1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_BUTTONS_HORIZ (editor.palette.cols)
69 #define ED_ELEMENTLIST_BUTTONS_VERT (editor.palette.rows)
70 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
71 ED_ELEMENTLIST_BUTTONS_VERT)
74 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
75 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
76 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
77 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
78 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
79 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
80 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
81 ED_DRAWINGAREA_BORDER_SIZE)
82 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
84 // values for drawingarea gadgets
85 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
86 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
87 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
88 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
89 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
91 // values for checkbutton gadgets
92 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
93 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
95 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
96 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
98 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
99 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
100 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
102 editor.settings.tabs.yoffset2)
104 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
105 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
107 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
108 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
109 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
110 ED_SETTINGS_TABS_XOFFSET)
111 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
112 ED_TABBUTTON_YSIZE + \
113 ED_GADGET_TINY_DISTANCE + \
114 ED_TAB_BAR_HEIGHT + \
115 ED_SETTINGS_TABS_YOFFSET + \
116 getFontHeight(FONT_TEXT_1) + \
117 ED_GADGET_TEXT_DISTANCE)
118 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
119 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
120 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
121 ED_SETTINGS_TABS_XOFFSET)
122 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
123 ED_TABBUTTON_YSIZE + \
124 ED_GADGET_TINY_DISTANCE + \
125 ED_TAB_BAR_HEIGHT + \
126 ED_SETTINGS_TABS_YOFFSET)
128 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
129 ED_GADGET_TEXT_DISTANCE)
130 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
131 ED_GADGET_LINE_DISTANCE)
133 #define ED_POS_RANGE (10000)
134 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
135 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
136 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
138 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
139 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
143 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
144 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
147 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
150 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
153 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
156 (n) <= ED_POS_LEVEL_TABS_LAST)
157 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
158 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
159 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
160 (n) <= ED_POS_ELEMENT_TABS_LAST)
161 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
162 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
164 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
165 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
166 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
167 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
169 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
170 (n) * ED_SETTINGS_TABS_XOFFSET)
171 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
172 (n) * ED_SETTINGS_TABS_YOFFSET)
174 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
175 (n) * ED_SETTINGS_XOFFSET)
176 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
177 (n) * ED_SETTINGS_YOFFSET)
179 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
180 (n) * ED_SETTINGS_TABS_XOFFSET)
181 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
182 (n) * ED_SETTINGS_TABS_YOFFSET)
184 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
185 (n) * ED_SETTINGS_XOFFSET)
186 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
187 (n) * ED_SETTINGS_YOFFSET)
189 #define ED_POS_TO_LEVEL_TABS_X(n) \
190 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
191 #define ED_POS_TO_LEVEL_TABS_Y(n) \
192 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
194 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
195 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
197 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
199 #define ED_POS_TO_ELEMENT_TABS_X(n) \
200 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
202 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
204 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
205 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
207 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
209 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
210 ED_POS_TO_LEVEL_TABS_X(n) : \
211 IS_POS_LEVEL_SETTINGS(n) ? \
212 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
213 IS_POS_ELEMENT_TABS(n) ? \
214 ED_POS_TO_ELEMENT_TABS_X(n) : \
215 IS_POS_ELEMENT_SETTINGS(n) ? \
216 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
217 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
218 ED_POS_TO_LEVEL_TABS_Y(n) : \
219 IS_POS_LEVEL_SETTINGS(n) ? \
220 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
221 IS_POS_ELEMENT_TABS(n) ? \
222 ED_POS_TO_ELEMENT_TABS_Y(n) : \
223 IS_POS_ELEMENT_SETTINGS(n) ? \
224 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
226 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
227 ED_DRAWINGAREA_TILE_SIZE)
228 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
231 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
232 ED_DRAWINGAREA_BORDER_SIZE : 0)
233 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
234 (ED_CHECKBUTTON_YSIZE - \
235 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
237 #define ED_AREA_XOFFSET_2(n) (0)
238 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
239 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
241 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
242 ED_SETTINGS_XOFF((i).xoffset) + \
243 ED_AREA_XOFFSET_1((i).x) - \
244 ED_AREA_XOFFSET_2((i).area_xsize))
245 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
246 ED_SETTINGS_YOFF((i).yoffset) + \
247 ED_AREA_YOFFSET_1((i).y) - \
248 ED_AREA_YOFFSET_2((i).area_ysize))
250 // values for element content drawing areas
251 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
252 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
253 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
254 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
256 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
257 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
258 #define ED_AREA_1X1_SETTINGS_XOFF (0)
259 #define ED_AREA_1X1_SETTINGS_YOFF (0)
261 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
262 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
263 #define ED_AREA_3X3_SETTINGS_XOFF (0)
264 #define ED_AREA_3X3_SETTINGS_YOFF (0)
267 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
268 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
271 #define ED_XPOS_YAM 0
272 #define ED_YPOS_YAM 5
273 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
274 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
275 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
276 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
277 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
279 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
280 ED_SETTINGS_YOFF(n) + \
281 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
282 ED_AREA_YOFFSET_2(3))
284 // magic ball content
285 #define ED_XPOS_BALL 0
286 #define ED_YPOS_BALL 6
287 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
288 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
289 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
291 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
293 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
294 ED_SETTINGS_YOFF(n) + \
295 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
296 ED_AREA_YOFFSET_2(3))
298 // values for scrolling gadgets for drawing area
299 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
300 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
302 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
303 #define ED_SCROLL_UP_YPOS (0)
304 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
305 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
306 #define ED_SCROLL_LEFT_XPOS (0)
307 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
309 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
310 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
311 ED_SCROLLBUTTON_XSIZE)
312 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
313 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
315 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
316 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
317 ED_SCROLLBUTTON_YSIZE)
318 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
319 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
321 // values for scrolling gadgets for element list
322 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
323 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
325 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
326 ED_ELEMENTLIST_BUTTONS_HORIZ * \
327 ED_ELEMENTLIST_XSIZE)
328 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
329 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
330 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
331 ED_ELEMENTLIST_BUTTONS_VERT * \
332 ED_ELEMENTLIST_YSIZE - \
333 ED_SCROLLBUTTON2_YSIZE)
334 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
335 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
336 ED_SCROLLBUTTON2_YSIZE)
337 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
338 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
339 ED_ELEMENTLIST_YSIZE - \
340 2 * ED_SCROLLBUTTON2_YSIZE)
342 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
343 #define INFOTEXT_FONT FONT_TEXT_2
344 #define INFOTEXT_XSIZE SXSIZE
345 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
346 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
347 #define INFOTEXT_X (editor.settings.tooltip.x)
348 #define INFOTEXT_Y (editor.settings.tooltip.y)
349 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
350 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
351 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
352 SYSIZE - INFOTEXT_YSIZE)
355 // ----------------------------------------------------------------------------
356 // editor gadget definitions
357 // ----------------------------------------------------------------------------
363 // drawing toolbox buttons
365 GADGET_ID_SINGLE_ITEMS,
366 GADGET_ID_CONNECTED_ITEMS,
370 GADGET_ID_FILLED_BOX,
373 GADGET_ID_FLOOD_FILL,
376 GADGET_ID_WRAP_RIGHT,
377 GADGET_ID_RANDOM_PLACEMENT,
378 GADGET_ID_GRAB_BRUSH,
380 GADGET_ID_PICK_ELEMENT,
389 GADGET_ID_CUSTOM_COPY_FROM,
390 GADGET_ID_CUSTOM_COPY_TO,
391 GADGET_ID_CUSTOM_EXCHANGE,
392 GADGET_ID_CUSTOM_COPY,
393 GADGET_ID_CUSTOM_PASTE,
395 GADGET_ID_PROPERTIES,
396 GADGET_ID_ELEMENT_LEFT,
397 GADGET_ID_ELEMENT_MIDDLE,
398 GADGET_ID_ELEMENT_RIGHT,
401 // counter gadget identifiers
403 GADGET_ID_SELECT_LEVEL_DOWN,
404 GADGET_ID_SELECT_LEVEL_TEXT,
405 GADGET_ID_SELECT_LEVEL_UP,
406 GADGET_ID_LEVEL_XSIZE_DOWN,
407 GADGET_ID_LEVEL_XSIZE_TEXT,
408 GADGET_ID_LEVEL_XSIZE_UP,
409 GADGET_ID_LEVEL_YSIZE_DOWN,
410 GADGET_ID_LEVEL_YSIZE_TEXT,
411 GADGET_ID_LEVEL_YSIZE_UP,
412 GADGET_ID_LEVEL_RANDOM_DOWN,
413 GADGET_ID_LEVEL_RANDOM_TEXT,
414 GADGET_ID_LEVEL_RANDOM_UP,
415 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
416 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
417 GADGET_ID_LEVEL_GEMSLIMIT_UP,
418 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
419 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
420 GADGET_ID_LEVEL_TIMELIMIT_UP,
421 GADGET_ID_LEVEL_TIMESCORE_DOWN,
422 GADGET_ID_LEVEL_TIMESCORE_TEXT,
423 GADGET_ID_LEVEL_TIMESCORE_UP,
424 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
425 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
426 GADGET_ID_LEVEL_RANDOM_SEED_UP,
427 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
428 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
429 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
430 GADGET_ID_ELEMENT_VALUE1_DOWN,
431 GADGET_ID_ELEMENT_VALUE1_TEXT,
432 GADGET_ID_ELEMENT_VALUE1_UP,
433 GADGET_ID_ELEMENT_VALUE2_DOWN,
434 GADGET_ID_ELEMENT_VALUE2_TEXT,
435 GADGET_ID_ELEMENT_VALUE2_UP,
436 GADGET_ID_ELEMENT_VALUE3_DOWN,
437 GADGET_ID_ELEMENT_VALUE3_TEXT,
438 GADGET_ID_ELEMENT_VALUE3_UP,
439 GADGET_ID_ELEMENT_VALUE4_DOWN,
440 GADGET_ID_ELEMENT_VALUE4_TEXT,
441 GADGET_ID_ELEMENT_VALUE4_UP,
442 GADGET_ID_YAMYAM_CONTENT_DOWN,
443 GADGET_ID_YAMYAM_CONTENT_TEXT,
444 GADGET_ID_YAMYAM_CONTENT_UP,
445 GADGET_ID_BALL_CONTENT_DOWN,
446 GADGET_ID_BALL_CONTENT_TEXT,
447 GADGET_ID_BALL_CONTENT_UP,
448 GADGET_ID_ANDROID_CONTENT_DOWN,
449 GADGET_ID_ANDROID_CONTENT_TEXT,
450 GADGET_ID_ANDROID_CONTENT_UP,
451 GADGET_ID_ENVELOPE_XSIZE_DOWN,
452 GADGET_ID_ENVELOPE_XSIZE_TEXT,
453 GADGET_ID_ENVELOPE_XSIZE_UP,
454 GADGET_ID_ENVELOPE_YSIZE_DOWN,
455 GADGET_ID_ENVELOPE_YSIZE_TEXT,
456 GADGET_ID_ENVELOPE_YSIZE_UP,
457 GADGET_ID_INVENTORY_SIZE_DOWN,
458 GADGET_ID_INVENTORY_SIZE_TEXT,
459 GADGET_ID_INVENTORY_SIZE_UP,
460 GADGET_ID_CUSTOM_SCORE_DOWN,
461 GADGET_ID_CUSTOM_SCORE_TEXT,
462 GADGET_ID_CUSTOM_SCORE_UP,
463 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
464 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
465 GADGET_ID_CUSTOM_GEMCOUNT_UP,
466 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
467 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
468 GADGET_ID_CUSTOM_VALUE_FIX_UP,
469 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
470 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
471 GADGET_ID_CUSTOM_VALUE_RND_UP,
472 GADGET_ID_PUSH_DELAY_FIX_DOWN,
473 GADGET_ID_PUSH_DELAY_FIX_TEXT,
474 GADGET_ID_PUSH_DELAY_FIX_UP,
475 GADGET_ID_PUSH_DELAY_RND_DOWN,
476 GADGET_ID_PUSH_DELAY_RND_TEXT,
477 GADGET_ID_PUSH_DELAY_RND_UP,
478 GADGET_ID_DROP_DELAY_FIX_DOWN,
479 GADGET_ID_DROP_DELAY_FIX_TEXT,
480 GADGET_ID_DROP_DELAY_FIX_UP,
481 GADGET_ID_DROP_DELAY_RND_DOWN,
482 GADGET_ID_DROP_DELAY_RND_TEXT,
483 GADGET_ID_DROP_DELAY_RND_UP,
484 GADGET_ID_MOVE_DELAY_FIX_DOWN,
485 GADGET_ID_MOVE_DELAY_FIX_TEXT,
486 GADGET_ID_MOVE_DELAY_FIX_UP,
487 GADGET_ID_MOVE_DELAY_RND_DOWN,
488 GADGET_ID_MOVE_DELAY_RND_TEXT,
489 GADGET_ID_MOVE_DELAY_RND_UP,
490 GADGET_ID_EXPLOSION_DELAY_DOWN,
491 GADGET_ID_EXPLOSION_DELAY_TEXT,
492 GADGET_ID_EXPLOSION_DELAY_UP,
493 GADGET_ID_IGNITION_DELAY_DOWN,
494 GADGET_ID_IGNITION_DELAY_TEXT,
495 GADGET_ID_IGNITION_DELAY_UP,
496 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
497 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
498 GADGET_ID_CHANGE_DELAY_FIX_UP,
499 GADGET_ID_CHANGE_DELAY_RND_DOWN,
500 GADGET_ID_CHANGE_DELAY_RND_TEXT,
501 GADGET_ID_CHANGE_DELAY_RND_UP,
502 GADGET_ID_CHANGE_CONT_RND_DOWN,
503 GADGET_ID_CHANGE_CONT_RND_TEXT,
504 GADGET_ID_CHANGE_CONT_RND_UP,
505 GADGET_ID_GROUP_CONTENT_DOWN,
506 GADGET_ID_GROUP_CONTENT_TEXT,
507 GADGET_ID_GROUP_CONTENT_UP,
509 // drawing area identifiers
511 GADGET_ID_DRAWING_LEVEL,
512 GADGET_ID_YAMYAM_CONTENT_0,
513 GADGET_ID_YAMYAM_CONTENT_1,
514 GADGET_ID_YAMYAM_CONTENT_2,
515 GADGET_ID_YAMYAM_CONTENT_3,
516 GADGET_ID_YAMYAM_CONTENT_4,
517 GADGET_ID_YAMYAM_CONTENT_5,
518 GADGET_ID_YAMYAM_CONTENT_6,
519 GADGET_ID_YAMYAM_CONTENT_7,
520 GADGET_ID_MAGIC_BALL_CONTENT_0,
521 GADGET_ID_MAGIC_BALL_CONTENT_1,
522 GADGET_ID_MAGIC_BALL_CONTENT_2,
523 GADGET_ID_MAGIC_BALL_CONTENT_3,
524 GADGET_ID_MAGIC_BALL_CONTENT_4,
525 GADGET_ID_MAGIC_BALL_CONTENT_5,
526 GADGET_ID_MAGIC_BALL_CONTENT_6,
527 GADGET_ID_MAGIC_BALL_CONTENT_7,
528 GADGET_ID_ANDROID_CONTENT,
529 GADGET_ID_AMOEBA_CONTENT,
530 GADGET_ID_START_ELEMENT,
531 GADGET_ID_ARTWORK_ELEMENT,
532 GADGET_ID_EXPLOSION_ELEMENT,
533 GADGET_ID_INVENTORY_CONTENT,
534 GADGET_ID_CUSTOM_GRAPHIC,
535 GADGET_ID_CUSTOM_CONTENT,
536 GADGET_ID_CUSTOM_MOVE_ENTER,
537 GADGET_ID_CUSTOM_MOVE_LEAVE,
538 GADGET_ID_CUSTOM_CHANGE_TARGET,
539 GADGET_ID_CUSTOM_CHANGE_CONTENT,
540 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
541 GADGET_ID_CUSTOM_CHANGE_ACTION,
542 GADGET_ID_GROUP_CONTENT,
543 GADGET_ID_RANDOM_BACKGROUND,
545 // text input identifiers
547 GADGET_ID_LEVEL_NAME,
548 GADGET_ID_LEVEL_AUTHOR,
549 GADGET_ID_LEVELSET_NAME,
550 GADGET_ID_LEVELSET_AUTHOR,
551 GADGET_ID_ELEMENT_NAME,
553 // text area identifiers
555 GADGET_ID_ENVELOPE_INFO,
557 // selectbox identifiers
559 GADGET_ID_TIME_OR_STEPS,
560 GADGET_ID_GAME_ENGINE_TYPE,
561 GADGET_ID_LEVELSET_SAVE_MODE,
562 GADGET_ID_WIND_DIRECTION,
563 GADGET_ID_PLAYER_SPEED,
564 GADGET_ID_CUSTOM_WALK_TO_ACTION,
565 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
566 GADGET_ID_CUSTOM_DEADLINESS,
567 GADGET_ID_CUSTOM_MOVE_PATTERN,
568 GADGET_ID_CUSTOM_MOVE_DIRECTION,
569 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
570 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
571 GADGET_ID_CUSTOM_SMASH_TARGETS,
572 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
573 GADGET_ID_CUSTOM_ACCESS_TYPE,
574 GADGET_ID_CUSTOM_ACCESS_LAYER,
575 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
576 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
577 GADGET_ID_CHANGE_TIME_UNITS,
578 GADGET_ID_CHANGE_DIRECT_ACTION,
579 GADGET_ID_CHANGE_OTHER_ACTION,
580 GADGET_ID_CHANGE_SIDE,
581 GADGET_ID_CHANGE_PLAYER,
582 GADGET_ID_CHANGE_PAGE,
583 GADGET_ID_CHANGE_REPLACE_WHEN,
584 GADGET_ID_ACTION_TYPE,
585 GADGET_ID_ACTION_MODE,
586 GADGET_ID_ACTION_ARG,
587 GADGET_ID_SELECT_CHANGE_PAGE,
588 GADGET_ID_GROUP_CHOICE_MODE,
590 // textbutton identifiers
592 GADGET_ID_LEVELINFO_LEVEL,
593 GADGET_ID_LEVELINFO_LEVELSET,
594 GADGET_ID_LEVELINFO_EDITOR,
595 GADGET_ID_PROPERTIES_INFO,
596 GADGET_ID_PROPERTIES_CONFIG,
597 GADGET_ID_PROPERTIES_CONFIG_1,
598 GADGET_ID_PROPERTIES_CONFIG_2,
599 GADGET_ID_PROPERTIES_CHANGE,
600 GADGET_ID_SAVE_AS_TEMPLATE_1,
601 GADGET_ID_SAVE_AS_TEMPLATE_2,
602 GADGET_ID_SAVE_LEVELSET,
603 GADGET_ID_ADD_CHANGE_PAGE,
604 GADGET_ID_DEL_CHANGE_PAGE,
606 // graphicbutton identifiers
608 GADGET_ID_PREV_CHANGE_PAGE,
609 GADGET_ID_NEXT_CHANGE_PAGE,
610 GADGET_ID_COPY_CHANGE_PAGE,
611 GADGET_ID_PASTE_CHANGE_PAGE,
613 // gadgets for scrolling of drawing area
616 GADGET_ID_SCROLL_DOWN,
617 GADGET_ID_SCROLL_LEFT,
618 GADGET_ID_SCROLL_RIGHT,
619 GADGET_ID_SCROLL_HORIZONTAL,
620 GADGET_ID_SCROLL_VERTICAL,
622 // gadgets for scrolling element list
624 GADGET_ID_SCROLL_LIST_UP,
625 GADGET_ID_SCROLL_LIST_DOWN,
626 GADGET_ID_SCROLL_LIST_VERTICAL,
628 // checkbuttons/radiobuttons for level/element properties
630 GADGET_ID_AUTO_COUNT_GEMS,
631 GADGET_ID_USE_LEVELSET_ARTWORK,
632 GADGET_ID_COPY_LEVEL_TEMPLATE,
633 GADGET_ID_RANDOM_PERCENTAGE,
634 GADGET_ID_RANDOM_QUANTITY,
635 GADGET_ID_RANDOM_RESTRICTED,
636 GADGET_ID_STICK_ELEMENT,
637 GADGET_ID_EM_SLIPPERY_GEMS,
638 GADGET_ID_EM_EXPLODES_BY_FIRE,
639 GADGET_ID_USE_SPRING_BUG,
640 GADGET_ID_USE_TIME_ORB_BUG,
641 GADGET_ID_USE_LIFE_BUGS,
642 GADGET_ID_RANDOM_BALL_CONTENT,
643 GADGET_ID_INITIAL_BALL_STATE,
644 GADGET_ID_GROW_INTO_DIGGABLE,
645 GADGET_ID_AUTO_EXIT_SOKOBAN,
646 GADGET_ID_SOLVED_BY_ONE_PLAYER,
647 GADGET_ID_CONTINUOUS_SNAPPING,
648 GADGET_ID_BLOCK_SNAP_FIELD,
649 GADGET_ID_BLOCK_LAST_FIELD,
650 GADGET_ID_SP_BLOCK_LAST_FIELD,
651 GADGET_ID_INSTANT_RELOCATION,
652 GADGET_ID_SHIFTED_RELOCATION,
653 GADGET_ID_LAZY_RELOCATION,
654 GADGET_ID_USE_START_ELEMENT,
655 GADGET_ID_USE_ARTWORK_ELEMENT,
656 GADGET_ID_USE_EXPLOSION_ELEMENT,
657 GADGET_ID_INITIAL_GRAVITY,
658 GADGET_ID_USE_INITIAL_INVENTORY,
659 GADGET_ID_CAN_PASS_TO_WALKABLE,
660 GADGET_ID_CAN_FALL_INTO_ACID,
661 GADGET_ID_CAN_MOVE_INTO_ACID,
662 GADGET_ID_DONT_COLLIDE_WITH,
663 GADGET_ID_ENVELOPE_AUTOWRAP,
664 GADGET_ID_ENVELOPE_CENTERED,
665 GADGET_ID_MM_LASER_RED,
666 GADGET_ID_MM_LASER_GREEN,
667 GADGET_ID_MM_LASER_BLUE,
668 GADGET_ID_DF_LASER_RED,
669 GADGET_ID_DF_LASER_GREEN,
670 GADGET_ID_DF_LASER_BLUE,
671 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
672 GADGET_ID_CUSTOM_CAN_EXPLODE,
673 GADGET_ID_CUSTOM_EXPLODE_FIRE,
674 GADGET_ID_CUSTOM_EXPLODE_SMASH,
675 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
676 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
677 GADGET_ID_CUSTOM_DEADLY,
678 GADGET_ID_CUSTOM_CAN_MOVE,
679 GADGET_ID_CUSTOM_CAN_FALL,
680 GADGET_ID_CUSTOM_CAN_SMASH,
681 GADGET_ID_CUSTOM_SLIPPERY,
682 GADGET_ID_CUSTOM_ACCESSIBLE,
683 GADGET_ID_CUSTOM_GRAV_REACHABLE,
684 GADGET_ID_CUSTOM_USE_LAST_VALUE,
685 GADGET_ID_CUSTOM_USE_GRAPHIC,
686 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
687 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
688 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
689 GADGET_ID_CUSTOM_CAN_CHANGE,
690 GADGET_ID_CHANGE_USE_CONTENT,
691 GADGET_ID_CHANGE_USE_EXPLOSION,
692 GADGET_ID_CHANGE_ONLY_COMPLETE,
693 GADGET_ID_CHANGE_USE_RANDOM,
694 GADGET_ID_CHANGE_HAS_ACTION,
695 GADGET_ID_CHANGE_DELAY,
696 GADGET_ID_CHANGE_BY_DIRECT_ACT,
697 GADGET_ID_CHANGE_BY_OTHER_ACT,
699 NUM_STATIC_GADGET_IDS
702 // gadgets for buttons in element list (dynamic)
703 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
704 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
705 ED_NUM_ELEMENTLIST_BUTTONS - 1)
707 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
709 // radio button numbers
713 RADIO_NR_DRAWING_TOOLBOX,
714 RADIO_NR_RANDOM_ELEMENTS
717 // values for counter gadgets
720 ED_COUNTER_ID_SELECT_LEVEL,
721 ED_COUNTER_ID_LEVEL_XSIZE,
722 ED_COUNTER_ID_LEVEL_YSIZE,
723 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
724 ED_COUNTER_ID_LEVEL_TIMELIMIT,
725 ED_COUNTER_ID_LEVEL_TIMESCORE,
726 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
727 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
728 ED_COUNTER_ID_LEVEL_RANDOM,
729 ED_COUNTER_ID_ELEMENT_VALUE1,
730 ED_COUNTER_ID_ELEMENT_VALUE2,
731 ED_COUNTER_ID_ELEMENT_VALUE3,
732 ED_COUNTER_ID_ELEMENT_VALUE4,
733 ED_COUNTER_ID_YAMYAM_CONTENT,
734 ED_COUNTER_ID_BALL_CONTENT,
735 ED_COUNTER_ID_ANDROID_CONTENT,
736 ED_COUNTER_ID_ENVELOPE_XSIZE,
737 ED_COUNTER_ID_ENVELOPE_YSIZE,
738 ED_COUNTER_ID_INVENTORY_SIZE,
739 ED_COUNTER_ID_CUSTOM_SCORE,
740 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
741 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
742 ED_COUNTER_ID_CUSTOM_VALUE_RND,
743 ED_COUNTER_ID_PUSH_DELAY_FIX,
744 ED_COUNTER_ID_PUSH_DELAY_RND,
745 ED_COUNTER_ID_DROP_DELAY_FIX,
746 ED_COUNTER_ID_DROP_DELAY_RND,
747 ED_COUNTER_ID_MOVE_DELAY_FIX,
748 ED_COUNTER_ID_MOVE_DELAY_RND,
749 ED_COUNTER_ID_EXPLOSION_DELAY,
750 ED_COUNTER_ID_IGNITION_DELAY,
751 ED_COUNTER_ID_GROUP_CONTENT,
752 ED_COUNTER_ID_CHANGE_DELAY_FIX,
753 ED_COUNTER_ID_CHANGE_DELAY_RND,
754 ED_COUNTER_ID_CHANGE_CONT_RND,
756 ED_NUM_COUNTERBUTTONS
759 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
760 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
761 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
762 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
763 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
764 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
766 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
767 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
768 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
769 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
770 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
771 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
773 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
774 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
776 // values for scrollbutton gadgets
779 ED_SCROLLBUTTON_ID_AREA_UP,
780 ED_SCROLLBUTTON_ID_AREA_DOWN,
781 ED_SCROLLBUTTON_ID_AREA_LEFT,
782 ED_SCROLLBUTTON_ID_AREA_RIGHT,
783 ED_SCROLLBUTTON_ID_LIST_UP,
784 ED_SCROLLBUTTON_ID_LIST_DOWN,
789 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
790 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
792 // values for scrollbar gadgets
795 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
796 ED_SCROLLBAR_ID_AREA_VERTICAL,
797 ED_SCROLLBAR_ID_LIST_VERTICAL,
802 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
803 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
805 // values for text input gadgets
808 ED_TEXTINPUT_ID_LEVEL_NAME,
809 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
810 ED_TEXTINPUT_ID_LEVELSET_NAME,
811 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
812 ED_TEXTINPUT_ID_ELEMENT_NAME,
817 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
818 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
820 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
821 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
823 // values for text area gadgets
826 ED_TEXTAREA_ID_ENVELOPE_INFO,
831 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
832 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
834 // values for selectbox gadgets
837 ED_SELECTBOX_ID_TIME_OR_STEPS,
838 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
839 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
840 ED_SELECTBOX_ID_WIND_DIRECTION,
841 ED_SELECTBOX_ID_PLAYER_SPEED,
842 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
843 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
844 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
845 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
846 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
847 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
848 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
849 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
850 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
851 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
852 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
853 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
854 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
855 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
856 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
857 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
858 ED_SELECTBOX_ID_CHANGE_SIDE,
859 ED_SELECTBOX_ID_CHANGE_PLAYER,
860 ED_SELECTBOX_ID_CHANGE_PAGE,
861 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
862 ED_SELECTBOX_ID_ACTION_TYPE,
863 ED_SELECTBOX_ID_ACTION_MODE,
864 ED_SELECTBOX_ID_ACTION_ARG,
865 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
866 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
871 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
872 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
874 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
875 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
877 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
878 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
879 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
880 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
881 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
882 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
884 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
885 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
887 // values for textbutton gadgets
890 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
891 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
892 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
893 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
894 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
895 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
896 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
897 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
898 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
899 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
900 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
901 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
902 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
907 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
908 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
910 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
911 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
913 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
914 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
916 // values for graphicbutton gadgets
919 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
920 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
921 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
922 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
924 ED_NUM_GRAPHICBUTTONS
927 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
928 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
930 // values for checkbutton gadgets
933 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
934 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
935 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
936 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
937 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
938 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
939 ED_CHECKBUTTON_ID_STICK_ELEMENT,
940 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
941 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
942 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
943 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
944 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
945 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
946 ED_CHECKBUTTON_ID_INITIAL_BALL_STATE,
947 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
948 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
949 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
950 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
951 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
952 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
953 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
954 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
955 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
956 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
957 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
958 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
959 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
960 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
961 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
962 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
963 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
964 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
965 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
966 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
967 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
968 ED_CHECKBUTTON_ID_MM_LASER_RED,
969 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
970 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
971 ED_CHECKBUTTON_ID_DF_LASER_RED,
972 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
973 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
974 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
975 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
976 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
977 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
978 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
979 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
980 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
981 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
982 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
983 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
984 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
985 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
986 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
987 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
988 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
989 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
990 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
991 ED_CHECKBUTTON_ID_CHANGE_DELAY,
992 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
993 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
994 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
995 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
996 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
997 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
998 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1003 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1004 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1006 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1007 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1009 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1010 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1012 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1013 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1014 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1015 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1016 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1017 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1019 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1020 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1022 // values for radiobutton gadgets
1025 ED_RADIOBUTTON_ID_PERCENTAGE,
1026 ED_RADIOBUTTON_ID_QUANTITY,
1031 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1032 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1034 // values for drawing area gadgets
1037 ED_DRAWING_ID_DRAWING_LEVEL,
1038 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1039 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1040 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1041 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1042 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1043 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1044 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1045 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1046 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1047 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1048 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1049 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1050 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1051 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1052 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1053 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1054 ED_DRAWING_ID_ANDROID_CONTENT,
1055 ED_DRAWING_ID_AMOEBA_CONTENT,
1056 ED_DRAWING_ID_START_ELEMENT,
1057 ED_DRAWING_ID_ARTWORK_ELEMENT,
1058 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1059 ED_DRAWING_ID_INVENTORY_CONTENT,
1060 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1061 ED_DRAWING_ID_CUSTOM_CONTENT,
1062 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1063 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1064 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1065 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1066 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1067 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1068 ED_DRAWING_ID_GROUP_CONTENT,
1069 ED_DRAWING_ID_RANDOM_BACKGROUND,
1071 ED_NUM_DRAWING_AREAS
1074 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1075 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1078 // ----------------------------------------------------------------------------
1079 // some internally used definitions
1080 // ----------------------------------------------------------------------------
1082 // values for CopyLevelToUndoBuffer()
1083 #define UNDO_IMMEDIATE 0
1084 #define UNDO_ACCUMULATE 1
1086 // values for scrollbars
1087 #define ED_SCROLL_NO 0
1088 #define ED_SCROLL_LEFT 1
1089 #define ED_SCROLL_RIGHT 2
1090 #define ED_SCROLL_UP 4
1091 #define ED_SCROLL_DOWN 8
1093 // screens in the level editor
1094 #define ED_MODE_DRAWING 0
1095 #define ED_MODE_INFO 1
1096 #define ED_MODE_PROPERTIES 2
1097 #define ED_MODE_PALETTE 3
1099 // sub-screens in the global settings section
1100 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1101 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1102 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1104 // sub-screens in the element properties section
1105 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1106 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1107 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1108 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1109 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1111 // how many steps can be cancelled
1112 #define NUM_UNDO_STEPS (64 + 1)
1114 // values for elements with score for certain actions
1116 #define MAX_SCORE 999
1118 // values for elements with count for collecting
1119 #define MIN_COLLECT_COUNT 0
1120 #define MAX_COLLECT_COUNT 999
1122 // values for random placement
1123 #define RANDOM_USE_PERCENTAGE 0
1124 #define RANDOM_USE_QUANTITY 1
1126 // values for level set save mode
1127 #define LEVELSET_SAVE_MODE_UPDATE 0
1128 #define LEVELSET_SAVE_MODE_CREATE 1
1130 // default value for element tile size in drawing area
1131 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1132 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1135 // ----------------------------------------------------------------------------
1136 // some internally used data structure definitions
1137 // ----------------------------------------------------------------------------
1143 struct XYTileSize *pos;
1147 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1149 // note: some additional characters are already reserved for "cheat mode"
1150 // shortcuts (":XYZ" style) -- for details, see "events.c"
1152 // ---------- toolbox control buttons ---------------------------------------
1155 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1156 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1157 "draw single items", 's'
1160 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1161 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1162 "draw connected items", 'd'
1165 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1166 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1170 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1171 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1175 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1176 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1177 "draw outline rectangles", 'r'
1180 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1181 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1182 "draw filled rectangles", 'R'
1185 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1186 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1187 "wrap (rotate) level up", 0
1190 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1191 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1192 "enter text elements", 't'
1195 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1196 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1200 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1201 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1202 "wrap (rotate) level left", 0
1205 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1206 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1207 "zoom level tile size", '+'
1210 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1211 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1212 "wrap (rotate) level right", 0
1215 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1216 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1217 "random element placement", 0
1220 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1221 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1225 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1226 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1227 "wrap (rotate) level down", 0
1230 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1231 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1232 "pick drawing element", ','
1235 // ---------- level control buttons -----------------------------------------
1238 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1239 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1240 "undo/redo last operation", 'u'
1243 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1244 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1245 "properties of level", 'I'
1248 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1249 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1253 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1254 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1258 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1259 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1263 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1264 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1265 "exit level editor", 'E'
1268 // ---------- CE and GE control buttons -------------------------------------
1271 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1272 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1273 "copy settings from other element", 0
1276 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1277 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1278 "copy settings to other element", 0
1281 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1282 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1283 "exchange element with other element", 0
1286 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1287 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1288 "copy settings from this element", 0
1291 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1292 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1293 "paste settings to this element", 0
1296 // ---------- palette control buttons ---------------------------------------
1299 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1300 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1301 "properties of drawing element", 'p'
1304 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1305 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1306 "properties of drawing element 1", '1'
1309 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1310 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1311 "properties of drawing element 2", '2'
1314 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1315 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1316 "properties of drawing element 3", '3'
1319 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1320 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1321 "show list of elements", 'e'
1325 static int random_placement_value = 10;
1326 static int random_placement_method = RANDOM_USE_QUANTITY;
1327 static int random_placement_background_element = EL_SAND;
1328 static boolean random_placement_background_restricted = FALSE;
1329 static boolean stick_element_properties_window = FALSE;
1330 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1331 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1332 static struct ElementChangeInfo custom_element_change;
1333 static struct ElementGroupInfo group_element_info;
1334 static struct ElementInfo custom_element;
1336 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1337 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1338 static int levelset_num_levels = 100;
1339 static boolean levelset_use_levelset_artwork = FALSE;
1340 static boolean levelset_copy_level_template = FALSE;
1341 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1346 int min_value, max_value;
1347 int gadget_id_down, gadget_id_up;
1349 int gadget_id_align;
1351 char *text_above, *text_left, *text_right;
1352 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1354 // ---------- current level number ------------------------------------------
1357 -1, -1, // these values are not constant, but can change at runtime
1359 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1360 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1365 // ---------- level and editor settings -------------------------------------
1368 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1369 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1370 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1371 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1373 "playfield size:", NULL, "width",
1376 -1, ED_LEVEL_SETTINGS_YPOS(4),
1377 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1378 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1379 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1381 NULL, " ", "height",
1384 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1386 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1387 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1389 NULL, "number of gems to collect:", NULL
1392 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1394 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1395 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1397 "time or step limit to solve level:", NULL, NULL
1400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1402 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1403 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1404 &level.score[SC_TIME_BONUS],
1405 "score for each second/step left:", NULL, NULL
1408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1410 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1411 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1413 NULL, "random seed:", "(0 => random)"
1416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1418 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1419 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1420 &levelset_num_levels,
1421 "number of levels:", NULL, NULL,
1424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1426 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1427 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1428 &random_placement_value,
1429 "random element placement:", NULL, "in"
1432 // ---------- element settings: configure (various elements) ----------------
1435 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1436 MIN_SCORE, MAX_SCORE,
1437 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1438 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1439 NULL, // will be set when used
1443 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1444 MIN_SCORE, MAX_SCORE,
1445 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1446 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1447 NULL, // will be set when used
1451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1452 MIN_SCORE, MAX_SCORE,
1453 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1454 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1455 NULL, // will be set when used
1459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1460 MIN_SCORE, MAX_SCORE,
1461 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1462 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1463 NULL, // will be set when used
1467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1468 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1469 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1470 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1471 &level.num_yamyam_contents,
1472 NULL, NULL, "number of content areas"
1475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1476 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1477 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1478 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1479 &level.num_ball_contents,
1480 NULL, NULL, "number of content areas"
1483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1484 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1485 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1486 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1487 &level.num_android_clone_elements,
1488 NULL, NULL, "number of clonable elements"
1491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1492 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1493 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1494 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1495 NULL, // will be set when used
1496 NULL, NULL, "width",
1499 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1500 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1501 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1502 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1503 NULL, // will be set when used
1504 NULL, " ", "height",
1507 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1508 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1509 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1510 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1511 &level.initial_inventory_size[0],
1512 NULL, NULL, "number of inventory elements"
1515 // ---------- element settings: configure 1 (custom elements) ---------------
1518 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1519 MIN_SCORE, MAX_SCORE,
1520 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1521 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1522 &custom_element.collect_score_initial,
1523 NULL, "CE score", " "
1526 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1527 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1528 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1529 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1530 &custom_element.collect_count_initial,
1531 NULL, "CE count", NULL
1534 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1536 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1537 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1538 &custom_element.ce_value_fixed_initial,
1539 NULL, "CE value", NULL
1542 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1544 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1545 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1546 &custom_element.ce_value_random_initial,
1547 NULL, "+random", NULL
1550 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1552 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1553 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1554 &custom_element.push_delay_fixed,
1555 NULL, "push delay", NULL
1558 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1560 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1561 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1562 &custom_element.push_delay_random,
