[counter_id].value;
9056 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9057 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9059 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9061 if (counter_value != NULL)
9062 *counter_value = gi->textinput.number_value;
9065 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9067 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9068 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9070 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9072 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9073 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9075 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9076 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9078 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9079 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9084 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9086 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9087 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9088 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9090 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9093 static void ModifyEditorSelectboxOptions(int selectbox_id,
9094 struct ValueTextInfo *options)
9096 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9097 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9099 selectbox_info[selectbox_id].options = options;
9101 // set index to zero -- list may be shorter now (correct later, if needed)
9102 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9103 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9106 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9108 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9109 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9111 drawingarea_info[drawingarea_id].area_xsize = xsize;
9112 drawingarea_info[drawingarea_id].area_ysize = ysize;
9114 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9117 static void ModifyEditorElementList(void)
9121 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9124 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9126 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9127 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9128 struct GadgetDesign *gd = &gi->deco.design;
9129 int element = editor_elements[element_shift + i];
9130 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9134 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9136 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9142 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9144 int graphic = el2edimg(element);
9145 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9151 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9154 static void ModifyDrawingElementButton(int element, int id)
9156 struct GadgetInfo *gi = level_editor_gadget[id];
9157 Bitmap *deco_bitmap;
9159 int tile_size = gi->deco.width;
9161 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9163 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9166 static void PickDrawingElement(int button, int element)
9171 struct XYTileSize *pos;
9173 } de, drawing_elements[] =
9175 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9176 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9177 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9180 if (button < 1 || button > 3)
9183 if (IS_MM_WALL(element))
9184 element = map_mm_wall_element(element);
9186 de = drawing_elements[button - 1];
9188 *de.new_element = element; // update global drawing element variable
9190 DrawDrawingElementGraphic(element, de.pos);
9191 ModifyDrawingElementButton(element, de.id);
9193 redraw_mask |= REDRAW_DOOR_1;
9196 static void RedrawDrawingElements(void)
9198 PickDrawingElement(1, new_element1);
9199 PickDrawingElement(2, new_element2);
9200 PickDrawingElement(3, new_element3);
9203 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9205 stick_element_properties_window = FALSE;
9207 SetMainBackgroundImage(IMG_UNDEFINED);
9210 UnmapLevelEditorFieldGadgets();
9212 AdjustDrawingAreaGadgets();
9213 AdjustLevelScrollPosition();
9214 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9215 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9217 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9219 MapMainDrawingArea();
9221 if (remap_toolbox_gadgets)
9223 UnmapLevelEditorToolboxCustomGadgets();
9224 MapLevelEditorToolboxDrawingGadgets();
9228 static void DrawDrawingWindow(void)
9230 DrawDrawingWindowExt(TRUE);
9233 static int getTabulatorBarWidth(void)
9235 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9236 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9238 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9241 static int getTabulatorBarHeight(void)
9243 return ED_TAB_BAR_HEIGHT;
9246 static Pixel getTabulatorBarColor(void)
9248 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9249 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9250 int gd_x = gd->x + gd_gi1->border.width / 2;
9251 int gd_y = gd->y + gd_gi1->height - 1;
9253 return GetPixel(gd->bitmap, gd_x, gd_y);
9256 static void DrawLevelConfigTabulatorGadgets(void)
9258 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9259 Pixel tab_color = getTabulatorBarColor();
9260 int id_first = ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST;
9261 int id_last = ED_TAB_BUTTON_ID_LEVELCONFIG_LAST;
9264 for (i = id_first; i <= id_last; i++)
9266 int gadget_id = textbutton_info[i].gadget_id;
9267 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9268 boolean active = (i != edit_mode_levelconfig);
9270 // draw background line below tabulator button
9271 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9273 // draw solid line below inactive tabulator buttons
9274 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9275 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9276 ED_GADGET_TINY_DISTANCE, tab_color);
9278 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9279 MapTextbuttonGadget(i);
9282 // draw little border line below tabulator buttons
9283 if (tab_color != BLACK_PIXEL) // black => transparent
9284 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9285 ED_GADGET_TINY_DISTANCE,
9286 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9289 static void DrawPropertiesTabulatorGadgets(void)
9291 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9292 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9293 int gd_x = gd->x + gd_gi1->border.width / 2;
9294 int gd_y = gd->y + gd_gi1->height - 1;
9295 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9296 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9297 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9300 // draw two config tabulators for player elements
9301 if (IS_PLAYER_ELEMENT(properties_element))
9302 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9304 // draw two config and one "change" tabulator for custom elements
9305 if (IS_CUSTOM_ELEMENT(properties_element))
9306 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9308 for (i = id_first; i <= id_last; i++)
9310 int gadget_id = textbutton_info[i].gadget_id;
9311 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9312 boolean active = (i != edit_mode_properties);
9314 // use "config 1" and "config 2" instead of "config" for players and CEs
9315 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9316 (IS_PLAYER_ELEMENT(properties_element) ||
9317 IS_CUSTOM_ELEMENT(properties_element)))
9320 // draw background line below tabulator button
9321 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9323 // draw solid line below inactive tabulator buttons
9324 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9325 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9326 ED_GADGET_TINY_DISTANCE, tab_color);
9328 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9329 MapTextbuttonGadget(i);
9332 // draw little border line below tabulator buttons
9333 if (tab_color != BLACK_PIXEL) // black => transparent
9334 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9335 ED_GADGET_TINY_DISTANCE,
9336 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9339 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9341 DrawText(SX + xpos, SY + ypos, text, font_nr);
9344 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9347 int font_width = getFontWidth(font_nr);
9348 int font_height = getFontHeight(font_nr);
9349 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9350 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9352 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9353 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9354 TRUE, FALSE, FALSE);
9357 static void DrawLevelConfigLevel(void)
9361 // draw counter gadgets
9362 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9363 MapCounterButtons(i);
9365 // draw checkbutton gadgets
9366 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9367 MapCheckbuttonGadget(i);
9369 // draw selectbox gadgets
9370 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9371 MapSelectboxGadget(i);
9373 // draw text input gadgets
9374 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9375 MapTextInputGadget(i);
9378 static char *getLevelSubdirFromSaveMode(int save_mode)
9380 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9381 return getNewUserLevelSubdir();
9383 return leveldir_current->subdir;
9386 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
9388 char *directory_text = "Level set directory:";
9389 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9390 int font1_nr = FONT_TEXT_1;
9391 int font2_nr = FONT_TEXT_2;
9392 int font1_height = getFontHeight(font1_nr);
9393 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9394 int x = ED_LEVEL_SETTINGS_X(0);
9395 int y = ED_LEVEL_SETTINGS_Y(6);
9397 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9398 PrintInfoText(directory_name, font2_nr, x, y);
9401 static void DrawLevelConfigLevelSet(void)
9403 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9404 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9407 // draw counter gadgets
9408 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9409 MapCounterButtons(i);
9411 // draw checkbutton gadgets
9412 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9414 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9415 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9416 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9419 MapCheckbuttonGadget(i);
9422 // draw selectbox gadgets
9423 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9424 MapSelectboxGadget(i);
9426 // draw text input gadgets
9427 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9428 MapTextInputGadget(i);
9430 // draw textbutton gadgets
9431 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9434 DrawLevelConfigLevelSet_DirectoryInfo();
9437 static void DrawLevelConfigEditor(void)
9441 // draw counter gadgets
9442 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9443 MapCounterButtons(i);
9445 // draw checkbutton gadgets
9446 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9447 MapCheckbuttonGadget(i);
9449 // draw radiobutton gadgets
9450 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9451 MapRadiobuttonGadget(i);
9453 // draw drawing area
9454 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9456 // draw textbutton gadgets
9457 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9460 static void DrawLevelConfigWindow(void)
9462 char *text = "Global Settings";
9463 int font_nr = FONT_TITLE_1;
9464 struct MenuPosInfo *pos = &editor.settings.headline;
9465 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9466 int sy = SY + pos->y;
9468 stick_element_properties_window = FALSE;
9470 SetAutomaticNumberOfGemsNeeded();
9472 UnmapLevelEditorFieldGadgets();
9474 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9477 DrawText(sx, sy, text, font_nr);
9479 DrawLevelConfigTabulatorGadgets();
9481 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
9482 DrawLevelConfigLevel();
9483 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
9484 DrawLevelConfigLevelSet();
9485 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
9486 DrawLevelConfigEditor();
9489 static void DrawCustomContentArea(void)
9491 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9492 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9493 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9494 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9495 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9496 int xoffset = ED_GADGET_SPACE_DISTANCE;
9498 // add distance for potential left text (without drawing area border)
9499 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9501 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9503 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9506 static void DrawCustomChangeContentArea(void)
9508 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9509 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9510 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9511 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9512 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9513 int xoffset = ED_GADGET_SPACE_DISTANCE;
9515 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9520 static void RemoveElementContentArea(int id, int font_height)
9522 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9524 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9525 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9526 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9527 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9528 ED_GADGET_TEXT_DISTANCE + font_height);
9531 static void DrawYamYamContentAreas(void)
9533 int font_nr = FONT_TEXT_1;
9534 int font_height = getFontHeight(font_nr);
9535 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9536 int yoffset = (tilesize - font_height) / 2;
9537 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9538 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9541 // display counter to choose number of element content areas
9542 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9544 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9546 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9548 if (i < level.num_yamyam_contents)
9554 UnmapDrawingArea(id);
9556 // delete content areas in case of reducing number of them
9557 RemoveElementContentArea(id, font_height);
9561 DrawText(x, y + 0 * tilesize, "content", font_nr);
9562 DrawText(x, y + 1 * tilesize, "when", font_nr);
9563 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9566 static void DrawMagicBallContentAreas(void)
9568 int font_nr = FONT_TEXT_1;
9569 int font_height = getFontHeight(font_nr);
9570 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9571 int yoffset = (tilesize - font_height) / 2;
9572 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9573 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9576 // display counter to choose number of element content areas
9577 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9579 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9581 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9583 if (i < level.num_ball_contents)
9589 UnmapDrawingArea(id);
9591 // delete content areas in case of reducing number of them
9592 RemoveElementContentArea(id, font_height);
9596 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9597 DrawText(x, y + 1 * tilesize, "when", font_nr);
9598 DrawText(x, y + 2 * tilesize, "active", font_nr);
9601 static void DrawAndroidElementArea(void)
9603 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9604 int num_elements = level.num_android_clone_elements;
9605 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9606 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9607 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9608 int xsize = MAX_ANDROID_ELEMENTS;
9611 // display counter to choose number of element areas
9612 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9614 if (drawingarea_info[id].text_left != NULL)
9615 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9617 UnmapDrawingArea(id);
9619 ModifyEditorDrawingArea(id, num_elements, 1);
9621 // delete content areas in case of reducing number of them
9622 DrawBackground(sx, sy,
9623 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9624 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9629 static void DrawGroupElementArea(void)
9631 int id = ED_DRAWING_ID_GROUP_CONTENT;
9632 int num_elements = group_element_info.num_elements;
9633 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9634 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9635 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9636 int xsize = MAX_ELEMENTS_IN_GROUP;
9639 if (drawingarea_info[id].text_left != NULL)
9640 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9642 UnmapDrawingArea(id);
9644 ModifyEditorDrawingArea(id, num_elements, 1);
9646 // delete content areas in case of reducing number of them
9647 DrawBackground(sx, sy,
9648 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9649 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9654 static void DrawPlayerInitialInventoryArea(int element)
9656 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9657 int player_nr = GET_PLAYER_NR(element);
9658 int num_elements = level.initial_inventory_size[player_nr];
9659 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9660 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9661 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9662 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9665 // determine horizontal position to the right of specified gadget
9666 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9667 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9668 ED_DRAWINGAREA_TEXT_DISTANCE);
9670 // determine horizontal offset for leading text
9671 if (drawingarea_info[id].text_left != NULL)
9672 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9674 UnmapDrawingArea(id);
9676 ModifyEditorDrawingArea(id, num_elements, 1);
9678 // delete content areas in case of reducing number of them
9679 DrawBackground(sx, sy,
9680 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9681 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9686 static void DrawMMBallContentArea(void)
9688 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
9689 int num_elements = level.num_mm_ball_contents;
9690 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9691 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9692 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9693 int xsize = MAX_MM_BALL_CONTENTS;
9696 if (drawingarea_info[id].text_left != NULL)
9697 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9699 UnmapDrawingArea(id);
9701 ModifyEditorDrawingArea(id, num_elements, 1);
9703 // delete content areas in case of reducing number of them
9704 DrawBackground(sx, sy,
9705 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9706 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9711 static void DrawEnvelopeTextArea(int envelope_nr)
9713 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9714 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9718 DrawBackground(gi->x, gi->y,
9719 gi->textarea.crop_width, gi->textarea.crop_height);
9721 if (envelope_nr != -1)
9722 textarea_info[id].value = level.envelope[envelope_nr].text;
9724 ModifyGadget(gi, GDI_AREA_SIZE,
9725 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9726 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9729 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9732 static void DrawPropertiesInfo(void)
9741 // configurable properties
9743 { EP_WALKABLE_OVER, "- player can walk over it" },
9744 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9745 { EP_WALKABLE_UNDER, "- player can walk under it" },
9746 { EP_PASSABLE_OVER, "- player can pass over it" },
9747 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9748 { EP_PASSABLE_UNDER, "- player can pass under it" },
9749 { EP_PROTECTED, "- player is protected by it" },
9751 { EP_DIGGABLE, "- can be digged away" },
9752 { EP_COLLECTIBLE, "- can be collected" },
9753 { EP_DROPPABLE, "- can be dropped after collecting" },
9754 { EP_THROWABLE, "- can be thrown after collecting" },
9755 { EP_PUSHABLE, "- can be pushed" },
9757 { EP_CAN_FALL, "- can fall" },
9758 { EP_CAN_MOVE, "- can move" },
9760 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9762 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9764 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9766 { EP_SLIPPERY, "- slippery for falling elements" },
9767 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9769 { EP_DONT_RUN_INTO, "- deadly when running into" },
9770 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9771 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9772 { EP_DONT_TOUCH, "- deadly when touching" },
9774 { EP_INDESTRUCTIBLE, "- indestructible" },
9776 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9777 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9778 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9780 { EP_CAN_CHANGE, "- can change to other element" },
9782 // pre-defined properties
