1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_BD_BITER_EATS_ELEMENT,
569 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
570 GADGET_ID_START_ELEMENT,
571 GADGET_ID_ARTWORK_ELEMENT,
572 GADGET_ID_EXPLOSION_ELEMENT,
573 GADGET_ID_INVENTORY_CONTENT,
574 GADGET_ID_MM_BALL_CONTENT,
575 GADGET_ID_CUSTOM_GRAPHIC,
576 GADGET_ID_CUSTOM_CONTENT,
577 GADGET_ID_CUSTOM_MOVE_ENTER,
578 GADGET_ID_CUSTOM_MOVE_LEAVE,
579 GADGET_ID_CUSTOM_CHANGE_TARGET,
580 GADGET_ID_CUSTOM_CHANGE_CONTENT,
581 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
582 GADGET_ID_CUSTOM_CHANGE_ACTION,
583 GADGET_ID_GROUP_CONTENT,
584 GADGET_ID_RANDOM_BACKGROUND,
586 // text input identifiers
588 GADGET_ID_LEVEL_NAME,
589 GADGET_ID_LEVEL_AUTHOR,
590 GADGET_ID_LEVELSET_NAME,
591 GADGET_ID_LEVELSET_AUTHOR,
592 GADGET_ID_ELEMENT_NAME,
594 // text area identifiers
596 GADGET_ID_ENVELOPE_INFO,
598 // selectbox identifiers
600 GADGET_ID_TIME_OR_STEPS,
601 GADGET_ID_TIME_SCORE_BASE,
602 GADGET_ID_GAME_ENGINE_TYPE,
603 GADGET_ID_BD_SCHEDULING_TYPE,
604 GADGET_ID_LEVELSET_SAVE_MODE,
605 GADGET_ID_WIND_DIRECTION,
606 GADGET_ID_PLAYER_SPEED,
607 GADGET_ID_MM_BALL_CHOICE_MODE,
608 GADGET_ID_CUSTOM_WALK_TO_ACTION,
609 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
610 GADGET_ID_CUSTOM_DEADLINESS,
611 GADGET_ID_CUSTOM_MOVE_PATTERN,
612 GADGET_ID_CUSTOM_MOVE_DIRECTION,
613 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
614 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
615 GADGET_ID_CUSTOM_SMASH_TARGETS,
616 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
617 GADGET_ID_CUSTOM_ACCESS_TYPE,
618 GADGET_ID_CUSTOM_ACCESS_LAYER,
619 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
620 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
621 GADGET_ID_CHANGE_TIME_UNITS,
622 GADGET_ID_CHANGE_DIRECT_ACTION,
623 GADGET_ID_CHANGE_OTHER_ACTION,
624 GADGET_ID_CHANGE_SIDE,
625 GADGET_ID_CHANGE_PLAYER,
626 GADGET_ID_CHANGE_PAGE,
627 GADGET_ID_CHANGE_REPLACE_WHEN,
628 GADGET_ID_ACTION_TYPE,
629 GADGET_ID_ACTION_MODE,
630 GADGET_ID_ACTION_ARG,
631 GADGET_ID_SELECT_CHANGE_PAGE,
632 GADGET_ID_GROUP_CHOICE_MODE,
634 // textbutton identifiers
636 GADGET_ID_LEVELCONFIG_LEVEL,
637 GADGET_ID_LEVELCONFIG_LEVELSET,
638 GADGET_ID_LEVELCONFIG_EDITOR,
639 GADGET_ID_LEVELCONFIG_ENGINE,
640 GADGET_ID_PROPERTIES_INFO,
641 GADGET_ID_PROPERTIES_CONFIG,
642 GADGET_ID_PROPERTIES_CONFIG_1,
643 GADGET_ID_PROPERTIES_CONFIG_2,
644 GADGET_ID_PROPERTIES_CHANGE,
645 GADGET_ID_SAVE_AS_TEMPLATE_1,
646 GADGET_ID_SAVE_AS_TEMPLATE_2,
647 GADGET_ID_SAVE_LEVELSET,
648 GADGET_ID_ADD_CHANGE_PAGE,
649 GADGET_ID_DEL_CHANGE_PAGE,
651 // graphicbutton identifiers
653 GADGET_ID_PREV_CHANGE_PAGE,
654 GADGET_ID_NEXT_CHANGE_PAGE,
655 GADGET_ID_COPY_CHANGE_PAGE,
656 GADGET_ID_PASTE_CHANGE_PAGE,
658 // gadgets for scrolling of drawing area
661 GADGET_ID_SCROLL_DOWN,
662 GADGET_ID_SCROLL_LEFT,
663 GADGET_ID_SCROLL_RIGHT,
664 GADGET_ID_SCROLL_HORIZONTAL,
665 GADGET_ID_SCROLL_VERTICAL,
667 // gadgets for scrolling element list
669 GADGET_ID_SCROLL_LIST_UP,
670 GADGET_ID_SCROLL_LIST_DOWN,
671 GADGET_ID_SCROLL_LIST_VERTICAL,
673 // checkbuttons/radiobuttons for level/element properties
675 GADGET_ID_AUTO_COUNT_GEMS,
676 GADGET_ID_RATE_TIME_OVER_SCORE,
677 GADGET_ID_USE_LEVELSET_ARTWORK,
678 GADGET_ID_COPY_LEVEL_TEMPLATE,
679 GADGET_ID_RANDOM_PERCENTAGE,
680 GADGET_ID_RANDOM_QUANTITY,
681 GADGET_ID_RANDOM_RESTRICTED,
682 GADGET_ID_BD_INTERMISSION,
683 GADGET_ID_BD_PAL_TIMING,
684 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
685 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
686 GADGET_ID_BD_SHORT_EXPLOSIONS,
687 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
688 GADGET_ID_STICK_ELEMENT,
689 GADGET_ID_EM_SLIPPERY_GEMS,
690 GADGET_ID_EM_EXPLODES_BY_FIRE,
691 GADGET_ID_USE_SPRING_BUG,
692 GADGET_ID_USE_TIME_ORB_BUG,
693 GADGET_ID_USE_LIFE_BUGS,
694 GADGET_ID_RANDOM_BALL_CONTENT,
695 GADGET_ID_INITIAL_BALL_ACTIVE,
696 GADGET_ID_GROW_INTO_DIGGABLE,
697 GADGET_ID_SB_FIELDS_NEEDED,
698 GADGET_ID_SB_OBJECTS_NEEDED,
699 GADGET_ID_AUTO_EXIT_SOKOBAN,
700 GADGET_ID_SOLVED_BY_ONE_PLAYER,
701 GADGET_ID_FINISH_DIG_COLLECT,
702 GADGET_ID_KEEP_WALKABLE_CE,
703 GADGET_ID_CONTINUOUS_SNAPPING,
704 GADGET_ID_BLOCK_SNAP_FIELD,
705 GADGET_ID_BLOCK_LAST_FIELD,
706 GADGET_ID_SP_BLOCK_LAST_FIELD,
707 GADGET_ID_INSTANT_RELOCATION,
708 GADGET_ID_SHIFTED_RELOCATION,
709 GADGET_ID_LAZY_RELOCATION,
710 GADGET_ID_USE_START_ELEMENT,
711 GADGET_ID_USE_ARTWORK_ELEMENT,
712 GADGET_ID_USE_EXPLOSION_ELEMENT,
713 GADGET_ID_INITIAL_GRAVITY,
714 GADGET_ID_USE_INITIAL_INVENTORY,
715 GADGET_ID_CAN_PASS_TO_WALKABLE,
716 GADGET_ID_CAN_FALL_INTO_ACID,
717 GADGET_ID_CAN_MOVE_INTO_ACID,
718 GADGET_ID_DONT_COLLIDE_WITH,
719 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
720 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
721 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
722 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
723 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
724 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
725 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
726 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
727 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
728 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
729 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
730 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
731 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
732 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
733 GADGET_ID_BD_REPLICATORS_ACTIVE,
734 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
735 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
736 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
737 GADGET_ID_ENVELOPE_AUTOWRAP,
738 GADGET_ID_ENVELOPE_CENTERED,
739 GADGET_ID_MM_LASER_RED,
740 GADGET_ID_MM_LASER_GREEN,
741 GADGET_ID_MM_LASER_BLUE,
742 GADGET_ID_DF_LASER_RED,
743 GADGET_ID_DF_LASER_GREEN,
744 GADGET_ID_DF_LASER_BLUE,
745 GADGET_ID_ROTATE_MM_BALL_CONTENT,
746 GADGET_ID_EXPLODE_MM_BALL,
747 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
748 GADGET_ID_CUSTOM_CAN_EXPLODE,
749 GADGET_ID_CUSTOM_EXPLODE_FIRE,
750 GADGET_ID_CUSTOM_EXPLODE_SMASH,
751 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
752 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
753 GADGET_ID_CUSTOM_DEADLY,
754 GADGET_ID_CUSTOM_CAN_MOVE,
755 GADGET_ID_CUSTOM_CAN_FALL,
756 GADGET_ID_CUSTOM_CAN_SMASH,
757 GADGET_ID_CUSTOM_SLIPPERY,
758 GADGET_ID_CUSTOM_ACCESSIBLE,
759 GADGET_ID_CUSTOM_GRAV_REACHABLE,
760 GADGET_ID_CUSTOM_USE_LAST_VALUE,
761 GADGET_ID_CUSTOM_USE_GRAPHIC,
762 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
763 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
764 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
765 GADGET_ID_CUSTOM_CAN_CHANGE,
766 GADGET_ID_CHANGE_USE_CONTENT,
767 GADGET_ID_CHANGE_USE_EXPLOSION,
768 GADGET_ID_CHANGE_ONLY_COMPLETE,
769 GADGET_ID_CHANGE_USE_RANDOM,
770 GADGET_ID_CHANGE_HAS_ACTION,
771 GADGET_ID_CHANGE_DELAY,
772 GADGET_ID_CHANGE_BY_DIRECT_ACT,
773 GADGET_ID_CHANGE_BY_OTHER_ACT,
775 NUM_STATIC_GADGET_IDS
778 // gadgets for buttons in element list (dynamic)
779 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
780 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
781 ED_NUM_ELEMENTLIST_BUTTONS - 1)
783 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
785 // radio button numbers
789 RADIO_NR_DRAWING_TOOLBOX,
790 RADIO_NR_RANDOM_ELEMENTS
793 // values for counter gadgets
796 ED_COUNTER_ID_SELECT_LEVEL,
797 ED_COUNTER_ID_LEVEL_XSIZE,
798 ED_COUNTER_ID_LEVEL_YSIZE,
799 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
800 ED_COUNTER_ID_LEVEL_TIMELIMIT,
801 ED_COUNTER_ID_LEVEL_TIMESCORE,
802 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
803 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
804 ED_COUNTER_ID_LEVEL_RANDOM,
805 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
806 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
807 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
808 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
809 ED_COUNTER_ID_BD_PUSHING_PROB,
810 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
811 ED_COUNTER_ID_ELEMENT_VALUE1,
812 ED_COUNTER_ID_ELEMENT_VALUE2,
813 ED_COUNTER_ID_ELEMENT_VALUE3,
814 ED_COUNTER_ID_ELEMENT_VALUE4,
815 ED_COUNTER_ID_YAMYAM_CONTENT,
816 ED_COUNTER_ID_BALL_CONTENT,
817 ED_COUNTER_ID_ANDROID_CONTENT,
818 ED_COUNTER_ID_ENVELOPE_XSIZE,
819 ED_COUNTER_ID_ENVELOPE_YSIZE,
820 ED_COUNTER_ID_INVENTORY_SIZE,
821 ED_COUNTER_ID_MM_BALL_CONTENT,
822 ED_COUNTER_ID_CUSTOM_SCORE,
823 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
824 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
825 ED_COUNTER_ID_CUSTOM_VALUE_RND,
826 ED_COUNTER_ID_PUSH_DELAY_FIX,
827 ED_COUNTER_ID_PUSH_DELAY_RND,
828 ED_COUNTER_ID_DROP_DELAY_FIX,
829 ED_COUNTER_ID_DROP_DELAY_RND,
830 ED_COUNTER_ID_MOVE_DELAY_FIX,
831 ED_COUNTER_ID_MOVE_DELAY_RND,
832 ED_COUNTER_ID_STEP_DELAY_FIX,
833 ED_COUNTER_ID_STEP_DELAY_RND,
834 ED_COUNTER_ID_EXPLOSION_DELAY,
835 ED_COUNTER_ID_IGNITION_DELAY,
836 ED_COUNTER_ID_GROUP_CONTENT,
837 ED_COUNTER_ID_CHANGE_DELAY_FIX,
838 ED_COUNTER_ID_CHANGE_DELAY_RND,
839 ED_COUNTER_ID_CHANGE_CONT_RND,
841 ED_NUM_COUNTERBUTTONS
844 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
845 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
846 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
847 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
848 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
849 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
851 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
852 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
853 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
854 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
855 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
856 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
858 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
859 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
861 // values for scrollbutton gadgets
864 ED_SCROLLBUTTON_ID_AREA_UP,
865 ED_SCROLLBUTTON_ID_AREA_DOWN,
866 ED_SCROLLBUTTON_ID_AREA_LEFT,
867 ED_SCROLLBUTTON_ID_AREA_RIGHT,
868 ED_SCROLLBUTTON_ID_LIST_UP,
869 ED_SCROLLBUTTON_ID_LIST_DOWN,
874 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
875 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
877 // values for scrollbar gadgets
880 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
881 ED_SCROLLBAR_ID_AREA_VERTICAL,
882 ED_SCROLLBAR_ID_LIST_VERTICAL,
887 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
888 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
890 // values for text input gadgets
893 ED_TEXTINPUT_ID_LEVEL_NAME,
894 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
895 ED_TEXTINPUT_ID_LEVELSET_NAME,
896 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
897 ED_TEXTINPUT_ID_ELEMENT_NAME,
902 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
903 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
905 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
906 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
908 // values for text area gadgets
911 ED_TEXTAREA_ID_ENVELOPE_INFO,
916 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
917 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
919 // values for selectbox gadgets
922 ED_SELECTBOX_ID_TIME_OR_STEPS,
923 ED_SELECTBOX_ID_TIME_SCORE_BASE,
924 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
925 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
926 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
927 ED_SELECTBOX_ID_WIND_DIRECTION,
928 ED_SELECTBOX_ID_PLAYER_SPEED,
929 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
930 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
931 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
932 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
933 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
934 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
935 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
936 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
937 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
938 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
939 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
940 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
941 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
942 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
943 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
944 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
945 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
946 ED_SELECTBOX_ID_CHANGE_SIDE,
947 ED_SELECTBOX_ID_CHANGE_PLAYER,
948 ED_SELECTBOX_ID_CHANGE_PAGE,
949 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
950 ED_SELECTBOX_ID_ACTION_TYPE,
951 ED_SELECTBOX_ID_ACTION_MODE,
952 ED_SELECTBOX_ID_ACTION_ARG,
953 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
954 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
959 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
960 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
962 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
963 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
965 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
966 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
968 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
969 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
970 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
971 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
972 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
973 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
975 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
976 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
978 // values for textbutton gadgets
981 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
982 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
983 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
984 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
985 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
986 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
987 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
988 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
989 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
990 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
991 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
992 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
993 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
994 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
999 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1000 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1002 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1003 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1005 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1006 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1008 // values for graphicbutton gadgets
1011 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1012 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1013 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1014 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1016 ED_NUM_GRAPHICBUTTONS
1019 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1020 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1022 // values for checkbutton gadgets
1025 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1026 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1027 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1028 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1029 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1030 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1031 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1032 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1033 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1034 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1035 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1036 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1037 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1038 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1039 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1040 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1041 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1042 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1043 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1044 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1045 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1046 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1047 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1048 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1049 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1050 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1051 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1052 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1053 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1054 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1055 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1056 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1057 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1058 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1059 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1060 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1061 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1062 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1063 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1064 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1065 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1066 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1067 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1068 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1069 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1070 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1071 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1072 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1073 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1074 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1075 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1076 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1077 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1078 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1079 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1080 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1081 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1082 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1083 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1084 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1085 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1086 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1087 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1088 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1089 ED_CHECKBUTTON_ID_MM_LASER_RED,
1090 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1091 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1092 ED_CHECKBUTTON_ID_DF_LASER_RED,
1093 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1094 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1095 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1096 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1097 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1098 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1099 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1100 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1101 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1102 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1103 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1104 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1105 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1106 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1107 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1108 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1109 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1110 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1111 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1112 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1113 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1114 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1115 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1116 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1117 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1118 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1119 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1120 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1121 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1126 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1127 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1129 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1130 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1132 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1133 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1135 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1136 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1138 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1139 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1140 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1141 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1142 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1143 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1145 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1146 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1148 // values for radiobutton gadgets
1151 ED_RADIOBUTTON_ID_PERCENTAGE,
1152 ED_RADIOBUTTON_ID_QUANTITY,
1157 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1158 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1160 // values for drawing area gadgets
1163 ED_DRAWING_ID_DRAWING_LEVEL,
1164 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1165 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1166 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1167 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1168 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1169 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1170 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1171 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1172 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1173 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1174 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1175 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1176 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1177 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1178 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1179 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1180 ED_DRAWING_ID_ANDROID_CONTENT,
1181 ED_DRAWING_ID_AMOEBA_CONTENT,
1182 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1183 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1184 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1185 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1186 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1187 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1188 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1189 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1190 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1191 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1192 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1193 ED_DRAWING_ID_START_ELEMENT,
1194 ED_DRAWING_ID_ARTWORK_ELEMENT,
1195 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1196 ED_DRAWING_ID_INVENTORY_CONTENT,
1197 ED_DRAWING_ID_MM_BALL_CONTENT,
1198 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1199 ED_DRAWING_ID_CUSTOM_CONTENT,
1200 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1201 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1202 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1203 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1204 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1205 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1206 ED_DRAWING_ID_GROUP_CONTENT,
1207 ED_DRAWING_ID_RANDOM_BACKGROUND,
1209 ED_NUM_DRAWING_AREAS
1212 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1213 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1216 // ----------------------------------------------------------------------------
1217 // some internally used definitions
1218 // ----------------------------------------------------------------------------
1220 // values for CopyLevelToUndoBuffer()
1221 #define UNDO_IMMEDIATE 0
1222 #define UNDO_ACCUMULATE 1
1224 // values for scrollbars
1225 #define ED_SCROLL_NO 0
1226 #define ED_SCROLL_LEFT 1
1227 #define ED_SCROLL_RIGHT 2
1228 #define ED_SCROLL_UP 4
1229 #define ED_SCROLL_DOWN 8
1231 // screens in the level editor
1232 #define ED_MODE_DRAWING 0
1233 #define ED_MODE_LEVELCONFIG 1
1234 #define ED_MODE_PROPERTIES 2
1235 #define ED_MODE_PALETTE 3
1237 // sub-screens in the global settings section
1238 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1239 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1240 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1241 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1243 // sub-screens in the element properties section
1244 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1245 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1246 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1247 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1248 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1250 // how many steps can be cancelled
1251 #define NUM_UNDO_STEPS (64 + 1)
1253 // values for elements with score for certain actions
1255 #define MAX_SCORE 999
1257 // values for elements with count for collecting
1258 #define MIN_COLLECT_COUNT 0
1259 #define MAX_COLLECT_COUNT 999
1261 // values for random placement
1262 #define RANDOM_USE_PERCENTAGE 0
1263 #define RANDOM_USE_QUANTITY 1
1265 // values for level set save mode
1266 #define LEVELSET_SAVE_MODE_UPDATE 0
1267 #define LEVELSET_SAVE_MODE_CREATE 1
1269 // default value for element tile size in drawing area
1270 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1271 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1274 // ----------------------------------------------------------------------------
1275 // some internally used data structure definitions
1276 // ----------------------------------------------------------------------------
1282 struct XYTileSize *pos;
1286 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1288 // note: some additional characters are already reserved for "cheat mode"
1289 // shortcuts (":XYZ" style) -- for details, see "events.c"
1291 // ---------- toolbox control buttons ---------------------------------------
1294 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1295 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1296 "Draw single items", 's'
1299 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1300 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1301 "Draw connected items", 'd'
1304 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1305 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1309 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1310 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1314 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1315 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1316 "Draw outline rectangles", 'r'
1319 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1320 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1321 "Draw filled rectangles", 'R'
1324 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1325 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1326 "Wrap (rotate) level up", 0
1329 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1330 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1331 "Enter text elements", 't'
1334 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1335 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1339 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1340 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1341 "Wrap (rotate) level left", 0
1344 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1345 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1346 "Zoom level tile size", '+'
1349 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1350 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1351 "Wrap (rotate) level right", 0
1354 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1355 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1356 "Random element placement", 0
1359 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1360 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1364 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1365 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1366 "Wrap (rotate) level down", 0
1369 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1370 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1371 "Pick drawing element", ','
1374 // ---------- level control buttons -----------------------------------------
1377 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1378 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1379 "Undo/redo last operation", 'u'
1382 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1383 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1384 "Level and editor settings", 'I'
1387 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1388 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1392 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1393 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1397 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1398 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1402 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1403 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1404 "Exit level editor", 'E'
1407 // ---------- CE and GE control buttons -------------------------------------
1410 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1411 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1412 "Copy settings from other element", 0
1415 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1416 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1417 "Copy settings to other element", 0
1420 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1421 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1422 "Exchange element with other element", 0
1425 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1426 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1427 "Copy settings from this element", 0
1430 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1431 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1432 "Paste settings to this element", 0
1435 // ---------- palette control buttons ---------------------------------------
1438 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1439 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1440 "Properties of drawing element", 'p'
1443 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1444 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1445 "Properties of drawing element 1", '1'
1448 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1449 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1450 "Properties of drawing element 2", '2'
1453 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1454 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1455 "Properties of drawing element 3", '3'
1458 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1459 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1460 "Show list of elements", 'e'
1464 static int random_placement_value = 10;
1465 static int random_placement_method = RANDOM_USE_QUANTITY;
1466 static int random_placement_background_element = EL_SAND;
1467 static boolean random_placement_background_restricted = FALSE;
1468 static boolean stick_element_properties_window = FALSE;
1469 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1470 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1471 static struct ElementChangeInfo custom_element_change;
1472 static struct ElementGroupInfo group_element_info;
1473 static struct ElementInfo custom_element;
1475 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1476 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1477 static int levelset_num_levels = 100;
1478 static boolean levelset_use_levelset_artwork = FALSE;
1479 static boolean levelset_copy_level_template = FALSE;
1480 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1486 int min_value, max_value;
1487 int gadget_id_down, gadget_id_up;
1489 int gadget_id_align;
1491 char *text_above, *text_left, *text_right;
1492 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1494 // ---------- current level number ------------------------------------------
1497 ED_COUNTER_ID_SELECT_LEVEL,
1498 -1, -1, // these values are not constant, but can change at runtime
1500 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1501 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1506 // ---------- level and editor settings -------------------------------------
1509 ED_COUNTER_ID_LEVEL_XSIZE,
1510 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1511 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1512 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1513 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1515 "Playfield size:", NULL, "Width",
1518 ED_COUNTER_ID_LEVEL_YSIZE,
1519 -1, ED_LEVEL_SETTINGS_YPOS(4),
1520 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1521 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1522 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1524 NULL, " ", "Height",
1527 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1528 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1530 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1531 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1533 NULL, "Number of gems to collect:", NULL
1536 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1537 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1539 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1540 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1542 "Time or step limit to solve level:", NULL, NULL
1545 ED_COUNTER_ID_LEVEL_TIMESCORE,
1546 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1548 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1549 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1550 &level.score[SC_TIME_BONUS],
1551 "Score for time or steps left:", NULL, NULL
1554 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1555 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1557 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1558 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1560 NULL, "Random seed:", "(0 => random)"
1563 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1564 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1566 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1567 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1568 &levelset_num_levels,
1569 "Number of levels:", NULL, NULL,
1572 ED_COUNTER_ID_LEVEL_RANDOM,
1573 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1575 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1576 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1577 &random_placement_value,
1578 "Random element placement:", NULL, "in"
1581 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1582 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1584 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1585 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1586 &level.bd_cycle_delay_ms,
1587 NULL, NULL, "Game cycle delay (ms)"
1590 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1591 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1593 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1594 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1595 &level.bd_cycle_delay_c64,
1596 NULL, NULL, "Game cycle delay (C64-style)"
1599 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1600 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1602 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1603 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1604 &level.bd_hatching_delay_cycles,
1605 NULL, NULL, "Hatching delay (cycles)"
1608 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1609 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1611 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1612 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1613 &level.bd_hatching_delay_seconds,
1614 NULL, NULL, "Hatching delay (seconds)"
1617 // ---------- element settings: configure (various elements) ----------------
1620 ED_COUNTER_ID_BD_PUSHING_PROB,
1621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1623 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1624 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1625 &level.bd_pushing_prob,
1626 NULL, NULL, "Push probability"
1629 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1632 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1633 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1634 &level.bd_pushing_prob_with_sweet,
1635 NULL, NULL, "Push probability with sweet"
1638 ED_COUNTER_ID_ELEMENT_VALUE1,
1639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1640 MIN_SCORE, MAX_SCORE,
1641 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1642 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1643 NULL, // will be set when used
1647 ED_COUNTER_ID_ELEMENT_VALUE2,
1648 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1649 MIN_SCORE, MAX_SCORE,
1650 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1651 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1652 NULL, // will be set when used
1656 ED_COUNTER_ID_ELEMENT_VALUE3,
1657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1658 MIN_SCORE, MAX_SCORE,
1659 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1660 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1661 NULL, // will be set when used
1665 ED_COUNTER_ID_ELEMENT_VALUE4,
1666 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1667 MIN_SCORE, MAX_SCORE,
1668 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1669 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1670 NULL, // will be set when used
1674 ED_COUNTER_ID_YAMYAM_CONTENT,
1675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1676 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1677 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1678 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1679 &level.num_yamyam_contents,
1680 NULL, NULL, "Number of content areas"
1683 ED_COUNTER_ID_BALL_CONTENT,
1684 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1685 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1686 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1687 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1688 &level.num_ball_contents,
1689 NULL, NULL, "Number of content areas"
1692 ED_COUNTER_ID_ANDROID_CONTENT,
1693 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1694 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1695 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1696 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1697 &level.num_android_clone_elements,
1698 NULL, NULL, "Number of clonable elements"
1701 ED_COUNTER_ID_ENVELOPE_XSIZE,
1702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1703 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1704 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1705 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1706 NULL, // will be set when used
1707 NULL, NULL, "Width",
1710 ED_COUNTER_ID_ENVELOPE_YSIZE,
1711 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1712 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1713 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1714 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1715 NULL, // will be set when used
1716 NULL, " ", "Height",
1719 ED_COUNTER_ID_INVENTORY_SIZE,
1720 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1721 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1722 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1723 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1724 &level.initial_inventory_size[0],
1725 NULL, NULL, "Number of inventory elements"
1728 ED_COUNTER_ID_MM_BALL_CONTENT,
1729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1730 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1731 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1732 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1733 &level.num_mm_ball_contents,
1734 NULL, NULL, "Number of content elements"
1737 // ---------- element settings: configure 1 (custom elements) ---------------
1740 ED_COUNTER_ID_CUSTOM_SCORE,
1741 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1742 MIN_SCORE, MAX_SCORE,
1743 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1744 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1745 &custom_element.collect_score_initial,
1746 NULL, "CE score", " "
1749 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1750 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1751 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1752 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1753 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1754 &custom_element.collect_count_initial,
1755 NULL, "CE count", NULL
1758 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1761 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1762 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1763 &custom_element.ce_value_fixed_initial,
1764 NULL, "CE value", NULL
1767 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1768 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1770 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1771 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1772 &custom_element.ce_value_random_initial,
1773 NULL, "+random", NULL
1776 ED_COUNTER_ID_PUSH_DELAY_FIX,
1777 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1779 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1780 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1781 &custom_element.push_delay_fixed,
1782 NULL, "Push delay", NULL
1785 ED_COUNTER_ID_PUSH_DELAY_RND,
1786 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1788 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1789 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1790 &custom_element.push_delay_random,
1791 NULL, "+random", NULL
1794 ED_COUNTER_ID_DROP_DELAY_FIX,
1795 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1797 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1798 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1799 &custom_element.drop_delay_fixed,
1800 NULL, "Drop delay", NULL
1803 ED_COUNTER_ID_DROP_DELAY_RND,
1804 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1806 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1807 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1808 &custom_element.drop_delay_random,
1809 NULL, "+random", NULL
1812 // ---------- element settings: configure 2 (custom elements) ---------------
1815 ED_COUNTER_ID_MOVE_DELAY_FIX,
1816 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1818 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1819 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1820 &custom_element.move_delay_fixed,
1821 NULL, "Move delay", NULL
1824 ED_COUNTER_ID_MOVE_DELAY_RND,
1825 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1827 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1828 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1829 &custom_element.move_delay_random,
1830 NULL, "+random", NULL
1833 ED_COUNTER_ID_STEP_DELAY_FIX,
1834 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1836 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1837 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1838 &custom_element.step_delay_fixed,
1839 NULL, "Step delay", NULL
1842 ED_COUNTER_ID_STEP_DELAY_RND,
1843 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1845 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1846 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1847 &custom_element.step_delay_random,
1848 NULL, "+random", NULL
1851 ED_COUNTER_ID_EXPLOSION_DELAY,
1852 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1854 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1855 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1856 &custom_element.explosion_delay,
1857 NULL, "Explosion delay", NULL
1860 ED_COUNTER_ID_IGNITION_DELAY,
1861 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1863 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1864 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1865 &custom_element.ignition_delay,
1866 NULL, "Ignition delay", "(by fire)"
1869 // ---------- element settings: configure (group elements) ------------------
1872 ED_COUNTER_ID_GROUP_CONTENT,
1873 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1874 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1875 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1876 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1877 &group_element_info.num_elements,
1878 NULL, NULL, "Number of elements in group"
1881 // ---------- element settings: advanced (custom elements) ------------------
1884 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1885 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1887 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1888 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1889 &custom_element_change.delay_fixed,
1890 NULL, "CE delay", NULL,
1893 ED_COUNTER_ID_CHANGE_DELAY_RND,
1894 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1896 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1897 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1898 &custom_element_change.delay_random,
1899 NULL, "+random", NULL
1902 ED_COUNTER_ID_CHANGE_CONT_RND,
1903 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1905 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1906 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1907 &custom_element_change.random_percentage,
1908 NULL, "Use random replace:", "%"
1919 char *text_above, *infotext;
1920 } textinput_info[ED_NUM_TEXTINPUT] =
1923 ED_TEXTINPUT_ID_LEVEL_NAME,
1924 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1925 GADGET_ID_LEVEL_NAME,
1928 "Title:", "Title for this level"
1931 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1932 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1933 GADGET_ID_LEVEL_AUTHOR,
1934 MAX_LEVEL_AUTHOR_LEN,
1936 "Author:", "Author for this level"
1939 ED_TEXTINPUT_ID_LEVELSET_NAME,
1940 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1941 GADGET_ID_LEVELSET_NAME,
1944 "Title:", "Title for this or new level set"
1947 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1948 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1949 GADGET_ID_LEVELSET_AUTHOR,
1950 MAX_LEVEL_AUTHOR_LEN,
1952 "Author:", "Author for this or new level set"
1955 ED_TEXTINPUT_ID_ELEMENT_NAME,
1956 -1, -1, // these values are not constant, but can change at runtime
1957 GADGET_ID_ELEMENT_NAME,
1958 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1959 custom_element.description,
1960 NULL, "Element name"
1971 char *text_above, *text_above_cropped, *infotext;
1972 } textarea_info[ED_NUM_TEXTAREAS] =
1975 ED_TEXTAREA_ID_ENVELOPE_INFO,
1976 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1977 GADGET_ID_ENVELOPE_INFO,
1978 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1980 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1984 static struct ValueTextInfo options_time_or_steps[] =
1992 static struct ValueTextInfo options_time_score_base[] =
1994 { 1, "per second/step" },
1995 { 10, "per 10 seconds/steps" },
2000 static struct ValueTextInfo options_game_engine_type[] =
2002 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2003 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2004 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2005 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2006 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2011 static struct ValueTextInfo options_levelset_save_mode[] =
2013 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2014 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2019 static struct ValueTextInfo options_wind_direction[] =
2021 { MV_START_NONE, "none" },
2022 { MV_START_LEFT, "left" },
2023 { MV_START_RIGHT, "right" },
2024 { MV_START_UP, "up" },
2025 { MV_START_DOWN, "down" },
2030 static struct ValueTextInfo options_player_speed[] =
2037 { 16, "very fast" },
2038 { 32, "ultrafast" },
2043 static struct ValueTextInfo options_access_type[] =
2045 { EP_WALKABLE, "walkable" },
2046 { EP_PASSABLE, "passable" },
2051 static struct ValueTextInfo options_access_layer[] =
2053 { EP_ACCESSIBLE_OVER, "over" },
2054 { EP_ACCESSIBLE_INSIDE, "inside" },
2055 { EP_ACCESSIBLE_UNDER, "under" },
2060 static struct ValueTextInfo options_access_protected[] =
2062 { 0, "unprotected" },
2068 static struct ValueTextInfo options_access_direction[] =
2070 { MV_NO_DIRECTION, "no direction" },
2071 { MV_LEFT, "left" },
2072 { MV_RIGHT, "right" },
2074 { MV_DOWN, "down" },
2075 { MV_LEFT | MV_UP, "left + up" },
2076 { MV_LEFT | MV_DOWN, "left + down" },
2077 { MV_RIGHT | MV_UP, "right + up" },
2078 { MV_RIGHT | MV_DOWN, "right + down" },
2079 { MV_HORIZONTAL, "horizontal" },
2080 { MV_VERTICAL, "vertical" },
2081 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2082 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2083 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2084 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2085 { MV_ALL_DIRECTIONS, "all directions" },
2090 static struct ValueTextInfo options_walk_to_action[] =
2092 { EP_DIGGABLE, "diggable" },
2093 { EP_COLLECTIBLE_ONLY, "collectible" },
2094 { EP_DROPPABLE, "collectible & droppable" },
2095 { EP_THROWABLE, "collectible & throwable" },
2096 { EP_PUSHABLE, "pushable" },
2101 static struct ValueTextInfo options_move_pattern[] =
2103 { MV_LEFT, "left" },
2104 { MV_RIGHT, "right" },
2106 { MV_DOWN, "down" },
2107 { MV_HORIZONTAL, "horizontal" },
2108 { MV_VERTICAL, "vertical" },
2109 { MV_ALL_DIRECTIONS, "all directions" },
2110 { MV_WIND_DIRECTION, "wind direction" },
2111 { MV_TOWARDS_PLAYER, "towards player" },
2112 { MV_AWAY_FROM_PLAYER, "away from player" },
2113 { MV_ALONG_LEFT_SIDE, "along left side" },
2114 { MV_ALONG_RIGHT_SIDE, "along right side" },
2115 { MV_TURNING_LEFT, "turning left" },
2116 { MV_TURNING_RIGHT, "turning right" },
2117 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2118 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2119 { MV_TURNING_RANDOM, "turning random" },
2120 { MV_MAZE_RUNNER, "maze runner style" },
2121 { MV_MAZE_HUNTER, "maze hunter style" },
2122 { MV_WHEN_PUSHED, "when pushed" },
2123 { MV_WHEN_DROPPED, "when dropped/thrown" },
2128 static struct ValueTextInfo options_move_direction[] =
2130 { MV_START_AUTOMATIC, "automatic" },
2131 { MV_START_LEFT, "left" },
2132 { MV_START_RIGHT, "right" },
2133 { MV_START_UP, "up" },
2134 { MV_START_DOWN, "down" },
2135 { MV_START_RANDOM, "random" },
2136 { MV_START_PREVIOUS, "previous" },
2141 static struct ValueTextInfo options_move_stepsize[] =
2143 { 0, "not moving" },
2148 { 16, "very fast" },
2149 { 32, "even faster" },
2154 static struct ValueTextInfo options_move_leave_type[] =
2156 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2157 { LEAVE_TYPE_LIMITED, "change it to" },
2162 static struct ValueTextInfo options_smash_targets[] =
2164 { EP_CAN_SMASH_PLAYER, "player" },
2166 { EP_CAN_SMASH_ENEMIES, "enemies" },
2168 { EP_CAN_SMASH_EVERYTHING, "everything" },
2173 static struct ValueTextInfo options_slippery_type[] =
2175 { SLIPPERY_ANY_RANDOM, "random" },
2176 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2177 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2178 { SLIPPERY_ONLY_LEFT, "only left" },
2179 { SLIPPERY_ONLY_RIGHT, "only right" },
2184 static struct ValueTextInfo options_deadliness[] =
2186 { EP_DONT_RUN_INTO, "running into" },
2187 { EP_DONT_COLLIDE_WITH, "colliding with" },
2188 { EP_DONT_GET_HIT_BY, "getting hit by" },
2189 { EP_DONT_TOUCH, "touching" },
2194 static struct ValueTextInfo options_explosion_type[] =
2196 { EXPLODES_3X3, "3x3" },
2197 { EXPLODES_CROSS, "3+3" },
2198 { EXPLODES_1X1, "1x1" },
2203 static struct ValueTextInfo options_time_units[] =
2206 { FRAMES_PER_SECOND, "seconds" },
2211 static struct ValueTextInfo options_change_direct_action[] =
2213 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2214 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2215 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2216 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2217 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2218 { CE_ENTERED_BY_PLAYER, "entered by player" },
2219 { CE_LEFT_BY_PLAYER, "left by player" },
2220 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2221 { CE_SWITCHED, "switched" },
2222 { CE_HITTING_SOMETHING, "hitting something" },
2223 { CE_HIT_BY_SOMETHING, "hit by something" },
2225 { CE_BLOCKED, "blocked" },
2227 { CE_IMPACT, "impact (on something)" },
2228 { CE_SMASHED, "smashed (from above)" },
2230 { CE_VALUE_CHANGES, "CE value changes" },
2231 { CE_SCORE_CHANGES, "CE score changes" },
2233 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2234 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2235 { CE_UNDEFINED, " " },
2236 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2237 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2238 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2239 { CE_UNDEFINED, " " },
2240 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2241 { CE_NEXT_TO_PLAYER, "next to player" },
2246 static struct ValueTextInfo options_change_other_action[] =
2248 { CE_PLAYER_TOUCHES_X, "player touches" },
2249 { CE_PLAYER_PRESSES_X, "player presses" },
2250 { CE_PLAYER_SWITCHES_X, "player switches" },
2251 { CE_PLAYER_SNAPS_X, "player snaps" },
2252 { CE_PLAYER_PUSHES_X, "player pushes" },
2253 { CE_PLAYER_ENTERS_X, "player enters" },
2254 { CE_PLAYER_LEAVES_X, "player leaves" },
2255 { CE_PLAYER_DIGS_X, "player digs" },
2256 { CE_PLAYER_COLLECTS_X, "player collects" },
2257 { CE_PLAYER_DROPS_X, "player drops/throws" },
2258 { CE_TOUCHING_X, "touching" },
2259 { CE_HITTING_X, "hitting" },
2260 { CE_DIGGING_X, "digging" },
2261 { CE_HIT_BY_X, "hit by" },
2262 { CE_SWITCH_OF_X, "switch of" },
2263 { CE_CHANGE_OF_X, "change by page of" },
2264 { CE_EXPLOSION_OF_X, "explosion of" },
2265 { CE_MOVE_OF_X, "move of" },
2266 { CE_CREATION_OF_X, "creation of" },
2267 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2268 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2269 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2270 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2271 { CE_UNDEFINED, " " },
2272 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2273 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2274 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2275 { CE_UNDEFINED, " " },
2276 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2277 { CE_PLAYER_NEXT_TO_X, "player next to" },
2278 { CE_NEXT_TO_X, "next to" },
2283 static struct ValueTextInfo options_change_trigger_side[] =
2285 { CH_SIDE_LEFT, "left" },
2286 { CH_SIDE_RIGHT, "right" },
2287 { CH_SIDE_TOP, "top" },
2288 { CH_SIDE_BOTTOM, "bottom" },
2289 { CH_SIDE_LEFT_RIGHT, "left/right" },
2290 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2291 { CH_SIDE_ANY, "any" },
2296 static struct ValueTextInfo options_change_trigger_player[] =
2298 { CH_PLAYER_1, "1" },
2299 { CH_PLAYER_2, "2" },
2300 { CH_PLAYER_3, "3" },
2301 { CH_PLAYER_4, "4" },
2302 { CH_PLAYER_ANY, "any" },
2307 static struct ValueTextInfo options_change_trigger_page[] =
2318 { (1u << 9), "10" },
2319 { (1u << 10), "11" },
2320 { (1u << 11), "12" },
2321 { (1u << 12), "13" },
2322 { (1u << 13), "14" },
2323 { (1u << 14), "15" },
2324 { (1u << 15), "16" },
2325 { (1u << 16), "17" },
2326 { (1u << 17), "18" },
2327 { (1u << 18), "19" },
2328 { (1u << 19), "20" },
2329 { (1u << 20), "21" },
2330 { (1u << 21), "22" },
2331 { (1u << 22), "23" },
2332 { (1u << 23), "24" },
2333 { (1u << 24), "25" },
2334 { (1u << 25), "26" },
2335 { (1u << 26), "27" },
2336 { (1u << 27), "28" },
2337 { (1u << 28), "29" },
2338 { (1u << 29), "30" },
2339 { (1u << 30), "31" },
2340 { (1u << 31), "32" },
2341 { CH_PAGE_ANY, "any" },
2346 static struct ValueTextInfo options_change_replace_when[] =
2348 { CP_WHEN_EMPTY, "empty" },
2349 { CP_WHEN_WALKABLE, "walkable" },
2350 { CP_WHEN_DIGGABLE, "diggable" },
2351 { CP_WHEN_COLLECTIBLE, "collectible" },
2352 { CP_WHEN_REMOVABLE, "removable" },
2353 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2358 static struct ValueTextInfo options_action_type[] =
2360 { CA_NO_ACTION, "no action" },
2361 { CA_UNDEFINED, " " },
2362 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2363 { CA_RESTART_LEVEL, "restart level" },
2364 { CA_SHOW_ENVELOPE, "show envelope" },
2365 { CA_SET_LEVEL_TIME, "set time" },
2366 { CA_SET_LEVEL_SCORE, "set score" },
2367 { CA_SET_LEVEL_GEMS, "set gems" },
2368 { CA_SET_LEVEL_WIND, "set wind dir." },
2369 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2370 { CA_UNDEFINED, " " },
2371 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2372 { CA_MOVE_PLAYER, "move player" },
2373 { CA_MOVE_PLAYER_NEW, "move player new" },
2374 { CA_EXIT_PLAYER, "exit player" },
2375 { CA_KILL_PLAYER, "kill player" },
2376 { CA_SET_PLAYER_KEYS, "set keys" },
2377 { CA_SET_PLAYER_SPEED, "set speed" },
2378 { CA_SET_PLAYER_SHIELD, "set shield" },
