1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_BD_ACID_EATS_ELEMENT,
567 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
568 GADGET_ID_BD_BITER_EATS_ELEMENT,
569 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
570 GADGET_ID_START_ELEMENT,
571 GADGET_ID_ARTWORK_ELEMENT,
572 GADGET_ID_EXPLOSION_ELEMENT,
573 GADGET_ID_INVENTORY_CONTENT,
574 GADGET_ID_MM_BALL_CONTENT,
575 GADGET_ID_CUSTOM_GRAPHIC,
576 GADGET_ID_CUSTOM_CONTENT,
577 GADGET_ID_CUSTOM_MOVE_ENTER,
578 GADGET_ID_CUSTOM_MOVE_LEAVE,
579 GADGET_ID_CUSTOM_CHANGE_TARGET,
580 GADGET_ID_CUSTOM_CHANGE_CONTENT,
581 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
582 GADGET_ID_CUSTOM_CHANGE_ACTION,
583 GADGET_ID_GROUP_CONTENT,
584 GADGET_ID_RANDOM_BACKGROUND,
586 // text input identifiers
588 GADGET_ID_LEVEL_NAME,
589 GADGET_ID_LEVEL_AUTHOR,
590 GADGET_ID_LEVELSET_NAME,
591 GADGET_ID_LEVELSET_AUTHOR,
592 GADGET_ID_ELEMENT_NAME,
594 // text area identifiers
596 GADGET_ID_ENVELOPE_INFO,
598 // selectbox identifiers
600 GADGET_ID_TIME_OR_STEPS,
601 GADGET_ID_TIME_SCORE_BASE,
602 GADGET_ID_GAME_ENGINE_TYPE,
603 GADGET_ID_BD_SCHEDULING_TYPE,
604 GADGET_ID_LEVELSET_SAVE_MODE,
605 GADGET_ID_WIND_DIRECTION,
606 GADGET_ID_PLAYER_SPEED,
607 GADGET_ID_MM_BALL_CHOICE_MODE,
608 GADGET_ID_CUSTOM_WALK_TO_ACTION,
609 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
610 GADGET_ID_CUSTOM_DEADLINESS,
611 GADGET_ID_CUSTOM_MOVE_PATTERN,
612 GADGET_ID_CUSTOM_MOVE_DIRECTION,
613 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
614 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
615 GADGET_ID_CUSTOM_SMASH_TARGETS,
616 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
617 GADGET_ID_CUSTOM_ACCESS_TYPE,
618 GADGET_ID_CUSTOM_ACCESS_LAYER,
619 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
620 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
621 GADGET_ID_CHANGE_TIME_UNITS,
622 GADGET_ID_CHANGE_DIRECT_ACTION,
623 GADGET_ID_CHANGE_OTHER_ACTION,
624 GADGET_ID_CHANGE_SIDE,
625 GADGET_ID_CHANGE_PLAYER,
626 GADGET_ID_CHANGE_PAGE,
627 GADGET_ID_CHANGE_REPLACE_WHEN,
628 GADGET_ID_ACTION_TYPE,
629 GADGET_ID_ACTION_MODE,
630 GADGET_ID_ACTION_ARG,
631 GADGET_ID_SELECT_CHANGE_PAGE,
632 GADGET_ID_GROUP_CHOICE_MODE,
634 // textbutton identifiers
636 GADGET_ID_LEVELCONFIG_LEVEL,
637 GADGET_ID_LEVELCONFIG_LEVELSET,
638 GADGET_ID_LEVELCONFIG_EDITOR,
639 GADGET_ID_LEVELCONFIG_ENGINE,
640 GADGET_ID_PROPERTIES_INFO,
641 GADGET_ID_PROPERTIES_CONFIG,
642 GADGET_ID_PROPERTIES_CONFIG_1,
643 GADGET_ID_PROPERTIES_CONFIG_2,
644 GADGET_ID_PROPERTIES_CHANGE,
645 GADGET_ID_SAVE_AS_TEMPLATE_1,
646 GADGET_ID_SAVE_AS_TEMPLATE_2,
647 GADGET_ID_SAVE_LEVELSET,
648 GADGET_ID_ADD_CHANGE_PAGE,
649 GADGET_ID_DEL_CHANGE_PAGE,
651 // graphicbutton identifiers
653 GADGET_ID_PREV_CHANGE_PAGE,
654 GADGET_ID_NEXT_CHANGE_PAGE,
655 GADGET_ID_COPY_CHANGE_PAGE,
656 GADGET_ID_PASTE_CHANGE_PAGE,
658 // gadgets for scrolling of drawing area
661 GADGET_ID_SCROLL_DOWN,
662 GADGET_ID_SCROLL_LEFT,
663 GADGET_ID_SCROLL_RIGHT,
664 GADGET_ID_SCROLL_HORIZONTAL,
665 GADGET_ID_SCROLL_VERTICAL,
667 // gadgets for scrolling element list
669 GADGET_ID_SCROLL_LIST_UP,
670 GADGET_ID_SCROLL_LIST_DOWN,
671 GADGET_ID_SCROLL_LIST_VERTICAL,
673 // checkbuttons/radiobuttons for level/element properties
675 GADGET_ID_AUTO_COUNT_GEMS,
676 GADGET_ID_RATE_TIME_OVER_SCORE,
677 GADGET_ID_USE_LEVELSET_ARTWORK,
678 GADGET_ID_COPY_LEVEL_TEMPLATE,
679 GADGET_ID_RANDOM_PERCENTAGE,
680 GADGET_ID_RANDOM_QUANTITY,
681 GADGET_ID_RANDOM_RESTRICTED,
682 GADGET_ID_BD_INTERMISSION,
683 GADGET_ID_BD_PAL_TIMING,
684 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
685 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
686 GADGET_ID_BD_SHORT_EXPLOSIONS,
687 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
688 GADGET_ID_STICK_ELEMENT,
689 GADGET_ID_EM_SLIPPERY_GEMS,
690 GADGET_ID_EM_EXPLODES_BY_FIRE,
691 GADGET_ID_USE_SPRING_BUG,
692 GADGET_ID_USE_TIME_ORB_BUG,
693 GADGET_ID_USE_LIFE_BUGS,
694 GADGET_ID_RANDOM_BALL_CONTENT,
695 GADGET_ID_INITIAL_BALL_ACTIVE,
696 GADGET_ID_GROW_INTO_DIGGABLE,
697 GADGET_ID_SB_FIELDS_NEEDED,
698 GADGET_ID_SB_OBJECTS_NEEDED,
699 GADGET_ID_AUTO_EXIT_SOKOBAN,
700 GADGET_ID_SOLVED_BY_ONE_PLAYER,
701 GADGET_ID_FINISH_DIG_COLLECT,
702 GADGET_ID_KEEP_WALKABLE_CE,
703 GADGET_ID_CONTINUOUS_SNAPPING,
704 GADGET_ID_BLOCK_SNAP_FIELD,
705 GADGET_ID_BLOCK_LAST_FIELD,
706 GADGET_ID_SP_BLOCK_LAST_FIELD,
707 GADGET_ID_INSTANT_RELOCATION,
708 GADGET_ID_SHIFTED_RELOCATION,
709 GADGET_ID_LAZY_RELOCATION,
710 GADGET_ID_USE_START_ELEMENT,
711 GADGET_ID_USE_ARTWORK_ELEMENT,
712 GADGET_ID_USE_EXPLOSION_ELEMENT,
713 GADGET_ID_INITIAL_GRAVITY,
714 GADGET_ID_USE_INITIAL_INVENTORY,
715 GADGET_ID_CAN_PASS_TO_WALKABLE,
716 GADGET_ID_CAN_FALL_INTO_ACID,
717 GADGET_ID_CAN_MOVE_INTO_ACID,
718 GADGET_ID_DONT_COLLIDE_WITH,
719 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
720 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
721 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
722 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
723 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
724 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
725 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
726 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
727 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
728 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
729 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
730 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
731 GADGET_ID_BD_SLIME_IS_PREDICTABLE,
732 GADGET_ID_BD_CHANGE_EXPANDING_WALL,
733 GADGET_ID_BD_REPLICATORS_ACTIVE,
734 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
735 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
736 GADGET_ID_ENVELOPE_AUTOWRAP,
737 GADGET_ID_ENVELOPE_CENTERED,
738 GADGET_ID_MM_LASER_RED,
739 GADGET_ID_MM_LASER_GREEN,
740 GADGET_ID_MM_LASER_BLUE,
741 GADGET_ID_DF_LASER_RED,
742 GADGET_ID_DF_LASER_GREEN,
743 GADGET_ID_DF_LASER_BLUE,
744 GADGET_ID_ROTATE_MM_BALL_CONTENT,
745 GADGET_ID_EXPLODE_MM_BALL,
746 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
747 GADGET_ID_CUSTOM_CAN_EXPLODE,
748 GADGET_ID_CUSTOM_EXPLODE_FIRE,
749 GADGET_ID_CUSTOM_EXPLODE_SMASH,
750 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
751 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
752 GADGET_ID_CUSTOM_DEADLY,
753 GADGET_ID_CUSTOM_CAN_MOVE,
754 GADGET_ID_CUSTOM_CAN_FALL,
755 GADGET_ID_CUSTOM_CAN_SMASH,
756 GADGET_ID_CUSTOM_SLIPPERY,
757 GADGET_ID_CUSTOM_ACCESSIBLE,
758 GADGET_ID_CUSTOM_GRAV_REACHABLE,
759 GADGET_ID_CUSTOM_USE_LAST_VALUE,
760 GADGET_ID_CUSTOM_USE_GRAPHIC,
761 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
762 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
763 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
764 GADGET_ID_CUSTOM_CAN_CHANGE,
765 GADGET_ID_CHANGE_USE_CONTENT,
766 GADGET_ID_CHANGE_USE_EXPLOSION,
767 GADGET_ID_CHANGE_ONLY_COMPLETE,
768 GADGET_ID_CHANGE_USE_RANDOM,
769 GADGET_ID_CHANGE_HAS_ACTION,
770 GADGET_ID_CHANGE_DELAY,
771 GADGET_ID_CHANGE_BY_DIRECT_ACT,
772 GADGET_ID_CHANGE_BY_OTHER_ACT,
774 NUM_STATIC_GADGET_IDS
777 // gadgets for buttons in element list (dynamic)
778 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
779 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
780 ED_NUM_ELEMENTLIST_BUTTONS - 1)
782 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
784 // radio button numbers
788 RADIO_NR_DRAWING_TOOLBOX,
789 RADIO_NR_RANDOM_ELEMENTS
792 // values for counter gadgets
795 ED_COUNTER_ID_SELECT_LEVEL,
796 ED_COUNTER_ID_LEVEL_XSIZE,
797 ED_COUNTER_ID_LEVEL_YSIZE,
798 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
799 ED_COUNTER_ID_LEVEL_TIMELIMIT,
800 ED_COUNTER_ID_LEVEL_TIMESCORE,
801 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
802 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
803 ED_COUNTER_ID_LEVEL_RANDOM,
804 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
805 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
806 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
807 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
808 ED_COUNTER_ID_BD_PUSHING_PROB,
809 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
810 ED_COUNTER_ID_ELEMENT_VALUE1,
811 ED_COUNTER_ID_ELEMENT_VALUE2,
812 ED_COUNTER_ID_ELEMENT_VALUE3,
813 ED_COUNTER_ID_ELEMENT_VALUE4,
814 ED_COUNTER_ID_YAMYAM_CONTENT,
815 ED_COUNTER_ID_BALL_CONTENT,
816 ED_COUNTER_ID_ANDROID_CONTENT,
817 ED_COUNTER_ID_ENVELOPE_XSIZE,
818 ED_COUNTER_ID_ENVELOPE_YSIZE,
819 ED_COUNTER_ID_INVENTORY_SIZE,
820 ED_COUNTER_ID_MM_BALL_CONTENT,
821 ED_COUNTER_ID_CUSTOM_SCORE,
822 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
823 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
824 ED_COUNTER_ID_CUSTOM_VALUE_RND,
825 ED_COUNTER_ID_PUSH_DELAY_FIX,
826 ED_COUNTER_ID_PUSH_DELAY_RND,
827 ED_COUNTER_ID_DROP_DELAY_FIX,
828 ED_COUNTER_ID_DROP_DELAY_RND,
829 ED_COUNTER_ID_MOVE_DELAY_FIX,
830 ED_COUNTER_ID_MOVE_DELAY_RND,
831 ED_COUNTER_ID_STEP_DELAY_FIX,
832 ED_COUNTER_ID_STEP_DELAY_RND,
833 ED_COUNTER_ID_EXPLOSION_DELAY,
834 ED_COUNTER_ID_IGNITION_DELAY,
835 ED_COUNTER_ID_GROUP_CONTENT,
836 ED_COUNTER_ID_CHANGE_DELAY_FIX,
837 ED_COUNTER_ID_CHANGE_DELAY_RND,
838 ED_COUNTER_ID_CHANGE_CONT_RND,
840 ED_NUM_COUNTERBUTTONS
843 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
844 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
845 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
846 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
847 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
848 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
850 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
851 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
852 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
853 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
854 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
855 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
857 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
858 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
860 // values for scrollbutton gadgets
863 ED_SCROLLBUTTON_ID_AREA_UP,
864 ED_SCROLLBUTTON_ID_AREA_DOWN,
865 ED_SCROLLBUTTON_ID_AREA_LEFT,
866 ED_SCROLLBUTTON_ID_AREA_RIGHT,
867 ED_SCROLLBUTTON_ID_LIST_UP,
868 ED_SCROLLBUTTON_ID_LIST_DOWN,
873 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
874 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
876 // values for scrollbar gadgets
879 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
880 ED_SCROLLBAR_ID_AREA_VERTICAL,
881 ED_SCROLLBAR_ID_LIST_VERTICAL,
886 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
887 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
889 // values for text input gadgets
892 ED_TEXTINPUT_ID_LEVEL_NAME,
893 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
894 ED_TEXTINPUT_ID_LEVELSET_NAME,
895 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
896 ED_TEXTINPUT_ID_ELEMENT_NAME,
901 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
902 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
904 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
905 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
907 // values for text area gadgets
910 ED_TEXTAREA_ID_ENVELOPE_INFO,
915 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
916 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
918 // values for selectbox gadgets
921 ED_SELECTBOX_ID_TIME_OR_STEPS,
922 ED_SELECTBOX_ID_TIME_SCORE_BASE,
923 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
924 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
925 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
926 ED_SELECTBOX_ID_WIND_DIRECTION,
927 ED_SELECTBOX_ID_PLAYER_SPEED,
928 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
929 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
930 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
931 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
932 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
933 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
934 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
935 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
936 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
937 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
938 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
939 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
940 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
941 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
942 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
943 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
944 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
945 ED_SELECTBOX_ID_CHANGE_SIDE,
946 ED_SELECTBOX_ID_CHANGE_PLAYER,
947 ED_SELECTBOX_ID_CHANGE_PAGE,
948 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
949 ED_SELECTBOX_ID_ACTION_TYPE,
950 ED_SELECTBOX_ID_ACTION_MODE,
951 ED_SELECTBOX_ID_ACTION_ARG,
952 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
953 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
958 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
959 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
961 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
962 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
964 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
965 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
967 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
968 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
969 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
970 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
971 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
972 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
974 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
975 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
977 // values for textbutton gadgets
980 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
981 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
982 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
983 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
984 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
985 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
986 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
987 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
988 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
989 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
990 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
991 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
992 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
993 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
998 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
999 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1001 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
1002 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1004 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
1005 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
1007 // values for graphicbutton gadgets
1010 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1011 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1012 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1013 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1015 ED_NUM_GRAPHICBUTTONS
1018 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1019 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1021 // values for checkbutton gadgets
1024 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1025 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1026 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1027 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1028 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1029 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1030 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1031 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1032 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1033 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1034 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1035 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1036 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1037 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1038 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1039 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1040 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1041 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1042 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1043 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1044 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1045 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1046 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1047 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1048 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1049 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1050 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1051 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1052 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1053 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1054 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1055 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1056 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1057 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1058 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1059 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1060 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1061 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1062 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1063 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1064 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1065 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1066 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1067 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1068 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1069 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1070 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1071 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1072 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1073 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1074 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1075 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1076 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1077 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1078 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1079 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1080 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
1081 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
1082 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
1083 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
1084 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
1085 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1086 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1087 ED_CHECKBUTTON_ID_MM_LASER_RED,
1088 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1089 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1090 ED_CHECKBUTTON_ID_DF_LASER_RED,
1091 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1092 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1093 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1094 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1095 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1096 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1097 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1098 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1099 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1100 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1101 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1102 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1103 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1104 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1105 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1106 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1107 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1108 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1109 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1110 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1111 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1112 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1113 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1114 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1115 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1116 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1117 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1118 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1119 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1124 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1125 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1127 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1128 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1130 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1131 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1133 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1134 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1136 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1137 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1138 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1139 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1140 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1141 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1143 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1144 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1146 // values for radiobutton gadgets
1149 ED_RADIOBUTTON_ID_PERCENTAGE,
1150 ED_RADIOBUTTON_ID_QUANTITY,
1155 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1156 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1158 // values for drawing area gadgets
1161 ED_DRAWING_ID_DRAWING_LEVEL,
1162 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1163 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1164 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1165 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1166 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1167 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1168 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1169 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1170 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1171 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1172 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1173 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1174 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1175 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1176 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1177 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1178 ED_DRAWING_ID_ANDROID_CONTENT,
1179 ED_DRAWING_ID_AMOEBA_CONTENT,
1180 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1181 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1182 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1183 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1184 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1185 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1186 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1187 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
1188 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
1189 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
1190 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
1191 ED_DRAWING_ID_START_ELEMENT,
1192 ED_DRAWING_ID_ARTWORK_ELEMENT,
1193 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1194 ED_DRAWING_ID_INVENTORY_CONTENT,
1195 ED_DRAWING_ID_MM_BALL_CONTENT,
1196 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1197 ED_DRAWING_ID_CUSTOM_CONTENT,
1198 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1199 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1200 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1201 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1202 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1203 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1204 ED_DRAWING_ID_GROUP_CONTENT,
1205 ED_DRAWING_ID_RANDOM_BACKGROUND,
1207 ED_NUM_DRAWING_AREAS
1210 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1211 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1214 // ----------------------------------------------------------------------------
1215 // some internally used definitions
1216 // ----------------------------------------------------------------------------
1218 // values for CopyLevelToUndoBuffer()
1219 #define UNDO_IMMEDIATE 0
1220 #define UNDO_ACCUMULATE 1
1222 // values for scrollbars
1223 #define ED_SCROLL_NO 0
1224 #define ED_SCROLL_LEFT 1
1225 #define ED_SCROLL_RIGHT 2
1226 #define ED_SCROLL_UP 4
1227 #define ED_SCROLL_DOWN 8
1229 // screens in the level editor
1230 #define ED_MODE_DRAWING 0
1231 #define ED_MODE_LEVELCONFIG 1
1232 #define ED_MODE_PROPERTIES 2
1233 #define ED_MODE_PALETTE 3
1235 // sub-screens in the global settings section
1236 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1237 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1238 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1239 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1241 // sub-screens in the element properties section
1242 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1243 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1244 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1245 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1246 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1248 // how many steps can be cancelled
1249 #define NUM_UNDO_STEPS (64 + 1)
1251 // values for elements with score for certain actions
1253 #define MAX_SCORE 999
1255 // values for elements with count for collecting
1256 #define MIN_COLLECT_COUNT 0
1257 #define MAX_COLLECT_COUNT 999
1259 // values for random placement
1260 #define RANDOM_USE_PERCENTAGE 0
1261 #define RANDOM_USE_QUANTITY 1
1263 // values for level set save mode
1264 #define LEVELSET_SAVE_MODE_UPDATE 0
1265 #define LEVELSET_SAVE_MODE_CREATE 1
1267 // default value for element tile size in drawing area
1268 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1269 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1272 // ----------------------------------------------------------------------------
1273 // some internally used data structure definitions
1274 // ----------------------------------------------------------------------------
1280 struct XYTileSize *pos;
1284 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1286 // note: some additional characters are already reserved for "cheat mode"
1287 // shortcuts (":XYZ" style) -- for details, see "events.c"
1289 // ---------- toolbox control buttons ---------------------------------------
1292 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1293 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1294 "Draw single items", 's'
1297 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1298 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1299 "Draw connected items", 'd'
1302 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1303 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1307 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1308 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1312 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1313 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1314 "Draw outline rectangles", 'r'
1317 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1318 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1319 "Draw filled rectangles", 'R'
1322 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1323 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1324 "Wrap (rotate) level up", 0
1327 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1328 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1329 "Enter text elements", 't'
1332 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1333 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1337 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1338 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1339 "Wrap (rotate) level left", 0
1342 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1343 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1344 "Zoom level tile size", '+'
1347 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1348 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1349 "Wrap (rotate) level right", 0
1352 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1353 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1354 "Random element placement", 0
1357 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1358 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1362 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1363 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1364 "Wrap (rotate) level down", 0
1367 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1368 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1369 "Pick drawing element", ','
1372 // ---------- level control buttons -----------------------------------------
1375 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1376 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1377 "Undo/redo last operation", 'u'
1380 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1381 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1382 "Level and editor settings", 'I'
1385 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1386 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1390 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1391 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1395 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1396 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1400 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1401 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1402 "Exit level editor", 'E'
1405 // ---------- CE and GE control buttons -------------------------------------
1408 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1409 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1410 "Copy settings from other element", 0
1413 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1414 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1415 "Copy settings to other element", 0
1418 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1419 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1420 "Exchange element with other element", 0
1423 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1424 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1425 "Copy settings from this element", 0
1428 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1429 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1430 "Paste settings to this element", 0
1433 // ---------- palette control buttons ---------------------------------------
1436 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1437 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1438 "Properties of drawing element", 'p'
1441 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1442 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1443 "Properties of drawing element 1", '1'
1446 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1447 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1448 "Properties of drawing element 2", '2'
1451 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1452 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1453 "Properties of drawing element 3", '3'
1456 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1457 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1458 "Show list of elements", 'e'
1462 static int random_placement_value = 10;
1463 static int random_placement_method = RANDOM_USE_QUANTITY;
1464 static int random_placement_background_element = EL_SAND;
1465 static boolean random_placement_background_restricted = FALSE;
1466 static boolean stick_element_properties_window = FALSE;
1467 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1468 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1469 static struct ElementChangeInfo custom_element_change;
1470 static struct ElementGroupInfo group_element_info;
1471 static struct ElementInfo custom_element;
1473 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1474 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1475 static int levelset_num_levels = 100;
1476 static boolean levelset_use_levelset_artwork = FALSE;
1477 static boolean levelset_copy_level_template = FALSE;
1478 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1484 int min_value, max_value;
1485 int gadget_id_down, gadget_id_up;
1487 int gadget_id_align;
1489 char *text_above, *text_left, *text_right;
1490 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1492 // ---------- current level number ------------------------------------------
1495 ED_COUNTER_ID_SELECT_LEVEL,
1496 -1, -1, // these values are not constant, but can change at runtime
1498 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1499 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1504 // ---------- level and editor settings -------------------------------------
1507 ED_COUNTER_ID_LEVEL_XSIZE,
1508 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1509 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1510 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1511 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1513 "Playfield size:", NULL, "Width",
1516 ED_COUNTER_ID_LEVEL_YSIZE,
1517 -1, ED_LEVEL_SETTINGS_YPOS(4),
1518 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1519 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1520 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1522 NULL, " ", "Height",
1525 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1526 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1528 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1529 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1531 NULL, "Number of gems to collect:", NULL
1534 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1535 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1537 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1538 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1540 "Time or step limit to solve level:", NULL, NULL
