1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* delay value to avoid too fast scrolling etc. */
40 #define CHOICE_DELAY_VALUE 100
42 /* how many steps can be cancelled */
43 #define NUM_UNDO_STEPS (10 + 1)
45 /* values for the control window */
46 #define ED_CTRL_BUTTONS_GFX_YPOS 236
47 #define ED_CTRL1_BUTTONS_HORIZ 4
48 #define ED_CTRL1_BUTTONS_VERT 4
49 #define ED_CTRL1_BUTTON_XSIZE 22
50 #define ED_CTRL1_BUTTON_YSIZE 22
51 #define ED_CTRL1_BUTTONS_XPOS 6
52 #define ED_CTRL1_BUTTONS_YPOS 6
53 #define ED_CTRL2_BUTTONS_HORIZ 3
54 #define ED_CTRL2_BUTTONS_VERT 2
55 #define ED_CTRL2_BUTTON_XSIZE 30
56 #define ED_CTRL2_BUTTON_YSIZE 20
57 #define ED_CTRL2_BUTTONS_XPOS 5
58 #define ED_CTRL2_BUTTONS_YPOS 100
59 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
60 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
61 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
63 /* control button names */
64 #define ED_CTRL_ID_SINGLE_ITEMS 0
65 #define ED_CTRL_ID_CONNECTED_ITEMS 1
66 #define ED_CTRL_ID_LINE 2
67 #define ED_CTRL_ID_TEXT 3
68 #define ED_CTRL_ID_RECTANGLE 4
69 #define ED_CTRL_ID_FILLED_BOX 5
70 #define ED_CTRL_ID_WRAP_UP 6
71 #define ED_CTRL_ID_ITEM_PROPERTIES 7
72 #define ED_CTRL_ID_FLOOD_FILL 8
73 #define ED_CTRL_ID_WRAP_LEFT 9
74 #define ED_CTRL_ID_WRAP_RIGHT 11
75 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
76 #define ED_CTRL_ID_BRUSH 13
77 #define ED_CTRL_ID_WRAP_DOWN 14
78 #define ED_CTRL_ID_UNDO 16
79 #define ED_CTRL_ID_INFO 17
80 #define ED_CTRL_ID_SAVE 18
81 #define ED_CTRL_ID_CLEAR 19
82 #define ED_CTRL_ID_TEST 20
83 #define ED_CTRL_ID_EXIT 21
85 /* forward declaration for internal use */
86 void HandleDrawingFunctions(int, int, int);
87 void HandlePressedControlButtons();
88 void HandleControlButtons(struct GadgetInfo *);
90 static struct GadgetInfo *control_button_gadget[ED_NUM_CTRL_BUTTONS];
91 static boolean control_button_gadgets_created = FALSE;
92 static boolean control_button_gadgets_mapped = FALSE;
94 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
96 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
97 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
98 static int undo_buffer_position = 0;
99 static int undo_buffer_steps = 0;
101 static int level_xpos,level_ypos;
102 static boolean edit_mode;
103 static boolean name_typing;
104 static int new_element1 = EL_MAUERWERK;
105 static int new_element2 = EL_LEERRAUM;
106 static int new_element3 = EL_ERDREICH;
109 int editor_element[] =
111 EL_CHAR_A + ('B' - 'A'),
112 EL_CHAR_A + ('O' - 'A'),
113 EL_CHAR_A + ('U' - 'A'),
114 EL_CHAR_A + ('L' - 'A'),
117 EL_CHAR_A + ('D' - 'A'),
118 EL_CHAR_A + ('E' - 'A'),
119 EL_CHAR_A + ('R' - 'A'),
121 EL_CHAR_A + ('D' - 'A'),
122 EL_CHAR_A + ('A' - 'A'),
123 EL_CHAR_A + ('S' - 'A'),
124 EL_CHAR_A + ('H' - 'A'),
151 EL_CHAR_A + ('E' - 'A'),
152 EL_CHAR_A + ('M' - 'A'),
153 EL_CHAR_A + ('E' - 'A'),
156 EL_CHAR_A + ('R' - 'A'),
157 EL_CHAR_A + ('A' - 'A'),
158 EL_CHAR_A + ('L' - 'A'),
159 EL_CHAR_A + ('D' - 'A'),
161 EL_CHAR_A + ('M' - 'A'),
162 EL_CHAR_A + ('I' - 'A'),
163 EL_CHAR_A + ('N' - 'A'),
164 EL_CHAR_A + ('E' - 'A'),
241 EL_CHAR_A + ('M' - 'A'),
242 EL_CHAR_A + ('O' - 'A'),
243 EL_CHAR_A + ('R' - 'A'),
244 EL_CHAR_A + ('E' - 'A'),
291 EL_CHAR_A + ('S' - 'A'),
292 EL_CHAR_A + ('O' - 'A'),
293 EL_CHAR_A + ('K' - 'A'),
294 EL_CHAR_A + ('O' - 'A'),
297 EL_CHAR_A + ('B' - 'A'),
298 EL_CHAR_A + ('A' - 'A'),
299 EL_CHAR_A + ('N' - 'A'),
302 EL_SOKOBAN_FELD_LEER,
303 EL_SOKOBAN_FELD_VOLL,
307 EL_CHAR_A + ('D' - 'A'),
308 EL_CHAR_A + ('Y' - 'A'),
309 EL_CHAR_A + ('N' - 'A'),
310 EL_CHAR_A + ('A' - 'A'),
312 EL_CHAR_A + ('B' - 'A'),
313 EL_CHAR_A + ('L' - 'A'),
314 EL_CHAR_A + ('A' - 'A'),
315 EL_CHAR_A + ('S' - 'A'),
318 EL_CHAR_A + ('T' - 'A'),
319 EL_CHAR_A + ('E' - 'A'),
320 EL_CHAR_A + ('R' - 'A'),
402 int elements_in_list = sizeof(editor_element)/sizeof(int);
404 void ScrollMiniLevel(int from_x, int from_y, int scroll)
407 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
408 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
410 XCopyArea(display,drawto,drawto,gc,
411 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
412 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
413 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
416 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
417 for(y=0;y<2*SCR_FIELDY;y++)
418 DrawMiniElementOrWall(x,y,from_x,from_y);
422 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
423 for(x=0;x<2*SCR_FIELDX;x++)
424 DrawMiniElementOrWall(x,y,from_x,from_y);
427 redraw_mask |= REDRAW_FIELD;
431 void CreateLevelEditorControlButtons()
435 if (control_button_gadgets_created)
438 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
440 Pixmap gd_pixmap = pix[PIX_DOOR];
441 struct GadgetInfo *gi;
442 int gd_xoffset, gd_yoffset;
443 int gd_x1, gd_x2, gd_y;
445 unsigned long event_mask;
447 if (i < ED_NUM_CTRL1_BUTTONS)
449 int x = i % ED_CTRL1_BUTTONS_HORIZ;
450 int y = i / ED_CTRL1_BUTTONS_HORIZ;
452 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
453 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
454 width = ED_CTRL1_BUTTON_XSIZE;
455 height = ED_CTRL1_BUTTON_YSIZE;
459 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
460 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
462 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
463 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
464 width = ED_CTRL2_BUTTON_XSIZE;