2379 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2380 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2381 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2382 { CA_UNDEFINED, " " },
2383 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2384 { CA_SET_CE_VALUE, "set CE value" },
2385 { CA_SET_CE_SCORE, "set CE score" },
2386 { CA_SET_CE_ARTWORK, "set CE artwork" },
2387 { CA_UNDEFINED, " " },
2388 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2389 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2394 static struct ValueTextInfo options_action_mode_none[] =
2396 { CA_MODE_UNDEFINED, " " },
2401 static struct ValueTextInfo options_action_mode_assign[] =
2403 { CA_MODE_SET, "=" },
2408 static struct ValueTextInfo options_action_mode_add_remove[] =
2410 { CA_MODE_ADD, "+" },
2411 { CA_MODE_SUBTRACT, "-" },
2416 static struct ValueTextInfo options_action_mode_calculate[] =
2418 { CA_MODE_SET, "=" },
2419 { CA_MODE_ADD, "+" },
2420 { CA_MODE_SUBTRACT, "-" },
2421 { CA_MODE_MULTIPLY, "*" },
2422 { CA_MODE_DIVIDE, "/" },
2423 { CA_MODE_MODULO, "%" },
2428 static struct ValueTextInfo options_action_arg_none[] =
2430 { CA_ARG_UNDEFINED, " " },
2435 static struct ValueTextInfo options_action_arg_player[] =
2437 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2438 { CA_ARG_PLAYER_1, "1" },
2439 { CA_ARG_PLAYER_2, "2" },
2440 { CA_ARG_PLAYER_3, "3" },
2441 { CA_ARG_PLAYER_4, "4" },
2442 { CA_ARG_PLAYER_ANY, "any" },
2443 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2444 { CA_ARG_PLAYER_ACTION, "action ->" },
2449 static struct ValueTextInfo options_action_arg_number[] =
2451 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2458 { CA_ARG_10, "10" },
2459 { CA_ARG_100, "100" },
2460 { CA_ARG_1000, "1000" },
2461 { CA_ARG_UNDEFINED, " " },
2462 { CA_ARG_NUMBER_MIN, "min" },
2463 { CA_ARG_NUMBER_MAX, "max" },
2464 { CA_ARG_UNDEFINED, " " },
2465 { CA_ARG_NUMBER_RESET, "reset" },
2466 { CA_ARG_UNDEFINED, " " },
2467 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2468 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2469 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2470 { CA_ARG_UNDEFINED, " " },
2471 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2472 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2473 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2474 { CA_ARG_UNDEFINED, " " },
2475 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2476 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2477 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2478 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2479 { CA_ARG_UNDEFINED, " " },
2480 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2481 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2482 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2483 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2488 static struct ValueTextInfo options_action_arg_value[] =
2490 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2497 { CA_ARG_10, "10" },
2498 { CA_ARG_100, "100" },
2499 { CA_ARG_1000, "1000" },
2500 { CA_ARG_UNDEFINED, " " },
2501 { CA_ARG_NUMBER_MIN, "min" },
2502 { CA_ARG_NUMBER_MAX, "max" },
2503 { CA_ARG_UNDEFINED, " " },
2504 { CA_ARG_NUMBER_RESET, "reset" },
2505 { CA_ARG_UNDEFINED, " " },
2506 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2507 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2508 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2509 { CA_ARG_UNDEFINED, " " },
2510 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2511 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2512 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2513 { CA_ARG_UNDEFINED, " " },
2514 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2515 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2516 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2517 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2518 { CA_ARG_UNDEFINED, " " },
2519 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2520 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2521 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2522 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2523 { CA_ARG_UNDEFINED, " " },
2524 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2525 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2526 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2527 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2532 static struct ValueTextInfo options_action_arg_envelope[] =
2534 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2539 { CA_ARG_UNDEFINED, " " },
2540 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2541 { CA_ARG_ELEMENT_TARGET, "target" },
2542 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2543 { CA_ARG_ELEMENT_ACTION, "action ->" },
2548 static struct ValueTextInfo options_action_arg_key[] =
2550 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2559 { CA_ARG_UNDEFINED, " " },
2560 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2561 { CA_ARG_ELEMENT_TARGET, "target" },
2562 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2563 { CA_ARG_ELEMENT_ACTION, "action ->" },
2568 static struct ValueTextInfo options_action_arg_speed[] =
2570 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2571 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2572 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2573 { CA_ARG_SPEED_SLOW, "slow" },
2574 { CA_ARG_SPEED_NORMAL, "normal" },
2575 { CA_ARG_SPEED_FAST, "fast" },
2576 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2577 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2578 { CA_ARG_UNDEFINED, " " },
2579 { CA_ARG_SPEED_SLOWER, "slower" },
2580 { CA_ARG_SPEED_FASTER, "faster" },
2581 { CA_ARG_UNDEFINED, " " },
2582 { CA_ARG_SPEED_RESET, "reset" },
2587 static struct ValueTextInfo options_action_arg_shield[] =
2589 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2590 { CA_ARG_SHIELD_OFF, "off" },
2591 { CA_ARG_SHIELD_NORMAL, "normal" },
2592 { CA_ARG_SHIELD_DEADLY, "deadly" },
2597 static struct ValueTextInfo options_action_arg_artwork[] =
2599 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2600 { CA_ARG_ELEMENT_TARGET, "target" },
2601 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2602 { CA_ARG_ELEMENT_ACTION, "action ->" },
2603 { CA_ARG_UNDEFINED, " " },
2604 { CA_ARG_ELEMENT_RESET, "reset" },
2609 static struct ValueTextInfo options_action_arg_gravity[] =
2611 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2612 { CA_ARG_GRAVITY_ON, "on" },
2613 { CA_ARG_GRAVITY_OFF, "off" },
2614 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2619 static struct ValueTextInfo options_action_arg_direction[] =
2621 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2622 { CA_ARG_DIRECTION_NONE, "none" },
2623 { CA_ARG_DIRECTION_LEFT, "left" },
2624 { CA_ARG_DIRECTION_RIGHT, "right" },
2625 { CA_ARG_DIRECTION_UP, "up" },
2626 { CA_ARG_DIRECTION_DOWN, "down" },
2627 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2628 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2633 static struct ValueTextInfo options_action_arg_scan_mode[] =
2635 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2636 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2637 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2642 static struct ValueTextInfo options_action_arg_inventory[] =
2644 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2645 { CA_ARG_ELEMENT_TARGET, "+ target" },
2646 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2647 { CA_ARG_ELEMENT_ACTION, "+ action" },
2648 { CA_ARG_UNDEFINED, " " },
2649 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2650 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2651 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2652 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2653 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2654 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2655 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2656 { CA_ARG_UNDEFINED, " " },
2657 { CA_ARG_INVENTORY_RESET, "reset" },
2662 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2663 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2668 static struct ValueTextInfo options_group_choice_mode[] =
2670 { ANIM_RANDOM, "random" },
2671 { ANIM_LOOP, "loop" },
2672 { ANIM_LINEAR, "linear" },
2673 { ANIM_PINGPONG, "pingpong" },
2674 { ANIM_PINGPONG2, "pingpong 2" },
2675 { ANIM_LEVEL_NR, "level number" },
2680 static struct ValueTextInfo options_bd_scheduling_type[] =
2682 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2683 { GD_SCHEDULING_BD1, "BD1" },
2684 { GD_SCHEDULING_BD2, "BD2" },
2685 { GD_SCHEDULING_PLCK, "Construction Kit" },
2686 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2687 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2688 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2693 static struct ValueTextInfo *action_arg_modes[] =
2695 options_action_mode_none,
2696 options_action_mode_assign,
2697 options_action_mode_add_remove,
2698 options_action_mode_calculate,
2705 struct ValueTextInfo *options;
2707 action_arg_options[] =
2709 { CA_NO_ACTION, 0, options_action_arg_none, },
2710 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2711 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2712 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2713 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2714 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2715 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2716 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2717 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2718 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2719 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2720 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2721 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2722 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2723 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2724 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2725 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2726 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2727 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2728 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2729 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2730 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2740 int gadget_id_align;
2741 int size; // char size of selectbox or '-1' (dynamically determined)
2742 struct ValueTextInfo *options;
2744 char *text_above, *text_left, *text_right, *infotext;
2745 } selectbox_info[ED_NUM_SELECTBOX] =
2747 // ---------- level and editor settings -------------------------------------
2750 ED_SELECTBOX_ID_TIME_OR_STEPS,
2751 -1, ED_LEVEL_SETTINGS_YPOS(8),
2752 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2754 options_time_or_steps,
2755 &level.use_step_counter,
2756 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2759 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2760 -1, ED_LEVEL_SETTINGS_YPOS(10),
2761 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2763 options_time_score_base,
2764 &level.time_score_base,
2765 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2768 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2769 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2770 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2772 options_game_engine_type,
2773 &level.game_engine_type,
2774 NULL, "Game engine:", NULL, "Select game engine"
2777 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2778 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2779 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2781 options_bd_scheduling_type,
2782 &level.bd_scheduling_type,
2783 NULL, "Scheduling type:", NULL, "Select level timing"
2786 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2787 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2788 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2790 options_levelset_save_mode,
2791 &levelset_save_mode,
2792 "Action:", NULL, NULL, "Select action when saving level set"
2795 // ---------- element settings: configure (several elements) ----------------
2798 ED_SELECTBOX_ID_WIND_DIRECTION,
2799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2800 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2802 options_wind_direction,
2803 &level.wind_direction_initial,
2804 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2807 ED_SELECTBOX_ID_PLAYER_SPEED,
2808 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2809 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2811 options_player_speed,
2812 &level.initial_player_stepsize[0],
2813 NULL, "Initial player speed:", NULL, "Select initial player speed"
2816 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2818 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2820 options_group_choice_mode,
2821 &level.mm_ball_choice_mode,
2822 NULL, "Choice type:", NULL, "Select type of content choice"
2825 // ---------- element settings: configure 1 (custom elements) ---------------
2828 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2829 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2830 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2832 options_access_type,
2833 &custom_element.access_type,
2834 NULL, NULL, NULL, "Select type of access to this field"
2837 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2838 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2839 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2841 options_access_layer,
2842 &custom_element.access_layer,
2843 NULL, NULL, NULL, "Select layer of access for this field"
2846 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2847 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2848 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2850 options_access_protected,
2851 &custom_element.access_protected,
2852 NULL, NULL, NULL, "Select protected access for this field"
2855 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2856 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2857 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2859 options_access_direction,
2860 &custom_element.access_direction,
2861 NULL, "from", NULL, "Select access direction for this field"
2864 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2865 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2866 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2868 options_walk_to_action,
2869 &custom_element.walk_to_action,
2870 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2873 // ---------- element settings: configure 2 (custom elements) ---------------
2876 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2877 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2878 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2880 options_move_pattern,
2881 &custom_element.move_pattern,
2882 NULL, "Can move", NULL, "Select element move pattern"
2885 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2886 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2887 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2889 options_move_direction,
2890 &custom_element.move_direction_initial,
2891 NULL, "Starts moving", NULL, "Select initial element move direction"
2894 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2895 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2896 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2898 options_move_stepsize,
2899 &custom_element.move_stepsize,
2900 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2903 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2904 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2905 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2907 options_move_leave_type,
2908 &custom_element.move_leave_type,
2909 // left text with leading spaces to place gadget next to "can dig" gadget
2910 // (needed because drawing area gadgets created after selectbox gadgets)
2911 // NULL, "can dig: can", ":", "leave behind or change element"
2912 NULL, " Can", ":", "Select leave behind or change element"
2915 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2916 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2917 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2919 options_smash_targets,
2920 &custom_element.smash_targets,
2921 NULL, "Can smash", NULL, "Select elements that can be smashed"
2924 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2925 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2926 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2928 options_slippery_type,
2929 &custom_element.slippery_type,
2930 NULL, "Slippery", NULL, "Select where other elements fall down"
2933 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2934 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2935 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2938 &custom_element.deadliness,
2939 NULL, "Deadly when", NULL, "Select deadliness of element"
2942 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2943 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2944 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2946 options_explosion_type,
2947 &custom_element.explosion_type,
2948 NULL, "Can explode", NULL, "Select explosion type"
2951 // ---------- element settings: advanced (custom elements) ------------------
2954 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2955 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2956 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2959 &custom_element_change.delay_frames,
2960 NULL, "Delay time given in", NULL, "Select delay time units for change"
2963 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2964 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2965 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2967 options_change_direct_action,
2968 &custom_element_change.direct_action,
2969 NULL, NULL, NULL, "Select type of direct action"
2972 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2973 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2974 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2976 options_change_other_action,
2977 &custom_element_change.other_action,
2978 NULL, NULL, "element:", "Select type of other element action"
2981 ED_SELECTBOX_ID_CHANGE_SIDE,
2982 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2983 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2985 options_change_trigger_side,
2986 &custom_element_change.trigger_side,
2987 NULL, "at", "side", "Select element side triggering change"
2990 ED_SELECTBOX_ID_CHANGE_PLAYER,
2991 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2992 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2994 options_change_trigger_player,
2995 &custom_element_change.trigger_player,
2996 NULL, "Player:", " ", "Select player that causes change"
2999 ED_SELECTBOX_ID_CHANGE_PAGE,
3000 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3001 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3003 options_change_trigger_page,
3004 &custom_element_change.trigger_page,
3005 NULL, "Page:", NULL, "Select change page that causes change"
3008 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3009 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3010 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3012 options_change_replace_when,
3013 &custom_element_change.replace_when,
3014 NULL, "Replace when", NULL, "Select which elements can be replaced"
3017 ED_SELECTBOX_ID_ACTION_TYPE,
3018 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3019 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3021 options_action_type,
3022 &custom_element_change.action_type,
3023 NULL, NULL, NULL, "Select action on specified condition"
3026 ED_SELECTBOX_ID_ACTION_MODE,
3027 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3028 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3030 options_action_mode_none,
3031 &custom_element_change.action_mode,
3032 NULL, NULL, NULL, "Select action operator"
3035 ED_SELECTBOX_ID_ACTION_ARG,
3036 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3037 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3039 options_action_arg_none,
3040 &custom_element_change.action_arg,
3041 NULL, NULL, NULL, "Select action parameter"
3044 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3045 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3046 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3048 options_change_page,
3049 &custom_element.current_change_page,
3050 NULL, NULL, NULL, "Select element change page"
3053 // ---------- element settings: configure (group elements) ------------------
3056 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3058 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3060 options_group_choice_mode,
3061 &group_element_info.choice_mode,
3062 NULL, "Choice type:", NULL, "Select type of group element choice"
3071 int gadget_id_align;
3074 char *text_above, *text_left, *text_right, *infotext;
3075 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3077 // ---------- level and editor settings (tabs) ------------------------------
3080 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3081 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3082 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3084 NULL, NULL, NULL, "Configure level settings"
3087 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3089 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3091 NULL, NULL, NULL, "Update this or create new level set"
3094 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3096 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3098 NULL, NULL, NULL, "Configure editor settings"
3101 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3103 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3105 NULL, NULL, NULL, "Configure engine settings"
3108 // ---------- element settings (tabs) ---------------------------------------
3111 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3112 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3113 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3115 NULL, NULL, NULL, "Show information about element"
3118 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3120 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3122 NULL, NULL, NULL, "Configure element properties"
3125 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3127 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3129 NULL, NULL, NULL, "Configure element properties, part 1"
3132 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3134 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3136 NULL, NULL, NULL, "Configure element properties, part 2"
3139 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3141 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3143 NULL, NULL, NULL, "Configure custom element change pages"
3146 // ---------- level and editor settings (buttons) ---------------------------
3149 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3150 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3151 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3153 NULL, NULL, NULL, "Update or create level set"
3156 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3157 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3158 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3160 NULL, NULL, "this level as level template",
3161 "Save current settings as new template"
3164 // ---------- element settings (buttons) ------------------------------------
3167 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3169 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3171 NULL, " ", "As Template",
3172 "Save current settings as new template"
3175 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3177 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3179 NULL, NULL, NULL, "Add new change page"
3182 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3184 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3186 NULL, NULL, NULL, "Delete current change page"
3196 int gadget_id_align;
3197 char *text_left, *text_right, *infotext;
3198 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3201 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3202 IMG_EDITOR_COUNTER_DOWN,
3203 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3204 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3205 NULL, NULL, "Select previous change page"
3208 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3209 IMG_EDITOR_COUNTER_UP,
3210 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3211 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3212 NULL, "Change page", "Select next change page"
3215 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3216 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3217 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3218 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3219 " ", NULL, "Copy settings from this change page"
3222 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3223 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3224 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3225 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3226 NULL, NULL, "Paste settings to this change page"
3233 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3241 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3244 ED_SCROLLBUTTON_ID_AREA_UP,
3245 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3246 GADGET_ID_SCROLL_UP,
3247 "Scroll level editing area up"
3250 ED_SCROLLBUTTON_ID_AREA_DOWN,
3251 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3252 GADGET_ID_SCROLL_DOWN,
3253 "Scroll level editing area down"
3256 ED_SCROLLBUTTON_ID_AREA_LEFT,
3257 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3258 GADGET_ID_SCROLL_LEFT,
3259 "Scroll level editing area left"
3262 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3263 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3264 GADGET_ID_SCROLL_RIGHT,
3265 "Scroll level editing area right"
3268 ED_SCROLLBUTTON_ID_LIST_UP,
3269 IMG_EDITOR_PALETTE_SCROLL_UP,
3270 GADGET_ID_SCROLL_LIST_UP,
3271 "Scroll element list up ('Page Up')"
3274 ED_SCROLLBUTTON_ID_LIST_DOWN,
3275 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3276 GADGET_ID_SCROLL_LIST_DOWN,
3277 "Scroll element list down ('Page Down')"
3285 int wheel_x, wheel_y;
3286 int wheel_width, wheel_height;
3287 } scrollbar_pos[ED_NUM_SCROLLBARS];
3296 } scrollbar_info[ED_NUM_SCROLLBARS] =
3299 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3300 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3301 GD_TYPE_SCROLLBAR_HORIZONTAL,
3302 GADGET_ID_SCROLL_HORIZONTAL,
3303 "Scroll level editing area horizontally"
3306 ED_SCROLLBAR_ID_AREA_VERTICAL,
3307 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3308 GD_TYPE_SCROLLBAR_VERTICAL,
3309 GADGET_ID_SCROLL_VERTICAL,
3310 "Scroll level editing area vertically"
3313 ED_SCROLLBAR_ID_LIST_VERTICAL,
3314 IMG_EDITOR_PALETTE_SCROLLBAR,
3315 GD_TYPE_SCROLLBAR_VERTICAL,
3316 GADGET_ID_SCROLL_LIST_VERTICAL,
3317 "Scroll element list vertically"
3327 int gadget_id_align;
3328 int radio_button_nr;
3331 char *text_left, *text_right, *infotext;
3332 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3335 ED_RADIOBUTTON_ID_PERCENTAGE,
3336 -1, ED_LEVEL_SETTINGS_YPOS(0),
3337 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3338 RADIO_NR_RANDOM_ELEMENTS,
3339 &random_placement_method, RANDOM_USE_PERCENTAGE,
3340 " ", "percentage", "Use percentage for random elements"
3343 ED_RADIOBUTTON_ID_QUANTITY,
3344 -1, ED_LEVEL_SETTINGS_YPOS(0),
3345 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3346 RADIO_NR_RANDOM_ELEMENTS,
3347 &random_placement_method, RANDOM_USE_QUANTITY,
3348 " ", "quantity", "Use quantity for random elements"
3357 int gadget_id_align;
3359 char *text_above, *text_left, *text_right, *infotext;
3360 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3362 // ---------- level and editor settings -------------------------------------
3365 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3366 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3367 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3368 &level.auto_count_gems,
3370 "Automatically count gems needed", "Set counter to number of gems"
3373 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3374 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3375 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3376 &level.rate_time_over_score,
3378 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3381 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3382 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3383 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3384 &levelset_use_levelset_artwork,
3386 "Use current custom artwork", "Use custom artwork of this level set"
3389 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3391 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3392 &levelset_copy_level_template,
3394 "Copy current level template", "Copy level template of this level set"
3397 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3398 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3399 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3400 &random_placement_background_restricted,
3402 "Restrict random placement to:", "Set random placement restriction"
3405 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3407 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3408 &setup.editor.use_template_for_new_levels,
3409 "Template for new levels and CE/GE:", NULL,
3410 "Use template for new levels", "Use template for level properties"
3413 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3415 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3416 &level.use_custom_template,
3418 "Use template for custom elements", "Use template for custom properties"
3421 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3423 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3424 &level.bd_intermission,
3425 "Boulder Dash game engine settings:", NULL,
3426 "Intermission", "Level is an intermission level"
3429 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3431 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3432 &level.bd_pal_timing,
3434 "PAL timing", "Use slower timer (like PAL C64)"
3437 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3439 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3440 &level.bd_line_shifting_borders,
3441 "Compatibility settings:", NULL,
3442 "Line-shifting borders", "Use line-shifting wrap-around"
3445 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3447 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3448 &level.bd_scan_first_and_last_row,
3450 "Scan first and last row", "Also process top/bottom border rows"
3453 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3454 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3455 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3456 &level.bd_short_explosions,
3458 "Short explosions", "Use four game cycles for explosions"
3461 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3462 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3463 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3464 &level.bd_gravity_affects_all,
3466 "Gravity change affects everything", "Gravity affects all falling objects"
3469 // ---------- element settings: configure (various elements) ----------------
3472 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3474 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3475 &stick_element_properties_window,
3477 "Stick this screen to edit content","Stick this screen to edit content"
3480 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3481 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3482 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3483 &level.em_slippery_gems,
3485 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3488 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3490 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3491 &level.em_explodes_by_fire,
3493 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3496 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3498 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3499 &level.use_spring_bug,
3501 "Use spring pushing bug", "Use odd spring pushing behaviour"
3504 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3505 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3506 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3507 &level.use_time_orb_bug,
3509 "Use time orb bug", "Use odd time orb behaviour"
3512 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3514 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3515 &level.use_life_bugs,
3517 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3520 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3521 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3522 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3525 "Create single random element", "Only create one element from content"
3528 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3530 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3531 &level.ball_active_initial,
3533 "Magic ball initially activated", "Activate magic ball after level start"
3536 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3537 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3538 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3539 &level.grow_into_diggable,
3541 "Can grow into anything diggable", "Grow into more than just sand"
3544 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3545 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3546 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3547 &level.sb_fields_needed,
3549 "All fields need to be filled", "Require all SB fields to be solved"
3552 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3553 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3554 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3555 &level.sb_objects_needed,
3557 "All objects need to be placed", "Require all SB objects to be solved"
3560 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3561 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3562 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3563 &level.auto_exit_sokoban,
3565 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3568 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3569 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3570 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3571 &level.solved_by_one_player,
3573 "Only one player must enter exit", "Level solved by first player in exit"
3576 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3577 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3578 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3579 &level.finish_dig_collect,
3581 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3584 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3585 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3586 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3587 &level.keep_walkable_ce,
3589 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3592 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3593 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3594 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3595 &level.continuous_snapping,
3597 "Continuous snapping", "Use snapping without releasing key"
3600 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3601 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3602 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3603 &level.block_snap_field,
3605 "Block snapped field when snapping", "Use snapping delay to show animation"
3608 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3610 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3611 &level.block_last_field,
3613 "Block last field when moving", "Player blocks last field when moving"
3616 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3617 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3618 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3619 &level.sp_block_last_field,
3621 "Block last field when moving", "Player blocks last field when moving"
3624 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3625 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3626 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3627 &level.instant_relocation,
3629 "No scrolling when relocating", "Player gets relocated without delay"
3632 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3633 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3634 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3635 &level.shifted_relocation,
3637 "No centering when relocating", "Level not centered after relocation"
3640 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3641 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3642 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3643 &level.lazy_relocation,
3645 "Only redraw off-screen relocation","No redraw if relocation target visible"
3648 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3650 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3651 &level.use_start_element[0],
3653 "Use level start element:", "Start level at this element's position"
3656 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3658 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3659 &level.use_artwork_element[0],
3661 "Use artwork from element:", "Use player artwork from other element"
3664 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3665 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3666 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3667 &level.use_explosion_element[0],
3669 "Use explosion from element:", "Use explosion properties from element"
3672 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3674 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3675 &level.initial_player_gravity[0],
3677 "Use initial gravity", "Set initial player gravity"
3680 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3682 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3683 &level.use_initial_inventory[0],
3685 "Use initial inventory:", "Use collected elements on level start"
3688 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3690 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3691 &level.can_pass_to_walkable,
3693 "Can pass to walkable element", "Player can pass to empty or walkable"
3696 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3697 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3698 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3699 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3701 "Can fall into acid (with gravity)","Player can fall into acid pool"
3704 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3705 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3706 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3707 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3709 "Can move into acid", "Element can move into acid pool"
3712 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3714 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3715 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3717 "Deadly when colliding with", "Element is deadly when hitting player"
3720 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3722 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3723 &level.bd_diagonal_movements,
3725 "Can move diagonally", "Player can move diagonally"
3728 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3730 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3731 &level.bd_topmost_player_active,
3733 "Topmost player is active", "Use first player found on playfield"
3736 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3738 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3739 &level.bd_push_mega_rock_with_sweet,
3741 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3744 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3746 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3747 &level.bd_magic_wall_wait_hatching,
3749 "Wait for player's birth", "Timer start waits for player's birth"
3752 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3754 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3755 &level.bd_magic_wall_stops_amoeba,
3757 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3760 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3761 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3762 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3763 &level.bd_amoeba_wait_for_hatching,
3765 "Wait for player's birth", "Timer start waits for player's birth"
3768 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3770 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3771 &level.bd_amoeba_start_immediately,
3773 "Start growing immediately", "Start slow growth time immediately"
3776 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3778 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3779 &level.bd_amoeba_2_explode_by_amoeba,
3781 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3784 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3785 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3786 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3787 &level.bd_voodoo_collects_diamonds,
3789 "Can collect diamonds", "Can collect diamonds for the player"
3792 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3794 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3795 &level.bd_voodoo_hurt_kills_player,
3797 "Player is killed if hurt", "If hurt in any way, player is killed"
3800 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3802 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3803 &level.bd_voodoo_dies_by_rock,
3805 "Killed by falling rock", "Can be killed by a falling rock"
3808 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3810 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3811 &level.bd_voodoo_vanish_by_explosion,
3813 "Disappears in explosions", "Can be destroyed by explosions"
3816 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3818 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3819 &level.bd_slime_is_predictable,
3821 "Slime is predictable", "Use predictable random numbers"
3824 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3826 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3827 &level.bd_change_expanding_wall,
3829 "Change direction", "Switch horizontal/vertical direction"
3832 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3834 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3835 &level.bd_replicators_active,
3837 "Active at start", "Replicators start in active state"
3840 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3842 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3843 &level.bd_conveyor_belts_active,
3845 "Active at start", "Conveyor belts start in active state"
3848 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3849 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3850 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3851 &level.bd_conveyor_belts_changed,
3853 "Change direction", "Switch conveyor belt direction"
3856 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3857 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3858 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3859 &level.bd_water_cannot_flow_down,
3861 "Does not flow downwards", "Water can only flow up, left and right"
3864 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3865 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3866 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3867 &level.envelope[0].autowrap,
3869 "Auto-wrap", "Automatically wrap envelope text"
3872 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3873 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3874 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3875 &level.envelope[0].centered,
3877 "Centered", "Automatically center envelope text"
3880 ED_CHECKBUTTON_ID_MM_LASER_RED,
3881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3882 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3883 &level.mm_laser_red,
3884 "Choose color components for laser:", NULL,
3885 "Red", "Use red color components in laser"
3888 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3890 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3891 &level.mm_laser_green,
3893 "Green", "Use green color components in laser"
3896 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3898 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3899 &level.mm_laser_blue,
3901 "Blue", "Use blue color components in laser"
3904 ED_CHECKBUTTON_ID_DF_LASER_RED,
3905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3906 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3907 &level.df_laser_red,
3908 "Choose color components for laser:", NULL,
3909 "Red", "Use red color components in laser"
3912 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3913 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3914 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3915 &level.df_laser_green,
3917 "Green", "Use green color components in laser"
3920 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3922 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3923 &level.df_laser_blue,
3925 "Blue", "Use blue color components in laser"
3928 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3929 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3930 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3931 &level.rotate_mm_ball_content,
3933 "Randomly rotate created content", "Randomly rotate newly created content"
3936 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3938 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3939 &level.explode_mm_ball,
3941 "Explode ball instead of melting", "Use explosion to release ball content"
3944 // ---------- element settings: configure 1 (custom elements) ---------------
3947 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3948 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3949 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3950 &custom_element.use_gfx_element,
3952 "Use graphic of element:", "Use existing element graphic"
3955 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3956 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3957 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3958 &level.use_custom_template,
3960 "Use template", "Use template for custom properties"
3963 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3965 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3966 &custom_element_properties[EP_ACCESSIBLE],
3968 NULL, "Player can walk to or pass this field"
3971 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3973 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3974 &custom_element_properties[EP_GRAVITY_REACHABLE],
3976 "Reachable despite gravity", "Player can walk/dig despite gravity"
3979 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3981 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3982 &custom_element.use_last_ce_value,
3984 "Use last CE value after change", "Use last CE value after change"
3987 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3988 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3989 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3990 &custom_element_properties[EP_WALK_TO_OBJECT],
3992 NULL, "Player can dig/collect/push element"
3995 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3997 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3998 &custom_element_properties[EP_INDESTRUCTIBLE],
4000 "Indestructible", "Element is indestructible"
4003 // ---------- element settings: configure 2 (custom elements) ---------------
4006 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4007 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4008 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4009 &custom_element_properties[EP_CAN_MOVE],
4011 NULL, "Element can move with some pattern"
4014 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4015 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4016 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4017 &custom_element_properties[EP_CAN_FALL],
4019 "Can fall", "Element can fall down"
4022 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4023 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4024 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4025 &custom_element_properties[EP_CAN_SMASH],
4027 NULL, "Element can smash other elements"
4030 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4031 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4032 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4033 &custom_element_properties[EP_SLIPPERY],
4035 NULL, "Other elements can fall down from it"
4038 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4039 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4040 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4041 &custom_element_properties[EP_DEADLY],
4043 NULL, "Element can kill the player"
4046 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4047 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4048 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4049 &custom_element_properties[EP_CAN_EXPLODE],
4051 NULL, "Element can explode"
4054 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4055 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4056 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4057 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4059 "By fire", "Element can explode by fire/explosion"
4062 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4063 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4064 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4065 &custom_element_properties[EP_EXPLODES_SMASHED],
4067 "Smashed", "Element can explode when smashed"
4070 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4071 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4072 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4073 &custom_element_properties[EP_EXPLODES_IMPACT],
4075 "Impact", "Element can explode on impact"
4078 // ---------- element settings: advanced (custom elements) ------------------
4081 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4082 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4083 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4084 &custom_element_change.can_change,
4086 "Element changes to:", "Change element on specified condition"
4089 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4090 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4091 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4092 &custom_element_change_events[CE_DELAY],
4094 NULL, "Element changes after delay"
4097 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4098 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4099 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4100 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4102 NULL, "Element changes by direct action"
4105 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4106 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4107 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4108 &custom_element_change_events[CE_BY_OTHER_ACTION],
4110 NULL, "Element changes by other element"
4113 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4114 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4115 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4116 &custom_element_change.explode,
4118 "Explode instead of change", "Element explodes instead of change"
4121 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4122 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4123 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4124 &custom_element_change.use_target_content,
4126 "Use extended change target:", "Element changes to more elements"
4129 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4130 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4131 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4132 &custom_element_change.only_if_complete,
4134 "Replace all or nothing", "Only replace when all can be changed"
4137 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4138 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4139 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4140 &custom_element_change.use_random_replace,
4142 NULL, "Use percentage for random replace"
4145 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4146 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4147 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4148 &custom_element_change.has_action,
4150 NULL, "Execute action on specified condition"
4158 int xoffset, yoffset;
4160 int gadget_id_align;
4162 int area_xsize, area_ysize;
4163 char *text_left, *text_right, *text_above, *text_below, *infotext;
4164 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4166 // ---------- level playfield content ---------------------------------------
4169 ED_DRAWING_ID_DRAWING_LEVEL,
4172 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4174 -1, -1, // these values are not constant, but can change at runtime
4175 NULL, NULL, NULL, NULL, NULL
4178 // ---------- yam yam content -----------------------------------------------
4181 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4182 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4183 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4184 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4185 &level.yamyam_content[0].e[0][0], 3, 3,
4186 NULL, NULL, NULL, "1", NULL
4189 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4190 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4191 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4192 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4193 &level.yamyam_content[1].e[0][0], 3, 3,
4194 NULL, NULL, NULL, "2", NULL
4197 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4198 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4199 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4200 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4201 &level.yamyam_content[2].e[0][0], 3, 3,
4202 NULL, NULL, NULL, "3", NULL
4205 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4206 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4207 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4208 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4209 &level.yamyam_content[3].e[0][0], 3, 3,
4210 NULL, NULL, NULL, "4", NULL
4213 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4214 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4215 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4216 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4217 &level.yamyam_content[4].e[0][0], 3, 3,
4218 NULL, NULL, NULL, "5", NULL
4221 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4222 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4223 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4224 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4225 &level.yamyam_content[5].e[0][0], 3, 3,
4226 NULL, NULL, NULL, "6", NULL
4229 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4230 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4231 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4232 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4233 &level.yamyam_content[6].e[0][0], 3, 3,
4234 NULL, NULL, NULL, "7", NULL
4237 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4238 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4239 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4240 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4241 &level.yamyam_content[7].e[0][0], 3, 3,
4242 NULL, NULL, NULL, "8", NULL
4245 // ---------- magic ball content --------------------------------------------
4248 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4249 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4250 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4251 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4252 &level.ball_content[0].e[0][0], 3, 3,
4253 NULL, NULL, NULL, "1", NULL
4256 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4257 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4258 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4259 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4260 &level.ball_content[1].e[0][0], 3, 3,
4261 NULL, NULL, NULL, "2", NULL
4264 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4265 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4266 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4267 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4268 &level.ball_content[2].e[0][0], 3, 3,
4269 NULL, NULL, NULL, "3", NULL
4272 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4273 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4274 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4275 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4276 &level.ball_content[3].e[0][0], 3, 3,
4277 NULL, NULL, NULL, "4", NULL
4280 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4281 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4282 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4283 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4284 &level.ball_content[4].e[0][0], 3, 3,
4285 NULL, NULL, NULL, "5", NULL
4288 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4289 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4290 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4291 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4292 &level.ball_content[5].e[0][0], 3, 3,
4293 NULL, NULL, NULL, "6", NULL
4296 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4297 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4298 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4299 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4300 &level.ball_content[6].e[0][0], 3, 3,
4301 NULL, NULL, NULL, "7", NULL
4304 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4305 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4306 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4307 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4308 &level.ball_content[7].e[0][0], 3, 3,
4309 NULL, NULL, NULL, "8", NULL
4312 // ---------- android content -----------------------------------------------
