1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_BD_BITER_EATS_ELEMENT,
569 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
570 GADGET_ID_START_ELEMENT,
571 GADGET_ID_ARTWORK_ELEMENT,
572 GADGET_ID_EXPLOSION_ELEMENT,
573 GADGET_ID_INVENTORY_CONTENT,
574 GADGET_ID_MM_BALL_CONTENT,
575 GADGET_ID_CUSTOM_GRAPHIC,
576 GADGET_ID_CUSTOM_CONTENT,
577 GADGET_ID_CUSTOM_MOVE_ENTER,
578 GADGET_ID_CUSTOM_MOVE_LEAVE,
579 GADGET_ID_CUSTOM_CHANGE_TARGET,
580 GADGET_ID_CUSTOM_CHANGE_CONTENT,
581 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
582 GADGET_ID_CUSTOM_CHANGE_ACTION,
583 GADGET_ID_GROUP_CONTENT,
584 GADGET_ID_RANDOM_BACKGROUND,
586 // text input identifiers
588 GADGET_ID_LEVEL_NAME,
589 GADGET_ID_LEVEL_AUTHOR,
590 GADGET_ID_LEVELSET_NAME,
591 GADGET_ID_LEVELSET_AUTHOR,
592 GADGET_ID_ELEMENT_NAME,
594 // text area identifiers
596 GADGET_ID_ENVELOPE_INFO,
598 // selectbox identifiers
600 GADGET_ID_TIME_OR_STEPS,
601 GADGET_ID_TIME_SCORE_BASE,
602 GADGET_ID_GAME_ENGINE_TYPE,
603 GADGET_ID_BD_SCHEDULING_TYPE,
604 GADGET_ID_LEVELSET_SAVE_MODE,
605 GADGET_ID_WIND_DIRECTION,
606 GADGET_ID_PLAYER_SPEED,
607 GADGET_ID_MM_BALL_CHOICE_MODE,
608 GADGET_ID_CUSTOM_WALK_TO_ACTION,
609 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
610 GADGET_ID_CUSTOM_DEADLINESS,
611 GADGET_ID_CUSTOM_MOVE_PATTERN,
612 GADGET_ID_CUSTOM_MOVE_DIRECTION,
613 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
614 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
615 GADGET_ID_CUSTOM_SMASH_TARGETS,
616 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
617 GADGET_ID_CUSTOM_ACCESS_TYPE,
618 GADGET_ID_CUSTOM_ACCESS_LAYER,
619 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
620 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
621 GADGET_ID_CHANGE_TIME_UNITS,
622 GADGET_ID_CHANGE_DIRECT_ACTION,
623 GADGET_ID_CHANGE_OTHER_ACTION,
624 GADGET_ID_CHANGE_SIDE,
625 GADGET_ID_CHANGE_PLAYER,
626 GADGET_ID_CHANGE_PAGE,
627 GADGET_ID_CHANGE_REPLACE_WHEN,
628 GADGET_ID_ACTION_TYPE,
629 GADGET_ID_ACTION_MODE,
630 GADGET_ID_ACTION_ARG,
631 GADGET_ID_SELECT_CHANGE_PAGE,
632 GADGET_ID_GROUP_CHOICE_MODE,
634 // textbutton identifiers
636 GADGET_ID_LEVELCONFIG_LEVEL,
637 GADGET_ID_LEVELCONFIG_LEVELSET,
638 GADGET_ID_LEVELCONFIG_EDITOR,
639 GADGET_ID_LEVELCONFIG_ENGINE,
640 GADGET_ID_PROPERTIES_INFO,
641 GADGET_ID_PROPERTIES_CONFIG,
642 GADGET_ID_PROPERTIES_CONFIG_1,
643 GADGET_ID_PROPERTIES_CONFIG_2,
644 GADGET_ID_PROPERTIES_CHANGE,
645 GADGET_ID_SAVE_AS_TEMPLATE_1,
646 GADGET_ID_SAVE_AS_TEMPLATE_2,
647 GADGET_ID_SAVE_LEVELSET,
648 GADGET_ID_ADD_CHANGE_PAGE,
649 GADGET_ID_DEL_CHANGE_PAGE,
651 // graphicbutton identifiers
653 GADGET_ID_PREV_CHANGE_PAGE,
654 GADGET_ID_NEXT_CHANGE_PAGE,
655 GADGET_ID_COPY_CHANGE_PAGE,
656 GADGET_ID_PASTE_CHANGE_PAGE,
658 // gadgets for scrolling of drawing area
661 GADGET_ID_SCROLL_DOWN,
662 GADGET_ID_SCROLL_LEFT,
663 GADGET_ID_SCROLL_RIGHT,
664 GADGET_ID_SCROLL_HORIZONTAL,
665 GADGET_ID_SCROLL_VERTICAL,
667 // gadgets for scrolling element list
669 GADGET_ID_SCROLL_LIST_UP,
670 GADGET_ID_SCROLL_LIST_DOWN,
671 GADGET_ID_SCROLL_LIST_VERTICAL,
673 // checkbuttons/radiobuttons for level/element properties
675 GADGET_ID_AUTO_COUNT_GEMS,
676 GADGET_ID_RATE_TIME_OVER_SCORE,
677 GADGET_ID_USE_LEVELSET_ARTWORK,
678 GADGET_ID_COPY_LEVEL_TEMPLATE,
679 GADGET_ID_RANDOM_PERCENTAGE,
680 GADGET_ID_RANDOM_QUANTITY,
681 GADGET_ID_RANDOM_RESTRICTED,
682 GADGET_ID_BD_INTERMISSION,
683 GADGET_ID_BD_PAL_TIMING,
684 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
685 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
686 GADGET_ID_BD_SHORT_EXPLOSIONS,
687 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
688 GADGET_ID_STICK_ELEMENT,
689 GADGET_ID_EM_SLIPPERY_GEMS,
690 GADGET_ID_EM_EXPLODES_BY_FIRE,
691 GADGET_ID_USE_SPRING_BUG,
692 GADGET_ID_USE_TIME_ORB_BUG,
693 GADGET_ID_USE_LIFE_BUGS,
694 GADGET_ID_RANDOM_BALL_CONTENT,
695 GADGET_ID_INITIAL_BALL_ACTIVE,
696 GADGET_ID_GROW_INTO_DIGGABLE,
697 GADGET_ID_SB_FIELDS_NEEDED,
698 GADGET_ID_SB_OBJECTS_NEEDED,
699 GADGET_ID_AUTO_EXIT_SOKOBAN,
700 GADGET_ID_SOLVED_BY_ONE_PLAYER,
701 GADGET_ID_FINISH_DIG_COLLECT,
702 GADGET_ID_KEEP_WALKABLE_CE,
703 GADGET_ID_CONTINUOUS_SNAPPING,
704 GADGET_ID_BLOCK_SNAP_FIELD,
705 GADGET_ID_BLOCK_LAST_FIELD,
706 GADGET_ID_SP_BLOCK_LAST_FIELD,
707 GADGET_ID_INSTANT_RELOCATION,
708 GADGET_ID_SHIFTED_RELOCATION,
709 GADGET_ID_LAZY_RELOCATION,
710 GADGET_ID_USE_START_ELEMENT,
711 GADGET_ID_USE_ARTWORK_ELEMENT,
712 GADGET_ID_USE_EXPLOSION_ELEMENT,
713 GADGET_ID_INITIAL_GRAVITY,
714 GADGET_ID_USE_INITIAL_INVENTORY,
715 GADGET_ID_CAN_PASS_TO_WALKABLE,
716 GADGET_ID_CAN_FALL_INTO_ACID,
717 GADGET_ID_CAN_MOVE_INTO_ACID,
718 GADGET_ID_DONT_COLLIDE_WITH,
719 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
720 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
721 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
722 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
723 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
724 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
725 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
726 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
727 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
728 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
729 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
730 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
731 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
732 GADGET_ID_ENVELOPE_AUTOWRAP,
733 GADGET_ID_ENVELOPE_CENTERED,
734 GADGET_ID_MM_LASER_RED,
735 GADGET_ID_MM_LASER_GREEN,
736 GADGET_ID_MM_LASER_BLUE,
737 GADGET_ID_DF_LASER_RED,
738 GADGET_ID_DF_LASER_GREEN,
739 GADGET_ID_DF_LASER_BLUE,
740 GADGET_ID_ROTATE_MM_BALL_CONTENT,
741 GADGET_ID_EXPLODE_MM_BALL,
742 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
743 GADGET_ID_CUSTOM_CAN_EXPLODE,
744 GADGET_ID_CUSTOM_EXPLODE_FIRE,
745 GADGET_ID_CUSTOM_EXPLODE_SMASH,
746 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
747 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
748 GADGET_ID_CUSTOM_DEADLY,
749 GADGET_ID_CUSTOM_CAN_MOVE,
750 GADGET_ID_CUSTOM_CAN_FALL,
751 GADGET_ID_CUSTOM_CAN_SMASH,
752 GADGET_ID_CUSTOM_SLIPPERY,
753 GADGET_ID_CUSTOM_ACCESSIBLE,
754 GADGET_ID_CUSTOM_GRAV_REACHABLE,
755 GADGET_ID_CUSTOM_USE_LAST_VALUE,
756 GADGET_ID_CUSTOM_USE_GRAPHIC,
757 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
758 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
759 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
760 GADGET_ID_CUSTOM_CAN_CHANGE,
761 GADGET_ID_CHANGE_USE_CONTENT,
762 GADGET_ID_CHANGE_USE_EXPLOSION,
763 GADGET_ID_CHANGE_ONLY_COMPLETE,
764 GADGET_ID_CHANGE_USE_RANDOM,
765 GADGET_ID_CHANGE_HAS_ACTION,
766 GADGET_ID_CHANGE_DELAY,
767 GADGET_ID_CHANGE_BY_DIRECT_ACT,
768 GADGET_ID_CHANGE_BY_OTHER_ACT,
770 NUM_STATIC_GADGET_IDS
773 // gadgets for buttons in element list (dynamic)
774 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
775 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
776 ED_NUM_ELEMENTLIST_BUTTONS - 1)
778 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
780 // radio button numbers
784 RADIO_NR_DRAWING_TOOLBOX,
785 RADIO_NR_RANDOM_ELEMENTS
788 // values for counter gadgets
791 ED_COUNTER_ID_SELECT_LEVEL,
792 ED_COUNTER_ID_LEVEL_XSIZE,
793 ED_COUNTER_ID_LEVEL_YSIZE,
794 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
795 ED_COUNTER_ID_LEVEL_TIMELIMIT,
796 ED_COUNTER_ID_LEVEL_TIMESCORE,
797 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
798 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
799 ED_COUNTER_ID_LEVEL_RANDOM,
800 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
801 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
802 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
803 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
804 ED_COUNTER_ID_BD_PUSHING_PROB,
805 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
806 ED_COUNTER_ID_ELEMENT_VALUE1,
807 ED_COUNTER_ID_ELEMENT_VALUE2,
808 ED_COUNTER_ID_ELEMENT_VALUE3,
809 ED_COUNTER_ID_ELEMENT_VALUE4,
810 ED_COUNTER_ID_YAMYAM_CONTENT,
811 ED_COUNTER_ID_BALL_CONTENT,
812 ED_COUNTER_ID_ANDROID_CONTENT,
813 ED_COUNTER_ID_ENVELOPE_XSIZE,
814 ED_COUNTER_ID_ENVELOPE_YSIZE,
815 ED_COUNTER_ID_INVENTORY_SIZE,
816 ED_COUNTER_ID_MM_BALL_CONTENT,
817 ED_COUNTER_ID_CUSTOM_SCORE,
818 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
819 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
820 ED_COUNTER_ID_CUSTOM_VALUE_RND,
821 ED_COUNTER_ID_PUSH_DELAY_FIX,
822 ED_COUNTER_ID_PUSH_DELAY_RND,
823 ED_COUNTER_ID_DROP_DELAY_FIX,
824 ED_COUNTER_ID_DROP_DELAY_RND,
825 ED_COUNTER_ID_MOVE_DELAY_FIX,
826 ED_COUNTER_ID_MOVE_DELAY_RND,
827 ED_COUNTER_ID_STEP_DELAY_FIX,
828 ED_COUNTER_ID_STEP_DELAY_RND,
829 ED_COUNTER_ID_EXPLOSION_DELAY,
830 ED_COUNTER_ID_IGNITION_DELAY,
831 ED_COUNTER_ID_GROUP_CONTENT,
832 ED_COUNTER_ID_CHANGE_DELAY_FIX,
833 ED_COUNTER_ID_CHANGE_DELAY_RND,
834 ED_COUNTER_ID_CHANGE_CONT_RND,
836 ED_NUM_COUNTERBUTTONS
839 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
840 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
841 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
842 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
843 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
844 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
846 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
847 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
848 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
849 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
850 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
851 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
853 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
854 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
856 // values for scrollbutton gadgets
859 ED_SCROLLBUTTON_ID_AREA_UP,
860 ED_SCROLLBUTTON_ID_AREA_DOWN,
861 ED_SCROLLBUTTON_ID_AREA_LEFT,
862 ED_SCROLLBUTTON_ID_AREA_RIGHT,
863 ED_SCROLLBUTTON_ID_LIST_UP,
864 ED_SCROLLBUTTON_ID_LIST_DOWN,
869 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
870 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
872 // values for scrollbar gadgets
875 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
876 ED_SCROLLBAR_ID_AREA_VERTICAL,
877 ED_SCROLLBAR_ID_LIST_VERTICAL,
882 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
883 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
885 // values for text input gadgets
888 ED_TEXTINPUT_ID_LEVEL_NAME,
889 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
890 ED_TEXTINPUT_ID_LEVELSET_NAME,
891 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
892 ED_TEXTINPUT_ID_ELEMENT_NAME,
897 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
898 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
900 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
901 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
903 // values for text area gadgets
906 ED_TEXTAREA_ID_ENVELOPE_INFO,
911 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
912 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
914 // values for selectbox gadgets
917 ED_SELECTBOX_ID_TIME_OR_STEPS,
918 ED_SELECTBOX_ID_TIME_SCORE_BASE,
919 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
920 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
921 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
922 ED_SELECTBOX_ID_WIND_DIRECTION,
923 ED_SELECTBOX_ID_PLAYER_SPEED,
924 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
925 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
926 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
927 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
928 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
929 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
930 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
931 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
932 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
933 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
934 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
935 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
936 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
937 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
938 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
939 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
940 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
941 ED_SELECTBOX_ID_CHANGE_SIDE,
942 ED_SELECTBOX_ID_CHANGE_PLAYER,
943 ED_SELECTBOX_ID_CHANGE_PAGE,
944 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
945 ED_SELECTBOX_ID_ACTION_TYPE,
946 ED_SELECTBOX_ID_ACTION_MODE,
947 ED_SELECTBOX_ID_ACTION_ARG,
948 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
949 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
954 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
955 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
957 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
958 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
960 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
961 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
963 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
964 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
965 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
966 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
967 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
968 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
970 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
971 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
973 // values for textbutton gadgets
976 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
977 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
978 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
979 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
980 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
981 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
982 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
983 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
984 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
985 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
986 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
987 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
988 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
989 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
994 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
995 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
997 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
998 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1000 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1001 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1003 // values for graphicbutton gadgets
1006 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1007 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1008 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1009 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1011 ED_NUM_GRAPHICBUTTONS
1014 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1015 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1017 // values for checkbutton gadgets
1020 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1021 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1022 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1023 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1024 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1025 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1026 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1027 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1028 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1029 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1030 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1031 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1032 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1033 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1034 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1035 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1036 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1037 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1038 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1039 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1040 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1041 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1042 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1043 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1044 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1045 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1046 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1047 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1048 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1049 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1050 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1051 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1052 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1053 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1054 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1055 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1056 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1057 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1058 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1059 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1060 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1061 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1062 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1063 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1064 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1065 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1066 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1067 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1068 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1069 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1070 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1071 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1072 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1073 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1074 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1075 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1076 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1077 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1078 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1079 ED_CHECKBUTTON_ID_MM_LASER_RED,
1080 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1081 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1082 ED_CHECKBUTTON_ID_DF_LASER_RED,
1083 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1084 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1085 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1086 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1087 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1088 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1089 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1090 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1091 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1092 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1093 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1094 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1095 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1096 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1097 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1098 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1099 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1100 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1101 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1102 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1103 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1104 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1105 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1106 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1107 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1108 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1109 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1110 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1111 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1116 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1117 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1119 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1120 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1122 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1123 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1125 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1126 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1128 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1129 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1130 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1131 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1132 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1133 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1135 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1136 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1138 // values for radiobutton gadgets
1141 ED_RADIOBUTTON_ID_PERCENTAGE,
1142 ED_RADIOBUTTON_ID_QUANTITY,
1147 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1148 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1150 // values for drawing area gadgets
1153 ED_DRAWING_ID_DRAWING_LEVEL,
1154 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1155 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1156 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1157 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1158 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1159 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1160 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1161 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1162 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1163 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1164 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1165 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1166 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1167 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1168 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1169 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1170 ED_DRAWING_ID_ANDROID_CONTENT,
1171 ED_DRAWING_ID_AMOEBA_CONTENT,
1172 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1173 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1174 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1175 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1176 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1177 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1178 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1179 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1180 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1181 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1182 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1183 ED_DRAWING_ID_START_ELEMENT,
1184 ED_DRAWING_ID_ARTWORK_ELEMENT,
1185 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1186 ED_DRAWING_ID_INVENTORY_CONTENT,
1187 ED_DRAWING_ID_MM_BALL_CONTENT,
1188 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1189 ED_DRAWING_ID_CUSTOM_CONTENT,
1190 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1191 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1192 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1193 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1194 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1195 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1196 ED_DRAWING_ID_GROUP_CONTENT,
1197 ED_DRAWING_ID_RANDOM_BACKGROUND,
1199 ED_NUM_DRAWING_AREAS
1202 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1203 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1206 // ----------------------------------------------------------------------------
1207 // some internally used definitions
1208 // ----------------------------------------------------------------------------
1210 // values for CopyLevelToUndoBuffer()
1211 #define UNDO_IMMEDIATE 0
1212 #define UNDO_ACCUMULATE 1
1214 // values for scrollbars
1215 #define ED_SCROLL_NO 0
1216 #define ED_SCROLL_LEFT 1
1217 #define ED_SCROLL_RIGHT 2
1218 #define ED_SCROLL_UP 4
1219 #define ED_SCROLL_DOWN 8
1221 // screens in the level editor
1222 #define ED_MODE_DRAWING 0
1223 #define ED_MODE_LEVELCONFIG 1
1224 #define ED_MODE_PROPERTIES 2
1225 #define ED_MODE_PALETTE 3
1227 // sub-screens in the global settings section
1228 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1229 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1230 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1231 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1233 // sub-screens in the element properties section
1234 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1235 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1236 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1237 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1238 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1240 // how many steps can be cancelled
1241 #define NUM_UNDO_STEPS (64 + 1)
1243 // values for elements with score for certain actions
1245 #define MAX_SCORE 999
1247 // values for elements with count for collecting
1248 #define MIN_COLLECT_COUNT 0
1249 #define MAX_COLLECT_COUNT 999
1251 // values for random placement
1252 #define RANDOM_USE_PERCENTAGE 0
1253 #define RANDOM_USE_QUANTITY 1
1255 // values for level set save mode
1256 #define LEVELSET_SAVE_MODE_UPDATE 0
1257 #define LEVELSET_SAVE_MODE_CREATE 1
1259 // default value for element tile size in drawing area
1260 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1261 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1264 // ----------------------------------------------------------------------------
1265 // some internally used data structure definitions
1266 // ----------------------------------------------------------------------------
1272 struct XYTileSize *pos;
1276 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1278 // note: some additional characters are already reserved for "cheat mode"
1279 // shortcuts (":XYZ" style) -- for details, see "events.c"
1281 // ---------- toolbox control buttons ---------------------------------------
1284 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1285 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1286 "Draw single items", 's'
1289 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1290 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1291 "Draw connected items", 'd'
1294 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1295 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1299 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1300 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1304 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1305 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1306 "Draw outline rectangles", 'r'
1309 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1310 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1311 "Draw filled rectangles", 'R'
1314 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1315 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1316 "Wrap (rotate) level up", 0
1319 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1320 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1321 "Enter text elements", 't'
1324 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1325 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1329 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1330 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1331 "Wrap (rotate) level left", 0
1334 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1335 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1336 "Zoom level tile size", '+'
1339 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1340 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1341 "Wrap (rotate) level right", 0
1344 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1345 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1346 "Random element placement", 0
1349 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1350 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1354 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1355 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1356 "Wrap (rotate) level down", 0
1359 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1360 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1361 "Pick drawing element", ','
1364 // ---------- level control buttons -----------------------------------------
1367 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1368 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1369 "Undo/redo last operation", 'u'
1372 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1373 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1374 "Level and editor settings", 'I'
1377 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1378 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1382 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1383 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1387 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1388 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1392 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1393 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1394 "Exit level editor", 'E'
1397 // ---------- CE and GE control buttons -------------------------------------
1400 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1401 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1402 "Copy settings from other element", 0
1405 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1406 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1407 "Copy settings to other element", 0
1410 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1411 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1412 "Exchange element with other element", 0
1415 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1416 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1417 "Copy settings from this element", 0
1420 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1421 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1422 "Paste settings to this element", 0
1425 // ---------- palette control buttons ---------------------------------------
1428 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1429 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1430 "Properties of drawing element", 'p'
1433 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1434 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1435 "Properties of drawing element 1", '1'
1438 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1439 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1440 "Properties of drawing element 2", '2'
1443 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1444 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1445 "Properties of drawing element 3", '3'
1448 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1449 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1450 "Show list of elements", 'e'
1454 static int random_placement_value = 10;
1455 static int random_placement_method = RANDOM_USE_QUANTITY;
1456 static int random_placement_background_element = EL_SAND;
1457 static boolean random_placement_background_restricted = FALSE;
1458 static boolean stick_element_properties_window = FALSE;
1459 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1460 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1461 static struct ElementChangeInfo custom_element_change;
1462 static struct ElementGroupInfo group_element_info;
1463 static struct ElementInfo custom_element;
1465 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1466 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1467 static int levelset_num_levels = 100;
1468 static boolean levelset_use_levelset_artwork = FALSE;
1469 static boolean levelset_copy_level_template = FALSE;
1470 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1476 int min_value, max_value;
1477 int gadget_id_down, gadget_id_up;
1479 int gadget_id_align;
1481 char *text_above, *text_left, *text_right;
1482 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1484 // ---------- current level number ------------------------------------------
1487 ED_COUNTER_ID_SELECT_LEVEL,
1488 -1, -1, // these values are not constant, but can change at runtime
1490 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1491 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1496 // ---------- level and editor settings -------------------------------------
1499 ED_COUNTER_ID_LEVEL_XSIZE,
1500 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1501 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1502 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1503 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1505 "Playfield size:", NULL, "Width",
1508 ED_COUNTER_ID_LEVEL_YSIZE,
1509 -1, ED_LEVEL_SETTINGS_YPOS(4),
1510 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1511 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1512 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1514 NULL, " ", "Height",
1517 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1518 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1520 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1521 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1523 NULL, "Number of gems to collect:", NULL
1526 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1527 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1529 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1530 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1532 "Time or step limit to solve level:", NULL, NULL
1535 ED_COUNTER_ID_LEVEL_TIMESCORE,
1536 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1538 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1539 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1540 &level.score[SC_TIME_BONUS],
1541 "Score for time or steps left:", NULL, NULL
1544 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1545 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1547 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1548 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1550 NULL, "Random seed:", "(0 => random)"
1553 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1554 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1556 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1557 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1558 &levelset_num_levels,
1559 "Number of levels:", NULL, NULL,
1562 ED_COUNTER_ID_LEVEL_RANDOM,
1563 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1565 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1566 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1567 &random_placement_value,
1568 "Random element placement:", NULL, "in"
1571 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1572 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1574 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1575 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1576 &level.bd_cycle_delay_ms,
1577 NULL, NULL, "Game cycle delay (ms)"
1580 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1581 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1583 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1584 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1585 &level.bd_cycle_delay_c64,
1586 NULL, NULL, "Game cycle delay (C64-style)"
1589 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1590 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1592 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1593 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1594 &level.bd_hatching_delay_cycles,
1595 NULL, NULL, "Hatching delay (cycles)"
1598 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1599 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1601 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1602 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1603 &level.bd_hatching_delay_seconds,
1604 NULL, NULL, "Hatching delay (seconds)"
1607 // ---------- element settings: configure (various elements) ----------------
1610 ED_COUNTER_ID_BD_PUSHING_PROB,
1611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1613 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1614 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1615 &level.bd_pushing_prob,
1616 NULL, NULL, "Push probability"
1619 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1620 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1622 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1623 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1624 &level.bd_pushing_prob_with_sweet,
1625 NULL, NULL, "Push probability with sweet"
1628 ED_COUNTER_ID_ELEMENT_VALUE1,
1629 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1630 MIN_SCORE, MAX_SCORE,
1631 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1632 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1633 NULL, // will be set when used
1637 ED_COUNTER_ID_ELEMENT_VALUE2,
1638 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1639 MIN_SCORE, MAX_SCORE,
1640 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1641 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1642 NULL, // will be set when used
1646 ED_COUNTER_ID_ELEMENT_VALUE3,
1647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1648 MIN_SCORE, MAX_SCORE,
1649 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1650 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1651 NULL, // will be set when used
1655 ED_COUNTER_ID_ELEMENT_VALUE4,
1656 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1657 MIN_SCORE, MAX_SCORE,
1658 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1659 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1660 NULL, // will be set when used
1664 ED_COUNTER_ID_YAMYAM_CONTENT,
1665 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1666 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1667 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1668 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1669 &level.num_yamyam_contents,
1670 NULL, NULL, "Number of content areas"
1673 ED_COUNTER_ID_BALL_CONTENT,
1674 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1675 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1676 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1677 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1678 &level.num_ball_contents,
1679 NULL, NULL, "Number of content areas"
1682 ED_COUNTER_ID_ANDROID_CONTENT,
1683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1684 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1685 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1686 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1687 &level.num_android_clone_elements,
1688 NULL, NULL, "Number of clonable elements"
1691 ED_COUNTER_ID_ENVELOPE_XSIZE,
1692 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1693 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1694 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1695 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1696 NULL, // will be set when used
1697 NULL, NULL, "Width",
1700 ED_COUNTER_ID_ENVELOPE_YSIZE,
1701 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1702 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1703 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1704 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1705 NULL, // will be set when used
1706 NULL, " ", "Height",
1709 ED_COUNTER_ID_INVENTORY_SIZE,
1710 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1711 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1712 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1713 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1714 &level.initial_inventory_size[0],
1715 NULL, NULL, "Number of inventory elements"
1718 ED_COUNTER_ID_MM_BALL_CONTENT,
1719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1720 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1721 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1722 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1723 &level.num_mm_ball_contents,
1724 NULL, NULL, "Number of content elements"
1727 // ---------- element settings: configure 1 (custom elements) ---------------
1730 ED_COUNTER_ID_CUSTOM_SCORE,
1731 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1732 MIN_SCORE, MAX_SCORE,
1733 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1734 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1735 &custom_element.collect_score_initial,
1736 NULL, "CE score", " "
1739 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1740 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1741 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1742 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1743 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1744 &custom_element.collect_count_initial,
1745 NULL, "CE count", NULL
1748 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1749 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1751 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1752 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1753 &custom_element.ce_value_fixed_initial,
1754 NULL, "CE value", NULL
1757 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1758 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1760 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1761 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1762 &custom_element.ce_value_random_initial,
1763 NULL, "+random", NULL
1766 ED_COUNTER_ID_PUSH_DELAY_FIX,
1767 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1769 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1770 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1771 &custom_element.push_delay_fixed,
1772 NULL, "Push delay", NULL
1775 ED_COUNTER_ID_PUSH_DELAY_RND,
1776 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1778 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1779 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1780 &custom_element.push_delay_random,
1781 NULL, "+random", NULL
1784 ED_COUNTER_ID_DROP_DELAY_FIX,
1785 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1787 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1788 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1789 &custom_element.drop_delay_fixed,
1790 NULL, "Drop delay", NULL
1793 ED_COUNTER_ID_DROP_DELAY_RND,
1794 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1796 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1797 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1798 &custom_element.drop_delay_random,
1799 NULL, "+random", NULL
1802 // ---------- element settings: configure 2 (custom elements) ---------------
1805 ED_COUNTER_ID_MOVE_DELAY_FIX,
1806 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1808 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1809 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1810 &custom_element.move_delay_fixed,
1811 NULL, "Move delay", NULL
1814 ED_COUNTER_ID_MOVE_DELAY_RND,
1815 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1817 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1818 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1819 &custom_element.move_delay_random,
1820 NULL, "+random", NULL
1823 ED_COUNTER_ID_STEP_DELAY_FIX,
1824 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1826 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1827 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1828 &custom_element.step_delay_fixed,
1829 NULL, "Step delay", NULL
1832 ED_COUNTER_ID_STEP_DELAY_RND,
1833 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1835 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1836 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1837 &custom_element.step_delay_random,
1838 NULL, "+random", NULL
1841 ED_COUNTER_ID_EXPLOSION_DELAY,
1842 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1844 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1845 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1846 &custom_element.explosion_delay,
1847 NULL, "Explosion delay", NULL
1850 ED_COUNTER_ID_IGNITION_DELAY,
1851 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1853 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1854 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1855 &custom_element.ignition_delay,
1856 NULL, "Ignition delay", "(by fire)"
1859 // ---------- element settings: configure (group elements) ------------------
1862 ED_COUNTER_ID_GROUP_CONTENT,
1863 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1864 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1865 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1866 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1867 &group_element_info.num_elements,
1868 NULL, NULL, "Number of elements in group"
1871 // ---------- element settings: advanced (custom elements) ------------------
1874 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1875 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1877 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1878 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1879 &custom_element_change.delay_fixed,
1880 NULL, "CE delay", NULL,
1883 ED_COUNTER_ID_CHANGE_DELAY_RND,
1884 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1886 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1887 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1888 &custom_element_change.delay_random,
1889 NULL, "+random", NULL
1892 ED_COUNTER_ID_CHANGE_CONT_RND,
1893 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1895 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1896 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1897 &custom_element_change.random_percentage,
1898 NULL, "Use random replace:", "%"
1909 char *text_above, *infotext;
1910 } textinput_info[ED_NUM_TEXTINPUT] =
1913 ED_TEXTINPUT_ID_LEVEL_NAME,
1914 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1915 GADGET_ID_LEVEL_NAME,
1918 "Title:", "Title for this level"
1921 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1922 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1923 GADGET_ID_LEVEL_AUTHOR,
1924 MAX_LEVEL_AUTHOR_LEN,
1926 "Author:", "Author for this level"
1929 ED_TEXTINPUT_ID_LEVELSET_NAME,
1930 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1931 GADGET_ID_LEVELSET_NAME,
1934 "Title:", "Title for this or new level set"
1937 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1938 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1939 GADGET_ID_LEVELSET_AUTHOR,
1940 MAX_LEVEL_AUTHOR_LEN,
1942 "Author:", "Author for this or new level set"
1945 ED_TEXTINPUT_ID_ELEMENT_NAME,
1946 -1, -1, // these values are not constant, but can change at runtime
1947 GADGET_ID_ELEMENT_NAME,
1948 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1949 custom_element.description,
1950 NULL, "Element name"
1961 char *text_above, *text_above_cropped, *infotext;
1962 } textarea_info[ED_NUM_TEXTAREAS] =
1965 ED_TEXTAREA_ID_ENVELOPE_INFO,
1966 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1967 GADGET_ID_ENVELOPE_INFO,
1968 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1970 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1974 static struct ValueTextInfo options_time_or_steps[] =
1982 static struct ValueTextInfo options_time_score_base[] =
1984 { 1, "per second/step" },
1985 { 10, "per 10 seconds/steps" },
1990 static struct ValueTextInfo options_game_engine_type[] =
1992 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1993 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1994 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1995 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1996 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2001 static struct ValueTextInfo options_levelset_save_mode[] =
2003 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2004 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2009 static struct ValueTextInfo options_wind_direction[] =
2011 { MV_START_NONE, "none" },
2012 { MV_START_LEFT, "left" },
2013 { MV_START_RIGHT, "right" },
2014 { MV_START_UP, "up" },
2015 { MV_START_DOWN, "down" },
2020 static struct ValueTextInfo options_player_speed[] =
2027 { 16, "very fast" },
2028 { 32, "ultrafast" },
2033 static struct ValueTextInfo options_access_type[] =
2035 { EP_WALKABLE, "walkable" },
2036 { EP_PASSABLE, "passable" },
2041 static struct ValueTextInfo options_access_layer[] =
2043 { EP_ACCESSIBLE_OVER, "over" },
2044 { EP_ACCESSIBLE_INSIDE, "inside" },
2045 { EP_ACCESSIBLE_UNDER, "under" },
2050 static struct ValueTextInfo options_access_protected[] =
2052 { 0, "unprotected" },
2058 static struct ValueTextInfo options_access_direction[] =
2060 { MV_NO_DIRECTION, "no direction" },
2061 { MV_LEFT, "left" },
2062 { MV_RIGHT, "right" },
2064 { MV_DOWN, "down" },
2065 { MV_LEFT | MV_UP, "left + up" },
2066 { MV_LEFT | MV_DOWN, "left + down" },
2067 { MV_RIGHT | MV_UP, "right + up" },
2068 { MV_RIGHT | MV_DOWN, "right + down" },
2069 { MV_HORIZONTAL, "horizontal" },
2070 { MV_VERTICAL, "vertical" },
2071 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2072 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2073 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2074 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2075 { MV_ALL_DIRECTIONS, "all directions" },
2080 static struct ValueTextInfo options_walk_to_action[] =
2082 { EP_DIGGABLE, "diggable" },
2083 { EP_COLLECTIBLE_ONLY, "collectible" },
2084 { EP_DROPPABLE, "collectible & droppable" },
2085 { EP_THROWABLE, "collectible & throwable" },
2086 { EP_PUSHABLE, "pushable" },
2091 static struct ValueTextInfo options_move_pattern[] =
2093 { MV_LEFT, "left" },
2094 { MV_RIGHT, "right" },
2096 { MV_DOWN, "down" },
2097 { MV_HORIZONTAL, "horizontal" },
2098 { MV_VERTICAL, "vertical" },
2099 { MV_ALL_DIRECTIONS, "all directions" },
2100 { MV_WIND_DIRECTION, "wind direction" },
2101 { MV_TOWARDS_PLAYER, "towards player" },
2102 { MV_AWAY_FROM_PLAYER, "away from player" },
2103 { MV_ALONG_LEFT_SIDE, "along left side" },
2104 { MV_ALONG_RIGHT_SIDE, "along right side" },
2105 { MV_TURNING_LEFT, "turning left" },
2106 { MV_TURNING_RIGHT, "turning right" },
2107 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2108 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2109 { MV_TURNING_RANDOM, "turning random" },
2110 { MV_MAZE_RUNNER, "maze runner style" },
2111 { MV_MAZE_HUNTER, "maze hunter style" },
2112 { MV_WHEN_PUSHED, "when pushed" },
2113 { MV_WHEN_DROPPED, "when dropped/thrown" },
2118 static struct ValueTextInfo options_move_direction[] =
2120 { MV_START_AUTOMATIC, "automatic" },
2121 { MV_START_LEFT, "left" },
2122 { MV_START_RIGHT, "right" },
2123 { MV_START_UP, "up" },
2124 { MV_START_DOWN, "down" },
2125 { MV_START_RANDOM, "random" },
2126 { MV_START_PREVIOUS, "previous" },
2131 static struct ValueTextInfo options_move_stepsize[] =
2133 { 0, "not moving" },
2138 { 16, "very fast" },
2139 { 32, "even faster" },
2144 static struct ValueTextInfo options_move_leave_type[] =
2146 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2147 { LEAVE_TYPE_LIMITED, "change it to" },
2152 static struct ValueTextInfo options_smash_targets[] =
2154 { EP_CAN_SMASH_PLAYER, "player" },
2156 { EP_CAN_SMASH_ENEMIES, "enemies" },
2158 { EP_CAN_SMASH_EVERYTHING, "everything" },
2163 static struct ValueTextInfo options_slippery_type[] =
2165 { SLIPPERY_ANY_RANDOM, "random" },
2166 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2167 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2168 { SLIPPERY_ONLY_LEFT, "only left" },
2169 { SLIPPERY_ONLY_RIGHT, "only right" },
2174 static struct ValueTextInfo options_deadliness[] =
2176 { EP_DONT_RUN_INTO, "running into" },
2177 { EP_DONT_COLLIDE_WITH, "colliding with" },
2178 { EP_DONT_GET_HIT_BY, "getting hit by" },
2179 { EP_DONT_TOUCH, "touching" },
2184 static struct ValueTextInfo options_explosion_type[] =
2186 { EXPLODES_3X3, "3x3" },
2187 { EXPLODES_CROSS, "3+3" },
2188 { EXPLODES_1X1, "1x1" },
2193 static struct ValueTextInfo options_time_units[] =
2196 { FRAMES_PER_SECOND, "seconds" },
2201 static struct ValueTextInfo options_change_direct_action[] =
2203 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2204 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2205 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2206 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2207 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2208 { CE_ENTERED_BY_PLAYER, "entered by player" },
2209 { CE_LEFT_BY_PLAYER, "left by player" },
2210 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2211 { CE_SWITCHED, "switched" },
2212 { CE_HITTING_SOMETHING, "hitting something" },
2213 { CE_HIT_BY_SOMETHING, "hit by something" },
2215 { CE_BLOCKED, "blocked" },
2217 { CE_IMPACT, "impact (on something)" },
2218 { CE_SMASHED, "smashed (from above)" },
2220 { CE_VALUE_CHANGES, "CE value changes" },
2221 { CE_SCORE_CHANGES, "CE score changes" },
2223 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2224 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2225 { CE_UNDEFINED, " " },
2226 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2227 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2228 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2229 { CE_UNDEFINED, " " },
2230 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2231 { CE_NEXT_TO_PLAYER, "next to player" },
2236 static struct ValueTextInfo options_change_other_action[] =
2238 { CE_PLAYER_TOUCHES_X, "player touches" },
2239 { CE_PLAYER_PRESSES_X, "player presses" },
2240 { CE_PLAYER_SWITCHES_X, "player switches" },
2241 { CE_PLAYER_SNAPS_X, "player snaps" },
2242 { CE_PLAYER_PUSHES_X, "player pushes" },
2243 { CE_PLAYER_ENTERS_X, "player enters" },
2244 { CE_PLAYER_LEAVES_X, "player leaves" },
2245 { CE_PLAYER_DIGS_X, "player digs" },
2246 { CE_PLAYER_COLLECTS_X, "player collects" },
2247 { CE_PLAYER_DROPS_X, "player drops/throws" },
2248 { CE_TOUCHING_X, "touching" },
2249 { CE_HITTING_X, "hitting" },
2250 { CE_DIGGING_X, "digging" },
2251 { CE_HIT_BY_X, "hit by" },
2252 { CE_SWITCH_OF_X, "switch of" },
2253 { CE_CHANGE_OF_X, "change by page of" },
2254 { CE_EXPLOSION_OF_X, "explosion of" },
2255 { CE_MOVE_OF_X, "move of" },
2256 { CE_CREATION_OF_X, "creation of" },
2257 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2258 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2259 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2260 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2261 { CE_UNDEFINED, " " },
2262 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2263 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2264 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2265 { CE_UNDEFINED, " " },
2266 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2267 { CE_PLAYER_NEXT_TO_X, "player next to" },
2268 { CE_NEXT_TO_X, "next to" },
2273 static struct ValueTextInfo options_change_trigger_side[] =
2275 { CH_SIDE_LEFT, "left" },
2276 { CH_SIDE_RIGHT, "right" },
2277 { CH_SIDE_TOP, "top" },
2278 { CH_SIDE_BOTTOM, "bottom" },
2279 { CH_SIDE_LEFT_RIGHT, "left/right" },
2280 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2281 { CH_SIDE_ANY, "any" },
2286 static struct ValueTextInfo options_change_trigger_player[] =
2288 { CH_PLAYER_1, "1" },
2289 { CH_PLAYER_2, "2" },
2290 { CH_PLAYER_3, "3" },
2291 { CH_PLAYER_4, "4" },
2292 { CH_PLAYER_ANY, "any" },
2297 static struct ValueTextInfo options_change_trigger_page[] =
2308 { (1u << 9), "10" },
2309 { (1u << 10), "11" },
2310 { (1u << 11), "12" },
2311 { (1u << 12), "13" },
2312 { (1u << 13), "14" },
2313 { (1u << 14), "15" },
2314 { (1u << 15), "16" },
2315 { (1u << 16), "17" },
2316 { (1u << 17), "18" },
2317 { (1u << 18), "19" },
2318 { (1u << 19), "20" },
2319 { (1u << 20), "21" },
2320 { (1u << 21), "22" },
2321 { (1u << 22), "23" },
2322 { (1u << 23), "24" },
2323 { (1u << 24), "25" },
2324 { (1u << 25), "26" },
2325 { (1u << 26), "27" },
2326 { (1u << 27), "28" },
2327 { (1u << 28), "29" },
2328 { (1u << 29), "30" },
2329 { (1u << 30), "31" },
2330 { (1u << 31), "32" },
2331 { CH_PAGE_ANY, "any" },
2336 static struct ValueTextInfo options_change_replace_when[] =
2338 { CP_WHEN_EMPTY, "empty" },
2339 { CP_WHEN_WALKABLE, "walkable" },
2340 { CP_WHEN_DIGGABLE, "diggable" },
2341 { CP_WHEN_COLLECTIBLE, "collectible" },
2342 { CP_WHEN_REMOVABLE, "removable" },
2343 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2348 static struct ValueTextInfo options_action_type[] =
2350 { CA_NO_ACTION, "no action" },
2351 { CA_UNDEFINED, " " },
2352 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2353 { CA_RESTART_LEVEL, "restart level" },