465 height = ED_CTRL2_BUTTON_YSIZE;
468 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
469 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
470 gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
472 if (i == ED_CTRL_ID_WRAP_LEFT ||
473 i == ED_CTRL_ID_WRAP_RIGHT ||
474 i == ED_CTRL_ID_WRAP_UP ||
475 i == ED_CTRL_ID_WRAP_DOWN)
476 event_mask = GD_EVENT_PRESSED;
478 event_mask = GD_EVENT_RELEASED;
480 gi = CreateGadget(GDI_X, EX + gd_xoffset,
481 GDI_Y, EY + gd_yoffset,
484 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
485 GDI_STATE, GD_BUTTON_UNPRESSED,
486 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
487 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
488 GDI_EVENT_MASK, event_mask,
489 GDI_CALLBACK, HandleControlButtons,
493 Error(ERR_EXIT, "cannot create gadget");
495 control_button_gadget[i] = gi;
498 control_button_gadgets_created = TRUE;
501 void MapLevelEditorControlButtons()
505 if (!control_button_gadgets_created)
506 CreateLevelEditorControlButtons();
508 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
509 MapGadget(control_button_gadget[i]);
511 control_button_gadgets_mapped = TRUE;
514 void UnmapLevelEditorControlButtons()
518 if (!control_button_gadgets_created || !control_button_gadgets_mapped)
521 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
522 UnmapGadget(control_button_gadget[i]);
524 control_button_gadgets_mapped = FALSE;
529 int i, x, y, graphic;
537 CloseDoor(DOOR_CLOSE_ALL);
539 if (level_editor_test_game)
541 for(x=0; x<lev_fieldx; x++)
542 for(y=0; y<lev_fieldy; y++)
543 Feld[x][y] = Ur[x][y];
545 for(x=0; x<lev_fieldx; x++)
546 for(y=0; y<lev_fieldy; y++)
547 Ur[x][y] = OrigBackup[x][y];
549 level_editor_test_game = FALSE;
553 undo_buffer_position = 0;
554 undo_buffer_steps = 0;
555 for(x=0; x<lev_fieldx; x++)
556 for(y=0; y<lev_fieldy; y++)
557 UndoBuffer[0][x][y] = Ur[x][y];
560 DrawMiniLevel(level_xpos,level_ypos);
563 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
564 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
566 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
567 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
568 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
569 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
570 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
571 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
572 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
574 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
576 if (i < elements_in_list)
577 graphic = el2gfx(editor_element[i]);
579 graphic = GFX_LEERRAUM;
581 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
582 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
583 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
584 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
585 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
589 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
590 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
591 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
592 el2gfx(new_element1));
593 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
594 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
595 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
596 el2gfx(new_element2));
597 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
598 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
599 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
600 el2gfx(new_element3));
601 DrawTextExt(pix[PIX_DB_DOOR],gc,
602 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
603 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
604 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
605 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
606 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
607 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
609 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
610 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
611 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
612 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
613 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
615 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
616 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
618 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
619 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
621 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
623 /* draw bigger door */
624 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
629 /* draw new control window */
630 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
631 DOOR_GFX_PAGEX8, 236,
635 redraw_mask |= REDRAW_ALL;
637 OpenDoor(DOOR_OPEN_1);
639 MapLevelEditorControlButtons();
642 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
646 void DrawControlWindow()
652 /* Inhalt der Mampfer */
653 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
654 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
655 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
657 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
658 XFillRectangle(display,drawto,gc,
659 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
660 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
661 3*MINI_TILEX+2,3*MINI_TILEY+2);
663 XCopyArea(display,drawto,drawto,gc,
664 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
665 4*5*MINI_TILEX,5*MINI_TILEY,
666 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