4315 ED_DRAWING_ID_ANDROID_CONTENT,
4316 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4317 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4318 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4319 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4320 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4323 // ---------- amoeba content ------------------------------------------------
4326 ED_DRAWING_ID_AMOEBA_CONTENT,
4327 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4328 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4329 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4330 &level.amoeba_content, 1, 1,
4331 "Content:", NULL, NULL, NULL, "Amoeba content"
4334 // ---------- BD snap element -----------------------------------------------
4337 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4338 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4339 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4340 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4341 &level.bd_snap_element, 1, 1,
4342 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4345 // ---------- BD amoeba content ---------------------------------------------
4348 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4349 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4350 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4351 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4352 &level.bd_amoeba_content_too_big, 1, 1,
4353 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4356 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4357 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4358 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4359 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4360 &level.bd_amoeba_content_enclosed, 1, 1,
4361 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4364 // ---------- BD amoeba 2 content -------------------------------------------
4367 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4368 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4369 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4370 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4371 &level.bd_amoeba_2_content_too_big, 1, 1,
4372 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4375 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4376 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4377 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4378 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4379 &level.bd_amoeba_2_content_enclosed, 1, 1,
4380 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4383 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4384 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4385 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4386 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4387 &level.bd_amoeba_2_content_exploding, 1, 1,
4388 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4391 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4392 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4393 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4394 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4395 &level.bd_amoeba_2_content_looks_like, 1, 1,
4396 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4399 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4400 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4401 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4402 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4403 &level.bd_acid_eats_element, 1, 1,
4404 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4407 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4408 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4409 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4410 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4411 &level.bd_acid_turns_to_element, 1, 1,
4412 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4415 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4416 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4417 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4418 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4419 &level.bd_biter_eats_element, 1, 1,
4420 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4423 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4424 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4425 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4426 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4427 &level.bd_bladder_converts_by_element, 1, 1,
4428 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4431 // ---------- level start element -------------------------------------------
4434 ED_DRAWING_ID_START_ELEMENT,
4435 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4436 0, ED_AREA_1X1_SETTINGS_YOFF,
4437 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4438 &level.start_element[0], 1, 1,
4439 NULL, NULL, NULL, NULL, "Level start element"
4442 // ---------- player artwork element ----------------------------------------
4445 ED_DRAWING_ID_ARTWORK_ELEMENT,
4446 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4447 0, ED_AREA_1X1_SETTINGS_YOFF,
4448 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4449 &level.artwork_element[0], 1, 1,
4450 NULL, NULL, NULL, NULL, "Element for player artwork"
4453 // ---------- player explosion element --------------------------------------
4456 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4457 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4458 0, ED_AREA_1X1_SETTINGS_YOFF,
4459 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4460 &level.explosion_element[0], 1, 1,
4461 NULL, NULL, NULL, NULL, "Element for player explosion"
4464 // ---------- player initial inventory --------------------------------------
4467 ED_DRAWING_ID_INVENTORY_CONTENT,
4468 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4469 0, ED_AREA_1X1_SETTINGS_YOFF,
4470 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4471 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4472 NULL, NULL, NULL, NULL, "Content for initial inventory"
4475 // ---------- gray ball content -----------------------------------------
4478 ED_DRAWING_ID_MM_BALL_CONTENT,
4479 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4480 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4481 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4482 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4483 "Content:", NULL, NULL, NULL, "Content for gray ball"
4486 // ---------- element settings: configure 1 (custom elements) ---------------
4488 // ---------- custom graphic ------------------------------------------------
4491 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4492 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4493 0, ED_AREA_1X1_SETTINGS_YOFF,
4494 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4495 &custom_element.gfx_element_initial, 1, 1,
4496 NULL, NULL, NULL, NULL, "Custom graphic element"
4499 // ---------- element settings: configure 2 (custom elements) ---------------
4501 // ---------- custom content (when exploding) -------------------------------
4504 ED_DRAWING_ID_CUSTOM_CONTENT,
4505 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4506 0, ED_AREA_3X3_SETTINGS_YOFF,
4507 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4508 &custom_element.content.e[0][0], 3, 3,
4509 "Content:", NULL, NULL, NULL, NULL
4512 // ---------- custom enter and leave element (when moving) ------------------
4515 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4516 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4517 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4518 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4519 &custom_element.move_enter_element, 1, 1,
4520 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4523 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4524 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4525 0, ED_AREA_1X1_SETTINGS_YOFF,
4526 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4527 &custom_element.move_leave_element, 1, 1,
4528 NULL, NULL, NULL, NULL, "Element that will be left behind"
4531 // ---------- element settings: advanced (custom elements) ------------------
4533 // ---------- custom change target ------------------------------------------
4536 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4537 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4538 0, ED_AREA_1X1_SETTINGS_YOFF,
4539 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4540 &custom_element_change.target_element, 1, 1,
4541 NULL, "after/when:", NULL, NULL, "New target element after change"
4544 // ---------- custom change content (extended change target) ----------------
4547 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4548 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4549 0, ED_AREA_3X3_SETTINGS_YOFF,
4550 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4551 &custom_element_change.target_content.e[0][0], 3, 3,
4552 NULL, NULL, NULL, NULL, "New extended elements after change"
4555 // ---------- custom change trigger (element causing change) ----------------
4558 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4559 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4560 0, ED_AREA_1X1_SETTINGS_YOFF,
4561 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4562 &custom_element_change.initial_trigger_element, 1, 1,
4563 NULL, NULL, NULL, NULL, "Other element triggering change"
4566 // ---------- custom change action (element used for action) ----------------
4569 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4570 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4571 0, ED_AREA_1X1_SETTINGS_YOFF,
4572 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4573 &custom_element_change.action_element, 1, 1,
4574 NULL, NULL, NULL, NULL, "Element used as action parameter"
4577 // ---------- group element content -----------------------------------------
4580 ED_DRAWING_ID_GROUP_CONTENT,
4581 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4582 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4583 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4584 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4585 "Content:", NULL, NULL, NULL, NULL
4588 // ---------- random background (for random painting) -----------------------
4591 ED_DRAWING_ID_RANDOM_BACKGROUND,
4592 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4593 0, ED_AREA_1X1_LSETTINGS_YOFF,
4594 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4595 &random_placement_background_element, 1, 1,
4596 NULL, NULL, NULL, NULL, "Random placement background"
4601 // ----------------------------------------------------------------------------
4602 // some internally used variables
4603 // ----------------------------------------------------------------------------
4605 // maximal size of level editor drawing area
4606 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4608 // actual size of level editor drawing area
4609 static int ed_fieldx, ed_fieldy;
4611 // actual position of level editor drawing area in level playfield
4612 static int level_xpos = -1, level_ypos = -1;
4614 // actual tile size used to display playfield drawing area
4615 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4616 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4618 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4620 // drawing elements on the three mouse buttons
4621 static int new_element1 = EL_WALL;
4622 static int new_element2 = EL_EMPTY;
4623 static int new_element3 = EL_SAND;
4625 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4626 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4627 (button) == 2 ? new_element2 : \
4628 (button) == 3 ? new_element3 : EL_EMPTY)
4630 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4632 static int use_permanent_palette = TRUE;
4634 #define PX (use_permanent_palette ? DX : SX)
4635 #define PY (use_permanent_palette ? DY : SY)
4636 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4637 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4639 // forward declaration for internal use
4640 static void CopyBrushToCursor(int, int);
4641 static void DeleteBrushFromCursor(void);
4642 static void ModifyEditorCounterValue(int, int);
4643 static void ModifyEditorCounterLimits(int, int, int);
4644 static void ModifyEditorSelectboxValue(int, int);
4645 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4646 static void ModifyEditorDrawingArea(int, int, int);
4647 static void ModifyEditorElementList(void);
4648 static void AdjustElementListScrollbar(void);
4649 static void RedrawDrawingElements(void);
4650 static void DrawDrawingWindowExt(boolean);
4651 static void DrawDrawingWindow(void);
4652 static void DrawLevelConfigWindow(void);
4653 static void DrawPropertiesWindow(void);
4654 static void DrawPaletteWindow(void);
4655 static void UpdateCustomElementGraphicGadgets(void);
4656 static boolean checkPropertiesConfig(int);
4657 static void SetAutomaticNumberOfGemsNeeded(void);
4658 static void ClearEditorGadgetInfoText(void);
4659 static void CopyLevelToUndoBuffer(int);
4660 static void HandleDrawingAreas(struct GadgetInfo *);
4661 static void HandleCounterButtons(struct GadgetInfo *);
4662 static void HandleTextInputGadgets(struct GadgetInfo *);
4663 static void HandleTextAreaGadgets(struct GadgetInfo *);
4664 static void HandleSelectboxGadgets(struct GadgetInfo *);
4665 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4666 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4667 static void HandleRadiobuttons(struct GadgetInfo *);
4668 static void HandleCheckbuttons(struct GadgetInfo *);
4669 static void HandleControlButtons(struct GadgetInfo *);
4670 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4671 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4672 static boolean AskToCopyAndModifyLevelTemplate(void);
4673 static boolean getDrawModeHiRes(void);
4674 static int getTabulatorBarWidth(void);
4675 static int getTabulatorBarHeight(void);
4676 static Pixel getTabulatorBarColor(void);
4677 static int numHiresTiles(int);
4679 static int num_editor_gadgets = 0; // dynamically determined
4681 static struct GadgetInfo **level_editor_gadget = NULL;
4682 static int *right_gadget_border = NULL;
4684 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4685 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4686 static boolean draw_with_brush = FALSE;
4687 static int properties_element = 0;
4689 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4690 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4691 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4692 static int undo_buffer_position = 0;
4693 static int undo_buffer_steps = 0;
4694 static int redo_buffer_steps = 0;
4696 static int edit_mode;
4697 static int edit_mode_levelconfig;
4698 static int edit_mode_properties;
4700 static int element_shift = 0;
4702 static int editor_el_players[] =
4709 static int *editor_el_players_ptr = editor_el_players;
4710 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4712 static int editor_hl_boulderdash[] =
4714 EL_INTERNAL_CASCADE_BD_ACTIVE,
4720 static int editor_el_boulderdash[] =
4729 EL_BD_EXPANDABLE_WALL,
4737 EL_BD_BUTTERFLY_LEFT,
4739 EL_BD_BUTTERFLY_RIGHT,
4740 EL_BD_FIREFLY_RIGHT,
4743 EL_BD_BUTTERFLY_DOWN,
4747 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4748 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4749 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4750 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4752 static int editor_hl_boulderdash_native[] =
4754 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4760 static int editor_el_boulderdash_native[] =
4777 EL_BD_BUTTERFLY_LEFT,
4779 EL_BD_BUTTERFLY_RIGHT,
4780 EL_BD_FIREFLY_RIGHT,
4783 EL_BD_BUTTERFLY_DOWN,
4788 EL_BD_BUTTERFLY_2_UP,
4792 EL_BD_BUTTERFLY_2_LEFT,
4793 EL_BD_FIREFLY_2_LEFT,
4794 EL_BD_BUTTERFLY_2_RIGHT,
4795 EL_BD_FIREFLY_2_RIGHT,
4798 EL_BD_BUTTERFLY_2_DOWN,
4799 EL_BD_FIREFLY_2_DOWN,
4800 EL_BD_FLYING_DIAMOND,
4805 EL_BD_DIAMOND_GLUED,
4807 EL_BD_DRAGONFLY_LEFT,
4808 EL_BD_STONEFLY_LEFT,
4809 EL_BD_DRAGONFLY_RIGHT,
4810 EL_BD_STONEFLY_RIGHT,
4813 EL_BD_DRAGONFLY_DOWN,
4814 EL_BD_STONEFLY_DOWN,
4817 EL_BD_BITER_SWITCH_1,
4835 EL_BD_WALL_NON_SLOPED,
4837 EL_BD_SAND_SLOPED_UP_LEFT,
4838 EL_BD_SAND_SLOPED_UP_RIGHT,
4839 EL_BD_WALL_SLOPED_UP_LEFT,
4840 EL_BD_WALL_SLOPED_UP_RIGHT,
4842 EL_BD_SAND_SLOPED_DOWN_LEFT,
4843 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4844 EL_BD_WALL_SLOPED_DOWN_LEFT,
4845 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4849 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4850 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4854 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4855 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4859 EL_BD_INVISIBLE_EXIT_CLOSED,
4860 EL_BD_INVISIBLE_EXIT_OPEN,
4862 EL_BD_STEELWALL_EXPLODABLE,
4863 EL_BD_STEELWALL_DIGGABLE,
4864 EL_BD_WALL_DIGGABLE,
4867 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4868 EL_BD_EXPANDABLE_WALL_VERTICAL,
4869 EL_BD_EXPANDABLE_WALL_ANY,
4870 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4872 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4873 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4874 EL_BD_EXPANDABLE_STEELWALL_ANY,
4875 EL_BD_CREATURE_SWITCH,
4878 EL_BD_BLADDER_SPENDER,
4880 EL_BD_REPLICATOR_SWITCH,
4882 EL_BD_CONVEYOR_LEFT,
4883 EL_BD_CONVEYOR_RIGHT,
4884 EL_BD_CONVEYOR_SWITCH,
4885 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
4900 EL_BD_TRAPPED_DIAMOND,
4912 EL_BD_GRAVITY_SWITCH,
4913 EL_BD_PNEUMATIC_HAMMER,
4918 EL_BD_PLAYER_WITH_BOMB,
4920 EL_BD_PLAYER_STIRRING,
4922 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4923 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4924 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4925 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4927 static int editor_hl_boulderdash_effects[] =
4929 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
4935 static int editor_el_boulderdash_effects[] =
4937 EL_BD_DIAMOND_FALLING,
4939 EL_BD_MEGA_ROCK_FALLING,
4940 EL_BD_FLYING_DIAMOND_FLYING,
4942 EL_BD_FALLING_WALL_FALLING,
4943 EL_BD_NITRO_PACK_FALLING,
4945 EL_BD_FLYING_ROCK_FLYING,
4947 EL_BD_PLAYER_GROWING_1,
4948 EL_BD_PLAYER_GROWING_2,
4949 EL_BD_PLAYER_GROWING_3,
4952 EL_BD_PLAYER_WITH_BOMB,
4953 EL_BD_PLAYER_STIRRING,
4955 EL_BD_INVISIBLE_EXIT_OPEN,
4968 EL_BD_COW_ENCLOSED_1,
4969 EL_BD_COW_ENCLOSED_2,
4970 EL_BD_COW_ENCLOSED_3,
4972 EL_BD_COW_ENCLOSED_4,
4973 EL_BD_COW_ENCLOSED_5,
4974 EL_BD_COW_ENCLOSED_6,
4975 EL_BD_COW_ENCLOSED_7,
4997 EL_BD_BOMB_TICKING_1,
4998 EL_BD_BOMB_TICKING_2,
4999 EL_BD_BOMB_TICKING_3,
5000 EL_BD_BOMB_TICKING_4,
5002 EL_BD_BOMB_TICKING_5,
5003 EL_BD_BOMB_TICKING_6,
5004 EL_BD_BOMB_TICKING_7,
5007 EL_BD_BOMB_EXPLODING_1,
5008 EL_BD_BOMB_EXPLODING_2,
5009 EL_BD_BOMB_EXPLODING_3,
5010 EL_BD_BOMB_EXPLODING_4,
5012 EL_BD_NUT_BREAKING_1,
5013 EL_BD_NUT_BREAKING_2,
5014 EL_BD_NUT_BREAKING_3,
5015 EL_BD_NUT_BREAKING_4,
5024 EL_BD_DIAMOND_GROWING_1,
5025 EL_BD_DIAMOND_GROWING_2,
5027 EL_BD_DIAMOND_GROWING_3,
5028 EL_BD_DIAMOND_GROWING_4,
5029 EL_BD_DIAMOND_GROWING_5,
5030 EL_BD_NITRO_PACK_EXPLODING,
5032 EL_BD_NITRO_PACK_EXPLODING_1,
5033 EL_BD_NITRO_PACK_EXPLODING_2,
5034 EL_BD_NITRO_PACK_EXPLODING_3,
5035 EL_BD_NITRO_PACK_EXPLODING_4,
5037 EL_BD_ROCK_GROWING_1,
5038 EL_BD_ROCK_GROWING_2,
5039 EL_BD_ROCK_GROWING_3,
5040 EL_BD_ROCK_GROWING_4,
5042 EL_BD_STEELWALL_GROWING_1,
5043 EL_BD_STEELWALL_GROWING_2,
5044 EL_BD_STEELWALL_GROWING_3,
5045 EL_BD_STEELWALL_GROWING_4,
5047 EL_BD_CLOCK_GROWING_1,
5048 EL_BD_CLOCK_GROWING_2,
5049 EL_BD_CLOCK_GROWING_3,
5050 EL_BD_CLOCK_GROWING_4,
5052 EL_BD_GHOST_EXPLODING_1,
5053 EL_BD_GHOST_EXPLODING_2,
5054 EL_BD_GHOST_EXPLODING_3,
5055 EL_BD_GHOST_EXPLODING_4,
5057 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5058 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5059 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5060 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5062 static int editor_hl_emerald_mine[] =
5064 EL_INTERNAL_CASCADE_EM_ACTIVE,
5070 static int editor_el_emerald_mine[] =
5088 EL_EM_DYNAMITE_ACTIVE,
5107 EL_ACID_POOL_TOPLEFT,
5109 EL_ACID_POOL_TOPRIGHT,
5112 EL_ACID_POOL_BOTTOMLEFT,
5113 EL_ACID_POOL_BOTTOM,
5114 EL_ACID_POOL_BOTTOMRIGHT,
5132 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5133 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5134 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5135 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5137 static int editor_hl_emerald_mine_club[] =
5139 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5145 static int editor_el_emerald_mine_club[] =
5172 EL_EMC_WALL_SLIPPERY_1,
5173 EL_EMC_WALL_SLIPPERY_2,
5174 EL_EMC_WALL_SLIPPERY_3,
5175 EL_EMC_WALL_SLIPPERY_4,
5198 EL_EMC_MAGIC_BALL_SWITCH,
5205 EL_EMC_SPRING_BUMPER,
5209 EL_BALLOON_SWITCH_UP,
5210 EL_BALLOON_SWITCH_ANY,
5213 EL_BALLOON_SWITCH_LEFT,
5215 EL_BALLOON_SWITCH_RIGHT,
5219 EL_BALLOON_SWITCH_DOWN,
5220 EL_BALLOON_SWITCH_NONE,
5222 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5223 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5224 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5225 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5227 static int editor_hl_rnd[] =
5229 EL_INTERNAL_CASCADE_RND_ACTIVE,
5235 static int editor_el_rnd[] =
5238 EL_DYNAMITE_ACTIVE, // RND
5272 EL_WALL_EMERALD_YELLOW,
5273 EL_WALL_EMERALD_RED,
5274 EL_WALL_EMERALD_PURPLE,
5292 EL_DYNABOMB_INCREASE_NUMBER,
5293 EL_DYNABOMB_INCREASE_SIZE,
5294 EL_DYNABOMB_INCREASE_POWER,
5314 EL_INVISIBLE_STEELWALL,
5318 EL_EXPANDABLE_WALL_HORIZONTAL,
5319 EL_EXPANDABLE_WALL_VERTICAL,
5320 EL_EXPANDABLE_WALL_ANY,
5322 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5323 static int *editor_el_rnd_ptr = editor_el_rnd;
5324 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5325 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5327 static int editor_hl_sokoban[] =
5329 EL_INTERNAL_CASCADE_SB_ACTIVE,
5335 static int editor_el_sokoban[] =
5338 EL_SOKOBAN_FIELD_EMPTY,
5339 EL_SOKOBAN_FIELD_FULL,
5340 EL_SOKOBAN_FIELD_PLAYER,
5342 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5343 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5344 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5345 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5347 static int editor_hl_supaplex[] =
5349 EL_INTERNAL_CASCADE_SP_ACTIVE,
5355 static int editor_el_supaplex[] =
5373 EL_SP_PORT_HORIZONTAL,
5374 EL_SP_PORT_VERTICAL,
5382 EL_SP_GRAVITY_PORT_LEFT,
5383 EL_SP_GRAVITY_PORT_RIGHT,
5384 EL_SP_GRAVITY_PORT_UP,
5385 EL_SP_GRAVITY_PORT_DOWN,
5387 EL_SP_GRAVITY_ON_PORT_LEFT,
5388 EL_SP_GRAVITY_ON_PORT_RIGHT,
5389 EL_SP_GRAVITY_ON_PORT_UP,
5390 EL_SP_GRAVITY_ON_PORT_DOWN,
5392 EL_SP_GRAVITY_OFF_PORT_LEFT,
5393 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5394 EL_SP_GRAVITY_OFF_PORT_UP,
5395 EL_SP_GRAVITY_OFF_PORT_DOWN,
5397 EL_SP_HARDWARE_GRAY,
5398 EL_SP_HARDWARE_GREEN,
5399 EL_SP_HARDWARE_BLUE,
5402 EL_SP_HARDWARE_BASE_1,
5403 EL_SP_HARDWARE_BASE_2,
5404 EL_SP_HARDWARE_BASE_3,
5405 EL_SP_HARDWARE_BASE_4,
5407 EL_SP_HARDWARE_BASE_5,
5408 EL_SP_HARDWARE_BASE_6,
5409 EL_SP_HARDWARE_YELLOW,
5417 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5418 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5419 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5420 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5422 static int editor_hl_diamond_caves[] =
5424 EL_INTERNAL_CASCADE_DC_ACTIVE,
5430 static int editor_el_diamond_caves[] =
5432 EL_EM_STEEL_EXIT_CLOSED, // DC2
5433 EL_EM_STEEL_EXIT_OPEN, // DC2
5434 EL_WALL_EMERALD, // DC2
5435 EL_WALL_DIAMOND, // DC2
5442 EL_CONVEYOR_BELT_1_LEFT,
5443 EL_CONVEYOR_BELT_1_MIDDLE,
5444 EL_CONVEYOR_BELT_1_RIGHT,
5445 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5447 EL_CONVEYOR_BELT_2_LEFT,
5448 EL_CONVEYOR_BELT_2_MIDDLE,
5449 EL_CONVEYOR_BELT_2_RIGHT,
5450 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5452 EL_CONVEYOR_BELT_3_LEFT,
5453 EL_CONVEYOR_BELT_3_MIDDLE,
5454 EL_CONVEYOR_BELT_3_RIGHT,
5455 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5457 EL_CONVEYOR_BELT_4_LEFT,
5458 EL_CONVEYOR_BELT_4_MIDDLE,
5459 EL_CONVEYOR_BELT_4_RIGHT,
5460 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5462 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5463 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5464 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5465 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5467 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5468 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5469 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5470 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5475 EL_DC_TIMEGATE_SWITCH,
5477 EL_SWITCHGATE_CLOSED,
5479 EL_SWITCHGATE_SWITCH_UP,
5480 EL_SWITCHGATE_SWITCH_DOWN,
5483 EL_LIGHT_SWITCH_ACTIVE,
5484 EL_DC_SWITCHGATE_SWITCH_UP,
5485 EL_DC_SWITCHGATE_SWITCH_DOWN,
5487 EL_STEEL_EXIT_CLOSED,
5489 EL_STEELWALL_SLIPPERY,
5492 EL_QUICKSAND_FAST_EMPTY,
5493 EL_QUICKSAND_FAST_FULL,
5507 EL_SIGN_RADIOACTIVITY,
5513 EL_SIGN_ENTRY_FORBIDDEN,
5514 EL_SIGN_EMERGENCY_EXIT,
5539 EL_DC_STEELWALL_2_SINGLE,
5540 EL_DC_STEELWALL_2_TOP,
5541 EL_SIGN_EXCLAMATION,
5544 EL_DC_STEELWALL_2_LEFT,
5545 EL_DC_STEELWALL_2_MIDDLE,
5546 EL_DC_STEELWALL_2_HORIZONTAL,
5547 EL_DC_STEELWALL_2_RIGHT,
5549 EL_DC_STEELWALL_1_TOPLEFT,
5550 EL_DC_STEELWALL_2_VERTICAL,
5551 EL_DC_STEELWALL_1_TOPRIGHT,
5554 EL_DC_STEELWALL_1_VERTICAL,
5555 EL_DC_STEELWALL_2_BOTTOM,
5557 EL_DC_GATE_WHITE_GRAY,
5559 EL_DC_STEELWALL_1_BOTTOMLEFT,
5560 EL_DC_STEELWALL_1_HORIZONTAL,
5561 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5562 EL_DC_GATE_FAKE_GRAY,
5564 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5565 EL_DC_STEELWALL_1_BOTTOM,
5566 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5567 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5569 EL_DC_STEELWALL_1_RIGHT,
5571 EL_DC_STEELWALL_1_LEFT,
5572 EL_EXPANDABLE_STEELWALL_VERTICAL,
5574 EL_DC_STEELWALL_1_TOPRIGHT_2,
5575 EL_DC_STEELWALL_1_TOP,
5576 EL_DC_STEELWALL_1_TOPLEFT_2,
5577 EL_EXPANDABLE_STEELWALL_ANY,
5579 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5580 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5581 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5582 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5584 static int editor_hl_dx_boulderdash[] =
5586 EL_INTERNAL_CASCADE_DX_ACTIVE,
5592 static int editor_el_dx_boulderdash[] =
5596 EL_TUBE_HORIZONTAL_DOWN,
5600 EL_TUBE_VERTICAL_RIGHT,
5602 EL_TUBE_VERTICAL_LEFT,
5606 EL_TUBE_HORIZONTAL_UP,
5614 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5615 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5616 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5617 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5619 static int editor_hl_mirror_magic[] =
5621 EL_INTERNAL_CASCADE_MM_ACTIVE,
5627 static int editor_el_mirror_magic[] =
5629 EL_MM_MCDUFFIN_RIGHT,
5631 EL_MM_MCDUFFIN_LEFT,
5632 EL_MM_MCDUFFIN_DOWN,
5635 EL_MM_MIRROR_FIXED_START,
5636 EL_MM_POLARIZER_START,
5637 EL_MM_POLARIZER_CROSS_START,
5639 EL_MM_TELEPORTER_RED_START,
5640 EL_MM_TELEPORTER_YELLOW_START,
5641 EL_MM_TELEPORTER_GREEN_START,
5642 EL_MM_TELEPORTER_BLUE_START,
5655 EL_MM_LIGHTBULB_ACTIVE,
5669 EL_MM_STEEL_GRID_FIXED_1,
5670 EL_MM_STEEL_GRID_FIXED_2,
5671 EL_MM_STEEL_GRID_FIXED_3,
5672 EL_MM_STEEL_GRID_FIXED_4,
5674 EL_MM_WOODEN_GRID_FIXED_1,
5675 EL_MM_WOODEN_GRID_FIXED_2,
5676 EL_MM_WOODEN_GRID_FIXED_3,
5677 EL_MM_WOODEN_GRID_FIXED_4,
5684 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5685 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5686 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5687 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5689 static int editor_hl_deflektor[] =
5691 EL_INTERNAL_CASCADE_DF_ACTIVE,
5697 static int editor_el_deflektor[] =
5704 EL_DF_RECEIVER_RIGHT,
5706 EL_DF_RECEIVER_LEFT,
5707 EL_DF_RECEIVER_DOWN,
5710 EL_DF_MIRROR_ROTATING_START,
5711 EL_DF_MIRROR_FIXED_START,
5714 EL_DF_FIBRE_OPTIC_RED_1,
5715 EL_DF_FIBRE_OPTIC_YELLOW_1,
5716 EL_DF_FIBRE_OPTIC_GREEN_1,
5717 EL_DF_FIBRE_OPTIC_BLUE_1,
5719 EL_DF_STEEL_GRID_FIXED_START,
5720 EL_DF_STEEL_GRID_ROTATING_START,
5721 EL_DF_WOODEN_GRID_FIXED_START,
5722 EL_DF_WOODEN_GRID_ROTATING_START,
5734 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5735 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5736 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5737 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5739 static int editor_hl_chars[] =
5741 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5747 static int editor_el_chars[] =
5829 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5830 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5831 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5832 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5834 EL_CHAR(CHAR_BYTE_DEGREE),
5835 EL_CHAR(CHAR_BYTE_REGISTERED),
5836 EL_CHAR(FONT_ASCII_CURSOR),
5837 EL_CHAR(FONT_ASCII_BUTTON),
5839 EL_CHAR(FONT_ASCII_UP),
5840 EL_CHAR(FONT_ASCII_DOWN),
5844 static int *editor_hl_chars_ptr = editor_hl_chars;
5845 static int *editor_el_chars_ptr = editor_el_chars;
5846 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5847 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5849 static int editor_hl_steel_chars[] =
5851 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5857 static int editor_el_steel_chars[] =
5867 EL_STEEL_CHAR('\''),
5934 EL_STEEL_CHAR('\\'),
5939 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5940 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5941 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5942 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5944 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5945 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5946 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5947 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5949 EL_STEEL_CHAR(FONT_ASCII_UP),
5950 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5954 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5955 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5956 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5957 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5959 static int editor_hl_custom[] =
5961 EL_INTERNAL_CASCADE_CE_ACTIVE,
5967 static int editor_el_custom[] =
5969 EL_CUSTOM_START + 0,
5970 EL_CUSTOM_START + 1,
5971 EL_CUSTOM_START + 2,
5972 EL_CUSTOM_START + 3,
5974 EL_CUSTOM_START + 4,
5975 EL_CUSTOM_START + 5,
5976 EL_CUSTOM_START + 6,
5977 EL_CUSTOM_START + 7,
5979 EL_CUSTOM_START + 8,
5980 EL_CUSTOM_START + 9,
5981 EL_CUSTOM_START + 10,
5982 EL_CUSTOM_START + 11,
5984 EL_CUSTOM_START + 12,
5985 EL_CUSTOM_START + 13,
5986 EL_CUSTOM_START + 14,
5987 EL_CUSTOM_START + 15,
5989 EL_CUSTOM_START + 16,
5990 EL_CUSTOM_START + 17,
5991 EL_CUSTOM_START + 18,
5992 EL_CUSTOM_START + 19,
5994 EL_CUSTOM_START + 20,
5995 EL_CUSTOM_START + 21,
5996 EL_CUSTOM_START + 22,
5997 EL_CUSTOM_START + 23,
5999 EL_CUSTOM_START + 24,
6000 EL_CUSTOM_START + 25,
6001 EL_CUSTOM_START + 26,
6002 EL_CUSTOM_START + 27,
6004 EL_CUSTOM_START + 28,
6005 EL_CUSTOM_START + 29,
6006 EL_CUSTOM_START + 30,
6007 EL_CUSTOM_START + 31,
6009 EL_CUSTOM_START + 32,
6010 EL_CUSTOM_START + 33,
6011 EL_CUSTOM_START + 34,
6012 EL_CUSTOM_START + 35,
6014 EL_CUSTOM_START + 36,
6015 EL_CUSTOM_START + 37,
6016 EL_CUSTOM_START + 38,
6017 EL_CUSTOM_START + 39,
6019 EL_CUSTOM_START + 40,
6020 EL_CUSTOM_START + 41,
6021 EL_CUSTOM_START + 42,
6022 EL_CUSTOM_START + 43,
6024 EL_CUSTOM_START + 44,
6025 EL_CUSTOM_START + 45,
6026 EL_CUSTOM_START + 46,
6027 EL_CUSTOM_START + 47,
6029 EL_CUSTOM_START + 48,
6030 EL_CUSTOM_START + 49,
6031 EL_CUSTOM_START + 50,
6032 EL_CUSTOM_START + 51,
6034 EL_CUSTOM_START + 52,
6035 EL_CUSTOM_START + 53,
6036 EL_CUSTOM_START + 54,
6037 EL_CUSTOM_START + 55,
6039 EL_CUSTOM_START + 56,
6040 EL_CUSTOM_START + 57,
6041 EL_CUSTOM_START + 58,
6042 EL_CUSTOM_START + 59,
6044 EL_CUSTOM_START + 60,
6045 EL_CUSTOM_START + 61,
6046 EL_CUSTOM_START + 62,
6047 EL_CUSTOM_START + 63,
6049 EL_CUSTOM_START + 64,
6050 EL_CUSTOM_START + 65,
6051 EL_CUSTOM_START + 66,
6052 EL_CUSTOM_START + 67,
6054 EL_CUSTOM_START + 68,
6055 EL_CUSTOM_START + 69,
6056 EL_CUSTOM_START + 70,
6057 EL_CUSTOM_START + 71,
6059 EL_CUSTOM_START + 72,
6060 EL_CUSTOM_START + 73,
6061 EL_CUSTOM_START + 74,
6062 EL_CUSTOM_START + 75,
6064 EL_CUSTOM_START + 76,
6065 EL_CUSTOM_START + 77,
6066 EL_CUSTOM_START + 78,
6067 EL_CUSTOM_START + 79,
6069 EL_CUSTOM_START + 80,
6070 EL_CUSTOM_START + 81,
6071 EL_CUSTOM_START + 82,
6072 EL_CUSTOM_START + 83,
6074 EL_CUSTOM_START + 84,
6075 EL_CUSTOM_START + 85,
6076 EL_CUSTOM_START + 86,
6077 EL_CUSTOM_START + 87,
6079 EL_CUSTOM_START + 88,
6080 EL_CUSTOM_START + 89,
6081 EL_CUSTOM_START + 90,
6082 EL_CUSTOM_START + 91,
6084 EL_CUSTOM_START + 92,
6085 EL_CUSTOM_START + 93,
6086 EL_CUSTOM_START + 94,
6087 EL_CUSTOM_START + 95,
6089 EL_CUSTOM_START + 96,
6090 EL_CUSTOM_START + 97,
6091 EL_CUSTOM_START + 98,
6092 EL_CUSTOM_START + 99,
6094 EL_CUSTOM_START + 100,
6095 EL_CUSTOM_START + 101,
6096 EL_CUSTOM_START + 102,
6097 EL_CUSTOM_START + 103,
6099 EL_CUSTOM_START + 104,
6100 EL_CUSTOM_START + 105,
6101 EL_CUSTOM_START + 106,
6102 EL_CUSTOM_START + 107,
6104 EL_CUSTOM_START + 108,
6105 EL_CUSTOM_START + 109,
6106 EL_CUSTOM_START + 110,
6107 EL_CUSTOM_START + 111,
6109 EL_CUSTOM_START + 112,
6110 EL_CUSTOM_START + 113,
6111 EL_CUSTOM_START + 114,
6112 EL_CUSTOM_START + 115,
6114 EL_CUSTOM_START + 116,
6115 EL_CUSTOM_START + 117,
6116 EL_CUSTOM_START + 118,
6117 EL_CUSTOM_START + 119,
6119 EL_CUSTOM_START + 120,
6120 EL_CUSTOM_START + 121,
6121 EL_CUSTOM_START + 122,
6122 EL_CUSTOM_START + 123,
6124 EL_CUSTOM_START + 124,
6125 EL_CUSTOM_START + 125,
6126 EL_CUSTOM_START + 126,
6127 EL_CUSTOM_START + 127,
6129 EL_CUSTOM_START + 128,
6130 EL_CUSTOM_START + 129,
6131 EL_CUSTOM_START + 130,
6132 EL_CUSTOM_START + 131,
6134 EL_CUSTOM_START + 132,
6135 EL_CUSTOM_START + 133,
6136 EL_CUSTOM_START + 134,
6137 EL_CUSTOM_START + 135,
6139 EL_CUSTOM_START + 136,
6140 EL_CUSTOM_START + 137,
6141 EL_CUSTOM_START + 138,
6142 EL_CUSTOM_START + 139,
6144 EL_CUSTOM_START + 140,
6145 EL_CUSTOM_START + 141,
6146 EL_CUSTOM_START + 142,
6147 EL_CUSTOM_START + 143,
6149 EL_CUSTOM_START + 144,
6150 EL_CUSTOM_START + 145,
6151 EL_CUSTOM_START + 146,
6152 EL_CUSTOM_START + 147,
6154 EL_CUSTOM_START + 148,
6155 EL_CUSTOM_START + 149,
6156 EL_CUSTOM_START + 150,
6157 EL_CUSTOM_START + 151,
6159 EL_CUSTOM_START + 152,
6160 EL_CUSTOM_START + 153,
6161 EL_CUSTOM_START + 154,
6162 EL_CUSTOM_START + 155,
6164 EL_CUSTOM_START + 156,
6165 EL_CUSTOM_START + 157,
6166 EL_CUSTOM_START + 158,
6167 EL_CUSTOM_START + 159,
6169 EL_CUSTOM_START + 160,
6170 EL_CUSTOM_START + 161,
6171 EL_CUSTOM_START + 162,
6172 EL_CUSTOM_START + 163,
6174 EL_CUSTOM_START + 164,
6175 EL_CUSTOM_START + 165,
6176 EL_CUSTOM_START + 166,
6177 EL_CUSTOM_START + 167,
6179 EL_CUSTOM_START + 168,
6180 EL_CUSTOM_START + 169,
6181 EL_CUSTOM_START + 170,
6182 EL_CUSTOM_START + 171,
6184 EL_CUSTOM_START + 172,
6185 EL_CUSTOM_START + 173,
6186 EL_CUSTOM_START + 174,
6187 EL_CUSTOM_START + 175,
6189 EL_CUSTOM_START + 176,
6190 EL_CUSTOM_START + 177,
6191 EL_CUSTOM_START + 178,
6192 EL_CUSTOM_START + 179,
6194 EL_CUSTOM_START + 180,
6195 EL_CUSTOM_START + 181,
6196 EL_CUSTOM_START + 182,
6197 EL_CUSTOM_START + 183,
6199 EL_CUSTOM_START + 184,
6200 EL_CUSTOM_START + 185,
6201 EL_CUSTOM_START + 186,
6202 EL_CUSTOM_START + 187,
6204 EL_CUSTOM_START + 188,
6205 EL_CUSTOM_START + 189,
6206 EL_CUSTOM_START + 190,
6207 EL_CUSTOM_START + 191,
6209 EL_CUSTOM_START + 192,
6210 EL_CUSTOM_START + 193,
6211 EL_CUSTOM_START + 194,
6212 EL_CUSTOM_START + 195,
6214 EL_CUSTOM_START + 196,
6215 EL_CUSTOM_START + 197,
6216 EL_CUSTOM_START + 198,
6217 EL_CUSTOM_START + 199,
6219 EL_CUSTOM_START + 200,
6220 EL_CUSTOM_START + 201,
6221 EL_CUSTOM_START + 202,
6222 EL_CUSTOM_START + 203,
6224 EL_CUSTOM_START + 204,
6225 EL_CUSTOM_START + 205,
6226 EL_CUSTOM_START + 206,
6227 EL_CUSTOM_START + 207,
6229 EL_CUSTOM_START + 208,
6230 EL_CUSTOM_START + 209,
6231 EL_CUSTOM_START + 210,
6232 EL_CUSTOM_START + 211,
6234 EL_CUSTOM_START + 212,
6235 EL_CUSTOM_START + 213,
6236 EL_CUSTOM_START + 214,
6237 EL_CUSTOM_START + 215,
6239 EL_CUSTOM_START + 216,
6240 EL_CUSTOM_START + 217,
6241 EL_CUSTOM_START + 218,
6242 EL_CUSTOM_START + 219,
6244 EL_CUSTOM_START + 220,
6245 EL_CUSTOM_START + 221,
6246 EL_CUSTOM_START + 222,
6247 EL_CUSTOM_START + 223,
6249 EL_CUSTOM_START + 224,
6250 EL_CUSTOM_START + 225,
6251 EL_CUSTOM_START + 226,
6252 EL_CUSTOM_START + 227,
6254 EL_CUSTOM_START + 228,
6255 EL_CUSTOM_START + 229,
6256 EL_CUSTOM_START + 230,
6257 EL_CUSTOM_START + 231,
6259 EL_CUSTOM_START + 232,
6260 EL_CUSTOM_START + 233,
6261 EL_CUSTOM_START + 234,
6262 EL_CUSTOM_START + 235,
6264 EL_CUSTOM_START + 236,
6265 EL_CUSTOM_START + 237,
6266 EL_CUSTOM_START + 238,
6267 EL_CUSTOM_START + 239,
6269 EL_CUSTOM_START + 240,
6270 EL_CUSTOM_START + 241,
6271 EL_CUSTOM_START + 242,
6272 EL_CUSTOM_START + 243,
6274 EL_CUSTOM_START + 244,
6275 EL_CUSTOM_START + 245,
6276 EL_CUSTOM_START + 246,
6277 EL_CUSTOM_START + 247,
6279 EL_CUSTOM_START + 248,
6280 EL_CUSTOM_START + 249,
6281 EL_CUSTOM_START + 250,
6282 EL_CUSTOM_START + 251,
6284 EL_CUSTOM_START + 252,
6285 EL_CUSTOM_START + 253,
6286 EL_CUSTOM_START + 254,
6287 EL_CUSTOM_START + 255
6289 static int *editor_hl_custom_ptr = editor_hl_custom;
6290 static int *editor_el_custom_ptr = editor_el_custom;
6291 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6292 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6294 static int editor_hl_group[] =
6296 EL_INTERNAL_CASCADE_GE_ACTIVE,
6302 static int editor_el_group[] =
6316 EL_GROUP_START + 10,
6317 EL_GROUP_START + 11,
6319 EL_GROUP_START + 12,
6320 EL_GROUP_START + 13,
6321 EL_GROUP_START + 14,
6322 EL_GROUP_START + 15,
6324 EL_GROUP_START + 16,
6325 EL_GROUP_START + 17,
6326 EL_GROUP_START + 18,
6327 EL_GROUP_START + 19,
6329 EL_GROUP_START + 20,
6330 EL_GROUP_START + 21,
6331 EL_GROUP_START + 22,
6332 EL_GROUP_START + 23,
6334 EL_GROUP_START + 24,
6335 EL_GROUP_START + 25,
6336 EL_GROUP_START + 26,
6337 EL_GROUP_START + 27,
6339 EL_GROUP_START + 28,
6340 EL_GROUP_START + 29,
6341 EL_GROUP_START + 30,
6344 static int *editor_hl_group_ptr = editor_hl_group;
6345 static int *editor_el_group_ptr = editor_el_group;
6346 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6347 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6349 static int editor_hl_empty_space[] =
6351 EL_INTERNAL_CASCADE_ES_ACTIVE,
6357 static int editor_el_empty_space[] =
6379 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6380 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6381 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6382 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6384 static int editor_hl_reference[] =
6386 EL_INTERNAL_CASCADE_REF_ACTIVE,
6392 static int editor_el_reference[] =
6396 EL_TRIGGER_CE_VALUE,
6397 EL_TRIGGER_CE_SCORE,
6401 EL_CURRENT_CE_VALUE,
6402 EL_CURRENT_CE_SCORE,
6424 static int *editor_hl_reference_ptr = editor_hl_reference;
6425 static int *editor_el_reference_ptr = editor_el_reference;
6426 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6427 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6429 static int editor_hl_user_defined[] =
6431 EL_INTERNAL_CASCADE_USER_ACTIVE,
6437 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6438 static int *editor_el_user_defined_ptr = NULL;
6439 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6440 static int num_editor_el_user_defined = 0;
6442 static int editor_hl_dynamic[] =
6444 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6450 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6451 static int *editor_el_dynamic_ptr = NULL;
6452 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6453 static int num_editor_el_dynamic = 0;
6455 static int editor_hl_empty[] = { EL_EMPTY };
6456 static int *editor_el_empty = NULL; // dynamically allocated
6458 static int *editor_hl_empty_ptr = editor_hl_empty;
6459 static int *editor_el_empty_ptr = NULL;
6460 static int num_editor_hl_empty = 0;
6461 static int num_editor_el_empty = 0; // dynamically determined, if needed
6463 static boolean use_el_empty = FALSE;
6465 static int *editor_elements = NULL; // dynamically allocated
6466 static int num_editor_elements = 0; // dynamically determined
6468 static boolean setup_editor_cascade_never = FALSE;
6470 static boolean setup_editor_el_players = TRUE;
6471 static boolean setup_editor_el_boulderdash = TRUE;
6472 static boolean setup_editor_el_boulderdash_native = TRUE;
6473 static boolean setup_editor_el_boulderdash_effects = TRUE;
6474 static boolean setup_editor_el_emerald_mine = TRUE;
6475 static boolean setup_editor_el_emerald_mine_club = TRUE;
6476 static boolean setup_editor_el_more = TRUE;
6477 static boolean setup_editor_el_sokoban = TRUE;
6478 static boolean setup_editor_el_supaplex = TRUE;
6479 static boolean setup_editor_el_diamond_caves = TRUE;
6480 static boolean setup_editor_el_dx_boulderdash = TRUE;
6481 static boolean setup_editor_el_mirror_magic = TRUE;
6482 static boolean setup_editor_el_deflektor = TRUE;
6483 static boolean setup_editor_el_chars = TRUE;
6484 static boolean setup_editor_el_steel_chars = TRUE;
6485 static boolean setup_editor_el_custom = TRUE;
6486 static boolean setup_editor_el_user_defined = TRUE;
6487 static boolean setup_editor_el_dynamic = TRUE;
6489 static int editor_hl_unused[] = { EL_EMPTY };
6490 static int *editor_hl_unused_ptr = editor_hl_unused;
6491 static int num_editor_hl_unused = 0;
6495 boolean *setup_value;
6496 boolean *setup_cascade_value;
6498 int **headline_list;
6499 int *headline_list_size;
6502 int *element_list_size;
6504 boolean last_setup_value;
6506 editor_elements_info[] =
6509 &setup_editor_el_players,
6510 &setup_editor_cascade_never,
6511 &editor_hl_unused_ptr, &num_editor_hl_unused,
6512 &editor_el_players_ptr, &num_editor_el_players
6515 &setup_editor_el_boulderdash,
6516 &setup.editor_cascade.el_bd,
6517 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6518 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6521 &setup_editor_el_boulderdash_native,
6522 &setup.editor_cascade.el_bd_native,
6523 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6524 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6527 &setup_editor_el_boulderdash_effects,
6528 &setup.editor_cascade.el_bd_effects,
6529 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6530 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6533 &setup_editor_el_emerald_mine,
6534 &setup.editor_cascade.el_em,
6535 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6536 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6539 &setup_editor_el_emerald_mine_club,
6540 &setup.editor_cascade.el_emc,
6541 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6542 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6545 &setup_editor_el_more,
6546 &setup.editor_cascade.el_rnd,
6547 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6548 &editor_el_rnd_ptr, &num_editor_el_rnd
6551 &setup_editor_el_sokoban,
6552 &setup.editor_cascade.el_sb,
6553 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6554 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6557 &setup_editor_el_supaplex,
6558 &setup.editor_cascade.el_sp,
6559 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6560 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6563 &setup_editor_el_diamond_caves,
6564 &setup.editor_cascade.el_dc,
6565 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6566 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6569 &setup_editor_el_dx_boulderdash,
6570 &setup.editor_cascade.el_dx,
6571 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6572 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6575 &setup_editor_el_mirror_magic,
6576 &setup.editor_cascade.el_mm,
6577 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6578 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6581 &setup_editor_el_deflektor,
6582 &setup.editor_cascade.el_df,
6583 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6584 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6587 &setup_editor_el_chars,
6588 &setup.editor_cascade.el_chars,
6589 &editor_hl_chars_ptr, &num_editor_hl_chars,
6590 &editor_el_chars_ptr, &num_editor_el_chars
6593 &setup_editor_el_steel_chars,
6594 &setup.editor_cascade.el_steel_chars,
6595 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6596 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6599 &setup_editor_el_custom,
6600 &setup.editor_cascade.el_ce,
6601 &editor_hl_custom_ptr, &num_editor_hl_custom,
6602 &editor_el_custom_ptr, &num_editor_el_custom
6605 &setup_editor_el_custom,
6606 &setup.editor_cascade.el_ge,
6607 &editor_hl_group_ptr, &num_editor_hl_group,
6608 &editor_el_group_ptr, &num_editor_el_group
6611 &setup_editor_el_custom,
6612 &setup.editor_cascade.el_es,
6613 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6614 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6617 &setup_editor_el_custom,
6618 &setup.editor_cascade.el_ref,
6619 &editor_hl_reference_ptr, &num_editor_hl_reference,
6620 &editor_el_reference_ptr, &num_editor_el_reference
6623 &setup_editor_el_user_defined,
6624 &setup.editor_cascade.el_user,
6625 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6626 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6629 &setup_editor_el_dynamic,
6630 &setup.editor_cascade.el_dynamic,
6631 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6632 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6637 &editor_hl_empty_ptr, &num_editor_hl_empty,
6638 &editor_el_empty_ptr, &num_editor_el_empty,
6648 static struct XY xy_directions[] =
6657 // ----------------------------------------------------------------------------
6659 // ----------------------------------------------------------------------------
6661 static int getMaxInfoTextLength(void)
6663 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6666 static int getTextWidthForGadget(char *text)
6671 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6674 static int getTextWidthForDrawingArea(char *text)
6679 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6682 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6684 return (gi->x + gi->width + getTextWidthForGadget(text));
6687 static char *getElementInfoText(int element)
6689 char *info_text = NULL;
6691 if (element < MAX_NUM_ELEMENTS)
6693 if (strlen(element_info[element].description) > 0)
6694 info_text = element_info[element].description;
6695 else if (element_info[element].custom_description != NULL)
6696 info_text = element_info[element].custom_description;
6697 else if (element_info[element].editor_description != NULL)
6698 info_text = element_info[element].editor_description;
6701 if (info_text == NULL)
6702 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6707 static char *getElementDescriptionFilenameExt(char *basename)
6709 char *elements_subdir = ELEMENTS_DIRECTORY;
6710 static char *elements_subdir2 = NULL;
6711 static char *filename = NULL;
6713 if (elements_subdir2 == NULL)
6714 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6716 checked_free(filename);
6718 // 1st try: look for element description in current level set directory
6719 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6720 if (fileExists(filename))
6725 // 2nd try: look for element description in the game's base directory
6726 filename = getPath3(options.docs_directory, elements_subdir, basename);
6727 if (fileExists(filename))
6733 static char *getElementDescriptionFilename(int element)
6735 char basename[MAX_FILENAME_LEN];
6738 // 1st try: look for element description file for exactly this element
6739 sprintf(basename, "%s.txt", element_info[element].token_name);
6740 filename = getElementDescriptionFilenameExt(basename);
6741 if (filename != NULL)
6744 // 2nd try: look for element description file for this element's class
6745 sprintf(basename, "%s.txt", element_info[element].class_name);
6746 filename = getElementDescriptionFilenameExt(basename);
6747 if (filename != NULL)
6750 // 3rd try: look for generic fallback text file for any element
6751 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6752 if (filename != NULL)
6758 static boolean suppressBorderElement(void)
6760 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6761 lev_fieldx <= MAX_ED_FIELDX &&
6762 lev_fieldy <= MAX_ED_FIELDY);
6765 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6767 boolean element_found[NUM_FILE_ELEMENTS];
6770 // initialize list of used elements to "not used"
6771 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6772 element_found[i] = FALSE;
6774 // find all elements used in current level
6775 for (y = 0; y < lev_fieldy; y++)
6777 for (x = 0; x < lev_fieldx; x++)
6779 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6782 if (IS_MM_WALL(Tile[x][y]))
6783 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6785 element_found[Tile[x][y]] = TRUE;
6791 // count number of elements used in current level
6792 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6793 if (element_found[i])
6796 // add space for up to 3 more elements for padding that may be needed
6799 // free memory for old list of elements, if needed
6800 checked_free(*elements);
6802 // allocate memory for new list of elements
6803 *elements = checked_malloc(*num_elements * sizeof(int));
6807 // add all elements used in current level (non-custom/group/empty elements)
6808 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6809 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6810 IS_GROUP_ELEMENT(i) ||
6811 IS_EMPTY_ELEMENT(i)))
6812 (*elements)[(*num_elements)++] = i;
6814 // add all elements used in current level (custom/group/empty elements)
6815 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6816 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6817 IS_GROUP_ELEMENT(i) ||
6818 IS_EMPTY_ELEMENT(i)))
6819 (*elements)[(*num_elements)++] = i;
6821 while (*num_elements % 4) // pad with empty elements, if needed
6822 (*elements)[(*num_elements)++] = EL_EMPTY;
6825 static void ReinitializeElementList_EnableSections(void)
6827 // default: enable all element sections
6829 setup_editor_el_players = TRUE;
6830 setup_editor_el_boulderdash = TRUE;
6831 setup_editor_el_boulderdash_native = TRUE;
6832 setup_editor_el_boulderdash_effects = TRUE;
6833 setup_editor_el_emerald_mine = TRUE;
6834 setup_editor_el_emerald_mine_club = TRUE;
6835 setup_editor_el_more = TRUE;
6836 setup_editor_el_sokoban = TRUE;
6837 setup_editor_el_supaplex = TRUE;
6838 setup_editor_el_diamond_caves = TRUE;
6839 setup_editor_el_dx_boulderdash = TRUE;
6840 setup_editor_el_mirror_magic = TRUE;
6841 setup_editor_el_deflektor = TRUE;
6842 setup_editor_el_chars = TRUE;
6843 setup_editor_el_steel_chars = TRUE;
6845 setup_editor_el_custom = TRUE;
6846 setup_editor_el_user_defined = TRUE;
6847 setup_editor_el_dynamic = TRUE;
6849 // now disable all element sections not to be displayed
6851 if (!setup.editor.el_classic)
6853 setup_editor_el_players = FALSE;
6854 setup_editor_el_boulderdash = FALSE;
6855 setup_editor_el_boulderdash_native = FALSE;
6856 setup_editor_el_boulderdash_effects = FALSE;
6857 setup_editor_el_emerald_mine = FALSE;
6858 setup_editor_el_emerald_mine_club = FALSE;
6859 setup_editor_el_more = FALSE;
6860 setup_editor_el_sokoban = FALSE;
6861 setup_editor_el_supaplex = FALSE;
6862 setup_editor_el_diamond_caves = FALSE;
6863 setup_editor_el_dx_boulderdash = FALSE;
6864 setup_editor_el_mirror_magic = FALSE;
6865 setup_editor_el_deflektor = FALSE;
6866 setup_editor_el_chars = FALSE;
6867 setup_editor_el_steel_chars = FALSE;
6870 if (!setup.editor.el_custom)
6872 setup_editor_el_custom = FALSE;
6875 if (!setup.editor.el_user_defined)
6877 setup_editor_el_user_defined = FALSE;
6880 if (!setup.editor.el_dynamic)
6882 setup_editor_el_dynamic = FALSE;
6885 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6887 setup_editor_el_boulderdash_native = FALSE;
6888 setup_editor_el_boulderdash_effects = FALSE;
6889 setup_editor_el_mirror_magic = FALSE;
6890 setup_editor_el_deflektor = FALSE;
6892 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6894 setup_editor_el_players = FALSE;
6895 setup_editor_el_boulderdash = FALSE;
6896 setup_editor_el_emerald_mine = FALSE;
6897 setup_editor_el_emerald_mine_club = FALSE;
6898 setup_editor_el_more = FALSE;
6899 setup_editor_el_sokoban = FALSE;
6900 setup_editor_el_supaplex = FALSE;
6901 setup_editor_el_diamond_caves = FALSE;
6902 setup_editor_el_dx_boulderdash = FALSE;
6903 setup_editor_el_mirror_magic = FALSE;
6904 setup_editor_el_deflektor = FALSE;
6905 setup_editor_el_chars = FALSE;
6906 setup_editor_el_steel_chars = FALSE;
6908 setup_editor_el_custom = FALSE;
6910 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6912 setup_editor_el_boulderdash = FALSE;
6913 setup_editor_el_boulderdash_native = FALSE;
6914 setup_editor_el_boulderdash_effects = FALSE;
6915 setup_editor_el_more = FALSE;
6916 setup_editor_el_sokoban = FALSE;
6917 setup_editor_el_supaplex = FALSE;
6918 setup_editor_el_diamond_caves = FALSE;
6919 setup_editor_el_dx_boulderdash = FALSE;
6920 setup_editor_el_mirror_magic = FALSE;
6921 setup_editor_el_deflektor = FALSE;
6922 setup_editor_el_steel_chars = FALSE;
6924 setup_editor_el_custom = FALSE;
6926 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6928 setup_editor_el_players = FALSE;
6929 setup_editor_el_boulderdash = FALSE;
6930 setup_editor_el_boulderdash_native = FALSE;
6931 setup_editor_el_boulderdash_effects = FALSE;
6932 setup_editor_el_emerald_mine = FALSE;
6933 setup_editor_el_emerald_mine_club = FALSE;
6934 setup_editor_el_more = FALSE;
6935 setup_editor_el_sokoban = FALSE;
6936 setup_editor_el_diamond_caves = FALSE;
6937 setup_editor_el_dx_boulderdash = FALSE;
6938 setup_editor_el_mirror_magic = FALSE;
6939 setup_editor_el_deflektor = FALSE;
6940 setup_editor_el_chars = FALSE;
6941 setup_editor_el_steel_chars = FALSE;
6943 setup_editor_el_custom = FALSE;
6945 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6947 setup_editor_el_players = FALSE;
6948 setup_editor_el_boulderdash = FALSE;
6949 setup_editor_el_boulderdash_native = FALSE;
6950 setup_editor_el_boulderdash_effects = FALSE;
6951 setup_editor_el_emerald_mine = FALSE;
6952 setup_editor_el_emerald_mine_club = FALSE;
6953 setup_editor_el_more = FALSE;
6954 setup_editor_el_sokoban = FALSE;
6955 setup_editor_el_supaplex = FALSE;
6956 setup_editor_el_diamond_caves = FALSE;
6957 setup_editor_el_dx_boulderdash = FALSE;
6958 setup_editor_el_steel_chars = FALSE;
6960 setup_editor_el_custom = FALSE;
6964 static void ReinitializeElementList(void)
6966 static boolean initialization_needed = TRUE;
6970 ReinitializeElementList_EnableSections();
6972 if (initialization_needed)
6974 LoadSetup_EditorCascade(); // load last editor cascade state
6976 // initialize editor cascade element from saved cascade state
6977 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6979 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6980 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6982 if (IS_EDITOR_CASCADE(*cascade_element))
6984 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6985 EL_CASCADE_INACTIVE(*cascade_element));
6988 initialization_needed = FALSE;
6991 checked_free(editor_elements);
6993 // reload optional user defined element list for each invocation of editor
6994 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6995 &num_editor_el_user_defined);
6997 // initialize dynamic level element list for each invocation of editor
6998 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6999 &num_editor_el_dynamic);
7001 // initialize list of empty elements (used for padding, if needed)
7002 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7003 editor_el_empty[i] = EL_EMPTY;
7005 // do some sanity checks for each element from element list
7006 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7008 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7010 int element = (*editor_elements_info[i].element_list)[j];
7012 if (element >= NUM_FILE_ELEMENTS)
7013 Warn("editor element %d is runtime element", element);
7015 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7016 Warn("no element description text for element %d", element);
7020 num_editor_elements = 0;
7021 use_el_empty = FALSE;
7023 // determine size of element list
7024 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7026 if (*editor_elements_info[i].setup_value)
7028 boolean found_inactive_cascade = FALSE;
7030 if (setup.editor.el_headlines)
7032 // required for correct padding of palette headline buttons
7033 if (*editor_elements_info[i].headline_list_size > 0)
7034 num_editor_elements += ED_ELEMENTLIST_COLS;
7036 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7038 int element = (*editor_elements_info[i].headline_list)[j];
7040 if (IS_EDITOR_CASCADE_INACTIVE(element))
7041 found_inactive_cascade = TRUE;
7045 if (found_inactive_cascade)
7048 // required for correct padding of palette element buttons
7049 int element_list_size = *editor_elements_info[i].element_list_size;
7051 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7052 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7054 num_editor_elements += element_buttons;
7058 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7060 // offer at least as many elements as element buttons exist
7061 use_el_empty = TRUE;
7062 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7064 num_editor_elements += num_editor_el_empty;
7068 num_editor_el_empty = 0;
7071 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7073 // fill element list
7074 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7076 boolean found_inactive_cascade = FALSE;
7078 if (*editor_elements_info[i].setup_value)
7080 if (setup.editor.el_headlines)
7082 // required for correct padding of palette headline buttons
7083 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7084 ED_ELEMENTLIST_COLS : 0);
7086 for (j = 0; j < headline_size; j++)
7088 // use empty elements for padding of palette headline buttons
7089 int element = (j < *editor_elements_info[i].headline_list_size ?
