1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_BD_BITER_EATS_ELEMENT,
569 GADGET_ID_START_ELEMENT,
570 GADGET_ID_ARTWORK_ELEMENT,
571 GADGET_ID_EXPLOSION_ELEMENT,
572 GADGET_ID_INVENTORY_CONTENT,
573 GADGET_ID_MM_BALL_CONTENT,
574 GADGET_ID_CUSTOM_GRAPHIC,
575 GADGET_ID_CUSTOM_CONTENT,
576 GADGET_ID_CUSTOM_MOVE_ENTER,
577 GADGET_ID_CUSTOM_MOVE_LEAVE,
578 GADGET_ID_CUSTOM_CHANGE_TARGET,
579 GADGET_ID_CUSTOM_CHANGE_CONTENT,
580 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
581 GADGET_ID_CUSTOM_CHANGE_ACTION,
582 GADGET_ID_GROUP_CONTENT,
583 GADGET_ID_RANDOM_BACKGROUND,
585 // text input identifiers
587 GADGET_ID_LEVEL_NAME,
588 GADGET_ID_LEVEL_AUTHOR,
589 GADGET_ID_LEVELSET_NAME,
590 GADGET_ID_LEVELSET_AUTHOR,
591 GADGET_ID_ELEMENT_NAME,
593 // text area identifiers
595 GADGET_ID_ENVELOPE_INFO,
597 // selectbox identifiers
599 GADGET_ID_TIME_OR_STEPS,
600 GADGET_ID_TIME_SCORE_BASE,
601 GADGET_ID_GAME_ENGINE_TYPE,
602 GADGET_ID_BD_SCHEDULING_TYPE,
603 GADGET_ID_LEVELSET_SAVE_MODE,
604 GADGET_ID_WIND_DIRECTION,
605 GADGET_ID_PLAYER_SPEED,
606 GADGET_ID_MM_BALL_CHOICE_MODE,
607 GADGET_ID_CUSTOM_WALK_TO_ACTION,
608 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
609 GADGET_ID_CUSTOM_DEADLINESS,
610 GADGET_ID_CUSTOM_MOVE_PATTERN,
611 GADGET_ID_CUSTOM_MOVE_DIRECTION,
612 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
613 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
614 GADGET_ID_CUSTOM_SMASH_TARGETS,
615 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
616 GADGET_ID_CUSTOM_ACCESS_TYPE,
617 GADGET_ID_CUSTOM_ACCESS_LAYER,
618 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
619 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
620 GADGET_ID_CHANGE_TIME_UNITS,
621 GADGET_ID_CHANGE_DIRECT_ACTION,
622 GADGET_ID_CHANGE_OTHER_ACTION,
623 GADGET_ID_CHANGE_SIDE,
624 GADGET_ID_CHANGE_PLAYER,
625 GADGET_ID_CHANGE_PAGE,
626 GADGET_ID_CHANGE_REPLACE_WHEN,
627 GADGET_ID_ACTION_TYPE,
628 GADGET_ID_ACTION_MODE,
629 GADGET_ID_ACTION_ARG,
630 GADGET_ID_SELECT_CHANGE_PAGE,
631 GADGET_ID_GROUP_CHOICE_MODE,
633 // textbutton identifiers
635 GADGET_ID_LEVELCONFIG_LEVEL,
636 GADGET_ID_LEVELCONFIG_LEVELSET,
637 GADGET_ID_LEVELCONFIG_EDITOR,
638 GADGET_ID_LEVELCONFIG_ENGINE,
639 GADGET_ID_PROPERTIES_INFO,
640 GADGET_ID_PROPERTIES_CONFIG,
641 GADGET_ID_PROPERTIES_CONFIG_1,
642 GADGET_ID_PROPERTIES_CONFIG_2,
643 GADGET_ID_PROPERTIES_CHANGE,
644 GADGET_ID_SAVE_AS_TEMPLATE_1,
645 GADGET_ID_SAVE_AS_TEMPLATE_2,
646 GADGET_ID_SAVE_LEVELSET,
647 GADGET_ID_ADD_CHANGE_PAGE,
648 GADGET_ID_DEL_CHANGE_PAGE,
650 // graphicbutton identifiers
652 GADGET_ID_PREV_CHANGE_PAGE,
653 GADGET_ID_NEXT_CHANGE_PAGE,
654 GADGET_ID_COPY_CHANGE_PAGE,
655 GADGET_ID_PASTE_CHANGE_PAGE,
657 // gadgets for scrolling of drawing area
660 GADGET_ID_SCROLL_DOWN,
661 GADGET_ID_SCROLL_LEFT,
662 GADGET_ID_SCROLL_RIGHT,
663 GADGET_ID_SCROLL_HORIZONTAL,
664 GADGET_ID_SCROLL_VERTICAL,
666 // gadgets for scrolling element list
668 GADGET_ID_SCROLL_LIST_UP,
669 GADGET_ID_SCROLL_LIST_DOWN,
670 GADGET_ID_SCROLL_LIST_VERTICAL,
672 // checkbuttons/radiobuttons for level/element properties
674 GADGET_ID_AUTO_COUNT_GEMS,
675 GADGET_ID_RATE_TIME_OVER_SCORE,
676 GADGET_ID_USE_LEVELSET_ARTWORK,
677 GADGET_ID_COPY_LEVEL_TEMPLATE,
678 GADGET_ID_RANDOM_PERCENTAGE,
679 GADGET_ID_RANDOM_QUANTITY,
680 GADGET_ID_RANDOM_RESTRICTED,
681 GADGET_ID_BD_INTERMISSION,
682 GADGET_ID_BD_PAL_TIMING,
683 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
684 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
685 GADGET_ID_BD_SHORT_EXPLOSIONS,
686 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
687 GADGET_ID_STICK_ELEMENT,
688 GADGET_ID_EM_SLIPPERY_GEMS,
689 GADGET_ID_EM_EXPLODES_BY_FIRE,
690 GADGET_ID_USE_SPRING_BUG,
691 GADGET_ID_USE_TIME_ORB_BUG,
692 GADGET_ID_USE_LIFE_BUGS,
693 GADGET_ID_RANDOM_BALL_CONTENT,
694 GADGET_ID_INITIAL_BALL_ACTIVE,
695 GADGET_ID_GROW_INTO_DIGGABLE,
696 GADGET_ID_SB_FIELDS_NEEDED,
697 GADGET_ID_SB_OBJECTS_NEEDED,
698 GADGET_ID_AUTO_EXIT_SOKOBAN,
699 GADGET_ID_SOLVED_BY_ONE_PLAYER,
700 GADGET_ID_FINISH_DIG_COLLECT,
701 GADGET_ID_KEEP_WALKABLE_CE,
702 GADGET_ID_CONTINUOUS_SNAPPING,
703 GADGET_ID_BLOCK_SNAP_FIELD,
704 GADGET_ID_BLOCK_LAST_FIELD,
705 GADGET_ID_SP_BLOCK_LAST_FIELD,
706 GADGET_ID_INSTANT_RELOCATION,
707 GADGET_ID_SHIFTED_RELOCATION,
708 GADGET_ID_LAZY_RELOCATION,
709 GADGET_ID_USE_START_ELEMENT,
710 GADGET_ID_USE_ARTWORK_ELEMENT,
711 GADGET_ID_USE_EXPLOSION_ELEMENT,
712 GADGET_ID_INITIAL_GRAVITY,
713 GADGET_ID_USE_INITIAL_INVENTORY,
714 GADGET_ID_CAN_PASS_TO_WALKABLE,
715 GADGET_ID_CAN_FALL_INTO_ACID,
716 GADGET_ID_CAN_MOVE_INTO_ACID,
717 GADGET_ID_DONT_COLLIDE_WITH,
718 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
719 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
720 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
721 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
722 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
723 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
724 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
725 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
726 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
727 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
728 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
729 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
730 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
731 GADGET_ID_ENVELOPE_AUTOWRAP,
732 GADGET_ID_ENVELOPE_CENTERED,
733 GADGET_ID_MM_LASER_RED,
734 GADGET_ID_MM_LASER_GREEN,
735 GADGET_ID_MM_LASER_BLUE,
736 GADGET_ID_DF_LASER_RED,
737 GADGET_ID_DF_LASER_GREEN,
738 GADGET_ID_DF_LASER_BLUE,
739 GADGET_ID_ROTATE_MM_BALL_CONTENT,
740 GADGET_ID_EXPLODE_MM_BALL,
741 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
742 GADGET_ID_CUSTOM_CAN_EXPLODE,
743 GADGET_ID_CUSTOM_EXPLODE_FIRE,
744 GADGET_ID_CUSTOM_EXPLODE_SMASH,
745 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
746 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
747 GADGET_ID_CUSTOM_DEADLY,
748 GADGET_ID_CUSTOM_CAN_MOVE,
749 GADGET_ID_CUSTOM_CAN_FALL,
750 GADGET_ID_CUSTOM_CAN_SMASH,
751 GADGET_ID_CUSTOM_SLIPPERY,
752 GADGET_ID_CUSTOM_ACCESSIBLE,
753 GADGET_ID_CUSTOM_GRAV_REACHABLE,
754 GADGET_ID_CUSTOM_USE_LAST_VALUE,
755 GADGET_ID_CUSTOM_USE_GRAPHIC,
756 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
757 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
758 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
759 GADGET_ID_CUSTOM_CAN_CHANGE,
760 GADGET_ID_CHANGE_USE_CONTENT,
761 GADGET_ID_CHANGE_USE_EXPLOSION,
762 GADGET_ID_CHANGE_ONLY_COMPLETE,
763 GADGET_ID_CHANGE_USE_RANDOM,
764 GADGET_ID_CHANGE_HAS_ACTION,
765 GADGET_ID_CHANGE_DELAY,
766 GADGET_ID_CHANGE_BY_DIRECT_ACT,
767 GADGET_ID_CHANGE_BY_OTHER_ACT,
769 NUM_STATIC_GADGET_IDS
772 // gadgets for buttons in element list (dynamic)
773 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
774 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
775 ED_NUM_ELEMENTLIST_BUTTONS - 1)
777 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
779 // radio button numbers
783 RADIO_NR_DRAWING_TOOLBOX,
784 RADIO_NR_RANDOM_ELEMENTS
787 // values for counter gadgets
790 ED_COUNTER_ID_SELECT_LEVEL,
791 ED_COUNTER_ID_LEVEL_XSIZE,
792 ED_COUNTER_ID_LEVEL_YSIZE,
793 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
794 ED_COUNTER_ID_LEVEL_TIMELIMIT,
795 ED_COUNTER_ID_LEVEL_TIMESCORE,
796 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
797 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
798 ED_COUNTER_ID_LEVEL_RANDOM,
799 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
800 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
801 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
802 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
803 ED_COUNTER_ID_BD_PUSHING_PROB,
804 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
805 ED_COUNTER_ID_ELEMENT_VALUE1,
806 ED_COUNTER_ID_ELEMENT_VALUE2,
807 ED_COUNTER_ID_ELEMENT_VALUE3,
808 ED_COUNTER_ID_ELEMENT_VALUE4,
809 ED_COUNTER_ID_YAMYAM_CONTENT,
810 ED_COUNTER_ID_BALL_CONTENT,
811 ED_COUNTER_ID_ANDROID_CONTENT,
812 ED_COUNTER_ID_ENVELOPE_XSIZE,
813 ED_COUNTER_ID_ENVELOPE_YSIZE,
814 ED_COUNTER_ID_INVENTORY_SIZE,
815 ED_COUNTER_ID_MM_BALL_CONTENT,
816 ED_COUNTER_ID_CUSTOM_SCORE,
817 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
818 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
819 ED_COUNTER_ID_CUSTOM_VALUE_RND,
820 ED_COUNTER_ID_PUSH_DELAY_FIX,
821 ED_COUNTER_ID_PUSH_DELAY_RND,
822 ED_COUNTER_ID_DROP_DELAY_FIX,
823 ED_COUNTER_ID_DROP_DELAY_RND,
824 ED_COUNTER_ID_MOVE_DELAY_FIX,
825 ED_COUNTER_ID_MOVE_DELAY_RND,
826 ED_COUNTER_ID_STEP_DELAY_FIX,
827 ED_COUNTER_ID_STEP_DELAY_RND,
828 ED_COUNTER_ID_EXPLOSION_DELAY,
829 ED_COUNTER_ID_IGNITION_DELAY,
830 ED_COUNTER_ID_GROUP_CONTENT,
831 ED_COUNTER_ID_CHANGE_DELAY_FIX,
832 ED_COUNTER_ID_CHANGE_DELAY_RND,
833 ED_COUNTER_ID_CHANGE_CONT_RND,
835 ED_NUM_COUNTERBUTTONS
838 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
839 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
840 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
841 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
842 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
843 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
845 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
846 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
847 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
848 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
849 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
850 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
852 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
853 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
855 // values for scrollbutton gadgets
858 ED_SCROLLBUTTON_ID_AREA_UP,
859 ED_SCROLLBUTTON_ID_AREA_DOWN,
860 ED_SCROLLBUTTON_ID_AREA_LEFT,
861 ED_SCROLLBUTTON_ID_AREA_RIGHT,
862 ED_SCROLLBUTTON_ID_LIST_UP,
863 ED_SCROLLBUTTON_ID_LIST_DOWN,
868 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
869 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
871 // values for scrollbar gadgets
874 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
875 ED_SCROLLBAR_ID_AREA_VERTICAL,
876 ED_SCROLLBAR_ID_LIST_VERTICAL,
881 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
882 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
884 // values for text input gadgets
887 ED_TEXTINPUT_ID_LEVEL_NAME,
888 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
889 ED_TEXTINPUT_ID_LEVELSET_NAME,
890 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
891 ED_TEXTINPUT_ID_ELEMENT_NAME,
896 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
897 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
899 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
900 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
902 // values for text area gadgets
905 ED_TEXTAREA_ID_ENVELOPE_INFO,
910 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
911 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
913 // values for selectbox gadgets
916 ED_SELECTBOX_ID_TIME_OR_STEPS,
917 ED_SELECTBOX_ID_TIME_SCORE_BASE,
918 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
919 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
920 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
921 ED_SELECTBOX_ID_WIND_DIRECTION,
922 ED_SELECTBOX_ID_PLAYER_SPEED,
923 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
924 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
925 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
926 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
927 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
928 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
929 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
930 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
931 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
932 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
933 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
934 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
935 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
936 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
937 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
938 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
939 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
940 ED_SELECTBOX_ID_CHANGE_SIDE,
941 ED_SELECTBOX_ID_CHANGE_PLAYER,
942 ED_SELECTBOX_ID_CHANGE_PAGE,
943 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
944 ED_SELECTBOX_ID_ACTION_TYPE,
945 ED_SELECTBOX_ID_ACTION_MODE,
946 ED_SELECTBOX_ID_ACTION_ARG,
947 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
948 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
953 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
954 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
956 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
957 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
959 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
960 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
962 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
963 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
964 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
965 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
966 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
967 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
969 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
970 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
972 // values for textbutton gadgets
975 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
976 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
977 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
978 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
979 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
980 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
981 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
982 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
983 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
984 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
985 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
986 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
987 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
988 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
993 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
994 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
996 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
997 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
999 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1000 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1002 // values for graphicbutton gadgets
1005 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1006 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1007 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1008 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1010 ED_NUM_GRAPHICBUTTONS
1013 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1014 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1016 // values for checkbutton gadgets
1019 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1020 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1021 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1022 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1023 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1024 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1025 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1026 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1027 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1028 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1029 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1030 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1031 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1032 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1033 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1034 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1035 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1036 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1037 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1038 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1039 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1040 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1041 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1042 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1043 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1044 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1045 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1046 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1047 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1048 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1049 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1050 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1051 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1052 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1053 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1054 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1055 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1056 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1057 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1058 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1059 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1060 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1061 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1062 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1063 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1064 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1065 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1066 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1067 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1068 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1069 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1070 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1071 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1072 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1073 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1074 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1075 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1076 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1077 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1078 ED_CHECKBUTTON_ID_MM_LASER_RED,
1079 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1080 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1081 ED_CHECKBUTTON_ID_DF_LASER_RED,
1082 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1083 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1084 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1085 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1086 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1087 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1088 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1089 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1090 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1091 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1092 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1093 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1094 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1095 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1096 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1097 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1098 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1099 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1100 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1101 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1102 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1103 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1104 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1105 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1106 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1107 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1108 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1109 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1110 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1115 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1116 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1118 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1119 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1121 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1122 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1124 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1125 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1127 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1128 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1129 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1130 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1131 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1132 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1134 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1135 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1137 // values for radiobutton gadgets
1140 ED_RADIOBUTTON_ID_PERCENTAGE,
1141 ED_RADIOBUTTON_ID_QUANTITY,
1146 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1147 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1149 // values for drawing area gadgets
1152 ED_DRAWING_ID_DRAWING_LEVEL,
1153 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1154 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1155 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1156 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1157 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1158 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1159 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1160 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1161 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1162 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1163 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1164 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1165 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1166 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1167 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1168 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1169 ED_DRAWING_ID_ANDROID_CONTENT,
1170 ED_DRAWING_ID_AMOEBA_CONTENT,
1171 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1172 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1173 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1174 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1175 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1176 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1177 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1178 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1179 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1180 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1181 ED_DRAWING_ID_START_ELEMENT,
1182 ED_DRAWING_ID_ARTWORK_ELEMENT,
1183 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1184 ED_DRAWING_ID_INVENTORY_CONTENT,
1185 ED_DRAWING_ID_MM_BALL_CONTENT,
1186 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1187 ED_DRAWING_ID_CUSTOM_CONTENT,
1188 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1189 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1190 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1191 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1192 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1193 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1194 ED_DRAWING_ID_GROUP_CONTENT,
1195 ED_DRAWING_ID_RANDOM_BACKGROUND,
1197 ED_NUM_DRAWING_AREAS
1200 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1201 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1204 // ----------------------------------------------------------------------------
1205 // some internally used definitions
1206 // ----------------------------------------------------------------------------
1208 // values for CopyLevelToUndoBuffer()
1209 #define UNDO_IMMEDIATE 0
1210 #define UNDO_ACCUMULATE 1
1212 // values for scrollbars
1213 #define ED_SCROLL_NO 0
1214 #define ED_SCROLL_LEFT 1
1215 #define ED_SCROLL_RIGHT 2
1216 #define ED_SCROLL_UP 4
1217 #define ED_SCROLL_DOWN 8
1219 // screens in the level editor
1220 #define ED_MODE_DRAWING 0
1221 #define ED_MODE_LEVELCONFIG 1
1222 #define ED_MODE_PROPERTIES 2
1223 #define ED_MODE_PALETTE 3
1225 // sub-screens in the global settings section
1226 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1227 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1228 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1229 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1231 // sub-screens in the element properties section
1232 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1233 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1234 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1235 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1236 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1238 // how many steps can be cancelled
1239 #define NUM_UNDO_STEPS (64 + 1)
1241 // values for elements with score for certain actions
1243 #define MAX_SCORE 999
1245 // values for elements with count for collecting
1246 #define MIN_COLLECT_COUNT 0
1247 #define MAX_COLLECT_COUNT 999
1249 // values for random placement
1250 #define RANDOM_USE_PERCENTAGE 0
1251 #define RANDOM_USE_QUANTITY 1
1253 // values for level set save mode
1254 #define LEVELSET_SAVE_MODE_UPDATE 0
1255 #define LEVELSET_SAVE_MODE_CREATE 1
1257 // default value for element tile size in drawing area
1258 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1259 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1262 // ----------------------------------------------------------------------------
1263 // some internally used data structure definitions
1264 // ----------------------------------------------------------------------------
1270 struct XYTileSize *pos;
1274 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1276 // note: some additional characters are already reserved for "cheat mode"
1277 // shortcuts (":XYZ" style) -- for details, see "events.c"
1279 // ---------- toolbox control buttons ---------------------------------------
1282 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1283 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1284 "Draw single items", 's'
1287 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1288 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1289 "Draw connected items", 'd'
1292 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1293 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1297 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1298 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1302 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1303 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1304 "Draw outline rectangles", 'r'
1307 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1308 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1309 "Draw filled rectangles", 'R'
1312 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1313 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1314 "Wrap (rotate) level up", 0
1317 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1318 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1319 "Enter text elements", 't'
1322 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1323 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1327 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1328 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1329 "Wrap (rotate) level left", 0
1332 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1333 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1334 "Zoom level tile size", '+'
1337 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1338 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1339 "Wrap (rotate) level right", 0
1342 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1343 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1344 "Random element placement", 0
1347 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1348 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1352 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1353 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1354 "Wrap (rotate) level down", 0
1357 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1358 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1359 "Pick drawing element", ','
1362 // ---------- level control buttons -----------------------------------------
1365 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1366 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1367 "Undo/redo last operation", 'u'
1370 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1371 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1372 "Level and editor settings", 'I'
1375 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1376 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1380 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1381 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1385 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1386 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1390 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1391 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1392 "Exit level editor", 'E'
1395 // ---------- CE and GE control buttons -------------------------------------
1398 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1399 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1400 "Copy settings from other element", 0
1403 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1404 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1405 "Copy settings to other element", 0
1408 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1409 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1410 "Exchange element with other element", 0
1413 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1414 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1415 "Copy settings from this element", 0
1418 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1419 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1420 "Paste settings to this element", 0
1423 // ---------- palette control buttons ---------------------------------------
1426 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1427 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1428 "Properties of drawing element", 'p'
1431 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1432 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1433 "Properties of drawing element 1", '1'
1436 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1437 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1438 "Properties of drawing element 2", '2'
1441 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1442 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1443 "Properties of drawing element 3", '3'
1446 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1447 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1448 "Show list of elements", 'e'
1452 static int random_placement_value = 10;
1453 static int random_placement_method = RANDOM_USE_QUANTITY;
1454 static int random_placement_background_element = EL_SAND;
1455 static boolean random_placement_background_restricted = FALSE;
1456 static boolean stick_element_properties_window = FALSE;
1457 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1458 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1459 static struct ElementChangeInfo custom_element_change;
1460 static struct ElementGroupInfo group_element_info;
1461 static struct ElementInfo custom_element;
1463 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1464 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1465 static int levelset_num_levels = 100;
1466 static boolean levelset_use_levelset_artwork = FALSE;
1467 static boolean levelset_copy_level_template = FALSE;
1468 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1474 int min_value, max_value;
1475 int gadget_id_down, gadget_id_up;
1477 int gadget_id_align;
1479 char *text_above, *text_left, *text_right;
1480 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1482 // ---------- current level number ------------------------------------------
1485 ED_COUNTER_ID_SELECT_LEVEL,
1486 -1, -1, // these values are not constant, but can change at runtime
1488 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1489 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1494 // ---------- level and editor settings -------------------------------------
1497 ED_COUNTER_ID_LEVEL_XSIZE,
1498 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1499 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1500 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1501 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1503 "Playfield size:", NULL, "Width",
1506 ED_COUNTER_ID_LEVEL_YSIZE,
1507 -1, ED_LEVEL_SETTINGS_YPOS(4),
1508 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1509 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1510 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1512 NULL, " ", "Height",
1515 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1516 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1518 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1519 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1521 NULL, "Number of gems to collect:", NULL
1524 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1525 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1527 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1528 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1530 "Time or step limit to solve level:", NULL, NULL
1533 ED_COUNTER_ID_LEVEL_TIMESCORE,
1534 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1536 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1537 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1538 &level.score[SC_TIME_BONUS],
1539 "Score for time or steps left:", NULL, NULL
1542 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1543 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1545 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1546 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1548 NULL, "Random seed:", "(0 => random)"
1551 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1552 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1554 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1555 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1556 &levelset_num_levels,
1557 "Number of levels:", NULL, NULL,
1560 ED_COUNTER_ID_LEVEL_RANDOM,
1561 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1563 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1564 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1565 &random_placement_value,
1566 "Random element placement:", NULL, "in"
1569 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1570 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1572 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1573 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1574 &level.bd_cycle_delay_ms,
1575 NULL, NULL, "Game cycle delay (ms)"
1578 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1579 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1581 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1582 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1583 &level.bd_cycle_delay_c64,
1584 NULL, NULL, "Game cycle delay (C64-style)"
1587 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1588 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1590 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1591 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1592 &level.bd_hatching_delay_cycles,
1593 NULL, NULL, "Hatching delay (cycles)"
1596 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1597 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1599 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1600 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1601 &level.bd_hatching_delay_seconds,
1602 NULL, NULL, "Hatching delay (seconds)"
1605 // ---------- element settings: configure (various elements) ----------------
1608 ED_COUNTER_ID_BD_PUSHING_PROB,
1609 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1611 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1612 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1613 &level.bd_pushing_prob,
1614 NULL, NULL, "Push probability"
1617 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1618 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1620 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1621 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1622 &level.bd_pushing_prob_with_sweet,
1623 NULL, NULL, "Push probability with sweet"
1626 ED_COUNTER_ID_ELEMENT_VALUE1,
1627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1628 MIN_SCORE, MAX_SCORE,
1629 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1630 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1631 NULL, // will be set when used
1635 ED_COUNTER_ID_ELEMENT_VALUE2,
1636 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1637 MIN_SCORE, MAX_SCORE,
1638 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1639 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1640 NULL, // will be set when used
1644 ED_COUNTER_ID_ELEMENT_VALUE3,
1645 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1646 MIN_SCORE, MAX_SCORE,
1647 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1648 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1649 NULL, // will be set when used
1653 ED_COUNTER_ID_ELEMENT_VALUE4,
1654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1655 MIN_SCORE, MAX_SCORE,
1656 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1657 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1658 NULL, // will be set when used
1662 ED_COUNTER_ID_YAMYAM_CONTENT,
1663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1664 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1665 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1666 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1667 &level.num_yamyam_contents,
1668 NULL, NULL, "Number of content areas"
1671 ED_COUNTER_ID_BALL_CONTENT,
1672 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1673 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1674 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1675 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1676 &level.num_ball_contents,
1677 NULL, NULL, "Number of content areas"
1680 ED_COUNTER_ID_ANDROID_CONTENT,
1681 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1682 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1683 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1684 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1685 &level.num_android_clone_elements,
1686 NULL, NULL, "Number of clonable elements"
1689 ED_COUNTER_ID_ENVELOPE_XSIZE,
1690 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1691 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1692 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1693 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1694 NULL, // will be set when used
1695 NULL, NULL, "Width",
1698 ED_COUNTER_ID_ENVELOPE_YSIZE,
1699 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1700 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1701 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1702 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1703 NULL, // will be set when used
1704 NULL, " ", "Height",
1707 ED_COUNTER_ID_INVENTORY_SIZE,
1708 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1709 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1710 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1711 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1712 &level.initial_inventory_size[0],
1713 NULL, NULL, "Number of inventory elements"
1716 ED_COUNTER_ID_MM_BALL_CONTENT,
1717 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1718 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1719 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1720 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1721 &level.num_mm_ball_contents,
1722 NULL, NULL, "Number of content elements"
1725 // ---------- element settings: configure 1 (custom elements) ---------------
1728 ED_COUNTER_ID_CUSTOM_SCORE,
1729 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1730 MIN_SCORE, MAX_SCORE,
1731 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1732 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1733 &custom_element.collect_score_initial,
1734 NULL, "CE score", " "
1737 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1738 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1739 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1740 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1741 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1742 &custom_element.collect_count_initial,
1743 NULL, "CE count", NULL
1746 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1747 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1749 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1750 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1751 &custom_element.ce_value_fixed_initial,
1752 NULL, "CE value", NULL
1755 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1756 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1758 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1759 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1760 &custom_element.ce_value_random_initial,
1761 NULL, "+random", NULL
1764 ED_COUNTER_ID_PUSH_DELAY_FIX,
1765 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1767 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1768 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1769 &custom_element.push_delay_fixed,
1770 NULL, "Push delay", NULL
1773 ED_COUNTER_ID_PUSH_DELAY_RND,
1774 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1776 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1777 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1778 &custom_element.push_delay_random,
1779 NULL, "+random", NULL
1782 ED_COUNTER_ID_DROP_DELAY_FIX,
1783 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1785 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1786 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1787 &custom_element.drop_delay_fixed,
1788 NULL, "Drop delay", NULL
1791 ED_COUNTER_ID_DROP_DELAY_RND,
1792 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1794 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1795 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1796 &custom_element.drop_delay_random,
1797 NULL, "+random", NULL
1800 // ---------- element settings: configure 2 (custom elements) ---------------
1803 ED_COUNTER_ID_MOVE_DELAY_FIX,
1804 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1806 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1807 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1808 &custom_element.move_delay_fixed,
1809 NULL, "Move delay", NULL
1812 ED_COUNTER_ID_MOVE_DELAY_RND,
1813 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1815 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1816 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1817 &custom_element.move_delay_random,
1818 NULL, "+random", NULL
1821 ED_COUNTER_ID_STEP_DELAY_FIX,
1822 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1824 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1825 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1826 &custom_element.step_delay_fixed,
1827 NULL, "Step delay", NULL
1830 ED_COUNTER_ID_STEP_DELAY_RND,
1831 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1833 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1834 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1835 &custom_element.step_delay_random,
1836 NULL, "+random", NULL
1839 ED_COUNTER_ID_EXPLOSION_DELAY,
1840 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1842 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1843 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1844 &custom_element.explosion_delay,
1845 NULL, "Explosion delay", NULL
1848 ED_COUNTER_ID_IGNITION_DELAY,
1849 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1851 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1852 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1853 &custom_element.ignition_delay,
1854 NULL, "Ignition delay", "(by fire)"
1857 // ---------- element settings: configure (group elements) ------------------
1860 ED_COUNTER_ID_GROUP_CONTENT,
1861 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1862 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1863 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1864 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1865 &group_element_info.num_elements,
1866 NULL, NULL, "Number of elements in group"
1869 // ---------- element settings: advanced (custom elements) ------------------
1872 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1873 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1875 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1876 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1877 &custom_element_change.delay_fixed,
1878 NULL, "CE delay", NULL,
1881 ED_COUNTER_ID_CHANGE_DELAY_RND,
1882 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1884 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1885 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1886 &custom_element_change.delay_random,
1887 NULL, "+random", NULL
1890 ED_COUNTER_ID_CHANGE_CONT_RND,
1891 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1893 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1894 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1895 &custom_element_change.random_percentage,
1896 NULL, "Use random replace:", "%"
1907 char *text_above, *infotext;
1908 } textinput_info[ED_NUM_TEXTINPUT] =
1911 ED_TEXTINPUT_ID_LEVEL_NAME,
1912 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1913 GADGET_ID_LEVEL_NAME,
1916 "Title:", "Title for this level"
1919 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1920 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1921 GADGET_ID_LEVEL_AUTHOR,
1922 MAX_LEVEL_AUTHOR_LEN,
1924 "Author:", "Author for this level"
1927 ED_TEXTINPUT_ID_LEVELSET_NAME,
1928 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1929 GADGET_ID_LEVELSET_NAME,
1932 "Title:", "Title for this or new level set"
1935 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1936 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1937 GADGET_ID_LEVELSET_AUTHOR,
1938 MAX_LEVEL_AUTHOR_LEN,
1940 "Author:", "Author for this or new level set"
1943 ED_TEXTINPUT_ID_ELEMENT_NAME,
1944 -1, -1, // these values are not constant, but can change at runtime
1945 GADGET_ID_ELEMENT_NAME,
1946 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1947 custom_element.description,
1948 NULL, "Element name"
1959 char *text_above, *text_above_cropped, *infotext;
1960 } textarea_info[ED_NUM_TEXTAREAS] =
1963 ED_TEXTAREA_ID_ENVELOPE_INFO,
1964 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1965 GADGET_ID_ENVELOPE_INFO,
1966 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1968 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1972 static struct ValueTextInfo options_time_or_steps[] =
1980 static struct ValueTextInfo options_time_score_base[] =
1982 { 1, "per second/step" },
1983 { 10, "per 10 seconds/steps" },
1988 static struct ValueTextInfo options_game_engine_type[] =
1990 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1991 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1992 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1993 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1994 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1999 static struct ValueTextInfo options_levelset_save_mode[] =
2001 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2002 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2007 static struct ValueTextInfo options_wind_direction[] =
2009 { MV_START_NONE, "none" },
2010 { MV_START_LEFT, "left" },
2011 { MV_START_RIGHT, "right" },
2012 { MV_START_UP, "up" },
2013 { MV_START_DOWN, "down" },
2018 static struct ValueTextInfo options_player_speed[] =
2025 { 16, "very fast" },
2026 { 32, "ultrafast" },
2031 static struct ValueTextInfo options_access_type[] =
2033 { EP_WALKABLE, "walkable" },
2034 { EP_PASSABLE, "passable" },
2039 static struct ValueTextInfo options_access_layer[] =
2041 { EP_ACCESSIBLE_OVER, "over" },
2042 { EP_ACCESSIBLE_INSIDE, "inside" },
2043 { EP_ACCESSIBLE_UNDER, "under" },
2048 static struct ValueTextInfo options_access_protected[] =
2050 { 0, "unprotected" },
2056 static struct ValueTextInfo options_access_direction[] =
2058 { MV_NO_DIRECTION, "no direction" },
2059 { MV_LEFT, "left" },
2060 { MV_RIGHT, "right" },
2062 { MV_DOWN, "down" },
2063 { MV_LEFT | MV_UP, "left + up" },
2064 { MV_LEFT | MV_DOWN, "left + down" },
2065 { MV_RIGHT | MV_UP, "right + up" },
2066 { MV_RIGHT | MV_DOWN, "right + down" },
2067 { MV_HORIZONTAL, "horizontal" },
2068 { MV_VERTICAL, "vertical" },
2069 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2070 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2071 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2072 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2073 { MV_ALL_DIRECTIONS, "all directions" },
2078 static struct ValueTextInfo options_walk_to_action[] =
2080 { EP_DIGGABLE, "diggable" },
2081 { EP_COLLECTIBLE_ONLY, "collectible" },
2082 { EP_DROPPABLE, "collectible & droppable" },
2083 { EP_THROWABLE, "collectible & throwable" },
2084 { EP_PUSHABLE, "pushable" },
2089 static struct ValueTextInfo options_move_pattern[] =
2091 { MV_LEFT, "left" },
2092 { MV_RIGHT, "right" },
2094 { MV_DOWN, "down" },
2095 { MV_HORIZONTAL, "horizontal" },
2096 { MV_VERTICAL, "vertical" },
2097 { MV_ALL_DIRECTIONS, "all directions" },
2098 { MV_WIND_DIRECTION, "wind direction" },
2099 { MV_TOWARDS_PLAYER, "towards player" },
2100 { MV_AWAY_FROM_PLAYER, "away from player" },
2101 { MV_ALONG_LEFT_SIDE, "along left side" },
2102 { MV_ALONG_RIGHT_SIDE, "along right side" },
2103 { MV_TURNING_LEFT, "turning left" },
2104 { MV_TURNING_RIGHT, "turning right" },
2105 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2106 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2107 { MV_TURNING_RANDOM, "turning random" },
2108 { MV_MAZE_RUNNER, "maze runner style" },
2109 { MV_MAZE_HUNTER, "maze hunter style" },
2110 { MV_WHEN_PUSHED, "when pushed" },
2111 { MV_WHEN_DROPPED, "when dropped/thrown" },
2116 static struct ValueTextInfo options_move_direction[] =
2118 { MV_START_AUTOMATIC, "automatic" },
2119 { MV_START_LEFT, "left" },
2120 { MV_START_RIGHT, "right" },
2121 { MV_START_UP, "up" },
2122 { MV_START_DOWN, "down" },
2123 { MV_START_RANDOM, "random" },
2124 { MV_START_PREVIOUS, "previous" },
2129 static struct ValueTextInfo options_move_stepsize[] =
2131 { 0, "not moving" },
2136 { 16, "very fast" },
2137 { 32, "even faster" },
2142 static struct ValueTextInfo options_move_leave_type[] =
2144 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2145 { LEAVE_TYPE_LIMITED, "change it to" },
2150 static struct ValueTextInfo options_smash_targets[] =
2152 { EP_CAN_SMASH_PLAYER, "player" },
2154 { EP_CAN_SMASH_ENEMIES, "enemies" },
2156 { EP_CAN_SMASH_EVERYTHING, "everything" },
2161 static struct ValueTextInfo options_slippery_type[] =
2163 { SLIPPERY_ANY_RANDOM, "random" },
2164 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2165 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2166 { SLIPPERY_ONLY_LEFT, "only left" },
2167 { SLIPPERY_ONLY_RIGHT, "only right" },
2172 static struct ValueTextInfo options_deadliness[] =
2174 { EP_DONT_RUN_INTO, "running into" },
2175 { EP_DONT_COLLIDE_WITH, "colliding with" },
2176 { EP_DONT_GET_HIT_BY, "getting hit by" },
2177 { EP_DONT_TOUCH, "touching" },
2182 static struct ValueTextInfo options_explosion_type[] =
2184 { EXPLODES_3X3, "3x3" },
2185 { EXPLODES_CROSS, "3+3" },
2186 { EXPLODES_1X1, "1x1" },
2191 static struct ValueTextInfo options_time_units[] =
2194 { FRAMES_PER_SECOND, "seconds" },
2199 static struct ValueTextInfo options_change_direct_action[] =
2201 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2202 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2203 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2204 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2205 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2206 { CE_ENTERED_BY_PLAYER, "entered by player" },
2207 { CE_LEFT_BY_PLAYER, "left by player" },
2208 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2209 { CE_SWITCHED, "switched" },
2210 { CE_HITTING_SOMETHING, "hitting something" },
2211 { CE_HIT_BY_SOMETHING, "hit by something" },
2213 { CE_BLOCKED, "blocked" },
2215 { CE_IMPACT, "impact (on something)" },
2216 { CE_SMASHED, "smashed (from above)" },
2218 { CE_VALUE_CHANGES, "CE value changes" },
2219 { CE_SCORE_CHANGES, "CE score changes" },
2221 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2222 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2223 { CE_UNDEFINED, " " },
2224 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2225 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2226 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2227 { CE_UNDEFINED, " " },
2228 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2229 { CE_NEXT_TO_PLAYER, "next to player" },
2234 static struct ValueTextInfo options_change_other_action[] =
2236 { CE_PLAYER_TOUCHES_X, "player touches" },
2237 { CE_PLAYER_PRESSES_X, "player presses" },
2238 { CE_PLAYER_SWITCHES_X, "player switches" },
2239 { CE_PLAYER_SNAPS_X, "player snaps" },
2240 { CE_PLAYER_PUSHES_X, "player pushes" },
2241 { CE_PLAYER_ENTERS_X, "player enters" },
2242 { CE_PLAYER_LEAVES_X, "player leaves" },
2243 { CE_PLAYER_DIGS_X, "player digs" },
2244 { CE_PLAYER_COLLECTS_X, "player collects" },
2245 { CE_PLAYER_DROPS_X, "player drops/throws" },
2246 { CE_TOUCHING_X, "touching" },
2247 { CE_HITTING_X, "hitting" },
2248 { CE_DIGGING_X, "digging" },
2249 { CE_HIT_BY_X, "hit by" },
2250 { CE_SWITCH_OF_X, "switch of" },
2251 { CE_CHANGE_OF_X, "change by page of" },
2252 { CE_EXPLOSION_OF_X, "explosion of" },
2253 { CE_MOVE_OF_X, "move of" },
2254 { CE_CREATION_OF_X, "creation of" },
2255 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2256 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2257 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2258 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2259 { CE_UNDEFINED, " " },
2260 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2261 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2262 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2263 { CE_UNDEFINED, " " },
2264 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2265 { CE_PLAYER_NEXT_TO_X, "player next to" },
2266 { CE_NEXT_TO_X, "next to" },
2271 static struct ValueTextInfo options_change_trigger_side[] =
2273 { CH_SIDE_LEFT, "left" },
2274 { CH_SIDE_RIGHT, "right" },
2275 { CH_SIDE_TOP, "top" },
2276 { CH_SIDE_BOTTOM, "bottom" },
2277 { CH_SIDE_LEFT_RIGHT, "left/right" },
2278 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2279 { CH_SIDE_ANY, "any" },
2284 static struct ValueTextInfo options_change_trigger_player[] =
2286 { CH_PLAYER_1, "1" },
2287 { CH_PLAYER_2, "2" },
2288 { CH_PLAYER_3, "3" },
2289 { CH_PLAYER_4, "4" },
2290 { CH_PLAYER_ANY, "any" },
2295 static struct ValueTextInfo options_change_trigger_page[] =
2306 { (1u << 9), "10" },
2307 { (1u << 10), "11" },
2308 { (1u << 11), "12" },
2309 { (1u << 12), "13" },
2310 { (1u << 13), "14" },
2311 { (1u << 14), "15" },
2312 { (1u << 15), "16" },
2313 { (1u << 16), "17" },
2314 { (1u << 17), "18" },
2315 { (1u << 18), "19" },
2316 { (1u << 19), "20" },
2317 { (1u << 20), "21" },
2318 { (1u << 21), "22" },
2319 { (1u << 22), "23" },
2320 { (1u << 23), "24" },
2321 { (1u << 24), "25" },
2322 { (1u << 25), "26" },
2323 { (1u << 26), "27" },
2324 { (1u << 27), "28" },
2325 { (1u << 28), "29" },
2326 { (1u << 29), "30" },
2327 { (1u << 30), "31" },
2328 { (1u << 31), "32" },
2329 { CH_PAGE_ANY, "any" },
2334 static struct ValueTextInfo options_change_replace_when[] =
2336 { CP_WHEN_EMPTY, "empty" },
2337 { CP_WHEN_WALKABLE, "walkable" },
2338 { CP_WHEN_DIGGABLE, "diggable" },
2339 { CP_WHEN_COLLECTIBLE, "collectible" },
2340 { CP_WHEN_REMOVABLE, "removable" },
2341 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2346 static struct ValueTextInfo options_action_type[] =
2348 { CA_NO_ACTION, "no action" },
2349 { CA_UNDEFINED, " " },
2350 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2351 { CA_RESTART_LEVEL, "restart level" },
2352 { CA_SHOW_ENVELOPE, "show envelope" },
2353 { CA_SET_LEVEL_TIME, "set time" },
2354 { CA_SET_LEVEL_SCORE, "set score" },
2355 { CA_SET_LEVEL_GEMS, "set gems" },
2356 { CA_SET_LEVEL_WIND, "set wind dir." },
2357 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2358 { CA_UNDEFINED, " " },
2359 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2360 { CA_MOVE_PLAYER, "move player" },