9783 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9784 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9785 { EP_SWITCHABLE, "- can be switched" },
9787 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9792 char *filename = getElementDescriptionFilename(properties_element);
9793 char *num_elements_text = "In this level: ";
9794 char *num_similar_text = "Similar tiles: ";
9795 char *properties_text = "Standard properties: ";
9796 char *description_text = "Description:";
9797 char *no_description_text = "No description available.";
9798 char *none_text = "None";
9800 int num_elements_in_level = 0;
9801 int num_similar_in_level = 0;
9802 int num_hires_tiles_in_level = 0;
9803 int num_standard_properties = 0;
9804 int font1_nr = FONT_TEXT_1;
9805 int font2_nr = FONT_TEXT_2;
9806 int font1_width = getFontWidth(font1_nr);
9807 int font1_height = getFontHeight(font1_nr);
9808 int font2_height = getFontHeight(font2_nr);
9809 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9810 int font2_yoffset = (font1_height - font2_height) / 2;
9811 int num_elements_text_len = strlen(num_elements_text) * font1_width;
9812 int num_similar_text_len = strlen(num_similar_text) * font1_width;
9813 int properties_text_len = strlen(properties_text) * font1_width;
9814 int xpos = ED_ELEMENT_SETTINGS_X(0);
9815 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9818 if (setup.editor.show_element_token)
9820 int font3_nr = FONT_TEXT_3;
9821 int font3_height = getFontHeight(font3_nr);
9823 DrawTextF(xpos, ypos, font3_nr,
9824 "[%s]", element_info[properties_element].token_name);
9826 ypos += 2 * font3_height;
9829 // ----- print number of elements / percentage of this element in level
9831 for (y = 0; y < lev_fieldy; y++)
9833 for (x = 0; x < lev_fieldx; x++)
9835 if (Tile[x][y] == properties_element)
9837 num_elements_in_level++;
9839 else if (IS_MM_WALL(Tile[x][y]) &&
9840 map_mm_wall_element(Tile[x][y]) == properties_element)
9842 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
9847 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9849 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
9851 if (num_hires_tiles_in_level > 0)
9852 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
9853 "%d wall tiles", num_hires_tiles_in_level);
9854 else if (num_elements_in_level > 0)
9855 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
9856 "%d (%.2f %%)", num_elements_in_level, percentage);
9858 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
9861 // ----- print number of similar elements / percentage of them in level
9863 for (y = 0; y < lev_fieldy; y++)
9865 for (x = 0; x < lev_fieldx; x++)
9867 if (strEqual(element_info[Tile[x][y]].class_name,
9868 element_info[properties_element].class_name))
9870 num_similar_in_level++;
9875 if (num_similar_in_level != num_elements_in_level)
9877 ypos += 1 * MAX(font1_height, font2_height);
9879 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9881 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
9883 if (num_similar_in_level > 0)
9884 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
9885 "%d (%.2f %%)", num_similar_in_level, percentage);
9887 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
9891 ypos += 2 * MAX(font1_height, font2_height);
9893 // ----- print standard properties of this element
9895 DrawTextS(xpos, ypos, font1_nr, properties_text);
9897 ypos += line1_height;
9899 for (i = 0; properties[i].value != -1; i++)
9901 if (!HAS_PROPERTY(properties_element, properties[i].value))
9904 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9906 ypos += font2_height;
9908 num_standard_properties++;
9911 if (num_standard_properties == 0)
9913 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9914 font2_nr, none_text);
9916 ypos -= (line1_height - font1_height);
9919 ypos += MAX(font1_height, font2_height);
9921 // ----- print special description of this element
9923 PrintInfoText(description_text, font1_nr, xpos, ypos);
9925 ypos += line1_height;
9927 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9928 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9931 #define TEXT_COLLECTING "Score for collecting"
9932 #define TEXT_SMASHING "Score for smashing"
9933 #define TEXT_SLURPING "Score for slurping robot"
9934 #define TEXT_CRACKING "Score for cracking"
9935 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9936 #define TEXT_DURATION "Duration when activated"
9937 #define TEXT_DELAY_ON "Delay before activating"
9938 #define TEXT_DELAY_OFF "Delay before deactivating"
9939 #define TEXT_DELAY_CHANGING "Delay before changing"
9940 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9941 #define TEXT_DELAY_MOVING "Delay before moving"
9942 #define TEXT_BALL_DELAY "Element generation delay"
9943 #define TEXT_MOVE_SPEED "Speed of android moving"
9944 #define TEXT_CLONE_SPEED "Speed of android cloning"
9945 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9946 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9947 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9948 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9949 #define TEXT_TIME_BONUS "Extra time to solve level"
9956 } elements_with_counter[] =
9958 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9959 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9960 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9961 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9962 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9963 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9964 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9965 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9966 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9967 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9968 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9969 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9970 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9971 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9972 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9973 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9974 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9975 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9976 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9977 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9978 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9979 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9980 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9981 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9982 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9983 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9984 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9985 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9986 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9987 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9988 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9989 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9990 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9991 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9992 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9993 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9994 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9995 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9996 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9997 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9998 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9999 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10000 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10001 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10002 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10003 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10004 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10005 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10006 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10007 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10008 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10009 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10010 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10011 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10012 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10013 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10014 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10015 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10016 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10017 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10018 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10019 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10020 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10021 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10022 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10023 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10024 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10025 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10026 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10027 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10028 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10029 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10030 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10031 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10032 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10033 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10034 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10035 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10036 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10037 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10038 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10039 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10040 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10042 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10043 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
10044 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10045 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10046 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10047 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10048 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10049 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10050 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
10051 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
10052 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
10053 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
10054 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
10055 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
10056 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
10057 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
10059 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10060 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10061 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10062 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10063 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10064 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10065 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10066 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10067 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10068 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10069 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10070 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10071 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10072 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10073 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10078 static boolean checkPropertiesConfig(int element)
10082 if (IS_GEM(element) ||
10083 IS_CUSTOM_ELEMENT(element) ||
10084 IS_GROUP_ELEMENT(element) ||
10085 IS_EMPTY_ELEMENT(element) ||
10086 IS_BALLOON_ELEMENT(element) ||
10087 IS_ENVELOPE(element) ||
10088 IS_MM_ENVELOPE(element) ||
10089 IS_MM_MCDUFFIN(element) ||
10090 IS_DF_LASER(element) ||
10091 IS_PLAYER_ELEMENT(element) ||
10092 HAS_EDITOR_CONTENT(element) ||
10093 CAN_GROW(element) ||
10094 COULD_MOVE_INTO_ACID(element) ||
10095 MAYBE_DONT_COLLIDE_WITH(element) ||
10096 element == EL_SOKOBAN_OBJECT ||
10097 element == EL_SOKOBAN_FIELD_EMPTY ||
10098 element == EL_SOKOBAN_FIELD_FULL)
10101 for (i = 0; elements_with_counter[i].element != -1; i++)
10102 if (elements_with_counter[i].element == element)
10108 static void SetAutomaticNumberOfGemsNeeded(void)
10112 if (!level.auto_count_gems)
10115 level.gems_needed = 0;
10117 for (x = 0; x < lev_fieldx; x++)
10119 for (y = 0; y < lev_fieldy; y++)
10121 int element = Tile[x][y];
10126 case EL_EMERALD_YELLOW:
10127 case EL_EMERALD_RED:
10128 case EL_EMERALD_PURPLE:
10129 case EL_BD_DIAMOND:
10130 case EL_WALL_EMERALD:
10131 case EL_WALL_EMERALD_YELLOW:
10132 case EL_WALL_EMERALD_RED:
10133 case EL_WALL_EMERALD_PURPLE:
10134 case EL_WALL_BD_DIAMOND:
10136 case EL_SP_INFOTRON:
10139 level.gems_needed++;
10143 case EL_WALL_DIAMOND:
10144 level.gems_needed += 3;
10148 case EL_WALL_PEARL:
10149 level.gems_needed += 5;
10153 case EL_WALL_CRYSTAL:
10154 level.gems_needed += 8;
10163 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
10166 static void DrawPropertiesConfig(void)
10168 boolean draw_footer_line = FALSE;
10169 int max_num_element_counters = 4;
10170 int num_element_counters = 0;
10173 if (!checkPropertiesConfig(properties_element))
10175 int xpos = ED_ELEMENT_SETTINGS_X(0);
10176 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10178 PrintInfoText("No configuration options available.",
10179 FONT_TEXT_1, xpos, ypos);
10184 // check if there are elements where a value can be chosen for
10185 for (i = 0; elements_with_counter[i].element != -1; i++)
10187 if (elements_with_counter[i].element == properties_element)
10189 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
10191 counterbutton_info[counter_id].y =
10192 ED_ELEMENT_SETTINGS_YPOS(
10193 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
10194 (CAN_GROW(properties_element) ? 1 : 0) +
10195 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
10196 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
10197 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
10198 num_element_counters);
10200 counterbutton_info[counter_id].value = elements_with_counter[i].value;
10201 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
10203 if (properties_element == EL_GAME_OF_LIFE ||
10204 properties_element == EL_BIOMAZE)
10206 counterbutton_info[counter_id].min_value = 0; // min neighbours
10207 counterbutton_info[counter_id].max_value = 8; // max neighbours
10211 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
10212 counterbutton_info[counter_id].min_value = MIN_SCORE;
10213 counterbutton_info[counter_id].max_value = MAX_SCORE;
10216 MapCounterButtons(counter_id);
10218 num_element_counters++;
10219 if (num_element_counters >= max_num_element_counters)
10224 if (HAS_EDITOR_CONTENT(properties_element))
10226 // draw stickybutton gadget
10227 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10229 if (IS_AMOEBOID(properties_element))
10230 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
10231 else if (properties_element == EL_YAMYAM ||
10232 properties_element == EL_YAMYAM_LEFT ||
10233 properties_element == EL_YAMYAM_RIGHT ||
10234 properties_element == EL_YAMYAM_UP ||
10235 properties_element == EL_YAMYAM_DOWN)
10236 DrawYamYamContentAreas();
10237 else if (properties_element == EL_EMC_MAGIC_BALL)
10239 DrawMagicBallContentAreas();
10241 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
10242 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
10244 else if (properties_element == EL_EMC_ANDROID)
10245 DrawAndroidElementArea();
10246 else if (properties_element == EL_MM_GRAY_BALL)
10248 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
10249 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
10250 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
10251 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
10253 DrawMMBallContentArea();
10257 if (IS_PLAYER_ELEMENT(properties_element))
10259 int player_nr = GET_PLAYER_NR(properties_element);
10261 // these properties can be set for every player individually
10263 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10265 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10266 &level.start_element[player_nr];
10267 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10268 &level.artwork_element[player_nr];
10269 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10270 &level.explosion_element[player_nr];
10272 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10273 &level.use_start_element[player_nr];
10274 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10275 &level.use_artwork_element[player_nr];
10276 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10277 &level.use_explosion_element[player_nr];
10278 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10279 &level.initial_player_gravity[player_nr];
10281 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10282 &level.initial_player_stepsize[player_nr];
10284 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10285 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10286 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10287 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10288 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10289 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10290 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10291 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10292 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10293 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10294 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10295 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10296 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10297 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10298 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10300 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10301 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10302 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10304 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10306 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10308 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10309 &level.initial_inventory_content[player_nr][0];
10311 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10312 &level.initial_inventory_size[player_nr];
10314 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
10315 &level.use_initial_inventory[player_nr];
10317 // draw checkbutton gadgets
10318 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
10319 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
10320 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
10322 // draw counter gadgets
10323 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10325 // draw drawing area gadgets
10326 DrawPlayerInitialInventoryArea(properties_element);
10330 if (IS_GEM(properties_element))
10331 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10333 if (properties_element == EL_EM_DYNAMITE)
10334 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10336 if (COULD_MOVE_INTO_ACID(properties_element) &&
10337 !IS_PLAYER_ELEMENT(properties_element) &&
10338 (!IS_CUSTOM_ELEMENT(properties_element) ||
10339 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10341 // set position for checkbutton for "can move into acid"
10342 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10343 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10344 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10345 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
10346 IS_BALLOON_ELEMENT(properties_element) ||
10347 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10349 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10352 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10353 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10355 if (properties_element == EL_SPRING ||
10356 properties_element == EL_SPRING_LEFT ||
10357 properties_element == EL_SPRING_RIGHT)
10358 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10360 if (properties_element == EL_TIME_ORB_FULL)
10361 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10363 if (properties_element == EL_GAME_OF_LIFE ||
10364 properties_element == EL_BIOMAZE)
10365 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10367 if (CAN_GROW(properties_element))
10369 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10370 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10372 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10375 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10376 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10378 if (properties_element == EL_SOKOBAN_OBJECT)
10379 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10381 if (properties_element == EL_SOKOBAN_OBJECT ||
10382 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10383 properties_element == EL_SOKOBAN_FIELD_FULL)