2354 { CA_SHOW_ENVELOPE, "show envelope" },
2355 { CA_SET_LEVEL_TIME, "set time" },
2356 { CA_SET_LEVEL_SCORE, "set score" },
2357 { CA_SET_LEVEL_GEMS, "set gems" },
2358 { CA_SET_LEVEL_WIND, "set wind dir." },
2359 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2360 { CA_UNDEFINED, " " },
2361 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2362 { CA_MOVE_PLAYER, "move player" },
2363 { CA_MOVE_PLAYER_NEW, "move player new" },
2364 { CA_EXIT_PLAYER, "exit player" },
2365 { CA_KILL_PLAYER, "kill player" },
2366 { CA_SET_PLAYER_KEYS, "set keys" },
2367 { CA_SET_PLAYER_SPEED, "set speed" },
2368 { CA_SET_PLAYER_SHIELD, "set shield" },
2369 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2370 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2371 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2372 { CA_UNDEFINED, " " },
2373 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2374 { CA_SET_CE_VALUE, "set CE value" },
2375 { CA_SET_CE_SCORE, "set CE score" },
2376 { CA_SET_CE_ARTWORK, "set CE artwork" },
2377 { CA_UNDEFINED, " " },
2378 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2379 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2384 static struct ValueTextInfo options_action_mode_none[] =
2386 { CA_MODE_UNDEFINED, " " },
2391 static struct ValueTextInfo options_action_mode_assign[] =
2393 { CA_MODE_SET, "=" },
2398 static struct ValueTextInfo options_action_mode_add_remove[] =
2400 { CA_MODE_ADD, "+" },
2401 { CA_MODE_SUBTRACT, "-" },
2406 static struct ValueTextInfo options_action_mode_calculate[] =
2408 { CA_MODE_SET, "=" },
2409 { CA_MODE_ADD, "+" },
2410 { CA_MODE_SUBTRACT, "-" },
2411 { CA_MODE_MULTIPLY, "*" },
2412 { CA_MODE_DIVIDE, "/" },
2413 { CA_MODE_MODULO, "%" },
2418 static struct ValueTextInfo options_action_arg_none[] =
2420 { CA_ARG_UNDEFINED, " " },
2425 static struct ValueTextInfo options_action_arg_player[] =
2427 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2428 { CA_ARG_PLAYER_1, "1" },
2429 { CA_ARG_PLAYER_2, "2" },
2430 { CA_ARG_PLAYER_3, "3" },
2431 { CA_ARG_PLAYER_4, "4" },
2432 { CA_ARG_PLAYER_ANY, "any" },
2433 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2434 { CA_ARG_PLAYER_ACTION, "action ->" },
2439 static struct ValueTextInfo options_action_arg_number[] =
2441 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2448 { CA_ARG_10, "10" },
2449 { CA_ARG_100, "100" },
2450 { CA_ARG_1000, "1000" },
2451 { CA_ARG_UNDEFINED, " " },
2452 { CA_ARG_NUMBER_MIN, "min" },
2453 { CA_ARG_NUMBER_MAX, "max" },
2454 { CA_ARG_UNDEFINED, " " },
2455 { CA_ARG_NUMBER_RESET, "reset" },
2456 { CA_ARG_UNDEFINED, " " },
2457 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2458 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2459 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2460 { CA_ARG_UNDEFINED, " " },
2461 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2462 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2463 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2464 { CA_ARG_UNDEFINED, " " },
2465 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2466 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2467 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2468 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2469 { CA_ARG_UNDEFINED, " " },
2470 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2471 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2472 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2473 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2478 static struct ValueTextInfo options_action_arg_value[] =
2480 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2487 { CA_ARG_10, "10" },
2488 { CA_ARG_100, "100" },
2489 { CA_ARG_1000, "1000" },
2490 { CA_ARG_UNDEFINED, " " },
2491 { CA_ARG_NUMBER_MIN, "min" },
2492 { CA_ARG_NUMBER_MAX, "max" },
2493 { CA_ARG_UNDEFINED, " " },
2494 { CA_ARG_NUMBER_RESET, "reset" },
2495 { CA_ARG_UNDEFINED, " " },
2496 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2497 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2498 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2499 { CA_ARG_UNDEFINED, " " },
2500 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2501 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2502 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2503 { CA_ARG_UNDEFINED, " " },
2504 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2505 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2506 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2507 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2508 { CA_ARG_UNDEFINED, " " },
2509 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2510 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2511 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2512 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2513 { CA_ARG_UNDEFINED, " " },
2514 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2515 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2516 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2517 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2522 static struct ValueTextInfo options_action_arg_envelope[] =
2524 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2529 { CA_ARG_UNDEFINED, " " },
2530 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2531 { CA_ARG_ELEMENT_TARGET, "target" },
2532 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2533 { CA_ARG_ELEMENT_ACTION, "action ->" },
2538 static struct ValueTextInfo options_action_arg_key[] =
2540 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2549 { CA_ARG_UNDEFINED, " " },
2550 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2551 { CA_ARG_ELEMENT_TARGET, "target" },
2552 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2553 { CA_ARG_ELEMENT_ACTION, "action ->" },
2558 static struct ValueTextInfo options_action_arg_speed[] =
2560 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2561 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2562 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2563 { CA_ARG_SPEED_SLOW, "slow" },
2564 { CA_ARG_SPEED_NORMAL, "normal" },
2565 { CA_ARG_SPEED_FAST, "fast" },
2566 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2567 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2568 { CA_ARG_UNDEFINED, " " },
2569 { CA_ARG_SPEED_SLOWER, "slower" },
2570 { CA_ARG_SPEED_FASTER, "faster" },
2571 { CA_ARG_UNDEFINED, " " },
2572 { CA_ARG_SPEED_RESET, "reset" },
2577 static struct ValueTextInfo options_action_arg_shield[] =
2579 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2580 { CA_ARG_SHIELD_OFF, "off" },
2581 { CA_ARG_SHIELD_NORMAL, "normal" },
2582 { CA_ARG_SHIELD_DEADLY, "deadly" },
2587 static struct ValueTextInfo options_action_arg_artwork[] =
2589 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2590 { CA_ARG_ELEMENT_TARGET, "target" },
2591 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2592 { CA_ARG_ELEMENT_ACTION, "action ->" },
2593 { CA_ARG_UNDEFINED, " " },
2594 { CA_ARG_ELEMENT_RESET, "reset" },
2599 static struct ValueTextInfo options_action_arg_gravity[] =
2601 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2602 { CA_ARG_GRAVITY_ON, "on" },
2603 { CA_ARG_GRAVITY_OFF, "off" },
2604 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2609 static struct ValueTextInfo options_action_arg_direction[] =
2611 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2612 { CA_ARG_DIRECTION_NONE, "none" },
2613 { CA_ARG_DIRECTION_LEFT, "left" },
2614 { CA_ARG_DIRECTION_RIGHT, "right" },
2615 { CA_ARG_DIRECTION_UP, "up" },
2616 { CA_ARG_DIRECTION_DOWN, "down" },
2617 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2618 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2623 static struct ValueTextInfo options_action_arg_scan_mode[] =
2625 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2626 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2627 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2632 static struct ValueTextInfo options_action_arg_inventory[] =
2634 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2635 { CA_ARG_ELEMENT_TARGET, "+ target" },
2636 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2637 { CA_ARG_ELEMENT_ACTION, "+ action" },
2638 { CA_ARG_UNDEFINED, " " },
2639 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2640 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2641 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2642 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2643 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2644 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2645 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2646 { CA_ARG_UNDEFINED, " " },
2647 { CA_ARG_INVENTORY_RESET, "reset" },
2652 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2653 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2658 static struct ValueTextInfo options_group_choice_mode[] =
2660 { ANIM_RANDOM, "random" },
2661 { ANIM_LOOP, "loop" },
2662 { ANIM_LINEAR, "linear" },
2663 { ANIM_PINGPONG, "pingpong" },
2664 { ANIM_PINGPONG2, "pingpong 2" },
2665 { ANIM_LEVEL_NR, "level number" },
2670 static struct ValueTextInfo options_bd_scheduling_type[] =
2672 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2673 { GD_SCHEDULING_BD1, "BD1" },
2674 { GD_SCHEDULING_BD2, "BD2" },
2675 { GD_SCHEDULING_PLCK, "Construction Kit" },
2676 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2677 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2678 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2683 static struct ValueTextInfo *action_arg_modes[] =
2685 options_action_mode_none,
2686 options_action_mode_assign,
2687 options_action_mode_add_remove,
2688 options_action_mode_calculate,
2695 struct ValueTextInfo *options;
2697 action_arg_options[] =
2699 { CA_NO_ACTION, 0, options_action_arg_none, },
2700 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2701 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2702 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2703 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2704 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2705 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2706 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2707 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2708 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2709 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2710 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2711 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2712 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2713 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2714 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2715 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2716 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2717 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2718 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2719 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2720 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2730 int gadget_id_align;
2731 int size; // char size of selectbox or '-1' (dynamically determined)
2732 struct ValueTextInfo *options;
2734 char *text_above, *text_left, *text_right, *infotext;
2735 } selectbox_info[ED_NUM_SELECTBOX] =
2737 // ---------- level and editor settings -------------------------------------
2740 ED_SELECTBOX_ID_TIME_OR_STEPS,
2741 -1, ED_LEVEL_SETTINGS_YPOS(8),
2742 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2744 options_time_or_steps,
2745 &level.use_step_counter,
2746 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2749 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2750 -1, ED_LEVEL_SETTINGS_YPOS(10),
2751 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2753 options_time_score_base,
2754 &level.time_score_base,
2755 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2758 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2759 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2760 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2762 options_game_engine_type,
2763 &level.game_engine_type,
2764 NULL, "Game engine:", NULL, "Select game engine"
2767 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2768 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2769 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2771 options_bd_scheduling_type,
2772 &level.bd_scheduling_type,
2773 NULL, "Scheduling type:", NULL, "Select level timing"
2776 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2777 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2778 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2780 options_levelset_save_mode,
2781 &levelset_save_mode,
2782 "Action:", NULL, NULL, "Select action when saving level set"
2785 // ---------- element settings: configure (several elements) ----------------
2788 ED_SELECTBOX_ID_WIND_DIRECTION,
2789 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2790 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2792 options_wind_direction,
2793 &level.wind_direction_initial,
2794 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2797 ED_SELECTBOX_ID_PLAYER_SPEED,
2798 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2799 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2801 options_player_speed,
2802 &level.initial_player_stepsize[0],
2803 NULL, "Initial player speed:", NULL, "Select initial player speed"
2806 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2807 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2808 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2810 options_group_choice_mode,
2811 &level.mm_ball_choice_mode,
2812 NULL, "Choice type:", NULL, "Select type of content choice"
2815 // ---------- element settings: configure 1 (custom elements) ---------------
2818 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2819 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2820 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2822 options_access_type,
2823 &custom_element.access_type,
2824 NULL, NULL, NULL, "Select type of access to this field"
2827 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2828 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2829 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2831 options_access_layer,
2832 &custom_element.access_layer,
2833 NULL, NULL, NULL, "Select layer of access for this field"
2836 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2837 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2838 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2840 options_access_protected,
2841 &custom_element.access_protected,
2842 NULL, NULL, NULL, "Select protected access for this field"
2845 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2846 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2847 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2849 options_access_direction,
2850 &custom_element.access_direction,
2851 NULL, "from", NULL, "Select access direction for this field"
2854 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2855 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2856 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2858 options_walk_to_action,
2859 &custom_element.walk_to_action,
2860 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2863 // ---------- element settings: configure 2 (custom elements) ---------------
2866 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2867 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2868 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2870 options_move_pattern,
2871 &custom_element.move_pattern,
2872 NULL, "Can move", NULL, "Select element move pattern"
2875 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2876 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2877 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2879 options_move_direction,
2880 &custom_element.move_direction_initial,
2881 NULL, "Starts moving", NULL, "Select initial element move direction"
2884 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2885 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2886 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2888 options_move_stepsize,
2889 &custom_element.move_stepsize,
2890 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2893 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2894 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2895 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2897 options_move_leave_type,
2898 &custom_element.move_leave_type,
2899 // left text with leading spaces to place gadget next to "can dig" gadget
2900 // (needed because drawing area gadgets created after selectbox gadgets)
2901 // NULL, "can dig: can", ":", "leave behind or change element"
2902 NULL, " Can", ":", "Select leave behind or change element"
2905 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2906 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2907 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2909 options_smash_targets,
2910 &custom_element.smash_targets,
2911 NULL, "Can smash", NULL, "Select elements that can be smashed"
2914 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2915 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2916 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2918 options_slippery_type,
2919 &custom_element.slippery_type,
2920 NULL, "Slippery", NULL, "Select where other elements fall down"
2923 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2924 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2925 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2928 &custom_element.deadliness,
2929 NULL, "Deadly when", NULL, "Select deadliness of element"
2932 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2933 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2934 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2936 options_explosion_type,
2937 &custom_element.explosion_type,
2938 NULL, "Can explode", NULL, "Select explosion type"
2941 // ---------- element settings: advanced (custom elements) ------------------
2944 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2945 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2946 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2949 &custom_element_change.delay_frames,
2950 NULL, "Delay time given in", NULL, "Select delay time units for change"
2953 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2954 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2955 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2957 options_change_direct_action,
2958 &custom_element_change.direct_action,
2959 NULL, NULL, NULL, "Select type of direct action"
2962 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2963 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2964 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2966 options_change_other_action,
2967 &custom_element_change.other_action,
2968 NULL, NULL, "element:", "Select type of other element action"
2971 ED_SELECTBOX_ID_CHANGE_SIDE,
2972 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2973 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2975 options_change_trigger_side,
2976 &custom_element_change.trigger_side,
2977 NULL, "at", "side", "Select element side triggering change"
2980 ED_SELECTBOX_ID_CHANGE_PLAYER,
2981 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2982 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2984 options_change_trigger_player,
2985 &custom_element_change.trigger_player,
2986 NULL, "Player:", " ", "Select player that causes change"
2989 ED_SELECTBOX_ID_CHANGE_PAGE,
2990 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2991 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2993 options_change_trigger_page,
2994 &custom_element_change.trigger_page,
2995 NULL, "Page:", NULL, "Select change page that causes change"
2998 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2999 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3000 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3002 options_change_replace_when,
3003 &custom_element_change.replace_when,
3004 NULL, "Replace when", NULL, "Select which elements can be replaced"
3007 ED_SELECTBOX_ID_ACTION_TYPE,
3008 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3009 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3011 options_action_type,
3012 &custom_element_change.action_type,
3013 NULL, NULL, NULL, "Select action on specified condition"
3016 ED_SELECTBOX_ID_ACTION_MODE,
3017 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3018 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3020 options_action_mode_none,
3021 &custom_element_change.action_mode,
3022 NULL, NULL, NULL, "Select action operator"
3025 ED_SELECTBOX_ID_ACTION_ARG,
3026 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3027 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3029 options_action_arg_none,
3030 &custom_element_change.action_arg,
3031 NULL, NULL, NULL, "Select action parameter"
3034 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3035 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3036 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3038 options_change_page,
3039 &custom_element.current_change_page,
3040 NULL, NULL, NULL, "Select element change page"
3043 // ---------- element settings: configure (group elements) ------------------
3046 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3047 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3048 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3050 options_group_choice_mode,
3051 &group_element_info.choice_mode,
3052 NULL, "Choice type:", NULL, "Select type of group element choice"
3061 int gadget_id_align;
3064 char *text_above, *text_left, *text_right, *infotext;
3065 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3067 // ---------- level and editor settings (tabs) ------------------------------
3070 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3071 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3072 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3074 NULL, NULL, NULL, "Configure level settings"
3077 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3079 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3081 NULL, NULL, NULL, "Update this or create new level set"
3084 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3086 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3088 NULL, NULL, NULL, "Configure editor settings"
3091 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3093 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3095 NULL, NULL, NULL, "Configure engine settings"
3098 // ---------- element settings (tabs) ---------------------------------------
3101 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3102 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3103 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3105 NULL, NULL, NULL, "Show information about element"
3108 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3110 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3112 NULL, NULL, NULL, "Configure element properties"
3115 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3117 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3119 NULL, NULL, NULL, "Configure element properties, part 1"
3122 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3124 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3126 NULL, NULL, NULL, "Configure element properties, part 2"
3129 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3131 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3133 NULL, NULL, NULL, "Configure custom element change pages"
3136 // ---------- level and editor settings (buttons) ---------------------------
3139 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3140 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3141 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3143 NULL, NULL, NULL, "Update or create level set"
3146 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3147 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3148 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3150 NULL, NULL, "this level as level template",
3151 "Save current settings as new template"
3154 // ---------- element settings (buttons) ------------------------------------
3157 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3159 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3161 NULL, " ", "As Template",
3162 "Save current settings as new template"
3165 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3167 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3169 NULL, NULL, NULL, "Add new change page"
3172 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3174 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3176 NULL, NULL, NULL, "Delete current change page"
3186 int gadget_id_align;
3187 char *text_left, *text_right, *infotext;
3188 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3191 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3192 IMG_EDITOR_COUNTER_DOWN,
3193 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3194 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3195 NULL, NULL, "Select previous change page"
3198 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3199 IMG_EDITOR_COUNTER_UP,
3200 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3201 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3202 NULL, "Change page", "Select next change page"
3205 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3206 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3207 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3208 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3209 " ", NULL, "Copy settings from this change page"
3212 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3213 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3214 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3215 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3216 NULL, NULL, "Paste settings to this change page"
3223 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3231 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3234 ED_SCROLLBUTTON_ID_AREA_UP,
3235 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3236 GADGET_ID_SCROLL_UP,
3237 "Scroll level editing area up"
3240 ED_SCROLLBUTTON_ID_AREA_DOWN,
3241 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3242 GADGET_ID_SCROLL_DOWN,
3243 "Scroll level editing area down"
3246 ED_SCROLLBUTTON_ID_AREA_LEFT,
3247 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3248 GADGET_ID_SCROLL_LEFT,
3249 "Scroll level editing area left"
3252 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3253 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3254 GADGET_ID_SCROLL_RIGHT,
3255 "Scroll level editing area right"
3258 ED_SCROLLBUTTON_ID_LIST_UP,
3259 IMG_EDITOR_PALETTE_SCROLL_UP,
3260 GADGET_ID_SCROLL_LIST_UP,
3261 "Scroll element list up ('Page Up')"
3264 ED_SCROLLBUTTON_ID_LIST_DOWN,
3265 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3266 GADGET_ID_SCROLL_LIST_DOWN,
3267 "Scroll element list down ('Page Down')"
3275 int wheel_x, wheel_y;
3276 int wheel_width, wheel_height;
3277 } scrollbar_pos[ED_NUM_SCROLLBARS];
3286 } scrollbar_info[ED_NUM_SCROLLBARS] =
3289 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3290 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3291 GD_TYPE_SCROLLBAR_HORIZONTAL,
3292 GADGET_ID_SCROLL_HORIZONTAL,
3293 "Scroll level editing area horizontally"
3296 ED_SCROLLBAR_ID_AREA_VERTICAL,
3297 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3298 GD_TYPE_SCROLLBAR_VERTICAL,
3299 GADGET_ID_SCROLL_VERTICAL,
3300 "Scroll level editing area vertically"
3303 ED_SCROLLBAR_ID_LIST_VERTICAL,
3304 IMG_EDITOR_PALETTE_SCROLLBAR,
3305 GD_TYPE_SCROLLBAR_VERTICAL,
3306 GADGET_ID_SCROLL_LIST_VERTICAL,
3307 "Scroll element list vertically"
3317 int gadget_id_align;
3318 int radio_button_nr;
3321 char *text_left, *text_right, *infotext;
3322 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3325 ED_RADIOBUTTON_ID_PERCENTAGE,
3326 -1, ED_LEVEL_SETTINGS_YPOS(0),
3327 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3328 RADIO_NR_RANDOM_ELEMENTS,
3329 &random_placement_method, RANDOM_USE_PERCENTAGE,
3330 " ", "percentage", "Use percentage for random elements"
3333 ED_RADIOBUTTON_ID_QUANTITY,
3334 -1, ED_LEVEL_SETTINGS_YPOS(0),
3335 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3336 RADIO_NR_RANDOM_ELEMENTS,
3337 &random_placement_method, RANDOM_USE_QUANTITY,
3338 " ", "quantity", "Use quantity for random elements"
3347 int gadget_id_align;
3349 char *text_above, *text_left, *text_right, *infotext;
3350 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3352 // ---------- level and editor settings -------------------------------------
3355 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3356 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3357 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3358 &level.auto_count_gems,
3360 "Automatically count gems needed", "Set counter to number of gems"
3363 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3364 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3365 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3366 &level.rate_time_over_score,
3368 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3371 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3372 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3373 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3374 &levelset_use_levelset_artwork,
3376 "Use current custom artwork", "Use custom artwork of this level set"
3379 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3380 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3381 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3382 &levelset_copy_level_template,
3384 "Copy current level template", "Copy level template of this level set"
3387 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3388 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3389 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3390 &random_placement_background_restricted,
3392 "Restrict random placement to:", "Set random placement restriction"
3395 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3396 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3397 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3398 &setup.editor.use_template_for_new_levels,
3399 "Template for new levels and CE/GE:", NULL,
3400 "Use template for new levels", "Use template for level properties"
3403 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3404 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3405 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3406 &level.use_custom_template,
3408 "Use template for custom elements", "Use template for custom properties"
3411 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3412 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3413 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3414 &level.bd_intermission,
3415 "Boulder Dash game engine settings:", NULL,
3416 "Intermission", "Level is an intermission level"
3419 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3421 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3422 &level.bd_pal_timing,
3424 "PAL timing", "Use slower timer (like PAL C64)"
3427 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3428 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3429 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3430 &level.bd_line_shifting_borders,
3431 "Compatibility settings:", NULL,
3432 "Line-shifting borders", "Use line-shifting wrap-around"
3435 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3436 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3437 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3438 &level.bd_scan_first_and_last_row,
3440 "Scan first and last row", "Also process top/bottom border rows"
3443 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3445 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3446 &level.bd_short_explosions,
3448 "Short explosions", "Use four game cycles for explosions"
3451 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3452 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3453 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3454 &level.bd_gravity_affects_all,
3456 "Gravity change affects everything", "Gravity affects all falling objects"
3459 // ---------- element settings: configure (various elements) ----------------
3462 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3463 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3464 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3465 &stick_element_properties_window,
3467 "Stick this screen to edit content","Stick this screen to edit content"
3470 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3471 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3472 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3473 &level.em_slippery_gems,
3475 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3478 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3479 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3480 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3481 &level.em_explodes_by_fire,
3483 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3486 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3487 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3488 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3489 &level.use_spring_bug,
3491 "Use spring pushing bug", "Use odd spring pushing behaviour"
3494 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3495 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3496 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3497 &level.use_time_orb_bug,
3499 "Use time orb bug", "Use odd time orb behaviour"
3502 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3503 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3504 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3505 &level.use_life_bugs,
3507 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3510 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3512 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3515 "Create single random element", "Only create one element from content"
3518 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3520 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3521 &level.ball_active_initial,
3523 "Magic ball initially activated", "Activate magic ball after level start"
3526 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3527 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3528 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3529 &level.grow_into_diggable,
3531 "Can grow into anything diggable", "Grow into more than just sand"
3534 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3535 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3536 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3537 &level.sb_fields_needed,
3539 "All fields need to be filled", "Require all SB fields to be solved"
3542 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3544 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3545 &level.sb_objects_needed,
3547 "All objects need to be placed", "Require all SB objects to be solved"
3550 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3552 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3553 &level.auto_exit_sokoban,
3555 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3558 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3559 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3560 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3561 &level.solved_by_one_player,
3563 "Only one player must enter exit", "Level solved by first player in exit"
3566 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3567 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3568 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3569 &level.finish_dig_collect,
3571 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3574 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3576 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3577 &level.keep_walkable_ce,
3579 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3582 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3583 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3584 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3585 &level.continuous_snapping,
3587 "Continuous snapping", "Use snapping without releasing key"
3590 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3592 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3593 &level.block_snap_field,
3595 "Block snapped field when snapping", "Use snapping delay to show animation"
3598 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3599 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3600 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3601 &level.block_last_field,
3603 "Block last field when moving", "Player blocks last field when moving"
3606 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3608 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3609 &level.sp_block_last_field,
3611 "Block last field when moving", "Player blocks last field when moving"
3614 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3615 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3616 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3617 &level.instant_relocation,
3619 "No scrolling when relocating", "Player gets relocated without delay"
3622 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3623 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3624 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3625 &level.shifted_relocation,
3627 "No centering when relocating", "Level not centered after relocation"
3630 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3631 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3632 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3633 &level.lazy_relocation,
3635 "Only redraw off-screen relocation","No redraw if relocation target visible"
3638 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3640 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3641 &level.use_start_element[0],
3643 "Use level start element:", "Start level at this element's position"
3646 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3648 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3649 &level.use_artwork_element[0],
3651 "Use artwork from element:", "Use player artwork from other element"
3654 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3656 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3657 &level.use_explosion_element[0],
3659 "Use explosion from element:", "Use explosion properties from element"
3662 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3664 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3665 &level.initial_player_gravity[0],
3667 "Use initial gravity", "Set initial player gravity"
3670 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3672 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3673 &level.use_initial_inventory[0],
3675 "Use initial inventory:", "Use collected elements on level start"
3678 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3679 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3680 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3681 &level.can_pass_to_walkable,
3683 "Can pass to walkable element", "Player can pass to empty or walkable"
3686 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3688 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3689 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3691 "Can fall into acid (with gravity)","Player can fall into acid pool"
3694 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3696 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3697 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3699 "Can move into acid", "Element can move into acid pool"
3702 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3704 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3705 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3707 "Deadly when colliding with", "Element is deadly when hitting player"
3710 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3712 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3713 &level.bd_diagonal_movements,
3715 "Can move diagonally", "Player can move diagonally"
3718 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3720 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3721 &level.bd_topmost_player_active,
3723 "Topmost player is active", "Use first player found on playfield"
3726 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3728 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3729 &level.bd_push_mega_rock_with_sweet,
3731 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3734 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3736 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3737 &level.bd_magic_wall_wait_hatching,
3739 "Wait for player's birth", "Timer start waits for player's birth"
3742 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3743 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3744 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3745 &level.bd_magic_wall_stops_amoeba,
3747 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3750 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3751 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3752 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3753 &level.bd_amoeba_wait_for_hatching,
3755 "Wait for player's birth", "Timer start waits for player's birth"
3758 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3760 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3761 &level.bd_amoeba_start_immediately,
3763 "Start growing immediately", "Start slow growth time immediately"
3766 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3767 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3768 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3769 &level.bd_amoeba_2_explode_by_amoeba,
3771 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3774 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3775 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3776 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3777 &level.bd_voodoo_collects_diamonds,
3779 "Can collect diamonds", "Can collect diamonds for the player"
3782 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3783 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3784 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3785 &level.bd_voodoo_hurt_kills_player,
3787 "Player is killed if hurt", "If hurt in any way, player is killed"
3790 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3792 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3793 &level.bd_voodoo_dies_by_rock,
3795 "Killed by falling rock", "Can be killed by a falling rock"
3798 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3800 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3801 &level.bd_voodoo_vanish_by_explosion,
3803 "Disappears in explosions", "Can be destroyed by explosions"
3806 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3807 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3808 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3809 &level.bd_slime_is_predictable,
3811 "Slime is predictable", "Use predictable random numbers"
3814 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3815 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3816 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3817 &level.envelope[0].autowrap,
3819 "Auto-wrap", "Automatically wrap envelope text"
3822 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3823 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3824 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3825 &level.envelope[0].centered,
3827 "Centered", "Automatically center envelope text"
3830 ED_CHECKBUTTON_ID_MM_LASER_RED,
3831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3832 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3833 &level.mm_laser_red,
3834 "Choose color components for laser:", NULL,
3835 "Red", "Use red color components in laser"
3838 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3839 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3840 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3841 &level.mm_laser_green,
3843 "Green", "Use green color components in laser"
3846 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3847 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3848 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3849 &level.mm_laser_blue,
3851 "Blue", "Use blue color components in laser"
3854 ED_CHECKBUTTON_ID_DF_LASER_RED,
3855 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3856 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3857 &level.df_laser_red,
3858 "Choose color components for laser:", NULL,
3859 "Red", "Use red color components in laser"
3862 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3863 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3864 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3865 &level.df_laser_green,
3867 "Green", "Use green color components in laser"
3870 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3872 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3873 &level.df_laser_blue,
3875 "Blue", "Use blue color components in laser"
3878 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3879 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3880 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3881 &level.rotate_mm_ball_content,
3883 "Randomly rotate created content", "Randomly rotate newly created content"
3886 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3887 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3888 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3889 &level.explode_mm_ball,
3891 "Explode ball instead of melting", "Use explosion to release ball content"
3894 // ---------- element settings: configure 1 (custom elements) ---------------
3897 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3898 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3899 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3900 &custom_element.use_gfx_element,
3902 "Use graphic of element:", "Use existing element graphic"
3905 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3906 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3907 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3908 &level.use_custom_template,
3910 "Use template", "Use template for custom properties"
3913 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3914 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3915 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3916 &custom_element_properties[EP_ACCESSIBLE],
3918 NULL, "Player can walk to or pass this field"
3921 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3922 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3923 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3924 &custom_element_properties[EP_GRAVITY_REACHABLE],
3926 "Reachable despite gravity", "Player can walk/dig despite gravity"
3929 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3930 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3931 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3932 &custom_element.use_last_ce_value,
3934 "Use last CE value after change", "Use last CE value after change"
3937 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3938 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3939 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3940 &custom_element_properties[EP_WALK_TO_OBJECT],
3942 NULL, "Player can dig/collect/push element"
3945 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3946 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3947 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3948 &custom_element_properties[EP_INDESTRUCTIBLE],
3950 "Indestructible", "Element is indestructible"
3953 // ---------- element settings: configure 2 (custom elements) ---------------
3956 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3957 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3958 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3959 &custom_element_properties[EP_CAN_MOVE],
3961 NULL, "Element can move with some pattern"
3964 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3965 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3966 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3967 &custom_element_properties[EP_CAN_FALL],
3969 "Can fall", "Element can fall down"
3972 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3973 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3974 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3975 &custom_element_properties[EP_CAN_SMASH],
3977 NULL, "Element can smash other elements"
3980 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3981 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3982 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3983 &custom_element_properties[EP_SLIPPERY],
3985 NULL, "Other elements can fall down from it"
3988 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3989 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3990 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3991 &custom_element_properties[EP_DEADLY],
3993 NULL, "Element can kill the player"
3996 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3997 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3998 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3999 &custom_element_properties[EP_CAN_EXPLODE],
4001 NULL, "Element can explode"
4004 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4005 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4006 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4007 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4009 "By fire", "Element can explode by fire/explosion"
4012 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4013 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4014 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4015 &custom_element_properties[EP_EXPLODES_SMASHED],
4017 "Smashed", "Element can explode when smashed"
4020 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4021 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4022 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4023 &custom_element_properties[EP_EXPLODES_IMPACT],
4025 "Impact", "Element can explode on impact"
4028 // ---------- element settings: advanced (custom elements) ------------------
4031 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4032 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4033 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4034 &custom_element_change.can_change,
4036 "Element changes to:", "Change element on specified condition"
4039 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4040 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4041 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4042 &custom_element_change_events[CE_DELAY],
4044 NULL, "Element changes after delay"
4047 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4048 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4049 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4050 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4052 NULL, "Element changes by direct action"
4055 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4056 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4057 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4058 &custom_element_change_events[CE_BY_OTHER_ACTION],
4060 NULL, "Element changes by other element"
4063 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4064 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4065 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4066 &custom_element_change.explode,
4068 "Explode instead of change", "Element explodes instead of change"
4071 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4072 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4073 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4074 &custom_element_change.use_target_content,
4076 "Use extended change target:", "Element changes to more elements"
4079 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4080 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4081 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4082 &custom_element_change.only_if_complete,
4084 "Replace all or nothing", "Only replace when all can be changed"
4087 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4088 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4089 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4090 &custom_element_change.use_random_replace,
4092 NULL, "Use percentage for random replace"
4095 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4096 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4097 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4098 &custom_element_change.has_action,
4100 NULL, "Execute action on specified condition"
4108 int xoffset, yoffset;
4110 int gadget_id_align;
4112 int area_xsize, area_ysize;
4113 char *text_left, *text_right, *text_above, *text_below, *infotext;
4114 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4116 // ---------- level playfield content ---------------------------------------
4119 ED_DRAWING_ID_DRAWING_LEVEL,
4122 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4124 -1, -1, // these values are not constant, but can change at runtime
4125 NULL, NULL, NULL, NULL, NULL
4128 // ---------- yam yam content -----------------------------------------------
4131 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4132 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4133 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4134 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4135 &level.yamyam_content[0].e[0][0], 3, 3,
4136 NULL, NULL, NULL, "1", NULL
4139 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4140 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4141 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4142 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4143 &level.yamyam_content[1].e[0][0], 3, 3,
4144 NULL, NULL, NULL, "2", NULL
4147 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4148 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4149 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4150 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4151 &level.yamyam_content[2].e[0][0], 3, 3,
4152 NULL, NULL, NULL, "3", NULL
4155 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4156 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4157 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4158 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4159 &level.yamyam_content[3].e[0][0], 3, 3,
4160 NULL, NULL, NULL, "4", NULL
4163 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4164 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4165 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4166 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4167 &level.yamyam_content[4].e[0][0], 3, 3,
4168 NULL, NULL, NULL, "5", NULL
4171 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4172 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4173 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4174 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4175 &level.yamyam_content[5].e[0][0], 3, 3,
4176 NULL, NULL, NULL, "6", NULL
4179 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4180 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4181 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4182 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4183 &level.yamyam_content[6].e[0][0], 3, 3,
4184 NULL, NULL, NULL, "7", NULL
4187 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4188 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4189 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4190 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4191 &level.yamyam_content[7].e[0][0], 3, 3,
4192 NULL, NULL, NULL, "8", NULL
4195 // ---------- magic ball content --------------------------------------------
4198 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4199 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4200 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4201 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4202 &level.ball_content[0].e[0][0], 3, 3,
4203 NULL, NULL, NULL, "1", NULL
4206 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4207 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4208 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4209 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4210 &level.ball_content[1].e[0][0], 3, 3,
4211 NULL, NULL, NULL, "2", NULL
4214 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4215 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4216 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4217 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4218 &level.ball_content[2].e[0][0], 3, 3,
4219 NULL, NULL, NULL, "3", NULL
