1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
561 GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
562 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
563 GADGET_ID_BD_MAGIC_WALL_NUT_TO,
564 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
565 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
566 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
567 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
568 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
569 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
570 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
571 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
572 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
573 GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
574 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
575 GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
576 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
577 GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
578 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
579 GADGET_ID_BD_ACID_EATS_ELEMENT,
580 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
581 GADGET_ID_BD_BITER_EATS_ELEMENT,
582 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
583 GADGET_ID_BD_NUT_CONTENT,
584 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
585 GADGET_ID_BD_SAND_LOOKS_LIKE,
586 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
587 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
588 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
589 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
590 GADGET_ID_START_ELEMENT,
591 GADGET_ID_ARTWORK_ELEMENT,
592 GADGET_ID_EXPLOSION_ELEMENT,
593 GADGET_ID_INVENTORY_CONTENT,
594 GADGET_ID_MM_BALL_CONTENT,
595 GADGET_ID_CUSTOM_GRAPHIC,
596 GADGET_ID_CUSTOM_CONTENT,
597 GADGET_ID_CUSTOM_MOVE_ENTER,
598 GADGET_ID_CUSTOM_MOVE_LEAVE,
599 GADGET_ID_CUSTOM_CHANGE_TARGET,
600 GADGET_ID_CUSTOM_CHANGE_CONTENT,
601 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
602 GADGET_ID_CUSTOM_CHANGE_ACTION,
603 GADGET_ID_GROUP_CONTENT,
604 GADGET_ID_RANDOM_BACKGROUND,
606 // text input identifiers
608 GADGET_ID_LEVEL_NAME,
609 GADGET_ID_LEVEL_AUTHOR,
610 GADGET_ID_LEVELSET_NAME,
611 GADGET_ID_LEVELSET_AUTHOR,
612 GADGET_ID_ELEMENT_NAME,
614 // text area identifiers
616 GADGET_ID_ENVELOPE_INFO,
618 // selectbox identifiers
620 GADGET_ID_TIME_OR_STEPS,
621 GADGET_ID_TIME_SCORE_BASE,
622 GADGET_ID_GAME_ENGINE_TYPE,
623 GADGET_ID_BD_SCHEDULING_TYPE,
624 GADGET_ID_LEVELSET_SAVE_MODE,
625 GADGET_ID_WIND_DIRECTION,
626 GADGET_ID_PLAYER_SPEED,
627 GADGET_ID_BD_GRAVITY_DIRECTION,
628 GADGET_ID_MM_BALL_CHOICE_MODE,
629 GADGET_ID_CUSTOM_WALK_TO_ACTION,
630 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
631 GADGET_ID_CUSTOM_DEADLINESS,
632 GADGET_ID_CUSTOM_MOVE_PATTERN,
633 GADGET_ID_CUSTOM_MOVE_DIRECTION,
634 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
635 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
636 GADGET_ID_CUSTOM_SMASH_TARGETS,
637 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
638 GADGET_ID_CUSTOM_ACCESS_TYPE,
639 GADGET_ID_CUSTOM_ACCESS_LAYER,
640 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
641 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
642 GADGET_ID_CHANGE_TIME_UNITS,
643 GADGET_ID_CHANGE_DIRECT_ACTION,
644 GADGET_ID_CHANGE_OTHER_ACTION,
645 GADGET_ID_CHANGE_SIDE,
646 GADGET_ID_CHANGE_PLAYER,
647 GADGET_ID_CHANGE_PAGE,
648 GADGET_ID_CHANGE_REPLACE_WHEN,
649 GADGET_ID_ACTION_TYPE,
650 GADGET_ID_ACTION_MODE,
651 GADGET_ID_ACTION_ARG,
652 GADGET_ID_SELECT_CHANGE_PAGE,
653 GADGET_ID_GROUP_CHOICE_MODE,
655 // textbutton identifiers
657 GADGET_ID_LEVELCONFIG_LEVEL,
658 GADGET_ID_LEVELCONFIG_LEVELSET,
659 GADGET_ID_LEVELCONFIG_EDITOR,
660 GADGET_ID_LEVELCONFIG_ENGINE,
661 GADGET_ID_PROPERTIES_INFO,
662 GADGET_ID_PROPERTIES_CONFIG,
663 GADGET_ID_PROPERTIES_CONFIG_1,
664 GADGET_ID_PROPERTIES_CONFIG_2,
665 GADGET_ID_PROPERTIES_CHANGE,
666 GADGET_ID_SAVE_AS_TEMPLATE_1,
667 GADGET_ID_SAVE_AS_TEMPLATE_2,
668 GADGET_ID_SAVE_LEVELSET,
669 GADGET_ID_ADD_CHANGE_PAGE,
670 GADGET_ID_DEL_CHANGE_PAGE,
672 // graphicbutton identifiers
674 GADGET_ID_PREV_CHANGE_PAGE,
675 GADGET_ID_NEXT_CHANGE_PAGE,
676 GADGET_ID_COPY_CHANGE_PAGE,
677 GADGET_ID_PASTE_CHANGE_PAGE,
679 // gadgets for scrolling of drawing area
682 GADGET_ID_SCROLL_DOWN,
683 GADGET_ID_SCROLL_LEFT,
684 GADGET_ID_SCROLL_RIGHT,
685 GADGET_ID_SCROLL_HORIZONTAL,
686 GADGET_ID_SCROLL_VERTICAL,
688 // gadgets for scrolling element list
690 GADGET_ID_SCROLL_LIST_UP,
691 GADGET_ID_SCROLL_LIST_DOWN,
692 GADGET_ID_SCROLL_LIST_VERTICAL,
694 // checkbuttons/radiobuttons for level/element properties
696 GADGET_ID_AUTO_COUNT_GEMS,
697 GADGET_ID_RATE_TIME_OVER_SCORE,
698 GADGET_ID_USE_LEVELSET_ARTWORK,
699 GADGET_ID_COPY_LEVEL_TEMPLATE,
700 GADGET_ID_RANDOM_PERCENTAGE,
701 GADGET_ID_RANDOM_QUANTITY,
702 GADGET_ID_RANDOM_RESTRICTED,
703 GADGET_ID_BD_INTERMISSION,
704 GADGET_ID_BD_PAL_TIMING,
705 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
706 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
707 GADGET_ID_BD_SHORT_EXPLOSIONS,
708 GADGET_ID_STICK_ELEMENT,
709 GADGET_ID_EM_SLIPPERY_GEMS,
710 GADGET_ID_EM_EXPLODES_BY_FIRE,
711 GADGET_ID_USE_SPRING_BUG,
712 GADGET_ID_USE_TIME_ORB_BUG,
713 GADGET_ID_USE_LIFE_BUGS,
714 GADGET_ID_RANDOM_BALL_CONTENT,
715 GADGET_ID_INITIAL_BALL_ACTIVE,
716 GADGET_ID_GROW_INTO_DIGGABLE,
717 GADGET_ID_SB_FIELDS_NEEDED,
718 GADGET_ID_SB_OBJECTS_NEEDED,
719 GADGET_ID_AUTO_EXIT_SOKOBAN,
720 GADGET_ID_SOLVED_BY_ONE_PLAYER,
721 GADGET_ID_FINISH_DIG_COLLECT,
722 GADGET_ID_KEEP_WALKABLE_CE,
723 GADGET_ID_CONTINUOUS_SNAPPING,
724 GADGET_ID_BLOCK_SNAP_FIELD,
725 GADGET_ID_BLOCK_LAST_FIELD,
726 GADGET_ID_SP_BLOCK_LAST_FIELD,
727 GADGET_ID_INSTANT_RELOCATION,
728 GADGET_ID_SHIFTED_RELOCATION,
729 GADGET_ID_LAZY_RELOCATION,
730 GADGET_ID_USE_START_ELEMENT,
731 GADGET_ID_USE_ARTWORK_ELEMENT,
732 GADGET_ID_USE_EXPLOSION_ELEMENT,
733 GADGET_ID_INITIAL_GRAVITY,
734 GADGET_ID_USE_INITIAL_INVENTORY,
735 GADGET_ID_CAN_PASS_TO_WALKABLE,
736 GADGET_ID_CAN_FALL_INTO_ACID,
737 GADGET_ID_CAN_MOVE_INTO_ACID,
738 GADGET_ID_DONT_COLLIDE_WITH,
739 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
740 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
741 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
742 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
743 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
744 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
745 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
746 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
747 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
748 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
749 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
750 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
751 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
752 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
753 GADGET_ID_BD_REPLICATORS_ACTIVE,
754 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
755 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
756 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
757 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
758 GADGET_ID_BD_CREATURES_START_BACKWARDS,
759 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
760 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
761 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
762 GADGET_ID_ENVELOPE_AUTOWRAP,
763 GADGET_ID_ENVELOPE_CENTERED,
764 GADGET_ID_MM_LASER_RED,
765 GADGET_ID_MM_LASER_GREEN,
766 GADGET_ID_MM_LASER_BLUE,
767 GADGET_ID_DF_LASER_RED,
768 GADGET_ID_DF_LASER_GREEN,
769 GADGET_ID_DF_LASER_BLUE,
770 GADGET_ID_ROTATE_MM_BALL_CONTENT,
771 GADGET_ID_EXPLODE_MM_BALL,
772 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
773 GADGET_ID_CUSTOM_CAN_EXPLODE,
774 GADGET_ID_CUSTOM_EXPLODE_FIRE,
775 GADGET_ID_CUSTOM_EXPLODE_SMASH,
776 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
777 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
778 GADGET_ID_CUSTOM_DEADLY,
779 GADGET_ID_CUSTOM_CAN_MOVE,
780 GADGET_ID_CUSTOM_CAN_FALL,
781 GADGET_ID_CUSTOM_CAN_SMASH,
782 GADGET_ID_CUSTOM_SLIPPERY,
783 GADGET_ID_CUSTOM_ACCESSIBLE,
784 GADGET_ID_CUSTOM_GRAV_REACHABLE,
785 GADGET_ID_CUSTOM_USE_LAST_VALUE,
786 GADGET_ID_CUSTOM_USE_GRAPHIC,
787 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
788 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
789 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
790 GADGET_ID_CUSTOM_CAN_CHANGE,
791 GADGET_ID_CHANGE_USE_CONTENT,
792 GADGET_ID_CHANGE_USE_EXPLOSION,
793 GADGET_ID_CHANGE_ONLY_COMPLETE,
794 GADGET_ID_CHANGE_USE_RANDOM,
795 GADGET_ID_CHANGE_HAS_ACTION,
796 GADGET_ID_CHANGE_DELAY,
797 GADGET_ID_CHANGE_BY_DIRECT_ACT,
798 GADGET_ID_CHANGE_BY_OTHER_ACT,
800 NUM_STATIC_GADGET_IDS
803 // gadgets for buttons in element list (dynamic)
804 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
805 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
806 ED_NUM_ELEMENTLIST_BUTTONS - 1)
808 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
810 // radio button numbers
814 RADIO_NR_DRAWING_TOOLBOX,
815 RADIO_NR_RANDOM_ELEMENTS
818 // values for counter gadgets
821 ED_COUNTER_ID_SELECT_LEVEL,
822 ED_COUNTER_ID_LEVEL_XSIZE,
823 ED_COUNTER_ID_LEVEL_YSIZE,
824 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
825 ED_COUNTER_ID_LEVEL_TIMELIMIT,
826 ED_COUNTER_ID_LEVEL_TIMESCORE,
827 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
828 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
829 ED_COUNTER_ID_LEVEL_RANDOM,
830 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
831 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
832 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
833 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
834 ED_COUNTER_ID_BD_PUSHING_PROB,
835 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
836 ED_COUNTER_ID_ELEMENT_VALUE1,
837 ED_COUNTER_ID_ELEMENT_VALUE2,
838 ED_COUNTER_ID_ELEMENT_VALUE3,
839 ED_COUNTER_ID_ELEMENT_VALUE4,
840 ED_COUNTER_ID_YAMYAM_CONTENT,
841 ED_COUNTER_ID_BALL_CONTENT,
842 ED_COUNTER_ID_ANDROID_CONTENT,
843 ED_COUNTER_ID_ENVELOPE_XSIZE,
844 ED_COUNTER_ID_ENVELOPE_YSIZE,
845 ED_COUNTER_ID_INVENTORY_SIZE,
846 ED_COUNTER_ID_MM_BALL_CONTENT,
847 ED_COUNTER_ID_CUSTOM_SCORE,
848 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
849 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
850 ED_COUNTER_ID_CUSTOM_VALUE_RND,
851 ED_COUNTER_ID_PUSH_DELAY_FIX,
852 ED_COUNTER_ID_PUSH_DELAY_RND,
853 ED_COUNTER_ID_DROP_DELAY_FIX,
854 ED_COUNTER_ID_DROP_DELAY_RND,
855 ED_COUNTER_ID_MOVE_DELAY_FIX,
856 ED_COUNTER_ID_MOVE_DELAY_RND,
857 ED_COUNTER_ID_STEP_DELAY_FIX,
858 ED_COUNTER_ID_STEP_DELAY_RND,
859 ED_COUNTER_ID_EXPLOSION_DELAY,
860 ED_COUNTER_ID_IGNITION_DELAY,
861 ED_COUNTER_ID_GROUP_CONTENT,
862 ED_COUNTER_ID_CHANGE_DELAY_FIX,
863 ED_COUNTER_ID_CHANGE_DELAY_RND,
864 ED_COUNTER_ID_CHANGE_CONT_RND,
866 ED_NUM_COUNTERBUTTONS
869 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
870 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
871 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
872 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
873 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
874 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
876 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
877 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
878 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
879 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
880 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
881 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
883 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
884 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
886 // values for scrollbutton gadgets
889 ED_SCROLLBUTTON_ID_AREA_UP,
890 ED_SCROLLBUTTON_ID_AREA_DOWN,
891 ED_SCROLLBUTTON_ID_AREA_LEFT,
892 ED_SCROLLBUTTON_ID_AREA_RIGHT,
893 ED_SCROLLBUTTON_ID_LIST_UP,
894 ED_SCROLLBUTTON_ID_LIST_DOWN,
899 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
900 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
902 // values for scrollbar gadgets
905 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
906 ED_SCROLLBAR_ID_AREA_VERTICAL,
907 ED_SCROLLBAR_ID_LIST_VERTICAL,
912 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
913 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
915 // values for text input gadgets
918 ED_TEXTINPUT_ID_LEVEL_NAME,
919 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
920 ED_TEXTINPUT_ID_LEVELSET_NAME,
921 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
922 ED_TEXTINPUT_ID_ELEMENT_NAME,
927 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
928 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
930 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
931 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
933 // values for text area gadgets
936 ED_TEXTAREA_ID_ENVELOPE_INFO,
941 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
942 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
944 // values for selectbox gadgets
947 ED_SELECTBOX_ID_TIME_OR_STEPS,
948 ED_SELECTBOX_ID_TIME_SCORE_BASE,
949 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
950 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
951 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
952 ED_SELECTBOX_ID_WIND_DIRECTION,
953 ED_SELECTBOX_ID_PLAYER_SPEED,
954 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
955 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
956 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
957 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
958 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
959 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
960 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
961 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
962 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
963 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
964 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
965 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
966 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
967 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
968 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
969 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
970 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
971 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
972 ED_SELECTBOX_ID_CHANGE_SIDE,
973 ED_SELECTBOX_ID_CHANGE_PLAYER,
974 ED_SELECTBOX_ID_CHANGE_PAGE,
975 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
976 ED_SELECTBOX_ID_ACTION_TYPE,
977 ED_SELECTBOX_ID_ACTION_MODE,
978 ED_SELECTBOX_ID_ACTION_ARG,
979 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
980 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
985 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
986 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
988 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
989 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
991 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
992 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
994 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
995 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
996 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
997 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
998 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
999 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
1001 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
1002 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
1004 // values for textbutton gadgets
1007 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
1008 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
1009 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
1010 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
1011 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
1012 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
1013 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
1014 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
1015 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
1016 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
1017 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
1018 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
1019 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
1020 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
1025 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1026 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1028 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1029 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1031 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1032 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1034 // values for graphicbutton gadgets
1037 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1038 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1039 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1040 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1042 ED_NUM_GRAPHICBUTTONS
1045 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1046 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1048 // values for checkbutton gadgets
1051 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1052 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1053 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1054 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1055 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1056 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1057 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1058 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1059 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1060 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1061 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1062 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1063 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1064 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1065 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1066 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1067 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1068 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1069 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1070 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1071 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1072 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1073 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1074 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1075 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1076 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1077 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1078 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1079 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1080 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1081 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1082 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1083 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1084 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1085 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1086 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1087 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1088 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1089 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1090 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1091 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1092 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1093 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1094 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1095 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1096 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1097 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1098 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1099 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1100 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1101 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1102 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1103 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1104 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1105 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1106 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1107 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1108 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1109 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1110 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1111 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
1112 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
1113 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
1114 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
1115 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
1116 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1117 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1118 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1119 ED_CHECKBUTTON_ID_MM_LASER_RED,
1120 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1121 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1122 ED_CHECKBUTTON_ID_DF_LASER_RED,
1123 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1124 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1125 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1126 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1127 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1128 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1129 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1130 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1131 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1132 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1133 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1134 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1135 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1136 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1137 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1138 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1139 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1140 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1141 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1142 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1143 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1144 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1145 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1146 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1147 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1148 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1149 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1150 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1151 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1156 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1157 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1159 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1160 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1162 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1163 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1165 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1166 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
1168 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1169 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1170 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1171 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1172 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1173 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1175 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1176 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1178 // values for radiobutton gadgets
1181 ED_RADIOBUTTON_ID_PERCENTAGE,
1182 ED_RADIOBUTTON_ID_QUANTITY,
1187 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1188 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1190 // values for drawing area gadgets
1193 ED_DRAWING_ID_DRAWING_LEVEL,
1194 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1195 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1196 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1197 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1198 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1199 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1200 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1201 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1202 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1203 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1204 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1205 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1206 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1207 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1208 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1209 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1210 ED_DRAWING_ID_ANDROID_CONTENT,
1211 ED_DRAWING_ID_AMOEBA_CONTENT,
1212 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1213 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
1214 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
1215 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
1216 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
1217 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
1218 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
1219 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
1220 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1221 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1222 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1223 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1224 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1225 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1226 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
1227 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
1228 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
1229 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
1230 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
1231 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
1232 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1233 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1234 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1235 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1236 ED_DRAWING_ID_BD_NUT_CONTENT,
1237 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
1238 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
1239 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
1240 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
1241 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
1242 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
1243 ED_DRAWING_ID_START_ELEMENT,
1244 ED_DRAWING_ID_ARTWORK_ELEMENT,
1245 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1246 ED_DRAWING_ID_INVENTORY_CONTENT,
1247 ED_DRAWING_ID_MM_BALL_CONTENT,
1248 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1249 ED_DRAWING_ID_CUSTOM_CONTENT,
1250 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1251 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1252 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1253 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1254 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1255 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1256 ED_DRAWING_ID_GROUP_CONTENT,
1257 ED_DRAWING_ID_RANDOM_BACKGROUND,
1259 ED_NUM_DRAWING_AREAS
1262 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1263 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1266 // ----------------------------------------------------------------------------
1267 // some internally used definitions
1268 // ----------------------------------------------------------------------------
1270 // values for CopyLevelToUndoBuffer()
1271 #define UNDO_IMMEDIATE 0
1272 #define UNDO_ACCUMULATE 1
1274 // values for scrollbars
1275 #define ED_SCROLL_NO 0
1276 #define ED_SCROLL_LEFT 1
1277 #define ED_SCROLL_RIGHT 2
1278 #define ED_SCROLL_UP 4
1279 #define ED_SCROLL_DOWN 8
1281 // screens in the level editor
1282 #define ED_MODE_DRAWING 0
1283 #define ED_MODE_LEVELCONFIG 1
1284 #define ED_MODE_PROPERTIES 2
1285 #define ED_MODE_PALETTE 3
1287 // sub-screens in the global settings section
1288 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1289 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1290 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1291 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1293 // sub-screens in the element properties section
1294 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1295 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1296 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1297 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1298 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1300 // how many steps can be cancelled
1301 #define NUM_UNDO_STEPS (64 + 1)
1303 // values for elements with score for certain actions
1305 #define MAX_SCORE 999
1307 // values for elements with count for collecting
1308 #define MIN_COLLECT_COUNT 0
1309 #define MAX_COLLECT_COUNT 999
1311 // values for random placement
1312 #define RANDOM_USE_PERCENTAGE 0
1313 #define RANDOM_USE_QUANTITY 1
1315 // values for level set save mode
1316 #define LEVELSET_SAVE_MODE_UPDATE 0
1317 #define LEVELSET_SAVE_MODE_CREATE 1
1319 // default value for element tile size in drawing area
1320 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1321 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1324 // ----------------------------------------------------------------------------
1325 // some internally used data structure definitions
1326 // ----------------------------------------------------------------------------
1332 struct XYTileSize *pos;
1336 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1338 // note: some additional characters are already reserved for "cheat mode"
1339 // shortcuts (":XYZ" style) -- for details, see "events.c"
1341 // ---------- toolbox control buttons ---------------------------------------
1344 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1345 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1346 "Draw single items", 's'
1349 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1350 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1351 "Draw connected items", 'd'
1354 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1355 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1359 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1360 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1364 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1365 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1366 "Draw outline rectangles", 'r'
1369 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1370 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1371 "Draw filled rectangles", 'R'
1374 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1375 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1376 "Wrap (rotate) level up", 0
1379 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1380 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1381 "Enter text elements", 't'
1384 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1385 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1389 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1390 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1391 "Wrap (rotate) level left", 0
1394 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1395 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1396 "Zoom level tile size", '+'
1399 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1400 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1401 "Wrap (rotate) level right", 0
1404 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1405 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1406 "Random element placement", 0
1409 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1410 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1414 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1415 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1416 "Wrap (rotate) level down", 0
1419 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1420 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1421 "Pick drawing element", ','
1424 // ---------- level control buttons -----------------------------------------
1427 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1428 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1429 "Undo/redo last operation", 'u'
1432 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1433 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1434 "Level and editor settings", 'I'
1437 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1438 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1442 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1443 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1447 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1448 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1452 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1453 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1454 "Exit level editor", 'E'
1457 // ---------- CE and GE control buttons -------------------------------------
1460 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1461 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1462 "Copy settings from other element", 0
1465 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1466 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1467 "Copy settings to other element", 0
1470 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1471 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1472 "Exchange element with other element", 0
1475 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1476 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1477 "Copy settings from this element", 0
1480 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1481 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1482 "Paste settings to this element", 0
1485 // ---------- palette control buttons ---------------------------------------
1488 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1489 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1490 "Properties of drawing element", 'p'
1493 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1494 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1495 "Properties of drawing element 1", '1'
1498 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1499 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1500 "Properties of drawing element 2", '2'
1503 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1504 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1505 "Properties of drawing element 3", '3'
1508 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1509 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1510 "Show list of elements", 'e'
1514 static int random_placement_value = 10;
1515 static int random_placement_method = RANDOM_USE_QUANTITY;
1516 static int random_placement_background_element = EL_SAND;
1517 static boolean random_placement_background_restricted = FALSE;
1518 static boolean stick_element_properties_window = FALSE;
1519 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1520 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1521 static struct ElementChangeInfo custom_element_change;
1522 static struct ElementGroupInfo group_element_info;
1523 static struct ElementInfo custom_element;
1525 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1526 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1527 static int levelset_num_levels = 100;
1528 static boolean levelset_use_levelset_artwork = FALSE;
1529 static boolean levelset_copy_level_template = FALSE;
1530 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1536 int min_value, max_value;
1537 int gadget_id_down, gadget_id_up;
1539 int gadget_id_align;
1541 char *text_above, *text_left, *text_right;
1542 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1544 // ---------- current level number ------------------------------------------
1547 ED_COUNTER_ID_SELECT_LEVEL,
1548 -1, -1, // these values are not constant, but can change at runtime
1550 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1551 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1556 // ---------- level and editor settings -------------------------------------
1559 ED_COUNTER_ID_LEVEL_XSIZE,
1560 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1561 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1562 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1563 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1565 "Playfield size:", NULL, "Width",
1568 ED_COUNTER_ID_LEVEL_YSIZE,
1569 -1, ED_LEVEL_SETTINGS_YPOS(4),
1570 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1571 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1572 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1574 NULL, " ", "Height",
1577 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1578 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1580 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1581 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1583 NULL, "Number of gems to collect:", NULL
1586 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1587 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1589 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1590 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1592 "Time or step limit to solve level:", NULL, NULL
1595 ED_COUNTER_ID_LEVEL_TIMESCORE,
1596 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1598 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1599 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1600 &level.score[SC_TIME_BONUS],
1601 "Score for time or steps left:", NULL, NULL
1604 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1605 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1607 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1608 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1610 NULL, "Random seed:", "(0 => random)"
1613 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1614 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1616 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1617 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1618 &levelset_num_levels,
1619 "Number of levels:", NULL, NULL,
1622 ED_COUNTER_ID_LEVEL_RANDOM,
1623 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1625 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1626 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1627 &random_placement_value,
1628 "Random element placement:", NULL, "in"
1631 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1632 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1634 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1635 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1636 &level.bd_cycle_delay_ms,
1637 NULL, NULL, "Game cycle delay (ms)"
1640 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1641 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1643 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1644 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1645 &level.bd_cycle_delay_c64,
1646 NULL, NULL, "Game cycle delay (C64-style)"
1649 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1650 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1652 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1653 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1654 &level.bd_hatching_delay_cycles,
1655 NULL, NULL, "Hatching delay (cycles)"
1658 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1659 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1661 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1662 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1663 &level.bd_hatching_delay_seconds,
1664 NULL, NULL, "Hatching delay (seconds)"
1667 // ---------- element settings: configure (various elements) ----------------
1670 ED_COUNTER_ID_BD_PUSHING_PROB,
1671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1673 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1674 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1675 &level.bd_pushing_prob,
1676 NULL, NULL, "Push probability"
1679 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1680 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1682 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1683 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1684 &level.bd_pushing_prob_with_sweet,
1685 NULL, NULL, "Push probability with sweet"
1688 ED_COUNTER_ID_ELEMENT_VALUE1,
1689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1690 MIN_SCORE, MAX_SCORE,
1691 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1692 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1693 NULL, // will be set when used
1697 ED_COUNTER_ID_ELEMENT_VALUE2,
1698 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1699 MIN_SCORE, MAX_SCORE,
1700 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1701 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1702 NULL, // will be set when used
1706 ED_COUNTER_ID_ELEMENT_VALUE3,
1707 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1708 MIN_SCORE, MAX_SCORE,
1709 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1710 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1711 NULL, // will be set when used
1715 ED_COUNTER_ID_ELEMENT_VALUE4,
1716 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1717 MIN_SCORE, MAX_SCORE,
1718 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1719 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1720 NULL, // will be set when used
1724 ED_COUNTER_ID_YAMYAM_CONTENT,
1725 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1726 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1727 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1728 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1729 &level.num_yamyam_contents,
1730 NULL, NULL, "Number of content areas"
1733 ED_COUNTER_ID_BALL_CONTENT,
1734 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1735 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1736 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1737 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1738 &level.num_ball_contents,
1739 NULL, NULL, "Number of content areas"
1742 ED_COUNTER_ID_ANDROID_CONTENT,
1743 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1744 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1745 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1746 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1747 &level.num_android_clone_elements,
1748 NULL, NULL, "Number of clonable elements"
1751 ED_COUNTER_ID_ENVELOPE_XSIZE,
1752 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1753 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1754 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1755 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1756 NULL, // will be set when used
1757 NULL, NULL, "Width",
1760 ED_COUNTER_ID_ENVELOPE_YSIZE,
1761 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1762 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1763 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1764 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1765 NULL, // will be set when used
1766 NULL, " ", "Height",
1769 ED_COUNTER_ID_INVENTORY_SIZE,
1770 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1771 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1772 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1773 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1774 &level.initial_inventory_size[0],
1775 NULL, NULL, "Number of inventory elements"
1778 ED_COUNTER_ID_MM_BALL_CONTENT,
1779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1780 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1781 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1782 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1783 &level.num_mm_ball_contents,
1784 NULL, NULL, "Number of content elements"
1787 // ---------- element settings: configure 1 (custom elements) ---------------
1790 ED_COUNTER_ID_CUSTOM_SCORE,
1791 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1792 MIN_SCORE, MAX_SCORE,
1793 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1794 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1795 &custom_element.collect_score_initial,
1796 NULL, "CE score", " "
1799 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1800 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1801 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1802 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1803 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1804 &custom_element.collect_count_initial,
1805 NULL, "CE count", NULL
1808 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1811 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1812 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1813 &custom_element.ce_value_fixed_initial,
1814 NULL, "CE value", NULL
1817 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1818 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1820 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1821 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1822 &custom_element.ce_value_random_initial,
1823 NULL, "+random", NULL
1826 ED_COUNTER_ID_PUSH_DELAY_FIX,
1827 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1829 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1830 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1831 &custom_element.push_delay_fixed,
1832 NULL, "Push delay", NULL
1835 ED_COUNTER_ID_PUSH_DELAY_RND,
1836 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1838 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1839 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1840 &custom_element.push_delay_random,
1841 NULL, "+random", NULL
1844 ED_COUNTER_ID_DROP_DELAY_FIX,
1845 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1847 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1848 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1849 &custom_element.drop_delay_fixed,
1850 NULL, "Drop delay", NULL
1853 ED_COUNTER_ID_DROP_DELAY_RND,
1854 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1856 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1857 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1858 &custom_element.drop_delay_random,
1859 NULL, "+random", NULL
1862 // ---------- element settings: configure 2 (custom elements) ---------------
1865 ED_COUNTER_ID_MOVE_DELAY_FIX,
1866 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1868 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1869 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1870 &custom_element.move_delay_fixed,
1871 NULL, "Move delay", NULL
1874 ED_COUNTER_ID_MOVE_DELAY_RND,
1875 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1877 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1878 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1879 &custom_element.move_delay_random,
1880 NULL, "+random", NULL
1883 ED_COUNTER_ID_STEP_DELAY_FIX,
1884 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1886 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1887 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1888 &custom_element.step_delay_fixed,
1889 NULL, "Step delay", NULL
1892 ED_COUNTER_ID_STEP_DELAY_RND,
1893 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1895 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1896 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1897 &custom_element.step_delay_random,
1898 NULL, "+random", NULL
1901 ED_COUNTER_ID_EXPLOSION_DELAY,
1902 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1904 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1905 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1906 &custom_element.explosion_delay,
1907 NULL, "Explosion delay", NULL
1910 ED_COUNTER_ID_IGNITION_DELAY,
1911 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1913 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1914 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1915 &custom_element.ignition_delay,
1916 NULL, "Ignition delay", "(by fire)"
1919 // ---------- element settings: configure (group elements) ------------------
1922 ED_COUNTER_ID_GROUP_CONTENT,
1923 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1924 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1925 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1926 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1927 &group_element_info.num_elements,
1928 NULL, NULL, "Number of elements in group"
1931 // ---------- element settings: advanced (custom elements) ------------------
1934 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1935 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1937 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1938 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1939 &custom_element_change.delay_fixed,
1940 NULL, "CE delay", NULL,
1943 ED_COUNTER_ID_CHANGE_DELAY_RND,
1944 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1946 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1947 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1948 &custom_element_change.delay_random,
1949 NULL, "+random", NULL
1952 ED_COUNTER_ID_CHANGE_CONT_RND,
1953 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1955 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1956 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1957 &custom_element_change.random_percentage,
1958 NULL, "Use random replace:", "%"
1969 char *text_above, *infotext;
1970 } textinput_info[ED_NUM_TEXTINPUT] =
1973 ED_TEXTINPUT_ID_LEVEL_NAME,
1974 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1975 GADGET_ID_LEVEL_NAME,
1978 "Title:", "Title for this level"
1981 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1982 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1983 GADGET_ID_LEVEL_AUTHOR,
1984 MAX_LEVEL_AUTHOR_LEN,
1986 "Author:", "Author for this level"
1989 ED_TEXTINPUT_ID_LEVELSET_NAME,
1990 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1991 GADGET_ID_LEVELSET_NAME,
1994 "Title:", "Title for this or new level set"
1997 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1998 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1999 GADGET_ID_LEVELSET_AUTHOR,
2000 MAX_LEVEL_AUTHOR_LEN,
2002 "Author:", "Author for this or new level set"
2005 ED_TEXTINPUT_ID_ELEMENT_NAME,
2006 -1, -1, // these values are not constant, but can change at runtime
2007 GADGET_ID_ELEMENT_NAME,
2008 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
2009 custom_element.description,
2010 NULL, "Element name"
2021 char *text_above, *text_above_cropped, *infotext;
2022 } textarea_info[ED_NUM_TEXTAREAS] =
2025 ED_TEXTAREA_ID_ENVELOPE_INFO,
2026 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2027 GADGET_ID_ENVELOPE_INFO,
2028 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
2030 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
2034 static struct ValueTextInfo options_time_or_steps[] =
2042 static struct ValueTextInfo options_time_score_base[] =
2044 { 1, "per second/step" },
2045 { 10, "per 10 seconds/steps" },
2050 static struct ValueTextInfo options_game_engine_type[] =
2052 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2053 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2054 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2055 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2056 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2061 static struct ValueTextInfo options_levelset_save_mode[] =
2063 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2064 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2069 static struct ValueTextInfo options_bd_gravity_direction[] =
2071 { GD_MV_DOWN, "down" },
2073 { GD_MV_LEFT, "left" },
2074 { GD_MV_RIGHT, "right" },
2079 static struct ValueTextInfo options_wind_direction[] =
2081 { MV_START_NONE, "none" },
2082 { MV_START_LEFT, "left" },
2083 { MV_START_RIGHT, "right" },
2084 { MV_START_UP, "up" },
2085 { MV_START_DOWN, "down" },
2090 static struct ValueTextInfo options_player_speed[] =
2097 { 16, "very fast" },
2098 { 32, "ultrafast" },
2103 static struct ValueTextInfo options_access_type[] =
2105 { EP_WALKABLE, "walkable" },
2106 { EP_PASSABLE, "passable" },
2111 static struct ValueTextInfo options_access_layer[] =
2113 { EP_ACCESSIBLE_OVER, "over" },
2114 { EP_ACCESSIBLE_INSIDE, "inside" },
2115 { EP_ACCESSIBLE_UNDER, "under" },
2120 static struct ValueTextInfo options_access_protected[] =
2122 { 0, "unprotected" },
2128 static struct ValueTextInfo options_access_direction[] =
2130 { MV_NO_DIRECTION, "no direction" },
2131 { MV_LEFT, "left" },
2132 { MV_RIGHT, "right" },
2134 { MV_DOWN, "down" },
2135 { MV_LEFT | MV_UP, "left + up" },
2136 { MV_LEFT | MV_DOWN, "left + down" },
2137 { MV_RIGHT | MV_UP, "right + up" },
2138 { MV_RIGHT | MV_DOWN, "right + down" },
2139 { MV_HORIZONTAL, "horizontal" },
2140 { MV_VERTICAL, "vertical" },
2141 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2142 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2143 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2144 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2145 { MV_ALL_DIRECTIONS, "all directions" },
2150 static struct ValueTextInfo options_walk_to_action[] =
2152 { EP_DIGGABLE, "diggable" },
2153 { EP_COLLECTIBLE_ONLY, "collectible" },
2154 { EP_DROPPABLE, "collectible & droppable" },
2155 { EP_THROWABLE, "collectible & throwable" },
2156 { EP_PUSHABLE, "pushable" },
2161 static struct ValueTextInfo options_move_pattern[] =
2163 { MV_LEFT, "left" },
2164 { MV_RIGHT, "right" },
2166 { MV_DOWN, "down" },
2167 { MV_HORIZONTAL, "horizontal" },
2168 { MV_VERTICAL, "vertical" },
2169 { MV_ALL_DIRECTIONS, "all directions" },
2170 { MV_WIND_DIRECTION, "wind direction" },
2171 { MV_TOWARDS_PLAYER, "towards player" },
2172 { MV_AWAY_FROM_PLAYER, "away from player" },
2173 { MV_ALONG_LEFT_SIDE, "along left side" },
2174 { MV_ALONG_RIGHT_SIDE, "along right side" },
2175 { MV_TURNING_LEFT, "turning left" },
2176 { MV_TURNING_RIGHT, "turning right" },
2177 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2178 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2179 { MV_TURNING_RANDOM, "turning random" },
2180 { MV_MAZE_RUNNER, "maze runner style" },
2181 { MV_MAZE_HUNTER, "maze hunter style" },
2182 { MV_WHEN_PUSHED, "when pushed" },
2183 { MV_WHEN_DROPPED, "when dropped/thrown" },
2188 static struct ValueTextInfo options_move_direction[] =
2190 { MV_START_AUTOMATIC, "automatic" },
2191 { MV_START_LEFT, "left" },
2192 { MV_START_RIGHT, "right" },
2193 { MV_START_UP, "up" },
2194 { MV_START_DOWN, "down" },
2195 { MV_START_RANDOM, "random" },
2196 { MV_START_PREVIOUS, "previous" },
2201 static struct ValueTextInfo options_move_stepsize[] =
2203 { 0, "not moving" },
2208 { 16, "very fast" },
2209 { 32, "even faster" },
2214 static struct ValueTextInfo options_move_leave_type[] =
2216 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2217 { LEAVE_TYPE_LIMITED, "change it to" },
2222 static struct ValueTextInfo options_smash_targets[] =
2224 { EP_CAN_SMASH_PLAYER, "player" },
2226 { EP_CAN_SMASH_ENEMIES, "enemies" },
2228 { EP_CAN_SMASH_EVERYTHING, "everything" },
2233 static struct ValueTextInfo options_slippery_type[] =
2235 { SLIPPERY_ANY_RANDOM, "random" },
2236 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2237 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2238 { SLIPPERY_ONLY_LEFT, "only left" },
2239 { SLIPPERY_ONLY_RIGHT, "only right" },
2244 static struct ValueTextInfo options_deadliness[] =
2246 { EP_DONT_RUN_INTO, "running into" },
2247 { EP_DONT_COLLIDE_WITH, "colliding with" },
2248 { EP_DONT_GET_HIT_BY, "getting hit by" },
2249 { EP_DONT_TOUCH, "touching" },
2254 static struct ValueTextInfo options_explosion_type[] =
2256 { EXPLODES_3X3, "3x3" },
2257 { EXPLODES_CROSS, "3+3" },
2258 { EXPLODES_1X1, "1x1" },
2263 static struct ValueTextInfo options_time_units[] =
2266 { FRAMES_PER_SECOND, "seconds" },
2271 static struct ValueTextInfo options_change_direct_action[] =
2273 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2274 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2275 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2276 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2277 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2278 { CE_ENTERED_BY_PLAYER, "entered by player" },
2279 { CE_LEFT_BY_PLAYER, "left by player" },
2280 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2281 { CE_SWITCHED, "switched" },
2282 { CE_HITTING_SOMETHING, "hitting something" },
2283 { CE_HIT_BY_SOMETHING, "hit by something" },
2285 { CE_BLOCKED, "blocked" },
2287 { CE_IMPACT, "impact (on something)" },
2288 { CE_SMASHED, "smashed (from above)" },
2290 { CE_VALUE_CHANGES, "CE value changes" },
2291 { CE_SCORE_CHANGES, "CE score changes" },
2293 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2294 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2295 { CE_UNDEFINED, " " },
2296 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2297 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2298 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2299 { CE_UNDEFINED, " " },
2300 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2301 { CE_NEXT_TO_PLAYER, "next to player" },
2306 static struct ValueTextInfo options_change_other_action[] =
2308 { CE_PLAYER_TOUCHES_X, "player touches" },
2309 { CE_PLAYER_PRESSES_X, "player presses" },
2310 { CE_PLAYER_SWITCHES_X, "player switches" },
2311 { CE_PLAYER_SNAPS_X, "player snaps" },
2312 { CE_PLAYER_PUSHES_X, "player pushes" },
2313 { CE_PLAYER_ENTERS_X, "player enters" },
2314 { CE_PLAYER_LEAVES_X, "player leaves" },
2315 { CE_PLAYER_DIGS_X, "player digs" },
2316 { CE_PLAYER_COLLECTS_X, "player collects" },
2317 { CE_PLAYER_DROPS_X, "player drops/throws" },
2318 { CE_TOUCHING_X, "touching" },
2319 { CE_HITTING_X, "hitting" },
2320 { CE_DIGGING_X, "digging" },
2321 { CE_HIT_BY_X, "hit by" },
2322 { CE_SWITCH_OF_X, "switch of" },
2323 { CE_CHANGE_OF_X, "change by page of" },
2324 { CE_EXPLOSION_OF_X, "explosion of" },
2325 { CE_MOVE_OF_X, "move of" },
2326 { CE_CREATION_OF_X, "creation of" },
2327 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2328 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2329 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2330 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2331 { CE_UNDEFINED, " " },
2332 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2333 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2334 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2335 { CE_UNDEFINED, " " },
2336 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2337 { CE_PLAYER_NEXT_TO_X, "player next to" },
2338 { CE_NEXT_TO_X, "next to" },
2343 static struct ValueTextInfo options_change_trigger_side[] =
2345 { CH_SIDE_LEFT, "left" },
2346 { CH_SIDE_RIGHT, "right" },
2347 { CH_SIDE_TOP, "top" },
2348 { CH_SIDE_BOTTOM, "bottom" },
2349 { CH_SIDE_LEFT_RIGHT, "left/right" },
2350 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2351 { CH_SIDE_ANY, "any" },
2356 static struct ValueTextInfo options_change_trigger_player[] =
2358 { CH_PLAYER_1, "1" },
2359 { CH_PLAYER_2, "2" },
2360 { CH_PLAYER_3, "3" },
2361 { CH_PLAYER_4, "4" },
2362 { CH_PLAYER_ANY, "any" },
2367 static struct ValueTextInfo options_change_trigger_page[] =
2378 { (1u << 9), "10" },
2379 { (1u << 10), "11" },
2380 { (1u << 11), "12" },
2381 { (1u << 12), "13" },
2382 { (1u << 13), "14" },
2383 { (1u << 14), "15" },
2384 { (1u << 15), "16" },
2385 { (1u << 16), "17" },
2386 { (1u << 17), "18" },
2387 { (1u << 18), "19" },
2388 { (1u << 19), "20" },
2389 { (1u << 20), "21" },
2390 { (1u << 21), "22" },
2391 { (1u << 22), "23" },
2392 { (1u << 23), "24" },
2393 { (1u << 24), "25" },
2394 { (1u << 25), "26" },
2395 { (1u << 26), "27" },
2396 { (1u << 27), "28" },
2397 { (1u << 28), "29" },
2398 { (1u << 29), "30" },
2399 { (1u << 30), "31" },
2400 { (1u << 31), "32" },
2401 { CH_PAGE_ANY, "any" },
2406 static struct ValueTextInfo options_change_replace_when[] =
2408 { CP_WHEN_EMPTY, "empty" },
2409 { CP_WHEN_WALKABLE, "walkable" },
2410 { CP_WHEN_DIGGABLE, "diggable" },
2411 { CP_WHEN_COLLECTIBLE, "collectible" },
2412 { CP_WHEN_REMOVABLE, "removable" },
2413 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2418 static struct ValueTextInfo options_action_type[] =
2420 { CA_NO_ACTION, "no action" },
2421 { CA_UNDEFINED, " " },
2422 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2423 { CA_RESTART_LEVEL, "restart level" },
2424 { CA_SHOW_ENVELOPE, "show envelope" },
2425 { CA_SET_LEVEL_TIME, "set time" },
2426 { CA_SET_LEVEL_SCORE, "set score" },
2427 { CA_SET_LEVEL_GEMS, "set gems" },
2428 { CA_SET_LEVEL_WIND, "set wind dir." },
2429 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2430 { CA_UNDEFINED, " " },
2431 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2432 { CA_MOVE_PLAYER, "move player" },
2433 { CA_MOVE_PLAYER_NEW, "move player new" },
2434 { CA_EXIT_PLAYER, "exit player" },
2435 { CA_KILL_PLAYER, "kill player" },
2436 { CA_SET_PLAYER_KEYS, "set keys" },
2437 { CA_SET_PLAYER_SPEED, "set speed" },
2438 { CA_SET_PLAYER_SHIELD, "set shield" },
2439 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2440 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2441 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2442 { CA_UNDEFINED, " " },
2443 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2444 { CA_SET_CE_VALUE, "set CE value" },
2445 { CA_SET_CE_SCORE, "set CE score" },
2446 { CA_SET_CE_ARTWORK, "set CE artwork" },
2447 { CA_UNDEFINED, " " },
2448 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2449 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2454 static struct ValueTextInfo options_action_mode_none[] =
2456 { CA_MODE_UNDEFINED, " " },
2461 static struct ValueTextInfo options_action_mode_assign[] =
2463 { CA_MODE_SET, "=" },
2468 static struct ValueTextInfo options_action_mode_add_remove[] =
2470 { CA_MODE_ADD, "+" },
2471 { CA_MODE_SUBTRACT, "-" },
2476 static struct ValueTextInfo options_action_mode_calculate[] =
2478 { CA_MODE_SET, "=" },
2479 { CA_MODE_ADD, "+" },
2480 { CA_MODE_SUBTRACT, "-" },
2481 { CA_MODE_MULTIPLY, "*" },
2482 { CA_MODE_DIVIDE, "/" },
2483 { CA_MODE_MODULO, "%" },
2488 static struct ValueTextInfo options_action_arg_none[] =
2490 { CA_ARG_UNDEFINED, " " },
2495 static struct ValueTextInfo options_action_arg_player[] =
2497 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2498 { CA_ARG_PLAYER_1, "1" },