10385 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10386 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10389 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10392 if (IS_BALLOON_ELEMENT(properties_element))
10393 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10395 if (IS_ENVELOPE(properties_element) ||
10396 IS_MM_ENVELOPE(properties_element))
10398 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10399 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10400 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10401 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10402 int envelope_nr = ENVELOPE_NR(properties_element);
10404 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10405 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10407 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10408 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10410 // display counter to choose size of envelope text area
10411 MapCounterButtons(counter1_id);
10412 MapCounterButtons(counter2_id);
10414 // display checkbuttons to choose auto-wrap and alignment properties
10415 MapCheckbuttonGadget(button1_id);
10416 MapCheckbuttonGadget(button2_id);
10418 DrawEnvelopeTextArea(envelope_nr);
10421 if (IS_MM_MCDUFFIN(properties_element))
10423 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10424 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10425 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10428 if (IS_DF_LASER(properties_element))
10430 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10431 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10432 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10435 if (IS_CUSTOM_ELEMENT(properties_element))
10437 // draw stickybutton gadget
10438 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10440 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10442 // draw checkbutton gadgets
10443 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10444 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10445 MapCheckbuttonGadget(i);
10447 // draw counter gadgets
10448 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10449 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10450 MapCounterButtons(i);
10452 // draw selectbox gadgets
10453 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10454 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10455 MapSelectboxGadget(i);
10457 // draw textbutton gadgets
10458 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10460 // draw text input gadgets
10461 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10463 // draw drawing area gadgets
10464 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10466 draw_footer_line = TRUE;
10468 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10470 // draw checkbutton gadgets
10471 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10472 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10473 MapCheckbuttonGadget(i);
10475 // draw counter gadgets
10476 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10477 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10478 MapCounterButtons(i);
10480 // draw selectbox gadgets
10481 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10482 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10483 MapSelectboxGadget(i);
10485 // draw drawing area gadgets
10486 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10487 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10488 DrawCustomContentArea();
10491 else if (IS_GROUP_ELEMENT(properties_element))
10493 // draw stickybutton gadget
10494 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10496 // draw checkbutton gadgets
10497 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10498 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10500 // draw counter gadgets
10501 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10503 // draw selectbox gadgets
10504 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10506 // draw textbutton gadgets
10507 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10509 // draw drawing area gadgets
10510 DrawGroupElementArea();
10512 // draw text input gadgets
10513 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10515 // draw drawing area gadgets
10516 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10518 draw_footer_line = TRUE;
10520 else if (IS_EMPTY_ELEMENT(properties_element))
10522 // draw stickybutton gadget
10523 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10525 // draw checkbutton gadgets
10526 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10527 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10529 // draw textbutton gadgets
10530 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10532 // draw drawing area gadgets
10533 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10535 draw_footer_line = TRUE;
10538 // draw little footer border line above CE/GE use/save template gadgets
10539 if (draw_footer_line)
10541 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10542 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10543 int gd_x = gd->x + gd_gi1->border.width / 2;
10544 int gd_y = gd->y + gd_gi1->height - 1;
10545 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10547 if (tab_color != BLACK_PIXEL) // black => transparent
10548 FillRectangle(drawto,
10549 SX + ED_ELEMENT_SETTINGS_X(0),
10550 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10552 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10556 static void DrawPropertiesChangeDrawingAreas(void)
10558 if (IS_CUSTOM_ELEMENT(properties_element))
10560 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10561 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10562 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10564 DrawCustomChangeContentArea();
10567 redraw_mask |= REDRAW_FIELD;
10570 static void DrawPropertiesChange(void)
10574 // needed to initially set selectbox options for special action options
10575 setSelectboxSpecialActionOptions();
10577 // draw stickybutton gadget
10578 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10580 // draw checkbutton gadgets
10581 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10582 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10583 MapCheckbuttonGadget(i);
10585 // draw counter gadgets
10586 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10587 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10588 MapCounterButtons(i);
10590 // draw selectbox gadgets
10591 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10592 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10593 MapSelectboxGadget(i);
10595 // draw textbutton gadgets
10596 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10597 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10598 MapTextbuttonGadget(i);
10600 // draw graphicbutton gadgets
10601 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10602 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10603 MapGraphicbuttonGadget(i);
10605 // draw drawing area gadgets
10606 DrawPropertiesChangeDrawingAreas();
10609 static void DrawEditorElementAnimation(int x, int y)
10611 int graphic = el2img(properties_element);
10612 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10613 custom_element.ce_value_fixed_initial :
10614 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10615 custom_element.collect_score_initial : FrameCounter);
10617 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10620 static void DrawEditorElementName(int x, int y, int font_nr)
10622 char *element_name = getElementInfoText(properties_element);
10623 int font_width = getFontWidth(font_nr);
10624 int font_height = getFontHeight(font_nr);
10625 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10626 int max_chars_per_line = max_text_width / font_width;
10628 if (strlen(element_name) <= max_chars_per_line)
10629 DrawTextS(x, y, font_nr, element_name);
10632 char buffer[max_chars_per_line + 1];
10633 int next_pos = max_chars_per_line;
10635 strncpy(buffer, element_name, max_chars_per_line);
10636 buffer[max_chars_per_line] = '\0';
10638 if (element_name[max_chars_per_line] == ' ')
10644 for (i = max_chars_per_line - 1; i >= 0; i--)
10645 if (buffer[i] == ' ')
10648 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10655 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10657 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10658 buffer[max_chars_per_line] = '\0';
10660 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10664 static void DrawPropertiesWindow(void)
10666 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10667 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10668 int border_size = gd->border_size;
10669 int font_nr = FONT_TEXT_1;
10670 int font_height = getFontHeight(font_nr);
10671 int xoffset = TILEX + element_border + 3 * border_size;
10672 int yoffset = (TILEY - font_height) / 2;
10673 int x1 = editor.settings.element_graphic.x + element_border;
10674 int y1 = editor.settings.element_graphic.y + element_border;
10675 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10676 editor.settings.element_name.x);
10677 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10678 editor.settings.element_name.y);
10679 char *text = "Element Settings";
10680 int font2_nr = FONT_TITLE_1;
10681 struct MenuPosInfo *pos = &editor.settings.headline;
10682 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10683 int sy = SY + pos->y;
10685 stick_element_properties_window = FALSE;
10687 // make sure that previous properties edit mode exists for this element
10688 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10689 !IS_CUSTOM_ELEMENT(properties_element))
10690 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10692 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10693 !IS_PLAYER_ELEMENT(properties_element) &&
10694 !IS_CUSTOM_ELEMENT(properties_element))
10695 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10697 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10698 (IS_PLAYER_ELEMENT(properties_element) ||
10699 IS_CUSTOM_ELEMENT(properties_element)))
10700 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10702 CopyElementPropertiesToEditor(properties_element);
10704 UnmapLevelEditorFieldGadgets();
10705 UnmapLevelEditorToolboxDrawingGadgets();
10706 UnmapLevelEditorToolboxCustomGadgets();
10708 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10710 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10713 DrawText(sx, sy, text, font2_nr);
10715 FrameCounter = 0; // restart animation frame counter
10717 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10718 DrawEditorElementAnimation(SX + x1, SY + y1);
10719 DrawEditorElementName(x2, y2, font_nr);
10721 DrawPropertiesTabulatorGadgets();
10723 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10724 DrawPropertiesInfo();
10725 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10726 DrawPropertiesChange();
10727 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10728 DrawPropertiesConfig();
10731 static void DrawPaletteWindow(void)
10735 UnmapLevelEditorFieldGadgets();
10737 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10740 // map buttons to select elements
10741 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10742 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10743 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10744 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10745 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10748 static void UpdateCustomElementGraphicGadgets(void)
10752 InitElementPropertiesGfxElement();
10754 ModifyEditorElementList();
10755 RedrawDrawingElements();
10757 // force redraw of all mapped drawing area gadgets
10758 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10760 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10767 static int getOpenDirectionFromTube(int element)
10771 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10772 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10773 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10774 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10775 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10776 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10777 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10778 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10779 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10780 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10781 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10787 static int getTubeFromOpenDirection(int direction)
10791 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10792 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10793 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10794 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10795 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10796 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10797 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10798 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10799 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10800 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10801 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10803 // if only one direction, fall back to simple tube with that direction
10804 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10805 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10806 case (MV_UP): return EL_TUBE_VERTICAL;
10807 case (MV_DOWN): return EL_TUBE_VERTICAL;
10813 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10815 int element_new = getTubeFromOpenDirection(direction);
10817 return (element_new != EL_EMPTY ? element_new : element_old);
10820 static int getOpenDirectionFromBelt(int element)
10822 int belt_dir = getBeltDirFromBeltElement(element);
10824 return (belt_dir == MV_LEFT ? MV_RIGHT :
10825 belt_dir == MV_RIGHT ? MV_LEFT :
10826 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10829 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10831 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10832 direction == MV_RIGHT ? MV_LEFT :
10833 direction == MV_HORIZONTAL ? MV_NONE : direction);
10835 if (direction == MV_NONE)
10838 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10841 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10844 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10846 return (element_new != EL_EMPTY ? element_new : element_old);
10849 static int getOpenDirectionFromPool(int element)
10853 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10854 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10855 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10856 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10857 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10858 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10864 static int getPoolFromOpenDirection(int direction)
10868 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10869 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10870 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10871 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10872 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10873 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10879 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10881 int element = getPoolFromOpenDirection(direction);
10882 int help_direction = getOpenDirectionFromPool(help_element);
10884 if (element == EL_EMPTY)
10886 int help_direction_vertical = help_direction & MV_VERTICAL;
10888 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10891 if (element == EL_EMPTY)
10893 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10895 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10901 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10903 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10905 return (element_new != EL_EMPTY ? element_new : element_old);
10908 static int getOpenDirectionFromPillar(int element)
10912 case EL_EMC_WALL_1: return (MV_DOWN);
10913 case EL_EMC_WALL_2: return (MV_VERTICAL);
10914 case EL_EMC_WALL_3: return (MV_UP);
10920 static int getPillarFromOpenDirection(int direction)
10924 case (MV_DOWN): return EL_EMC_WALL_1;
10925 case (MV_VERTICAL): return EL_EMC_WALL_2;
10926 case (MV_UP): return EL_EMC_WALL_3;
10932 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10934 int element_new = getPillarFromOpenDirection(direction);
10936 return (element_new != EL_EMPTY ? element_new : element_old);
10939 static int getOpenDirectionFromSteel2(int element)
10943 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10944 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10945 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10946 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10947 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10948 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10949 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10950 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10956 static int getSteel2FromOpenDirection(int direction)
10960 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10961 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10962 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10963 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10964 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10965 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10966 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10967 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10973 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10975 int element_new = getSteel2FromOpenDirection(direction);
10977 return (element_new != EL_EMPTY ? element_new : element_old);
10980 static int getOpenDirectionFromChip(int element)
10984 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10985 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10986 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10987 case EL_SP_CHIP_TOP: return (MV_DOWN);
10988 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10994 static int getChipFromOpenDirection(int direction)
10998 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10999 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11000 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11001 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11002 case (MV_DOWN): return EL_SP_CHIP_TOP;
11008 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11010 int element_new = getChipFromOpenDirection(direction);
11012 return (element_new != EL_EMPTY ? element_new : element_old);
11015 static int getClosedTube(int x, int y)
11017 struct XY *xy = xy_directions;
11018 int element_old = IntelliDrawBuffer[x][y];
11019 int direction_old = getOpenDirectionFromTube(element_old);
11020 int direction_new = MV_NONE;
11023 for (i = 0; i < NUM_DIRECTIONS; i++)
11025 int xx = x + xy[i].x;
11026 int yy = y + xy[i].y;
11027 int dir = MV_DIR_FROM_BIT(i);
11028 int dir_opposite = MV_DIR_OPPOSITE(dir);
11030 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
11031 (direction_old & dir) &&
11032 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11033 direction_new |= dir;
11036 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
11039 static int getClosedBelt(int x, int y)
11041 struct XY *xy = xy_directions;
11042 int element_old = IntelliDrawBuffer[x][y];
11043 int nr = getBeltNrFromBeltElement(element_old);
11044 int direction_old = getOpenDirectionFromBelt(element_old);
11045 int direction_new = MV_NONE;
11048 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11050 int xx = x + xy[i].x;
11051 int yy = y + xy[i].y;
11052 int dir = MV_DIR_FROM_BIT(i);
11053 int dir_opposite = MV_DIR_OPPOSITE(dir);
11055 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
11056 (direction_old & dir) &&
11057 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11058 direction_new |= dir;
11061 return getBeltFromNrAndOpenDirection(nr, direction_new);
11064 static int getClosedPool(int x, int y)
11066 struct XY *xy = xy_directions;
11067 int element_old = IntelliDrawBuffer[x][y];
11068 int direction_old = getOpenDirectionFromPool(element_old);
11069 int direction_new = MV_NONE;
11072 for (i = 0; i < NUM_DIRECTIONS; i++)
11074 int xx = x + xy[i].x;
11075 int yy = y + xy[i].y;
11076 int dir = MV_DIR_FROM_BIT(i);
11077 int dir_opposite = MV_DIR_OPPOSITE(dir);
11079 if (IN_LEV_FIELD(xx, yy) &&
11080 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
11081 (direction_old & dir) &&
11082 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11083 direction_new |= dir;
11086 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
11089 static int getClosedPillar(int x, int y)
11091 struct XY *xy = xy_directions;
11092 int element_old = IntelliDrawBuffer[x][y];
11093 int direction_old = getOpenDirectionFromPillar(element_old);
11094 int direction_new = MV_NONE;
11097 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11099 int xx = x + xy[i].x;
11100 int yy = y + xy[i].y;
11101 int dir = MV_DIR_FROM_BIT(i);
11102 int dir_opposite = MV_DIR_OPPOSITE(dir);
11104 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
11105 (direction_old & dir) &&
