1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_ACID_EATS_ELEMENT,
574 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
575 GADGET_ID_BD_BITER_EATS_ELEMENT,
576 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
577 GADGET_ID_BD_NUT_CONTENT,
578 GADGET_ID_START_ELEMENT,
579 GADGET_ID_ARTWORK_ELEMENT,
580 GADGET_ID_EXPLOSION_ELEMENT,
581 GADGET_ID_INVENTORY_CONTENT,
582 GADGET_ID_MM_BALL_CONTENT,
583 GADGET_ID_CUSTOM_GRAPHIC,
584 GADGET_ID_CUSTOM_CONTENT,
585 GADGET_ID_CUSTOM_MOVE_ENTER,
586 GADGET_ID_CUSTOM_MOVE_LEAVE,
587 GADGET_ID_CUSTOM_CHANGE_TARGET,
588 GADGET_ID_CUSTOM_CHANGE_CONTENT,
589 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
590 GADGET_ID_CUSTOM_CHANGE_ACTION,
591 GADGET_ID_GROUP_CONTENT,
592 GADGET_ID_RANDOM_BACKGROUND,
594 // text input identifiers
596 GADGET_ID_LEVEL_NAME,
597 GADGET_ID_LEVEL_AUTHOR,
598 GADGET_ID_LEVELSET_NAME,
599 GADGET_ID_LEVELSET_AUTHOR,
600 GADGET_ID_ELEMENT_NAME,
602 // text area identifiers
604 GADGET_ID_ENVELOPE_INFO,
606 // selectbox identifiers
608 GADGET_ID_TIME_OR_STEPS,
609 GADGET_ID_TIME_SCORE_BASE,
610 GADGET_ID_GAME_ENGINE_TYPE,
611 GADGET_ID_BD_SCHEDULING_TYPE,
612 GADGET_ID_LEVELSET_SAVE_MODE,
613 GADGET_ID_WIND_DIRECTION,
614 GADGET_ID_PLAYER_SPEED,
615 GADGET_ID_MM_BALL_CHOICE_MODE,
616 GADGET_ID_CUSTOM_WALK_TO_ACTION,
617 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
618 GADGET_ID_CUSTOM_DEADLINESS,
619 GADGET_ID_CUSTOM_MOVE_PATTERN,
620 GADGET_ID_CUSTOM_MOVE_DIRECTION,
621 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
622 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
623 GADGET_ID_CUSTOM_SMASH_TARGETS,
624 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
625 GADGET_ID_CUSTOM_ACCESS_TYPE,
626 GADGET_ID_CUSTOM_ACCESS_LAYER,
627 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
628 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
629 GADGET_ID_CHANGE_TIME_UNITS,
630 GADGET_ID_CHANGE_DIRECT_ACTION,
631 GADGET_ID_CHANGE_OTHER_ACTION,
632 GADGET_ID_CHANGE_SIDE,
633 GADGET_ID_CHANGE_PLAYER,
634 GADGET_ID_CHANGE_PAGE,
635 GADGET_ID_CHANGE_REPLACE_WHEN,
636 GADGET_ID_ACTION_TYPE,
637 GADGET_ID_ACTION_MODE,
638 GADGET_ID_ACTION_ARG,
639 GADGET_ID_SELECT_CHANGE_PAGE,
640 GADGET_ID_GROUP_CHOICE_MODE,
642 // textbutton identifiers
644 GADGET_ID_LEVELCONFIG_LEVEL,
645 GADGET_ID_LEVELCONFIG_LEVELSET,
646 GADGET_ID_LEVELCONFIG_EDITOR,
647 GADGET_ID_LEVELCONFIG_ENGINE,
648 GADGET_ID_PROPERTIES_INFO,
649 GADGET_ID_PROPERTIES_CONFIG,
650 GADGET_ID_PROPERTIES_CONFIG_1,
651 GADGET_ID_PROPERTIES_CONFIG_2,
652 GADGET_ID_PROPERTIES_CHANGE,
653 GADGET_ID_SAVE_AS_TEMPLATE_1,
654 GADGET_ID_SAVE_AS_TEMPLATE_2,
655 GADGET_ID_SAVE_LEVELSET,
656 GADGET_ID_ADD_CHANGE_PAGE,
657 GADGET_ID_DEL_CHANGE_PAGE,
659 // graphicbutton identifiers
661 GADGET_ID_PREV_CHANGE_PAGE,
662 GADGET_ID_NEXT_CHANGE_PAGE,
663 GADGET_ID_COPY_CHANGE_PAGE,
664 GADGET_ID_PASTE_CHANGE_PAGE,
666 // gadgets for scrolling of drawing area
669 GADGET_ID_SCROLL_DOWN,
670 GADGET_ID_SCROLL_LEFT,
671 GADGET_ID_SCROLL_RIGHT,
672 GADGET_ID_SCROLL_HORIZONTAL,
673 GADGET_ID_SCROLL_VERTICAL,
675 // gadgets for scrolling element list
677 GADGET_ID_SCROLL_LIST_UP,
678 GADGET_ID_SCROLL_LIST_DOWN,
679 GADGET_ID_SCROLL_LIST_VERTICAL,
681 // checkbuttons/radiobuttons for level/element properties
683 GADGET_ID_AUTO_COUNT_GEMS,
684 GADGET_ID_RATE_TIME_OVER_SCORE,
685 GADGET_ID_USE_LEVELSET_ARTWORK,
686 GADGET_ID_COPY_LEVEL_TEMPLATE,
687 GADGET_ID_RANDOM_PERCENTAGE,
688 GADGET_ID_RANDOM_QUANTITY,
689 GADGET_ID_RANDOM_RESTRICTED,
690 GADGET_ID_BD_INTERMISSION,
691 GADGET_ID_BD_PAL_TIMING,
692 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
693 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
694 GADGET_ID_BD_SHORT_EXPLOSIONS,
695 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
696 GADGET_ID_STICK_ELEMENT,
697 GADGET_ID_EM_SLIPPERY_GEMS,
698 GADGET_ID_EM_EXPLODES_BY_FIRE,
699 GADGET_ID_USE_SPRING_BUG,
700 GADGET_ID_USE_TIME_ORB_BUG,
701 GADGET_ID_USE_LIFE_BUGS,
702 GADGET_ID_RANDOM_BALL_CONTENT,
703 GADGET_ID_INITIAL_BALL_ACTIVE,
704 GADGET_ID_GROW_INTO_DIGGABLE,
705 GADGET_ID_SB_FIELDS_NEEDED,
706 GADGET_ID_SB_OBJECTS_NEEDED,
707 GADGET_ID_AUTO_EXIT_SOKOBAN,
708 GADGET_ID_SOLVED_BY_ONE_PLAYER,
709 GADGET_ID_FINISH_DIG_COLLECT,
710 GADGET_ID_KEEP_WALKABLE_CE,
711 GADGET_ID_CONTINUOUS_SNAPPING,
712 GADGET_ID_BLOCK_SNAP_FIELD,
713 GADGET_ID_BLOCK_LAST_FIELD,
714 GADGET_ID_SP_BLOCK_LAST_FIELD,
715 GADGET_ID_INSTANT_RELOCATION,
716 GADGET_ID_SHIFTED_RELOCATION,
717 GADGET_ID_LAZY_RELOCATION,
718 GADGET_ID_USE_START_ELEMENT,
719 GADGET_ID_USE_ARTWORK_ELEMENT,
720 GADGET_ID_USE_EXPLOSION_ELEMENT,
721 GADGET_ID_INITIAL_GRAVITY,
722 GADGET_ID_USE_INITIAL_INVENTORY,
723 GADGET_ID_CAN_PASS_TO_WALKABLE,
724 GADGET_ID_CAN_FALL_INTO_ACID,
725 GADGET_ID_CAN_MOVE_INTO_ACID,
726 GADGET_ID_DONT_COLLIDE_WITH,
727 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
728 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
729 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
730 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
731 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
732 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
733 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
734 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
735 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
736 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
737 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
738 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
739 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
740 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
741 GADGET_ID_BD_REPLICATORS_ACTIVE,
742 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
743 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
744 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
745 GADGET_ID_ENVELOPE_AUTOWRAP,
746 GADGET_ID_ENVELOPE_CENTERED,
747 GADGET_ID_MM_LASER_RED,
748 GADGET_ID_MM_LASER_GREEN,
749 GADGET_ID_MM_LASER_BLUE,
750 GADGET_ID_DF_LASER_RED,
751 GADGET_ID_DF_LASER_GREEN,
752 GADGET_ID_DF_LASER_BLUE,
753 GADGET_ID_ROTATE_MM_BALL_CONTENT,
754 GADGET_ID_EXPLODE_MM_BALL,
755 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
756 GADGET_ID_CUSTOM_CAN_EXPLODE,
757 GADGET_ID_CUSTOM_EXPLODE_FIRE,
758 GADGET_ID_CUSTOM_EXPLODE_SMASH,
759 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
760 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
761 GADGET_ID_CUSTOM_DEADLY,
762 GADGET_ID_CUSTOM_CAN_MOVE,
763 GADGET_ID_CUSTOM_CAN_FALL,
764 GADGET_ID_CUSTOM_CAN_SMASH,
765 GADGET_ID_CUSTOM_SLIPPERY,
766 GADGET_ID_CUSTOM_ACCESSIBLE,
767 GADGET_ID_CUSTOM_GRAV_REACHABLE,
768 GADGET_ID_CUSTOM_USE_LAST_VALUE,
769 GADGET_ID_CUSTOM_USE_GRAPHIC,
770 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
771 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
772 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
773 GADGET_ID_CUSTOM_CAN_CHANGE,
774 GADGET_ID_CHANGE_USE_CONTENT,
775 GADGET_ID_CHANGE_USE_EXPLOSION,
776 GADGET_ID_CHANGE_ONLY_COMPLETE,
777 GADGET_ID_CHANGE_USE_RANDOM,
778 GADGET_ID_CHANGE_HAS_ACTION,
779 GADGET_ID_CHANGE_DELAY,
780 GADGET_ID_CHANGE_BY_DIRECT_ACT,
781 GADGET_ID_CHANGE_BY_OTHER_ACT,
783 NUM_STATIC_GADGET_IDS
786 // gadgets for buttons in element list (dynamic)
787 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
788 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
789 ED_NUM_ELEMENTLIST_BUTTONS - 1)
791 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
793 // radio button numbers
797 RADIO_NR_DRAWING_TOOLBOX,
798 RADIO_NR_RANDOM_ELEMENTS
801 // values for counter gadgets
804 ED_COUNTER_ID_SELECT_LEVEL,
805 ED_COUNTER_ID_LEVEL_XSIZE,
806 ED_COUNTER_ID_LEVEL_YSIZE,
807 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
808 ED_COUNTER_ID_LEVEL_TIMELIMIT,
809 ED_COUNTER_ID_LEVEL_TIMESCORE,
810 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
811 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
812 ED_COUNTER_ID_LEVEL_RANDOM,
813 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
814 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
815 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
816 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
817 ED_COUNTER_ID_BD_PUSHING_PROB,
818 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
819 ED_COUNTER_ID_ELEMENT_VALUE1,
820 ED_COUNTER_ID_ELEMENT_VALUE2,
821 ED_COUNTER_ID_ELEMENT_VALUE3,
822 ED_COUNTER_ID_ELEMENT_VALUE4,
823 ED_COUNTER_ID_YAMYAM_CONTENT,
824 ED_COUNTER_ID_BALL_CONTENT,
825 ED_COUNTER_ID_ANDROID_CONTENT,
826 ED_COUNTER_ID_ENVELOPE_XSIZE,
827 ED_COUNTER_ID_ENVELOPE_YSIZE,
828 ED_COUNTER_ID_INVENTORY_SIZE,
829 ED_COUNTER_ID_MM_BALL_CONTENT,
830 ED_COUNTER_ID_CUSTOM_SCORE,
831 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
832 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
833 ED_COUNTER_ID_CUSTOM_VALUE_RND,
834 ED_COUNTER_ID_PUSH_DELAY_FIX,
835 ED_COUNTER_ID_PUSH_DELAY_RND,
836 ED_COUNTER_ID_DROP_DELAY_FIX,
837 ED_COUNTER_ID_DROP_DELAY_RND,
838 ED_COUNTER_ID_MOVE_DELAY_FIX,
839 ED_COUNTER_ID_MOVE_DELAY_RND,
840 ED_COUNTER_ID_STEP_DELAY_FIX,
841 ED_COUNTER_ID_STEP_DELAY_RND,
842 ED_COUNTER_ID_EXPLOSION_DELAY,
843 ED_COUNTER_ID_IGNITION_DELAY,
844 ED_COUNTER_ID_GROUP_CONTENT,
845 ED_COUNTER_ID_CHANGE_DELAY_FIX,
846 ED_COUNTER_ID_CHANGE_DELAY_RND,
847 ED_COUNTER_ID_CHANGE_CONT_RND,
849 ED_NUM_COUNTERBUTTONS
852 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
853 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
854 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
855 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
856 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
857 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
859 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
860 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
861 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
862 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
863 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
864 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
866 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
867 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
869 // values for scrollbutton gadgets
872 ED_SCROLLBUTTON_ID_AREA_UP,
873 ED_SCROLLBUTTON_ID_AREA_DOWN,
874 ED_SCROLLBUTTON_ID_AREA_LEFT,
875 ED_SCROLLBUTTON_ID_AREA_RIGHT,
876 ED_SCROLLBUTTON_ID_LIST_UP,
877 ED_SCROLLBUTTON_ID_LIST_DOWN,
882 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
883 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
885 // values for scrollbar gadgets
888 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
889 ED_SCROLLBAR_ID_AREA_VERTICAL,
890 ED_SCROLLBAR_ID_LIST_VERTICAL,
895 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
896 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
898 // values for text input gadgets
901 ED_TEXTINPUT_ID_LEVEL_NAME,
902 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
903 ED_TEXTINPUT_ID_LEVELSET_NAME,
904 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
905 ED_TEXTINPUT_ID_ELEMENT_NAME,
910 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
911 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
913 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
914 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
916 // values for text area gadgets
919 ED_TEXTAREA_ID_ENVELOPE_INFO,
924 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
925 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
927 // values for selectbox gadgets
930 ED_SELECTBOX_ID_TIME_OR_STEPS,
931 ED_SELECTBOX_ID_TIME_SCORE_BASE,
932 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
933 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
934 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
935 ED_SELECTBOX_ID_WIND_DIRECTION,
936 ED_SELECTBOX_ID_PLAYER_SPEED,
937 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
938 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
939 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
940 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
941 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
942 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
943 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
944 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
945 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
946 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
947 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
948 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
949 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
950 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
951 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
952 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
953 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
954 ED_SELECTBOX_ID_CHANGE_SIDE,
955 ED_SELECTBOX_ID_CHANGE_PLAYER,
956 ED_SELECTBOX_ID_CHANGE_PAGE,
957 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
958 ED_SELECTBOX_ID_ACTION_TYPE,
959 ED_SELECTBOX_ID_ACTION_MODE,
960 ED_SELECTBOX_ID_ACTION_ARG,
961 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
962 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
967 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
968 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
970 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
971 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
973 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
974 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
976 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
977 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
978 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
979 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
980 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
981 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
983 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
984 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
986 // values for textbutton gadgets
989 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
990 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
991 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
992 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
993 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
994 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
995 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
996 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
997 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
998 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
999 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1000 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1001 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1002 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1007 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1008 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1010 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1011 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1013 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1014 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1016 // values for graphicbutton gadgets
1019 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1020 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1021 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1022 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1024 ED_NUM_GRAPHICBUTTONS
1027 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1028 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1030 // values for checkbutton gadgets
1033 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1034 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1035 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1036 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1037 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1038 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1039 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1040 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1041 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1042 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1043 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1044 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1045 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1046 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1047 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1048 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1049 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1050 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1051 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1052 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1053 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1054 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1055 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1056 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1057 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1058 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1059 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1060 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1061 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1062 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1063 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1064 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1065 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1066 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1067 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1068 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1069 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1070 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1071 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1072 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1073 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1074 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1075 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1076 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1077 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1078 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1079 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1080 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1081 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1082 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1083 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1084 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1085 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1086 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1087 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1088 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1089 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1090 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1091 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1092 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1093 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1094 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1095 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1096 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1097 ED_CHECKBUTTON_ID_MM_LASER_RED,
1098 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1099 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1100 ED_CHECKBUTTON_ID_DF_LASER_RED,
1101 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1102 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1103 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1104 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1105 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1106 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1107 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1108 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1109 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1110 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1111 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1112 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1113 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1114 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1115 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1116 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1117 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1118 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1119 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1120 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1121 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1122 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1123 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1124 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1125 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1126 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1127 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1128 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1129 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1134 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1135 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1137 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1138 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1140 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1141 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1143 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1144 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1146 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1147 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1148 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1149 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1150 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1151 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1153 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1154 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1156 // values for radiobutton gadgets
1159 ED_RADIOBUTTON_ID_PERCENTAGE,
1160 ED_RADIOBUTTON_ID_QUANTITY,
1165 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1166 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1168 // values for drawing area gadgets
1171 ED_DRAWING_ID_DRAWING_LEVEL,
1172 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1173 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1174 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1175 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1176 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1177 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1178 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1179 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1180 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1181 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1182 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1183 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1184 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1185 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1186 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1187 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1188 ED_DRAWING_ID_ANDROID_CONTENT,
1189 ED_DRAWING_ID_AMOEBA_CONTENT,
1190 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1191 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1192 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1193 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1194 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1195 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1196 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1197 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1198 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1199 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1200 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1201 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1202 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1203 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1204 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1205 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1206 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1207 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1208 ED_DRAWING_ID_BD_NUT_CONTENT,
1209 ED_DRAWING_ID_START_ELEMENT,
1210 ED_DRAWING_ID_ARTWORK_ELEMENT,
1211 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1212 ED_DRAWING_ID_INVENTORY_CONTENT,
1213 ED_DRAWING_ID_MM_BALL_CONTENT,
1214 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1215 ED_DRAWING_ID_CUSTOM_CONTENT,
1216 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1217 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1218 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1219 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1220 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1221 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1222 ED_DRAWING_ID_GROUP_CONTENT,
1223 ED_DRAWING_ID_RANDOM_BACKGROUND,
1225 ED_NUM_DRAWING_AREAS
1228 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1229 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1232 // ----------------------------------------------------------------------------
1233 // some internally used definitions
1234 // ----------------------------------------------------------------------------
1236 // values for CopyLevelToUndoBuffer()
1237 #define UNDO_IMMEDIATE 0
1238 #define UNDO_ACCUMULATE 1
1240 // values for scrollbars
1241 #define ED_SCROLL_NO 0
1242 #define ED_SCROLL_LEFT 1
1243 #define ED_SCROLL_RIGHT 2
1244 #define ED_SCROLL_UP 4
1245 #define ED_SCROLL_DOWN 8
1247 // screens in the level editor
1248 #define ED_MODE_DRAWING 0
1249 #define ED_MODE_LEVELCONFIG 1
1250 #define ED_MODE_PROPERTIES 2
1251 #define ED_MODE_PALETTE 3
1253 // sub-screens in the global settings section
1254 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1255 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1256 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1257 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1259 // sub-screens in the element properties section
1260 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1261 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1262 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1263 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1264 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1266 // how many steps can be cancelled
1267 #define NUM_UNDO_STEPS (64 + 1)
1269 // values for elements with score for certain actions
1271 #define MAX_SCORE 999
1273 // values for elements with count for collecting
1274 #define MIN_COLLECT_COUNT 0
1275 #define MAX_COLLECT_COUNT 999
1277 // values for random placement
1278 #define RANDOM_USE_PERCENTAGE 0
1279 #define RANDOM_USE_QUANTITY 1
1281 // values for level set save mode
1282 #define LEVELSET_SAVE_MODE_UPDATE 0
1283 #define LEVELSET_SAVE_MODE_CREATE 1
1285 // default value for element tile size in drawing area
1286 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1287 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1290 // ----------------------------------------------------------------------------
1291 // some internally used data structure definitions
1292 // ----------------------------------------------------------------------------
1298 struct XYTileSize *pos;
1302 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1304 // note: some additional characters are already reserved for "cheat mode"
1305 // shortcuts (":XYZ" style) -- for details, see "events.c"
1307 // ---------- toolbox control buttons ---------------------------------------
1310 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1311 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1312 "Draw single items", 's'
1315 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1316 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1317 "Draw connected items", 'd'
1320 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1321 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1325 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1326 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1330 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1331 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1332 "Draw outline rectangles", 'r'
1335 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1336 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1337 "Draw filled rectangles", 'R'
1340 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1341 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1342 "Wrap (rotate) level up", 0
1345 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1346 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1347 "Enter text elements", 't'
1350 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1351 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1355 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1356 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1357 "Wrap (rotate) level left", 0
1360 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1361 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1362 "Zoom level tile size", '+'
1365 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1366 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1367 "Wrap (rotate) level right", 0
1370 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1371 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1372 "Random element placement", 0
1375 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1376 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1380 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1381 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1382 "Wrap (rotate) level down", 0
1385 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1386 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1387 "Pick drawing element", ','
1390 // ---------- level control buttons -----------------------------------------
1393 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1394 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1395 "Undo/redo last operation", 'u'
1398 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1399 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1400 "Level and editor settings", 'I'
1403 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1404 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1408 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1409 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1413 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1414 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1418 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1419 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1420 "Exit level editor", 'E'
1423 // ---------- CE and GE control buttons -------------------------------------
1426 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1427 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1428 "Copy settings from other element", 0
1431 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1432 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1433 "Copy settings to other element", 0
1436 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1437 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1438 "Exchange element with other element", 0
1441 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1442 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1443 "Copy settings from this element", 0
1446 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1447 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1448 "Paste settings to this element", 0
1451 // ---------- palette control buttons ---------------------------------------
1454 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1455 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1456 "Properties of drawing element", 'p'
1459 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1460 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1461 "Properties of drawing element 1", '1'
1464 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1465 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1466 "Properties of drawing element 2", '2'
1469 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1470 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1471 "Properties of drawing element 3", '3'
1474 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1475 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1476 "Show list of elements", 'e'
1480 static int random_placement_value = 10;
1481 static int random_placement_method = RANDOM_USE_QUANTITY;
1482 static int random_placement_background_element = EL_SAND;
1483 static boolean random_placement_background_restricted = FALSE;
1484 static boolean stick_element_properties_window = FALSE;
1485 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1486 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1487 static struct ElementChangeInfo custom_element_change;
1488 static struct ElementGroupInfo group_element_info;
1489 static struct ElementInfo custom_element;
1491 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1492 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1493 static int levelset_num_levels = 100;
1494 static boolean levelset_use_levelset_artwork = FALSE;
1495 static boolean levelset_copy_level_template = FALSE;
1496 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1502 int min_value, max_value;
1503 int gadget_id_down, gadget_id_up;
1505 int gadget_id_align;
1507 char *text_above, *text_left, *text_right;
1508 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1510 // ---------- current level number ------------------------------------------
1513 ED_COUNTER_ID_SELECT_LEVEL,
1514 -1, -1, // these values are not constant, but can change at runtime
1516 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1517 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1522 // ---------- level and editor settings -------------------------------------
1525 ED_COUNTER_ID_LEVEL_XSIZE,
1526 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1527 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1528 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1529 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1531 "Playfield size:", NULL, "Width",
1534 ED_COUNTER_ID_LEVEL_YSIZE,
1535 -1, ED_LEVEL_SETTINGS_YPOS(4),
1536 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1537 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1538 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1540 NULL, " ", "Height",
1543 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1544 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1546 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1547 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1549 NULL, "Number of gems to collect:", NULL
1552 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1553 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1555 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1556 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1558 "Time or step limit to solve level:", NULL, NULL
1561 ED_COUNTER_ID_LEVEL_TIMESCORE,
1562 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1564 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1565 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1566 &level.score[SC_TIME_BONUS],
1567 "Score for time or steps left:", NULL, NULL
1570 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1571 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1573 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1574 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1576 NULL, "Random seed:", "(0 => random)"
1579 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1580 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1582 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1583 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1584 &levelset_num_levels,
1585 "Number of levels:", NULL, NULL,
1588 ED_COUNTER_ID_LEVEL_RANDOM,
1589 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1591 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1592 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1593 &random_placement_value,
1594 "Random element placement:", NULL, "in"
1597 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1598 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1600 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1601 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1602 &level.bd_cycle_delay_ms,
1603 NULL, NULL, "Game cycle delay (ms)"
1606 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1607 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1609 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1610 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1611 &level.bd_cycle_delay_c64,
1612 NULL, NULL, "Game cycle delay (C64-style)"
1615 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1616 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1618 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1619 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1620 &level.bd_hatching_delay_cycles,
1621 NULL, NULL, "Hatching delay (cycles)"
1624 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1625 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1627 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1628 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1629 &level.bd_hatching_delay_seconds,
1630 NULL, NULL, "Hatching delay (seconds)"
1633 // ---------- element settings: configure (various elements) ----------------
1636 ED_COUNTER_ID_BD_PUSHING_PROB,
1637 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1639 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1640 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1641 &level.bd_pushing_prob,
1642 NULL, NULL, "Push probability"
1645 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1646 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1648 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1649 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1650 &level.bd_pushing_prob_with_sweet,
1651 NULL, NULL, "Push probability with sweet"
1654 ED_COUNTER_ID_ELEMENT_VALUE1,
1655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1656 MIN_SCORE, MAX_SCORE,
1657 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1658 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1659 NULL, // will be set when used
1663 ED_COUNTER_ID_ELEMENT_VALUE2,
1664 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1665 MIN_SCORE, MAX_SCORE,
1666 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1667 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1668 NULL, // will be set when used
1672 ED_COUNTER_ID_ELEMENT_VALUE3,
1673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1674 MIN_SCORE, MAX_SCORE,
1675 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1676 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1677 NULL, // will be set when used
1681 ED_COUNTER_ID_ELEMENT_VALUE4,
1682 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1683 MIN_SCORE, MAX_SCORE,
1684 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1685 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1686 NULL, // will be set when used
1690 ED_COUNTER_ID_YAMYAM_CONTENT,
1691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1692 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1693 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1694 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1695 &level.num_yamyam_contents,
1696 NULL, NULL, "Number of content areas"
1699 ED_COUNTER_ID_BALL_CONTENT,
1700 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1701 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1702 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1703 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1704 &level.num_ball_contents,
1705 NULL, NULL, "Number of content areas"
1708 ED_COUNTER_ID_ANDROID_CONTENT,
1709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1710 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1711 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1712 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1713 &level.num_android_clone_elements,
1714 NULL, NULL, "Number of clonable elements"
1717 ED_COUNTER_ID_ENVELOPE_XSIZE,
1718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1719 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1720 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1721 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1722 NULL, // will be set when used
1723 NULL, NULL, "Width",
1726 ED_COUNTER_ID_ENVELOPE_YSIZE,
1727 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1728 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1729 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1730 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1731 NULL, // will be set when used
1732 NULL, " ", "Height",
1735 ED_COUNTER_ID_INVENTORY_SIZE,
1736 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1737 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1738 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1739 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1740 &level.initial_inventory_size[0],
1741 NULL, NULL, "Number of inventory elements"
1744 ED_COUNTER_ID_MM_BALL_CONTENT,
1745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1746 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1747 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1748 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1749 &level.num_mm_ball_contents,
1750 NULL, NULL, "Number of content elements"
1753 // ---------- element settings: configure 1 (custom elements) ---------------
1756 ED_COUNTER_ID_CUSTOM_SCORE,
1757 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1758 MIN_SCORE, MAX_SCORE,
1759 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1760 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1761 &custom_element.collect_score_initial,
1762 NULL, "CE score", " "
1765 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1766 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1767 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1768 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1769 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1770 &custom_element.collect_count_initial,
1771 NULL, "CE count", NULL
1774 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1775 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1777 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1778 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1779 &custom_element.ce_value_fixed_initial,
1780 NULL, "CE value", NULL
1783 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1784 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1786 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1787 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1788 &custom_element.ce_value_random_initial,
1789 NULL, "+random", NULL
1792 ED_COUNTER_ID_PUSH_DELAY_FIX,
1793 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1795 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1796 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1797 &custom_element.push_delay_fixed,
1798 NULL, "Push delay", NULL
1801 ED_COUNTER_ID_PUSH_DELAY_RND,
1802 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1804 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1805 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1806 &custom_element.push_delay_random,
1807 NULL, "+random", NULL
1810 ED_COUNTER_ID_DROP_DELAY_FIX,
1811 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1813 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1814 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1815 &custom_element.drop_delay_fixed,
1816 NULL, "Drop delay", NULL
1819 ED_COUNTER_ID_DROP_DELAY_RND,
1820 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1822 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1823 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1824 &custom_element.drop_delay_random,
1825 NULL, "+random", NULL
1828 // ---------- element settings: configure 2 (custom elements) ---------------
1831 ED_COUNTER_ID_MOVE_DELAY_FIX,
1832 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1834 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1835 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1836 &custom_element.move_delay_fixed,
1837 NULL, "Move delay", NULL
1840 ED_COUNTER_ID_MOVE_DELAY_RND,
1841 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1843 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1844 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1845 &custom_element.move_delay_random,
1846 NULL, "+random", NULL
1849 ED_COUNTER_ID_STEP_DELAY_FIX,
1850 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1852 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1853 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1854 &custom_element.step_delay_fixed,
1855 NULL, "Step delay", NULL
1858 ED_COUNTER_ID_STEP_DELAY_RND,
1859 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1861 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1862 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1863 &custom_element.step_delay_random,
1864 NULL, "+random", NULL
1867 ED_COUNTER_ID_EXPLOSION_DELAY,
1868 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1870 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1871 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1872 &custom_element.explosion_delay,
1873 NULL, "Explosion delay", NULL
1876 ED_COUNTER_ID_IGNITION_DELAY,
1877 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1879 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1880 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1881 &custom_element.ignition_delay,
1882 NULL, "Ignition delay", "(by fire)"
1885 // ---------- element settings: configure (group elements) ------------------
1888 ED_COUNTER_ID_GROUP_CONTENT,
1889 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1890 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1891 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1892 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1893 &group_element_info.num_elements,
1894 NULL, NULL, "Number of elements in group"
1897 // ---------- element settings: advanced (custom elements) ------------------
1900 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1901 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1903 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1904 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1905 &custom_element_change.delay_fixed,
1906 NULL, "CE delay", NULL,
1909 ED_COUNTER_ID_CHANGE_DELAY_RND,
1910 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1912 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1913 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1914 &custom_element_change.delay_random,
1915 NULL, "+random", NULL
1918 ED_COUNTER_ID_CHANGE_CONT_RND,
1919 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1921 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1922 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1923 &custom_element_change.random_percentage,
1924 NULL, "Use random replace:", "%"
1935 char *text_above, *infotext;
1936 } textinput_info[ED_NUM_TEXTINPUT] =
1939 ED_TEXTINPUT_ID_LEVEL_NAME,
1940 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1941 GADGET_ID_LEVEL_NAME,
1944 "Title:", "Title for this level"
1947 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1948 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1949 GADGET_ID_LEVEL_AUTHOR,
1950 MAX_LEVEL_AUTHOR_LEN,
1952 "Author:", "Author for this level"
1955 ED_TEXTINPUT_ID_LEVELSET_NAME,
1956 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1957 GADGET_ID_LEVELSET_NAME,
1960 "Title:", "Title for this or new level set"
1963 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1964 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1965 GADGET_ID_LEVELSET_AUTHOR,
1966 MAX_LEVEL_AUTHOR_LEN,
1968 "Author:", "Author for this or new level set"
1971 ED_TEXTINPUT_ID_ELEMENT_NAME,
1972 -1, -1, // these values are not constant, but can change at runtime
1973 GADGET_ID_ELEMENT_NAME,
1974 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1975 custom_element.description,
1976 NULL, "Element name"
1987 char *text_above, *text_above_cropped, *infotext;
1988 } textarea_info[ED_NUM_TEXTAREAS] =
1991 ED_TEXTAREA_ID_ENVELOPE_INFO,
1992 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1993 GADGET_ID_ENVELOPE_INFO,
1994 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1996 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2000 static struct ValueTextInfo options_time_or_steps[] =
2008 static struct ValueTextInfo options_time_score_base[] =
2010 { 1, "per second/step" },
2011 { 10, "per 10 seconds/steps" },
2016 static struct ValueTextInfo options_game_engine_type[] =
2018 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2019 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2020 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2021 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2022 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2027 static struct ValueTextInfo options_levelset_save_mode[] =
2029 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2030 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2035 static struct ValueTextInfo options_wind_direction[] =
2037 { MV_START_NONE, "none" },
2038 { MV_START_LEFT, "left" },
2039 { MV_START_RIGHT, "right" },
2040 { MV_START_UP, "up" },
2041 { MV_START_DOWN, "down" },
2046 static struct ValueTextInfo options_player_speed[] =
2053 { 16, "very fast" },
2054 { 32, "ultrafast" },
2059 static struct ValueTextInfo options_access_type[] =
2061 { EP_WALKABLE, "walkable" },
2062 { EP_PASSABLE, "passable" },
2067 static struct ValueTextInfo options_access_layer[] =
2069 { EP_ACCESSIBLE_OVER, "over" },
2070 { EP_ACCESSIBLE_INSIDE, "inside" },
2071 { EP_ACCESSIBLE_UNDER, "under" },
2076 static struct ValueTextInfo options_access_protected[] =
2078 { 0, "unprotected" },
2084 static struct ValueTextInfo options_access_direction[] =
2086 { MV_NO_DIRECTION, "no direction" },
2087 { MV_LEFT, "left" },
2088 { MV_RIGHT, "right" },
2090 { MV_DOWN, "down" },
2091 { MV_LEFT | MV_UP, "left + up" },
2092 { MV_LEFT | MV_DOWN, "left + down" },
2093 { MV_RIGHT | MV_UP, "right + up" },
2094 { MV_RIGHT | MV_DOWN, "right + down" },
2095 { MV_HORIZONTAL, "horizontal" },
2096 { MV_VERTICAL, "vertical" },
2097 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2098 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2099 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2100 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2101 { MV_ALL_DIRECTIONS, "all directions" },
2106 static struct ValueTextInfo options_walk_to_action[] =
2108 { EP_DIGGABLE, "diggable" },
2109 { EP_COLLECTIBLE_ONLY, "collectible" },
2110 { EP_DROPPABLE, "collectible & droppable" },
2111 { EP_THROWABLE, "collectible & throwable" },
2112 { EP_PUSHABLE, "pushable" },
2117 static struct ValueTextInfo options_move_pattern[] =
2119 { MV_LEFT, "left" },
2120 { MV_RIGHT, "right" },
2122 { MV_DOWN, "down" },
2123 { MV_HORIZONTAL, "horizontal" },
2124 { MV_VERTICAL, "vertical" },
2125 { MV_ALL_DIRECTIONS, "all directions" },
2126 { MV_WIND_DIRECTION, "wind direction" },
2127 { MV_TOWARDS_PLAYER, "towards player" },
2128 { MV_AWAY_FROM_PLAYER, "away from player" },
2129 { MV_ALONG_LEFT_SIDE, "along left side" },
2130 { MV_ALONG_RIGHT_SIDE, "along right side" },
2131 { MV_TURNING_LEFT, "turning left" },
2132 { MV_TURNING_RIGHT, "turning right" },
2133 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2134 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2135 { MV_TURNING_RANDOM, "turning random" },
2136 { MV_MAZE_RUNNER, "maze runner style" },
2137 { MV_MAZE_HUNTER, "maze hunter style" },
2138 { MV_WHEN_PUSHED, "when pushed" },
2139 { MV_WHEN_DROPPED, "when dropped/thrown" },
2144 static struct ValueTextInfo options_move_direction[] =
2146 { MV_START_AUTOMATIC, "automatic" },
2147 { MV_START_LEFT, "left" },
2148 { MV_START_RIGHT, "right" },
2149 { MV_START_UP, "up" },
2150 { MV_START_DOWN, "down" },
2151 { MV_START_RANDOM, "random" },
2152 { MV_START_PREVIOUS, "previous" },
2157 static struct ValueTextInfo options_move_stepsize[] =
2159 { 0, "not moving" },
2164 { 16, "very fast" },
2165 { 32, "even faster" },
2170 static struct ValueTextInfo options_move_leave_type[] =
2172 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2173 { LEAVE_TYPE_LIMITED, "change it to" },
2178 static struct ValueTextInfo options_smash_targets[] =
2180 { EP_CAN_SMASH_PLAYER, "player" },
2182 { EP_CAN_SMASH_ENEMIES, "enemies" },
2184 { EP_CAN_SMASH_EVERYTHING, "everything" },
2189 static struct ValueTextInfo options_slippery_type[] =
2191 { SLIPPERY_ANY_RANDOM, "random" },
2192 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2193 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2194 { SLIPPERY_ONLY_LEFT, "only left" },
2195 { SLIPPERY_ONLY_RIGHT, "only right" },
2200 static struct ValueTextInfo options_deadliness[] =
2202 { EP_DONT_RUN_INTO, "running into" },
2203 { EP_DONT_COLLIDE_WITH, "colliding with" },
2204 { EP_DONT_GET_HIT_BY, "getting hit by" },
2205 { EP_DONT_TOUCH, "touching" },
2210 static struct ValueTextInfo options_explosion_type[] =
2212 { EXPLODES_3X3, "3x3" },
2213 { EXPLODES_CROSS, "3+3" },
2214 { EXPLODES_1X1, "1x1" },
2219 static struct ValueTextInfo options_time_units[] =
2222 { FRAMES_PER_SECOND, "seconds" },
2227 static struct ValueTextInfo options_change_direct_action[] =
2229 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2230 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2231 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2232 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2233 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2234 { CE_ENTERED_BY_PLAYER, "entered by player" },
2235 { CE_LEFT_BY_PLAYER, "left by player" },
2236 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2237 { CE_SWITCHED, "switched" },
2238 { CE_HITTING_SOMETHING, "hitting something" },
2239 { CE_HIT_BY_SOMETHING, "hit by something" },
2241 { CE_BLOCKED, "blocked" },
2243 { CE_IMPACT, "impact (on something)" },
2244 { CE_SMASHED, "smashed (from above)" },
2246 { CE_VALUE_CHANGES, "CE value changes" },
2247 { CE_SCORE_CHANGES, "CE score changes" },
2249 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2250 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2251 { CE_UNDEFINED, " " },
2252 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2253 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2254 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2255 { CE_UNDEFINED, " " },
2256 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2257 { CE_NEXT_TO_PLAYER, "next to player" },
2262 static struct ValueTextInfo options_change_other_action[] =
2264 { CE_PLAYER_TOUCHES_X, "player touches" },
2265 { CE_PLAYER_PRESSES_X, "player presses" },
2266 { CE_PLAYER_SWITCHES_X, "player switches" },
2267 { CE_PLAYER_SNAPS_X, "player snaps" },
2268 { CE_PLAYER_PUSHES_X, "player pushes" },
2269 { CE_PLAYER_ENTERS_X, "player enters" },
2270 { CE_PLAYER_LEAVES_X, "player leaves" },
2271 { CE_PLAYER_DIGS_X, "player digs" },
2272 { CE_PLAYER_COLLECTS_X, "player collects" },
2273 { CE_PLAYER_DROPS_X, "player drops/throws" },
2274 { CE_TOUCHING_X, "touching" },
2275 { CE_HITTING_X, "hitting" },
2276 { CE_DIGGING_X, "digging" },
2277 { CE_HIT_BY_X, "hit by" },
2278 { CE_SWITCH_OF_X, "switch of" },
2279 { CE_CHANGE_OF_X, "change by page of" },
2280 { CE_EXPLOSION_OF_X, "explosion of" },
2281 { CE_MOVE_OF_X, "move of" },
2282 { CE_CREATION_OF_X, "creation of" },
2283 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2284 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2285 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2286 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2287 { CE_UNDEFINED, " " },
2288 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2289 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2290 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2291 { CE_UNDEFINED, " " },
2292 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2293 { CE_PLAYER_NEXT_TO_X, "player next to" },
2294 { CE_NEXT_TO_X, "next to" },
2299 static struct ValueTextInfo options_change_trigger_side[] =
2301 { CH_SIDE_LEFT, "left" },
2302 { CH_SIDE_RIGHT, "right" },
2303 { CH_SIDE_TOP, "top" },
2304 { CH_SIDE_BOTTOM, "bottom" },
2305 { CH_SIDE_LEFT_RIGHT, "left/right" },
2306 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2307 { CH_SIDE_ANY, "any" },
2312 static struct ValueTextInfo options_change_trigger_player[] =
2314 { CH_PLAYER_1, "1" },
2315 { CH_PLAYER_2, "2" },
2316 { CH_PLAYER_3, "3" },
2317 { CH_PLAYER_4, "4" },
2318 { CH_PLAYER_ANY, "any" },
2323 static struct ValueTextInfo options_change_trigger_page[] =
2334 { (1u << 9), "10" },
2335 { (1u << 10), "11" },
2336 { (1u << 11), "12" },
2337 { (1u << 12), "13" },
2338 { (1u << 13), "14" },
2339 { (1u << 14), "15" },
2340 { (1u << 15), "16" },
2341 { (1u << 16), "17" },
2342 { (1u << 17), "18" },
2343 { (1u << 18), "19" },
2344 { (1u << 19), "20" },
2345 { (1u << 20), "21" },
2346 { (1u << 21), "22" },
2347 { (1u << 22), "23" },
2348 { (1u << 23), "24" },
2349 { (1u << 24), "25" },
2350 { (1u << 25), "26" },
2351 { (1u << 26), "27" },
2352 { (1u << 27), "28" },
2353 { (1u << 28), "29" },
2354 { (1u << 29), "30" },
2355 { (1u << 30), "31" },
2356 { (1u << 31), "32" },
2357 { CH_PAGE_ANY, "any" },
2362 static struct ValueTextInfo options_change_replace_when[] =
2364 { CP_WHEN_EMPTY, "empty" },
2365 { CP_WHEN_WALKABLE, "walkable" },
2366 { CP_WHEN_DIGGABLE, "diggable" },
2367 { CP_WHEN_COLLECTIBLE, "collectible" },
2368 { CP_WHEN_REMOVABLE, "removable" },
2369 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2374 static struct ValueTextInfo options_action_type[] =
2376 { CA_NO_ACTION, "no action" },
2377 { CA_UNDEFINED, " " },
2378 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2379 { CA_RESTART_LEVEL, "restart level" },
2380 { CA_SHOW_ENVELOPE, "show envelope" },
2381 { CA_SET_LEVEL_TIME, "set time" },
2382 { CA_SET_LEVEL_SCORE, "set score" },
2383 { CA_SET_LEVEL_GEMS, "set gems" },
2384 { CA_SET_LEVEL_WIND, "set wind dir." },
2385 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2386 { CA_UNDEFINED, " " },
2387 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2388 { CA_MOVE_PLAYER, "move player" },
2389 { CA_MOVE_PLAYER_NEW, "move player new" },
2390 { CA_EXIT_PLAYER, "exit player" },
2391 { CA_KILL_PLAYER, "kill player" },
2392 { CA_SET_PLAYER_KEYS, "set keys" },
2393 { CA_SET_PLAYER_SPEED, "set speed" },
2394 { CA_SET_PLAYER_SHIELD, "set shield" },
2395 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2396 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2397 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2398 { CA_UNDEFINED, " " },
2399 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2400 { CA_SET_CE_VALUE, "set CE value" },
2401 { CA_SET_CE_SCORE, "set CE score" },
2402 { CA_SET_CE_ARTWORK, "set CE artwork" },
2403 { CA_UNDEFINED, " " },
2404 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2405 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2410 static struct ValueTextInfo options_action_mode_none[] =
2412 { CA_MODE_UNDEFINED, " " },
2417 static struct ValueTextInfo options_action_mode_assign[] =
2419 { CA_MODE_SET, "=" },
2424 static struct ValueTextInfo options_action_mode_add_remove[] =
2426 { CA_MODE_ADD, "+" },