4222 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4223 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4224 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4225 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4226 &level.ball_content[3].e[0][0], 3, 3,
4227 NULL, NULL, NULL, "4", NULL
4230 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4231 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4232 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4233 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4234 &level.ball_content[4].e[0][0], 3, 3,
4235 NULL, NULL, NULL, "5", NULL
4238 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4239 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4240 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4241 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4242 &level.ball_content[5].e[0][0], 3, 3,
4243 NULL, NULL, NULL, "6", NULL
4246 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4247 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4248 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4249 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4250 &level.ball_content[6].e[0][0], 3, 3,
4251 NULL, NULL, NULL, "7", NULL
4254 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4255 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4256 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4257 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4258 &level.ball_content[7].e[0][0], 3, 3,
4259 NULL, NULL, NULL, "8", NULL
4262 // ---------- android content -----------------------------------------------
4265 ED_DRAWING_ID_ANDROID_CONTENT,
4266 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4267 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4268 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4269 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4270 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4273 // ---------- amoeba content ------------------------------------------------
4276 ED_DRAWING_ID_AMOEBA_CONTENT,
4277 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4278 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4279 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4280 &level.amoeba_content, 1, 1,
4281 "Content:", NULL, NULL, NULL, "Amoeba content"
4284 // ---------- BD snap element -----------------------------------------------
4287 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4288 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4289 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4290 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4291 &level.bd_snap_element, 1, 1,
4292 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4295 // ---------- BD amoeba content ---------------------------------------------
4298 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4299 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4300 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4301 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4302 &level.bd_amoeba_content_too_big, 1, 1,
4303 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4306 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4307 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4308 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4309 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4310 &level.bd_amoeba_content_enclosed, 1, 1,
4311 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4314 // ---------- BD amoeba 2 content -------------------------------------------
4317 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4318 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4319 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4320 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4321 &level.bd_amoeba_2_content_too_big, 1, 1,
4322 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4325 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4326 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4327 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4328 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4329 &level.bd_amoeba_2_content_enclosed, 1, 1,
4330 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4333 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4334 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4335 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4336 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4337 &level.bd_amoeba_2_content_exploding, 1, 1,
4338 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4341 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4342 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4343 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4344 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4345 &level.bd_amoeba_2_content_looks_like, 1, 1,
4346 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4349 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4350 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4351 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4352 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4353 &level.bd_acid_eats_element, 1, 1,
4354 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4357 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4358 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4359 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4360 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4361 &level.bd_acid_turns_to_element, 1, 1,
4362 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4365 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4366 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4367 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4368 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4369 &level.bd_biter_eats_element, 1, 1,
4370 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4373 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4374 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4375 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4376 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4377 &level.bd_bladder_converts_by_element, 1, 1,
4378 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4381 // ---------- level start element -------------------------------------------
4384 ED_DRAWING_ID_START_ELEMENT,
4385 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4386 0, ED_AREA_1X1_SETTINGS_YOFF,
4387 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4388 &level.start_element[0], 1, 1,
4389 NULL, NULL, NULL, NULL, "Level start element"
4392 // ---------- player artwork element ----------------------------------------
4395 ED_DRAWING_ID_ARTWORK_ELEMENT,
4396 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4397 0, ED_AREA_1X1_SETTINGS_YOFF,
4398 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4399 &level.artwork_element[0], 1, 1,
4400 NULL, NULL, NULL, NULL, "Element for player artwork"
4403 // ---------- player explosion element --------------------------------------
4406 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4407 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4408 0, ED_AREA_1X1_SETTINGS_YOFF,
4409 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4410 &level.explosion_element[0], 1, 1,
4411 NULL, NULL, NULL, NULL, "Element for player explosion"
4414 // ---------- player initial inventory --------------------------------------
4417 ED_DRAWING_ID_INVENTORY_CONTENT,
4418 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4419 0, ED_AREA_1X1_SETTINGS_YOFF,
4420 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4421 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4422 NULL, NULL, NULL, NULL, "Content for initial inventory"
4425 // ---------- gray ball content -----------------------------------------
4428 ED_DRAWING_ID_MM_BALL_CONTENT,
4429 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4430 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4431 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4432 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4433 "Content:", NULL, NULL, NULL, "Content for gray ball"
4436 // ---------- element settings: configure 1 (custom elements) ---------------
4438 // ---------- custom graphic ------------------------------------------------
4441 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4442 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4443 0, ED_AREA_1X1_SETTINGS_YOFF,
4444 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4445 &custom_element.gfx_element_initial, 1, 1,
4446 NULL, NULL, NULL, NULL, "Custom graphic element"
4449 // ---------- element settings: configure 2 (custom elements) ---------------
4451 // ---------- custom content (when exploding) -------------------------------
4454 ED_DRAWING_ID_CUSTOM_CONTENT,
4455 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4456 0, ED_AREA_3X3_SETTINGS_YOFF,
4457 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4458 &custom_element.content.e[0][0], 3, 3,
4459 "Content:", NULL, NULL, NULL, NULL
4462 // ---------- custom enter and leave element (when moving) ------------------
4465 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4466 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4467 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4468 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4469 &custom_element.move_enter_element, 1, 1,
4470 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4473 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4474 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4475 0, ED_AREA_1X1_SETTINGS_YOFF,
4476 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4477 &custom_element.move_leave_element, 1, 1,
4478 NULL, NULL, NULL, NULL, "Element that will be left behind"
4481 // ---------- element settings: advanced (custom elements) ------------------
4483 // ---------- custom change target ------------------------------------------
4486 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4487 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4488 0, ED_AREA_1X1_SETTINGS_YOFF,
4489 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4490 &custom_element_change.target_element, 1, 1,
4491 NULL, "after/when:", NULL, NULL, "New target element after change"
4494 // ---------- custom change content (extended change target) ----------------
4497 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4498 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4499 0, ED_AREA_3X3_SETTINGS_YOFF,
4500 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4501 &custom_element_change.target_content.e[0][0], 3, 3,
4502 NULL, NULL, NULL, NULL, "New extended elements after change"
4505 // ---------- custom change trigger (element causing change) ----------------
4508 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4509 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4510 0, ED_AREA_1X1_SETTINGS_YOFF,
4511 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4512 &custom_element_change.initial_trigger_element, 1, 1,
4513 NULL, NULL, NULL, NULL, "Other element triggering change"
4516 // ---------- custom change action (element used for action) ----------------
4519 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4520 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4521 0, ED_AREA_1X1_SETTINGS_YOFF,
4522 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4523 &custom_element_change.action_element, 1, 1,
4524 NULL, NULL, NULL, NULL, "Element used as action parameter"
4527 // ---------- group element content -----------------------------------------
4530 ED_DRAWING_ID_GROUP_CONTENT,
4531 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4532 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4533 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4534 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4535 "Content:", NULL, NULL, NULL, NULL
4538 // ---------- random background (for random painting) -----------------------
4541 ED_DRAWING_ID_RANDOM_BACKGROUND,
4542 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4543 0, ED_AREA_1X1_LSETTINGS_YOFF,
4544 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4545 &random_placement_background_element, 1, 1,
4546 NULL, NULL, NULL, NULL, "Random placement background"
4551 // ----------------------------------------------------------------------------
4552 // some internally used variables
4553 // ----------------------------------------------------------------------------
4555 // maximal size of level editor drawing area
4556 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4558 // actual size of level editor drawing area
4559 static int ed_fieldx, ed_fieldy;
4561 // actual position of level editor drawing area in level playfield
4562 static int level_xpos = -1, level_ypos = -1;
4564 // actual tile size used to display playfield drawing area
4565 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4566 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4568 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4570 // drawing elements on the three mouse buttons
4571 static int new_element1 = EL_WALL;
4572 static int new_element2 = EL_EMPTY;
4573 static int new_element3 = EL_SAND;
4575 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4576 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4577 (button) == 2 ? new_element2 : \
4578 (button) == 3 ? new_element3 : EL_EMPTY)
4580 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4582 static int use_permanent_palette = TRUE;
4584 #define PX (use_permanent_palette ? DX : SX)
4585 #define PY (use_permanent_palette ? DY : SY)
4586 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4587 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4589 // forward declaration for internal use
4590 static void CopyBrushToCursor(int, int);
4591 static void DeleteBrushFromCursor(void);
4592 static void ModifyEditorCounterValue(int, int);
4593 static void ModifyEditorCounterLimits(int, int, int);
4594 static void ModifyEditorSelectboxValue(int, int);
4595 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4596 static void ModifyEditorDrawingArea(int, int, int);
4597 static void ModifyEditorElementList(void);
4598 static void AdjustElementListScrollbar(void);
4599 static void RedrawDrawingElements(void);
4600 static void DrawDrawingWindowExt(boolean);
4601 static void DrawDrawingWindow(void);
4602 static void DrawLevelConfigWindow(void);
4603 static void DrawPropertiesWindow(void);
4604 static void DrawPaletteWindow(void);
4605 static void UpdateCustomElementGraphicGadgets(void);
4606 static boolean checkPropertiesConfig(int);
4607 static void SetAutomaticNumberOfGemsNeeded(void);
4608 static void ClearEditorGadgetInfoText(void);
4609 static void CopyLevelToUndoBuffer(int);
4610 static void HandleDrawingAreas(struct GadgetInfo *);
4611 static void HandleCounterButtons(struct GadgetInfo *);
4612 static void HandleTextInputGadgets(struct GadgetInfo *);
4613 static void HandleTextAreaGadgets(struct GadgetInfo *);
4614 static void HandleSelectboxGadgets(struct GadgetInfo *);
4615 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4616 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4617 static void HandleRadiobuttons(struct GadgetInfo *);
4618 static void HandleCheckbuttons(struct GadgetInfo *);
4619 static void HandleControlButtons(struct GadgetInfo *);
4620 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4621 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4622 static boolean AskToCopyAndModifyLevelTemplate(void);
4623 static boolean getDrawModeHiRes(void);
4624 static int getTabulatorBarWidth(void);
4625 static int getTabulatorBarHeight(void);
4626 static Pixel getTabulatorBarColor(void);
4627 static int numHiresTiles(int);
4629 static int num_editor_gadgets = 0; // dynamically determined
4631 static struct GadgetInfo **level_editor_gadget = NULL;
4632 static int *right_gadget_border = NULL;
4634 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4635 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4636 static boolean draw_with_brush = FALSE;
4637 static int properties_element = 0;
4639 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4640 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4641 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4642 static int undo_buffer_position = 0;
4643 static int undo_buffer_steps = 0;
4644 static int redo_buffer_steps = 0;
4646 static int edit_mode;
4647 static int edit_mode_levelconfig;
4648 static int edit_mode_properties;
4650 static int element_shift = 0;
4652 static int editor_el_players[] =
4659 static int *editor_el_players_ptr = editor_el_players;
4660 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4662 static int editor_hl_boulderdash[] =
4664 EL_INTERNAL_CASCADE_BD_ACTIVE,
4670 static int editor_el_boulderdash[] =
4679 EL_BD_EXPANDABLE_WALL,
4687 EL_BD_BUTTERFLY_LEFT,
4689 EL_BD_BUTTERFLY_RIGHT,
4690 EL_BD_FIREFLY_RIGHT,
4693 EL_BD_BUTTERFLY_DOWN,
4697 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4698 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4699 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4700 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4702 static int editor_hl_boulderdash_native[] =
4704 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4710 static int editor_el_boulderdash_native[] =
4727 EL_BD_BUTTERFLY_LEFT,
4729 EL_BD_BUTTERFLY_RIGHT,
4730 EL_BD_FIREFLY_RIGHT,
4733 EL_BD_BUTTERFLY_DOWN,
4738 EL_BD_BUTTERFLY_2_UP,
4742 EL_BD_BUTTERFLY_2_LEFT,
4743 EL_BD_FIREFLY_2_LEFT,
4744 EL_BD_BUTTERFLY_2_RIGHT,
4745 EL_BD_FIREFLY_2_RIGHT,
4748 EL_BD_BUTTERFLY_2_DOWN,
4749 EL_BD_FIREFLY_2_DOWN,
4750 EL_BD_FLYING_DIAMOND,
4755 EL_BD_DIAMOND_GLUED,
4757 EL_BD_DRAGONFLY_LEFT,
4758 EL_BD_STONEFLY_LEFT,
4759 EL_BD_DRAGONFLY_RIGHT,
4760 EL_BD_STONEFLY_RIGHT,
4763 EL_BD_DRAGONFLY_DOWN,
4764 EL_BD_STONEFLY_DOWN,
4767 EL_BD_BITER_SWITCH_1,
4785 EL_BD_WALL_NON_SLOPED,
4787 EL_BD_SAND_SLOPED_UP_LEFT,
4788 EL_BD_SAND_SLOPED_UP_RIGHT,
4789 EL_BD_WALL_SLOPED_UP_LEFT,
4790 EL_BD_WALL_SLOPED_UP_RIGHT,
4792 EL_BD_SAND_SLOPED_DOWN_LEFT,
4793 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4794 EL_BD_WALL_SLOPED_DOWN_LEFT,
4795 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4799 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4800 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4804 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4805 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4809 EL_BD_INVISIBLE_EXIT_CLOSED,
4810 EL_BD_INVISIBLE_EXIT_OPEN,
4812 EL_BD_STEELWALL_EXPLODABLE,
4813 EL_BD_STEELWALL_DIGGABLE,
4814 EL_BD_WALL_DIGGABLE,
4817 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4818 EL_BD_EXPANDABLE_WALL_VERTICAL,
4819 EL_BD_EXPANDABLE_WALL_ANY,
4820 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4822 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4823 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4824 EL_BD_EXPANDABLE_STEELWALL_ANY,
4825 EL_BD_CREATURE_SWITCH,
4828 EL_BD_BLADDER_SPENDER,
4830 EL_BD_REPLICATOR_SWITCH,
4832 EL_BD_CONVEYOR_LEFT,
4833 EL_BD_CONVEYOR_RIGHT,
4834 EL_BD_CONVEYOR_SWITCH,
4835 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4850 EL_BD_TRAPPED_DIAMOND,
4862 EL_BD_GRAVITY_SWITCH,
4863 EL_BD_PNEUMATIC_HAMMER,
4868 EL_BD_PLAYER_WITH_BOMB,
4870 EL_BD_PLAYER_STIRRING,
4872 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4873 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4874 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4875 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4877 static int editor_hl_emerald_mine[] =
4879 EL_INTERNAL_CASCADE_EM_ACTIVE,
4885 static int editor_el_emerald_mine[] =
4903 EL_EM_DYNAMITE_ACTIVE,
4922 EL_ACID_POOL_TOPLEFT,
4924 EL_ACID_POOL_TOPRIGHT,
4927 EL_ACID_POOL_BOTTOMLEFT,
4928 EL_ACID_POOL_BOTTOM,
4929 EL_ACID_POOL_BOTTOMRIGHT,
4947 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4948 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4949 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4950 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4952 static int editor_hl_emerald_mine_club[] =
4954 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4960 static int editor_el_emerald_mine_club[] =
4987 EL_EMC_WALL_SLIPPERY_1,
4988 EL_EMC_WALL_SLIPPERY_2,
4989 EL_EMC_WALL_SLIPPERY_3,
4990 EL_EMC_WALL_SLIPPERY_4,
5013 EL_EMC_MAGIC_BALL_SWITCH,
5020 EL_EMC_SPRING_BUMPER,
5024 EL_BALLOON_SWITCH_UP,
5025 EL_BALLOON_SWITCH_ANY,
5028 EL_BALLOON_SWITCH_LEFT,
5030 EL_BALLOON_SWITCH_RIGHT,
5034 EL_BALLOON_SWITCH_DOWN,
5035 EL_BALLOON_SWITCH_NONE,
5037 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5038 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5039 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5040 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5042 static int editor_hl_rnd[] =
5044 EL_INTERNAL_CASCADE_RND_ACTIVE,
5050 static int editor_el_rnd[] =
5053 EL_DYNAMITE_ACTIVE, // RND
5087 EL_WALL_EMERALD_YELLOW,
5088 EL_WALL_EMERALD_RED,
5089 EL_WALL_EMERALD_PURPLE,
5107 EL_DYNABOMB_INCREASE_NUMBER,
5108 EL_DYNABOMB_INCREASE_SIZE,
5109 EL_DYNABOMB_INCREASE_POWER,
5129 EL_INVISIBLE_STEELWALL,
5133 EL_EXPANDABLE_WALL_HORIZONTAL,
5134 EL_EXPANDABLE_WALL_VERTICAL,
5135 EL_EXPANDABLE_WALL_ANY,
5137 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5138 static int *editor_el_rnd_ptr = editor_el_rnd;
5139 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5140 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5142 static int editor_hl_sokoban[] =
5144 EL_INTERNAL_CASCADE_SB_ACTIVE,
5150 static int editor_el_sokoban[] =
5153 EL_SOKOBAN_FIELD_EMPTY,
5154 EL_SOKOBAN_FIELD_FULL,
5155 EL_SOKOBAN_FIELD_PLAYER,
5157 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5158 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5159 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5160 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5162 static int editor_hl_supaplex[] =
5164 EL_INTERNAL_CASCADE_SP_ACTIVE,
5170 static int editor_el_supaplex[] =
5188 EL_SP_PORT_HORIZONTAL,
5189 EL_SP_PORT_VERTICAL,
5197 EL_SP_GRAVITY_PORT_LEFT,
5198 EL_SP_GRAVITY_PORT_RIGHT,
5199 EL_SP_GRAVITY_PORT_UP,
5200 EL_SP_GRAVITY_PORT_DOWN,
5202 EL_SP_GRAVITY_ON_PORT_LEFT,
5203 EL_SP_GRAVITY_ON_PORT_RIGHT,
5204 EL_SP_GRAVITY_ON_PORT_UP,
5205 EL_SP_GRAVITY_ON_PORT_DOWN,
5207 EL_SP_GRAVITY_OFF_PORT_LEFT,
5208 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5209 EL_SP_GRAVITY_OFF_PORT_UP,
5210 EL_SP_GRAVITY_OFF_PORT_DOWN,
5212 EL_SP_HARDWARE_GRAY,
5213 EL_SP_HARDWARE_GREEN,
5214 EL_SP_HARDWARE_BLUE,
5217 EL_SP_HARDWARE_BASE_1,
5218 EL_SP_HARDWARE_BASE_2,
5219 EL_SP_HARDWARE_BASE_3,
5220 EL_SP_HARDWARE_BASE_4,
5222 EL_SP_HARDWARE_BASE_5,
5223 EL_SP_HARDWARE_BASE_6,
5224 EL_SP_HARDWARE_YELLOW,
5232 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5233 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5234 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5235 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5237 static int editor_hl_diamond_caves[] =
5239 EL_INTERNAL_CASCADE_DC_ACTIVE,
5245 static int editor_el_diamond_caves[] =
5247 EL_EM_STEEL_EXIT_CLOSED, // DC2
5248 EL_EM_STEEL_EXIT_OPEN, // DC2
5249 EL_WALL_EMERALD, // DC2
5250 EL_WALL_DIAMOND, // DC2
5257 EL_CONVEYOR_BELT_1_LEFT,
5258 EL_CONVEYOR_BELT_1_MIDDLE,
5259 EL_CONVEYOR_BELT_1_RIGHT,
5260 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5262 EL_CONVEYOR_BELT_2_LEFT,
5263 EL_CONVEYOR_BELT_2_MIDDLE,
5264 EL_CONVEYOR_BELT_2_RIGHT,
5265 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5267 EL_CONVEYOR_BELT_3_LEFT,
5268 EL_CONVEYOR_BELT_3_MIDDLE,
5269 EL_CONVEYOR_BELT_3_RIGHT,
5270 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5272 EL_CONVEYOR_BELT_4_LEFT,
5273 EL_CONVEYOR_BELT_4_MIDDLE,
5274 EL_CONVEYOR_BELT_4_RIGHT,
5275 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5277 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5278 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5279 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5280 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5282 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5283 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5284 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5285 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5290 EL_DC_TIMEGATE_SWITCH,
5292 EL_SWITCHGATE_CLOSED,
5294 EL_SWITCHGATE_SWITCH_UP,
5295 EL_SWITCHGATE_SWITCH_DOWN,
5298 EL_LIGHT_SWITCH_ACTIVE,
5299 EL_DC_SWITCHGATE_SWITCH_UP,
5300 EL_DC_SWITCHGATE_SWITCH_DOWN,
5302 EL_STEEL_EXIT_CLOSED,
5304 EL_STEELWALL_SLIPPERY,
5307 EL_QUICKSAND_FAST_EMPTY,
5308 EL_QUICKSAND_FAST_FULL,
5322 EL_SIGN_RADIOACTIVITY,
5328 EL_SIGN_ENTRY_FORBIDDEN,
5329 EL_SIGN_EMERGENCY_EXIT,
5354 EL_DC_STEELWALL_2_SINGLE,
5355 EL_DC_STEELWALL_2_TOP,
5356 EL_SIGN_EXCLAMATION,
5359 EL_DC_STEELWALL_2_LEFT,
5360 EL_DC_STEELWALL_2_MIDDLE,
5361 EL_DC_STEELWALL_2_HORIZONTAL,
5362 EL_DC_STEELWALL_2_RIGHT,
5364 EL_DC_STEELWALL_1_TOPLEFT,
5365 EL_DC_STEELWALL_2_VERTICAL,
5366 EL_DC_STEELWALL_1_TOPRIGHT,
5369 EL_DC_STEELWALL_1_VERTICAL,
5370 EL_DC_STEELWALL_2_BOTTOM,
5372 EL_DC_GATE_WHITE_GRAY,
5374 EL_DC_STEELWALL_1_BOTTOMLEFT,
5375 EL_DC_STEELWALL_1_HORIZONTAL,
5376 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5377 EL_DC_GATE_FAKE_GRAY,
5379 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5380 EL_DC_STEELWALL_1_BOTTOM,
5381 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5382 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5384 EL_DC_STEELWALL_1_RIGHT,
5386 EL_DC_STEELWALL_1_LEFT,
5387 EL_EXPANDABLE_STEELWALL_VERTICAL,
5389 EL_DC_STEELWALL_1_TOPRIGHT_2,
5390 EL_DC_STEELWALL_1_TOP,
5391 EL_DC_STEELWALL_1_TOPLEFT_2,
5392 EL_EXPANDABLE_STEELWALL_ANY,
5394 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5395 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5396 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5397 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5399 static int editor_hl_dx_boulderdash[] =
5401 EL_INTERNAL_CASCADE_DX_ACTIVE,
5407 static int editor_el_dx_boulderdash[] =
5411 EL_TUBE_HORIZONTAL_DOWN,
5415 EL_TUBE_VERTICAL_RIGHT,
5417 EL_TUBE_VERTICAL_LEFT,
5421 EL_TUBE_HORIZONTAL_UP,
5429 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5430 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5431 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5432 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5434 static int editor_hl_mirror_magic[] =
5436 EL_INTERNAL_CASCADE_MM_ACTIVE,
5442 static int editor_el_mirror_magic[] =
5444 EL_MM_MCDUFFIN_RIGHT,
5446 EL_MM_MCDUFFIN_LEFT,
5447 EL_MM_MCDUFFIN_DOWN,
5450 EL_MM_MIRROR_FIXED_START,
5451 EL_MM_POLARIZER_START,
5452 EL_MM_POLARIZER_CROSS_START,
5454 EL_MM_TELEPORTER_RED_START,
5455 EL_MM_TELEPORTER_YELLOW_START,
5456 EL_MM_TELEPORTER_GREEN_START,
5457 EL_MM_TELEPORTER_BLUE_START,
5470 EL_MM_LIGHTBULB_ACTIVE,
5484 EL_MM_STEEL_GRID_FIXED_1,
5485 EL_MM_STEEL_GRID_FIXED_2,
5486 EL_MM_STEEL_GRID_FIXED_3,
5487 EL_MM_STEEL_GRID_FIXED_4,
5489 EL_MM_WOODEN_GRID_FIXED_1,
5490 EL_MM_WOODEN_GRID_FIXED_2,
5491 EL_MM_WOODEN_GRID_FIXED_3,
5492 EL_MM_WOODEN_GRID_FIXED_4,
5499 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5500 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5501 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5502 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5504 static int editor_hl_deflektor[] =
5506 EL_INTERNAL_CASCADE_DF_ACTIVE,
5512 static int editor_el_deflektor[] =
5519 EL_DF_RECEIVER_RIGHT,
5521 EL_DF_RECEIVER_LEFT,
5522 EL_DF_RECEIVER_DOWN,
5525 EL_DF_MIRROR_ROTATING_START,
5526 EL_DF_MIRROR_FIXED_START,
5529 EL_DF_FIBRE_OPTIC_RED_1,
5530 EL_DF_FIBRE_OPTIC_YELLOW_1,
5531 EL_DF_FIBRE_OPTIC_GREEN_1,
5532 EL_DF_FIBRE_OPTIC_BLUE_1,
5534 EL_DF_STEEL_GRID_FIXED_START,
5535 EL_DF_STEEL_GRID_ROTATING_START,
5536 EL_DF_WOODEN_GRID_FIXED_START,
5537 EL_DF_WOODEN_GRID_ROTATING_START,
5549 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5550 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5551 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5552 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5554 static int editor_hl_chars[] =
5556 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5562 static int editor_el_chars[] =
5644 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5645 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5646 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5647 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5649 EL_CHAR(CHAR_BYTE_DEGREE),
5650 EL_CHAR(CHAR_BYTE_REGISTERED),
5651 EL_CHAR(FONT_ASCII_CURSOR),
5652 EL_CHAR(FONT_ASCII_BUTTON),
5654 EL_CHAR(FONT_ASCII_UP),
5655 EL_CHAR(FONT_ASCII_DOWN),
5659 static int *editor_hl_chars_ptr = editor_hl_chars;
5660 static int *editor_el_chars_ptr = editor_el_chars;
5661 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5662 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5664 static int editor_hl_steel_chars[] =
5666 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5672 static int editor_el_steel_chars[] =
5682 EL_STEEL_CHAR('\''),
5749 EL_STEEL_CHAR('\\'),
5754 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5755 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5756 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5757 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5759 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5760 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5761 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5762 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5764 EL_STEEL_CHAR(FONT_ASCII_UP),
5765 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5769 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5770 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5771 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5772 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5774 static int editor_hl_custom[] =
5776 EL_INTERNAL_CASCADE_CE_ACTIVE,
5782 static int editor_el_custom[] =
5784 EL_CUSTOM_START + 0,
5785 EL_CUSTOM_START + 1,
5786 EL_CUSTOM_START + 2,
5787 EL_CUSTOM_START + 3,
5789 EL_CUSTOM_START + 4,
5790 EL_CUSTOM_START + 5,
5791 EL_CUSTOM_START + 6,
5792 EL_CUSTOM_START + 7,
5794 EL_CUSTOM_START + 8,
5795 EL_CUSTOM_START + 9,
5796 EL_CUSTOM_START + 10,
5797 EL_CUSTOM_START + 11,
5799 EL_CUSTOM_START + 12,
5800 EL_CUSTOM_START + 13,
5801 EL_CUSTOM_START + 14,
5802 EL_CUSTOM_START + 15,
5804 EL_CUSTOM_START + 16,
5805 EL_CUSTOM_START + 17,
5806 EL_CUSTOM_START + 18,
5807 EL_CUSTOM_START + 19,
5809 EL_CUSTOM_START + 20,
5810 EL_CUSTOM_START + 21,
5811 EL_CUSTOM_START + 22,
5812 EL_CUSTOM_START + 23,
5814 EL_CUSTOM_START + 24,
5815 EL_CUSTOM_START + 25,
5816 EL_CUSTOM_START + 26,
5817 EL_CUSTOM_START + 27,
5819 EL_CUSTOM_START + 28,
5820 EL_CUSTOM_START + 29,
5821 EL_CUSTOM_START + 30,
5822 EL_CUSTOM_START + 31,
5824 EL_CUSTOM_START + 32,
5825 EL_CUSTOM_START + 33,
5826 EL_CUSTOM_START + 34,
5827 EL_CUSTOM_START + 35,
5829 EL_CUSTOM_START + 36,
5830 EL_CUSTOM_START + 37,
5831 EL_CUSTOM_START + 38,
5832 EL_CUSTOM_START + 39,
5834 EL_CUSTOM_START + 40,
5835 EL_CUSTOM_START + 41,
5836 EL_CUSTOM_START + 42,
5837 EL_CUSTOM_START + 43,
5839 EL_CUSTOM_START + 44,
5840 EL_CUSTOM_START + 45,
5841 EL_CUSTOM_START + 46,
5842 EL_CUSTOM_START + 47,
5844 EL_CUSTOM_START + 48,
5845 EL_CUSTOM_START + 49,
5846 EL_CUSTOM_START + 50,
5847 EL_CUSTOM_START + 51,
5849 EL_CUSTOM_START + 52,
5850 EL_CUSTOM_START + 53,
5851 EL_CUSTOM_START + 54,
5852 EL_CUSTOM_START + 55,
5854 EL_CUSTOM_START + 56,
5855 EL_CUSTOM_START + 57,
5856 EL_CUSTOM_START + 58,
5857 EL_CUSTOM_START + 59,
5859 EL_CUSTOM_START + 60,
5860 EL_CUSTOM_START + 61,
5861 EL_CUSTOM_START + 62,
5862 EL_CUSTOM_START + 63,
5864 EL_CUSTOM_START + 64,
5865 EL_CUSTOM_START + 65,
5866 EL_CUSTOM_START + 66,
5867 EL_CUSTOM_START + 67,
5869 EL_CUSTOM_START + 68,
5870 EL_CUSTOM_START + 69,
5871 EL_CUSTOM_START + 70,
5872 EL_CUSTOM_START + 71,
5874 EL_CUSTOM_START + 72,
5875 EL_CUSTOM_START + 73,
5876 EL_CUSTOM_START + 74,
5877 EL_CUSTOM_START + 75,
5879 EL_CUSTOM_START + 76,
5880 EL_CUSTOM_START + 77,
5881 EL_CUSTOM_START + 78,
5882 EL_CUSTOM_START + 79,
5884 EL_CUSTOM_START + 80,
5885 EL_CUSTOM_START + 81,
5886 EL_CUSTOM_START + 82,
5887 EL_CUSTOM_START + 83,
5889 EL_CUSTOM_START + 84,
5890 EL_CUSTOM_START + 85,
5891 EL_CUSTOM_START + 86,
5892 EL_CUSTOM_START + 87,
5894 EL_CUSTOM_START + 88,
5895 EL_CUSTOM_START + 89,
5896 EL_CUSTOM_START + 90,
5897 EL_CUSTOM_START + 91,
5899 EL_CUSTOM_START + 92,
5900 EL_CUSTOM_START + 93,
5901 EL_CUSTOM_START + 94,
5902 EL_CUSTOM_START + 95,
5904 EL_CUSTOM_START + 96,
5905 EL_CUSTOM_START + 97,
5906 EL_CUSTOM_START + 98,
5907 EL_CUSTOM_START + 99,
5909 EL_CUSTOM_START + 100,
5910 EL_CUSTOM_START + 101,
5911 EL_CUSTOM_START + 102,
5912 EL_CUSTOM_START + 103,
5914 EL_CUSTOM_START + 104,
5915 EL_CUSTOM_START + 105,
5916 EL_CUSTOM_START + 106,
5917 EL_CUSTOM_START + 107,
5919 EL_CUSTOM_START + 108,
5920 EL_CUSTOM_START + 109,
5921 EL_CUSTOM_START + 110,
5922 EL_CUSTOM_START + 111,
5924 EL_CUSTOM_START + 112,
5925 EL_CUSTOM_START + 113,
5926 EL_CUSTOM_START + 114,
5927 EL_CUSTOM_START + 115,
5929 EL_CUSTOM_START + 116,
5930 EL_CUSTOM_START + 117,
5931 EL_CUSTOM_START + 118,
5932 EL_CUSTOM_START + 119,
5934 EL_CUSTOM_START + 120,
5935 EL_CUSTOM_START + 121,
5936 EL_CUSTOM_START + 122,
5937 EL_CUSTOM_START + 123,
5939 EL_CUSTOM_START + 124,
5940 EL_CUSTOM_START + 125,
5941 EL_CUSTOM_START + 126,
5942 EL_CUSTOM_START + 127,
5944 EL_CUSTOM_START + 128,
5945 EL_CUSTOM_START + 129,
5946 EL_CUSTOM_START + 130,
5947 EL_CUSTOM_START + 131,
5949 EL_CUSTOM_START + 132,
5950 EL_CUSTOM_START + 133,
5951 EL_CUSTOM_START + 134,
5952 EL_CUSTOM_START + 135,
5954 EL_CUSTOM_START + 136,
5955 EL_CUSTOM_START + 137,
5956 EL_CUSTOM_START + 138,
5957 EL_CUSTOM_START + 139,
5959 EL_CUSTOM_START + 140,
5960 EL_CUSTOM_START + 141,
5961 EL_CUSTOM_START + 142,
5962 EL_CUSTOM_START + 143,
5964 EL_CUSTOM_START + 144,
5965 EL_CUSTOM_START + 145,
5966 EL_CUSTOM_START + 146,
5967 EL_CUSTOM_START + 147,
5969 EL_CUSTOM_START + 148,
5970 EL_CUSTOM_START + 149,
5971 EL_CUSTOM_START + 150,
5972 EL_CUSTOM_START + 151,
5974 EL_CUSTOM_START + 152,
5975 EL_CUSTOM_START + 153,
5976 EL_CUSTOM_START + 154,
5977 EL_CUSTOM_START + 155,
5979 EL_CUSTOM_START + 156,
5980 EL_CUSTOM_START + 157,
5981 EL_CUSTOM_START + 158,
5982 EL_CUSTOM_START + 159,
5984 EL_CUSTOM_START + 160,
5985 EL_CUSTOM_START + 161,
5986 EL_CUSTOM_START + 162,
5987 EL_CUSTOM_START + 163,
5989 EL_CUSTOM_START + 164,
5990 EL_CUSTOM_START + 165,
5991 EL_CUSTOM_START + 166,
5992 EL_CUSTOM_START + 167,
5994 EL_CUSTOM_START + 168,
5995 EL_CUSTOM_START + 169,
5996 EL_CUSTOM_START + 170,
5997 EL_CUSTOM_START + 171,
5999 EL_CUSTOM_START + 172,
6000 EL_CUSTOM_START + 173,
6001 EL_CUSTOM_START + 174,
6002 EL_CUSTOM_START + 175,
6004 EL_CUSTOM_START + 176,
6005 EL_CUSTOM_START + 177,
6006 EL_CUSTOM_START + 178,
6007 EL_CUSTOM_START + 179,
6009 EL_CUSTOM_START + 180,
6010 EL_CUSTOM_START + 181,
6011 EL_CUSTOM_START + 182,
6012 EL_CUSTOM_START + 183,
6014 EL_CUSTOM_START + 184,
6015 EL_CUSTOM_START + 185,
6016 EL_CUSTOM_START + 186,
6017 EL_CUSTOM_START + 187,
6019 EL_CUSTOM_START + 188,
6020 EL_CUSTOM_START + 189,
6021 EL_CUSTOM_START + 190,
6022 EL_CUSTOM_START + 191,
6024 EL_CUSTOM_START + 192,
6025 EL_CUSTOM_START + 193,
6026 EL_CUSTOM_START + 194,
6027 EL_CUSTOM_START + 195,
6029 EL_CUSTOM_START + 196,
6030 EL_CUSTOM_START + 197,
6031 EL_CUSTOM_START + 198,
6032 EL_CUSTOM_START + 199,
6034 EL_CUSTOM_START + 200,
6035 EL_CUSTOM_START + 201,
6036 EL_CUSTOM_START + 202,
6037 EL_CUSTOM_START + 203,
6039 EL_CUSTOM_START + 204,
6040 EL_CUSTOM_START + 205,
6041 EL_CUSTOM_START + 206,
6042 EL_CUSTOM_START + 207,
6044 EL_CUSTOM_START + 208,
6045 EL_CUSTOM_START + 209,
6046 EL_CUSTOM_START + 210,
6047 EL_CUSTOM_START + 211,
6049 EL_CUSTOM_START + 212,
6050 EL_CUSTOM_START + 213,
6051 EL_CUSTOM_START + 214,
6052 EL_CUSTOM_START + 215,
6054 EL_CUSTOM_START + 216,
6055 EL_CUSTOM_START + 217,
6056 EL_CUSTOM_START + 218,
6057 EL_CUSTOM_START + 219,
6059 EL_CUSTOM_START + 220,
6060 EL_CUSTOM_START + 221,
6061 EL_CUSTOM_START + 222,
6062 EL_CUSTOM_START + 223,
6064 EL_CUSTOM_START + 224,
6065 EL_CUSTOM_START + 225,
6066 EL_CUSTOM_START + 226,
6067 EL_CUSTOM_START + 227,
6069 EL_CUSTOM_START + 228,
6070 EL_CUSTOM_START + 229,
6071 EL_CUSTOM_START + 230,
6072 EL_CUSTOM_START + 231,
6074 EL_CUSTOM_START + 232,
6075 EL_CUSTOM_START + 233,
6076 EL_CUSTOM_START + 234,
6077 EL_CUSTOM_START + 235,
6079 EL_CUSTOM_START + 236,
6080 EL_CUSTOM_START + 237,
6081 EL_CUSTOM_START + 238,
6082 EL_CUSTOM_START + 239,
6084 EL_CUSTOM_START + 240,
6085 EL_CUSTOM_START + 241,
6086 EL_CUSTOM_START + 242,
6087 EL_CUSTOM_START + 243,
6089 EL_CUSTOM_START + 244,
6090 EL_CUSTOM_START + 245,
6091 EL_CUSTOM_START + 246,
6092 EL_CUSTOM_START + 247,
6094 EL_CUSTOM_START + 248,
6095 EL_CUSTOM_START + 249,
6096 EL_CUSTOM_START + 250,
6097 EL_CUSTOM_START + 251,
6099 EL_CUSTOM_START + 252,
6100 EL_CUSTOM_START + 253,
6101 EL_CUSTOM_START + 254,
6102 EL_CUSTOM_START + 255
6104 static int *editor_hl_custom_ptr = editor_hl_custom;
6105 static int *editor_el_custom_ptr = editor_el_custom;
6106 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6107 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6109 static int editor_hl_group[] =
6111 EL_INTERNAL_CASCADE_GE_ACTIVE,
6117 static int editor_el_group[] =
6131 EL_GROUP_START + 10,
6132 EL_GROUP_START + 11,
6134 EL_GROUP_START + 12,
6135 EL_GROUP_START + 13,
6136 EL_GROUP_START + 14,
6137 EL_GROUP_START + 15,
6139 EL_GROUP_START + 16,
6140 EL_GROUP_START + 17,
6141 EL_GROUP_START + 18,
6142 EL_GROUP_START + 19,
6144 EL_GROUP_START + 20,
6145 EL_GROUP_START + 21,
6146 EL_GROUP_START + 22,
6147 EL_GROUP_START + 23,
6149 EL_GROUP_START + 24,
6150 EL_GROUP_START + 25,
6151 EL_GROUP_START + 26,
6152 EL_GROUP_START + 27,
6154 EL_GROUP_START + 28,
6155 EL_GROUP_START + 29,
6156 EL_GROUP_START + 30,
6159 static int *editor_hl_group_ptr = editor_hl_group;
6160 static int *editor_el_group_ptr = editor_el_group;
6161 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6162 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6164 static int editor_hl_empty_space[] =
6166 EL_INTERNAL_CASCADE_ES_ACTIVE,
6172 static int editor_el_empty_space[] =
6194 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6195 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6196 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6197 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6199 static int editor_hl_reference[] =
6201 EL_INTERNAL_CASCADE_REF_ACTIVE,
6207 static int editor_el_reference[] =
6211 EL_TRIGGER_CE_VALUE,
6212 EL_TRIGGER_CE_SCORE,
6216 EL_CURRENT_CE_VALUE,
6217 EL_CURRENT_CE_SCORE,
6239 static int *editor_hl_reference_ptr = editor_hl_reference;
6240 static int *editor_el_reference_ptr = editor_el_reference;
6241 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6242 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6244 static int editor_hl_user_defined[] =
6246 EL_INTERNAL_CASCADE_USER_ACTIVE,
6252 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6253 static int *editor_el_user_defined_ptr = NULL;
6254 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6255 static int num_editor_el_user_defined = 0;
6257 static int editor_hl_dynamic[] =
6259 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6265 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6266 static int *editor_el_dynamic_ptr = NULL;
6267 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6268 static int num_editor_el_dynamic = 0;
6270 static int editor_hl_empty[] = { EL_EMPTY };
6271 static int *editor_el_empty = NULL; // dynamically allocated
6273 static int *editor_hl_empty_ptr = editor_hl_empty;
6274 static int *editor_el_empty_ptr = NULL;
6275 static int num_editor_hl_empty = 0;
6276 static int num_editor_el_empty = 0; // dynamically determined, if needed
6278 static boolean use_el_empty = FALSE;
6280 static int *editor_elements = NULL; // dynamically allocated
6281 static int num_editor_elements = 0; // dynamically determined
6283 static boolean setup_editor_cascade_never = FALSE;
6285 static boolean setup_editor_el_players = TRUE;
6286 static boolean setup_editor_el_boulderdash = TRUE;
6287 static boolean setup_editor_el_boulderdash_native = TRUE;
6288 static boolean setup_editor_el_emerald_mine = TRUE;
6289 static boolean setup_editor_el_emerald_mine_club = TRUE;
6290 static boolean setup_editor_el_more = TRUE;
6291 static boolean setup_editor_el_sokoban = TRUE;
6292 static boolean setup_editor_el_supaplex = TRUE;
6293 static boolean setup_editor_el_diamond_caves = TRUE;
6294 static boolean setup_editor_el_dx_boulderdash = TRUE;
6295 static boolean setup_editor_el_mirror_magic = TRUE;
6296 static boolean setup_editor_el_deflektor = TRUE;
6297 static boolean setup_editor_el_chars = TRUE;
6298 static boolean setup_editor_el_steel_chars = TRUE;
6299 static boolean setup_editor_el_custom = TRUE;
6300 static boolean setup_editor_el_user_defined = TRUE;
6301 static boolean setup_editor_el_dynamic = TRUE;
6303 static int editor_hl_unused[] = { EL_EMPTY };
6304 static int *editor_hl_unused_ptr = editor_hl_unused;
6305 static int num_editor_hl_unused = 0;
6309 boolean *setup_value;
6310 boolean *setup_cascade_value;
6312 int **headline_list;
6313 int *headline_list_size;
6316 int *element_list_size;
6318 boolean last_setup_value;
6320 editor_elements_info[] =
6323 &setup_editor_el_players,
6324 &setup_editor_cascade_never,
6325 &editor_hl_unused_ptr, &num_editor_hl_unused,
6326 &editor_el_players_ptr, &num_editor_el_players
6329 &setup_editor_el_boulderdash,
6330 &setup.editor_cascade.el_bd,
6331 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6332 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6335 &setup_editor_el_boulderdash_native,
6336 &setup.editor_cascade.el_bd_native,
6337 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6338 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6341 &setup_editor_el_emerald_mine,
6342 &setup.editor_cascade.el_em,
6343 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6344 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6347 &setup_editor_el_emerald_mine_club,
6348 &setup.editor_cascade.el_emc,
6349 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6350 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6353 &setup_editor_el_more,
6354 &setup.editor_cascade.el_rnd,
6355 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6356 &editor_el_rnd_ptr, &num_editor_el_rnd
6359 &setup_editor_el_sokoban,
6360 &setup.editor_cascade.el_sb,
6361 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6362 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6365 &setup_editor_el_supaplex,
6366 &setup.editor_cascade.el_sp,
6367 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6368 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6371 &setup_editor_el_diamond_caves,
6372 &setup.editor_cascade.el_dc,
6373 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6374 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6377 &setup_editor_el_dx_boulderdash,
6378 &setup.editor_cascade.el_dx,
6379 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6380 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6383 &setup_editor_el_mirror_magic,
6384 &setup.editor_cascade.el_mm,
6385 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6386 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6389 &setup_editor_el_deflektor,
6390 &setup.editor_cascade.el_df,
6391 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6392 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6395 &setup_editor_el_chars,
6396 &setup.editor_cascade.el_chars,
6397 &editor_hl_chars_ptr, &num_editor_hl_chars,
6398 &editor_el_chars_ptr, &num_editor_el_chars
6401 &setup_editor_el_steel_chars,
6402 &setup.editor_cascade.el_steel_chars,
6403 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6404 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6407 &setup_editor_el_custom,
6408 &setup.editor_cascade.el_ce,
6409 &editor_hl_custom_ptr, &num_editor_hl_custom,
6410 &editor_el_custom_ptr, &num_editor_el_custom
6413 &setup_editor_el_custom,
6414 &setup.editor_cascade.el_ge,
6415 &editor_hl_group_ptr, &num_editor_hl_group,
6416 &editor_el_group_ptr, &num_editor_el_group
6419 &setup_editor_el_custom,
6420 &setup.editor_cascade.el_es,
6421 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6422 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6425 &setup_editor_el_custom,
6426 &setup.editor_cascade.el_ref,
6427 &editor_hl_reference_ptr, &num_editor_hl_reference,
6428 &editor_el_reference_ptr, &num_editor_el_reference
6431 &setup_editor_el_user_defined,
6432 &setup.editor_cascade.el_user,
6433 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6434 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6437 &setup_editor_el_dynamic,
6438 &setup.editor_cascade.el_dynamic,
6439 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6440 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6445 &editor_hl_empty_ptr, &num_editor_hl_empty,
6446 &editor_el_empty_ptr, &num_editor_el_empty,
6456 static struct XY xy_directions[] =
6465 // ----------------------------------------------------------------------------
6467 // ----------------------------------------------------------------------------
6469 static int getMaxInfoTextLength(void)
6471 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6474 static int getTextWidthForGadget(char *text)
6479 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6482 static int getTextWidthForDrawingArea(char *text)
6487 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6490 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6492 return (gi->x + gi->width + getTextWidthForGadget(text));
6495 static char *getElementInfoText(int element)
6497 char *info_text = NULL;
6499 if (element < MAX_NUM_ELEMENTS)
6501 if (strlen(element_info[element].description) > 0)
6502 info_text = element_info[element].description;
6503 else if (element_info[element].custom_description != NULL)
6504 info_text = element_info[element].custom_description;
6505 else if (element_info[element].editor_description != NULL)
6506 info_text = element_info[element].editor_description;
6509 if (info_text == NULL)
6510 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6515 static char *getElementDescriptionFilenameExt(char *basename)
6517 char *elements_subdir = ELEMENTS_DIRECTORY;
6518 static char *elements_subdir2 = NULL;
6519 static char *filename = NULL;
6521 if (elements_subdir2 == NULL)
6522 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6524 checked_free(filename);
6526 // 1st try: look for element description in current level set directory
6527 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6528 if (fileExists(filename))
6533 // 2nd try: look for element description in the game's base directory
6534 filename = getPath3(options.docs_directory, elements_subdir, basename);
6535 if (fileExists(filename))
6541 static char *getElementDescriptionFilename(int element)
6543 char basename[MAX_FILENAME_LEN];
6546 // 1st try: look for element description file for exactly this element
6547 sprintf(basename, "%s.txt", element_info[element].token_name);
6548 filename = getElementDescriptionFilenameExt(basename);
6549 if (filename != NULL)
6552 // 2nd try: look for element description file for this element's class
6553 sprintf(basename, "%s.txt", element_info[element].class_name);
6554 filename = getElementDescriptionFilenameExt(basename);
6555 if (filename != NULL)
6558 // 3rd try: look for generic fallback text file for any element
6559 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6560 if (filename != NULL)
6566 static boolean suppressBorderElement(void)
6568 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6569 lev_fieldx <= MAX_ED_FIELDX &&
6570 lev_fieldy <= MAX_ED_FIELDY);
6573 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6575 boolean element_found[NUM_FILE_ELEMENTS];
6578 // initialize list of used elements to "not used"
6579 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6580 element_found[i] = FALSE;
6582 // find all elements used in current level
6583 for (y = 0; y < lev_fieldy; y++)
6585 for (x = 0; x < lev_fieldx; x++)
6587 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6590 if (IS_MM_WALL(Tile[x][y]))
6591 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6593 element_found[Tile[x][y]] = TRUE;
6599 // count number of elements used in current level
6600 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6601 if (element_found[i])
6604 // add space for up to 3 more elements for padding that may be needed
6607 // free memory for old list of elements, if needed
6608 checked_free(*elements);
6610 // allocate memory for new list of elements
6611 *elements = checked_malloc(*num_elements * sizeof(int));
6615 // add all elements used in current level (non-custom/group/empty elements)
6616 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6617 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6618 IS_GROUP_ELEMENT(i) ||
6619 IS_EMPTY_ELEMENT(i)))
6620 (*elements)[(*num_elements)++] = i;
6622 // add all elements used in current level (custom/group/empty elements)
6623 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6624 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6625 IS_GROUP_ELEMENT(i) ||
6626 IS_EMPTY_ELEMENT(i)))
6627 (*elements)[(*num_elements)++] = i;
6629 while (*num_elements % 4) // pad with empty elements, if needed
6630 (*elements)[(*num_elements)++] = EL_EMPTY;
6633 static void ReinitializeElementList_EnableSections(void)
6635 // default: enable all element sections
6637 setup_editor_el_players = TRUE;
6638 setup_editor_el_boulderdash = TRUE;
6639 setup_editor_el_boulderdash_native = TRUE;
6640 setup_editor_el_emerald_mine = TRUE;
6641 setup_editor_el_emerald_mine_club = TRUE;
6642 setup_editor_el_more = TRUE;
6643 setup_editor_el_sokoban = TRUE;
6644 setup_editor_el_supaplex = TRUE;
6645 setup_editor_el_diamond_caves = TRUE;
6646 setup_editor_el_dx_boulderdash = TRUE;
6647 setup_editor_el_mirror_magic = TRUE;
6648 setup_editor_el_deflektor = TRUE;
6649 setup_editor_el_chars = TRUE;
6650 setup_editor_el_steel_chars = TRUE;
6652 setup_editor_el_custom = TRUE;
6653 setup_editor_el_user_defined = TRUE;
6654 setup_editor_el_dynamic = TRUE;
6656 // now disable all element sections not to be displayed
6658 if (!setup.editor.el_classic)
6660 setup_editor_el_players = FALSE;
6661 setup_editor_el_boulderdash = FALSE;
6662 setup_editor_el_boulderdash_native = FALSE;
6663 setup_editor_el_emerald_mine = FALSE;
6664 setup_editor_el_emerald_mine_club = FALSE;
6665 setup_editor_el_more = FALSE;
6666 setup_editor_el_sokoban = FALSE;
6667 setup_editor_el_supaplex = FALSE;
6668 setup_editor_el_diamond_caves = FALSE;
6669 setup_editor_el_dx_boulderdash = FALSE;
6670 setup_editor_el_mirror_magic = FALSE;
6671 setup_editor_el_deflektor = FALSE;
6672 setup_editor_el_chars = FALSE;
6673 setup_editor_el_steel_chars = FALSE;
6676 if (!setup.editor.el_custom)
6678 setup_editor_el_custom = FALSE;
6681 if (!setup.editor.el_user_defined)
6683 setup_editor_el_user_defined = FALSE;
6686 if (!setup.editor.el_dynamic)
6688 setup_editor_el_dynamic = FALSE;
6691 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6693 setup_editor_el_boulderdash_native = FALSE;
6694 setup_editor_el_mirror_magic = FALSE;
6695 setup_editor_el_deflektor = FALSE;
6697 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6699 setup_editor_el_players = FALSE;
6700 setup_editor_el_boulderdash = FALSE;
6701 setup_editor_el_emerald_mine = FALSE;
6702 setup_editor_el_emerald_mine_club = FALSE;
6703 setup_editor_el_more = FALSE;
6704 setup_editor_el_sokoban = FALSE;
6705 setup_editor_el_supaplex = FALSE;
6706 setup_editor_el_diamond_caves = FALSE;
6707 setup_editor_el_dx_boulderdash = FALSE;
6708 setup_editor_el_mirror_magic = FALSE;
6709 setup_editor_el_deflektor = FALSE;
6710 setup_editor_el_chars = FALSE;
6711 setup_editor_el_steel_chars = FALSE;
6713 setup_editor_el_custom = FALSE;
6715 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6717 setup_editor_el_boulderdash = FALSE;
6718 setup_editor_el_boulderdash_native = FALSE;
6719 setup_editor_el_more = FALSE;
6720 setup_editor_el_sokoban = FALSE;
6721 setup_editor_el_supaplex = FALSE;
6722 setup_editor_el_diamond_caves = FALSE;
6723 setup_editor_el_dx_boulderdash = FALSE;
6724 setup_editor_el_mirror_magic = FALSE;
6725 setup_editor_el_deflektor = FALSE;
6726 setup_editor_el_steel_chars = FALSE;
6728 setup_editor_el_custom = FALSE;
6730 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6732 setup_editor_el_players = FALSE;
6733 setup_editor_el_boulderdash = FALSE;
6734 setup_editor_el_boulderdash_native = FALSE;
6735 setup_editor_el_emerald_mine = FALSE;
6736 setup_editor_el_emerald_mine_club = FALSE;
6737 setup_editor_el_more = FALSE;
6738 setup_editor_el_sokoban = FALSE;
6739 setup_editor_el_diamond_caves = FALSE;
6740 setup_editor_el_dx_boulderdash = FALSE;
6741 setup_editor_el_mirror_magic = FALSE;
6742 setup_editor_el_deflektor = FALSE;
6743 setup_editor_el_chars = FALSE;
6744 setup_editor_el_steel_chars = FALSE;
6746 setup_editor_el_custom = FALSE;
6748 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6750 setup_editor_el_players = FALSE;
6751 setup_editor_el_boulderdash = FALSE;
6752 setup_editor_el_boulderdash_native = FALSE;
6753 setup_editor_el_emerald_mine = FALSE;
6754 setup_editor_el_emerald_mine_club = FALSE;
6755 setup_editor_el_more = FALSE;
6756 setup_editor_el_sokoban = FALSE;
6757 setup_editor_el_supaplex = FALSE;
6758 setup_editor_el_diamond_caves = FALSE;
6759 setup_editor_el_dx_boulderdash = FALSE;
6760 setup_editor_el_steel_chars = FALSE;
6762 setup_editor_el_custom = FALSE;
6766 static void ReinitializeElementList(void)
6768 static boolean initialization_needed = TRUE;
6772 ReinitializeElementList_EnableSections();
6774 if (initialization_needed)
6776 LoadSetup_EditorCascade(); // load last editor cascade state
6778 // initialize editor cascade element from saved cascade state
6779 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6781 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6782 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6784 if (IS_EDITOR_CASCADE(*cascade_element))
6786 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6787 EL_CASCADE_INACTIVE(*cascade_element));
6790 initialization_needed = FALSE;
6793 checked_free(editor_elements);
6795 // reload optional user defined element list for each invocation of editor
6796 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6797 &num_editor_el_user_defined);
6799 // initialize dynamic level element list for each invocation of editor
6800 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6801 &num_editor_el_dynamic);
6803 // initialize list of empty elements (used for padding, if needed)
6804 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6805 editor_el_empty[i] = EL_EMPTY;
6807 // do some sanity checks for each element from element list
6808 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6810 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6812 int element = (*editor_elements_info[i].element_list)[j];
6814 if (element >= NUM_FILE_ELEMENTS)
6815 Warn("editor element %d is runtime element", element);
6817 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6818 Warn("no element description text for element %d", element);
6822 num_editor_elements = 0;
6823 use_el_empty = FALSE;
6825 // determine size of element list
6826 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6828 if (*editor_elements_info[i].setup_value)
6830 boolean found_inactive_cascade = FALSE;
6832 if (setup.editor.el_headlines)
6834 // required for correct padding of palette headline buttons
6835 if (*editor_elements_info[i].headline_list_size > 0)
6836 num_editor_elements += ED_ELEMENTLIST_COLS;
6838 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6840 int element = (*editor_elements_info[i].headline_list)[j];
6842 if (IS_EDITOR_CASCADE_INACTIVE(element))
6843 found_inactive_cascade = TRUE;
6847 if (found_inactive_cascade)
6850 // required for correct padding of palette element buttons
6851 int element_list_size = *editor_elements_info[i].element_list_size;
6853 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6854 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6856 num_editor_elements += element_buttons;
6860 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6862 // offer at least as many elements as element buttons exist
6863 use_el_empty = TRUE;
6864 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6866 num_editor_elements += num_editor_el_empty;
6870 num_editor_el_empty = 0;
6873 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6875 // fill element list
6876 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6878 boolean found_inactive_cascade = FALSE;
6880 if (*editor_elements_info[i].setup_value)
6882 if (setup.editor.el_headlines)
6884 // required for correct padding of palette headline buttons
6885 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6886 ED_ELEMENTLIST_COLS : 0);
6888 for (j = 0; j < headline_size; j++)
6890 // use empty elements for padding of palette headline buttons
6891 int element = (j < *editor_elements_info[i].headline_list_size ?