11106 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11107 direction_new |= dir;
11110 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
11113 static int getClosedSteel2(int x, int y)
11115 struct XY *xy = xy_directions;
11116 int element_old = IntelliDrawBuffer[x][y];
11117 int direction_old = getOpenDirectionFromSteel2(element_old);
11118 int direction_new = MV_NONE;
11121 for (i = 0; i < NUM_DIRECTIONS; i++)
11123 int xx = x + xy[i].x;
11124 int yy = y + xy[i].y;
11125 int dir = MV_DIR_FROM_BIT(i);
11126 int dir_opposite = MV_DIR_OPPOSITE(dir);
11128 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
11129 (direction_old & dir) &&
11130 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11131 direction_new |= dir;
11134 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
11137 static int getClosedChip(int x, int y)
11139 struct XY *xy = xy_directions;
11140 int element_old = IntelliDrawBuffer[x][y];
11141 int direction_old = getOpenDirectionFromChip(element_old);
11142 int direction_new = MV_NONE;
11145 for (i = 0; i < NUM_DIRECTIONS; i++)
11147 int xx = x + xy[i].x;
11148 int yy = y + xy[i].y;
11149 int dir = MV_DIR_FROM_BIT(i);
11150 int dir_opposite = MV_DIR_OPPOSITE(dir);
11152 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
11153 (direction_old & dir) &&
11154 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11155 direction_new |= dir;
11158 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
11161 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
11162 boolean change_level)
11164 int sx = x - level_xpos;
11165 int sy = y - level_ypos;
11166 int old_element = Tile[x][y];
11167 int new_element = element;
11168 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
11169 boolean draw_masked = FALSE;
11171 if (IS_MM_WALL_EDITOR(element))
11173 element = map_mm_wall_element_editor(element) | new_bitmask;
11175 if (IS_MM_WALL(old_element))
11176 element |= MM_WALL_BITS(old_element);
11179 draw_masked = TRUE;
11181 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
11183 int element_changed = old_element & ~new_bitmask;
11185 if (MM_WALL_BITS(element_changed) != 0)
11186 element = element_changed;
11189 IntelliDrawBuffer[x][y] = element;
11192 Tile[x][y] = element;
11194 if (IN_ED_FIELD(sx, sy))
11196 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
11197 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
11198 else if (draw_masked)
11199 DrawEditorElementThruMask(sx, sy, element);
11201 DrawEditorElement(sx, sy, element);
11205 static void SetElementSimple(int x, int y, int element, boolean change_level)
11207 SetElementSimpleExt(x, y, 0, 0, element, change_level);
11210 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
11211 int x2, int y2, int *element2,
11212 int (*close_function)(int, int),
11213 boolean change_level)
11215 // set neighbour elements to newly determined connections
11216 SetElementSimple(x1, y1, *element1, change_level);
11217 SetElementSimple(x2, y2, *element2, change_level);
11219 // remove all open connections of neighbour elements
11220 *element1 = close_function(x1, y1);
11221 *element2 = close_function(x2, y2);
11223 // set neighbour elements to new, minimized connections
11224 SetElementSimple(x1, y1, *element1, change_level);
11225 SetElementSimple(x2, y2, *element2, change_level);
11228 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
11229 boolean change_level, int button)
11231 struct XY *xy = xy_directions;
11232 static int last_x = -1;
11233 static int last_y = -1;
11235 if (new_element == EL_UNDEFINED)
11243 int old_element = IntelliDrawBuffer[x][y];
11245 if (IS_TUBE(new_element))
11247 int last_element_new = EL_UNDEFINED;
11248 int direction = MV_NONE;
11251 // if old element is of same kind, keep all existing directions
11252 if (IS_TUBE(old_element))
11253 direction |= getOpenDirectionFromTube(old_element);
11255 for (i = 0; i < NUM_DIRECTIONS; i++)
11257 int xx = x + xy[i].x;
11258 int yy = y + xy[i].y;
11260 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11261 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11263 int dir = MV_DIR_FROM_BIT(i);
11264 int dir_opposite = MV_DIR_OPPOSITE(dir);
11265 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11266 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11267 int last_direction_new = last_direction_old | dir_opposite;
11269 last_element_new = getTubeFromOpenDirection(last_direction_new);
11275 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11277 if (last_element_new != EL_UNDEFINED)
11278 MergeAndCloseNeighbourElements(x, y, &new_element,
11279 last_x, last_y, &last_element_new,
11280 getClosedTube, change_level);
11282 else if (IS_BELT(new_element))
11284 int belt_nr = getBeltNrFromBeltElement(new_element);
11285 int last_element_new = EL_UNDEFINED;
11286 int direction = MV_NONE;
11289 // if old element is of same kind, keep all existing directions
11290 if (IS_BELT(old_element))
11291 direction |= getOpenDirectionFromBelt(old_element);
11293 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11295 int xx = x + xy[i].x;
11296 int yy = y + xy[i].y;
11298 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11299 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11301 int dir = MV_DIR_FROM_BIT(i);
11302 int dir_opposite = MV_DIR_OPPOSITE(dir);
11303 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11304 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11305 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11306 int last_direction_new = last_direction_old | dir_opposite;
11308 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11309 last_direction_new);
11314 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11316 if (last_element_new != EL_UNDEFINED)
11317 MergeAndCloseNeighbourElements(x, y, &new_element,
11318 last_x, last_y, &last_element_new,
11319 getClosedBelt, change_level);
11321 else if (IS_ACID_POOL_OR_ACID(new_element))
11323 int last_element_new = EL_UNDEFINED;
11324 int direction = MV_NONE;
11327 // if old element is of same kind, keep all existing directions
11328 if (IS_ACID_POOL_OR_ACID(old_element))
11329 direction |= getOpenDirectionFromPool(old_element);
11331 for (i = 0; i < NUM_DIRECTIONS; i++)
11333 int xx = x + xy[i].x;
11334 int yy = y + xy[i].y;
11336 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11337 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11339 int dir = MV_DIR_FROM_BIT(i);
11340 int dir_opposite = MV_DIR_OPPOSITE(dir);
11341 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11342 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11343 int last_direction_new = last_direction_old | dir_opposite;
11345 last_element_new = getPoolFromOpenDirection(last_direction_new);
11351 // special corrections needed for intuitively correct acid pool drawing
11352 if (last_element_new == EL_EMPTY)
11353 last_element_new = new_element;
11354 else if (last_element_new != EL_UNDEFINED)
11355 new_element = last_element_new;
11357 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11359 if (last_element_new != EL_UNDEFINED)
11360 MergeAndCloseNeighbourElements(x, y, &new_element,
11361 last_x, last_y, &last_element_new,
11362 getClosedPool, change_level);
11364 else if (IS_EMC_PILLAR(new_element))
11366 int last_element_new = EL_UNDEFINED;
11367 int direction = MV_NONE;
11370 // if old element is of same kind, keep all existing directions
11371 if (IS_EMC_PILLAR(old_element))
11372 direction |= getOpenDirectionFromPillar(old_element);
11374 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11376 int xx = x + xy[i].x;
11377 int yy = y + xy[i].y;
11379 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11380 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11382 int dir = MV_DIR_FROM_BIT(i);
11383 int dir_opposite = MV_DIR_OPPOSITE(dir);
11384 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11385 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11386 int last_direction_new = last_direction_old | dir_opposite;
11388 last_element_new = getPillarFromOpenDirection(last_direction_new);
11394 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11396 if (last_element_new != EL_UNDEFINED)
11397 MergeAndCloseNeighbourElements(x, y, &new_element,
11398 last_x, last_y, &last_element_new,
11399 getClosedPillar, change_level);
11401 else if (IS_DC_STEELWALL_2(new_element))
11403 int last_element_new = EL_UNDEFINED;
11404 int direction = MV_NONE;
11407 // if old element is of same kind, keep all existing directions
11408 if (IS_DC_STEELWALL_2(old_element))
11409 direction |= getOpenDirectionFromSteel2(old_element);
11411 for (i = 0; i < NUM_DIRECTIONS; i++)
11413 int xx = x + xy[i].x;
11414 int yy = y + xy[i].y;
11416 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11417 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11419 int dir = MV_DIR_FROM_BIT(i);
11420 int dir_opposite = MV_DIR_OPPOSITE(dir);
11421 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11422 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11423 int last_direction_new = last_direction_old | dir_opposite;
11425 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11431 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11433 if (last_element_new != EL_UNDEFINED)
11434 MergeAndCloseNeighbourElements(x, y, &new_element,
11435 last_x, last_y, &last_element_new,
11436 getClosedSteel2, change_level);
11438 else if (IS_SP_CHIP(new_element))
11440 int last_element_new = EL_UNDEFINED;
11441 int direction = MV_NONE;
11444 // (do not keep existing directions, regardless of kind of old element)
11446 for (i = 0; i < NUM_DIRECTIONS; i++)
11448 int xx = x + xy[i].x;
11449 int yy = y + xy[i].y;
11451 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11452 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11454 int dir = MV_DIR_FROM_BIT(i);
11455 int dir_opposite = MV_DIR_OPPOSITE(dir);
11456 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11457 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11458 int last_direction_new = last_direction_old | dir_opposite;
11460 if (last_direction_old == MV_NONE)
11462 last_element_new = getChipFromOpenDirection(last_direction_new);
11465 else if (last_direction_old & (dir | dir_opposite))
11467 direction |= MV_DIR_OPPOSITE(last_direction_old);
11471 direction |= MV_DIR_OPPOSITE(dir);
11476 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11478 if (last_element_new != EL_UNDEFINED)
11479 MergeAndCloseNeighbourElements(x, y, &new_element,
11480 last_x, last_y, &last_element_new,
11481 getClosedChip, change_level);
11483 else if (IS_SP_HARDWARE_BASE(new_element))
11485 int nr = GetSimpleRandom(6);
11487 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11488 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11489 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11490 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11491 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11493 else if (new_element == EL_SP_HARDWARE_GREEN ||
11494 new_element == EL_SP_HARDWARE_BLUE ||
11495 new_element == EL_SP_HARDWARE_RED)
11497 int nr = GetSimpleRandom(3);
11499 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11500 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11502 else if (IS_GROUP_ELEMENT(new_element))
11504 boolean connected_drawing = FALSE;
11507 for (i = 0; i < NUM_DIRECTIONS; i++)
11509 int xx = x + xy[i].x;
11510 int yy = y + xy[i].y;
11512 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11513 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11514 connected_drawing = TRUE;
11517 if (!connected_drawing)
11518 ResolveGroupElement(new_element);
11520 new_element = GetElementFromGroupElement(new_element);
11522 else if (IS_BELT_SWITCH(old_element))
11524 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11525 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11527 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11528 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11530 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11534 static int swappable_elements[][2] =
11536 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11537 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11538 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11539 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11540 { EL_EMERALD, EL_WALL_EMERALD },
11541 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11542 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11543 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11544 { EL_DIAMOND, EL_WALL_DIAMOND },
11545 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11546 { EL_GATE_1, EL_GATE_1_GRAY },
11547 { EL_GATE_2, EL_GATE_2_GRAY },
11548 { EL_GATE_3, EL_GATE_3_GRAY },
11549 { EL_GATE_4, EL_GATE_4_GRAY },
11550 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11551 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11552 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11553 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11554 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11555 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11556 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11557 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11558 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11559 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11560 { EL_LAMP, EL_LAMP_ACTIVE },
11561 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11562 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11563 { EL_PEARL, EL_WALL_PEARL },
11564 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11565 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11566 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11567 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11568 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11569 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11570 { EL_LANDMINE, EL_DC_LANDMINE },
11571 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11572 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11573 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11574 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11575 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11576 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11577 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11578 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11579 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11583 static int rotatable_elements_4[][4] =
11593 EL_SPACESHIP_RIGHT,
11598 EL_BD_BUTTERFLY_UP,
11599 EL_BD_BUTTERFLY_RIGHT,
11600 EL_BD_BUTTERFLY_DOWN,
11601 EL_BD_BUTTERFLY_LEFT
11605 EL_BD_FIREFLY_RIGHT,
11606 EL_BD_FIREFLY_DOWN,
11634 EL_SP_GRAVITY_PORT_UP,
11635 EL_SP_GRAVITY_PORT_RIGHT,
11636 EL_SP_GRAVITY_PORT_DOWN,
11637 EL_SP_GRAVITY_PORT_LEFT
11640 EL_SP_GRAVITY_ON_PORT_UP,
11641 EL_SP_GRAVITY_ON_PORT_RIGHT,
11642 EL_SP_GRAVITY_ON_PORT_DOWN,
11643 EL_SP_GRAVITY_ON_PORT_LEFT
11646 EL_SP_GRAVITY_OFF_PORT_UP,
11647 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11648 EL_SP_GRAVITY_OFF_PORT_DOWN,
11649 EL_SP_GRAVITY_OFF_PORT_LEFT
11658 EL_BALLOON_SWITCH_UP,
11659 EL_BALLOON_SWITCH_RIGHT,
11660 EL_BALLOON_SWITCH_DOWN,
11661 EL_BALLOON_SWITCH_LEFT
11665 EL_MM_MCDUFFIN_RIGHT,
11666 EL_MM_MCDUFFIN_DOWN,
11667 EL_MM_MCDUFFIN_LEFT
11670 EL_MM_MIRROR_FIXED_1,
11671 EL_MM_MIRROR_FIXED_4,
11672 EL_MM_MIRROR_FIXED_3,
11673 EL_MM_MIRROR_FIXED_2
11676 EL_MM_STEEL_GRID_FIXED_1,
11677 EL_MM_STEEL_GRID_FIXED_4,
11678 EL_MM_STEEL_GRID_FIXED_2,
11679 EL_MM_STEEL_GRID_FIXED_3
11682 EL_MM_WOODEN_GRID_FIXED_1,
11683 EL_MM_WOODEN_GRID_FIXED_4,
11684 EL_MM_WOODEN_GRID_FIXED_2,
11685 EL_MM_WOODEN_GRID_FIXED_3
11688 EL_MM_POLARIZER_CROSS_1,
11689 EL_MM_POLARIZER_CROSS_4,
11690 EL_MM_POLARIZER_CROSS_3,
11691 EL_MM_POLARIZER_CROSS_2
11695 EL_MM_PACMAN_RIGHT,
11707 EL_DF_RECEIVER_RIGHT,
11708 EL_DF_RECEIVER_DOWN,
11709 EL_DF_RECEIVER_LEFT
11722 static int rotatable_elements_8[][8] =
11725 EL_DF_STEEL_GRID_FIXED_1,
11726 EL_DF_STEEL_GRID_FIXED_8,
11727 EL_DF_STEEL_GRID_FIXED_7,
11728 EL_DF_STEEL_GRID_FIXED_6,
11729 EL_DF_STEEL_GRID_FIXED_5,
11730 EL_DF_STEEL_GRID_FIXED_4,
11731 EL_DF_STEEL_GRID_FIXED_3,
11732 EL_DF_STEEL_GRID_FIXED_2
11735 EL_DF_WOODEN_GRID_FIXED_1,
11736 EL_DF_WOODEN_GRID_FIXED_8,
11737 EL_DF_WOODEN_GRID_FIXED_7,
11738 EL_DF_WOODEN_GRID_FIXED_6,
11739 EL_DF_WOODEN_GRID_FIXED_5,
11740 EL_DF_WOODEN_GRID_FIXED_4,
11741 EL_DF_WOODEN_GRID_FIXED_3,
11742 EL_DF_WOODEN_GRID_FIXED_2
11745 EL_DF_STEEL_GRID_ROTATING_1,
11746 EL_DF_STEEL_GRID_ROTATING_8,
11747 EL_DF_STEEL_GRID_ROTATING_7,
11748 EL_DF_STEEL_GRID_ROTATING_6,
11749 EL_DF_STEEL_GRID_ROTATING_5,
11750 EL_DF_STEEL_GRID_ROTATING_4,
11751 EL_DF_STEEL_GRID_ROTATING_3,
11752 EL_DF_STEEL_GRID_ROTATING_2
11755 EL_DF_WOODEN_GRID_ROTATING_1,
11756 EL_DF_WOODEN_GRID_ROTATING_8,
11757 EL_DF_WOODEN_GRID_ROTATING_7,
11758 EL_DF_WOODEN_GRID_ROTATING_6,
11759 EL_DF_WOODEN_GRID_ROTATING_5,
11760 EL_DF_WOODEN_GRID_ROTATING_4,
11761 EL_DF_WOODEN_GRID_ROTATING_3,
11762 EL_DF_WOODEN_GRID_ROTATING_2
11769 static int rotatable_elements_16[][16] =
11790 EL_MM_TELEPORTER_5,
11791 EL_MM_TELEPORTER_4,
11792 EL_MM_TELEPORTER_3,
11793 EL_MM_TELEPORTER_2,
11794 EL_MM_TELEPORTER_1,
11795 EL_MM_TELEPORTER_16,
11796 EL_MM_TELEPORTER_15,
11797 EL_MM_TELEPORTER_14,
11798 EL_MM_TELEPORTER_13,
11799 EL_MM_TELEPORTER_12,
11800 EL_MM_TELEPORTER_11,
11801 EL_MM_TELEPORTER_10,
11802 EL_MM_TELEPORTER_9,
11803 EL_MM_TELEPORTER_8,
11804 EL_MM_TELEPORTER_7,
11808 EL_MM_TELEPORTER_RED_5,
11809 EL_MM_TELEPORTER_RED_4,
11810 EL_MM_TELEPORTER_RED_3,
11811 EL_MM_TELEPORTER_RED_2,
11812 EL_MM_TELEPORTER_RED_1,
11813 EL_MM_TELEPORTER_RED_16,
11814 EL_MM_TELEPORTER_RED_15,
11815 EL_MM_TELEPORTER_RED_14,
11816 EL_MM_TELEPORTER_RED_13,
11817 EL_MM_TELEPORTER_RED_12,
11818 EL_MM_TELEPORTER_RED_11,
11819 EL_MM_TELEPORTER_RED_10,
11820 EL_MM_TELEPORTER_RED_9,
11821 EL_MM_TELEPORTER_RED_8,
11822 EL_MM_TELEPORTER_RED_7,
11823 EL_MM_TELEPORTER_RED_6
11826 EL_MM_TELEPORTER_YELLOW_5,
11827 EL_MM_TELEPORTER_YELLOW_4,
11828 EL_MM_TELEPORTER_YELLOW_3,
11829 EL_MM_TELEPORTER_YELLOW_2,
11830 EL_MM_TELEPORTER_YELLOW_1,
11831 EL_MM_TELEPORTER_YELLOW_16,
11832 EL_MM_TELEPORTER_YELLOW_15,
11833 EL_MM_TELEPORTER_YELLOW_14,
11834 EL_MM_TELEPORTER_YELLOW_13,
11835 EL_MM_TELEPORTER_YELLOW_12,
11836 EL_MM_TELEPORTER_YELLOW_11,
11837 EL_MM_TELEPORTER_YELLOW_10,
11838 EL_MM_TELEPORTER_YELLOW_9,
11839 EL_MM_TELEPORTER_YELLOW_8,
11840 EL_MM_TELEPORTER_YELLOW_7,
11841 EL_MM_TELEPORTER_YELLOW_6
11844 EL_MM_TELEPORTER_GREEN_5,
11845 EL_MM_TELEPORTER_GREEN_4,
11846 EL_MM_TELEPORTER_GREEN_3,
11847 EL_MM_TELEPORTER_GREEN_2,
11848 EL_MM_TELEPORTER_GREEN_1,
11849 EL_MM_TELEPORTER_GREEN_16,
11850 EL_MM_TELEPORTER_GREEN_15,
11851 EL_MM_TELEPORTER_GREEN_14,
11852 EL_MM_TELEPORTER_GREEN_13,
11853 EL_MM_TELEPORTER_GREEN_12,
11854 EL_MM_TELEPORTER_GREEN_11,
11855 EL_MM_TELEPORTER_GREEN_10,
11856 EL_MM_TELEPORTER_GREEN_9,
11857 EL_MM_TELEPORTER_GREEN_8,
11858 EL_MM_TELEPORTER_GREEN_7,
11859 EL_MM_TELEPORTER_GREEN_6
11862 EL_MM_TELEPORTER_BLUE_5,
11863 EL_MM_TELEPORTER_BLUE_4,
11864 EL_MM_TELEPORTER_BLUE_3,
11865 EL_MM_TELEPORTER_BLUE_2,
11866 EL_MM_TELEPORTER_BLUE_1,
11867 EL_MM_TELEPORTER_BLUE_16,
11868 EL_MM_TELEPORTER_BLUE_15,
11869 EL_MM_TELEPORTER_BLUE_14,
11870 EL_MM_TELEPORTER_BLUE_13,
11871 EL_MM_TELEPORTER_BLUE_12,
11872 EL_MM_TELEPORTER_BLUE_11,
11873 EL_MM_TELEPORTER_BLUE_10,
11874 EL_MM_TELEPORTER_BLUE_9,
11875 EL_MM_TELEPORTER_BLUE_8,
11876 EL_MM_TELEPORTER_BLUE_7,
11877 EL_MM_TELEPORTER_BLUE_6
11881 EL_MM_POLARIZER_16,
11882 EL_MM_POLARIZER_15,
11883 EL_MM_POLARIZER_14,
11884 EL_MM_POLARIZER_13,
11885 EL_MM_POLARIZER_12,
11886 EL_MM_POLARIZER_11,
11887 EL_MM_POLARIZER_10,
11916 EL_DF_MIRROR_ROTATING_1,
11917 EL_DF_MIRROR_ROTATING_16,
11918 EL_DF_MIRROR_ROTATING_15,
11919 EL_DF_MIRROR_ROTATING_14,
11920 EL_DF_MIRROR_ROTATING_13,
11921 EL_DF_MIRROR_ROTATING_12,
11922 EL_DF_MIRROR_ROTATING_11,
11923 EL_DF_MIRROR_ROTATING_10,
11924 EL_DF_MIRROR_ROTATING_9,
11925 EL_DF_MIRROR_ROTATING_8,
11926 EL_DF_MIRROR_ROTATING_7,
11927 EL_DF_MIRROR_ROTATING_6,
11928 EL_DF_MIRROR_ROTATING_5,
11929 EL_DF_MIRROR_ROTATING_4,
11930 EL_DF_MIRROR_ROTATING_3,
11931 EL_DF_MIRROR_ROTATING_2
11934 EL_DF_MIRROR_FIXED_1,
11935 EL_DF_MIRROR_FIXED_16,
11936 EL_DF_MIRROR_FIXED_15,
11937 EL_DF_MIRROR_FIXED_14,
11938 EL_DF_MIRROR_FIXED_13,
11939 EL_DF_MIRROR_FIXED_12,
11940 EL_DF_MIRROR_FIXED_11,
11941 EL_DF_MIRROR_FIXED_10,
11942 EL_DF_MIRROR_FIXED_9,
11943 EL_DF_MIRROR_FIXED_8,
11944 EL_DF_MIRROR_FIXED_7,
11945 EL_DF_MIRROR_FIXED_6,
11946 EL_DF_MIRROR_FIXED_5,
11947 EL_DF_MIRROR_FIXED_4,
11948 EL_DF_MIRROR_FIXED_3,
11949 EL_DF_MIRROR_FIXED_2
11958 for (i = 0; swappable_elements[i][0] != -1; i++)
11960 int element1 = swappable_elements[i][0];
11961 int element2 = swappable_elements[i][1];
11963 if (old_element == element1 || old_element == element2)
11964 new_element = (old_element == element1 ? element2 : element1);
11967 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11969 for (j = 0; j < 4; j++)
11971 int element = rotatable_elements_4[i][j];
11973 if (old_element == element)
11974 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11975 button == 2 ? rotatable_elements_4[i][0] :