2361 { CA_MOVE_PLAYER_NEW, "move player new" },
2362 { CA_EXIT_PLAYER, "exit player" },
2363 { CA_KILL_PLAYER, "kill player" },
2364 { CA_SET_PLAYER_KEYS, "set keys" },
2365 { CA_SET_PLAYER_SPEED, "set speed" },
2366 { CA_SET_PLAYER_SHIELD, "set shield" },
2367 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2368 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2369 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2370 { CA_UNDEFINED, " " },
2371 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2372 { CA_SET_CE_VALUE, "set CE value" },
2373 { CA_SET_CE_SCORE, "set CE score" },
2374 { CA_SET_CE_ARTWORK, "set CE artwork" },
2375 { CA_UNDEFINED, " " },
2376 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2377 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2382 static struct ValueTextInfo options_action_mode_none[] =
2384 { CA_MODE_UNDEFINED, " " },
2389 static struct ValueTextInfo options_action_mode_assign[] =
2391 { CA_MODE_SET, "=" },
2396 static struct ValueTextInfo options_action_mode_add_remove[] =
2398 { CA_MODE_ADD, "+" },
2399 { CA_MODE_SUBTRACT, "-" },
2404 static struct ValueTextInfo options_action_mode_calculate[] =
2406 { CA_MODE_SET, "=" },
2407 { CA_MODE_ADD, "+" },
2408 { CA_MODE_SUBTRACT, "-" },
2409 { CA_MODE_MULTIPLY, "*" },
2410 { CA_MODE_DIVIDE, "/" },
2411 { CA_MODE_MODULO, "%" },
2416 static struct ValueTextInfo options_action_arg_none[] =
2418 { CA_ARG_UNDEFINED, " " },
2423 static struct ValueTextInfo options_action_arg_player[] =
2425 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2426 { CA_ARG_PLAYER_1, "1" },
2427 { CA_ARG_PLAYER_2, "2" },
2428 { CA_ARG_PLAYER_3, "3" },
2429 { CA_ARG_PLAYER_4, "4" },
2430 { CA_ARG_PLAYER_ANY, "any" },
2431 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2432 { CA_ARG_PLAYER_ACTION, "action ->" },
2437 static struct ValueTextInfo options_action_arg_number[] =
2439 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2446 { CA_ARG_10, "10" },
2447 { CA_ARG_100, "100" },
2448 { CA_ARG_1000, "1000" },
2449 { CA_ARG_UNDEFINED, " " },
2450 { CA_ARG_NUMBER_MIN, "min" },
2451 { CA_ARG_NUMBER_MAX, "max" },
2452 { CA_ARG_UNDEFINED, " " },
2453 { CA_ARG_NUMBER_RESET, "reset" },
2454 { CA_ARG_UNDEFINED, " " },
2455 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2456 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2457 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2458 { CA_ARG_UNDEFINED, " " },
2459 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2460 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2461 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2462 { CA_ARG_UNDEFINED, " " },
2463 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2464 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2465 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2466 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2467 { CA_ARG_UNDEFINED, " " },
2468 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2469 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2470 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2471 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2476 static struct ValueTextInfo options_action_arg_value[] =
2478 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2485 { CA_ARG_10, "10" },
2486 { CA_ARG_100, "100" },
2487 { CA_ARG_1000, "1000" },
2488 { CA_ARG_UNDEFINED, " " },
2489 { CA_ARG_NUMBER_MIN, "min" },
2490 { CA_ARG_NUMBER_MAX, "max" },
2491 { CA_ARG_UNDEFINED, " " },
2492 { CA_ARG_NUMBER_RESET, "reset" },
2493 { CA_ARG_UNDEFINED, " " },
2494 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2495 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2496 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2497 { CA_ARG_UNDEFINED, " " },
2498 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2499 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2500 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2501 { CA_ARG_UNDEFINED, " " },
2502 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2503 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2504 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2505 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2506 { CA_ARG_UNDEFINED, " " },
2507 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2508 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2509 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2510 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2511 { CA_ARG_UNDEFINED, " " },
2512 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2513 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2514 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2515 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2520 static struct ValueTextInfo options_action_arg_envelope[] =
2522 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2527 { CA_ARG_UNDEFINED, " " },
2528 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2529 { CA_ARG_ELEMENT_TARGET, "target" },
2530 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2531 { CA_ARG_ELEMENT_ACTION, "action ->" },
2536 static struct ValueTextInfo options_action_arg_key[] =
2538 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2547 { CA_ARG_UNDEFINED, " " },
2548 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2549 { CA_ARG_ELEMENT_TARGET, "target" },
2550 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2551 { CA_ARG_ELEMENT_ACTION, "action ->" },
2556 static struct ValueTextInfo options_action_arg_speed[] =
2558 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2559 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2560 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2561 { CA_ARG_SPEED_SLOW, "slow" },
2562 { CA_ARG_SPEED_NORMAL, "normal" },
2563 { CA_ARG_SPEED_FAST, "fast" },
2564 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2565 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2566 { CA_ARG_UNDEFINED, " " },
2567 { CA_ARG_SPEED_SLOWER, "slower" },
2568 { CA_ARG_SPEED_FASTER, "faster" },
2569 { CA_ARG_UNDEFINED, " " },
2570 { CA_ARG_SPEED_RESET, "reset" },
2575 static struct ValueTextInfo options_action_arg_shield[] =
2577 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2578 { CA_ARG_SHIELD_OFF, "off" },
2579 { CA_ARG_SHIELD_NORMAL, "normal" },
2580 { CA_ARG_SHIELD_DEADLY, "deadly" },
2585 static struct ValueTextInfo options_action_arg_artwork[] =
2587 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2588 { CA_ARG_ELEMENT_TARGET, "target" },
2589 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2590 { CA_ARG_ELEMENT_ACTION, "action ->" },
2591 { CA_ARG_UNDEFINED, " " },
2592 { CA_ARG_ELEMENT_RESET, "reset" },
2597 static struct ValueTextInfo options_action_arg_gravity[] =
2599 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2600 { CA_ARG_GRAVITY_ON, "on" },
2601 { CA_ARG_GRAVITY_OFF, "off" },
2602 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2607 static struct ValueTextInfo options_action_arg_direction[] =
2609 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2610 { CA_ARG_DIRECTION_NONE, "none" },
2611 { CA_ARG_DIRECTION_LEFT, "left" },
2612 { CA_ARG_DIRECTION_RIGHT, "right" },
2613 { CA_ARG_DIRECTION_UP, "up" },
2614 { CA_ARG_DIRECTION_DOWN, "down" },
2615 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2616 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2621 static struct ValueTextInfo options_action_arg_scan_mode[] =
2623 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2624 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2625 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2630 static struct ValueTextInfo options_action_arg_inventory[] =
2632 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2633 { CA_ARG_ELEMENT_TARGET, "+ target" },
2634 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2635 { CA_ARG_ELEMENT_ACTION, "+ action" },
2636 { CA_ARG_UNDEFINED, " " },
2637 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2638 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2639 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2640 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2641 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2642 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2643 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2644 { CA_ARG_UNDEFINED, " " },
2645 { CA_ARG_INVENTORY_RESET, "reset" },
2650 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2651 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2656 static struct ValueTextInfo options_group_choice_mode[] =
2658 { ANIM_RANDOM, "random" },
2659 { ANIM_LOOP, "loop" },
2660 { ANIM_LINEAR, "linear" },
2661 { ANIM_PINGPONG, "pingpong" },
2662 { ANIM_PINGPONG2, "pingpong 2" },
2663 { ANIM_LEVEL_NR, "level number" },
2668 static struct ValueTextInfo options_bd_scheduling_type[] =
2670 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2671 { GD_SCHEDULING_BD1, "BD1" },
2672 { GD_SCHEDULING_BD2, "BD2" },
2673 { GD_SCHEDULING_PLCK, "Construction Kit" },
2674 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2675 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2676 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2681 static struct ValueTextInfo *action_arg_modes[] =
2683 options_action_mode_none,
2684 options_action_mode_assign,
2685 options_action_mode_add_remove,
2686 options_action_mode_calculate,
2693 struct ValueTextInfo *options;
2695 action_arg_options[] =
2697 { CA_NO_ACTION, 0, options_action_arg_none, },
2698 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2699 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2700 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2701 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2702 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2703 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2704 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2705 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2706 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2707 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2708 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2709 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2710 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2711 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2712 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2713 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2714 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2715 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2716 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2717 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2718 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2728 int gadget_id_align;
2729 int size; // char size of selectbox or '-1' (dynamically determined)
2730 struct ValueTextInfo *options;
2732 char *text_above, *text_left, *text_right, *infotext;
2733 } selectbox_info[ED_NUM_SELECTBOX] =
2735 // ---------- level and editor settings -------------------------------------
2738 ED_SELECTBOX_ID_TIME_OR_STEPS,
2739 -1, ED_LEVEL_SETTINGS_YPOS(8),
2740 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2742 options_time_or_steps,
2743 &level.use_step_counter,
2744 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2747 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2748 -1, ED_LEVEL_SETTINGS_YPOS(10),
2749 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2751 options_time_score_base,
2752 &level.time_score_base,
2753 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2756 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2757 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2758 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2760 options_game_engine_type,
2761 &level.game_engine_type,
2762 NULL, "Game engine:", NULL, "Select game engine"
2765 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2766 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2767 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2769 options_bd_scheduling_type,
2770 &level.bd_scheduling_type,
2771 NULL, "Scheduling type:", NULL, "Select level timing"
2774 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2775 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2776 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2778 options_levelset_save_mode,
2779 &levelset_save_mode,
2780 "Action:", NULL, NULL, "Select action when saving level set"
2783 // ---------- element settings: configure (several elements) ----------------
2786 ED_SELECTBOX_ID_WIND_DIRECTION,
2787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2788 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2790 options_wind_direction,
2791 &level.wind_direction_initial,
2792 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2795 ED_SELECTBOX_ID_PLAYER_SPEED,
2796 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2797 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2799 options_player_speed,
2800 &level.initial_player_stepsize[0],
2801 NULL, "Initial player speed:", NULL, "Select initial player speed"
2804 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2805 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2806 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2808 options_group_choice_mode,
2809 &level.mm_ball_choice_mode,
2810 NULL, "Choice type:", NULL, "Select type of content choice"
2813 // ---------- element settings: configure 1 (custom elements) ---------------
2816 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2817 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2818 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2820 options_access_type,
2821 &custom_element.access_type,
2822 NULL, NULL, NULL, "Select type of access to this field"
2825 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2826 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2827 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2829 options_access_layer,
2830 &custom_element.access_layer,
2831 NULL, NULL, NULL, "Select layer of access for this field"
2834 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2835 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2836 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2838 options_access_protected,
2839 &custom_element.access_protected,
2840 NULL, NULL, NULL, "Select protected access for this field"
2843 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2844 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2845 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2847 options_access_direction,
2848 &custom_element.access_direction,
2849 NULL, "from", NULL, "Select access direction for this field"
2852 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2853 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2854 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2856 options_walk_to_action,
2857 &custom_element.walk_to_action,
2858 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2861 // ---------- element settings: configure 2 (custom elements) ---------------
2864 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2865 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2866 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2868 options_move_pattern,
2869 &custom_element.move_pattern,
2870 NULL, "Can move", NULL, "Select element move pattern"
2873 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2874 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2875 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2877 options_move_direction,
2878 &custom_element.move_direction_initial,
2879 NULL, "Starts moving", NULL, "Select initial element move direction"
2882 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2883 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2884 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2886 options_move_stepsize,
2887 &custom_element.move_stepsize,
2888 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2891 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2892 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2893 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2895 options_move_leave_type,
2896 &custom_element.move_leave_type,
2897 // left text with leading spaces to place gadget next to "can dig" gadget
2898 // (needed because drawing area gadgets created after selectbox gadgets)
2899 // NULL, "can dig: can", ":", "leave behind or change element"
2900 NULL, " Can", ":", "Select leave behind or change element"
2903 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2904 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2905 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2907 options_smash_targets,
2908 &custom_element.smash_targets,
2909 NULL, "Can smash", NULL, "Select elements that can be smashed"
2912 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2913 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2914 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2916 options_slippery_type,
2917 &custom_element.slippery_type,
2918 NULL, "Slippery", NULL, "Select where other elements fall down"
2921 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2922 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2923 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2926 &custom_element.deadliness,
2927 NULL, "Deadly when", NULL, "Select deadliness of element"
2930 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2931 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2932 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2934 options_explosion_type,
2935 &custom_element.explosion_type,
2936 NULL, "Can explode", NULL, "Select explosion type"
2939 // ---------- element settings: advanced (custom elements) ------------------
2942 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2943 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2944 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2947 &custom_element_change.delay_frames,
2948 NULL, "Delay time given in", NULL, "Select delay time units for change"
2951 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2952 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2953 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2955 options_change_direct_action,
2956 &custom_element_change.direct_action,
2957 NULL, NULL, NULL, "Select type of direct action"
2960 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2961 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2962 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2964 options_change_other_action,
2965 &custom_element_change.other_action,
2966 NULL, NULL, "element:", "Select type of other element action"
2969 ED_SELECTBOX_ID_CHANGE_SIDE,
2970 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2971 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2973 options_change_trigger_side,
2974 &custom_element_change.trigger_side,
2975 NULL, "at", "side", "Select element side triggering change"
2978 ED_SELECTBOX_ID_CHANGE_PLAYER,
2979 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2980 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2982 options_change_trigger_player,
2983 &custom_element_change.trigger_player,
2984 NULL, "Player:", " ", "Select player that causes change"
2987 ED_SELECTBOX_ID_CHANGE_PAGE,
2988 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2989 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2991 options_change_trigger_page,
2992 &custom_element_change.trigger_page,
2993 NULL, "Page:", NULL, "Select change page that causes change"
2996 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2997 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2998 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3000 options_change_replace_when,
3001 &custom_element_change.replace_when,
3002 NULL, "Replace when", NULL, "Select which elements can be replaced"
3005 ED_SELECTBOX_ID_ACTION_TYPE,
3006 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3007 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3009 options_action_type,
3010 &custom_element_change.action_type,
3011 NULL, NULL, NULL, "Select action on specified condition"
3014 ED_SELECTBOX_ID_ACTION_MODE,
3015 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3016 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3018 options_action_mode_none,
3019 &custom_element_change.action_mode,
3020 NULL, NULL, NULL, "Select action operator"
3023 ED_SELECTBOX_ID_ACTION_ARG,
3024 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3025 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3027 options_action_arg_none,
3028 &custom_element_change.action_arg,
3029 NULL, NULL, NULL, "Select action parameter"
3032 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3033 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3034 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3036 options_change_page,
3037 &custom_element.current_change_page,
3038 NULL, NULL, NULL, "Select element change page"
3041 // ---------- element settings: configure (group elements) ------------------
3044 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3045 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3046 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3048 options_group_choice_mode,
3049 &group_element_info.choice_mode,
3050 NULL, "Choice type:", NULL, "Select type of group element choice"
3059 int gadget_id_align;
3062 char *text_above, *text_left, *text_right, *infotext;
3063 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3065 // ---------- level and editor settings (tabs) ------------------------------
3068 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3069 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3070 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3072 NULL, NULL, NULL, "Configure level settings"
3075 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3077 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3079 NULL, NULL, NULL, "Update this or create new level set"
3082 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3084 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3086 NULL, NULL, NULL, "Configure editor settings"
3089 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3091 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3093 NULL, NULL, NULL, "Configure engine settings"
3096 // ---------- element settings (tabs) ---------------------------------------
3099 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3100 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3101 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3103 NULL, NULL, NULL, "Show information about element"
3106 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3108 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3110 NULL, NULL, NULL, "Configure element properties"
3113 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3115 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3117 NULL, NULL, NULL, "Configure element properties, part 1"
3120 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3122 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3124 NULL, NULL, NULL, "Configure element properties, part 2"
3127 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3129 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3131 NULL, NULL, NULL, "Configure custom element change pages"
3134 // ---------- level and editor settings (buttons) ---------------------------
3137 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3138 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3139 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3141 NULL, NULL, NULL, "Update or create level set"
3144 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3145 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3146 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3148 NULL, NULL, "this level as level template",
3149 "Save current settings as new template"
3152 // ---------- element settings (buttons) ------------------------------------
3155 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3157 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3159 NULL, " ", "As Template",
3160 "Save current settings as new template"
3163 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3165 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3167 NULL, NULL, NULL, "Add new change page"
3170 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3172 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3174 NULL, NULL, NULL, "Delete current change page"
3184 int gadget_id_align;
3185 char *text_left, *text_right, *infotext;
3186 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3189 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3190 IMG_EDITOR_COUNTER_DOWN,
3191 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3192 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3193 NULL, NULL, "Select previous change page"
3196 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3197 IMG_EDITOR_COUNTER_UP,
3198 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3199 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3200 NULL, "Change page", "Select next change page"
3203 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3204 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3205 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3206 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3207 " ", NULL, "Copy settings from this change page"
3210 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3211 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3212 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3213 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3214 NULL, NULL, "Paste settings to this change page"
3221 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3229 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3232 ED_SCROLLBUTTON_ID_AREA_UP,
3233 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3234 GADGET_ID_SCROLL_UP,
3235 "Scroll level editing area up"
3238 ED_SCROLLBUTTON_ID_AREA_DOWN,
3239 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3240 GADGET_ID_SCROLL_DOWN,
3241 "Scroll level editing area down"
3244 ED_SCROLLBUTTON_ID_AREA_LEFT,
3245 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3246 GADGET_ID_SCROLL_LEFT,
3247 "Scroll level editing area left"
3250 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3251 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3252 GADGET_ID_SCROLL_RIGHT,
3253 "Scroll level editing area right"
3256 ED_SCROLLBUTTON_ID_LIST_UP,
3257 IMG_EDITOR_PALETTE_SCROLL_UP,
3258 GADGET_ID_SCROLL_LIST_UP,
3259 "Scroll element list up ('Page Up')"
3262 ED_SCROLLBUTTON_ID_LIST_DOWN,
3263 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3264 GADGET_ID_SCROLL_LIST_DOWN,
3265 "Scroll element list down ('Page Down')"
3273 int wheel_x, wheel_y;
3274 int wheel_width, wheel_height;
3275 } scrollbar_pos[ED_NUM_SCROLLBARS];
3284 } scrollbar_info[ED_NUM_SCROLLBARS] =
3287 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3288 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3289 GD_TYPE_SCROLLBAR_HORIZONTAL,
3290 GADGET_ID_SCROLL_HORIZONTAL,
3291 "Scroll level editing area horizontally"
3294 ED_SCROLLBAR_ID_AREA_VERTICAL,
3295 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3296 GD_TYPE_SCROLLBAR_VERTICAL,
3297 GADGET_ID_SCROLL_VERTICAL,
3298 "Scroll level editing area vertically"
3301 ED_SCROLLBAR_ID_LIST_VERTICAL,
3302 IMG_EDITOR_PALETTE_SCROLLBAR,
3303 GD_TYPE_SCROLLBAR_VERTICAL,
3304 GADGET_ID_SCROLL_LIST_VERTICAL,
3305 "Scroll element list vertically"
3315 int gadget_id_align;
3316 int radio_button_nr;
3319 char *text_left, *text_right, *infotext;
3320 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3323 ED_RADIOBUTTON_ID_PERCENTAGE,
3324 -1, ED_LEVEL_SETTINGS_YPOS(0),
3325 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3326 RADIO_NR_RANDOM_ELEMENTS,
3327 &random_placement_method, RANDOM_USE_PERCENTAGE,
3328 " ", "percentage", "Use percentage for random elements"
3331 ED_RADIOBUTTON_ID_QUANTITY,
3332 -1, ED_LEVEL_SETTINGS_YPOS(0),
3333 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3334 RADIO_NR_RANDOM_ELEMENTS,
3335 &random_placement_method, RANDOM_USE_QUANTITY,
3336 " ", "quantity", "Use quantity for random elements"
3345 int gadget_id_align;
3347 char *text_above, *text_left, *text_right, *infotext;
3348 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3350 // ---------- level and editor settings -------------------------------------
3353 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3354 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3355 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3356 &level.auto_count_gems,
3358 "Automatically count gems needed", "Set counter to number of gems"
3361 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3362 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3363 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3364 &level.rate_time_over_score,
3366 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3369 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3370 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3371 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3372 &levelset_use_levelset_artwork,
3374 "Use current custom artwork", "Use custom artwork of this level set"
3377 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3378 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3379 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3380 &levelset_copy_level_template,
3382 "Copy current level template", "Copy level template of this level set"
3385 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3386 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3387 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3388 &random_placement_background_restricted,
3390 "Restrict random placement to:", "Set random placement restriction"
3393 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3394 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3395 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3396 &setup.editor.use_template_for_new_levels,
3397 "Template for new levels and CE/GE:", NULL,
3398 "Use template for new levels", "Use template for level properties"
3401 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3402 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3403 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3404 &level.use_custom_template,
3406 "Use template for custom elements", "Use template for custom properties"
3409 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3410 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3411 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3412 &level.bd_intermission,
3413 "Boulder Dash game engine settings:", NULL,
3414 "Intermission", "Level is an intermission level"
3417 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3418 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3419 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3420 &level.bd_pal_timing,
3422 "PAL timing", "Use slower timer (like PAL C64)"
3425 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3426 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3427 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3428 &level.bd_line_shifting_borders,
3429 "Compatibility settings:", NULL,
3430 "Line-shifting borders", "Use line-shifting wrap-around"
3433 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3434 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3435 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3436 &level.bd_scan_first_and_last_row,
3438 "Scan first and last row", "Also process top/bottom border rows"
3441 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3442 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3443 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3444 &level.bd_short_explosions,
3446 "Short explosions", "Use four game cycles for explosions"
3449 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3450 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3451 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3452 &level.bd_gravity_affects_all,
3454 "Gravity change affects everything", "Gravity affects all falling objects"
3457 // ---------- element settings: configure (various elements) ----------------
3460 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3461 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3462 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3463 &stick_element_properties_window,
3465 "Stick this screen to edit content","Stick this screen to edit content"
3468 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3469 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3470 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3471 &level.em_slippery_gems,
3473 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3476 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3478 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3479 &level.em_explodes_by_fire,
3481 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3484 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3485 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3486 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3487 &level.use_spring_bug,
3489 "Use spring pushing bug", "Use odd spring pushing behaviour"
3492 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3493 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3494 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3495 &level.use_time_orb_bug,
3497 "Use time orb bug", "Use odd time orb behaviour"
3500 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3502 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3503 &level.use_life_bugs,
3505 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3508 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3509 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3510 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3513 "Create single random element", "Only create one element from content"
3516 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3517 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3518 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3519 &level.ball_active_initial,
3521 "Magic ball initially activated", "Activate magic ball after level start"
3524 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3525 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3526 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3527 &level.grow_into_diggable,
3529 "Can grow into anything diggable", "Grow into more than just sand"
3532 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3533 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3534 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3535 &level.sb_fields_needed,
3537 "All fields need to be filled", "Require all SB fields to be solved"
3540 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3541 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3542 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3543 &level.sb_objects_needed,
3545 "All objects need to be placed", "Require all SB objects to be solved"
3548 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3549 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3550 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3551 &level.auto_exit_sokoban,
3553 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3556 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3557 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3558 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3559 &level.solved_by_one_player,
3561 "Only one player must enter exit", "Level solved by first player in exit"
3564 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3565 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3566 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3567 &level.finish_dig_collect,
3569 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3572 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3573 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3574 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3575 &level.keep_walkable_ce,
3577 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3580 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3581 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3582 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3583 &level.continuous_snapping,
3585 "Continuous snapping", "Use snapping without releasing key"
3588 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3589 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3590 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3591 &level.block_snap_field,
3593 "Block snapped field when snapping", "Use snapping delay to show animation"
3596 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3597 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3598 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3599 &level.block_last_field,
3601 "Block last field when moving", "Player blocks last field when moving"
3604 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3605 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3606 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3607 &level.sp_block_last_field,
3609 "Block last field when moving", "Player blocks last field when moving"
3612 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3613 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3614 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3615 &level.instant_relocation,
3617 "No scrolling when relocating", "Player gets relocated without delay"
3620 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3622 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3623 &level.shifted_relocation,
3625 "No centering when relocating", "Level not centered after relocation"
3628 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3629 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3630 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3631 &level.lazy_relocation,
3633 "Only redraw off-screen relocation","No redraw if relocation target visible"
3636 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3637 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3638 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3639 &level.use_start_element[0],
3641 "Use level start element:", "Start level at this element's position"
3644 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3645 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3646 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3647 &level.use_artwork_element[0],
3649 "Use artwork from element:", "Use player artwork from other element"
3652 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3653 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3654 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3655 &level.use_explosion_element[0],
3657 "Use explosion from element:", "Use explosion properties from element"
3660 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3661 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3662 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3663 &level.initial_player_gravity[0],
3665 "Use initial gravity", "Set initial player gravity"
3668 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3669 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3670 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3671 &level.use_initial_inventory[0],
3673 "Use initial inventory:", "Use collected elements on level start"
3676 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3677 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3678 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3679 &level.can_pass_to_walkable,
3681 "Can pass to walkable element", "Player can pass to empty or walkable"
3684 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3685 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3686 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3687 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3689 "Can fall into acid (with gravity)","Player can fall into acid pool"
3692 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3693 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3694 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3695 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3697 "Can move into acid", "Element can move into acid pool"
3700 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3701 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3702 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3703 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3705 "Deadly when colliding with", "Element is deadly when hitting player"
3708 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3710 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3711 &level.bd_diagonal_movements,
3713 "Can move diagonally", "Player can move diagonally"
3716 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3717 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3718 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3719 &level.bd_topmost_player_active,
3721 "Topmost player is active", "Use first player found on playfield"
3724 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3725 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3726 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3727 &level.bd_push_mega_rock_with_sweet,
3729 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3732 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3733 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3734 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3735 &level.bd_magic_wall_wait_hatching,
3737 "Wait for player's birth", "Timer start waits for player's birth"
3740 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3741 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3742 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3743 &level.bd_magic_wall_stops_amoeba,
3745 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3748 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3749 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3750 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3751 &level.bd_amoeba_wait_for_hatching,
3753 "Wait for player's birth", "Timer start waits for player's birth"
3756 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3757 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3758 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3759 &level.bd_amoeba_start_immediately,
3761 "Start growing immediately", "Start slow growth time immediately"
3764 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3765 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3766 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3767 &level.bd_amoeba_2_explode_by_amoeba,
3769 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3772 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3773 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3774 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3775 &level.bd_voodoo_collects_diamonds,
3777 "Can collect diamonds", "Can collect diamonds for the player"
3780 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3781 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3782 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3783 &level.bd_voodoo_hurt_kills_player,
3785 "Player is killed if hurt", "If hurt in any way, player is killed"
3788 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3789 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3790 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3791 &level.bd_voodoo_dies_by_rock,
3793 "Killed by falling rock", "Can be killed by a falling rock"
3796 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3797 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3798 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3799 &level.bd_voodoo_vanish_by_explosion,
3801 "Disappears in explosions", "Can be destroyed by explosions"
3804 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3805 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3806 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3807 &level.bd_slime_is_predictable,
3809 "Slime is predictable", "Use predictable random numbers"
3812 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3813 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3814 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3815 &level.envelope[0].autowrap,
3817 "Auto-wrap", "Automatically wrap envelope text"
3820 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3821 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3822 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3823 &level.envelope[0].centered,
3825 "Centered", "Automatically center envelope text"
3828 ED_CHECKBUTTON_ID_MM_LASER_RED,
3829 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3830 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3831 &level.mm_laser_red,
3832 "Choose color components for laser:", NULL,
3833 "Red", "Use red color components in laser"
3836 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3837 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3838 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3839 &level.mm_laser_green,
3841 "Green", "Use green color components in laser"
3844 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3845 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3846 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3847 &level.mm_laser_blue,
3849 "Blue", "Use blue color components in laser"
3852 ED_CHECKBUTTON_ID_DF_LASER_RED,
3853 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3854 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3855 &level.df_laser_red,
3856 "Choose color components for laser:", NULL,
3857 "Red", "Use red color components in laser"
3860 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3861 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3862 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3863 &level.df_laser_green,
3865 "Green", "Use green color components in laser"
3868 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3869 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3870 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3871 &level.df_laser_blue,
3873 "Blue", "Use blue color components in laser"
3876 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3877 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3878 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3879 &level.rotate_mm_ball_content,
3881 "Randomly rotate created content", "Randomly rotate newly created content"
3884 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3885 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3886 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3887 &level.explode_mm_ball,
3889 "Explode ball instead of melting", "Use explosion to release ball content"
3892 // ---------- element settings: configure 1 (custom elements) ---------------
3895 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3896 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3897 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3898 &custom_element.use_gfx_element,
3900 "Use graphic of element:", "Use existing element graphic"
3903 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3904 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3905 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3906 &level.use_custom_template,
3908 "Use template", "Use template for custom properties"
3911 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3912 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3913 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3914 &custom_element_properties[EP_ACCESSIBLE],
3916 NULL, "Player can walk to or pass this field"
3919 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3920 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3921 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3922 &custom_element_properties[EP_GRAVITY_REACHABLE],
3924 "Reachable despite gravity", "Player can walk/dig despite gravity"
3927 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3928 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3929 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3930 &custom_element.use_last_ce_value,
3932 "Use last CE value after change", "Use last CE value after change"
3935 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3936 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3937 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3938 &custom_element_properties[EP_WALK_TO_OBJECT],
3940 NULL, "Player can dig/collect/push element"
3943 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3944 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3945 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3946 &custom_element_properties[EP_INDESTRUCTIBLE],
3948 "Indestructible", "Element is indestructible"
3951 // ---------- element settings: configure 2 (custom elements) ---------------
3954 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3955 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3956 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3957 &custom_element_properties[EP_CAN_MOVE],
3959 NULL, "Element can move with some pattern"
3962 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3963 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3964 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3965 &custom_element_properties[EP_CAN_FALL],
3967 "Can fall", "Element can fall down"
3970 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3971 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3972 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3973 &custom_element_properties[EP_CAN_SMASH],
3975 NULL, "Element can smash other elements"
3978 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3979 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3980 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3981 &custom_element_properties[EP_SLIPPERY],
3983 NULL, "Other elements can fall down from it"
3986 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3987 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3988 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3989 &custom_element_properties[EP_DEADLY],
3991 NULL, "Element can kill the player"
3994 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3995 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3996 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3997 &custom_element_properties[EP_CAN_EXPLODE],
3999 NULL, "Element can explode"
4002 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4003 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4004 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4005 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4007 "By fire", "Element can explode by fire/explosion"
4010 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4011 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4012 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4013 &custom_element_properties[EP_EXPLODES_SMASHED],
4015 "Smashed", "Element can explode when smashed"
4018 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4019 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4020 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4021 &custom_element_properties[EP_EXPLODES_IMPACT],
4023 "Impact", "Element can explode on impact"
4026 // ---------- element settings: advanced (custom elements) ------------------
4029 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4030 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4031 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4032 &custom_element_change.can_change,
4034 "Element changes to:", "Change element on specified condition"
4037 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4038 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4039 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4040 &custom_element_change_events[CE_DELAY],
4042 NULL, "Element changes after delay"
4045 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4046 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4047 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4048 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4050 NULL, "Element changes by direct action"
4053 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4054 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4055 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4056 &custom_element_change_events[CE_BY_OTHER_ACTION],
4058 NULL, "Element changes by other element"
4061 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4062 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4063 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4064 &custom_element_change.explode,
4066 "Explode instead of change", "Element explodes instead of change"
4069 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4070 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4071 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4072 &custom_element_change.use_target_content,
4074 "Use extended change target:", "Element changes to more elements"
4077 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4078 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4079 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4080 &custom_element_change.only_if_complete,
4082 "Replace all or nothing", "Only replace when all can be changed"
4085 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4086 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4087 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4088 &custom_element_change.use_random_replace,
4090 NULL, "Use percentage for random replace"
4093 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4094 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4095 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4096 &custom_element_change.has_action,
4098 NULL, "Execute action on specified condition"
4106 int xoffset, yoffset;
4108 int gadget_id_align;
4110 int area_xsize, area_ysize;
4111 char *text_left, *text_right, *text_above, *text_below, *infotext;
4112 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4114 // ---------- level playfield content ---------------------------------------
4117 ED_DRAWING_ID_DRAWING_LEVEL,
4120 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4122 -1, -1, // these values are not constant, but can change at runtime
4123 NULL, NULL, NULL, NULL, NULL
4126 // ---------- yam yam content -----------------------------------------------
4129 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4130 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4131 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4132 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4133 &level.yamyam_content[0].e[0][0], 3, 3,
4134 NULL, NULL, NULL, "1", NULL
4137 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4138 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4139 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4140 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4141 &level.yamyam_content[1].e[0][0], 3, 3,
4142 NULL, NULL, NULL, "2", NULL
4145 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4146 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4147 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4148 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4149 &level.yamyam_content[2].e[0][0], 3, 3,
4150 NULL, NULL, NULL, "3", NULL
4153 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4154 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4155 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4156 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4157 &level.yamyam_content[3].e[0][0], 3, 3,
4158 NULL, NULL, NULL, "4", NULL
4161 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4162 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4163 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4164 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4165 &level.yamyam_content[4].e[0][0], 3, 3,
4166 NULL, NULL, NULL, "5", NULL
4169 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4170 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4171 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4172 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4173 &level.yamyam_content[5].e[0][0], 3, 3,
4174 NULL, NULL, NULL, "6", NULL
4177 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4178 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4179 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4180 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4181 &level.yamyam_content[6].e[0][0], 3, 3,
4182 NULL, NULL, NULL, "7", NULL
4185 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4186 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4187 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4188 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4189 &level.yamyam_content[7].e[0][0], 3, 3,
4190 NULL, NULL, NULL, "8", NULL
4193 // ---------- magic ball content --------------------------------------------
4196 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4197 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4198 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4199 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4200 &level.ball_content[0].e[0][0], 3, 3,
4201 NULL, NULL, NULL, "1", NULL