6892 (*editor_elements_info[i].headline_list)[j] :
6893 editor_el_empty[0]);
6895 editor_elements[pos++] = element;
6897 if (IS_EDITOR_CASCADE_INACTIVE(element))
6898 found_inactive_cascade = TRUE;
6902 if (found_inactive_cascade)
6905 // required for correct padding of palette element buttons
6906 int element_list_size = *editor_elements_info[i].element_list_size;
6908 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6909 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6911 // copy all elements from element list
6912 for (j = 0; j < element_list_size; j++)
6913 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6915 // use empty elements for padding of palette element buttons
6916 for (j = 0; j < element_buttons - element_list_size; j++)
6917 editor_elements[pos++] = editor_el_empty[0];
6921 // (this function is also called before editor gadgets are initialized!)
6922 AdjustElementListScrollbar();
6925 void PrintEditorElementList(void)
6927 boolean *stop = &setup_editor_el_user_defined;
6930 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6932 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6934 if (IS_EDITOR_CASCADE(cascade_element))
6936 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6937 char *headline = element_info[cascade_element_show].editor_description;
6939 PrintLineWithPrefix("# ", "-", 77);
6940 Print("# %s\n", headline);
6941 PrintLineWithPrefix("# ", "-", 77);
6944 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6946 int element = (*editor_elements_info[i].headline_list)[j];
6948 if (IS_EDITOR_CASCADE(element))
6949 element = EL_CHAR_MINUS;
6951 Print("# %s\n", element_info[element].token_name);
6957 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6959 int element = (*editor_elements_info[i].element_list)[j];
6961 Print("# %s\n", element_info[element].token_name);
6969 static void ReinitializeElementListButtons(void)
6971 static boolean last_setup_value_headlines = FALSE;
6972 static boolean initialization_needed = TRUE;
6975 if (!initialization_needed) // check if editor element setup has changed
6977 if (last_setup_value_headlines != setup.editor.el_headlines)
6978 initialization_needed = TRUE;
6980 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6981 if (editor_elements_info[i].last_setup_value !=
6982 *editor_elements_info[i].setup_value)
6983 initialization_needed = TRUE;
6986 if (!initialization_needed)
6989 FreeLevelEditorGadgets();
6990 CreateLevelEditorGadgets();
6992 // store current setup values for next invocation of this function
6993 last_setup_value_headlines = setup.editor.el_headlines;
6994 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6995 editor_elements_info[i].last_setup_value =
6996 *editor_elements_info[i].setup_value;
6998 initialization_needed = FALSE;
7001 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7004 int border_graphic =
7005 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7006 struct GraphicInfo *g = &graphic_info[border_graphic];
7007 Bitmap *src_bitmap = g->bitmap;
7008 int src_x = g->src_x;
7009 int src_y = g->src_y;
7010 int border_size = g->border_size;
7011 int border_xpos = g->width - border_size;
7012 int border_ypos = g->height - border_size;
7013 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7016 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7017 border_size, border_size,
7018 dest_x - border_size, dest_y - border_size);
7019 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7020 border_size, border_size,
7021 dest_x + width, dest_y - border_size);
7022 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7023 border_size, border_size,
7024 dest_x - border_size, dest_y + height);
7025 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7026 border_size, border_size,
7027 dest_x + width, dest_y + height);
7029 for (i = 0; i < width / tilesize; i++)
7031 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7032 tilesize, border_size,
7033 dest_x + i * tilesize, dest_y - border_size);
7034 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7035 tilesize, border_size,
7036 dest_x + i * tilesize, dest_y + height);
7039 for (i = 0; i < height / tilesize; i++)
7041 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7042 border_size, tilesize,
7043 dest_x - border_size, dest_y + i * tilesize);
7044 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7045 border_size, tilesize,
7046 dest_x + width, dest_y + i * tilesize);
7049 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7052 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7054 int xsize_tile = MAX(ed_tilesize, xsize);
7055 int ysize_tile = MAX(ed_tilesize, ysize);
7056 int xsize_full = xsize + 1;
7057 int ysize_full = ysize + 1;
7058 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7059 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7060 Pixel line_color = getTabulatorBarColor();
7062 if (line_color == BLACK_PIXEL) // black => transparent
7065 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7066 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7067 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7070 static void DrawEditorLevelBorderLinesIfNeeded(void)
7072 int xsize = lev_fieldx * ed_tilesize;
7073 int ysize = lev_fieldy * ed_tilesize;
7074 int line_size = getTabulatorBarHeight();
7076 if (!suppressBorderElement())
7079 // draw little border line around editable level playfield
7082 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7085 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7087 if (xsize < SXSIZE && ysize < SYSIZE)
7088 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7091 static void DrawEditorElement(int x, int y, int element)
7093 DrawSizedElement(x, y, element, ed_tilesize);
7096 static void DrawEditorElementThruMask(int x, int y, int element)
7098 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7101 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7103 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7106 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7108 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7109 DrawEditorLevelBorderLinesIfNeeded();
7112 static void DrawDrawingArea(int id)
7114 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7117 int *value = drawingarea_info[id].value;
7118 int area_xsize = drawingarea_info[id].area_xsize;
7119 int area_ysize = drawingarea_info[id].area_ysize;
7120 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7122 for (x = 0; x < area_xsize; x++)
7123 for (y = 0; y < area_ysize; y++)
7124 DrawSizedGraphicExt(drawto,
7125 gi->x + x * tilesize,
7126 gi->y + y * tilesize,
7127 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7130 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7133 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7134 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7136 BlitBitmap(drawto, drawto,
7137 SX + (dx == -1 ? ed_tilesize : 0),
7138 SY + (dy == -1 ? ed_tilesize : 0),
7139 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7140 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7141 SX + (dx == +1 ? ed_tilesize : 0),
7142 SY + (dy == +1 ? ed_tilesize : 0));
7146 x = (dx == 1 ? 0 : ed_fieldx - 1);
7147 for (y = 0; y < ed_fieldy; y++)
7148 DrawEditorElementOrWall(x, y, from_x, from_y);
7152 y = (dy == 1 ? 0 : ed_fieldy - 1);
7153 for (x = 0; x < ed_fieldx; x++)
7154 DrawEditorElementOrWall(x, y, from_x, from_y);
7157 redraw_mask |= REDRAW_FIELD;
7161 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7164 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7167 static void CreateControlButtons(void)
7169 struct GadgetInfo *gi;
7172 // create toolbox buttons
7173 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7175 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7176 int id = controlbutton_info[i].gadget_id;
7177 int type = controlbutton_info[i].gadget_type;
7178 int graphic = controlbutton_info[i].graphic;
7179 struct XYTileSize *pos = controlbutton_info[i].pos;
7180 struct GraphicInfo *gd = &graphic_info[graphic];
7181 Bitmap *deco_bitmap = NULL;
7182 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7183 int tile_size = 0, deco_shift = 0;
7184 boolean deco_masked = FALSE;
7185 int gd_x1 = gd->src_x;
7186 int gd_y1 = gd->src_y;
7187 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7188 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7189 int gd_x1a = gd->src_x + gd->active_xoffset;
7190 int gd_y1a = gd->src_y + gd->active_yoffset;
7191 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7192 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7195 unsigned int event_mask;
7196 int radio_button_nr = RADIO_NR_NONE;
7197 boolean checked = FALSE;
7200 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7202 if (type == GD_TYPE_RADIO_BUTTON)
7204 event_mask = GD_EVENT_PRESSED;
7205 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7207 if (id == drawing_function)
7212 if (id == GADGET_ID_WRAP_LEFT ||
7213 id == GADGET_ID_WRAP_RIGHT ||
7214 id == GADGET_ID_WRAP_UP ||
7215 id == GADGET_ID_WRAP_DOWN)
7216 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7218 event_mask = GD_EVENT_RELEASED;
7221 if (id == GADGET_ID_PROPERTIES ||
7222 id == GADGET_ID_PALETTE)
7227 else if (id == GADGET_ID_ELEMENT_LEFT ||
7228 id == GADGET_ID_ELEMENT_MIDDLE ||
7229 id == GADGET_ID_ELEMENT_RIGHT)
7234 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7235 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7236 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7238 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7239 editor.button.element_left.tile_size :
7240 id == GADGET_ID_ELEMENT_MIDDLE ?
7241 editor.button.element_middle.tile_size :
7242 id == GADGET_ID_ELEMENT_RIGHT ?
7243 editor.button.element_right.tile_size : 0);
7245 // make sure that decoration does not overlap gadget border
7246 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7248 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7250 deco_xpos = (gd->width - tile_size) / 2;
7251 deco_ypos = (gd->height - tile_size) / 2;
7253 deco_masked = gd->draw_masked;
7261 gi = CreateGadget(GDI_CUSTOM_ID, id,
7262 GDI_CUSTOM_TYPE_ID, type_id,
7263 GDI_IMAGE_ID, graphic,
7264 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7267 GDI_WIDTH, gd->width,
7268 GDI_HEIGHT, gd->height,
7270 GDI_STATE, GD_BUTTON_UNPRESSED,
7271 GDI_RADIO_NR, radio_button_nr,
7272 GDI_CHECKED, checked,
7273 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7274 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7275 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7276 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7277 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7278 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7279 GDI_DECORATION_SIZE, tile_size, tile_size,
7280 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7281 GDI_DECORATION_MASKED, deco_masked,
7282 GDI_EVENT_MASK, event_mask,
7283 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7284 GDI_CALLBACK_ACTION, HandleControlButtons,
7288 Fail("cannot create gadget");
7290 level_editor_gadget[id] = gi;
7293 // these values are not constant, but can change at runtime
7294 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7295 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7296 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7297 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7298 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7299 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7300 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7301 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7302 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7303 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7304 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7305 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7307 // create buttons for scrolling of drawing area and element list
7308 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7310 int id = scrollbutton_info[i].gadget_id;
7311 int type_id = scrollbutton_info[i].gadget_type_id;
7312 int graphic = scrollbutton_info[i].graphic;
7313 struct GraphicInfo *gd = &graphic_info[graphic];
7314 Bitmap *gd_bitmap = gd->bitmap;
7315 int gd_x1 = gd->src_x;
7316 int gd_y1 = gd->src_y;
7317 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7318 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7319 int width = gd->width;
7320 int height = gd->height;
7321 int x = scrollbutton_pos[i].x;
7322 int y = scrollbutton_pos[i].y;
7323 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7326 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7328 if (id == GADGET_ID_SCROLL_LIST_UP ||
7329 id == GADGET_ID_SCROLL_LIST_DOWN)
7340 gi = CreateGadget(GDI_CUSTOM_ID, id,
7341 GDI_CUSTOM_TYPE_ID, type_id,
7342 GDI_IMAGE_ID, graphic,
7343 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7348 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7349 GDI_STATE, GD_BUTTON_UNPRESSED,
7350 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7351 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7352 GDI_EVENT_MASK, event_mask,
7353 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7354 GDI_CALLBACK_ACTION, HandleControlButtons,
7358 Fail("cannot create gadget");
7360 level_editor_gadget[id] = gi;
7363 // create buttons for element list
7364 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7367 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7368 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7369 struct GraphicInfo *gd = &graphic_info[graphic];
7370 Bitmap *gd_bitmap = gd->bitmap;
7371 Bitmap *deco_bitmap;
7372 int deco_x, deco_y, deco_xpos, deco_ypos;
7373 int gd_x1 = gd->src_x;
7374 int gd_y1 = gd->src_y;
7375 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7376 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7377 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7378 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7379 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7380 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7381 int element = editor_elements[i];
7382 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7383 unsigned int event_mask = GD_EVENT_RELEASED;
7385 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7387 deco_xpos = (gd->width - tile_size) / 2;
7388 deco_ypos = (gd->height - tile_size) / 2;
7390 gi = CreateGadget(GDI_CUSTOM_ID, id,
7391 GDI_CUSTOM_TYPE_ID, type_id,
7392 GDI_IMAGE_ID, graphic,
7393 GDI_INFO_TEXT, getElementInfoText(element),
7396 GDI_WIDTH, gd->width,
7397 GDI_HEIGHT, gd->height,
7398 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7399 GDI_STATE, GD_BUTTON_UNPRESSED,
7400 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7401 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7402 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7403 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7404 GDI_DECORATION_SIZE, tile_size, tile_size,
7405 GDI_DECORATION_SHIFTING, 1, 1,
7406 GDI_EVENT_MASK, event_mask,
7407 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7408 GDI_CALLBACK_ACTION, HandleControlButtons,
7412 Fail("cannot create gadget");
7414 level_editor_gadget[id] = gi;
7418 static void CreateCounterButtons(void)
7420 int max_infotext_len = getMaxInfoTextLength();
7423 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7425 int type_id = counterbutton_info[i].gadget_type_id;
7426 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7427 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7431 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7433 // determine horizontal position to the right of specified gadget
7434 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7435 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7436 ED_GADGET_TEXT_DISTANCE);
7438 // determine horizontal offset for leading text
7439 if (counterbutton_info[i].text_left != NULL)
7440 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7442 for (j = 0; j < 2; j++)
7444 struct GadgetInfo *gi;
7446 counterbutton_info[i].gadget_id_down :
7447 counterbutton_info[i].gadget_id_up);
7449 struct GraphicInfo *gd;
7450 int gd_x1, gd_x2, gd_y1, gd_y2;
7451 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7452 char infotext[max_infotext_len + 1];
7454 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7457 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7458 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7460 event_mask |= GD_EVENT_RELEASED;
7464 x = DX + editor.button.prev_level.x;
7465 y = DY + editor.button.prev_level.y;
7469 x = DX + editor.button.next_level.x;
7470 y = DY + editor.button.next_level.y;
7476 IMG_EDITOR_COUNTER_DOWN :
7477 IMG_EDITOR_COUNTER_UP);
7480 gd = &graphic_info[graphic];
7484 gd_x2 = gd->src_x + gd->pressed_xoffset;
7485 gd_y2 = gd->src_y + gd->pressed_yoffset;
7487 sprintf(infotext, "%s counter value by 1, 5 or 10",
7488 (j == 0 ? "Decrease" : "Increase"));
7490 gi = CreateGadget(GDI_CUSTOM_ID, id,
7491 GDI_CUSTOM_TYPE_ID, type_id,
7492 GDI_IMAGE_ID, graphic,
7493 GDI_INFO_TEXT, infotext,
7496 GDI_WIDTH, gd->width,
7497 GDI_HEIGHT, gd->height,
7498 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7499 GDI_STATE, GD_BUTTON_UNPRESSED,
7500 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7501 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7502 GDI_EVENT_MASK, event_mask,
7503 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7504 GDI_CALLBACK_ACTION, HandleCounterButtons,
7508 Fail("cannot create gadget");
7510 level_editor_gadget[id] = gi;
7511 right_gadget_border[id] =
7512 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7514 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7518 int font_type = FONT_INPUT_1;
7519 int font_type_active = FONT_INPUT_1_ACTIVE;
7521 id = counterbutton_info[i].gadget_id_text;
7523 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7525 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7527 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7529 font_type = FONT_LEVEL_NUMBER;
7530 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7532 x = DX + editor.input.level_number.x;
7533 y = DY + editor.input.level_number.y;
7537 graphic = IMG_EDITOR_COUNTER_INPUT;
7540 gd = &graphic_info[graphic];
7544 gd_x2 = gd->src_x + gd->active_xoffset;
7545 gd_y2 = gd->src_y + gd->active_yoffset;
7547 gi = CreateGadget(GDI_CUSTOM_ID, id,
7548 GDI_CUSTOM_TYPE_ID, type_id,
7549 GDI_IMAGE_ID, graphic,
7550 GDI_INFO_TEXT, "Enter counter value",
7553 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7554 GDI_NUMBER_VALUE, 0,
7555 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7556 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7557 GDI_TEXT_SIZE, 3, // minimal counter text size
7558 GDI_TEXT_FONT, font_type,
7559 GDI_TEXT_FONT_ACTIVE, font_type_active,
7560 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7561 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7562 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7563 GDI_DESIGN_WIDTH, gd->width,
7564 GDI_EVENT_MASK, event_mask,
7565 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7566 GDI_CALLBACK_ACTION, HandleCounterButtons,
7570 Fail("cannot create gadget");
7572 level_editor_gadget[id] = gi;
7573 right_gadget_border[id] =
7574 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7576 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7582 static void CreateDrawingAreas(void)
7586 // these values are not constant, but can change at runtime
7587 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7588 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7590 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7592 struct GadgetInfo *gi;
7593 int id = drawingarea_info[i].gadget_id;
7594 int type_id = drawingarea_info[i].gadget_type_id;
7595 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7596 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7597 int area_xsize = drawingarea_info[i].area_xsize;
7598 int area_ysize = drawingarea_info[i].area_ysize;
7599 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7600 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7601 unsigned int event_mask =
7602 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7603 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7606 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7608 // determine horizontal position to the right of specified gadget
7609 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7610 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7611 ED_DRAWINGAREA_TEXT_DISTANCE);
7613 // determine horizontal offset for leading text
7614 if (drawingarea_info[i].text_left != NULL)
7615 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7617 gi = CreateGadget(GDI_CUSTOM_ID, id,
7618 GDI_CUSTOM_TYPE_ID, type_id,
7621 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7622 GDI_AREA_SIZE, area_xsize, area_ysize,
7623 GDI_ITEM_SIZE, item_size, item_size,
7624 GDI_EVENT_MASK, event_mask,
7625 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7626 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7630 Fail("cannot create gadget");
7632 level_editor_gadget[id] = gi;
7633 right_gadget_border[id] =
7634 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7638 static void CreateTextInputGadgets(void)
7640 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7641 int max_infotext_len = getMaxInfoTextLength();
7644 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7646 int gd_x1 = gd->src_x;
7647 int gd_y1 = gd->src_y;
7648 int gd_x2 = gd->src_x + gd->active_xoffset;
7649 int gd_y2 = gd->src_y + gd->active_yoffset;
7650 struct GadgetInfo *gi;
7651 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7652 char infotext[MAX_OUTPUT_LINESIZE + 1];
7653 int id = textinput_info[i].gadget_id;
7654 int type_id = textinput_info[i].gadget_type_id;
7658 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7660 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7662 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7663 int border_size = gd->border_size;
7664 int font_nr = FONT_INPUT_1;
7665 int font_height = getFontHeight(font_nr);
7666 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7667 int yoffset = element_border + (TILEY - font_height) / 2;
7669 x = (editor.settings.element_name.x != -1 ?
7670 editor.settings.element_name.x :
7671 editor.settings.element_graphic.x + xoffset) - border_size;
7672 y = (editor.settings.element_name.y != -1 ?
7673 editor.settings.element_name.y :
7674 editor.settings.element_graphic.y + yoffset) - border_size;
7678 x = ED_SETTINGS_X(textinput_info[i].x);
7679 y = ED_SETTINGS_Y(textinput_info[i].y);
7682 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7683 infotext[max_infotext_len] = '\0';
7685 gi = CreateGadget(GDI_CUSTOM_ID, id,
7686 GDI_CUSTOM_TYPE_ID, type_id,
7687 GDI_INFO_TEXT, infotext,
7690 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7691 GDI_TEXT_VALUE, textinput_info[i].value,
7692 GDI_TEXT_SIZE, textinput_info[i].size,
7693 GDI_TEXT_FONT, FONT_INPUT_1,
7694 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7695 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7696 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7697 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7698 GDI_DESIGN_WIDTH, gd->width,
7699 GDI_EVENT_MASK, event_mask,
7700 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7701 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7705 Fail("cannot create gadget");
7707 level_editor_gadget[id] = gi;
7711 static void CreateTextAreaGadgets(void)
7713 int max_infotext_len = getMaxInfoTextLength();
7716 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7718 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7719 int gd_x1 = gd->src_x;
7720 int gd_y1 = gd->src_y;
7721 int gd_x2 = gd->src_x + gd->active_xoffset;
7722 int gd_y2 = gd->src_y + gd->active_yoffset;
7723 struct GadgetInfo *gi;
7724 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7725 char infotext[MAX_OUTPUT_LINESIZE + 1];
7726 int id = textarea_info[i].gadget_id;
7727 int type_id = textarea_info[i].gadget_type_id;
7728 int area_xsize = textarea_info[i].xsize;
7729 int area_ysize = textarea_info[i].ysize;
7732 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7734 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7735 infotext[max_infotext_len] = '\0';
7737 gi = CreateGadget(GDI_CUSTOM_ID, id,
7738 GDI_CUSTOM_TYPE_ID, type_id,
7739 GDI_INFO_TEXT, infotext,
7740 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7741 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7742 GDI_TYPE, GD_TYPE_TEXT_AREA,
7743 GDI_AREA_SIZE, area_xsize, area_ysize,
7744 GDI_TEXT_FONT, FONT_INPUT_1,
7745 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7746 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7747 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7748 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7749 GDI_DESIGN_WIDTH, gd->width,
7750 GDI_EVENT_MASK, event_mask,
7751 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7752 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7756 Fail("cannot create gadget");
7758 level_editor_gadget[id] = gi;
7762 static void CreateSelectboxGadgets(void)
7764 int max_infotext_len = getMaxInfoTextLength();
7768 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7770 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7771 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7772 int gd_x1 = gd->src_x;
7773 int gd_y1 = gd->src_y;
7774 int gd_x2 = gd->src_x + gd->active_xoffset;
7775 int gd_y2 = gd->src_y + gd->active_yoffset;
7776 int selectbox_button_xsize = gd2->width;
7777 struct GadgetInfo *gi;
7778 char infotext[MAX_OUTPUT_LINESIZE + 1];
7779 int id = selectbox_info[i].gadget_id;
7780 int type_id = selectbox_info[i].gadget_type_id;
7781 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7782 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7783 unsigned int event_mask =
7784 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7787 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7789 if (selectbox_info[i].size == -1) // dynamically determine size
7791 // (we cannot use -1 for uninitialized values if we directly compare
7792 // with results from strlen(), because the '<' and '>' operation will
7793 // implicitely cast -1 to an unsigned integer value!)
7794 selectbox_info[i].size = 0;
7796 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7797 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7798 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7800 selectbox_info[i].size++; // add one character empty space
7803 // determine horizontal position to the right of specified gadget
7804 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7805 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7806 ED_GADGET_TEXT_DISTANCE);
7808 // determine horizontal offset for leading text
7809 if (selectbox_info[i].text_left != NULL)
7810 x += getTextWidthForGadget(selectbox_info[i].text_left);
7812 sprintf(infotext, "%s", selectbox_info[i].infotext);
7813 infotext[max_infotext_len] = '\0';
7815 gi = CreateGadget(GDI_CUSTOM_ID, id,
7816 GDI_CUSTOM_TYPE_ID, type_id,
7817 GDI_INFO_TEXT, infotext,
7820 GDI_TYPE, GD_TYPE_SELECTBOX,
7821 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7822 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7823 GDI_TEXT_SIZE, selectbox_info[i].size,
7824 GDI_TEXT_FONT, FONT_INPUT_1,
7825 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7826 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7827 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7828 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7829 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7830 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7831 GDI_DESIGN_WIDTH, gd->width,
7832 GDI_EVENT_MASK, event_mask,
7833 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7834 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7838 Fail("cannot create gadget");
7840 level_editor_gadget[id] = gi;
7841 right_gadget_border[id] =
7842 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7846 static void CreateTextbuttonGadgets(void)
7848 int max_infotext_len = getMaxInfoTextLength();
7851 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7853 int id = textbutton_info[i].gadget_id;
7854 int type_id = textbutton_info[i].gadget_type_id;
7856 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7857 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7859 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7860 int gadget_distance =
7861 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7862 struct GraphicInfo *gd = &graphic_info[graphic];
7863 int gd_x1 = gd->src_x;
7864 int gd_y1 = gd->src_y;
7865 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7866 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7867 int gd_x1a = gd->src_x + gd->active_xoffset;
7868 int gd_y1a = gd->src_y + gd->active_yoffset;
7869 int border_xsize = gd->border_size + gd->draw_xoffset;
7870 int border_ysize = gd->border_size;
7871 struct GadgetInfo *gi;
7872 unsigned int event_mask = GD_EVENT_RELEASED;
7873 char infotext[MAX_OUTPUT_LINESIZE + 1];
7874 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7875 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7878 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7880 if (textbutton_info[i].size == -1) // dynamically determine size
7881 textbutton_info[i].size = strlen(textbutton_info[i].text);
7883 sprintf(infotext, "%s", textbutton_info[i].infotext);
7884 infotext[max_infotext_len] = '\0';
7886 // determine horizontal position to the right of specified gadget
7887 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7889 int gadget_id_align = textbutton_info[i].gadget_id_align;
7891 x = right_gadget_border[gadget_id_align] + gadget_distance;
7893 if (textbutton_info[i].y == -1)
7894 y = level_editor_gadget[gadget_id_align]->y;
7897 // determine horizontal offset for leading text
7898 if (textbutton_info[i].text_left != NULL)
7899 x += getTextWidthForGadget(textbutton_info[i].text_left);
7901 gi = CreateGadget(GDI_CUSTOM_ID, id,
7902 GDI_CUSTOM_TYPE_ID, type_id,
7903 GDI_IMAGE_ID, graphic,
7904 GDI_INFO_TEXT, infotext,
7907 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7908 GDI_TEXT_VALUE, textbutton_info[i].text,
7909 GDI_TEXT_SIZE, textbutton_info[i].size,
7910 GDI_TEXT_FONT, FONT_INPUT_2,
7911 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7912 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7913 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7914 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7915 GDI_BORDER_SIZE, border_xsize, border_ysize,
7916 GDI_DESIGN_WIDTH, gd->width,
7917 GDI_DECORATION_SHIFTING, 1, 1,
7918 GDI_EVENT_MASK, event_mask,
7919 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7920 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7924 Fail("cannot create gadget");
7926 level_editor_gadget[id] = gi;
7927 right_gadget_border[id] =
7928 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7932 static void CreateGraphicbuttonGadgets(void)
7934 struct GadgetInfo *gi;
7937 // create buttons for scrolling of drawing area and element list
7938 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7940 int id = graphicbutton_info[i].gadget_id;
7941 int type_id = graphicbutton_info[i].gadget_type_id;
7942 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7943 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7944 int graphic = graphicbutton_info[i].graphic;
7945 struct GraphicInfo *gd = &graphic_info[graphic];
7946 int gd_x1 = gd->src_x;
7947 int gd_y1 = gd->src_y;
7948 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7949 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7950 unsigned int event_mask = GD_EVENT_RELEASED;
7953 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7955 // determine horizontal position to the right of specified gadget
7956 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7957 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7958 ED_GADGET_TEXT_DISTANCE);
7960 // determine horizontal offset for leading text
7961 if (graphicbutton_info[i].text_left != NULL)
7962 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7964 gi = CreateGadget(GDI_CUSTOM_ID, id,
7965 GDI_CUSTOM_TYPE_ID, type_id,
7966 GDI_IMAGE_ID, graphic,
7967 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7970 GDI_WIDTH, gd->width,
7971 GDI_HEIGHT, gd->height,
7972 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7973 GDI_STATE, GD_BUTTON_UNPRESSED,
7974 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7975 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7976 GDI_EVENT_MASK, event_mask,
7977 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7978 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7982 Fail("cannot create gadget");
7984 level_editor_gadget[id] = gi;
7985 right_gadget_border[id] =
7986 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7990 static void CreateScrollbarGadgets(void)
7994 // these values are not constant, but can change at runtime
7995 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7996 SX + ED_SCROLL_HORIZONTAL_XPOS;
7997 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7998 SY + ED_SCROLL_HORIZONTAL_YPOS;
7999 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8000 ED_SCROLL_HORIZONTAL_XSIZE;
8001 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8002 ED_SCROLL_HORIZONTAL_YSIZE;
8003 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8004 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8005 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8006 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8008 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8009 SX + ED_SCROLL_VERTICAL_XPOS;
8010 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8011 SY + ED_SCROLL_VERTICAL_YPOS;
8012 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8013 ED_SCROLL_VERTICAL_XSIZE;
8014 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8015 ED_SCROLL_VERTICAL_YSIZE;
8016 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8017 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8018 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8019 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8021 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8022 PX + ED_SCROLL2_VERTICAL_XPOS;
8023 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8024 PY + ED_SCROLL2_VERTICAL_YPOS;
8025 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8026 ED_SCROLL2_VERTICAL_XSIZE;
8027 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8028 ED_SCROLL2_VERTICAL_YSIZE;
8029 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8030 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8031 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8032 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8034 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8036 int id = scrollbar_info[i].gadget_id;
8037 int type_id = scrollbar_info[i].gadget_type_id;
8038 int graphic = scrollbar_info[i].graphic;
8039 struct GraphicInfo *gd = &graphic_info[graphic];
8040 int gd_x1 = gd->src_x;
8041 int gd_y1 = gd->src_y;
8042 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8043 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8044 struct GadgetInfo *gi;
8045 int items_max, items_visible, item_position;
8046 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8049 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8051 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8053 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8054 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8055 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8057 else // drawing area scrollbars
8059 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8061 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8062 items_visible = ed_fieldx;
8067 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8068 items_visible = ed_fieldy;
8073 gi = CreateGadget(GDI_CUSTOM_ID, id,
8074 GDI_CUSTOM_TYPE_ID, type_id,
8075 GDI_IMAGE_ID, graphic,
8076 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8077 GDI_X, scrollbar_pos[i].x,
8078 GDI_Y, scrollbar_pos[i].y,
8079 GDI_WIDTH, scrollbar_pos[i].width,
8080 GDI_HEIGHT, scrollbar_pos[i].height,
8081 GDI_TYPE, scrollbar_info[i].type,
8082 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8083 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8084 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8085 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8086 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8087 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8088 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8089 GDI_STATE, GD_BUTTON_UNPRESSED,
8090 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8091 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8092 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8093 GDI_EVENT_MASK, event_mask,
8094 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8095 GDI_CALLBACK_ACTION, HandleControlButtons,
8099 Fail("cannot create gadget");
8101 level_editor_gadget[id] = gi;
8105 static void CreateCheckbuttonGadgets(void)
8107 struct GadgetInfo *gi;
8110 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8112 int id = checkbutton_info[i].gadget_id;
8113 int type_id = checkbutton_info[i].gadget_type_id;
8114 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8115 IMG_EDITOR_CHECKBOX);
8116 struct GraphicInfo *gd = &graphic_info[graphic];
8117 int gd_x1 = gd->src_x;
8118 int gd_y1 = gd->src_y;
8119 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8120 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8121 int gd_x1a = gd->src_x + gd->active_xoffset;
8122 int gd_y1a = gd->src_y + gd->active_yoffset;
8123 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8124 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8125 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8126 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8127 unsigned int event_mask = GD_EVENT_PRESSED;
8130 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8132 // determine horizontal position to the right of specified gadget
8133 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8134 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8135 ED_GADGET_TEXT_DISTANCE);
8137 // determine horizontal offset for leading text
8138 if (checkbutton_info[i].text_left != NULL)
8139 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8141 gi = CreateGadget(GDI_CUSTOM_ID, id,
8142 GDI_CUSTOM_TYPE_ID, type_id,
8143 GDI_IMAGE_ID, graphic,
8144 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8147 GDI_WIDTH, gd->width,
8148 GDI_HEIGHT, gd->height,
8149 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8150 GDI_CHECKED, *checkbutton_info[i].value,
8151 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8152 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8153 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8154 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8155 GDI_EVENT_MASK, event_mask,
8156 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8157 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8161 Fail("cannot create gadget");
8163 level_editor_gadget[id] = gi;
8164 right_gadget_border[id] =
8165 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8169 static void CreateRadiobuttonGadgets(void)
8171 int graphic = IMG_EDITOR_RADIOBUTTON;
8172 struct GraphicInfo *gd = &graphic_info[graphic];
8173 int gd_x1 = gd->src_x;
8174 int gd_y1 = gd->src_y;
8175 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8176 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8177 int gd_x1a = gd->src_x + gd->active_xoffset;
8178 int gd_y1a = gd->src_y + gd->active_yoffset;
8179 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8180 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8181 struct GadgetInfo *gi;
8184 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8186 int id = radiobutton_info[i].gadget_id;
8187 int type_id = radiobutton_info[i].gadget_type_id;
8188 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8189 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8190 unsigned int event_mask = GD_EVENT_PRESSED;
8193 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8196 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8198 // determine horizontal position to the right of specified gadget
8199 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8200 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8201 ED_GADGET_TEXT_DISTANCE);
8203 // determine horizontal offset for leading text
8204 if (radiobutton_info[i].text_left != NULL)
8205 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8207 gi = CreateGadget(GDI_CUSTOM_ID, id,
8208 GDI_CUSTOM_TYPE_ID, type_id,
8209 GDI_IMAGE_ID, graphic,
8210 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8213 GDI_WIDTH, gd->width,
8214 GDI_HEIGHT, gd->height,
8215 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8216 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8217 GDI_CHECKED, checked,
8218 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8219 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8220 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8221 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8222 GDI_EVENT_MASK, event_mask,
8223 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8224 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8228 Fail("cannot create gadget");
8230 level_editor_gadget[id] = gi;
8231 right_gadget_border[id] =
8232 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8236 void CreateLevelEditorGadgets(void)
8238 // force EDITOR font inside level editor
8239 SetFontStatus(GAME_MODE_EDITOR);
8241 // these values are not constant, but can change at runtime
8242 ed_fieldx = MAX_ED_FIELDX - 1;
8243 ed_fieldy = MAX_ED_FIELDY - 1;
8245 num_editor_gadgets = NUM_EDITOR_GADGETS;
8247 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8249 level_editor_gadget =
8250 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8251 right_gadget_border =
8252 checked_calloc(num_editor_gadgets * sizeof(int));
8254 // set number of empty (padding) element buttons to maximum number of buttons
8255 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8257 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8258 editor_el_empty_ptr = editor_el_empty;
8260 use_permanent_palette = !editor.palette.show_as_separate_screen;
8262 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8264 ReinitializeElementList();
8266 CreateControlButtons();
8267 CreateScrollbarGadgets();
8269 // order of function calls is important because of cross-references
8270 CreateCheckbuttonGadgets();
8271 CreateCounterButtons();
8272 CreateRadiobuttonGadgets();
8273 CreateTextInputGadgets();
8274 CreateTextAreaGadgets();
8275 CreateSelectboxGadgets();
8276 CreateGraphicbuttonGadgets();
8277 CreateTextbuttonGadgets();
8278 CreateDrawingAreas();
8283 void FreeLevelEditorGadgets(void)
8287 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8289 for (i = 0; i < num_editor_gadgets; i++)
8291 FreeGadget(level_editor_gadget[i]);
8293 level_editor_gadget[i] = NULL;
8296 checked_free(level_editor_gadget);
8297 checked_free(right_gadget_border);
8299 checked_free(editor_el_empty);
8302 static void MapCounterButtons(int id)
8304 int font_nr = FONT_TEXT_1;
8305 int font_height = getFontHeight(font_nr);
8306 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8307 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8308 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8309 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8310 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8311 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8312 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8313 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8314 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8315 int yoffset = (gi_down->height - font_height) / 2;
8316 int x_left = gi_down->x - xoffset_left;
8317 int x_right; // set after gadget position was modified
8318 int y_above = gi_down->y - yoffset_above;
8320 int y; // set after gadget position was modified
8322 // counter limits must be changed first to prevent value truncation
8323 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8324 counterbutton_info[id].max_value);
8326 // right text position might have changed after setting position above
8327 x_right = gi_up->x + gi_up->width + xoffset_right;
8329 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8331 // set position for counter gadgets with dynamically determined position
8332 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8334 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8335 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8336 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8339 // vertical position might have changed after setting position above
8340 y = gi_up->y + yoffset;
8342 if (counterbutton_info[id].text_above)
8343 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8345 if (counterbutton_info[id].text_left)
8346 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8348 if (counterbutton_info[id].text_right)
8349 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8356 static void MapControlButtons(void)
8361 // map toolbox buttons (excluding special CE toolbox buttons)
8362 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8363 MapGadget(level_editor_gadget[i]);
8365 // map toolbox buttons (element properties buttons)
8366 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8367 MapGadget(level_editor_gadget[i]);
8369 if (use_permanent_palette)
8371 // map buttons to select elements
8372 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8373 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8374 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8375 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8376 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8379 // map buttons to select level
8380 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8381 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8382 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8383 MapCounterButtons(counter_id);
8386 static void MapDrawingArea(int id)
8388 int font_nr = FONT_TEXT_1;
8389 int font_height = getFontHeight(font_nr);
8390 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8391 int area_xsize = gi->drawing.area_xsize;
8392 int area_ysize = gi->drawing.area_ysize;
8393 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8394 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8395 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8396 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8397 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8398 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8399 int y_side = gi->y + (gi->height - font_height) / 2;
8400 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8401 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8403 if (drawingarea_info[id].text_left)
8404 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8406 if (drawingarea_info[id].text_right)
8407 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8409 if (drawingarea_info[id].text_above)
8410 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8412 if (drawingarea_info[id].text_below)
8413 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8415 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8417 DrawElementBorder(gi->x, gi->y,
8418 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8419 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8421 DrawDrawingArea(id);
8427 static void MapTextInputGadget(int id)
8429 int font_nr = FONT_TEXT_1;
8430 int font_height = getFontHeight(font_nr);
8431 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8432 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8433 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8434 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8436 if (textinput_info[id].text_above)
8437 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8439 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8444 static void MapTextAreaGadget(int id)
8446 int font_nr = FONT_TEXT_1;
8447 int font_height = getFontHeight(font_nr);
8448 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8449 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8450 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8451 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8452 char *text_above = textarea_info[id].text_above;
8454 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8455 text_above = textarea_info[id].text_above_cropped;
8458 DrawTextS(x_above, y_above, font_nr, text_above);
8460 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8465 static void MapSelectboxGadget(int id)
8467 int font_nr = FONT_TEXT_1;
8468 int font_height = getFontHeight(font_nr);
8469 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8470 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8471 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8472 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8473 int yoffset = (gi->height - font_height) / 2;
8474 int x_left = gi->x - xoffset_left;
8475 int x_right = gi->x + gi->width + xoffset_right;
8476 int y_above = gi->y - yoffset_above;
8478 int y = gi->y + yoffset;
8480 if (selectbox_info[id].text_above)
8481 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8483 if (selectbox_info[id].text_left)
8484 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8486 if (selectbox_info[id].text_right)
8487 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8489 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8494 static void MapTextbuttonGadget(int id)
8496 int font_nr = FONT_TEXT_1;
8497 int font_height = getFontHeight(font_nr);
8498 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8499 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8500 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8501 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8502 int yoffset = (gi->height - font_height) / 2;
8503 int x_left = gi->x - xoffset_left;
8504 int x_right = gi->x + gi->width + xoffset_right;
8505 int y_above = gi->y - yoffset_above;
8507 int y = gi->y + yoffset;
8509 // only show button to delete change pages when more than minimum pages
8510 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8511 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8514 if (textbutton_info[id].text_above)
8515 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8517 if (textbutton_info[id].text_left)
8518 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8520 if (textbutton_info[id].text_right)
8521 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8526 static void MapGraphicbuttonGadget(int id)
8528 int font_nr = FONT_TEXT_1;
8529 int font_height = getFontHeight(font_nr);
8530 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8531 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8532 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8533 int yoffset = (gi->height - font_height) / 2;
8534 int x_left = gi->x - xoffset_left;
8535 int x_right = gi->x + gi->width + xoffset_right;
8536 int y = gi->y + yoffset;
8538 if (graphicbutton_info[id].text_left)
8539 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8541 if (graphicbutton_info[id].text_right)
8542 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8547 static void MapRadiobuttonGadget(int id)
8549 int font_nr = FONT_TEXT_1;
8550 int font_height = getFontHeight(font_nr);
8551 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8552 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8553 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8554 int yoffset = (gi->height - font_height) / 2;
8555 int x_left = gi->x - xoffset_left;
8556 int x_right = gi->x + gi->width + xoffset_right;
8557 int y = gi->y + yoffset;
8559 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8561 if (radiobutton_info[id].text_left)
8562 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8564 if (radiobutton_info[id].text_right)
8565 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8567 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8572 static void MapCheckbuttonGadget(int id)
8574 int font_nr = FONT_TEXT_1;
8575 int font_height = getFontHeight(font_nr);
8576 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8577 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8578 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8579 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8580 int yoffset = (gi->height - font_height) / 2;
8581 int y_above = gi->y - yoffset_above;
8583 int x_left, x_right, y; // set after gadget position was modified
8585 // set position for gadgets with dynamically determined position
8586 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8587 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8588 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8590 x_left = gi->x - xoffset_left;
8591 x_right = gi->x + gi->width + xoffset_right;
8592 y = gi->y + yoffset;
8594 if (checkbutton_info[id].text_above)
8595 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8597 if (checkbutton_info[id].text_left)
8598 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8600 if (checkbutton_info[id].text_right)
8601 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8603 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8608 static void MapMainDrawingArea(void)
8610 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8611 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8614 if (suppressBorderElement())
8616 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8617 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8620 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8622 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8623 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8624 no_horizontal_scrollbar) ||
8625 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8626 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8627 no_vertical_scrollbar))
8630 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8633 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8635 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8636 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8639 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8642 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8645 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8649 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8651 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8652 i == GADGET_ID_CUSTOM_COPY_TO ||
8653 i == GADGET_ID_CUSTOM_EXCHANGE ||
8654 i == GADGET_ID_CUSTOM_COPY ||
8655 i == GADGET_ID_CUSTOM_PASTE)
8658 MapGadget(level_editor_gadget[i]);
8660 UnmapGadget(level_editor_gadget[i]);
8665 static void MapLevelEditorToolboxCustomGadgets(void)
8667 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8670 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8672 if (IS_CUSTOM_ELEMENT(properties_element) ||
8673 IS_GROUP_ELEMENT(properties_element) ||
8674 IS_EMPTY_ELEMENT(properties_element))
8675 MapLevelEditorToolboxCustomGadgets();
8678 static void UnmapLevelEditorToolboxCustomGadgets(void)
8680 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8683 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8687 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8689 if (i != GADGET_ID_SINGLE_ITEMS &&
8690 i != GADGET_ID_PICK_ELEMENT)
8692 struct GadgetInfo *gi = level_editor_gadget[i];
8700 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8701 struct GraphicInfo *gd = &graphic_info[graphic];
8705 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8706 gi->width, gi->height, gi->x, gi->y);
8708 redraw_mask |= REDRAW_DOOR_3;
8714 static void MapLevelEditorToolboxDrawingGadgets(void)
8716 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8719 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8721 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8724 static void UnmapDrawingArea(int id)
8726 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8729 static void UnmapLevelEditorFieldGadgets(void)
8733 for (i = 0; i < num_editor_gadgets; i++)
8734 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8735 level_editor_gadget[i]->y))
8736 UnmapGadget(level_editor_gadget[i]);
8739 void UnmapLevelEditorGadgets(void)
8743 for (i = 0; i < num_editor_gadgets; i++)
8744 UnmapGadget(level_editor_gadget[i]);
8747 static void ResetUndoBuffer(void)
8749 undo_buffer_position = -1;
8750 undo_buffer_steps = -1;
8751 redo_buffer_steps = 0;
8753 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8755 level.changed = FALSE;
8758 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8760 if (remap_toolbox_gadgets)
8762 ModifyEditorElementList();
8763 RedrawDrawingElements();
8766 if (edit_mode == ED_MODE_LEVELCONFIG)
8767 DrawLevelConfigWindow();
8768 else if (edit_mode == ED_MODE_PROPERTIES)
8769 DrawPropertiesWindow();
8770 else if (edit_mode == ED_MODE_PALETTE)
8771 DrawPaletteWindow();
8772 else // edit_mode == ED_MODE_DRAWING
8773 DrawDrawingWindowExt(remap_toolbox_gadgets);
8776 static void DrawEditModeWindow(void)
8778 DrawEditModeWindowExt(TRUE);
8781 static void DrawEditModeWindow_PlayfieldOnly(void)
8783 DrawEditModeWindowExt(FALSE);
8786 static void ChangeEditModeWindow(int new_edit_mode)
8788 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8790 DrawEditModeWindow();
8793 static boolean LevelChanged(void)
8795 boolean field_changed = FALSE;
8798 for (y = 0; y < lev_fieldy; y++)
8799 for (x = 0; x < lev_fieldx; x++)
8800 if (Tile[x][y] != level.field[x][y])
8801 field_changed = TRUE;
8803 return (level.changed || field_changed);
8806 static boolean PrepareSavingIntoPersonalLevelSet(void)
8808 static LevelDirTree *last_copied_leveldir = NULL;
8809 static LevelDirTree *last_written_leveldir = NULL;
8810 static int last_copied_level_nr = -1;
8811 static int last_written_level_nr = -1;
8812 LevelDirTree *leveldir_former = leveldir_current;
8813 int level_nr_former = level_nr;
8816 // remember last mod/save so that for current session, we write
8817 // back to the same personal copy, asking only about overwrite.