11976 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11981 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11983 for (j = 0; j < 8; j++)
11985 int element = rotatable_elements_8[i][j];
11987 if (old_element == element)
11988 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11989 button == 2 ? rotatable_elements_8[i][0] :
11990 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11995 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11997 for (j = 0; j < 16; j++)
11999 int element = rotatable_elements_16[i][j];
12001 if (old_element == element)
12002 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12003 button == 2 ? rotatable_elements_16[i][0] :
12004 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12009 if (old_element != new_element)
12011 int max_infotext_len = getMaxInfoTextLength();
12012 char infotext[MAX_OUTPUT_LINESIZE + 1];
12014 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12015 infotext[max_infotext_len] = '\0';
12017 ClearEditorGadgetInfoText();
12019 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
12024 if (IS_MM_WALL_EDITOR(new_element))
12025 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
12027 SetElementSimple(x, y, new_element, change_level);
12033 static void ResetIntelliDraw(void)
12037 for (x = 0; x < lev_fieldx; x++)
12038 for (y = 0; y < lev_fieldy; y++)
12039 IntelliDrawBuffer[x][y] = Tile[x][y];
12041 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
12044 static boolean draw_mode_hires = FALSE;
12046 static boolean isHiresTileElement(int element)
12048 return (IS_MM_WALL(element) || element == EL_EMPTY);
12051 static boolean isHiresDrawElement(int element)
12053 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
12056 static int numHiresTiles(int element)
12058 if (IS_MM_WALL(element))
12059 return get_number_of_bits(MM_WALL_BITS(element));
12064 static void SetDrawModeHiRes(int element)
12067 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12068 isHiresDrawElement(element));
12071 static boolean getDrawModeHiRes(void)
12073 return draw_mode_hires;
12076 static int getLoResScreenPos(int pos)
12078 return (getDrawModeHiRes() ? pos / 2 : pos);
12081 static int getLoResScreenMod(int pos)
12083 return (getDrawModeHiRes() ? pos % 2 : 0);
12086 static void SetElementExt(int x, int y, int dx, int dy, int element,
12087 boolean change_level, int button)
12090 SetElementSimple(x, y, Tile[x][y], change_level);
12091 else if (GetKeyModState() & KMOD_Shift)
12092 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
12094 SetElementSimpleExt(x, y, dx, dy, element, change_level);
12097 static void SetElement(int x, int y, int element)
12099 SetElementExt(x, y, 0, 0, element, TRUE, -1);
12102 static void SetElementButton(int x, int y, int dx, int dy, int element,
12105 SetElementExt(x, y, dx, dy, element, TRUE, button);
12108 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
12110 int lx = getLoResScreenPos(sx2) + level_xpos;
12111 int ly = getLoResScreenPos(sy2) + level_ypos;
12112 int dx = getLoResScreenMod(sx2);
12113 int dy = getLoResScreenMod(sy2);
12115 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
12118 static void SetLevelElementHiRes(int lx2, int ly2, int element)
12125 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
12128 static int getLevelElementHiRes(int lx2, int ly2)
12134 int element = Tile[lx][ly];
12135 unsigned int bitmask = (dx + 1) << (dy * 2);
12137 if (IS_MM_WALL(element))
12139 if (element & bitmask)
12140 return map_mm_wall_element(element);
12148 static void DrawLineElement(int x, int y, int element, boolean change_level)
12150 SetElementHiRes(x, y, element, change_level);
12153 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
12154 int element, boolean change_level)
12156 int xsize = ABS(to_x - from_x);
12157 int ysize = ABS(to_y - from_y);
12158 int dx = (to_x < from_x ? -1 : +1);
12159 int dy = (to_y < from_y ? -1 : +1);
12162 if (from_y == to_y) // horizontal line
12164 for (i = 0; i <= xsize; i++)
12165 DrawLineElement(from_x + i * dx, from_y, element, change_level);
12167 else if (from_x == to_x) // vertical line
12169 for (i = 0; i <= ysize; i++)
12170 DrawLineElement(from_x, from_y + i * dy, element, change_level);
12172 else // diagonal line
12174 if (ysize < xsize) // a < 1
12176 float a = (float)ysize / (float)xsize;
12178 for (i = 0; i <= xsize; i++)
12181 int y = dy * (int)(a * i + 0.5);
12183 DrawLineElement(from_x + x, from_y + y, element, change_level);
12188 float a = (float)xsize / (float)ysize;
12190 for (i = 0; i <= ysize; i++)
12192 int x = dx * (int)(a * i + 0.5);
12195 DrawLineElement(from_x + x, from_y + y, element, change_level);
12201 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
12202 int element, boolean change_level)
12204 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
12205 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
12206 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
12207 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
12210 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
12211 int element, boolean change_level)
12216 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
12218 for (y = from_y; y <= to_y; y++)
12219 DrawLine(from_x, y, to_x, y, element, change_level);
12222 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
12223 int element, boolean change_level)
12225 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
12226 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
12227 int len_x = ABS(to_x - from_x);
12228 int len_y = ABS(to_y - from_y);
12231 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
12233 // not optimal (some points get drawn twice) but simple,
12234 // and fast enough for the few points we are drawing
12236 for (x = 0; x <= radius; x++)
12238 int sx, sy, sx2, sy2, lx, ly;
12240 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
12242 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12243 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12244 sx = getLoResScreenPos(sx2);
12245 sy = getLoResScreenPos(sy2);
12246 lx = sx + level_xpos;
12247 ly = sy + level_ypos;
12249 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12250 DrawLineElement(sx2, sy2, element, change_level);
12253 for (y = 0; y <= radius; y++)
12255 int sx, sy, sx2, sy2, lx, ly;
12257 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
12259 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12260 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12261 sx = getLoResScreenPos(sx2);
12262 sy = getLoResScreenPos(sy2);
12263 lx = sx + level_xpos;
12264 ly = sy + level_ypos;
12266 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12267 DrawLineElement(sx2, sy2, element, change_level);
12271 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
12272 int element, boolean change_level)
12274 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12275 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12277 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12280 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12282 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12283 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12284 int element, boolean change_level)
12286 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12287 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12288 int mirror_to_x2 = from_x - (to_x2 - from_x);
12289 int mirror_to_y2 = from_y - (to_y2 - from_y);
12291 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12292 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12293 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12294 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
12298 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
12300 int from_sx, from_sy;
12304 swap_numbers(&from_x, &to_x);
12307 swap_numbers(&from_y, &to_y);
12309 from_sx = SX + from_x * ed_tilesize;
12310 from_sy = SY + from_y * ed_tilesize;
12311 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
12312 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
12314 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12315 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12316 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12317 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12319 if (from_x == to_x && from_y == to_y)
12320 MarkTileDirty(from_x/2, from_y/2);
12322 redraw_mask |= REDRAW_FIELD;
12325 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
12326 int element, boolean change_level)
12328 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
12331 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
12332 int element, boolean change_level)
12334 if (element == -1 || change_level)
12335 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12337 DrawAreaBorder(from_x, from_y, to_x, to_y);
12340 // values for CopyBrushExt()
12341 #define CB_AREA_TO_BRUSH 0
12342 #define CB_BRUSH_TO_CURSOR 1
12343 #define CB_BRUSH_TO_LEVEL 2
12344 #define CB_DELETE_OLD_CURSOR 3
12345 #define CB_DUMP_BRUSH 4
12346 #define CB_DUMP_BRUSH_SMALL 5
12347 #define CB_CLIPBOARD_TO_BRUSH 6
12348 #define CB_BRUSH_TO_CLIPBOARD 7
12349 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12350 #define CB_UPDATE_BRUSH_POSITION 9
12351 #define CB_FLIP_BRUSH_X 10
12352 #define CB_FLIP_BRUSH_Y 11
12353 #define CB_FLIP_BRUSH_XY 12
12355 #define MAX_CB_PART_SIZE 10
12356 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12357 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12358 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12359 MAX_CB_NUM_LINES * \
12362 static int getFlippedTileExt(int map[], int element)
12366 for (i = 0; map[i] != -1; i++)
12367 if (map[i] == element)
12368 return map[i ^ 1]; // get flipped element by flipping LSB of index
12373 static int getFlippedTileX(int element)
12377 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
12378 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
12379 EL_BUG_LEFT, EL_BUG_RIGHT,
12380 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
12381 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
12382 EL_ARROW_LEFT, EL_ARROW_RIGHT,
12383 EL_MOLE_LEFT, EL_MOLE_RIGHT,
12384 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
12385 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
12386 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
12387 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
12388 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
12389 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
12390 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
12391 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
12392 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
12393 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
12394 EL_SPRING_LEFT, EL_SPRING_RIGHT,
12395 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
12396 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
12397 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
12398 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
12399 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
12400 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
12401 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
12402 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
12403 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
12404 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
12405 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
12406 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
12411 return getFlippedTileExt(map, element);
12414 static int getFlippedTileY(int element)
12418 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
12419 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
12420 EL_BUG_UP, EL_BUG_DOWN,
12421 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
12422 EL_PACMAN_UP, EL_PACMAN_DOWN,
12423 EL_ARROW_UP, EL_ARROW_DOWN,
12424 EL_MOLE_UP, EL_MOLE_DOWN,
12425 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
12426 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
12427 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
12428 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
12429 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
12430 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
12431 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
12432 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
12433 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
12434 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
12435 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
12436 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
12437 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
12438 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
12439 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
12440 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
12441 EL_EMC_WALL_1, EL_EMC_WALL_3,
12446 return getFlippedTileExt(map, element);
12449 static int getFlippedTileXY(int element)
12453 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
12454 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
12455 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
12456 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
12457 EL_BUG_LEFT, EL_BUG_UP,
12458 EL_BUG_RIGHT, EL_BUG_DOWN,
12459 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
12460 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
12461 EL_PACMAN_LEFT, EL_PACMAN_UP,
12462 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
12463 EL_ARROW_LEFT, EL_ARROW_UP,
12464 EL_ARROW_RIGHT, EL_ARROW_DOWN,
12465 EL_MOLE_LEFT, EL_MOLE_UP,
12466 EL_MOLE_RIGHT, EL_MOLE_DOWN,
12467 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
12468 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
12469 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
12470 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
12471 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
12472 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
12473 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
12474 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
12475 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
12476 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
12477 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
12478 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
12479 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
12480 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
12481 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
12482 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
12483 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
12484 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
12485 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
12486 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
12487 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
12488 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
12489 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
12490 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
12491 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
12492 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
12493 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
12494 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
12499 return getFlippedTileExt(map, element);
12502 static int getFlippedTile(int element, int mode)
12504 if (IS_MM_ELEMENT(element))
12506 // get MM game element
12507 element = map_element_RND_to_MM(element);
12509 // get flipped game element
12510 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
12511 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
12512 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
12515 // get RND game element again
12516 element = map_element_MM_to_RND(element);
12520 // get flipped game element
12521 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
12522 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
12523 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
12530 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
12533 short tile1_flipped = getFlippedTile(*tile1, mode);
12534 short tile2_flipped = getFlippedTile(*tile2, mode);
12537 *tile1 = tile2_flipped;
12538 *tile2 = tile1_flipped;
12541 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12543 DrawLineElement(sx, sy, element, change_level);
12546 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12547 int button, int mode)
12549 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12550 static int brush_width, brush_height;
12551 static int last_cursor_x = -1, last_cursor_y = -1;
12552 static boolean delete_old_brush = FALSE;
12553 int new_element = BUTTON_ELEMENT(button);
12556 if (mode == CB_DUMP_BRUSH ||
12557 mode == CB_DUMP_BRUSH_SMALL ||
12558 mode == CB_BRUSH_TO_CLIPBOARD ||
12559 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12561 if (edit_mode != ED_MODE_DRAWING)
12564 char part[MAX_CB_PART_SIZE + 1] = "";
12565 char text[MAX_CB_TEXT_SIZE + 1] = "";
12566 int width = (draw_with_brush ? brush_width : lev_fieldx);
12567 int height = (draw_with_brush ? brush_height : lev_fieldy);
12568 char *format = "%s%03d";
12570 for (y = 0; y < height; y++)
12571 for (x = 0; x < width; x++)
12572 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
12575 for (y = 0; y < height; y++)
12577 for (x = 0; x < width; x++)
12579 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
12580 char *prefix = (mode == CB_DUMP_BRUSH ||
12581 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12583 if (element >= NUM_FILE_ELEMENTS)
12584 element = EL_UNKNOWN;
12586 // copy brush to level sketch text buffer for the R'n'D forum:
12587 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12588 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12589 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12590 strcat(text, part);
12593 strcat(text, "\n");
12596 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12597 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12598 SDL_SetClipboardText(text);
12600 Print("%s", text); // print brush data to console and log file
12605 if (mode == CB_CLIPBOARD_TO_BRUSH)
12607 if (edit_mode != ED_MODE_DRAWING)
12610 if (!SDL_HasClipboardText())
12612 Request("Clipboard is empty!", REQ_CONFIRM);
12617 boolean copy_to_brush = (draw_with_brush ||
12618 drawing_function == GADGET_ID_GRAB_BRUSH);
12620 // this will delete the old brush, if already drawing with a brush
12622 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12624 // initialization is required for "odd" (incomplete) clipboard content
12625 for (x = 0; x < MAX_LEV_FIELDX; x++)
12626 for (y = 0; y < MAX_LEV_FIELDY; y++)
12627 brush_buffer[x][y] = EL_EMPTY;
12634 char *clipboard_text = SDL_GetClipboardText();
12635 char *ptr = clipboard_text;
12636 boolean allow_new_row = FALSE;
12637 boolean stop = FALSE;
12639 while (*ptr && !stop)
12641 boolean prefix_found = FALSE;
12642 boolean start_new_row = FALSE;
12644 // level sketch element number prefixes (may be multi-byte characters)
12645 char *prefix_list[] = { "`", "¸" };
12648 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12650 char *prefix = prefix_list[i];
12652 // check if string is large enough for prefix
12653 if (strlen(ptr) < strlen(prefix))
12660 // check if string starts with prefix
12661 if (strPrefix(ptr, prefix))
12663 ptr += strlen(prefix);
12665 prefix_found = TRUE;
12671 // check if prefix found and followed by (at least) three digits
12672 if (prefix_found &&
12673 strlen(ptr) >= 3 &&
12674 ptr[0] >= '0' && ptr[0] <= '9' &&
12675 ptr[1] >= '0' && ptr[1] <= '9' &&
12676 ptr[2] >= '0' && ptr[2] <= '9')
12678 int element = ((ptr[0] - '0') * 100 +
12679 (ptr[1] - '0') * 10 +
12684 // level sketch element number might consist of four digits
12685 if (ptr[0] >= '0' && ptr[0] <= '9')
12687 element = element * 10 + (ptr[0] - '0');
12691 // remap some (historic, now obsolete) elements
12692 element = getMappedElement(element);
12694 if (element >= NUM_FILE_ELEMENTS)
12695 element = EL_UNKNOWN;
12697 brush_buffer[x][y] = element;
12699 brush_width = MAX(x + 1, brush_width);
12700 brush_height = MAX(y + 1, brush_height);
12704 if (x >= MAX_LEV_FIELDX)
12705 start_new_row = TRUE;
12707 allow_new_row = TRUE;
12711 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12712 start_new_row = TRUE;
12714 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12722 if (y >= MAX_LEV_FIELDY)
12725 allow_new_row = FALSE;
12729 SDL_free(clipboard_text);
12731 if (brush_width == 0 || brush_height == 0)
12733 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12740 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12743 SDL_GetMouseState(&mx, &my);
12745 // if inside drawing area, activate and draw brush at last mouse position
12746 if (mx >= gi->x && mx < gi->x + gi->width &&
12747 my >= gi->y && my < gi->y + gi->height)
12748 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12750 draw_with_brush = TRUE;
12756 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12757 brush_width, brush_height);
12759 if (!Request(request, REQ_ASK))
12762 for (x = 0; x < MAX_LEV_FIELDX; x++)
12763 for (y = 0; y < MAX_LEV_FIELDY; y++)
12764 Tile[x][y] = brush_buffer[x][y];
12766 lev_fieldx = level.fieldx = brush_width;