4204 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4205 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4206 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4207 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4208 &level.ball_content[1].e[0][0], 3, 3,
4209 NULL, NULL, NULL, "2", NULL
4212 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4213 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4214 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4215 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4216 &level.ball_content[2].e[0][0], 3, 3,
4217 NULL, NULL, NULL, "3", NULL
4220 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4221 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4222 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4223 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4224 &level.ball_content[3].e[0][0], 3, 3,
4225 NULL, NULL, NULL, "4", NULL
4228 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4229 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4230 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4231 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4232 &level.ball_content[4].e[0][0], 3, 3,
4233 NULL, NULL, NULL, "5", NULL
4236 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4237 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4238 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4239 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4240 &level.ball_content[5].e[0][0], 3, 3,
4241 NULL, NULL, NULL, "6", NULL
4244 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4245 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4246 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4247 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4248 &level.ball_content[6].e[0][0], 3, 3,
4249 NULL, NULL, NULL, "7", NULL
4252 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4253 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4254 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4255 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4256 &level.ball_content[7].e[0][0], 3, 3,
4257 NULL, NULL, NULL, "8", NULL
4260 // ---------- android content -----------------------------------------------
4263 ED_DRAWING_ID_ANDROID_CONTENT,
4264 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4265 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4266 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4267 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4268 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4271 // ---------- amoeba content ------------------------------------------------
4274 ED_DRAWING_ID_AMOEBA_CONTENT,
4275 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4276 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4277 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4278 &level.amoeba_content, 1, 1,
4279 "Content:", NULL, NULL, NULL, "Amoeba content"
4282 // ---------- BD snap element -----------------------------------------------
4285 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4286 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4287 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4288 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4289 &level.bd_snap_element, 1, 1,
4290 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4293 // ---------- BD amoeba content ---------------------------------------------
4296 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4297 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4298 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4299 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4300 &level.bd_amoeba_content_too_big, 1, 1,
4301 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4304 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4305 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4306 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4307 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4308 &level.bd_amoeba_content_enclosed, 1, 1,
4309 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4312 // ---------- BD amoeba 2 content -------------------------------------------
4315 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4316 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4317 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4318 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4319 &level.bd_amoeba_2_content_too_big, 1, 1,
4320 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4323 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4324 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4325 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4326 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4327 &level.bd_amoeba_2_content_enclosed, 1, 1,
4328 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4331 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4332 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4333 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4334 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4335 &level.bd_amoeba_2_content_exploding, 1, 1,
4336 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4339 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4340 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4341 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4342 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4343 &level.bd_amoeba_2_content_looks_like, 1, 1,
4344 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4347 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4348 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4349 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4350 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4351 &level.bd_acid_eats_element, 1, 1,
4352 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4355 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4356 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4357 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4358 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4359 &level.bd_acid_turns_to_element, 1, 1,
4360 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4363 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4364 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4365 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4366 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4367 &level.bd_biter_eats_element, 1, 1,
4368 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4371 // ---------- level start element -------------------------------------------
4374 ED_DRAWING_ID_START_ELEMENT,
4375 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4376 0, ED_AREA_1X1_SETTINGS_YOFF,
4377 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4378 &level.start_element[0], 1, 1,
4379 NULL, NULL, NULL, NULL, "Level start element"
4382 // ---------- player artwork element ----------------------------------------
4385 ED_DRAWING_ID_ARTWORK_ELEMENT,
4386 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4387 0, ED_AREA_1X1_SETTINGS_YOFF,
4388 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4389 &level.artwork_element[0], 1, 1,
4390 NULL, NULL, NULL, NULL, "Element for player artwork"
4393 // ---------- player explosion element --------------------------------------
4396 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4397 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4398 0, ED_AREA_1X1_SETTINGS_YOFF,
4399 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4400 &level.explosion_element[0], 1, 1,
4401 NULL, NULL, NULL, NULL, "Element for player explosion"
4404 // ---------- player initial inventory --------------------------------------
4407 ED_DRAWING_ID_INVENTORY_CONTENT,
4408 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4409 0, ED_AREA_1X1_SETTINGS_YOFF,
4410 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4411 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4412 NULL, NULL, NULL, NULL, "Content for initial inventory"
4415 // ---------- gray ball content -----------------------------------------
4418 ED_DRAWING_ID_MM_BALL_CONTENT,
4419 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4420 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4421 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4422 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4423 "Content:", NULL, NULL, NULL, "Content for gray ball"
4426 // ---------- element settings: configure 1 (custom elements) ---------------
4428 // ---------- custom graphic ------------------------------------------------
4431 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4432 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4433 0, ED_AREA_1X1_SETTINGS_YOFF,
4434 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4435 &custom_element.gfx_element_initial, 1, 1,
4436 NULL, NULL, NULL, NULL, "Custom graphic element"
4439 // ---------- element settings: configure 2 (custom elements) ---------------
4441 // ---------- custom content (when exploding) -------------------------------
4444 ED_DRAWING_ID_CUSTOM_CONTENT,
4445 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4446 0, ED_AREA_3X3_SETTINGS_YOFF,
4447 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4448 &custom_element.content.e[0][0], 3, 3,
4449 "Content:", NULL, NULL, NULL, NULL
4452 // ---------- custom enter and leave element (when moving) ------------------
4455 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4456 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4457 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4458 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4459 &custom_element.move_enter_element, 1, 1,
4460 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4463 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4464 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4465 0, ED_AREA_1X1_SETTINGS_YOFF,
4466 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4467 &custom_element.move_leave_element, 1, 1,
4468 NULL, NULL, NULL, NULL, "Element that will be left behind"
4471 // ---------- element settings: advanced (custom elements) ------------------
4473 // ---------- custom change target ------------------------------------------
4476 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4477 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4478 0, ED_AREA_1X1_SETTINGS_YOFF,
4479 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4480 &custom_element_change.target_element, 1, 1,
4481 NULL, "after/when:", NULL, NULL, "New target element after change"
4484 // ---------- custom change content (extended change target) ----------------
4487 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4488 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4489 0, ED_AREA_3X3_SETTINGS_YOFF,
4490 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4491 &custom_element_change.target_content.e[0][0], 3, 3,
4492 NULL, NULL, NULL, NULL, "New extended elements after change"
4495 // ---------- custom change trigger (element causing change) ----------------
4498 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4499 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4500 0, ED_AREA_1X1_SETTINGS_YOFF,
4501 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4502 &custom_element_change.initial_trigger_element, 1, 1,
4503 NULL, NULL, NULL, NULL, "Other element triggering change"
4506 // ---------- custom change action (element used for action) ----------------
4509 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4510 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4511 0, ED_AREA_1X1_SETTINGS_YOFF,
4512 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4513 &custom_element_change.action_element, 1, 1,
4514 NULL, NULL, NULL, NULL, "Element used as action parameter"
4517 // ---------- group element content -----------------------------------------
4520 ED_DRAWING_ID_GROUP_CONTENT,
4521 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4522 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4523 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4524 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4525 "Content:", NULL, NULL, NULL, NULL
4528 // ---------- random background (for random painting) -----------------------
4531 ED_DRAWING_ID_RANDOM_BACKGROUND,
4532 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4533 0, ED_AREA_1X1_LSETTINGS_YOFF,
4534 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4535 &random_placement_background_element, 1, 1,
4536 NULL, NULL, NULL, NULL, "Random placement background"
4541 // ----------------------------------------------------------------------------
4542 // some internally used variables
4543 // ----------------------------------------------------------------------------
4545 // maximal size of level editor drawing area
4546 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4548 // actual size of level editor drawing area
4549 static int ed_fieldx, ed_fieldy;
4551 // actual position of level editor drawing area in level playfield
4552 static int level_xpos = -1, level_ypos = -1;
4554 // actual tile size used to display playfield drawing area
4555 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4556 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4558 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4560 // drawing elements on the three mouse buttons
4561 static int new_element1 = EL_WALL;
4562 static int new_element2 = EL_EMPTY;
4563 static int new_element3 = EL_SAND;
4565 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4566 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4567 (button) == 2 ? new_element2 : \
4568 (button) == 3 ? new_element3 : EL_EMPTY)
4570 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4572 static int use_permanent_palette = TRUE;
4574 #define PX (use_permanent_palette ? DX : SX)
4575 #define PY (use_permanent_palette ? DY : SY)
4576 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4577 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4579 // forward declaration for internal use
4580 static void CopyBrushToCursor(int, int);
4581 static void DeleteBrushFromCursor(void);
4582 static void ModifyEditorCounterValue(int, int);
4583 static void ModifyEditorCounterLimits(int, int, int);
4584 static void ModifyEditorSelectboxValue(int, int);
4585 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4586 static void ModifyEditorDrawingArea(int, int, int);
4587 static void ModifyEditorElementList(void);
4588 static void AdjustElementListScrollbar(void);
4589 static void RedrawDrawingElements(void);
4590 static void DrawDrawingWindowExt(boolean);
4591 static void DrawDrawingWindow(void);
4592 static void DrawLevelConfigWindow(void);
4593 static void DrawPropertiesWindow(void);
4594 static void DrawPaletteWindow(void);
4595 static void UpdateCustomElementGraphicGadgets(void);
4596 static boolean checkPropertiesConfig(int);
4597 static void SetAutomaticNumberOfGemsNeeded(void);
4598 static void ClearEditorGadgetInfoText(void);
4599 static void CopyLevelToUndoBuffer(int);
4600 static void HandleDrawingAreas(struct GadgetInfo *);
4601 static void HandleCounterButtons(struct GadgetInfo *);
4602 static void HandleTextInputGadgets(struct GadgetInfo *);
4603 static void HandleTextAreaGadgets(struct GadgetInfo *);
4604 static void HandleSelectboxGadgets(struct GadgetInfo *);
4605 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4606 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4607 static void HandleRadiobuttons(struct GadgetInfo *);
4608 static void HandleCheckbuttons(struct GadgetInfo *);
4609 static void HandleControlButtons(struct GadgetInfo *);
4610 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4611 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4612 static boolean AskToCopyAndModifyLevelTemplate(void);
4613 static boolean getDrawModeHiRes(void);
4614 static int getTabulatorBarWidth(void);
4615 static int getTabulatorBarHeight(void);
4616 static Pixel getTabulatorBarColor(void);
4617 static int numHiresTiles(int);
4619 static int num_editor_gadgets = 0; // dynamically determined
4621 static struct GadgetInfo **level_editor_gadget = NULL;
4622 static int *right_gadget_border = NULL;
4624 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4625 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4626 static boolean draw_with_brush = FALSE;
4627 static int properties_element = 0;
4629 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4630 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4631 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4632 static int undo_buffer_position = 0;
4633 static int undo_buffer_steps = 0;
4634 static int redo_buffer_steps = 0;
4636 static int edit_mode;
4637 static int edit_mode_levelconfig;
4638 static int edit_mode_properties;
4640 static int element_shift = 0;
4642 static int editor_el_players[] =
4649 static int *editor_el_players_ptr = editor_el_players;
4650 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4652 static int editor_hl_boulderdash[] =
4654 EL_INTERNAL_CASCADE_BD_ACTIVE,
4660 static int editor_el_boulderdash[] =
4669 EL_BD_EXPANDABLE_WALL,
4677 EL_BD_BUTTERFLY_LEFT,
4679 EL_BD_BUTTERFLY_RIGHT,
4680 EL_BD_FIREFLY_RIGHT,
4683 EL_BD_BUTTERFLY_DOWN,
4687 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4688 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4689 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4690 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4692 static int editor_hl_boulderdash_native[] =
4694 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4700 static int editor_el_boulderdash_native[] =
4717 EL_BD_BUTTERFLY_LEFT,
4719 EL_BD_BUTTERFLY_RIGHT,
4720 EL_BD_FIREFLY_RIGHT,
4723 EL_BD_BUTTERFLY_DOWN,
4728 EL_BD_BUTTERFLY_2_UP,
4732 EL_BD_BUTTERFLY_2_LEFT,
4733 EL_BD_FIREFLY_2_LEFT,
4734 EL_BD_BUTTERFLY_2_RIGHT,
4735 EL_BD_FIREFLY_2_RIGHT,
4738 EL_BD_BUTTERFLY_2_DOWN,
4739 EL_BD_FIREFLY_2_DOWN,
4740 EL_BD_FLYING_DIAMOND,
4745 EL_BD_DIAMOND_GLUED,
4747 EL_BD_DRAGONFLY_LEFT,
4748 EL_BD_STONEFLY_LEFT,
4749 EL_BD_DRAGONFLY_RIGHT,
4750 EL_BD_STONEFLY_RIGHT,
4753 EL_BD_DRAGONFLY_DOWN,
4754 EL_BD_STONEFLY_DOWN,
4757 EL_BD_BITER_SWITCH_1,
4775 EL_BD_WALL_NON_SLOPED,
4777 EL_BD_SAND_SLOPED_UP_LEFT,
4778 EL_BD_SAND_SLOPED_UP_RIGHT,
4779 EL_BD_WALL_SLOPED_UP_LEFT,
4780 EL_BD_WALL_SLOPED_UP_RIGHT,
4782 EL_BD_SAND_SLOPED_DOWN_LEFT,
4783 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4784 EL_BD_WALL_SLOPED_DOWN_LEFT,
4785 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4789 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4790 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4794 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4795 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4799 EL_BD_INVISIBLE_EXIT_CLOSED,
4800 EL_BD_INVISIBLE_EXIT_OPEN,
4802 EL_BD_STEELWALL_EXPLODABLE,
4803 EL_BD_STEELWALL_DIGGABLE,
4804 EL_BD_WALL_DIGGABLE,
4807 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4808 EL_BD_EXPANDABLE_WALL_VERTICAL,
4809 EL_BD_EXPANDABLE_WALL_ANY,
4810 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4812 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4813 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4814 EL_BD_EXPANDABLE_STEELWALL_ANY,
4815 EL_BD_CREATURE_SWITCH,
4818 EL_BD_BLADDER_SPENDER,
4820 EL_BD_REPLICATOR_SWITCH,
4822 EL_BD_CONVEYOR_LEFT,
4823 EL_BD_CONVEYOR_RIGHT,
4824 EL_BD_CONVEYOR_SWITCH,
4825 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4840 EL_BD_TRAPPED_DIAMOND,
4852 EL_BD_GRAVITY_SWITCH,
4853 EL_BD_PNEUMATIC_HAMMER,
4858 EL_BD_PLAYER_WITH_BOMB,
4860 EL_BD_PLAYER_STIRRING,
4862 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4863 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4864 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4865 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4867 static int editor_hl_emerald_mine[] =
4869 EL_INTERNAL_CASCADE_EM_ACTIVE,
4875 static int editor_el_emerald_mine[] =
4893 EL_EM_DYNAMITE_ACTIVE,
4912 EL_ACID_POOL_TOPLEFT,
4914 EL_ACID_POOL_TOPRIGHT,
4917 EL_ACID_POOL_BOTTOMLEFT,
4918 EL_ACID_POOL_BOTTOM,
4919 EL_ACID_POOL_BOTTOMRIGHT,
4937 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4938 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4939 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4940 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4942 static int editor_hl_emerald_mine_club[] =
4944 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4950 static int editor_el_emerald_mine_club[] =
4977 EL_EMC_WALL_SLIPPERY_1,
4978 EL_EMC_WALL_SLIPPERY_2,
4979 EL_EMC_WALL_SLIPPERY_3,
4980 EL_EMC_WALL_SLIPPERY_4,
5003 EL_EMC_MAGIC_BALL_SWITCH,
5010 EL_EMC_SPRING_BUMPER,
5014 EL_BALLOON_SWITCH_UP,
5015 EL_BALLOON_SWITCH_ANY,
5018 EL_BALLOON_SWITCH_LEFT,
5020 EL_BALLOON_SWITCH_RIGHT,
5024 EL_BALLOON_SWITCH_DOWN,
5025 EL_BALLOON_SWITCH_NONE,
5027 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5028 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5029 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5030 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5032 static int editor_hl_rnd[] =
5034 EL_INTERNAL_CASCADE_RND_ACTIVE,
5040 static int editor_el_rnd[] =
5043 EL_DYNAMITE_ACTIVE, // RND
5077 EL_WALL_EMERALD_YELLOW,
5078 EL_WALL_EMERALD_RED,
5079 EL_WALL_EMERALD_PURPLE,
5097 EL_DYNABOMB_INCREASE_NUMBER,
5098 EL_DYNABOMB_INCREASE_SIZE,
5099 EL_DYNABOMB_INCREASE_POWER,
5119 EL_INVISIBLE_STEELWALL,
5123 EL_EXPANDABLE_WALL_HORIZONTAL,
5124 EL_EXPANDABLE_WALL_VERTICAL,
5125 EL_EXPANDABLE_WALL_ANY,
5127 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5128 static int *editor_el_rnd_ptr = editor_el_rnd;
5129 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5130 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5132 static int editor_hl_sokoban[] =
5134 EL_INTERNAL_CASCADE_SB_ACTIVE,
5140 static int editor_el_sokoban[] =
5143 EL_SOKOBAN_FIELD_EMPTY,
5144 EL_SOKOBAN_FIELD_FULL,
5145 EL_SOKOBAN_FIELD_PLAYER,
5147 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5148 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5149 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5150 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5152 static int editor_hl_supaplex[] =
5154 EL_INTERNAL_CASCADE_SP_ACTIVE,
5160 static int editor_el_supaplex[] =
5178 EL_SP_PORT_HORIZONTAL,
5179 EL_SP_PORT_VERTICAL,
5187 EL_SP_GRAVITY_PORT_LEFT,
5188 EL_SP_GRAVITY_PORT_RIGHT,
5189 EL_SP_GRAVITY_PORT_UP,
5190 EL_SP_GRAVITY_PORT_DOWN,
5192 EL_SP_GRAVITY_ON_PORT_LEFT,
5193 EL_SP_GRAVITY_ON_PORT_RIGHT,
5194 EL_SP_GRAVITY_ON_PORT_UP,
5195 EL_SP_GRAVITY_ON_PORT_DOWN,
5197 EL_SP_GRAVITY_OFF_PORT_LEFT,
5198 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5199 EL_SP_GRAVITY_OFF_PORT_UP,
5200 EL_SP_GRAVITY_OFF_PORT_DOWN,
5202 EL_SP_HARDWARE_GRAY,
5203 EL_SP_HARDWARE_GREEN,
5204 EL_SP_HARDWARE_BLUE,
5207 EL_SP_HARDWARE_BASE_1,
5208 EL_SP_HARDWARE_BASE_2,
5209 EL_SP_HARDWARE_BASE_3,
5210 EL_SP_HARDWARE_BASE_4,
5212 EL_SP_HARDWARE_BASE_5,
5213 EL_SP_HARDWARE_BASE_6,
5214 EL_SP_HARDWARE_YELLOW,
5222 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5223 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5224 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5225 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5227 static int editor_hl_diamond_caves[] =
5229 EL_INTERNAL_CASCADE_DC_ACTIVE,
5235 static int editor_el_diamond_caves[] =
5237 EL_EM_STEEL_EXIT_CLOSED, // DC2
5238 EL_EM_STEEL_EXIT_OPEN, // DC2
5239 EL_WALL_EMERALD, // DC2
5240 EL_WALL_DIAMOND, // DC2
5247 EL_CONVEYOR_BELT_1_LEFT,
5248 EL_CONVEYOR_BELT_1_MIDDLE,
5249 EL_CONVEYOR_BELT_1_RIGHT,
5250 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5252 EL_CONVEYOR_BELT_2_LEFT,
5253 EL_CONVEYOR_BELT_2_MIDDLE,
5254 EL_CONVEYOR_BELT_2_RIGHT,
5255 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5257 EL_CONVEYOR_BELT_3_LEFT,
5258 EL_CONVEYOR_BELT_3_MIDDLE,
5259 EL_CONVEYOR_BELT_3_RIGHT,
5260 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5262 EL_CONVEYOR_BELT_4_LEFT,
5263 EL_CONVEYOR_BELT_4_MIDDLE,
5264 EL_CONVEYOR_BELT_4_RIGHT,
5265 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5267 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5268 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5269 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5270 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5272 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5273 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5274 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5275 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5280 EL_DC_TIMEGATE_SWITCH,
5282 EL_SWITCHGATE_CLOSED,
5284 EL_SWITCHGATE_SWITCH_UP,
5285 EL_SWITCHGATE_SWITCH_DOWN,
5288 EL_LIGHT_SWITCH_ACTIVE,
5289 EL_DC_SWITCHGATE_SWITCH_UP,
5290 EL_DC_SWITCHGATE_SWITCH_DOWN,
5292 EL_STEEL_EXIT_CLOSED,
5294 EL_STEELWALL_SLIPPERY,
5297 EL_QUICKSAND_FAST_EMPTY,
5298 EL_QUICKSAND_FAST_FULL,
5312 EL_SIGN_RADIOACTIVITY,
5318 EL_SIGN_ENTRY_FORBIDDEN,
5319 EL_SIGN_EMERGENCY_EXIT,
5344 EL_DC_STEELWALL_2_SINGLE,
5345 EL_DC_STEELWALL_2_TOP,
5346 EL_SIGN_EXCLAMATION,
5349 EL_DC_STEELWALL_2_LEFT,
5350 EL_DC_STEELWALL_2_MIDDLE,
5351 EL_DC_STEELWALL_2_HORIZONTAL,
5352 EL_DC_STEELWALL_2_RIGHT,
5354 EL_DC_STEELWALL_1_TOPLEFT,
5355 EL_DC_STEELWALL_2_VERTICAL,
5356 EL_DC_STEELWALL_1_TOPRIGHT,
5359 EL_DC_STEELWALL_1_VERTICAL,
5360 EL_DC_STEELWALL_2_BOTTOM,
5362 EL_DC_GATE_WHITE_GRAY,
5364 EL_DC_STEELWALL_1_BOTTOMLEFT,
5365 EL_DC_STEELWALL_1_HORIZONTAL,
5366 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5367 EL_DC_GATE_FAKE_GRAY,
5369 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5370 EL_DC_STEELWALL_1_BOTTOM,
5371 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5372 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5374 EL_DC_STEELWALL_1_RIGHT,
5376 EL_DC_STEELWALL_1_LEFT,
5377 EL_EXPANDABLE_STEELWALL_VERTICAL,
5379 EL_DC_STEELWALL_1_TOPRIGHT_2,
5380 EL_DC_STEELWALL_1_TOP,
5381 EL_DC_STEELWALL_1_TOPLEFT_2,
5382 EL_EXPANDABLE_STEELWALL_ANY,
5384 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5385 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5386 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5387 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5389 static int editor_hl_dx_boulderdash[] =
5391 EL_INTERNAL_CASCADE_DX_ACTIVE,
5397 static int editor_el_dx_boulderdash[] =
5401 EL_TUBE_HORIZONTAL_DOWN,
5405 EL_TUBE_VERTICAL_RIGHT,
5407 EL_TUBE_VERTICAL_LEFT,
5411 EL_TUBE_HORIZONTAL_UP,
5419 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5420 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5421 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5422 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5424 static int editor_hl_mirror_magic[] =
5426 EL_INTERNAL_CASCADE_MM_ACTIVE,
5432 static int editor_el_mirror_magic[] =
5434 EL_MM_MCDUFFIN_RIGHT,
5436 EL_MM_MCDUFFIN_LEFT,
5437 EL_MM_MCDUFFIN_DOWN,
5440 EL_MM_MIRROR_FIXED_START,
5441 EL_MM_POLARIZER_START,
5442 EL_MM_POLARIZER_CROSS_START,
5444 EL_MM_TELEPORTER_RED_START,
5445 EL_MM_TELEPORTER_YELLOW_START,
5446 EL_MM_TELEPORTER_GREEN_START,
5447 EL_MM_TELEPORTER_BLUE_START,
5460 EL_MM_LIGHTBULB_ACTIVE,
5474 EL_MM_STEEL_GRID_FIXED_1,
5475 EL_MM_STEEL_GRID_FIXED_2,
5476 EL_MM_STEEL_GRID_FIXED_3,
5477 EL_MM_STEEL_GRID_FIXED_4,
5479 EL_MM_WOODEN_GRID_FIXED_1,
5480 EL_MM_WOODEN_GRID_FIXED_2,
5481 EL_MM_WOODEN_GRID_FIXED_3,
5482 EL_MM_WOODEN_GRID_FIXED_4,
5489 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5490 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5491 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5492 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5494 static int editor_hl_deflektor[] =
5496 EL_INTERNAL_CASCADE_DF_ACTIVE,
5502 static int editor_el_deflektor[] =
5509 EL_DF_RECEIVER_RIGHT,
5511 EL_DF_RECEIVER_LEFT,
5512 EL_DF_RECEIVER_DOWN,
5515 EL_DF_MIRROR_ROTATING_START,
5516 EL_DF_MIRROR_FIXED_START,
5519 EL_DF_FIBRE_OPTIC_RED_1,
5520 EL_DF_FIBRE_OPTIC_YELLOW_1,
5521 EL_DF_FIBRE_OPTIC_GREEN_1,
5522 EL_DF_FIBRE_OPTIC_BLUE_1,
5524 EL_DF_STEEL_GRID_FIXED_START,
5525 EL_DF_STEEL_GRID_ROTATING_START,
5526 EL_DF_WOODEN_GRID_FIXED_START,
5527 EL_DF_WOODEN_GRID_ROTATING_START,
5539 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5540 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5541 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5542 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5544 static int editor_hl_chars[] =
5546 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5552 static int editor_el_chars[] =
5634 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5635 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5636 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5637 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5639 EL_CHAR(CHAR_BYTE_DEGREE),
5640 EL_CHAR(CHAR_BYTE_REGISTERED),
5641 EL_CHAR(FONT_ASCII_CURSOR),
5642 EL_CHAR(FONT_ASCII_BUTTON),
5644 EL_CHAR(FONT_ASCII_UP),
5645 EL_CHAR(FONT_ASCII_DOWN),
5649 static int *editor_hl_chars_ptr = editor_hl_chars;
5650 static int *editor_el_chars_ptr = editor_el_chars;
5651 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5652 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5654 static int editor_hl_steel_chars[] =
5656 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5662 static int editor_el_steel_chars[] =
5672 EL_STEEL_CHAR('\''),
5739 EL_STEEL_CHAR('\\'),
5744 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5745 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5746 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5747 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5749 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5750 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5751 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5752 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5754 EL_STEEL_CHAR(FONT_ASCII_UP),
5755 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5759 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5760 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5761 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5762 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5764 static int editor_hl_custom[] =
5766 EL_INTERNAL_CASCADE_CE_ACTIVE,
5772 static int editor_el_custom[] =
5774 EL_CUSTOM_START + 0,
5775 EL_CUSTOM_START + 1,
5776 EL_CUSTOM_START + 2,
5777 EL_CUSTOM_START + 3,
5779 EL_CUSTOM_START + 4,
5780 EL_CUSTOM_START + 5,
5781 EL_CUSTOM_START + 6,
5782 EL_CUSTOM_START + 7,
5784 EL_CUSTOM_START + 8,
5785 EL_CUSTOM_START + 9,
5786 EL_CUSTOM_START + 10,
5787 EL_CUSTOM_START + 11,
5789 EL_CUSTOM_START + 12,
5790 EL_CUSTOM_START + 13,
5791 EL_CUSTOM_START + 14,
5792 EL_CUSTOM_START + 15,
5794 EL_CUSTOM_START + 16,
5795 EL_CUSTOM_START + 17,
5796 EL_CUSTOM_START + 18,
5797 EL_CUSTOM_START + 19,
5799 EL_CUSTOM_START + 20,
5800 EL_CUSTOM_START + 21,
5801 EL_CUSTOM_START + 22,
5802 EL_CUSTOM_START + 23,
5804 EL_CUSTOM_START + 24,
5805 EL_CUSTOM_START + 25,
5806 EL_CUSTOM_START + 26,
5807 EL_CUSTOM_START + 27,
5809 EL_CUSTOM_START + 28,
5810 EL_CUSTOM_START + 29,
5811 EL_CUSTOM_START + 30,
5812 EL_CUSTOM_START + 31,
5814 EL_CUSTOM_START + 32,
5815 EL_CUSTOM_START + 33,
5816 EL_CUSTOM_START + 34,
5817 EL_CUSTOM_START + 35,
5819 EL_CUSTOM_START + 36,
5820 EL_CUSTOM_START + 37,
5821 EL_CUSTOM_START + 38,
5822 EL_CUSTOM_START + 39,
5824 EL_CUSTOM_START + 40,
5825 EL_CUSTOM_START + 41,
5826 EL_CUSTOM_START + 42,
5827 EL_CUSTOM_START + 43,
5829 EL_CUSTOM_START + 44,
5830 EL_CUSTOM_START + 45,
5831 EL_CUSTOM_START + 46,
5832 EL_CUSTOM_START + 47,
5834 EL_CUSTOM_START + 48,
5835 EL_CUSTOM_START + 49,
5836 EL_CUSTOM_START + 50,
5837 EL_CUSTOM_START + 51,
5839 EL_CUSTOM_START + 52,
5840 EL_CUSTOM_START + 53,
5841 EL_CUSTOM_START + 54,
5842 EL_CUSTOM_START + 55,
5844 EL_CUSTOM_START + 56,
5845 EL_CUSTOM_START + 57,
5846 EL_CUSTOM_START + 58,
5847 EL_CUSTOM_START + 59,
5849 EL_CUSTOM_START + 60,
5850 EL_CUSTOM_START + 61,
5851 EL_CUSTOM_START + 62,
5852 EL_CUSTOM_START + 63,
5854 EL_CUSTOM_START + 64,
5855 EL_CUSTOM_START + 65,
5856 EL_CUSTOM_START + 66,
5857 EL_CUSTOM_START + 67,
5859 EL_CUSTOM_START + 68,
5860 EL_CUSTOM_START + 69,
5861 EL_CUSTOM_START + 70,
5862 EL_CUSTOM_START + 71,
5864 EL_CUSTOM_START + 72,
5865 EL_CUSTOM_START + 73,
5866 EL_CUSTOM_START + 74,
5867 EL_CUSTOM_START + 75,
5869 EL_CUSTOM_START + 76,
5870 EL_CUSTOM_START + 77,
5871 EL_CUSTOM_START + 78,
5872 EL_CUSTOM_START + 79,
5874 EL_CUSTOM_START + 80,
5875 EL_CUSTOM_START + 81,
5876 EL_CUSTOM_START + 82,
5877 EL_CUSTOM_START + 83,
5879 EL_CUSTOM_START + 84,
5880 EL_CUSTOM_START + 85,
5881 EL_CUSTOM_START + 86,
5882 EL_CUSTOM_START + 87,
5884 EL_CUSTOM_START + 88,
5885 EL_CUSTOM_START + 89,
5886 EL_CUSTOM_START + 90,
5887 EL_CUSTOM_START + 91,
5889 EL_CUSTOM_START + 92,
5890 EL_CUSTOM_START + 93,
5891 EL_CUSTOM_START + 94,
5892 EL_CUSTOM_START + 95,
5894 EL_CUSTOM_START + 96,
5895 EL_CUSTOM_START + 97,
5896 EL_CUSTOM_START + 98,
5897 EL_CUSTOM_START + 99,
5899 EL_CUSTOM_START + 100,
5900 EL_CUSTOM_START + 101,
5901 EL_CUSTOM_START + 102,
5902 EL_CUSTOM_START + 103,
5904 EL_CUSTOM_START + 104,
5905 EL_CUSTOM_START + 105,
5906 EL_CUSTOM_START + 106,
5907 EL_CUSTOM_START + 107,
5909 EL_CUSTOM_START + 108,
5910 EL_CUSTOM_START + 109,
5911 EL_CUSTOM_START + 110,
5912 EL_CUSTOM_START + 111,
5914 EL_CUSTOM_START + 112,
5915 EL_CUSTOM_START + 113,
5916 EL_CUSTOM_START + 114,
5917 EL_CUSTOM_START + 115,
5919 EL_CUSTOM_START + 116,
5920 EL_CUSTOM_START + 117,
5921 EL_CUSTOM_START + 118,
5922 EL_CUSTOM_START + 119,
5924 EL_CUSTOM_START + 120,
5925 EL_CUSTOM_START + 121,
5926 EL_CUSTOM_START + 122,
5927 EL_CUSTOM_START + 123,
5929 EL_CUSTOM_START + 124,
5930 EL_CUSTOM_START + 125,
5931 EL_CUSTOM_START + 126,
5932 EL_CUSTOM_START + 127,
5934 EL_CUSTOM_START + 128,
5935 EL_CUSTOM_START + 129,
5936 EL_CUSTOM_START + 130,
5937 EL_CUSTOM_START + 131,
5939 EL_CUSTOM_START + 132,
5940 EL_CUSTOM_START + 133,
5941 EL_CUSTOM_START + 134,
5942 EL_CUSTOM_START + 135,
5944 EL_CUSTOM_START + 136,
5945 EL_CUSTOM_START + 137,
5946 EL_CUSTOM_START + 138,
5947 EL_CUSTOM_START + 139,
5949 EL_CUSTOM_START + 140,
5950 EL_CUSTOM_START + 141,
5951 EL_CUSTOM_START + 142,
5952 EL_CUSTOM_START + 143,
5954 EL_CUSTOM_START + 144,
5955 EL_CUSTOM_START + 145,
5956 EL_CUSTOM_START + 146,
5957 EL_CUSTOM_START + 147,
5959 EL_CUSTOM_START + 148,
5960 EL_CUSTOM_START + 149,
5961 EL_CUSTOM_START + 150,
5962 EL_CUSTOM_START + 151,
5964 EL_CUSTOM_START + 152,
5965 EL_CUSTOM_START + 153,
5966 EL_CUSTOM_START + 154,
5967 EL_CUSTOM_START + 155,
5969 EL_CUSTOM_START + 156,
5970 EL_CUSTOM_START + 157,
5971 EL_CUSTOM_START + 158,
5972 EL_CUSTOM_START + 159,
5974 EL_CUSTOM_START + 160,
5975 EL_CUSTOM_START + 161,
5976 EL_CUSTOM_START + 162,
5977 EL_CUSTOM_START + 163,
5979 EL_CUSTOM_START + 164,
5980 EL_CUSTOM_START + 165,
5981 EL_CUSTOM_START + 166,
5982 EL_CUSTOM_START + 167,
5984 EL_CUSTOM_START + 168,
5985 EL_CUSTOM_START + 169,
5986 EL_CUSTOM_START + 170,
5987 EL_CUSTOM_START + 171,
5989 EL_CUSTOM_START + 172,
5990 EL_CUSTOM_START + 173,
5991 EL_CUSTOM_START + 174,
5992 EL_CUSTOM_START + 175,
5994 EL_CUSTOM_START + 176,
5995 EL_CUSTOM_START + 177,
5996 EL_CUSTOM_START + 178,
5997 EL_CUSTOM_START + 179,
5999 EL_CUSTOM_START + 180,
6000 EL_CUSTOM_START + 181,
6001 EL_CUSTOM_START + 182,
6002 EL_CUSTOM_START + 183,
6004 EL_CUSTOM_START + 184,
6005 EL_CUSTOM_START + 185,
6006 EL_CUSTOM_START + 186,
6007 EL_CUSTOM_START + 187,
6009 EL_CUSTOM_START + 188,
6010 EL_CUSTOM_START + 189,
6011 EL_CUSTOM_START + 190,
6012 EL_CUSTOM_START + 191,
6014 EL_CUSTOM_START + 192,
6015 EL_CUSTOM_START + 193,
6016 EL_CUSTOM_START + 194,
6017 EL_CUSTOM_START + 195,
6019 EL_CUSTOM_START + 196,
6020 EL_CUSTOM_START + 197,
6021 EL_CUSTOM_START + 198,
6022 EL_CUSTOM_START + 199,
6024 EL_CUSTOM_START + 200,
6025 EL_CUSTOM_START + 201,
6026 EL_CUSTOM_START + 202,
6027 EL_CUSTOM_START + 203,
6029 EL_CUSTOM_START + 204,
6030 EL_CUSTOM_START + 205,
6031 EL_CUSTOM_START + 206,
6032 EL_CUSTOM_START + 207,
6034 EL_CUSTOM_START + 208,
6035 EL_CUSTOM_START + 209,
6036 EL_CUSTOM_START + 210,
6037 EL_CUSTOM_START + 211,
6039 EL_CUSTOM_START + 212,
6040 EL_CUSTOM_START + 213,
6041 EL_CUSTOM_START + 214,
6042 EL_CUSTOM_START + 215,
6044 EL_CUSTOM_START + 216,
6045 EL_CUSTOM_START + 217,
6046 EL_CUSTOM_START + 218,
6047 EL_CUSTOM_START + 219,
6049 EL_CUSTOM_START + 220,
6050 EL_CUSTOM_START + 221,
6051 EL_CUSTOM_START + 222,
6052 EL_CUSTOM_START + 223,
6054 EL_CUSTOM_START + 224,
6055 EL_CUSTOM_START + 225,
6056 EL_CUSTOM_START + 226,
6057 EL_CUSTOM_START + 227,
6059 EL_CUSTOM_START + 228,
6060 EL_CUSTOM_START + 229,
6061 EL_CUSTOM_START + 230,
6062 EL_CUSTOM_START + 231,
6064 EL_CUSTOM_START + 232,
6065 EL_CUSTOM_START + 233,
6066 EL_CUSTOM_START + 234,
6067 EL_CUSTOM_START + 235,
6069 EL_CUSTOM_START + 236,
6070 EL_CUSTOM_START + 237,
6071 EL_CUSTOM_START + 238,
6072 EL_CUSTOM_START + 239,
6074 EL_CUSTOM_START + 240,
6075 EL_CUSTOM_START + 241,
6076 EL_CUSTOM_START + 242,
6077 EL_CUSTOM_START + 243,
6079 EL_CUSTOM_START + 244,
6080 EL_CUSTOM_START + 245,
6081 EL_CUSTOM_START + 246,
6082 EL_CUSTOM_START + 247,
6084 EL_CUSTOM_START + 248,
6085 EL_CUSTOM_START + 249,
6086 EL_CUSTOM_START + 250,
6087 EL_CUSTOM_START + 251,
6089 EL_CUSTOM_START + 252,
6090 EL_CUSTOM_START + 253,
6091 EL_CUSTOM_START + 254,
6092 EL_CUSTOM_START + 255
6094 static int *editor_hl_custom_ptr = editor_hl_custom;
6095 static int *editor_el_custom_ptr = editor_el_custom;
6096 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6097 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6099 static int editor_hl_group[] =
6101 EL_INTERNAL_CASCADE_GE_ACTIVE,
6107 static int editor_el_group[] =
6121 EL_GROUP_START + 10,
6122 EL_GROUP_START + 11,
6124 EL_GROUP_START + 12,
6125 EL_GROUP_START + 13,
6126 EL_GROUP_START + 14,
6127 EL_GROUP_START + 15,
6129 EL_GROUP_START + 16,
6130 EL_GROUP_START + 17,
6131 EL_GROUP_START + 18,
6132 EL_GROUP_START + 19,
6134 EL_GROUP_START + 20,
6135 EL_GROUP_START + 21,
6136 EL_GROUP_START + 22,
6137 EL_GROUP_START + 23,
6139 EL_GROUP_START + 24,
6140 EL_GROUP_START + 25,
6141 EL_GROUP_START + 26,
6142 EL_GROUP_START + 27,
6144 EL_GROUP_START + 28,
6145 EL_GROUP_START + 29,
6146 EL_GROUP_START + 30,
6149 static int *editor_hl_group_ptr = editor_hl_group;
6150 static int *editor_el_group_ptr = editor_el_group;
6151 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6152 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6154 static int editor_hl_empty_space[] =
6156 EL_INTERNAL_CASCADE_ES_ACTIVE,
6162 static int editor_el_empty_space[] =
6184 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6185 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6186 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6187 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6189 static int editor_hl_reference[] =
6191 EL_INTERNAL_CASCADE_REF_ACTIVE,
6197 static int editor_el_reference[] =
6201 EL_TRIGGER_CE_VALUE,
6202 EL_TRIGGER_CE_SCORE,
6206 EL_CURRENT_CE_VALUE,
6207 EL_CURRENT_CE_SCORE,
6229 static int *editor_hl_reference_ptr = editor_hl_reference;
6230 static int *editor_el_reference_ptr = editor_el_reference;
6231 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6232 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6234 static int editor_hl_user_defined[] =
6236 EL_INTERNAL_CASCADE_USER_ACTIVE,
6242 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6243 static int *editor_el_user_defined_ptr = NULL;
6244 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6245 static int num_editor_el_user_defined = 0;
6247 static int editor_hl_dynamic[] =
6249 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6255 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6256 static int *editor_el_dynamic_ptr = NULL;
6257 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6258 static int num_editor_el_dynamic = 0;
6260 static int editor_hl_empty[] = { EL_EMPTY };
6261 static int *editor_el_empty = NULL; // dynamically allocated
6263 static int *editor_hl_empty_ptr = editor_hl_empty;
6264 static int *editor_el_empty_ptr = NULL;
6265 static int num_editor_hl_empty = 0;
6266 static int num_editor_el_empty = 0; // dynamically determined, if needed
6268 static boolean use_el_empty = FALSE;
6270 static int *editor_elements = NULL; // dynamically allocated
6271 static int num_editor_elements = 0; // dynamically determined
6273 static boolean setup_editor_cascade_never = FALSE;
6275 static boolean setup_editor_el_players = TRUE;
6276 static boolean setup_editor_el_boulderdash = TRUE;
6277 static boolean setup_editor_el_boulderdash_native = TRUE;
6278 static boolean setup_editor_el_emerald_mine = TRUE;
6279 static boolean setup_editor_el_emerald_mine_club = TRUE;
6280 static boolean setup_editor_el_more = TRUE;
6281 static boolean setup_editor_el_sokoban = TRUE;
6282 static boolean setup_editor_el_supaplex = TRUE;
6283 static boolean setup_editor_el_diamond_caves = TRUE;
6284 static boolean setup_editor_el_dx_boulderdash = TRUE;
6285 static boolean setup_editor_el_mirror_magic = TRUE;
6286 static boolean setup_editor_el_deflektor = TRUE;
6287 static boolean setup_editor_el_chars = TRUE;
6288 static boolean setup_editor_el_steel_chars = TRUE;
6289 static boolean setup_editor_el_custom = TRUE;
6290 static boolean setup_editor_el_user_defined = TRUE;
6291 static boolean setup_editor_el_dynamic = TRUE;
6293 static int editor_hl_unused[] = { EL_EMPTY };
6294 static int *editor_hl_unused_ptr = editor_hl_unused;
6295 static int num_editor_hl_unused = 0;
6299 boolean *setup_value;
6300 boolean *setup_cascade_value;
6302 int **headline_list;
6303 int *headline_list_size;
6306 int *element_list_size;
6308 boolean last_setup_value;
6310 editor_elements_info[] =
6313 &setup_editor_el_players,
6314 &setup_editor_cascade_never,
6315 &editor_hl_unused_ptr, &num_editor_hl_unused,
6316 &editor_el_players_ptr, &num_editor_el_players
6319 &setup_editor_el_boulderdash,
6320 &setup.editor_cascade.el_bd,
6321 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6322 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6325 &setup_editor_el_boulderdash_native,
6326 &setup.editor_cascade.el_bd_native,
6327 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6328 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6331 &setup_editor_el_emerald_mine,
6332 &setup.editor_cascade.el_em,
6333 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6334 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6337 &setup_editor_el_emerald_mine_club,
6338 &setup.editor_cascade.el_emc,
6339 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6340 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6343 &setup_editor_el_more,
6344 &setup.editor_cascade.el_rnd,
6345 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6346 &editor_el_rnd_ptr, &num_editor_el_rnd
6349 &setup_editor_el_sokoban,
6350 &setup.editor_cascade.el_sb,
6351 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6352 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6355 &setup_editor_el_supaplex,
6356 &setup.editor_cascade.el_sp,
6357 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6358 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6361 &setup_editor_el_diamond_caves,
6362 &setup.editor_cascade.el_dc,
6363 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6364 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6367 &setup_editor_el_dx_boulderdash,
6368 &setup.editor_cascade.el_dx,
6369 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6370 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6373 &setup_editor_el_mirror_magic,
6374 &setup.editor_cascade.el_mm,
6375 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6376 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6379 &setup_editor_el_deflektor,
6380 &setup.editor_cascade.el_df,
6381 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6382 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6385 &setup_editor_el_chars,
6386 &setup.editor_cascade.el_chars,
6387 &editor_hl_chars_ptr, &num_editor_hl_chars,
6388 &editor_el_chars_ptr, &num_editor_el_chars
6391 &setup_editor_el_steel_chars,
6392 &setup.editor_cascade.el_steel_chars,
6393 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6394 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6397 &setup_editor_el_custom,
6398 &setup.editor_cascade.el_ce,
6399 &editor_hl_custom_ptr, &num_editor_hl_custom,
6400 &editor_el_custom_ptr, &num_editor_el_custom
6403 &setup_editor_el_custom,
6404 &setup.editor_cascade.el_ge,
6405 &editor_hl_group_ptr, &num_editor_hl_group,
6406 &editor_el_group_ptr, &num_editor_el_group
6409 &setup_editor_el_custom,
6410 &setup.editor_cascade.el_es,
6411 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6412 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6415 &setup_editor_el_custom,
6416 &setup.editor_cascade.el_ref,
6417 &editor_hl_reference_ptr, &num_editor_hl_reference,
6418 &editor_el_reference_ptr, &num_editor_el_reference
6421 &setup_editor_el_user_defined,
6422 &setup.editor_cascade.el_user,
6423 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6424 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6427 &setup_editor_el_dynamic,
6428 &setup.editor_cascade.el_dynamic,
6429 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6430 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6435 &editor_hl_empty_ptr, &num_editor_hl_empty,
6436 &editor_el_empty_ptr, &num_editor_el_empty,
6446 static struct XY xy_directions[] =
6455 // ----------------------------------------------------------------------------
6457 // ----------------------------------------------------------------------------
6459 static int getMaxInfoTextLength(void)
6461 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6464 static int getTextWidthForGadget(char *text)
6469 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6472 static int getTextWidthForDrawingArea(char *text)
6477 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6480 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6482 return (gi->x + gi->width + getTextWidthForGadget(text));
6485 static char *getElementInfoText(int element)
6487 char *info_text = NULL;
6489 if (element < MAX_NUM_ELEMENTS)
6491 if (strlen(element_info[element].description) > 0)
6492 info_text = element_info[element].description;
6493 else if (element_info[element].custom_description != NULL)
6494 info_text = element_info[element].custom_description;
6495 else if (element_info[element].editor_description != NULL)
6496 info_text = element_info[element].editor_description;
6499 if (info_text == NULL)
6500 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6505 static char *getElementDescriptionFilenameExt(char *basename)
6507 char *elements_subdir = ELEMENTS_DIRECTORY;
6508 static char *elements_subdir2 = NULL;
6509 static char *filename = NULL;
6511 if (elements_subdir2 == NULL)
6512 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6514 checked_free(filename);
6516 // 1st try: look for element description in current level set directory
6517 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6518 if (fileExists(filename))
6523 // 2nd try: look for element description in the game's base directory
6524 filename = getPath3(options.docs_directory, elements_subdir, basename);
6525 if (fileExists(filename))
6531 static char *getElementDescriptionFilename(int element)
6533 char basename[MAX_FILENAME_LEN];
6536 // 1st try: look for element description file for exactly this element
6537 sprintf(basename, "%s.txt", element_info[element].token_name);
6538 filename = getElementDescriptionFilenameExt(basename);
6539 if (filename != NULL)
6542 // 2nd try: look for element description file for this element's class
6543 sprintf(basename, "%s.txt", element_info[element].class_name);
6544 filename = getElementDescriptionFilenameExt(basename);
6545 if (filename != NULL)
6548 // 3rd try: look for generic fallback text file for any element
6549 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6550 if (filename != NULL)
6556 static boolean suppressBorderElement(void)
6558 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6559 lev_fieldx <= MAX_ED_FIELDX &&
6560 lev_fieldy <= MAX_ED_FIELDY);
6563 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6565 boolean element_found[NUM_FILE_ELEMENTS];
6568 // initialize list of used elements to "not used"
6569 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6570 element_found[i] = FALSE;
6572 // find all elements used in current level
6573 for (y = 0; y < lev_fieldy; y++)
6575 for (x = 0; x < lev_fieldx; x++)
6577 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6580 if (IS_MM_WALL(Tile[x][y]))
6581 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6583 element_found[Tile[x][y]] = TRUE;
6589 // count number of elements used in current level
6590 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6591 if (element_found[i])
6594 // add space for up to 3 more elements for padding that may be needed
6597 // free memory for old list of elements, if needed
6598 checked_free(*elements);
6600 // allocate memory for new list of elements
6601 *elements = checked_malloc(*num_elements * sizeof(int));
6605 // add all elements used in current level (non-custom/group/empty elements)
6606 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6607 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6608 IS_GROUP_ELEMENT(i) ||
6609 IS_EMPTY_ELEMENT(i)))
6610 (*elements)[(*num_elements)++] = i;
6612 // add all elements used in current level (custom/group/empty elements)
6613 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6614 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6615 IS_GROUP_ELEMENT(i) ||
6616 IS_EMPTY_ELEMENT(i)))
6617 (*elements)[(*num_elements)++] = i;
6619 while (*num_elements % 4) // pad with empty elements, if needed
6620 (*elements)[(*num_elements)++] = EL_EMPTY;
6623 static void ReinitializeElementList_EnableSections(void)
6625 // default: enable all element sections
6627 setup_editor_el_players = TRUE;
6628 setup_editor_el_boulderdash = TRUE;
6629 setup_editor_el_boulderdash_native = TRUE;
6630 setup_editor_el_emerald_mine = TRUE;
6631 setup_editor_el_emerald_mine_club = TRUE;
6632 setup_editor_el_more = TRUE;
6633 setup_editor_el_sokoban = TRUE;
6634 setup_editor_el_supaplex = TRUE;
6635 setup_editor_el_diamond_caves = TRUE;
6636 setup_editor_el_dx_boulderdash = TRUE;
6637 setup_editor_el_mirror_magic = TRUE;
6638 setup_editor_el_deflektor = TRUE;
6639 setup_editor_el_chars = TRUE;
6640 setup_editor_el_steel_chars = TRUE;
6642 setup_editor_el_custom = TRUE;
6643 setup_editor_el_user_defined = TRUE;
6644 setup_editor_el_dynamic = TRUE;
6646 // now disable all element sections not to be displayed
6648 if (!setup.editor.el_classic)
6650 setup_editor_el_players = FALSE;
6651 setup_editor_el_boulderdash = FALSE;
6652 setup_editor_el_boulderdash_native = FALSE;
6653 setup_editor_el_emerald_mine = FALSE;
6654 setup_editor_el_emerald_mine_club = FALSE;
6655 setup_editor_el_more = FALSE;
6656 setup_editor_el_sokoban = FALSE;
6657 setup_editor_el_supaplex = FALSE;
6658 setup_editor_el_diamond_caves = FALSE;
6659 setup_editor_el_dx_boulderdash = FALSE;
6660 setup_editor_el_mirror_magic = FALSE;
6661 setup_editor_el_deflektor = FALSE;
6662 setup_editor_el_chars = FALSE;
6663 setup_editor_el_steel_chars = FALSE;
6666 if (!setup.editor.el_custom)
6668 setup_editor_el_custom = FALSE;
6671 if (!setup.editor.el_user_defined)
6673 setup_editor_el_user_defined = FALSE;
6676 if (!setup.editor.el_dynamic)
6678 setup_editor_el_dynamic = FALSE;
6681 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6683 setup_editor_el_boulderdash_native = FALSE;
6684 setup_editor_el_mirror_magic = FALSE;
6685 setup_editor_el_deflektor = FALSE;
6687 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6689 setup_editor_el_players = FALSE;
6690 setup_editor_el_boulderdash = FALSE;
6691 setup_editor_el_emerald_mine = FALSE;
6692 setup_editor_el_emerald_mine_club = FALSE;
6693 setup_editor_el_more = FALSE;
6694 setup_editor_el_sokoban = FALSE;
6695 setup_editor_el_supaplex = FALSE;
6696 setup_editor_el_diamond_caves = FALSE;
6697 setup_editor_el_dx_boulderdash = FALSE;
6698 setup_editor_el_mirror_magic = FALSE;
6699 setup_editor_el_deflektor = FALSE;
6700 setup_editor_el_chars = FALSE;
6701 setup_editor_el_steel_chars = FALSE;
6703 setup_editor_el_custom = FALSE;
6705 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6707 setup_editor_el_boulderdash = FALSE;
6708 setup_editor_el_boulderdash_native = FALSE;
6709 setup_editor_el_more = FALSE;
6710 setup_editor_el_sokoban = FALSE;
6711 setup_editor_el_supaplex = FALSE;
6712 setup_editor_el_diamond_caves = FALSE;
6713 setup_editor_el_dx_boulderdash = FALSE;
6714 setup_editor_el_mirror_magic = FALSE;
6715 setup_editor_el_deflektor = FALSE;
6716 setup_editor_el_steel_chars = FALSE;
6718 setup_editor_el_custom = FALSE;
6720 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6722 setup_editor_el_players = FALSE;
6723 setup_editor_el_boulderdash = FALSE;
6724 setup_editor_el_boulderdash_native = FALSE;
6725 setup_editor_el_emerald_mine = FALSE;
6726 setup_editor_el_emerald_mine_club = FALSE;
6727 setup_editor_el_more = FALSE;
6728 setup_editor_el_sokoban = FALSE;
6729 setup_editor_el_diamond_caves = FALSE;
6730 setup_editor_el_dx_boulderdash = FALSE;
6731 setup_editor_el_mirror_magic = FALSE;
6732 setup_editor_el_deflektor = FALSE;
6733 setup_editor_el_chars = FALSE;
6734 setup_editor_el_steel_chars = FALSE;
6736 setup_editor_el_custom = FALSE;
6738 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6740 setup_editor_el_players = FALSE;
6741 setup_editor_el_boulderdash = FALSE;
6742 setup_editor_el_boulderdash_native = FALSE;
6743 setup_editor_el_emerald_mine = FALSE;
6744 setup_editor_el_emerald_mine_club = FALSE;
6745 setup_editor_el_more = FALSE;
6746 setup_editor_el_sokoban = FALSE;
6747 setup_editor_el_supaplex = FALSE;
6748 setup_editor_el_diamond_caves = FALSE;
6749 setup_editor_el_dx_boulderdash = FALSE;
6750 setup_editor_el_steel_chars = FALSE;
6752 setup_editor_el_custom = FALSE;
6756 static void ReinitializeElementList(void)
6758 static boolean initialization_needed = TRUE;
6762 ReinitializeElementList_EnableSections();
6764 if (initialization_needed)
6766 LoadSetup_EditorCascade(); // load last editor cascade state
6768 // initialize editor cascade element from saved cascade state
6769 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6771 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6772 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6774 if (IS_EDITOR_CASCADE(*cascade_element))
6776 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6777 EL_CASCADE_INACTIVE(*cascade_element));
6780 initialization_needed = FALSE;
6783 checked_free(editor_elements);
6785 // reload optional user defined element list for each invocation of editor
6786 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6787 &num_editor_el_user_defined);
6789 // initialize dynamic level element list for each invocation of editor
6790 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6791 &num_editor_el_dynamic);
6793 // initialize list of empty elements (used for padding, if needed)
6794 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6795 editor_el_empty[i] = EL_EMPTY;
6797 // do some sanity checks for each element from element list
6798 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6800 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6802 int element = (*editor_elements_info[i].element_list)[j];
6804 if (element >= NUM_FILE_ELEMENTS)
6805 Warn("editor element %d is runtime element", element);
6807 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6808 Warn("no element description text for element %d", element);
6812 num_editor_elements = 0;
6813 use_el_empty = FALSE;
6815 // determine size of element list
6816 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6818 if (*editor_elements_info[i].setup_value)
6820 boolean found_inactive_cascade = FALSE;
6822 if (setup.editor.el_headlines)
6824 // required for correct padding of palette headline buttons
6825 if (*editor_elements_info[i].headline_list_size > 0)
6826 num_editor_elements += ED_ELEMENTLIST_COLS;
6828 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6830 int element = (*editor_elements_info[i].headline_list)[j];
6832 if (IS_EDITOR_CASCADE_INACTIVE(element))
6833 found_inactive_cascade = TRUE;
6837 if (found_inactive_cascade)
6840 // required for correct padding of palette element buttons
6841 int element_list_size = *editor_elements_info[i].element_list_size;
6843 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6844 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6846 num_editor_elements += element_buttons;
6850 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6852 // offer at least as many elements as element buttons exist
6853 use_el_empty = TRUE;
6854 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6856 num_editor_elements += num_editor_el_empty;
6860 num_editor_el_empty = 0;
6863 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6865 // fill element list
6866 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6868 boolean found_inactive_cascade = FALSE;
6870 if (*editor_elements_info[i].setup_value)
6872 if (setup.editor.el_headlines)
6874 // required for correct padding of palette headline buttons
6875 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6876 ED_ELEMENTLIST_COLS : 0);
6878 for (j = 0; j < headline_size; j++)
6880 // use empty elements for padding of palette headline buttons
6881 int element = (j < *editor_elements_info[i].headline_list_size ?