1543 ED_COUNTER_ID_LEVEL_TIMESCORE,
1544 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1546 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1547 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1548 &level.score[SC_TIME_BONUS],
1549 "Score for time or steps left:", NULL, NULL
1552 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1553 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1555 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1556 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1558 NULL, "Random seed:", "(0 => random)"
1561 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1562 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1564 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1565 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1566 &levelset_num_levels,
1567 "Number of levels:", NULL, NULL,
1570 ED_COUNTER_ID_LEVEL_RANDOM,
1571 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1573 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1574 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1575 &random_placement_value,
1576 "Random element placement:", NULL, "in"
1579 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1580 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1582 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1583 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1584 &level.bd_cycle_delay_ms,
1585 NULL, NULL, "Game cycle delay (ms)"
1588 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1589 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1591 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1592 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1593 &level.bd_cycle_delay_c64,
1594 NULL, NULL, "Game cycle delay (C64-style)"
1597 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1598 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1600 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1601 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1602 &level.bd_hatching_delay_cycles,
1603 NULL, NULL, "Hatching delay (cycles)"
1606 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1607 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1609 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1610 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1611 &level.bd_hatching_delay_seconds,
1612 NULL, NULL, "Hatching delay (seconds)"
1615 // ---------- element settings: configure (various elements) ----------------
1618 ED_COUNTER_ID_BD_PUSHING_PROB,
1619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1621 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1622 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1623 &level.bd_pushing_prob,
1624 NULL, NULL, "Push probability"
1627 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1628 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1630 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1631 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1632 &level.bd_pushing_prob_with_sweet,
1633 NULL, NULL, "Push probability with sweet"
1636 ED_COUNTER_ID_ELEMENT_VALUE1,
1637 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1638 MIN_SCORE, MAX_SCORE,
1639 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1640 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1641 NULL, // will be set when used
1645 ED_COUNTER_ID_ELEMENT_VALUE2,
1646 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1647 MIN_SCORE, MAX_SCORE,
1648 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1649 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1650 NULL, // will be set when used
1654 ED_COUNTER_ID_ELEMENT_VALUE3,
1655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1656 MIN_SCORE, MAX_SCORE,
1657 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1658 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1659 NULL, // will be set when used
1663 ED_COUNTER_ID_ELEMENT_VALUE4,
1664 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1665 MIN_SCORE, MAX_SCORE,
1666 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1667 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1668 NULL, // will be set when used
1672 ED_COUNTER_ID_YAMYAM_CONTENT,
1673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1674 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1675 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1676 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1677 &level.num_yamyam_contents,
1678 NULL, NULL, "Number of content areas"
1681 ED_COUNTER_ID_BALL_CONTENT,
1682 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1683 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1684 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1685 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1686 &level.num_ball_contents,
1687 NULL, NULL, "Number of content areas"
1690 ED_COUNTER_ID_ANDROID_CONTENT,
1691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1692 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1693 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1694 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1695 &level.num_android_clone_elements,
1696 NULL, NULL, "Number of clonable elements"
1699 ED_COUNTER_ID_ENVELOPE_XSIZE,
1700 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1701 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1702 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1703 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1704 NULL, // will be set when used
1705 NULL, NULL, "Width",
1708 ED_COUNTER_ID_ENVELOPE_YSIZE,
1709 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1710 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1711 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1712 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1713 NULL, // will be set when used
1714 NULL, " ", "Height",
1717 ED_COUNTER_ID_INVENTORY_SIZE,
1718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1719 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1720 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1721 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1722 &level.initial_inventory_size[0],
1723 NULL, NULL, "Number of inventory elements"
1726 ED_COUNTER_ID_MM_BALL_CONTENT,
1727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1728 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1729 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1730 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1731 &level.num_mm_ball_contents,
1732 NULL, NULL, "Number of content elements"
1735 // ---------- element settings: configure 1 (custom elements) ---------------
1738 ED_COUNTER_ID_CUSTOM_SCORE,
1739 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1740 MIN_SCORE, MAX_SCORE,
1741 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1742 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1743 &custom_element.collect_score_initial,
1744 NULL, "CE score", " "
1747 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1748 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1749 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1750 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1751 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1752 &custom_element.collect_count_initial,
1753 NULL, "CE count", NULL
1756 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1757 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1759 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1760 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1761 &custom_element.ce_value_fixed_initial,
1762 NULL, "CE value", NULL
1765 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1766 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1768 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1769 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1770 &custom_element.ce_value_random_initial,
1771 NULL, "+random", NULL
1774 ED_COUNTER_ID_PUSH_DELAY_FIX,
1775 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1777 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1778 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1779 &custom_element.push_delay_fixed,
1780 NULL, "Push delay", NULL
1783 ED_COUNTER_ID_PUSH_DELAY_RND,
1784 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1786 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1787 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1788 &custom_element.push_delay_random,
1789 NULL, "+random", NULL
1792 ED_COUNTER_ID_DROP_DELAY_FIX,
1793 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1795 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1796 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1797 &custom_element.drop_delay_fixed,
1798 NULL, "Drop delay", NULL
1801 ED_COUNTER_ID_DROP_DELAY_RND,
1802 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1804 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1805 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1806 &custom_element.drop_delay_random,
1807 NULL, "+random", NULL
1810 // ---------- element settings: configure 2 (custom elements) ---------------
1813 ED_COUNTER_ID_MOVE_DELAY_FIX,
1814 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1816 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1817 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1818 &custom_element.move_delay_fixed,
1819 NULL, "Move delay", NULL
1822 ED_COUNTER_ID_MOVE_DELAY_RND,
1823 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1825 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1826 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1827 &custom_element.move_delay_random,
1828 NULL, "+random", NULL
1831 ED_COUNTER_ID_STEP_DELAY_FIX,
1832 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1834 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1835 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1836 &custom_element.step_delay_fixed,
1837 NULL, "Step delay", NULL
1840 ED_COUNTER_ID_STEP_DELAY_RND,
1841 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1843 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1844 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1845 &custom_element.step_delay_random,
1846 NULL, "+random", NULL
1849 ED_COUNTER_ID_EXPLOSION_DELAY,
1850 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1852 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1853 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1854 &custom_element.explosion_delay,
1855 NULL, "Explosion delay", NULL
1858 ED_COUNTER_ID_IGNITION_DELAY,
1859 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1861 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1862 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1863 &custom_element.ignition_delay,
1864 NULL, "Ignition delay", "(by fire)"
1867 // ---------- element settings: configure (group elements) ------------------
1870 ED_COUNTER_ID_GROUP_CONTENT,
1871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1872 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1873 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1874 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1875 &group_element_info.num_elements,
1876 NULL, NULL, "Number of elements in group"
1879 // ---------- element settings: advanced (custom elements) ------------------
1882 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1883 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1885 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1886 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1887 &custom_element_change.delay_fixed,
1888 NULL, "CE delay", NULL,
1891 ED_COUNTER_ID_CHANGE_DELAY_RND,
1892 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1894 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1895 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1896 &custom_element_change.delay_random,
1897 NULL, "+random", NULL
1900 ED_COUNTER_ID_CHANGE_CONT_RND,
1901 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1903 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1904 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1905 &custom_element_change.random_percentage,
1906 NULL, "Use random replace:", "%"
1917 char *text_above, *infotext;
1918 } textinput_info[ED_NUM_TEXTINPUT] =
1921 ED_TEXTINPUT_ID_LEVEL_NAME,
1922 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1923 GADGET_ID_LEVEL_NAME,
1926 "Title:", "Title for this level"
1929 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1930 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1931 GADGET_ID_LEVEL_AUTHOR,
1932 MAX_LEVEL_AUTHOR_LEN,
1934 "Author:", "Author for this level"
1937 ED_TEXTINPUT_ID_LEVELSET_NAME,
1938 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1939 GADGET_ID_LEVELSET_NAME,
1942 "Title:", "Title for this or new level set"
1945 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1946 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1947 GADGET_ID_LEVELSET_AUTHOR,
1948 MAX_LEVEL_AUTHOR_LEN,
1950 "Author:", "Author for this or new level set"
1953 ED_TEXTINPUT_ID_ELEMENT_NAME,
1954 -1, -1, // these values are not constant, but can change at runtime
1955 GADGET_ID_ELEMENT_NAME,
1956 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1957 custom_element.description,
1958 NULL, "Element name"
1969 char *text_above, *text_above_cropped, *infotext;
1970 } textarea_info[ED_NUM_TEXTAREAS] =
1973 ED_TEXTAREA_ID_ENVELOPE_INFO,
1974 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1975 GADGET_ID_ENVELOPE_INFO,
1976 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1978 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1982 static struct ValueTextInfo options_time_or_steps[] =
1990 static struct ValueTextInfo options_time_score_base[] =
1992 { 1, "per second/step" },
1993 { 10, "per 10 seconds/steps" },
1998 static struct ValueTextInfo options_game_engine_type[] =
2000 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
2001 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
2002 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
2003 { GAME_ENGINE_TYPE_SP, "Supaplex" },
2004 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
2009 static struct ValueTextInfo options_levelset_save_mode[] =
2011 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
2012 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
2017 static struct ValueTextInfo options_wind_direction[] =
2019 { MV_START_NONE, "none" },
2020 { MV_START_LEFT, "left" },
2021 { MV_START_RIGHT, "right" },
2022 { MV_START_UP, "up" },
2023 { MV_START_DOWN, "down" },
2028 static struct ValueTextInfo options_player_speed[] =
2035 { 16, "very fast" },
2036 { 32, "ultrafast" },
2041 static struct ValueTextInfo options_access_type[] =
2043 { EP_WALKABLE, "walkable" },
2044 { EP_PASSABLE, "passable" },
2049 static struct ValueTextInfo options_access_layer[] =
2051 { EP_ACCESSIBLE_OVER, "over" },
2052 { EP_ACCESSIBLE_INSIDE, "inside" },
2053 { EP_ACCESSIBLE_UNDER, "under" },
2058 static struct ValueTextInfo options_access_protected[] =
2060 { 0, "unprotected" },
2066 static struct ValueTextInfo options_access_direction[] =
2068 { MV_NO_DIRECTION, "no direction" },
2069 { MV_LEFT, "left" },
2070 { MV_RIGHT, "right" },
2072 { MV_DOWN, "down" },
2073 { MV_LEFT | MV_UP, "left + up" },
2074 { MV_LEFT | MV_DOWN, "left + down" },
2075 { MV_RIGHT | MV_UP, "right + up" },
2076 { MV_RIGHT | MV_DOWN, "right + down" },
2077 { MV_HORIZONTAL, "horizontal" },
2078 { MV_VERTICAL, "vertical" },
2079 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2080 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2081 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2082 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2083 { MV_ALL_DIRECTIONS, "all directions" },
2088 static struct ValueTextInfo options_walk_to_action[] =
2090 { EP_DIGGABLE, "diggable" },
2091 { EP_COLLECTIBLE_ONLY, "collectible" },
2092 { EP_DROPPABLE, "collectible & droppable" },
2093 { EP_THROWABLE, "collectible & throwable" },
2094 { EP_PUSHABLE, "pushable" },
2099 static struct ValueTextInfo options_move_pattern[] =
2101 { MV_LEFT, "left" },
2102 { MV_RIGHT, "right" },
2104 { MV_DOWN, "down" },
2105 { MV_HORIZONTAL, "horizontal" },
2106 { MV_VERTICAL, "vertical" },
2107 { MV_ALL_DIRECTIONS, "all directions" },
2108 { MV_WIND_DIRECTION, "wind direction" },
2109 { MV_TOWARDS_PLAYER, "towards player" },
2110 { MV_AWAY_FROM_PLAYER, "away from player" },
2111 { MV_ALONG_LEFT_SIDE, "along left side" },
2112 { MV_ALONG_RIGHT_SIDE, "along right side" },
2113 { MV_TURNING_LEFT, "turning left" },
2114 { MV_TURNING_RIGHT, "turning right" },
2115 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2116 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2117 { MV_TURNING_RANDOM, "turning random" },
2118 { MV_MAZE_RUNNER, "maze runner style" },
2119 { MV_MAZE_HUNTER, "maze hunter style" },
2120 { MV_WHEN_PUSHED, "when pushed" },
2121 { MV_WHEN_DROPPED, "when dropped/thrown" },
2126 static struct ValueTextInfo options_move_direction[] =
2128 { MV_START_AUTOMATIC, "automatic" },
2129 { MV_START_LEFT, "left" },
2130 { MV_START_RIGHT, "right" },
2131 { MV_START_UP, "up" },
2132 { MV_START_DOWN, "down" },
2133 { MV_START_RANDOM, "random" },
2134 { MV_START_PREVIOUS, "previous" },
2139 static struct ValueTextInfo options_move_stepsize[] =
2141 { 0, "not moving" },
2146 { 16, "very fast" },
2147 { 32, "even faster" },
2152 static struct ValueTextInfo options_move_leave_type[] =
2154 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2155 { LEAVE_TYPE_LIMITED, "change it to" },
2160 static struct ValueTextInfo options_smash_targets[] =
2162 { EP_CAN_SMASH_PLAYER, "player" },
2164 { EP_CAN_SMASH_ENEMIES, "enemies" },
2166 { EP_CAN_SMASH_EVERYTHING, "everything" },
2171 static struct ValueTextInfo options_slippery_type[] =
2173 { SLIPPERY_ANY_RANDOM, "random" },
2174 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2175 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2176 { SLIPPERY_ONLY_LEFT, "only left" },
2177 { SLIPPERY_ONLY_RIGHT, "only right" },
2182 static struct ValueTextInfo options_deadliness[] =
2184 { EP_DONT_RUN_INTO, "running into" },
2185 { EP_DONT_COLLIDE_WITH, "colliding with" },
2186 { EP_DONT_GET_HIT_BY, "getting hit by" },
2187 { EP_DONT_TOUCH, "touching" },
2192 static struct ValueTextInfo options_explosion_type[] =
2194 { EXPLODES_3X3, "3x3" },
2195 { EXPLODES_CROSS, "3+3" },
2196 { EXPLODES_1X1, "1x1" },
2201 static struct ValueTextInfo options_time_units[] =
2204 { FRAMES_PER_SECOND, "seconds" },
2209 static struct ValueTextInfo options_change_direct_action[] =
2211 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2212 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2213 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2214 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2215 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2216 { CE_ENTERED_BY_PLAYER, "entered by player" },
2217 { CE_LEFT_BY_PLAYER, "left by player" },
2218 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2219 { CE_SWITCHED, "switched" },
2220 { CE_HITTING_SOMETHING, "hitting something" },
2221 { CE_HIT_BY_SOMETHING, "hit by something" },
2223 { CE_BLOCKED, "blocked" },
2225 { CE_IMPACT, "impact (on something)" },
2226 { CE_SMASHED, "smashed (from above)" },
2228 { CE_VALUE_CHANGES, "CE value changes" },
2229 { CE_SCORE_CHANGES, "CE score changes" },
2231 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2232 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2233 { CE_UNDEFINED, " " },
2234 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2235 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2236 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2237 { CE_UNDEFINED, " " },
2238 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2239 { CE_NEXT_TO_PLAYER, "next to player" },
2244 static struct ValueTextInfo options_change_other_action[] =
2246 { CE_PLAYER_TOUCHES_X, "player touches" },
2247 { CE_PLAYER_PRESSES_X, "player presses" },
2248 { CE_PLAYER_SWITCHES_X, "player switches" },
2249 { CE_PLAYER_SNAPS_X, "player snaps" },
2250 { CE_PLAYER_PUSHES_X, "player pushes" },
2251 { CE_PLAYER_ENTERS_X, "player enters" },
2252 { CE_PLAYER_LEAVES_X, "player leaves" },
2253 { CE_PLAYER_DIGS_X, "player digs" },
2254 { CE_PLAYER_COLLECTS_X, "player collects" },
2255 { CE_PLAYER_DROPS_X, "player drops/throws" },
2256 { CE_TOUCHING_X, "touching" },
2257 { CE_HITTING_X, "hitting" },
2258 { CE_DIGGING_X, "digging" },
2259 { CE_HIT_BY_X, "hit by" },
2260 { CE_SWITCH_OF_X, "switch of" },
2261 { CE_CHANGE_OF_X, "change by page of" },
2262 { CE_EXPLOSION_OF_X, "explosion of" },
2263 { CE_MOVE_OF_X, "move of" },
2264 { CE_CREATION_OF_X, "creation of" },
2265 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2266 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2267 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2268 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2269 { CE_UNDEFINED, " " },
2270 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2271 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2272 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2273 { CE_UNDEFINED, " " },
2274 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2275 { CE_PLAYER_NEXT_TO_X, "player next to" },
2276 { CE_NEXT_TO_X, "next to" },
2281 static struct ValueTextInfo options_change_trigger_side[] =
2283 { CH_SIDE_LEFT, "left" },
2284 { CH_SIDE_RIGHT, "right" },
2285 { CH_SIDE_TOP, "top" },
2286 { CH_SIDE_BOTTOM, "bottom" },
2287 { CH_SIDE_LEFT_RIGHT, "left/right" },
2288 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2289 { CH_SIDE_ANY, "any" },
2294 static struct ValueTextInfo options_change_trigger_player[] =
2296 { CH_PLAYER_1, "1" },
2297 { CH_PLAYER_2, "2" },
2298 { CH_PLAYER_3, "3" },
2299 { CH_PLAYER_4, "4" },
2300 { CH_PLAYER_ANY, "any" },
2305 static struct ValueTextInfo options_change_trigger_page[] =
2316 { (1u << 9), "10" },
2317 { (1u << 10), "11" },
2318 { (1u << 11), "12" },
2319 { (1u << 12), "13" },
2320 { (1u << 13), "14" },
2321 { (1u << 14), "15" },
2322 { (1u << 15), "16" },
2323 { (1u << 16), "17" },
2324 { (1u << 17), "18" },
2325 { (1u << 18), "19" },
2326 { (1u << 19), "20" },
2327 { (1u << 20), "21" },
2328 { (1u << 21), "22" },
2329 { (1u << 22), "23" },
2330 { (1u << 23), "24" },
2331 { (1u << 24), "25" },
2332 { (1u << 25), "26" },
2333 { (1u << 26), "27" },
2334 { (1u << 27), "28" },
2335 { (1u << 28), "29" },
2336 { (1u << 29), "30" },
2337 { (1u << 30), "31" },
2338 { (1u << 31), "32" },
2339 { CH_PAGE_ANY, "any" },
2344 static struct ValueTextInfo options_change_replace_when[] =
2346 { CP_WHEN_EMPTY, "empty" },
2347 { CP_WHEN_WALKABLE, "walkable" },
2348 { CP_WHEN_DIGGABLE, "diggable" },
2349 { CP_WHEN_COLLECTIBLE, "collectible" },
2350 { CP_WHEN_REMOVABLE, "removable" },
2351 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2356 static struct ValueTextInfo options_action_type[] =
2358 { CA_NO_ACTION, "no action" },
2359 { CA_UNDEFINED, " " },
2360 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2361 { CA_RESTART_LEVEL, "restart level" },
2362 { CA_SHOW_ENVELOPE, "show envelope" },
2363 { CA_SET_LEVEL_TIME, "set time" },
2364 { CA_SET_LEVEL_SCORE, "set score" },
2365 { CA_SET_LEVEL_GEMS, "set gems" },
2366 { CA_SET_LEVEL_WIND, "set wind dir." },
2367 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2368 { CA_UNDEFINED, " " },
2369 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2370 { CA_MOVE_PLAYER, "move player" },
2371 { CA_MOVE_PLAYER_NEW, "move player new" },
2372 { CA_EXIT_PLAYER, "exit player" },
2373 { CA_KILL_PLAYER, "kill player" },
2374 { CA_SET_PLAYER_KEYS, "set keys" },
2375 { CA_SET_PLAYER_SPEED, "set speed" },
2376 { CA_SET_PLAYER_SHIELD, "set shield" },
2377 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2378 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2379 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2380 { CA_UNDEFINED, " " },
2381 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2382 { CA_SET_CE_VALUE, "set CE value" },
2383 { CA_SET_CE_SCORE, "set CE score" },
2384 { CA_SET_CE_ARTWORK, "set CE artwork" },
2385 { CA_UNDEFINED, " " },
2386 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2387 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2392 static struct ValueTextInfo options_action_mode_none[] =
2394 { CA_MODE_UNDEFINED, " " },
2399 static struct ValueTextInfo options_action_mode_assign[] =
2401 { CA_MODE_SET, "=" },
2406 static struct ValueTextInfo options_action_mode_add_remove[] =
2408 { CA_MODE_ADD, "+" },
2409 { CA_MODE_SUBTRACT, "-" },
2414 static struct ValueTextInfo options_action_mode_calculate[] =
2416 { CA_MODE_SET, "=" },
2417 { CA_MODE_ADD, "+" },
2418 { CA_MODE_SUBTRACT, "-" },
2419 { CA_MODE_MULTIPLY, "*" },
2420 { CA_MODE_DIVIDE, "/" },
2421 { CA_MODE_MODULO, "%" },
2426 static struct ValueTextInfo options_action_arg_none[] =
2428 { CA_ARG_UNDEFINED, " " },
2433 static struct ValueTextInfo options_action_arg_player[] =
2435 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2436 { CA_ARG_PLAYER_1, "1" },
2437 { CA_ARG_PLAYER_2, "2" },
2438 { CA_ARG_PLAYER_3, "3" },
2439 { CA_ARG_PLAYER_4, "4" },
2440 { CA_ARG_PLAYER_ANY, "any" },
2441 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2442 { CA_ARG_PLAYER_ACTION, "action ->" },
2447 static struct ValueTextInfo options_action_arg_number[] =
2449 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2456 { CA_ARG_10, "10" },
2457 { CA_ARG_100, "100" },
2458 { CA_ARG_1000, "1000" },
2459 { CA_ARG_UNDEFINED, " " },
2460 { CA_ARG_NUMBER_MIN, "min" },
2461 { CA_ARG_NUMBER_MAX, "max" },
2462 { CA_ARG_UNDEFINED, " " },
2463 { CA_ARG_NUMBER_RESET, "reset" },
2464 { CA_ARG_UNDEFINED, " " },
2465 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2466 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2467 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2468 { CA_ARG_UNDEFINED, " " },
2469 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2470 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2471 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2472 { CA_ARG_UNDEFINED, " " },
2473 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2474 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2475 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2476 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2477 { CA_ARG_UNDEFINED, " " },
2478 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2479 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2480 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2481 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2486 static struct ValueTextInfo options_action_arg_value[] =
2488 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2495 { CA_ARG_10, "10" },
2496 { CA_ARG_100, "100" },
2497 { CA_ARG_1000, "1000" },
2498 { CA_ARG_UNDEFINED, " " },
2499 { CA_ARG_NUMBER_MIN, "min" },
2500 { CA_ARG_NUMBER_MAX, "max" },
2501 { CA_ARG_UNDEFINED, " " },
2502 { CA_ARG_NUMBER_RESET, "reset" },
2503 { CA_ARG_UNDEFINED, " " },
2504 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2505 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2506 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2507 { CA_ARG_UNDEFINED, " " },
2508 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2509 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2510 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2511 { CA_ARG_UNDEFINED, " " },
2512 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2513 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2514 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2515 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2516 { CA_ARG_UNDEFINED, " " },
2517 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2518 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2519 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2520 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2521 { CA_ARG_UNDEFINED, " " },
2522 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2523 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2524 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2525 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2530 static struct ValueTextInfo options_action_arg_envelope[] =
2532 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2537 { CA_ARG_UNDEFINED, " " },
2538 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2539 { CA_ARG_ELEMENT_TARGET, "target" },
2540 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2541 { CA_ARG_ELEMENT_ACTION, "action ->" },
2546 static struct ValueTextInfo options_action_arg_key[] =
2548 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2557 { CA_ARG_UNDEFINED, " " },
2558 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2559 { CA_ARG_ELEMENT_TARGET, "target" },
2560 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2561 { CA_ARG_ELEMENT_ACTION, "action ->" },
2566 static struct ValueTextInfo options_action_arg_speed[] =
2568 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2569 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2570 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2571 { CA_ARG_SPEED_SLOW, "slow" },
2572 { CA_ARG_SPEED_NORMAL, "normal" },
2573 { CA_ARG_SPEED_FAST, "fast" },
2574 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2575 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2576 { CA_ARG_UNDEFINED, " " },
2577 { CA_ARG_SPEED_SLOWER, "slower" },
2578 { CA_ARG_SPEED_FASTER, "faster" },
2579 { CA_ARG_UNDEFINED, " " },
2580 { CA_ARG_SPEED_RESET, "reset" },
2585 static struct ValueTextInfo options_action_arg_shield[] =
2587 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2588 { CA_ARG_SHIELD_OFF, "off" },
2589 { CA_ARG_SHIELD_NORMAL, "normal" },
2590 { CA_ARG_SHIELD_DEADLY, "deadly" },
2595 static struct ValueTextInfo options_action_arg_artwork[] =
2597 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2598 { CA_ARG_ELEMENT_TARGET, "target" },
2599 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2600 { CA_ARG_ELEMENT_ACTION, "action ->" },
2601 { CA_ARG_UNDEFINED, " " },
2602 { CA_ARG_ELEMENT_RESET, "reset" },
2607 static struct ValueTextInfo options_action_arg_gravity[] =
2609 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2610 { CA_ARG_GRAVITY_ON, "on" },
2611 { CA_ARG_GRAVITY_OFF, "off" },
2612 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2617 static struct ValueTextInfo options_action_arg_direction[] =
2619 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2620 { CA_ARG_DIRECTION_NONE, "none" },
2621 { CA_ARG_DIRECTION_LEFT, "left" },
2622 { CA_ARG_DIRECTION_RIGHT, "right" },
2623 { CA_ARG_DIRECTION_UP, "up" },
2624 { CA_ARG_DIRECTION_DOWN, "down" },
2625 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2626 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2631 static struct ValueTextInfo options_action_arg_scan_mode[] =
2633 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2634 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2635 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2640 static struct ValueTextInfo options_action_arg_inventory[] =
2642 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2643 { CA_ARG_ELEMENT_TARGET, "+ target" },
2644 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2645 { CA_ARG_ELEMENT_ACTION, "+ action" },
2646 { CA_ARG_UNDEFINED, " " },
2647 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2648 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2649 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2650 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2651 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2652 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2653 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2654 { CA_ARG_UNDEFINED, " " },
2655 { CA_ARG_INVENTORY_RESET, "reset" },
2660 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2661 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2666 static struct ValueTextInfo options_group_choice_mode[] =
2668 { ANIM_RANDOM, "random" },
2669 { ANIM_LOOP, "loop" },
2670 { ANIM_LINEAR, "linear" },
2671 { ANIM_PINGPONG, "pingpong" },
2672 { ANIM_PINGPONG2, "pingpong 2" },
2673 { ANIM_LEVEL_NR, "level number" },
2678 static struct ValueTextInfo options_bd_scheduling_type[] =
2680 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2681 { GD_SCHEDULING_BD1, "BD1" },
2682 { GD_SCHEDULING_BD2, "BD2" },
2683 { GD_SCHEDULING_PLCK, "Construction Kit" },
2684 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2685 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2686 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2691 static struct ValueTextInfo *action_arg_modes[] =
2693 options_action_mode_none,
2694 options_action_mode_assign,
2695 options_action_mode_add_remove,
2696 options_action_mode_calculate,
2703 struct ValueTextInfo *options;
2705 action_arg_options[] =
2707 { CA_NO_ACTION, 0, options_action_arg_none, },
2708 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2709 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2710 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2711 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2712 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2713 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2714 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2715 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2716 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2717 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2718 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2719 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2720 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2721 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2722 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2723 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2724 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2725 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2726 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2727 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2728 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2738 int gadget_id_align;
2739 int size; // char size of selectbox or '-1' (dynamically determined)
2740 struct ValueTextInfo *options;
2742 char *text_above, *text_left, *text_right, *infotext;
2743 } selectbox_info[ED_NUM_SELECTBOX] =
2745 // ---------- level and editor settings -------------------------------------
2748 ED_SELECTBOX_ID_TIME_OR_STEPS,
2749 -1, ED_LEVEL_SETTINGS_YPOS(8),
2750 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2752 options_time_or_steps,
2753 &level.use_step_counter,
2754 NULL, NULL, "(0 => no limit)", "Select time or step limit"
2757 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2758 -1, ED_LEVEL_SETTINGS_YPOS(10),
2759 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2761 options_time_score_base,