2499 { CA_ARG_PLAYER_2, "2" },
2500 { CA_ARG_PLAYER_3, "3" },
2501 { CA_ARG_PLAYER_4, "4" },
2502 { CA_ARG_PLAYER_ANY, "any" },
2503 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2504 { CA_ARG_PLAYER_ACTION, "action ->" },
2509 static struct ValueTextInfo options_action_arg_number[] =
2511 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2518 { CA_ARG_10, "10" },
2519 { CA_ARG_100, "100" },
2520 { CA_ARG_1000, "1000" },
2521 { CA_ARG_UNDEFINED, " " },
2522 { CA_ARG_NUMBER_MIN, "min" },
2523 { CA_ARG_NUMBER_MAX, "max" },
2524 { CA_ARG_UNDEFINED, " " },
2525 { CA_ARG_NUMBER_RESET, "reset" },
2526 { CA_ARG_UNDEFINED, " " },
2527 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2528 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2529 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2530 { CA_ARG_UNDEFINED, " " },
2531 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2532 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2533 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2534 { CA_ARG_UNDEFINED, " " },
2535 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2536 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2537 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2538 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2539 { CA_ARG_UNDEFINED, " " },
2540 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2541 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2542 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2543 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2548 static struct ValueTextInfo options_action_arg_value[] =
2550 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2557 { CA_ARG_10, "10" },
2558 { CA_ARG_100, "100" },
2559 { CA_ARG_1000, "1000" },
2560 { CA_ARG_UNDEFINED, " " },
2561 { CA_ARG_NUMBER_MIN, "min" },
2562 { CA_ARG_NUMBER_MAX, "max" },
2563 { CA_ARG_UNDEFINED, " " },
2564 { CA_ARG_NUMBER_RESET, "reset" },
2565 { CA_ARG_UNDEFINED, " " },
2566 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2567 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2568 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2569 { CA_ARG_UNDEFINED, " " },
2570 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2571 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2572 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2573 { CA_ARG_UNDEFINED, " " },
2574 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2575 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2576 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2577 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2578 { CA_ARG_UNDEFINED, " " },
2579 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2580 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2581 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2582 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2583 { CA_ARG_UNDEFINED, " " },
2584 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2585 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2586 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2587 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2592 static struct ValueTextInfo options_action_arg_envelope[] =
2594 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2599 { CA_ARG_UNDEFINED, " " },
2600 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2601 { CA_ARG_ELEMENT_TARGET, "target" },
2602 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2603 { CA_ARG_ELEMENT_ACTION, "action ->" },
2608 static struct ValueTextInfo options_action_arg_key[] =
2610 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2619 { CA_ARG_UNDEFINED, " " },
2620 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2621 { CA_ARG_ELEMENT_TARGET, "target" },
2622 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2623 { CA_ARG_ELEMENT_ACTION, "action ->" },
2628 static struct ValueTextInfo options_action_arg_speed[] =
2630 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2631 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2632 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2633 { CA_ARG_SPEED_SLOW, "slow" },
2634 { CA_ARG_SPEED_NORMAL, "normal" },
2635 { CA_ARG_SPEED_FAST, "fast" },
2636 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2637 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2638 { CA_ARG_UNDEFINED, " " },
2639 { CA_ARG_SPEED_SLOWER, "slower" },
2640 { CA_ARG_SPEED_FASTER, "faster" },
2641 { CA_ARG_UNDEFINED, " " },
2642 { CA_ARG_SPEED_RESET, "reset" },
2647 static struct ValueTextInfo options_action_arg_shield[] =
2649 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2650 { CA_ARG_SHIELD_OFF, "off" },
2651 { CA_ARG_SHIELD_NORMAL, "normal" },
2652 { CA_ARG_SHIELD_DEADLY, "deadly" },
2657 static struct ValueTextInfo options_action_arg_artwork[] =
2659 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2660 { CA_ARG_ELEMENT_TARGET, "target" },
2661 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2662 { CA_ARG_ELEMENT_ACTION, "action ->" },
2663 { CA_ARG_UNDEFINED, " " },
2664 { CA_ARG_ELEMENT_RESET, "reset" },
2669 static struct ValueTextInfo options_action_arg_gravity[] =
2671 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2672 { CA_ARG_GRAVITY_ON, "on" },
2673 { CA_ARG_GRAVITY_OFF, "off" },
2674 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2679 static struct ValueTextInfo options_action_arg_direction[] =
2681 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2682 { CA_ARG_DIRECTION_NONE, "none" },
2683 { CA_ARG_DIRECTION_LEFT, "left" },
2684 { CA_ARG_DIRECTION_RIGHT, "right" },
2685 { CA_ARG_DIRECTION_UP, "up" },
2686 { CA_ARG_DIRECTION_DOWN, "down" },
2687 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2688 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2693 static struct ValueTextInfo options_action_arg_scan_mode[] =
2695 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2696 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2697 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2702 static struct ValueTextInfo options_action_arg_inventory[] =
2704 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2705 { CA_ARG_ELEMENT_TARGET, "+ target" },
2706 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2707 { CA_ARG_ELEMENT_ACTION, "+ action" },
2708 { CA_ARG_UNDEFINED, " " },
2709 { CA_ARG_INVENTORY_RM_HEADLINE, "[remove]" },
2710 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2711 { CA_ARG_INVENTORY_RM_TRIGGER, "- trigger" },
2712 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2713 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2714 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2715 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2716 { CA_ARG_UNDEFINED, " " },
2717 { CA_ARG_INVENTORY_RESET, "reset" },
2722 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2723 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2728 static struct ValueTextInfo options_group_choice_mode[] =
2730 { ANIM_RANDOM, "random" },
2731 { ANIM_LOOP, "loop" },
2732 { ANIM_LINEAR, "linear" },
2733 { ANIM_PINGPONG, "pingpong" },
2734 { ANIM_PINGPONG2, "pingpong 2" },
2735 { ANIM_LEVEL_NR, "level number" },
2740 static struct ValueTextInfo options_bd_scheduling_type[] =
2742 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2743 { GD_SCHEDULING_BD1, "BD1" },
2744 { GD_SCHEDULING_BD2, "BD2" },
2745 { GD_SCHEDULING_PLCK, "Construction Kit" },
2746 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2747 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2748 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2753 static struct ValueTextInfo *action_arg_modes[] =
2755 options_action_mode_none,
2756 options_action_mode_assign,
2757 options_action_mode_add_remove,
2758 options_action_mode_calculate,
2765 struct ValueTextInfo *options;
2767 action_arg_options[] =
2769 { CA_NO_ACTION, 0, options_action_arg_none, },
2770 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2771 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2772 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2773 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2774 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2775 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2776 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2777 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2778 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2779 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2780 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2781 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2782 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2783 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2784 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2785 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2786 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2787 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2788 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2789 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2790 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2800 int gadget_id_align;
2801 int size; // char size of selectbox or '-1' (dynamically determined)
2802 struct ValueTextInfo *options;
2804 char *text_above, *text_left, *text_right, *infotext;
2805 } selectbox_info[ED_NUM_SELECTBOX] =
2807 // ---------- level and editor settings -------------------------------------
2810 ED_SELECTBOX_ID_TIME_OR_STEPS,
2811 -1, ED_LEVEL_SETTINGS_YPOS(8),
2812 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2814 options_time_or_steps,
2815 &level.use_step_counter,
2816 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2819 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2820 -1, ED_LEVEL_SETTINGS_YPOS(10),
2821 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2823 options_time_score_base,
2824 &level.time_score_base,
2825 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2828 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2829 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2830 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2832 options_game_engine_type,
2833 &level.game_engine_type,
2834 NULL, "Game engine:", NULL, "Select game engine"
2837 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2838 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2839 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2841 options_bd_scheduling_type,
2842 &level.bd_scheduling_type,
2843 NULL, "Scheduling type:", NULL, "Select level timing"
2846 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2847 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2848 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2850 options_levelset_save_mode,
2851 &levelset_save_mode,
2852 "Action:", NULL, NULL, "Select action when saving level set"
2855 // ---------- element settings: configure (several elements) ----------------
2858 ED_SELECTBOX_ID_WIND_DIRECTION,
2859 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2860 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2862 options_wind_direction,
2863 &level.wind_direction_initial,
2864 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2867 ED_SELECTBOX_ID_PLAYER_SPEED,
2868 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2869 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2871 options_player_speed,
2872 &level.initial_player_stepsize[0],
2873 NULL, "Initial player speed:", NULL, "Select initial player speed"
2876 ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
2877 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2878 GADGET_ID_BD_GRAVITY_DIRECTION, GADGET_ID_NONE,
2880 options_bd_gravity_direction,
2881 &level.bd_gravity_direction,
2882 NULL, "Gravity direction:", NULL, "Select initial gravity direction"
2885 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2887 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2889 options_group_choice_mode,
2890 &level.mm_ball_choice_mode,
2891 NULL, "Choice type:", NULL, "Select type of content choice"
2894 // ---------- element settings: configure 1 (custom elements) ---------------
2897 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2898 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2899 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2901 options_access_type,
2902 &custom_element.access_type,
2903 NULL, NULL, NULL, "Select type of access to this field"
2906 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2907 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2908 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2910 options_access_layer,
2911 &custom_element.access_layer,
2912 NULL, NULL, NULL, "Select layer of access for this field"
2915 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2916 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2917 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2919 options_access_protected,
2920 &custom_element.access_protected,
2921 NULL, NULL, NULL, "Select protected access for this field"
2924 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2925 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2926 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2928 options_access_direction,
2929 &custom_element.access_direction,
2930 NULL, "from", NULL, "Select access direction for this field"
2933 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2934 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2935 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2937 options_walk_to_action,
2938 &custom_element.walk_to_action,
2939 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2942 // ---------- element settings: configure 2 (custom elements) ---------------
2945 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2946 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2947 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2949 options_move_pattern,
2950 &custom_element.move_pattern,
2951 NULL, "Can move", NULL, "Select element move pattern"
2954 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2955 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2956 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2958 options_move_direction,
2959 &custom_element.move_direction_initial,
2960 NULL, "Starts moving", NULL, "Select initial element move direction"
2963 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2964 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2965 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2967 options_move_stepsize,
2968 &custom_element.move_stepsize,
2969 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2972 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2973 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2974 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2976 options_move_leave_type,
2977 &custom_element.move_leave_type,
2978 // left text with leading spaces to place gadget next to "can dig" gadget
2979 // (needed because drawing area gadgets created after selectbox gadgets)
2980 // NULL, "can dig: can", ":", "leave behind or change element"
2981 NULL, " Can", ":", "Select leave behind or change element"
2984 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2985 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2986 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2988 options_smash_targets,
2989 &custom_element.smash_targets,
2990 NULL, "Can smash", NULL, "Select elements that can be smashed"
2993 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2994 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2995 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2997 options_slippery_type,
2998 &custom_element.slippery_type,
2999 NULL, "Slippery", NULL, "Select where other elements fall down"
3002 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
3003 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
3004 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
3007 &custom_element.deadliness,
3008 NULL, "Deadly when", NULL, "Select deadliness of element"
3011 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
3012 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3013 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
3015 options_explosion_type,
3016 &custom_element.explosion_type,
3017 NULL, "Can explode", NULL, "Select explosion type"
3020 // ---------- element settings: advanced (custom elements) ------------------
3023 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
3024 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
3025 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
3028 &custom_element_change.delay_frames,
3029 NULL, "Delay time given in", NULL, "Select delay time units for change"
3032 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
3033 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
3034 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
3036 options_change_direct_action,
3037 &custom_element_change.direct_action,
3038 NULL, NULL, NULL, "Select type of direct action"
3041 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
3042 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
3043 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
3045 options_change_other_action,
3046 &custom_element_change.other_action,
3047 NULL, NULL, "element:", "Select type of other element action"
3050 ED_SELECTBOX_ID_CHANGE_SIDE,
3051 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
3052 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
3054 options_change_trigger_side,
3055 &custom_element_change.trigger_side,
3056 NULL, "at", "side", "Select element side triggering change"
3059 ED_SELECTBOX_ID_CHANGE_PLAYER,
3060 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3061 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
3063 options_change_trigger_player,
3064 &custom_element_change.trigger_player,
3065 NULL, "Player:", " ", "Select player that causes change"
3068 ED_SELECTBOX_ID_CHANGE_PAGE,
3069 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
3070 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3072 options_change_trigger_page,
3073 &custom_element_change.trigger_page,
3074 NULL, "Page:", NULL, "Select change page that causes change"
3077 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3078 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3079 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3081 options_change_replace_when,
3082 &custom_element_change.replace_when,
3083 NULL, "Replace when", NULL, "Select which elements can be replaced"
3086 ED_SELECTBOX_ID_ACTION_TYPE,
3087 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3088 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3090 options_action_type,
3091 &custom_element_change.action_type,
3092 NULL, NULL, NULL, "Select action on specified condition"
3095 ED_SELECTBOX_ID_ACTION_MODE,
3096 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3097 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3099 options_action_mode_none,
3100 &custom_element_change.action_mode,
3101 NULL, NULL, NULL, "Select action operator"
3104 ED_SELECTBOX_ID_ACTION_ARG,
3105 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3106 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3108 options_action_arg_none,
3109 &custom_element_change.action_arg,
3110 NULL, NULL, NULL, "Select action parameter"
3113 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3114 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3115 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3117 options_change_page,
3118 &custom_element.current_change_page,
3119 NULL, NULL, NULL, "Select element change page"
3122 // ---------- element settings: configure (group elements) ------------------
3125 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3126 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3127 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3129 options_group_choice_mode,
3130 &group_element_info.choice_mode,
3131 NULL, "Choice type:", NULL, "Select type of group element choice"
3140 int gadget_id_align;
3143 char *text_above, *text_left, *text_right, *infotext;
3144 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3146 // ---------- level and editor settings (tabs) ------------------------------
3149 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3150 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3151 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3153 NULL, NULL, NULL, "Configure level settings"
3156 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3158 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3160 NULL, NULL, NULL, "Update this or create new level set"
3163 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3165 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3167 NULL, NULL, NULL, "Configure editor settings"
3170 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3172 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3174 NULL, NULL, NULL, "Configure engine settings"
3177 // ---------- element settings (tabs) ---------------------------------------
3180 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3181 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3182 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3184 NULL, NULL, NULL, "Show information about element"
3187 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3189 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3191 NULL, NULL, NULL, "Configure element properties"
3194 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3196 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3198 NULL, NULL, NULL, "Configure element properties, part 1"
3201 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3203 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3205 NULL, NULL, NULL, "Configure element properties, part 2"
3208 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3210 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3212 NULL, NULL, NULL, "Configure custom element change pages"
3215 // ---------- level and editor settings (buttons) ---------------------------
3218 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3219 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3220 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3222 NULL, NULL, NULL, "Update or create level set"
3225 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3226 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3227 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3229 NULL, NULL, "this level as level template",
3230 "Save current settings as new template"
3233 // ---------- element settings (buttons) ------------------------------------
3236 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3238 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3240 NULL, " ", "As Template",
3241 "Save current settings as new template"
3244 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3246 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3248 NULL, NULL, NULL, "Add new change page"
3251 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3253 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3255 NULL, NULL, NULL, "Delete current change page"
3265 int gadget_id_align;
3266 char *text_left, *text_right, *infotext;
3267 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3270 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3271 IMG_EDITOR_COUNTER_DOWN,
3272 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3273 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3274 NULL, NULL, "Select previous change page"
3277 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3278 IMG_EDITOR_COUNTER_UP,
3279 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3280 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3281 NULL, "Change page", "Select next change page"
3284 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3285 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3286 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3287 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3288 " ", NULL, "Copy settings from this change page"
3291 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3292 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3293 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3294 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3295 NULL, NULL, "Paste settings to this change page"
3302 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3310 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3313 ED_SCROLLBUTTON_ID_AREA_UP,
3314 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3315 GADGET_ID_SCROLL_UP,
3316 "Scroll level editing area up"
3319 ED_SCROLLBUTTON_ID_AREA_DOWN,
3320 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3321 GADGET_ID_SCROLL_DOWN,
3322 "Scroll level editing area down"
3325 ED_SCROLLBUTTON_ID_AREA_LEFT,
3326 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3327 GADGET_ID_SCROLL_LEFT,
3328 "Scroll level editing area left"
3331 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3332 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3333 GADGET_ID_SCROLL_RIGHT,
3334 "Scroll level editing area right"
3337 ED_SCROLLBUTTON_ID_LIST_UP,
3338 IMG_EDITOR_PALETTE_SCROLL_UP,
3339 GADGET_ID_SCROLL_LIST_UP,
3340 "Scroll element list up ('Page Up')"
3343 ED_SCROLLBUTTON_ID_LIST_DOWN,
3344 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3345 GADGET_ID_SCROLL_LIST_DOWN,
3346 "Scroll element list down ('Page Down')"
3354 int wheel_x, wheel_y;
3355 int wheel_width, wheel_height;
3356 } scrollbar_pos[ED_NUM_SCROLLBARS];
3365 } scrollbar_info[ED_NUM_SCROLLBARS] =
3368 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3369 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3370 GD_TYPE_SCROLLBAR_HORIZONTAL,
3371 GADGET_ID_SCROLL_HORIZONTAL,
3372 "Scroll level editing area horizontally"
3375 ED_SCROLLBAR_ID_AREA_VERTICAL,
3376 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3377 GD_TYPE_SCROLLBAR_VERTICAL,
3378 GADGET_ID_SCROLL_VERTICAL,
3379 "Scroll level editing area vertically"
3382 ED_SCROLLBAR_ID_LIST_VERTICAL,
3383 IMG_EDITOR_PALETTE_SCROLLBAR,
3384 GD_TYPE_SCROLLBAR_VERTICAL,
3385 GADGET_ID_SCROLL_LIST_VERTICAL,
3386 "Scroll element list vertically"
3396 int gadget_id_align;
3397 int radio_button_nr;
3400 char *text_left, *text_right, *infotext;
3401 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3404 ED_RADIOBUTTON_ID_PERCENTAGE,
3405 -1, ED_LEVEL_SETTINGS_YPOS(0),
3406 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3407 RADIO_NR_RANDOM_ELEMENTS,
3408 &random_placement_method, RANDOM_USE_PERCENTAGE,
3409 " ", "percentage", "Use percentage for random elements"
3412 ED_RADIOBUTTON_ID_QUANTITY,
3413 -1, ED_LEVEL_SETTINGS_YPOS(0),
3414 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3415 RADIO_NR_RANDOM_ELEMENTS,
3416 &random_placement_method, RANDOM_USE_QUANTITY,
3417 " ", "quantity", "Use quantity for random elements"
3426 int gadget_id_align;
3428 char *text_above, *text_left, *text_right, *infotext;
3429 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3431 // ---------- level and editor settings -------------------------------------
3434 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3435 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3436 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3437 &level.auto_count_gems,
3439 "Automatically count gems needed", "Set counter to number of gems"
3442 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3443 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3444 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3445 &level.rate_time_over_score,
3447 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3450 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3451 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3452 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3453 &levelset_use_levelset_artwork,
3455 "Use current custom artwork", "Use custom artwork of this level set"
3458 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3459 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3460 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3461 &levelset_copy_level_template,
3463 "Copy current level template", "Copy level template of this level set"
3466 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3467 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3468 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3469 &random_placement_background_restricted,
3471 "Restrict random placement to:", "Set random placement restriction"
3474 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3475 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3476 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3477 &setup.editor.use_template_for_new_levels,
3478 "Template for new levels and CE/GE:", NULL,
3479 "Use template for new levels", "Use template for level properties"
3482 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3483 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3484 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3485 &level.use_custom_template,
3487 "Use template for custom elements", "Use template for custom properties"
3490 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3491 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3492 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3493 &level.bd_intermission,
3494 "Boulder Dash game engine settings:", NULL,
3495 "Intermission", "Level is an intermission level"
3498 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3499 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3500 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3501 &level.bd_pal_timing,
3503 "PAL timing", "Use slower timer (like PAL C64)"
3506 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3507 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3508 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3509 &level.bd_line_shifting_borders,
3510 "Compatibility settings:", NULL,
3511 "Line-shifting borders", "Use line-shifting wrap-around"
3514 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3515 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3516 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3517 &level.bd_scan_first_and_last_row,
3519 "Scan first and last row", "Also process top/bottom border rows"
3522 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3523 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3524 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3525 &level.bd_short_explosions,
3527 "Short explosions", "Use four game cycles for explosions"
3530 // ---------- element settings: configure (various elements) ----------------
3533 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3534 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3535 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3536 &stick_element_properties_window,
3538 "Stick this screen to edit content", "Stick this screen to edit content"
3541 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3542 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3543 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3544 &level.em_slippery_gems,
3546 "Slip down from certain flat walls", "Use EM/DC style slipping behaviour"
3549 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3550 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3551 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3552 &level.em_explodes_by_fire,
3554 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3557 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3558 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3559 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3560 &level.use_spring_bug,
3562 "Use spring pushing bug", "Use odd spring pushing behaviour"
3565 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3566 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3567 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3568 &level.use_time_orb_bug,
3570 "Use time orb bug", "Use odd time orb behaviour"
3573 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3574 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3575 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3576 &level.use_life_bugs,
3578 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3581 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3582 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3583 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3586 "Create single random element", "Only create one element from content"
3589 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3590 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3591 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3592 &level.ball_active_initial,
3594 "Magic ball initially activated", "Activate magic ball after level start"
3597 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3598 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3599 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3600 &level.grow_into_diggable,
3602 "Can grow into anything diggable", "Grow into more than just sand"
3605 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3606 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3607 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3608 &level.sb_fields_needed,
3610 "All fields need to be filled", "Require all SB fields to be solved"
3613 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3614 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3615 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3616 &level.sb_objects_needed,
3618 "All objects need to be placed", "Require all SB objects to be solved"
3621 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3622 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3623 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3624 &level.auto_exit_sokoban,
3626 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3629 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3631 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3632 &level.solved_by_one_player,
3634 "Only one player must enter exit", "Level solved by first player in exit"
3637 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3638 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3639 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3640 &level.finish_dig_collect,
3642 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3645 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3646 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3647 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3648 &level.keep_walkable_ce,
3650 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3653 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3655 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3656 &level.continuous_snapping,
3658 "Continuous snapping", "Use snapping without releasing key"
3661 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3662 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3663 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3664 &level.block_snap_field,
3666 "Block snapped field when snapping", "Use snapping delay to show animation"
3669 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3670 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3671 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3672 &level.block_last_field,
3674 "Block last field when moving", "Player blocks last field when moving"
3677 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3679 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3680 &level.sp_block_last_field,
3682 "Block last field when moving", "Player blocks last field when moving"
3685 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3686 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3687 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3688 &level.instant_relocation,
3690 "No scrolling when relocating", "Player gets relocated without delay"
3693 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3694 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3695 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3696 &level.shifted_relocation,
3698 "No centering when relocating", "Level not centered after relocation"
3701 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3703 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3704 &level.lazy_relocation,
3706 "Only redraw off-screen relocation", "No redraw if relocation target visible"
3709 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3710 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3711 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3712 &level.use_start_element[0],
3714 "Use level start element:", "Start level at this element's position"
3717 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3719 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3720 &level.use_artwork_element[0],
3722 "Use artwork from element:", "Use player artwork from other element"
3725 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3727 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3728 &level.use_explosion_element[0],
3730 "Use explosion from element:", "Use explosion properties from element"
3733 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3734 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3735 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3736 &level.initial_player_gravity[0],
3738 "Use initial gravity", "Set initial player gravity"
3741 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3742 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3743 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3744 &level.use_initial_inventory[0],
3746 "Use initial inventory:", "Use collected elements on level start"
3749 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3751 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3752 &level.can_pass_to_walkable,
3754 "Can pass to walkable element", "Player can pass to empty or walkable"
3757 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3758 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3759 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3760 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3762 "Can fall into acid (with gravity)", "Player can fall into acid pool"
3765 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3766 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3767 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3768 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3770 "Can move into acid", "Element can move into acid pool"
3773 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3774 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3775 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3776 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3778 "Deadly when colliding with", "Element is deadly when hitting player"
3781 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3782 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3783 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3784 &level.bd_diagonal_movements,
3786 "Can move diagonally", "Player can move diagonally"
3789 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3790 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3791 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3792 &level.bd_topmost_player_active,
3794 "Topmost player is active", "Use first player found on playfield"
3797 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3798 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3799 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3800 &level.bd_push_mega_rock_with_sweet,
3802 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3805 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3806 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3807 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3808 &level.bd_magic_wall_wait_hatching,
3810 "Wait for player's birth", "Timer start waits for player's birth"
3813 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3814 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3815 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3816 &level.bd_magic_wall_stops_amoeba,
3818 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3821 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3822 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3823 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3824 &level.bd_amoeba_wait_for_hatching,
3826 "Wait for player's birth", "Timer start waits for player's birth"
3829 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3830 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3831 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3832 &level.bd_amoeba_start_immediately,
3834 "Start growing immediately", "Start slow growth time immediately"
3837 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3838 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3839 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3840 &level.bd_amoeba_2_explode_by_amoeba,
3842 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3845 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3846 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3847 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3848 &level.bd_voodoo_collects_diamonds,
3850 "Can collect diamonds", "Can collect diamonds for the player"
3853 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3854 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3855 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3856 &level.bd_voodoo_hurt_kills_player,
3858 "Player is killed if hurt", "If hurt in any way, player is killed"
3861 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3862 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3863 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3864 &level.bd_voodoo_dies_by_rock,
3866 "Killed by falling rock", "Can be killed by a falling rock"
3869 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3870 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3871 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3872 &level.bd_voodoo_vanish_by_explosion,
3874 "Disappears in explosions", "Can be destroyed by explosions"
3877 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3879 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3880 &level.bd_slime_is_predictable,
3882 "Slime is predictable", "Use predictable random numbers"
3885 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3886 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3887 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3888 &level.bd_change_expanding_wall,
3890 "Change direction", "Switch horizontal/vertical direction"
3893 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3894 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3895 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3896 &level.bd_replicators_active,
3898 "Active at start", "Replicators start in active state"
3901 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3902 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3903 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3904 &level.bd_conveyor_belts_active,
3906 "Active at start", "Conveyor belts start in active state"
3909 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3910 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3911 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3912 &level.bd_conveyor_belts_changed,
3914 "Change direction", "Switch conveyor belt direction"
3917 ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
3918 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3919 GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
3920 &level.bd_water_cannot_flow_down,
3922 "Does not flow downwards", "Water can only flow up, left and right"
3925 ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
3926 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3927 GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
3928 &level.bd_hammer_walls_reappear,
3930 "Hammered walls reappear", "Hammered walls reappear after delay"
3933 ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
3934 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3935 GADGET_ID_BD_CREATURES_START_BACKWARDS, GADGET_ID_NONE,
3936 &level.bd_creatures_start_backwards,
3938 "Creatures start moving backwards", "Creatures start in opposite direction"
3941 ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
3942 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3943 GADGET_ID_BD_CREATURES_TURN_ON_HATCHING, GADGET_ID_NONE,
3944 &level.bd_creatures_turn_on_hatching,
3946 "Creatures turn on hatching", "Creatures change direction on hatching"
3949 ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
3950 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3951 GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE, GADGET_ID_NONE,
3952 &level.bd_gravity_switch_active,
3954 "Gravity switch active at start", "Gravity switch starts in active state"
3957 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3958 ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3959 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3960 &level.bd_gravity_affects_all,
3962 "Gravity change affects everything", "Gravity affects all falling objects"
3965 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3966 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3967 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3968 &level.envelope[0].autowrap,
3970 "Auto-wrap", "Automatically wrap envelope text"
3973 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3974 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3975 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3976 &level.envelope[0].centered,
3978 "Centered", "Automatically center envelope text"
3981 ED_CHECKBUTTON_ID_MM_LASER_RED,
3982 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3983 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3984 &level.mm_laser_red,
3985 "Choose color components for laser:", NULL,
3986 "Red", "Use red color components in laser"
3989 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3990 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3991 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3992 &level.mm_laser_green,
3994 "Green", "Use green color components in laser"
3997 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3998 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3999 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
4000 &level.mm_laser_blue,
4002 "Blue", "Use blue color components in laser"
4005 ED_CHECKBUTTON_ID_DF_LASER_RED,
4006 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4007 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
4008 &level.df_laser_red,
4009 "Choose color components for laser:", NULL,
4010 "Red", "Use red color components in laser"
4013 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
4014 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4015 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
4016 &level.df_laser_green,
4018 "Green", "Use green color components in laser"
4021 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
4022 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
4023 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
4024 &level.df_laser_blue,
4026 "Blue", "Use blue color components in laser"
4029 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
4030 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
4031 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
4032 &level.rotate_mm_ball_content,
4034 "Randomly rotate created content", "Randomly rotate newly created content"
4037 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
4038 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
4039 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
4040 &level.explode_mm_ball,
4042 "Explode ball instead of melting", "Use explosion to release ball content"
4045 // ---------- element settings: configure 1 (custom elements) ---------------
4048 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
4049 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4050 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
4051 &custom_element.use_gfx_element,
4053 "Use graphic of element:", "Use existing element graphic"
4056 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
4057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
4058 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
4059 &level.use_custom_template,
4061 "Use template", "Use template for custom properties"
4064 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
4065 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
4066 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
4067 &custom_element_properties[EP_ACCESSIBLE],
4069 NULL, "Player can walk to or pass this field"
4072 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
4073 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4074 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
4075 &custom_element_properties[EP_GRAVITY_REACHABLE],
4077 "Reachable despite gravity", "Player can walk/dig despite gravity"
4080 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
4081 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4082 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
4083 &custom_element.use_last_ce_value,
4085 "Use last CE value after change", "Use last CE value after change"
4088 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
4089 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
4090 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
4091 &custom_element_properties[EP_WALK_TO_OBJECT],
4093 NULL, "Player can dig/collect/push element"
4096 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
4097 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4098 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
4099 &custom_element_properties[EP_INDESTRUCTIBLE],
4101 "Indestructible", "Element is indestructible"
4104 // ---------- element settings: configure 2 (custom elements) ---------------
4107 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
4108 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4109 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
4110 &custom_element_properties[EP_CAN_MOVE],
4112 NULL, "Element can move with some pattern"
4115 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4116 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4117 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4118 &custom_element_properties[EP_CAN_FALL],
4120 "Can fall", "Element can fall down"
4123 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4124 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4125 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4126 &custom_element_properties[EP_CAN_SMASH],
4128 NULL, "Element can smash other elements"
4131 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4132 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4133 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4134 &custom_element_properties[EP_SLIPPERY],
4136 NULL, "Other elements can fall down from it"
4139 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4140 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4141 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4142 &custom_element_properties[EP_DEADLY],
4144 NULL, "Element can kill the player"
4147 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4149 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4150 &custom_element_properties[EP_CAN_EXPLODE],
4152 NULL, "Element can explode"
4155 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4156 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4157 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4158 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4160 "By fire", "Element can explode by fire/explosion"
4163 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4164 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4165 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4166 &custom_element_properties[EP_EXPLODES_SMASHED],
4168 "Smashed", "Element can explode when smashed"
4171 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4172 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4173 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4174 &custom_element_properties[EP_EXPLODES_IMPACT],
4176 "Impact", "Element can explode on impact"
4179 // ---------- element settings: advanced (custom elements) ------------------
4182 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4183 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4184 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4185 &custom_element_change.can_change,
4187 "Element changes to:", "Change element on specified condition"
4190 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4191 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4192 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4193 &custom_element_change_events[CE_DELAY],
4195 NULL, "Element changes after delay"
4198 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4199 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4200 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4201 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4203 NULL, "Element changes by direct action"
4206 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4207 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4208 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4209 &custom_element_change_events[CE_BY_OTHER_ACTION],
4211 NULL, "Element changes by other element"
4214 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4215 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4216 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4217 &custom_element_change.explode,
4219 "Explode instead of change", "Element explodes instead of change"
4222 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4223 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4224 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4225 &custom_element_change.use_target_content,
4227 "Use extended change target:", "Element changes to more elements"
4230 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4231 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4232 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4233 &custom_element_change.only_if_complete,
4235 "Replace all or nothing", "Only replace when all can be changed"
4238 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4239 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4240 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4241 &custom_element_change.use_random_replace,
4243 NULL, "Use percentage for random replace"
4246 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4247 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4248 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4249 &custom_element_change.has_action,
4251 NULL, "Execute action on specified condition"
4259 int xoffset, yoffset;
4261 int gadget_id_align;
4263 int area_xsize, area_ysize;
4264 char *text_left, *text_right, *text_above, *text_below, *infotext;
4265 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4267 // ---------- level playfield content ---------------------------------------
4270 ED_DRAWING_ID_DRAWING_LEVEL,
4273 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4275 -1, -1, // these values are not constant, but can change at runtime
4276 NULL, NULL, NULL, NULL, NULL
4279 // ---------- yam yam content -----------------------------------------------
4282 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4283 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4284 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4285 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4286 &level.yamyam_content[0].e[0][0], 3, 3,
4287 NULL, NULL, NULL, "1", NULL
4290 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4291 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4292 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4293 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4294 &level.yamyam_content[1].e[0][0], 3, 3,
4295 NULL, NULL, NULL, "2", NULL
4298 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4299 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4300 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4301 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4302 &level.yamyam_content[2].e[0][0], 3, 3,
4303 NULL, NULL, NULL, "3", NULL
4306 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4307 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4308 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4309 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4310 &level.yamyam_content[3].e[0][0], 3, 3,
4311 NULL, NULL, NULL, "4", NULL
4314 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4315 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4316 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4317 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4318 &level.yamyam_content[4].e[0][0], 3, 3,
4319 NULL, NULL, NULL, "5", NULL
4322 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4323 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4324 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4325 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4326 &level.yamyam_content[5].e[0][0], 3, 3,
4327 NULL, NULL, NULL, "6", NULL
4330 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4331 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4332 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4333 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4334 &level.yamyam_content[6].e[0][0], 3, 3,
4335 NULL, NULL, NULL, "7", NULL
4338 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4339 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4340 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4341 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4342 &level.yamyam_content[7].e[0][0], 3, 3,
4343 NULL, NULL, NULL, "8", NULL
4346 // ---------- magic ball content --------------------------------------------
4349 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4350 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4351 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4352 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4353 &level.ball_content[0].e[0][0], 3, 3,
4354 NULL, NULL, NULL, "1", NULL
4357 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4358 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4359 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4360 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4361 &level.ball_content[1].e[0][0], 3, 3,
4362 NULL, NULL, NULL, "2", NULL
4365 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4366 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4367 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4368 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4369 &level.ball_content[2].e[0][0], 3, 3,
4370 NULL, NULL, NULL, "3", NULL
4373 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4374 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4375 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4376 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4377 &level.ball_content[3].e[0][0], 3, 3,
4378 NULL, NULL, NULL, "4", NULL
4381 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4382 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4383 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4384 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4385 &level.ball_content[4].e[0][0], 3, 3,
4386 NULL, NULL, NULL, "5", NULL
4389 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4390 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4391 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4392 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4393 &level.ball_content[5].e[0][0], 3, 3,
4394 NULL, NULL, NULL, "6", NULL
4397 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4398 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4399 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4400 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4401 &level.ball_content[6].e[0][0], 3, 3,
4402 NULL, NULL, NULL, "7", NULL
4405 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4406 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4407 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4408 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4409 &level.ball_content[7].e[0][0], 3, 3,
4410 NULL, NULL, NULL, "8", NULL
4413 // ---------- android content -----------------------------------------------
4416 ED_DRAWING_ID_ANDROID_CONTENT,
4417 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4418 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4419 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4420 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4421 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4424 // ---------- amoeba content ------------------------------------------------
4427 ED_DRAWING_ID_AMOEBA_CONTENT,
4428 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4429 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4430 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4431 &level.amoeba_content, 1, 1,
4432 "Content:", NULL, NULL, NULL, "Amoeba content"
4435 // ---------- BD snap element -----------------------------------------------
4438 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4439 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4440 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4441 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4442 &level.bd_snap_element, 1, 1,
4443 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4446 // ---------- BD magic wall elements ----------------------------------------
4449 ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
4450 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
4451 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4452 GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
4453 &level.bd_magic_wall_diamond_to, 1, 1,
4454 "Changes diamonds to:", NULL, NULL, NULL, "Element to turn diamonds to"
4457 ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
4458 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4459 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4460 GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
4461 &level.bd_magic_wall_rock_to, 1, 1,
4462 "Changes rocks to:", NULL, NULL, NULL, "Element to turn rocks to"
4465 ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
4466 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4467 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4468 GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
4469 &level.bd_magic_wall_mega_rock_to, 1, 1,
4470 "Changes mega rocks to:", NULL, NULL, NULL, "Element to turn mega rocks to"
4473 ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
4474 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4475 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4476 GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
