1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_CUSTOM_SCORE_DOWN,
463 GADGET_ID_CUSTOM_SCORE_TEXT,
464 GADGET_ID_CUSTOM_SCORE_UP,
465 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
466 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
467 GADGET_ID_CUSTOM_GEMCOUNT_UP,
468 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
469 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
470 GADGET_ID_CUSTOM_VALUE_FIX_UP,
471 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
472 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
473 GADGET_ID_CUSTOM_VALUE_RND_UP,
474 GADGET_ID_PUSH_DELAY_FIX_DOWN,
475 GADGET_ID_PUSH_DELAY_FIX_TEXT,
476 GADGET_ID_PUSH_DELAY_FIX_UP,
477 GADGET_ID_PUSH_DELAY_RND_DOWN,
478 GADGET_ID_PUSH_DELAY_RND_TEXT,
479 GADGET_ID_PUSH_DELAY_RND_UP,
480 GADGET_ID_DROP_DELAY_FIX_DOWN,
481 GADGET_ID_DROP_DELAY_FIX_TEXT,
482 GADGET_ID_DROP_DELAY_FIX_UP,
483 GADGET_ID_DROP_DELAY_RND_DOWN,
484 GADGET_ID_DROP_DELAY_RND_TEXT,
485 GADGET_ID_DROP_DELAY_RND_UP,
486 GADGET_ID_MOVE_DELAY_FIX_DOWN,
487 GADGET_ID_MOVE_DELAY_FIX_TEXT,
488 GADGET_ID_MOVE_DELAY_FIX_UP,
489 GADGET_ID_MOVE_DELAY_RND_DOWN,
490 GADGET_ID_MOVE_DELAY_RND_TEXT,
491 GADGET_ID_MOVE_DELAY_RND_UP,
492 GADGET_ID_STEP_DELAY_FIX_DOWN,
493 GADGET_ID_STEP_DELAY_FIX_TEXT,
494 GADGET_ID_STEP_DELAY_FIX_UP,
495 GADGET_ID_STEP_DELAY_RND_DOWN,
496 GADGET_ID_STEP_DELAY_RND_TEXT,
497 GADGET_ID_STEP_DELAY_RND_UP,
498 GADGET_ID_EXPLOSION_DELAY_DOWN,
499 GADGET_ID_EXPLOSION_DELAY_TEXT,
500 GADGET_ID_EXPLOSION_DELAY_UP,
501 GADGET_ID_IGNITION_DELAY_DOWN,
502 GADGET_ID_IGNITION_DELAY_TEXT,
503 GADGET_ID_IGNITION_DELAY_UP,
504 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
505 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
506 GADGET_ID_CHANGE_DELAY_FIX_UP,
507 GADGET_ID_CHANGE_DELAY_RND_DOWN,
508 GADGET_ID_CHANGE_DELAY_RND_TEXT,
509 GADGET_ID_CHANGE_DELAY_RND_UP,
510 GADGET_ID_CHANGE_CONT_RND_DOWN,
511 GADGET_ID_CHANGE_CONT_RND_TEXT,
512 GADGET_ID_CHANGE_CONT_RND_UP,
513 GADGET_ID_GROUP_CONTENT_DOWN,
514 GADGET_ID_GROUP_CONTENT_TEXT,
515 GADGET_ID_GROUP_CONTENT_UP,
517 // drawing area identifiers
519 GADGET_ID_DRAWING_LEVEL,
520 GADGET_ID_YAMYAM_CONTENT_0,
521 GADGET_ID_YAMYAM_CONTENT_1,
522 GADGET_ID_YAMYAM_CONTENT_2,
523 GADGET_ID_YAMYAM_CONTENT_3,
524 GADGET_ID_YAMYAM_CONTENT_4,
525 GADGET_ID_YAMYAM_CONTENT_5,
526 GADGET_ID_YAMYAM_CONTENT_6,
527 GADGET_ID_YAMYAM_CONTENT_7,
528 GADGET_ID_MAGIC_BALL_CONTENT_0,
529 GADGET_ID_MAGIC_BALL_CONTENT_1,
530 GADGET_ID_MAGIC_BALL_CONTENT_2,
531 GADGET_ID_MAGIC_BALL_CONTENT_3,
532 GADGET_ID_MAGIC_BALL_CONTENT_4,
533 GADGET_ID_MAGIC_BALL_CONTENT_5,
534 GADGET_ID_MAGIC_BALL_CONTENT_6,
535 GADGET_ID_MAGIC_BALL_CONTENT_7,
536 GADGET_ID_ANDROID_CONTENT,
537 GADGET_ID_AMOEBA_CONTENT,
538 GADGET_ID_START_ELEMENT,
539 GADGET_ID_ARTWORK_ELEMENT,
540 GADGET_ID_EXPLOSION_ELEMENT,
541 GADGET_ID_INVENTORY_CONTENT,
542 GADGET_ID_CUSTOM_GRAPHIC,
543 GADGET_ID_CUSTOM_CONTENT,
544 GADGET_ID_CUSTOM_MOVE_ENTER,
545 GADGET_ID_CUSTOM_MOVE_LEAVE,
546 GADGET_ID_CUSTOM_CHANGE_TARGET,
547 GADGET_ID_CUSTOM_CHANGE_CONTENT,
548 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
549 GADGET_ID_CUSTOM_CHANGE_ACTION,
550 GADGET_ID_GROUP_CONTENT,
551 GADGET_ID_RANDOM_BACKGROUND,
553 // text input identifiers
555 GADGET_ID_LEVEL_NAME,
556 GADGET_ID_LEVEL_AUTHOR,
557 GADGET_ID_LEVELSET_NAME,
558 GADGET_ID_LEVELSET_AUTHOR,
559 GADGET_ID_ELEMENT_NAME,
561 // text area identifiers
563 GADGET_ID_ENVELOPE_INFO,
565 // selectbox identifiers
567 GADGET_ID_TIME_OR_STEPS,
568 GADGET_ID_TIME_SCORE_BASE,
569 GADGET_ID_GAME_ENGINE_TYPE,
570 GADGET_ID_LEVELSET_SAVE_MODE,
571 GADGET_ID_WIND_DIRECTION,
572 GADGET_ID_PLAYER_SPEED,
573 GADGET_ID_CUSTOM_WALK_TO_ACTION,
574 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
575 GADGET_ID_CUSTOM_DEADLINESS,
576 GADGET_ID_CUSTOM_MOVE_PATTERN,
577 GADGET_ID_CUSTOM_MOVE_DIRECTION,
578 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
579 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
580 GADGET_ID_CUSTOM_SMASH_TARGETS,
581 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
582 GADGET_ID_CUSTOM_ACCESS_TYPE,
583 GADGET_ID_CUSTOM_ACCESS_LAYER,
584 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
585 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
586 GADGET_ID_CHANGE_TIME_UNITS,
587 GADGET_ID_CHANGE_DIRECT_ACTION,
588 GADGET_ID_CHANGE_OTHER_ACTION,
589 GADGET_ID_CHANGE_SIDE,
590 GADGET_ID_CHANGE_PLAYER,
591 GADGET_ID_CHANGE_PAGE,
592 GADGET_ID_CHANGE_REPLACE_WHEN,
593 GADGET_ID_ACTION_TYPE,
594 GADGET_ID_ACTION_MODE,
595 GADGET_ID_ACTION_ARG,
596 GADGET_ID_SELECT_CHANGE_PAGE,
597 GADGET_ID_GROUP_CHOICE_MODE,
599 // textbutton identifiers
601 GADGET_ID_LEVELINFO_LEVEL,
602 GADGET_ID_LEVELINFO_LEVELSET,
603 GADGET_ID_LEVELINFO_EDITOR,
604 GADGET_ID_PROPERTIES_INFO,
605 GADGET_ID_PROPERTIES_CONFIG,
606 GADGET_ID_PROPERTIES_CONFIG_1,
607 GADGET_ID_PROPERTIES_CONFIG_2,
608 GADGET_ID_PROPERTIES_CHANGE,
609 GADGET_ID_SAVE_AS_TEMPLATE_1,
610 GADGET_ID_SAVE_AS_TEMPLATE_2,
611 GADGET_ID_SAVE_LEVELSET,
612 GADGET_ID_ADD_CHANGE_PAGE,
613 GADGET_ID_DEL_CHANGE_PAGE,
615 // graphicbutton identifiers
617 GADGET_ID_PREV_CHANGE_PAGE,
618 GADGET_ID_NEXT_CHANGE_PAGE,
619 GADGET_ID_COPY_CHANGE_PAGE,
620 GADGET_ID_PASTE_CHANGE_PAGE,
622 // gadgets for scrolling of drawing area
625 GADGET_ID_SCROLL_DOWN,
626 GADGET_ID_SCROLL_LEFT,
627 GADGET_ID_SCROLL_RIGHT,
628 GADGET_ID_SCROLL_HORIZONTAL,
629 GADGET_ID_SCROLL_VERTICAL,
631 // gadgets for scrolling element list
633 GADGET_ID_SCROLL_LIST_UP,
634 GADGET_ID_SCROLL_LIST_DOWN,
635 GADGET_ID_SCROLL_LIST_VERTICAL,
637 // checkbuttons/radiobuttons for level/element properties
639 GADGET_ID_AUTO_COUNT_GEMS,
640 GADGET_ID_RATE_TIME_OVER_SCORE,
641 GADGET_ID_USE_LEVELSET_ARTWORK,
642 GADGET_ID_COPY_LEVEL_TEMPLATE,
643 GADGET_ID_RANDOM_PERCENTAGE,
644 GADGET_ID_RANDOM_QUANTITY,
645 GADGET_ID_RANDOM_RESTRICTED,
646 GADGET_ID_STICK_ELEMENT,
647 GADGET_ID_EM_SLIPPERY_GEMS,
648 GADGET_ID_EM_EXPLODES_BY_FIRE,
649 GADGET_ID_USE_SPRING_BUG,
650 GADGET_ID_USE_TIME_ORB_BUG,
651 GADGET_ID_USE_LIFE_BUGS,
652 GADGET_ID_RANDOM_BALL_CONTENT,
653 GADGET_ID_INITIAL_BALL_ACTIVE,
654 GADGET_ID_GROW_INTO_DIGGABLE,
655 GADGET_ID_SB_FIELDS_NEEDED,
656 GADGET_ID_SB_OBJECTS_NEEDED,
657 GADGET_ID_AUTO_EXIT_SOKOBAN,
658 GADGET_ID_SOLVED_BY_ONE_PLAYER,
659 GADGET_ID_FINISH_DIG_COLLECT,
660 GADGET_ID_KEEP_WALKABLE_CE,
661 GADGET_ID_CONTINUOUS_SNAPPING,
662 GADGET_ID_BLOCK_SNAP_FIELD,
663 GADGET_ID_BLOCK_LAST_FIELD,
664 GADGET_ID_SP_BLOCK_LAST_FIELD,
665 GADGET_ID_INSTANT_RELOCATION,
666 GADGET_ID_SHIFTED_RELOCATION,
667 GADGET_ID_LAZY_RELOCATION,
668 GADGET_ID_USE_START_ELEMENT,
669 GADGET_ID_USE_ARTWORK_ELEMENT,
670 GADGET_ID_USE_EXPLOSION_ELEMENT,
671 GADGET_ID_INITIAL_GRAVITY,
672 GADGET_ID_USE_INITIAL_INVENTORY,
673 GADGET_ID_CAN_PASS_TO_WALKABLE,
674 GADGET_ID_CAN_FALL_INTO_ACID,
675 GADGET_ID_CAN_MOVE_INTO_ACID,
676 GADGET_ID_DONT_COLLIDE_WITH,
677 GADGET_ID_ENVELOPE_AUTOWRAP,
678 GADGET_ID_ENVELOPE_CENTERED,
679 GADGET_ID_MM_LASER_RED,
680 GADGET_ID_MM_LASER_GREEN,
681 GADGET_ID_MM_LASER_BLUE,
682 GADGET_ID_DF_LASER_RED,
683 GADGET_ID_DF_LASER_GREEN,
684 GADGET_ID_DF_LASER_BLUE,
685 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
686 GADGET_ID_CUSTOM_CAN_EXPLODE,
687 GADGET_ID_CUSTOM_EXPLODE_FIRE,
688 GADGET_ID_CUSTOM_EXPLODE_SMASH,
689 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
690 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
691 GADGET_ID_CUSTOM_DEADLY,
692 GADGET_ID_CUSTOM_CAN_MOVE,
693 GADGET_ID_CUSTOM_CAN_FALL,
694 GADGET_ID_CUSTOM_CAN_SMASH,
695 GADGET_ID_CUSTOM_SLIPPERY,
696 GADGET_ID_CUSTOM_ACCESSIBLE,
697 GADGET_ID_CUSTOM_GRAV_REACHABLE,
698 GADGET_ID_CUSTOM_USE_LAST_VALUE,
699 GADGET_ID_CUSTOM_USE_GRAPHIC,
700 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
701 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
702 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
703 GADGET_ID_CUSTOM_CAN_CHANGE,
704 GADGET_ID_CHANGE_USE_CONTENT,
705 GADGET_ID_CHANGE_USE_EXPLOSION,
706 GADGET_ID_CHANGE_ONLY_COMPLETE,
707 GADGET_ID_CHANGE_USE_RANDOM,
708 GADGET_ID_CHANGE_HAS_ACTION,
709 GADGET_ID_CHANGE_DELAY,
710 GADGET_ID_CHANGE_BY_DIRECT_ACT,
711 GADGET_ID_CHANGE_BY_OTHER_ACT,
713 NUM_STATIC_GADGET_IDS
716 // gadgets for buttons in element list (dynamic)
717 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
718 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
719 ED_NUM_ELEMENTLIST_BUTTONS - 1)
721 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
723 // radio button numbers
727 RADIO_NR_DRAWING_TOOLBOX,
728 RADIO_NR_RANDOM_ELEMENTS
731 // values for counter gadgets
734 ED_COUNTER_ID_SELECT_LEVEL,
735 ED_COUNTER_ID_LEVEL_XSIZE,
736 ED_COUNTER_ID_LEVEL_YSIZE,
737 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
738 ED_COUNTER_ID_LEVEL_TIMELIMIT,
739 ED_COUNTER_ID_LEVEL_TIMESCORE,
740 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
741 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
742 ED_COUNTER_ID_LEVEL_RANDOM,
743 ED_COUNTER_ID_ELEMENT_VALUE1,
744 ED_COUNTER_ID_ELEMENT_VALUE2,
745 ED_COUNTER_ID_ELEMENT_VALUE3,
746 ED_COUNTER_ID_ELEMENT_VALUE4,
747 ED_COUNTER_ID_YAMYAM_CONTENT,
748 ED_COUNTER_ID_BALL_CONTENT,
749 ED_COUNTER_ID_ANDROID_CONTENT,
750 ED_COUNTER_ID_ENVELOPE_XSIZE,
751 ED_COUNTER_ID_ENVELOPE_YSIZE,
752 ED_COUNTER_ID_INVENTORY_SIZE,
753 ED_COUNTER_ID_CUSTOM_SCORE,
754 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
755 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
756 ED_COUNTER_ID_CUSTOM_VALUE_RND,
757 ED_COUNTER_ID_PUSH_DELAY_FIX,
758 ED_COUNTER_ID_PUSH_DELAY_RND,
759 ED_COUNTER_ID_DROP_DELAY_FIX,
760 ED_COUNTER_ID_DROP_DELAY_RND,
761 ED_COUNTER_ID_MOVE_DELAY_FIX,
762 ED_COUNTER_ID_MOVE_DELAY_RND,
763 ED_COUNTER_ID_STEP_DELAY_FIX,
764 ED_COUNTER_ID_STEP_DELAY_RND,
765 ED_COUNTER_ID_EXPLOSION_DELAY,
766 ED_COUNTER_ID_IGNITION_DELAY,
767 ED_COUNTER_ID_GROUP_CONTENT,
768 ED_COUNTER_ID_CHANGE_DELAY_FIX,
769 ED_COUNTER_ID_CHANGE_DELAY_RND,
770 ED_COUNTER_ID_CHANGE_CONT_RND,
772 ED_NUM_COUNTERBUTTONS
775 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
776 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
777 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
778 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
779 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
780 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
782 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
783 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
784 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
785 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
786 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
787 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
789 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
790 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
792 // values for scrollbutton gadgets
795 ED_SCROLLBUTTON_ID_AREA_UP,
796 ED_SCROLLBUTTON_ID_AREA_DOWN,
797 ED_SCROLLBUTTON_ID_AREA_LEFT,
798 ED_SCROLLBUTTON_ID_AREA_RIGHT,
799 ED_SCROLLBUTTON_ID_LIST_UP,
800 ED_SCROLLBUTTON_ID_LIST_DOWN,
805 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
806 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
808 // values for scrollbar gadgets
811 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
812 ED_SCROLLBAR_ID_AREA_VERTICAL,
813 ED_SCROLLBAR_ID_LIST_VERTICAL,
818 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
819 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
821 // values for text input gadgets
824 ED_TEXTINPUT_ID_LEVEL_NAME,
825 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
826 ED_TEXTINPUT_ID_LEVELSET_NAME,
827 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
828 ED_TEXTINPUT_ID_ELEMENT_NAME,
833 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
834 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
836 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
837 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
839 // values for text area gadgets
842 ED_TEXTAREA_ID_ENVELOPE_INFO,
847 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
848 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
850 // values for selectbox gadgets
853 ED_SELECTBOX_ID_TIME_OR_STEPS,
854 ED_SELECTBOX_ID_TIME_SCORE_BASE,
855 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
856 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
857 ED_SELECTBOX_ID_WIND_DIRECTION,
858 ED_SELECTBOX_ID_PLAYER_SPEED,
859 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
860 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
861 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
862 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
863 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
864 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
865 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
866 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
867 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
868 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
869 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
870 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
871 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
872 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
873 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
874 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
875 ED_SELECTBOX_ID_CHANGE_SIDE,
876 ED_SELECTBOX_ID_CHANGE_PLAYER,
877 ED_SELECTBOX_ID_CHANGE_PAGE,
878 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
879 ED_SELECTBOX_ID_ACTION_TYPE,
880 ED_SELECTBOX_ID_ACTION_MODE,
881 ED_SELECTBOX_ID_ACTION_ARG,
882 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
883 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
888 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
889 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
891 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
892 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
894 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
895 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
896 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
897 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
898 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
899 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
901 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
902 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
904 // values for textbutton gadgets
907 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
908 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
909 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
910 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
911 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
912 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
913 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
914 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
915 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
916 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
917 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
918 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
919 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
924 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
925 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
927 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
928 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
930 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
931 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
933 // values for graphicbutton gadgets
936 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
937 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
938 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
939 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
941 ED_NUM_GRAPHICBUTTONS
944 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
945 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
947 // values for checkbutton gadgets
950 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
951 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
952 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
953 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
954 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
955 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
956 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
957 ED_CHECKBUTTON_ID_STICK_ELEMENT,
958 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
959 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
960 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
961 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
962 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
963 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
964 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
965 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
966 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
967 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
968 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
969 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
970 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
971 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
972 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
973 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
974 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
975 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
976 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
977 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
978 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
979 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
980 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
981 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
982 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
983 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
984 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
985 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
986 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
987 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
988 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
989 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
990 ED_CHECKBUTTON_ID_MM_LASER_RED,
991 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
992 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
993 ED_CHECKBUTTON_ID_DF_LASER_RED,
994 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
995 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
996 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
997 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
998 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
999 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1000 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1001 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1002 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1003 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1004 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1005 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1006 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1007 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1008 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1009 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1010 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1011 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1012 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1013 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1014 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1015 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1016 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1017 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1018 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1019 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1020 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1025 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1026 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1028 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1029 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1031 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1032 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1034 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1035 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1036 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1037 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1038 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1039 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1041 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1042 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1044 // values for radiobutton gadgets
1047 ED_RADIOBUTTON_ID_PERCENTAGE,
1048 ED_RADIOBUTTON_ID_QUANTITY,
1053 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1054 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1056 // values for drawing area gadgets
1059 ED_DRAWING_ID_DRAWING_LEVEL,
1060 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1061 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1062 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1063 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1064 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1065 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1066 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1067 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1068 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1069 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1070 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1071 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1072 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1073 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1074 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1075 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1076 ED_DRAWING_ID_ANDROID_CONTENT,
1077 ED_DRAWING_ID_AMOEBA_CONTENT,
1078 ED_DRAWING_ID_START_ELEMENT,
1079 ED_DRAWING_ID_ARTWORK_ELEMENT,
1080 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1081 ED_DRAWING_ID_INVENTORY_CONTENT,
1082 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1083 ED_DRAWING_ID_CUSTOM_CONTENT,
1084 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1085 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1086 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1087 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1088 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1089 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1090 ED_DRAWING_ID_GROUP_CONTENT,
1091 ED_DRAWING_ID_RANDOM_BACKGROUND,
1093 ED_NUM_DRAWING_AREAS
1096 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1097 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1100 // ----------------------------------------------------------------------------
1101 // some internally used definitions
1102 // ----------------------------------------------------------------------------
1104 // values for CopyLevelToUndoBuffer()
1105 #define UNDO_IMMEDIATE 0
1106 #define UNDO_ACCUMULATE 1
1108 // values for scrollbars
1109 #define ED_SCROLL_NO 0
1110 #define ED_SCROLL_LEFT 1
1111 #define ED_SCROLL_RIGHT 2
1112 #define ED_SCROLL_UP 4
1113 #define ED_SCROLL_DOWN 8
1115 // screens in the level editor
1116 #define ED_MODE_DRAWING 0
1117 #define ED_MODE_INFO 1
1118 #define ED_MODE_PROPERTIES 2
1119 #define ED_MODE_PALETTE 3
1121 // sub-screens in the global settings section
1122 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1123 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1124 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1126 // sub-screens in the element properties section
1127 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1128 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1129 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1130 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1131 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1133 // how many steps can be cancelled
1134 #define NUM_UNDO_STEPS (64 + 1)
1136 // values for elements with score for certain actions
1138 #define MAX_SCORE 999
1140 // values for elements with count for collecting
1141 #define MIN_COLLECT_COUNT 0
1142 #define MAX_COLLECT_COUNT 999
1144 // values for random placement
1145 #define RANDOM_USE_PERCENTAGE 0
1146 #define RANDOM_USE_QUANTITY 1
1148 // values for level set save mode
1149 #define LEVELSET_SAVE_MODE_UPDATE 0
1150 #define LEVELSET_SAVE_MODE_CREATE 1
1152 // default value for element tile size in drawing area
1153 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1154 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1157 // ----------------------------------------------------------------------------
1158 // some internally used data structure definitions
1159 // ----------------------------------------------------------------------------
1165 struct XYTileSize *pos;
1169 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1171 // note: some additional characters are already reserved for "cheat mode"
1172 // shortcuts (":XYZ" style) -- for details, see "events.c"
1174 // ---------- toolbox control buttons ---------------------------------------
1177 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1178 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1179 "draw single items", 's'
1182 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1183 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1184 "draw connected items", 'd'
1187 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1188 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1192 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1193 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1197 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1198 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1199 "draw outline rectangles", 'r'
1202 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1203 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1204 "draw filled rectangles", 'R'
1207 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1208 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1209 "wrap (rotate) level up", 0
1212 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1213 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1214 "enter text elements", 't'
1217 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1218 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1222 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1223 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1224 "wrap (rotate) level left", 0
1227 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1228 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1229 "zoom level tile size", '+'
1232 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1233 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1234 "wrap (rotate) level right", 0
1237 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1238 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1239 "random element placement", 0
1242 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1243 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1247 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1248 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1249 "wrap (rotate) level down", 0
1252 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1253 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1254 "pick drawing element", ','
1257 // ---------- level control buttons -----------------------------------------
1260 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1261 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1262 "undo/redo last operation", 'u'
1265 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1266 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1267 "properties of level", 'I'
1270 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1271 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1275 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1276 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1280 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1281 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1285 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1286 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1287 "exit level editor", 'E'
1290 // ---------- CE and GE control buttons -------------------------------------
1293 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1294 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1295 "copy settings from other element", 0
1298 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1299 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1300 "copy settings to other element", 0
1303 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1304 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1305 "exchange element with other element", 0
1308 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1309 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1310 "copy settings from this element", 0
1313 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1314 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1315 "paste settings to this element", 0
1318 // ---------- palette control buttons ---------------------------------------
1321 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1322 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1323 "properties of drawing element", 'p'
1326 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1327 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1328 "properties of drawing element 1", '1'
1331 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1332 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1333 "properties of drawing element 2", '2'
1336 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1337 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1338 "properties of drawing element 3", '3'
1341 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1342 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1343 "show list of elements", 'e'
1347 static int random_placement_value = 10;
1348 static int random_placement_method = RANDOM_USE_QUANTITY;
1349 static int random_placement_background_element = EL_SAND;
1350 static boolean random_placement_background_restricted = FALSE;
1351 static boolean stick_element_properties_window = FALSE;
1352 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1353 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1354 static struct ElementChangeInfo custom_element_change;
1355 static struct ElementGroupInfo group_element_info;
1356 static struct ElementInfo custom_element;
1358 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1359 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1360 static int levelset_num_levels = 100;
1361 static boolean levelset_use_levelset_artwork = FALSE;
1362 static boolean levelset_copy_level_template = FALSE;
1363 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1368 int min_value, max_value;
1369 int gadget_id_down, gadget_id_up;
1371 int gadget_id_align;
1373 char *text_above, *text_left, *text_right;
1374 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1376 // ---------- current level number ------------------------------------------
1379 -1, -1, // these values are not constant, but can change at runtime
1381 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1382 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1387 // ---------- level and editor settings -------------------------------------
1390 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1391 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1392 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1393 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1395 "playfield size:", NULL, "width",
1398 -1, ED_LEVEL_SETTINGS_YPOS(4),
1399 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1400 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1401 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1403 NULL, " ", "height",
1406 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1408 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1409 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1411 NULL, "number of gems to collect:", NULL
1414 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1416 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1417 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1419 "time or step limit to solve level:", NULL, NULL
1422 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1424 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1425 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1426 &level.score[SC_TIME_BONUS],
1427 "score for time or steps left:", NULL, NULL
1430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1432 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1433 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1435 NULL, "random seed:", "(0 => random)"
1438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1440 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1441 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1442 &levelset_num_levels,
1443 "number of levels:", NULL, NULL,
1446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1448 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1449 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1450 &random_placement_value,
1451 "random element placement:", NULL, "in"
1454 // ---------- element settings: configure (various elements) ----------------
1457 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1458 MIN_SCORE, MAX_SCORE,
1459 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1460 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1461 NULL, // will be set when used
1465 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1466 MIN_SCORE, MAX_SCORE,
1467 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1468 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1469 NULL, // will be set when used
1473 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1474 MIN_SCORE, MAX_SCORE,
1475 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1476 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1477 NULL, // will be set when used
1481 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1482 MIN_SCORE, MAX_SCORE,
1483 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1484 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1485 NULL, // will be set when used
1489 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1490 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1491 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1492 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1493 &level.num_yamyam_contents,
1494 NULL, NULL, "number of content areas"
1497 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1498 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1499 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1500 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1501 &level.num_ball_contents,
1502 NULL, NULL, "number of content areas"
1505 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1506 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1507 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1508 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1509 &level.num_android_clone_elements,
1510 NULL, NULL, "number of clonable elements"
1513 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1514 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1515 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1516 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1517 NULL, // will be set when used
1518 NULL, NULL, "width",
1521 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1522 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1523 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1524 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1525 NULL, // will be set when used
1526 NULL, " ", "height",
1529 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1530 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1531 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1532 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1533 &level.initial_inventory_size[0],
1534 NULL, NULL, "number of inventory elements"
1537 // ---------- element settings: configure 1 (custom elements) ---------------
1540 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1541 MIN_SCORE, MAX_SCORE,
1542 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1543 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1544 &custom_element.collect_score_initial,
1545 NULL, "CE score", " "
1548 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1549 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1550 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1551 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1552 &custom_element.collect_count_initial,
1553 NULL, "CE count", NULL
1556 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1558 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1559 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1560 &custom_element.ce_value_fixed_initial,
1561 NULL, "CE value", NULL
1564 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1566 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1567 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1568 &custom_element.ce_value_random_initial,
1569 NULL, "+random", NULL
1572 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1574 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1575 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1576 &custom_element.push_delay_fixed,
1577 NULL, "push delay", NULL
1580 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1582 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1583 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1584 &custom_element.push_delay_random,
1585 NULL, "+random", NULL
1588 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1590 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1591 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1592 &custom_element.drop_delay_fixed,
1593 NULL, "drop delay", NULL
1596 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1598 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1599 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1600 &custom_element.drop_delay_random,
1601 NULL, "+random", NULL
1604 // ---------- element settings: configure 2 (custom elements) ---------------
1607 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1609 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1610 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1611 &custom_element.move_delay_fixed,
1612 NULL, "move delay", NULL
1615 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1617 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1618 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1619 &custom_element.move_delay_random,
1620 NULL, "+random", NULL
1623 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1625 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1626 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1627 &custom_element.step_delay_fixed,
1628 NULL, "step delay", NULL
1631 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1633 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1634 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1635 &custom_element.step_delay_random,
1636 NULL, "+random", NULL
1639 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1641 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1642 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1643 &custom_element.explosion_delay,
1644 NULL, "explosion delay", NULL
1647 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1649 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1650 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1651 &custom_element.ignition_delay,
1652 NULL, "ignition delay", "(by fire)"
1655 // ---------- element settings: configure (group elements) ------------------
1658 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1659 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1660 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1661 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1662 &group_element_info.num_elements,
1663 NULL, NULL, "number of elements in group"
1666 // ---------- element settings: advanced (custom elements) ------------------
1669 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1671 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1672 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1673 &custom_element_change.delay_fixed,
1674 NULL, "CE delay", NULL,
1677 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1679 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1680 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1681 &custom_element_change.delay_random,
1682 NULL, "+random", NULL
1685 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1687 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1688 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1689 &custom_element_change.random_percentage,
1690 NULL, "use random replace:", "%"
1700 char *text_above, *infotext;
1701 } textinput_info[ED_NUM_TEXTINPUT] =
1704 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1705 GADGET_ID_LEVEL_NAME,
1708 "Title:", "Title for this level"
1711 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1712 GADGET_ID_LEVEL_AUTHOR,
1713 MAX_LEVEL_AUTHOR_LEN,
1715 "Author:", "Author for this level"
1718 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1719 GADGET_ID_LEVELSET_NAME,
1722 "Title:", "Title for this or new level set"
1725 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1726 GADGET_ID_LEVELSET_AUTHOR,
1727 MAX_LEVEL_AUTHOR_LEN,
1729 "Author:", "Author for this or new level set"
1732 -1, -1, // these values are not constant, but can change at runtime
1733 GADGET_ID_ELEMENT_NAME,
1734 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1735 custom_element.description,
1736 NULL, "Element name"
1746 char *text_above, *infotext;
1747 } textarea_info[ED_NUM_TEXTAREAS] =
1750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1751 GADGET_ID_ENVELOPE_INFO,
1752 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1754 "Envelope Content:", "Envelope Content"
1758 static struct ValueTextInfo options_time_or_steps[] =
1766 static struct ValueTextInfo options_time_score_base[] =
1768 { 1, "per second/step" },
1769 { 10, "per 10 seconds/steps" },
1774 static struct ValueTextInfo options_game_engine_type[] =
1776 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1777 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1778 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1779 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1784 static struct ValueTextInfo options_levelset_save_mode[] =
1786 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1787 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1792 static struct ValueTextInfo options_wind_direction[] =
1794 { MV_START_NONE, "none" },
1795 { MV_START_LEFT, "left" },
1796 { MV_START_RIGHT, "right" },
1797 { MV_START_UP, "up" },
1798 { MV_START_DOWN, "down" },
1803 static struct ValueTextInfo options_player_speed[] =
1810 { 16, "very fast" },
1811 { 32, "ultrafast" },
1816 static struct ValueTextInfo options_access_type[] =
1818 { EP_WALKABLE, "walkable" },
1819 { EP_PASSABLE, "passable" },
1824 static struct ValueTextInfo options_access_layer[] =
1826 { EP_ACCESSIBLE_OVER, "over" },
1827 { EP_ACCESSIBLE_INSIDE, "inside" },
1828 { EP_ACCESSIBLE_UNDER, "under" },
1833 static struct ValueTextInfo options_access_protected[] =
1835 { 0, "unprotected" },
1841 static struct ValueTextInfo options_access_direction[] =
1843 { MV_NO_DIRECTION, "no direction" },
1844 { MV_LEFT, "left" },
1845 { MV_RIGHT, "right" },
1847 { MV_DOWN, "down" },
1848 { MV_LEFT | MV_UP, "left + up" },
1849 { MV_LEFT | MV_DOWN, "left + down" },
1850 { MV_RIGHT | MV_UP, "right + up" },
1851 { MV_RIGHT | MV_DOWN, "right + down" },
1852 { MV_HORIZONTAL, "horizontal" },
1853 { MV_VERTICAL, "vertical" },
1854 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1855 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1856 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1857 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1858 { MV_ALL_DIRECTIONS, "all directions" },
1863 static struct ValueTextInfo options_walk_to_action[] =
1865 { EP_DIGGABLE, "diggable" },
1866 { EP_COLLECTIBLE_ONLY, "collectible" },
1867 { EP_DROPPABLE, "collectible & droppable" },
1868 { EP_THROWABLE, "collectible & throwable" },
1869 { EP_PUSHABLE, "pushable" },
1874 static struct ValueTextInfo options_move_pattern[] =
1876 { MV_LEFT, "left" },
1877 { MV_RIGHT, "right" },
1879 { MV_DOWN, "down" },
1880 { MV_HORIZONTAL, "horizontal" },
1881 { MV_VERTICAL, "vertical" },
1882 { MV_ALL_DIRECTIONS, "all directions" },
1883 { MV_WIND_DIRECTION, "wind direction" },
1884 { MV_TOWARDS_PLAYER, "towards player" },
1885 { MV_AWAY_FROM_PLAYER, "away from player" },
1886 { MV_ALONG_LEFT_SIDE, "along left side" },
1887 { MV_ALONG_RIGHT_SIDE, "along right side" },
1888 { MV_TURNING_LEFT, "turning left" },
1889 { MV_TURNING_RIGHT, "turning right" },
1890 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1891 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1892 { MV_TURNING_RANDOM, "turning random" },
1893 { MV_MAZE_RUNNER, "maze runner style" },
1894 { MV_MAZE_HUNTER, "maze hunter style" },
1895 { MV_WHEN_PUSHED, "when pushed" },
1896 { MV_WHEN_DROPPED, "when dropped/thrown" },
1901 static struct ValueTextInfo options_move_direction[] =
1903 { MV_START_AUTOMATIC, "automatic" },
1904 { MV_START_LEFT, "left" },
1905 { MV_START_RIGHT, "right" },
1906 { MV_START_UP, "up" },
1907 { MV_START_DOWN, "down" },
1908 { MV_START_RANDOM, "random" },
1909 { MV_START_PREVIOUS, "previous" },
1914 static struct ValueTextInfo options_move_stepsize[] =
1916 { 0, "not moving" },
1921 { 16, "very fast" },
1922 { 32, "even faster" },
1927 static struct ValueTextInfo options_move_leave_type[] =
1929 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1930 { LEAVE_TYPE_LIMITED, "change it to" },
1935 static struct ValueTextInfo options_smash_targets[] =
1937 { EP_CAN_SMASH_PLAYER, "player" },
1939 { EP_CAN_SMASH_ENEMIES, "enemies" },
1941 { EP_CAN_SMASH_EVERYTHING, "everything" },
1946 static struct ValueTextInfo options_slippery_type[] =
1948 { SLIPPERY_ANY_RANDOM, "random" },
1949 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1950 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1951 { SLIPPERY_ONLY_LEFT, "only left" },
1952 { SLIPPERY_ONLY_RIGHT, "only right" },
1957 static struct ValueTextInfo options_deadliness[] =
1959 { EP_DONT_RUN_INTO, "running into" },
1960 { EP_DONT_COLLIDE_WITH, "colliding with" },
1961 { EP_DONT_GET_HIT_BY, "getting hit by" },
1962 { EP_DONT_TOUCH, "touching" },
1967 static struct ValueTextInfo options_explosion_type[] =
1969 { EXPLODES_3X3, "3x3" },
1970 { EXPLODES_CROSS, "3+3" },
1971 { EXPLODES_1X1, "1x1" },
1976 static struct ValueTextInfo options_time_units[] =
1979 { FRAMES_PER_SECOND, "seconds" },
1984 static struct ValueTextInfo options_change_direct_action[] =