1563 NULL, "+random", NULL
1566 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1568 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1569 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1570 &custom_element.drop_delay_fixed,
1571 NULL, "drop delay", NULL
1574 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1576 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1577 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1578 &custom_element.drop_delay_random,
1579 NULL, "+random", NULL
1582 // ---------- element settings: configure 2 (custom elements) ---------------
1585 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1587 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1588 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1589 &custom_element.move_delay_fixed,
1590 NULL, "move delay", NULL
1593 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1595 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1596 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1597 &custom_element.move_delay_random,
1598 NULL, "+random", NULL
1601 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1603 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1604 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1605 &custom_element.explosion_delay,
1606 NULL, "explosion delay", NULL
1609 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1611 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1612 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1613 &custom_element.ignition_delay,
1614 NULL, "ignition delay", "(by fire)"
1617 // ---------- element settings: configure (group elements) ------------------
1620 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1621 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1622 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1623 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1624 &group_element_info.num_elements,
1625 NULL, NULL, "number of elements in group"
1628 // ---------- element settings: advanced (custom elements) ------------------
1631 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1633 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1634 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1635 &custom_element_change.delay_fixed,
1636 NULL, "CE delay", NULL,
1639 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1641 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1642 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1643 &custom_element_change.delay_random,
1644 NULL, "+random", NULL
1647 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1649 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1650 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1651 &custom_element_change.random_percentage,
1652 NULL, "use random replace:", "%"
1662 char *text_above, *infotext;
1663 } textinput_info[ED_NUM_TEXTINPUT] =
1666 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1667 GADGET_ID_LEVEL_NAME,
1670 "Title:", "Title for this level"
1673 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1674 GADGET_ID_LEVEL_AUTHOR,
1675 MAX_LEVEL_AUTHOR_LEN,
1677 "Author:", "Author for this level"
1680 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1681 GADGET_ID_LEVELSET_NAME,
1684 "Title:", "Title for this or new level set"
1687 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1688 GADGET_ID_LEVELSET_AUTHOR,
1689 MAX_LEVEL_AUTHOR_LEN,
1691 "Author:", "Author for this or new level set"
1694 -1, -1, // these values are not constant, but can change at runtime
1695 GADGET_ID_ELEMENT_NAME,
1696 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1697 custom_element.description,
1698 NULL, "Element name"
1708 char *text_above, *infotext;
1709 } textarea_info[ED_NUM_TEXTAREAS] =
1712 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1713 GADGET_ID_ENVELOPE_INFO,
1714 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1716 "Envelope Content:", "Envelope Content"
1720 static struct ValueTextInfo options_time_or_steps[] =
1728 static struct ValueTextInfo options_game_engine_type[] =
1730 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1731 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1732 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1733 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1738 static struct ValueTextInfo options_levelset_save_mode[] =
1740 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1741 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1746 static struct ValueTextInfo options_wind_direction[] =
1748 { MV_START_NONE, "none" },
1749 { MV_START_LEFT, "left" },
1750 { MV_START_RIGHT, "right" },
1751 { MV_START_UP, "up" },
1752 { MV_START_DOWN, "down" },
1757 static struct ValueTextInfo options_player_speed[] =
1764 { 16, "very fast" },
1765 { 32, "ultrafast" },
1770 static struct ValueTextInfo options_access_type[] =
1772 { EP_WALKABLE, "walkable" },
1773 { EP_PASSABLE, "passable" },
1778 static struct ValueTextInfo options_access_layer[] =
1780 { EP_ACCESSIBLE_OVER, "over" },
1781 { EP_ACCESSIBLE_INSIDE, "inside" },
1782 { EP_ACCESSIBLE_UNDER, "under" },
1787 static struct ValueTextInfo options_access_protected[] =
1789 { 0, "unprotected" },
1795 static struct ValueTextInfo options_access_direction[] =
1797 { MV_NO_DIRECTION, "no direction" },
1798 { MV_LEFT, "left" },
1799 { MV_RIGHT, "right" },
1801 { MV_DOWN, "down" },
1802 { MV_LEFT | MV_UP, "left + up" },
1803 { MV_LEFT | MV_DOWN, "left + down" },
1804 { MV_RIGHT | MV_UP, "right + up" },
1805 { MV_RIGHT | MV_DOWN, "right + down" },
1806 { MV_HORIZONTAL, "horizontal" },
1807 { MV_VERTICAL, "vertical" },
1808 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1809 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1810 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1811 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1812 { MV_ALL_DIRECTIONS, "all directions" },
1817 static struct ValueTextInfo options_walk_to_action[] =
1819 { EP_DIGGABLE, "diggable" },
1820 { EP_COLLECTIBLE_ONLY, "collectible" },
1821 { EP_DROPPABLE, "collectible & droppable" },
1822 { EP_THROWABLE, "collectible & throwable" },
1823 { EP_PUSHABLE, "pushable" },
1828 static struct ValueTextInfo options_move_pattern[] =
1830 { MV_LEFT, "left" },
1831 { MV_RIGHT, "right" },
1833 { MV_DOWN, "down" },
1834 { MV_HORIZONTAL, "horizontal" },
1835 { MV_VERTICAL, "vertical" },
1836 { MV_ALL_DIRECTIONS, "all directions" },
1837 { MV_WIND_DIRECTION, "wind direction" },
1838 { MV_TOWARDS_PLAYER, "towards player" },
1839 { MV_AWAY_FROM_PLAYER, "away from player" },
1840 { MV_ALONG_LEFT_SIDE, "along left side" },
1841 { MV_ALONG_RIGHT_SIDE, "along right side" },
1842 { MV_TURNING_LEFT, "turning left" },
1843 { MV_TURNING_RIGHT, "turning right" },
1844 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1845 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1846 { MV_TURNING_RANDOM, "turning random" },
1847 { MV_MAZE_RUNNER, "maze runner style" },
1848 { MV_MAZE_HUNTER, "maze hunter style" },
1849 { MV_WHEN_PUSHED, "when pushed" },
1850 { MV_WHEN_DROPPED, "when dropped/thrown" },
1855 static struct ValueTextInfo options_move_direction[] =
1857 { MV_START_AUTOMATIC, "automatic" },
1858 { MV_START_LEFT, "left" },
1859 { MV_START_RIGHT, "right" },
1860 { MV_START_UP, "up" },
1861 { MV_START_DOWN, "down" },
1862 { MV_START_RANDOM, "random" },
1863 { MV_START_PREVIOUS, "previous" },
1868 static struct ValueTextInfo options_move_stepsize[] =
1870 { 0, "not moving" },
1875 { 16, "very fast" },
1876 { 32, "even faster" },
1881 static struct ValueTextInfo options_move_leave_type[] =
1883 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1884 { LEAVE_TYPE_LIMITED, "change it to" },
1889 static struct ValueTextInfo options_smash_targets[] =
1891 { EP_CAN_SMASH_PLAYER, "player" },
1893 { EP_CAN_SMASH_ENEMIES, "enemies" },
1895 { EP_CAN_SMASH_EVERYTHING, "everything" },
1900 static struct ValueTextInfo options_slippery_type[] =
1902 { SLIPPERY_ANY_RANDOM, "random" },
1903 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1904 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1905 { SLIPPERY_ONLY_LEFT, "only left" },
1906 { SLIPPERY_ONLY_RIGHT, "only right" },
1911 static struct ValueTextInfo options_deadliness[] =
1913 { EP_DONT_RUN_INTO, "running into" },
1914 { EP_DONT_COLLIDE_WITH, "colliding with" },
1915 { EP_DONT_GET_HIT_BY, "getting hit by" },
1916 { EP_DONT_TOUCH, "touching" },
1921 static struct ValueTextInfo options_explosion_type[] =
1923 { EXPLODES_3X3, "3x3" },
1924 { EXPLODES_CROSS, "3+3" },
1925 { EXPLODES_1X1, "1x1" },
1930 static struct ValueTextInfo options_time_units[] =
1933 { FRAMES_PER_SECOND, "seconds" },
1938 static struct ValueTextInfo options_change_direct_action[] =
1940 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1941 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1942 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1943 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1944 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1945 { CE_ENTERED_BY_PLAYER, "entered by player" },
1946 { CE_LEFT_BY_PLAYER, "left by player" },
1947 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1948 { CE_SWITCHED, "switched" },
1949 { CE_HITTING_SOMETHING, "hitting something" },
1950 { CE_HIT_BY_SOMETHING, "hit by something" },
1952 { CE_BLOCKED, "blocked" },
1954 { CE_IMPACT, "impact (on something)" },
1955 { CE_SMASHED, "smashed (from above)" },
1957 { CE_VALUE_CHANGES, "CE value changes" },
1958 { CE_SCORE_CHANGES, "CE score changes" },
1960 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1961 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1966 static struct ValueTextInfo options_change_other_action[] =
1968 { CE_PLAYER_TOUCHES_X, "player touches" },
1969 { CE_PLAYER_PRESSES_X, "player presses" },
1970 { CE_PLAYER_SWITCHES_X, "player switches" },
1971 { CE_PLAYER_SNAPS_X, "player snaps" },
1972 { CE_PLAYER_PUSHES_X, "player pushes" },
1973 { CE_PLAYER_ENTERS_X, "player enters" },
1974 { CE_PLAYER_LEAVES_X, "player leaves" },
1975 { CE_PLAYER_DIGS_X, "player digs" },
1976 { CE_PLAYER_COLLECTS_X, "player collects" },
1977 { CE_PLAYER_DROPS_X, "player drops/throws" },
1978 { CE_TOUCHING_X, "touching" },
1979 { CE_HITTING_X, "hitting" },
1980 { CE_DIGGING_X, "digging" },
1981 { CE_HIT_BY_X, "hit by" },
1982 { CE_SWITCH_OF_X, "switch of" },
1983 { CE_CHANGE_OF_X, "change by page of" },
1984 { CE_EXPLOSION_OF_X, "explosion of" },
1985 { CE_MOVE_OF_X, "move of" },
1986 { CE_CREATION_OF_X, "creation of" },
1987 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
1988 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
1989 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
1990 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
1995 static struct ValueTextInfo options_change_trigger_side[] =
1997 { CH_SIDE_LEFT, "left" },
1998 { CH_SIDE_RIGHT, "right" },
1999 { CH_SIDE_TOP, "top" },
2000 { CH_SIDE_BOTTOM, "bottom" },
2001 { CH_SIDE_LEFT_RIGHT, "left/right" },
2002 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2003 { CH_SIDE_ANY, "any" },
2008 static struct ValueTextInfo options_change_trigger_player[] =
2010 { CH_PLAYER_1, "1" },
2011 { CH_PLAYER_2, "2" },
2012 { CH_PLAYER_3, "3" },
2013 { CH_PLAYER_4, "4" },
2014 { CH_PLAYER_ANY, "any" },
2019 static struct ValueTextInfo options_change_trigger_page[] =
2031 { (1 << 10), "11" },
2032 { (1 << 11), "12" },
2033 { (1 << 12), "13" },
2034 { (1 << 13), "14" },
2035 { (1 << 14), "15" },
2036 { (1 << 15), "16" },
2037 { (1 << 16), "17" },
2038 { (1 << 17), "18" },
2039 { (1 << 18), "19" },
2040 { (1 << 19), "20" },
2041 { (1 << 20), "21" },
2042 { (1 << 21), "22" },
2043 { (1 << 22), "23" },
2044 { (1 << 23), "24" },
2045 { (1 << 24), "25" },
2046 { (1 << 25), "26" },
2047 { (1 << 26), "27" },
2048 { (1 << 27), "28" },
2049 { (1 << 28), "29" },
2050 { (1 << 29), "30" },
2051 { (1 << 30), "31" },
2052 { (1 << 31), "32" },
2053 { CH_PAGE_ANY, "any" },
2058 static struct ValueTextInfo options_change_replace_when[] =
2060 { CP_WHEN_EMPTY, "empty" },
2061 { CP_WHEN_WALKABLE, "walkable" },
2062 { CP_WHEN_DIGGABLE, "diggable" },
2063 { CP_WHEN_COLLECTIBLE, "collectible" },
2064 { CP_WHEN_REMOVABLE, "removable" },
2065 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2070 static struct ValueTextInfo options_action_type[] =
2072 { CA_NO_ACTION, "no action" },
2073 { CA_UNDEFINED, " " },
2074 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2075 { CA_RESTART_LEVEL, "restart level" },
2076 { CA_SHOW_ENVELOPE, "show envelope" },
2077 { CA_SET_LEVEL_TIME, "set time" },
2078 { CA_SET_LEVEL_SCORE, "set score" },
2079 { CA_SET_LEVEL_GEMS, "set gems" },
2080 { CA_SET_LEVEL_WIND, "set wind dir." },
2081 { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
2082 { CA_UNDEFINED, " " },
2083 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2084 { CA_MOVE_PLAYER, "move player" },
2085 { CA_EXIT_PLAYER, "exit player" },
2086 { CA_KILL_PLAYER, "kill player" },
2087 { CA_SET_PLAYER_KEYS, "set keys" },
2088 { CA_SET_PLAYER_SPEED, "set speed" },
2089 { CA_SET_PLAYER_SHIELD, "set shield" },
2090 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2091 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2092 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2093 { CA_UNDEFINED, " " },
2094 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2095 { CA_SET_CE_VALUE, "set CE value" },
2096 { CA_SET_CE_SCORE, "set CE score" },
2097 { CA_SET_CE_ARTWORK, "set CE artwork" },
2098 { CA_UNDEFINED, " " },
2099 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2100 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2105 static struct ValueTextInfo options_action_mode_none[] =
2107 { CA_MODE_UNDEFINED, " " },
2112 static struct ValueTextInfo options_action_mode_assign[] =
2114 { CA_MODE_SET, "=" },
2119 static struct ValueTextInfo options_action_mode_add_remove[] =
2121 { CA_MODE_ADD, "+" },
2122 { CA_MODE_SUBTRACT, "-" },
2127 static struct ValueTextInfo options_action_mode_calculate[] =
2129 { CA_MODE_SET, "=" },
2130 { CA_MODE_ADD, "+" },
2131 { CA_MODE_SUBTRACT, "-" },
2132 { CA_MODE_MULTIPLY, "*" },
2133 { CA_MODE_DIVIDE, "/" },
2134 { CA_MODE_MODULO, "%" },
2139 static struct ValueTextInfo options_action_arg_none[] =
2141 { CA_ARG_UNDEFINED, " " },
2146 static struct ValueTextInfo options_action_arg_player[] =
2148 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2149 { CA_ARG_PLAYER_1, "1" },
2150 { CA_ARG_PLAYER_2, "2" },
2151 { CA_ARG_PLAYER_3, "3" },
2152 { CA_ARG_PLAYER_4, "4" },
2153 { CA_ARG_PLAYER_ANY, "any" },
2154 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2155 { CA_ARG_PLAYER_ACTION, "action ->" },
2160 static struct ValueTextInfo options_action_arg_number[] =
2162 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2169 { CA_ARG_10, "10" },
2170 { CA_ARG_100, "100" },
2171 { CA_ARG_1000, "1000" },
2172 { CA_ARG_UNDEFINED, " " },
2173 { CA_ARG_NUMBER_MIN, "min" },
2174 { CA_ARG_NUMBER_MAX, "max" },
2175 { CA_ARG_UNDEFINED, " " },
2176 { CA_ARG_NUMBER_RESET, "reset" },
2177 { CA_ARG_UNDEFINED, " " },
2178 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2179 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2180 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2181 { CA_ARG_UNDEFINED, " " },
2182 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2183 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2184 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2185 { CA_ARG_UNDEFINED, " " },
2186 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2187 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2188 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2189 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2190 { CA_ARG_UNDEFINED, " " },
2191 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2192 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2193 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2194 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2199 static struct ValueTextInfo options_action_arg_value[] =
2201 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2208 { CA_ARG_10, "10" },
2209 { CA_ARG_100, "100" },
2210 { CA_ARG_1000, "1000" },
2211 { CA_ARG_UNDEFINED, " " },
2212 { CA_ARG_NUMBER_MIN, "min" },
2213 { CA_ARG_NUMBER_MAX, "max" },
2214 { CA_ARG_UNDEFINED, " " },
2215 { CA_ARG_NUMBER_RESET, "reset" },
2216 { CA_ARG_UNDEFINED, " " },
2217 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2218 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2219 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2220 { CA_ARG_UNDEFINED, " " },
2221 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2222 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2223 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2224 { CA_ARG_UNDEFINED, " " },
2225 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2226 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2227 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2228 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2229 { CA_ARG_UNDEFINED, " " },
2230 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2231 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2232 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2233 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2234 { CA_ARG_UNDEFINED, " " },
2235 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2236 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2237 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2238 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2243 static struct ValueTextInfo options_action_arg_envelope[] =
2245 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2250 { CA_ARG_UNDEFINED, " " },
2251 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2252 { CA_ARG_ELEMENT_TARGET, "target" },
2253 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2254 { CA_ARG_ELEMENT_ACTION, "action ->" },
2259 static struct ValueTextInfo options_action_arg_key[] =
2261 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2270 { CA_ARG_UNDEFINED, " " },
2271 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2272 { CA_ARG_ELEMENT_TARGET, "target" },
2273 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2274 { CA_ARG_ELEMENT_ACTION, "action ->" },
2279 static struct ValueTextInfo options_action_arg_speed[] =
2281 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2282 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2283 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2284 { CA_ARG_SPEED_SLOW, "slow" },
2285 { CA_ARG_SPEED_NORMAL, "normal" },
2286 { CA_ARG_SPEED_FAST, "fast" },
2287 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2288 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2289 { CA_ARG_UNDEFINED, " " },
2290 { CA_ARG_SPEED_SLOWER, "slower" },
2291 { CA_ARG_SPEED_FASTER, "faster" },
2292 { CA_ARG_UNDEFINED, " " },
2293 { CA_ARG_SPEED_RESET, "reset" },
2298 static struct ValueTextInfo options_action_arg_shield[] =
2300 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2301 { CA_ARG_SHIELD_OFF, "off" },
2302 { CA_ARG_SHIELD_NORMAL, "normal" },
2303 { CA_ARG_SHIELD_DEADLY, "deadly" },
2308 static struct ValueTextInfo options_action_arg_artwork[] =
2310 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2311 { CA_ARG_ELEMENT_TARGET, "target" },
2312 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2313 { CA_ARG_ELEMENT_ACTION, "action ->" },
2314 { CA_ARG_UNDEFINED, " " },
2315 { CA_ARG_ELEMENT_RESET, "reset" },
2320 static struct ValueTextInfo options_action_arg_gravity[] =
2322 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2323 { CA_ARG_GRAVITY_ON, "on" },
2324 { CA_ARG_GRAVITY_OFF, "off" },
2325 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2330 static struct ValueTextInfo options_action_arg_direction[] =
2332 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2333 { CA_ARG_DIRECTION_NONE, "none" },
2334 { CA_ARG_DIRECTION_LEFT, "left" },
2335 { CA_ARG_DIRECTION_RIGHT, "right" },
2336 { CA_ARG_DIRECTION_UP, "up" },
2337 { CA_ARG_DIRECTION_DOWN, "down" },
2338 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2339 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2344 static struct ValueTextInfo options_action_arg_scan_mode[] =
2346 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2347 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2348 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2353 static struct ValueTextInfo options_action_arg_inventory[] =
2355 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2356 { CA_ARG_ELEMENT_TARGET, "+ target" },
2357 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2358 { CA_ARG_ELEMENT_ACTION, "+ action" },
2359 { CA_ARG_UNDEFINED, " " },
2360 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2361 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2362 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2363 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2364 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2365 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2366 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2367 { CA_ARG_UNDEFINED, " " },
2368 { CA_ARG_INVENTORY_RESET, "reset" },
2373 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2374 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2379 static struct ValueTextInfo options_group_choice_mode[] =
2381 { ANIM_RANDOM, "random" },
2382 { ANIM_LOOP, "loop" },
2383 { ANIM_LINEAR, "linear" },
2384 { ANIM_PINGPONG, "pingpong" },
2385 { ANIM_PINGPONG2, "pingpong 2" },
2390 static struct ValueTextInfo *action_arg_modes[] =
2392 options_action_mode_none,
2393 options_action_mode_assign,
2394 options_action_mode_add_remove,
2395 options_action_mode_calculate,
2402 struct ValueTextInfo *options;
2404 action_arg_options[] =
2406 { CA_NO_ACTION, 0, options_action_arg_none, },
2407 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2408 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2409 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2410 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2411 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2412 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2413 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2414 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2415 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2416 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2417 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2418 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2419 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2420 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2421 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2422 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2423 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2424 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2425 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2426 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2435 int gadget_id_align;
2436 int size; // char size of selectbox or '-1' (dynamically determined)
2437 struct ValueTextInfo *options;
2439 char *text_above, *text_left, *text_right, *infotext;
2440 } selectbox_info[ED_NUM_SELECTBOX] =
2442 // ---------- level and editor settings -------------------------------------
2445 -1, ED_LEVEL_SETTINGS_YPOS(8),
2446 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2448 options_time_or_steps,
2449 &level.use_step_counter,
2450 NULL, NULL, "(0 => no limit)", "time or step limit"
2453 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2454 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2456 options_game_engine_type,
2457 &level.game_engine_type,
2458 NULL, "game engine:", NULL, "game engine"
2461 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2462 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2464 options_levelset_save_mode,
2465 &levelset_save_mode,
2466 "Action:", NULL, NULL, "action when saving level set"
2469 // ---------- element settings: configure (several elements) ----------------
2472 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2473 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2475 options_wind_direction,
2476 &level.wind_direction_initial,
2477 NULL, "initial wind direction:", NULL, "initial wind direction"
2480 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2481 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2483 options_player_speed,
2484 &level.initial_player_stepsize[0],
2485 NULL, "initial player speed:", NULL, "initial player speed"
2488 // ---------- element settings: configure 1 (custom elements) ---------------
2491 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2492 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2494 options_access_type,
2495 &custom_element.access_type,
2496 NULL, NULL, NULL, "type of access to this field"
2499 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2500 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2502 options_access_layer,
2503 &custom_element.access_layer,
2504 NULL, NULL, NULL, "layer of access for this field"
2507 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2508 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2510 options_access_protected,
2511 &custom_element.access_protected,
2512 NULL, NULL, NULL, "protected access for this field"
2515 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2516 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2518 options_access_direction,
2519 &custom_element.access_direction,
2520 NULL, "from", NULL, "access direction for this field"
2523 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2524 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2526 options_walk_to_action,
2527 &custom_element.walk_to_action,
2528 NULL, NULL, NULL, "diggable/collectible/pushable"
2531 // ---------- element settings: configure 2 (custom elements) ---------------
2534 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2535 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2537 options_move_pattern,
2538 &custom_element.move_pattern,
2539 NULL, "can move", NULL, "element move pattern"
2542 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2543 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2545 options_move_direction,
2546 &custom_element.move_direction_initial,
2547 NULL, "starts moving", NULL, "initial element move direction"
2550 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2551 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2553 options_move_stepsize,
2554 &custom_element.move_stepsize,
2555 NULL, "move/fall speed", NULL, "speed of element movement"
2558 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2559 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2561 options_move_leave_type,
2562 &custom_element.move_leave_type,
2563 // left text with leading spaces to place gadget next to "can dig" gadget
2564 // (needed because drawing area gadgets created after selectbox gadgets)
2565 // NULL, "can dig: can", ":", "leave behind or change element"
2566 NULL, " can", ":", "leave behind or change element"
2569 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2570 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2572 options_smash_targets,
2573 &custom_element.smash_targets,
2574 NULL, "can smash", NULL, "elements that can be smashed"
2577 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2578 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2580 options_slippery_type,
2581 &custom_element.slippery_type,
2582 NULL, "slippery", NULL, "where other elements fall down"
2585 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2586 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2589 &custom_element.deadliness,
2590 NULL, "deadly when", NULL, "deadliness of element"
2593 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2594 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2596 options_explosion_type,
2597 &custom_element.explosion_type,
2598 NULL, "can explode", NULL, "explosion type"
2601 // ---------- element settings: advanced (custom elements) ------------------
2604 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2605 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2608 &custom_element_change.delay_frames,
2609 NULL, "delay time given in", NULL, "delay time units for change"
2612 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2613 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2615 options_change_direct_action,
2616 &custom_element_change.direct_action,
2617 NULL, NULL, NULL, "type of direct action"
2620 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2621 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2623 options_change_other_action,
2624 &custom_element_change.other_action,
2625 NULL, NULL, "element:", "type of other element action"
2628 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2629 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2631 options_change_trigger_side,
2632 &custom_element_change.trigger_side,
2633 NULL, "at", "side", "element side triggering change"
2636 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2637 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2639 options_change_trigger_player,
2640 &custom_element_change.trigger_player,
2641 NULL, "player:", " ", "player that causes change"
2644 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2645 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2647 options_change_trigger_page,
2648 &custom_element_change.trigger_page,
2649 NULL, "page:", NULL, "change page that causes change"
2652 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2653 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2655 options_change_replace_when,
2656 &custom_element_change.replace_when,
2657 NULL, "replace when", NULL, "which elements can be replaced"
2660 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2661 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2663 options_action_type,
2664 &custom_element_change.action_type,
2665 NULL, NULL, NULL, "action on specified condition"
2668 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2669 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2671 options_action_mode_none,
2672 &custom_element_change.action_mode,
2673 NULL, NULL, NULL, "action operator"
2676 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2677 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2679 options_action_arg_none,
2680 &custom_element_change.action_arg,
2681 NULL, NULL, NULL, "action parameter"
2684 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2685 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2687 options_change_page,
2688 &custom_element.current_change_page,
2689 NULL, NULL, NULL, "element change page"
2692 // ---------- element settings: configure (group elements) ------------------
2695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2696 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2698 options_group_choice_mode,
2699 &group_element_info.choice_mode,
2700 NULL, "choice type:", NULL, "type of group element choice"
2708 int gadget_id_align;
2711 char *text_above, *text_left, *text_right, *infotext;
2712 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2714 // ---------- level and editor settings (tabs) ------------------------------
2717 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2718 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2720 NULL, NULL, NULL, "Configure level properties"
2724 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2726 NULL, NULL, NULL, "Update this or create new level set"
2730 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2732 NULL, NULL, NULL, "Configure editor properties"
2735 // ---------- element settings (tabs) ---------------------------------------
2738 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2739 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2741 NULL, NULL, NULL, "Show information about element"
2745 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2747 NULL, NULL, NULL, "Configure element properties"
2751 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2753 NULL, NULL, NULL, "Configure element properties, part 1"
2757 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2759 NULL, NULL, NULL, "Configure element properties, part 2"
2763 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2765 NULL, NULL, NULL, "Configure custom element change pages"
2768 // ---------- level and editor settings (buttons) ---------------------------
2771 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2772 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2774 NULL, NULL, NULL, "Update or create level set"
2777 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2778 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2780 NULL, NULL, "this level as level template",
2781 "Save current settings as new template"
2784 // ---------- element settings (buttons) ------------------------------------
2788 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2790 NULL, " ", "As Template",
2791 "Save current settings as new template"
2795 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2797 NULL, NULL, NULL, "Add new change page"
2801 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2803 NULL, NULL, NULL, "Delete current change page"
2812 int gadget_id_align;
2813 char *text_left, *text_right, *infotext;
2814 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2817 IMG_EDITOR_COUNTER_DOWN,
2818 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2819 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2820 NULL, NULL, "select previous change page"
2823 IMG_EDITOR_COUNTER_UP,
2824 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2825 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2826 NULL, "change page", "select next change page"
2829 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2830 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2831 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2832 " ", NULL, "copy settings from this change page"
2835 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2836 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2837 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2838 NULL, NULL, "paste settings to this change page"
2845 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2852 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2855 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2856 GADGET_ID_SCROLL_UP,
2857 "scroll level editing area up"
2860 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2861 GADGET_ID_SCROLL_DOWN,
2862 "scroll level editing area down"
2865 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2866 GADGET_ID_SCROLL_LEFT,
2867 "scroll level editing area left"
2870 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2871 GADGET_ID_SCROLL_RIGHT,
2872 "scroll level editing area right"
2875 IMG_EDITOR_PALETTE_SCROLL_UP,
2876 GADGET_ID_SCROLL_LIST_UP,
2877 "scroll element list up ('Page Up')"
2880 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2881 GADGET_ID_SCROLL_LIST_DOWN,
2882 "scroll element list down ('Page Down')"
2890 int wheel_x, wheel_y;
2891 int wheel_width, wheel_height;
2892 } scrollbar_pos[ED_NUM_SCROLLBARS];
2900 } scrollbar_info[ED_NUM_SCROLLBARS] =
2903 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2904 GD_TYPE_SCROLLBAR_HORIZONTAL,
2905 GADGET_ID_SCROLL_HORIZONTAL,
2906 "scroll level editing area horizontally"
2909 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2910 GD_TYPE_SCROLLBAR_VERTICAL,
2911 GADGET_ID_SCROLL_VERTICAL,
2912 "scroll level editing area vertically"
2915 IMG_EDITOR_PALETTE_SCROLLBAR,
2916 GD_TYPE_SCROLLBAR_VERTICAL,
2917 GADGET_ID_SCROLL_LIST_VERTICAL,
2918 "scroll element list vertically"
2927 int gadget_id_align;
2928 int radio_button_nr;
2931 char *text_left, *text_right, *infotext;
2932 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2935 -1, ED_LEVEL_SETTINGS_YPOS(0),
2936 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2937 RADIO_NR_RANDOM_ELEMENTS,
2938 &random_placement_method, RANDOM_USE_PERCENTAGE,
2939 " ", "percentage", "use percentage for random elements"
2942 -1, ED_LEVEL_SETTINGS_YPOS(0),
2943 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2944 RADIO_NR_RANDOM_ELEMENTS,
2945 &random_placement_method, RANDOM_USE_QUANTITY,
2946 " ", "quantity", "use quantity for random elements"
2954 int gadget_id_align;
2956 char *text_above, *text_left, *text_right, *infotext;
2957 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2959 // ---------- level and editor settings -------------------------------------
2962 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2963 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
2964 &level.auto_count_gems,
2966 "automatically count gems needed", "set counter to number of gems"
2969 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
2970 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
2971 &levelset_use_levelset_artwork,
2973 "use current custom artwork", "use custom artwork of this level set"
2976 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
2977 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
2978 &levelset_copy_level_template,
2980 "copy current level template", "copy level template of this level set"
2983 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2984 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
2985 &random_placement_background_restricted,
2987 "restrict random placement to:", "set random placement restriction"
2990 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
2991 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
2992 &setup.editor.use_template_for_new_levels,
2993 "Template for new levels and CE/GE:", NULL,
2994 "use template for new levels", "use template for level properties"
2997 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
2998 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
2999 &level.use_custom_template,
3001 "use template for custom elements", "use template for custom properties"
3004 // ---------- element settings: configure (various elements) ----------------
3007 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3008 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3009 &stick_element_properties_window,
3011 "stick this screen to edit content","stick this screen to edit content"
3014 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3015 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3016 &level.em_slippery_gems,
3018 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3021 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3022 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3023 &level.em_explodes_by_fire,
3025 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3028 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3029 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3030 &level.use_spring_bug,
3032 "use spring pushing bug", "use odd spring pushing behaviour"
3035 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3036 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3037 &level.use_time_orb_bug,
3039 "use time orb bug", "use odd time orb behaviour"
3042 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3043 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3044 &level.use_life_bugs,
3046 "use buggy element behaviour", "use odd (historic) element behaviour"
3049 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3050 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3053 "create single random element", "only create one element from content"
3056 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3057 GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
3058 &level.ball_state_initial,
3060 "magic ball initially activated", "activate magic ball after level start"
3063 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3064 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3065 &level.grow_into_diggable,
3067 "can grow into anything diggable", "grow into more than just sand"
3070 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3071 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3072 &level.auto_exit_sokoban,
3074 "exit level if all tasks solved", "automatically finish Sokoban levels"
3077 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3078 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3079 &level.solved_by_one_player,
3081 "only one player must enter exit", "level solved by first player in exit"
3084 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3085 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3086 &level.continuous_snapping,
3088 "continuous snapping", "use snapping without releasing key"
3091 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3092 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3093 &level.block_snap_field,
3095 "block snapped field when snapping", "use snapping delay to show animation"
3098 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3099 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3100 &level.block_last_field,
3102 "block last field when moving", "player blocks last field when moving"
3105 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3106 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3107 &level.sp_block_last_field,
3109 "block last field when moving", "player blocks last field when moving"
3112 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3113 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3114 &level.instant_relocation,
3116 "no scrolling when relocating", "player gets relocated without delay"
3119 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3120 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3121 &level.shifted_relocation,
3123 "no centering when relocating", "level not centered after relocation"
3126 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3127 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3128 &level.lazy_relocation,
3130 "only redraw off-screen relocation","no redraw if relocation target visible"
3133 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3134 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3135 &level.use_start_element[0],
3137 "use level start element:", "start level at this element's position"
3140 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3141 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3142 &level.use_artwork_element[0],
3144 "use artwork from element:", "use player artwork from other element"
3147 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3148 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3149 &level.use_explosion_element[0],
3151 "use explosion from element:", "use explosion properties from element"
3154 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3155 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3156 &level.initial_player_gravity[0],
3158 "use initial gravity", "set initial player gravity"
3161 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3162 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3163 &level.use_initial_inventory[0],
3165 "use initial inventory:", "use collected elements on level start"
3168 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3169 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3170 &level.can_pass_to_walkable,
3172 "can pass to walkable element", "player can pass to empty or walkable"
3175 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3176 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3177 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3179 "can fall into acid (with gravity)","player can fall into acid pool"
3182 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3183 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3184 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3186 "can move into acid", "element can move into acid pool"
3189 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3190 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3191 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3193 "deadly when colliding with", "element is deadly when hitting player"
3196 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3197 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3198 &level.envelope[0].autowrap,
3200 "auto-wrap", "automatically wrap envelope text"
3203 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3204 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3205 &level.envelope[0].centered,
3207 "centered", "automatically center envelope text"
3210 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3211 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3212 &level.mm_laser_red,
3213 "choose color components for laser:", NULL,
3214 "red", "use red color components in laser"
3217 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3218 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3219 &level.mm_laser_green,
3221 "green", "use green color components in laser"
3224 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3225 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3226 &level.mm_laser_blue,
3228 "blue", "use blue color components in laser"
3231 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3232 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3233 &level.df_laser_red,
3234 "choose color components for laser:", NULL,
3235 "red", "use red color components in laser"
3238 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3239 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3240 &level.df_laser_green,
3242 "green", "use green color components in laser"
3245 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3246 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3247 &level.df_laser_blue,
3249 "blue", "use blue color components in laser"
3252 // ---------- element settings: configure 1 (custom elements) ---------------
3255 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3256 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3257 &custom_element.use_gfx_element,
3259 "use graphic of element:", "use existing element graphic"
3262 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3263 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3264 &level.use_custom_template,
3266 "use template", "use template for custom properties"
3269 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3270 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3271 &custom_element_properties[EP_ACCESSIBLE],
3273 NULL, "player can walk to or pass this field"
3276 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3277 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3278 &custom_element_properties[EP_GRAVITY_REACHABLE],
3280 "reachable despite gravity", "player can walk/dig despite gravity"
3283 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3284 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3285 &custom_element.use_last_ce_value,
3287 "use last CE value after change", "use last CE value after change"
3290 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3291 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3292 &custom_element_properties[EP_WALK_TO_OBJECT],
3294 NULL, "player can dig/collect/push element"
3297 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3298 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3299 &custom_element_properties[EP_INDESTRUCTIBLE],
3301 "indestructible", "element is indestructible"
3304 // ---------- element settings: configure 2 (custom elements) ---------------
3307 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3308 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3309 &custom_element_properties[EP_CAN_MOVE],
3311 NULL, "element can move with some pattern"
3314 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3315 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3316 &custom_element_properties[EP_CAN_FALL],
3318 "can fall", "element can fall down"
3321 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3322 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3323 &custom_element_properties[EP_CAN_SMASH],
3325 NULL, "element can smash other elements"
3328 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3329 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3330 &custom_element_properties[EP_SLIPPERY],
3332 NULL, "other elements can fall down from it"
3335 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3336 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3337 &custom_element_properties[EP_DEADLY],
3339 NULL, "element can kill the player"
3342 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3343 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3344 &custom_element_properties[EP_CAN_EXPLODE],
3346 NULL, "element can explode"
3349 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3350 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3351 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3353 "by fire", "element can explode by fire/explosion"
3356 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3357 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3358 &custom_element_properties[EP_EXPLODES_SMASHED],
3360 "smashed", "element can explode when smashed"
3363 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3364 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3365 &custom_element_properties[EP_EXPLODES_IMPACT],
3367 "impact", "element can explode on impact"
3370 // ---------- element settings: advanced (custom elements) ------------------
3373 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3374 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3375 &custom_element_change.can_change,
3377 "element changes to:", "change element on specified condition"
3380 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3381 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3382 &custom_element_change_events[CE_DELAY],
3384 NULL, "element changes after delay"
3387 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3388 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3389 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3391 NULL, "element changes by direct action"
3394 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3395 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3396 &custom_element_change_events[CE_BY_OTHER_ACTION],
3398 NULL, "element changes by other element"
3401 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3402 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3403 &custom_element_change.explode,
3405 "explode instead of change", "element explodes instead of change"
3408 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3409 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3410 &custom_element_change.use_target_content,
3412 "use extended change target:", "element changes to more elements"
3415 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3416 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3417 &custom_element_change.only_if_complete,