8818 if (leveldir_current == last_copied_leveldir &&
8819 level_nr == last_copied_level_nr)
8821 // "cd" to personal level set dir (as used when writing last copy)
8822 leveldir_current = last_written_leveldir;
8823 level_nr = last_written_level_nr;
8828 if (!Request("This level is read-only! "
8829 "Save into personal level set?", REQ_ASK))
8832 // "cd" to personal level set dir (for writing copy the first time)
8834 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8836 // this may happen if "setup.internal.create_user_levelset" is FALSE
8837 // or if file "levelinfo.conf" is missing in personal user level set
8838 if (leveldir_current == NULL)
8840 Request("Cannot find personal level set?!", REQ_CONFIRM);
8842 leveldir_current = leveldir_former;
8847 // find unused level number
8848 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8850 static char *level_filename = NULL;
8852 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8854 if (!fileExists(level_filename))
8858 last_copied_leveldir = leveldir_former;
8859 last_copied_level_nr = level_nr_former;
8861 last_written_leveldir = leveldir_current;
8862 last_written_level_nr = level_nr = new_level_nr;
8867 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8869 static char *filename_levelinfo = NULL, *mod_name = NULL;
8872 // annotate this copy-and-mod in personal levelinfo.conf
8873 setString(&filename_levelinfo,
8874 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8876 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8878 fprintf(file, "\n");
8879 fprintf(file, "# level %d was modified from:\n", level_nr);
8880 fprintf(file, "# - previous level set name: %s\n",
8882 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8883 level.file_info.nr, level.name);
8884 fprintf(file, "# - previous author: %s\n",
8886 fprintf(file, "# - previous save date: ");
8888 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8890 fprintf(file, "%04d-%02d-%02d\n",
8891 level.creation_date.year,
8892 level.creation_date.month,
8893 level.creation_date.day);
8897 fprintf(file, "not recorded\n");
8903 if (level_nr > leveldir_current->last_level)
8904 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8906 // else: allow the save even if annotation failed
8908 // now... spray graffiti on the old level vital statistics
8909 // user can change these; just trying to set a good baseline
8911 // don't truncate names for fear of making offensive or silly:
8912 // long-named original author only recorded in levelinfo.conf.
8913 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8914 if (!strEqual(level.author, leveldir_current->author))
8916 setString(&mod_name, getStringCat3(leveldir_current->author,
8917 " after ", level.author));
8919 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8920 setString(&mod_name,
8921 getStringCat2(leveldir_current->author, " (ed.)"));
8923 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8924 setString(&mod_name, leveldir_current->author);
8926 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8928 // less worried about truncation here
8929 setString(&mod_name, getStringCat2("Mod: ", level.name));
8930 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8934 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8935 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8939 for (x = 0; x < lev_fieldx; x++)
8940 for (y = 0; y < lev_fieldy; y++)
8941 dst[x][y] = src[x][y];
8944 static int setSelectboxValue(int selectbox_id, int new_value)
8946 int new_index_value = 0;
8949 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8950 if (selectbox_info[selectbox_id].options[i].value == new_value)
8951 new_index_value = i;
8953 *selectbox_info[selectbox_id].value =
8954 selectbox_info[selectbox_id].options[new_index_value].value;
8956 return new_index_value;
8959 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8963 // change action mode and arg variables according to action type variable
8964 for (i = 0; action_arg_options[i].value != -1; i++)
8966 if (action_arg_options[i].value == custom_element_change.action_type)
8968 int mode = action_arg_options[i].mode;
8970 // only change if corresponding selectbox has changed
8971 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8972 action_arg_modes[mode])
8973 custom_element_change.action_mode = -1;
8975 // only change if corresponding selectbox has changed
8976 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8977 action_arg_options[i].options)
8978 custom_element_change.action_arg = -1;
8985 static void setSelectboxSpecialActionOptions(void)
8989 // change action mode and arg selectbox according to action type selectbox
8990 for (i = 0; action_arg_options[i].value != -1; i++)
8992 if (action_arg_options[i].value == custom_element_change.action_type)
8994 int mode = action_arg_options[i].mode;
8996 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8997 action_arg_modes[mode]);
8998 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8999 custom_element_change.action_mode);
9001 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9002 action_arg_options[i].options);
9003 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9004 custom_element_change.action_arg);
9010 static void copy_custom_element_settings(int element_from, int element_to)
9012 struct ElementInfo *ei_from = &element_info[element_from];
9013 struct ElementInfo *ei_to = &element_info[element_to];
9015 copyElementInfo(ei_from, ei_to);
9018 static void replace_custom_element_in_settings(int element_from,
9023 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9025 struct ElementInfo *ei = &element_info[i];
9027 for (y = 0; y < 3; y++)
9028 for (x = 0; x < 3; x++)
9029 if (ei->content.e[x][y] == element_from)
9030 ei->content.e[x][y] = element_to;
9032 for (j = 0; j < ei->num_change_pages; j++)
9034 struct ElementChangeInfo *change = &ei->change_page[j];
9036 if (change->target_element == element_from)
9037 change->target_element = element_to;
9039 if (change->initial_trigger_element == element_from)
9040 change->initial_trigger_element = element_to;
9042 if (change->action_element == element_from)
9043 change->action_element = element_to;
9045 for (y = 0; y < 3; y++)
9046 for (x = 0; x < 3; x++)
9047 if (change->target_content.e[x][y] == element_from)
9048 change->target_content.e[x][y] = element_to;
9051 if (ei->group != NULL) // group or internal
9052 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9053 if (ei->group->element[j] == element_from)
9054 ei->group->element[j] = element_to;
9058 static void replace_custom_element_in_playfield(int element_from,
9063 for (x = 0; x < lev_fieldx; x++)
9064 for (y = 0; y < lev_fieldy; y++)
9065 if (Tile[x][y] == element_from)
9066 Tile[x][y] = element_to;
9069 static boolean CopyCustomElement(int element_old, int element_new,
9072 int copy_mode_orig = copy_mode;
9074 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9076 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9077 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9078 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9080 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9082 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9083 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9084 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9086 level.changed = TRUE;
9088 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9090 Request("Please choose custom element!", REQ_CONFIRM);
9094 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9096 Request("Please choose group element!", REQ_CONFIRM);
9100 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9102 Request("Please choose empty element!", REQ_CONFIRM);
9108 level.changed = TRUE;
9111 // when modifying custom/group element, ask for copying level template
9112 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9114 if (!AskToCopyAndModifyLevelTemplate())
9118 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9120 copy_custom_element_settings(element_new, element_old);
9122 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9124 copy_custom_element_settings(element_old, element_new);
9126 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9128 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9129 copy_custom_element_settings(element_new, element_old);
9130 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9132 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9133 replace_custom_element_in_settings(element_new, element_old);
9134 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9136 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9137 replace_custom_element_in_playfield(element_new, element_old);
9138 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9141 UpdateCustomElementGraphicGadgets();
9142 DrawPropertiesWindow();
9147 static void CopyCustomElementPropertiesToEditor(int element)
9150 int current_change_page = element_info[element].current_change_page;
9152 // dynamically (re)build selectbox for selecting change page
9153 for (i = 0; i < element_info[element].num_change_pages; i++)
9155 sprintf(options_change_page_strings[i], "%d", i + 1);
9157 options_change_page[i].value = i;
9158 options_change_page[i].text = options_change_page_strings[i];
9161 options_change_page[i].value = -1;
9162 options_change_page[i].text = NULL;
9164 // needed here to initialize combined element properties
9165 InitElementPropertiesEngine(level.game_version);
9167 element_info[element].change =
9168 &element_info[element].change_page[current_change_page];
9170 custom_element = element_info[element];
9171 custom_element_change = *element_info[element].change;
9173 // needed to initially set selectbox options for special action options
9174 setSelectboxSpecialActionOptions();
9176 // needed to initially set selectbox value variables to reliable defaults
9177 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9178 setSelectboxValue(i, *selectbox_info[i].value);
9180 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9181 custom_element_properties[i] = HAS_PROPERTY(element, i);
9183 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9184 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9186 // ---------- element settings: configure (custom elements) -----------------
9188 // set accessible layer selectbox help value
9189 custom_element.access_type =
9190 (IS_WALKABLE(element) ? EP_WALKABLE :
9191 IS_PASSABLE(element) ? EP_PASSABLE :
9192 custom_element.access_type);
9193 custom_element.access_layer =
9194 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9195 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9196 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9197 custom_element.access_layer);
9198 custom_element.access_protected =
9199 (IS_PROTECTED(element) ? 1 : 0);
9200 custom_element_properties[EP_ACCESSIBLE] =
9201 (IS_ACCESSIBLE_OVER(element) ||
9202 IS_ACCESSIBLE_INSIDE(element) ||
9203 IS_ACCESSIBLE_UNDER(element));
9205 // set walk-to-object action selectbox help value
9206 custom_element.walk_to_action =
9207 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9208 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9209 IS_DROPPABLE(element) ? EP_DROPPABLE :
9210 IS_THROWABLE(element) ? EP_THROWABLE :
9211 IS_PUSHABLE(element) ? EP_PUSHABLE :
9212 custom_element.walk_to_action);
9213 custom_element_properties[EP_WALK_TO_OBJECT] =
9214 (IS_DIGGABLE(element) ||
9215 IS_COLLECTIBLE_ONLY(element) ||
9216 IS_DROPPABLE(element) ||
9217 IS_THROWABLE(element) ||
9218 IS_PUSHABLE(element));
9220 // set smash targets selectbox help value
9221 custom_element.smash_targets =
9222 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9223 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9224 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9225 custom_element.smash_targets);
9226 custom_element_properties[EP_CAN_SMASH] =
9227 (CAN_SMASH_EVERYTHING(element) ||
9228 CAN_SMASH_ENEMIES(element) ||
9229 CAN_SMASH_PLAYER(element));
9231 // set deadliness selectbox help value
9232 custom_element.deadliness =
9233 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9234 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9235 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9236 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9237 custom_element.deadliness);
9238 custom_element_properties[EP_DEADLY] =
9239 (DONT_TOUCH(element) ||
9240 DONT_GET_HIT_BY(element) ||
9241 DONT_COLLIDE_WITH(element) ||
9242 DONT_RUN_INTO(element));
9244 // ---------- element settings: advanced (custom elements) ------------------
9246 // set "change by direct action" selectbox help value
9247 custom_element_change.direct_action =
9248 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9249 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9250 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9251 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9252 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9253 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9254 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9255 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9256 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9257 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9258 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9259 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9260 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9261 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9262 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9263 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9264 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9265 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9266 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9267 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9268 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9269 custom_element_change.direct_action);
9271 // set "change by other element action" selectbox help value
9272 custom_element_change.other_action =
9273 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9274 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9275 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9276 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9277 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9278 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9279 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9280 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9281 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9282 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9283 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9284 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9285 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9286 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9287 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9288 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9289 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9290 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9291 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9292 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9293 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9294 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9295 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9296 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9297 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9298 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9299 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9300 custom_element_change.other_action);
9303 static void CopyGroupElementPropertiesToEditor(int element)
9305 group_element_info = *element_info[element].group;
9306 custom_element = element_info[element]; // needed for description
9309 static void CopyEmptyElementPropertiesToEditor(int element)
9311 custom_element = element_info[element];
9314 static void CopyClassicElementPropertiesToEditor(int element)
9316 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9317 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9318 getMoveIntoAcidProperty(&level, element);
9320 if (MAYBE_DONT_COLLIDE_WITH(element))
9321 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9322 getDontCollideWithProperty(&level, element);
9325 static void CopyElementPropertiesToEditor(int element)
9327 if (IS_CUSTOM_ELEMENT(element))
9328 CopyCustomElementPropertiesToEditor(element);
9329 else if (IS_GROUP_ELEMENT(element))
9330 CopyGroupElementPropertiesToEditor(element);
9331 else if (IS_EMPTY_ELEMENT(element))
9332 CopyEmptyElementPropertiesToEditor(element);
9334 CopyClassicElementPropertiesToEditor(element);
9337 static boolean AskToCopyAndModifyLevelTemplate(void)
9339 if (Request("Copy and modify settings from level template?", REQ_ASK))
9341 level.use_custom_template = FALSE;
9343 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9344 GDI_CHECKED, FALSE, GDI_END);
9345 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9346 GDI_CHECKED, FALSE, GDI_END);
9352 LoadLevelTemplate(-1); // this resets all element modifications ...
9354 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9360 static void CopyCustomElementPropertiesToGame(int element)
9363 int access_type_and_layer;
9365 // mark that this custom element has been modified
9366 custom_element.modified_settings = TRUE;
9367 level.changed = TRUE;
9369 if (level.use_custom_template)
9370 AskToCopyAndModifyLevelTemplate();
9372 element_info[element] = custom_element;
9373 *element_info[element].change = custom_element_change;
9375 // ---------- element settings: configure (custom elements) -----------------
9377 // set accessible property from checkbox and selectbox
9378 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9379 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9380 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9381 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9382 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9383 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9384 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9385 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9386 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9387 custom_element_properties[access_type_and_layer] =
9388 custom_element_properties[EP_ACCESSIBLE];
9389 custom_element_properties[EP_PROTECTED] =
9390 (custom_element.access_protected != 0 &&
9391 custom_element_properties[EP_ACCESSIBLE]);
9393 // set walk-to-object property from checkbox and selectbox
9394 custom_element_properties[EP_DIGGABLE] = FALSE;
9395 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9396 custom_element_properties[EP_DROPPABLE] = FALSE;
9397 custom_element_properties[EP_THROWABLE] = FALSE;
9398 custom_element_properties[EP_PUSHABLE] = FALSE;
9399 custom_element_properties[custom_element.walk_to_action] =
9400 custom_element_properties[EP_WALK_TO_OBJECT];
9402 // set smash property from checkbox and selectbox
9403 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9404 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9405 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9406 custom_element_properties[custom_element.smash_targets] =
9407 custom_element_properties[EP_CAN_SMASH];
9409 // set deadliness property from checkbox and selectbox
9410 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9411 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9412 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9413 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9414 custom_element_properties[custom_element.deadliness] =
9415 custom_element_properties[EP_DEADLY];
9417 // ---------- element settings: advanced (custom elements) ------------------
9419 // set player change event from checkbox and selectbox
9420 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9421 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9422 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9423 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9424 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9425 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9426 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9427 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9428 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9429 custom_element_change_events[CE_SWITCHED] = FALSE;
9430 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9431 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9432 custom_element_change_events[CE_BLOCKED] = FALSE;
9433 custom_element_change_events[CE_IMPACT] = FALSE;
9434 custom_element_change_events[CE_SMASHED] = FALSE;
9435 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9436 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9437 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9438 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9439 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9440 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9441 custom_element_change_events[custom_element_change.direct_action] =
9442 custom_element_change_events[CE_BY_DIRECT_ACTION];
9444 // set other element action change event from checkbox and selectbox
9445 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9446 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9447 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9448 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9449 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9450 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9451 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9452 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9453 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9454 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9455 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9456 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9457 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9458 custom_element_change_events[CE_HITTING_X] = FALSE;
9459 custom_element_change_events[CE_DIGGING_X] = FALSE;
9460 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9461 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9462 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9463 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9464 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9465 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9466 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9467 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9468 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9469 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9470 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9471 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9472 custom_element_change_events[custom_element_change.other_action] =
9473 custom_element_change_events[CE_BY_OTHER_ACTION];
9475 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9476 SET_PROPERTY(element, i, custom_element_properties[i]);
9478 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9479 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9481 // copy change events also to special level editor variable
9482 custom_element = element_info[element];
9483 custom_element_change = *element_info[element].change;
9485 // needed here to restore runtime value "element_info[element].gfx_element"
9486 InitElementPropertiesGfxElement();
9489 static void CopyGroupElementPropertiesToGame(int element)
9491 // mark that this group element has been modified
9492 custom_element.modified_settings = TRUE;
9493 level.changed = TRUE;
9495 if (level.use_custom_template)
9496 AskToCopyAndModifyLevelTemplate();
9498 element_info[element] = custom_element;
9499 *element_info[element].group = group_element_info;
9501 // needed here to restore runtime value "element_info[element].gfx_element"
9502 InitElementPropertiesGfxElement();
9505 static void CopyEmptyElementPropertiesToGame(int element)
9507 // mark that this empty element has been modified
9508 custom_element.modified_settings = TRUE;
9509 level.changed = TRUE;
9511 if (level.use_custom_template)
9512 AskToCopyAndModifyLevelTemplate();
9514 element_info[element] = custom_element;
9516 // needed here to restore runtime value "element_info[element].gfx_element"
9517 InitElementPropertiesGfxElement();
9520 static void CopyClassicElementPropertiesToGame(int element)
9522 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9523 setMoveIntoAcidProperty(&level, element,
9524 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9526 if (MAYBE_DONT_COLLIDE_WITH(element))
9527 setDontCollideWithProperty(&level, element,
9528 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9531 static void CopyElementPropertiesToGame(int element)
9533 if (IS_CUSTOM_ELEMENT(element))
9534 CopyCustomElementPropertiesToGame(element);
9535 else if (IS_GROUP_ELEMENT(element))
9536 CopyGroupElementPropertiesToGame(element);
9537 else if (IS_EMPTY_ELEMENT(element))
9538 CopyEmptyElementPropertiesToGame(element);
9540 CopyClassicElementPropertiesToGame(element);
9544 static void CheckElementDescriptions(void)
9548 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9549 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9550 Warn("no element description file for element '%s'", EL_NAME(i));
9554 static int getMaxEdFieldX(boolean has_scrollbar)
9556 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9557 int sxsize = SXSIZE - scrollbar_width;
9558 int max_ed_fieldx = sxsize / ed_tilesize;
9560 return max_ed_fieldx;
9563 static int getMaxEdFieldY(boolean has_scrollbar)
9565 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9566 INFOTEXT_YSIZE_FULL : 0);
9567 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9568 int sysize = SYSIZE - scrollbar_height - infotext_height;
9569 int max_ed_fieldy = sysize / ed_tilesize;
9571 return max_ed_fieldy;
9574 static void InitZoomLevelSettings(int zoom_tilesize)
9576 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9578 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9580 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9581 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9583 // make sure that tile size is always a power of 2
9584 ed_tilesize = (1 << log_2(ed_tilesize));
9586 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9588 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9589 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9593 last_game_engine_type = level.game_engine_type;
9595 // limit zoom tilesize by upper and lower bound
9596 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9598 // store zoom tilesize in auto setup file only if it was manually changed
9599 if (zoom_tilesize != -1)
9600 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9602 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9603 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9606 static void InitDrawingElements(void)
9608 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9610 if (level.game_engine_type == game_engine_type_last)
9613 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9615 new_element1 = EL_BD_WALL;
9616 new_element2 = EL_EMPTY;
9617 new_element3 = EL_BD_SAND;
9619 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9621 new_element1 = EL_SP_CHIP_SINGLE;
9622 new_element2 = EL_EMPTY;
9623 new_element3 = EL_SP_BASE;
9625 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9627 new_element1 = EL_MM_MIRROR_START;
9628 new_element2 = EL_EMPTY;
9629 new_element3 = EL_MM_WOODEN_WALL;
9633 new_element1 = EL_WALL;
9634 new_element2 = EL_EMPTY;
9635 new_element3 = EL_SAND;
9638 game_engine_type_last = level.game_engine_type;
9641 static void InitLevelSetInfo(void)
9643 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9644 "%s", leveldir_current->name);
9645 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9646 "%s", leveldir_current->author);
9648 levelset_num_levels = leveldir_current->levels;
9650 levelset_use_levelset_artwork = FALSE;
9651 levelset_copy_level_template = FALSE;
9653 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9656 static void ChangeEditorToLevelSet(char *levelset_subdir)
9658 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9660 // the previous level set might have used custom artwork
9661 ReloadCustomArtwork(0);
9663 LoadLevelSetup_SeriesInfo();
9665 SaveLevelSetup_LastSeries();
9666 SaveLevelSetup_SeriesInfo();
9670 LoadLevel(level_nr);
9671 LoadScore(level_nr);
9676 static boolean useEditorDoorAnimation(void)
9678 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9679 boolean door_1_viewport_unchanged =
9680 (vp_door_1->x == DX &&
9681 vp_door_1->y == DY &&
9682 vp_door_1->width == DXSIZE &&
9683 vp_door_1->height == DYSIZE);
9684 boolean door_1_contains_toolbox =
9687 EX + EXSIZE <= DX + DXSIZE &&
9688 EY + EYSIZE <= DY + DYSIZE);
9690 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9693 static void DrawEditorDoorBackground(int graphic, int x, int y,
9694 int width, int height)
9696 struct GraphicInfo *g = &graphic_info[graphic];
9698 if (g->bitmap != NULL)
9699 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9700 MIN(width, g->width), MIN(height, g->height), x, y);
9702 ClearRectangle(drawto, x, y, width, height);
9705 static void DrawEditorDoorContent(void)
9707 // needed for gadgets drawn on background (like palette scrollbar)
9708 SetDoorBackgroundImage(IMG_UNDEFINED);
9710 // copy default editor door content to main double buffer
9711 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9714 DrawSpecialEditorDoor();
9716 // draw new control window
9717 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9719 // draw all toolbox gadgets to editor doors
9720 MapControlButtons();
9722 // when returning from test game to properties page, redraw toolbox gadgets
9723 if (edit_mode == ED_MODE_PROPERTIES)
9725 UnmapLevelEditorToolboxDrawingGadgets();
9726 UnmapLevelEditorToolboxCustomGadgets();
9728 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9731 // draw all palette gadgets to editor doors
9732 ModifyEditorElementList();
9733 RedrawDrawingElements();
9735 // copy actual editor door content to door double buffer for OpenDoor()
9736 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9739 void DrawLevelEd(void)
9741 int fade_mask = REDRAW_FIELD;
9743 FadeSoundsAndMusic();
9746 fade_mask = REDRAW_ALL;
9750 // needed if different viewport properties defined for editor
9751 ChangeViewportPropertiesIfNeeded();
9755 InitZoomLevelSettings(-1);
9756 InitDrawingElements();
9760 CheckElementDescriptions();
9763 if (level_editor_test_game)
9765 CopyPlayfield(level.field, Tile);
9766 CopyPlayfield(TileBackup, level.field);
9768 level_editor_test_game = FALSE;
9772 edit_mode = ED_MODE_DRAWING;
9773 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9774 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9782 // redraw_mask |= REDRAW_ALL;
9784 FreeLevelEditorGadgets();
9785 CreateLevelEditorGadgets();
9787 ReinitializeElementList(); // update dynamic level element list
9788 ReinitializeElementListButtons(); // custom element may look different
9790 InitElementPropertiesGfxElement();
9794 DrawEditModeWindow_PlayfieldOnly();
9796 DrawMaskedBorder(fade_mask);
9798 // use door animation if door 1 viewport is unchanged and contains toolbox
9799 if (useEditorDoorAnimation())
9803 DrawEditorDoorContent();
9805 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9809 DrawEditorDoorContent();
9814 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9817 static void AdjustDrawingAreaGadgets(void)
9819 int ed_xsize = lev_fieldx + 2;
9820 int ed_ysize = lev_fieldy + 2;
9821 int max_ed_fieldx = MAX_ED_FIELDX;
9822 int max_ed_fieldy = MAX_ED_FIELDY;
9823 boolean horizontal_scrollbar_needed;
9824 boolean vertical_scrollbar_needed;
9825 int x, y, width, height;
9827 if (suppressBorderElement())
9829 ed_xsize = lev_fieldx;
9830 ed_ysize = lev_fieldy;
9833 // check if we need any scrollbars
9834 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9835 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9837 // check if we have a smaller editor field because of scrollbars
9838 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9839 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9841 // check again if we now need more scrollbars because of less space
9842 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9843 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9845 // check if editor field gets even smaller after adding new scrollbars
9846 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9847 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9849 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9850 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9852 x = SX + ed_fieldx * ed_tilesize;
9853 y = SY + ed_fieldy * ed_tilesize;
9855 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9856 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9858 // adjust drawing area gadget
9859 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9860 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9861 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9864 // adjust horizontal scrollbar gadgets
9865 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9868 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9869 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9872 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9875 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9878 // adjust vertical scrollbar gadgets
9879 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9882 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9884 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9886 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9889 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9893 static void AdjustLevelScrollPosition(void)
9895 if (level_xpos < -1)
9897 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9898 level_xpos = lev_fieldx - ed_fieldx + 1;
9899 if (lev_fieldx < ed_fieldx - 2)
9902 if (level_ypos < -1)
9904 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9905 level_ypos = lev_fieldy - ed_fieldy + 1;
9906 if (lev_fieldy < ed_fieldy - 2)
9909 if (suppressBorderElement())
9916 static void AdjustEditorScrollbar(int id)
9918 struct GadgetInfo *gi = level_editor_gadget[id];
9919 int items_max, items_visible, item_position;
9921 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9923 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9924 items_visible = ed_fieldx;
9925 item_position = level_xpos + 1;
9929 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9930 items_visible = ed_fieldy;
9931 item_position = level_ypos + 1;
9934 if (item_position > items_max - items_visible)
9935 item_position = items_max - items_visible;
9937 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9938 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9941 static void AdjustElementListScrollbar(void)
9943 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9944 int items_max, items_visible, item_position;
9946 // correct position of element list scrollbar
9947 if (element_shift < 0)
9949 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9950 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9952 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9953 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9954 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9956 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9957 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9958 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9961 static void ModifyEditorCounterValue(int counter_id, int new_value)
9963 int *counter_value = counterbutton_info[counter_id].value;
9964 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9965 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9967 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9969 if (counter_value != NULL)
9970 *counter_value = gi->textinput.number_value;
9973 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9975 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9976 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9978 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9980 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9981 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9983 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9984 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9986 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9987 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9992 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9994 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9995 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9996 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9998 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10001 static void ModifyEditorSelectboxOptions(int selectbox_id,
10002 struct ValueTextInfo *options)
10004 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10005 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10007 selectbox_info[selectbox_id].options = options;
10009 // set index to zero -- list may be shorter now (correct later, if needed)
10010 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10011 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10014 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10016 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10017 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10019 drawingarea_info[drawingarea_id].area_xsize = xsize;
10020 drawingarea_info[drawingarea_id].area_ysize = ysize;
10022 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10025 static void ModifyEditorElementList(void)
10029 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10032 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10034 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10035 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10036 struct GadgetDesign *gd = &gi->deco.design;
10037 int element = editor_elements[element_shift + i];
10038 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10042 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10044 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10050 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10052 int graphic = el2edimg(element);
10053 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10055 if (pos->x == -1 &&
10059 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10062 static void ModifyDrawingElementButton(int element, int id)
10064 struct GadgetInfo *gi = level_editor_gadget[id];
10065 Bitmap *deco_bitmap;
10066 int deco_x, deco_y;
10067 int tile_size = gi->deco.width;
10069 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10071 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10074 static void PickDrawingElement(int button, int element)
10079 struct XYTileSize *pos;
10081 } de, drawing_elements[] =
10083 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10084 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10085 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10088 if (button < 1 || button > 3)
10091 if (IS_MM_WALL(element))
10092 element = map_mm_wall_element(element);
10094 de = drawing_elements[button - 1];
10096 *de.new_element = element; // update global drawing element variable
10098 DrawDrawingElementGraphic(element, de.pos);
10099 ModifyDrawingElementButton(element, de.id);
10101 redraw_mask |= REDRAW_DOOR_1;
10104 static void RedrawDrawingElements(void)
10106 PickDrawingElement(1, new_element1);
10107 PickDrawingElement(2, new_element2);
10108 PickDrawingElement(3, new_element3);
10111 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10113 stick_element_properties_window = FALSE;
10115 SetMainBackgroundImage(IMG_UNDEFINED);
10118 UnmapLevelEditorFieldGadgets();
10120 AdjustDrawingAreaGadgets();
10121 AdjustLevelScrollPosition();
10122 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10123 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10125 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10127 MapMainDrawingArea();
10129 if (remap_toolbox_gadgets)
10131 UnmapLevelEditorToolboxCustomGadgets();
10132 MapLevelEditorToolboxDrawingGadgets();
10136 static void DrawDrawingWindow(void)
10138 DrawDrawingWindowExt(TRUE);
10141 static int getTabulatorBarWidth(void)
10143 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10144 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10146 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10149 static int getTabulatorBarHeight(void)
10151 return ED_TAB_BAR_HEIGHT;
10154 static Pixel getTabulatorBarColor(void)
10156 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10157 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10158 int gd_x = gd->x + gd_gi1->border.width / 2;
10159 int gd_y = gd->y + gd_gi1->height - 1;
10161 return GetPixel(gd->bitmap, gd_x, gd_y);
10164 static void DrawLevelConfigTabulatorGadgets(void)
10166 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10167 Pixel tab_color = getTabulatorBarColor();
10168 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10169 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10172 // draw additional "engine" tabulator when using native BD engine
10173 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10174 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10176 for (i = id_first; i <= id_last; i++)
10178 int gadget_id = textbutton_info[i].gadget_id;
10179 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10180 boolean active = (i != edit_mode_levelconfig);
10182 // draw background line below tabulator button
10183 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10185 // draw solid line below inactive tabulator buttons
10186 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10187 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10188 ED_GADGET_TINY_DISTANCE, tab_color);
10190 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10191 MapTextbuttonGadget(i);
10194 // draw little border line below tabulator buttons
10195 if (tab_color != BLACK_PIXEL) // black => transparent
10196 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10197 ED_GADGET_TINY_DISTANCE,
10198 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10201 static void DrawPropertiesTabulatorGadgets(void)
10203 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10204 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10205 int gd_x = gd->x + gd_gi1->border.width / 2;
10206 int gd_y = gd->y + gd_gi1->height - 1;
10207 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10208 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10209 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10212 // draw two config tabulators for player elements
10213 if (IS_PLAYER_ELEMENT(properties_element))
10214 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10216 // draw two config and one "change" tabulator for custom elements
10217 if (IS_CUSTOM_ELEMENT(properties_element))
10218 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10220 for (i = id_first; i <= id_last; i++)
10222 int gadget_id = textbutton_info[i].gadget_id;
10223 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10224 boolean active = (i != edit_mode_properties);
10226 // use "config 1" and "config 2" instead of "config" for players and CEs
10227 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10228 (IS_PLAYER_ELEMENT(properties_element) ||
10229 IS_CUSTOM_ELEMENT(properties_element)))
10232 // draw background line below tabulator button
10233 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10235 // draw solid line below inactive tabulator buttons
10236 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10237 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10238 ED_GADGET_TINY_DISTANCE, tab_color);
10240 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10241 MapTextbuttonGadget(i);
10244 // draw little border line below tabulator buttons
10245 if (tab_color != BLACK_PIXEL) // black => transparent
10246 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10247 ED_GADGET_TINY_DISTANCE,
10248 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10251 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10253 DrawText(SX + xpos, SY + ypos, text, font_nr);
10256 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10257 int xpos, int ypos)
10259 int font_width = getFontWidth(font_nr);
10260 int font_height = getFontHeight(font_nr);
10261 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10262 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10264 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10265 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10266 TRUE, FALSE, FALSE);
10269 static void DrawLevelConfigLevel(void)
10273 // draw counter gadgets
10274 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10275 MapCounterButtons(i);
10277 // draw checkbutton gadgets
10278 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10279 MapCheckbuttonGadget(i);
10281 // draw selectbox gadgets
10282 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10283 MapSelectboxGadget(i);
10285 // draw text input gadgets
10286 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10287 MapTextInputGadget(i);
10290 static char *getLevelSubdirFromSaveMode(int save_mode)
10292 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10293 return getNewUserLevelSubdir();
10295 return leveldir_current->subdir;
10298 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10300 char *directory_text = "Level set directory:";
10301 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10302 int font1_nr = FONT_TEXT_1;
10303 int font2_nr = FONT_TEXT_2;
10304 int font1_height = getFontHeight(font1_nr);
10305 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10306 int x = ED_LEVEL_SETTINGS_X(0);
10307 int y = ED_LEVEL_SETTINGS_Y(6);
10309 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10310 PrintInfoText(directory_name, font2_nr, x, y);
10313 static void DrawLevelConfigLevelSet(void)
10315 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10316 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10319 // draw counter gadgets
10320 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10321 MapCounterButtons(i);
10323 // draw checkbutton gadgets
10324 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10326 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10327 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10328 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10331 MapCheckbuttonGadget(i);
10334 // draw selectbox gadgets
10335 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10336 MapSelectboxGadget(i);
10338 // draw text input gadgets
10339 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10340 MapTextInputGadget(i);
10342 // draw textbutton gadgets
10343 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10346 DrawLevelConfigLevelSet_DirectoryInfo();
10349 static void DrawLevelConfigEditor(void)
10353 // draw counter gadgets
10354 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10355 MapCounterButtons(i);
10357 // draw checkbutton gadgets
10358 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10359 MapCheckbuttonGadget(i);
10361 // draw radiobutton gadgets
10362 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10363 MapRadiobuttonGadget(i);
10365 // draw drawing area
10366 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10368 // draw textbutton gadgets
10369 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10372 static void DrawLevelConfigEngine(void)
10376 // draw counter gadgets
10377 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10379 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10380 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10384 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10385 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10388 // draw checkbutton gadgets
10389 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10390 MapCheckbuttonGadget(i);
10392 // draw selectbox gadgets
10393 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10394 MapSelectboxGadget(i);
10397 static void DrawLevelConfigWindow(void)
10399 char *text = "Global Settings";
10400 int font_nr = FONT_TITLE_1;
10401 struct MenuPosInfo *pos = &editor.settings.headline;
10402 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10403 int sy = SY + pos->y;
10405 stick_element_properties_window = FALSE;
10407 SetAutomaticNumberOfGemsNeeded();
10409 UnmapLevelEditorFieldGadgets();
10411 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10414 DrawText(sx, sy, text, font_nr);
10416 DrawLevelConfigTabulatorGadgets();
10418 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10419 DrawLevelConfigLevel();
10420 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10421 DrawLevelConfigLevelSet();
10422 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10423 DrawLevelConfigEditor();
10424 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10425 DrawLevelConfigEngine();
10428 static void DrawCustomContentArea(void)
10430 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10431 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10432 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10433 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10434 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10435 int xoffset = ED_GADGET_SPACE_DISTANCE;
10437 // add distance for potential left text (without drawing area border)
10438 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10440 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10442 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10445 static void DrawCustomChangeContentArea(void)
10447 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10448 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10449 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10450 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10451 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10452 int xoffset = ED_GADGET_SPACE_DISTANCE;
10454 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10456 MapDrawingArea(id);
10459 static void RemoveElementContentArea(int id, int font_height)
10461 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10463 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10464 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10465 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10466 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10467 ED_GADGET_TEXT_DISTANCE + font_height);
10470 static void DrawYamYamContentAreas(void)
10472 int font_nr = FONT_TEXT_1;
10473 int font_height = getFontHeight(font_nr);
10474 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10475 int yoffset = (tilesize - font_height) / 2;
10476 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10477 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10480 // display counter to choose number of element content areas
10481 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10483 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10485 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10487 if (i < level.num_yamyam_contents)
10489 MapDrawingArea(id);
10493 UnmapDrawingArea(id);
10495 // delete content areas in case of reducing number of them
10496 RemoveElementContentArea(id, font_height);
10500 DrawText(x, y + 0 * tilesize, "content", font_nr);
10501 DrawText(x, y + 1 * tilesize, "when", font_nr);
10502 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10505 static void DrawMagicBallContentAreas(void)
10507 int font_nr = FONT_TEXT_1;
10508 int font_height = getFontHeight(font_nr);
10509 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10510 int yoffset = (tilesize - font_height) / 2;
10511 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10512 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10515 // display counter to choose number of element content areas
10516 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10518 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10520 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10522 if (i < level.num_ball_contents)
10524 MapDrawingArea(id);
10528 UnmapDrawingArea(id);
10530 // delete content areas in case of reducing number of them
10531 RemoveElementContentArea(id, font_height);
10535 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10536 DrawText(x, y + 1 * tilesize, "when", font_nr);
10537 DrawText(x, y + 2 * tilesize, "active", font_nr);
10540 static void DrawAndroidElementArea(void)
10542 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10543 int num_elements = level.num_android_clone_elements;
10544 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10545 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10546 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10547 int xsize = MAX_ANDROID_ELEMENTS;
10550 // display counter to choose number of element areas
10551 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10553 if (drawingarea_info[id].text_left != NULL)
10554 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10556 UnmapDrawingArea(id);
10558 ModifyEditorDrawingArea(id, num_elements, 1);
10560 // delete content areas in case of reducing number of them
10561 DrawBackground(sx, sy,
10562 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10563 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10565 MapDrawingArea(id);
10568 static void DrawGroupElementArea(void)
10570 int id = ED_DRAWING_ID_GROUP_CONTENT;
10571 int num_elements = group_element_info.num_elements;
10572 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10573 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10574 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10575 int xsize = MAX_ELEMENTS_IN_GROUP;