1986 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1987 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1988 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1989 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1990 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1991 { CE_ENTERED_BY_PLAYER, "entered by player" },
1992 { CE_LEFT_BY_PLAYER, "left by player" },
1993 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1994 { CE_SWITCHED, "switched" },
1995 { CE_HITTING_SOMETHING, "hitting something" },
1996 { CE_HIT_BY_SOMETHING, "hit by something" },
1998 { CE_BLOCKED, "blocked" },
2000 { CE_IMPACT, "impact (on something)" },
2001 { CE_SMASHED, "smashed (from above)" },
2003 { CE_VALUE_CHANGES, "CE value changes" },
2004 { CE_SCORE_CHANGES, "CE score changes" },
2006 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2007 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2008 { CE_UNDEFINED, " " },
2009 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2010 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2011 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2016 static struct ValueTextInfo options_change_other_action[] =
2018 { CE_PLAYER_TOUCHES_X, "player touches" },
2019 { CE_PLAYER_PRESSES_X, "player presses" },
2020 { CE_PLAYER_SWITCHES_X, "player switches" },
2021 { CE_PLAYER_SNAPS_X, "player snaps" },
2022 { CE_PLAYER_PUSHES_X, "player pushes" },
2023 { CE_PLAYER_ENTERS_X, "player enters" },
2024 { CE_PLAYER_LEAVES_X, "player leaves" },
2025 { CE_PLAYER_DIGS_X, "player digs" },
2026 { CE_PLAYER_COLLECTS_X, "player collects" },
2027 { CE_PLAYER_DROPS_X, "player drops/throws" },
2028 { CE_TOUCHING_X, "touching" },
2029 { CE_HITTING_X, "hitting" },
2030 { CE_DIGGING_X, "digging" },
2031 { CE_HIT_BY_X, "hit by" },
2032 { CE_SWITCH_OF_X, "switch of" },
2033 { CE_CHANGE_OF_X, "change by page of" },
2034 { CE_EXPLOSION_OF_X, "explosion of" },
2035 { CE_MOVE_OF_X, "move of" },
2036 { CE_CREATION_OF_X, "creation of" },
2037 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2038 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2039 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2040 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2041 { CE_UNDEFINED, " " },
2042 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2043 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2044 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2049 static struct ValueTextInfo options_change_trigger_side[] =
2051 { CH_SIDE_LEFT, "left" },
2052 { CH_SIDE_RIGHT, "right" },
2053 { CH_SIDE_TOP, "top" },
2054 { CH_SIDE_BOTTOM, "bottom" },
2055 { CH_SIDE_LEFT_RIGHT, "left/right" },
2056 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2057 { CH_SIDE_ANY, "any" },
2062 static struct ValueTextInfo options_change_trigger_player[] =
2064 { CH_PLAYER_1, "1" },
2065 { CH_PLAYER_2, "2" },
2066 { CH_PLAYER_3, "3" },
2067 { CH_PLAYER_4, "4" },
2068 { CH_PLAYER_ANY, "any" },
2073 static struct ValueTextInfo options_change_trigger_page[] =
2085 { (1 << 10), "11" },
2086 { (1 << 11), "12" },
2087 { (1 << 12), "13" },
2088 { (1 << 13), "14" },
2089 { (1 << 14), "15" },
2090 { (1 << 15), "16" },
2091 { (1 << 16), "17" },
2092 { (1 << 17), "18" },
2093 { (1 << 18), "19" },
2094 { (1 << 19), "20" },
2095 { (1 << 20), "21" },
2096 { (1 << 21), "22" },
2097 { (1 << 22), "23" },
2098 { (1 << 23), "24" },
2099 { (1 << 24), "25" },
2100 { (1 << 25), "26" },
2101 { (1 << 26), "27" },
2102 { (1 << 27), "28" },
2103 { (1 << 28), "29" },
2104 { (1 << 29), "30" },
2105 { (1 << 30), "31" },
2106 { (1 << 31), "32" },
2107 { CH_PAGE_ANY, "any" },
2112 static struct ValueTextInfo options_change_replace_when[] =
2114 { CP_WHEN_EMPTY, "empty" },
2115 { CP_WHEN_WALKABLE, "walkable" },
2116 { CP_WHEN_DIGGABLE, "diggable" },
2117 { CP_WHEN_COLLECTIBLE, "collectible" },
2118 { CP_WHEN_REMOVABLE, "removable" },
2119 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2124 static struct ValueTextInfo options_action_type[] =
2126 { CA_NO_ACTION, "no action" },
2127 { CA_UNDEFINED, " " },
2128 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2129 { CA_RESTART_LEVEL, "restart level" },
2130 { CA_SHOW_ENVELOPE, "show envelope" },
2131 { CA_SET_LEVEL_TIME, "set time" },
2132 { CA_SET_LEVEL_SCORE, "set score" },
2133 { CA_SET_LEVEL_GEMS, "set gems" },
2134 { CA_SET_LEVEL_WIND, "set wind dir." },
2135 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2136 { CA_UNDEFINED, " " },
2137 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2138 { CA_MOVE_PLAYER, "move player" },
2139 { CA_MOVE_PLAYER_NEW, "move player new" },
2140 { CA_EXIT_PLAYER, "exit player" },
2141 { CA_KILL_PLAYER, "kill player" },
2142 { CA_SET_PLAYER_KEYS, "set keys" },
2143 { CA_SET_PLAYER_SPEED, "set speed" },
2144 { CA_SET_PLAYER_SHIELD, "set shield" },
2145 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2146 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2147 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2148 { CA_UNDEFINED, " " },
2149 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2150 { CA_SET_CE_VALUE, "set CE value" },
2151 { CA_SET_CE_SCORE, "set CE score" },
2152 { CA_SET_CE_ARTWORK, "set CE artwork" },
2153 { CA_UNDEFINED, " " },
2154 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2155 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2160 static struct ValueTextInfo options_action_mode_none[] =
2162 { CA_MODE_UNDEFINED, " " },
2167 static struct ValueTextInfo options_action_mode_assign[] =
2169 { CA_MODE_SET, "=" },
2174 static struct ValueTextInfo options_action_mode_add_remove[] =
2176 { CA_MODE_ADD, "+" },
2177 { CA_MODE_SUBTRACT, "-" },
2182 static struct ValueTextInfo options_action_mode_calculate[] =
2184 { CA_MODE_SET, "=" },
2185 { CA_MODE_ADD, "+" },
2186 { CA_MODE_SUBTRACT, "-" },
2187 { CA_MODE_MULTIPLY, "*" },
2188 { CA_MODE_DIVIDE, "/" },
2189 { CA_MODE_MODULO, "%" },
2194 static struct ValueTextInfo options_action_arg_none[] =
2196 { CA_ARG_UNDEFINED, " " },
2201 static struct ValueTextInfo options_action_arg_player[] =
2203 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2204 { CA_ARG_PLAYER_1, "1" },
2205 { CA_ARG_PLAYER_2, "2" },
2206 { CA_ARG_PLAYER_3, "3" },
2207 { CA_ARG_PLAYER_4, "4" },
2208 { CA_ARG_PLAYER_ANY, "any" },
2209 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2210 { CA_ARG_PLAYER_ACTION, "action ->" },
2215 static struct ValueTextInfo options_action_arg_number[] =
2217 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2224 { CA_ARG_10, "10" },
2225 { CA_ARG_100, "100" },
2226 { CA_ARG_1000, "1000" },
2227 { CA_ARG_UNDEFINED, " " },
2228 { CA_ARG_NUMBER_MIN, "min" },
2229 { CA_ARG_NUMBER_MAX, "max" },
2230 { CA_ARG_UNDEFINED, " " },
2231 { CA_ARG_NUMBER_RESET, "reset" },
2232 { CA_ARG_UNDEFINED, " " },
2233 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2234 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2235 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2236 { CA_ARG_UNDEFINED, " " },
2237 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2238 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2239 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2240 { CA_ARG_UNDEFINED, " " },
2241 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2242 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2243 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2244 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2245 { CA_ARG_UNDEFINED, " " },
2246 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2247 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2248 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2249 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2254 static struct ValueTextInfo options_action_arg_value[] =
2256 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2263 { CA_ARG_10, "10" },
2264 { CA_ARG_100, "100" },
2265 { CA_ARG_1000, "1000" },
2266 { CA_ARG_UNDEFINED, " " },
2267 { CA_ARG_NUMBER_MIN, "min" },
2268 { CA_ARG_NUMBER_MAX, "max" },
2269 { CA_ARG_UNDEFINED, " " },
2270 { CA_ARG_NUMBER_RESET, "reset" },
2271 { CA_ARG_UNDEFINED, " " },
2272 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2273 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2274 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2275 { CA_ARG_UNDEFINED, " " },
2276 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2277 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2278 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2279 { CA_ARG_UNDEFINED, " " },
2280 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2281 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2282 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2283 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2284 { CA_ARG_UNDEFINED, " " },
2285 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2286 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2287 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2288 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2289 { CA_ARG_UNDEFINED, " " },
2290 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2291 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2292 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2293 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2298 static struct ValueTextInfo options_action_arg_envelope[] =
2300 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2305 { CA_ARG_UNDEFINED, " " },
2306 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2307 { CA_ARG_ELEMENT_TARGET, "target" },
2308 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2309 { CA_ARG_ELEMENT_ACTION, "action ->" },
2314 static struct ValueTextInfo options_action_arg_key[] =
2316 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2325 { CA_ARG_UNDEFINED, " " },
2326 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2327 { CA_ARG_ELEMENT_TARGET, "target" },
2328 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2329 { CA_ARG_ELEMENT_ACTION, "action ->" },
2334 static struct ValueTextInfo options_action_arg_speed[] =
2336 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2337 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2338 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2339 { CA_ARG_SPEED_SLOW, "slow" },
2340 { CA_ARG_SPEED_NORMAL, "normal" },
2341 { CA_ARG_SPEED_FAST, "fast" },
2342 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2343 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2344 { CA_ARG_UNDEFINED, " " },
2345 { CA_ARG_SPEED_SLOWER, "slower" },
2346 { CA_ARG_SPEED_FASTER, "faster" },
2347 { CA_ARG_UNDEFINED, " " },
2348 { CA_ARG_SPEED_RESET, "reset" },
2353 static struct ValueTextInfo options_action_arg_shield[] =
2355 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2356 { CA_ARG_SHIELD_OFF, "off" },
2357 { CA_ARG_SHIELD_NORMAL, "normal" },
2358 { CA_ARG_SHIELD_DEADLY, "deadly" },
2363 static struct ValueTextInfo options_action_arg_artwork[] =
2365 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2366 { CA_ARG_ELEMENT_TARGET, "target" },
2367 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2368 { CA_ARG_ELEMENT_ACTION, "action ->" },
2369 { CA_ARG_UNDEFINED, " " },
2370 { CA_ARG_ELEMENT_RESET, "reset" },
2375 static struct ValueTextInfo options_action_arg_gravity[] =
2377 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2378 { CA_ARG_GRAVITY_ON, "on" },
2379 { CA_ARG_GRAVITY_OFF, "off" },
2380 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2385 static struct ValueTextInfo options_action_arg_direction[] =
2387 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2388 { CA_ARG_DIRECTION_NONE, "none" },
2389 { CA_ARG_DIRECTION_LEFT, "left" },
2390 { CA_ARG_DIRECTION_RIGHT, "right" },
2391 { CA_ARG_DIRECTION_UP, "up" },
2392 { CA_ARG_DIRECTION_DOWN, "down" },
2393 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2394 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2399 static struct ValueTextInfo options_action_arg_scan_mode[] =
2401 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2402 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2403 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2408 static struct ValueTextInfo options_action_arg_inventory[] =
2410 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2411 { CA_ARG_ELEMENT_TARGET, "+ target" },
2412 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2413 { CA_ARG_ELEMENT_ACTION, "+ action" },
2414 { CA_ARG_UNDEFINED, " " },
2415 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2416 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2417 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2418 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2419 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2420 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2421 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2422 { CA_ARG_UNDEFINED, " " },
2423 { CA_ARG_INVENTORY_RESET, "reset" },
2428 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2429 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2434 static struct ValueTextInfo options_group_choice_mode[] =
2436 { ANIM_RANDOM, "random" },
2437 { ANIM_LOOP, "loop" },
2438 { ANIM_LINEAR, "linear" },
2439 { ANIM_PINGPONG, "pingpong" },
2440 { ANIM_PINGPONG2, "pingpong 2" },
2445 static struct ValueTextInfo *action_arg_modes[] =
2447 options_action_mode_none,
2448 options_action_mode_assign,
2449 options_action_mode_add_remove,
2450 options_action_mode_calculate,
2457 struct ValueTextInfo *options;
2459 action_arg_options[] =
2461 { CA_NO_ACTION, 0, options_action_arg_none, },
2462 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2463 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2464 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2465 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2466 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2467 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2468 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2469 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2470 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2471 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2472 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2473 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2474 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2475 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2476 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2477 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2478 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2479 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2480 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2481 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2482 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2491 int gadget_id_align;
2492 int size; // char size of selectbox or '-1' (dynamically determined)
2493 struct ValueTextInfo *options;
2495 char *text_above, *text_left, *text_right, *infotext;
2496 } selectbox_info[ED_NUM_SELECTBOX] =
2498 // ---------- level and editor settings -------------------------------------
2501 -1, ED_LEVEL_SETTINGS_YPOS(8),
2502 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2504 options_time_or_steps,
2505 &level.use_step_counter,
2506 NULL, NULL, "(0 => no limit)", "time or step limit"
2509 -1, ED_LEVEL_SETTINGS_YPOS(10),
2510 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2512 options_time_score_base,
2513 &level.time_score_base,
2514 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2517 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2518 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2520 options_game_engine_type,
2521 &level.game_engine_type,
2522 NULL, "game engine:", NULL, "game engine"
2525 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2526 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2528 options_levelset_save_mode,
2529 &levelset_save_mode,
2530 "Action:", NULL, NULL, "action when saving level set"
2533 // ---------- element settings: configure (several elements) ----------------
2536 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2537 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2539 options_wind_direction,
2540 &level.wind_direction_initial,
2541 NULL, "initial wind direction:", NULL, "initial wind direction"
2544 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2545 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2547 options_player_speed,
2548 &level.initial_player_stepsize[0],
2549 NULL, "initial player speed:", NULL, "initial player speed"
2552 // ---------- element settings: configure 1 (custom elements) ---------------
2555 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2556 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2558 options_access_type,
2559 &custom_element.access_type,
2560 NULL, NULL, NULL, "type of access to this field"
2563 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2564 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2566 options_access_layer,
2567 &custom_element.access_layer,
2568 NULL, NULL, NULL, "layer of access for this field"
2571 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2572 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2574 options_access_protected,
2575 &custom_element.access_protected,
2576 NULL, NULL, NULL, "protected access for this field"
2579 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2580 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2582 options_access_direction,
2583 &custom_element.access_direction,
2584 NULL, "from", NULL, "access direction for this field"
2587 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2588 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2590 options_walk_to_action,
2591 &custom_element.walk_to_action,
2592 NULL, NULL, NULL, "diggable/collectible/pushable"
2595 // ---------- element settings: configure 2 (custom elements) ---------------
2598 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2599 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2601 options_move_pattern,
2602 &custom_element.move_pattern,
2603 NULL, "can move", NULL, "element move pattern"
2606 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2607 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2609 options_move_direction,
2610 &custom_element.move_direction_initial,
2611 NULL, "starts moving", NULL, "initial element move direction"
2614 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2615 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2617 options_move_stepsize,
2618 &custom_element.move_stepsize,
2619 NULL, "move/fall speed", NULL, "speed of element movement"
2622 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2623 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2625 options_move_leave_type,
2626 &custom_element.move_leave_type,
2627 // left text with leading spaces to place gadget next to "can dig" gadget
2628 // (needed because drawing area gadgets created after selectbox gadgets)
2629 // NULL, "can dig: can", ":", "leave behind or change element"
2630 NULL, " can", ":", "leave behind or change element"
2633 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2634 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2636 options_smash_targets,
2637 &custom_element.smash_targets,
2638 NULL, "can smash", NULL, "elements that can be smashed"
2641 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2642 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2644 options_slippery_type,
2645 &custom_element.slippery_type,
2646 NULL, "slippery", NULL, "where other elements fall down"
2649 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2650 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2653 &custom_element.deadliness,
2654 NULL, "deadly when", NULL, "deadliness of element"
2657 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2658 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2660 options_explosion_type,
2661 &custom_element.explosion_type,
2662 NULL, "can explode", NULL, "explosion type"
2665 // ---------- element settings: advanced (custom elements) ------------------
2668 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2669 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2672 &custom_element_change.delay_frames,
2673 NULL, "delay time given in", NULL, "delay time units for change"
2676 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2677 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2679 options_change_direct_action,
2680 &custom_element_change.direct_action,
2681 NULL, NULL, NULL, "type of direct action"
2684 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2685 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2687 options_change_other_action,
2688 &custom_element_change.other_action,
2689 NULL, NULL, "element:", "type of other element action"
2692 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2693 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2695 options_change_trigger_side,
2696 &custom_element_change.trigger_side,
2697 NULL, "at", "side", "element side triggering change"
2700 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2701 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2703 options_change_trigger_player,
2704 &custom_element_change.trigger_player,
2705 NULL, "player:", " ", "player that causes change"
2708 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2709 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2711 options_change_trigger_page,
2712 &custom_element_change.trigger_page,
2713 NULL, "page:", NULL, "change page that causes change"
2716 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2717 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2719 options_change_replace_when,
2720 &custom_element_change.replace_when,
2721 NULL, "replace when", NULL, "which elements can be replaced"
2724 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2725 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2727 options_action_type,
2728 &custom_element_change.action_type,
2729 NULL, NULL, NULL, "action on specified condition"
2732 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2733 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2735 options_action_mode_none,
2736 &custom_element_change.action_mode,
2737 NULL, NULL, NULL, "action operator"
2740 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2741 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2743 options_action_arg_none,
2744 &custom_element_change.action_arg,
2745 NULL, NULL, NULL, "action parameter"
2748 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2749 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2751 options_change_page,
2752 &custom_element.current_change_page,
2753 NULL, NULL, NULL, "element change page"
2756 // ---------- element settings: configure (group elements) ------------------
2759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2760 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2762 options_group_choice_mode,
2763 &group_element_info.choice_mode,
2764 NULL, "choice type:", NULL, "type of group element choice"
2772 int gadget_id_align;
2775 char *text_above, *text_left, *text_right, *infotext;
2776 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2778 // ---------- level and editor settings (tabs) ------------------------------
2781 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2782 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2784 NULL, NULL, NULL, "Configure level properties"
2788 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2790 NULL, NULL, NULL, "Update this or create new level set"
2794 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2796 NULL, NULL, NULL, "Configure editor properties"
2799 // ---------- element settings (tabs) ---------------------------------------
2802 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2803 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2805 NULL, NULL, NULL, "Show information about element"
2809 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2811 NULL, NULL, NULL, "Configure element properties"
2815 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2817 NULL, NULL, NULL, "Configure element properties, part 1"
2821 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2823 NULL, NULL, NULL, "Configure element properties, part 2"
2827 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2829 NULL, NULL, NULL, "Configure custom element change pages"
2832 // ---------- level and editor settings (buttons) ---------------------------
2835 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2836 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2838 NULL, NULL, NULL, "Update or create level set"
2841 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2842 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2844 NULL, NULL, "this level as level template",
2845 "Save current settings as new template"
2848 // ---------- element settings (buttons) ------------------------------------
2852 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2854 NULL, " ", "As Template",
2855 "Save current settings as new template"
2859 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2861 NULL, NULL, NULL, "Add new change page"
2865 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2867 NULL, NULL, NULL, "Delete current change page"
2876 int gadget_id_align;
2877 char *text_left, *text_right, *infotext;
2878 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2881 IMG_EDITOR_COUNTER_DOWN,
2882 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2883 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2884 NULL, NULL, "select previous change page"
2887 IMG_EDITOR_COUNTER_UP,
2888 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2889 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2890 NULL, "change page", "select next change page"
2893 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2894 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2895 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2896 " ", NULL, "copy settings from this change page"
2899 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2900 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2901 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2902 NULL, NULL, "paste settings to this change page"
2909 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2916 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2919 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2920 GADGET_ID_SCROLL_UP,
2921 "scroll level editing area up"
2924 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2925 GADGET_ID_SCROLL_DOWN,
2926 "scroll level editing area down"
2929 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2930 GADGET_ID_SCROLL_LEFT,
2931 "scroll level editing area left"
2934 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2935 GADGET_ID_SCROLL_RIGHT,
2936 "scroll level editing area right"
2939 IMG_EDITOR_PALETTE_SCROLL_UP,
2940 GADGET_ID_SCROLL_LIST_UP,
2941 "scroll element list up ('Page Up')"
2944 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2945 GADGET_ID_SCROLL_LIST_DOWN,
2946 "scroll element list down ('Page Down')"
2954 int wheel_x, wheel_y;
2955 int wheel_width, wheel_height;
2956 } scrollbar_pos[ED_NUM_SCROLLBARS];
2964 } scrollbar_info[ED_NUM_SCROLLBARS] =
2967 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2968 GD_TYPE_SCROLLBAR_HORIZONTAL,
2969 GADGET_ID_SCROLL_HORIZONTAL,
2970 "scroll level editing area horizontally"
2973 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2974 GD_TYPE_SCROLLBAR_VERTICAL,
2975 GADGET_ID_SCROLL_VERTICAL,
2976 "scroll level editing area vertically"
2979 IMG_EDITOR_PALETTE_SCROLLBAR,
2980 GD_TYPE_SCROLLBAR_VERTICAL,
2981 GADGET_ID_SCROLL_LIST_VERTICAL,
2982 "scroll element list vertically"
2991 int gadget_id_align;
2992 int radio_button_nr;
2995 char *text_left, *text_right, *infotext;
2996 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2999 -1, ED_LEVEL_SETTINGS_YPOS(0),
3000 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3001 RADIO_NR_RANDOM_ELEMENTS,
3002 &random_placement_method, RANDOM_USE_PERCENTAGE,
3003 " ", "percentage", "use percentage for random elements"
3006 -1, ED_LEVEL_SETTINGS_YPOS(0),
3007 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3008 RADIO_NR_RANDOM_ELEMENTS,
3009 &random_placement_method, RANDOM_USE_QUANTITY,
3010 " ", "quantity", "use quantity for random elements"
3018 int gadget_id_align;
3020 char *text_above, *text_left, *text_right, *infotext;
3021 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3023 // ---------- level and editor settings -------------------------------------
3026 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3027 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3028 &level.auto_count_gems,
3030 "automatically count gems needed", "set counter to number of gems"
3033 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3034 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3035 &level.rate_time_over_score,
3037 "rate time/steps used over score", "sort high scores by playing time/steps"
3040 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3041 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3042 &levelset_use_levelset_artwork,
3044 "use current custom artwork", "use custom artwork of this level set"
3047 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3048 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3049 &levelset_copy_level_template,
3051 "copy current level template", "copy level template of this level set"
3054 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3055 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3056 &random_placement_background_restricted,
3058 "restrict random placement to:", "set random placement restriction"
3061 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3062 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3063 &setup.editor.use_template_for_new_levels,
3064 "Template for new levels and CE/GE:", NULL,
3065 "use template for new levels", "use template for level properties"
3068 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3069 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3070 &level.use_custom_template,
3072 "use template for custom elements", "use template for custom properties"
3075 // ---------- element settings: configure (various elements) ----------------
3078 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3079 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3080 &stick_element_properties_window,
3082 "stick this screen to edit content","stick this screen to edit content"
3085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3086 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3087 &level.em_slippery_gems,
3089 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3092 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3093 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3094 &level.em_explodes_by_fire,
3096 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3099 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3100 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3101 &level.use_spring_bug,
3103 "use spring pushing bug", "use odd spring pushing behaviour"
3106 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3107 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3108 &level.use_time_orb_bug,
3110 "use time orb bug", "use odd time orb behaviour"
3113 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3114 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3115 &level.use_life_bugs,
3117 "use buggy element behaviour", "use odd (historic) element behaviour"
3120 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3121 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3124 "create single random element", "only create one element from content"
3127 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3128 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3129 &level.ball_active_initial,
3131 "magic ball initially activated", "activate magic ball after level start"
3134 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3135 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3136 &level.grow_into_diggable,
3138 "can grow into anything diggable", "grow into more than just sand"
3141 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3142 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3143 &level.sb_fields_needed,
3145 "all fields need to be filled", "require all SB fields to be solved"
3148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3149 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3150 &level.sb_objects_needed,
3152 "all objects need to be placed", "require all SB objects to be solved"
3155 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3156 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3157 &level.auto_exit_sokoban,
3159 "exit level if all tasks solved", "automatically finish Sokoban levels"
3162 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3163 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3164 &level.solved_by_one_player,
3166 "only one player must enter exit", "level solved by first player in exit"
3169 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3170 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3171 &level.finish_dig_collect,
3173 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3176 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3177 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3178 &level.keep_walkable_ce,
3180 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3183 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3184 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3185 &level.continuous_snapping,
3187 "continuous snapping", "use snapping without releasing key"
3190 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3191 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3192 &level.block_snap_field,
3194 "block snapped field when snapping", "use snapping delay to show animation"
3197 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3198 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3199 &level.block_last_field,
3201 "block last field when moving", "player blocks last field when moving"
3204 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3205 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3206 &level.sp_block_last_field,
3208 "block last field when moving", "player blocks last field when moving"
3211 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3212 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3213 &level.instant_relocation,
3215 "no scrolling when relocating", "player gets relocated without delay"
3218 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3219 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3220 &level.shifted_relocation,
3222 "no centering when relocating", "level not centered after relocation"
3225 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3226 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3227 &level.lazy_relocation,
3229 "only redraw off-screen relocation","no redraw if relocation target visible"
3232 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3233 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3234 &level.use_start_element[0],
3236 "use level start element:", "start level at this element's position"
3239 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3240 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3241 &level.use_artwork_element[0],
3243 "use artwork from element:", "use player artwork from other element"
3246 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3247 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3248 &level.use_explosion_element[0],
3250 "use explosion from element:", "use explosion properties from element"
3253 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3254 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3255 &level.initial_player_gravity[0],
3257 "use initial gravity", "set initial player gravity"
3260 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3261 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3262 &level.use_initial_inventory[0],
3264 "use initial inventory:", "use collected elements on level start"
3267 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3268 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3269 &level.can_pass_to_walkable,
3271 "can pass to walkable element", "player can pass to empty or walkable"
3274 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3275 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3276 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3278 "can fall into acid (with gravity)","player can fall into acid pool"
3281 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3282 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3283 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3285 "can move into acid", "element can move into acid pool"
3288 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3289 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3290 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3292 "deadly when colliding with", "element is deadly when hitting player"
3295 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3296 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3297 &level.envelope[0].autowrap,
3299 "auto-wrap", "automatically wrap envelope text"
3302 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3303 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3304 &level.envelope[0].centered,
3306 "centered", "automatically center envelope text"
3309 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3310 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3311 &level.mm_laser_red,
3312 "choose color components for laser:", NULL,
3313 "red", "use red color components in laser"
3316 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3317 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3318 &level.mm_laser_green,
3320 "green", "use green color components in laser"
3323 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3324 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3325 &level.mm_laser_blue,
3327 "blue", "use blue color components in laser"
3330 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3331 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3332 &level.df_laser_red,
3333 "choose color components for laser:", NULL,
3334 "red", "use red color components in laser"
3337 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3338 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3339 &level.df_laser_green,
3341 "green", "use green color components in laser"
3344 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3345 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3346 &level.df_laser_blue,
3348 "blue", "use blue color components in laser"
3351 // ---------- element settings: configure 1 (custom elements) ---------------
3354 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3355 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3356 &custom_element.use_gfx_element,
3358 "use graphic of element:", "use existing element graphic"
3361 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3362 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3363 &level.use_custom_template,
3365 "use template", "use template for custom properties"
3368 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3369 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3370 &custom_element_properties[EP_ACCESSIBLE],
3372 NULL, "player can walk to or pass this field"
3375 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3376 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3377 &custom_element_properties[EP_GRAVITY_REACHABLE],
3379 "reachable despite gravity", "player can walk/dig despite gravity"
3382 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3383 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3384 &custom_element.use_last_ce_value,
3386 "use last CE value after change", "use last CE value after change"
3389 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3390 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3391 &custom_element_properties[EP_WALK_TO_OBJECT],
3393 NULL, "player can dig/collect/push element"
3396 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3397 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3398 &custom_element_properties[EP_INDESTRUCTIBLE],
3400 "indestructible", "element is indestructible"
3403 // ---------- element settings: configure 2 (custom elements) ---------------
3406 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3407 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3408 &custom_element_properties[EP_CAN_MOVE],
3410 NULL, "element can move with some pattern"
3413 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3414 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3415 &custom_element_properties[EP_CAN_FALL],
3417 "can fall", "element can fall down"
3420 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3421 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3422 &custom_element_properties[EP_CAN_SMASH],
3424 NULL, "element can smash other elements"
3427 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3428 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3429 &custom_element_properties[EP_SLIPPERY],
3431 NULL, "other elements can fall down from it"
3434 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3435 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3436 &custom_element_properties[EP_DEADLY],
3438 NULL, "element can kill the player"
3441 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3442 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3443 &custom_element_properties[EP_CAN_EXPLODE],
3445 NULL, "element can explode"
3448 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3449 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3450 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3452 "by fire", "element can explode by fire/explosion"
3455 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3456 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3457 &custom_element_properties[EP_EXPLODES_SMASHED],
3459 "smashed", "element can explode when smashed"
3462 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3463 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3464 &custom_element_properties[EP_EXPLODES_IMPACT],
3466 "impact", "element can explode on impact"
3469 // ---------- element settings: advanced (custom elements) ------------------
3472 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3473 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3474 &custom_element_change.can_change,
3476 "element changes to:", "change element on specified condition"
3479 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3480 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3481 &custom_element_change_events[CE_DELAY],
3483 NULL, "element changes after delay"
3486 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3487 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3488 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3490 NULL, "element changes by direct action"
3493 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3494 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3495 &custom_element_change_events[CE_BY_OTHER_ACTION],
3497 NULL, "element changes by other element"
3500 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3501 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3502 &custom_element_change.explode,
3504 "explode instead of change", "element explodes instead of change"
3507 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3508 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3509 &custom_element_change.use_target_content,
3511 "use extended change target:", "element changes to more elements"
3514 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3515 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3516 &custom_element_change.only_if_complete,
3518 "replace all or nothing", "only replace when all can be changed"
3521 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3522 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3523 &custom_element_change.use_random_replace,
3525 NULL, "use percentage for random replace"
3528 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3529 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3530 &custom_element_change.has_action,
3532 NULL, "execute action on specified condition"
3539 int xoffset, yoffset;
3541 int gadget_id_align;
3543 int area_xsize, area_ysize;
3544 char *text_left, *text_right, *text_above, *text_below, *infotext;
3545 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3547 // ---------- level playfield content ---------------------------------------
3552 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3554 -1, -1, // these values are not constant, but can change at runtime
3555 NULL, NULL, NULL, NULL, NULL
3558 // ---------- yam yam content -----------------------------------------------
3561 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3562 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3563 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3564 &level.yamyam_content[0].e[0][0], 3, 3,
3565 NULL, NULL, NULL, "1", NULL
3568 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3569 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3570 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3571 &level.yamyam_content[1].e[0][0], 3, 3,
3572 NULL, NULL, NULL, "2", NULL
3575 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3576 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3577 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3578 &level.yamyam_content[2].e[0][0], 3, 3,
3579 NULL, NULL, NULL, "3", NULL
3582 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3583 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3584 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3585 &level.yamyam_content[3].e[0][0], 3, 3,
3586 NULL, NULL, NULL, "4", NULL
3589 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3590 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3591 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3592 &level.yamyam_content[4].e[0][0], 3, 3,
3593 NULL, NULL, NULL, "5", NULL
3596 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3597 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3598 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3599 &level.yamyam_content[5].e[0][0], 3, 3,
3600 NULL, NULL, NULL, "6", NULL
3603 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3604 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3605 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3606 &level.yamyam_content[6].e[0][0], 3, 3,
3607 NULL, NULL, NULL, "7", NULL
3610 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3611 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3612 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3613 &level.yamyam_content[7].e[0][0], 3, 3,
3614 NULL, NULL, NULL, "8", NULL
3617 // ---------- magic ball content --------------------------------------------
3620 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3621 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3622 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3623 &level.ball_content[0].e[0][0], 3, 3,
3624 NULL, NULL, NULL, "1", NULL
3627 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3628 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3629 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3630 &level.ball_content[1].e[0][0], 3, 3,
3631 NULL, NULL, NULL, "2", NULL