4477 &level.bd_magic_wall_nut_to, 1, 1,
4478 "Changes nuts to:", NULL, NULL, NULL, "Element to turn nuts to"
4481 ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
4482 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4483 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4484 GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
4485 &level.bd_magic_wall_nitro_pack_to, 1, 1,
4486 "Changes nitro packs to:", NULL, NULL, NULL, "Element to turn nitro packs to"
4489 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
4490 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(9),
4491 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4492 GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
4493 &level.bd_magic_wall_flying_diamond_to, 1, 1,
4494 "Changes flying diamonds to:", NULL, NULL, NULL, "Element to turn flying diamonds to"
4497 ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
4498 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4499 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4500 GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
4501 &level.bd_magic_wall_flying_rock_to, 1, 1,
4502 "Changes flying rocks to:", NULL, NULL, NULL, "Element to turn flying rocks to"
4505 // ---------- BD amoeba content ---------------------------------------------
4508 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4509 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4510 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4511 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4512 &level.bd_amoeba_content_too_big, 1, 1,
4513 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4516 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4517 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4518 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4519 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4520 &level.bd_amoeba_content_enclosed, 1, 1,
4521 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4524 // ---------- BD amoeba 2 content -------------------------------------------
4527 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4528 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4529 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4530 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4531 &level.bd_amoeba_2_content_too_big, 1, 1,
4532 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4535 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4536 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4537 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4538 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4539 &level.bd_amoeba_2_content_enclosed, 1, 1,
4540 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4543 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4544 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4545 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4546 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4547 &level.bd_amoeba_2_content_exploding, 1, 1,
4548 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4551 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4552 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4553 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4554 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4555 &level.bd_amoeba_2_content_looks_like, 1, 1,
4556 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4559 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
4560 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4561 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4562 GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
4563 &level.bd_slime_eats_element_1, 1, 1,
4564 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4567 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
4568 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4569 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4570 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
4571 &level.bd_slime_converts_to_element_1, 1, 1,
4572 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4575 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
4576 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4577 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4578 GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
4579 &level.bd_slime_eats_element_2, 1, 1,
4580 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4583 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
4584 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4585 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4586 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
4587 &level.bd_slime_converts_to_element_2, 1, 1,
4588 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4591 ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
4592 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4593 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4594 GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
4595 &level.bd_slime_eats_element_3, 1, 1,
4596 "Can eat:", NULL, NULL, NULL, "Element that can be eaten"
4599 ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
4600 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4601 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4602 GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
4603 &level.bd_slime_converts_to_element_3, 1, 1,
4604 " and convert to:", NULL, NULL, NULL, "Eaten element is converted to"
4607 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4608 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4609 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4610 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4611 &level.bd_acid_eats_element, 1, 1,
4612 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4615 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4616 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4617 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4618 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4619 &level.bd_acid_turns_to_element, 1, 1,
4620 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4623 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4624 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4625 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4626 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4627 &level.bd_biter_eats_element, 1, 1,
4628 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4631 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4632 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4633 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4634 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4635 &level.bd_bladder_converts_by_element, 1, 1,
4636 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4639 ED_DRAWING_ID_BD_NUT_CONTENT,
4640 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4641 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4642 GADGET_ID_BD_NUT_CONTENT, GADGET_ID_NONE,
4643 &level.bd_nut_content, 1, 1,
4644 "When breaking, changes to:", NULL, NULL, NULL, "Element created when breaking nut"
4647 ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
4648 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4649 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4650 GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
4651 &level.bd_expanding_wall_looks_like, 1, 1,
4652 "Use graphic of element:", NULL, NULL, NULL, "Expanding wall looks like this element"
4655 ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
4656 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(0),
4657 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4658 GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
4659 &level.bd_sand_looks_like, 1, 1,
4660 "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
4663 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
4664 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4665 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4666 GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4667 &level.bd_rock_turns_to_on_falling, 1, 1,
4668 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4671 ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
4672 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4673 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4674 GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4675 &level.bd_rock_turns_to_on_impact, 1, 1,
4676 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4679 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
4680 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4681 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4682 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING, GADGET_ID_NONE,
4683 &level.bd_diamond_turns_to_on_falling, 1, 1,
4684 "Turns to when falling:", NULL, NULL, NULL, "Changes to this when falling starts"
4687 ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
4688 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4689 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4690 GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT, GADGET_ID_NONE,
4691 &level.bd_diamond_turns_to_on_impact, 1, 1,
4692 "Turns to on impact:", NULL, NULL, NULL, "Changes to this when falling stops"
4695 // ---------- level start element -------------------------------------------
4698 ED_DRAWING_ID_START_ELEMENT,
4699 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4700 0, ED_AREA_1X1_SETTINGS_YOFF,
4701 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4702 &level.start_element[0], 1, 1,
4703 NULL, NULL, NULL, NULL, "Level start element"
4706 // ---------- player artwork element ----------------------------------------
4709 ED_DRAWING_ID_ARTWORK_ELEMENT,
4710 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4711 0, ED_AREA_1X1_SETTINGS_YOFF,
4712 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4713 &level.artwork_element[0], 1, 1,
4714 NULL, NULL, NULL, NULL, "Element for player artwork"
4717 // ---------- player explosion element --------------------------------------
4720 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4721 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4722 0, ED_AREA_1X1_SETTINGS_YOFF,
4723 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4724 &level.explosion_element[0], 1, 1,
4725 NULL, NULL, NULL, NULL, "Element for player explosion"
4728 // ---------- player initial inventory --------------------------------------
4731 ED_DRAWING_ID_INVENTORY_CONTENT,
4732 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4733 0, ED_AREA_1X1_SETTINGS_YOFF,
4734 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4735 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4736 NULL, NULL, NULL, NULL, "Content for initial inventory"
4739 // ---------- gray ball content -----------------------------------------
4742 ED_DRAWING_ID_MM_BALL_CONTENT,
4743 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4744 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4745 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4746 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4747 "Content:", NULL, NULL, NULL, "Content for gray ball"
4750 // ---------- element settings: configure 1 (custom elements) ---------------
4752 // ---------- custom graphic ------------------------------------------------
4755 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4756 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4757 0, ED_AREA_1X1_SETTINGS_YOFF,
4758 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4759 &custom_element.gfx_element_initial, 1, 1,
4760 NULL, NULL, NULL, NULL, "Custom graphic element"
4763 // ---------- element settings: configure 2 (custom elements) ---------------
4765 // ---------- custom content (when exploding) -------------------------------
4768 ED_DRAWING_ID_CUSTOM_CONTENT,
4769 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4770 0, ED_AREA_3X3_SETTINGS_YOFF,
4771 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4772 &custom_element.content.e[0][0], 3, 3,
4773 "Content:", NULL, NULL, NULL, NULL
4776 // ---------- custom enter and leave element (when moving) ------------------
4779 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4780 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4781 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4782 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4783 &custom_element.move_enter_element, 1, 1,
4784 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4787 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4788 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4789 0, ED_AREA_1X1_SETTINGS_YOFF,
4790 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4791 &custom_element.move_leave_element, 1, 1,
4792 NULL, NULL, NULL, NULL, "Element that will be left behind"
4795 // ---------- element settings: advanced (custom elements) ------------------
4797 // ---------- custom change target ------------------------------------------
4800 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4801 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4802 0, ED_AREA_1X1_SETTINGS_YOFF,
4803 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4804 &custom_element_change.target_element, 1, 1,
4805 NULL, "after/when:", NULL, NULL, "New target element after change"
4808 // ---------- custom change content (extended change target) ----------------
4811 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4812 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4813 0, ED_AREA_3X3_SETTINGS_YOFF,
4814 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4815 &custom_element_change.target_content.e[0][0], 3, 3,
4816 NULL, NULL, NULL, NULL, "New extended elements after change"
4819 // ---------- custom change trigger (element causing change) ----------------
4822 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4823 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4824 0, ED_AREA_1X1_SETTINGS_YOFF,
4825 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4826 &custom_element_change.initial_trigger_element, 1, 1,
4827 NULL, NULL, NULL, NULL, "Other element triggering change"
4830 // ---------- custom change action (element used for action) ----------------
4833 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4834 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4835 0, ED_AREA_1X1_SETTINGS_YOFF,
4836 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4837 &custom_element_change.action_element, 1, 1,
4838 NULL, NULL, NULL, NULL, "Element used as action parameter"
4841 // ---------- group element content -----------------------------------------
4844 ED_DRAWING_ID_GROUP_CONTENT,
4845 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4846 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4847 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4848 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4849 "Content:", NULL, NULL, NULL, NULL
4852 // ---------- random background (for random painting) -----------------------
4855 ED_DRAWING_ID_RANDOM_BACKGROUND,
4856 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4857 0, ED_AREA_1X1_LSETTINGS_YOFF,
4858 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4859 &random_placement_background_element, 1, 1,
4860 NULL, NULL, NULL, NULL, "Random placement background"
4865 // ----------------------------------------------------------------------------
4866 // some internally used variables
4867 // ----------------------------------------------------------------------------
4869 // maximal size of level editor drawing area
4870 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4872 // actual size of level editor drawing area
4873 static int ed_fieldx, ed_fieldy;
4875 // actual position of level editor drawing area in level playfield
4876 static int level_xpos = -1, level_ypos = -1;
4878 // actual tile size used to display playfield drawing area
4879 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4880 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4882 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4884 // drawing elements on the three mouse buttons
4885 static int new_element1 = EL_WALL;
4886 static int new_element2 = EL_EMPTY;
4887 static int new_element3 = EL_SAND;
4889 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4890 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4891 (button) == 2 ? new_element2 : \
4892 (button) == 3 ? new_element3 : EL_EMPTY)
4894 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4896 static int use_permanent_palette = TRUE;
4898 #define PX (use_permanent_palette ? DX : SX)
4899 #define PY (use_permanent_palette ? DY : SY)
4900 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4901 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4903 // forward declaration for internal use
4904 static void CopyBrushToCursor(int, int);
4905 static void DeleteBrushFromCursor(void);
4906 static void ModifyEditorCounterValue(int, int);
4907 static void ModifyEditorCounterLimits(int, int, int);
4908 static void ModifyEditorSelectboxValue(int, int);
4909 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4910 static void ModifyEditorDrawingArea(int, int, int);
4911 static void ModifyEditorElementList(void);
4912 static void AdjustElementListScrollbar(void);
4913 static void RedrawDrawingElements(void);
4914 static void DrawDrawingWindowExt(boolean);
4915 static void DrawDrawingWindow(void);
4916 static void DrawLevelConfigWindow(void);
4917 static void DrawPropertiesWindow(void);
4918 static void DrawPaletteWindow(void);
4919 static void UpdateCustomElementGraphicGadgets(void);
4920 static boolean checkPropertiesConfig(int);
4921 static void SetAutomaticNumberOfGemsNeeded(void);
4922 static void ClearEditorGadgetInfoText(void);
4923 static void CopyLevelToUndoBuffer(int);
4924 static void HandleDrawingAreas(struct GadgetInfo *);
4925 static void HandleCounterButtons(struct GadgetInfo *);
4926 static void HandleTextInputGadgets(struct GadgetInfo *);
4927 static void HandleTextAreaGadgets(struct GadgetInfo *);
4928 static void HandleSelectboxGadgets(struct GadgetInfo *);
4929 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4930 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4931 static void HandleRadiobuttons(struct GadgetInfo *);
4932 static void HandleCheckbuttons(struct GadgetInfo *);
4933 static void HandleControlButtons(struct GadgetInfo *);
4934 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4935 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4936 static boolean AskToCopyAndModifyLevelTemplate(void);
4937 static boolean getDrawModeHiRes(void);
4938 static int getTabulatorBarWidth(void);
4939 static int getTabulatorBarHeight(void);
4940 static Pixel getTabulatorBarColor(void);
4941 static void getEditorGraphicAndFrame(int, int *, int *, boolean);
4942 static int numHiresTiles(int);
4944 static int num_editor_gadgets = 0; // dynamically determined
4946 static struct GadgetInfo **level_editor_gadget = NULL;
4947 static int *right_gadget_border = NULL;
4949 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4950 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4951 static boolean draw_with_brush = FALSE;
4952 static int properties_element = 0;
4954 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4955 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4956 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4957 static int undo_buffer_position = 0;
4958 static int undo_buffer_steps = 0;
4959 static int redo_buffer_steps = 0;
4961 static int edit_mode;
4962 static int edit_mode_levelconfig;
4963 static int edit_mode_properties;
4965 static int element_shift = 0;
4967 static int editor_el_players[] =
4974 static int *editor_el_players_ptr = editor_el_players;
4975 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4977 static int editor_hl_boulderdash[] =
4979 EL_INTERNAL_CASCADE_BD_ACTIVE,
4985 static int editor_el_boulderdash[] =
4994 EL_BD_EXPANDABLE_WALL,
5002 EL_BD_BUTTERFLY_LEFT,
5004 EL_BD_BUTTERFLY_RIGHT,
5005 EL_BD_FIREFLY_RIGHT,
5008 EL_BD_BUTTERFLY_DOWN,
5012 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
5013 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
5014 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
5015 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
5017 static int editor_hl_boulderdash_native[] =
5019 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
5025 static int editor_el_boulderdash_native[] =
5042 EL_BD_BUTTERFLY_LEFT,
5044 EL_BD_BUTTERFLY_RIGHT,
5045 EL_BD_FIREFLY_RIGHT,
5048 EL_BD_BUTTERFLY_DOWN,
5053 EL_BD_BUTTERFLY_2_UP,
5057 EL_BD_BUTTERFLY_2_LEFT,
5058 EL_BD_FIREFLY_2_LEFT,
5059 EL_BD_BUTTERFLY_2_RIGHT,
5060 EL_BD_FIREFLY_2_RIGHT,
5063 EL_BD_BUTTERFLY_2_DOWN,
5064 EL_BD_FIREFLY_2_DOWN,
5065 EL_BD_FLYING_DIAMOND,
5070 EL_BD_DIAMOND_GLUED,
5072 EL_BD_DRAGONFLY_LEFT,
5073 EL_BD_STONEFLY_LEFT,
5074 EL_BD_DRAGONFLY_RIGHT,
5075 EL_BD_STONEFLY_RIGHT,
5078 EL_BD_DRAGONFLY_DOWN,
5079 EL_BD_STONEFLY_DOWN,
5082 EL_BD_BITER_SWITCH_1,
5100 EL_BD_WALL_NON_SLOPED,
5102 EL_BD_SAND_SLOPED_UP_LEFT,
5103 EL_BD_SAND_SLOPED_UP_RIGHT,
5104 EL_BD_WALL_SLOPED_UP_LEFT,
5105 EL_BD_WALL_SLOPED_UP_RIGHT,
5107 EL_BD_SAND_SLOPED_DOWN_LEFT,
5108 EL_BD_SAND_SLOPED_DOWN_RIGHT,
5109 EL_BD_WALL_SLOPED_DOWN_LEFT,
5110 EL_BD_WALL_SLOPED_DOWN_RIGHT,
5114 EL_BD_STEELWALL_SLOPED_UP_LEFT,
5115 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
5119 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
5120 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
5124 EL_BD_INVISIBLE_EXIT_CLOSED,
5125 EL_BD_INVISIBLE_EXIT_OPEN,
5127 EL_BD_STEELWALL_EXPLODABLE,
5128 EL_BD_STEELWALL_DIGGABLE,
5129 EL_BD_WALL_DIGGABLE,
5132 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
5133 EL_BD_EXPANDABLE_WALL_VERTICAL,
5134 EL_BD_EXPANDABLE_WALL_ANY,
5135 EL_BD_EXPANDABLE_WALL_SWITCH,
5137 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
5138 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
5139 EL_BD_EXPANDABLE_STEELWALL_ANY,
5140 EL_BD_CREATURE_SWITCH,
5143 EL_BD_BLADDER_SPENDER,
5145 EL_BD_REPLICATOR_SWITCH,
5147 EL_BD_CONVEYOR_LEFT,
5148 EL_BD_CONVEYOR_RIGHT,
5149 EL_BD_CONVEYOR_SWITCH,
5150 EL_BD_CONVEYOR_DIR_SWITCH,
5165 EL_BD_TRAPPED_DIAMOND,
5178 EL_BD_GRAVITY_SWITCH,
5179 EL_BD_PNEUMATIC_HAMMER,
5183 EL_BD_PLAYER_WITH_BOMB,
5185 EL_BD_PLAYER_STIRRING,
5187 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
5188 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
5189 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
5190 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
5192 static int editor_hl_boulderdash_effects[] =
5194 EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
5200 static int editor_el_boulderdash_effects[] =
5202 EL_BD_DIAMOND_FALLING,
5204 EL_BD_MEGA_ROCK_FALLING,
5205 EL_BD_FLYING_DIAMOND_FLYING,
5207 EL_BD_FALLING_WALL_FALLING,
5208 EL_BD_NITRO_PACK_FALLING,
5210 EL_BD_FLYING_ROCK_FLYING,
5212 EL_BD_PLAYER_GROWING_1,
5213 EL_BD_PLAYER_GROWING_2,
5214 EL_BD_PLAYER_GROWING_3,
5217 EL_BD_PLAYER_WITH_BOMB,
5218 EL_BD_PLAYER_STIRRING,
5220 EL_BD_INVISIBLE_EXIT_OPEN,
5233 EL_BD_COW_ENCLOSED_1,
5234 EL_BD_COW_ENCLOSED_2,
5235 EL_BD_COW_ENCLOSED_3,
5237 EL_BD_COW_ENCLOSED_4,
5238 EL_BD_COW_ENCLOSED_5,
5239 EL_BD_COW_ENCLOSED_6,
5240 EL_BD_COW_ENCLOSED_7,
5262 EL_BD_BOMB_TICKING_1,
5263 EL_BD_BOMB_TICKING_2,
5264 EL_BD_BOMB_TICKING_3,
5265 EL_BD_BOMB_TICKING_4,
5267 EL_BD_BOMB_TICKING_5,
5268 EL_BD_BOMB_TICKING_6,
5269 EL_BD_BOMB_TICKING_7,
5272 EL_BD_BOMB_EXPLODING_1,
5273 EL_BD_BOMB_EXPLODING_2,
5274 EL_BD_BOMB_EXPLODING_3,
5275 EL_BD_BOMB_EXPLODING_4,
5277 EL_BD_NUT_BREAKING_1,
5278 EL_BD_NUT_BREAKING_2,
5279 EL_BD_NUT_BREAKING_3,
5280 EL_BD_NUT_BREAKING_4,
5289 EL_BD_DIAMOND_GROWING_1,
5290 EL_BD_DIAMOND_GROWING_2,
5292 EL_BD_DIAMOND_GROWING_3,
5293 EL_BD_DIAMOND_GROWING_4,
5294 EL_BD_DIAMOND_GROWING_5,
5295 EL_BD_NITRO_PACK_EXPLODING,
5297 EL_BD_NITRO_PACK_EXPLODING_1,
5298 EL_BD_NITRO_PACK_EXPLODING_2,
5299 EL_BD_NITRO_PACK_EXPLODING_3,
5300 EL_BD_NITRO_PACK_EXPLODING_4,
5302 EL_BD_ROCK_GROWING_1,
5303 EL_BD_ROCK_GROWING_2,
5304 EL_BD_ROCK_GROWING_3,
5305 EL_BD_ROCK_GROWING_4,
5307 EL_BD_STEELWALL_GROWING_1,
5308 EL_BD_STEELWALL_GROWING_2,
5309 EL_BD_STEELWALL_GROWING_3,
5310 EL_BD_STEELWALL_GROWING_4,
5312 EL_BD_CLOCK_GROWING_1,
5313 EL_BD_CLOCK_GROWING_2,
5314 EL_BD_CLOCK_GROWING_3,
5315 EL_BD_CLOCK_GROWING_4,
5317 EL_BD_GHOST_EXPLODING_1,
5318 EL_BD_GHOST_EXPLODING_2,
5319 EL_BD_GHOST_EXPLODING_3,
5320 EL_BD_GHOST_EXPLODING_4,
5322 static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
5323 static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
5324 static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
5325 static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
5327 static int editor_hl_emerald_mine[] =
5329 EL_INTERNAL_CASCADE_EM_ACTIVE,
5335 static int editor_el_emerald_mine[] =
5353 EL_EM_DYNAMITE_ACTIVE,
5372 EL_ACID_POOL_TOPLEFT,
5374 EL_ACID_POOL_TOPRIGHT,
5377 EL_ACID_POOL_BOTTOMLEFT,
5378 EL_ACID_POOL_BOTTOM,
5379 EL_ACID_POOL_BOTTOMRIGHT,
5397 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
5398 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
5399 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
5400 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
5402 static int editor_hl_emerald_mine_club[] =
5404 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5410 static int editor_el_emerald_mine_club[] =
5437 EL_EMC_WALL_SLIPPERY_1,
5438 EL_EMC_WALL_SLIPPERY_2,
5439 EL_EMC_WALL_SLIPPERY_3,
5440 EL_EMC_WALL_SLIPPERY_4,
5463 EL_EMC_MAGIC_BALL_SWITCH,
5470 EL_EMC_SPRING_BUMPER,
5474 EL_BALLOON_SWITCH_UP,
5475 EL_BALLOON_SWITCH_ANY,
5478 EL_BALLOON_SWITCH_LEFT,
5480 EL_BALLOON_SWITCH_RIGHT,
5484 EL_BALLOON_SWITCH_DOWN,
5485 EL_BALLOON_SWITCH_NONE,
5487 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5488 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5489 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5490 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5492 static int editor_hl_rnd[] =
5494 EL_INTERNAL_CASCADE_RND_ACTIVE,
5500 static int editor_el_rnd[] =
5503 EL_DYNAMITE_ACTIVE, // RND
5537 EL_WALL_EMERALD_YELLOW,
5538 EL_WALL_EMERALD_RED,
5539 EL_WALL_EMERALD_PURPLE,
5557 EL_DYNABOMB_INCREASE_NUMBER,
5558 EL_DYNABOMB_INCREASE_SIZE,
5559 EL_DYNABOMB_INCREASE_POWER,
5579 EL_INVISIBLE_STEELWALL,
5583 EL_EXPANDABLE_WALL_HORIZONTAL,
5584 EL_EXPANDABLE_WALL_VERTICAL,
5585 EL_EXPANDABLE_WALL_ANY,
5587 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5588 static int *editor_el_rnd_ptr = editor_el_rnd;
5589 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5590 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5592 static int editor_hl_sokoban[] =
5594 EL_INTERNAL_CASCADE_SB_ACTIVE,
5600 static int editor_el_sokoban[] =
5603 EL_SOKOBAN_FIELD_EMPTY,
5604 EL_SOKOBAN_FIELD_FULL,
5605 EL_SOKOBAN_FIELD_PLAYER,
5607 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5608 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5609 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5610 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5612 static int editor_hl_supaplex[] =
5614 EL_INTERNAL_CASCADE_SP_ACTIVE,
5620 static int editor_el_supaplex[] =
5638 EL_SP_PORT_HORIZONTAL,
5639 EL_SP_PORT_VERTICAL,
5647 EL_SP_GRAVITY_PORT_LEFT,
5648 EL_SP_GRAVITY_PORT_RIGHT,
5649 EL_SP_GRAVITY_PORT_UP,
5650 EL_SP_GRAVITY_PORT_DOWN,
5652 EL_SP_GRAVITY_ON_PORT_LEFT,
5653 EL_SP_GRAVITY_ON_PORT_RIGHT,
5654 EL_SP_GRAVITY_ON_PORT_UP,
5655 EL_SP_GRAVITY_ON_PORT_DOWN,
5657 EL_SP_GRAVITY_OFF_PORT_LEFT,
5658 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5659 EL_SP_GRAVITY_OFF_PORT_UP,
5660 EL_SP_GRAVITY_OFF_PORT_DOWN,
5662 EL_SP_HARDWARE_GRAY,
5663 EL_SP_HARDWARE_GREEN,
5664 EL_SP_HARDWARE_BLUE,
5667 EL_SP_HARDWARE_BASE_1,
5668 EL_SP_HARDWARE_BASE_2,
5669 EL_SP_HARDWARE_BASE_3,
5670 EL_SP_HARDWARE_BASE_4,
5672 EL_SP_HARDWARE_BASE_5,
5673 EL_SP_HARDWARE_BASE_6,
5674 EL_SP_HARDWARE_YELLOW,
5682 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5683 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5684 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5685 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5687 static int editor_hl_diamond_caves[] =
5689 EL_INTERNAL_CASCADE_DC_ACTIVE,
5695 static int editor_el_diamond_caves[] =
5697 EL_EM_STEEL_EXIT_CLOSED, // DC2
5698 EL_EM_STEEL_EXIT_OPEN, // DC2
5699 EL_WALL_EMERALD, // DC2
5700 EL_WALL_DIAMOND, // DC2
5707 EL_CONVEYOR_BELT_1_LEFT,
5708 EL_CONVEYOR_BELT_1_MIDDLE,
5709 EL_CONVEYOR_BELT_1_RIGHT,
5710 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5712 EL_CONVEYOR_BELT_2_LEFT,
5713 EL_CONVEYOR_BELT_2_MIDDLE,
5714 EL_CONVEYOR_BELT_2_RIGHT,
5715 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5717 EL_CONVEYOR_BELT_3_LEFT,
5718 EL_CONVEYOR_BELT_3_MIDDLE,
5719 EL_CONVEYOR_BELT_3_RIGHT,
5720 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5722 EL_CONVEYOR_BELT_4_LEFT,
5723 EL_CONVEYOR_BELT_4_MIDDLE,
5724 EL_CONVEYOR_BELT_4_RIGHT,
5725 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5727 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5728 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5729 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5730 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5732 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5733 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5734 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5735 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5740 EL_DC_TIMEGATE_SWITCH,
5742 EL_SWITCHGATE_CLOSED,
5744 EL_SWITCHGATE_SWITCH_UP,
5745 EL_SWITCHGATE_SWITCH_DOWN,
5748 EL_LIGHT_SWITCH_ACTIVE,
5749 EL_DC_SWITCHGATE_SWITCH_UP,
5750 EL_DC_SWITCHGATE_SWITCH_DOWN,
5752 EL_STEEL_EXIT_CLOSED,
5754 EL_STEELWALL_SLIPPERY,
5757 EL_QUICKSAND_FAST_EMPTY,
5758 EL_QUICKSAND_FAST_FULL,
5772 EL_SIGN_RADIOACTIVITY,
5778 EL_SIGN_ENTRY_FORBIDDEN,
5779 EL_SIGN_EMERGENCY_EXIT,
5804 EL_DC_STEELWALL_2_SINGLE,
5805 EL_DC_STEELWALL_2_TOP,
5806 EL_SIGN_EXCLAMATION,
5809 EL_DC_STEELWALL_2_LEFT,
5810 EL_DC_STEELWALL_2_MIDDLE,
5811 EL_DC_STEELWALL_2_HORIZONTAL,
5812 EL_DC_STEELWALL_2_RIGHT,
5814 EL_DC_STEELWALL_1_TOPLEFT,
5815 EL_DC_STEELWALL_2_VERTICAL,
5816 EL_DC_STEELWALL_1_TOPRIGHT,
5819 EL_DC_STEELWALL_1_VERTICAL,
5820 EL_DC_STEELWALL_2_BOTTOM,
5822 EL_DC_GATE_WHITE_GRAY,
5824 EL_DC_STEELWALL_1_BOTTOMLEFT,
5825 EL_DC_STEELWALL_1_HORIZONTAL,
5826 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5827 EL_DC_GATE_FAKE_GRAY,
5829 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5830 EL_DC_STEELWALL_1_BOTTOM,
5831 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5832 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5834 EL_DC_STEELWALL_1_RIGHT,
5836 EL_DC_STEELWALL_1_LEFT,
5837 EL_EXPANDABLE_STEELWALL_VERTICAL,
5839 EL_DC_STEELWALL_1_TOPRIGHT_2,
5840 EL_DC_STEELWALL_1_TOP,
5841 EL_DC_STEELWALL_1_TOPLEFT_2,
5842 EL_EXPANDABLE_STEELWALL_ANY,
5844 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5845 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5846 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5847 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5849 static int editor_hl_dx_boulderdash[] =
5851 EL_INTERNAL_CASCADE_DX_ACTIVE,
5857 static int editor_el_dx_boulderdash[] =
5861 EL_TUBE_HORIZONTAL_DOWN,
5865 EL_TUBE_VERTICAL_RIGHT,
5867 EL_TUBE_VERTICAL_LEFT,
5871 EL_TUBE_HORIZONTAL_UP,
5879 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5880 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5881 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5882 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5884 static int editor_hl_mirror_magic[] =
5886 EL_INTERNAL_CASCADE_MM_ACTIVE,
5892 static int editor_el_mirror_magic[] =
5894 EL_MM_MCDUFFIN_RIGHT,
5896 EL_MM_MCDUFFIN_LEFT,
5897 EL_MM_MCDUFFIN_DOWN,
5900 EL_MM_MIRROR_FIXED_START,
5901 EL_MM_POLARIZER_START,
5902 EL_MM_POLARIZER_CROSS_START,
5904 EL_MM_TELEPORTER_RED_START,
5905 EL_MM_TELEPORTER_YELLOW_START,
5906 EL_MM_TELEPORTER_GREEN_START,
5907 EL_MM_TELEPORTER_BLUE_START,
5920 EL_MM_LIGHTBULB_ACTIVE,
5934 EL_MM_STEEL_GRID_FIXED_1,
5935 EL_MM_STEEL_GRID_FIXED_2,
5936 EL_MM_STEEL_GRID_FIXED_3,
5937 EL_MM_STEEL_GRID_FIXED_4,
5939 EL_MM_WOODEN_GRID_FIXED_1,
5940 EL_MM_WOODEN_GRID_FIXED_2,
5941 EL_MM_WOODEN_GRID_FIXED_3,
5942 EL_MM_WOODEN_GRID_FIXED_4,
5949 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5950 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5951 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5952 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5954 static int editor_hl_deflektor[] =
5956 EL_INTERNAL_CASCADE_DF_ACTIVE,
5962 static int editor_el_deflektor[] =
5969 EL_DF_RECEIVER_RIGHT,
5971 EL_DF_RECEIVER_LEFT,
5972 EL_DF_RECEIVER_DOWN,
5975 EL_DF_MIRROR_ROTATING_START,
5976 EL_DF_MIRROR_FIXED_START,
5979 EL_DF_FIBRE_OPTIC_RED_1,
5980 EL_DF_FIBRE_OPTIC_YELLOW_1,
5981 EL_DF_FIBRE_OPTIC_GREEN_1,
5982 EL_DF_FIBRE_OPTIC_BLUE_1,
5984 EL_DF_STEEL_GRID_FIXED_START,
5985 EL_DF_STEEL_GRID_ROTATING_START,
5986 EL_DF_WOODEN_GRID_FIXED_START,
5987 EL_DF_WOODEN_GRID_ROTATING_START,
5999 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
6000 static int *editor_el_deflektor_ptr = editor_el_deflektor;
6001 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
6002 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
6004 static int editor_hl_chars[] =
6006 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
6012 static int editor_el_chars[] =
6094 EL_CHAR(CHAR_BYTE_COPYRIGHT),
6095 EL_CHAR(CHAR_BYTE_UMLAUT_A),
6096 EL_CHAR(CHAR_BYTE_UMLAUT_O),
6097 EL_CHAR(CHAR_BYTE_UMLAUT_U),
6099 EL_CHAR(CHAR_BYTE_DEGREE),
6100 EL_CHAR(CHAR_BYTE_REGISTERED),
6101 EL_CHAR(FONT_ASCII_CURSOR),
6102 EL_CHAR(FONT_ASCII_BUTTON),
6104 EL_CHAR(FONT_ASCII_UP),
6105 EL_CHAR(FONT_ASCII_DOWN),
6109 static int *editor_hl_chars_ptr = editor_hl_chars;
6110 static int *editor_el_chars_ptr = editor_el_chars;
6111 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
6112 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
6114 static int editor_hl_steel_chars[] =
6116 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
6122 static int editor_el_steel_chars[] =
6132 EL_STEEL_CHAR('\''),
6199 EL_STEEL_CHAR('\\'),
6204 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
6205 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
6206 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
6207 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
6209 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
6210 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
6211 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
6212 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
6214 EL_STEEL_CHAR(FONT_ASCII_UP),
6215 EL_STEEL_CHAR(FONT_ASCII_DOWN),
6219 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
6220 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
6221 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
6222 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
6224 static int editor_hl_custom[] =
6226 EL_INTERNAL_CASCADE_CE_ACTIVE,
6232 static int editor_el_custom[] =
6234 EL_CUSTOM_START + 0,
6235 EL_CUSTOM_START + 1,
6236 EL_CUSTOM_START + 2,
6237 EL_CUSTOM_START + 3,
6239 EL_CUSTOM_START + 4,
6240 EL_CUSTOM_START + 5,
6241 EL_CUSTOM_START + 6,
6242 EL_CUSTOM_START + 7,
6244 EL_CUSTOM_START + 8,
6245 EL_CUSTOM_START + 9,
6246 EL_CUSTOM_START + 10,
6247 EL_CUSTOM_START + 11,
6249 EL_CUSTOM_START + 12,
6250 EL_CUSTOM_START + 13,
6251 EL_CUSTOM_START + 14,
6252 EL_CUSTOM_START + 15,
6254 EL_CUSTOM_START + 16,
6255 EL_CUSTOM_START + 17,
6256 EL_CUSTOM_START + 18,
6257 EL_CUSTOM_START + 19,
6259 EL_CUSTOM_START + 20,
6260 EL_CUSTOM_START + 21,
6261 EL_CUSTOM_START + 22,
6262 EL_CUSTOM_START + 23,
6264 EL_CUSTOM_START + 24,
6265 EL_CUSTOM_START + 25,
6266 EL_CUSTOM_START + 26,
6267 EL_CUSTOM_START + 27,
6269 EL_CUSTOM_START + 28,
6270 EL_CUSTOM_START + 29,
6271 EL_CUSTOM_START + 30,
6272 EL_CUSTOM_START + 31,
6274 EL_CUSTOM_START + 32,
6275 EL_CUSTOM_START + 33,
6276 EL_CUSTOM_START + 34,
6277 EL_CUSTOM_START + 35,
6279 EL_CUSTOM_START + 36,
6280 EL_CUSTOM_START + 37,
6281 EL_CUSTOM_START + 38,
6282 EL_CUSTOM_START + 39,
6284 EL_CUSTOM_START + 40,
6285 EL_CUSTOM_START + 41,
6286 EL_CUSTOM_START + 42,
6287 EL_CUSTOM_START + 43,
6289 EL_CUSTOM_START + 44,
6290 EL_CUSTOM_START + 45,
6291 EL_CUSTOM_START + 46,
6292 EL_CUSTOM_START + 47,
6294 EL_CUSTOM_START + 48,
6295 EL_CUSTOM_START + 49,
6296 EL_CUSTOM_START + 50,
6297 EL_CUSTOM_START + 51,
6299 EL_CUSTOM_START + 52,
6300 EL_CUSTOM_START + 53,
6301 EL_CUSTOM_START + 54,
6302 EL_CUSTOM_START + 55,
6304 EL_CUSTOM_START + 56,
6305 EL_CUSTOM_START + 57,
6306 EL_CUSTOM_START + 58,
6307 EL_CUSTOM_START + 59,
6309 EL_CUSTOM_START + 60,
6310 EL_CUSTOM_START + 61,
6311 EL_CUSTOM_START + 62,
6312 EL_CUSTOM_START + 63,
6314 EL_CUSTOM_START + 64,
6315 EL_CUSTOM_START + 65,
6316 EL_CUSTOM_START + 66,
6317 EL_CUSTOM_START + 67,
6319 EL_CUSTOM_START + 68,
6320 EL_CUSTOM_START + 69,
6321 EL_CUSTOM_START + 70,
6322 EL_CUSTOM_START + 71,
6324 EL_CUSTOM_START + 72,
6325 EL_CUSTOM_START + 73,
6326 EL_CUSTOM_START + 74,
6327 EL_CUSTOM_START + 75,
6329 EL_CUSTOM_START + 76,
6330 EL_CUSTOM_START + 77,
6331 EL_CUSTOM_START + 78,
6332 EL_CUSTOM_START + 79,
6334 EL_CUSTOM_START + 80,
6335 EL_CUSTOM_START + 81,
6336 EL_CUSTOM_START + 82,
6337 EL_CUSTOM_START + 83,
6339 EL_CUSTOM_START + 84,
6340 EL_CUSTOM_START + 85,
6341 EL_CUSTOM_START + 86,
6342 EL_CUSTOM_START + 87,
6344 EL_CUSTOM_START + 88,
6345 EL_CUSTOM_START + 89,
6346 EL_CUSTOM_START + 90,
6347 EL_CUSTOM_START + 91,
6349 EL_CUSTOM_START + 92,
6350 EL_CUSTOM_START + 93,
6351 EL_CUSTOM_START + 94,
6352 EL_CUSTOM_START + 95,
6354 EL_CUSTOM_START + 96,
6355 EL_CUSTOM_START + 97,
6356 EL_CUSTOM_START + 98,
6357 EL_CUSTOM_START + 99,
6359 EL_CUSTOM_START + 100,
6360 EL_CUSTOM_START + 101,
6361 EL_CUSTOM_START + 102,
6362 EL_CUSTOM_START + 103,
6364 EL_CUSTOM_START + 104,
6365 EL_CUSTOM_START + 105,
6366 EL_CUSTOM_START + 106,
6367 EL_CUSTOM_START + 107,
6369 EL_CUSTOM_START + 108,
6370 EL_CUSTOM_START + 109,
6371 EL_CUSTOM_START + 110,
6372 EL_CUSTOM_START + 111,
6374 EL_CUSTOM_START + 112,
6375 EL_CUSTOM_START + 113,
6376 EL_CUSTOM_START + 114,
6377 EL_CUSTOM_START + 115,
6379 EL_CUSTOM_START + 116,
6380 EL_CUSTOM_START + 117,
6381 EL_CUSTOM_START + 118,
6382 EL_CUSTOM_START + 119,
6384 EL_CUSTOM_START + 120,
6385 EL_CUSTOM_START + 121,
6386 EL_CUSTOM_START + 122,
6387 EL_CUSTOM_START + 123,
6389 EL_CUSTOM_START + 124,
6390 EL_CUSTOM_START + 125,
6391 EL_CUSTOM_START + 126,
6392 EL_CUSTOM_START + 127,
6394 EL_CUSTOM_START + 128,
6395 EL_CUSTOM_START + 129,
6396 EL_CUSTOM_START + 130,
6397 EL_CUSTOM_START + 131,
6399 EL_CUSTOM_START + 132,
6400 EL_CUSTOM_START + 133,
6401 EL_CUSTOM_START + 134,
6402 EL_CUSTOM_START + 135,
6404 EL_CUSTOM_START + 136,
6405 EL_CUSTOM_START + 137,
6406 EL_CUSTOM_START + 138,
6407 EL_CUSTOM_START + 139,
6409 EL_CUSTOM_START + 140,
6410 EL_CUSTOM_START + 141,
6411 EL_CUSTOM_START + 142,
6412 EL_CUSTOM_START + 143,
6414 EL_CUSTOM_START + 144,
6415 EL_CUSTOM_START + 145,
6416 EL_CUSTOM_START + 146,
6417 EL_CUSTOM_START + 147,
6419 EL_CUSTOM_START + 148,
6420 EL_CUSTOM_START + 149,
6421 EL_CUSTOM_START + 150,
6422 EL_CUSTOM_START + 151,
6424 EL_CUSTOM_START + 152,
6425 EL_CUSTOM_START + 153,
6426 EL_CUSTOM_START + 154,
6427 EL_CUSTOM_START + 155,
6429 EL_CUSTOM_START + 156,
6430 EL_CUSTOM_START + 157,
6431 EL_CUSTOM_START + 158,
6432 EL_CUSTOM_START + 159,
6434 EL_CUSTOM_START + 160,
6435 EL_CUSTOM_START + 161,
6436 EL_CUSTOM_START + 162,
6437 EL_CUSTOM_START + 163,
6439 EL_CUSTOM_START + 164,
6440 EL_CUSTOM_START + 165,
6441 EL_CUSTOM_START + 166,
6442 EL_CUSTOM_START + 167,
6444 EL_CUSTOM_START + 168,
6445 EL_CUSTOM_START + 169,
6446 EL_CUSTOM_START + 170,
6447 EL_CUSTOM_START + 171,
6449 EL_CUSTOM_START + 172,
6450 EL_CUSTOM_START + 173,
6451 EL_CUSTOM_START + 174,
6452 EL_CUSTOM_START + 175,
6454 EL_CUSTOM_START + 176,
6455 EL_CUSTOM_START + 177,
6456 EL_CUSTOM_START + 178,
6457 EL_CUSTOM_START + 179,
6459 EL_CUSTOM_START + 180,
6460 EL_CUSTOM_START + 181,
6461 EL_CUSTOM_START + 182,
6462 EL_CUSTOM_START + 183,
6464 EL_CUSTOM_START + 184,
6465 EL_CUSTOM_START + 185,
6466 EL_CUSTOM_START + 186,
6467 EL_CUSTOM_START + 187,
6469 EL_CUSTOM_START + 188,
6470 EL_CUSTOM_START + 189,
6471 EL_CUSTOM_START + 190,
6472 EL_CUSTOM_START + 191,
6474 EL_CUSTOM_START + 192,
6475 EL_CUSTOM_START + 193,
6476 EL_CUSTOM_START + 194,
6477 EL_CUSTOM_START + 195,
6479 EL_CUSTOM_START + 196,
6480 EL_CUSTOM_START + 197,
6481 EL_CUSTOM_START + 198,
6482 EL_CUSTOM_START + 199,
6484 EL_CUSTOM_START + 200,
6485 EL_CUSTOM_START + 201,
6486 EL_CUSTOM_START + 202,
6487 EL_CUSTOM_START + 203,
6489 EL_CUSTOM_START + 204,
6490 EL_CUSTOM_START + 205,
6491 EL_CUSTOM_START + 206,
6492 EL_CUSTOM_START + 207,
6494 EL_CUSTOM_START + 208,
6495 EL_CUSTOM_START + 209,
6496 EL_CUSTOM_START + 210,
6497 EL_CUSTOM_START + 211,
6499 EL_CUSTOM_START + 212,
6500 EL_CUSTOM_START + 213,
6501 EL_CUSTOM_START + 214,
6502 EL_CUSTOM_START + 215,
6504 EL_CUSTOM_START + 216,
6505 EL_CUSTOM_START + 217,
6506 EL_CUSTOM_START + 218,
6507 EL_CUSTOM_START + 219,
6509 EL_CUSTOM_START + 220,
6510 EL_CUSTOM_START + 221,
6511 EL_CUSTOM_START + 222,
6512 EL_CUSTOM_START + 223,
6514 EL_CUSTOM_START + 224,
6515 EL_CUSTOM_START + 225,
6516 EL_CUSTOM_START + 226,
6517 EL_CUSTOM_START + 227,
6519 EL_CUSTOM_START + 228,
6520 EL_CUSTOM_START + 229,
6521 EL_CUSTOM_START + 230,
6522 EL_CUSTOM_START + 231,
6524 EL_CUSTOM_START + 232,
6525 EL_CUSTOM_START + 233,
6526 EL_CUSTOM_START + 234,
6527 EL_CUSTOM_START + 235,
6529 EL_CUSTOM_START + 236,
6530 EL_CUSTOM_START + 237,
6531 EL_CUSTOM_START + 238,
6532 EL_CUSTOM_START + 239,
6534 EL_CUSTOM_START + 240,
6535 EL_CUSTOM_START + 241,
6536 EL_CUSTOM_START + 242,
6537 EL_CUSTOM_START + 243,
6539 EL_CUSTOM_START + 244,
6540 EL_CUSTOM_START + 245,
6541 EL_CUSTOM_START + 246,
6542 EL_CUSTOM_START + 247,
6544 EL_CUSTOM_START + 248,
6545 EL_CUSTOM_START + 249,
6546 EL_CUSTOM_START + 250,
6547 EL_CUSTOM_START + 251,
6549 EL_CUSTOM_START + 252,
6550 EL_CUSTOM_START + 253,
6551 EL_CUSTOM_START + 254,
6552 EL_CUSTOM_START + 255
6554 static int *editor_hl_custom_ptr = editor_hl_custom;
6555 static int *editor_el_custom_ptr = editor_el_custom;
6556 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6557 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6559 static int editor_hl_group[] =
6561 EL_INTERNAL_CASCADE_GE_ACTIVE,
6567 static int editor_el_group[] =
6581 EL_GROUP_START + 10,
6582 EL_GROUP_START + 11,
6584 EL_GROUP_START + 12,
6585 EL_GROUP_START + 13,
6586 EL_GROUP_START + 14,
6587 EL_GROUP_START + 15,
6589 EL_GROUP_START + 16,
6590 EL_GROUP_START + 17,
6591 EL_GROUP_START + 18,
6592 EL_GROUP_START + 19,
6594 EL_GROUP_START + 20,
6595 EL_GROUP_START + 21,
6596 EL_GROUP_START + 22,
6597 EL_GROUP_START + 23,
6599 EL_GROUP_START + 24,
6600 EL_GROUP_START + 25,
6601 EL_GROUP_START + 26,
6602 EL_GROUP_START + 27,
6604 EL_GROUP_START + 28,
6605 EL_GROUP_START + 29,
6606 EL_GROUP_START + 30,
6609 static int *editor_hl_group_ptr = editor_hl_group;
6610 static int *editor_el_group_ptr = editor_el_group;
6611 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6612 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6614 static int editor_hl_empty_space[] =
6616 EL_INTERNAL_CASCADE_ES_ACTIVE,
6622 static int editor_el_empty_space[] =
6644 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6645 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6646 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6647 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6649 static int editor_hl_reference[] =
6651 EL_INTERNAL_CASCADE_REF_ACTIVE,
6657 static int editor_el_reference[] =
6661 EL_TRIGGER_CE_VALUE,
6662 EL_TRIGGER_CE_SCORE,
6666 EL_CURRENT_CE_VALUE,
6667 EL_CURRENT_CE_SCORE,
6689 static int *editor_hl_reference_ptr = editor_hl_reference;
6690 static int *editor_el_reference_ptr = editor_el_reference;
6691 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6692 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6694 static int editor_hl_user_defined[] =
6696 EL_INTERNAL_CASCADE_USER_ACTIVE,
6702 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6703 static int *editor_el_user_defined_ptr = NULL;
6704 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6705 static int num_editor_el_user_defined = 0;
6707 static int editor_hl_dynamic[] =
6709 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6715 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6716 static int *editor_el_dynamic_ptr = NULL;
6717 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6718 static int num_editor_el_dynamic = 0;
6720 static int editor_hl_empty[] = { EL_EMPTY };
6721 static int *editor_el_empty = NULL; // dynamically allocated
6723 static int *editor_hl_empty_ptr = editor_hl_empty;
6724 static int *editor_el_empty_ptr = NULL;
6725 static int num_editor_hl_empty = 0;
6726 static int num_editor_el_empty = 0; // dynamically determined, if needed
6728 static boolean use_el_empty = FALSE;
6730 static int *editor_elements = NULL; // dynamically allocated
6731 static int num_editor_elements = 0; // dynamically determined
6733 static boolean setup_editor_cascade_never = FALSE;
6735 static boolean setup_editor_el_players = TRUE;
6736 static boolean setup_editor_el_boulderdash = TRUE;
6737 static boolean setup_editor_el_boulderdash_native = TRUE;
6738 static boolean setup_editor_el_boulderdash_effects = TRUE;
6739 static boolean setup_editor_el_emerald_mine = TRUE;
6740 static boolean setup_editor_el_emerald_mine_club = TRUE;
6741 static boolean setup_editor_el_more = TRUE;
6742 static boolean setup_editor_el_sokoban = TRUE;
6743 static boolean setup_editor_el_supaplex = TRUE;
6744 static boolean setup_editor_el_diamond_caves = TRUE;
6745 static boolean setup_editor_el_dx_boulderdash = TRUE;
6746 static boolean setup_editor_el_mirror_magic = TRUE;
6747 static boolean setup_editor_el_deflektor = TRUE;
6748 static boolean setup_editor_el_chars = TRUE;
6749 static boolean setup_editor_el_steel_chars = TRUE;
6750 static boolean setup_editor_el_custom = TRUE;
6751 static boolean setup_editor_el_user_defined = TRUE;
6752 static boolean setup_editor_el_dynamic = TRUE;
6754 static int editor_hl_unused[] = { EL_EMPTY };
6755 static int *editor_hl_unused_ptr = editor_hl_unused;
6756 static int num_editor_hl_unused = 0;
6760 boolean *setup_value;
6761 boolean *setup_cascade_value;
6763 int **headline_list;
6764 int *headline_list_size;
6767 int *element_list_size;
6769 boolean last_setup_value;
6771 editor_elements_info[] =
6774 &setup_editor_el_players,
6775 &setup_editor_cascade_never,
6776 &editor_hl_unused_ptr, &num_editor_hl_unused,
6777 &editor_el_players_ptr, &num_editor_el_players
6780 &setup_editor_el_boulderdash,
6781 &setup.editor_cascade.el_bd,
6782 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6783 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6786 &setup_editor_el_boulderdash_native,
6787 &setup.editor_cascade.el_bd_native,
6788 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6789 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6792 &setup_editor_el_boulderdash_effects,
6793 &setup.editor_cascade.el_bd_effects,
6794 &editor_hl_boulderdash_effects_ptr, &num_editor_hl_boulderdash_effects,
6795 &editor_el_boulderdash_effects_ptr, &num_editor_el_boulderdash_effects
6798 &setup_editor_el_emerald_mine,
6799 &setup.editor_cascade.el_em,
6800 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6801 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6804 &setup_editor_el_emerald_mine_club,
6805 &setup.editor_cascade.el_emc,
6806 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6807 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6810 &setup_editor_el_more,
6811 &setup.editor_cascade.el_rnd,
6812 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6813 &editor_el_rnd_ptr, &num_editor_el_rnd
6816 &setup_editor_el_sokoban,
6817 &setup.editor_cascade.el_sb,
6818 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6819 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6822 &setup_editor_el_supaplex,
6823 &setup.editor_cascade.el_sp,
6824 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6825 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6828 &setup_editor_el_diamond_caves,
6829 &setup.editor_cascade.el_dc,
6830 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6831 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6834 &setup_editor_el_dx_boulderdash,
6835 &setup.editor_cascade.el_dx,
6836 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6837 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6840 &setup_editor_el_mirror_magic,
6841 &setup.editor_cascade.el_mm,
6842 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6843 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6846 &setup_editor_el_deflektor,
6847 &setup.editor_cascade.el_df,
6848 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6849 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6852 &setup_editor_el_chars,
6853 &setup.editor_cascade.el_chars,
6854 &editor_hl_chars_ptr, &num_editor_hl_chars,
6855 &editor_el_chars_ptr, &num_editor_el_chars
6858 &setup_editor_el_steel_chars,
6859 &setup.editor_cascade.el_steel_chars,
6860 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6861 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6864 &setup_editor_el_custom,
6865 &setup.editor_cascade.el_ce,
6866 &editor_hl_custom_ptr, &num_editor_hl_custom,
6867 &editor_el_custom_ptr, &num_editor_el_custom
6870 &setup_editor_el_custom,
6871 &setup.editor_cascade.el_ge,
6872 &editor_hl_group_ptr, &num_editor_hl_group,
6873 &editor_el_group_ptr, &num_editor_el_group
6876 &setup_editor_el_custom,
6877 &setup.editor_cascade.el_es,
6878 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6879 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6882 &setup_editor_el_custom,
6883 &setup.editor_cascade.el_ref,
6884 &editor_hl_reference_ptr, &num_editor_hl_reference,
6885 &editor_el_reference_ptr, &num_editor_el_reference
6888 &setup_editor_el_user_defined,
6889 &setup.editor_cascade.el_user,
6890 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6891 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6894 &setup_editor_el_dynamic,
6895 &setup.editor_cascade.el_dynamic,
6896 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6897 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6902 &editor_hl_empty_ptr, &num_editor_hl_empty,
6903 &editor_el_empty_ptr, &num_editor_el_empty,
6913 static struct XY xy_directions[] =
6922 // ----------------------------------------------------------------------------
6924 // ----------------------------------------------------------------------------
6926 static int getMaxInfoTextLength(void)
6928 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6931 static int getTextWidthForGadget(char *text)
6936 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6939 static int getTextWidthForDrawingArea(char *text)
6944 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6947 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6949 return (gi->x + gi->width + getTextWidthForGadget(text));
6952 static char *getElementInfoText(int element)
6954 char *info_text = NULL;
6956 if (element < MAX_NUM_ELEMENTS)
6958 if (strlen(element_info[element].description) > 0)
6959 info_text = element_info[element].description;
6960 else if (element_info[element].custom_description != NULL)
6961 info_text = element_info[element].custom_description;
6962 else if (element_info[element].editor_description != NULL)
6963 info_text = element_info[element].editor_description;
6966 if (info_text == NULL)
6967 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6972 static char *getElementDescriptionFilenameExt(char *basename)
6974 char *elements_subdir = ELEMENTS_DIRECTORY;
6975 static char *elements_subdir2 = NULL;
6976 static char *filename = NULL;
6978 if (elements_subdir2 == NULL)
6979 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6981 checked_free(filename);
6983 // 1st try: look for element description in current level set directory
6984 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6985 if (fileExists(filename))
6990 // 2nd try: look for element description in the game's base directory
6991 filename = getPath3(options.docs_directory, elements_subdir, basename);
6992 if (fileExists(filename))
6998 static char *getElementDescriptionFilename(int element)
7000 char basename[MAX_FILENAME_LEN];
7003 // 1st try: look for element description file for exactly this element
7004 sprintf(basename, "%s.txt", element_info[element].token_name);
7005 filename = getElementDescriptionFilenameExt(basename);
7006 if (filename != NULL)
7009 // 2nd try: look for element description file for this element's class
7010 sprintf(basename, "%s.txt", element_info[element].class_name);
7011 filename = getElementDescriptionFilenameExt(basename);
7012 if (filename != NULL)
7015 // 3rd try: look for generic fallback text file for any element
7016 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
7017 if (filename != NULL)
7023 static boolean suppressBorderElement(void)
7025 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
7026 lev_fieldx <= MAX_ED_FIELDX &&
7027 lev_fieldy <= MAX_ED_FIELDY);
7030 static void InitDynamicEditorElementList(int **elements, int *num_elements)
7032 boolean element_found[NUM_FILE_ELEMENTS];
7035 // initialize list of used elements to "not used"
7036 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7037 element_found[i] = FALSE;
7039 // find all elements used in current level
7040 for (y = 0; y < lev_fieldy; y++)
7042 for (x = 0; x < lev_fieldx; x++)
7044 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
7047 if (IS_MM_WALL(Tile[x][y]))
7048 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
7050 element_found[Tile[x][y]] = TRUE;
7056 // count number of elements used in current level
7057 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7058 if (element_found[i])
7061 // add space for up to 3 more elements for padding that may be needed
7064 // free memory for old list of elements, if needed
7065 checked_free(*elements);
7067 // allocate memory for new list of elements
7068 *elements = checked_malloc(*num_elements * sizeof(int));
7072 // add all elements used in current level (non-custom/group/empty elements)
7073 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7074 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
7075 IS_GROUP_ELEMENT(i) ||
7076 IS_EMPTY_ELEMENT(i)))
7077 (*elements)[(*num_elements)++] = i;
7079 // add all elements used in current level (custom/group/empty elements)
7080 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7081 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
7082 IS_GROUP_ELEMENT(i) ||
7083 IS_EMPTY_ELEMENT(i)))
7084 (*elements)[(*num_elements)++] = i;
7086 while (*num_elements % 4) // pad with empty elements, if needed
7087 (*elements)[(*num_elements)++] = EL_EMPTY;
7090 static void ReinitializeElementList_EnableSections(void)
7092 // default: enable all element sections
7094 setup_editor_el_players = TRUE;
7095 setup_editor_el_boulderdash = TRUE;
7096 setup_editor_el_boulderdash_native = TRUE;
7097 setup_editor_el_boulderdash_effects = TRUE;
7098 setup_editor_el_emerald_mine = TRUE;
7099 setup_editor_el_emerald_mine_club = TRUE;
7100 setup_editor_el_more = TRUE;
7101 setup_editor_el_sokoban = TRUE;
7102 setup_editor_el_supaplex = TRUE;
7103 setup_editor_el_diamond_caves = TRUE;
7104 setup_editor_el_dx_boulderdash = TRUE;
7105 setup_editor_el_mirror_magic = TRUE;
7106 setup_editor_el_deflektor = TRUE;
7107 setup_editor_el_chars = TRUE;
7108 setup_editor_el_steel_chars = TRUE;
7110 setup_editor_el_custom = TRUE;
7111 setup_editor_el_user_defined = TRUE;
7112 setup_editor_el_dynamic = TRUE;
7114 // now disable all element sections not to be displayed
7116 if (!setup.editor.el_classic)
7118 setup_editor_el_players = FALSE;
7119 setup_editor_el_boulderdash = FALSE;
7120 setup_editor_el_boulderdash_native = FALSE;
7121 setup_editor_el_boulderdash_effects = FALSE;
7122 setup_editor_el_emerald_mine = FALSE;
7123 setup_editor_el_emerald_mine_club = FALSE;
7124 setup_editor_el_more = FALSE;
7125 setup_editor_el_sokoban = FALSE;
7126 setup_editor_el_supaplex = FALSE;
7127 setup_editor_el_diamond_caves = FALSE;
7128 setup_editor_el_dx_boulderdash = FALSE;
7129 setup_editor_el_mirror_magic = FALSE;
7130 setup_editor_el_deflektor = FALSE;
7131 setup_editor_el_chars = FALSE;
7132 setup_editor_el_steel_chars = FALSE;
7135 if (!setup.editor.el_custom)
7137 setup_editor_el_custom = FALSE;
7140 if (!setup.editor.el_user_defined)
7142 setup_editor_el_user_defined = FALSE;
7145 if (!setup.editor.el_dynamic)
7147 setup_editor_el_dynamic = FALSE;
7150 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
7152 setup_editor_el_boulderdash_native = FALSE;
7153 setup_editor_el_boulderdash_effects = FALSE;
7154 setup_editor_el_mirror_magic = FALSE;
7155 setup_editor_el_deflektor = FALSE;
7157 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
7159 setup_editor_el_players = FALSE;
7160 setup_editor_el_boulderdash = FALSE;
7161 setup_editor_el_emerald_mine = FALSE;
7162 setup_editor_el_emerald_mine_club = FALSE;
7163 setup_editor_el_more = FALSE;
7164 setup_editor_el_sokoban = FALSE;
7165 setup_editor_el_supaplex = FALSE;
7166 setup_editor_el_diamond_caves = FALSE;
7167 setup_editor_el_dx_boulderdash = FALSE;
7168 setup_editor_el_mirror_magic = FALSE;
7169 setup_editor_el_deflektor = FALSE;
7170 setup_editor_el_chars = FALSE;
7171 setup_editor_el_steel_chars = FALSE;
7173 setup_editor_el_custom = FALSE;
7175 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7177 setup_editor_el_boulderdash = FALSE;
7178 setup_editor_el_boulderdash_native = FALSE;
7179 setup_editor_el_boulderdash_effects = FALSE;
7180 setup_editor_el_more = FALSE;
7181 setup_editor_el_sokoban = FALSE;
7182 setup_editor_el_supaplex = FALSE;
7183 setup_editor_el_diamond_caves = FALSE;
7184 setup_editor_el_dx_boulderdash = FALSE;
7185 setup_editor_el_mirror_magic = FALSE;
7186 setup_editor_el_deflektor = FALSE;
7187 setup_editor_el_steel_chars = FALSE;
7189 setup_editor_el_custom = FALSE;
7191 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7193 setup_editor_el_players = FALSE;
7194 setup_editor_el_boulderdash = FALSE;
7195 setup_editor_el_boulderdash_native = FALSE;
7196 setup_editor_el_boulderdash_effects = FALSE;
7197 setup_editor_el_emerald_mine = FALSE;
7198 setup_editor_el_emerald_mine_club = FALSE;
7199 setup_editor_el_more = FALSE;
7200 setup_editor_el_sokoban = FALSE;
7201 setup_editor_el_diamond_caves = FALSE;
7202 setup_editor_el_dx_boulderdash = FALSE;
7203 setup_editor_el_mirror_magic = FALSE;
7204 setup_editor_el_deflektor = FALSE;
7205 setup_editor_el_chars = FALSE;
7206 setup_editor_el_steel_chars = FALSE;
7208 setup_editor_el_custom = FALSE;
7210 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7212 setup_editor_el_players = FALSE;
7213 setup_editor_el_boulderdash = FALSE;
7214 setup_editor_el_boulderdash_native = FALSE;
7215 setup_editor_el_boulderdash_effects = FALSE;
7216 setup_editor_el_emerald_mine = FALSE;
7217 setup_editor_el_emerald_mine_club = FALSE;
7218 setup_editor_el_more = FALSE;
7219 setup_editor_el_sokoban = FALSE;
7220 setup_editor_el_supaplex = FALSE;
7221 setup_editor_el_diamond_caves = FALSE;
7222 setup_editor_el_dx_boulderdash = FALSE;
7223 setup_editor_el_steel_chars = FALSE;
7225 setup_editor_el_custom = FALSE;
7229 static void ReinitializeElementList(void)
7231 static boolean initialization_needed = TRUE;
7235 ReinitializeElementList_EnableSections();
7237 if (initialization_needed)
7239 LoadSetup_EditorCascade(); // load last editor cascade state
7241 // initialize editor cascade element from saved cascade state
7242 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7244 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
7245 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
7247 if (IS_EDITOR_CASCADE(*cascade_element))
7249 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
7250 EL_CASCADE_INACTIVE(*cascade_element));
7253 initialization_needed = FALSE;
7256 checked_free(editor_elements);
7258 // reload optional user defined element list for each invocation of editor
7259 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
7260 &num_editor_el_user_defined);
7262 // initialize dynamic level element list for each invocation of editor
7263 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
7264 &num_editor_el_dynamic);
7266 // initialize list of empty elements (used for padding, if needed)
7267 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7268 editor_el_empty[i] = EL_EMPTY;
7270 // do some sanity checks for each element from element list
7271 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7273 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7275 int element = (*editor_elements_info[i].element_list)[j];
7277 if (element >= NUM_FILE_ELEMENTS)
7278 Warn("editor element %d is runtime element", element);
7280 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
7281 Warn("no element description text for element %d", element);
7285 num_editor_elements = 0;
7286 use_el_empty = FALSE;
7288 // determine size of element list
7289 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7291 if (*editor_elements_info[i].setup_value)
7293 boolean found_inactive_cascade = FALSE;
7295 if (setup.editor.el_headlines)
7297 // required for correct padding of palette headline buttons
7298 if (*editor_elements_info[i].headline_list_size > 0)
7299 num_editor_elements += ED_ELEMENTLIST_COLS;
7301 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7303 int element = (*editor_elements_info[i].headline_list)[j];
7305 if (IS_EDITOR_CASCADE_INACTIVE(element))
7306 found_inactive_cascade = TRUE;
7310 if (found_inactive_cascade)
7313 // required for correct padding of palette element buttons
7314 int element_list_size = *editor_elements_info[i].element_list_size;
7316 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7317 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7319 num_editor_elements += element_buttons;
7323 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
7325 // offer at least as many elements as element buttons exist
7326 use_el_empty = TRUE;
7327 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
7329 num_editor_elements += num_editor_el_empty;
7333 num_editor_el_empty = 0;
7336 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
7338 // fill element list
7339 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7341 boolean found_inactive_cascade = FALSE;
7343 if (*editor_elements_info[i].setup_value)
7345 if (setup.editor.el_headlines)
7347 // required for correct padding of palette headline buttons
7348 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
7349 ED_ELEMENTLIST_COLS : 0);
7351 for (j = 0; j < headline_size; j++)
7353 // use empty elements for padding of palette headline buttons
7354 int element = (j < *editor_elements_info[i].headline_list_size ?