2427 { CA_MODE_SUBTRACT, "-" },
2432 static struct ValueTextInfo options_action_mode_calculate[] =
2434 { CA_MODE_SET, "=" },
2435 { CA_MODE_ADD, "+" },
2436 { CA_MODE_SUBTRACT, "-" },
2437 { CA_MODE_MULTIPLY, "*" },
2438 { CA_MODE_DIVIDE, "/" },
2439 { CA_MODE_MODULO, "%" },
2444 static struct ValueTextInfo options_action_arg_none[] =
2446 { CA_ARG_UNDEFINED, " " },
2451 static struct ValueTextInfo options_action_arg_player[] =
2453 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2454 { CA_ARG_PLAYER_1, "1" },
2455 { CA_ARG_PLAYER_2, "2" },
2456 { CA_ARG_PLAYER_3, "3" },
2457 { CA_ARG_PLAYER_4, "4" },
2458 { CA_ARG_PLAYER_ANY, "any" },
2459 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2460 { CA_ARG_PLAYER_ACTION, "action ->" },
2465 static struct ValueTextInfo options_action_arg_number[] =
2467 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2474 { CA_ARG_10, "10" },
2475 { CA_ARG_100, "100" },
2476 { CA_ARG_1000, "1000" },
2477 { CA_ARG_UNDEFINED, " " },
2478 { CA_ARG_NUMBER_MIN, "min" },
2479 { CA_ARG_NUMBER_MAX, "max" },
2480 { CA_ARG_UNDEFINED, " " },
2481 { CA_ARG_NUMBER_RESET, "reset" },
2482 { CA_ARG_UNDEFINED, " " },
2483 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2484 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2485 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2486 { CA_ARG_UNDEFINED, " " },
2487 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2488 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2489 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2490 { CA_ARG_UNDEFINED, " " },
2491 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2492 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2493 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2494 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2495 { CA_ARG_UNDEFINED, " " },
2496 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2497 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2498 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2499 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2504 static struct ValueTextInfo options_action_arg_value[] =
2506 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2513 { CA_ARG_10, "10" },
2514 { CA_ARG_100, "100" },
2515 { CA_ARG_1000, "1000" },
2516 { CA_ARG_UNDEFINED, " " },
2517 { CA_ARG_NUMBER_MIN, "min" },
2518 { CA_ARG_NUMBER_MAX, "max" },
2519 { CA_ARG_UNDEFINED, " " },
2520 { CA_ARG_NUMBER_RESET, "reset" },
2521 { CA_ARG_UNDEFINED, " " },
2522 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2523 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2524 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2525 { CA_ARG_UNDEFINED, " " },
2526 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2527 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2528 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2529 { CA_ARG_UNDEFINED, " " },
2530 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2531 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2532 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2533 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2534 { CA_ARG_UNDEFINED, " " },
2535 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2536 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2537 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2538 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2539 { CA_ARG_UNDEFINED, " " },
2540 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2541 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2542 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2543 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2548 static struct ValueTextInfo options_action_arg_envelope[] =
2550 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2555 { CA_ARG_UNDEFINED, " " },
2556 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2557 { CA_ARG_ELEMENT_TARGET, "target" },
2558 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2559 { CA_ARG_ELEMENT_ACTION, "action ->" },
2564 static struct ValueTextInfo options_action_arg_key[] =
2566 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2575 { CA_ARG_UNDEFINED, " " },
2576 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2577 { CA_ARG_ELEMENT_TARGET, "target" },
2578 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2579 { CA_ARG_ELEMENT_ACTION, "action ->" },
2584 static struct ValueTextInfo options_action_arg_speed[] =
2586 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2587 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2588 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2589 { CA_ARG_SPEED_SLOW, "slow" },
2590 { CA_ARG_SPEED_NORMAL, "normal" },
2591 { CA_ARG_SPEED_FAST, "fast" },
2592 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2593 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2594 { CA_ARG_UNDEFINED, " " },
2595 { CA_ARG_SPEED_SLOWER, "slower" },
2596 { CA_ARG_SPEED_FASTER, "faster" },
2597 { CA_ARG_UNDEFINED, " " },
2598 { CA_ARG_SPEED_RESET, "reset" },
2603 static struct ValueTextInfo options_action_arg_shield[] =
2605 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2606 { CA_ARG_SHIELD_OFF, "off" },
2607 { CA_ARG_SHIELD_NORMAL, "normal" },
2608 { CA_ARG_SHIELD_DEADLY, "deadly" },
2613 static struct ValueTextInfo options_action_arg_artwork[] =
2615 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2616 { CA_ARG_ELEMENT_TARGET, "target" },
2617 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2618 { CA_ARG_ELEMENT_ACTION, "action ->" },
2619 { CA_ARG_UNDEFINED, " " },
2620 { CA_ARG_ELEMENT_RESET, "reset" },
2625 static struct ValueTextInfo options_action_arg_gravity[] =
2627 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2628 { CA_ARG_GRAVITY_ON, "on" },
2629 { CA_ARG_GRAVITY_OFF, "off" },
2630 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2635 static struct ValueTextInfo options_action_arg_direction[] =
2637 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2638 { CA_ARG_DIRECTION_NONE, "none" },
2639 { CA_ARG_DIRECTION_LEFT, "left" },
2640 { CA_ARG_DIRECTION_RIGHT, "right" },
2641 { CA_ARG_DIRECTION_UP, "up" },
2642 { CA_ARG_DIRECTION_DOWN, "down" },
2643 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2644 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2649 static struct ValueTextInfo options_action_arg_scan_mode[] =
2651 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2652 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2653 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2658 static struct ValueTextInfo options_action_arg_inventory[] =
2660 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2661 { CA_ARG_ELEMENT_TARGET, "+ target" },
2662 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2663 { CA_ARG_ELEMENT_ACTION, "+ action" },
2664 { CA_ARG_UNDEFINED, " " },
2665 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2666 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2667 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2668 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2669 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2670 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2671 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2672 { CA_ARG_UNDEFINED, " " },
2673 { CA_ARG_INVENTORY_RESET, "reset" },
2678 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2679 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2684 static struct ValueTextInfo options_group_choice_mode[] =
2686 { ANIM_RANDOM, "random" },
2687 { ANIM_LOOP, "loop" },
2688 { ANIM_LINEAR, "linear" },
2689 { ANIM_PINGPONG, "pingpong" },
2690 { ANIM_PINGPONG2, "pingpong 2" },
2691 { ANIM_LEVEL_NR, "level number" },
2696 static struct ValueTextInfo options_bd_scheduling_type[] =
2698 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2699 { GD_SCHEDULING_BD1, "BD1" },
2700 { GD_SCHEDULING_BD2, "BD2" },
2701 { GD_SCHEDULING_PLCK, "Construction Kit" },
2702 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2703 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2704 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2709 static struct ValueTextInfo *action_arg_modes[] =
2711 options_action_mode_none,
2712 options_action_mode_assign,
2713 options_action_mode_add_remove,
2714 options_action_mode_calculate,
2721 struct ValueTextInfo *options;
2723 action_arg_options[] =
2725 { CA_NO_ACTION, 0, options_action_arg_none, },
2726 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2727 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2728 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2729 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2730 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2731 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2732 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2733 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2734 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2735 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2736 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2737 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2738 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2739 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2740 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2741 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2742 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2743 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2744 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2745 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2746 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2756 int gadget_id_align;
2757 int size; // char size of selectbox or '-1' (dynamically determined)
2758 struct ValueTextInfo *options;
2760 char *text_above, *text_left, *text_right, *infotext;
2761 } selectbox_info[ED_NUM_SELECTBOX] =
2763 // ---------- level and editor settings -------------------------------------
2766 ED_SELECTBOX_ID_TIME_OR_STEPS,
2767 -1, ED_LEVEL_SETTINGS_YPOS(8),
2768 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2770 options_time_or_steps,
2771 &level.use_step_counter,
2772 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2775 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2776 -1, ED_LEVEL_SETTINGS_YPOS(10),
2777 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2779 options_time_score_base,
2780 &level.time_score_base,
2781 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2784 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2785 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2786 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2788 options_game_engine_type,
2789 &level.game_engine_type,
2790 NULL, "Game engine:", NULL, "Select game engine"
2793 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2794 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2795 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2797 options_bd_scheduling_type,
2798 &level.bd_scheduling_type,
2799 NULL, "Scheduling type:", NULL, "Select level timing"
2802 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2803 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2804 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2806 options_levelset_save_mode,
2807 &levelset_save_mode,
2808 "Action:", NULL, NULL, "Select action when saving level set"
2811 // ---------- element settings: configure (several elements) ----------------
2814 ED_SELECTBOX_ID_WIND_DIRECTION,
2815 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2816 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2818 options_wind_direction,
2819 &level.wind_direction_initial,
2820 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2823 ED_SELECTBOX_ID_PLAYER_SPEED,
2824 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2825 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2827 options_player_speed,
2828 &level.initial_player_stepsize[0],
2829 NULL, "Initial player speed:", NULL, "Select initial player speed"
2832 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2834 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2836 options_group_choice_mode,
2837 &level.mm_ball_choice_mode,
2838 NULL, "Choice type:", NULL, "Select type of content choice"
2841 // ---------- element settings: configure 1 (custom elements) ---------------
2844 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2845 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2846 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2848 options_access_type,
2849 &custom_element.access_type,
2850 NULL, NULL, NULL, "Select type of access to this field"
2853 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2854 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2855 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2857 options_access_layer,
2858 &custom_element.access_layer,
2859 NULL, NULL, NULL, "Select layer of access for this field"
2862 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2863 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2864 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2866 options_access_protected,
2867 &custom_element.access_protected,
2868 NULL, NULL, NULL, "Select protected access for this field"
2871 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2872 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2873 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2875 options_access_direction,
2876 &custom_element.access_direction,
2877 NULL, "from", NULL, "Select access direction for this field"
2880 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2881 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2882 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2884 options_walk_to_action,
2885 &custom_element.walk_to_action,
2886 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2889 // ---------- element settings: configure 2 (custom elements) ---------------
2892 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2893 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2894 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2896 options_move_pattern,
2897 &custom_element.move_pattern,
2898 NULL, "Can move", NULL, "Select element move pattern"
2901 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2902 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2903 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2905 options_move_direction,
2906 &custom_element.move_direction_initial,
2907 NULL, "Starts moving", NULL, "Select initial element move direction"
2910 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2911 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2912 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2914 options_move_stepsize,
2915 &custom_element.move_stepsize,
2916 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2919 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2920 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2921 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2923 options_move_leave_type,
2924 &custom_element.move_leave_type,
2925 // left text with leading spaces to place gadget next to "can dig" gadget
2926 // (needed because drawing area gadgets created after selectbox gadgets)
2927 // NULL, "can dig: can", ":", "leave behind or change element"
2928 NULL, " Can", ":", "Select leave behind or change element"
2931 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2932 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2933 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2935 options_smash_targets,
2936 &custom_element.smash_targets,
2937 NULL, "Can smash", NULL, "Select elements that can be smashed"
2940 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2941 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2942 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2944 options_slippery_type,
2945 &custom_element.slippery_type,
2946 NULL, "Slippery", NULL, "Select where other elements fall down"
2949 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2950 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2951 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2954 &custom_element.deadliness,
2955 NULL, "Deadly when", NULL, "Select deadliness of element"
2958 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2959 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2960 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2962 options_explosion_type,
2963 &custom_element.explosion_type,
2964 NULL, "Can explode", NULL, "Select explosion type"
2967 // ---------- element settings: advanced (custom elements) ------------------
2970 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2971 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2972 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2975 &custom_element_change.delay_frames,
2976 NULL, "Delay time given in", NULL, "Select delay time units for change"
2979 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2980 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2981 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2983 options_change_direct_action,
2984 &custom_element_change.direct_action,
2985 NULL, NULL, NULL, "Select type of direct action"
2988 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2989 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2990 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2992 options_change_other_action,
2993 &custom_element_change.other_action,
2994 NULL, NULL, "element:", "Select type of other element action"
2997 ED_SELECTBOX_ID_CHANGE_SIDE,
2998 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2999 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3001 options_change_trigger_side,
3002 &custom_element_change.trigger_side,
3003 NULL, "at", "side", "Select element side triggering change"
3006 ED_SELECTBOX_ID_CHANGE_PLAYER,
3007 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3008 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3010 options_change_trigger_player,
3011 &custom_element_change.trigger_player,
3012 NULL, "Player:", " ", "Select player that causes change"
3015 ED_SELECTBOX_ID_CHANGE_PAGE,
3016 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3017 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3019 options_change_trigger_page,
3020 &custom_element_change.trigger_page,
3021 NULL, "Page:", NULL, "Select change page that causes change"
3024 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3025 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3026 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3028 options_change_replace_when,
3029 &custom_element_change.replace_when,
3030 NULL, "Replace when", NULL, "Select which elements can be replaced"
3033 ED_SELECTBOX_ID_ACTION_TYPE,
3034 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3035 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3037 options_action_type,
3038 &custom_element_change.action_type,
3039 NULL, NULL, NULL, "Select action on specified condition"
3042 ED_SELECTBOX_ID_ACTION_MODE,
3043 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3044 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3046 options_action_mode_none,
3047 &custom_element_change.action_mode,
3048 NULL, NULL, NULL, "Select action operator"
3051 ED_SELECTBOX_ID_ACTION_ARG,
3052 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3053 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3055 options_action_arg_none,
3056 &custom_element_change.action_arg,
3057 NULL, NULL, NULL, "Select action parameter"
3060 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3061 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3062 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3064 options_change_page,
3065 &custom_element.current_change_page,
3066 NULL, NULL, NULL, "Select element change page"
3069 // ---------- element settings: configure (group elements) ------------------
3072 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3073 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3074 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3076 options_group_choice_mode,
3077 &group_element_info.choice_mode,
3078 NULL, "Choice type:", NULL, "Select type of group element choice"
3087 int gadget_id_align;
3090 char *text_above, *text_left, *text_right, *infotext;
3091 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3093 // ---------- level and editor settings (tabs) ------------------------------
3096 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3097 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3098 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3100 NULL, NULL, NULL, "Configure level settings"
3103 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3105 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3107 NULL, NULL, NULL, "Update this or create new level set"
3110 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3112 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3114 NULL, NULL, NULL, "Configure editor settings"
3117 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3119 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3121 NULL, NULL, NULL, "Configure engine settings"
3124 // ---------- element settings (tabs) ---------------------------------------
3127 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3128 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3129 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3131 NULL, NULL, NULL, "Show information about element"
3134 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3136 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3138 NULL, NULL, NULL, "Configure element properties"
3141 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3143 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3145 NULL, NULL, NULL, "Configure element properties, part 1"
3148 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3150 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3152 NULL, NULL, NULL, "Configure element properties, part 2"
3155 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3157 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3159 NULL, NULL, NULL, "Configure custom element change pages"
3162 // ---------- level and editor settings (buttons) ---------------------------
3165 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3166 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3167 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3169 NULL, NULL, NULL, "Update or create level set"
3172 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3173 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3174 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3176 NULL, NULL, "this level as level template",
3177 "Save current settings as new template"
3180 // ---------- element settings (buttons) ------------------------------------
3183 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3185 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3187 NULL, " ", "As Template",
3188 "Save current settings as new template"
3191 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3193 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3195 NULL, NULL, NULL, "Add new change page"
3198 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3200 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3202 NULL, NULL, NULL, "Delete current change page"
3212 int gadget_id_align;
3213 char *text_left, *text_right, *infotext;
3214 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3217 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3218 IMG_EDITOR_COUNTER_DOWN,
3219 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3220 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3221 NULL, NULL, "Select previous change page"
3224 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3225 IMG_EDITOR_COUNTER_UP,
3226 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3227 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3228 NULL, "Change page", "Select next change page"
3231 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3232 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3233 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3234 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3235 " ", NULL, "Copy settings from this change page"
3238 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3239 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3240 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3241 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3242 NULL, NULL, "Paste settings to this change page"
3249 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3257 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3260 ED_SCROLLBUTTON_ID_AREA_UP,
3261 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3262 GADGET_ID_SCROLL_UP,
3263 "Scroll level editing area up"
3266 ED_SCROLLBUTTON_ID_AREA_DOWN,
3267 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3268 GADGET_ID_SCROLL_DOWN,
3269 "Scroll level editing area down"
3272 ED_SCROLLBUTTON_ID_AREA_LEFT,
3273 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3274 GADGET_ID_SCROLL_LEFT,
3275 "Scroll level editing area left"
3278 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3279 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3280 GADGET_ID_SCROLL_RIGHT,
3281 "Scroll level editing area right"
3284 ED_SCROLLBUTTON_ID_LIST_UP,
3285 IMG_EDITOR_PALETTE_SCROLL_UP,
3286 GADGET_ID_SCROLL_LIST_UP,
3287 "Scroll element list up ('Page Up')"
3290 ED_SCROLLBUTTON_ID_LIST_DOWN,
3291 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3292 GADGET_ID_SCROLL_LIST_DOWN,
3293 "Scroll element list down ('Page Down')"
3301 int wheel_x, wheel_y;
3302 int wheel_width, wheel_height;
3303 } scrollbar_pos[ED_NUM_SCROLLBARS];
3312 } scrollbar_info[ED_NUM_SCROLLBARS] =
3315 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3316 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3317 GD_TYPE_SCROLLBAR_HORIZONTAL,
3318 GADGET_ID_SCROLL_HORIZONTAL,
3319 "Scroll level editing area horizontally"
3322 ED_SCROLLBAR_ID_AREA_VERTICAL,
3323 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3324 GD_TYPE_SCROLLBAR_VERTICAL,
3325 GADGET_ID_SCROLL_VERTICAL,
3326 "Scroll level editing area vertically"
3329 ED_SCROLLBAR_ID_LIST_VERTICAL,
3330 IMG_EDITOR_PALETTE_SCROLLBAR,
3331 GD_TYPE_SCROLLBAR_VERTICAL,
3332 GADGET_ID_SCROLL_LIST_VERTICAL,
3333 "Scroll element list vertically"
3343 int gadget_id_align;
3344 int radio_button_nr;
3347 char *text_left, *text_right, *infotext;
3348 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3351 ED_RADIOBUTTON_ID_PERCENTAGE,
3352 -1, ED_LEVEL_SETTINGS_YPOS(0),
3353 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3354 RADIO_NR_RANDOM_ELEMENTS,
3355 &random_placement_method, RANDOM_USE_PERCENTAGE,
3356 " ", "percentage", "Use percentage for random elements"
3359 ED_RADIOBUTTON_ID_QUANTITY,
3360 -1, ED_LEVEL_SETTINGS_YPOS(0),
3361 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3362 RADIO_NR_RANDOM_ELEMENTS,
3363 &random_placement_method, RANDOM_USE_QUANTITY,
3364 " ", "quantity", "Use quantity for random elements"
3373 int gadget_id_align;
3375 char *text_above, *text_left, *text_right, *infotext;
3376 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3378 // ---------- level and editor settings -------------------------------------
3381 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3382 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3383 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3384 &level.auto_count_gems,
3386 "Automatically count gems needed", "Set counter to number of gems"
3389 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3391 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3392 &level.rate_time_over_score,
3394 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3397 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3398 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3399 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3400 &levelset_use_levelset_artwork,
3402 "Use current custom artwork", "Use custom artwork of this level set"
3405 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3407 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3408 &levelset_copy_level_template,
3410 "Copy current level template", "Copy level template of this level set"
3413 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3415 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3416 &random_placement_background_restricted,
3418 "Restrict random placement to:", "Set random placement restriction"
3421 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3423 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3424 &setup.editor.use_template_for_new_levels,
3425 "Template for new levels and CE/GE:", NULL,
3426 "Use template for new levels", "Use template for level properties"
3429 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3431 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3432 &level.use_custom_template,
3434 "Use template for custom elements", "Use template for custom properties"
3437 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3439 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3440 &level.bd_intermission,
3441 "Boulder Dash game engine settings:", NULL,
3442 "Intermission", "Level is an intermission level"
3445 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3447 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3448 &level.bd_pal_timing,
3450 "PAL timing", "Use slower timer (like PAL C64)"
3453 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3454 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3455 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3456 &level.bd_line_shifting_borders,
3457 "Compatibility settings:", NULL,
3458 "Line-shifting borders", "Use line-shifting wrap-around"
3461 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3462 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3463 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3464 &level.bd_scan_first_and_last_row,
3466 "Scan first and last row", "Also process top/bottom border rows"
3469 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3470 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3471 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3472 &level.bd_short_explosions,
3474 "Short explosions", "Use four game cycles for explosions"
3477 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3478 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3479 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3480 &level.bd_gravity_affects_all,
3482 "Gravity change affects everything", "Gravity affects all falling objects"
3485 // ---------- element settings: configure (various elements) ----------------
3488 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3490 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3491 &stick_element_properties_window,
3493 "Stick this screen to edit content","Stick this screen to edit content"
3496 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3498 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3499 &level.em_slippery_gems,
3501 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3504 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3505 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3506 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3507 &level.em_explodes_by_fire,
3509 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3512 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3514 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3515 &level.use_spring_bug,
3517 "Use spring pushing bug", "Use odd spring pushing behaviour"
3520 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3521 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3522 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3523 &level.use_time_orb_bug,
3525 "Use time orb bug", "Use odd time orb behaviour"
3528 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3530 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3531 &level.use_life_bugs,
3533 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3536 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3537 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3538 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3541 "Create single random element", "Only create one element from content"
3544 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3545 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3546 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3547 &level.ball_active_initial,
3549 "Magic ball initially activated", "Activate magic ball after level start"
3552 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3553 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3554 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3555 &level.grow_into_diggable,
3557 "Can grow into anything diggable", "Grow into more than just sand"
3560 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3561 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3562 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3563 &level.sb_fields_needed,
3565 "All fields need to be filled", "Require all SB fields to be solved"
3568 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3569 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3570 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3571 &level.sb_objects_needed,
3573 "All objects need to be placed", "Require all SB objects to be solved"
3576 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3577 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3578 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3579 &level.auto_exit_sokoban,
3581 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3584 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3585 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3586 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3587 &level.solved_by_one_player,
3589 "Only one player must enter exit", "Level solved by first player in exit"
3592 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3593 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3594 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3595 &level.finish_dig_collect,
3597 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3600 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3601 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3602 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3603 &level.keep_walkable_ce,
3605 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3608 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3610 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3611 &level.continuous_snapping,
3613 "Continuous snapping", "Use snapping without releasing key"
3616 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3617 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3618 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3619 &level.block_snap_field,
3621 "Block snapped field when snapping", "Use snapping delay to show animation"
3624 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3625 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3626 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3627 &level.block_last_field,
3629 "Block last field when moving", "Player blocks last field when moving"
3632 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3633 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3634 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3635 &level.sp_block_last_field,
3637 "Block last field when moving", "Player blocks last field when moving"
3640 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3641 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3642 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3643 &level.instant_relocation,
3645 "No scrolling when relocating", "Player gets relocated without delay"
3648 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3649 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3650 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3651 &level.shifted_relocation,
3653 "No centering when relocating", "Level not centered after relocation"
3656 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3657 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3658 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3659 &level.lazy_relocation,
3661 "Only redraw off-screen relocation","No redraw if relocation target visible"
3664 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3665 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3666 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3667 &level.use_start_element[0],
3669 "Use level start element:", "Start level at this element's position"
3672 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3674 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3675 &level.use_artwork_element[0],
3677 "Use artwork from element:", "Use player artwork from other element"
3680 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3682 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3683 &level.use_explosion_element[0],
3685 "Use explosion from element:", "Use explosion properties from element"
3688 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3690 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3691 &level.initial_player_gravity[0],
3693 "Use initial gravity", "Set initial player gravity"
3696 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3697 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3698 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3699 &level.use_initial_inventory[0],
3701 "Use initial inventory:", "Use collected elements on level start"
3704 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3705 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3706 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3707 &level.can_pass_to_walkable,
3709 "Can pass to walkable element", "Player can pass to empty or walkable"
3712 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3714 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3715 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3717 "Can fall into acid (with gravity)","Player can fall into acid pool"
3720 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3721 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3722 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3723 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3725 "Can move into acid", "Element can move into acid pool"
3728 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3729 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3730 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3731 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3733 "Deadly when colliding with", "Element is deadly when hitting player"
3736 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3737 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3738 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3739 &level.bd_diagonal_movements,
3741 "Can move diagonally", "Player can move diagonally"
3744 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3746 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3747 &level.bd_topmost_player_active,
3749 "Topmost player is active", "Use first player found on playfield"
3752 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3753 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3754 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3755 &level.bd_push_mega_rock_with_sweet,
3757 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3760 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3761 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3762 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3763 &level.bd_magic_wall_wait_hatching,
3765 "Wait for player's birth", "Timer start waits for player's birth"
3768 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3770 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3771 &level.bd_magic_wall_stops_amoeba,
3773 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3776 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3778 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3779 &level.bd_amoeba_wait_for_hatching,
3781 "Wait for player's birth", "Timer start waits for player's birth"
3784 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3785 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3786 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3787 &level.bd_amoeba_start_immediately,
3789 "Start growing immediately", "Start slow growth time immediately"
3792 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3794 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3795 &level.bd_amoeba_2_explode_by_amoeba,
3797 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3800 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3802 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3803 &level.bd_voodoo_collects_diamonds,
3805 "Can collect diamonds", "Can collect diamonds for the player"
3808 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3810 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3811 &level.bd_voodoo_hurt_kills_player,
3813 "Player is killed if hurt", "If hurt in any way, player is killed"
3816 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3817 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3818 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3819 &level.bd_voodoo_dies_by_rock,
3821 "Killed by falling rock", "Can be killed by a falling rock"
3824 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3826 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3827 &level.bd_voodoo_vanish_by_explosion,
3829 "Disappears in explosions", "Can be destroyed by explosions"
3832 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3833 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3834 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3835 &level.bd_slime_is_predictable,
3837 "Slime is predictable", "Use predictable random numbers"
3840 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3841 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3842 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3843 &level.bd_change_expanding_wall,
3845 "Change direction", "Switch horizontal/vertical direction"
3848 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3849 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3850 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3851 &level.bd_replicators_active,
3853 "Active at start", "Replicators start in active state"
3856 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3857 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3858 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3859 &level.bd_conveyor_belts_active,
3861 "Active at start", "Conveyor belts start in active state"
3864 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3865 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3866 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3867 &level.bd_conveyor_belts_changed,
3869 "Change direction", "Switch conveyor belt direction"
3872 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3873 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3874 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3875 &level.bd_water_cannot_flow_down,
3877 "Does not flow downwards", "Water can only flow up, left and right"
3880 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3882 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3883 &level.envelope[0].autowrap,
3885 "Auto-wrap", "Automatically wrap envelope text"
3888 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3889 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3890 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3891 &level.envelope[0].centered,
3893 "Centered", "Automatically center envelope text"
3896 ED_CHECKBUTTON_ID_MM_LASER_RED,
3897 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3898 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3899 &level.mm_laser_red,
3900 "Choose color components for laser:", NULL,
3901 "Red", "Use red color components in laser"
3904 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3905 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3906 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3907 &level.mm_laser_green,
3909 "Green", "Use green color components in laser"
3912 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3913 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3914 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3915 &level.mm_laser_blue,
3917 "Blue", "Use blue color components in laser"
3920 ED_CHECKBUTTON_ID_DF_LASER_RED,
3921 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3922 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3923 &level.df_laser_red,
3924 "Choose color components for laser:", NULL,
3925 "Red", "Use red color components in laser"
3928 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3929 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3930 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3931 &level.df_laser_green,
3933 "Green", "Use green color components in laser"
3936 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3938 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3939 &level.df_laser_blue,
3941 "Blue", "Use blue color components in laser"
3944 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3945 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3946 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3947 &level.rotate_mm_ball_content,
3949 "Randomly rotate created content", "Randomly rotate newly created content"
3952 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3953 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3954 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3955 &level.explode_mm_ball,
3957 "Explode ball instead of melting", "Use explosion to release ball content"
3960 // ---------- element settings: configure 1 (custom elements) ---------------
3963 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3965 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3966 &custom_element.use_gfx_element,
3968 "Use graphic of element:", "Use existing element graphic"
3971 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3972 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3973 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3974 &level.use_custom_template,
3976 "Use template", "Use template for custom properties"
3979 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3981 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3982 &custom_element_properties[EP_ACCESSIBLE],
3984 NULL, "Player can walk to or pass this field"
3987 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3988 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3989 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3990 &custom_element_properties[EP_GRAVITY_REACHABLE],
3992 "Reachable despite gravity", "Player can walk/dig despite gravity"
3995 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3997 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3998 &custom_element.use_last_ce_value,
4000 "Use last CE value after change", "Use last CE value after change"
4003 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4004 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4005 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4006 &custom_element_properties[EP_WALK_TO_OBJECT],
4008 NULL, "Player can dig/collect/push element"
4011 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4012 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4013 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4014 &custom_element_properties[EP_INDESTRUCTIBLE],
4016 "Indestructible", "Element is indestructible"
4019 // ---------- element settings: configure 2 (custom elements) ---------------
4022 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4023 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4024 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4025 &custom_element_properties[EP_CAN_MOVE],
4027 NULL, "Element can move with some pattern"
4030 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4031 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4032 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4033 &custom_element_properties[EP_CAN_FALL],
4035 "Can fall", "Element can fall down"
4038 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4039 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4040 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4041 &custom_element_properties[EP_CAN_SMASH],
4043 NULL, "Element can smash other elements"
4046 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4047 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4048 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4049 &custom_element_properties[EP_SLIPPERY],
4051 NULL, "Other elements can fall down from it"
4054 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4055 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4056 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4057 &custom_element_properties[EP_DEADLY],
4059 NULL, "Element can kill the player"
4062 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4063 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4064 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4065 &custom_element_properties[EP_CAN_EXPLODE],
4067 NULL, "Element can explode"
4070 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4071 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4072 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4073 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4075 "By fire", "Element can explode by fire/explosion"
4078 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4079 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4080 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4081 &custom_element_properties[EP_EXPLODES_SMASHED],
4083 "Smashed", "Element can explode when smashed"
4086 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4087 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4088 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4089 &custom_element_properties[EP_EXPLODES_IMPACT],
4091 "Impact", "Element can explode on impact"
4094 // ---------- element settings: advanced (custom elements) ------------------
4097 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4098 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4099 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4100 &custom_element_change.can_change,
4102 "Element changes to:", "Change element on specified condition"
4105 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4106 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4107 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4108 &custom_element_change_events[CE_DELAY],
4110 NULL, "Element changes after delay"
4113 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4114 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4115 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4116 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4118 NULL, "Element changes by direct action"
4121 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4122 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4123 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4124 &custom_element_change_events[CE_BY_OTHER_ACTION],
4126 NULL, "Element changes by other element"
4129 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4130 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4131 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4132 &custom_element_change.explode,
4134 "Explode instead of change", "Element explodes instead of change"
4137 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4138 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4139 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4140 &custom_element_change.use_target_content,
4142 "Use extended change target:", "Element changes to more elements"
4145 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4146 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4147 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4148 &custom_element_change.only_if_complete,
4150 "Replace all or nothing", "Only replace when all can be changed"
4153 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4154 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4155 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4156 &custom_element_change.use_random_replace,
4158 NULL, "Use percentage for random replace"
4161 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4162 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4163 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4164 &custom_element_change.has_action,
4166 NULL, "Execute action on specified condition"
4174 int xoffset, yoffset;
4176 int gadget_id_align;
4178 int area_xsize, area_ysize;
4179 char *text_left, *text_right, *text_above, *text_below, *infotext;
4180 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4182 // ---------- level playfield content ---------------------------------------
4185 ED_DRAWING_ID_DRAWING_LEVEL,
4188 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4190 -1, -1, // these values are not constant, but can change at runtime
4191 NULL, NULL, NULL, NULL, NULL
4194 // ---------- yam yam content -----------------------------------------------
4197 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4198 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4199 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4200 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4201 &level.yamyam_content[0].e[0][0], 3, 3,
4202 NULL, NULL, NULL, "1", NULL
4205 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4206 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4207 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4208 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4209 &level.yamyam_content[1].e[0][0], 3, 3,
4210 NULL, NULL, NULL, "2", NULL
4213 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4214 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4215 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4216 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4217 &level.yamyam_content[2].e[0][0], 3, 3,
4218 NULL, NULL, NULL, "3", NULL
4221 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4222 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4223 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4224 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4225 &level.yamyam_content[3].e[0][0], 3, 3,
4226 NULL, NULL, NULL, "4", NULL
4229 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4230 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4231 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4232 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4233 &level.yamyam_content[4].e[0][0], 3, 3,
4234 NULL, NULL, NULL, "5", NULL
4237 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4238 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4239 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4240 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4241 &level.yamyam_content[5].e[0][0], 3, 3,
4242 NULL, NULL, NULL, "6", NULL
4245 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4246 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4247 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4248 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4249 &level.yamyam_content[6].e[0][0], 3, 3,
4250 NULL, NULL, NULL, "7", NULL
4253 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4254 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4255 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4256 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4257 &level.yamyam_content[7].e[0][0], 3, 3,
4258 NULL, NULL, NULL, "8", NULL
4261 // ---------- magic ball content --------------------------------------------
4264 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4265 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4266 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4267 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4268 &level.ball_content[0].e[0][0], 3, 3,
4269 NULL, NULL, NULL, "1", NULL
4272 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4273 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4274 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4275 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4276 &level.ball_content[1].e[0][0], 3, 3,
4277 NULL, NULL, NULL, "2", NULL
4280 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4281 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4282 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4283 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4284 &level.ball_content[2].e[0][0], 3, 3,
4285 NULL, NULL, NULL, "3", NULL
4288 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4289 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4290 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4291 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4292 &level.ball_content[3].e[0][0], 3, 3,
4293 NULL, NULL, NULL, "4", NULL
4296 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4297 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4298 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4299 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4300 &level.ball_content[4].e[0][0], 3, 3,
4301 NULL, NULL, NULL, "5", NULL
4304 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4305 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4306 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4307 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4308 &level.ball_content[5].e[0][0], 3, 3,
4309 NULL, NULL, NULL, "6", NULL
4312 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4313 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4314 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4315 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4316 &level.ball_content[6].e[0][0], 3, 3,
4317 NULL, NULL, NULL, "7", NULL
4320 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4321 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4322 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4323 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4324 &level.ball_content[7].e[0][0], 3, 3,
4325 NULL, NULL, NULL, "8", NULL
4328 // ---------- android content -----------------------------------------------
4331 ED_DRAWING_ID_ANDROID_CONTENT,
4332 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4333 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4334 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4335 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4336 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4339 // ---------- amoeba content ------------------------------------------------
4342 ED_DRAWING_ID_AMOEBA_CONTENT,
4343 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4344 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4345 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4346 &level.amoeba_content, 1, 1,
4347 "Content:", NULL, NULL, NULL, "Amoeba content"
4350 // ---------- BD snap element -----------------------------------------------
4353 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4354 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4355 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4356 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4357 &level.bd_snap_element, 1, 1,
4358 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4361 // ---------- BD magic wall elements ----------------------------------------
4364 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4365 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4366 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4367 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4368 &level.bd_magic_wall_diamond_to, 1, 1,