7090 (*editor_elements_info[i].headline_list)[j] :
7091 editor_el_empty[0]);
7093 editor_elements[pos++] = element;
7095 if (IS_EDITOR_CASCADE_INACTIVE(element))
7096 found_inactive_cascade = TRUE;
7100 if (found_inactive_cascade)
7103 // required for correct padding of palette element buttons
7104 int element_list_size = *editor_elements_info[i].element_list_size;
7106 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7107 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7109 // copy all elements from element list
7110 for (j = 0; j < element_list_size; j++)
7111 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7113 // use empty elements for padding of palette element buttons
7114 for (j = 0; j < element_buttons - element_list_size; j++)
7115 editor_elements[pos++] = editor_el_empty[0];
7119 // (this function is also called before editor gadgets are initialized!)
7120 AdjustElementListScrollbar();
7123 void PrintEditorElementList(void)
7125 boolean *stop = &setup_editor_el_user_defined;
7128 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7130 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7132 if (IS_EDITOR_CASCADE(cascade_element))
7134 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7135 char *headline = element_info[cascade_element_show].editor_description;
7137 PrintLineWithPrefix("# ", "-", 77);
7138 Print("# %s\n", headline);
7139 PrintLineWithPrefix("# ", "-", 77);
7142 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7144 int element = (*editor_elements_info[i].headline_list)[j];
7146 if (IS_EDITOR_CASCADE(element))
7147 element = EL_CHAR_MINUS;
7149 Print("# %s\n", element_info[element].token_name);
7155 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7157 int element = (*editor_elements_info[i].element_list)[j];
7159 Print("# %s\n", element_info[element].token_name);
7167 static void ReinitializeElementListButtons(void)
7169 static boolean last_setup_value_headlines = FALSE;
7170 static boolean initialization_needed = TRUE;
7173 if (!initialization_needed) // check if editor element setup has changed
7175 if (last_setup_value_headlines != setup.editor.el_headlines)
7176 initialization_needed = TRUE;
7178 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7179 if (editor_elements_info[i].last_setup_value !=
7180 *editor_elements_info[i].setup_value)
7181 initialization_needed = TRUE;
7184 if (!initialization_needed)
7187 FreeLevelEditorGadgets();
7188 CreateLevelEditorGadgets();
7190 // store current setup values for next invocation of this function
7191 last_setup_value_headlines = setup.editor.el_headlines;
7192 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7193 editor_elements_info[i].last_setup_value =
7194 *editor_elements_info[i].setup_value;
7196 initialization_needed = FALSE;
7199 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7202 int border_graphic =
7203 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7204 struct GraphicInfo *g = &graphic_info[border_graphic];
7205 Bitmap *src_bitmap = g->bitmap;
7206 int src_x = g->src_x;
7207 int src_y = g->src_y;
7208 int border_size = g->border_size;
7209 int border_xpos = g->width - border_size;
7210 int border_ypos = g->height - border_size;
7211 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7214 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7215 border_size, border_size,
7216 dest_x - border_size, dest_y - border_size);
7217 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7218 border_size, border_size,
7219 dest_x + width, dest_y - border_size);
7220 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7221 border_size, border_size,
7222 dest_x - border_size, dest_y + height);
7223 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7224 border_size, border_size,
7225 dest_x + width, dest_y + height);
7227 for (i = 0; i < width / tilesize; i++)
7229 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7230 tilesize, border_size,
7231 dest_x + i * tilesize, dest_y - border_size);
7232 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7233 tilesize, border_size,
7234 dest_x + i * tilesize, dest_y + height);
7237 for (i = 0; i < height / tilesize; i++)
7239 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7240 border_size, tilesize,
7241 dest_x - border_size, dest_y + i * tilesize);
7242 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7243 border_size, tilesize,
7244 dest_x + width, dest_y + i * tilesize);
7247 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7250 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7252 int xsize_tile = MAX(ed_tilesize, xsize);
7253 int ysize_tile = MAX(ed_tilesize, ysize);
7254 int xsize_full = xsize + 1;
7255 int ysize_full = ysize + 1;
7256 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7257 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7258 Pixel line_color = getTabulatorBarColor();
7260 if (line_color == BLACK_PIXEL) // black => transparent
7263 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7264 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7265 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7268 static void DrawEditorLevelBorderLinesIfNeeded(void)
7270 int xsize = lev_fieldx * ed_tilesize;
7271 int ysize = lev_fieldy * ed_tilesize;
7272 int line_size = getTabulatorBarHeight();
7274 if (!suppressBorderElement())
7277 // draw little border line around editable level playfield
7280 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7283 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7285 if (xsize < SXSIZE && ysize < SYSIZE)
7286 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7289 static void DrawEditorElement(int x, int y, int element)
7291 DrawSizedElement(x, y, element, ed_tilesize);
7294 static void DrawEditorElementThruMask(int x, int y, int element)
7296 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7299 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7301 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7304 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7306 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7307 DrawEditorLevelBorderLinesIfNeeded();
7310 static void DrawDrawingArea(int id)
7312 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7315 int *value = drawingarea_info[id].value;
7316 int area_xsize = drawingarea_info[id].area_xsize;
7317 int area_ysize = drawingarea_info[id].area_ysize;
7318 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7320 for (x = 0; x < area_xsize; x++)
7321 for (y = 0; y < area_ysize; y++)
7322 DrawSizedGraphicExt(drawto,
7323 gi->x + x * tilesize,
7324 gi->y + y * tilesize,
7325 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7328 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7331 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7332 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7334 BlitBitmap(drawto, drawto,
7335 SX + (dx == -1 ? ed_tilesize : 0),
7336 SY + (dy == -1 ? ed_tilesize : 0),
7337 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7338 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7339 SX + (dx == +1 ? ed_tilesize : 0),
7340 SY + (dy == +1 ? ed_tilesize : 0));
7344 x = (dx == 1 ? 0 : ed_fieldx - 1);
7345 for (y = 0; y < ed_fieldy; y++)
7346 DrawEditorElementOrWall(x, y, from_x, from_y);
7350 y = (dy == 1 ? 0 : ed_fieldy - 1);
7351 for (x = 0; x < ed_fieldx; x++)
7352 DrawEditorElementOrWall(x, y, from_x, from_y);
7355 redraw_mask |= REDRAW_FIELD;
7359 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7363 *graphic = el2edimg(element);
7368 *graphic = el2img(element);
7369 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7370 custom_element.ce_value_fixed_initial :
7371 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7372 custom_element.collect_score_initial : FrameCounter);
7375 if (*graphic == IMG_UNKNOWN)
7377 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7378 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7379 int element_bd = map_element_RND_to_BD_cave(element);
7381 if (element_bd != O_UNKNOWN)
7383 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7385 *graphic = g_bd->graphic;
7386 *frame = g_bd->frame;
7391 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7397 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7399 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7402 static void CreateControlButtons(void)
7404 struct GadgetInfo *gi;
7407 // create toolbox buttons
7408 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7410 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7411 int id = controlbutton_info[i].gadget_id;
7412 int type = controlbutton_info[i].gadget_type;
7413 int graphic = controlbutton_info[i].graphic;
7414 struct XYTileSize *pos = controlbutton_info[i].pos;
7415 struct GraphicInfo *gd = &graphic_info[graphic];
7416 Bitmap *deco_bitmap = NULL;
7417 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7418 int tile_size = 0, deco_shift = 0;
7419 boolean deco_masked = FALSE;
7420 int gd_x1 = gd->src_x;
7421 int gd_y1 = gd->src_y;
7422 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7423 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7424 int gd_x1a = gd->src_x + gd->active_xoffset;
7425 int gd_y1a = gd->src_y + gd->active_yoffset;
7426 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7427 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7430 unsigned int event_mask;
7431 int radio_button_nr = RADIO_NR_NONE;
7432 boolean checked = FALSE;
7435 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7437 if (type == GD_TYPE_RADIO_BUTTON)
7439 event_mask = GD_EVENT_PRESSED;
7440 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7442 if (id == drawing_function)
7447 if (id == GADGET_ID_WRAP_LEFT ||
7448 id == GADGET_ID_WRAP_RIGHT ||
7449 id == GADGET_ID_WRAP_UP ||
7450 id == GADGET_ID_WRAP_DOWN)
7451 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7453 event_mask = GD_EVENT_RELEASED;
7456 if (id == GADGET_ID_PROPERTIES ||
7457 id == GADGET_ID_PALETTE)
7462 else if (id == GADGET_ID_ELEMENT_LEFT ||
7463 id == GADGET_ID_ELEMENT_MIDDLE ||
7464 id == GADGET_ID_ELEMENT_RIGHT)
7469 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7470 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7471 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7473 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7474 editor.button.element_left.tile_size :
7475 id == GADGET_ID_ELEMENT_MIDDLE ?
7476 editor.button.element_middle.tile_size :
7477 id == GADGET_ID_ELEMENT_RIGHT ?
7478 editor.button.element_right.tile_size : 0);
7480 // make sure that decoration does not overlap gadget border
7481 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7483 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7485 deco_xpos = (gd->width - tile_size) / 2;
7486 deco_ypos = (gd->height - tile_size) / 2;
7488 deco_masked = gd->draw_masked;
7496 gi = CreateGadget(GDI_CUSTOM_ID, id,
7497 GDI_CUSTOM_TYPE_ID, type_id,
7498 GDI_IMAGE_ID, graphic,
7499 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7502 GDI_WIDTH, gd->width,
7503 GDI_HEIGHT, gd->height,
7505 GDI_STATE, GD_BUTTON_UNPRESSED,
7506 GDI_RADIO_NR, radio_button_nr,
7507 GDI_CHECKED, checked,
7508 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7509 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7510 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7511 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7512 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7513 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7514 GDI_DECORATION_SIZE, tile_size, tile_size,
7515 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7516 GDI_DECORATION_MASKED, deco_masked,
7517 GDI_EVENT_MASK, event_mask,
7518 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7519 GDI_CALLBACK_ACTION, HandleControlButtons,
7523 Fail("cannot create gadget");
7525 level_editor_gadget[id] = gi;
7528 // these values are not constant, but can change at runtime
7529 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7530 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7531 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7532 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7533 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7534 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7535 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7536 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7537 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7538 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7539 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7540 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7542 // create buttons for scrolling of drawing area and element list
7543 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7545 int id = scrollbutton_info[i].gadget_id;
7546 int type_id = scrollbutton_info[i].gadget_type_id;
7547 int graphic = scrollbutton_info[i].graphic;
7548 struct GraphicInfo *gd = &graphic_info[graphic];
7549 Bitmap *gd_bitmap = gd->bitmap;
7550 int gd_x1 = gd->src_x;
7551 int gd_y1 = gd->src_y;
7552 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7553 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7554 int width = gd->width;
7555 int height = gd->height;
7556 int x = scrollbutton_pos[i].x;
7557 int y = scrollbutton_pos[i].y;
7558 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7561 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7563 if (id == GADGET_ID_SCROLL_LIST_UP ||
7564 id == GADGET_ID_SCROLL_LIST_DOWN)
7575 gi = CreateGadget(GDI_CUSTOM_ID, id,
7576 GDI_CUSTOM_TYPE_ID, type_id,
7577 GDI_IMAGE_ID, graphic,
7578 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7583 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7584 GDI_STATE, GD_BUTTON_UNPRESSED,
7585 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7586 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7587 GDI_EVENT_MASK, event_mask,
7588 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7589 GDI_CALLBACK_ACTION, HandleControlButtons,
7593 Fail("cannot create gadget");
7595 level_editor_gadget[id] = gi;
7598 // create buttons for element list
7599 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7602 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7603 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7604 struct GraphicInfo *gd = &graphic_info[graphic];
7605 Bitmap *gd_bitmap = gd->bitmap;
7606 Bitmap *deco_bitmap;
7607 int deco_x, deco_y, deco_xpos, deco_ypos;
7608 int gd_x1 = gd->src_x;
7609 int gd_y1 = gd->src_y;
7610 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7611 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7612 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7613 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7614 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7615 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7616 int element = editor_elements[i];
7617 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7618 unsigned int event_mask = GD_EVENT_RELEASED;
7620 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7622 deco_xpos = (gd->width - tile_size) / 2;
7623 deco_ypos = (gd->height - tile_size) / 2;
7625 gi = CreateGadget(GDI_CUSTOM_ID, id,
7626 GDI_CUSTOM_TYPE_ID, type_id,
7627 GDI_IMAGE_ID, graphic,
7628 GDI_INFO_TEXT, getElementInfoText(element),
7631 GDI_WIDTH, gd->width,
7632 GDI_HEIGHT, gd->height,
7633 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7634 GDI_STATE, GD_BUTTON_UNPRESSED,
7635 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7636 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7637 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7638 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7639 GDI_DECORATION_SIZE, tile_size, tile_size,
7640 GDI_DECORATION_SHIFTING, 1, 1,
7641 GDI_EVENT_MASK, event_mask,
7642 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7643 GDI_CALLBACK_ACTION, HandleControlButtons,
7647 Fail("cannot create gadget");
7649 level_editor_gadget[id] = gi;
7653 static void CreateCounterButtons(void)
7655 int max_infotext_len = getMaxInfoTextLength();
7658 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7660 int type_id = counterbutton_info[i].gadget_type_id;
7661 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7662 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7666 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7668 // determine horizontal position to the right of specified gadget
7669 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7670 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7671 ED_GADGET_TEXT_DISTANCE);
7673 // determine horizontal offset for leading text
7674 if (counterbutton_info[i].text_left != NULL)
7675 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7677 for (j = 0; j < 2; j++)
7679 struct GadgetInfo *gi;
7681 counterbutton_info[i].gadget_id_down :
7682 counterbutton_info[i].gadget_id_up);
7684 struct GraphicInfo *gd;
7685 int gd_x1, gd_x2, gd_y1, gd_y2;
7686 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7687 char infotext[max_infotext_len + 1];
7689 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7692 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7693 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7695 event_mask |= GD_EVENT_RELEASED;
7699 x = DX + editor.button.prev_level.x;
7700 y = DY + editor.button.prev_level.y;
7704 x = DX + editor.button.next_level.x;
7705 y = DY + editor.button.next_level.y;
7711 IMG_EDITOR_COUNTER_DOWN :
7712 IMG_EDITOR_COUNTER_UP);
7715 gd = &graphic_info[graphic];
7719 gd_x2 = gd->src_x + gd->pressed_xoffset;
7720 gd_y2 = gd->src_y + gd->pressed_yoffset;
7722 sprintf(infotext, "%s counter value by 1, 5 or 10",
7723 (j == 0 ? "Decrease" : "Increase"));
7725 gi = CreateGadget(GDI_CUSTOM_ID, id,
7726 GDI_CUSTOM_TYPE_ID, type_id,
7727 GDI_IMAGE_ID, graphic,
7728 GDI_INFO_TEXT, infotext,
7731 GDI_WIDTH, gd->width,
7732 GDI_HEIGHT, gd->height,
7733 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7734 GDI_STATE, GD_BUTTON_UNPRESSED,
7735 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7736 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7737 GDI_EVENT_MASK, event_mask,
7738 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7739 GDI_CALLBACK_ACTION, HandleCounterButtons,
7743 Fail("cannot create gadget");
7745 level_editor_gadget[id] = gi;
7746 right_gadget_border[id] =
7747 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7749 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7753 int font_type = FONT_INPUT_1;
7754 int font_type_active = FONT_INPUT_1_ACTIVE;
7756 id = counterbutton_info[i].gadget_id_text;
7758 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7760 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7762 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7764 font_type = FONT_LEVEL_NUMBER;
7765 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7767 x = DX + editor.input.level_number.x;
7768 y = DY + editor.input.level_number.y;
7772 graphic = IMG_EDITOR_COUNTER_INPUT;
7775 gd = &graphic_info[graphic];
7779 gd_x2 = gd->src_x + gd->active_xoffset;
7780 gd_y2 = gd->src_y + gd->active_yoffset;
7782 gi = CreateGadget(GDI_CUSTOM_ID, id,
7783 GDI_CUSTOM_TYPE_ID, type_id,
7784 GDI_IMAGE_ID, graphic,
7785 GDI_INFO_TEXT, "Enter counter value",
7788 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7789 GDI_NUMBER_VALUE, 0,
7790 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7791 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7792 GDI_TEXT_SIZE, 3, // minimal counter text size
7793 GDI_TEXT_FONT, font_type,
7794 GDI_TEXT_FONT_ACTIVE, font_type_active,
7795 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7796 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7797 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7798 GDI_DESIGN_WIDTH, gd->width,
7799 GDI_EVENT_MASK, event_mask,
7800 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7801 GDI_CALLBACK_ACTION, HandleCounterButtons,
7805 Fail("cannot create gadget");
7807 level_editor_gadget[id] = gi;
7808 right_gadget_border[id] =
7809 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7811 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7817 static void CreateDrawingAreas(void)
7821 // these values are not constant, but can change at runtime
7822 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7823 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7825 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7827 struct GadgetInfo *gi;
7828 int id = drawingarea_info[i].gadget_id;
7829 int type_id = drawingarea_info[i].gadget_type_id;
7830 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7831 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7832 int area_xsize = drawingarea_info[i].area_xsize;
7833 int area_ysize = drawingarea_info[i].area_ysize;
7834 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7835 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7836 unsigned int event_mask =
7837 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7838 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7841 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7843 // determine horizontal position to the right of specified gadget
7844 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7845 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7846 ED_DRAWINGAREA_TEXT_DISTANCE);
7848 // determine horizontal offset for leading text
7849 if (drawingarea_info[i].text_left != NULL)
7850 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7852 gi = CreateGadget(GDI_CUSTOM_ID, id,
7853 GDI_CUSTOM_TYPE_ID, type_id,
7856 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7857 GDI_AREA_SIZE, area_xsize, area_ysize,
7858 GDI_ITEM_SIZE, item_size, item_size,
7859 GDI_EVENT_MASK, event_mask,
7860 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7861 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7865 Fail("cannot create gadget");
7867 level_editor_gadget[id] = gi;
7868 right_gadget_border[id] =
7869 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7873 static void CreateTextInputGadgets(void)
7875 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7876 int max_infotext_len = getMaxInfoTextLength();
7879 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7881 int gd_x1 = gd->src_x;
7882 int gd_y1 = gd->src_y;
7883 int gd_x2 = gd->src_x + gd->active_xoffset;
7884 int gd_y2 = gd->src_y + gd->active_yoffset;
7885 struct GadgetInfo *gi;
7886 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7887 char infotext[MAX_OUTPUT_LINESIZE + 1];
7888 int id = textinput_info[i].gadget_id;
7889 int type_id = textinput_info[i].gadget_type_id;
7893 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7895 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7897 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7898 int border_size = gd->border_size;
7899 int font_nr = FONT_INPUT_1;
7900 int font_height = getFontHeight(font_nr);
7901 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7902 int yoffset = element_border + (TILEY - font_height) / 2;
7904 x = (editor.settings.element_name.x != -1 ?
7905 editor.settings.element_name.x :
7906 editor.settings.element_graphic.x + xoffset) - border_size;
7907 y = (editor.settings.element_name.y != -1 ?
7908 editor.settings.element_name.y :
7909 editor.settings.element_graphic.y + yoffset) - border_size;
7913 x = ED_SETTINGS_X(textinput_info[i].x);
7914 y = ED_SETTINGS_Y(textinput_info[i].y);
7917 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7918 infotext[max_infotext_len] = '\0';
7920 gi = CreateGadget(GDI_CUSTOM_ID, id,
7921 GDI_CUSTOM_TYPE_ID, type_id,
7922 GDI_INFO_TEXT, infotext,
7925 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7926 GDI_TEXT_VALUE, textinput_info[i].value,
7927 GDI_TEXT_SIZE, textinput_info[i].size,
7928 GDI_TEXT_FONT, FONT_INPUT_1,
7929 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7930 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7931 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7932 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7933 GDI_DESIGN_WIDTH, gd->width,
7934 GDI_EVENT_MASK, event_mask,
7935 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7936 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7940 Fail("cannot create gadget");
7942 level_editor_gadget[id] = gi;
7946 static void CreateTextAreaGadgets(void)
7948 int max_infotext_len = getMaxInfoTextLength();
7951 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7953 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7954 int gd_x1 = gd->src_x;
7955 int gd_y1 = gd->src_y;
7956 int gd_x2 = gd->src_x + gd->active_xoffset;
7957 int gd_y2 = gd->src_y + gd->active_yoffset;
7958 struct GadgetInfo *gi;
7959 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7960 char infotext[MAX_OUTPUT_LINESIZE + 1];
7961 int id = textarea_info[i].gadget_id;
7962 int type_id = textarea_info[i].gadget_type_id;
7963 int area_xsize = textarea_info[i].xsize;
7964 int area_ysize = textarea_info[i].ysize;
7967 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7969 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7970 infotext[max_infotext_len] = '\0';
7972 gi = CreateGadget(GDI_CUSTOM_ID, id,
7973 GDI_CUSTOM_TYPE_ID, type_id,
7974 GDI_INFO_TEXT, infotext,
7975 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7976 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7977 GDI_TYPE, GD_TYPE_TEXT_AREA,
7978 GDI_AREA_SIZE, area_xsize, area_ysize,
7979 GDI_TEXT_FONT, FONT_INPUT_1,
7980 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7981 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7982 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7983 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7984 GDI_DESIGN_WIDTH, gd->width,
7985 GDI_EVENT_MASK, event_mask,
7986 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7987 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7991 Fail("cannot create gadget");
7993 level_editor_gadget[id] = gi;
7997 static void CreateSelectboxGadgets(void)
7999 int max_infotext_len = getMaxInfoTextLength();
8003 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8005 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8006 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8007 int gd_x1 = gd->src_x;
8008 int gd_y1 = gd->src_y;
8009 int gd_x2 = gd->src_x + gd->active_xoffset;
8010 int gd_y2 = gd->src_y + gd->active_yoffset;
8011 int selectbox_button_xsize = gd2->width;
8012 struct GadgetInfo *gi;
8013 char infotext[MAX_OUTPUT_LINESIZE + 1];
8014 int id = selectbox_info[i].gadget_id;
8015 int type_id = selectbox_info[i].gadget_type_id;
8016 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8017 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8018 unsigned int event_mask =
8019 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8022 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8024 if (selectbox_info[i].size == -1) // dynamically determine size
8026 // (we cannot use -1 for uninitialized values if we directly compare
8027 // with results from strlen(), because the '<' and '>' operation will
8028 // implicitely cast -1 to an unsigned integer value!)
8029 selectbox_info[i].size = 0;
8031 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8032 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8033 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8035 selectbox_info[i].size++; // add one character empty space
8038 // determine horizontal position to the right of specified gadget
8039 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8040 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8041 ED_GADGET_TEXT_DISTANCE);
8043 // determine horizontal offset for leading text
8044 if (selectbox_info[i].text_left != NULL)
8045 x += getTextWidthForGadget(selectbox_info[i].text_left);
8047 sprintf(infotext, "%s", selectbox_info[i].infotext);
8048 infotext[max_infotext_len] = '\0';
8050 gi = CreateGadget(GDI_CUSTOM_ID, id,
8051 GDI_CUSTOM_TYPE_ID, type_id,
8052 GDI_INFO_TEXT, infotext,
8055 GDI_TYPE, GD_TYPE_SELECTBOX,
8056 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8057 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8058 GDI_TEXT_SIZE, selectbox_info[i].size,
8059 GDI_TEXT_FONT, FONT_INPUT_1,
8060 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8061 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8062 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8063 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8064 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8065 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8066 GDI_DESIGN_WIDTH, gd->width,
8067 GDI_EVENT_MASK, event_mask,
8068 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8069 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8073 Fail("cannot create gadget");
8075 level_editor_gadget[id] = gi;
8076 right_gadget_border[id] =
8077 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8081 static void CreateTextbuttonGadgets(void)
8083 int max_infotext_len = getMaxInfoTextLength();
8086 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8088 int id = textbutton_info[i].gadget_id;
8089 int type_id = textbutton_info[i].gadget_type_id;
8091 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8092 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8094 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8095 int gadget_distance =
8096 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8097 struct GraphicInfo *gd = &graphic_info[graphic];
8098 int gd_x1 = gd->src_x;
8099 int gd_y1 = gd->src_y;
8100 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8101 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8102 int gd_x1a = gd->src_x + gd->active_xoffset;
8103 int gd_y1a = gd->src_y + gd->active_yoffset;
8104 int border_xsize = gd->border_size + gd->draw_xoffset;
8105 int border_ysize = gd->border_size;
8106 struct GadgetInfo *gi;
8107 unsigned int event_mask = GD_EVENT_RELEASED;
8108 char infotext[MAX_OUTPUT_LINESIZE + 1];
8109 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8110 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8113 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8115 if (textbutton_info[i].size == -1) // dynamically determine size
8116 textbutton_info[i].size = strlen(textbutton_info[i].text);
8118 sprintf(infotext, "%s", textbutton_info[i].infotext);
8119 infotext[max_infotext_len] = '\0';
8121 // determine horizontal position to the right of specified gadget
8122 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8124 int gadget_id_align = textbutton_info[i].gadget_id_align;
8126 x = right_gadget_border[gadget_id_align] + gadget_distance;
8128 if (textbutton_info[i].y == -1)
8129 y = level_editor_gadget[gadget_id_align]->y;
8132 // determine horizontal offset for leading text
8133 if (textbutton_info[i].text_left != NULL)
8134 x += getTextWidthForGadget(textbutton_info[i].text_left);
8136 gi = CreateGadget(GDI_CUSTOM_ID, id,
8137 GDI_CUSTOM_TYPE_ID, type_id,
8138 GDI_IMAGE_ID, graphic,
8139 GDI_INFO_TEXT, infotext,
8142 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8143 GDI_TEXT_VALUE, textbutton_info[i].text,
8144 GDI_TEXT_SIZE, textbutton_info[i].size,
8145 GDI_TEXT_FONT, FONT_INPUT_2,
8146 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8147 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8148 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8149 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8150 GDI_BORDER_SIZE, border_xsize, border_ysize,
8151 GDI_DESIGN_WIDTH, gd->width,
8152 GDI_DECORATION_SHIFTING, 1, 1,
8153 GDI_EVENT_MASK, event_mask,
8154 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8155 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8159 Fail("cannot create gadget");
8161 level_editor_gadget[id] = gi;
8162 right_gadget_border[id] =
8163 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8167 static void CreateGraphicbuttonGadgets(void)
8169 struct GadgetInfo *gi;
8172 // create buttons for scrolling of drawing area and element list
8173 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8175 int id = graphicbutton_info[i].gadget_id;
8176 int type_id = graphicbutton_info[i].gadget_type_id;
8177 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8178 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8179 int graphic = graphicbutton_info[i].graphic;
8180 struct GraphicInfo *gd = &graphic_info[graphic];
8181 int gd_x1 = gd->src_x;
8182 int gd_y1 = gd->src_y;
8183 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8184 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8185 unsigned int event_mask = GD_EVENT_RELEASED;
8188 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8190 // determine horizontal position to the right of specified gadget
8191 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8192 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8193 ED_GADGET_TEXT_DISTANCE);
8195 // determine horizontal offset for leading text
8196 if (graphicbutton_info[i].text_left != NULL)
8197 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8199 gi = CreateGadget(GDI_CUSTOM_ID, id,
8200 GDI_CUSTOM_TYPE_ID, type_id,
8201 GDI_IMAGE_ID, graphic,
8202 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8205 GDI_WIDTH, gd->width,
8206 GDI_HEIGHT, gd->height,
8207 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8208 GDI_STATE, GD_BUTTON_UNPRESSED,
8209 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8210 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8211 GDI_EVENT_MASK, event_mask,
8212 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8213 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8217 Fail("cannot create gadget");
8219 level_editor_gadget[id] = gi;
8220 right_gadget_border[id] =
8221 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8225 static void CreateScrollbarGadgets(void)
8229 // these values are not constant, but can change at runtime
8230 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8231 SX + ED_SCROLL_HORIZONTAL_XPOS;
8232 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8233 SY + ED_SCROLL_HORIZONTAL_YPOS;
8234 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8235 ED_SCROLL_HORIZONTAL_XSIZE;
8236 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8237 ED_SCROLL_HORIZONTAL_YSIZE;
8238 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8239 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8240 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8241 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8243 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8244 SX + ED_SCROLL_VERTICAL_XPOS;
8245 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8246 SY + ED_SCROLL_VERTICAL_YPOS;
8247 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8248 ED_SCROLL_VERTICAL_XSIZE;
8249 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8250 ED_SCROLL_VERTICAL_YSIZE;
8251 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8252 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8253 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8254 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8256 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8257 PX + ED_SCROLL2_VERTICAL_XPOS;
8258 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8259 PY + ED_SCROLL2_VERTICAL_YPOS;
8260 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8261 ED_SCROLL2_VERTICAL_XSIZE;
8262 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8263 ED_SCROLL2_VERTICAL_YSIZE;
8264 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8265 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8266 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8267 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8269 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8271 int id = scrollbar_info[i].gadget_id;
8272 int type_id = scrollbar_info[i].gadget_type_id;
8273 int graphic = scrollbar_info[i].graphic;
8274 struct GraphicInfo *gd = &graphic_info[graphic];
8275 int gd_x1 = gd->src_x;
8276 int gd_y1 = gd->src_y;
8277 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8278 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8279 struct GadgetInfo *gi;
8280 int items_max, items_visible, item_position;
8281 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8284 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8286 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8288 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8289 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8290 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8292 else // drawing area scrollbars
8294 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8296 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8297 items_visible = ed_fieldx;
8302 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8303 items_visible = ed_fieldy;
8308 gi = CreateGadget(GDI_CUSTOM_ID, id,
8309 GDI_CUSTOM_TYPE_ID, type_id,
8310 GDI_IMAGE_ID, graphic,
8311 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8312 GDI_X, scrollbar_pos[i].x,
8313 GDI_Y, scrollbar_pos[i].y,
8314 GDI_WIDTH, scrollbar_pos[i].width,
8315 GDI_HEIGHT, scrollbar_pos[i].height,
8316 GDI_TYPE, scrollbar_info[i].type,
8317 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8318 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8319 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8320 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8321 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8322 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8323 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8324 GDI_STATE, GD_BUTTON_UNPRESSED,
8325 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8326 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8327 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8328 GDI_EVENT_MASK, event_mask,
8329 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8330 GDI_CALLBACK_ACTION, HandleControlButtons,
8334 Fail("cannot create gadget");
8336 level_editor_gadget[id] = gi;
8340 static void CreateCheckbuttonGadgets(void)
8342 struct GadgetInfo *gi;
8345 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8347 int id = checkbutton_info[i].gadget_id;
8348 int type_id = checkbutton_info[i].gadget_type_id;
8349 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8350 IMG_EDITOR_CHECKBOX);
8351 struct GraphicInfo *gd = &graphic_info[graphic];
8352 int gd_x1 = gd->src_x;
8353 int gd_y1 = gd->src_y;
8354 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8355 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8356 int gd_x1a = gd->src_x + gd->active_xoffset;
8357 int gd_y1a = gd->src_y + gd->active_yoffset;
8358 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8359 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8360 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8361 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8362 unsigned int event_mask = GD_EVENT_PRESSED;
8365 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8367 // determine horizontal position to the right of specified gadget
8368 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8369 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8370 ED_GADGET_TEXT_DISTANCE);
8372 // determine horizontal offset for leading text
8373 if (checkbutton_info[i].text_left != NULL)
8374 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8376 gi = CreateGadget(GDI_CUSTOM_ID, id,
8377 GDI_CUSTOM_TYPE_ID, type_id,
8378 GDI_IMAGE_ID, graphic,
8379 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8382 GDI_WIDTH, gd->width,
8383 GDI_HEIGHT, gd->height,
8384 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8385 GDI_CHECKED, *checkbutton_info[i].value,
8386 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8387 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8388 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8389 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8390 GDI_EVENT_MASK, event_mask,
8391 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8392 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8396 Fail("cannot create gadget");
8398 level_editor_gadget[id] = gi;
8399 right_gadget_border[id] =
8400 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8404 static void CreateRadiobuttonGadgets(void)
8406 int graphic = IMG_EDITOR_RADIOBUTTON;
8407 struct GraphicInfo *gd = &graphic_info[graphic];
8408 int gd_x1 = gd->src_x;
8409 int gd_y1 = gd->src_y;
8410 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8411 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8412 int gd_x1a = gd->src_x + gd->active_xoffset;
8413 int gd_y1a = gd->src_y + gd->active_yoffset;
8414 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8415 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8416 struct GadgetInfo *gi;
8419 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8421 int id = radiobutton_info[i].gadget_id;
8422 int type_id = radiobutton_info[i].gadget_type_id;
8423 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8424 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8425 unsigned int event_mask = GD_EVENT_PRESSED;
8428 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8431 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8433 // determine horizontal position to the right of specified gadget
8434 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8435 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8436 ED_GADGET_TEXT_DISTANCE);
8438 // determine horizontal offset for leading text
8439 if (radiobutton_info[i].text_left != NULL)
8440 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8442 gi = CreateGadget(GDI_CUSTOM_ID, id,
8443 GDI_CUSTOM_TYPE_ID, type_id,
8444 GDI_IMAGE_ID, graphic,
8445 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8448 GDI_WIDTH, gd->width,
8449 GDI_HEIGHT, gd->height,
8450 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8451 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8452 GDI_CHECKED, checked,
8453 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8454 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8455 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8456 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8457 GDI_EVENT_MASK, event_mask,
8458 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8459 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8463 Fail("cannot create gadget");
8465 level_editor_gadget[id] = gi;
8466 right_gadget_border[id] =
8467 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8471 void CreateLevelEditorGadgets(void)
8473 // force EDITOR font inside level editor
8474 SetFontStatus(GAME_MODE_EDITOR);
8476 // these values are not constant, but can change at runtime
8477 ed_fieldx = MAX_ED_FIELDX - 1;
8478 ed_fieldy = MAX_ED_FIELDY - 1;
8480 num_editor_gadgets = NUM_EDITOR_GADGETS;
8482 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8484 level_editor_gadget =
8485 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8486 right_gadget_border =
8487 checked_calloc(num_editor_gadgets * sizeof(int));
8489 // set number of empty (padding) element buttons to maximum number of buttons
8490 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8492 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8493 editor_el_empty_ptr = editor_el_empty;
8495 use_permanent_palette = !editor.palette.show_as_separate_screen;
8497 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8499 ReinitializeElementList();
8501 CreateControlButtons();
8502 CreateScrollbarGadgets();
8504 // order of function calls is important because of cross-references
8505 CreateCheckbuttonGadgets();
8506 CreateCounterButtons();
8507 CreateRadiobuttonGadgets();
8508 CreateTextInputGadgets();
8509 CreateTextAreaGadgets();
8510 CreateSelectboxGadgets();
8511 CreateGraphicbuttonGadgets();
8512 CreateTextbuttonGadgets();
8513 CreateDrawingAreas();
8518 void FreeLevelEditorGadgets(void)
8522 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8524 for (i = 0; i < num_editor_gadgets; i++)
8526 FreeGadget(level_editor_gadget[i]);
8528 level_editor_gadget[i] = NULL;
8531 checked_free(level_editor_gadget);
8532 checked_free(right_gadget_border);
8534 checked_free(editor_el_empty);
8537 static void MapCounterButtons(int id)
8539 int font_nr = FONT_TEXT_1;
8540 int font_height = getFontHeight(font_nr);
8541 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8542 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8543 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8544 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8545 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8546 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8547 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8548 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8549 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8550 int yoffset = (gi_down->height - font_height) / 2;
8551 int x_left = gi_down->x - xoffset_left;
8552 int x_right; // set after gadget position was modified
8553 int y_above = gi_down->y - yoffset_above;
8555 int y; // set after gadget position was modified
8557 // counter limits must be changed first to prevent value truncation
8558 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8559 counterbutton_info[id].max_value);
8561 // right text position might have changed after setting position above
8562 x_right = gi_up->x + gi_up->width + xoffset_right;
8564 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8566 // set position for counter gadgets with dynamically determined position
8567 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8569 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8570 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8571 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8574 // vertical position might have changed after setting position above
8575 y = gi_up->y + yoffset;
8577 if (counterbutton_info[id].text_above)
8578 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8580 if (counterbutton_info[id].text_left)
8581 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8583 if (counterbutton_info[id].text_right)
8584 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8591 static void MapControlButtons(void)
8596 // map toolbox buttons (excluding special CE toolbox buttons)
8597 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8598 MapGadget(level_editor_gadget[i]);
8600 // map toolbox buttons (element properties buttons)
8601 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8602 MapGadget(level_editor_gadget[i]);
8604 if (use_permanent_palette)
8606 // map buttons to select elements
8607 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8608 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8609 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8610 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8611 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8614 // map buttons to select level
8615 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8616 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8617 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8618 MapCounterButtons(counter_id);
8621 static void MapDrawingArea(int id)
8623 int font_nr = FONT_TEXT_1;
8624 int font_height = getFontHeight(font_nr);
8625 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8626 int area_xsize = gi->drawing.area_xsize;
8627 int area_ysize = gi->drawing.area_ysize;
8628 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8629 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8630 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8631 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8632 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8633 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8634 int y_side = gi->y + (gi->height - font_height) / 2;
8635 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8636 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8638 if (drawingarea_info[id].text_left)
8639 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8641 if (drawingarea_info[id].text_right)
8642 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8644 if (drawingarea_info[id].text_above)
8645 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8647 if (drawingarea_info[id].text_below)
8648 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8650 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8652 DrawElementBorder(gi->x, gi->y,
8653 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8654 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8656 DrawDrawingArea(id);
8662 static void MapTextInputGadget(int id)
8664 int font_nr = FONT_TEXT_1;
8665 int font_height = getFontHeight(font_nr);
8666 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8667 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8668 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8669 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8671 if (textinput_info[id].text_above)
8672 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8674 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8679 static void MapTextAreaGadget(int id)
8681 int font_nr = FONT_TEXT_1;
8682 int font_height = getFontHeight(font_nr);
8683 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8684 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8685 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8686 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8687 char *text_above = textarea_info[id].text_above;
8689 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8690 text_above = textarea_info[id].text_above_cropped;
8693 DrawTextS(x_above, y_above, font_nr, text_above);
8695 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8700 static void MapSelectboxGadget(int id)
8702 int font_nr = FONT_TEXT_1;
8703 int font_height = getFontHeight(font_nr);
8704 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8705 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8706 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8707 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8708 int yoffset = (gi->height - font_height) / 2;
8709 int x_left = gi->x - xoffset_left;
8710 int x_right = gi->x + gi->width + xoffset_right;
8711 int y_above = gi->y - yoffset_above;
8713 int y = gi->y + yoffset;
8715 if (selectbox_info[id].text_above)
8716 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8718 if (selectbox_info[id].text_left)
8719 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8721 if (selectbox_info[id].text_right)
8722 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8724 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8729 static void MapTextbuttonGadget(int id)
8731 int font_nr = FONT_TEXT_1;
8732 int font_height = getFontHeight(font_nr);
8733 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8734 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8735 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8736 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8737 int yoffset = (gi->height - font_height) / 2;
8738 int x_left = gi->x - xoffset_left;
8739 int x_right = gi->x + gi->width + xoffset_right;
8740 int y_above = gi->y - yoffset_above;
8742 int y = gi->y + yoffset;
8744 // only show button to delete change pages when more than minimum pages
8745 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8746 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8749 if (textbutton_info[id].text_above)
8750 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8752 if (textbutton_info[id].text_left)
8753 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8755 if (textbutton_info[id].text_right)
8756 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8761 static void MapGraphicbuttonGadget(int id)
8763 int font_nr = FONT_TEXT_1;
8764 int font_height = getFontHeight(font_nr);
8765 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8766 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8767 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8768 int yoffset = (gi->height - font_height) / 2;
8769 int x_left = gi->x - xoffset_left;
8770 int x_right = gi->x + gi->width + xoffset_right;
8771 int y = gi->y + yoffset;
8773 if (graphicbutton_info[id].text_left)
8774 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8776 if (graphicbutton_info[id].text_right)
8777 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8782 static void MapRadiobuttonGadget(int id)
8784 int font_nr = FONT_TEXT_1;
8785 int font_height = getFontHeight(font_nr);
8786 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8787 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8788 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8789 int yoffset = (gi->height - font_height) / 2;
8790 int x_left = gi->x - xoffset_left;
8791 int x_right = gi->x + gi->width + xoffset_right;
8792 int y = gi->y + yoffset;
8794 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8796 if (radiobutton_info[id].text_left)
8797 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8799 if (radiobutton_info[id].text_right)
8800 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8802 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8807 static void MapCheckbuttonGadget(int id)
8809 int font_nr = FONT_TEXT_1;
8810 int font_height = getFontHeight(font_nr);
8811 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8812 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8813 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8814 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8815 int yoffset = (gi->height - font_height) / 2;
8816 int y_above = gi->y - yoffset_above;
8818 int x_left, x_right, y; // set after gadget position was modified
8820 // set position for gadgets with dynamically determined position
8821 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8822 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8823 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8825 x_left = gi->x - xoffset_left;
8826 x_right = gi->x + gi->width + xoffset_right;
8827 y = gi->y + yoffset;
8829 if (checkbutton_info[id].text_above)
8830 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8832 if (checkbutton_info[id].text_left)
8833 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8835 if (checkbutton_info[id].text_right)
8836 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8838 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8843 static void MapMainDrawingArea(void)
8845 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8846 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8849 if (suppressBorderElement())
8851 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8852 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8855 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8857 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8858 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8859 no_horizontal_scrollbar) ||
8860 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8861 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8862 no_vertical_scrollbar))
8865 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8868 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8870 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8871 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8874 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8877 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8880 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8884 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8886 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8887 i == GADGET_ID_CUSTOM_COPY_TO ||
8888 i == GADGET_ID_CUSTOM_EXCHANGE ||
8889 i == GADGET_ID_CUSTOM_COPY ||
8890 i == GADGET_ID_CUSTOM_PASTE)
8893 MapGadget(level_editor_gadget[i]);
8895 UnmapGadget(level_editor_gadget[i]);
8900 static void MapLevelEditorToolboxCustomGadgets(void)
8902 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8905 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8907 if (IS_CUSTOM_ELEMENT(properties_element) ||
8908 IS_GROUP_ELEMENT(properties_element) ||
8909 IS_EMPTY_ELEMENT(properties_element))
8910 MapLevelEditorToolboxCustomGadgets();
8913 static void UnmapLevelEditorToolboxCustomGadgets(void)
8915 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8918 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8922 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8924 if (i != GADGET_ID_SINGLE_ITEMS &&
8925 i != GADGET_ID_PICK_ELEMENT)
8927 struct GadgetInfo *gi = level_editor_gadget[i];
8935 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8936 struct GraphicInfo *gd = &graphic_info[graphic];
8940 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8941 gi->width, gi->height, gi->x, gi->y);
8943 redraw_mask |= REDRAW_DOOR_3;
8949 static void MapLevelEditorToolboxDrawingGadgets(void)
8951 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8954 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8956 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8959 static void UnmapDrawingArea(int id)
8961 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8964 static void UnmapLevelEditorFieldGadgets(void)
8968 for (i = 0; i < num_editor_gadgets; i++)
8969 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8970 level_editor_gadget[i]->y))
8971 UnmapGadget(level_editor_gadget[i]);
8974 void UnmapLevelEditorGadgets(void)
8978 for (i = 0; i < num_editor_gadgets; i++)
8979 UnmapGadget(level_editor_gadget[i]);
8982 static void ResetUndoBuffer(void)
8984 undo_buffer_position = -1;
8985 undo_buffer_steps = -1;
8986 redo_buffer_steps = 0;
8988 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8990 level.changed = FALSE;
8993 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8995 if (remap_toolbox_gadgets)
8997 ModifyEditorElementList();
8998 RedrawDrawingElements();
9001 if (edit_mode == ED_MODE_LEVELCONFIG)
9002 DrawLevelConfigWindow();
9003 else if (edit_mode == ED_MODE_PROPERTIES)
9004 DrawPropertiesWindow();
9005 else if (edit_mode == ED_MODE_PALETTE)
9006 DrawPaletteWindow();
9007 else // edit_mode == ED_MODE_DRAWING
9008 DrawDrawingWindowExt(remap_toolbox_gadgets);
9011 static void DrawEditModeWindow(void)
9013 DrawEditModeWindowExt(TRUE);
9016 static void DrawEditModeWindow_PlayfieldOnly(void)
9018 DrawEditModeWindowExt(FALSE);
9021 static void ChangeEditModeWindow(int new_edit_mode)
9023 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9025 DrawEditModeWindow();
9028 static boolean LevelChanged(void)
9030 boolean field_changed = FALSE;
9033 for (y = 0; y < lev_fieldy; y++)
9034 for (x = 0; x < lev_fieldx; x++)
9035 if (Tile[x][y] != level.field[x][y])
9036 field_changed = TRUE;
9038 return (level.changed || field_changed);
9041 static boolean PrepareSavingIntoPersonalLevelSet(void)
9043 static LevelDirTree *last_copied_leveldir = NULL;
9044 static LevelDirTree *last_written_leveldir = NULL;
9045 static int last_copied_level_nr = -1;
9046 static int last_written_level_nr = -1;
9047 LevelDirTree *leveldir_former = leveldir_current;
9048 int level_nr_former = level_nr;
9051 // remember last mod/save so that for current session, we write
9052 // back to the same personal copy, asking only about overwrite.