3634 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3635 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3636 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3637 &level.ball_content[2].e[0][0], 3, 3,
3638 NULL, NULL, NULL, "3", NULL
3641 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3642 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3643 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3644 &level.ball_content[3].e[0][0], 3, 3,
3645 NULL, NULL, NULL, "4", NULL
3648 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3649 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3650 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3651 &level.ball_content[4].e[0][0], 3, 3,
3652 NULL, NULL, NULL, "5", NULL
3655 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3656 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3657 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3658 &level.ball_content[5].e[0][0], 3, 3,
3659 NULL, NULL, NULL, "6", NULL
3662 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3663 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3664 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3665 &level.ball_content[6].e[0][0], 3, 3,
3666 NULL, NULL, NULL, "7", NULL
3669 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3670 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3671 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3672 &level.ball_content[7].e[0][0], 3, 3,
3673 NULL, NULL, NULL, "8", NULL
3676 // ---------- android content -----------------------------------------------
3679 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3680 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3681 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3682 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3683 NULL, NULL, "elements:", NULL, "elements android can clone"
3686 // ---------- amoeba content ------------------------------------------------
3689 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3690 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3691 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3692 &level.amoeba_content, 1, 1,
3693 "content:", NULL, NULL, NULL, "amoeba content"
3696 // ---------- level start element -------------------------------------------
3699 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3700 0, ED_AREA_1X1_SETTINGS_YOFF,
3701 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3702 &level.start_element[0], 1, 1,
3703 NULL, NULL, NULL, NULL, "level start element"
3706 // ---------- player artwork element ----------------------------------------
3709 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3710 0, ED_AREA_1X1_SETTINGS_YOFF,
3711 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3712 &level.artwork_element[0], 1, 1,
3713 NULL, NULL, NULL, NULL, "element for player artwork"
3716 // ---------- player explosion element --------------------------------------
3719 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3720 0, ED_AREA_1X1_SETTINGS_YOFF,
3721 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3722 &level.explosion_element[0], 1, 1,
3723 NULL, NULL, NULL, NULL, "element for player explosion"
3726 // ---------- player initial inventory --------------------------------------
3729 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3730 0, ED_AREA_1X1_SETTINGS_YOFF,
3731 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3732 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3733 NULL, NULL, NULL, NULL, "content for initial inventory"
3736 // ---------- element settings: configure 1 (custom elements) ---------------
3738 // ---------- custom graphic ------------------------------------------------
3741 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3742 0, ED_AREA_1X1_SETTINGS_YOFF,
3743 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3744 &custom_element.gfx_element_initial,1, 1,
3745 NULL, NULL, NULL, NULL, "custom graphic element"
3748 // ---------- element settings: configure 2 (custom elements) ---------------
3750 // ---------- custom content (when exploding) -------------------------------
3753 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
3754 0, ED_AREA_3X3_SETTINGS_YOFF,
3755 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3756 &custom_element.content.e[0][0], 3, 3,
3757 "content:", NULL, NULL, NULL, NULL
3760 // ---------- custom enter and leave element (when moving) ------------------
3763 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3764 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3765 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3766 &custom_element.move_enter_element, 1, 1,
3767 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3770 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3771 0, ED_AREA_1X1_SETTINGS_YOFF,
3772 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3773 &custom_element.move_leave_element, 1, 1,
3774 NULL, NULL, NULL, NULL, "element that will be left behind"
3777 // ---------- element settings: advanced (custom elements) ------------------
3779 // ---------- custom change target ------------------------------------------
3782 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3783 0, ED_AREA_1X1_SETTINGS_YOFF,
3784 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3785 &custom_element_change.target_element, 1, 1,
3786 NULL, "after/when:", NULL, NULL, "new target element after change"
3789 // ---------- custom change content (extended change target) ----------------
3792 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3793 0, ED_AREA_3X3_SETTINGS_YOFF,
3794 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3795 &custom_element_change.target_content.e[0][0], 3, 3,
3796 NULL, NULL, NULL, NULL, "new extended elements after change"
3799 // ---------- custom change trigger (element causing change) ----------------
3802 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3803 0, ED_AREA_1X1_SETTINGS_YOFF,
3804 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3805 &custom_element_change.initial_trigger_element, 1, 1,
3806 NULL, NULL, NULL, NULL, "other element triggering change"
3809 // ---------- custom change action (element used for action) ----------------
3812 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3813 0, ED_AREA_1X1_SETTINGS_YOFF,
3814 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3815 &custom_element_change.action_element, 1, 1,
3816 NULL, NULL, NULL, NULL, "element used as action parameter"
3819 // ---------- group element content -----------------------------------------
3822 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3823 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3824 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3825 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3826 "content:", NULL, NULL, NULL, NULL
3829 // ---------- random background (for random painting) -----------------------
3832 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3833 0, ED_AREA_1X1_LSETTINGS_YOFF,
3834 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3835 &random_placement_background_element, 1, 1,
3836 NULL, NULL, NULL, NULL, "random placement background"
3841 // ----------------------------------------------------------------------------
3842 // some internally used variables
3843 // ----------------------------------------------------------------------------
3845 // maximal size of level editor drawing area
3846 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3848 // actual size of level editor drawing area
3849 static int ed_fieldx, ed_fieldy;
3851 // actual position of level editor drawing area in level playfield
3852 static int level_xpos = -1, level_ypos = -1;
3854 // actual tile size used to display playfield drawing area
3855 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3856 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3858 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3860 // drawing elements on the three mouse buttons
3861 static int new_element1 = EL_WALL;
3862 static int new_element2 = EL_EMPTY;
3863 static int new_element3 = EL_SAND;
3865 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3866 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3867 (button) == 2 ? new_element2 : \
3868 (button) == 3 ? new_element3 : EL_EMPTY)
3870 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3872 static int use_permanent_palette = TRUE;
3874 #define PX (use_permanent_palette ? DX : SX)
3875 #define PY (use_permanent_palette ? DY : SY)
3876 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3877 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3879 // forward declaration for internal use
3880 static void CopyBrushToCursor(int, int);
3881 static void DeleteBrushFromCursor(void);
3882 static void ModifyEditorCounterValue(int, int);
3883 static void ModifyEditorCounterLimits(int, int, int);
3884 static void ModifyEditorSelectboxValue(int, int);
3885 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3886 static void ModifyEditorDrawingArea(int, int, int);
3887 static void ModifyEditorElementList(void);
3888 static void AdjustElementListScrollbar(void);
3889 static void RedrawDrawingElements(void);
3890 static void DrawDrawingWindowExt(boolean);
3891 static void DrawDrawingWindow(void);
3892 static void DrawLevelInfoWindow(void);
3893 static void DrawPropertiesWindow(void);
3894 static void DrawPaletteWindow(void);
3895 static void UpdateCustomElementGraphicGadgets(void);
3896 static boolean checkPropertiesConfig(int);
3897 static void SetAutomaticNumberOfGemsNeeded(void);
3898 static void ClearEditorGadgetInfoText(void);
3899 static void CopyLevelToUndoBuffer(int);
3900 static void HandleDrawingAreas(struct GadgetInfo *);
3901 static void HandleCounterButtons(struct GadgetInfo *);
3902 static void HandleTextInputGadgets(struct GadgetInfo *);
3903 static void HandleTextAreaGadgets(struct GadgetInfo *);
3904 static void HandleSelectboxGadgets(struct GadgetInfo *);
3905 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3906 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3907 static void HandleRadiobuttons(struct GadgetInfo *);
3908 static void HandleCheckbuttons(struct GadgetInfo *);
3909 static void HandleControlButtons(struct GadgetInfo *);
3910 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3911 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3912 static boolean AskToCopyAndModifyLevelTemplate(void);
3913 static boolean getDrawModeHiRes(void);
3914 static int getTabulatorBarWidth(void);
3915 static int getTabulatorBarHeight(void);
3916 static Pixel getTabulatorBarColor(void);
3918 static int num_editor_gadgets = 0; // dynamically determined
3920 static struct GadgetInfo **level_editor_gadget = NULL;
3921 static int *right_gadget_border = NULL;
3923 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3924 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3925 static boolean draw_with_brush = FALSE;
3926 static int properties_element = 0;
3928 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3929 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3930 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3931 static int undo_buffer_position = 0;
3932 static int undo_buffer_steps = 0;
3933 static int redo_buffer_steps = 0;
3935 static int edit_mode;
3936 static int edit_mode_levelinfo;
3937 static int edit_mode_properties;
3939 static int element_shift = 0;
3941 static int editor_el_players[] =
3948 static int *editor_el_players_ptr = editor_el_players;
3949 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3951 static int editor_hl_boulderdash[] =
3953 EL_INTERNAL_CASCADE_BD_ACTIVE,
3959 static int editor_el_boulderdash[] =
3968 EL_BD_EXPANDABLE_WALL,
3976 EL_BD_BUTTERFLY_LEFT,
3978 EL_BD_BUTTERFLY_RIGHT,
3979 EL_BD_FIREFLY_RIGHT,
3982 EL_BD_BUTTERFLY_DOWN,
3986 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3987 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3988 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3989 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3991 static int editor_hl_emerald_mine[] =
3993 EL_INTERNAL_CASCADE_EM_ACTIVE,
3999 static int editor_el_emerald_mine[] =
4017 EL_EM_DYNAMITE_ACTIVE,
4036 EL_ACID_POOL_TOPLEFT,
4038 EL_ACID_POOL_TOPRIGHT,
4041 EL_ACID_POOL_BOTTOMLEFT,
4042 EL_ACID_POOL_BOTTOM,
4043 EL_ACID_POOL_BOTTOMRIGHT,
4061 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4062 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4063 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4064 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4066 static int editor_hl_emerald_mine_club[] =
4068 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4074 static int editor_el_emerald_mine_club[] =
4101 EL_EMC_WALL_SLIPPERY_1,
4102 EL_EMC_WALL_SLIPPERY_2,
4103 EL_EMC_WALL_SLIPPERY_3,
4104 EL_EMC_WALL_SLIPPERY_4,
4127 EL_EMC_MAGIC_BALL_SWITCH,
4134 EL_EMC_SPRING_BUMPER,
4138 EL_BALLOON_SWITCH_UP,
4139 EL_BALLOON_SWITCH_ANY,
4142 EL_BALLOON_SWITCH_LEFT,
4144 EL_BALLOON_SWITCH_RIGHT,
4148 EL_BALLOON_SWITCH_DOWN,
4149 EL_BALLOON_SWITCH_NONE,
4151 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4152 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4153 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4154 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4156 static int editor_hl_rnd[] =
4158 EL_INTERNAL_CASCADE_RND_ACTIVE,
4164 static int editor_el_rnd[] =
4167 EL_DYNAMITE_ACTIVE, // RND
4201 EL_WALL_EMERALD_YELLOW,
4202 EL_WALL_EMERALD_RED,
4203 EL_WALL_EMERALD_PURPLE,
4221 EL_DYNABOMB_INCREASE_NUMBER,
4222 EL_DYNABOMB_INCREASE_SIZE,
4223 EL_DYNABOMB_INCREASE_POWER,
4243 EL_INVISIBLE_STEELWALL,
4247 EL_EXPANDABLE_WALL_HORIZONTAL,
4248 EL_EXPANDABLE_WALL_VERTICAL,
4249 EL_EXPANDABLE_WALL_ANY,
4251 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4252 static int *editor_el_rnd_ptr = editor_el_rnd;
4253 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4254 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4256 static int editor_hl_sokoban[] =
4258 EL_INTERNAL_CASCADE_SB_ACTIVE,
4264 static int editor_el_sokoban[] =
4267 EL_SOKOBAN_FIELD_EMPTY,
4268 EL_SOKOBAN_FIELD_FULL,
4269 EL_SOKOBAN_FIELD_PLAYER,
4271 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4272 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4273 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4274 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4276 static int editor_hl_supaplex[] =
4278 EL_INTERNAL_CASCADE_SP_ACTIVE,
4284 static int editor_el_supaplex[] =
4302 EL_SP_PORT_HORIZONTAL,
4303 EL_SP_PORT_VERTICAL,
4311 EL_SP_GRAVITY_PORT_LEFT,
4312 EL_SP_GRAVITY_PORT_RIGHT,
4313 EL_SP_GRAVITY_PORT_UP,
4314 EL_SP_GRAVITY_PORT_DOWN,
4316 EL_SP_GRAVITY_ON_PORT_LEFT,
4317 EL_SP_GRAVITY_ON_PORT_RIGHT,
4318 EL_SP_GRAVITY_ON_PORT_UP,
4319 EL_SP_GRAVITY_ON_PORT_DOWN,
4321 EL_SP_GRAVITY_OFF_PORT_LEFT,
4322 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4323 EL_SP_GRAVITY_OFF_PORT_UP,
4324 EL_SP_GRAVITY_OFF_PORT_DOWN,
4326 EL_SP_HARDWARE_GRAY,
4327 EL_SP_HARDWARE_GREEN,
4328 EL_SP_HARDWARE_BLUE,
4331 EL_SP_HARDWARE_BASE_1,
4332 EL_SP_HARDWARE_BASE_2,
4333 EL_SP_HARDWARE_BASE_3,
4334 EL_SP_HARDWARE_BASE_4,
4336 EL_SP_HARDWARE_BASE_5,
4337 EL_SP_HARDWARE_BASE_6,
4338 EL_SP_HARDWARE_YELLOW,
4346 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4347 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4348 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4349 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4351 static int editor_hl_diamond_caves[] =
4353 EL_INTERNAL_CASCADE_DC_ACTIVE,
4359 static int editor_el_diamond_caves[] =
4361 EL_EM_STEEL_EXIT_CLOSED, // DC2
4362 EL_EM_STEEL_EXIT_OPEN, // DC2
4363 EL_WALL_EMERALD, // DC2
4364 EL_WALL_DIAMOND, // DC2
4371 EL_CONVEYOR_BELT_1_LEFT,
4372 EL_CONVEYOR_BELT_1_MIDDLE,
4373 EL_CONVEYOR_BELT_1_RIGHT,
4374 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4376 EL_CONVEYOR_BELT_2_LEFT,
4377 EL_CONVEYOR_BELT_2_MIDDLE,
4378 EL_CONVEYOR_BELT_2_RIGHT,
4379 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4381 EL_CONVEYOR_BELT_3_LEFT,
4382 EL_CONVEYOR_BELT_3_MIDDLE,
4383 EL_CONVEYOR_BELT_3_RIGHT,
4384 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4386 EL_CONVEYOR_BELT_4_LEFT,
4387 EL_CONVEYOR_BELT_4_MIDDLE,
4388 EL_CONVEYOR_BELT_4_RIGHT,
4389 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4391 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4392 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4393 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4394 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4396 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4397 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4398 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4399 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4404 EL_DC_TIMEGATE_SWITCH,
4406 EL_SWITCHGATE_CLOSED,
4408 EL_SWITCHGATE_SWITCH_UP,
4409 EL_SWITCHGATE_SWITCH_DOWN,
4412 EL_LIGHT_SWITCH_ACTIVE,
4413 EL_DC_SWITCHGATE_SWITCH_UP,
4414 EL_DC_SWITCHGATE_SWITCH_DOWN,
4416 EL_STEEL_EXIT_CLOSED,
4418 EL_STEELWALL_SLIPPERY,
4421 EL_QUICKSAND_FAST_EMPTY,
4422 EL_QUICKSAND_FAST_FULL,
4436 EL_SIGN_RADIOACTIVITY,
4442 EL_SIGN_ENTRY_FORBIDDEN,
4443 EL_SIGN_EMERGENCY_EXIT,
4468 EL_DC_STEELWALL_2_SINGLE,
4469 EL_DC_STEELWALL_2_TOP,
4470 EL_SIGN_EXCLAMATION,
4473 EL_DC_STEELWALL_2_LEFT,
4474 EL_DC_STEELWALL_2_MIDDLE,
4475 EL_DC_STEELWALL_2_HORIZONTAL,
4476 EL_DC_STEELWALL_2_RIGHT,
4478 EL_DC_STEELWALL_1_TOPLEFT,
4479 EL_DC_STEELWALL_2_VERTICAL,
4480 EL_DC_STEELWALL_1_TOPRIGHT,
4483 EL_DC_STEELWALL_1_VERTICAL,
4484 EL_DC_STEELWALL_2_BOTTOM,
4486 EL_DC_GATE_WHITE_GRAY,
4488 EL_DC_STEELWALL_1_BOTTOMLEFT,
4489 EL_DC_STEELWALL_1_HORIZONTAL,
4490 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4491 EL_DC_GATE_FAKE_GRAY,
4493 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4494 EL_DC_STEELWALL_1_BOTTOM,
4495 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4496 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4498 EL_DC_STEELWALL_1_RIGHT,
4500 EL_DC_STEELWALL_1_LEFT,
4501 EL_EXPANDABLE_STEELWALL_VERTICAL,
4503 EL_DC_STEELWALL_1_TOPRIGHT_2,
4504 EL_DC_STEELWALL_1_TOP,
4505 EL_DC_STEELWALL_1_TOPLEFT_2,
4506 EL_EXPANDABLE_STEELWALL_ANY,
4508 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4509 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4510 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4511 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4513 static int editor_hl_dx_boulderdash[] =
4515 EL_INTERNAL_CASCADE_DX_ACTIVE,
4521 static int editor_el_dx_boulderdash[] =
4525 EL_TUBE_HORIZONTAL_DOWN,
4529 EL_TUBE_VERTICAL_RIGHT,
4531 EL_TUBE_VERTICAL_LEFT,
4535 EL_TUBE_HORIZONTAL_UP,
4543 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4544 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4545 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4546 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4548 static int editor_hl_mirror_magic[] =
4550 EL_INTERNAL_CASCADE_MM_ACTIVE,
4556 static int editor_el_mirror_magic[] =
4558 EL_MM_MCDUFFIN_RIGHT,
4560 EL_MM_MCDUFFIN_LEFT,
4561 EL_MM_MCDUFFIN_DOWN,
4564 EL_MM_MIRROR_FIXED_START,
4565 EL_MM_POLARIZER_START,
4566 EL_MM_POLARIZER_CROSS_START,
4568 EL_MM_TELEPORTER_RED_START,
4569 EL_MM_TELEPORTER_YELLOW_START,
4570 EL_MM_TELEPORTER_GREEN_START,
4571 EL_MM_TELEPORTER_BLUE_START,
4584 EL_MM_LIGHTBULB_ACTIVE,
4598 EL_MM_STEEL_GRID_FIXED_1,
4599 EL_MM_STEEL_GRID_FIXED_2,
4600 EL_MM_STEEL_GRID_FIXED_3,
4601 EL_MM_STEEL_GRID_FIXED_4,
4603 EL_MM_WOODEN_GRID_FIXED_1,
4604 EL_MM_WOODEN_GRID_FIXED_2,
4605 EL_MM_WOODEN_GRID_FIXED_3,
4606 EL_MM_WOODEN_GRID_FIXED_4
4608 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4609 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4610 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4611 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4613 static int editor_hl_deflektor[] =
4615 EL_INTERNAL_CASCADE_DF_ACTIVE,
4621 static int editor_el_deflektor[] =
4628 EL_DF_RECEIVER_RIGHT,
4630 EL_DF_RECEIVER_LEFT,
4631 EL_DF_RECEIVER_DOWN,
4634 EL_DF_MIRROR_ROTATING_START,
4638 EL_DF_FIBRE_OPTIC_RED_1,
4639 EL_DF_FIBRE_OPTIC_YELLOW_1,
4640 EL_DF_FIBRE_OPTIC_GREEN_1,
4641 EL_DF_FIBRE_OPTIC_BLUE_1,
4643 EL_DF_STEEL_GRID_FIXED_START,
4644 EL_DF_STEEL_GRID_ROTATING_START,
4645 EL_DF_WOODEN_GRID_FIXED_START,
4646 EL_DF_WOODEN_GRID_ROTATING_START,
4653 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4654 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4655 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4656 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4658 static int editor_hl_chars[] =
4660 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4666 static int editor_el_chars[] =
4748 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4749 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4750 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4751 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4753 EL_CHAR(CHAR_BYTE_DEGREE),
4754 EL_CHAR(CHAR_BYTE_REGISTERED),
4755 EL_CHAR(FONT_ASCII_CURSOR),
4756 EL_CHAR(FONT_ASCII_BUTTON),
4758 EL_CHAR(FONT_ASCII_UP),
4759 EL_CHAR(FONT_ASCII_DOWN),
4763 static int *editor_hl_chars_ptr = editor_hl_chars;
4764 static int *editor_el_chars_ptr = editor_el_chars;
4765 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4766 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4768 static int editor_hl_steel_chars[] =
4770 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4776 static int editor_el_steel_chars[] =
4786 EL_STEEL_CHAR('\''),
4853 EL_STEEL_CHAR('\\'),
4858 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4859 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4860 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4861 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4863 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4864 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4865 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4866 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4868 EL_STEEL_CHAR(FONT_ASCII_UP),
4869 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4873 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4874 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4875 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4876 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4878 static int editor_hl_custom[] =
4880 EL_INTERNAL_CASCADE_CE_ACTIVE,
4886 static int editor_el_custom[] =
4888 EL_CUSTOM_START + 0,
4889 EL_CUSTOM_START + 1,
4890 EL_CUSTOM_START + 2,
4891 EL_CUSTOM_START + 3,
4893 EL_CUSTOM_START + 4,
4894 EL_CUSTOM_START + 5,
4895 EL_CUSTOM_START + 6,
4896 EL_CUSTOM_START + 7,
4898 EL_CUSTOM_START + 8,
4899 EL_CUSTOM_START + 9,
4900 EL_CUSTOM_START + 10,
4901 EL_CUSTOM_START + 11,
4903 EL_CUSTOM_START + 12,
4904 EL_CUSTOM_START + 13,
4905 EL_CUSTOM_START + 14,
4906 EL_CUSTOM_START + 15,
4908 EL_CUSTOM_START + 16,
4909 EL_CUSTOM_START + 17,
4910 EL_CUSTOM_START + 18,
4911 EL_CUSTOM_START + 19,
4913 EL_CUSTOM_START + 20,
4914 EL_CUSTOM_START + 21,
4915 EL_CUSTOM_START + 22,
4916 EL_CUSTOM_START + 23,
4918 EL_CUSTOM_START + 24,
4919 EL_CUSTOM_START + 25,
4920 EL_CUSTOM_START + 26,
4921 EL_CUSTOM_START + 27,
4923 EL_CUSTOM_START + 28,
4924 EL_CUSTOM_START + 29,
4925 EL_CUSTOM_START + 30,
4926 EL_CUSTOM_START + 31,
4928 EL_CUSTOM_START + 32,
4929 EL_CUSTOM_START + 33,
4930 EL_CUSTOM_START + 34,
4931 EL_CUSTOM_START + 35,
4933 EL_CUSTOM_START + 36,
4934 EL_CUSTOM_START + 37,
4935 EL_CUSTOM_START + 38,
4936 EL_CUSTOM_START + 39,
4938 EL_CUSTOM_START + 40,
4939 EL_CUSTOM_START + 41,
4940 EL_CUSTOM_START + 42,
4941 EL_CUSTOM_START + 43,
4943 EL_CUSTOM_START + 44,
4944 EL_CUSTOM_START + 45,
4945 EL_CUSTOM_START + 46,
4946 EL_CUSTOM_START + 47,
4948 EL_CUSTOM_START + 48,
4949 EL_CUSTOM_START + 49,
4950 EL_CUSTOM_START + 50,
4951 EL_CUSTOM_START + 51,
4953 EL_CUSTOM_START + 52,
4954 EL_CUSTOM_START + 53,
4955 EL_CUSTOM_START + 54,
4956 EL_CUSTOM_START + 55,
4958 EL_CUSTOM_START + 56,
4959 EL_CUSTOM_START + 57,
4960 EL_CUSTOM_START + 58,
4961 EL_CUSTOM_START + 59,
4963 EL_CUSTOM_START + 60,
4964 EL_CUSTOM_START + 61,
4965 EL_CUSTOM_START + 62,
4966 EL_CUSTOM_START + 63,
4968 EL_CUSTOM_START + 64,
4969 EL_CUSTOM_START + 65,
4970 EL_CUSTOM_START + 66,
4971 EL_CUSTOM_START + 67,
4973 EL_CUSTOM_START + 68,
4974 EL_CUSTOM_START + 69,
4975 EL_CUSTOM_START + 70,
4976 EL_CUSTOM_START + 71,
4978 EL_CUSTOM_START + 72,
4979 EL_CUSTOM_START + 73,
4980 EL_CUSTOM_START + 74,
4981 EL_CUSTOM_START + 75,
4983 EL_CUSTOM_START + 76,
4984 EL_CUSTOM_START + 77,
4985 EL_CUSTOM_START + 78,
4986 EL_CUSTOM_START + 79,
4988 EL_CUSTOM_START + 80,
4989 EL_CUSTOM_START + 81,
4990 EL_CUSTOM_START + 82,
4991 EL_CUSTOM_START + 83,
4993 EL_CUSTOM_START + 84,
4994 EL_CUSTOM_START + 85,
4995 EL_CUSTOM_START + 86,
4996 EL_CUSTOM_START + 87,
4998 EL_CUSTOM_START + 88,
4999 EL_CUSTOM_START + 89,
5000 EL_CUSTOM_START + 90,
5001 EL_CUSTOM_START + 91,
5003 EL_CUSTOM_START + 92,
5004 EL_CUSTOM_START + 93,
5005 EL_CUSTOM_START + 94,
5006 EL_CUSTOM_START + 95,
5008 EL_CUSTOM_START + 96,
5009 EL_CUSTOM_START + 97,
5010 EL_CUSTOM_START + 98,
5011 EL_CUSTOM_START + 99,
5013 EL_CUSTOM_START + 100,
5014 EL_CUSTOM_START + 101,
5015 EL_CUSTOM_START + 102,
5016 EL_CUSTOM_START + 103,
5018 EL_CUSTOM_START + 104,
5019 EL_CUSTOM_START + 105,
5020 EL_CUSTOM_START + 106,
5021 EL_CUSTOM_START + 107,
5023 EL_CUSTOM_START + 108,
5024 EL_CUSTOM_START + 109,
5025 EL_CUSTOM_START + 110,
5026 EL_CUSTOM_START + 111,
5028 EL_CUSTOM_START + 112,
5029 EL_CUSTOM_START + 113,
5030 EL_CUSTOM_START + 114,
5031 EL_CUSTOM_START + 115,
5033 EL_CUSTOM_START + 116,
5034 EL_CUSTOM_START + 117,
5035 EL_CUSTOM_START + 118,
5036 EL_CUSTOM_START + 119,
5038 EL_CUSTOM_START + 120,
5039 EL_CUSTOM_START + 121,
5040 EL_CUSTOM_START + 122,
5041 EL_CUSTOM_START + 123,
5043 EL_CUSTOM_START + 124,
5044 EL_CUSTOM_START + 125,
5045 EL_CUSTOM_START + 126,
5046 EL_CUSTOM_START + 127,
5048 EL_CUSTOM_START + 128,
5049 EL_CUSTOM_START + 129,
5050 EL_CUSTOM_START + 130,
5051 EL_CUSTOM_START + 131,
5053 EL_CUSTOM_START + 132,
5054 EL_CUSTOM_START + 133,
5055 EL_CUSTOM_START + 134,
5056 EL_CUSTOM_START + 135,
5058 EL_CUSTOM_START + 136,
5059 EL_CUSTOM_START + 137,
5060 EL_CUSTOM_START + 138,
5061 EL_CUSTOM_START + 139,
5063 EL_CUSTOM_START + 140,
5064 EL_CUSTOM_START + 141,
5065 EL_CUSTOM_START + 142,
5066 EL_CUSTOM_START + 143,
5068 EL_CUSTOM_START + 144,
5069 EL_CUSTOM_START + 145,
5070 EL_CUSTOM_START + 146,
5071 EL_CUSTOM_START + 147,
5073 EL_CUSTOM_START + 148,
5074 EL_CUSTOM_START + 149,
5075 EL_CUSTOM_START + 150,
5076 EL_CUSTOM_START + 151,
5078 EL_CUSTOM_START + 152,
5079 EL_CUSTOM_START + 153,
5080 EL_CUSTOM_START + 154,
5081 EL_CUSTOM_START + 155,
5083 EL_CUSTOM_START + 156,
5084 EL_CUSTOM_START + 157,
5085 EL_CUSTOM_START + 158,
5086 EL_CUSTOM_START + 159,
5088 EL_CUSTOM_START + 160,
5089 EL_CUSTOM_START + 161,
5090 EL_CUSTOM_START + 162,
5091 EL_CUSTOM_START + 163,
5093 EL_CUSTOM_START + 164,
5094 EL_CUSTOM_START + 165,
5095 EL_CUSTOM_START + 166,
5096 EL_CUSTOM_START + 167,
5098 EL_CUSTOM_START + 168,
5099 EL_CUSTOM_START + 169,
5100 EL_CUSTOM_START + 170,
5101 EL_CUSTOM_START + 171,
5103 EL_CUSTOM_START + 172,
5104 EL_CUSTOM_START + 173,
5105 EL_CUSTOM_START + 174,
5106 EL_CUSTOM_START + 175,
5108 EL_CUSTOM_START + 176,
5109 EL_CUSTOM_START + 177,
5110 EL_CUSTOM_START + 178,
5111 EL_CUSTOM_START + 179,
5113 EL_CUSTOM_START + 180,
5114 EL_CUSTOM_START + 181,
5115 EL_CUSTOM_START + 182,
5116 EL_CUSTOM_START + 183,
5118 EL_CUSTOM_START + 184,
5119 EL_CUSTOM_START + 185,
5120 EL_CUSTOM_START + 186,
5121 EL_CUSTOM_START + 187,
5123 EL_CUSTOM_START + 188,
5124 EL_CUSTOM_START + 189,
5125 EL_CUSTOM_START + 190,
5126 EL_CUSTOM_START + 191,
5128 EL_CUSTOM_START + 192,
5129 EL_CUSTOM_START + 193,
5130 EL_CUSTOM_START + 194,
5131 EL_CUSTOM_START + 195,
5133 EL_CUSTOM_START + 196,
5134 EL_CUSTOM_START + 197,
5135 EL_CUSTOM_START + 198,
5136 EL_CUSTOM_START + 199,
5138 EL_CUSTOM_START + 200,
5139 EL_CUSTOM_START + 201,
5140 EL_CUSTOM_START + 202,
5141 EL_CUSTOM_START + 203,
5143 EL_CUSTOM_START + 204,
5144 EL_CUSTOM_START + 205,
5145 EL_CUSTOM_START + 206,
5146 EL_CUSTOM_START + 207,
5148 EL_CUSTOM_START + 208,
5149 EL_CUSTOM_START + 209,
5150 EL_CUSTOM_START + 210,
5151 EL_CUSTOM_START + 211,
5153 EL_CUSTOM_START + 212,
5154 EL_CUSTOM_START + 213,
5155 EL_CUSTOM_START + 214,
5156 EL_CUSTOM_START + 215,
5158 EL_CUSTOM_START + 216,
5159 EL_CUSTOM_START + 217,
5160 EL_CUSTOM_START + 218,
5161 EL_CUSTOM_START + 219,
5163 EL_CUSTOM_START + 220,
5164 EL_CUSTOM_START + 221,
5165 EL_CUSTOM_START + 222,
5166 EL_CUSTOM_START + 223,
5168 EL_CUSTOM_START + 224,
5169 EL_CUSTOM_START + 225,
5170 EL_CUSTOM_START + 226,
5171 EL_CUSTOM_START + 227,
5173 EL_CUSTOM_START + 228,
5174 EL_CUSTOM_START + 229,
5175 EL_CUSTOM_START + 230,
5176 EL_CUSTOM_START + 231,
5178 EL_CUSTOM_START + 232,
5179 EL_CUSTOM_START + 233,
5180 EL_CUSTOM_START + 234,
5181 EL_CUSTOM_START + 235,
5183 EL_CUSTOM_START + 236,
5184 EL_CUSTOM_START + 237,
5185 EL_CUSTOM_START + 238,
5186 EL_CUSTOM_START + 239,
5188 EL_CUSTOM_START + 240,
5189 EL_CUSTOM_START + 241,
5190 EL_CUSTOM_START + 242,
5191 EL_CUSTOM_START + 243,
5193 EL_CUSTOM_START + 244,
5194 EL_CUSTOM_START + 245,
5195 EL_CUSTOM_START + 246,
5196 EL_CUSTOM_START + 247,
5198 EL_CUSTOM_START + 248,
5199 EL_CUSTOM_START + 249,
5200 EL_CUSTOM_START + 250,
5201 EL_CUSTOM_START + 251,
5203 EL_CUSTOM_START + 252,
5204 EL_CUSTOM_START + 253,
5205 EL_CUSTOM_START + 254,
5206 EL_CUSTOM_START + 255
5208 static int *editor_hl_custom_ptr = editor_hl_custom;
5209 static int *editor_el_custom_ptr = editor_el_custom;
5210 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5211 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5213 static int editor_hl_group[] =
5215 EL_INTERNAL_CASCADE_GE_ACTIVE,
5221 static int editor_el_group[] =
5235 EL_GROUP_START + 10,
5236 EL_GROUP_START + 11,
5238 EL_GROUP_START + 12,
5239 EL_GROUP_START + 13,
5240 EL_GROUP_START + 14,
5241 EL_GROUP_START + 15,
5243 EL_GROUP_START + 16,
5244 EL_GROUP_START + 17,
5245 EL_GROUP_START + 18,
5246 EL_GROUP_START + 19,
5248 EL_GROUP_START + 20,
5249 EL_GROUP_START + 21,
5250 EL_GROUP_START + 22,
5251 EL_GROUP_START + 23,
5253 EL_GROUP_START + 24,
5254 EL_GROUP_START + 25,
5255 EL_GROUP_START + 26,
5256 EL_GROUP_START + 27,
5258 EL_GROUP_START + 28,
5259 EL_GROUP_START + 29,
5260 EL_GROUP_START + 30,
5263 static int *editor_hl_group_ptr = editor_hl_group;
5264 static int *editor_el_group_ptr = editor_el_group;
5265 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5266 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5268 static int editor_hl_reference[] =
5270 EL_INTERNAL_CASCADE_REF_ACTIVE,
5276 static int editor_el_reference[] =
5280 EL_TRIGGER_CE_VALUE,
5281 EL_TRIGGER_CE_SCORE,
5285 EL_CURRENT_CE_VALUE,
5286 EL_CURRENT_CE_SCORE,
5308 static int *editor_hl_reference_ptr = editor_hl_reference;
5309 static int *editor_el_reference_ptr = editor_el_reference;
5310 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5311 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5313 static int editor_hl_user_defined[] =
5315 EL_INTERNAL_CASCADE_USER_ACTIVE,
5321 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5322 static int *editor_el_user_defined_ptr = NULL;
5323 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5324 static int num_editor_el_user_defined = 0;
5326 static int editor_hl_dynamic[] =
5328 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5334 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5335 static int *editor_el_dynamic_ptr = NULL;
5336 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5337 static int num_editor_el_dynamic = 0;
5339 static int editor_hl_empty[] = { EL_EMPTY };
5340 static int *editor_el_empty = NULL; // dynamically allocated
5342 static int *editor_hl_empty_ptr = editor_hl_empty;
5343 static int *editor_el_empty_ptr = NULL;
5344 static int num_editor_hl_empty = 0;
5345 static int num_editor_el_empty = 0; // dynamically determined, if needed
5347 static boolean use_el_empty = FALSE;
5349 static int *editor_elements = NULL; // dynamically allocated
5350 static int num_editor_elements = 0; // dynamically determined
5352 static boolean setup_editor_cascade_never = FALSE;
5354 static boolean setup_editor_el_players = TRUE;
5355 static boolean setup_editor_el_boulderdash = TRUE;
5356 static boolean setup_editor_el_emerald_mine = TRUE;
5357 static boolean setup_editor_el_emerald_mine_club = TRUE;
5358 static boolean setup_editor_el_more = TRUE;
5359 static boolean setup_editor_el_sokoban = TRUE;
5360 static boolean setup_editor_el_supaplex = TRUE;
5361 static boolean setup_editor_el_diamond_caves = TRUE;
5362 static boolean setup_editor_el_dx_boulderdash = TRUE;
5363 static boolean setup_editor_el_mirror_magic = TRUE;
5364 static boolean setup_editor_el_deflektor = TRUE;
5365 static boolean setup_editor_el_chars = TRUE;
5366 static boolean setup_editor_el_steel_chars = TRUE;
5367 static boolean setup_editor_el_custom = TRUE;
5368 static boolean setup_editor_el_user_defined = TRUE;
5369 static boolean setup_editor_el_dynamic = TRUE;
5371 static int editor_hl_unused[] = { EL_EMPTY };
5372 static int *editor_hl_unused_ptr = editor_hl_unused;
5373 static int num_editor_hl_unused = 0;
5377 boolean *setup_value;
5378 boolean *setup_cascade_value;
5380 int **headline_list;
5381 int *headline_list_size;
5384 int *element_list_size;
5386 boolean last_setup_value;
5388 editor_elements_info[] =
5391 &setup_editor_el_players,
5392 &setup_editor_cascade_never,
5393 &editor_hl_unused_ptr, &num_editor_hl_unused,
5394 &editor_el_players_ptr, &num_editor_el_players
5397 &setup_editor_el_boulderdash,
5398 &setup.editor_cascade.el_bd,
5399 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5400 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5403 &setup_editor_el_emerald_mine,
5404 &setup.editor_cascade.el_em,
5405 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5406 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5409 &setup_editor_el_emerald_mine_club,
5410 &setup.editor_cascade.el_emc,
5411 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5412 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5415 &setup_editor_el_more,
5416 &setup.editor_cascade.el_rnd,
5417 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5418 &editor_el_rnd_ptr, &num_editor_el_rnd
5421 &setup_editor_el_sokoban,
5422 &setup.editor_cascade.el_sb,
5423 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5424 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5427 &setup_editor_el_supaplex,
5428 &setup.editor_cascade.el_sp,
5429 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5430 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5433 &setup_editor_el_diamond_caves,
5434 &setup.editor_cascade.el_dc,
5435 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5436 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5439 &setup_editor_el_dx_boulderdash,
5440 &setup.editor_cascade.el_dx,
5441 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5442 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5445 &setup_editor_el_mirror_magic,
5446 &setup.editor_cascade.el_mm,
5447 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5448 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5451 &setup_editor_el_deflektor,
5452 &setup.editor_cascade.el_df,
5453 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5454 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5457 &setup_editor_el_chars,
5458 &setup.editor_cascade.el_chars,
5459 &editor_hl_chars_ptr, &num_editor_hl_chars,
5460 &editor_el_chars_ptr, &num_editor_el_chars
5463 &setup_editor_el_steel_chars,
5464 &setup.editor_cascade.el_steel_chars,
5465 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5466 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5469 &setup_editor_el_custom,
5470 &setup.editor_cascade.el_ce,
5471 &editor_hl_custom_ptr, &num_editor_hl_custom,
5472 &editor_el_custom_ptr, &num_editor_el_custom
5475 &setup_editor_el_custom,
5476 &setup.editor_cascade.el_ge,
5477 &editor_hl_group_ptr, &num_editor_hl_group,
5478 &editor_el_group_ptr, &num_editor_el_group
5481 &setup_editor_el_custom,
5482 &setup.editor_cascade.el_ref,
5483 &editor_hl_reference_ptr, &num_editor_hl_reference,
5484 &editor_el_reference_ptr, &num_editor_el_reference
5487 &setup_editor_el_user_defined,
5488 &setup.editor_cascade.el_user,
5489 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5490 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5493 &setup_editor_el_dynamic,
5494 &setup.editor_cascade.el_dynamic,
5495 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5496 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5501 &editor_hl_empty_ptr, &num_editor_hl_empty,
5502 &editor_el_empty_ptr, &num_editor_el_empty,
5513 // ----------------------------------------------------------------------------
5515 // ----------------------------------------------------------------------------
5517 static int getMaxInfoTextLength(void)
5519 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5522 static int getTextWidthForGadget(char *text)
5527 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5530 static int getTextWidthForDrawingArea(char *text)
5535 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5538 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5540 return (gi->x + gi->width + getTextWidthForGadget(text));
5543 static char *getElementInfoText(int element)
5545 char *info_text = NULL;
5547 if (element < MAX_NUM_ELEMENTS)
5549 if (strlen(element_info[element].description) > 0)
5550 info_text = element_info[element].description;
5551 else if (element_info[element].custom_description != NULL)
5552 info_text = element_info[element].custom_description;
5553 else if (element_info[element].editor_description != NULL)
5554 info_text = element_info[element].editor_description;
5557 if (info_text == NULL)
5558 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5563 static char *getElementDescriptionFilenameExt(char *basename)
5565 char *elements_subdir = "elements";
5566 static char *elements_subdir2 = NULL;
5567 static char *filename = NULL;
5569 if (elements_subdir2 == NULL)
5570 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5572 checked_free(filename);
5574 // 1st try: look for element description in current level set directory
5575 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5576 if (fileExists(filename))
5581 // 2nd try: look for element description in the game's base directory
5582 filename = getPath3(options.docs_directory, elements_subdir, basename);
5583 if (fileExists(filename))
5589 static char *getElementDescriptionFilename(int element)
5591 char basename[MAX_FILENAME_LEN];
5594 // 1st try: look for element description file for exactly this element
5595 sprintf(basename, "%s.txt", element_info[element].token_name);
5596 filename = getElementDescriptionFilenameExt(basename);
5597 if (filename != NULL)
5600 // 2nd try: look for element description file for this element's class
5601 sprintf(basename, "%s.txt", element_info[element].class_name);
5602 filename = getElementDescriptionFilenameExt(basename);
5603 if (filename != NULL)
5609 static boolean suppressBorderElement(void)
5611 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5612 lev_fieldx <= MAX_ED_FIELDX &&
5613 lev_fieldy <= MAX_ED_FIELDY);
5616 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5618 boolean element_found[NUM_FILE_ELEMENTS];
5621 // initialize list of used elements to "not used"
5622 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5623 element_found[i] = FALSE;
5625 // find all elements used in current level
5626 for (y = 0; y < lev_fieldy; y++)
5627 for (x = 0; x < lev_fieldx; x++)
5628 if (Tile[x][y] < NUM_FILE_ELEMENTS) // should always be true
5629 element_found[Tile[x][y]] = TRUE;
5633 // count number of elements used in current level
5634 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5635 if (element_found[i])
5638 // add space for up to 3 more elements for padding that may be needed
5641 // free memory for old list of elements, if needed
5642 checked_free(*elements);
5644 // allocate memory for new list of elements
5645 *elements = checked_malloc(*num_elements * sizeof(int));
5649 // add all elements used in current level (non-custom/group elements)
5650 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5651 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5652 (*elements)[(*num_elements)++] = i;
5654 // add all elements used in current level (custom/group elements)
5655 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5656 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5657 (*elements)[(*num_elements)++] = i;
5659 while (*num_elements % 4) // pad with empty elements, if needed
5660 (*elements)[(*num_elements)++] = EL_EMPTY;
5663 static void ReinitializeElementList_EnableSections(void)
5665 // default: enable all element sections
5667 setup_editor_el_players = TRUE;
5668 setup_editor_el_boulderdash = TRUE;
5669 setup_editor_el_emerald_mine = TRUE;
5670 setup_editor_el_emerald_mine_club = TRUE;
5671 setup_editor_el_more = TRUE;
5672 setup_editor_el_sokoban = TRUE;
5673 setup_editor_el_supaplex = TRUE;
5674 setup_editor_el_diamond_caves = TRUE;
5675 setup_editor_el_dx_boulderdash = TRUE;
5676 setup_editor_el_mirror_magic = TRUE;
5677 setup_editor_el_deflektor = TRUE;
5678 setup_editor_el_chars = TRUE;
5679 setup_editor_el_steel_chars = TRUE;
5681 setup_editor_el_custom = TRUE;
5682 setup_editor_el_user_defined = TRUE;
5683 setup_editor_el_dynamic = TRUE;
5685 // now disable all element sections not to be displayed
5687 if (!setup.editor.el_classic)
5689 setup_editor_el_players = FALSE;
5690 setup_editor_el_boulderdash = FALSE;
5691 setup_editor_el_emerald_mine = FALSE;
5692 setup_editor_el_emerald_mine_club = FALSE;
5693 setup_editor_el_more = FALSE;
5694 setup_editor_el_sokoban = FALSE;
5695 setup_editor_el_supaplex = FALSE;
5696 setup_editor_el_diamond_caves = FALSE;
5697 setup_editor_el_dx_boulderdash = FALSE;
5698 setup_editor_el_mirror_magic = FALSE;
5699 setup_editor_el_deflektor = FALSE;
5700 setup_editor_el_chars = FALSE;
5701 setup_editor_el_steel_chars = FALSE;
5704 if (!setup.editor.el_custom)
5706 setup_editor_el_custom = FALSE;
5709 if (!setup.editor.el_user_defined)
5711 setup_editor_el_user_defined = FALSE;
5714 if (!setup.editor.el_dynamic)
5716 setup_editor_el_dynamic = FALSE;
5719 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5721 setup_editor_el_mirror_magic = FALSE;
5722 setup_editor_el_deflektor = FALSE;
5724 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5726 setup_editor_el_boulderdash = FALSE;
5727 setup_editor_el_more = FALSE;
5728 setup_editor_el_sokoban = FALSE;
5729 setup_editor_el_supaplex = FALSE;
5730 setup_editor_el_diamond_caves = FALSE;
5731 setup_editor_el_dx_boulderdash = FALSE;
5732 setup_editor_el_mirror_magic = FALSE;
5733 setup_editor_el_deflektor = FALSE;
5734 setup_editor_el_steel_chars = FALSE;
5736 setup_editor_el_custom = FALSE;
5738 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5740 setup_editor_el_players = FALSE;
5741 setup_editor_el_boulderdash = FALSE;
5742 setup_editor_el_emerald_mine = FALSE;
5743 setup_editor_el_emerald_mine_club = FALSE;
5744 setup_editor_el_more = FALSE;
5745 setup_editor_el_sokoban = FALSE;
5746 setup_editor_el_diamond_caves = FALSE;
5747 setup_editor_el_dx_boulderdash = FALSE;
5748 setup_editor_el_mirror_magic = FALSE;
5749 setup_editor_el_deflektor = FALSE;
5750 setup_editor_el_chars = FALSE;
5751 setup_editor_el_steel_chars = FALSE;
5753 setup_editor_el_custom = FALSE;
5755 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5757 setup_editor_el_players = FALSE;
5758 setup_editor_el_boulderdash = FALSE;
5759 setup_editor_el_emerald_mine = FALSE;
5760 setup_editor_el_emerald_mine_club = FALSE;
5761 setup_editor_el_more = FALSE;
5762 setup_editor_el_sokoban = FALSE;
5763 setup_editor_el_supaplex = FALSE;
5764 setup_editor_el_diamond_caves = FALSE;
5765 setup_editor_el_dx_boulderdash = FALSE;
5766 setup_editor_el_steel_chars = FALSE;
5768 setup_editor_el_custom = FALSE;
5772 static void ReinitializeElementList(void)
5774 static boolean initialization_needed = TRUE;
5778 ReinitializeElementList_EnableSections();
5780 if (initialization_needed)
5782 LoadSetup_EditorCascade(); // load last editor cascade state
5784 // initialize editor cascade element from saved cascade state
5785 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5787 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5788 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5790 if (IS_EDITOR_CASCADE(*cascade_element))
5792 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5793 EL_CASCADE_INACTIVE(*cascade_element));
5796 initialization_needed = FALSE;
5799 checked_free(editor_elements);
5801 // reload optional user defined element list for each invocation of editor
5802 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5803 &num_editor_el_user_defined);
5805 // initialize dynamic level element list for each invocation of editor
5806 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5807 &num_editor_el_dynamic);
5809 // initialize list of empty elements (used for padding, if needed)
5810 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5811 editor_el_empty[i] = EL_EMPTY;
5813 // do some sanity checks for each element from element list
5814 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5816 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5818 int element = (*editor_elements_info[i].element_list)[j];
5820 if (element >= NUM_FILE_ELEMENTS)
5821 Warn("editor element %d is runtime element", element);
5823 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5824 Warn("no element description text for element %d", element);
5828 num_editor_elements = 0;
5829 use_el_empty = FALSE;
5831 // determine size of element list
5832 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5834 boolean found_inactive_cascade = FALSE;
5836 if (*editor_elements_info[i].setup_value)
5838 if (setup.editor.el_headlines)
5840 // required for correct padding of palette headline buttons
5841 if (*editor_elements_info[i].headline_list_size > 0)
5842 num_editor_elements += ED_ELEMENTLIST_COLS;
5844 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5846 int element = (*editor_elements_info[i].headline_list)[j];
5848 if (IS_EDITOR_CASCADE_INACTIVE(element))
5849 found_inactive_cascade = TRUE;
5853 if (found_inactive_cascade)
5856 // required for correct padding of palette element buttons
5857 int element_list_size = *editor_elements_info[i].element_list_size;
5859 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5860 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5862 num_editor_elements += element_buttons;
5866 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5868 // offer at least as many elements as element buttons exist
5869 use_el_empty = TRUE;
5870 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5872 num_editor_elements += num_editor_el_empty;
5876 num_editor_el_empty = 0;
5879 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5881 // fill element list
5882 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5884 boolean found_inactive_cascade = FALSE;
5886 if (*editor_elements_info[i].setup_value)
5888 if (setup.editor.el_headlines)
5890 // required for correct padding of palette headline buttons
5891 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5892 ED_ELEMENTLIST_COLS : 0);
5894 for (j = 0; j < headline_size; j++)
5896 // use empty elements for padding of palette headline buttons
5897 int element = (j < *editor_elements_info[i].headline_list_size ?