10578 if (drawingarea_info[id].text_left != NULL)
10579 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10581 UnmapDrawingArea(id);
10583 ModifyEditorDrawingArea(id, num_elements, 1);
10585 // delete content areas in case of reducing number of them
10586 DrawBackground(sx, sy,
10587 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10588 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10590 MapDrawingArea(id);
10593 static void DrawPlayerInitialInventoryArea(int element)
10595 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10596 int player_nr = GET_PLAYER_NR(element);
10597 int num_elements = level.initial_inventory_size[player_nr];
10598 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10599 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10600 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10601 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10604 // determine horizontal position to the right of specified gadget
10605 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10606 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10607 ED_DRAWINGAREA_TEXT_DISTANCE);
10609 // determine horizontal offset for leading text
10610 if (drawingarea_info[id].text_left != NULL)
10611 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10613 UnmapDrawingArea(id);
10615 ModifyEditorDrawingArea(id, num_elements, 1);
10617 // delete content areas in case of reducing number of them
10618 DrawBackground(sx, sy,
10619 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10620 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10622 MapDrawingArea(id);
10625 static void DrawMMBallContentArea(void)
10627 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10628 int num_elements = level.num_mm_ball_contents;
10629 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10630 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10631 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10632 int xsize = MAX_MM_BALL_CONTENTS;
10635 if (drawingarea_info[id].text_left != NULL)
10636 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10638 UnmapDrawingArea(id);
10640 ModifyEditorDrawingArea(id, num_elements, 1);
10642 // delete content areas in case of reducing number of them
10643 DrawBackground(sx, sy,
10644 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10645 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10647 MapDrawingArea(id);
10650 static void DrawEnvelopeTextArea(int envelope_nr)
10652 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10653 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10657 DrawBackground(gi->x, gi->y,
10658 gi->textarea.crop_width, gi->textarea.crop_height);
10660 if (envelope_nr != -1)
10661 textarea_info[id].value = level.envelope[envelope_nr].text;
10663 ModifyGadget(gi, GDI_AREA_SIZE,
10664 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10665 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10668 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10671 static void DrawPropertiesInfo(void)
10680 // configurable properties
10682 { EP_WALKABLE_OVER, "- player can walk over it" },
10683 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10684 { EP_WALKABLE_UNDER, "- player can walk under it" },
10685 { EP_PASSABLE_OVER, "- player can pass over it" },
10686 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10687 { EP_PASSABLE_UNDER, "- player can pass under it" },
10688 { EP_PROTECTED, "- player is protected by it" },
10690 { EP_DIGGABLE, "- can be digged away" },
10691 { EP_COLLECTIBLE, "- can be collected" },
10692 { EP_DROPPABLE, "- can be dropped after collecting" },
10693 { EP_THROWABLE, "- can be thrown after collecting" },
10694 { EP_PUSHABLE, "- can be pushed" },
10696 { EP_CAN_FALL, "- can fall" },
10697 { EP_CAN_MOVE, "- can move" },
10699 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10701 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10703 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10705 { EP_SLIPPERY, "- slippery for falling elements" },
10706 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10708 { EP_DONT_RUN_INTO, "- deadly when running into" },
10709 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10710 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10711 { EP_DONT_TOUCH, "- deadly when touching" },
10713 { EP_INDESTRUCTIBLE, "- indestructible" },
10715 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10716 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10717 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10719 { EP_CAN_CHANGE, "- can change to other element" },
10721 // pre-defined properties
10722 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10723 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10724 { EP_SWITCHABLE, "- can be switched" },
10726 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10731 char *filename = getElementDescriptionFilename(properties_element);
10732 char *num_elements_text = "In this level: ";
10733 char *num_similar_text = "Similar tiles: ";
10734 char *properties_text = "Standard properties: ";
10735 char *description_text = "Description:";
10736 char *no_description_text = "No description available.";
10737 char *none_text = "None";
10739 int num_elements_in_level = 0;
10740 int num_similar_in_level = 0;
10741 int num_hires_tiles_in_level = 0;
10742 int num_standard_properties = 0;
10743 int font1_nr = FONT_TEXT_1;
10744 int font2_nr = FONT_TEXT_2;
10745 int font1_width = getFontWidth(font1_nr);
10746 int font1_height = getFontHeight(font1_nr);
10747 int font2_height = getFontHeight(font2_nr);
10748 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10749 int font2_yoffset = (font1_height - font2_height) / 2;
10750 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10751 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10752 int properties_text_len = strlen(properties_text) * font1_width;
10753 int xpos = ED_ELEMENT_SETTINGS_X(0);
10754 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10757 if (setup.editor.show_element_token)
10759 int font3_nr = FONT_TEXT_3;
10760 int font3_height = getFontHeight(font3_nr);
10762 DrawTextF(xpos, ypos, font3_nr,
10763 "[%s]", element_info[properties_element].token_name);
10765 ypos += 2 * font3_height;
10768 // ----- print number of elements / percentage of this element in level
10770 for (y = 0; y < lev_fieldy; y++)
10772 for (x = 0; x < lev_fieldx; x++)
10774 if (Tile[x][y] == properties_element)
10776 num_elements_in_level++;
10778 else if (IS_MM_WALL(Tile[x][y]) &&
10779 map_mm_wall_element(Tile[x][y]) == properties_element)
10781 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10786 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10788 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10790 if (num_hires_tiles_in_level > 0)
10791 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10792 "%d wall tiles", num_hires_tiles_in_level);
10793 else if (num_elements_in_level > 0)
10794 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10795 "%d (%.2f %%)", num_elements_in_level, percentage);
10797 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10800 // ----- print number of similar elements / percentage of them in level
10802 for (y = 0; y < lev_fieldy; y++)
10804 for (x = 0; x < lev_fieldx; x++)
10806 if (strEqual(element_info[Tile[x][y]].class_name,
10807 element_info[properties_element].class_name))
10809 num_similar_in_level++;
10814 if (num_similar_in_level != num_elements_in_level)
10816 ypos += 1 * MAX(font1_height, font2_height);
10818 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10820 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10822 if (num_similar_in_level > 0)
10823 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10824 "%d (%.2f %%)", num_similar_in_level, percentage);
10826 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10830 ypos += 2 * MAX(font1_height, font2_height);
10832 // ----- print standard properties of this element
10834 DrawTextS(xpos, ypos, font1_nr, properties_text);
10836 ypos += line1_height;
10838 for (i = 0; properties[i].value != -1; i++)
10840 if (!HAS_PROPERTY(properties_element, properties[i].value))
10843 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10845 ypos += font2_height;
10847 num_standard_properties++;
10850 if (num_standard_properties == 0)
10852 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10853 font2_nr, none_text);
10855 ypos -= (line1_height - font1_height);
10858 ypos += MAX(font1_height, font2_height);
10860 // ----- print special description of this element
10862 PrintInfoText(description_text, font1_nr, xpos, ypos);
10864 ypos += line1_height;
10866 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10867 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10870 #define TEXT_COLLECTING "Score for collecting"
10871 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10872 #define TEXT_SMASHING "Score for smashing"
10873 #define TEXT_SLURPING "Score for slurping robot"
10874 #define TEXT_CRACKING "Score for cracking"
10875 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10876 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10877 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10878 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10879 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10880 #define TEXT_DURATION "Duration when activated"
10881 #define TEXT_DELAY_ON "Delay before activating"
10882 #define TEXT_DELAY_OFF "Delay before deactivating"
10883 #define TEXT_DELAY_CHANGING "Delay before changing"
10884 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10885 #define TEXT_DELAY_MOVING "Delay before moving"
10886 #define TEXT_BALL_DELAY "Element generation delay"
10887 #define TEXT_MOVE_SPEED "Speed of android moving"
10888 #define TEXT_CLONE_SPEED "Speed of android cloning"
10889 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10890 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10891 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10892 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10893 #define TEXT_TIME_BONUS "Extra time to solve level"
10894 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10895 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
10896 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
10897 #define TEXT_RANDOM_SEED "slime random number seed"
10898 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
10899 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
10908 } elements_with_counter[] =
10910 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10911 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10912 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10913 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10914 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10915 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10916 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10917 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10918 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10919 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10920 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10921 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10922 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10923 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10924 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10925 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10926 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10927 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10928 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10929 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10930 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10931 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10932 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10933 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10934 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10935 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10936 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10937 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10938 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10939 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10940 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10941 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10942 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10943 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10944 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10945 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10946 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10947 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10948 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10949 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10950 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10951 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10952 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10953 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10954 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10955 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10956 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10957 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10958 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10959 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10960 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10961 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10962 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10963 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10964 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10965 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10966 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10967 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10968 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10969 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10970 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10971 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10972 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10973 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10974 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10975 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10976 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10977 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10978 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10979 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10980 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10981 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10982 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10983 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10984 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10985 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10986 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10987 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10988 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10989 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10990 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10991 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10992 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10994 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10996 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10997 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10998 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11000 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11002 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11003 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11004 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11005 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11006 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11007 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11008 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11009 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11010 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11011 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11012 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11014 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11016 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11018 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11020 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11022 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11024 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11026 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11028 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11030 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11032 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11034 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11035 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11036 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11037 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11038 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11039 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11040 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11041 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11042 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11043 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11044 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11045 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11046 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11047 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11048 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11049 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11050 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11051 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11052 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11053 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11054 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11055 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11056 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11057 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11058 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11063 static boolean checkPropertiesConfig(int element)
11067 // special case: empty space customization only available in R'n'D game engine
11068 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11071 // special case: BD style rock customization only available in BD game engine
11072 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11075 if (IS_GEM(element) ||
11076 IS_CUSTOM_ELEMENT(element) ||
11077 IS_GROUP_ELEMENT(element) ||
11078 IS_EMPTY_ELEMENT(element) ||
11079 IS_BALLOON_ELEMENT(element) ||
11080 IS_ENVELOPE(element) ||
11081 IS_MM_ENVELOPE(element) ||
11082 IS_MM_MCDUFFIN(element) ||
11083 IS_DF_LASER(element) ||
11084 IS_PLAYER_ELEMENT(element) ||
11085 IS_BD_PLAYER_ELEMENT(element) ||
11086 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11087 HAS_EDITOR_CONTENT(element) ||
11088 CAN_GROW(element) ||
11089 COULD_MOVE_INTO_ACID(element) ||
11090 MAYBE_DONT_COLLIDE_WITH(element) ||
11091 element == EL_BD_ROCK ||
11092 element == EL_BD_MEGA_ROCK ||
11093 element == EL_BD_SWEET ||
11094 element == EL_BD_VOODOO_DOLL)
11100 for (i = 0; elements_with_counter[i].element != -1; i++)
11101 if (elements_with_counter[i].element == element)
11108 static void SetAutomaticNumberOfGemsNeeded(void)
11112 if (!level.auto_count_gems)
11115 level.gems_needed = 0;
11117 for (x = 0; x < lev_fieldx; x++)
11119 for (y = 0; y < lev_fieldy; y++)
11121 int element = Tile[x][y];
11126 case EL_EMERALD_YELLOW:
11127 case EL_EMERALD_RED:
11128 case EL_EMERALD_PURPLE:
11129 case EL_BD_DIAMOND:
11130 case EL_WALL_EMERALD:
11131 case EL_WALL_EMERALD_YELLOW:
11132 case EL_WALL_EMERALD_RED:
11133 case EL_WALL_EMERALD_PURPLE:
11134 case EL_WALL_BD_DIAMOND:
11136 case EL_SP_INFOTRON:
11139 level.gems_needed++;
11143 case EL_WALL_DIAMOND:
11144 level.gems_needed += 3;
11148 case EL_WALL_PEARL:
11149 level.gems_needed += 5;
11153 case EL_WALL_CRYSTAL:
11154 level.gems_needed += 8;
11163 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11166 static void DrawPropertiesConfig(void)
11168 boolean draw_footer_line = FALSE;
11169 int max_num_element_counters = 4;
11170 int num_element_counters = 0;
11173 if (!checkPropertiesConfig(properties_element))
11175 int xpos = ED_ELEMENT_SETTINGS_X(0);
11176 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11178 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11183 // check if there are elements where a value can be chosen for
11184 for (i = 0; elements_with_counter[i].element != -1; i++)
11186 if (elements_with_counter[i].element != properties_element)
11189 // special case: score for extra diamonds only available in BD game engine
11190 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11191 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11192 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11195 // special case: some amoeba counters only available in BD game engine
11196 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11197 elements_with_counter[i].value != &level.amoeba_speed &&
11198 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11201 // special case: some amoeba counters only available in R'n'D game engine
11202 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11203 elements_with_counter[i].value == &level.amoeba_speed &&
11204 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11207 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11209 counterbutton_info[counter_id].y =
11210 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11211 (CAN_GROW(properties_element) ? 1 : 0) +
11212 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11213 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11214 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11215 (properties_element == EL_BD_SLIME ? 1 : 0) +
11216 (properties_element == EL_BD_ACID ? 1 : 0) +
11217 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11218 num_element_counters);
11220 // special case: set amoeba counters for BD game engine separately
11221 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11222 (properties_element == EL_BD_AMOEBA_2))
11223 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11225 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11226 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11227 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11228 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11230 // default: counter values between 0 and 999
11231 if (counterbutton_info[counter_id].max_value == 0)
11232 counterbutton_info[counter_id].max_value = 999;
11234 MapCounterButtons(counter_id);
11236 num_element_counters++;
11237 if (num_element_counters >= max_num_element_counters)
11241 if (HAS_EDITOR_CONTENT(properties_element))
11243 // draw stickybutton gadget
11244 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11246 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11248 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11249 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11251 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11252 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11254 else if (properties_element == EL_BD_AMOEBA_2)
11256 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11257 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11258 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11260 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11261 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11262 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11263 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11265 else if (IS_AMOEBOID(properties_element))
11266 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11267 else if (properties_element == EL_BD_ACID)
11269 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11270 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11272 else if (IS_BD_BITER(properties_element))
11274 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11276 else if (properties_element == EL_BD_BLADDER)
11278 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11280 else if (properties_element == EL_YAMYAM ||
11281 properties_element == EL_YAMYAM_LEFT ||
11282 properties_element == EL_YAMYAM_RIGHT ||
11283 properties_element == EL_YAMYAM_UP ||
11284 properties_element == EL_YAMYAM_DOWN)
11285 DrawYamYamContentAreas();
11286 else if (properties_element == EL_EMC_MAGIC_BALL)
11288 DrawMagicBallContentAreas();
11290 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11291 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11293 else if (properties_element == EL_EMC_ANDROID)
11294 DrawAndroidElementArea();
11295 else if (properties_element == EL_MM_GRAY_BALL)
11297 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11298 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11299 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11300 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11302 DrawMMBallContentArea();
11306 if (IS_PLAYER_ELEMENT(properties_element))
11308 int player_nr = GET_PLAYER_NR(properties_element);
11310 // these properties can be set for every player individually
11312 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11314 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11315 &level.start_element[player_nr];
11316 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11317 &level.artwork_element[player_nr];
11318 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11319 &level.explosion_element[player_nr];
11321 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11322 &level.use_start_element[player_nr];
11323 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11324 &level.use_artwork_element[player_nr];
11325 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11326 &level.use_explosion_element[player_nr];
11327 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11328 &level.initial_player_gravity[player_nr];
11330 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11331 &level.initial_player_stepsize[player_nr];
11333 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11334 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11335 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11336 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11337 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11338 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11339 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11340 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11341 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11342 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11343 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11344 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11345 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11346 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11347 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11349 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11350 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11351 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11353 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11355 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11357 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11358 &level.initial_inventory_content[player_nr][0];
11360 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11361 &level.initial_inventory_size[player_nr];
11363 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11364 &level.use_initial_inventory[player_nr];
11366 // draw checkbutton gadgets
11367 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11368 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11369 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11371 // draw counter gadgets
11372 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11374 // draw drawing area gadgets
11375 DrawPlayerInitialInventoryArea(properties_element);
11379 if (IS_BD_PLAYER_ELEMENT(properties_element))
11381 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11382 ED_ELEMENT_SETTINGS_YPOS(2);
11383 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11384 ED_ELEMENT_SETTINGS_YPOS(3);
11385 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11386 ED_ELEMENT_SETTINGS_YPOS(4);
11388 // draw checkbutton gadgets
11389 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11390 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11391 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11393 // draw counter gadgets
11394 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11395 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11397 // draw drawing area gadgets
11398 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11401 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11403 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11404 ED_ELEMENT_SETTINGS_YPOS(0);
11405 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11406 ED_ELEMENT_SETTINGS_YPOS(1);
11408 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11409 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11412 if (properties_element == EL_BD_MEGA_ROCK ||
11413 properties_element == EL_BD_SWEET)
11415 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11416 ED_ELEMENT_SETTINGS_YPOS(0);
11417 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11418 ED_ELEMENT_SETTINGS_YPOS(1);
11420 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11421 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11424 if (properties_element == EL_BD_VOODOO_DOLL)
11426 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11427 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11428 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11429 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11432 if (properties_element == EL_BD_SLIME)
11434 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11437 if (properties_element == EL_BD_MAGIC_WALL)
11439 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11440 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11443 // special case: slippery walls option for gems only available in R'n'D game engine
11444 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11445 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11447 if (properties_element == EL_EM_DYNAMITE)
11448 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11450 if (COULD_MOVE_INTO_ACID(properties_element) &&
11451 !IS_PLAYER_ELEMENT(properties_element) &&
11452 (!IS_CUSTOM_ELEMENT(properties_element) ||
11453 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11455 // set position for checkbutton for "can move into acid"
11456 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11457 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11458 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11459 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11460 IS_BALLOON_ELEMENT(properties_element) ||
11461 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11463 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11466 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11467 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11469 if (properties_element == EL_SPRING ||
11470 properties_element == EL_SPRING_LEFT ||
11471 properties_element == EL_SPRING_RIGHT)
11472 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11474 if (properties_element == EL_TIME_ORB_FULL)
11475 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11477 if (properties_element == EL_GAME_OF_LIFE ||
11478 properties_element == EL_BIOMAZE)
11479 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11481 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11483 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11484 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11486 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11489 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11490 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11492 if (properties_element == EL_SOKOBAN_OBJECT)
11493 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11495 if (properties_element == EL_SOKOBAN_OBJECT ||
11496 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11497 properties_element == EL_SOKOBAN_FIELD_FULL)
11499 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11500 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11503 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11506 if (IS_BALLOON_ELEMENT(properties_element))
11507 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11509 if (IS_ENVELOPE(properties_element) ||
11510 IS_MM_ENVELOPE(properties_element))
11512 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11513 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11514 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11515 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11516 int envelope_nr = ENVELOPE_NR(properties_element);
11518 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11519 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11521 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11522 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11524 // display counter to choose size of envelope text area
11525 MapCounterButtons(counter1_id);
11526 MapCounterButtons(counter2_id);
11528 // display checkbuttons to choose auto-wrap and alignment properties
11529 MapCheckbuttonGadget(button1_id);
11530 MapCheckbuttonGadget(button2_id);
11532 DrawEnvelopeTextArea(envelope_nr);
11535 if (IS_MM_MCDUFFIN(properties_element))
11537 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11538 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11539 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11542 if (IS_DF_LASER(properties_element))
11544 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11545 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11546 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11549 if (IS_CUSTOM_ELEMENT(properties_element))
11551 // draw stickybutton gadget
11552 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11554 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11556 // draw checkbutton gadgets
11557 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11558 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11559 MapCheckbuttonGadget(i);
11561 // draw counter gadgets
11562 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11563 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11564 MapCounterButtons(i);
11566 // draw selectbox gadgets
11567 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11568 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11569 MapSelectboxGadget(i);
11571 // draw textbutton gadgets
11572 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11574 // draw text input gadgets
11575 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11577 // draw drawing area gadgets
11578 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11580 draw_footer_line = TRUE;
11582 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11584 // draw checkbutton gadgets
11585 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11586 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11587 MapCheckbuttonGadget(i);
11589 // draw counter gadgets
11590 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11591 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11592 MapCounterButtons(i);
11594 // draw selectbox gadgets
11595 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11596 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11597 MapSelectboxGadget(i);
11599 // draw drawing area gadgets
11600 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11601 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11602 DrawCustomContentArea();
11605 else if (IS_GROUP_ELEMENT(properties_element))
11607 // draw stickybutton gadget
11608 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11610 // draw checkbutton gadgets
11611 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11612 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11614 // draw counter gadgets
11615 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11617 // draw selectbox gadgets
11618 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11620 // draw textbutton gadgets
11621 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11623 // draw drawing area gadgets
11624 DrawGroupElementArea();
11626 // draw text input gadgets
11627 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11629 // draw drawing area gadgets
11630 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11632 draw_footer_line = TRUE;
11634 else if (IS_EMPTY_ELEMENT(properties_element))
11636 // draw stickybutton gadget
11637 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11639 // draw checkbutton gadgets
11640 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11641 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11643 // draw textbutton gadgets
11644 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11646 // draw drawing area gadgets
11647 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11649 draw_footer_line = TRUE;
11652 // draw little footer border line above CE/GE use/save template gadgets
11653 if (draw_footer_line)
11655 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11656 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11657 int gd_x = gd->x + gd_gi1->border.width / 2;
11658 int gd_y = gd->y + gd_gi1->height - 1;
11659 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11661 if (tab_color != BLACK_PIXEL) // black => transparent
11662 FillRectangle(drawto,
11663 SX + ED_ELEMENT_SETTINGS_X(0),
11664 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11666 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11670 static void DrawPropertiesChangeDrawingAreas(void)
11672 if (IS_CUSTOM_ELEMENT(properties_element))
11674 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11675 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11676 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11678 DrawCustomChangeContentArea();
11681 redraw_mask |= REDRAW_FIELD;
11684 static void DrawPropertiesChange(void)
11688 // needed to initially set selectbox options for special action options
11689 setSelectboxSpecialActionOptions();
11691 // draw stickybutton gadget
11692 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11694 // draw checkbutton gadgets
11695 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11696 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11697 MapCheckbuttonGadget(i);
11699 // draw counter gadgets
11700 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11701 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11702 MapCounterButtons(i);
11704 // draw selectbox gadgets
11705 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11706 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11707 MapSelectboxGadget(i);
11709 // draw textbutton gadgets
11710 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11711 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11712 MapTextbuttonGadget(i);
11714 // draw graphicbutton gadgets
11715 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11716 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11717 MapGraphicbuttonGadget(i);
11719 // draw drawing area gadgets
11720 DrawPropertiesChangeDrawingAreas();
11723 static void DrawEditorElementAnimation(int x, int y)
11725 int graphic = el2img(properties_element);
11726 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11727 custom_element.ce_value_fixed_initial :
11728 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11729 custom_element.collect_score_initial : FrameCounter);
11731 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11734 static void DrawEditorElementName(int x, int y, int font_nr)
11736 char *element_name = getElementInfoText(properties_element);
11737 int font_width = getFontWidth(font_nr);
11738 int font_height = getFontHeight(font_nr);
11739 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11740 int max_chars_per_line = max_text_width / font_width;
11742 if (strlen(element_name) <= max_chars_per_line)
11743 DrawTextS(x, y, font_nr, element_name);
11746 char buffer[max_chars_per_line + 1];
11747 int next_pos = max_chars_per_line;
11749 strncpy(buffer, element_name, max_chars_per_line);
11750 buffer[max_chars_per_line] = '\0';
11752 if (element_name[max_chars_per_line] == ' ')
11758 for (i = max_chars_per_line - 1; i >= 0; i--)
11759 if (buffer[i] == ' ')
11762 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11769 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11771 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11772 buffer[max_chars_per_line] = '\0';
11774 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11778 static void DrawPropertiesWindow(void)
11780 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11781 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11782 int border_size = gd->border_size;
11783 int font_nr = FONT_TEXT_1;
11784 int font_height = getFontHeight(font_nr);
11785 int xoffset = TILEX + element_border + 3 * border_size;
11786 int yoffset = (TILEY - font_height) / 2;
11787 int x1 = editor.settings.element_graphic.x + element_border;
11788 int y1 = editor.settings.element_graphic.y + element_border;
11789 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11790 editor.settings.element_name.x);
11791 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11792 editor.settings.element_name.y);
11793 char *text = "Element Settings";
11794 int font2_nr = FONT_TITLE_1;
11795 struct MenuPosInfo *pos = &editor.settings.headline;
11796 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11797 int sy = SY + pos->y;
11799 stick_element_properties_window = FALSE;
11801 // make sure that previous properties edit mode exists for this element
11802 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11803 !IS_CUSTOM_ELEMENT(properties_element))
11804 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11806 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11807 !IS_PLAYER_ELEMENT(properties_element) &&
11808 !IS_CUSTOM_ELEMENT(properties_element))
11809 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11811 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11812 (IS_PLAYER_ELEMENT(properties_element) ||
11813 IS_CUSTOM_ELEMENT(properties_element)))
11814 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11816 CopyElementPropertiesToEditor(properties_element);
11818 UnmapLevelEditorFieldGadgets();
11819 UnmapLevelEditorToolboxDrawingGadgets();
11820 UnmapLevelEditorToolboxCustomGadgets();
11822 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11824 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11827 DrawText(sx, sy, text, font2_nr);
11829 FrameCounter = 0; // restart animation frame counter
11831 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11832 DrawEditorElementAnimation(SX + x1, SY + y1);
11833 DrawEditorElementName(x2, y2, font_nr);
11835 DrawPropertiesTabulatorGadgets();
11837 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11838 DrawPropertiesInfo();
11839 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11840 DrawPropertiesChange();
11841 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11842 DrawPropertiesConfig();
11845 static void DrawPaletteWindow(void)
11849 UnmapLevelEditorFieldGadgets();
11851 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11854 // map buttons to select elements
11855 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11856 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11857 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11858 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11859 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11862 static void UpdateCustomElementGraphicGadgets(void)
11866 InitElementPropertiesGfxElement();
11868 ModifyEditorElementList();
11869 RedrawDrawingElements();
11871 // force redraw of all mapped drawing area gadgets
11872 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11874 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11881 static int getOpenDirectionFromTube(int element)
11885 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11886 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11887 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11888 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11889 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11890 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11891 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11892 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11893 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11894 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11895 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11901 static int getTubeFromOpenDirection(int direction)
11905 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11906 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11907 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11908 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11909 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11910 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11911 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11912 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11913 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11914 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11915 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11917 // if only one direction, fall back to simple tube with that direction
11918 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11919 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11920 case (MV_UP): return EL_TUBE_VERTICAL;
11921 case (MV_DOWN): return EL_TUBE_VERTICAL;
11927 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11929 int element_new = getTubeFromOpenDirection(direction);
11931 return (element_new != EL_EMPTY ? element_new : element_old);
11934 static int getOpenDirectionFromBelt(int element)
11936 int belt_dir = getBeltDirFromBeltElement(element);
11938 return (belt_dir == MV_LEFT ? MV_RIGHT :
11939 belt_dir == MV_RIGHT ? MV_LEFT :
11940 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11943 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11945 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11946 direction == MV_RIGHT ? MV_LEFT :
11947 direction == MV_HORIZONTAL ? MV_NONE : direction);
11949 if (direction == MV_NONE)
11952 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11955 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11958 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11960 return (element_new != EL_EMPTY ? element_new : element_old);
11963 static int getOpenDirectionFromPool(int element)
11967 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11968 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11969 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11970 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11971 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11972 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11978 static int getPoolFromOpenDirection(int direction)
11982 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11983 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11984 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11985 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11986 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11987 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11993 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11995 int element = getPoolFromOpenDirection(direction);
11996 int help_direction = getOpenDirectionFromPool(help_element);
11998 if (element == EL_EMPTY)
12000 int help_direction_vertical = help_direction & MV_VERTICAL;
12002 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12005 if (element == EL_EMPTY)
12007 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12009 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12015 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12017 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12019 return (element_new != EL_EMPTY ? element_new : element_old);
12022 static int getOpenDirectionFromPillar(int element)
12026 case EL_EMC_WALL_1: return (MV_DOWN);
12027 case EL_EMC_WALL_2: return (MV_VERTICAL);
12028 case EL_EMC_WALL_3: return (MV_UP);
12034 static int getPillarFromOpenDirection(int direction)
12038 case (MV_DOWN): return EL_EMC_WALL_1;
12039 case (MV_VERTICAL): return EL_EMC_WALL_2;
12040 case (MV_UP): return EL_EMC_WALL_3;
12046 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12048 int element_new = getPillarFromOpenDirection(direction);
12050 return (element_new != EL_EMPTY ? element_new : element_old);
12053 static int getOpenDirectionFromSteel2(int element)
12057 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12058 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12059 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12060 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12061 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12062 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12063 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12064 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12070 static int getSteel2FromOpenDirection(int direction)
12074 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12075 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12076 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12077 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12078 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12079 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12080 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12081 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12087 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12089 int element_new = getSteel2FromOpenDirection(direction);
12091 return (element_new != EL_EMPTY ? element_new : element_old);
12094 static int getOpenDirectionFromChip(int element)
12098 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12099 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12100 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12101 case EL_SP_CHIP_TOP: return (MV_DOWN);
12102 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12108 static int getChipFromOpenDirection(int direction)
12112 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12113 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12114 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12115 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12116 case (MV_DOWN): return EL_SP_CHIP_TOP;
12122 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12124 int element_new = getChipFromOpenDirection(direction);
12126 return (element_new != EL_EMPTY ? element_new : element_old);
12129 static int getClosedTube(int x, int y)
12131 struct XY *xy = xy_directions;
12132 int element_old = IntelliDrawBuffer[x][y];
12133 int direction_old = getOpenDirectionFromTube(element_old);
12134 int direction_new = MV_NONE;
12137 for (i = 0; i < NUM_DIRECTIONS; i++)
12139 int xx = x + xy[i].x;
12140 int yy = y + xy[i].y;
12141 int dir = MV_DIR_FROM_BIT(i);
12142 int dir_opposite = MV_DIR_OPPOSITE(dir);
12144 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12145 (direction_old & dir) &&
12146 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12147 direction_new |= dir;
12150 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12153 static int getClosedBelt(int x, int y)
12155 struct XY *xy = xy_directions;
12156 int element_old = IntelliDrawBuffer[x][y];
12157 int nr = getBeltNrFromBeltElement(element_old);
12158 int direction_old = getOpenDirectionFromBelt(element_old);
12159 int direction_new = MV_NONE;
12162 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12164 int xx = x + xy[i].x;
12165 int yy = y + xy[i].y;
12166 int dir = MV_DIR_FROM_BIT(i);
12167 int dir_opposite = MV_DIR_OPPOSITE(dir);
12169 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12170 (direction_old & dir) &&
12171 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12172 direction_new |= dir;
12175 return getBeltFromNrAndOpenDirection(nr, direction_new);
12178 static int getClosedPool(int x, int y)
12180 struct XY *xy = xy_directions;
12181 int element_old = IntelliDrawBuffer[x][y];
12182 int direction_old = getOpenDirectionFromPool(element_old);
12183 int direction_new = MV_NONE;
12186 for (i = 0; i < NUM_DIRECTIONS; i++)
12188 int xx = x + xy[i].x;
12189 int yy = y + xy[i].y;
12190 int dir = MV_DIR_FROM_BIT(i);
12191 int dir_opposite = MV_DIR_OPPOSITE(dir);
12193 if (IN_LEV_FIELD(xx, yy) &&
12194 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12195 (direction_old & dir) &&
12196 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12197 direction_new |= dir;
12200 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12203 static int getClosedPillar(int x, int y)
12205 struct XY *xy = xy_directions;
12206 int element_old = IntelliDrawBuffer[x][y];
12207 int direction_old = getOpenDirectionFromPillar(element_old);
12208 int direction_new = MV_NONE;
12211 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12213 int xx = x + xy[i].x;
12214 int yy = y + xy[i].y;
12215 int dir = MV_DIR_FROM_BIT(i);
12216 int dir_opposite = MV_DIR_OPPOSITE(dir);
12218 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12219 (direction_old & dir) &&