2762 &level.time_score_base,
2763 NULL, NULL, NULL, "Select time score for 1 or 10 seconds/steps"
2766 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2767 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2768 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2770 options_game_engine_type,
2771 &level.game_engine_type,
2772 NULL, "Game engine:", NULL, "Select game engine"
2775 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2776 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2777 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2779 options_bd_scheduling_type,
2780 &level.bd_scheduling_type,
2781 NULL, "Scheduling type:", NULL, "Select level timing"
2784 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2785 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2786 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2788 options_levelset_save_mode,
2789 &levelset_save_mode,
2790 "Action:", NULL, NULL, "Select action when saving level set"
2793 // ---------- element settings: configure (several elements) ----------------
2796 ED_SELECTBOX_ID_WIND_DIRECTION,
2797 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2798 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2800 options_wind_direction,
2801 &level.wind_direction_initial,
2802 NULL, "Initial wind direction:", NULL, "Select initial wind direction"
2805 ED_SELECTBOX_ID_PLAYER_SPEED,
2806 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2807 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2809 options_player_speed,
2810 &level.initial_player_stepsize[0],
2811 NULL, "Initial player speed:", NULL, "Select initial player speed"
2814 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2815 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2816 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2818 options_group_choice_mode,
2819 &level.mm_ball_choice_mode,
2820 NULL, "Choice type:", NULL, "Select type of content choice"
2823 // ---------- element settings: configure 1 (custom elements) ---------------
2826 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2827 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2828 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2830 options_access_type,
2831 &custom_element.access_type,
2832 NULL, NULL, NULL, "Select type of access to this field"
2835 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2836 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2837 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2839 options_access_layer,
2840 &custom_element.access_layer,
2841 NULL, NULL, NULL, "Select layer of access for this field"
2844 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2845 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2846 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2848 options_access_protected,
2849 &custom_element.access_protected,
2850 NULL, NULL, NULL, "Select protected access for this field"
2853 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2854 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2855 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2857 options_access_direction,
2858 &custom_element.access_direction,
2859 NULL, "from", NULL, "Select access direction for this field"
2862 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2863 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2864 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2866 options_walk_to_action,
2867 &custom_element.walk_to_action,
2868 NULL, NULL, NULL, "Select diggable/collectible/pushable"
2871 // ---------- element settings: configure 2 (custom elements) ---------------
2874 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2875 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2876 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2878 options_move_pattern,
2879 &custom_element.move_pattern,
2880 NULL, "Can move", NULL, "Select element move pattern"
2883 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2884 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2885 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2887 options_move_direction,
2888 &custom_element.move_direction_initial,
2889 NULL, "Starts moving", NULL, "Select initial element move direction"
2892 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2893 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2894 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2896 options_move_stepsize,
2897 &custom_element.move_stepsize,
2898 NULL, "Move/fall speed", NULL, "Select speed of element movement"
2901 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2902 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2903 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2905 options_move_leave_type,
2906 &custom_element.move_leave_type,
2907 // left text with leading spaces to place gadget next to "can dig" gadget
2908 // (needed because drawing area gadgets created after selectbox gadgets)
2909 // NULL, "can dig: can", ":", "leave behind or change element"
2910 NULL, " Can", ":", "Select leave behind or change element"
2913 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2914 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2915 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2917 options_smash_targets,
2918 &custom_element.smash_targets,
2919 NULL, "Can smash", NULL, "Select elements that can be smashed"
2922 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2923 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2924 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2926 options_slippery_type,
2927 &custom_element.slippery_type,
2928 NULL, "Slippery", NULL, "Select where other elements fall down"
2931 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2932 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2933 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2936 &custom_element.deadliness,
2937 NULL, "Deadly when", NULL, "Select deadliness of element"
2940 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2941 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2942 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2944 options_explosion_type,
2945 &custom_element.explosion_type,
2946 NULL, "Can explode", NULL, "Select explosion type"
2949 // ---------- element settings: advanced (custom elements) ------------------
2952 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2953 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2954 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2957 &custom_element_change.delay_frames,
2958 NULL, "Delay time given in", NULL, "Select delay time units for change"
2961 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2962 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2963 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2965 options_change_direct_action,
2966 &custom_element_change.direct_action,
2967 NULL, NULL, NULL, "Select type of direct action"
2970 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2971 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2972 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2974 options_change_other_action,
2975 &custom_element_change.other_action,
2976 NULL, NULL, "element:", "Select type of other element action"
2979 ED_SELECTBOX_ID_CHANGE_SIDE,
2980 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2981 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2983 options_change_trigger_side,
2984 &custom_element_change.trigger_side,
2985 NULL, "at", "side", "Select element side triggering change"
2988 ED_SELECTBOX_ID_CHANGE_PLAYER,
2989 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2990 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2992 options_change_trigger_player,
2993 &custom_element_change.trigger_player,
2994 NULL, "Player:", " ", "Select player that causes change"
2997 ED_SELECTBOX_ID_CHANGE_PAGE,
2998 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2999 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
3001 options_change_trigger_page,
3002 &custom_element_change.trigger_page,
3003 NULL, "Page:", NULL, "Select change page that causes change"
3006 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
3007 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
3008 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
3010 options_change_replace_when,
3011 &custom_element_change.replace_when,
3012 NULL, "Replace when", NULL, "Select which elements can be replaced"
3015 ED_SELECTBOX_ID_ACTION_TYPE,
3016 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
3017 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3019 options_action_type,
3020 &custom_element_change.action_type,
3021 NULL, NULL, NULL, "Select action on specified condition"
3024 ED_SELECTBOX_ID_ACTION_MODE,
3025 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3026 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3028 options_action_mode_none,
3029 &custom_element_change.action_mode,
3030 NULL, NULL, NULL, "Select action operator"
3033 ED_SELECTBOX_ID_ACTION_ARG,
3034 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3035 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3037 options_action_arg_none,
3038 &custom_element_change.action_arg,
3039 NULL, NULL, NULL, "Select action parameter"
3042 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3043 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3044 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3046 options_change_page,
3047 &custom_element.current_change_page,
3048 NULL, NULL, NULL, "Select element change page"
3051 // ---------- element settings: configure (group elements) ------------------
3054 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3055 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3056 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3058 options_group_choice_mode,
3059 &group_element_info.choice_mode,
3060 NULL, "Choice type:", NULL, "Select type of group element choice"
3069 int gadget_id_align;
3072 char *text_above, *text_left, *text_right, *infotext;
3073 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3075 // ---------- level and editor settings (tabs) ------------------------------
3078 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3079 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3080 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3082 NULL, NULL, NULL, "Configure level settings"
3085 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3087 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3089 NULL, NULL, NULL, "Update this or create new level set"
3092 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3094 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3096 NULL, NULL, NULL, "Configure editor settings"
3099 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3101 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3103 NULL, NULL, NULL, "Configure engine settings"
3106 // ---------- element settings (tabs) ---------------------------------------
3109 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3110 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3111 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3113 NULL, NULL, NULL, "Show information about element"
3116 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3118 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3120 NULL, NULL, NULL, "Configure element properties"
3123 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3125 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3127 NULL, NULL, NULL, "Configure element properties, part 1"
3130 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3132 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3134 NULL, NULL, NULL, "Configure element properties, part 2"
3137 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3139 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3141 NULL, NULL, NULL, "Configure custom element change pages"
3144 // ---------- level and editor settings (buttons) ---------------------------
3147 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3148 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3149 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3151 NULL, NULL, NULL, "Update or create level set"
3154 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3155 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3156 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3158 NULL, NULL, "this level as level template",
3159 "Save current settings as new template"
3162 // ---------- element settings (buttons) ------------------------------------
3165 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3167 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3169 NULL, " ", "As Template",
3170 "Save current settings as new template"
3173 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3175 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3177 NULL, NULL, NULL, "Add new change page"
3180 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3182 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3184 NULL, NULL, NULL, "Delete current change page"
3194 int gadget_id_align;
3195 char *text_left, *text_right, *infotext;
3196 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3199 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3200 IMG_EDITOR_COUNTER_DOWN,
3201 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3202 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3203 NULL, NULL, "Select previous change page"
3206 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3207 IMG_EDITOR_COUNTER_UP,
3208 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3209 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3210 NULL, "Change page", "Select next change page"
3213 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3214 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3215 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3216 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3217 " ", NULL, "Copy settings from this change page"
3220 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3221 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3222 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3223 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3224 NULL, NULL, "Paste settings to this change page"
3231 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3239 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3242 ED_SCROLLBUTTON_ID_AREA_UP,
3243 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3244 GADGET_ID_SCROLL_UP,
3245 "Scroll level editing area up"
3248 ED_SCROLLBUTTON_ID_AREA_DOWN,
3249 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3250 GADGET_ID_SCROLL_DOWN,
3251 "Scroll level editing area down"
3254 ED_SCROLLBUTTON_ID_AREA_LEFT,
3255 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3256 GADGET_ID_SCROLL_LEFT,
3257 "Scroll level editing area left"
3260 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3261 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3262 GADGET_ID_SCROLL_RIGHT,
3263 "Scroll level editing area right"
3266 ED_SCROLLBUTTON_ID_LIST_UP,
3267 IMG_EDITOR_PALETTE_SCROLL_UP,
3268 GADGET_ID_SCROLL_LIST_UP,
3269 "Scroll element list up ('Page Up')"
3272 ED_SCROLLBUTTON_ID_LIST_DOWN,
3273 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3274 GADGET_ID_SCROLL_LIST_DOWN,
3275 "Scroll element list down ('Page Down')"
3283 int wheel_x, wheel_y;
3284 int wheel_width, wheel_height;
3285 } scrollbar_pos[ED_NUM_SCROLLBARS];
3294 } scrollbar_info[ED_NUM_SCROLLBARS] =
3297 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3298 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3299 GD_TYPE_SCROLLBAR_HORIZONTAL,
3300 GADGET_ID_SCROLL_HORIZONTAL,
3301 "Scroll level editing area horizontally"
3304 ED_SCROLLBAR_ID_AREA_VERTICAL,
3305 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3306 GD_TYPE_SCROLLBAR_VERTICAL,
3307 GADGET_ID_SCROLL_VERTICAL,
3308 "Scroll level editing area vertically"
3311 ED_SCROLLBAR_ID_LIST_VERTICAL,
3312 IMG_EDITOR_PALETTE_SCROLLBAR,
3313 GD_TYPE_SCROLLBAR_VERTICAL,
3314 GADGET_ID_SCROLL_LIST_VERTICAL,
3315 "Scroll element list vertically"
3325 int gadget_id_align;
3326 int radio_button_nr;
3329 char *text_left, *text_right, *infotext;
3330 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3333 ED_RADIOBUTTON_ID_PERCENTAGE,
3334 -1, ED_LEVEL_SETTINGS_YPOS(0),
3335 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3336 RADIO_NR_RANDOM_ELEMENTS,
3337 &random_placement_method, RANDOM_USE_PERCENTAGE,
3338 " ", "percentage", "Use percentage for random elements"
3341 ED_RADIOBUTTON_ID_QUANTITY,
3342 -1, ED_LEVEL_SETTINGS_YPOS(0),
3343 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3344 RADIO_NR_RANDOM_ELEMENTS,
3345 &random_placement_method, RANDOM_USE_QUANTITY,
3346 " ", "quantity", "Use quantity for random elements"
3355 int gadget_id_align;
3357 char *text_above, *text_left, *text_right, *infotext;
3358 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3360 // ---------- level and editor settings -------------------------------------
3363 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3364 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3365 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3366 &level.auto_count_gems,
3368 "Automatically count gems needed", "Set counter to number of gems"
3371 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3372 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3373 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3374 &level.rate_time_over_score,
3376 "Rate time/steps used over score", "Sort high scores by playing time/steps"
3379 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3380 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3381 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3382 &levelset_use_levelset_artwork,
3384 "Use current custom artwork", "Use custom artwork of this level set"
3387 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3388 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3389 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3390 &levelset_copy_level_template,
3392 "Copy current level template", "Copy level template of this level set"
3395 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3396 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3397 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3398 &random_placement_background_restricted,
3400 "Restrict random placement to:", "Set random placement restriction"
3403 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3404 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3405 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3406 &setup.editor.use_template_for_new_levels,
3407 "Template for new levels and CE/GE:", NULL,
3408 "Use template for new levels", "Use template for level properties"
3411 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3412 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3413 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3414 &level.use_custom_template,
3416 "Use template for custom elements", "Use template for custom properties"
3419 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3421 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3422 &level.bd_intermission,
3423 "Boulder Dash game engine settings:", NULL,
3424 "Intermission", "Level is an intermission level"
3427 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3428 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3429 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3430 &level.bd_pal_timing,
3432 "PAL timing", "Use slower timer (like PAL C64)"
3435 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3436 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3437 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3438 &level.bd_line_shifting_borders,
3439 "Compatibility settings:", NULL,
3440 "Line-shifting borders", "Use line-shifting wrap-around"
3443 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3445 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3446 &level.bd_scan_first_and_last_row,
3448 "Scan first and last row", "Also process top/bottom border rows"
3451 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3452 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3453 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3454 &level.bd_short_explosions,
3456 "Short explosions", "Use four game cycles for explosions"
3459 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3460 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3461 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3462 &level.bd_gravity_affects_all,
3464 "Gravity change affects everything", "Gravity affects all falling objects"
3467 // ---------- element settings: configure (various elements) ----------------
3470 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3471 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3472 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3473 &stick_element_properties_window,
3475 "Stick this screen to edit content","Stick this screen to edit content"
3478 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3479 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3480 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3481 &level.em_slippery_gems,
3483 "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
3486 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3487 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3488 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3489 &level.em_explodes_by_fire,
3491 "Explodes with chain reaction", "Use R'n'D style explosion behaviour"
3494 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3495 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3496 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3497 &level.use_spring_bug,
3499 "Use spring pushing bug", "Use odd spring pushing behaviour"
3502 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3503 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3504 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3505 &level.use_time_orb_bug,
3507 "Use time orb bug", "Use odd time orb behaviour"
3510 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3512 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3513 &level.use_life_bugs,
3515 "Use buggy element behaviour", "Use odd (historic) element behaviour"
3518 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3520 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3523 "Create single random element", "Only create one element from content"
3526 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3527 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3528 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3529 &level.ball_active_initial,
3531 "Magic ball initially activated", "Activate magic ball after level start"
3534 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3535 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3536 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3537 &level.grow_into_diggable,
3539 "Can grow into anything diggable", "Grow into more than just sand"
3542 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3544 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3545 &level.sb_fields_needed,
3547 "All fields need to be filled", "Require all SB fields to be solved"
3550 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3552 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3553 &level.sb_objects_needed,
3555 "All objects need to be placed", "Require all SB objects to be solved"
3558 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3559 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3560 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3561 &level.auto_exit_sokoban,
3563 "Exit level if all tasks solved", "Automatically finish Sokoban levels"
3566 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3567 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3568 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3569 &level.solved_by_one_player,
3571 "Only one player must enter exit", "Level solved by first player in exit"
3574 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3576 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3577 &level.finish_dig_collect,
3579 "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
3582 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3583 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3584 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3585 &level.keep_walkable_ce,
3587 "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
3590 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3592 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3593 &level.continuous_snapping,
3595 "Continuous snapping", "Use snapping without releasing key"
3598 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3599 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3600 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3601 &level.block_snap_field,
3603 "Block snapped field when snapping", "Use snapping delay to show animation"
3606 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3608 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3609 &level.block_last_field,
3611 "Block last field when moving", "Player blocks last field when moving"
3614 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3615 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3616 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3617 &level.sp_block_last_field,
3619 "Block last field when moving", "Player blocks last field when moving"
3622 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3623 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3624 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3625 &level.instant_relocation,
3627 "No scrolling when relocating", "Player gets relocated without delay"
3630 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3631 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3632 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3633 &level.shifted_relocation,
3635 "No centering when relocating", "Level not centered after relocation"
3638 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3640 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3641 &level.lazy_relocation,
3643 "Only redraw off-screen relocation","No redraw if relocation target visible"
3646 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3648 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3649 &level.use_start_element[0],
3651 "Use level start element:", "Start level at this element's position"
3654 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3656 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3657 &level.use_artwork_element[0],
3659 "Use artwork from element:", "Use player artwork from other element"
3662 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3664 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3665 &level.use_explosion_element[0],
3667 "Use explosion from element:", "Use explosion properties from element"
3670 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3672 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3673 &level.initial_player_gravity[0],
3675 "Use initial gravity", "Set initial player gravity"
3678 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3679 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3680 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3681 &level.use_initial_inventory[0],
3683 "Use initial inventory:", "Use collected elements on level start"
3686 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3688 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3689 &level.can_pass_to_walkable,
3691 "Can pass to walkable element", "Player can pass to empty or walkable"
3694 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3696 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3697 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3699 "Can fall into acid (with gravity)","Player can fall into acid pool"
3702 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3704 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3705 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3707 "Can move into acid", "Element can move into acid pool"
3710 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3712 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3713 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3715 "Deadly when colliding with", "Element is deadly when hitting player"
3718 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3720 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3721 &level.bd_diagonal_movements,
3723 "Can move diagonally", "Player can move diagonally"
3726 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3727 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3728 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3729 &level.bd_topmost_player_active,
3731 "Topmost player is active", "Use first player found on playfield"
3734 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3736 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3737 &level.bd_push_mega_rock_with_sweet,
3739 "Mega rocks pushable with sweet", "Push mega rocks after eating sweet"
3742 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3743 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3744 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3745 &level.bd_magic_wall_wait_hatching,
3747 "Wait for player's birth", "Timer start waits for player's birth"
3750 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3751 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3752 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3753 &level.bd_magic_wall_stops_amoeba,
3755 "Turn amoeba to diamonds", "Activation changes amoeba to diamonds"
3758 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3759 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3760 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3761 &level.bd_amoeba_wait_for_hatching,
3763 "Wait for player's birth", "Timer start waits for player's birth"
3766 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3767 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3768 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3769 &level.bd_amoeba_start_immediately,
3771 "Start growing immediately", "Start slow growth time immediately"
3774 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3775 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3776 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3777 &level.bd_amoeba_2_explode_by_amoeba,
3779 "Explodes if touched by amoeba", "Amoeba 2 explodes if touched by amoeba"
3782 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3783 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3784 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3785 &level.bd_voodoo_collects_diamonds,
3787 "Can collect diamonds", "Can collect diamonds for the player"
3790 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3792 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3793 &level.bd_voodoo_hurt_kills_player,
3795 "Player is killed if hurt", "If hurt in any way, player is killed"
3798 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3799 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3800 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3801 &level.bd_voodoo_dies_by_rock,
3803 "Killed by falling rock", "Can be killed by a falling rock"
3806 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3807 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3808 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3809 &level.bd_voodoo_vanish_by_explosion,
3811 "Disappears in explosions", "Can be destroyed by explosions"
3814 ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
3815 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3816 GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
3817 &level.bd_slime_is_predictable,
3819 "Slime is predictable", "Use predictable random numbers"
3822 ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
3823 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3824 GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
3825 &level.bd_change_expanding_wall,
3827 "Change direction", "Switch horizontal/vertical direction"
3830 ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
3831 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3832 GADGET_ID_BD_REPLICATORS_ACTIVE, GADGET_ID_NONE,
3833 &level.bd_replicators_active,
3835 "Active at start", "Replicators start in active state"
3838 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
3839 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3840 GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE, GADGET_ID_NONE,
3841 &level.bd_conveyor_belts_active,
3843 "Active at start", "Conveyor belts start in active state"
3846 ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
3847 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3848 GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
3849 &level.bd_conveyor_belts_changed,
3851 "Change direction", "Switch conveyor belt direction"
3854 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3855 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3856 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3857 &level.envelope[0].autowrap,
3859 "Auto-wrap", "Automatically wrap envelope text"
3862 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3863 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3864 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3865 &level.envelope[0].centered,
3867 "Centered", "Automatically center envelope text"
3870 ED_CHECKBUTTON_ID_MM_LASER_RED,
3871 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3872 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3873 &level.mm_laser_red,
3874 "Choose color components for laser:", NULL,
3875 "Red", "Use red color components in laser"
3878 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3879 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3880 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3881 &level.mm_laser_green,
3883 "Green", "Use green color components in laser"
3886 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3887 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3888 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3889 &level.mm_laser_blue,
3891 "Blue", "Use blue color components in laser"
3894 ED_CHECKBUTTON_ID_DF_LASER_RED,
3895 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3896 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3897 &level.df_laser_red,
3898 "Choose color components for laser:", NULL,
3899 "Red", "Use red color components in laser"