12767 lev_fieldy = level.fieldy = brush_height;
12769 boolean use_em_engine = TRUE;
12770 boolean use_sp_engine = TRUE;
12771 boolean use_mm_engine = TRUE;
12773 for (x = 0; x < MAX_LEV_FIELDX; x++)
12775 for (y = 0; y < MAX_LEV_FIELDY; y++)
12777 int element = Tile[x][y];
12779 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
12780 use_em_engine = FALSE;
12782 if (!IS_SP_ELEMENT(element))
12783 use_sp_engine = FALSE;
12785 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
12786 use_mm_engine = FALSE;
12790 level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
12791 use_sp_engine ? GAME_ENGINE_TYPE_SP :
12792 use_mm_engine ? GAME_ENGINE_TYPE_MM :
12793 GAME_ENGINE_TYPE_RND);
12795 // update element selection list
12796 ReinitializeElementList();
12797 ModifyEditorElementList();
12799 SetBorderElement();
12801 DrawEditModeWindow();
12802 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12808 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12811 if (mode == CB_AREA_TO_BRUSH)
12813 int from_lx, from_ly;
12816 swap_numbers(&from_x, &to_x);
12819 swap_numbers(&from_y, &to_y);
12821 brush_width = to_x - from_x + 1;
12822 brush_height = to_y - from_y + 1;
12824 from_lx = from_x + level_xpos;
12825 from_ly = from_y + level_ypos;
12827 for (y = 0; y < brush_height; y++)
12829 for (x = 0; x < brush_width; x++)
12831 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
12834 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12839 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12841 delete_old_brush = FALSE;
12843 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12844 mode == CB_BRUSH_TO_LEVEL)
12846 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12847 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12848 int cursor_from_x = cursor_x - brush_width / 2;
12849 int cursor_from_y = cursor_y - brush_height / 2;
12850 int border_from_x = cursor_x, border_from_y = cursor_y;
12851 int border_to_x = cursor_x, border_to_y = cursor_y;
12853 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12854 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12856 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12857 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12859 delete_old_brush = FALSE;
12864 for (y = 0; y < brush_height; y++)
12866 for (x = 0; x < brush_width; x++)
12868 int sx = cursor_from_x + x;
12869 int sy = cursor_from_y + y;
12870 int lx = sx + level_xpos;
12871 int ly = sy + level_ypos;
12872 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12873 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12874 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12875 brush_buffer[x][y] : new_element);
12877 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12879 if (sx < border_from_x)
12880 border_from_x = sx;
12881 else if (sx > border_to_x)
12883 if (sy < border_from_y)
12884 border_from_y = sy;
12885 else if (sy > border_to_y)
12888 DrawBrushElement(sx, sy, element, change_level);
12893 if (mode != CB_DELETE_OLD_CURSOR)
12894 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12896 last_cursor_x = cursor_x;
12897 last_cursor_y = cursor_y;
12899 delete_old_brush = TRUE;
12901 else if (mode == CB_FLIP_BRUSH_X)
12903 for (y = 0; y < brush_height; y++)
12904 for (x = 0; x < (brush_width + 1) / 2; x++)
12905 SwapFlippedTiles(&brush_buffer[x][y],
12906 &brush_buffer[brush_width - x - 1][y], mode);
12908 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12910 else if (mode == CB_FLIP_BRUSH_Y)
12912 for (y = 0; y < (brush_height + 1) / 2; y++)
12913 for (x = 0; x < brush_width; x++)
12914 SwapFlippedTiles(&brush_buffer[x][y],
12915 &brush_buffer[x][brush_height - y - 1], mode);
12917 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12919 else if (mode == CB_FLIP_BRUSH_XY)
12921 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12923 for (y = 0; y < MAX(brush_width, brush_height); y++)
12924 for (x = 0; x <= y; x++)
12925 SwapFlippedTiles(&brush_buffer[x][y],
12926 &brush_buffer[y][x], mode);
12928 swap_numbers(&brush_width, &brush_height);
12930 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12933 if (mode == CB_UPDATE_BRUSH_POSITION)
12935 last_cursor_x = from_x;
12936 last_cursor_y = from_y;
12940 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12943 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12946 static void CopyBrushToLevel(int x, int y, int button)
12948 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12951 static void CopyBrushToCursor(int x, int y)
12953 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12956 static void UpdateBrushPosition(int x, int y)
12958 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12961 static void DeleteBrushFromCursor(void)
12963 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12966 static void FlipBrushX(void)
12968 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
12971 static void FlipBrushY(void)
12973 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
12976 static void RotateBrush(void)
12978 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
12979 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
12982 void DumpBrush(void)
12984 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12987 void DumpBrush_Small(void)
12989 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12992 void CopyClipboardToBrush(void)
12994 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
12997 void CopyBrushToClipboard(void)
12999 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13002 void CopyBrushToClipboard_Small(void)
13004 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13007 void UndoLevelEditorOperation(void)
13009 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
13012 void RedoLevelEditorOperation(void)
13014 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13017 static void FloodFill(int from_x, int from_y, int fill_element)
13019 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
13022 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
13024 int from_x = from_sx2 + 2 * level_xpos;
13025 int from_y = from_sy2 + 2 * level_ypos;
13026 int max_fillx = lev_fieldx * 2;
13027 int max_filly = lev_fieldy * 2;
13028 short Fill[max_fillx][max_filly];
13031 for (x = 0; x < max_fillx; x++)
13032 for (y = 0; y < max_filly; y++)
13033 Fill[x][y] = getLevelElementHiRes(x, y);
13035 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
13036 Fill, max_fillx, max_filly);
13038 for (x = 0; x < max_fillx; x++)
13039 for (y = 0; y < max_filly; y++)
13040 if (Fill[x][y] == fill_element)
13041 SetLevelElementHiRes(x, y, Fill[x][y]);
13044 // values for DrawLevelText() modes
13045 #define TEXT_INIT 0
13046 #define TEXT_SETCURSOR 1
13047 #define TEXT_WRITECHAR 2
13048 #define TEXT_BACKSPACE 3
13049 #define TEXT_NEWLINE 4
13051 #define TEXT_QUERY_TYPING 6
13053 static int DrawLevelText(int sx, int sy, char letter, int mode)
13055 static short delete_buffer[MAX_LEV_FIELDX];
13056 static int start_sx;
13057 static int last_sx, last_sy;
13058 static boolean typing = FALSE;
13059 int letter_element;
13060 int lx = 0, ly = 0;
13062 // map lower case letters to upper case and convert special characters
13063 if (letter >= 'a' && letter <= 'z')
13064 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
13065 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
13066 letter_element = EL_CHAR_AUMLAUT;
13067 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
13068 letter_element = EL_CHAR_OUMLAUT;
13069 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
13070 letter_element = EL_CHAR_UUMLAUT;
13071 else if (letter == '^')
13072 letter_element = EL_CHAR_COPYRIGHT;
13074 letter_element = EL_CHAR_ASCII0 + letter;
13076 if (mode != TEXT_INIT)
13081 if (mode != TEXT_SETCURSOR)
13087 lx = last_sx + level_xpos;
13088 ly = last_sy + level_ypos;
13095 DrawLevelText(0, 0, 0, TEXT_END);
13101 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
13104 case TEXT_SETCURSOR:
13105 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
13106 DrawAreaBorder(sx, sy, sx, sy);
13107 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
13108 ed_tilesize, ed_tilesize);
13113 case TEXT_WRITECHAR:
13114 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
13116 if (new_element1 >= EL_STEEL_CHAR_START &&
13117 new_element1 <= EL_STEEL_CHAR_END)
13118 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
13120 delete_buffer[sx - start_sx] = Tile[lx][ly];
13121 Tile[lx][ly] = letter_element;
13123 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
13124 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
13125 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13126 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13128 DrawLevelText(0, 0, 0, TEXT_END);
13130 level.changed = TRUE;
13134 case TEXT_BACKSPACE:
13137 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
13138 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
13139 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
13144 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13145 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13147 DrawLevelText(0, 0, 0, TEXT_END);
13151 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13152 DrawEditorElement(sx, sy, Tile[lx][ly]);
13157 case TEXT_QUERY_TYPING:
13167 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
13168 int element, boolean change_level)
13170 int lx = sx + level_xpos;
13171 int ly = sy + level_ypos;
13174 DrawEditorElement(sx, sy, Tile[lx][ly]);
13176 DrawAreaBorder(sx, sy, sx, sy);
13179 static void CheckLevelBorderElement(boolean redraw_playfield)
13181 int last_border_element = BorderElement;
13183 SetBorderElement();
13185 if (redraw_playfield && BorderElement != last_border_element)
13186 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13189 static void CopyLevelToUndoBuffer(int mode)
13191 static boolean accumulated_undo = FALSE;
13192 boolean new_undo_buffer_position = TRUE;
13195 if (undo_buffer_steps == 0)
13196 accumulated_undo = FALSE;
13200 case UNDO_IMMEDIATE:
13201 accumulated_undo = FALSE;
13204 case UNDO_ACCUMULATE:
13205 if (accumulated_undo)
13206 new_undo_buffer_position = FALSE;
13207 accumulated_undo = TRUE;
13214 if (new_undo_buffer_position)
13216 // advance position in undo buffer ring
13217 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13219 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
13220 undo_buffer_steps++;
13223 // always reset redo buffer when storing level change into undo buffer
13224 redo_buffer_steps = 0;
13226 for (x = 0; x < lev_fieldx; x++)
13227 for (y = 0; y < lev_fieldy; y++)
13228 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
13230 // check if drawing operation forces change of border style
13231 CheckLevelBorderElement(TRUE);
13233 level.changed = TRUE;
13236 static void RandomPlacement(int new_element)
13238 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13239 int num_free_positions = 0;
13240 int num_percentage, num_elements;
13243 ResetIntelliDraw();
13245 // determine number of free positions for randomly placing the new element
13246 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
13248 free_position[x][y] =
13249 (random_placement_background_restricted ?
13250 Tile[x][y] == random_placement_background_element :
13251 Tile[x][y] != new_element);
13253 if (free_position[x][y])
13254 num_free_positions++;
13257 // determine number of new elements to place there
13258 num_percentage = num_free_positions * random_placement_value / 100;
13259 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
13260 num_percentage : random_placement_value);
13262 // if less free positions than elements to place, fill all these positions
13263 if (num_free_positions < num_elements)
13265 for (x = 0; x < lev_fieldx; x++)
13266 for (y = 0; y < lev_fieldy; y++)
13267 if (free_position[x][y])
13268 SetElement(x, y, new_element);
13272 while (num_elements > 0)
13274 x = GetSimpleRandom(lev_fieldx);
13275 y = GetSimpleRandom(lev_fieldy);
13277 // don't place element at the same position twice
13278 if (free_position[x][y])
13280 free_position[x][y] = FALSE;
13281 SetElement(x, y, new_element);
13287 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13288 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13291 static void WrapLevel(int dx, int dy)
13293 int wrap_dx = lev_fieldx - dx;
13294 int wrap_dy = lev_fieldy - dy;
13297 for (x = 0; x < lev_fieldx; x++)
13298 for (y = 0; y < lev_fieldy; y++)
13299 TileBackup[x][y] = Tile[x][y];
13301 for (x = 0; x < lev_fieldx; x++)
13302 for (y = 0; y < lev_fieldy; y++)
13304 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
13306 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13307 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
13310 static void DrawAreaElementHighlight(boolean highlighted,
13311 boolean highlighted_similar)
13313 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13320 for (x = 0; x < ed_fieldx; x++)
13322 for (y = 0; y < ed_fieldy; y++)
13324 boolean highlight = FALSE;
13325 int lx = x + level_xpos;
13326 int ly = y + level_ypos;
13328 if (!IN_LEV_FIELD(lx, ly))
13331 // check if element is the same
13332 if (Tile[lx][ly] == new_element1)
13335 // check if element is similar
13336 if (highlighted_similar &&
13337 strEqual(element_info[Tile[lx][ly]].class_name,
13338 element_info[new_element1].class_name))
13341 // check if element is matching MM style wall
13342 if (IS_MM_WALL(Tile[lx][ly]) &&
13343 map_mm_wall_element(Tile[lx][ly]) == new_element1)
13349 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
13353 for (i = 0; i < 4; i++)
13355 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
13358 int xx = x * 2 + (i % 2);
13359 int yy = y * 2 + (i / 2);
13360 int sx = SX + xx * ed_tilesize / 2;
13361 int sy = SY + yy * ed_tilesize / 2;
13364 int to_sx = sx + ed_tilesize / 2 - 1;
13365 int to_sy = sy + ed_tilesize / 2 - 1;
13367 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13368 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13369 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13370 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13375 int sx = SX + x * ed_tilesize;
13376 int sy = SY + y * ed_tilesize;
13379 int to_sx = sx + ed_tilesize - 1;
13380 int to_sy = sy + ed_tilesize - 1;
13382 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13383 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13384 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13385 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13391 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
13393 char *template_filename_old = getLocalLevelTemplateFilename();
13394 char *template_filename_new =
13395 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
13397 if (copyFile(template_filename_old, template_filename_new) != 0)
13398 Request("Cannot copy level template!", REQ_CONFIRM);
13400 free(template_filename_new);
13403 static void HandleDrawingAreas(struct GadgetInfo *gi)
13405 static boolean started_inside_drawing_area = FALSE;
13406 static int last_sx = -1;
13407 static int last_sy = -1;
13408 static int last_sx2 = -1;
13409 static int last_sy2 = -1;
13410 int id = gi->custom_id;
13411 int type_id = gi->custom_type_id;
13412 boolean button_press_event;
13413 boolean button_release_event;
13414 boolean inside_drawing_area = !gi->event.off_borders;
13415 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
13416 int actual_drawing_function;
13417 int button = gi->event.button;
13418 int new_element = BUTTON_ELEMENT(button);
13419 int sx = gi->event.x, sy = gi->event.y;
13420 int min_sx = 0, min_sy = 0;
13421 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
13422 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
13423 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
13424 int sx2 = gi->event.mx / mini_item_xsize;
13425 int sy2 = gi->event.my / mini_item_ysize;
13428 int lx = 0, ly = 0;
13431 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
13432 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
13434 // make sure to stay inside drawing area boundaries
13435 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
13436 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
13440 int min_lx = 0, min_ly = 0;
13441 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
13443 // get positions inside level field
13444 lx = sx + level_xpos;
13445 ly = sy + level_ypos;
13447 if (!IN_LEV_FIELD(lx, ly))
13448 inside_drawing_area = FALSE;
13450 // make sure to stay inside level field boundaries
13451 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
13452 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
13454 // correct drawing area positions accordingly
13455 sx = lx - level_xpos;
13456 sy = ly - level_ypos;
13459 // also correct MM wall-sized (double) drawing area positions accordingly
13460 if (sx2 / 2 < sx || sx2 / 2 > sx)
13462 dx = (sx2 / 2 < sx ? 0 : 1);
13465 if (sy2 / 2 < sy || sy2 / 2 > sy)
13467 dy = (sy2 / 2 < sy ? 0 : 1);
13471 if (!button_press_event && !button_release_event)
13473 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
13474 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13475 isHiresTileElement(old_element) &&
13476 isHiresDrawElement(new_element));
13478 // prevent handling events for every pixel position when moving mouse
13479 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
13480 (sx2 == last_sx2 && sy2 == last_sy2))
13489 if (button_press_event)
13490 started_inside_drawing_area = inside_drawing_area;
13492 if (!started_inside_drawing_area)
13495 if (!IS_VALID_BUTTON(button))
13498 // handle info callback for each invocation of action callback
13499 gi->callback_info(gi);
13501 // automatically switch to 'single item' drawing mode, if needed
13502 actual_drawing_function =
13503 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
13504 drawing_function : GADGET_ID_SINGLE_ITEMS);
13506 // clicking into drawing area with pressed Control key picks element
13507 if (GetKeyModState() & KMOD_Control)
13509 last_drawing_function = drawing_function;
13510 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
13513 if (GetKeyModState() & KMOD_Shift)
13515 if (button_press_event || button_release_event)
13516 ResetIntelliDraw();
13519 SetDrawModeHiRes(-1); // reset to normal draw mode
13521 switch (actual_drawing_function)
13523 case GADGET_ID_SINGLE_ITEMS:
13526 if (button_release_event)
13528 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13530 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
13531 !inside_drawing_area)
13532 DeleteBrushFromCursor();
13537 if (draw_with_brush)
13539 CopyBrushToLevel(sx, sy, button);
13543 SetDrawModeHiRes(new_element);
13545 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
13547 // remove player at old position
13548 for (y = 0; y < lev_fieldy; y++)
13550 for (x = 0; x < lev_fieldx; x++)
13552 int old_element = Tile[x][y];
13554 if (IS_PLAYER_ELEMENT(old_element) &&
13555 IS_PLAYER_ELEMENT(new_element))
13557 int replaced_with_element =
13558 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
13559 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
13561 old_element == EL_SOKOBAN_FIELD_PLAYER &&
13562 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
13564 new_element == EL_SOKOBAN_FIELD_PLAYER &&
13565 old_element == EL_PLAYER_1 ? EL_EMPTY :
13567 new_element >= EL_PLAYER_1 &&
13568 new_element <= EL_PLAYER_4 &&
13569 new_element == old_element ? EL_EMPTY :
13573 SetElement(x, y, replaced_with_element);
13575 else if (IS_MM_MCDUFFIN(old_element) &&
13576 IS_MM_MCDUFFIN(new_element))
13578 // remove McDuffin at old position
13579 SetElement(x, y, EL_EMPTY);
13585 SetElementButton(lx, ly, dx, dy, new_element, button);
13588 else if (!button_release_event)
13590 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13592 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
13593 DrawMiniGraphicExt(drawto,
13594 gi->x + sx * MINI_TILEX,
13595 gi->y + sy * MINI_TILEY,
13596 el2edimg(new_element));
13598 DrawFixedGraphicExt(drawto,
13599 gi->x + sx * TILEX,
13600 gi->y + sy * TILEY,
13601 el2edimg(new_element), 0);
13603 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13604 new_element = GFX_ELEMENT(new_element);
13606 drawingarea_info[type_id].value[pos] = new_element;
13608 CopyElementPropertiesToGame(properties_element);
13610 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13612 UpdateCustomElementGraphicGadgets();
13614 FrameCounter = 0; // restart animation frame counter
13619 case GADGET_ID_CONNECTED_ITEMS:
13621 static int last_sx = -1;
13622 static int last_sy = -1;
13624 if (button_release_event)
13625 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13627 SetDrawModeHiRes(new_element);
13629 if (getDrawModeHiRes())
13635 if (!button_press_event)
13636 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
13643 case GADGET_ID_LINE:
13644 case GADGET_ID_ARC:
13645 case GADGET_ID_RECTANGLE:
13646 case GADGET_ID_FILLED_BOX:
13647 SetDrawModeHiRes(new_element);
13649 if (getDrawModeHiRes())
13655 case GADGET_ID_GRAB_BRUSH:
13656 case GADGET_ID_TEXT:
13658 static int last_sx = -1;
13659 static int last_sy = -1;
13660 static int start_sx = -1;
13661 static int start_sy = -1;
13662 void (*draw_func)(int, int, int, int, int, boolean);