669 for(y=0;y<3;y++) for(x=0;x<3;x++)
670 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
672 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
673 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
674 int2str(i+1,1),FS_SMALL,FC_YELLOW);
677 /* Inhalt der Amöbe */
678 for(y=0;y<2;y++) for(x=0;x<2;x++)
680 DrawMiniElement(29+x,26+y,EL_ERDREICH);
681 XFillRectangle(display,drawto,gc,
682 SX+29*MINI_TILEX+MINI_TILEX/2-1,
683 SY+26*MINI_TILEY+MINI_TILEY/2-1,
684 MINI_TILEX+2,MINI_TILEY+2);
686 XCopyArea(display,drawto,drawto,gc,
687 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
688 3*MINI_TILEX,3*MINI_TILEY,
689 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
690 DrawMiniElement(29,26,level.amoebe_inhalt);
692 for(i=0;i<11+3+2;i++)
694 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
695 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
696 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
697 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
698 ED_COUNT_GADGET_XPOS,
699 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
702 DrawText(ED_COUNT_VALUE_XPOS,
703 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
704 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
706 DrawText(ED_COUNT_VALUE_XPOS,
707 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
708 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
710 DrawText(ED_COUNT_VALUE_XPOS,
711 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
712 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
714 DrawText(ED_COUNT_VALUE_XPOS,
715 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
716 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
718 DrawText(ED_COUNT_VALUE_XPOS,
719 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
720 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
722 DrawText(ED_COUNT_VALUE_XPOS,
723 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
724 int2str(level.time,3),FS_SMALL,FC_YELLOW);
727 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
728 "Score for Emerald",FS_SMALL,FC_YELLOW);
729 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
730 "Score for Diamond",FS_SMALL,FC_YELLOW);
731 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
732 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
733 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
734 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
735 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
736 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
737 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
738 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
739 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
740 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
741 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
742 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
743 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
744 "Score for dynamite",FS_SMALL,FC_YELLOW);
745 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
746 "Score for key",FS_SMALL,FC_YELLOW);
747 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
748 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
749 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
750 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
751 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
752 "Time for magic wall",FS_SMALL,FC_YELLOW);
753 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
754 "Time for wheel",FS_SMALL,FC_YELLOW);
755 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
756 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
757 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
758 "Time available for this level",FS_SMALL,FC_YELLOW);
760 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
761 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
762 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
763 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
764 ED_COUNT_GADGET_XPOS,
765 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
767 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
768 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
769 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
770 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
771 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
772 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
773 DrawText(ED_COUNT_GADGET_XPOS+5,
774 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
775 level.name,FS_SMALL,FC_YELLOW);
776 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
777 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
778 "Title",FS_SMALL,FC_YELLOW);
780 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
781 "Playfield size:",FS_SMALL,FC_YELLOW);
782 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
783 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
784 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
785 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
787 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
788 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
789 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
790 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
791 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
793 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
794 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