3902 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3903 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3904 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3905 &level.df_laser_green,
3907 "Green", "Use green color components in laser"
3910 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3911 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3912 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3913 &level.df_laser_blue,
3915 "Blue", "Use blue color components in laser"
3918 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3919 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3920 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3921 &level.rotate_mm_ball_content,
3923 "Randomly rotate created content", "Randomly rotate newly created content"
3926 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3927 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3928 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3929 &level.explode_mm_ball,
3931 "Explode ball instead of melting", "Use explosion to release ball content"
3934 // ---------- element settings: configure 1 (custom elements) ---------------
3937 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3938 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3939 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3940 &custom_element.use_gfx_element,
3942 "Use graphic of element:", "Use existing element graphic"
3945 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3946 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3947 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3948 &level.use_custom_template,
3950 "Use template", "Use template for custom properties"
3953 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3954 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3955 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3956 &custom_element_properties[EP_ACCESSIBLE],
3958 NULL, "Player can walk to or pass this field"
3961 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3962 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3963 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3964 &custom_element_properties[EP_GRAVITY_REACHABLE],
3966 "Reachable despite gravity", "Player can walk/dig despite gravity"
3969 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3970 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3971 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3972 &custom_element.use_last_ce_value,
3974 "Use last CE value after change", "Use last CE value after change"
3977 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3978 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3979 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3980 &custom_element_properties[EP_WALK_TO_OBJECT],
3982 NULL, "Player can dig/collect/push element"
3985 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3986 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3987 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3988 &custom_element_properties[EP_INDESTRUCTIBLE],
3990 "Indestructible", "Element is indestructible"
3993 // ---------- element settings: configure 2 (custom elements) ---------------
3996 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3997 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3998 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3999 &custom_element_properties[EP_CAN_MOVE],
4001 NULL, "Element can move with some pattern"
4004 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
4005 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
4006 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
4007 &custom_element_properties[EP_CAN_FALL],
4009 "Can fall", "Element can fall down"
4012 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
4013 -1, ED_ELEMENT_SETTINGS_YPOS(8),
4014 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
4015 &custom_element_properties[EP_CAN_SMASH],
4017 NULL, "Element can smash other elements"
4020 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
4021 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
4022 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
4023 &custom_element_properties[EP_SLIPPERY],
4025 NULL, "Other elements can fall down from it"
4028 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
4029 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
4030 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
4031 &custom_element_properties[EP_DEADLY],
4033 NULL, "Element can kill the player"
4036 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
4037 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
4038 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
4039 &custom_element_properties[EP_CAN_EXPLODE],
4041 NULL, "Element can explode"
4044 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
4045 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
4046 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
4047 &custom_element_properties[EP_EXPLODES_BY_FIRE],
4049 "By fire", "Element can explode by fire/explosion"
4052 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
4053 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4054 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
4055 &custom_element_properties[EP_EXPLODES_SMASHED],
4057 "Smashed", "Element can explode when smashed"
4060 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4061 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4062 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4063 &custom_element_properties[EP_EXPLODES_IMPACT],
4065 "Impact", "Element can explode on impact"
4068 // ---------- element settings: advanced (custom elements) ------------------
4071 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4072 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4073 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4074 &custom_element_change.can_change,
4076 "Element changes to:", "Change element on specified condition"
4079 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4080 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4081 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4082 &custom_element_change_events[CE_DELAY],
4084 NULL, "Element changes after delay"
4087 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4088 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4089 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4090 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4092 NULL, "Element changes by direct action"
4095 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4096 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4097 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4098 &custom_element_change_events[CE_BY_OTHER_ACTION],
4100 NULL, "Element changes by other element"
4103 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4104 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4105 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4106 &custom_element_change.explode,
4108 "Explode instead of change", "Element explodes instead of change"
4111 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4112 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4113 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4114 &custom_element_change.use_target_content,
4116 "Use extended change target:", "Element changes to more elements"
4119 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4120 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4121 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4122 &custom_element_change.only_if_complete,
4124 "Replace all or nothing", "Only replace when all can be changed"
4127 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4128 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4129 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4130 &custom_element_change.use_random_replace,
4132 NULL, "Use percentage for random replace"
4135 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4136 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4137 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4138 &custom_element_change.has_action,
4140 NULL, "Execute action on specified condition"
4148 int xoffset, yoffset;
4150 int gadget_id_align;
4152 int area_xsize, area_ysize;
4153 char *text_left, *text_right, *text_above, *text_below, *infotext;
4154 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4156 // ---------- level playfield content ---------------------------------------
4159 ED_DRAWING_ID_DRAWING_LEVEL,
4162 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4164 -1, -1, // these values are not constant, but can change at runtime
4165 NULL, NULL, NULL, NULL, NULL
4168 // ---------- yam yam content -----------------------------------------------
4171 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4172 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4173 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4174 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4175 &level.yamyam_content[0].e[0][0], 3, 3,
4176 NULL, NULL, NULL, "1", NULL
4179 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4180 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4181 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4182 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4183 &level.yamyam_content[1].e[0][0], 3, 3,
4184 NULL, NULL, NULL, "2", NULL
4187 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4188 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4189 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4190 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4191 &level.yamyam_content[2].e[0][0], 3, 3,
4192 NULL, NULL, NULL, "3", NULL
4195 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4196 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4197 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4198 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4199 &level.yamyam_content[3].e[0][0], 3, 3,
4200 NULL, NULL, NULL, "4", NULL
4203 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4204 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4205 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4206 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4207 &level.yamyam_content[4].e[0][0], 3, 3,
4208 NULL, NULL, NULL, "5", NULL
4211 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4212 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4213 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4214 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4215 &level.yamyam_content[5].e[0][0], 3, 3,
4216 NULL, NULL, NULL, "6", NULL
4219 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4220 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4221 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4222 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4223 &level.yamyam_content[6].e[0][0], 3, 3,
4224 NULL, NULL, NULL, "7", NULL
4227 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4228 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4229 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4230 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4231 &level.yamyam_content[7].e[0][0], 3, 3,
4232 NULL, NULL, NULL, "8", NULL
4235 // ---------- magic ball content --------------------------------------------
4238 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4239 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4240 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4241 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4242 &level.ball_content[0].e[0][0], 3, 3,
4243 NULL, NULL, NULL, "1", NULL
4246 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4247 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4248 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4249 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4250 &level.ball_content[1].e[0][0], 3, 3,
4251 NULL, NULL, NULL, "2", NULL
4254 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4255 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4256 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4257 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4258 &level.ball_content[2].e[0][0], 3, 3,
4259 NULL, NULL, NULL, "3", NULL
4262 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4263 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4264 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4265 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4266 &level.ball_content[3].e[0][0], 3, 3,
4267 NULL, NULL, NULL, "4", NULL
4270 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4271 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4272 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4273 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4274 &level.ball_content[4].e[0][0], 3, 3,
4275 NULL, NULL, NULL, "5", NULL
4278 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4279 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4280 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4281 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4282 &level.ball_content[5].e[0][0], 3, 3,
4283 NULL, NULL, NULL, "6", NULL
4286 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4287 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4288 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4289 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4290 &level.ball_content[6].e[0][0], 3, 3,
4291 NULL, NULL, NULL, "7", NULL
4294 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4295 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4296 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4297 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4298 &level.ball_content[7].e[0][0], 3, 3,
4299 NULL, NULL, NULL, "8", NULL
4302 // ---------- android content -----------------------------------------------
4305 ED_DRAWING_ID_ANDROID_CONTENT,
4306 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4307 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4308 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4309 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4310 NULL, NULL, "Elements:", NULL, "Elements android can clone"
4313 // ---------- amoeba content ------------------------------------------------
4316 ED_DRAWING_ID_AMOEBA_CONTENT,
4317 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4318 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4319 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4320 &level.amoeba_content, 1, 1,
4321 "Content:", NULL, NULL, NULL, "Amoeba content"
4324 // ---------- BD snap element -----------------------------------------------
4327 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4328 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4329 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4330 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4331 &level.bd_snap_element, 1, 1,
4332 "Snap element:", NULL, NULL, NULL, "Element created when snapping"
4335 // ---------- BD amoeba content ---------------------------------------------
4338 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4339 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4340 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4341 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4342 &level.bd_amoeba_content_too_big, 1, 1,
4343 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4346 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4347 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4348 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4349 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4350 &level.bd_amoeba_content_enclosed, 1, 1,
4351 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4354 // ---------- BD amoeba 2 content -------------------------------------------
4357 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4358 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4359 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4360 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4361 &level.bd_amoeba_2_content_too_big, 1, 1,
4362 "If too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4365 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4366 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4367 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4368 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4369 &level.bd_amoeba_2_content_enclosed, 1, 1,
4370 "If enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4373 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4374 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4375 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4376 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4377 &level.bd_amoeba_2_content_exploding, 1, 1,
4378 "If exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4381 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4382 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4383 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4384 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4385 &level.bd_amoeba_2_content_looks_like, 1, 1,
4386 "Use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4389 ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
4390 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4391 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4392 GADGET_ID_BD_ACID_EATS_ELEMENT, GADGET_ID_NONE,
4393 &level.bd_acid_eats_element, 1, 1,
4394 "Can eat:", NULL, NULL, NULL, "Eats this element when spreading"
4397 ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
4398 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4399 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4400 GADGET_ID_BD_ACID_TURNS_TO_ELEMENT, GADGET_ID_NONE,
4401 &level.bd_acid_turns_to_element, 1, 1,
4402 "Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
4405 ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
4406 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4407 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4408 GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
4409 &level.bd_biter_eats_element, 1, 1,
4410 "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
4413 ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
4414 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
4415 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4416 GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
4417 &level.bd_bladder_converts_by_element, 1, 1,
4418 "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
4421 // ---------- level start element -------------------------------------------
4424 ED_DRAWING_ID_START_ELEMENT,
4425 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4426 0, ED_AREA_1X1_SETTINGS_YOFF,
4427 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4428 &level.start_element[0], 1, 1,
4429 NULL, NULL, NULL, NULL, "Level start element"
4432 // ---------- player artwork element ----------------------------------------
4435 ED_DRAWING_ID_ARTWORK_ELEMENT,
4436 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4437 0, ED_AREA_1X1_SETTINGS_YOFF,
4438 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4439 &level.artwork_element[0], 1, 1,
4440 NULL, NULL, NULL, NULL, "Element for player artwork"
4443 // ---------- player explosion element --------------------------------------
4446 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4447 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4448 0, ED_AREA_1X1_SETTINGS_YOFF,
4449 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4450 &level.explosion_element[0], 1, 1,
4451 NULL, NULL, NULL, NULL, "Element for player explosion"
4454 // ---------- player initial inventory --------------------------------------
4457 ED_DRAWING_ID_INVENTORY_CONTENT,
4458 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4459 0, ED_AREA_1X1_SETTINGS_YOFF,
4460 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4461 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4462 NULL, NULL, NULL, NULL, "Content for initial inventory"
4465 // ---------- gray ball content -----------------------------------------
4468 ED_DRAWING_ID_MM_BALL_CONTENT,
4469 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4470 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4471 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4472 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4473 "Content:", NULL, NULL, NULL, "Content for gray ball"
4476 // ---------- element settings: configure 1 (custom elements) ---------------
4478 // ---------- custom graphic ------------------------------------------------
4481 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4482 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4483 0, ED_AREA_1X1_SETTINGS_YOFF,
4484 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4485 &custom_element.gfx_element_initial, 1, 1,
4486 NULL, NULL, NULL, NULL, "Custom graphic element"
4489 // ---------- element settings: configure 2 (custom elements) ---------------
4491 // ---------- custom content (when exploding) -------------------------------
4494 ED_DRAWING_ID_CUSTOM_CONTENT,
4495 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4496 0, ED_AREA_3X3_SETTINGS_YOFF,
4497 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4498 &custom_element.content.e[0][0], 3, 3,
4499 "Content:", NULL, NULL, NULL, NULL
4502 // ---------- custom enter and leave element (when moving) ------------------
4505 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4506 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4507 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4508 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4509 &custom_element.move_enter_element, 1, 1,
4510 "Can dig:", " ", NULL, NULL, "Element that can be digged/collected"
4513 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4514 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4515 0, ED_AREA_1X1_SETTINGS_YOFF,
4516 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4517 &custom_element.move_leave_element, 1, 1,
4518 NULL, NULL, NULL, NULL, "Element that will be left behind"
4521 // ---------- element settings: advanced (custom elements) ------------------
4523 // ---------- custom change target ------------------------------------------
4526 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4527 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4528 0, ED_AREA_1X1_SETTINGS_YOFF,
4529 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4530 &custom_element_change.target_element, 1, 1,
4531 NULL, "after/when:", NULL, NULL, "New target element after change"
4534 // ---------- custom change content (extended change target) ----------------
4537 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4538 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4539 0, ED_AREA_3X3_SETTINGS_YOFF,
4540 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4541 &custom_element_change.target_content.e[0][0], 3, 3,
4542 NULL, NULL, NULL, NULL, "New extended elements after change"
4545 // ---------- custom change trigger (element causing change) ----------------
4548 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4549 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4550 0, ED_AREA_1X1_SETTINGS_YOFF,
4551 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4552 &custom_element_change.initial_trigger_element, 1, 1,
4553 NULL, NULL, NULL, NULL, "Other element triggering change"
4556 // ---------- custom change action (element used for action) ----------------
4559 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4560 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4561 0, ED_AREA_1X1_SETTINGS_YOFF,
4562 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4563 &custom_element_change.action_element, 1, 1,
4564 NULL, NULL, NULL, NULL, "Element used as action parameter"
4567 // ---------- group element content -----------------------------------------
4570 ED_DRAWING_ID_GROUP_CONTENT,
4571 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4572 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4573 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4574 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4575 "Content:", NULL, NULL, NULL, NULL
4578 // ---------- random background (for random painting) -----------------------
4581 ED_DRAWING_ID_RANDOM_BACKGROUND,
4582 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4583 0, ED_AREA_1X1_LSETTINGS_YOFF,
4584 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4585 &random_placement_background_element, 1, 1,
4586 NULL, NULL, NULL, NULL, "Random placement background"
4591 // ----------------------------------------------------------------------------
4592 // some internally used variables
4593 // ----------------------------------------------------------------------------
4595 // maximal size of level editor drawing area
4596 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4598 // actual size of level editor drawing area
4599 static int ed_fieldx, ed_fieldy;
4601 // actual position of level editor drawing area in level playfield
4602 static int level_xpos = -1, level_ypos = -1;
4604 // actual tile size used to display playfield drawing area
4605 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4606 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4608 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4610 // drawing elements on the three mouse buttons
4611 static int new_element1 = EL_WALL;
4612 static int new_element2 = EL_EMPTY;
4613 static int new_element3 = EL_SAND;
4615 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4616 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4617 (button) == 2 ? new_element2 : \
4618 (button) == 3 ? new_element3 : EL_EMPTY)
4620 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4622 static int use_permanent_palette = TRUE;
4624 #define PX (use_permanent_palette ? DX : SX)
4625 #define PY (use_permanent_palette ? DY : SY)
4626 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4627 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4629 // forward declaration for internal use
4630 static void CopyBrushToCursor(int, int);
4631 static void DeleteBrushFromCursor(void);
4632 static void ModifyEditorCounterValue(int, int);
4633 static void ModifyEditorCounterLimits(int, int, int);
4634 static void ModifyEditorSelectboxValue(int, int);
4635 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4636 static void ModifyEditorDrawingArea(int, int, int);
4637 static void ModifyEditorElementList(void);
4638 static void AdjustElementListScrollbar(void);
4639 static void RedrawDrawingElements(void);
4640 static void DrawDrawingWindowExt(boolean);
4641 static void DrawDrawingWindow(void);
4642 static void DrawLevelConfigWindow(void);
4643 static void DrawPropertiesWindow(void);
4644 static void DrawPaletteWindow(void);
4645 static void UpdateCustomElementGraphicGadgets(void);
4646 static boolean checkPropertiesConfig(int);
4647 static void SetAutomaticNumberOfGemsNeeded(void);
4648 static void ClearEditorGadgetInfoText(void);
4649 static void CopyLevelToUndoBuffer(int);
4650 static void HandleDrawingAreas(struct GadgetInfo *);
4651 static void HandleCounterButtons(struct GadgetInfo *);
4652 static void HandleTextInputGadgets(struct GadgetInfo *);
4653 static void HandleTextAreaGadgets(struct GadgetInfo *);
4654 static void HandleSelectboxGadgets(struct GadgetInfo *);
4655 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4656 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4657 static void HandleRadiobuttons(struct GadgetInfo *);
4658 static void HandleCheckbuttons(struct GadgetInfo *);
4659 static void HandleControlButtons(struct GadgetInfo *);
4660 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4661 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4662 static boolean AskToCopyAndModifyLevelTemplate(void);
4663 static boolean getDrawModeHiRes(void);
4664 static int getTabulatorBarWidth(void);
4665 static int getTabulatorBarHeight(void);
4666 static Pixel getTabulatorBarColor(void);
4667 static int numHiresTiles(int);
4669 static int num_editor_gadgets = 0; // dynamically determined
4671 static struct GadgetInfo **level_editor_gadget = NULL;
4672 static int *right_gadget_border = NULL;
4674 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4675 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4676 static boolean draw_with_brush = FALSE;
4677 static int properties_element = 0;
4679 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4680 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4681 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4682 static int undo_buffer_position = 0;
4683 static int undo_buffer_steps = 0;
4684 static int redo_buffer_steps = 0;
4686 static int edit_mode;
4687 static int edit_mode_levelconfig;
4688 static int edit_mode_properties;
4690 static int element_shift = 0;
4692 static int editor_el_players[] =
4699 static int *editor_el_players_ptr = editor_el_players;
4700 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4702 static int editor_hl_boulderdash[] =
4704 EL_INTERNAL_CASCADE_BD_ACTIVE,
4710 static int editor_el_boulderdash[] =
4719 EL_BD_EXPANDABLE_WALL,
4727 EL_BD_BUTTERFLY_LEFT,
4729 EL_BD_BUTTERFLY_RIGHT,
4730 EL_BD_FIREFLY_RIGHT,
4733 EL_BD_BUTTERFLY_DOWN,
4737 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4738 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4739 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4740 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4742 static int editor_hl_boulderdash_native[] =
4744 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4750 static int editor_el_boulderdash_native[] =
4767 EL_BD_BUTTERFLY_LEFT,
4769 EL_BD_BUTTERFLY_RIGHT,
4770 EL_BD_FIREFLY_RIGHT,
4773 EL_BD_BUTTERFLY_DOWN,
4778 EL_BD_BUTTERFLY_2_UP,
4782 EL_BD_BUTTERFLY_2_LEFT,
4783 EL_BD_FIREFLY_2_LEFT,
4784 EL_BD_BUTTERFLY_2_RIGHT,
4785 EL_BD_FIREFLY_2_RIGHT,
4788 EL_BD_BUTTERFLY_2_DOWN,
4789 EL_BD_FIREFLY_2_DOWN,
4790 EL_BD_FLYING_DIAMOND,
4795 EL_BD_DIAMOND_GLUED,
4797 EL_BD_DRAGONFLY_LEFT,
4798 EL_BD_STONEFLY_LEFT,
4799 EL_BD_DRAGONFLY_RIGHT,
4800 EL_BD_STONEFLY_RIGHT,
4803 EL_BD_DRAGONFLY_DOWN,
4804 EL_BD_STONEFLY_DOWN,
4807 EL_BD_BITER_SWITCH_1,
4825 EL_BD_WALL_NON_SLOPED,
4827 EL_BD_SAND_SLOPED_UP_LEFT,
4828 EL_BD_SAND_SLOPED_UP_RIGHT,
4829 EL_BD_WALL_SLOPED_UP_LEFT,
4830 EL_BD_WALL_SLOPED_UP_RIGHT,
4832 EL_BD_SAND_SLOPED_DOWN_LEFT,
4833 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4834 EL_BD_WALL_SLOPED_DOWN_LEFT,
4835 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4839 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4840 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4844 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4845 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4849 EL_BD_INVISIBLE_EXIT_CLOSED,
4850 EL_BD_INVISIBLE_EXIT_OPEN,
4852 EL_BD_STEELWALL_EXPLODABLE,
4853 EL_BD_STEELWALL_DIGGABLE,
4854 EL_BD_WALL_DIGGABLE,
4857 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4858 EL_BD_EXPANDABLE_WALL_VERTICAL,
4859 EL_BD_EXPANDABLE_WALL_ANY,
4860 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4862 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4863 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4864 EL_BD_EXPANDABLE_STEELWALL_ANY,
4865 EL_BD_CREATURE_SWITCH,
4868 EL_BD_BLADDER_SPENDER,
4870 EL_BD_REPLICATOR_SWITCH,
4872 EL_BD_CONVEYOR_LEFT,
4873 EL_BD_CONVEYOR_RIGHT,
4874 EL_BD_CONVEYOR_SWITCH,
4875 EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
4890 EL_BD_TRAPPED_DIAMOND,
4902 EL_BD_GRAVITY_SWITCH,
4903 EL_BD_PNEUMATIC_HAMMER,
4908 EL_BD_PLAYER_WITH_BOMB,
4910 EL_BD_PLAYER_STIRRING,
4912 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4913 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4914 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4915 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4917 static int editor_hl_emerald_mine[] =
4919 EL_INTERNAL_CASCADE_EM_ACTIVE,
4925 static int editor_el_emerald_mine[] =
4943 EL_EM_DYNAMITE_ACTIVE,
4962 EL_ACID_POOL_TOPLEFT,
4964 EL_ACID_POOL_TOPRIGHT,
4967 EL_ACID_POOL_BOTTOMLEFT,
4968 EL_ACID_POOL_BOTTOM,
4969 EL_ACID_POOL_BOTTOMRIGHT,
4987 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4988 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4989 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4990 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4992 static int editor_hl_emerald_mine_club[] =
4994 EL_INTERNAL_CASCADE_EMC_ACTIVE,
5000 static int editor_el_emerald_mine_club[] =
5027 EL_EMC_WALL_SLIPPERY_1,
5028 EL_EMC_WALL_SLIPPERY_2,
5029 EL_EMC_WALL_SLIPPERY_3,
5030 EL_EMC_WALL_SLIPPERY_4,
5053 EL_EMC_MAGIC_BALL_SWITCH,
5060 EL_EMC_SPRING_BUMPER,
5064 EL_BALLOON_SWITCH_UP,
5065 EL_BALLOON_SWITCH_ANY,
5068 EL_BALLOON_SWITCH_LEFT,
5070 EL_BALLOON_SWITCH_RIGHT,
5074 EL_BALLOON_SWITCH_DOWN,
5075 EL_BALLOON_SWITCH_NONE,
5077 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
5078 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
5079 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
5080 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
5082 static int editor_hl_rnd[] =
5084 EL_INTERNAL_CASCADE_RND_ACTIVE,
5090 static int editor_el_rnd[] =
5093 EL_DYNAMITE_ACTIVE, // RND
5127 EL_WALL_EMERALD_YELLOW,
5128 EL_WALL_EMERALD_RED,
5129 EL_WALL_EMERALD_PURPLE,
5147 EL_DYNABOMB_INCREASE_NUMBER,
5148 EL_DYNABOMB_INCREASE_SIZE,
5149 EL_DYNABOMB_INCREASE_POWER,
5169 EL_INVISIBLE_STEELWALL,
5173 EL_EXPANDABLE_WALL_HORIZONTAL,
5174 EL_EXPANDABLE_WALL_VERTICAL,
5175 EL_EXPANDABLE_WALL_ANY,
5177 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5178 static int *editor_el_rnd_ptr = editor_el_rnd;
5179 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5180 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5182 static int editor_hl_sokoban[] =
5184 EL_INTERNAL_CASCADE_SB_ACTIVE,
5190 static int editor_el_sokoban[] =
5193 EL_SOKOBAN_FIELD_EMPTY,
5194 EL_SOKOBAN_FIELD_FULL,
5195 EL_SOKOBAN_FIELD_PLAYER,
5197 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5198 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5199 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5200 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5202 static int editor_hl_supaplex[] =
5204 EL_INTERNAL_CASCADE_SP_ACTIVE,
5210 static int editor_el_supaplex[] =
5228 EL_SP_PORT_HORIZONTAL,
5229 EL_SP_PORT_VERTICAL,
5237 EL_SP_GRAVITY_PORT_LEFT,
5238 EL_SP_GRAVITY_PORT_RIGHT,
5239 EL_SP_GRAVITY_PORT_UP,
5240 EL_SP_GRAVITY_PORT_DOWN,
5242 EL_SP_GRAVITY_ON_PORT_LEFT,
5243 EL_SP_GRAVITY_ON_PORT_RIGHT,
5244 EL_SP_GRAVITY_ON_PORT_UP,
5245 EL_SP_GRAVITY_ON_PORT_DOWN,
5247 EL_SP_GRAVITY_OFF_PORT_LEFT,
5248 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5249 EL_SP_GRAVITY_OFF_PORT_UP,
5250 EL_SP_GRAVITY_OFF_PORT_DOWN,
5252 EL_SP_HARDWARE_GRAY,