7355 (*editor_elements_info[i].headline_list)[j] :
7356 editor_el_empty[0]);
7358 editor_elements[pos++] = element;
7360 if (IS_EDITOR_CASCADE_INACTIVE(element))
7361 found_inactive_cascade = TRUE;
7365 if (found_inactive_cascade)
7368 // required for correct padding of palette element buttons
7369 int element_list_size = *editor_elements_info[i].element_list_size;
7371 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
7372 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
7374 // copy all elements from element list
7375 for (j = 0; j < element_list_size; j++)
7376 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
7378 // use empty elements for padding of palette element buttons
7379 for (j = 0; j < element_buttons - element_list_size; j++)
7380 editor_elements[pos++] = editor_el_empty[0];
7384 // (this function is also called before editor gadgets are initialized!)
7385 AdjustElementListScrollbar();
7388 void PrintEditorElementList(void)
7390 boolean *stop = &setup_editor_el_user_defined;
7393 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
7395 int cascade_element = (*editor_elements_info[i].headline_list)[0];
7397 if (IS_EDITOR_CASCADE(cascade_element))
7399 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
7400 char *headline = element_info[cascade_element_show].editor_description;
7402 PrintLineWithPrefix("# ", "-", 77);
7403 Print("# %s\n", headline);
7404 PrintLineWithPrefix("# ", "-", 77);
7407 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
7409 int element = (*editor_elements_info[i].headline_list)[j];
7411 if (IS_EDITOR_CASCADE(element))
7412 element = EL_CHAR_MINUS;
7414 Print("# %s\n", element_info[element].token_name);
7420 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
7422 int element = (*editor_elements_info[i].element_list)[j];
7424 Print("# %s\n", element_info[element].token_name);
7432 static void ReinitializeElementListButtons(void)
7434 static boolean last_setup_value_headlines = FALSE;
7435 static boolean initialization_needed = TRUE;
7438 if (!initialization_needed) // check if editor element setup has changed
7440 if (last_setup_value_headlines != setup.editor.el_headlines)
7441 initialization_needed = TRUE;
7443 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7444 if (editor_elements_info[i].last_setup_value !=
7445 *editor_elements_info[i].setup_value)
7446 initialization_needed = TRUE;
7449 if (!initialization_needed)
7452 FreeLevelEditorGadgets();
7453 CreateLevelEditorGadgets();
7455 // store current setup values for next invocation of this function
7456 last_setup_value_headlines = setup.editor.el_headlines;
7457 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7458 editor_elements_info[i].last_setup_value =
7459 *editor_elements_info[i].setup_value;
7461 initialization_needed = FALSE;
7464 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7467 int border_graphic =
7468 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7469 struct GraphicInfo *g = &graphic_info[border_graphic];
7470 Bitmap *src_bitmap = g->bitmap;
7471 int src_x = g->src_x;
7472 int src_y = g->src_y;
7473 int border_size = g->border_size;
7474 int border_xpos = g->width - border_size;
7475 int border_ypos = g->height - border_size;
7476 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7479 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7480 border_size, border_size,
7481 dest_x - border_size, dest_y - border_size);
7482 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7483 border_size, border_size,
7484 dest_x + width, dest_y - border_size);
7485 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7486 border_size, border_size,
7487 dest_x - border_size, dest_y + height);
7488 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7489 border_size, border_size,
7490 dest_x + width, dest_y + height);
7492 for (i = 0; i < width / tilesize; i++)
7494 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7495 tilesize, border_size,
7496 dest_x + i * tilesize, dest_y - border_size);
7497 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7498 tilesize, border_size,
7499 dest_x + i * tilesize, dest_y + height);
7502 for (i = 0; i < height / tilesize; i++)
7504 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7505 border_size, tilesize,
7506 dest_x - border_size, dest_y + i * tilesize);
7507 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7508 border_size, tilesize,
7509 dest_x + width, dest_y + i * tilesize);
7512 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7515 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7517 int xsize_tile = MAX(ed_tilesize, xsize);
7518 int ysize_tile = MAX(ed_tilesize, ysize);
7519 int xsize_full = xsize + 1;
7520 int ysize_full = ysize + 1;
7521 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7522 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7523 Pixel line_color = getTabulatorBarColor();
7525 if (line_color == BLACK_PIXEL) // black => transparent
7528 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7529 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7530 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7533 static void DrawEditorLevelBorderLinesIfNeeded(void)
7535 int xsize = lev_fieldx * ed_tilesize;
7536 int ysize = lev_fieldy * ed_tilesize;
7537 int line_size = getTabulatorBarHeight();
7539 if (!suppressBorderElement())
7542 // draw little border line around editable level playfield
7545 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7548 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7550 if (xsize < SXSIZE && ysize < SYSIZE)
7551 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7554 static void DrawEditorElement(int x, int y, int element)
7556 DrawSizedElement(x, y, element, ed_tilesize);
7559 static void DrawEditorElementThruMask(int x, int y, int element)
7561 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7564 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7566 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7569 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7571 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7572 DrawEditorLevelBorderLinesIfNeeded();
7575 static void DrawDrawingArea(int id)
7577 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7580 int *value = drawingarea_info[id].value;
7581 int area_xsize = drawingarea_info[id].area_xsize;
7582 int area_ysize = drawingarea_info[id].area_ysize;
7583 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7585 for (x = 0; x < area_xsize; x++)
7587 for (y = 0; y < area_ysize; y++)
7589 int element = value[x * area_ysize + y];
7593 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7595 DrawSizedGraphicExt(drawto,
7596 gi->x + x * tilesize,
7597 gi->y + y * tilesize,
7598 graphic, frame, tilesize);
7603 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7606 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7607 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7609 BlitBitmap(drawto, drawto,
7610 SX + (dx == -1 ? ed_tilesize : 0),
7611 SY + (dy == -1 ? ed_tilesize : 0),
7612 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7613 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7614 SX + (dx == +1 ? ed_tilesize : 0),
7615 SY + (dy == +1 ? ed_tilesize : 0));
7619 x = (dx == 1 ? 0 : ed_fieldx - 1);
7620 for (y = 0; y < ed_fieldy; y++)
7621 DrawEditorElementOrWall(x, y, from_x, from_y);
7625 y = (dy == 1 ? 0 : ed_fieldy - 1);
7626 for (x = 0; x < ed_fieldx; x++)
7627 DrawEditorElementOrWall(x, y, from_x, from_y);
7630 redraw_mask |= REDRAW_FIELD;
7634 static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
7638 *graphic = el2edimg(element);
7643 *graphic = el2img(element);
7644 *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
7645 custom_element.ce_value_fixed_initial :
7646 ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
7647 custom_element.collect_score_initial : FrameCounter);
7650 if (*graphic == IMG_UNKNOWN)
7652 // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
7653 // (normal BD style elements have graphics, but runtime ("effects") elements do not)
7654 int element_bd = map_element_RND_to_BD_cave(element);
7656 if (element_bd != O_UNKNOWN)
7658 struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
7660 *graphic = g_bd->graphic;
7661 *frame = g_bd->frame;
7666 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7672 getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
7674 getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
7677 static void CreateControlButtons(void)
7679 struct GadgetInfo *gi;
7682 // create toolbox buttons
7683 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7685 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7686 int id = controlbutton_info[i].gadget_id;
7687 int type = controlbutton_info[i].gadget_type;
7688 int graphic = controlbutton_info[i].graphic;
7689 struct XYTileSize *pos = controlbutton_info[i].pos;
7690 struct GraphicInfo *gd = &graphic_info[graphic];
7691 Bitmap *deco_bitmap = NULL;
7692 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7693 int tile_size = 0, deco_shift = 0;
7694 boolean deco_masked = FALSE;
7695 int gd_x1 = gd->src_x;
7696 int gd_y1 = gd->src_y;
7697 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7698 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7699 int gd_x1a = gd->src_x + gd->active_xoffset;
7700 int gd_y1a = gd->src_y + gd->active_yoffset;
7701 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7702 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7705 unsigned int event_mask;
7706 int radio_button_nr = RADIO_NR_NONE;
7707 boolean checked = FALSE;
7710 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7712 if (type == GD_TYPE_RADIO_BUTTON)
7714 event_mask = GD_EVENT_PRESSED;
7715 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7717 if (id == drawing_function)
7722 if (id == GADGET_ID_WRAP_LEFT ||
7723 id == GADGET_ID_WRAP_RIGHT ||
7724 id == GADGET_ID_WRAP_UP ||
7725 id == GADGET_ID_WRAP_DOWN)
7726 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7728 event_mask = GD_EVENT_RELEASED;
7731 if (id == GADGET_ID_PROPERTIES ||
7732 id == GADGET_ID_PALETTE)
7737 else if (id == GADGET_ID_ELEMENT_LEFT ||
7738 id == GADGET_ID_ELEMENT_MIDDLE ||
7739 id == GADGET_ID_ELEMENT_RIGHT)
7744 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7745 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7746 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7748 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7749 editor.button.element_left.tile_size :
7750 id == GADGET_ID_ELEMENT_MIDDLE ?
7751 editor.button.element_middle.tile_size :
7752 id == GADGET_ID_ELEMENT_RIGHT ?
7753 editor.button.element_right.tile_size : 0);
7755 // make sure that decoration does not overlap gadget border
7756 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7758 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7760 deco_xpos = (gd->width - tile_size) / 2;
7761 deco_ypos = (gd->height - tile_size) / 2;
7763 deco_masked = gd->draw_masked;
7771 gi = CreateGadget(GDI_CUSTOM_ID, id,
7772 GDI_CUSTOM_TYPE_ID, type_id,
7773 GDI_IMAGE_ID, graphic,
7774 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7777 GDI_WIDTH, gd->width,
7778 GDI_HEIGHT, gd->height,
7780 GDI_STATE, GD_BUTTON_UNPRESSED,
7781 GDI_RADIO_NR, radio_button_nr,
7782 GDI_CHECKED, checked,
7783 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7784 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7785 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7786 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7787 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7788 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7789 GDI_DECORATION_SIZE, tile_size, tile_size,
7790 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7791 GDI_DECORATION_MASKED, deco_masked,
7792 GDI_EVENT_MASK, event_mask,
7793 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7794 GDI_CALLBACK_ACTION, HandleControlButtons,
7798 Fail("cannot create gadget");
7800 level_editor_gadget[id] = gi;
7803 // these values are not constant, but can change at runtime
7804 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7805 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7806 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7807 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7808 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7809 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7810 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7811 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7812 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7813 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7814 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7815 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7817 // create buttons for scrolling of drawing area and element list
7818 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7820 int id = scrollbutton_info[i].gadget_id;
7821 int type_id = scrollbutton_info[i].gadget_type_id;
7822 int graphic = scrollbutton_info[i].graphic;
7823 struct GraphicInfo *gd = &graphic_info[graphic];
7824 Bitmap *gd_bitmap = gd->bitmap;
7825 int gd_x1 = gd->src_x;
7826 int gd_y1 = gd->src_y;
7827 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7828 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7829 int width = gd->width;
7830 int height = gd->height;
7831 int x = scrollbutton_pos[i].x;
7832 int y = scrollbutton_pos[i].y;
7833 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7836 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7838 if (id == GADGET_ID_SCROLL_LIST_UP ||
7839 id == GADGET_ID_SCROLL_LIST_DOWN)
7850 gi = CreateGadget(GDI_CUSTOM_ID, id,
7851 GDI_CUSTOM_TYPE_ID, type_id,
7852 GDI_IMAGE_ID, graphic,
7853 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7858 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7859 GDI_STATE, GD_BUTTON_UNPRESSED,
7860 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7861 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7862 GDI_EVENT_MASK, event_mask,
7863 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7864 GDI_CALLBACK_ACTION, HandleControlButtons,
7868 Fail("cannot create gadget");
7870 level_editor_gadget[id] = gi;
7873 // create buttons for element list
7874 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7877 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7878 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7879 struct GraphicInfo *gd = &graphic_info[graphic];
7880 Bitmap *gd_bitmap = gd->bitmap;
7881 Bitmap *deco_bitmap;
7882 int deco_x, deco_y, deco_xpos, deco_ypos;
7883 int gd_x1 = gd->src_x;
7884 int gd_y1 = gd->src_y;
7885 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7886 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7887 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7888 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7889 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7890 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7891 int element = editor_elements[i];
7892 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7893 unsigned int event_mask = GD_EVENT_RELEASED;
7895 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7897 deco_xpos = (gd->width - tile_size) / 2;
7898 deco_ypos = (gd->height - tile_size) / 2;
7900 gi = CreateGadget(GDI_CUSTOM_ID, id,
7901 GDI_CUSTOM_TYPE_ID, type_id,
7902 GDI_IMAGE_ID, graphic,
7903 GDI_INFO_TEXT, getElementInfoText(element),
7906 GDI_WIDTH, gd->width,
7907 GDI_HEIGHT, gd->height,
7908 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7909 GDI_STATE, GD_BUTTON_UNPRESSED,
7910 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7911 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7912 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7913 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7914 GDI_DECORATION_SIZE, tile_size, tile_size,
7915 GDI_DECORATION_SHIFTING, 1, 1,
7916 GDI_EVENT_MASK, event_mask,
7917 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7918 GDI_CALLBACK_ACTION, HandleControlButtons,
7922 Fail("cannot create gadget");
7924 level_editor_gadget[id] = gi;
7928 static void CreateCounterButtons(void)
7930 int max_infotext_len = getMaxInfoTextLength();
7933 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7935 int type_id = counterbutton_info[i].gadget_type_id;
7936 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7937 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7941 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7943 // determine horizontal position to the right of specified gadget
7944 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7945 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7946 ED_GADGET_TEXT_DISTANCE);
7948 // determine horizontal offset for leading text
7949 if (counterbutton_info[i].text_left != NULL)
7950 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7952 for (j = 0; j < 2; j++)
7954 struct GadgetInfo *gi;
7956 counterbutton_info[i].gadget_id_down :
7957 counterbutton_info[i].gadget_id_up);
7959 struct GraphicInfo *gd;
7960 int gd_x1, gd_x2, gd_y1, gd_y2;
7961 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7962 char infotext[max_infotext_len + 1];
7964 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7967 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7968 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7970 event_mask |= GD_EVENT_RELEASED;
7974 x = DX + editor.button.prev_level.x;
7975 y = DY + editor.button.prev_level.y;
7979 x = DX + editor.button.next_level.x;
7980 y = DY + editor.button.next_level.y;
7986 IMG_EDITOR_COUNTER_DOWN :
7987 IMG_EDITOR_COUNTER_UP);
7990 gd = &graphic_info[graphic];
7994 gd_x2 = gd->src_x + gd->pressed_xoffset;
7995 gd_y2 = gd->src_y + gd->pressed_yoffset;
7997 sprintf(infotext, "%s counter value by 1, 5 or 10",
7998 (j == 0 ? "Decrease" : "Increase"));
8000 gi = CreateGadget(GDI_CUSTOM_ID, id,
8001 GDI_CUSTOM_TYPE_ID, type_id,
8002 GDI_IMAGE_ID, graphic,
8003 GDI_INFO_TEXT, infotext,
8006 GDI_WIDTH, gd->width,
8007 GDI_HEIGHT, gd->height,
8008 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8009 GDI_STATE, GD_BUTTON_UNPRESSED,
8010 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8011 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8012 GDI_EVENT_MASK, event_mask,
8013 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8014 GDI_CALLBACK_ACTION, HandleCounterButtons,
8018 Fail("cannot create gadget");
8020 level_editor_gadget[id] = gi;
8021 right_gadget_border[id] =
8022 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8024 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
8028 int font_type = FONT_INPUT_1;
8029 int font_type_active = FONT_INPUT_1_ACTIVE;
8031 id = counterbutton_info[i].gadget_id_text;
8033 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8035 if (i == ED_COUNTER_ID_SELECT_LEVEL)
8037 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
8039 font_type = FONT_LEVEL_NUMBER;
8040 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
8042 x = DX + editor.input.level_number.x;
8043 y = DY + editor.input.level_number.y;
8047 graphic = IMG_EDITOR_COUNTER_INPUT;
8050 gd = &graphic_info[graphic];
8054 gd_x2 = gd->src_x + gd->active_xoffset;
8055 gd_y2 = gd->src_y + gd->active_yoffset;
8057 gi = CreateGadget(GDI_CUSTOM_ID, id,
8058 GDI_CUSTOM_TYPE_ID, type_id,
8059 GDI_IMAGE_ID, graphic,
8060 GDI_INFO_TEXT, "Enter counter value",
8063 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
8064 GDI_NUMBER_VALUE, 0,
8065 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
8066 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
8067 GDI_TEXT_SIZE, 3, // minimal counter text size
8068 GDI_TEXT_FONT, font_type,
8069 GDI_TEXT_FONT_ACTIVE, font_type_active,
8070 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8071 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8072 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8073 GDI_DESIGN_WIDTH, gd->width,
8074 GDI_EVENT_MASK, event_mask,
8075 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8076 GDI_CALLBACK_ACTION, HandleCounterButtons,
8080 Fail("cannot create gadget");
8082 level_editor_gadget[id] = gi;
8083 right_gadget_border[id] =
8084 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
8086 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
8092 static void CreateDrawingAreas(void)
8096 // these values are not constant, but can change at runtime
8097 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
8098 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
8100 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8102 struct GadgetInfo *gi;
8103 int id = drawingarea_info[i].gadget_id;
8104 int type_id = drawingarea_info[i].gadget_type_id;
8105 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
8106 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
8107 int area_xsize = drawingarea_info[i].area_xsize;
8108 int area_ysize = drawingarea_info[i].area_ysize;
8109 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
8110 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
8111 unsigned int event_mask =
8112 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
8113 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
8116 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
8118 // determine horizontal position to the right of specified gadget
8119 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
8120 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
8121 ED_DRAWINGAREA_TEXT_DISTANCE);
8123 // determine horizontal offset for leading text
8124 if (drawingarea_info[i].text_left != NULL)
8125 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
8127 gi = CreateGadget(GDI_CUSTOM_ID, id,
8128 GDI_CUSTOM_TYPE_ID, type_id,
8131 GDI_TYPE, GD_TYPE_DRAWING_AREA,
8132 GDI_AREA_SIZE, area_xsize, area_ysize,
8133 GDI_ITEM_SIZE, item_size, item_size,
8134 GDI_EVENT_MASK, event_mask,
8135 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
8136 GDI_CALLBACK_ACTION, HandleDrawingAreas,
8140 Fail("cannot create gadget");
8142 level_editor_gadget[id] = gi;
8143 right_gadget_border[id] =
8144 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
8148 static void CreateTextInputGadgets(void)
8150 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
8151 int max_infotext_len = getMaxInfoTextLength();
8154 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
8156 int gd_x1 = gd->src_x;
8157 int gd_y1 = gd->src_y;
8158 int gd_x2 = gd->src_x + gd->active_xoffset;
8159 int gd_y2 = gd->src_y + gd->active_yoffset;
8160 struct GadgetInfo *gi;
8161 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8162 char infotext[MAX_OUTPUT_LINESIZE + 1];
8163 int id = textinput_info[i].gadget_id;
8164 int type_id = textinput_info[i].gadget_type_id;
8168 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
8170 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
8172 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
8173 int border_size = gd->border_size;
8174 int font_nr = FONT_INPUT_1;
8175 int font_height = getFontHeight(font_nr);
8176 int xoffset = element_border + TILEX + element_border + 3 * border_size;
8177 int yoffset = element_border + (TILEY - font_height) / 2;
8179 x = (editor.settings.element_name.x != -1 ?
8180 editor.settings.element_name.x :
8181 editor.settings.element_graphic.x + xoffset) - border_size;
8182 y = (editor.settings.element_name.y != -1 ?
8183 editor.settings.element_name.y :
8184 editor.settings.element_graphic.y + yoffset) - border_size;
8188 x = ED_SETTINGS_X(textinput_info[i].x);
8189 y = ED_SETTINGS_Y(textinput_info[i].y);
8192 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
8193 infotext[max_infotext_len] = '\0';
8195 gi = CreateGadget(GDI_CUSTOM_ID, id,
8196 GDI_CUSTOM_TYPE_ID, type_id,
8197 GDI_INFO_TEXT, infotext,
8200 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8201 GDI_TEXT_VALUE, textinput_info[i].value,
8202 GDI_TEXT_SIZE, textinput_info[i].size,
8203 GDI_TEXT_FONT, FONT_INPUT_1,
8204 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8205 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8206 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8207 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8208 GDI_DESIGN_WIDTH, gd->width,
8209 GDI_EVENT_MASK, event_mask,
8210 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8211 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
8215 Fail("cannot create gadget");
8217 level_editor_gadget[id] = gi;
8221 static void CreateTextAreaGadgets(void)
8223 int max_infotext_len = getMaxInfoTextLength();
8226 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
8228 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
8229 int gd_x1 = gd->src_x;
8230 int gd_y1 = gd->src_y;
8231 int gd_x2 = gd->src_x + gd->active_xoffset;
8232 int gd_y2 = gd->src_y + gd->active_yoffset;
8233 struct GadgetInfo *gi;
8234 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
8235 char infotext[MAX_OUTPUT_LINESIZE + 1];
8236 int id = textarea_info[i].gadget_id;
8237 int type_id = textarea_info[i].gadget_type_id;
8238 int area_xsize = textarea_info[i].xsize;
8239 int area_ysize = textarea_info[i].ysize;
8242 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
8244 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
8245 infotext[max_infotext_len] = '\0';
8247 gi = CreateGadget(GDI_CUSTOM_ID, id,
8248 GDI_CUSTOM_TYPE_ID, type_id,
8249 GDI_INFO_TEXT, infotext,
8250 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
8251 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
8252 GDI_TYPE, GD_TYPE_TEXT_AREA,
8253 GDI_AREA_SIZE, area_xsize, area_ysize,
8254 GDI_TEXT_FONT, FONT_INPUT_1,
8255 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8256 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8257 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8258 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8259 GDI_DESIGN_WIDTH, gd->width,
8260 GDI_EVENT_MASK, event_mask,
8261 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8262 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
8266 Fail("cannot create gadget");
8268 level_editor_gadget[id] = gi;
8272 static void CreateSelectboxGadgets(void)
8274 int max_infotext_len = getMaxInfoTextLength();
8278 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8280 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
8281 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
8282 int gd_x1 = gd->src_x;
8283 int gd_y1 = gd->src_y;
8284 int gd_x2 = gd->src_x + gd->active_xoffset;
8285 int gd_y2 = gd->src_y + gd->active_yoffset;
8286 int selectbox_button_xsize = gd2->width;
8287 struct GadgetInfo *gi;
8288 char infotext[MAX_OUTPUT_LINESIZE + 1];
8289 int id = selectbox_info[i].gadget_id;
8290 int type_id = selectbox_info[i].gadget_type_id;
8291 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
8292 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
8293 unsigned int event_mask =
8294 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8297 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
8299 if (selectbox_info[i].size == -1) // dynamically determine size
8301 // (we cannot use -1 for uninitialized values if we directly compare
8302 // with results from strlen(), because the '<' and '>' operation will
8303 // implicitely cast -1 to an unsigned integer value!)