9053 if (leveldir_current == last_copied_leveldir &&
9054 level_nr == last_copied_level_nr)
9056 // "cd" to personal level set dir (as used when writing last copy)
9057 leveldir_current = last_written_leveldir;
9058 level_nr = last_written_level_nr;
9063 if (!Request("This level is read-only! "
9064 "Save into personal level set?", REQ_ASK))
9067 // "cd" to personal level set dir (for writing copy the first time)
9069 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9071 // this may happen if "setup.internal.create_user_levelset" is FALSE
9072 // or if file "levelinfo.conf" is missing in personal user level set
9073 if (leveldir_current == NULL)
9075 Request("Cannot find personal level set?!", REQ_CONFIRM);
9077 leveldir_current = leveldir_former;
9082 // find unused level number
9083 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9085 static char *level_filename = NULL;
9087 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9089 if (!fileExists(level_filename))
9093 last_copied_leveldir = leveldir_former;
9094 last_copied_level_nr = level_nr_former;
9096 last_written_leveldir = leveldir_current;
9097 last_written_level_nr = level_nr = new_level_nr;
9102 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9104 static char *filename_levelinfo = NULL, *mod_name = NULL;
9107 // annotate this copy-and-mod in personal levelinfo.conf
9108 setString(&filename_levelinfo,
9109 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9111 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9113 fprintf(file, "\n");
9114 fprintf(file, "# level %d was modified from:\n", level_nr);
9115 fprintf(file, "# - previous level set name: %s\n",
9117 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9118 level.file_info.nr, level.name);
9119 fprintf(file, "# - previous author: %s\n",
9121 fprintf(file, "# - previous save date: ");
9123 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9125 fprintf(file, "%04d-%02d-%02d\n",
9126 level.creation_date.year,
9127 level.creation_date.month,
9128 level.creation_date.day);
9132 fprintf(file, "not recorded\n");
9138 if (level_nr > leveldir_current->last_level)
9139 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9141 // else: allow the save even if annotation failed
9143 // now... spray graffiti on the old level vital statistics
9144 // user can change these; just trying to set a good baseline
9146 // don't truncate names for fear of making offensive or silly:
9147 // long-named original author only recorded in levelinfo.conf.
9148 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9149 if (!strEqual(level.author, leveldir_current->author))
9151 setString(&mod_name, getStringCat3(leveldir_current->author,
9152 " after ", level.author));
9154 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9155 setString(&mod_name,
9156 getStringCat2(leveldir_current->author, " (ed.)"));
9158 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9159 setString(&mod_name, leveldir_current->author);
9161 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9163 // less worried about truncation here
9164 setString(&mod_name, getStringCat2("Mod: ", level.name));
9165 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9169 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9170 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9174 for (x = 0; x < lev_fieldx; x++)
9175 for (y = 0; y < lev_fieldy; y++)
9176 dst[x][y] = src[x][y];
9179 static int setSelectboxValue(int selectbox_id, int new_value)
9181 int new_index_value = 0;
9184 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9185 if (selectbox_info[selectbox_id].options[i].value == new_value)
9186 new_index_value = i;
9188 *selectbox_info[selectbox_id].value =
9189 selectbox_info[selectbox_id].options[new_index_value].value;
9191 return new_index_value;
9194 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9198 // change action mode and arg variables according to action type variable
9199 for (i = 0; action_arg_options[i].value != -1; i++)
9201 if (action_arg_options[i].value == custom_element_change.action_type)
9203 int mode = action_arg_options[i].mode;
9205 // only change if corresponding selectbox has changed
9206 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9207 action_arg_modes[mode])
9208 custom_element_change.action_mode = -1;
9210 // only change if corresponding selectbox has changed
9211 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9212 action_arg_options[i].options)
9213 custom_element_change.action_arg = -1;
9220 static void setSelectboxSpecialActionOptions(void)
9224 // change action mode and arg selectbox according to action type selectbox
9225 for (i = 0; action_arg_options[i].value != -1; i++)
9227 if (action_arg_options[i].value == custom_element_change.action_type)
9229 int mode = action_arg_options[i].mode;
9231 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9232 action_arg_modes[mode]);
9233 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9234 custom_element_change.action_mode);
9236 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9237 action_arg_options[i].options);
9238 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9239 custom_element_change.action_arg);
9245 static void copy_custom_element_settings(int element_from, int element_to)
9247 struct ElementInfo *ei_from = &element_info[element_from];
9248 struct ElementInfo *ei_to = &element_info[element_to];
9250 copyElementInfo(ei_from, ei_to);
9253 static void replace_custom_element_in_settings(int element_from,
9258 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9260 struct ElementInfo *ei = &element_info[i];
9262 for (y = 0; y < 3; y++)
9263 for (x = 0; x < 3; x++)
9264 if (ei->content.e[x][y] == element_from)
9265 ei->content.e[x][y] = element_to;
9267 for (j = 0; j < ei->num_change_pages; j++)
9269 struct ElementChangeInfo *change = &ei->change_page[j];
9271 if (change->target_element == element_from)
9272 change->target_element = element_to;
9274 if (change->initial_trigger_element == element_from)
9275 change->initial_trigger_element = element_to;
9277 if (change->action_element == element_from)
9278 change->action_element = element_to;
9280 for (y = 0; y < 3; y++)
9281 for (x = 0; x < 3; x++)
9282 if (change->target_content.e[x][y] == element_from)
9283 change->target_content.e[x][y] = element_to;
9286 if (ei->group != NULL) // group or internal
9287 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9288 if (ei->group->element[j] == element_from)
9289 ei->group->element[j] = element_to;
9293 static void replace_custom_element_in_playfield(int element_from,
9298 for (x = 0; x < lev_fieldx; x++)
9299 for (y = 0; y < lev_fieldy; y++)
9300 if (Tile[x][y] == element_from)
9301 Tile[x][y] = element_to;
9304 static boolean CopyCustomElement(int element_old, int element_new,
9307 int copy_mode_orig = copy_mode;
9309 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9311 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9312 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9313 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9315 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9317 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9318 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9319 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9321 level.changed = TRUE;
9323 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9325 Request("Please choose custom element!", REQ_CONFIRM);
9329 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9331 Request("Please choose group element!", REQ_CONFIRM);
9335 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9337 Request("Please choose empty element!", REQ_CONFIRM);
9343 level.changed = TRUE;
9346 // when modifying custom/group element, ask for copying level template
9347 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9349 if (!AskToCopyAndModifyLevelTemplate())
9353 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9355 copy_custom_element_settings(element_new, element_old);
9357 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9359 copy_custom_element_settings(element_old, element_new);
9361 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9363 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9364 copy_custom_element_settings(element_new, element_old);
9365 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9367 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9368 replace_custom_element_in_settings(element_new, element_old);
9369 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9371 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9372 replace_custom_element_in_playfield(element_new, element_old);
9373 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9376 UpdateCustomElementGraphicGadgets();
9377 DrawPropertiesWindow();
9382 static void CopyCustomElementPropertiesToEditor(int element)
9385 int current_change_page = element_info[element].current_change_page;
9387 // dynamically (re)build selectbox for selecting change page
9388 for (i = 0; i < element_info[element].num_change_pages; i++)
9390 sprintf(options_change_page_strings[i], "%d", i + 1);
9392 options_change_page[i].value = i;
9393 options_change_page[i].text = options_change_page_strings[i];
9396 options_change_page[i].value = -1;
9397 options_change_page[i].text = NULL;
9399 // needed here to initialize combined element properties
9400 InitElementPropertiesEngine(level.game_version);
9402 element_info[element].change =
9403 &element_info[element].change_page[current_change_page];
9405 custom_element = element_info[element];
9406 custom_element_change = *element_info[element].change;
9408 // needed to initially set selectbox options for special action options
9409 setSelectboxSpecialActionOptions();
9411 // needed to initially set selectbox value variables to reliable defaults
9412 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9413 setSelectboxValue(i, *selectbox_info[i].value);
9415 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9416 custom_element_properties[i] = HAS_PROPERTY(element, i);
9418 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9419 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9421 // ---------- element settings: configure (custom elements) -----------------
9423 // set accessible layer selectbox help value
9424 custom_element.access_type =
9425 (IS_WALKABLE(element) ? EP_WALKABLE :
9426 IS_PASSABLE(element) ? EP_PASSABLE :
9427 custom_element.access_type);
9428 custom_element.access_layer =
9429 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9430 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9431 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9432 custom_element.access_layer);
9433 custom_element.access_protected =
9434 (IS_PROTECTED(element) ? 1 : 0);
9435 custom_element_properties[EP_ACCESSIBLE] =
9436 (IS_ACCESSIBLE_OVER(element) ||
9437 IS_ACCESSIBLE_INSIDE(element) ||
9438 IS_ACCESSIBLE_UNDER(element));
9440 // set walk-to-object action selectbox help value
9441 custom_element.walk_to_action =
9442 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9443 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9444 IS_DROPPABLE(element) ? EP_DROPPABLE :
9445 IS_THROWABLE(element) ? EP_THROWABLE :
9446 IS_PUSHABLE(element) ? EP_PUSHABLE :
9447 custom_element.walk_to_action);
9448 custom_element_properties[EP_WALK_TO_OBJECT] =
9449 (IS_DIGGABLE(element) ||
9450 IS_COLLECTIBLE_ONLY(element) ||
9451 IS_DROPPABLE(element) ||
9452 IS_THROWABLE(element) ||
9453 IS_PUSHABLE(element));
9455 // set smash targets selectbox help value
9456 custom_element.smash_targets =
9457 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9458 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9459 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9460 custom_element.smash_targets);
9461 custom_element_properties[EP_CAN_SMASH] =
9462 (CAN_SMASH_EVERYTHING(element) ||
9463 CAN_SMASH_ENEMIES(element) ||
9464 CAN_SMASH_PLAYER(element));
9466 // set deadliness selectbox help value
9467 custom_element.deadliness =
9468 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9469 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9470 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9471 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9472 custom_element.deadliness);
9473 custom_element_properties[EP_DEADLY] =
9474 (DONT_TOUCH(element) ||
9475 DONT_GET_HIT_BY(element) ||
9476 DONT_COLLIDE_WITH(element) ||
9477 DONT_RUN_INTO(element));
9479 // ---------- element settings: advanced (custom elements) ------------------
9481 // set "change by direct action" selectbox help value
9482 custom_element_change.direct_action =
9483 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9484 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9485 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9486 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9487 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9488 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9489 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9490 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9491 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9492 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9493 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9494 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9495 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9496 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9497 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9498 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9499 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9500 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9501 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9502 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9503 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9504 custom_element_change.direct_action);
9506 // set "change by other element action" selectbox help value
9507 custom_element_change.other_action =
9508 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9509 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9510 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9511 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9512 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9513 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9514 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9515 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9516 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9517 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9518 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9519 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9520 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9521 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9522 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9523 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9524 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9525 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9526 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9527 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9528 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9529 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9530 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9531 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9532 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9533 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9534 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9535 custom_element_change.other_action);
9538 static void CopyGroupElementPropertiesToEditor(int element)
9540 group_element_info = *element_info[element].group;
9541 custom_element = element_info[element]; // needed for description
9544 static void CopyEmptyElementPropertiesToEditor(int element)
9546 custom_element = element_info[element];
9549 static void CopyClassicElementPropertiesToEditor(int element)
9551 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9552 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9553 getMoveIntoAcidProperty(&level, element);
9555 if (MAYBE_DONT_COLLIDE_WITH(element))
9556 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9557 getDontCollideWithProperty(&level, element);
9560 static void CopyElementPropertiesToEditor(int element)
9562 if (IS_CUSTOM_ELEMENT(element))
9563 CopyCustomElementPropertiesToEditor(element);
9564 else if (IS_GROUP_ELEMENT(element))
9565 CopyGroupElementPropertiesToEditor(element);
9566 else if (IS_EMPTY_ELEMENT(element))
9567 CopyEmptyElementPropertiesToEditor(element);
9569 CopyClassicElementPropertiesToEditor(element);
9572 static boolean AskToCopyAndModifyLevelTemplate(void)
9574 if (Request("Copy and modify settings from level template?", REQ_ASK))
9576 level.use_custom_template = FALSE;
9578 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9579 GDI_CHECKED, FALSE, GDI_END);
9580 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9581 GDI_CHECKED, FALSE, GDI_END);
9587 LoadLevelTemplate(-1); // this resets all element modifications ...
9589 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9595 static void CopyCustomElementPropertiesToGame(int element)
9598 int access_type_and_layer;
9600 // mark that this custom element has been modified
9601 custom_element.modified_settings = TRUE;
9602 level.changed = TRUE;
9604 if (level.use_custom_template)
9605 AskToCopyAndModifyLevelTemplate();
9607 element_info[element] = custom_element;
9608 *element_info[element].change = custom_element_change;
9610 // ---------- element settings: configure (custom elements) -----------------
9612 // set accessible property from checkbox and selectbox
9613 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9614 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9615 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9616 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9617 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9618 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9619 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9620 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9621 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9622 custom_element_properties[access_type_and_layer] =
9623 custom_element_properties[EP_ACCESSIBLE];
9624 custom_element_properties[EP_PROTECTED] =
9625 (custom_element.access_protected != 0 &&
9626 custom_element_properties[EP_ACCESSIBLE]);
9628 // set walk-to-object property from checkbox and selectbox
9629 custom_element_properties[EP_DIGGABLE] = FALSE;
9630 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9631 custom_element_properties[EP_DROPPABLE] = FALSE;
9632 custom_element_properties[EP_THROWABLE] = FALSE;
9633 custom_element_properties[EP_PUSHABLE] = FALSE;
9634 custom_element_properties[custom_element.walk_to_action] =
9635 custom_element_properties[EP_WALK_TO_OBJECT];
9637 // set smash property from checkbox and selectbox
9638 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9639 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9640 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9641 custom_element_properties[custom_element.smash_targets] =
9642 custom_element_properties[EP_CAN_SMASH];
9644 // set deadliness property from checkbox and selectbox
9645 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9646 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9647 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9648 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9649 custom_element_properties[custom_element.deadliness] =
9650 custom_element_properties[EP_DEADLY];
9652 // ---------- element settings: advanced (custom elements) ------------------
9654 // set player change event from checkbox and selectbox
9655 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9656 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9657 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9658 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9659 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9660 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9661 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9662 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9663 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9664 custom_element_change_events[CE_SWITCHED] = FALSE;
9665 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9666 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9667 custom_element_change_events[CE_BLOCKED] = FALSE;
9668 custom_element_change_events[CE_IMPACT] = FALSE;
9669 custom_element_change_events[CE_SMASHED] = FALSE;
9670 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9671 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9672 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9673 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9674 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9675 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9676 custom_element_change_events[custom_element_change.direct_action] =
9677 custom_element_change_events[CE_BY_DIRECT_ACTION];
9679 // set other element action change event from checkbox and selectbox
9680 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9681 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9682 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9683 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9684 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9685 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9686 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9687 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9688 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9689 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9690 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9691 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9692 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9693 custom_element_change_events[CE_HITTING_X] = FALSE;
9694 custom_element_change_events[CE_DIGGING_X] = FALSE;
9695 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9696 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9697 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9698 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9699 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9700 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9701 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9702 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9703 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9704 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9705 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9706 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9707 custom_element_change_events[custom_element_change.other_action] =
9708 custom_element_change_events[CE_BY_OTHER_ACTION];
9710 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9711 SET_PROPERTY(element, i, custom_element_properties[i]);
9713 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9714 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9716 // copy change events also to special level editor variable
9717 custom_element = element_info[element];
9718 custom_element_change = *element_info[element].change;
9720 // needed here to restore runtime value "element_info[element].gfx_element"
9721 InitElementPropertiesGfxElement();
9724 static void CopyGroupElementPropertiesToGame(int element)
9726 // mark that this group element has been modified
9727 custom_element.modified_settings = TRUE;
9728 level.changed = TRUE;
9730 if (level.use_custom_template)
9731 AskToCopyAndModifyLevelTemplate();
9733 element_info[element] = custom_element;
9734 *element_info[element].group = group_element_info;
9736 // needed here to restore runtime value "element_info[element].gfx_element"
9737 InitElementPropertiesGfxElement();
9740 static void CopyEmptyElementPropertiesToGame(int element)
9742 // mark that this empty element has been modified
9743 custom_element.modified_settings = TRUE;
9744 level.changed = TRUE;
9746 if (level.use_custom_template)
9747 AskToCopyAndModifyLevelTemplate();
9749 element_info[element] = custom_element;
9751 // needed here to restore runtime value "element_info[element].gfx_element"
9752 InitElementPropertiesGfxElement();
9755 static void CopyClassicElementPropertiesToGame(int element)
9757 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9758 setMoveIntoAcidProperty(&level, element,
9759 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9761 if (MAYBE_DONT_COLLIDE_WITH(element))
9762 setDontCollideWithProperty(&level, element,
9763 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9766 static void CopyElementPropertiesToGame(int element)
9768 if (IS_CUSTOM_ELEMENT(element))
9769 CopyCustomElementPropertiesToGame(element);
9770 else if (IS_GROUP_ELEMENT(element))
9771 CopyGroupElementPropertiesToGame(element);
9772 else if (IS_EMPTY_ELEMENT(element))
9773 CopyEmptyElementPropertiesToGame(element);
9775 CopyClassicElementPropertiesToGame(element);
9779 static void CheckElementDescriptions(void)
9783 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9784 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9785 Warn("no element description file for element '%s'", EL_NAME(i));
9789 static int getMaxEdFieldX(boolean has_scrollbar)
9791 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9792 int sxsize = SXSIZE - scrollbar_width;
9793 int max_ed_fieldx = sxsize / ed_tilesize;
9795 return max_ed_fieldx;
9798 static int getMaxEdFieldY(boolean has_scrollbar)
9800 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9801 INFOTEXT_YSIZE_FULL : 0);
9802 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9803 int sysize = SYSIZE - scrollbar_height - infotext_height;
9804 int max_ed_fieldy = sysize / ed_tilesize;
9806 return max_ed_fieldy;
9809 static void InitZoomLevelSettings(int zoom_tilesize)
9811 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9813 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9815 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9816 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9818 // make sure that tile size is always a power of 2
9819 ed_tilesize = (1 << log_2(ed_tilesize));
9821 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9823 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9824 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9828 last_game_engine_type = level.game_engine_type;
9830 // limit zoom tilesize by upper and lower bound
9831 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9833 // store zoom tilesize in auto setup file only if it was manually changed
9834 if (zoom_tilesize != -1)
9835 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9837 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9838 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9841 static void InitDrawingElements(void)
9843 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9845 if (level.game_engine_type == game_engine_type_last)
9848 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9850 new_element1 = EL_BD_WALL;
9851 new_element2 = EL_EMPTY;
9852 new_element3 = EL_BD_SAND;
9854 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9856 new_element1 = EL_SP_CHIP_SINGLE;
9857 new_element2 = EL_EMPTY;
9858 new_element3 = EL_SP_BASE;
9860 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9862 new_element1 = EL_MM_MIRROR_START;
9863 new_element2 = EL_EMPTY;
9864 new_element3 = EL_MM_WOODEN_WALL;
9868 new_element1 = EL_WALL;
9869 new_element2 = EL_EMPTY;
9870 new_element3 = EL_SAND;
9873 game_engine_type_last = level.game_engine_type;
9876 static void InitLevelSetInfo(void)
9878 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9879 "%s", leveldir_current->name);
9880 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9881 "%s", leveldir_current->author);
9883 levelset_num_levels = leveldir_current->levels;
9885 levelset_use_levelset_artwork = FALSE;
9886 levelset_copy_level_template = FALSE;
9888 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9891 static void ChangeEditorToLevelSet(char *levelset_subdir)
9893 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9895 // the previous level set might have used custom artwork
9896 ReloadCustomArtwork(0);
9898 LoadLevelSetup_SeriesInfo();
9900 SaveLevelSetup_LastSeries();
9901 SaveLevelSetup_SeriesInfo();
9905 LoadLevel(level_nr);
9906 LoadScore(level_nr);
9911 static boolean useEditorDoorAnimation(void)
9913 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9914 boolean door_1_viewport_unchanged =
9915 (vp_door_1->x == DX &&
9916 vp_door_1->y == DY &&
9917 vp_door_1->width == DXSIZE &&
9918 vp_door_1->height == DYSIZE);
9919 boolean door_1_contains_toolbox =
9922 EX + EXSIZE <= DX + DXSIZE &&
9923 EY + EYSIZE <= DY + DYSIZE);
9925 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9928 static void DrawEditorDoorBackground(int graphic, int x, int y,
9929 int width, int height)
9931 struct GraphicInfo *g = &graphic_info[graphic];
9933 if (g->bitmap != NULL)
9934 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9935 MIN(width, g->width), MIN(height, g->height), x, y);
9937 ClearRectangle(drawto, x, y, width, height);
9940 static void DrawEditorDoorContent(void)
9942 // needed for gadgets drawn on background (like palette scrollbar)
9943 SetDoorBackgroundImage(IMG_UNDEFINED);
9945 // copy default editor door content to main double buffer
9946 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9949 DrawSpecialEditorDoor();
9951 // draw new control window
9952 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9954 // draw all toolbox gadgets to editor doors
9955 MapControlButtons();
9957 // when returning from test game to properties page, redraw toolbox gadgets
9958 if (edit_mode == ED_MODE_PROPERTIES)
9960 UnmapLevelEditorToolboxDrawingGadgets();
9961 UnmapLevelEditorToolboxCustomGadgets();
9963 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9966 // draw all palette gadgets to editor doors
9967 ModifyEditorElementList();
9968 RedrawDrawingElements();
9970 // copy actual editor door content to door double buffer for OpenDoor()
9971 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9974 void DrawLevelEd(void)
9976 int fade_mask = REDRAW_FIELD;
9978 FadeSoundsAndMusic();
9981 fade_mask = REDRAW_ALL;
9985 // needed if different viewport properties defined for editor
9986 ChangeViewportPropertiesIfNeeded();
9990 InitZoomLevelSettings(-1);
9991 InitDrawingElements();
9995 CheckElementDescriptions();
9998 if (level_editor_test_game)
10000 CopyPlayfield(level.field, Tile);
10001 CopyPlayfield(TileBackup, level.field);
10003 level_editor_test_game = FALSE;
10007 edit_mode = ED_MODE_DRAWING;
10008 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10009 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10017 // redraw_mask |= REDRAW_ALL;
10019 FreeLevelEditorGadgets();
10020 CreateLevelEditorGadgets();
10022 ReinitializeElementList(); // update dynamic level element list
10023 ReinitializeElementListButtons(); // custom element may look different
10025 InitElementPropertiesGfxElement();
10029 DrawEditModeWindow_PlayfieldOnly();
10031 DrawMaskedBorder(fade_mask);
10033 // use door animation if door 1 viewport is unchanged and contains toolbox
10034 if (useEditorDoorAnimation())
10038 DrawEditorDoorContent();
10040 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10044 DrawEditorDoorContent();
10049 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10052 static void AdjustDrawingAreaGadgets(void)
10054 int ed_xsize = lev_fieldx + 2;
10055 int ed_ysize = lev_fieldy + 2;
10056 int max_ed_fieldx = MAX_ED_FIELDX;
10057 int max_ed_fieldy = MAX_ED_FIELDY;
10058 boolean horizontal_scrollbar_needed;
10059 boolean vertical_scrollbar_needed;
10060 int x, y, width, height;
10062 if (suppressBorderElement())
10064 ed_xsize = lev_fieldx;
10065 ed_ysize = lev_fieldy;
10068 // check if we need any scrollbars
10069 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10070 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10072 // check if we have a smaller editor field because of scrollbars
10073 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10074 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10076 // check again if we now need more scrollbars because of less space
10077 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10078 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10080 // check if editor field gets even smaller after adding new scrollbars
10081 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10082 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10084 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10085 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10087 x = SX + ed_fieldx * ed_tilesize;
10088 y = SY + ed_fieldy * ed_tilesize;
10090 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10091 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10093 // adjust drawing area gadget
10094 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10095 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10096 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10099 // adjust horizontal scrollbar gadgets
10100 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10103 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10104 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10107 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10110 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10113 // adjust vertical scrollbar gadgets
10114 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10117 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10119 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10121 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10123 GDI_HEIGHT, height,
10124 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10128 static void AdjustLevelScrollPosition(void)
10130 if (level_xpos < -1)
10132 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10133 level_xpos = lev_fieldx - ed_fieldx + 1;
10134 if (lev_fieldx < ed_fieldx - 2)
10137 if (level_ypos < -1)
10139 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10140 level_ypos = lev_fieldy - ed_fieldy + 1;
10141 if (lev_fieldy < ed_fieldy - 2)
10144 if (suppressBorderElement())
10151 static void AdjustEditorScrollbar(int id)
10153 struct GadgetInfo *gi = level_editor_gadget[id];
10154 int items_max, items_visible, item_position;
10156 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10158 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10159 items_visible = ed_fieldx;
10160 item_position = level_xpos + 1;
10164 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10165 items_visible = ed_fieldy;
10166 item_position = level_ypos + 1;
10169 if (item_position > items_max - items_visible)
10170 item_position = items_max - items_visible;
10172 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10173 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10176 static void AdjustElementListScrollbar(void)
10178 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10179 int items_max, items_visible, item_position;
10181 // correct position of element list scrollbar
10182 if (element_shift < 0)
10184 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10185 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10187 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10188 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10189 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10191 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10192 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10193 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10196 static void ModifyEditorCounterValue(int counter_id, int new_value)
10198 int *counter_value = counterbutton_info[counter_id].value;
10199 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10200 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10202 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10204 if (counter_value != NULL)
10205 *counter_value = gi->textinput.number_value;
10208 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10210 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10211 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10213 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10215 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10216 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10218 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10219 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10221 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10222 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10227 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10229 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10230 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10231 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10233 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10236 static void ModifyEditorSelectboxOptions(int selectbox_id,
10237 struct ValueTextInfo *options)
10239 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10240 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10242 selectbox_info[selectbox_id].options = options;
10244 // set index to zero -- list may be shorter now (correct later, if needed)
10245 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10246 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10249 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10251 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10252 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10254 drawingarea_info[drawingarea_id].area_xsize = xsize;
10255 drawingarea_info[drawingarea_id].area_ysize = ysize;
10257 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10260 static void ModifyEditorElementList(void)
10264 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10267 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10269 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10270 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10271 struct GadgetDesign *gd = &gi->deco.design;
10272 int element = editor_elements[element_shift + i];
10273 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10277 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10279 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10285 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10287 int graphic = el2edimg(element);
10288 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10290 if (pos->x == -1 &&
10294 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10297 static void ModifyDrawingElementButton(int element, int id)
10299 struct GadgetInfo *gi = level_editor_gadget[id];
10300 Bitmap *deco_bitmap;
10301 int deco_x, deco_y;
10302 int tile_size = gi->deco.width;
10304 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10306 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10309 static void PickDrawingElement(int button, int element)
10314 struct XYTileSize *pos;
10316 } de, drawing_elements[] =
10318 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10319 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10320 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10323 if (button < 1 || button > 3)
10326 if (IS_MM_WALL(element))
10327 element = map_mm_wall_element(element);
10329 de = drawing_elements[button - 1];
10331 *de.new_element = element; // update global drawing element variable
10333 DrawDrawingElementGraphic(element, de.pos);
10334 ModifyDrawingElementButton(element, de.id);
10336 redraw_mask |= REDRAW_DOOR_1;
10339 static void RedrawDrawingElements(void)
10341 PickDrawingElement(1, new_element1);
10342 PickDrawingElement(2, new_element2);
10343 PickDrawingElement(3, new_element3);
10346 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10348 stick_element_properties_window = FALSE;
10350 SetMainBackgroundImage(IMG_UNDEFINED);
10353 UnmapLevelEditorFieldGadgets();
10355 AdjustDrawingAreaGadgets();
10356 AdjustLevelScrollPosition();
10357 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10358 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10360 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10362 MapMainDrawingArea();
10364 if (remap_toolbox_gadgets)
10366 UnmapLevelEditorToolboxCustomGadgets();
10367 MapLevelEditorToolboxDrawingGadgets();
10371 static void DrawDrawingWindow(void)
10373 DrawDrawingWindowExt(TRUE);
10376 static int getTabulatorBarWidth(void)
10378 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10379 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10381 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10384 static int getTabulatorBarHeight(void)
10386 return ED_TAB_BAR_HEIGHT;
10389 static Pixel getTabulatorBarColor(void)
10391 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10392 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10393 int gd_x = gd->x + gd_gi1->border.width / 2;
10394 int gd_y = gd->y + gd_gi1->height - 1;
10396 return GetPixel(gd->bitmap, gd_x, gd_y);
10399 static void DrawLevelConfigTabulatorGadgets(void)
10401 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10402 Pixel tab_color = getTabulatorBarColor();
10403 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10404 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10407 // draw additional "engine" tabulator when using native BD engine
10408 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10409 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10411 for (i = id_first; i <= id_last; i++)
10413 int gadget_id = textbutton_info[i].gadget_id;
10414 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10415 boolean active = (i != edit_mode_levelconfig);
10417 // draw background line below tabulator button
10418 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10420 // draw solid line below inactive tabulator buttons
10421 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10422 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10423 ED_GADGET_TINY_DISTANCE, tab_color);
10425 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10426 MapTextbuttonGadget(i);
10429 // draw little border line below tabulator buttons
10430 if (tab_color != BLACK_PIXEL) // black => transparent
10431 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10432 ED_GADGET_TINY_DISTANCE,
10433 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10436 static void DrawPropertiesTabulatorGadgets(void)
10438 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10439 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10440 int gd_x = gd->x + gd_gi1->border.width / 2;
10441 int gd_y = gd->y + gd_gi1->height - 1;
10442 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10443 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10444 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10447 // draw two config tabulators for player elements
10448 if (IS_PLAYER_ELEMENT(properties_element))
10449 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10451 // draw two config and one "change" tabulator for custom elements
10452 if (IS_CUSTOM_ELEMENT(properties_element))
10453 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10455 for (i = id_first; i <= id_last; i++)
10457 int gadget_id = textbutton_info[i].gadget_id;
10458 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10459 boolean active = (i != edit_mode_properties);
10461 // use "config 1" and "config 2" instead of "config" for players and CEs
10462 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10463 (IS_PLAYER_ELEMENT(properties_element) ||
10464 IS_CUSTOM_ELEMENT(properties_element)))
10467 // draw background line below tabulator button
10468 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10470 // draw solid line below inactive tabulator buttons
10471 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10472 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10473 ED_GADGET_TINY_DISTANCE, tab_color);
10475 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10476 MapTextbuttonGadget(i);
10479 // draw little border line below tabulator buttons
10480 if (tab_color != BLACK_PIXEL) // black => transparent
10481 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10482 ED_GADGET_TINY_DISTANCE,
10483 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10486 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10488 DrawText(SX + xpos, SY + ypos, text, font_nr);
10491 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10492 int xpos, int ypos)
10494 int font_width = getFontWidth(font_nr);
10495 int font_height = getFontHeight(font_nr);
10496 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10497 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10499 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10500 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10501 TRUE, FALSE, FALSE);
10504 static void DrawLevelConfigLevel(void)
10508 // draw counter gadgets
10509 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10510 MapCounterButtons(i);
10512 // draw checkbutton gadgets
10513 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10514 MapCheckbuttonGadget(i);
10516 // draw selectbox gadgets
10517 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10518 MapSelectboxGadget(i);
10520 // draw text input gadgets
10521 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10522 MapTextInputGadget(i);
10525 static char *getLevelSubdirFromSaveMode(int save_mode)
10527 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10528 return getNewUserLevelSubdir();
10530 return leveldir_current->subdir;
10533 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10535 char *directory_text = "Level set directory:";
10536 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10537 int font1_nr = FONT_TEXT_1;
10538 int font2_nr = FONT_TEXT_2;
10539 int font1_height = getFontHeight(font1_nr);
10540 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10541 int x = ED_LEVEL_SETTINGS_X(0);
10542 int y = ED_LEVEL_SETTINGS_Y(6);
10544 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10545 PrintInfoText(directory_name, font2_nr, x, y);
10548 static void DrawLevelConfigLevelSet(void)
10550 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10551 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10554 // draw counter gadgets
10555 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10556 MapCounterButtons(i);
10558 // draw checkbutton gadgets
10559 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10561 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10562 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10563 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10566 MapCheckbuttonGadget(i);
10569 // draw selectbox gadgets
10570 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10571 MapSelectboxGadget(i);
10573 // draw text input gadgets
10574 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10575 MapTextInputGadget(i);
10577 // draw textbutton gadgets
10578 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10581 DrawLevelConfigLevelSet_DirectoryInfo();
10584 static void DrawLevelConfigEditor(void)
10588 // draw counter gadgets
10589 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10590 MapCounterButtons(i);
10592 // draw checkbutton gadgets
10593 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10594 MapCheckbuttonGadget(i);
10596 // draw radiobutton gadgets
10597 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10598 MapRadiobuttonGadget(i);
10600 // draw drawing area
10601 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10603 // draw textbutton gadgets
10604 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10607 static void DrawLevelConfigEngine(void)
10611 // draw counter gadgets
10612 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10614 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10615 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10619 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10620 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10623 // draw checkbutton gadgets
10624 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10625 MapCheckbuttonGadget(i);
10627 // draw selectbox gadgets
10628 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10629 MapSelectboxGadget(i);
10632 static void DrawLevelConfigWindow(void)
10634 char *text = "Global Settings";
10635 int font_nr = FONT_TITLE_1;
10636 struct MenuPosInfo *pos = &editor.settings.headline;
10637 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10638 int sy = SY + pos->y;
10640 stick_element_properties_window = FALSE;
10642 SetAutomaticNumberOfGemsNeeded();
10644 UnmapLevelEditorFieldGadgets();
10646 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10649 DrawText(sx, sy, text, font_nr);
10651 DrawLevelConfigTabulatorGadgets();
10653 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10654 DrawLevelConfigLevel();
10655 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10656 DrawLevelConfigLevelSet();
10657 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10658 DrawLevelConfigEditor();
10659 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10660 DrawLevelConfigEngine();
10663 static void DrawCustomContentArea(void)
10665 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10666 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10667 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10668 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10669 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10670 int xoffset = ED_GADGET_SPACE_DISTANCE;
10672 // add distance for potential left text (without drawing area border)
10673 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10675 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10677 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10680 static void DrawCustomChangeContentArea(void)
10682 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10683 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10684 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10685 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10686 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10687 int xoffset = ED_GADGET_SPACE_DISTANCE;
10689 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10691 MapDrawingArea(id);
10694 static void RemoveElementContentArea(int id, int font_height)
10696 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10698 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10699 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10700 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10701 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10702 ED_GADGET_TEXT_DISTANCE + font_height);
10705 static void DrawYamYamContentAreas(void)
10707 int font_nr = FONT_TEXT_1;
10708 int font_height = getFontHeight(font_nr);
10709 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10710 int yoffset = (tilesize - font_height) / 2;
10711 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10712 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10715 // display counter to choose number of element content areas
10716 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10718 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10720 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10722 if (i < level.num_yamyam_contents)
10724 MapDrawingArea(id);
10728 UnmapDrawingArea(id);
10730 // delete content areas in case of reducing number of them
10731 RemoveElementContentArea(id, font_height);
10735 DrawText(x, y + 0 * tilesize, "content", font_nr);
10736 DrawText(x, y + 1 * tilesize, "when", font_nr);
10737 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10740 static void DrawMagicBallContentAreas(void)
10742 int font_nr = FONT_TEXT_1;
10743 int font_height = getFontHeight(font_nr);
10744 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10745 int yoffset = (tilesize - font_height) / 2;
10746 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10747 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10750 // display counter to choose number of element content areas
10751 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10753 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10755 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10757 if (i < level.num_ball_contents)
10759 MapDrawingArea(id);
10763 UnmapDrawingArea(id);
10765 // delete content areas in case of reducing number of them
10766 RemoveElementContentArea(id, font_height);
10770 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10771 DrawText(x, y + 1 * tilesize, "when", font_nr);
10772 DrawText(x, y + 2 * tilesize, "active", font_nr);
10775 static void DrawAndroidElementArea(void)
10777 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10778 int num_elements = level.num_android_clone_elements;
10779 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10780 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10781 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10782 int xsize = MAX_ANDROID_ELEMENTS;
10785 // display counter to choose number of element areas
10786 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10788 if (drawingarea_info[id].text_left != NULL)
10789 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10791 UnmapDrawingArea(id);
10793 ModifyEditorDrawingArea(id, num_elements, 1);
10795 // delete content areas in case of reducing number of them
10796 DrawBackground(sx, sy,
10797 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10798 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10800 MapDrawingArea(id);
10803 static void DrawGroupElementArea(void)
10805 int id = ED_DRAWING_ID_GROUP_CONTENT;
10806 int num_elements = group_element_info.num_elements;
10807 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10808 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10809 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10810 int xsize = MAX_ELEMENTS_IN_GROUP;
10813 if (drawingarea_info[id].text_left != NULL)