5253 EL_SP_HARDWARE_GREEN,
5254 EL_SP_HARDWARE_BLUE,
5257 EL_SP_HARDWARE_BASE_1,
5258 EL_SP_HARDWARE_BASE_2,
5259 EL_SP_HARDWARE_BASE_3,
5260 EL_SP_HARDWARE_BASE_4,
5262 EL_SP_HARDWARE_BASE_5,
5263 EL_SP_HARDWARE_BASE_6,
5264 EL_SP_HARDWARE_YELLOW,
5272 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5273 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5274 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5275 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5277 static int editor_hl_diamond_caves[] =
5279 EL_INTERNAL_CASCADE_DC_ACTIVE,
5285 static int editor_el_diamond_caves[] =
5287 EL_EM_STEEL_EXIT_CLOSED, // DC2
5288 EL_EM_STEEL_EXIT_OPEN, // DC2
5289 EL_WALL_EMERALD, // DC2
5290 EL_WALL_DIAMOND, // DC2
5297 EL_CONVEYOR_BELT_1_LEFT,
5298 EL_CONVEYOR_BELT_1_MIDDLE,
5299 EL_CONVEYOR_BELT_1_RIGHT,
5300 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5302 EL_CONVEYOR_BELT_2_LEFT,
5303 EL_CONVEYOR_BELT_2_MIDDLE,
5304 EL_CONVEYOR_BELT_2_RIGHT,
5305 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5307 EL_CONVEYOR_BELT_3_LEFT,
5308 EL_CONVEYOR_BELT_3_MIDDLE,
5309 EL_CONVEYOR_BELT_3_RIGHT,
5310 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5312 EL_CONVEYOR_BELT_4_LEFT,
5313 EL_CONVEYOR_BELT_4_MIDDLE,
5314 EL_CONVEYOR_BELT_4_RIGHT,
5315 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5317 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5318 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5319 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5320 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5322 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5323 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5324 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5325 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5330 EL_DC_TIMEGATE_SWITCH,
5332 EL_SWITCHGATE_CLOSED,
5334 EL_SWITCHGATE_SWITCH_UP,
5335 EL_SWITCHGATE_SWITCH_DOWN,
5338 EL_LIGHT_SWITCH_ACTIVE,
5339 EL_DC_SWITCHGATE_SWITCH_UP,
5340 EL_DC_SWITCHGATE_SWITCH_DOWN,
5342 EL_STEEL_EXIT_CLOSED,
5344 EL_STEELWALL_SLIPPERY,
5347 EL_QUICKSAND_FAST_EMPTY,
5348 EL_QUICKSAND_FAST_FULL,
5362 EL_SIGN_RADIOACTIVITY,
5368 EL_SIGN_ENTRY_FORBIDDEN,
5369 EL_SIGN_EMERGENCY_EXIT,
5394 EL_DC_STEELWALL_2_SINGLE,
5395 EL_DC_STEELWALL_2_TOP,
5396 EL_SIGN_EXCLAMATION,
5399 EL_DC_STEELWALL_2_LEFT,
5400 EL_DC_STEELWALL_2_MIDDLE,
5401 EL_DC_STEELWALL_2_HORIZONTAL,
5402 EL_DC_STEELWALL_2_RIGHT,
5404 EL_DC_STEELWALL_1_TOPLEFT,
5405 EL_DC_STEELWALL_2_VERTICAL,
5406 EL_DC_STEELWALL_1_TOPRIGHT,
5409 EL_DC_STEELWALL_1_VERTICAL,
5410 EL_DC_STEELWALL_2_BOTTOM,
5412 EL_DC_GATE_WHITE_GRAY,
5414 EL_DC_STEELWALL_1_BOTTOMLEFT,
5415 EL_DC_STEELWALL_1_HORIZONTAL,
5416 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5417 EL_DC_GATE_FAKE_GRAY,
5419 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5420 EL_DC_STEELWALL_1_BOTTOM,
5421 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5422 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5424 EL_DC_STEELWALL_1_RIGHT,
5426 EL_DC_STEELWALL_1_LEFT,
5427 EL_EXPANDABLE_STEELWALL_VERTICAL,
5429 EL_DC_STEELWALL_1_TOPRIGHT_2,
5430 EL_DC_STEELWALL_1_TOP,
5431 EL_DC_STEELWALL_1_TOPLEFT_2,
5432 EL_EXPANDABLE_STEELWALL_ANY,
5434 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5435 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5436 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5437 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5439 static int editor_hl_dx_boulderdash[] =
5441 EL_INTERNAL_CASCADE_DX_ACTIVE,
5447 static int editor_el_dx_boulderdash[] =
5451 EL_TUBE_HORIZONTAL_DOWN,
5455 EL_TUBE_VERTICAL_RIGHT,
5457 EL_TUBE_VERTICAL_LEFT,
5461 EL_TUBE_HORIZONTAL_UP,
5469 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5470 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5471 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5472 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5474 static int editor_hl_mirror_magic[] =
5476 EL_INTERNAL_CASCADE_MM_ACTIVE,
5482 static int editor_el_mirror_magic[] =
5484 EL_MM_MCDUFFIN_RIGHT,
5486 EL_MM_MCDUFFIN_LEFT,
5487 EL_MM_MCDUFFIN_DOWN,
5490 EL_MM_MIRROR_FIXED_START,
5491 EL_MM_POLARIZER_START,
5492 EL_MM_POLARIZER_CROSS_START,
5494 EL_MM_TELEPORTER_RED_START,
5495 EL_MM_TELEPORTER_YELLOW_START,
5496 EL_MM_TELEPORTER_GREEN_START,
5497 EL_MM_TELEPORTER_BLUE_START,
5510 EL_MM_LIGHTBULB_ACTIVE,
5524 EL_MM_STEEL_GRID_FIXED_1,
5525 EL_MM_STEEL_GRID_FIXED_2,
5526 EL_MM_STEEL_GRID_FIXED_3,
5527 EL_MM_STEEL_GRID_FIXED_4,
5529 EL_MM_WOODEN_GRID_FIXED_1,
5530 EL_MM_WOODEN_GRID_FIXED_2,
5531 EL_MM_WOODEN_GRID_FIXED_3,
5532 EL_MM_WOODEN_GRID_FIXED_4,
5539 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5540 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5541 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5542 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5544 static int editor_hl_deflektor[] =
5546 EL_INTERNAL_CASCADE_DF_ACTIVE,
5552 static int editor_el_deflektor[] =
5559 EL_DF_RECEIVER_RIGHT,
5561 EL_DF_RECEIVER_LEFT,
5562 EL_DF_RECEIVER_DOWN,
5565 EL_DF_MIRROR_ROTATING_START,
5566 EL_DF_MIRROR_FIXED_START,
5569 EL_DF_FIBRE_OPTIC_RED_1,
5570 EL_DF_FIBRE_OPTIC_YELLOW_1,
5571 EL_DF_FIBRE_OPTIC_GREEN_1,
5572 EL_DF_FIBRE_OPTIC_BLUE_1,
5574 EL_DF_STEEL_GRID_FIXED_START,
5575 EL_DF_STEEL_GRID_ROTATING_START,
5576 EL_DF_WOODEN_GRID_FIXED_START,
5577 EL_DF_WOODEN_GRID_ROTATING_START,
5589 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5590 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5591 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5592 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5594 static int editor_hl_chars[] =
5596 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5602 static int editor_el_chars[] =
5684 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5685 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5686 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5687 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5689 EL_CHAR(CHAR_BYTE_DEGREE),
5690 EL_CHAR(CHAR_BYTE_REGISTERED),
5691 EL_CHAR(FONT_ASCII_CURSOR),
5692 EL_CHAR(FONT_ASCII_BUTTON),
5694 EL_CHAR(FONT_ASCII_UP),
5695 EL_CHAR(FONT_ASCII_DOWN),
5699 static int *editor_hl_chars_ptr = editor_hl_chars;
5700 static int *editor_el_chars_ptr = editor_el_chars;
5701 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5702 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5704 static int editor_hl_steel_chars[] =
5706 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5712 static int editor_el_steel_chars[] =
5722 EL_STEEL_CHAR('\''),
5789 EL_STEEL_CHAR('\\'),
5794 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5795 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5796 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5797 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5799 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5800 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5801 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5802 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5804 EL_STEEL_CHAR(FONT_ASCII_UP),
5805 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5809 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5810 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5811 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5812 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5814 static int editor_hl_custom[] =
5816 EL_INTERNAL_CASCADE_CE_ACTIVE,
5822 static int editor_el_custom[] =
5824 EL_CUSTOM_START + 0,
5825 EL_CUSTOM_START + 1,
5826 EL_CUSTOM_START + 2,
5827 EL_CUSTOM_START + 3,
5829 EL_CUSTOM_START + 4,
5830 EL_CUSTOM_START + 5,
5831 EL_CUSTOM_START + 6,
5832 EL_CUSTOM_START + 7,
5834 EL_CUSTOM_START + 8,
5835 EL_CUSTOM_START + 9,
5836 EL_CUSTOM_START + 10,
5837 EL_CUSTOM_START + 11,
5839 EL_CUSTOM_START + 12,
5840 EL_CUSTOM_START + 13,
5841 EL_CUSTOM_START + 14,
5842 EL_CUSTOM_START + 15,
5844 EL_CUSTOM_START + 16,
5845 EL_CUSTOM_START + 17,
5846 EL_CUSTOM_START + 18,
5847 EL_CUSTOM_START + 19,
5849 EL_CUSTOM_START + 20,
5850 EL_CUSTOM_START + 21,
5851 EL_CUSTOM_START + 22,
5852 EL_CUSTOM_START + 23,
5854 EL_CUSTOM_START + 24,
5855 EL_CUSTOM_START + 25,
5856 EL_CUSTOM_START + 26,
5857 EL_CUSTOM_START + 27,
5859 EL_CUSTOM_START + 28,
5860 EL_CUSTOM_START + 29,
5861 EL_CUSTOM_START + 30,
5862 EL_CUSTOM_START + 31,
5864 EL_CUSTOM_START + 32,
5865 EL_CUSTOM_START + 33,
5866 EL_CUSTOM_START + 34,
5867 EL_CUSTOM_START + 35,
5869 EL_CUSTOM_START + 36,
5870 EL_CUSTOM_START + 37,
5871 EL_CUSTOM_START + 38,
5872 EL_CUSTOM_START + 39,
5874 EL_CUSTOM_START + 40,
5875 EL_CUSTOM_START + 41,
5876 EL_CUSTOM_START + 42,
5877 EL_CUSTOM_START + 43,
5879 EL_CUSTOM_START + 44,
5880 EL_CUSTOM_START + 45,
5881 EL_CUSTOM_START + 46,
5882 EL_CUSTOM_START + 47,
5884 EL_CUSTOM_START + 48,
5885 EL_CUSTOM_START + 49,
5886 EL_CUSTOM_START + 50,
5887 EL_CUSTOM_START + 51,
5889 EL_CUSTOM_START + 52,
5890 EL_CUSTOM_START + 53,
5891 EL_CUSTOM_START + 54,
5892 EL_CUSTOM_START + 55,
5894 EL_CUSTOM_START + 56,
5895 EL_CUSTOM_START + 57,
5896 EL_CUSTOM_START + 58,
5897 EL_CUSTOM_START + 59,
5899 EL_CUSTOM_START + 60,
5900 EL_CUSTOM_START + 61,
5901 EL_CUSTOM_START + 62,
5902 EL_CUSTOM_START + 63,
5904 EL_CUSTOM_START + 64,
5905 EL_CUSTOM_START + 65,
5906 EL_CUSTOM_START + 66,
5907 EL_CUSTOM_START + 67,
5909 EL_CUSTOM_START + 68,
5910 EL_CUSTOM_START + 69,
5911 EL_CUSTOM_START + 70,
5912 EL_CUSTOM_START + 71,
5914 EL_CUSTOM_START + 72,
5915 EL_CUSTOM_START + 73,
5916 EL_CUSTOM_START + 74,
5917 EL_CUSTOM_START + 75,
5919 EL_CUSTOM_START + 76,
5920 EL_CUSTOM_START + 77,
5921 EL_CUSTOM_START + 78,
5922 EL_CUSTOM_START + 79,
5924 EL_CUSTOM_START + 80,
5925 EL_CUSTOM_START + 81,
5926 EL_CUSTOM_START + 82,
5927 EL_CUSTOM_START + 83,
5929 EL_CUSTOM_START + 84,
5930 EL_CUSTOM_START + 85,
5931 EL_CUSTOM_START + 86,
5932 EL_CUSTOM_START + 87,
5934 EL_CUSTOM_START + 88,
5935 EL_CUSTOM_START + 89,
5936 EL_CUSTOM_START + 90,
5937 EL_CUSTOM_START + 91,
5939 EL_CUSTOM_START + 92,
5940 EL_CUSTOM_START + 93,
5941 EL_CUSTOM_START + 94,
5942 EL_CUSTOM_START + 95,
5944 EL_CUSTOM_START + 96,
5945 EL_CUSTOM_START + 97,
5946 EL_CUSTOM_START + 98,
5947 EL_CUSTOM_START + 99,
5949 EL_CUSTOM_START + 100,
5950 EL_CUSTOM_START + 101,
5951 EL_CUSTOM_START + 102,
5952 EL_CUSTOM_START + 103,
5954 EL_CUSTOM_START + 104,
5955 EL_CUSTOM_START + 105,
5956 EL_CUSTOM_START + 106,
5957 EL_CUSTOM_START + 107,
5959 EL_CUSTOM_START + 108,
5960 EL_CUSTOM_START + 109,
5961 EL_CUSTOM_START + 110,
5962 EL_CUSTOM_START + 111,
5964 EL_CUSTOM_START + 112,
5965 EL_CUSTOM_START + 113,
5966 EL_CUSTOM_START + 114,
5967 EL_CUSTOM_START + 115,
5969 EL_CUSTOM_START + 116,
5970 EL_CUSTOM_START + 117,
5971 EL_CUSTOM_START + 118,
5972 EL_CUSTOM_START + 119,
5974 EL_CUSTOM_START + 120,
5975 EL_CUSTOM_START + 121,
5976 EL_CUSTOM_START + 122,
5977 EL_CUSTOM_START + 123,
5979 EL_CUSTOM_START + 124,
5980 EL_CUSTOM_START + 125,
5981 EL_CUSTOM_START + 126,
5982 EL_CUSTOM_START + 127,
5984 EL_CUSTOM_START + 128,
5985 EL_CUSTOM_START + 129,
5986 EL_CUSTOM_START + 130,
5987 EL_CUSTOM_START + 131,
5989 EL_CUSTOM_START + 132,
5990 EL_CUSTOM_START + 133,
5991 EL_CUSTOM_START + 134,
5992 EL_CUSTOM_START + 135,
5994 EL_CUSTOM_START + 136,
5995 EL_CUSTOM_START + 137,
5996 EL_CUSTOM_START + 138,
5997 EL_CUSTOM_START + 139,
5999 EL_CUSTOM_START + 140,
6000 EL_CUSTOM_START + 141,
6001 EL_CUSTOM_START + 142,
6002 EL_CUSTOM_START + 143,
6004 EL_CUSTOM_START + 144,
6005 EL_CUSTOM_START + 145,
6006 EL_CUSTOM_START + 146,
6007 EL_CUSTOM_START + 147,
6009 EL_CUSTOM_START + 148,
6010 EL_CUSTOM_START + 149,
6011 EL_CUSTOM_START + 150,
6012 EL_CUSTOM_START + 151,
6014 EL_CUSTOM_START + 152,
6015 EL_CUSTOM_START + 153,
6016 EL_CUSTOM_START + 154,
6017 EL_CUSTOM_START + 155,
6019 EL_CUSTOM_START + 156,
6020 EL_CUSTOM_START + 157,
6021 EL_CUSTOM_START + 158,
6022 EL_CUSTOM_START + 159,
6024 EL_CUSTOM_START + 160,
6025 EL_CUSTOM_START + 161,
6026 EL_CUSTOM_START + 162,
6027 EL_CUSTOM_START + 163,
6029 EL_CUSTOM_START + 164,
6030 EL_CUSTOM_START + 165,
6031 EL_CUSTOM_START + 166,
6032 EL_CUSTOM_START + 167,
6034 EL_CUSTOM_START + 168,
6035 EL_CUSTOM_START + 169,
6036 EL_CUSTOM_START + 170,
6037 EL_CUSTOM_START + 171,
6039 EL_CUSTOM_START + 172,
6040 EL_CUSTOM_START + 173,
6041 EL_CUSTOM_START + 174,
6042 EL_CUSTOM_START + 175,
6044 EL_CUSTOM_START + 176,
6045 EL_CUSTOM_START + 177,
6046 EL_CUSTOM_START + 178,
6047 EL_CUSTOM_START + 179,
6049 EL_CUSTOM_START + 180,
6050 EL_CUSTOM_START + 181,
6051 EL_CUSTOM_START + 182,
6052 EL_CUSTOM_START + 183,
6054 EL_CUSTOM_START + 184,
6055 EL_CUSTOM_START + 185,
6056 EL_CUSTOM_START + 186,
6057 EL_CUSTOM_START + 187,
6059 EL_CUSTOM_START + 188,
6060 EL_CUSTOM_START + 189,
6061 EL_CUSTOM_START + 190,
6062 EL_CUSTOM_START + 191,
6064 EL_CUSTOM_START + 192,
6065 EL_CUSTOM_START + 193,
6066 EL_CUSTOM_START + 194,
6067 EL_CUSTOM_START + 195,
6069 EL_CUSTOM_START + 196,
6070 EL_CUSTOM_START + 197,
6071 EL_CUSTOM_START + 198,
6072 EL_CUSTOM_START + 199,
6074 EL_CUSTOM_START + 200,
6075 EL_CUSTOM_START + 201,
6076 EL_CUSTOM_START + 202,
6077 EL_CUSTOM_START + 203,
6079 EL_CUSTOM_START + 204,
6080 EL_CUSTOM_START + 205,
6081 EL_CUSTOM_START + 206,
6082 EL_CUSTOM_START + 207,
6084 EL_CUSTOM_START + 208,
6085 EL_CUSTOM_START + 209,
6086 EL_CUSTOM_START + 210,
6087 EL_CUSTOM_START + 211,
6089 EL_CUSTOM_START + 212,
6090 EL_CUSTOM_START + 213,
6091 EL_CUSTOM_START + 214,
6092 EL_CUSTOM_START + 215,
6094 EL_CUSTOM_START + 216,
6095 EL_CUSTOM_START + 217,
6096 EL_CUSTOM_START + 218,
6097 EL_CUSTOM_START + 219,
6099 EL_CUSTOM_START + 220,
6100 EL_CUSTOM_START + 221,
6101 EL_CUSTOM_START + 222,
6102 EL_CUSTOM_START + 223,
6104 EL_CUSTOM_START + 224,
6105 EL_CUSTOM_START + 225,
6106 EL_CUSTOM_START + 226,
6107 EL_CUSTOM_START + 227,
6109 EL_CUSTOM_START + 228,
6110 EL_CUSTOM_START + 229,
6111 EL_CUSTOM_START + 230,
6112 EL_CUSTOM_START + 231,
6114 EL_CUSTOM_START + 232,
6115 EL_CUSTOM_START + 233,
6116 EL_CUSTOM_START + 234,
6117 EL_CUSTOM_START + 235,
6119 EL_CUSTOM_START + 236,
6120 EL_CUSTOM_START + 237,
6121 EL_CUSTOM_START + 238,
6122 EL_CUSTOM_START + 239,
6124 EL_CUSTOM_START + 240,
6125 EL_CUSTOM_START + 241,
6126 EL_CUSTOM_START + 242,
6127 EL_CUSTOM_START + 243,
6129 EL_CUSTOM_START + 244,
6130 EL_CUSTOM_START + 245,
6131 EL_CUSTOM_START + 246,
6132 EL_CUSTOM_START + 247,
6134 EL_CUSTOM_START + 248,
6135 EL_CUSTOM_START + 249,
6136 EL_CUSTOM_START + 250,
6137 EL_CUSTOM_START + 251,
6139 EL_CUSTOM_START + 252,
6140 EL_CUSTOM_START + 253,
6141 EL_CUSTOM_START + 254,
6142 EL_CUSTOM_START + 255
6144 static int *editor_hl_custom_ptr = editor_hl_custom;
6145 static int *editor_el_custom_ptr = editor_el_custom;
6146 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6147 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6149 static int editor_hl_group[] =
6151 EL_INTERNAL_CASCADE_GE_ACTIVE,
6157 static int editor_el_group[] =
6171 EL_GROUP_START + 10,
6172 EL_GROUP_START + 11,
6174 EL_GROUP_START + 12,
6175 EL_GROUP_START + 13,
6176 EL_GROUP_START + 14,
6177 EL_GROUP_START + 15,
6179 EL_GROUP_START + 16,
6180 EL_GROUP_START + 17,
6181 EL_GROUP_START + 18,
6182 EL_GROUP_START + 19,
6184 EL_GROUP_START + 20,
6185 EL_GROUP_START + 21,
6186 EL_GROUP_START + 22,
6187 EL_GROUP_START + 23,
6189 EL_GROUP_START + 24,
6190 EL_GROUP_START + 25,
6191 EL_GROUP_START + 26,
6192 EL_GROUP_START + 27,
6194 EL_GROUP_START + 28,
6195 EL_GROUP_START + 29,
6196 EL_GROUP_START + 30,
6199 static int *editor_hl_group_ptr = editor_hl_group;
6200 static int *editor_el_group_ptr = editor_el_group;
6201 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6202 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6204 static int editor_hl_empty_space[] =
6206 EL_INTERNAL_CASCADE_ES_ACTIVE,
6212 static int editor_el_empty_space[] =
6234 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6235 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6236 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6237 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6239 static int editor_hl_reference[] =
6241 EL_INTERNAL_CASCADE_REF_ACTIVE,
6247 static int editor_el_reference[] =
6251 EL_TRIGGER_CE_VALUE,
6252 EL_TRIGGER_CE_SCORE,
6256 EL_CURRENT_CE_VALUE,
6257 EL_CURRENT_CE_SCORE,
6279 static int *editor_hl_reference_ptr = editor_hl_reference;
6280 static int *editor_el_reference_ptr = editor_el_reference;
6281 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6282 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6284 static int editor_hl_user_defined[] =
6286 EL_INTERNAL_CASCADE_USER_ACTIVE,
6292 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6293 static int *editor_el_user_defined_ptr = NULL;
6294 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6295 static int num_editor_el_user_defined = 0;
6297 static int editor_hl_dynamic[] =
6299 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6305 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6306 static int *editor_el_dynamic_ptr = NULL;
6307 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6308 static int num_editor_el_dynamic = 0;
6310 static int editor_hl_empty[] = { EL_EMPTY };
6311 static int *editor_el_empty = NULL; // dynamically allocated
6313 static int *editor_hl_empty_ptr = editor_hl_empty;
6314 static int *editor_el_empty_ptr = NULL;
6315 static int num_editor_hl_empty = 0;
6316 static int num_editor_el_empty = 0; // dynamically determined, if needed
6318 static boolean use_el_empty = FALSE;
6320 static int *editor_elements = NULL; // dynamically allocated
6321 static int num_editor_elements = 0; // dynamically determined
6323 static boolean setup_editor_cascade_never = FALSE;
6325 static boolean setup_editor_el_players = TRUE;
6326 static boolean setup_editor_el_boulderdash = TRUE;
6327 static boolean setup_editor_el_boulderdash_native = TRUE;
6328 static boolean setup_editor_el_emerald_mine = TRUE;
6329 static boolean setup_editor_el_emerald_mine_club = TRUE;
6330 static boolean setup_editor_el_more = TRUE;
6331 static boolean setup_editor_el_sokoban = TRUE;
6332 static boolean setup_editor_el_supaplex = TRUE;
6333 static boolean setup_editor_el_diamond_caves = TRUE;
6334 static boolean setup_editor_el_dx_boulderdash = TRUE;
6335 static boolean setup_editor_el_mirror_magic = TRUE;
6336 static boolean setup_editor_el_deflektor = TRUE;
6337 static boolean setup_editor_el_chars = TRUE;
6338 static boolean setup_editor_el_steel_chars = TRUE;
6339 static boolean setup_editor_el_custom = TRUE;
6340 static boolean setup_editor_el_user_defined = TRUE;
6341 static boolean setup_editor_el_dynamic = TRUE;
6343 static int editor_hl_unused[] = { EL_EMPTY };
6344 static int *editor_hl_unused_ptr = editor_hl_unused;
6345 static int num_editor_hl_unused = 0;
6349 boolean *setup_value;
6350 boolean *setup_cascade_value;
6352 int **headline_list;
6353 int *headline_list_size;
6356 int *element_list_size;
6358 boolean last_setup_value;
6360 editor_elements_info[] =
6363 &setup_editor_el_players,
6364 &setup_editor_cascade_never,
6365 &editor_hl_unused_ptr, &num_editor_hl_unused,
6366 &editor_el_players_ptr, &num_editor_el_players
6369 &setup_editor_el_boulderdash,
6370 &setup.editor_cascade.el_bd,
6371 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6372 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6375 &setup_editor_el_boulderdash_native,
6376 &setup.editor_cascade.el_bd_native,
6377 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6378 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6381 &setup_editor_el_emerald_mine,
6382 &setup.editor_cascade.el_em,
6383 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6384 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6387 &setup_editor_el_emerald_mine_club,
6388 &setup.editor_cascade.el_emc,
6389 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6390 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6393 &setup_editor_el_more,
6394 &setup.editor_cascade.el_rnd,
6395 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6396 &editor_el_rnd_ptr, &num_editor_el_rnd
6399 &setup_editor_el_sokoban,
6400 &setup.editor_cascade.el_sb,
6401 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6402 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6405 &setup_editor_el_supaplex,
6406 &setup.editor_cascade.el_sp,
6407 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6408 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6411 &setup_editor_el_diamond_caves,
6412 &setup.editor_cascade.el_dc,
6413 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6414 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6417 &setup_editor_el_dx_boulderdash,
6418 &setup.editor_cascade.el_dx,
6419 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6420 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6423 &setup_editor_el_mirror_magic,
6424 &setup.editor_cascade.el_mm,
6425 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6426 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6429 &setup_editor_el_deflektor,
6430 &setup.editor_cascade.el_df,
6431 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6432 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6435 &setup_editor_el_chars,
6436 &setup.editor_cascade.el_chars,
6437 &editor_hl_chars_ptr, &num_editor_hl_chars,
6438 &editor_el_chars_ptr, &num_editor_el_chars
6441 &setup_editor_el_steel_chars,
6442 &setup.editor_cascade.el_steel_chars,
6443 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6444 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6447 &setup_editor_el_custom,
6448 &setup.editor_cascade.el_ce,
6449 &editor_hl_custom_ptr, &num_editor_hl_custom,
6450 &editor_el_custom_ptr, &num_editor_el_custom
6453 &setup_editor_el_custom,
6454 &setup.editor_cascade.el_ge,
6455 &editor_hl_group_ptr, &num_editor_hl_group,
6456 &editor_el_group_ptr, &num_editor_el_group
6459 &setup_editor_el_custom,
6460 &setup.editor_cascade.el_es,
6461 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6462 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6465 &setup_editor_el_custom,
6466 &setup.editor_cascade.el_ref,
6467 &editor_hl_reference_ptr, &num_editor_hl_reference,
6468 &editor_el_reference_ptr, &num_editor_el_reference
6471 &setup_editor_el_user_defined,
6472 &setup.editor_cascade.el_user,
6473 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6474 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6477 &setup_editor_el_dynamic,
6478 &setup.editor_cascade.el_dynamic,
6479 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6480 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6485 &editor_hl_empty_ptr, &num_editor_hl_empty,
6486 &editor_el_empty_ptr, &num_editor_el_empty,
6496 static struct XY xy_directions[] =
6505 // ----------------------------------------------------------------------------
6507 // ----------------------------------------------------------------------------
6509 static int getMaxInfoTextLength(void)
6511 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6514 static int getTextWidthForGadget(char *text)
6519 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6522 static int getTextWidthForDrawingArea(char *text)
6527 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6530 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6532 return (gi->x + gi->width + getTextWidthForGadget(text));
6535 static char *getElementInfoText(int element)
6537 char *info_text = NULL;
6539 if (element < MAX_NUM_ELEMENTS)
6541 if (strlen(element_info[element].description) > 0)
6542 info_text = element_info[element].description;
6543 else if (element_info[element].custom_description != NULL)
6544 info_text = element_info[element].custom_description;
6545 else if (element_info[element].editor_description != NULL)
6546 info_text = element_info[element].editor_description;
6549 if (info_text == NULL)
6550 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6555 static char *getElementDescriptionFilenameExt(char *basename)
6557 char *elements_subdir = ELEMENTS_DIRECTORY;
6558 static char *elements_subdir2 = NULL;
6559 static char *filename = NULL;
6561 if (elements_subdir2 == NULL)
6562 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6564 checked_free(filename);
6566 // 1st try: look for element description in current level set directory
6567 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6568 if (fileExists(filename))
6573 // 2nd try: look for element description in the game's base directory
6574 filename = getPath3(options.docs_directory, elements_subdir, basename);
6575 if (fileExists(filename))
6581 static char *getElementDescriptionFilename(int element)
6583 char basename[MAX_FILENAME_LEN];
6586 // 1st try: look for element description file for exactly this element
6587 sprintf(basename, "%s.txt", element_info[element].token_name);
6588 filename = getElementDescriptionFilenameExt(basename);
6589 if (filename != NULL)
6592 // 2nd try: look for element description file for this element's class
6593 sprintf(basename, "%s.txt", element_info[element].class_name);
6594 filename = getElementDescriptionFilenameExt(basename);
6595 if (filename != NULL)
6598 // 3rd try: look for generic fallback text file for any element
6599 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6600 if (filename != NULL)
6606 static boolean suppressBorderElement(void)
6608 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6609 lev_fieldx <= MAX_ED_FIELDX &&
6610 lev_fieldy <= MAX_ED_FIELDY);
6613 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6615 boolean element_found[NUM_FILE_ELEMENTS];
6618 // initialize list of used elements to "not used"
6619 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6620 element_found[i] = FALSE;
6622 // find all elements used in current level
6623 for (y = 0; y < lev_fieldy; y++)
6625 for (x = 0; x < lev_fieldx; x++)
6627 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6630 if (IS_MM_WALL(Tile[x][y]))
6631 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6633 element_found[Tile[x][y]] = TRUE;
6639 // count number of elements used in current level
6640 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6641 if (element_found[i])
6644 // add space for up to 3 more elements for padding that may be needed
6647 // free memory for old list of elements, if needed
6648 checked_free(*elements);
6650 // allocate memory for new list of elements
6651 *elements = checked_malloc(*num_elements * sizeof(int));
6655 // add all elements used in current level (non-custom/group/empty elements)
6656 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6657 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6658 IS_GROUP_ELEMENT(i) ||
6659 IS_EMPTY_ELEMENT(i)))
6660 (*elements)[(*num_elements)++] = i;
6662 // add all elements used in current level (custom/group/empty elements)
6663 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6664 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6665 IS_GROUP_ELEMENT(i) ||
6666 IS_EMPTY_ELEMENT(i)))
6667 (*elements)[(*num_elements)++] = i;
6669 while (*num_elements % 4) // pad with empty elements, if needed
6670 (*elements)[(*num_elements)++] = EL_EMPTY;
6673 static void ReinitializeElementList_EnableSections(void)
6675 // default: enable all element sections
6677 setup_editor_el_players = TRUE;
6678 setup_editor_el_boulderdash = TRUE;
6679 setup_editor_el_boulderdash_native = TRUE;
6680 setup_editor_el_emerald_mine = TRUE;
6681 setup_editor_el_emerald_mine_club = TRUE;
6682 setup_editor_el_more = TRUE;
6683 setup_editor_el_sokoban = TRUE;
6684 setup_editor_el_supaplex = TRUE;
6685 setup_editor_el_diamond_caves = TRUE;
6686 setup_editor_el_dx_boulderdash = TRUE;
6687 setup_editor_el_mirror_magic = TRUE;
6688 setup_editor_el_deflektor = TRUE;
6689 setup_editor_el_chars = TRUE;
6690 setup_editor_el_steel_chars = TRUE;
6692 setup_editor_el_custom = TRUE;
6693 setup_editor_el_user_defined = TRUE;
6694 setup_editor_el_dynamic = TRUE;
6696 // now disable all element sections not to be displayed
6698 if (!setup.editor.el_classic)
6700 setup_editor_el_players = FALSE;
6701 setup_editor_el_boulderdash = FALSE;
6702 setup_editor_el_boulderdash_native = FALSE;
6703 setup_editor_el_emerald_mine = FALSE;
6704 setup_editor_el_emerald_mine_club = FALSE;
6705 setup_editor_el_more = FALSE;
6706 setup_editor_el_sokoban = FALSE;
6707 setup_editor_el_supaplex = FALSE;
6708 setup_editor_el_diamond_caves = FALSE;
6709 setup_editor_el_dx_boulderdash = FALSE;
6710 setup_editor_el_mirror_magic = FALSE;
6711 setup_editor_el_deflektor = FALSE;
6712 setup_editor_el_chars = FALSE;
6713 setup_editor_el_steel_chars = FALSE;
6716 if (!setup.editor.el_custom)
6718 setup_editor_el_custom = FALSE;
6721 if (!setup.editor.el_user_defined)
6723 setup_editor_el_user_defined = FALSE;
6726 if (!setup.editor.el_dynamic)
6728 setup_editor_el_dynamic = FALSE;
6731 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6733 setup_editor_el_boulderdash_native = FALSE;
6734 setup_editor_el_mirror_magic = FALSE;
6735 setup_editor_el_deflektor = FALSE;
6737 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6739 setup_editor_el_players = FALSE;
6740 setup_editor_el_boulderdash = FALSE;
6741 setup_editor_el_emerald_mine = FALSE;
6742 setup_editor_el_emerald_mine_club = FALSE;
6743 setup_editor_el_more = FALSE;
6744 setup_editor_el_sokoban = FALSE;
6745 setup_editor_el_supaplex = FALSE;
6746 setup_editor_el_diamond_caves = FALSE;
6747 setup_editor_el_dx_boulderdash = FALSE;
6748 setup_editor_el_mirror_magic = FALSE;
6749 setup_editor_el_deflektor = FALSE;
6750 setup_editor_el_chars = FALSE;
6751 setup_editor_el_steel_chars = FALSE;
6753 setup_editor_el_custom = FALSE;
6755 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6757 setup_editor_el_boulderdash = FALSE;
6758 setup_editor_el_boulderdash_native = FALSE;
6759 setup_editor_el_more = FALSE;
6760 setup_editor_el_sokoban = FALSE;
6761 setup_editor_el_supaplex = FALSE;
6762 setup_editor_el_diamond_caves = FALSE;
6763 setup_editor_el_dx_boulderdash = FALSE;
6764 setup_editor_el_mirror_magic = FALSE;
6765 setup_editor_el_deflektor = FALSE;
6766 setup_editor_el_steel_chars = FALSE;
6768 setup_editor_el_custom = FALSE;
6770 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6772 setup_editor_el_players = FALSE;
6773 setup_editor_el_boulderdash = FALSE;
6774 setup_editor_el_boulderdash_native = FALSE;
6775 setup_editor_el_emerald_mine = FALSE;
6776 setup_editor_el_emerald_mine_club = FALSE;
6777 setup_editor_el_more = FALSE;
6778 setup_editor_el_sokoban = FALSE;
6779 setup_editor_el_diamond_caves = FALSE;
6780 setup_editor_el_dx_boulderdash = FALSE;
6781 setup_editor_el_mirror_magic = FALSE;
6782 setup_editor_el_deflektor = FALSE;
6783 setup_editor_el_chars = FALSE;
6784 setup_editor_el_steel_chars = FALSE;
6786 setup_editor_el_custom = FALSE;
6788 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6790 setup_editor_el_players = FALSE;
6791 setup_editor_el_boulderdash = FALSE;
6792 setup_editor_el_boulderdash_native = FALSE;
6793 setup_editor_el_emerald_mine = FALSE;
6794 setup_editor_el_emerald_mine_club = FALSE;
6795 setup_editor_el_more = FALSE;
6796 setup_editor_el_sokoban = FALSE;
6797 setup_editor_el_supaplex = FALSE;
6798 setup_editor_el_diamond_caves = FALSE;
6799 setup_editor_el_dx_boulderdash = FALSE;
6800 setup_editor_el_steel_chars = FALSE;
6802 setup_editor_el_custom = FALSE;
6806 static void ReinitializeElementList(void)
6808 static boolean initialization_needed = TRUE;
6812 ReinitializeElementList_EnableSections();
6814 if (initialization_needed)
6816 LoadSetup_EditorCascade(); // load last editor cascade state
6818 // initialize editor cascade element from saved cascade state
6819 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6821 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6822 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6824 if (IS_EDITOR_CASCADE(*cascade_element))
6826 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6827 EL_CASCADE_INACTIVE(*cascade_element));
6830 initialization_needed = FALSE;
6833 checked_free(editor_elements);
6835 // reload optional user defined element list for each invocation of editor
6836 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6837 &num_editor_el_user_defined);
6839 // initialize dynamic level element list for each invocation of editor
6840 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6841 &num_editor_el_dynamic);
6843 // initialize list of empty elements (used for padding, if needed)
6844 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6845 editor_el_empty[i] = EL_EMPTY;
6847 // do some sanity checks for each element from element list
6848 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6850 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6852 int element = (*editor_elements_info[i].element_list)[j];
6854 if (element >= NUM_FILE_ELEMENTS)
6855 Warn("editor element %d is runtime element", element);
6857 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6858 Warn("no element description text for element %d", element);
6862 num_editor_elements = 0;
6863 use_el_empty = FALSE;
6865 // determine size of element list
6866 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6868 if (*editor_elements_info[i].setup_value)
6870 boolean found_inactive_cascade = FALSE;
6872 if (setup.editor.el_headlines)
6874 // required for correct padding of palette headline buttons
6875 if (*editor_elements_info[i].headline_list_size > 0)
6876 num_editor_elements += ED_ELEMENTLIST_COLS;
6878 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6880 int element = (*editor_elements_info[i].headline_list)[j];
6882 if (IS_EDITOR_CASCADE_INACTIVE(element))
6883 found_inactive_cascade = TRUE;
6887 if (found_inactive_cascade)
6890 // required for correct padding of palette element buttons
6891 int element_list_size = *editor_elements_info[i].element_list_size;
6893 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6894 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6896 num_editor_elements += element_buttons;
6900 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6902 // offer at least as many elements as element buttons exist
6903 use_el_empty = TRUE;
6904 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6906 num_editor_elements += num_editor_el_empty;
6910 num_editor_el_empty = 0;
6913 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6915 // fill element list
6916 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6918 boolean found_inactive_cascade = FALSE;
6920 if (*editor_elements_info[i].setup_value)
6922 if (setup.editor.el_headlines)
6924 // required for correct padding of palette headline buttons
6925 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6926 ED_ELEMENTLIST_COLS : 0);
6928 for (j = 0; j < headline_size; j++)
6930 // use empty elements for padding of palette headline buttons
6931 int element = (j < *editor_elements_info[i].headline_list_size ?