8304 selectbox_info[i].size = 0;
8306 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
8307 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
8308 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
8310 selectbox_info[i].size++; // add one character empty space
8313 // determine horizontal position to the right of specified gadget
8314 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
8315 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
8316 ED_GADGET_TEXT_DISTANCE);
8318 // determine horizontal offset for leading text
8319 if (selectbox_info[i].text_left != NULL)
8320 x += getTextWidthForGadget(selectbox_info[i].text_left);
8322 sprintf(infotext, "%s", selectbox_info[i].infotext);
8323 infotext[max_infotext_len] = '\0';
8325 gi = CreateGadget(GDI_CUSTOM_ID, id,
8326 GDI_CUSTOM_TYPE_ID, type_id,
8327 GDI_INFO_TEXT, infotext,
8330 GDI_TYPE, GD_TYPE_SELECTBOX,
8331 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
8332 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
8333 GDI_TEXT_SIZE, selectbox_info[i].size,
8334 GDI_TEXT_FONT, FONT_INPUT_1,
8335 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
8336 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
8337 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8338 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8339 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8340 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
8341 GDI_DESIGN_WIDTH, gd->width,
8342 GDI_EVENT_MASK, event_mask,
8343 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8344 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
8348 Fail("cannot create gadget");
8350 level_editor_gadget[id] = gi;
8351 right_gadget_border[id] =
8352 getRightGadgetBorder(gi, selectbox_info[i].text_right);
8356 static void CreateTextbuttonGadgets(void)
8358 int max_infotext_len = getMaxInfoTextLength();
8361 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
8363 int id = textbutton_info[i].gadget_id;
8364 int type_id = textbutton_info[i].gadget_type_id;
8366 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
8367 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
8369 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
8370 int gadget_distance =
8371 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
8372 struct GraphicInfo *gd = &graphic_info[graphic];
8373 int gd_x1 = gd->src_x;
8374 int gd_y1 = gd->src_y;
8375 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8376 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8377 int gd_x1a = gd->src_x + gd->active_xoffset;
8378 int gd_y1a = gd->src_y + gd->active_yoffset;
8379 int border_xsize = gd->border_size + gd->draw_xoffset;
8380 int border_ysize = gd->border_size;
8381 struct GadgetInfo *gi;
8382 unsigned int event_mask = GD_EVENT_RELEASED;
8383 char infotext[MAX_OUTPUT_LINESIZE + 1];
8384 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
8385 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
8388 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
8390 if (textbutton_info[i].size == -1) // dynamically determine size
8391 textbutton_info[i].size = strlen(textbutton_info[i].text);
8393 sprintf(infotext, "%s", textbutton_info[i].infotext);
8394 infotext[max_infotext_len] = '\0';
8396 // determine horizontal position to the right of specified gadget
8397 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8399 int gadget_id_align = textbutton_info[i].gadget_id_align;
8401 x = right_gadget_border[gadget_id_align] + gadget_distance;
8403 if (textbutton_info[i].y == -1)
8404 y = level_editor_gadget[gadget_id_align]->y;
8407 // determine horizontal offset for leading text
8408 if (textbutton_info[i].text_left != NULL)
8409 x += getTextWidthForGadget(textbutton_info[i].text_left);
8411 gi = CreateGadget(GDI_CUSTOM_ID, id,
8412 GDI_CUSTOM_TYPE_ID, type_id,
8413 GDI_IMAGE_ID, graphic,
8414 GDI_INFO_TEXT, infotext,
8417 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
8418 GDI_TEXT_VALUE, textbutton_info[i].text,
8419 GDI_TEXT_SIZE, textbutton_info[i].size,
8420 GDI_TEXT_FONT, FONT_INPUT_2,
8421 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
8422 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8423 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8424 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8425 GDI_BORDER_SIZE, border_xsize, border_ysize,
8426 GDI_DESIGN_WIDTH, gd->width,
8427 GDI_DECORATION_SHIFTING, 1, 1,
8428 GDI_EVENT_MASK, event_mask,
8429 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8430 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
8434 Fail("cannot create gadget");
8436 level_editor_gadget[id] = gi;
8437 right_gadget_border[id] =
8438 getRightGadgetBorder(gi, textbutton_info[i].text_right);
8442 static void CreateGraphicbuttonGadgets(void)
8444 struct GadgetInfo *gi;
8447 // create buttons for scrolling of drawing area and element list
8448 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
8450 int id = graphicbutton_info[i].gadget_id;
8451 int type_id = graphicbutton_info[i].gadget_type_id;
8452 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
8453 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
8454 int graphic = graphicbutton_info[i].graphic;
8455 struct GraphicInfo *gd = &graphic_info[graphic];
8456 int gd_x1 = gd->src_x;
8457 int gd_y1 = gd->src_y;
8458 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8459 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8460 unsigned int event_mask = GD_EVENT_RELEASED;
8463 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
8465 // determine horizontal position to the right of specified gadget
8466 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8467 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
8468 ED_GADGET_TEXT_DISTANCE);
8470 // determine horizontal offset for leading text
8471 if (graphicbutton_info[i].text_left != NULL)
8472 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8474 gi = CreateGadget(GDI_CUSTOM_ID, id,
8475 GDI_CUSTOM_TYPE_ID, type_id,
8476 GDI_IMAGE_ID, graphic,
8477 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8480 GDI_WIDTH, gd->width,
8481 GDI_HEIGHT, gd->height,
8482 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8483 GDI_STATE, GD_BUTTON_UNPRESSED,
8484 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8485 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8486 GDI_EVENT_MASK, event_mask,
8487 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8488 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8492 Fail("cannot create gadget");
8494 level_editor_gadget[id] = gi;
8495 right_gadget_border[id] =
8496 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8500 static void CreateScrollbarGadgets(void)
8504 // these values are not constant, but can change at runtime
8505 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8506 SX + ED_SCROLL_HORIZONTAL_XPOS;
8507 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8508 SY + ED_SCROLL_HORIZONTAL_YPOS;
8509 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8510 ED_SCROLL_HORIZONTAL_XSIZE;
8511 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8512 ED_SCROLL_HORIZONTAL_YSIZE;
8513 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8514 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8515 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8516 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8518 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8519 SX + ED_SCROLL_VERTICAL_XPOS;
8520 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8521 SY + ED_SCROLL_VERTICAL_YPOS;
8522 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8523 ED_SCROLL_VERTICAL_XSIZE;
8524 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8525 ED_SCROLL_VERTICAL_YSIZE;
8526 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8527 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8528 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8529 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8531 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8532 PX + ED_SCROLL2_VERTICAL_XPOS;
8533 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8534 PY + ED_SCROLL2_VERTICAL_YPOS;
8535 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8536 ED_SCROLL2_VERTICAL_XSIZE;
8537 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8538 ED_SCROLL2_VERTICAL_YSIZE;
8539 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8540 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8541 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8542 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8544 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8546 int id = scrollbar_info[i].gadget_id;
8547 int type_id = scrollbar_info[i].gadget_type_id;
8548 int graphic = scrollbar_info[i].graphic;
8549 struct GraphicInfo *gd = &graphic_info[graphic];
8550 int gd_x1 = gd->src_x;
8551 int gd_y1 = gd->src_y;
8552 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8553 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8554 struct GadgetInfo *gi;
8555 int items_max, items_visible, item_position;
8556 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8559 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8561 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8563 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8564 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8565 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8567 else // drawing area scrollbars
8569 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8571 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8572 items_visible = ed_fieldx;
8577 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8578 items_visible = ed_fieldy;
8583 gi = CreateGadget(GDI_CUSTOM_ID, id,
8584 GDI_CUSTOM_TYPE_ID, type_id,
8585 GDI_IMAGE_ID, graphic,
8586 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8587 GDI_X, scrollbar_pos[i].x,
8588 GDI_Y, scrollbar_pos[i].y,
8589 GDI_WIDTH, scrollbar_pos[i].width,
8590 GDI_HEIGHT, scrollbar_pos[i].height,
8591 GDI_TYPE, scrollbar_info[i].type,
8592 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8593 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8594 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8595 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8596 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8597 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8598 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8599 GDI_STATE, GD_BUTTON_UNPRESSED,
8600 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8601 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8602 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8603 GDI_EVENT_MASK, event_mask,
8604 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8605 GDI_CALLBACK_ACTION, HandleControlButtons,
8609 Fail("cannot create gadget");
8611 level_editor_gadget[id] = gi;
8615 static void CreateCheckbuttonGadgets(void)
8617 struct GadgetInfo *gi;
8620 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8622 int id = checkbutton_info[i].gadget_id;
8623 int type_id = checkbutton_info[i].gadget_type_id;
8624 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8625 IMG_EDITOR_CHECKBOX);
8626 struct GraphicInfo *gd = &graphic_info[graphic];
8627 int gd_x1 = gd->src_x;
8628 int gd_y1 = gd->src_y;
8629 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8630 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8631 int gd_x1a = gd->src_x + gd->active_xoffset;
8632 int gd_y1a = gd->src_y + gd->active_yoffset;
8633 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8634 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8635 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8636 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8637 unsigned int event_mask = GD_EVENT_PRESSED;
8640 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8642 // determine horizontal position to the right of specified gadget
8643 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8644 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8645 ED_GADGET_TEXT_DISTANCE);
8647 // determine horizontal offset for leading text
8648 if (checkbutton_info[i].text_left != NULL)
8649 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8651 gi = CreateGadget(GDI_CUSTOM_ID, id,
8652 GDI_CUSTOM_TYPE_ID, type_id,
8653 GDI_IMAGE_ID, graphic,
8654 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8657 GDI_WIDTH, gd->width,
8658 GDI_HEIGHT, gd->height,
8659 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8660 GDI_CHECKED, *checkbutton_info[i].value,
8661 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8662 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8663 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8664 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8665 GDI_EVENT_MASK, event_mask,
8666 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8667 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8671 Fail("cannot create gadget");
8673 level_editor_gadget[id] = gi;
8674 right_gadget_border[id] =
8675 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8679 static void CreateRadiobuttonGadgets(void)
8681 int graphic = IMG_EDITOR_RADIOBUTTON;
8682 struct GraphicInfo *gd = &graphic_info[graphic];
8683 int gd_x1 = gd->src_x;
8684 int gd_y1 = gd->src_y;
8685 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8686 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8687 int gd_x1a = gd->src_x + gd->active_xoffset;
8688 int gd_y1a = gd->src_y + gd->active_yoffset;
8689 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8690 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8691 struct GadgetInfo *gi;
8694 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8696 int id = radiobutton_info[i].gadget_id;
8697 int type_id = radiobutton_info[i].gadget_type_id;
8698 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8699 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8700 unsigned int event_mask = GD_EVENT_PRESSED;
8703 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8706 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8708 // determine horizontal position to the right of specified gadget
8709 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8710 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8711 ED_GADGET_TEXT_DISTANCE);
8713 // determine horizontal offset for leading text
8714 if (radiobutton_info[i].text_left != NULL)
8715 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8717 gi = CreateGadget(GDI_CUSTOM_ID, id,
8718 GDI_CUSTOM_TYPE_ID, type_id,
8719 GDI_IMAGE_ID, graphic,
8720 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8723 GDI_WIDTH, gd->width,
8724 GDI_HEIGHT, gd->height,
8725 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8726 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8727 GDI_CHECKED, checked,
8728 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8729 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8730 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8731 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8732 GDI_EVENT_MASK, event_mask,
8733 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8734 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8738 Fail("cannot create gadget");
8740 level_editor_gadget[id] = gi;
8741 right_gadget_border[id] =
8742 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8746 void CreateLevelEditorGadgets(void)
8748 // force EDITOR font inside level editor
8749 SetFontStatus(GAME_MODE_EDITOR);
8751 // these values are not constant, but can change at runtime
8752 ed_fieldx = MAX_ED_FIELDX - 1;
8753 ed_fieldy = MAX_ED_FIELDY - 1;
8755 num_editor_gadgets = NUM_EDITOR_GADGETS;
8757 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8759 level_editor_gadget =
8760 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8761 right_gadget_border =
8762 checked_calloc(num_editor_gadgets * sizeof(int));
8764 // set number of empty (padding) element buttons to maximum number of buttons
8765 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8767 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8768 editor_el_empty_ptr = editor_el_empty;
8770 use_permanent_palette = !editor.palette.show_as_separate_screen;
8772 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8774 ReinitializeElementList();
8776 CreateControlButtons();
8777 CreateScrollbarGadgets();
8779 // order of function calls is important because of cross-references
8780 CreateCheckbuttonGadgets();
8781 CreateCounterButtons();
8782 CreateRadiobuttonGadgets();
8783 CreateTextInputGadgets();
8784 CreateTextAreaGadgets();
8785 CreateSelectboxGadgets();
8786 CreateGraphicbuttonGadgets();
8787 CreateTextbuttonGadgets();
8788 CreateDrawingAreas();
8793 void FreeLevelEditorGadgets(void)
8797 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8799 for (i = 0; i < num_editor_gadgets; i++)
8801 FreeGadget(level_editor_gadget[i]);
8803 level_editor_gadget[i] = NULL;
8806 checked_free(level_editor_gadget);
8807 checked_free(right_gadget_border);
8809 checked_free(editor_el_empty);
8812 static void MapCounterButtons(int id)
8814 int font_nr = FONT_TEXT_1;
8815 int font_height = getFontHeight(font_nr);
8816 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8817 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8818 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8819 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8820 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8821 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8822 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8823 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8824 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8825 int yoffset = (gi_down->height - font_height) / 2;
8826 int x_left = gi_down->x - xoffset_left;
8827 int x_right; // set after gadget position was modified
8828 int y_above = gi_down->y - yoffset_above;
8830 int y; // set after gadget position was modified
8832 // counter limits must be changed first to prevent value truncation
8833 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8834 counterbutton_info[id].max_value);
8836 // right text position might have changed after setting position above
8837 x_right = gi_up->x + gi_up->width + xoffset_right;
8839 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8841 // set position for counter gadgets with dynamically determined position
8842 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8844 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8845 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8846 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8849 // vertical position might have changed after setting position above
8850 y = gi_up->y + yoffset;
8852 if (counterbutton_info[id].text_above)
8853 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8855 if (counterbutton_info[id].text_left)
8856 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8858 if (counterbutton_info[id].text_right)
8859 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8866 static void MapControlButtons(void)
8871 // map toolbox buttons (excluding special CE toolbox buttons)
8872 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8873 MapGadget(level_editor_gadget[i]);
8875 // map toolbox buttons (element properties buttons)
8876 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8877 MapGadget(level_editor_gadget[i]);
8879 if (use_permanent_palette)
8881 // map buttons to select elements
8882 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8883 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8884 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8885 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8886 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8889 // map buttons to select level
8890 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8891 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8892 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8893 MapCounterButtons(counter_id);
8896 static void MapDrawingArea(int id)
8898 int font_nr = FONT_TEXT_1;
8899 int font_height = getFontHeight(font_nr);
8900 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8901 int area_xsize = gi->drawing.area_xsize;
8902 int area_ysize = gi->drawing.area_ysize;
8903 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8904 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8905 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8906 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8907 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8908 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8909 int y_side = gi->y + (gi->height - font_height) / 2;
8910 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8911 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8913 if (drawingarea_info[id].text_left)
8914 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8916 if (drawingarea_info[id].text_right)
8917 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8919 if (drawingarea_info[id].text_above)
8920 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8922 if (drawingarea_info[id].text_below)
8923 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8925 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8927 DrawElementBorder(gi->x, gi->y,
8928 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8929 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8931 DrawDrawingArea(id);
8937 static void MapTextInputGadget(int id)
8939 int font_nr = FONT_TEXT_1;
8940 int font_height = getFontHeight(font_nr);
8941 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8942 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8943 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8944 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8946 if (textinput_info[id].text_above)
8947 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8949 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8954 static void MapTextAreaGadget(int id)
8956 int font_nr = FONT_TEXT_1;
8957 int font_height = getFontHeight(font_nr);
8958 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8959 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8960 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8961 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8962 char *text_above = textarea_info[id].text_above;
8964 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8965 text_above = textarea_info[id].text_above_cropped;
8968 DrawTextS(x_above, y_above, font_nr, text_above);
8970 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8975 static void MapSelectboxGadget(int id)
8977 int font_nr = FONT_TEXT_1;
8978 int font_height = getFontHeight(font_nr);
8979 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8980 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8981 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8982 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8983 int yoffset = (gi->height - font_height) / 2;
8984 int x_left = gi->x - xoffset_left;
8985 int x_right = gi->x + gi->width + xoffset_right;
8986 int y_above = gi->y - yoffset_above;
8988 int y = gi->y + yoffset;
8990 if (selectbox_info[id].text_above)
8991 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8993 if (selectbox_info[id].text_left)
8994 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8996 if (selectbox_info[id].text_right)
8997 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8999 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
9004 static void MapTextbuttonGadget(int id)
9006 int font_nr = FONT_TEXT_1;
9007 int font_height = getFontHeight(font_nr);
9008 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
9009 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
9010 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9011 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9012 int yoffset = (gi->height - font_height) / 2;
9013 int x_left = gi->x - xoffset_left;
9014 int x_right = gi->x + gi->width + xoffset_right;
9015 int y_above = gi->y - yoffset_above;
9017 int y = gi->y + yoffset;
9019 // only show button to delete change pages when more than minimum pages
9020 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
9021 custom_element.num_change_pages == MIN_CHANGE_PAGES)
9024 if (textbutton_info[id].text_above)
9025 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
9027 if (textbutton_info[id].text_left)
9028 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
9030 if (textbutton_info[id].text_right)
9031 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
9036 static void MapGraphicbuttonGadget(int id)
9038 int font_nr = FONT_TEXT_1;
9039 int font_height = getFontHeight(font_nr);
9040 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
9041 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
9042 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9043 int yoffset = (gi->height - font_height) / 2;
9044 int x_left = gi->x - xoffset_left;
9045 int x_right = gi->x + gi->width + xoffset_right;
9046 int y = gi->y + yoffset;
9048 if (graphicbutton_info[id].text_left)
9049 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
9051 if (graphicbutton_info[id].text_right)
9052 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
9057 static void MapRadiobuttonGadget(int id)
9059 int font_nr = FONT_TEXT_1;
9060 int font_height = getFontHeight(font_nr);
9061 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
9062 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9063 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9064 int yoffset = (gi->height - font_height) / 2;
9065 int x_left = gi->x - xoffset_left;
9066 int x_right = gi->x + gi->width + xoffset_right;
9067 int y = gi->y + yoffset;
9069 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
9071 if (radiobutton_info[id].text_left)
9072 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
9074 if (radiobutton_info[id].text_right)
9075 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
9077 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
9082 static void MapCheckbuttonGadget(int id)
9084 int font_nr = FONT_TEXT_1;
9085 int font_height = getFontHeight(font_nr);
9086 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
9087 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
9088 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
9089 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
9090 int yoffset = (gi->height - font_height) / 2;
9091 int y_above = gi->y - yoffset_above;
9093 int x_left, x_right, y; // set after gadget position was modified
9095 // set position for gadgets with dynamically determined position
9096 if (checkbutton_info[id].x != -1) // do not change dynamic positions
9097 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
9098 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
9100 x_left = gi->x - xoffset_left;
9101 x_right = gi->x + gi->width + xoffset_right;
9102 y = gi->y + yoffset;
9104 if (checkbutton_info[id].text_above)
9105 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
9107 if (checkbutton_info[id].text_left)
9108 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
9110 if (checkbutton_info[id].text_right)
9111 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
9113 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
9118 static void MapMainDrawingArea(void)
9120 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
9121 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
9124 if (suppressBorderElement())
9126 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
9127 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
9130 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
9132 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
9133 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
9134 no_horizontal_scrollbar) ||
9135 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
9136 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
9137 no_vertical_scrollbar))
9140 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
9143 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
9145 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
9146 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
9149 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
9152 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
9155 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
9159 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
9161 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
9162 i == GADGET_ID_CUSTOM_COPY_TO ||
9163 i == GADGET_ID_CUSTOM_EXCHANGE ||
9164 i == GADGET_ID_CUSTOM_COPY ||
9165 i == GADGET_ID_CUSTOM_PASTE)
9168 MapGadget(level_editor_gadget[i]);
9170 UnmapGadget(level_editor_gadget[i]);
9175 static void MapLevelEditorToolboxCustomGadgets(void)
9177 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
9180 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
9182 if (IS_CUSTOM_ELEMENT(properties_element) ||
9183 IS_GROUP_ELEMENT(properties_element) ||
9184 IS_EMPTY_ELEMENT(properties_element))
9185 MapLevelEditorToolboxCustomGadgets();
9188 static void UnmapLevelEditorToolboxCustomGadgets(void)
9190 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
9193 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
9197 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
9199 if (i != GADGET_ID_SINGLE_ITEMS &&
9200 i != GADGET_ID_PICK_ELEMENT)
9202 struct GadgetInfo *gi = level_editor_gadget[i];
9210 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
9211 struct GraphicInfo *gd = &graphic_info[graphic];
9215 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
9216 gi->width, gi->height, gi->x, gi->y);
9218 redraw_mask |= REDRAW_DOOR_3;
9224 static void MapLevelEditorToolboxDrawingGadgets(void)
9226 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
9229 static void UnmapLevelEditorToolboxDrawingGadgets(void)
9231 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
9234 static void UnmapDrawingArea(int id)
9236 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
9239 static void UnmapLevelEditorFieldGadgets(void)
9243 for (i = 0; i < num_editor_gadgets; i++)
9244 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
9245 level_editor_gadget[i]->y))
9246 UnmapGadget(level_editor_gadget[i]);
9249 void UnmapLevelEditorGadgets(void)
9253 for (i = 0; i < num_editor_gadgets; i++)
9254 UnmapGadget(level_editor_gadget[i]);
9257 static void ResetUndoBuffer(void)
9259 undo_buffer_position = -1;
9260 undo_buffer_steps = -1;
9261 redo_buffer_steps = 0;
9263 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
9265 level.changed = FALSE;
9268 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
9270 if (remap_toolbox_gadgets)
9272 ModifyEditorElementList();
9273 RedrawDrawingElements();
9276 if (edit_mode == ED_MODE_LEVELCONFIG)
9277 DrawLevelConfigWindow();
9278 else if (edit_mode == ED_MODE_PROPERTIES)
9279 DrawPropertiesWindow();
9280 else if (edit_mode == ED_MODE_PALETTE)
9281 DrawPaletteWindow();
9282 else // edit_mode == ED_MODE_DRAWING
9283 DrawDrawingWindowExt(remap_toolbox_gadgets);
9286 static void DrawEditModeWindow(void)
9288 DrawEditModeWindowExt(TRUE);
9291 static void DrawEditModeWindow_PlayfieldOnly(void)
9293 DrawEditModeWindowExt(FALSE);
9296 static void ChangeEditModeWindow(int new_edit_mode)
9298 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
9300 DrawEditModeWindow();
9303 static boolean LevelChanged(void)
9305 boolean field_changed = FALSE;
9308 for (y = 0; y < lev_fieldy; y++)
9309 for (x = 0; x < lev_fieldx; x++)
9310 if (Tile[x][y] != level.field[x][y])
9311 field_changed = TRUE;
9313 return (level.changed || field_changed);
9316 static boolean PrepareSavingIntoPersonalLevelSet(void)
9318 static LevelDirTree *last_copied_leveldir = NULL;
9319 static LevelDirTree *last_written_leveldir = NULL;
9320 static int last_copied_level_nr = -1;
9321 static int last_written_level_nr = -1;
9322 LevelDirTree *leveldir_former = leveldir_current;
9323 int level_nr_former = level_nr;
9326 // remember last mod/save so that for current session, we write
9327 // back to the same personal copy, asking only about overwrite.
9328 if (leveldir_current == last_copied_leveldir &&
9329 level_nr == last_copied_level_nr)
9331 // "cd" to personal level set dir (as used when writing last copy)
9332 leveldir_current = last_written_leveldir;
9333 level_nr = last_written_level_nr;
9338 if (!Request("This level is read-only! "
9339 "Save into personal level set?", REQ_ASK))
9342 // "cd" to personal level set dir (for writing copy the first time)
9344 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
9346 // this may happen if "setup.internal.create_user_levelset" is FALSE
9347 // or if file "levelinfo.conf" is missing in personal user level set
9348 if (leveldir_current == NULL)
9350 Request("Cannot find personal level set?!", REQ_CONFIRM);
9352 leveldir_current = leveldir_former;
9357 // find unused level number
9358 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
9360 static char *level_filename = NULL;
9362 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
9364 if (!fileExists(level_filename))
9368 last_copied_leveldir = leveldir_former;
9369 last_copied_level_nr = level_nr_former;
9371 last_written_leveldir = leveldir_current;
9372 last_written_level_nr = level_nr = new_level_nr;
9377 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
9379 static char *filename_levelinfo = NULL, *mod_name = NULL;
9382 // annotate this copy-and-mod in personal levelinfo.conf
9383 setString(&filename_levelinfo,
9384 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
9386 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
9388 fprintf(file, "\n");
9389 fprintf(file, "# level %d was modified from:\n", level_nr);
9390 fprintf(file, "# - previous level set name: %s\n",
9392 fprintf(file, "# - level within previous set: %d \"%s\"\n",
9393 level.file_info.nr, level.name);
9394 fprintf(file, "# - previous author: %s\n",
9396 fprintf(file, "# - previous save date: ");
9398 if (level.creation_date.src == DATE_SRC_LEVELFILE)
9400 fprintf(file, "%04d-%02d-%02d\n",
9401 level.creation_date.year,
9402 level.creation_date.month,
9403 level.creation_date.day);
9407 fprintf(file, "not recorded\n");
9413 if (level_nr > leveldir_current->last_level)
9414 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
9416 // else: allow the save even if annotation failed
9418 // now... spray graffiti on the old level vital statistics
9419 // user can change these; just trying to set a good baseline
9421 // don't truncate names for fear of making offensive or silly:
9422 // long-named original author only recorded in levelinfo.conf.
9423 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
9424 if (!strEqual(level.author, leveldir_current->author))
9426 setString(&mod_name, getStringCat3(leveldir_current->author,
9427 " after ", level.author));
9429 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9430 setString(&mod_name,
9431 getStringCat2(leveldir_current->author, " (ed.)"));
9433 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
9434 setString(&mod_name, leveldir_current->author);
9436 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
9438 // less worried about truncation here
9439 setString(&mod_name, getStringCat2("Mod: ", level.name));
9440 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
9444 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
9445 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
9449 for (x = 0; x < lev_fieldx; x++)
9450 for (y = 0; y < lev_fieldy; y++)
9451 dst[x][y] = src[x][y];
9454 static int setSelectboxValue(int selectbox_id, int new_value)
9456 int new_index_value = 0;
9459 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
9460 if (selectbox_info[selectbox_id].options[i].value == new_value)
9461 new_index_value = i;
9463 *selectbox_info[selectbox_id].value =
9464 selectbox_info[selectbox_id].options[new_index_value].value;
9466 return new_index_value;
9469 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9473 // change action mode and arg variables according to action type variable
9474 for (i = 0; action_arg_options[i].value != -1; i++)
9476 if (action_arg_options[i].value == custom_element_change.action_type)
9478 int mode = action_arg_options[i].mode;
9480 // only change if corresponding selectbox has changed
9481 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9482 action_arg_modes[mode])
9483 custom_element_change.action_mode = -1;
9485 // only change if corresponding selectbox has changed
9486 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9487 action_arg_options[i].options)
9488 custom_element_change.action_arg = -1;
9495 static void setSelectboxSpecialActionOptions(void)
9499 // change action mode and arg selectbox according to action type selectbox
9500 for (i = 0; action_arg_options[i].value != -1; i++)
9502 if (action_arg_options[i].value == custom_element_change.action_type)
9504 int mode = action_arg_options[i].mode;
9506 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9507 action_arg_modes[mode]);
9508 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9509 custom_element_change.action_mode);
9511 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9512 action_arg_options[i].options);
9513 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9514 custom_element_change.action_arg);
9520 static void copy_custom_element_settings(int element_from, int element_to)
9522 struct ElementInfo *ei_from = &element_info[element_from];
9523 struct ElementInfo *ei_to = &element_info[element_to];
9525 copyElementInfo(ei_from, ei_to);
9528 static void replace_custom_element_in_settings(int element_from,
9533 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9535 struct ElementInfo *ei = &element_info[i];
9537 for (y = 0; y < 3; y++)
9538 for (x = 0; x < 3; x++)
9539 if (ei->content.e[x][y] == element_from)
9540 ei->content.e[x][y] = element_to;
9542 for (j = 0; j < ei->num_change_pages; j++)
9544 struct ElementChangeInfo *change = &ei->change_page[j];
9546 if (change->target_element == element_from)
9547 change->target_element = element_to;
9549 if (change->initial_trigger_element == element_from)
9550 change->initial_trigger_element = element_to;
9552 if (change->action_element == element_from)
9553 change->action_element = element_to;
9555 for (y = 0; y < 3; y++)
9556 for (x = 0; x < 3; x++)
9557 if (change->target_content.e[x][y] == element_from)
9558 change->target_content.e[x][y] = element_to;
9561 if (ei->group != NULL) // group or internal
9562 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9563 if (ei->group->element[j] == element_from)
9564 ei->group->element[j] = element_to;
9568 static void replace_custom_element_in_playfield(int element_from,
9573 for (x = 0; x < lev_fieldx; x++)
9574 for (y = 0; y < lev_fieldy; y++)
9575 if (Tile[x][y] == element_from)
9576 Tile[x][y] = element_to;
9579 static boolean CopyCustomElement(int element_old, int element_new,
9582 int copy_mode_orig = copy_mode;
9584 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9586 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9587 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9588 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9590 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9592 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9593 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9594 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9596 level.changed = TRUE;
9598 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9600 Request("Please choose custom element!", REQ_CONFIRM);
9604 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9606 Request("Please choose group element!", REQ_CONFIRM);
9610 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9612 Request("Please choose empty element!", REQ_CONFIRM);
9618 level.changed = TRUE;
9621 // when modifying custom/group element, ask for copying level template
9622 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9624 if (!AskToCopyAndModifyLevelTemplate())
9628 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9630 copy_custom_element_settings(element_new, element_old);
9632 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9634 copy_custom_element_settings(element_old, element_new);
9636 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9638 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9639 copy_custom_element_settings(element_new, element_old);
9640 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9642 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9643 replace_custom_element_in_settings(element_new, element_old);
9644 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9646 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9647 replace_custom_element_in_playfield(element_new, element_old);
9648 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9651 UpdateCustomElementGraphicGadgets();
9652 DrawPropertiesWindow();
9657 static void CopyCustomElementPropertiesToEditor(int element)
9660 int current_change_page = element_info[element].current_change_page;
9662 // dynamically (re)build selectbox for selecting change page
9663 for (i = 0; i < element_info[element].num_change_pages; i++)
9665 sprintf(options_change_page_strings[i], "%d", i + 1);
9667 options_change_page[i].value = i;
9668 options_change_page[i].text = options_change_page_strings[i];
9671 options_change_page[i].value = -1;
9672 options_change_page[i].text = NULL;
9674 // needed here to initialize combined element properties
9675 InitElementPropertiesEngine(level.game_version);
9677 element_info[element].change =
9678 &element_info[element].change_page[current_change_page];
9680 custom_element = element_info[element];
9681 custom_element_change = *element_info[element].change;
9683 // needed to initially set selectbox options for special action options
9684 setSelectboxSpecialActionOptions();
9686 // needed to initially set selectbox value variables to reliable defaults
9687 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9688 setSelectboxValue(i, *selectbox_info[i].value);
9690 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9691 custom_element_properties[i] = HAS_PROPERTY(element, i);
9693 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9694 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9696 // ---------- element settings: configure (custom elements) -----------------
9698 // set accessible layer selectbox help value
9699 custom_element.access_type =
9700 (IS_WALKABLE(element) ? EP_WALKABLE :
9701 IS_PASSABLE(element) ? EP_PASSABLE :
9702 custom_element.access_type);
9703 custom_element.access_layer =
9704 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9705 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9706 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9707 custom_element.access_layer);
9708 custom_element.access_protected =
9709 (IS_PROTECTED(element) ? 1 : 0);
9710 custom_element_properties[EP_ACCESSIBLE] =
9711 (IS_ACCESSIBLE_OVER(element) ||
9712 IS_ACCESSIBLE_INSIDE(element) ||
9713 IS_ACCESSIBLE_UNDER(element));
9715 // set walk-to-object action selectbox help value
9716 custom_element.walk_to_action =
9717 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9718 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9719 IS_DROPPABLE(element) ? EP_DROPPABLE :
9720 IS_THROWABLE(element) ? EP_THROWABLE :
9721 IS_PUSHABLE(element) ? EP_PUSHABLE :
9722 custom_element.walk_to_action);
9723 custom_element_properties[EP_WALK_TO_OBJECT] =
9724 (IS_DIGGABLE(element) ||
9725 IS_COLLECTIBLE_ONLY(element) ||
9726 IS_DROPPABLE(element) ||
9727 IS_THROWABLE(element) ||
9728 IS_PUSHABLE(element));
9730 // set smash targets selectbox help value
9731 custom_element.smash_targets =
9732 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9733 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9734 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9735 custom_element.smash_targets);
9736 custom_element_properties[EP_CAN_SMASH] =
9737 (CAN_SMASH_EVERYTHING(element) ||
9738 CAN_SMASH_ENEMIES(element) ||
9739 CAN_SMASH_PLAYER(element));
9741 // set deadliness selectbox help value
9742 custom_element.deadliness =
9743 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9744 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9745 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9746 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9747 custom_element.deadliness);
9748 custom_element_properties[EP_DEADLY] =
9749 (DONT_TOUCH(element) ||
9750 DONT_GET_HIT_BY(element) ||
9751 DONT_COLLIDE_WITH(element) ||
9752 DONT_RUN_INTO(element));
9754 // ---------- element settings: advanced (custom elements) ------------------
9756 // set "change by direct action" selectbox help value
9757 custom_element_change.direct_action =
9758 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9759 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9760 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9761 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9762 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9763 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9764 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9765 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9766 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9767 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9768 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9769 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9770 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9771 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9772 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9773 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9774 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9775 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9776 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9777 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9778 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9779 custom_element_change.direct_action);
9781 // set "change by other element action" selectbox help value
9782 custom_element_change.other_action =
9783 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9784 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9785 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9786 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9787 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9788 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9789 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9790 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9791 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9792 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9793 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9794 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9795 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9796 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9797 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9798 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9799 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9800 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9801 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9802 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9803 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9804 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9805 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9806 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9807 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9808 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9809 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9810 custom_element_change.other_action);
9813 static void CopyGroupElementPropertiesToEditor(int element)
9815 group_element_info = *element_info[element].group;
9816 custom_element = element_info[element]; // needed for description
9819 static void CopyEmptyElementPropertiesToEditor(int element)
9821 custom_element = element_info[element];
9824 static void CopyClassicElementPropertiesToEditor(int element)
9826 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9827 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9828 getMoveIntoAcidProperty(&level, element);
9830 if (MAYBE_DONT_COLLIDE_WITH(element))
9831 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9832 getDontCollideWithProperty(&level, element);
9835 static void CopyElementPropertiesToEditor(int element)
9837 if (IS_CUSTOM_ELEMENT(element))
9838 CopyCustomElementPropertiesToEditor(element);
9839 else if (IS_GROUP_ELEMENT(element))
9840 CopyGroupElementPropertiesToEditor(element);
9841 else if (IS_EMPTY_ELEMENT(element))
9842 CopyEmptyElementPropertiesToEditor(element);
9844 CopyClassicElementPropertiesToEditor(element);
9847 static boolean AskToCopyAndModifyLevelTemplate(void)
9849 if (Request("Copy and modify settings from level template?", REQ_ASK))
9851 level.use_custom_template = FALSE;
9853 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9854 GDI_CHECKED, FALSE, GDI_END);
9855 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9856 GDI_CHECKED, FALSE, GDI_END);
9862 LoadLevelTemplate(-1); // this resets all element modifications ...
9864 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9870 static void CopyCustomElementPropertiesToGame(int element)
9873 int access_type_and_layer;
9875 // mark that this custom element has been modified
9876 custom_element.modified_settings = TRUE;
9877 level.changed = TRUE;
9879 if (level.use_custom_template)
9880 AskToCopyAndModifyLevelTemplate();
9882 element_info[element] = custom_element;
9883 *element_info[element].change = custom_element_change;
9885 // ---------- element settings: configure (custom elements) -----------------
9887 // set accessible property from checkbox and selectbox
9888 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9889 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9890 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9891 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9892 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9893 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9894 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9895 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9896 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9897 custom_element_properties[access_type_and_layer] =
9898 custom_element_properties[EP_ACCESSIBLE];
9899 custom_element_properties[EP_PROTECTED] =
9900 (custom_element.access_protected != 0 &&
9901 custom_element_properties[EP_ACCESSIBLE]);
9903 // set walk-to-object property from checkbox and selectbox
9904 custom_element_properties[EP_DIGGABLE] = FALSE;
9905 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9906 custom_element_properties[EP_DROPPABLE] = FALSE;
9907 custom_element_properties[EP_THROWABLE] = FALSE;
9908 custom_element_properties[EP_PUSHABLE] = FALSE;
9909 custom_element_properties[custom_element.walk_to_action] =
9910 custom_element_properties[EP_WALK_TO_OBJECT];
9912 // set smash property from checkbox and selectbox
9913 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9914 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9915 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9916 custom_element_properties[custom_element.smash_targets] =
9917 custom_element_properties[EP_CAN_SMASH];
9919 // set deadliness property from checkbox and selectbox
9920 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9921 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9922 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9923 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9924 custom_element_properties[custom_element.deadliness] =
9925 custom_element_properties[EP_DEADLY];
9927 // ---------- element settings: advanced (custom elements) ------------------
9929 // set player change event from checkbox and selectbox
9930 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9931 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9932 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9933 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9934 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9935 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9936 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9937 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9938 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9939 custom_element_change_events[CE_SWITCHED] = FALSE;
9940 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9941 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9942 custom_element_change_events[CE_BLOCKED] = FALSE;
9943 custom_element_change_events[CE_IMPACT] = FALSE;
9944 custom_element_change_events[CE_SMASHED] = FALSE;
9945 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9946 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9947 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9948 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9949 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9950 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9951 custom_element_change_events[custom_element_change.direct_action] =
9952 custom_element_change_events[CE_BY_DIRECT_ACTION];
9954 // set other element action change event from checkbox and selectbox
9955 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9956 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9957 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9958 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9959 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9960 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9961 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9962 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9963 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9964 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9965 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9966 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9967 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9968 custom_element_change_events[CE_HITTING_X] = FALSE;
9969 custom_element_change_events[CE_DIGGING_X] = FALSE;
9970 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9971 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9972 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9973 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9974 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9975 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9976 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9977 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9978 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9979 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9980 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9981 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9982 custom_element_change_events[custom_element_change.other_action] =
9983 custom_element_change_events[CE_BY_OTHER_ACTION];
9985 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9986 SET_PROPERTY(element, i, custom_element_properties[i]);
9988 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9989 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9991 // copy change events also to special level editor variable
9992 custom_element = element_info[element];
9993 custom_element_change = *element_info[element].change;
9995 // needed here to restore runtime value "element_info[element].gfx_element"
9996 InitElementPropertiesGfxElement();
9999 static void CopyGroupElementPropertiesToGame(int element)
10001 // mark that this group element has been modified
10002 custom_element.modified_settings = TRUE;
10003 level.changed = TRUE;
10005 if (level.use_custom_template)
10006 AskToCopyAndModifyLevelTemplate();
10008 element_info[element] = custom_element;
10009 *element_info[element].group = group_element_info;
10011 // needed here to restore runtime value "element_info[element].gfx_element"
10012 InitElementPropertiesGfxElement();
10015 static void CopyEmptyElementPropertiesToGame(int element)
10017 // mark that this empty element has been modified
10018 custom_element.modified_settings = TRUE;
10019 level.changed = TRUE;
10021 if (level.use_custom_template)
10022 AskToCopyAndModifyLevelTemplate();
10024 element_info[element] = custom_element;
10026 // needed here to restore runtime value "element_info[element].gfx_element"
10027 InitElementPropertiesGfxElement();
10030 static void CopyClassicElementPropertiesToGame(int element)
10032 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
10033 setMoveIntoAcidProperty(&level, element,
10034 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
10036 if (MAYBE_DONT_COLLIDE_WITH(element))
10037 setDontCollideWithProperty(&level, element,
10038 custom_element_properties[EP_DONT_COLLIDE_WITH]);
10041 static void CopyElementPropertiesToGame(int element)
10043 if (IS_CUSTOM_ELEMENT(element))
10044 CopyCustomElementPropertiesToGame(element);
10045 else if (IS_GROUP_ELEMENT(element))
10046 CopyGroupElementPropertiesToGame(element);
10047 else if (IS_EMPTY_ELEMENT(element))
10048 CopyEmptyElementPropertiesToGame(element);
10050 CopyClassicElementPropertiesToGame(element);
10054 static void CheckElementDescriptions(void)
10058 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10059 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
10060 Warn("no element description file for element '%s'", EL_NAME(i));
10064 static int getMaxEdFieldX(boolean has_scrollbar)
10066 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
10067 int sxsize = SXSIZE - scrollbar_width;
10068 int max_ed_fieldx = sxsize / ed_tilesize;
10070 return max_ed_fieldx;
10073 static int getMaxEdFieldY(boolean has_scrollbar)
10075 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
10076 INFOTEXT_YSIZE_FULL : 0);
10077 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
10078 int sysize = SYSIZE - scrollbar_height - infotext_height;
10079 int max_ed_fieldy = sysize / ed_tilesize;
10081 return max_ed_fieldy;
10084 static void InitZoomLevelSettings(int zoom_tilesize)
10086 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
10088 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
10090 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
10091 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
10093 // make sure that tile size is always a power of 2
10094 ed_tilesize = (1 << log_2(ed_tilesize));
10096 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10098 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
10099 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
10103 last_game_engine_type = level.game_engine_type;
10105 // limit zoom tilesize by upper and lower bound
10106 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
10108 // store zoom tilesize in auto setup file only if it was manually changed
10109 if (zoom_tilesize != -1)
10110 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
10112 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
10113 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
10116 static void InitDrawingElements(void)
10118 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
10120 if (level.game_engine_type == game_engine_type_last)
10123 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10125 new_element1 = EL_BD_WALL;
10126 new_element2 = EL_EMPTY;
10127 new_element3 = EL_BD_SAND;
10129 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
10131 new_element1 = EL_SP_CHIP_SINGLE;
10132 new_element2 = EL_EMPTY;
10133 new_element3 = EL_SP_BASE;
10135 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
10137 new_element1 = EL_MM_MIRROR_START;
10138 new_element2 = EL_EMPTY;
10139 new_element3 = EL_MM_WOODEN_WALL;
10143 new_element1 = EL_WALL;
10144 new_element2 = EL_EMPTY;
10145 new_element3 = EL_SAND;
10148 game_engine_type_last = level.game_engine_type;
10151 static void InitLevelSetInfo(void)
10153 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
10154 "%s", leveldir_current->name);
10155 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
10156 "%s", leveldir_current->author);
10158 levelset_num_levels = leveldir_current->levels;
10160 levelset_use_levelset_artwork = FALSE;
10161 levelset_copy_level_template = FALSE;
10163 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
10166 static void ChangeEditorToLevelSet(char *levelset_subdir)
10168 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
10170 // the previous level set might have used custom artwork
10171 ReloadCustomArtwork(0);
10173 LoadLevelSetup_SeriesInfo();
10175 SaveLevelSetup_LastSeries();
10176 SaveLevelSetup_SeriesInfo();
10180 LoadLevel(level_nr);
10181 LoadScore(level_nr);
10186 static boolean useEditorDoorAnimation(void)
10188 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
10189 boolean door_1_viewport_unchanged =
10190 (vp_door_1->x == DX &&
10191 vp_door_1->y == DY &&
10192 vp_door_1->width == DXSIZE &&
10193 vp_door_1->height == DYSIZE);
10194 boolean door_1_contains_toolbox =
10197 EX + EXSIZE <= DX + DXSIZE &&
10198 EY + EYSIZE <= DY + DYSIZE);
10200 return (door_1_viewport_unchanged && door_1_contains_toolbox);
10203 static void DrawEditorDoorBackground(int graphic, int x, int y,
10204 int width, int height)
10206 struct GraphicInfo *g = &graphic_info[graphic];
10208 if (g->bitmap != NULL)
10209 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
10210 MIN(width, g->width), MIN(height, g->height), x, y);
10212 ClearRectangle(drawto, x, y, width, height);
10215 static void DrawEditorDoorContent(void)
10217 // needed for gadgets drawn on background (like palette scrollbar)
10218 SetDoorBackgroundImage(IMG_UNDEFINED);
10220 // copy default editor door content to main double buffer
10221 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
10223 // draw bigger door
10224 DrawSpecialEditorDoor();
10226 // draw new control window
10227 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
10229 // draw all toolbox gadgets to editor doors
10230 MapControlButtons();
10232 // when returning from test game to properties page, redraw toolbox gadgets
10233 if (edit_mode == ED_MODE_PROPERTIES)
10235 UnmapLevelEditorToolboxDrawingGadgets();
10236 UnmapLevelEditorToolboxCustomGadgets();
10238 MapLevelEditorToolboxCustomGadgetsIfNeeded();
10241 // draw all palette gadgets to editor doors
10242 ModifyEditorElementList();
10243 RedrawDrawingElements();
10245 // copy actual editor door content to door double buffer for OpenDoor()
10246 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
10249 void DrawLevelEd(void)
10251 int fade_mask = REDRAW_FIELD;
10253 FadeSoundsAndMusic();
10255 if (CheckFadeAll())
10256 fade_mask = REDRAW_ALL;
10258 FadeOut(fade_mask);
10260 // needed if different viewport properties defined for editor
10261 ChangeViewportPropertiesIfNeeded();
10265 InitZoomLevelSettings(-1);
10266 InitDrawingElements();
10267 InitLevelSetInfo();
10270 CheckElementDescriptions();
10273 if (level_editor_test_game)
10275 CopyPlayfield(level.field, Tile);
10276 CopyPlayfield(TileBackup, level.field);
10278 level_editor_test_game = FALSE;
10282 edit_mode = ED_MODE_DRAWING;
10283 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
10284 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
10292 // redraw_mask |= REDRAW_ALL;
10294 FreeLevelEditorGadgets();
10295 CreateLevelEditorGadgets();
10297 ReinitializeElementList(); // update dynamic level element list
10298 ReinitializeElementListButtons(); // custom element may look different
10300 InitElementPropertiesGfxElement();
10304 DrawEditModeWindow_PlayfieldOnly();
10306 DrawMaskedBorder(fade_mask);
10308 // use door animation if door 1 viewport is unchanged and contains toolbox
10309 if (useEditorDoorAnimation())
10313 DrawEditorDoorContent();
10315 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
10319 DrawEditorDoorContent();
10324 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
10327 static void AdjustDrawingAreaGadgets(void)
10329 int ed_xsize = lev_fieldx + 2;
10330 int ed_ysize = lev_fieldy + 2;
10331 int max_ed_fieldx = MAX_ED_FIELDX;
10332 int max_ed_fieldy = MAX_ED_FIELDY;
10333 boolean horizontal_scrollbar_needed;
10334 boolean vertical_scrollbar_needed;
10335 int x, y, width, height;
10337 if (suppressBorderElement())
10339 ed_xsize = lev_fieldx;
10340 ed_ysize = lev_fieldy;
10343 // check if we need any scrollbars
10344 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10345 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10347 // check if we have a smaller editor field because of scrollbars
10348 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10349 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10351 // check again if we now need more scrollbars because of less space
10352 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
10353 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
10355 // check if editor field gets even smaller after adding new scrollbars
10356 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
10357 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
10359 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
10360 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
10362 x = SX + ed_fieldx * ed_tilesize;
10363 y = SY + ed_fieldy * ed_tilesize;
10365 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
10366 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
10368 // adjust drawing area gadget
10369 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
10370 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
10371 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
10374 // adjust horizontal scrollbar gadgets
10375 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
10378 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
10379 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
10382 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
10385 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
10388 // adjust vertical scrollbar gadgets
10389 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
10392 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