3419 "replace all or nothing", "only replace when all can be changed"
3422 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3423 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3424 &custom_element_change.use_random_replace,
3426 NULL, "use percentage for random replace"
3429 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3430 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3431 &custom_element_change.has_action,
3433 NULL, "execute action on specified condition"
3440 int xoffset, yoffset;
3442 int gadget_id_align;
3444 int area_xsize, area_ysize;
3445 char *text_left, *text_right, *text_below, *infotext;
3446 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3448 // ---------- level playfield content ---------------------------------------
3453 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3455 -1, -1, // these values are not constant, but can change at runtime
3456 NULL, NULL, NULL, NULL
3459 // ---------- yam yam content -----------------------------------------------
3462 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3463 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3464 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3465 &level.yamyam_content[0].e[0][0], 3, 3,
3466 NULL, NULL, "1", NULL
3469 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3470 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3471 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3472 &level.yamyam_content[1].e[0][0], 3, 3,
3473 NULL, NULL, "2", NULL
3476 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3477 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3478 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3479 &level.yamyam_content[2].e[0][0], 3, 3,
3480 NULL, NULL, "3", NULL
3483 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3484 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3485 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3486 &level.yamyam_content[3].e[0][0], 3, 3,
3487 NULL, NULL, "4", NULL
3490 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3491 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3492 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3493 &level.yamyam_content[4].e[0][0], 3, 3,
3494 NULL, NULL, "5", NULL
3497 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3498 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3499 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3500 &level.yamyam_content[5].e[0][0], 3, 3,
3501 NULL, NULL, "6", NULL
3504 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3505 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3506 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3507 &level.yamyam_content[6].e[0][0], 3, 3,
3508 NULL, NULL, "7", NULL
3511 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3512 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3513 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3514 &level.yamyam_content[7].e[0][0], 3, 3,
3515 NULL, NULL, "8", NULL
3518 // ---------- magic ball content --------------------------------------------
3521 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3522 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3523 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3524 &level.ball_content[0].e[0][0], 3, 3,
3525 NULL, NULL, "1", NULL
3528 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3529 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3530 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3531 &level.ball_content[1].e[0][0], 3, 3,
3532 NULL, NULL, "2", NULL
3535 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3536 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3537 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3538 &level.ball_content[2].e[0][0], 3, 3,
3539 NULL, NULL, "3", NULL
3542 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3543 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3544 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3545 &level.ball_content[3].e[0][0], 3, 3,
3546 NULL, NULL, "4", NULL
3549 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3550 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3551 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3552 &level.ball_content[4].e[0][0], 3, 3,
3553 NULL, NULL, "5", NULL
3556 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3557 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3558 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3559 &level.ball_content[5].e[0][0], 3, 3,
3560 NULL, NULL, "6", NULL
3563 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3564 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3565 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3566 &level.ball_content[6].e[0][0], 3, 3,
3567 NULL, NULL, "7", NULL
3570 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3571 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3572 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3573 &level.ball_content[7].e[0][0], 3, 3,
3574 NULL, NULL, "8", NULL
3577 // ---------- android content -----------------------------------------------
3580 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
3581 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3582 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3583 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3584 "elements:", NULL, NULL, "elements android can clone"
3587 // ---------- amoeba content ------------------------------------------------
3590 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3591 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3592 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3593 &level.amoeba_content, 1, 1,
3594 "content:", NULL, NULL, "amoeba content"
3597 // ---------- level start element -------------------------------------------
3600 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3601 0, ED_AREA_1X1_SETTINGS_YOFF,
3602 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3603 &level.start_element[0], 1, 1,
3604 NULL, NULL, NULL, "level start element"
3607 // ---------- player artwork element ----------------------------------------
3610 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3611 0, ED_AREA_1X1_SETTINGS_YOFF,
3612 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3613 &level.artwork_element[0], 1, 1,
3614 NULL, NULL, NULL, "element for player artwork"
3617 // ---------- player explosion element --------------------------------------
3620 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3621 0, ED_AREA_1X1_SETTINGS_YOFF,
3622 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3623 &level.explosion_element[0], 1, 1,
3624 NULL, NULL, NULL, "element for player explosion"
3627 // ---------- player initial inventory --------------------------------------
3630 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3631 0, ED_AREA_1X1_SETTINGS_YOFF,
3632 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3633 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3634 NULL, NULL, NULL, "content for initial inventory"
3637 // ---------- element settings: configure 1 (custom elements) ---------------
3639 // ---------- custom graphic ------------------------------------------------
3642 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3643 0, ED_AREA_1X1_SETTINGS_YOFF,
3644 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3645 &custom_element.gfx_element_initial,1, 1,
3646 NULL, NULL, NULL, "custom graphic element"
3649 // ---------- element settings: configure 2 (custom elements) ---------------
3651 // ---------- custom content (when exploding) -------------------------------
3654 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3655 0, ED_AREA_3X3_SETTINGS_YOFF,
3656 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3657 &custom_element.content.e[0][0], 3, 3,
3658 "content:", NULL, NULL, NULL
3661 // ---------- custom enter and leave element (when moving) ------------------
3664 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3665 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3666 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3667 &custom_element.move_enter_element, 1, 1,
3668 "can dig:", " ", NULL, "element that can be digged/collected"
3671 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3672 0, ED_AREA_1X1_SETTINGS_YOFF,
3673 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3674 &custom_element.move_leave_element, 1, 1,
3675 NULL, NULL, NULL, "element that will be left behind"
3678 // ---------- element settings: advanced (custom elements) ------------------
3680 // ---------- custom change target ------------------------------------------
3683 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3684 0, ED_AREA_1X1_SETTINGS_YOFF,
3685 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3686 &custom_element_change.target_element, 1, 1,
3687 NULL, "after/when:", NULL, "new target element after change"
3690 // ---------- custom change content (extended change target) ----------------
3693 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3694 0, ED_AREA_3X3_SETTINGS_YOFF,
3695 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3696 &custom_element_change.target_content.e[0][0], 3, 3,
3697 NULL, NULL, NULL, "new extended elements after change"
3700 // ---------- custom change trigger (element causing change) ----------------
3703 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3704 0, ED_AREA_1X1_SETTINGS_YOFF,
3705 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3706 &custom_element_change.initial_trigger_element, 1, 1,
3707 NULL, NULL, NULL, "other element triggering change"
3710 // ---------- custom change action (element used for action) ----------------
3713 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3714 0, ED_AREA_1X1_SETTINGS_YOFF,
3715 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3716 &custom_element_change.action_element, 1, 1,
3717 NULL, NULL, NULL, "element used as action parameter"
3720 // ---------- group element content -----------------------------------------
3723 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3724 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3725 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3726 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3727 "content:", NULL, NULL, NULL
3730 // ---------- random background (for random painting) -----------------------
3733 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3734 0, ED_AREA_1X1_LSETTINGS_YOFF,
3735 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3736 &random_placement_background_element, 1, 1,
3737 NULL, NULL, NULL, "random placement background"
3742 // ----------------------------------------------------------------------------
3743 // some internally used variables
3744 // ----------------------------------------------------------------------------
3746 // maximal size of level editor drawing area
3747 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3749 // actual size of level editor drawing area
3750 static int ed_fieldx, ed_fieldy;
3752 // actual position of level editor drawing area in level playfield
3753 static int level_xpos = -1, level_ypos = -1;
3755 // actual tile size used to display playfield drawing area
3756 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3757 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3759 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3761 // drawing elements on the three mouse buttons
3762 static int new_element1 = EL_WALL;
3763 static int new_element2 = EL_EMPTY;
3764 static int new_element3 = EL_SAND;
3766 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3767 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3768 (button) == 2 ? new_element2 : \
3769 (button) == 3 ? new_element3 : EL_EMPTY)
3771 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3773 static int use_permanent_palette = TRUE;
3775 #define PX (use_permanent_palette ? DX : SX)
3776 #define PY (use_permanent_palette ? DY : SY)
3777 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3778 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3780 // forward declaration for internal use
3781 static void ModifyEditorCounterValue(int, int);
3782 static void ModifyEditorCounterLimits(int, int, int);
3783 static void ModifyEditorSelectboxValue(int, int);
3784 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3785 static void ModifyEditorDrawingArea(int, int, int);
3786 static void ModifyEditorElementList(void);
3787 static void AdjustElementListScrollbar(void);
3788 static void RedrawDrawingElements(void);
3789 static void DrawDrawingWindowExt(boolean);
3790 static void DrawDrawingWindow(void);
3791 static void DrawLevelInfoWindow(void);
3792 static void DrawPropertiesWindow(void);
3793 static void DrawPaletteWindow(void);
3794 static void UpdateCustomElementGraphicGadgets(void);
3795 static boolean checkPropertiesConfig(int);
3796 static void SetAutomaticNumberOfGemsNeeded(void);
3797 static void ClearEditorGadgetInfoText(void);
3798 static void CopyLevelToUndoBuffer(int);
3799 static void HandleDrawingAreas(struct GadgetInfo *);
3800 static void HandleCounterButtons(struct GadgetInfo *);
3801 static void HandleTextInputGadgets(struct GadgetInfo *);
3802 static void HandleTextAreaGadgets(struct GadgetInfo *);
3803 static void HandleSelectboxGadgets(struct GadgetInfo *);
3804 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3805 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3806 static void HandleRadiobuttons(struct GadgetInfo *);
3807 static void HandleCheckbuttons(struct GadgetInfo *);
3808 static void HandleControlButtons(struct GadgetInfo *);
3809 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3810 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3811 static boolean AskToCopyAndModifyLevelTemplate(void);
3812 static boolean getDrawModeHiRes(void);
3813 static int getTabulatorBarWidth(void);
3814 static int getTabulatorBarHeight(void);
3815 static Pixel getTabulatorBarColor(void);
3817 static int num_editor_gadgets = 0; // dynamically determined
3819 static struct GadgetInfo **level_editor_gadget = NULL;
3820 static int *right_gadget_border = NULL;
3822 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3823 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3824 static boolean draw_with_brush = FALSE;
3825 static int properties_element = 0;
3827 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3828 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3829 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3830 static int undo_buffer_position = 0;
3831 static int undo_buffer_steps = 0;
3832 static int redo_buffer_steps = 0;
3834 static int edit_mode;
3835 static int edit_mode_levelinfo;
3836 static int edit_mode_properties;
3838 static int element_shift = 0;
3840 static int editor_el_players[] =
3847 static int *editor_el_players_ptr = editor_el_players;
3848 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3850 static int editor_hl_boulderdash[] =
3852 EL_INTERNAL_CASCADE_BD_ACTIVE,
3858 static int editor_el_boulderdash[] =
3867 EL_BD_EXPANDABLE_WALL,
3875 EL_BD_BUTTERFLY_LEFT,
3877 EL_BD_BUTTERFLY_RIGHT,
3878 EL_BD_FIREFLY_RIGHT,
3881 EL_BD_BUTTERFLY_DOWN,
3885 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3886 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3887 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3888 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3890 static int editor_hl_emerald_mine[] =
3892 EL_INTERNAL_CASCADE_EM_ACTIVE,
3898 static int editor_el_emerald_mine[] =
3916 EL_EM_DYNAMITE_ACTIVE,
3935 EL_ACID_POOL_TOPLEFT,
3937 EL_ACID_POOL_TOPRIGHT,
3940 EL_ACID_POOL_BOTTOMLEFT,
3941 EL_ACID_POOL_BOTTOM,
3942 EL_ACID_POOL_BOTTOMRIGHT,
3960 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3961 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3962 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
3963 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
3965 static int editor_hl_emerald_mine_club[] =
3967 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3973 static int editor_el_emerald_mine_club[] =
4000 EL_EMC_WALL_SLIPPERY_1,
4001 EL_EMC_WALL_SLIPPERY_2,
4002 EL_EMC_WALL_SLIPPERY_3,
4003 EL_EMC_WALL_SLIPPERY_4,
4026 EL_EMC_MAGIC_BALL_SWITCH,
4028 EL_EMC_SPRING_BUMPER,
4037 EL_BALLOON_SWITCH_UP,
4038 EL_BALLOON_SWITCH_ANY,
4041 EL_BALLOON_SWITCH_LEFT,
4043 EL_BALLOON_SWITCH_RIGHT,
4047 EL_BALLOON_SWITCH_DOWN,
4048 EL_BALLOON_SWITCH_NONE,
4050 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4051 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4052 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4053 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4055 static int editor_hl_rnd[] =
4057 EL_INTERNAL_CASCADE_RND_ACTIVE,
4063 static int editor_el_rnd[] =
4066 EL_DYNAMITE_ACTIVE, // RND
4100 EL_WALL_EMERALD_YELLOW,
4101 EL_WALL_EMERALD_RED,
4102 EL_WALL_EMERALD_PURPLE,
4120 EL_DYNABOMB_INCREASE_NUMBER,
4121 EL_DYNABOMB_INCREASE_SIZE,
4122 EL_DYNABOMB_INCREASE_POWER,
4142 EL_INVISIBLE_STEELWALL,
4146 EL_EXPANDABLE_WALL_HORIZONTAL,
4147 EL_EXPANDABLE_WALL_VERTICAL,
4148 EL_EXPANDABLE_WALL_ANY,
4150 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4151 static int *editor_el_rnd_ptr = editor_el_rnd;
4152 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4153 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4155 static int editor_hl_sokoban[] =
4157 EL_INTERNAL_CASCADE_SB_ACTIVE,
4163 static int editor_el_sokoban[] =
4166 EL_SOKOBAN_FIELD_EMPTY,
4167 EL_SOKOBAN_FIELD_FULL,
4168 EL_SOKOBAN_FIELD_PLAYER,
4170 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4171 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4172 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4173 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4175 static int editor_hl_supaplex[] =
4177 EL_INTERNAL_CASCADE_SP_ACTIVE,
4183 static int editor_el_supaplex[] =
4201 EL_SP_PORT_HORIZONTAL,
4202 EL_SP_PORT_VERTICAL,
4210 EL_SP_GRAVITY_PORT_LEFT,
4211 EL_SP_GRAVITY_PORT_RIGHT,
4212 EL_SP_GRAVITY_PORT_UP,
4213 EL_SP_GRAVITY_PORT_DOWN,
4215 EL_SP_GRAVITY_ON_PORT_LEFT,
4216 EL_SP_GRAVITY_ON_PORT_RIGHT,
4217 EL_SP_GRAVITY_ON_PORT_UP,
4218 EL_SP_GRAVITY_ON_PORT_DOWN,
4220 EL_SP_GRAVITY_OFF_PORT_LEFT,
4221 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4222 EL_SP_GRAVITY_OFF_PORT_UP,
4223 EL_SP_GRAVITY_OFF_PORT_DOWN,
4225 EL_SP_HARDWARE_GRAY,
4226 EL_SP_HARDWARE_GREEN,
4227 EL_SP_HARDWARE_BLUE,
4230 EL_SP_HARDWARE_BASE_1,
4231 EL_SP_HARDWARE_BASE_2,
4232 EL_SP_HARDWARE_BASE_3,
4233 EL_SP_HARDWARE_BASE_4,
4235 EL_SP_HARDWARE_BASE_5,
4236 EL_SP_HARDWARE_BASE_6,
4237 EL_SP_HARDWARE_YELLOW,
4245 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4246 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4247 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4248 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4250 static int editor_hl_diamond_caves[] =
4252 EL_INTERNAL_CASCADE_DC_ACTIVE,
4258 static int editor_el_diamond_caves[] =
4260 EL_EM_STEEL_EXIT_CLOSED, // DC2
4261 EL_EM_STEEL_EXIT_OPEN, // DC2
4262 EL_WALL_EMERALD, // DC2
4263 EL_WALL_DIAMOND, // DC2
4270 EL_CONVEYOR_BELT_1_LEFT,
4271 EL_CONVEYOR_BELT_1_MIDDLE,
4272 EL_CONVEYOR_BELT_1_RIGHT,
4273 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4275 EL_CONVEYOR_BELT_2_LEFT,
4276 EL_CONVEYOR_BELT_2_MIDDLE,
4277 EL_CONVEYOR_BELT_2_RIGHT,
4278 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4280 EL_CONVEYOR_BELT_3_LEFT,
4281 EL_CONVEYOR_BELT_3_MIDDLE,
4282 EL_CONVEYOR_BELT_3_RIGHT,
4283 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4285 EL_CONVEYOR_BELT_4_LEFT,
4286 EL_CONVEYOR_BELT_4_MIDDLE,
4287 EL_CONVEYOR_BELT_4_RIGHT,
4288 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4290 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4291 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4292 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4293 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4295 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4296 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4297 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4298 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4303 EL_DC_TIMEGATE_SWITCH,
4305 EL_SWITCHGATE_CLOSED,
4307 EL_SWITCHGATE_SWITCH_UP,
4308 EL_SWITCHGATE_SWITCH_DOWN,
4311 EL_LIGHT_SWITCH_ACTIVE,
4312 EL_DC_SWITCHGATE_SWITCH_UP,
4313 EL_DC_SWITCHGATE_SWITCH_DOWN,
4315 EL_STEEL_EXIT_CLOSED,
4317 EL_STEELWALL_SLIPPERY,
4320 EL_QUICKSAND_FAST_EMPTY,
4321 EL_QUICKSAND_FAST_FULL,
4335 EL_SIGN_RADIOACTIVITY,
4341 EL_SIGN_ENTRY_FORBIDDEN,
4342 EL_SIGN_EMERGENCY_EXIT,
4367 EL_DC_STEELWALL_2_SINGLE,
4368 EL_DC_STEELWALL_2_TOP,
4369 EL_SIGN_EXCLAMATION,
4372 EL_DC_STEELWALL_2_LEFT,
4373 EL_DC_STEELWALL_2_MIDDLE,
4374 EL_DC_STEELWALL_2_HORIZONTAL,
4375 EL_DC_STEELWALL_2_RIGHT,
4377 EL_DC_STEELWALL_1_TOPLEFT,
4378 EL_DC_STEELWALL_2_VERTICAL,
4379 EL_DC_STEELWALL_1_TOPRIGHT,
4382 EL_DC_STEELWALL_1_VERTICAL,
4383 EL_DC_STEELWALL_2_BOTTOM,
4385 EL_DC_GATE_WHITE_GRAY,
4387 EL_DC_STEELWALL_1_BOTTOMLEFT,
4388 EL_DC_STEELWALL_1_HORIZONTAL,
4389 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4390 EL_DC_GATE_FAKE_GRAY,
4392 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4393 EL_DC_STEELWALL_1_BOTTOM,
4394 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4395 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4397 EL_DC_STEELWALL_1_RIGHT,
4399 EL_DC_STEELWALL_1_LEFT,
4400 EL_EXPANDABLE_STEELWALL_VERTICAL,
4402 EL_DC_STEELWALL_1_TOPRIGHT_2,
4403 EL_DC_STEELWALL_1_TOP,
4404 EL_DC_STEELWALL_1_TOPLEFT_2,
4405 EL_EXPANDABLE_STEELWALL_ANY,
4407 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4408 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4409 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4410 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4412 static int editor_hl_dx_boulderdash[] =
4414 EL_INTERNAL_CASCADE_DX_ACTIVE,
4420 static int editor_el_dx_boulderdash[] =
4424 EL_TUBE_HORIZONTAL_DOWN,
4428 EL_TUBE_VERTICAL_RIGHT,
4430 EL_TUBE_VERTICAL_LEFT,
4434 EL_TUBE_HORIZONTAL_UP,
4442 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4443 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4444 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4445 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4447 static int editor_hl_mirror_magic[] =
4449 EL_INTERNAL_CASCADE_MM_ACTIVE,
4455 static int editor_el_mirror_magic[] =
4457 EL_MM_MCDUFFIN_RIGHT,
4459 EL_MM_MCDUFFIN_LEFT,
4460 EL_MM_MCDUFFIN_DOWN,
4463 EL_MM_MIRROR_FIXED_START,
4464 EL_MM_POLARIZER_START,
4465 EL_MM_POLARIZER_CROSS_START,
4467 EL_MM_TELEPORTER_RED_START,
4468 EL_MM_TELEPORTER_YELLOW_START,
4469 EL_MM_TELEPORTER_GREEN_START,
4470 EL_MM_TELEPORTER_BLUE_START,
4483 EL_MM_LIGHTBULB_ACTIVE,
4497 EL_MM_STEEL_GRID_FIXED_1,
4498 EL_MM_STEEL_GRID_FIXED_2,
4499 EL_MM_STEEL_GRID_FIXED_3,
4500 EL_MM_STEEL_GRID_FIXED_4,
4502 EL_MM_WOODEN_GRID_FIXED_1,
4503 EL_MM_WOODEN_GRID_FIXED_2,
4504 EL_MM_WOODEN_GRID_FIXED_3,
4505 EL_MM_WOODEN_GRID_FIXED_4
4507 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4508 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4509 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4510 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4512 static int editor_hl_deflektor[] =
4514 EL_INTERNAL_CASCADE_DF_ACTIVE,
4520 static int editor_el_deflektor[] =
4527 EL_DF_RECEIVER_RIGHT,
4529 EL_DF_RECEIVER_LEFT,
4530 EL_DF_RECEIVER_DOWN,
4533 EL_DF_MIRROR_ROTATING_START,
4537 EL_DF_FIBRE_OPTIC_RED_1,
4538 EL_DF_FIBRE_OPTIC_YELLOW_1,
4539 EL_DF_FIBRE_OPTIC_GREEN_1,
4540 EL_DF_FIBRE_OPTIC_BLUE_1,
4542 EL_DF_STEEL_GRID_FIXED_START,
4543 EL_DF_STEEL_GRID_ROTATING_START,
4544 EL_DF_WOODEN_GRID_FIXED_START,
4545 EL_DF_WOODEN_GRID_ROTATING_START,
4552 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4553 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4554 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4555 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4557 static int editor_hl_chars[] =
4559 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4565 static int editor_el_chars[] =
4647 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4648 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4649 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4650 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4652 EL_CHAR(CHAR_BYTE_DEGREE),
4653 EL_CHAR(CHAR_BYTE_REGISTERED),
4654 EL_CHAR(FONT_ASCII_CURSOR),
4655 EL_CHAR(FONT_ASCII_BUTTON),
4657 EL_CHAR(FONT_ASCII_UP),
4658 EL_CHAR(FONT_ASCII_DOWN),
4662 static int *editor_hl_chars_ptr = editor_hl_chars;
4663 static int *editor_el_chars_ptr = editor_el_chars;
4664 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4665 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4667 static int editor_hl_steel_chars[] =
4669 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4675 static int editor_el_steel_chars[] =
4685 EL_STEEL_CHAR('\''),
4752 EL_STEEL_CHAR('\\'),
4757 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4758 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4759 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4760 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4762 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4763 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4764 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4765 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4767 EL_STEEL_CHAR(FONT_ASCII_UP),
4768 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4772 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4773 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4774 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4775 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4777 static int editor_hl_custom[] =
4779 EL_INTERNAL_CASCADE_CE_ACTIVE,
4785 static int editor_el_custom[] =
4787 EL_CUSTOM_START + 0,
4788 EL_CUSTOM_START + 1,
4789 EL_CUSTOM_START + 2,
4790 EL_CUSTOM_START + 3,
4792 EL_CUSTOM_START + 4,
4793 EL_CUSTOM_START + 5,
4794 EL_CUSTOM_START + 6,
4795 EL_CUSTOM_START + 7,
4797 EL_CUSTOM_START + 8,
4798 EL_CUSTOM_START + 9,
4799 EL_CUSTOM_START + 10,
4800 EL_CUSTOM_START + 11,
4802 EL_CUSTOM_START + 12,
4803 EL_CUSTOM_START + 13,
4804 EL_CUSTOM_START + 14,
4805 EL_CUSTOM_START + 15,
4807 EL_CUSTOM_START + 16,
4808 EL_CUSTOM_START + 17,
4809 EL_CUSTOM_START + 18,
4810 EL_CUSTOM_START + 19,
4812 EL_CUSTOM_START + 20,
4813 EL_CUSTOM_START + 21,
4814 EL_CUSTOM_START + 22,
4815 EL_CUSTOM_START + 23,
4817 EL_CUSTOM_START + 24,
4818 EL_CUSTOM_START + 25,
4819 EL_CUSTOM_START + 26,
4820 EL_CUSTOM_START + 27,
4822 EL_CUSTOM_START + 28,
4823 EL_CUSTOM_START + 29,
4824 EL_CUSTOM_START + 30,
4825 EL_CUSTOM_START + 31,
4827 EL_CUSTOM_START + 32,
4828 EL_CUSTOM_START + 33,
4829 EL_CUSTOM_START + 34,
4830 EL_CUSTOM_START + 35,
4832 EL_CUSTOM_START + 36,
4833 EL_CUSTOM_START + 37,
4834 EL_CUSTOM_START + 38,
4835 EL_CUSTOM_START + 39,
4837 EL_CUSTOM_START + 40,
4838 EL_CUSTOM_START + 41,
4839 EL_CUSTOM_START + 42,
4840 EL_CUSTOM_START + 43,
4842 EL_CUSTOM_START + 44,
4843 EL_CUSTOM_START + 45,
4844 EL_CUSTOM_START + 46,
4845 EL_CUSTOM_START + 47,
4847 EL_CUSTOM_START + 48,
4848 EL_CUSTOM_START + 49,
4849 EL_CUSTOM_START + 50,
4850 EL_CUSTOM_START + 51,
4852 EL_CUSTOM_START + 52,
4853 EL_CUSTOM_START + 53,
4854 EL_CUSTOM_START + 54,
4855 EL_CUSTOM_START + 55,
4857 EL_CUSTOM_START + 56,
4858 EL_CUSTOM_START + 57,
4859 EL_CUSTOM_START + 58,
4860 EL_CUSTOM_START + 59,
4862 EL_CUSTOM_START + 60,
4863 EL_CUSTOM_START + 61,
4864 EL_CUSTOM_START + 62,
4865 EL_CUSTOM_START + 63,
4867 EL_CUSTOM_START + 64,
4868 EL_CUSTOM_START + 65,
4869 EL_CUSTOM_START + 66,
4870 EL_CUSTOM_START + 67,
4872 EL_CUSTOM_START + 68,
4873 EL_CUSTOM_START + 69,
4874 EL_CUSTOM_START + 70,
4875 EL_CUSTOM_START + 71,
4877 EL_CUSTOM_START + 72,
4878 EL_CUSTOM_START + 73,
4879 EL_CUSTOM_START + 74,
4880 EL_CUSTOM_START + 75,
4882 EL_CUSTOM_START + 76,
4883 EL_CUSTOM_START + 77,
4884 EL_CUSTOM_START + 78,
4885 EL_CUSTOM_START + 79,
4887 EL_CUSTOM_START + 80,
4888 EL_CUSTOM_START + 81,
4889 EL_CUSTOM_START + 82,
4890 EL_CUSTOM_START + 83,
4892 EL_CUSTOM_START + 84,
4893 EL_CUSTOM_START + 85,
4894 EL_CUSTOM_START + 86,
4895 EL_CUSTOM_START + 87,
4897 EL_CUSTOM_START + 88,
4898 EL_CUSTOM_START + 89,
4899 EL_CUSTOM_START + 90,
4900 EL_CUSTOM_START + 91,
4902 EL_CUSTOM_START + 92,
4903 EL_CUSTOM_START + 93,
4904 EL_CUSTOM_START + 94,
4905 EL_CUSTOM_START + 95,
4907 EL_CUSTOM_START + 96,
4908 EL_CUSTOM_START + 97,
4909 EL_CUSTOM_START + 98,
4910 EL_CUSTOM_START + 99,
4912 EL_CUSTOM_START + 100,
4913 EL_CUSTOM_START + 101,
4914 EL_CUSTOM_START + 102,
4915 EL_CUSTOM_START + 103,
4917 EL_CUSTOM_START + 104,
4918 EL_CUSTOM_START + 105,
4919 EL_CUSTOM_START + 106,
4920 EL_CUSTOM_START + 107,
4922 EL_CUSTOM_START + 108,
4923 EL_CUSTOM_START + 109,
4924 EL_CUSTOM_START + 110,
4925 EL_CUSTOM_START + 111,
4927 EL_CUSTOM_START + 112,
4928 EL_CUSTOM_START + 113,
4929 EL_CUSTOM_START + 114,
4930 EL_CUSTOM_START + 115,
4932 EL_CUSTOM_START + 116,
4933 EL_CUSTOM_START + 117,
4934 EL_CUSTOM_START + 118,
4935 EL_CUSTOM_START + 119,
4937 EL_CUSTOM_START + 120,
4938 EL_CUSTOM_START + 121,
4939 EL_CUSTOM_START + 122,
4940 EL_CUSTOM_START + 123,
4942 EL_CUSTOM_START + 124,
4943 EL_CUSTOM_START + 125,
4944 EL_CUSTOM_START + 126,
4945 EL_CUSTOM_START + 127,
4947 EL_CUSTOM_START + 128,
4948 EL_CUSTOM_START + 129,
4949 EL_CUSTOM_START + 130,
4950 EL_CUSTOM_START + 131,
4952 EL_CUSTOM_START + 132,
4953 EL_CUSTOM_START + 133,
4954 EL_CUSTOM_START + 134,
4955 EL_CUSTOM_START + 135,
4957 EL_CUSTOM_START + 136,
4958 EL_CUSTOM_START + 137,
4959 EL_CUSTOM_START + 138,
4960 EL_CUSTOM_START + 139,
4962 EL_CUSTOM_START + 140,
4963 EL_CUSTOM_START + 141,
4964 EL_CUSTOM_START + 142,
4965 EL_CUSTOM_START + 143,
4967 EL_CUSTOM_START + 144,
4968 EL_CUSTOM_START + 145,
4969 EL_CUSTOM_START + 146,
4970 EL_CUSTOM_START + 147,
4972 EL_CUSTOM_START + 148,
4973 EL_CUSTOM_START + 149,
4974 EL_CUSTOM_START + 150,
4975 EL_CUSTOM_START + 151,
4977 EL_CUSTOM_START + 152,
4978 EL_CUSTOM_START + 153,
4979 EL_CUSTOM_START + 154,
4980 EL_CUSTOM_START + 155,
4982 EL_CUSTOM_START + 156,
4983 EL_CUSTOM_START + 157,
4984 EL_CUSTOM_START + 158,
4985 EL_CUSTOM_START + 159,
4987 EL_CUSTOM_START + 160,
4988 EL_CUSTOM_START + 161,
4989 EL_CUSTOM_START + 162,
4990 EL_CUSTOM_START + 163,
4992 EL_CUSTOM_START + 164,
4993 EL_CUSTOM_START + 165,
4994 EL_CUSTOM_START + 166,
4995 EL_CUSTOM_START + 167,
4997 EL_CUSTOM_START + 168,
4998 EL_CUSTOM_START + 169,
4999 EL_CUSTOM_START + 170,
5000 EL_CUSTOM_START + 171,
5002 EL_CUSTOM_START + 172,
5003 EL_CUSTOM_START + 173,
5004 EL_CUSTOM_START + 174,
5005 EL_CUSTOM_START + 175,
5007 EL_CUSTOM_START + 176,
5008 EL_CUSTOM_START + 177,
5009 EL_CUSTOM_START + 178,
5010 EL_CUSTOM_START + 179,
5012 EL_CUSTOM_START + 180,
5013 EL_CUSTOM_START + 181,
5014 EL_CUSTOM_START + 182,
5015 EL_CUSTOM_START + 183,
5017 EL_CUSTOM_START + 184,
5018 EL_CUSTOM_START + 185,
5019 EL_CUSTOM_START + 186,
5020 EL_CUSTOM_START + 187,
5022 EL_CUSTOM_START + 188,
5023 EL_CUSTOM_START + 189,
5024 EL_CUSTOM_START + 190,
5025 EL_CUSTOM_START + 191,
5027 EL_CUSTOM_START + 192,
5028 EL_CUSTOM_START + 193,
5029 EL_CUSTOM_START + 194,
5030 EL_CUSTOM_START + 195,
5032 EL_CUSTOM_START + 196,
5033 EL_CUSTOM_START + 197,
5034 EL_CUSTOM_START + 198,
5035 EL_CUSTOM_START + 199,
5037 EL_CUSTOM_START + 200,
5038 EL_CUSTOM_START + 201,
5039 EL_CUSTOM_START + 202,
5040 EL_CUSTOM_START + 203,
5042 EL_CUSTOM_START + 204,
5043 EL_CUSTOM_START + 205,
5044 EL_CUSTOM_START + 206,
5045 EL_CUSTOM_START + 207,
5047 EL_CUSTOM_START + 208,
5048 EL_CUSTOM_START + 209,
5049 EL_CUSTOM_START + 210,
5050 EL_CUSTOM_START + 211,
5052 EL_CUSTOM_START + 212,
5053 EL_CUSTOM_START + 213,
5054 EL_CUSTOM_START + 214,
5055 EL_CUSTOM_START + 215,
5057 EL_CUSTOM_START + 216,
5058 EL_CUSTOM_START + 217,
5059 EL_CUSTOM_START + 218,
5060 EL_CUSTOM_START + 219,
5062 EL_CUSTOM_START + 220,
5063 EL_CUSTOM_START + 221,
5064 EL_CUSTOM_START + 222,
5065 EL_CUSTOM_START + 223,
5067 EL_CUSTOM_START + 224,
5068 EL_CUSTOM_START + 225,
5069 EL_CUSTOM_START + 226,
5070 EL_CUSTOM_START + 227,
5072 EL_CUSTOM_START + 228,
5073 EL_CUSTOM_START + 229,
5074 EL_CUSTOM_START + 230,
5075 EL_CUSTOM_START + 231,
5077 EL_CUSTOM_START + 232,
5078 EL_CUSTOM_START + 233,
5079 EL_CUSTOM_START + 234,
5080 EL_CUSTOM_START + 235,
5082 EL_CUSTOM_START + 236,
5083 EL_CUSTOM_START + 237,
5084 EL_CUSTOM_START + 238,
5085 EL_CUSTOM_START + 239,
5087 EL_CUSTOM_START + 240,
5088 EL_CUSTOM_START + 241,
5089 EL_CUSTOM_START + 242,
5090 EL_CUSTOM_START + 243,
5092 EL_CUSTOM_START + 244,
5093 EL_CUSTOM_START + 245,
5094 EL_CUSTOM_START + 246,
5095 EL_CUSTOM_START + 247,
5097 EL_CUSTOM_START + 248,
5098 EL_CUSTOM_START + 249,
5099 EL_CUSTOM_START + 250,
5100 EL_CUSTOM_START + 251,
5102 EL_CUSTOM_START + 252,
5103 EL_CUSTOM_START + 253,
5104 EL_CUSTOM_START + 254,
5105 EL_CUSTOM_START + 255
5107 static int *editor_hl_custom_ptr = editor_hl_custom;
5108 static int *editor_el_custom_ptr = editor_el_custom;
5109 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5110 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5112 static int editor_hl_group[] =
5114 EL_INTERNAL_CASCADE_GE_ACTIVE,
5120 static int editor_el_group[] =
5134 EL_GROUP_START + 10,
5135 EL_GROUP_START + 11,
5137 EL_GROUP_START + 12,
5138 EL_GROUP_START + 13,
5139 EL_GROUP_START + 14,
5140 EL_GROUP_START + 15,
5142 EL_GROUP_START + 16,
5143 EL_GROUP_START + 17,
5144 EL_GROUP_START + 18,
5145 EL_GROUP_START + 19,
5147 EL_GROUP_START + 20,
5148 EL_GROUP_START + 21,
5149 EL_GROUP_START + 22,
5150 EL_GROUP_START + 23,
5152 EL_GROUP_START + 24,
5153 EL_GROUP_START + 25,
5154 EL_GROUP_START + 26,
5155 EL_GROUP_START + 27,
5157 EL_GROUP_START + 28,
5158 EL_GROUP_START + 29,
5159 EL_GROUP_START + 30,
5162 static int *editor_hl_group_ptr = editor_hl_group;
5163 static int *editor_el_group_ptr = editor_el_group;
5164 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5165 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5167 static int editor_hl_reference[] =
5169 EL_INTERNAL_CASCADE_REF_ACTIVE,
5175 static int editor_el_reference[] =
5179 EL_TRIGGER_CE_VALUE,
5180 EL_TRIGGER_CE_SCORE,
5184 EL_CURRENT_CE_VALUE,
5185 EL_CURRENT_CE_SCORE,
5207 static int *editor_hl_reference_ptr = editor_hl_reference;
5208 static int *editor_el_reference_ptr = editor_el_reference;
5209 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5210 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5212 static int editor_hl_user_defined[] =
5214 EL_INTERNAL_CASCADE_USER_ACTIVE,
5220 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5221 static int *editor_el_user_defined_ptr = NULL;
5222 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5223 static int num_editor_el_user_defined = 0;
5225 static int editor_hl_dynamic[] =
5227 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5233 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5234 static int *editor_el_dynamic_ptr = NULL;
5235 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5236 static int num_editor_el_dynamic = 0;
5238 static int editor_hl_empty[] = { EL_EMPTY };
5239 static int *editor_el_empty = NULL; // dynamically allocated
5241 static int *editor_hl_empty_ptr = editor_hl_empty;
5242 static int *editor_el_empty_ptr = NULL;
5243 static int num_editor_hl_empty = 0;
5244 static int num_editor_el_empty = 0; // dynamically determined, if needed
5246 static boolean use_el_empty = FALSE;
5248 static int *editor_elements = NULL; // dynamically allocated
5249 static int num_editor_elements = 0; // dynamically determined
5251 static boolean setup_editor_cascade_never = FALSE;
5253 static boolean setup_editor_el_players = TRUE;
5254 static boolean setup_editor_el_boulderdash = TRUE;
5255 static boolean setup_editor_el_emerald_mine = TRUE;
5256 static boolean setup_editor_el_emerald_mine_club = TRUE;
5257 static boolean setup_editor_el_more = TRUE;
5258 static boolean setup_editor_el_sokoban = TRUE;
5259 static boolean setup_editor_el_supaplex = TRUE;
5260 static boolean setup_editor_el_diamond_caves = TRUE;
5261 static boolean setup_editor_el_dx_boulderdash = TRUE;
5262 static boolean setup_editor_el_mirror_magic = TRUE;
5263 static boolean setup_editor_el_deflektor = TRUE;
5264 static boolean setup_editor_el_chars = TRUE;
5265 static boolean setup_editor_el_steel_chars = TRUE;
5266 static boolean setup_editor_el_custom = TRUE;
5267 static boolean setup_editor_el_user_defined = TRUE;
5268 static boolean setup_editor_el_dynamic = TRUE;
5270 static int editor_hl_unused[] = { EL_EMPTY };
5271 static int *editor_hl_unused_ptr = editor_hl_unused;
5272 static int num_editor_hl_unused = 0;
5276 boolean *setup_value;
5277 boolean *setup_cascade_value;
5279 int **headline_list;
5280 int *headline_list_size;
5283 int *element_list_size;
5285 boolean last_setup_value;
5287 editor_elements_info[] =
5290 &setup_editor_el_players,
5291 &setup_editor_cascade_never,
5292 &editor_hl_unused_ptr, &num_editor_hl_unused,
5293 &editor_el_players_ptr, &num_editor_el_players
5296 &setup_editor_el_boulderdash,
5297 &setup.editor_cascade.el_bd,
5298 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5299 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5302 &setup_editor_el_emerald_mine,
5303 &setup.editor_cascade.el_em,
5304 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5305 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5308 &setup_editor_el_emerald_mine_club,
5309 &setup.editor_cascade.el_emc,
5310 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5311 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5314 &setup_editor_el_more,
5315 &setup.editor_cascade.el_rnd,
5316 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5317 &editor_el_rnd_ptr, &num_editor_el_rnd
5320 &setup_editor_el_sokoban,
5321 &setup.editor_cascade.el_sb,
5322 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5323 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5326 &setup_editor_el_supaplex,
5327 &setup.editor_cascade.el_sp,
5328 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5329 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5332 &setup_editor_el_diamond_caves,
5333 &setup.editor_cascade.el_dc,
5334 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5335 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5338 &setup_editor_el_dx_boulderdash,
5339 &setup.editor_cascade.el_dx,
5340 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5341 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5344 &setup_editor_el_mirror_magic,
5345 &setup.editor_cascade.el_mm,
5346 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5347 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5350 &setup_editor_el_deflektor,
5351 &setup.editor_cascade.el_df,
5352 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5353 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5356 &setup_editor_el_chars,
5357 &setup.editor_cascade.el_chars,
5358 &editor_hl_chars_ptr, &num_editor_hl_chars,
5359 &editor_el_chars_ptr, &num_editor_el_chars
5362 &setup_editor_el_steel_chars,
5363 &setup.editor_cascade.el_steel_chars,
5364 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5365 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5368 &setup_editor_el_custom,
5369 &setup.editor_cascade.el_ce,
5370 &editor_hl_custom_ptr, &num_editor_hl_custom,
5371 &editor_el_custom_ptr, &num_editor_el_custom
5374 &setup_editor_el_custom,
5375 &setup.editor_cascade.el_ge,
5376 &editor_hl_group_ptr, &num_editor_hl_group,
5377 &editor_el_group_ptr, &num_editor_el_group
5380 &setup_editor_el_custom,
5381 &setup.editor_cascade.el_ref,
5382 &editor_hl_reference_ptr, &num_editor_hl_reference,
5383 &editor_el_reference_ptr, &num_editor_el_reference
5386 &setup_editor_el_user_defined,
5387 &setup.editor_cascade.el_user,
5388 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5389 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5392 &setup_editor_el_dynamic,
5393 &setup.editor_cascade.el_dynamic,
5394 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5395 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5400 &editor_hl_empty_ptr, &num_editor_hl_empty,
5401 &editor_el_empty_ptr, &num_editor_el_empty,
5412 // ----------------------------------------------------------------------------
5414 // ----------------------------------------------------------------------------
5416 static int getMaxInfoTextLength(void)
5418 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5421 static int getTextWidthForGadget(char *text)
5426 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5429 static int getTextWidthForDrawingArea(char *text)
5434 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5437 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5439 return (gi->x + gi->width + getTextWidthForGadget(text));
5442 static char *getElementInfoText(int element)
5444 char *info_text = NULL;
5446 if (element < MAX_NUM_ELEMENTS)
5448 if (strlen(element_info[element].description) > 0)
5449 info_text = element_info[element].description;
5450 else if (element_info[element].custom_description != NULL)
5451 info_text = element_info[element].custom_description;
5452 else if (element_info[element].editor_description != NULL)
5453 info_text = element_info[element].editor_description;
5456 if (info_text == NULL)
5457 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5462 static char *getElementDescriptionFilenameExt(char *basename)
5464 char *elements_subdir = "elements";
5465 static char *elements_subdir2 = NULL;
5466 static char *filename = NULL;
5468 if (elements_subdir2 == NULL)
5469 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5471 checked_free(filename);
5473 // 1st try: look for element description in current level set directory
5474 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5475 if (fileExists(filename))
5480 // 2nd try: look for element description in the game's base directory
5481 filename = getPath3(options.docs_directory, elements_subdir, basename);
5482 if (fileExists(filename))
5488 static char *getElementDescriptionFilename(int element)
5490 char basename[MAX_FILENAME_LEN];
5493 // 1st try: look for element description file for exactly this element
5494 sprintf(basename, "%s.txt", element_info[element].token_name);
5495 filename = getElementDescriptionFilenameExt(basename);
5496 if (filename != NULL)
5499 // 2nd try: look for element description file for this element's class
5500 sprintf(basename, "%s.txt", element_info[element].class_name);
5501 filename = getElementDescriptionFilenameExt(basename);
5502 if (filename != NULL)
5508 static boolean suppressBorderElement(void)
5510 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5511 lev_fieldx <= MAX_ED_FIELDX &&
5512 lev_fieldy <= MAX_ED_FIELDY);
5515 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5517 boolean element_found[NUM_FILE_ELEMENTS];
5520 // initialize list of used elements to "not used"
5521 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5522 element_found[i] = FALSE;
5524 // find all elements used in current level
5525 for (y = 0; y < lev_fieldy; y++)
5526 for (x = 0; x < lev_fieldx; x++)
5527 if (Feld[x][y] < NUM_FILE_ELEMENTS) // should always be true
5528 element_found[Feld[x][y]] = TRUE;
5532 // count number of elements used in current level
5533 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5534 if (element_found[i])
5537 // add space for up to 3 more elements for padding that may be needed
5540 // free memory for old list of elements, if needed
5541 checked_free(*elements);
5543 // allocate memory for new list of elements
5544 *elements = checked_malloc(*num_elements * sizeof(int));
5548 // add all elements used in current level (non-custom/group elements)
5549 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5550 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5551 (*elements)[(*num_elements)++] = i;
5553 // add all elements used in current level (custom/group elements)
5554 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5555 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5556 (*elements)[(*num_elements)++] = i;
5558 while (*num_elements % 4) // pad with empty elements, if needed
5559 (*elements)[(*num_elements)++] = EL_EMPTY;
5562 static void ReinitializeElementList_EnableSections(void)
5564 // default: enable all element sections
5566 setup_editor_el_players = TRUE;
5567 setup_editor_el_boulderdash = TRUE;
5568 setup_editor_el_emerald_mine = TRUE;
5569 setup_editor_el_emerald_mine_club = TRUE;
5570 setup_editor_el_more = TRUE;
5571 setup_editor_el_sokoban = TRUE;
5572 setup_editor_el_supaplex = TRUE;
5573 setup_editor_el_diamond_caves = TRUE;
5574 setup_editor_el_dx_boulderdash = TRUE;
5575 setup_editor_el_mirror_magic = TRUE;
5576 setup_editor_el_deflektor = TRUE;
5577 setup_editor_el_chars = TRUE;
5578 setup_editor_el_steel_chars = TRUE;
5580 setup_editor_el_custom = TRUE;
5581 setup_editor_el_user_defined = TRUE;
5582 setup_editor_el_dynamic = TRUE;
5584 // now disable all element sections not to be displayed
5586 if (!setup.editor.el_classic)
5588 setup_editor_el_players = FALSE;
5589 setup_editor_el_boulderdash = FALSE;
5590 setup_editor_el_emerald_mine = FALSE;
5591 setup_editor_el_emerald_mine_club = FALSE;
5592 setup_editor_el_more = FALSE;
5593 setup_editor_el_sokoban = FALSE;
5594 setup_editor_el_supaplex = FALSE;
5595 setup_editor_el_diamond_caves = FALSE;
5596 setup_editor_el_dx_boulderdash = FALSE;
5597 setup_editor_el_mirror_magic = FALSE;
5598 setup_editor_el_deflektor = FALSE;
5599 setup_editor_el_chars = FALSE;
5600 setup_editor_el_steel_chars = FALSE;
5603 if (!setup.editor.el_custom)
5605 setup_editor_el_custom = FALSE;
5608 if (!setup.editor.el_user_defined)
5610 setup_editor_el_user_defined = FALSE;
5613 if (!setup.editor.el_dynamic)
5615 setup_editor_el_dynamic = FALSE;
5618 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5620 setup_editor_el_mirror_magic = FALSE;
5621 setup_editor_el_deflektor = FALSE;
5623 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5625 setup_editor_el_boulderdash = FALSE;
5626 setup_editor_el_more = FALSE;
5627 setup_editor_el_sokoban = FALSE;
5628 setup_editor_el_supaplex = FALSE;
5629 setup_editor_el_diamond_caves = FALSE;
5630 setup_editor_el_dx_boulderdash = FALSE;
5631 setup_editor_el_mirror_magic = FALSE;
5632 setup_editor_el_deflektor = FALSE;
5633 setup_editor_el_steel_chars = FALSE;
5635 setup_editor_el_custom = FALSE;
5637 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5639 setup_editor_el_players = FALSE;
5640 setup_editor_el_boulderdash = FALSE;
5641 setup_editor_el_emerald_mine = FALSE;
5642 setup_editor_el_emerald_mine_club = FALSE;
5643 setup_editor_el_more = FALSE;
5644 setup_editor_el_sokoban = FALSE;
5645 setup_editor_el_diamond_caves = FALSE;
5646 setup_editor_el_dx_boulderdash = FALSE;
5647 setup_editor_el_mirror_magic = FALSE;
5648 setup_editor_el_deflektor = FALSE;
5649 setup_editor_el_chars = FALSE;
5650 setup_editor_el_steel_chars = FALSE;
5652 setup_editor_el_custom = FALSE;
5654 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5656 setup_editor_el_players = FALSE;
5657 setup_editor_el_boulderdash = FALSE;
5658 setup_editor_el_emerald_mine = FALSE;
5659 setup_editor_el_emerald_mine_club = FALSE;
5660 setup_editor_el_more = FALSE;
5661 setup_editor_el_sokoban = FALSE;
5662 setup_editor_el_supaplex = FALSE;
5663 setup_editor_el_diamond_caves = FALSE;
5664 setup_editor_el_dx_boulderdash = FALSE;
5665 setup_editor_el_steel_chars = FALSE;
5667 setup_editor_el_custom = FALSE;
5671 static void ReinitializeElementList(void)
5673 static boolean initialization_needed = TRUE;
5677 ReinitializeElementList_EnableSections();
5679 if (initialization_needed)
5681 LoadSetup_EditorCascade(); // load last editor cascade state
5683 // initialize editor cascade element from saved cascade state
5684 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5686 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5687 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5689 if (IS_EDITOR_CASCADE(*cascade_element))
5691 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5692 EL_CASCADE_INACTIVE(*cascade_element));
5695 initialization_needed = FALSE;
5698 checked_free(editor_elements);
5700 // reload optional user defined element list for each invocation of editor
5701 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5702 &num_editor_el_user_defined);
5704 // initialize dynamic level element list for each invocation of editor
5705 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5706 &num_editor_el_dynamic);
5708 // initialize list of empty elements (used for padding, if needed)
5709 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5710 editor_el_empty[i] = EL_EMPTY;
5712 // do some sanity checks for each element from element list
5713 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5715 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5717 int element = (*editor_elements_info[i].element_list)[j];
5719 if (element >= NUM_FILE_ELEMENTS)
5720 Error(ERR_WARN, "editor element %d is runtime element", element);
5722 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5723 Error(ERR_WARN, "no element description text for element %d", element);
5727 num_editor_elements = 0;
5728 use_el_empty = FALSE;
5730 // determine size of element list
5731 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5733 boolean found_inactive_cascade = FALSE;
5735 if (*editor_elements_info[i].setup_value)
5737 if (setup.editor.el_headlines)
5739 // required for correct padding of palette headline buttons
5740 if (*editor_elements_info[i].headline_list_size > 0)
5741 num_editor_elements += editor.palette.cols;
5743 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5745 int element = (*editor_elements_info[i].headline_list)[j];
5747 if (IS_EDITOR_CASCADE_INACTIVE(element))
5748 found_inactive_cascade = TRUE;
5752 if (found_inactive_cascade)
5755 // required for correct padding of palette element buttons
5756 int element_list_size = *editor_elements_info[i].element_list_size;
5758 (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
5759 int element_buttons = editor.palette.cols * element_rows;
5761 num_editor_elements += element_buttons;
5765 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5767 // offer at least as many elements as element buttons exist
5768 use_el_empty = TRUE;
5769 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5771 num_editor_elements += num_editor_el_empty;
5775 num_editor_el_empty = 0;
5778 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5780 // fill element list
5781 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5783 boolean found_inactive_cascade = FALSE;
5785 if (*editor_elements_info[i].setup_value)
5787 if (setup.editor.el_headlines)
5789 // required for correct padding of palette headline buttons
5790 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5791 editor.palette.cols : 0);
5793 for (j = 0; j < headline_size; j++)
5795 // use empty elements for padding of palette headline buttons
5796 int element = (j < *editor_elements_info[i].headline_list_size ?