6932 (*editor_elements_info[i].headline_list)[j] :
6933 editor_el_empty[0]);
6935 editor_elements[pos++] = element;
6937 if (IS_EDITOR_CASCADE_INACTIVE(element))
6938 found_inactive_cascade = TRUE;
6942 if (found_inactive_cascade)
6945 // required for correct padding of palette element buttons
6946 int element_list_size = *editor_elements_info[i].element_list_size;
6948 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6949 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6951 // copy all elements from element list
6952 for (j = 0; j < element_list_size; j++)
6953 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6955 // use empty elements for padding of palette element buttons
6956 for (j = 0; j < element_buttons - element_list_size; j++)
6957 editor_elements[pos++] = editor_el_empty[0];
6961 // (this function is also called before editor gadgets are initialized!)
6962 AdjustElementListScrollbar();
6965 void PrintEditorElementList(void)
6967 boolean *stop = &setup_editor_el_user_defined;
6970 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6972 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6974 if (IS_EDITOR_CASCADE(cascade_element))
6976 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6977 char *headline = element_info[cascade_element_show].editor_description;
6979 PrintLineWithPrefix("# ", "-", 77);
6980 Print("# %s\n", headline);
6981 PrintLineWithPrefix("# ", "-", 77);
6984 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6986 int element = (*editor_elements_info[i].headline_list)[j];
6988 if (IS_EDITOR_CASCADE(element))
6989 element = EL_CHAR_MINUS;
6991 Print("# %s\n", element_info[element].token_name);
6997 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6999 int element = (*editor_elements_info[i].element_list)[j];
7001 Print("# %s\n", element_info[element].token_name);
7009 static void ReinitializeElementListButtons(void)
7011 static boolean last_setup_value_headlines = FALSE;
7012 static boolean initialization_needed = TRUE;
7015 if (!initialization_needed) // check if editor element setup has changed
7017 if (last_setup_value_headlines != setup.editor.el_headlines)
7018 initialization_needed = TRUE;
7020 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7021 if (editor_elements_info[i].last_setup_value !=
7022 *editor_elements_info[i].setup_value)
7023 initialization_needed = TRUE;
7026 if (!initialization_needed)
7029 FreeLevelEditorGadgets();
7030 CreateLevelEditorGadgets();
7032 // store current setup values for next invocation of this function
7033 last_setup_value_headlines = setup.editor.el_headlines;
7034 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
7035 editor_elements_info[i].last_setup_value =
7036 *editor_elements_info[i].setup_value;
7038 initialization_needed = FALSE;
7041 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
7044 int border_graphic =
7045 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
7046 struct GraphicInfo *g = &graphic_info[border_graphic];
7047 Bitmap *src_bitmap = g->bitmap;
7048 int src_x = g->src_x;
7049 int src_y = g->src_y;
7050 int border_size = g->border_size;
7051 int border_xpos = g->width - border_size;
7052 int border_ypos = g->height - border_size;
7053 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7056 BlitBitmap(src_bitmap, drawto, src_x, src_y,
7057 border_size, border_size,
7058 dest_x - border_size, dest_y - border_size);
7059 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
7060 border_size, border_size,
7061 dest_x + width, dest_y - border_size);
7062 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
7063 border_size, border_size,
7064 dest_x - border_size, dest_y + height);
7065 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
7066 border_size, border_size,
7067 dest_x + width, dest_y + height);
7069 for (i = 0; i < width / tilesize; i++)
7071 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
7072 tilesize, border_size,
7073 dest_x + i * tilesize, dest_y - border_size);
7074 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
7075 tilesize, border_size,
7076 dest_x + i * tilesize, dest_y + height);
7079 for (i = 0; i < height / tilesize; i++)
7081 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
7082 border_size, tilesize,
7083 dest_x - border_size, dest_y + i * tilesize);
7084 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
7085 border_size, tilesize,
7086 dest_x + width, dest_y + i * tilesize);
7089 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7092 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7094 int xsize_tile = MAX(ed_tilesize, xsize);
7095 int ysize_tile = MAX(ed_tilesize, ysize);
7096 int xsize_full = xsize + 1;
7097 int ysize_full = ysize + 1;
7098 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7099 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7100 Pixel line_color = getTabulatorBarColor();
7102 if (line_color == BLACK_PIXEL) // black => transparent
7105 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7106 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7107 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7110 static void DrawEditorLevelBorderLinesIfNeeded(void)
7112 int xsize = lev_fieldx * ed_tilesize;
7113 int ysize = lev_fieldy * ed_tilesize;
7114 int line_size = getTabulatorBarHeight();
7116 if (!suppressBorderElement())
7119 // draw little border line around editable level playfield
7122 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7125 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7127 if (xsize < SXSIZE && ysize < SYSIZE)
7128 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7131 static void DrawEditorElement(int x, int y, int element)
7133 DrawSizedElement(x, y, element, ed_tilesize);
7136 static void DrawEditorElementThruMask(int x, int y, int element)
7138 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7141 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7143 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7146 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7148 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7149 DrawEditorLevelBorderLinesIfNeeded();
7152 static void DrawDrawingArea(int id)
7154 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7157 int *value = drawingarea_info[id].value;
7158 int area_xsize = drawingarea_info[id].area_xsize;
7159 int area_ysize = drawingarea_info[id].area_ysize;
7160 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7162 for (x = 0; x < area_xsize; x++)
7163 for (y = 0; y < area_ysize; y++)
7164 DrawSizedGraphicExt(drawto,
7165 gi->x + x * tilesize,
7166 gi->y + y * tilesize,
7167 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7170 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7173 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7174 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7176 BlitBitmap(drawto, drawto,
7177 SX + (dx == -1 ? ed_tilesize : 0),
7178 SY + (dy == -1 ? ed_tilesize : 0),
7179 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7180 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7181 SX + (dx == +1 ? ed_tilesize : 0),
7182 SY + (dy == +1 ? ed_tilesize : 0));
7186 x = (dx == 1 ? 0 : ed_fieldx - 1);
7187 for (y = 0; y < ed_fieldy; y++)
7188 DrawEditorElementOrWall(x, y, from_x, from_y);
7192 y = (dy == 1 ? 0 : ed_fieldy - 1);
7193 for (x = 0; x < ed_fieldx; x++)
7194 DrawEditorElementOrWall(x, y, from_x, from_y);
7197 redraw_mask |= REDRAW_FIELD;
7201 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7204 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7207 static void CreateControlButtons(void)
7209 struct GadgetInfo *gi;
7212 // create toolbox buttons
7213 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7215 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7216 int id = controlbutton_info[i].gadget_id;
7217 int type = controlbutton_info[i].gadget_type;
7218 int graphic = controlbutton_info[i].graphic;
7219 struct XYTileSize *pos = controlbutton_info[i].pos;
7220 struct GraphicInfo *gd = &graphic_info[graphic];
7221 Bitmap *deco_bitmap = NULL;
7222 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7223 int tile_size = 0, deco_shift = 0;
7224 boolean deco_masked = FALSE;
7225 int gd_x1 = gd->src_x;
7226 int gd_y1 = gd->src_y;
7227 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7228 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7229 int gd_x1a = gd->src_x + gd->active_xoffset;
7230 int gd_y1a = gd->src_y + gd->active_yoffset;
7231 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7232 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7235 unsigned int event_mask;
7236 int radio_button_nr = RADIO_NR_NONE;
7237 boolean checked = FALSE;
7240 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7242 if (type == GD_TYPE_RADIO_BUTTON)
7244 event_mask = GD_EVENT_PRESSED;
7245 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7247 if (id == drawing_function)
7252 if (id == GADGET_ID_WRAP_LEFT ||
7253 id == GADGET_ID_WRAP_RIGHT ||
7254 id == GADGET_ID_WRAP_UP ||
7255 id == GADGET_ID_WRAP_DOWN)
7256 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7258 event_mask = GD_EVENT_RELEASED;
7261 if (id == GADGET_ID_PROPERTIES ||
7262 id == GADGET_ID_PALETTE)
7267 else if (id == GADGET_ID_ELEMENT_LEFT ||
7268 id == GADGET_ID_ELEMENT_MIDDLE ||
7269 id == GADGET_ID_ELEMENT_RIGHT)
7274 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7275 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7276 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7278 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7279 editor.button.element_left.tile_size :
7280 id == GADGET_ID_ELEMENT_MIDDLE ?
7281 editor.button.element_middle.tile_size :
7282 id == GADGET_ID_ELEMENT_RIGHT ?
7283 editor.button.element_right.tile_size : 0);
7285 // make sure that decoration does not overlap gadget border
7286 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7288 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7290 deco_xpos = (gd->width - tile_size) / 2;
7291 deco_ypos = (gd->height - tile_size) / 2;
7293 deco_masked = gd->draw_masked;
7301 gi = CreateGadget(GDI_CUSTOM_ID, id,
7302 GDI_CUSTOM_TYPE_ID, type_id,
7303 GDI_IMAGE_ID, graphic,
7304 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7307 GDI_WIDTH, gd->width,
7308 GDI_HEIGHT, gd->height,
7310 GDI_STATE, GD_BUTTON_UNPRESSED,
7311 GDI_RADIO_NR, radio_button_nr,
7312 GDI_CHECKED, checked,
7313 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7314 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7315 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7316 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7317 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7318 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7319 GDI_DECORATION_SIZE, tile_size, tile_size,
7320 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7321 GDI_DECORATION_MASKED, deco_masked,
7322 GDI_EVENT_MASK, event_mask,
7323 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7324 GDI_CALLBACK_ACTION, HandleControlButtons,
7328 Fail("cannot create gadget");
7330 level_editor_gadget[id] = gi;
7333 // these values are not constant, but can change at runtime
7334 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7335 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7336 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7337 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7338 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7339 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7340 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7341 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7342 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7343 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7344 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7345 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7347 // create buttons for scrolling of drawing area and element list
7348 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7350 int id = scrollbutton_info[i].gadget_id;
7351 int type_id = scrollbutton_info[i].gadget_type_id;
7352 int graphic = scrollbutton_info[i].graphic;
7353 struct GraphicInfo *gd = &graphic_info[graphic];
7354 Bitmap *gd_bitmap = gd->bitmap;
7355 int gd_x1 = gd->src_x;
7356 int gd_y1 = gd->src_y;
7357 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7358 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7359 int width = gd->width;
7360 int height = gd->height;
7361 int x = scrollbutton_pos[i].x;
7362 int y = scrollbutton_pos[i].y;
7363 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7366 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7368 if (id == GADGET_ID_SCROLL_LIST_UP ||
7369 id == GADGET_ID_SCROLL_LIST_DOWN)
7380 gi = CreateGadget(GDI_CUSTOM_ID, id,
7381 GDI_CUSTOM_TYPE_ID, type_id,
7382 GDI_IMAGE_ID, graphic,
7383 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7388 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7389 GDI_STATE, GD_BUTTON_UNPRESSED,
7390 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7391 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7392 GDI_EVENT_MASK, event_mask,
7393 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7394 GDI_CALLBACK_ACTION, HandleControlButtons,
7398 Fail("cannot create gadget");
7400 level_editor_gadget[id] = gi;
7403 // create buttons for element list
7404 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7407 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7408 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7409 struct GraphicInfo *gd = &graphic_info[graphic];
7410 Bitmap *gd_bitmap = gd->bitmap;
7411 Bitmap *deco_bitmap;
7412 int deco_x, deco_y, deco_xpos, deco_ypos;
7413 int gd_x1 = gd->src_x;
7414 int gd_y1 = gd->src_y;
7415 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7416 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7417 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7418 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7419 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7420 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7421 int element = editor_elements[i];
7422 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7423 unsigned int event_mask = GD_EVENT_RELEASED;
7425 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7427 deco_xpos = (gd->width - tile_size) / 2;
7428 deco_ypos = (gd->height - tile_size) / 2;
7430 gi = CreateGadget(GDI_CUSTOM_ID, id,
7431 GDI_CUSTOM_TYPE_ID, type_id,
7432 GDI_IMAGE_ID, graphic,
7433 GDI_INFO_TEXT, getElementInfoText(element),
7436 GDI_WIDTH, gd->width,
7437 GDI_HEIGHT, gd->height,
7438 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7439 GDI_STATE, GD_BUTTON_UNPRESSED,
7440 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7441 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7442 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7443 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7444 GDI_DECORATION_SIZE, tile_size, tile_size,
7445 GDI_DECORATION_SHIFTING, 1, 1,
7446 GDI_EVENT_MASK, event_mask,
7447 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7448 GDI_CALLBACK_ACTION, HandleControlButtons,
7452 Fail("cannot create gadget");
7454 level_editor_gadget[id] = gi;
7458 static void CreateCounterButtons(void)
7460 int max_infotext_len = getMaxInfoTextLength();
7463 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7465 int type_id = counterbutton_info[i].gadget_type_id;
7466 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7467 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7471 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7473 // determine horizontal position to the right of specified gadget
7474 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7475 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7476 ED_GADGET_TEXT_DISTANCE);
7478 // determine horizontal offset for leading text
7479 if (counterbutton_info[i].text_left != NULL)
7480 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7482 for (j = 0; j < 2; j++)
7484 struct GadgetInfo *gi;
7486 counterbutton_info[i].gadget_id_down :
7487 counterbutton_info[i].gadget_id_up);
7489 struct GraphicInfo *gd;
7490 int gd_x1, gd_x2, gd_y1, gd_y2;
7491 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7492 char infotext[max_infotext_len + 1];
7494 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7497 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7498 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7500 event_mask |= GD_EVENT_RELEASED;
7504 x = DX + editor.button.prev_level.x;
7505 y = DY + editor.button.prev_level.y;
7509 x = DX + editor.button.next_level.x;
7510 y = DY + editor.button.next_level.y;
7516 IMG_EDITOR_COUNTER_DOWN :
7517 IMG_EDITOR_COUNTER_UP);
7520 gd = &graphic_info[graphic];
7524 gd_x2 = gd->src_x + gd->pressed_xoffset;
7525 gd_y2 = gd->src_y + gd->pressed_yoffset;
7527 sprintf(infotext, "%s counter value by 1, 5 or 10",
7528 (j == 0 ? "Decrease" : "Increase"));
7530 gi = CreateGadget(GDI_CUSTOM_ID, id,
7531 GDI_CUSTOM_TYPE_ID, type_id,
7532 GDI_IMAGE_ID, graphic,
7533 GDI_INFO_TEXT, infotext,
7536 GDI_WIDTH, gd->width,
7537 GDI_HEIGHT, gd->height,
7538 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7539 GDI_STATE, GD_BUTTON_UNPRESSED,
7540 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7541 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7542 GDI_EVENT_MASK, event_mask,
7543 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7544 GDI_CALLBACK_ACTION, HandleCounterButtons,
7548 Fail("cannot create gadget");
7550 level_editor_gadget[id] = gi;
7551 right_gadget_border[id] =
7552 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7554 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7558 int font_type = FONT_INPUT_1;
7559 int font_type_active = FONT_INPUT_1_ACTIVE;
7561 id = counterbutton_info[i].gadget_id_text;
7563 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7565 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7567 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7569 font_type = FONT_LEVEL_NUMBER;
7570 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7572 x = DX + editor.input.level_number.x;
7573 y = DY + editor.input.level_number.y;
7577 graphic = IMG_EDITOR_COUNTER_INPUT;
7580 gd = &graphic_info[graphic];
7584 gd_x2 = gd->src_x + gd->active_xoffset;
7585 gd_y2 = gd->src_y + gd->active_yoffset;
7587 gi = CreateGadget(GDI_CUSTOM_ID, id,
7588 GDI_CUSTOM_TYPE_ID, type_id,
7589 GDI_IMAGE_ID, graphic,
7590 GDI_INFO_TEXT, "Enter counter value",
7593 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7594 GDI_NUMBER_VALUE, 0,
7595 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7596 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7597 GDI_TEXT_SIZE, 3, // minimal counter text size
7598 GDI_TEXT_FONT, font_type,
7599 GDI_TEXT_FONT_ACTIVE, font_type_active,
7600 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7601 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7602 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7603 GDI_DESIGN_WIDTH, gd->width,
7604 GDI_EVENT_MASK, event_mask,
7605 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7606 GDI_CALLBACK_ACTION, HandleCounterButtons,
7610 Fail("cannot create gadget");
7612 level_editor_gadget[id] = gi;
7613 right_gadget_border[id] =
7614 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7616 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7622 static void CreateDrawingAreas(void)
7626 // these values are not constant, but can change at runtime
7627 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7628 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7630 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7632 struct GadgetInfo *gi;
7633 int id = drawingarea_info[i].gadget_id;
7634 int type_id = drawingarea_info[i].gadget_type_id;
7635 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7636 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7637 int area_xsize = drawingarea_info[i].area_xsize;
7638 int area_ysize = drawingarea_info[i].area_ysize;
7639 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7640 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7641 unsigned int event_mask =
7642 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7643 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7646 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7648 // determine horizontal position to the right of specified gadget
7649 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7650 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7651 ED_DRAWINGAREA_TEXT_DISTANCE);
7653 // determine horizontal offset for leading text
7654 if (drawingarea_info[i].text_left != NULL)
7655 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7657 gi = CreateGadget(GDI_CUSTOM_ID, id,
7658 GDI_CUSTOM_TYPE_ID, type_id,
7661 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7662 GDI_AREA_SIZE, area_xsize, area_ysize,
7663 GDI_ITEM_SIZE, item_size, item_size,
7664 GDI_EVENT_MASK, event_mask,
7665 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7666 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7670 Fail("cannot create gadget");
7672 level_editor_gadget[id] = gi;
7673 right_gadget_border[id] =
7674 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7678 static void CreateTextInputGadgets(void)
7680 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7681 int max_infotext_len = getMaxInfoTextLength();
7684 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7686 int gd_x1 = gd->src_x;
7687 int gd_y1 = gd->src_y;
7688 int gd_x2 = gd->src_x + gd->active_xoffset;
7689 int gd_y2 = gd->src_y + gd->active_yoffset;
7690 struct GadgetInfo *gi;
7691 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7692 char infotext[MAX_OUTPUT_LINESIZE + 1];
7693 int id = textinput_info[i].gadget_id;
7694 int type_id = textinput_info[i].gadget_type_id;
7698 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7700 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7702 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7703 int border_size = gd->border_size;
7704 int font_nr = FONT_INPUT_1;
7705 int font_height = getFontHeight(font_nr);
7706 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7707 int yoffset = element_border + (TILEY - font_height) / 2;
7709 x = (editor.settings.element_name.x != -1 ?
7710 editor.settings.element_name.x :
7711 editor.settings.element_graphic.x + xoffset) - border_size;
7712 y = (editor.settings.element_name.y != -1 ?