10394 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
10396 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
10398 GDI_HEIGHT, height,
10399 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
10403 static void AdjustLevelScrollPosition(void)
10405 if (level_xpos < -1)
10407 if (level_xpos > lev_fieldx - ed_fieldx + 1)
10408 level_xpos = lev_fieldx - ed_fieldx + 1;
10409 if (lev_fieldx < ed_fieldx - 2)
10412 if (level_ypos < -1)
10414 if (level_ypos > lev_fieldy - ed_fieldy + 1)
10415 level_ypos = lev_fieldy - ed_fieldy + 1;
10416 if (lev_fieldy < ed_fieldy - 2)
10419 if (suppressBorderElement())
10426 static void AdjustEditorScrollbar(int id)
10428 struct GadgetInfo *gi = level_editor_gadget[id];
10429 int items_max, items_visible, item_position;
10431 if (id == GADGET_ID_SCROLL_HORIZONTAL)
10433 items_max = MAX(lev_fieldx + 2, ed_fieldx);
10434 items_visible = ed_fieldx;
10435 item_position = level_xpos + 1;
10439 items_max = MAX(lev_fieldy + 2, ed_fieldy);
10440 items_visible = ed_fieldy;
10441 item_position = level_ypos + 1;
10444 if (item_position > items_max - items_visible)
10445 item_position = items_max - items_visible;
10447 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10448 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10451 static void AdjustElementListScrollbar(void)
10453 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
10454 int items_max, items_visible, item_position;
10456 // correct position of element list scrollbar
10457 if (element_shift < 0)
10459 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
10460 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
10462 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
10463 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
10464 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
10466 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
10467 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
10468 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10471 static void ModifyEditorCounterValue(int counter_id, int new_value)
10473 int *counter_value = counterbutton_info[counter_id].value;
10474 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10475 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10477 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10479 if (counter_value != NULL)
10480 *counter_value = gi->textinput.number_value;
10483 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10485 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10486 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10488 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10490 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10491 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10493 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10494 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10496 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10497 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10502 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10504 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10505 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10506 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10508 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10511 static void ModifyEditorSelectboxOptions(int selectbox_id,
10512 struct ValueTextInfo *options)
10514 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10515 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10517 selectbox_info[selectbox_id].options = options;
10519 // set index to zero -- list may be shorter now (correct later, if needed)
10520 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10521 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10524 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10526 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10527 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10529 drawingarea_info[drawingarea_id].area_xsize = xsize;
10530 drawingarea_info[drawingarea_id].area_ysize = ysize;
10532 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10535 static void ModifyEditorElementList(void)
10539 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10542 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10544 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10545 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10546 struct GadgetDesign *gd = &gi->deco.design;
10547 int element = editor_elements[element_shift + i];
10548 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10552 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10554 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10560 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10562 int graphic = el2edimg(element);
10563 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10565 if (pos->x == -1 &&
10569 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10572 static void ModifyDrawingElementButton(int element, int id)
10574 struct GadgetInfo *gi = level_editor_gadget[id];
10575 Bitmap *deco_bitmap;
10576 int deco_x, deco_y;
10577 int tile_size = gi->deco.width;
10579 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10581 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10584 static void PickDrawingElement(int button, int element)
10589 struct XYTileSize *pos;
10591 } de, drawing_elements[] =
10593 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10594 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10595 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10598 if (button < 1 || button > 3)
10601 if (IS_MM_WALL(element))
10602 element = map_mm_wall_element(element);
10604 de = drawing_elements[button - 1];
10606 *de.new_element = element; // update global drawing element variable
10608 DrawDrawingElementGraphic(element, de.pos);
10609 ModifyDrawingElementButton(element, de.id);
10611 redraw_mask |= REDRAW_DOOR_1;
10614 static void RedrawDrawingElements(void)
10616 PickDrawingElement(1, new_element1);
10617 PickDrawingElement(2, new_element2);
10618 PickDrawingElement(3, new_element3);
10621 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10623 stick_element_properties_window = FALSE;
10625 SetMainBackgroundImage(IMG_UNDEFINED);
10628 UnmapLevelEditorFieldGadgets();
10630 AdjustDrawingAreaGadgets();
10631 AdjustLevelScrollPosition();
10632 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10633 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10635 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10637 MapMainDrawingArea();
10639 if (remap_toolbox_gadgets)
10641 UnmapLevelEditorToolboxCustomGadgets();
10642 MapLevelEditorToolboxDrawingGadgets();
10646 static void DrawDrawingWindow(void)
10648 DrawDrawingWindowExt(TRUE);
10651 static int getTabulatorBarWidth(void)
10653 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10654 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10656 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10659 static int getTabulatorBarHeight(void)
10661 return ED_TAB_BAR_HEIGHT;
10664 static Pixel getTabulatorBarColor(void)
10666 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10667 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10668 int gd_x = gd->x + gd_gi1->border.width / 2;
10669 int gd_y = gd->y + gd_gi1->height - 1;
10671 return GetPixel(gd->bitmap, gd_x, gd_y);
10674 static void DrawLevelConfigTabulatorGadgets(void)
10676 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10677 Pixel tab_color = getTabulatorBarColor();
10678 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10679 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10682 // draw additional "engine" tabulator when using native BD engine
10683 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10684 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10686 for (i = id_first; i <= id_last; i++)
10688 int gadget_id = textbutton_info[i].gadget_id;
10689 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10690 boolean active = (i != edit_mode_levelconfig);
10692 // draw background line below tabulator button
10693 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10695 // draw solid line below inactive tabulator buttons
10696 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10697 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10698 ED_GADGET_TINY_DISTANCE, tab_color);
10700 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10701 MapTextbuttonGadget(i);
10704 // draw little border line below tabulator buttons
10705 if (tab_color != BLACK_PIXEL) // black => transparent
10706 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10707 ED_GADGET_TINY_DISTANCE,
10708 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10711 static void DrawPropertiesTabulatorGadgets(void)
10713 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10714 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10715 int gd_x = gd->x + gd_gi1->border.width / 2;
10716 int gd_y = gd->y + gd_gi1->height - 1;
10717 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10718 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10719 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10722 // draw two config tabulators for player elements
10723 if (IS_PLAYER_ELEMENT(properties_element))
10724 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10726 // draw two config and one "change" tabulator for custom elements
10727 if (IS_CUSTOM_ELEMENT(properties_element))
10728 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10730 for (i = id_first; i <= id_last; i++)
10732 int gadget_id = textbutton_info[i].gadget_id;
10733 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10734 boolean active = (i != edit_mode_properties);
10736 // use "config 1" and "config 2" instead of "config" for players and CEs
10737 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10738 (IS_PLAYER_ELEMENT(properties_element) ||
10739 IS_CUSTOM_ELEMENT(properties_element)))
10742 // draw background line below tabulator button
10743 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10745 // draw solid line below inactive tabulator buttons
10746 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10747 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10748 ED_GADGET_TINY_DISTANCE, tab_color);
10750 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10751 MapTextbuttonGadget(i);
10754 // draw little border line below tabulator buttons
10755 if (tab_color != BLACK_PIXEL) // black => transparent
10756 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10757 ED_GADGET_TINY_DISTANCE,
10758 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10761 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10763 DrawText(SX + xpos, SY + ypos, text, font_nr);
10766 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10767 int xpos, int ypos)
10769 int font_width = getFontWidth(font_nr);
10770 int font_height = getFontHeight(font_nr);
10771 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10772 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10774 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10775 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10776 TRUE, FALSE, FALSE);
10779 static void DrawLevelConfigLevel(void)
10783 // draw counter gadgets
10784 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10785 MapCounterButtons(i);
10787 // draw checkbutton gadgets
10788 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10789 MapCheckbuttonGadget(i);
10791 // draw selectbox gadgets
10792 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10793 MapSelectboxGadget(i);
10795 // draw text input gadgets
10796 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10797 MapTextInputGadget(i);
10800 static char *getLevelSubdirFromSaveMode(int save_mode)
10802 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10803 return getNewUserLevelSubdir();
10805 return leveldir_current->subdir;
10808 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10810 char *directory_text = "Level set directory:";
10811 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10812 int font1_nr = FONT_TEXT_1;
10813 int font2_nr = FONT_TEXT_2;
10814 int font1_height = getFontHeight(font1_nr);
10815 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10816 int x = ED_LEVEL_SETTINGS_X(0);
10817 int y = ED_LEVEL_SETTINGS_Y(6);
10819 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10820 PrintInfoText(directory_name, font2_nr, x, y);
10823 static void DrawLevelConfigLevelSet(void)
10825 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10826 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10829 // draw counter gadgets
10830 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10831 MapCounterButtons(i);
10833 // draw checkbutton gadgets
10834 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10836 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10837 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10838 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10841 MapCheckbuttonGadget(i);
10844 // draw selectbox gadgets
10845 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10846 MapSelectboxGadget(i);
10848 // draw text input gadgets
10849 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10850 MapTextInputGadget(i);
10852 // draw textbutton gadgets
10853 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10856 DrawLevelConfigLevelSet_DirectoryInfo();
10859 static void DrawLevelConfigEditor(void)
10863 // draw counter gadgets
10864 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10865 MapCounterButtons(i);
10867 // draw checkbutton gadgets
10868 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10869 MapCheckbuttonGadget(i);
10871 // draw radiobutton gadgets
10872 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10873 MapRadiobuttonGadget(i);
10875 // draw drawing area
10876 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10878 // draw textbutton gadgets
10879 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10882 static void DrawLevelConfigEngine(void)
10886 // draw counter gadgets
10887 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10889 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10890 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10894 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10895 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10898 // draw checkbutton gadgets
10899 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10900 MapCheckbuttonGadget(i);
10902 // draw selectbox gadgets
10903 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10904 MapSelectboxGadget(i);
10907 static void DrawLevelConfigWindow(void)
10909 char *text = "Global Settings";
10910 int font_nr = FONT_TITLE_1;
10911 struct MenuPosInfo *pos = &editor.settings.headline;
10912 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10913 int sy = SY + pos->y;
10915 stick_element_properties_window = FALSE;
10917 SetAutomaticNumberOfGemsNeeded();
10919 UnmapLevelEditorFieldGadgets();
10921 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10924 DrawText(sx, sy, text, font_nr);
10926 DrawLevelConfigTabulatorGadgets();
10928 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10929 DrawLevelConfigLevel();
10930 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10931 DrawLevelConfigLevelSet();
10932 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10933 DrawLevelConfigEditor();
10934 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10935 DrawLevelConfigEngine();
10938 static void DrawCustomContentArea(void)
10940 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10941 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10942 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10943 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10944 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10945 int xoffset = ED_GADGET_SPACE_DISTANCE;
10947 // add distance for potential left text (without drawing area border)
10948 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10950 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10952 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10955 static void DrawCustomChangeContentArea(void)
10957 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10958 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10959 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10960 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10961 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10962 int xoffset = ED_GADGET_SPACE_DISTANCE;
10964 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10966 MapDrawingArea(id);
10969 static void RemoveElementContentArea(int id, int font_height)
10971 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10973 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10974 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10975 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10976 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10977 ED_GADGET_TEXT_DISTANCE + font_height);
10980 static void DrawYamYamContentAreas(void)
10982 int font_nr = FONT_TEXT_1;
10983 int font_height = getFontHeight(font_nr);
10984 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10985 int yoffset = (tilesize - font_height) / 2;
10986 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10987 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10990 // display counter to choose number of element content areas
10991 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10993 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10995 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10997 if (i < level.num_yamyam_contents)
10999 MapDrawingArea(id);
11003 UnmapDrawingArea(id);
11005 // delete content areas in case of reducing number of them
11006 RemoveElementContentArea(id, font_height);
11010 DrawText(x, y + 0 * tilesize, "content", font_nr);
11011 DrawText(x, y + 1 * tilesize, "when", font_nr);
11012 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
11015 static void DrawMagicBallContentAreas(void)
11017 int font_nr = FONT_TEXT_1;
11018 int font_height = getFontHeight(font_nr);
11019 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
11020 int yoffset = (tilesize - font_height) / 2;
11021 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
11022 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
11025 // display counter to choose number of element content areas
11026 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
11028 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
11030 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
11032 if (i < level.num_ball_contents)
11034 MapDrawingArea(id);
11038 UnmapDrawingArea(id);
11040 // delete content areas in case of reducing number of them
11041 RemoveElementContentArea(id, font_height);
11045 DrawText(x, y + 0 * tilesize, "generated", font_nr);
11046 DrawText(x, y + 1 * tilesize, "when", font_nr);
11047 DrawText(x, y + 2 * tilesize, "active", font_nr);
11050 static void DrawAndroidElementArea(void)
11052 int id = ED_DRAWING_ID_ANDROID_CONTENT;
11053 int num_elements = level.num_android_clone_elements;
11054 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11055 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11056 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11057 int xsize = MAX_ANDROID_ELEMENTS;
11060 // display counter to choose number of element areas
11061 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
11063 if (drawingarea_info[id].text_left != NULL)
11064 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11066 UnmapDrawingArea(id);
11068 ModifyEditorDrawingArea(id, num_elements, 1);
11070 // delete content areas in case of reducing number of them
11071 DrawBackground(sx, sy,
11072 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11073 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11075 MapDrawingArea(id);
11078 static void DrawGroupElementArea(void)
11080 int id = ED_DRAWING_ID_GROUP_CONTENT;
11081 int num_elements = group_element_info.num_elements;
11082 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11083 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11084 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11085 int xsize = MAX_ELEMENTS_IN_GROUP;
11088 if (drawingarea_info[id].text_left != NULL)
11089 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11091 UnmapDrawingArea(id);
11093 ModifyEditorDrawingArea(id, num_elements, 1);
11095 // delete content areas in case of reducing number of them
11096 DrawBackground(sx, sy,
11097 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11098 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11100 MapDrawingArea(id);
11103 static void DrawPlayerInitialInventoryArea(int element)
11105 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
11106 int player_nr = GET_PLAYER_NR(element);
11107 int num_elements = level.initial_inventory_size[player_nr];
11108 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11109 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11110 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11111 int xsize = MAX_INITIAL_INVENTORY_SIZE;
11114 // determine horizontal position to the right of specified gadget
11115 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
11116 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
11117 ED_DRAWINGAREA_TEXT_DISTANCE);
11119 // determine horizontal offset for leading text
11120 if (drawingarea_info[id].text_left != NULL)
11121 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11123 UnmapDrawingArea(id);
11125 ModifyEditorDrawingArea(id, num_elements, 1);
11127 // delete content areas in case of reducing number of them
11128 DrawBackground(sx, sy,
11129 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11130 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11132 MapDrawingArea(id);
11135 static void DrawMMBallContentArea(void)
11137 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
11138 int num_elements = level.num_mm_ball_contents;
11139 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
11140 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
11141 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
11142 int xsize = MAX_MM_BALL_CONTENTS;
11145 if (drawingarea_info[id].text_left != NULL)
11146 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
11148 UnmapDrawingArea(id);
11150 ModifyEditorDrawingArea(id, num_elements, 1);
11152 // delete content areas in case of reducing number of them
11153 DrawBackground(sx, sy,
11154 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
11155 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
11157 MapDrawingArea(id);
11160 static void DrawEnvelopeTextArea(int envelope_nr)
11162 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
11163 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
11167 DrawBackground(gi->x, gi->y,
11168 gi->textarea.crop_width, gi->textarea.crop_height);
11170 if (envelope_nr != -1)
11171 textarea_info[id].value = level.envelope[envelope_nr].text;
11173 ModifyGadget(gi, GDI_AREA_SIZE,
11174 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
11175 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
11178 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
11181 static void DrawPropertiesInfo(void)
11190 // configurable properties
11192 { EP_WALKABLE_OVER, "- player can walk over it" },
11193 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
11194 { EP_WALKABLE_UNDER, "- player can walk under it" },
11195 { EP_PASSABLE_OVER, "- player can pass over it" },
11196 { EP_PASSABLE_INSIDE, "- player can pass through it" },
11197 { EP_PASSABLE_UNDER, "- player can pass under it" },
11198 { EP_PROTECTED, "- player is protected by it" },
11200 { EP_DIGGABLE, "- can be digged away" },
11201 { EP_COLLECTIBLE, "- can be collected" },
11202 { EP_DROPPABLE, "- can be dropped after collecting" },
11203 { EP_THROWABLE, "- can be thrown after collecting" },
11204 { EP_PUSHABLE, "- can be pushed" },
11206 { EP_CAN_FALL, "- can fall" },
11207 { EP_CAN_MOVE, "- can move" },
11209 { EP_CAN_SMASH_PLAYER, "- can smash player" },
11211 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
11213 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
11215 { EP_SLIPPERY, "- slippery for falling elements" },
11216 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
11218 { EP_DONT_RUN_INTO, "- deadly when running into" },
11219 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
11220 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
11221 { EP_DONT_TOUCH, "- deadly when touching" },
11223 { EP_INDESTRUCTIBLE, "- indestructible" },
11225 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
11226 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
11227 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
11229 { EP_CAN_CHANGE, "- can change to other element" },
11231 // pre-defined properties
11232 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
11233 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
11234 { EP_SWITCHABLE, "- can be switched" },
11236 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
11241 char *filename = getElementDescriptionFilename(properties_element);
11242 char *num_elements_text = "In this level: ";
11243 char *num_similar_text = "Similar tiles: ";
11244 char *properties_text = "Standard properties: ";
11245 char *description_text = "Description:";
11246 char *no_description_text = "No description available.";
11247 char *none_text = "None";
11249 int num_elements_in_level = 0;
11250 int num_similar_in_level = 0;
11251 int num_hires_tiles_in_level = 0;
11252 int num_standard_properties = 0;
11253 int font1_nr = FONT_TEXT_1;
11254 int font2_nr = FONT_TEXT_2;
11255 int font1_width = getFontWidth(font1_nr);
11256 int font1_height = getFontHeight(font1_nr);
11257 int font2_height = getFontHeight(font2_nr);
11258 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
11259 int font2_yoffset = (font1_height - font2_height) / 2;
11260 int num_elements_text_len = strlen(num_elements_text) * font1_width;
11261 int num_similar_text_len = strlen(num_similar_text) * font1_width;
11262 int properties_text_len = strlen(properties_text) * font1_width;
11263 int xpos = ED_ELEMENT_SETTINGS_X(0);
11264 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11267 if (setup.editor.show_element_token)
11269 int font3_nr = FONT_TEXT_3;
11270 int font3_height = getFontHeight(font3_nr);
11272 DrawTextF(xpos, ypos, font3_nr,
11273 "[%s]", element_info[properties_element].token_name);
11275 ypos += 2 * font3_height;
11278 // ----- print number of elements / percentage of this element in level
11280 for (y = 0; y < lev_fieldy; y++)
11282 for (x = 0; x < lev_fieldx; x++)
11284 if (Tile[x][y] == properties_element)
11286 num_elements_in_level++;
11288 else if (IS_MM_WALL(Tile[x][y]) &&
11289 map_mm_wall_element(Tile[x][y]) == properties_element)
11291 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
11296 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11298 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
11300 if (num_hires_tiles_in_level > 0)
11301 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11302 "%d wall tiles", num_hires_tiles_in_level);
11303 else if (num_elements_in_level > 0)
11304 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11305 "%d (%.2f %%)", num_elements_in_level, percentage);
11307 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
11310 // ----- print number of similar elements / percentage of them in level
11312 for (y = 0; y < lev_fieldy; y++)
11314 for (x = 0; x < lev_fieldx; x++)
11316 if (strEqual(element_info[Tile[x][y]].class_name,
11317 element_info[properties_element].class_name))
11319 num_similar_in_level++;
11324 if (num_similar_in_level != num_elements_in_level)
11326 ypos += 1 * MAX(font1_height, font2_height);
11328 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
11330 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
11332 if (num_similar_in_level > 0)
11333 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11334 "%d (%.2f %%)", num_similar_in_level, percentage);
11336 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
11340 ypos += 2 * MAX(font1_height, font2_height);
11342 // ----- print standard properties of this element
11344 DrawTextS(xpos, ypos, font1_nr, properties_text);
11346 ypos += line1_height;
11348 for (i = 0; properties[i].value != -1; i++)
11350 if (!HAS_PROPERTY(properties_element, properties[i].value))
11353 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
11355 ypos += font2_height;
11357 num_standard_properties++;
11360 if (num_standard_properties == 0)
11362 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
11363 font2_nr, none_text);
11365 ypos -= (line1_height - font1_height);
11368 ypos += MAX(font1_height, font2_height);
11370 // ----- print special description of this element
11372 PrintInfoText(description_text, font1_nr, xpos, ypos);
11374 ypos += line1_height;
11376 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
11377 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
11380 #define TEXT_COLLECTING "Score for collecting"
11381 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
11382 #define TEXT_SMASHING "Score for smashing"
11383 #define TEXT_SLURPING "Score for slurping robot"
11384 #define TEXT_CRACKING "Score for cracking"
11385 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
11386 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
11387 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
11388 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
11389 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
11390 #define TEXT_DURATION "Duration when activated"
11391 #define TEXT_DELAY_ON "Delay before activating"
11392 #define TEXT_DELAY_OFF "Delay before deactivating"
11393 #define TEXT_DELAY_CHANGING "Delay before changing"
11394 #define TEXT_DELAY_EXPLODING "Delay before exploding"
11395 #define TEXT_DELAY_MOVING "Delay before moving"
11396 #define TEXT_BALL_DELAY "Element generation delay"
11397 #define TEXT_MOVE_SPEED "Speed of android moving"
11398 #define TEXT_CLONE_SPEED "Speed of android cloning"
11399 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
11400 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
11401 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
11402 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
11403 #define TEXT_TIME_BONUS "Extra time to solve level"
11404 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
11405 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
11406 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
11407 #define TEXT_RANDOM_SEED "slime random number seed"
11408 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
11409 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
11410 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
11411 #define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
11412 #define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
11413 #define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
11414 #define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
11415 #define TEXT_AUTO_TURN_DELAY "Creatures auto turn delay"
11416 #define TEXT_GRAVITY_DELAY "Gravity switch change delay"
11425 } elements_with_counter[] =
11427 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
11428 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
11429 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
11430 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
11431 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
11432 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11433 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
11434 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
11435 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
11436 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
11437 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
11438 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11439 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
11440 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11441 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11442 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
11443 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
11444 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
11445 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
11446 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
11447 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
11448 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11449 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11450 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11451 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11452 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11453 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11454 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11455 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11456 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11457 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11458 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
11459 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11460 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11461 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
11462 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
11463 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
11464 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
11465 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
11466 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11467 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11468 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11469 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11470 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11471 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
11472 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11473 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11474 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
11475 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11476 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11477 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11478 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11479 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11480 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11481 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11482 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11483 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11484 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11485 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11486 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11487 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11488 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11489 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11490 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11491 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11492 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11493 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11494 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11495 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11496 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11497 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11498 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11499 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11500 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11501 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11502 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11503 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11504 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11505 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11506 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11507 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11508 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11509 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11511 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11513 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11514 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11515 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11517 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11519 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11520 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11521 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11522 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11523 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11524 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11525 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11526 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11527 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11528 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11529 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11531 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11533 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11535 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11537 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11539 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11541 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11543 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11545 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11547 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11549 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11551 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11553 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
11555 { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
11557 { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11559 { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
11561 { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
11563 { EL_BD_CREATURE_SWITCH, &level.bd_creatures_auto_turn_delay, TEXT_AUTO_TURN_DELAY },
11564 { EL_BD_GRAVITY_SWITCH, &level.bd_gravity_switch_delay, TEXT_GRAVITY_DELAY,
11566 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11567 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11568 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11569 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11570 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11571 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11572 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11573 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11574 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11575 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11576 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11577 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11578 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11579 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11580 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11581 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11582 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11583 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11584 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11585 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11586 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11587 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11588 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11589 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11590 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11595 static boolean checkPropertiesConfig(int element)
11599 // special case: empty space customization only available in R'n'D game engine
11600 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11603 // special case: BD style rock customization only available in BD game engine
11604 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11607 if (IS_GEM(element) ||
11608 IS_CUSTOM_ELEMENT(element) ||
11609 IS_GROUP_ELEMENT(element) ||
11610 IS_EMPTY_ELEMENT(element) ||
11611 IS_BALLOON_ELEMENT(element) ||
11612 IS_ENVELOPE(element) ||
11613 IS_MM_ENVELOPE(element) ||
11614 IS_MM_MCDUFFIN(element) ||
11615 IS_DF_LASER(element) ||
11616 IS_PLAYER_ELEMENT(element) ||
11617 IS_BD_PLAYER_ELEMENT(element) ||
11618 IS_BD_EXPANDABLE_WALL(properties_element) ||
11619 IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
11620 IS_BD_CONVEYOR_BELT(properties_element) ||
11621 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11622 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11623 HAS_EDITOR_CONTENT(element) ||
11624 CAN_GROW(element) ||
11625 COULD_MOVE_INTO_ACID(element) ||
11626 MAYBE_DONT_COLLIDE_WITH(element) ||
11627 element == EL_BD_SAND ||
11628 element == EL_BD_ROCK ||
11629 element == EL_BD_MEGA_ROCK ||
11630 element == EL_BD_SWEET ||
11631 element == EL_BD_VOODOO_DOLL ||
11632 element == EL_BD_WATER ||
11633 element == EL_BD_GRAVITY_SWITCH)
11639 for (i = 0; elements_with_counter[i].element != -1; i++)
11640 if (elements_with_counter[i].element == element)
11647 static void SetAutomaticNumberOfGemsNeeded(void)
11651 if (!level.auto_count_gems)
11654 level.gems_needed = 0;
11656 for (x = 0; x < lev_fieldx; x++)
11658 for (y = 0; y < lev_fieldy; y++)
11660 int element = Tile[x][y];
11665 case EL_EMERALD_YELLOW:
11666 case EL_EMERALD_RED:
11667 case EL_EMERALD_PURPLE:
11668 case EL_BD_DIAMOND:
11669 case EL_WALL_EMERALD:
11670 case EL_WALL_EMERALD_YELLOW:
11671 case EL_WALL_EMERALD_RED:
11672 case EL_WALL_EMERALD_PURPLE:
11673 case EL_WALL_BD_DIAMOND:
11675 case EL_SP_INFOTRON:
11678 level.gems_needed++;
11682 case EL_WALL_DIAMOND:
11683 level.gems_needed += 3;
11687 case EL_WALL_PEARL:
11688 level.gems_needed += 5;
11692 case EL_WALL_CRYSTAL:
11693 level.gems_needed += 8;
11702 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11705 static void DrawPropertiesConfig(void)
11707 boolean draw_footer_line = FALSE;
11708 int max_num_element_counters = 4;
11709 int num_element_counters = 0;
11712 if (!checkPropertiesConfig(properties_element))
11714 int xpos = ED_ELEMENT_SETTINGS_X(0);
11715 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11717 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11722 // check if there are elements where a value can be chosen for
11723 for (i = 0; elements_with_counter[i].element != -1; i++)
11725 if (elements_with_counter[i].element != properties_element)
11728 // special case: score for extra diamonds only available in BD game engine
11729 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11730 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11731 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11734 // special case: some amoeba counters only available in BD game engine
11735 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11736 elements_with_counter[i].value != &level.amoeba_speed &&
11737 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11740 // special case: some amoeba counters only available in R'n'D game engine
11741 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11742 elements_with_counter[i].value == &level.amoeba_speed &&
11743 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11746 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11748 counterbutton_info[counter_id].y =
11749 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11750 (CAN_GROW(properties_element) ? 1 : 0) +
11751 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11752 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11753 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11754 (properties_element == EL_BD_SLIME ? 1 : 0) +
11755 (properties_element == EL_BD_ACID ? 1 : 0) +
11756 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11757 (properties_element == EL_BD_CREATURE_SWITCH ? 2 : 0) +
11758 (properties_element == EL_BD_GRAVITY_SWITCH ? 2 : 0) +
11759 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11760 num_element_counters);
11762 // special case: set magic wall counter for BD game engine separately
11763 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11764 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
11766 // special case: set amoeba counters for BD game engine separately
11767 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11768 (properties_element == EL_BD_AMOEBA_2))
11769 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11771 // special case: set position for delay counter for reappearing hammered walls
11772 if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
11773 counterbutton_info[counter_id].y += 1;
11775 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11776 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11777 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11778 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11780 // default: counter values between 0 and 999
11781 if (counterbutton_info[counter_id].max_value == 0)
11782 counterbutton_info[counter_id].max_value = 999;
11784 MapCounterButtons(counter_id);
11786 num_element_counters++;
11787 if (num_element_counters >= max_num_element_counters)
11791 if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11793 // draw stickybutton gadget
11794 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11796 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11797 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11799 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
11800 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
11801 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
11802 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
11803 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
11804 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
11805 MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
11808 if (HAS_EDITOR_CONTENT(properties_element))
11810 // draw stickybutton gadget
11811 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11813 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11815 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11816 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11818 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11819 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11821 else if (properties_element == EL_BD_AMOEBA_2)
11823 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11824 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11825 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11827 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11828 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11829 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11830 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11832 else if (IS_AMOEBOID(properties_element))
11833 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11834 else if (properties_element == EL_BD_ACID)
11836 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11837 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11839 else if (IS_BD_BITER(properties_element))
11841 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11843 else if (properties_element == EL_BD_BLADDER)
11845 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11847 else if (properties_element == EL_YAMYAM ||
11848 properties_element == EL_YAMYAM_LEFT ||
11849 properties_element == EL_YAMYAM_RIGHT ||
11850 properties_element == EL_YAMYAM_UP ||
11851 properties_element == EL_YAMYAM_DOWN)
11852 DrawYamYamContentAreas();
11853 else if (properties_element == EL_EMC_MAGIC_BALL)
11855 DrawMagicBallContentAreas();
11857 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11858 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11860 else if (properties_element == EL_EMC_ANDROID)
11861 DrawAndroidElementArea();
11862 else if (properties_element == EL_MM_GRAY_BALL)
11864 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11865 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11866 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11867 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11869 DrawMMBallContentArea();
11873 if (IS_PLAYER_ELEMENT(properties_element))
11875 int player_nr = GET_PLAYER_NR(properties_element);
11877 // these properties can be set for every player individually
11879 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11881 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11882 &level.start_element[player_nr];
11883 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11884 &level.artwork_element[player_nr];
11885 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11886 &level.explosion_element[player_nr];
11888 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11889 &level.use_start_element[player_nr];
11890 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11891 &level.use_artwork_element[player_nr];
11892 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11893 &level.use_explosion_element[player_nr];
11894 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11895 &level.initial_player_gravity[player_nr];
11897 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11898 &level.initial_player_stepsize[player_nr];
11900 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11901 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11902 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11903 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11904 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11905 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11906 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11907 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11908 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11909 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11910 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11911 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11912 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11913 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11914 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11916 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11917 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11918 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11920 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11922 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11924 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11925 &level.initial_inventory_content[player_nr][0];
11927 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11928 &level.initial_inventory_size[player_nr];
11930 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11931 &level.use_initial_inventory[player_nr];
11933 // draw checkbutton gadgets
11934 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11935 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11936 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11938 // draw counter gadgets
11939 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11941 // draw drawing area gadgets
11942 DrawPlayerInitialInventoryArea(properties_element);
11946 if (IS_BD_PLAYER_ELEMENT(properties_element))
11948 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11949 ED_ELEMENT_SETTINGS_YPOS(2);
11950 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11951 ED_ELEMENT_SETTINGS_YPOS(3);
11952 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11953 ED_ELEMENT_SETTINGS_YPOS(4);
11955 // draw checkbutton gadgets
11956 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11957 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11960 // draw counter gadgets
11961 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11962 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11964 // draw drawing area gadgets
11965 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11968 if (properties_element == EL_BD_SAND)
11970 MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
11973 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11975 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11976 ED_ELEMENT_SETTINGS_YPOS(0);
11977 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11978 ED_ELEMENT_SETTINGS_YPOS(1);
11980 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11981 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11983 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
11984 MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
11987 if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11989 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
11990 MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
11993 if (properties_element == EL_BD_MEGA_ROCK ||
11994 properties_element == EL_BD_SWEET)
11996 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11997 ED_ELEMENT_SETTINGS_YPOS(0);
11998 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11999 ED_ELEMENT_SETTINGS_YPOS(1);
12001 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
12002 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
12005 if (properties_element == EL_BD_VOODOO_DOLL)
12007 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
12008 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
12009 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
12010 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
12013 if (properties_element == EL_BD_SLIME)
12015 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
12017 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
12018 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
12019 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
12020 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
12021 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
12022 MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
12025 if (IS_BD_EXPANDABLE_WALL(properties_element) ||
12026 IS_BD_EXPANDABLE_STEELWALL(properties_element))
12028 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
12030 if (IS_BD_EXPANDABLE_WALL(properties_element))
12031 MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
12034 if (properties_element == EL_BD_REPLICATOR)
12036 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
12039 if (IS_BD_CONVEYOR_BELT(properties_element) ||
12040 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
12042 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
12043 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
12046 if (properties_element == EL_BD_WATER)
12048 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
12051 if (properties_element == EL_BD_PNEUMATIC_HAMMER)
12053 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
12056 if (properties_element == EL_BD_CREATURE_SWITCH)
12058 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
12059 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
12062 if (properties_element == EL_BD_GRAVITY_SWITCH)
12064 MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
12066 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
12067 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
12070 if (properties_element == EL_BD_NUT)
12072 MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
12075 // special case: slippery walls option for gems only available in R'n'D game engine
12076 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
12077 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
12079 if (properties_element == EL_EM_DYNAMITE)
12080 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
12082 if (COULD_MOVE_INTO_ACID(properties_element) &&
12083 !IS_PLAYER_ELEMENT(properties_element) &&
12084 (!IS_CUSTOM_ELEMENT(properties_element) ||
12085 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
12087 // set position for checkbutton for "can move into acid"
12088 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
12089 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
12090 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
12091 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
12092 IS_BALLOON_ELEMENT(properties_element) ||
12093 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12095 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
12098 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
12099 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
12101 if (properties_element == EL_SPRING ||
12102 properties_element == EL_SPRING_LEFT ||
12103 properties_element == EL_SPRING_RIGHT)
12104 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
12106 if (properties_element == EL_TIME_ORB_FULL)
12107 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
12109 if (properties_element == EL_GAME_OF_LIFE ||
12110 properties_element == EL_BIOMAZE)
12111 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
12113 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
12115 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
12116 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
12118 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
12121 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
12122 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
12124 if (properties_element == EL_SOKOBAN_OBJECT)
12125 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
12127 if (properties_element == EL_SOKOBAN_OBJECT ||
12128 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
12129 properties_element == EL_SOKOBAN_FIELD_FULL)
12131 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
12132 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
12135 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
12138 if (IS_BALLOON_ELEMENT(properties_element))
12139 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
12141 if (IS_ENVELOPE(properties_element) ||
12142 IS_MM_ENVELOPE(properties_element))
12144 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
12145 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
12146 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
12147 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
12148 int envelope_nr = ENVELOPE_NR(properties_element);
12150 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
12151 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
12153 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
12154 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
12156 // display counter to choose size of envelope text area
12157 MapCounterButtons(counter1_id);
12158 MapCounterButtons(counter2_id);
12160 // display checkbuttons to choose auto-wrap and alignment properties
12161 MapCheckbuttonGadget(button1_id);
12162 MapCheckbuttonGadget(button2_id);
12164 DrawEnvelopeTextArea(envelope_nr);
12167 if (IS_MM_MCDUFFIN(properties_element))
12169 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
12170 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
12171 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
12174 if (IS_DF_LASER(properties_element))
12176 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
12177 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
12178 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
12181 if (IS_CUSTOM_ELEMENT(properties_element))
12183 // draw stickybutton gadget
12184 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12186 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
12188 // draw checkbutton gadgets
12189 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
12190 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
12191 MapCheckbuttonGadget(i);
12193 // draw counter gadgets
12194 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
12195 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
12196 MapCounterButtons(i);
12198 // draw selectbox gadgets
12199 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
12200 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
12201 MapSelectboxGadget(i);
12203 // draw textbutton gadgets
12204 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12206 // draw text input gadgets
12207 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12209 // draw drawing area gadgets
12210 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12212 draw_footer_line = TRUE;
12214 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
12216 // draw checkbutton gadgets
12217 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
12218 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
12219 MapCheckbuttonGadget(i);
12221 // draw counter gadgets
12222 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
12223 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
12224 MapCounterButtons(i);
12226 // draw selectbox gadgets
12227 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
12228 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
12229 MapSelectboxGadget(i);
12231 // draw drawing area gadgets
12232 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
12233 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
12234 DrawCustomContentArea();
12237 else if (IS_GROUP_ELEMENT(properties_element))
12239 // draw stickybutton gadget
12240 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12242 // draw checkbutton gadgets
12243 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12244 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12246 // draw counter gadgets
12247 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
12249 // draw selectbox gadgets
12250 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
12252 // draw textbutton gadgets
12253 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12255 // draw drawing area gadgets
12256 DrawGroupElementArea();
12258 // draw text input gadgets
12259 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
12261 // draw drawing area gadgets
12262 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12264 draw_footer_line = TRUE;
12266 else if (IS_EMPTY_ELEMENT(properties_element))
12268 // draw stickybutton gadget
12269 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12271 // draw checkbutton gadgets
12272 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
12273 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
12275 // draw textbutton gadgets
12276 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
12278 // draw drawing area gadgets
12279 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
12281 draw_footer_line = TRUE;
12284 // draw little footer border line above CE/GE use/save template gadgets
12285 if (draw_footer_line)
12287 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
12288 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
12289 int gd_x = gd->x + gd_gi1->border.width / 2;
12290 int gd_y = gd->y + gd_gi1->height - 1;
12291 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
12293 if (tab_color != BLACK_PIXEL) // black => transparent
12294 FillRectangle(drawto,
12295 SX + ED_ELEMENT_SETTINGS_X(0),
12296 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
12298 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
12302 static void DrawPropertiesChangeDrawingAreas(void)
12304 if (IS_CUSTOM_ELEMENT(properties_element))
12306 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
12307 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
12308 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
12310 DrawCustomChangeContentArea();
12313 redraw_mask |= REDRAW_FIELD;
12316 static void DrawPropertiesChange(void)
12320 // needed to initially set selectbox options for special action options
12321 setSelectboxSpecialActionOptions();
12323 // draw stickybutton gadget
12324 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
12326 // draw checkbutton gadgets
12327 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
12328 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
12329 MapCheckbuttonGadget(i);
12331 // draw counter gadgets
12332 for (i = ED_COUNTER_ID_CHANGE_FIRST;
12333 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
12334 MapCounterButtons(i);
12336 // draw selectbox gadgets
12337 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
12338 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
12339 MapSelectboxGadget(i);
12341 // draw textbutton gadgets
12342 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
12343 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
12344 MapTextbuttonGadget(i);
12346 // draw graphicbutton gadgets
12347 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
12348 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
12349 MapGraphicbuttonGadget(i);
12351 // draw drawing area gadgets
12352 DrawPropertiesChangeDrawingAreas();
12355 static void DrawEditorElementAnimation(int x, int y)
12360 getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
12362 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
12365 static void DrawEditorElementName(int x, int y, int font_nr)
12367 char *element_name = getElementInfoText(properties_element);
12368 int font_width = getFontWidth(font_nr);
12369 int font_height = getFontHeight(font_nr);
12370 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
12371 int max_chars_per_line = max_text_width / font_width;
12373 if (strlen(element_name) <= max_chars_per_line)
12374 DrawTextS(x, y, font_nr, element_name);
12377 char buffer[max_chars_per_line + 1];
12378 int next_pos = max_chars_per_line;
12380 strncpy(buffer, element_name, max_chars_per_line);
12381 buffer[max_chars_per_line] = '\0';
12383 if (element_name[max_chars_per_line] == ' ')
12389 for (i = max_chars_per_line - 1; i >= 0; i--)
12390 if (buffer[i] == ' ')
12393 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
12400 DrawTextS(x, y - font_height / 2, font_nr, buffer);
12402 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
12403 buffer[max_chars_per_line] = '\0';
12405 DrawTextS(x, y + font_height / 2, font_nr, buffer);
12409 static void DrawPropertiesWindow(void)
12411 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
12412 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
12413 int border_size = gd->border_size;
12414 int font_nr = FONT_TEXT_1;
12415 int font_height = getFontHeight(font_nr);
12416 int xoffset = TILEX + element_border + 3 * border_size;
12417 int yoffset = (TILEY - font_height) / 2;