795 "Width",FS_SMALL,FC_YELLOW);
796 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
797 "Height",FS_SMALL,FC_YELLOW);
798 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
799 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
800 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
801 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
804 void AdjustLevelScrollPosition()
808 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
809 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
810 if (lev_fieldx < 2*SCR_FIELDX - 2)
815 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
816 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
817 if (lev_fieldy < 2*SCR_FIELDY - 2)
821 void LevelEd(int mx, int my, int button)
823 static int last_button = 0;
824 static int in_field_pressed = FALSE;
825 static boolean use_floodfill = FALSE;
829 int x = (mx-SX)/MINI_TILEX;
830 int y = (my-SY)/MINI_TILEY;
834 HandlePressedControlButtons();
835 HandleDrawingFunctions(mx, my, button);
837 if (use_floodfill) /********** FLOOD FILL **********/
845 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
850 if (x>lev_fieldx || y>lev_fieldy ||
851 (x==0 && level_xpos<0) ||
852 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
853 (y==0 && level_ypos<0) ||
854 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
857 from_x = x+level_xpos;
858 from_y = y+level_ypos;
859 fill_element = (button==1 ? new_element1 :
860 button==2 ? new_element2 :
861 button==3 ? new_element3 : 0);
863 FloodFill(from_x,from_y,fill_element);
864 DrawMiniLevel(level_xpos,level_ypos);
867 use_floodfill = FALSE;
868 CloseDoor(DOOR_CLOSE_1);
869 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
878 else /********** EDIT/CTRL-FENSTER **********/
880 static unsigned long choice_delay = 0;
881 int choice = CheckElemButtons(mx,my,button);
882 int elem_pos = choice-ED_BUTTON_ELEM;
884 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
885 (choice == ED_BUTTON_EDOWN &&
886 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
887 DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
891 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
893 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
896 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
897 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
898 if (element_shift % MAX_ELEM_X)
899 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
901 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
902 DrawElemButton(i+2,ED_BUTTON_RELEASED);
904 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
908 if (elem_pos+element_shift < elements_in_list)
909 new_element = editor_element[elem_pos+element_shift];
911 new_element = EL_LEERRAUM;
914 new_element1 = new_element;
915 else if (last_button==2)
916 new_element2 = new_element;
917 else if (last_button==3)
918 new_element3 = new_element;
920 DrawMiniGraphicExt(drawto,gc,
921 DX+ED_WIN_MB_LEFT_XPOS,
922 DY+ED_WIN_MB_LEFT_YPOS,
923 el2gfx(new_element1));
924 DrawMiniGraphicExt(drawto,gc,
925 DX+ED_WIN_MB_MIDDLE_XPOS,
926 DY+ED_WIN_MB_MIDDLE_YPOS,
927 el2gfx(new_element2));
928 DrawMiniGraphicExt(drawto,gc,
929 DX+ED_WIN_MB_RIGHT_XPOS,
930 DY+ED_WIN_MB_RIGHT_YPOS,
931 el2gfx(new_element3));
932 redraw_mask |= REDRAW_DOOR_1;
935 if (edit_mode) /********** EDIT-FENSTER **********/
942 switch(CheckEditButtons(mx,my,button))
945 CloseDoor(DOOR_CLOSE_2);
947 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
948 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
950 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
951 OpenDoor(DOOR_OPEN_2);
955 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
956 use_floodfill = TRUE;
962 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
964 if (lev_fieldx<2*SCR_FIELDX-2)
967 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
971 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
973 DrawMiniLevel(level_xpos,level_ypos);
976 case ED_BUTTON_RIGHT:
977 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
979 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
981 if (lev_fieldx<2*SCR_FIELDX-2)
984 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
985 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
986 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
988 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
990 DrawMiniLevel(level_xpos,level_ypos);
996 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
998 if (lev_fieldy<2*SCR_FIELDY-2)
1001 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1005 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1007 DrawMiniLevel(level_xpos,level_ypos);
1010 case ED_BUTTON_DOWN:
1011 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1013 if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1015 if (lev_fieldy<2*SCR_FIELDY-2)
1018 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1019 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1020 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1022 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1024 DrawMiniLevel(level_xpos,level_ypos);
1037 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1041 if (button && !motion_status)
1042 in_field_pressed = TRUE;
1044 if (!button || !in_field_pressed || button<1 || button>3 ||
1045 (y==0 && level_ypos<0) ||
1046 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1047 (x==0 && level_xpos<0) ||