6882 (*editor_elements_info[i].headline_list)[j] :
6883 editor_el_empty[0]);
6885 editor_elements[pos++] = element;
6887 if (IS_EDITOR_CASCADE_INACTIVE(element))
6888 found_inactive_cascade = TRUE;
6892 if (found_inactive_cascade)
6895 // required for correct padding of palette element buttons
6896 int element_list_size = *editor_elements_info[i].element_list_size;
6898 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6899 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6901 // copy all elements from element list
6902 for (j = 0; j < element_list_size; j++)
6903 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6905 // use empty elements for padding of palette element buttons
6906 for (j = 0; j < element_buttons - element_list_size; j++)
6907 editor_elements[pos++] = editor_el_empty[0];
6911 // (this function is also called before editor gadgets are initialized!)
6912 AdjustElementListScrollbar();
6915 void PrintEditorElementList(void)
6917 boolean *stop = &setup_editor_el_user_defined;
6920 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6922 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6924 if (IS_EDITOR_CASCADE(cascade_element))
6926 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6927 char *headline = element_info[cascade_element_show].editor_description;
6929 PrintLineWithPrefix("# ", "-", 77);
6930 Print("# %s\n", headline);
6931 PrintLineWithPrefix("# ", "-", 77);
6934 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6936 int element = (*editor_elements_info[i].headline_list)[j];
6938 if (IS_EDITOR_CASCADE(element))
6939 element = EL_CHAR_MINUS;
6941 Print("# %s\n", element_info[element].token_name);
6947 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6949 int element = (*editor_elements_info[i].element_list)[j];
6951 Print("# %s\n", element_info[element].token_name);
6959 static void ReinitializeElementListButtons(void)
6961 static boolean last_setup_value_headlines = FALSE;
6962 static boolean initialization_needed = TRUE;
6965 if (!initialization_needed) // check if editor element setup has changed
6967 if (last_setup_value_headlines != setup.editor.el_headlines)
6968 initialization_needed = TRUE;
6970 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6971 if (editor_elements_info[i].last_setup_value !=
6972 *editor_elements_info[i].setup_value)
6973 initialization_needed = TRUE;
6976 if (!initialization_needed)
6979 FreeLevelEditorGadgets();
6980 CreateLevelEditorGadgets();
6982 // store current setup values for next invocation of this function
6983 last_setup_value_headlines = setup.editor.el_headlines;
6984 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6985 editor_elements_info[i].last_setup_value =
6986 *editor_elements_info[i].setup_value;
6988 initialization_needed = FALSE;
6991 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6994 int border_graphic =
6995 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6996 struct GraphicInfo *g = &graphic_info[border_graphic];
6997 Bitmap *src_bitmap = g->bitmap;
6998 int src_x = g->src_x;
6999 int src_y = g->src_y;
7000 int border_size = g->border_size;
7001 int border_xpos = g->width - border_size;
7002 int border_ypos = g->height - border_size;
7003 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7006 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7007 border_size, border_size,
7008 dest_x - border_size, dest_y - border_size);
7009 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7010 border_size, border_size,
7011 dest_x + width, dest_y - border_size);
7012 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7013 border_size, border_size,
7014 dest_x - border_size, dest_y + height);
7015 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7016 border_size, border_size,
7017 dest_x + width, dest_y + height);
7019 for (i = 0; i < width / tilesize; i++)
7021 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7022 tilesize, border_size,
7023 dest_x + i * tilesize, dest_y - border_size);
7024 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7025 tilesize, border_size,
7026 dest_x + i * tilesize, dest_y + height);
7029 for (i = 0; i < height / tilesize; i++)
7031 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7032 border_size, tilesize,
7033 dest_x - border_size, dest_y + i * tilesize);
7034 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7035 border_size, tilesize,
7036 dest_x + width, dest_y + i * tilesize);
7039 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7042 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7044 int xsize_tile = MAX(ed_tilesize, xsize);
7045 int ysize_tile = MAX(ed_tilesize, ysize);
7046 int xsize_full = xsize + 1;
7047 int ysize_full = ysize + 1;
7048 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7049 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7050 Pixel line_color = getTabulatorBarColor();
7052 if (line_color == BLACK_PIXEL) // black => transparent
7055 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7056 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7057 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7060 static void DrawEditorLevelBorderLinesIfNeeded(void)
7062 int xsize = lev_fieldx * ed_tilesize;
7063 int ysize = lev_fieldy * ed_tilesize;
7064 int line_size = getTabulatorBarHeight();
7066 if (!suppressBorderElement())
7069 // draw little border line around editable level playfield
7072 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7075 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7077 if (xsize < SXSIZE && ysize < SYSIZE)
7078 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7081 static void DrawEditorElement(int x, int y, int element)
7083 DrawSizedElement(x, y, element, ed_tilesize);
7086 static void DrawEditorElementThruMask(int x, int y, int element)
7088 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7091 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7093 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7096 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7098 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7099 DrawEditorLevelBorderLinesIfNeeded();
7102 static void DrawDrawingArea(int id)
7104 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7107 int *value = drawingarea_info[id].value;
7108 int area_xsize = drawingarea_info[id].area_xsize;
7109 int area_ysize = drawingarea_info[id].area_ysize;
7110 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7112 for (x = 0; x < area_xsize; x++)
7113 for (y = 0; y < area_ysize; y++)
7114 DrawSizedGraphicExt(drawto,
7115 gi->x + x * tilesize,
7116 gi->y + y * tilesize,
7117 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7120 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7123 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7124 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7126 BlitBitmap(drawto, drawto,
7127 SX + (dx == -1 ? ed_tilesize : 0),
7128 SY + (dy == -1 ? ed_tilesize : 0),
7129 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7130 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7131 SX + (dx == +1 ? ed_tilesize : 0),
7132 SY + (dy == +1 ? ed_tilesize : 0));
7136 x = (dx == 1 ? 0 : ed_fieldx - 1);
7137 for (y = 0; y < ed_fieldy; y++)
7138 DrawEditorElementOrWall(x, y, from_x, from_y);
7142 y = (dy == 1 ? 0 : ed_fieldy - 1);
7143 for (x = 0; x < ed_fieldx; x++)
7144 DrawEditorElementOrWall(x, y, from_x, from_y);
7147 redraw_mask |= REDRAW_FIELD;
7151 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7154 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7157 static void CreateControlButtons(void)
7159 struct GadgetInfo *gi;
7162 // create toolbox buttons
7163 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7165 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7166 int id = controlbutton_info[i].gadget_id;
7167 int type = controlbutton_info[i].gadget_type;
7168 int graphic = controlbutton_info[i].graphic;
7169 struct XYTileSize *pos = controlbutton_info[i].pos;
7170 struct GraphicInfo *gd = &graphic_info[graphic];
7171 Bitmap *deco_bitmap = NULL;
7172 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7173 int tile_size = 0, deco_shift = 0;
7174 boolean deco_masked = FALSE;
7175 int gd_x1 = gd->src_x;
7176 int gd_y1 = gd->src_y;
7177 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7178 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7179 int gd_x1a = gd->src_x + gd->active_xoffset;
7180 int gd_y1a = gd->src_y + gd->active_yoffset;
7181 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7182 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7185 unsigned int event_mask;
7186 int radio_button_nr = RADIO_NR_NONE;
7187 boolean checked = FALSE;
7190 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7192 if (type == GD_TYPE_RADIO_BUTTON)
7194 event_mask = GD_EVENT_PRESSED;
7195 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7197 if (id == drawing_function)
7202 if (id == GADGET_ID_WRAP_LEFT ||
7203 id == GADGET_ID_WRAP_RIGHT ||
7204 id == GADGET_ID_WRAP_UP ||
7205 id == GADGET_ID_WRAP_DOWN)
7206 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7208 event_mask = GD_EVENT_RELEASED;
7211 if (id == GADGET_ID_PROPERTIES ||
7212 id == GADGET_ID_PALETTE)
7217 else if (id == GADGET_ID_ELEMENT_LEFT ||
7218 id == GADGET_ID_ELEMENT_MIDDLE ||
7219 id == GADGET_ID_ELEMENT_RIGHT)
7224 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7225 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7226 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7228 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7229 editor.button.element_left.tile_size :
7230 id == GADGET_ID_ELEMENT_MIDDLE ?
7231 editor.button.element_middle.tile_size :
7232 id == GADGET_ID_ELEMENT_RIGHT ?
7233 editor.button.element_right.tile_size : 0);
7235 // make sure that decoration does not overlap gadget border
7236 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7238 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7240 deco_xpos = (gd->width - tile_size) / 2;
7241 deco_ypos = (gd->height - tile_size) / 2;
7243 deco_masked = gd->draw_masked;
7251 gi = CreateGadget(GDI_CUSTOM_ID, id,
7252 GDI_CUSTOM_TYPE_ID, type_id,
7253 GDI_IMAGE_ID, graphic,
7254 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7257 GDI_WIDTH, gd->width,
7258 GDI_HEIGHT, gd->height,
7260 GDI_STATE, GD_BUTTON_UNPRESSED,
7261 GDI_RADIO_NR, radio_button_nr,
7262 GDI_CHECKED, checked,
7263 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7264 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7265 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7266 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7267 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7268 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7269 GDI_DECORATION_SIZE, tile_size, tile_size,
7270 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7271 GDI_DECORATION_MASKED, deco_masked,
7272 GDI_EVENT_MASK, event_mask,
7273 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7274 GDI_CALLBACK_ACTION, HandleControlButtons,
7278 Fail("cannot create gadget");
7280 level_editor_gadget[id] = gi;
7283 // these values are not constant, but can change at runtime
7284 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7285 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7286 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7287 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7288 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7289 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7290 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7291 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7292 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7293 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7294 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7295 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7297 // create buttons for scrolling of drawing area and element list
7298 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7300 int id = scrollbutton_info[i].gadget_id;
7301 int type_id = scrollbutton_info[i].gadget_type_id;
7302 int graphic = scrollbutton_info[i].graphic;
7303 struct GraphicInfo *gd = &graphic_info[graphic];
7304 Bitmap *gd_bitmap = gd->bitmap;
7305 int gd_x1 = gd->src_x;
7306 int gd_y1 = gd->src_y;
7307 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7308 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7309 int width = gd->width;
7310 int height = gd->height;
7311 int x = scrollbutton_pos[i].x;
7312 int y = scrollbutton_pos[i].y;
7313 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7316 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7318 if (id == GADGET_ID_SCROLL_LIST_UP ||
7319 id == GADGET_ID_SCROLL_LIST_DOWN)
7330 gi = CreateGadget(GDI_CUSTOM_ID, id,
7331 GDI_CUSTOM_TYPE_ID, type_id,
7332 GDI_IMAGE_ID, graphic,
7333 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7338 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7339 GDI_STATE, GD_BUTTON_UNPRESSED,
7340 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7341 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7342 GDI_EVENT_MASK, event_mask,
7343 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7344 GDI_CALLBACK_ACTION, HandleControlButtons,
7348 Fail("cannot create gadget");
7350 level_editor_gadget[id] = gi;
7353 // create buttons for element list
7354 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7357 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7358 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7359 struct GraphicInfo *gd = &graphic_info[graphic];
7360 Bitmap *gd_bitmap = gd->bitmap;
7361 Bitmap *deco_bitmap;
7362 int deco_x, deco_y, deco_xpos, deco_ypos;
7363 int gd_x1 = gd->src_x;
7364 int gd_y1 = gd->src_y;
7365 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7366 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7367 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7368 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7369 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7370 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7371 int element = editor_elements[i];
7372 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7373 unsigned int event_mask = GD_EVENT_RELEASED;
7375 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7377 deco_xpos = (gd->width - tile_size) / 2;
7378 deco_ypos = (gd->height - tile_size) / 2;
7380 gi = CreateGadget(GDI_CUSTOM_ID, id,
7381 GDI_CUSTOM_TYPE_ID, type_id,
7382 GDI_IMAGE_ID, graphic,
7383 GDI_INFO_TEXT, getElementInfoText(element),
7386 GDI_WIDTH, gd->width,
7387 GDI_HEIGHT, gd->height,
7388 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7389 GDI_STATE, GD_BUTTON_UNPRESSED,
7390 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7391 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7392 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7393 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7394 GDI_DECORATION_SIZE, tile_size, tile_size,
7395 GDI_DECORATION_SHIFTING, 1, 1,
7396 GDI_EVENT_MASK, event_mask,
7397 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7398 GDI_CALLBACK_ACTION, HandleControlButtons,
7402 Fail("cannot create gadget");
7404 level_editor_gadget[id] = gi;
7408 static void CreateCounterButtons(void)
7410 int max_infotext_len = getMaxInfoTextLength();
7413 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7415 int type_id = counterbutton_info[i].gadget_type_id;
7416 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7417 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7421 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7423 // determine horizontal position to the right of specified gadget
7424 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7425 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7426 ED_GADGET_TEXT_DISTANCE);
7428 // determine horizontal offset for leading text
7429 if (counterbutton_info[i].text_left != NULL)
7430 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7432 for (j = 0; j < 2; j++)
7434 struct GadgetInfo *gi;
7436 counterbutton_info[i].gadget_id_down :
7437 counterbutton_info[i].gadget_id_up);
7439 struct GraphicInfo *gd;
7440 int gd_x1, gd_x2, gd_y1, gd_y2;
7441 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7442 char infotext[max_infotext_len + 1];
7444 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7447 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7448 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7450 event_mask |= GD_EVENT_RELEASED;
7454 x = DX + editor.button.prev_level.x;
7455 y = DY + editor.button.prev_level.y;
7459 x = DX + editor.button.next_level.x;
7460 y = DY + editor.button.next_level.y;
7466 IMG_EDITOR_COUNTER_DOWN :
7467 IMG_EDITOR_COUNTER_UP);
7470 gd = &graphic_info[graphic];
7474 gd_x2 = gd->src_x + gd->pressed_xoffset;
7475 gd_y2 = gd->src_y + gd->pressed_yoffset;
7477 sprintf(infotext, "%s counter value by 1, 5 or 10",
7478 (j == 0 ? "Decrease" : "Increase"));
7480 gi = CreateGadget(GDI_CUSTOM_ID, id,
7481 GDI_CUSTOM_TYPE_ID, type_id,
7482 GDI_IMAGE_ID, graphic,
7483 GDI_INFO_TEXT, infotext,
7486 GDI_WIDTH, gd->width,
7487 GDI_HEIGHT, gd->height,
7488 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7489 GDI_STATE, GD_BUTTON_UNPRESSED,
7490 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7491 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7492 GDI_EVENT_MASK, event_mask,
7493 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7494 GDI_CALLBACK_ACTION, HandleCounterButtons,
7498 Fail("cannot create gadget");
7500 level_editor_gadget[id] = gi;
7501 right_gadget_border[id] =
7502 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7504 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7508 int font_type = FONT_INPUT_1;
7509 int font_type_active = FONT_INPUT_1_ACTIVE;
7511 id = counterbutton_info[i].gadget_id_text;
7513 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7515 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7517 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7519 font_type = FONT_LEVEL_NUMBER;
7520 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7522 x = DX + editor.input.level_number.x;
7523 y = DY + editor.input.level_number.y;
7527 graphic = IMG_EDITOR_COUNTER_INPUT;
7530 gd = &graphic_info[graphic];
7534 gd_x2 = gd->src_x + gd->active_xoffset;
7535 gd_y2 = gd->src_y + gd->active_yoffset;
7537 gi = CreateGadget(GDI_CUSTOM_ID, id,
7538 GDI_CUSTOM_TYPE_ID, type_id,
7539 GDI_IMAGE_ID, graphic,
7540 GDI_INFO_TEXT, "Enter counter value",
7543 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7544 GDI_NUMBER_VALUE, 0,
7545 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7546 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7547 GDI_TEXT_SIZE, 3, // minimal counter text size
7548 GDI_TEXT_FONT, font_type,
7549 GDI_TEXT_FONT_ACTIVE, font_type_active,
7550 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7551 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7552 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7553 GDI_DESIGN_WIDTH, gd->width,
7554 GDI_EVENT_MASK, event_mask,
7555 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7556 GDI_CALLBACK_ACTION, HandleCounterButtons,
7560 Fail("cannot create gadget");
7562 level_editor_gadget[id] = gi;
7563 right_gadget_border[id] =
7564 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7566 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7572 static void CreateDrawingAreas(void)
7576 // these values are not constant, but can change at runtime
7577 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7578 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7580 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7582 struct GadgetInfo *gi;
7583 int id = drawingarea_info[i].gadget_id;
7584 int type_id = drawingarea_info[i].gadget_type_id;
7585 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7586 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7587 int area_xsize = drawingarea_info[i].area_xsize;
7588 int area_ysize = drawingarea_info[i].area_ysize;
7589 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7590 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7591 unsigned int event_mask =
7592 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7593 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7596 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7598 // determine horizontal position to the right of specified gadget
7599 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7600 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7601 ED_DRAWINGAREA_TEXT_DISTANCE);
7603 // determine horizontal offset for leading text
7604 if (drawingarea_info[i].text_left != NULL)
7605 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7607 gi = CreateGadget(GDI_CUSTOM_ID, id,
7608 GDI_CUSTOM_TYPE_ID, type_id,
7611 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7612 GDI_AREA_SIZE, area_xsize, area_ysize,
7613 GDI_ITEM_SIZE, item_size, item_size,
7614 GDI_EVENT_MASK, event_mask,
7615 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7616 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7620 Fail("cannot create gadget");
7622 level_editor_gadget[id] = gi;
7623 right_gadget_border[id] =
7624 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7628 static void CreateTextInputGadgets(void)
7630 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7631 int max_infotext_len = getMaxInfoTextLength();
7634 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7636 int gd_x1 = gd->src_x;
7637 int gd_y1 = gd->src_y;
7638 int gd_x2 = gd->src_x + gd->active_xoffset;
7639 int gd_y2 = gd->src_y + gd->active_yoffset;
7640 struct GadgetInfo *gi;
7641 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7642 char infotext[MAX_OUTPUT_LINESIZE + 1];
7643 int id = textinput_info[i].gadget_id;
7644 int type_id = textinput_info[i].gadget_type_id;
7648 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7650 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7652 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7653 int border_size = gd->border_size;
7654 int font_nr = FONT_INPUT_1;
7655 int font_height = getFontHeight(font_nr);
7656 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7657 int yoffset = element_border + (TILEY - font_height) / 2;
7659 x = (editor.settings.element_name.x != -1 ?
7660 editor.settings.element_name.x :
7661 editor.settings.element_graphic.x + xoffset) - border_size;
7662 y = (editor.settings.element_name.y != -1 ?
7663 editor.settings.element_name.y :
7664 editor.settings.element_graphic.y + yoffset) - border_size;
7668 x = ED_SETTINGS_X(textinput_info[i].x);
7669 y = ED_SETTINGS_Y(textinput_info[i].y);
7672 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7673 infotext[max_infotext_len] = '\0';
7675 gi = CreateGadget(GDI_CUSTOM_ID, id,
7676 GDI_CUSTOM_TYPE_ID, type_id,
7677 GDI_INFO_TEXT, infotext,
7680 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7681 GDI_TEXT_VALUE, textinput_info[i].value,
7682 GDI_TEXT_SIZE, textinput_info[i].size,
7683 GDI_TEXT_FONT, FONT_INPUT_1,
7684 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7685 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7686 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7687 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7688 GDI_DESIGN_WIDTH, gd->width,
7689 GDI_EVENT_MASK, event_mask,
7690 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7691 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7695 Fail("cannot create gadget");
7697 level_editor_gadget[id] = gi;
7701 static void CreateTextAreaGadgets(void)
7703 int max_infotext_len = getMaxInfoTextLength();
7706 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7708 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7709 int gd_x1 = gd->src_x;
7710 int gd_y1 = gd->src_y;
7711 int gd_x2 = gd->src_x + gd->active_xoffset;
7712 int gd_y2 = gd->src_y + gd->active_yoffset;
7713 struct GadgetInfo *gi;
7714 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7715 char infotext[MAX_OUTPUT_LINESIZE + 1];
7716 int id = textarea_info[i].gadget_id;
7717 int type_id = textarea_info[i].gadget_type_id;
7718 int area_xsize = textarea_info[i].xsize;
7719 int area_ysize = textarea_info[i].ysize;
7722 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7724 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7725 infotext[max_infotext_len] = '\0';
7727 gi = CreateGadget(GDI_CUSTOM_ID, id,
7728 GDI_CUSTOM_TYPE_ID, type_id,
7729 GDI_INFO_TEXT, infotext,
7730 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7731 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7732 GDI_TYPE, GD_TYPE_TEXT_AREA,
7733 GDI_AREA_SIZE, area_xsize, area_ysize,
7734 GDI_TEXT_FONT, FONT_INPUT_1,
7735 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7736 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7737 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7738 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7739 GDI_DESIGN_WIDTH, gd->width,
7740 GDI_EVENT_MASK, event_mask,
7741 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7742 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7746 Fail("cannot create gadget");
7748 level_editor_gadget[id] = gi;
7752 static void CreateSelectboxGadgets(void)
7754 int max_infotext_len = getMaxInfoTextLength();
7758 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7760 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7761 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7762 int gd_x1 = gd->src_x;
7763 int gd_y1 = gd->src_y;
7764 int gd_x2 = gd->src_x + gd->active_xoffset;
7765 int gd_y2 = gd->src_y + gd->active_yoffset;
7766 int selectbox_button_xsize = gd2->width;
7767 struct GadgetInfo *gi;
7768 char infotext[MAX_OUTPUT_LINESIZE + 1];
7769 int id = selectbox_info[i].gadget_id;
7770 int type_id = selectbox_info[i].gadget_type_id;
7771 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7772 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7773 unsigned int event_mask =
7774 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7777 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7779 if (selectbox_info[i].size == -1) // dynamically determine size
7781 // (we cannot use -1 for uninitialized values if we directly compare
7782 // with results from strlen(), because the '<' and '>' operation will
7783 // implicitely cast -1 to an unsigned integer value!)
7784 selectbox_info[i].size = 0;
7786 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7787 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7788 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7790 selectbox_info[i].size++; // add one character empty space
7793 // determine horizontal position to the right of specified gadget
7794 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7795 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7796 ED_GADGET_TEXT_DISTANCE);
7798 // determine horizontal offset for leading text
7799 if (selectbox_info[i].text_left != NULL)
7800 x += getTextWidthForGadget(selectbox_info[i].text_left);
7802 sprintf(infotext, "%s", selectbox_info[i].infotext);
7803 infotext[max_infotext_len] = '\0';
7805 gi = CreateGadget(GDI_CUSTOM_ID, id,
7806 GDI_CUSTOM_TYPE_ID, type_id,
7807 GDI_INFO_TEXT, infotext,
7810 GDI_TYPE, GD_TYPE_SELECTBOX,
7811 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7812 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7813 GDI_TEXT_SIZE, selectbox_info[i].size,
7814 GDI_TEXT_FONT, FONT_INPUT_1,
7815 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7816 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7817 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7818 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7819 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7820 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7821 GDI_DESIGN_WIDTH, gd->width,
7822 GDI_EVENT_MASK, event_mask,
7823 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7824 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7828 Fail("cannot create gadget");
7830 level_editor_gadget[id] = gi;
7831 right_gadget_border[id] =
7832 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7836 static void CreateTextbuttonGadgets(void)
7838 int max_infotext_len = getMaxInfoTextLength();
7841 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7843 int id = textbutton_info[i].gadget_id;
7844 int type_id = textbutton_info[i].gadget_type_id;
7846 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7847 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7849 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7850 int gadget_distance =
7851 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7852 struct GraphicInfo *gd = &graphic_info[graphic];
7853 int gd_x1 = gd->src_x;
7854 int gd_y1 = gd->src_y;
7855 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7856 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7857 int gd_x1a = gd->src_x + gd->active_xoffset;
7858 int gd_y1a = gd->src_y + gd->active_yoffset;
7859 int border_xsize = gd->border_size + gd->draw_xoffset;
7860 int border_ysize = gd->border_size;
7861 struct GadgetInfo *gi;
7862 unsigned int event_mask = GD_EVENT_RELEASED;
7863 char infotext[MAX_OUTPUT_LINESIZE + 1];
7864 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7865 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7868 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7870 if (textbutton_info[i].size == -1) // dynamically determine size
7871 textbutton_info[i].size = strlen(textbutton_info[i].text);
7873 sprintf(infotext, "%s", textbutton_info[i].infotext);
7874 infotext[max_infotext_len] = '\0';
7876 // determine horizontal position to the right of specified gadget
7877 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7879 int gadget_id_align = textbutton_info[i].gadget_id_align;
7881 x = right_gadget_border[gadget_id_align] + gadget_distance;
7883 if (textbutton_info[i].y == -1)
7884 y = level_editor_gadget[gadget_id_align]->y;
7887 // determine horizontal offset for leading text
7888 if (textbutton_info[i].text_left != NULL)
7889 x += getTextWidthForGadget(textbutton_info[i].text_left);
7891 gi = CreateGadget(GDI_CUSTOM_ID, id,
7892 GDI_CUSTOM_TYPE_ID, type_id,
7893 GDI_IMAGE_ID, graphic,
7894 GDI_INFO_TEXT, infotext,
7897 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7898 GDI_TEXT_VALUE, textbutton_info[i].text,
7899 GDI_TEXT_SIZE, textbutton_info[i].size,
7900 GDI_TEXT_FONT, FONT_INPUT_2,
7901 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7902 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7903 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7904 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7905 GDI_BORDER_SIZE, border_xsize, border_ysize,
7906 GDI_DESIGN_WIDTH, gd->width,
7907 GDI_DECORATION_SHIFTING, 1, 1,
7908 GDI_EVENT_MASK, event_mask,
7909 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7910 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7914 Fail("cannot create gadget");
7916 level_editor_gadget[id] = gi;
7917 right_gadget_border[id] =
7918 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7922 static void CreateGraphicbuttonGadgets(void)
7924 struct GadgetInfo *gi;
7927 // create buttons for scrolling of drawing area and element list
7928 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7930 int id = graphicbutton_info[i].gadget_id;
7931 int type_id = graphicbutton_info[i].gadget_type_id;
7932 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7933 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7934 int graphic = graphicbutton_info[i].graphic;
7935 struct GraphicInfo *gd = &graphic_info[graphic];
7936 int gd_x1 = gd->src_x;
7937 int gd_y1 = gd->src_y;
7938 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7939 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7940 unsigned int event_mask = GD_EVENT_RELEASED;
7943 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7945 // determine horizontal position to the right of specified gadget
7946 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7947 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7948 ED_GADGET_TEXT_DISTANCE);
7950 // determine horizontal offset for leading text
7951 if (graphicbutton_info[i].text_left != NULL)
7952 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7954 gi = CreateGadget(GDI_CUSTOM_ID, id,
7955 GDI_CUSTOM_TYPE_ID, type_id,
7956 GDI_IMAGE_ID, graphic,
7957 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7960 GDI_WIDTH, gd->width,
7961 GDI_HEIGHT, gd->height,
7962 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7963 GDI_STATE, GD_BUTTON_UNPRESSED,
7964 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7965 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7966 GDI_EVENT_MASK, event_mask,
7967 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7968 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7972 Fail("cannot create gadget");
7974 level_editor_gadget[id] = gi;
7975 right_gadget_border[id] =
7976 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7980 static void CreateScrollbarGadgets(void)
7984 // these values are not constant, but can change at runtime
7985 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7986 SX + ED_SCROLL_HORIZONTAL_XPOS;
7987 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7988 SY + ED_SCROLL_HORIZONTAL_YPOS;
7989 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7990 ED_SCROLL_HORIZONTAL_XSIZE;
7991 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7992 ED_SCROLL_HORIZONTAL_YSIZE;
7993 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7994 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7995 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7996 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7998 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7999 SX + ED_SCROLL_VERTICAL_XPOS;
8000 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8001 SY + ED_SCROLL_VERTICAL_YPOS;
8002 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8003 ED_SCROLL_VERTICAL_XSIZE;
8004 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8005 ED_SCROLL_VERTICAL_YSIZE;
8006 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8007 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8008 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8009 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8011 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8012 PX + ED_SCROLL2_VERTICAL_XPOS;
8013 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8014 PY + ED_SCROLL2_VERTICAL_YPOS;
8015 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8016 ED_SCROLL2_VERTICAL_XSIZE;
8017 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8018 ED_SCROLL2_VERTICAL_YSIZE;
8019 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8020 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8021 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8022 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8024 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8026 int id = scrollbar_info[i].gadget_id;
8027 int type_id = scrollbar_info[i].gadget_type_id;
8028 int graphic = scrollbar_info[i].graphic;
8029 struct GraphicInfo *gd = &graphic_info[graphic];
8030 int gd_x1 = gd->src_x;
8031 int gd_y1 = gd->src_y;
8032 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8033 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8034 struct GadgetInfo *gi;
8035 int items_max, items_visible, item_position;
8036 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8039 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8041 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8043 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8044 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8045 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8047 else // drawing area scrollbars
8049 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8051 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8052 items_visible = ed_fieldx;
8057 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8058 items_visible = ed_fieldy;
8063 gi = CreateGadget(GDI_CUSTOM_ID, id,
8064 GDI_CUSTOM_TYPE_ID, type_id,
8065 GDI_IMAGE_ID, graphic,
8066 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8067 GDI_X, scrollbar_pos[i].x,
8068 GDI_Y, scrollbar_pos[i].y,
8069 GDI_WIDTH, scrollbar_pos[i].width,
8070 GDI_HEIGHT, scrollbar_pos[i].height,
8071 GDI_TYPE, scrollbar_info[i].type,
8072 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8073 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8074 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8075 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8076 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8077 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8078 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8079 GDI_STATE, GD_BUTTON_UNPRESSED,
8080 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8081 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8082 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8083 GDI_EVENT_MASK, event_mask,
8084 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8085 GDI_CALLBACK_ACTION, HandleControlButtons,
8089 Fail("cannot create gadget");
8091 level_editor_gadget[id] = gi;
8095 static void CreateCheckbuttonGadgets(void)
8097 struct GadgetInfo *gi;
8100 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8102 int id = checkbutton_info[i].gadget_id;
8103 int type_id = checkbutton_info[i].gadget_type_id;
8104 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8105 IMG_EDITOR_CHECKBOX);
8106 struct GraphicInfo *gd = &graphic_info[graphic];
8107 int gd_x1 = gd->src_x;
8108 int gd_y1 = gd->src_y;
8109 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8110 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8111 int gd_x1a = gd->src_x + gd->active_xoffset;
8112 int gd_y1a = gd->src_y + gd->active_yoffset;
8113 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8114 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8115 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8116 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8117 unsigned int event_mask = GD_EVENT_PRESSED;
8120 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8122 // determine horizontal position to the right of specified gadget
8123 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8124 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8125 ED_GADGET_TEXT_DISTANCE);
8127 // determine horizontal offset for leading text
8128 if (checkbutton_info[i].text_left != NULL)
8129 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8131 gi = CreateGadget(GDI_CUSTOM_ID, id,
8132 GDI_CUSTOM_TYPE_ID, type_id,
8133 GDI_IMAGE_ID, graphic,
8134 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8137 GDI_WIDTH, gd->width,
8138 GDI_HEIGHT, gd->height,
8139 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8140 GDI_CHECKED, *checkbutton_info[i].value,
8141 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8142 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8143 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8144 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8145 GDI_EVENT_MASK, event_mask,
8146 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8147 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8151 Fail("cannot create gadget");
8153 level_editor_gadget[id] = gi;
8154 right_gadget_border[id] =
8155 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8159 static void CreateRadiobuttonGadgets(void)
8161 int graphic = IMG_EDITOR_RADIOBUTTON;
8162 struct GraphicInfo *gd = &graphic_info[graphic];
8163 int gd_x1 = gd->src_x;
8164 int gd_y1 = gd->src_y;
8165 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8166 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8167 int gd_x1a = gd->src_x + gd->active_xoffset;
8168 int gd_y1a = gd->src_y + gd->active_yoffset;
8169 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8170 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8171 struct GadgetInfo *gi;
8174 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8176 int id = radiobutton_info[i].gadget_id;
8177 int type_id = radiobutton_info[i].gadget_type_id;
8178 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8179 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8180 unsigned int event_mask = GD_EVENT_PRESSED;
8183 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8186 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8188 // determine horizontal position to the right of specified gadget
8189 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8190 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8191 ED_GADGET_TEXT_DISTANCE);
8193 // determine horizontal offset for leading text
8194 if (radiobutton_info[i].text_left != NULL)
8195 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8197 gi = CreateGadget(GDI_CUSTOM_ID, id,
8198 GDI_CUSTOM_TYPE_ID, type_id,
8199 GDI_IMAGE_ID, graphic,
8200 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8203 GDI_WIDTH, gd->width,
8204 GDI_HEIGHT, gd->height,
8205 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8206 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8207 GDI_CHECKED, checked,
8208 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8209 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8210 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8211 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8212 GDI_EVENT_MASK, event_mask,
8213 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8214 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8218 Fail("cannot create gadget");
8220 level_editor_gadget[id] = gi;
8221 right_gadget_border[id] =
8222 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8226 void CreateLevelEditorGadgets(void)
8228 // force EDITOR font inside level editor
8229 SetFontStatus(GAME_MODE_EDITOR);
8231 // these values are not constant, but can change at runtime
8232 ed_fieldx = MAX_ED_FIELDX - 1;
8233 ed_fieldy = MAX_ED_FIELDY - 1;
8235 num_editor_gadgets = NUM_EDITOR_GADGETS;
8237 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8239 level_editor_gadget =
8240 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8241 right_gadget_border =
8242 checked_calloc(num_editor_gadgets * sizeof(int));
8244 // set number of empty (padding) element buttons to maximum number of buttons
8245 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8247 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8248 editor_el_empty_ptr = editor_el_empty;
8250 use_permanent_palette = !editor.palette.show_as_separate_screen;
8252 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8254 ReinitializeElementList();
8256 CreateControlButtons();
8257 CreateScrollbarGadgets();
8259 // order of function calls is important because of cross-references
8260 CreateCheckbuttonGadgets();
8261 CreateCounterButtons();
8262 CreateRadiobuttonGadgets();
8263 CreateTextInputGadgets();
8264 CreateTextAreaGadgets();
8265 CreateSelectboxGadgets();
8266 CreateGraphicbuttonGadgets();
8267 CreateTextbuttonGadgets();
8268 CreateDrawingAreas();
8273 void FreeLevelEditorGadgets(void)
8277 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8279 for (i = 0; i < num_editor_gadgets; i++)
8281 FreeGadget(level_editor_gadget[i]);
8283 level_editor_gadget[i] = NULL;
8286 checked_free(level_editor_gadget);
8287 checked_free(right_gadget_border);
8289 checked_free(editor_el_empty);
8292 static void MapCounterButtons(int id)
8294 int font_nr = FONT_TEXT_1;
8295 int font_height = getFontHeight(font_nr);
8296 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8297 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8298 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8299 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8300 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8301 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8302 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8303 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8304 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8305 int yoffset = (gi_down->height - font_height) / 2;
8306 int x_left = gi_down->x - xoffset_left;
8307 int x_right; // set after gadget position was modified
8308 int y_above = gi_down->y - yoffset_above;
8310 int y; // set after gadget position was modified
8312 // counter limits must be changed first to prevent value truncation
8313 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8314 counterbutton_info[id].max_value);
8316 // right text position might have changed after setting position above
8317 x_right = gi_up->x + gi_up->width + xoffset_right;
8319 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8321 // set position for counter gadgets with dynamically determined position
8322 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8324 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8325 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8326 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8329 // vertical position might have changed after setting position above
8330 y = gi_up->y + yoffset;
8332 if (counterbutton_info[id].text_above)
8333 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8335 if (counterbutton_info[id].text_left)
8336 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8338 if (counterbutton_info[id].text_right)
8339 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8346 static void MapControlButtons(void)
8351 // map toolbox buttons (excluding special CE toolbox buttons)
8352 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8353 MapGadget(level_editor_gadget[i]);
8355 // map toolbox buttons (element properties buttons)
8356 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8357 MapGadget(level_editor_gadget[i]);
8359 if (use_permanent_palette)
8361 // map buttons to select elements
8362 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8363 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8364 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8365 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8366 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8369 // map buttons to select level
8370 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8371 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8372 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8373 MapCounterButtons(counter_id);
8376 static void MapDrawingArea(int id)
8378 int font_nr = FONT_TEXT_1;
8379 int font_height = getFontHeight(font_nr);
8380 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8381 int area_xsize = gi->drawing.area_xsize;
8382 int area_ysize = gi->drawing.area_ysize;
8383 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8384 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8385 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8386 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8387 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8388 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8389 int y_side = gi->y + (gi->height - font_height) / 2;
8390 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8391 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8393 if (drawingarea_info[id].text_left)
8394 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8396 if (drawingarea_info[id].text_right)
8397 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8399 if (drawingarea_info[id].text_above)
8400 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8402 if (drawingarea_info[id].text_below)
8403 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8405 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8407 DrawElementBorder(gi->x, gi->y,
8408 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8409 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8411 DrawDrawingArea(id);
8417 static void MapTextInputGadget(int id)
8419 int font_nr = FONT_TEXT_1;
8420 int font_height = getFontHeight(font_nr);
8421 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8422 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8423 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8424 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8426 if (textinput_info[id].text_above)
8427 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8429 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8434 static void MapTextAreaGadget(int id)
8436 int font_nr = FONT_TEXT_1;
8437 int font_height = getFontHeight(font_nr);
8438 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8439 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8440 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8441 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8442 char *text_above = textarea_info[id].text_above;
8444 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8445 text_above = textarea_info[id].text_above_cropped;
8448 DrawTextS(x_above, y_above, font_nr, text_above);
8450 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8455 static void MapSelectboxGadget(int id)
8457 int font_nr = FONT_TEXT_1;
8458 int font_height = getFontHeight(font_nr);
8459 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8460 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8461 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8462 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8463 int yoffset = (gi->height - font_height) / 2;
8464 int x_left = gi->x - xoffset_left;
8465 int x_right = gi->x + gi->width + xoffset_right;
8466 int y_above = gi->y - yoffset_above;
8468 int y = gi->y + yoffset;
8470 if (selectbox_info[id].text_above)
8471 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8473 if (selectbox_info[id].text_left)
8474 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8476 if (selectbox_info[id].text_right)
8477 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8479 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8484 static void MapTextbuttonGadget(int id)
8486 int font_nr = FONT_TEXT_1;
8487 int font_height = getFontHeight(font_nr);
8488 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8489 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8490 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8491 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8492 int yoffset = (gi->height - font_height) / 2;
8493 int x_left = gi->x - xoffset_left;
8494 int x_right = gi->x + gi->width + xoffset_right;
8495 int y_above = gi->y - yoffset_above;
8497 int y = gi->y + yoffset;
8499 // only show button to delete change pages when more than minimum pages
8500 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8501 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8504 if (textbutton_info[id].text_above)
8505 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8507 if (textbutton_info[id].text_left)
8508 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8510 if (textbutton_info[id].text_right)
8511 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8516 static void MapGraphicbuttonGadget(int id)
8518 int font_nr = FONT_TEXT_1;
8519 int font_height = getFontHeight(font_nr);
8520 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8521 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8522 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8523 int yoffset = (gi->height - font_height) / 2;
8524 int x_left = gi->x - xoffset_left;
8525 int x_right = gi->x + gi->width + xoffset_right;
8526 int y = gi->y + yoffset;
8528 if (graphicbutton_info[id].text_left)
8529 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8531 if (graphicbutton_info[id].text_right)
8532 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8537 static void MapRadiobuttonGadget(int id)
8539 int font_nr = FONT_TEXT_1;
8540 int font_height = getFontHeight(font_nr);
8541 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8542 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8543 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8544 int yoffset = (gi->height - font_height) / 2;
8545 int x_left = gi->x - xoffset_left;
8546 int x_right = gi->x + gi->width + xoffset_right;
8547 int y = gi->y + yoffset;
8549 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8551 if (radiobutton_info[id].text_left)
8552 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8554 if (radiobutton_info[id].text_right)
8555 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8557 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8562 static void MapCheckbuttonGadget(int id)
8564 int font_nr = FONT_TEXT_1;
8565 int font_height = getFontHeight(font_nr);
8566 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8567 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8568 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8569 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8570 int yoffset = (gi->height - font_height) / 2;
8571 int y_above = gi->y - yoffset_above;
8573 int x_left, x_right, y; // set after gadget position was modified
8575 // set position for gadgets with dynamically determined position
8576 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8577 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8578 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8580 x_left = gi->x - xoffset_left;
8581 x_right = gi->x + gi->width + xoffset_right;
8582 y = gi->y + yoffset;
8584 if (checkbutton_info[id].text_above)
8585 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8587 if (checkbutton_info[id].text_left)
8588 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8590 if (checkbutton_info[id].text_right)
8591 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8593 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8598 static void MapMainDrawingArea(void)
8600 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8601 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8604 if (suppressBorderElement())
8606 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8607 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8610 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8612 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8613 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8614 no_horizontal_scrollbar) ||
8615 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8616 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8617 no_vertical_scrollbar))
8620 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8623 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8625 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8626 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8629 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8632 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8635 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8639 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8641 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8642 i == GADGET_ID_CUSTOM_COPY_TO ||
8643 i == GADGET_ID_CUSTOM_EXCHANGE ||
8644 i == GADGET_ID_CUSTOM_COPY ||
8645 i == GADGET_ID_CUSTOM_PASTE)
8648 MapGadget(level_editor_gadget[i]);
8650 UnmapGadget(level_editor_gadget[i]);
8655 static void MapLevelEditorToolboxCustomGadgets(void)
8657 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8660 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8662 if (IS_CUSTOM_ELEMENT(properties_element) ||
8663 IS_GROUP_ELEMENT(properties_element) ||
8664 IS_EMPTY_ELEMENT(properties_element))
8665 MapLevelEditorToolboxCustomGadgets();
8668 static void UnmapLevelEditorToolboxCustomGadgets(void)
8670 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8673 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8677 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8679 if (i != GADGET_ID_SINGLE_ITEMS &&
8680 i != GADGET_ID_PICK_ELEMENT)
8682 struct GadgetInfo *gi = level_editor_gadget[i];
8690 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8691 struct GraphicInfo *gd = &graphic_info[graphic];
8695 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8696 gi->width, gi->height, gi->x, gi->y);
8698 redraw_mask |= REDRAW_DOOR_3;
8704 static void MapLevelEditorToolboxDrawingGadgets(void)
8706 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8709 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8711 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8714 static void UnmapDrawingArea(int id)
8716 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8719 static void UnmapLevelEditorFieldGadgets(void)
8723 for (i = 0; i < num_editor_gadgets; i++)
8724 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8725 level_editor_gadget[i]->y))
8726 UnmapGadget(level_editor_gadget[i]);
8729 void UnmapLevelEditorGadgets(void)
8733 for (i = 0; i < num_editor_gadgets; i++)
8734 UnmapGadget(level_editor_gadget[i]);
8737 static void ResetUndoBuffer(void)
8739 undo_buffer_position = -1;
8740 undo_buffer_steps = -1;
8741 redo_buffer_steps = 0;
8743 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8745 level.changed = FALSE;
8748 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8750 if (remap_toolbox_gadgets)
8752 ModifyEditorElementList();
8753 RedrawDrawingElements();
8756 if (edit_mode == ED_MODE_LEVELCONFIG)
8757 DrawLevelConfigWindow();
8758 else if (edit_mode == ED_MODE_PROPERTIES)
8759 DrawPropertiesWindow();
8760 else if (edit_mode == ED_MODE_PALETTE)
8761 DrawPaletteWindow();
8762 else // edit_mode == ED_MODE_DRAWING
8763 DrawDrawingWindowExt(remap_toolbox_gadgets);
8766 static void DrawEditModeWindow(void)
8768 DrawEditModeWindowExt(TRUE);
8771 static void DrawEditModeWindow_PlayfieldOnly(void)
8773 DrawEditModeWindowExt(FALSE);
8776 static void ChangeEditModeWindow(int new_edit_mode)
8778 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8780 DrawEditModeWindow();
8783 static boolean LevelChanged(void)
8785 boolean field_changed = FALSE;
8788 for (y = 0; y < lev_fieldy; y++)
8789 for (x = 0; x < lev_fieldx; x++)
8790 if (Tile[x][y] != level.field[x][y])
8791 field_changed = TRUE;
8793 return (level.changed || field_changed);
8796 static boolean PrepareSavingIntoPersonalLevelSet(void)
8798 static LevelDirTree *last_copied_leveldir = NULL;
8799 static LevelDirTree *last_written_leveldir = NULL;
8800 static int last_copied_level_nr = -1;
8801 static int last_written_level_nr = -1;
8802 LevelDirTree *leveldir_former = leveldir_current;
8803 int level_nr_former = level_nr;
8806 // remember last mod/save so that for current session, we write
8807 // back to the same personal copy, asking only about overwrite.