5797 (*editor_elements_info[i].headline_list)[j] :
5798 editor_el_empty[0]);
5800 editor_elements[pos++] = element;
5802 if (IS_EDITOR_CASCADE_INACTIVE(element))
5803 found_inactive_cascade = TRUE;
5807 if (found_inactive_cascade)
5810 // required for correct padding of palette element buttons
5811 int element_list_size = *editor_elements_info[i].element_list_size;
5813 (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
5814 int element_buttons = editor.palette.cols * element_rows;
5816 // copy all elements from element list
5817 for (j = 0; j < element_list_size; j++)
5818 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5820 // use empty elements for padding of palette element buttons
5821 for (j = 0; j < element_buttons - element_list_size; j++)
5822 editor_elements[pos++] = editor_el_empty[0];
5826 // (this function is also called before editor gadgets are initialized!)
5827 AdjustElementListScrollbar();
5830 void PrintEditorElementList(void)
5832 boolean *stop = &setup_editor_el_user_defined;
5835 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5837 int cascade_element = (*editor_elements_info[i].headline_list)[0];
5839 if (IS_EDITOR_CASCADE(cascade_element))
5841 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5842 char *headline = element_info[cascade_element_show].editor_description;
5844 PrintLineWithPrefix("# ", "-", 77);
5845 Print("# %s\n", headline);
5846 PrintLineWithPrefix("# ", "-", 77);
5849 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5851 int element = (*editor_elements_info[i].headline_list)[j];
5853 if (IS_EDITOR_CASCADE(element))
5854 element = EL_CHAR_MINUS;
5856 Print("# %s\n", element_info[element].token_name);
5862 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5864 int element = (*editor_elements_info[i].element_list)[j];
5866 Print("# %s\n", element_info[element].token_name);
5874 static void ReinitializeElementListButtons(void)
5876 static boolean last_setup_value_headlines = FALSE;
5877 static boolean initialization_needed = TRUE;
5880 if (!initialization_needed) // check if editor element setup has changed
5882 if (last_setup_value_headlines != setup.editor.el_headlines)
5883 initialization_needed = TRUE;
5885 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5886 if (editor_elements_info[i].last_setup_value !=
5887 *editor_elements_info[i].setup_value)
5888 initialization_needed = TRUE;
5891 if (!initialization_needed)
5894 FreeLevelEditorGadgets();
5895 CreateLevelEditorGadgets();
5897 // store current setup values for next invocation of this function
5898 last_setup_value_headlines = setup.editor.el_headlines;
5899 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5900 editor_elements_info[i].last_setup_value =
5901 *editor_elements_info[i].setup_value;
5903 initialization_needed = FALSE;
5906 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5909 int border_graphic =
5910 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5911 struct GraphicInfo *g = &graphic_info[border_graphic];
5912 Bitmap *src_bitmap = g->bitmap;
5913 int src_x = g->src_x;
5914 int src_y = g->src_y;
5915 int border_size = g->border_size;
5916 int border_xpos = g->width - border_size;
5917 int border_ypos = g->height - border_size;
5918 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5921 BlitBitmap(src_bitmap, drawto, src_x, src_y,
5922 border_size, border_size,
5923 dest_x - border_size, dest_y - border_size);
5924 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
5925 border_size, border_size,
5926 dest_x + width, dest_y - border_size);
5927 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
5928 border_size, border_size,
5929 dest_x - border_size, dest_y + height);
5930 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
5931 border_size, border_size,
5932 dest_x + width, dest_y + height);
5934 for (i = 0; i < width / tilesize; i++)
5936 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
5937 tilesize, border_size,
5938 dest_x + i * tilesize, dest_y - border_size);
5939 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
5940 tilesize, border_size,
5941 dest_x + i * tilesize, dest_y + height);
5944 for (i = 0; i < height / tilesize; i++)
5946 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
5947 border_size, tilesize,
5948 dest_x - border_size, dest_y + i * tilesize);
5949 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
5950 border_size, tilesize,
5951 dest_x + width, dest_y + i * tilesize);
5954 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5957 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
5959 int xsize_tile = MAX(ed_tilesize, xsize);
5960 int ysize_tile = MAX(ed_tilesize, ysize);
5961 int xsize_full = xsize + 1;
5962 int ysize_full = ysize + 1;
5963 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
5964 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
5965 Pixel line_color = getTabulatorBarColor();
5967 if (line_color == BLACK_PIXEL) // black => transparent
5970 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
5971 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
5972 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
5975 static void DrawEditorLevelBorderLinesIfNeeded(void)
5977 int xsize = lev_fieldx * ed_tilesize;
5978 int ysize = lev_fieldy * ed_tilesize;
5979 int line_size = getTabulatorBarHeight();
5981 if (!suppressBorderElement())
5984 // draw little border line around editable level playfield
5987 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
5990 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
5992 if (xsize < SXSIZE && ysize < SYSIZE)
5993 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
5996 static void DrawEditorElement(int x, int y, int element)
5998 DrawSizedElement(x, y, element, ed_tilesize);
6001 static void DrawEditorElementThruMask(int x, int y, int element)
6003 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6006 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6008 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6011 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6013 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6014 DrawEditorLevelBorderLinesIfNeeded();
6017 static void DrawDrawingArea(int id)
6019 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6022 int *value = drawingarea_info[id].value;
6023 int area_xsize = drawingarea_info[id].area_xsize;
6024 int area_ysize = drawingarea_info[id].area_ysize;
6025 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6027 for (x = 0; x < area_xsize; x++)
6028 for (y = 0; y < area_ysize; y++)
6029 DrawSizedGraphicExt(drawto,
6030 gi->x + x * tilesize,
6031 gi->y + y * tilesize,
6032 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6035 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6038 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6039 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6041 BlitBitmap(drawto, drawto,
6042 SX + (dx == -1 ? ed_tilesize : 0),
6043 SY + (dy == -1 ? ed_tilesize : 0),
6044 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6045 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6046 SX + (dx == +1 ? ed_tilesize : 0),
6047 SY + (dy == +1 ? ed_tilesize : 0));
6051 x = (dx == 1 ? 0 : ed_fieldx - 1);
6052 for (y = 0; y < ed_fieldy; y++)
6053 DrawEditorElementOrWall(x, y, from_x, from_y);
6057 y = (dy == 1 ? 0 : ed_fieldy - 1);
6058 for (x = 0; x < ed_fieldx; x++)
6059 DrawEditorElementOrWall(x, y, from_x, from_y);
6062 redraw_mask |= REDRAW_FIELD;
6066 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6069 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6072 static void CreateControlButtons(void)
6074 struct GadgetInfo *gi;
6077 // create toolbox buttons
6078 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6080 int id = controlbutton_info[i].gadget_id;
6081 int type = controlbutton_info[i].gadget_type;
6082 int graphic = controlbutton_info[i].graphic;
6083 struct XYTileSize *pos = controlbutton_info[i].pos;
6084 struct GraphicInfo *gd = &graphic_info[graphic];
6085 Bitmap *deco_bitmap = NULL;
6086 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6087 int tile_size = 0, deco_shift = 0;
6088 boolean deco_masked = FALSE;
6089 int gd_x1 = gd->src_x;
6090 int gd_y1 = gd->src_y;
6091 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6092 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6093 int gd_x1a = gd->src_x + gd->active_xoffset;
6094 int gd_y1a = gd->src_y + gd->active_yoffset;
6095 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6096 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6099 unsigned int event_mask;
6100 int radio_button_nr = RADIO_NR_NONE;
6101 boolean checked = FALSE;
6103 if (type == GD_TYPE_RADIO_BUTTON)
6105 event_mask = GD_EVENT_PRESSED;
6106 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6108 if (id == drawing_function)
6113 if (id == GADGET_ID_WRAP_LEFT ||
6114 id == GADGET_ID_WRAP_RIGHT ||
6115 id == GADGET_ID_WRAP_UP ||
6116 id == GADGET_ID_WRAP_DOWN)
6117 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6119 event_mask = GD_EVENT_RELEASED;
6122 if (id == GADGET_ID_PROPERTIES ||
6123 id == GADGET_ID_PALETTE)
6128 else if (id == GADGET_ID_ELEMENT_LEFT ||
6129 id == GADGET_ID_ELEMENT_MIDDLE ||
6130 id == GADGET_ID_ELEMENT_RIGHT)
6135 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6136 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6137 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6139 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6140 editor.button.element_left.tile_size :
6141 id == GADGET_ID_ELEMENT_MIDDLE ?
6142 editor.button.element_middle.tile_size :
6143 id == GADGET_ID_ELEMENT_RIGHT ?
6144 editor.button.element_right.tile_size : 0);
6146 // make sure that decoration does not overlap gadget border
6147 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6149 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6151 deco_xpos = (gd->width - tile_size) / 2;
6152 deco_ypos = (gd->height - tile_size) / 2;
6154 deco_masked = gd->draw_masked;
6162 gi = CreateGadget(GDI_CUSTOM_ID, id,
6163 GDI_CUSTOM_TYPE_ID, i,
6164 GDI_IMAGE_ID, graphic,
6165 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6168 GDI_WIDTH, gd->width,
6169 GDI_HEIGHT, gd->height,
6171 GDI_STATE, GD_BUTTON_UNPRESSED,
6172 GDI_RADIO_NR, radio_button_nr,
6173 GDI_CHECKED, checked,
6174 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6175 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6176 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6177 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6178 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6179 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6180 GDI_DECORATION_SIZE, tile_size, tile_size,
6181 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6182 GDI_DECORATION_MASKED, deco_masked,
6183 GDI_EVENT_MASK, event_mask,
6184 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6185 GDI_CALLBACK_ACTION, HandleControlButtons,
6189 Error(ERR_EXIT, "cannot create gadget");
6191 level_editor_gadget[id] = gi;
6194 // these values are not constant, but can change at runtime
6195 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6196 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6197 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6198 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6199 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6200 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6201 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6202 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6203 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6204 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6205 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6206 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6208 // create buttons for scrolling of drawing area and element list
6209 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6211 int id = scrollbutton_info[i].gadget_id;
6212 int graphic = scrollbutton_info[i].graphic;
6213 struct GraphicInfo *gd = &graphic_info[graphic];
6214 Bitmap *gd_bitmap = gd->bitmap;
6215 int gd_x1 = gd->src_x;
6216 int gd_y1 = gd->src_y;
6217 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6218 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6219 int width = gd->width;
6220 int height = gd->height;
6221 int x = scrollbutton_pos[i].x;
6222 int y = scrollbutton_pos[i].y;
6223 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6225 if (id == GADGET_ID_SCROLL_LIST_UP ||
6226 id == GADGET_ID_SCROLL_LIST_DOWN)
6237 gi = CreateGadget(GDI_CUSTOM_ID, id,
6238 GDI_CUSTOM_TYPE_ID, i,
6239 GDI_IMAGE_ID, graphic,
6240 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6245 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6246 GDI_STATE, GD_BUTTON_UNPRESSED,
6247 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6248 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6249 GDI_EVENT_MASK, event_mask,
6250 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6251 GDI_CALLBACK_ACTION, HandleControlButtons,
6255 Error(ERR_EXIT, "cannot create gadget");
6257 level_editor_gadget[id] = gi;
6260 // create buttons for element list
6261 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6263 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6264 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6265 struct GraphicInfo *gd = &graphic_info[graphic];
6266 Bitmap *gd_bitmap = gd->bitmap;
6267 Bitmap *deco_bitmap;
6268 int deco_x, deco_y, deco_xpos, deco_ypos;
6269 int gd_x1 = gd->src_x;
6270 int gd_y1 = gd->src_y;
6271 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6272 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6273 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6274 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6275 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6276 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6277 int element = editor_elements[i];
6278 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6279 unsigned int event_mask = GD_EVENT_RELEASED;
6281 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6283 deco_xpos = (gd->width - tile_size) / 2;
6284 deco_ypos = (gd->height - tile_size) / 2;
6286 gi = CreateGadget(GDI_CUSTOM_ID, id,
6287 GDI_CUSTOM_TYPE_ID, i,
6288 GDI_IMAGE_ID, graphic,
6289 GDI_INFO_TEXT, getElementInfoText(element),
6292 GDI_WIDTH, gd->width,
6293 GDI_HEIGHT, gd->height,
6294 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6295 GDI_STATE, GD_BUTTON_UNPRESSED,
6296 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6297 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6298 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6299 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6300 GDI_DECORATION_SIZE, tile_size, tile_size,
6301 GDI_DECORATION_SHIFTING, 1, 1,
6302 GDI_EVENT_MASK, event_mask,
6303 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6304 GDI_CALLBACK_ACTION, HandleControlButtons,
6308 Error(ERR_EXIT, "cannot create gadget");
6310 level_editor_gadget[id] = gi;
6314 static void CreateCounterButtons(void)
6316 int max_infotext_len = getMaxInfoTextLength();
6319 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6322 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6323 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6325 // determine horizontal position to the right of specified gadget
6326 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6327 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6328 ED_GADGET_TEXT_DISTANCE);
6330 // determine horizontal offset for leading text
6331 if (counterbutton_info[i].text_left != NULL)
6332 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6334 for (j = 0; j < 2; j++)
6336 struct GadgetInfo *gi;
6338 counterbutton_info[i].gadget_id_down :
6339 counterbutton_info[i].gadget_id_up);
6341 struct GraphicInfo *gd;
6342 int gd_x1, gd_x2, gd_y1, gd_y2;
6343 unsigned int event_mask;
6344 char infotext[max_infotext_len + 1];
6346 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6348 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6351 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6352 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6354 event_mask |= GD_EVENT_RELEASED;
6358 x = DX + editor.button.prev_level.x;
6359 y = DY + editor.button.prev_level.y;
6363 x = DX + editor.button.next_level.x;
6364 y = DY + editor.button.next_level.y;
6370 IMG_EDITOR_COUNTER_DOWN :
6371 IMG_EDITOR_COUNTER_UP);
6374 gd = &graphic_info[graphic];
6378 gd_x2 = gd->src_x + gd->pressed_xoffset;
6379 gd_y2 = gd->src_y + gd->pressed_yoffset;
6381 sprintf(infotext, "%s counter value by 1, 5 or 10",
6382 (j == 0 ? "decrease" : "increase"));
6384 gi = CreateGadget(GDI_CUSTOM_ID, id,
6385 GDI_CUSTOM_TYPE_ID, i,
6386 GDI_IMAGE_ID, graphic,
6387 GDI_INFO_TEXT, infotext,
6390 GDI_WIDTH, gd->width,
6391 GDI_HEIGHT, gd->height,
6392 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6393 GDI_STATE, GD_BUTTON_UNPRESSED,
6394 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6395 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6396 GDI_EVENT_MASK, event_mask,
6397 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6398 GDI_CALLBACK_ACTION, HandleCounterButtons,
6402 Error(ERR_EXIT, "cannot create gadget");
6404 level_editor_gadget[id] = gi;
6405 right_gadget_border[id] =
6406 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6408 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6412 int font_type = FONT_INPUT_1;
6413 int font_type_active = FONT_INPUT_1_ACTIVE;
6415 id = counterbutton_info[i].gadget_id_text;
6417 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6419 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6421 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6423 font_type = FONT_LEVEL_NUMBER;
6424 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6426 x = DX + editor.input.level_number.x;
6427 y = DY + editor.input.level_number.y;
6431 graphic = IMG_EDITOR_COUNTER_INPUT;
6434 gd = &graphic_info[graphic];
6438 gd_x2 = gd->src_x + gd->active_xoffset;
6439 gd_y2 = gd->src_y + gd->active_yoffset;
6441 gi = CreateGadget(GDI_CUSTOM_ID, id,
6442 GDI_CUSTOM_TYPE_ID, i,
6443 GDI_IMAGE_ID, graphic,
6444 GDI_INFO_TEXT, "enter counter value",
6447 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6448 GDI_NUMBER_VALUE, 0,
6449 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6450 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6451 GDI_TEXT_SIZE, 3, // minimal counter text size
6452 GDI_TEXT_FONT, font_type,
6453 GDI_TEXT_FONT_ACTIVE, font_type_active,
6454 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6455 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6456 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6457 GDI_DESIGN_WIDTH, gd->width,
6458 GDI_EVENT_MASK, event_mask,
6459 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6460 GDI_CALLBACK_ACTION, HandleCounterButtons,
6464 Error(ERR_EXIT, "cannot create gadget");
6466 level_editor_gadget[id] = gi;
6467 right_gadget_border[id] =
6468 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6470 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6476 static void CreateDrawingAreas(void)
6480 // these values are not constant, but can change at runtime
6481 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6482 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6484 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6486 struct GadgetInfo *gi;
6487 unsigned int event_mask;
6488 int id = drawingarea_info[i].gadget_id;
6489 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6490 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6491 int area_xsize = drawingarea_info[i].area_xsize;
6492 int area_ysize = drawingarea_info[i].area_ysize;
6493 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6494 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6497 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6498 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6500 // determine horizontal position to the right of specified gadget
6501 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6502 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6503 ED_DRAWINGAREA_TEXT_DISTANCE);
6505 // determine horizontal offset for leading text
6506 if (drawingarea_info[i].text_left != NULL)
6507 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6509 gi = CreateGadget(GDI_CUSTOM_ID, id,
6510 GDI_CUSTOM_TYPE_ID, i,
6513 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6514 GDI_AREA_SIZE, area_xsize, area_ysize,
6515 GDI_ITEM_SIZE, item_size, item_size,
6516 GDI_EVENT_MASK, event_mask,
6517 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6518 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6522 Error(ERR_EXIT, "cannot create gadget");
6524 level_editor_gadget[id] = gi;
6525 right_gadget_border[id] =
6526 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6530 static void CreateTextInputGadgets(void)
6532 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6533 int max_infotext_len = getMaxInfoTextLength();
6536 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6538 int gd_x1 = gd->src_x;
6539 int gd_y1 = gd->src_y;
6540 int gd_x2 = gd->src_x + gd->active_xoffset;
6541 int gd_y2 = gd->src_y + gd->active_yoffset;
6542 struct GadgetInfo *gi;
6543 unsigned int event_mask;
6544 char infotext[MAX_OUTPUT_LINESIZE + 1];
6545 int id = textinput_info[i].gadget_id;
6548 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6550 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6551 int border_size = gd->border_size;
6552 int font_nr = FONT_INPUT_1;
6553 int font_height = getFontHeight(font_nr);
6554 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6555 int yoffset = element_border + (TILEY - font_height) / 2;
6557 x = (editor.settings.element_name.x != -1 ?
6558 editor.settings.element_name.x :
6559 editor.settings.element_graphic.x + xoffset) - border_size;
6560 y = (editor.settings.element_name.y != -1 ?
6561 editor.settings.element_name.y :
6562 editor.settings.element_graphic.y + yoffset) - border_size;
6566 x = ED_SETTINGS_X(textinput_info[i].x);
6567 y = ED_SETTINGS_Y(textinput_info[i].y);
6570 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6572 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6573 infotext[max_infotext_len] = '\0';
6575 gi = CreateGadget(GDI_CUSTOM_ID, id,
6576 GDI_CUSTOM_TYPE_ID, i,
6577 GDI_INFO_TEXT, infotext,
6580 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6581 GDI_TEXT_VALUE, textinput_info[i].value,
6582 GDI_TEXT_SIZE, textinput_info[i].size,
6583 GDI_TEXT_FONT, FONT_INPUT_1,
6584 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6585 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6586 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6587 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6588 GDI_DESIGN_WIDTH, gd->width,
6589 GDI_EVENT_MASK, event_mask,
6590 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6591 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6595 Error(ERR_EXIT, "cannot create gadget");
6597 level_editor_gadget[id] = gi;
6601 static void CreateTextAreaGadgets(void)
6603 int max_infotext_len = getMaxInfoTextLength();
6606 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6608 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6609 int gd_x1 = gd->src_x;
6610 int gd_y1 = gd->src_y;
6611 int gd_x2 = gd->src_x + gd->active_xoffset;
6612 int gd_y2 = gd->src_y + gd->active_yoffset;
6613 struct GadgetInfo *gi;
6614 unsigned int event_mask;
6615 char infotext[MAX_OUTPUT_LINESIZE + 1];
6616 int id = textarea_info[i].gadget_id;
6617 int area_xsize = textarea_info[i].xsize;
6618 int area_ysize = textarea_info[i].ysize;
6620 event_mask = GD_EVENT_TEXT_LEAVING;
6622 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6623 infotext[max_infotext_len] = '\0';
6625 gi = CreateGadget(GDI_CUSTOM_ID, id,
6626 GDI_CUSTOM_TYPE_ID, i,
6627 GDI_INFO_TEXT, infotext,
6628 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6629 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6630 GDI_TYPE, GD_TYPE_TEXT_AREA,
6631 GDI_AREA_SIZE, area_xsize, area_ysize,
6632 GDI_TEXT_FONT, FONT_INPUT_1,
6633 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6634 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6635 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6636 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6637 GDI_DESIGN_WIDTH, gd->width,
6638 GDI_EVENT_MASK, event_mask,
6639 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6640 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6644 Error(ERR_EXIT, "cannot create gadget");
6646 level_editor_gadget[id] = gi;
6650 static void CreateSelectboxGadgets(void)
6652 int max_infotext_len = getMaxInfoTextLength();
6655 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6657 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6658 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6659 int gd_x1 = gd->src_x;
6660 int gd_y1 = gd->src_y;
6661 int gd_x2 = gd->src_x + gd->active_xoffset;
6662 int gd_y2 = gd->src_y + gd->active_yoffset;
6663 int selectbox_button_xsize = gd2->width;
6664 struct GadgetInfo *gi;
6665 unsigned int event_mask;
6666 char infotext[MAX_OUTPUT_LINESIZE + 1];
6667 int id = selectbox_info[i].gadget_id;
6668 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6669 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6671 if (selectbox_info[i].size == -1) // dynamically determine size
6673 // (we cannot use -1 for uninitialized values if we directly compare
6674 // with results from strlen(), because the '<' and '>' operation will
6675 // implicitely cast -1 to an unsigned integer value!)