1048 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1049 x>lev_fieldx || y>lev_fieldy)
1052 new_element = (button==1 ? new_element1 :
1053 button==2 ? new_element2 :
1054 button==3 ? new_element3 : 0);
1056 if (new_element != Feld[x+level_xpos][y+level_ypos])
1058 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1062 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1064 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1066 Feld[x][y] = EL_LEERRAUM;
1067 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1068 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1069 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1074 Feld[x+level_xpos][y+level_ypos] = new_element;
1075 DrawMiniElement(x,y,new_element);
1078 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1079 in_field_pressed = FALSE;
1086 else /********** KONTROLL-FENSTER **********/
1088 int choice = CheckCountButtons(mx,my,button);
1089 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1091 if (choice >= 0 && choice < 36 &&
1092 DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
1101 level.score[choice] += step;
1102 if (level.score[choice]<0)
1103 level.score[choice] = 0;
1104 else if (level.score[choice]>255)
1105 level.score[choice] = 255;
1107 else if (choice==11)
1109 level.tempo_amoebe += step;
1110 if (level.tempo_amoebe<0)
1111 level.tempo_amoebe = 0;
1112 else if (level.tempo_amoebe>255)
1113 level.tempo_amoebe = 255;
1115 else if (choice==12)
1117 level.dauer_sieb += step;
1118 if (level.dauer_sieb<0)
1119 level.dauer_sieb = 0;
1120 else if (level.dauer_sieb>255)
1121 level.dauer_sieb = 255;
1123 else if (choice==13)
1125 level.dauer_ablenk += step;
1126 if (level.dauer_ablenk<0)
1127 level.dauer_ablenk = 0;
1128 else if (level.dauer_ablenk>255)
1129 level.dauer_ablenk = 255;
1131 else if (choice==14)
1133 level.edelsteine += step;
1134 if (level.edelsteine<0)
1135 level.edelsteine = 0;
1136 else if (level.edelsteine>999)
1137 level.edelsteine = 999;
1139 else if (choice==15)
1144 else if (level.time>999)
1147 else if (choice==16)
1150 if (lev_fieldx<MIN_LEV_FIELDX)
1151 lev_fieldx = MIN_LEV_FIELDX;
1152 else if (lev_fieldx>MAX_LEV_FIELDX)
1153 lev_fieldx = MAX_LEV_FIELDX;
1154 level.fieldx = lev_fieldx;
1156 else if (choice==17)
1159 if (lev_fieldy<MIN_LEV_FIELDY)
1160 lev_fieldy = MIN_LEV_FIELDY;
1161 else if (lev_fieldy>MAX_LEV_FIELDY)
1162 lev_fieldy = MAX_LEV_FIELDY;
1163 level.fieldy = lev_fieldy;
1167 DrawText(ED_COUNT_VALUE_XPOS,
1168 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1169 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1170 else if (choice==11)
1171 DrawText(ED_COUNT_VALUE_XPOS,
1172 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1173 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1174 else if (choice==12)
1175 DrawText(ED_COUNT_VALUE_XPOS,
1176 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1177 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1178 else if (choice==13)
1179 DrawText(ED_COUNT_VALUE_XPOS,
1180 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1181 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1182 else if (choice==14)
1183 DrawText(ED_COUNT_VALUE_XPOS,
1184 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1185 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1186 else if (choice==15)
1187 DrawText(ED_COUNT_VALUE_XPOS,
1188 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1189 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1190 else if (choice==16)
1191 DrawText(ED_SIZE_VALUE_XPOS,
1192 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1193 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1194 else if (choice==17)
1195 DrawText(ED_SIZE_VALUE_XPOS,
1196 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1197 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1199 redraw_mask &= ~REDRAW_FIELD;
1201 XCopyArea(display,drawto,window,gc,
1202 ED_COUNT_VALUE_XPOS,
1203 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1204 3*FONT2_XSIZE,FONT2_YSIZE,
1205 ED_COUNT_VALUE_XPOS,
1206 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1208 XCopyArea(display,drawto,window,gc,
1210 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1211 3*FONT2_XSIZE,FONT2_YSIZE,
1213 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1221 switch(CheckCtrlButtons(mx,my,button))
1223 case ED_BUTTON_EDIT:
1224 CloseDoor(DOOR_CLOSE_2);
1225 AdjustLevelScrollPosition();
1226 DrawMiniLevel(level_xpos,level_ypos);
1227 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1228 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1230 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1231 OpenDoor(DOOR_OPEN_2);
1234 case ED_BUTTON_CLEAR:
1235 if (Request("Are you sure to clear this level ?",REQ_ASK))
1237 for(x=0;x<MAX_LEV_FIELDX;x++)
1238 for(y=0;y<MAX_LEV_FIELDY;y++)
1239 Feld[x][y] = EL_ERDREICH;
1240 DrawMiniLevel(level_xpos,level_ypos);
1243 case ED_BUTTON_UNDO:
1244 if (leveldir[leveldir_nr].readonly ||
1245 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1247 CloseDoor(DOOR_CLOSE_ALL);
1248 game_status=MAINMENU;
1253 CloseDoor(DOOR_CLOSE_1);
1254 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1257 case ED_BUTTON_EXIT:
1259 int figur_vorhanden = FALSE;
1261 if (leveldir[leveldir_nr].readonly)
1263 Request("This level is read only !",REQ_CONFIRM);
1267 for(y=0;y<lev_fieldy;y++)
1268 for(x=0;x<lev_fieldx;x++)
1269 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1270 figur_vorhanden = TRUE;