4369 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4372 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4373 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4374 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4375 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4376 &level.bd_magic_wall_rock_to, 1, 1,
4377 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4380 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4381 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4382 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4383 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4384 &level.bd_magic_wall_mega_rock_to, 1, 1,
4385 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4388 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4389 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4390 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4391 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4392 &level.bd_magic_wall_nut_to, 1, 1,
4393 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4396 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4397 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4398 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4399 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4400 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4401 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4404 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4405 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4406 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4407 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4408 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4409 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4412 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4413 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4414 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4415 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4416 &level.bd_magic_wall_flying_rock_to, 1, 1,
4417 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4420 // ---------- BD amoeba content ---------------------------------------------
4423 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4424 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4425 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4426 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4427 &level.bd_amoeba_content_too_big, 1, 1,
4428 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4431 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4432 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4433 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4434 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4435 &level.bd_amoeba_content_enclosed, 1, 1,
4436 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4439 // ---------- BD amoeba 2 content -------------------------------------------
4442 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4443 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4444 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4445 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4446 &level.bd_amoeba_2_content_too_big, 1, 1,
4447 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4450 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4451 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4452 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4453 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4454 &level.bd_amoeba_2_content_enclosed, 1, 1,
4455 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4458 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4459 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4460 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4461 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4462 &level.bd_amoeba_2_content_exploding, 1, 1,
4463 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4466 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4467 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4468 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4469 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4470 &level.bd_amoeba_2_content_looks_like, 1, 1,
4471 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4474 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4475 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4476 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4477 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4478 &level.bd_acid_eats_element, 1, 1,
4479 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4482 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4483 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4484 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4485 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4486 &level.bd_acid_turns_to_element, 1, 1,
4487 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4490 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4491 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4492 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4493 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4494 &level.bd_biter_eats_element, 1, 1,
4495 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4498 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4499 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4500 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4501 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4502 &level.bd_bladder_converts_by_element, 1, 1,
4503 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4506 ED_DRAWING_ID_BD_NUT_CONTENT,
4507 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4508 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4509 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4510 &level.bd_nut_content, 1, 1,
4511 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4514 // ---------- level start element -------------------------------------------
4517 ED_DRAWING_ID_START_ELEMENT,
4518 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4519 0, ED_AREA_1X1_SETTINGS_YOFF,
4520 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4521 &level.start_element[0], 1, 1,
4522 NULL, NULL, NULL, NULL, "Level start element"
4525 // ---------- player artwork element ----------------------------------------
4528 ED_DRAWING_ID_ARTWORK_ELEMENT,
4529 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4530 0, ED_AREA_1X1_SETTINGS_YOFF,
4531 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4532 &level.artwork_element[0], 1, 1,
4533 NULL, NULL, NULL, NULL, "Element for player artwork"
4536 // ---------- player explosion element --------------------------------------
4539 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4540 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4541 0, ED_AREA_1X1_SETTINGS_YOFF,
4542 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4543 &level.explosion_element[0], 1, 1,
4544 NULL, NULL, NULL, NULL, "Element for player explosion"
4547 // ---------- player initial inventory --------------------------------------
4550 ED_DRAWING_ID_INVENTORY_CONTENT,
4551 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4552 0, ED_AREA_1X1_SETTINGS_YOFF,
4553 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4554 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4555 NULL, NULL, NULL, NULL, "Content for initial inventory"
4558 // ---------- gray ball content -----------------------------------------
4561 ED_DRAWING_ID_MM_BALL_CONTENT,
4562 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4563 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4564 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4565 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4566 "Content:", NULL, NULL, NULL, "Content for gray ball"
4569 // ---------- element settings: configure 1 (custom elements) ---------------
4571 // ---------- custom graphic ------------------------------------------------
4574 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4575 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4576 0, ED_AREA_1X1_SETTINGS_YOFF,
4577 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4578 &custom_element.gfx_element_initial, 1, 1,
4579 NULL, NULL, NULL, NULL, "Custom graphic element"
4582 // ---------- element settings: configure 2 (custom elements) ---------------
4584 // ---------- custom content (when exploding) -------------------------------
4587 ED_DRAWING_ID_CUSTOM_CONTENT,
4588 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4589 0, ED_AREA_3X3_SETTINGS_YOFF,
4590 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4591 &custom_element.content.e[0][0], 3, 3,
4592 "Content:", NULL, NULL, NULL, NULL
4595 // ---------- custom enter and leave element (when moving) ------------------
4598 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4599 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4600 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4601 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4602 &custom_element.move_enter_element, 1, 1,
4603 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4606 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4607 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4608 0, ED_AREA_1X1_SETTINGS_YOFF,
4609 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4610 &custom_element.move_leave_element, 1, 1,
4611 NULL, NULL, NULL, NULL, "Element that will be left behind"
4614 // ---------- element settings: advanced (custom elements) ------------------
4616 // ---------- custom change target ------------------------------------------
4619 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4620 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4621 0, ED_AREA_1X1_SETTINGS_YOFF,
4622 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4623 &custom_element_change.target_element, 1, 1,
4624 NULL, "after/when:", NULL, NULL, "New target element after change"
4627 // ---------- custom change content (extended change target) ----------------
4630 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4631 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4632 0, ED_AREA_3X3_SETTINGS_YOFF,
4633 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4634 &custom_element_change.target_content.e[0][0], 3, 3,
4635 NULL, NULL, NULL, NULL, "New extended elements after change"
4638 // ---------- custom change trigger (element causing change) ----------------
4641 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4642 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4643 0, ED_AREA_1X1_SETTINGS_YOFF,
4644 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4645 &custom_element_change.initial_trigger_element, 1, 1,
4646 NULL, NULL, NULL, NULL, "Other element triggering change"
4649 // ---------- custom change action (element used for action) ----------------
4652 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4653 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4654 0, ED_AREA_1X1_SETTINGS_YOFF,
4655 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4656 &custom_element_change.action_element, 1, 1,
4657 NULL, NULL, NULL, NULL, "Element used as action parameter"
4660 // ---------- group element content -----------------------------------------
4663 ED_DRAWING_ID_GROUP_CONTENT,
4664 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4665 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4666 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4667 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4668 "Content:", NULL, NULL, NULL, NULL
4671 // ---------- random background (for random painting) -----------------------
4674 ED_DRAWING_ID_RANDOM_BACKGROUND,
4675 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4676 0, ED_AREA_1X1_LSETTINGS_YOFF,
4677 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4678 &random_placement_background_element, 1, 1,
4679 NULL, NULL, NULL, NULL, "Random placement background"
4684 // ----------------------------------------------------------------------------
4685 // some internally used variables
4686 // ----------------------------------------------------------------------------
4688 // maximal size of level editor drawing area
4689 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4691 // actual size of level editor drawing area
4692 static int ed_fieldx, ed_fieldy;
4694 // actual position of level editor drawing area in level playfield
4695 static int level_xpos = -1, level_ypos = -1;
4697 // actual tile size used to display playfield drawing area
4698 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4699 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4701 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4703 // drawing elements on the three mouse buttons
4704 static int new_element1 = EL_WALL;
4705 static int new_element2 = EL_EMPTY;
4706 static int new_element3 = EL_SAND;
4708 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4709 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4710 (button) == 2 ? new_element2 : \
4711 (button) == 3 ? new_element3 : EL_EMPTY)
4713 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4715 static int use_permanent_palette = TRUE;
4717 #define PX (use_permanent_palette ? DX : SX)
4718 #define PY (use_permanent_palette ? DY : SY)
4719 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4720 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4722 // forward declaration for internal use
4723 static void CopyBrushToCursor(int, int);
4724 static void DeleteBrushFromCursor(void);
4725 static void ModifyEditorCounterValue(int, int);
4726 static void ModifyEditorCounterLimits(int, int, int);
4727 static void ModifyEditorSelectboxValue(int, int);
4728 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4729 static void ModifyEditorDrawingArea(int, int, int);
4730 static void ModifyEditorElementList(void);
4731 static void AdjustElementListScrollbar(void);
4732 static void RedrawDrawingElements(void);
4733 static void DrawDrawingWindowExt(boolean);
4734 static void DrawDrawingWindow(void);
4735 static void DrawLevelConfigWindow(void);
4736 static void DrawPropertiesWindow(void);
4737 static void DrawPaletteWindow(void);
4738 static void UpdateCustomElementGraphicGadgets(void);
4739 static boolean checkPropertiesConfig(int);
4740 static void SetAutomaticNumberOfGemsNeeded(void);
4741 static void ClearEditorGadgetInfoText(void);
4742 static void CopyLevelToUndoBuffer(int);
4743 static void HandleDrawingAreas(struct GadgetInfo *);
4744 static void HandleCounterButtons(struct GadgetInfo *);
4745 static void HandleTextInputGadgets(struct GadgetInfo *);
4746 static void HandleTextAreaGadgets(struct GadgetInfo *);
4747 static void HandleSelectboxGadgets(struct GadgetInfo *);
4748 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4749 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4750 static void HandleRadiobuttons(struct GadgetInfo *);
4751 static void HandleCheckbuttons(struct GadgetInfo *);
4752 static void HandleControlButtons(struct GadgetInfo *);
4753 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4754 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4755 static boolean AskToCopyAndModifyLevelTemplate(void);
4756 static boolean getDrawModeHiRes(void);
4757 static int getTabulatorBarWidth(void);
4758 static int getTabulatorBarHeight(void);
4759 static Pixel getTabulatorBarColor(void);
4760 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4761 static int numHiresTiles(int);
4763 static int num_editor_gadgets = 0; // dynamically determined
4765 static struct GadgetInfo **level_editor_gadget = NULL;
4766 static int *right_gadget_border = NULL;
4768 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4769 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4770 static boolean draw_with_brush = FALSE;
4771 static int properties_element = 0;
4773 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4774 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4775 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4776 static int undo_buffer_position = 0;
4777 static int undo_buffer_steps = 0;
4778 static int redo_buffer_steps = 0;
4780 static int edit_mode;
4781 static int edit_mode_levelconfig;
4782 static int edit_mode_properties;
4784 static int element_shift = 0;
4786 static int editor_el_players[] =
4793 static int *editor_el_players_ptr = editor_el_players;
4794 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4796 static int editor_hl_boulderdash[] =
4798 EL_INTERNAL_CASCADE_BD_ACTIVE,
4804 static int editor_el_boulderdash[] =
4813 EL_BD_EXPANDABLE_WALL,
4821 EL_BD_BUTTERFLY_LEFT,
4823 EL_BD_BUTTERFLY_RIGHT,
4824 EL_BD_FIREFLY_RIGHT,
4827 EL_BD_BUTTERFLY_DOWN,
4831 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4832 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4833 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4834 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4836 static int editor_hl_boulderdash_native[] =
4838 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4844 static int editor_el_boulderdash_native[] =
4861 EL_BD_BUTTERFLY_LEFT,
4863 EL_BD_BUTTERFLY_RIGHT,
4864 EL_BD_FIREFLY_RIGHT,
4867 EL_BD_BUTTERFLY_DOWN,
4872 EL_BD_BUTTERFLY_2_UP,
4876 EL_BD_BUTTERFLY_2_LEFT,
4877 EL_BD_FIREFLY_2_LEFT,
4878 EL_BD_BUTTERFLY_2_RIGHT,
4879 EL_BD_FIREFLY_2_RIGHT,
4882 EL_BD_BUTTERFLY_2_DOWN,
4883 EL_BD_FIREFLY_2_DOWN,
4884 EL_BD_FLYING_DIAMOND,
4889 EL_BD_DIAMOND_GLUED,
4891 EL_BD_DRAGONFLY_LEFT,
4892 EL_BD_STONEFLY_LEFT,
4893 EL_BD_DRAGONFLY_RIGHT,
4894 EL_BD_STONEFLY_RIGHT,
4897 EL_BD_DRAGONFLY_DOWN,
4898 EL_BD_STONEFLY_DOWN,
4901 EL_BD_BITER_SWITCH_1,
4919 EL_BD_WALL_NON_SLOPED,
4921 EL_BD_SAND_SLOPED_UP_LEFT,
4922 EL_BD_SAND_SLOPED_UP_RIGHT,
4923 EL_BD_WALL_SLOPED_UP_LEFT,
4924 EL_BD_WALL_SLOPED_UP_RIGHT,
4926 EL_BD_SAND_SLOPED_DOWN_LEFT,
4927 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4928 EL_BD_WALL_SLOPED_DOWN_LEFT,
4929 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4933 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4934 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4938 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4939 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4943 EL_BD_INVISIBLE_EXIT_CLOSED,
4944 EL_BD_INVISIBLE_EXIT_OPEN,
4946 EL_BD_STEELWALL_EXPLODABLE,
4947 EL_BD_STEELWALL_DIGGABLE,
4948 EL_BD_WALL_DIGGABLE,
4951 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4952 EL_BD_EXPANDABLE_WALL_VERTICAL,
4953 EL_BD_EXPANDABLE_WALL_ANY,
4954 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4956 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4957 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4958 EL_BD_EXPANDABLE_STEELWALL_ANY,
4959 EL_BD_CREATURE_SWITCH,
4962 EL_BD_BLADDER_SPENDER,
4964 EL_BD_REPLICATOR_SWITCH,
4966 EL_BD_CONVEYOR_LEFT,
4967 EL_BD_CONVEYOR_RIGHT,
4968 EL_BD_CONVEYOR_SWITCH,
4969 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
4984 EL_BD_TRAPPED_DIAMOND,
4996 EL_BD_GRAVITY_SWITCH,
4997 EL_BD_PNEUMATIC_HAMMER,
5002 EL_BD_PLAYER_WITH_BOMB,
5004 EL_BD_PLAYER_STIRRING,
5006 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5007 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5008 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5009 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5011 static int editor_hl_boulderdash_effects[] =
5013 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5019 static int editor_el_boulderdash_effects[] =
5021 EL_BD_DIAMOND_FALLING,
5023 EL_BD_MEGA_ROCK_FALLING,
5024 EL_BD_FLYING_DIAMOND_FLYING,
5026 EL_BD_FALLING_WALL_FALLING,
5027 EL_BD_NITRO_PACK_FALLING,
5029 EL_BD_FLYING_ROCK_FLYING,
5031 EL_BD_PLAYER_GROWING_1,
5032 EL_BD_PLAYER_GROWING_2,
5033 EL_BD_PLAYER_GROWING_3,
5036 EL_BD_PLAYER_WITH_BOMB,
5037 EL_BD_PLAYER_STIRRING,
5039 EL_BD_INVISIBLE_EXIT_OPEN,
5052 EL_BD_COW_ENCLOSED_1,
5053 EL_BD_COW_ENCLOSED_2,
5054 EL_BD_COW_ENCLOSED_3,
5056 EL_BD_COW_ENCLOSED_4,
5057 EL_BD_COW_ENCLOSED_5,
5058 EL_BD_COW_ENCLOSED_6,
5059 EL_BD_COW_ENCLOSED_7,
5081 EL_BD_BOMB_TICKING_1,
5082 EL_BD_BOMB_TICKING_2,
5083 EL_BD_BOMB_TICKING_3,
5084 EL_BD_BOMB_TICKING_4,
5086 EL_BD_BOMB_TICKING_5,
5087 EL_BD_BOMB_TICKING_6,
5088 EL_BD_BOMB_TICKING_7,
5091 EL_BD_BOMB_EXPLODING_1,
5092 EL_BD_BOMB_EXPLODING_2,
5093 EL_BD_BOMB_EXPLODING_3,
5094 EL_BD_BOMB_EXPLODING_4,
5096 EL_BD_NUT_BREAKING_1,
5097 EL_BD_NUT_BREAKING_2,
5098 EL_BD_NUT_BREAKING_3,
5099 EL_BD_NUT_BREAKING_4,
5108 EL_BD_DIAMOND_GROWING_1,
5109 EL_BD_DIAMOND_GROWING_2,
5111 EL_BD_DIAMOND_GROWING_3,
5112 EL_BD_DIAMOND_GROWING_4,
5113 EL_BD_DIAMOND_GROWING_5,
5114 EL_BD_NITRO_PACK_EXPLODING,
5116 EL_BD_NITRO_PACK_EXPLODING_1,
5117 EL_BD_NITRO_PACK_EXPLODING_2,
5118 EL_BD_NITRO_PACK_EXPLODING_3,
5119 EL_BD_NITRO_PACK_EXPLODING_4,
5121 EL_BD_ROCK_GROWING_1,
5122 EL_BD_ROCK_GROWING_2,
5123 EL_BD_ROCK_GROWING_3,
5124 EL_BD_ROCK_GROWING_4,
5126 EL_BD_STEELWALL_GROWING_1,
5127 EL_BD_STEELWALL_GROWING_2,
5128 EL_BD_STEELWALL_GROWING_3,
5129 EL_BD_STEELWALL_GROWING_4,
5131 EL_BD_CLOCK_GROWING_1,
5132 EL_BD_CLOCK_GROWING_2,
5133 EL_BD_CLOCK_GROWING_3,
5134 EL_BD_CLOCK_GROWING_4,
5136 EL_BD_GHOST_EXPLODING_1,
5137 EL_BD_GHOST_EXPLODING_2,
5138 EL_BD_GHOST_EXPLODING_3,
5139 EL_BD_GHOST_EXPLODING_4,
5141 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5142 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5143 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5144 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5146 static int editor_hl_emerald_mine[] =
5148 EL_INTERNAL_CASCADE_EM_ACTIVE,
5154 static int editor_el_emerald_mine[] =
5172 EL_EM_DYNAMITE_ACTIVE,
5191 EL_ACID_POOL_TOPLEFT,
5193 EL_ACID_POOL_TOPRIGHT,
5196 EL_ACID_POOL_BOTTOMLEFT,
5197 EL_ACID_POOL_BOTTOM,
5198 EL_ACID_POOL_BOTTOMRIGHT,
5216 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5217 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5218 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5219 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5221 static int editor_hl_emerald_mine_club[] =
5223 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5229 static int editor_el_emerald_mine_club[] =
5256 EL_EMC_WALL_SLIPPERY_1,
5257 EL_EMC_WALL_SLIPPERY_2,
5258 EL_EMC_WALL_SLIPPERY_3,
5259 EL_EMC_WALL_SLIPPERY_4,
5282 EL_EMC_MAGIC_BALL_SWITCH,
5289 EL_EMC_SPRING_BUMPER,
5293 EL_BALLOON_SWITCH_UP,
5294 EL_BALLOON_SWITCH_ANY,
5297 EL_BALLOON_SWITCH_LEFT,
5299 EL_BALLOON_SWITCH_RIGHT,
5303 EL_BALLOON_SWITCH_DOWN,
5304 EL_BALLOON_SWITCH_NONE,
5306 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5307 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5308 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5309 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5311 static int editor_hl_rnd[] =
5313 EL_INTERNAL_CASCADE_RND_ACTIVE,
5319 static int editor_el_rnd[] =
5322 EL_DYNAMITE_ACTIVE, // RND
5356 EL_WALL_EMERALD_YELLOW,
5357 EL_WALL_EMERALD_RED,
5358 EL_WALL_EMERALD_PURPLE,
5376 EL_DYNABOMB_INCREASE_NUMBER,
5377 EL_DYNABOMB_INCREASE_SIZE,
5378 EL_DYNABOMB_INCREASE_POWER,
5398 EL_INVISIBLE_STEELWALL,
5402 EL_EXPANDABLE_WALL_HORIZONTAL,
5403 EL_EXPANDABLE_WALL_VERTICAL,
5404 EL_EXPANDABLE_WALL_ANY,
5406 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5407 static int *editor_el_rnd_ptr = editor_el_rnd;
5408 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5409 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5411 static int editor_hl_sokoban[] =
5413 EL_INTERNAL_CASCADE_SB_ACTIVE,
5419 static int editor_el_sokoban[] =
5422 EL_SOKOBAN_FIELD_EMPTY,
5423 EL_SOKOBAN_FIELD_FULL,
5424 EL_SOKOBAN_FIELD_PLAYER,
5426 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5427 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5428 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5429 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5431 static int editor_hl_supaplex[] =
5433 EL_INTERNAL_CASCADE_SP_ACTIVE,
5439 static int editor_el_supaplex[] =
5457 EL_SP_PORT_HORIZONTAL,
5458 EL_SP_PORT_VERTICAL,
5466 EL_SP_GRAVITY_PORT_LEFT,
5467 EL_SP_GRAVITY_PORT_RIGHT,
5468 EL_SP_GRAVITY_PORT_UP,
5469 EL_SP_GRAVITY_PORT_DOWN,
5471 EL_SP_GRAVITY_ON_PORT_LEFT,
5472 EL_SP_GRAVITY_ON_PORT_RIGHT,
5473 EL_SP_GRAVITY_ON_PORT_UP,
5474 EL_SP_GRAVITY_ON_PORT_DOWN,
5476 EL_SP_GRAVITY_OFF_PORT_LEFT,
5477 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5478 EL_SP_GRAVITY_OFF_PORT_UP,
5479 EL_SP_GRAVITY_OFF_PORT_DOWN,
5481 EL_SP_HARDWARE_GRAY,
5482 EL_SP_HARDWARE_GREEN,
5483 EL_SP_HARDWARE_BLUE,
5486 EL_SP_HARDWARE_BASE_1,
5487 EL_SP_HARDWARE_BASE_2,
5488 EL_SP_HARDWARE_BASE_3,
5489 EL_SP_HARDWARE_BASE_4,
5491 EL_SP_HARDWARE_BASE_5,
5492 EL_SP_HARDWARE_BASE_6,
5493 EL_SP_HARDWARE_YELLOW,
5501 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5502 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5503 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5504 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5506 static int editor_hl_diamond_caves[] =
5508 EL_INTERNAL_CASCADE_DC_ACTIVE,
5514 static int editor_el_diamond_caves[] =
5516 EL_EM_STEEL_EXIT_CLOSED, // DC2
5517 EL_EM_STEEL_EXIT_OPEN, // DC2
5518 EL_WALL_EMERALD, // DC2
5519 EL_WALL_DIAMOND, // DC2
5526 EL_CONVEYOR_BELT_1_LEFT,
5527 EL_CONVEYOR_BELT_1_MIDDLE,
5528 EL_CONVEYOR_BELT_1_RIGHT,
5529 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5531 EL_CONVEYOR_BELT_2_LEFT,
5532 EL_CONVEYOR_BELT_2_MIDDLE,
5533 EL_CONVEYOR_BELT_2_RIGHT,
5534 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5536 EL_CONVEYOR_BELT_3_LEFT,
5537 EL_CONVEYOR_BELT_3_MIDDLE,
5538 EL_CONVEYOR_BELT_3_RIGHT,
5539 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5541 EL_CONVEYOR_BELT_4_LEFT,
5542 EL_CONVEYOR_BELT_4_MIDDLE,
5543 EL_CONVEYOR_BELT_4_RIGHT,
5544 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5546 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5547 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5548 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5549 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5551 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5552 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5553 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5554 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5559 EL_DC_TIMEGATE_SWITCH,
5561 EL_SWITCHGATE_CLOSED,
5563 EL_SWITCHGATE_SWITCH_UP,
5564 EL_SWITCHGATE_SWITCH_DOWN,
5567 EL_LIGHT_SWITCH_ACTIVE,
5568 EL_DC_SWITCHGATE_SWITCH_UP,
5569 EL_DC_SWITCHGATE_SWITCH_DOWN,
5571 EL_STEEL_EXIT_CLOSED,
5573 EL_STEELWALL_SLIPPERY,
5576 EL_QUICKSAND_FAST_EMPTY,
5577 EL_QUICKSAND_FAST_FULL,
5591 EL_SIGN_RADIOACTIVITY,
5597 EL_SIGN_ENTRY_FORBIDDEN,
5598 EL_SIGN_EMERGENCY_EXIT,
5623 EL_DC_STEELWALL_2_SINGLE,
5624 EL_DC_STEELWALL_2_TOP,
5625 EL_SIGN_EXCLAMATION,
5628 EL_DC_STEELWALL_2_LEFT,
5629 EL_DC_STEELWALL_2_MIDDLE,
5630 EL_DC_STEELWALL_2_HORIZONTAL,
5631 EL_DC_STEELWALL_2_RIGHT,
5633 EL_DC_STEELWALL_1_TOPLEFT,
5634 EL_DC_STEELWALL_2_VERTICAL,
5635 EL_DC_STEELWALL_1_TOPRIGHT,
5638 EL_DC_STEELWALL_1_VERTICAL,
5639 EL_DC_STEELWALL_2_BOTTOM,
5641 EL_DC_GATE_WHITE_GRAY,
5643 EL_DC_STEELWALL_1_BOTTOMLEFT,
5644 EL_DC_STEELWALL_1_HORIZONTAL,
5645 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5646 EL_DC_GATE_FAKE_GRAY,
5648 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5649 EL_DC_STEELWALL_1_BOTTOM,
5650 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5651 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5653 EL_DC_STEELWALL_1_RIGHT,
5655 EL_DC_STEELWALL_1_LEFT,
5656 EL_EXPANDABLE_STEELWALL_VERTICAL,
5658 EL_DC_STEELWALL_1_TOPRIGHT_2,
5659 EL_DC_STEELWALL_1_TOP,
5660 EL_DC_STEELWALL_1_TOPLEFT_2,
5661 EL_EXPANDABLE_STEELWALL_ANY,
5663 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5664 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5665 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5666 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5668 static int editor_hl_dx_boulderdash[] =
5670 EL_INTERNAL_CASCADE_DX_ACTIVE,
5676 static int editor_el_dx_boulderdash[] =
5680 EL_TUBE_HORIZONTAL_DOWN,
5684 EL_TUBE_VERTICAL_RIGHT,
5686 EL_TUBE_VERTICAL_LEFT,
5690 EL_TUBE_HORIZONTAL_UP,
5698 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5699 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5700 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5701 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5703 static int editor_hl_mirror_magic[] =
5705 EL_INTERNAL_CASCADE_MM_ACTIVE,
5711 static int editor_el_mirror_magic[] =
5713 EL_MM_MCDUFFIN_RIGHT,
5715 EL_MM_MCDUFFIN_LEFT,
5716 EL_MM_MCDUFFIN_DOWN,
5719 EL_MM_MIRROR_FIXED_START,
5720 EL_MM_POLARIZER_START,
5721 EL_MM_POLARIZER_CROSS_START,
5723 EL_MM_TELEPORTER_RED_START,
5724 EL_MM_TELEPORTER_YELLOW_START,
5725 EL_MM_TELEPORTER_GREEN_START,
5726 EL_MM_TELEPORTER_BLUE_START,
5739 EL_MM_LIGHTBULB_ACTIVE,
5753 EL_MM_STEEL_GRID_FIXED_1,
5754 EL_MM_STEEL_GRID_FIXED_2,
5755 EL_MM_STEEL_GRID_FIXED_3,
5756 EL_MM_STEEL_GRID_FIXED_4,
5758 EL_MM_WOODEN_GRID_FIXED_1,
5759 EL_MM_WOODEN_GRID_FIXED_2,
5760 EL_MM_WOODEN_GRID_FIXED_3,
5761 EL_MM_WOODEN_GRID_FIXED_4,
5768 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5769 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5770 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5771 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5773 static int editor_hl_deflektor[] =
5775 EL_INTERNAL_CASCADE_DF_ACTIVE,
5781 static int editor_el_deflektor[] =
5788 EL_DF_RECEIVER_RIGHT,
5790 EL_DF_RECEIVER_LEFT,
5791 EL_DF_RECEIVER_DOWN,
5794 EL_DF_MIRROR_ROTATING_START,
5795 EL_DF_MIRROR_FIXED_START,
5798 EL_DF_FIBRE_OPTIC_RED_1,
5799 EL_DF_FIBRE_OPTIC_YELLOW_1,
5800 EL_DF_FIBRE_OPTIC_GREEN_1,
5801 EL_DF_FIBRE_OPTIC_BLUE_1,
5803 EL_DF_STEEL_GRID_FIXED_START,
5804 EL_DF_STEEL_GRID_ROTATING_START,
5805 EL_DF_WOODEN_GRID_FIXED_START,
5806 EL_DF_WOODEN_GRID_ROTATING_START,
5818 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5819 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5820 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5821 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5823 static int editor_hl_chars[] =
5825 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5831 static int editor_el_chars[] =
5913 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5914 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5915 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5916 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5918 EL_CHAR(CHAR_BYTE_DEGREE),
5919 EL_CHAR(CHAR_BYTE_REGISTERED),
5920 EL_CHAR(FONT_ASCII_CURSOR),
5921 EL_CHAR(FONT_ASCII_BUTTON),
5923 EL_CHAR(FONT_ASCII_UP),
5924 EL_CHAR(FONT_ASCII_DOWN),
5928 static int *editor_hl_chars_ptr = editor_hl_chars;
5929 static int *editor_el_chars_ptr = editor_el_chars;
5930 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5931 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5933 static int editor_hl_steel_chars[] =
5935 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5941 static int editor_el_steel_chars[] =
5951 EL_STEEL_CHAR('\''),
6018 EL_STEEL_CHAR('\\'),
6023 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6024 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6025 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6026 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6028 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6029 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6030 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6031 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6033 EL_STEEL_CHAR(FONT_ASCII_UP),
6034 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6038 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6039 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6040 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6041 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6043 static int editor_hl_custom[] =
6045 EL_INTERNAL_CASCADE_CE_ACTIVE,
6051 static int editor_el_custom[] =
6053 EL_CUSTOM_START + 0,
6054 EL_CUSTOM_START + 1,
6055 EL_CUSTOM_START + 2,
6056 EL_CUSTOM_START + 3,
6058 EL_CUSTOM_START + 4,
6059 EL_CUSTOM_START + 5,
6060 EL_CUSTOM_START + 6,
6061 EL_CUSTOM_START + 7,
6063 EL_CUSTOM_START + 8,
6064 EL_CUSTOM_START + 9,
6065 EL_CUSTOM_START + 10,
6066 EL_CUSTOM_START + 11,
6068 EL_CUSTOM_START + 12,
6069 EL_CUSTOM_START + 13,
6070 EL_CUSTOM_START + 14,
6071 EL_CUSTOM_START + 15,
6073 EL_CUSTOM_START + 16,
6074 EL_CUSTOM_START + 17,
6075 EL_CUSTOM_START + 18,
6076 EL_CUSTOM_START + 19,
6078 EL_CUSTOM_START + 20,
6079 EL_CUSTOM_START + 21,
6080 EL_CUSTOM_START + 22,
6081 EL_CUSTOM_START + 23,
6083 EL_CUSTOM_START + 24,
6084 EL_CUSTOM_START + 25,
6085 EL_CUSTOM_START + 26,
6086 EL_CUSTOM_START + 27,
6088 EL_CUSTOM_START + 28,
6089 EL_CUSTOM_START + 29,
6090 EL_CUSTOM_START + 30,
6091 EL_CUSTOM_START + 31,
6093 EL_CUSTOM_START + 32,
6094 EL_CUSTOM_START + 33,
6095 EL_CUSTOM_START + 34,
6096 EL_CUSTOM_START + 35,
6098 EL_CUSTOM_START + 36,
6099 EL_CUSTOM_START + 37,
6100 EL_CUSTOM_START + 38,
6101 EL_CUSTOM_START + 39,
6103 EL_CUSTOM_START + 40,
6104 EL_CUSTOM_START + 41,
6105 EL_CUSTOM_START + 42,
6106 EL_CUSTOM_START + 43,
6108 EL_CUSTOM_START + 44,
6109 EL_CUSTOM_START + 45,
6110 EL_CUSTOM_START + 46,
6111 EL_CUSTOM_START + 47,
6113 EL_CUSTOM_START + 48,
6114 EL_CUSTOM_START + 49,
6115 EL_CUSTOM_START + 50,
6116 EL_CUSTOM_START + 51,
6118 EL_CUSTOM_START + 52,
6119 EL_CUSTOM_START + 53,
6120 EL_CUSTOM_START + 54,
6121 EL_CUSTOM_START + 55,
6123 EL_CUSTOM_START + 56,
6124 EL_CUSTOM_START + 57,
6125 EL_CUSTOM_START + 58,
6126 EL_CUSTOM_START + 59,
6128 EL_CUSTOM_START + 60,
6129 EL_CUSTOM_START + 61,
6130 EL_CUSTOM_START + 62,
6131 EL_CUSTOM_START + 63,
6133 EL_CUSTOM_START + 64,
6134 EL_CUSTOM_START + 65,
6135 EL_CUSTOM_START + 66,
6136 EL_CUSTOM_START + 67,
6138 EL_CUSTOM_START + 68,
6139 EL_CUSTOM_START + 69,
6140 EL_CUSTOM_START + 70,
6141 EL_CUSTOM_START + 71,
6143 EL_CUSTOM_START + 72,
6144 EL_CUSTOM_START + 73,
6145 EL_CUSTOM_START + 74,
6146 EL_CUSTOM_START + 75,
6148 EL_CUSTOM_START + 76,
6149 EL_CUSTOM_START + 77,
6150 EL_CUSTOM_START + 78,
6151 EL_CUSTOM_START + 79,
6153 EL_CUSTOM_START + 80,
6154 EL_CUSTOM_START + 81,
6155 EL_CUSTOM_START + 82,
6156 EL_CUSTOM_START + 83,
6158 EL_CUSTOM_START + 84,
6159 EL_CUSTOM_START + 85,
6160 EL_CUSTOM_START + 86,
6161 EL_CUSTOM_START + 87,
6163 EL_CUSTOM_START + 88,
6164 EL_CUSTOM_START + 89,
6165 EL_CUSTOM_START + 90,
6166 EL_CUSTOM_START + 91,
6168 EL_CUSTOM_START + 92,
6169 EL_CUSTOM_START + 93,
6170 EL_CUSTOM_START + 94,
6171 EL_CUSTOM_START + 95,
6173 EL_CUSTOM_START + 96,
6174 EL_CUSTOM_START + 97,
6175 EL_CUSTOM_START + 98,
6176 EL_CUSTOM_START + 99,
6178 EL_CUSTOM_START + 100,
6179 EL_CUSTOM_START + 101,
6180 EL_CUSTOM_START + 102,
6181 EL_CUSTOM_START + 103,
6183 EL_CUSTOM_START + 104,
6184 EL_CUSTOM_START + 105,
6185 EL_CUSTOM_START + 106,
6186 EL_CUSTOM_START + 107,
6188 EL_CUSTOM_START + 108,
6189 EL_CUSTOM_START + 109,
6190 EL_CUSTOM_START + 110,
6191 EL_CUSTOM_START + 111,
6193 EL_CUSTOM_START + 112,
6194 EL_CUSTOM_START + 113,
6195 EL_CUSTOM_START + 114,
6196 EL_CUSTOM_START + 115,
6198 EL_CUSTOM_START + 116,
6199 EL_CUSTOM_START + 117,
6200 EL_CUSTOM_START + 118,
6201 EL_CUSTOM_START + 119,
6203 EL_CUSTOM_START + 120,
6204 EL_CUSTOM_START + 121,
6205 EL_CUSTOM_START + 122,
6206 EL_CUSTOM_START + 123,
6208 EL_CUSTOM_START + 124,
6209 EL_CUSTOM_START + 125,
6210 EL_CUSTOM_START + 126,
6211 EL_CUSTOM_START + 127,
6213 EL_CUSTOM_START + 128,
6214 EL_CUSTOM_START + 129,
6215 EL_CUSTOM_START + 130,
6216 EL_CUSTOM_START + 131,
6218 EL_CUSTOM_START + 132,
6219 EL_CUSTOM_START + 133,
6220 EL_CUSTOM_START + 134,
6221 EL_CUSTOM_START + 135,
6223 EL_CUSTOM_START + 136,
6224 EL_CUSTOM_START + 137,
6225 EL_CUSTOM_START + 138,
6226 EL_CUSTOM_START + 139,
6228 EL_CUSTOM_START + 140,
6229 EL_CUSTOM_START + 141,
6230 EL_CUSTOM_START + 142,
6231 EL_CUSTOM_START + 143,
6233 EL_CUSTOM_START + 144,
6234 EL_CUSTOM_START + 145,
6235 EL_CUSTOM_START + 146,
6236 EL_CUSTOM_START + 147,
6238 EL_CUSTOM_START + 148,
6239 EL_CUSTOM_START + 149,
6240 EL_CUSTOM_START + 150,
6241 EL_CUSTOM_START + 151,
6243 EL_CUSTOM_START + 152,
6244 EL_CUSTOM_START + 153,
6245 EL_CUSTOM_START + 154,
6246 EL_CUSTOM_START + 155,
6248 EL_CUSTOM_START + 156,
6249 EL_CUSTOM_START + 157,
6250 EL_CUSTOM_START + 158,
6251 EL_CUSTOM_START + 159,
6253 EL_CUSTOM_START + 160,
6254 EL_CUSTOM_START + 161,
6255 EL_CUSTOM_START + 162,
6256 EL_CUSTOM_START + 163,
6258 EL_CUSTOM_START + 164,
6259 EL_CUSTOM_START + 165,
6260 EL_CUSTOM_START + 166,
6261 EL_CUSTOM_START + 167,
6263 EL_CUSTOM_START + 168,
6264 EL_CUSTOM_START + 169,
6265 EL_CUSTOM_START + 170,
6266 EL_CUSTOM_START + 171,
6268 EL_CUSTOM_START + 172,
6269 EL_CUSTOM_START + 173,
6270 EL_CUSTOM_START + 174,
6271 EL_CUSTOM_START + 175,
6273 EL_CUSTOM_START + 176,
6274 EL_CUSTOM_START + 177,
6275 EL_CUSTOM_START + 178,
6276 EL_CUSTOM_START + 179,
6278 EL_CUSTOM_START + 180,
6279 EL_CUSTOM_START + 181,
6280 EL_CUSTOM_START + 182,
6281 EL_CUSTOM_START + 183,
6283 EL_CUSTOM_START + 184,
6284 EL_CUSTOM_START + 185,
6285 EL_CUSTOM_START + 186,
6286 EL_CUSTOM_START + 187,
6288 EL_CUSTOM_START + 188,
6289 EL_CUSTOM_START + 189,
6290 EL_CUSTOM_START + 190,
6291 EL_CUSTOM_START + 191,
6293 EL_CUSTOM_START + 192,
6294 EL_CUSTOM_START + 193,
6295 EL_CUSTOM_START + 194,
6296 EL_CUSTOM_START + 195,
6298 EL_CUSTOM_START + 196,
6299 EL_CUSTOM_START + 197,
6300 EL_CUSTOM_START + 198,
6301 EL_CUSTOM_START + 199,
6303 EL_CUSTOM_START + 200,
6304 EL_CUSTOM_START + 201,
6305 EL_CUSTOM_START + 202,
6306 EL_CUSTOM_START + 203,
6308 EL_CUSTOM_START + 204,
6309 EL_CUSTOM_START + 205,
6310 EL_CUSTOM_START + 206,
6311 EL_CUSTOM_START + 207,
6313 EL_CUSTOM_START + 208,
6314 EL_CUSTOM_START + 209,
6315 EL_CUSTOM_START + 210,
6316 EL_CUSTOM_START + 211,
6318 EL_CUSTOM_START + 212,
6319 EL_CUSTOM_START + 213,
6320 EL_CUSTOM_START + 214,
6321 EL_CUSTOM_START + 215,
6323 EL_CUSTOM_START + 216,
6324 EL_CUSTOM_START + 217,
6325 EL_CUSTOM_START + 218,
6326 EL_CUSTOM_START + 219,
6328 EL_CUSTOM_START + 220,
6329 EL_CUSTOM_START + 221,
6330 EL_CUSTOM_START + 222,
6331 EL_CUSTOM_START + 223,
6333 EL_CUSTOM_START + 224,
6334 EL_CUSTOM_START + 225,
6335 EL_CUSTOM_START + 226,
6336 EL_CUSTOM_START + 227,
6338 EL_CUSTOM_START + 228,
6339 EL_CUSTOM_START + 229,
6340 EL_CUSTOM_START + 230,
6341 EL_CUSTOM_START + 231,
6343 EL_CUSTOM_START + 232,
6344 EL_CUSTOM_START + 233,
6345 EL_CUSTOM_START + 234,
6346 EL_CUSTOM_START + 235,
6348 EL_CUSTOM_START + 236,
6349 EL_CUSTOM_START + 237,
6350 EL_CUSTOM_START + 238,
6351 EL_CUSTOM_START + 239,
6353 EL_CUSTOM_START + 240,
6354 EL_CUSTOM_START + 241,
6355 EL_CUSTOM_START + 242,
6356 EL_CUSTOM_START + 243,
6358 EL_CUSTOM_START + 244,
6359 EL_CUSTOM_START + 245,
6360 EL_CUSTOM_START + 246,
6361 EL_CUSTOM_START + 247,
6363 EL_CUSTOM_START + 248,
6364 EL_CUSTOM_START + 249,
6365 EL_CUSTOM_START + 250,
6366 EL_CUSTOM_START + 251,
6368 EL_CUSTOM_START + 252,
6369 EL_CUSTOM_START + 253,
6370 EL_CUSTOM_START + 254,
6371 EL_CUSTOM_START + 255
6373 static int *editor_hl_custom_ptr = editor_hl_custom;
6374 static int *editor_el_custom_ptr = editor_el_custom;
6375 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6376 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6378 static int editor_hl_group[] =
6380 EL_INTERNAL_CASCADE_GE_ACTIVE,
6386 static int editor_el_group[] =
6400 EL_GROUP_START + 10,
6401 EL_GROUP_START + 11,
6403 EL_GROUP_START + 12,
6404 EL_GROUP_START + 13,
6405 EL_GROUP_START + 14,
6406 EL_GROUP_START + 15,
6408 EL_GROUP_START + 16,
6409 EL_GROUP_START + 17,
6410 EL_GROUP_START + 18,
6411 EL_GROUP_START + 19,
6413 EL_GROUP_START + 20,
6414 EL_GROUP_START + 21,
6415 EL_GROUP_START + 22,
6416 EL_GROUP_START + 23,
6418 EL_GROUP_START + 24,
6419 EL_GROUP_START + 25,
6420 EL_GROUP_START + 26,
6421 EL_GROUP_START + 27,
6423 EL_GROUP_START + 28,
6424 EL_GROUP_START + 29,
6425 EL_GROUP_START + 30,
6428 static int *editor_hl_group_ptr = editor_hl_group;
6429 static int *editor_el_group_ptr = editor_el_group;
6430 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6431 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6433 static int editor_hl_empty_space[] =
6435 EL_INTERNAL_CASCADE_ES_ACTIVE,
6441 static int editor_el_empty_space[] =
6463 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6464 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6465 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6466 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6468 static int editor_hl_reference[] =
6470 EL_INTERNAL_CASCADE_REF_ACTIVE,
6476 static int editor_el_reference[] =
6480 EL_TRIGGER_CE_VALUE,
6481 EL_TRIGGER_CE_SCORE,
6485 EL_CURRENT_CE_VALUE,
6486 EL_CURRENT_CE_SCORE,
6508 static int *editor_hl_reference_ptr = editor_hl_reference;
6509 static int *editor_el_reference_ptr = editor_el_reference;
6510 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6511 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6513 static int editor_hl_user_defined[] =
6515 EL_INTERNAL_CASCADE_USER_ACTIVE,
6521 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6522 static int *editor_el_user_defined_ptr = NULL;
6523 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6524 static int num_editor_el_user_defined = 0;
6526 static int editor_hl_dynamic[] =
6528 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6534 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6535 static int *editor_el_dynamic_ptr = NULL;
6536 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6537 static int num_editor_el_dynamic = 0;
6539 static int editor_hl_empty[] = { EL_EMPTY };
6540 static int *editor_el_empty = NULL; // dynamically allocated
6542 static int *editor_hl_empty_ptr = editor_hl_empty;
6543 static int *editor_el_empty_ptr = NULL;
6544 static int num_editor_hl_empty = 0;
6545 static int num_editor_el_empty = 0; // dynamically determined, if needed
6547 static boolean use_el_empty = FALSE;
6549 static int *editor_elements = NULL; // dynamically allocated
6550 static int num_editor_elements = 0; // dynamically determined
6552 static boolean setup_editor_cascade_never = FALSE;
6554 static boolean setup_editor_el_players = TRUE;
6555 static boolean setup_editor_el_boulderdash = TRUE;
6556 static boolean setup_editor_el_boulderdash_native = TRUE;
6557 static boolean setup_editor_el_boulderdash_effects = TRUE;
6558 static boolean setup_editor_el_emerald_mine = TRUE;
6559 static boolean setup_editor_el_emerald_mine_club = TRUE;
6560 static boolean setup_editor_el_more = TRUE;
6561 static boolean setup_editor_el_sokoban = TRUE;
6562 static boolean setup_editor_el_supaplex = TRUE;
6563 static boolean setup_editor_el_diamond_caves = TRUE;
6564 static boolean setup_editor_el_dx_boulderdash = TRUE;
6565 static boolean setup_editor_el_mirror_magic = TRUE;
6566 static boolean setup_editor_el_deflektor = TRUE;
6567 static boolean setup_editor_el_chars = TRUE;
6568 static boolean setup_editor_el_steel_chars = TRUE;
6569 static boolean setup_editor_el_custom = TRUE;
6570 static boolean setup_editor_el_user_defined = TRUE;
6571 static boolean setup_editor_el_dynamic = TRUE;
6573 static int editor_hl_unused[] = { EL_EMPTY };
6574 static int *editor_hl_unused_ptr = editor_hl_unused;
6575 static int num_editor_hl_unused = 0;
6579 boolean *setup_value;
6580 boolean *setup_cascade_value;
6582 int **headline_list;
6583 int *headline_list_size;
6586 int *element_list_size;
6588 boolean last_setup_value;
6590 editor_elements_info[] =
6593 &setup_editor_el_players,
6594 &setup_editor_cascade_never,
6595 &editor_hl_unused_ptr, &num_editor_hl_unused,
6596 &editor_el_players_ptr, &num_editor_el_players
6599 &setup_editor_el_boulderdash,
6600 &setup.editor_cascade.el_bd,
6601 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6602 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6605 &setup_editor_el_boulderdash_native,
6606 &setup.editor_cascade.el_bd_native,
6607 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6608 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6611 &setup_editor_el_boulderdash_effects,
6612 &setup.editor_cascade.el_bd_effects,
6613 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6614 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6617 &setup_editor_el_emerald_mine,
6618 &setup.editor_cascade.el_em,
6619 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6620 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6623 &setup_editor_el_emerald_mine_club,
6624 &setup.editor_cascade.el_emc,
6625 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6626 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6629 &setup_editor_el_more,
6630 &setup.editor_cascade.el_rnd,
6631 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6632 &editor_el_rnd_ptr, &num_editor_el_rnd
6635 &setup_editor_el_sokoban,
6636 &setup.editor_cascade.el_sb,
6637 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6638 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6641 &setup_editor_el_supaplex,
6642 &setup.editor_cascade.el_sp,
6643 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6644 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6647 &setup_editor_el_diamond_caves,
6648 &setup.editor_cascade.el_dc,
6649 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6650 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6653 &setup_editor_el_dx_boulderdash,
6654 &setup.editor_cascade.el_dx,
6655 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6656 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6659 &setup_editor_el_mirror_magic,
6660 &setup.editor_cascade.el_mm,
6661 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6662 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6665 &setup_editor_el_deflektor,
6666 &setup.editor_cascade.el_df,
6667 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6668 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6671 &setup_editor_el_chars,
6672 &setup.editor_cascade.el_chars,
6673 &editor_hl_chars_ptr, &num_editor_hl_chars,
6674 &editor_el_chars_ptr, &num_editor_el_chars
6677 &setup_editor_el_steel_chars,
6678 &setup.editor_cascade.el_steel_chars,
6679 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6680 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6683 &setup_editor_el_custom,
6684 &setup.editor_cascade.el_ce,
6685 &editor_hl_custom_ptr, &num_editor_hl_custom,
6686 &editor_el_custom_ptr, &num_editor_el_custom
6689 &setup_editor_el_custom,
6690 &setup.editor_cascade.el_ge,
6691 &editor_hl_group_ptr, &num_editor_hl_group,
6692 &editor_el_group_ptr, &num_editor_el_group
6695 &setup_editor_el_custom,
6696 &setup.editor_cascade.el_es,
6697 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6698 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6701 &setup_editor_el_custom,
6702 &setup.editor_cascade.el_ref,
6703 &editor_hl_reference_ptr, &num_editor_hl_reference,
6704 &editor_el_reference_ptr, &num_editor_el_reference
6707 &setup_editor_el_user_defined,
6708 &setup.editor_cascade.el_user,
6709 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6710 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6713 &setup_editor_el_dynamic,
6714 &setup.editor_cascade.el_dynamic,
6715 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6716 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6721 &editor_hl_empty_ptr, &num_editor_hl_empty,
6722 &editor_el_empty_ptr, &num_editor_el_empty,
6732 static struct XY xy_directions[] =
6741 // ----------------------------------------------------------------------------
6743 // ----------------------------------------------------------------------------
6745 static int getMaxInfoTextLength(void)
6747 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6750 static int getTextWidthForGadget(char *text)
6755 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6758 static int getTextWidthForDrawingArea(char *text)
6763 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6766 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6768 return (gi->x + gi->width + getTextWidthForGadget(text));
6771 static char *getElementInfoText(int element)
6773 char *info_text = NULL;
6775 if (element < MAX_NUM_ELEMENTS)
6777 if (strlen(element_info[element].description) > 0)
6778 info_text = element_info[element].description;
6779 else if (element_info[element].custom_description != NULL)
6780 info_text = element_info[element].custom_description;
6781 else if (element_info[element].editor_description != NULL)
6782 info_text = element_info[element].editor_description;
6785 if (info_text == NULL)
6786 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6791 static char *getElementDescriptionFilenameExt(char *basename)
6793 char *elements_subdir = ELEMENTS_DIRECTORY;
6794 static char *elements_subdir2 = NULL;
6795 static char *filename = NULL;
6797 if (elements_subdir2 == NULL)
6798 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6800 checked_free(filename);
6802 // 1st try: look for element description in current level set directory
6803 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6804 if (fileExists(filename))
6809 // 2nd try: look for element description in the game's base directory
6810 filename = getPath3(options.docs_directory, elements_subdir, basename);
6811 if (fileExists(filename))
6817 static char *getElementDescriptionFilename(int element)
6819 char basename[MAX_FILENAME_LEN];
6822 // 1st try: look for element description file for exactly this element
6823 sprintf(basename, "%s.txt", element_info[element].token_name);
6824 filename = getElementDescriptionFilenameExt(basename);
6825 if (filename != NULL)
6828 // 2nd try: look for element description file for this element's class
6829 sprintf(basename, "%s.txt", element_info[element].class_name);
6830 filename = getElementDescriptionFilenameExt(basename);
6831 if (filename != NULL)
6834 // 3rd try: look for generic fallback text file for any element
6835 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6836 if (filename != NULL)
6842 static boolean suppressBorderElement(void)
6844 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6845 lev_fieldx <= MAX_ED_FIELDX &&
6846 lev_fieldy <= MAX_ED_FIELDY);
6849 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6851 boolean element_found[NUM_FILE_ELEMENTS];
6854 // initialize list of used elements to "not used"
6855 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6856 element_found[i] = FALSE;
6858 // find all elements used in current level
6859 for (y = 0; y < lev_fieldy; y++)
6861 for (x = 0; x < lev_fieldx; x++)
6863 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6866 if (IS_MM_WALL(Tile[x][y]))
6867 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6869 element_found[Tile[x][y]] = TRUE;
6875 // count number of elements used in current level
6876 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6877 if (element_found[i])
6880 // add space for up to 3 more elements for padding that may be needed
6883 // free memory for old list of elements, if needed
6884 checked_free(*elements);
6886 // allocate memory for new list of elements
6887 *elements = checked_malloc(*num_elements * sizeof(int));
6891 // add all elements used in current level (non-custom/group/empty elements)
6892 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6893 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6894 IS_GROUP_ELEMENT(i) ||
6895 IS_EMPTY_ELEMENT(i)))
6896 (*elements)[(*num_elements)++] = i;
6898 // add all elements used in current level (custom/group/empty elements)
6899 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6900 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6901 IS_GROUP_ELEMENT(i) ||
6902 IS_EMPTY_ELEMENT(i)))
6903 (*elements)[(*num_elements)++] = i;
6905 while (*num_elements % 4) // pad with empty elements, if needed
6906 (*elements)[(*num_elements)++] = EL_EMPTY;
6909 static void ReinitializeElementList_EnableSections(void)
6911 // default: enable all element sections
6913 setup_editor_el_players = TRUE;
6914 setup_editor_el_boulderdash = TRUE;
6915 setup_editor_el_boulderdash_native = TRUE;
6916 setup_editor_el_boulderdash_effects = TRUE;
6917 setup_editor_el_emerald_mine = TRUE;
6918 setup_editor_el_emerald_mine_club = TRUE;
6919 setup_editor_el_more = TRUE;
6920 setup_editor_el_sokoban = TRUE;
6921 setup_editor_el_supaplex = TRUE;
6922 setup_editor_el_diamond_caves = TRUE;
6923 setup_editor_el_dx_boulderdash = TRUE;
6924 setup_editor_el_mirror_magic = TRUE;
6925 setup_editor_el_deflektor = TRUE;
6926 setup_editor_el_chars = TRUE;
6927 setup_editor_el_steel_chars = TRUE;
6929 setup_editor_el_custom = TRUE;
6930 setup_editor_el_user_defined = TRUE;
6931 setup_editor_el_dynamic = TRUE;
6933 // now disable all element sections not to be displayed
6935 if (!setup.editor.el_classic)
6937 setup_editor_el_players = FALSE;
6938 setup_editor_el_boulderdash = FALSE;
6939 setup_editor_el_boulderdash_native = FALSE;
6940 setup_editor_el_boulderdash_effects = FALSE;
6941 setup_editor_el_emerald_mine = FALSE;
6942 setup_editor_el_emerald_mine_club = FALSE;
6943 setup_editor_el_more = FALSE;
6944 setup_editor_el_sokoban = FALSE;
6945 setup_editor_el_supaplex = FALSE;
6946 setup_editor_el_diamond_caves = FALSE;
6947 setup_editor_el_dx_boulderdash = FALSE;
6948 setup_editor_el_mirror_magic = FALSE;
6949 setup_editor_el_deflektor = FALSE;
6950 setup_editor_el_chars = FALSE;
6951 setup_editor_el_steel_chars = FALSE;
6954 if (!setup.editor.el_custom)
6956 setup_editor_el_custom = FALSE;
6959 if (!setup.editor.el_user_defined)
6961 setup_editor_el_user_defined = FALSE;
6964 if (!setup.editor.el_dynamic)
6966 setup_editor_el_dynamic = FALSE;
6969 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6971 setup_editor_el_boulderdash_native = FALSE;
6972 setup_editor_el_boulderdash_effects = FALSE;
6973 setup_editor_el_mirror_magic = FALSE;
6974 setup_editor_el_deflektor = FALSE;
6976 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6978 setup_editor_el_players = FALSE;
6979 setup_editor_el_boulderdash = FALSE;
6980 setup_editor_el_emerald_mine = FALSE;
6981 setup_editor_el_emerald_mine_club = FALSE;
6982 setup_editor_el_more = FALSE;
6983 setup_editor_el_sokoban = FALSE;
6984 setup_editor_el_supaplex = FALSE;
6985 setup_editor_el_diamond_caves = FALSE;
6986 setup_editor_el_dx_boulderdash = FALSE;
6987 setup_editor_el_mirror_magic = FALSE;
6988 setup_editor_el_deflektor = FALSE;
6989 setup_editor_el_chars = FALSE;
6990 setup_editor_el_steel_chars = FALSE;
6992 setup_editor_el_custom = FALSE;
6994 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6996 setup_editor_el_boulderdash = FALSE;
6997 setup_editor_el_boulderdash_native = FALSE;
6998 setup_editor_el_boulderdash_effects = FALSE;
6999 setup_editor_el_more = FALSE;
7000 setup_editor_el_sokoban = FALSE;
7001 setup_editor_el_supaplex = FALSE;
7002 setup_editor_el_diamond_caves = FALSE;
7003 setup_editor_el_dx_boulderdash = FALSE;
7004 setup_editor_el_mirror_magic = FALSE;
7005 setup_editor_el_deflektor = FALSE;
7006 setup_editor_el_steel_chars = FALSE;
7008 setup_editor_el_custom = FALSE;
7010 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7012 setup_editor_el_players = FALSE;
7013 setup_editor_el_boulderdash = FALSE;
7014 setup_editor_el_boulderdash_native = FALSE;
7015 setup_editor_el_boulderdash_effects = FALSE;
7016 setup_editor_el_emerald_mine = FALSE;
7017 setup_editor_el_emerald_mine_club = FALSE;
7018 setup_editor_el_more = FALSE;
7019 setup_editor_el_sokoban = FALSE;
7020 setup_editor_el_diamond_caves = FALSE;
7021 setup_editor_el_dx_boulderdash = FALSE;
7022 setup_editor_el_mirror_magic = FALSE;
7023 setup_editor_el_deflektor = FALSE;
7024 setup_editor_el_chars = FALSE;
7025 setup_editor_el_steel_chars = FALSE;
7027 setup_editor_el_custom = FALSE;
7029 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7031 setup_editor_el_players = FALSE;
7032 setup_editor_el_boulderdash = FALSE;
7033 setup_editor_el_boulderdash_native = FALSE;
7034 setup_editor_el_boulderdash_effects = FALSE;
7035 setup_editor_el_emerald_mine = FALSE;
7036 setup_editor_el_emerald_mine_club = FALSE;
7037 setup_editor_el_more = FALSE;
7038 setup_editor_el_sokoban = FALSE;
7039 setup_editor_el_supaplex = FALSE;
7040 setup_editor_el_diamond_caves = FALSE;
7041 setup_editor_el_dx_boulderdash = FALSE;
7042 setup_editor_el_steel_chars = FALSE;
7044 setup_editor_el_custom = FALSE;
7048 static void ReinitializeElementList(void)
7050 static boolean initialization_needed = TRUE;
7054 ReinitializeElementList_EnableSections();
7056 if (initialization_needed)
7058 LoadSetup_EditorCascade(); // load last editor cascade state
7060 // initialize editor cascade element from saved cascade state
7061 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7063 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7064 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7066 if (IS_EDITOR_CASCADE(*cascade_element))
7068 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7069 EL_CASCADE_INACTIVE(*cascade_element));
7072 initialization_needed = FALSE;
7075 checked_free(editor_elements);
7077 // reload optional user defined element list for each invocation of editor
7078 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7079 &num_editor_el_user_defined);
7081 // initialize dynamic level element list for each invocation of editor
7082 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7083 &num_editor_el_dynamic);
7085 // initialize list of empty elements (used for padding, if needed)
7086 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7087 editor_el_empty[i] = EL_EMPTY;
7089 // do some sanity checks for each element from element list
7090 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7092 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7094 int element = (*editor_elements_info[i].element_list)[j];
7096 if (element >= NUM_FILE_ELEMENTS)
7097 Warn("editor element %d is runtime element", element);
7099 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7100 Warn("no element description text for element %d", element);
7104 num_editor_elements = 0;
7105 use_el_empty = FALSE;
7107 // determine size of element list
7108 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7110 if (*editor_elements_info[i].setup_value)
7112 boolean found_inactive_cascade = FALSE;
7114 if (setup.editor.el_headlines)
7116 // required for correct padding of palette headline buttons
7117 if (*editor_elements_info[i].headline_list_size > 0)
7118 num_editor_elements += ED_ELEMENTLIST_COLS;
7120 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7122 int element = (*editor_elements_info[i].headline_list)[j];
7124 if (IS_EDITOR_CASCADE_INACTIVE(element))
7125 found_inactive_cascade = TRUE;
7129 if (found_inactive_cascade)
7132 // required for correct padding of palette element buttons
7133 int element_list_size = *editor_elements_info[i].element_list_size;
7135 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7136 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7138 num_editor_elements += element_buttons;
7142 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7144 // offer at least as many elements as element buttons exist
7145 use_el_empty = TRUE;
7146 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7148 num_editor_elements += num_editor_el_empty;
7152 num_editor_el_empty = 0;
7155 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7157 // fill element list
7158 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7160 boolean found_inactive_cascade = FALSE;
7162 if (*editor_elements_info[i].setup_value)
7164 if (setup.editor.el_headlines)
7166 // required for correct padding of palette headline buttons
7167 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7168 ED_ELEMENTLIST_COLS : 0);
7170 for (j = 0; j < headline_size; j++)
7172 // use empty elements for padding of palette headline buttons
7173 int element = (j < *editor_elements_info[i].headline_list_size ?