13664 if (drawing_function == GADGET_ID_LINE)
13665 draw_func = DrawLine;
13666 else if (drawing_function == GADGET_ID_ARC)
13667 draw_func = DrawArc;
13668 else if (drawing_function == GADGET_ID_RECTANGLE)
13669 draw_func = DrawBox;
13670 else if (drawing_function == GADGET_ID_FILLED_BOX)
13671 draw_func = DrawFilledBox;
13672 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
13673 draw_func = SelectArea;
13674 else // (drawing_function == GADGET_ID_TEXT)
13675 draw_func = SetTextCursor;
13677 if (button_press_event)
13679 draw_func(sx, sy, sx, sy, new_element, FALSE);
13680 start_sx = last_sx = sx;
13681 start_sy = last_sy = sy;
13683 if (drawing_function == GADGET_ID_TEXT)
13684 DrawLevelText(0, 0, 0, TEXT_END);
13686 else if (button_release_event)
13688 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13689 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13691 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13692 CopyBrushToCursor(sx, sy);
13693 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13695 draw_with_brush = TRUE;
13697 else if (drawing_function == GADGET_ID_TEXT)
13698 DrawLevelText(sx, sy, 0, TEXT_INIT);
13700 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13702 else if (last_sx != sx || last_sy != sy)
13704 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13705 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13706 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13707 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13714 case GADGET_ID_FLOOD_FILL:
13715 if (button_press_event && Tile[lx][ly] != new_element)
13717 if (IS_MM_WALL_EDITOR(new_element))
13718 FloodFillWall_MM(sx2, sy2, new_element);
13720 FloodFill(lx, ly, new_element);
13722 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13723 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13727 case GADGET_ID_PICK_ELEMENT:
13728 if (button_release_event)
13729 ClickOnGadget(level_editor_gadget[last_drawing_function],
13731 else if (draw_level)
13732 PickDrawingElement(button, Tile[lx][ly]);
13735 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13737 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13744 // do not mark level as modified for certain non-level-changing gadgets
13745 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13746 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13747 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13748 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13751 level.changed = TRUE;
13754 static void HandleCounterButtons(struct GadgetInfo *gi)
13756 int gadget_id = gi->custom_id;
13757 int counter_id = gi->custom_type_id;
13758 int button = gi->event.button;
13759 int *counter_value = counterbutton_info[counter_id].value;
13760 int step = BUTTON_STEPSIZE(button) *
13761 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13763 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13765 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13766 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13767 boolean level_changed = LevelChanged();
13769 if ((level_changed && pressed) || (!level_changed && released))
13772 if (level_changed && !Request("Level has changed! Discard changes?",
13775 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13776 ModifyEditorCounterValue(counter_id, *counter_value);
13782 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13783 *counter_value = gi->textinput.number_value;
13785 ModifyEditorCounterValue(counter_id, *counter_value + step);
13787 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13789 int last_game_engine_type = level.game_engine_type;
13791 LoadLevel(level_nr);
13792 LoadScore(level_nr);
13794 SaveLevelSetup_SeriesInfo();
13799 DrawEditModeWindow();
13801 if (level.game_engine_type != last_game_engine_type)
13803 // update element selection list
13804 ReinitializeElementList();
13805 ModifyEditorElementList();
13811 switch (counter_id)
13813 case ED_COUNTER_ID_YAMYAM_CONTENT:
13814 DrawYamYamContentAreas();
13817 case ED_COUNTER_ID_BALL_CONTENT:
13818 DrawMagicBallContentAreas();
13821 case ED_COUNTER_ID_ANDROID_CONTENT:
13822 DrawAndroidElementArea();
13825 case ED_COUNTER_ID_GROUP_CONTENT:
13826 DrawGroupElementArea();
13827 CopyGroupElementPropertiesToGame(properties_element);
13830 case ED_COUNTER_ID_INVENTORY_SIZE:
13831 DrawPlayerInitialInventoryArea(properties_element);
13834 case ED_COUNTER_ID_MM_BALL_CONTENT:
13835 DrawMMBallContentArea();
13838 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13839 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13840 DrawEnvelopeTextArea(-1);
13843 case ED_COUNTER_ID_LEVEL_XSIZE:
13844 case ED_COUNTER_ID_LEVEL_YSIZE:
13845 lev_fieldx = level.fieldx;
13846 lev_fieldy = level.fieldy;
13848 // check if resizing of level results in change of border border
13849 SetBorderElement();
13857 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13858 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13859 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13860 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13861 CopyElementPropertiesToGame(properties_element);
13863 // do not mark level as modified for certain non-level-changing gadgets
13864 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13865 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13866 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13867 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13870 level.changed = TRUE;
13873 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13875 int type_id = gi->custom_type_id;
13877 strcpy(textinput_info[type_id].value, gi->textinput.value);
13879 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13881 CopyElementPropertiesToGame(properties_element);
13883 ModifyEditorElementList(); // update changed button info text
13886 // do not mark level as modified for certain non-level-changing gadgets
13887 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13888 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13891 level.changed = TRUE;
13894 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13896 int type_id = gi->custom_type_id;
13898 strncpy(textarea_info[type_id].value, gi->textarea.value,
13899 MAX_ENVELOPE_TEXT_LEN);
13900 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13902 level.changed = TRUE;
13905 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13907 int type_id = gi->custom_type_id;
13908 int value_old = *selectbox_info[type_id].value;
13909 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13911 *selectbox_info[type_id].value = value_new;
13913 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13915 DrawLevelConfigWindow();
13917 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13919 element_info[properties_element].current_change_page = gi->selectbox.index;
13921 DrawPropertiesWindow();
13923 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13924 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13925 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13926 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13927 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13929 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13931 // when changing action type, also check action mode and action arg
13932 if (value_old != value_new)
13933 setSelectboxSpecialActionVariablesIfNeeded();
13935 DrawPropertiesChange();
13938 CopyElementPropertiesToGame(properties_element);
13940 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13942 // update element selection list
13943 ReinitializeElementList();
13944 ModifyEditorElementList();
13947 // do not mark level as modified for certain non-level-changing gadgets
13948 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13949 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13952 level.changed = TRUE;
13955 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13957 int type_id = gi->custom_type_id;
13960 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
13961 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
13963 edit_mode_levelconfig = gi->custom_type_id;
13965 DrawLevelConfigWindow();
13967 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13968 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13970 edit_mode_properties = gi->custom_type_id;
13972 DrawPropertiesWindow();
13974 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13975 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13977 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
13979 // backup original "level.field" (needed to track playfield changes)
13980 CopyPlayfield(level.field, TileBackup);
13982 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
13983 CopyPlayfield(Tile, level.field);
13985 if (new_template ||
13986 Request("Save this template and kill the old?", REQ_ASK))
13987 SaveLevelTemplate();
13990 Request("Template saved!", REQ_CONFIRM);
13992 // restore original "level.field" (needed to track playfield changes)
13993 CopyPlayfield(TileBackup, level.field);
13995 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
13997 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
13999 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14000 leveldir_current->readonly)
14002 Request("This level set is read-only!", REQ_CONFIRM);
14007 if (strEqual(levelset_name, ""))
14009 Request("Please enter level set title!", REQ_CONFIRM);
14014 if (strEqual(levelset_author, ""))
14016 Request("Please enter level set author!", REQ_CONFIRM);
14021 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
14023 if (UpdateUserLevelSet(levelset_subdir,
14026 levelset_num_levels))
14028 Request("Level set updated!", REQ_CONFIRM);
14032 Request("Updating level set failed!", REQ_CONFIRM);
14035 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
14037 if (level.changed && !Request("Level has changed! Discard changes?",
14041 if (CreateUserLevelSet(levelset_subdir,
14044 levelset_num_levels,
14045 levelset_use_levelset_artwork))
14047 if (levelset_copy_level_template)
14048 CopyLevelTemplateToUserLevelSet(levelset_subdir);
14050 Request("New level set created!", REQ_CONFIRM);
14052 AddUserLevelSetToLevelInfo(levelset_subdir);
14053 ChangeEditorToLevelSet(levelset_subdir);
14057 Request("Creating new level set failed!", REQ_CONFIRM);
14061 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
14062 custom_element.num_change_pages < MAX_CHANGE_PAGES)
14064 struct ElementInfo *ei = &element_info[properties_element];
14066 // when modifying custom element, ask for copying level template
14067 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14070 setElementChangePages(ei, ei->num_change_pages + 1);
14072 // set new change page to be new current change page
14073 ei->current_change_page = ei->num_change_pages - 1;
14074 ei->change = &ei->change_page[ei->current_change_page];
14076 setElementChangeInfoToDefaults(ei->change);
14078 DrawPropertiesWindow();
14080 level.changed = TRUE;
14082 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
14083 custom_element.num_change_pages > MIN_CHANGE_PAGES)
14085 struct ElementInfo *ei = &element_info[properties_element];
14087 // when modifying custom element, ask for copying level template
14088 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14091 // copy all change pages after change page to be deleted
14092 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
14093 ei->change_page[i] = ei->change_page[i + 1];
14095 setElementChangePages(ei, ei->num_change_pages - 1);
14097 DrawPropertiesWindow();
14099 level.changed = TRUE;
14103 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
14105 int type_id = gi->custom_type_id;
14107 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
14108 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
14110 struct ElementInfo *ei = &element_info[properties_element];
14111 int step = BUTTON_STEPSIZE(gi->event.button);
14113 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
14114 ei->current_change_page += step;
14116 if (ei->current_change_page < 0)
14117 ei->current_change_page = 0;
14118 else if (ei->current_change_page >= ei->num_change_pages)
14119 ei->current_change_page = ei->num_change_pages - 1;
14121 DrawPropertiesWindow();
14123 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
14124 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14126 struct ElementInfo *ei = &element_info[properties_element];
14127 int current_change_page = ei->current_change_page;
14129 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
14131 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
14132 ei->change_page[current_change_page];
14134 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14136 // when modifying custom element, ask for copying level template
14137 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14140 ei->change_page[current_change_page] =
14141 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
14143 level.changed = TRUE;
14146 DrawPropertiesWindow();
14150 static void HandleRadiobuttons(struct GadgetInfo *gi)
14152 int type_id = gi->custom_type_id;
14154 *radiobutton_info[type_id].value =
14155 radiobutton_info[type_id].checked_value;
14157 // do not mark level as modified for certain non-level-changing gadgets
14158 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
14159 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
14162 level.changed = TRUE;
14165 static void HandleCheckbuttons(struct GadgetInfo *gi)
14167 int type_id = gi->custom_type_id;
14169 *checkbutton_info[type_id].value ^= TRUE;
14171 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
14172 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
14173 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
14174 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
14175 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
14176 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
14177 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
14178 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
14180 CopyElementPropertiesToGame(properties_element);
14183 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
14185 UpdateCustomElementGraphicGadgets();
14187 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
14188 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
14190 boolean template_related_changes_found = FALSE;
14193 // check if any custom, group or empty elements have been changed
14194 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14195 if ((IS_CUSTOM_ELEMENT(i) ||
14196 IS_GROUP_ELEMENT(i) ||
14197 IS_EMPTY_ELEMENT(i)) &&
14198 element_info[i].modified_settings)
14199 template_related_changes_found = TRUE;
14201 if (level.use_custom_template &&
14202 !fileExists(getGlobalLevelTemplateFilename()))
14204 Request("No level template found!", REQ_CONFIRM);
14206 level.use_custom_template = FALSE;
14208 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14213 if (level.use_custom_template &&
14214 template_related_changes_found &&
14215 !Request("Discard changes and use level template?", REQ_ASK))
14217 level.use_custom_template = FALSE;
14219 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14224 if (!level.use_custom_template &&
14225 Request("Copy settings from level template?", REQ_ASK))
14230 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
14232 DrawEditModeWindow();
14234 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
14236 if (setup.editor.use_template_for_new_levels &&
14237 !fileExists(getGlobalLevelTemplateFilename()))
14239 Request("No level template found!", REQ_CONFIRM);
14244 if (setup.editor.use_template_for_new_levels &&
14246 !Request("Discard level and load template?", REQ_ASK))
14251 if (!setup.editor.use_template_for_new_levels &&
14253 !Request("Discard level and use empty level?", REQ_ASK))
14258 LoadLevel(level_nr);
14259 LoadScore(level_nr);
14264 DrawEditModeWindow();
14266 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
14268 SetAutomaticNumberOfGemsNeeded();
14271 // do not mark level as modified for certain non-level-changing gadgets
14272 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
14273 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
14274 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
14275 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
14276 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
14277 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
14280 level.changed = TRUE;
14283 static void HandleControlButtons(struct GadgetInfo *gi)
14285 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
14286 static int last_edit_mode = ED_MODE_DRAWING;
14287 static int last_custom_copy_mode = -1;
14288 static int last_button = 0;
14289 int id = gi->custom_id;
14290 int button = gi->event.button;
14291 int step = BUTTON_STEPSIZE(button);
14292 int new_element = BUTTON_ELEMENT(button);
14293 int last_properties_element = properties_element;
14296 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
14297 DrawLevelText(0, 0, 0, TEXT_END);
14299 if (id < ED_NUM_CTRL1_BUTTONS &&
14300 id != GADGET_ID_SINGLE_ITEMS &&
14301 id != GADGET_ID_PICK_ELEMENT &&
14302 edit_mode != ED_MODE_DRAWING &&
14303 drawing_function != GADGET_ID_PICK_ELEMENT &&
14304 !(GetKeyModState() & KMOD_Control))
14305 ChangeEditModeWindow(ED_MODE_DRAWING);
14307 // element copy mode active, but no element button pressed => deactivate
14308 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
14309 last_custom_copy_mode = -1;
14311 // when showing palette on element buttons, change element of button used
14312 if (editor.palette.show_on_element_buttons &&
14313 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
14315 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
14317 id = GADGET_ID_PALETTE;
14322 case GADGET_ID_SCROLL_LEFT:
14323 if (level_xpos >= 0)
14325 if (lev_fieldx < ed_fieldx - 2)
14328 level_xpos -= step;
14329 if (level_xpos < -1)
14332 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
14334 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14336 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
14337 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
14341 case GADGET_ID_SCROLL_RIGHT:
14342 if (level_xpos <= lev_fieldx - ed_fieldx)
14344 if (lev_fieldx < ed_fieldx - 2)
14347 level_xpos += step;
14348 if (level_xpos > lev_fieldx - ed_fieldx + 1)
14349 level_xpos = lev_fieldx - ed_fieldx + 1;
14351 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
14353 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14355 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
14356 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
14360 case GADGET_ID_SCROLL_UP:
14361 if (level_ypos >= 0)
14363 if (lev_fieldy < ed_fieldy - 2)
14366 level_ypos -= step;
14367 if (level_ypos < -1)
14370 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
14372 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14374 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
14375 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
14379 case GADGET_ID_SCROLL_DOWN:
14380 if (level_ypos <= lev_fieldy - ed_fieldy)
14382 if (lev_fieldy < ed_fieldy - 2)
14385 level_ypos += step;
14386 if (level_ypos > lev_fieldy - ed_fieldy + 1)
14387 level_ypos = lev_fieldy - ed_fieldy + 1;
14389 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
14391 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14393 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
14394 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
14398 case GADGET_ID_SCROLL_HORIZONTAL:
14399 level_xpos = gi->event.item_position - 1;
14401 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14406 case GADGET_ID_SCROLL_VERTICAL:
14407 level_ypos = gi->event.item_position - 1;
14409 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14414 case GADGET_ID_SCROLL_LIST_UP:
14415 case GADGET_ID_SCROLL_LIST_DOWN:
14416 case GADGET_ID_SCROLL_LIST_VERTICAL:
14417 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
14418 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
14421 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
14422 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14424 if (element_shift < 0)
14426 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14427 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14429 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14430 GDI_SCROLLBAR_ITEM_POSITION,
14431 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14434 ModifyEditorElementList();
14438 case GADGET_ID_PROPERTIES:
14439 // always switch off element properties when they are already displayed
14440 last_properties_element = new_element;
14441 case GADGET_ID_ELEMENT_LEFT:
14442 case GADGET_ID_ELEMENT_MIDDLE:
14443 case GADGET_ID_ELEMENT_RIGHT:
14444 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
14445 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
14446 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
14449 if (edit_mode != ED_MODE_PROPERTIES)
14451 last_edit_mode = edit_mode;
14453 ChangeEditModeWindow(ED_MODE_PROPERTIES);
14455 last_level_drawing_function = drawing_function;
14456 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14459 else if (properties_element != last_properties_element)