8808 if (leveldir_current == last_copied_leveldir &&
8809 level_nr == last_copied_level_nr)
8811 // "cd" to personal level set dir (as used when writing last copy)
8812 leveldir_current = last_written_leveldir;
8813 level_nr = last_written_level_nr;
8818 if (!Request("This level is read-only! "
8819 "Save into personal level set?", REQ_ASK))
8822 // "cd" to personal level set dir (for writing copy the first time)
8824 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8826 // this may happen if "setup.internal.create_user_levelset" is FALSE
8827 // or if file "levelinfo.conf" is missing in personal user level set
8828 if (leveldir_current == NULL)
8830 Request("Cannot find personal level set?!", REQ_CONFIRM);
8832 leveldir_current = leveldir_former;
8837 // find unused level number
8838 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8840 static char *level_filename = NULL;
8842 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8844 if (!fileExists(level_filename))
8848 last_copied_leveldir = leveldir_former;
8849 last_copied_level_nr = level_nr_former;
8851 last_written_leveldir = leveldir_current;
8852 last_written_level_nr = level_nr = new_level_nr;
8857 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8859 static char *filename_levelinfo = NULL, *mod_name = NULL;
8862 // annotate this copy-and-mod in personal levelinfo.conf
8863 setString(&filename_levelinfo,
8864 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8866 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8868 fprintf(file, "\n");
8869 fprintf(file, "# level %d was modified from:\n", level_nr);
8870 fprintf(file, "# - previous level set name: %s\n",
8872 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8873 level.file_info.nr, level.name);
8874 fprintf(file, "# - previous author: %s\n",
8876 fprintf(file, "# - previous save date: ");
8878 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8880 fprintf(file, "%04d-%02d-%02d\n",
8881 level.creation_date.year,
8882 level.creation_date.month,
8883 level.creation_date.day);
8887 fprintf(file, "not recorded\n");
8893 if (level_nr > leveldir_current->last_level)
8894 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8896 // else: allow the save even if annotation failed
8898 // now... spray graffiti on the old level vital statistics
8899 // user can change these; just trying to set a good baseline
8901 // don't truncate names for fear of making offensive or silly:
8902 // long-named original author only recorded in levelinfo.conf.
8903 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8904 if (!strEqual(level.author, leveldir_current->author))
8906 setString(&mod_name, getStringCat3(leveldir_current->author,
8907 " after ", level.author));
8909 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8910 setString(&mod_name,
8911 getStringCat2(leveldir_current->author, " (ed.)"));
8913 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8914 setString(&mod_name, leveldir_current->author);
8916 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8918 // less worried about truncation here
8919 setString(&mod_name, getStringCat2("Mod: ", level.name));
8920 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8924 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8925 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8929 for (x = 0; x < lev_fieldx; x++)
8930 for (y = 0; y < lev_fieldy; y++)
8931 dst[x][y] = src[x][y];
8934 static int setSelectboxValue(int selectbox_id, int new_value)
8936 int new_index_value = 0;
8939 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8940 if (selectbox_info[selectbox_id].options[i].value == new_value)
8941 new_index_value = i;
8943 *selectbox_info[selectbox_id].value =
8944 selectbox_info[selectbox_id].options[new_index_value].value;
8946 return new_index_value;
8949 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8953 // change action mode and arg variables according to action type variable
8954 for (i = 0; action_arg_options[i].value != -1; i++)
8956 if (action_arg_options[i].value == custom_element_change.action_type)
8958 int mode = action_arg_options[i].mode;
8960 // only change if corresponding selectbox has changed
8961 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8962 action_arg_modes[mode])
8963 custom_element_change.action_mode = -1;
8965 // only change if corresponding selectbox has changed
8966 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8967 action_arg_options[i].options)
8968 custom_element_change.action_arg = -1;
8975 static void setSelectboxSpecialActionOptions(void)
8979 // change action mode and arg selectbox according to action type selectbox
8980 for (i = 0; action_arg_options[i].value != -1; i++)
8982 if (action_arg_options[i].value == custom_element_change.action_type)
8984 int mode = action_arg_options[i].mode;
8986 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8987 action_arg_modes[mode]);
8988 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8989 custom_element_change.action_mode);
8991 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8992 action_arg_options[i].options);
8993 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8994 custom_element_change.action_arg);
9000 static void copy_custom_element_settings(int element_from, int element_to)
9002 struct ElementInfo *ei_from = &element_info[element_from];
9003 struct ElementInfo *ei_to = &element_info[element_to];
9005 copyElementInfo(ei_from, ei_to);
9008 static void replace_custom_element_in_settings(int element_from,
9013 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9015 struct ElementInfo *ei = &element_info[i];
9017 for (y = 0; y < 3; y++)
9018 for (x = 0; x < 3; x++)
9019 if (ei->content.e[x][y] == element_from)
9020 ei->content.e[x][y] = element_to;
9022 for (j = 0; j < ei->num_change_pages; j++)
9024 struct ElementChangeInfo *change = &ei->change_page[j];
9026 if (change->target_element == element_from)
9027 change->target_element = element_to;
9029 if (change->initial_trigger_element == element_from)
9030 change->initial_trigger_element = element_to;
9032 if (change->action_element == element_from)
9033 change->action_element = element_to;
9035 for (y = 0; y < 3; y++)
9036 for (x = 0; x < 3; x++)
9037 if (change->target_content.e[x][y] == element_from)
9038 change->target_content.e[x][y] = element_to;
9041 if (ei->group != NULL) // group or internal
9042 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9043 if (ei->group->element[j] == element_from)
9044 ei->group->element[j] = element_to;
9048 static void replace_custom_element_in_playfield(int element_from,
9053 for (x = 0; x < lev_fieldx; x++)
9054 for (y = 0; y < lev_fieldy; y++)
9055 if (Tile[x][y] == element_from)
9056 Tile[x][y] = element_to;
9059 static boolean CopyCustomElement(int element_old, int element_new,
9062 int copy_mode_orig = copy_mode;
9064 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9066 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9067 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9068 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9070 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9072 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9073 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9074 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9076 level.changed = TRUE;
9078 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9080 Request("Please choose custom element!", REQ_CONFIRM);
9084 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9086 Request("Please choose group element!", REQ_CONFIRM);
9090 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9092 Request("Please choose empty element!", REQ_CONFIRM);
9098 level.changed = TRUE;
9101 // when modifying custom/group element, ask for copying level template
9102 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9104 if (!AskToCopyAndModifyLevelTemplate())
9108 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9110 copy_custom_element_settings(element_new, element_old);
9112 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9114 copy_custom_element_settings(element_old, element_new);
9116 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9118 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9119 copy_custom_element_settings(element_new, element_old);
9120 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9122 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9123 replace_custom_element_in_settings(element_new, element_old);
9124 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9126 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9127 replace_custom_element_in_playfield(element_new, element_old);
9128 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9131 UpdateCustomElementGraphicGadgets();
9132 DrawPropertiesWindow();
9137 static void CopyCustomElementPropertiesToEditor(int element)
9140 int current_change_page = element_info[element].current_change_page;
9142 // dynamically (re)build selectbox for selecting change page
9143 for (i = 0; i < element_info[element].num_change_pages; i++)
9145 sprintf(options_change_page_strings[i], "%d", i + 1);
9147 options_change_page[i].value = i;
9148 options_change_page[i].text = options_change_page_strings[i];
9151 options_change_page[i].value = -1;
9152 options_change_page[i].text = NULL;
9154 // needed here to initialize combined element properties
9155 InitElementPropertiesEngine(level.game_version);
9157 element_info[element].change =
9158 &element_info[element].change_page[current_change_page];
9160 custom_element = element_info[element];
9161 custom_element_change = *element_info[element].change;
9163 // needed to initially set selectbox options for special action options
9164 setSelectboxSpecialActionOptions();
9166 // needed to initially set selectbox value variables to reliable defaults
9167 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9168 setSelectboxValue(i, *selectbox_info[i].value);
9170 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9171 custom_element_properties[i] = HAS_PROPERTY(element, i);
9173 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9174 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9176 // ---------- element settings: configure (custom elements) -----------------
9178 // set accessible layer selectbox help value
9179 custom_element.access_type =
9180 (IS_WALKABLE(element) ? EP_WALKABLE :
9181 IS_PASSABLE(element) ? EP_PASSABLE :
9182 custom_element.access_type);
9183 custom_element.access_layer =
9184 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9185 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9186 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9187 custom_element.access_layer);
9188 custom_element.access_protected =
9189 (IS_PROTECTED(element) ? 1 : 0);
9190 custom_element_properties[EP_ACCESSIBLE] =
9191 (IS_ACCESSIBLE_OVER(element) ||
9192 IS_ACCESSIBLE_INSIDE(element) ||
9193 IS_ACCESSIBLE_UNDER(element));
9195 // set walk-to-object action selectbox help value
9196 custom_element.walk_to_action =
9197 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9198 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9199 IS_DROPPABLE(element) ? EP_DROPPABLE :
9200 IS_THROWABLE(element) ? EP_THROWABLE :
9201 IS_PUSHABLE(element) ? EP_PUSHABLE :
9202 custom_element.walk_to_action);
9203 custom_element_properties[EP_WALK_TO_OBJECT] =
9204 (IS_DIGGABLE(element) ||
9205 IS_COLLECTIBLE_ONLY(element) ||
9206 IS_DROPPABLE(element) ||
9207 IS_THROWABLE(element) ||
9208 IS_PUSHABLE(element));
9210 // set smash targets selectbox help value
9211 custom_element.smash_targets =
9212 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9213 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9214 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9215 custom_element.smash_targets);
9216 custom_element_properties[EP_CAN_SMASH] =
9217 (CAN_SMASH_EVERYTHING(element) ||
9218 CAN_SMASH_ENEMIES(element) ||
9219 CAN_SMASH_PLAYER(element));
9221 // set deadliness selectbox help value
9222 custom_element.deadliness =
9223 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9224 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9225 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9226 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9227 custom_element.deadliness);
9228 custom_element_properties[EP_DEADLY] =
9229 (DONT_TOUCH(element) ||
9230 DONT_GET_HIT_BY(element) ||
9231 DONT_COLLIDE_WITH(element) ||
9232 DONT_RUN_INTO(element));
9234 // ---------- element settings: advanced (custom elements) ------------------
9236 // set "change by direct action" selectbox help value
9237 custom_element_change.direct_action =
9238 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9239 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9240 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9241 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9242 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9243 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9244 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9245 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9246 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9247 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9248 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9249 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9250 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9251 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9252 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9253 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9254 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9255 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9256 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9257 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9258 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9259 custom_element_change.direct_action);
9261 // set "change by other element action" selectbox help value
9262 custom_element_change.other_action =
9263 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9264 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9265 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9266 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9267 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9268 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9269 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9270 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9271 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9272 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9273 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9274 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9275 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9276 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9277 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9278 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9279 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9280 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9281 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9282 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9283 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9284 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9285 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9286 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9287 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9288 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9289 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9290 custom_element_change.other_action);
9293 static void CopyGroupElementPropertiesToEditor(int element)
9295 group_element_info = *element_info[element].group;
9296 custom_element = element_info[element]; // needed for description
9299 static void CopyEmptyElementPropertiesToEditor(int element)
9301 custom_element = element_info[element];
9304 static void CopyClassicElementPropertiesToEditor(int element)
9306 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9307 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9308 getMoveIntoAcidProperty(&level, element);
9310 if (MAYBE_DONT_COLLIDE_WITH(element))
9311 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9312 getDontCollideWithProperty(&level, element);
9315 static void CopyElementPropertiesToEditor(int element)
9317 if (IS_CUSTOM_ELEMENT(element))
9318 CopyCustomElementPropertiesToEditor(element);
9319 else if (IS_GROUP_ELEMENT(element))
9320 CopyGroupElementPropertiesToEditor(element);
9321 else if (IS_EMPTY_ELEMENT(element))
9322 CopyEmptyElementPropertiesToEditor(element);
9324 CopyClassicElementPropertiesToEditor(element);
9327 static boolean AskToCopyAndModifyLevelTemplate(void)
9329 if (Request("Copy and modify settings from level template?", REQ_ASK))
9331 level.use_custom_template = FALSE;
9333 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9334 GDI_CHECKED, FALSE, GDI_END);
9335 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9336 GDI_CHECKED, FALSE, GDI_END);
9342 LoadLevelTemplate(-1); // this resets all element modifications ...
9344 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9350 static void CopyCustomElementPropertiesToGame(int element)
9353 int access_type_and_layer;
9355 // mark that this custom element has been modified
9356 custom_element.modified_settings = TRUE;
9357 level.changed = TRUE;
9359 if (level.use_custom_template)
9360 AskToCopyAndModifyLevelTemplate();
9362 element_info[element] = custom_element;
9363 *element_info[element].change = custom_element_change;
9365 // ---------- element settings: configure (custom elements) -----------------
9367 // set accessible property from checkbox and selectbox
9368 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9369 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9370 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9371 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9372 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9373 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9374 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9375 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9376 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9377 custom_element_properties[access_type_and_layer] =
9378 custom_element_properties[EP_ACCESSIBLE];
9379 custom_element_properties[EP_PROTECTED] =
9380 (custom_element.access_protected != 0 &&
9381 custom_element_properties[EP_ACCESSIBLE]);
9383 // set walk-to-object property from checkbox and selectbox
9384 custom_element_properties[EP_DIGGABLE] = FALSE;
9385 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9386 custom_element_properties[EP_DROPPABLE] = FALSE;
9387 custom_element_properties[EP_THROWABLE] = FALSE;
9388 custom_element_properties[EP_PUSHABLE] = FALSE;
9389 custom_element_properties[custom_element.walk_to_action] =
9390 custom_element_properties[EP_WALK_TO_OBJECT];
9392 // set smash property from checkbox and selectbox
9393 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9394 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9395 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9396 custom_element_properties[custom_element.smash_targets] =
9397 custom_element_properties[EP_CAN_SMASH];
9399 // set deadliness property from checkbox and selectbox
9400 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9401 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9402 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9403 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9404 custom_element_properties[custom_element.deadliness] =
9405 custom_element_properties[EP_DEADLY];
9407 // ---------- element settings: advanced (custom elements) ------------------
9409 // set player change event from checkbox and selectbox
9410 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9411 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9412 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9413 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9414 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9415 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9416 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9417 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9418 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9419 custom_element_change_events[CE_SWITCHED] = FALSE;
9420 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9421 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9422 custom_element_change_events[CE_BLOCKED] = FALSE;
9423 custom_element_change_events[CE_IMPACT] = FALSE;
9424 custom_element_change_events[CE_SMASHED] = FALSE;
9425 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9426 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9427 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9428 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9429 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9430 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9431 custom_element_change_events[custom_element_change.direct_action] =
9432 custom_element_change_events[CE_BY_DIRECT_ACTION];
9434 // set other element action change event from checkbox and selectbox
9435 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9436 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9437 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9438 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9439 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9440 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9441 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9442 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9443 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9444 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9445 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9446 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9447 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9448 custom_element_change_events[CE_HITTING_X] = FALSE;
9449 custom_element_change_events[CE_DIGGING_X] = FALSE;
9450 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9451 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9452 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9453 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9454 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9455 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9456 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9457 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9458 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9459 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9460 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9461 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9462 custom_element_change_events[custom_element_change.other_action] =
9463 custom_element_change_events[CE_BY_OTHER_ACTION];
9465 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9466 SET_PROPERTY(element, i, custom_element_properties[i]);
9468 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9469 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9471 // copy change events also to special level editor variable
9472 custom_element = element_info[element];
9473 custom_element_change = *element_info[element].change;
9475 // needed here to restore runtime value "element_info[element].gfx_element"
9476 InitElementPropertiesGfxElement();
9479 static void CopyGroupElementPropertiesToGame(int element)
9481 // mark that this group element has been modified
9482 custom_element.modified_settings = TRUE;
9483 level.changed = TRUE;
9485 if (level.use_custom_template)
9486 AskToCopyAndModifyLevelTemplate();
9488 element_info[element] = custom_element;
9489 *element_info[element].group = group_element_info;
9491 // needed here to restore runtime value "element_info[element].gfx_element"
9492 InitElementPropertiesGfxElement();
9495 static void CopyEmptyElementPropertiesToGame(int element)
9497 // mark that this empty element has been modified
9498 custom_element.modified_settings = TRUE;
9499 level.changed = TRUE;
9501 if (level.use_custom_template)
9502 AskToCopyAndModifyLevelTemplate();
9504 element_info[element] = custom_element;
9506 // needed here to restore runtime value "element_info[element].gfx_element"
9507 InitElementPropertiesGfxElement();
9510 static void CopyClassicElementPropertiesToGame(int element)
9512 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9513 setMoveIntoAcidProperty(&level, element,
9514 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9516 if (MAYBE_DONT_COLLIDE_WITH(element))
9517 setDontCollideWithProperty(&level, element,
9518 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9521 static void CopyElementPropertiesToGame(int element)
9523 if (IS_CUSTOM_ELEMENT(element))
9524 CopyCustomElementPropertiesToGame(element);
9525 else if (IS_GROUP_ELEMENT(element))
9526 CopyGroupElementPropertiesToGame(element);
9527 else if (IS_EMPTY_ELEMENT(element))
9528 CopyEmptyElementPropertiesToGame(element);
9530 CopyClassicElementPropertiesToGame(element);
9534 static void CheckElementDescriptions(void)
9538 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9539 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9540 Warn("no element description file for element '%s'", EL_NAME(i));
9544 static int getMaxEdFieldX(boolean has_scrollbar)
9546 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9547 int sxsize = SXSIZE - scrollbar_width;
9548 int max_ed_fieldx = sxsize / ed_tilesize;
9550 return max_ed_fieldx;
9553 static int getMaxEdFieldY(boolean has_scrollbar)
9555 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9556 INFOTEXT_YSIZE_FULL : 0);
9557 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9558 int sysize = SYSIZE - scrollbar_height - infotext_height;
9559 int max_ed_fieldy = sysize / ed_tilesize;
9561 return max_ed_fieldy;
9564 static void InitZoomLevelSettings(int zoom_tilesize)
9566 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9568 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9570 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9571 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9573 // make sure that tile size is always a power of 2
9574 ed_tilesize = (1 << log_2(ed_tilesize));
9576 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9578 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9579 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9583 last_game_engine_type = level.game_engine_type;
9585 // limit zoom tilesize by upper and lower bound
9586 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9588 // store zoom tilesize in auto setup file only if it was manually changed
9589 if (zoom_tilesize != -1)
9590 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9592 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9593 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9596 static void InitDrawingElements(void)
9598 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9600 if (level.game_engine_type == game_engine_type_last)
9603 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9605 new_element1 = EL_BD_WALL;
9606 new_element2 = EL_EMPTY;
9607 new_element3 = EL_BD_SAND;
9609 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9611 new_element1 = EL_SP_CHIP_SINGLE;
9612 new_element2 = EL_EMPTY;
9613 new_element3 = EL_SP_BASE;
9615 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9617 new_element1 = EL_MM_MIRROR_START;
9618 new_element2 = EL_EMPTY;
9619 new_element3 = EL_MM_WOODEN_WALL;
9623 new_element1 = EL_WALL;
9624 new_element2 = EL_EMPTY;
9625 new_element3 = EL_SAND;
9628 game_engine_type_last = level.game_engine_type;
9631 static void InitLevelSetInfo(void)
9633 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9634 "%s", leveldir_current->name);
9635 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9636 "%s", leveldir_current->author);
9638 levelset_num_levels = leveldir_current->levels;
9640 levelset_use_levelset_artwork = FALSE;
9641 levelset_copy_level_template = FALSE;
9643 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9646 static void ChangeEditorToLevelSet(char *levelset_subdir)
9648 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9650 // the previous level set might have used custom artwork
9651 ReloadCustomArtwork(0);
9653 LoadLevelSetup_SeriesInfo();
9655 SaveLevelSetup_LastSeries();
9656 SaveLevelSetup_SeriesInfo();
9660 LoadLevel(level_nr);
9661 LoadScore(level_nr);
9666 static boolean useEditorDoorAnimation(void)
9668 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9669 boolean door_1_viewport_unchanged =
9670 (vp_door_1->x == DX &&
9671 vp_door_1->y == DY &&
9672 vp_door_1->width == DXSIZE &&
9673 vp_door_1->height == DYSIZE);
9674 boolean door_1_contains_toolbox =
9677 EX + EXSIZE <= DX + DXSIZE &&
9678 EY + EYSIZE <= DY + DYSIZE);
9680 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9683 static void DrawEditorDoorBackground(int graphic, int x, int y,
9684 int width, int height)
9686 struct GraphicInfo *g = &graphic_info[graphic];
9688 if (g->bitmap != NULL)
9689 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9690 MIN(width, g->width), MIN(height, g->height), x, y);
9692 ClearRectangle(drawto, x, y, width, height);
9695 static void DrawEditorDoorContent(void)
9697 // needed for gadgets drawn on background (like palette scrollbar)
9698 SetDoorBackgroundImage(IMG_UNDEFINED);
9700 // copy default editor door content to main double buffer
9701 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9704 DrawSpecialEditorDoor();
9706 // draw new control window
9707 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9709 // draw all toolbox gadgets to editor doors
9710 MapControlButtons();
9712 // when returning from test game to properties page, redraw toolbox gadgets
9713 if (edit_mode == ED_MODE_PROPERTIES)
9715 UnmapLevelEditorToolboxDrawingGadgets();
9716 UnmapLevelEditorToolboxCustomGadgets();
9718 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9721 // draw all palette gadgets to editor doors
9722 ModifyEditorElementList();
9723 RedrawDrawingElements();
9725 // copy actual editor door content to door double buffer for OpenDoor()
9726 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9729 void DrawLevelEd(void)
9731 int fade_mask = REDRAW_FIELD;
9733 FadeSoundsAndMusic();
9736 fade_mask = REDRAW_ALL;
9740 // needed if different viewport properties defined for editor
9741 ChangeViewportPropertiesIfNeeded();
9745 InitZoomLevelSettings(-1);
9746 InitDrawingElements();
9750 CheckElementDescriptions();
9753 if (level_editor_test_game)
9755 CopyPlayfield(level.field, Tile);
9756 CopyPlayfield(TileBackup, level.field);
9758 level_editor_test_game = FALSE;
9762 edit_mode = ED_MODE_DRAWING;
9763 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9764 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9772 // redraw_mask |= REDRAW_ALL;
9774 FreeLevelEditorGadgets();
9775 CreateLevelEditorGadgets();
9777 ReinitializeElementList(); // update dynamic level element list
9778 ReinitializeElementListButtons(); // custom element may look different
9780 InitElementPropertiesGfxElement();
9784 DrawEditModeWindow_PlayfieldOnly();
9786 DrawMaskedBorder(fade_mask);
9788 // use door animation if door 1 viewport is unchanged and contains toolbox
9789 if (useEditorDoorAnimation())
9793 DrawEditorDoorContent();
9795 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9799 DrawEditorDoorContent();
9804 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9807 static void AdjustDrawingAreaGadgets(void)
9809 int ed_xsize = lev_fieldx + 2;
9810 int ed_ysize = lev_fieldy + 2;
9811 int max_ed_fieldx = MAX_ED_FIELDX;
9812 int max_ed_fieldy = MAX_ED_FIELDY;
9813 boolean horizontal_scrollbar_needed;
9814 boolean vertical_scrollbar_needed;
9815 int x, y, width, height;
9817 if (suppressBorderElement())
9819 ed_xsize = lev_fieldx;
9820 ed_ysize = lev_fieldy;
9823 // check if we need any scrollbars
9824 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9825 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9827 // check if we have a smaller editor field because of scrollbars
9828 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9829 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9831 // check again if we now need more scrollbars because of less space
9832 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9833 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9835 // check if editor field gets even smaller after adding new scrollbars
9836 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9837 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9839 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9840 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9842 x = SX + ed_fieldx * ed_tilesize;
9843 y = SY + ed_fieldy * ed_tilesize;
9845 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9846 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9848 // adjust drawing area gadget
9849 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9850 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9851 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9854 // adjust horizontal scrollbar gadgets
9855 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9858 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9859 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9862 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9865 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9868 // adjust vertical scrollbar gadgets
9869 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9872 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9874 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9876 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9879 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9883 static void AdjustLevelScrollPosition(void)
9885 if (level_xpos < -1)
9887 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9888 level_xpos = lev_fieldx - ed_fieldx + 1;
9889 if (lev_fieldx < ed_fieldx - 2)
9892 if (level_ypos < -1)
9894 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9895 level_ypos = lev_fieldy - ed_fieldy + 1;
9896 if (lev_fieldy < ed_fieldy - 2)
9899 if (suppressBorderElement())
9906 static void AdjustEditorScrollbar(int id)
9908 struct GadgetInfo *gi = level_editor_gadget[id];
9909 int items_max, items_visible, item_position;
9911 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9913 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9914 items_visible = ed_fieldx;
9915 item_position = level_xpos + 1;
9919 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9920 items_visible = ed_fieldy;
9921 item_position = level_ypos + 1;
9924 if (item_position > items_max - items_visible)
9925 item_position = items_max - items_visible;
9927 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9928 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9931 static void AdjustElementListScrollbar(void)
9933 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9934 int items_max, items_visible, item_position;
9936 // correct position of element list scrollbar
9937 if (element_shift < 0)
9939 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9940 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9942 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9943 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9944 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9946 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9947 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9948 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9951 static void ModifyEditorCounterValue(int counter_id, int new_value)
9953 int *counter_value = counterbutton_info[counter_id].value;
9954 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9955 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9957 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9959 if (counter_value != NULL)
9960 *counter_value = gi->textinput.number_value;
9963 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9965 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9966 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9968 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9970 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9971 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9973 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9974 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9976 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9977 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9982 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9984 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9985 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9986 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9988 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9991 static void ModifyEditorSelectboxOptions(int selectbox_id,
9992 struct ValueTextInfo *options)
9994 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9995 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9997 selectbox_info[selectbox_id].options = options;
9999 // set index to zero -- list may be shorter now (correct later, if needed)
10000 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10001 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10004 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10006 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10007 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10009 drawingarea_info[drawingarea_id].area_xsize = xsize;
10010 drawingarea_info[drawingarea_id].area_ysize = ysize;
10012 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10015 static void ModifyEditorElementList(void)
10019 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10022 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10024 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10025 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10026 struct GadgetDesign *gd = &gi->deco.design;
10027 int element = editor_elements[element_shift + i];
10028 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10032 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10034 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10040 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10042 int graphic = el2edimg(element);
10043 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10045 if (pos->x == -1 &&
10049 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10052 static void ModifyDrawingElementButton(int element, int id)
10054 struct GadgetInfo *gi = level_editor_gadget[id];
10055 Bitmap *deco_bitmap;
10056 int deco_x, deco_y;
10057 int tile_size = gi->deco.width;
10059 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10061 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10064 static void PickDrawingElement(int button, int element)
10069 struct XYTileSize *pos;
10071 } de, drawing_elements[] =
10073 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10074 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10075 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10078 if (button < 1 || button > 3)
10081 if (IS_MM_WALL(element))
10082 element = map_mm_wall_element(element);
10084 de = drawing_elements[button - 1];
10086 *de.new_element = element; // update global drawing element variable
10088 DrawDrawingElementGraphic(element, de.pos);
10089 ModifyDrawingElementButton(element, de.id);
10091 redraw_mask |= REDRAW_DOOR_1;
10094 static void RedrawDrawingElements(void)
10096 PickDrawingElement(1, new_element1);
10097 PickDrawingElement(2, new_element2);
10098 PickDrawingElement(3, new_element3);
10101 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10103 stick_element_properties_window = FALSE;
10105 SetMainBackgroundImage(IMG_UNDEFINED);
10108 UnmapLevelEditorFieldGadgets();
10110 AdjustDrawingAreaGadgets();
10111 AdjustLevelScrollPosition();
10112 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10113 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10115 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10117 MapMainDrawingArea();
10119 if (remap_toolbox_gadgets)
10121 UnmapLevelEditorToolboxCustomGadgets();
10122 MapLevelEditorToolboxDrawingGadgets();
10126 static void DrawDrawingWindow(void)
10128 DrawDrawingWindowExt(TRUE);
10131 static int getTabulatorBarWidth(void)
10133 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10134 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10136 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10139 static int getTabulatorBarHeight(void)
10141 return ED_TAB_BAR_HEIGHT;
10144 static Pixel getTabulatorBarColor(void)
10146 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10147 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10148 int gd_x = gd->x + gd_gi1->border.width / 2;
10149 int gd_y = gd->y + gd_gi1->height - 1;
10151 return GetPixel(gd->bitmap, gd_x, gd_y);
10154 static void DrawLevelConfigTabulatorGadgets(void)
10156 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10157 Pixel tab_color = getTabulatorBarColor();
10158 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10159 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10162 // draw additional "engine" tabulator when using native BD engine
10163 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10164 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10166 for (i = id_first; i <= id_last; i++)
10168 int gadget_id = textbutton_info[i].gadget_id;
10169 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10170 boolean active = (i != edit_mode_levelconfig);
10172 // draw background line below tabulator button
10173 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10175 // draw solid line below inactive tabulator buttons
10176 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10177 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10178 ED_GADGET_TINY_DISTANCE, tab_color);
10180 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10181 MapTextbuttonGadget(i);
10184 // draw little border line below tabulator buttons
10185 if (tab_color != BLACK_PIXEL) // black => transparent
10186 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10187 ED_GADGET_TINY_DISTANCE,
10188 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10191 static void DrawPropertiesTabulatorGadgets(void)
10193 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10194 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10195 int gd_x = gd->x + gd_gi1->border.width / 2;
10196 int gd_y = gd->y + gd_gi1->height - 1;
10197 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10198 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10199 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10202 // draw two config tabulators for player elements
10203 if (IS_PLAYER_ELEMENT(properties_element))
10204 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10206 // draw two config and one "change" tabulator for custom elements
10207 if (IS_CUSTOM_ELEMENT(properties_element))
10208 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10210 for (i = id_first; i <= id_last; i++)
10212 int gadget_id = textbutton_info[i].gadget_id;
10213 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10214 boolean active = (i != edit_mode_properties);
10216 // use "config 1" and "config 2" instead of "config" for players and CEs
10217 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10218 (IS_PLAYER_ELEMENT(properties_element) ||
10219 IS_CUSTOM_ELEMENT(properties_element)))
10222 // draw background line below tabulator button
10223 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10225 // draw solid line below inactive tabulator buttons
10226 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10227 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10228 ED_GADGET_TINY_DISTANCE, tab_color);
10230 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10231 MapTextbuttonGadget(i);
10234 // draw little border line below tabulator buttons
10235 if (tab_color != BLACK_PIXEL) // black => transparent
10236 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10237 ED_GADGET_TINY_DISTANCE,
10238 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10241 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10243 DrawText(SX + xpos, SY + ypos, text, font_nr);
10246 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10247 int xpos, int ypos)
10249 int font_width = getFontWidth(font_nr);
10250 int font_height = getFontHeight(font_nr);
10251 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10252 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10254 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10255 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10256 TRUE, FALSE, FALSE);
10259 static void DrawLevelConfigLevel(void)
10263 // draw counter gadgets
10264 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10265 MapCounterButtons(i);
10267 // draw checkbutton gadgets
10268 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10269 MapCheckbuttonGadget(i);
10271 // draw selectbox gadgets
10272 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10273 MapSelectboxGadget(i);
10275 // draw text input gadgets
10276 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10277 MapTextInputGadget(i);
10280 static char *getLevelSubdirFromSaveMode(int save_mode)
10282 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10283 return getNewUserLevelSubdir();
10285 return leveldir_current->subdir;
10288 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10290 char *directory_text = "Level set directory:";
10291 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10292 int font1_nr = FONT_TEXT_1;
10293 int font2_nr = FONT_TEXT_2;
10294 int font1_height = getFontHeight(font1_nr);
10295 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10296 int x = ED_LEVEL_SETTINGS_X(0);
10297 int y = ED_LEVEL_SETTINGS_Y(6);
10299 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10300 PrintInfoText(directory_name, font2_nr, x, y);
10303 static void DrawLevelConfigLevelSet(void)
10305 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10306 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10309 // draw counter gadgets
10310 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10311 MapCounterButtons(i);
10313 // draw checkbutton gadgets
10314 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10316 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10317 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10318 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10321 MapCheckbuttonGadget(i);
10324 // draw selectbox gadgets
10325 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10326 MapSelectboxGadget(i);
10328 // draw text input gadgets
10329 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10330 MapTextInputGadget(i);
10332 // draw textbutton gadgets
10333 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10336 DrawLevelConfigLevelSet_DirectoryInfo();
10339 static void DrawLevelConfigEditor(void)
10343 // draw counter gadgets
10344 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10345 MapCounterButtons(i);
10347 // draw checkbutton gadgets
10348 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10349 MapCheckbuttonGadget(i);
10351 // draw radiobutton gadgets
10352 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10353 MapRadiobuttonGadget(i);
10355 // draw drawing area
10356 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10358 // draw textbutton gadgets
10359 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10362 static void DrawLevelConfigEngine(void)
10366 // draw counter gadgets
10367 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10369 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10370 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10374 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10375 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10378 // draw checkbutton gadgets
10379 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10380 MapCheckbuttonGadget(i);
10382 // draw selectbox gadgets
10383 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10384 MapSelectboxGadget(i);
10387 static void DrawLevelConfigWindow(void)
10389 char *text = "Global Settings";
10390 int font_nr = FONT_TITLE_1;
10391 struct MenuPosInfo *pos = &editor.settings.headline;
10392 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10393 int sy = SY + pos->y;
10395 stick_element_properties_window = FALSE;
10397 SetAutomaticNumberOfGemsNeeded();
10399 UnmapLevelEditorFieldGadgets();
10401 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10404 DrawText(sx, sy, text, font_nr);
10406 DrawLevelConfigTabulatorGadgets();
10408 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10409 DrawLevelConfigLevel();
10410 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10411 DrawLevelConfigLevelSet();
10412 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10413 DrawLevelConfigEditor();
10414 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10415 DrawLevelConfigEngine();
10418 static void DrawCustomContentArea(void)
10420 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10421 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10422 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10423 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10424 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10425 int xoffset = ED_GADGET_SPACE_DISTANCE;
10427 // add distance for potential left text (without drawing area border)
10428 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10430 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10432 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10435 static void DrawCustomChangeContentArea(void)
10437 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10438 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10439 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10440 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10441 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10442 int xoffset = ED_GADGET_SPACE_DISTANCE;
10444 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10446 MapDrawingArea(id);
10449 static void RemoveElementContentArea(int id, int font_height)
10451 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10453 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10454 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10455 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10456 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10457 ED_GADGET_TEXT_DISTANCE + font_height);
10460 static void DrawYamYamContentAreas(void)
10462 int font_nr = FONT_TEXT_1;
10463 int font_height = getFontHeight(font_nr);
10464 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10465 int yoffset = (tilesize - font_height) / 2;
10466 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10467 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10470 // display counter to choose number of element content areas
10471 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10473 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10475 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10477 if (i < level.num_yamyam_contents)
10479 MapDrawingArea(id);
10483 UnmapDrawingArea(id);
10485 // delete content areas in case of reducing number of them
10486 RemoveElementContentArea(id, font_height);
10490 DrawText(x, y + 0 * tilesize, "content", font_nr);
10491 DrawText(x, y + 1 * tilesize, "when", font_nr);
10492 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10495 static void DrawMagicBallContentAreas(void)
10497 int font_nr = FONT_TEXT_1;
10498 int font_height = getFontHeight(font_nr);
10499 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10500 int yoffset = (tilesize - font_height) / 2;
10501 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10502 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10505 // display counter to choose number of element content areas
10506 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10508 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10510 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10512 if (i < level.num_ball_contents)
10514 MapDrawingArea(id);
10518 UnmapDrawingArea(id);
10520 // delete content areas in case of reducing number of them
10521 RemoveElementContentArea(id, font_height);
10525 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10526 DrawText(x, y + 1 * tilesize, "when", font_nr);
10527 DrawText(x, y + 2 * tilesize, "active", font_nr);
10530 static void DrawAndroidElementArea(void)
10532 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10533 int num_elements = level.num_android_clone_elements;
10534 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10535 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10536 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10537 int xsize = MAX_ANDROID_ELEMENTS;
10540 // display counter to choose number of element areas
10541 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10543 if (drawingarea_info[id].text_left != NULL)
10544 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10546 UnmapDrawingArea(id);
10548 ModifyEditorDrawingArea(id, num_elements, 1);
10550 // delete content areas in case of reducing number of them
10551 DrawBackground(sx, sy,
10552 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10553 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10555 MapDrawingArea(id);
10558 static void DrawGroupElementArea(void)
10560 int id = ED_DRAWING_ID_GROUP_CONTENT;
10561 int num_elements = group_element_info.num_elements;
10562 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10563 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10564 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10565 int xsize = MAX_ELEMENTS_IN_GROUP;