7174 (*editor_elements_info[i].headline_list)[j] :
7175 editor_el_empty[0]);
7177 editor_elements[pos++] = element;
7179 if (IS_EDITOR_CASCADE_INACTIVE(element))
7180 found_inactive_cascade = TRUE;
7184 if (found_inactive_cascade)
7187 // required for correct padding of palette element buttons
7188 int element_list_size = *editor_elements_info[i].element_list_size;
7190 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7191 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7193 // copy all elements from element list
7194 for (j = 0; j < element_list_size; j++)
7195 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7197 // use empty elements for padding of palette element buttons
7198 for (j = 0; j < element_buttons - element_list_size; j++)
7199 editor_elements[pos++] = editor_el_empty[0];
7203 // (this function is also called before editor gadgets are initialized!)
7204 AdjustElementListScrollbar();
7207 void PrintEditorElementList(void)
7209 boolean *stop = &setup_editor_el_user_defined;
7212 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7214 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7216 if (IS_EDITOR_CASCADE(cascade_element))
7218 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7219 char *headline = element_info[cascade_element_show].editor_description;
7221 PrintLineWithPrefix("# ", "-", 77);
7222 Print("# %s\n", headline);
7223 PrintLineWithPrefix("# ", "-", 77);
7226 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7228 int element = (*editor_elements_info[i].headline_list)[j];
7230 if (IS_EDITOR_CASCADE(element))
7231 element = EL_CHAR_MINUS;
7233 Print("# %s\n", element_info[element].token_name);
7239 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7241 int element = (*editor_elements_info[i].element_list)[j];
7243 Print("# %s\n", element_info[element].token_name);
7251 static void ReinitializeElementListButtons(void)
7253 static boolean last_setup_value_headlines = FALSE;
7254 static boolean initialization_needed = TRUE;
7257 if (!initialization_needed) // check if editor element setup has changed
7259 if (last_setup_value_headlines != setup.editor.el_headlines)
7260 initialization_needed = TRUE;
7262 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7263 if (editor_elements_info[i].last_setup_value !=
7264 *editor_elements_info[i].setup_value)
7265 initialization_needed = TRUE;
7268 if (!initialization_needed)
7271 FreeLevelEditorGadgets();
7272 CreateLevelEditorGadgets();
7274 // store current setup values for next invocation of this function
7275 last_setup_value_headlines = setup.editor.el_headlines;
7276 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7277 editor_elements_info[i].last_setup_value =
7278 *editor_elements_info[i].setup_value;
7280 initialization_needed = FALSE;
7283 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7286 int border_graphic =
7287 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7288 struct GraphicInfo *g = &graphic_info[border_graphic];
7289 Bitmap *src_bitmap = g->bitmap;
7290 int src_x = g->src_x;
7291 int src_y = g->src_y;
7292 int border_size = g->border_size;
7293 int border_xpos = g->width - border_size;
7294 int border_ypos = g->height - border_size;
7295 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7298 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7299 border_size, border_size,
7300 dest_x - border_size, dest_y - border_size);
7301 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7302 border_size, border_size,
7303 dest_x + width, dest_y - border_size);
7304 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7305 border_size, border_size,
7306 dest_x - border_size, dest_y + height);
7307 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7308 border_size, border_size,
7309 dest_x + width, dest_y + height);
7311 for (i = 0; i < width / tilesize; i++)
7313 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7314 tilesize, border_size,
7315 dest_x + i * tilesize, dest_y - border_size);
7316 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7317 tilesize, border_size,
7318 dest_x + i * tilesize, dest_y + height);
7321 for (i = 0; i < height / tilesize; i++)
7323 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7324 border_size, tilesize,
7325 dest_x - border_size, dest_y + i * tilesize);
7326 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7327 border_size, tilesize,
7328 dest_x + width, dest_y + i * tilesize);
7331 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7334 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7336 int xsize_tile = MAX(ed_tilesize, xsize);
7337 int ysize_tile = MAX(ed_tilesize, ysize);
7338 int xsize_full = xsize + 1;
7339 int ysize_full = ysize + 1;
7340 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7341 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7342 Pixel line_color = getTabulatorBarColor();
7344 if (line_color == BLACK_PIXEL) // black => transparent
7347 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7348 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7349 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7352 static void DrawEditorLevelBorderLinesIfNeeded(void)
7354 int xsize = lev_fieldx * ed_tilesize;
7355 int ysize = lev_fieldy * ed_tilesize;
7356 int line_size = getTabulatorBarHeight();
7358 if (!suppressBorderElement())
7361 // draw little border line around editable level playfield
7364 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7367 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7369 if (xsize < SXSIZE && ysize < SYSIZE)
7370 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7373 static void DrawEditorElement(int x, int y, int element)
7375 DrawSizedElement(x, y, element, ed_tilesize);
7378 static void DrawEditorElementThruMask(int x, int y, int element)
7380 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7383 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7385 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7388 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7390 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7391 DrawEditorLevelBorderLinesIfNeeded();
7394 static void DrawDrawingArea(int id)
7396 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7399 int *value = drawingarea_info[id].value;
7400 int area_xsize = drawingarea_info[id].area_xsize;
7401 int area_ysize = drawingarea_info[id].area_ysize;
7402 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7404 for (x = 0; x < area_xsize; x++)
7406 for (y = 0; y < area_ysize; y++)
7408 int element = value[x * area_ysize + y];
7412 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7414 DrawSizedGraphicExt(drawto,
7415 gi->x + x * tilesize,
7416 gi->y + y * tilesize,
7417 graphic, frame, tilesize);
7422 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7425 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7426 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7428 BlitBitmap(drawto, drawto,
7429 SX + (dx == -1 ? ed_tilesize : 0),
7430 SY + (dy == -1 ? ed_tilesize : 0),
7431 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7432 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7433 SX + (dx == +1 ? ed_tilesize : 0),
7434 SY + (dy == +1 ? ed_tilesize : 0));
7438 x = (dx == 1 ? 0 : ed_fieldx - 1);
7439 for (y = 0; y < ed_fieldy; y++)
7440 DrawEditorElementOrWall(x, y, from_x, from_y);
7444 y = (dy == 1 ? 0 : ed_fieldy - 1);
7445 for (x = 0; x < ed_fieldx; x++)
7446 DrawEditorElementOrWall(x, y, from_x, from_y);
7449 redraw_mask |= REDRAW_FIELD;
7453 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7457 *graphic = el2edimg(element);
7462 *graphic = el2img(element);
7463 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7464 custom_element.ce_value_fixed_initial :
7465 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7466 custom_element.collect_score_initial : FrameCounter);
7469 if (*graphic == IMG_UNKNOWN)
7471 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7472 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7473 int element_bd = map_element_RND_to_BD_cave(element);
7475 if (element_bd != O_UNKNOWN)
7477 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7479 *graphic = g_bd->graphic;
7480 *frame = g_bd->frame;
7485 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7491 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7493 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7496 static void CreateControlButtons(void)
7498 struct GadgetInfo *gi;
7501 // create toolbox buttons
7502 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7504 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7505 int id = controlbutton_info[i].gadget_id;
7506 int type = controlbutton_info[i].gadget_type;
7507 int graphic = controlbutton_info[i].graphic;
7508 struct XYTileSize *pos = controlbutton_info[i].pos;
7509 struct GraphicInfo *gd = &graphic_info[graphic];
7510 Bitmap *deco_bitmap = NULL;
7511 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7512 int tile_size = 0, deco_shift = 0;
7513 boolean deco_masked = FALSE;
7514 int gd_x1 = gd->src_x;
7515 int gd_y1 = gd->src_y;
7516 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7517 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7518 int gd_x1a = gd->src_x + gd->active_xoffset;
7519 int gd_y1a = gd->src_y + gd->active_yoffset;
7520 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7521 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7524 unsigned int event_mask;
7525 int radio_button_nr = RADIO_NR_NONE;
7526 boolean checked = FALSE;
7529 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7531 if (type == GD_TYPE_RADIO_BUTTON)
7533 event_mask = GD_EVENT_PRESSED;
7534 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7536 if (id == drawing_function)
7541 if (id == GADGET_ID_WRAP_LEFT ||
7542 id == GADGET_ID_WRAP_RIGHT ||
7543 id == GADGET_ID_WRAP_UP ||
7544 id == GADGET_ID_WRAP_DOWN)
7545 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7547 event_mask = GD_EVENT_RELEASED;
7550 if (id == GADGET_ID_PROPERTIES ||
7551 id == GADGET_ID_PALETTE)
7556 else if (id == GADGET_ID_ELEMENT_LEFT ||
7557 id == GADGET_ID_ELEMENT_MIDDLE ||
7558 id == GADGET_ID_ELEMENT_RIGHT)
7563 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7564 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7565 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7567 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7568 editor.button.element_left.tile_size :
7569 id == GADGET_ID_ELEMENT_MIDDLE ?
7570 editor.button.element_middle.tile_size :
7571 id == GADGET_ID_ELEMENT_RIGHT ?
7572 editor.button.element_right.tile_size : 0);
7574 // make sure that decoration does not overlap gadget border
7575 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7577 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7579 deco_xpos = (gd->width - tile_size) / 2;
7580 deco_ypos = (gd->height - tile_size) / 2;
7582 deco_masked = gd->draw_masked;
7590 gi = CreateGadget(GDI_CUSTOM_ID, id,
7591 GDI_CUSTOM_TYPE_ID, type_id,
7592 GDI_IMAGE_ID, graphic,
7593 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7596 GDI_WIDTH, gd->width,
7597 GDI_HEIGHT, gd->height,
7599 GDI_STATE, GD_BUTTON_UNPRESSED,
7600 GDI_RADIO_NR, radio_button_nr,
7601 GDI_CHECKED, checked,
7602 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7603 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7604 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7605 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7606 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7607 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7608 GDI_DECORATION_SIZE, tile_size, tile_size,
7609 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7610 GDI_DECORATION_MASKED, deco_masked,
7611 GDI_EVENT_MASK, event_mask,
7612 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7613 GDI_CALLBACK_ACTION, HandleControlButtons,
7617 Fail("cannot create gadget");
7619 level_editor_gadget[id] = gi;
7622 // these values are not constant, but can change at runtime
7623 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7624 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7625 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7626 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7627 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7628 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7629 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7630 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7631 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7632 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7633 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7634 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7636 // create buttons for scrolling of drawing area and element list
7637 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7639 int id = scrollbutton_info[i].gadget_id;
7640 int type_id = scrollbutton_info[i].gadget_type_id;
7641 int graphic = scrollbutton_info[i].graphic;
7642 struct GraphicInfo *gd = &graphic_info[graphic];
7643 Bitmap *gd_bitmap = gd->bitmap;
7644 int gd_x1 = gd->src_x;
7645 int gd_y1 = gd->src_y;
7646 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7647 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7648 int width = gd->width;
7649 int height = gd->height;
7650 int x = scrollbutton_pos[i].x;
7651 int y = scrollbutton_pos[i].y;
7652 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7655 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7657 if (id == GADGET_ID_SCROLL_LIST_UP ||
7658 id == GADGET_ID_SCROLL_LIST_DOWN)
7669 gi = CreateGadget(GDI_CUSTOM_ID, id,
7670 GDI_CUSTOM_TYPE_ID, type_id,
7671 GDI_IMAGE_ID, graphic,
7672 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7677 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7678 GDI_STATE, GD_BUTTON_UNPRESSED,
7679 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7680 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7681 GDI_EVENT_MASK, event_mask,
7682 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7683 GDI_CALLBACK_ACTION, HandleControlButtons,
7687 Fail("cannot create gadget");
7689 level_editor_gadget[id] = gi;
7692 // create buttons for element list
7693 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7696 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7697 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7698 struct GraphicInfo *gd = &graphic_info[graphic];
7699 Bitmap *gd_bitmap = gd->bitmap;
7700 Bitmap *deco_bitmap;
7701 int deco_x, deco_y, deco_xpos, deco_ypos;
7702 int gd_x1 = gd->src_x;
7703 int gd_y1 = gd->src_y;
7704 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7705 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7706 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7707 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7708 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7709 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7710 int element = editor_elements[i];
7711 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7712 unsigned int event_mask = GD_EVENT_RELEASED;
7714 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7716 deco_xpos = (gd->width - tile_size) / 2;
7717 deco_ypos = (gd->height - tile_size) / 2;
7719 gi = CreateGadget(GDI_CUSTOM_ID, id,
7720 GDI_CUSTOM_TYPE_ID, type_id,
7721 GDI_IMAGE_ID, graphic,
7722 GDI_INFO_TEXT, getElementInfoText(element),
7725 GDI_WIDTH, gd->width,
7726 GDI_HEIGHT, gd->height,
7727 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7728 GDI_STATE, GD_BUTTON_UNPRESSED,
7729 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7730 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7731 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7732 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7733 GDI_DECORATION_SIZE, tile_size, tile_size,
7734 GDI_DECORATION_SHIFTING, 1, 1,
7735 GDI_EVENT_MASK, event_mask,
7736 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7737 GDI_CALLBACK_ACTION, HandleControlButtons,
7741 Fail("cannot create gadget");
7743 level_editor_gadget[id] = gi;
7747 static void CreateCounterButtons(void)
7749 int max_infotext_len = getMaxInfoTextLength();
7752 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7754 int type_id = counterbutton_info[i].gadget_type_id;
7755 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7756 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7760 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7762 // determine horizontal position to the right of specified gadget
7763 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7764 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7765 ED_GADGET_TEXT_DISTANCE);
7767 // determine horizontal offset for leading text
7768 if (counterbutton_info[i].text_left != NULL)
7769 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7771 for (j = 0; j < 2; j++)
7773 struct GadgetInfo *gi;
7775 counterbutton_info[i].gadget_id_down :
7776 counterbutton_info[i].gadget_id_up);
7778 struct GraphicInfo *gd;
7779 int gd_x1, gd_x2, gd_y1, gd_y2;
7780 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7781 char infotext[max_infotext_len + 1];
7783 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7786 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7787 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7789 event_mask |= GD_EVENT_RELEASED;
7793 x = DX + editor.button.prev_level.x;
7794 y = DY + editor.button.prev_level.y;
7798 x = DX + editor.button.next_level.x;
7799 y = DY + editor.button.next_level.y;
7805 IMG_EDITOR_COUNTER_DOWN :
7806 IMG_EDITOR_COUNTER_UP);
7809 gd = &graphic_info[graphic];
7813 gd_x2 = gd->src_x + gd->pressed_xoffset;
7814 gd_y2 = gd->src_y + gd->pressed_yoffset;
7816 sprintf(infotext, "%s counter value by 1, 5 or 10",
7817 (j == 0 ? "Decrease" : "Increase"));
7819 gi = CreateGadget(GDI_CUSTOM_ID, id,
7820 GDI_CUSTOM_TYPE_ID, type_id,
7821 GDI_IMAGE_ID, graphic,
7822 GDI_INFO_TEXT, infotext,
7825 GDI_WIDTH, gd->width,
7826 GDI_HEIGHT, gd->height,
7827 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7828 GDI_STATE, GD_BUTTON_UNPRESSED,
7829 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7830 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7831 GDI_EVENT_MASK, event_mask,
7832 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7833 GDI_CALLBACK_ACTION, HandleCounterButtons,
7837 Fail("cannot create gadget");
7839 level_editor_gadget[id] = gi;
7840 right_gadget_border[id] =
7841 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7843 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7847 int font_type = FONT_INPUT_1;
7848 int font_type_active = FONT_INPUT_1_ACTIVE;
7850 id = counterbutton_info[i].gadget_id_text;
7852 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7854 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7856 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7858 font_type = FONT_LEVEL_NUMBER;
7859 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7861 x = DX + editor.input.level_number.x;
7862 y = DY + editor.input.level_number.y;
7866 graphic = IMG_EDITOR_COUNTER_INPUT;
7869 gd = &graphic_info[graphic];
7873 gd_x2 = gd->src_x + gd->active_xoffset;
7874 gd_y2 = gd->src_y + gd->active_yoffset;
7876 gi = CreateGadget(GDI_CUSTOM_ID, id,
7877 GDI_CUSTOM_TYPE_ID, type_id,
7878 GDI_IMAGE_ID, graphic,
7879 GDI_INFO_TEXT, "Enter counter value",
7882 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7883 GDI_NUMBER_VALUE, 0,
7884 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7885 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7886 GDI_TEXT_SIZE, 3, // minimal counter text size
7887 GDI_TEXT_FONT, font_type,
7888 GDI_TEXT_FONT_ACTIVE, font_type_active,
7889 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7890 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7891 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7892 GDI_DESIGN_WIDTH, gd->width,
7893 GDI_EVENT_MASK, event_mask,
7894 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7895 GDI_CALLBACK_ACTION, HandleCounterButtons,
7899 Fail("cannot create gadget");
7901 level_editor_gadget[id] = gi;
7902 right_gadget_border[id] =
7903 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7905 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7911 static void CreateDrawingAreas(void)
7915 // these values are not constant, but can change at runtime
7916 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7917 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7919 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7921 struct GadgetInfo *gi;
7922 int id = drawingarea_info[i].gadget_id;
7923 int type_id = drawingarea_info[i].gadget_type_id;
7924 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7925 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7926 int area_xsize = drawingarea_info[i].area_xsize;
7927 int area_ysize = drawingarea_info[i].area_ysize;
7928 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7929 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7930 unsigned int event_mask =
7931 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7932 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7935 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7937 // determine horizontal position to the right of specified gadget
7938 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7939 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7940 ED_DRAWINGAREA_TEXT_DISTANCE);
7942 // determine horizontal offset for leading text
7943 if (drawingarea_info[i].text_left != NULL)
7944 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7946 gi = CreateGadget(GDI_CUSTOM_ID, id,
7947 GDI_CUSTOM_TYPE_ID, type_id,
7950 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7951 GDI_AREA_SIZE, area_xsize, area_ysize,
7952 GDI_ITEM_SIZE, item_size, item_size,
7953 GDI_EVENT_MASK, event_mask,
7954 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7955 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7959 Fail("cannot create gadget");
7961 level_editor_gadget[id] = gi;
7962 right_gadget_border[id] =
7963 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7967 static void CreateTextInputGadgets(void)
7969 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7970 int max_infotext_len = getMaxInfoTextLength();
7973 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7975 int gd_x1 = gd->src_x;
7976 int gd_y1 = gd->src_y;
7977 int gd_x2 = gd->src_x + gd->active_xoffset;
7978 int gd_y2 = gd->src_y + gd->active_yoffset;
7979 struct GadgetInfo *gi;
7980 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7981 char infotext[MAX_OUTPUT_LINESIZE + 1];
7982 int id = textinput_info[i].gadget_id;
7983 int type_id = textinput_info[i].gadget_type_id;
7987 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7989 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7991 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7992 int border_size = gd->border_size;
7993 int font_nr = FONT_INPUT_1;
7994 int font_height = getFontHeight(font_nr);
7995 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7996 int yoffset = element_border + (TILEY - font_height) / 2;
7998 x = (editor.settings.element_name.x != -1 ?
7999 editor.settings.element_name.x :
8000 editor.settings.element_graphic.x + xoffset) - border_size;
8001 y = (editor.settings.element_name.y != -1 ?
8002 editor.settings.element_name.y :
8003 editor.settings.element_graphic.y + yoffset) - border_size;
8007 x = ED_SETTINGS_X(textinput_info[i].x);
8008 y = ED_SETTINGS_Y(textinput_info[i].y);
8011 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8012 infotext[max_infotext_len] = '\0';
8014 gi = CreateGadget(GDI_CUSTOM_ID, id,
8015 GDI_CUSTOM_TYPE_ID, type_id,
8016 GDI_INFO_TEXT, infotext,
8019 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8020 GDI_TEXT_VALUE, textinput_info[i].value,
8021 GDI_TEXT_SIZE, textinput_info[i].size,
8022 GDI_TEXT_FONT, FONT_INPUT_1,
8023 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8024 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8025 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8026 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8027 GDI_DESIGN_WIDTH, gd->width,
8028 GDI_EVENT_MASK, event_mask,
8029 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8030 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8034 Fail("cannot create gadget");
8036 level_editor_gadget[id] = gi;
8040 static void CreateTextAreaGadgets(void)
8042 int max_infotext_len = getMaxInfoTextLength();
8045 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8047 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8048 int gd_x1 = gd->src_x;
8049 int gd_y1 = gd->src_y;
8050 int gd_x2 = gd->src_x + gd->active_xoffset;
8051 int gd_y2 = gd->src_y + gd->active_yoffset;
8052 struct GadgetInfo *gi;
8053 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8054 char infotext[MAX_OUTPUT_LINESIZE + 1];
8055 int id = textarea_info[i].gadget_id;
8056 int type_id = textarea_info[i].gadget_type_id;
8057 int area_xsize = textarea_info[i].xsize;
8058 int area_ysize = textarea_info[i].ysize;
8061 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8063 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8064 infotext[max_infotext_len] = '\0';
8066 gi = CreateGadget(GDI_CUSTOM_ID, id,
8067 GDI_CUSTOM_TYPE_ID, type_id,
8068 GDI_INFO_TEXT, infotext,
8069 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8070 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8071 GDI_TYPE, GD_TYPE_TEXT_AREA,
8072 GDI_AREA_SIZE, area_xsize, area_ysize,
8073 GDI_TEXT_FONT, FONT_INPUT_1,
8074 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8075 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8076 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8077 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8078 GDI_DESIGN_WIDTH, gd->width,
8079 GDI_EVENT_MASK, event_mask,
8080 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8081 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8085 Fail("cannot create gadget");
8087 level_editor_gadget[id] = gi;
8091 static void CreateSelectboxGadgets(void)
8093 int max_infotext_len = getMaxInfoTextLength();
8097 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8099 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8100 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8101 int gd_x1 = gd->src_x;
8102 int gd_y1 = gd->src_y;
8103 int gd_x2 = gd->src_x + gd->active_xoffset;
8104 int gd_y2 = gd->src_y + gd->active_yoffset;
8105 int selectbox_button_xsize = gd2->width;
8106 struct GadgetInfo *gi;
8107 char infotext[MAX_OUTPUT_LINESIZE + 1];
8108 int id = selectbox_info[i].gadget_id;
8109 int type_id = selectbox_info[i].gadget_type_id;
8110 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8111 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8112 unsigned int event_mask =
8113 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8116 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8118 if (selectbox_info[i].size == -1) // dynamically determine size
8120 // (we cannot use -1 for uninitialized values if we directly compare
8121 // with results from strlen(), because the '<' and '>' operation will
8122 // implicitely cast -1 to an unsigned integer value!)