12220 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12221 direction_new |= dir;
12224 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12227 static int getClosedSteel2(int x, int y)
12229 struct XY *xy = xy_directions;
12230 int element_old = IntelliDrawBuffer[x][y];
12231 int direction_old = getOpenDirectionFromSteel2(element_old);
12232 int direction_new = MV_NONE;
12235 for (i = 0; i < NUM_DIRECTIONS; i++)
12237 int xx = x + xy[i].x;
12238 int yy = y + xy[i].y;
12239 int dir = MV_DIR_FROM_BIT(i);
12240 int dir_opposite = MV_DIR_OPPOSITE(dir);
12242 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12243 (direction_old & dir) &&
12244 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12245 direction_new |= dir;
12248 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12251 static int getClosedChip(int x, int y)
12253 struct XY *xy = xy_directions;
12254 int element_old = IntelliDrawBuffer[x][y];
12255 int direction_old = getOpenDirectionFromChip(element_old);
12256 int direction_new = MV_NONE;
12259 for (i = 0; i < NUM_DIRECTIONS; i++)
12261 int xx = x + xy[i].x;
12262 int yy = y + xy[i].y;
12263 int dir = MV_DIR_FROM_BIT(i);
12264 int dir_opposite = MV_DIR_OPPOSITE(dir);
12266 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12267 (direction_old & dir) &&
12268 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12269 direction_new |= dir;
12272 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12275 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12276 boolean change_level)
12278 int sx = x - level_xpos;
12279 int sy = y - level_ypos;
12280 int old_element = Tile[x][y];
12281 int new_element = element;
12282 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12283 boolean draw_masked = FALSE;
12285 if (IS_MM_WALL_EDITOR(element))
12287 element = map_mm_wall_element_editor(element) | new_bitmask;
12289 if (IS_MM_WALL(old_element))
12290 element |= MM_WALL_BITS(old_element);
12293 draw_masked = TRUE;
12295 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12297 int element_changed = old_element & ~new_bitmask;
12299 if (MM_WALL_BITS(element_changed) != 0)
12300 element = element_changed;
12303 IntelliDrawBuffer[x][y] = element;
12306 Tile[x][y] = element;
12308 if (IN_ED_FIELD(sx, sy))
12310 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12311 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12312 else if (draw_masked)
12313 DrawEditorElementThruMask(sx, sy, element);
12315 DrawEditorElement(sx, sy, element);
12319 static void SetElementSimple(int x, int y, int element, boolean change_level)
12321 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12324 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12325 int x2, int y2, int *element2,
12326 int (*close_function)(int, int),
12327 boolean change_level)
12329 // set neighbour elements to newly determined connections
12330 SetElementSimple(x1, y1, *element1, change_level);
12331 SetElementSimple(x2, y2, *element2, change_level);
12333 // remove all open connections of neighbour elements
12334 *element1 = close_function(x1, y1);
12335 *element2 = close_function(x2, y2);
12337 // set neighbour elements to new, minimized connections
12338 SetElementSimple(x1, y1, *element1, change_level);
12339 SetElementSimple(x2, y2, *element2, change_level);
12342 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12343 boolean change_level, int button)
12345 struct XY *xy = xy_directions;
12346 static int last_x = -1;
12347 static int last_y = -1;
12349 if (new_element == EL_UNDEFINED)
12357 int old_element = IntelliDrawBuffer[x][y];
12359 if (IS_TUBE(new_element))
12361 int last_element_new = EL_UNDEFINED;
12362 int direction = MV_NONE;
12365 // if old element is of same kind, keep all existing directions
12366 if (IS_TUBE(old_element))
12367 direction |= getOpenDirectionFromTube(old_element);
12369 for (i = 0; i < NUM_DIRECTIONS; i++)
12371 int xx = x + xy[i].x;
12372 int yy = y + xy[i].y;
12374 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12375 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12377 int dir = MV_DIR_FROM_BIT(i);
12378 int dir_opposite = MV_DIR_OPPOSITE(dir);
12379 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12380 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12381 int last_direction_new = last_direction_old | dir_opposite;
12383 last_element_new = getTubeFromOpenDirection(last_direction_new);
12389 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12391 if (last_element_new != EL_UNDEFINED)
12392 MergeAndCloseNeighbourElements(x, y, &new_element,
12393 last_x, last_y, &last_element_new,
12394 getClosedTube, change_level);
12396 else if (IS_BELT(new_element))
12398 int belt_nr = getBeltNrFromBeltElement(new_element);
12399 int last_element_new = EL_UNDEFINED;
12400 int direction = MV_NONE;
12403 // if old element is of same kind, keep all existing directions
12404 if (IS_BELT(old_element))
12405 direction |= getOpenDirectionFromBelt(old_element);
12407 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12409 int xx = x + xy[i].x;
12410 int yy = y + xy[i].y;
12412 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12413 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12415 int dir = MV_DIR_FROM_BIT(i);
12416 int dir_opposite = MV_DIR_OPPOSITE(dir);
12417 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12418 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12419 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12420 int last_direction_new = last_direction_old | dir_opposite;
12422 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12423 last_direction_new);
12428 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12430 if (last_element_new != EL_UNDEFINED)
12431 MergeAndCloseNeighbourElements(x, y, &new_element,
12432 last_x, last_y, &last_element_new,
12433 getClosedBelt, change_level);
12435 else if (IS_ACID_POOL_OR_ACID(new_element))
12437 int last_element_new = EL_UNDEFINED;
12438 int direction = MV_NONE;
12441 // if old element is of same kind, keep all existing directions
12442 if (IS_ACID_POOL_OR_ACID(old_element))
12443 direction |= getOpenDirectionFromPool(old_element);
12445 for (i = 0; i < NUM_DIRECTIONS; i++)
12447 int xx = x + xy[i].x;
12448 int yy = y + xy[i].y;
12450 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12451 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12453 int dir = MV_DIR_FROM_BIT(i);
12454 int dir_opposite = MV_DIR_OPPOSITE(dir);
12455 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12456 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12457 int last_direction_new = last_direction_old | dir_opposite;
12459 last_element_new = getPoolFromOpenDirection(last_direction_new);
12465 // special corrections needed for intuitively correct acid pool drawing
12466 if (last_element_new == EL_EMPTY)
12467 last_element_new = new_element;
12468 else if (last_element_new != EL_UNDEFINED)
12469 new_element = last_element_new;
12471 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12473 if (last_element_new != EL_UNDEFINED)
12474 MergeAndCloseNeighbourElements(x, y, &new_element,
12475 last_x, last_y, &last_element_new,
12476 getClosedPool, change_level);
12478 else if (IS_EMC_PILLAR(new_element))
12480 int last_element_new = EL_UNDEFINED;
12481 int direction = MV_NONE;
12484 // if old element is of same kind, keep all existing directions
12485 if (IS_EMC_PILLAR(old_element))
12486 direction |= getOpenDirectionFromPillar(old_element);
12488 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12490 int xx = x + xy[i].x;
12491 int yy = y + xy[i].y;
12493 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12494 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12496 int dir = MV_DIR_FROM_BIT(i);
12497 int dir_opposite = MV_DIR_OPPOSITE(dir);
12498 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12499 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12500 int last_direction_new = last_direction_old | dir_opposite;
12502 last_element_new = getPillarFromOpenDirection(last_direction_new);
12508 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12510 if (last_element_new != EL_UNDEFINED)
12511 MergeAndCloseNeighbourElements(x, y, &new_element,
12512 last_x, last_y, &last_element_new,
12513 getClosedPillar, change_level);
12515 else if (IS_DC_STEELWALL_2(new_element))
12517 int last_element_new = EL_UNDEFINED;
12518 int direction = MV_NONE;
12521 // if old element is of same kind, keep all existing directions
12522 if (IS_DC_STEELWALL_2(old_element))
12523 direction |= getOpenDirectionFromSteel2(old_element);
12525 for (i = 0; i < NUM_DIRECTIONS; i++)
12527 int xx = x + xy[i].x;
12528 int yy = y + xy[i].y;
12530 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12531 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12533 int dir = MV_DIR_FROM_BIT(i);
12534 int dir_opposite = MV_DIR_OPPOSITE(dir);
12535 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12536 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12537 int last_direction_new = last_direction_old | dir_opposite;
12539 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12545 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12547 if (last_element_new != EL_UNDEFINED)
12548 MergeAndCloseNeighbourElements(x, y, &new_element,
12549 last_x, last_y, &last_element_new,
12550 getClosedSteel2, change_level);
12552 else if (IS_SP_CHIP(new_element))
12554 int last_element_new = EL_UNDEFINED;
12555 int direction = MV_NONE;
12558 // (do not keep existing directions, regardless of kind of old element)
12560 for (i = 0; i < NUM_DIRECTIONS; i++)
12562 int xx = x + xy[i].x;
12563 int yy = y + xy[i].y;
12565 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12566 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12568 int dir = MV_DIR_FROM_BIT(i);
12569 int dir_opposite = MV_DIR_OPPOSITE(dir);
12570 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12571 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12572 int last_direction_new = last_direction_old | dir_opposite;
12574 if (last_direction_old == MV_NONE)
12576 last_element_new = getChipFromOpenDirection(last_direction_new);
12579 else if (last_direction_old & (dir | dir_opposite))
12581 direction |= MV_DIR_OPPOSITE(last_direction_old);
12585 direction |= MV_DIR_OPPOSITE(dir);
12590 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12592 if (last_element_new != EL_UNDEFINED)
12593 MergeAndCloseNeighbourElements(x, y, &new_element,
12594 last_x, last_y, &last_element_new,
12595 getClosedChip, change_level);
12597 else if (IS_SP_HARDWARE_BASE(new_element))
12599 int nr = GetSimpleRandom(6);
12601 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12602 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12603 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12604 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12605 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12607 else if (new_element == EL_SP_HARDWARE_GREEN ||
12608 new_element == EL_SP_HARDWARE_BLUE ||
12609 new_element == EL_SP_HARDWARE_RED)
12611 int nr = GetSimpleRandom(3);
12613 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12614 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12616 else if (IS_GROUP_ELEMENT(new_element))
12618 boolean connected_drawing = FALSE;
12621 for (i = 0; i < NUM_DIRECTIONS; i++)
12623 int xx = x + xy[i].x;
12624 int yy = y + xy[i].y;
12626 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12627 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12628 connected_drawing = TRUE;
12631 if (!connected_drawing)
12632 ResolveGroupElement(new_element);
12634 new_element = GetElementFromGroupElement(new_element);
12636 else if (IS_BELT_SWITCH(old_element))
12638 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12639 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12641 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12642 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12644 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12648 static int swappable_elements[][2] =
12650 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12651 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12652 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12653 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12654 { EL_EMERALD, EL_WALL_EMERALD },
12655 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12656 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12657 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12658 { EL_DIAMOND, EL_WALL_DIAMOND },
12659 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12660 { EL_GATE_1, EL_GATE_1_GRAY },
12661 { EL_GATE_2, EL_GATE_2_GRAY },
12662 { EL_GATE_3, EL_GATE_3_GRAY },
12663 { EL_GATE_4, EL_GATE_4_GRAY },
12664 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12665 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12666 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12667 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12668 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12669 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12670 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12671 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12672 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12673 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12674 { EL_LAMP, EL_LAMP_ACTIVE },
12675 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12676 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12677 { EL_PEARL, EL_WALL_PEARL },
12678 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12679 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12680 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12681 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12682 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12683 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12684 { EL_LANDMINE, EL_DC_LANDMINE },
12685 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12686 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12687 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12688 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12689 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12690 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12691 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12692 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12693 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12697 static int rotatable_elements_4[][4] =
12707 EL_SPACESHIP_RIGHT,
12712 EL_BD_BUTTERFLY_UP,
12713 EL_BD_BUTTERFLY_RIGHT,
12714 EL_BD_BUTTERFLY_DOWN,
12715 EL_BD_BUTTERFLY_LEFT
12719 EL_BD_FIREFLY_RIGHT,
12720 EL_BD_FIREFLY_DOWN,
12748 EL_SP_GRAVITY_PORT_UP,
12749 EL_SP_GRAVITY_PORT_RIGHT,
12750 EL_SP_GRAVITY_PORT_DOWN,
12751 EL_SP_GRAVITY_PORT_LEFT
12754 EL_SP_GRAVITY_ON_PORT_UP,
12755 EL_SP_GRAVITY_ON_PORT_RIGHT,
12756 EL_SP_GRAVITY_ON_PORT_DOWN,
12757 EL_SP_GRAVITY_ON_PORT_LEFT
12760 EL_SP_GRAVITY_OFF_PORT_UP,
12761 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12762 EL_SP_GRAVITY_OFF_PORT_DOWN,
12763 EL_SP_GRAVITY_OFF_PORT_LEFT
12772 EL_BALLOON_SWITCH_UP,
12773 EL_BALLOON_SWITCH_RIGHT,
12774 EL_BALLOON_SWITCH_DOWN,
12775 EL_BALLOON_SWITCH_LEFT
12779 EL_MM_MCDUFFIN_RIGHT,
12780 EL_MM_MCDUFFIN_DOWN,
12781 EL_MM_MCDUFFIN_LEFT
12784 EL_MM_MIRROR_FIXED_1,
12785 EL_MM_MIRROR_FIXED_4,
12786 EL_MM_MIRROR_FIXED_3,
12787 EL_MM_MIRROR_FIXED_2
12790 EL_MM_STEEL_GRID_FIXED_1,
12791 EL_MM_STEEL_GRID_FIXED_4,
12792 EL_MM_STEEL_GRID_FIXED_2,
12793 EL_MM_STEEL_GRID_FIXED_3
12796 EL_MM_WOODEN_GRID_FIXED_1,
12797 EL_MM_WOODEN_GRID_FIXED_4,
12798 EL_MM_WOODEN_GRID_FIXED_2,
12799 EL_MM_WOODEN_GRID_FIXED_3
12802 EL_MM_POLARIZER_CROSS_1,
12803 EL_MM_POLARIZER_CROSS_4,
12804 EL_MM_POLARIZER_CROSS_3,
12805 EL_MM_POLARIZER_CROSS_2
12809 EL_MM_PACMAN_RIGHT,
12821 EL_DF_RECEIVER_RIGHT,
12822 EL_DF_RECEIVER_DOWN,
12823 EL_DF_RECEIVER_LEFT
12836 static int rotatable_elements_8[][8] =
12839 EL_DF_STEEL_GRID_FIXED_1,
12840 EL_DF_STEEL_GRID_FIXED_8,
12841 EL_DF_STEEL_GRID_FIXED_7,
12842 EL_DF_STEEL_GRID_FIXED_6,
12843 EL_DF_STEEL_GRID_FIXED_5,
12844 EL_DF_STEEL_GRID_FIXED_4,
12845 EL_DF_STEEL_GRID_FIXED_3,
12846 EL_DF_STEEL_GRID_FIXED_2
12849 EL_DF_WOODEN_GRID_FIXED_1,
12850 EL_DF_WOODEN_GRID_FIXED_8,
12851 EL_DF_WOODEN_GRID_FIXED_7,
12852 EL_DF_WOODEN_GRID_FIXED_6,
12853 EL_DF_WOODEN_GRID_FIXED_5,
12854 EL_DF_WOODEN_GRID_FIXED_4,
12855 EL_DF_WOODEN_GRID_FIXED_3,
12856 EL_DF_WOODEN_GRID_FIXED_2
12859 EL_DF_STEEL_GRID_ROTATING_1,
12860 EL_DF_STEEL_GRID_ROTATING_8,
12861 EL_DF_STEEL_GRID_ROTATING_7,
12862 EL_DF_STEEL_GRID_ROTATING_6,
12863 EL_DF_STEEL_GRID_ROTATING_5,
12864 EL_DF_STEEL_GRID_ROTATING_4,
12865 EL_DF_STEEL_GRID_ROTATING_3,
12866 EL_DF_STEEL_GRID_ROTATING_2
12869 EL_DF_WOODEN_GRID_ROTATING_1,
12870 EL_DF_WOODEN_GRID_ROTATING_8,
12871 EL_DF_WOODEN_GRID_ROTATING_7,
12872 EL_DF_WOODEN_GRID_ROTATING_6,
12873 EL_DF_WOODEN_GRID_ROTATING_5,
12874 EL_DF_WOODEN_GRID_ROTATING_4,
12875 EL_DF_WOODEN_GRID_ROTATING_3,
12876 EL_DF_WOODEN_GRID_ROTATING_2
12883 static int rotatable_elements_16[][16] =
12904 EL_MM_TELEPORTER_5,
12905 EL_MM_TELEPORTER_4,
12906 EL_MM_TELEPORTER_3,
12907 EL_MM_TELEPORTER_2,
12908 EL_MM_TELEPORTER_1,
12909 EL_MM_TELEPORTER_16,
12910 EL_MM_TELEPORTER_15,
12911 EL_MM_TELEPORTER_14,
12912 EL_MM_TELEPORTER_13,
12913 EL_MM_TELEPORTER_12,
12914 EL_MM_TELEPORTER_11,
12915 EL_MM_TELEPORTER_10,
12916 EL_MM_TELEPORTER_9,
12917 EL_MM_TELEPORTER_8,
12918 EL_MM_TELEPORTER_7,
12922 EL_MM_TELEPORTER_RED_5,
12923 EL_MM_TELEPORTER_RED_4,
12924 EL_MM_TELEPORTER_RED_3,
12925 EL_MM_TELEPORTER_RED_2,
12926 EL_MM_TELEPORTER_RED_1,
12927 EL_MM_TELEPORTER_RED_16,
12928 EL_MM_TELEPORTER_RED_15,
12929 EL_MM_TELEPORTER_RED_14,
12930 EL_MM_TELEPORTER_RED_13,
12931 EL_MM_TELEPORTER_RED_12,
12932 EL_MM_TELEPORTER_RED_11,
12933 EL_MM_TELEPORTER_RED_10,
12934 EL_MM_TELEPORTER_RED_9,
12935 EL_MM_TELEPORTER_RED_8,
12936 EL_MM_TELEPORTER_RED_7,
12937 EL_MM_TELEPORTER_RED_6
12940 EL_MM_TELEPORTER_YELLOW_5,
12941 EL_MM_TELEPORTER_YELLOW_4,
12942 EL_MM_TELEPORTER_YELLOW_3,
12943 EL_MM_TELEPORTER_YELLOW_2,
12944 EL_MM_TELEPORTER_YELLOW_1,
12945 EL_MM_TELEPORTER_YELLOW_16,
12946 EL_MM_TELEPORTER_YELLOW_15,
12947 EL_MM_TELEPORTER_YELLOW_14,
12948 EL_MM_TELEPORTER_YELLOW_13,
12949 EL_MM_TELEPORTER_YELLOW_12,
12950 EL_MM_TELEPORTER_YELLOW_11,
12951 EL_MM_TELEPORTER_YELLOW_10,
12952 EL_MM_TELEPORTER_YELLOW_9,
12953 EL_MM_TELEPORTER_YELLOW_8,
12954 EL_MM_TELEPORTER_YELLOW_7,
12955 EL_MM_TELEPORTER_YELLOW_6
12958 EL_MM_TELEPORTER_GREEN_5,
12959 EL_MM_TELEPORTER_GREEN_4,
12960 EL_MM_TELEPORTER_GREEN_3,
12961 EL_MM_TELEPORTER_GREEN_2,
12962 EL_MM_TELEPORTER_GREEN_1,
12963 EL_MM_TELEPORTER_GREEN_16,
12964 EL_MM_TELEPORTER_GREEN_15,
12965 EL_MM_TELEPORTER_GREEN_14,
12966 EL_MM_TELEPORTER_GREEN_13,
12967 EL_MM_TELEPORTER_GREEN_12,
12968 EL_MM_TELEPORTER_GREEN_11,
12969 EL_MM_TELEPORTER_GREEN_10,
12970 EL_MM_TELEPORTER_GREEN_9,
12971 EL_MM_TELEPORTER_GREEN_8,
12972 EL_MM_TELEPORTER_GREEN_7,
12973 EL_MM_TELEPORTER_GREEN_6
12976 EL_MM_TELEPORTER_BLUE_5,
12977 EL_MM_TELEPORTER_BLUE_4,
12978 EL_MM_TELEPORTER_BLUE_3,
12979 EL_MM_TELEPORTER_BLUE_2,
12980 EL_MM_TELEPORTER_BLUE_1,
12981 EL_MM_TELEPORTER_BLUE_16,
12982 EL_MM_TELEPORTER_BLUE_15,
12983 EL_MM_TELEPORTER_BLUE_14,
12984 EL_MM_TELEPORTER_BLUE_13,
12985 EL_MM_TELEPORTER_BLUE_12,
12986 EL_MM_TELEPORTER_BLUE_11,
12987 EL_MM_TELEPORTER_BLUE_10,
12988 EL_MM_TELEPORTER_BLUE_9,
12989 EL_MM_TELEPORTER_BLUE_8,
12990 EL_MM_TELEPORTER_BLUE_7,
12991 EL_MM_TELEPORTER_BLUE_6
12995 EL_MM_POLARIZER_16,
12996 EL_MM_POLARIZER_15,
12997 EL_MM_POLARIZER_14,
12998 EL_MM_POLARIZER_13,
12999 EL_MM_POLARIZER_12,
13000 EL_MM_POLARIZER_11,
13001 EL_MM_POLARIZER_10,
13030 EL_DF_MIRROR_ROTATING_1,
13031 EL_DF_MIRROR_ROTATING_16,
13032 EL_DF_MIRROR_ROTATING_15,
13033 EL_DF_MIRROR_ROTATING_14,
13034 EL_DF_MIRROR_ROTATING_13,
13035 EL_DF_MIRROR_ROTATING_12,
13036 EL_DF_MIRROR_ROTATING_11,
13037 EL_DF_MIRROR_ROTATING_10,
13038 EL_DF_MIRROR_ROTATING_9,
13039 EL_DF_MIRROR_ROTATING_8,
13040 EL_DF_MIRROR_ROTATING_7,
13041 EL_DF_MIRROR_ROTATING_6,
13042 EL_DF_MIRROR_ROTATING_5,
13043 EL_DF_MIRROR_ROTATING_4,
13044 EL_DF_MIRROR_ROTATING_3,
13045 EL_DF_MIRROR_ROTATING_2
13048 EL_DF_MIRROR_FIXED_1,
13049 EL_DF_MIRROR_FIXED_16,
13050 EL_DF_MIRROR_FIXED_15,
13051 EL_DF_MIRROR_FIXED_14,
13052 EL_DF_MIRROR_FIXED_13,
13053 EL_DF_MIRROR_FIXED_12,
13054 EL_DF_MIRROR_FIXED_11,
13055 EL_DF_MIRROR_FIXED_10,
13056 EL_DF_MIRROR_FIXED_9,
13057 EL_DF_MIRROR_FIXED_8,
13058 EL_DF_MIRROR_FIXED_7,
13059 EL_DF_MIRROR_FIXED_6,
13060 EL_DF_MIRROR_FIXED_5,
13061 EL_DF_MIRROR_FIXED_4,
13062 EL_DF_MIRROR_FIXED_3,
13063 EL_DF_MIRROR_FIXED_2
13072 for (i = 0; swappable_elements[i][0] != -1; i++)
13074 int element1 = swappable_elements[i][0];
13075 int element2 = swappable_elements[i][1];
13077 if (old_element == element1 || old_element == element2)
13078 new_element = (old_element == element1 ? element2 : element1);
13081 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13083 for (j = 0; j < 4; j++)
13085 int element = rotatable_elements_4[i][j];
13087 if (old_element == element)
13088 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13089 button == 2 ? rotatable_elements_4[i][0] :
13090 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13095 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13097 for (j = 0; j < 8; j++)
13099 int element = rotatable_elements_8[i][j];
13101 if (old_element == element)
13102 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13103 button == 2 ? rotatable_elements_8[i][0] :
13104 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13109 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13111 for (j = 0; j < 16; j++)
13113 int element = rotatable_elements_16[i][j];
13115 if (old_element == element)
13116 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13117 button == 2 ? rotatable_elements_16[i][0] :
13118 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13123 if (old_element != new_element)
13125 int max_infotext_len = getMaxInfoTextLength();
13126 char infotext[MAX_OUTPUT_LINESIZE + 1];
13128 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13129 infotext[max_infotext_len] = '\0';
13131 ClearEditorGadgetInfoText();
13133 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13138 if (IS_MM_WALL_EDITOR(new_element))
13139 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13141 SetElementSimple(x, y, new_element, change_level);
13147 static void ResetIntelliDraw(void)
13151 for (x = 0; x < lev_fieldx; x++)
13152 for (y = 0; y < lev_fieldy; y++)
13153 IntelliDrawBuffer[x][y] = Tile[x][y];
13155 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13158 static boolean draw_mode_hires = FALSE;
13160 static boolean isHiresTileElement(int element)
13162 return (IS_MM_WALL(element) || element == EL_EMPTY);
13165 static boolean isHiresDrawElement(int element)
13167 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13170 static int numHiresTiles(int element)
13172 if (IS_MM_WALL(element))
13173 return get_number_of_bits(MM_WALL_BITS(element));
13178 static void SetDrawModeHiRes(int element)
13181 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13182 isHiresDrawElement(element));
13185 static boolean getDrawModeHiRes(void)
13187 return draw_mode_hires;
13190 static int getLoResScreenPos(int pos)
13192 return (getDrawModeHiRes() ? pos / 2 : pos);
13195 static int getLoResScreenMod(int pos)
13197 return (getDrawModeHiRes() ? pos % 2 : 0);
13200 static void SetElementExt(int x, int y, int dx, int dy, int element,
13201 boolean change_level, int button)
13204 SetElementSimple(x, y, Tile[x][y], change_level);
13205 else if (GetKeyModState() & KMOD_Shift)
13206 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13208 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13211 static void SetElement(int x, int y, int element)
13213 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13216 static void SetElementButton(int x, int y, int dx, int dy, int element,
13219 SetElementExt(x, y, dx, dy, element, TRUE, button);
13222 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13224 int lx = getLoResScreenPos(sx2) + level_xpos;
13225 int ly = getLoResScreenPos(sy2) + level_ypos;
13226 int dx = getLoResScreenMod(sx2);
13227 int dy = getLoResScreenMod(sy2);
13229 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13232 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13239 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13242 static int getLevelElementHiRes(int lx2, int ly2)
13248 int element = Tile[lx][ly];
13249 unsigned int bitmask = (dx + 1) << (dy * 2);
13251 if (IS_MM_WALL(element))
13253 if (element & bitmask)
13254 return map_mm_wall_element(element);
13262 static void DrawLineElement(int x, int y, int element, boolean change_level)
13264 SetElementHiRes(x, y, element, change_level);
13267 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13268 int element, boolean change_level)
13270 int xsize = ABS(to_x - from_x);
13271 int ysize = ABS(to_y - from_y);
13272 int dx = (to_x < from_x ? -1 : +1);
13273 int dy = (to_y < from_y ? -1 : +1);
13276 if (from_y == to_y) // horizontal line
13278 for (i = 0; i <= xsize; i++)
13279 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13281 else if (from_x == to_x) // vertical line
13283 for (i = 0; i <= ysize; i++)
13284 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13286 else // diagonal line
13288 if (ysize < xsize) // a < 1
13290 float a = (float)ysize / (float)xsize;
13292 for (i = 0; i <= xsize; i++)
13295 int y = dy * (int)(a * i + 0.5);
13297 DrawLineElement(from_x + x, from_y + y, element, change_level);
13302 float a = (float)xsize / (float)ysize;
13304 for (i = 0; i <= ysize; i++)
13306 int x = dx * (int)(a * i + 0.5);
13309 DrawLineElement(from_x + x, from_y + y, element, change_level);
13315 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13316 int element, boolean change_level)
13318 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13319 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13320 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13321 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13324 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13325 int element, boolean change_level)
13330 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13332 for (y = from_y; y <= to_y; y++)
13333 DrawLine(from_x, y, to_x, y, element, change_level);
13336 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13337 int element, boolean change_level)
13339 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13340 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13341 int len_x = ABS(to_x - from_x);
13342 int len_y = ABS(to_y - from_y);
13345 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13347 // not optimal (some points get drawn twice) but simple,
13348 // and fast enough for the few points we are drawing
13350 for (x = 0; x <= radius; x++)
13352 int sx, sy, sx2, sy2, lx, ly;
13354 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13356 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13357 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13358 sx = getLoResScreenPos(sx2);
13359 sy = getLoResScreenPos(sy2);
13360 lx = sx + level_xpos;
13361 ly = sy + level_ypos;
13363 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13364 DrawLineElement(sx2, sy2, element, change_level);
13367 for (y = 0; y <= radius; y++)
13369 int sx, sy, sx2, sy2, lx, ly;
13371 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13373 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13374 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13375 sx = getLoResScreenPos(sx2);
13376 sy = getLoResScreenPos(sy2);
13377 lx = sx + level_xpos;
13378 ly = sy + level_ypos;
13380 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13381 DrawLineElement(sx2, sy2, element, change_level);
13385 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13386 int element, boolean change_level)
13388 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13389 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13391 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13394 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13396 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13397 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13398 int element, boolean change_level)
13400 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13401 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13402 int mirror_to_x2 = from_x - (to_x2 - from_x);
13403 int mirror_to_y2 = from_y - (to_y2 - from_y);
13405 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13406 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13407 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13408 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13412 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13414 int from_sx, from_sy;
13418 swap_numbers(&from_x, &to_x);
13421 swap_numbers(&from_y, &to_y);
13423 from_sx = SX + from_x * ed_tilesize;
13424 from_sy = SY + from_y * ed_tilesize;
13425 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13426 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13428 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13429 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13430 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13431 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13433 if (from_x == to_x && from_y == to_y)
13434 MarkTileDirty(from_x/2, from_y/2);
13436 redraw_mask |= REDRAW_FIELD;
13439 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13440 int element, boolean change_level)
13442 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13445 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13446 int element, boolean change_level)
13448 if (element == -1 || change_level)
13449 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13451 DrawAreaBorder(from_x, from_y, to_x, to_y);
13454 // values for CopyBrushExt()
13455 #define CB_AREA_TO_BRUSH 0
13456 #define CB_BRUSH_TO_CURSOR 1
13457 #define CB_BRUSH_TO_LEVEL 2
13458 #define CB_DELETE_OLD_CURSOR 3
13459 #define CB_DUMP_BRUSH 4
13460 #define CB_DUMP_BRUSH_SMALL 5
13461 #define CB_CLIPBOARD_TO_BRUSH 6
13462 #define CB_BRUSH_TO_CLIPBOARD 7
13463 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13464 #define CB_UPDATE_BRUSH_POSITION 9
13465 #define CB_FLIP_BRUSH_X 10
13466 #define CB_FLIP_BRUSH_Y 11
13467 #define CB_FLIP_BRUSH_XY 12
13469 #define MAX_CB_PART_SIZE 10
13470 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13471 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13472 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13473 MAX_CB_NUM_LINES * \
13476 static int getFlippedTileExt(int map[], int element)
13480 for (i = 0; map[i] != -1; i++)
13481 if (map[i] == element)
13482 return map[i ^ 1]; // get flipped element by flipping LSB of index
13487 static int getFlippedTileX(int element)
13491 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13492 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13493 EL_BUG_LEFT, EL_BUG_RIGHT,
13494 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13495 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13496 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13497 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13498 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13499 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13500 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13501 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13502 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13503 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13504 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13505 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13506 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13507 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13508 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13509 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13510 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13511 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13512 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13513 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13514 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13515 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13516 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13517 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13518 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13519 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13520 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13525 return getFlippedTileExt(map, element);
13528 static int getFlippedTileY(int element)
13532 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13533 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13534 EL_BUG_UP, EL_BUG_DOWN,
13535 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13536 EL_PACMAN_UP, EL_PACMAN_DOWN,
13537 EL_ARROW_UP, EL_ARROW_DOWN,
13538 EL_MOLE_UP, EL_MOLE_DOWN,
13539 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13540 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13541 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13542 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13543 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13544 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13545 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13546 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13547 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13548 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13549 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13550 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13551 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13552 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13553 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13554 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13555 EL_EMC_WALL_1, EL_EMC_WALL_3,
13560 return getFlippedTileExt(map, element);
13563 static int getFlippedTileXY(int element)
13567 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13568 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13569 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13570 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13571 EL_BUG_LEFT, EL_BUG_UP,
13572 EL_BUG_RIGHT, EL_BUG_DOWN,
13573 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13574 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13575 EL_PACMAN_LEFT, EL_PACMAN_UP,
13576 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13577 EL_ARROW_LEFT, EL_ARROW_UP,
13578 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13579 EL_MOLE_LEFT, EL_MOLE_UP,
13580 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13581 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13582 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13583 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13584 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13585 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13586 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13587 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13588 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13589 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13590 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13591 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13592 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13593 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13594 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13595 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13596 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13597 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13598 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13599 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13600 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13601 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13602 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13603 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13604 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13605 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13606 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13607 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13608 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13613 return getFlippedTileExt(map, element);
13616 static int getFlippedTile(int element, int mode)
13618 if (IS_MM_ELEMENT(element))
13620 // get MM game element
13621 element = map_element_RND_to_MM(element);
13623 // get flipped game element
13624 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13625 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13626 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13629 // get RND game element again
13630 element = map_element_MM_to_RND(element);
13634 // get flipped game element
13635 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13636 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13637 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13644 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13647 short tile1_flipped = getFlippedTile(*tile1, mode);
13648 short tile2_flipped = getFlippedTile(*tile2, mode);
13651 *tile1 = tile2_flipped;
13652 *tile2 = tile1_flipped;
13655 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13657 DrawLineElement(sx, sy, element, change_level);
13660 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13661 int button, int mode)
13663 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13664 static int brush_width, brush_height;
13665 static int last_cursor_x = -1, last_cursor_y = -1;
13666 static boolean delete_old_brush = FALSE;
13667 int new_element = BUTTON_ELEMENT(button);
13670 if (mode == CB_DUMP_BRUSH ||
13671 mode == CB_DUMP_BRUSH_SMALL ||
13672 mode == CB_BRUSH_TO_CLIPBOARD ||
13673 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13675 if (edit_mode != ED_MODE_DRAWING)
13678 char part[MAX_CB_PART_SIZE + 1] = "";
13679 char text[MAX_CB_TEXT_SIZE + 1] = "";
13680 int width = (draw_with_brush ? brush_width : lev_fieldx);
13681 int height = (draw_with_brush ? brush_height : lev_fieldy);
13682 char *format = "%s%03d";
13684 for (y = 0; y < height; y++)
13685 for (x = 0; x < width; x++)
13686 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13689 for (y = 0; y < height; y++)
13691 for (x = 0; x < width; x++)
13693 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13694 char *prefix = (mode == CB_DUMP_BRUSH ||
13695 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13697 if (element >= NUM_FILE_ELEMENTS)
13698 element = EL_UNKNOWN;
13700 // copy brush to level sketch text buffer for the R'n'D forum:
13701 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13702 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13703 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13704 strcat(text, part);
13707 strcat(text, "\n");
13710 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13711 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13712 SDL_SetClipboardText(text);
13714 Print("%s", text); // print brush data to console and log file
13719 if (mode == CB_CLIPBOARD_TO_BRUSH)
13721 if (edit_mode != ED_MODE_DRAWING)
13724 if (!SDL_HasClipboardText())
13726 Request("Clipboard is empty!", REQ_CONFIRM);
13731 boolean copy_to_brush = (draw_with_brush ||
13732 drawing_function == GADGET_ID_GRAB_BRUSH);
13734 // this will delete the old brush, if already drawing with a brush
13736 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13738 // initialization is required for "odd" (incomplete) clipboard content
13739 for (x = 0; x < MAX_LEV_FIELDX; x++)
13740 for (y = 0; y < MAX_LEV_FIELDY; y++)
13741 brush_buffer[x][y] = EL_EMPTY;
13748 char *clipboard_text = SDL_GetClipboardText();
13749 char *ptr = clipboard_text;
13750 boolean allow_new_row = FALSE;
13751 boolean stop = FALSE;
13753 while (*ptr && !stop)
13755 boolean prefix_found = FALSE;
13756 boolean start_new_row = FALSE;
13758 // level sketch element number prefixes (may be multi-byte characters)
13759 char *prefix_list[] = { "`", "¸" };
13762 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13764 char *prefix = prefix_list[i];
13766 // check if string is large enough for prefix
13767 if (strlen(ptr) < strlen(prefix))
13774 // check if string starts with prefix
13775 if (strPrefix(ptr, prefix))
13777 ptr += strlen(prefix);
13779 prefix_found = TRUE;
13785 // check if prefix found and followed by (at least) three digits
13786 if (prefix_found &&
13787 strlen(ptr) >= 3 &&
13788 ptr[0] >= '0' && ptr[0] <= '9' &&
13789 ptr[1] >= '0' && ptr[1] <= '9' &&
13790 ptr[2] >= '0' && ptr[2] <= '9')
13792 int element = ((ptr[0] - '0') * 100 +
13793 (ptr[1] - '0') * 10 +
13798 // level sketch element number might consist of four digits
13799 if (ptr[0] >= '0' && ptr[0] <= '9')
13801 element = element * 10 + (ptr[0] - '0');
13805 // remap some (historic, now obsolete) elements
13806 element = getMappedElement(element);
13808 if (element >= NUM_FILE_ELEMENTS)
13809 element = EL_UNKNOWN;
13811 brush_buffer[x][y] = element;
13813 brush_width = MAX(x + 1, brush_width);
13814 brush_height = MAX(y + 1, brush_height);
13818 if (x >= MAX_LEV_FIELDX)
13819 start_new_row = TRUE;
13821 allow_new_row = TRUE;
13825 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13826 start_new_row = TRUE;
13828 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13836 if (y >= MAX_LEV_FIELDY)
13839 allow_new_row = FALSE;
13843 SDL_free(clipboard_text);
13845 if (brush_width == 0 || brush_height == 0)
13847 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13854 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13857 SDL_GetMouseState(&mx, &my);
13859 // if inside drawing area, activate and draw brush at last mouse position
13860 if (mx >= gi->x && mx < gi->x + gi->width &&
13861 my >= gi->y && my < gi->y + gi->height)
13862 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13864 draw_with_brush = TRUE;
13870 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13871 brush_width, brush_height);
13873 if (!Request(request, REQ_ASK))
13876 for (x = 0; x < MAX_LEV_FIELDX; x++)
13877 for (y = 0; y < MAX_LEV_FIELDY; y++)
13878 Tile[x][y] = brush_buffer[x][y];
13880 lev_fieldx = level.fieldx = brush_width;
13881 lev_fieldy = level.fieldy = brush_height;
13883 boolean use_bd_engine = TRUE;
13884 boolean use_em_engine = TRUE;
13885 boolean use_sp_engine = TRUE;
13886 boolean use_mm_engine = TRUE;
13888 for (x = 0; x < MAX_LEV_FIELDX; x++)
13890 for (y = 0; y < MAX_LEV_FIELDY; y++)
13892 int element = Tile[x][y];
13894 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13895 use_bd_engine = FALSE;
13897 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13898 use_em_engine = FALSE;
13900 if (!IS_SP_ELEMENT(element))
13901 use_sp_engine = FALSE;
13903 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13904 use_mm_engine = FALSE;
13908 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13909 use_em_engine ? GAME_ENGINE_TYPE_EM :
13910 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13911 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13912 GAME_ENGINE_TYPE_RND);
13914 // update element selection list
13915 ReinitializeElementList();
13916 ModifyEditorElementList();
13918 SetBorderElement();
13920 DrawEditModeWindow();
13921 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13927 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13930 if (mode == CB_AREA_TO_BRUSH)
13932 int from_lx, from_ly;
13935 swap_numbers(&from_x, &to_x);
13938 swap_numbers(&from_y, &to_y);
13940 brush_width = to_x - from_x + 1;
13941 brush_height = to_y - from_y + 1;
13943 from_lx = from_x + level_xpos;
13944 from_ly = from_y + level_ypos;
13946 for (y = 0; y < brush_height; y++)
13948 for (x = 0; x < brush_width; x++)
13950 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13953 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13958 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13960 delete_old_brush = FALSE;
13962 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13963 mode == CB_BRUSH_TO_LEVEL)
13965 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13966 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13967 int cursor_from_x = cursor_x - brush_width / 2;
13968 int cursor_from_y = cursor_y - brush_height / 2;
13969 int border_from_x = cursor_x, border_from_y = cursor_y;
13970 int border_to_x = cursor_x, border_to_y = cursor_y;
13972 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13973 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13975 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13976 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13978 delete_old_brush = FALSE;
13983 for (y = 0; y < brush_height; y++)
13985 for (x = 0; x < brush_width; x++)
13987 int sx = cursor_from_x + x;
13988 int sy = cursor_from_y + y;
13989 int lx = sx + level_xpos;
13990 int ly = sy + level_ypos;
13991 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13992 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13993 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13994 brush_buffer[x][y] : new_element);
13996 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13998 if (sx < border_from_x)
13999 border_from_x = sx;
14000 else if (sx > border_to_x)
14002 if (sy < border_from_y)
14003 border_from_y = sy;
14004 else if (sy > border_to_y)
14007 DrawBrushElement(sx, sy, element, change_level);
14012 if (mode != CB_DELETE_OLD_CURSOR)
14013 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14015 last_cursor_x = cursor_x;
14016 last_cursor_y = cursor_y;
14018 delete_old_brush = TRUE;
14020 else if (mode == CB_FLIP_BRUSH_X)
14022 for (y = 0; y < brush_height; y++)
14023 for (x = 0; x < (brush_width + 1) / 2; x++)
14024 SwapFlippedTiles(&brush_buffer[x][y],
14025 &brush_buffer[brush_width - x - 1][y], mode);
14027 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14029 else if (mode == CB_FLIP_BRUSH_Y)
14031 for (y = 0; y < (brush_height + 1) / 2; y++)
14032 for (x = 0; x < brush_width; x++)
14033 SwapFlippedTiles(&brush_buffer[x][y],
14034 &brush_buffer[x][brush_height - y - 1], mode);
14036 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14038 else if (mode == CB_FLIP_BRUSH_XY)
14040 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14042 for (y = 0; y < MAX(brush_width, brush_height); y++)
14043 for (x = 0; x <= y; x++)
14044 SwapFlippedTiles(&brush_buffer[x][y],
14045 &brush_buffer[y][x], mode);
14047 swap_numbers(&brush_width, &brush_height);
14049 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14052 if (mode == CB_UPDATE_BRUSH_POSITION)
14054 last_cursor_x = from_x;
14055 last_cursor_y = from_y;
14059 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14062 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14065 static void CopyBrushToLevel(int x, int y, int button)
14067 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14070 static void CopyBrushToCursor(int x, int y)
14072 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14075 static void UpdateBrushPosition(int x, int y)
14077 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14080 static void DeleteBrushFromCursor(void)
14082 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14085 static void FlipBrushX(void)
14087 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14090 static void FlipBrushY(void)
14092 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14095 static void RotateBrush(void)
14097 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14098 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14101 void DumpBrush(void)
14103 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14106 void DumpBrush_Small(void)
14108 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14111 void CopyClipboardToBrush(void)
14113 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14116 void CopyBrushToClipboard(void)
14118 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14121 void CopyBrushToClipboard_Small(void)
14123 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14126 void UndoLevelEditorOperation(void)
14128 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14131 void RedoLevelEditorOperation(void)
14133 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14136 static void FloodFill(int from_x, int from_y, int fill_element)
14138 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14141 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14143 int from_x = from_sx2 + 2 * level_xpos;
14144 int from_y = from_sy2 + 2 * level_ypos;
14145 int max_fillx = lev_fieldx * 2;
14146 int max_filly = lev_fieldy * 2;
14147 short Fill[max_fillx][max_filly];
14150 for (x = 0; x < max_fillx; x++)
14151 for (y = 0; y < max_filly; y++)
14152 Fill[x][y] = getLevelElementHiRes(x, y);
14154 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14155 Fill, max_fillx, max_filly);
14157 for (x = 0; x < max_fillx; x++)
14158 for (y = 0; y < max_filly; y++)
14159 if (Fill[x][y] == fill_element)
14160 SetLevelElementHiRes(x, y, Fill[x][y]);
14163 // values for DrawLevelText() modes
14164 #define TEXT_INIT 0
14165 #define TEXT_SETCURSOR 1
14166 #define TEXT_WRITECHAR 2
14167 #define TEXT_BACKSPACE 3
14168 #define TEXT_NEWLINE 4
14170 #define TEXT_QUERY_TYPING 6
14172 static int DrawLevelText(int sx, int sy, char letter, int mode)
14174 static short delete_buffer[MAX_LEV_FIELDX];
14175 static int start_sx;
14176 static int last_sx, last_sy;
14177 static boolean typing = FALSE;
14178 int letter_element;
14179 int lx = 0, ly = 0;
14181 // map lower case letters to upper case and convert special characters
14182 if (letter >= 'a' && letter <= 'z')
14183 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14184 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14185 letter_element = EL_CHAR_AUMLAUT;
14186 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14187 letter_element = EL_CHAR_OUMLAUT;
14188 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14189 letter_element = EL_CHAR_UUMLAUT;
14190 else if (letter == '^')
14191 letter_element = EL_CHAR_COPYRIGHT;
14193 letter_element = EL_CHAR_ASCII0 + letter;
14195 if (mode != TEXT_INIT)
14200 if (mode != TEXT_SETCURSOR)
14206 lx = last_sx + level_xpos;
14207 ly = last_sy + level_ypos;
14214 DrawLevelText(0, 0, 0, TEXT_END);
14220 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14223 case TEXT_SETCURSOR:
14224 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14225 DrawAreaBorder(sx, sy, sx, sy);
14226 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14227 ed_tilesize, ed_tilesize);
14232 case TEXT_WRITECHAR:
14233 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14235 if (new_element1 >= EL_STEEL_CHAR_START &&
14236 new_element1 <= EL_STEEL_CHAR_END)
14237 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14239 delete_buffer[sx - start_sx] = Tile[lx][ly];
14240 Tile[lx][ly] = letter_element;
14242 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14243 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14244 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14245 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14247 DrawLevelText(0, 0, 0, TEXT_END);
14249 level.changed = TRUE;
14253 case TEXT_BACKSPACE:
14256 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14257 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14258 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14263 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14264 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14266 DrawLevelText(0, 0, 0, TEXT_END);
14270 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14271 DrawEditorElement(sx, sy, Tile[lx][ly]);
14276 case TEXT_QUERY_TYPING:
14286 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14287 int element, boolean change_level)
14289 int lx = sx + level_xpos;
14290 int ly = sy + level_ypos;
14293 DrawEditorElement(sx, sy, Tile[lx][ly]);
14295 DrawAreaBorder(sx, sy, sx, sy);
14298 static void CheckLevelBorderElement(boolean redraw_playfield)
14300 int last_border_element = BorderElement;
14302 SetBorderElement();
14304 if (redraw_playfield && BorderElement != last_border_element)
14305 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14308 static void CopyLevelToUndoBuffer(int mode)
14310 static boolean accumulated_undo = FALSE;
14311 boolean new_undo_buffer_position = TRUE;
14314 if (undo_buffer_steps == 0)
14315 accumulated_undo = FALSE;
14319 case UNDO_IMMEDIATE:
14320 accumulated_undo = FALSE;
14323 case UNDO_ACCUMULATE:
14324 if (accumulated_undo)
14325 new_undo_buffer_position = FALSE;
14326 accumulated_undo = TRUE;
14333 if (new_undo_buffer_position)
14335 // advance position in undo buffer ring
14336 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14338 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14339 undo_buffer_steps++;
14342 // always reset redo buffer when storing level change into undo buffer
14343 redo_buffer_steps = 0;
14345 for (x = 0; x < lev_fieldx; x++)
14346 for (y = 0; y < lev_fieldy; y++)
14347 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14349 // check if drawing operation forces change of border style
14350 CheckLevelBorderElement(TRUE);
14352 level.changed = TRUE;
14355 static void RandomPlacement(int new_element)
14357 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14358 int num_free_positions = 0;
14359 int num_percentage, num_elements;
14362 ResetIntelliDraw();
14364 // determine number of free positions for randomly placing the new element
14365 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14367 free_position[x][y] =
14368 (random_placement_background_restricted ?