10814 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10816 UnmapDrawingArea(id);
10818 ModifyEditorDrawingArea(id, num_elements, 1);
10820 // delete content areas in case of reducing number of them
10821 DrawBackground(sx, sy,
10822 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10823 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10825 MapDrawingArea(id);
10828 static void DrawPlayerInitialInventoryArea(int element)
10830 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10831 int player_nr = GET_PLAYER_NR(element);
10832 int num_elements = level.initial_inventory_size[player_nr];
10833 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10834 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10835 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10836 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10839 // determine horizontal position to the right of specified gadget
10840 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10841 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10842 ED_DRAWINGAREA_TEXT_DISTANCE);
10844 // determine horizontal offset for leading text
10845 if (drawingarea_info[id].text_left != NULL)
10846 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10848 UnmapDrawingArea(id);
10850 ModifyEditorDrawingArea(id, num_elements, 1);
10852 // delete content areas in case of reducing number of them
10853 DrawBackground(sx, sy,
10854 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10855 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10857 MapDrawingArea(id);
10860 static void DrawMMBallContentArea(void)
10862 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10863 int num_elements = level.num_mm_ball_contents;
10864 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10865 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10866 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10867 int xsize = MAX_MM_BALL_CONTENTS;
10870 if (drawingarea_info[id].text_left != NULL)
10871 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10873 UnmapDrawingArea(id);
10875 ModifyEditorDrawingArea(id, num_elements, 1);
10877 // delete content areas in case of reducing number of them
10878 DrawBackground(sx, sy,
10879 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10880 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10882 MapDrawingArea(id);
10885 static void DrawEnvelopeTextArea(int envelope_nr)
10887 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10888 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10892 DrawBackground(gi->x, gi->y,
10893 gi->textarea.crop_width, gi->textarea.crop_height);
10895 if (envelope_nr != -1)
10896 textarea_info[id].value = level.envelope[envelope_nr].text;
10898 ModifyGadget(gi, GDI_AREA_SIZE,
10899 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10900 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10903 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10906 static void DrawPropertiesInfo(void)
10915 // configurable properties
10917 { EP_WALKABLE_OVER, "- player can walk over it" },
10918 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10919 { EP_WALKABLE_UNDER, "- player can walk under it" },
10920 { EP_PASSABLE_OVER, "- player can pass over it" },
10921 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10922 { EP_PASSABLE_UNDER, "- player can pass under it" },
10923 { EP_PROTECTED, "- player is protected by it" },
10925 { EP_DIGGABLE, "- can be digged away" },
10926 { EP_COLLECTIBLE, "- can be collected" },
10927 { EP_DROPPABLE, "- can be dropped after collecting" },
10928 { EP_THROWABLE, "- can be thrown after collecting" },
10929 { EP_PUSHABLE, "- can be pushed" },
10931 { EP_CAN_FALL, "- can fall" },
10932 { EP_CAN_MOVE, "- can move" },
10934 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10936 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10938 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10940 { EP_SLIPPERY, "- slippery for falling elements" },
10941 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10943 { EP_DONT_RUN_INTO, "- deadly when running into" },
10944 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10945 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10946 { EP_DONT_TOUCH, "- deadly when touching" },
10948 { EP_INDESTRUCTIBLE, "- indestructible" },
10950 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10951 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10952 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10954 { EP_CAN_CHANGE, "- can change to other element" },
10956 // pre-defined properties
10957 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10958 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10959 { EP_SWITCHABLE, "- can be switched" },
10961 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10966 char *filename = getElementDescriptionFilename(properties_element);
10967 char *num_elements_text = "In this level: ";
10968 char *num_similar_text = "Similar tiles: ";
10969 char *properties_text = "Standard properties: ";
10970 char *description_text = "Description:";
10971 char *no_description_text = "No description available.";
10972 char *none_text = "None";
10974 int num_elements_in_level = 0;
10975 int num_similar_in_level = 0;
10976 int num_hires_tiles_in_level = 0;
10977 int num_standard_properties = 0;
10978 int font1_nr = FONT_TEXT_1;
10979 int font2_nr = FONT_TEXT_2;
10980 int font1_width = getFontWidth(font1_nr);
10981 int font1_height = getFontHeight(font1_nr);
10982 int font2_height = getFontHeight(font2_nr);
10983 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10984 int font2_yoffset = (font1_height - font2_height) / 2;
10985 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10986 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10987 int properties_text_len = strlen(properties_text) * font1_width;
10988 int xpos = ED_ELEMENT_SETTINGS_X(0);
10989 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10992 if (setup.editor.show_element_token)
10994 int font3_nr = FONT_TEXT_3;
10995 int font3_height = getFontHeight(font3_nr);
10997 DrawTextF(xpos, ypos, font3_nr,
10998 "[%s]", element_info[properties_element].token_name);
11000 ypos += 2 * font3_height;
11003 // ----- print number of elements / percentage of this element in level
11005 for (y = 0; y < lev_fieldy; y++)
11007 for (x = 0; x < lev_fieldx; x++)
11009 if (Tile[x][y] == properties_element)
11011 num_elements_in_level++;
11013 else if (IS_MM_WALL(Tile[x][y]) &&
11014 map_mm_wall_element(Tile[x][y]) == properties_element)
11016 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11021 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11023 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11025 if (num_hires_tiles_in_level > 0)
11026 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11027 "%d wall tiles", num_hires_tiles_in_level);
11028 else if (num_elements_in_level > 0)
11029 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11030 "%d (%.2f %%)", num_elements_in_level, percentage);
11032 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11035 // ----- print number of similar elements / percentage of them in level
11037 for (y = 0; y < lev_fieldy; y++)
11039 for (x = 0; x < lev_fieldx; x++)
11041 if (strEqual(element_info[Tile[x][y]].class_name,
11042 element_info[properties_element].class_name))
11044 num_similar_in_level++;
11049 if (num_similar_in_level != num_elements_in_level)
11051 ypos += 1 * MAX(font1_height, font2_height);
11053 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11055 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11057 if (num_similar_in_level > 0)
11058 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11059 "%d (%.2f %%)", num_similar_in_level, percentage);
11061 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11065 ypos += 2 * MAX(font1_height, font2_height);
11067 // ----- print standard properties of this element
11069 DrawTextS(xpos, ypos, font1_nr, properties_text);
11071 ypos += line1_height;
11073 for (i = 0; properties[i].value != -1; i++)
11075 if (!HAS_PROPERTY(properties_element, properties[i].value))
11078 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11080 ypos += font2_height;
11082 num_standard_properties++;
11085 if (num_standard_properties == 0)
11087 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11088 font2_nr, none_text);
11090 ypos -= (line1_height - font1_height);
11093 ypos += MAX(font1_height, font2_height);
11095 // ----- print special description of this element
11097 PrintInfoText(description_text, font1_nr, xpos, ypos);
11099 ypos += line1_height;
11101 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11102 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11105 #define TEXT_COLLECTING "Score for collecting"
11106 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11107 #define TEXT_SMASHING "Score for smashing"
11108 #define TEXT_SLURPING "Score for slurping robot"
11109 #define TEXT_CRACKING "Score for cracking"
11110 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11111 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11112 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11113 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11114 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11115 #define TEXT_DURATION "Duration when activated"
11116 #define TEXT_DELAY_ON "Delay before activating"
11117 #define TEXT_DELAY_OFF "Delay before deactivating"
11118 #define TEXT_DELAY_CHANGING "Delay before changing"
11119 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11120 #define TEXT_DELAY_MOVING "Delay before moving"
11121 #define TEXT_BALL_DELAY "Element generation delay"
11122 #define TEXT_MOVE_SPEED "Speed of android moving"
11123 #define TEXT_CLONE_SPEED "Speed of android cloning"
11124 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11125 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11126 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11127 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11128 #define TEXT_TIME_BONUS "Extra time to solve level"
11129 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11130 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11131 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11132 #define TEXT_RANDOM_SEED "slime random number seed"
11133 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11134 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11135 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11144 } elements_with_counter[] =
11146 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11147 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11148 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11149 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11150 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11151 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11152 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11153 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11154 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11155 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11156 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11157 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11158 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11159 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11160 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11161 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11162 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11163 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11164 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11165 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11166 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11167 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11168 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11169 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11170 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11171 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11172 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11173 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11174 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11175 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11176 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11177 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11178 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11179 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11180 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11181 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11182 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11183 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11184 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11185 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11186 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11187 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11188 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11189 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11190 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11191 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11192 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11193 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11194 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11195 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11196 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11197 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11198 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11199 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11200 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11201 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11202 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11203 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11204 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11205 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11206 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11207 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11208 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11209 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11210 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11211 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11212 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11213 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11214 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11215 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11216 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11217 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11218 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11219 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11220 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11221 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11222 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11223 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11224 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11225 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11226 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11227 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11228 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11230 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11232 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11233 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11234 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11236 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11238 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11239 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11240 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11241 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11242 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11243 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11244 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11245 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11246 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11247 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11248 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11250 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11252 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11254 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11256 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11258 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11260 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11262 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11264 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11266 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11268 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11270 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11272 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11273 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11274 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11275 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11276 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11277 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11278 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11279 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11280 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11281 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11282 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11283 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11284 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11285 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11286 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11287 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11288 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11289 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11290 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11291 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11292 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11293 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11294 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11295 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11296 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11301 static boolean checkPropertiesConfig(int element)
11305 // special case: empty space customization only available in R'n'D game engine
11306 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11309 // special case: BD style rock customization only available in BD game engine
11310 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11313 if (IS_GEM(element) ||
11314 IS_CUSTOM_ELEMENT(element) ||
11315 IS_GROUP_ELEMENT(element) ||
11316 IS_EMPTY_ELEMENT(element) ||
11317 IS_BALLOON_ELEMENT(element) ||
11318 IS_ENVELOPE(element) ||
11319 IS_MM_ENVELOPE(element) ||
11320 IS_MM_MCDUFFIN(element) ||
11321 IS_DF_LASER(element) ||
11322 IS_PLAYER_ELEMENT(element) ||
11323 IS_BD_PLAYER_ELEMENT(element) ||
11324 IS_BD_EXPANDABLE_WALL(properties_element) ||
11325 IS_BD_CONVEYOR_BELT(properties_element) ||
11326 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11327 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11328 HAS_EDITOR_CONTENT(element) ||
11329 CAN_GROW(element) ||
11330 COULD_MOVE_INTO_ACID(element) ||
11331 MAYBE_DONT_COLLIDE_WITH(element) ||
11332 element == EL_BD_ROCK ||
11333 element == EL_BD_MEGA_ROCK ||
11334 element == EL_BD_SWEET ||
11335 element == EL_BD_VOODOO_DOLL ||
11336 element == EL_BD_WATER)
11342 for (i = 0; elements_with_counter[i].element != -1; i++)
11343 if (elements_with_counter[i].element == element)
11350 static void SetAutomaticNumberOfGemsNeeded(void)
11354 if (!level.auto_count_gems)
11357 level.gems_needed = 0;
11359 for (x = 0; x < lev_fieldx; x++)
11361 for (y = 0; y < lev_fieldy; y++)
11363 int element = Tile[x][y];
11368 case EL_EMERALD_YELLOW:
11369 case EL_EMERALD_RED:
11370 case EL_EMERALD_PURPLE:
11371 case EL_BD_DIAMOND:
11372 case EL_WALL_EMERALD:
11373 case EL_WALL_EMERALD_YELLOW:
11374 case EL_WALL_EMERALD_RED:
11375 case EL_WALL_EMERALD_PURPLE:
11376 case EL_WALL_BD_DIAMOND:
11378 case EL_SP_INFOTRON:
11381 level.gems_needed++;
11385 case EL_WALL_DIAMOND:
11386 level.gems_needed += 3;
11390 case EL_WALL_PEARL:
11391 level.gems_needed += 5;
11395 case EL_WALL_CRYSTAL:
11396 level.gems_needed += 8;
11405 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11408 static void DrawPropertiesConfig(void)
11410 boolean draw_footer_line = FALSE;
11411 int max_num_element_counters = 4;
11412 int num_element_counters = 0;
11415 if (!checkPropertiesConfig(properties_element))
11417 int xpos = ED_ELEMENT_SETTINGS_X(0);
11418 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11420 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11425 // check if there are elements where a value can be chosen for
11426 for (i = 0; elements_with_counter[i].element != -1; i++)
11428 if (elements_with_counter[i].element != properties_element)
11431 // special case: score for extra diamonds only available in BD game engine
11432 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11433 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11434 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11437 // special case: some amoeba counters only available in BD game engine
11438 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11439 elements_with_counter[i].value != &level.amoeba_speed &&
11440 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11443 // special case: some amoeba counters only available in R'n'D game engine
11444 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11445 elements_with_counter[i].value == &level.amoeba_speed &&
11446 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11449 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11451 counterbutton_info[counter_id].y =
11452 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11453 (CAN_GROW(properties_element) ? 1 : 0) +
11454 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11455 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11456 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11457 (properties_element == EL_BD_SLIME ? 1 : 0) +
11458 (properties_element == EL_BD_ACID ? 1 : 0) +
11459 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11460 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11461 num_element_counters);
11463 // special case: set amoeba counters for BD game engine separately
11464 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11465 (properties_element == EL_BD_AMOEBA_2))
11466 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11468 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11469 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11470 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11471 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11473 // default: counter values between 0 and 999
11474 if (counterbutton_info[counter_id].max_value == 0)
11475 counterbutton_info[counter_id].max_value = 999;
11477 MapCounterButtons(counter_id);
11479 num_element_counters++;
11480 if (num_element_counters >= max_num_element_counters)
11484 if (HAS_EDITOR_CONTENT(properties_element))
11486 // draw stickybutton gadget
11487 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11489 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11491 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11492 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11494 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11495 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11497 else if (properties_element == EL_BD_AMOEBA_2)
11499 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11500 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11501 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11503 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11504 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11505 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11506 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11508 else if (IS_AMOEBOID(properties_element))
11509 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11510 else if (properties_element == EL_BD_ACID)
11512 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11513 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11515 else if (IS_BD_BITER(properties_element))
11517 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11519 else if (properties_element == EL_BD_BLADDER)
11521 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11523 else if (properties_element == EL_YAMYAM ||
11524 properties_element == EL_YAMYAM_LEFT ||
11525 properties_element == EL_YAMYAM_RIGHT ||
11526 properties_element == EL_YAMYAM_UP ||
11527 properties_element == EL_YAMYAM_DOWN)
11528 DrawYamYamContentAreas();
11529 else if (properties_element == EL_EMC_MAGIC_BALL)
11531 DrawMagicBallContentAreas();
11533 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11534 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11536 else if (properties_element == EL_EMC_ANDROID)
11537 DrawAndroidElementArea();
11538 else if (properties_element == EL_MM_GRAY_BALL)
11540 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11541 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11542 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11545 DrawMMBallContentArea();
11549 if (IS_PLAYER_ELEMENT(properties_element))
11551 int player_nr = GET_PLAYER_NR(properties_element);
11553 // these properties can be set for every player individually
11555 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11557 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11558 &level.start_element[player_nr];
11559 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11560 &level.artwork_element[player_nr];
11561 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11562 &level.explosion_element[player_nr];
11564 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11565 &level.use_start_element[player_nr];
11566 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11567 &level.use_artwork_element[player_nr];
11568 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11569 &level.use_explosion_element[player_nr];
11570 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11571 &level.initial_player_gravity[player_nr];
11573 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11574 &level.initial_player_stepsize[player_nr];
11576 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11577 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11578 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11579 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11580 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11581 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11582 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11583 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11584 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11585 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11586 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11587 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11588 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11589 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11590 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11592 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11593 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11594 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11596 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11598 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11600 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11601 &level.initial_inventory_content[player_nr][0];
11603 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11604 &level.initial_inventory_size[player_nr];
11606 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11607 &level.use_initial_inventory[player_nr];
11609 // draw checkbutton gadgets
11610 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11611 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11612 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11614 // draw counter gadgets
11615 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11617 // draw drawing area gadgets
11618 DrawPlayerInitialInventoryArea(properties_element);
11622 if (IS_BD_PLAYER_ELEMENT(properties_element))
11624 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11625 ED_ELEMENT_SETTINGS_YPOS(2);
11626 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11627 ED_ELEMENT_SETTINGS_YPOS(3);
11628 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11629 ED_ELEMENT_SETTINGS_YPOS(4);
11631 // draw checkbutton gadgets
11632 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11633 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11634 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11636 // draw counter gadgets
11637 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11638 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11640 // draw drawing area gadgets
11641 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11644 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11646 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11647 ED_ELEMENT_SETTINGS_YPOS(0);
11648 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11649 ED_ELEMENT_SETTINGS_YPOS(1);
11651 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11652 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11655 if (properties_element == EL_BD_MEGA_ROCK ||
11656 properties_element == EL_BD_SWEET)
11658 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11659 ED_ELEMENT_SETTINGS_YPOS(0);
11660 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11661 ED_ELEMENT_SETTINGS_YPOS(1);
11663 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11664 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11667 if (properties_element == EL_BD_VOODOO_DOLL)
11669 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11670 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11671 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11672 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11675 if (properties_element == EL_BD_SLIME)
11677 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11680 if (properties_element == EL_BD_MAGIC_WALL)
11682 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11683 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11686 if (IS_BD_EXPANDABLE_WALL(properties_element))
11688 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11691 if (properties_element == EL_BD_REPLICATOR)
11693 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11696 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11697 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11699 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11700 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11703 if (properties_element == EL_BD_WATER)
11705 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11708 // special case: slippery walls option for gems only available in R'n'D game engine
11709 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11710 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11712 if (properties_element == EL_EM_DYNAMITE)
11713 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11715 if (COULD_MOVE_INTO_ACID(properties_element) &&
11716 !IS_PLAYER_ELEMENT(properties_element) &&
11717 (!IS_CUSTOM_ELEMENT(properties_element) ||
11718 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11720 // set position for checkbutton for "can move into acid"
11721 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11722 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11723 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11724 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11725 IS_BALLOON_ELEMENT(properties_element) ||
11726 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11728 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11731 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11732 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11734 if (properties_element == EL_SPRING ||
11735 properties_element == EL_SPRING_LEFT ||
11736 properties_element == EL_SPRING_RIGHT)
11737 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11739 if (properties_element == EL_TIME_ORB_FULL)
11740 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11742 if (properties_element == EL_GAME_OF_LIFE ||
11743 properties_element == EL_BIOMAZE)
11744 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11746 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11748 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11749 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11751 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11754 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11755 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11757 if (properties_element == EL_SOKOBAN_OBJECT)
11758 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11760 if (properties_element == EL_SOKOBAN_OBJECT ||
11761 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11762 properties_element == EL_SOKOBAN_FIELD_FULL)
11764 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11765 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11768 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11771 if (IS_BALLOON_ELEMENT(properties_element))
11772 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11774 if (IS_ENVELOPE(properties_element) ||
11775 IS_MM_ENVELOPE(properties_element))
11777 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11778 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11779 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11780 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11781 int envelope_nr = ENVELOPE_NR(properties_element);
11783 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11784 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11786 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11787 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11789 // display counter to choose size of envelope text area
11790 MapCounterButtons(counter1_id);
11791 MapCounterButtons(counter2_id);
11793 // display checkbuttons to choose auto-wrap and alignment properties
11794 MapCheckbuttonGadget(button1_id);
11795 MapCheckbuttonGadget(button2_id);
11797 DrawEnvelopeTextArea(envelope_nr);
11800 if (IS_MM_MCDUFFIN(properties_element))
11802 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11803 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11804 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11807 if (IS_DF_LASER(properties_element))
11809 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11810 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11811 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11814 if (IS_CUSTOM_ELEMENT(properties_element))
11816 // draw stickybutton gadget
11817 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11819 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11821 // draw checkbutton gadgets
11822 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11823 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11824 MapCheckbuttonGadget(i);
11826 // draw counter gadgets
11827 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11828 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11829 MapCounterButtons(i);
11831 // draw selectbox gadgets
11832 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11833 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11834 MapSelectboxGadget(i);
11836 // draw textbutton gadgets
11837 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11839 // draw text input gadgets
11840 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11842 // draw drawing area gadgets
11843 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11845 draw_footer_line = TRUE;
11847 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11849 // draw checkbutton gadgets
11850 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11851 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11852 MapCheckbuttonGadget(i);
11854 // draw counter gadgets
11855 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11856 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11857 MapCounterButtons(i);
11859 // draw selectbox gadgets
11860 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11861 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11862 MapSelectboxGadget(i);
11864 // draw drawing area gadgets
11865 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11866 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11867 DrawCustomContentArea();
11870 else if (IS_GROUP_ELEMENT(properties_element))
11872 // draw stickybutton gadget
11873 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11875 // draw checkbutton gadgets
11876 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11877 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11879 // draw counter gadgets
11880 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11882 // draw selectbox gadgets
11883 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11885 // draw textbutton gadgets
11886 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11888 // draw drawing area gadgets
11889 DrawGroupElementArea();
11891 // draw text input gadgets
11892 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11894 // draw drawing area gadgets
11895 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11897 draw_footer_line = TRUE;
11899 else if (IS_EMPTY_ELEMENT(properties_element))
11901 // draw stickybutton gadget
11902 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11904 // draw checkbutton gadgets
11905 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11906 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11908 // draw textbutton gadgets
11909 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11911 // draw drawing area gadgets
11912 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11914 draw_footer_line = TRUE;
11917 // draw little footer border line above CE/GE use/save template gadgets
11918 if (draw_footer_line)
11920 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11921 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11922 int gd_x = gd->x + gd_gi1->border.width / 2;
11923 int gd_y = gd->y + gd_gi1->height - 1;
11924 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11926 if (tab_color != BLACK_PIXEL) // black => transparent
11927 FillRectangle(drawto,
11928 SX + ED_ELEMENT_SETTINGS_X(0),
11929 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11931 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11935 static void DrawPropertiesChangeDrawingAreas(void)
11937 if (IS_CUSTOM_ELEMENT(properties_element))
11939 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11940 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11941 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11943 DrawCustomChangeContentArea();
11946 redraw_mask |= REDRAW_FIELD;
11949 static void DrawPropertiesChange(void)
11953 // needed to initially set selectbox options for special action options
11954 setSelectboxSpecialActionOptions();
11956 // draw stickybutton gadget
11957 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11959 // draw checkbutton gadgets
11960 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11961 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11962 MapCheckbuttonGadget(i);
11964 // draw counter gadgets
11965 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11966 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11967 MapCounterButtons(i);
11969 // draw selectbox gadgets
11970 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11971 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11972 MapSelectboxGadget(i);
11974 // draw textbutton gadgets
11975 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11976 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11977 MapTextbuttonGadget(i);
11979 // draw graphicbutton gadgets
11980 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11981 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11982 MapGraphicbuttonGadget(i);
11984 // draw drawing area gadgets
11985 DrawPropertiesChangeDrawingAreas();
11988 static void DrawEditorElementAnimation(int x, int y)
11993 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
11995 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11998 static void DrawEditorElementName(int x, int y, int font_nr)
12000 char *element_name = getElementInfoText(properties_element);
12001 int font_width = getFontWidth(font_nr);
12002 int font_height = getFontHeight(font_nr);
12003 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12004 int max_chars_per_line = max_text_width / font_width;
12006 if (strlen(element_name) <= max_chars_per_line)
12007 DrawTextS(x, y, font_nr, element_name);
12010 char buffer[max_chars_per_line + 1];
12011 int next_pos = max_chars_per_line;
12013 strncpy(buffer, element_name, max_chars_per_line);
12014 buffer[max_chars_per_line] = '\0';
12016 if (element_name[max_chars_per_line] == ' ')
12022 for (i = max_chars_per_line - 1; i >= 0; i--)
12023 if (buffer[i] == ' ')
12026 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12033 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12035 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12036 buffer[max_chars_per_line] = '\0';
12038 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12042 static void DrawPropertiesWindow(void)
12044 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12045 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12046 int border_size = gd->border_size;
12047 int font_nr = FONT_TEXT_1;
12048 int font_height = getFontHeight(font_nr);
12049 int xoffset = TILEX + element_border + 3 * border_size;
12050 int yoffset = (TILEY - font_height) / 2;
12051 int x1 = editor.settings.element_graphic.x + element_border;
12052 int y1 = editor.settings.element_graphic.y + element_border;
12053 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12054 editor.settings.element_name.x);
12055 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12056 editor.settings.element_name.y);
12057 char *text = "Element Settings";
12058 int font2_nr = FONT_TITLE_1;
12059 struct MenuPosInfo *pos = &editor.settings.headline;
12060 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12061 int sy = SY + pos->y;
12063 stick_element_properties_window = FALSE;
12065 // make sure that previous properties edit mode exists for this element
12066 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12067 !IS_CUSTOM_ELEMENT(properties_element))
12068 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12070 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12071 !IS_PLAYER_ELEMENT(properties_element) &&
12072 !IS_CUSTOM_ELEMENT(properties_element))
12073 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12075 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12076 (IS_PLAYER_ELEMENT(properties_element) ||
12077 IS_CUSTOM_ELEMENT(properties_element)))
12078 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12080 CopyElementPropertiesToEditor(properties_element);
12082 UnmapLevelEditorFieldGadgets();
12083 UnmapLevelEditorToolboxDrawingGadgets();
12084 UnmapLevelEditorToolboxCustomGadgets();
12086 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12088 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12091 DrawText(sx, sy, text, font2_nr);
12093 FrameCounter = 0; // restart animation frame counter
12095 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12096 DrawEditorElementAnimation(SX + x1, SY + y1);
12097 DrawEditorElementName(x2, y2, font_nr);
12099 DrawPropertiesTabulatorGadgets();
12101 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12102 DrawPropertiesInfo();
12103 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12104 DrawPropertiesChange();
12105 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12106 DrawPropertiesConfig();
12109 static void DrawPaletteWindow(void)
12113 UnmapLevelEditorFieldGadgets();
12115 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12118 // map buttons to select elements
12119 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12120 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12121 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12122 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12123 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12126 static void UpdateCustomElementGraphicGadgets(void)
12130 InitElementPropertiesGfxElement();
12132 ModifyEditorElementList();
12133 RedrawDrawingElements();
12135 // force redraw of all mapped drawing area gadgets
12136 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12138 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12145 static int getOpenDirectionFromTube(int element)
12149 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12150 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12151 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12152 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12153 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12154 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12155 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12156 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12157 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12158 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12159 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12165 static int getTubeFromOpenDirection(int direction)
12169 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12170 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12171 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12172 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12173 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12174 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12175 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12176 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12177 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12178 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12179 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12181 // if only one direction, fall back to simple tube with that direction
12182 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12183 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12184 case (MV_UP): return EL_TUBE_VERTICAL;
12185 case (MV_DOWN): return EL_TUBE_VERTICAL;
12191 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12193 int element_new = getTubeFromOpenDirection(direction);
12195 return (element_new != EL_EMPTY ? element_new : element_old);
12198 static int getOpenDirectionFromBelt(int element)
12200 int belt_dir = getBeltDirFromBeltElement(element);
12202 return (belt_dir == MV_LEFT ? MV_RIGHT :
12203 belt_dir == MV_RIGHT ? MV_LEFT :
12204 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12207 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12209 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12210 direction == MV_RIGHT ? MV_LEFT :
12211 direction == MV_HORIZONTAL ? MV_NONE : direction);
12213 if (direction == MV_NONE)
12216 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12219 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12222 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12224 return (element_new != EL_EMPTY ? element_new : element_old);
12227 static int getOpenDirectionFromPool(int element)
12231 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12232 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12233 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12234 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12235 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12236 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12242 static int getPoolFromOpenDirection(int direction)
12246 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12247 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12248 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12249 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12250 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12251 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12257 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12259 int element = getPoolFromOpenDirection(direction);
12260 int help_direction = getOpenDirectionFromPool(help_element);
12262 if (element == EL_EMPTY)
12264 int help_direction_vertical = help_direction & MV_VERTICAL;
12266 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12269 if (element == EL_EMPTY)
12271 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12273 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12279 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12281 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12283 return (element_new != EL_EMPTY ? element_new : element_old);
12286 static int getOpenDirectionFromPillar(int element)
12290 case EL_EMC_WALL_1: return (MV_DOWN);
12291 case EL_EMC_WALL_2: return (MV_VERTICAL);
12292 case EL_EMC_WALL_3: return (MV_UP);
12298 static int getPillarFromOpenDirection(int direction)
12302 case (MV_DOWN): return EL_EMC_WALL_1;
12303 case (MV_VERTICAL): return EL_EMC_WALL_2;
12304 case (MV_UP): return EL_EMC_WALL_3;
12310 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12312 int element_new = getPillarFromOpenDirection(direction);
12314 return (element_new != EL_EMPTY ? element_new : element_old);
12317 static int getOpenDirectionFromSteel2(int element)
12321 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12322 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12323 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12324 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12325 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12326 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12327 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12328 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12334 static int getSteel2FromOpenDirection(int direction)
12338 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12339 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12340 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12341 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12342 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12343 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12344 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12345 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12351 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12353 int element_new = getSteel2FromOpenDirection(direction);
12355 return (element_new != EL_EMPTY ? element_new : element_old);
12358 static int getOpenDirectionFromChip(int element)
12362 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12363 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12364 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12365 case EL_SP_CHIP_TOP: return (MV_DOWN);
12366 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12372 static int getChipFromOpenDirection(int direction)
12376 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12377 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12378 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12379 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12380 case (MV_DOWN): return EL_SP_CHIP_TOP;
12386 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12388 int element_new = getChipFromOpenDirection(direction);
12390 return (element_new != EL_EMPTY ? element_new : element_old);
12393 static int getClosedTube(int x, int y)
12395 struct XY *xy = xy_directions;
12396 int element_old = IntelliDrawBuffer[x][y];
12397 int direction_old = getOpenDirectionFromTube(element_old);
12398 int direction_new = MV_NONE;
12401 for (i = 0; i < NUM_DIRECTIONS; i++)
12403 int xx = x + xy[i].x;
12404 int yy = y + xy[i].y;
12405 int dir = MV_DIR_FROM_BIT(i);
12406 int dir_opposite = MV_DIR_OPPOSITE(dir);
12408 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12409 (direction_old & dir) &&
12410 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12411 direction_new |= dir;
12414 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12417 static int getClosedBelt(int x, int y)
12419 struct XY *xy = xy_directions;
12420 int element_old = IntelliDrawBuffer[x][y];
12421 int nr = getBeltNrFromBeltElement(element_old);
12422 int direction_old = getOpenDirectionFromBelt(element_old);
12423 int direction_new = MV_NONE;
12426 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12428 int xx = x + xy[i].x;
12429 int yy = y + xy[i].y;
12430 int dir = MV_DIR_FROM_BIT(i);
12431 int dir_opposite = MV_DIR_OPPOSITE(dir);
12433 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12434 (direction_old & dir) &&
12435 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12436 direction_new |= dir;
12439 return getBeltFromNrAndOpenDirection(nr, direction_new);
12442 static int getClosedPool(int x, int y)
12444 struct XY *xy = xy_directions;
12445 int element_old = IntelliDrawBuffer[x][y];
12446 int direction_old = getOpenDirectionFromPool(element_old);
12447 int direction_new = MV_NONE;
12450 for (i = 0; i < NUM_DIRECTIONS; i++)
12452 int xx = x + xy[i].x;
12453 int yy = y + xy[i].y;
12454 int dir = MV_DIR_FROM_BIT(i);
12455 int dir_opposite = MV_DIR_OPPOSITE(dir);
12457 if (IN_LEV_FIELD(xx, yy) &&
12458 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12459 (direction_old & dir) &&
12460 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12461 direction_new |= dir;
12464 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12467 static int getClosedPillar(int x, int y)
12469 struct XY *xy = xy_directions;
12470 int element_old = IntelliDrawBuffer[x][y];
12471 int direction_old = getOpenDirectionFromPillar(element_old);
12472 int direction_new = MV_NONE;