1272 if (!figur_vorhanden)
1273 Request("No Level without Gregor Mc Duffin please !",
1277 if (Request("Save this level and kill the old ?",
1278 REQ_ASK | REQ_STAY_OPEN))
1280 for(x=0;x<lev_fieldx;x++)
1281 for(y=0;y<lev_fieldy;y++)
1282 Ur[x][y]=Feld[x][y];
1283 SaveLevel(level_nr);
1285 CloseDoor(DOOR_CLOSE_ALL);
1286 game_status=MAINMENU;
1299 if (mx>=ED_COUNT_GADGET_XPOS &&
1300 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1301 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1302 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1307 DrawText(ED_COUNT_GADGET_XPOS+5,
1308 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1309 level.name,FS_SMALL,FC_GREEN);
1310 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1311 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1312 "<",FS_SMALL,FC_RED);
1319 name_typing = FALSE;
1320 DrawText(ED_COUNT_GADGET_XPOS+5,
1321 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1322 level.name,FS_SMALL,FC_YELLOW);
1323 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1324 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1325 " ",FS_SMALL,FC_RED);
1329 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1330 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1334 if (!button || button<1 || button>3)
1337 new_element = (button==1 ? new_element1 :
1338 button==2 ? new_element2 :
1339 button==3 ? new_element3 : 0);
1341 if (new_element != level.amoebe_inhalt)
1343 level.amoebe_inhalt = new_element;
1344 DrawMiniElement(29,26,new_element);
1348 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1349 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1351 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1352 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1357 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1359 if (button && !motion_status)
1360 in_field_pressed = TRUE;
1362 if (!button || !in_field_pressed || button<1 || button>3)
1365 new_element = (button==1 ? new_element1 :
1366 button==2 ? new_element2 :
1367 button==3 ? new_element3 : 0);
1369 if (new_element != level.mampfer_inhalt[i][x][y])
1371 level.mampfer_inhalt[i][x][y] = new_element;
1372 DrawMiniElement(1+5*i+x,2+y,new_element);
1375 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1376 in_field_pressed = FALSE;
1378 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1379 in_field_pressed = FALSE;
1383 last_button = button;
1388 void LevelNameTyping(KeySym key)
1390 unsigned char ascii = 0;
1391 int len = strlen(level.name);
1396 if (key>=XK_A && key<=XK_Z)
1397 ascii = 'A'+(char)(key-XK_A);
1398 else if (key>=XK_a && key<=XK_z)
1399 ascii = 'a'+(char)(key-XK_a);
1400 else if (key>=XK_0 && key<=XK_9)
1401 ascii = '0'+(char)(key-XK_0);
1403 else if (key>=XK_space && key<=XK_at)
1404 ascii = ' '+(char)(key-XK_space);
1405 else if (key==XK_Adiaeresis)
1407 else if (key==XK_Odiaeresis)
1409 else if (key==XK_Udiaeresis)
1411 else if (key==XK_adiaeresis)
1413 else if (key==XK_odiaeresis)
1415 else if (key==XK_udiaeresis)
1417 else if (key==XK_underscore)
1421 if (ascii && len<MAX_LEVNAMLEN-2)
1423 level.name[len] = ascii;
1424 level.name[len+1] = 0;
1427 DrawTextExt(drawto,gc,
1428 ED_COUNT_GADGET_XPOS+5,
1429 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1430 level.name,FS_SMALL,FC_GREEN);
1431 DrawTextExt(window,gc,
1432 ED_COUNT_GADGET_XPOS+5,
1433 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1434 level.name,FS_SMALL,FC_GREEN);
1435 DrawTextExt(drawto,gc,
1436 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1437 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1438 "<",FS_SMALL,FC_RED);
1439 DrawTextExt(window,gc,
1440 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1441 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1442 "<",FS_SMALL,FC_RED);
1444 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1446 level.name[len-1] = 0;
1449 DrawTextExt(drawto,gc,
1450 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1451 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1452 "< ",FS_SMALL,FC_GREEN);
1453 DrawTextExt(window,gc,
1454 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1455 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1456 "< ",FS_SMALL,FC_GREEN);
1458 else if (key==XK_Return)
1460 DrawTextExt(drawto,gc,
1461 ED_COUNT_GADGET_XPOS+5,
1462 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1463 level.name,FS_SMALL,FC_YELLOW);
1464 DrawTextExt(window,gc,
1465 ED_COUNT_GADGET_XPOS+5,
1466 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1467 level.name,FS_SMALL,FC_YELLOW);
1468 DrawTextExt(drawto,gc,
1469 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1470 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1471 " ",FS_SMALL,FC_YELLOW);
1472 DrawTextExt(window,gc,
1473 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1474 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1475 " ",FS_SMALL,FC_YELLOW);
1477 name_typing = FALSE;
1481 static void swap_numbers(int *i1, int *i2)
1489 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1501 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1503 int lx = sx + level_xpos;
1504 int ly = sy + level_ypos;
1506 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1509 Feld[lx][ly] = element;
1512 void DrawLine(int from_x, int from_y, int to_x, int to_y, int element,
1513 boolean change_level)
1515 if (from_y == to_y) /* horizontal line */
1521 swap_numbers(&from_x, &to_x);