12418 int x1 = editor.settings.element_graphic.x + element_border;
12419 int y1 = editor.settings.element_graphic.y + element_border;
12420 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
12421 editor.settings.element_name.x);
12422 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
12423 editor.settings.element_name.y);
12424 char *text = "Element Settings";
12425 int font2_nr = FONT_TITLE_1;
12426 struct MenuPosInfo *pos = &editor.settings.headline;
12427 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
12428 int sy = SY + pos->y;
12430 stick_element_properties_window = FALSE;
12432 // make sure that previous properties edit mode exists for this element
12433 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
12434 !IS_CUSTOM_ELEMENT(properties_element))
12435 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
12437 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
12438 !IS_PLAYER_ELEMENT(properties_element) &&
12439 !IS_CUSTOM_ELEMENT(properties_element))
12440 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
12442 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
12443 (IS_PLAYER_ELEMENT(properties_element) ||
12444 IS_CUSTOM_ELEMENT(properties_element)))
12445 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
12447 CopyElementPropertiesToEditor(properties_element);
12449 UnmapLevelEditorFieldGadgets();
12450 UnmapLevelEditorToolboxDrawingGadgets();
12451 UnmapLevelEditorToolboxCustomGadgets();
12453 MapLevelEditorToolboxCustomGadgetsIfNeeded();
12455 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12458 DrawText(sx, sy, text, font2_nr);
12460 FrameCounter = 0; // restart animation frame counter
12462 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
12463 DrawEditorElementAnimation(SX + x1, SY + y1);
12464 DrawEditorElementName(x2, y2, font_nr);
12466 DrawPropertiesTabulatorGadgets();
12468 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
12469 DrawPropertiesInfo();
12470 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
12471 DrawPropertiesChange();
12472 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
12473 DrawPropertiesConfig();
12476 static void DrawPaletteWindow(void)
12480 UnmapLevelEditorFieldGadgets();
12482 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
12485 // map buttons to select elements
12486 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
12487 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
12488 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
12489 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
12490 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
12493 static void UpdateCustomElementGraphicGadgets(void)
12497 InitElementPropertiesGfxElement();
12499 ModifyEditorElementList();
12500 RedrawDrawingElements();
12502 // force redraw of all mapped drawing area gadgets
12503 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
12505 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
12512 static int getOpenDirectionFromTube(int element)
12516 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
12517 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
12518 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
12519 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
12520 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
12521 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
12522 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
12523 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
12524 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
12525 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
12526 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
12532 static int getTubeFromOpenDirection(int direction)
12536 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
12537 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
12538 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
12539 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
12540 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
12541 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
12542 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
12543 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
12544 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
12545 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
12546 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
12548 // if only one direction, fall back to simple tube with that direction
12549 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
12550 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
12551 case (MV_UP): return EL_TUBE_VERTICAL;
12552 case (MV_DOWN): return EL_TUBE_VERTICAL;
12558 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
12560 int element_new = getTubeFromOpenDirection(direction);
12562 return (element_new != EL_EMPTY ? element_new : element_old);
12565 static int getOpenDirectionFromBelt(int element)
12567 int belt_dir = getBeltDirFromBeltElement(element);
12569 return (belt_dir == MV_LEFT ? MV_RIGHT :
12570 belt_dir == MV_RIGHT ? MV_LEFT :
12571 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12574 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12576 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12577 direction == MV_RIGHT ? MV_LEFT :
12578 direction == MV_HORIZONTAL ? MV_NONE : direction);
12580 if (direction == MV_NONE)
12583 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12586 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12589 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12591 return (element_new != EL_EMPTY ? element_new : element_old);
12594 static int getOpenDirectionFromPool(int element)
12598 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12599 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12600 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12601 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12602 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12603 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12609 static int getPoolFromOpenDirection(int direction)
12613 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12614 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12615 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12616 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12617 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12618 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12624 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12626 int element = getPoolFromOpenDirection(direction);
12627 int help_direction = getOpenDirectionFromPool(help_element);
12629 if (element == EL_EMPTY)
12631 int help_direction_vertical = help_direction & MV_VERTICAL;
12633 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12636 if (element == EL_EMPTY)
12638 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12640 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12646 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12648 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12650 return (element_new != EL_EMPTY ? element_new : element_old);
12653 static int getOpenDirectionFromPillar(int element)
12657 case EL_EMC_WALL_1: return (MV_DOWN);
12658 case EL_EMC_WALL_2: return (MV_VERTICAL);
12659 case EL_EMC_WALL_3: return (MV_UP);
12665 static int getPillarFromOpenDirection(int direction)
12669 case (MV_DOWN): return EL_EMC_WALL_1;
12670 case (MV_VERTICAL): return EL_EMC_WALL_2;
12671 case (MV_UP): return EL_EMC_WALL_3;
12677 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12679 int element_new = getPillarFromOpenDirection(direction);
12681 return (element_new != EL_EMPTY ? element_new : element_old);
12684 static int getOpenDirectionFromSteel2(int element)
12688 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12689 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12690 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12691 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12692 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12693 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12694 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12695 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12701 static int getSteel2FromOpenDirection(int direction)
12705 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12706 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12707 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12708 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12709 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12710 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12711 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12712 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12718 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12720 int element_new = getSteel2FromOpenDirection(direction);
12722 return (element_new != EL_EMPTY ? element_new : element_old);
12725 static int getOpenDirectionFromChip(int element)
12729 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12730 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12731 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12732 case EL_SP_CHIP_TOP: return (MV_DOWN);
12733 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12739 static int getChipFromOpenDirection(int direction)
12743 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12744 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12745 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12746 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12747 case (MV_DOWN): return EL_SP_CHIP_TOP;
12753 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12755 int element_new = getChipFromOpenDirection(direction);
12757 return (element_new != EL_EMPTY ? element_new : element_old);
12760 static int getClosedTube(int x, int y)
12762 struct XY *xy = xy_directions;
12763 int element_old = IntelliDrawBuffer[x][y];
12764 int direction_old = getOpenDirectionFromTube(element_old);
12765 int direction_new = MV_NONE;
12768 for (i = 0; i < NUM_DIRECTIONS; i++)
12770 int xx = x + xy[i].x;
12771 int yy = y + xy[i].y;
12772 int dir = MV_DIR_FROM_BIT(i);
12773 int dir_opposite = MV_DIR_OPPOSITE(dir);
12775 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12776 (direction_old & dir) &&
12777 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12778 direction_new |= dir;
12781 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12784 static int getClosedBelt(int x, int y)
12786 struct XY *xy = xy_directions;
12787 int element_old = IntelliDrawBuffer[x][y];
12788 int nr = getBeltNrFromBeltElement(element_old);
12789 int direction_old = getOpenDirectionFromBelt(element_old);
12790 int direction_new = MV_NONE;
12793 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12795 int xx = x + xy[i].x;
12796 int yy = y + xy[i].y;
12797 int dir = MV_DIR_FROM_BIT(i);
12798 int dir_opposite = MV_DIR_OPPOSITE(dir);
12800 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12801 (direction_old & dir) &&
12802 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12803 direction_new |= dir;
12806 return getBeltFromNrAndOpenDirection(nr, direction_new);
12809 static int getClosedPool(int x, int y)
12811 struct XY *xy = xy_directions;
12812 int element_old = IntelliDrawBuffer[x][y];
12813 int direction_old = getOpenDirectionFromPool(element_old);
12814 int direction_new = MV_NONE;
12817 for (i = 0; i < NUM_DIRECTIONS; i++)
12819 int xx = x + xy[i].x;
12820 int yy = y + xy[i].y;
12821 int dir = MV_DIR_FROM_BIT(i);
12822 int dir_opposite = MV_DIR_OPPOSITE(dir);
12824 if (IN_LEV_FIELD(xx, yy) &&
12825 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12826 (direction_old & dir) &&
12827 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12828 direction_new |= dir;
12831 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12834 static int getClosedPillar(int x, int y)
12836 struct XY *xy = xy_directions;
12837 int element_old = IntelliDrawBuffer[x][y];
12838 int direction_old = getOpenDirectionFromPillar(element_old);
12839 int direction_new = MV_NONE;
12842 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12844 int xx = x + xy[i].x;
12845 int yy = y + xy[i].y;
12846 int dir = MV_DIR_FROM_BIT(i);
12847 int dir_opposite = MV_DIR_OPPOSITE(dir);
12849 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12850 (direction_old & dir) &&
12851 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12852 direction_new |= dir;
12855 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12858 static int getClosedSteel2(int x, int y)
12860 struct XY *xy = xy_directions;
12861 int element_old = IntelliDrawBuffer[x][y];
12862 int direction_old = getOpenDirectionFromSteel2(element_old);
12863 int direction_new = MV_NONE;
12866 for (i = 0; i < NUM_DIRECTIONS; i++)
12868 int xx = x + xy[i].x;
12869 int yy = y + xy[i].y;
12870 int dir = MV_DIR_FROM_BIT(i);
12871 int dir_opposite = MV_DIR_OPPOSITE(dir);
12873 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12874 (direction_old & dir) &&
12875 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12876 direction_new |= dir;
12879 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12882 static int getClosedChip(int x, int y)
12884 struct XY *xy = xy_directions;
12885 int element_old = IntelliDrawBuffer[x][y];
12886 int direction_old = getOpenDirectionFromChip(element_old);
12887 int direction_new = MV_NONE;
12890 for (i = 0; i < NUM_DIRECTIONS; i++)
12892 int xx = x + xy[i].x;
12893 int yy = y + xy[i].y;
12894 int dir = MV_DIR_FROM_BIT(i);
12895 int dir_opposite = MV_DIR_OPPOSITE(dir);
12897 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12898 (direction_old & dir) &&
12899 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12900 direction_new |= dir;
12903 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12906 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12907 boolean change_level)
12909 int sx = x - level_xpos;
12910 int sy = y - level_ypos;
12911 int old_element = Tile[x][y];
12912 int new_element = element;
12913 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12914 boolean draw_masked = FALSE;
12916 if (IS_MM_WALL_EDITOR(element))
12918 element = map_mm_wall_element_editor(element) | new_bitmask;
12920 if (IS_MM_WALL(old_element))
12921 element |= MM_WALL_BITS(old_element);
12924 draw_masked = TRUE;
12926 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12928 int element_changed = old_element & ~new_bitmask;
12930 if (MM_WALL_BITS(element_changed) != 0)
12931 element = element_changed;
12934 IntelliDrawBuffer[x][y] = element;
12937 Tile[x][y] = element;
12939 if (IN_ED_FIELD(sx, sy))
12941 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12942 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12943 else if (draw_masked)
12944 DrawEditorElementThruMask(sx, sy, element);
12946 DrawEditorElement(sx, sy, element);
12950 static void SetElementSimple(int x, int y, int element, boolean change_level)
12952 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12955 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12956 int x2, int y2, int *element2,
12957 int (*close_function)(int, int),
12958 boolean change_level)
12960 // set neighbour elements to newly determined connections
12961 SetElementSimple(x1, y1, *element1, change_level);
12962 SetElementSimple(x2, y2, *element2, change_level);
12964 // remove all open connections of neighbour elements
12965 *element1 = close_function(x1, y1);
12966 *element2 = close_function(x2, y2);
12968 // set neighbour elements to new, minimized connections
12969 SetElementSimple(x1, y1, *element1, change_level);
12970 SetElementSimple(x2, y2, *element2, change_level);
12973 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12974 boolean change_level, int button)
12976 struct XY *xy = xy_directions;
12977 static int last_x = -1;
12978 static int last_y = -1;
12980 if (new_element == EL_UNDEFINED)
12988 int old_element = IntelliDrawBuffer[x][y];
12990 if (IS_TUBE(new_element))
12992 int last_element_new = EL_UNDEFINED;
12993 int direction = MV_NONE;
12996 // if old element is of same kind, keep all existing directions
12997 if (IS_TUBE(old_element))
12998 direction |= getOpenDirectionFromTube(old_element);
13000 for (i = 0; i < NUM_DIRECTIONS; i++)
13002 int xx = x + xy[i].x;
13003 int yy = y + xy[i].y;
13005 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13006 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
13008 int dir = MV_DIR_FROM_BIT(i);
13009 int dir_opposite = MV_DIR_OPPOSITE(dir);
13010 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13011 int last_direction_old = getOpenDirectionFromTube(last_element_old);
13012 int last_direction_new = last_direction_old | dir_opposite;
13014 last_element_new = getTubeFromOpenDirection(last_direction_new);
13020 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
13022 if (last_element_new != EL_UNDEFINED)
13023 MergeAndCloseNeighbourElements(x, y, &new_element,
13024 last_x, last_y, &last_element_new,
13025 getClosedTube, change_level);
13027 else if (IS_BELT(new_element))
13029 int belt_nr = getBeltNrFromBeltElement(new_element);
13030 int last_element_new = EL_UNDEFINED;
13031 int direction = MV_NONE;
13034 // if old element is of same kind, keep all existing directions
13035 if (IS_BELT(old_element))
13036 direction |= getOpenDirectionFromBelt(old_element);
13038 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
13040 int xx = x + xy[i].x;
13041 int yy = y + xy[i].y;
13043 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13044 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
13046 int dir = MV_DIR_FROM_BIT(i);
13047 int dir_opposite = MV_DIR_OPPOSITE(dir);
13048 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13049 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
13050 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
13051 int last_direction_new = last_direction_old | dir_opposite;
13053 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
13054 last_direction_new);
13059 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
13061 if (last_element_new != EL_UNDEFINED)
13062 MergeAndCloseNeighbourElements(x, y, &new_element,
13063 last_x, last_y, &last_element_new,
13064 getClosedBelt, change_level);
13066 else if (IS_ACID_POOL_OR_ACID(new_element))
13068 int last_element_new = EL_UNDEFINED;
13069 int direction = MV_NONE;
13072 // if old element is of same kind, keep all existing directions
13073 if (IS_ACID_POOL_OR_ACID(old_element))
13074 direction |= getOpenDirectionFromPool(old_element);
13076 for (i = 0; i < NUM_DIRECTIONS; i++)
13078 int xx = x + xy[i].x;
13079 int yy = y + xy[i].y;
13081 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13082 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
13084 int dir = MV_DIR_FROM_BIT(i);
13085 int dir_opposite = MV_DIR_OPPOSITE(dir);
13086 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13087 int last_direction_old = getOpenDirectionFromPool(last_element_old);
13088 int last_direction_new = last_direction_old | dir_opposite;
13090 last_element_new = getPoolFromOpenDirection(last_direction_new);
13096 // special corrections needed for intuitively correct acid pool drawing
13097 if (last_element_new == EL_EMPTY)
13098 last_element_new = new_element;
13099 else if (last_element_new != EL_UNDEFINED)
13100 new_element = last_element_new;
13102 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
13104 if (last_element_new != EL_UNDEFINED)
13105 MergeAndCloseNeighbourElements(x, y, &new_element,
13106 last_x, last_y, &last_element_new,
13107 getClosedPool, change_level);
13109 else if (IS_EMC_PILLAR(new_element))
13111 int last_element_new = EL_UNDEFINED;
13112 int direction = MV_NONE;
13115 // if old element is of same kind, keep all existing directions
13116 if (IS_EMC_PILLAR(old_element))
13117 direction |= getOpenDirectionFromPillar(old_element);
13119 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
13121 int xx = x + xy[i].x;
13122 int yy = y + xy[i].y;
13124 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13125 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
13127 int dir = MV_DIR_FROM_BIT(i);
13128 int dir_opposite = MV_DIR_OPPOSITE(dir);
13129 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13130 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
13131 int last_direction_new = last_direction_old | dir_opposite;
13133 last_element_new = getPillarFromOpenDirection(last_direction_new);
13139 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
13141 if (last_element_new != EL_UNDEFINED)
13142 MergeAndCloseNeighbourElements(x, y, &new_element,
13143 last_x, last_y, &last_element_new,
13144 getClosedPillar, change_level);
13146 else if (IS_DC_STEELWALL_2(new_element))
13148 int last_element_new = EL_UNDEFINED;
13149 int direction = MV_NONE;
13152 // if old element is of same kind, keep all existing directions
13153 if (IS_DC_STEELWALL_2(old_element))
13154 direction |= getOpenDirectionFromSteel2(old_element);
13156 for (i = 0; i < NUM_DIRECTIONS; i++)
13158 int xx = x + xy[i].x;
13159 int yy = y + xy[i].y;
13161 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13162 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
13164 int dir = MV_DIR_FROM_BIT(i);
13165 int dir_opposite = MV_DIR_OPPOSITE(dir);
13166 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13167 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
13168 int last_direction_new = last_direction_old | dir_opposite;
13170 last_element_new = getSteel2FromOpenDirection(last_direction_new);
13176 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
13178 if (last_element_new != EL_UNDEFINED)
13179 MergeAndCloseNeighbourElements(x, y, &new_element,
13180 last_x, last_y, &last_element_new,
13181 getClosedSteel2, change_level);
13183 else if (IS_SP_CHIP(new_element))
13185 int last_element_new = EL_UNDEFINED;
13186 int direction = MV_NONE;
13189 // (do not keep existing directions, regardless of kind of old element)
13191 for (i = 0; i < NUM_DIRECTIONS; i++)
13193 int xx = x + xy[i].x;
13194 int yy = y + xy[i].y;
13196 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13197 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
13199 int dir = MV_DIR_FROM_BIT(i);
13200 int dir_opposite = MV_DIR_OPPOSITE(dir);
13201 int last_element_old = IntelliDrawBuffer[last_x][last_y];
13202 int last_direction_old = getOpenDirectionFromChip(last_element_old);
13203 int last_direction_new = last_direction_old | dir_opposite;
13205 if (last_direction_old == MV_NONE)
13207 last_element_new = getChipFromOpenDirection(last_direction_new);
13210 else if (last_direction_old & (dir | dir_opposite))
13212 direction |= MV_DIR_OPPOSITE(last_direction_old);
13216 direction |= MV_DIR_OPPOSITE(dir);
13221 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
13223 if (last_element_new != EL_UNDEFINED)
13224 MergeAndCloseNeighbourElements(x, y, &new_element,
13225 last_x, last_y, &last_element_new,
13226 getClosedChip, change_level);
13228 else if (IS_SP_HARDWARE_BASE(new_element))
13230 int nr = GetSimpleRandom(6);
13232 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
13233 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
13234 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
13235 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
13236 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
13238 else if (new_element == EL_SP_HARDWARE_GREEN ||
13239 new_element == EL_SP_HARDWARE_BLUE ||
13240 new_element == EL_SP_HARDWARE_RED)
13242 int nr = GetSimpleRandom(3);
13244 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
13245 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
13247 else if (IS_GROUP_ELEMENT(new_element))
13249 boolean connected_drawing = FALSE;
13252 for (i = 0; i < NUM_DIRECTIONS; i++)
13254 int xx = x + xy[i].x;
13255 int yy = y + xy[i].y;
13257 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
13258 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
13259 connected_drawing = TRUE;
13262 if (!connected_drawing)
13263 ResolveGroupElement(new_element);
13265 new_element = GetElementFromGroupElement(new_element);
13267 else if (IS_BELT_SWITCH(old_element))
13269 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
13270 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
13272 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
13273 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
13275 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
13279 static int swappable_elements[][2] =
13281 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
13282 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
13283 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
13284 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
13285 { EL_EMERALD, EL_WALL_EMERALD },
13286 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
13287 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
13288 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
13289 { EL_DIAMOND, EL_WALL_DIAMOND },
13290 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
13291 { EL_GATE_1, EL_GATE_1_GRAY },
13292 { EL_GATE_2, EL_GATE_2_GRAY },
13293 { EL_GATE_3, EL_GATE_3_GRAY },
13294 { EL_GATE_4, EL_GATE_4_GRAY },
13295 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
13296 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
13297 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
13298 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
13299 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
13300 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
13301 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
13302 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
13303 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
13304 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
13305 { EL_LAMP, EL_LAMP_ACTIVE },
13306 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
13307 { EL_SP_BASE, EL_SP_BUGGY_BASE },
13308 { EL_PEARL, EL_WALL_PEARL },
13309 { EL_CRYSTAL, EL_WALL_CRYSTAL },
13310 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
13311 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
13312 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
13313 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
13314 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
13315 { EL_LANDMINE, EL_DC_LANDMINE },
13316 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
13317 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
13318 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
13319 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
13320 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
13321 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
13322 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
13323 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
13324 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
13328 static int rotatable_elements_4[][4] =
13338 EL_SPACESHIP_RIGHT,
13343 EL_BD_BUTTERFLY_UP,
13344 EL_BD_BUTTERFLY_RIGHT,
13345 EL_BD_BUTTERFLY_DOWN,
13346 EL_BD_BUTTERFLY_LEFT
13350 EL_BD_FIREFLY_RIGHT,
13351 EL_BD_FIREFLY_DOWN,
13379 EL_SP_GRAVITY_PORT_UP,
13380 EL_SP_GRAVITY_PORT_RIGHT,
13381 EL_SP_GRAVITY_PORT_DOWN,
13382 EL_SP_GRAVITY_PORT_LEFT
13385 EL_SP_GRAVITY_ON_PORT_UP,
13386 EL_SP_GRAVITY_ON_PORT_RIGHT,
13387 EL_SP_GRAVITY_ON_PORT_DOWN,
13388 EL_SP_GRAVITY_ON_PORT_LEFT
13391 EL_SP_GRAVITY_OFF_PORT_UP,
13392 EL_SP_GRAVITY_OFF_PORT_RIGHT,
13393 EL_SP_GRAVITY_OFF_PORT_DOWN,
13394 EL_SP_GRAVITY_OFF_PORT_LEFT
13403 EL_BALLOON_SWITCH_UP,
13404 EL_BALLOON_SWITCH_RIGHT,
13405 EL_BALLOON_SWITCH_DOWN,
13406 EL_BALLOON_SWITCH_LEFT
13410 EL_MM_MCDUFFIN_RIGHT,
13411 EL_MM_MCDUFFIN_DOWN,
13412 EL_MM_MCDUFFIN_LEFT
13415 EL_MM_MIRROR_FIXED_1,
13416 EL_MM_MIRROR_FIXED_4,
13417 EL_MM_MIRROR_FIXED_3,
13418 EL_MM_MIRROR_FIXED_2
13421 EL_MM_STEEL_GRID_FIXED_1,
13422 EL_MM_STEEL_GRID_FIXED_4,
13423 EL_MM_STEEL_GRID_FIXED_2,
13424 EL_MM_STEEL_GRID_FIXED_3
13427 EL_MM_WOODEN_GRID_FIXED_1,
13428 EL_MM_WOODEN_GRID_FIXED_4,
13429 EL_MM_WOODEN_GRID_FIXED_2,
13430 EL_MM_WOODEN_GRID_FIXED_3
13433 EL_MM_POLARIZER_CROSS_1,
13434 EL_MM_POLARIZER_CROSS_4,
13435 EL_MM_POLARIZER_CROSS_3,
13436 EL_MM_POLARIZER_CROSS_2
13440 EL_MM_PACMAN_RIGHT,
13452 EL_DF_RECEIVER_RIGHT,
13453 EL_DF_RECEIVER_DOWN,
13454 EL_DF_RECEIVER_LEFT
13467 static int rotatable_elements_8[][8] =
13470 EL_DF_STEEL_GRID_FIXED_1,
13471 EL_DF_STEEL_GRID_FIXED_8,
13472 EL_DF_STEEL_GRID_FIXED_7,
13473 EL_DF_STEEL_GRID_FIXED_6,
13474 EL_DF_STEEL_GRID_FIXED_5,
13475 EL_DF_STEEL_GRID_FIXED_4,
13476 EL_DF_STEEL_GRID_FIXED_3,
13477 EL_DF_STEEL_GRID_FIXED_2
13480 EL_DF_WOODEN_GRID_FIXED_1,
13481 EL_DF_WOODEN_GRID_FIXED_8,
13482 EL_DF_WOODEN_GRID_FIXED_7,
13483 EL_DF_WOODEN_GRID_FIXED_6,
13484 EL_DF_WOODEN_GRID_FIXED_5,
13485 EL_DF_WOODEN_GRID_FIXED_4,
13486 EL_DF_WOODEN_GRID_FIXED_3,
13487 EL_DF_WOODEN_GRID_FIXED_2
13490 EL_DF_STEEL_GRID_ROTATING_1,
13491 EL_DF_STEEL_GRID_ROTATING_8,
13492 EL_DF_STEEL_GRID_ROTATING_7,
13493 EL_DF_STEEL_GRID_ROTATING_6,
13494 EL_DF_STEEL_GRID_ROTATING_5,
13495 EL_DF_STEEL_GRID_ROTATING_4,
13496 EL_DF_STEEL_GRID_ROTATING_3,
13497 EL_DF_STEEL_GRID_ROTATING_2
13500 EL_DF_WOODEN_GRID_ROTATING_1,
13501 EL_DF_WOODEN_GRID_ROTATING_8,
13502 EL_DF_WOODEN_GRID_ROTATING_7,
13503 EL_DF_WOODEN_GRID_ROTATING_6,
13504 EL_DF_WOODEN_GRID_ROTATING_5,
13505 EL_DF_WOODEN_GRID_ROTATING_4,
13506 EL_DF_WOODEN_GRID_ROTATING_3,
13507 EL_DF_WOODEN_GRID_ROTATING_2
13514 static int rotatable_elements_16[][16] =
13535 EL_MM_TELEPORTER_5,
13536 EL_MM_TELEPORTER_4,
13537 EL_MM_TELEPORTER_3,
13538 EL_MM_TELEPORTER_2,
13539 EL_MM_TELEPORTER_1,
13540 EL_MM_TELEPORTER_16,
13541 EL_MM_TELEPORTER_15,
13542 EL_MM_TELEPORTER_14,
13543 EL_MM_TELEPORTER_13,
13544 EL_MM_TELEPORTER_12,
13545 EL_MM_TELEPORTER_11,
13546 EL_MM_TELEPORTER_10,
13547 EL_MM_TELEPORTER_9,
13548 EL_MM_TELEPORTER_8,
13549 EL_MM_TELEPORTER_7,
13553 EL_MM_TELEPORTER_RED_5,
13554 EL_MM_TELEPORTER_RED_4,
13555 EL_MM_TELEPORTER_RED_3,
13556 EL_MM_TELEPORTER_RED_2,
13557 EL_MM_TELEPORTER_RED_1,
13558 EL_MM_TELEPORTER_RED_16,
13559 EL_MM_TELEPORTER_RED_15,
13560 EL_MM_TELEPORTER_RED_14,
13561 EL_MM_TELEPORTER_RED_13,
13562 EL_MM_TELEPORTER_RED_12,
13563 EL_MM_TELEPORTER_RED_11,
13564 EL_MM_TELEPORTER_RED_10,
13565 EL_MM_TELEPORTER_RED_9,
13566 EL_MM_TELEPORTER_RED_8,
13567 EL_MM_TELEPORTER_RED_7,
13568 EL_MM_TELEPORTER_RED_6
13571 EL_MM_TELEPORTER_YELLOW_5,
13572 EL_MM_TELEPORTER_YELLOW_4,
13573 EL_MM_TELEPORTER_YELLOW_3,
13574 EL_MM_TELEPORTER_YELLOW_2,
13575 EL_MM_TELEPORTER_YELLOW_1,
13576 EL_MM_TELEPORTER_YELLOW_16,
13577 EL_MM_TELEPORTER_YELLOW_15,
13578 EL_MM_TELEPORTER_YELLOW_14,
13579 EL_MM_TELEPORTER_YELLOW_13,
13580 EL_MM_TELEPORTER_YELLOW_12,
13581 EL_MM_TELEPORTER_YELLOW_11,
13582 EL_MM_TELEPORTER_YELLOW_10,
13583 EL_MM_TELEPORTER_YELLOW_9,
13584 EL_MM_TELEPORTER_YELLOW_8,
13585 EL_MM_TELEPORTER_YELLOW_7,
13586 EL_MM_TELEPORTER_YELLOW_6
13589 EL_MM_TELEPORTER_GREEN_5,
13590 EL_MM_TELEPORTER_GREEN_4,
13591 EL_MM_TELEPORTER_GREEN_3,
13592 EL_MM_TELEPORTER_GREEN_2,
13593 EL_MM_TELEPORTER_GREEN_1,
13594 EL_MM_TELEPORTER_GREEN_16,
13595 EL_MM_TELEPORTER_GREEN_15,
13596 EL_MM_TELEPORTER_GREEN_14,
13597 EL_MM_TELEPORTER_GREEN_13,
13598 EL_MM_TELEPORTER_GREEN_12,
13599 EL_MM_TELEPORTER_GREEN_11,
13600 EL_MM_TELEPORTER_GREEN_10,
13601 EL_MM_TELEPORTER_GREEN_9,
13602 EL_MM_TELEPORTER_GREEN_8,
13603 EL_MM_TELEPORTER_GREEN_7,
13604 EL_MM_TELEPORTER_GREEN_6
13607 EL_MM_TELEPORTER_BLUE_5,
13608 EL_MM_TELEPORTER_BLUE_4,
13609 EL_MM_TELEPORTER_BLUE_3,
13610 EL_MM_TELEPORTER_BLUE_2,
13611 EL_MM_TELEPORTER_BLUE_1,
13612 EL_MM_TELEPORTER_BLUE_16,
13613 EL_MM_TELEPORTER_BLUE_15,
13614 EL_MM_TELEPORTER_BLUE_14,
13615 EL_MM_TELEPORTER_BLUE_13,
13616 EL_MM_TELEPORTER_BLUE_12,
13617 EL_MM_TELEPORTER_BLUE_11,
13618 EL_MM_TELEPORTER_BLUE_10,
13619 EL_MM_TELEPORTER_BLUE_9,
13620 EL_MM_TELEPORTER_BLUE_8,
13621 EL_MM_TELEPORTER_BLUE_7,
13622 EL_MM_TELEPORTER_BLUE_6
13626 EL_MM_POLARIZER_16,
13627 EL_MM_POLARIZER_15,
13628 EL_MM_POLARIZER_14,
13629 EL_MM_POLARIZER_13,
13630 EL_MM_POLARIZER_12,
13631 EL_MM_POLARIZER_11,
13632 EL_MM_POLARIZER_10,
13661 EL_DF_MIRROR_ROTATING_1,
13662 EL_DF_MIRROR_ROTATING_16,
13663 EL_DF_MIRROR_ROTATING_15,
13664 EL_DF_MIRROR_ROTATING_14,
13665 EL_DF_MIRROR_ROTATING_13,
13666 EL_DF_MIRROR_ROTATING_12,
13667 EL_DF_MIRROR_ROTATING_11,
13668 EL_DF_MIRROR_ROTATING_10,
13669 EL_DF_MIRROR_ROTATING_9,
13670 EL_DF_MIRROR_ROTATING_8,
13671 EL_DF_MIRROR_ROTATING_7,
13672 EL_DF_MIRROR_ROTATING_6,
13673 EL_DF_MIRROR_ROTATING_5,
13674 EL_DF_MIRROR_ROTATING_4,
13675 EL_DF_MIRROR_ROTATING_3,
13676 EL_DF_MIRROR_ROTATING_2
13679 EL_DF_MIRROR_FIXED_1,
13680 EL_DF_MIRROR_FIXED_16,
13681 EL_DF_MIRROR_FIXED_15,
13682 EL_DF_MIRROR_FIXED_14,
13683 EL_DF_MIRROR_FIXED_13,
13684 EL_DF_MIRROR_FIXED_12,
13685 EL_DF_MIRROR_FIXED_11,
13686 EL_DF_MIRROR_FIXED_10,
13687 EL_DF_MIRROR_FIXED_9,
13688 EL_DF_MIRROR_FIXED_8,
13689 EL_DF_MIRROR_FIXED_7,
13690 EL_DF_MIRROR_FIXED_6,
13691 EL_DF_MIRROR_FIXED_5,
13692 EL_DF_MIRROR_FIXED_4,
13693 EL_DF_MIRROR_FIXED_3,
13694 EL_DF_MIRROR_FIXED_2
13703 for (i = 0; swappable_elements[i][0] != -1; i++)
13705 int element1 = swappable_elements[i][0];
13706 int element2 = swappable_elements[i][1];
13708 if (old_element == element1 || old_element == element2)
13709 new_element = (old_element == element1 ? element2 : element1);
13712 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13714 for (j = 0; j < 4; j++)
13716 int element = rotatable_elements_4[i][j];
13718 if (old_element == element)
13719 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13720 button == 2 ? rotatable_elements_4[i][0] :
13721 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13726 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13728 for (j = 0; j < 8; j++)
13730 int element = rotatable_elements_8[i][j];
13732 if (old_element == element)
13733 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13734 button == 2 ? rotatable_elements_8[i][0] :
13735 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13740 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13742 for (j = 0; j < 16; j++)
13744 int element = rotatable_elements_16[i][j];
13746 if (old_element == element)
13747 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13748 button == 2 ? rotatable_elements_16[i][0] :
13749 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13754 if (old_element != new_element)
13756 int max_infotext_len = getMaxInfoTextLength();
13757 char infotext[MAX_OUTPUT_LINESIZE + 1];
13759 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13760 infotext[max_infotext_len] = '\0';
13762 ClearEditorGadgetInfoText();
13764 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13769 if (IS_MM_WALL_EDITOR(new_element))
13770 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13772 SetElementSimple(x, y, new_element, change_level);
13778 static void ResetIntelliDraw(void)
13782 for (x = 0; x < lev_fieldx; x++)
13783 for (y = 0; y < lev_fieldy; y++)
13784 IntelliDrawBuffer[x][y] = Tile[x][y];
13786 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13789 static boolean draw_mode_hires = FALSE;
13791 static boolean isHiresTileElement(int element)
13793 return (IS_MM_WALL(element) || element == EL_EMPTY);
13796 static boolean isHiresDrawElement(int element)
13798 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13801 static int numHiresTiles(int element)
13803 if (IS_MM_WALL(element))
13804 return get_number_of_bits(MM_WALL_BITS(element));
13809 static void SetDrawModeHiRes(int element)
13812 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13813 isHiresDrawElement(element));
13816 static boolean getDrawModeHiRes(void)
13818 return draw_mode_hires;
13821 static int getLoResScreenPos(int pos)
13823 return (getDrawModeHiRes() ? pos / 2 : pos);
13826 static int getLoResScreenMod(int pos)
13828 return (getDrawModeHiRes() ? pos % 2 : 0);
13831 static void SetElementExt(int x, int y, int dx, int dy, int element,
13832 boolean change_level, int button)
13835 SetElementSimple(x, y, Tile[x][y], change_level);
13836 else if (GetKeyModState() & KMOD_Shift)
13837 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13839 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13842 static void SetElement(int x, int y, int element)
13844 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13847 static void SetElementButton(int x, int y, int dx, int dy, int element,
13850 SetElementExt(x, y, dx, dy, element, TRUE, button);
13853 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13855 int lx = getLoResScreenPos(sx2) + level_xpos;
13856 int ly = getLoResScreenPos(sy2) + level_ypos;
13857 int dx = getLoResScreenMod(sx2);
13858 int dy = getLoResScreenMod(sy2);
13860 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13863 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13870 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13873 static int getLevelElementHiRes(int lx2, int ly2)
13879 int element = Tile[lx][ly];
13880 unsigned int bitmask = (dx + 1) << (dy * 2);
13882 if (IS_MM_WALL(element))
13884 if (element & bitmask)
13885 return map_mm_wall_element(element);
13893 static void DrawLineElement(int x, int y, int element, boolean change_level)
13895 SetElementHiRes(x, y, element, change_level);
13898 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13899 int element, boolean change_level)
13901 int xsize = ABS(to_x - from_x);
13902 int ysize = ABS(to_y - from_y);
13903 int dx = (to_x < from_x ? -1 : +1);
13904 int dy = (to_y < from_y ? -1 : +1);
13907 if (from_y == to_y) // horizontal line
13909 for (i = 0; i <= xsize; i++)
13910 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13912 else if (from_x == to_x) // vertical line
13914 for (i = 0; i <= ysize; i++)
13915 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13917 else // diagonal line
13919 if (ysize < xsize) // a < 1
13921 float a = (float)ysize / (float)xsize;
13923 for (i = 0; i <= xsize; i++)
13926 int y = dy * (int)(a * i + 0.5);
13928 DrawLineElement(from_x + x, from_y + y, element, change_level);
13933 float a = (float)xsize / (float)ysize;
13935 for (i = 0; i <= ysize; i++)
13937 int x = dx * (int)(a * i + 0.5);
13940 DrawLineElement(from_x + x, from_y + y, element, change_level);
13946 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13947 int element, boolean change_level)
13949 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13950 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13951 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13952 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13955 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13956 int element, boolean change_level)
13961 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13963 for (y = from_y; y <= to_y; y++)
13964 DrawLine(from_x, y, to_x, y, element, change_level);
13967 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13968 int element, boolean change_level)
13970 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13971 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13972 int len_x = ABS(to_x - from_x);
13973 int len_y = ABS(to_y - from_y);
13976 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13978 // not optimal (some points get drawn twice) but simple,
13979 // and fast enough for the few points we are drawing
13981 for (x = 0; x <= radius; x++)
13983 int sx, sy, sx2, sy2, lx, ly;
13985 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13987 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13988 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13989 sx = getLoResScreenPos(sx2);
13990 sy = getLoResScreenPos(sy2);
13991 lx = sx + level_xpos;
13992 ly = sy + level_ypos;
13994 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13995 DrawLineElement(sx2, sy2, element, change_level);
13998 for (y = 0; y <= radius; y++)
14000 int sx, sy, sx2, sy2, lx, ly;
14002 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
14004 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
14005 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
14006 sx = getLoResScreenPos(sx2);
14007 sy = getLoResScreenPos(sy2);
14008 lx = sx + level_xpos;
14009 ly = sy + level_ypos;
14011 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14012 DrawLineElement(sx2, sy2, element, change_level);
14016 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
14017 int element, boolean change_level)
14019 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14020 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14022 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14025 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
14027 #if DRAW_CIRCLES_BUTTON_AVAILABLE
14028 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
14029 int element, boolean change_level)
14031 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
14032 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
14033 int mirror_to_x2 = from_x - (to_x2 - from_x);
14034 int mirror_to_y2 = from_y - (to_y2 - from_y);
14036 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
14037 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
14038 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
14039 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
14043 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
14045 int from_sx, from_sy;
14049 swap_numbers(&from_x, &to_x);
14052 swap_numbers(&from_y, &to_y);
14054 from_sx = SX + from_x * ed_tilesize;
14055 from_sy = SY + from_y * ed_tilesize;
14056 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
14057 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
14059 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14060 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14061 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14062 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14064 if (from_x == to_x && from_y == to_y)
14065 MarkTileDirty(from_x/2, from_y/2);
14067 redraw_mask |= REDRAW_FIELD;
14070 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
14071 int element, boolean change_level)
14073 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
14076 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
14077 int element, boolean change_level)
14079 if (element == -1 || change_level)
14080 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
14082 DrawAreaBorder(from_x, from_y, to_x, to_y);
14085 // values for CopyBrushExt()
14086 #define CB_AREA_TO_BRUSH 0
14087 #define CB_BRUSH_TO_CURSOR 1
14088 #define CB_BRUSH_TO_LEVEL 2
14089 #define CB_DELETE_OLD_CURSOR 3
14090 #define CB_DUMP_BRUSH 4
14091 #define CB_DUMP_BRUSH_SMALL 5
14092 #define CB_CLIPBOARD_TO_BRUSH 6
14093 #define CB_BRUSH_TO_CLIPBOARD 7
14094 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
14095 #define CB_UPDATE_BRUSH_POSITION 9
14096 #define CB_FLIP_BRUSH_X 10
14097 #define CB_FLIP_BRUSH_Y 11
14098 #define CB_FLIP_BRUSH_XY 12
14100 #define MAX_CB_PART_SIZE 10
14101 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
14102 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
14103 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
14104 MAX_CB_NUM_LINES * \
14107 static int getFlippedTileExt(int map[], int element)
14111 for (i = 0; map[i] != -1; i++)
14112 if (map[i] == element)
14113 return map[i ^ 1]; // get flipped element by flipping LSB of index
14118 static int getFlippedTileX(int element)
14122 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
14123 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
14124 EL_BUG_LEFT, EL_BUG_RIGHT,
14125 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
14126 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
14127 EL_ARROW_LEFT, EL_ARROW_RIGHT,
14128 EL_MOLE_LEFT, EL_MOLE_RIGHT,
14129 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
14130 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
14131 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
14132 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
14133 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
14134 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
14135 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
14136 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
14137 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
14138 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
14139 EL_SPRING_LEFT, EL_SPRING_RIGHT,
14140 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
14141 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
14142 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
14143 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
14144 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
14145 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
14146 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14147 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
14148 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14149 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
14150 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
14151 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
14156 return getFlippedTileExt(map, element);
14159 static int getFlippedTileY(int element)
14163 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
14164 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
14165 EL_BUG_UP, EL_BUG_DOWN,
14166 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
14167 EL_PACMAN_UP, EL_PACMAN_DOWN,
14168 EL_ARROW_UP, EL_ARROW_DOWN,
14169 EL_MOLE_UP, EL_MOLE_DOWN,
14170 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
14171 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
14172 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
14173 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
14174 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
14175 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
14176 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
14177 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
14178 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
14179 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
14180 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
14181 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14182 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
14183 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14184 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
14185 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
14186 EL_EMC_WALL_1, EL_EMC_WALL_3,
14191 return getFlippedTileExt(map, element);
14194 static int getFlippedTileXY(int element)
14198 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
14199 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
14200 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
14201 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
14202 EL_BUG_LEFT, EL_BUG_UP,
14203 EL_BUG_RIGHT, EL_BUG_DOWN,
14204 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
14205 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
14206 EL_PACMAN_LEFT, EL_PACMAN_UP,
14207 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
14208 EL_ARROW_LEFT, EL_ARROW_UP,
14209 EL_ARROW_RIGHT, EL_ARROW_DOWN,
14210 EL_MOLE_LEFT, EL_MOLE_UP,
14211 EL_MOLE_RIGHT, EL_MOLE_DOWN,
14212 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
14213 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
14214 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
14215 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
14216 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
14217 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
14218 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
14219 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
14220 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
14221 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
14222 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
14223 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
14224 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
14225 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
14226 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
14227 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
14228 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
14229 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
14230 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
14231 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
14232 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
14233 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
14234 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
14235 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
14236 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
14237 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
14238 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
14239 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
14244 return getFlippedTileExt(map, element);
14247 static int getFlippedTile(int element, int mode)
14249 if (IS_MM_ELEMENT(element))
14251 // get MM game element
14252 element = map_element_RND_to_MM(element);
14254 // get flipped game element
14255 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
14256 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
14257 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
14260 // get RND game element again
14261 element = map_element_MM_to_RND(element);
14265 // get flipped game element
14266 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
14267 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
14268 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
14275 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
14278 short tile1_flipped = getFlippedTile(*tile1, mode);
14279 short tile2_flipped = getFlippedTile(*tile2, mode);
14282 *tile1 = tile2_flipped;
14283 *tile2 = tile1_flipped;
14286 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
14288 DrawLineElement(sx, sy, element, change_level);
14291 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
14292 int button, int mode)
14294 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14295 static int brush_width, brush_height;
14296 static int last_cursor_x = -1, last_cursor_y = -1;
14297 static boolean delete_old_brush = FALSE;
14298 int new_element = BUTTON_ELEMENT(button);
14301 if (mode == CB_DUMP_BRUSH ||
14302 mode == CB_DUMP_BRUSH_SMALL ||
14303 mode == CB_BRUSH_TO_CLIPBOARD ||
14304 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14306 if (edit_mode != ED_MODE_DRAWING)
14309 char part[MAX_CB_PART_SIZE + 1] = "";
14310 char text[MAX_CB_TEXT_SIZE + 1] = "";
14311 int width = (draw_with_brush ? brush_width : lev_fieldx);
14312 int height = (draw_with_brush ? brush_height : lev_fieldy);
14313 char *format = "%s%03d";
14315 for (y = 0; y < height; y++)
14316 for (x = 0; x < width; x++)
14317 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
14320 for (y = 0; y < height; y++)
14322 for (x = 0; x < width; x++)
14324 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
14325 char *prefix = (mode == CB_DUMP_BRUSH ||
14326 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
14328 if (element >= NUM_FILE_ELEMENTS)
14329 element = EL_UNKNOWN;
14331 // copy brush to level sketch text buffer for the R'n'D forum:
14332 // - large tiles: `xxx or `xxxx (0x60 ASCII)
14333 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
14334 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
14335 strcat(text, part);
14338 strcat(text, "\n");
14341 if (mode == CB_BRUSH_TO_CLIPBOARD ||
14342 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
14343 SDL_SetClipboardText(text);
14345 Print("%s", text); // print brush data to console and log file
14350 if (mode == CB_CLIPBOARD_TO_BRUSH)
14352 if (edit_mode != ED_MODE_DRAWING)
14355 if (!SDL_HasClipboardText())
14357 Request("Clipboard is empty!", REQ_CONFIRM);
14362 boolean copy_to_brush = (draw_with_brush ||
14363 drawing_function == GADGET_ID_GRAB_BRUSH);
14365 // this will delete the old brush, if already drawing with a brush
14367 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
14369 // initialization is required for "odd" (incomplete) clipboard content
14370 for (x = 0; x < MAX_LEV_FIELDX; x++)
14371 for (y = 0; y < MAX_LEV_FIELDY; y++)
14372 brush_buffer[x][y] = EL_EMPTY;
14379 char *clipboard_text = SDL_GetClipboardText();
14380 char *ptr = clipboard_text;
14381 boolean allow_new_row = FALSE;
14382 boolean stop = FALSE;
14384 while (*ptr && !stop)
14386 boolean prefix_found = FALSE;
14387 boolean start_new_row = FALSE;
14389 // level sketch element number prefixes (may be multi-byte characters)
14390 char *prefix_list[] = { "`", "¸" };
14393 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
14395 char *prefix = prefix_list[i];
14397 // check if string is large enough for prefix
14398 if (strlen(ptr) < strlen(prefix))
14405 // check if string starts with prefix
14406 if (strPrefix(ptr, prefix))
14408 ptr += strlen(prefix);
14410 prefix_found = TRUE;
14416 // check if prefix found and followed by (at least) three digits
14417 if (prefix_found &&
14418 strlen(ptr) >= 3 &&
14419 ptr[0] >= '0' && ptr[0] <= '9' &&
14420 ptr[1] >= '0' && ptr[1] <= '9' &&
14421 ptr[2] >= '0' && ptr[2] <= '9')
14423 int element = ((ptr[0] - '0') * 100 +
14424 (ptr[1] - '0') * 10 +
14429 // level sketch element number might consist of four digits
14430 if (ptr[0] >= '0' && ptr[0] <= '9')
14432 element = element * 10 + (ptr[0] - '0');
14436 // remap some (historic, now obsolete) elements
14437 element = getMappedElement(element);
14439 if (element >= NUM_FILE_ELEMENTS)
14440 element = EL_UNKNOWN;
14442 brush_buffer[x][y] = element;
14444 brush_width = MAX(x + 1, brush_width);
14445 brush_height = MAX(y + 1, brush_height);
14449 if (x >= MAX_LEV_FIELDX)
14450 start_new_row = TRUE;
14452 allow_new_row = TRUE;
14456 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
14457 start_new_row = TRUE;
14459 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
14467 if (y >= MAX_LEV_FIELDY)
14470 allow_new_row = FALSE;
14474 SDL_free(clipboard_text);
14476 if (brush_width == 0 || brush_height == 0)
14478 Request("No level sketch found in clipboard!", REQ_CONFIRM);
14485 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
14488 SDL_GetMouseState(&mx, &my);
14490 // if inside drawing area, activate and draw brush at last mouse position
14491 if (mx >= gi->x && mx < gi->x + gi->width &&
14492 my >= gi->y && my < gi->y + gi->height)
14493 CopyBrushToCursor(last_cursor_x, last_cursor_y);
14495 draw_with_brush = TRUE;
14501 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
14502 brush_width, brush_height);
14504 if (!Request(request, REQ_ASK))
14507 for (x = 0; x < MAX_LEV_FIELDX; x++)
14508 for (y = 0; y < MAX_LEV_FIELDY; y++)
14509 Tile[x][y] = brush_buffer[x][y];
14511 lev_fieldx = level.fieldx = brush_width;
14512 lev_fieldy = level.fieldy = brush_height;
14514 boolean use_bd_engine = TRUE;
14515 boolean use_em_engine = TRUE;
14516 boolean use_sp_engine = TRUE;
14517 boolean use_mm_engine = TRUE;
14519 for (x = 0; x < MAX_LEV_FIELDX; x++)
14521 for (y = 0; y < MAX_LEV_FIELDY; y++)
14523 int element = Tile[x][y];
14525 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14526 use_bd_engine = FALSE;
14528 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
14529 use_em_engine = FALSE;
14531 if (!IS_SP_ELEMENT(element))
14532 use_sp_engine = FALSE;
14534 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
14535 use_mm_engine = FALSE;
14539 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
14540 use_em_engine ? GAME_ENGINE_TYPE_EM :
14541 use_sp_engine ? GAME_ENGINE_TYPE_SP :
14542 use_mm_engine ? GAME_ENGINE_TYPE_MM :
14543 GAME_ENGINE_TYPE_RND);
14545 // update element selection list
14546 ReinitializeElementList();
14547 ModifyEditorElementList();
14549 SetBorderElement();
14551 DrawEditModeWindow();
14552 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14558 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
14561 if (mode == CB_AREA_TO_BRUSH)
14563 int from_lx, from_ly;
14566 swap_numbers(&from_x, &to_x);
14569 swap_numbers(&from_y, &to_y);
14571 brush_width = to_x - from_x + 1;
14572 brush_height = to_y - from_y + 1;
14574 from_lx = from_x + level_xpos;
14575 from_ly = from_y + level_ypos;
14577 for (y = 0; y < brush_height; y++)
14579 for (x = 0; x < brush_width; x++)
14581 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14584 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14589 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14591 delete_old_brush = FALSE;
14593 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14594 mode == CB_BRUSH_TO_LEVEL)
14596 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14597 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14598 int cursor_from_x = cursor_x - brush_width / 2;
14599 int cursor_from_y = cursor_y - brush_height / 2;
14600 int border_from_x = cursor_x, border_from_y = cursor_y;
14601 int border_to_x = cursor_x, border_to_y = cursor_y;
14603 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14604 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14606 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14607 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14609 delete_old_brush = FALSE;
14614 for (y = 0; y < brush_height; y++)
14616 for (x = 0; x < brush_width; x++)
14618 int sx = cursor_from_x + x;
14619 int sy = cursor_from_y + y;
14620 int lx = sx + level_xpos;
14621 int ly = sy + level_ypos;
14622 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14623 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14624 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14625 brush_buffer[x][y] : new_element);
14627 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14629 if (sx < border_from_x)
14630 border_from_x = sx;
14631 else if (sx > border_to_x)
14633 if (sy < border_from_y)
14634 border_from_y = sy;
14635 else if (sy > border_to_y)
14638 DrawBrushElement(sx, sy, element, change_level);
14643 if (mode != CB_DELETE_OLD_CURSOR)
14644 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14646 last_cursor_x = cursor_x;
14647 last_cursor_y = cursor_y;
14649 delete_old_brush = TRUE;
14651 else if (mode == CB_FLIP_BRUSH_X)
14653 for (y = 0; y < brush_height; y++)
14654 for (x = 0; x < (brush_width + 1) / 2; x++)
14655 SwapFlippedTiles(&brush_buffer[x][y],
14656 &brush_buffer[brush_width - x - 1][y], mode);
14658 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14660 else if (mode == CB_FLIP_BRUSH_Y)
14662 for (y = 0; y < (brush_height + 1) / 2; y++)
14663 for (x = 0; x < brush_width; x++)
14664 SwapFlippedTiles(&brush_buffer[x][y],
14665 &brush_buffer[x][brush_height - y - 1], mode);
14667 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14669 else if (mode == CB_FLIP_BRUSH_XY)
14671 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14673 for (y = 0; y < MAX(brush_width, brush_height); y++)
14674 for (x = 0; x <= y; x++)
14675 SwapFlippedTiles(&brush_buffer[x][y],
14676 &brush_buffer[y][x], mode);
14678 swap_numbers(&brush_width, &brush_height);
14680 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14683 if (mode == CB_UPDATE_BRUSH_POSITION)
14685 last_cursor_x = from_x;
14686 last_cursor_y = from_y;
14690 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14693 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14696 static void CopyBrushToLevel(int x, int y, int button)
14698 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14701 static void CopyBrushToCursor(int x, int y)
14703 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14706 static void UpdateBrushPosition(int x, int y)
14708 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14711 static void DeleteBrushFromCursor(void)
14713 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14716 static void FlipBrushX(void)
14718 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14721 static void FlipBrushY(void)
14723 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14726 static void RotateBrush(void)
14728 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14729 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14732 void DumpBrush(void)
14734 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14737 void DumpBrush_Small(void)
14739 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14742 void CopyClipboardToBrush(void)
14744 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14747 void CopyBrushToClipboard(void)
14749 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14752 void CopyBrushToClipboard_Small(void)
14754 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14757 void UndoLevelEditorOperation(void)
14759 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14762 void RedoLevelEditorOperation(void)
14764 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14767 static void FloodFill(int from_x, int from_y, int fill_element)
14769 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14772 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14774 int from_x = from_sx2 + 2 * level_xpos;
14775 int from_y = from_sy2 + 2 * level_ypos;
14776 int max_fillx = lev_fieldx * 2;
14777 int max_filly = lev_fieldy * 2;
14778 short Fill[max_fillx][max_filly];
14781 for (x = 0; x < max_fillx; x++)
14782 for (y = 0; y < max_filly; y++)
14783 Fill[x][y] = getLevelElementHiRes(x, y);
14785 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14786 Fill, max_fillx, max_filly);
14788 for (x = 0; x < max_fillx; x++)
14789 for (y = 0; y < max_filly; y++)
14790 if (Fill[x][y] == fill_element)
14791 SetLevelElementHiRes(x, y, Fill[x][y]);
14794 // values for DrawLevelText() modes
14795 #define TEXT_INIT 0
14796 #define TEXT_SETCURSOR 1
14797 #define TEXT_WRITECHAR 2
14798 #define TEXT_BACKSPACE 3
14799 #define TEXT_NEWLINE 4
14801 #define TEXT_QUERY_TYPING 6
14803 static int DrawLevelText(int sx, int sy, char letter, int mode)
14805 static short delete_buffer[MAX_LEV_FIELDX];
14806 static int start_sx;
14807 static int last_sx, last_sy;
14808 static boolean typing = FALSE;
14809 int letter_element;
14810 int lx = 0, ly = 0;
14812 // map lower case letters to upper case and convert special characters
14813 if (letter >= 'a' && letter <= 'z')
14814 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14815 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14816 letter_element = EL_CHAR_AUMLAUT;
14817 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14818 letter_element = EL_CHAR_OUMLAUT;
14819 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14820 letter_element = EL_CHAR_UUMLAUT;
14821 else if (letter == '^')
14822 letter_element = EL_CHAR_COPYRIGHT;
14824 letter_element = EL_CHAR_ASCII0 + letter;
14826 if (mode != TEXT_INIT)
14831 if (mode != TEXT_SETCURSOR)
14837 lx = last_sx + level_xpos;
14838 ly = last_sy + level_ypos;
14845 DrawLevelText(0, 0, 0, TEXT_END);
14851 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14854 case TEXT_SETCURSOR:
14855 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14856 DrawAreaBorder(sx, sy, sx, sy);
14857 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14858 ed_tilesize, ed_tilesize);
14863 case TEXT_WRITECHAR:
14864 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14866 if (new_element1 >= EL_STEEL_CHAR_START &&
14867 new_element1 <= EL_STEEL_CHAR_END)
14868 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14870 delete_buffer[sx - start_sx] = Tile[lx][ly];
14871 Tile[lx][ly] = letter_element;
14873 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14874 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14875 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14876 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14878 DrawLevelText(0, 0, 0, TEXT_END);
14880 level.changed = TRUE;
14884 case TEXT_BACKSPACE:
14887 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14888 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14889 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14894 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14895 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14897 DrawLevelText(0, 0, 0, TEXT_END);
14901 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14902 DrawEditorElement(sx, sy, Tile[lx][ly]);
14907 case TEXT_QUERY_TYPING:
14917 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14918 int element, boolean change_level)
14920 int lx = sx + level_xpos;
14921 int ly = sy + level_ypos;
14924 DrawEditorElement(sx, sy, Tile[lx][ly]);
14926 DrawAreaBorder(sx, sy, sx, sy);
14929 static void CheckLevelBorderElement(boolean redraw_playfield)
14931 int last_border_element = BorderElement;
14933 SetBorderElement();
14935 if (redraw_playfield && BorderElement != last_border_element)
14936 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14939 static void CopyLevelToUndoBuffer(int mode)
14941 static boolean accumulated_undo = FALSE;
14942 boolean new_undo_buffer_position = TRUE;
14945 if (undo_buffer_steps == 0)
14946 accumulated_undo = FALSE;
14950 case UNDO_IMMEDIATE:
14951 accumulated_undo = FALSE;
14954 case UNDO_ACCUMULATE:
14955 if (accumulated_undo)
14956 new_undo_buffer_position = FALSE;
14957 accumulated_undo = TRUE;
14964 if (new_undo_buffer_position)
14966 // advance position in undo buffer ring
14967 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14969 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14970 undo_buffer_steps++;
14973 // always reset redo buffer when storing level change into undo buffer
14974 redo_buffer_steps = 0;
14976 for (x = 0; x < lev_fieldx; x++)
14977 for (y = 0; y < lev_fieldy; y++)
14978 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14980 // check if drawing operation forces change of border style
14981 CheckLevelBorderElement(TRUE);
14983 level.changed = TRUE;
14986 static void RandomPlacement(int new_element)
14988 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14989 int num_free_positions = 0;
14990 int num_percentage, num_elements;
14993 ResetIntelliDraw();
14995 // determine number of free positions for randomly placing the new element
14996 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14998 free_position[x][y] =
14999 (random_placement_background_restricted ?