12475 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12477 int xx = x + xy[i].x;
12478 int yy = y + xy[i].y;
12479 int dir = MV_DIR_FROM_BIT(i);
12480 int dir_opposite = MV_DIR_OPPOSITE(dir);
12482 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12483 (direction_old & dir) &&
12484 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12485 direction_new |= dir;
12488 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12491 static int getClosedSteel2(int x, int y)
12493 struct XY *xy = xy_directions;
12494 int element_old = IntelliDrawBuffer[x][y];
12495 int direction_old = getOpenDirectionFromSteel2(element_old);
12496 int direction_new = MV_NONE;
12499 for (i = 0; i < NUM_DIRECTIONS; i++)
12501 int xx = x + xy[i].x;
12502 int yy = y + xy[i].y;
12503 int dir = MV_DIR_FROM_BIT(i);
12504 int dir_opposite = MV_DIR_OPPOSITE(dir);
12506 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12507 (direction_old & dir) &&
12508 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12509 direction_new |= dir;
12512 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12515 static int getClosedChip(int x, int y)
12517 struct XY *xy = xy_directions;
12518 int element_old = IntelliDrawBuffer[x][y];
12519 int direction_old = getOpenDirectionFromChip(element_old);
12520 int direction_new = MV_NONE;
12523 for (i = 0; i < NUM_DIRECTIONS; i++)
12525 int xx = x + xy[i].x;
12526 int yy = y + xy[i].y;
12527 int dir = MV_DIR_FROM_BIT(i);
12528 int dir_opposite = MV_DIR_OPPOSITE(dir);
12530 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12531 (direction_old & dir) &&
12532 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12533 direction_new |= dir;
12536 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12539 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12540 boolean change_level)
12542 int sx = x - level_xpos;
12543 int sy = y - level_ypos;
12544 int old_element = Tile[x][y];
12545 int new_element = element;
12546 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12547 boolean draw_masked = FALSE;
12549 if (IS_MM_WALL_EDITOR(element))
12551 element = map_mm_wall_element_editor(element) | new_bitmask;
12553 if (IS_MM_WALL(old_element))
12554 element |= MM_WALL_BITS(old_element);
12557 draw_masked = TRUE;
12559 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12561 int element_changed = old_element & ~new_bitmask;
12563 if (MM_WALL_BITS(element_changed) != 0)
12564 element = element_changed;
12567 IntelliDrawBuffer[x][y] = element;
12570 Tile[x][y] = element;
12572 if (IN_ED_FIELD(sx, sy))
12574 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12575 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12576 else if (draw_masked)
12577 DrawEditorElementThruMask(sx, sy, element);
12579 DrawEditorElement(sx, sy, element);
12583 static void SetElementSimple(int x, int y, int element, boolean change_level)
12585 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12588 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12589 int x2, int y2, int *element2,
12590 int (*close_function)(int, int),
12591 boolean change_level)
12593 // set neighbour elements to newly determined connections
12594 SetElementSimple(x1, y1, *element1, change_level);
12595 SetElementSimple(x2, y2, *element2, change_level);
12597 // remove all open connections of neighbour elements
12598 *element1 = close_function(x1, y1);
12599 *element2 = close_function(x2, y2);
12601 // set neighbour elements to new, minimized connections
12602 SetElementSimple(x1, y1, *element1, change_level);
12603 SetElementSimple(x2, y2, *element2, change_level);
12606 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12607 boolean change_level, int button)
12609 struct XY *xy = xy_directions;
12610 static int last_x = -1;
12611 static int last_y = -1;
12613 if (new_element == EL_UNDEFINED)
12621 int old_element = IntelliDrawBuffer[x][y];
12623 if (IS_TUBE(new_element))
12625 int last_element_new = EL_UNDEFINED;
12626 int direction = MV_NONE;
12629 // if old element is of same kind, keep all existing directions
12630 if (IS_TUBE(old_element))
12631 direction |= getOpenDirectionFromTube(old_element);
12633 for (i = 0; i < NUM_DIRECTIONS; i++)
12635 int xx = x + xy[i].x;
12636 int yy = y + xy[i].y;
12638 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12639 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12641 int dir = MV_DIR_FROM_BIT(i);
12642 int dir_opposite = MV_DIR_OPPOSITE(dir);
12643 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12644 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12645 int last_direction_new = last_direction_old | dir_opposite;
12647 last_element_new = getTubeFromOpenDirection(last_direction_new);
12653 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12655 if (last_element_new != EL_UNDEFINED)
12656 MergeAndCloseNeighbourElements(x, y, &new_element,
12657 last_x, last_y, &last_element_new,
12658 getClosedTube, change_level);
12660 else if (IS_BELT(new_element))
12662 int belt_nr = getBeltNrFromBeltElement(new_element);
12663 int last_element_new = EL_UNDEFINED;
12664 int direction = MV_NONE;
12667 // if old element is of same kind, keep all existing directions
12668 if (IS_BELT(old_element))
12669 direction |= getOpenDirectionFromBelt(old_element);
12671 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12673 int xx = x + xy[i].x;
12674 int yy = y + xy[i].y;
12676 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12677 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12679 int dir = MV_DIR_FROM_BIT(i);
12680 int dir_opposite = MV_DIR_OPPOSITE(dir);
12681 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12682 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12683 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12684 int last_direction_new = last_direction_old | dir_opposite;
12686 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12687 last_direction_new);
12692 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12694 if (last_element_new != EL_UNDEFINED)
12695 MergeAndCloseNeighbourElements(x, y, &new_element,
12696 last_x, last_y, &last_element_new,
12697 getClosedBelt, change_level);
12699 else if (IS_ACID_POOL_OR_ACID(new_element))
12701 int last_element_new = EL_UNDEFINED;
12702 int direction = MV_NONE;
12705 // if old element is of same kind, keep all existing directions
12706 if (IS_ACID_POOL_OR_ACID(old_element))
12707 direction |= getOpenDirectionFromPool(old_element);
12709 for (i = 0; i < NUM_DIRECTIONS; i++)
12711 int xx = x + xy[i].x;
12712 int yy = y + xy[i].y;
12714 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12715 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12717 int dir = MV_DIR_FROM_BIT(i);
12718 int dir_opposite = MV_DIR_OPPOSITE(dir);
12719 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12720 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12721 int last_direction_new = last_direction_old | dir_opposite;
12723 last_element_new = getPoolFromOpenDirection(last_direction_new);
12729 // special corrections needed for intuitively correct acid pool drawing
12730 if (last_element_new == EL_EMPTY)
12731 last_element_new = new_element;
12732 else if (last_element_new != EL_UNDEFINED)
12733 new_element = last_element_new;
12735 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12737 if (last_element_new != EL_UNDEFINED)
12738 MergeAndCloseNeighbourElements(x, y, &new_element,
12739 last_x, last_y, &last_element_new,
12740 getClosedPool, change_level);
12742 else if (IS_EMC_PILLAR(new_element))
12744 int last_element_new = EL_UNDEFINED;
12745 int direction = MV_NONE;
12748 // if old element is of same kind, keep all existing directions
12749 if (IS_EMC_PILLAR(old_element))
12750 direction |= getOpenDirectionFromPillar(old_element);
12752 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12754 int xx = x + xy[i].x;
12755 int yy = y + xy[i].y;
12757 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12758 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12760 int dir = MV_DIR_FROM_BIT(i);
12761 int dir_opposite = MV_DIR_OPPOSITE(dir);
12762 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12763 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12764 int last_direction_new = last_direction_old | dir_opposite;
12766 last_element_new = getPillarFromOpenDirection(last_direction_new);
12772 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12774 if (last_element_new != EL_UNDEFINED)
12775 MergeAndCloseNeighbourElements(x, y, &new_element,
12776 last_x, last_y, &last_element_new,
12777 getClosedPillar, change_level);
12779 else if (IS_DC_STEELWALL_2(new_element))
12781 int last_element_new = EL_UNDEFINED;
12782 int direction = MV_NONE;
12785 // if old element is of same kind, keep all existing directions
12786 if (IS_DC_STEELWALL_2(old_element))
12787 direction |= getOpenDirectionFromSteel2(old_element);
12789 for (i = 0; i < NUM_DIRECTIONS; i++)
12791 int xx = x + xy[i].x;
12792 int yy = y + xy[i].y;
12794 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12795 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12797 int dir = MV_DIR_FROM_BIT(i);
12798 int dir_opposite = MV_DIR_OPPOSITE(dir);
12799 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12800 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12801 int last_direction_new = last_direction_old | dir_opposite;
12803 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12809 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12811 if (last_element_new != EL_UNDEFINED)
12812 MergeAndCloseNeighbourElements(x, y, &new_element,
12813 last_x, last_y, &last_element_new,
12814 getClosedSteel2, change_level);
12816 else if (IS_SP_CHIP(new_element))
12818 int last_element_new = EL_UNDEFINED;
12819 int direction = MV_NONE;
12822 // (do not keep existing directions, regardless of kind of old element)
12824 for (i = 0; i < NUM_DIRECTIONS; i++)
12826 int xx = x + xy[i].x;
12827 int yy = y + xy[i].y;
12829 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12830 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12832 int dir = MV_DIR_FROM_BIT(i);
12833 int dir_opposite = MV_DIR_OPPOSITE(dir);
12834 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12835 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12836 int last_direction_new = last_direction_old | dir_opposite;
12838 if (last_direction_old == MV_NONE)
12840 last_element_new = getChipFromOpenDirection(last_direction_new);
12843 else if (last_direction_old & (dir | dir_opposite))
12845 direction |= MV_DIR_OPPOSITE(last_direction_old);
12849 direction |= MV_DIR_OPPOSITE(dir);
12854 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12856 if (last_element_new != EL_UNDEFINED)
12857 MergeAndCloseNeighbourElements(x, y, &new_element,
12858 last_x, last_y, &last_element_new,
12859 getClosedChip, change_level);
12861 else if (IS_SP_HARDWARE_BASE(new_element))
12863 int nr = GetSimpleRandom(6);
12865 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12866 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12867 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12868 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12869 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12871 else if (new_element == EL_SP_HARDWARE_GREEN ||
12872 new_element == EL_SP_HARDWARE_BLUE ||
12873 new_element == EL_SP_HARDWARE_RED)
12875 int nr = GetSimpleRandom(3);
12877 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12878 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12880 else if (IS_GROUP_ELEMENT(new_element))
12882 boolean connected_drawing = FALSE;
12885 for (i = 0; i < NUM_DIRECTIONS; i++)
12887 int xx = x + xy[i].x;
12888 int yy = y + xy[i].y;
12890 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12891 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12892 connected_drawing = TRUE;
12895 if (!connected_drawing)
12896 ResolveGroupElement(new_element);
12898 new_element = GetElementFromGroupElement(new_element);
12900 else if (IS_BELT_SWITCH(old_element))
12902 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12903 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12905 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12906 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12908 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12912 static int swappable_elements[][2] =
12914 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12915 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12916 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12917 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12918 { EL_EMERALD, EL_WALL_EMERALD },
12919 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12920 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12921 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12922 { EL_DIAMOND, EL_WALL_DIAMOND },
12923 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12924 { EL_GATE_1, EL_GATE_1_GRAY },
12925 { EL_GATE_2, EL_GATE_2_GRAY },
12926 { EL_GATE_3, EL_GATE_3_GRAY },
12927 { EL_GATE_4, EL_GATE_4_GRAY },
12928 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12929 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12930 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12931 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12932 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12933 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12934 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12935 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12936 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12937 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12938 { EL_LAMP, EL_LAMP_ACTIVE },
12939 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12940 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12941 { EL_PEARL, EL_WALL_PEARL },
12942 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12943 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12944 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12945 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12946 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12947 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12948 { EL_LANDMINE, EL_DC_LANDMINE },
12949 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12950 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12951 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12952 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12953 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12954 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12955 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12956 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12957 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12961 static int rotatable_elements_4[][4] =
12971 EL_SPACESHIP_RIGHT,
12976 EL_BD_BUTTERFLY_UP,
12977 EL_BD_BUTTERFLY_RIGHT,
12978 EL_BD_BUTTERFLY_DOWN,
12979 EL_BD_BUTTERFLY_LEFT
12983 EL_BD_FIREFLY_RIGHT,
12984 EL_BD_FIREFLY_DOWN,
13012 EL_SP_GRAVITY_PORT_UP,
13013 EL_SP_GRAVITY_PORT_RIGHT,
13014 EL_SP_GRAVITY_PORT_DOWN,
13015 EL_SP_GRAVITY_PORT_LEFT
13018 EL_SP_GRAVITY_ON_PORT_UP,
13019 EL_SP_GRAVITY_ON_PORT_RIGHT,
13020 EL_SP_GRAVITY_ON_PORT_DOWN,
13021 EL_SP_GRAVITY_ON_PORT_LEFT
13024 EL_SP_GRAVITY_OFF_PORT_UP,
13025 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13026 EL_SP_GRAVITY_OFF_PORT_DOWN,
13027 EL_SP_GRAVITY_OFF_PORT_LEFT
13036 EL_BALLOON_SWITCH_UP,
13037 EL_BALLOON_SWITCH_RIGHT,
13038 EL_BALLOON_SWITCH_DOWN,
13039 EL_BALLOON_SWITCH_LEFT
13043 EL_MM_MCDUFFIN_RIGHT,
13044 EL_MM_MCDUFFIN_DOWN,
13045 EL_MM_MCDUFFIN_LEFT
13048 EL_MM_MIRROR_FIXED_1,
13049 EL_MM_MIRROR_FIXED_4,
13050 EL_MM_MIRROR_FIXED_3,
13051 EL_MM_MIRROR_FIXED_2
13054 EL_MM_STEEL_GRID_FIXED_1,
13055 EL_MM_STEEL_GRID_FIXED_4,
13056 EL_MM_STEEL_GRID_FIXED_2,
13057 EL_MM_STEEL_GRID_FIXED_3
13060 EL_MM_WOODEN_GRID_FIXED_1,
13061 EL_MM_WOODEN_GRID_FIXED_4,
13062 EL_MM_WOODEN_GRID_FIXED_2,
13063 EL_MM_WOODEN_GRID_FIXED_3
13066 EL_MM_POLARIZER_CROSS_1,
13067 EL_MM_POLARIZER_CROSS_4,
13068 EL_MM_POLARIZER_CROSS_3,
13069 EL_MM_POLARIZER_CROSS_2
13073 EL_MM_PACMAN_RIGHT,
13085 EL_DF_RECEIVER_RIGHT,
13086 EL_DF_RECEIVER_DOWN,
13087 EL_DF_RECEIVER_LEFT
13100 static int rotatable_elements_8[][8] =
13103 EL_DF_STEEL_GRID_FIXED_1,
13104 EL_DF_STEEL_GRID_FIXED_8,
13105 EL_DF_STEEL_GRID_FIXED_7,
13106 EL_DF_STEEL_GRID_FIXED_6,
13107 EL_DF_STEEL_GRID_FIXED_5,
13108 EL_DF_STEEL_GRID_FIXED_4,
13109 EL_DF_STEEL_GRID_FIXED_3,
13110 EL_DF_STEEL_GRID_FIXED_2
13113 EL_DF_WOODEN_GRID_FIXED_1,
13114 EL_DF_WOODEN_GRID_FIXED_8,
13115 EL_DF_WOODEN_GRID_FIXED_7,
13116 EL_DF_WOODEN_GRID_FIXED_6,
13117 EL_DF_WOODEN_GRID_FIXED_5,
13118 EL_DF_WOODEN_GRID_FIXED_4,
13119 EL_DF_WOODEN_GRID_FIXED_3,
13120 EL_DF_WOODEN_GRID_FIXED_2
13123 EL_DF_STEEL_GRID_ROTATING_1,
13124 EL_DF_STEEL_GRID_ROTATING_8,
13125 EL_DF_STEEL_GRID_ROTATING_7,
13126 EL_DF_STEEL_GRID_ROTATING_6,
13127 EL_DF_STEEL_GRID_ROTATING_5,
13128 EL_DF_STEEL_GRID_ROTATING_4,
13129 EL_DF_STEEL_GRID_ROTATING_3,
13130 EL_DF_STEEL_GRID_ROTATING_2
13133 EL_DF_WOODEN_GRID_ROTATING_1,
13134 EL_DF_WOODEN_GRID_ROTATING_8,
13135 EL_DF_WOODEN_GRID_ROTATING_7,
13136 EL_DF_WOODEN_GRID_ROTATING_6,
13137 EL_DF_WOODEN_GRID_ROTATING_5,
13138 EL_DF_WOODEN_GRID_ROTATING_4,
13139 EL_DF_WOODEN_GRID_ROTATING_3,
13140 EL_DF_WOODEN_GRID_ROTATING_2
13147 static int rotatable_elements_16[][16] =
13168 EL_MM_TELEPORTER_5,
13169 EL_MM_TELEPORTER_4,
13170 EL_MM_TELEPORTER_3,
13171 EL_MM_TELEPORTER_2,
13172 EL_MM_TELEPORTER_1,
13173 EL_MM_TELEPORTER_16,
13174 EL_MM_TELEPORTER_15,
13175 EL_MM_TELEPORTER_14,
13176 EL_MM_TELEPORTER_13,
13177 EL_MM_TELEPORTER_12,
13178 EL_MM_TELEPORTER_11,
13179 EL_MM_TELEPORTER_10,
13180 EL_MM_TELEPORTER_9,
13181 EL_MM_TELEPORTER_8,
13182 EL_MM_TELEPORTER_7,
13186 EL_MM_TELEPORTER_RED_5,
13187 EL_MM_TELEPORTER_RED_4,
13188 EL_MM_TELEPORTER_RED_3,
13189 EL_MM_TELEPORTER_RED_2,
13190 EL_MM_TELEPORTER_RED_1,
13191 EL_MM_TELEPORTER_RED_16,
13192 EL_MM_TELEPORTER_RED_15,
13193 EL_MM_TELEPORTER_RED_14,
13194 EL_MM_TELEPORTER_RED_13,
13195 EL_MM_TELEPORTER_RED_12,
13196 EL_MM_TELEPORTER_RED_11,
13197 EL_MM_TELEPORTER_RED_10,
13198 EL_MM_TELEPORTER_RED_9,
13199 EL_MM_TELEPORTER_RED_8,
13200 EL_MM_TELEPORTER_RED_7,
13201 EL_MM_TELEPORTER_RED_6
13204 EL_MM_TELEPORTER_YELLOW_5,
13205 EL_MM_TELEPORTER_YELLOW_4,
13206 EL_MM_TELEPORTER_YELLOW_3,
13207 EL_MM_TELEPORTER_YELLOW_2,
13208 EL_MM_TELEPORTER_YELLOW_1,
13209 EL_MM_TELEPORTER_YELLOW_16,
13210 EL_MM_TELEPORTER_YELLOW_15,
13211 EL_MM_TELEPORTER_YELLOW_14,
13212 EL_MM_TELEPORTER_YELLOW_13,
13213 EL_MM_TELEPORTER_YELLOW_12,
13214 EL_MM_TELEPORTER_YELLOW_11,
13215 EL_MM_TELEPORTER_YELLOW_10,
13216 EL_MM_TELEPORTER_YELLOW_9,
13217 EL_MM_TELEPORTER_YELLOW_8,
13218 EL_MM_TELEPORTER_YELLOW_7,
13219 EL_MM_TELEPORTER_YELLOW_6
13222 EL_MM_TELEPORTER_GREEN_5,
13223 EL_MM_TELEPORTER_GREEN_4,
13224 EL_MM_TELEPORTER_GREEN_3,
13225 EL_MM_TELEPORTER_GREEN_2,
13226 EL_MM_TELEPORTER_GREEN_1,
13227 EL_MM_TELEPORTER_GREEN_16,
13228 EL_MM_TELEPORTER_GREEN_15,
13229 EL_MM_TELEPORTER_GREEN_14,
13230 EL_MM_TELEPORTER_GREEN_13,
13231 EL_MM_TELEPORTER_GREEN_12,
13232 EL_MM_TELEPORTER_GREEN_11,
13233 EL_MM_TELEPORTER_GREEN_10,
13234 EL_MM_TELEPORTER_GREEN_9,
13235 EL_MM_TELEPORTER_GREEN_8,
13236 EL_MM_TELEPORTER_GREEN_7,
13237 EL_MM_TELEPORTER_GREEN_6
13240 EL_MM_TELEPORTER_BLUE_5,
13241 EL_MM_TELEPORTER_BLUE_4,
13242 EL_MM_TELEPORTER_BLUE_3,
13243 EL_MM_TELEPORTER_BLUE_2,
13244 EL_MM_TELEPORTER_BLUE_1,
13245 EL_MM_TELEPORTER_BLUE_16,
13246 EL_MM_TELEPORTER_BLUE_15,
13247 EL_MM_TELEPORTER_BLUE_14,
13248 EL_MM_TELEPORTER_BLUE_13,
13249 EL_MM_TELEPORTER_BLUE_12,
13250 EL_MM_TELEPORTER_BLUE_11,
13251 EL_MM_TELEPORTER_BLUE_10,
13252 EL_MM_TELEPORTER_BLUE_9,
13253 EL_MM_TELEPORTER_BLUE_8,
13254 EL_MM_TELEPORTER_BLUE_7,
13255 EL_MM_TELEPORTER_BLUE_6
13259 EL_MM_POLARIZER_16,
13260 EL_MM_POLARIZER_15,
13261 EL_MM_POLARIZER_14,
13262 EL_MM_POLARIZER_13,
13263 EL_MM_POLARIZER_12,
13264 EL_MM_POLARIZER_11,
13265 EL_MM_POLARIZER_10,
13294 EL_DF_MIRROR_ROTATING_1,
13295 EL_DF_MIRROR_ROTATING_16,
13296 EL_DF_MIRROR_ROTATING_15,
13297 EL_DF_MIRROR_ROTATING_14,
13298 EL_DF_MIRROR_ROTATING_13,
13299 EL_DF_MIRROR_ROTATING_12,
13300 EL_DF_MIRROR_ROTATING_11,
13301 EL_DF_MIRROR_ROTATING_10,
13302 EL_DF_MIRROR_ROTATING_9,
13303 EL_DF_MIRROR_ROTATING_8,
13304 EL_DF_MIRROR_ROTATING_7,
13305 EL_DF_MIRROR_ROTATING_6,
13306 EL_DF_MIRROR_ROTATING_5,
13307 EL_DF_MIRROR_ROTATING_4,
13308 EL_DF_MIRROR_ROTATING_3,
13309 EL_DF_MIRROR_ROTATING_2
13312 EL_DF_MIRROR_FIXED_1,
13313 EL_DF_MIRROR_FIXED_16,
13314 EL_DF_MIRROR_FIXED_15,
13315 EL_DF_MIRROR_FIXED_14,
13316 EL_DF_MIRROR_FIXED_13,
13317 EL_DF_MIRROR_FIXED_12,
13318 EL_DF_MIRROR_FIXED_11,
13319 EL_DF_MIRROR_FIXED_10,
13320 EL_DF_MIRROR_FIXED_9,
13321 EL_DF_MIRROR_FIXED_8,
13322 EL_DF_MIRROR_FIXED_7,
13323 EL_DF_MIRROR_FIXED_6,
13324 EL_DF_MIRROR_FIXED_5,
13325 EL_DF_MIRROR_FIXED_4,
13326 EL_DF_MIRROR_FIXED_3,
13327 EL_DF_MIRROR_FIXED_2
13336 for (i = 0; swappable_elements[i][0] != -1; i++)
13338 int element1 = swappable_elements[i][0];
13339 int element2 = swappable_elements[i][1];
13341 if (old_element == element1 || old_element == element2)
13342 new_element = (old_element == element1 ? element2 : element1);
13345 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13347 for (j = 0; j < 4; j++)
13349 int element = rotatable_elements_4[i][j];
13351 if (old_element == element)
13352 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13353 button == 2 ? rotatable_elements_4[i][0] :
13354 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13359 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13361 for (j = 0; j < 8; j++)
13363 int element = rotatable_elements_8[i][j];
13365 if (old_element == element)
13366 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13367 button == 2 ? rotatable_elements_8[i][0] :
13368 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13373 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13375 for (j = 0; j < 16; j++)
13377 int element = rotatable_elements_16[i][j];
13379 if (old_element == element)
13380 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13381 button == 2 ? rotatable_elements_16[i][0] :
13382 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13387 if (old_element != new_element)
13389 int max_infotext_len = getMaxInfoTextLength();
13390 char infotext[MAX_OUTPUT_LINESIZE + 1];
13392 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13393 infotext[max_infotext_len] = '\0';
13395 ClearEditorGadgetInfoText();
13397 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13402 if (IS_MM_WALL_EDITOR(new_element))
13403 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13405 SetElementSimple(x, y, new_element, change_level);
13411 static void ResetIntelliDraw(void)
13415 for (x = 0; x < lev_fieldx; x++)
13416 for (y = 0; y < lev_fieldy; y++)
13417 IntelliDrawBuffer[x][y] = Tile[x][y];
13419 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13422 static boolean draw_mode_hires = FALSE;
13424 static boolean isHiresTileElement(int element)
13426 return (IS_MM_WALL(element) || element == EL_EMPTY);
13429 static boolean isHiresDrawElement(int element)
13431 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13434 static int numHiresTiles(int element)
13436 if (IS_MM_WALL(element))
13437 return get_number_of_bits(MM_WALL_BITS(element));
13442 static void SetDrawModeHiRes(int element)
13445 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13446 isHiresDrawElement(element));
13449 static boolean getDrawModeHiRes(void)
13451 return draw_mode_hires;
13454 static int getLoResScreenPos(int pos)
13456 return (getDrawModeHiRes() ? pos / 2 : pos);
13459 static int getLoResScreenMod(int pos)
13461 return (getDrawModeHiRes() ? pos % 2 : 0);
13464 static void SetElementExt(int x, int y, int dx, int dy, int element,
13465 boolean change_level, int button)
13468 SetElementSimple(x, y, Tile[x][y], change_level);
13469 else if (GetKeyModState() & KMOD_Shift)
13470 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13472 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13475 static void SetElement(int x, int y, int element)
13477 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13480 static void SetElementButton(int x, int y, int dx, int dy, int element,
13483 SetElementExt(x, y, dx, dy, element, TRUE, button);
13486 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13488 int lx = getLoResScreenPos(sx2) + level_xpos;
13489 int ly = getLoResScreenPos(sy2) + level_ypos;
13490 int dx = getLoResScreenMod(sx2);
13491 int dy = getLoResScreenMod(sy2);
13493 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13496 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13503 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13506 static int getLevelElementHiRes(int lx2, int ly2)
13512 int element = Tile[lx][ly];
13513 unsigned int bitmask = (dx + 1) << (dy * 2);
13515 if (IS_MM_WALL(element))
13517 if (element & bitmask)
13518 return map_mm_wall_element(element);
13526 static void DrawLineElement(int x, int y, int element, boolean change_level)
13528 SetElementHiRes(x, y, element, change_level);
13531 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13532 int element, boolean change_level)
13534 int xsize = ABS(to_x - from_x);
13535 int ysize = ABS(to_y - from_y);
13536 int dx = (to_x < from_x ? -1 : +1);
13537 int dy = (to_y < from_y ? -1 : +1);
13540 if (from_y == to_y) // horizontal line
13542 for (i = 0; i <= xsize; i++)
13543 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13545 else if (from_x == to_x) // vertical line
13547 for (i = 0; i <= ysize; i++)
13548 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13550 else // diagonal line
13552 if (ysize < xsize) // a < 1
13554 float a = (float)ysize / (float)xsize;
13556 for (i = 0; i <= xsize; i++)
13559 int y = dy * (int)(a * i + 0.5);
13561 DrawLineElement(from_x + x, from_y + y, element, change_level);
13566 float a = (float)xsize / (float)ysize;
13568 for (i = 0; i <= ysize; i++)
13570 int x = dx * (int)(a * i + 0.5);
13573 DrawLineElement(from_x + x, from_y + y, element, change_level);
13579 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13580 int element, boolean change_level)
13582 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13583 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13584 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13585 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13588 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13589 int element, boolean change_level)
13594 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13596 for (y = from_y; y <= to_y; y++)
13597 DrawLine(from_x, y, to_x, y, element, change_level);
13600 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13601 int element, boolean change_level)
13603 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13604 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13605 int len_x = ABS(to_x - from_x);
13606 int len_y = ABS(to_y - from_y);
13609 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13611 // not optimal (some points get drawn twice) but simple,
13612 // and fast enough for the few points we are drawing
13614 for (x = 0; x <= radius; x++)
13616 int sx, sy, sx2, sy2, lx, ly;
13618 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13620 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13621 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13622 sx = getLoResScreenPos(sx2);
13623 sy = getLoResScreenPos(sy2);
13624 lx = sx + level_xpos;
13625 ly = sy + level_ypos;
13627 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13628 DrawLineElement(sx2, sy2, element, change_level);
13631 for (y = 0; y <= radius; y++)
13633 int sx, sy, sx2, sy2, lx, ly;
13635 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13637 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13638 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13639 sx = getLoResScreenPos(sx2);
13640 sy = getLoResScreenPos(sy2);
13641 lx = sx + level_xpos;
13642 ly = sy + level_ypos;
13644 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13645 DrawLineElement(sx2, sy2, element, change_level);
13649 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13650 int element, boolean change_level)
13652 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13653 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13655 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13658 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13660 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13661 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13662 int element, boolean change_level)
13664 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13665 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13666 int mirror_to_x2 = from_x - (to_x2 - from_x);
13667 int mirror_to_y2 = from_y - (to_y2 - from_y);
13669 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13670 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13671 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13672 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13676 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13678 int from_sx, from_sy;
13682 swap_numbers(&from_x, &to_x);
13685 swap_numbers(&from_y, &to_y);
13687 from_sx = SX + from_x * ed_tilesize;
13688 from_sy = SY + from_y * ed_tilesize;
13689 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13690 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13692 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13693 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13694 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13695 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13697 if (from_x == to_x && from_y == to_y)
13698 MarkTileDirty(from_x/2, from_y/2);
13700 redraw_mask |= REDRAW_FIELD;
13703 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13704 int element, boolean change_level)
13706 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13709 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13710 int element, boolean change_level)
13712 if (element == -1 || change_level)
13713 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13715 DrawAreaBorder(from_x, from_y, to_x, to_y);
13718 // values for CopyBrushExt()
13719 #define CB_AREA_TO_BRUSH 0
13720 #define CB_BRUSH_TO_CURSOR 1
13721 #define CB_BRUSH_TO_LEVEL 2
13722 #define CB_DELETE_OLD_CURSOR 3
13723 #define CB_DUMP_BRUSH 4
13724 #define CB_DUMP_BRUSH_SMALL 5
13725 #define CB_CLIPBOARD_TO_BRUSH 6
13726 #define CB_BRUSH_TO_CLIPBOARD 7
13727 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13728 #define CB_UPDATE_BRUSH_POSITION 9
13729 #define CB_FLIP_BRUSH_X 10
13730 #define CB_FLIP_BRUSH_Y 11
13731 #define CB_FLIP_BRUSH_XY 12
13733 #define MAX_CB_PART_SIZE 10
13734 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13735 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13736 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13737 MAX_CB_NUM_LINES * \
13740 static int getFlippedTileExt(int map[], int element)
13744 for (i = 0; map[i] != -1; i++)
13745 if (map[i] == element)
13746 return map[i ^ 1]; // get flipped element by flipping LSB of index
13751 static int getFlippedTileX(int element)
13755 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13756 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13757 EL_BUG_LEFT, EL_BUG_RIGHT,
13758 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13759 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13760 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13761 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13762 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13763 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13764 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13765 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13766 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13767 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13768 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13769 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13770 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13771 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13772 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13773 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13774 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13775 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13776 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13777 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13778 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13779 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13780 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13781 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13782 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13783 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13784 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13789 return getFlippedTileExt(map, element);
13792 static int getFlippedTileY(int element)
13796 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13797 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13798 EL_BUG_UP, EL_BUG_DOWN,
13799 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13800 EL_PACMAN_UP, EL_PACMAN_DOWN,
13801 EL_ARROW_UP, EL_ARROW_DOWN,
13802 EL_MOLE_UP, EL_MOLE_DOWN,
13803 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13804 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13805 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13806 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13807 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13808 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13809 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13810 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13811 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13812 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13813 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13814 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13815 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13816 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13817 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13818 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13819 EL_EMC_WALL_1, EL_EMC_WALL_3,
13824 return getFlippedTileExt(map, element);
13827 static int getFlippedTileXY(int element)
13831 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13832 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13833 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13834 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13835 EL_BUG_LEFT, EL_BUG_UP,
13836 EL_BUG_RIGHT, EL_BUG_DOWN,
13837 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13838 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13839 EL_PACMAN_LEFT, EL_PACMAN_UP,
13840 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13841 EL_ARROW_LEFT, EL_ARROW_UP,
13842 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13843 EL_MOLE_LEFT, EL_MOLE_UP,
13844 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13845 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13846 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13847 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13848 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13849 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13850 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13851 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13852 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13853 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13854 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13855 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13856 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13857 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13858 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13859 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13860 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13861 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13862 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13863 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13864 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13865 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13866 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13867 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13868 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13869 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13870 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13871 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13872 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13877 return getFlippedTileExt(map, element);
13880 static int getFlippedTile(int element, int mode)
13882 if (IS_MM_ELEMENT(element))
13884 // get MM game element
13885 element = map_element_RND_to_MM(element);
13887 // get flipped game element
13888 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13889 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13890 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13893 // get RND game element again
13894 element = map_element_MM_to_RND(element);
13898 // get flipped game element
13899 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13900 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13901 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13908 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13911 short tile1_flipped = getFlippedTile(*tile1, mode);
13912 short tile2_flipped = getFlippedTile(*tile2, mode);
13915 *tile1 = tile2_flipped;
13916 *tile2 = tile1_flipped;
13919 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13921 DrawLineElement(sx, sy, element, change_level);
13924 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13925 int button, int mode)
13927 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13928 static int brush_width, brush_height;
13929 static int last_cursor_x = -1, last_cursor_y = -1;
13930 static boolean delete_old_brush = FALSE;
13931 int new_element = BUTTON_ELEMENT(button);
13934 if (mode == CB_DUMP_BRUSH ||
13935 mode == CB_DUMP_BRUSH_SMALL ||
13936 mode == CB_BRUSH_TO_CLIPBOARD ||
13937 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13939 if (edit_mode != ED_MODE_DRAWING)
13942 char part[MAX_CB_PART_SIZE + 1] = "";
13943 char text[MAX_CB_TEXT_SIZE + 1] = "";
13944 int width = (draw_with_brush ? brush_width : lev_fieldx);
13945 int height = (draw_with_brush ? brush_height : lev_fieldy);
13946 char *format = "%s%03d";
13948 for (y = 0; y < height; y++)
13949 for (x = 0; x < width; x++)
13950 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13953 for (y = 0; y < height; y++)
13955 for (x = 0; x < width; x++)
13957 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13958 char *prefix = (mode == CB_DUMP_BRUSH ||
13959 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13961 if (element >= NUM_FILE_ELEMENTS)
13962 element = EL_UNKNOWN;
13964 // copy brush to level sketch text buffer for the R'n'D forum:
13965 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13966 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13967 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13968 strcat(text, part);
13971 strcat(text, "\n");
13974 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13975 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13976 SDL_SetClipboardText(text);
13978 Print("%s", text); // print brush data to console and log file
13983 if (mode == CB_CLIPBOARD_TO_BRUSH)
13985 if (edit_mode != ED_MODE_DRAWING)
13988 if (!SDL_HasClipboardText())
13990 Request("Clipboard is empty!", REQ_CONFIRM);
13995 boolean copy_to_brush = (draw_with_brush ||
13996 drawing_function == GADGET_ID_GRAB_BRUSH);
13998 // this will delete the old brush, if already drawing with a brush
14000 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14002 // initialization is required for "odd" (incomplete) clipboard content
14003 for (x = 0; x < MAX_LEV_FIELDX; x++)
14004 for (y = 0; y < MAX_LEV_FIELDY; y++)
14005 brush_buffer[x][y] = EL_EMPTY;
14012 char *clipboard_text = SDL_GetClipboardText();
14013 char *ptr = clipboard_text;
14014 boolean allow_new_row = FALSE;
14015 boolean stop = FALSE;
14017 while (*ptr && !stop)
14019 boolean prefix_found = FALSE;
14020 boolean start_new_row = FALSE;
14022 // level sketch element number prefixes (may be multi-byte characters)
14023 char *prefix_list[] = { "`", "¸" };
14026 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14028 char *prefix = prefix_list[i];
14030 // check if string is large enough for prefix
14031 if (strlen(ptr) < strlen(prefix))
14038 // check if string starts with prefix
14039 if (strPrefix(ptr, prefix))
14041 ptr += strlen(prefix);
14043 prefix_found = TRUE;
14049 // check if prefix found and followed by (at least) three digits
14050 if (prefix_found &&
14051 strlen(ptr) >= 3 &&
14052 ptr[0] >= '0' && ptr[0] <= '9' &&
14053 ptr[1] >= '0' && ptr[1] <= '9' &&
14054 ptr[2] >= '0' && ptr[2] <= '9')
14056 int element = ((ptr[0] - '0') * 100 +
14057 (ptr[1] - '0') * 10 +
14062 // level sketch element number might consist of four digits
14063 if (ptr[0] >= '0' && ptr[0] <= '9')
14065 element = element * 10 + (ptr[0] - '0');
14069 // remap some (historic, now obsolete) elements
14070 element = getMappedElement(element);
14072 if (element >= NUM_FILE_ELEMENTS)
14073 element = EL_UNKNOWN;
14075 brush_buffer[x][y] = element;
14077 brush_width = MAX(x + 1, brush_width);
14078 brush_height = MAX(y + 1, brush_height);
14082 if (x >= MAX_LEV_FIELDX)
14083 start_new_row = TRUE;
14085 allow_new_row = TRUE;
14089 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14090 start_new_row = TRUE;
14092 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14100 if (y >= MAX_LEV_FIELDY)
14103 allow_new_row = FALSE;
14107 SDL_free(clipboard_text);
14109 if (brush_width == 0 || brush_height == 0)
14111 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14118 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14121 SDL_GetMouseState(&mx, &my);
14123 // if inside drawing area, activate and draw brush at last mouse position
14124 if (mx >= gi->x && mx < gi->x + gi->width &&
14125 my >= gi->y && my < gi->y + gi->height)
14126 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14128 draw_with_brush = TRUE;
14134 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14135 brush_width, brush_height);
14137 if (!Request(request, REQ_ASK))
14140 for (x = 0; x < MAX_LEV_FIELDX; x++)
14141 for (y = 0; y < MAX_LEV_FIELDY; y++)
14142 Tile[x][y] = brush_buffer[x][y];
14144 lev_fieldx = level.fieldx = brush_width;
14145 lev_fieldy = level.fieldy = brush_height;
14147 boolean use_bd_engine = TRUE;
14148 boolean use_em_engine = TRUE;
14149 boolean use_sp_engine = TRUE;
14150 boolean use_mm_engine = TRUE;
14152 for (x = 0; x < MAX_LEV_FIELDX; x++)
14154 for (y = 0; y < MAX_LEV_FIELDY; y++)
14156 int element = Tile[x][y];
14158 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14159 use_bd_engine = FALSE;
14161 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14162 use_em_engine = FALSE;
14164 if (!IS_SP_ELEMENT(element))
14165 use_sp_engine = FALSE;
14167 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14168 use_mm_engine = FALSE;
14172 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14173 use_em_engine ? GAME_ENGINE_TYPE_EM :
14174 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14175 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14176 GAME_ENGINE_TYPE_RND);
14178 // update element selection list
14179 ReinitializeElementList();
14180 ModifyEditorElementList();
14182 SetBorderElement();
14184 DrawEditModeWindow();
14185 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14191 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14194 if (mode == CB_AREA_TO_BRUSH)
14196 int from_lx, from_ly;
14199 swap_numbers(&from_x, &to_x);
14202 swap_numbers(&from_y, &to_y);
14204 brush_width = to_x - from_x + 1;
14205 brush_height = to_y - from_y + 1;
14207 from_lx = from_x + level_xpos;
14208 from_ly = from_y + level_ypos;
14210 for (y = 0; y < brush_height; y++)
14212 for (x = 0; x < brush_width; x++)
14214 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14217 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14222 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14224 delete_old_brush = FALSE;
14226 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14227 mode == CB_BRUSH_TO_LEVEL)
14229 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14230 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14231 int cursor_from_x = cursor_x - brush_width / 2;
14232 int cursor_from_y = cursor_y - brush_height / 2;
14233 int border_from_x = cursor_x, border_from_y = cursor_y;
14234 int border_to_x = cursor_x, border_to_y = cursor_y;
14236 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14237 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14239 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14240 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14242 delete_old_brush = FALSE;
14247 for (y = 0; y < brush_height; y++)
14249 for (x = 0; x < brush_width; x++)
14251 int sx = cursor_from_x + x;
14252 int sy = cursor_from_y + y;
14253 int lx = sx + level_xpos;
14254 int ly = sy + level_ypos;
14255 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14256 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14257 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14258 brush_buffer[x][y] : new_element);
14260 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14262 if (sx < border_from_x)
14263 border_from_x = sx;
14264 else if (sx > border_to_x)
14266 if (sy < border_from_y)
14267 border_from_y = sy;
14268 else if (sy > border_to_y)
14271 DrawBrushElement(sx, sy, element, change_level);
14276 if (mode != CB_DELETE_OLD_CURSOR)
14277 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14279 last_cursor_x = cursor_x;
14280 last_cursor_y = cursor_y;
14282 delete_old_brush = TRUE;
14284 else if (mode == CB_FLIP_BRUSH_X)
14286 for (y = 0; y < brush_height; y++)
14287 for (x = 0; x < (brush_width + 1) / 2; x++)
14288 SwapFlippedTiles(&brush_buffer[x][y],
14289 &brush_buffer[brush_width - x - 1][y], mode);
14291 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14293 else if (mode == CB_FLIP_BRUSH_Y)
14295 for (y = 0; y < (brush_height + 1) / 2; y++)
14296 for (x = 0; x < brush_width; x++)
14297 SwapFlippedTiles(&brush_buffer[x][y],
14298 &brush_buffer[x][brush_height - y - 1], mode);
14300 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14302 else if (mode == CB_FLIP_BRUSH_XY)
14304 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14306 for (y = 0; y < MAX(brush_width, brush_height); y++)
14307 for (x = 0; x <= y; x++)
14308 SwapFlippedTiles(&brush_buffer[x][y],
14309 &brush_buffer[y][x], mode);
14311 swap_numbers(&brush_width, &brush_height);
14313 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14316 if (mode == CB_UPDATE_BRUSH_POSITION)
14318 last_cursor_x = from_x;
14319 last_cursor_y = from_y;
14323 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14326 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14329 static void CopyBrushToLevel(int x, int y, int button)
14331 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14334 static void CopyBrushToCursor(int x, int y)
14336 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14339 static void UpdateBrushPosition(int x, int y)
14341 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14344 static void DeleteBrushFromCursor(void)
14346 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14349 static void FlipBrushX(void)
14351 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14354 static void FlipBrushY(void)
14356 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14359 static void RotateBrush(void)
14361 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14362 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14365 void DumpBrush(void)
14367 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14370 void DumpBrush_Small(void)
14372 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14375 void CopyClipboardToBrush(void)
14377 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14380 void CopyBrushToClipboard(void)
14382 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14385 void CopyBrushToClipboard_Small(void)
14387 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14390 void UndoLevelEditorOperation(void)
14392 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14395 void RedoLevelEditorOperation(void)
14397 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14400 static void FloodFill(int from_x, int from_y, int fill_element)
14402 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14405 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14407 int from_x = from_sx2 + 2 * level_xpos;
14408 int from_y = from_sy2 + 2 * level_ypos;
14409 int max_fillx = lev_fieldx * 2;
14410 int max_filly = lev_fieldy * 2;
14411 short Fill[max_fillx][max_filly];
14414 for (x = 0; x < max_fillx; x++)
14415 for (y = 0; y < max_filly; y++)
14416 Fill[x][y] = getLevelElementHiRes(x, y);
14418 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14419 Fill, max_fillx, max_filly);
14421 for (x = 0; x < max_fillx; x++)
14422 for (y = 0; y < max_filly; y++)
14423 if (Fill[x][y] == fill_element)
14424 SetLevelElementHiRes(x, y, Fill[x][y]);
14427 // values for DrawLevelText() modes
14428 #define TEXT_INIT 0
14429 #define TEXT_SETCURSOR 1
14430 #define TEXT_WRITECHAR 2
14431 #define TEXT_BACKSPACE 3
14432 #define TEXT_NEWLINE 4
14434 #define TEXT_QUERY_TYPING 6
14436 static int DrawLevelText(int sx, int sy, char letter, int mode)
14438 static short delete_buffer[MAX_LEV_FIELDX];
14439 static int start_sx;
14440 static int last_sx, last_sy;
14441 static boolean typing = FALSE;
14442 int letter_element;
14443 int lx = 0, ly = 0;
14445 // map lower case letters to upper case and convert special characters
14446 if (letter >= 'a' && letter <= 'z')
14447 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14448 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14449 letter_element = EL_CHAR_AUMLAUT;
14450 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14451 letter_element = EL_CHAR_OUMLAUT;
14452 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14453 letter_element = EL_CHAR_UUMLAUT;
14454 else if (letter == '^')
14455 letter_element = EL_CHAR_COPYRIGHT;
14457 letter_element = EL_CHAR_ASCII0 + letter;
14459 if (mode != TEXT_INIT)
14464 if (mode != TEXT_SETCURSOR)
14470 lx = last_sx + level_xpos;
14471 ly = last_sy + level_ypos;
14478 DrawLevelText(0, 0, 0, TEXT_END);
14484 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14487 case TEXT_SETCURSOR:
14488 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14489 DrawAreaBorder(sx, sy, sx, sy);
14490 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14491 ed_tilesize, ed_tilesize);
14496 case TEXT_WRITECHAR:
14497 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14499 if (new_element1 >= EL_STEEL_CHAR_START &&
14500 new_element1 <= EL_STEEL_CHAR_END)
14501 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14503 delete_buffer[sx - start_sx] = Tile[lx][ly];
14504 Tile[lx][ly] = letter_element;
14506 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14507 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14508 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14509 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14511 DrawLevelText(0, 0, 0, TEXT_END);
14513 level.changed = TRUE;
14517 case TEXT_BACKSPACE:
14520 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14521 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14522 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14527 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14528 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14530 DrawLevelText(0, 0, 0, TEXT_END);
14534 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14535 DrawEditorElement(sx, sy, Tile[lx][ly]);
14540 case TEXT_QUERY_TYPING:
14550 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14551 int element, boolean change_level)
14553 int lx = sx + level_xpos;
14554 int ly = sy + level_ypos;
14557 DrawEditorElement(sx, sy, Tile[lx][ly]);
14559 DrawAreaBorder(sx, sy, sx, sy);
14562 static void CheckLevelBorderElement(boolean redraw_playfield)
14564 int last_border_element = BorderElement;
14566 SetBorderElement();
14568 if (redraw_playfield && BorderElement != last_border_element)
14569 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14572 static void CopyLevelToUndoBuffer(int mode)
14574 static boolean accumulated_undo = FALSE;
14575 boolean new_undo_buffer_position = TRUE;
14578 if (undo_buffer_steps == 0)
14579 accumulated_undo = FALSE;
14583 case UNDO_IMMEDIATE:
14584 accumulated_undo = FALSE;
14587 case UNDO_ACCUMULATE:
14588 if (accumulated_undo)
14589 new_undo_buffer_position = FALSE;
14590 accumulated_undo = TRUE;
14597 if (new_undo_buffer_position)
14599 // advance position in undo buffer ring
14600 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14602 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14603 undo_buffer_steps++;
14606 // always reset redo buffer when storing level change into undo buffer
14607 redo_buffer_steps = 0;
14609 for (x = 0; x < lev_fieldx; x++)
14610 for (y = 0; y < lev_fieldy; y++)
14611 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14613 // check if drawing operation forces change of border style
14614 CheckLevelBorderElement(TRUE);
14616 level.changed = TRUE;
14619 static void RandomPlacement(int new_element)
14621 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14622 int num_free_positions = 0;
14623 int num_percentage, num_elements;
14626 ResetIntelliDraw();
14628 // determine number of free positions for randomly placing the new element
14629 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14631 free_position[x][y] =
14632 (random_placement_background_restricted ?