6676 selectbox_info[i].size = 0;
6678 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6679 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6680 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6682 selectbox_info[i].size++; // add one character empty space
6685 event_mask = GD_EVENT_RELEASED |
6686 GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6688 // determine horizontal position to the right of specified gadget
6689 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6690 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6691 ED_GADGET_TEXT_DISTANCE);
6693 // determine horizontal offset for leading text
6694 if (selectbox_info[i].text_left != NULL)
6695 x += getTextWidthForGadget(selectbox_info[i].text_left);
6697 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6698 infotext[max_infotext_len] = '\0';
6700 gi = CreateGadget(GDI_CUSTOM_ID, id,
6701 GDI_CUSTOM_TYPE_ID, i,
6702 GDI_INFO_TEXT, infotext,
6705 GDI_TYPE, GD_TYPE_SELECTBOX,
6706 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6707 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6708 GDI_TEXT_SIZE, selectbox_info[i].size,
6709 GDI_TEXT_FONT, FONT_INPUT_1,
6710 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6711 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6712 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6713 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6714 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6715 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6716 GDI_DESIGN_WIDTH, gd->width,
6717 GDI_EVENT_MASK, event_mask,
6718 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6719 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6723 Error(ERR_EXIT, "cannot create gadget");
6725 level_editor_gadget[id] = gi;
6726 right_gadget_border[id] =
6727 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6731 static void CreateTextbuttonGadgets(void)
6733 int max_infotext_len = getMaxInfoTextLength();
6736 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6738 int id = textbutton_info[i].gadget_id;
6740 ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6741 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6743 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6744 int gadget_distance =
6745 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6746 struct GraphicInfo *gd = &graphic_info[graphic];
6747 int gd_x1 = gd->src_x;
6748 int gd_y1 = gd->src_y;
6749 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6750 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6751 int gd_x1a = gd->src_x + gd->active_xoffset;
6752 int gd_y1a = gd->src_y + gd->active_yoffset;
6753 int border_xsize = gd->border_size + gd->draw_xoffset;
6754 int border_ysize = gd->border_size;
6755 struct GadgetInfo *gi;
6756 unsigned int event_mask;
6757 char infotext[MAX_OUTPUT_LINESIZE + 1];
6758 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6759 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6761 if (textbutton_info[i].size == -1) // dynamically determine size
6762 textbutton_info[i].size = strlen(textbutton_info[i].text);
6764 event_mask = GD_EVENT_RELEASED;
6766 sprintf(infotext, "%s", textbutton_info[i].infotext);
6767 infotext[max_infotext_len] = '\0';
6769 // determine horizontal position to the right of specified gadget
6770 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6772 int gadget_id_align = textbutton_info[i].gadget_id_align;
6774 x = right_gadget_border[gadget_id_align] + gadget_distance;
6776 if (textbutton_info[i].y == -1)
6777 y = level_editor_gadget[gadget_id_align]->y;
6780 // determine horizontal offset for leading text
6781 if (textbutton_info[i].text_left != NULL)
6782 x += getTextWidthForGadget(textbutton_info[i].text_left);
6784 gi = CreateGadget(GDI_CUSTOM_ID, id,
6785 GDI_CUSTOM_TYPE_ID, i,
6786 GDI_IMAGE_ID, graphic,
6787 GDI_INFO_TEXT, infotext,
6790 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6791 GDI_TEXT_VALUE, textbutton_info[i].text,
6792 GDI_TEXT_SIZE, textbutton_info[i].size,
6793 GDI_TEXT_FONT, FONT_INPUT_2,
6794 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6795 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6796 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6797 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6798 GDI_BORDER_SIZE, border_xsize, border_ysize,
6799 GDI_DESIGN_WIDTH, gd->width,
6800 GDI_DECORATION_SHIFTING, 1, 1,
6801 GDI_EVENT_MASK, event_mask,
6802 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6803 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6807 Error(ERR_EXIT, "cannot create gadget");
6809 level_editor_gadget[id] = gi;
6810 right_gadget_border[id] =
6811 getRightGadgetBorder(gi, textbutton_info[i].text_right);
6815 static void CreateGraphicbuttonGadgets(void)
6817 struct GadgetInfo *gi;
6818 unsigned int event_mask;
6821 // create buttons for scrolling of drawing area and element list
6822 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6824 int id = graphicbutton_info[i].gadget_id;
6825 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6826 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6827 int graphic = graphicbutton_info[i].graphic;
6828 struct GraphicInfo *gd = &graphic_info[graphic];
6829 int gd_x1 = gd->src_x;
6830 int gd_y1 = gd->src_y;
6831 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6832 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6834 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6836 // determine horizontal position to the right of specified gadget
6837 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6838 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6839 ED_GADGET_TEXT_DISTANCE);
6841 // determine horizontal offset for leading text
6842 if (graphicbutton_info[i].text_left != NULL)
6843 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6845 gi = CreateGadget(GDI_CUSTOM_ID, id,
6846 GDI_CUSTOM_TYPE_ID, i,
6847 GDI_IMAGE_ID, graphic,
6848 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6851 GDI_WIDTH, gd->width,
6852 GDI_HEIGHT, gd->height,
6853 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6854 GDI_STATE, GD_BUTTON_UNPRESSED,
6855 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6856 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6857 GDI_EVENT_MASK, event_mask,
6858 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6859 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6863 Error(ERR_EXIT, "cannot create gadget");
6865 level_editor_gadget[id] = gi;
6866 right_gadget_border[id] =
6867 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6871 static void CreateScrollbarGadgets(void)
6875 // these values are not constant, but can change at runtime
6876 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6877 SX + ED_SCROLL_HORIZONTAL_XPOS;
6878 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6879 SY + ED_SCROLL_HORIZONTAL_YPOS;
6880 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6881 ED_SCROLL_HORIZONTAL_XSIZE;
6882 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6883 ED_SCROLL_HORIZONTAL_YSIZE;
6884 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
6885 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
6886 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
6887 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6889 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6890 SX + ED_SCROLL_VERTICAL_XPOS;
6891 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6892 SY + ED_SCROLL_VERTICAL_YPOS;
6893 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6894 ED_SCROLL_VERTICAL_XSIZE;
6895 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6896 ED_SCROLL_VERTICAL_YSIZE;
6897 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
6898 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
6899 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
6900 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6902 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6903 PX + ED_SCROLL2_VERTICAL_XPOS;
6904 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6905 PY + ED_SCROLL2_VERTICAL_YPOS;
6906 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6907 ED_SCROLL2_VERTICAL_XSIZE;
6908 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6909 ED_SCROLL2_VERTICAL_YSIZE;
6910 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
6911 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
6912 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
6913 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
6915 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6917 int id = scrollbar_info[i].gadget_id;
6918 int graphic = scrollbar_info[i].graphic;
6919 struct GraphicInfo *gd = &graphic_info[graphic];
6920 int gd_x1 = gd->src_x;
6921 int gd_y1 = gd->src_y;
6922 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6923 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6924 struct GadgetInfo *gi;
6925 int items_max, items_visible, item_position;
6926 unsigned int event_mask;
6928 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6930 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6931 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6932 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6934 else // drawing area scrollbars
6936 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6938 items_max = MAX(lev_fieldx + 2, ed_fieldx);
6939 items_visible = ed_fieldx;
6944 items_max = MAX(lev_fieldy + 2, ed_fieldy);
6945 items_visible = ed_fieldy;
6950 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6952 gi = CreateGadget(GDI_CUSTOM_ID, id,
6953 GDI_CUSTOM_TYPE_ID, i,
6954 GDI_IMAGE_ID, graphic,
6955 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6956 GDI_X, scrollbar_pos[i].x,
6957 GDI_Y, scrollbar_pos[i].y,
6958 GDI_WIDTH, scrollbar_pos[i].width,
6959 GDI_HEIGHT, scrollbar_pos[i].height,
6960 GDI_TYPE, scrollbar_info[i].type,
6961 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6962 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6963 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6964 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
6965 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
6966 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
6967 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
6968 GDI_STATE, GD_BUTTON_UNPRESSED,
6969 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6970 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6971 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6972 GDI_EVENT_MASK, event_mask,
6973 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6974 GDI_CALLBACK_ACTION, HandleControlButtons,
6978 Error(ERR_EXIT, "cannot create gadget");
6980 level_editor_gadget[id] = gi;
6984 static void CreateCheckbuttonGadgets(void)
6986 struct GadgetInfo *gi;
6987 unsigned int event_mask;
6990 event_mask = GD_EVENT_PRESSED;
6992 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
6994 int id = checkbutton_info[i].gadget_id;
6995 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
6996 IMG_EDITOR_CHECKBOX);
6997 struct GraphicInfo *gd = &graphic_info[graphic];
6998 int gd_x1 = gd->src_x;
6999 int gd_y1 = gd->src_y;
7000 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7001 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7002 int gd_x1a = gd->src_x + gd->active_xoffset;
7003 int gd_y1a = gd->src_y + gd->active_yoffset;
7004 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7005 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7006 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7007 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7009 // determine horizontal position to the right of specified gadget
7010 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7011 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7012 ED_GADGET_TEXT_DISTANCE);
7014 // determine horizontal offset for leading text
7015 if (checkbutton_info[i].text_left != NULL)
7016 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7018 gi = CreateGadget(GDI_CUSTOM_ID, id,
7019 GDI_CUSTOM_TYPE_ID, i,
7020 GDI_IMAGE_ID, graphic,
7021 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7024 GDI_WIDTH, gd->width,
7025 GDI_HEIGHT, gd->height,
7026 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7027 GDI_CHECKED, *checkbutton_info[i].value,
7028 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7029 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7030 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7031 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7032 GDI_EVENT_MASK, event_mask,
7033 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7034 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7038 Error(ERR_EXIT, "cannot create gadget");
7040 level_editor_gadget[id] = gi;
7041 right_gadget_border[id] =
7042 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7046 static void CreateRadiobuttonGadgets(void)
7048 int graphic = IMG_EDITOR_RADIOBUTTON;
7049 struct GraphicInfo *gd = &graphic_info[graphic];
7050 int gd_x1 = gd->src_x;
7051 int gd_y1 = gd->src_y;
7052 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7053 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7054 int gd_x1a = gd->src_x + gd->active_xoffset;
7055 int gd_y1a = gd->src_y + gd->active_yoffset;
7056 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7057 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7058 struct GadgetInfo *gi;
7059 unsigned int event_mask;
7062 event_mask = GD_EVENT_PRESSED;
7064 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7066 int id = radiobutton_info[i].gadget_id;
7067 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7068 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7071 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7073 // determine horizontal position to the right of specified gadget
7074 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7075 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7076 ED_GADGET_TEXT_DISTANCE);
7078 // determine horizontal offset for leading text
7079 if (radiobutton_info[i].text_left != NULL)
7080 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7082 gi = CreateGadget(GDI_CUSTOM_ID, id,
7083 GDI_CUSTOM_TYPE_ID, i,
7084 GDI_IMAGE_ID, graphic,
7085 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7088 GDI_WIDTH, gd->width,
7089 GDI_HEIGHT, gd->height,
7090 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7091 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7092 GDI_CHECKED, checked,
7093 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7094 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7095 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7096 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7097 GDI_EVENT_MASK, event_mask,
7098 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7099 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7103 Error(ERR_EXIT, "cannot create gadget");
7105 level_editor_gadget[id] = gi;
7106 right_gadget_border[id] =
7107 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7111 void CreateLevelEditorGadgets(void)
7113 // force EDITOR font inside level editor
7114 SetFontStatus(GAME_MODE_EDITOR);
7116 // these values are not constant, but can change at runtime
7117 ed_fieldx = MAX_ED_FIELDX - 1;
7118 ed_fieldy = MAX_ED_FIELDY - 1;
7120 num_editor_gadgets = NUM_EDITOR_GADGETS;
7122 // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
7124 level_editor_gadget =
7125 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7126 right_gadget_border =
7127 checked_calloc(num_editor_gadgets * sizeof(int));
7129 editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int));
7130 editor_el_empty_ptr = editor_el_empty;
7132 use_permanent_palette = !editor.palette.show_as_separate_screen;
7134 ReinitializeElementList();
7136 CreateControlButtons();
7137 CreateScrollbarGadgets();
7139 // order of function calls is important because of cross-references
7140 CreateCheckbuttonGadgets();
7141 CreateCounterButtons();
7142 CreateRadiobuttonGadgets();
7143 CreateTextInputGadgets();
7144 CreateTextAreaGadgets();
7145 CreateSelectboxGadgets();
7146 CreateGraphicbuttonGadgets();
7147 CreateTextbuttonGadgets();
7148 CreateDrawingAreas();
7153 void FreeLevelEditorGadgets(void)
7157 // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
7159 for (i = 0; i < num_editor_gadgets; i++)
7161 FreeGadget(level_editor_gadget[i]);
7163 level_editor_gadget[i] = NULL;
7166 checked_free(level_editor_gadget);
7167 checked_free(right_gadget_border);
7169 checked_free(editor_el_empty);
7172 static void MapCounterButtons(int id)
7174 int font_nr = FONT_TEXT_1;
7175 int font_height = getFontHeight(font_nr);
7176 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7177 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7178 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7179 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7180 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7181 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7182 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7183 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7184 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7185 int yoffset = (gi_down->height - font_height) / 2;
7186 int x_left = gi_down->x - xoffset_left;
7187 int x_right; // set after gadget position was modified
7188 int y_above = gi_down->y - yoffset_above;
7190 int y; // set after gadget position was modified
7192 // counter limits must be changed first to prevent value truncation
7193 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7194 counterbutton_info[id].max_value);
7196 // right text position might have changed after setting position above
7197 x_right = gi_up->x + gi_up->width + xoffset_right;
7199 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7201 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7202 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7203 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7205 ModifyGadget(gi_down, GDI_Y,
7206 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7207 ModifyGadget(gi_text, GDI_Y,
7208 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7209 ModifyGadget(gi_up, GDI_Y,
7210 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7213 // vertical position might have changed after setting position above
7214 y = gi_up->y + yoffset;
7216 if (counterbutton_info[id].text_above)
7217 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7219 if (counterbutton_info[id].text_left)
7220 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7222 if (counterbutton_info[id].text_right)
7223 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7230 static void MapControlButtons(void)
7235 // map toolbox buttons (excluding special CE toolbox buttons)
7236 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7237 MapGadget(level_editor_gadget[i]);
7239 // map toolbox buttons (element properties buttons)
7240 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7241 MapGadget(level_editor_gadget[i]);
7243 if (use_permanent_palette)
7245 // map buttons to select elements
7246 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7247 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7248 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7249 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7250 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7253 // map buttons to select level
7254 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7255 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7256 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7257 MapCounterButtons(counter_id);
7260 static void MapDrawingArea(int id)
7262 int font_nr = FONT_TEXT_1;
7263 int font_height = getFontHeight(font_nr);
7264 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7265 int area_xsize = gi->drawing.area_xsize;
7266 int area_ysize = gi->drawing.area_ysize;
7267 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7268 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7269 int x_left = gi->x - xoffset_left;
7270 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7271 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7272 int y_side = gi->y + (gi->height - font_height) / 2;
7273 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7275 if (drawingarea_info[id].text_left)
7276 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7278 if (drawingarea_info[id].text_right)
7279 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7281 if (drawingarea_info[id].text_below)
7282 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7284 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7286 DrawElementBorder(gi->x, gi->y,
7287 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7288 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7290 DrawDrawingArea(id);
7296 static void MapTextInputGadget(int id)
7298 int font_nr = FONT_TEXT_1;
7299 int font_height = getFontHeight(font_nr);
7300 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7301 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7302 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7303 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7305 if (textinput_info[id].text_above)
7306 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7308 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7313 static void MapTextAreaGadget(int id)
7315 int font_nr = FONT_TEXT_1;
7316 int font_height = getFontHeight(font_nr);
7317 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7318 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7319 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7320 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7322 if (textarea_info[id].text_above)
7323 DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7325 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7330 static void MapSelectboxGadget(int id)
7332 int font_nr = FONT_TEXT_1;
7333 int font_height = getFontHeight(font_nr);
7334 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7335 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7336 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7337 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7338 int yoffset = (gi->height - font_height) / 2;
7339 int x_left = gi->x - xoffset_left;
7340 int x_right = gi->x + gi->width + xoffset_right;
7341 int y_above = gi->y - yoffset_above;
7343 int y = gi->y + yoffset;
7345 if (selectbox_info[id].text_above)
7346 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7348 if (selectbox_info[id].text_left)
7349 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7351 if (selectbox_info[id].text_right)
7352 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7354 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7359 static void MapTextbuttonGadget(int id)
7361 int font_nr = FONT_TEXT_1;
7362 int font_height = getFontHeight(font_nr);
7363 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7364 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7365 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7366 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7367 int yoffset = (gi->height - font_height) / 2;
7368 int x_left = gi->x - xoffset_left;
7369 int x_right = gi->x + gi->width + xoffset_right;
7370 int y_above = gi->y - yoffset_above;
7372 int y = gi->y + yoffset;
7374 // only show button to delete change pages when more than minimum pages
7375 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7376 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7379 if (textbutton_info[id].text_above)
7380 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7382 if (textbutton_info[id].text_left)
7383 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7385 if (textbutton_info[id].text_right)
7386 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7391 static void MapGraphicbuttonGadget(int id)
7393 int font_nr = FONT_TEXT_1;
7394 int font_height = getFontHeight(font_nr);
7395 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7396 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7397 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7398 int yoffset = (gi->height - font_height) / 2;
7399 int x_left = gi->x - xoffset_left;
7400 int x_right = gi->x + gi->width + xoffset_right;
7401 int y = gi->y + yoffset;
7403 if (graphicbutton_info[id].text_left)
7404 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7406 if (graphicbutton_info[id].text_right)
7407 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7412 static void MapRadiobuttonGadget(int id)
7414 int font_nr = FONT_TEXT_1;
7415 int font_height = getFontHeight(font_nr);
7416 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7417 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7418 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7419 int yoffset = (gi->height - font_height) / 2;
7420 int x_left = gi->x - xoffset_left;
7421 int x_right = gi->x + gi->width + xoffset_right;
7422 int y = gi->y + yoffset;
7424 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7426 if (radiobutton_info[id].text_left)
7427 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7429 if (radiobutton_info[id].text_right)
7430 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7432 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7437 static void MapCheckbuttonGadget(int id)
7439 int font_nr = FONT_TEXT_1;
7440 int font_height = getFontHeight(font_nr);
7441 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7442 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7443 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7444 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7445 int yoffset = (gi->height - font_height) / 2;
7446 int y_above = gi->y - yoffset_above;
7448 int x_left, x_right, y; // set after gadget position was modified
7450 // set position for gadgets with dynamically determined position
7451 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7452 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7453 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7455 x_left = gi->x - xoffset_left;
7456 x_right = gi->x + gi->width + xoffset_right;
7457 y = gi->y + yoffset;
7459 if (checkbutton_info[id].text_above)
7460 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7462 if (checkbutton_info[id].text_left)
7463 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7465 if (checkbutton_info[id].text_right)
7466 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7468 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7473 static void MapMainDrawingArea(void)
7475 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7476 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7479 if (suppressBorderElement())
7481 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7482 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7485 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7487 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7488 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7489 no_horizontal_scrollbar) ||
7490 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7491 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7492 no_vertical_scrollbar))
7495 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7498 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7500 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7501 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7504 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7507 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7510 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7514 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7516 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7517 i == GADGET_ID_CUSTOM_COPY_TO ||
7518 i == GADGET_ID_CUSTOM_EXCHANGE ||
7519 i == GADGET_ID_CUSTOM_COPY ||
7520 i == GADGET_ID_CUSTOM_PASTE)
7523 MapGadget(level_editor_gadget[i]);
7525 UnmapGadget(level_editor_gadget[i]);
7530 static void MapLevelEditorToolboxCustomGadgets(void)
7532 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7535 static void UnmapLevelEditorToolboxCustomGadgets(void)
7537 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7540 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7544 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7546 if (i != GADGET_ID_SINGLE_ITEMS &&
7547 i != GADGET_ID_PICK_ELEMENT)
7549 struct GadgetInfo *gi = level_editor_gadget[i];
7557 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7558 struct GraphicInfo *gd = &graphic_info[graphic];
7562 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7563 gi->width, gi->height, gi->x, gi->y);
7565 redraw_mask |= REDRAW_DOOR_3;
7571 static void MapLevelEditorToolboxDrawingGadgets(void)
7573 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7576 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7578 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7581 static void UnmapDrawingArea(int id)
7583 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7586 static void UnmapLevelEditorFieldGadgets(void)
7590 for (i = 0; i < num_editor_gadgets; i++)
7591 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7592 level_editor_gadget[i]->y))
7593 UnmapGadget(level_editor_gadget[i]);
7596 void UnmapLevelEditorGadgets(void)
7600 for (i = 0; i < num_editor_gadgets; i++)
7601 UnmapGadget(level_editor_gadget[i]);
7604 static void ResetUndoBuffer(void)
7606 undo_buffer_position = -1;
7607 undo_buffer_steps = -1;
7608 redo_buffer_steps = 0;
7610 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7612 level.changed = FALSE;
7615 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7617 if (remap_toolbox_gadgets)
7619 ModifyEditorElementList();
7620 RedrawDrawingElements();
7623 if (edit_mode == ED_MODE_INFO)
7624 DrawLevelInfoWindow();
7625 else if (edit_mode == ED_MODE_PROPERTIES)
7626 DrawPropertiesWindow();
7627 else if (edit_mode == ED_MODE_PALETTE)
7628 DrawPaletteWindow();
7629 else // edit_mode == ED_MODE_DRAWING
7630 DrawDrawingWindowExt(remap_toolbox_gadgets);
7633 static void DrawEditModeWindow(void)
7635 DrawEditModeWindowExt(TRUE);
7638 static void DrawEditModeWindow_PlayfieldOnly(void)
7640 DrawEditModeWindowExt(FALSE);
7643 static void ChangeEditModeWindow(int new_edit_mode)
7645 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7647 DrawEditModeWindow();
7650 static boolean LevelChanged(void)
7652 boolean field_changed = FALSE;
7655 for (y = 0; y < lev_fieldy; y++)
7656 for (x = 0; x < lev_fieldx; x++)
7657 if (Feld[x][y] != level.field[x][y])
7658 field_changed = TRUE;
7660 return (level.changed || field_changed);
7663 static boolean PrepareSavingIntoPersonalLevelSet(void)
7665 static LevelDirTree *last_copied_leveldir = NULL;
7666 static LevelDirTree *last_written_leveldir = NULL;
7667 static int last_copied_level_nr = -1;
7668 static int last_written_level_nr = -1;
7669 LevelDirTree *leveldir_former = leveldir_current;
7670 int level_nr_former = level_nr;
7673 // remember last mod/save so that for current session, we write
7674 // back to the same personal copy, asking only about overwrite.
7675 if (leveldir_current == last_copied_leveldir &&
7676 level_nr == last_copied_level_nr)
7678 // "cd" to personal level set dir (as used when writing last copy)
7679 leveldir_current = last_written_leveldir;
7680 level_nr = last_written_level_nr;
7685 if (!Request("This level is read only! "
7686 "Save into personal level set?", REQ_ASK))
7689 // "cd" to personal level set dir (for writing copy the first time)
7691 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7693 // find unused level number
7694 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7696 static char *level_filename = NULL;
7698 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7700 if (!fileExists(level_filename))
7704 last_copied_leveldir = leveldir_former;
7705 last_copied_level_nr = level_nr_former;
7707 last_written_leveldir = leveldir_current;
7708 last_written_level_nr = level_nr = new_level_nr;
7713 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7715 static char *filename_levelinfo = NULL, *mod_name = NULL;
7718 // annotate this copy-and-mod in personal levelinfo.conf
7719 setString(&filename_levelinfo,
7720 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7722 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7724 fprintf(file, "\n");
7725 fprintf(file, "# level %d was modified from:\n", level_nr);
7726 fprintf(file, "# - previous level set name: %s\n",
7728 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7729 level.file_info.nr, level.name);
7730 fprintf(file, "# - previous author: %s\n",
7732 fprintf(file, "# - previous save date: ");
7734 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7736 fprintf(file, "%04d-%02d-%02d\n",
7737 level.creation_date.year,
7738 level.creation_date.month,
7739 level.creation_date.day);
7743 fprintf(file, "not recorded\n");
7749 if (level_nr > leveldir_current->last_level)
7750 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7752 // else: allow the save even if annotation failed
7754 // now... spray graffiti on the old level vital statistics
7755 // user can change these; just trying to set a good baseline
7757 // don't truncate names for fear of making offensive or silly:
7758 // long-named original author only recorded in levelinfo.conf.
7759 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7760 if (!strEqual(level.author, leveldir_current->author))
7762 setString(&mod_name, getStringCat3(leveldir_current->author,
7763 " after ", level.author));
7765 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7766 setString(&mod_name,
7767 getStringCat2(leveldir_current->author, " (ed.)"));
7769 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7770 setString(&mod_name, leveldir_current->author);
7772 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7774 // less worried about truncation here
7775 setString(&mod_name, getStringCat2("Mod: ", level.name));
7776 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7780 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7781 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7785 for (x = 0; x < lev_fieldx; x++)
7786 for (y = 0; y < lev_fieldy; y++)
7787 dst[x][y] = src[x][y];
7790 static int setSelectboxValue(int selectbox_id, int new_value)
7792 int new_index_value = 0;
7795 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7796 if (selectbox_info[selectbox_id].options[i].value == new_value)
7797 new_index_value = i;
7799 *selectbox_info[selectbox_id].value =
7800 selectbox_info[selectbox_id].options[new_index_value].value;
7802 return new_index_value;
7805 static void setSelectboxSpecialActionVariablesIfNeeded(void)
7809 // change action mode and arg variables according to action type variable
7810 for (i = 0; action_arg_options[i].value != -1; i++)
7812 if (action_arg_options[i].value == custom_element_change.action_type)
7814 int mode = action_arg_options[i].mode;
7816 // only change if corresponding selectbox has changed
7817 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7818 action_arg_modes[mode])
7819 custom_element_change.action_mode = -1;
7821 // only change if corresponding selectbox has changed
7822 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7823 action_arg_options[i].options)
7824 custom_element_change.action_arg = -1;
7831 static void setSelectboxSpecialActionOptions(void)
7835 // change action mode and arg selectbox according to action type selectbox
7836 for (i = 0; action_arg_options[i].value != -1; i++)
7838 if (action_arg_options[i].value == custom_element_change.action_type)
7840 int mode = action_arg_options[i].mode;
7842 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7843 action_arg_modes[mode]);
7844 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7845 custom_element_change.action_mode);
7847 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7848 action_arg_options[i].options);
7849 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7850 custom_element_change.action_arg);
7856 static void copy_custom_element_settings(int element_from, int element_to)
7858 struct ElementInfo *ei_from = &element_info[element_from];
7859 struct ElementInfo *ei_to = &element_info[element_to];
7861 copyElementInfo(ei_from, ei_to);
7864 static void replace_custom_element_in_settings(int element_from,
7869 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7871 struct ElementInfo *ei = &element_info[i];
7873 for (y = 0; y < 3; y++)
7874 for (x = 0; x < 3; x++)
7875 if (ei->content.e[x][y] == element_from)
7876 ei->content.e[x][y] = element_to;
7878 for (j = 0; j < ei->num_change_pages; j++)
7880 struct ElementChangeInfo *change = &ei->change_page[j];
7882 if (change->target_element == element_from)
7883 change->target_element = element_to;
7885 if (change->initial_trigger_element == element_from)
7886 change->initial_trigger_element = element_to;
7888 if (change->action_element == element_from)
7889 change->action_element = element_to;
7891 for (y = 0; y < 3; y++)
7892 for (x = 0; x < 3; x++)
7893 if (change->target_content.e[x][y] == element_from)
7894 change->target_content.e[x][y] = element_to;
7897 if (ei->group != NULL) // group or internal
7898 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7899 if (ei->group->element[j] == element_from)
7900 ei->group->element[j] = element_to;
7904 static void replace_custom_element_in_playfield(int element_from,
7909 for (x = 0; x < lev_fieldx; x++)
7910 for (y = 0; y < lev_fieldy; y++)
7911 if (Feld[x][y] == element_from)
7912 Feld[x][y] = element_to;
7915 static boolean CopyCustomElement(int element_old, int element_new,
7918 int copy_mode_orig = copy_mode;
7920 if (copy_mode == GADGET_ID_CUSTOM_COPY)
7922 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7923 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7924 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7926 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7928 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7929 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7930 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7932 level.changed = TRUE;
7934 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7936 Request("Please choose custom element!", REQ_CONFIRM);
7940 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7942 Request("Please choose group element!", REQ_CONFIRM);
7948 level.changed = TRUE;
7951 // when modifying custom/group element, ask for copying level template
7952 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
7954 if (!AskToCopyAndModifyLevelTemplate())
7958 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
7960 copy_custom_element_settings(element_new, element_old);
7962 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
7964 copy_custom_element_settings(element_old, element_new);
7966 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
7968 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
7969 copy_custom_element_settings(element_new, element_old);
7970 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
7972 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
7973 replace_custom_element_in_settings(element_new, element_old);
7974 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
7976 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
7977 replace_custom_element_in_playfield(element_new, element_old);
7978 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
7981 UpdateCustomElementGraphicGadgets();
7982 DrawPropertiesWindow();
7987 static void CopyCustomElementPropertiesToEditor(int element)
7990 int current_change_page = element_info[element].current_change_page;
7992 // dynamically (re)build selectbox for selecting change page
7993 for (i = 0; i < element_info[element].num_change_pages; i++)
7995 sprintf(options_change_page_strings[i], "%d", i + 1);
7997 options_change_page[i].value = i;
7998 options_change_page[i].text = options_change_page_strings[i];
8001 options_change_page[i].value = -1;
8002 options_change_page[i].text = NULL;
8004 // needed here to initialize combined element properties
8005 InitElementPropertiesEngine(level.game_version);
8007 element_info[element].change =
8008 &element_info[element].change_page[current_change_page];
8010 custom_element = element_info[element];
8011 custom_element_change = *element_info[element].change;
8013 // needed to initially set selectbox options for special action options
8014 setSelectboxSpecialActionOptions();
8016 // needed to initially set selectbox value variables to reliable defaults
8017 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8018 setSelectboxValue(i, *selectbox_info[i].value);
8020 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8021 custom_element_properties[i] = HAS_PROPERTY(element, i);
8023 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8024 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8026 // ---------- element settings: configure (custom elements) -----------------
8028 // set accessible layer selectbox help value
8029 custom_element.access_type =
8030 (IS_WALKABLE(element) ? EP_WALKABLE :
8031 IS_PASSABLE(element) ? EP_PASSABLE :
8032 custom_element.access_type);
8033 custom_element.access_layer =
8034 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8035 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8036 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8037 custom_element.access_layer);
8038 custom_element.access_protected =
8039 (IS_PROTECTED(element) ? 1 : 0);
8040 custom_element_properties[EP_ACCESSIBLE] =
8041 (IS_ACCESSIBLE_OVER(element) ||
8042 IS_ACCESSIBLE_INSIDE(element) ||
8043 IS_ACCESSIBLE_UNDER(element));
8045 // set walk-to-object action selectbox help value
8046 custom_element.walk_to_action =
8047 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8048 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8049 IS_DROPPABLE(element) ? EP_DROPPABLE :
8050 IS_THROWABLE(element) ? EP_THROWABLE :
8051 IS_PUSHABLE(element) ? EP_PUSHABLE :
8052 custom_element.walk_to_action);
8053 custom_element_properties[EP_WALK_TO_OBJECT] =
8054 (IS_DIGGABLE(element) ||
8055 IS_COLLECTIBLE_ONLY(element) ||
8056 IS_DROPPABLE(element) ||
8057 IS_THROWABLE(element) ||
8058 IS_PUSHABLE(element));
8060 // set smash targets selectbox help value
8061 custom_element.smash_targets =
8062 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8063 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8064 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8065 custom_element.smash_targets);
8066 custom_element_properties[EP_CAN_SMASH] =
8067 (CAN_SMASH_EVERYTHING(element) ||
8068 CAN_SMASH_ENEMIES(element) ||
8069 CAN_SMASH_PLAYER(element));
8071 // set deadliness selectbox help value
8072 custom_element.deadliness =
8073 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8074 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8075 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8076 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8077 custom_element.deadliness);
8078 custom_element_properties[EP_DEADLY] =
8079 (DONT_TOUCH(element) ||
8080 DONT_GET_HIT_BY(element) ||
8081 DONT_COLLIDE_WITH(element) ||
8082 DONT_RUN_INTO(element));
8084 // ---------- element settings: advanced (custom elements) ------------------
8086 // set "change by direct action" selectbox help value
8087 custom_element_change.direct_action =
8088 (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8089 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8090 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8091 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8092 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8093 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8094 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8095 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8096 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8097 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8098 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8099 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8100 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8101 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8102 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8103 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8104 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8105 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8106 custom_element_change.direct_action);
8108 // set "change by other element action" selectbox help value
8109 custom_element_change.other_action =
8110 (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8111 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8112 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8113 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8114 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8115 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8116 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8117 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8118 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8119 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8120 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8121 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8122 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8123 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8124 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8125 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8126 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8127 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8128 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8129 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8130 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8131 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8132 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8133 custom_element_change.other_action);
8136 static void CopyGroupElementPropertiesToEditor(int element)
8138 group_element_info = *element_info[element].group;
8139 custom_element = element_info[element]; // needed for description
8142 static void CopyClassicElementPropertiesToEditor(int element)
8144 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8145 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8146 getMoveIntoAcidProperty(&level, element);
8148 if (MAYBE_DONT_COLLIDE_WITH(element))
8149 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8150 getDontCollideWithProperty(&level, element);
8153 static void CopyElementPropertiesToEditor(int element)
8155 if (IS_CUSTOM_ELEMENT(element))
8156 CopyCustomElementPropertiesToEditor(element);
8157 else if (IS_GROUP_ELEMENT(element))
8158 CopyGroupElementPropertiesToEditor(element);
8160 CopyClassicElementPropertiesToEditor(element);
8163 static boolean AskToCopyAndModifyLevelTemplate(void)
8165 if (Request("Copy and modify settings from level template?", REQ_ASK))
8167 level.use_custom_template = FALSE;
8169 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8170 GDI_CHECKED, FALSE, GDI_END);
8171 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8172 GDI_CHECKED, FALSE, GDI_END);
8178 LoadLevelTemplate(-1); // this resets all element modifications ...
8180 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8186 static void CopyCustomElementPropertiesToGame(int element)
8189 int access_type_and_layer;
8191 // mark that this custom element has been modified
8192 custom_element.modified_settings = TRUE;
8193 level.changed = TRUE;
8195 if (level.use_custom_template)
8196 AskToCopyAndModifyLevelTemplate();
8198 element_info[element] = custom_element;
8199 *element_info[element].change = custom_element_change;
8201 // ---------- element settings: configure (custom elements) -----------------
8203 // set accessible property from checkbox and selectbox
8204 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8205 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8206 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8207 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8208 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8209 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8210 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8211 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8212 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8213 custom_element_properties[access_type_and_layer] =
8214 custom_element_properties[EP_ACCESSIBLE];
8215 custom_element_properties[EP_PROTECTED] =
8216 (custom_element.access_protected != 0 &&
8217 custom_element_properties[EP_ACCESSIBLE]);
8219 // set walk-to-object property from checkbox and selectbox
8220 custom_element_properties[EP_DIGGABLE] = FALSE;
8221 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8222 custom_element_properties[EP_DROPPABLE] = FALSE;
8223 custom_element_properties[EP_THROWABLE] = FALSE;
8224 custom_element_properties[EP_PUSHABLE] = FALSE;
8225 custom_element_properties[custom_element.walk_to_action] =
8226 custom_element_properties[EP_WALK_TO_OBJECT];
8228 // set smash property from checkbox and selectbox
8229 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8230 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8231 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8232 custom_element_properties[custom_element.smash_targets] =
8233 custom_element_properties[EP_CAN_SMASH];
8235 // set deadliness property from checkbox and selectbox
8236 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8237 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8238 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8239 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8240 custom_element_properties[custom_element.deadliness] =
8241 custom_element_properties[EP_DEADLY];
8243 // ---------- element settings: advanced (custom elements) ------------------
8245 // set player change event from checkbox and selectbox
8246 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8247 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8248 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8249 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8250 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8251 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8252 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8253 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8254 custom_element_change_events[CE_SWITCHED] = FALSE;
8255 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8256 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8257 custom_element_change_events[CE_BLOCKED] = FALSE;
8258 custom_element_change_events[CE_IMPACT] = FALSE;
8259 custom_element_change_events[CE_SMASHED] = FALSE;
8260 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8261 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8262 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8263 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8264 custom_element_change_events[custom_element_change.direct_action] =
8265 custom_element_change_events[CE_BY_DIRECT_ACTION];
8267 // set other element action change event from checkbox and selectbox
8268 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8269 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8270 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8271 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8272 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8273 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8274 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8275 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8276 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8277 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8278 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8279 custom_element_change_events[CE_HITTING_X] = FALSE;
8280 custom_element_change_events[CE_DIGGING_X] = FALSE;
8281 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8282 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8283 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8284 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8285 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8286 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8287 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8288 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8289 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8290 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8291 custom_element_change_events[custom_element_change.other_action] =
8292 custom_element_change_events[CE_BY_OTHER_ACTION];
8294 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8295 SET_PROPERTY(element, i, custom_element_properties[i]);
8297 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8298 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8300 // copy change events also to special level editor variable
8301 custom_element = element_info[element];
8302 custom_element_change = *element_info[element].change;
8305 static void CopyGroupElementPropertiesToGame(int element)
8307 // mark that this group element has been modified
8308 custom_element.modified_settings = TRUE;
8309 level.changed = TRUE;
8311 if (level.use_custom_template)
8312 AskToCopyAndModifyLevelTemplate();
8314 element_info[element] = custom_element;
8315 *element_info[element].group = group_element_info;
8318 static void CopyClassicElementPropertiesToGame(int element)
8320 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8321 setMoveIntoAcidProperty(&level, element,
8322 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8324 if (MAYBE_DONT_COLLIDE_WITH(element))
8325 setDontCollideWithProperty(&level, element,
8326 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8329 static void CopyElementPropertiesToGame(int element)
8331 if (IS_CUSTOM_ELEMENT(element))
8332 CopyCustomElementPropertiesToGame(element);
8333 else if (IS_GROUP_ELEMENT(element))
8334 CopyGroupElementPropertiesToGame(element);
8336 CopyClassicElementPropertiesToGame(element);
8340 static void CheckElementDescriptions(void)
8344 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8345 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8346 Error(ERR_WARN, "no element description file for element '%s'",