10568 if (drawingarea_info[id].text_left != NULL)
10569 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10571 UnmapDrawingArea(id);
10573 ModifyEditorDrawingArea(id, num_elements, 1);
10575 // delete content areas in case of reducing number of them
10576 DrawBackground(sx, sy,
10577 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10578 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10580 MapDrawingArea(id);
10583 static void DrawPlayerInitialInventoryArea(int element)
10585 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10586 int player_nr = GET_PLAYER_NR(element);
10587 int num_elements = level.initial_inventory_size[player_nr];
10588 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10589 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10590 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10591 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10594 // determine horizontal position to the right of specified gadget
10595 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10596 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10597 ED_DRAWINGAREA_TEXT_DISTANCE);
10599 // determine horizontal offset for leading text
10600 if (drawingarea_info[id].text_left != NULL)
10601 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10603 UnmapDrawingArea(id);
10605 ModifyEditorDrawingArea(id, num_elements, 1);
10607 // delete content areas in case of reducing number of them
10608 DrawBackground(sx, sy,
10609 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10610 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10612 MapDrawingArea(id);
10615 static void DrawMMBallContentArea(void)
10617 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10618 int num_elements = level.num_mm_ball_contents;
10619 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10620 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10621 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10622 int xsize = MAX_MM_BALL_CONTENTS;
10625 if (drawingarea_info[id].text_left != NULL)
10626 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10628 UnmapDrawingArea(id);
10630 ModifyEditorDrawingArea(id, num_elements, 1);
10632 // delete content areas in case of reducing number of them
10633 DrawBackground(sx, sy,
10634 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10635 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10637 MapDrawingArea(id);
10640 static void DrawEnvelopeTextArea(int envelope_nr)
10642 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10643 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10647 DrawBackground(gi->x, gi->y,
10648 gi->textarea.crop_width, gi->textarea.crop_height);
10650 if (envelope_nr != -1)
10651 textarea_info[id].value = level.envelope[envelope_nr].text;
10653 ModifyGadget(gi, GDI_AREA_SIZE,
10654 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10655 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10658 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10661 static void DrawPropertiesInfo(void)
10670 // configurable properties
10672 { EP_WALKABLE_OVER, "- player can walk over it" },
10673 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10674 { EP_WALKABLE_UNDER, "- player can walk under it" },
10675 { EP_PASSABLE_OVER, "- player can pass over it" },
10676 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10677 { EP_PASSABLE_UNDER, "- player can pass under it" },
10678 { EP_PROTECTED, "- player is protected by it" },
10680 { EP_DIGGABLE, "- can be digged away" },
10681 { EP_COLLECTIBLE, "- can be collected" },
10682 { EP_DROPPABLE, "- can be dropped after collecting" },
10683 { EP_THROWABLE, "- can be thrown after collecting" },
10684 { EP_PUSHABLE, "- can be pushed" },
10686 { EP_CAN_FALL, "- can fall" },
10687 { EP_CAN_MOVE, "- can move" },
10689 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10691 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10693 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10695 { EP_SLIPPERY, "- slippery for falling elements" },
10696 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10698 { EP_DONT_RUN_INTO, "- deadly when running into" },
10699 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10700 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10701 { EP_DONT_TOUCH, "- deadly when touching" },
10703 { EP_INDESTRUCTIBLE, "- indestructible" },
10705 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10706 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10707 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10709 { EP_CAN_CHANGE, "- can change to other element" },
10711 // pre-defined properties
10712 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10713 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10714 { EP_SWITCHABLE, "- can be switched" },
10716 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10721 char *filename = getElementDescriptionFilename(properties_element);
10722 char *num_elements_text = "In this level: ";
10723 char *num_similar_text = "Similar tiles: ";
10724 char *properties_text = "Standard properties: ";
10725 char *description_text = "Description:";
10726 char *no_description_text = "No description available.";
10727 char *none_text = "None";
10729 int num_elements_in_level = 0;
10730 int num_similar_in_level = 0;
10731 int num_hires_tiles_in_level = 0;
10732 int num_standard_properties = 0;
10733 int font1_nr = FONT_TEXT_1;
10734 int font2_nr = FONT_TEXT_2;
10735 int font1_width = getFontWidth(font1_nr);
10736 int font1_height = getFontHeight(font1_nr);
10737 int font2_height = getFontHeight(font2_nr);
10738 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10739 int font2_yoffset = (font1_height - font2_height) / 2;
10740 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10741 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10742 int properties_text_len = strlen(properties_text) * font1_width;
10743 int xpos = ED_ELEMENT_SETTINGS_X(0);
10744 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10747 if (setup.editor.show_element_token)
10749 int font3_nr = FONT_TEXT_3;
10750 int font3_height = getFontHeight(font3_nr);
10752 DrawTextF(xpos, ypos, font3_nr,
10753 "[%s]", element_info[properties_element].token_name);
10755 ypos += 2 * font3_height;
10758 // ----- print number of elements / percentage of this element in level
10760 for (y = 0; y < lev_fieldy; y++)
10762 for (x = 0; x < lev_fieldx; x++)
10764 if (Tile[x][y] == properties_element)
10766 num_elements_in_level++;
10768 else if (IS_MM_WALL(Tile[x][y]) &&
10769 map_mm_wall_element(Tile[x][y]) == properties_element)
10771 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10776 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10778 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10780 if (num_hires_tiles_in_level > 0)
10781 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10782 "%d wall tiles", num_hires_tiles_in_level);
10783 else if (num_elements_in_level > 0)
10784 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10785 "%d (%.2f %%)", num_elements_in_level, percentage);
10787 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10790 // ----- print number of similar elements / percentage of them in level
10792 for (y = 0; y < lev_fieldy; y++)
10794 for (x = 0; x < lev_fieldx; x++)
10796 if (strEqual(element_info[Tile[x][y]].class_name,
10797 element_info[properties_element].class_name))
10799 num_similar_in_level++;
10804 if (num_similar_in_level != num_elements_in_level)
10806 ypos += 1 * MAX(font1_height, font2_height);
10808 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10810 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10812 if (num_similar_in_level > 0)
10813 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10814 "%d (%.2f %%)", num_similar_in_level, percentage);
10816 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10820 ypos += 2 * MAX(font1_height, font2_height);
10822 // ----- print standard properties of this element
10824 DrawTextS(xpos, ypos, font1_nr, properties_text);
10826 ypos += line1_height;
10828 for (i = 0; properties[i].value != -1; i++)
10830 if (!HAS_PROPERTY(properties_element, properties[i].value))
10833 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10835 ypos += font2_height;
10837 num_standard_properties++;
10840 if (num_standard_properties == 0)
10842 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10843 font2_nr, none_text);
10845 ypos -= (line1_height - font1_height);
10848 ypos += MAX(font1_height, font2_height);
10850 // ----- print special description of this element
10852 PrintInfoText(description_text, font1_nr, xpos, ypos);
10854 ypos += line1_height;
10856 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10857 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10860 #define TEXT_COLLECTING "Score for collecting"
10861 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10862 #define TEXT_SMASHING "Score for smashing"
10863 #define TEXT_SLURPING "Score for slurping robot"
10864 #define TEXT_CRACKING "Score for cracking"
10865 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10866 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10867 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10868 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10869 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10870 #define TEXT_DURATION "Duration when activated"
10871 #define TEXT_DELAY_ON "Delay before activating"
10872 #define TEXT_DELAY_OFF "Delay before deactivating"
10873 #define TEXT_DELAY_CHANGING "Delay before changing"
10874 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10875 #define TEXT_DELAY_MOVING "Delay before moving"
10876 #define TEXT_BALL_DELAY "Element generation delay"
10877 #define TEXT_MOVE_SPEED "Speed of android moving"
10878 #define TEXT_CLONE_SPEED "Speed of android cloning"
10879 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10880 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10881 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10882 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10883 #define TEXT_TIME_BONUS "Extra time to solve level"
10884 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10885 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
10886 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
10887 #define TEXT_RANDOM_SEED "slime random number seed"
10888 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
10889 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
10898 } elements_with_counter[] =
10900 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10901 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10902 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10903 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10904 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10905 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10906 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10907 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10908 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10909 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10910 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10911 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10912 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10913 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10914 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10915 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10916 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10917 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10918 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10919 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10920 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10921 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10922 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10923 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10924 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10925 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10926 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10927 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10928 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10929 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10930 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10931 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10932 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10933 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10934 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10935 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10936 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10937 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10938 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10939 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10940 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10941 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10942 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10943 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10944 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10945 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10946 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10947 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10948 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10949 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10950 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10951 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10952 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10953 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10954 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10955 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10956 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10957 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10958 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10959 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10960 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10961 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10962 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10963 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10964 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10965 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10966 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10967 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10968 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10969 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10970 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10971 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10972 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10973 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10974 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10975 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10976 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10977 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10978 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10979 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10980 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10981 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10982 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10984 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10986 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10987 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10988 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10990 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10992 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10993 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10994 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10995 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10996 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10997 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10998 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10999 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11000 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11001 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11002 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11004 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11006 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11008 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11010 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11012 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11014 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11016 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11018 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11020 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11022 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11024 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11025 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11026 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11027 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11028 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11029 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11030 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11031 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11032 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11033 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11034 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11035 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11036 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11037 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11038 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11039 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11040 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11041 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11042 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11043 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11044 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11045 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11046 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11047 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11048 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11053 static boolean checkPropertiesConfig(int element)
11057 // special case: empty space customization only available in R'n'D game engine
11058 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11061 // special case: BD style rock customization only available in BD game engine
11062 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11065 if (IS_GEM(element) ||
11066 IS_CUSTOM_ELEMENT(element) ||
11067 IS_GROUP_ELEMENT(element) ||
11068 IS_EMPTY_ELEMENT(element) ||
11069 IS_BALLOON_ELEMENT(element) ||
11070 IS_ENVELOPE(element) ||
11071 IS_MM_ENVELOPE(element) ||
11072 IS_MM_MCDUFFIN(element) ||
11073 IS_DF_LASER(element) ||
11074 IS_PLAYER_ELEMENT(element) ||
11075 IS_BD_PLAYER_ELEMENT(element) ||
11076 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11077 HAS_EDITOR_CONTENT(element) ||
11078 CAN_GROW(element) ||
11079 COULD_MOVE_INTO_ACID(element) ||
11080 MAYBE_DONT_COLLIDE_WITH(element) ||
11081 element == EL_BD_ROCK ||
11082 element == EL_BD_MEGA_ROCK ||
11083 element == EL_BD_SWEET ||
11084 element == EL_BD_VOODOO_DOLL)
11090 for (i = 0; elements_with_counter[i].element != -1; i++)
11091 if (elements_with_counter[i].element == element)
11098 static void SetAutomaticNumberOfGemsNeeded(void)
11102 if (!level.auto_count_gems)
11105 level.gems_needed = 0;
11107 for (x = 0; x < lev_fieldx; x++)
11109 for (y = 0; y < lev_fieldy; y++)
11111 int element = Tile[x][y];
11116 case EL_EMERALD_YELLOW:
11117 case EL_EMERALD_RED:
11118 case EL_EMERALD_PURPLE:
11119 case EL_BD_DIAMOND:
11120 case EL_WALL_EMERALD:
11121 case EL_WALL_EMERALD_YELLOW:
11122 case EL_WALL_EMERALD_RED:
11123 case EL_WALL_EMERALD_PURPLE:
11124 case EL_WALL_BD_DIAMOND:
11126 case EL_SP_INFOTRON:
11129 level.gems_needed++;
11133 case EL_WALL_DIAMOND:
11134 level.gems_needed += 3;
11138 case EL_WALL_PEARL:
11139 level.gems_needed += 5;
11143 case EL_WALL_CRYSTAL:
11144 level.gems_needed += 8;
11153 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11156 static void DrawPropertiesConfig(void)
11158 boolean draw_footer_line = FALSE;
11159 int max_num_element_counters = 4;
11160 int num_element_counters = 0;
11163 if (!checkPropertiesConfig(properties_element))
11165 int xpos = ED_ELEMENT_SETTINGS_X(0);
11166 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11168 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11173 // check if there are elements where a value can be chosen for
11174 for (i = 0; elements_with_counter[i].element != -1; i++)
11176 if (elements_with_counter[i].element != properties_element)
11179 // special case: score for extra diamonds only available in BD game engine
11180 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11181 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11182 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11185 // special case: some amoeba counters only available in BD game engine
11186 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11187 elements_with_counter[i].value != &level.amoeba_speed &&
11188 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11191 // special case: some amoeba counters only available in R'n'D game engine
11192 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11193 elements_with_counter[i].value == &level.amoeba_speed &&
11194 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11197 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11199 counterbutton_info[counter_id].y =
11200 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11201 (CAN_GROW(properties_element) ? 1 : 0) +
11202 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11203 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11204 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11205 (properties_element == EL_BD_SLIME ? 1 : 0) +
11206 (properties_element == EL_BD_ACID ? 1 : 0) +
11207 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11208 num_element_counters);
11210 // special case: set amoeba counters for BD game engine separately
11211 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11212 (properties_element == EL_BD_AMOEBA_2))
11213 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11215 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11216 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11217 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11218 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11220 // default: counter values between 0 and 999
11221 if (counterbutton_info[counter_id].max_value == 0)
11222 counterbutton_info[counter_id].max_value = 999;
11224 MapCounterButtons(counter_id);
11226 num_element_counters++;
11227 if (num_element_counters >= max_num_element_counters)
11231 if (HAS_EDITOR_CONTENT(properties_element))
11233 // draw stickybutton gadget
11234 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11236 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11238 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11239 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11241 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11242 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11244 else if (properties_element == EL_BD_AMOEBA_2)
11246 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11247 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11248 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11250 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11251 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11252 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11253 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11255 else if (IS_AMOEBOID(properties_element))
11256 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11257 else if (properties_element == EL_BD_ACID)
11259 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11260 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11262 else if (IS_BD_BITER(properties_element))
11264 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11266 else if (properties_element == EL_YAMYAM ||
11267 properties_element == EL_YAMYAM_LEFT ||
11268 properties_element == EL_YAMYAM_RIGHT ||
11269 properties_element == EL_YAMYAM_UP ||
11270 properties_element == EL_YAMYAM_DOWN)
11271 DrawYamYamContentAreas();
11272 else if (properties_element == EL_EMC_MAGIC_BALL)
11274 DrawMagicBallContentAreas();
11276 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11277 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11279 else if (properties_element == EL_EMC_ANDROID)
11280 DrawAndroidElementArea();
11281 else if (properties_element == EL_MM_GRAY_BALL)
11283 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11284 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11285 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11286 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11288 DrawMMBallContentArea();
11292 if (IS_PLAYER_ELEMENT(properties_element))
11294 int player_nr = GET_PLAYER_NR(properties_element);
11296 // these properties can be set for every player individually
11298 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11300 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11301 &level.start_element[player_nr];
11302 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11303 &level.artwork_element[player_nr];
11304 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11305 &level.explosion_element[player_nr];
11307 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11308 &level.use_start_element[player_nr];
11309 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11310 &level.use_artwork_element[player_nr];
11311 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11312 &level.use_explosion_element[player_nr];
11313 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11314 &level.initial_player_gravity[player_nr];
11316 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11317 &level.initial_player_stepsize[player_nr];
11319 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11320 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11321 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11322 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11323 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11324 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11325 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11326 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11327 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11328 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11329 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11330 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11331 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11332 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11333 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11335 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11336 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11337 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11339 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11341 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11343 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11344 &level.initial_inventory_content[player_nr][0];
11346 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11347 &level.initial_inventory_size[player_nr];
11349 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11350 &level.use_initial_inventory[player_nr];
11352 // draw checkbutton gadgets
11353 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11354 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11355 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11357 // draw counter gadgets
11358 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11360 // draw drawing area gadgets
11361 DrawPlayerInitialInventoryArea(properties_element);
11365 if (IS_BD_PLAYER_ELEMENT(properties_element))
11367 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11368 ED_ELEMENT_SETTINGS_YPOS(2);
11369 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11370 ED_ELEMENT_SETTINGS_YPOS(3);
11371 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11372 ED_ELEMENT_SETTINGS_YPOS(4);
11374 // draw checkbutton gadgets
11375 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11376 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11377 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11379 // draw counter gadgets
11380 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11381 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11383 // draw drawing area gadgets
11384 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11387 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11389 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11390 ED_ELEMENT_SETTINGS_YPOS(0);
11391 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11392 ED_ELEMENT_SETTINGS_YPOS(1);
11394 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11395 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11398 if (properties_element == EL_BD_MEGA_ROCK ||
11399 properties_element == EL_BD_SWEET)
11401 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11402 ED_ELEMENT_SETTINGS_YPOS(0);
11403 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11404 ED_ELEMENT_SETTINGS_YPOS(1);
11406 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11407 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11410 if (properties_element == EL_BD_VOODOO_DOLL)
11412 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11413 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11414 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11415 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11418 if (properties_element == EL_BD_SLIME)
11420 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11423 if (properties_element == EL_BD_MAGIC_WALL)
11425 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11426 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11429 // special case: slippery walls option for gems only available in R'n'D game engine
11430 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11431 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11433 if (properties_element == EL_EM_DYNAMITE)
11434 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11436 if (COULD_MOVE_INTO_ACID(properties_element) &&
11437 !IS_PLAYER_ELEMENT(properties_element) &&
11438 (!IS_CUSTOM_ELEMENT(properties_element) ||
11439 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11441 // set position for checkbutton for "can move into acid"
11442 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11443 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11444 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11445 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11446 IS_BALLOON_ELEMENT(properties_element) ||
11447 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11449 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11452 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11453 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11455 if (properties_element == EL_SPRING ||
11456 properties_element == EL_SPRING_LEFT ||
11457 properties_element == EL_SPRING_RIGHT)
11458 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11460 if (properties_element == EL_TIME_ORB_FULL)
11461 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11463 if (properties_element == EL_GAME_OF_LIFE ||
11464 properties_element == EL_BIOMAZE)
11465 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11467 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11469 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11470 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11472 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11475 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11476 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11478 if (properties_element == EL_SOKOBAN_OBJECT)
11479 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11481 if (properties_element == EL_SOKOBAN_OBJECT ||
11482 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11483 properties_element == EL_SOKOBAN_FIELD_FULL)
11485 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11486 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11489 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11492 if (IS_BALLOON_ELEMENT(properties_element))
11493 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11495 if (IS_ENVELOPE(properties_element) ||
11496 IS_MM_ENVELOPE(properties_element))
11498 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11499 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11500 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11501 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11502 int envelope_nr = ENVELOPE_NR(properties_element);
11504 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11505 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11507 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11508 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11510 // display counter to choose size of envelope text area
11511 MapCounterButtons(counter1_id);
11512 MapCounterButtons(counter2_id);
11514 // display checkbuttons to choose auto-wrap and alignment properties
11515 MapCheckbuttonGadget(button1_id);
11516 MapCheckbuttonGadget(button2_id);
11518 DrawEnvelopeTextArea(envelope_nr);
11521 if (IS_MM_MCDUFFIN(properties_element))
11523 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11524 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11525 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11528 if (IS_DF_LASER(properties_element))
11530 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11531 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11532 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11535 if (IS_CUSTOM_ELEMENT(properties_element))
11537 // draw stickybutton gadget
11538 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11540 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11542 // draw checkbutton gadgets
11543 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11544 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11545 MapCheckbuttonGadget(i);
11547 // draw counter gadgets
11548 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11549 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11550 MapCounterButtons(i);
11552 // draw selectbox gadgets
11553 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11554 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11555 MapSelectboxGadget(i);
11557 // draw textbutton gadgets
11558 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11560 // draw text input gadgets
11561 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11563 // draw drawing area gadgets
11564 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11566 draw_footer_line = TRUE;
11568 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11570 // draw checkbutton gadgets
11571 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11572 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11573 MapCheckbuttonGadget(i);
11575 // draw counter gadgets
11576 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11577 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11578 MapCounterButtons(i);
11580 // draw selectbox gadgets
11581 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11582 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11583 MapSelectboxGadget(i);
11585 // draw drawing area gadgets
11586 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11587 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11588 DrawCustomContentArea();
11591 else if (IS_GROUP_ELEMENT(properties_element))
11593 // draw stickybutton gadget
11594 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11596 // draw checkbutton gadgets
11597 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11598 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11600 // draw counter gadgets
11601 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11603 // draw selectbox gadgets
11604 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11606 // draw textbutton gadgets
11607 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11609 // draw drawing area gadgets
11610 DrawGroupElementArea();
11612 // draw text input gadgets
11613 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11615 // draw drawing area gadgets
11616 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11618 draw_footer_line = TRUE;
11620 else if (IS_EMPTY_ELEMENT(properties_element))
11622 // draw stickybutton gadget
11623 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11625 // draw checkbutton gadgets
11626 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11627 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11629 // draw textbutton gadgets
11630 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11632 // draw drawing area gadgets
11633 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11635 draw_footer_line = TRUE;
11638 // draw little footer border line above CE/GE use/save template gadgets
11639 if (draw_footer_line)
11641 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11642 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11643 int gd_x = gd->x + gd_gi1->border.width / 2;
11644 int gd_y = gd->y + gd_gi1->height - 1;
11645 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11647 if (tab_color != BLACK_PIXEL) // black => transparent
11648 FillRectangle(drawto,
11649 SX + ED_ELEMENT_SETTINGS_X(0),
11650 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11652 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11656 static void DrawPropertiesChangeDrawingAreas(void)
11658 if (IS_CUSTOM_ELEMENT(properties_element))
11660 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11661 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11662 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11664 DrawCustomChangeContentArea();
11667 redraw_mask |= REDRAW_FIELD;
11670 static void DrawPropertiesChange(void)
11674 // needed to initially set selectbox options for special action options
11675 setSelectboxSpecialActionOptions();
11677 // draw stickybutton gadget
11678 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11680 // draw checkbutton gadgets
11681 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11682 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11683 MapCheckbuttonGadget(i);
11685 // draw counter gadgets
11686 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11687 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11688 MapCounterButtons(i);
11690 // draw selectbox gadgets
11691 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11692 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11693 MapSelectboxGadget(i);
11695 // draw textbutton gadgets
11696 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11697 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11698 MapTextbuttonGadget(i);
11700 // draw graphicbutton gadgets
11701 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11702 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11703 MapGraphicbuttonGadget(i);
11705 // draw drawing area gadgets
11706 DrawPropertiesChangeDrawingAreas();
11709 static void DrawEditorElementAnimation(int x, int y)
11711 int graphic = el2img(properties_element);
11712 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11713 custom_element.ce_value_fixed_initial :
11714 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11715 custom_element.collect_score_initial : FrameCounter);
11717 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11720 static void DrawEditorElementName(int x, int y, int font_nr)
11722 char *element_name = getElementInfoText(properties_element);
11723 int font_width = getFontWidth(font_nr);
11724 int font_height = getFontHeight(font_nr);
11725 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11726 int max_chars_per_line = max_text_width / font_width;
11728 if (strlen(element_name) <= max_chars_per_line)
11729 DrawTextS(x, y, font_nr, element_name);
11732 char buffer[max_chars_per_line + 1];
11733 int next_pos = max_chars_per_line;
11735 strncpy(buffer, element_name, max_chars_per_line);
11736 buffer[max_chars_per_line] = '\0';
11738 if (element_name[max_chars_per_line] == ' ')
11744 for (i = max_chars_per_line - 1; i >= 0; i--)
11745 if (buffer[i] == ' ')
11748 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11755 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11757 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11758 buffer[max_chars_per_line] = '\0';
11760 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11764 static void DrawPropertiesWindow(void)
11766 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11767 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11768 int border_size = gd->border_size;
11769 int font_nr = FONT_TEXT_1;
11770 int font_height = getFontHeight(font_nr);
11771 int xoffset = TILEX + element_border + 3 * border_size;
11772 int yoffset = (TILEY - font_height) / 2;
11773 int x1 = editor.settings.element_graphic.x + element_border;
11774 int y1 = editor.settings.element_graphic.y + element_border;
11775 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11776 editor.settings.element_name.x);
11777 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11778 editor.settings.element_name.y);
11779 char *text = "Element Settings";
11780 int font2_nr = FONT_TITLE_1;
11781 struct MenuPosInfo *pos = &editor.settings.headline;
11782 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11783 int sy = SY + pos->y;
11785 stick_element_properties_window = FALSE;
11787 // make sure that previous properties edit mode exists for this element
11788 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11789 !IS_CUSTOM_ELEMENT(properties_element))
11790 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11792 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11793 !IS_PLAYER_ELEMENT(properties_element) &&
11794 !IS_CUSTOM_ELEMENT(properties_element))
11795 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11797 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11798 (IS_PLAYER_ELEMENT(properties_element) ||
11799 IS_CUSTOM_ELEMENT(properties_element)))
11800 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11802 CopyElementPropertiesToEditor(properties_element);
11804 UnmapLevelEditorFieldGadgets();
11805 UnmapLevelEditorToolboxDrawingGadgets();
11806 UnmapLevelEditorToolboxCustomGadgets();
11808 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11810 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11813 DrawText(sx, sy, text, font2_nr);
11815 FrameCounter = 0; // restart animation frame counter
11817 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11818 DrawEditorElementAnimation(SX + x1, SY + y1);
11819 DrawEditorElementName(x2, y2, font_nr);
11821 DrawPropertiesTabulatorGadgets();
11823 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11824 DrawPropertiesInfo();
11825 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11826 DrawPropertiesChange();
11827 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11828 DrawPropertiesConfig();
11831 static void DrawPaletteWindow(void)
11835 UnmapLevelEditorFieldGadgets();
11837 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11840 // map buttons to select elements
11841 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11842 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11843 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11844 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11845 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11848 static void UpdateCustomElementGraphicGadgets(void)
11852 InitElementPropertiesGfxElement();
11854 ModifyEditorElementList();
11855 RedrawDrawingElements();
11857 // force redraw of all mapped drawing area gadgets
11858 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11860 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11867 static int getOpenDirectionFromTube(int element)
11871 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11872 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11873 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11874 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11875 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11876 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11877 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11878 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11879 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11880 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11881 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11887 static int getTubeFromOpenDirection(int direction)
11891 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11892 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11893 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11894 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11895 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11896 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11897 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11898 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11899 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11900 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11901 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11903 // if only one direction, fall back to simple tube with that direction
11904 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11905 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11906 case (MV_UP): return EL_TUBE_VERTICAL;
11907 case (MV_DOWN): return EL_TUBE_VERTICAL;
11913 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11915 int element_new = getTubeFromOpenDirection(direction);
11917 return (element_new != EL_EMPTY ? element_new : element_old);
11920 static int getOpenDirectionFromBelt(int element)
11922 int belt_dir = getBeltDirFromBeltElement(element);
11924 return (belt_dir == MV_LEFT ? MV_RIGHT :
11925 belt_dir == MV_RIGHT ? MV_LEFT :
11926 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11929 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11931 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11932 direction == MV_RIGHT ? MV_LEFT :
11933 direction == MV_HORIZONTAL ? MV_NONE : direction);
11935 if (direction == MV_NONE)
11938 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11941 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11944 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11946 return (element_new != EL_EMPTY ? element_new : element_old);
11949 static int getOpenDirectionFromPool(int element)
11953 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11954 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11955 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11956 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11957 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11958 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11964 static int getPoolFromOpenDirection(int direction)
11968 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11969 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11970 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11971 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11972 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11973 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11979 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11981 int element = getPoolFromOpenDirection(direction);
11982 int help_direction = getOpenDirectionFromPool(help_element);
11984 if (element == EL_EMPTY)
11986 int help_direction_vertical = help_direction & MV_VERTICAL;
11988 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11991 if (element == EL_EMPTY)
11993 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11995 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12001 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12003 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12005 return (element_new != EL_EMPTY ? element_new : element_old);
12008 static int getOpenDirectionFromPillar(int element)
12012 case EL_EMC_WALL_1: return (MV_DOWN);
12013 case EL_EMC_WALL_2: return (MV_VERTICAL);
12014 case EL_EMC_WALL_3: return (MV_UP);
12020 static int getPillarFromOpenDirection(int direction)
12024 case (MV_DOWN): return EL_EMC_WALL_1;
12025 case (MV_VERTICAL): return EL_EMC_WALL_2;
12026 case (MV_UP): return EL_EMC_WALL_3;
12032 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12034 int element_new = getPillarFromOpenDirection(direction);
12036 return (element_new != EL_EMPTY ? element_new : element_old);
12039 static int getOpenDirectionFromSteel2(int element)
12043 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12044 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12045 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12046 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12047 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12048 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12049 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12050 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12056 static int getSteel2FromOpenDirection(int direction)
12060 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12061 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12062 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12063 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12064 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12065 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12066 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12067 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12073 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12075 int element_new = getSteel2FromOpenDirection(direction);
12077 return (element_new != EL_EMPTY ? element_new : element_old);
12080 static int getOpenDirectionFromChip(int element)
12084 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12085 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12086 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12087 case EL_SP_CHIP_TOP: return (MV_DOWN);
12088 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12094 static int getChipFromOpenDirection(int direction)
12098 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12099 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12100 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12101 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12102 case (MV_DOWN): return EL_SP_CHIP_TOP;
12108 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12110 int element_new = getChipFromOpenDirection(direction);
12112 return (element_new != EL_EMPTY ? element_new : element_old);
12115 static int getClosedTube(int x, int y)
12117 struct XY *xy = xy_directions;
12118 int element_old = IntelliDrawBuffer[x][y];
12119 int direction_old = getOpenDirectionFromTube(element_old);
12120 int direction_new = MV_NONE;
12123 for (i = 0; i < NUM_DIRECTIONS; i++)
12125 int xx = x + xy[i].x;
12126 int yy = y + xy[i].y;
12127 int dir = MV_DIR_FROM_BIT(i);
12128 int dir_opposite = MV_DIR_OPPOSITE(dir);
12130 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12131 (direction_old & dir) &&
12132 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12133 direction_new |= dir;
12136 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12139 static int getClosedBelt(int x, int y)
12141 struct XY *xy = xy_directions;
12142 int element_old = IntelliDrawBuffer[x][y];
12143 int nr = getBeltNrFromBeltElement(element_old);
12144 int direction_old = getOpenDirectionFromBelt(element_old);
12145 int direction_new = MV_NONE;
12148 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12150 int xx = x + xy[i].x;
12151 int yy = y + xy[i].y;
12152 int dir = MV_DIR_FROM_BIT(i);
12153 int dir_opposite = MV_DIR_OPPOSITE(dir);
12155 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12156 (direction_old & dir) &&
12157 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12158 direction_new |= dir;
12161 return getBeltFromNrAndOpenDirection(nr, direction_new);
12164 static int getClosedPool(int x, int y)
12166 struct XY *xy = xy_directions;
12167 int element_old = IntelliDrawBuffer[x][y];
12168 int direction_old = getOpenDirectionFromPool(element_old);
12169 int direction_new = MV_NONE;
12172 for (i = 0; i < NUM_DIRECTIONS; i++)
12174 int xx = x + xy[i].x;
12175 int yy = y + xy[i].y;
12176 int dir = MV_DIR_FROM_BIT(i);
12177 int dir_opposite = MV_DIR_OPPOSITE(dir);
12179 if (IN_LEV_FIELD(xx, yy) &&
12180 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12181 (direction_old & dir) &&
12182 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12183 direction_new |= dir;
12186 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12189 static int getClosedPillar(int x, int y)
12191 struct XY *xy = xy_directions;
12192 int element_old = IntelliDrawBuffer[x][y];
12193 int direction_old = getOpenDirectionFromPillar(element_old);
12194 int direction_new = MV_NONE;
12197 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12199 int xx = x + xy[i].x;
12200 int yy = y + xy[i].y;
12201 int dir = MV_DIR_FROM_BIT(i);
12202 int dir_opposite = MV_DIR_OPPOSITE(dir);
12204 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12205 (direction_old & dir) &&