5898 (*editor_elements_info[i].headline_list)[j] :
5899 editor_el_empty[0]);
5901 editor_elements[pos++] = element;
5903 if (IS_EDITOR_CASCADE_INACTIVE(element))
5904 found_inactive_cascade = TRUE;
5908 if (found_inactive_cascade)
5911 // required for correct padding of palette element buttons
5912 int element_list_size = *editor_elements_info[i].element_list_size;
5914 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5915 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5917 // copy all elements from element list
5918 for (j = 0; j < element_list_size; j++)
5919 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5921 // use empty elements for padding of palette element buttons
5922 for (j = 0; j < element_buttons - element_list_size; j++)
5923 editor_elements[pos++] = editor_el_empty[0];
5927 // (this function is also called before editor gadgets are initialized!)
5928 AdjustElementListScrollbar();
5931 void PrintEditorElementList(void)
5933 boolean *stop = &setup_editor_el_user_defined;
5936 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5938 int cascade_element = (*editor_elements_info[i].headline_list)[0];
5940 if (IS_EDITOR_CASCADE(cascade_element))
5942 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5943 char *headline = element_info[cascade_element_show].editor_description;
5945 PrintLineWithPrefix("# ", "-", 77);
5946 Print("# %s\n", headline);
5947 PrintLineWithPrefix("# ", "-", 77);
5950 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5952 int element = (*editor_elements_info[i].headline_list)[j];
5954 if (IS_EDITOR_CASCADE(element))
5955 element = EL_CHAR_MINUS;
5957 Print("# %s\n", element_info[element].token_name);
5963 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5965 int element = (*editor_elements_info[i].element_list)[j];
5967 Print("# %s\n", element_info[element].token_name);
5975 static void ReinitializeElementListButtons(void)
5977 static boolean last_setup_value_headlines = FALSE;
5978 static boolean initialization_needed = TRUE;
5981 if (!initialization_needed) // check if editor element setup has changed
5983 if (last_setup_value_headlines != setup.editor.el_headlines)
5984 initialization_needed = TRUE;
5986 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5987 if (editor_elements_info[i].last_setup_value !=
5988 *editor_elements_info[i].setup_value)
5989 initialization_needed = TRUE;
5992 if (!initialization_needed)
5995 FreeLevelEditorGadgets();
5996 CreateLevelEditorGadgets();
5998 // store current setup values for next invocation of this function
5999 last_setup_value_headlines = setup.editor.el_headlines;
6000 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6001 editor_elements_info[i].last_setup_value =
6002 *editor_elements_info[i].setup_value;
6004 initialization_needed = FALSE;
6007 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6010 int border_graphic =
6011 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6012 struct GraphicInfo *g = &graphic_info[border_graphic];
6013 Bitmap *src_bitmap = g->bitmap;
6014 int src_x = g->src_x;
6015 int src_y = g->src_y;
6016 int border_size = g->border_size;
6017 int border_xpos = g->width - border_size;
6018 int border_ypos = g->height - border_size;
6019 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6022 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6023 border_size, border_size,
6024 dest_x - border_size, dest_y - border_size);
6025 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6026 border_size, border_size,
6027 dest_x + width, dest_y - border_size);
6028 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6029 border_size, border_size,
6030 dest_x - border_size, dest_y + height);
6031 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6032 border_size, border_size,
6033 dest_x + width, dest_y + height);
6035 for (i = 0; i < width / tilesize; i++)
6037 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6038 tilesize, border_size,
6039 dest_x + i * tilesize, dest_y - border_size);
6040 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6041 tilesize, border_size,
6042 dest_x + i * tilesize, dest_y + height);
6045 for (i = 0; i < height / tilesize; i++)
6047 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6048 border_size, tilesize,
6049 dest_x - border_size, dest_y + i * tilesize);
6050 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6051 border_size, tilesize,
6052 dest_x + width, dest_y + i * tilesize);
6055 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6058 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6060 int xsize_tile = MAX(ed_tilesize, xsize);
6061 int ysize_tile = MAX(ed_tilesize, ysize);
6062 int xsize_full = xsize + 1;
6063 int ysize_full = ysize + 1;
6064 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6065 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6066 Pixel line_color = getTabulatorBarColor();
6068 if (line_color == BLACK_PIXEL) // black => transparent
6071 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6072 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6073 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6076 static void DrawEditorLevelBorderLinesIfNeeded(void)
6078 int xsize = lev_fieldx * ed_tilesize;
6079 int ysize = lev_fieldy * ed_tilesize;
6080 int line_size = getTabulatorBarHeight();
6082 if (!suppressBorderElement())
6085 // draw little border line around editable level playfield
6088 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6091 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6093 if (xsize < SXSIZE && ysize < SYSIZE)
6094 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6097 static void DrawEditorElement(int x, int y, int element)
6099 DrawSizedElement(x, y, element, ed_tilesize);
6102 static void DrawEditorElementThruMask(int x, int y, int element)
6104 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6107 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6109 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6112 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6114 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6115 DrawEditorLevelBorderLinesIfNeeded();
6118 static void DrawDrawingArea(int id)
6120 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6123 int *value = drawingarea_info[id].value;
6124 int area_xsize = drawingarea_info[id].area_xsize;
6125 int area_ysize = drawingarea_info[id].area_ysize;
6126 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6128 for (x = 0; x < area_xsize; x++)
6129 for (y = 0; y < area_ysize; y++)
6130 DrawSizedGraphicExt(drawto,
6131 gi->x + x * tilesize,
6132 gi->y + y * tilesize,
6133 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6136 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6139 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6140 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6142 BlitBitmap(drawto, drawto,
6143 SX + (dx == -1 ? ed_tilesize : 0),
6144 SY + (dy == -1 ? ed_tilesize : 0),
6145 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6146 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6147 SX + (dx == +1 ? ed_tilesize : 0),
6148 SY + (dy == +1 ? ed_tilesize : 0));
6152 x = (dx == 1 ? 0 : ed_fieldx - 1);
6153 for (y = 0; y < ed_fieldy; y++)
6154 DrawEditorElementOrWall(x, y, from_x, from_y);
6158 y = (dy == 1 ? 0 : ed_fieldy - 1);
6159 for (x = 0; x < ed_fieldx; x++)
6160 DrawEditorElementOrWall(x, y, from_x, from_y);
6163 redraw_mask |= REDRAW_FIELD;
6167 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6170 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6173 static void CreateControlButtons(void)
6175 struct GadgetInfo *gi;
6178 // create toolbox buttons
6179 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6181 int id = controlbutton_info[i].gadget_id;
6182 int type = controlbutton_info[i].gadget_type;
6183 int graphic = controlbutton_info[i].graphic;
6184 struct XYTileSize *pos = controlbutton_info[i].pos;
6185 struct GraphicInfo *gd = &graphic_info[graphic];
6186 Bitmap *deco_bitmap = NULL;
6187 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6188 int tile_size = 0, deco_shift = 0;
6189 boolean deco_masked = FALSE;
6190 int gd_x1 = gd->src_x;
6191 int gd_y1 = gd->src_y;
6192 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6193 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6194 int gd_x1a = gd->src_x + gd->active_xoffset;
6195 int gd_y1a = gd->src_y + gd->active_yoffset;
6196 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6197 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6200 unsigned int event_mask;
6201 int radio_button_nr = RADIO_NR_NONE;
6202 boolean checked = FALSE;
6204 if (type == GD_TYPE_RADIO_BUTTON)
6206 event_mask = GD_EVENT_PRESSED;
6207 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6209 if (id == drawing_function)
6214 if (id == GADGET_ID_WRAP_LEFT ||
6215 id == GADGET_ID_WRAP_RIGHT ||
6216 id == GADGET_ID_WRAP_UP ||
6217 id == GADGET_ID_WRAP_DOWN)
6218 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6220 event_mask = GD_EVENT_RELEASED;
6223 if (id == GADGET_ID_PROPERTIES ||
6224 id == GADGET_ID_PALETTE)
6229 else if (id == GADGET_ID_ELEMENT_LEFT ||
6230 id == GADGET_ID_ELEMENT_MIDDLE ||
6231 id == GADGET_ID_ELEMENT_RIGHT)
6236 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6237 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6238 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6240 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6241 editor.button.element_left.tile_size :
6242 id == GADGET_ID_ELEMENT_MIDDLE ?
6243 editor.button.element_middle.tile_size :
6244 id == GADGET_ID_ELEMENT_RIGHT ?
6245 editor.button.element_right.tile_size : 0);
6247 // make sure that decoration does not overlap gadget border
6248 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6250 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6252 deco_xpos = (gd->width - tile_size) / 2;
6253 deco_ypos = (gd->height - tile_size) / 2;
6255 deco_masked = gd->draw_masked;
6263 gi = CreateGadget(GDI_CUSTOM_ID, id,
6264 GDI_CUSTOM_TYPE_ID, i,
6265 GDI_IMAGE_ID, graphic,
6266 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6269 GDI_WIDTH, gd->width,
6270 GDI_HEIGHT, gd->height,
6272 GDI_STATE, GD_BUTTON_UNPRESSED,
6273 GDI_RADIO_NR, radio_button_nr,
6274 GDI_CHECKED, checked,
6275 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6276 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6277 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6278 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6279 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6280 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6281 GDI_DECORATION_SIZE, tile_size, tile_size,
6282 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6283 GDI_DECORATION_MASKED, deco_masked,
6284 GDI_EVENT_MASK, event_mask,
6285 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6286 GDI_CALLBACK_ACTION, HandleControlButtons,
6290 Fail("cannot create gadget");
6292 level_editor_gadget[id] = gi;
6295 // these values are not constant, but can change at runtime
6296 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6297 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6298 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6299 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6300 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6301 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6302 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6303 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6304 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6305 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6306 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6307 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6309 // create buttons for scrolling of drawing area and element list
6310 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6312 int id = scrollbutton_info[i].gadget_id;
6313 int graphic = scrollbutton_info[i].graphic;
6314 struct GraphicInfo *gd = &graphic_info[graphic];
6315 Bitmap *gd_bitmap = gd->bitmap;
6316 int gd_x1 = gd->src_x;
6317 int gd_y1 = gd->src_y;
6318 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6319 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6320 int width = gd->width;
6321 int height = gd->height;
6322 int x = scrollbutton_pos[i].x;
6323 int y = scrollbutton_pos[i].y;
6324 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6326 if (id == GADGET_ID_SCROLL_LIST_UP ||
6327 id == GADGET_ID_SCROLL_LIST_DOWN)
6338 gi = CreateGadget(GDI_CUSTOM_ID, id,
6339 GDI_CUSTOM_TYPE_ID, i,
6340 GDI_IMAGE_ID, graphic,
6341 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6346 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6347 GDI_STATE, GD_BUTTON_UNPRESSED,
6348 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6349 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6350 GDI_EVENT_MASK, event_mask,
6351 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6352 GDI_CALLBACK_ACTION, HandleControlButtons,
6356 Fail("cannot create gadget");
6358 level_editor_gadget[id] = gi;
6361 // create buttons for element list
6362 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6364 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6365 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6366 struct GraphicInfo *gd = &graphic_info[graphic];
6367 Bitmap *gd_bitmap = gd->bitmap;
6368 Bitmap *deco_bitmap;
6369 int deco_x, deco_y, deco_xpos, deco_ypos;
6370 int gd_x1 = gd->src_x;
6371 int gd_y1 = gd->src_y;
6372 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6373 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6374 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6375 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6376 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6377 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6378 int element = editor_elements[i];
6379 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6380 unsigned int event_mask = GD_EVENT_RELEASED;
6382 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6384 deco_xpos = (gd->width - tile_size) / 2;
6385 deco_ypos = (gd->height - tile_size) / 2;
6387 gi = CreateGadget(GDI_CUSTOM_ID, id,
6388 GDI_CUSTOM_TYPE_ID, i,
6389 GDI_IMAGE_ID, graphic,
6390 GDI_INFO_TEXT, getElementInfoText(element),
6393 GDI_WIDTH, gd->width,
6394 GDI_HEIGHT, gd->height,
6395 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6396 GDI_STATE, GD_BUTTON_UNPRESSED,
6397 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6398 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6399 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6400 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6401 GDI_DECORATION_SIZE, tile_size, tile_size,
6402 GDI_DECORATION_SHIFTING, 1, 1,
6403 GDI_EVENT_MASK, event_mask,
6404 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6405 GDI_CALLBACK_ACTION, HandleControlButtons,
6409 Fail("cannot create gadget");
6411 level_editor_gadget[id] = gi;
6415 static void CreateCounterButtons(void)
6417 int max_infotext_len = getMaxInfoTextLength();
6420 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6423 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6424 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6426 // determine horizontal position to the right of specified gadget
6427 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6428 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6429 ED_GADGET_TEXT_DISTANCE);
6431 // determine horizontal offset for leading text
6432 if (counterbutton_info[i].text_left != NULL)
6433 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6435 for (j = 0; j < 2; j++)
6437 struct GadgetInfo *gi;
6439 counterbutton_info[i].gadget_id_down :
6440 counterbutton_info[i].gadget_id_up);
6442 struct GraphicInfo *gd;
6443 int gd_x1, gd_x2, gd_y1, gd_y2;
6444 unsigned int event_mask;
6445 char infotext[max_infotext_len + 1];
6447 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6449 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6452 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6453 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6455 event_mask |= GD_EVENT_RELEASED;
6459 x = DX + editor.button.prev_level.x;
6460 y = DY + editor.button.prev_level.y;
6464 x = DX + editor.button.next_level.x;
6465 y = DY + editor.button.next_level.y;
6471 IMG_EDITOR_COUNTER_DOWN :
6472 IMG_EDITOR_COUNTER_UP);
6475 gd = &graphic_info[graphic];
6479 gd_x2 = gd->src_x + gd->pressed_xoffset;
6480 gd_y2 = gd->src_y + gd->pressed_yoffset;
6482 sprintf(infotext, "%s counter value by 1, 5 or 10",
6483 (j == 0 ? "decrease" : "increase"));
6485 gi = CreateGadget(GDI_CUSTOM_ID, id,
6486 GDI_CUSTOM_TYPE_ID, i,
6487 GDI_IMAGE_ID, graphic,
6488 GDI_INFO_TEXT, infotext,
6491 GDI_WIDTH, gd->width,
6492 GDI_HEIGHT, gd->height,
6493 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6494 GDI_STATE, GD_BUTTON_UNPRESSED,
6495 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6496 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6497 GDI_EVENT_MASK, event_mask,
6498 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6499 GDI_CALLBACK_ACTION, HandleCounterButtons,
6503 Fail("cannot create gadget");
6505 level_editor_gadget[id] = gi;
6506 right_gadget_border[id] =
6507 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6509 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6513 int font_type = FONT_INPUT_1;
6514 int font_type_active = FONT_INPUT_1_ACTIVE;
6516 id = counterbutton_info[i].gadget_id_text;
6518 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6520 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6522 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6524 font_type = FONT_LEVEL_NUMBER;
6525 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6527 x = DX + editor.input.level_number.x;
6528 y = DY + editor.input.level_number.y;
6532 graphic = IMG_EDITOR_COUNTER_INPUT;
6535 gd = &graphic_info[graphic];
6539 gd_x2 = gd->src_x + gd->active_xoffset;
6540 gd_y2 = gd->src_y + gd->active_yoffset;
6542 gi = CreateGadget(GDI_CUSTOM_ID, id,
6543 GDI_CUSTOM_TYPE_ID, i,
6544 GDI_IMAGE_ID, graphic,
6545 GDI_INFO_TEXT, "enter counter value",
6548 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6549 GDI_NUMBER_VALUE, 0,
6550 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6551 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6552 GDI_TEXT_SIZE, 3, // minimal counter text size
6553 GDI_TEXT_FONT, font_type,
6554 GDI_TEXT_FONT_ACTIVE, font_type_active,
6555 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6556 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6557 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6558 GDI_DESIGN_WIDTH, gd->width,
6559 GDI_EVENT_MASK, event_mask,
6560 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6561 GDI_CALLBACK_ACTION, HandleCounterButtons,
6565 Fail("cannot create gadget");
6567 level_editor_gadget[id] = gi;
6568 right_gadget_border[id] =
6569 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6571 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6577 static void CreateDrawingAreas(void)
6581 // these values are not constant, but can change at runtime
6582 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6583 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6585 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6587 struct GadgetInfo *gi;
6588 unsigned int event_mask;
6589 int id = drawingarea_info[i].gadget_id;
6590 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6591 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6592 int area_xsize = drawingarea_info[i].area_xsize;
6593 int area_ysize = drawingarea_info[i].area_ysize;
6594 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6595 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6598 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6599 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6601 // determine horizontal position to the right of specified gadget
6602 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6603 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6604 ED_DRAWINGAREA_TEXT_DISTANCE);
6606 // determine horizontal offset for leading text
6607 if (drawingarea_info[i].text_left != NULL)
6608 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6610 gi = CreateGadget(GDI_CUSTOM_ID, id,
6611 GDI_CUSTOM_TYPE_ID, i,
6614 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6615 GDI_AREA_SIZE, area_xsize, area_ysize,
6616 GDI_ITEM_SIZE, item_size, item_size,
6617 GDI_EVENT_MASK, event_mask,
6618 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6619 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6623 Fail("cannot create gadget");
6625 level_editor_gadget[id] = gi;
6626 right_gadget_border[id] =
6627 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6631 static void CreateTextInputGadgets(void)
6633 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6634 int max_infotext_len = getMaxInfoTextLength();
6637 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6639 int gd_x1 = gd->src_x;
6640 int gd_y1 = gd->src_y;
6641 int gd_x2 = gd->src_x + gd->active_xoffset;
6642 int gd_y2 = gd->src_y + gd->active_yoffset;
6643 struct GadgetInfo *gi;
6644 unsigned int event_mask;
6645 char infotext[MAX_OUTPUT_LINESIZE + 1];
6646 int id = textinput_info[i].gadget_id;
6649 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6651 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6652 int border_size = gd->border_size;
6653 int font_nr = FONT_INPUT_1;
6654 int font_height = getFontHeight(font_nr);
6655 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6656 int yoffset = element_border + (TILEY - font_height) / 2;
6658 x = (editor.settings.element_name.x != -1 ?
6659 editor.settings.element_name.x :
6660 editor.settings.element_graphic.x + xoffset) - border_size;
6661 y = (editor.settings.element_name.y != -1 ?
6662 editor.settings.element_name.y :
6663 editor.settings.element_graphic.y + yoffset) - border_size;
6667 x = ED_SETTINGS_X(textinput_info[i].x);
6668 y = ED_SETTINGS_Y(textinput_info[i].y);
6671 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6673 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6674 infotext[max_infotext_len] = '\0';
6676 gi = CreateGadget(GDI_CUSTOM_ID, id,
6677 GDI_CUSTOM_TYPE_ID, i,
6678 GDI_INFO_TEXT, infotext,
6681 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6682 GDI_TEXT_VALUE, textinput_info[i].value,
6683 GDI_TEXT_SIZE, textinput_info[i].size,
6684 GDI_TEXT_FONT, FONT_INPUT_1,
6685 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6686 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6687 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6688 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6689 GDI_DESIGN_WIDTH, gd->width,
6690 GDI_EVENT_MASK, event_mask,
6691 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6692 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6696 Fail("cannot create gadget");
6698 level_editor_gadget[id] = gi;
6702 static void CreateTextAreaGadgets(void)
6704 int max_infotext_len = getMaxInfoTextLength();
6707 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6709 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6710 int gd_x1 = gd->src_x;
6711 int gd_y1 = gd->src_y;
6712 int gd_x2 = gd->src_x + gd->active_xoffset;
6713 int gd_y2 = gd->src_y + gd->active_yoffset;
6714 struct GadgetInfo *gi;
6715 unsigned int event_mask;
6716 char infotext[MAX_OUTPUT_LINESIZE + 1];
6717 int id = textarea_info[i].gadget_id;
6718 int area_xsize = textarea_info[i].xsize;
6719 int area_ysize = textarea_info[i].ysize;
6721 event_mask = GD_EVENT_TEXT_LEAVING;
6723 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6724 infotext[max_infotext_len] = '\0';
6726 gi = CreateGadget(GDI_CUSTOM_ID, id,
6727 GDI_CUSTOM_TYPE_ID, i,
6728 GDI_INFO_TEXT, infotext,
6729 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6730 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6731 GDI_TYPE, GD_TYPE_TEXT_AREA,
6732 GDI_AREA_SIZE, area_xsize, area_ysize,
6733 GDI_TEXT_FONT, FONT_INPUT_1,
6734 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6735 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6736 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6737 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6738 GDI_DESIGN_WIDTH, gd->width,
6739 GDI_EVENT_MASK, event_mask,
6740 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6741 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6745 Fail("cannot create gadget");
6747 level_editor_gadget[id] = gi;
6751 static void CreateSelectboxGadgets(void)
6753 int max_infotext_len = getMaxInfoTextLength();
6756 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6758 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6759 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6760 int gd_x1 = gd->src_x;
6761 int gd_y1 = gd->src_y;
6762 int gd_x2 = gd->src_x + gd->active_xoffset;
6763 int gd_y2 = gd->src_y + gd->active_yoffset;
6764 int selectbox_button_xsize = gd2->width;
6765 struct GadgetInfo *gi;
6766 unsigned int event_mask;
6767 char infotext[MAX_OUTPUT_LINESIZE + 1];
6768 int id = selectbox_info[i].gadget_id;
6769 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6770 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6772 if (selectbox_info[i].size == -1) // dynamically determine size
6774 // (we cannot use -1 for uninitialized values if we directly compare
6775 // with results from strlen(), because the '<' and '>' operation will
6776 // implicitely cast -1 to an unsigned integer value!)
6777 selectbox_info[i].size = 0;
6779 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6780 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6781 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6783 selectbox_info[i].size++; // add one character empty space
6786 event_mask = GD_EVENT_RELEASED |
6787 GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6789 // determine horizontal position to the right of specified gadget
6790 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6791 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6792 ED_GADGET_TEXT_DISTANCE);
6794 // determine horizontal offset for leading text
6795 if (selectbox_info[i].text_left != NULL)
6796 x += getTextWidthForGadget(selectbox_info[i].text_left);
6798 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6799 infotext[max_infotext_len] = '\0';
6801 gi = CreateGadget(GDI_CUSTOM_ID, id,
6802 GDI_CUSTOM_TYPE_ID, i,
6803 GDI_INFO_TEXT, infotext,
6806 GDI_TYPE, GD_TYPE_SELECTBOX,
6807 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6808 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6809 GDI_TEXT_SIZE, selectbox_info[i].size,
6810 GDI_TEXT_FONT, FONT_INPUT_1,
6811 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6812 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6813 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6814 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6815 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6816 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6817 GDI_DESIGN_WIDTH, gd->width,
6818 GDI_EVENT_MASK, event_mask,
6819 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6820 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6824 Fail("cannot create gadget");
6826 level_editor_gadget[id] = gi;
6827 right_gadget_border[id] =
6828 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6832 static void CreateTextbuttonGadgets(void)
6834 int max_infotext_len = getMaxInfoTextLength();
6837 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6839 int id = textbutton_info[i].gadget_id;
6841 ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6842 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6844 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6845 int gadget_distance =
6846 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6847 struct GraphicInfo *gd = &graphic_info[graphic];
6848 int gd_x1 = gd->src_x;
6849 int gd_y1 = gd->src_y;
6850 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6851 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6852 int gd_x1a = gd->src_x + gd->active_xoffset;
6853 int gd_y1a = gd->src_y + gd->active_yoffset;
6854 int border_xsize = gd->border_size + gd->draw_xoffset;
6855 int border_ysize = gd->border_size;
6856 struct GadgetInfo *gi;
6857 unsigned int event_mask;
6858 char infotext[MAX_OUTPUT_LINESIZE + 1];
6859 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6860 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6862 if (textbutton_info[i].size == -1) // dynamically determine size
6863 textbutton_info[i].size = strlen(textbutton_info[i].text);
6865 event_mask = GD_EVENT_RELEASED;
6867 sprintf(infotext, "%s", textbutton_info[i].infotext);
6868 infotext[max_infotext_len] = '\0';
6870 // determine horizontal position to the right of specified gadget
6871 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6873 int gadget_id_align = textbutton_info[i].gadget_id_align;
6875 x = right_gadget_border[gadget_id_align] + gadget_distance;
6877 if (textbutton_info[i].y == -1)
6878 y = level_editor_gadget[gadget_id_align]->y;
6881 // determine horizontal offset for leading text
6882 if (textbutton_info[i].text_left != NULL)
6883 x += getTextWidthForGadget(textbutton_info[i].text_left);
6885 gi = CreateGadget(GDI_CUSTOM_ID, id,
6886 GDI_CUSTOM_TYPE_ID, i,
6887 GDI_IMAGE_ID, graphic,
6888 GDI_INFO_TEXT, infotext,
6891 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6892 GDI_TEXT_VALUE, textbutton_info[i].text,
6893 GDI_TEXT_SIZE, textbutton_info[i].size,
6894 GDI_TEXT_FONT, FONT_INPUT_2,
6895 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6896 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6897 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6898 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6899 GDI_BORDER_SIZE, border_xsize, border_ysize,
6900 GDI_DESIGN_WIDTH, gd->width,
6901 GDI_DECORATION_SHIFTING, 1, 1,
6902 GDI_EVENT_MASK, event_mask,
6903 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6904 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6908 Fail("cannot create gadget");
6910 level_editor_gadget[id] = gi;
6911 right_gadget_border[id] =
6912 getRightGadgetBorder(gi, textbutton_info[i].text_right);
6916 static void CreateGraphicbuttonGadgets(void)
6918 struct GadgetInfo *gi;
6919 unsigned int event_mask;
6922 // create buttons for scrolling of drawing area and element list
6923 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6925 int id = graphicbutton_info[i].gadget_id;
6926 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6927 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6928 int graphic = graphicbutton_info[i].graphic;
6929 struct GraphicInfo *gd = &graphic_info[graphic];
6930 int gd_x1 = gd->src_x;
6931 int gd_y1 = gd->src_y;
6932 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6933 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6935 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6937 // determine horizontal position to the right of specified gadget
6938 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6939 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6940 ED_GADGET_TEXT_DISTANCE);
6942 // determine horizontal offset for leading text
6943 if (graphicbutton_info[i].text_left != NULL)
6944 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6946 gi = CreateGadget(GDI_CUSTOM_ID, id,
6947 GDI_CUSTOM_TYPE_ID, i,
6948 GDI_IMAGE_ID, graphic,
6949 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6952 GDI_WIDTH, gd->width,
6953 GDI_HEIGHT, gd->height,
6954 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6955 GDI_STATE, GD_BUTTON_UNPRESSED,
6956 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6957 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6958 GDI_EVENT_MASK, event_mask,
6959 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6960 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6964 Fail("cannot create gadget");
6966 level_editor_gadget[id] = gi;
6967 right_gadget_border[id] =
6968 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6972 static void CreateScrollbarGadgets(void)
6976 // these values are not constant, but can change at runtime
6977 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6978 SX + ED_SCROLL_HORIZONTAL_XPOS;
6979 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6980 SY + ED_SCROLL_HORIZONTAL_YPOS;
6981 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6982 ED_SCROLL_HORIZONTAL_XSIZE;
6983 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6984 ED_SCROLL_HORIZONTAL_YSIZE;
6985 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
6986 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
6987 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
6988 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6990 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6991 SX + ED_SCROLL_VERTICAL_XPOS;
6992 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6993 SY + ED_SCROLL_VERTICAL_YPOS;
6994 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6995 ED_SCROLL_VERTICAL_XSIZE;
6996 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6997 ED_SCROLL_VERTICAL_YSIZE;
6998 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
6999 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7000 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7001 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7003 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7004 PX + ED_SCROLL2_VERTICAL_XPOS;
7005 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7006 PY + ED_SCROLL2_VERTICAL_YPOS;
7007 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7008 ED_SCROLL2_VERTICAL_XSIZE;
7009 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7010 ED_SCROLL2_VERTICAL_YSIZE;
7011 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7012 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7013 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7014 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7016 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7018 int id = scrollbar_info[i].gadget_id;
7019 int graphic = scrollbar_info[i].graphic;
7020 struct GraphicInfo *gd = &graphic_info[graphic];
7021 int gd_x1 = gd->src_x;
7022 int gd_y1 = gd->src_y;
7023 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7024 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7025 struct GadgetInfo *gi;
7026 int items_max, items_visible, item_position;
7027 unsigned int event_mask;
7029 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7031 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7032 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7033 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7035 else // drawing area scrollbars
7037 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7039 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7040 items_visible = ed_fieldx;
7045 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7046 items_visible = ed_fieldy;
7051 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7053 gi = CreateGadget(GDI_CUSTOM_ID, id,
7054 GDI_CUSTOM_TYPE_ID, i,
7055 GDI_IMAGE_ID, graphic,
7056 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7057 GDI_X, scrollbar_pos[i].x,
7058 GDI_Y, scrollbar_pos[i].y,
7059 GDI_WIDTH, scrollbar_pos[i].width,
7060 GDI_HEIGHT, scrollbar_pos[i].height,
7061 GDI_TYPE, scrollbar_info[i].type,
7062 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7063 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7064 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7065 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7066 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7067 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7068 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7069 GDI_STATE, GD_BUTTON_UNPRESSED,
7070 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7071 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7072 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7073 GDI_EVENT_MASK, event_mask,
7074 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7075 GDI_CALLBACK_ACTION, HandleControlButtons,
7079 Fail("cannot create gadget");
7081 level_editor_gadget[id] = gi;
7085 static void CreateCheckbuttonGadgets(void)
7087 struct GadgetInfo *gi;
7088 unsigned int event_mask;
7091 event_mask = GD_EVENT_PRESSED;
7093 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7095 int id = checkbutton_info[i].gadget_id;
7096 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7097 IMG_EDITOR_CHECKBOX);
7098 struct GraphicInfo *gd = &graphic_info[graphic];
7099 int gd_x1 = gd->src_x;
7100 int gd_y1 = gd->src_y;
7101 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7102 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7103 int gd_x1a = gd->src_x + gd->active_xoffset;
7104 int gd_y1a = gd->src_y + gd->active_yoffset;
7105 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7106 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7107 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7108 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7110 // determine horizontal position to the right of specified gadget
7111 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7112 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7113 ED_GADGET_TEXT_DISTANCE);
7115 // determine horizontal offset for leading text
7116 if (checkbutton_info[i].text_left != NULL)
7117 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7119 gi = CreateGadget(GDI_CUSTOM_ID, id,
7120 GDI_CUSTOM_TYPE_ID, i,
7121 GDI_IMAGE_ID, graphic,
7122 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7125 GDI_WIDTH, gd->width,
7126 GDI_HEIGHT, gd->height,
7127 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7128 GDI_CHECKED, *checkbutton_info[i].value,
7129 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7130 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7131 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7132 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7133 GDI_EVENT_MASK, event_mask,
7134 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7135 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7139 Fail("cannot create gadget");
7141 level_editor_gadget[id] = gi;
7142 right_gadget_border[id] =
7143 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7147 static void CreateRadiobuttonGadgets(void)
7149 int graphic = IMG_EDITOR_RADIOBUTTON;
7150 struct GraphicInfo *gd = &graphic_info[graphic];
7151 int gd_x1 = gd->src_x;
7152 int gd_y1 = gd->src_y;
7153 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7154 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7155 int gd_x1a = gd->src_x + gd->active_xoffset;
7156 int gd_y1a = gd->src_y + gd->active_yoffset;
7157 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7158 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7159 struct GadgetInfo *gi;
7160 unsigned int event_mask;
7163 event_mask = GD_EVENT_PRESSED;
7165 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7167 int id = radiobutton_info[i].gadget_id;
7168 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7169 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7172 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7174 // determine horizontal position to the right of specified gadget
7175 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7176 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7177 ED_GADGET_TEXT_DISTANCE);
7179 // determine horizontal offset for leading text
7180 if (radiobutton_info[i].text_left != NULL)
7181 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7183 gi = CreateGadget(GDI_CUSTOM_ID, id,
7184 GDI_CUSTOM_TYPE_ID, i,
7185 GDI_IMAGE_ID, graphic,
7186 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7189 GDI_WIDTH, gd->width,
7190 GDI_HEIGHT, gd->height,
7191 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7192 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7193 GDI_CHECKED, checked,
7194 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7195 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7196 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7197 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7198 GDI_EVENT_MASK, event_mask,
7199 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7200 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7204 Fail("cannot create gadget");
7206 level_editor_gadget[id] = gi;
7207 right_gadget_border[id] =
7208 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7212 void CreateLevelEditorGadgets(void)
7214 // force EDITOR font inside level editor
7215 SetFontStatus(GAME_MODE_EDITOR);
7217 // these values are not constant, but can change at runtime
7218 ed_fieldx = MAX_ED_FIELDX - 1;
7219 ed_fieldy = MAX_ED_FIELDY - 1;
7221 num_editor_gadgets = NUM_EDITOR_GADGETS;
7223 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7225 level_editor_gadget =
7226 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7227 right_gadget_border =
7228 checked_calloc(num_editor_gadgets * sizeof(int));
7230 // set number of empty (padding) element buttons to maximum number of buttons
7231 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7233 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7234 editor_el_empty_ptr = editor_el_empty;
7236 use_permanent_palette = !editor.palette.show_as_separate_screen;
7238 ReinitializeElementList();
7240 CreateControlButtons();
7241 CreateScrollbarGadgets();
7243 // order of function calls is important because of cross-references
7244 CreateCheckbuttonGadgets();
7245 CreateCounterButtons();
7246 CreateRadiobuttonGadgets();
7247 CreateTextInputGadgets();
7248 CreateTextAreaGadgets();
7249 CreateSelectboxGadgets();
7250 CreateGraphicbuttonGadgets();
7251 CreateTextbuttonGadgets();
7252 CreateDrawingAreas();
7257 void FreeLevelEditorGadgets(void)
7261 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7263 for (i = 0; i < num_editor_gadgets; i++)
7265 FreeGadget(level_editor_gadget[i]);
7267 level_editor_gadget[i] = NULL;
7270 checked_free(level_editor_gadget);
7271 checked_free(right_gadget_border);
7273 checked_free(editor_el_empty);
7276 static void MapCounterButtons(int id)
7278 int font_nr = FONT_TEXT_1;
7279 int font_height = getFontHeight(font_nr);
7280 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7281 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7282 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7283 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7284 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7285 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7286 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7287 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7288 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7289 int yoffset = (gi_down->height - font_height) / 2;
7290 int x_left = gi_down->x - xoffset_left;
7291 int x_right; // set after gadget position was modified
7292 int y_above = gi_down->y - yoffset_above;
7294 int y; // set after gadget position was modified
7296 // counter limits must be changed first to prevent value truncation
7297 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7298 counterbutton_info[id].max_value);
7300 // right text position might have changed after setting position above
7301 x_right = gi_up->x + gi_up->width + xoffset_right;
7303 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7305 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7306 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7307 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7309 ModifyGadget(gi_down, GDI_Y,
7310 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7311 ModifyGadget(gi_text, GDI_Y,
7312 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7313 ModifyGadget(gi_up, GDI_Y,
7314 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7317 // vertical position might have changed after setting position above
7318 y = gi_up->y + yoffset;
7320 if (counterbutton_info[id].text_above)
7321 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7323 if (counterbutton_info[id].text_left)
7324 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7326 if (counterbutton_info[id].text_right)
7327 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7334 static void MapControlButtons(void)
7339 // map toolbox buttons (excluding special CE toolbox buttons)
7340 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7341 MapGadget(level_editor_gadget[i]);
7343 // map toolbox buttons (element properties buttons)
7344 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7345 MapGadget(level_editor_gadget[i]);
7347 if (use_permanent_palette)
7349 // map buttons to select elements
7350 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7351 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7352 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7353 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7354 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7357 // map buttons to select level
7358 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7359 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7360 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7361 MapCounterButtons(counter_id);
7364 static void MapDrawingArea(int id)
7366 int font_nr = FONT_TEXT_1;
7367 int font_height = getFontHeight(font_nr);
7368 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7369 int area_xsize = gi->drawing.area_xsize;
7370 int area_ysize = gi->drawing.area_ysize;
7371 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7372 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7373 int x_left = gi->x - xoffset_left;
7374 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7375 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7376 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7377 int y_side = gi->y + (gi->height - font_height) / 2;
7378 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7379 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7381 if (drawingarea_info[id].text_left)
7382 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7384 if (drawingarea_info[id].text_right)
7385 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7387 if (drawingarea_info[id].text_above)
7388 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7390 if (drawingarea_info[id].text_below)
7391 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7393 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7395 DrawElementBorder(gi->x, gi->y,
7396 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7397 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7399 DrawDrawingArea(id);
7405 static void MapTextInputGadget(int id)
7407 int font_nr = FONT_TEXT_1;
7408 int font_height = getFontHeight(font_nr);
7409 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7410 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7411 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7412 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7414 if (textinput_info[id].text_above)
7415 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7417 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7422 static void MapTextAreaGadget(int id)
7424 int font_nr = FONT_TEXT_1;
7425 int font_height = getFontHeight(font_nr);
7426 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7427 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7428 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7429 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7431 if (textarea_info[id].text_above)
7432 DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7434 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7439 static void MapSelectboxGadget(int id)
7441 int font_nr = FONT_TEXT_1;
7442 int font_height = getFontHeight(font_nr);
7443 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7444 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7445 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7446 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7447 int yoffset = (gi->height - font_height) / 2;
7448 int x_left = gi->x - xoffset_left;
7449 int x_right = gi->x + gi->width + xoffset_right;
7450 int y_above = gi->y - yoffset_above;
7452 int y = gi->y + yoffset;
7454 if (selectbox_info[id].text_above)
7455 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7457 if (selectbox_info[id].text_left)
7458 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7460 if (selectbox_info[id].text_right)
7461 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7463 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7468 static void MapTextbuttonGadget(int id)
7470 int font_nr = FONT_TEXT_1;
7471 int font_height = getFontHeight(font_nr);
7472 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7473 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7474 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7475 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7476 int yoffset = (gi->height - font_height) / 2;
7477 int x_left = gi->x - xoffset_left;
7478 int x_right = gi->x + gi->width + xoffset_right;
7479 int y_above = gi->y - yoffset_above;
7481 int y = gi->y + yoffset;
7483 // only show button to delete change pages when more than minimum pages
7484 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7485 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7488 if (textbutton_info[id].text_above)
7489 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7491 if (textbutton_info[id].text_left)
7492 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7494 if (textbutton_info[id].text_right)
7495 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7500 static void MapGraphicbuttonGadget(int id)
7502 int font_nr = FONT_TEXT_1;
7503 int font_height = getFontHeight(font_nr);
7504 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7505 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7506 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7507 int yoffset = (gi->height - font_height) / 2;
7508 int x_left = gi->x - xoffset_left;
7509 int x_right = gi->x + gi->width + xoffset_right;
7510 int y = gi->y + yoffset;
7512 if (graphicbutton_info[id].text_left)
7513 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7515 if (graphicbutton_info[id].text_right)
7516 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7521 static void MapRadiobuttonGadget(int id)
7523 int font_nr = FONT_TEXT_1;
7524 int font_height = getFontHeight(font_nr);
7525 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7526 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7527 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7528 int yoffset = (gi->height - font_height) / 2;
7529 int x_left = gi->x - xoffset_left;
7530 int x_right = gi->x + gi->width + xoffset_right;
7531 int y = gi->y + yoffset;
7533 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7535 if (radiobutton_info[id].text_left)
7536 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7538 if (radiobutton_info[id].text_right)
7539 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7541 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7546 static void MapCheckbuttonGadget(int id)
7548 int font_nr = FONT_TEXT_1;
7549 int font_height = getFontHeight(font_nr);
7550 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7551 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7552 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7553 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7554 int yoffset = (gi->height - font_height) / 2;
7555 int y_above = gi->y - yoffset_above;
7557 int x_left, x_right, y; // set after gadget position was modified
7559 // set position for gadgets with dynamically determined position
7560 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7561 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7562 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7564 x_left = gi->x - xoffset_left;
7565 x_right = gi->x + gi->width + xoffset_right;
7566 y = gi->y + yoffset;
7568 if (checkbutton_info[id].text_above)
7569 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7571 if (checkbutton_info[id].text_left)
7572 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7574 if (checkbutton_info[id].text_right)
7575 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7577 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7582 static void MapMainDrawingArea(void)
7584 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7585 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7588 if (suppressBorderElement())
7590 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7591 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7594 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7596 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7597 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7598 no_horizontal_scrollbar) ||
7599 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7600 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7601 no_vertical_scrollbar))
7604 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7607 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7609 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7610 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7613 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7616 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7619 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7623 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7625 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7626 i == GADGET_ID_CUSTOM_COPY_TO ||
7627 i == GADGET_ID_CUSTOM_EXCHANGE ||
7628 i == GADGET_ID_CUSTOM_COPY ||
7629 i == GADGET_ID_CUSTOM_PASTE)
7632 MapGadget(level_editor_gadget[i]);
7634 UnmapGadget(level_editor_gadget[i]);
7639 static void MapLevelEditorToolboxCustomGadgets(void)
7641 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7644 static void UnmapLevelEditorToolboxCustomGadgets(void)
7646 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7649 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7653 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7655 if (i != GADGET_ID_SINGLE_ITEMS &&
7656 i != GADGET_ID_PICK_ELEMENT)
7658 struct GadgetInfo *gi = level_editor_gadget[i];
7666 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7667 struct GraphicInfo *gd = &graphic_info[graphic];
7671 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7672 gi->width, gi->height, gi->x, gi->y);
7674 redraw_mask |= REDRAW_DOOR_3;
7680 static void MapLevelEditorToolboxDrawingGadgets(void)
7682 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7685 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7687 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7690 static void UnmapDrawingArea(int id)
7692 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7695 static void UnmapLevelEditorFieldGadgets(void)
7699 for (i = 0; i < num_editor_gadgets; i++)
7700 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7701 level_editor_gadget[i]->y))
7702 UnmapGadget(level_editor_gadget[i]);
7705 void UnmapLevelEditorGadgets(void)
7709 for (i = 0; i < num_editor_gadgets; i++)
7710 UnmapGadget(level_editor_gadget[i]);
7713 static void ResetUndoBuffer(void)
7715 undo_buffer_position = -1;
7716 undo_buffer_steps = -1;
7717 redo_buffer_steps = 0;
7719 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7721 level.changed = FALSE;
7724 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7726 if (remap_toolbox_gadgets)
7728 ModifyEditorElementList();
7729 RedrawDrawingElements();
7732 if (edit_mode == ED_MODE_INFO)
7733 DrawLevelInfoWindow();
7734 else if (edit_mode == ED_MODE_PROPERTIES)
7735 DrawPropertiesWindow();
7736 else if (edit_mode == ED_MODE_PALETTE)
7737 DrawPaletteWindow();
7738 else // edit_mode == ED_MODE_DRAWING
7739 DrawDrawingWindowExt(remap_toolbox_gadgets);
7742 static void DrawEditModeWindow(void)
7744 DrawEditModeWindowExt(TRUE);
7747 static void DrawEditModeWindow_PlayfieldOnly(void)
7749 DrawEditModeWindowExt(FALSE);
7752 static void ChangeEditModeWindow(int new_edit_mode)
7754 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7756 DrawEditModeWindow();
7759 static boolean LevelChanged(void)
7761 boolean field_changed = FALSE;
7764 for (y = 0; y < lev_fieldy; y++)
7765 for (x = 0; x < lev_fieldx; x++)
7766 if (Tile[x][y] != level.field[x][y])
7767 field_changed = TRUE;
7769 return (level.changed || field_changed);
7772 static boolean PrepareSavingIntoPersonalLevelSet(void)
7774 static LevelDirTree *last_copied_leveldir = NULL;
7775 static LevelDirTree *last_written_leveldir = NULL;
7776 static int last_copied_level_nr = -1;
7777 static int last_written_level_nr = -1;
7778 LevelDirTree *leveldir_former = leveldir_current;
7779 int level_nr_former = level_nr;
7782 // remember last mod/save so that for current session, we write
7783 // back to the same personal copy, asking only about overwrite.