8123 selectbox_info[i].size = 0;
8125 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8126 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8127 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8129 selectbox_info[i].size++; // add one character empty space
8132 // determine horizontal position to the right of specified gadget
8133 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8134 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8135 ED_GADGET_TEXT_DISTANCE);
8137 // determine horizontal offset for leading text
8138 if (selectbox_info[i].text_left != NULL)
8139 x += getTextWidthForGadget(selectbox_info[i].text_left);
8141 sprintf(infotext, "%s", selectbox_info[i].infotext);
8142 infotext[max_infotext_len] = '\0';
8144 gi = CreateGadget(GDI_CUSTOM_ID, id,
8145 GDI_CUSTOM_TYPE_ID, type_id,
8146 GDI_INFO_TEXT, infotext,
8149 GDI_TYPE, GD_TYPE_SELECTBOX,
8150 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8151 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8152 GDI_TEXT_SIZE, selectbox_info[i].size,
8153 GDI_TEXT_FONT, FONT_INPUT_1,
8154 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8155 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8156 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8157 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8158 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8159 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8160 GDI_DESIGN_WIDTH, gd->width,
8161 GDI_EVENT_MASK, event_mask,
8162 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8163 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8167 Fail("cannot create gadget");
8169 level_editor_gadget[id] = gi;
8170 right_gadget_border[id] =
8171 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8175 static void CreateTextbuttonGadgets(void)
8177 int max_infotext_len = getMaxInfoTextLength();
8180 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8182 int id = textbutton_info[i].gadget_id;
8183 int type_id = textbutton_info[i].gadget_type_id;
8185 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8186 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8188 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8189 int gadget_distance =
8190 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8191 struct GraphicInfo *gd = &graphic_info[graphic];
8192 int gd_x1 = gd->src_x;
8193 int gd_y1 = gd->src_y;
8194 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8195 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8196 int gd_x1a = gd->src_x + gd->active_xoffset;
8197 int gd_y1a = gd->src_y + gd->active_yoffset;
8198 int border_xsize = gd->border_size + gd->draw_xoffset;
8199 int border_ysize = gd->border_size;
8200 struct GadgetInfo *gi;
8201 unsigned int event_mask = GD_EVENT_RELEASED;
8202 char infotext[MAX_OUTPUT_LINESIZE + 1];
8203 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8204 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8207 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8209 if (textbutton_info[i].size == -1) // dynamically determine size
8210 textbutton_info[i].size = strlen(textbutton_info[i].text);
8212 sprintf(infotext, "%s", textbutton_info[i].infotext);
8213 infotext[max_infotext_len] = '\0';
8215 // determine horizontal position to the right of specified gadget
8216 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8218 int gadget_id_align = textbutton_info[i].gadget_id_align;
8220 x = right_gadget_border[gadget_id_align] + gadget_distance;
8222 if (textbutton_info[i].y == -1)
8223 y = level_editor_gadget[gadget_id_align]->y;
8226 // determine horizontal offset for leading text
8227 if (textbutton_info[i].text_left != NULL)
8228 x += getTextWidthForGadget(textbutton_info[i].text_left);
8230 gi = CreateGadget(GDI_CUSTOM_ID, id,
8231 GDI_CUSTOM_TYPE_ID, type_id,
8232 GDI_IMAGE_ID, graphic,
8233 GDI_INFO_TEXT, infotext,
8236 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8237 GDI_TEXT_VALUE, textbutton_info[i].text,
8238 GDI_TEXT_SIZE, textbutton_info[i].size,
8239 GDI_TEXT_FONT, FONT_INPUT_2,
8240 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8241 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8242 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8243 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8244 GDI_BORDER_SIZE, border_xsize, border_ysize,
8245 GDI_DESIGN_WIDTH, gd->width,
8246 GDI_DECORATION_SHIFTING, 1, 1,
8247 GDI_EVENT_MASK, event_mask,
8248 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8249 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8253 Fail("cannot create gadget");
8255 level_editor_gadget[id] = gi;
8256 right_gadget_border[id] =
8257 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8261 static void CreateGraphicbuttonGadgets(void)
8263 struct GadgetInfo *gi;
8266 // create buttons for scrolling of drawing area and element list
8267 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8269 int id = graphicbutton_info[i].gadget_id;
8270 int type_id = graphicbutton_info[i].gadget_type_id;
8271 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8272 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8273 int graphic = graphicbutton_info[i].graphic;
8274 struct GraphicInfo *gd = &graphic_info[graphic];
8275 int gd_x1 = gd->src_x;
8276 int gd_y1 = gd->src_y;
8277 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8278 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8279 unsigned int event_mask = GD_EVENT_RELEASED;
8282 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8284 // determine horizontal position to the right of specified gadget
8285 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8286 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8287 ED_GADGET_TEXT_DISTANCE);
8289 // determine horizontal offset for leading text
8290 if (graphicbutton_info[i].text_left != NULL)
8291 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8293 gi = CreateGadget(GDI_CUSTOM_ID, id,
8294 GDI_CUSTOM_TYPE_ID, type_id,
8295 GDI_IMAGE_ID, graphic,
8296 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8299 GDI_WIDTH, gd->width,
8300 GDI_HEIGHT, gd->height,
8301 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8302 GDI_STATE, GD_BUTTON_UNPRESSED,
8303 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8304 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8305 GDI_EVENT_MASK, event_mask,
8306 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8307 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8311 Fail("cannot create gadget");
8313 level_editor_gadget[id] = gi;
8314 right_gadget_border[id] =
8315 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8319 static void CreateScrollbarGadgets(void)
8323 // these values are not constant, but can change at runtime
8324 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8325 SX + ED_SCROLL_HORIZONTAL_XPOS;
8326 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8327 SY + ED_SCROLL_HORIZONTAL_YPOS;
8328 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8329 ED_SCROLL_HORIZONTAL_XSIZE;
8330 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8331 ED_SCROLL_HORIZONTAL_YSIZE;
8332 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8333 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8334 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8335 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8337 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8338 SX + ED_SCROLL_VERTICAL_XPOS;
8339 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8340 SY + ED_SCROLL_VERTICAL_YPOS;
8341 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8342 ED_SCROLL_VERTICAL_XSIZE;
8343 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8344 ED_SCROLL_VERTICAL_YSIZE;
8345 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8346 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8347 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8348 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8350 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8351 PX + ED_SCROLL2_VERTICAL_XPOS;
8352 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8353 PY + ED_SCROLL2_VERTICAL_YPOS;
8354 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8355 ED_SCROLL2_VERTICAL_XSIZE;
8356 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8357 ED_SCROLL2_VERTICAL_YSIZE;
8358 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8359 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8360 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8361 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8363 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8365 int id = scrollbar_info[i].gadget_id;
8366 int type_id = scrollbar_info[i].gadget_type_id;
8367 int graphic = scrollbar_info[i].graphic;
8368 struct GraphicInfo *gd = &graphic_info[graphic];
8369 int gd_x1 = gd->src_x;
8370 int gd_y1 = gd->src_y;
8371 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8372 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8373 struct GadgetInfo *gi;
8374 int items_max, items_visible, item_position;
8375 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8378 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8380 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8382 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8383 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8384 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8386 else // drawing area scrollbars
8388 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8390 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8391 items_visible = ed_fieldx;
8396 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8397 items_visible = ed_fieldy;
8402 gi = CreateGadget(GDI_CUSTOM_ID, id,
8403 GDI_CUSTOM_TYPE_ID, type_id,
8404 GDI_IMAGE_ID, graphic,
8405 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8406 GDI_X, scrollbar_pos[i].x,
8407 GDI_Y, scrollbar_pos[i].y,
8408 GDI_WIDTH, scrollbar_pos[i].width,
8409 GDI_HEIGHT, scrollbar_pos[i].height,
8410 GDI_TYPE, scrollbar_info[i].type,
8411 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8412 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8413 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8414 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8415 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8416 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8417 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8418 GDI_STATE, GD_BUTTON_UNPRESSED,
8419 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8420 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8421 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8422 GDI_EVENT_MASK, event_mask,
8423 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8424 GDI_CALLBACK_ACTION, HandleControlButtons,
8428 Fail("cannot create gadget");
8430 level_editor_gadget[id] = gi;
8434 static void CreateCheckbuttonGadgets(void)
8436 struct GadgetInfo *gi;
8439 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8441 int id = checkbutton_info[i].gadget_id;
8442 int type_id = checkbutton_info[i].gadget_type_id;
8443 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8444 IMG_EDITOR_CHECKBOX);
8445 struct GraphicInfo *gd = &graphic_info[graphic];
8446 int gd_x1 = gd->src_x;
8447 int gd_y1 = gd->src_y;
8448 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8449 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8450 int gd_x1a = gd->src_x + gd->active_xoffset;
8451 int gd_y1a = gd->src_y + gd->active_yoffset;
8452 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8453 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8454 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8455 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8456 unsigned int event_mask = GD_EVENT_PRESSED;
8459 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8461 // determine horizontal position to the right of specified gadget
8462 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8463 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8464 ED_GADGET_TEXT_DISTANCE);
8466 // determine horizontal offset for leading text
8467 if (checkbutton_info[i].text_left != NULL)
8468 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8470 gi = CreateGadget(GDI_CUSTOM_ID, id,
8471 GDI_CUSTOM_TYPE_ID, type_id,
8472 GDI_IMAGE_ID, graphic,
8473 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8476 GDI_WIDTH, gd->width,
8477 GDI_HEIGHT, gd->height,
8478 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8479 GDI_CHECKED, *checkbutton_info[i].value,
8480 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8481 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8482 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8483 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8484 GDI_EVENT_MASK, event_mask,
8485 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8486 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8490 Fail("cannot create gadget");
8492 level_editor_gadget[id] = gi;
8493 right_gadget_border[id] =
8494 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8498 static void CreateRadiobuttonGadgets(void)
8500 int graphic = IMG_EDITOR_RADIOBUTTON;
8501 struct GraphicInfo *gd = &graphic_info[graphic];
8502 int gd_x1 = gd->src_x;
8503 int gd_y1 = gd->src_y;
8504 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8505 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8506 int gd_x1a = gd->src_x + gd->active_xoffset;
8507 int gd_y1a = gd->src_y + gd->active_yoffset;
8508 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8509 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8510 struct GadgetInfo *gi;
8513 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8515 int id = radiobutton_info[i].gadget_id;
8516 int type_id = radiobutton_info[i].gadget_type_id;
8517 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8518 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8519 unsigned int event_mask = GD_EVENT_PRESSED;
8522 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8525 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8527 // determine horizontal position to the right of specified gadget
8528 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8529 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8530 ED_GADGET_TEXT_DISTANCE);
8532 // determine horizontal offset for leading text
8533 if (radiobutton_info[i].text_left != NULL)
8534 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8536 gi = CreateGadget(GDI_CUSTOM_ID, id,
8537 GDI_CUSTOM_TYPE_ID, type_id,
8538 GDI_IMAGE_ID, graphic,
8539 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8542 GDI_WIDTH, gd->width,
8543 GDI_HEIGHT, gd->height,
8544 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8545 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8546 GDI_CHECKED, checked,
8547 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8548 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8549 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8550 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8551 GDI_EVENT_MASK, event_mask,
8552 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8553 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8557 Fail("cannot create gadget");
8559 level_editor_gadget[id] = gi;
8560 right_gadget_border[id] =
8561 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8565 void CreateLevelEditorGadgets(void)
8567 // force EDITOR font inside level editor
8568 SetFontStatus(GAME_MODE_EDITOR);
8570 // these values are not constant, but can change at runtime
8571 ed_fieldx = MAX_ED_FIELDX - 1;
8572 ed_fieldy = MAX_ED_FIELDY - 1;
8574 num_editor_gadgets = NUM_EDITOR_GADGETS;
8576 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8578 level_editor_gadget =
8579 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8580 right_gadget_border =
8581 checked_calloc(num_editor_gadgets * sizeof(int));
8583 // set number of empty (padding) element buttons to maximum number of buttons
8584 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8586 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8587 editor_el_empty_ptr = editor_el_empty;
8589 use_permanent_palette = !editor.palette.show_as_separate_screen;
8591 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8593 ReinitializeElementList();
8595 CreateControlButtons();
8596 CreateScrollbarGadgets();
8598 // order of function calls is important because of cross-references
8599 CreateCheckbuttonGadgets();
8600 CreateCounterButtons();
8601 CreateRadiobuttonGadgets();
8602 CreateTextInputGadgets();
8603 CreateTextAreaGadgets();
8604 CreateSelectboxGadgets();
8605 CreateGraphicbuttonGadgets();
8606 CreateTextbuttonGadgets();
8607 CreateDrawingAreas();
8612 void FreeLevelEditorGadgets(void)
8616 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8618 for (i = 0; i < num_editor_gadgets; i++)
8620 FreeGadget(level_editor_gadget[i]);
8622 level_editor_gadget[i] = NULL;
8625 checked_free(level_editor_gadget);
8626 checked_free(right_gadget_border);
8628 checked_free(editor_el_empty);
8631 static void MapCounterButtons(int id)
8633 int font_nr = FONT_TEXT_1;
8634 int font_height = getFontHeight(font_nr);
8635 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8636 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8637 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8638 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8639 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8640 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8641 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8642 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8643 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8644 int yoffset = (gi_down->height - font_height) / 2;
8645 int x_left = gi_down->x - xoffset_left;
8646 int x_right; // set after gadget position was modified
8647 int y_above = gi_down->y - yoffset_above;
8649 int y; // set after gadget position was modified
8651 // counter limits must be changed first to prevent value truncation
8652 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8653 counterbutton_info[id].max_value);
8655 // right text position might have changed after setting position above
8656 x_right = gi_up->x + gi_up->width + xoffset_right;
8658 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8660 // set position for counter gadgets with dynamically determined position
8661 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8663 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8664 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8665 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8668 // vertical position might have changed after setting position above
8669 y = gi_up->y + yoffset;
8671 if (counterbutton_info[id].text_above)
8672 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8674 if (counterbutton_info[id].text_left)
8675 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8677 if (counterbutton_info[id].text_right)
8678 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8685 static void MapControlButtons(void)
8690 // map toolbox buttons (excluding special CE toolbox buttons)
8691 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8692 MapGadget(level_editor_gadget[i]);
8694 // map toolbox buttons (element properties buttons)
8695 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8696 MapGadget(level_editor_gadget[i]);
8698 if (use_permanent_palette)
8700 // map buttons to select elements
8701 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8702 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8703 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8704 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8705 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8708 // map buttons to select level
8709 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8710 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8711 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8712 MapCounterButtons(counter_id);
8715 static void MapDrawingArea(int id)
8717 int font_nr = FONT_TEXT_1;
8718 int font_height = getFontHeight(font_nr);
8719 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8720 int area_xsize = gi->drawing.area_xsize;
8721 int area_ysize = gi->drawing.area_ysize;
8722 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8723 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8724 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8725 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8726 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8727 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8728 int y_side = gi->y + (gi->height - font_height) / 2;
8729 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8730 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8732 if (drawingarea_info[id].text_left)
8733 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8735 if (drawingarea_info[id].text_right)
8736 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8738 if (drawingarea_info[id].text_above)
8739 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8741 if (drawingarea_info[id].text_below)
8742 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8744 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8746 DrawElementBorder(gi->x, gi->y,
8747 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8748 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8750 DrawDrawingArea(id);
8756 static void MapTextInputGadget(int id)
8758 int font_nr = FONT_TEXT_1;
8759 int font_height = getFontHeight(font_nr);
8760 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8761 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8762 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8763 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8765 if (textinput_info[id].text_above)
8766 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8768 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8773 static void MapTextAreaGadget(int id)
8775 int font_nr = FONT_TEXT_1;
8776 int font_height = getFontHeight(font_nr);
8777 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8778 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8779 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8780 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8781 char *text_above = textarea_info[id].text_above;
8783 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8784 text_above = textarea_info[id].text_above_cropped;
8787 DrawTextS(x_above, y_above, font_nr, text_above);
8789 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8794 static void MapSelectboxGadget(int id)
8796 int font_nr = FONT_TEXT_1;
8797 int font_height = getFontHeight(font_nr);
8798 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8799 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8800 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8801 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8802 int yoffset = (gi->height - font_height) / 2;
8803 int x_left = gi->x - xoffset_left;
8804 int x_right = gi->x + gi->width + xoffset_right;
8805 int y_above = gi->y - yoffset_above;
8807 int y = gi->y + yoffset;
8809 if (selectbox_info[id].text_above)
8810 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8812 if (selectbox_info[id].text_left)
8813 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8815 if (selectbox_info[id].text_right)
8816 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8818 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8823 static void MapTextbuttonGadget(int id)
8825 int font_nr = FONT_TEXT_1;
8826 int font_height = getFontHeight(font_nr);
8827 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8828 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8829 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8830 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8831 int yoffset = (gi->height - font_height) / 2;
8832 int x_left = gi->x - xoffset_left;
8833 int x_right = gi->x + gi->width + xoffset_right;
8834 int y_above = gi->y - yoffset_above;
8836 int y = gi->y + yoffset;
8838 // only show button to delete change pages when more than minimum pages
8839 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8840 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8843 if (textbutton_info[id].text_above)
8844 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8846 if (textbutton_info[id].text_left)
8847 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8849 if (textbutton_info[id].text_right)
8850 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8855 static void MapGraphicbuttonGadget(int id)
8857 int font_nr = FONT_TEXT_1;
8858 int font_height = getFontHeight(font_nr);
8859 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8860 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8861 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8862 int yoffset = (gi->height - font_height) / 2;
8863 int x_left = gi->x - xoffset_left;
8864 int x_right = gi->x + gi->width + xoffset_right;
8865 int y = gi->y + yoffset;
8867 if (graphicbutton_info[id].text_left)
8868 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8870 if (graphicbutton_info[id].text_right)
8871 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8876 static void MapRadiobuttonGadget(int id)
8878 int font_nr = FONT_TEXT_1;
8879 int font_height = getFontHeight(font_nr);
8880 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8881 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8882 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8883 int yoffset = (gi->height - font_height) / 2;
8884 int x_left = gi->x - xoffset_left;
8885 int x_right = gi->x + gi->width + xoffset_right;
8886 int y = gi->y + yoffset;
8888 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8890 if (radiobutton_info[id].text_left)
8891 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8893 if (radiobutton_info[id].text_right)
8894 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8896 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8901 static void MapCheckbuttonGadget(int id)
8903 int font_nr = FONT_TEXT_1;
8904 int font_height = getFontHeight(font_nr);
8905 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8906 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8907 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8908 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8909 int yoffset = (gi->height - font_height) / 2;
8910 int y_above = gi->y - yoffset_above;
8912 int x_left, x_right, y; // set after gadget position was modified
8914 // set position for gadgets with dynamically determined position
8915 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8916 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8917 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8919 x_left = gi->x - xoffset_left;
8920 x_right = gi->x + gi->width + xoffset_right;
8921 y = gi->y + yoffset;
8923 if (checkbutton_info[id].text_above)
8924 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8926 if (checkbutton_info[id].text_left)
8927 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8929 if (checkbutton_info[id].text_right)
8930 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8932 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8937 static void MapMainDrawingArea(void)
8939 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8940 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8943 if (suppressBorderElement())
8945 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8946 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8949 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8951 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8952 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8953 no_horizontal_scrollbar) ||
8954 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8955 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8956 no_vertical_scrollbar))
8959 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8962 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8964 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8965 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8968 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8971 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8974 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8978 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8980 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8981 i == GADGET_ID_CUSTOM_COPY_TO ||
8982 i == GADGET_ID_CUSTOM_EXCHANGE ||
8983 i == GADGET_ID_CUSTOM_COPY ||
8984 i == GADGET_ID_CUSTOM_PASTE)
8987 MapGadget(level_editor_gadget[i]);
8989 UnmapGadget(level_editor_gadget[i]);
8994 static void MapLevelEditorToolboxCustomGadgets(void)
8996 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8999 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9001 if (IS_CUSTOM_ELEMENT(properties_element) ||
9002 IS_GROUP_ELEMENT(properties_element) ||
9003 IS_EMPTY_ELEMENT(properties_element))
9004 MapLevelEditorToolboxCustomGadgets();
9007 static void UnmapLevelEditorToolboxCustomGadgets(void)
9009 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9012 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9016 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9018 if (i != GADGET_ID_SINGLE_ITEMS &&
9019 i != GADGET_ID_PICK_ELEMENT)
9021 struct GadgetInfo *gi = level_editor_gadget[i];
9029 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9030 struct GraphicInfo *gd = &graphic_info[graphic];
9034 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9035 gi->width, gi->height, gi->x, gi->y);
9037 redraw_mask |= REDRAW_DOOR_3;
9043 static void MapLevelEditorToolboxDrawingGadgets(void)
9045 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9048 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9050 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9053 static void UnmapDrawingArea(int id)
9055 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9058 static void UnmapLevelEditorFieldGadgets(void)
9062 for (i = 0; i < num_editor_gadgets; i++)
9063 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9064 level_editor_gadget[i]->y))
9065 UnmapGadget(level_editor_gadget[i]);
9068 void UnmapLevelEditorGadgets(void)
9072 for (i = 0; i < num_editor_gadgets; i++)
9073 UnmapGadget(level_editor_gadget[i]);
9076 static void ResetUndoBuffer(void)
9078 undo_buffer_position = -1;
9079 undo_buffer_steps = -1;
9080 redo_buffer_steps = 0;
9082 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9084 level.changed = FALSE;
9087 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9089 if (remap_toolbox_gadgets)
9091 ModifyEditorElementList();
9092 RedrawDrawingElements();
9095 if (edit_mode == ED_MODE_LEVELCONFIG)
9096 DrawLevelConfigWindow();
9097 else if (edit_mode == ED_MODE_PROPERTIES)
9098 DrawPropertiesWindow();
9099 else if (edit_mode == ED_MODE_PALETTE)
9100 DrawPaletteWindow();
9101 else // edit_mode == ED_MODE_DRAWING
9102 DrawDrawingWindowExt(remap_toolbox_gadgets);
9105 static void DrawEditModeWindow(void)
9107 DrawEditModeWindowExt(TRUE);
9110 static void DrawEditModeWindow_PlayfieldOnly(void)
9112 DrawEditModeWindowExt(FALSE);
9115 static void ChangeEditModeWindow(int new_edit_mode)
9117 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9119 DrawEditModeWindow();
9122 static boolean LevelChanged(void)
9124 boolean field_changed = FALSE;
9127 for (y = 0; y < lev_fieldy; y++)
9128 for (x = 0; x < lev_fieldx; x++)
9129 if (Tile[x][y] != level.field[x][y])
9130 field_changed = TRUE;
9132 return (level.changed || field_changed);
9135 static boolean PrepareSavingIntoPersonalLevelSet(void)
9137 static LevelDirTree *last_copied_leveldir = NULL;
9138 static LevelDirTree *last_written_leveldir = NULL;
9139 static int last_copied_level_nr = -1;
9140 static int last_written_level_nr = -1;
9141 LevelDirTree *leveldir_former = leveldir_current;
9142 int level_nr_former = level_nr;
9145 // remember last mod/save so that for current session, we write
9146 // back to the same personal copy, asking only about overwrite.
9147 if (leveldir_current == last_copied_leveldir &&
9148 level_nr == last_copied_level_nr)
9150 // "cd" to personal level set dir (as used when writing last copy)
9151 leveldir_current = last_written_leveldir;
9152 level_nr = last_written_level_nr;
9157 if (!Request("This level is read-only! "
9158 "Save into personal level set?", REQ_ASK))
9161 // "cd" to personal level set dir (for writing copy the first time)
9163 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9165 // this may happen if "setup.internal.create_user_levelset" is FALSE
9166 // or if file "levelinfo.conf" is missing in personal user level set
9167 if (leveldir_current == NULL)
9169 Request("Cannot find personal level set?!", REQ_CONFIRM);
9171 leveldir_current = leveldir_former;
9176 // find unused level number
9177 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9179 static char *level_filename = NULL;
9181 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9183 if (!fileExists(level_filename))
9187 last_copied_leveldir = leveldir_former;
9188 last_copied_level_nr = level_nr_former;
9190 last_written_leveldir = leveldir_current;
9191 last_written_level_nr = level_nr = new_level_nr;
9196 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9198 static char *filename_levelinfo = NULL, *mod_name = NULL;
9201 // annotate this copy-and-mod in personal levelinfo.conf
9202 setString(&filename_levelinfo,
9203 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9205 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9207 fprintf(file, "\n");
9208 fprintf(file, "# level %d was modified from:\n", level_nr);
9209 fprintf(file, "# - previous level set name: %s\n",
9211 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9212 level.file_info.nr, level.name);
9213 fprintf(file, "# - previous author: %s\n",
9215 fprintf(file, "# - previous save date: ");
9217 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9219 fprintf(file, "%04d-%02d-%02d\n",
9220 level.creation_date.year,
9221 level.creation_date.month,
9222 level.creation_date.day);
9226 fprintf(file, "not recorded\n");
9232 if (level_nr > leveldir_current->last_level)
9233 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9235 // else: allow the save even if annotation failed
9237 // now... spray graffiti on the old level vital statistics
9238 // user can change these; just trying to set a good baseline
9240 // don't truncate names for fear of making offensive or silly:
9241 // long-named original author only recorded in levelinfo.conf.
9242 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9243 if (!strEqual(level.author, leveldir_current->author))
9245 setString(&mod_name, getStringCat3(leveldir_current->author,
9246 " after ", level.author));
9248 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9249 setString(&mod_name,
9250 getStringCat2(leveldir_current->author, " (ed.)"));
9252 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9253 setString(&mod_name, leveldir_current->author);
9255 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9257 // less worried about truncation here
9258 setString(&mod_name, getStringCat2("Mod: ", level.name));
9259 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9263 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9264 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9268 for (x = 0; x < lev_fieldx; x++)
9269 for (y = 0; y < lev_fieldy; y++)
9270 dst[x][y] = src[x][y];
9273 static int setSelectboxValue(int selectbox_id, int new_value)
9275 int new_index_value = 0;
9278 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9279 if (selectbox_info[selectbox_id].options[i].value == new_value)
9280 new_index_value = i;
9282 *selectbox_info[selectbox_id].value =
9283 selectbox_info[selectbox_id].options[new_index_value].value;
9285 return new_index_value;
9288 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9292 // change action mode and arg variables according to action type variable
9293 for (i = 0; action_arg_options[i].value != -1; i++)
9295 if (action_arg_options[i].value == custom_element_change.action_type)
9297 int mode = action_arg_options[i].mode;
9299 // only change if corresponding selectbox has changed
9300 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9301 action_arg_modes[mode])
9302 custom_element_change.action_mode = -1;
9304 // only change if corresponding selectbox has changed
9305 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9306 action_arg_options[i].options)
9307 custom_element_change.action_arg = -1;
9314 static void setSelectboxSpecialActionOptions(void)
9318 // change action mode and arg selectbox according to action type selectbox
9319 for (i = 0; action_arg_options[i].value != -1; i++)
9321 if (action_arg_options[i].value == custom_element_change.action_type)
9323 int mode = action_arg_options[i].mode;
9325 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9326 action_arg_modes[mode]);
9327 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9328 custom_element_change.action_mode);
9330 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9331 action_arg_options[i].options);
9332 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9333 custom_element_change.action_arg);
9339 static void copy_custom_element_settings(int element_from, int element_to)
9341 struct ElementInfo *ei_from = &element_info[element_from];
9342 struct ElementInfo *ei_to = &element_info[element_to];
9344 copyElementInfo(ei_from, ei_to);
9347 static void replace_custom_element_in_settings(int element_from,
9352 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9354 struct ElementInfo *ei = &element_info[i];
9356 for (y = 0; y < 3; y++)
9357 for (x = 0; x < 3; x++)
9358 if (ei->content.e[x][y] == element_from)
9359 ei->content.e[x][y] = element_to;
9361 for (j = 0; j < ei->num_change_pages; j++)
9363 struct ElementChangeInfo *change = &ei->change_page[j];
9365 if (change->target_element == element_from)
9366 change->target_element = element_to;
9368 if (change->initial_trigger_element == element_from)
9369 change->initial_trigger_element = element_to;
9371 if (change->action_element == element_from)
9372 change->action_element = element_to;
9374 for (y = 0; y < 3; y++)
9375 for (x = 0; x < 3; x++)
9376 if (change->target_content.e[x][y] == element_from)
9377 change->target_content.e[x][y] = element_to;
9380 if (ei->group != NULL) // group or internal
9381 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9382 if (ei->group->element[j] == element_from)
9383 ei->group->element[j] = element_to;
9387 static void replace_custom_element_in_playfield(int element_from,
9392 for (x = 0; x < lev_fieldx; x++)
9393 for (y = 0; y < lev_fieldy; y++)
9394 if (Tile[x][y] == element_from)
9395 Tile[x][y] = element_to;
9398 static boolean CopyCustomElement(int element_old, int element_new,
9401 int copy_mode_orig = copy_mode;
9403 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9405 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9406 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9407 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9409 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9411 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9412 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9413 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9415 level.changed = TRUE;
9417 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9419 Request("Please choose custom element!", REQ_CONFIRM);
9423 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9425 Request("Please choose group element!", REQ_CONFIRM);
9429 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9431 Request("Please choose empty element!", REQ_CONFIRM);
9437 level.changed = TRUE;
9440 // when modifying custom/group element, ask for copying level template
9441 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9443 if (!AskToCopyAndModifyLevelTemplate())
9447 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9449 copy_custom_element_settings(element_new, element_old);
9451 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9453 copy_custom_element_settings(element_old, element_new);
9455 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9457 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9458 copy_custom_element_settings(element_new, element_old);
9459 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9461 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9462 replace_custom_element_in_settings(element_new, element_old);
9463 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9465 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9466 replace_custom_element_in_playfield(element_new, element_old);
9467 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9470 UpdateCustomElementGraphicGadgets();
9471 DrawPropertiesWindow();
9476 static void CopyCustomElementPropertiesToEditor(int element)
9479 int current_change_page = element_info[element].current_change_page;
9481 // dynamically (re)build selectbox for selecting change page
9482 for (i = 0; i < element_info[element].num_change_pages; i++)
9484 sprintf(options_change_page_strings[i], "%d", i + 1);
9486 options_change_page[i].value = i;
9487 options_change_page[i].text = options_change_page_strings[i];
9490 options_change_page[i].value = -1;
9491 options_change_page[i].text = NULL;
9493 // needed here to initialize combined element properties
9494 InitElementPropertiesEngine(level.game_version);
9496 element_info[element].change =
9497 &element_info[element].change_page[current_change_page];
9499 custom_element = element_info[element];
9500 custom_element_change = *element_info[element].change;
9502 // needed to initially set selectbox options for special action options
9503 setSelectboxSpecialActionOptions();
9505 // needed to initially set selectbox value variables to reliable defaults
9506 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9507 setSelectboxValue(i, *selectbox_info[i].value);
9509 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9510 custom_element_properties[i] = HAS_PROPERTY(element, i);
9512 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9513 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9515 // ---------- element settings: configure (custom elements) -----------------
9517 // set accessible layer selectbox help value
9518 custom_element.access_type =
9519 (IS_WALKABLE(element) ? EP_WALKABLE :
9520 IS_PASSABLE(element) ? EP_PASSABLE :
9521 custom_element.access_type);
9522 custom_element.access_layer =
9523 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9524 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9525 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9526 custom_element.access_layer);
9527 custom_element.access_protected =
9528 (IS_PROTECTED(element) ? 1 : 0);
9529 custom_element_properties[EP_ACCESSIBLE] =
9530 (IS_ACCESSIBLE_OVER(element) ||
9531 IS_ACCESSIBLE_INSIDE(element) ||
9532 IS_ACCESSIBLE_UNDER(element));
9534 // set walk-to-object action selectbox help value
9535 custom_element.walk_to_action =
9536 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9537 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9538 IS_DROPPABLE(element) ? EP_DROPPABLE :
9539 IS_THROWABLE(element) ? EP_THROWABLE :
9540 IS_PUSHABLE(element) ? EP_PUSHABLE :
9541 custom_element.walk_to_action);
9542 custom_element_properties[EP_WALK_TO_OBJECT] =
9543 (IS_DIGGABLE(element) ||
9544 IS_COLLECTIBLE_ONLY(element) ||
9545 IS_DROPPABLE(element) ||
9546 IS_THROWABLE(element) ||
9547 IS_PUSHABLE(element));
9549 // set smash targets selectbox help value
9550 custom_element.smash_targets =
9551 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9552 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9553 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9554 custom_element.smash_targets);
9555 custom_element_properties[EP_CAN_SMASH] =
9556 (CAN_SMASH_EVERYTHING(element) ||
9557 CAN_SMASH_ENEMIES(element) ||
9558 CAN_SMASH_PLAYER(element));
9560 // set deadliness selectbox help value
9561 custom_element.deadliness =
9562 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9563 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9564 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9565 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9566 custom_element.deadliness);
9567 custom_element_properties[EP_DEADLY] =
9568 (DONT_TOUCH(element) ||
9569 DONT_GET_HIT_BY(element) ||
9570 DONT_COLLIDE_WITH(element) ||
9571 DONT_RUN_INTO(element));
9573 // ---------- element settings: advanced (custom elements) ------------------
9575 // set "change by direct action" selectbox help value
9576 custom_element_change.direct_action =
9577 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9578 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9579 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9580 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9581 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9582 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9583 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9584 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9585 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9586 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9587 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9588 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9589 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9590 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9591 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9592 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9593 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9594 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9595 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9596 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9597 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9598 custom_element_change.direct_action);
9600 // set "change by other element action" selectbox help value
9601 custom_element_change.other_action =
9602 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9603 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9604 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9605 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9606 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9607 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9608 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9609 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9610 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9611 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9612 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9613 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9614 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9615 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9616 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9617 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9618 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9619 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9620 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9621 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9622 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9623 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9624 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9625 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9626 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9627 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9628 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9629 custom_element_change.other_action);
9632 static void CopyGroupElementPropertiesToEditor(int element)
9634 group_element_info = *element_info[element].group;
9635 custom_element = element_info[element]; // needed for description
9638 static void CopyEmptyElementPropertiesToEditor(int element)
9640 custom_element = element_info[element];
9643 static void CopyClassicElementPropertiesToEditor(int element)
9645 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9646 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9647 getMoveIntoAcidProperty(&level, element);
9649 if (MAYBE_DONT_COLLIDE_WITH(element))
9650 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9651 getDontCollideWithProperty(&level, element);
9654 static void CopyElementPropertiesToEditor(int element)
9656 if (IS_CUSTOM_ELEMENT(element))
9657 CopyCustomElementPropertiesToEditor(element);
9658 else if (IS_GROUP_ELEMENT(element))
9659 CopyGroupElementPropertiesToEditor(element);
9660 else if (IS_EMPTY_ELEMENT(element))
9661 CopyEmptyElementPropertiesToEditor(element);
9663 CopyClassicElementPropertiesToEditor(element);
9666 static boolean AskToCopyAndModifyLevelTemplate(void)
9668 if (Request("Copy and modify settings from level template?", REQ_ASK))
9670 level.use_custom_template = FALSE;
9672 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9673 GDI_CHECKED, FALSE, GDI_END);
9674 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9675 GDI_CHECKED, FALSE, GDI_END);
9681 LoadLevelTemplate(-1); // this resets all element modifications ...
9683 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9689 static void CopyCustomElementPropertiesToGame(int element)
9692 int access_type_and_layer;
9694 // mark that this custom element has been modified
9695 custom_element.modified_settings = TRUE;
9696 level.changed = TRUE;
9698 if (level.use_custom_template)
9699 AskToCopyAndModifyLevelTemplate();
9701 element_info[element] = custom_element;
9702 *element_info[element].change = custom_element_change;
9704 // ---------- element settings: configure (custom elements) -----------------
9706 // set accessible property from checkbox and selectbox
9707 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9708 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9709 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9710 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9711 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9712 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9713 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9714 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9715 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9716 custom_element_properties[access_type_and_layer] =
9717 custom_element_properties[EP_ACCESSIBLE];
9718 custom_element_properties[EP_PROTECTED] =
9719 (custom_element.access_protected != 0 &&
9720 custom_element_properties[EP_ACCESSIBLE]);
9722 // set walk-to-object property from checkbox and selectbox
9723 custom_element_properties[EP_DIGGABLE] = FALSE;
9724 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9725 custom_element_properties[EP_DROPPABLE] = FALSE;
9726 custom_element_properties[EP_THROWABLE] = FALSE;
9727 custom_element_properties[EP_PUSHABLE] = FALSE;
9728 custom_element_properties[custom_element.walk_to_action] =
9729 custom_element_properties[EP_WALK_TO_OBJECT];
9731 // set smash property from checkbox and selectbox
9732 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9733 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9734 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9735 custom_element_properties[custom_element.smash_targets] =
9736 custom_element_properties[EP_CAN_SMASH];
9738 // set deadliness property from checkbox and selectbox
9739 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9740 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9741 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9742 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9743 custom_element_properties[custom_element.deadliness] =
9744 custom_element_properties[EP_DEADLY];
9746 // ---------- element settings: advanced (custom elements) ------------------
9748 // set player change event from checkbox and selectbox
9749 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9750 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9751 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9752 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9753 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9754 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9755 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9756 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9757 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9758 custom_element_change_events[CE_SWITCHED] = FALSE;
9759 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9760 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9761 custom_element_change_events[CE_BLOCKED] = FALSE;
9762 custom_element_change_events[CE_IMPACT] = FALSE;
9763 custom_element_change_events[CE_SMASHED] = FALSE;
9764 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9765 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9766 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9767 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9768 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9769 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9770 custom_element_change_events[custom_element_change.direct_action] =
9771 custom_element_change_events[CE_BY_DIRECT_ACTION];
9773 // set other element action change event from checkbox and selectbox
9774 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9775 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9776 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9777 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9778 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9779 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9780 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9781 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9782 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9783 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9784 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9785 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9786 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9787 custom_element_change_events[CE_HITTING_X] = FALSE;
9788 custom_element_change_events[CE_DIGGING_X] = FALSE;
9789 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9790 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9791 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9792 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9793 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9794 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9795 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9796 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9797 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9798 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9799 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9800 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9801 custom_element_change_events[custom_element_change.other_action] =
9802 custom_element_change_events[CE_BY_OTHER_ACTION];
9804 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9805 SET_PROPERTY(element, i, custom_element_properties[i]);
9807 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9808 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9810 // copy change events also to special level editor variable
9811 custom_element = element_info[element];
9812 custom_element_change = *element_info[element].change;
9814 // needed here to restore runtime value "element_info[element].gfx_element"
9815 InitElementPropertiesGfxElement();
9818 static void CopyGroupElementPropertiesToGame(int element)
9820 // mark that this group element has been modified
9821 custom_element.modified_settings = TRUE;
9822 level.changed = TRUE;
9824 if (level.use_custom_template)
9825 AskToCopyAndModifyLevelTemplate();
9827 element_info[element] = custom_element;
9828 *element_info[element].group = group_element_info;
9830 // needed here to restore runtime value "element_info[element].gfx_element"
9831 InitElementPropertiesGfxElement();
9834 static void CopyEmptyElementPropertiesToGame(int element)
9836 // mark that this empty element has been modified
9837 custom_element.modified_settings = TRUE;
9838 level.changed = TRUE;
9840 if (level.use_custom_template)
9841 AskToCopyAndModifyLevelTemplate();
9843 element_info[element] = custom_element;
9845 // needed here to restore runtime value "element_info[element].gfx_element"
9846 InitElementPropertiesGfxElement();
9849 static void CopyClassicElementPropertiesToGame(int element)
9851 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9852 setMoveIntoAcidProperty(&level, element,
9853 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9855 if (MAYBE_DONT_COLLIDE_WITH(element))
9856 setDontCollideWithProperty(&level, element,
9857 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9860 static void CopyElementPropertiesToGame(int element)
9862 if (IS_CUSTOM_ELEMENT(element))
9863 CopyCustomElementPropertiesToGame(element);
9864 else if (IS_GROUP_ELEMENT(element))
9865 CopyGroupElementPropertiesToGame(element);
9866 else if (IS_EMPTY_ELEMENT(element))
9867 CopyEmptyElementPropertiesToGame(element);
9869 CopyClassicElementPropertiesToGame(element);
9873 static void CheckElementDescriptions(void)
9877 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9878 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9879 Warn("no element description file for element '%s'", EL_NAME(i));
9883 static int getMaxEdFieldX(boolean has_scrollbar)
9885 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9886 int sxsize = SXSIZE - scrollbar_width;
9887 int max_ed_fieldx = sxsize / ed_tilesize;
9889 return max_ed_fieldx;
9892 static int getMaxEdFieldY(boolean has_scrollbar)
9894 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9895 INFOTEXT_YSIZE_FULL : 0);
9896 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9897 int sysize = SYSIZE - scrollbar_height - infotext_height;
9898 int max_ed_fieldy = sysize / ed_tilesize;
9900 return max_ed_fieldy;
9903 static void InitZoomLevelSettings(int zoom_tilesize)
9905 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9907 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9909 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9910 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9912 // make sure that tile size is always a power of 2
9913 ed_tilesize = (1 << log_2(ed_tilesize));
9915 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9917 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9918 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9922 last_game_engine_type = level.game_engine_type;
9924 // limit zoom tilesize by upper and lower bound
9925 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9927 // store zoom tilesize in auto setup file only if it was manually changed
9928 if (zoom_tilesize != -1)
9929 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9931 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9932 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9935 static void InitDrawingElements(void)
9937 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9939 if (level.game_engine_type == game_engine_type_last)
9942 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9944 new_element1 = EL_BD_WALL;
9945 new_element2 = EL_EMPTY;
9946 new_element3 = EL_BD_SAND;
9948 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9950 new_element1 = EL_SP_CHIP_SINGLE;
9951 new_element2 = EL_EMPTY;
9952 new_element3 = EL_SP_BASE;
9954 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9956 new_element1 = EL_MM_MIRROR_START;
9957 new_element2 = EL_EMPTY;
9958 new_element3 = EL_MM_WOODEN_WALL;
9962 new_element1 = EL_WALL;
9963 new_element2 = EL_EMPTY;
9964 new_element3 = EL_SAND;
9967 game_engine_type_last = level.game_engine_type;
9970 static void InitLevelSetInfo(void)
9972 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9973 "%s", leveldir_current->name);
9974 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9975 "%s", leveldir_current->author);
9977 levelset_num_levels = leveldir_current->levels;
9979 levelset_use_levelset_artwork = FALSE;
9980 levelset_copy_level_template = FALSE;
9982 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9985 static void ChangeEditorToLevelSet(char *levelset_subdir)
9987 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9989 // the previous level set might have used custom artwork
9990 ReloadCustomArtwork(0);
9992 LoadLevelSetup_SeriesInfo();
9994 SaveLevelSetup_LastSeries();
9995 SaveLevelSetup_SeriesInfo();
9999 LoadLevel(level_nr);
10000 LoadScore(level_nr);
10005 static boolean useEditorDoorAnimation(void)
10007 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10008 boolean door_1_viewport_unchanged =
10009 (vp_door_1->x == DX &&
10010 vp_door_1->y == DY &&
10011 vp_door_1->width == DXSIZE &&
10012 vp_door_1->height == DYSIZE);
10013 boolean door_1_contains_toolbox =
10016 EX + EXSIZE <= DX + DXSIZE &&
10017 EY + EYSIZE <= DY + DYSIZE);
10019 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10022 static void DrawEditorDoorBackground(int graphic, int x, int y,
10023 int width, int height)
10025 struct GraphicInfo *g = &graphic_info[graphic];
10027 if (g->bitmap != NULL)
10028 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10029 MIN(width, g->width), MIN(height, g->height), x, y);
10031 ClearRectangle(drawto, x, y, width, height);
10034 static void DrawEditorDoorContent(void)
10036 // needed for gadgets drawn on background (like palette scrollbar)
10037 SetDoorBackgroundImage(IMG_UNDEFINED);
10039 // copy default editor door content to main double buffer
10040 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10042 // draw bigger door
10043 DrawSpecialEditorDoor();
10045 // draw new control window
10046 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10048 // draw all toolbox gadgets to editor doors
10049 MapControlButtons();
10051 // when returning from test game to properties page, redraw toolbox gadgets
10052 if (edit_mode == ED_MODE_PROPERTIES)
10054 UnmapLevelEditorToolboxDrawingGadgets();
10055 UnmapLevelEditorToolboxCustomGadgets();
10057 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10060 // draw all palette gadgets to editor doors
10061 ModifyEditorElementList();
10062 RedrawDrawingElements();
10064 // copy actual editor door content to door double buffer for OpenDoor()
10065 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10068 void DrawLevelEd(void)
10070 int fade_mask = REDRAW_FIELD;
10072 FadeSoundsAndMusic();
10074 if (CheckFadeAll())
10075 fade_mask = REDRAW_ALL;
10077 FadeOut(fade_mask);
10079 // needed if different viewport properties defined for editor
10080 ChangeViewportPropertiesIfNeeded();
10084 InitZoomLevelSettings(-1);
10085 InitDrawingElements();
10086 InitLevelSetInfo();
10089 CheckElementDescriptions();
10092 if (level_editor_test_game)
10094 CopyPlayfield(level.field, Tile);
10095 CopyPlayfield(TileBackup, level.field);
10097 level_editor_test_game = FALSE;
10101 edit_mode = ED_MODE_DRAWING;
10102 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10103 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10111 // redraw_mask |= REDRAW_ALL;
10113 FreeLevelEditorGadgets();
10114 CreateLevelEditorGadgets();
10116 ReinitializeElementList(); // update dynamic level element list
10117 ReinitializeElementListButtons(); // custom element may look different
10119 InitElementPropertiesGfxElement();
10123 DrawEditModeWindow_PlayfieldOnly();
10125 DrawMaskedBorder(fade_mask);
10127 // use door animation if door 1 viewport is unchanged and contains toolbox
10128 if (useEditorDoorAnimation())
10132 DrawEditorDoorContent();
10134 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10138 DrawEditorDoorContent();
10143 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10146 static void AdjustDrawingAreaGadgets(void)
10148 int ed_xsize = lev_fieldx + 2;
10149 int ed_ysize = lev_fieldy + 2;
10150 int max_ed_fieldx = MAX_ED_FIELDX;
10151 int max_ed_fieldy = MAX_ED_FIELDY;
10152 boolean horizontal_scrollbar_needed;
10153 boolean vertical_scrollbar_needed;
10154 int x, y, width, height;
10156 if (suppressBorderElement())
10158 ed_xsize = lev_fieldx;
10159 ed_ysize = lev_fieldy;
10162 // check if we need any scrollbars
10163 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10164 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10166 // check if we have a smaller editor field because of scrollbars
10167 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10168 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10170 // check again if we now need more scrollbars because of less space
10171 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10172 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10174 // check if editor field gets even smaller after adding new scrollbars
10175 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10176 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10178 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10179 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10181 x = SX + ed_fieldx * ed_tilesize;
10182 y = SY + ed_fieldy * ed_tilesize;