15000 Tile[x][y] == random_placement_background_element :
15001 Tile[x][y] != new_element);
15003 if (free_position[x][y])
15004 num_free_positions++;
15007 // determine number of new elements to place there
15008 num_percentage = num_free_positions * random_placement_value / 100;
15009 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
15010 num_percentage : random_placement_value);
15012 // if less free positions than elements to place, fill all these positions
15013 if (num_free_positions < num_elements)
15015 for (x = 0; x < lev_fieldx; x++)
15016 for (y = 0; y < lev_fieldy; y++)
15017 if (free_position[x][y])
15018 SetElement(x, y, new_element);
15022 while (num_elements > 0)
15024 x = GetSimpleRandom(lev_fieldx);
15025 y = GetSimpleRandom(lev_fieldy);
15027 // don't place element at the same position twice
15028 if (free_position[x][y])
15030 free_position[x][y] = FALSE;
15031 SetElement(x, y, new_element);
15037 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15038 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15041 static void WrapLevel(int dx, int dy)
15043 int wrap_dx = lev_fieldx - dx;
15044 int wrap_dy = lev_fieldy - dy;
15047 for (x = 0; x < lev_fieldx; x++)
15048 for (y = 0; y < lev_fieldy; y++)
15049 TileBackup[x][y] = Tile[x][y];
15051 for (x = 0; x < lev_fieldx; x++)
15052 for (y = 0; y < lev_fieldy; y++)
15054 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
15056 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15057 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
15060 static void DrawAreaElementHighlight(boolean highlighted,
15061 boolean highlighted_similar)
15063 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15070 for (x = 0; x < ed_fieldx; x++)
15072 for (y = 0; y < ed_fieldy; y++)
15074 boolean highlight = FALSE;
15075 int lx = x + level_xpos;
15076 int ly = y + level_ypos;
15078 if (!IN_LEV_FIELD(lx, ly))
15081 // check if element is the same
15082 if (Tile[lx][ly] == new_element1)
15085 // check if element is similar
15086 if (highlighted_similar &&
15087 strEqual(element_info[Tile[lx][ly]].class_name,
15088 element_info[new_element1].class_name))
15091 // check if element is matching MM style wall
15092 if (IS_MM_WALL(Tile[lx][ly]) &&
15093 map_mm_wall_element(Tile[lx][ly]) == new_element1)
15099 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
15103 for (i = 0; i < 4; i++)
15105 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
15108 int xx = x * 2 + (i % 2);
15109 int yy = y * 2 + (i / 2);
15110 int sx = SX + xx * ed_tilesize / 2;
15111 int sy = SY + yy * ed_tilesize / 2;
15114 int to_sx = sx + ed_tilesize / 2 - 1;
15115 int to_sy = sy + ed_tilesize / 2 - 1;
15117 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15118 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15119 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15120 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15125 int sx = SX + x * ed_tilesize;
15126 int sy = SY + y * ed_tilesize;
15129 int to_sx = sx + ed_tilesize - 1;
15130 int to_sy = sy + ed_tilesize - 1;
15132 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
15133 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
15134 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
15135 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
15141 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
15143 char *template_filename_old = getLocalLevelTemplateFilename();
15144 char *template_filename_new =
15145 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
15147 if (copyFile(template_filename_old, template_filename_new) != 0)
15148 Request("Cannot copy level template!", REQ_CONFIRM);
15150 free(template_filename_new);
15153 static void HandleDrawingAreas(struct GadgetInfo *gi)
15155 static boolean started_inside_drawing_area = FALSE;
15156 static int last_sx = -1;
15157 static int last_sy = -1;
15158 static int last_sx2 = -1;
15159 static int last_sy2 = -1;
15160 int id = gi->custom_id;
15161 int type_id = gi->custom_type_id;
15162 boolean button_press_event;
15163 boolean button_release_event;
15164 boolean inside_drawing_area = !gi->event.off_borders;
15165 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
15166 int actual_drawing_function;
15167 int button = gi->event.button;
15168 int new_element = BUTTON_ELEMENT(button);
15169 int sx = gi->event.x, sy = gi->event.y;
15170 int min_sx = 0, min_sy = 0;
15171 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
15172 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
15173 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
15174 int sx2 = gi->event.mx / mini_item_xsize;
15175 int sy2 = gi->event.my / mini_item_ysize;
15178 int lx = 0, ly = 0;
15181 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
15182 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
15184 // make sure to stay inside drawing area boundaries
15185 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15186 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15190 int min_lx = 0, min_ly = 0;
15191 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15193 // get positions inside level field
15194 lx = sx + level_xpos;
15195 ly = sy + level_ypos;
15197 if (!IN_LEV_FIELD(lx, ly))
15198 inside_drawing_area = FALSE;
15200 // make sure to stay inside level field boundaries
15201 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15202 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15204 // correct drawing area positions accordingly
15205 sx = lx - level_xpos;
15206 sy = ly - level_ypos;
15209 // also correct MM wall-sized (double) drawing area positions accordingly
15210 if (sx2 / 2 < sx || sx2 / 2 > sx)
15212 dx = (sx2 / 2 < sx ? 0 : 1);
15215 if (sy2 / 2 < sy || sy2 / 2 > sy)
15217 dy = (sy2 / 2 < sy ? 0 : 1);
15221 if (!button_press_event && !button_release_event)
15223 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
15224 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
15225 isHiresTileElement(old_element) &&
15226 isHiresDrawElement(new_element));
15228 // prevent handling events for every pixel position when moving mouse
15229 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
15230 (sx2 == last_sx2 && sy2 == last_sy2))
15239 if (button_press_event)
15240 started_inside_drawing_area = inside_drawing_area;
15242 if (!started_inside_drawing_area)
15245 if (!IS_VALID_BUTTON(button))
15248 // handle info callback for each invocation of action callback
15249 gi->callback_info(gi);
15251 // automatically switch to 'single item' drawing mode, if needed
15252 actual_drawing_function =
15253 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
15254 drawing_function : GADGET_ID_SINGLE_ITEMS);
15256 // clicking into drawing area with pressed Control key picks element
15257 if (GetKeyModState() & KMOD_Control)
15259 last_drawing_function = drawing_function;
15260 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15263 if (GetKeyModState() & KMOD_Shift)
15265 if (button_press_event || button_release_event)
15266 ResetIntelliDraw();
15269 SetDrawModeHiRes(-1); // reset to normal draw mode
15271 switch (actual_drawing_function)
15273 case GADGET_ID_SINGLE_ITEMS:
15276 if (button_release_event)
15278 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15280 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
15281 !inside_drawing_area)
15282 DeleteBrushFromCursor();
15287 if (draw_with_brush)
15289 CopyBrushToLevel(sx, sy, button);
15293 SetDrawModeHiRes(new_element);
15295 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
15297 // remove player at old position
15298 for (y = 0; y < lev_fieldy; y++)
15300 for (x = 0; x < lev_fieldx; x++)
15302 int old_element = Tile[x][y];
15304 if (IS_PLAYER_ELEMENT(old_element) &&
15305 IS_PLAYER_ELEMENT(new_element))
15307 int replaced_with_element =
15308 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
15309 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
15311 old_element == EL_SOKOBAN_FIELD_PLAYER &&
15312 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
15314 new_element == EL_SOKOBAN_FIELD_PLAYER &&
15315 old_element == EL_PLAYER_1 ? EL_EMPTY :
15317 new_element >= EL_PLAYER_1 &&
15318 new_element <= EL_PLAYER_4 &&
15319 new_element == old_element ? EL_EMPTY :
15323 SetElement(x, y, replaced_with_element);
15325 else if (IS_MM_MCDUFFIN(old_element) &&
15326 IS_MM_MCDUFFIN(new_element))
15328 // remove McDuffin at old position
15329 SetElement(x, y, EL_EMPTY);
15335 SetElementButton(lx, ly, dx, dy, new_element, button);
15338 else if (!button_release_event)
15340 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15342 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
15343 DrawMiniGraphicExt(drawto,
15344 gi->x + sx * MINI_TILEX,
15345 gi->y + sy * MINI_TILEY,
15346 el2edimg(new_element));
15348 DrawFixedGraphicExt(drawto,
15349 gi->x + sx * TILEX,
15350 gi->y + sy * TILEY,
15351 el2edimg(new_element), 0);
15353 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15354 new_element = GFX_ELEMENT(new_element);
15356 drawingarea_info[type_id].value[pos] = new_element;
15358 CopyElementPropertiesToGame(properties_element);
15360 if (id == GADGET_ID_CUSTOM_GRAPHIC)
15362 UpdateCustomElementGraphicGadgets();
15364 FrameCounter = 0; // restart animation frame counter
15369 case GADGET_ID_CONNECTED_ITEMS:
15371 static int last_sx = -1;
15372 static int last_sy = -1;
15374 if (button_release_event)
15375 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15377 SetDrawModeHiRes(new_element);
15379 if (getDrawModeHiRes())
15385 if (!button_press_event)
15386 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
15393 case GADGET_ID_LINE:
15394 case GADGET_ID_ARC:
15395 case GADGET_ID_RECTANGLE:
15396 case GADGET_ID_FILLED_BOX:
15397 SetDrawModeHiRes(new_element);
15399 if (getDrawModeHiRes())
15405 case GADGET_ID_GRAB_BRUSH:
15406 case GADGET_ID_TEXT:
15408 static int last_sx = -1;
15409 static int last_sy = -1;
15410 static int start_sx = -1;
15411 static int start_sy = -1;
15412 void (*draw_func)(int, int, int, int, int, boolean);
15414 if (drawing_function == GADGET_ID_LINE)
15415 draw_func = DrawLine;
15416 else if (drawing_function == GADGET_ID_ARC)
15417 draw_func = DrawArc;
15418 else if (drawing_function == GADGET_ID_RECTANGLE)
15419 draw_func = DrawBox;
15420 else if (drawing_function == GADGET_ID_FILLED_BOX)
15421 draw_func = DrawFilledBox;
15422 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
15423 draw_func = SelectArea;
15424 else // (drawing_function == GADGET_ID_TEXT)
15425 draw_func = SetTextCursor;
15427 if (button_press_event)
15429 draw_func(sx, sy, sx, sy, new_element, FALSE);
15430 start_sx = last_sx = sx;
15431 start_sy = last_sy = sy;
15433 if (drawing_function == GADGET_ID_TEXT)
15434 DrawLevelText(0, 0, 0, TEXT_END);
15436 else if (button_release_event)
15438 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
15439 if (drawing_function == GADGET_ID_GRAB_BRUSH)
15441 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
15442 CopyBrushToCursor(sx, sy);
15443 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15445 draw_with_brush = TRUE;
15447 else if (drawing_function == GADGET_ID_TEXT)
15448 DrawLevelText(sx, sy, 0, TEXT_INIT);
15450 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15452 else if (last_sx != sx || last_sy != sy)
15454 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
15455 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
15456 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
15457 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
15464 case GADGET_ID_FLOOD_FILL:
15465 if (button_press_event && Tile[lx][ly] != new_element)
15467 if (IS_MM_WALL_EDITOR(new_element))
15468 FloodFillWall_MM(sx2, sy2, new_element);
15470 FloodFill(lx, ly, new_element);
15472 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15473 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
15477 case GADGET_ID_PICK_ELEMENT:
15478 if (button_release_event)
15479 ClickOnGadget(level_editor_gadget[last_drawing_function],
15481 else if (draw_level)
15482 PickDrawingElement(button, Tile[lx][ly]);
15485 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15487 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
15494 // do not mark level as modified for certain non-level-changing gadgets
15495 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
15496 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
15497 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
15498 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15501 level.changed = TRUE;
15504 static void HandleCounterButtons(struct GadgetInfo *gi)
15506 int gadget_id = gi->custom_id;
15507 int counter_id = gi->custom_type_id;
15508 int button = gi->event.button;
15509 int *counter_value = counterbutton_info[counter_id].value;
15510 int step = BUTTON_STEPSIZE(button) *
15511 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
15513 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15515 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
15516 boolean released = (gi->event.type == GD_EVENT_RELEASED);
15517 boolean level_changed = LevelChanged();
15519 if ((level_changed && pressed) || (!level_changed && released))
15522 if (level_changed && !Request("Level has changed! Discard changes?",
15525 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15526 ModifyEditorCounterValue(counter_id, *counter_value);
15532 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
15533 *counter_value = gi->textinput.number_value;
15535 ModifyEditorCounterValue(counter_id, *counter_value + step);
15537 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
15539 int last_game_engine_type = level.game_engine_type;
15541 LoadLevel(level_nr);
15542 LoadScore(level_nr);
15544 SaveLevelSetup_SeriesInfo();
15549 DrawEditModeWindow();
15551 if (level.game_engine_type != last_game_engine_type)
15553 // update element selection list
15554 ReinitializeElementList();
15555 ModifyEditorElementList();
15561 switch (counter_id)
15563 case ED_COUNTER_ID_YAMYAM_CONTENT:
15564 DrawYamYamContentAreas();
15567 case ED_COUNTER_ID_BALL_CONTENT:
15568 DrawMagicBallContentAreas();
15571 case ED_COUNTER_ID_ANDROID_CONTENT:
15572 DrawAndroidElementArea();
15575 case ED_COUNTER_ID_GROUP_CONTENT:
15576 DrawGroupElementArea();
15577 CopyGroupElementPropertiesToGame(properties_element);
15580 case ED_COUNTER_ID_INVENTORY_SIZE:
15581 DrawPlayerInitialInventoryArea(properties_element);
15584 case ED_COUNTER_ID_MM_BALL_CONTENT:
15585 DrawMMBallContentArea();
15588 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15589 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15590 DrawEnvelopeTextArea(-1);
15593 case ED_COUNTER_ID_LEVEL_XSIZE:
15594 case ED_COUNTER_ID_LEVEL_YSIZE:
15595 lev_fieldx = level.fieldx;
15596 lev_fieldy = level.fieldy;
15598 // check if resizing of level results in change of border border
15599 SetBorderElement();
15607 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15608 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15609 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15610 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15611 CopyElementPropertiesToGame(properties_element);
15613 // do not mark level as modified for certain non-level-changing gadgets
15614 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15615 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15616 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15617 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15620 level.changed = TRUE;
15623 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15625 int type_id = gi->custom_type_id;
15627 strcpy(textinput_info[type_id].value, gi->textinput.value);
15629 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15631 CopyElementPropertiesToGame(properties_element);
15633 ModifyEditorElementList(); // update changed button info text
15636 // do not mark level as modified for certain non-level-changing gadgets
15637 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15638 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15641 level.changed = TRUE;
15644 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15646 int type_id = gi->custom_type_id;
15648 strncpy(textarea_info[type_id].value, gi->textarea.value,
15649 MAX_ENVELOPE_TEXT_LEN);
15650 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15652 level.changed = TRUE;
15655 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15657 int type_id = gi->custom_type_id;
15658 int value_old = *selectbox_info[type_id].value;
15659 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15661 *selectbox_info[type_id].value = value_new;
15663 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15665 DrawLevelConfigWindow();
15667 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15669 element_info[properties_element].current_change_page = gi->selectbox.index;
15671 DrawPropertiesWindow();
15673 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15674 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15675 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15676 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15677 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15679 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15681 // when changing action type, also check action mode and action arg
15682 if (value_old != value_new)
15683 setSelectboxSpecialActionVariablesIfNeeded();
15685 DrawPropertiesChange();
15688 CopyElementPropertiesToGame(properties_element);
15690 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15692 // show or hide "engine" tabulator depending on game engine type
15693 DrawLevelConfigWindow();
15695 // update element selection list depending on game engine type
15696 ReinitializeElementList();
15697 ModifyEditorElementList();
15699 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15701 // update BD cycle delay counter gadgets depending on BD scheduling type
15702 DrawLevelConfigWindow();
15705 // do not mark level as modified for certain non-level-changing gadgets
15706 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15707 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15710 level.changed = TRUE;
15713 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15715 int type_id = gi->custom_type_id;
15718 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15719 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15721 edit_mode_levelconfig = gi->custom_type_id;
15723 DrawLevelConfigWindow();
15725 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15726 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15728 edit_mode_properties = gi->custom_type_id;
15730 DrawPropertiesWindow();
15732 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15733 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15735 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15737 // backup original "level.field" (needed to track playfield changes)
15738 CopyPlayfield(level.field, TileBackup);
15740 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15741 CopyPlayfield(Tile, level.field);
15743 if (new_template ||
15744 Request("Save this template and kill the old?", REQ_ASK))
15745 SaveLevelTemplate();
15748 Request("Template saved!", REQ_CONFIRM);
15750 // restore original "level.field" (needed to track playfield changes)
15751 CopyPlayfield(TileBackup, level.field);
15753 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15755 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15757 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15758 leveldir_current->readonly)
15760 Request("This level set is read-only!", REQ_CONFIRM);
15765 if (strEqual(levelset_name, ""))
15767 Request("Please enter level set title!", REQ_CONFIRM);
15772 if (strEqual(levelset_author, ""))
15774 Request("Please enter level set author!", REQ_CONFIRM);
15779 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15781 if (UpdateUserLevelSet(levelset_subdir,
15784 levelset_num_levels))
15786 Request("Level set updated!", REQ_CONFIRM);
15790 Request("Updating level set failed!", REQ_CONFIRM);
15793 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15795 if (level.changed && !Request("Level has changed! Discard changes?",
15799 if (CreateUserLevelSet(levelset_subdir,
15802 levelset_num_levels,
15803 levelset_use_levelset_artwork))
15805 if (levelset_copy_level_template)
15806 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15808 Request("New level set created!", REQ_CONFIRM);
15810 AddUserLevelSetToLevelInfo(levelset_subdir);
15811 ChangeEditorToLevelSet(levelset_subdir);
15815 Request("Creating new level set failed!", REQ_CONFIRM);
15819 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15820 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15822 struct ElementInfo *ei = &element_info[properties_element];
15824 // when modifying custom element, ask for copying level template
15825 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15828 setElementChangePages(ei, ei->num_change_pages + 1);
15830 // set new change page to be new current change page
15831 ei->current_change_page = ei->num_change_pages - 1;
15832 ei->change = &ei->change_page[ei->current_change_page];
15834 setElementChangeInfoToDefaults(ei->change);
15836 DrawPropertiesWindow();
15838 level.changed = TRUE;
15840 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15841 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15843 struct ElementInfo *ei = &element_info[properties_element];
15845 // when modifying custom element, ask for copying level template
15846 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15849 // copy all change pages after change page to be deleted
15850 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15851 ei->change_page[i] = ei->change_page[i + 1];
15853 setElementChangePages(ei, ei->num_change_pages - 1);
15855 DrawPropertiesWindow();
15857 level.changed = TRUE;
15861 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15863 int type_id = gi->custom_type_id;
15865 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15866 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15868 struct ElementInfo *ei = &element_info[properties_element];
15869 int step = BUTTON_STEPSIZE(gi->event.button);
15871 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15872 ei->current_change_page += step;
15874 if (ei->current_change_page < 0)
15875 ei->current_change_page = 0;
15876 else if (ei->current_change_page >= ei->num_change_pages)
15877 ei->current_change_page = ei->num_change_pages - 1;
15879 DrawPropertiesWindow();
15881 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15882 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15884 struct ElementInfo *ei = &element_info[properties_element];
15885 int current_change_page = ei->current_change_page;
15887 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15889 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15890 ei->change_page[current_change_page];
15892 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15894 // when modifying custom element, ask for copying level template
15895 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15898 ei->change_page[current_change_page] =
15899 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15901 level.changed = TRUE;
15904 DrawPropertiesWindow();
15908 static void HandleRadiobuttons(struct GadgetInfo *gi)
15910 int type_id = gi->custom_type_id;
15912 *radiobutton_info[type_id].value =
15913 radiobutton_info[type_id].checked_value;
15915 // do not mark level as modified for certain non-level-changing gadgets
15916 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15917 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15920 level.changed = TRUE;
15923 static void HandleCheckbuttons(struct GadgetInfo *gi)
15925 int type_id = gi->custom_type_id;
15927 *checkbutton_info[type_id].value ^= TRUE;
15929 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15930 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15931 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15932 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15933 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15934 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15935 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15936 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15938 CopyElementPropertiesToGame(properties_element);
15941 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15943 UpdateCustomElementGraphicGadgets();
15945 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15946 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15948 boolean template_related_changes_found = FALSE;
15951 // check if any custom, group or empty elements have been changed
15952 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15953 if ((IS_CUSTOM_ELEMENT(i) ||
15954 IS_GROUP_ELEMENT(i) ||
15955 IS_EMPTY_ELEMENT(i)) &&
15956 element_info[i].modified_settings)
15957 template_related_changes_found = TRUE;
15959 if (level.use_custom_template &&
15960 !fileExists(getGlobalLevelTemplateFilename()))
15962 Request("No level template found!", REQ_CONFIRM);
15964 level.use_custom_template = FALSE;
15966 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15971 if (level.use_custom_template &&
15972 template_related_changes_found &&
15973 !Request("Discard changes and use level template?", REQ_ASK))
15975 level.use_custom_template = FALSE;
15977 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15982 if (!level.use_custom_template &&
15983 Request("Copy settings from level template?", REQ_ASK))
15988 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15990 DrawEditModeWindow();
15992 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15994 if (setup.editor.use_template_for_new_levels &&
15995 !fileExists(getGlobalLevelTemplateFilename()))
15997 Request("No level template found!", REQ_CONFIRM);
16002 if (setup.editor.use_template_for_new_levels &&
16004 !Request("Discard level and load template?", REQ_ASK))
16009 if (!setup.editor.use_template_for_new_levels &&
16011 !Request("Discard level and use empty level?", REQ_ASK))
16016 LoadLevel(level_nr);
16017 LoadScore(level_nr);
16022 DrawEditModeWindow();
16024 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
16026 SetAutomaticNumberOfGemsNeeded();
16029 // do not mark level as modified for certain non-level-changing gadgets
16030 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
16031 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
16032 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
16033 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
16034 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
16035 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
16038 level.changed = TRUE;
16041 static void HandleControlButtons(struct GadgetInfo *gi)
16043 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
16044 static int last_edit_mode = ED_MODE_DRAWING;
16045 static int last_custom_copy_mode = -1;
16046 static int last_button = 0;
16047 int id = gi->custom_id;
16048 int button = gi->event.button;
16049 int step = BUTTON_STEPSIZE(button);
16050 int new_element = BUTTON_ELEMENT(button);
16051 int last_properties_element = properties_element;
16054 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
16055 DrawLevelText(0, 0, 0, TEXT_END);
16057 if (id < ED_NUM_CTRL1_BUTTONS &&
16058 id != GADGET_ID_SINGLE_ITEMS &&
16059 id != GADGET_ID_PICK_ELEMENT &&
16060 edit_mode != ED_MODE_DRAWING &&
16061 drawing_function != GADGET_ID_PICK_ELEMENT &&
16062 !(GetKeyModState() & KMOD_Control))
16063 ChangeEditModeWindow(ED_MODE_DRAWING);
16065 // element copy mode active, but no element button pressed => deactivate
16066 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
16067 last_custom_copy_mode = -1;
16069 // when showing palette on element buttons, change element of button used
16070 if (editor.palette.show_on_element_buttons &&
16071 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
16073 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
16075 id = GADGET_ID_PALETTE;
16080 case GADGET_ID_SCROLL_LEFT:
16081 if (level_xpos >= 0)
16083 if (lev_fieldx < ed_fieldx - 2)
16086 level_xpos -= step;
16087 if (level_xpos < -1)
16090 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
16092 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16094 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16095 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16099 case GADGET_ID_SCROLL_RIGHT:
16100 if (level_xpos <= lev_fieldx - ed_fieldx)
16102 if (lev_fieldx < ed_fieldx - 2)
16105 level_xpos += step;
16106 if (level_xpos > lev_fieldx - ed_fieldx + 1)
16107 level_xpos = lev_fieldx - ed_fieldx + 1;
16109 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
16111 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16113 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
16114 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
16118 case GADGET_ID_SCROLL_UP:
16119 if (level_ypos >= 0)
16121 if (lev_fieldy < ed_fieldy - 2)
16124 level_ypos -= step;
16125 if (level_ypos < -1)
16128 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
16130 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16132 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16133 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16137 case GADGET_ID_SCROLL_DOWN:
16138 if (level_ypos <= lev_fieldy - ed_fieldy)
16140 if (lev_fieldy < ed_fieldy - 2)
16143 level_ypos += step;
16144 if (level_ypos > lev_fieldy - ed_fieldy + 1)
16145 level_ypos = lev_fieldy - ed_fieldy + 1;
16147 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
16149 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16151 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
16152 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
16156 case GADGET_ID_SCROLL_HORIZONTAL:
16157 level_xpos = gi->event.item_position - 1;
16159 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16164 case GADGET_ID_SCROLL_VERTICAL:
16165 level_ypos = gi->event.item_position - 1;
16167 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16172 case GADGET_ID_SCROLL_LIST_UP:
16173 case GADGET_ID_SCROLL_LIST_DOWN:
16174 case GADGET_ID_SCROLL_LIST_VERTICAL:
16175 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
16176 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
16179 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
16180 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16182 if (element_shift < 0)
16184 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16185 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16187 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16188 GDI_SCROLLBAR_ITEM_POSITION,
16189 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16192 ModifyEditorElementList();
16196 case GADGET_ID_PROPERTIES:
16197 // always switch off element properties when they are already displayed
16198 last_properties_element = new_element;
16199 case GADGET_ID_ELEMENT_LEFT:
16200 case GADGET_ID_ELEMENT_MIDDLE:
16201 case GADGET_ID_ELEMENT_RIGHT:
16202 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
16203 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
16204 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
16207 if (edit_mode != ED_MODE_PROPERTIES)
16209 last_edit_mode = edit_mode;
16211 ChangeEditModeWindow(ED_MODE_PROPERTIES);
16213 last_level_drawing_function = drawing_function;
16214 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
16217 else if (properties_element != last_properties_element)
16219 DrawEditModeWindow();
16223 ChangeEditModeWindow(ED_MODE_DRAWING);
16225 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
16230 case GADGET_ID_PALETTE:
16231 if (edit_mode != ED_MODE_PALETTE)
16233 last_edit_mode = edit_mode;
16235 ChangeEditModeWindow(ED_MODE_PALETTE);
16239 ChangeEditModeWindow(last_edit_mode);
16243 case GADGET_ID_WRAP_LEFT:
16244 WrapLevel(-step, 0);
16247 case GADGET_ID_WRAP_RIGHT:
16248 WrapLevel(step, 0);
16251 case GADGET_ID_WRAP_UP:
16252 WrapLevel(0, -step);
16255 case GADGET_ID_WRAP_DOWN:
16256 WrapLevel(0, step);
16259 case GADGET_ID_SINGLE_ITEMS:
16260 case GADGET_ID_CONNECTED_ITEMS:
16261 case GADGET_ID_LINE:
16262 case GADGET_ID_ARC:
16263 case GADGET_ID_TEXT:
16264 case GADGET_ID_RECTANGLE:
16265 case GADGET_ID_FILLED_BOX:
16266 case GADGET_ID_FLOOD_FILL:
16267 case GADGET_ID_GRAB_BRUSH:
16268 case GADGET_ID_PICK_ELEMENT:
16269 if (drawing_function != GADGET_ID_PICK_ELEMENT)
16270 last_drawing_function = drawing_function;
16271 drawing_function = id;
16272 draw_with_brush = FALSE;
16275 case GADGET_ID_RANDOM_PLACEMENT:
16276 RandomPlacement(new_element);
16279 case GADGET_ID_ZOOM:
16280 // zoom level editor tile size in or out (or reset to default size)
16281 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
16282 button == 2 ? ed_tilesize_default :
16283 button == 3 ? ed_tilesize / 2 : ed_tilesize);
16285 // when using touch device, cycle through all zoom tilesizes
16286 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
16287 ed_tilesize = MICRO_TILESIZE;
16289 // limit zoom level by upper and lower bound
16290 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
16292 InitZoomLevelSettings(ed_tilesize);
16294 if (edit_mode == ED_MODE_DRAWING)
16296 DrawDrawingWindow();
16298 // redraw zoom gadget info text
16299 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16302 // save current editor zoom tilesize
16303 SaveSetup_AutoSetup();
16307 case GADGET_ID_CUSTOM_COPY_FROM:
16308 case GADGET_ID_CUSTOM_COPY_TO:
16309 case GADGET_ID_CUSTOM_EXCHANGE:
16310 last_custom_copy_mode = id;
16311 last_drawing_function = drawing_function;
16314 case GADGET_ID_CUSTOM_COPY:
16315 CopyCustomElement(properties_element, -1, id);
16318 case GADGET_ID_CUSTOM_PASTE:
16319 CopyCustomElement(-1, properties_element, id);
16322 case GADGET_ID_UNDO:
16323 if (button < 0) // keep button value (even if modifier keys are pressed)
16325 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
16328 if (button == 1 && undo_buffer_steps == 0)
16330 Request("Undo buffer empty!", REQ_CONFIRM);
16334 else if (button == 2)
16338 else if (button == 3 && redo_buffer_steps == 0)
16340 Request("Redo buffer empty!", REQ_CONFIRM);
16345 if (edit_mode != ED_MODE_DRAWING)
16346 ChangeEditModeWindow(ED_MODE_DRAWING);
16352 undo_buffer_position =
16353 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
16355 undo_buffer_steps--;
16356 redo_buffer_steps++;
16362 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
16364 undo_buffer_steps++;
16365 redo_buffer_steps--;
16368 for (x = 0; x < lev_fieldx; x++)
16369 for (y = 0; y < lev_fieldy; y++)
16370 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
16372 // check if undo operation forces change of border style
16373 CheckLevelBorderElement(FALSE);
16375 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16379 case GADGET_ID_CONF:
16380 if (edit_mode != ED_MODE_LEVELCONFIG)
16382 last_edit_mode = edit_mode;
16384 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
16388 ChangeEditModeWindow(ED_MODE_DRAWING);
16392 case GADGET_ID_CLEAR:
16393 if (edit_mode != ED_MODE_DRAWING)
16394 ChangeEditModeWindow(ED_MODE_DRAWING);
16396 for (x = 0; x < MAX_LEV_FIELDX; x++)
16397 for (y = 0; y < MAX_LEV_FIELDY; y++)
16398 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
16400 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
16402 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
16405 case GADGET_ID_SAVE:
16407 // saving read-only levels into personal level set modifies global vars
16408 // "leveldir_current" and "level_nr"; restore them after saving level
16409 LevelDirTree *leveldir_former = leveldir_current;
16410 int level_nr_former = level_nr;
16411 char *level_filename;
16414 if (leveldir_current->readonly &&
16415 !PrepareSavingIntoPersonalLevelSet())
16418 level_filename = getDefaultLevelFilename(level_nr);
16419 new_level = !fileExists(level_filename);
16422 Request("Save this level and kill the old?", REQ_ASK))
16424 if (leveldir_former->readonly)
16425 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
16427 SetAutomaticNumberOfGemsNeeded();
16429 CopyPlayfield(Tile, level.field);
16430 SaveLevel(level_nr);
16432 level.changed = FALSE;
16436 char level_saved_msg[64];
16438 if (leveldir_former->readonly)
16439 sprintf(level_saved_msg,
16440 "Level saved as level %d into personal level set!",
16443 strcpy(level_saved_msg, "Level saved!");
16445 Request(level_saved_msg, REQ_CONFIRM);
16449 // "cd" back to copied-from levelset (in case of saved read-only level)
16450 leveldir_current = leveldir_former;
16451 level_nr = level_nr_former;
16456 case GADGET_ID_TEST:
16457 if (LevelChanged())
16458 level.game_version = GAME_VERSION_ACTUAL;
16460 CopyPlayfield(level.field, TileBackup);
16461 CopyPlayfield(Tile, level.field);
16463 CopyNativeLevel_RND_to_Native(&level);
16465 UnmapLevelEditorGadgets();
16466 UndrawSpecialEditorDoor();
16468 CloseDoor(DOOR_CLOSE_ALL);
16470 // needed before playing if editor playfield area has different size
16471 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
16473 // redraw_mask = REDRAW_ALL;
16475 level_editor_test_game = TRUE;
16477 StartGameActions(FALSE, setup.autorecord, level.random_seed);
16481 case GADGET_ID_EXIT:
16482 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
16486 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
16487 id <= GADGET_ID_ELEMENTLIST_LAST)
16489 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
16491 new_element = editor_elements[element_position + element_shift];
16493 if (IS_EDITOR_CASCADE(new_element))
16497 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
16499 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
16500 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
16502 if (*cascade_element == new_element)
16504 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
16505 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
16507 // update element selection list
16508 ReinitializeElementList();
16509 ModifyEditorElementList();
16511 // update cascading gadget info text
16512 PrintEditorGadgetInfoText(level_editor_gadget[id]);
16514 // save current editor cascading state
16515 SaveSetup_EditorCascade();
16524 if (last_custom_copy_mode != -1)
16526 if (CopyCustomElement(properties_element, new_element,
16527 last_custom_copy_mode))
16529 ClickOnGadget(level_editor_gadget[last_drawing_function],
16532 last_custom_copy_mode = -1;
16538 // change element of button used to show palette
16539 if (editor.palette.show_on_element_buttons)
16540 button = last_button;
16542 PickDrawingElement(button, new_element);
16544 if (!stick_element_properties_window &&
16545 drawing_function != GADGET_ID_PICK_ELEMENT &&
16546 !(GetKeyModState() & KMOD_Control))
16548 properties_element = new_element;
16549 if (edit_mode == ED_MODE_PROPERTIES)
16550 DrawPropertiesWindow();
16553 if (drawing_function == GADGET_ID_PICK_ELEMENT)
16554 ClickOnGadget(level_editor_gadget[last_drawing_function],
16557 if (!use_permanent_palette)
16558 ChangeEditModeWindow(last_edit_mode);
16561 else if (gi->event.type == GD_EVENT_PRESSED)
16562 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
16563 else if (gi->event.type == GD_EVENT_RELEASED)
16564 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
16565 else if (gi->event.type == GD_EVENT_MOVING)
16566 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16568 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16574 void HandleLevelEditorKeyInput(Key key)
16576 char letter = getCharFromKey(key);
16578 if (drawing_function == GADGET_ID_TEXT &&
16579 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16582 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16583 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16584 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16585 else if (key == KSYM_Return)
16586 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16587 else if (key == KSYM_Escape)
16588 DrawLevelText(0, 0, 0, TEXT_END);
16593 int id = GADGET_ID_NONE;
16594 int new_element_shift = element_shift;
16595 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16596 int button = MB_LEFTBUTTON;
16602 id = GADGET_ID_SCROLL_LEFT;
16605 id = GADGET_ID_SCROLL_RIGHT;
16608 id = GADGET_ID_SCROLL_UP;
16611 id = GADGET_ID_SCROLL_DOWN;
16615 case KSYM_Page_Down:
16616 step *= (key == KSYM_Page_Up ? -1 : +1);
16617 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16619 if (element_shift < 0)
16621 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16622 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16624 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16625 GDI_SCROLLBAR_ITEM_POSITION,
16626 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16628 ModifyEditorElementList();
16634 element_shift = (key == KSYM_Home ? 0 :
16635 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16637 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16638 GDI_SCROLLBAR_ITEM_POSITION,
16639 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16641 ModifyEditorElementList();
16648 // this is needed to prevent interference with running "True X-Mouse"
16649 if (GetKeyModStateFromEvents() & KMOD_Control)
16652 // check for last or next editor cascade block in element list
16653 for (i = 0; i < num_editor_elements; i++)
16655 if ((key == KSYM_Insert && i == element_shift) ||
16656 (key == KSYM_Delete && new_element_shift > element_shift))
16659 // jump to next cascade block (or to start of element list)
16660 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16661 new_element_shift = i;
16664 if (i < num_editor_elements)
16665 element_shift = new_element_shift;
16667 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16668 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16670 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16671 GDI_SCROLLBAR_ITEM_POSITION,
16672 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16674 ModifyEditorElementList();
16679 if (edit_mode == ED_MODE_DRAWING)
16680 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16681 else if (edit_mode == ED_MODE_LEVELCONFIG)
16682 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16683 else if (edit_mode == ED_MODE_PROPERTIES)
16684 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16685 else if (edit_mode == ED_MODE_PALETTE)
16686 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16687 else // should never happen
16688 ChangeEditModeWindow(ED_MODE_DRAWING);
16696 if (id != GADGET_ID_NONE)
16697 ClickOnGadget(level_editor_gadget[id], button);
16698 else if (letter == '1' || letter == '?')
16699 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16700 else if (letter == '2')
16701 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16702 else if (letter == '3')
16703 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16704 else if (letter == '.')
16705 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16706 else if (letter == 'U')
16707 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16708 else if (letter == '-' || key == KSYM_KP_Subtract)
16709 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16710 else if (letter == '0' || key == KSYM_KP_0)
16711 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16712 else if (letter == '+' || key == KSYM_KP_Add ||
16713 letter == '=') // ("Shift-=" is "+" on US keyboards)
16714 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16715 else if (key == KSYM_Return ||
16716 key == KSYM_space ||
16717 key == setup.shortcut.toggle_pause)
16718 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16720 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16721 if (letter && letter == controlbutton_info[i].shortcut)
16722 if (!anyTextGadgetActive())
16723 ClickOnGadget(level_editor_gadget[i], button);
16725 if (draw_with_brush)
16729 else if (letter == 'y')
16731 else if (letter == 'z')
16736 static void HandleLevelEditorIdle_Properties(void)
16738 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16739 int x = editor.settings.element_graphic.x + element_border;
16740 int y = editor.settings.element_graphic.y + element_border;
16741 static DelayCounter action_delay = { 0 };
16744 action_delay.value = GameFrameDelay;
16746 if (!DelayReached(&action_delay))
16749 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16751 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16753 if (gi->mapped && gi->active && gi->selectbox.open)
16757 DrawEditorElementAnimation(SX + x, SY + y);
16759 redraw_mask |= REDRAW_FIELD;
16761 FrameCounter++; // increase animation frame counter
16764 static void HandleLevelEditorIdle_Drawing(void)
16766 static boolean last_highlighted = FALSE;
16767 static boolean last_highlighted_similar = FALSE;
16768 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16769 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16771 if (highlighted != last_highlighted ||
16772 (highlighted && highlighted_similar != last_highlighted_similar))
16774 DrawAreaElementHighlight(highlighted, highlighted_similar);
16776 redraw_mask |= REDRAW_FIELD;
16779 last_highlighted = highlighted;
16780 last_highlighted_similar = highlighted_similar;
16783 void HandleLevelEditorIdle(void)
16785 if (edit_mode == ED_MODE_PROPERTIES)
16786 HandleLevelEditorIdle_Properties();
16787 else if (edit_mode == ED_MODE_DRAWING)
16788 HandleLevelEditorIdle_Drawing();
16791 static void ClearEditorGadgetInfoText(void)
16793 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16796 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16798 char infotext[MAX_OUTPUT_LINESIZE + 1];
16799 int max_infotext_len = getMaxInfoTextLength();
16801 if (gi == NULL || strlen(gi->info_text) == 0)
16804 strncpy(infotext, gi->info_text, max_infotext_len);
16805 infotext[max_infotext_len] = '\0';
16807 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16809 int key = controlbutton_info[gi->custom_id].shortcut;
16813 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16815 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16816 sprintf(shortcut, " ('.' or '%c')", key);
16817 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16818 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16819 else if (gi->custom_id == GADGET_ID_TEST)
16820 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16821 else if (gi->custom_id == GADGET_ID_UNDO)
16822 sprintf(shortcut, " ('%c/Shift-U')", key);
16823 else if (gi->custom_id == GADGET_ID_ZOOM)
16824 sprintf(shortcut, " ('%c', '0', '-')", key);
16826 sprintf(shortcut, " ('%s%c')",
16827 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16829 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16830 strcat(infotext, shortcut);
16834 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16837 void HandleEditorGadgetInfoText(void *ptr)
16839 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16841 if (game_status != GAME_MODE_EDITOR)
16844 ClearEditorGadgetInfoText();
16846 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16849 // misuse this function to delete brush cursor, if needed
16850 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16851 DeleteBrushFromCursor();
16853 PrintEditorGadgetInfoText(gi);
16856 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16858 int id = gi->custom_id;
16859 int type_id = gi->custom_type_id;
16860 int sx = gi->event.x;
16861 int sy = gi->event.y;
16862 int lx = sx + level_xpos;
16863 int ly = sy + level_ypos;
16864 int min_sx = 0, min_sy = 0;
16865 int max_sx = gi->drawing.area_xsize - 1;
16866 int max_sy = gi->drawing.area_ysize - 1;
16867 int actual_drawing_function = drawing_function;
16868 int max_infotext_len = getMaxInfoTextLength();
16869 char infotext[MAX_OUTPUT_LINESIZE + 1];
16871 infotext[0] = '\0'; // start with empty info text
16873 // pressed Control key: simulate picking element
16874 if (GetKeyModState() & KMOD_Control)
16875 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16877 ClearEditorGadgetInfoText();
16879 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16882 // make sure to stay inside drawing area boundaries
16883 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16884 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16886 if (id == GADGET_ID_DRAWING_LEVEL)
16890 int min_lx = 0, min_ly = 0;
16891 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16893 // get positions inside level field
16894 lx = sx + level_xpos;
16895 ly = sy + level_ypos;
16897 // make sure to stay inside level field boundaries
16898 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16899 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16901 // correct drawing area positions accordingly
16902 sx = lx - level_xpos;
16903 sy = ly - level_ypos;
16906 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16908 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16910 static int start_lx = 0;
16911 static int start_ly = 0;
16914 if (gi->event.type == GD_EVENT_PRESSED)
16920 switch (actual_drawing_function)
16922 case GADGET_ID_SINGLE_ITEMS:
16923 text = "Drawing single items";
16925 case GADGET_ID_CONNECTED_ITEMS:
16926 text = "Drawing connected items";
16928 case GADGET_ID_LINE:
16929 text = "Drawing line";
16931 case GADGET_ID_ARC:
16932 text = "Drawing arc";
16934 case GADGET_ID_TEXT:
16935 text = "Setting text cursor";
16937 case GADGET_ID_RECTANGLE:
16938 text = "Drawing rectangle";
16940 case GADGET_ID_FILLED_BOX:
16941 text = "Drawing filled box";
16943 case GADGET_ID_FLOOD_FILL:
16944 text = "Flood fill";
16946 case GADGET_ID_GRAB_BRUSH:
16947 text = "Grabbing brush";
16949 case GADGET_ID_PICK_ELEMENT:
16950 text = "Picking element";
16954 text = "Drawing position";
16958 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16959 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16961 sprintf(infotext, "%s: %d, %d", text,
16962 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16964 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16965 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16967 sprintf(infotext, "Level position: %d, %d", lx, ly);
16970 // misuse this function to draw brush cursor, if needed
16971 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16973 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16974 CopyBrushToCursor(sx, sy);
16976 DeleteBrushFromCursor();
16979 if (!draw_with_brush)
16980 UpdateBrushPosition(sx, sy);
16982 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16984 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16985 int element = drawingarea_info[type_id].value[pos];
16987 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16991 if (id == GADGET_ID_CUSTOM_CONTENT)
16992 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16993 else if (id == GADGET_ID_GROUP_CONTENT)
16994 sprintf(infotext, "group element position: %d", sx + 1);
16995 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16996 id <= GADGET_ID_YAMYAM_CONTENT_7)
16997 sprintf(infotext, "content area %d position: %d, %d",
16998 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16999 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
17000 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
17001 sprintf(infotext, "content area %d position: %d, %d",
17002 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
17003 else if (id == GADGET_ID_ANDROID_CONTENT)
17004 sprintf(infotext, "android element position: %d", sx + 1);
17005 else if (drawingarea_info[type_id].infotext != NULL)
17006 strcpy(infotext, drawingarea_info[type_id].infotext);
17009 infotext[max_infotext_len] = '\0';
17011 if (strlen(infotext) > 0)
17012 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
17015 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
17016 boolean quick_quit)
17018 if (!ask_if_level_has_changed ||
17020 Request("Level has changed! Exit without saving?",
17021 REQ_ASK | REQ_STAY_OPEN))
17023 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
17024 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
17026 // draw normal door
17027 UndrawSpecialEditorDoor();
17029 // use door animation if door 1 viewport is unchanged and contains toolbox
17030 if (useEditorDoorAnimation())
17031 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
17033 // close editor doors if viewport definition is the same as in main menu
17034 if (vp_door_1->x == DX &&
17035 vp_door_1->y == DY &&
17036 vp_door_1->width == DXSIZE &&
17037 vp_door_1->height == DYSIZE &&
17038 vp_door_2->x == VX &&
17039 vp_door_2->y == VY &&
17040 vp_door_2->width == VXSIZE &&
17041 vp_door_2->height == VYSIZE)
17042 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
17044 SetDoorState(DOOR_CLOSE_ALL);
17049 FadeSkipNextFadeIn();
17051 SetGameStatus(GAME_MODE_MAIN);
17057 if (!global.use_envelope_request)
17059 CloseDoor(DOOR_CLOSE_1);
17060 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);