12206 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12207 direction_new |= dir;
12210 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12213 static int getClosedSteel2(int x, int y)
12215 struct XY *xy = xy_directions;
12216 int element_old = IntelliDrawBuffer[x][y];
12217 int direction_old = getOpenDirectionFromSteel2(element_old);
12218 int direction_new = MV_NONE;
12221 for (i = 0; i < NUM_DIRECTIONS; i++)
12223 int xx = x + xy[i].x;
12224 int yy = y + xy[i].y;
12225 int dir = MV_DIR_FROM_BIT(i);
12226 int dir_opposite = MV_DIR_OPPOSITE(dir);
12228 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12229 (direction_old & dir) &&
12230 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12231 direction_new |= dir;
12234 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12237 static int getClosedChip(int x, int y)
12239 struct XY *xy = xy_directions;
12240 int element_old = IntelliDrawBuffer[x][y];
12241 int direction_old = getOpenDirectionFromChip(element_old);
12242 int direction_new = MV_NONE;
12245 for (i = 0; i < NUM_DIRECTIONS; i++)
12247 int xx = x + xy[i].x;
12248 int yy = y + xy[i].y;
12249 int dir = MV_DIR_FROM_BIT(i);
12250 int dir_opposite = MV_DIR_OPPOSITE(dir);
12252 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12253 (direction_old & dir) &&
12254 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12255 direction_new |= dir;
12258 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12261 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12262 boolean change_level)
12264 int sx = x - level_xpos;
12265 int sy = y - level_ypos;
12266 int old_element = Tile[x][y];
12267 int new_element = element;
12268 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12269 boolean draw_masked = FALSE;
12271 if (IS_MM_WALL_EDITOR(element))
12273 element = map_mm_wall_element_editor(element) | new_bitmask;
12275 if (IS_MM_WALL(old_element))
12276 element |= MM_WALL_BITS(old_element);
12279 draw_masked = TRUE;
12281 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12283 int element_changed = old_element & ~new_bitmask;
12285 if (MM_WALL_BITS(element_changed) != 0)
12286 element = element_changed;
12289 IntelliDrawBuffer[x][y] = element;
12292 Tile[x][y] = element;
12294 if (IN_ED_FIELD(sx, sy))
12296 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12297 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12298 else if (draw_masked)
12299 DrawEditorElementThruMask(sx, sy, element);
12301 DrawEditorElement(sx, sy, element);
12305 static void SetElementSimple(int x, int y, int element, boolean change_level)
12307 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12310 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12311 int x2, int y2, int *element2,
12312 int (*close_function)(int, int),
12313 boolean change_level)
12315 // set neighbour elements to newly determined connections
12316 SetElementSimple(x1, y1, *element1, change_level);
12317 SetElementSimple(x2, y2, *element2, change_level);
12319 // remove all open connections of neighbour elements
12320 *element1 = close_function(x1, y1);
12321 *element2 = close_function(x2, y2);
12323 // set neighbour elements to new, minimized connections
12324 SetElementSimple(x1, y1, *element1, change_level);
12325 SetElementSimple(x2, y2, *element2, change_level);
12328 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12329 boolean change_level, int button)
12331 struct XY *xy = xy_directions;
12332 static int last_x = -1;
12333 static int last_y = -1;
12335 if (new_element == EL_UNDEFINED)
12343 int old_element = IntelliDrawBuffer[x][y];
12345 if (IS_TUBE(new_element))
12347 int last_element_new = EL_UNDEFINED;
12348 int direction = MV_NONE;
12351 // if old element is of same kind, keep all existing directions
12352 if (IS_TUBE(old_element))
12353 direction |= getOpenDirectionFromTube(old_element);
12355 for (i = 0; i < NUM_DIRECTIONS; i++)
12357 int xx = x + xy[i].x;
12358 int yy = y + xy[i].y;
12360 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12361 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12363 int dir = MV_DIR_FROM_BIT(i);
12364 int dir_opposite = MV_DIR_OPPOSITE(dir);
12365 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12366 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12367 int last_direction_new = last_direction_old | dir_opposite;
12369 last_element_new = getTubeFromOpenDirection(last_direction_new);
12375 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12377 if (last_element_new != EL_UNDEFINED)
12378 MergeAndCloseNeighbourElements(x, y, &new_element,
12379 last_x, last_y, &last_element_new,
12380 getClosedTube, change_level);
12382 else if (IS_BELT(new_element))
12384 int belt_nr = getBeltNrFromBeltElement(new_element);
12385 int last_element_new = EL_UNDEFINED;
12386 int direction = MV_NONE;
12389 // if old element is of same kind, keep all existing directions
12390 if (IS_BELT(old_element))
12391 direction |= getOpenDirectionFromBelt(old_element);
12393 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12395 int xx = x + xy[i].x;
12396 int yy = y + xy[i].y;
12398 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12399 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12401 int dir = MV_DIR_FROM_BIT(i);
12402 int dir_opposite = MV_DIR_OPPOSITE(dir);
12403 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12404 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12405 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12406 int last_direction_new = last_direction_old | dir_opposite;
12408 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12409 last_direction_new);
12414 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12416 if (last_element_new != EL_UNDEFINED)
12417 MergeAndCloseNeighbourElements(x, y, &new_element,
12418 last_x, last_y, &last_element_new,
12419 getClosedBelt, change_level);
12421 else if (IS_ACID_POOL_OR_ACID(new_element))
12423 int last_element_new = EL_UNDEFINED;
12424 int direction = MV_NONE;
12427 // if old element is of same kind, keep all existing directions
12428 if (IS_ACID_POOL_OR_ACID(old_element))
12429 direction |= getOpenDirectionFromPool(old_element);
12431 for (i = 0; i < NUM_DIRECTIONS; i++)
12433 int xx = x + xy[i].x;
12434 int yy = y + xy[i].y;
12436 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12437 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12439 int dir = MV_DIR_FROM_BIT(i);
12440 int dir_opposite = MV_DIR_OPPOSITE(dir);
12441 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12442 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12443 int last_direction_new = last_direction_old | dir_opposite;
12445 last_element_new = getPoolFromOpenDirection(last_direction_new);
12451 // special corrections needed for intuitively correct acid pool drawing
12452 if (last_element_new == EL_EMPTY)
12453 last_element_new = new_element;
12454 else if (last_element_new != EL_UNDEFINED)
12455 new_element = last_element_new;
12457 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12459 if (last_element_new != EL_UNDEFINED)
12460 MergeAndCloseNeighbourElements(x, y, &new_element,
12461 last_x, last_y, &last_element_new,
12462 getClosedPool, change_level);
12464 else if (IS_EMC_PILLAR(new_element))
12466 int last_element_new = EL_UNDEFINED;
12467 int direction = MV_NONE;
12470 // if old element is of same kind, keep all existing directions
12471 if (IS_EMC_PILLAR(old_element))
12472 direction |= getOpenDirectionFromPillar(old_element);
12474 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12476 int xx = x + xy[i].x;
12477 int yy = y + xy[i].y;
12479 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12480 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12482 int dir = MV_DIR_FROM_BIT(i);
12483 int dir_opposite = MV_DIR_OPPOSITE(dir);
12484 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12485 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12486 int last_direction_new = last_direction_old | dir_opposite;
12488 last_element_new = getPillarFromOpenDirection(last_direction_new);
12494 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12496 if (last_element_new != EL_UNDEFINED)
12497 MergeAndCloseNeighbourElements(x, y, &new_element,
12498 last_x, last_y, &last_element_new,
12499 getClosedPillar, change_level);
12501 else if (IS_DC_STEELWALL_2(new_element))
12503 int last_element_new = EL_UNDEFINED;
12504 int direction = MV_NONE;
12507 // if old element is of same kind, keep all existing directions
12508 if (IS_DC_STEELWALL_2(old_element))
12509 direction |= getOpenDirectionFromSteel2(old_element);
12511 for (i = 0; i < NUM_DIRECTIONS; i++)
12513 int xx = x + xy[i].x;
12514 int yy = y + xy[i].y;
12516 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12517 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12519 int dir = MV_DIR_FROM_BIT(i);
12520 int dir_opposite = MV_DIR_OPPOSITE(dir);
12521 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12522 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12523 int last_direction_new = last_direction_old | dir_opposite;
12525 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12531 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12533 if (last_element_new != EL_UNDEFINED)
12534 MergeAndCloseNeighbourElements(x, y, &new_element,
12535 last_x, last_y, &last_element_new,
12536 getClosedSteel2, change_level);
12538 else if (IS_SP_CHIP(new_element))
12540 int last_element_new = EL_UNDEFINED;
12541 int direction = MV_NONE;
12544 // (do not keep existing directions, regardless of kind of old element)
12546 for (i = 0; i < NUM_DIRECTIONS; i++)
12548 int xx = x + xy[i].x;
12549 int yy = y + xy[i].y;
12551 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12552 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12554 int dir = MV_DIR_FROM_BIT(i);
12555 int dir_opposite = MV_DIR_OPPOSITE(dir);
12556 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12557 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12558 int last_direction_new = last_direction_old | dir_opposite;
12560 if (last_direction_old == MV_NONE)
12562 last_element_new = getChipFromOpenDirection(last_direction_new);
12565 else if (last_direction_old & (dir | dir_opposite))
12567 direction |= MV_DIR_OPPOSITE(last_direction_old);
12571 direction |= MV_DIR_OPPOSITE(dir);
12576 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12578 if (last_element_new != EL_UNDEFINED)
12579 MergeAndCloseNeighbourElements(x, y, &new_element,
12580 last_x, last_y, &last_element_new,
12581 getClosedChip, change_level);
12583 else if (IS_SP_HARDWARE_BASE(new_element))
12585 int nr = GetSimpleRandom(6);
12587 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12588 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12589 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12590 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12591 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12593 else if (new_element == EL_SP_HARDWARE_GREEN ||
12594 new_element == EL_SP_HARDWARE_BLUE ||
12595 new_element == EL_SP_HARDWARE_RED)
12597 int nr = GetSimpleRandom(3);
12599 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12600 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12602 else if (IS_GROUP_ELEMENT(new_element))
12604 boolean connected_drawing = FALSE;
12607 for (i = 0; i < NUM_DIRECTIONS; i++)
12609 int xx = x + xy[i].x;
12610 int yy = y + xy[i].y;
12612 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12613 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12614 connected_drawing = TRUE;
12617 if (!connected_drawing)
12618 ResolveGroupElement(new_element);
12620 new_element = GetElementFromGroupElement(new_element);
12622 else if (IS_BELT_SWITCH(old_element))
12624 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12625 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12627 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12628 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12630 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12634 static int swappable_elements[][2] =
12636 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12637 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12638 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12639 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12640 { EL_EMERALD, EL_WALL_EMERALD },
12641 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12642 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12643 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12644 { EL_DIAMOND, EL_WALL_DIAMOND },
12645 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12646 { EL_GATE_1, EL_GATE_1_GRAY },
12647 { EL_GATE_2, EL_GATE_2_GRAY },
12648 { EL_GATE_3, EL_GATE_3_GRAY },
12649 { EL_GATE_4, EL_GATE_4_GRAY },
12650 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12651 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12652 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12653 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12654 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12655 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12656 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12657 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12658 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12659 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12660 { EL_LAMP, EL_LAMP_ACTIVE },
12661 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12662 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12663 { EL_PEARL, EL_WALL_PEARL },
12664 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12665 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12666 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12667 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12668 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12669 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12670 { EL_LANDMINE, EL_DC_LANDMINE },
12671 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12672 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12673 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12674 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12675 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12676 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12677 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12678 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12679 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12683 static int rotatable_elements_4[][4] =
12693 EL_SPACESHIP_RIGHT,
12698 EL_BD_BUTTERFLY_UP,
12699 EL_BD_BUTTERFLY_RIGHT,
12700 EL_BD_BUTTERFLY_DOWN,
12701 EL_BD_BUTTERFLY_LEFT
12705 EL_BD_FIREFLY_RIGHT,
12706 EL_BD_FIREFLY_DOWN,
12734 EL_SP_GRAVITY_PORT_UP,
12735 EL_SP_GRAVITY_PORT_RIGHT,
12736 EL_SP_GRAVITY_PORT_DOWN,
12737 EL_SP_GRAVITY_PORT_LEFT
12740 EL_SP_GRAVITY_ON_PORT_UP,
12741 EL_SP_GRAVITY_ON_PORT_RIGHT,
12742 EL_SP_GRAVITY_ON_PORT_DOWN,
12743 EL_SP_GRAVITY_ON_PORT_LEFT
12746 EL_SP_GRAVITY_OFF_PORT_UP,
12747 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12748 EL_SP_GRAVITY_OFF_PORT_DOWN,
12749 EL_SP_GRAVITY_OFF_PORT_LEFT
12758 EL_BALLOON_SWITCH_UP,
12759 EL_BALLOON_SWITCH_RIGHT,
12760 EL_BALLOON_SWITCH_DOWN,
12761 EL_BALLOON_SWITCH_LEFT
12765 EL_MM_MCDUFFIN_RIGHT,
12766 EL_MM_MCDUFFIN_DOWN,
12767 EL_MM_MCDUFFIN_LEFT
12770 EL_MM_MIRROR_FIXED_1,
12771 EL_MM_MIRROR_FIXED_4,
12772 EL_MM_MIRROR_FIXED_3,
12773 EL_MM_MIRROR_FIXED_2
12776 EL_MM_STEEL_GRID_FIXED_1,
12777 EL_MM_STEEL_GRID_FIXED_4,
12778 EL_MM_STEEL_GRID_FIXED_2,
12779 EL_MM_STEEL_GRID_FIXED_3
12782 EL_MM_WOODEN_GRID_FIXED_1,
12783 EL_MM_WOODEN_GRID_FIXED_4,
12784 EL_MM_WOODEN_GRID_FIXED_2,
12785 EL_MM_WOODEN_GRID_FIXED_3
12788 EL_MM_POLARIZER_CROSS_1,
12789 EL_MM_POLARIZER_CROSS_4,
12790 EL_MM_POLARIZER_CROSS_3,
12791 EL_MM_POLARIZER_CROSS_2
12795 EL_MM_PACMAN_RIGHT,
12807 EL_DF_RECEIVER_RIGHT,
12808 EL_DF_RECEIVER_DOWN,
12809 EL_DF_RECEIVER_LEFT
12822 static int rotatable_elements_8[][8] =
12825 EL_DF_STEEL_GRID_FIXED_1,
12826 EL_DF_STEEL_GRID_FIXED_8,
12827 EL_DF_STEEL_GRID_FIXED_7,
12828 EL_DF_STEEL_GRID_FIXED_6,
12829 EL_DF_STEEL_GRID_FIXED_5,
12830 EL_DF_STEEL_GRID_FIXED_4,
12831 EL_DF_STEEL_GRID_FIXED_3,
12832 EL_DF_STEEL_GRID_FIXED_2
12835 EL_DF_WOODEN_GRID_FIXED_1,
12836 EL_DF_WOODEN_GRID_FIXED_8,
12837 EL_DF_WOODEN_GRID_FIXED_7,
12838 EL_DF_WOODEN_GRID_FIXED_6,
12839 EL_DF_WOODEN_GRID_FIXED_5,
12840 EL_DF_WOODEN_GRID_FIXED_4,
12841 EL_DF_WOODEN_GRID_FIXED_3,
12842 EL_DF_WOODEN_GRID_FIXED_2
12845 EL_DF_STEEL_GRID_ROTATING_1,
12846 EL_DF_STEEL_GRID_ROTATING_8,
12847 EL_DF_STEEL_GRID_ROTATING_7,
12848 EL_DF_STEEL_GRID_ROTATING_6,
12849 EL_DF_STEEL_GRID_ROTATING_5,
12850 EL_DF_STEEL_GRID_ROTATING_4,
12851 EL_DF_STEEL_GRID_ROTATING_3,
12852 EL_DF_STEEL_GRID_ROTATING_2
12855 EL_DF_WOODEN_GRID_ROTATING_1,
12856 EL_DF_WOODEN_GRID_ROTATING_8,
12857 EL_DF_WOODEN_GRID_ROTATING_7,
12858 EL_DF_WOODEN_GRID_ROTATING_6,
12859 EL_DF_WOODEN_GRID_ROTATING_5,
12860 EL_DF_WOODEN_GRID_ROTATING_4,
12861 EL_DF_WOODEN_GRID_ROTATING_3,
12862 EL_DF_WOODEN_GRID_ROTATING_2
12869 static int rotatable_elements_16[][16] =
12890 EL_MM_TELEPORTER_5,
12891 EL_MM_TELEPORTER_4,
12892 EL_MM_TELEPORTER_3,
12893 EL_MM_TELEPORTER_2,
12894 EL_MM_TELEPORTER_1,
12895 EL_MM_TELEPORTER_16,
12896 EL_MM_TELEPORTER_15,
12897 EL_MM_TELEPORTER_14,
12898 EL_MM_TELEPORTER_13,
12899 EL_MM_TELEPORTER_12,
12900 EL_MM_TELEPORTER_11,
12901 EL_MM_TELEPORTER_10,
12902 EL_MM_TELEPORTER_9,
12903 EL_MM_TELEPORTER_8,
12904 EL_MM_TELEPORTER_7,
12908 EL_MM_TELEPORTER_RED_5,
12909 EL_MM_TELEPORTER_RED_4,
12910 EL_MM_TELEPORTER_RED_3,
12911 EL_MM_TELEPORTER_RED_2,
12912 EL_MM_TELEPORTER_RED_1,
12913 EL_MM_TELEPORTER_RED_16,
12914 EL_MM_TELEPORTER_RED_15,
12915 EL_MM_TELEPORTER_RED_14,
12916 EL_MM_TELEPORTER_RED_13,
12917 EL_MM_TELEPORTER_RED_12,
12918 EL_MM_TELEPORTER_RED_11,
12919 EL_MM_TELEPORTER_RED_10,
12920 EL_MM_TELEPORTER_RED_9,
12921 EL_MM_TELEPORTER_RED_8,
12922 EL_MM_TELEPORTER_RED_7,
12923 EL_MM_TELEPORTER_RED_6
12926 EL_MM_TELEPORTER_YELLOW_5,
12927 EL_MM_TELEPORTER_YELLOW_4,
12928 EL_MM_TELEPORTER_YELLOW_3,
12929 EL_MM_TELEPORTER_YELLOW_2,
12930 EL_MM_TELEPORTER_YELLOW_1,
12931 EL_MM_TELEPORTER_YELLOW_16,
12932 EL_MM_TELEPORTER_YELLOW_15,
12933 EL_MM_TELEPORTER_YELLOW_14,
12934 EL_MM_TELEPORTER_YELLOW_13,
12935 EL_MM_TELEPORTER_YELLOW_12,
12936 EL_MM_TELEPORTER_YELLOW_11,
12937 EL_MM_TELEPORTER_YELLOW_10,
12938 EL_MM_TELEPORTER_YELLOW_9,
12939 EL_MM_TELEPORTER_YELLOW_8,
12940 EL_MM_TELEPORTER_YELLOW_7,
12941 EL_MM_TELEPORTER_YELLOW_6
12944 EL_MM_TELEPORTER_GREEN_5,
12945 EL_MM_TELEPORTER_GREEN_4,
12946 EL_MM_TELEPORTER_GREEN_3,
12947 EL_MM_TELEPORTER_GREEN_2,
12948 EL_MM_TELEPORTER_GREEN_1,
12949 EL_MM_TELEPORTER_GREEN_16,
12950 EL_MM_TELEPORTER_GREEN_15,
12951 EL_MM_TELEPORTER_GREEN_14,
12952 EL_MM_TELEPORTER_GREEN_13,
12953 EL_MM_TELEPORTER_GREEN_12,
12954 EL_MM_TELEPORTER_GREEN_11,
12955 EL_MM_TELEPORTER_GREEN_10,
12956 EL_MM_TELEPORTER_GREEN_9,
12957 EL_MM_TELEPORTER_GREEN_8,
12958 EL_MM_TELEPORTER_GREEN_7,
12959 EL_MM_TELEPORTER_GREEN_6
12962 EL_MM_TELEPORTER_BLUE_5,
12963 EL_MM_TELEPORTER_BLUE_4,
12964 EL_MM_TELEPORTER_BLUE_3,
12965 EL_MM_TELEPORTER_BLUE_2,
12966 EL_MM_TELEPORTER_BLUE_1,
12967 EL_MM_TELEPORTER_BLUE_16,
12968 EL_MM_TELEPORTER_BLUE_15,
12969 EL_MM_TELEPORTER_BLUE_14,
12970 EL_MM_TELEPORTER_BLUE_13,
12971 EL_MM_TELEPORTER_BLUE_12,
12972 EL_MM_TELEPORTER_BLUE_11,
12973 EL_MM_TELEPORTER_BLUE_10,
12974 EL_MM_TELEPORTER_BLUE_9,
12975 EL_MM_TELEPORTER_BLUE_8,
12976 EL_MM_TELEPORTER_BLUE_7,
12977 EL_MM_TELEPORTER_BLUE_6
12981 EL_MM_POLARIZER_16,
12982 EL_MM_POLARIZER_15,
12983 EL_MM_POLARIZER_14,
12984 EL_MM_POLARIZER_13,
12985 EL_MM_POLARIZER_12,
12986 EL_MM_POLARIZER_11,
12987 EL_MM_POLARIZER_10,
13016 EL_DF_MIRROR_ROTATING_1,
13017 EL_DF_MIRROR_ROTATING_16,
13018 EL_DF_MIRROR_ROTATING_15,
13019 EL_DF_MIRROR_ROTATING_14,
13020 EL_DF_MIRROR_ROTATING_13,
13021 EL_DF_MIRROR_ROTATING_12,
13022 EL_DF_MIRROR_ROTATING_11,
13023 EL_DF_MIRROR_ROTATING_10,
13024 EL_DF_MIRROR_ROTATING_9,
13025 EL_DF_MIRROR_ROTATING_8,
13026 EL_DF_MIRROR_ROTATING_7,
13027 EL_DF_MIRROR_ROTATING_6,
13028 EL_DF_MIRROR_ROTATING_5,
13029 EL_DF_MIRROR_ROTATING_4,
13030 EL_DF_MIRROR_ROTATING_3,
13031 EL_DF_MIRROR_ROTATING_2
13034 EL_DF_MIRROR_FIXED_1,
13035 EL_DF_MIRROR_FIXED_16,
13036 EL_DF_MIRROR_FIXED_15,
13037 EL_DF_MIRROR_FIXED_14,
13038 EL_DF_MIRROR_FIXED_13,
13039 EL_DF_MIRROR_FIXED_12,
13040 EL_DF_MIRROR_FIXED_11,
13041 EL_DF_MIRROR_FIXED_10,
13042 EL_DF_MIRROR_FIXED_9,
13043 EL_DF_MIRROR_FIXED_8,
13044 EL_DF_MIRROR_FIXED_7,
13045 EL_DF_MIRROR_FIXED_6,
13046 EL_DF_MIRROR_FIXED_5,
13047 EL_DF_MIRROR_FIXED_4,
13048 EL_DF_MIRROR_FIXED_3,
13049 EL_DF_MIRROR_FIXED_2
13058 for (i = 0; swappable_elements[i][0] != -1; i++)
13060 int element1 = swappable_elements[i][0];
13061 int element2 = swappable_elements[i][1];
13063 if (old_element == element1 || old_element == element2)
13064 new_element = (old_element == element1 ? element2 : element1);
13067 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13069 for (j = 0; j < 4; j++)
13071 int element = rotatable_elements_4[i][j];
13073 if (old_element == element)
13074 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13075 button == 2 ? rotatable_elements_4[i][0] :
13076 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13081 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13083 for (j = 0; j < 8; j++)
13085 int element = rotatable_elements_8[i][j];
13087 if (old_element == element)
13088 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13089 button == 2 ? rotatable_elements_8[i][0] :
13090 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13095 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13097 for (j = 0; j < 16; j++)
13099 int element = rotatable_elements_16[i][j];
13101 if (old_element == element)
13102 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13103 button == 2 ? rotatable_elements_16[i][0] :
13104 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13109 if (old_element != new_element)
13111 int max_infotext_len = getMaxInfoTextLength();
13112 char infotext[MAX_OUTPUT_LINESIZE + 1];
13114 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13115 infotext[max_infotext_len] = '\0';
13117 ClearEditorGadgetInfoText();
13119 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13124 if (IS_MM_WALL_EDITOR(new_element))
13125 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13127 SetElementSimple(x, y, new_element, change_level);
13133 static void ResetIntelliDraw(void)
13137 for (x = 0; x < lev_fieldx; x++)
13138 for (y = 0; y < lev_fieldy; y++)
13139 IntelliDrawBuffer[x][y] = Tile[x][y];
13141 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13144 static boolean draw_mode_hires = FALSE;
13146 static boolean isHiresTileElement(int element)
13148 return (IS_MM_WALL(element) || element == EL_EMPTY);
13151 static boolean isHiresDrawElement(int element)
13153 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13156 static int numHiresTiles(int element)
13158 if (IS_MM_WALL(element))
13159 return get_number_of_bits(MM_WALL_BITS(element));
13164 static void SetDrawModeHiRes(int element)
13167 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13168 isHiresDrawElement(element));
13171 static boolean getDrawModeHiRes(void)
13173 return draw_mode_hires;
13176 static int getLoResScreenPos(int pos)
13178 return (getDrawModeHiRes() ? pos / 2 : pos);
13181 static int getLoResScreenMod(int pos)
13183 return (getDrawModeHiRes() ? pos % 2 : 0);
13186 static void SetElementExt(int x, int y, int dx, int dy, int element,
13187 boolean change_level, int button)
13190 SetElementSimple(x, y, Tile[x][y], change_level);
13191 else if (GetKeyModState() & KMOD_Shift)
13192 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13194 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13197 static void SetElement(int x, int y, int element)
13199 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13202 static void SetElementButton(int x, int y, int dx, int dy, int element,
13205 SetElementExt(x, y, dx, dy, element, TRUE, button);
13208 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13210 int lx = getLoResScreenPos(sx2) + level_xpos;
13211 int ly = getLoResScreenPos(sy2) + level_ypos;
13212 int dx = getLoResScreenMod(sx2);
13213 int dy = getLoResScreenMod(sy2);
13215 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13218 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13225 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13228 static int getLevelElementHiRes(int lx2, int ly2)
13234 int element = Tile[lx][ly];
13235 unsigned int bitmask = (dx + 1) << (dy * 2);
13237 if (IS_MM_WALL(element))
13239 if (element & bitmask)
13240 return map_mm_wall_element(element);
13248 static void DrawLineElement(int x, int y, int element, boolean change_level)
13250 SetElementHiRes(x, y, element, change_level);
13253 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13254 int element, boolean change_level)
13256 int xsize = ABS(to_x - from_x);
13257 int ysize = ABS(to_y - from_y);
13258 int dx = (to_x < from_x ? -1 : +1);
13259 int dy = (to_y < from_y ? -1 : +1);
13262 if (from_y == to_y) // horizontal line
13264 for (i = 0; i <= xsize; i++)
13265 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13267 else if (from_x == to_x) // vertical line
13269 for (i = 0; i <= ysize; i++)
13270 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13272 else // diagonal line
13274 if (ysize < xsize) // a < 1
13276 float a = (float)ysize / (float)xsize;
13278 for (i = 0; i <= xsize; i++)
13281 int y = dy * (int)(a * i + 0.5);
13283 DrawLineElement(from_x + x, from_y + y, element, change_level);
13288 float a = (float)xsize / (float)ysize;
13290 for (i = 0; i <= ysize; i++)
13292 int x = dx * (int)(a * i + 0.5);
13295 DrawLineElement(from_x + x, from_y + y, element, change_level);
13301 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13302 int element, boolean change_level)
13304 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13305 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13306 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13307 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13310 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13311 int element, boolean change_level)
13316 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13318 for (y = from_y; y <= to_y; y++)
13319 DrawLine(from_x, y, to_x, y, element, change_level);
13322 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13323 int element, boolean change_level)
13325 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13326 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13327 int len_x = ABS(to_x - from_x);
13328 int len_y = ABS(to_y - from_y);
13331 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13333 // not optimal (some points get drawn twice) but simple,
13334 // and fast enough for the few points we are drawing
13336 for (x = 0; x <= radius; x++)
13338 int sx, sy, sx2, sy2, lx, ly;
13340 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13342 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13343 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13344 sx = getLoResScreenPos(sx2);
13345 sy = getLoResScreenPos(sy2);
13346 lx = sx + level_xpos;
13347 ly = sy + level_ypos;
13349 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13350 DrawLineElement(sx2, sy2, element, change_level);
13353 for (y = 0; y <= radius; y++)
13355 int sx, sy, sx2, sy2, lx, ly;
13357 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13359 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13360 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13361 sx = getLoResScreenPos(sx2);
13362 sy = getLoResScreenPos(sy2);
13363 lx = sx + level_xpos;
13364 ly = sy + level_ypos;
13366 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13367 DrawLineElement(sx2, sy2, element, change_level);
13371 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13372 int element, boolean change_level)
13374 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13375 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13377 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13380 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13382 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13383 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13384 int element, boolean change_level)
13386 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13387 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13388 int mirror_to_x2 = from_x - (to_x2 - from_x);
13389 int mirror_to_y2 = from_y - (to_y2 - from_y);
13391 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13392 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13393 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13394 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13398 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13400 int from_sx, from_sy;
13404 swap_numbers(&from_x, &to_x);
13407 swap_numbers(&from_y, &to_y);
13409 from_sx = SX + from_x * ed_tilesize;
13410 from_sy = SY + from_y * ed_tilesize;
13411 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13412 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13414 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13415 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13416 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13417 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13419 if (from_x == to_x && from_y == to_y)
13420 MarkTileDirty(from_x/2, from_y/2);
13422 redraw_mask |= REDRAW_FIELD;
13425 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13426 int element, boolean change_level)
13428 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13431 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13432 int element, boolean change_level)
13434 if (element == -1 || change_level)
13435 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13437 DrawAreaBorder(from_x, from_y, to_x, to_y);
13440 // values for CopyBrushExt()
13441 #define CB_AREA_TO_BRUSH 0
13442 #define CB_BRUSH_TO_CURSOR 1
13443 #define CB_BRUSH_TO_LEVEL 2
13444 #define CB_DELETE_OLD_CURSOR 3
13445 #define CB_DUMP_BRUSH 4
13446 #define CB_DUMP_BRUSH_SMALL 5
13447 #define CB_CLIPBOARD_TO_BRUSH 6
13448 #define CB_BRUSH_TO_CLIPBOARD 7
13449 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13450 #define CB_UPDATE_BRUSH_POSITION 9
13451 #define CB_FLIP_BRUSH_X 10
13452 #define CB_FLIP_BRUSH_Y 11
13453 #define CB_FLIP_BRUSH_XY 12
13455 #define MAX_CB_PART_SIZE 10
13456 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13457 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13458 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13459 MAX_CB_NUM_LINES * \
13462 static int getFlippedTileExt(int map[], int element)
13466 for (i = 0; map[i] != -1; i++)
13467 if (map[i] == element)
13468 return map[i ^ 1]; // get flipped element by flipping LSB of index
13473 static int getFlippedTileX(int element)
13477 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13478 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13479 EL_BUG_LEFT, EL_BUG_RIGHT,
13480 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13481 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13482 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13483 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13484 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13485 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13486 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13487 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13488 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13489 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13490 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13491 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13492 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13493 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13494 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13495 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13496 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13497 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13498 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13499 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13500 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13501 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13502 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13503 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13504 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13505 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13506 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13511 return getFlippedTileExt(map, element);
13514 static int getFlippedTileY(int element)
13518 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13519 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13520 EL_BUG_UP, EL_BUG_DOWN,
13521 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13522 EL_PACMAN_UP, EL_PACMAN_DOWN,
13523 EL_ARROW_UP, EL_ARROW_DOWN,
13524 EL_MOLE_UP, EL_MOLE_DOWN,
13525 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13526 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13527 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13528 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13529 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13530 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13531 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13532 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13533 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13534 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13535 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13536 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13537 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13538 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13539 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13540 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13541 EL_EMC_WALL_1, EL_EMC_WALL_3,
13546 return getFlippedTileExt(map, element);
13549 static int getFlippedTileXY(int element)
13553 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13554 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13555 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13556 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13557 EL_BUG_LEFT, EL_BUG_UP,
13558 EL_BUG_RIGHT, EL_BUG_DOWN,
13559 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13560 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13561 EL_PACMAN_LEFT, EL_PACMAN_UP,
13562 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13563 EL_ARROW_LEFT, EL_ARROW_UP,
13564 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13565 EL_MOLE_LEFT, EL_MOLE_UP,
13566 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13567 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13568 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13569 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13570 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13571 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13572 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13573 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13574 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13575 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13576 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13577 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13578 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13579 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13580 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13581 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13582 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13583 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13584 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13585 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13586 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13587 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13588 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13589 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13590 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13591 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13592 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13593 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13594 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13599 return getFlippedTileExt(map, element);
13602 static int getFlippedTile(int element, int mode)
13604 if (IS_MM_ELEMENT(element))
13606 // get MM game element
13607 element = map_element_RND_to_MM(element);
13609 // get flipped game element
13610 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13611 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13612 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13615 // get RND game element again
13616 element = map_element_MM_to_RND(element);
13620 // get flipped game element
13621 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13622 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13623 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13630 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13633 short tile1_flipped = getFlippedTile(*tile1, mode);
13634 short tile2_flipped = getFlippedTile(*tile2, mode);
13637 *tile1 = tile2_flipped;
13638 *tile2 = tile1_flipped;
13641 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13643 DrawLineElement(sx, sy, element, change_level);
13646 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13647 int button, int mode)
13649 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13650 static int brush_width, brush_height;
13651 static int last_cursor_x = -1, last_cursor_y = -1;
13652 static boolean delete_old_brush = FALSE;
13653 int new_element = BUTTON_ELEMENT(button);
13656 if (mode == CB_DUMP_BRUSH ||
13657 mode == CB_DUMP_BRUSH_SMALL ||
13658 mode == CB_BRUSH_TO_CLIPBOARD ||
13659 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13661 if (edit_mode != ED_MODE_DRAWING)
13664 char part[MAX_CB_PART_SIZE + 1] = "";
13665 char text[MAX_CB_TEXT_SIZE + 1] = "";
13666 int width = (draw_with_brush ? brush_width : lev_fieldx);
13667 int height = (draw_with_brush ? brush_height : lev_fieldy);
13668 char *format = "%s%03d";
13670 for (y = 0; y < height; y++)
13671 for (x = 0; x < width; x++)
13672 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13675 for (y = 0; y < height; y++)
13677 for (x = 0; x < width; x++)
13679 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13680 char *prefix = (mode == CB_DUMP_BRUSH ||
13681 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13683 if (element >= NUM_FILE_ELEMENTS)
13684 element = EL_UNKNOWN;
13686 // copy brush to level sketch text buffer for the R'n'D forum:
13687 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13688 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13689 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13690 strcat(text, part);
13693 strcat(text, "\n");
13696 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13697 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13698 SDL_SetClipboardText(text);
13700 Print("%s", text); // print brush data to console and log file
13705 if (mode == CB_CLIPBOARD_TO_BRUSH)
13707 if (edit_mode != ED_MODE_DRAWING)
13710 if (!SDL_HasClipboardText())
13712 Request("Clipboard is empty!", REQ_CONFIRM);
13717 boolean copy_to_brush = (draw_with_brush ||
13718 drawing_function == GADGET_ID_GRAB_BRUSH);
13720 // this will delete the old brush, if already drawing with a brush
13722 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13724 // initialization is required for "odd" (incomplete) clipboard content
13725 for (x = 0; x < MAX_LEV_FIELDX; x++)
13726 for (y = 0; y < MAX_LEV_FIELDY; y++)
13727 brush_buffer[x][y] = EL_EMPTY;
13734 char *clipboard_text = SDL_GetClipboardText();
13735 char *ptr = clipboard_text;
13736 boolean allow_new_row = FALSE;
13737 boolean stop = FALSE;
13739 while (*ptr && !stop)
13741 boolean prefix_found = FALSE;
13742 boolean start_new_row = FALSE;
13744 // level sketch element number prefixes (may be multi-byte characters)
13745 char *prefix_list[] = { "`", "¸" };
13748 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13750 char *prefix = prefix_list[i];
13752 // check if string is large enough for prefix
13753 if (strlen(ptr) < strlen(prefix))
13760 // check if string starts with prefix
13761 if (strPrefix(ptr, prefix))
13763 ptr += strlen(prefix);
13765 prefix_found = TRUE;
13771 // check if prefix found and followed by (at least) three digits
13772 if (prefix_found &&
13773 strlen(ptr) >= 3 &&
13774 ptr[0] >= '0' && ptr[0] <= '9' &&
13775 ptr[1] >= '0' && ptr[1] <= '9' &&
13776 ptr[2] >= '0' && ptr[2] <= '9')
13778 int element = ((ptr[0] - '0') * 100 +
13779 (ptr[1] - '0') * 10 +
13784 // level sketch element number might consist of four digits
13785 if (ptr[0] >= '0' && ptr[0] <= '9')
13787 element = element * 10 + (ptr[0] - '0');
13791 // remap some (historic, now obsolete) elements
13792 element = getMappedElement(element);
13794 if (element >= NUM_FILE_ELEMENTS)
13795 element = EL_UNKNOWN;
13797 brush_buffer[x][y] = element;
13799 brush_width = MAX(x + 1, brush_width);
13800 brush_height = MAX(y + 1, brush_height);
13804 if (x >= MAX_LEV_FIELDX)
13805 start_new_row = TRUE;
13807 allow_new_row = TRUE;
13811 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13812 start_new_row = TRUE;
13814 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13822 if (y >= MAX_LEV_FIELDY)
13825 allow_new_row = FALSE;
13829 SDL_free(clipboard_text);
13831 if (brush_width == 0 || brush_height == 0)
13833 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13840 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13843 SDL_GetMouseState(&mx, &my);
13845 // if inside drawing area, activate and draw brush at last mouse position
13846 if (mx >= gi->x && mx < gi->x + gi->width &&
13847 my >= gi->y && my < gi->y + gi->height)
13848 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13850 draw_with_brush = TRUE;
13856 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13857 brush_width, brush_height);
13859 if (!Request(request, REQ_ASK))
13862 for (x = 0; x < MAX_LEV_FIELDX; x++)
13863 for (y = 0; y < MAX_LEV_FIELDY; y++)
13864 Tile[x][y] = brush_buffer[x][y];
13866 lev_fieldx = level.fieldx = brush_width;
13867 lev_fieldy = level.fieldy = brush_height;
13869 boolean use_bd_engine = TRUE;
13870 boolean use_em_engine = TRUE;
13871 boolean use_sp_engine = TRUE;
13872 boolean use_mm_engine = TRUE;
13874 for (x = 0; x < MAX_LEV_FIELDX; x++)
13876 for (y = 0; y < MAX_LEV_FIELDY; y++)
13878 int element = Tile[x][y];
13880 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13881 use_bd_engine = FALSE;
13883 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13884 use_em_engine = FALSE;
13886 if (!IS_SP_ELEMENT(element))
13887 use_sp_engine = FALSE;
13889 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13890 use_mm_engine = FALSE;
13894 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13895 use_em_engine ? GAME_ENGINE_TYPE_EM :
13896 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13897 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13898 GAME_ENGINE_TYPE_RND);
13900 // update element selection list
13901 ReinitializeElementList();
13902 ModifyEditorElementList();
13904 SetBorderElement();
13906 DrawEditModeWindow();
13907 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13913 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13916 if (mode == CB_AREA_TO_BRUSH)
13918 int from_lx, from_ly;
13921 swap_numbers(&from_x, &to_x);
13924 swap_numbers(&from_y, &to_y);
13926 brush_width = to_x - from_x + 1;
13927 brush_height = to_y - from_y + 1;
13929 from_lx = from_x + level_xpos;
13930 from_ly = from_y + level_ypos;
13932 for (y = 0; y < brush_height; y++)
13934 for (x = 0; x < brush_width; x++)
13936 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13939 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13944 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13946 delete_old_brush = FALSE;
13948 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13949 mode == CB_BRUSH_TO_LEVEL)
13951 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13952 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13953 int cursor_from_x = cursor_x - brush_width / 2;
13954 int cursor_from_y = cursor_y - brush_height / 2;
13955 int border_from_x = cursor_x, border_from_y = cursor_y;
13956 int border_to_x = cursor_x, border_to_y = cursor_y;
13958 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13959 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13961 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13962 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13964 delete_old_brush = FALSE;
13969 for (y = 0; y < brush_height; y++)
13971 for (x = 0; x < brush_width; x++)
13973 int sx = cursor_from_x + x;
13974 int sy = cursor_from_y + y;
13975 int lx = sx + level_xpos;
13976 int ly = sy + level_ypos;
13977 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13978 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13979 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13980 brush_buffer[x][y] : new_element);
13982 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13984 if (sx < border_from_x)
13985 border_from_x = sx;
13986 else if (sx > border_to_x)
13988 if (sy < border_from_y)
13989 border_from_y = sy;
13990 else if (sy > border_to_y)
13993 DrawBrushElement(sx, sy, element, change_level);
13998 if (mode != CB_DELETE_OLD_CURSOR)
13999 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14001 last_cursor_x = cursor_x;
14002 last_cursor_y = cursor_y;
14004 delete_old_brush = TRUE;
14006 else if (mode == CB_FLIP_BRUSH_X)
14008 for (y = 0; y < brush_height; y++)
14009 for (x = 0; x < (brush_width + 1) / 2; x++)
14010 SwapFlippedTiles(&brush_buffer[x][y],
14011 &brush_buffer[brush_width - x - 1][y], mode);
14013 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14015 else if (mode == CB_FLIP_BRUSH_Y)
14017 for (y = 0; y < (brush_height + 1) / 2; y++)
14018 for (x = 0; x < brush_width; x++)
14019 SwapFlippedTiles(&brush_buffer[x][y],
14020 &brush_buffer[x][brush_height - y - 1], mode);
14022 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14024 else if (mode == CB_FLIP_BRUSH_XY)
14026 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14028 for (y = 0; y < MAX(brush_width, brush_height); y++)
14029 for (x = 0; x <= y; x++)
14030 SwapFlippedTiles(&brush_buffer[x][y],
14031 &brush_buffer[y][x], mode);
14033 swap_numbers(&brush_width, &brush_height);
14035 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14038 if (mode == CB_UPDATE_BRUSH_POSITION)
14040 last_cursor_x = from_x;
14041 last_cursor_y = from_y;
14045 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14048 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14051 static void CopyBrushToLevel(int x, int y, int button)
14053 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14056 static void CopyBrushToCursor(int x, int y)
14058 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14061 static void UpdateBrushPosition(int x, int y)
14063 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14066 static void DeleteBrushFromCursor(void)
14068 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14071 static void FlipBrushX(void)
14073 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14076 static void FlipBrushY(void)
14078 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14081 static void RotateBrush(void)
14083 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14084 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14087 void DumpBrush(void)
14089 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14092 void DumpBrush_Small(void)
14094 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14097 void CopyClipboardToBrush(void)
14099 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14102 void CopyBrushToClipboard(void)
14104 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14107 void CopyBrushToClipboard_Small(void)
14109 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14112 void UndoLevelEditorOperation(void)
14114 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14117 void RedoLevelEditorOperation(void)
14119 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14122 static void FloodFill(int from_x, int from_y, int fill_element)
14124 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14127 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14129 int from_x = from_sx2 + 2 * level_xpos;
14130 int from_y = from_sy2 + 2 * level_ypos;
14131 int max_fillx = lev_fieldx * 2;
14132 int max_filly = lev_fieldy * 2;
14133 short Fill[max_fillx][max_filly];
14136 for (x = 0; x < max_fillx; x++)
14137 for (y = 0; y < max_filly; y++)
14138 Fill[x][y] = getLevelElementHiRes(x, y);
14140 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14141 Fill, max_fillx, max_filly);
14143 for (x = 0; x < max_fillx; x++)
14144 for (y = 0; y < max_filly; y++)
14145 if (Fill[x][y] == fill_element)
14146 SetLevelElementHiRes(x, y, Fill[x][y]);
14149 // values for DrawLevelText() modes
14150 #define TEXT_INIT 0
14151 #define TEXT_SETCURSOR 1
14152 #define TEXT_WRITECHAR 2
14153 #define TEXT_BACKSPACE 3
14154 #define TEXT_NEWLINE 4
14156 #define TEXT_QUERY_TYPING 6
14158 static int DrawLevelText(int sx, int sy, char letter, int mode)
14160 static short delete_buffer[MAX_LEV_FIELDX];
14161 static int start_sx;
14162 static int last_sx, last_sy;
14163 static boolean typing = FALSE;
14164 int letter_element;
14165 int lx = 0, ly = 0;
14167 // map lower case letters to upper case and convert special characters
14168 if (letter >= 'a' && letter <= 'z')
14169 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14170 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14171 letter_element = EL_CHAR_AUMLAUT;
14172 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14173 letter_element = EL_CHAR_OUMLAUT;
14174 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14175 letter_element = EL_CHAR_UUMLAUT;
14176 else if (letter == '^')
14177 letter_element = EL_CHAR_COPYRIGHT;
14179 letter_element = EL_CHAR_ASCII0 + letter;
14181 if (mode != TEXT_INIT)
14186 if (mode != TEXT_SETCURSOR)
14192 lx = last_sx + level_xpos;
14193 ly = last_sy + level_ypos;
14200 DrawLevelText(0, 0, 0, TEXT_END);
14206 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14209 case TEXT_SETCURSOR:
14210 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14211 DrawAreaBorder(sx, sy, sx, sy);
14212 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14213 ed_tilesize, ed_tilesize);
14218 case TEXT_WRITECHAR:
14219 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14221 if (new_element1 >= EL_STEEL_CHAR_START &&
14222 new_element1 <= EL_STEEL_CHAR_END)
14223 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14225 delete_buffer[sx - start_sx] = Tile[lx][ly];
14226 Tile[lx][ly] = letter_element;
14228 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14229 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14230 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14231 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14233 DrawLevelText(0, 0, 0, TEXT_END);
14235 level.changed = TRUE;
14239 case TEXT_BACKSPACE:
14242 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14243 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14244 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14249 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14250 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14252 DrawLevelText(0, 0, 0, TEXT_END);
14256 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14257 DrawEditorElement(sx, sy, Tile[lx][ly]);
14262 case TEXT_QUERY_TYPING:
14272 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14273 int element, boolean change_level)
14275 int lx = sx + level_xpos;
14276 int ly = sy + level_ypos;
14279 DrawEditorElement(sx, sy, Tile[lx][ly]);
14281 DrawAreaBorder(sx, sy, sx, sy);
14284 static void CheckLevelBorderElement(boolean redraw_playfield)
14286 int last_border_element = BorderElement;
14288 SetBorderElement();
14290 if (redraw_playfield && BorderElement != last_border_element)
14291 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14294 static void CopyLevelToUndoBuffer(int mode)
14296 static boolean accumulated_undo = FALSE;
14297 boolean new_undo_buffer_position = TRUE;
14300 if (undo_buffer_steps == 0)
14301 accumulated_undo = FALSE;
14305 case UNDO_IMMEDIATE:
14306 accumulated_undo = FALSE;
14309 case UNDO_ACCUMULATE:
14310 if (accumulated_undo)
14311 new_undo_buffer_position = FALSE;
14312 accumulated_undo = TRUE;
14319 if (new_undo_buffer_position)
14321 // advance position in undo buffer ring
14322 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14324 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14325 undo_buffer_steps++;
14328 // always reset redo buffer when storing level change into undo buffer
14329 redo_buffer_steps = 0;
14331 for (x = 0; x < lev_fieldx; x++)
14332 for (y = 0; y < lev_fieldy; y++)
14333 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14335 // check if drawing operation forces change of border style
14336 CheckLevelBorderElement(TRUE);
14338 level.changed = TRUE;
14341 static void RandomPlacement(int new_element)
14343 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14344 int num_free_positions = 0;
14345 int num_percentage, num_elements;
14348 ResetIntelliDraw();
14350 // determine number of free positions for randomly placing the new element
14351 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14353 free_position[x][y] =
14354 (random_placement_background_restricted ?