8351 static int getMaxEdFieldX(boolean has_scrollbar)
8353 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8354 int sxsize = SXSIZE - scrollbar_width;
8355 int max_ed_fieldx = sxsize / ed_tilesize;
8357 return max_ed_fieldx;
8360 static int getMaxEdFieldY(boolean has_scrollbar)
8362 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8363 INFOTEXT_YSIZE_FULL : 0);
8364 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8365 int sysize = SYSIZE - scrollbar_height - infotext_height;
8366 int max_ed_fieldy = sysize / ed_tilesize;
8368 return max_ed_fieldy;
8371 static void InitZoomLevelSettings(int zoom_tilesize)
8373 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8375 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8377 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8378 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8380 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8382 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8383 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8387 last_game_engine_type = level.game_engine_type;
8389 // limit zoom tilesize by upper and lower bound
8390 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8392 // store zoom tilesize in auto setup file only if it was manually changed
8393 if (zoom_tilesize != -1)
8394 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8396 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8397 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8400 static void InitDrawingElements(void)
8402 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8404 if (level.game_engine_type == game_engine_type_last)
8407 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8409 new_element1 = EL_SP_CHIP_SINGLE;
8410 new_element2 = EL_EMPTY;
8411 new_element3 = EL_SP_BASE;
8413 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8415 new_element1 = EL_MM_MIRROR_START;
8416 new_element2 = EL_EMPTY;
8417 new_element3 = EL_MM_WOODEN_WALL;
8421 new_element1 = EL_WALL;
8422 new_element2 = EL_EMPTY;
8423 new_element3 = EL_SAND;
8426 game_engine_type_last = level.game_engine_type;
8429 static void InitLevelSetInfo(void)
8431 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8432 "%s", leveldir_current->name);
8433 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8434 "%s", leveldir_current->author);
8436 levelset_num_levels = leveldir_current->levels;
8438 levelset_use_levelset_artwork = FALSE;
8439 levelset_copy_level_template = FALSE;
8441 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8444 static void ChangeEditorToLevelSet(char *levelset_subdir)
8446 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8448 // the previous level set might have used custom artwork
8449 ReloadCustomArtwork(0);
8451 LoadLevelSetup_SeriesInfo();
8453 SaveLevelSetup_LastSeries();
8454 SaveLevelSetup_SeriesInfo();
8458 LoadLevel(level_nr);
8459 LoadScore(level_nr);
8464 static boolean useEditorDoorAnimation(void)
8466 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8467 boolean door_1_viewport_unchanged =
8468 (vp_door_1->x == DX &&
8469 vp_door_1->y == DY &&
8470 vp_door_1->width == DXSIZE &&
8471 vp_door_1->height == DYSIZE);
8472 boolean door_1_contains_toolbox =
8475 EX + EXSIZE <= DX + DXSIZE &&
8476 EY + EYSIZE <= DY + DYSIZE);
8478 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8481 static void DrawEditorDoorContent(void)
8483 // needed for gadgets drawn on background (like palette scrollbar)
8484 SetDoorBackgroundImage(IMG_UNDEFINED);
8486 // copy default editor door content to main double buffer
8487 BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
8488 graphic_info[IMG_BACKGROUND_PALETTE].src_x,
8489 graphic_info[IMG_BACKGROUND_PALETTE].src_y,
8490 MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width),
8491 MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height),
8495 DrawSpecialEditorDoor();
8497 // draw new control window
8498 BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto,
8499 graphic_info[IMG_BACKGROUND_TOOLBOX].src_x,
8500 graphic_info[IMG_BACKGROUND_TOOLBOX].src_y,
8501 MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width),
8502 MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height),
8505 // draw all toolbox gadgets to editor doors
8506 MapControlButtons();
8508 // draw all palette gadgets to editor doors
8509 ModifyEditorElementList();
8510 RedrawDrawingElements();
8512 // copy actual editor door content to door double buffer for OpenDoor()
8513 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8516 void DrawLevelEd(void)
8518 int fade_mask = REDRAW_FIELD;
8520 FadeSoundsAndMusic();
8522 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
8523 fade_mask = REDRAW_ALL;
8527 // needed if different viewport properties defined for editor
8528 ChangeViewportPropertiesIfNeeded();
8532 InitZoomLevelSettings(-1);
8533 InitDrawingElements();
8537 CheckElementDescriptions();
8540 if (level_editor_test_game)
8542 CopyPlayfield(level.field, Feld);
8543 CopyPlayfield(FieldBackup, level.field);
8545 level_editor_test_game = FALSE;
8549 edit_mode = ED_MODE_DRAWING;
8550 edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8551 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8559 // redraw_mask |= REDRAW_ALL;
8561 FreeLevelEditorGadgets();
8562 CreateLevelEditorGadgets();
8564 ReinitializeElementList(); // update dynamic level element list
8565 ReinitializeElementListButtons(); // custom element may look different
8567 InitElementPropertiesGfxElement();
8571 DrawEditModeWindow_PlayfieldOnly();
8573 DrawMaskedBorder(fade_mask);
8575 // use door animation if door 1 viewport is unchanged and contains toolbox
8576 if (useEditorDoorAnimation())
8580 DrawEditorDoorContent();
8582 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8586 DrawEditorDoorContent();
8591 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8594 static void AdjustDrawingAreaGadgets(void)
8596 int ed_xsize = lev_fieldx + 2;
8597 int ed_ysize = lev_fieldy + 2;
8598 int max_ed_fieldx = MAX_ED_FIELDX;
8599 int max_ed_fieldy = MAX_ED_FIELDY;
8600 boolean horizontal_scrollbar_needed;
8601 boolean vertical_scrollbar_needed;
8602 int x, y, width, height;
8604 if (suppressBorderElement())
8606 ed_xsize = max_ed_fieldx;
8607 ed_ysize = max_ed_fieldy;
8610 // check if we need any scrollbars
8611 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8612 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8614 // check if we have a smaller editor field because of scrollbars
8615 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8616 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8618 // check again if we now need more scrollbars because of less space
8619 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8620 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8622 // check if editor field gets even smaller after adding new scrollbars
8623 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8624 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8626 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8627 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8629 x = SX + ed_fieldx * ed_tilesize;
8630 y = SY + ed_fieldy * ed_tilesize;
8632 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8633 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8635 // adjust drawing area gadget
8636 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8637 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8638 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8641 // adjust horizontal scrollbar gadgets
8642 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8645 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8646 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8649 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8652 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8655 // adjust vertical scrollbar gadgets
8656 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8659 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8661 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8663 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8666 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8670 static void AdjustLevelScrollPosition(void)
8672 if (level_xpos < -1)
8674 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8675 level_xpos = lev_fieldx - ed_fieldx + 1;
8676 if (lev_fieldx < ed_fieldx - 2)
8679 if (level_ypos < -1)
8681 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8682 level_ypos = lev_fieldy - ed_fieldy + 1;
8683 if (lev_fieldy < ed_fieldy - 2)
8686 if (suppressBorderElement())
8693 static void AdjustEditorScrollbar(int id)
8695 struct GadgetInfo *gi = level_editor_gadget[id];
8696 int items_max, items_visible, item_position;
8698 if (id == GADGET_ID_SCROLL_HORIZONTAL)
8700 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8701 items_visible = ed_fieldx;
8702 item_position = level_xpos + 1;
8706 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8707 items_visible = ed_fieldy;
8708 item_position = level_ypos + 1;
8711 if (item_position > items_max - items_visible)
8712 item_position = items_max - items_visible;
8714 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8715 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8718 static void AdjustElementListScrollbar(void)
8720 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8721 int items_max, items_visible, item_position;
8723 // correct position of element list scrollbar
8724 if (element_shift < 0)
8726 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8727 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8729 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8730 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8731 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8733 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8734 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8735 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8738 static void ModifyEditorCounterValue(int counter_id, int new_value)
8740 int *counter_value = counterbutton_info[counter_id].value;
8741 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8742 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8744 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8746 if (counter_value != NULL)
8747 *counter_value = gi->textinput.number_value;
8750 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8752 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8753 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8755 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8757 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8758 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8760 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8761 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8763 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8764 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8769 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8771 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8772 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8773 int new_index_value = setSelectboxValue(selectbox_id, new_value);
8775 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8778 static void ModifyEditorSelectboxOptions(int selectbox_id,
8779 struct ValueTextInfo *options)
8781 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8782 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8784 selectbox_info[selectbox_id].options = options;
8786 // set index to zero -- list may be shorter now (correct later, if needed)
8787 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8788 GDI_SELECTBOX_OPTIONS, options, GDI_END);
8791 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8793 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8794 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8796 drawingarea_info[drawingarea_id].area_xsize = xsize;
8797 drawingarea_info[drawingarea_id].area_ysize = ysize;
8799 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8802 static void ModifyEditorElementList(void)
8806 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8809 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8811 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8812 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8813 struct GadgetDesign *gd = &gi->deco.design;
8814 int element = editor_elements[element_shift + i];
8815 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8819 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8821 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8827 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8829 int graphic = el2edimg(element);
8830 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8836 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8839 static void ModifyDrawingElementButton(int element, int id)
8841 struct GadgetInfo *gi = level_editor_gadget[id];
8842 Bitmap *deco_bitmap;
8844 int tile_size = gi->deco.width;
8846 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8848 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8851 static void PickDrawingElement(int button, int element)
8856 struct XYTileSize *pos;
8858 } de, drawing_elements[] =
8860 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
8861 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
8862 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
8865 if (button < 1 || button > 3)
8868 if (IS_MM_WALL(element))
8869 element = map_mm_wall_element(element);
8871 de = drawing_elements[button - 1];
8873 *de.new_element = element; // update global drawing element variable
8875 DrawDrawingElementGraphic(element, de.pos);
8876 ModifyDrawingElementButton(element, de.id);
8878 redraw_mask |= REDRAW_DOOR_1;
8881 static void RedrawDrawingElements(void)
8883 PickDrawingElement(1, new_element1);
8884 PickDrawingElement(2, new_element2);
8885 PickDrawingElement(3, new_element3);
8888 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
8890 stick_element_properties_window = FALSE;
8892 SetMainBackgroundImage(IMG_UNDEFINED);
8895 UnmapLevelEditorFieldGadgets();
8897 AdjustDrawingAreaGadgets();
8898 AdjustLevelScrollPosition();
8899 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
8900 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
8902 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
8904 MapMainDrawingArea();
8906 if (remap_toolbox_gadgets)
8908 UnmapLevelEditorToolboxCustomGadgets();
8909 MapLevelEditorToolboxDrawingGadgets();
8913 static void DrawDrawingWindow(void)
8915 DrawDrawingWindowExt(TRUE);
8918 static int getTabulatorBarWidth(void)
8920 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8921 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
8923 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
8926 static int getTabulatorBarHeight(void)
8928 return ED_TAB_BAR_HEIGHT;
8931 static Pixel getTabulatorBarColor(void)
8933 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8934 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8935 int gd_x = gd->x + gd_gi1->border.width / 2;
8936 int gd_y = gd->y + gd_gi1->height - 1;
8938 return GetPixel(gd->bitmap, gd_x, gd_y);
8941 static void DrawLevelInfoTabulatorGadgets(void)
8943 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8944 Pixel tab_color = getTabulatorBarColor();
8945 int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
8946 int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
8949 for (i = id_first; i <= id_last; i++)
8951 int gadget_id = textbutton_info[i].gadget_id;
8952 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8953 boolean active = (i != edit_mode_levelinfo);
8955 // draw background line below tabulator button
8956 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8958 // draw solid line below inactive tabulator buttons
8959 if (!active && tab_color != BLACK_PIXEL) // black => transparent
8960 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
8961 ED_GADGET_TINY_DISTANCE, tab_color);
8963 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8964 MapTextbuttonGadget(i);
8967 // draw little border line below tabulator buttons
8968 if (tab_color != BLACK_PIXEL) // black => transparent
8969 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
8970 ED_GADGET_TINY_DISTANCE,
8971 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
8974 static void DrawPropertiesTabulatorGadgets(void)
8976 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8977 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8978 int gd_x = gd->x + gd_gi1->border.width / 2;
8979 int gd_y = gd->y + gd_gi1->height - 1;
8980 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8981 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
8982 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
8985 // draw two config tabulators for player elements
8986 if (ELEM_IS_PLAYER(properties_element))
8987 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
8989 // draw two config and one "change" tabulator for custom elements
8990 if (IS_CUSTOM_ELEMENT(properties_element))
8991 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
8993 for (i = id_first; i <= id_last; i++)
8995 int gadget_id = textbutton_info[i].gadget_id;
8996 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8997 boolean active = (i != edit_mode_properties);
8999 // use "config 1" and "config 2" instead of "config" for players and CEs
9000 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9001 (ELEM_IS_PLAYER(properties_element) ||
9002 IS_CUSTOM_ELEMENT(properties_element)))
9005 // draw background line below tabulator button
9006 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9008 // draw solid line below inactive tabulator buttons
9009 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9010 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9011 ED_GADGET_TINY_DISTANCE, tab_color);
9013 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9014 MapTextbuttonGadget(i);
9017 // draw little border line below tabulator buttons
9018 if (tab_color != BLACK_PIXEL) // black => transparent
9019 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9020 ED_GADGET_TINY_DISTANCE,
9021 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9024 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9026 DrawText(SX + xpos, SY + ypos, text, font_nr);
9029 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9032 int font_width = getFontWidth(font_nr);
9033 int font_height = getFontHeight(font_nr);
9034 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9035 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9037 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9038 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9039 TRUE, FALSE, FALSE);
9042 static void DrawLevelInfoLevel(void)
9046 // draw counter gadgets
9047 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9048 MapCounterButtons(i);
9050 // draw checkbutton gadgets
9051 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9052 MapCheckbuttonGadget(i);
9054 // draw selectbox gadgets
9055 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9056 MapSelectboxGadget(i);
9058 // draw text input gadgets
9059 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9060 MapTextInputGadget(i);
9063 static char *getLevelSubdirFromSaveMode(int save_mode)
9065 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9066 return getNewUserLevelSubdir();
9068 return leveldir_current->subdir;
9071 static void DrawLevelInfoLevelSet_DirectoryInfo(void)
9073 char *directory_text = "Level set directory:";
9074 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9075 int font1_nr = FONT_TEXT_1;
9076 int font2_nr = FONT_TEXT_2;
9077 int font1_height = getFontHeight(font1_nr);
9078 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9079 int x = ED_LEVEL_SETTINGS_X(0);
9080 int y = ED_LEVEL_SETTINGS_Y(6);
9082 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9083 PrintInfoText(directory_name, font2_nr, x, y);
9086 static void DrawLevelInfoLevelSet(void)
9088 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9089 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9092 // draw counter gadgets
9093 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9094 MapCounterButtons(i);
9096 // draw checkbutton gadgets
9097 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9099 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9100 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9101 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9104 MapCheckbuttonGadget(i);
9107 // draw selectbox gadgets
9108 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9109 MapSelectboxGadget(i);
9111 // draw text input gadgets
9112 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9113 MapTextInputGadget(i);
9115 // draw textbutton gadgets
9116 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9119 DrawLevelInfoLevelSet_DirectoryInfo();
9122 static void DrawLevelInfoEditor(void)
9126 // draw counter gadgets
9127 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9128 MapCounterButtons(i);
9130 // draw checkbutton gadgets
9131 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9132 MapCheckbuttonGadget(i);
9134 // draw radiobutton gadgets
9135 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9136 MapRadiobuttonGadget(i);
9138 // draw drawing area
9139 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9141 // draw textbutton gadgets
9142 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9145 static void DrawLevelInfoWindow(void)
9147 char *text = "Global Settings";
9148 int font_nr = FONT_TITLE_1;
9149 struct MenuPosInfo *pos = &editor.settings.headline;
9150 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9151 int sy = SY + pos->y;
9153 stick_element_properties_window = FALSE;
9155 SetAutomaticNumberOfGemsNeeded();
9157 UnmapLevelEditorFieldGadgets();
9159 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9162 DrawText(sx, sy, text, font_nr);
9164 DrawLevelInfoTabulatorGadgets();
9166 if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9167 DrawLevelInfoLevel();
9168 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9169 DrawLevelInfoLevelSet();
9170 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9171 DrawLevelInfoEditor();
9174 static void DrawCustomContentArea(void)
9176 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9177 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9178 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9179 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9180 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9181 int xoffset = ED_GADGET_SPACE_DISTANCE;
9183 // add distance for potential left text (without drawing area border)
9184 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9186 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9188 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9191 static void DrawCustomChangeContentArea(void)
9193 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9194 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9195 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9196 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9197 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9198 int xoffset = ED_GADGET_SPACE_DISTANCE;
9200 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9205 static void RemoveElementContentArea(int id, int font_height)
9207 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9209 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9210 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9211 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9212 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9213 ED_GADGET_TEXT_DISTANCE + font_height);
9216 static void DrawYamYamContentAreas(void)
9218 int font_nr = FONT_TEXT_1;
9219 int font_height = getFontHeight(font_nr);
9220 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9221 int yoffset = (tilesize - font_height) / 2;
9222 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9223 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9226 // display counter to choose number of element content areas
9227 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9229 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9231 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9233 if (i < level.num_yamyam_contents)
9239 UnmapDrawingArea(id);
9241 // delete content areas in case of reducing number of them
9242 RemoveElementContentArea(id, font_height);
9246 DrawText(x, y + 0 * tilesize, "content", font_nr);
9247 DrawText(x, y + 1 * tilesize, "when", font_nr);
9248 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9251 static void DrawMagicBallContentAreas(void)
9253 int font_nr = FONT_TEXT_1;
9254 int font_height = getFontHeight(font_nr);
9255 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9256 int yoffset = (tilesize - font_height) / 2;
9257 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9258 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9261 // display counter to choose number of element content areas
9262 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9264 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9266 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9268 if (i < level.num_ball_contents)
9274 UnmapDrawingArea(id);
9276 // delete content areas in case of reducing number of them
9277 RemoveElementContentArea(id, font_height);
9281 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9282 DrawText(x, y + 1 * tilesize, "when", font_nr);
9283 DrawText(x, y + 2 * tilesize, "active", font_nr);
9286 static void DrawAndroidElementArea(int element)
9288 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9289 int num_elements = level.num_android_clone_elements;
9290 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9291 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9292 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9293 int xsize = MAX_ANDROID_ELEMENTS;
9296 // display counter to choose number of element areas
9297 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9299 if (drawingarea_info[id].text_left != NULL)
9300 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9302 UnmapDrawingArea(id);
9304 ModifyEditorDrawingArea(id, num_elements, 1);
9306 // delete content areas in case of reducing number of them
9307 DrawBackground(sx, sy,
9308 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9309 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9314 static void DrawGroupElementArea(int element)
9316 int id = ED_DRAWING_ID_GROUP_CONTENT;
9317 int num_elements = group_element_info.num_elements;
9318 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9319 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9320 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9321 int xsize = MAX_ELEMENTS_IN_GROUP;
9324 if (drawingarea_info[id].text_left != NULL)
9325 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9327 UnmapDrawingArea(id);
9329 ModifyEditorDrawingArea(id, num_elements, 1);
9331 // delete content areas in case of reducing number of them
9332 DrawBackground(sx, sy,
9333 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9334 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9339 static void DrawPlayerInitialInventoryArea(int element)
9341 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9342 int player_nr = GET_PLAYER_NR(element);
9343 int num_elements = level.initial_inventory_size[player_nr];
9344 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9345 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9346 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9347 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9350 // determine horizontal position to the right of specified gadget
9351 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9352 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9353 ED_DRAWINGAREA_TEXT_DISTANCE);
9355 // determine horizontal offset for leading text
9356 if (drawingarea_info[id].text_left != NULL)
9357 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9359 UnmapDrawingArea(id);
9361 ModifyEditorDrawingArea(id, num_elements, 1);
9363 // delete content areas in case of reducing number of them
9364 DrawBackground(sx, sy,
9365 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9366 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9371 static void DrawEnvelopeTextArea(int envelope_nr)
9373 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9374 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9377 DrawBackground(gi->x, gi->y, gi->width, gi->height);
9379 if (envelope_nr != -1)
9380 textarea_info[id].value = level.envelope[envelope_nr].text;
9382 ModifyGadget(gi, GDI_AREA_SIZE,
9383 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9384 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9387 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9390 static void DrawPropertiesInfo(void)
9399 // configurable properties
9401 { EP_WALKABLE_OVER, "- player can walk over it" },
9402 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9403 { EP_WALKABLE_UNDER, "- player can walk under it" },
9404 { EP_PASSABLE_OVER, "- player can pass over it" },
9405 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9406 { EP_PASSABLE_UNDER, "- player can pass under it" },
9407 { EP_PROTECTED, "- player is protected by it" },
9409 { EP_DIGGABLE, "- can be digged away" },
9410 { EP_COLLECTIBLE, "- can be collected" },
9411 { EP_DROPPABLE, "- can be dropped after collecting" },
9412 { EP_THROWABLE, "- can be thrown after collecting" },
9413 { EP_PUSHABLE, "- can be pushed" },
9415 { EP_CAN_FALL, "- can fall" },
9416 { EP_CAN_MOVE, "- can move" },
9418 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9420 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9422 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9424 { EP_SLIPPERY, "- slippery for falling elements" },
9425 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9427 { EP_DONT_RUN_INTO, "- deadly when running into" },
9428 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9429 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9430 { EP_DONT_TOUCH, "- deadly when touching" },
9432 { EP_INDESTRUCTIBLE, "- indestructible" },
9434 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9435 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9436 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9438 { EP_CAN_CHANGE, "- can change to other element" },
9440 // pre-defined properties
9441 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9442 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9443 { EP_SWITCHABLE, "- can be switched" },
9445 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9450 char *filename = getElementDescriptionFilename(properties_element);
9451 char *percentage_text = "In this level: ";
9452 char *properties_text = "Standard properties: ";
9453 char *description_text = "Description:";
9454 char *no_description_text = "No description available.";
9455 char *none_text = "None";
9457 int num_elements_in_level;
9458 int num_standard_properties = 0;
9459 int font1_nr = FONT_TEXT_1;
9460 int font2_nr = FONT_TEXT_2;
9461 int font1_width = getFontWidth(font1_nr);
9462 int font1_height = getFontHeight(font1_nr);
9463 int font2_height = getFontHeight(font2_nr);
9464 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9465 int font2_yoffset = (font1_height - font2_height) / 2;
9466 int percentage_text_len = strlen(percentage_text) * font1_width;
9467 int properties_text_len = strlen(properties_text) * font1_width;
9468 int xpos = ED_ELEMENT_SETTINGS_X(0);
9469 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9472 if (setup.editor.show_element_token)
9474 int font3_nr = FONT_TEXT_3;
9475 int font3_height = getFontHeight(font3_nr);
9477 DrawTextF(xpos, ypos, font3_nr,
9478 "[%s]", element_info[properties_element].token_name);
9480 ypos += 2 * font3_height;
9483 // ----- print number of elements / percentage of this element in level
9485 num_elements_in_level = 0;
9486 for (y = 0; y < lev_fieldy; y++)
9487 for (x = 0; x < lev_fieldx; x++)
9488 if (Feld[x][y] == properties_element)
9489 num_elements_in_level++;
9490 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9492 DrawTextS(xpos, ypos, font1_nr, percentage_text);
9494 if (num_elements_in_level > 0)
9495 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9496 "%d (%.2f %%)", num_elements_in_level, percentage);
9498 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9501 ypos += 2 * MAX(font1_height, font2_height);
9503 // ----- print standard properties of this element
9505 DrawTextS(xpos, ypos, font1_nr, properties_text);
9507 ypos += line1_height;
9509 for (i = 0; properties[i].value != -1; i++)
9511 if (!HAS_PROPERTY(properties_element, properties[i].value))
9514 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9516 ypos += font2_height;
9518 num_standard_properties++;
9521 if (num_standard_properties == 0)
9523 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9524 font2_nr, none_text);
9526 ypos -= (line1_height - font1_height);
9529 ypos += MAX(font1_height, font2_height);
9531 // ----- print special description of this element
9533 PrintInfoText(description_text, font1_nr, xpos, ypos);
9535 ypos += line1_height;
9537 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9538 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9541 #define TEXT_COLLECTING "Score for collecting"
9542 #define TEXT_SMASHING "Score for smashing"
9543 #define TEXT_SLURPING "Score for slurping robot"
9544 #define TEXT_CRACKING "Score for cracking"
9545 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9546 #define TEXT_DURATION "Duration when activated"
9547 #define TEXT_DELAY_ON "Delay before activating"
9548 #define TEXT_DELAY_OFF "Delay before deactivating"
9549 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9550 #define TEXT_DELAY_MOVING "Delay before moving"
9551 #define TEXT_BALL_DELAY "Element generation delay"
9552 #define TEXT_MOVE_SPEED "Speed of android moving"
9553 #define TEXT_CLONE_SPEED "Speed of android cloning"
9554 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9555 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9556 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9557 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9558 #define TEXT_TIME_BONUS "Extra time to solve level"
9565 } elements_with_counter[] =
9567 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9568 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9569 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9570 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9571 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9572 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9573 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9574 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9575 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9576 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9577 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9578 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9579 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9580 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9581 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9582 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9583 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9584 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9585 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9586 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9587 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9588 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9589 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9590 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9591 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9592 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9593 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9594 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9595 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9596 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9597 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9598 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9599 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9600 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9601 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9602 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9603 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9604 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9605 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9606 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9607 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9608 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9609 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9610 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
9611 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9612 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9613 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9614 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9615 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9616 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
9617 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
9618 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
9619 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9620 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9621 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9622 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9623 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9624 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9625 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9626 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9627 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
9628 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
9629 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
9630 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
9631 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
9632 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9633 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
9634 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
9635 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
9636 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9637 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9638 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9639 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9640 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9641 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9642 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9643 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9644 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9645 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9646 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9647 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9648 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9649 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
9651 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
9652 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
9653 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
9654 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
9655 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
9656 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
9657 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
9658 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
9659 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
9660 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
9661 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
9662 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
9663 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
9664 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
9665 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
9666 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
9668 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
9669 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
9670 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
9671 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
9672 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
9673 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
9674 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
9675 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
9676 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
9677 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
9678 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
9679 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9680 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9685 static boolean checkPropertiesConfig(int element)
9689 if (IS_GEM(element) ||
9690 IS_CUSTOM_ELEMENT(element) ||
9691 IS_GROUP_ELEMENT(element) ||
9692 IS_BALLOON_ELEMENT(element) ||
9693 IS_ENVELOPE(element) ||
9694 IS_MM_MCDUFFIN(element) ||
9695 IS_DF_LASER(element) ||
9696 ELEM_IS_PLAYER(element) ||
9697 HAS_EDITOR_CONTENT(element) ||
9698 CAN_GROW(element) ||
9699 COULD_MOVE_INTO_ACID(element) ||
9700 MAYBE_DONT_COLLIDE_WITH(element) ||
9701 element == EL_SOKOBAN_OBJECT ||
9702 element == EL_SOKOBAN_FIELD_EMPTY ||
9703 element == EL_SOKOBAN_FIELD_FULL)
9706 for (i = 0; elements_with_counter[i].element != -1; i++)
9707 if (elements_with_counter[i].element == element)
9713 static void SetAutomaticNumberOfGemsNeeded(void)
9717 if (!level.auto_count_gems)
9720 level.gems_needed = 0;
9722 for (x = 0; x < lev_fieldx; x++)
9724 for (y = 0; y < lev_fieldy; y++)
9726 int element = Feld[x][y];
9728 if (IS_GEM(element) ||
9729 element == EL_MM_KETTLE ||
9730 element == EL_DF_CELL)
9731 level.gems_needed++;
9735 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9738 static void DrawPropertiesConfig(void)
9740 boolean draw_footer_line = FALSE;
9741 int max_num_element_counters = 4;
9742 int num_element_counters = 0;
9745 if (!checkPropertiesConfig(properties_element))
9747 int xpos = ED_ELEMENT_SETTINGS_X(0);
9748 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9750 PrintInfoText("No configuration options available.",
9751 FONT_TEXT_1, xpos, ypos);
9756 // check if there are elements where a value can be chosen for
9757 for (i = 0; elements_with_counter[i].element != -1; i++)
9759 if (elements_with_counter[i].element == properties_element)
9761 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9763 counterbutton_info[counter_id].y =
9764 ED_ELEMENT_SETTINGS_YPOS(
9765 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
9766 (CAN_GROW(properties_element) ? 1 : 0) +
9767 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
9768 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9769 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
9770 num_element_counters);
9772 counterbutton_info[counter_id].value = elements_with_counter[i].value;
9773 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9775 if (properties_element == EL_GAME_OF_LIFE ||
9776 properties_element == EL_BIOMAZE)
9778 counterbutton_info[counter_id].min_value = 0; // min neighbours
9779 counterbutton_info[counter_id].max_value = 8; // max neighbours
9783 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
9784 counterbutton_info[counter_id].min_value = MIN_SCORE;
9785 counterbutton_info[counter_id].max_value = MAX_SCORE;
9788 MapCounterButtons(counter_id);
9790 num_element_counters++;
9791 if (num_element_counters >= max_num_element_counters)
9796 if (HAS_EDITOR_CONTENT(properties_element))
9798 // draw stickybutton gadget
9799 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9801 if (IS_AMOEBOID(properties_element))
9802 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9803 else if (properties_element == EL_YAMYAM ||
9804 properties_element == EL_YAMYAM_LEFT ||
9805 properties_element == EL_YAMYAM_RIGHT ||
9806 properties_element == EL_YAMYAM_UP ||
9807 properties_element == EL_YAMYAM_DOWN)
9808 DrawYamYamContentAreas();
9809 else if (properties_element == EL_EMC_MAGIC_BALL)
9811 DrawMagicBallContentAreas();
9813 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9814 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
9816 else if (properties_element == EL_EMC_ANDROID)
9817 DrawAndroidElementArea(properties_element);
9820 if (ELEM_IS_PLAYER(properties_element))
9822 int player_nr = GET_PLAYER_NR(properties_element);
9824 // these properties can be set for every player individually
9826 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9828 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
9829 &level.start_element[player_nr];
9830 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
9831 &level.artwork_element[player_nr];
9832 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
9833 &level.explosion_element[player_nr];
9835 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
9836 &level.use_start_element[player_nr];
9837 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
9838 &level.use_artwork_element[player_nr];
9839 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
9840 &level.use_explosion_element[player_nr];
9841 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
9842 &level.initial_player_gravity[player_nr];
9844 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
9845 &level.initial_player_stepsize[player_nr];
9847 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
9848 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
9849 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
9850 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
9851 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
9852 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
9853 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
9854 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
9855 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
9856 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
9857 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
9858 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
9859 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
9860 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
9861 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
9863 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
9864 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
9865 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
9867 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
9869 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9871 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
9872 &level.initial_inventory_content[player_nr][0];
9874 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
9875 &level.initial_inventory_size[player_nr];
9877 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
9878 &level.use_initial_inventory[player_nr];
9880 // draw checkbutton gadgets
9881 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
9883 // draw counter gadgets
9884 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
9886 // draw drawing area gadgets
9887 DrawPlayerInitialInventoryArea(properties_element);
9891 if (IS_GEM(properties_element))
9892 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
9894 if (properties_element == EL_EM_DYNAMITE)
9895 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
9897 if (COULD_MOVE_INTO_ACID(properties_element) &&
9898 !ELEM_IS_PLAYER(properties_element) &&
9899 (!IS_CUSTOM_ELEMENT(properties_element) ||
9900 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
9902 // set position for checkbutton for "can move into acid"
9903 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
9904 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
9905 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
9906 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
9907 IS_BALLOON_ELEMENT(properties_element) ||
9908 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9910 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
9913 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
9914 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
9916 if (properties_element == EL_SPRING)
9917 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
9919 if (properties_element == EL_TIME_ORB_FULL)
9920 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
9922 if (properties_element == EL_GAME_OF_LIFE ||
9923 properties_element == EL_BIOMAZE)
9924 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
9926 if (CAN_GROW(properties_element))
9928 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
9929 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9931 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
9934 if (properties_element == EL_SOKOBAN_OBJECT ||
9935 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
9936 properties_element == EL_SOKOBAN_FIELD_FULL)
9937 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
9939 if (IS_BALLOON_ELEMENT(properties_element))
9940 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
9942 if (IS_ENVELOPE(properties_element))
9944 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
9945 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
9946 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
9947 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
9948 int envelope_nr = properties_element - EL_ENVELOPE_1;
9950 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
9951 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
9953 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
9954 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
9956 // display counter to choose size of envelope text area
9957 MapCounterButtons(counter1_id);
9958 MapCounterButtons(counter2_id);
9960 // display checkbuttons to choose auto-wrap and alignment properties
9961 MapCheckbuttonGadget(button1_id);
9962 MapCheckbuttonGadget(button2_id);
9964 DrawEnvelopeTextArea(envelope_nr);
9967 if (IS_MM_MCDUFFIN(properties_element))
9969 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
9970 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
9971 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
9974 if (IS_DF_LASER(properties_element))
9976 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
9977 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
9978 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
9981 if (IS_CUSTOM_ELEMENT(properties_element))
9983 // draw stickybutton gadget
9984 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9986 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9988 // draw checkbutton gadgets
9989 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
9990 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
9991 MapCheckbuttonGadget(i);
9993 // draw counter gadgets
9994 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
9995 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
9996 MapCounterButtons(i);
9998 // draw selectbox gadgets
9999 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10000 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10001 MapSelectboxGadget(i);
10003 // draw textbutton gadgets
10004 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10006 // draw text input gadgets
10007 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10009 // draw drawing area gadgets
10010 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10012 draw_footer_line = TRUE;
10014 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10016 // draw checkbutton gadgets
10017 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10018 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10019 MapCheckbuttonGadget(i);
10021 // draw counter gadgets
10022 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10023 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10024 MapCounterButtons(i);
10026 // draw selectbox gadgets
10027 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10028 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10029 MapSelectboxGadget(i);
10031 // draw drawing area gadgets
10032 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10033 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10034 DrawCustomContentArea();
10037 else if (IS_GROUP_ELEMENT(properties_element))
10039 // draw stickybutton gadget
10040 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10042 // draw checkbutton gadgets
10043 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10044 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10046 // draw counter gadgets
10047 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10049 // draw selectbox gadgets
10050 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10052 // draw textbutton gadgets
10053 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10055 // draw drawing area gadgets
10056 DrawGroupElementArea(properties_element);
10058 // draw text input gadgets
10059 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10061 // draw drawing area gadgets
10062 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10064 draw_footer_line = TRUE;
10067 // draw little footer border line above CE/GE use/save template gadgets
10068 if (draw_footer_line)
10070 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10071 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10072 int gd_x = gd->x + gd_gi1->border.width / 2;
10073 int gd_y = gd->y + gd_gi1->height - 1;
10074 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10076 if (tab_color != BLACK_PIXEL) // black => transparent
10077 FillRectangle(drawto,
10078 SX + ED_ELEMENT_SETTINGS_X(0),
10079 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10081 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10085 static void DrawPropertiesChangeDrawingAreas(void)
10087 if (IS_CUSTOM_ELEMENT(properties_element))
10089 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10090 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10091 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10093 DrawCustomChangeContentArea();
10096 redraw_mask |= REDRAW_FIELD;
10099 static void DrawPropertiesChange(void)