14369 Tile[x][y] == random_placement_background_element :
14370 Tile[x][y] != new_element);
14372 if (free_position[x][y])
14373 num_free_positions++;
14376 // determine number of new elements to place there
14377 num_percentage = num_free_positions * random_placement_value / 100;
14378 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14379 num_percentage : random_placement_value);
14381 // if less free positions than elements to place, fill all these positions
14382 if (num_free_positions < num_elements)
14384 for (x = 0; x < lev_fieldx; x++)
14385 for (y = 0; y < lev_fieldy; y++)
14386 if (free_position[x][y])
14387 SetElement(x, y, new_element);
14391 while (num_elements > 0)
14393 x = GetSimpleRandom(lev_fieldx);
14394 y = GetSimpleRandom(lev_fieldy);
14396 // don't place element at the same position twice
14397 if (free_position[x][y])
14399 free_position[x][y] = FALSE;
14400 SetElement(x, y, new_element);
14406 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14407 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14410 static void WrapLevel(int dx, int dy)
14412 int wrap_dx = lev_fieldx - dx;
14413 int wrap_dy = lev_fieldy - dy;
14416 for (x = 0; x < lev_fieldx; x++)
14417 for (y = 0; y < lev_fieldy; y++)
14418 TileBackup[x][y] = Tile[x][y];
14420 for (x = 0; x < lev_fieldx; x++)
14421 for (y = 0; y < lev_fieldy; y++)
14423 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14425 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14426 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14429 static void DrawAreaElementHighlight(boolean highlighted,
14430 boolean highlighted_similar)
14432 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14439 for (x = 0; x < ed_fieldx; x++)
14441 for (y = 0; y < ed_fieldy; y++)
14443 boolean highlight = FALSE;
14444 int lx = x + level_xpos;
14445 int ly = y + level_ypos;
14447 if (!IN_LEV_FIELD(lx, ly))
14450 // check if element is the same
14451 if (Tile[lx][ly] == new_element1)
14454 // check if element is similar
14455 if (highlighted_similar &&
14456 strEqual(element_info[Tile[lx][ly]].class_name,
14457 element_info[new_element1].class_name))
14460 // check if element is matching MM style wall
14461 if (IS_MM_WALL(Tile[lx][ly]) &&
14462 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14468 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14472 for (i = 0; i < 4; i++)
14474 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14477 int xx = x * 2 + (i % 2);
14478 int yy = y * 2 + (i / 2);
14479 int sx = SX + xx * ed_tilesize / 2;
14480 int sy = SY + yy * ed_tilesize / 2;
14483 int to_sx = sx + ed_tilesize / 2 - 1;
14484 int to_sy = sy + ed_tilesize / 2 - 1;
14486 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14487 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14488 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14489 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14494 int sx = SX + x * ed_tilesize;
14495 int sy = SY + y * ed_tilesize;
14498 int to_sx = sx + ed_tilesize - 1;
14499 int to_sy = sy + ed_tilesize - 1;
14501 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14502 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14503 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14504 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14510 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14512 char *template_filename_old = getLocalLevelTemplateFilename();
14513 char *template_filename_new =
14514 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14516 if (copyFile(template_filename_old, template_filename_new) != 0)
14517 Request("Cannot copy level template!", REQ_CONFIRM);
14519 free(template_filename_new);
14522 static void HandleDrawingAreas(struct GadgetInfo *gi)
14524 static boolean started_inside_drawing_area = FALSE;
14525 static int last_sx = -1;
14526 static int last_sy = -1;
14527 static int last_sx2 = -1;
14528 static int last_sy2 = -1;
14529 int id = gi->custom_id;
14530 int type_id = gi->custom_type_id;
14531 boolean button_press_event;
14532 boolean button_release_event;
14533 boolean inside_drawing_area = !gi->event.off_borders;
14534 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14535 int actual_drawing_function;
14536 int button = gi->event.button;
14537 int new_element = BUTTON_ELEMENT(button);
14538 int sx = gi->event.x, sy = gi->event.y;
14539 int min_sx = 0, min_sy = 0;
14540 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14541 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14542 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14543 int sx2 = gi->event.mx / mini_item_xsize;
14544 int sy2 = gi->event.my / mini_item_ysize;
14547 int lx = 0, ly = 0;
14550 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14551 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14553 // make sure to stay inside drawing area boundaries
14554 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14555 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14559 int min_lx = 0, min_ly = 0;
14560 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14562 // get positions inside level field
14563 lx = sx + level_xpos;
14564 ly = sy + level_ypos;
14566 if (!IN_LEV_FIELD(lx, ly))
14567 inside_drawing_area = FALSE;
14569 // make sure to stay inside level field boundaries
14570 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14571 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14573 // correct drawing area positions accordingly
14574 sx = lx - level_xpos;
14575 sy = ly - level_ypos;
14578 // also correct MM wall-sized (double) drawing area positions accordingly
14579 if (sx2 / 2 < sx || sx2 / 2 > sx)
14581 dx = (sx2 / 2 < sx ? 0 : 1);
14584 if (sy2 / 2 < sy || sy2 / 2 > sy)
14586 dy = (sy2 / 2 < sy ? 0 : 1);
14590 if (!button_press_event && !button_release_event)
14592 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14593 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14594 isHiresTileElement(old_element) &&
14595 isHiresDrawElement(new_element));
14597 // prevent handling events for every pixel position when moving mouse
14598 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14599 (sx2 == last_sx2 && sy2 == last_sy2))
14608 if (button_press_event)
14609 started_inside_drawing_area = inside_drawing_area;
14611 if (!started_inside_drawing_area)
14614 if (!IS_VALID_BUTTON(button))
14617 // handle info callback for each invocation of action callback
14618 gi->callback_info(gi);
14620 // automatically switch to 'single item' drawing mode, if needed
14621 actual_drawing_function =
14622 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14623 drawing_function : GADGET_ID_SINGLE_ITEMS);
14625 // clicking into drawing area with pressed Control key picks element
14626 if (GetKeyModState() & KMOD_Control)
14628 last_drawing_function = drawing_function;
14629 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14632 if (GetKeyModState() & KMOD_Shift)
14634 if (button_press_event || button_release_event)
14635 ResetIntelliDraw();
14638 SetDrawModeHiRes(-1); // reset to normal draw mode
14640 switch (actual_drawing_function)
14642 case GADGET_ID_SINGLE_ITEMS:
14645 if (button_release_event)
14647 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14649 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14650 !inside_drawing_area)
14651 DeleteBrushFromCursor();
14656 if (draw_with_brush)
14658 CopyBrushToLevel(sx, sy, button);
14662 SetDrawModeHiRes(new_element);
14664 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14666 // remove player at old position
14667 for (y = 0; y < lev_fieldy; y++)
14669 for (x = 0; x < lev_fieldx; x++)
14671 int old_element = Tile[x][y];
14673 if (IS_PLAYER_ELEMENT(old_element) &&
14674 IS_PLAYER_ELEMENT(new_element))
14676 int replaced_with_element =
14677 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14678 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14680 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14681 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14683 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14684 old_element == EL_PLAYER_1 ? EL_EMPTY :
14686 new_element >= EL_PLAYER_1 &&
14687 new_element <= EL_PLAYER_4 &&
14688 new_element == old_element ? EL_EMPTY :
14692 SetElement(x, y, replaced_with_element);
14694 else if (IS_MM_MCDUFFIN(old_element) &&
14695 IS_MM_MCDUFFIN(new_element))
14697 // remove McDuffin at old position
14698 SetElement(x, y, EL_EMPTY);
14704 SetElementButton(lx, ly, dx, dy, new_element, button);
14707 else if (!button_release_event)
14709 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14711 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14712 DrawMiniGraphicExt(drawto,
14713 gi->x + sx * MINI_TILEX,
14714 gi->y + sy * MINI_TILEY,
14715 el2edimg(new_element));
14717 DrawFixedGraphicExt(drawto,
14718 gi->x + sx * TILEX,
14719 gi->y + sy * TILEY,
14720 el2edimg(new_element), 0);
14722 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14723 new_element = GFX_ELEMENT(new_element);
14725 drawingarea_info[type_id].value[pos] = new_element;
14727 CopyElementPropertiesToGame(properties_element);
14729 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14731 UpdateCustomElementGraphicGadgets();
14733 FrameCounter = 0; // restart animation frame counter
14738 case GADGET_ID_CONNECTED_ITEMS:
14740 static int last_sx = -1;
14741 static int last_sy = -1;
14743 if (button_release_event)
14744 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14746 SetDrawModeHiRes(new_element);
14748 if (getDrawModeHiRes())
14754 if (!button_press_event)
14755 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14762 case GADGET_ID_LINE:
14763 case GADGET_ID_ARC:
14764 case GADGET_ID_RECTANGLE:
14765 case GADGET_ID_FILLED_BOX:
14766 SetDrawModeHiRes(new_element);
14768 if (getDrawModeHiRes())
14774 case GADGET_ID_GRAB_BRUSH:
14775 case GADGET_ID_TEXT:
14777 static int last_sx = -1;
14778 static int last_sy = -1;
14779 static int start_sx = -1;
14780 static int start_sy = -1;
14781 void (*draw_func)(int, int, int, int, int, boolean);
14783 if (drawing_function == GADGET_ID_LINE)
14784 draw_func = DrawLine;
14785 else if (drawing_function == GADGET_ID_ARC)
14786 draw_func = DrawArc;
14787 else if (drawing_function == GADGET_ID_RECTANGLE)
14788 draw_func = DrawBox;
14789 else if (drawing_function == GADGET_ID_FILLED_BOX)
14790 draw_func = DrawFilledBox;
14791 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14792 draw_func = SelectArea;
14793 else // (drawing_function == GADGET_ID_TEXT)
14794 draw_func = SetTextCursor;
14796 if (button_press_event)
14798 draw_func(sx, sy, sx, sy, new_element, FALSE);
14799 start_sx = last_sx = sx;
14800 start_sy = last_sy = sy;
14802 if (drawing_function == GADGET_ID_TEXT)
14803 DrawLevelText(0, 0, 0, TEXT_END);
14805 else if (button_release_event)
14807 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14808 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14810 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14811 CopyBrushToCursor(sx, sy);
14812 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14814 draw_with_brush = TRUE;
14816 else if (drawing_function == GADGET_ID_TEXT)
14817 DrawLevelText(sx, sy, 0, TEXT_INIT);
14819 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14821 else if (last_sx != sx || last_sy != sy)
14823 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14824 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14825 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14826 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14833 case GADGET_ID_FLOOD_FILL:
14834 if (button_press_event && Tile[lx][ly] != new_element)
14836 if (IS_MM_WALL_EDITOR(new_element))
14837 FloodFillWall_MM(sx2, sy2, new_element);
14839 FloodFill(lx, ly, new_element);
14841 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14842 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14846 case GADGET_ID_PICK_ELEMENT:
14847 if (button_release_event)
14848 ClickOnGadget(level_editor_gadget[last_drawing_function],
14850 else if (draw_level)
14851 PickDrawingElement(button, Tile[lx][ly]);
14854 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14856 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14863 // do not mark level as modified for certain non-level-changing gadgets
14864 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14865 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14866 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14867 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14870 level.changed = TRUE;
14873 static void HandleCounterButtons(struct GadgetInfo *gi)
14875 int gadget_id = gi->custom_id;
14876 int counter_id = gi->custom_type_id;
14877 int button = gi->event.button;
14878 int *counter_value = counterbutton_info[counter_id].value;
14879 int step = BUTTON_STEPSIZE(button) *
14880 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14882 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14884 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14885 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14886 boolean level_changed = LevelChanged();
14888 if ((level_changed && pressed) || (!level_changed && released))
14891 if (level_changed && !Request("Level has changed! Discard changes?",
14894 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14895 ModifyEditorCounterValue(counter_id, *counter_value);
14901 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14902 *counter_value = gi->textinput.number_value;
14904 ModifyEditorCounterValue(counter_id, *counter_value + step);
14906 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14908 int last_game_engine_type = level.game_engine_type;
14910 LoadLevel(level_nr);
14911 LoadScore(level_nr);
14913 SaveLevelSetup_SeriesInfo();
14918 DrawEditModeWindow();
14920 if (level.game_engine_type != last_game_engine_type)
14922 // update element selection list
14923 ReinitializeElementList();
14924 ModifyEditorElementList();
14930 switch (counter_id)
14932 case ED_COUNTER_ID_YAMYAM_CONTENT:
14933 DrawYamYamContentAreas();
14936 case ED_COUNTER_ID_BALL_CONTENT:
14937 DrawMagicBallContentAreas();
14940 case ED_COUNTER_ID_ANDROID_CONTENT:
14941 DrawAndroidElementArea();
14944 case ED_COUNTER_ID_GROUP_CONTENT:
14945 DrawGroupElementArea();
14946 CopyGroupElementPropertiesToGame(properties_element);
14949 case ED_COUNTER_ID_INVENTORY_SIZE:
14950 DrawPlayerInitialInventoryArea(properties_element);
14953 case ED_COUNTER_ID_MM_BALL_CONTENT:
14954 DrawMMBallContentArea();
14957 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14958 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14959 DrawEnvelopeTextArea(-1);
14962 case ED_COUNTER_ID_LEVEL_XSIZE:
14963 case ED_COUNTER_ID_LEVEL_YSIZE:
14964 lev_fieldx = level.fieldx;
14965 lev_fieldy = level.fieldy;
14967 // check if resizing of level results in change of border border
14968 SetBorderElement();
14976 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14977 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14978 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14979 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14980 CopyElementPropertiesToGame(properties_element);
14982 // do not mark level as modified for certain non-level-changing gadgets
14983 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14984 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14985 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14986 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14989 level.changed = TRUE;
14992 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14994 int type_id = gi->custom_type_id;
14996 strcpy(textinput_info[type_id].value, gi->textinput.value);
14998 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15000 CopyElementPropertiesToGame(properties_element);
15002 ModifyEditorElementList(); // update changed button info text
15005 // do not mark level as modified for certain non-level-changing gadgets
15006 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15007 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15010 level.changed = TRUE;
15013 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15015 int type_id = gi->custom_type_id;
15017 strncpy(textarea_info[type_id].value, gi->textarea.value,
15018 MAX_ENVELOPE_TEXT_LEN);
15019 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15021 level.changed = TRUE;
15024 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15026 int type_id = gi->custom_type_id;
15027 int value_old = *selectbox_info[type_id].value;
15028 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15030 *selectbox_info[type_id].value = value_new;
15032 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15034 DrawLevelConfigWindow();
15036 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15038 element_info[properties_element].current_change_page = gi->selectbox.index;
15040 DrawPropertiesWindow();
15042 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15043 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15044 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15045 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15046 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15048 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15050 // when changing action type, also check action mode and action arg
15051 if (value_old != value_new)
15052 setSelectboxSpecialActionVariablesIfNeeded();
15054 DrawPropertiesChange();
15057 CopyElementPropertiesToGame(properties_element);
15059 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15061 // show or hide "engine" tabulator depending on game engine type
15062 DrawLevelConfigWindow();
15064 // update element selection list depending on game engine type
15065 ReinitializeElementList();
15066 ModifyEditorElementList();
15068 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15070 // update BD cycle delay counter gadgets depending on BD scheduling type
15071 DrawLevelConfigWindow();
15074 // do not mark level as modified for certain non-level-changing gadgets
15075 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15076 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15079 level.changed = TRUE;
15082 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15084 int type_id = gi->custom_type_id;
15087 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15088 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15090 edit_mode_levelconfig = gi->custom_type_id;
15092 DrawLevelConfigWindow();
15094 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15095 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15097 edit_mode_properties = gi->custom_type_id;
15099 DrawPropertiesWindow();
15101 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15102 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15104 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15106 // backup original "level.field" (needed to track playfield changes)
15107 CopyPlayfield(level.field, TileBackup);
15109 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15110 CopyPlayfield(Tile, level.field);
15112 if (new_template ||
15113 Request("Save this template and kill the old?", REQ_ASK))
15114 SaveLevelTemplate();
15117 Request("Template saved!", REQ_CONFIRM);
15119 // restore original "level.field" (needed to track playfield changes)
15120 CopyPlayfield(TileBackup, level.field);
15122 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15124 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15126 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15127 leveldir_current->readonly)
15129 Request("This level set is read-only!", REQ_CONFIRM);
15134 if (strEqual(levelset_name, ""))
15136 Request("Please enter level set title!", REQ_CONFIRM);
15141 if (strEqual(levelset_author, ""))
15143 Request("Please enter level set author!", REQ_CONFIRM);
15148 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15150 if (UpdateUserLevelSet(levelset_subdir,
15153 levelset_num_levels))
15155 Request("Level set updated!", REQ_CONFIRM);
15159 Request("Updating level set failed!", REQ_CONFIRM);
15162 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15164 if (level.changed && !Request("Level has changed! Discard changes?",
15168 if (CreateUserLevelSet(levelset_subdir,
15171 levelset_num_levels,
15172 levelset_use_levelset_artwork))
15174 if (levelset_copy_level_template)
15175 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15177 Request("New level set created!", REQ_CONFIRM);
15179 AddUserLevelSetToLevelInfo(levelset_subdir);
15180 ChangeEditorToLevelSet(levelset_subdir);
15184 Request("Creating new level set failed!", REQ_CONFIRM);
15188 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15189 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15191 struct ElementInfo *ei = &element_info[properties_element];
15193 // when modifying custom element, ask for copying level template
15194 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15197 setElementChangePages(ei, ei->num_change_pages + 1);
15199 // set new change page to be new current change page
15200 ei->current_change_page = ei->num_change_pages - 1;
15201 ei->change = &ei->change_page[ei->current_change_page];
15203 setElementChangeInfoToDefaults(ei->change);
15205 DrawPropertiesWindow();
15207 level.changed = TRUE;
15209 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15210 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15212 struct ElementInfo *ei = &element_info[properties_element];
15214 // when modifying custom element, ask for copying level template
15215 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15218 // copy all change pages after change page to be deleted
15219 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15220 ei->change_page[i] = ei->change_page[i + 1];
15222 setElementChangePages(ei, ei->num_change_pages - 1);
15224 DrawPropertiesWindow();
15226 level.changed = TRUE;
15230 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15232 int type_id = gi->custom_type_id;
15234 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15235 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15237 struct ElementInfo *ei = &element_info[properties_element];
15238 int step = BUTTON_STEPSIZE(gi->event.button);
15240 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15241 ei->current_change_page += step;
15243 if (ei->current_change_page < 0)
15244 ei->current_change_page = 0;
15245 else if (ei->current_change_page >= ei->num_change_pages)
15246 ei->current_change_page = ei->num_change_pages - 1;
15248 DrawPropertiesWindow();
15250 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15251 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15253 struct ElementInfo *ei = &element_info[properties_element];
15254 int current_change_page = ei->current_change_page;
15256 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15258 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15259 ei->change_page[current_change_page];
15261 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15263 // when modifying custom element, ask for copying level template
15264 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15267 ei->change_page[current_change_page] =
15268 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15270 level.changed = TRUE;
15273 DrawPropertiesWindow();
15277 static void HandleRadiobuttons(struct GadgetInfo *gi)
15279 int type_id = gi->custom_type_id;
15281 *radiobutton_info[type_id].value =
15282 radiobutton_info[type_id].checked_value;
15284 // do not mark level as modified for certain non-level-changing gadgets
15285 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15286 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15289 level.changed = TRUE;
15292 static void HandleCheckbuttons(struct GadgetInfo *gi)
15294 int type_id = gi->custom_type_id;
15296 *checkbutton_info[type_id].value ^= TRUE;
15298 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15299 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15300 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15301 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15302 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15303 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15304 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15305 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15307 CopyElementPropertiesToGame(properties_element);
15310 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15312 UpdateCustomElementGraphicGadgets();
15314 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15315 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15317 boolean template_related_changes_found = FALSE;
15320 // check if any custom, group or empty elements have been changed
15321 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15322 if ((IS_CUSTOM_ELEMENT(i) ||
15323 IS_GROUP_ELEMENT(i) ||
15324 IS_EMPTY_ELEMENT(i)) &&
15325 element_info[i].modified_settings)
15326 template_related_changes_found = TRUE;
15328 if (level.use_custom_template &&
15329 !fileExists(getGlobalLevelTemplateFilename()))
15331 Request("No level template found!", REQ_CONFIRM);
15333 level.use_custom_template = FALSE;
15335 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15340 if (level.use_custom_template &&
15341 template_related_changes_found &&
15342 !Request("Discard changes and use level template?", REQ_ASK))
15344 level.use_custom_template = FALSE;
15346 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15351 if (!level.use_custom_template &&
15352 Request("Copy settings from level template?", REQ_ASK))
15357 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15359 DrawEditModeWindow();
15361 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15363 if (setup.editor.use_template_for_new_levels &&
15364 !fileExists(getGlobalLevelTemplateFilename()))
15366 Request("No level template found!", REQ_CONFIRM);
15371 if (setup.editor.use_template_for_new_levels &&
15373 !Request("Discard level and load template?", REQ_ASK))
15378 if (!setup.editor.use_template_for_new_levels &&
15380 !Request("Discard level and use empty level?", REQ_ASK))
15385 LoadLevel(level_nr);
15386 LoadScore(level_nr);
15391 DrawEditModeWindow();
15393 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15395 SetAutomaticNumberOfGemsNeeded();
15398 // do not mark level as modified for certain non-level-changing gadgets
15399 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15400 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15401 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15402 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15403 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15404 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15407 level.changed = TRUE;
15410 static void HandleControlButtons(struct GadgetInfo *gi)
15412 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15413 static int last_edit_mode = ED_MODE_DRAWING;
15414 static int last_custom_copy_mode = -1;
15415 static int last_button = 0;
15416 int id = gi->custom_id;
15417 int button = gi->event.button;
15418 int step = BUTTON_STEPSIZE(button);
15419 int new_element = BUTTON_ELEMENT(button);
15420 int last_properties_element = properties_element;
15423 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15424 DrawLevelText(0, 0, 0, TEXT_END);
15426 if (id < ED_NUM_CTRL1_BUTTONS &&
15427 id != GADGET_ID_SINGLE_ITEMS &&
15428 id != GADGET_ID_PICK_ELEMENT &&
15429 edit_mode != ED_MODE_DRAWING &&
15430 drawing_function != GADGET_ID_PICK_ELEMENT &&
15431 !(GetKeyModState() & KMOD_Control))
15432 ChangeEditModeWindow(ED_MODE_DRAWING);
15434 // element copy mode active, but no element button pressed => deactivate
15435 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15436 last_custom_copy_mode = -1;
15438 // when showing palette on element buttons, change element of button used
15439 if (editor.palette.show_on_element_buttons &&
15440 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15442 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15444 id = GADGET_ID_PALETTE;
15449 case GADGET_ID_SCROLL_LEFT:
15450 if (level_xpos >= 0)
15452 if (lev_fieldx < ed_fieldx - 2)
15455 level_xpos -= step;
15456 if (level_xpos < -1)
15459 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15461 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15463 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15464 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15468 case GADGET_ID_SCROLL_RIGHT:
15469 if (level_xpos <= lev_fieldx - ed_fieldx)
15471 if (lev_fieldx < ed_fieldx - 2)
15474 level_xpos += step;
15475 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15476 level_xpos = lev_fieldx - ed_fieldx + 1;
15478 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15480 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15482 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15483 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15487 case GADGET_ID_SCROLL_UP:
15488 if (level_ypos >= 0)
15490 if (lev_fieldy < ed_fieldy - 2)
15493 level_ypos -= step;
15494 if (level_ypos < -1)
15497 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15499 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15501 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15502 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15506 case GADGET_ID_SCROLL_DOWN:
15507 if (level_ypos <= lev_fieldy - ed_fieldy)
15509 if (lev_fieldy < ed_fieldy - 2)
15512 level_ypos += step;
15513 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15514 level_ypos = lev_fieldy - ed_fieldy + 1;
15516 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15518 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15520 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15521 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15525 case GADGET_ID_SCROLL_HORIZONTAL:
15526 level_xpos = gi->event.item_position - 1;
15528 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15533 case GADGET_ID_SCROLL_VERTICAL:
15534 level_ypos = gi->event.item_position - 1;
15536 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15541 case GADGET_ID_SCROLL_LIST_UP:
15542 case GADGET_ID_SCROLL_LIST_DOWN:
15543 case GADGET_ID_SCROLL_LIST_VERTICAL:
15544 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15545 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15548 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15549 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15551 if (element_shift < 0)
15553 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15554 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15556 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15557 GDI_SCROLLBAR_ITEM_POSITION,
15558 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15561 ModifyEditorElementList();
15565 case GADGET_ID_PROPERTIES:
15566 // always switch off element properties when they are already displayed
15567 last_properties_element = new_element;
15568 case GADGET_ID_ELEMENT_LEFT:
15569 case GADGET_ID_ELEMENT_MIDDLE:
15570 case GADGET_ID_ELEMENT_RIGHT:
15571 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15572 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15573 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15576 if (edit_mode != ED_MODE_PROPERTIES)
15578 last_edit_mode = edit_mode;
15580 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15582 last_level_drawing_function = drawing_function;
15583 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15586 else if (properties_element != last_properties_element)
15588 DrawEditModeWindow();
15592 ChangeEditModeWindow(ED_MODE_DRAWING);
15594 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15599 case GADGET_ID_PALETTE:
15600 if (edit_mode != ED_MODE_PALETTE)
15602 last_edit_mode = edit_mode;
15604 ChangeEditModeWindow(ED_MODE_PALETTE);
15608 ChangeEditModeWindow(last_edit_mode);
15612 case GADGET_ID_WRAP_LEFT:
15613 WrapLevel(-step, 0);
15616 case GADGET_ID_WRAP_RIGHT:
15617 WrapLevel(step, 0);
15620 case GADGET_ID_WRAP_UP:
15621 WrapLevel(0, -step);
15624 case GADGET_ID_WRAP_DOWN:
15625 WrapLevel(0, step);
15628 case GADGET_ID_SINGLE_ITEMS:
15629 case GADGET_ID_CONNECTED_ITEMS:
15630 case GADGET_ID_LINE:
15631 case GADGET_ID_ARC:
15632 case GADGET_ID_TEXT:
15633 case GADGET_ID_RECTANGLE:
15634 case GADGET_ID_FILLED_BOX:
15635 case GADGET_ID_FLOOD_FILL:
15636 case GADGET_ID_GRAB_BRUSH:
15637 case GADGET_ID_PICK_ELEMENT:
15638 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15639 last_drawing_function = drawing_function;
15640 drawing_function = id;
15641 draw_with_brush = FALSE;
15644 case GADGET_ID_RANDOM_PLACEMENT:
15645 RandomPlacement(new_element);
15648 case GADGET_ID_ZOOM:
15649 // zoom level editor tile size in or out (or reset to default size)
15650 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15651 button == 2 ? ed_tilesize_default :
15652 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15654 // when using touch device, cycle through all zoom tilesizes
15655 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15656 ed_tilesize = MICRO_TILESIZE;
15658 // limit zoom level by upper and lower bound
15659 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15661 InitZoomLevelSettings(ed_tilesize);
15663 if (edit_mode == ED_MODE_DRAWING)
15665 DrawDrawingWindow();
15667 // redraw zoom gadget info text
15668 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15671 // save current editor zoom tilesize
15672 SaveSetup_AutoSetup();
15676 case GADGET_ID_CUSTOM_COPY_FROM:
15677 case GADGET_ID_CUSTOM_COPY_TO:
15678 case GADGET_ID_CUSTOM_EXCHANGE:
15679 last_custom_copy_mode = id;
15680 last_drawing_function = drawing_function;
15683 case GADGET_ID_CUSTOM_COPY:
15684 CopyCustomElement(properties_element, -1, id);
15687 case GADGET_ID_CUSTOM_PASTE:
15688 CopyCustomElement(-1, properties_element, id);
15691 case GADGET_ID_UNDO:
15692 if (button < 0) // keep button value (even if modifier keys are pressed)
15694 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15697 if (button == 1 && undo_buffer_steps == 0)
15699 Request("Undo buffer empty!", REQ_CONFIRM);
15703 else if (button == 2)
15707 else if (button == 3 && redo_buffer_steps == 0)
15709 Request("Redo buffer empty!", REQ_CONFIRM);
15714 if (edit_mode != ED_MODE_DRAWING)
15715 ChangeEditModeWindow(ED_MODE_DRAWING);
15721 undo_buffer_position =
15722 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15724 undo_buffer_steps--;
15725 redo_buffer_steps++;
15731 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15733 undo_buffer_steps++;
15734 redo_buffer_steps--;
15737 for (x = 0; x < lev_fieldx; x++)
15738 for (y = 0; y < lev_fieldy; y++)
15739 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15741 // check if undo operation forces change of border style
15742 CheckLevelBorderElement(FALSE);
15744 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15748 case GADGET_ID_CONF:
15749 if (edit_mode != ED_MODE_LEVELCONFIG)
15751 last_edit_mode = edit_mode;
15753 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15757 ChangeEditModeWindow(ED_MODE_DRAWING);
15761 case GADGET_ID_CLEAR:
15762 if (edit_mode != ED_MODE_DRAWING)
15763 ChangeEditModeWindow(ED_MODE_DRAWING);
15765 for (x = 0; x < MAX_LEV_FIELDX; x++)
15766 for (y = 0; y < MAX_LEV_FIELDY; y++)
15767 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15769 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15771 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15774 case GADGET_ID_SAVE:
15776 // saving read-only levels into personal level set modifies global vars
15777 // "leveldir_current" and "level_nr"; restore them after saving level
15778 LevelDirTree *leveldir_former = leveldir_current;
15779 int level_nr_former = level_nr;
15780 char *level_filename;
15783 if (leveldir_current->readonly &&
15784 !PrepareSavingIntoPersonalLevelSet())
15787 level_filename = getDefaultLevelFilename(level_nr);
15788 new_level = !fileExists(level_filename);
15791 Request("Save this level and kill the old?", REQ_ASK))
15793 if (leveldir_former->readonly)
15794 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15796 SetAutomaticNumberOfGemsNeeded();
15798 CopyPlayfield(Tile, level.field);
15799 SaveLevel(level_nr);
15801 level.changed = FALSE;
15805 char level_saved_msg[64];
15807 if (leveldir_former->readonly)
15808 sprintf(level_saved_msg,
15809 "Level saved as level %d into personal level set!",
15812 strcpy(level_saved_msg, "Level saved!");
15814 Request(level_saved_msg, REQ_CONFIRM);
15818 // "cd" back to copied-from levelset (in case of saved read-only level)
15819 leveldir_current = leveldir_former;
15820 level_nr = level_nr_former;
15825 case GADGET_ID_TEST:
15826 if (LevelChanged())
15827 level.game_version = GAME_VERSION_ACTUAL;
15829 CopyPlayfield(level.field, TileBackup);
15830 CopyPlayfield(Tile, level.field);
15832 CopyNativeLevel_RND_to_Native(&level);
15834 UnmapLevelEditorGadgets();
15835 UndrawSpecialEditorDoor();
15837 CloseDoor(DOOR_CLOSE_ALL);
15839 // needed before playing if editor playfield area has different size
15840 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15842 // redraw_mask = REDRAW_ALL;
15844 level_editor_test_game = TRUE;
15846 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15850 case GADGET_ID_EXIT:
15851 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15855 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15856 id <= GADGET_ID_ELEMENTLIST_LAST)
15858 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15860 new_element = editor_elements[element_position + element_shift];
15862 if (IS_EDITOR_CASCADE(new_element))
15866 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15868 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15869 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15871 if (*cascade_element == new_element)
15873 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15874 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15876 // update element selection list
15877 ReinitializeElementList();
15878 ModifyEditorElementList();
15880 // update cascading gadget info text
15881 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15883 // save current editor cascading state
15884 SaveSetup_EditorCascade();
15893 if (last_custom_copy_mode != -1)
15895 if (CopyCustomElement(properties_element, new_element,
15896 last_custom_copy_mode))
15898 ClickOnGadget(level_editor_gadget[last_drawing_function],
15901 last_custom_copy_mode = -1;
15907 // change element of button used to show palette
15908 if (editor.palette.show_on_element_buttons)
15909 button = last_button;
15911 PickDrawingElement(button, new_element);
15913 if (!stick_element_properties_window &&
15914 drawing_function != GADGET_ID_PICK_ELEMENT &&
15915 !(GetKeyModState() & KMOD_Control))
15917 properties_element = new_element;
15918 if (edit_mode == ED_MODE_PROPERTIES)
15919 DrawPropertiesWindow();
15922 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15923 ClickOnGadget(level_editor_gadget[last_drawing_function],
15926 if (!use_permanent_palette)
15927 ChangeEditModeWindow(last_edit_mode);
15930 else if (gi->event.type == GD_EVENT_PRESSED)
15931 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15932 else if (gi->event.type == GD_EVENT_RELEASED)
15933 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15934 else if (gi->event.type == GD_EVENT_MOVING)
15935 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15937 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15943 void HandleLevelEditorKeyInput(Key key)
15945 char letter = getCharFromKey(key);
15947 if (drawing_function == GADGET_ID_TEXT &&
15948 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15951 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15952 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15953 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15954 else if (key == KSYM_Return)
15955 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15956 else if (key == KSYM_Escape)
15957 DrawLevelText(0, 0, 0, TEXT_END);
15962 int id = GADGET_ID_NONE;
15963 int new_element_shift = element_shift;
15964 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15965 int button = MB_LEFTBUTTON;
15971 id = GADGET_ID_SCROLL_LEFT;
15974 id = GADGET_ID_SCROLL_RIGHT;
15977 id = GADGET_ID_SCROLL_UP;
15980 id = GADGET_ID_SCROLL_DOWN;
15984 case KSYM_Page_Down:
15985 step *= (key == KSYM_Page_Up ? -1 : +1);
15986 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15988 if (element_shift < 0)
15990 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15991 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15993 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15994 GDI_SCROLLBAR_ITEM_POSITION,
15995 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15997 ModifyEditorElementList();
16003 element_shift = (key == KSYM_Home ? 0 :
16004 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16006 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16007 GDI_SCROLLBAR_ITEM_POSITION,
16008 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16010 ModifyEditorElementList();
16017 // this is needed to prevent interference with running "True X-Mouse"
16018 if (GetKeyModStateFromEvents() & KMOD_Control)
16021 // check for last or next editor cascade block in element list
16022 for (i = 0; i < num_editor_elements; i++)
16024 if ((key == KSYM_Insert && i == element_shift) ||
16025 (key == KSYM_Delete && new_element_shift > element_shift))
16028 // jump to next cascade block (or to start of element list)
16029 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16030 new_element_shift = i;
16033 if (i < num_editor_elements)
16034 element_shift = new_element_shift;
16036 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16037 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16039 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16040 GDI_SCROLLBAR_ITEM_POSITION,
16041 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16043 ModifyEditorElementList();
16048 if (edit_mode == ED_MODE_DRAWING)
16049 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16050 else if (edit_mode == ED_MODE_LEVELCONFIG)
16051 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16052 else if (edit_mode == ED_MODE_PROPERTIES)
16053 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16054 else if (edit_mode == ED_MODE_PALETTE)
16055 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16056 else // should never happen
16057 ChangeEditModeWindow(ED_MODE_DRAWING);
16065 if (id != GADGET_ID_NONE)
16066 ClickOnGadget(level_editor_gadget[id], button);
16067 else if (letter == '1' || letter == '?')
16068 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16069 else if (letter == '2')
16070 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16071 else if (letter == '3')
16072 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16073 else if (letter == '.')
16074 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16075 else if (letter == 'U')
16076 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16077 else if (letter == '-' || key == KSYM_KP_Subtract)
16078 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16079 else if (letter == '0' || key == KSYM_KP_0)
16080 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16081 else if (letter == '+' || key == KSYM_KP_Add ||
16082 letter == '=') // ("Shift-=" is "+" on US keyboards)
16083 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16084 else if (key == KSYM_Return ||
16085 key == KSYM_space ||
16086 key == setup.shortcut.toggle_pause)
16087 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16089 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16090 if (letter && letter == controlbutton_info[i].shortcut)
16091 if (!anyTextGadgetActive())
16092 ClickOnGadget(level_editor_gadget[i], button);
16094 if (draw_with_brush)
16098 else if (letter == 'y')
16100 else if (letter == 'z')
16105 static void HandleLevelEditorIdle_Properties(void)
16107 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16108 int x = editor.settings.element_graphic.x + element_border;
16109 int y = editor.settings.element_graphic.y + element_border;
16110 static DelayCounter action_delay = { 0 };
16113 action_delay.value = GameFrameDelay;
16115 if (!DelayReached(&action_delay))
16118 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16120 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16122 if (gi->mapped && gi->active && gi->selectbox.open)
16126 DrawEditorElementAnimation(SX + x, SY + y);
16128 redraw_mask |= REDRAW_FIELD;
16130 FrameCounter++; // increase animation frame counter
16133 static void HandleLevelEditorIdle_Drawing(void)
16135 static boolean last_highlighted = FALSE;
16136 static boolean last_highlighted_similar = FALSE;
16137 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16138 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16140 if (highlighted != last_highlighted ||
16141 (highlighted && highlighted_similar != last_highlighted_similar))
16143 DrawAreaElementHighlight(highlighted, highlighted_similar);
16145 redraw_mask |= REDRAW_FIELD;
16148 last_highlighted = highlighted;
16149 last_highlighted_similar = highlighted_similar;
16152 void HandleLevelEditorIdle(void)
16154 if (edit_mode == ED_MODE_PROPERTIES)
16155 HandleLevelEditorIdle_Properties();
16156 else if (edit_mode == ED_MODE_DRAWING)
16157 HandleLevelEditorIdle_Drawing();
16160 static void ClearEditorGadgetInfoText(void)
16162 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16165 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16167 char infotext[MAX_OUTPUT_LINESIZE + 1];
16168 int max_infotext_len = getMaxInfoTextLength();
16170 if (gi == NULL || strlen(gi->info_text) == 0)
16173 strncpy(infotext, gi->info_text, max_infotext_len);
16174 infotext[max_infotext_len] = '\0';
16176 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16178 int key = controlbutton_info[gi->custom_id].shortcut;
16182 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16184 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16185 sprintf(shortcut, " ('.' or '%c')", key);
16186 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16187 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16188 else if (gi->custom_id == GADGET_ID_TEST)
16189 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16190 else if (gi->custom_id == GADGET_ID_UNDO)
16191 sprintf(shortcut, " ('%c/Shift-U')", key);
16192 else if (gi->custom_id == GADGET_ID_ZOOM)
16193 sprintf(shortcut, " ('%c', '0', '-')", key);
16195 sprintf(shortcut, " ('%s%c')",
16196 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16198 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16199 strcat(infotext, shortcut);
16203 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16206 void HandleEditorGadgetInfoText(void *ptr)
16208 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16210 if (game_status != GAME_MODE_EDITOR)
16213 ClearEditorGadgetInfoText();
16215 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16218 // misuse this function to delete brush cursor, if needed
16219 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16220 DeleteBrushFromCursor();
16222 PrintEditorGadgetInfoText(gi);
16225 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16227 int id = gi->custom_id;
16228 int type_id = gi->custom_type_id;
16229 int sx = gi->event.x;
16230 int sy = gi->event.y;
16231 int lx = sx + level_xpos;
16232 int ly = sy + level_ypos;
16233 int min_sx = 0, min_sy = 0;
16234 int max_sx = gi->drawing.area_xsize - 1;
16235 int max_sy = gi->drawing.area_ysize - 1;
16236 int actual_drawing_function = drawing_function;
16237 int max_infotext_len = getMaxInfoTextLength();
16238 char infotext[MAX_OUTPUT_LINESIZE + 1];
16240 infotext[0] = '\0'; // start with empty info text
16242 // pressed Control key: simulate picking element
16243 if (GetKeyModState() & KMOD_Control)
16244 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16246 ClearEditorGadgetInfoText();
16248 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16251 // make sure to stay inside drawing area boundaries
16252 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16253 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16255 if (id == GADGET_ID_DRAWING_LEVEL)
16259 int min_lx = 0, min_ly = 0;
16260 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16262 // get positions inside level field
16263 lx = sx + level_xpos;
16264 ly = sy + level_ypos;
16266 // make sure to stay inside level field boundaries
16267 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16268 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16270 // correct drawing area positions accordingly
16271 sx = lx - level_xpos;
16272 sy = ly - level_ypos;
16275 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16277 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16279 static int start_lx = 0;
16280 static int start_ly = 0;
16283 if (gi->event.type == GD_EVENT_PRESSED)
16289 switch (actual_drawing_function)
16291 case GADGET_ID_SINGLE_ITEMS:
16292 text = "Drawing single items";
16294 case GADGET_ID_CONNECTED_ITEMS:
16295 text = "Drawing connected items";
16297 case GADGET_ID_LINE:
16298 text = "Drawing line";
16300 case GADGET_ID_ARC:
16301 text = "Drawing arc";
16303 case GADGET_ID_TEXT:
16304 text = "Setting text cursor";
16306 case GADGET_ID_RECTANGLE:
16307 text = "Drawing rectangle";
16309 case GADGET_ID_FILLED_BOX:
16310 text = "Drawing filled box";
16312 case GADGET_ID_FLOOD_FILL:
16313 text = "Flood fill";
16315 case GADGET_ID_GRAB_BRUSH:
16316 text = "Grabbing brush";
16318 case GADGET_ID_PICK_ELEMENT:
16319 text = "Picking element";
16323 text = "Drawing position";
16327 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16328 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16330 sprintf(infotext, "%s: %d, %d", text,
16331 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16333 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16334 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16336 sprintf(infotext, "Level position: %d, %d", lx, ly);
16339 // misuse this function to draw brush cursor, if needed
16340 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16342 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16343 CopyBrushToCursor(sx, sy);
16345 DeleteBrushFromCursor();
16348 if (!draw_with_brush)
16349 UpdateBrushPosition(sx, sy);
16351 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16353 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16354 int element = drawingarea_info[type_id].value[pos];
16356 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16360 if (id == GADGET_ID_CUSTOM_CONTENT)
16361 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16362 else if (id == GADGET_ID_GROUP_CONTENT)
16363 sprintf(infotext, "group element position: %d", sx + 1);
16364 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16365 id <= GADGET_ID_YAMYAM_CONTENT_7)
16366 sprintf(infotext, "content area %d position: %d, %d",
16367 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16368 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16369 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16370 sprintf(infotext, "content area %d position: %d, %d",
16371 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16372 else if (id == GADGET_ID_ANDROID_CONTENT)
16373 sprintf(infotext, "android element position: %d", sx + 1);
16374 else if (drawingarea_info[type_id].infotext != NULL)
16375 strcpy(infotext, drawingarea_info[type_id].infotext);
16378 infotext[max_infotext_len] = '\0';
16380 if (strlen(infotext) > 0)
16381 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16384 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16385 boolean quick_quit)
16387 if (!ask_if_level_has_changed ||
16389 Request("Level has changed! Exit without saving?",
16390 REQ_ASK | REQ_STAY_OPEN))
16392 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16393 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16395 // draw normal door
16396 UndrawSpecialEditorDoor();
16398 // use door animation if door 1 viewport is unchanged and contains toolbox
16399 if (useEditorDoorAnimation())
16400 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16402 // close editor doors if viewport definition is the same as in main menu
16403 if (vp_door_1->x == DX &&
16404 vp_door_1->y == DY &&
16405 vp_door_1->width == DXSIZE &&
16406 vp_door_1->height == DYSIZE &&
16407 vp_door_2->x == VX &&
16408 vp_door_2->y == VY &&
16409 vp_door_2->width == VXSIZE &&
16410 vp_door_2->height == VYSIZE)
16411 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16413 SetDoorState(DOOR_CLOSE_ALL);
16418 FadeSkipNextFadeIn();
16420 SetGameStatus(GAME_MODE_MAIN);
16426 if (!global.use_envelope_request)
16428 CloseDoor(DOOR_CLOSE_1);
16429 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);