7784 if (leveldir_current == last_copied_leveldir &&
7785 level_nr == last_copied_level_nr)
7787 // "cd" to personal level set dir (as used when writing last copy)
7788 leveldir_current = last_written_leveldir;
7789 level_nr = last_written_level_nr;
7794 if (!Request("This level is read-only! "
7795 "Save into personal level set?", REQ_ASK))
7798 // "cd" to personal level set dir (for writing copy the first time)
7800 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7802 // this may happen if "setup.internal.create_user_levelset" is FALSE
7803 // or if file "levelinfo.conf" is missing in personal user level set
7804 if (leveldir_current == NULL)
7806 Request("Cannot find personal level set?!", REQ_CONFIRM);
7808 leveldir_current = leveldir_former;
7813 // find unused level number
7814 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7816 static char *level_filename = NULL;
7818 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7820 if (!fileExists(level_filename))
7824 last_copied_leveldir = leveldir_former;
7825 last_copied_level_nr = level_nr_former;
7827 last_written_leveldir = leveldir_current;
7828 last_written_level_nr = level_nr = new_level_nr;
7833 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7835 static char *filename_levelinfo = NULL, *mod_name = NULL;
7838 // annotate this copy-and-mod in personal levelinfo.conf
7839 setString(&filename_levelinfo,
7840 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7842 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7844 fprintf(file, "\n");
7845 fprintf(file, "# level %d was modified from:\n", level_nr);
7846 fprintf(file, "# - previous level set name: %s\n",
7848 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7849 level.file_info.nr, level.name);
7850 fprintf(file, "# - previous author: %s\n",
7852 fprintf(file, "# - previous save date: ");
7854 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7856 fprintf(file, "%04d-%02d-%02d\n",
7857 level.creation_date.year,
7858 level.creation_date.month,
7859 level.creation_date.day);
7863 fprintf(file, "not recorded\n");
7869 if (level_nr > leveldir_current->last_level)
7870 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7872 // else: allow the save even if annotation failed
7874 // now... spray graffiti on the old level vital statistics
7875 // user can change these; just trying to set a good baseline
7877 // don't truncate names for fear of making offensive or silly:
7878 // long-named original author only recorded in levelinfo.conf.
7879 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7880 if (!strEqual(level.author, leveldir_current->author))
7882 setString(&mod_name, getStringCat3(leveldir_current->author,
7883 " after ", level.author));
7885 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7886 setString(&mod_name,
7887 getStringCat2(leveldir_current->author, " (ed.)"));
7889 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7890 setString(&mod_name, leveldir_current->author);
7892 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7894 // less worried about truncation here
7895 setString(&mod_name, getStringCat2("Mod: ", level.name));
7896 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7900 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7901 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7905 for (x = 0; x < lev_fieldx; x++)
7906 for (y = 0; y < lev_fieldy; y++)
7907 dst[x][y] = src[x][y];
7910 static int setSelectboxValue(int selectbox_id, int new_value)
7912 int new_index_value = 0;
7915 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7916 if (selectbox_info[selectbox_id].options[i].value == new_value)
7917 new_index_value = i;
7919 *selectbox_info[selectbox_id].value =
7920 selectbox_info[selectbox_id].options[new_index_value].value;
7922 return new_index_value;
7925 static void setSelectboxSpecialActionVariablesIfNeeded(void)
7929 // change action mode and arg variables according to action type variable
7930 for (i = 0; action_arg_options[i].value != -1; i++)
7932 if (action_arg_options[i].value == custom_element_change.action_type)
7934 int mode = action_arg_options[i].mode;
7936 // only change if corresponding selectbox has changed
7937 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7938 action_arg_modes[mode])
7939 custom_element_change.action_mode = -1;
7941 // only change if corresponding selectbox has changed
7942 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7943 action_arg_options[i].options)
7944 custom_element_change.action_arg = -1;
7951 static void setSelectboxSpecialActionOptions(void)
7955 // change action mode and arg selectbox according to action type selectbox
7956 for (i = 0; action_arg_options[i].value != -1; i++)
7958 if (action_arg_options[i].value == custom_element_change.action_type)
7960 int mode = action_arg_options[i].mode;
7962 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7963 action_arg_modes[mode]);
7964 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7965 custom_element_change.action_mode);
7967 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7968 action_arg_options[i].options);
7969 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7970 custom_element_change.action_arg);
7976 static void copy_custom_element_settings(int element_from, int element_to)
7978 struct ElementInfo *ei_from = &element_info[element_from];
7979 struct ElementInfo *ei_to = &element_info[element_to];
7981 copyElementInfo(ei_from, ei_to);
7984 static void replace_custom_element_in_settings(int element_from,
7989 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7991 struct ElementInfo *ei = &element_info[i];
7993 for (y = 0; y < 3; y++)
7994 for (x = 0; x < 3; x++)
7995 if (ei->content.e[x][y] == element_from)
7996 ei->content.e[x][y] = element_to;
7998 for (j = 0; j < ei->num_change_pages; j++)
8000 struct ElementChangeInfo *change = &ei->change_page[j];
8002 if (change->target_element == element_from)
8003 change->target_element = element_to;
8005 if (change->initial_trigger_element == element_from)
8006 change->initial_trigger_element = element_to;
8008 if (change->action_element == element_from)
8009 change->action_element = element_to;
8011 for (y = 0; y < 3; y++)
8012 for (x = 0; x < 3; x++)
8013 if (change->target_content.e[x][y] == element_from)
8014 change->target_content.e[x][y] = element_to;
8017 if (ei->group != NULL) // group or internal
8018 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8019 if (ei->group->element[j] == element_from)
8020 ei->group->element[j] = element_to;
8024 static void replace_custom_element_in_playfield(int element_from,
8029 for (x = 0; x < lev_fieldx; x++)
8030 for (y = 0; y < lev_fieldy; y++)
8031 if (Tile[x][y] == element_from)
8032 Tile[x][y] = element_to;
8035 static boolean CopyCustomElement(int element_old, int element_new,
8038 int copy_mode_orig = copy_mode;
8040 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8042 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8043 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8044 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8046 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8048 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8049 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8050 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8052 level.changed = TRUE;
8054 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8056 Request("Please choose custom element!", REQ_CONFIRM);
8060 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8062 Request("Please choose group element!", REQ_CONFIRM);
8068 level.changed = TRUE;
8071 // when modifying custom/group element, ask for copying level template
8072 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8074 if (!AskToCopyAndModifyLevelTemplate())
8078 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8080 copy_custom_element_settings(element_new, element_old);
8082 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8084 copy_custom_element_settings(element_old, element_new);
8086 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8088 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8089 copy_custom_element_settings(element_new, element_old);
8090 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8092 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8093 replace_custom_element_in_settings(element_new, element_old);
8094 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8096 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8097 replace_custom_element_in_playfield(element_new, element_old);
8098 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8101 UpdateCustomElementGraphicGadgets();
8102 DrawPropertiesWindow();
8107 static void CopyCustomElementPropertiesToEditor(int element)
8110 int current_change_page = element_info[element].current_change_page;
8112 // dynamically (re)build selectbox for selecting change page
8113 for (i = 0; i < element_info[element].num_change_pages; i++)
8115 sprintf(options_change_page_strings[i], "%d", i + 1);
8117 options_change_page[i].value = i;
8118 options_change_page[i].text = options_change_page_strings[i];
8121 options_change_page[i].value = -1;
8122 options_change_page[i].text = NULL;
8124 // needed here to initialize combined element properties
8125 InitElementPropertiesEngine(level.game_version);
8127 element_info[element].change =
8128 &element_info[element].change_page[current_change_page];
8130 custom_element = element_info[element];
8131 custom_element_change = *element_info[element].change;
8133 // needed to initially set selectbox options for special action options
8134 setSelectboxSpecialActionOptions();
8136 // needed to initially set selectbox value variables to reliable defaults
8137 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8138 setSelectboxValue(i, *selectbox_info[i].value);
8140 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8141 custom_element_properties[i] = HAS_PROPERTY(element, i);
8143 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8144 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8146 // ---------- element settings: configure (custom elements) -----------------
8148 // set accessible layer selectbox help value
8149 custom_element.access_type =
8150 (IS_WALKABLE(element) ? EP_WALKABLE :
8151 IS_PASSABLE(element) ? EP_PASSABLE :
8152 custom_element.access_type);
8153 custom_element.access_layer =
8154 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8155 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8156 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8157 custom_element.access_layer);
8158 custom_element.access_protected =
8159 (IS_PROTECTED(element) ? 1 : 0);
8160 custom_element_properties[EP_ACCESSIBLE] =
8161 (IS_ACCESSIBLE_OVER(element) ||
8162 IS_ACCESSIBLE_INSIDE(element) ||
8163 IS_ACCESSIBLE_UNDER(element));
8165 // set walk-to-object action selectbox help value
8166 custom_element.walk_to_action =
8167 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8168 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8169 IS_DROPPABLE(element) ? EP_DROPPABLE :
8170 IS_THROWABLE(element) ? EP_THROWABLE :
8171 IS_PUSHABLE(element) ? EP_PUSHABLE :
8172 custom_element.walk_to_action);
8173 custom_element_properties[EP_WALK_TO_OBJECT] =
8174 (IS_DIGGABLE(element) ||
8175 IS_COLLECTIBLE_ONLY(element) ||
8176 IS_DROPPABLE(element) ||
8177 IS_THROWABLE(element) ||
8178 IS_PUSHABLE(element));
8180 // set smash targets selectbox help value
8181 custom_element.smash_targets =
8182 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8183 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8184 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8185 custom_element.smash_targets);
8186 custom_element_properties[EP_CAN_SMASH] =
8187 (CAN_SMASH_EVERYTHING(element) ||
8188 CAN_SMASH_ENEMIES(element) ||
8189 CAN_SMASH_PLAYER(element));
8191 // set deadliness selectbox help value
8192 custom_element.deadliness =
8193 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8194 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8195 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8196 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8197 custom_element.deadliness);
8198 custom_element_properties[EP_DEADLY] =
8199 (DONT_TOUCH(element) ||
8200 DONT_GET_HIT_BY(element) ||
8201 DONT_COLLIDE_WITH(element) ||
8202 DONT_RUN_INTO(element));
8204 // ---------- element settings: advanced (custom elements) ------------------
8206 // set "change by direct action" selectbox help value
8207 custom_element_change.direct_action =
8208 (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8209 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8210 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8211 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8212 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8213 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8214 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8215 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8216 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8217 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8218 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8219 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8220 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8221 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8222 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8223 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8224 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8225 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8226 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8227 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8228 custom_element_change.direct_action);
8230 // set "change by other element action" selectbox help value
8231 custom_element_change.other_action =
8232 (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8233 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8234 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8235 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8236 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8237 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8238 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8239 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8240 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8241 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8242 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8243 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8244 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8245 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8246 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8247 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8248 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8249 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8250 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8251 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8252 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8253 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8254 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8255 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8256 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8257 custom_element_change.other_action);
8260 static void CopyGroupElementPropertiesToEditor(int element)
8262 group_element_info = *element_info[element].group;
8263 custom_element = element_info[element]; // needed for description
8266 static void CopyClassicElementPropertiesToEditor(int element)
8268 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8269 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8270 getMoveIntoAcidProperty(&level, element);
8272 if (MAYBE_DONT_COLLIDE_WITH(element))
8273 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8274 getDontCollideWithProperty(&level, element);
8277 static void CopyElementPropertiesToEditor(int element)
8279 if (IS_CUSTOM_ELEMENT(element))
8280 CopyCustomElementPropertiesToEditor(element);
8281 else if (IS_GROUP_ELEMENT(element))
8282 CopyGroupElementPropertiesToEditor(element);
8284 CopyClassicElementPropertiesToEditor(element);
8287 static boolean AskToCopyAndModifyLevelTemplate(void)
8289 if (Request("Copy and modify settings from level template?", REQ_ASK))
8291 level.use_custom_template = FALSE;
8293 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8294 GDI_CHECKED, FALSE, GDI_END);
8295 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8296 GDI_CHECKED, FALSE, GDI_END);
8302 LoadLevelTemplate(-1); // this resets all element modifications ...
8304 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8310 static void CopyCustomElementPropertiesToGame(int element)
8313 int access_type_and_layer;
8315 // mark that this custom element has been modified
8316 custom_element.modified_settings = TRUE;
8317 level.changed = TRUE;
8319 if (level.use_custom_template)
8320 AskToCopyAndModifyLevelTemplate();
8322 element_info[element] = custom_element;
8323 *element_info[element].change = custom_element_change;
8325 // ---------- element settings: configure (custom elements) -----------------
8327 // set accessible property from checkbox and selectbox
8328 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8329 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8330 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8331 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8332 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8333 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8334 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8335 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8336 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8337 custom_element_properties[access_type_and_layer] =
8338 custom_element_properties[EP_ACCESSIBLE];
8339 custom_element_properties[EP_PROTECTED] =
8340 (custom_element.access_protected != 0 &&
8341 custom_element_properties[EP_ACCESSIBLE]);
8343 // set walk-to-object property from checkbox and selectbox
8344 custom_element_properties[EP_DIGGABLE] = FALSE;
8345 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8346 custom_element_properties[EP_DROPPABLE] = FALSE;
8347 custom_element_properties[EP_THROWABLE] = FALSE;
8348 custom_element_properties[EP_PUSHABLE] = FALSE;
8349 custom_element_properties[custom_element.walk_to_action] =
8350 custom_element_properties[EP_WALK_TO_OBJECT];
8352 // set smash property from checkbox and selectbox
8353 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8354 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8355 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8356 custom_element_properties[custom_element.smash_targets] =
8357 custom_element_properties[EP_CAN_SMASH];
8359 // set deadliness property from checkbox and selectbox
8360 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8361 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8362 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8363 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8364 custom_element_properties[custom_element.deadliness] =
8365 custom_element_properties[EP_DEADLY];
8367 // ---------- element settings: advanced (custom elements) ------------------
8369 // set player change event from checkbox and selectbox
8370 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8371 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8372 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8373 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8374 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8375 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8376 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8377 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8378 custom_element_change_events[CE_SWITCHED] = FALSE;
8379 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8380 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8381 custom_element_change_events[CE_BLOCKED] = FALSE;
8382 custom_element_change_events[CE_IMPACT] = FALSE;
8383 custom_element_change_events[CE_SMASHED] = FALSE;
8384 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8385 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8386 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8387 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8388 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8389 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8390 custom_element_change_events[custom_element_change.direct_action] =
8391 custom_element_change_events[CE_BY_DIRECT_ACTION];
8393 // set other element action change event from checkbox and selectbox
8394 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8395 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8396 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8397 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8398 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8399 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8400 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8401 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8402 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8403 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8404 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8405 custom_element_change_events[CE_HITTING_X] = FALSE;
8406 custom_element_change_events[CE_DIGGING_X] = FALSE;
8407 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8408 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8409 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8410 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8411 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8412 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8413 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8414 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8415 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8416 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8417 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8418 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8419 custom_element_change_events[custom_element_change.other_action] =
8420 custom_element_change_events[CE_BY_OTHER_ACTION];
8422 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8423 SET_PROPERTY(element, i, custom_element_properties[i]);
8425 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8426 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8428 // copy change events also to special level editor variable
8429 custom_element = element_info[element];
8430 custom_element_change = *element_info[element].change;
8432 // needed here to restore runtime value "element_info[element].gfx_element"
8433 InitElementPropertiesGfxElement();
8436 static void CopyGroupElementPropertiesToGame(int element)
8438 // mark that this group element has been modified
8439 custom_element.modified_settings = TRUE;
8440 level.changed = TRUE;
8442 if (level.use_custom_template)
8443 AskToCopyAndModifyLevelTemplate();
8445 element_info[element] = custom_element;
8446 *element_info[element].group = group_element_info;
8448 // needed here to restore runtime value "element_info[element].gfx_element"
8449 InitElementPropertiesGfxElement();
8452 static void CopyClassicElementPropertiesToGame(int element)
8454 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8455 setMoveIntoAcidProperty(&level, element,
8456 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8458 if (MAYBE_DONT_COLLIDE_WITH(element))
8459 setDontCollideWithProperty(&level, element,
8460 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8463 static void CopyElementPropertiesToGame(int element)
8465 if (IS_CUSTOM_ELEMENT(element))
8466 CopyCustomElementPropertiesToGame(element);
8467 else if (IS_GROUP_ELEMENT(element))
8468 CopyGroupElementPropertiesToGame(element);
8470 CopyClassicElementPropertiesToGame(element);
8474 static void CheckElementDescriptions(void)
8478 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8479 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8480 Warn("no element description file for element '%s'", EL_NAME(i));
8484 static int getMaxEdFieldX(boolean has_scrollbar)
8486 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8487 int sxsize = SXSIZE - scrollbar_width;
8488 int max_ed_fieldx = sxsize / ed_tilesize;
8490 return max_ed_fieldx;
8493 static int getMaxEdFieldY(boolean has_scrollbar)
8495 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8496 INFOTEXT_YSIZE_FULL : 0);
8497 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8498 int sysize = SYSIZE - scrollbar_height - infotext_height;
8499 int max_ed_fieldy = sysize / ed_tilesize;
8501 return max_ed_fieldy;
8504 static void InitZoomLevelSettings(int zoom_tilesize)
8506 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8508 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8510 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8511 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8513 // make sure that tile size is always a power of 2
8514 ed_tilesize = (1 << log_2(ed_tilesize));
8516 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8518 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8519 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8523 last_game_engine_type = level.game_engine_type;
8525 // limit zoom tilesize by upper and lower bound
8526 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8528 // store zoom tilesize in auto setup file only if it was manually changed
8529 if (zoom_tilesize != -1)
8530 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8532 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8533 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8536 static void InitDrawingElements(void)
8538 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8540 if (level.game_engine_type == game_engine_type_last)
8543 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8545 new_element1 = EL_SP_CHIP_SINGLE;
8546 new_element2 = EL_EMPTY;
8547 new_element3 = EL_SP_BASE;
8549 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8551 new_element1 = EL_MM_MIRROR_START;
8552 new_element2 = EL_EMPTY;
8553 new_element3 = EL_MM_WOODEN_WALL;
8557 new_element1 = EL_WALL;
8558 new_element2 = EL_EMPTY;
8559 new_element3 = EL_SAND;
8562 game_engine_type_last = level.game_engine_type;
8565 static void InitLevelSetInfo(void)
8567 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8568 "%s", leveldir_current->name);
8569 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8570 "%s", leveldir_current->author);
8572 levelset_num_levels = leveldir_current->levels;
8574 levelset_use_levelset_artwork = FALSE;
8575 levelset_copy_level_template = FALSE;
8577 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8580 static void ChangeEditorToLevelSet(char *levelset_subdir)
8582 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8584 // the previous level set might have used custom artwork
8585 ReloadCustomArtwork(0);
8587 LoadLevelSetup_SeriesInfo();
8589 SaveLevelSetup_LastSeries();
8590 SaveLevelSetup_SeriesInfo();
8594 LoadLevel(level_nr);
8595 LoadScore(level_nr);
8600 static boolean useEditorDoorAnimation(void)
8602 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8603 boolean door_1_viewport_unchanged =
8604 (vp_door_1->x == DX &&
8605 vp_door_1->y == DY &&
8606 vp_door_1->width == DXSIZE &&
8607 vp_door_1->height == DYSIZE);
8608 boolean door_1_contains_toolbox =
8611 EX + EXSIZE <= DX + DXSIZE &&
8612 EY + EYSIZE <= DY + DYSIZE);
8614 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8617 static void DrawEditorDoorBackground(int graphic, int x, int y,
8618 int width, int height)
8620 struct GraphicInfo *g = &graphic_info[graphic];
8622 if (g->bitmap != NULL)
8623 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8624 MIN(width, g->width), MIN(height, g->height), x, y);
8626 ClearRectangle(drawto, x, y, width, height);
8629 static void DrawEditorDoorContent(void)
8631 // needed for gadgets drawn on background (like palette scrollbar)
8632 SetDoorBackgroundImage(IMG_UNDEFINED);
8634 // copy default editor door content to main double buffer
8635 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8638 DrawSpecialEditorDoor();
8640 // draw new control window
8641 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8643 // draw all toolbox gadgets to editor doors
8644 MapControlButtons();
8646 // draw all palette gadgets to editor doors
8647 ModifyEditorElementList();
8648 RedrawDrawingElements();
8650 // copy actual editor door content to door double buffer for OpenDoor()
8651 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8654 void DrawLevelEd(void)
8656 int fade_mask = REDRAW_FIELD;
8658 FadeSoundsAndMusic();
8661 fade_mask = REDRAW_ALL;
8665 // needed if different viewport properties defined for editor
8666 ChangeViewportPropertiesIfNeeded();
8670 InitZoomLevelSettings(-1);
8671 InitDrawingElements();
8675 CheckElementDescriptions();
8678 if (level_editor_test_game)
8680 CopyPlayfield(level.field, Tile);
8681 CopyPlayfield(TileBackup, level.field);
8683 level_editor_test_game = FALSE;
8687 edit_mode = ED_MODE_DRAWING;
8688 edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8689 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8697 // redraw_mask |= REDRAW_ALL;
8699 FreeLevelEditorGadgets();
8700 CreateLevelEditorGadgets();
8702 ReinitializeElementList(); // update dynamic level element list
8703 ReinitializeElementListButtons(); // custom element may look different
8705 InitElementPropertiesGfxElement();
8709 DrawEditModeWindow_PlayfieldOnly();
8711 DrawMaskedBorder(fade_mask);
8713 // use door animation if door 1 viewport is unchanged and contains toolbox
8714 if (useEditorDoorAnimation())
8718 DrawEditorDoorContent();
8720 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8724 DrawEditorDoorContent();
8729 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8732 static void AdjustDrawingAreaGadgets(void)
8734 int ed_xsize = lev_fieldx + 2;
8735 int ed_ysize = lev_fieldy + 2;
8736 int max_ed_fieldx = MAX_ED_FIELDX;
8737 int max_ed_fieldy = MAX_ED_FIELDY;
8738 boolean horizontal_scrollbar_needed;
8739 boolean vertical_scrollbar_needed;
8740 int x, y, width, height;
8742 if (suppressBorderElement())
8744 ed_xsize = max_ed_fieldx;
8745 ed_ysize = max_ed_fieldy;
8748 // check if we need any scrollbars
8749 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8750 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8752 // check if we have a smaller editor field because of scrollbars
8753 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8754 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8756 // check again if we now need more scrollbars because of less space
8757 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8758 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8760 // check if editor field gets even smaller after adding new scrollbars
8761 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8762 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8764 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8765 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8767 x = SX + ed_fieldx * ed_tilesize;
8768 y = SY + ed_fieldy * ed_tilesize;
8770 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8771 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8773 // adjust drawing area gadget
8774 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8775 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8776 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8779 // adjust horizontal scrollbar gadgets
8780 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8783 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8784 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8787 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8790 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8793 // adjust vertical scrollbar gadgets
8794 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8797 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8799 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8801 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8804 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8808 static void AdjustLevelScrollPosition(void)
8810 if (level_xpos < -1)
8812 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8813 level_xpos = lev_fieldx - ed_fieldx + 1;
8814 if (lev_fieldx < ed_fieldx - 2)
8817 if (level_ypos < -1)
8819 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8820 level_ypos = lev_fieldy - ed_fieldy + 1;
8821 if (lev_fieldy < ed_fieldy - 2)
8824 if (suppressBorderElement())
8831 static void AdjustEditorScrollbar(int id)
8833 struct GadgetInfo *gi = level_editor_gadget[id];
8834 int items_max, items_visible, item_position;
8836 if (id == GADGET_ID_SCROLL_HORIZONTAL)
8838 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8839 items_visible = ed_fieldx;
8840 item_position = level_xpos + 1;
8844 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8845 items_visible = ed_fieldy;
8846 item_position = level_ypos + 1;
8849 if (item_position > items_max - items_visible)
8850 item_position = items_max - items_visible;
8852 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8853 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8856 static void AdjustElementListScrollbar(void)
8858 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8859 int items_max, items_visible, item_position;
8861 // correct position of element list scrollbar
8862 if (element_shift < 0)
8864 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8865 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8867 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8868 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8869 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8871 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8872 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8873 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8876 static void ModifyEditorCounterValue(int counter_id, int new_value)
8878 int *counter_value = counterbutton_info[counter_id].value;
8879 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8880 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8882 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8884 if (counter_value != NULL)
8885 *counter_value = gi->textinput.number_value;
8888 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8890 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8891 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8893 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8895 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8896 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8898 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8899 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8901 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8902 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8907 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8909 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8910 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8911 int new_index_value = setSelectboxValue(selectbox_id, new_value);
8913 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8916 static void ModifyEditorSelectboxOptions(int selectbox_id,
8917 struct ValueTextInfo *options)
8919 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8920 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8922 selectbox_info[selectbox_id].options = options;
8924 // set index to zero -- list may be shorter now (correct later, if needed)
8925 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8926 GDI_SELECTBOX_OPTIONS, options, GDI_END);
8929 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8931 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8932 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8934 drawingarea_info[drawingarea_id].area_xsize = xsize;
8935 drawingarea_info[drawingarea_id].area_ysize = ysize;
8937 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8940 static void ModifyEditorElementList(void)
8944 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8947 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8949 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8950 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8951 struct GadgetDesign *gd = &gi->deco.design;
8952 int element = editor_elements[element_shift + i];
8953 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8957 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8959 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8965 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8967 int graphic = el2edimg(element);
8968 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8974 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8977 static void ModifyDrawingElementButton(int element, int id)
8979 struct GadgetInfo *gi = level_editor_gadget[id];
8980 Bitmap *deco_bitmap;
8982 int tile_size = gi->deco.width;
8984 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8986 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8989 static void PickDrawingElement(int button, int element)
8994 struct XYTileSize *pos;
8996 } de, drawing_elements[] =
8998 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
8999 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9000 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9003 if (button < 1 || button > 3)
9006 if (IS_MM_WALL(element))
9007 element = map_mm_wall_element(element);
9009 de = drawing_elements[button - 1];
9011 *de.new_element = element; // update global drawing element variable
9013 DrawDrawingElementGraphic(element, de.pos);
9014 ModifyDrawingElementButton(element, de.id);
9016 redraw_mask |= REDRAW_DOOR_1;
9019 static void RedrawDrawingElements(void)
9021 PickDrawingElement(1, new_element1);
9022 PickDrawingElement(2, new_element2);
9023 PickDrawingElement(3, new_element3);
9026 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9028 stick_element_properties_window = FALSE;
9030 SetMainBackgroundImage(IMG_UNDEFINED);
9033 UnmapLevelEditorFieldGadgets();
9035 AdjustDrawingAreaGadgets();
9036 AdjustLevelScrollPosition();
9037 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9038 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9040 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9042 MapMainDrawingArea();
9044 if (remap_toolbox_gadgets)
9046 UnmapLevelEditorToolboxCustomGadgets();
9047 MapLevelEditorToolboxDrawingGadgets();
9051 static void DrawDrawingWindow(void)
9053 DrawDrawingWindowExt(TRUE);
9056 static int getTabulatorBarWidth(void)
9058 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9059 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9061 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9064 static int getTabulatorBarHeight(void)
9066 return ED_TAB_BAR_HEIGHT;
9069 static Pixel getTabulatorBarColor(void)
9071 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9072 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9073 int gd_x = gd->x + gd_gi1->border.width / 2;
9074 int gd_y = gd->y + gd_gi1->height - 1;
9076 return GetPixel(gd->bitmap, gd_x, gd_y);
9079 static void DrawLevelInfoTabulatorGadgets(void)
9081 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9082 Pixel tab_color = getTabulatorBarColor();
9083 int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
9084 int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
9087 for (i = id_first; i <= id_last; i++)
9089 int gadget_id = textbutton_info[i].gadget_id;
9090 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9091 boolean active = (i != edit_mode_levelinfo);
9093 // draw background line below tabulator button
9094 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9096 // draw solid line below inactive tabulator buttons
9097 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9098 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9099 ED_GADGET_TINY_DISTANCE, tab_color);
9101 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9102 MapTextbuttonGadget(i);
9105 // draw little border line below tabulator buttons
9106 if (tab_color != BLACK_PIXEL) // black => transparent
9107 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9108 ED_GADGET_TINY_DISTANCE,
9109 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9112 static void DrawPropertiesTabulatorGadgets(void)
9114 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9115 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9116 int gd_x = gd->x + gd_gi1->border.width / 2;
9117 int gd_y = gd->y + gd_gi1->height - 1;
9118 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9119 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9120 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9123 // draw two config tabulators for player elements
9124 if (IS_PLAYER_ELEMENT(properties_element))
9125 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9127 // draw two config and one "change" tabulator for custom elements
9128 if (IS_CUSTOM_ELEMENT(properties_element))
9129 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9131 for (i = id_first; i <= id_last; i++)
9133 int gadget_id = textbutton_info[i].gadget_id;
9134 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9135 boolean active = (i != edit_mode_properties);
9137 // use "config 1" and "config 2" instead of "config" for players and CEs
9138 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9139 (IS_PLAYER_ELEMENT(properties_element) ||
9140 IS_CUSTOM_ELEMENT(properties_element)))
9143 // draw background line below tabulator button
9144 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9146 // draw solid line below inactive tabulator buttons
9147 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9148 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9149 ED_GADGET_TINY_DISTANCE, tab_color);
9151 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9152 MapTextbuttonGadget(i);
9155 // draw little border line below tabulator buttons
9156 if (tab_color != BLACK_PIXEL) // black => transparent
9157 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9158 ED_GADGET_TINY_DISTANCE,
9159 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9162 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9164 DrawText(SX + xpos, SY + ypos, text, font_nr);
9167 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9170 int font_width = getFontWidth(font_nr);
9171 int font_height = getFontHeight(font_nr);
9172 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9173 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9175 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9176 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9177 TRUE, FALSE, FALSE);
9180 static void DrawLevelInfoLevel(void)
9184 // draw counter gadgets
9185 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9186 MapCounterButtons(i);
9188 // draw checkbutton gadgets
9189 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9190 MapCheckbuttonGadget(i);
9192 // draw selectbox gadgets
9193 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9194 MapSelectboxGadget(i);
9196 // draw text input gadgets
9197 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9198 MapTextInputGadget(i);
9201 static char *getLevelSubdirFromSaveMode(int save_mode)
9203 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9204 return getNewUserLevelSubdir();
9206 return leveldir_current->subdir;
9209 static void DrawLevelInfoLevelSet_DirectoryInfo(void)
9211 char *directory_text = "Level set directory:";
9212 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9213 int font1_nr = FONT_TEXT_1;
9214 int font2_nr = FONT_TEXT_2;
9215 int font1_height = getFontHeight(font1_nr);
9216 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9217 int x = ED_LEVEL_SETTINGS_X(0);
9218 int y = ED_LEVEL_SETTINGS_Y(6);
9220 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9221 PrintInfoText(directory_name, font2_nr, x, y);
9224 static void DrawLevelInfoLevelSet(void)
9226 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9227 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9230 // draw counter gadgets
9231 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9232 MapCounterButtons(i);
9234 // draw checkbutton gadgets
9235 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9237 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9238 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9239 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9242 MapCheckbuttonGadget(i);
9245 // draw selectbox gadgets
9246 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9247 MapSelectboxGadget(i);
9249 // draw text input gadgets
9250 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9251 MapTextInputGadget(i);
9253 // draw textbutton gadgets
9254 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9257 DrawLevelInfoLevelSet_DirectoryInfo();
9260 static void DrawLevelInfoEditor(void)
9264 // draw counter gadgets
9265 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9266 MapCounterButtons(i);
9268 // draw checkbutton gadgets
9269 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9270 MapCheckbuttonGadget(i);
9272 // draw radiobutton gadgets
9273 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9274 MapRadiobuttonGadget(i);
9276 // draw drawing area
9277 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9279 // draw textbutton gadgets
9280 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9283 static void DrawLevelInfoWindow(void)
9285 char *text = "Global Settings";
9286 int font_nr = FONT_TITLE_1;
9287 struct MenuPosInfo *pos = &editor.settings.headline;
9288 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9289 int sy = SY + pos->y;
9291 stick_element_properties_window = FALSE;
9293 SetAutomaticNumberOfGemsNeeded();
9295 UnmapLevelEditorFieldGadgets();
9297 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9300 DrawText(sx, sy, text, font_nr);
9302 DrawLevelInfoTabulatorGadgets();
9304 if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9305 DrawLevelInfoLevel();
9306 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9307 DrawLevelInfoLevelSet();
9308 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9309 DrawLevelInfoEditor();
9312 static void DrawCustomContentArea(void)
9314 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9315 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9316 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9317 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9318 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9319 int xoffset = ED_GADGET_SPACE_DISTANCE;