10184 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10185 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10187 // adjust drawing area gadget
10188 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10189 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10190 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10193 // adjust horizontal scrollbar gadgets
10194 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10197 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10198 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10201 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10204 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10207 // adjust vertical scrollbar gadgets
10208 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10211 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10213 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10215 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10217 GDI_HEIGHT, height,
10218 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10222 static void AdjustLevelScrollPosition(void)
10224 if (level_xpos < -1)
10226 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10227 level_xpos = lev_fieldx - ed_fieldx + 1;
10228 if (lev_fieldx < ed_fieldx - 2)
10231 if (level_ypos < -1)
10233 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10234 level_ypos = lev_fieldy - ed_fieldy + 1;
10235 if (lev_fieldy < ed_fieldy - 2)
10238 if (suppressBorderElement())
10245 static void AdjustEditorScrollbar(int id)
10247 struct GadgetInfo *gi = level_editor_gadget[id];
10248 int items_max, items_visible, item_position;
10250 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10252 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10253 items_visible = ed_fieldx;
10254 item_position = level_xpos + 1;
10258 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10259 items_visible = ed_fieldy;
10260 item_position = level_ypos + 1;
10263 if (item_position > items_max - items_visible)
10264 item_position = items_max - items_visible;
10266 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10267 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10270 static void AdjustElementListScrollbar(void)
10272 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10273 int items_max, items_visible, item_position;
10275 // correct position of element list scrollbar
10276 if (element_shift < 0)
10278 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10279 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10281 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10282 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10283 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10285 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10286 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10287 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10290 static void ModifyEditorCounterValue(int counter_id, int new_value)
10292 int *counter_value = counterbutton_info[counter_id].value;
10293 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10294 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10296 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10298 if (counter_value != NULL)
10299 *counter_value = gi->textinput.number_value;
10302 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10304 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10305 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10307 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10309 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10310 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10312 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10313 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10315 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10316 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10321 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10323 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10324 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10325 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10327 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10330 static void ModifyEditorSelectboxOptions(int selectbox_id,
10331 struct ValueTextInfo *options)
10333 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10334 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10336 selectbox_info[selectbox_id].options = options;
10338 // set index to zero -- list may be shorter now (correct later, if needed)
10339 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10340 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10343 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10345 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10346 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10348 drawingarea_info[drawingarea_id].area_xsize = xsize;
10349 drawingarea_info[drawingarea_id].area_ysize = ysize;
10351 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10354 static void ModifyEditorElementList(void)
10358 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10361 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10363 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10364 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10365 struct GadgetDesign *gd = &gi->deco.design;
10366 int element = editor_elements[element_shift + i];
10367 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10371 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10373 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10379 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10381 int graphic = el2edimg(element);
10382 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10384 if (pos->x == -1 &&
10388 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10391 static void ModifyDrawingElementButton(int element, int id)
10393 struct GadgetInfo *gi = level_editor_gadget[id];
10394 Bitmap *deco_bitmap;
10395 int deco_x, deco_y;
10396 int tile_size = gi->deco.width;
10398 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10400 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10403 static void PickDrawingElement(int button, int element)
10408 struct XYTileSize *pos;
10410 } de, drawing_elements[] =
10412 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10413 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10414 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10417 if (button < 1 || button > 3)
10420 if (IS_MM_WALL(element))
10421 element = map_mm_wall_element(element);
10423 de = drawing_elements[button - 1];
10425 *de.new_element = element; // update global drawing element variable
10427 DrawDrawingElementGraphic(element, de.pos);
10428 ModifyDrawingElementButton(element, de.id);
10430 redraw_mask |= REDRAW_DOOR_1;
10433 static void RedrawDrawingElements(void)
10435 PickDrawingElement(1, new_element1);
10436 PickDrawingElement(2, new_element2);
10437 PickDrawingElement(3, new_element3);
10440 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10442 stick_element_properties_window = FALSE;
10444 SetMainBackgroundImage(IMG_UNDEFINED);
10447 UnmapLevelEditorFieldGadgets();
10449 AdjustDrawingAreaGadgets();
10450 AdjustLevelScrollPosition();
10451 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10452 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10454 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10456 MapMainDrawingArea();
10458 if (remap_toolbox_gadgets)
10460 UnmapLevelEditorToolboxCustomGadgets();
10461 MapLevelEditorToolboxDrawingGadgets();
10465 static void DrawDrawingWindow(void)
10467 DrawDrawingWindowExt(TRUE);
10470 static int getTabulatorBarWidth(void)
10472 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10473 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10475 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10478 static int getTabulatorBarHeight(void)
10480 return ED_TAB_BAR_HEIGHT;
10483 static Pixel getTabulatorBarColor(void)
10485 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10486 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10487 int gd_x = gd->x + gd_gi1->border.width / 2;
10488 int gd_y = gd->y + gd_gi1->height - 1;
10490 return GetPixel(gd->bitmap, gd_x, gd_y);
10493 static void DrawLevelConfigTabulatorGadgets(void)
10495 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10496 Pixel tab_color = getTabulatorBarColor();
10497 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10498 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10501 // draw additional "engine" tabulator when using native BD engine
10502 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10503 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10505 for (i = id_first; i <= id_last; i++)
10507 int gadget_id = textbutton_info[i].gadget_id;
10508 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10509 boolean active = (i != edit_mode_levelconfig);
10511 // draw background line below tabulator button
10512 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10514 // draw solid line below inactive tabulator buttons
10515 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10516 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10517 ED_GADGET_TINY_DISTANCE, tab_color);
10519 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10520 MapTextbuttonGadget(i);
10523 // draw little border line below tabulator buttons
10524 if (tab_color != BLACK_PIXEL) // black => transparent
10525 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10526 ED_GADGET_TINY_DISTANCE,
10527 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10530 static void DrawPropertiesTabulatorGadgets(void)
10532 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10533 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10534 int gd_x = gd->x + gd_gi1->border.width / 2;
10535 int gd_y = gd->y + gd_gi1->height - 1;
10536 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10537 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10538 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10541 // draw two config tabulators for player elements
10542 if (IS_PLAYER_ELEMENT(properties_element))
10543 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10545 // draw two config and one "change" tabulator for custom elements
10546 if (IS_CUSTOM_ELEMENT(properties_element))
10547 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10549 for (i = id_first; i <= id_last; i++)
10551 int gadget_id = textbutton_info[i].gadget_id;
10552 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10553 boolean active = (i != edit_mode_properties);
10555 // use "config 1" and "config 2" instead of "config" for players and CEs
10556 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10557 (IS_PLAYER_ELEMENT(properties_element) ||
10558 IS_CUSTOM_ELEMENT(properties_element)))
10561 // draw background line below tabulator button
10562 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10564 // draw solid line below inactive tabulator buttons
10565 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10566 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10567 ED_GADGET_TINY_DISTANCE, tab_color);
10569 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10570 MapTextbuttonGadget(i);
10573 // draw little border line below tabulator buttons
10574 if (tab_color != BLACK_PIXEL) // black => transparent
10575 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10576 ED_GADGET_TINY_DISTANCE,
10577 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10580 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10582 DrawText(SX + xpos, SY + ypos, text, font_nr);
10585 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10586 int xpos, int ypos)
10588 int font_width = getFontWidth(font_nr);
10589 int font_height = getFontHeight(font_nr);
10590 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10591 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10593 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10594 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10595 TRUE, FALSE, FALSE);
10598 static void DrawLevelConfigLevel(void)
10602 // draw counter gadgets
10603 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10604 MapCounterButtons(i);
10606 // draw checkbutton gadgets
10607 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10608 MapCheckbuttonGadget(i);
10610 // draw selectbox gadgets
10611 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10612 MapSelectboxGadget(i);
10614 // draw text input gadgets
10615 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10616 MapTextInputGadget(i);
10619 static char *getLevelSubdirFromSaveMode(int save_mode)
10621 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10622 return getNewUserLevelSubdir();
10624 return leveldir_current->subdir;
10627 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10629 char *directory_text = "Level set directory:";
10630 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10631 int font1_nr = FONT_TEXT_1;
10632 int font2_nr = FONT_TEXT_2;
10633 int font1_height = getFontHeight(font1_nr);
10634 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10635 int x = ED_LEVEL_SETTINGS_X(0);
10636 int y = ED_LEVEL_SETTINGS_Y(6);
10638 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10639 PrintInfoText(directory_name, font2_nr, x, y);
10642 static void DrawLevelConfigLevelSet(void)
10644 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10645 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10648 // draw counter gadgets
10649 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10650 MapCounterButtons(i);
10652 // draw checkbutton gadgets
10653 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10655 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10656 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10657 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10660 MapCheckbuttonGadget(i);
10663 // draw selectbox gadgets
10664 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10665 MapSelectboxGadget(i);
10667 // draw text input gadgets
10668 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10669 MapTextInputGadget(i);
10671 // draw textbutton gadgets
10672 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10675 DrawLevelConfigLevelSet_DirectoryInfo();
10678 static void DrawLevelConfigEditor(void)
10682 // draw counter gadgets
10683 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10684 MapCounterButtons(i);
10686 // draw checkbutton gadgets
10687 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10688 MapCheckbuttonGadget(i);
10690 // draw radiobutton gadgets
10691 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10692 MapRadiobuttonGadget(i);
10694 // draw drawing area
10695 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10697 // draw textbutton gadgets
10698 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10701 static void DrawLevelConfigEngine(void)
10705 // draw counter gadgets
10706 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10708 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10709 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10713 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10714 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10717 // draw checkbutton gadgets
10718 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10719 MapCheckbuttonGadget(i);
10721 // draw selectbox gadgets
10722 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10723 MapSelectboxGadget(i);
10726 static void DrawLevelConfigWindow(void)
10728 char *text = "Global Settings";
10729 int font_nr = FONT_TITLE_1;
10730 struct MenuPosInfo *pos = &editor.settings.headline;
10731 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10732 int sy = SY + pos->y;
10734 stick_element_properties_window = FALSE;
10736 SetAutomaticNumberOfGemsNeeded();
10738 UnmapLevelEditorFieldGadgets();
10740 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10743 DrawText(sx, sy, text, font_nr);
10745 DrawLevelConfigTabulatorGadgets();
10747 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10748 DrawLevelConfigLevel();
10749 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10750 DrawLevelConfigLevelSet();
10751 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10752 DrawLevelConfigEditor();
10753 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10754 DrawLevelConfigEngine();
10757 static void DrawCustomContentArea(void)
10759 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10760 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10761 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10762 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10763 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10764 int xoffset = ED_GADGET_SPACE_DISTANCE;
10766 // add distance for potential left text (without drawing area border)
10767 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10769 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10771 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10774 static void DrawCustomChangeContentArea(void)
10776 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10777 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10778 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10779 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10780 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10781 int xoffset = ED_GADGET_SPACE_DISTANCE;
10783 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10785 MapDrawingArea(id);
10788 static void RemoveElementContentArea(int id, int font_height)
10790 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10792 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10793 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10794 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10795 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10796 ED_GADGET_TEXT_DISTANCE + font_height);
10799 static void DrawYamYamContentAreas(void)
10801 int font_nr = FONT_TEXT_1;
10802 int font_height = getFontHeight(font_nr);
10803 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10804 int yoffset = (tilesize - font_height) / 2;
10805 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10806 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10809 // display counter to choose number of element content areas
10810 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10812 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10814 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10816 if (i < level.num_yamyam_contents)
10818 MapDrawingArea(id);
10822 UnmapDrawingArea(id);
10824 // delete content areas in case of reducing number of them
10825 RemoveElementContentArea(id, font_height);
10829 DrawText(x, y + 0 * tilesize, "content", font_nr);
10830 DrawText(x, y + 1 * tilesize, "when", font_nr);
10831 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10834 static void DrawMagicBallContentAreas(void)
10836 int font_nr = FONT_TEXT_1;
10837 int font_height = getFontHeight(font_nr);
10838 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10839 int yoffset = (tilesize - font_height) / 2;
10840 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10841 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10844 // display counter to choose number of element content areas
10845 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10847 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10849 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10851 if (i < level.num_ball_contents)
10853 MapDrawingArea(id);
10857 UnmapDrawingArea(id);
10859 // delete content areas in case of reducing number of them
10860 RemoveElementContentArea(id, font_height);
10864 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10865 DrawText(x, y + 1 * tilesize, "when", font_nr);
10866 DrawText(x, y + 2 * tilesize, "active", font_nr);
10869 static void DrawAndroidElementArea(void)
10871 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10872 int num_elements = level.num_android_clone_elements;
10873 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10874 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10875 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10876 int xsize = MAX_ANDROID_ELEMENTS;
10879 // display counter to choose number of element areas
10880 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10882 if (drawingarea_info[id].text_left != NULL)
10883 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10885 UnmapDrawingArea(id);
10887 ModifyEditorDrawingArea(id, num_elements, 1);
10889 // delete content areas in case of reducing number of them
10890 DrawBackground(sx, sy,
10891 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10892 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10894 MapDrawingArea(id);
10897 static void DrawGroupElementArea(void)
10899 int id = ED_DRAWING_ID_GROUP_CONTENT;
10900 int num_elements = group_element_info.num_elements;
10901 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10902 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10903 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10904 int xsize = MAX_ELEMENTS_IN_GROUP;
10907 if (drawingarea_info[id].text_left != NULL)
10908 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10910 UnmapDrawingArea(id);
10912 ModifyEditorDrawingArea(id, num_elements, 1);
10914 // delete content areas in case of reducing number of them
10915 DrawBackground(sx, sy,
10916 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10917 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10919 MapDrawingArea(id);
10922 static void DrawPlayerInitialInventoryArea(int element)
10924 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10925 int player_nr = GET_PLAYER_NR(element);
10926 int num_elements = level.initial_inventory_size[player_nr];
10927 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10928 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10929 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10930 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10933 // determine horizontal position to the right of specified gadget
10934 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10935 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10936 ED_DRAWINGAREA_TEXT_DISTANCE);
10938 // determine horizontal offset for leading text
10939 if (drawingarea_info[id].text_left != NULL)
10940 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10942 UnmapDrawingArea(id);
10944 ModifyEditorDrawingArea(id, num_elements, 1);
10946 // delete content areas in case of reducing number of them
10947 DrawBackground(sx, sy,
10948 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10949 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10951 MapDrawingArea(id);
10954 static void DrawMMBallContentArea(void)
10956 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10957 int num_elements = level.num_mm_ball_contents;
10958 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10959 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10960 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10961 int xsize = MAX_MM_BALL_CONTENTS;
10964 if (drawingarea_info[id].text_left != NULL)
10965 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10967 UnmapDrawingArea(id);
10969 ModifyEditorDrawingArea(id, num_elements, 1);
10971 // delete content areas in case of reducing number of them
10972 DrawBackground(sx, sy,
10973 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10974 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10976 MapDrawingArea(id);
10979 static void DrawEnvelopeTextArea(int envelope_nr)
10981 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10982 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10986 DrawBackground(gi->x, gi->y,
10987 gi->textarea.crop_width, gi->textarea.crop_height);
10989 if (envelope_nr != -1)
10990 textarea_info[id].value = level.envelope[envelope_nr].text;
10992 ModifyGadget(gi, GDI_AREA_SIZE,
10993 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10994 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10997 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11000 static void DrawPropertiesInfo(void)
11009 // configurable properties
11011 { EP_WALKABLE_OVER, "- player can walk over it" },
11012 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11013 { EP_WALKABLE_UNDER, "- player can walk under it" },
11014 { EP_PASSABLE_OVER, "- player can pass over it" },
11015 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11016 { EP_PASSABLE_UNDER, "- player can pass under it" },
11017 { EP_PROTECTED, "- player is protected by it" },
11019 { EP_DIGGABLE, "- can be digged away" },
11020 { EP_COLLECTIBLE, "- can be collected" },
11021 { EP_DROPPABLE, "- can be dropped after collecting" },
11022 { EP_THROWABLE, "- can be thrown after collecting" },
11023 { EP_PUSHABLE, "- can be pushed" },
11025 { EP_CAN_FALL, "- can fall" },
11026 { EP_CAN_MOVE, "- can move" },
11028 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11030 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11032 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11034 { EP_SLIPPERY, "- slippery for falling elements" },
11035 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11037 { EP_DONT_RUN_INTO, "- deadly when running into" },
11038 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11039 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11040 { EP_DONT_TOUCH, "- deadly when touching" },
11042 { EP_INDESTRUCTIBLE, "- indestructible" },
11044 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11045 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11046 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11048 { EP_CAN_CHANGE, "- can change to other element" },
11050 // pre-defined properties
11051 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11052 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11053 { EP_SWITCHABLE, "- can be switched" },
11055 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11060 char *filename = getElementDescriptionFilename(properties_element);
11061 char *num_elements_text = "In this level: ";
11062 char *num_similar_text = "Similar tiles: ";
11063 char *properties_text = "Standard properties: ";
11064 char *description_text = "Description:";
11065 char *no_description_text = "No description available.";
11066 char *none_text = "None";
11068 int num_elements_in_level = 0;
11069 int num_similar_in_level = 0;
11070 int num_hires_tiles_in_level = 0;
11071 int num_standard_properties = 0;
11072 int font1_nr = FONT_TEXT_1;
11073 int font2_nr = FONT_TEXT_2;
11074 int font1_width = getFontWidth(font1_nr);
11075 int font1_height = getFontHeight(font1_nr);
11076 int font2_height = getFontHeight(font2_nr);
11077 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11078 int font2_yoffset = (font1_height - font2_height) / 2;
11079 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11080 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11081 int properties_text_len = strlen(properties_text) * font1_width;
11082 int xpos = ED_ELEMENT_SETTINGS_X(0);
11083 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11086 if (setup.editor.show_element_token)
11088 int font3_nr = FONT_TEXT_3;
11089 int font3_height = getFontHeight(font3_nr);
11091 DrawTextF(xpos, ypos, font3_nr,
11092 "[%s]", element_info[properties_element].token_name);
11094 ypos += 2 * font3_height;
11097 // ----- print number of elements / percentage of this element in level
11099 for (y = 0; y < lev_fieldy; y++)
11101 for (x = 0; x < lev_fieldx; x++)
11103 if (Tile[x][y] == properties_element)
11105 num_elements_in_level++;
11107 else if (IS_MM_WALL(Tile[x][y]) &&
11108 map_mm_wall_element(Tile[x][y]) == properties_element)
11110 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11115 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11117 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11119 if (num_hires_tiles_in_level > 0)
11120 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11121 "%d wall tiles", num_hires_tiles_in_level);
11122 else if (num_elements_in_level > 0)
11123 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11124 "%d (%.2f %%)", num_elements_in_level, percentage);
11126 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11129 // ----- print number of similar elements / percentage of them in level
11131 for (y = 0; y < lev_fieldy; y++)
11133 for (x = 0; x < lev_fieldx; x++)
11135 if (strEqual(element_info[Tile[x][y]].class_name,
11136 element_info[properties_element].class_name))
11138 num_similar_in_level++;
11143 if (num_similar_in_level != num_elements_in_level)
11145 ypos += 1 * MAX(font1_height, font2_height);
11147 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11149 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11151 if (num_similar_in_level > 0)
11152 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11153 "%d (%.2f %%)", num_similar_in_level, percentage);
11155 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11159 ypos += 2 * MAX(font1_height, font2_height);
11161 // ----- print standard properties of this element
11163 DrawTextS(xpos, ypos, font1_nr, properties_text);
11165 ypos += line1_height;
11167 for (i = 0; properties[i].value != -1; i++)
11169 if (!HAS_PROPERTY(properties_element, properties[i].value))
11172 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11174 ypos += font2_height;
11176 num_standard_properties++;
11179 if (num_standard_properties == 0)
11181 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11182 font2_nr, none_text);
11184 ypos -= (line1_height - font1_height);
11187 ypos += MAX(font1_height, font2_height);
11189 // ----- print special description of this element
11191 PrintInfoText(description_text, font1_nr, xpos, ypos);
11193 ypos += line1_height;
11195 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11196 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11199 #define TEXT_COLLECTING "Score for collecting"
11200 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11201 #define TEXT_SMASHING "Score for smashing"
11202 #define TEXT_SLURPING "Score for slurping robot"
11203 #define TEXT_CRACKING "Score for cracking"
11204 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11205 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11206 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11207 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11208 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11209 #define TEXT_DURATION "Duration when activated"
11210 #define TEXT_DELAY_ON "Delay before activating"
11211 #define TEXT_DELAY_OFF "Delay before deactivating"
11212 #define TEXT_DELAY_CHANGING "Delay before changing"
11213 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11214 #define TEXT_DELAY_MOVING "Delay before moving"
11215 #define TEXT_BALL_DELAY "Element generation delay"
11216 #define TEXT_MOVE_SPEED "Speed of android moving"
11217 #define TEXT_CLONE_SPEED "Speed of android cloning"
11218 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11219 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11220 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11221 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11222 #define TEXT_TIME_BONUS "Extra time to solve level"
11223 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11224 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11225 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11226 #define TEXT_RANDOM_SEED "slime random number seed"
11227 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11228 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11229 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11238 } elements_with_counter[] =
11240 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11241 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11242 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11243 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11244 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11245 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11246 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11247 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11248 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11249 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11250 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11251 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11252 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11253 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11254 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11255 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11256 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11257 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11258 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11259 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11260 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11261 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11262 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11263 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11264 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11265 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11266 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11267 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11268 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11269 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11270 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11271 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11272 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11273 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11274 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11275 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11276 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11277 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11278 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11279 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11280 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11281 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11282 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11283 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11284 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11285 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11286 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11287 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11288 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11289 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11290 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11291 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11292 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11293 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11294 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11295 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11296 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11297 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11298 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11299 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11300 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11301 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11302 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11303 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11304 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11305 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11306 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11307 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11308 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11309 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11310 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11311 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11312 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11313 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11314 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11315 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11316 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11317 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11318 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11319 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11320 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11321 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11322 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11324 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11326 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11327 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11328 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11330 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11332 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11333 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11334 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11335 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11336 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11337 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11338 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11339 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11340 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11341 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11342 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11344 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11346 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11348 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11350 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11352 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11354 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11356 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11358 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11360 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11362 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11364 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11366 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11367 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11368 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11369 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11370 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11371 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11372 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11373 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11374 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11375 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11376 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11377 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11378 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11379 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11380 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11381 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11382 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11383 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11384 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11385 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11386 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11387 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11388 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11389 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11390 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11395 static boolean checkPropertiesConfig(int element)
11399 // special case: empty space customization only available in R'n'D game engine
11400 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11403 // special case: BD style rock customization only available in BD game engine
11404 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11407 if (IS_GEM(element) ||
11408 IS_CUSTOM_ELEMENT(element) ||
11409 IS_GROUP_ELEMENT(element) ||
11410 IS_EMPTY_ELEMENT(element) ||
11411 IS_BALLOON_ELEMENT(element) ||
11412 IS_ENVELOPE(element) ||
11413 IS_MM_ENVELOPE(element) ||
11414 IS_MM_MCDUFFIN(element) ||
11415 IS_DF_LASER(element) ||
11416 IS_PLAYER_ELEMENT(element) ||
11417 IS_BD_PLAYER_ELEMENT(element) ||
11418 IS_BD_EXPANDABLE_WALL(properties_element) ||
11419 IS_BD_CONVEYOR_BELT(properties_element) ||
11420 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11421 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11422 HAS_EDITOR_CONTENT(element) ||
11423 CAN_GROW(element) ||
11424 COULD_MOVE_INTO_ACID(element) ||
11425 MAYBE_DONT_COLLIDE_WITH(element) ||
11426 element == EL_BD_ROCK ||
11427 element == EL_BD_MEGA_ROCK ||
11428 element == EL_BD_SWEET ||
11429 element == EL_BD_VOODOO_DOLL ||
11430 element == EL_BD_WATER)
11436 for (i = 0; elements_with_counter[i].element != -1; i++)
11437 if (elements_with_counter[i].element == element)
11444 static void SetAutomaticNumberOfGemsNeeded(void)
11448 if (!level.auto_count_gems)
11451 level.gems_needed = 0;
11453 for (x = 0; x < lev_fieldx; x++)
11455 for (y = 0; y < lev_fieldy; y++)
11457 int element = Tile[x][y];
11462 case EL_EMERALD_YELLOW:
11463 case EL_EMERALD_RED:
11464 case EL_EMERALD_PURPLE:
11465 case EL_BD_DIAMOND:
11466 case EL_WALL_EMERALD:
11467 case EL_WALL_EMERALD_YELLOW:
11468 case EL_WALL_EMERALD_RED:
11469 case EL_WALL_EMERALD_PURPLE:
11470 case EL_WALL_BD_DIAMOND:
11472 case EL_SP_INFOTRON:
11475 level.gems_needed++;
11479 case EL_WALL_DIAMOND:
11480 level.gems_needed += 3;
11484 case EL_WALL_PEARL:
11485 level.gems_needed += 5;
11489 case EL_WALL_CRYSTAL:
11490 level.gems_needed += 8;
11499 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11502 static void DrawPropertiesConfig(void)
11504 boolean draw_footer_line = FALSE;
11505 int max_num_element_counters = 4;
11506 int num_element_counters = 0;
11509 if (!checkPropertiesConfig(properties_element))
11511 int xpos = ED_ELEMENT_SETTINGS_X(0);
11512 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11514 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11519 // check if there are elements where a value can be chosen for
11520 for (i = 0; elements_with_counter[i].element != -1; i++)
11522 if (elements_with_counter[i].element != properties_element)
11525 // special case: score for extra diamonds only available in BD game engine
11526 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11527 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11528 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11531 // special case: some amoeba counters only available in BD game engine
11532 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11533 elements_with_counter[i].value != &level.amoeba_speed &&
11534 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11537 // special case: some amoeba counters only available in R'n'D game engine
11538 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11539 elements_with_counter[i].value == &level.amoeba_speed &&
11540 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11543 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11545 counterbutton_info[counter_id].y =
11546 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11547 (CAN_GROW(properties_element) ? 1 : 0) +
11548 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11549 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11550 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11551 (properties_element == EL_BD_SLIME ? 1 : 0) +
11552 (properties_element == EL_BD_ACID ? 1 : 0) +
11553 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11554 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11555 num_element_counters);
11557 // special case: set magic wall counter for BD game engine separately
11558 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11559 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11561 // special case: set amoeba counters for BD game engine separately
11562 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11563 (properties_element == EL_BD_AMOEBA_2))
11564 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11566 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11567 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11568 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11569 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11571 // default: counter values between 0 and 999
11572 if (counterbutton_info[counter_id].max_value == 0)
11573 counterbutton_info[counter_id].max_value = 999;
11575 MapCounterButtons(counter_id);
11577 num_element_counters++;
11578 if (num_element_counters >= max_num_element_counters)
11582 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11584 // draw stickybutton gadget
11585 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11587 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11588 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11590 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11591 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11592 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11593 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11594 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11595 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11596 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11599 if (HAS_EDITOR_CONTENT(properties_element))
11601 // draw stickybutton gadget
11602 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11604 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11606 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11607 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11609 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11610 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11612 else if (properties_element == EL_BD_AMOEBA_2)
11614 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11615 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11616 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11618 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11619 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11620 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11621 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11623 else if (IS_AMOEBOID(properties_element))
11624 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11625 else if (properties_element == EL_BD_ACID)
11627 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11628 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11630 else if (IS_BD_BITER(properties_element))
11632 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11634 else if (properties_element == EL_BD_BLADDER)
11636 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11638 else if (properties_element == EL_YAMYAM ||
11639 properties_element == EL_YAMYAM_LEFT ||
11640 properties_element == EL_YAMYAM_RIGHT ||
11641 properties_element == EL_YAMYAM_UP ||
11642 properties_element == EL_YAMYAM_DOWN)
11643 DrawYamYamContentAreas();
11644 else if (properties_element == EL_EMC_MAGIC_BALL)
11646 DrawMagicBallContentAreas();
11648 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11649 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11651 else if (properties_element == EL_EMC_ANDROID)
11652 DrawAndroidElementArea();
11653 else if (properties_element == EL_MM_GRAY_BALL)
11655 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11656 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11657 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11658 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11660 DrawMMBallContentArea();
11664 if (IS_PLAYER_ELEMENT(properties_element))
11666 int player_nr = GET_PLAYER_NR(properties_element);
11668 // these properties can be set for every player individually
11670 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11672 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11673 &level.start_element[player_nr];
11674 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11675 &level.artwork_element[player_nr];
11676 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11677 &level.explosion_element[player_nr];
11679 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11680 &level.use_start_element[player_nr];
11681 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11682 &level.use_artwork_element[player_nr];
11683 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11684 &level.use_explosion_element[player_nr];
11685 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11686 &level.initial_player_gravity[player_nr];
11688 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11689 &level.initial_player_stepsize[player_nr];
11691 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11692 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11693 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11694 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11695 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11696 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11697 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11698 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11699 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11700 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11701 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11702 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11703 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11704 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11705 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11707 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11708 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11709 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11711 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11713 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11715 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11716 &level.initial_inventory_content[player_nr][0];
11718 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11719 &level.initial_inventory_size[player_nr];
11721 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11722 &level.use_initial_inventory[player_nr];
11724 // draw checkbutton gadgets
11725 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11726 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11727 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11729 // draw counter gadgets
11730 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11732 // draw drawing area gadgets
11733 DrawPlayerInitialInventoryArea(properties_element);
11737 if (IS_BD_PLAYER_ELEMENT(properties_element))
11739 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11740 ED_ELEMENT_SETTINGS_YPOS(2);
11741 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11742 ED_ELEMENT_SETTINGS_YPOS(3);
11743 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11744 ED_ELEMENT_SETTINGS_YPOS(4);
11746 // draw checkbutton gadgets
11747 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11748 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11749 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11751 // draw counter gadgets
11752 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11753 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11755 // draw drawing area gadgets
11756 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11759 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11761 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11762 ED_ELEMENT_SETTINGS_YPOS(0);
11763 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11764 ED_ELEMENT_SETTINGS_YPOS(1);
11766 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11767 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11770 if (properties_element == EL_BD_MEGA_ROCK ||
11771 properties_element == EL_BD_SWEET)
11773 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11774 ED_ELEMENT_SETTINGS_YPOS(0);
11775 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11776 ED_ELEMENT_SETTINGS_YPOS(1);
11778 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11779 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11782 if (properties_element == EL_BD_VOODOO_DOLL)
11784 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11785 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11786 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11787 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11790 if (properties_element == EL_BD_SLIME)
11792 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11795 if (IS_BD_EXPANDABLE_WALL(properties_element))
11797 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11800 if (properties_element == EL_BD_REPLICATOR)
11802 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11805 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11806 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11808 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11809 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11812 if (properties_element == EL_BD_WATER)
11814 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
11817 if (properties_element == EL_BD_NUT)
11819 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
11822 // special case: slippery walls option for gems only available in R'n'D game engine
11823 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11824 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11826 if (properties_element == EL_EM_DYNAMITE)
11827 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11829 if (COULD_MOVE_INTO_ACID(properties_element) &&
11830 !IS_PLAYER_ELEMENT(properties_element) &&
11831 (!IS_CUSTOM_ELEMENT(properties_element) ||
11832 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11834 // set position for checkbutton for "can move into acid"
11835 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11836 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11837 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11838 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11839 IS_BALLOON_ELEMENT(properties_element) ||
11840 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11842 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11845 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11846 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11848 if (properties_element == EL_SPRING ||
11849 properties_element == EL_SPRING_LEFT ||
11850 properties_element == EL_SPRING_RIGHT)
11851 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11853 if (properties_element == EL_TIME_ORB_FULL)
11854 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11856 if (properties_element == EL_GAME_OF_LIFE ||
11857 properties_element == EL_BIOMAZE)
11858 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11860 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11862 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11863 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11865 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11868 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11869 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11871 if (properties_element == EL_SOKOBAN_OBJECT)
11872 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11874 if (properties_element == EL_SOKOBAN_OBJECT ||
11875 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11876 properties_element == EL_SOKOBAN_FIELD_FULL)
11878 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11879 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11882 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11885 if (IS_BALLOON_ELEMENT(properties_element))
11886 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11888 if (IS_ENVELOPE(properties_element) ||
11889 IS_MM_ENVELOPE(properties_element))
11891 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11892 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11893 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11894 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11895 int envelope_nr = ENVELOPE_NR(properties_element);
11897 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11898 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11900 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11901 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11903 // display counter to choose size of envelope text area
11904 MapCounterButtons(counter1_id);
11905 MapCounterButtons(counter2_id);
11907 // display checkbuttons to choose auto-wrap and alignment properties
11908 MapCheckbuttonGadget(button1_id);
11909 MapCheckbuttonGadget(button2_id);
11911 DrawEnvelopeTextArea(envelope_nr);
11914 if (IS_MM_MCDUFFIN(properties_element))
11916 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11917 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11918 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11921 if (IS_DF_LASER(properties_element))
11923 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11924 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11925 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11928 if (IS_CUSTOM_ELEMENT(properties_element))
11930 // draw stickybutton gadget
11931 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11933 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11935 // draw checkbutton gadgets
11936 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11937 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11938 MapCheckbuttonGadget(i);
11940 // draw counter gadgets
11941 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11942 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11943 MapCounterButtons(i);
11945 // draw selectbox gadgets
11946 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11947 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11948 MapSelectboxGadget(i);
11950 // draw textbutton gadgets
11951 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11953 // draw text input gadgets
11954 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11956 // draw drawing area gadgets
11957 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11959 draw_footer_line = TRUE;
11961 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11963 // draw checkbutton gadgets
11964 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11965 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11966 MapCheckbuttonGadget(i);
11968 // draw counter gadgets
11969 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11970 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11971 MapCounterButtons(i);
11973 // draw selectbox gadgets
11974 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11975 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11976 MapSelectboxGadget(i);
11978 // draw drawing area gadgets
11979 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11980 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11981 DrawCustomContentArea();
11984 else if (IS_GROUP_ELEMENT(properties_element))
11986 // draw stickybutton gadget
11987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11989 // draw checkbutton gadgets
11990 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11991 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11993 // draw counter gadgets
11994 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11996 // draw selectbox gadgets
11997 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11999 // draw textbutton gadgets
12000 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12002 // draw drawing area gadgets
12003 DrawGroupElementArea();
12005 // draw text input gadgets
12006 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12008 // draw drawing area gadgets
12009 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12011 draw_footer_line = TRUE;
12013 else if (IS_EMPTY_ELEMENT(properties_element))
12015 // draw stickybutton gadget
12016 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12018 // draw checkbutton gadgets
12019 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12020 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12022 // draw textbutton gadgets
12023 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12025 // draw drawing area gadgets
12026 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12028 draw_footer_line = TRUE;
12031 // draw little footer border line above CE/GE use/save template gadgets
12032 if (draw_footer_line)
12034 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12035 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12036 int gd_x = gd->x + gd_gi1->border.width / 2;
12037 int gd_y = gd->y + gd_gi1->height - 1;
12038 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12040 if (tab_color != BLACK_PIXEL) // black => transparent
12041 FillRectangle(drawto,
12042 SX + ED_ELEMENT_SETTINGS_X(0),
12043 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12045 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12049 static void DrawPropertiesChangeDrawingAreas(void)
12051 if (IS_CUSTOM_ELEMENT(properties_element))
12053 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12054 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12055 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12057 DrawCustomChangeContentArea();
12060 redraw_mask |= REDRAW_FIELD;
12063 static void DrawPropertiesChange(void)
12067 // needed to initially set selectbox options for special action options
12068 setSelectboxSpecialActionOptions();
12070 // draw stickybutton gadget
12071 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12073 // draw checkbutton gadgets
12074 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12075 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12076 MapCheckbuttonGadget(i);
12078 // draw counter gadgets
12079 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12080 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12081 MapCounterButtons(i);
12083 // draw selectbox gadgets
12084 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12085 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12086 MapSelectboxGadget(i);
12088 // draw textbutton gadgets
12089 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12090 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12091 MapTextbuttonGadget(i);
12093 // draw graphicbutton gadgets
12094 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12095 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12096 MapGraphicbuttonGadget(i);
12098 // draw drawing area gadgets
12099 DrawPropertiesChangeDrawingAreas();
12102 static void DrawEditorElementAnimation(int x, int y)
12107 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12109 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12112 static void DrawEditorElementName(int x, int y, int font_nr)
12114 char *element_name = getElementInfoText(properties_element);
12115 int font_width = getFontWidth(font_nr);
12116 int font_height = getFontHeight(font_nr);
12117 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12118 int max_chars_per_line = max_text_width / font_width;
12120 if (strlen(element_name) <= max_chars_per_line)
12121 DrawTextS(x, y, font_nr, element_name);
12124 char buffer[max_chars_per_line + 1];
12125 int next_pos = max_chars_per_line;
12127 strncpy(buffer, element_name, max_chars_per_line);
12128 buffer[max_chars_per_line] = '\0';
12130 if (element_name[max_chars_per_line] == ' ')
12136 for (i = max_chars_per_line - 1; i >= 0; i--)
12137 if (buffer[i] == ' ')
12140 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12147 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12149 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12150 buffer[max_chars_per_line] = '\0';
12152 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12156 static void DrawPropertiesWindow(void)
12158 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12159 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12160 int border_size = gd->border_size;
12161 int font_nr = FONT_TEXT_1;
12162 int font_height = getFontHeight(font_nr);
12163 int xoffset = TILEX + element_border + 3 * border_size;
12164 int yoffset = (TILEY - font_height) / 2;
12165 int x1 = editor.settings.element_graphic.x + element_border;
12166 int y1 = editor.settings.element_graphic.y + element_border;
12167 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12168 editor.settings.element_name.x);
12169 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12170 editor.settings.element_name.y);
12171 char *text = "Element Settings";
12172 int font2_nr = FONT_TITLE_1;
12173 struct MenuPosInfo *pos = &editor.settings.headline;
12174 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12175 int sy = SY + pos->y;
12177 stick_element_properties_window = FALSE;
12179 // make sure that previous properties edit mode exists for this element
12180 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12181 !IS_CUSTOM_ELEMENT(properties_element))
12182 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12184 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12185 !IS_PLAYER_ELEMENT(properties_element) &&
12186 !IS_CUSTOM_ELEMENT(properties_element))