10103 // needed to initially set selectbox options for special action options
10104 setSelectboxSpecialActionOptions();
10106 // draw stickybutton gadget
10107 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10109 // draw checkbutton gadgets
10110 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10111 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10112 MapCheckbuttonGadget(i);
10114 // draw counter gadgets
10115 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10116 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10117 MapCounterButtons(i);
10119 // draw selectbox gadgets
10120 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10121 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10122 MapSelectboxGadget(i);
10124 // draw textbutton gadgets
10125 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10126 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10127 MapTextbuttonGadget(i);
10129 // draw graphicbutton gadgets
10130 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10131 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10132 MapGraphicbuttonGadget(i);
10134 // draw drawing area gadgets
10135 DrawPropertiesChangeDrawingAreas();
10138 static void DrawEditorElementAnimation(int x, int y)
10140 int graphic = el2img(properties_element);
10141 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10142 custom_element.ce_value_fixed_initial :
10143 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10144 custom_element.collect_score_initial : FrameCounter);
10146 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10149 static void DrawEditorElementName(int x, int y, int font_nr)
10151 char *element_name = getElementInfoText(properties_element);
10152 int font_width = getFontWidth(font_nr);
10153 int font_height = getFontHeight(font_nr);
10154 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10155 int max_chars_per_line = max_text_width / font_width;
10156 char buffer[max_chars_per_line + 1];
10158 if (strlen(element_name) <= max_chars_per_line)
10159 DrawTextS(x, y, font_nr, element_name);
10162 int next_pos = max_chars_per_line;
10164 strncpy(buffer, element_name, max_chars_per_line);
10165 buffer[max_chars_per_line] = '\0';
10167 if (element_name[max_chars_per_line] == ' ')
10173 for (i = max_chars_per_line - 1; i >= 0; i--)
10174 if (buffer[i] == ' ')
10177 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10184 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10186 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10187 buffer[max_chars_per_line] = '\0';
10189 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10193 static void DrawPropertiesWindow(void)
10195 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10196 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10197 int border_size = gd->border_size;
10198 int font_nr = FONT_TEXT_1;
10199 int font_height = getFontHeight(font_nr);
10200 int xoffset = TILEX + element_border + 3 * border_size;
10201 int yoffset = (TILEY - font_height) / 2;
10202 int x1 = editor.settings.element_graphic.x + element_border;
10203 int y1 = editor.settings.element_graphic.y + element_border;
10204 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10205 editor.settings.element_name.x);
10206 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10207 editor.settings.element_name.y);
10208 char *text = "Element Settings";
10209 int font2_nr = FONT_TITLE_1;
10210 struct MenuPosInfo *pos = &editor.settings.headline;
10211 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10212 int sy = SY + pos->y;
10214 stick_element_properties_window = FALSE;
10216 // make sure that previous properties edit mode exists for this element
10217 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10218 !IS_CUSTOM_ELEMENT(properties_element))
10219 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10221 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10222 !ELEM_IS_PLAYER(properties_element) &&
10223 !IS_CUSTOM_ELEMENT(properties_element))
10224 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10226 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10227 (ELEM_IS_PLAYER(properties_element) ||
10228 IS_CUSTOM_ELEMENT(properties_element)))
10229 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10231 CopyElementPropertiesToEditor(properties_element);
10233 UnmapLevelEditorFieldGadgets();
10234 UnmapLevelEditorToolboxDrawingGadgets();
10235 UnmapLevelEditorToolboxCustomGadgets();
10237 if (IS_CUSTOM_ELEMENT(properties_element) ||
10238 IS_GROUP_ELEMENT(properties_element))
10239 MapLevelEditorToolboxCustomGadgets();
10241 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10244 DrawText(sx, sy, text, font2_nr);
10246 FrameCounter = 0; // restart animation frame counter
10248 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10249 DrawEditorElementAnimation(SX + x1, SY + y1);
10250 DrawEditorElementName(x2, y2, font_nr);
10252 DrawPropertiesTabulatorGadgets();
10254 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10255 DrawPropertiesInfo();
10256 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10257 DrawPropertiesChange();
10258 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10259 DrawPropertiesConfig();
10262 static void DrawPaletteWindow(void)
10266 UnmapLevelEditorFieldGadgets();
10268 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10271 // map buttons to select elements
10272 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10273 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10274 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10275 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10276 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10279 static void UpdateCustomElementGraphicGadgets(void)
10283 InitElementPropertiesGfxElement();
10285 ModifyEditorElementList();
10286 RedrawDrawingElements();
10288 // force redraw of all mapped drawing area gadgets
10289 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10291 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10298 static int getOpenDirectionFromTube(int element)
10302 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10303 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10304 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10305 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10306 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10307 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10308 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10309 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10310 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10311 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10312 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10318 static int getTubeFromOpenDirection(int direction)
10322 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10323 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10324 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10325 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10326 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10327 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10328 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10329 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10330 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10331 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10332 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10334 // if only one direction, fall back to simple tube with that direction
10335 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10336 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10337 case (MV_UP): return EL_TUBE_VERTICAL;
10338 case (MV_DOWN): return EL_TUBE_VERTICAL;
10344 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10346 int element_new = getTubeFromOpenDirection(direction);
10348 return (element_new != EL_EMPTY ? element_new : element_old);
10351 static int getOpenDirectionFromBelt(int element)
10353 int belt_dir = getBeltDirFromBeltElement(element);
10355 return (belt_dir == MV_LEFT ? MV_RIGHT :
10356 belt_dir == MV_RIGHT ? MV_LEFT :
10357 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10360 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10362 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10363 direction == MV_RIGHT ? MV_LEFT :
10364 direction == MV_HORIZONTAL ? MV_NONE : direction);
10366 if (direction == MV_NONE)
10369 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10372 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10375 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10377 return (element_new != EL_EMPTY ? element_new : element_old);
10380 static int getOpenDirectionFromPool(int element)
10384 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10385 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10386 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10387 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10388 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10389 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10395 static int getPoolFromOpenDirection(int direction)
10399 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10400 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10401 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10402 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10403 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10404 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10410 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10412 int element = getPoolFromOpenDirection(direction);
10413 int help_direction = getOpenDirectionFromPool(help_element);
10415 if (element == EL_EMPTY)
10417 int help_direction_vertical = help_direction & MV_VERTICAL;
10419 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10422 if (element == EL_EMPTY)
10424 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10426 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10432 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10434 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10436 return (element_new != EL_EMPTY ? element_new : element_old);
10439 static int getOpenDirectionFromPillar(int element)
10443 case EL_EMC_WALL_1: return (MV_DOWN);
10444 case EL_EMC_WALL_2: return (MV_VERTICAL);
10445 case EL_EMC_WALL_3: return (MV_UP);
10451 static int getPillarFromOpenDirection(int direction)
10455 case (MV_DOWN): return EL_EMC_WALL_1;
10456 case (MV_VERTICAL): return EL_EMC_WALL_2;
10457 case (MV_UP): return EL_EMC_WALL_3;
10463 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10465 int element_new = getPillarFromOpenDirection(direction);
10467 return (element_new != EL_EMPTY ? element_new : element_old);
10470 static int getOpenDirectionFromSteel2(int element)
10474 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10475 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10476 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10477 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10478 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10479 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10480 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10481 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10487 static int getSteel2FromOpenDirection(int direction)
10491 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10492 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10493 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10494 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10495 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10496 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10497 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10498 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10504 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10506 int element_new = getSteel2FromOpenDirection(direction);
10508 return (element_new != EL_EMPTY ? element_new : element_old);
10511 static int getOpenDirectionFromChip(int element)
10515 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10516 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10517 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10518 case EL_SP_CHIP_TOP: return (MV_DOWN);
10519 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10525 static int getChipFromOpenDirection(int direction)
10529 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10530 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
10531 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
10532 case (MV_UP): return EL_SP_CHIP_BOTTOM;
10533 case (MV_DOWN): return EL_SP_CHIP_TOP;
10539 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10541 int element_new = getChipFromOpenDirection(direction);
10543 return (element_new != EL_EMPTY ? element_new : element_old);
10546 static int getClosedTube(int x, int y)
10548 static int xy[4][2] =
10555 int element_old = IntelliDrawBuffer[x][y];
10556 int direction_old = getOpenDirectionFromTube(element_old);
10557 int direction_new = MV_NONE;
10560 for (i = 0; i < NUM_DIRECTIONS; i++)
10562 int xx = x + xy[i][0];
10563 int yy = y + xy[i][1];
10564 int dir = MV_DIR_FROM_BIT(i);
10565 int dir_opposite = MV_DIR_OPPOSITE(dir);
10567 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10568 (direction_old & dir) &&
10569 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10570 direction_new |= dir;
10573 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10576 static int getClosedBelt(int x, int y)
10578 static int xy[4][2] =
10585 int element_old = IntelliDrawBuffer[x][y];
10586 int nr = getBeltNrFromBeltElement(element_old);
10587 int direction_old = getOpenDirectionFromBelt(element_old);
10588 int direction_new = MV_NONE;
10591 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10593 int xx = x + xy[i][0];
10594 int yy = y + xy[i][1];
10595 int dir = MV_DIR_FROM_BIT(i);
10596 int dir_opposite = MV_DIR_OPPOSITE(dir);
10598 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10599 (direction_old & dir) &&
10600 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10601 direction_new |= dir;
10604 return getBeltFromNrAndOpenDirection(nr, direction_new);
10607 static int getClosedPool(int x, int y)
10609 static int xy[4][2] =
10616 int element_old = IntelliDrawBuffer[x][y];
10617 int direction_old = getOpenDirectionFromPool(element_old);
10618 int direction_new = MV_NONE;
10621 for (i = 0; i < NUM_DIRECTIONS; i++)
10623 int xx = x + xy[i][0];
10624 int yy = y + xy[i][1];
10625 int dir = MV_DIR_FROM_BIT(i);
10626 int dir_opposite = MV_DIR_OPPOSITE(dir);
10628 if (IN_LEV_FIELD(xx, yy) &&
10629 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10630 (direction_old & dir) &&
10631 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10632 direction_new |= dir;
10635 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10638 static int getClosedPillar(int x, int y)
10640 static int xy[4][2] =
10647 int element_old = IntelliDrawBuffer[x][y];
10648 int direction_old = getOpenDirectionFromPillar(element_old);
10649 int direction_new = MV_NONE;
10652 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10654 int xx = x + xy[i][0];
10655 int yy = y + xy[i][1];
10656 int dir = MV_DIR_FROM_BIT(i);
10657 int dir_opposite = MV_DIR_OPPOSITE(dir);
10659 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10660 (direction_old & dir) &&
10661 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10662 direction_new |= dir;
10665 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10668 static int getClosedSteel2(int x, int y)
10670 static int xy[4][2] =
10677 int element_old = IntelliDrawBuffer[x][y];
10678 int direction_old = getOpenDirectionFromSteel2(element_old);
10679 int direction_new = MV_NONE;
10682 for (i = 0; i < NUM_DIRECTIONS; i++)
10684 int xx = x + xy[i][0];
10685 int yy = y + xy[i][1];
10686 int dir = MV_DIR_FROM_BIT(i);
10687 int dir_opposite = MV_DIR_OPPOSITE(dir);
10689 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10690 (direction_old & dir) &&
10691 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10692 direction_new |= dir;
10695 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10698 static int getClosedChip(int x, int y)
10700 static int xy[4][2] =
10707 int element_old = IntelliDrawBuffer[x][y];
10708 int direction_old = getOpenDirectionFromChip(element_old);
10709 int direction_new = MV_NONE;
10712 for (i = 0; i < NUM_DIRECTIONS; i++)
10714 int xx = x + xy[i][0];
10715 int yy = y + xy[i][1];
10716 int dir = MV_DIR_FROM_BIT(i);
10717 int dir_opposite = MV_DIR_OPPOSITE(dir);
10719 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10720 (direction_old & dir) &&
10721 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10722 direction_new |= dir;
10725 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10728 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10729 boolean change_level)
10731 int sx = x - level_xpos;
10732 int sy = y - level_ypos;
10733 int old_element = Feld[x][y];
10734 int new_element = element;
10735 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10736 boolean draw_masked = FALSE;
10738 if (IS_MM_WALL_EDITOR(element))
10740 element = map_mm_wall_element_editor(element) | new_bitmask;
10742 if (IS_MM_WALL(old_element))
10743 element |= MM_WALL_BITS(old_element);
10746 draw_masked = TRUE;
10748 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10750 int element_changed = old_element & ~new_bitmask;
10752 if (MM_WALL_BITS(element_changed) != 0)
10753 element = element_changed;
10756 IntelliDrawBuffer[x][y] = element;
10759 Feld[x][y] = element;
10761 if (IN_ED_FIELD(sx, sy))
10763 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
10764 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
10765 else if (draw_masked)
10766 DrawEditorElementThruMask(sx, sy, element);
10768 DrawEditorElement(sx, sy, element);
10772 static void SetElementSimple(int x, int y, int element, boolean change_level)
10774 SetElementSimpleExt(x, y, 0, 0, element, change_level);
10777 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10778 int x2, int y2, int *element2,
10779 int (*close_function)(int, int),
10780 boolean change_level)
10782 // set neighbour elements to newly determined connections
10783 SetElementSimple(x1, y1, *element1, change_level);
10784 SetElementSimple(x2, y2, *element2, change_level);
10786 // remove all open connections of neighbour elements
10787 *element1 = close_function(x1, y1);
10788 *element2 = close_function(x2, y2);
10790 // set neighbour elements to new, minimized connections
10791 SetElementSimple(x1, y1, *element1, change_level);
10792 SetElementSimple(x2, y2, *element2, change_level);
10795 static void SetElementIntelliDraw(int x, int y, int new_element,
10796 boolean change_level, int button)
10798 static int xy[4][2] =
10805 static int last_x = -1;
10806 static int last_y = -1;
10807 int old_element = IntelliDrawBuffer[x][y];
10809 if (new_element == EL_UNDEFINED)
10817 if (IS_TUBE(new_element))
10819 int last_element_new = EL_UNDEFINED;
10820 int direction = MV_NONE;
10823 // if old element is of same kind, keep all existing directions
10824 if (IS_TUBE(old_element))
10825 direction |= getOpenDirectionFromTube(old_element);
10827 for (i = 0; i < NUM_DIRECTIONS; i++)
10829 int xx = x + xy[i][0];
10830 int yy = y + xy[i][1];
10832 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10833 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
10835 int dir = MV_DIR_FROM_BIT(i);
10836 int dir_opposite = MV_DIR_OPPOSITE(dir);
10837 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10838 int last_direction_old = getOpenDirectionFromTube(last_element_old);
10839 int last_direction_new = last_direction_old | dir_opposite;
10841 last_element_new = getTubeFromOpenDirection(last_direction_new);
10847 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
10849 if (last_element_new != EL_UNDEFINED)
10850 MergeAndCloseNeighbourElements(x, y, &new_element,
10851 last_x, last_y, &last_element_new,
10852 getClosedTube, change_level);
10854 else if (IS_BELT(new_element))
10856 int belt_nr = getBeltNrFromBeltElement(new_element);
10857 int last_element_new = EL_UNDEFINED;
10858 int direction = MV_NONE;
10861 // if old element is of same kind, keep all existing directions
10862 if (IS_BELT(old_element))
10863 direction |= getOpenDirectionFromBelt(old_element);
10865 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10867 int xx = x + xy[i][0];
10868 int yy = y + xy[i][1];
10870 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10871 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
10873 int dir = MV_DIR_FROM_BIT(i);
10874 int dir_opposite = MV_DIR_OPPOSITE(dir);
10875 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10876 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
10877 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
10878 int last_direction_new = last_direction_old | dir_opposite;
10880 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
10881 last_direction_new);
10886 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
10888 if (last_element_new != EL_UNDEFINED)
10889 MergeAndCloseNeighbourElements(x, y, &new_element,
10890 last_x, last_y, &last_element_new,
10891 getClosedBelt, change_level);
10893 else if (IS_ACID_POOL_OR_ACID(new_element))
10895 int last_element_new = EL_UNDEFINED;
10896 int direction = MV_NONE;
10899 // if old element is of same kind, keep all existing directions
10900 if (IS_ACID_POOL_OR_ACID(old_element))
10901 direction |= getOpenDirectionFromPool(old_element);
10903 for (i = 0; i < NUM_DIRECTIONS; i++)
10905 int xx = x + xy[i][0];
10906 int yy = y + xy[i][1];
10908 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10909 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
10911 int dir = MV_DIR_FROM_BIT(i);
10912 int dir_opposite = MV_DIR_OPPOSITE(dir);
10913 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10914 int last_direction_old = getOpenDirectionFromPool(last_element_old);
10915 int last_direction_new = last_direction_old | dir_opposite;
10917 last_element_new = getPoolFromOpenDirection(last_direction_new);
10923 // special corrections needed for intuitively correct acid pool drawing
10924 if (last_element_new == EL_EMPTY)
10925 last_element_new = new_element;
10926 else if (last_element_new != EL_UNDEFINED)
10927 new_element = last_element_new;
10929 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
10931 if (last_element_new != EL_UNDEFINED)
10932 MergeAndCloseNeighbourElements(x, y, &new_element,
10933 last_x, last_y, &last_element_new,
10934 getClosedPool, change_level);
10936 else if (IS_EMC_PILLAR(new_element))
10938 int last_element_new = EL_UNDEFINED;
10939 int direction = MV_NONE;
10942 // if old element is of same kind, keep all existing directions
10943 if (IS_EMC_PILLAR(old_element))
10944 direction |= getOpenDirectionFromPillar(old_element);
10946 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10948 int xx = x + xy[i][0];
10949 int yy = y + xy[i][1];
10951 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10952 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
10954 int dir = MV_DIR_FROM_BIT(i);
10955 int dir_opposite = MV_DIR_OPPOSITE(dir);
10956 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10957 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
10958 int last_direction_new = last_direction_old | dir_opposite;
10960 last_element_new = getPillarFromOpenDirection(last_direction_new);
10966 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
10968 if (last_element_new != EL_UNDEFINED)
10969 MergeAndCloseNeighbourElements(x, y, &new_element,
10970 last_x, last_y, &last_element_new,
10971 getClosedPillar, change_level);
10973 else if (IS_DC_STEELWALL_2(new_element))
10975 int last_element_new = EL_UNDEFINED;
10976 int direction = MV_NONE;
10979 // if old element is of same kind, keep all existing directions
10980 if (IS_DC_STEELWALL_2(old_element))
10981 direction |= getOpenDirectionFromSteel2(old_element);
10983 for (i = 0; i < NUM_DIRECTIONS; i++)
10985 int xx = x + xy[i][0];
10986 int yy = y + xy[i][1];
10988 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10989 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
10991 int dir = MV_DIR_FROM_BIT(i);
10992 int dir_opposite = MV_DIR_OPPOSITE(dir);
10993 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10994 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
10995 int last_direction_new = last_direction_old | dir_opposite;
10997 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11003 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11005 if (last_element_new != EL_UNDEFINED)
11006 MergeAndCloseNeighbourElements(x, y, &new_element,
11007 last_x, last_y, &last_element_new,
11008 getClosedSteel2, change_level);
11010 else if (IS_SP_CHIP(new_element))
11012 int last_element_new = EL_UNDEFINED;
11013 int direction = MV_NONE;
11016 // (do not keep existing directions, regardless of kind of old element)
11018 for (i = 0; i < NUM_DIRECTIONS; i++)
11020 int xx = x + xy[i][0];
11021 int yy = y + xy[i][1];
11023 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11024 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11026 int dir = MV_DIR_FROM_BIT(i);
11027 int dir_opposite = MV_DIR_OPPOSITE(dir);
11028 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11029 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11030 int last_direction_new = last_direction_old | dir_opposite;
11032 if (last_direction_old == MV_NONE)
11034 last_element_new = getChipFromOpenDirection(last_direction_new);
11037 else if (last_direction_old & (dir | dir_opposite))
11039 direction |= MV_DIR_OPPOSITE(last_direction_old);
11043 direction |= MV_DIR_OPPOSITE(dir);
11048 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11050 if (last_element_new != EL_UNDEFINED)
11051 MergeAndCloseNeighbourElements(x, y, &new_element,
11052 last_x, last_y, &last_element_new,
11053 getClosedChip, change_level);
11055 else if (IS_SP_HARDWARE_BASE(new_element))
11057 int nr = GetSimpleRandom(6);
11059 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11060 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11061 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11062 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11063 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11065 else if (new_element == EL_SP_HARDWARE_GREEN ||
11066 new_element == EL_SP_HARDWARE_BLUE ||
11067 new_element == EL_SP_HARDWARE_RED)
11069 int nr = GetSimpleRandom(3);
11071 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11072 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11074 else if (IS_GROUP_ELEMENT(new_element))
11076 boolean connected_drawing = FALSE;
11079 for (i = 0; i < NUM_DIRECTIONS; i++)
11081 int xx = x + xy[i][0];
11082 int yy = y + xy[i][1];
11084 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11085 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11086 connected_drawing = TRUE;
11089 if (!connected_drawing)
11090 ResolveGroupElement(new_element);
11092 new_element = GetElementFromGroupElement(new_element);
11094 else if (IS_BELT_SWITCH(old_element))
11096 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11097 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11099 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11100 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11102 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11106 static int swappable_elements[][2] =
11108 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11109 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11110 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11111 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11112 { EL_EMERALD, EL_WALL_EMERALD },
11113 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11114 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11115 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11116 { EL_DIAMOND, EL_WALL_DIAMOND },
11117 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11118 { EL_GATE_1, EL_GATE_1_GRAY },
11119 { EL_GATE_2, EL_GATE_2_GRAY },
11120 { EL_GATE_3, EL_GATE_3_GRAY },
11121 { EL_GATE_4, EL_GATE_4_GRAY },
11122 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11123 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11124 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11125 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11126 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11127 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11128 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11129 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11130 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11131 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11132 { EL_LAMP, EL_LAMP_ACTIVE },
11133 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11134 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11135 { EL_PEARL, EL_WALL_PEARL },
11136 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11137 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11138 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11139 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11140 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11141 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11142 { EL_LANDMINE, EL_DC_LANDMINE },
11143 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11144 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11145 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11146 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11147 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11148 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11149 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11150 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11151 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11155 static int rotatable_elements_4[][4] =
11165 EL_SPACESHIP_RIGHT,
11170 EL_BD_BUTTERFLY_UP,
11171 EL_BD_BUTTERFLY_RIGHT,
11172 EL_BD_BUTTERFLY_DOWN,
11173 EL_BD_BUTTERFLY_LEFT
11177 EL_BD_FIREFLY_RIGHT,
11178 EL_BD_FIREFLY_DOWN,
11206 EL_SP_GRAVITY_PORT_UP,
11207 EL_SP_GRAVITY_PORT_RIGHT,
11208 EL_SP_GRAVITY_PORT_DOWN,
11209 EL_SP_GRAVITY_PORT_LEFT
11212 EL_SP_GRAVITY_ON_PORT_UP,
11213 EL_SP_GRAVITY_ON_PORT_RIGHT,
11214 EL_SP_GRAVITY_ON_PORT_DOWN,
11215 EL_SP_GRAVITY_ON_PORT_LEFT
11218 EL_SP_GRAVITY_OFF_PORT_UP,
11219 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11220 EL_SP_GRAVITY_OFF_PORT_DOWN,
11221 EL_SP_GRAVITY_OFF_PORT_LEFT
11230 EL_BALLOON_SWITCH_UP,
11231 EL_BALLOON_SWITCH_RIGHT,
11232 EL_BALLOON_SWITCH_DOWN,
11233 EL_BALLOON_SWITCH_LEFT
11237 EL_MM_MCDUFFIN_RIGHT,
11238 EL_MM_MCDUFFIN_DOWN,
11239 EL_MM_MCDUFFIN_LEFT
11242 EL_MM_MIRROR_FIXED_1,
11243 EL_MM_MIRROR_FIXED_4,
11244 EL_MM_MIRROR_FIXED_3,
11245 EL_MM_MIRROR_FIXED_2
11248 EL_MM_STEEL_GRID_FIXED_1,
11249 EL_MM_STEEL_GRID_FIXED_4,
11250 EL_MM_STEEL_GRID_FIXED_2,
11251 EL_MM_STEEL_GRID_FIXED_3
11254 EL_MM_WOODEN_GRID_FIXED_1,
11255 EL_MM_WOODEN_GRID_FIXED_4,
11256 EL_MM_WOODEN_GRID_FIXED_2,
11257 EL_MM_WOODEN_GRID_FIXED_3
11260 EL_MM_POLARIZER_CROSS_1,
11261 EL_MM_POLARIZER_CROSS_4,
11262 EL_MM_POLARIZER_CROSS_3,
11263 EL_MM_POLARIZER_CROSS_2
11267 EL_MM_PACMAN_RIGHT,
11279 EL_DF_RECEIVER_RIGHT,
11280 EL_DF_RECEIVER_DOWN,
11281 EL_DF_RECEIVER_LEFT
11288 static int rotatable_elements_8[][8] =
11291 EL_DF_STEEL_GRID_FIXED_1,
11292 EL_DF_STEEL_GRID_FIXED_8,
11293 EL_DF_STEEL_GRID_FIXED_7,
11294 EL_DF_STEEL_GRID_FIXED_6,
11295 EL_DF_STEEL_GRID_FIXED_5,
11296 EL_DF_STEEL_GRID_FIXED_4,
11297 EL_DF_STEEL_GRID_FIXED_3,
11298 EL_DF_STEEL_GRID_FIXED_2
11301 EL_DF_WOODEN_GRID_FIXED_1,
11302 EL_DF_WOODEN_GRID_FIXED_8,
11303 EL_DF_WOODEN_GRID_FIXED_7,
11304 EL_DF_WOODEN_GRID_FIXED_6,
11305 EL_DF_WOODEN_GRID_FIXED_5,
11306 EL_DF_WOODEN_GRID_FIXED_4,
11307 EL_DF_WOODEN_GRID_FIXED_3,
11308 EL_DF_WOODEN_GRID_FIXED_2
11311 EL_DF_STEEL_GRID_ROTATING_1,
11312 EL_DF_STEEL_GRID_ROTATING_8,
11313 EL_DF_STEEL_GRID_ROTATING_7,
11314 EL_DF_STEEL_GRID_ROTATING_6,
11315 EL_DF_STEEL_GRID_ROTATING_5,
11316 EL_DF_STEEL_GRID_ROTATING_4,
11317 EL_DF_STEEL_GRID_ROTATING_3,
11318 EL_DF_STEEL_GRID_ROTATING_2
11321 EL_DF_WOODEN_GRID_ROTATING_1,
11322 EL_DF_WOODEN_GRID_ROTATING_8,
11323 EL_DF_WOODEN_GRID_ROTATING_7,
11324 EL_DF_WOODEN_GRID_ROTATING_6,
11325 EL_DF_WOODEN_GRID_ROTATING_5,
11326 EL_DF_WOODEN_GRID_ROTATING_4,
11327 EL_DF_WOODEN_GRID_ROTATING_3,
11328 EL_DF_WOODEN_GRID_ROTATING_2
11335 static int rotatable_elements_16[][16] =
11356 EL_MM_TELEPORTER_5,
11357 EL_MM_TELEPORTER_4,
11358 EL_MM_TELEPORTER_3,
11359 EL_MM_TELEPORTER_2,
11360 EL_MM_TELEPORTER_1,
11361 EL_MM_TELEPORTER_16,
11362 EL_MM_TELEPORTER_15,
11363 EL_MM_TELEPORTER_14,
11364 EL_MM_TELEPORTER_13,
11365 EL_MM_TELEPORTER_12,
11366 EL_MM_TELEPORTER_11,
11367 EL_MM_TELEPORTER_10,
11368 EL_MM_TELEPORTER_9,
11369 EL_MM_TELEPORTER_8,
11370 EL_MM_TELEPORTER_7,
11374 EL_MM_TELEPORTER_RED_5,
11375 EL_MM_TELEPORTER_RED_4,
11376 EL_MM_TELEPORTER_RED_3,
11377 EL_MM_TELEPORTER_RED_2,
11378 EL_MM_TELEPORTER_RED_1,
11379 EL_MM_TELEPORTER_RED_16,
11380 EL_MM_TELEPORTER_RED_15,
11381 EL_MM_TELEPORTER_RED_14,
11382 EL_MM_TELEPORTER_RED_13,
11383 EL_MM_TELEPORTER_RED_12,
11384 EL_MM_TELEPORTER_RED_11,
11385 EL_MM_TELEPORTER_RED_10,
11386 EL_MM_TELEPORTER_RED_9,
11387 EL_MM_TELEPORTER_RED_8,
11388 EL_MM_TELEPORTER_RED_7,
11389 EL_MM_TELEPORTER_RED_6
11392 EL_MM_TELEPORTER_YELLOW_5,
11393 EL_MM_TELEPORTER_YELLOW_4,
11394 EL_MM_TELEPORTER_YELLOW_3,
11395 EL_MM_TELEPORTER_YELLOW_2,
11396 EL_MM_TELEPORTER_YELLOW_1,
11397 EL_MM_TELEPORTER_YELLOW_16,
11398 EL_MM_TELEPORTER_YELLOW_15,
11399 EL_MM_TELEPORTER_YELLOW_14,
11400 EL_MM_TELEPORTER_YELLOW_13,
11401 EL_MM_TELEPORTER_YELLOW_12,
11402 EL_MM_TELEPORTER_YELLOW_11,
11403 EL_MM_TELEPORTER_YELLOW_10,
11404 EL_MM_TELEPORTER_YELLOW_9,
11405 EL_MM_TELEPORTER_YELLOW_8,
11406 EL_MM_TELEPORTER_YELLOW_7,
11407 EL_MM_TELEPORTER_YELLOW_6
11410 EL_MM_TELEPORTER_GREEN_5,
11411 EL_MM_TELEPORTER_GREEN_4,
11412 EL_MM_TELEPORTER_GREEN_3,
11413 EL_MM_TELEPORTER_GREEN_2,
11414 EL_MM_TELEPORTER_GREEN_1,
11415 EL_MM_TELEPORTER_GREEN_16,
11416 EL_MM_TELEPORTER_GREEN_15,
11417 EL_MM_TELEPORTER_GREEN_14,
11418 EL_MM_TELEPORTER_GREEN_13,
11419 EL_MM_TELEPORTER_GREEN_12,
11420 EL_MM_TELEPORTER_GREEN_11,
11421 EL_MM_TELEPORTER_GREEN_10,
11422 EL_MM_TELEPORTER_GREEN_9,
11423 EL_MM_TELEPORTER_GREEN_8,
11424 EL_MM_TELEPORTER_GREEN_7,
11425 EL_MM_TELEPORTER_GREEN_6
11428 EL_MM_TELEPORTER_BLUE_5,
11429 EL_MM_TELEPORTER_BLUE_4,
11430 EL_MM_TELEPORTER_BLUE_3,
11431 EL_MM_TELEPORTER_BLUE_2,
11432 EL_MM_TELEPORTER_BLUE_1,
11433 EL_MM_TELEPORTER_BLUE_16,
11434 EL_MM_TELEPORTER_BLUE_15,
11435 EL_MM_TELEPORTER_BLUE_14,
11436 EL_MM_TELEPORTER_BLUE_13,
11437 EL_MM_TELEPORTER_BLUE_12,
11438 EL_MM_TELEPORTER_BLUE_11,
11439 EL_MM_TELEPORTER_BLUE_10,
11440 EL_MM_TELEPORTER_BLUE_9,
11441 EL_MM_TELEPORTER_BLUE_8,
11442 EL_MM_TELEPORTER_BLUE_7,
11443 EL_MM_TELEPORTER_BLUE_6
11447 EL_MM_POLARIZER_16,
11448 EL_MM_POLARIZER_15,
11449 EL_MM_POLARIZER_14,
11450 EL_MM_POLARIZER_13,
11451 EL_MM_POLARIZER_12,
11452 EL_MM_POLARIZER_11,
11453 EL_MM_POLARIZER_10,
11482 EL_DF_MIRROR_ROTATING_1,
11483 EL_DF_MIRROR_ROTATING_16,
11484 EL_DF_MIRROR_ROTATING_15,
11485 EL_DF_MIRROR_ROTATING_14,
11486 EL_DF_MIRROR_ROTATING_13,
11487 EL_DF_MIRROR_ROTATING_12,
11488 EL_DF_MIRROR_ROTATING_11,
11489 EL_DF_MIRROR_ROTATING_10,
11490 EL_DF_MIRROR_ROTATING_9,
11491 EL_DF_MIRROR_ROTATING_8,
11492 EL_DF_MIRROR_ROTATING_7,
11493 EL_DF_MIRROR_ROTATING_6,
11494 EL_DF_MIRROR_ROTATING_5,
11495 EL_DF_MIRROR_ROTATING_4,
11496 EL_DF_MIRROR_ROTATING_3,
11497 EL_DF_MIRROR_ROTATING_2
11506 for (i = 0; swappable_elements[i][0] != -1; i++)
11508 int element1 = swappable_elements[i][0];
11509 int element2 = swappable_elements[i][1];
11511 if (old_element == element1 || old_element == element2)
11512 new_element = (old_element == element1 ? element2 : element1);
11515 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11517 for (j = 0; j < 4; j++)
11519 int element = rotatable_elements_4[i][j];
11521 if (old_element == element)
11522 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11523 button == 2 ? rotatable_elements_4[i][0] :
11524 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11529 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11531 for (j = 0; j < 8; j++)
11533 int element = rotatable_elements_8[i][j];
11535 if (old_element == element)
11536 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11537 button == 2 ? rotatable_elements_8[i][0] :
11538 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11543 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11545 for (j = 0; j < 16; j++)
11547 int element = rotatable_elements_16[i][j];
11549 if (old_element == element)
11550 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11551 button == 2 ? rotatable_elements_16[i][0] :
11552 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
11557 if (old_element != new_element)
11559 int max_infotext_len = getMaxInfoTextLength();
11560 char infotext[MAX_OUTPUT_LINESIZE + 1];
11562 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11563 infotext[max_infotext_len] = '\0';
11565 ClearEditorGadgetInfoText();
11567 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11572 SetElementSimple(x, y, new_element, change_level);
11578 static void ResetIntelliDraw(void)
11582 for (x = 0; x < lev_fieldx; x++)
11583 for (y = 0; y < lev_fieldy; y++)
11584 IntelliDrawBuffer[x][y] = Feld[x][y];
11586 SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11589 static boolean draw_mode_hires = FALSE;
11591 static void SetDrawModeHiRes(int element)
11594 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11595 (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY));
11598 static boolean getDrawModeHiRes(void)
11600 return draw_mode_hires;
11603 static int getLoResScreenPos(int pos)
11605 return (getDrawModeHiRes() ? pos / 2 : pos);
11608 static int getLoResScreenMod(int pos)
11610 return (getDrawModeHiRes() ? pos % 2 : 0);
11613 static void SetElementExt(int x, int y, int dx, int dy, int element,
11614 boolean change_level, int button)
11617 SetElementSimple(x, y, Feld[x][y], change_level);
11618 else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11619 SetElementIntelliDraw(x, y, element, change_level, button);
11621 SetElementSimpleExt(x, y, dx, dy, element, change_level);
11624 static void SetElement(int x, int y, int element)
11626 SetElementExt(x, y, 0, 0, element, TRUE, -1);
11629 static void SetElementButton(int x, int y, int dx, int dy, int element,
11632 SetElementExt(x, y, dx, dy, element, TRUE, button);
11635 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11637 int lx = getLoResScreenPos(sx2) + level_xpos;
11638 int ly = getLoResScreenPos(sy2) + level_ypos;
11639 int dx = getLoResScreenMod(sx2);
11640 int dy = getLoResScreenMod(sy2);
11642 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11645 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11652 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11655 static int getLevelElementHiRes(int lx2, int ly2)
11661 int element = Feld[lx][ly];
11662 unsigned int bitmask = (dx + 1) << (dy * 2);
11664 if (IS_MM_WALL(element))
11666 if (element & bitmask)
11667 return map_mm_wall_element(element);
11675 static void DrawLineElement(int x, int y, int element, boolean change_level)
11677 SetElementHiRes(x, y, element, change_level);
11680 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11681 int element, boolean change_level)
11683 int xsize = ABS(to_x - from_x);
11684 int ysize = ABS(to_y - from_y);
11685 int dx = (to_x < from_x ? -1 : +1);
11686 int dy = (to_y < from_y ? -1 : +1);
11689 if (from_y == to_y) // horizontal line
11691 for (i = 0; i <= xsize; i++)
11692 DrawLineElement(from_x + i * dx, from_y, element, change_level);
11694 else if (from_x == to_x) // vertical line
11696 for (i = 0; i <= ysize; i++)
11697 DrawLineElement(from_x, from_y + i * dy, element, change_level);
11699 else // diagonal line
11701 if (ysize < xsize) // a < 1
11703 float a = (float)ysize / (float)xsize;
11705 for (i = 0; i <= xsize; i++)
11708 int y = dy * (int)(a * i + 0.5);
11710 DrawLineElement(from_x + x, from_y + y, element, change_level);
11715 float a = (float)xsize / (float)ysize;
11717 for (i = 0; i <= ysize; i++)
11719 int x = dx * (int)(a * i + 0.5);
11722 DrawLineElement(from_x + x, from_y + y, element, change_level);
11728 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11729 int element, boolean change_level)
11731 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11732 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11733 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11734 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11737 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11738 int element, boolean change_level)
11743 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11745 for (y = from_y; y <= to_y; y++)
11746 DrawLine(from_x, y, to_x, y, element, change_level);
11749 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11750 int element, boolean change_level)
11752 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
11753 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
11754 int len_x = ABS(to_x - from_x);
11755 int len_y = ABS(to_y - from_y);
11758 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
11760 // not optimal (some points get drawn twice) but simple,
11761 // and fast enough for the few points we are drawing
11763 for (x = 0; x <= radius; x++)
11765 int sx, sy, sx2, sy2, lx, ly;
11767 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
11769 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11770 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11771 sx = getLoResScreenPos(sx2);
11772 sy = getLoResScreenPos(sy2);
11773 lx = sx + level_xpos;
11774 ly = sy + level_ypos;
11776 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11777 DrawLineElement(sx2, sy2, element, change_level);
11780 for (y = 0; y <= radius; y++)
11782 int sx, sy, sx2, sy2, lx, ly;
11784 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
11786 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11787 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11788 sx = getLoResScreenPos(sx2);
11789 sy = getLoResScreenPos(sy2);
11790 lx = sx + level_xpos;
11791 ly = sy + level_ypos;
11793 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11794 DrawLineElement(sx2, sy2, element, change_level);
11798 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
11799 int element, boolean change_level)
11801 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11802 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11804 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11807 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
11809 #if DRAW_CIRCLES_BUTTON_AVAILABLE
11810 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
11811 int element, boolean change_level)
11813 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11814 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11815 int mirror_to_x2 = from_x - (to_x2 - from_x);
11816 int mirror_to_y2 = from_y - (to_y2 - from_y);
11818 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11819 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
11820 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
11821 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
11825 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
11827 int from_sx, from_sy;
11831 swap_numbers(&from_x, &to_x);
11834 swap_numbers(&from_y, &to_y);
11836 from_sx = SX + from_x * ed_tilesize;
11837 from_sy = SY + from_y * ed_tilesize;
11838 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
11839 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
11841 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
11842 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
11843 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
11844 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
11846 if (from_x == to_x && from_y == to_y)
11847 MarkTileDirty(from_x/2, from_y/2);
11849 redraw_mask |= REDRAW_FIELD;
11852 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
11853 int element, boolean change_level)
11855 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
11858 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
11859 int element, boolean change_level)
11861 if (element == -1 || change_level)
11862 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
11864 DrawAreaBorder(from_x, from_y, to_x, to_y);
11867 // values for CopyBrushExt()
11868 #define CB_AREA_TO_BRUSH 0
11869 #define CB_BRUSH_TO_CURSOR 1
11870 #define CB_BRUSH_TO_LEVEL 2
11871 #define CB_DELETE_OLD_CURSOR 3
11872 #define CB_DUMP_BRUSH 4
11873 #define CB_DUMP_BRUSH_SMALL 5
11875 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
11877 DrawLineElement(sx, sy, element, change_level);
11880 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
11881 int button, int mode)
11883 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
11884 static int brush_width, brush_height;
11885 static int last_cursor_x = -1, last_cursor_y = -1;
11886 static boolean delete_old_brush;
11887 int new_element = BUTTON_ELEMENT(button);
11890 if (mode == CB_DUMP_BRUSH ||
11891 mode == CB_DUMP_BRUSH_SMALL)
11893 if (!draw_with_brush)
11895 Error(ERR_WARN, "no brush selected");
11900 for (y = 0; y < brush_height; y++)
11902 for (x = 0; x < brush_width; x++)
11904 int element = brush_buffer[x][y];
11905 int element_mapped = element;
11907 if (IS_CUSTOM_ELEMENT(element))
11908 element_mapped = EL_CUSTOM_START;
11909 else if (IS_GROUP_ELEMENT(element))
11910 element_mapped = EL_GROUP_START;
11911 else if (element >= NUM_FILE_ELEMENTS)
11912 element_mapped = EL_UNKNOWN;
11914 // dump brush as level sketch text for the R'n'D forum:
11915 // - large tiles: `xxx (0x60 ASCII)
11916 // - small tiles: ¸xxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
11917 printf("%s%03d", (mode == CB_DUMP_BRUSH ? "`" : "¸"), element_mapped);
11926 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
11929 if (mode == CB_AREA_TO_BRUSH)
11931 int from_lx, from_ly;
11934 swap_numbers(&from_x, &to_x);
11937 swap_numbers(&from_y, &to_y);
11939 brush_width = to_x - from_x + 1;
11940 brush_height = to_y - from_y + 1;
11942 from_lx = from_x + level_xpos;
11943 from_ly = from_y + level_ypos;
11945 for (y = 0; y < brush_height; y++)
11947 for (x = 0; x < brush_width; x++)
11949 brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
11952 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
11957 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11959 delete_old_brush = FALSE;
11961 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
11962 mode == CB_BRUSH_TO_LEVEL)
11964 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
11965 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
11966 int cursor_from_x = cursor_x - brush_width / 2;
11967 int cursor_from_y = cursor_y - brush_height / 2;
11968 int border_from_x = cursor_x, border_from_y = cursor_y;
11969 int border_to_x = cursor_x, border_to_y = cursor_y;
11971 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
11972 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
11974 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
11975 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
11977 delete_old_brush = FALSE;
11981 for (y = 0; y < brush_height; y++)
11983 for (x = 0; x < brush_width; x++)
11985 int sx = cursor_from_x + x;
11986 int sy = cursor_from_y + y;
11987 int lx = sx + level_xpos;
11988 int ly = sy + level_ypos;
11989 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
11990 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
11991 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
11992 brush_buffer[x][y] : new_element);
11994 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11996 if (sx < border_from_x)
11997 border_from_x = sx;
11998 else if (sx > border_to_x)
12000 if (sy < border_from_y)
12001 border_from_y = sy;
12002 else if (sy > border_to_y)
12005 DrawBrushElement(sx, sy, element, change_level);
12010 if (mode != CB_DELETE_OLD_CURSOR)
12011 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12013 last_cursor_x = cursor_x;
12014 last_cursor_y = cursor_y;
12015 delete_old_brush = TRUE;
12019 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12022 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12025 static void CopyBrushToLevel(int x, int y, int button)
12027 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12030 static void CopyBrushToCursor(int x, int y)
12032 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12035 static void DeleteBrushFromCursor(void)
12037 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12040 void DumpBrush(void)
12042 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12045 void DumpBrush_Small(void)
12047 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12050 static void FloodFill(int from_x, int from_y, int fill_element)
12052 FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
12055 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
12057 int from_x = from_sx2 + 2 * level_xpos;
12058 int from_y = from_sy2 + 2 * level_ypos;
12059 int max_fillx = lev_fieldx * 2;
12060 int max_filly = lev_fieldy * 2;
12061 short FillFeld[max_fillx][max_filly];
12064 for (x = 0; x < max_fillx; x++)
12065 for (y = 0; y < max_filly; y++)
12066 FillFeld[x][y] = getLevelElementHiRes(x, y);
12068 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
12069 FillFeld, max_fillx, max_filly);
12071 for (x = 0; x < max_fillx; x++)
12072 for (y = 0; y < max_filly; y++)
12073 if (FillFeld[x][y] == fill_element)
12074 SetLevelElementHiRes(x, y, FillFeld[x][y]);
12077 // values for DrawLevelText() modes
12078 #define TEXT_INIT 0
12079 #define TEXT_SETCURSOR 1
12080 #define TEXT_WRITECHAR 2
12081 #define TEXT_BACKSPACE 3
12082 #define TEXT_NEWLINE 4
12084 #define TEXT_QUERY_TYPING 6
12086 static int DrawLevelText(int sx, int sy, char letter, int mode)
12088 static short delete_buffer[MAX_LEV_FIELDX];
12089 static int start_sx;
12090 static int last_sx, last_sy;
12091 static boolean typing = FALSE;
12092 int letter_element = EL_CHAR_ASCII0 + letter;
12093 int lx = 0, ly = 0;
12095 // map lower case letters to upper case and convert special characters
12096 if (letter >= 'a' && letter <= 'z')
12097 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
12098 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
12099 letter_element = EL_CHAR_AUMLAUT;
12100 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
12101 letter_element = EL_CHAR_OUMLAUT;
12102 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
12103 letter_element = EL_CHAR_UUMLAUT;
12104 else if (letter == '^')
12105 letter_element = EL_CHAR_COPYRIGHT;
12107 letter_element = EL_CHAR_ASCII0 + letter;
12109 if (mode != TEXT_INIT)
12114 if (mode != TEXT_SETCURSOR)
12120 lx = last_sx + level_xpos;
12121 ly = last_sy + level_ypos;
12128 DrawLevelText(0, 0, 0, TEXT_END);
12134 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12137 case TEXT_SETCURSOR:
12138 DrawEditorElement(last_sx, last_sy, Feld[lx][ly]);
12139 DrawAreaBorder(sx, sy, sx, sy);
12144 case TEXT_WRITECHAR:
12145 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12147 if (new_element1 >= EL_STEEL_CHAR_START &&
12148 new_element1 <= EL_STEEL_CHAR_END)
12149 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12151 delete_buffer[sx - start_sx] = Feld[lx][ly];
12152 Feld[lx][ly] = letter_element;
12154 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12155 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12156 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12157 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12159 DrawLevelText(0, 0, 0, TEXT_END);
12161 level.changed = TRUE;
12165 case TEXT_BACKSPACE:
12168 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12169 DrawEditorElement(sx - 1, sy, Feld[lx - 1][ly]);
12170 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12175 if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
12176 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12178 DrawLevelText(0, 0, 0, TEXT_END);
12182 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12183 DrawEditorElement(sx, sy, Feld[lx][ly]);
12187 case TEXT_QUERY_TYPING:
12197 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12198 int element, boolean change_level)
12200 int lx = sx + level_xpos;
12201 int ly = sy + level_ypos;
12204 DrawEditorElement(sx, sy, Feld[lx][ly]);
12206 DrawAreaBorder(sx, sy, sx, sy);
12209 static void CheckLevelBorderElement(boolean redraw_playfield)
12211 int last_border_element = BorderElement;
12213 SetBorderElement();
12215 if (redraw_playfield && BorderElement != last_border_element)
12216 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12219 static void CopyLevelToUndoBuffer(int mode)
12221 static boolean accumulated_undo = FALSE;
12222 boolean new_undo_buffer_position = TRUE;
12225 if (undo_buffer_steps == 0)
12226 accumulated_undo = FALSE;
12230 case UNDO_IMMEDIATE:
12231 accumulated_undo = FALSE;
12234 case UNDO_ACCUMULATE:
12235 if (accumulated_undo)
12236 new_undo_buffer_position = FALSE;
12237 accumulated_undo = TRUE;
12244 if (new_undo_buffer_position)
12246 // advance position in undo buffer ring
12247 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12249 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12250 undo_buffer_steps++;
12253 // always reset redo buffer when storing level change into undo buffer
12254 redo_buffer_steps = 0;
12256 for (x = 0; x < lev_fieldx; x++)
12257 for (y = 0; y < lev_fieldy; y++)
12258 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
12260 // check if drawing operation forces change of border style
12261 CheckLevelBorderElement(TRUE);
12263 level.changed = TRUE;
12266 static void RandomPlacement(int new_element)
12268 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12269 int num_free_positions = 0;
12270 int num_percentage, num_elements;
12273 ResetIntelliDraw();
12275 // determine number of free positions for randomly placing the new element
12276 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12278 free_position[x][y] =
12279 (random_placement_background_restricted ?