7713 editor.settings.element_name.y :
7714 editor.settings.element_graphic.y + yoffset) - border_size;
7718 x = ED_SETTINGS_X(textinput_info[i].x);
7719 y = ED_SETTINGS_Y(textinput_info[i].y);
7722 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7723 infotext[max_infotext_len] = '\0';
7725 gi = CreateGadget(GDI_CUSTOM_ID, id,
7726 GDI_CUSTOM_TYPE_ID, type_id,
7727 GDI_INFO_TEXT, infotext,
7730 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7731 GDI_TEXT_VALUE, textinput_info[i].value,
7732 GDI_TEXT_SIZE, textinput_info[i].size,
7733 GDI_TEXT_FONT, FONT_INPUT_1,
7734 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7735 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7736 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7737 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7738 GDI_DESIGN_WIDTH, gd->width,
7739 GDI_EVENT_MASK, event_mask,
7740 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7741 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7745 Fail("cannot create gadget");
7747 level_editor_gadget[id] = gi;
7751 static void CreateTextAreaGadgets(void)
7753 int max_infotext_len = getMaxInfoTextLength();
7756 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7758 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7759 int gd_x1 = gd->src_x;
7760 int gd_y1 = gd->src_y;
7761 int gd_x2 = gd->src_x + gd->active_xoffset;
7762 int gd_y2 = gd->src_y + gd->active_yoffset;
7763 struct GadgetInfo *gi;
7764 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7765 char infotext[MAX_OUTPUT_LINESIZE + 1];
7766 int id = textarea_info[i].gadget_id;
7767 int type_id = textarea_info[i].gadget_type_id;
7768 int area_xsize = textarea_info[i].xsize;
7769 int area_ysize = textarea_info[i].ysize;
7772 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7774 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7775 infotext[max_infotext_len] = '\0';
7777 gi = CreateGadget(GDI_CUSTOM_ID, id,
7778 GDI_CUSTOM_TYPE_ID, type_id,
7779 GDI_INFO_TEXT, infotext,
7780 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7781 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7782 GDI_TYPE, GD_TYPE_TEXT_AREA,
7783 GDI_AREA_SIZE, area_xsize, area_ysize,
7784 GDI_TEXT_FONT, FONT_INPUT_1,
7785 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7786 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7787 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7788 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7789 GDI_DESIGN_WIDTH, gd->width,
7790 GDI_EVENT_MASK, event_mask,
7791 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7792 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7796 Fail("cannot create gadget");
7798 level_editor_gadget[id] = gi;
7802 static void CreateSelectboxGadgets(void)
7804 int max_infotext_len = getMaxInfoTextLength();
7808 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7810 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7811 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7812 int gd_x1 = gd->src_x;
7813 int gd_y1 = gd->src_y;
7814 int gd_x2 = gd->src_x + gd->active_xoffset;
7815 int gd_y2 = gd->src_y + gd->active_yoffset;
7816 int selectbox_button_xsize = gd2->width;
7817 struct GadgetInfo *gi;
7818 char infotext[MAX_OUTPUT_LINESIZE + 1];
7819 int id = selectbox_info[i].gadget_id;
7820 int type_id = selectbox_info[i].gadget_type_id;
7821 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7822 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7823 unsigned int event_mask =
7824 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7827 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7829 if (selectbox_info[i].size == -1) // dynamically determine size
7831 // (we cannot use -1 for uninitialized values if we directly compare
7832 // with results from strlen(), because the '<' and '>' operation will
7833 // implicitely cast -1 to an unsigned integer value!)
7834 selectbox_info[i].size = 0;
7836 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7837 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7838 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7840 selectbox_info[i].size++; // add one character empty space
7843 // determine horizontal position to the right of specified gadget
7844 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7845 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7846 ED_GADGET_TEXT_DISTANCE);
7848 // determine horizontal offset for leading text
7849 if (selectbox_info[i].text_left != NULL)
7850 x += getTextWidthForGadget(selectbox_info[i].text_left);
7852 sprintf(infotext, "%s", selectbox_info[i].infotext);
7853 infotext[max_infotext_len] = '\0';
7855 gi = CreateGadget(GDI_CUSTOM_ID, id,
7856 GDI_CUSTOM_TYPE_ID, type_id,
7857 GDI_INFO_TEXT, infotext,
7860 GDI_TYPE, GD_TYPE_SELECTBOX,
7861 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7862 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7863 GDI_TEXT_SIZE, selectbox_info[i].size,
7864 GDI_TEXT_FONT, FONT_INPUT_1,
7865 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7866 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7867 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7868 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7869 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7870 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7871 GDI_DESIGN_WIDTH, gd->width,
7872 GDI_EVENT_MASK, event_mask,
7873 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7874 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7878 Fail("cannot create gadget");
7880 level_editor_gadget[id] = gi;
7881 right_gadget_border[id] =
7882 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7886 static void CreateTextbuttonGadgets(void)
7888 int max_infotext_len = getMaxInfoTextLength();
7891 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7893 int id = textbutton_info[i].gadget_id;
7894 int type_id = textbutton_info[i].gadget_type_id;
7896 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7897 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7899 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7900 int gadget_distance =
7901 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7902 struct GraphicInfo *gd = &graphic_info[graphic];
7903 int gd_x1 = gd->src_x;
7904 int gd_y1 = gd->src_y;
7905 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7906 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7907 int gd_x1a = gd->src_x + gd->active_xoffset;
7908 int gd_y1a = gd->src_y + gd->active_yoffset;
7909 int border_xsize = gd->border_size + gd->draw_xoffset;
7910 int border_ysize = gd->border_size;
7911 struct GadgetInfo *gi;
7912 unsigned int event_mask = GD_EVENT_RELEASED;
7913 char infotext[MAX_OUTPUT_LINESIZE + 1];
7914 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7915 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7918 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7920 if (textbutton_info[i].size == -1) // dynamically determine size
7921 textbutton_info[i].size = strlen(textbutton_info[i].text);
7923 sprintf(infotext, "%s", textbutton_info[i].infotext);
7924 infotext[max_infotext_len] = '\0';
7926 // determine horizontal position to the right of specified gadget
7927 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7929 int gadget_id_align = textbutton_info[i].gadget_id_align;
7931 x = right_gadget_border[gadget_id_align] + gadget_distance;
7933 if (textbutton_info[i].y == -1)
7934 y = level_editor_gadget[gadget_id_align]->y;
7937 // determine horizontal offset for leading text
7938 if (textbutton_info[i].text_left != NULL)
7939 x += getTextWidthForGadget(textbutton_info[i].text_left);
7941 gi = CreateGadget(GDI_CUSTOM_ID, id,
7942 GDI_CUSTOM_TYPE_ID, type_id,
7943 GDI_IMAGE_ID, graphic,
7944 GDI_INFO_TEXT, infotext,
7947 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7948 GDI_TEXT_VALUE, textbutton_info[i].text,
7949 GDI_TEXT_SIZE, textbutton_info[i].size,
7950 GDI_TEXT_FONT, FONT_INPUT_2,
7951 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7952 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7953 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7954 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7955 GDI_BORDER_SIZE, border_xsize, border_ysize,
7956 GDI_DESIGN_WIDTH, gd->width,
7957 GDI_DECORATION_SHIFTING, 1, 1,
7958 GDI_EVENT_MASK, event_mask,
7959 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7960 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7964 Fail("cannot create gadget");
7966 level_editor_gadget[id] = gi;
7967 right_gadget_border[id] =
7968 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7972 static void CreateGraphicbuttonGadgets(void)
7974 struct GadgetInfo *gi;
7977 // create buttons for scrolling of drawing area and element list
7978 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7980 int id = graphicbutton_info[i].gadget_id;
7981 int type_id = graphicbutton_info[i].gadget_type_id;
7982 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7983 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7984 int graphic = graphicbutton_info[i].graphic;
7985 struct GraphicInfo *gd = &graphic_info[graphic];
7986 int gd_x1 = gd->src_x;
7987 int gd_y1 = gd->src_y;
7988 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7989 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7990 unsigned int event_mask = GD_EVENT_RELEASED;
7993 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7995 // determine horizontal position to the right of specified gadget
7996 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7997 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7998 ED_GADGET_TEXT_DISTANCE);
8000 // determine horizontal offset for leading text
8001 if (graphicbutton_info[i].text_left != NULL)
8002 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
8004 gi = CreateGadget(GDI_CUSTOM_ID, id,
8005 GDI_CUSTOM_TYPE_ID, type_id,
8006 GDI_IMAGE_ID, graphic,
8007 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
8010 GDI_WIDTH, gd->width,
8011 GDI_HEIGHT, gd->height,
8012 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8013 GDI_STATE, GD_BUTTON_UNPRESSED,
8014 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8015 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8016 GDI_EVENT_MASK, event_mask,
8017 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8018 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
8022 Fail("cannot create gadget");
8024 level_editor_gadget[id] = gi;
8025 right_gadget_border[id] =
8026 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
8030 static void CreateScrollbarGadgets(void)
8034 // these values are not constant, but can change at runtime
8035 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
8036 SX + ED_SCROLL_HORIZONTAL_XPOS;
8037 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
8038 SY + ED_SCROLL_HORIZONTAL_YPOS;
8039 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
8040 ED_SCROLL_HORIZONTAL_XSIZE;
8041 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
8042 ED_SCROLL_HORIZONTAL_YSIZE;
8043 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
8044 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
8045 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
8046 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
8048 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
8049 SX + ED_SCROLL_VERTICAL_XPOS;
8050 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
8051 SY + ED_SCROLL_VERTICAL_YPOS;
8052 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
8053 ED_SCROLL_VERTICAL_XSIZE;
8054 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
8055 ED_SCROLL_VERTICAL_YSIZE;
8056 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
8057 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
8058 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
8059 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
8061 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
8062 PX + ED_SCROLL2_VERTICAL_XPOS;
8063 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
8064 PY + ED_SCROLL2_VERTICAL_YPOS;
8065 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
8066 ED_SCROLL2_VERTICAL_XSIZE;
8067 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
8068 ED_SCROLL2_VERTICAL_YSIZE;
8069 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
8070 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
8071 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
8072 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
8074 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
8076 int id = scrollbar_info[i].gadget_id;
8077 int type_id = scrollbar_info[i].gadget_type_id;
8078 int graphic = scrollbar_info[i].graphic;
8079 struct GraphicInfo *gd = &graphic_info[graphic];
8080 int gd_x1 = gd->src_x;
8081 int gd_y1 = gd->src_y;
8082 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8083 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8084 struct GadgetInfo *gi;
8085 int items_max, items_visible, item_position;
8086 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8089 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8091 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8093 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8094 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8095 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8097 else // drawing area scrollbars
8099 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8101 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8102 items_visible = ed_fieldx;
8107 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8108 items_visible = ed_fieldy;
8113 gi = CreateGadget(GDI_CUSTOM_ID, id,
8114 GDI_CUSTOM_TYPE_ID, type_id,
8115 GDI_IMAGE_ID, graphic,
8116 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8117 GDI_X, scrollbar_pos[i].x,
8118 GDI_Y, scrollbar_pos[i].y,
8119 GDI_WIDTH, scrollbar_pos[i].width,
8120 GDI_HEIGHT, scrollbar_pos[i].height,
8121 GDI_TYPE, scrollbar_info[i].type,
8122 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8123 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8124 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8125 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8126 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8127 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8128 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8129 GDI_STATE, GD_BUTTON_UNPRESSED,
8130 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8131 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8132 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8133 GDI_EVENT_MASK, event_mask,
8134 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8135 GDI_CALLBACK_ACTION, HandleControlButtons,
8139 Fail("cannot create gadget");
8141 level_editor_gadget[id] = gi;
8145 static void CreateCheckbuttonGadgets(void)
8147 struct GadgetInfo *gi;
8150 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8152 int id = checkbutton_info[i].gadget_id;
8153 int type_id = checkbutton_info[i].gadget_type_id;
8154 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8155 IMG_EDITOR_CHECKBOX);
8156 struct GraphicInfo *gd = &graphic_info[graphic];
8157 int gd_x1 = gd->src_x;
8158 int gd_y1 = gd->src_y;
8159 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8160 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8161 int gd_x1a = gd->src_x + gd->active_xoffset;
8162 int gd_y1a = gd->src_y + gd->active_yoffset;
8163 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8164 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8165 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8166 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8167 unsigned int event_mask = GD_EVENT_PRESSED;
8170 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8172 // determine horizontal position to the right of specified gadget
8173 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8174 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8175 ED_GADGET_TEXT_DISTANCE);
8177 // determine horizontal offset for leading text
8178 if (checkbutton_info[i].text_left != NULL)
8179 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8181 gi = CreateGadget(GDI_CUSTOM_ID, id,
8182 GDI_CUSTOM_TYPE_ID, type_id,
8183 GDI_IMAGE_ID, graphic,
8184 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8187 GDI_WIDTH, gd->width,
8188 GDI_HEIGHT, gd->height,
8189 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8190 GDI_CHECKED, *checkbutton_info[i].value,
8191 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8192 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8193 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8194 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8195 GDI_EVENT_MASK, event_mask,
8196 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8197 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8201 Fail("cannot create gadget");
8203 level_editor_gadget[id] = gi;
8204 right_gadget_border[id] =
8205 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8209 static void CreateRadiobuttonGadgets(void)
8211 int graphic = IMG_EDITOR_RADIOBUTTON;
8212 struct GraphicInfo *gd = &graphic_info[graphic];
8213 int gd_x1 = gd->src_x;
8214 int gd_y1 = gd->src_y;
8215 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8216 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8217 int gd_x1a = gd->src_x + gd->active_xoffset;
8218 int gd_y1a = gd->src_y + gd->active_yoffset;
8219 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8220 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8221 struct GadgetInfo *gi;
8224 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8226 int id = radiobutton_info[i].gadget_id;
8227 int type_id = radiobutton_info[i].gadget_type_id;
8228 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8229 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8230 unsigned int event_mask = GD_EVENT_PRESSED;
8233 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8236 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8238 // determine horizontal position to the right of specified gadget
8239 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8240 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8241 ED_GADGET_TEXT_DISTANCE);
8243 // determine horizontal offset for leading text
8244 if (radiobutton_info[i].text_left != NULL)
8245 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8247 gi = CreateGadget(GDI_CUSTOM_ID, id,
8248 GDI_CUSTOM_TYPE_ID, type_id,
8249 GDI_IMAGE_ID, graphic,
8250 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8253 GDI_WIDTH, gd->width,
8254 GDI_HEIGHT, gd->height,
8255 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8256 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8257 GDI_CHECKED, checked,
8258 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8259 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8260 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8261 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8262 GDI_EVENT_MASK, event_mask,
8263 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8264 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8268 Fail("cannot create gadget");
8270 level_editor_gadget[id] = gi;
8271 right_gadget_border[id] =
8272 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8276 void CreateLevelEditorGadgets(void)
8278 // force EDITOR font inside level editor
8279 SetFontStatus(GAME_MODE_EDITOR);
8281 // these values are not constant, but can change at runtime
8282 ed_fieldx = MAX_ED_FIELDX - 1;
8283 ed_fieldy = MAX_ED_FIELDY - 1;
8285 num_editor_gadgets = NUM_EDITOR_GADGETS;
8287 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8289 level_editor_gadget =
8290 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8291 right_gadget_border =
8292 checked_calloc(num_editor_gadgets * sizeof(int));
8294 // set number of empty (padding) element buttons to maximum number of buttons
8295 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8297 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8298 editor_el_empty_ptr = editor_el_empty;
8300 use_permanent_palette = !editor.palette.show_as_separate_screen;
8302 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8304 ReinitializeElementList();
8306 CreateControlButtons();
8307 CreateScrollbarGadgets();
8309 // order of function calls is important because of cross-references
8310 CreateCheckbuttonGadgets();
8311 CreateCounterButtons();
8312 CreateRadiobuttonGadgets();
8313 CreateTextInputGadgets();
8314 CreateTextAreaGadgets();
8315 CreateSelectboxGadgets();
8316 CreateGraphicbuttonGadgets();
8317 CreateTextbuttonGadgets();
8318 CreateDrawingAreas();
8323 void FreeLevelEditorGadgets(void)
8327 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8329 for (i = 0; i < num_editor_gadgets; i++)
8331 FreeGadget(level_editor_gadget[i]);
8333 level_editor_gadget[i] = NULL;
8336 checked_free(level_editor_gadget);
8337 checked_free(right_gadget_border);
8339 checked_free(editor_el_empty);
8342 static void MapCounterButtons(int id)
8344 int font_nr = FONT_TEXT_1;
8345 int font_height = getFontHeight(font_nr);
8346 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8347 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8348 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8349 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8350 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8351 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8352 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8353 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8354 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8355 int yoffset = (gi_down->height - font_height) / 2;
8356 int x_left = gi_down->x - xoffset_left;
8357 int x_right; // set after gadget position was modified
8358 int y_above = gi_down->y - yoffset_above;
8360 int y; // set after gadget position was modified
8362 // counter limits must be changed first to prevent value truncation
8363 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8364 counterbutton_info[id].max_value);
8366 // right text position might have changed after setting position above
8367 x_right = gi_up->x + gi_up->width + xoffset_right;
8369 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8371 // set position for counter gadgets with dynamically determined position
8372 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8374 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8375 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8376 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8379 // vertical position might have changed after setting position above
8380 y = gi_up->y + yoffset;
8382 if (counterbutton_info[id].text_above)
8383 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8385 if (counterbutton_info[id].text_left)
8386 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8388 if (counterbutton_info[id].text_right)
8389 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8396 static void MapControlButtons(void)
8401 // map toolbox buttons (excluding special CE toolbox buttons)
8402 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8403 MapGadget(level_editor_gadget[i]);
8405 // map toolbox buttons (element properties buttons)
8406 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8407 MapGadget(level_editor_gadget[i]);
8409 if (use_permanent_palette)
8411 // map buttons to select elements
8412 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8413 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8414 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8415 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8416 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8419 // map buttons to select level
8420 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8421 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8422 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8423 MapCounterButtons(counter_id);
8426 static void MapDrawingArea(int id)
8428 int font_nr = FONT_TEXT_1;
8429 int font_height = getFontHeight(font_nr);
8430 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8431 int area_xsize = gi->drawing.area_xsize;
8432 int area_ysize = gi->drawing.area_ysize;
8433 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8434 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8435 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8436 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8437 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8438 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8439 int y_side = gi->y + (gi->height - font_height) / 2;
8440 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8441 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8443 if (drawingarea_info[id].text_left)
8444 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8446 if (drawingarea_info[id].text_right)
8447 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8449 if (drawingarea_info[id].text_above)
8450 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8452 if (drawingarea_info[id].text_below)
8453 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8455 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8457 DrawElementBorder(gi->x, gi->y,
8458 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8459 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8461 DrawDrawingArea(id);
8467 static void MapTextInputGadget(int id)
8469 int font_nr = FONT_TEXT_1;
8470 int font_height = getFontHeight(font_nr);
8471 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8472 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8473 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8474 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8476 if (textinput_info[id].text_above)
8477 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8479 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8484 static void MapTextAreaGadget(int id)
8486 int font_nr = FONT_TEXT_1;
8487 int font_height = getFontHeight(font_nr);
8488 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8489 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8490 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8491 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8492 char *text_above = textarea_info[id].text_above;
8494 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8495 text_above = textarea_info[id].text_above_cropped;
8498 DrawTextS(x_above, y_above, font_nr, text_above);
8500 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8505 static void MapSelectboxGadget(int id)
8507 int font_nr = FONT_TEXT_1;
8508 int font_height = getFontHeight(font_nr);
8509 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8510 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8511 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8512 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8513 int yoffset = (gi->height - font_height) / 2;
8514 int x_left = gi->x - xoffset_left;
8515 int x_right = gi->x + gi->width + xoffset_right;
8516 int y_above = gi->y - yoffset_above;
8518 int y = gi->y + yoffset;
8520 if (selectbox_info[id].text_above)
8521 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8523 if (selectbox_info[id].text_left)
8524 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8526 if (selectbox_info[id].text_right)
8527 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8529 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8534 static void MapTextbuttonGadget(int id)
8536 int font_nr = FONT_TEXT_1;
8537 int font_height = getFontHeight(font_nr);
8538 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8539 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8540 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8541 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8542 int yoffset = (gi->height - font_height) / 2;
8543 int x_left = gi->x - xoffset_left;
8544 int x_right = gi->x + gi->width + xoffset_right;
8545 int y_above = gi->y - yoffset_above;
8547 int y = gi->y + yoffset;
8549 // only show button to delete change pages when more than minimum pages
8550 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8551 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8554 if (textbutton_info[id].text_above)
8555 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8557 if (textbutton_info[id].text_left)
8558 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8560 if (textbutton_info[id].text_right)
8561 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8566 static void MapGraphicbuttonGadget(int id)
8568 int font_nr = FONT_TEXT_1;
8569 int font_height = getFontHeight(font_nr);
8570 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8571 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8572 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8573 int yoffset = (gi->height - font_height) / 2;
8574 int x_left = gi->x - xoffset_left;
8575 int x_right = gi->x + gi->width + xoffset_right;
8576 int y = gi->y + yoffset;
8578 if (graphicbutton_info[id].text_left)
8579 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8581 if (graphicbutton_info[id].text_right)
8582 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8587 static void MapRadiobuttonGadget(int id)
8589 int font_nr = FONT_TEXT_1;
8590 int font_height = getFontHeight(font_nr);
8591 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8592 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8593 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8594 int yoffset = (gi->height - font_height) / 2;
8595 int x_left = gi->x - xoffset_left;
8596 int x_right = gi->x + gi->width + xoffset_right;
8597 int y = gi->y + yoffset;
8599 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8601 if (radiobutton_info[id].text_left)
8602 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8604 if (radiobutton_info[id].text_right)
8605 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8607 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8612 static void MapCheckbuttonGadget(int id)
8614 int font_nr = FONT_TEXT_1;
8615 int font_height = getFontHeight(font_nr);
8616 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8617 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8618 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8619 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8620 int yoffset = (gi->height - font_height) / 2;
8621 int y_above = gi->y - yoffset_above;
8623 int x_left, x_right, y; // set after gadget position was modified
8625 // set position for gadgets with dynamically determined position
8626 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8627 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8628 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8630 x_left = gi->x - xoffset_left;
8631 x_right = gi->x + gi->width + xoffset_right;
8632 y = gi->y + yoffset;
8634 if (checkbutton_info[id].text_above)
8635 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8637 if (checkbutton_info[id].text_left)
8638 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8640 if (checkbutton_info[id].text_right)
8641 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8643 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8648 static void MapMainDrawingArea(void)
8650 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8651 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8654 if (suppressBorderElement())
8656 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8657 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8660 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8662 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8663 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8664 no_horizontal_scrollbar) ||
8665 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8666 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8667 no_vertical_scrollbar))
8670 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8673 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8675 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8676 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8679 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8682 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8685 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8689 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8691 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8692 i == GADGET_ID_CUSTOM_COPY_TO ||
8693 i == GADGET_ID_CUSTOM_EXCHANGE ||
8694 i == GADGET_ID_CUSTOM_COPY ||
8695 i == GADGET_ID_CUSTOM_PASTE)
8698 MapGadget(level_editor_gadget[i]);
8700 UnmapGadget(level_editor_gadget[i]);
8705 static void MapLevelEditorToolboxCustomGadgets(void)
8707 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8710 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8712 if (IS_CUSTOM_ELEMENT(properties_element) ||
8713 IS_GROUP_ELEMENT(properties_element) ||
8714 IS_EMPTY_ELEMENT(properties_element))
8715 MapLevelEditorToolboxCustomGadgets();
8718 static void UnmapLevelEditorToolboxCustomGadgets(void)
8720 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8723 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8727 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8729 if (i != GADGET_ID_SINGLE_ITEMS &&
8730 i != GADGET_ID_PICK_ELEMENT)
8732 struct GadgetInfo *gi = level_editor_gadget[i];
8740 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8741 struct GraphicInfo *gd = &graphic_info[graphic];
8745 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8746 gi->width, gi->height, gi->x, gi->y);
8748 redraw_mask |= REDRAW_DOOR_3;
8754 static void MapLevelEditorToolboxDrawingGadgets(void)
8756 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8759 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8761 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8764 static void UnmapDrawingArea(int id)
8766 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8769 static void UnmapLevelEditorFieldGadgets(void)
8773 for (i = 0; i < num_editor_gadgets; i++)
8774 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8775 level_editor_gadget[i]->y))
8776 UnmapGadget(level_editor_gadget[i]);
8779 void UnmapLevelEditorGadgets(void)
8783 for (i = 0; i < num_editor_gadgets; i++)
8784 UnmapGadget(level_editor_gadget[i]);
8787 static void ResetUndoBuffer(void)
8789 undo_buffer_position = -1;
8790 undo_buffer_steps = -1;
8791 redo_buffer_steps = 0;
8793 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8795 level.changed = FALSE;
8798 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8800 if (remap_toolbox_gadgets)
8802 ModifyEditorElementList();
8803 RedrawDrawingElements();
8806 if (edit_mode == ED_MODE_LEVELCONFIG)
8807 DrawLevelConfigWindow();
8808 else if (edit_mode == ED_MODE_PROPERTIES)
8809 DrawPropertiesWindow();
8810 else if (edit_mode == ED_MODE_PALETTE)
8811 DrawPaletteWindow();
8812 else // edit_mode == ED_MODE_DRAWING
8813 DrawDrawingWindowExt(remap_toolbox_gadgets);
8816 static void DrawEditModeWindow(void)
8818 DrawEditModeWindowExt(TRUE);
8821 static void DrawEditModeWindow_PlayfieldOnly(void)
8823 DrawEditModeWindowExt(FALSE);
8826 static void ChangeEditModeWindow(int new_edit_mode)
8828 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8830 DrawEditModeWindow();
8833 static boolean LevelChanged(void)
8835 boolean field_changed = FALSE;
8838 for (y = 0; y < lev_fieldy; y++)
8839 for (x = 0; x < lev_fieldx; x++)
8840 if (Tile[x][y] != level.field[x][y])
8841 field_changed = TRUE;
8843 return (level.changed || field_changed);
8846 static boolean PrepareSavingIntoPersonalLevelSet(void)
8848 static LevelDirTree *last_copied_leveldir = NULL;
8849 static LevelDirTree *last_written_leveldir = NULL;
8850 static int last_copied_level_nr = -1;
8851 static int last_written_level_nr = -1;
8852 LevelDirTree *leveldir_former = leveldir_current;
8853 int level_nr_former = level_nr;
8856 // remember last mod/save so that for current session, we write
8857 // back to the same personal copy, asking only about overwrite.
8858 if (leveldir_current == last_copied_leveldir &&
8859 level_nr == last_copied_level_nr)
8861 // "cd" to personal level set dir (as used when writing last copy)
8862 leveldir_current = last_written_leveldir;
8863 level_nr = last_written_level_nr;
8868 if (!Request("This level is read-only! "
8869 "Save into personal level set?", REQ_ASK))
8872 // "cd" to personal level set dir (for writing copy the first time)
8874 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8876 // this may happen if "setup.internal.create_user_levelset" is FALSE
8877 // or if file "levelinfo.conf" is missing in personal user level set
8878 if (leveldir_current == NULL)
8880 Request("Cannot find personal level set?!", REQ_CONFIRM);
8882 leveldir_current = leveldir_former;
8887 // find unused level number
8888 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8890 static char *level_filename = NULL;
8892 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8894 if (!fileExists(level_filename))
8898 last_copied_leveldir = leveldir_former;
8899 last_copied_level_nr = level_nr_former;
8901 last_written_leveldir = leveldir_current;
8902 last_written_level_nr = level_nr = new_level_nr;
8907 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8909 static char *filename_levelinfo = NULL, *mod_name = NULL;
8912 // annotate this copy-and-mod in personal levelinfo.conf
8913 setString(&filename_levelinfo,
8914 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8916 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8918 fprintf(file, "\n");
8919 fprintf(file, "# level %d was modified from:\n", level_nr);
8920 fprintf(file, "# - previous level set name: %s\n",
8922 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8923 level.file_info.nr, level.name);
8924 fprintf(file, "# - previous author: %s\n",
8926 fprintf(file, "# - previous save date: ");
8928 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8930 fprintf(file, "%04d-%02d-%02d\n",
8931 level.creation_date.year,
8932 level.creation_date.month,
8933 level.creation_date.day);
8937 fprintf(file, "not recorded\n");
8943 if (level_nr > leveldir_current->last_level)
8944 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8946 // else: allow the save even if annotation failed
8948 // now... spray graffiti on the old level vital statistics
8949 // user can change these; just trying to set a good baseline
8951 // don't truncate names for fear of making offensive or silly:
8952 // long-named original author only recorded in levelinfo.conf.