1523 for (x=from_x; x<=to_x; x++)
1524 DrawLineElement(x, y, element, change_level);
1526 else if (from_x == to_x) /* vertical line */
1532 swap_numbers(&from_y, &to_y);
1534 for (y=from_y; y<=to_y; y++)
1535 DrawLineElement(x, y, element, change_level);
1537 else /* diagonal line */
1539 int len_x = ABS(to_x - from_x);
1540 int len_y = ABS(to_y - from_y);
1543 if (len_y < len_x) /* a < 1 */
1545 float a = (float)len_y / (float)len_x;
1548 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1550 for (x=0; x<=len_x; x++)
1552 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1554 DrawLineElement(from_x + x, from_y + y, element, change_level);
1559 float a = (float)len_x / (float)len_y;
1562 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1564 for (y=0; y<=len_y; y++)
1566 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1568 DrawLineElement(from_x + x, from_y + y, element, change_level);
1574 void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element,
1575 boolean change_level)
1577 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1578 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1579 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1580 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1583 void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element,
1584 boolean change_level)
1589 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1591 for (y=from_y; y<=to_y; y++)
1592 DrawLine(from_x, y, to_x, y, element, change_level);
1595 void FloodFill(int from_x, int from_y, int fill_element)
1599 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1600 static int safety = 0;
1602 /* check if starting field still has the desired content */
1603 if (Feld[from_x][from_y] == fill_element)
1608 if (safety > lev_fieldx*lev_fieldy)
1609 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1611 old_element = Feld[from_x][from_y];
1612 Feld[from_x][from_y] = fill_element;
1616 x = from_x + check[i][0];
1617 y = from_y + check[i][1];
1619 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1620 FloodFill(x, y, fill_element);
1626 void CopyLevelToUndoBuffer()
1630 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1632 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1633 undo_buffer_steps++;
1635 for(x=0; x<lev_fieldx; x++)
1636 for(y=0; y<lev_fieldy; y++)
1637 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1642 printf("state saved to undo buffer %d\n", undo_buffer_position);
1646 void HandleDrawingFunctions(int mx, int my, int button)
1648 static int last_button = 0;
1649 static int last_element = 0;
1650 boolean button_press_event;
1651 boolean button_release_event;
1652 boolean copy_to_undo_buffer = FALSE;
1654 int sx = (mx - SX) / MINI_TILEX;
1655 int sy = (my - SY) / MINI_TILEY;
1656 int lx = sx + level_xpos;
1657 int ly = sy + level_ypos;
1663 button_press_event = (last_button == 0 && button != 0);
1664 button_release_event = (last_button != 0 && button == 0);
1665 last_button = button;
1667 if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1670 if ((!button && !button_release_event) ||
1671 sx > lev_fieldx || sy > lev_fieldy ||
1672 (sx == 0 && level_xpos<0) ||
1673 (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1674 (sy == 0 && level_ypos < 0) ||
1675 (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1678 new_element = (button == 1 ? new_element1 :
1679 button == 2 ? new_element2 :
1680 button == 3 ? new_element3 : 0);
1682 switch (drawing_function)
1684 case ED_CTRL_ID_SINGLE_ITEMS:
1685 if (button_release_event)
1686 copy_to_undo_buffer = TRUE;
1691 if (new_element != Feld[lx][ly])
1693 if (new_element == EL_SPIELFIGUR)
1695 /* remove player at old position */
1696 for(y=0; y<lev_fieldy; y++)
1698 for(x=0; x<lev_fieldx; x++)
1700 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1702 Feld[x][y] = EL_LEERRAUM;
1703 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1704 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1705 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1711 Feld[lx][ly] = new_element;
1712 DrawMiniElement(sx, sy, new_element);
1716 case ED_CTRL_ID_CONNECTED_ITEMS:
1718 static int last_sx = -1;
1719 static int last_sy = -1;
1721 if (button_release_event)
1722 copy_to_undo_buffer = TRUE;
1726 if (!button_press_event)
1727 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1735 case ED_CTRL_ID_LINE:
1736 case ED_CTRL_ID_RECTANGLE:
1737 case ED_CTRL_ID_FILLED_BOX:
1739 static int last_sx = -1;
1740 static int last_sy = -1;
1741 static int start_sx = -1;
1742 static int start_sy = -1;
1743 void (*draw_func)(int, int, int, int, int, boolean);
1745 if (drawing_function == ED_CTRL_ID_LINE)
1746 draw_func = DrawLine;
1747 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1748 draw_func = DrawRectangle;
1750 draw_func = DrawFilledBox;
1752 if (button_press_event)
1754 last_sx = start_sx = sx;
1755 last_sy = start_sy = sy;
1757 else if (button_release_event)
1759 draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
1760 copy_to_undo_buffer = TRUE;
1762 else if (last_sx != sx || last_sy != sy)
1764 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
1765 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
1772 case ED_CTRL_ID_FLOOD_FILL:
1773 if (button_press_event && Feld[lx][ly] != new_element)
1775 FloodFill(lx, ly, new_element);
1776 DrawMiniLevel(level_xpos, level_ypos);
1777 copy_to_undo_buffer = TRUE;
1785 last_element = new_element;