12187 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12189 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12190 (IS_PLAYER_ELEMENT(properties_element) ||
12191 IS_CUSTOM_ELEMENT(properties_element)))
12192 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12194 CopyElementPropertiesToEditor(properties_element);
12196 UnmapLevelEditorFieldGadgets();
12197 UnmapLevelEditorToolboxDrawingGadgets();
12198 UnmapLevelEditorToolboxCustomGadgets();
12200 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12202 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12205 DrawText(sx, sy, text, font2_nr);
12207 FrameCounter = 0; // restart animation frame counter
12209 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12210 DrawEditorElementAnimation(SX + x1, SY + y1);
12211 DrawEditorElementName(x2, y2, font_nr);
12213 DrawPropertiesTabulatorGadgets();
12215 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12216 DrawPropertiesInfo();
12217 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12218 DrawPropertiesChange();
12219 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12220 DrawPropertiesConfig();
12223 static void DrawPaletteWindow(void)
12227 UnmapLevelEditorFieldGadgets();
12229 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12232 // map buttons to select elements
12233 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12234 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12235 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12236 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12237 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12240 static void UpdateCustomElementGraphicGadgets(void)
12244 InitElementPropertiesGfxElement();
12246 ModifyEditorElementList();
12247 RedrawDrawingElements();
12249 // force redraw of all mapped drawing area gadgets
12250 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12252 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12259 static int getOpenDirectionFromTube(int element)
12263 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12264 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12265 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12266 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12267 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12268 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12269 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12270 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12271 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12272 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12273 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12279 static int getTubeFromOpenDirection(int direction)
12283 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12284 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12285 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12286 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12287 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12288 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12289 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12290 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12291 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12292 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12293 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12295 // if only one direction, fall back to simple tube with that direction
12296 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12297 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12298 case (MV_UP): return EL_TUBE_VERTICAL;
12299 case (MV_DOWN): return EL_TUBE_VERTICAL;
12305 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12307 int element_new = getTubeFromOpenDirection(direction);
12309 return (element_new != EL_EMPTY ? element_new : element_old);
12312 static int getOpenDirectionFromBelt(int element)
12314 int belt_dir = getBeltDirFromBeltElement(element);
12316 return (belt_dir == MV_LEFT ? MV_RIGHT :
12317 belt_dir == MV_RIGHT ? MV_LEFT :
12318 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12321 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12323 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12324 direction == MV_RIGHT ? MV_LEFT :
12325 direction == MV_HORIZONTAL ? MV_NONE : direction);
12327 if (direction == MV_NONE)
12330 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12333 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12336 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12338 return (element_new != EL_EMPTY ? element_new : element_old);
12341 static int getOpenDirectionFromPool(int element)
12345 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12346 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12347 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12348 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12349 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12350 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12356 static int getPoolFromOpenDirection(int direction)
12360 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12361 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12362 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12363 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12364 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12365 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12371 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12373 int element = getPoolFromOpenDirection(direction);
12374 int help_direction = getOpenDirectionFromPool(help_element);
12376 if (element == EL_EMPTY)
12378 int help_direction_vertical = help_direction & MV_VERTICAL;
12380 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12383 if (element == EL_EMPTY)
12385 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12387 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12393 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12395 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12397 return (element_new != EL_EMPTY ? element_new : element_old);
12400 static int getOpenDirectionFromPillar(int element)
12404 case EL_EMC_WALL_1: return (MV_DOWN);
12405 case EL_EMC_WALL_2: return (MV_VERTICAL);
12406 case EL_EMC_WALL_3: return (MV_UP);
12412 static int getPillarFromOpenDirection(int direction)
12416 case (MV_DOWN): return EL_EMC_WALL_1;
12417 case (MV_VERTICAL): return EL_EMC_WALL_2;
12418 case (MV_UP): return EL_EMC_WALL_3;
12424 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12426 int element_new = getPillarFromOpenDirection(direction);
12428 return (element_new != EL_EMPTY ? element_new : element_old);
12431 static int getOpenDirectionFromSteel2(int element)
12435 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12436 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12437 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12438 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12439 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12440 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12441 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12442 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12448 static int getSteel2FromOpenDirection(int direction)
12452 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12453 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12454 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12455 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12456 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12457 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12458 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12459 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12465 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12467 int element_new = getSteel2FromOpenDirection(direction);
12469 return (element_new != EL_EMPTY ? element_new : element_old);
12472 static int getOpenDirectionFromChip(int element)
12476 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12477 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12478 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12479 case EL_SP_CHIP_TOP: return (MV_DOWN);
12480 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12486 static int getChipFromOpenDirection(int direction)
12490 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12491 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12492 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12493 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12494 case (MV_DOWN): return EL_SP_CHIP_TOP;
12500 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12502 int element_new = getChipFromOpenDirection(direction);
12504 return (element_new != EL_EMPTY ? element_new : element_old);
12507 static int getClosedTube(int x, int y)
12509 struct XY *xy = xy_directions;
12510 int element_old = IntelliDrawBuffer[x][y];
12511 int direction_old = getOpenDirectionFromTube(element_old);
12512 int direction_new = MV_NONE;
12515 for (i = 0; i < NUM_DIRECTIONS; i++)
12517 int xx = x + xy[i].x;
12518 int yy = y + xy[i].y;
12519 int dir = MV_DIR_FROM_BIT(i);
12520 int dir_opposite = MV_DIR_OPPOSITE(dir);
12522 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12523 (direction_old & dir) &&
12524 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12525 direction_new |= dir;
12528 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12531 static int getClosedBelt(int x, int y)
12533 struct XY *xy = xy_directions;
12534 int element_old = IntelliDrawBuffer[x][y];
12535 int nr = getBeltNrFromBeltElement(element_old);
12536 int direction_old = getOpenDirectionFromBelt(element_old);
12537 int direction_new = MV_NONE;
12540 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12542 int xx = x + xy[i].x;
12543 int yy = y + xy[i].y;
12544 int dir = MV_DIR_FROM_BIT(i);
12545 int dir_opposite = MV_DIR_OPPOSITE(dir);
12547 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12548 (direction_old & dir) &&
12549 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12550 direction_new |= dir;
12553 return getBeltFromNrAndOpenDirection(nr, direction_new);
12556 static int getClosedPool(int x, int y)
12558 struct XY *xy = xy_directions;
12559 int element_old = IntelliDrawBuffer[x][y];
12560 int direction_old = getOpenDirectionFromPool(element_old);
12561 int direction_new = MV_NONE;
12564 for (i = 0; i < NUM_DIRECTIONS; i++)
12566 int xx = x + xy[i].x;
12567 int yy = y + xy[i].y;
12568 int dir = MV_DIR_FROM_BIT(i);
12569 int dir_opposite = MV_DIR_OPPOSITE(dir);
12571 if (IN_LEV_FIELD(xx, yy) &&
12572 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12573 (direction_old & dir) &&
12574 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12575 direction_new |= dir;
12578 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12581 static int getClosedPillar(int x, int y)
12583 struct XY *xy = xy_directions;
12584 int element_old = IntelliDrawBuffer[x][y];
12585 int direction_old = getOpenDirectionFromPillar(element_old);
12586 int direction_new = MV_NONE;
12589 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12591 int xx = x + xy[i].x;
12592 int yy = y + xy[i].y;
12593 int dir = MV_DIR_FROM_BIT(i);
12594 int dir_opposite = MV_DIR_OPPOSITE(dir);
12596 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12597 (direction_old & dir) &&
12598 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12599 direction_new |= dir;
12602 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12605 static int getClosedSteel2(int x, int y)
12607 struct XY *xy = xy_directions;
12608 int element_old = IntelliDrawBuffer[x][y];
12609 int direction_old = getOpenDirectionFromSteel2(element_old);
12610 int direction_new = MV_NONE;
12613 for (i = 0; i < NUM_DIRECTIONS; i++)
12615 int xx = x + xy[i].x;
12616 int yy = y + xy[i].y;
12617 int dir = MV_DIR_FROM_BIT(i);
12618 int dir_opposite = MV_DIR_OPPOSITE(dir);
12620 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12621 (direction_old & dir) &&
12622 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12623 direction_new |= dir;
12626 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12629 static int getClosedChip(int x, int y)
12631 struct XY *xy = xy_directions;
12632 int element_old = IntelliDrawBuffer[x][y];
12633 int direction_old = getOpenDirectionFromChip(element_old);
12634 int direction_new = MV_NONE;
12637 for (i = 0; i < NUM_DIRECTIONS; i++)
12639 int xx = x + xy[i].x;
12640 int yy = y + xy[i].y;
12641 int dir = MV_DIR_FROM_BIT(i);
12642 int dir_opposite = MV_DIR_OPPOSITE(dir);
12644 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12645 (direction_old & dir) &&
12646 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12647 direction_new |= dir;
12650 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12653 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12654 boolean change_level)
12656 int sx = x - level_xpos;
12657 int sy = y - level_ypos;
12658 int old_element = Tile[x][y];
12659 int new_element = element;
12660 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12661 boolean draw_masked = FALSE;
12663 if (IS_MM_WALL_EDITOR(element))
12665 element = map_mm_wall_element_editor(element) | new_bitmask;
12667 if (IS_MM_WALL(old_element))
12668 element |= MM_WALL_BITS(old_element);
12671 draw_masked = TRUE;
12673 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12675 int element_changed = old_element & ~new_bitmask;
12677 if (MM_WALL_BITS(element_changed) != 0)
12678 element = element_changed;
12681 IntelliDrawBuffer[x][y] = element;
12684 Tile[x][y] = element;
12686 if (IN_ED_FIELD(sx, sy))
12688 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12689 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12690 else if (draw_masked)
12691 DrawEditorElementThruMask(sx, sy, element);
12693 DrawEditorElement(sx, sy, element);
12697 static void SetElementSimple(int x, int y, int element, boolean change_level)
12699 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12702 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12703 int x2, int y2, int *element2,
12704 int (*close_function)(int, int),
12705 boolean change_level)
12707 // set neighbour elements to newly determined connections
12708 SetElementSimple(x1, y1, *element1, change_level);
12709 SetElementSimple(x2, y2, *element2, change_level);
12711 // remove all open connections of neighbour elements
12712 *element1 = close_function(x1, y1);
12713 *element2 = close_function(x2, y2);
12715 // set neighbour elements to new, minimized connections
12716 SetElementSimple(x1, y1, *element1, change_level);
12717 SetElementSimple(x2, y2, *element2, change_level);
12720 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12721 boolean change_level, int button)
12723 struct XY *xy = xy_directions;
12724 static int last_x = -1;
12725 static int last_y = -1;
12727 if (new_element == EL_UNDEFINED)
12735 int old_element = IntelliDrawBuffer[x][y];
12737 if (IS_TUBE(new_element))
12739 int last_element_new = EL_UNDEFINED;
12740 int direction = MV_NONE;
12743 // if old element is of same kind, keep all existing directions
12744 if (IS_TUBE(old_element))
12745 direction |= getOpenDirectionFromTube(old_element);
12747 for (i = 0; i < NUM_DIRECTIONS; i++)
12749 int xx = x + xy[i].x;
12750 int yy = y + xy[i].y;
12752 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12753 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12755 int dir = MV_DIR_FROM_BIT(i);
12756 int dir_opposite = MV_DIR_OPPOSITE(dir);
12757 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12758 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12759 int last_direction_new = last_direction_old | dir_opposite;
12761 last_element_new = getTubeFromOpenDirection(last_direction_new);
12767 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12769 if (last_element_new != EL_UNDEFINED)
12770 MergeAndCloseNeighbourElements(x, y, &new_element,
12771 last_x, last_y, &last_element_new,
12772 getClosedTube, change_level);
12774 else if (IS_BELT(new_element))
12776 int belt_nr = getBeltNrFromBeltElement(new_element);
12777 int last_element_new = EL_UNDEFINED;
12778 int direction = MV_NONE;
12781 // if old element is of same kind, keep all existing directions
12782 if (IS_BELT(old_element))
12783 direction |= getOpenDirectionFromBelt(old_element);
12785 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12787 int xx = x + xy[i].x;
12788 int yy = y + xy[i].y;
12790 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12791 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12793 int dir = MV_DIR_FROM_BIT(i);
12794 int dir_opposite = MV_DIR_OPPOSITE(dir);
12795 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12796 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12797 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12798 int last_direction_new = last_direction_old | dir_opposite;
12800 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12801 last_direction_new);
12806 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12808 if (last_element_new != EL_UNDEFINED)
12809 MergeAndCloseNeighbourElements(x, y, &new_element,
12810 last_x, last_y, &last_element_new,
12811 getClosedBelt, change_level);
12813 else if (IS_ACID_POOL_OR_ACID(new_element))
12815 int last_element_new = EL_UNDEFINED;
12816 int direction = MV_NONE;
12819 // if old element is of same kind, keep all existing directions
12820 if (IS_ACID_POOL_OR_ACID(old_element))
12821 direction |= getOpenDirectionFromPool(old_element);
12823 for (i = 0; i < NUM_DIRECTIONS; i++)
12825 int xx = x + xy[i].x;
12826 int yy = y + xy[i].y;
12828 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12829 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12831 int dir = MV_DIR_FROM_BIT(i);
12832 int dir_opposite = MV_DIR_OPPOSITE(dir);
12833 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12834 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12835 int last_direction_new = last_direction_old | dir_opposite;
12837 last_element_new = getPoolFromOpenDirection(last_direction_new);
12843 // special corrections needed for intuitively correct acid pool drawing
12844 if (last_element_new == EL_EMPTY)
12845 last_element_new = new_element;
12846 else if (last_element_new != EL_UNDEFINED)
12847 new_element = last_element_new;
12849 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12851 if (last_element_new != EL_UNDEFINED)
12852 MergeAndCloseNeighbourElements(x, y, &new_element,
12853 last_x, last_y, &last_element_new,
12854 getClosedPool, change_level);
12856 else if (IS_EMC_PILLAR(new_element))
12858 int last_element_new = EL_UNDEFINED;
12859 int direction = MV_NONE;
12862 // if old element is of same kind, keep all existing directions
12863 if (IS_EMC_PILLAR(old_element))
12864 direction |= getOpenDirectionFromPillar(old_element);
12866 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12868 int xx = x + xy[i].x;
12869 int yy = y + xy[i].y;
12871 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12872 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12874 int dir = MV_DIR_FROM_BIT(i);
12875 int dir_opposite = MV_DIR_OPPOSITE(dir);
12876 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12877 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12878 int last_direction_new = last_direction_old | dir_opposite;
12880 last_element_new = getPillarFromOpenDirection(last_direction_new);
12886 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12888 if (last_element_new != EL_UNDEFINED)
12889 MergeAndCloseNeighbourElements(x, y, &new_element,
12890 last_x, last_y, &last_element_new,
12891 getClosedPillar, change_level);
12893 else if (IS_DC_STEELWALL_2(new_element))
12895 int last_element_new = EL_UNDEFINED;
12896 int direction = MV_NONE;
12899 // if old element is of same kind, keep all existing directions
12900 if (IS_DC_STEELWALL_2(old_element))
12901 direction |= getOpenDirectionFromSteel2(old_element);
12903 for (i = 0; i < NUM_DIRECTIONS; i++)
12905 int xx = x + xy[i].x;
12906 int yy = y + xy[i].y;
12908 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12909 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12911 int dir = MV_DIR_FROM_BIT(i);
12912 int dir_opposite = MV_DIR_OPPOSITE(dir);
12913 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12914 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12915 int last_direction_new = last_direction_old | dir_opposite;
12917 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12923 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12925 if (last_element_new != EL_UNDEFINED)
12926 MergeAndCloseNeighbourElements(x, y, &new_element,
12927 last_x, last_y, &last_element_new,
12928 getClosedSteel2, change_level);
12930 else if (IS_SP_CHIP(new_element))
12932 int last_element_new = EL_UNDEFINED;
12933 int direction = MV_NONE;
12936 // (do not keep existing directions, regardless of kind of old element)
12938 for (i = 0; i < NUM_DIRECTIONS; i++)
12940 int xx = x + xy[i].x;
12941 int yy = y + xy[i].y;
12943 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12944 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12946 int dir = MV_DIR_FROM_BIT(i);
12947 int dir_opposite = MV_DIR_OPPOSITE(dir);
12948 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12949 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12950 int last_direction_new = last_direction_old | dir_opposite;
12952 if (last_direction_old == MV_NONE)
12954 last_element_new = getChipFromOpenDirection(last_direction_new);
12957 else if (last_direction_old & (dir | dir_opposite))
12959 direction |= MV_DIR_OPPOSITE(last_direction_old);
12963 direction |= MV_DIR_OPPOSITE(dir);
12968 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12970 if (last_element_new != EL_UNDEFINED)
12971 MergeAndCloseNeighbourElements(x, y, &new_element,
12972 last_x, last_y, &last_element_new,
12973 getClosedChip, change_level);
12975 else if (IS_SP_HARDWARE_BASE(new_element))
12977 int nr = GetSimpleRandom(6);
12979 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12980 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12981 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12982 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12983 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12985 else if (new_element == EL_SP_HARDWARE_GREEN ||
12986 new_element == EL_SP_HARDWARE_BLUE ||
12987 new_element == EL_SP_HARDWARE_RED)
12989 int nr = GetSimpleRandom(3);
12991 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12992 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12994 else if (IS_GROUP_ELEMENT(new_element))
12996 boolean connected_drawing = FALSE;
12999 for (i = 0; i < NUM_DIRECTIONS; i++)
13001 int xx = x + xy[i].x;
13002 int yy = y + xy[i].y;
13004 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13005 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13006 connected_drawing = TRUE;
13009 if (!connected_drawing)
13010 ResolveGroupElement(new_element);
13012 new_element = GetElementFromGroupElement(new_element);
13014 else if (IS_BELT_SWITCH(old_element))
13016 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13017 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13019 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13020 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13022 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13026 static int swappable_elements[][2] =
13028 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13029 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13030 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13031 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13032 { EL_EMERALD, EL_WALL_EMERALD },
13033 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13034 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13035 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13036 { EL_DIAMOND, EL_WALL_DIAMOND },
13037 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13038 { EL_GATE_1, EL_GATE_1_GRAY },
13039 { EL_GATE_2, EL_GATE_2_GRAY },
13040 { EL_GATE_3, EL_GATE_3_GRAY },
13041 { EL_GATE_4, EL_GATE_4_GRAY },
13042 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13043 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13044 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13045 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13046 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13047 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13048 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13049 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13050 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13051 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13052 { EL_LAMP, EL_LAMP_ACTIVE },
13053 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13054 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13055 { EL_PEARL, EL_WALL_PEARL },
13056 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13057 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13058 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13059 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13060 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13061 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13062 { EL_LANDMINE, EL_DC_LANDMINE },
13063 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13064 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13065 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13066 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13067 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13068 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13069 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13070 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13071 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13075 static int rotatable_elements_4[][4] =
13085 EL_SPACESHIP_RIGHT,
13090 EL_BD_BUTTERFLY_UP,
13091 EL_BD_BUTTERFLY_RIGHT,
13092 EL_BD_BUTTERFLY_DOWN,
13093 EL_BD_BUTTERFLY_LEFT
13097 EL_BD_FIREFLY_RIGHT,
13098 EL_BD_FIREFLY_DOWN,
13126 EL_SP_GRAVITY_PORT_UP,
13127 EL_SP_GRAVITY_PORT_RIGHT,
13128 EL_SP_GRAVITY_PORT_DOWN,
13129 EL_SP_GRAVITY_PORT_LEFT
13132 EL_SP_GRAVITY_ON_PORT_UP,
13133 EL_SP_GRAVITY_ON_PORT_RIGHT,
13134 EL_SP_GRAVITY_ON_PORT_DOWN,
13135 EL_SP_GRAVITY_ON_PORT_LEFT
13138 EL_SP_GRAVITY_OFF_PORT_UP,
13139 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13140 EL_SP_GRAVITY_OFF_PORT_DOWN,
13141 EL_SP_GRAVITY_OFF_PORT_LEFT
13150 EL_BALLOON_SWITCH_UP,
13151 EL_BALLOON_SWITCH_RIGHT,
13152 EL_BALLOON_SWITCH_DOWN,
13153 EL_BALLOON_SWITCH_LEFT
13157 EL_MM_MCDUFFIN_RIGHT,
13158 EL_MM_MCDUFFIN_DOWN,
13159 EL_MM_MCDUFFIN_LEFT
13162 EL_MM_MIRROR_FIXED_1,
13163 EL_MM_MIRROR_FIXED_4,
13164 EL_MM_MIRROR_FIXED_3,
13165 EL_MM_MIRROR_FIXED_2
13168 EL_MM_STEEL_GRID_FIXED_1,
13169 EL_MM_STEEL_GRID_FIXED_4,
13170 EL_MM_STEEL_GRID_FIXED_2,
13171 EL_MM_STEEL_GRID_FIXED_3
13174 EL_MM_WOODEN_GRID_FIXED_1,
13175 EL_MM_WOODEN_GRID_FIXED_4,
13176 EL_MM_WOODEN_GRID_FIXED_2,
13177 EL_MM_WOODEN_GRID_FIXED_3
13180 EL_MM_POLARIZER_CROSS_1,
13181 EL_MM_POLARIZER_CROSS_4,
13182 EL_MM_POLARIZER_CROSS_3,
13183 EL_MM_POLARIZER_CROSS_2
13187 EL_MM_PACMAN_RIGHT,
13199 EL_DF_RECEIVER_RIGHT,
13200 EL_DF_RECEIVER_DOWN,
13201 EL_DF_RECEIVER_LEFT
13214 static int rotatable_elements_8[][8] =
13217 EL_DF_STEEL_GRID_FIXED_1,
13218 EL_DF_STEEL_GRID_FIXED_8,
13219 EL_DF_STEEL_GRID_FIXED_7,
13220 EL_DF_STEEL_GRID_FIXED_6,
13221 EL_DF_STEEL_GRID_FIXED_5,
13222 EL_DF_STEEL_GRID_FIXED_4,
13223 EL_DF_STEEL_GRID_FIXED_3,
13224 EL_DF_STEEL_GRID_FIXED_2
13227 EL_DF_WOODEN_GRID_FIXED_1,
13228 EL_DF_WOODEN_GRID_FIXED_8,
13229 EL_DF_WOODEN_GRID_FIXED_7,
13230 EL_DF_WOODEN_GRID_FIXED_6,
13231 EL_DF_WOODEN_GRID_FIXED_5,
13232 EL_DF_WOODEN_GRID_FIXED_4,
13233 EL_DF_WOODEN_GRID_FIXED_3,
13234 EL_DF_WOODEN_GRID_FIXED_2
13237 EL_DF_STEEL_GRID_ROTATING_1,
13238 EL_DF_STEEL_GRID_ROTATING_8,
13239 EL_DF_STEEL_GRID_ROTATING_7,
13240 EL_DF_STEEL_GRID_ROTATING_6,
13241 EL_DF_STEEL_GRID_ROTATING_5,
13242 EL_DF_STEEL_GRID_ROTATING_4,
13243 EL_DF_STEEL_GRID_ROTATING_3,
13244 EL_DF_STEEL_GRID_ROTATING_2
13247 EL_DF_WOODEN_GRID_ROTATING_1,
13248 EL_DF_WOODEN_GRID_ROTATING_8,
13249 EL_DF_WOODEN_GRID_ROTATING_7,
13250 EL_DF_WOODEN_GRID_ROTATING_6,
13251 EL_DF_WOODEN_GRID_ROTATING_5,
13252 EL_DF_WOODEN_GRID_ROTATING_4,
13253 EL_DF_WOODEN_GRID_ROTATING_3,
13254 EL_DF_WOODEN_GRID_ROTATING_2
13261 static int rotatable_elements_16[][16] =
13282 EL_MM_TELEPORTER_5,
13283 EL_MM_TELEPORTER_4,
13284 EL_MM_TELEPORTER_3,
13285 EL_MM_TELEPORTER_2,
13286 EL_MM_TELEPORTER_1,
13287 EL_MM_TELEPORTER_16,
13288 EL_MM_TELEPORTER_15,
13289 EL_MM_TELEPORTER_14,
13290 EL_MM_TELEPORTER_13,
13291 EL_MM_TELEPORTER_12,
13292 EL_MM_TELEPORTER_11,
13293 EL_MM_TELEPORTER_10,
13294 EL_MM_TELEPORTER_9,
13295 EL_MM_TELEPORTER_8,
13296 EL_MM_TELEPORTER_7,
13300 EL_MM_TELEPORTER_RED_5,
13301 EL_MM_TELEPORTER_RED_4,
13302 EL_MM_TELEPORTER_RED_3,
13303 EL_MM_TELEPORTER_RED_2,
13304 EL_MM_TELEPORTER_RED_1,
13305 EL_MM_TELEPORTER_RED_16,
13306 EL_MM_TELEPORTER_RED_15,
13307 EL_MM_TELEPORTER_RED_14,
13308 EL_MM_TELEPORTER_RED_13,
13309 EL_MM_TELEPORTER_RED_12,
13310 EL_MM_TELEPORTER_RED_11,
13311 EL_MM_TELEPORTER_RED_10,
13312 EL_MM_TELEPORTER_RED_9,
13313 EL_MM_TELEPORTER_RED_8,
13314 EL_MM_TELEPORTER_RED_7,
13315 EL_MM_TELEPORTER_RED_6
13318 EL_MM_TELEPORTER_YELLOW_5,
13319 EL_MM_TELEPORTER_YELLOW_4,
13320 EL_MM_TELEPORTER_YELLOW_3,
13321 EL_MM_TELEPORTER_YELLOW_2,
13322 EL_MM_TELEPORTER_YELLOW_1,
13323 EL_MM_TELEPORTER_YELLOW_16,
13324 EL_MM_TELEPORTER_YELLOW_15,
13325 EL_MM_TELEPORTER_YELLOW_14,
13326 EL_MM_TELEPORTER_YELLOW_13,
13327 EL_MM_TELEPORTER_YELLOW_12,
13328 EL_MM_TELEPORTER_YELLOW_11,
13329 EL_MM_TELEPORTER_YELLOW_10,
13330 EL_MM_TELEPORTER_YELLOW_9,
13331 EL_MM_TELEPORTER_YELLOW_8,
13332 EL_MM_TELEPORTER_YELLOW_7,
13333 EL_MM_TELEPORTER_YELLOW_6
13336 EL_MM_TELEPORTER_GREEN_5,
13337 EL_MM_TELEPORTER_GREEN_4,
13338 EL_MM_TELEPORTER_GREEN_3,
13339 EL_MM_TELEPORTER_GREEN_2,
13340 EL_MM_TELEPORTER_GREEN_1,
13341 EL_MM_TELEPORTER_GREEN_16,
13342 EL_MM_TELEPORTER_GREEN_15,
13343 EL_MM_TELEPORTER_GREEN_14,
13344 EL_MM_TELEPORTER_GREEN_13,
13345 EL_MM_TELEPORTER_GREEN_12,
13346 EL_MM_TELEPORTER_GREEN_11,
13347 EL_MM_TELEPORTER_GREEN_10,
13348 EL_MM_TELEPORTER_GREEN_9,
13349 EL_MM_TELEPORTER_GREEN_8,
13350 EL_MM_TELEPORTER_GREEN_7,
13351 EL_MM_TELEPORTER_GREEN_6
13354 EL_MM_TELEPORTER_BLUE_5,
13355 EL_MM_TELEPORTER_BLUE_4,
13356 EL_MM_TELEPORTER_BLUE_3,
13357 EL_MM_TELEPORTER_BLUE_2,
13358 EL_MM_TELEPORTER_BLUE_1,
13359 EL_MM_TELEPORTER_BLUE_16,
13360 EL_MM_TELEPORTER_BLUE_15,
13361 EL_MM_TELEPORTER_BLUE_14,
13362 EL_MM_TELEPORTER_BLUE_13,
13363 EL_MM_TELEPORTER_BLUE_12,
13364 EL_MM_TELEPORTER_BLUE_11,
13365 EL_MM_TELEPORTER_BLUE_10,
13366 EL_MM_TELEPORTER_BLUE_9,
13367 EL_MM_TELEPORTER_BLUE_8,
13368 EL_MM_TELEPORTER_BLUE_7,
13369 EL_MM_TELEPORTER_BLUE_6
13373 EL_MM_POLARIZER_16,
13374 EL_MM_POLARIZER_15,
13375 EL_MM_POLARIZER_14,
13376 EL_MM_POLARIZER_13,
13377 EL_MM_POLARIZER_12,
13378 EL_MM_POLARIZER_11,
13379 EL_MM_POLARIZER_10,
13408 EL_DF_MIRROR_ROTATING_1,
13409 EL_DF_MIRROR_ROTATING_16,
13410 EL_DF_MIRROR_ROTATING_15,
13411 EL_DF_MIRROR_ROTATING_14,
13412 EL_DF_MIRROR_ROTATING_13,
13413 EL_DF_MIRROR_ROTATING_12,
13414 EL_DF_MIRROR_ROTATING_11,
13415 EL_DF_MIRROR_ROTATING_10,
13416 EL_DF_MIRROR_ROTATING_9,
13417 EL_DF_MIRROR_ROTATING_8,
13418 EL_DF_MIRROR_ROTATING_7,
13419 EL_DF_MIRROR_ROTATING_6,
13420 EL_DF_MIRROR_ROTATING_5,
13421 EL_DF_MIRROR_ROTATING_4,
13422 EL_DF_MIRROR_ROTATING_3,
13423 EL_DF_MIRROR_ROTATING_2
13426 EL_DF_MIRROR_FIXED_1,
13427 EL_DF_MIRROR_FIXED_16,
13428 EL_DF_MIRROR_FIXED_15,
13429 EL_DF_MIRROR_FIXED_14,
13430 EL_DF_MIRROR_FIXED_13,
13431 EL_DF_MIRROR_FIXED_12,
13432 EL_DF_MIRROR_FIXED_11,
13433 EL_DF_MIRROR_FIXED_10,
13434 EL_DF_MIRROR_FIXED_9,
13435 EL_DF_MIRROR_FIXED_8,
13436 EL_DF_MIRROR_FIXED_7,
13437 EL_DF_MIRROR_FIXED_6,
13438 EL_DF_MIRROR_FIXED_5,
13439 EL_DF_MIRROR_FIXED_4,
13440 EL_DF_MIRROR_FIXED_3,
13441 EL_DF_MIRROR_FIXED_2
13450 for (i = 0; swappable_elements[i][0] != -1; i++)
13452 int element1 = swappable_elements[i][0];
13453 int element2 = swappable_elements[i][1];
13455 if (old_element == element1 || old_element == element2)
13456 new_element = (old_element == element1 ? element2 : element1);
13459 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13461 for (j = 0; j < 4; j++)
13463 int element = rotatable_elements_4[i][j];
13465 if (old_element == element)
13466 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13467 button == 2 ? rotatable_elements_4[i][0] :
13468 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13473 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13475 for (j = 0; j < 8; j++)
13477 int element = rotatable_elements_8[i][j];
13479 if (old_element == element)
13480 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13481 button == 2 ? rotatable_elements_8[i][0] :
13482 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13487 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13489 for (j = 0; j < 16; j++)
13491 int element = rotatable_elements_16[i][j];
13493 if (old_element == element)
13494 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13495 button == 2 ? rotatable_elements_16[i][0] :
13496 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13501 if (old_element != new_element)
13503 int max_infotext_len = getMaxInfoTextLength();
13504 char infotext[MAX_OUTPUT_LINESIZE + 1];
13506 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13507 infotext[max_infotext_len] = '\0';
13509 ClearEditorGadgetInfoText();
13511 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13516 if (IS_MM_WALL_EDITOR(new_element))
13517 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13519 SetElementSimple(x, y, new_element, change_level);
13525 static void ResetIntelliDraw(void)
13529 for (x = 0; x < lev_fieldx; x++)
13530 for (y = 0; y < lev_fieldy; y++)
13531 IntelliDrawBuffer[x][y] = Tile[x][y];
13533 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13536 static boolean draw_mode_hires = FALSE;
13538 static boolean isHiresTileElement(int element)
13540 return (IS_MM_WALL(element) || element == EL_EMPTY);
13543 static boolean isHiresDrawElement(int element)
13545 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13548 static int numHiresTiles(int element)
13550 if (IS_MM_WALL(element))
13551 return get_number_of_bits(MM_WALL_BITS(element));
13556 static void SetDrawModeHiRes(int element)
13559 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13560 isHiresDrawElement(element));
13563 static boolean getDrawModeHiRes(void)
13565 return draw_mode_hires;
13568 static int getLoResScreenPos(int pos)
13570 return (getDrawModeHiRes() ? pos / 2 : pos);
13573 static int getLoResScreenMod(int pos)
13575 return (getDrawModeHiRes() ? pos % 2 : 0);
13578 static void SetElementExt(int x, int y, int dx, int dy, int element,
13579 boolean change_level, int button)
13582 SetElementSimple(x, y, Tile[x][y], change_level);
13583 else if (GetKeyModState() & KMOD_Shift)
13584 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13586 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13589 static void SetElement(int x, int y, int element)
13591 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13594 static void SetElementButton(int x, int y, int dx, int dy, int element,
13597 SetElementExt(x, y, dx, dy, element, TRUE, button);
13600 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13602 int lx = getLoResScreenPos(sx2) + level_xpos;
13603 int ly = getLoResScreenPos(sy2) + level_ypos;
13604 int dx = getLoResScreenMod(sx2);
13605 int dy = getLoResScreenMod(sy2);
13607 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13610 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13617 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13620 static int getLevelElementHiRes(int lx2, int ly2)
13626 int element = Tile[lx][ly];
13627 unsigned int bitmask = (dx + 1) << (dy * 2);
13629 if (IS_MM_WALL(element))
13631 if (element & bitmask)
13632 return map_mm_wall_element(element);
13640 static void DrawLineElement(int x, int y, int element, boolean change_level)
13642 SetElementHiRes(x, y, element, change_level);
13645 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13646 int element, boolean change_level)
13648 int xsize = ABS(to_x - from_x);
13649 int ysize = ABS(to_y - from_y);
13650 int dx = (to_x < from_x ? -1 : +1);
13651 int dy = (to_y < from_y ? -1 : +1);
13654 if (from_y == to_y) // horizontal line
13656 for (i = 0; i <= xsize; i++)
13657 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13659 else if (from_x == to_x) // vertical line
13661 for (i = 0; i <= ysize; i++)
13662 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13664 else // diagonal line
13666 if (ysize < xsize) // a < 1
13668 float a = (float)ysize / (float)xsize;
13670 for (i = 0; i <= xsize; i++)
13673 int y = dy * (int)(a * i + 0.5);
13675 DrawLineElement(from_x + x, from_y + y, element, change_level);
13680 float a = (float)xsize / (float)ysize;
13682 for (i = 0; i <= ysize; i++)
13684 int x = dx * (int)(a * i + 0.5);
13687 DrawLineElement(from_x + x, from_y + y, element, change_level);
13693 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13694 int element, boolean change_level)
13696 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13697 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13698 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13699 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13702 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13703 int element, boolean change_level)
13708 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13710 for (y = from_y; y <= to_y; y++)
13711 DrawLine(from_x, y, to_x, y, element, change_level);
13714 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13715 int element, boolean change_level)
13717 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13718 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13719 int len_x = ABS(to_x - from_x);
13720 int len_y = ABS(to_y - from_y);
13723 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13725 // not optimal (some points get drawn twice) but simple,
13726 // and fast enough for the few points we are drawing
13728 for (x = 0; x <= radius; x++)
13730 int sx, sy, sx2, sy2, lx, ly;
13732 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13734 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13735 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13736 sx = getLoResScreenPos(sx2);
13737 sy = getLoResScreenPos(sy2);
13738 lx = sx + level_xpos;
13739 ly = sy + level_ypos;
13741 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13742 DrawLineElement(sx2, sy2, element, change_level);
13745 for (y = 0; y <= radius; y++)
13747 int sx, sy, sx2, sy2, lx, ly;
13749 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13751 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13752 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13753 sx = getLoResScreenPos(sx2);
13754 sy = getLoResScreenPos(sy2);
13755 lx = sx + level_xpos;
13756 ly = sy + level_ypos;
13758 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13759 DrawLineElement(sx2, sy2, element, change_level);
13763 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13764 int element, boolean change_level)
13766 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13767 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13769 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13772 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13774 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13775 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13776 int element, boolean change_level)
13778 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13779 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13780 int mirror_to_x2 = from_x - (to_x2 - from_x);
13781 int mirror_to_y2 = from_y - (to_y2 - from_y);
13783 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13784 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13785 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13786 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13790 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13792 int from_sx, from_sy;
13796 swap_numbers(&from_x, &to_x);
13799 swap_numbers(&from_y, &to_y);
13801 from_sx = SX + from_x * ed_tilesize;
13802 from_sy = SY + from_y * ed_tilesize;
13803 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13804 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13806 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13807 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13808 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13809 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13811 if (from_x == to_x && from_y == to_y)
13812 MarkTileDirty(from_x/2, from_y/2);
13814 redraw_mask |= REDRAW_FIELD;
13817 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13818 int element, boolean change_level)
13820 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13823 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13824 int element, boolean change_level)
13826 if (element == -1 || change_level)
13827 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13829 DrawAreaBorder(from_x, from_y, to_x, to_y);
13832 // values for CopyBrushExt()
13833 #define CB_AREA_TO_BRUSH 0
13834 #define CB_BRUSH_TO_CURSOR 1
13835 #define CB_BRUSH_TO_LEVEL 2
13836 #define CB_DELETE_OLD_CURSOR 3
13837 #define CB_DUMP_BRUSH 4
13838 #define CB_DUMP_BRUSH_SMALL 5
13839 #define CB_CLIPBOARD_TO_BRUSH 6
13840 #define CB_BRUSH_TO_CLIPBOARD 7
13841 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13842 #define CB_UPDATE_BRUSH_POSITION 9
13843 #define CB_FLIP_BRUSH_X 10
13844 #define CB_FLIP_BRUSH_Y 11
13845 #define CB_FLIP_BRUSH_XY 12
13847 #define MAX_CB_PART_SIZE 10
13848 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13849 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13850 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13851 MAX_CB_NUM_LINES * \
13854 static int getFlippedTileExt(int map[], int element)
13858 for (i = 0; map[i] != -1; i++)
13859 if (map[i] == element)
13860 return map[i ^ 1]; // get flipped element by flipping LSB of index
13865 static int getFlippedTileX(int element)
13869 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13870 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13871 EL_BUG_LEFT, EL_BUG_RIGHT,
13872 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13873 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13874 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13875 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13876 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13877 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13878 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13879 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13880 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13881 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13882 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13883 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13884 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13885 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13886 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13887 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13888 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13889 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13890 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13891 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13892 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13893 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13894 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13895 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13896 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13897 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13898 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13903 return getFlippedTileExt(map, element);
13906 static int getFlippedTileY(int element)
13910 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13911 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13912 EL_BUG_UP, EL_BUG_DOWN,
13913 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13914 EL_PACMAN_UP, EL_PACMAN_DOWN,
13915 EL_ARROW_UP, EL_ARROW_DOWN,
13916 EL_MOLE_UP, EL_MOLE_DOWN,
13917 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13918 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13919 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13920 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13921 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13922 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13923 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13924 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13925 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13926 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13927 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13928 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13929 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13930 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13931 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13932 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13933 EL_EMC_WALL_1, EL_EMC_WALL_3,
13938 return getFlippedTileExt(map, element);
13941 static int getFlippedTileXY(int element)
13945 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13946 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13947 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13948 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13949 EL_BUG_LEFT, EL_BUG_UP,
13950 EL_BUG_RIGHT, EL_BUG_DOWN,
13951 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13952 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13953 EL_PACMAN_LEFT, EL_PACMAN_UP,
13954 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13955 EL_ARROW_LEFT, EL_ARROW_UP,
13956 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13957 EL_MOLE_LEFT, EL_MOLE_UP,
13958 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13959 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13960 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13961 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13962 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13963 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13964 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13965 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13966 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13967 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13968 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13969 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13970 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13971 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13972 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13973 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13974 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13975 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13976 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13977 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13978 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13979 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13980 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13981 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13982 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13983 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13984 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13985 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13986 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13991 return getFlippedTileExt(map, element);
13994 static int getFlippedTile(int element, int mode)
13996 if (IS_MM_ELEMENT(element))
13998 // get MM game element
13999 element = map_element_RND_to_MM(element);
14001 // get flipped game element
14002 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14003 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14004 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14007 // get RND game element again
14008 element = map_element_MM_to_RND(element);
14012 // get flipped game element
14013 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14014 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14015 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14022 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14025 short tile1_flipped = getFlippedTile(*tile1, mode);
14026 short tile2_flipped = getFlippedTile(*tile2, mode);
14029 *tile1 = tile2_flipped;
14030 *tile2 = tile1_flipped;
14033 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14035 DrawLineElement(sx, sy, element, change_level);
14038 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14039 int button, int mode)
14041 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14042 static int brush_width, brush_height;
14043 static int last_cursor_x = -1, last_cursor_y = -1;
14044 static boolean delete_old_brush = FALSE;
14045 int new_element = BUTTON_ELEMENT(button);
14048 if (mode == CB_DUMP_BRUSH ||
14049 mode == CB_DUMP_BRUSH_SMALL ||
14050 mode == CB_BRUSH_TO_CLIPBOARD ||
14051 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14053 if (edit_mode != ED_MODE_DRAWING)
14056 char part[MAX_CB_PART_SIZE + 1] = "";
14057 char text[MAX_CB_TEXT_SIZE + 1] = "";
14058 int width = (draw_with_brush ? brush_width : lev_fieldx);
14059 int height = (draw_with_brush ? brush_height : lev_fieldy);
14060 char *format = "%s%03d";
14062 for (y = 0; y < height; y++)
14063 for (x = 0; x < width; x++)
14064 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14067 for (y = 0; y < height; y++)
14069 for (x = 0; x < width; x++)
14071 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14072 char *prefix = (mode == CB_DUMP_BRUSH ||
14073 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14075 if (element >= NUM_FILE_ELEMENTS)
14076 element = EL_UNKNOWN;
14078 // copy brush to level sketch text buffer for the R'n'D forum:
14079 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14080 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14081 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14082 strcat(text, part);
14085 strcat(text, "\n");
14088 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14089 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14090 SDL_SetClipboardText(text);
14092 Print("%s", text); // print brush data to console and log file
14097 if (mode == CB_CLIPBOARD_TO_BRUSH)
14099 if (edit_mode != ED_MODE_DRAWING)
14102 if (!SDL_HasClipboardText())
14104 Request("Clipboard is empty!", REQ_CONFIRM);
14109 boolean copy_to_brush = (draw_with_brush ||
14110 drawing_function == GADGET_ID_GRAB_BRUSH);
14112 // this will delete the old brush, if already drawing with a brush
14114 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14116 // initialization is required for "odd" (incomplete) clipboard content
14117 for (x = 0; x < MAX_LEV_FIELDX; x++)
14118 for (y = 0; y < MAX_LEV_FIELDY; y++)
14119 brush_buffer[x][y] = EL_EMPTY;
14126 char *clipboard_text = SDL_GetClipboardText();
14127 char *ptr = clipboard_text;
14128 boolean allow_new_row = FALSE;
14129 boolean stop = FALSE;
14131 while (*ptr && !stop)
14133 boolean prefix_found = FALSE;
14134 boolean start_new_row = FALSE;
14136 // level sketch element number prefixes (may be multi-byte characters)
14137 char *prefix_list[] = { "`", "¸" };
14140 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14142 char *prefix = prefix_list[i];
14144 // check if string is large enough for prefix
14145 if (strlen(ptr) < strlen(prefix))
14152 // check if string starts with prefix
14153 if (strPrefix(ptr, prefix))
14155 ptr += strlen(prefix);
14157 prefix_found = TRUE;
14163 // check if prefix found and followed by (at least) three digits
14164 if (prefix_found &&
14165 strlen(ptr) >= 3 &&
14166 ptr[0] >= '0' && ptr[0] <= '9' &&
14167 ptr[1] >= '0' && ptr[1] <= '9' &&
14168 ptr[2] >= '0' && ptr[2] <= '9')
14170 int element = ((ptr[0] - '0') * 100 +
14171 (ptr[1] - '0') * 10 +
14176 // level sketch element number might consist of four digits
14177 if (ptr[0] >= '0' && ptr[0] <= '9')
14179 element = element * 10 + (ptr[0] - '0');
14183 // remap some (historic, now obsolete) elements
14184 element = getMappedElement(element);
14186 if (element >= NUM_FILE_ELEMENTS)
14187 element = EL_UNKNOWN;
14189 brush_buffer[x][y] = element;
14191 brush_width = MAX(x + 1, brush_width);
14192 brush_height = MAX(y + 1, brush_height);
14196 if (x >= MAX_LEV_FIELDX)
14197 start_new_row = TRUE;
14199 allow_new_row = TRUE;
14203 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14204 start_new_row = TRUE;
14206 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14214 if (y >= MAX_LEV_FIELDY)
14217 allow_new_row = FALSE;
14221 SDL_free(clipboard_text);
14223 if (brush_width == 0 || brush_height == 0)
14225 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14232 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14235 SDL_GetMouseState(&mx, &my);
14237 // if inside drawing area, activate and draw brush at last mouse position
14238 if (mx >= gi->x && mx < gi->x + gi->width &&
14239 my >= gi->y && my < gi->y + gi->height)
14240 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14242 draw_with_brush = TRUE;
14248 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14249 brush_width, brush_height);
14251 if (!Request(request, REQ_ASK))
14254 for (x = 0; x < MAX_LEV_FIELDX; x++)
14255 for (y = 0; y < MAX_LEV_FIELDY; y++)
14256 Tile[x][y] = brush_buffer[x][y];
14258 lev_fieldx = level.fieldx = brush_width;
14259 lev_fieldy = level.fieldy = brush_height;
14261 boolean use_bd_engine = TRUE;
14262 boolean use_em_engine = TRUE;
14263 boolean use_sp_engine = TRUE;
14264 boolean use_mm_engine = TRUE;
14266 for (x = 0; x < MAX_LEV_FIELDX; x++)
14268 for (y = 0; y < MAX_LEV_FIELDY; y++)
14270 int element = Tile[x][y];
14272 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14273 use_bd_engine = FALSE;
14275 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14276 use_em_engine = FALSE;
14278 if (!IS_SP_ELEMENT(element))
14279 use_sp_engine = FALSE;
14281 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14282 use_mm_engine = FALSE;
14286 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14287 use_em_engine ? GAME_ENGINE_TYPE_EM :
14288 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14289 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14290 GAME_ENGINE_TYPE_RND);
14292 // update element selection list
14293 ReinitializeElementList();
14294 ModifyEditorElementList();
14296 SetBorderElement();
14298 DrawEditModeWindow();
14299 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14305 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14308 if (mode == CB_AREA_TO_BRUSH)
14310 int from_lx, from_ly;
14313 swap_numbers(&from_x, &to_x);
14316 swap_numbers(&from_y, &to_y);
14318 brush_width = to_x - from_x + 1;
14319 brush_height = to_y - from_y + 1;
14321 from_lx = from_x + level_xpos;
14322 from_ly = from_y + level_ypos;
14324 for (y = 0; y < brush_height; y++)
14326 for (x = 0; x < brush_width; x++)
14328 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14331 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14336 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14338 delete_old_brush = FALSE;
14340 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14341 mode == CB_BRUSH_TO_LEVEL)
14343 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14344 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14345 int cursor_from_x = cursor_x - brush_width / 2;
14346 int cursor_from_y = cursor_y - brush_height / 2;
14347 int border_from_x = cursor_x, border_from_y = cursor_y;
14348 int border_to_x = cursor_x, border_to_y = cursor_y;
14350 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14351 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14353 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14354 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14356 delete_old_brush = FALSE;
14361 for (y = 0; y < brush_height; y++)
14363 for (x = 0; x < brush_width; x++)
14365 int sx = cursor_from_x + x;
14366 int sy = cursor_from_y + y;
14367 int lx = sx + level_xpos;
14368 int ly = sy + level_ypos;
14369 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14370 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14371 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14372 brush_buffer[x][y] : new_element);
14374 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14376 if (sx < border_from_x)
14377 border_from_x = sx;
14378 else if (sx > border_to_x)
14380 if (sy < border_from_y)
14381 border_from_y = sy;
14382 else if (sy > border_to_y)
14385 DrawBrushElement(sx, sy, element, change_level);
14390 if (mode != CB_DELETE_OLD_CURSOR)
14391 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14393 last_cursor_x = cursor_x;
14394 last_cursor_y = cursor_y;
14396 delete_old_brush = TRUE;
14398 else if (mode == CB_FLIP_BRUSH_X)
14400 for (y = 0; y < brush_height; y++)
14401 for (x = 0; x < (brush_width + 1) / 2; x++)
14402 SwapFlippedTiles(&brush_buffer[x][y],
14403 &brush_buffer[brush_width - x - 1][y], mode);
14405 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14407 else if (mode == CB_FLIP_BRUSH_Y)
14409 for (y = 0; y < (brush_height + 1) / 2; y++)
14410 for (x = 0; x < brush_width; x++)
14411 SwapFlippedTiles(&brush_buffer[x][y],
14412 &brush_buffer[x][brush_height - y - 1], mode);
14414 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14416 else if (mode == CB_FLIP_BRUSH_XY)
14418 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14420 for (y = 0; y < MAX(brush_width, brush_height); y++)
14421 for (x = 0; x <= y; x++)
14422 SwapFlippedTiles(&brush_buffer[x][y],
14423 &brush_buffer[y][x], mode);
14425 swap_numbers(&brush_width, &brush_height);
14427 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14430 if (mode == CB_UPDATE_BRUSH_POSITION)
14432 last_cursor_x = from_x;
14433 last_cursor_y = from_y;
14437 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14440 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14443 static void CopyBrushToLevel(int x, int y, int button)
14445 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14448 static void CopyBrushToCursor(int x, int y)
14450 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14453 static void UpdateBrushPosition(int x, int y)
14455 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14458 static void DeleteBrushFromCursor(void)
14460 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14463 static void FlipBrushX(void)
14465 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14468 static void FlipBrushY(void)
14470 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14473 static void RotateBrush(void)
14475 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14476 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14479 void DumpBrush(void)
14481 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14484 void DumpBrush_Small(void)
14486 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14489 void CopyClipboardToBrush(void)
14491 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14494 void CopyBrushToClipboard(void)
14496 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14499 void CopyBrushToClipboard_Small(void)
14501 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14504 void UndoLevelEditorOperation(void)
14506 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14509 void RedoLevelEditorOperation(void)
14511 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14514 static void FloodFill(int from_x, int from_y, int fill_element)
14516 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14519 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14521 int from_x = from_sx2 + 2 * level_xpos;
14522 int from_y = from_sy2 + 2 * level_ypos;
14523 int max_fillx = lev_fieldx * 2;
14524 int max_filly = lev_fieldy * 2;
14525 short Fill[max_fillx][max_filly];
14528 for (x = 0; x < max_fillx; x++)
14529 for (y = 0; y < max_filly; y++)
14530 Fill[x][y] = getLevelElementHiRes(x, y);
14532 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14533 Fill, max_fillx, max_filly);
14535 for (x = 0; x < max_fillx; x++)
14536 for (y = 0; y < max_filly; y++)
14537 if (Fill[x][y] == fill_element)
14538 SetLevelElementHiRes(x, y, Fill[x][y]);
14541 // values for DrawLevelText() modes
14542 #define TEXT_INIT 0
14543 #define TEXT_SETCURSOR 1
14544 #define TEXT_WRITECHAR 2
14545 #define TEXT_BACKSPACE 3
14546 #define TEXT_NEWLINE 4
14548 #define TEXT_QUERY_TYPING 6
14550 static int DrawLevelText(int sx, int sy, char letter, int mode)
14552 static short delete_buffer[MAX_LEV_FIELDX];
14553 static int start_sx;
14554 static int last_sx, last_sy;
14555 static boolean typing = FALSE;
14556 int letter_element;
14557 int lx = 0, ly = 0;
14559 // map lower case letters to upper case and convert special characters
14560 if (letter >= 'a' && letter <= 'z')
14561 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14562 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14563 letter_element = EL_CHAR_AUMLAUT;
14564 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14565 letter_element = EL_CHAR_OUMLAUT;
14566 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14567 letter_element = EL_CHAR_UUMLAUT;
14568 else if (letter == '^')
14569 letter_element = EL_CHAR_COPYRIGHT;
14571 letter_element = EL_CHAR_ASCII0 + letter;
14573 if (mode != TEXT_INIT)
14578 if (mode != TEXT_SETCURSOR)
14584 lx = last_sx + level_xpos;
14585 ly = last_sy + level_ypos;
14592 DrawLevelText(0, 0, 0, TEXT_END);
14598 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14601 case TEXT_SETCURSOR:
14602 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14603 DrawAreaBorder(sx, sy, sx, sy);
14604 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14605 ed_tilesize, ed_tilesize);
14610 case TEXT_WRITECHAR:
14611 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14613 if (new_element1 >= EL_STEEL_CHAR_START &&
14614 new_element1 <= EL_STEEL_CHAR_END)
14615 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14617 delete_buffer[sx - start_sx] = Tile[lx][ly];
14618 Tile[lx][ly] = letter_element;
14620 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14621 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14622 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14623 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14625 DrawLevelText(0, 0, 0, TEXT_END);
14627 level.changed = TRUE;
14631 case TEXT_BACKSPACE:
14634 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14635 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14636 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14641 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14642 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14644 DrawLevelText(0, 0, 0, TEXT_END);
14648 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14649 DrawEditorElement(sx, sy, Tile[lx][ly]);
14654 case TEXT_QUERY_TYPING:
14664 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14665 int element, boolean change_level)
14667 int lx = sx + level_xpos;
14668 int ly = sy + level_ypos;
14671 DrawEditorElement(sx, sy, Tile[lx][ly]);
14673 DrawAreaBorder(sx, sy, sx, sy);
14676 static void CheckLevelBorderElement(boolean redraw_playfield)
14678 int last_border_element = BorderElement;
14680 SetBorderElement();
14682 if (redraw_playfield && BorderElement != last_border_element)
14683 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14686 static void CopyLevelToUndoBuffer(int mode)
14688 static boolean accumulated_undo = FALSE;
14689 boolean new_undo_buffer_position = TRUE;
14692 if (undo_buffer_steps == 0)
14693 accumulated_undo = FALSE;
14697 case UNDO_IMMEDIATE:
14698 accumulated_undo = FALSE;
14701 case UNDO_ACCUMULATE:
14702 if (accumulated_undo)
14703 new_undo_buffer_position = FALSE;
14704 accumulated_undo = TRUE;
14711 if (new_undo_buffer_position)
14713 // advance position in undo buffer ring
14714 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14716 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14717 undo_buffer_steps++;
14720 // always reset redo buffer when storing level change into undo buffer
14721 redo_buffer_steps = 0;
14723 for (x = 0; x < lev_fieldx; x++)
14724 for (y = 0; y < lev_fieldy; y++)
14725 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14727 // check if drawing operation forces change of border style
14728 CheckLevelBorderElement(TRUE);
14730 level.changed = TRUE;
14733 static void RandomPlacement(int new_element)
14735 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14736 int num_free_positions = 0;
14737 int num_percentage, num_elements;
14740 ResetIntelliDraw();
14742 // determine number of free positions for randomly placing the new element
14743 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14745 free_position[x][y] =
14746 (random_placement_background_restricted ?