9321 // add distance for potential left text (without drawing area border)
9322 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9324 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9326 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9329 static void DrawCustomChangeContentArea(void)
9331 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9332 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9333 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9334 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9335 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9336 int xoffset = ED_GADGET_SPACE_DISTANCE;
9338 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9343 static void RemoveElementContentArea(int id, int font_height)
9345 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9347 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9348 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9349 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9350 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9351 ED_GADGET_TEXT_DISTANCE + font_height);
9354 static void DrawYamYamContentAreas(void)
9356 int font_nr = FONT_TEXT_1;
9357 int font_height = getFontHeight(font_nr);
9358 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9359 int yoffset = (tilesize - font_height) / 2;
9360 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9361 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9364 // display counter to choose number of element content areas
9365 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9367 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9369 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9371 if (i < level.num_yamyam_contents)
9377 UnmapDrawingArea(id);
9379 // delete content areas in case of reducing number of them
9380 RemoveElementContentArea(id, font_height);
9384 DrawText(x, y + 0 * tilesize, "content", font_nr);
9385 DrawText(x, y + 1 * tilesize, "when", font_nr);
9386 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9389 static void DrawMagicBallContentAreas(void)
9391 int font_nr = FONT_TEXT_1;
9392 int font_height = getFontHeight(font_nr);
9393 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9394 int yoffset = (tilesize - font_height) / 2;
9395 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9396 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9399 // display counter to choose number of element content areas
9400 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9402 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9404 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9406 if (i < level.num_ball_contents)
9412 UnmapDrawingArea(id);
9414 // delete content areas in case of reducing number of them
9415 RemoveElementContentArea(id, font_height);
9419 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9420 DrawText(x, y + 1 * tilesize, "when", font_nr);
9421 DrawText(x, y + 2 * tilesize, "active", font_nr);
9424 static void DrawAndroidElementArea(int element)
9426 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9427 int num_elements = level.num_android_clone_elements;
9428 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9429 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9430 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9431 int xsize = MAX_ANDROID_ELEMENTS;
9434 // display counter to choose number of element areas
9435 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9437 if (drawingarea_info[id].text_left != NULL)
9438 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9440 UnmapDrawingArea(id);
9442 ModifyEditorDrawingArea(id, num_elements, 1);
9444 // delete content areas in case of reducing number of them
9445 DrawBackground(sx, sy,
9446 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9447 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9452 static void DrawGroupElementArea(int element)
9454 int id = ED_DRAWING_ID_GROUP_CONTENT;
9455 int num_elements = group_element_info.num_elements;
9456 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9457 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9458 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9459 int xsize = MAX_ELEMENTS_IN_GROUP;
9462 if (drawingarea_info[id].text_left != NULL)
9463 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9465 UnmapDrawingArea(id);
9467 ModifyEditorDrawingArea(id, num_elements, 1);
9469 // delete content areas in case of reducing number of them
9470 DrawBackground(sx, sy,
9471 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9472 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9477 static void DrawPlayerInitialInventoryArea(int element)
9479 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9480 int player_nr = GET_PLAYER_NR(element);
9481 int num_elements = level.initial_inventory_size[player_nr];
9482 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9483 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9484 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9485 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9488 // determine horizontal position to the right of specified gadget
9489 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9490 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9491 ED_DRAWINGAREA_TEXT_DISTANCE);
9493 // determine horizontal offset for leading text
9494 if (drawingarea_info[id].text_left != NULL)
9495 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9497 UnmapDrawingArea(id);
9499 ModifyEditorDrawingArea(id, num_elements, 1);
9501 // delete content areas in case of reducing number of them
9502 DrawBackground(sx, sy,
9503 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9504 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9509 static void DrawEnvelopeTextArea(int envelope_nr)
9511 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9512 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9515 DrawBackground(gi->x, gi->y, gi->width, gi->height);
9517 if (envelope_nr != -1)
9518 textarea_info[id].value = level.envelope[envelope_nr].text;
9520 ModifyGadget(gi, GDI_AREA_SIZE,
9521 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9522 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9525 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9528 static void DrawPropertiesInfo(void)
9537 // configurable properties
9539 { EP_WALKABLE_OVER, "- player can walk over it" },
9540 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9541 { EP_WALKABLE_UNDER, "- player can walk under it" },
9542 { EP_PASSABLE_OVER, "- player can pass over it" },
9543 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9544 { EP_PASSABLE_UNDER, "- player can pass under it" },
9545 { EP_PROTECTED, "- player is protected by it" },
9547 { EP_DIGGABLE, "- can be digged away" },
9548 { EP_COLLECTIBLE, "- can be collected" },
9549 { EP_DROPPABLE, "- can be dropped after collecting" },
9550 { EP_THROWABLE, "- can be thrown after collecting" },
9551 { EP_PUSHABLE, "- can be pushed" },
9553 { EP_CAN_FALL, "- can fall" },
9554 { EP_CAN_MOVE, "- can move" },
9556 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9558 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9560 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9562 { EP_SLIPPERY, "- slippery for falling elements" },
9563 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9565 { EP_DONT_RUN_INTO, "- deadly when running into" },
9566 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9567 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9568 { EP_DONT_TOUCH, "- deadly when touching" },
9570 { EP_INDESTRUCTIBLE, "- indestructible" },
9572 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9573 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9574 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9576 { EP_CAN_CHANGE, "- can change to other element" },
9578 // pre-defined properties
9579 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9580 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9581 { EP_SWITCHABLE, "- can be switched" },
9583 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9588 char *filename = getElementDescriptionFilename(properties_element);
9589 char *percentage_text = "In this level: ";
9590 char *properties_text = "Standard properties: ";
9591 char *description_text = "Description:";
9592 char *no_description_text = "No description available.";
9593 char *none_text = "None";
9595 int num_elements_in_level;
9596 int num_standard_properties = 0;
9597 int font1_nr = FONT_TEXT_1;
9598 int font2_nr = FONT_TEXT_2;
9599 int font1_width = getFontWidth(font1_nr);
9600 int font1_height = getFontHeight(font1_nr);
9601 int font2_height = getFontHeight(font2_nr);
9602 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9603 int font2_yoffset = (font1_height - font2_height) / 2;
9604 int percentage_text_len = strlen(percentage_text) * font1_width;
9605 int properties_text_len = strlen(properties_text) * font1_width;
9606 int xpos = ED_ELEMENT_SETTINGS_X(0);
9607 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9610 if (setup.editor.show_element_token)
9612 int font3_nr = FONT_TEXT_3;
9613 int font3_height = getFontHeight(font3_nr);
9615 DrawTextF(xpos, ypos, font3_nr,
9616 "[%s]", element_info[properties_element].token_name);
9618 ypos += 2 * font3_height;
9621 // ----- print number of elements / percentage of this element in level
9623 num_elements_in_level = 0;
9624 for (y = 0; y < lev_fieldy; y++)
9625 for (x = 0; x < lev_fieldx; x++)
9626 if (Tile[x][y] == properties_element)
9627 num_elements_in_level++;
9628 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9630 DrawTextS(xpos, ypos, font1_nr, percentage_text);
9632 if (num_elements_in_level > 0)
9633 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9634 "%d (%.2f %%)", num_elements_in_level, percentage);
9636 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9639 ypos += 2 * MAX(font1_height, font2_height);
9641 // ----- print standard properties of this element
9643 DrawTextS(xpos, ypos, font1_nr, properties_text);
9645 ypos += line1_height;
9647 for (i = 0; properties[i].value != -1; i++)
9649 if (!HAS_PROPERTY(properties_element, properties[i].value))
9652 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9654 ypos += font2_height;
9656 num_standard_properties++;
9659 if (num_standard_properties == 0)
9661 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9662 font2_nr, none_text);
9664 ypos -= (line1_height - font1_height);
9667 ypos += MAX(font1_height, font2_height);
9669 // ----- print special description of this element
9671 PrintInfoText(description_text, font1_nr, xpos, ypos);
9673 ypos += line1_height;
9675 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9676 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9679 #define TEXT_COLLECTING "Score for collecting"
9680 #define TEXT_SMASHING "Score for smashing"
9681 #define TEXT_SLURPING "Score for slurping robot"
9682 #define TEXT_CRACKING "Score for cracking"
9683 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9684 #define TEXT_DURATION "Duration when activated"
9685 #define TEXT_DELAY_ON "Delay before activating"
9686 #define TEXT_DELAY_OFF "Delay before deactivating"
9687 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9688 #define TEXT_DELAY_MOVING "Delay before moving"
9689 #define TEXT_BALL_DELAY "Element generation delay"
9690 #define TEXT_MOVE_SPEED "Speed of android moving"
9691 #define TEXT_CLONE_SPEED "Speed of android cloning"
9692 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9693 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9694 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9695 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9696 #define TEXT_TIME_BONUS "Extra time to solve level"
9703 } elements_with_counter[] =
9705 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9706 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9707 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9708 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9709 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9710 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9711 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9712 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9713 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9714 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9715 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9716 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9717 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9718 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9719 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9720 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9721 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9722 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9723 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9724 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9725 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9726 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9727 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9728 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9729 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9730 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9731 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9732 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9733 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9734 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9735 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9736 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9737 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9738 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9739 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9740 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9741 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9742 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9743 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9744 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9745 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9746 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9747 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9748 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
9749 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9750 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9751 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9752 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9753 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9754 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
9755 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
9756 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
9757 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9758 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9759 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9760 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9761 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9762 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9763 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9764 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9765 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
9766 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
9767 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
9768 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
9769 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
9770 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9771 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
9772 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
9773 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
9774 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9775 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9776 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9777 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9778 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9779 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9780 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9781 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9782 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9783 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9784 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9785 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9786 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9787 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
9789 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
9790 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
9791 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
9792 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
9793 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
9794 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
9795 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
9796 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
9797 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
9798 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
9799 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
9800 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
9801 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
9802 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
9803 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
9804 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
9806 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
9807 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
9808 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
9809 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
9810 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
9811 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
9812 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
9813 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
9814 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
9815 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
9816 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
9817 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
9818 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
9819 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9820 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9825 static boolean checkPropertiesConfig(int element)
9829 if (IS_GEM(element) ||
9830 IS_CUSTOM_ELEMENT(element) ||
9831 IS_GROUP_ELEMENT(element) ||
9832 IS_BALLOON_ELEMENT(element) ||
9833 IS_ENVELOPE(element) ||
9834 IS_MM_MCDUFFIN(element) ||
9835 IS_DF_LASER(element) ||
9836 IS_PLAYER_ELEMENT(element) ||
9837 HAS_EDITOR_CONTENT(element) ||
9838 CAN_GROW(element) ||
9839 COULD_MOVE_INTO_ACID(element) ||
9840 MAYBE_DONT_COLLIDE_WITH(element) ||
9841 element == EL_SOKOBAN_OBJECT ||
9842 element == EL_SOKOBAN_FIELD_EMPTY ||
9843 element == EL_SOKOBAN_FIELD_FULL)
9846 for (i = 0; elements_with_counter[i].element != -1; i++)
9847 if (elements_with_counter[i].element == element)
9853 static void SetAutomaticNumberOfGemsNeeded(void)
9857 if (!level.auto_count_gems)
9860 level.gems_needed = 0;
9862 for (x = 0; x < lev_fieldx; x++)
9864 for (y = 0; y < lev_fieldy; y++)
9866 int element = Tile[x][y];
9871 case EL_EMERALD_YELLOW:
9872 case EL_EMERALD_RED:
9873 case EL_EMERALD_PURPLE:
9875 case EL_WALL_EMERALD:
9876 case EL_WALL_EMERALD_YELLOW:
9877 case EL_WALL_EMERALD_RED:
9878 case EL_WALL_EMERALD_PURPLE:
9879 case EL_WALL_BD_DIAMOND:
9881 case EL_SP_INFOTRON:
9884 level.gems_needed++;
9888 case EL_WALL_DIAMOND:
9889 level.gems_needed += 3;
9894 level.gems_needed += 5;
9898 case EL_WALL_CRYSTAL:
9899 level.gems_needed += 8;
9908 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9911 static void DrawPropertiesConfig(void)
9913 boolean draw_footer_line = FALSE;
9914 int max_num_element_counters = 4;
9915 int num_element_counters = 0;
9918 if (!checkPropertiesConfig(properties_element))
9920 int xpos = ED_ELEMENT_SETTINGS_X(0);
9921 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9923 PrintInfoText("No configuration options available.",
9924 FONT_TEXT_1, xpos, ypos);
9929 // check if there are elements where a value can be chosen for
9930 for (i = 0; elements_with_counter[i].element != -1; i++)
9932 if (elements_with_counter[i].element == properties_element)
9934 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9936 counterbutton_info[counter_id].y =
9937 ED_ELEMENT_SETTINGS_YPOS(
9938 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
9939 (CAN_GROW(properties_element) ? 1 : 0) +
9940 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
9941 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9942 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
9943 num_element_counters);
9945 counterbutton_info[counter_id].value = elements_with_counter[i].value;
9946 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9948 if (properties_element == EL_GAME_OF_LIFE ||
9949 properties_element == EL_BIOMAZE)
9951 counterbutton_info[counter_id].min_value = 0; // min neighbours
9952 counterbutton_info[counter_id].max_value = 8; // max neighbours
9956 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
9957 counterbutton_info[counter_id].min_value = MIN_SCORE;
9958 counterbutton_info[counter_id].max_value = MAX_SCORE;
9961 MapCounterButtons(counter_id);
9963 num_element_counters++;
9964 if (num_element_counters >= max_num_element_counters)
9969 if (HAS_EDITOR_CONTENT(properties_element))
9971 // draw stickybutton gadget
9972 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9974 if (IS_AMOEBOID(properties_element))
9975 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9976 else if (properties_element == EL_YAMYAM ||
9977 properties_element == EL_YAMYAM_LEFT ||
9978 properties_element == EL_YAMYAM_RIGHT ||
9979 properties_element == EL_YAMYAM_UP ||
9980 properties_element == EL_YAMYAM_DOWN)
9981 DrawYamYamContentAreas();
9982 else if (properties_element == EL_EMC_MAGIC_BALL)
9984 DrawMagicBallContentAreas();
9986 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
9989 else if (properties_element == EL_EMC_ANDROID)
9990 DrawAndroidElementArea(properties_element);
9993 if (IS_PLAYER_ELEMENT(properties_element))
9995 int player_nr = GET_PLAYER_NR(properties_element);
9997 // these properties can be set for every player individually
9999 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10001 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10002 &level.start_element[player_nr];
10003 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10004 &level.artwork_element[player_nr];
10005 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10006 &level.explosion_element[player_nr];
10008 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10009 &level.use_start_element[player_nr];
10010 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10011 &level.use_artwork_element[player_nr];
10012 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10013 &level.use_explosion_element[player_nr];
10014 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10015 &level.initial_player_gravity[player_nr];
10017 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10018 &level.initial_player_stepsize[player_nr];
10020 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10021 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10022 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10023 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10024 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10025 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10026 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10027 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10028 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10029 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10030 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10031 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10032 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10033 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10034 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10036 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10037 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10038 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10040 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10042 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10044 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10045 &level.initial_inventory_content[player_nr][0];
10047 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10048 &level.initial_inventory_size[player_nr];
10050 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
10051 &level.use_initial_inventory[player_nr];
10053 // draw checkbutton gadgets
10054 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
10055 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
10056 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
10058 // draw counter gadgets
10059 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10061 // draw drawing area gadgets
10062 DrawPlayerInitialInventoryArea(properties_element);
10066 if (IS_GEM(properties_element))
10067 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10069 if (properties_element == EL_EM_DYNAMITE)
10070 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10072 if (COULD_MOVE_INTO_ACID(properties_element) &&
10073 !IS_PLAYER_ELEMENT(properties_element) &&
10074 (!IS_CUSTOM_ELEMENT(properties_element) ||
10075 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10077 // set position for checkbutton for "can move into acid"
10078 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10079 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10080 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10081 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
10082 IS_BALLOON_ELEMENT(properties_element) ||
10083 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10085 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10088 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10089 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10091 if (properties_element == EL_SPRING ||
10092 properties_element == EL_SPRING_LEFT ||
10093 properties_element == EL_SPRING_RIGHT)
10094 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10096 if (properties_element == EL_TIME_ORB_FULL)
10097 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10099 if (properties_element == EL_GAME_OF_LIFE ||
10100 properties_element == EL_BIOMAZE)
10101 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10103 if (CAN_GROW(properties_element))
10105 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10106 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10108 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10111 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10112 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10114 if (properties_element == EL_SOKOBAN_OBJECT)
10115 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10117 if (properties_element == EL_SOKOBAN_OBJECT ||
10118 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10119 properties_element == EL_SOKOBAN_FIELD_FULL)
10121 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10122 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10125 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10128 if (IS_BALLOON_ELEMENT(properties_element))
10129 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10131 if (IS_ENVELOPE(properties_element))
10133 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10134 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10135 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10136 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10137 int envelope_nr = properties_element - EL_ENVELOPE_1;
10139 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10140 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10142 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10143 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10145 // display counter to choose size of envelope text area
10146 MapCounterButtons(counter1_id);
10147 MapCounterButtons(counter2_id);
10149 // display checkbuttons to choose auto-wrap and alignment properties
10150 MapCheckbuttonGadget(button1_id);
10151 MapCheckbuttonGadget(button2_id);
10153 DrawEnvelopeTextArea(envelope_nr);
10156 if (IS_MM_MCDUFFIN(properties_element))
10158 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10159 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10160 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10163 if (IS_DF_LASER(properties_element))
10165 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10166 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10167 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10170 if (IS_CUSTOM_ELEMENT(properties_element))
10172 // draw stickybutton gadget
10173 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10175 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10177 // draw checkbutton gadgets
10178 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10179 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10180 MapCheckbuttonGadget(i);
10182 // draw counter gadgets
10183 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10184 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10185 MapCounterButtons(i);
10187 // draw selectbox gadgets
10188 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10189 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10190 MapSelectboxGadget(i);
10192 // draw textbutton gadgets
10193 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10195 // draw text input gadgets
10196 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10198 // draw drawing area gadgets
10199 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10201 draw_footer_line = TRUE;
10203 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10205 // draw checkbutton gadgets
10206 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10207 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10208 MapCheckbuttonGadget(i);
10210 // draw counter gadgets
10211 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10212 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10213 MapCounterButtons(i);
10215 // draw selectbox gadgets
10216 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10217 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10218 MapSelectboxGadget(i);
10220 // draw drawing area gadgets
10221 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10222 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10223 DrawCustomContentArea();
10226 else if (IS_GROUP_ELEMENT(properties_element))
10228 // draw stickybutton gadget
10229 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10231 // draw checkbutton gadgets
10232 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10233 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10235 // draw counter gadgets
10236 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10238 // draw selectbox gadgets
10239 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10241 // draw textbutton gadgets
10242 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10244 // draw drawing area gadgets
10245 DrawGroupElementArea(properties_element);
10247 // draw text input gadgets
10248 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10250 // draw drawing area gadgets
10251 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10253 draw_footer_line = TRUE;
10256 // draw little footer border line above CE/GE use/save template gadgets
10257 if (draw_footer_line)
10259 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10260 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10261 int gd_x = gd->x + gd_gi1->border.width / 2;
10262 int gd_y = gd->y + gd_gi1->height - 1;
10263 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10265 if (tab_color != BLACK_PIXEL) // black => transparent
10266 FillRectangle(drawto,
10267 SX + ED_ELEMENT_SETTINGS_X(0),
10268 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10270 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10274 static void DrawPropertiesChangeDrawingAreas(void)
10276 if (IS_CUSTOM_ELEMENT(properties_element))
10278 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10279 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10280 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10282 DrawCustomChangeContentArea();
10285 redraw_mask |= REDRAW_FIELD;
10288 static void DrawPropertiesChange(void)
10292 // needed to initially set selectbox options for special action options
10293 setSelectboxSpecialActionOptions();
10295 // draw stickybutton gadget
10296 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10298 // draw checkbutton gadgets
10299 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10300 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10301 MapCheckbuttonGadget(i);
10303 // draw counter gadgets
10304 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10305 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10306 MapCounterButtons(i);
10308 // draw selectbox gadgets
10309 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10310 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10311 MapSelectboxGadget(i);
10313 // draw textbutton gadgets
10314 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10315 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10316 MapTextbuttonGadget(i);
10318 // draw graphicbutton gadgets
10319 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10320 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10321 MapGraphicbuttonGadget(i);
10323 // draw drawing area gadgets
10324 DrawPropertiesChangeDrawingAreas();
10327 static void DrawEditorElementAnimation(int x, int y)
10329 int graphic = el2img(properties_element);
10330 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10331 custom_element.ce_value_fixed_initial :
10332 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10333 custom_element.collect_score_initial : FrameCounter);
10335 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10338 static void DrawEditorElementName(int x, int y, int font_nr)
10340 char *element_name = getElementInfoText(properties_element);
10341 int font_width = getFontWidth(font_nr);
10342 int font_height = getFontHeight(font_nr);
10343 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10344 int max_chars_per_line = max_text_width / font_width;
10345 char buffer[max_chars_per_line + 1];
10347 if (strlen(element_name) <= max_chars_per_line)
10348 DrawTextS(x, y, font_nr, element_name);
10351 int next_pos = max_chars_per_line;
10353 strncpy(buffer, element_name, max_chars_per_line);
10354 buffer[max_chars_per_line] = '\0';
10356 if (element_name[max_chars_per_line] == ' ')
10362 for (i = max_chars_per_line - 1; i >= 0; i--)
10363 if (buffer[i] == ' ')
10366 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10373 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10375 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10376 buffer[max_chars_per_line] = '\0';
10378 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10382 static void DrawPropertiesWindow(void)
10384 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10385 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10386 int border_size = gd->border_size;
10387 int font_nr = FONT_TEXT_1;
10388 int font_height = getFontHeight(font_nr);
10389 int xoffset = TILEX + element_border + 3 * border_size;
10390 int yoffset = (TILEY - font_height) / 2;
10391 int x1 = editor.settings.element_graphic.x + element_border;
10392 int y1 = editor.settings.element_graphic.y + element_border;
10393 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10394 editor.settings.element_name.x);
10395 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10396 editor.settings.element_name.y);
10397 char *text = "Element Settings";
10398 int font2_nr = FONT_TITLE_1;
10399 struct MenuPosInfo *pos = &editor.settings.headline;
10400 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10401 int sy = SY + pos->y;
10403 stick_element_properties_window = FALSE;
10405 // make sure that previous properties edit mode exists for this element
10406 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10407 !IS_CUSTOM_ELEMENT(properties_element))
10408 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10410 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10411 !IS_PLAYER_ELEMENT(properties_element) &&
10412 !IS_CUSTOM_ELEMENT(properties_element))
10413 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10415 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10416 (IS_PLAYER_ELEMENT(properties_element) ||
10417 IS_CUSTOM_ELEMENT(properties_element)))
10418 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10420 CopyElementPropertiesToEditor(properties_element);
10422 UnmapLevelEditorFieldGadgets();
10423 UnmapLevelEditorToolboxDrawingGadgets();
10424 UnmapLevelEditorToolboxCustomGadgets();
10426 if (IS_CUSTOM_ELEMENT(properties_element) ||
10427 IS_GROUP_ELEMENT(properties_element))
10428 MapLevelEditorToolboxCustomGadgets();
10430 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10433 DrawText(sx, sy, text, font2_nr);
10435 FrameCounter = 0; // restart animation frame counter
10437 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10438 DrawEditorElementAnimation(SX + x1, SY + y1);
10439 DrawEditorElementName(x2, y2, font_nr);
10441 DrawPropertiesTabulatorGadgets();
10443 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10444 DrawPropertiesInfo();
10445 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10446 DrawPropertiesChange();
10447 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10448 DrawPropertiesConfig();
10451 static void DrawPaletteWindow(void)
10455 UnmapLevelEditorFieldGadgets();
10457 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10460 // map buttons to select elements
10461 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10462 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10463 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10464 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10465 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10468 static void UpdateCustomElementGraphicGadgets(void)
10472 InitElementPropertiesGfxElement();
10474 ModifyEditorElementList();
10475 RedrawDrawingElements();
10477 // force redraw of all mapped drawing area gadgets
10478 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10480 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10487 static int getOpenDirectionFromTube(int element)
10491 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10492 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10493 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10494 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10495 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10496 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10497 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10498 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10499 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10500 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10501 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10507 static int getTubeFromOpenDirection(int direction)
10511 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10512 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10513 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10514 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10515 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10516 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10517 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10518 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10519 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10520 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10521 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10523 // if only one direction, fall back to simple tube with that direction
10524 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10525 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10526 case (MV_UP): return EL_TUBE_VERTICAL;
10527 case (MV_DOWN): return EL_TUBE_VERTICAL;
10533 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10535 int element_new = getTubeFromOpenDirection(direction);
10537 return (element_new != EL_EMPTY ? element_new : element_old);
10540 static int getOpenDirectionFromBelt(int element)
10542 int belt_dir = getBeltDirFromBeltElement(element);
10544 return (belt_dir == MV_LEFT ? MV_RIGHT :
10545 belt_dir == MV_RIGHT ? MV_LEFT :
10546 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10549 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10551 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10552 direction == MV_RIGHT ? MV_LEFT :
10553 direction == MV_HORIZONTAL ? MV_NONE : direction);
10555 if (direction == MV_NONE)
10558 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10561 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10564 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10566 return (element_new != EL_EMPTY ? element_new : element_old);
10569 static int getOpenDirectionFromPool(int element)
10573 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10574 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10575 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10576 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10577 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10578 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10584 static int getPoolFromOpenDirection(int direction)
10588 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10589 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10590 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10591 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10592 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10593 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10599 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10601 int element = getPoolFromOpenDirection(direction);
10602 int help_direction = getOpenDirectionFromPool(help_element);
10604 if (element == EL_EMPTY)
10606 int help_direction_vertical = help_direction & MV_VERTICAL;
10608 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10611 if (element == EL_EMPTY)
10613 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10615 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10621 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10623 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10625 return (element_new != EL_EMPTY ? element_new : element_old);
10628 static int getOpenDirectionFromPillar(int element)
10632 case EL_EMC_WALL_1: return (MV_DOWN);
10633 case EL_EMC_WALL_2: return (MV_VERTICAL);
10634 case EL_EMC_WALL_3: return (MV_UP);
10640 static int getPillarFromOpenDirection(int direction)
10644 case (MV_DOWN): return EL_EMC_WALL_1;
10645 case (MV_VERTICAL): return EL_EMC_WALL_2;
10646 case (MV_UP): return EL_EMC_WALL_3;
10652 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10654 int element_new = getPillarFromOpenDirection(direction);
10656 return (element_new != EL_EMPTY ? element_new : element_old);
10659 static int getOpenDirectionFromSteel2(int element)
10663 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10664 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10665 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10666 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10667 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10668 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10669 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10670 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10676 static int getSteel2FromOpenDirection(int direction)
10680 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10681 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10682 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10683 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10684 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10685 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10686 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10687 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10693 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10695 int element_new = getSteel2FromOpenDirection(direction);
10697 return (element_new != EL_EMPTY ? element_new : element_old);
10700 static int getOpenDirectionFromChip(int element)
10704 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10705 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10706 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10707 case EL_SP_CHIP_TOP: return (MV_DOWN);
10708 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10714 static int getChipFromOpenDirection(int direction)
10718 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10719 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
10720 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
10721 case (MV_UP): return EL_SP_CHIP_BOTTOM;
10722 case (MV_DOWN): return EL_SP_CHIP_TOP;
10728 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10730 int element_new = getChipFromOpenDirection(direction);
10732 return (element_new != EL_EMPTY ? element_new : element_old);
10735 static int getClosedTube(int x, int y)
10737 static int xy[4][2] =
10744 int element_old = IntelliDrawBuffer[x][y];
10745 int direction_old = getOpenDirectionFromTube(element_old);
10746 int direction_new = MV_NONE;
10749 for (i = 0; i < NUM_DIRECTIONS; i++)
10751 int xx = x + xy[i][0];
10752 int yy = y + xy[i][1];
10753 int dir = MV_DIR_FROM_BIT(i);
10754 int dir_opposite = MV_DIR_OPPOSITE(dir);
10756 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10757 (direction_old & dir) &&
10758 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10759 direction_new |= dir;
10762 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10765 static int getClosedBelt(int x, int y)
10767 static int xy[4][2] =
10774 int element_old = IntelliDrawBuffer[x][y];
10775 int nr = getBeltNrFromBeltElement(element_old);
10776 int direction_old = getOpenDirectionFromBelt(element_old);
10777 int direction_new = MV_NONE;