12280 Feld[x][y] == random_placement_background_element :
12281 Feld[x][y] != new_element);
12283 if (free_position[x][y])
12284 num_free_positions++;
12287 // determine number of new elements to place there
12288 num_percentage = num_free_positions * random_placement_value / 100;
12289 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12290 num_percentage : random_placement_value);
12292 // if less free positions than elements to place, fill all these positions
12293 if (num_free_positions < num_elements)
12295 for (x = 0; x < lev_fieldx; x++)
12296 for (y = 0; y < lev_fieldy; y++)
12297 if (free_position[x][y])
12298 SetElement(x, y, new_element);
12302 while (num_elements > 0)
12304 x = GetSimpleRandom(lev_fieldx);
12305 y = GetSimpleRandom(lev_fieldy);
12307 // don't place element at the same position twice
12308 if (free_position[x][y])
12310 free_position[x][y] = FALSE;
12311 SetElement(x, y, new_element);
12317 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12318 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12321 static void WrapLevel(int dx, int dy)
12323 int wrap_dx = lev_fieldx - dx;
12324 int wrap_dy = lev_fieldy - dy;
12327 for (x = 0; x < lev_fieldx; x++)
12328 for (y = 0; y < lev_fieldy; y++)
12329 FieldBackup[x][y] = Feld[x][y];
12331 for (x = 0; x < lev_fieldx; x++)
12332 for (y = 0; y < lev_fieldy; y++)
12334 FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12336 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12337 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12340 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
12342 char *template_filename_old = getLocalLevelTemplateFilename();
12343 char *template_filename_new =
12344 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
12346 if (copyFile(template_filename_old, template_filename_new) != 0)
12347 Request("Cannot copy level template!", REQ_CONFIRM);
12349 free(template_filename_new);
12352 static void HandleDrawingAreas(struct GadgetInfo *gi)
12354 static boolean started_inside_drawing_area = FALSE;
12355 static int last_sx = -1, last_sy = -1;
12356 static int last_sx2 = -1, last_sy2 = -1;
12357 int id = gi->custom_id;
12358 int type_id = gi->custom_type_id;
12359 boolean button_press_event;
12360 boolean button_release_event;
12361 boolean inside_drawing_area = !gi->event.off_borders;
12362 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12363 int actual_drawing_function;
12364 int button = gi->event.button;
12365 int new_element = BUTTON_ELEMENT(button);
12366 int sx = gi->event.x, sy = gi->event.y;
12367 int min_sx = 0, min_sy = 0;
12368 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12369 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12370 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12371 int sx2 = gi->event.mx / mini_item_xsize;
12372 int sy2 = gi->event.my / mini_item_ysize;
12375 int lx = 0, ly = 0;
12376 int min_lx = 0, min_ly = 0;
12377 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12380 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12381 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12383 // make sure to stay inside drawing area boundaries
12384 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12385 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12389 // get positions inside level field
12390 lx = sx + level_xpos;
12391 ly = sy + level_ypos;
12393 if (!IN_LEV_FIELD(lx, ly))
12394 inside_drawing_area = FALSE;
12396 // make sure to stay inside level field boundaries
12397 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12398 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12400 // correct drawing area positions accordingly
12401 sx = lx - level_xpos;
12402 sy = ly - level_ypos;
12405 // also correct MM wall-sized (double) drawing area positions accordingly
12406 if (sx2 / 2 < sx || sx2 / 2 > sx)
12408 dx = (sx2 / 2 < sx ? 0 : 1);
12411 if (sy2 / 2 < sy || sy2 / 2 > sy)
12413 dy = (sy2 / 2 < sy ? 0 : 1);
12417 if (button_release_event)
12424 else if (!button_press_event)
12426 // prevent handling events for every pixel position when moving mouse
12427 if ((sx == last_sx && sy == last_sy &&
12428 !IS_MM_WALL_EDITOR(new_element) && new_element != EL_EMPTY) ||
12429 (sx2 == last_sx2 && sy2 == last_sy2))
12438 if (button_press_event)
12439 started_inside_drawing_area = inside_drawing_area;
12441 if (!started_inside_drawing_area)
12444 if (!IS_VALID_BUTTON(button))
12447 if (!button && !button_release_event)
12450 // handle info callback for each invocation of action callback
12451 gi->callback_info(gi);
12453 // automatically switch to 'single item' drawing mode, if needed
12454 actual_drawing_function =
12455 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
12456 drawing_function : GADGET_ID_SINGLE_ITEMS);
12458 // clicking into drawing area with pressed Control key picks element
12459 if (GetKeyModState() & KMOD_Control)
12461 last_drawing_function = drawing_function;
12462 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12465 if (GetKeyModState() & KMOD_Shift)
12467 if (button_press_event || button_release_event)
12468 ResetIntelliDraw();
12471 SetDrawModeHiRes(-1); // reset to normal draw mode
12473 switch (actual_drawing_function)
12475 case GADGET_ID_SINGLE_ITEMS:
12478 if (button_release_event)
12480 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12482 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
12483 !inside_drawing_area)
12484 DeleteBrushFromCursor();
12487 if (!button || button_release_event)
12490 if (draw_with_brush)
12492 CopyBrushToLevel(sx, sy, button);
12496 SetDrawModeHiRes(new_element);
12498 if (new_element == EL_PLAYER_1)
12500 // remove player at old position
12501 for (y = 0; y < lev_fieldy; y++)
12502 for (x = 0; x < lev_fieldx; x++)
12503 if (Feld[x][y] == EL_PLAYER_1)
12504 SetElement(x, y, EL_EMPTY);
12507 SetElementButton(lx, ly, dx, dy, new_element, button);
12510 else if (!button_release_event)
12512 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12514 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
12515 DrawMiniGraphicExt(drawto,
12516 gi->x + sx * MINI_TILEX,
12517 gi->y + sy * MINI_TILEY,
12518 el2edimg(new_element));
12520 DrawFixedGraphicExt(drawto,
12521 gi->x + sx * TILEX,
12522 gi->y + sy * TILEY,
12523 el2edimg(new_element), 0);
12525 if (id == GADGET_ID_CUSTOM_GRAPHIC)
12526 new_element = GFX_ELEMENT(new_element);
12528 drawingarea_info[type_id].value[pos] = new_element;
12530 CopyElementPropertiesToGame(properties_element);
12532 if (id == GADGET_ID_CUSTOM_GRAPHIC)
12534 UpdateCustomElementGraphicGadgets();
12536 FrameCounter = 0; // restart animation frame counter
12541 case GADGET_ID_CONNECTED_ITEMS:
12543 static int last_sx = -1;
12544 static int last_sy = -1;
12546 if (button_release_event)
12547 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12551 SetDrawModeHiRes(new_element);
12553 if (getDrawModeHiRes())
12559 if (!button_press_event)
12560 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
12568 case GADGET_ID_LINE:
12569 case GADGET_ID_ARC:
12570 case GADGET_ID_RECTANGLE:
12571 case GADGET_ID_FILLED_BOX:
12572 SetDrawModeHiRes(new_element);
12574 if (getDrawModeHiRes())
12580 case GADGET_ID_GRAB_BRUSH:
12581 case GADGET_ID_TEXT:
12583 static int last_sx = -1;
12584 static int last_sy = -1;
12585 static int start_sx = -1;
12586 static int start_sy = -1;
12587 void (*draw_func)(int, int, int, int, int, boolean);
12589 if (drawing_function == GADGET_ID_LINE)
12590 draw_func = DrawLine;
12591 else if (drawing_function == GADGET_ID_ARC)
12592 draw_func = DrawArc;
12593 else if (drawing_function == GADGET_ID_RECTANGLE)
12594 draw_func = DrawBox;
12595 else if (drawing_function == GADGET_ID_FILLED_BOX)
12596 draw_func = DrawFilledBox;
12597 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
12598 draw_func = SelectArea;
12599 else // (drawing_function == GADGET_ID_TEXT)
12600 draw_func = SetTextCursor;
12602 if (button_press_event)
12604 draw_func(sx, sy, sx, sy, new_element, FALSE);
12605 start_sx = last_sx = sx;
12606 start_sy = last_sy = sy;
12608 if (drawing_function == GADGET_ID_TEXT)
12609 DrawLevelText(0, 0, 0, TEXT_END);
12611 else if (button_release_event)
12613 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
12614 if (drawing_function == GADGET_ID_GRAB_BRUSH)
12616 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
12617 CopyBrushToCursor(sx, sy);
12618 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
12620 draw_with_brush = TRUE;
12622 else if (drawing_function == GADGET_ID_TEXT)
12623 DrawLevelText(sx, sy, 0, TEXT_INIT);
12625 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12627 else if (last_sx != sx || last_sy != sy)
12629 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
12630 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
12631 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
12632 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
12639 case GADGET_ID_FLOOD_FILL:
12640 if (button_press_event && Feld[lx][ly] != new_element)
12642 if (IS_MM_WALL_EDITOR(new_element))
12643 FloodFillWall_MM(sx2, sy2, new_element);
12645 FloodFill(lx, ly, new_element);
12647 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12648 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12652 case GADGET_ID_PICK_ELEMENT:
12653 if (button_release_event)
12654 ClickOnGadget(level_editor_gadget[last_drawing_function],
12656 else if (draw_level)
12657 PickDrawingElement(button, Feld[lx][ly]);
12660 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12662 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
12669 // do not mark level as modified for certain non-level-changing gadgets
12670 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
12671 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
12672 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
12673 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12676 level.changed = TRUE;
12679 static void HandleCounterButtons(struct GadgetInfo *gi)
12681 int gadget_id = gi->custom_id;
12682 int counter_id = gi->custom_type_id;
12683 int button = gi->event.button;
12684 int *counter_value = counterbutton_info[counter_id].value;
12685 int step = BUTTON_STEPSIZE(button) *
12686 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
12688 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
12690 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
12691 boolean released = (gi->event.type == GD_EVENT_RELEASED);
12692 boolean level_changed = LevelChanged();
12694 if ((level_changed && pressed) || (!level_changed && released))
12697 if (level_changed && !Request("Level has changed! Discard changes?",
12700 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
12701 ModifyEditorCounterValue(counter_id, *counter_value);
12707 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
12708 *counter_value = gi->textinput.number_value;
12710 ModifyEditorCounterValue(counter_id, *counter_value + step);
12712 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
12714 int last_game_engine_type = level.game_engine_type;
12716 LoadLevel(level_nr);
12717 LoadScore(level_nr);
12719 SaveLevelSetup_SeriesInfo();
12724 DrawEditModeWindow();
12726 if (level.game_engine_type != last_game_engine_type)
12728 // update element selection list
12729 ReinitializeElementList();
12730 ModifyEditorElementList();
12736 switch (counter_id)
12738 case ED_COUNTER_ID_YAMYAM_CONTENT:
12739 DrawYamYamContentAreas();
12742 case ED_COUNTER_ID_BALL_CONTENT:
12743 DrawMagicBallContentAreas();
12746 case ED_COUNTER_ID_ANDROID_CONTENT:
12747 DrawAndroidElementArea(properties_element);
12750 case ED_COUNTER_ID_GROUP_CONTENT:
12751 DrawGroupElementArea(properties_element);
12752 CopyGroupElementPropertiesToGame(properties_element);
12755 case ED_COUNTER_ID_INVENTORY_SIZE:
12756 DrawPlayerInitialInventoryArea(properties_element);
12759 case ED_COUNTER_ID_ENVELOPE_XSIZE:
12760 case ED_COUNTER_ID_ENVELOPE_YSIZE:
12761 DrawEnvelopeTextArea(-1);
12764 case ED_COUNTER_ID_LEVEL_XSIZE:
12765 case ED_COUNTER_ID_LEVEL_YSIZE:
12766 lev_fieldx = level.fieldx;
12767 lev_fieldy = level.fieldy;
12769 // check if resizing of level results in change of border border
12770 SetBorderElement();
12778 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
12779 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
12780 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
12781 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
12782 CopyElementPropertiesToGame(properties_element);
12784 // do not mark level as modified for certain non-level-changing gadgets
12785 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
12786 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
12787 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
12788 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
12791 level.changed = TRUE;
12794 static void HandleTextInputGadgets(struct GadgetInfo *gi)
12796 int type_id = gi->custom_type_id;
12798 strcpy(textinput_info[type_id].value, gi->textinput.value);
12800 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
12802 CopyElementPropertiesToGame(properties_element);
12804 ModifyEditorElementList(); // update changed button info text
12807 // do not mark level as modified for certain non-level-changing gadgets
12808 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
12809 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
12812 level.changed = TRUE;
12815 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
12817 int type_id = gi->custom_type_id;
12819 strncpy(textarea_info[type_id].value, gi->textarea.value,
12820 MAX_ENVELOPE_TEXT_LEN);
12821 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
12823 level.changed = TRUE;
12826 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
12828 int type_id = gi->custom_type_id;
12829 int value_old = *selectbox_info[type_id].value;
12830 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
12832 *selectbox_info[type_id].value = value_new;
12834 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
12836 DrawLevelInfoWindow();
12838 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
12840 element_info[properties_element].current_change_page = gi->selectbox.index;
12842 DrawPropertiesWindow();
12844 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
12845 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
12846 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
12847 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
12848 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
12850 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
12852 // when changing action type, also check action mode and action arg
12853 if (value_old != value_new)
12854 setSelectboxSpecialActionVariablesIfNeeded();
12856 DrawPropertiesChange();
12859 CopyElementPropertiesToGame(properties_element);
12861 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
12863 // update element selection list
12864 ReinitializeElementList();
12865 ModifyEditorElementList();
12868 // do not mark level as modified for certain non-level-changing gadgets
12869 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
12870 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
12873 level.changed = TRUE;
12876 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
12878 int type_id = gi->custom_type_id;
12881 if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
12882 type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
12884 edit_mode_levelinfo = gi->custom_type_id;
12886 DrawLevelInfoWindow();
12888 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
12889 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
12891 edit_mode_properties = gi->custom_type_id;
12893 DrawPropertiesWindow();
12895 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
12896 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
12898 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
12900 // backup original "level.field" (needed to track playfield changes)
12901 CopyPlayfield(level.field, FieldBackup);
12903 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
12904 CopyPlayfield(Feld, level.field);
12906 if (new_template ||
12907 Request("Save this template and kill the old?", REQ_ASK))
12908 SaveLevelTemplate();
12911 Request("Template saved!", REQ_CONFIRM);
12913 // restore original "level.field" (needed to track playfield changes)
12914 CopyPlayfield(FieldBackup, level.field);
12916 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
12918 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
12920 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
12921 leveldir_current->readonly)
12923 Request("This level set is read only!", REQ_CONFIRM);
12928 if (strEqual(levelset_name, ""))
12930 Request("Please enter level set title!", REQ_CONFIRM);
12935 if (strEqual(levelset_author, ""))
12937 Request("Please enter level set author!", REQ_CONFIRM);
12942 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
12944 if (UpdateUserLevelSet(levelset_subdir,
12947 levelset_num_levels))
12949 Request("Level set updated!", REQ_CONFIRM);
12953 Request("Updating level set failed!", REQ_CONFIRM);
12956 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
12958 if (level.changed && !Request("Level has changed! Discard changes?",
12962 if (CreateUserLevelSet(levelset_subdir,
12965 levelset_num_levels,
12966 levelset_use_levelset_artwork))
12968 if (levelset_copy_level_template)
12969 CopyLevelTemplateToUserLevelSet(levelset_subdir);
12971 Request("New level set created!", REQ_CONFIRM);
12973 AddUserLevelSetToLevelInfo(levelset_subdir);
12974 ChangeEditorToLevelSet(levelset_subdir);
12978 Request("Creating new level set failed!", REQ_CONFIRM);
12982 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
12983 custom_element.num_change_pages < MAX_CHANGE_PAGES)
12985 struct ElementInfo *ei = &element_info[properties_element];
12987 // when modifying custom element, ask for copying level template
12988 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
12991 setElementChangePages(ei, ei->num_change_pages + 1);
12993 // set new change page to be new current change page
12994 ei->current_change_page = ei->num_change_pages - 1;
12995 ei->change = &ei->change_page[ei->current_change_page];
12997 setElementChangeInfoToDefaults(ei->change);
12999 DrawPropertiesWindow();
13001 level.changed = TRUE;
13003 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
13004 custom_element.num_change_pages > MIN_CHANGE_PAGES)
13006 struct ElementInfo *ei = &element_info[properties_element];
13008 // when modifying custom element, ask for copying level template
13009 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13012 // copy all change pages after change page to be deleted
13013 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
13014 ei->change_page[i] = ei->change_page[i + 1];
13016 setElementChangePages(ei, ei->num_change_pages - 1);
13018 DrawPropertiesWindow();
13020 level.changed = TRUE;
13024 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
13026 int type_id = gi->custom_type_id;
13028 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
13029 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
13031 struct ElementInfo *ei = &element_info[properties_element];
13032 int step = BUTTON_STEPSIZE(gi->event.button);
13034 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
13035 ei->current_change_page += step;
13037 if (ei->current_change_page < 0)
13038 ei->current_change_page = 0;
13039 else if (ei->current_change_page >= ei->num_change_pages)
13040 ei->current_change_page = ei->num_change_pages - 1;
13042 DrawPropertiesWindow();
13044 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
13045 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13047 struct ElementInfo *ei = &element_info[properties_element];
13048 int current_change_page = ei->current_change_page;
13050 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
13052 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
13053 ei->change_page[current_change_page];
13055 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13057 // when modifying custom element, ask for copying level template
13058 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13061 ei->change_page[current_change_page] =
13062 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
13064 level.changed = TRUE;
13067 DrawPropertiesWindow();
13071 static void HandleRadiobuttons(struct GadgetInfo *gi)
13073 int type_id = gi->custom_type_id;
13075 *radiobutton_info[type_id].value =
13076 radiobutton_info[type_id].checked_value;
13078 // do not mark level as modified for certain non-level-changing gadgets
13079 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
13080 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
13083 level.changed = TRUE;
13086 static void HandleCheckbuttons(struct GadgetInfo *gi)
13088 int type_id = gi->custom_type_id;
13090 *checkbutton_info[type_id].value ^= TRUE;
13092 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
13093 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
13094 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
13095 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
13096 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
13097 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
13098 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
13099 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
13101 CopyElementPropertiesToGame(properties_element);
13104 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
13106 UpdateCustomElementGraphicGadgets();
13108 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
13109 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
13111 boolean template_related_changes_found = FALSE;
13114 // check if any custom or group elements have been changed
13115 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13116 if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
13117 element_info[i].modified_settings)
13118 template_related_changes_found = TRUE;
13120 if (level.use_custom_template &&
13121 !fileExists(getGlobalLevelTemplateFilename()))
13123 Request("No level template found!", REQ_CONFIRM);
13125 level.use_custom_template = FALSE;
13127 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13132 if (level.use_custom_template &&
13133 template_related_changes_found &&
13134 !Request("Discard changes and use level template?", REQ_ASK))
13136 level.use_custom_template = FALSE;
13138 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13143 if (!level.use_custom_template &&
13144 Request("Copy settings from level template?", REQ_ASK))
13149 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13151 DrawEditModeWindow();
13153 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13155 if (setup.editor.use_template_for_new_levels &&
13156 !fileExists(getGlobalLevelTemplateFilename()))
13158 Request("No level template found!", REQ_CONFIRM);
13163 if (setup.editor.use_template_for_new_levels &&
13165 !Request("Discard level and load template?", REQ_ASK))
13170 if (!setup.editor.use_template_for_new_levels &&
13172 !Request("Discard level and use empty level?", REQ_ASK))
13177 LoadLevel(level_nr);
13178 LoadScore(level_nr);
13183 DrawEditModeWindow();
13185 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13187 SetAutomaticNumberOfGemsNeeded();
13190 // do not mark level as modified for certain non-level-changing gadgets
13191 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
13192 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
13193 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13194 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
13195 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
13196 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13199 level.changed = TRUE;
13202 static void HandleControlButtons(struct GadgetInfo *gi)
13204 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13205 static int last_edit_mode = ED_MODE_DRAWING;
13206 static int last_custom_copy_mode = -1;
13207 static int last_button = 0;
13208 int id = gi->custom_id;
13209 int button = gi->event.button;
13210 int step = BUTTON_STEPSIZE(button);
13211 int new_element = BUTTON_ELEMENT(button);
13212 int last_properties_element = properties_element;
13215 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13216 DrawLevelText(0, 0, 0, TEXT_END);
13218 if (id < ED_NUM_CTRL1_BUTTONS &&
13219 id != GADGET_ID_SINGLE_ITEMS &&
13220 id != GADGET_ID_PICK_ELEMENT &&
13221 edit_mode != ED_MODE_DRAWING &&
13222 drawing_function != GADGET_ID_PICK_ELEMENT &&
13223 !(GetKeyModState() & KMOD_Control))
13224 ChangeEditModeWindow(ED_MODE_DRAWING);
13226 // element copy mode active, but no element button pressed => deactivate
13227 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13228 last_custom_copy_mode = -1;
13230 // when showing palette on element buttons, change element of button used
13231 if (editor.palette.show_on_element_buttons &&
13232 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13234 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13236 id = GADGET_ID_PALETTE;
13241 case GADGET_ID_SCROLL_LEFT:
13242 if (level_xpos >= 0)
13244 if (lev_fieldx < ed_fieldx - 2)
13247 level_xpos -= step;
13248 if (level_xpos < -1)
13251 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13253 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13255 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13256 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13260 case GADGET_ID_SCROLL_RIGHT:
13261 if (level_xpos <= lev_fieldx - ed_fieldx)
13263 if (lev_fieldx < ed_fieldx - 2)
13266 level_xpos += step;
13267 if (level_xpos > lev_fieldx - ed_fieldx + 1)
13268 level_xpos = lev_fieldx - ed_fieldx + 1;
13270 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13272 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13274 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13275 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13279 case GADGET_ID_SCROLL_UP:
13280 if (level_ypos >= 0)
13282 if (lev_fieldy < ed_fieldy - 2)
13285 level_ypos -= step;
13286 if (level_ypos < -1)
13289 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13291 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13293 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13294 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13298 case GADGET_ID_SCROLL_DOWN:
13299 if (level_ypos <= lev_fieldy - ed_fieldy)
13301 if (lev_fieldy < ed_fieldy - 2)
13304 level_ypos += step;
13305 if (level_ypos > lev_fieldy - ed_fieldy + 1)
13306 level_ypos = lev_fieldy - ed_fieldy + 1;
13308 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13310 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13312 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13313 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13317 case GADGET_ID_SCROLL_HORIZONTAL:
13318 level_xpos = gi->event.item_position - 1;
13320 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13325 case GADGET_ID_SCROLL_VERTICAL:
13326 level_ypos = gi->event.item_position - 1;
13328 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13333 case GADGET_ID_SCROLL_LIST_UP:
13334 case GADGET_ID_SCROLL_LIST_DOWN:
13335 case GADGET_ID_SCROLL_LIST_VERTICAL:
13336 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13337 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13340 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13341 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13343 if (element_shift < 0)
13345 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13346 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13348 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13349 GDI_SCROLLBAR_ITEM_POSITION,
13350 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13353 ModifyEditorElementList();
13357 case GADGET_ID_PROPERTIES:
13358 // always switch off element properties when they are already displayed
13359 last_properties_element = new_element;
13360 case GADGET_ID_ELEMENT_LEFT:
13361 case GADGET_ID_ELEMENT_MIDDLE:
13362 case GADGET_ID_ELEMENT_RIGHT:
13363 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
13364 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13365 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
13368 if (edit_mode != ED_MODE_PROPERTIES)
13370 last_edit_mode = edit_mode;
13372 ChangeEditModeWindow(ED_MODE_PROPERTIES);
13374 last_level_drawing_function = drawing_function;
13375 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13378 else if (properties_element != last_properties_element)
13380 DrawEditModeWindow();
13384 ChangeEditModeWindow(last_edit_mode);
13386 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13391 case GADGET_ID_PALETTE:
13392 if (edit_mode != ED_MODE_PALETTE)
13394 last_edit_mode = edit_mode;
13396 ChangeEditModeWindow(ED_MODE_PALETTE);
13400 ChangeEditModeWindow(last_edit_mode);
13404 case GADGET_ID_WRAP_LEFT:
13405 WrapLevel(-step, 0);
13408 case GADGET_ID_WRAP_RIGHT:
13409 WrapLevel(step, 0);
13412 case GADGET_ID_WRAP_UP:
13413 WrapLevel(0, -step);
13416 case GADGET_ID_WRAP_DOWN:
13417 WrapLevel(0, step);
13420 case GADGET_ID_SINGLE_ITEMS:
13421 case GADGET_ID_CONNECTED_ITEMS:
13422 case GADGET_ID_LINE:
13423 case GADGET_ID_ARC:
13424 case GADGET_ID_TEXT:
13425 case GADGET_ID_RECTANGLE:
13426 case GADGET_ID_FILLED_BOX:
13427 case GADGET_ID_FLOOD_FILL:
13428 case GADGET_ID_GRAB_BRUSH:
13429 case GADGET_ID_PICK_ELEMENT:
13430 if (drawing_function != GADGET_ID_PICK_ELEMENT)
13431 last_drawing_function = drawing_function;
13432 drawing_function = id;
13433 draw_with_brush = FALSE;
13436 case GADGET_ID_RANDOM_PLACEMENT:
13437 RandomPlacement(new_element);
13440 case GADGET_ID_ZOOM:
13441 // zoom level editor tile size in or out (or reset to default size)
13442 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
13443 button == 2 ? ed_tilesize_default :
13444 button == 3 ? ed_tilesize / 2 : ed_tilesize);
13446 // limit zoom level by upper and lower bound
13447 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
13449 InitZoomLevelSettings(ed_tilesize);
13451 if (edit_mode == ED_MODE_DRAWING)
13453 DrawDrawingWindow();
13455 // redraw zoom gadget info text
13456 PrintEditorGadgetInfoText(level_editor_gadget[id]);
13459 // save current editor zoom tilesize
13460 SaveSetup_AutoSetup();
13464 case GADGET_ID_CUSTOM_COPY_FROM:
13465 case GADGET_ID_CUSTOM_COPY_TO:
13466 case GADGET_ID_CUSTOM_EXCHANGE:
13467 last_custom_copy_mode = id;
13468 last_drawing_function = drawing_function;
13471 case GADGET_ID_CUSTOM_COPY:
13472 CopyCustomElement(properties_element, -1, id);
13475 case GADGET_ID_CUSTOM_PASTE:
13476 CopyCustomElement(-1, properties_element, id);
13479 case GADGET_ID_UNDO:
13480 if (button == 1 && GetKeyModState() & (KMOD_Shift|KMOD_Control))
13483 if (button == 1 && undo_buffer_steps == 0)
13485 Request("Undo buffer empty!", REQ_CONFIRM);
13489 else if (button == 2)
13493 else if (button == 3 && redo_buffer_steps == 0)
13495 Request("Redo buffer empty!", REQ_CONFIRM);
13500 if (edit_mode != ED_MODE_DRAWING)
13501 ChangeEditModeWindow(ED_MODE_DRAWING);
13507 undo_buffer_position =
13508 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
13510 undo_buffer_steps--;
13511 redo_buffer_steps++;
13517 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13519 undo_buffer_steps++;
13520 redo_buffer_steps--;
13523 for (x = 0; x < lev_fieldx; x++)
13524 for (y = 0; y < lev_fieldy; y++)
13525 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
13527 // check if undo operation forces change of border style
13528 CheckLevelBorderElement(FALSE);
13530 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13534 case GADGET_ID_INFO:
13535 if (edit_mode != ED_MODE_INFO)
13537 last_edit_mode = edit_mode;
13539 ChangeEditModeWindow(ED_MODE_INFO);
13543 ChangeEditModeWindow(last_edit_mode);
13547 case GADGET_ID_CLEAR:
13548 if (edit_mode != ED_MODE_DRAWING)
13549 ChangeEditModeWindow(ED_MODE_DRAWING);
13551 for (x = 0; x < MAX_LEV_FIELDX; x++)
13552 for (y = 0; y < MAX_LEV_FIELDY; y++)
13553 Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
13555 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
13557 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13560 case GADGET_ID_SAVE:
13562 // saving read-only levels into personal level set modifies global vars
13563 // "leveldir_current" and "level_nr"; restore them after saving level
13564 LevelDirTree *leveldir_former = leveldir_current;
13565 int level_nr_former = level_nr;
13566 char *level_filename;
13569 if (leveldir_current->readonly &&
13570 !PrepareSavingIntoPersonalLevelSet())
13573 level_filename = getDefaultLevelFilename(level_nr);
13574 new_level = !fileExists(level_filename);
13577 Request("Save this level and kill the old?", REQ_ASK))
13579 if (leveldir_former->readonly)
13580 ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
13582 SetAutomaticNumberOfGemsNeeded();
13584 CopyPlayfield(Feld, level.field);
13585 SaveLevel(level_nr);
13587 level.changed = FALSE;
13591 char level_saved_msg[64];
13593 if (leveldir_former->readonly)
13594 sprintf(level_saved_msg,
13595 "Level saved as level %d into personal level set!",
13598 strcpy(level_saved_msg, "Level saved!");
13600 Request(level_saved_msg, REQ_CONFIRM);
13604 // "cd" back to copied-from levelset (in case of saved read-only level)
13605 leveldir_current = leveldir_former;
13606 level_nr = level_nr_former;
13611 case GADGET_ID_TEST:
13612 if (LevelChanged())
13613 level.game_version = GAME_VERSION_ACTUAL;
13615 CopyPlayfield(level.field, FieldBackup);
13616 CopyPlayfield(Feld, level.field);
13618 CopyNativeLevel_RND_to_Native(&level);
13620 UnmapLevelEditorGadgets();
13621 UndrawSpecialEditorDoor();
13623 CloseDoor(DOOR_CLOSE_ALL);
13625 // needed before playing if editor playfield area has different size
13626 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
13628 // redraw_mask = REDRAW_ALL;
13630 level_editor_test_game = TRUE;
13632 StartGameActions(FALSE, setup.autorecord, level.random_seed);
13636 case GADGET_ID_EXIT:
13637 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
13641 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
13642 id <= GADGET_ID_ELEMENTLIST_LAST)
13644 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
13645 int new_element = editor_elements[element_position + element_shift];
13647 if (IS_EDITOR_CASCADE(new_element))
13651 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
13653 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
13654 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
13656 if (*cascade_element == new_element)
13658 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
13659 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
13661 // update element selection list
13662 ReinitializeElementList();
13663 ModifyEditorElementList();
13665 // update cascading gadget info text
13666 PrintEditorGadgetInfoText(level_editor_gadget[id]);
13668 // save current editor cascading state
13669 SaveSetup_EditorCascade();
13678 if (last_custom_copy_mode != -1)
13680 if (CopyCustomElement(properties_element, new_element,
13681 last_custom_copy_mode))
13683 ClickOnGadget(level_editor_gadget[last_drawing_function],
13686 last_custom_copy_mode = -1;
13692 // change element of button used to show palette
13693 if (editor.palette.show_on_element_buttons)
13694 button = last_button;
13696 PickDrawingElement(button, new_element);
13698 if (!stick_element_properties_window &&
13699 drawing_function != GADGET_ID_PICK_ELEMENT &&
13700 !(GetKeyModState() & KMOD_Control))
13702 properties_element = new_element;
13703 if (edit_mode == ED_MODE_PROPERTIES)
13704 DrawPropertiesWindow();
13707 if (drawing_function == GADGET_ID_PICK_ELEMENT)
13708 ClickOnGadget(level_editor_gadget[last_drawing_function],
13711 if (!use_permanent_palette)
13712 ChangeEditModeWindow(last_edit_mode);
13715 else if (gi->event.type == GD_EVENT_PRESSED)
13716 printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
13717 else if (gi->event.type == GD_EVENT_RELEASED)
13718 printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
13719 else if (gi->event.type == GD_EVENT_MOVING)
13720 printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
13722 printf("default: HandleControlButtons: ? (id == %d)\n", id);
13728 void HandleLevelEditorKeyInput(Key key)
13730 char letter = getCharFromKey(key);
13731 int button = MB_LEFTBUTTON;
13733 if (drawing_function == GADGET_ID_TEXT &&
13734 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
13737 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
13738 else if (key == KSYM_Delete || key == KSYM_BackSpace)
13739 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
13740 else if (key == KSYM_Return)
13741 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
13742 else if (key == KSYM_Escape)
13743 DrawLevelText(0, 0, 0, TEXT_END);
13745 else if (button_status == MB_RELEASED)
13747 int id = GADGET_ID_NONE;
13748 int new_element_shift = element_shift;
13749 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
13755 id = GADGET_ID_SCROLL_LEFT;
13758 id = GADGET_ID_SCROLL_RIGHT;
13761 id = GADGET_ID_SCROLL_UP;
13764 id = GADGET_ID_SCROLL_DOWN;
13768 case KSYM_Page_Down:
13769 step *= (key == KSYM_Page_Up ? -1 : +1);
13770 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13772 if (element_shift < 0)
13774 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13775 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13777 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13778 GDI_SCROLLBAR_ITEM_POSITION,
13779 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13781 ModifyEditorElementList();
13787 element_shift = (key == KSYM_Home ? 0 :
13788 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
13790 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13791 GDI_SCROLLBAR_ITEM_POSITION,
13792 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13794 ModifyEditorElementList();
13801 // this is needed to prevent interference with running "True X-Mouse"
13802 if (GetKeyModStateFromEvents() & KMOD_Control)
13805 // check for last or next editor cascade block in element list
13806 for (i = 0; i < num_editor_elements; i++)
13808 if ((key == KSYM_Insert && i == element_shift) ||
13809 (key == KSYM_Delete && new_element_shift > element_shift))
13812 // jump to next cascade block (or to start of element list)
13813 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
13814 new_element_shift = i;
13817 if (i < num_editor_elements)
13818 element_shift = new_element_shift;
13820 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13821 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13823 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13824 GDI_SCROLLBAR_ITEM_POSITION,
13825 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13827 ModifyEditorElementList();
13832 if (edit_mode == ED_MODE_DRAWING)
13834 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
13836 else if (edit_mode == ED_MODE_INFO)
13838 HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
13840 else if (edit_mode == ED_MODE_PROPERTIES)
13842 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
13844 else if (edit_mode == ED_MODE_PALETTE)
13846 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
13848 else // should never happen
13850 ChangeEditModeWindow(ED_MODE_DRAWING);
13859 if (id != GADGET_ID_NONE)
13860 ClickOnGadget(level_editor_gadget[id], button);
13861 else if (letter == '1' || letter == '?')
13862 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
13863 else if (letter == '2')
13864 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
13865 else if (letter == '3')
13866 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
13867 else if (letter == '.')
13868 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
13869 else if (letter == 'U')
13870 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13871 else if (letter == '-' || key == KSYM_KP_Subtract)
13872 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
13873 else if (letter == '0' || key == KSYM_KP_0)
13874 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
13875 else if (letter == '+' || key == KSYM_KP_Add ||
13876 letter == '=') // ("Shift-=" is "+" on US keyboards)
13877 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
13878 else if (key == KSYM_Return ||
13879 key == KSYM_space ||
13880 key == setup.shortcut.toggle_pause)
13881 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
13883 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
13884 if (letter && letter == controlbutton_info[i].shortcut)
13885 if (!anyTextGadgetActive())
13886 ClickOnGadget(level_editor_gadget[i], button);
13890 void HandleLevelEditorIdle(void)
13892 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
13893 int x = editor.settings.element_graphic.x + element_border;
13894 int y = editor.settings.element_graphic.y + element_border;
13895 static unsigned int action_delay = 0;
13896 unsigned int action_delay_value = GameFrameDelay;
13899 if (edit_mode != ED_MODE_PROPERTIES)
13902 if (!DelayReached(&action_delay, action_delay_value))
13905 for (i = 0; i < ED_NUM_SELECTBOX; i++)
13907 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
13909 if (gi->mapped && gi->active && gi->selectbox.open)
13913 DrawEditorElementAnimation(SX + x, SY + y);
13915 redraw_mask |= REDRAW_FIELD;
13917 FrameCounter++; // increase animation frame counter
13920 static void ClearEditorGadgetInfoText(void)
13922 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
13925 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
13927 char infotext[MAX_OUTPUT_LINESIZE + 1];
13928 char shortcut[MAX_OUTPUT_LINESIZE + 1];
13929 int max_infotext_len = getMaxInfoTextLength();
13931 if (gi == NULL || strlen(gi->info_text) == 0)
13934 strncpy(infotext, gi->info_text, max_infotext_len);
13935 infotext[max_infotext_len] = '\0';
13937 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
13939 int key = controlbutton_info[gi->custom_id].shortcut;
13943 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
13944 sprintf(shortcut, " ('.' or '%c')", key);
13945 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
13946 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
13947 else if (gi->custom_id == GADGET_ID_TEST)
13948 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
13949 else if (gi->custom_id == GADGET_ID_UNDO)
13950 sprintf(shortcut, " ('%c/Shift-U')", key);
13951 else if (gi->custom_id == GADGET_ID_ZOOM)
13952 sprintf(shortcut, " ('%c', '0', '-')", key);
13954 sprintf(shortcut, " ('%s%c')",
13955 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
13957 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
13958 strcat(infotext, shortcut);
13962 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
13965 void HandleEditorGadgetInfoText(void *ptr)
13967 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
13969 if (game_status != GAME_MODE_EDITOR)
13972 ClearEditorGadgetInfoText();
13974 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
13977 // misuse this function to delete brush cursor, if needed
13978 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
13979 DeleteBrushFromCursor();
13981 PrintEditorGadgetInfoText(gi);
13984 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
13986 static int start_lx, start_ly;
13987 int id = gi->custom_id;
13988 int type_id = gi->custom_type_id;
13989 int sx = gi->event.x;
13990 int sy = gi->event.y;
13991 int lx = sx + level_xpos;
13992 int ly = sy + level_ypos;
13993 int min_sx = 0, min_sy = 0;
13994 int max_sx = gi->drawing.area_xsize - 1;
13995 int max_sy = gi->drawing.area_ysize - 1;
13996 int actual_drawing_function = drawing_function;
13997 int max_infotext_len = getMaxInfoTextLength();
13998 char infotext[MAX_OUTPUT_LINESIZE + 1];
14001 infotext[0] = '\0'; // start with empty info text
14003 // pressed Control key: simulate picking element
14004 if (GetKeyModState() & KMOD_Control)
14005 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14007 ClearEditorGadgetInfoText();
14009 if (gi->event.type == GD_EVENT_INFO_LEAVING)
14012 // make sure to stay inside drawing area boundaries
14013 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14014 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14016 if (id == GADGET_ID_DRAWING_LEVEL)
14020 int min_lx = 0, min_ly = 0;
14021 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14023 // get positions inside level field
14024 lx = sx + level_xpos;
14025 ly = sy + level_ypos;
14027 // make sure to stay inside level field boundaries
14028 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14029 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14031 // correct drawing area positions accordingly
14032 sx = lx - level_xpos;
14033 sy = ly - level_ypos;
14036 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
14038 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
14040 if (gi->event.type == GD_EVENT_PRESSED)
14046 switch (actual_drawing_function)
14048 case GADGET_ID_SINGLE_ITEMS:
14049 text = "Drawing single items";
14051 case GADGET_ID_CONNECTED_ITEMS:
14052 text = "Drawing connected items";
14054 case GADGET_ID_LINE:
14055 text = "Drawing line";
14057 case GADGET_ID_ARC:
14058 text = "Drawing arc";
14060 case GADGET_ID_TEXT:
14061 text = "Setting text cursor";
14063 case GADGET_ID_RECTANGLE:
14064 text = "Drawing rectangle";
14066 case GADGET_ID_FILLED_BOX:
14067 text = "Drawing filled box";
14069 case GADGET_ID_FLOOD_FILL:
14070 text = "Flood fill";
14072 case GADGET_ID_GRAB_BRUSH:
14073 text = "Grabbing brush";
14075 case GADGET_ID_PICK_ELEMENT:
14076 text = "Picking element";
14080 text = "Drawing position";
14084 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14085 sprintf(infotext, "%s: %d, %d", text, lx, ly);
14087 sprintf(infotext, "%s: %d, %d", text,
14088 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
14090 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14091 strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
14093 sprintf(infotext, "Level position: %d, %d", lx, ly);
14096 // misuse this function to draw brush cursor, if needed
14097 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
14099 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14100 CopyBrushToCursor(sx, sy);
14102 DeleteBrushFromCursor();
14105 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14107 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14108 int element = drawingarea_info[type_id].value[pos];
14110 strncpy(infotext, getElementInfoText(element), max_infotext_len);
14114 if (id == GADGET_ID_CUSTOM_CONTENT)
14115 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
14116 else if (id == GADGET_ID_GROUP_CONTENT)
14117 sprintf(infotext, "group element position: %d", sx + 1);
14118 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
14119 id <= GADGET_ID_YAMYAM_CONTENT_7)
14120 sprintf(infotext, "content area %d position: %d, %d",
14121 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
14122 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
14123 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
14124 sprintf(infotext, "content area %d position: %d, %d",
14125 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
14126 else if (id == GADGET_ID_ANDROID_CONTENT)
14127 sprintf(infotext, "android element position: %d", sx + 1);
14128 else if (drawingarea_info[type_id].infotext != NULL)
14129 strcpy(infotext, drawingarea_info[type_id].infotext);
14132 infotext[max_infotext_len] = '\0';
14134 if (strlen(infotext) > 0)
14135 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14138 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14139 boolean quick_quit)
14141 if (!ask_if_level_has_changed ||
14143 Request("Level has changed! Exit without saving?",
14144 REQ_ASK | REQ_STAY_OPEN))
14146 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14147 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14149 // draw normal door
14150 UndrawSpecialEditorDoor();
14152 // use door animation if door 1 viewport is unchanged and contains toolbox
14153 if (useEditorDoorAnimation())
14154 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14156 // close editor doors if viewport definition is the same as in main menu
14157 if (vp_door_1->x == DX &&
14158 vp_door_1->y == DY &&
14159 vp_door_1->width == DXSIZE &&
14160 vp_door_1->height == DYSIZE &&
14161 vp_door_2->x == VX &&
14162 vp_door_2->y == VY &&
14163 vp_door_2->width == VXSIZE &&
14164 vp_door_2->height == VYSIZE)
14165 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14167 SetDoorState(DOOR_CLOSE_2);
14172 FadeSkipNextFadeIn();
14174 SetGameStatus(GAME_MODE_MAIN);
14180 if (!global.use_envelope_request)
14182 CloseDoor(DOOR_CLOSE_1);
14183 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);