14633 Tile[x][y] == random_placement_background_element :
14634 Tile[x][y] != new_element);
14636 if (free_position[x][y])
14637 num_free_positions++;
14640 // determine number of new elements to place there
14641 num_percentage = num_free_positions * random_placement_value / 100;
14642 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14643 num_percentage : random_placement_value);
14645 // if less free positions than elements to place, fill all these positions
14646 if (num_free_positions < num_elements)
14648 for (x = 0; x < lev_fieldx; x++)
14649 for (y = 0; y < lev_fieldy; y++)
14650 if (free_position[x][y])
14651 SetElement(x, y, new_element);
14655 while (num_elements > 0)
14657 x = GetSimpleRandom(lev_fieldx);
14658 y = GetSimpleRandom(lev_fieldy);
14660 // don't place element at the same position twice
14661 if (free_position[x][y])
14663 free_position[x][y] = FALSE;
14664 SetElement(x, y, new_element);
14670 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14671 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14674 static void WrapLevel(int dx, int dy)
14676 int wrap_dx = lev_fieldx - dx;
14677 int wrap_dy = lev_fieldy - dy;
14680 for (x = 0; x < lev_fieldx; x++)
14681 for (y = 0; y < lev_fieldy; y++)
14682 TileBackup[x][y] = Tile[x][y];
14684 for (x = 0; x < lev_fieldx; x++)
14685 for (y = 0; y < lev_fieldy; y++)
14687 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14689 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14690 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14693 static void DrawAreaElementHighlight(boolean highlighted,
14694 boolean highlighted_similar)
14696 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14703 for (x = 0; x < ed_fieldx; x++)
14705 for (y = 0; y < ed_fieldy; y++)
14707 boolean highlight = FALSE;
14708 int lx = x + level_xpos;
14709 int ly = y + level_ypos;
14711 if (!IN_LEV_FIELD(lx, ly))
14714 // check if element is the same
14715 if (Tile[lx][ly] == new_element1)
14718 // check if element is similar
14719 if (highlighted_similar &&
14720 strEqual(element_info[Tile[lx][ly]].class_name,
14721 element_info[new_element1].class_name))
14724 // check if element is matching MM style wall
14725 if (IS_MM_WALL(Tile[lx][ly]) &&
14726 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14732 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14736 for (i = 0; i < 4; i++)
14738 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14741 int xx = x * 2 + (i % 2);
14742 int yy = y * 2 + (i / 2);
14743 int sx = SX + xx * ed_tilesize / 2;
14744 int sy = SY + yy * ed_tilesize / 2;
14747 int to_sx = sx + ed_tilesize / 2 - 1;
14748 int to_sy = sy + ed_tilesize / 2 - 1;
14750 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14751 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14752 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14753 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14758 int sx = SX + x * ed_tilesize;
14759 int sy = SY + y * ed_tilesize;
14762 int to_sx = sx + ed_tilesize - 1;
14763 int to_sy = sy + ed_tilesize - 1;
14765 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14766 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14767 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14768 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14774 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14776 char *template_filename_old = getLocalLevelTemplateFilename();
14777 char *template_filename_new =
14778 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14780 if (copyFile(template_filename_old, template_filename_new) != 0)
14781 Request("Cannot copy level template!", REQ_CONFIRM);
14783 free(template_filename_new);
14786 static void HandleDrawingAreas(struct GadgetInfo *gi)
14788 static boolean started_inside_drawing_area = FALSE;
14789 static int last_sx = -1;
14790 static int last_sy = -1;
14791 static int last_sx2 = -1;
14792 static int last_sy2 = -1;
14793 int id = gi->custom_id;
14794 int type_id = gi->custom_type_id;
14795 boolean button_press_event;
14796 boolean button_release_event;
14797 boolean inside_drawing_area = !gi->event.off_borders;
14798 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14799 int actual_drawing_function;
14800 int button = gi->event.button;
14801 int new_element = BUTTON_ELEMENT(button);
14802 int sx = gi->event.x, sy = gi->event.y;
14803 int min_sx = 0, min_sy = 0;
14804 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14805 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14806 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14807 int sx2 = gi->event.mx / mini_item_xsize;
14808 int sy2 = gi->event.my / mini_item_ysize;
14811 int lx = 0, ly = 0;
14814 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14815 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14817 // make sure to stay inside drawing area boundaries
14818 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14819 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14823 int min_lx = 0, min_ly = 0;
14824 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14826 // get positions inside level field
14827 lx = sx + level_xpos;
14828 ly = sy + level_ypos;
14830 if (!IN_LEV_FIELD(lx, ly))
14831 inside_drawing_area = FALSE;
14833 // make sure to stay inside level field boundaries
14834 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14835 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14837 // correct drawing area positions accordingly
14838 sx = lx - level_xpos;
14839 sy = ly - level_ypos;
14842 // also correct MM wall-sized (double) drawing area positions accordingly
14843 if (sx2 / 2 < sx || sx2 / 2 > sx)
14845 dx = (sx2 / 2 < sx ? 0 : 1);
14848 if (sy2 / 2 < sy || sy2 / 2 > sy)
14850 dy = (sy2 / 2 < sy ? 0 : 1);
14854 if (!button_press_event && !button_release_event)
14856 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14857 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14858 isHiresTileElement(old_element) &&
14859 isHiresDrawElement(new_element));
14861 // prevent handling events for every pixel position when moving mouse
14862 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14863 (sx2 == last_sx2 && sy2 == last_sy2))
14872 if (button_press_event)
14873 started_inside_drawing_area = inside_drawing_area;
14875 if (!started_inside_drawing_area)
14878 if (!IS_VALID_BUTTON(button))
14881 // handle info callback for each invocation of action callback
14882 gi->callback_info(gi);
14884 // automatically switch to 'single item' drawing mode, if needed
14885 actual_drawing_function =
14886 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14887 drawing_function : GADGET_ID_SINGLE_ITEMS);
14889 // clicking into drawing area with pressed Control key picks element
14890 if (GetKeyModState() & KMOD_Control)
14892 last_drawing_function = drawing_function;
14893 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14896 if (GetKeyModState() & KMOD_Shift)
14898 if (button_press_event || button_release_event)
14899 ResetIntelliDraw();
14902 SetDrawModeHiRes(-1); // reset to normal draw mode
14904 switch (actual_drawing_function)
14906 case GADGET_ID_SINGLE_ITEMS:
14909 if (button_release_event)
14911 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14913 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14914 !inside_drawing_area)
14915 DeleteBrushFromCursor();
14920 if (draw_with_brush)
14922 CopyBrushToLevel(sx, sy, button);
14926 SetDrawModeHiRes(new_element);
14928 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14930 // remove player at old position
14931 for (y = 0; y < lev_fieldy; y++)
14933 for (x = 0; x < lev_fieldx; x++)
14935 int old_element = Tile[x][y];
14937 if (IS_PLAYER_ELEMENT(old_element) &&
14938 IS_PLAYER_ELEMENT(new_element))
14940 int replaced_with_element =
14941 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14942 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14944 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14945 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14947 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14948 old_element == EL_PLAYER_1 ? EL_EMPTY :
14950 new_element >= EL_PLAYER_1 &&
14951 new_element <= EL_PLAYER_4 &&
14952 new_element == old_element ? EL_EMPTY :
14956 SetElement(x, y, replaced_with_element);
14958 else if (IS_MM_MCDUFFIN(old_element) &&
14959 IS_MM_MCDUFFIN(new_element))
14961 // remove McDuffin at old position
14962 SetElement(x, y, EL_EMPTY);
14968 SetElementButton(lx, ly, dx, dy, new_element, button);
14971 else if (!button_release_event)
14973 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14975 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14976 DrawMiniGraphicExt(drawto,
14977 gi->x + sx * MINI_TILEX,
14978 gi->y + sy * MINI_TILEY,
14979 el2edimg(new_element));
14981 DrawFixedGraphicExt(drawto,
14982 gi->x + sx * TILEX,
14983 gi->y + sy * TILEY,
14984 el2edimg(new_element), 0);
14986 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14987 new_element = GFX_ELEMENT(new_element);
14989 drawingarea_info[type_id].value[pos] = new_element;
14991 CopyElementPropertiesToGame(properties_element);
14993 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14995 UpdateCustomElementGraphicGadgets();
14997 FrameCounter = 0; // restart animation frame counter
15002 case GADGET_ID_CONNECTED_ITEMS:
15004 static int last_sx = -1;
15005 static int last_sy = -1;
15007 if (button_release_event)
15008 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15010 SetDrawModeHiRes(new_element);
15012 if (getDrawModeHiRes())
15018 if (!button_press_event)
15019 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15026 case GADGET_ID_LINE:
15027 case GADGET_ID_ARC:
15028 case GADGET_ID_RECTANGLE:
15029 case GADGET_ID_FILLED_BOX:
15030 SetDrawModeHiRes(new_element);
15032 if (getDrawModeHiRes())
15038 case GADGET_ID_GRAB_BRUSH:
15039 case GADGET_ID_TEXT:
15041 static int last_sx = -1;
15042 static int last_sy = -1;
15043 static int start_sx = -1;
15044 static int start_sy = -1;
15045 void (*draw_func)(int, int, int, int, int, boolean);
15047 if (drawing_function == GADGET_ID_LINE)
15048 draw_func = DrawLine;
15049 else if (drawing_function == GADGET_ID_ARC)
15050 draw_func = DrawArc;
15051 else if (drawing_function == GADGET_ID_RECTANGLE)
15052 draw_func = DrawBox;
15053 else if (drawing_function == GADGET_ID_FILLED_BOX)
15054 draw_func = DrawFilledBox;
15055 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15056 draw_func = SelectArea;
15057 else // (drawing_function == GADGET_ID_TEXT)
15058 draw_func = SetTextCursor;
15060 if (button_press_event)
15062 draw_func(sx, sy, sx, sy, new_element, FALSE);
15063 start_sx = last_sx = sx;
15064 start_sy = last_sy = sy;
15066 if (drawing_function == GADGET_ID_TEXT)
15067 DrawLevelText(0, 0, 0, TEXT_END);
15069 else if (button_release_event)
15071 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15072 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15074 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15075 CopyBrushToCursor(sx, sy);
15076 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15078 draw_with_brush = TRUE;
15080 else if (drawing_function == GADGET_ID_TEXT)
15081 DrawLevelText(sx, sy, 0, TEXT_INIT);
15083 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15085 else if (last_sx != sx || last_sy != sy)
15087 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15088 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15089 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15090 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15097 case GADGET_ID_FLOOD_FILL:
15098 if (button_press_event && Tile[lx][ly] != new_element)
15100 if (IS_MM_WALL_EDITOR(new_element))
15101 FloodFillWall_MM(sx2, sy2, new_element);
15103 FloodFill(lx, ly, new_element);
15105 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15106 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15110 case GADGET_ID_PICK_ELEMENT:
15111 if (button_release_event)
15112 ClickOnGadget(level_editor_gadget[last_drawing_function],
15114 else if (draw_level)
15115 PickDrawingElement(button, Tile[lx][ly]);
15118 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15120 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15127 // do not mark level as modified for certain non-level-changing gadgets
15128 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15129 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15130 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15131 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15134 level.changed = TRUE;
15137 static void HandleCounterButtons(struct GadgetInfo *gi)
15139 int gadget_id = gi->custom_id;
15140 int counter_id = gi->custom_type_id;
15141 int button = gi->event.button;
15142 int *counter_value = counterbutton_info[counter_id].value;
15143 int step = BUTTON_STEPSIZE(button) *
15144 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15146 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15148 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15149 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15150 boolean level_changed = LevelChanged();
15152 if ((level_changed && pressed) || (!level_changed && released))
15155 if (level_changed && !Request("Level has changed! Discard changes?",
15158 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15159 ModifyEditorCounterValue(counter_id, *counter_value);
15165 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15166 *counter_value = gi->textinput.number_value;
15168 ModifyEditorCounterValue(counter_id, *counter_value + step);
15170 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15172 int last_game_engine_type = level.game_engine_type;
15174 LoadLevel(level_nr);
15175 LoadScore(level_nr);
15177 SaveLevelSetup_SeriesInfo();
15182 DrawEditModeWindow();
15184 if (level.game_engine_type != last_game_engine_type)
15186 // update element selection list
15187 ReinitializeElementList();
15188 ModifyEditorElementList();
15194 switch (counter_id)
15196 case ED_COUNTER_ID_YAMYAM_CONTENT:
15197 DrawYamYamContentAreas();
15200 case ED_COUNTER_ID_BALL_CONTENT:
15201 DrawMagicBallContentAreas();
15204 case ED_COUNTER_ID_ANDROID_CONTENT:
15205 DrawAndroidElementArea();
15208 case ED_COUNTER_ID_GROUP_CONTENT:
15209 DrawGroupElementArea();
15210 CopyGroupElementPropertiesToGame(properties_element);
15213 case ED_COUNTER_ID_INVENTORY_SIZE:
15214 DrawPlayerInitialInventoryArea(properties_element);
15217 case ED_COUNTER_ID_MM_BALL_CONTENT:
15218 DrawMMBallContentArea();
15221 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15222 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15223 DrawEnvelopeTextArea(-1);
15226 case ED_COUNTER_ID_LEVEL_XSIZE:
15227 case ED_COUNTER_ID_LEVEL_YSIZE:
15228 lev_fieldx = level.fieldx;
15229 lev_fieldy = level.fieldy;
15231 // check if resizing of level results in change of border border
15232 SetBorderElement();
15240 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15241 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15242 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15243 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15244 CopyElementPropertiesToGame(properties_element);
15246 // do not mark level as modified for certain non-level-changing gadgets
15247 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15248 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15249 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15250 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15253 level.changed = TRUE;
15256 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15258 int type_id = gi->custom_type_id;
15260 strcpy(textinput_info[type_id].value, gi->textinput.value);
15262 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15264 CopyElementPropertiesToGame(properties_element);
15266 ModifyEditorElementList(); // update changed button info text
15269 // do not mark level as modified for certain non-level-changing gadgets
15270 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15271 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15274 level.changed = TRUE;
15277 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15279 int type_id = gi->custom_type_id;
15281 strncpy(textarea_info[type_id].value, gi->textarea.value,
15282 MAX_ENVELOPE_TEXT_LEN);
15283 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15285 level.changed = TRUE;
15288 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15290 int type_id = gi->custom_type_id;
15291 int value_old = *selectbox_info[type_id].value;
15292 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15294 *selectbox_info[type_id].value = value_new;
15296 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15298 DrawLevelConfigWindow();
15300 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15302 element_info[properties_element].current_change_page = gi->selectbox.index;
15304 DrawPropertiesWindow();
15306 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15307 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15308 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15309 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15310 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15312 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15314 // when changing action type, also check action mode and action arg
15315 if (value_old != value_new)
15316 setSelectboxSpecialActionVariablesIfNeeded();
15318 DrawPropertiesChange();
15321 CopyElementPropertiesToGame(properties_element);
15323 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15325 // show or hide "engine" tabulator depending on game engine type
15326 DrawLevelConfigWindow();
15328 // update element selection list depending on game engine type
15329 ReinitializeElementList();
15330 ModifyEditorElementList();
15332 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15334 // update BD cycle delay counter gadgets depending on BD scheduling type
15335 DrawLevelConfigWindow();
15338 // do not mark level as modified for certain non-level-changing gadgets
15339 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15340 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15343 level.changed = TRUE;
15346 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15348 int type_id = gi->custom_type_id;
15351 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15352 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15354 edit_mode_levelconfig = gi->custom_type_id;
15356 DrawLevelConfigWindow();
15358 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15359 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15361 edit_mode_properties = gi->custom_type_id;
15363 DrawPropertiesWindow();
15365 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15366 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15368 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15370 // backup original "level.field" (needed to track playfield changes)
15371 CopyPlayfield(level.field, TileBackup);
15373 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15374 CopyPlayfield(Tile, level.field);
15376 if (new_template ||
15377 Request("Save this template and kill the old?", REQ_ASK))
15378 SaveLevelTemplate();
15381 Request("Template saved!", REQ_CONFIRM);
15383 // restore original "level.field" (needed to track playfield changes)
15384 CopyPlayfield(TileBackup, level.field);
15386 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15388 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15390 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15391 leveldir_current->readonly)
15393 Request("This level set is read-only!", REQ_CONFIRM);
15398 if (strEqual(levelset_name, ""))
15400 Request("Please enter level set title!", REQ_CONFIRM);
15405 if (strEqual(levelset_author, ""))
15407 Request("Please enter level set author!", REQ_CONFIRM);
15412 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15414 if (UpdateUserLevelSet(levelset_subdir,
15417 levelset_num_levels))
15419 Request("Level set updated!", REQ_CONFIRM);
15423 Request("Updating level set failed!", REQ_CONFIRM);
15426 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15428 if (level.changed && !Request("Level has changed! Discard changes?",
15432 if (CreateUserLevelSet(levelset_subdir,
15435 levelset_num_levels,
15436 levelset_use_levelset_artwork))
15438 if (levelset_copy_level_template)
15439 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15441 Request("New level set created!", REQ_CONFIRM);
15443 AddUserLevelSetToLevelInfo(levelset_subdir);
15444 ChangeEditorToLevelSet(levelset_subdir);
15448 Request("Creating new level set failed!", REQ_CONFIRM);
15452 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15453 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15455 struct ElementInfo *ei = &element_info[properties_element];
15457 // when modifying custom element, ask for copying level template
15458 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15461 setElementChangePages(ei, ei->num_change_pages + 1);
15463 // set new change page to be new current change page
15464 ei->current_change_page = ei->num_change_pages - 1;
15465 ei->change = &ei->change_page[ei->current_change_page];
15467 setElementChangeInfoToDefaults(ei->change);
15469 DrawPropertiesWindow();
15471 level.changed = TRUE;
15473 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15474 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15476 struct ElementInfo *ei = &element_info[properties_element];
15478 // when modifying custom element, ask for copying level template
15479 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15482 // copy all change pages after change page to be deleted
15483 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15484 ei->change_page[i] = ei->change_page[i + 1];
15486 setElementChangePages(ei, ei->num_change_pages - 1);
15488 DrawPropertiesWindow();
15490 level.changed = TRUE;
15494 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15496 int type_id = gi->custom_type_id;
15498 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15499 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15501 struct ElementInfo *ei = &element_info[properties_element];
15502 int step = BUTTON_STEPSIZE(gi->event.button);
15504 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15505 ei->current_change_page += step;
15507 if (ei->current_change_page < 0)
15508 ei->current_change_page = 0;
15509 else if (ei->current_change_page >= ei->num_change_pages)
15510 ei->current_change_page = ei->num_change_pages - 1;
15512 DrawPropertiesWindow();
15514 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15515 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15517 struct ElementInfo *ei = &element_info[properties_element];
15518 int current_change_page = ei->current_change_page;
15520 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15522 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15523 ei->change_page[current_change_page];
15525 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15527 // when modifying custom element, ask for copying level template
15528 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15531 ei->change_page[current_change_page] =
15532 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15534 level.changed = TRUE;
15537 DrawPropertiesWindow();
15541 static void HandleRadiobuttons(struct GadgetInfo *gi)
15543 int type_id = gi->custom_type_id;
15545 *radiobutton_info[type_id].value =
15546 radiobutton_info[type_id].checked_value;
15548 // do not mark level as modified for certain non-level-changing gadgets
15549 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15550 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15553 level.changed = TRUE;
15556 static void HandleCheckbuttons(struct GadgetInfo *gi)
15558 int type_id = gi->custom_type_id;
15560 *checkbutton_info[type_id].value ^= TRUE;
15562 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15563 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15564 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15565 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15566 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15567 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15568 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15569 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15571 CopyElementPropertiesToGame(properties_element);
15574 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15576 UpdateCustomElementGraphicGadgets();
15578 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15579 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15581 boolean template_related_changes_found = FALSE;
15584 // check if any custom, group or empty elements have been changed
15585 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15586 if ((IS_CUSTOM_ELEMENT(i) ||
15587 IS_GROUP_ELEMENT(i) ||
15588 IS_EMPTY_ELEMENT(i)) &&
15589 element_info[i].modified_settings)
15590 template_related_changes_found = TRUE;
15592 if (level.use_custom_template &&
15593 !fileExists(getGlobalLevelTemplateFilename()))
15595 Request("No level template found!", REQ_CONFIRM);
15597 level.use_custom_template = FALSE;
15599 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15604 if (level.use_custom_template &&
15605 template_related_changes_found &&
15606 !Request("Discard changes and use level template?", REQ_ASK))
15608 level.use_custom_template = FALSE;
15610 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15615 if (!level.use_custom_template &&
15616 Request("Copy settings from level template?", REQ_ASK))
15621 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15623 DrawEditModeWindow();
15625 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15627 if (setup.editor.use_template_for_new_levels &&
15628 !fileExists(getGlobalLevelTemplateFilename()))
15630 Request("No level template found!", REQ_CONFIRM);
15635 if (setup.editor.use_template_for_new_levels &&
15637 !Request("Discard level and load template?", REQ_ASK))
15642 if (!setup.editor.use_template_for_new_levels &&
15644 !Request("Discard level and use empty level?", REQ_ASK))
15649 LoadLevel(level_nr);
15650 LoadScore(level_nr);
15655 DrawEditModeWindow();
15657 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15659 SetAutomaticNumberOfGemsNeeded();
15662 // do not mark level as modified for certain non-level-changing gadgets
15663 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15664 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15665 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15666 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15667 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15668 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15671 level.changed = TRUE;
15674 static void HandleControlButtons(struct GadgetInfo *gi)
15676 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15677 static int last_edit_mode = ED_MODE_DRAWING;
15678 static int last_custom_copy_mode = -1;
15679 static int last_button = 0;
15680 int id = gi->custom_id;
15681 int button = gi->event.button;
15682 int step = BUTTON_STEPSIZE(button);
15683 int new_element = BUTTON_ELEMENT(button);
15684 int last_properties_element = properties_element;
15687 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15688 DrawLevelText(0, 0, 0, TEXT_END);
15690 if (id < ED_NUM_CTRL1_BUTTONS &&
15691 id != GADGET_ID_SINGLE_ITEMS &&
15692 id != GADGET_ID_PICK_ELEMENT &&
15693 edit_mode != ED_MODE_DRAWING &&
15694 drawing_function != GADGET_ID_PICK_ELEMENT &&
15695 !(GetKeyModState() & KMOD_Control))
15696 ChangeEditModeWindow(ED_MODE_DRAWING);
15698 // element copy mode active, but no element button pressed => deactivate
15699 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15700 last_custom_copy_mode = -1;
15702 // when showing palette on element buttons, change element of button used
15703 if (editor.palette.show_on_element_buttons &&
15704 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15706 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15708 id = GADGET_ID_PALETTE;
15713 case GADGET_ID_SCROLL_LEFT:
15714 if (level_xpos >= 0)
15716 if (lev_fieldx < ed_fieldx - 2)
15719 level_xpos -= step;
15720 if (level_xpos < -1)
15723 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15725 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15727 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15728 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15732 case GADGET_ID_SCROLL_RIGHT:
15733 if (level_xpos <= lev_fieldx - ed_fieldx)
15735 if (lev_fieldx < ed_fieldx - 2)
15738 level_xpos += step;
15739 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15740 level_xpos = lev_fieldx - ed_fieldx + 1;
15742 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15744 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15746 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15747 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15751 case GADGET_ID_SCROLL_UP:
15752 if (level_ypos >= 0)
15754 if (lev_fieldy < ed_fieldy - 2)
15757 level_ypos -= step;
15758 if (level_ypos < -1)
15761 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15763 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15765 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15766 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15770 case GADGET_ID_SCROLL_DOWN:
15771 if (level_ypos <= lev_fieldy - ed_fieldy)
15773 if (lev_fieldy < ed_fieldy - 2)
15776 level_ypos += step;
15777 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15778 level_ypos = lev_fieldy - ed_fieldy + 1;
15780 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15782 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15784 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15785 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15789 case GADGET_ID_SCROLL_HORIZONTAL:
15790 level_xpos = gi->event.item_position - 1;
15792 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15797 case GADGET_ID_SCROLL_VERTICAL:
15798 level_ypos = gi->event.item_position - 1;
15800 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15805 case GADGET_ID_SCROLL_LIST_UP:
15806 case GADGET_ID_SCROLL_LIST_DOWN:
15807 case GADGET_ID_SCROLL_LIST_VERTICAL:
15808 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15809 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15812 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15813 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15815 if (element_shift < 0)
15817 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15818 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15820 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15821 GDI_SCROLLBAR_ITEM_POSITION,
15822 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15825 ModifyEditorElementList();
15829 case GADGET_ID_PROPERTIES:
15830 // always switch off element properties when they are already displayed
15831 last_properties_element = new_element;
15832 case GADGET_ID_ELEMENT_LEFT:
15833 case GADGET_ID_ELEMENT_MIDDLE:
15834 case GADGET_ID_ELEMENT_RIGHT:
15835 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15836 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15837 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15840 if (edit_mode != ED_MODE_PROPERTIES)
15842 last_edit_mode = edit_mode;
15844 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15846 last_level_drawing_function = drawing_function;
15847 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15850 else if (properties_element != last_properties_element)
15852 DrawEditModeWindow();
15856 ChangeEditModeWindow(ED_MODE_DRAWING);
15858 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15863 case GADGET_ID_PALETTE:
15864 if (edit_mode != ED_MODE_PALETTE)
15866 last_edit_mode = edit_mode;
15868 ChangeEditModeWindow(ED_MODE_PALETTE);
15872 ChangeEditModeWindow(last_edit_mode);
15876 case GADGET_ID_WRAP_LEFT:
15877 WrapLevel(-step, 0);
15880 case GADGET_ID_WRAP_RIGHT:
15881 WrapLevel(step, 0);
15884 case GADGET_ID_WRAP_UP:
15885 WrapLevel(0, -step);
15888 case GADGET_ID_WRAP_DOWN:
15889 WrapLevel(0, step);
15892 case GADGET_ID_SINGLE_ITEMS:
15893 case GADGET_ID_CONNECTED_ITEMS:
15894 case GADGET_ID_LINE:
15895 case GADGET_ID_ARC:
15896 case GADGET_ID_TEXT:
15897 case GADGET_ID_RECTANGLE:
15898 case GADGET_ID_FILLED_BOX:
15899 case GADGET_ID_FLOOD_FILL:
15900 case GADGET_ID_GRAB_BRUSH:
15901 case GADGET_ID_PICK_ELEMENT:
15902 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15903 last_drawing_function = drawing_function;
15904 drawing_function = id;
15905 draw_with_brush = FALSE;
15908 case GADGET_ID_RANDOM_PLACEMENT:
15909 RandomPlacement(new_element);
15912 case GADGET_ID_ZOOM:
15913 // zoom level editor tile size in or out (or reset to default size)
15914 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15915 button == 2 ? ed_tilesize_default :
15916 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15918 // when using touch device, cycle through all zoom tilesizes
15919 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15920 ed_tilesize = MICRO_TILESIZE;
15922 // limit zoom level by upper and lower bound
15923 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15925 InitZoomLevelSettings(ed_tilesize);
15927 if (edit_mode == ED_MODE_DRAWING)
15929 DrawDrawingWindow();
15931 // redraw zoom gadget info text
15932 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15935 // save current editor zoom tilesize
15936 SaveSetup_AutoSetup();
15940 case GADGET_ID_CUSTOM_COPY_FROM:
15941 case GADGET_ID_CUSTOM_COPY_TO:
15942 case GADGET_ID_CUSTOM_EXCHANGE:
15943 last_custom_copy_mode = id;
15944 last_drawing_function = drawing_function;
15947 case GADGET_ID_CUSTOM_COPY:
15948 CopyCustomElement(properties_element, -1, id);
15951 case GADGET_ID_CUSTOM_PASTE:
15952 CopyCustomElement(-1, properties_element, id);
15955 case GADGET_ID_UNDO:
15956 if (button < 0) // keep button value (even if modifier keys are pressed)
15958 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15961 if (button == 1 && undo_buffer_steps == 0)
15963 Request("Undo buffer empty!", REQ_CONFIRM);
15967 else if (button == 2)
15971 else if (button == 3 && redo_buffer_steps == 0)
15973 Request("Redo buffer empty!", REQ_CONFIRM);
15978 if (edit_mode != ED_MODE_DRAWING)
15979 ChangeEditModeWindow(ED_MODE_DRAWING);
15985 undo_buffer_position =
15986 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15988 undo_buffer_steps--;
15989 redo_buffer_steps++;
15995 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15997 undo_buffer_steps++;
15998 redo_buffer_steps--;
16001 for (x = 0; x < lev_fieldx; x++)
16002 for (y = 0; y < lev_fieldy; y++)
16003 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16005 // check if undo operation forces change of border style
16006 CheckLevelBorderElement(FALSE);
16008 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16012 case GADGET_ID_CONF:
16013 if (edit_mode != ED_MODE_LEVELCONFIG)
16015 last_edit_mode = edit_mode;
16017 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16021 ChangeEditModeWindow(ED_MODE_DRAWING);
16025 case GADGET_ID_CLEAR:
16026 if (edit_mode != ED_MODE_DRAWING)
16027 ChangeEditModeWindow(ED_MODE_DRAWING);
16029 for (x = 0; x < MAX_LEV_FIELDX; x++)
16030 for (y = 0; y < MAX_LEV_FIELDY; y++)
16031 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16033 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16035 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16038 case GADGET_ID_SAVE:
16040 // saving read-only levels into personal level set modifies global vars
16041 // "leveldir_current" and "level_nr"; restore them after saving level
16042 LevelDirTree *leveldir_former = leveldir_current;
16043 int level_nr_former = level_nr;
16044 char *level_filename;
16047 if (leveldir_current->readonly &&
16048 !PrepareSavingIntoPersonalLevelSet())
16051 level_filename = getDefaultLevelFilename(level_nr);
16052 new_level = !fileExists(level_filename);
16055 Request("Save this level and kill the old?", REQ_ASK))
16057 if (leveldir_former->readonly)
16058 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16060 SetAutomaticNumberOfGemsNeeded();
16062 CopyPlayfield(Tile, level.field);
16063 SaveLevel(level_nr);
16065 level.changed = FALSE;
16069 char level_saved_msg[64];
16071 if (leveldir_former->readonly)
16072 sprintf(level_saved_msg,
16073 "Level saved as level %d into personal level set!",
16076 strcpy(level_saved_msg, "Level saved!");
16078 Request(level_saved_msg, REQ_CONFIRM);
16082 // "cd" back to copied-from levelset (in case of saved read-only level)
16083 leveldir_current = leveldir_former;
16084 level_nr = level_nr_former;
16089 case GADGET_ID_TEST:
16090 if (LevelChanged())
16091 level.game_version = GAME_VERSION_ACTUAL;
16093 CopyPlayfield(level.field, TileBackup);
16094 CopyPlayfield(Tile, level.field);
16096 CopyNativeLevel_RND_to_Native(&level);
16098 UnmapLevelEditorGadgets();
16099 UndrawSpecialEditorDoor();
16101 CloseDoor(DOOR_CLOSE_ALL);
16103 // needed before playing if editor playfield area has different size
16104 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16106 // redraw_mask = REDRAW_ALL;
16108 level_editor_test_game = TRUE;
16110 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16114 case GADGET_ID_EXIT:
16115 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16119 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16120 id <= GADGET_ID_ELEMENTLIST_LAST)
16122 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16124 new_element = editor_elements[element_position + element_shift];
16126 if (IS_EDITOR_CASCADE(new_element))
16130 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16132 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16133 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16135 if (*cascade_element == new_element)
16137 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16138 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16140 // update element selection list
16141 ReinitializeElementList();
16142 ModifyEditorElementList();
16144 // update cascading gadget info text
16145 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16147 // save current editor cascading state
16148 SaveSetup_EditorCascade();
16157 if (last_custom_copy_mode != -1)
16159 if (CopyCustomElement(properties_element, new_element,
16160 last_custom_copy_mode))
16162 ClickOnGadget(level_editor_gadget[last_drawing_function],
16165 last_custom_copy_mode = -1;
16171 // change element of button used to show palette
16172 if (editor.palette.show_on_element_buttons)
16173 button = last_button;
16175 PickDrawingElement(button, new_element);
16177 if (!stick_element_properties_window &&
16178 drawing_function != GADGET_ID_PICK_ELEMENT &&
16179 !(GetKeyModState() & KMOD_Control))
16181 properties_element = new_element;
16182 if (edit_mode == ED_MODE_PROPERTIES)
16183 DrawPropertiesWindow();
16186 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16187 ClickOnGadget(level_editor_gadget[last_drawing_function],
16190 if (!use_permanent_palette)
16191 ChangeEditModeWindow(last_edit_mode);
16194 else if (gi->event.type == GD_EVENT_PRESSED)
16195 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16196 else if (gi->event.type == GD_EVENT_RELEASED)
16197 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16198 else if (gi->event.type == GD_EVENT_MOVING)
16199 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16201 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16207 void HandleLevelEditorKeyInput(Key key)
16209 char letter = getCharFromKey(key);
16211 if (drawing_function == GADGET_ID_TEXT &&
16212 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16215 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16216 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16217 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16218 else if (key == KSYM_Return)
16219 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16220 else if (key == KSYM_Escape)
16221 DrawLevelText(0, 0, 0, TEXT_END);
16226 int id = GADGET_ID_NONE;
16227 int new_element_shift = element_shift;
16228 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16229 int button = MB_LEFTBUTTON;
16235 id = GADGET_ID_SCROLL_LEFT;
16238 id = GADGET_ID_SCROLL_RIGHT;
16241 id = GADGET_ID_SCROLL_UP;
16244 id = GADGET_ID_SCROLL_DOWN;
16248 case KSYM_Page_Down:
16249 step *= (key == KSYM_Page_Up ? -1 : +1);
16250 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16252 if (element_shift < 0)
16254 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16255 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16257 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16258 GDI_SCROLLBAR_ITEM_POSITION,
16259 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16261 ModifyEditorElementList();
16267 element_shift = (key == KSYM_Home ? 0 :
16268 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16270 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16271 GDI_SCROLLBAR_ITEM_POSITION,
16272 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16274 ModifyEditorElementList();
16281 // this is needed to prevent interference with running "True X-Mouse"
16282 if (GetKeyModStateFromEvents() & KMOD_Control)
16285 // check for last or next editor cascade block in element list
16286 for (i = 0; i < num_editor_elements; i++)
16288 if ((key == KSYM_Insert && i == element_shift) ||
16289 (key == KSYM_Delete && new_element_shift > element_shift))
16292 // jump to next cascade block (or to start of element list)
16293 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16294 new_element_shift = i;
16297 if (i < num_editor_elements)
16298 element_shift = new_element_shift;
16300 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16301 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16303 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16304 GDI_SCROLLBAR_ITEM_POSITION,
16305 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16307 ModifyEditorElementList();
16312 if (edit_mode == ED_MODE_DRAWING)
16313 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16314 else if (edit_mode == ED_MODE_LEVELCONFIG)
16315 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16316 else if (edit_mode == ED_MODE_PROPERTIES)
16317 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16318 else if (edit_mode == ED_MODE_PALETTE)
16319 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16320 else // should never happen
16321 ChangeEditModeWindow(ED_MODE_DRAWING);
16329 if (id != GADGET_ID_NONE)
16330 ClickOnGadget(level_editor_gadget[id], button);
16331 else if (letter == '1' || letter == '?')
16332 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16333 else if (letter == '2')
16334 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16335 else if (letter == '3')
16336 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16337 else if (letter == '.')
16338 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16339 else if (letter == 'U')
16340 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16341 else if (letter == '-' || key == KSYM_KP_Subtract)
16342 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16343 else if (letter == '0' || key == KSYM_KP_0)
16344 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16345 else if (letter == '+' || key == KSYM_KP_Add ||
16346 letter == '=') // ("Shift-=" is "+" on US keyboards)
16347 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16348 else if (key == KSYM_Return ||
16349 key == KSYM_space ||
16350 key == setup.shortcut.toggle_pause)
16351 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16353 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16354 if (letter && letter == controlbutton_info[i].shortcut)
16355 if (!anyTextGadgetActive())
16356 ClickOnGadget(level_editor_gadget[i], button);
16358 if (draw_with_brush)
16362 else if (letter == 'y')
16364 else if (letter == 'z')
16369 static void HandleLevelEditorIdle_Properties(void)
16371 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16372 int x = editor.settings.element_graphic.x + element_border;
16373 int y = editor.settings.element_graphic.y + element_border;
16374 static DelayCounter action_delay = { 0 };
16377 action_delay.value = GameFrameDelay;
16379 if (!DelayReached(&action_delay))
16382 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16384 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16386 if (gi->mapped && gi->active && gi->selectbox.open)
16390 DrawEditorElementAnimation(SX + x, SY + y);
16392 redraw_mask |= REDRAW_FIELD;
16394 FrameCounter++; // increase animation frame counter
16397 static void HandleLevelEditorIdle_Drawing(void)
16399 static boolean last_highlighted = FALSE;
16400 static boolean last_highlighted_similar = FALSE;
16401 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16402 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16404 if (highlighted != last_highlighted ||
16405 (highlighted && highlighted_similar != last_highlighted_similar))
16407 DrawAreaElementHighlight(highlighted, highlighted_similar);
16409 redraw_mask |= REDRAW_FIELD;
16412 last_highlighted = highlighted;
16413 last_highlighted_similar = highlighted_similar;
16416 void HandleLevelEditorIdle(void)
16418 if (edit_mode == ED_MODE_PROPERTIES)
16419 HandleLevelEditorIdle_Properties();
16420 else if (edit_mode == ED_MODE_DRAWING)
16421 HandleLevelEditorIdle_Drawing();
16424 static void ClearEditorGadgetInfoText(void)
16426 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16429 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16431 char infotext[MAX_OUTPUT_LINESIZE + 1];
16432 int max_infotext_len = getMaxInfoTextLength();
16434 if (gi == NULL || strlen(gi->info_text) == 0)
16437 strncpy(infotext, gi->info_text, max_infotext_len);
16438 infotext[max_infotext_len] = '\0';
16440 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16442 int key = controlbutton_info[gi->custom_id].shortcut;
16446 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16448 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16449 sprintf(shortcut, " ('.' or '%c')", key);
16450 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16451 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16452 else if (gi->custom_id == GADGET_ID_TEST)
16453 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16454 else if (gi->custom_id == GADGET_ID_UNDO)
16455 sprintf(shortcut, " ('%c/Shift-U')", key);
16456 else if (gi->custom_id == GADGET_ID_ZOOM)
16457 sprintf(shortcut, " ('%c', '0', '-')", key);
16459 sprintf(shortcut, " ('%s%c')",
16460 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16462 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16463 strcat(infotext, shortcut);
16467 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16470 void HandleEditorGadgetInfoText(void *ptr)
16472 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16474 if (game_status != GAME_MODE_EDITOR)
16477 ClearEditorGadgetInfoText();
16479 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16482 // misuse this function to delete brush cursor, if needed
16483 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16484 DeleteBrushFromCursor();
16486 PrintEditorGadgetInfoText(gi);
16489 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16491 int id = gi->custom_id;
16492 int type_id = gi->custom_type_id;
16493 int sx = gi->event.x;
16494 int sy = gi->event.y;
16495 int lx = sx + level_xpos;
16496 int ly = sy + level_ypos;
16497 int min_sx = 0, min_sy = 0;
16498 int max_sx = gi->drawing.area_xsize - 1;
16499 int max_sy = gi->drawing.area_ysize - 1;
16500 int actual_drawing_function = drawing_function;
16501 int max_infotext_len = getMaxInfoTextLength();
16502 char infotext[MAX_OUTPUT_LINESIZE + 1];
16504 infotext[0] = '\0'; // start with empty info text
16506 // pressed Control key: simulate picking element
16507 if (GetKeyModState() & KMOD_Control)
16508 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16510 ClearEditorGadgetInfoText();
16512 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16515 // make sure to stay inside drawing area boundaries
16516 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16517 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16519 if (id == GADGET_ID_DRAWING_LEVEL)
16523 int min_lx = 0, min_ly = 0;
16524 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16526 // get positions inside level field
16527 lx = sx + level_xpos;
16528 ly = sy + level_ypos;
16530 // make sure to stay inside level field boundaries
16531 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16532 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16534 // correct drawing area positions accordingly
16535 sx = lx - level_xpos;
16536 sy = ly - level_ypos;
16539 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16541 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16543 static int start_lx = 0;
16544 static int start_ly = 0;
16547 if (gi->event.type == GD_EVENT_PRESSED)
16553 switch (actual_drawing_function)
16555 case GADGET_ID_SINGLE_ITEMS:
16556 text = "Drawing single items";
16558 case GADGET_ID_CONNECTED_ITEMS:
16559 text = "Drawing connected items";
16561 case GADGET_ID_LINE:
16562 text = "Drawing line";
16564 case GADGET_ID_ARC:
16565 text = "Drawing arc";
16567 case GADGET_ID_TEXT:
16568 text = "Setting text cursor";
16570 case GADGET_ID_RECTANGLE:
16571 text = "Drawing rectangle";
16573 case GADGET_ID_FILLED_BOX:
16574 text = "Drawing filled box";
16576 case GADGET_ID_FLOOD_FILL:
16577 text = "Flood fill";
16579 case GADGET_ID_GRAB_BRUSH:
16580 text = "Grabbing brush";
16582 case GADGET_ID_PICK_ELEMENT:
16583 text = "Picking element";
16587 text = "Drawing position";
16591 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16592 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16594 sprintf(infotext, "%s: %d, %d", text,
16595 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16597 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16598 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16600 sprintf(infotext, "Level position: %d, %d", lx, ly);
16603 // misuse this function to draw brush cursor, if needed
16604 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16606 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16607 CopyBrushToCursor(sx, sy);
16609 DeleteBrushFromCursor();
16612 if (!draw_with_brush)
16613 UpdateBrushPosition(sx, sy);
16615 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16617 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16618 int element = drawingarea_info[type_id].value[pos];
16620 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16624 if (id == GADGET_ID_CUSTOM_CONTENT)
16625 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16626 else if (id == GADGET_ID_GROUP_CONTENT)
16627 sprintf(infotext, "group element position: %d", sx + 1);
16628 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16629 id <= GADGET_ID_YAMYAM_CONTENT_7)
16630 sprintf(infotext, "content area %d position: %d, %d",
16631 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16632 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16633 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16634 sprintf(infotext, "content area %d position: %d, %d",
16635 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16636 else if (id == GADGET_ID_ANDROID_CONTENT)
16637 sprintf(infotext, "android element position: %d", sx + 1);
16638 else if (drawingarea_info[type_id].infotext != NULL)
16639 strcpy(infotext, drawingarea_info[type_id].infotext);
16642 infotext[max_infotext_len] = '\0';
16644 if (strlen(infotext) > 0)
16645 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16648 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16649 boolean quick_quit)
16651 if (!ask_if_level_has_changed ||
16653 Request("Level has changed! Exit without saving?",
16654 REQ_ASK | REQ_STAY_OPEN))
16656 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16657 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16659 // draw normal door
16660 UndrawSpecialEditorDoor();
16662 // use door animation if door 1 viewport is unchanged and contains toolbox
16663 if (useEditorDoorAnimation())
16664 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16666 // close editor doors if viewport definition is the same as in main menu
16667 if (vp_door_1->x == DX &&
16668 vp_door_1->y == DY &&
16669 vp_door_1->width == DXSIZE &&
16670 vp_door_1->height == DYSIZE &&
16671 vp_door_2->x == VX &&
16672 vp_door_2->y == VY &&
16673 vp_door_2->width == VXSIZE &&
16674 vp_door_2->height == VYSIZE)
16675 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16677 SetDoorState(DOOR_CLOSE_ALL);
16682 FadeSkipNextFadeIn();
16684 SetGameStatus(GAME_MODE_MAIN);
16690 if (!global.use_envelope_request)
16692 CloseDoor(DOOR_CLOSE_1);
16693 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);