14747 Tile[x][y] == random_placement_background_element :
14748 Tile[x][y] != new_element);
14750 if (free_position[x][y])
14751 num_free_positions++;
14754 // determine number of new elements to place there
14755 num_percentage = num_free_positions * random_placement_value / 100;
14756 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14757 num_percentage : random_placement_value);
14759 // if less free positions than elements to place, fill all these positions
14760 if (num_free_positions < num_elements)
14762 for (x = 0; x < lev_fieldx; x++)
14763 for (y = 0; y < lev_fieldy; y++)
14764 if (free_position[x][y])
14765 SetElement(x, y, new_element);
14769 while (num_elements > 0)
14771 x = GetSimpleRandom(lev_fieldx);
14772 y = GetSimpleRandom(lev_fieldy);
14774 // don't place element at the same position twice
14775 if (free_position[x][y])
14777 free_position[x][y] = FALSE;
14778 SetElement(x, y, new_element);
14784 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14785 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14788 static void WrapLevel(int dx, int dy)
14790 int wrap_dx = lev_fieldx - dx;
14791 int wrap_dy = lev_fieldy - dy;
14794 for (x = 0; x < lev_fieldx; x++)
14795 for (y = 0; y < lev_fieldy; y++)
14796 TileBackup[x][y] = Tile[x][y];
14798 for (x = 0; x < lev_fieldx; x++)
14799 for (y = 0; y < lev_fieldy; y++)
14801 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14803 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14804 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14807 static void DrawAreaElementHighlight(boolean highlighted,
14808 boolean highlighted_similar)
14810 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14817 for (x = 0; x < ed_fieldx; x++)
14819 for (y = 0; y < ed_fieldy; y++)
14821 boolean highlight = FALSE;
14822 int lx = x + level_xpos;
14823 int ly = y + level_ypos;
14825 if (!IN_LEV_FIELD(lx, ly))
14828 // check if element is the same
14829 if (Tile[lx][ly] == new_element1)
14832 // check if element is similar
14833 if (highlighted_similar &&
14834 strEqual(element_info[Tile[lx][ly]].class_name,
14835 element_info[new_element1].class_name))
14838 // check if element is matching MM style wall
14839 if (IS_MM_WALL(Tile[lx][ly]) &&
14840 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14846 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14850 for (i = 0; i < 4; i++)
14852 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14855 int xx = x * 2 + (i % 2);
14856 int yy = y * 2 + (i / 2);
14857 int sx = SX + xx * ed_tilesize / 2;
14858 int sy = SY + yy * ed_tilesize / 2;
14861 int to_sx = sx + ed_tilesize / 2 - 1;
14862 int to_sy = sy + ed_tilesize / 2 - 1;
14864 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14865 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14866 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14867 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14872 int sx = SX + x * ed_tilesize;
14873 int sy = SY + y * ed_tilesize;
14876 int to_sx = sx + ed_tilesize - 1;
14877 int to_sy = sy + ed_tilesize - 1;
14879 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14880 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14881 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14882 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14888 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14890 char *template_filename_old = getLocalLevelTemplateFilename();
14891 char *template_filename_new =
14892 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14894 if (copyFile(template_filename_old, template_filename_new) != 0)
14895 Request("Cannot copy level template!", REQ_CONFIRM);
14897 free(template_filename_new);
14900 static void HandleDrawingAreas(struct GadgetInfo *gi)
14902 static boolean started_inside_drawing_area = FALSE;
14903 static int last_sx = -1;
14904 static int last_sy = -1;
14905 static int last_sx2 = -1;
14906 static int last_sy2 = -1;
14907 int id = gi->custom_id;
14908 int type_id = gi->custom_type_id;
14909 boolean button_press_event;
14910 boolean button_release_event;
14911 boolean inside_drawing_area = !gi->event.off_borders;
14912 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14913 int actual_drawing_function;
14914 int button = gi->event.button;
14915 int new_element = BUTTON_ELEMENT(button);
14916 int sx = gi->event.x, sy = gi->event.y;
14917 int min_sx = 0, min_sy = 0;
14918 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14919 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14920 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14921 int sx2 = gi->event.mx / mini_item_xsize;
14922 int sy2 = gi->event.my / mini_item_ysize;
14925 int lx = 0, ly = 0;
14928 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14929 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14931 // make sure to stay inside drawing area boundaries
14932 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14933 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14937 int min_lx = 0, min_ly = 0;
14938 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14940 // get positions inside level field
14941 lx = sx + level_xpos;
14942 ly = sy + level_ypos;
14944 if (!IN_LEV_FIELD(lx, ly))
14945 inside_drawing_area = FALSE;
14947 // make sure to stay inside level field boundaries
14948 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14949 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14951 // correct drawing area positions accordingly
14952 sx = lx - level_xpos;
14953 sy = ly - level_ypos;
14956 // also correct MM wall-sized (double) drawing area positions accordingly
14957 if (sx2 / 2 < sx || sx2 / 2 > sx)
14959 dx = (sx2 / 2 < sx ? 0 : 1);
14962 if (sy2 / 2 < sy || sy2 / 2 > sy)
14964 dy = (sy2 / 2 < sy ? 0 : 1);
14968 if (!button_press_event && !button_release_event)
14970 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14971 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14972 isHiresTileElement(old_element) &&
14973 isHiresDrawElement(new_element));
14975 // prevent handling events for every pixel position when moving mouse
14976 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14977 (sx2 == last_sx2 && sy2 == last_sy2))
14986 if (button_press_event)
14987 started_inside_drawing_area = inside_drawing_area;
14989 if (!started_inside_drawing_area)
14992 if (!IS_VALID_BUTTON(button))
14995 // handle info callback for each invocation of action callback
14996 gi->callback_info(gi);
14998 // automatically switch to 'single item' drawing mode, if needed
14999 actual_drawing_function =
15000 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15001 drawing_function : GADGET_ID_SINGLE_ITEMS);
15003 // clicking into drawing area with pressed Control key picks element
15004 if (GetKeyModState() & KMOD_Control)
15006 last_drawing_function = drawing_function;
15007 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15010 if (GetKeyModState() & KMOD_Shift)
15012 if (button_press_event || button_release_event)
15013 ResetIntelliDraw();
15016 SetDrawModeHiRes(-1); // reset to normal draw mode
15018 switch (actual_drawing_function)
15020 case GADGET_ID_SINGLE_ITEMS:
15023 if (button_release_event)
15025 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15027 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15028 !inside_drawing_area)
15029 DeleteBrushFromCursor();
15034 if (draw_with_brush)
15036 CopyBrushToLevel(sx, sy, button);
15040 SetDrawModeHiRes(new_element);
15042 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15044 // remove player at old position
15045 for (y = 0; y < lev_fieldy; y++)
15047 for (x = 0; x < lev_fieldx; x++)
15049 int old_element = Tile[x][y];
15051 if (IS_PLAYER_ELEMENT(old_element) &&
15052 IS_PLAYER_ELEMENT(new_element))
15054 int replaced_with_element =
15055 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15056 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15058 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15059 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15061 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15062 old_element == EL_PLAYER_1 ? EL_EMPTY :
15064 new_element >= EL_PLAYER_1 &&
15065 new_element <= EL_PLAYER_4 &&
15066 new_element == old_element ? EL_EMPTY :
15070 SetElement(x, y, replaced_with_element);
15072 else if (IS_MM_MCDUFFIN(old_element) &&
15073 IS_MM_MCDUFFIN(new_element))
15075 // remove McDuffin at old position
15076 SetElement(x, y, EL_EMPTY);
15082 SetElementButton(lx, ly, dx, dy, new_element, button);
15085 else if (!button_release_event)
15087 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15089 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15090 DrawMiniGraphicExt(drawto,
15091 gi->x + sx * MINI_TILEX,
15092 gi->y + sy * MINI_TILEY,
15093 el2edimg(new_element));
15095 DrawFixedGraphicExt(drawto,
15096 gi->x + sx * TILEX,
15097 gi->y + sy * TILEY,
15098 el2edimg(new_element), 0);
15100 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15101 new_element = GFX_ELEMENT(new_element);
15103 drawingarea_info[type_id].value[pos] = new_element;
15105 CopyElementPropertiesToGame(properties_element);
15107 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15109 UpdateCustomElementGraphicGadgets();
15111 FrameCounter = 0; // restart animation frame counter
15116 case GADGET_ID_CONNECTED_ITEMS:
15118 static int last_sx = -1;
15119 static int last_sy = -1;
15121 if (button_release_event)
15122 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15124 SetDrawModeHiRes(new_element);
15126 if (getDrawModeHiRes())
15132 if (!button_press_event)
15133 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15140 case GADGET_ID_LINE:
15141 case GADGET_ID_ARC:
15142 case GADGET_ID_RECTANGLE:
15143 case GADGET_ID_FILLED_BOX:
15144 SetDrawModeHiRes(new_element);
15146 if (getDrawModeHiRes())
15152 case GADGET_ID_GRAB_BRUSH:
15153 case GADGET_ID_TEXT:
15155 static int last_sx = -1;
15156 static int last_sy = -1;
15157 static int start_sx = -1;
15158 static int start_sy = -1;
15159 void (*draw_func)(int, int, int, int, int, boolean);
15161 if (drawing_function == GADGET_ID_LINE)
15162 draw_func = DrawLine;
15163 else if (drawing_function == GADGET_ID_ARC)
15164 draw_func = DrawArc;
15165 else if (drawing_function == GADGET_ID_RECTANGLE)
15166 draw_func = DrawBox;
15167 else if (drawing_function == GADGET_ID_FILLED_BOX)
15168 draw_func = DrawFilledBox;
15169 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15170 draw_func = SelectArea;
15171 else // (drawing_function == GADGET_ID_TEXT)
15172 draw_func = SetTextCursor;
15174 if (button_press_event)
15176 draw_func(sx, sy, sx, sy, new_element, FALSE);
15177 start_sx = last_sx = sx;
15178 start_sy = last_sy = sy;
15180 if (drawing_function == GADGET_ID_TEXT)
15181 DrawLevelText(0, 0, 0, TEXT_END);
15183 else if (button_release_event)
15185 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15186 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15188 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15189 CopyBrushToCursor(sx, sy);
15190 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15192 draw_with_brush = TRUE;
15194 else if (drawing_function == GADGET_ID_TEXT)
15195 DrawLevelText(sx, sy, 0, TEXT_INIT);
15197 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15199 else if (last_sx != sx || last_sy != sy)
15201 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15202 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15203 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15204 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15211 case GADGET_ID_FLOOD_FILL:
15212 if (button_press_event && Tile[lx][ly] != new_element)
15214 if (IS_MM_WALL_EDITOR(new_element))
15215 FloodFillWall_MM(sx2, sy2, new_element);
15217 FloodFill(lx, ly, new_element);
15219 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15220 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15224 case GADGET_ID_PICK_ELEMENT:
15225 if (button_release_event)
15226 ClickOnGadget(level_editor_gadget[last_drawing_function],
15228 else if (draw_level)
15229 PickDrawingElement(button, Tile[lx][ly]);
15232 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15234 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15241 // do not mark level as modified for certain non-level-changing gadgets
15242 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15243 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15244 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15245 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15248 level.changed = TRUE;
15251 static void HandleCounterButtons(struct GadgetInfo *gi)
15253 int gadget_id = gi->custom_id;
15254 int counter_id = gi->custom_type_id;
15255 int button = gi->event.button;
15256 int *counter_value = counterbutton_info[counter_id].value;
15257 int step = BUTTON_STEPSIZE(button) *
15258 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15260 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15262 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15263 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15264 boolean level_changed = LevelChanged();
15266 if ((level_changed && pressed) || (!level_changed && released))
15269 if (level_changed && !Request("Level has changed! Discard changes?",
15272 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15273 ModifyEditorCounterValue(counter_id, *counter_value);
15279 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15280 *counter_value = gi->textinput.number_value;
15282 ModifyEditorCounterValue(counter_id, *counter_value + step);
15284 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15286 int last_game_engine_type = level.game_engine_type;
15288 LoadLevel(level_nr);
15289 LoadScore(level_nr);
15291 SaveLevelSetup_SeriesInfo();
15296 DrawEditModeWindow();
15298 if (level.game_engine_type != last_game_engine_type)
15300 // update element selection list
15301 ReinitializeElementList();
15302 ModifyEditorElementList();
15308 switch (counter_id)
15310 case ED_COUNTER_ID_YAMYAM_CONTENT:
15311 DrawYamYamContentAreas();
15314 case ED_COUNTER_ID_BALL_CONTENT:
15315 DrawMagicBallContentAreas();
15318 case ED_COUNTER_ID_ANDROID_CONTENT:
15319 DrawAndroidElementArea();
15322 case ED_COUNTER_ID_GROUP_CONTENT:
15323 DrawGroupElementArea();
15324 CopyGroupElementPropertiesToGame(properties_element);
15327 case ED_COUNTER_ID_INVENTORY_SIZE:
15328 DrawPlayerInitialInventoryArea(properties_element);
15331 case ED_COUNTER_ID_MM_BALL_CONTENT:
15332 DrawMMBallContentArea();
15335 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15336 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15337 DrawEnvelopeTextArea(-1);
15340 case ED_COUNTER_ID_LEVEL_XSIZE:
15341 case ED_COUNTER_ID_LEVEL_YSIZE:
15342 lev_fieldx = level.fieldx;
15343 lev_fieldy = level.fieldy;
15345 // check if resizing of level results in change of border border
15346 SetBorderElement();
15354 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15355 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15356 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15357 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15358 CopyElementPropertiesToGame(properties_element);
15360 // do not mark level as modified for certain non-level-changing gadgets
15361 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15362 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15363 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15364 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15367 level.changed = TRUE;
15370 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15372 int type_id = gi->custom_type_id;
15374 strcpy(textinput_info[type_id].value, gi->textinput.value);
15376 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15378 CopyElementPropertiesToGame(properties_element);
15380 ModifyEditorElementList(); // update changed button info text
15383 // do not mark level as modified for certain non-level-changing gadgets
15384 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15385 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15388 level.changed = TRUE;
15391 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15393 int type_id = gi->custom_type_id;
15395 strncpy(textarea_info[type_id].value, gi->textarea.value,
15396 MAX_ENVELOPE_TEXT_LEN);
15397 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15399 level.changed = TRUE;
15402 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15404 int type_id = gi->custom_type_id;
15405 int value_old = *selectbox_info[type_id].value;
15406 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15408 *selectbox_info[type_id].value = value_new;
15410 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15412 DrawLevelConfigWindow();
15414 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15416 element_info[properties_element].current_change_page = gi->selectbox.index;
15418 DrawPropertiesWindow();
15420 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15421 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15422 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15423 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15424 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15426 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15428 // when changing action type, also check action mode and action arg
15429 if (value_old != value_new)
15430 setSelectboxSpecialActionVariablesIfNeeded();
15432 DrawPropertiesChange();
15435 CopyElementPropertiesToGame(properties_element);
15437 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15439 // show or hide "engine" tabulator depending on game engine type
15440 DrawLevelConfigWindow();
15442 // update element selection list depending on game engine type
15443 ReinitializeElementList();
15444 ModifyEditorElementList();
15446 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15448 // update BD cycle delay counter gadgets depending on BD scheduling type
15449 DrawLevelConfigWindow();
15452 // do not mark level as modified for certain non-level-changing gadgets
15453 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15454 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15457 level.changed = TRUE;
15460 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15462 int type_id = gi->custom_type_id;
15465 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15466 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15468 edit_mode_levelconfig = gi->custom_type_id;
15470 DrawLevelConfigWindow();
15472 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15473 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15475 edit_mode_properties = gi->custom_type_id;
15477 DrawPropertiesWindow();
15479 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15480 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15482 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15484 // backup original "level.field" (needed to track playfield changes)
15485 CopyPlayfield(level.field, TileBackup);
15487 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15488 CopyPlayfield(Tile, level.field);
15490 if (new_template ||
15491 Request("Save this template and kill the old?", REQ_ASK))
15492 SaveLevelTemplate();
15495 Request("Template saved!", REQ_CONFIRM);
15497 // restore original "level.field" (needed to track playfield changes)
15498 CopyPlayfield(TileBackup, level.field);
15500 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15502 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15504 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15505 leveldir_current->readonly)
15507 Request("This level set is read-only!", REQ_CONFIRM);
15512 if (strEqual(levelset_name, ""))
15514 Request("Please enter level set title!", REQ_CONFIRM);
15519 if (strEqual(levelset_author, ""))
15521 Request("Please enter level set author!", REQ_CONFIRM);
15526 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15528 if (UpdateUserLevelSet(levelset_subdir,
15531 levelset_num_levels))
15533 Request("Level set updated!", REQ_CONFIRM);
15537 Request("Updating level set failed!", REQ_CONFIRM);
15540 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15542 if (level.changed && !Request("Level has changed! Discard changes?",
15546 if (CreateUserLevelSet(levelset_subdir,
15549 levelset_num_levels,
15550 levelset_use_levelset_artwork))
15552 if (levelset_copy_level_template)
15553 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15555 Request("New level set created!", REQ_CONFIRM);
15557 AddUserLevelSetToLevelInfo(levelset_subdir);
15558 ChangeEditorToLevelSet(levelset_subdir);
15562 Request("Creating new level set failed!", REQ_CONFIRM);
15566 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15567 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15569 struct ElementInfo *ei = &element_info[properties_element];
15571 // when modifying custom element, ask for copying level template
15572 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15575 setElementChangePages(ei, ei->num_change_pages + 1);
15577 // set new change page to be new current change page
15578 ei->current_change_page = ei->num_change_pages - 1;
15579 ei->change = &ei->change_page[ei->current_change_page];
15581 setElementChangeInfoToDefaults(ei->change);
15583 DrawPropertiesWindow();
15585 level.changed = TRUE;
15587 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15588 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15590 struct ElementInfo *ei = &element_info[properties_element];
15592 // when modifying custom element, ask for copying level template
15593 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15596 // copy all change pages after change page to be deleted
15597 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15598 ei->change_page[i] = ei->change_page[i + 1];
15600 setElementChangePages(ei, ei->num_change_pages - 1);
15602 DrawPropertiesWindow();
15604 level.changed = TRUE;
15608 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15610 int type_id = gi->custom_type_id;
15612 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15613 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15615 struct ElementInfo *ei = &element_info[properties_element];
15616 int step = BUTTON_STEPSIZE(gi->event.button);
15618 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15619 ei->current_change_page += step;
15621 if (ei->current_change_page < 0)
15622 ei->current_change_page = 0;
15623 else if (ei->current_change_page >= ei->num_change_pages)
15624 ei->current_change_page = ei->num_change_pages - 1;
15626 DrawPropertiesWindow();
15628 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15629 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15631 struct ElementInfo *ei = &element_info[properties_element];
15632 int current_change_page = ei->current_change_page;
15634 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15636 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15637 ei->change_page[current_change_page];
15639 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15641 // when modifying custom element, ask for copying level template
15642 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15645 ei->change_page[current_change_page] =
15646 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15648 level.changed = TRUE;
15651 DrawPropertiesWindow();
15655 static void HandleRadiobuttons(struct GadgetInfo *gi)
15657 int type_id = gi->custom_type_id;
15659 *radiobutton_info[type_id].value =
15660 radiobutton_info[type_id].checked_value;
15662 // do not mark level as modified for certain non-level-changing gadgets
15663 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15664 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15667 level.changed = TRUE;
15670 static void HandleCheckbuttons(struct GadgetInfo *gi)
15672 int type_id = gi->custom_type_id;
15674 *checkbutton_info[type_id].value ^= TRUE;
15676 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15677 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15678 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15679 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15680 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15681 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15682 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15683 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15685 CopyElementPropertiesToGame(properties_element);
15688 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15690 UpdateCustomElementGraphicGadgets();
15692 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15693 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15695 boolean template_related_changes_found = FALSE;
15698 // check if any custom, group or empty elements have been changed
15699 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15700 if ((IS_CUSTOM_ELEMENT(i) ||
15701 IS_GROUP_ELEMENT(i) ||
15702 IS_EMPTY_ELEMENT(i)) &&
15703 element_info[i].modified_settings)
15704 template_related_changes_found = TRUE;
15706 if (level.use_custom_template &&
15707 !fileExists(getGlobalLevelTemplateFilename()))
15709 Request("No level template found!", REQ_CONFIRM);
15711 level.use_custom_template = FALSE;
15713 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15718 if (level.use_custom_template &&
15719 template_related_changes_found &&
15720 !Request("Discard changes and use level template?", REQ_ASK))
15722 level.use_custom_template = FALSE;
15724 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15729 if (!level.use_custom_template &&
15730 Request("Copy settings from level template?", REQ_ASK))
15735 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15737 DrawEditModeWindow();
15739 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15741 if (setup.editor.use_template_for_new_levels &&
15742 !fileExists(getGlobalLevelTemplateFilename()))
15744 Request("No level template found!", REQ_CONFIRM);
15749 if (setup.editor.use_template_for_new_levels &&
15751 !Request("Discard level and load template?", REQ_ASK))
15756 if (!setup.editor.use_template_for_new_levels &&
15758 !Request("Discard level and use empty level?", REQ_ASK))
15763 LoadLevel(level_nr);
15764 LoadScore(level_nr);
15769 DrawEditModeWindow();
15771 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15773 SetAutomaticNumberOfGemsNeeded();
15776 // do not mark level as modified for certain non-level-changing gadgets
15777 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15778 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15779 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15780 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15781 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15782 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15785 level.changed = TRUE;
15788 static void HandleControlButtons(struct GadgetInfo *gi)
15790 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15791 static int last_edit_mode = ED_MODE_DRAWING;
15792 static int last_custom_copy_mode = -1;
15793 static int last_button = 0;
15794 int id = gi->custom_id;
15795 int button = gi->event.button;
15796 int step = BUTTON_STEPSIZE(button);
15797 int new_element = BUTTON_ELEMENT(button);
15798 int last_properties_element = properties_element;
15801 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15802 DrawLevelText(0, 0, 0, TEXT_END);
15804 if (id < ED_NUM_CTRL1_BUTTONS &&
15805 id != GADGET_ID_SINGLE_ITEMS &&
15806 id != GADGET_ID_PICK_ELEMENT &&
15807 edit_mode != ED_MODE_DRAWING &&
15808 drawing_function != GADGET_ID_PICK_ELEMENT &&
15809 !(GetKeyModState() & KMOD_Control))
15810 ChangeEditModeWindow(ED_MODE_DRAWING);
15812 // element copy mode active, but no element button pressed => deactivate
15813 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15814 last_custom_copy_mode = -1;
15816 // when showing palette on element buttons, change element of button used
15817 if (editor.palette.show_on_element_buttons &&
15818 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15820 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15822 id = GADGET_ID_PALETTE;
15827 case GADGET_ID_SCROLL_LEFT:
15828 if (level_xpos >= 0)
15830 if (lev_fieldx < ed_fieldx - 2)
15833 level_xpos -= step;
15834 if (level_xpos < -1)
15837 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15839 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15841 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15842 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15846 case GADGET_ID_SCROLL_RIGHT:
15847 if (level_xpos <= lev_fieldx - ed_fieldx)
15849 if (lev_fieldx < ed_fieldx - 2)
15852 level_xpos += step;
15853 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15854 level_xpos = lev_fieldx - ed_fieldx + 1;
15856 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15858 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15860 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15861 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15865 case GADGET_ID_SCROLL_UP:
15866 if (level_ypos >= 0)
15868 if (lev_fieldy < ed_fieldy - 2)
15871 level_ypos -= step;
15872 if (level_ypos < -1)
15875 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15877 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15879 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15880 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15884 case GADGET_ID_SCROLL_DOWN:
15885 if (level_ypos <= lev_fieldy - ed_fieldy)
15887 if (lev_fieldy < ed_fieldy - 2)
15890 level_ypos += step;
15891 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15892 level_ypos = lev_fieldy - ed_fieldy + 1;
15894 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15896 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15898 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15899 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15903 case GADGET_ID_SCROLL_HORIZONTAL:
15904 level_xpos = gi->event.item_position - 1;
15906 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15911 case GADGET_ID_SCROLL_VERTICAL:
15912 level_ypos = gi->event.item_position - 1;
15914 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15919 case GADGET_ID_SCROLL_LIST_UP:
15920 case GADGET_ID_SCROLL_LIST_DOWN:
15921 case GADGET_ID_SCROLL_LIST_VERTICAL:
15922 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15923 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15926 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15927 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15929 if (element_shift < 0)
15931 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15932 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15934 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15935 GDI_SCROLLBAR_ITEM_POSITION,
15936 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15939 ModifyEditorElementList();
15943 case GADGET_ID_PROPERTIES:
15944 // always switch off element properties when they are already displayed
15945 last_properties_element = new_element;
15946 case GADGET_ID_ELEMENT_LEFT:
15947 case GADGET_ID_ELEMENT_MIDDLE:
15948 case GADGET_ID_ELEMENT_RIGHT:
15949 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15950 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15951 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15954 if (edit_mode != ED_MODE_PROPERTIES)
15956 last_edit_mode = edit_mode;
15958 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15960 last_level_drawing_function = drawing_function;
15961 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15964 else if (properties_element != last_properties_element)
15966 DrawEditModeWindow();
15970 ChangeEditModeWindow(ED_MODE_DRAWING);
15972 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15977 case GADGET_ID_PALETTE:
15978 if (edit_mode != ED_MODE_PALETTE)
15980 last_edit_mode = edit_mode;
15982 ChangeEditModeWindow(ED_MODE_PALETTE);
15986 ChangeEditModeWindow(last_edit_mode);
15990 case GADGET_ID_WRAP_LEFT:
15991 WrapLevel(-step, 0);
15994 case GADGET_ID_WRAP_RIGHT:
15995 WrapLevel(step, 0);
15998 case GADGET_ID_WRAP_UP:
15999 WrapLevel(0, -step);
16002 case GADGET_ID_WRAP_DOWN:
16003 WrapLevel(0, step);
16006 case GADGET_ID_SINGLE_ITEMS:
16007 case GADGET_ID_CONNECTED_ITEMS:
16008 case GADGET_ID_LINE:
16009 case GADGET_ID_ARC:
16010 case GADGET_ID_TEXT:
16011 case GADGET_ID_RECTANGLE:
16012 case GADGET_ID_FILLED_BOX:
16013 case GADGET_ID_FLOOD_FILL:
16014 case GADGET_ID_GRAB_BRUSH:
16015 case GADGET_ID_PICK_ELEMENT:
16016 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16017 last_drawing_function = drawing_function;
16018 drawing_function = id;
16019 draw_with_brush = FALSE;
16022 case GADGET_ID_RANDOM_PLACEMENT:
16023 RandomPlacement(new_element);
16026 case GADGET_ID_ZOOM:
16027 // zoom level editor tile size in or out (or reset to default size)
16028 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16029 button == 2 ? ed_tilesize_default :
16030 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16032 // when using touch device, cycle through all zoom tilesizes
16033 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16034 ed_tilesize = MICRO_TILESIZE;
16036 // limit zoom level by upper and lower bound
16037 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16039 InitZoomLevelSettings(ed_tilesize);
16041 if (edit_mode == ED_MODE_DRAWING)
16043 DrawDrawingWindow();
16045 // redraw zoom gadget info text
16046 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16049 // save current editor zoom tilesize
16050 SaveSetup_AutoSetup();
16054 case GADGET_ID_CUSTOM_COPY_FROM:
16055 case GADGET_ID_CUSTOM_COPY_TO:
16056 case GADGET_ID_CUSTOM_EXCHANGE:
16057 last_custom_copy_mode = id;
16058 last_drawing_function = drawing_function;
16061 case GADGET_ID_CUSTOM_COPY:
16062 CopyCustomElement(properties_element, -1, id);
16065 case GADGET_ID_CUSTOM_PASTE:
16066 CopyCustomElement(-1, properties_element, id);
16069 case GADGET_ID_UNDO:
16070 if (button < 0) // keep button value (even if modifier keys are pressed)
16072 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16075 if (button == 1 && undo_buffer_steps == 0)
16077 Request("Undo buffer empty!", REQ_CONFIRM);
16081 else if (button == 2)
16085 else if (button == 3 && redo_buffer_steps == 0)
16087 Request("Redo buffer empty!", REQ_CONFIRM);
16092 if (edit_mode != ED_MODE_DRAWING)
16093 ChangeEditModeWindow(ED_MODE_DRAWING);
16099 undo_buffer_position =
16100 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16102 undo_buffer_steps--;
16103 redo_buffer_steps++;
16109 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16111 undo_buffer_steps++;
16112 redo_buffer_steps--;
16115 for (x = 0; x < lev_fieldx; x++)
16116 for (y = 0; y < lev_fieldy; y++)
16117 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16119 // check if undo operation forces change of border style
16120 CheckLevelBorderElement(FALSE);
16122 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16126 case GADGET_ID_CONF:
16127 if (edit_mode != ED_MODE_LEVELCONFIG)
16129 last_edit_mode = edit_mode;
16131 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16135 ChangeEditModeWindow(ED_MODE_DRAWING);
16139 case GADGET_ID_CLEAR:
16140 if (edit_mode != ED_MODE_DRAWING)
16141 ChangeEditModeWindow(ED_MODE_DRAWING);
16143 for (x = 0; x < MAX_LEV_FIELDX; x++)
16144 for (y = 0; y < MAX_LEV_FIELDY; y++)
16145 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16147 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16149 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16152 case GADGET_ID_SAVE:
16154 // saving read-only levels into personal level set modifies global vars
16155 // "leveldir_current" and "level_nr"; restore them after saving level
16156 LevelDirTree *leveldir_former = leveldir_current;
16157 int level_nr_former = level_nr;
16158 char *level_filename;
16161 if (leveldir_current->readonly &&
16162 !PrepareSavingIntoPersonalLevelSet())
16165 level_filename = getDefaultLevelFilename(level_nr);
16166 new_level = !fileExists(level_filename);
16169 Request("Save this level and kill the old?", REQ_ASK))
16171 if (leveldir_former->readonly)
16172 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16174 SetAutomaticNumberOfGemsNeeded();
16176 CopyPlayfield(Tile, level.field);
16177 SaveLevel(level_nr);
16179 level.changed = FALSE;
16183 char level_saved_msg[64];
16185 if (leveldir_former->readonly)
16186 sprintf(level_saved_msg,
16187 "Level saved as level %d into personal level set!",
16190 strcpy(level_saved_msg, "Level saved!");
16192 Request(level_saved_msg, REQ_CONFIRM);
16196 // "cd" back to copied-from levelset (in case of saved read-only level)
16197 leveldir_current = leveldir_former;
16198 level_nr = level_nr_former;
16203 case GADGET_ID_TEST:
16204 if (LevelChanged())
16205 level.game_version = GAME_VERSION_ACTUAL;
16207 CopyPlayfield(level.field, TileBackup);
16208 CopyPlayfield(Tile, level.field);
16210 CopyNativeLevel_RND_to_Native(&level);
16212 UnmapLevelEditorGadgets();
16213 UndrawSpecialEditorDoor();
16215 CloseDoor(DOOR_CLOSE_ALL);
16217 // needed before playing if editor playfield area has different size
16218 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16220 // redraw_mask = REDRAW_ALL;
16222 level_editor_test_game = TRUE;
16224 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16228 case GADGET_ID_EXIT:
16229 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16233 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16234 id <= GADGET_ID_ELEMENTLIST_LAST)
16236 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16238 new_element = editor_elements[element_position + element_shift];
16240 if (IS_EDITOR_CASCADE(new_element))
16244 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16246 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16247 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16249 if (*cascade_element == new_element)
16251 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16252 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16254 // update element selection list
16255 ReinitializeElementList();
16256 ModifyEditorElementList();
16258 // update cascading gadget info text
16259 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16261 // save current editor cascading state
16262 SaveSetup_EditorCascade();
16271 if (last_custom_copy_mode != -1)
16273 if (CopyCustomElement(properties_element, new_element,
16274 last_custom_copy_mode))
16276 ClickOnGadget(level_editor_gadget[last_drawing_function],
16279 last_custom_copy_mode = -1;
16285 // change element of button used to show palette
16286 if (editor.palette.show_on_element_buttons)
16287 button = last_button;
16289 PickDrawingElement(button, new_element);
16291 if (!stick_element_properties_window &&
16292 drawing_function != GADGET_ID_PICK_ELEMENT &&
16293 !(GetKeyModState() & KMOD_Control))
16295 properties_element = new_element;
16296 if (edit_mode == ED_MODE_PROPERTIES)
16297 DrawPropertiesWindow();
16300 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16301 ClickOnGadget(level_editor_gadget[last_drawing_function],
16304 if (!use_permanent_palette)
16305 ChangeEditModeWindow(last_edit_mode);
16308 else if (gi->event.type == GD_EVENT_PRESSED)
16309 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16310 else if (gi->event.type == GD_EVENT_RELEASED)
16311 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16312 else if (gi->event.type == GD_EVENT_MOVING)
16313 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16315 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16321 void HandleLevelEditorKeyInput(Key key)
16323 char letter = getCharFromKey(key);
16325 if (drawing_function == GADGET_ID_TEXT &&
16326 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16329 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16330 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16331 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16332 else if (key == KSYM_Return)
16333 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16334 else if (key == KSYM_Escape)
16335 DrawLevelText(0, 0, 0, TEXT_END);
16340 int id = GADGET_ID_NONE;
16341 int new_element_shift = element_shift;
16342 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16343 int button = MB_LEFTBUTTON;
16349 id = GADGET_ID_SCROLL_LEFT;
16352 id = GADGET_ID_SCROLL_RIGHT;
16355 id = GADGET_ID_SCROLL_UP;
16358 id = GADGET_ID_SCROLL_DOWN;
16362 case KSYM_Page_Down:
16363 step *= (key == KSYM_Page_Up ? -1 : +1);
16364 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16366 if (element_shift < 0)
16368 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16369 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16371 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16372 GDI_SCROLLBAR_ITEM_POSITION,
16373 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16375 ModifyEditorElementList();
16381 element_shift = (key == KSYM_Home ? 0 :
16382 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16384 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16385 GDI_SCROLLBAR_ITEM_POSITION,
16386 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16388 ModifyEditorElementList();
16395 // this is needed to prevent interference with running "True X-Mouse"
16396 if (GetKeyModStateFromEvents() & KMOD_Control)
16399 // check for last or next editor cascade block in element list
16400 for (i = 0; i < num_editor_elements; i++)
16402 if ((key == KSYM_Insert && i == element_shift) ||
16403 (key == KSYM_Delete && new_element_shift > element_shift))
16406 // jump to next cascade block (or to start of element list)
16407 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16408 new_element_shift = i;
16411 if (i < num_editor_elements)
16412 element_shift = new_element_shift;
16414 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16415 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16417 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16418 GDI_SCROLLBAR_ITEM_POSITION,
16419 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16421 ModifyEditorElementList();
16426 if (edit_mode == ED_MODE_DRAWING)
16427 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16428 else if (edit_mode == ED_MODE_LEVELCONFIG)
16429 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16430 else if (edit_mode == ED_MODE_PROPERTIES)
16431 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16432 else if (edit_mode == ED_MODE_PALETTE)
16433 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16434 else // should never happen
16435 ChangeEditModeWindow(ED_MODE_DRAWING);
16443 if (id != GADGET_ID_NONE)
16444 ClickOnGadget(level_editor_gadget[id], button);
16445 else if (letter == '1' || letter == '?')
16446 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16447 else if (letter == '2')
16448 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16449 else if (letter == '3')
16450 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16451 else if (letter == '.')
16452 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16453 else if (letter == 'U')
16454 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16455 else if (letter == '-' || key == KSYM_KP_Subtract)
16456 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16457 else if (letter == '0' || key == KSYM_KP_0)
16458 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16459 else if (letter == '+' || key == KSYM_KP_Add ||
16460 letter == '=') // ("Shift-=" is "+" on US keyboards)
16461 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16462 else if (key == KSYM_Return ||
16463 key == KSYM_space ||
16464 key == setup.shortcut.toggle_pause)
16465 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16467 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16468 if (letter && letter == controlbutton_info[i].shortcut)
16469 if (!anyTextGadgetActive())
16470 ClickOnGadget(level_editor_gadget[i], button);
16472 if (draw_with_brush)
16476 else if (letter == 'y')
16478 else if (letter == 'z')
16483 static void HandleLevelEditorIdle_Properties(void)
16485 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16486 int x = editor.settings.element_graphic.x + element_border;
16487 int y = editor.settings.element_graphic.y + element_border;
16488 static DelayCounter action_delay = { 0 };
16491 action_delay.value = GameFrameDelay;
16493 if (!DelayReached(&action_delay))
16496 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16498 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16500 if (gi->mapped && gi->active && gi->selectbox.open)
16504 DrawEditorElementAnimation(SX + x, SY + y);
16506 redraw_mask |= REDRAW_FIELD;
16508 FrameCounter++; // increase animation frame counter
16511 static void HandleLevelEditorIdle_Drawing(void)
16513 static boolean last_highlighted = FALSE;
16514 static boolean last_highlighted_similar = FALSE;
16515 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16516 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16518 if (highlighted != last_highlighted ||
16519 (highlighted && highlighted_similar != last_highlighted_similar))
16521 DrawAreaElementHighlight(highlighted, highlighted_similar);
16523 redraw_mask |= REDRAW_FIELD;
16526 last_highlighted = highlighted;
16527 last_highlighted_similar = highlighted_similar;
16530 void HandleLevelEditorIdle(void)
16532 if (edit_mode == ED_MODE_PROPERTIES)
16533 HandleLevelEditorIdle_Properties();
16534 else if (edit_mode == ED_MODE_DRAWING)
16535 HandleLevelEditorIdle_Drawing();
16538 static void ClearEditorGadgetInfoText(void)
16540 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16543 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16545 char infotext[MAX_OUTPUT_LINESIZE + 1];
16546 int max_infotext_len = getMaxInfoTextLength();
16548 if (gi == NULL || strlen(gi->info_text) == 0)
16551 strncpy(infotext, gi->info_text, max_infotext_len);
16552 infotext[max_infotext_len] = '\0';
16554 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16556 int key = controlbutton_info[gi->custom_id].shortcut;
16560 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16562 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16563 sprintf(shortcut, " ('.' or '%c')", key);
16564 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16565 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16566 else if (gi->custom_id == GADGET_ID_TEST)
16567 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16568 else if (gi->custom_id == GADGET_ID_UNDO)
16569 sprintf(shortcut, " ('%c/Shift-U')", key);
16570 else if (gi->custom_id == GADGET_ID_ZOOM)
16571 sprintf(shortcut, " ('%c', '0', '-')", key);
16573 sprintf(shortcut, " ('%s%c')",
16574 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16576 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16577 strcat(infotext, shortcut);
16581 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16584 void HandleEditorGadgetInfoText(void *ptr)
16586 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16588 if (game_status != GAME_MODE_EDITOR)
16591 ClearEditorGadgetInfoText();
16593 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16596 // misuse this function to delete brush cursor, if needed
16597 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16598 DeleteBrushFromCursor();
16600 PrintEditorGadgetInfoText(gi);
16603 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16605 int id = gi->custom_id;
16606 int type_id = gi->custom_type_id;
16607 int sx = gi->event.x;
16608 int sy = gi->event.y;
16609 int lx = sx + level_xpos;
16610 int ly = sy + level_ypos;
16611 int min_sx = 0, min_sy = 0;
16612 int max_sx = gi->drawing.area_xsize - 1;
16613 int max_sy = gi->drawing.area_ysize - 1;
16614 int actual_drawing_function = drawing_function;
16615 int max_infotext_len = getMaxInfoTextLength();
16616 char infotext[MAX_OUTPUT_LINESIZE + 1];
16618 infotext[0] = '\0'; // start with empty info text
16620 // pressed Control key: simulate picking element
16621 if (GetKeyModState() & KMOD_Control)
16622 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16624 ClearEditorGadgetInfoText();
16626 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16629 // make sure to stay inside drawing area boundaries
16630 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16631 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16633 if (id == GADGET_ID_DRAWING_LEVEL)
16637 int min_lx = 0, min_ly = 0;
16638 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16640 // get positions inside level field
16641 lx = sx + level_xpos;
16642 ly = sy + level_ypos;
16644 // make sure to stay inside level field boundaries
16645 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16646 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16648 // correct drawing area positions accordingly
16649 sx = lx - level_xpos;
16650 sy = ly - level_ypos;
16653 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16655 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16657 static int start_lx = 0;
16658 static int start_ly = 0;
16661 if (gi->event.type == GD_EVENT_PRESSED)
16667 switch (actual_drawing_function)
16669 case GADGET_ID_SINGLE_ITEMS:
16670 text = "Drawing single items";
16672 case GADGET_ID_CONNECTED_ITEMS:
16673 text = "Drawing connected items";
16675 case GADGET_ID_LINE:
16676 text = "Drawing line";
16678 case GADGET_ID_ARC:
16679 text = "Drawing arc";
16681 case GADGET_ID_TEXT:
16682 text = "Setting text cursor";
16684 case GADGET_ID_RECTANGLE:
16685 text = "Drawing rectangle";
16687 case GADGET_ID_FILLED_BOX:
16688 text = "Drawing filled box";
16690 case GADGET_ID_FLOOD_FILL:
16691 text = "Flood fill";
16693 case GADGET_ID_GRAB_BRUSH:
16694 text = "Grabbing brush";
16696 case GADGET_ID_PICK_ELEMENT:
16697 text = "Picking element";
16701 text = "Drawing position";
16705 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16706 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16708 sprintf(infotext, "%s: %d, %d", text,
16709 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16711 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16712 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16714 sprintf(infotext, "Level position: %d, %d", lx, ly);
16717 // misuse this function to draw brush cursor, if needed
16718 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16720 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16721 CopyBrushToCursor(sx, sy);
16723 DeleteBrushFromCursor();
16726 if (!draw_with_brush)
16727 UpdateBrushPosition(sx, sy);
16729 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16731 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16732 int element = drawingarea_info[type_id].value[pos];
16734 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16738 if (id == GADGET_ID_CUSTOM_CONTENT)
16739 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16740 else if (id == GADGET_ID_GROUP_CONTENT)
16741 sprintf(infotext, "group element position: %d", sx + 1);
16742 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16743 id <= GADGET_ID_YAMYAM_CONTENT_7)
16744 sprintf(infotext, "content area %d position: %d, %d",
16745 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16746 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16747 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16748 sprintf(infotext, "content area %d position: %d, %d",
16749 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16750 else if (id == GADGET_ID_ANDROID_CONTENT)
16751 sprintf(infotext, "android element position: %d", sx + 1);
16752 else if (drawingarea_info[type_id].infotext != NULL)
16753 strcpy(infotext, drawingarea_info[type_id].infotext);
16756 infotext[max_infotext_len] = '\0';
16758 if (strlen(infotext) > 0)
16759 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16762 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16763 boolean quick_quit)
16765 if (!ask_if_level_has_changed ||
16767 Request("Level has changed! Exit without saving?",
16768 REQ_ASK | REQ_STAY_OPEN))
16770 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16771 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16773 // draw normal door
16774 UndrawSpecialEditorDoor();
16776 // use door animation if door 1 viewport is unchanged and contains toolbox
16777 if (useEditorDoorAnimation())
16778 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16780 // close editor doors if viewport definition is the same as in main menu
16781 if (vp_door_1->x == DX &&
16782 vp_door_1->y == DY &&
16783 vp_door_1->width == DXSIZE &&
16784 vp_door_1->height == DYSIZE &&
16785 vp_door_2->x == VX &&
16786 vp_door_2->y == VY &&
16787 vp_door_2->width == VXSIZE &&
16788 vp_door_2->height == VYSIZE)
16789 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16791 SetDoorState(DOOR_CLOSE_ALL);
16796 FadeSkipNextFadeIn();
16798 SetGameStatus(GAME_MODE_MAIN);
16804 if (!global.use_envelope_request)
16806 CloseDoor(DOOR_CLOSE_1);
16807 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);