14461 DrawEditModeWindow();
14465 ChangeEditModeWindow(ED_MODE_DRAWING);
14467 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
14472 case GADGET_ID_PALETTE:
14473 if (edit_mode != ED_MODE_PALETTE)
14475 last_edit_mode = edit_mode;
14477 ChangeEditModeWindow(ED_MODE_PALETTE);
14481 ChangeEditModeWindow(last_edit_mode);
14485 case GADGET_ID_WRAP_LEFT:
14486 WrapLevel(-step, 0);
14489 case GADGET_ID_WRAP_RIGHT:
14490 WrapLevel(step, 0);
14493 case GADGET_ID_WRAP_UP:
14494 WrapLevel(0, -step);
14497 case GADGET_ID_WRAP_DOWN:
14498 WrapLevel(0, step);
14501 case GADGET_ID_SINGLE_ITEMS:
14502 case GADGET_ID_CONNECTED_ITEMS:
14503 case GADGET_ID_LINE:
14504 case GADGET_ID_ARC:
14505 case GADGET_ID_TEXT:
14506 case GADGET_ID_RECTANGLE:
14507 case GADGET_ID_FILLED_BOX:
14508 case GADGET_ID_FLOOD_FILL:
14509 case GADGET_ID_GRAB_BRUSH:
14510 case GADGET_ID_PICK_ELEMENT:
14511 if (drawing_function != GADGET_ID_PICK_ELEMENT)
14512 last_drawing_function = drawing_function;
14513 drawing_function = id;
14514 draw_with_brush = FALSE;
14517 case GADGET_ID_RANDOM_PLACEMENT:
14518 RandomPlacement(new_element);
14521 case GADGET_ID_ZOOM:
14522 // zoom level editor tile size in or out (or reset to default size)
14523 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
14524 button == 2 ? ed_tilesize_default :
14525 button == 3 ? ed_tilesize / 2 : ed_tilesize);
14527 // when using touch device, cycle through all zoom tilesizes
14528 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
14529 ed_tilesize = MICRO_TILESIZE;
14531 // limit zoom level by upper and lower bound
14532 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
14534 InitZoomLevelSettings(ed_tilesize);
14536 if (edit_mode == ED_MODE_DRAWING)
14538 DrawDrawingWindow();
14540 // redraw zoom gadget info text
14541 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14544 // save current editor zoom tilesize
14545 SaveSetup_AutoSetup();
14549 case GADGET_ID_CUSTOM_COPY_FROM:
14550 case GADGET_ID_CUSTOM_COPY_TO:
14551 case GADGET_ID_CUSTOM_EXCHANGE:
14552 last_custom_copy_mode = id;
14553 last_drawing_function = drawing_function;
14556 case GADGET_ID_CUSTOM_COPY:
14557 CopyCustomElement(properties_element, -1, id);
14560 case GADGET_ID_CUSTOM_PASTE:
14561 CopyCustomElement(-1, properties_element, id);
14564 case GADGET_ID_UNDO:
14565 if (button < 0) // keep button value (even if modifier keys are pressed)
14567 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
14570 if (button == 1 && undo_buffer_steps == 0)
14572 Request("Undo buffer empty!", REQ_CONFIRM);
14576 else if (button == 2)
14580 else if (button == 3 && redo_buffer_steps == 0)
14582 Request("Redo buffer empty!", REQ_CONFIRM);
14587 if (edit_mode != ED_MODE_DRAWING)
14588 ChangeEditModeWindow(ED_MODE_DRAWING);
14594 undo_buffer_position =
14595 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
14597 undo_buffer_steps--;
14598 redo_buffer_steps++;
14604 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14606 undo_buffer_steps++;
14607 redo_buffer_steps--;
14610 for (x = 0; x < lev_fieldx; x++)
14611 for (y = 0; y < lev_fieldy; y++)
14612 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
14614 // check if undo operation forces change of border style
14615 CheckLevelBorderElement(FALSE);
14617 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14621 case GADGET_ID_CONF:
14622 if (edit_mode != ED_MODE_LEVELCONFIG)
14624 last_edit_mode = edit_mode;
14626 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
14630 ChangeEditModeWindow(ED_MODE_DRAWING);
14634 case GADGET_ID_CLEAR:
14635 if (edit_mode != ED_MODE_DRAWING)
14636 ChangeEditModeWindow(ED_MODE_DRAWING);
14638 for (x = 0; x < MAX_LEV_FIELDX; x++)
14639 for (y = 0; y < MAX_LEV_FIELDY; y++)
14640 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
14642 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
14644 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14647 case GADGET_ID_SAVE:
14649 // saving read-only levels into personal level set modifies global vars
14650 // "leveldir_current" and "level_nr"; restore them after saving level
14651 LevelDirTree *leveldir_former = leveldir_current;
14652 int level_nr_former = level_nr;
14653 char *level_filename;
14656 if (leveldir_current->readonly &&
14657 !PrepareSavingIntoPersonalLevelSet())
14660 level_filename = getDefaultLevelFilename(level_nr);
14661 new_level = !fileExists(level_filename);
14664 Request("Save this level and kill the old?", REQ_ASK))
14666 if (leveldir_former->readonly)
14667 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
14669 SetAutomaticNumberOfGemsNeeded();
14671 CopyPlayfield(Tile, level.field);
14672 SaveLevel(level_nr);
14674 level.changed = FALSE;
14678 char level_saved_msg[64];
14680 if (leveldir_former->readonly)
14681 sprintf(level_saved_msg,
14682 "Level saved as level %d into personal level set!",
14685 strcpy(level_saved_msg, "Level saved!");
14687 Request(level_saved_msg, REQ_CONFIRM);
14691 // "cd" back to copied-from levelset (in case of saved read-only level)
14692 leveldir_current = leveldir_former;
14693 level_nr = level_nr_former;
14698 case GADGET_ID_TEST:
14699 if (LevelChanged())
14700 level.game_version = GAME_VERSION_ACTUAL;
14702 CopyPlayfield(level.field, TileBackup);
14703 CopyPlayfield(Tile, level.field);
14705 CopyNativeLevel_RND_to_Native(&level);
14707 UnmapLevelEditorGadgets();
14708 UndrawSpecialEditorDoor();
14710 CloseDoor(DOOR_CLOSE_ALL);
14712 // needed before playing if editor playfield area has different size
14713 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14715 // redraw_mask = REDRAW_ALL;
14717 level_editor_test_game = TRUE;
14719 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14723 case GADGET_ID_EXIT:
14724 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14728 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14729 id <= GADGET_ID_ELEMENTLIST_LAST)
14731 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14733 new_element = editor_elements[element_position + element_shift];
14735 if (IS_EDITOR_CASCADE(new_element))
14739 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14741 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
14742 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
14744 if (*cascade_element == new_element)
14746 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14747 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14749 // update element selection list
14750 ReinitializeElementList();
14751 ModifyEditorElementList();
14753 // update cascading gadget info text
14754 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14756 // save current editor cascading state
14757 SaveSetup_EditorCascade();
14766 if (last_custom_copy_mode != -1)
14768 if (CopyCustomElement(properties_element, new_element,
14769 last_custom_copy_mode))
14771 ClickOnGadget(level_editor_gadget[last_drawing_function],
14774 last_custom_copy_mode = -1;
14780 // change element of button used to show palette
14781 if (editor.palette.show_on_element_buttons)
14782 button = last_button;
14784 PickDrawingElement(button, new_element);
14786 if (!stick_element_properties_window &&
14787 drawing_function != GADGET_ID_PICK_ELEMENT &&
14788 !(GetKeyModState() & KMOD_Control))
14790 properties_element = new_element;
14791 if (edit_mode == ED_MODE_PROPERTIES)
14792 DrawPropertiesWindow();
14795 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14796 ClickOnGadget(level_editor_gadget[last_drawing_function],
14799 if (!use_permanent_palette)
14800 ChangeEditModeWindow(last_edit_mode);
14803 else if (gi->event.type == GD_EVENT_PRESSED)
14804 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
14805 else if (gi->event.type == GD_EVENT_RELEASED)
14806 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
14807 else if (gi->event.type == GD_EVENT_MOVING)
14808 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
14810 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
14816 void HandleLevelEditorKeyInput(Key key)
14818 char letter = getCharFromKey(key);
14820 if (drawing_function == GADGET_ID_TEXT &&
14821 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14824 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14825 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14826 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14827 else if (key == KSYM_Return)
14828 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14829 else if (key == KSYM_Escape)
14830 DrawLevelText(0, 0, 0, TEXT_END);
14835 int id = GADGET_ID_NONE;
14836 int new_element_shift = element_shift;
14837 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14838 int button = MB_LEFTBUTTON;
14844 id = GADGET_ID_SCROLL_LEFT;
14847 id = GADGET_ID_SCROLL_RIGHT;
14850 id = GADGET_ID_SCROLL_UP;
14853 id = GADGET_ID_SCROLL_DOWN;
14857 case KSYM_Page_Down:
14858 step *= (key == KSYM_Page_Up ? -1 : +1);
14859 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14861 if (element_shift < 0)
14863 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14864 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14866 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14867 GDI_SCROLLBAR_ITEM_POSITION,
14868 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14870 ModifyEditorElementList();
14876 element_shift = (key == KSYM_Home ? 0 :
14877 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14879 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14880 GDI_SCROLLBAR_ITEM_POSITION,
14881 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14883 ModifyEditorElementList();
14890 // this is needed to prevent interference with running "True X-Mouse"
14891 if (GetKeyModStateFromEvents() & KMOD_Control)
14894 // check for last or next editor cascade block in element list
14895 for (i = 0; i < num_editor_elements; i++)
14897 if ((key == KSYM_Insert && i == element_shift) ||
14898 (key == KSYM_Delete && new_element_shift > element_shift))
14901 // jump to next cascade block (or to start of element list)
14902 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14903 new_element_shift = i;
14906 if (i < num_editor_elements)
14907 element_shift = new_element_shift;
14909 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14910 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14912 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14913 GDI_SCROLLBAR_ITEM_POSITION,
14914 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14916 ModifyEditorElementList();
14921 if (edit_mode == ED_MODE_DRAWING)
14922 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14923 else if (edit_mode == ED_MODE_LEVELCONFIG)
14924 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
14925 else if (edit_mode == ED_MODE_PROPERTIES)
14926 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14927 else if (edit_mode == ED_MODE_PALETTE)
14928 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14929 else // should never happen
14930 ChangeEditModeWindow(ED_MODE_DRAWING);
14938 if (id != GADGET_ID_NONE)
14939 ClickOnGadget(level_editor_gadget[id], button);
14940 else if (letter == '1' || letter == '?')
14941 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14942 else if (letter == '2')
14943 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14944 else if (letter == '3')
14945 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14946 else if (letter == '.')
14947 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14948 else if (letter == 'U')
14949 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14950 else if (letter == '-' || key == KSYM_KP_Subtract)
14951 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14952 else if (letter == '0' || key == KSYM_KP_0)
14953 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14954 else if (letter == '+' || key == KSYM_KP_Add ||
14955 letter == '=') // ("Shift-=" is "+" on US keyboards)
14956 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14957 else if (key == KSYM_Return ||
14958 key == KSYM_space ||
14959 key == setup.shortcut.toggle_pause)
14960 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14962 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14963 if (letter && letter == controlbutton_info[i].shortcut)
14964 if (!anyTextGadgetActive())
14965 ClickOnGadget(level_editor_gadget[i], button);
14967 if (draw_with_brush)
14971 else if (letter == 'y')
14973 else if (letter == 'z')
14978 static void HandleLevelEditorIdle_Properties(void)
14980 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
14981 int x = editor.settings.element_graphic.x + element_border;
14982 int y = editor.settings.element_graphic.y + element_border;
14983 static DelayCounter action_delay = { 0 };
14986 action_delay.value = GameFrameDelay;
14988 if (!DelayReached(&action_delay))
14991 for (i = 0; i < ED_NUM_SELECTBOX; i++)
14993 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
14995 if (gi->mapped && gi->active && gi->selectbox.open)
14999 DrawEditorElementAnimation(SX + x, SY + y);
15001 redraw_mask |= REDRAW_FIELD;
15003 FrameCounter++; // increase animation frame counter
15006 static void HandleLevelEditorIdle_Drawing(void)
15008 static boolean last_highlighted = FALSE;
15009 static boolean last_highlighted_similar = FALSE;
15010 boolean highlighted = (GetKeyModState() & KMOD_Alt);
15011 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
15013 if (highlighted != last_highlighted ||
15014 (highlighted && highlighted_similar != last_highlighted_similar))
15016 DrawAreaElementHighlight(highlighted, highlighted_similar);
15018 redraw_mask |= REDRAW_FIELD;
15021 last_highlighted = highlighted;
15022 last_highlighted_similar = highlighted_similar;
15025 void HandleLevelEditorIdle(void)
15027 if (edit_mode == ED_MODE_PROPERTIES)
15028 HandleLevelEditorIdle_Properties();
15029 else if (edit_mode == ED_MODE_DRAWING)
15030 HandleLevelEditorIdle_Drawing();
15033 static void ClearEditorGadgetInfoText(void)
15035 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
15038 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
15040 char infotext[MAX_OUTPUT_LINESIZE + 1];
15041 int max_infotext_len = getMaxInfoTextLength();
15043 if (gi == NULL || strlen(gi->info_text) == 0)
15046 strncpy(infotext, gi->info_text, max_infotext_len);
15047 infotext[max_infotext_len] = '\0';
15049 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
15051 int key = controlbutton_info[gi->custom_id].shortcut;
15055 char shortcut[MAX_OUTPUT_LINESIZE + 1];
15057 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
15058 sprintf(shortcut, " ('.' or '%c')", key);
15059 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
15060 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
15061 else if (gi->custom_id == GADGET_ID_TEST)
15062 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
15063 else if (gi->custom_id == GADGET_ID_UNDO)
15064 sprintf(shortcut, " ('%c/Shift-U')", key);
15065 else if (gi->custom_id == GADGET_ID_ZOOM)
15066 sprintf(shortcut, " ('%c', '0', '-')", key);
15068 sprintf(shortcut, " ('%s%c')",
15069 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
15071 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
15072 strcat(infotext, shortcut);
15076 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
15079 void HandleEditorGadgetInfoText(void *ptr)
15081 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
15083 if (game_status != GAME_MODE_EDITOR)
15086 ClearEditorGadgetInfoText();
15088 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
15091 // misuse this function to delete brush cursor, if needed
15092 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
15093 DeleteBrushFromCursor();
15095 PrintEditorGadgetInfoText(gi);
15098 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
15100 int id = gi->custom_id;
15101 int type_id = gi->custom_type_id;
15102 int sx = gi->event.x;
15103 int sy = gi->event.y;
15104 int lx = sx + level_xpos;
15105 int ly = sy + level_ypos;
15106 int min_sx = 0, min_sy = 0;
15107 int max_sx = gi->drawing.area_xsize - 1;
15108 int max_sy = gi->drawing.area_ysize - 1;
15109 int actual_drawing_function = drawing_function;
15110 int max_infotext_len = getMaxInfoTextLength();
15111 char infotext[MAX_OUTPUT_LINESIZE + 1];
15113 infotext[0] = '\0'; // start with empty info text
15115 // pressed Control key: simulate picking element
15116 if (GetKeyModState() & KMOD_Control)
15117 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15119 ClearEditorGadgetInfoText();
15121 if (gi->event.type == GD_EVENT_INFO_LEAVING)
15124 // make sure to stay inside drawing area boundaries
15125 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15126 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15128 if (id == GADGET_ID_DRAWING_LEVEL)
15132 int min_lx = 0, min_ly = 0;
15133 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15135 // get positions inside level field
15136 lx = sx + level_xpos;
15137 ly = sy + level_ypos;
15139 // make sure to stay inside level field boundaries
15140 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15141 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15143 // correct drawing area positions accordingly
15144 sx = lx - level_xpos;
15145 sy = ly - level_ypos;
15148 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15150 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
15152 static int start_lx = 0;
15153 static int start_ly = 0;
15156 if (gi->event.type == GD_EVENT_PRESSED)
15162 switch (actual_drawing_function)
15164 case GADGET_ID_SINGLE_ITEMS:
15165 text = "Drawing single items";
15167 case GADGET_ID_CONNECTED_ITEMS:
15168 text = "Drawing connected items";
15170 case GADGET_ID_LINE:
15171 text = "Drawing line";
15173 case GADGET_ID_ARC:
15174 text = "Drawing arc";
15176 case GADGET_ID_TEXT:
15177 text = "Setting text cursor";
15179 case GADGET_ID_RECTANGLE:
15180 text = "Drawing rectangle";
15182 case GADGET_ID_FILLED_BOX:
15183 text = "Drawing filled box";
15185 case GADGET_ID_FLOOD_FILL:
15186 text = "Flood fill";
15188 case GADGET_ID_GRAB_BRUSH:
15189 text = "Grabbing brush";
15191 case GADGET_ID_PICK_ELEMENT:
15192 text = "Picking element";
15196 text = "Drawing position";
15200 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15201 sprintf(infotext, "%s: %d, %d", text, lx, ly);
15203 sprintf(infotext, "%s: %d, %d", text,
15204 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
15206 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15207 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
15209 sprintf(infotext, "Level position: %d, %d", lx, ly);
15212 // misuse this function to draw brush cursor, if needed
15213 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
15215 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15216 CopyBrushToCursor(sx, sy);
15218 DeleteBrushFromCursor();
15221 if (!draw_with_brush)
15222 UpdateBrushPosition(sx, sy);
15224 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15226 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15227 int element = drawingarea_info[type_id].value[pos];
15229 strncpy(infotext, getElementInfoText(element), max_infotext_len);
15233 if (id == GADGET_ID_CUSTOM_CONTENT)
15234 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
15235 else if (id == GADGET_ID_GROUP_CONTENT)
15236 sprintf(infotext, "group element position: %d", sx + 1);
15237 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
15238 id <= GADGET_ID_YAMYAM_CONTENT_7)
15239 sprintf(infotext, "content area %d position: %d, %d",
15240 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
15241 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
15242 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
15243 sprintf(infotext, "content area %d position: %d, %d",
15244 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
15245 else if (id == GADGET_ID_ANDROID_CONTENT)
15246 sprintf(infotext, "android element position: %d", sx + 1);
15247 else if (drawingarea_info[type_id].infotext != NULL)
15248 strcpy(infotext, drawingarea_info[type_id].infotext);
15251 infotext[max_infotext_len] = '\0';
15253 if (strlen(infotext) > 0)
15254 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
15257 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
15258 boolean quick_quit)
15260 if (!ask_if_level_has_changed ||
15262 Request("Level has changed! Exit without saving?",
15263 REQ_ASK | REQ_STAY_OPEN))
15265 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
15266 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
15268 // draw normal door
15269 UndrawSpecialEditorDoor();
15271 // use door animation if door 1 viewport is unchanged and contains toolbox
15272 if (useEditorDoorAnimation())
15273 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
15275 // close editor doors if viewport definition is the same as in main menu
15276 if (vp_door_1->x == DX &&
15277 vp_door_1->y == DY &&
15278 vp_door_1->width == DXSIZE &&
15279 vp_door_1->height == DYSIZE &&
15280 vp_door_2->x == VX &&
15281 vp_door_2->y == VY &&
15282 vp_door_2->width == VXSIZE &&
15283 vp_door_2->height == VYSIZE)
15284 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
15286 SetDoorState(DOOR_CLOSE_ALL);
15291 FadeSkipNextFadeIn();
15293 SetGameStatus(GAME_MODE_MAIN);
15299 if (!global.use_envelope_request)
15301 CloseDoor(DOOR_CLOSE_1);
15302 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);