10780 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10782 int xx = x + xy[i][0];
10783 int yy = y + xy[i][1];
10784 int dir = MV_DIR_FROM_BIT(i);
10785 int dir_opposite = MV_DIR_OPPOSITE(dir);
10787 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10788 (direction_old & dir) &&
10789 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10790 direction_new |= dir;
10793 return getBeltFromNrAndOpenDirection(nr, direction_new);
10796 static int getClosedPool(int x, int y)
10798 static int xy[4][2] =
10805 int element_old = IntelliDrawBuffer[x][y];
10806 int direction_old = getOpenDirectionFromPool(element_old);
10807 int direction_new = MV_NONE;
10810 for (i = 0; i < NUM_DIRECTIONS; i++)
10812 int xx = x + xy[i][0];
10813 int yy = y + xy[i][1];
10814 int dir = MV_DIR_FROM_BIT(i);
10815 int dir_opposite = MV_DIR_OPPOSITE(dir);
10817 if (IN_LEV_FIELD(xx, yy) &&
10818 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10819 (direction_old & dir) &&
10820 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10821 direction_new |= dir;
10824 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10827 static int getClosedPillar(int x, int y)
10829 static int xy[4][2] =
10836 int element_old = IntelliDrawBuffer[x][y];
10837 int direction_old = getOpenDirectionFromPillar(element_old);
10838 int direction_new = MV_NONE;
10841 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10843 int xx = x + xy[i][0];
10844 int yy = y + xy[i][1];
10845 int dir = MV_DIR_FROM_BIT(i);
10846 int dir_opposite = MV_DIR_OPPOSITE(dir);
10848 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10849 (direction_old & dir) &&
10850 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10851 direction_new |= dir;
10854 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10857 static int getClosedSteel2(int x, int y)
10859 static int xy[4][2] =
10866 int element_old = IntelliDrawBuffer[x][y];
10867 int direction_old = getOpenDirectionFromSteel2(element_old);
10868 int direction_new = MV_NONE;
10871 for (i = 0; i < NUM_DIRECTIONS; i++)
10873 int xx = x + xy[i][0];
10874 int yy = y + xy[i][1];
10875 int dir = MV_DIR_FROM_BIT(i);
10876 int dir_opposite = MV_DIR_OPPOSITE(dir);
10878 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10879 (direction_old & dir) &&
10880 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10881 direction_new |= dir;
10884 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10887 static int getClosedChip(int x, int y)
10889 static int xy[4][2] =
10896 int element_old = IntelliDrawBuffer[x][y];
10897 int direction_old = getOpenDirectionFromChip(element_old);
10898 int direction_new = MV_NONE;
10901 for (i = 0; i < NUM_DIRECTIONS; i++)
10903 int xx = x + xy[i][0];
10904 int yy = y + xy[i][1];
10905 int dir = MV_DIR_FROM_BIT(i);
10906 int dir_opposite = MV_DIR_OPPOSITE(dir);
10908 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10909 (direction_old & dir) &&
10910 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10911 direction_new |= dir;
10914 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10917 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10918 boolean change_level)
10920 int sx = x - level_xpos;
10921 int sy = y - level_ypos;
10922 int old_element = Tile[x][y];
10923 int new_element = element;
10924 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10925 boolean draw_masked = FALSE;
10927 if (IS_MM_WALL_EDITOR(element))
10929 element = map_mm_wall_element_editor(element) | new_bitmask;
10931 if (IS_MM_WALL(old_element))
10932 element |= MM_WALL_BITS(old_element);
10935 draw_masked = TRUE;
10937 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10939 int element_changed = old_element & ~new_bitmask;
10941 if (MM_WALL_BITS(element_changed) != 0)
10942 element = element_changed;
10945 IntelliDrawBuffer[x][y] = element;
10948 Tile[x][y] = element;
10950 if (IN_ED_FIELD(sx, sy))
10952 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
10953 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
10954 else if (draw_masked)
10955 DrawEditorElementThruMask(sx, sy, element);
10957 DrawEditorElement(sx, sy, element);
10961 static void SetElementSimple(int x, int y, int element, boolean change_level)
10963 SetElementSimpleExt(x, y, 0, 0, element, change_level);
10966 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10967 int x2, int y2, int *element2,
10968 int (*close_function)(int, int),
10969 boolean change_level)
10971 // set neighbour elements to newly determined connections
10972 SetElementSimple(x1, y1, *element1, change_level);
10973 SetElementSimple(x2, y2, *element2, change_level);
10975 // remove all open connections of neighbour elements
10976 *element1 = close_function(x1, y1);
10977 *element2 = close_function(x2, y2);
10979 // set neighbour elements to new, minimized connections
10980 SetElementSimple(x1, y1, *element1, change_level);
10981 SetElementSimple(x2, y2, *element2, change_level);
10984 static void SetElementIntelliDraw(int x, int y, int new_element,
10985 boolean change_level, int button)
10987 static int xy[4][2] =
10994 static int last_x = -1;
10995 static int last_y = -1;
10997 if (new_element == EL_UNDEFINED)
11005 int old_element = IntelliDrawBuffer[x][y];
11007 if (IS_TUBE(new_element))
11009 int last_element_new = EL_UNDEFINED;
11010 int direction = MV_NONE;
11013 // if old element is of same kind, keep all existing directions
11014 if (IS_TUBE(old_element))
11015 direction |= getOpenDirectionFromTube(old_element);
11017 for (i = 0; i < NUM_DIRECTIONS; i++)
11019 int xx = x + xy[i][0];
11020 int yy = y + xy[i][1];
11022 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11023 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11025 int dir = MV_DIR_FROM_BIT(i);
11026 int dir_opposite = MV_DIR_OPPOSITE(dir);
11027 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11028 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11029 int last_direction_new = last_direction_old | dir_opposite;
11031 last_element_new = getTubeFromOpenDirection(last_direction_new);
11037 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11039 if (last_element_new != EL_UNDEFINED)
11040 MergeAndCloseNeighbourElements(x, y, &new_element,
11041 last_x, last_y, &last_element_new,
11042 getClosedTube, change_level);
11044 else if (IS_BELT(new_element))
11046 int belt_nr = getBeltNrFromBeltElement(new_element);
11047 int last_element_new = EL_UNDEFINED;
11048 int direction = MV_NONE;
11051 // if old element is of same kind, keep all existing directions
11052 if (IS_BELT(old_element))
11053 direction |= getOpenDirectionFromBelt(old_element);
11055 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11057 int xx = x + xy[i][0];
11058 int yy = y + xy[i][1];
11060 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11061 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11063 int dir = MV_DIR_FROM_BIT(i);
11064 int dir_opposite = MV_DIR_OPPOSITE(dir);
11065 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11066 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11067 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11068 int last_direction_new = last_direction_old | dir_opposite;
11070 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11071 last_direction_new);
11076 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11078 if (last_element_new != EL_UNDEFINED)
11079 MergeAndCloseNeighbourElements(x, y, &new_element,
11080 last_x, last_y, &last_element_new,
11081 getClosedBelt, change_level);
11083 else if (IS_ACID_POOL_OR_ACID(new_element))
11085 int last_element_new = EL_UNDEFINED;
11086 int direction = MV_NONE;
11089 // if old element is of same kind, keep all existing directions
11090 if (IS_ACID_POOL_OR_ACID(old_element))
11091 direction |= getOpenDirectionFromPool(old_element);
11093 for (i = 0; i < NUM_DIRECTIONS; i++)
11095 int xx = x + xy[i][0];
11096 int yy = y + xy[i][1];
11098 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11099 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11101 int dir = MV_DIR_FROM_BIT(i);
11102 int dir_opposite = MV_DIR_OPPOSITE(dir);
11103 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11104 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11105 int last_direction_new = last_direction_old | dir_opposite;
11107 last_element_new = getPoolFromOpenDirection(last_direction_new);
11113 // special corrections needed for intuitively correct acid pool drawing
11114 if (last_element_new == EL_EMPTY)
11115 last_element_new = new_element;
11116 else if (last_element_new != EL_UNDEFINED)
11117 new_element = last_element_new;
11119 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11121 if (last_element_new != EL_UNDEFINED)
11122 MergeAndCloseNeighbourElements(x, y, &new_element,
11123 last_x, last_y, &last_element_new,
11124 getClosedPool, change_level);
11126 else if (IS_EMC_PILLAR(new_element))
11128 int last_element_new = EL_UNDEFINED;
11129 int direction = MV_NONE;
11132 // if old element is of same kind, keep all existing directions
11133 if (IS_EMC_PILLAR(old_element))
11134 direction |= getOpenDirectionFromPillar(old_element);
11136 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11138 int xx = x + xy[i][0];
11139 int yy = y + xy[i][1];
11141 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11142 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11144 int dir = MV_DIR_FROM_BIT(i);
11145 int dir_opposite = MV_DIR_OPPOSITE(dir);
11146 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11147 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11148 int last_direction_new = last_direction_old | dir_opposite;
11150 last_element_new = getPillarFromOpenDirection(last_direction_new);
11156 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11158 if (last_element_new != EL_UNDEFINED)
11159 MergeAndCloseNeighbourElements(x, y, &new_element,
11160 last_x, last_y, &last_element_new,
11161 getClosedPillar, change_level);
11163 else if (IS_DC_STEELWALL_2(new_element))
11165 int last_element_new = EL_UNDEFINED;
11166 int direction = MV_NONE;
11169 // if old element is of same kind, keep all existing directions
11170 if (IS_DC_STEELWALL_2(old_element))
11171 direction |= getOpenDirectionFromSteel2(old_element);
11173 for (i = 0; i < NUM_DIRECTIONS; i++)
11175 int xx = x + xy[i][0];
11176 int yy = y + xy[i][1];
11178 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11179 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11181 int dir = MV_DIR_FROM_BIT(i);
11182 int dir_opposite = MV_DIR_OPPOSITE(dir);
11183 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11184 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11185 int last_direction_new = last_direction_old | dir_opposite;
11187 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11193 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11195 if (last_element_new != EL_UNDEFINED)
11196 MergeAndCloseNeighbourElements(x, y, &new_element,
11197 last_x, last_y, &last_element_new,
11198 getClosedSteel2, change_level);
11200 else if (IS_SP_CHIP(new_element))
11202 int last_element_new = EL_UNDEFINED;
11203 int direction = MV_NONE;
11206 // (do not keep existing directions, regardless of kind of old element)
11208 for (i = 0; i < NUM_DIRECTIONS; i++)
11210 int xx = x + xy[i][0];
11211 int yy = y + xy[i][1];
11213 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11214 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11216 int dir = MV_DIR_FROM_BIT(i);
11217 int dir_opposite = MV_DIR_OPPOSITE(dir);
11218 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11219 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11220 int last_direction_new = last_direction_old | dir_opposite;
11222 if (last_direction_old == MV_NONE)
11224 last_element_new = getChipFromOpenDirection(last_direction_new);
11227 else if (last_direction_old & (dir | dir_opposite))
11229 direction |= MV_DIR_OPPOSITE(last_direction_old);
11233 direction |= MV_DIR_OPPOSITE(dir);
11238 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11240 if (last_element_new != EL_UNDEFINED)
11241 MergeAndCloseNeighbourElements(x, y, &new_element,
11242 last_x, last_y, &last_element_new,
11243 getClosedChip, change_level);
11245 else if (IS_SP_HARDWARE_BASE(new_element))
11247 int nr = GetSimpleRandom(6);
11249 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11250 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11251 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11252 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11253 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11255 else if (new_element == EL_SP_HARDWARE_GREEN ||
11256 new_element == EL_SP_HARDWARE_BLUE ||
11257 new_element == EL_SP_HARDWARE_RED)
11259 int nr = GetSimpleRandom(3);
11261 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11262 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11264 else if (IS_GROUP_ELEMENT(new_element))
11266 boolean connected_drawing = FALSE;
11269 for (i = 0; i < NUM_DIRECTIONS; i++)
11271 int xx = x + xy[i][0];
11272 int yy = y + xy[i][1];
11274 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11275 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11276 connected_drawing = TRUE;
11279 if (!connected_drawing)
11280 ResolveGroupElement(new_element);
11282 new_element = GetElementFromGroupElement(new_element);
11284 else if (IS_BELT_SWITCH(old_element))
11286 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11287 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11289 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11290 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11292 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11296 static int swappable_elements[][2] =
11298 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11299 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11300 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11301 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11302 { EL_EMERALD, EL_WALL_EMERALD },
11303 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11304 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11305 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11306 { EL_DIAMOND, EL_WALL_DIAMOND },
11307 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11308 { EL_GATE_1, EL_GATE_1_GRAY },
11309 { EL_GATE_2, EL_GATE_2_GRAY },
11310 { EL_GATE_3, EL_GATE_3_GRAY },
11311 { EL_GATE_4, EL_GATE_4_GRAY },
11312 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11313 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11314 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11315 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11316 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11317 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11318 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11319 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11320 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11321 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11322 { EL_LAMP, EL_LAMP_ACTIVE },
11323 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11324 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11325 { EL_PEARL, EL_WALL_PEARL },
11326 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11327 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11328 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11329 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11330 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11331 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11332 { EL_LANDMINE, EL_DC_LANDMINE },
11333 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11334 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11335 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11336 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11337 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11338 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11339 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11340 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11341 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11345 static int rotatable_elements_4[][4] =
11355 EL_SPACESHIP_RIGHT,
11360 EL_BD_BUTTERFLY_UP,
11361 EL_BD_BUTTERFLY_RIGHT,
11362 EL_BD_BUTTERFLY_DOWN,
11363 EL_BD_BUTTERFLY_LEFT
11367 EL_BD_FIREFLY_RIGHT,
11368 EL_BD_FIREFLY_DOWN,
11396 EL_SP_GRAVITY_PORT_UP,
11397 EL_SP_GRAVITY_PORT_RIGHT,
11398 EL_SP_GRAVITY_PORT_DOWN,
11399 EL_SP_GRAVITY_PORT_LEFT
11402 EL_SP_GRAVITY_ON_PORT_UP,
11403 EL_SP_GRAVITY_ON_PORT_RIGHT,
11404 EL_SP_GRAVITY_ON_PORT_DOWN,
11405 EL_SP_GRAVITY_ON_PORT_LEFT
11408 EL_SP_GRAVITY_OFF_PORT_UP,
11409 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11410 EL_SP_GRAVITY_OFF_PORT_DOWN,
11411 EL_SP_GRAVITY_OFF_PORT_LEFT
11420 EL_BALLOON_SWITCH_UP,
11421 EL_BALLOON_SWITCH_RIGHT,
11422 EL_BALLOON_SWITCH_DOWN,
11423 EL_BALLOON_SWITCH_LEFT
11427 EL_MM_MCDUFFIN_RIGHT,
11428 EL_MM_MCDUFFIN_DOWN,
11429 EL_MM_MCDUFFIN_LEFT
11432 EL_MM_MIRROR_FIXED_1,
11433 EL_MM_MIRROR_FIXED_4,
11434 EL_MM_MIRROR_FIXED_3,
11435 EL_MM_MIRROR_FIXED_2
11438 EL_MM_STEEL_GRID_FIXED_1,
11439 EL_MM_STEEL_GRID_FIXED_4,
11440 EL_MM_STEEL_GRID_FIXED_2,
11441 EL_MM_STEEL_GRID_FIXED_3
11444 EL_MM_WOODEN_GRID_FIXED_1,
11445 EL_MM_WOODEN_GRID_FIXED_4,
11446 EL_MM_WOODEN_GRID_FIXED_2,
11447 EL_MM_WOODEN_GRID_FIXED_3
11450 EL_MM_POLARIZER_CROSS_1,
11451 EL_MM_POLARIZER_CROSS_4,
11452 EL_MM_POLARIZER_CROSS_3,
11453 EL_MM_POLARIZER_CROSS_2
11457 EL_MM_PACMAN_RIGHT,
11469 EL_DF_RECEIVER_RIGHT,
11470 EL_DF_RECEIVER_DOWN,
11471 EL_DF_RECEIVER_LEFT
11478 static int rotatable_elements_8[][8] =
11481 EL_DF_STEEL_GRID_FIXED_1,
11482 EL_DF_STEEL_GRID_FIXED_8,
11483 EL_DF_STEEL_GRID_FIXED_7,
11484 EL_DF_STEEL_GRID_FIXED_6,
11485 EL_DF_STEEL_GRID_FIXED_5,
11486 EL_DF_STEEL_GRID_FIXED_4,
11487 EL_DF_STEEL_GRID_FIXED_3,
11488 EL_DF_STEEL_GRID_FIXED_2
11491 EL_DF_WOODEN_GRID_FIXED_1,
11492 EL_DF_WOODEN_GRID_FIXED_8,
11493 EL_DF_WOODEN_GRID_FIXED_7,
11494 EL_DF_WOODEN_GRID_FIXED_6,
11495 EL_DF_WOODEN_GRID_FIXED_5,
11496 EL_DF_WOODEN_GRID_FIXED_4,
11497 EL_DF_WOODEN_GRID_FIXED_3,
11498 EL_DF_WOODEN_GRID_FIXED_2
11501 EL_DF_STEEL_GRID_ROTATING_1,
11502 EL_DF_STEEL_GRID_ROTATING_8,
11503 EL_DF_STEEL_GRID_ROTATING_7,
11504 EL_DF_STEEL_GRID_ROTATING_6,
11505 EL_DF_STEEL_GRID_ROTATING_5,
11506 EL_DF_STEEL_GRID_ROTATING_4,
11507 EL_DF_STEEL_GRID_ROTATING_3,
11508 EL_DF_STEEL_GRID_ROTATING_2
11511 EL_DF_WOODEN_GRID_ROTATING_1,
11512 EL_DF_WOODEN_GRID_ROTATING_8,
11513 EL_DF_WOODEN_GRID_ROTATING_7,
11514 EL_DF_WOODEN_GRID_ROTATING_6,
11515 EL_DF_WOODEN_GRID_ROTATING_5,
11516 EL_DF_WOODEN_GRID_ROTATING_4,
11517 EL_DF_WOODEN_GRID_ROTATING_3,
11518 EL_DF_WOODEN_GRID_ROTATING_2
11525 static int rotatable_elements_16[][16] =
11546 EL_MM_TELEPORTER_5,
11547 EL_MM_TELEPORTER_4,
11548 EL_MM_TELEPORTER_3,
11549 EL_MM_TELEPORTER_2,
11550 EL_MM_TELEPORTER_1,
11551 EL_MM_TELEPORTER_16,
11552 EL_MM_TELEPORTER_15,
11553 EL_MM_TELEPORTER_14,
11554 EL_MM_TELEPORTER_13,
11555 EL_MM_TELEPORTER_12,
11556 EL_MM_TELEPORTER_11,
11557 EL_MM_TELEPORTER_10,
11558 EL_MM_TELEPORTER_9,
11559 EL_MM_TELEPORTER_8,
11560 EL_MM_TELEPORTER_7,
11564 EL_MM_TELEPORTER_RED_5,
11565 EL_MM_TELEPORTER_RED_4,
11566 EL_MM_TELEPORTER_RED_3,
11567 EL_MM_TELEPORTER_RED_2,
11568 EL_MM_TELEPORTER_RED_1,
11569 EL_MM_TELEPORTER_RED_16,
11570 EL_MM_TELEPORTER_RED_15,
11571 EL_MM_TELEPORTER_RED_14,
11572 EL_MM_TELEPORTER_RED_13,
11573 EL_MM_TELEPORTER_RED_12,
11574 EL_MM_TELEPORTER_RED_11,
11575 EL_MM_TELEPORTER_RED_10,
11576 EL_MM_TELEPORTER_RED_9,
11577 EL_MM_TELEPORTER_RED_8,
11578 EL_MM_TELEPORTER_RED_7,
11579 EL_MM_TELEPORTER_RED_6
11582 EL_MM_TELEPORTER_YELLOW_5,
11583 EL_MM_TELEPORTER_YELLOW_4,
11584 EL_MM_TELEPORTER_YELLOW_3,
11585 EL_MM_TELEPORTER_YELLOW_2,
11586 EL_MM_TELEPORTER_YELLOW_1,
11587 EL_MM_TELEPORTER_YELLOW_16,
11588 EL_MM_TELEPORTER_YELLOW_15,
11589 EL_MM_TELEPORTER_YELLOW_14,
11590 EL_MM_TELEPORTER_YELLOW_13,
11591 EL_MM_TELEPORTER_YELLOW_12,
11592 EL_MM_TELEPORTER_YELLOW_11,
11593 EL_MM_TELEPORTER_YELLOW_10,
11594 EL_MM_TELEPORTER_YELLOW_9,
11595 EL_MM_TELEPORTER_YELLOW_8,
11596 EL_MM_TELEPORTER_YELLOW_7,
11597 EL_MM_TELEPORTER_YELLOW_6
11600 EL_MM_TELEPORTER_GREEN_5,
11601 EL_MM_TELEPORTER_GREEN_4,
11602 EL_MM_TELEPORTER_GREEN_3,
11603 EL_MM_TELEPORTER_GREEN_2,
11604 EL_MM_TELEPORTER_GREEN_1,
11605 EL_MM_TELEPORTER_GREEN_16,
11606 EL_MM_TELEPORTER_GREEN_15,
11607 EL_MM_TELEPORTER_GREEN_14,
11608 EL_MM_TELEPORTER_GREEN_13,
11609 EL_MM_TELEPORTER_GREEN_12,
11610 EL_MM_TELEPORTER_GREEN_11,
11611 EL_MM_TELEPORTER_GREEN_10,
11612 EL_MM_TELEPORTER_GREEN_9,
11613 EL_MM_TELEPORTER_GREEN_8,
11614 EL_MM_TELEPORTER_GREEN_7,
11615 EL_MM_TELEPORTER_GREEN_6
11618 EL_MM_TELEPORTER_BLUE_5,
11619 EL_MM_TELEPORTER_BLUE_4,
11620 EL_MM_TELEPORTER_BLUE_3,
11621 EL_MM_TELEPORTER_BLUE_2,
11622 EL_MM_TELEPORTER_BLUE_1,
11623 EL_MM_TELEPORTER_BLUE_16,
11624 EL_MM_TELEPORTER_BLUE_15,
11625 EL_MM_TELEPORTER_BLUE_14,
11626 EL_MM_TELEPORTER_BLUE_13,
11627 EL_MM_TELEPORTER_BLUE_12,
11628 EL_MM_TELEPORTER_BLUE_11,
11629 EL_MM_TELEPORTER_BLUE_10,
11630 EL_MM_TELEPORTER_BLUE_9,
11631 EL_MM_TELEPORTER_BLUE_8,
11632 EL_MM_TELEPORTER_BLUE_7,
11633 EL_MM_TELEPORTER_BLUE_6
11637 EL_MM_POLARIZER_16,
11638 EL_MM_POLARIZER_15,
11639 EL_MM_POLARIZER_14,
11640 EL_MM_POLARIZER_13,
11641 EL_MM_POLARIZER_12,
11642 EL_MM_POLARIZER_11,
11643 EL_MM_POLARIZER_10,
11672 EL_DF_MIRROR_ROTATING_1,
11673 EL_DF_MIRROR_ROTATING_16,
11674 EL_DF_MIRROR_ROTATING_15,
11675 EL_DF_MIRROR_ROTATING_14,
11676 EL_DF_MIRROR_ROTATING_13,
11677 EL_DF_MIRROR_ROTATING_12,
11678 EL_DF_MIRROR_ROTATING_11,
11679 EL_DF_MIRROR_ROTATING_10,
11680 EL_DF_MIRROR_ROTATING_9,
11681 EL_DF_MIRROR_ROTATING_8,
11682 EL_DF_MIRROR_ROTATING_7,
11683 EL_DF_MIRROR_ROTATING_6,
11684 EL_DF_MIRROR_ROTATING_5,
11685 EL_DF_MIRROR_ROTATING_4,
11686 EL_DF_MIRROR_ROTATING_3,
11687 EL_DF_MIRROR_ROTATING_2
11696 for (i = 0; swappable_elements[i][0] != -1; i++)
11698 int element1 = swappable_elements[i][0];
11699 int element2 = swappable_elements[i][1];
11701 if (old_element == element1 || old_element == element2)
11702 new_element = (old_element == element1 ? element2 : element1);
11705 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11707 for (j = 0; j < 4; j++)
11709 int element = rotatable_elements_4[i][j];
11711 if (old_element == element)
11712 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11713 button == 2 ? rotatable_elements_4[i][0] :
11714 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11719 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11721 for (j = 0; j < 8; j++)
11723 int element = rotatable_elements_8[i][j];
11725 if (old_element == element)
11726 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11727 button == 2 ? rotatable_elements_8[i][0] :
11728 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11733 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11735 for (j = 0; j < 16; j++)
11737 int element = rotatable_elements_16[i][j];
11739 if (old_element == element)
11740 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11741 button == 2 ? rotatable_elements_16[i][0] :
11742 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
11747 if (old_element != new_element)
11749 int max_infotext_len = getMaxInfoTextLength();
11750 char infotext[MAX_OUTPUT_LINESIZE + 1];
11752 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11753 infotext[max_infotext_len] = '\0';
11755 ClearEditorGadgetInfoText();
11757 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11762 SetElementSimple(x, y, new_element, change_level);
11768 static void ResetIntelliDraw(void)
11772 for (x = 0; x < lev_fieldx; x++)
11773 for (y = 0; y < lev_fieldy; y++)
11774 IntelliDrawBuffer[x][y] = Tile[x][y];
11776 SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11779 static boolean draw_mode_hires = FALSE;
11781 static boolean isHiresTileElement(int element)
11783 return (IS_MM_WALL(element) || element == EL_EMPTY);
11786 static boolean isHiresDrawElement(int element)
11788 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
11791 static void SetDrawModeHiRes(int element)
11794 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11795 isHiresDrawElement(element));
11798 static boolean getDrawModeHiRes(void)
11800 return draw_mode_hires;
11803 static int getLoResScreenPos(int pos)
11805 return (getDrawModeHiRes() ? pos / 2 : pos);
11808 static int getLoResScreenMod(int pos)
11810 return (getDrawModeHiRes() ? pos % 2 : 0);
11813 static void SetElementExt(int x, int y, int dx, int dy, int element,
11814 boolean change_level, int button)
11817 SetElementSimple(x, y, Tile[x][y], change_level);
11818 else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11819 SetElementIntelliDraw(x, y, element, change_level, button);
11821 SetElementSimpleExt(x, y, dx, dy, element, change_level);
11824 static void SetElement(int x, int y, int element)
11826 SetElementExt(x, y, 0, 0, element, TRUE, -1);
11829 static void SetElementButton(int x, int y, int dx, int dy, int element,
11832 SetElementExt(x, y, dx, dy, element, TRUE, button);
11835 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11837 int lx = getLoResScreenPos(sx2) + level_xpos;
11838 int ly = getLoResScreenPos(sy2) + level_ypos;
11839 int dx = getLoResScreenMod(sx2);
11840 int dy = getLoResScreenMod(sy2);
11842 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11845 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11852 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11855 static int getLevelElementHiRes(int lx2, int ly2)
11861 int element = Tile[lx][ly];
11862 unsigned int bitmask = (dx + 1) << (dy * 2);
11864 if (IS_MM_WALL(element))
11866 if (element & bitmask)
11867 return map_mm_wall_element(element);
11875 static void DrawLineElement(int x, int y, int element, boolean change_level)
11877 SetElementHiRes(x, y, element, change_level);
11880 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11881 int element, boolean change_level)
11883 int xsize = ABS(to_x - from_x);
11884 int ysize = ABS(to_y - from_y);
11885 int dx = (to_x < from_x ? -1 : +1);
11886 int dy = (to_y < from_y ? -1 : +1);
11889 if (from_y == to_y) // horizontal line
11891 for (i = 0; i <= xsize; i++)
11892 DrawLineElement(from_x + i * dx, from_y, element, change_level);
11894 else if (from_x == to_x) // vertical line
11896 for (i = 0; i <= ysize; i++)
11897 DrawLineElement(from_x, from_y + i * dy, element, change_level);
11899 else // diagonal line
11901 if (ysize < xsize) // a < 1
11903 float a = (float)ysize / (float)xsize;
11905 for (i = 0; i <= xsize; i++)
11908 int y = dy * (int)(a * i + 0.5);
11910 DrawLineElement(from_x + x, from_y + y, element, change_level);
11915 float a = (float)xsize / (float)ysize;
11917 for (i = 0; i <= ysize; i++)
11919 int x = dx * (int)(a * i + 0.5);
11922 DrawLineElement(from_x + x, from_y + y, element, change_level);
11928 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11929 int element, boolean change_level)
11931 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11932 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11933 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11934 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11937 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11938 int element, boolean change_level)
11943 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11945 for (y = from_y; y <= to_y; y++)
11946 DrawLine(from_x, y, to_x, y, element, change_level);
11949 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11950 int element, boolean change_level)
11952 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
11953 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
11954 int len_x = ABS(to_x - from_x);
11955 int len_y = ABS(to_y - from_y);
11958 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
11960 // not optimal (some points get drawn twice) but simple,
11961 // and fast enough for the few points we are drawing
11963 for (x = 0; x <= radius; x++)
11965 int sx, sy, sx2, sy2, lx, ly;
11967 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
11969 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11970 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11971 sx = getLoResScreenPos(sx2);
11972 sy = getLoResScreenPos(sy2);
11973 lx = sx + level_xpos;
11974 ly = sy + level_ypos;
11976 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11977 DrawLineElement(sx2, sy2, element, change_level);
11980 for (y = 0; y <= radius; y++)
11982 int sx, sy, sx2, sy2, lx, ly;
11984 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
11986 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11987 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11988 sx = getLoResScreenPos(sx2);
11989 sy = getLoResScreenPos(sy2);
11990 lx = sx + level_xpos;
11991 ly = sy + level_ypos;
11993 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11994 DrawLineElement(sx2, sy2, element, change_level);
11998 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
11999 int element, boolean change_level)
12001 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12002 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12004 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12007 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12009 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12010 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12011 int element, boolean change_level)
12013 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12014 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12015 int mirror_to_x2 = from_x - (to_x2 - from_x);
12016 int mirror_to_y2 = from_y - (to_y2 - from_y);
12018 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12019 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12020 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12021 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
12025 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
12027 int from_sx, from_sy;
12031 swap_numbers(&from_x, &to_x);
12034 swap_numbers(&from_y, &to_y);
12036 from_sx = SX + from_x * ed_tilesize;
12037 from_sy = SY + from_y * ed_tilesize;
12038 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
12039 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
12041 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12042 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12043 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12044 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12046 if (from_x == to_x && from_y == to_y)
12047 MarkTileDirty(from_x/2, from_y/2);
12049 redraw_mask |= REDRAW_FIELD;
12052 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
12053 int element, boolean change_level)
12055 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
12058 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
12059 int element, boolean change_level)
12061 if (element == -1 || change_level)
12062 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12064 DrawAreaBorder(from_x, from_y, to_x, to_y);
12067 // values for CopyBrushExt()
12068 #define CB_AREA_TO_BRUSH 0
12069 #define CB_BRUSH_TO_CURSOR 1
12070 #define CB_BRUSH_TO_LEVEL 2
12071 #define CB_DELETE_OLD_CURSOR 3
12072 #define CB_DUMP_BRUSH 4
12073 #define CB_DUMP_BRUSH_SMALL 5
12074 #define CB_CLIPBOARD_TO_BRUSH 6
12075 #define CB_BRUSH_TO_CLIPBOARD 7
12076 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12077 #define CB_UPDATE_BRUSH_POSITION 9
12079 #define MAX_CB_PART_SIZE 10
12080 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12081 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12082 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12083 MAX_CB_NUM_LINES * \
12086 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12088 DrawLineElement(sx, sy, element, change_level);
12091 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12092 int button, int mode)
12094 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12095 static int brush_width, brush_height;
12096 static int last_cursor_x = -1, last_cursor_y = -1;
12097 static boolean delete_old_brush = FALSE;
12098 int new_element = BUTTON_ELEMENT(button);
12101 if (mode == CB_DUMP_BRUSH ||
12102 mode == CB_DUMP_BRUSH_SMALL ||
12103 mode == CB_BRUSH_TO_CLIPBOARD ||
12104 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12106 if (edit_mode != ED_MODE_DRAWING)
12109 char part[MAX_CB_PART_SIZE + 1] = "";
12110 char text[MAX_CB_TEXT_SIZE + 1] = "";
12111 int width = (draw_with_brush ? brush_width : lev_fieldx);
12112 int height = (draw_with_brush ? brush_height : lev_fieldy);
12113 char *format = "%s%03d";
12115 for (y = 0; y < height; y++)
12116 for (x = 0; x < width; x++)
12117 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
12120 for (y = 0; y < height; y++)
12122 for (x = 0; x < width; x++)
12124 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
12125 char *prefix = (mode == CB_DUMP_BRUSH ||
12126 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12128 if (element >= NUM_FILE_ELEMENTS)
12129 element = EL_UNKNOWN;
12131 // copy brush to level sketch text buffer for the R'n'D forum:
12132 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12133 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12134 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12135 strcat(text, part);
12138 strcat(text, "\n");
12141 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12142 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12143 SDL_SetClipboardText(text);
12145 Print("%s", text); // print brush data to console and log file
12150 if (mode == CB_CLIPBOARD_TO_BRUSH)
12152 if (edit_mode != ED_MODE_DRAWING)
12155 if (!SDL_HasClipboardText())
12157 Request("Clipboard is empty!", REQ_CONFIRM);
12162 boolean copy_to_brush = (draw_with_brush ||
12163 drawing_function == GADGET_ID_GRAB_BRUSH);
12165 // this will delete the old brush, if already drawing with a brush
12167 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12169 // initialization is required for "odd" (incomplete) clipboard content
12170 for (x = 0; x < MAX_LEV_FIELDX; x++)
12171 for (y = 0; y < MAX_LEV_FIELDY; y++)
12172 brush_buffer[x][y] = EL_EMPTY;
12179 char *clipboard_text = SDL_GetClipboardText();
12180 char *ptr = clipboard_text;
12181 boolean allow_new_row = FALSE;
12182 boolean stop = FALSE;
12184 while (*ptr && !stop)
12186 boolean prefix_found = FALSE;
12187 boolean start_new_row = FALSE;
12189 // level sketch element number prefixes (may be multi-byte characters)
12190 char *prefix_list[] = { "`", "¸" };
12193 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12195 char *prefix = prefix_list[i];
12197 // check if string is large enough for prefix
12198 if (strlen(ptr) < strlen(prefix))
12205 // check if string starts with prefix
12206 if (strPrefix(ptr, prefix))
12208 ptr += strlen(prefix);
12210 prefix_found = TRUE;
12216 // check if prefix found and followed by (at least) three digits
12217 if (prefix_found &&
12218 strlen(ptr) >= 3 &&
12219 ptr[0] >= '0' && ptr[0] <= '9' &&
12220 ptr[1] >= '0' && ptr[1] <= '9' &&
12221 ptr[2] >= '0' && ptr[2] <= '9')
12223 int element = ((ptr[0] - '0') * 100 +
12224 (ptr[1] - '0') * 10 +
12229 // level sketch element number might consist of four digits
12230 if (ptr[0] >= '0' && ptr[0] <= '9')
12232 element = element * 10 + (ptr[0] - '0');
12236 // remap some (historic, now obsolete) elements
12237 element = getMappedElement(element);
12239 if (element >= NUM_FILE_ELEMENTS)
12240 element = EL_UNKNOWN;
12242 brush_buffer[x][y] = element;
12244 brush_width = MAX(x + 1, brush_width);
12245 brush_height = MAX(y + 1, brush_height);
12249 if (x >= MAX_LEV_FIELDX)
12250 start_new_row = TRUE;
12252 allow_new_row = TRUE;
12256 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12257 start_new_row = TRUE;
12259 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12267 if (y >= MAX_LEV_FIELDY)
12270 allow_new_row = FALSE;
12274 SDL_free(clipboard_text);
12276 if (brush_width == 0 || brush_height == 0)
12278 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12285 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12288 SDL_GetMouseState(&mx, &my);
12290 // if inside drawing area, activate and draw brush at last mouse position
12291 if (mx >= gi->x && mx < gi->x + gi->width &&
12292 my >= gi->y && my < gi->y + gi->height)
12293 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12295 draw_with_brush = TRUE;
12301 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12302 brush_width, brush_height);
12304 if (!Request(request, REQ_ASK))
12307 for (x = 0; x < MAX_LEV_FIELDX; x++)
12308 for (y = 0; y < MAX_LEV_FIELDY; y++)
12309 Tile[x][y] = brush_buffer[x][y];
12311 lev_fieldx = level.fieldx = brush_width;
12312 lev_fieldy = level.fieldy = brush_height;
12314 boolean use_em_engine = TRUE;
12315 boolean use_sp_engine = TRUE;
12316 boolean use_mm_engine = TRUE;
12318 for (x = 0; x < MAX_LEV_FIELDX; x++)
12320 for (y = 0; y < MAX_LEV_FIELDY; y++)
12322 int element = Tile[x][y];
12324 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
12325 use_em_engine = FALSE;
12327 if (!IS_SP_ELEMENT(element))
12328 use_sp_engine = FALSE;
12330 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
12331 use_mm_engine = FALSE;
12335 level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
12336 use_sp_engine ? GAME_ENGINE_TYPE_SP :
12337 use_mm_engine ? GAME_ENGINE_TYPE_MM :
12338 GAME_ENGINE_TYPE_RND);
12340 // update element selection list
12341 ReinitializeElementList();
12342 ModifyEditorElementList();
12344 SetBorderElement();
12346 DrawEditModeWindow();
12347 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12353 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12356 if (mode == CB_AREA_TO_BRUSH)
12358 int from_lx, from_ly;
12361 swap_numbers(&from_x, &to_x);
12364 swap_numbers(&from_y, &to_y);
12366 brush_width = to_x - from_x + 1;
12367 brush_height = to_y - from_y + 1;
12369 from_lx = from_x + level_xpos;
12370 from_ly = from_y + level_ypos;
12372 for (y = 0; y < brush_height; y++)
12374 for (x = 0; x < brush_width; x++)
12376 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
12379 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12384 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12386 delete_old_brush = FALSE;
12388 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12389 mode == CB_BRUSH_TO_LEVEL)
12391 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12392 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12393 int cursor_from_x = cursor_x - brush_width / 2;
12394 int cursor_from_y = cursor_y - brush_height / 2;
12395 int border_from_x = cursor_x, border_from_y = cursor_y;
12396 int border_to_x = cursor_x, border_to_y = cursor_y;
12398 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12399 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12401 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12402 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12404 delete_old_brush = FALSE;
12409 for (y = 0; y < brush_height; y++)
12411 for (x = 0; x < brush_width; x++)
12413 int sx = cursor_from_x + x;
12414 int sy = cursor_from_y + y;
12415 int lx = sx + level_xpos;
12416 int ly = sy + level_ypos;
12417 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12418 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12419 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12420 brush_buffer[x][y] : new_element);
12422 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12424 if (sx < border_from_x)
12425 border_from_x = sx;
12426 else if (sx > border_to_x)
12428 if (sy < border_from_y)
12429 border_from_y = sy;
12430 else if (sy > border_to_y)
12433 DrawBrushElement(sx, sy, element, change_level);
12438 if (mode != CB_DELETE_OLD_CURSOR)
12439 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12441 last_cursor_x = cursor_x;
12442 last_cursor_y = cursor_y;
12444 delete_old_brush = TRUE;
12447 if (mode == CB_UPDATE_BRUSH_POSITION)
12449 last_cursor_x = from_x;
12450 last_cursor_y = from_y;
12454 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12457 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12460 static void CopyBrushToLevel(int x, int y, int button)
12462 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12465 static void CopyBrushToCursor(int x, int y)
12467 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12470 static void UpdateBrushPosition(int x, int y)
12472 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12475 static void DeleteBrushFromCursor(void)
12477 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12480 void DumpBrush(void)
12482 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12485 void DumpBrush_Small(void)
12487 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12490 void CopyClipboardToBrush(void)
12492 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
12495 void CopyBrushToClipboard(void)
12497 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
12500 void CopyBrushToClipboard_Small(void)
12502 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
12505 void UndoLevelEditorOperation(void)
12507 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
12510 void RedoLevelEditorOperation(void)
12512 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
12515 static void FloodFill(int from_x, int from_y, int fill_element)
12517 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
12520 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
12522 int from_x = from_sx2 + 2 * level_xpos;
12523 int from_y = from_sy2 + 2 * level_ypos;
12524 int max_fillx = lev_fieldx * 2;
12525 int max_filly = lev_fieldy * 2;
12526 short Fill[max_fillx][max_filly];
12529 for (x = 0; x < max_fillx; x++)
12530 for (y = 0; y < max_filly; y++)
12531 Fill[x][y] = getLevelElementHiRes(x, y);
12533 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
12534 Fill, max_fillx, max_filly);
12536 for (x = 0; x < max_fillx; x++)
12537 for (y = 0; y < max_filly; y++)
12538 if (Fill[x][y] == fill_element)
12539 SetLevelElementHiRes(x, y, Fill[x][y]);
12542 // values for DrawLevelText() modes
12543 #define TEXT_INIT 0
12544 #define TEXT_SETCURSOR 1
12545 #define TEXT_WRITECHAR 2
12546 #define TEXT_BACKSPACE 3
12547 #define TEXT_NEWLINE 4
12549 #define TEXT_QUERY_TYPING 6
12551 static int DrawLevelText(int sx, int sy, char letter, int mode)
12553 static short delete_buffer[MAX_LEV_FIELDX];
12554 static int start_sx;
12555 static int last_sx, last_sy;
12556 static boolean typing = FALSE;
12557 int letter_element = EL_CHAR_ASCII0 + letter;
12558 int lx = 0, ly = 0;
12560 // map lower case letters to upper case and convert special characters
12561 if (letter >= 'a' && letter <= 'z')
12562 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
12563 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
12564 letter_element = EL_CHAR_AUMLAUT;
12565 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
12566 letter_element = EL_CHAR_OUMLAUT;
12567 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
12568 letter_element = EL_CHAR_UUMLAUT;
12569 else if (letter == '^')
12570 letter_element = EL_CHAR_COPYRIGHT;
12572 letter_element = EL_CHAR_ASCII0 + letter;
12574 if (mode != TEXT_INIT)
12579 if (mode != TEXT_SETCURSOR)
12585 lx = last_sx + level_xpos;
12586 ly = last_sy + level_ypos;
12593 DrawLevelText(0, 0, 0, TEXT_END);
12599 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12602 case TEXT_SETCURSOR:
12603 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
12604 DrawAreaBorder(sx, sy, sx, sy);
12605 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
12606 ed_tilesize, ed_tilesize);
12611 case TEXT_WRITECHAR:
12612 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12614 if (new_element1 >= EL_STEEL_CHAR_START &&
12615 new_element1 <= EL_STEEL_CHAR_END)
12616 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12618 delete_buffer[sx - start_sx] = Tile[lx][ly];
12619 Tile[lx][ly] = letter_element;
12621 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12622 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12623 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12624 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12626 DrawLevelText(0, 0, 0, TEXT_END);
12628 level.changed = TRUE;
12632 case TEXT_BACKSPACE:
12635 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12636 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
12637 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12642 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12643 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12645 DrawLevelText(0, 0, 0, TEXT_END);
12649 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12650 DrawEditorElement(sx, sy, Tile[lx][ly]);
12655 case TEXT_QUERY_TYPING:
12665 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12666 int element, boolean change_level)
12668 int lx = sx + level_xpos;
12669 int ly = sy + level_ypos;
12672 DrawEditorElement(sx, sy, Tile[lx][ly]);
12674 DrawAreaBorder(sx, sy, sx, sy);
12677 static void CheckLevelBorderElement(boolean redraw_playfield)
12679 int last_border_element = BorderElement;
12681 SetBorderElement();
12683 if (redraw_playfield && BorderElement != last_border_element)
12684 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12687 static void CopyLevelToUndoBuffer(int mode)
12689 static boolean accumulated_undo = FALSE;
12690 boolean new_undo_buffer_position = TRUE;
12693 if (undo_buffer_steps == 0)
12694 accumulated_undo = FALSE;
12698 case UNDO_IMMEDIATE:
12699 accumulated_undo = FALSE;
12702 case UNDO_ACCUMULATE:
12703 if (accumulated_undo)
12704 new_undo_buffer_position = FALSE;
12705 accumulated_undo = TRUE;
12712 if (new_undo_buffer_position)
12714 // advance position in undo buffer ring
12715 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12717 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12718 undo_buffer_steps++;
12721 // always reset redo buffer when storing level change into undo buffer
12722 redo_buffer_steps = 0;
12724 for (x = 0; x < lev_fieldx; x++)
12725 for (y = 0; y < lev_fieldy; y++)
12726 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
12728 // check if drawing operation forces change of border style
12729 CheckLevelBorderElement(TRUE);
12731 level.changed = TRUE;
12734 static void RandomPlacement(int new_element)
12736 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12737 int num_free_positions = 0;
12738 int num_percentage, num_elements;
12741 ResetIntelliDraw();
12743 // determine number of free positions for randomly placing the new element
12744 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12746 free_position[x][y] =
12747 (random_placement_background_restricted ?