14355 Tile[x][y] == random_placement_background_element :
14356 Tile[x][y] != new_element);
14358 if (free_position[x][y])
14359 num_free_positions++;
14362 // determine number of new elements to place there
14363 num_percentage = num_free_positions * random_placement_value / 100;
14364 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14365 num_percentage : random_placement_value);
14367 // if less free positions than elements to place, fill all these positions
14368 if (num_free_positions < num_elements)
14370 for (x = 0; x < lev_fieldx; x++)
14371 for (y = 0; y < lev_fieldy; y++)
14372 if (free_position[x][y])
14373 SetElement(x, y, new_element);
14377 while (num_elements > 0)
14379 x = GetSimpleRandom(lev_fieldx);
14380 y = GetSimpleRandom(lev_fieldy);
14382 // don't place element at the same position twice
14383 if (free_position[x][y])
14385 free_position[x][y] = FALSE;
14386 SetElement(x, y, new_element);
14392 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14393 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14396 static void WrapLevel(int dx, int dy)
14398 int wrap_dx = lev_fieldx - dx;
14399 int wrap_dy = lev_fieldy - dy;
14402 for (x = 0; x < lev_fieldx; x++)
14403 for (y = 0; y < lev_fieldy; y++)
14404 TileBackup[x][y] = Tile[x][y];
14406 for (x = 0; x < lev_fieldx; x++)
14407 for (y = 0; y < lev_fieldy; y++)
14409 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14411 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14412 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14415 static void DrawAreaElementHighlight(boolean highlighted,
14416 boolean highlighted_similar)
14418 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14425 for (x = 0; x < ed_fieldx; x++)
14427 for (y = 0; y < ed_fieldy; y++)
14429 boolean highlight = FALSE;
14430 int lx = x + level_xpos;
14431 int ly = y + level_ypos;
14433 if (!IN_LEV_FIELD(lx, ly))
14436 // check if element is the same
14437 if (Tile[lx][ly] == new_element1)
14440 // check if element is similar
14441 if (highlighted_similar &&
14442 strEqual(element_info[Tile[lx][ly]].class_name,
14443 element_info[new_element1].class_name))
14446 // check if element is matching MM style wall
14447 if (IS_MM_WALL(Tile[lx][ly]) &&
14448 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14454 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14458 for (i = 0; i < 4; i++)
14460 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14463 int xx = x * 2 + (i % 2);
14464 int yy = y * 2 + (i / 2);
14465 int sx = SX + xx * ed_tilesize / 2;
14466 int sy = SY + yy * ed_tilesize / 2;
14469 int to_sx = sx + ed_tilesize / 2 - 1;
14470 int to_sy = sy + ed_tilesize / 2 - 1;
14472 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14473 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14474 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14475 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14480 int sx = SX + x * ed_tilesize;
14481 int sy = SY + y * ed_tilesize;
14484 int to_sx = sx + ed_tilesize - 1;
14485 int to_sy = sy + ed_tilesize - 1;
14487 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14488 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14489 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14490 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14496 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14498 char *template_filename_old = getLocalLevelTemplateFilename();
14499 char *template_filename_new =
14500 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14502 if (copyFile(template_filename_old, template_filename_new) != 0)
14503 Request("Cannot copy level template!", REQ_CONFIRM);
14505 free(template_filename_new);
14508 static void HandleDrawingAreas(struct GadgetInfo *gi)
14510 static boolean started_inside_drawing_area = FALSE;
14511 static int last_sx = -1;
14512 static int last_sy = -1;
14513 static int last_sx2 = -1;
14514 static int last_sy2 = -1;
14515 int id = gi->custom_id;
14516 int type_id = gi->custom_type_id;
14517 boolean button_press_event;
14518 boolean button_release_event;
14519 boolean inside_drawing_area = !gi->event.off_borders;
14520 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14521 int actual_drawing_function;
14522 int button = gi->event.button;
14523 int new_element = BUTTON_ELEMENT(button);
14524 int sx = gi->event.x, sy = gi->event.y;
14525 int min_sx = 0, min_sy = 0;
14526 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14527 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14528 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14529 int sx2 = gi->event.mx / mini_item_xsize;
14530 int sy2 = gi->event.my / mini_item_ysize;
14533 int lx = 0, ly = 0;
14536 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14537 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14539 // make sure to stay inside drawing area boundaries
14540 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14541 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14545 int min_lx = 0, min_ly = 0;
14546 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14548 // get positions inside level field
14549 lx = sx + level_xpos;
14550 ly = sy + level_ypos;
14552 if (!IN_LEV_FIELD(lx, ly))
14553 inside_drawing_area = FALSE;
14555 // make sure to stay inside level field boundaries
14556 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14557 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14559 // correct drawing area positions accordingly
14560 sx = lx - level_xpos;
14561 sy = ly - level_ypos;
14564 // also correct MM wall-sized (double) drawing area positions accordingly
14565 if (sx2 / 2 < sx || sx2 / 2 > sx)
14567 dx = (sx2 / 2 < sx ? 0 : 1);
14570 if (sy2 / 2 < sy || sy2 / 2 > sy)
14572 dy = (sy2 / 2 < sy ? 0 : 1);
14576 if (!button_press_event && !button_release_event)
14578 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14579 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14580 isHiresTileElement(old_element) &&
14581 isHiresDrawElement(new_element));
14583 // prevent handling events for every pixel position when moving mouse
14584 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14585 (sx2 == last_sx2 && sy2 == last_sy2))
14594 if (button_press_event)
14595 started_inside_drawing_area = inside_drawing_area;
14597 if (!started_inside_drawing_area)
14600 if (!IS_VALID_BUTTON(button))
14603 // handle info callback for each invocation of action callback
14604 gi->callback_info(gi);
14606 // automatically switch to 'single item' drawing mode, if needed
14607 actual_drawing_function =
14608 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14609 drawing_function : GADGET_ID_SINGLE_ITEMS);
14611 // clicking into drawing area with pressed Control key picks element
14612 if (GetKeyModState() & KMOD_Control)
14614 last_drawing_function = drawing_function;
14615 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14618 if (GetKeyModState() & KMOD_Shift)
14620 if (button_press_event || button_release_event)
14621 ResetIntelliDraw();
14624 SetDrawModeHiRes(-1); // reset to normal draw mode
14626 switch (actual_drawing_function)
14628 case GADGET_ID_SINGLE_ITEMS:
14631 if (button_release_event)
14633 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14635 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14636 !inside_drawing_area)
14637 DeleteBrushFromCursor();
14642 if (draw_with_brush)
14644 CopyBrushToLevel(sx, sy, button);
14648 SetDrawModeHiRes(new_element);
14650 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14652 // remove player at old position
14653 for (y = 0; y < lev_fieldy; y++)
14655 for (x = 0; x < lev_fieldx; x++)
14657 int old_element = Tile[x][y];
14659 if (IS_PLAYER_ELEMENT(old_element) &&
14660 IS_PLAYER_ELEMENT(new_element))
14662 int replaced_with_element =
14663 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14664 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14666 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14667 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14669 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14670 old_element == EL_PLAYER_1 ? EL_EMPTY :
14672 new_element >= EL_PLAYER_1 &&
14673 new_element <= EL_PLAYER_4 &&
14674 new_element == old_element ? EL_EMPTY :
14678 SetElement(x, y, replaced_with_element);
14680 else if (IS_MM_MCDUFFIN(old_element) &&
14681 IS_MM_MCDUFFIN(new_element))
14683 // remove McDuffin at old position
14684 SetElement(x, y, EL_EMPTY);
14690 SetElementButton(lx, ly, dx, dy, new_element, button);
14693 else if (!button_release_event)
14695 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14697 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14698 DrawMiniGraphicExt(drawto,
14699 gi->x + sx * MINI_TILEX,
14700 gi->y + sy * MINI_TILEY,
14701 el2edimg(new_element));
14703 DrawFixedGraphicExt(drawto,
14704 gi->x + sx * TILEX,
14705 gi->y + sy * TILEY,
14706 el2edimg(new_element), 0);
14708 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14709 new_element = GFX_ELEMENT(new_element);
14711 drawingarea_info[type_id].value[pos] = new_element;
14713 CopyElementPropertiesToGame(properties_element);
14715 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14717 UpdateCustomElementGraphicGadgets();
14719 FrameCounter = 0; // restart animation frame counter
14724 case GADGET_ID_CONNECTED_ITEMS:
14726 static int last_sx = -1;
14727 static int last_sy = -1;
14729 if (button_release_event)
14730 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14732 SetDrawModeHiRes(new_element);
14734 if (getDrawModeHiRes())
14740 if (!button_press_event)
14741 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14748 case GADGET_ID_LINE:
14749 case GADGET_ID_ARC:
14750 case GADGET_ID_RECTANGLE:
14751 case GADGET_ID_FILLED_BOX:
14752 SetDrawModeHiRes(new_element);
14754 if (getDrawModeHiRes())
14760 case GADGET_ID_GRAB_BRUSH:
14761 case GADGET_ID_TEXT:
14763 static int last_sx = -1;
14764 static int last_sy = -1;
14765 static int start_sx = -1;
14766 static int start_sy = -1;
14767 void (*draw_func)(int, int, int, int, int, boolean);
14769 if (drawing_function == GADGET_ID_LINE)
14770 draw_func = DrawLine;
14771 else if (drawing_function == GADGET_ID_ARC)
14772 draw_func = DrawArc;
14773 else if (drawing_function == GADGET_ID_RECTANGLE)
14774 draw_func = DrawBox;
14775 else if (drawing_function == GADGET_ID_FILLED_BOX)
14776 draw_func = DrawFilledBox;
14777 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14778 draw_func = SelectArea;
14779 else // (drawing_function == GADGET_ID_TEXT)
14780 draw_func = SetTextCursor;
14782 if (button_press_event)
14784 draw_func(sx, sy, sx, sy, new_element, FALSE);
14785 start_sx = last_sx = sx;
14786 start_sy = last_sy = sy;
14788 if (drawing_function == GADGET_ID_TEXT)
14789 DrawLevelText(0, 0, 0, TEXT_END);
14791 else if (button_release_event)
14793 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14794 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14796 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14797 CopyBrushToCursor(sx, sy);
14798 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14800 draw_with_brush = TRUE;
14802 else if (drawing_function == GADGET_ID_TEXT)
14803 DrawLevelText(sx, sy, 0, TEXT_INIT);
14805 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14807 else if (last_sx != sx || last_sy != sy)
14809 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14810 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14811 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14812 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14819 case GADGET_ID_FLOOD_FILL:
14820 if (button_press_event && Tile[lx][ly] != new_element)
14822 if (IS_MM_WALL_EDITOR(new_element))
14823 FloodFillWall_MM(sx2, sy2, new_element);
14825 FloodFill(lx, ly, new_element);
14827 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14828 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14832 case GADGET_ID_PICK_ELEMENT:
14833 if (button_release_event)
14834 ClickOnGadget(level_editor_gadget[last_drawing_function],
14836 else if (draw_level)
14837 PickDrawingElement(button, Tile[lx][ly]);
14840 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14842 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14849 // do not mark level as modified for certain non-level-changing gadgets
14850 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14851 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14852 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14853 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14856 level.changed = TRUE;
14859 static void HandleCounterButtons(struct GadgetInfo *gi)
14861 int gadget_id = gi->custom_id;
14862 int counter_id = gi->custom_type_id;
14863 int button = gi->event.button;
14864 int *counter_value = counterbutton_info[counter_id].value;
14865 int step = BUTTON_STEPSIZE(button) *
14866 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14868 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14870 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14871 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14872 boolean level_changed = LevelChanged();
14874 if ((level_changed && pressed) || (!level_changed && released))
14877 if (level_changed && !Request("Level has changed! Discard changes?",
14880 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14881 ModifyEditorCounterValue(counter_id, *counter_value);
14887 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14888 *counter_value = gi->textinput.number_value;
14890 ModifyEditorCounterValue(counter_id, *counter_value + step);
14892 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14894 int last_game_engine_type = level.game_engine_type;
14896 LoadLevel(level_nr);
14897 LoadScore(level_nr);
14899 SaveLevelSetup_SeriesInfo();
14904 DrawEditModeWindow();
14906 if (level.game_engine_type != last_game_engine_type)
14908 // update element selection list
14909 ReinitializeElementList();
14910 ModifyEditorElementList();
14916 switch (counter_id)
14918 case ED_COUNTER_ID_YAMYAM_CONTENT:
14919 DrawYamYamContentAreas();
14922 case ED_COUNTER_ID_BALL_CONTENT:
14923 DrawMagicBallContentAreas();
14926 case ED_COUNTER_ID_ANDROID_CONTENT:
14927 DrawAndroidElementArea();
14930 case ED_COUNTER_ID_GROUP_CONTENT:
14931 DrawGroupElementArea();
14932 CopyGroupElementPropertiesToGame(properties_element);
14935 case ED_COUNTER_ID_INVENTORY_SIZE:
14936 DrawPlayerInitialInventoryArea(properties_element);
14939 case ED_COUNTER_ID_MM_BALL_CONTENT:
14940 DrawMMBallContentArea();
14943 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14944 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14945 DrawEnvelopeTextArea(-1);
14948 case ED_COUNTER_ID_LEVEL_XSIZE:
14949 case ED_COUNTER_ID_LEVEL_YSIZE:
14950 lev_fieldx = level.fieldx;
14951 lev_fieldy = level.fieldy;
14953 // check if resizing of level results in change of border border
14954 SetBorderElement();
14962 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14963 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14964 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14965 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14966 CopyElementPropertiesToGame(properties_element);
14968 // do not mark level as modified for certain non-level-changing gadgets
14969 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14970 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14971 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14972 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14975 level.changed = TRUE;
14978 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14980 int type_id = gi->custom_type_id;
14982 strcpy(textinput_info[type_id].value, gi->textinput.value);
14984 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14986 CopyElementPropertiesToGame(properties_element);
14988 ModifyEditorElementList(); // update changed button info text
14991 // do not mark level as modified for certain non-level-changing gadgets
14992 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14993 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14996 level.changed = TRUE;
14999 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15001 int type_id = gi->custom_type_id;
15003 strncpy(textarea_info[type_id].value, gi->textarea.value,
15004 MAX_ENVELOPE_TEXT_LEN);
15005 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15007 level.changed = TRUE;
15010 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15012 int type_id = gi->custom_type_id;
15013 int value_old = *selectbox_info[type_id].value;
15014 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15016 *selectbox_info[type_id].value = value_new;
15018 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15020 DrawLevelConfigWindow();
15022 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15024 element_info[properties_element].current_change_page = gi->selectbox.index;
15026 DrawPropertiesWindow();
15028 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15029 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15030 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15031 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15032 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15034 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15036 // when changing action type, also check action mode and action arg
15037 if (value_old != value_new)
15038 setSelectboxSpecialActionVariablesIfNeeded();
15040 DrawPropertiesChange();
15043 CopyElementPropertiesToGame(properties_element);
15045 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15047 // show or hide "engine" tabulator depending on game engine type
15048 DrawLevelConfigWindow();
15050 // update element selection list depending on game engine type
15051 ReinitializeElementList();
15052 ModifyEditorElementList();
15054 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15056 // update BD cycle delay counter gadgets depending on BD scheduling type
15057 DrawLevelConfigWindow();
15060 // do not mark level as modified for certain non-level-changing gadgets
15061 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15062 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15065 level.changed = TRUE;
15068 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15070 int type_id = gi->custom_type_id;
15073 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15074 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15076 edit_mode_levelconfig = gi->custom_type_id;
15078 DrawLevelConfigWindow();
15080 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15081 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15083 edit_mode_properties = gi->custom_type_id;
15085 DrawPropertiesWindow();
15087 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15088 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15090 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15092 // backup original "level.field" (needed to track playfield changes)
15093 CopyPlayfield(level.field, TileBackup);
15095 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15096 CopyPlayfield(Tile, level.field);
15098 if (new_template ||
15099 Request("Save this template and kill the old?", REQ_ASK))
15100 SaveLevelTemplate();
15103 Request("Template saved!", REQ_CONFIRM);
15105 // restore original "level.field" (needed to track playfield changes)
15106 CopyPlayfield(TileBackup, level.field);
15108 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15110 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15112 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15113 leveldir_current->readonly)
15115 Request("This level set is read-only!", REQ_CONFIRM);
15120 if (strEqual(levelset_name, ""))
15122 Request("Please enter level set title!", REQ_CONFIRM);
15127 if (strEqual(levelset_author, ""))
15129 Request("Please enter level set author!", REQ_CONFIRM);
15134 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15136 if (UpdateUserLevelSet(levelset_subdir,
15139 levelset_num_levels))
15141 Request("Level set updated!", REQ_CONFIRM);
15145 Request("Updating level set failed!", REQ_CONFIRM);
15148 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15150 if (level.changed && !Request("Level has changed! Discard changes?",
15154 if (CreateUserLevelSet(levelset_subdir,
15157 levelset_num_levels,
15158 levelset_use_levelset_artwork))
15160 if (levelset_copy_level_template)
15161 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15163 Request("New level set created!", REQ_CONFIRM);
15165 AddUserLevelSetToLevelInfo(levelset_subdir);
15166 ChangeEditorToLevelSet(levelset_subdir);
15170 Request("Creating new level set failed!", REQ_CONFIRM);
15174 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15175 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15177 struct ElementInfo *ei = &element_info[properties_element];
15179 // when modifying custom element, ask for copying level template
15180 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15183 setElementChangePages(ei, ei->num_change_pages + 1);
15185 // set new change page to be new current change page
15186 ei->current_change_page = ei->num_change_pages - 1;
15187 ei->change = &ei->change_page[ei->current_change_page];
15189 setElementChangeInfoToDefaults(ei->change);
15191 DrawPropertiesWindow();
15193 level.changed = TRUE;
15195 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15196 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15198 struct ElementInfo *ei = &element_info[properties_element];
15200 // when modifying custom element, ask for copying level template
15201 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15204 // copy all change pages after change page to be deleted
15205 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15206 ei->change_page[i] = ei->change_page[i + 1];
15208 setElementChangePages(ei, ei->num_change_pages - 1);
15210 DrawPropertiesWindow();
15212 level.changed = TRUE;
15216 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15218 int type_id = gi->custom_type_id;
15220 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15221 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15223 struct ElementInfo *ei = &element_info[properties_element];
15224 int step = BUTTON_STEPSIZE(gi->event.button);
15226 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15227 ei->current_change_page += step;
15229 if (ei->current_change_page < 0)
15230 ei->current_change_page = 0;
15231 else if (ei->current_change_page >= ei->num_change_pages)
15232 ei->current_change_page = ei->num_change_pages - 1;
15234 DrawPropertiesWindow();
15236 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15237 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15239 struct ElementInfo *ei = &element_info[properties_element];
15240 int current_change_page = ei->current_change_page;
15242 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15244 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15245 ei->change_page[current_change_page];
15247 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15249 // when modifying custom element, ask for copying level template
15250 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15253 ei->change_page[current_change_page] =
15254 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15256 level.changed = TRUE;
15259 DrawPropertiesWindow();
15263 static void HandleRadiobuttons(struct GadgetInfo *gi)
15265 int type_id = gi->custom_type_id;
15267 *radiobutton_info[type_id].value =
15268 radiobutton_info[type_id].checked_value;
15270 // do not mark level as modified for certain non-level-changing gadgets
15271 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15272 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15275 level.changed = TRUE;
15278 static void HandleCheckbuttons(struct GadgetInfo *gi)
15280 int type_id = gi->custom_type_id;
15282 *checkbutton_info[type_id].value ^= TRUE;
15284 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15285 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15286 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15287 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15288 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15289 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15290 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15291 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15293 CopyElementPropertiesToGame(properties_element);
15296 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15298 UpdateCustomElementGraphicGadgets();
15300 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15301 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15303 boolean template_related_changes_found = FALSE;
15306 // check if any custom, group or empty elements have been changed
15307 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15308 if ((IS_CUSTOM_ELEMENT(i) ||
15309 IS_GROUP_ELEMENT(i) ||
15310 IS_EMPTY_ELEMENT(i)) &&
15311 element_info[i].modified_settings)
15312 template_related_changes_found = TRUE;
15314 if (level.use_custom_template &&
15315 !fileExists(getGlobalLevelTemplateFilename()))
15317 Request("No level template found!", REQ_CONFIRM);
15319 level.use_custom_template = FALSE;
15321 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15326 if (level.use_custom_template &&
15327 template_related_changes_found &&
15328 !Request("Discard changes and use level template?", REQ_ASK))
15330 level.use_custom_template = FALSE;
15332 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15337 if (!level.use_custom_template &&
15338 Request("Copy settings from level template?", REQ_ASK))
15343 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15345 DrawEditModeWindow();
15347 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15349 if (setup.editor.use_template_for_new_levels &&
15350 !fileExists(getGlobalLevelTemplateFilename()))
15352 Request("No level template found!", REQ_CONFIRM);
15357 if (setup.editor.use_template_for_new_levels &&
15359 !Request("Discard level and load template?", REQ_ASK))
15364 if (!setup.editor.use_template_for_new_levels &&
15366 !Request("Discard level and use empty level?", REQ_ASK))
15371 LoadLevel(level_nr);
15372 LoadScore(level_nr);
15377 DrawEditModeWindow();
15379 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15381 SetAutomaticNumberOfGemsNeeded();
15384 // do not mark level as modified for certain non-level-changing gadgets
15385 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15386 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15387 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15388 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15389 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15390 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15393 level.changed = TRUE;
15396 static void HandleControlButtons(struct GadgetInfo *gi)
15398 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15399 static int last_edit_mode = ED_MODE_DRAWING;
15400 static int last_custom_copy_mode = -1;
15401 static int last_button = 0;
15402 int id = gi->custom_id;
15403 int button = gi->event.button;
15404 int step = BUTTON_STEPSIZE(button);
15405 int new_element = BUTTON_ELEMENT(button);
15406 int last_properties_element = properties_element;
15409 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15410 DrawLevelText(0, 0, 0, TEXT_END);
15412 if (id < ED_NUM_CTRL1_BUTTONS &&
15413 id != GADGET_ID_SINGLE_ITEMS &&
15414 id != GADGET_ID_PICK_ELEMENT &&
15415 edit_mode != ED_MODE_DRAWING &&
15416 drawing_function != GADGET_ID_PICK_ELEMENT &&
15417 !(GetKeyModState() & KMOD_Control))
15418 ChangeEditModeWindow(ED_MODE_DRAWING);
15420 // element copy mode active, but no element button pressed => deactivate
15421 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15422 last_custom_copy_mode = -1;
15424 // when showing palette on element buttons, change element of button used
15425 if (editor.palette.show_on_element_buttons &&
15426 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15428 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15430 id = GADGET_ID_PALETTE;
15435 case GADGET_ID_SCROLL_LEFT:
15436 if (level_xpos >= 0)
15438 if (lev_fieldx < ed_fieldx - 2)
15441 level_xpos -= step;
15442 if (level_xpos < -1)
15445 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15447 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15449 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15450 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15454 case GADGET_ID_SCROLL_RIGHT:
15455 if (level_xpos <= lev_fieldx - ed_fieldx)
15457 if (lev_fieldx < ed_fieldx - 2)
15460 level_xpos += step;
15461 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15462 level_xpos = lev_fieldx - ed_fieldx + 1;
15464 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15466 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15468 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15469 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15473 case GADGET_ID_SCROLL_UP:
15474 if (level_ypos >= 0)
15476 if (lev_fieldy < ed_fieldy - 2)
15479 level_ypos -= step;
15480 if (level_ypos < -1)
15483 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15485 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15487 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15488 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15492 case GADGET_ID_SCROLL_DOWN:
15493 if (level_ypos <= lev_fieldy - ed_fieldy)
15495 if (lev_fieldy < ed_fieldy - 2)
15498 level_ypos += step;
15499 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15500 level_ypos = lev_fieldy - ed_fieldy + 1;
15502 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15504 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15506 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15507 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15511 case GADGET_ID_SCROLL_HORIZONTAL:
15512 level_xpos = gi->event.item_position - 1;
15514 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15519 case GADGET_ID_SCROLL_VERTICAL:
15520 level_ypos = gi->event.item_position - 1;
15522 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15527 case GADGET_ID_SCROLL_LIST_UP:
15528 case GADGET_ID_SCROLL_LIST_DOWN:
15529 case GADGET_ID_SCROLL_LIST_VERTICAL:
15530 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15531 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15534 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15535 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15537 if (element_shift < 0)
15539 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15540 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15542 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15543 GDI_SCROLLBAR_ITEM_POSITION,
15544 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15547 ModifyEditorElementList();
15551 case GADGET_ID_PROPERTIES:
15552 // always switch off element properties when they are already displayed
15553 last_properties_element = new_element;
15554 case GADGET_ID_ELEMENT_LEFT:
15555 case GADGET_ID_ELEMENT_MIDDLE:
15556 case GADGET_ID_ELEMENT_RIGHT:
15557 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15558 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15559 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15562 if (edit_mode != ED_MODE_PROPERTIES)
15564 last_edit_mode = edit_mode;
15566 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15568 last_level_drawing_function = drawing_function;
15569 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15572 else if (properties_element != last_properties_element)
15574 DrawEditModeWindow();
15578 ChangeEditModeWindow(ED_MODE_DRAWING);
15580 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15585 case GADGET_ID_PALETTE:
15586 if (edit_mode != ED_MODE_PALETTE)
15588 last_edit_mode = edit_mode;
15590 ChangeEditModeWindow(ED_MODE_PALETTE);
15594 ChangeEditModeWindow(last_edit_mode);
15598 case GADGET_ID_WRAP_LEFT:
15599 WrapLevel(-step, 0);
15602 case GADGET_ID_WRAP_RIGHT:
15603 WrapLevel(step, 0);
15606 case GADGET_ID_WRAP_UP:
15607 WrapLevel(0, -step);
15610 case GADGET_ID_WRAP_DOWN:
15611 WrapLevel(0, step);
15614 case GADGET_ID_SINGLE_ITEMS:
15615 case GADGET_ID_CONNECTED_ITEMS:
15616 case GADGET_ID_LINE:
15617 case GADGET_ID_ARC:
15618 case GADGET_ID_TEXT:
15619 case GADGET_ID_RECTANGLE:
15620 case GADGET_ID_FILLED_BOX:
15621 case GADGET_ID_FLOOD_FILL:
15622 case GADGET_ID_GRAB_BRUSH:
15623 case GADGET_ID_PICK_ELEMENT:
15624 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15625 last_drawing_function = drawing_function;
15626 drawing_function = id;
15627 draw_with_brush = FALSE;
15630 case GADGET_ID_RANDOM_PLACEMENT:
15631 RandomPlacement(new_element);
15634 case GADGET_ID_ZOOM:
15635 // zoom level editor tile size in or out (or reset to default size)
15636 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15637 button == 2 ? ed_tilesize_default :
15638 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15640 // when using touch device, cycle through all zoom tilesizes
15641 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15642 ed_tilesize = MICRO_TILESIZE;
15644 // limit zoom level by upper and lower bound
15645 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15647 InitZoomLevelSettings(ed_tilesize);
15649 if (edit_mode == ED_MODE_DRAWING)
15651 DrawDrawingWindow();
15653 // redraw zoom gadget info text
15654 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15657 // save current editor zoom tilesize
15658 SaveSetup_AutoSetup();
15662 case GADGET_ID_CUSTOM_COPY_FROM:
15663 case GADGET_ID_CUSTOM_COPY_TO:
15664 case GADGET_ID_CUSTOM_EXCHANGE:
15665 last_custom_copy_mode = id;
15666 last_drawing_function = drawing_function;
15669 case GADGET_ID_CUSTOM_COPY:
15670 CopyCustomElement(properties_element, -1, id);
15673 case GADGET_ID_CUSTOM_PASTE:
15674 CopyCustomElement(-1, properties_element, id);
15677 case GADGET_ID_UNDO:
15678 if (button < 0) // keep button value (even if modifier keys are pressed)
15680 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15683 if (button == 1 && undo_buffer_steps == 0)
15685 Request("Undo buffer empty!", REQ_CONFIRM);
15689 else if (button == 2)
15693 else if (button == 3 && redo_buffer_steps == 0)
15695 Request("Redo buffer empty!", REQ_CONFIRM);
15700 if (edit_mode != ED_MODE_DRAWING)
15701 ChangeEditModeWindow(ED_MODE_DRAWING);
15707 undo_buffer_position =
15708 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15710 undo_buffer_steps--;
15711 redo_buffer_steps++;
15717 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15719 undo_buffer_steps++;
15720 redo_buffer_steps--;
15723 for (x = 0; x < lev_fieldx; x++)
15724 for (y = 0; y < lev_fieldy; y++)
15725 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15727 // check if undo operation forces change of border style
15728 CheckLevelBorderElement(FALSE);
15730 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15734 case GADGET_ID_CONF:
15735 if (edit_mode != ED_MODE_LEVELCONFIG)
15737 last_edit_mode = edit_mode;
15739 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15743 ChangeEditModeWindow(ED_MODE_DRAWING);
15747 case GADGET_ID_CLEAR:
15748 if (edit_mode != ED_MODE_DRAWING)
15749 ChangeEditModeWindow(ED_MODE_DRAWING);
15751 for (x = 0; x < MAX_LEV_FIELDX; x++)
15752 for (y = 0; y < MAX_LEV_FIELDY; y++)
15753 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15755 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15757 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15760 case GADGET_ID_SAVE:
15762 // saving read-only levels into personal level set modifies global vars
15763 // "leveldir_current" and "level_nr"; restore them after saving level
15764 LevelDirTree *leveldir_former = leveldir_current;
15765 int level_nr_former = level_nr;
15766 char *level_filename;
15769 if (leveldir_current->readonly &&
15770 !PrepareSavingIntoPersonalLevelSet())
15773 level_filename = getDefaultLevelFilename(level_nr);
15774 new_level = !fileExists(level_filename);
15777 Request("Save this level and kill the old?", REQ_ASK))
15779 if (leveldir_former->readonly)
15780 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15782 SetAutomaticNumberOfGemsNeeded();
15784 CopyPlayfield(Tile, level.field);
15785 SaveLevel(level_nr);
15787 level.changed = FALSE;
15791 char level_saved_msg[64];
15793 if (leveldir_former->readonly)
15794 sprintf(level_saved_msg,
15795 "Level saved as level %d into personal level set!",
15798 strcpy(level_saved_msg, "Level saved!");
15800 Request(level_saved_msg, REQ_CONFIRM);
15804 // "cd" back to copied-from levelset (in case of saved read-only level)
15805 leveldir_current = leveldir_former;
15806 level_nr = level_nr_former;
15811 case GADGET_ID_TEST:
15812 if (LevelChanged())
15813 level.game_version = GAME_VERSION_ACTUAL;
15815 CopyPlayfield(level.field, TileBackup);
15816 CopyPlayfield(Tile, level.field);
15818 CopyNativeLevel_RND_to_Native(&level);
15820 UnmapLevelEditorGadgets();
15821 UndrawSpecialEditorDoor();
15823 CloseDoor(DOOR_CLOSE_ALL);
15825 // needed before playing if editor playfield area has different size
15826 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15828 // redraw_mask = REDRAW_ALL;
15830 level_editor_test_game = TRUE;
15832 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15836 case GADGET_ID_EXIT:
15837 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15841 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15842 id <= GADGET_ID_ELEMENTLIST_LAST)
15844 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15846 new_element = editor_elements[element_position + element_shift];
15848 if (IS_EDITOR_CASCADE(new_element))
15852 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15854 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15855 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15857 if (*cascade_element == new_element)
15859 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15860 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15862 // update element selection list
15863 ReinitializeElementList();
15864 ModifyEditorElementList();
15866 // update cascading gadget info text
15867 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15869 // save current editor cascading state
15870 SaveSetup_EditorCascade();
15879 if (last_custom_copy_mode != -1)
15881 if (CopyCustomElement(properties_element, new_element,
15882 last_custom_copy_mode))
15884 ClickOnGadget(level_editor_gadget[last_drawing_function],
15887 last_custom_copy_mode = -1;
15893 // change element of button used to show palette
15894 if (editor.palette.show_on_element_buttons)
15895 button = last_button;
15897 PickDrawingElement(button, new_element);
15899 if (!stick_element_properties_window &&
15900 drawing_function != GADGET_ID_PICK_ELEMENT &&
15901 !(GetKeyModState() & KMOD_Control))
15903 properties_element = new_element;
15904 if (edit_mode == ED_MODE_PROPERTIES)
15905 DrawPropertiesWindow();
15908 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15909 ClickOnGadget(level_editor_gadget[last_drawing_function],
15912 if (!use_permanent_palette)
15913 ChangeEditModeWindow(last_edit_mode);
15916 else if (gi->event.type == GD_EVENT_PRESSED)
15917 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15918 else if (gi->event.type == GD_EVENT_RELEASED)
15919 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15920 else if (gi->event.type == GD_EVENT_MOVING)
15921 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15923 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15929 void HandleLevelEditorKeyInput(Key key)
15931 char letter = getCharFromKey(key);
15933 if (drawing_function == GADGET_ID_TEXT &&
15934 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15937 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15938 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15939 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15940 else if (key == KSYM_Return)
15941 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15942 else if (key == KSYM_Escape)
15943 DrawLevelText(0, 0, 0, TEXT_END);
15948 int id = GADGET_ID_NONE;
15949 int new_element_shift = element_shift;
15950 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15951 int button = MB_LEFTBUTTON;
15957 id = GADGET_ID_SCROLL_LEFT;
15960 id = GADGET_ID_SCROLL_RIGHT;
15963 id = GADGET_ID_SCROLL_UP;
15966 id = GADGET_ID_SCROLL_DOWN;
15970 case KSYM_Page_Down:
15971 step *= (key == KSYM_Page_Up ? -1 : +1);
15972 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15974 if (element_shift < 0)
15976 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15977 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15979 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15980 GDI_SCROLLBAR_ITEM_POSITION,
15981 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15983 ModifyEditorElementList();
15989 element_shift = (key == KSYM_Home ? 0 :
15990 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15992 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15993 GDI_SCROLLBAR_ITEM_POSITION,
15994 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15996 ModifyEditorElementList();
16003 // this is needed to prevent interference with running "True X-Mouse"
16004 if (GetKeyModStateFromEvents() & KMOD_Control)
16007 // check for last or next editor cascade block in element list
16008 for (i = 0; i < num_editor_elements; i++)
16010 if ((key == KSYM_Insert && i == element_shift) ||
16011 (key == KSYM_Delete && new_element_shift > element_shift))
16014 // jump to next cascade block (or to start of element list)
16015 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16016 new_element_shift = i;
16019 if (i < num_editor_elements)
16020 element_shift = new_element_shift;
16022 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16023 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16025 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16026 GDI_SCROLLBAR_ITEM_POSITION,
16027 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16029 ModifyEditorElementList();
16034 if (edit_mode == ED_MODE_DRAWING)
16035 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16036 else if (edit_mode == ED_MODE_LEVELCONFIG)
16037 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16038 else if (edit_mode == ED_MODE_PROPERTIES)
16039 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16040 else if (edit_mode == ED_MODE_PALETTE)
16041 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16042 else // should never happen
16043 ChangeEditModeWindow(ED_MODE_DRAWING);
16051 if (id != GADGET_ID_NONE)
16052 ClickOnGadget(level_editor_gadget[id], button);
16053 else if (letter == '1' || letter == '?')
16054 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16055 else if (letter == '2')
16056 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16057 else if (letter == '3')
16058 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16059 else if (letter == '.')
16060 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16061 else if (letter == 'U')
16062 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16063 else if (letter == '-' || key == KSYM_KP_Subtract)
16064 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16065 else if (letter == '0' || key == KSYM_KP_0)
16066 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16067 else if (letter == '+' || key == KSYM_KP_Add ||
16068 letter == '=') // ("Shift-=" is "+" on US keyboards)
16069 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16070 else if (key == KSYM_Return ||
16071 key == KSYM_space ||
16072 key == setup.shortcut.toggle_pause)
16073 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16075 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16076 if (letter && letter == controlbutton_info[i].shortcut)
16077 if (!anyTextGadgetActive())
16078 ClickOnGadget(level_editor_gadget[i], button);
16080 if (draw_with_brush)
16084 else if (letter == 'y')
16086 else if (letter == 'z')
16091 static void HandleLevelEditorIdle_Properties(void)
16093 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16094 int x = editor.settings.element_graphic.x + element_border;
16095 int y = editor.settings.element_graphic.y + element_border;
16096 static DelayCounter action_delay = { 0 };
16099 action_delay.value = GameFrameDelay;
16101 if (!DelayReached(&action_delay))
16104 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16106 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16108 if (gi->mapped && gi->active && gi->selectbox.open)
16112 DrawEditorElementAnimation(SX + x, SY + y);
16114 redraw_mask |= REDRAW_FIELD;
16116 FrameCounter++; // increase animation frame counter
16119 static void HandleLevelEditorIdle_Drawing(void)
16121 static boolean last_highlighted = FALSE;
16122 static boolean last_highlighted_similar = FALSE;
16123 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16124 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16126 if (highlighted != last_highlighted ||
16127 (highlighted && highlighted_similar != last_highlighted_similar))
16129 DrawAreaElementHighlight(highlighted, highlighted_similar);
16131 redraw_mask |= REDRAW_FIELD;
16134 last_highlighted = highlighted;
16135 last_highlighted_similar = highlighted_similar;
16138 void HandleLevelEditorIdle(void)
16140 if (edit_mode == ED_MODE_PROPERTIES)
16141 HandleLevelEditorIdle_Properties();
16142 else if (edit_mode == ED_MODE_DRAWING)
16143 HandleLevelEditorIdle_Drawing();
16146 static void ClearEditorGadgetInfoText(void)
16148 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16151 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16153 char infotext[MAX_OUTPUT_LINESIZE + 1];
16154 int max_infotext_len = getMaxInfoTextLength();
16156 if (gi == NULL || strlen(gi->info_text) == 0)
16159 strncpy(infotext, gi->info_text, max_infotext_len);
16160 infotext[max_infotext_len] = '\0';
16162 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16164 int key = controlbutton_info[gi->custom_id].shortcut;
16168 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16170 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16171 sprintf(shortcut, " ('.' or '%c')", key);
16172 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16173 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16174 else if (gi->custom_id == GADGET_ID_TEST)
16175 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16176 else if (gi->custom_id == GADGET_ID_UNDO)
16177 sprintf(shortcut, " ('%c/Shift-U')", key);
16178 else if (gi->custom_id == GADGET_ID_ZOOM)
16179 sprintf(shortcut, " ('%c', '0', '-')", key);
16181 sprintf(shortcut, " ('%s%c')",
16182 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16184 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16185 strcat(infotext, shortcut);
16189 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16192 void HandleEditorGadgetInfoText(void *ptr)
16194 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16196 if (game_status != GAME_MODE_EDITOR)
16199 ClearEditorGadgetInfoText();
16201 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16204 // misuse this function to delete brush cursor, if needed
16205 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16206 DeleteBrushFromCursor();
16208 PrintEditorGadgetInfoText(gi);
16211 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16213 int id = gi->custom_id;
16214 int type_id = gi->custom_type_id;
16215 int sx = gi->event.x;
16216 int sy = gi->event.y;
16217 int lx = sx + level_xpos;
16218 int ly = sy + level_ypos;
16219 int min_sx = 0, min_sy = 0;
16220 int max_sx = gi->drawing.area_xsize - 1;
16221 int max_sy = gi->drawing.area_ysize - 1;
16222 int actual_drawing_function = drawing_function;
16223 int max_infotext_len = getMaxInfoTextLength();
16224 char infotext[MAX_OUTPUT_LINESIZE + 1];
16226 infotext[0] = '\0'; // start with empty info text
16228 // pressed Control key: simulate picking element
16229 if (GetKeyModState() & KMOD_Control)
16230 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16232 ClearEditorGadgetInfoText();
16234 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16237 // make sure to stay inside drawing area boundaries
16238 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16239 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16241 if (id == GADGET_ID_DRAWING_LEVEL)
16245 int min_lx = 0, min_ly = 0;
16246 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16248 // get positions inside level field
16249 lx = sx + level_xpos;
16250 ly = sy + level_ypos;
16252 // make sure to stay inside level field boundaries
16253 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16254 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16256 // correct drawing area positions accordingly
16257 sx = lx - level_xpos;
16258 sy = ly - level_ypos;
16261 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16263 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16265 static int start_lx = 0;
16266 static int start_ly = 0;
16269 if (gi->event.type == GD_EVENT_PRESSED)
16275 switch (actual_drawing_function)
16277 case GADGET_ID_SINGLE_ITEMS:
16278 text = "Drawing single items";
16280 case GADGET_ID_CONNECTED_ITEMS:
16281 text = "Drawing connected items";
16283 case GADGET_ID_LINE:
16284 text = "Drawing line";
16286 case GADGET_ID_ARC:
16287 text = "Drawing arc";
16289 case GADGET_ID_TEXT:
16290 text = "Setting text cursor";
16292 case GADGET_ID_RECTANGLE:
16293 text = "Drawing rectangle";
16295 case GADGET_ID_FILLED_BOX:
16296 text = "Drawing filled box";
16298 case GADGET_ID_FLOOD_FILL:
16299 text = "Flood fill";
16301 case GADGET_ID_GRAB_BRUSH:
16302 text = "Grabbing brush";
16304 case GADGET_ID_PICK_ELEMENT:
16305 text = "Picking element";
16309 text = "Drawing position";
16313 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16314 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16316 sprintf(infotext, "%s: %d, %d", text,
16317 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16319 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16320 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16322 sprintf(infotext, "Level position: %d, %d", lx, ly);
16325 // misuse this function to draw brush cursor, if needed
16326 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16328 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16329 CopyBrushToCursor(sx, sy);
16331 DeleteBrushFromCursor();
16334 if (!draw_with_brush)
16335 UpdateBrushPosition(sx, sy);
16337 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16339 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16340 int element = drawingarea_info[type_id].value[pos];
16342 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16346 if (id == GADGET_ID_CUSTOM_CONTENT)
16347 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16348 else if (id == GADGET_ID_GROUP_CONTENT)
16349 sprintf(infotext, "group element position: %d", sx + 1);
16350 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16351 id <= GADGET_ID_YAMYAM_CONTENT_7)
16352 sprintf(infotext, "content area %d position: %d, %d",
16353 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16354 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16355 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16356 sprintf(infotext, "content area %d position: %d, %d",
16357 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16358 else if (id == GADGET_ID_ANDROID_CONTENT)
16359 sprintf(infotext, "android element position: %d", sx + 1);
16360 else if (drawingarea_info[type_id].infotext != NULL)
16361 strcpy(infotext, drawingarea_info[type_id].infotext);
16364 infotext[max_infotext_len] = '\0';
16366 if (strlen(infotext) > 0)
16367 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16370 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16371 boolean quick_quit)
16373 if (!ask_if_level_has_changed ||
16375 Request("Level has changed! Exit without saving?",
16376 REQ_ASK | REQ_STAY_OPEN))
16378 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16379 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16381 // draw normal door
16382 UndrawSpecialEditorDoor();
16384 // use door animation if door 1 viewport is unchanged and contains toolbox
16385 if (useEditorDoorAnimation())
16386 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16388 // close editor doors if viewport definition is the same as in main menu
16389 if (vp_door_1->x == DX &&
16390 vp_door_1->y == DY &&
16391 vp_door_1->width == DXSIZE &&
16392 vp_door_1->height == DYSIZE &&
16393 vp_door_2->x == VX &&
16394 vp_door_2->y == VY &&
16395 vp_door_2->width == VXSIZE &&
16396 vp_door_2->height == VYSIZE)
16397 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16399 SetDoorState(DOOR_CLOSE_ALL);
16404 FadeSkipNextFadeIn();
16406 SetGameStatus(GAME_MODE_MAIN);
16412 if (!global.use_envelope_request)
16414 CloseDoor(DOOR_CLOSE_1);
16415 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);