1787 if (copy_to_undo_buffer)
1788 CopyLevelToUndoBuffer();
1789 copy_to_undo_buffer = FALSE;
1792 void HandlePressedControlButtons()
1794 static unsigned long button_delay = 0;
1797 /* buttons with action when held pressed */
1801 ED_CTRL_ID_WRAP_LEFT,
1802 ED_CTRL_ID_WRAP_RIGHT,
1803 ED_CTRL_ID_WRAP_DOWN,
1807 if (!DelayReached(&button_delay, CHOICE_DELAY_VALUE))
1810 while (gadget_id[i] != -1)
1812 int id = gadget_id[i++];
1813 int state = control_button_gadget[id]->state;
1814 int button = control_button_gadget[id]->event.button;
1815 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1817 if (state != GD_BUTTON_PRESSED)
1822 case ED_CTRL_ID_WRAP_LEFT:
1823 if (level_xpos >= 0)
1825 if (lev_fieldx < 2*SCR_FIELDX - 2)
1829 if (level_xpos <- 1)
1832 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
1834 DrawMiniLevel(level_xpos, level_ypos);
1838 case ED_CTRL_ID_WRAP_RIGHT:
1839 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
1841 if (lev_fieldx < 2*SCR_FIELDX - 2)
1845 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1846 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1848 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
1850 DrawMiniLevel(level_xpos, level_ypos);
1854 case ED_CTRL_ID_WRAP_UP:
1855 if (level_ypos >= 0)
1857 if (lev_fieldy < 2*SCR_FIELDY - 2)
1861 if (level_ypos < -1)
1864 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
1866 DrawMiniLevel(level_xpos, level_ypos);
1870 case ED_CTRL_ID_WRAP_DOWN:
1871 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
1873 if (lev_fieldy < 2*SCR_FIELDY - 2)
1877 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1878 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1880 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
1882 DrawMiniLevel(level_xpos, level_ypos);
1892 void HandleControlButtons(struct GadgetInfo *gi)
1894 int event_type = gi->event.type;
1895 int player_present = FALSE;
1896 int level_changed = FALSE;
1900 /* get the button id */
1901 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
1902 if (gi->id == control_button_gadget[i]->id)
1905 if (id < ED_NUM_CTRL1_BUTTONS && !edit_mode)
1907 AdjustLevelScrollPosition();
1908 DrawMiniLevel(level_xpos, level_ypos);
1914 case ED_CTRL_ID_SINGLE_ITEMS:
1915 case ED_CTRL_ID_CONNECTED_ITEMS:
1916 case ED_CTRL_ID_LINE:
1917 case ED_CTRL_ID_TEXT:
1918 case ED_CTRL_ID_RECTANGLE:
1919 case ED_CTRL_ID_FILLED_BOX:
1920 case ED_CTRL_ID_FLOOD_FILL:
1921 case ED_CTRL_ID_RANDOM_PLACEMENT:
1922 case ED_CTRL_ID_BRUSH:
1923 drawing_function = id;
1926 case ED_CTRL_ID_UNDO:
1927 if (undo_buffer_steps == 0)
1929 Request("Undo buffer empty !", REQ_CONFIRM);
1933 undo_buffer_position =
1934 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
1935 undo_buffer_steps--;
1937 for(x=0; x<lev_fieldx; x++)
1938 for(y=0; y<lev_fieldy; y++)
1939 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
1940 DrawMiniLevel(level_xpos,level_ypos);
1943 case ED_CTRL_ID_INFO:
1946 DrawControlWindow();
1951 AdjustLevelScrollPosition();
1952 DrawMiniLevel(level_xpos, level_ypos);
1957 case ED_CTRL_ID_CLEAR:
1958 CopyLevelToUndoBuffer();
1960 for(x=0; x<MAX_LEV_FIELDX; x++)
1961 for(y=0; y<MAX_LEV_FIELDY; y++)
1962 Feld[x][y] = new_element3;
1964 DrawMiniLevel(level_xpos, level_ypos);
1967 case ED_CTRL_ID_SAVE:
1968 if (leveldir[leveldir_nr].readonly)
1970 Request("This level is read only !", REQ_CONFIRM);
1974 for(y=0; y<lev_fieldy; y++)
1975 for(x=0; x<lev_fieldx; x++)
1976 if (Feld[x][y] != Ur[x][y])
1977 level_changed = TRUE;
1981 Request("Level has not changed !", REQ_CONFIRM);
1985 for(y=0; y<lev_fieldy; y++)
1986 for(x=0; x<lev_fieldx; x++)
1987 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1988 player_present = TRUE;
1990 if (!player_present)
1991 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
1994 if (Request("Save this level and kill the old ?", REQ_ASK))
1996 for(x=0; x<lev_fieldx; x++)
1997 for(y=0; y<lev_fieldy; y++)
1998 Ur[x][y] = Feld[x][y];
1999 SaveLevel(level_nr);
2004 case ED_CTRL_ID_TEST:
2005 for(y=0; y<lev_fieldy; y++)
2006 for(x=0; x<lev_fieldx; x++)
2007 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2008 player_present = TRUE;
2010 if (!player_present)
2011 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2014 for(x=0; x<lev_fieldx; x++)
2015 for(y=0; y<lev_fieldy; y++)
2016 OrigBackup[x][y] = Ur[x][y];
2018 for(x=0; x<lev_fieldx; x++)
2019 for(y=0; y<lev_fieldy; y++)
2020 Ur[x][y] = Feld[x][y];
2022 level_editor_test_game = TRUE;
2023 game_status = PLAYING;
2028 case ED_CTRL_ID_EXIT:
2029 for(y=0; y<lev_fieldy; y++)
2030 for(x=0; x<lev_fieldx; x++)
2031 if (Feld[x][y] != Ur[x][y])
2032 level_changed = TRUE;
2034 if (!level_changed ||
2035 Request("Level has changed! Exit without saving ?",
2036 REQ_ASK | REQ_STAY_OPEN))
2038 CloseDoor(DOOR_CLOSE_1);
2041 CloseDoor(DOOR_CLOSE_ALL);
2044 /* draw smaller door */
2045 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2046 DOOR_GFX_PAGEX7, 64,
2049 redraw_mask |= REDRAW_ALL;
2051 game_status = MAINMENU;
2056 CloseDoor(DOOR_CLOSE_1);
2057 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2058 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2059 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2060 OpenDoor(DOOR_OPEN_1);
2065 if (event_type == GD_EVENT_PRESSED)
2066 printf("test_func2: GD_EVENT_PRESSED\n");
2067 else if (event_type == GD_EVENT_RELEASED)
2068 printf("test_func2: GD_EVENT_RELEASED\n");
2070 printf("test_func2: ?\n");