12748 Tile[x][y] == random_placement_background_element :
12749 Tile[x][y] != new_element);
12751 if (free_position[x][y])
12752 num_free_positions++;
12755 // determine number of new elements to place there
12756 num_percentage = num_free_positions * random_placement_value / 100;
12757 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12758 num_percentage : random_placement_value);
12760 // if less free positions than elements to place, fill all these positions
12761 if (num_free_positions < num_elements)
12763 for (x = 0; x < lev_fieldx; x++)
12764 for (y = 0; y < lev_fieldy; y++)
12765 if (free_position[x][y])
12766 SetElement(x, y, new_element);
12770 while (num_elements > 0)
12772 x = GetSimpleRandom(lev_fieldx);
12773 y = GetSimpleRandom(lev_fieldy);
12775 // don't place element at the same position twice
12776 if (free_position[x][y])
12778 free_position[x][y] = FALSE;
12779 SetElement(x, y, new_element);
12785 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12786 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12789 static void WrapLevel(int dx, int dy)
12791 int wrap_dx = lev_fieldx - dx;
12792 int wrap_dy = lev_fieldy - dy;
12795 for (x = 0; x < lev_fieldx; x++)
12796 for (y = 0; y < lev_fieldy; y++)
12797 TileBackup[x][y] = Tile[x][y];
12799 for (x = 0; x < lev_fieldx; x++)
12800 for (y = 0; y < lev_fieldy; y++)
12802 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12804 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12805 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12808 static void DrawAreaElementHighlight(boolean highlighted)
12810 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12817 for (x = 0; x < ed_fieldx; x++)
12819 for (y = 0; y < ed_fieldy; y++)
12821 int lx = x + level_xpos;
12822 int ly = y + level_ypos;
12824 if (!IN_LEV_FIELD(lx, ly))
12827 if (Tile[lx][ly] != new_element1)
12830 int sx = SX + x * ed_tilesize;
12831 int sy = SY + y * ed_tilesize;
12834 int to_sx = sx + ed_tilesize - 1;
12835 int to_sy = sy + ed_tilesize - 1;
12837 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12838 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12839 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12840 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12845 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
12847 char *template_filename_old = getLocalLevelTemplateFilename();
12848 char *template_filename_new =
12849 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
12851 if (copyFile(template_filename_old, template_filename_new) != 0)
12852 Request("Cannot copy level template!", REQ_CONFIRM);
12854 free(template_filename_new);
12857 static void HandleDrawingAreas(struct GadgetInfo *gi)
12859 static boolean started_inside_drawing_area = FALSE;
12860 static int last_sx = -1, last_sy = -1;
12861 static int last_sx2 = -1, last_sy2 = -1;
12862 int id = gi->custom_id;
12863 int type_id = gi->custom_type_id;
12864 boolean button_press_event;
12865 boolean button_release_event;
12866 boolean inside_drawing_area = !gi->event.off_borders;
12867 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12868 int actual_drawing_function;
12869 int button = gi->event.button;
12870 int new_element = BUTTON_ELEMENT(button);
12871 int sx = gi->event.x, sy = gi->event.y;
12872 int min_sx = 0, min_sy = 0;
12873 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12874 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12875 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12876 int sx2 = gi->event.mx / mini_item_xsize;
12877 int sy2 = gi->event.my / mini_item_ysize;
12880 int lx = 0, ly = 0;
12881 int min_lx = 0, min_ly = 0;
12882 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12885 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12886 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12888 // make sure to stay inside drawing area boundaries
12889 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12890 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12894 // get positions inside level field
12895 lx = sx + level_xpos;
12896 ly = sy + level_ypos;
12898 if (!IN_LEV_FIELD(lx, ly))
12899 inside_drawing_area = FALSE;
12901 // make sure to stay inside level field boundaries
12902 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12903 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12905 // correct drawing area positions accordingly
12906 sx = lx - level_xpos;
12907 sy = ly - level_ypos;
12910 // also correct MM wall-sized (double) drawing area positions accordingly
12911 if (sx2 / 2 < sx || sx2 / 2 > sx)
12913 dx = (sx2 / 2 < sx ? 0 : 1);
12916 if (sy2 / 2 < sy || sy2 / 2 > sy)
12918 dy = (sy2 / 2 < sy ? 0 : 1);
12922 if (button_release_event)
12929 else if (!button_press_event)
12931 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
12932 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12933 isHiresTileElement(old_element) &&
12934 isHiresDrawElement(new_element));
12936 // prevent handling events for every pixel position when moving mouse
12937 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
12938 (sx2 == last_sx2 && sy2 == last_sy2))
12947 if (button_press_event)
12948 started_inside_drawing_area = inside_drawing_area;
12950 if (!started_inside_drawing_area)
12953 if (!IS_VALID_BUTTON(button))
12956 if (!button && !button_release_event)
12959 // handle info callback for each invocation of action callback
12960 gi->callback_info(gi);
12962 // automatically switch to 'single item' drawing mode, if needed
12963 actual_drawing_function =
12964 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
12965 drawing_function : GADGET_ID_SINGLE_ITEMS);
12967 // clicking into drawing area with pressed Control key picks element
12968 if (GetKeyModState() & KMOD_Control)
12970 last_drawing_function = drawing_function;
12971 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12974 if (GetKeyModState() & KMOD_Shift)
12976 if (button_press_event || button_release_event)
12977 ResetIntelliDraw();
12980 SetDrawModeHiRes(-1); // reset to normal draw mode
12982 switch (actual_drawing_function)
12984 case GADGET_ID_SINGLE_ITEMS:
12987 if (button_release_event)
12989 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12991 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
12992 !inside_drawing_area)
12993 DeleteBrushFromCursor();
12996 if (!button || button_release_event)
12999 if (draw_with_brush)
13001 CopyBrushToLevel(sx, sy, button);
13005 SetDrawModeHiRes(new_element);
13007 if (IS_PLAYER_ELEMENT(new_element))
13009 // remove player at old position
13010 for (y = 0; y < lev_fieldy; y++)
13012 for (x = 0; x < lev_fieldx; x++)
13014 int old_element = Tile[x][y];
13016 if (IS_PLAYER_ELEMENT(old_element))
13018 int replaced_with_element =
13019 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
13020 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
13022 old_element == EL_SOKOBAN_FIELD_PLAYER &&
13023 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
13025 new_element == EL_SOKOBAN_FIELD_PLAYER &&
13026 old_element == EL_PLAYER_1 ? EL_EMPTY :
13028 new_element >= EL_PLAYER_1 &&
13029 new_element <= EL_PLAYER_4 &&
13030 new_element == old_element ? EL_EMPTY :
13034 SetElement(x, y, replaced_with_element);
13040 SetElementButton(lx, ly, dx, dy, new_element, button);
13043 else if (!button_release_event)
13045 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13047 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
13048 DrawMiniGraphicExt(drawto,
13049 gi->x + sx * MINI_TILEX,
13050 gi->y + sy * MINI_TILEY,
13051 el2edimg(new_element));
13053 DrawFixedGraphicExt(drawto,
13054 gi->x + sx * TILEX,
13055 gi->y + sy * TILEY,
13056 el2edimg(new_element), 0);
13058 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13059 new_element = GFX_ELEMENT(new_element);
13061 drawingarea_info[type_id].value[pos] = new_element;
13063 CopyElementPropertiesToGame(properties_element);
13065 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13067 UpdateCustomElementGraphicGadgets();
13069 FrameCounter = 0; // restart animation frame counter
13074 case GADGET_ID_CONNECTED_ITEMS:
13076 static int last_sx = -1;
13077 static int last_sy = -1;
13079 if (button_release_event)
13080 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13084 SetDrawModeHiRes(new_element);
13086 if (getDrawModeHiRes())
13092 if (!button_press_event)
13093 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
13101 case GADGET_ID_LINE:
13102 case GADGET_ID_ARC:
13103 case GADGET_ID_RECTANGLE:
13104 case GADGET_ID_FILLED_BOX:
13105 SetDrawModeHiRes(new_element);
13107 if (getDrawModeHiRes())
13113 case GADGET_ID_GRAB_BRUSH:
13114 case GADGET_ID_TEXT:
13116 static int last_sx = -1;
13117 static int last_sy = -1;
13118 static int start_sx = -1;
13119 static int start_sy = -1;
13120 void (*draw_func)(int, int, int, int, int, boolean);
13122 if (drawing_function == GADGET_ID_LINE)
13123 draw_func = DrawLine;
13124 else if (drawing_function == GADGET_ID_ARC)
13125 draw_func = DrawArc;
13126 else if (drawing_function == GADGET_ID_RECTANGLE)
13127 draw_func = DrawBox;
13128 else if (drawing_function == GADGET_ID_FILLED_BOX)
13129 draw_func = DrawFilledBox;
13130 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
13131 draw_func = SelectArea;
13132 else // (drawing_function == GADGET_ID_TEXT)
13133 draw_func = SetTextCursor;
13135 if (button_press_event)
13137 draw_func(sx, sy, sx, sy, new_element, FALSE);
13138 start_sx = last_sx = sx;
13139 start_sy = last_sy = sy;
13141 if (drawing_function == GADGET_ID_TEXT)
13142 DrawLevelText(0, 0, 0, TEXT_END);
13144 else if (button_release_event)
13146 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13147 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13149 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13150 CopyBrushToCursor(sx, sy);
13151 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13153 draw_with_brush = TRUE;
13155 else if (drawing_function == GADGET_ID_TEXT)
13156 DrawLevelText(sx, sy, 0, TEXT_INIT);
13158 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13160 else if (last_sx != sx || last_sy != sy)
13162 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13163 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13164 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13165 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13172 case GADGET_ID_FLOOD_FILL:
13173 if (button_press_event && Tile[lx][ly] != new_element)
13175 if (IS_MM_WALL_EDITOR(new_element))
13176 FloodFillWall_MM(sx2, sy2, new_element);
13178 FloodFill(lx, ly, new_element);
13180 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13181 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13185 case GADGET_ID_PICK_ELEMENT:
13186 if (button_release_event)
13187 ClickOnGadget(level_editor_gadget[last_drawing_function],
13189 else if (draw_level)
13190 PickDrawingElement(button, Tile[lx][ly]);
13193 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13195 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13202 // do not mark level as modified for certain non-level-changing gadgets
13203 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13204 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13205 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13206 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13209 level.changed = TRUE;
13212 static void HandleCounterButtons(struct GadgetInfo *gi)
13214 int gadget_id = gi->custom_id;
13215 int counter_id = gi->custom_type_id;
13216 int button = gi->event.button;
13217 int *counter_value = counterbutton_info[counter_id].value;
13218 int step = BUTTON_STEPSIZE(button) *
13219 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13221 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13223 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13224 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13225 boolean level_changed = LevelChanged();
13227 if ((level_changed && pressed) || (!level_changed && released))
13230 if (level_changed && !Request("Level has changed! Discard changes?",
13233 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13234 ModifyEditorCounterValue(counter_id, *counter_value);
13240 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13241 *counter_value = gi->textinput.number_value;
13243 ModifyEditorCounterValue(counter_id, *counter_value + step);
13245 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13247 int last_game_engine_type = level.game_engine_type;
13249 LoadLevel(level_nr);
13250 LoadScore(level_nr);
13252 SaveLevelSetup_SeriesInfo();
13257 DrawEditModeWindow();
13259 if (level.game_engine_type != last_game_engine_type)
13261 // update element selection list
13262 ReinitializeElementList();
13263 ModifyEditorElementList();
13269 switch (counter_id)
13271 case ED_COUNTER_ID_YAMYAM_CONTENT:
13272 DrawYamYamContentAreas();
13275 case ED_COUNTER_ID_BALL_CONTENT:
13276 DrawMagicBallContentAreas();
13279 case ED_COUNTER_ID_ANDROID_CONTENT:
13280 DrawAndroidElementArea(properties_element);
13283 case ED_COUNTER_ID_GROUP_CONTENT:
13284 DrawGroupElementArea(properties_element);
13285 CopyGroupElementPropertiesToGame(properties_element);
13288 case ED_COUNTER_ID_INVENTORY_SIZE:
13289 DrawPlayerInitialInventoryArea(properties_element);
13292 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13293 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13294 DrawEnvelopeTextArea(-1);
13297 case ED_COUNTER_ID_LEVEL_XSIZE:
13298 case ED_COUNTER_ID_LEVEL_YSIZE:
13299 lev_fieldx = level.fieldx;
13300 lev_fieldy = level.fieldy;
13302 // check if resizing of level results in change of border border
13303 SetBorderElement();
13311 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13312 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13313 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13314 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13315 CopyElementPropertiesToGame(properties_element);
13317 // do not mark level as modified for certain non-level-changing gadgets
13318 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13319 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13320 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13321 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13324 level.changed = TRUE;
13327 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13329 int type_id = gi->custom_type_id;
13331 strcpy(textinput_info[type_id].value, gi->textinput.value);
13333 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13335 CopyElementPropertiesToGame(properties_element);
13337 ModifyEditorElementList(); // update changed button info text
13340 // do not mark level as modified for certain non-level-changing gadgets
13341 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13342 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13345 level.changed = TRUE;
13348 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13350 int type_id = gi->custom_type_id;
13352 strncpy(textarea_info[type_id].value, gi->textarea.value,
13353 MAX_ENVELOPE_TEXT_LEN);
13354 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13356 level.changed = TRUE;
13359 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13361 int type_id = gi->custom_type_id;
13362 int value_old = *selectbox_info[type_id].value;
13363 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13365 *selectbox_info[type_id].value = value_new;
13367 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13369 DrawLevelInfoWindow();
13371 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13373 element_info[properties_element].current_change_page = gi->selectbox.index;
13375 DrawPropertiesWindow();
13377 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13378 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13379 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13380 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13381 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13383 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13385 // when changing action type, also check action mode and action arg
13386 if (value_old != value_new)
13387 setSelectboxSpecialActionVariablesIfNeeded();
13389 DrawPropertiesChange();
13392 CopyElementPropertiesToGame(properties_element);
13394 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13396 // update element selection list
13397 ReinitializeElementList();
13398 ModifyEditorElementList();
13401 // do not mark level as modified for certain non-level-changing gadgets
13402 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13403 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13406 level.changed = TRUE;
13409 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13411 int type_id = gi->custom_type_id;
13414 if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
13415 type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
13417 edit_mode_levelinfo = gi->custom_type_id;
13419 DrawLevelInfoWindow();
13421 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13422 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13424 edit_mode_properties = gi->custom_type_id;
13426 DrawPropertiesWindow();
13428 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13429 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13431 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
13433 // backup original "level.field" (needed to track playfield changes)
13434 CopyPlayfield(level.field, TileBackup);
13436 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
13437 CopyPlayfield(Tile, level.field);
13439 if (new_template ||
13440 Request("Save this template and kill the old?", REQ_ASK))
13441 SaveLevelTemplate();
13444 Request("Template saved!", REQ_CONFIRM);
13446 // restore original "level.field" (needed to track playfield changes)
13447 CopyPlayfield(TileBackup, level.field);
13449 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
13451 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
13453 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
13454 leveldir_current->readonly)
13456 Request("This level set is read-only!", REQ_CONFIRM);
13461 if (strEqual(levelset_name, ""))
13463 Request("Please enter level set title!", REQ_CONFIRM);
13468 if (strEqual(levelset_author, ""))
13470 Request("Please enter level set author!", REQ_CONFIRM);
13475 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
13477 if (UpdateUserLevelSet(levelset_subdir,
13480 levelset_num_levels))
13482 Request("Level set updated!", REQ_CONFIRM);
13486 Request("Updating level set failed!", REQ_CONFIRM);
13489 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
13491 if (level.changed && !Request("Level has changed! Discard changes?",
13495 if (CreateUserLevelSet(levelset_subdir,
13498 levelset_num_levels,
13499 levelset_use_levelset_artwork))
13501 if (levelset_copy_level_template)
13502 CopyLevelTemplateToUserLevelSet(levelset_subdir);
13504 Request("New level set created!", REQ_CONFIRM);
13506 AddUserLevelSetToLevelInfo(levelset_subdir);
13507 ChangeEditorToLevelSet(levelset_subdir);
13511 Request("Creating new level set failed!", REQ_CONFIRM);
13515 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
13516 custom_element.num_change_pages < MAX_CHANGE_PAGES)
13518 struct ElementInfo *ei = &element_info[properties_element];
13520 // when modifying custom element, ask for copying level template
13521 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13524 setElementChangePages(ei, ei->num_change_pages + 1);
13526 // set new change page to be new current change page
13527 ei->current_change_page = ei->num_change_pages - 1;
13528 ei->change = &ei->change_page[ei->current_change_page];
13530 setElementChangeInfoToDefaults(ei->change);
13532 DrawPropertiesWindow();
13534 level.changed = TRUE;
13536 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
13537 custom_element.num_change_pages > MIN_CHANGE_PAGES)
13539 struct ElementInfo *ei = &element_info[properties_element];
13541 // when modifying custom element, ask for copying level template
13542 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13545 // copy all change pages after change page to be deleted
13546 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
13547 ei->change_page[i] = ei->change_page[i + 1];
13549 setElementChangePages(ei, ei->num_change_pages - 1);
13551 DrawPropertiesWindow();
13553 level.changed = TRUE;
13557 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
13559 int type_id = gi->custom_type_id;
13561 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
13562 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
13564 struct ElementInfo *ei = &element_info[properties_element];
13565 int step = BUTTON_STEPSIZE(gi->event.button);
13567 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
13568 ei->current_change_page += step;
13570 if (ei->current_change_page < 0)
13571 ei->current_change_page = 0;
13572 else if (ei->current_change_page >= ei->num_change_pages)
13573 ei->current_change_page = ei->num_change_pages - 1;
13575 DrawPropertiesWindow();
13577 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
13578 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13580 struct ElementInfo *ei = &element_info[properties_element];
13581 int current_change_page = ei->current_change_page;
13583 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
13585 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
13586 ei->change_page[current_change_page];
13588 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13590 // when modifying custom element, ask for copying level template
13591 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13594 ei->change_page[current_change_page] =
13595 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
13597 level.changed = TRUE;
13600 DrawPropertiesWindow();
13604 static void HandleRadiobuttons(struct GadgetInfo *gi)
13606 int type_id = gi->custom_type_id;
13608 *radiobutton_info[type_id].value =
13609 radiobutton_info[type_id].checked_value;
13611 // do not mark level as modified for certain non-level-changing gadgets
13612 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
13613 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
13616 level.changed = TRUE;
13619 static void HandleCheckbuttons(struct GadgetInfo *gi)
13621 int type_id = gi->custom_type_id;
13623 *checkbutton_info[type_id].value ^= TRUE;
13625 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
13626 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
13627 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
13628 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
13629 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
13630 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
13631 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
13632 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
13634 CopyElementPropertiesToGame(properties_element);
13637 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
13639 UpdateCustomElementGraphicGadgets();
13641 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
13642 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
13644 boolean template_related_changes_found = FALSE;
13647 // check if any custom or group elements have been changed
13648 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13649 if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
13650 element_info[i].modified_settings)
13651 template_related_changes_found = TRUE;
13653 if (level.use_custom_template &&
13654 !fileExists(getGlobalLevelTemplateFilename()))
13656 Request("No level template found!", REQ_CONFIRM);
13658 level.use_custom_template = FALSE;
13660 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13665 if (level.use_custom_template &&
13666 template_related_changes_found &&
13667 !Request("Discard changes and use level template?", REQ_ASK))
13669 level.use_custom_template = FALSE;
13671 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13676 if (!level.use_custom_template &&
13677 Request("Copy settings from level template?", REQ_ASK))
13682 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13684 DrawEditModeWindow();
13686 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13688 if (setup.editor.use_template_for_new_levels &&
13689 !fileExists(getGlobalLevelTemplateFilename()))
13691 Request("No level template found!", REQ_CONFIRM);
13696 if (setup.editor.use_template_for_new_levels &&
13698 !Request("Discard level and load template?", REQ_ASK))
13703 if (!setup.editor.use_template_for_new_levels &&
13705 !Request("Discard level and use empty level?", REQ_ASK))
13710 LoadLevel(level_nr);
13711 LoadScore(level_nr);
13716 DrawEditModeWindow();
13718 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13720 SetAutomaticNumberOfGemsNeeded();
13723 // do not mark level as modified for certain non-level-changing gadgets
13724 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
13725 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
13726 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13727 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
13728 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
13729 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13732 level.changed = TRUE;
13735 static void HandleControlButtons(struct GadgetInfo *gi)
13737 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13738 static int last_edit_mode = ED_MODE_DRAWING;
13739 static int last_custom_copy_mode = -1;
13740 static int last_button = 0;
13741 int id = gi->custom_id;
13742 int button = gi->event.button;
13743 int step = BUTTON_STEPSIZE(button);
13744 int new_element = BUTTON_ELEMENT(button);
13745 int last_properties_element = properties_element;
13748 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13749 DrawLevelText(0, 0, 0, TEXT_END);
13751 if (id < ED_NUM_CTRL1_BUTTONS &&
13752 id != GADGET_ID_SINGLE_ITEMS &&
13753 id != GADGET_ID_PICK_ELEMENT &&
13754 edit_mode != ED_MODE_DRAWING &&
13755 drawing_function != GADGET_ID_PICK_ELEMENT &&
13756 !(GetKeyModState() & KMOD_Control))
13757 ChangeEditModeWindow(ED_MODE_DRAWING);
13759 // element copy mode active, but no element button pressed => deactivate
13760 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13761 last_custom_copy_mode = -1;
13763 // when showing palette on element buttons, change element of button used
13764 if (editor.palette.show_on_element_buttons &&
13765 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13767 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13769 id = GADGET_ID_PALETTE;
13774 case GADGET_ID_SCROLL_LEFT:
13775 if (level_xpos >= 0)
13777 if (lev_fieldx < ed_fieldx - 2)
13780 level_xpos -= step;
13781 if (level_xpos < -1)
13784 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13786 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13788 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13789 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13793 case GADGET_ID_SCROLL_RIGHT:
13794 if (level_xpos <= lev_fieldx - ed_fieldx)
13796 if (lev_fieldx < ed_fieldx - 2)
13799 level_xpos += step;
13800 if (level_xpos > lev_fieldx - ed_fieldx + 1)
13801 level_xpos = lev_fieldx - ed_fieldx + 1;
13803 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13805 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13807 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13808 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13812 case GADGET_ID_SCROLL_UP:
13813 if (level_ypos >= 0)
13815 if (lev_fieldy < ed_fieldy - 2)
13818 level_ypos -= step;
13819 if (level_ypos < -1)
13822 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13824 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13826 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13827 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13831 case GADGET_ID_SCROLL_DOWN:
13832 if (level_ypos <= lev_fieldy - ed_fieldy)
13834 if (lev_fieldy < ed_fieldy - 2)
13837 level_ypos += step;
13838 if (level_ypos > lev_fieldy - ed_fieldy + 1)
13839 level_ypos = lev_fieldy - ed_fieldy + 1;
13841 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13843 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13845 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13846 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13850 case GADGET_ID_SCROLL_HORIZONTAL:
13851 level_xpos = gi->event.item_position - 1;
13853 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13858 case GADGET_ID_SCROLL_VERTICAL:
13859 level_ypos = gi->event.item_position - 1;
13861 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13866 case GADGET_ID_SCROLL_LIST_UP:
13867 case GADGET_ID_SCROLL_LIST_DOWN:
13868 case GADGET_ID_SCROLL_LIST_VERTICAL:
13869 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13870 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13873 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13874 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13876 if (element_shift < 0)
13878 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13879 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13881 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13882 GDI_SCROLLBAR_ITEM_POSITION,
13883 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13886 ModifyEditorElementList();
13890 case GADGET_ID_PROPERTIES:
13891 // always switch off element properties when they are already displayed
13892 last_properties_element = new_element;
13893 case GADGET_ID_ELEMENT_LEFT:
13894 case GADGET_ID_ELEMENT_MIDDLE:
13895 case GADGET_ID_ELEMENT_RIGHT:
13896 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
13897 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13898 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
13901 if (edit_mode != ED_MODE_PROPERTIES)
13903 last_edit_mode = edit_mode;
13905 ChangeEditModeWindow(ED_MODE_PROPERTIES);
13907 last_level_drawing_function = drawing_function;
13908 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13911 else if (properties_element != last_properties_element)
13913 DrawEditModeWindow();
13917 ChangeEditModeWindow(ED_MODE_DRAWING);
13919 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13924 case GADGET_ID_PALETTE:
13925 if (edit_mode != ED_MODE_PALETTE)
13927 last_edit_mode = edit_mode;
13929 ChangeEditModeWindow(ED_MODE_PALETTE);
13933 ChangeEditModeWindow(last_edit_mode);
13937 case GADGET_ID_WRAP_LEFT:
13938 WrapLevel(-step, 0);
13941 case GADGET_ID_WRAP_RIGHT:
13942 WrapLevel(step, 0);
13945 case GADGET_ID_WRAP_UP:
13946 WrapLevel(0, -step);
13949 case GADGET_ID_WRAP_DOWN:
13950 WrapLevel(0, step);
13953 case GADGET_ID_SINGLE_ITEMS:
13954 case GADGET_ID_CONNECTED_ITEMS:
13955 case GADGET_ID_LINE:
13956 case GADGET_ID_ARC:
13957 case GADGET_ID_TEXT:
13958 case GADGET_ID_RECTANGLE:
13959 case GADGET_ID_FILLED_BOX:
13960 case GADGET_ID_FLOOD_FILL:
13961 case GADGET_ID_GRAB_BRUSH:
13962 case GADGET_ID_PICK_ELEMENT:
13963 if (drawing_function != GADGET_ID_PICK_ELEMENT)
13964 last_drawing_function = drawing_function;
13965 drawing_function = id;
13966 draw_with_brush = FALSE;
13969 case GADGET_ID_RANDOM_PLACEMENT:
13970 RandomPlacement(new_element);
13973 case GADGET_ID_ZOOM:
13974 // zoom level editor tile size in or out (or reset to default size)
13975 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
13976 button == 2 ? ed_tilesize_default :
13977 button == 3 ? ed_tilesize / 2 : ed_tilesize);
13979 // when using touch device, cycle through all zoom tilesizes
13980 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
13981 ed_tilesize = MICRO_TILESIZE;
13983 // limit zoom level by upper and lower bound
13984 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
13986 InitZoomLevelSettings(ed_tilesize);
13988 if (edit_mode == ED_MODE_DRAWING)
13990 DrawDrawingWindow();
13992 // redraw zoom gadget info text
13993 PrintEditorGadgetInfoText(level_editor_gadget[id]);
13996 // save current editor zoom tilesize
13997 SaveSetup_AutoSetup();
14001 case GADGET_ID_CUSTOM_COPY_FROM:
14002 case GADGET_ID_CUSTOM_COPY_TO:
14003 case GADGET_ID_CUSTOM_EXCHANGE:
14004 last_custom_copy_mode = id;
14005 last_drawing_function = drawing_function;
14008 case GADGET_ID_CUSTOM_COPY:
14009 CopyCustomElement(properties_element, -1, id);
14012 case GADGET_ID_CUSTOM_PASTE:
14013 CopyCustomElement(-1, properties_element, id);
14016 case GADGET_ID_UNDO:
14017 if (button < 0) // keep button value (even if modifier keys are pressed)
14019 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
14022 if (button == 1 && undo_buffer_steps == 0)
14024 Request("Undo buffer empty!", REQ_CONFIRM);
14028 else if (button == 2)
14032 else if (button == 3 && redo_buffer_steps == 0)
14034 Request("Redo buffer empty!", REQ_CONFIRM);
14039 if (edit_mode != ED_MODE_DRAWING)
14040 ChangeEditModeWindow(ED_MODE_DRAWING);
14046 undo_buffer_position =
14047 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
14049 undo_buffer_steps--;
14050 redo_buffer_steps++;
14056 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14058 undo_buffer_steps++;
14059 redo_buffer_steps--;
14062 for (x = 0; x < lev_fieldx; x++)
14063 for (y = 0; y < lev_fieldy; y++)
14064 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
14066 // check if undo operation forces change of border style
14067 CheckLevelBorderElement(FALSE);
14069 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14073 case GADGET_ID_INFO:
14074 if (edit_mode != ED_MODE_INFO)
14076 last_edit_mode = edit_mode;
14078 ChangeEditModeWindow(ED_MODE_INFO);
14082 ChangeEditModeWindow(ED_MODE_DRAWING);
14086 case GADGET_ID_CLEAR:
14087 if (edit_mode != ED_MODE_DRAWING)
14088 ChangeEditModeWindow(ED_MODE_DRAWING);
14090 for (x = 0; x < MAX_LEV_FIELDX; x++)
14091 for (y = 0; y < MAX_LEV_FIELDY; y++)
14092 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
14094 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
14096 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14099 case GADGET_ID_SAVE:
14101 // saving read-only levels into personal level set modifies global vars
14102 // "leveldir_current" and "level_nr"; restore them after saving level
14103 LevelDirTree *leveldir_former = leveldir_current;
14104 int level_nr_former = level_nr;
14105 char *level_filename;
14108 if (leveldir_current->readonly &&
14109 !PrepareSavingIntoPersonalLevelSet())
14112 level_filename = getDefaultLevelFilename(level_nr);
14113 new_level = !fileExists(level_filename);
14116 Request("Save this level and kill the old?", REQ_ASK))
14118 if (leveldir_former->readonly)
14119 ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
14121 SetAutomaticNumberOfGemsNeeded();
14123 CopyPlayfield(Tile, level.field);
14124 SaveLevel(level_nr);
14126 level.changed = FALSE;
14130 char level_saved_msg[64];
14132 if (leveldir_former->readonly)
14133 sprintf(level_saved_msg,
14134 "Level saved as level %d into personal level set!",
14137 strcpy(level_saved_msg, "Level saved!");
14139 Request(level_saved_msg, REQ_CONFIRM);
14143 // "cd" back to copied-from levelset (in case of saved read-only level)
14144 leveldir_current = leveldir_former;
14145 level_nr = level_nr_former;
14150 case GADGET_ID_TEST:
14151 if (LevelChanged())
14152 level.game_version = GAME_VERSION_ACTUAL;
14154 CopyPlayfield(level.field, TileBackup);
14155 CopyPlayfield(Tile, level.field);
14157 CopyNativeLevel_RND_to_Native(&level);
14159 UnmapLevelEditorGadgets();
14160 UndrawSpecialEditorDoor();
14162 CloseDoor(DOOR_CLOSE_ALL);
14164 // needed before playing if editor playfield area has different size
14165 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14167 // redraw_mask = REDRAW_ALL;
14169 level_editor_test_game = TRUE;
14171 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14175 case GADGET_ID_EXIT:
14176 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14180 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14181 id <= GADGET_ID_ELEMENTLIST_LAST)
14183 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14184 int new_element = editor_elements[element_position + element_shift];
14186 if (IS_EDITOR_CASCADE(new_element))
14190 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14192 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
14193 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
14195 if (*cascade_element == new_element)
14197 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14198 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14200 // update element selection list
14201 ReinitializeElementList();
14202 ModifyEditorElementList();
14204 // update cascading gadget info text
14205 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14207 // save current editor cascading state
14208 SaveSetup_EditorCascade();
14217 if (last_custom_copy_mode != -1)
14219 if (CopyCustomElement(properties_element, new_element,
14220 last_custom_copy_mode))
14222 ClickOnGadget(level_editor_gadget[last_drawing_function],
14225 last_custom_copy_mode = -1;
14231 // change element of button used to show palette
14232 if (editor.palette.show_on_element_buttons)
14233 button = last_button;
14235 PickDrawingElement(button, new_element);
14237 if (!stick_element_properties_window &&
14238 drawing_function != GADGET_ID_PICK_ELEMENT &&
14239 !(GetKeyModState() & KMOD_Control))
14241 properties_element = new_element;
14242 if (edit_mode == ED_MODE_PROPERTIES)
14243 DrawPropertiesWindow();
14246 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14247 ClickOnGadget(level_editor_gadget[last_drawing_function],
14250 if (!use_permanent_palette)
14251 ChangeEditModeWindow(last_edit_mode);
14254 else if (gi->event.type == GD_EVENT_PRESSED)
14255 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
14256 else if (gi->event.type == GD_EVENT_RELEASED)
14257 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
14258 else if (gi->event.type == GD_EVENT_MOVING)
14259 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
14261 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
14267 void HandleLevelEditorKeyInput(Key key)
14269 char letter = getCharFromKey(key);
14271 if (drawing_function == GADGET_ID_TEXT &&
14272 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14275 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14276 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14277 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14278 else if (key == KSYM_Return)
14279 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14280 else if (key == KSYM_Escape)
14281 DrawLevelText(0, 0, 0, TEXT_END);
14286 int id = GADGET_ID_NONE;
14287 int new_element_shift = element_shift;
14288 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14289 int button = MB_LEFTBUTTON;
14295 id = GADGET_ID_SCROLL_LEFT;
14298 id = GADGET_ID_SCROLL_RIGHT;
14301 id = GADGET_ID_SCROLL_UP;
14304 id = GADGET_ID_SCROLL_DOWN;
14308 case KSYM_Page_Down:
14309 step *= (key == KSYM_Page_Up ? -1 : +1);
14310 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14312 if (element_shift < 0)
14314 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14315 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14317 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14318 GDI_SCROLLBAR_ITEM_POSITION,
14319 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14321 ModifyEditorElementList();
14327 element_shift = (key == KSYM_Home ? 0 :
14328 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14330 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14331 GDI_SCROLLBAR_ITEM_POSITION,
14332 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14334 ModifyEditorElementList();
14341 // this is needed to prevent interference with running "True X-Mouse"
14342 if (GetKeyModStateFromEvents() & KMOD_Control)
14345 // check for last or next editor cascade block in element list
14346 for (i = 0; i < num_editor_elements; i++)
14348 if ((key == KSYM_Insert && i == element_shift) ||
14349 (key == KSYM_Delete && new_element_shift > element_shift))
14352 // jump to next cascade block (or to start of element list)
14353 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14354 new_element_shift = i;
14357 if (i < num_editor_elements)
14358 element_shift = new_element_shift;
14360 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14361 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14363 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14364 GDI_SCROLLBAR_ITEM_POSITION,
14365 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14367 ModifyEditorElementList();
14372 if (edit_mode == ED_MODE_DRAWING)
14373 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14374 else if (edit_mode == ED_MODE_INFO)
14375 HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
14376 else if (edit_mode == ED_MODE_PROPERTIES)
14377 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14378 else if (edit_mode == ED_MODE_PALETTE)
14379 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14380 else // should never happen
14381 ChangeEditModeWindow(ED_MODE_DRAWING);
14389 if (id != GADGET_ID_NONE)
14390 ClickOnGadget(level_editor_gadget[id], button);
14391 else if (letter == '1' || letter == '?')
14392 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14393 else if (letter == '2')
14394 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14395 else if (letter == '3')
14396 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14397 else if (letter == '.')
14398 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14399 else if (letter == 'U')
14400 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14401 else if (letter == '-' || key == KSYM_KP_Subtract)
14402 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14403 else if (letter == '0' || key == KSYM_KP_0)
14404 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14405 else if (letter == '+' || key == KSYM_KP_Add ||
14406 letter == '=') // ("Shift-=" is "+" on US keyboards)
14407 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14408 else if (key == KSYM_Return ||
14409 key == KSYM_space ||
14410 key == setup.shortcut.toggle_pause)
14411 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14413 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14414 if (letter && letter == controlbutton_info[i].shortcut)
14415 if (!anyTextGadgetActive())
14416 ClickOnGadget(level_editor_gadget[i], button);
14419 static void HandleLevelEditorIdle_Properties(void)
14421 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
14422 int x = editor.settings.element_graphic.x + element_border;
14423 int y = editor.settings.element_graphic.y + element_border;
14424 static unsigned int action_delay = 0;
14425 unsigned int action_delay_value = GameFrameDelay;
14428 if (!DelayReached(&action_delay, action_delay_value))
14431 for (i = 0; i < ED_NUM_SELECTBOX; i++)
14433 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
14435 if (gi->mapped && gi->active && gi->selectbox.open)
14439 DrawEditorElementAnimation(SX + x, SY + y);
14441 redraw_mask |= REDRAW_FIELD;
14443 FrameCounter++; // increase animation frame counter
14446 static void HandleLevelEditorIdle_Drawing(void)
14448 static boolean last_highlighted = FALSE;
14449 boolean highlighted = (GetKeyModState() & KMOD_Alt);
14451 if (highlighted != last_highlighted)
14453 DrawAreaElementHighlight(highlighted);
14455 last_highlighted = highlighted;
14457 redraw_mask |= REDRAW_FIELD;
14461 void HandleLevelEditorIdle(void)
14463 if (edit_mode == ED_MODE_PROPERTIES)
14464 HandleLevelEditorIdle_Properties();
14465 else if (edit_mode == ED_MODE_DRAWING)
14466 HandleLevelEditorIdle_Drawing();
14469 static void ClearEditorGadgetInfoText(void)
14471 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
14474 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
14476 char infotext[MAX_OUTPUT_LINESIZE + 1];
14477 char shortcut[MAX_OUTPUT_LINESIZE + 1];
14478 int max_infotext_len = getMaxInfoTextLength();
14480 if (gi == NULL || strlen(gi->info_text) == 0)
14483 strncpy(infotext, gi->info_text, max_infotext_len);
14484 infotext[max_infotext_len] = '\0';
14486 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
14488 int key = controlbutton_info[gi->custom_id].shortcut;
14492 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
14493 sprintf(shortcut, " ('.' or '%c')", key);
14494 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
14495 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
14496 else if (gi->custom_id == GADGET_ID_TEST)
14497 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
14498 else if (gi->custom_id == GADGET_ID_UNDO)
14499 sprintf(shortcut, " ('%c/Shift-U')", key);
14500 else if (gi->custom_id == GADGET_ID_ZOOM)
14501 sprintf(shortcut, " ('%c', '0', '-')", key);
14503 sprintf(shortcut, " ('%s%c')",
14504 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
14506 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
14507 strcat(infotext, shortcut);
14511 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
14514 void HandleEditorGadgetInfoText(void *ptr)
14516 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
14518 if (game_status != GAME_MODE_EDITOR)
14521 ClearEditorGadgetInfoText();
14523 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
14526 // misuse this function to delete brush cursor, if needed
14527 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
14528 DeleteBrushFromCursor();
14530 PrintEditorGadgetInfoText(gi);
14533 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
14535 static int start_lx, start_ly;
14536 int id = gi->custom_id;
14537 int type_id = gi->custom_type_id;
14538 int sx = gi->event.x;
14539 int sy = gi->event.y;
14540 int lx = sx + level_xpos;
14541 int ly = sy + level_ypos;
14542 int min_sx = 0, min_sy = 0;
14543 int max_sx = gi->drawing.area_xsize - 1;
14544 int max_sy = gi->drawing.area_ysize - 1;
14545 int actual_drawing_function = drawing_function;
14546 int max_infotext_len = getMaxInfoTextLength();
14547 char infotext[MAX_OUTPUT_LINESIZE + 1];
14550 infotext[0] = '\0'; // start with empty info text
14552 // pressed Control key: simulate picking element
14553 if (GetKeyModState() & KMOD_Control)
14554 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14556 ClearEditorGadgetInfoText();
14558 if (gi->event.type == GD_EVENT_INFO_LEAVING)
14561 // make sure to stay inside drawing area boundaries
14562 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14563 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14565 if (id == GADGET_ID_DRAWING_LEVEL)
14569 int min_lx = 0, min_ly = 0;
14570 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14572 // get positions inside level field
14573 lx = sx + level_xpos;
14574 ly = sy + level_ypos;
14576 // make sure to stay inside level field boundaries
14577 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14578 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14580 // correct drawing area positions accordingly
14581 sx = lx - level_xpos;
14582 sy = ly - level_ypos;
14585 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
14587 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
14589 if (gi->event.type == GD_EVENT_PRESSED)
14595 switch (actual_drawing_function)
14597 case GADGET_ID_SINGLE_ITEMS:
14598 text = "Drawing single items";
14600 case GADGET_ID_CONNECTED_ITEMS:
14601 text = "Drawing connected items";
14603 case GADGET_ID_LINE:
14604 text = "Drawing line";
14606 case GADGET_ID_ARC:
14607 text = "Drawing arc";
14609 case GADGET_ID_TEXT:
14610 text = "Setting text cursor";
14612 case GADGET_ID_RECTANGLE:
14613 text = "Drawing rectangle";
14615 case GADGET_ID_FILLED_BOX:
14616 text = "Drawing filled box";
14618 case GADGET_ID_FLOOD_FILL:
14619 text = "Flood fill";
14621 case GADGET_ID_GRAB_BRUSH:
14622 text = "Grabbing brush";
14624 case GADGET_ID_PICK_ELEMENT:
14625 text = "Picking element";
14629 text = "Drawing position";
14633 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14634 sprintf(infotext, "%s: %d, %d", text, lx, ly);
14636 sprintf(infotext, "%s: %d, %d", text,
14637 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
14639 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14640 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
14642 sprintf(infotext, "Level position: %d, %d", lx, ly);
14645 // misuse this function to draw brush cursor, if needed
14646 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
14648 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14649 CopyBrushToCursor(sx, sy);
14651 DeleteBrushFromCursor();
14654 if (!draw_with_brush)
14655 UpdateBrushPosition(sx, sy);
14657 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14659 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14660 int element = drawingarea_info[type_id].value[pos];
14662 strncpy(infotext, getElementInfoText(element), max_infotext_len);
14666 if (id == GADGET_ID_CUSTOM_CONTENT)
14667 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
14668 else if (id == GADGET_ID_GROUP_CONTENT)
14669 sprintf(infotext, "group element position: %d", sx + 1);
14670 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
14671 id <= GADGET_ID_YAMYAM_CONTENT_7)
14672 sprintf(infotext, "content area %d position: %d, %d",
14673 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
14674 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
14675 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
14676 sprintf(infotext, "content area %d position: %d, %d",
14677 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
14678 else if (id == GADGET_ID_ANDROID_CONTENT)
14679 sprintf(infotext, "android element position: %d", sx + 1);
14680 else if (drawingarea_info[type_id].infotext != NULL)
14681 strcpy(infotext, drawingarea_info[type_id].infotext);
14684 infotext[max_infotext_len] = '\0';
14686 if (strlen(infotext) > 0)
14687 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14690 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14691 boolean quick_quit)
14693 if (!ask_if_level_has_changed ||
14695 Request("Level has changed! Exit without saving?",
14696 REQ_ASK | REQ_STAY_OPEN))
14698 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14699 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14701 // draw normal door
14702 UndrawSpecialEditorDoor();
14704 // use door animation if door 1 viewport is unchanged and contains toolbox
14705 if (useEditorDoorAnimation())
14706 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14708 // close editor doors if viewport definition is the same as in main menu
14709 if (vp_door_1->x == DX &&
14710 vp_door_1->y == DY &&
14711 vp_door_1->width == DXSIZE &&
14712 vp_door_1->height == DYSIZE &&
14713 vp_door_2->x == VX &&
14714 vp_door_2->y == VY &&
14715 vp_door_2->width == VXSIZE &&
14716 vp_door_2->height == VYSIZE)
14717 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14719 SetDoorState(DOOR_CLOSE_2);
14724 FadeSkipNextFadeIn();
14726 SetGameStatus(GAME_MODE_MAIN);
14732 if (!global.use_envelope_request)
14734 CloseDoor(DOOR_CLOSE_1);
14735 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);