8953 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8954 if (!strEqual(level.author, leveldir_current->author))
8956 setString(&mod_name, getStringCat3(leveldir_current->author,
8957 " after ", level.author));
8959 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8960 setString(&mod_name,
8961 getStringCat2(leveldir_current->author, " (ed.)"));
8963 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8964 setString(&mod_name, leveldir_current->author);
8966 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8968 // less worried about truncation here
8969 setString(&mod_name, getStringCat2("Mod: ", level.name));
8970 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8974 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8975 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8979 for (x = 0; x < lev_fieldx; x++)
8980 for (y = 0; y < lev_fieldy; y++)
8981 dst[x][y] = src[x][y];
8984 static int setSelectboxValue(int selectbox_id, int new_value)
8986 int new_index_value = 0;
8989 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8990 if (selectbox_info[selectbox_id].options[i].value == new_value)
8991 new_index_value = i;
8993 *selectbox_info[selectbox_id].value =
8994 selectbox_info[selectbox_id].options[new_index_value].value;
8996 return new_index_value;
8999 static void setSelectboxSpecialActionVariablesIfNeeded(void)
9003 // change action mode and arg variables according to action type variable
9004 for (i = 0; action_arg_options[i].value != -1; i++)
9006 if (action_arg_options[i].value == custom_element_change.action_type)
9008 int mode = action_arg_options[i].mode;
9010 // only change if corresponding selectbox has changed
9011 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
9012 action_arg_modes[mode])
9013 custom_element_change.action_mode = -1;
9015 // only change if corresponding selectbox has changed
9016 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
9017 action_arg_options[i].options)
9018 custom_element_change.action_arg = -1;
9025 static void setSelectboxSpecialActionOptions(void)
9029 // change action mode and arg selectbox according to action type selectbox
9030 for (i = 0; action_arg_options[i].value != -1; i++)
9032 if (action_arg_options[i].value == custom_element_change.action_type)
9034 int mode = action_arg_options[i].mode;
9036 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
9037 action_arg_modes[mode]);
9038 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
9039 custom_element_change.action_mode);
9041 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
9042 action_arg_options[i].options);
9043 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
9044 custom_element_change.action_arg);
9050 static void copy_custom_element_settings(int element_from, int element_to)
9052 struct ElementInfo *ei_from = &element_info[element_from];
9053 struct ElementInfo *ei_to = &element_info[element_to];
9055 copyElementInfo(ei_from, ei_to);
9058 static void replace_custom_element_in_settings(int element_from,
9063 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9065 struct ElementInfo *ei = &element_info[i];
9067 for (y = 0; y < 3; y++)
9068 for (x = 0; x < 3; x++)
9069 if (ei->content.e[x][y] == element_from)
9070 ei->content.e[x][y] = element_to;
9072 for (j = 0; j < ei->num_change_pages; j++)
9074 struct ElementChangeInfo *change = &ei->change_page[j];
9076 if (change->target_element == element_from)
9077 change->target_element = element_to;
9079 if (change->initial_trigger_element == element_from)
9080 change->initial_trigger_element = element_to;
9082 if (change->action_element == element_from)
9083 change->action_element = element_to;
9085 for (y = 0; y < 3; y++)
9086 for (x = 0; x < 3; x++)
9087 if (change->target_content.e[x][y] == element_from)
9088 change->target_content.e[x][y] = element_to;
9091 if (ei->group != NULL) // group or internal
9092 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9093 if (ei->group->element[j] == element_from)
9094 ei->group->element[j] = element_to;
9098 static void replace_custom_element_in_playfield(int element_from,
9103 for (x = 0; x < lev_fieldx; x++)
9104 for (y = 0; y < lev_fieldy; y++)
9105 if (Tile[x][y] == element_from)
9106 Tile[x][y] = element_to;
9109 static boolean CopyCustomElement(int element_old, int element_new,
9112 int copy_mode_orig = copy_mode;
9114 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9116 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9117 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9118 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9120 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9122 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9123 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9124 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9126 level.changed = TRUE;
9128 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9130 Request("Please choose custom element!", REQ_CONFIRM);
9134 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9136 Request("Please choose group element!", REQ_CONFIRM);
9140 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9142 Request("Please choose empty element!", REQ_CONFIRM);
9148 level.changed = TRUE;
9151 // when modifying custom/group element, ask for copying level template
9152 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9154 if (!AskToCopyAndModifyLevelTemplate())
9158 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9160 copy_custom_element_settings(element_new, element_old);
9162 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9164 copy_custom_element_settings(element_old, element_new);
9166 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9168 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9169 copy_custom_element_settings(element_new, element_old);
9170 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9172 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9173 replace_custom_element_in_settings(element_new, element_old);
9174 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9176 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9177 replace_custom_element_in_playfield(element_new, element_old);
9178 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9181 UpdateCustomElementGraphicGadgets();
9182 DrawPropertiesWindow();
9187 static void CopyCustomElementPropertiesToEditor(int element)
9190 int current_change_page = element_info[element].current_change_page;
9192 // dynamically (re)build selectbox for selecting change page
9193 for (i = 0; i < element_info[element].num_change_pages; i++)
9195 sprintf(options_change_page_strings[i], "%d", i + 1);
9197 options_change_page[i].value = i;
9198 options_change_page[i].text = options_change_page_strings[i];
9201 options_change_page[i].value = -1;
9202 options_change_page[i].text = NULL;
9204 // needed here to initialize combined element properties
9205 InitElementPropertiesEngine(level.game_version);
9207 element_info[element].change =
9208 &element_info[element].change_page[current_change_page];
9210 custom_element = element_info[element];
9211 custom_element_change = *element_info[element].change;
9213 // needed to initially set selectbox options for special action options
9214 setSelectboxSpecialActionOptions();
9216 // needed to initially set selectbox value variables to reliable defaults
9217 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9218 setSelectboxValue(i, *selectbox_info[i].value);
9220 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9221 custom_element_properties[i] = HAS_PROPERTY(element, i);
9223 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9224 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9226 // ---------- element settings: configure (custom elements) -----------------
9228 // set accessible layer selectbox help value
9229 custom_element.access_type =
9230 (IS_WALKABLE(element) ? EP_WALKABLE :
9231 IS_PASSABLE(element) ? EP_PASSABLE :
9232 custom_element.access_type);
9233 custom_element.access_layer =
9234 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9235 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9236 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9237 custom_element.access_layer);
9238 custom_element.access_protected =
9239 (IS_PROTECTED(element) ? 1 : 0);
9240 custom_element_properties[EP_ACCESSIBLE] =
9241 (IS_ACCESSIBLE_OVER(element) ||
9242 IS_ACCESSIBLE_INSIDE(element) ||
9243 IS_ACCESSIBLE_UNDER(element));
9245 // set walk-to-object action selectbox help value
9246 custom_element.walk_to_action =
9247 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9248 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9249 IS_DROPPABLE(element) ? EP_DROPPABLE :
9250 IS_THROWABLE(element) ? EP_THROWABLE :
9251 IS_PUSHABLE(element) ? EP_PUSHABLE :
9252 custom_element.walk_to_action);
9253 custom_element_properties[EP_WALK_TO_OBJECT] =
9254 (IS_DIGGABLE(element) ||
9255 IS_COLLECTIBLE_ONLY(element) ||
9256 IS_DROPPABLE(element) ||
9257 IS_THROWABLE(element) ||
9258 IS_PUSHABLE(element));
9260 // set smash targets selectbox help value
9261 custom_element.smash_targets =
9262 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9263 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9264 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9265 custom_element.smash_targets);
9266 custom_element_properties[EP_CAN_SMASH] =
9267 (CAN_SMASH_EVERYTHING(element) ||
9268 CAN_SMASH_ENEMIES(element) ||
9269 CAN_SMASH_PLAYER(element));
9271 // set deadliness selectbox help value
9272 custom_element.deadliness =
9273 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9274 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9275 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9276 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9277 custom_element.deadliness);
9278 custom_element_properties[EP_DEADLY] =
9279 (DONT_TOUCH(element) ||
9280 DONT_GET_HIT_BY(element) ||
9281 DONT_COLLIDE_WITH(element) ||
9282 DONT_RUN_INTO(element));
9284 // ---------- element settings: advanced (custom elements) ------------------
9286 // set "change by direct action" selectbox help value
9287 custom_element_change.direct_action =
9288 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9289 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9290 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9291 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9292 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9293 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9294 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9295 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9296 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9297 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9298 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9299 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9300 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9301 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9302 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9303 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9304 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9305 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9306 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9307 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9308 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9309 custom_element_change.direct_action);
9311 // set "change by other element action" selectbox help value
9312 custom_element_change.other_action =
9313 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9314 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9315 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9316 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9317 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9318 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9319 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9320 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9321 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9322 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9323 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9324 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9325 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9326 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9327 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9328 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9329 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9330 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9331 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9332 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9333 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9334 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9335 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9336 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9337 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9338 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9339 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9340 custom_element_change.other_action);
9343 static void CopyGroupElementPropertiesToEditor(int element)
9345 group_element_info = *element_info[element].group;
9346 custom_element = element_info[element]; // needed for description
9349 static void CopyEmptyElementPropertiesToEditor(int element)
9351 custom_element = element_info[element];
9354 static void CopyClassicElementPropertiesToEditor(int element)
9356 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9357 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9358 getMoveIntoAcidProperty(&level, element);
9360 if (MAYBE_DONT_COLLIDE_WITH(element))
9361 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9362 getDontCollideWithProperty(&level, element);
9365 static void CopyElementPropertiesToEditor(int element)
9367 if (IS_CUSTOM_ELEMENT(element))
9368 CopyCustomElementPropertiesToEditor(element);
9369 else if (IS_GROUP_ELEMENT(element))
9370 CopyGroupElementPropertiesToEditor(element);
9371 else if (IS_EMPTY_ELEMENT(element))
9372 CopyEmptyElementPropertiesToEditor(element);
9374 CopyClassicElementPropertiesToEditor(element);
9377 static boolean AskToCopyAndModifyLevelTemplate(void)
9379 if (Request("Copy and modify settings from level template?", REQ_ASK))
9381 level.use_custom_template = FALSE;
9383 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9384 GDI_CHECKED, FALSE, GDI_END);
9385 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9386 GDI_CHECKED, FALSE, GDI_END);
9392 LoadLevelTemplate(-1); // this resets all element modifications ...
9394 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9400 static void CopyCustomElementPropertiesToGame(int element)
9403 int access_type_and_layer;
9405 // mark that this custom element has been modified
9406 custom_element.modified_settings = TRUE;
9407 level.changed = TRUE;
9409 if (level.use_custom_template)
9410 AskToCopyAndModifyLevelTemplate();
9412 element_info[element] = custom_element;
9413 *element_info[element].change = custom_element_change;
9415 // ---------- element settings: configure (custom elements) -----------------
9417 // set accessible property from checkbox and selectbox
9418 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9419 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9420 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9421 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9422 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9423 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9424 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9425 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9426 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9427 custom_element_properties[access_type_and_layer] =
9428 custom_element_properties[EP_ACCESSIBLE];
9429 custom_element_properties[EP_PROTECTED] =
9430 (custom_element.access_protected != 0 &&
9431 custom_element_properties[EP_ACCESSIBLE]);
9433 // set walk-to-object property from checkbox and selectbox
9434 custom_element_properties[EP_DIGGABLE] = FALSE;
9435 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9436 custom_element_properties[EP_DROPPABLE] = FALSE;
9437 custom_element_properties[EP_THROWABLE] = FALSE;
9438 custom_element_properties[EP_PUSHABLE] = FALSE;
9439 custom_element_properties[custom_element.walk_to_action] =
9440 custom_element_properties[EP_WALK_TO_OBJECT];
9442 // set smash property from checkbox and selectbox
9443 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9444 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9445 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9446 custom_element_properties[custom_element.smash_targets] =
9447 custom_element_properties[EP_CAN_SMASH];
9449 // set deadliness property from checkbox and selectbox
9450 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9451 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9452 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9453 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9454 custom_element_properties[custom_element.deadliness] =
9455 custom_element_properties[EP_DEADLY];
9457 // ---------- element settings: advanced (custom elements) ------------------
9459 // set player change event from checkbox and selectbox
9460 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9461 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9462 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9463 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9464 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9465 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9466 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9467 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9468 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9469 custom_element_change_events[CE_SWITCHED] = FALSE;
9470 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9471 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9472 custom_element_change_events[CE_BLOCKED] = FALSE;
9473 custom_element_change_events[CE_IMPACT] = FALSE;
9474 custom_element_change_events[CE_SMASHED] = FALSE;
9475 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9476 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9477 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9478 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9479 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9480 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9481 custom_element_change_events[custom_element_change.direct_action] =
9482 custom_element_change_events[CE_BY_DIRECT_ACTION];
9484 // set other element action change event from checkbox and selectbox
9485 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9486 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9487 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9488 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9489 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9490 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9491 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9492 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9493 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9494 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9495 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9496 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9497 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9498 custom_element_change_events[CE_HITTING_X] = FALSE;
9499 custom_element_change_events[CE_DIGGING_X] = FALSE;
9500 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9501 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9502 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9503 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9504 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9505 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9506 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9507 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9508 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9509 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9510 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9511 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9512 custom_element_change_events[custom_element_change.other_action] =
9513 custom_element_change_events[CE_BY_OTHER_ACTION];
9515 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9516 SET_PROPERTY(element, i, custom_element_properties[i]);
9518 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9519 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9521 // copy change events also to special level editor variable
9522 custom_element = element_info[element];
9523 custom_element_change = *element_info[element].change;
9525 // needed here to restore runtime value "element_info[element].gfx_element"
9526 InitElementPropertiesGfxElement();
9529 static void CopyGroupElementPropertiesToGame(int element)
9531 // mark that this group element has been modified
9532 custom_element.modified_settings = TRUE;
9533 level.changed = TRUE;
9535 if (level.use_custom_template)
9536 AskToCopyAndModifyLevelTemplate();
9538 element_info[element] = custom_element;
9539 *element_info[element].group = group_element_info;
9541 // needed here to restore runtime value "element_info[element].gfx_element"
9542 InitElementPropertiesGfxElement();
9545 static void CopyEmptyElementPropertiesToGame(int element)
9547 // mark that this empty element has been modified
9548 custom_element.modified_settings = TRUE;
9549 level.changed = TRUE;
9551 if (level.use_custom_template)
9552 AskToCopyAndModifyLevelTemplate();
9554 element_info[element] = custom_element;
9556 // needed here to restore runtime value "element_info[element].gfx_element"
9557 InitElementPropertiesGfxElement();
9560 static void CopyClassicElementPropertiesToGame(int element)
9562 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9563 setMoveIntoAcidProperty(&level, element,
9564 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9566 if (MAYBE_DONT_COLLIDE_WITH(element))
9567 setDontCollideWithProperty(&level, element,
9568 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9571 static void CopyElementPropertiesToGame(int element)
9573 if (IS_CUSTOM_ELEMENT(element))
9574 CopyCustomElementPropertiesToGame(element);
9575 else if (IS_GROUP_ELEMENT(element))
9576 CopyGroupElementPropertiesToGame(element);
9577 else if (IS_EMPTY_ELEMENT(element))
9578 CopyEmptyElementPropertiesToGame(element);
9580 CopyClassicElementPropertiesToGame(element);
9584 static void CheckElementDescriptions(void)
9588 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9589 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9590 Warn("no element description file for element '%s'", EL_NAME(i));
9594 static int getMaxEdFieldX(boolean has_scrollbar)
9596 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9597 int sxsize = SXSIZE - scrollbar_width;
9598 int max_ed_fieldx = sxsize / ed_tilesize;
9600 return max_ed_fieldx;
9603 static int getMaxEdFieldY(boolean has_scrollbar)
9605 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9606 INFOTEXT_YSIZE_FULL : 0);
9607 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9608 int sysize = SYSIZE - scrollbar_height - infotext_height;
9609 int max_ed_fieldy = sysize / ed_tilesize;
9611 return max_ed_fieldy;
9614 static void InitZoomLevelSettings(int zoom_tilesize)
9616 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9618 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9620 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9621 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9623 // make sure that tile size is always a power of 2
9624 ed_tilesize = (1 << log_2(ed_tilesize));
9626 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9628 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9629 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9633 last_game_engine_type = level.game_engine_type;
9635 // limit zoom tilesize by upper and lower bound
9636 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9638 // store zoom tilesize in auto setup file only if it was manually changed
9639 if (zoom_tilesize != -1)
9640 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9642 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9643 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9646 static void InitDrawingElements(void)
9648 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9650 if (level.game_engine_type == game_engine_type_last)
9653 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9655 new_element1 = EL_BD_WALL;
9656 new_element2 = EL_EMPTY;
9657 new_element3 = EL_BD_SAND;
9659 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9661 new_element1 = EL_SP_CHIP_SINGLE;
9662 new_element2 = EL_EMPTY;
9663 new_element3 = EL_SP_BASE;
9665 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9667 new_element1 = EL_MM_MIRROR_START;
9668 new_element2 = EL_EMPTY;
9669 new_element3 = EL_MM_WOODEN_WALL;
9673 new_element1 = EL_WALL;
9674 new_element2 = EL_EMPTY;
9675 new_element3 = EL_SAND;
9678 game_engine_type_last = level.game_engine_type;
9681 static void InitLevelSetInfo(void)
9683 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9684 "%s", leveldir_current->name);
9685 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9686 "%s", leveldir_current->author);
9688 levelset_num_levels = leveldir_current->levels;
9690 levelset_use_levelset_artwork = FALSE;
9691 levelset_copy_level_template = FALSE;
9693 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9696 static void ChangeEditorToLevelSet(char *levelset_subdir)
9698 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9700 // the previous level set might have used custom artwork
9701 ReloadCustomArtwork(0);
9703 LoadLevelSetup_SeriesInfo();
9705 SaveLevelSetup_LastSeries();
9706 SaveLevelSetup_SeriesInfo();
9710 LoadLevel(level_nr);
9711 LoadScore(level_nr);
9716 static boolean useEditorDoorAnimation(void)
9718 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9719 boolean door_1_viewport_unchanged =
9720 (vp_door_1->x == DX &&
9721 vp_door_1->y == DY &&
9722 vp_door_1->width == DXSIZE &&
9723 vp_door_1->height == DYSIZE);
9724 boolean door_1_contains_toolbox =
9727 EX + EXSIZE <= DX + DXSIZE &&
9728 EY + EYSIZE <= DY + DYSIZE);
9730 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9733 static void DrawEditorDoorBackground(int graphic, int x, int y,
9734 int width, int height)
9736 struct GraphicInfo *g = &graphic_info[graphic];
9738 if (g->bitmap != NULL)
9739 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9740 MIN(width, g->width), MIN(height, g->height), x, y);
9742 ClearRectangle(drawto, x, y, width, height);
9745 static void DrawEditorDoorContent(void)
9747 // needed for gadgets drawn on background (like palette scrollbar)
9748 SetDoorBackgroundImage(IMG_UNDEFINED);
9750 // copy default editor door content to main double buffer
9751 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9754 DrawSpecialEditorDoor();
9756 // draw new control window
9757 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9759 // draw all toolbox gadgets to editor doors
9760 MapControlButtons();
9762 // when returning from test game to properties page, redraw toolbox gadgets
9763 if (edit_mode == ED_MODE_PROPERTIES)
9765 UnmapLevelEditorToolboxDrawingGadgets();
9766 UnmapLevelEditorToolboxCustomGadgets();
9768 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9771 // draw all palette gadgets to editor doors
9772 ModifyEditorElementList();
9773 RedrawDrawingElements();
9775 // copy actual editor door content to door double buffer for OpenDoor()
9776 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9779 void DrawLevelEd(void)
9781 int fade_mask = REDRAW_FIELD;
9783 FadeSoundsAndMusic();
9786 fade_mask = REDRAW_ALL;
9790 // needed if different viewport properties defined for editor
9791 ChangeViewportPropertiesIfNeeded();
9795 InitZoomLevelSettings(-1);
9796 InitDrawingElements();
9800 CheckElementDescriptions();
9803 if (level_editor_test_game)
9805 CopyPlayfield(level.field, Tile);
9806 CopyPlayfield(TileBackup, level.field);
9808 level_editor_test_game = FALSE;
9812 edit_mode = ED_MODE_DRAWING;
9813 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9814 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9822 // redraw_mask |= REDRAW_ALL;
9824 FreeLevelEditorGadgets();
9825 CreateLevelEditorGadgets();
9827 ReinitializeElementList(); // update dynamic level element list
9828 ReinitializeElementListButtons(); // custom element may look different
9830 InitElementPropertiesGfxElement();
9834 DrawEditModeWindow_PlayfieldOnly();
9836 DrawMaskedBorder(fade_mask);
9838 // use door animation if door 1 viewport is unchanged and contains toolbox
9839 if (useEditorDoorAnimation())
9843 DrawEditorDoorContent();
9845 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9849 DrawEditorDoorContent();
9854 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9857 static void AdjustDrawingAreaGadgets(void)
9859 int ed_xsize = lev_fieldx + 2;
9860 int ed_ysize = lev_fieldy + 2;
9861 int max_ed_fieldx = MAX_ED_FIELDX;
9862 int max_ed_fieldy = MAX_ED_FIELDY;
9863 boolean horizontal_scrollbar_needed;
9864 boolean vertical_scrollbar_needed;
9865 int x, y, width, height;
9867 if (suppressBorderElement())
9869 ed_xsize = lev_fieldx;
9870 ed_ysize = lev_fieldy;
9873 // check if we need any scrollbars
9874 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9875 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9877 // check if we have a smaller editor field because of scrollbars
9878 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9879 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9881 // check again if we now need more scrollbars because of less space
9882 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9883 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9885 // check if editor field gets even smaller after adding new scrollbars
9886 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9887 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9889 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9890 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9892 x = SX + ed_fieldx * ed_tilesize;
9893 y = SY + ed_fieldy * ed_tilesize;
9895 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9896 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9898 // adjust drawing area gadget
9899 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9900 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9901 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9904 // adjust horizontal scrollbar gadgets
9905 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9908 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9909 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9912 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9915 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9918 // adjust vertical scrollbar gadgets
9919 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9922 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9924 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9926 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9929 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9933 static void AdjustLevelScrollPosition(void)
9935 if (level_xpos < -1)
9937 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9938 level_xpos = lev_fieldx - ed_fieldx + 1;
9939 if (lev_fieldx < ed_fieldx - 2)
9942 if (level_ypos < -1)
9944 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9945 level_ypos = lev_fieldy - ed_fieldy + 1;
9946 if (lev_fieldy < ed_fieldy - 2)
9949 if (suppressBorderElement())
9956 static void AdjustEditorScrollbar(int id)
9958 struct GadgetInfo *gi = level_editor_gadget[id];
9959 int items_max, items_visible, item_position;
9961 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9963 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9964 items_visible = ed_fieldx;
9965 item_position = level_xpos + 1;
9969 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9970 items_visible = ed_fieldy;
9971 item_position = level_ypos + 1;
9974 if (item_position > items_max - items_visible)
9975 item_position = items_max - items_visible;
9977 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9978 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9981 static void AdjustElementListScrollbar(void)
9983 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9984 int items_max, items_visible, item_position;
9986 // correct position of element list scrollbar
9987 if (element_shift < 0)
9989 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9990 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9992 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9993 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9994 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9996 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9997 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9998 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
10001 static void ModifyEditorCounterValue(int counter_id, int new_value)
10003 int *counter_value = counterbutton_info[counter_id].value;
10004 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10005 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10007 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
10009 if (counter_value != NULL)
10010 *counter_value = gi->textinput.number_value;
10013 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
10015 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
10016 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10018 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
10020 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
10021 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
10023 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
10024 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
10026 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
10027 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
10032 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
10034 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10035 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10036 int new_index_value = setSelectboxValue(selectbox_id, new_value);
10038 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
10041 static void ModifyEditorSelectboxOptions(int selectbox_id,
10042 struct ValueTextInfo *options)
10044 int gadget_id = selectbox_info[selectbox_id].gadget_id;
10045 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10047 selectbox_info[selectbox_id].options = options;
10049 // set index to zero -- list may be shorter now (correct later, if needed)
10050 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
10051 GDI_SELECTBOX_OPTIONS, options, GDI_END);
10054 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
10056 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
10057 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10059 drawingarea_info[drawingarea_id].area_xsize = xsize;
10060 drawingarea_info[drawingarea_id].area_ysize = ysize;
10062 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
10065 static void ModifyEditorElementList(void)
10069 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
10072 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10074 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
10075 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10076 struct GadgetDesign *gd = &gi->deco.design;
10077 int element = editor_elements[element_shift + i];
10078 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
10082 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
10084 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
10090 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10092 int graphic = el2edimg(element);
10093 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10095 if (pos->x == -1 &&
10099 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10102 static void ModifyDrawingElementButton(int element, int id)
10104 struct GadgetInfo *gi = level_editor_gadget[id];
10105 Bitmap *deco_bitmap;
10106 int deco_x, deco_y;
10107 int tile_size = gi->deco.width;
10109 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10111 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10114 static void PickDrawingElement(int button, int element)
10119 struct XYTileSize *pos;
10121 } de, drawing_elements[] =
10123 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10124 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10125 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10128 if (button < 1 || button > 3)
10131 if (IS_MM_WALL(element))
10132 element = map_mm_wall_element(element);
10134 de = drawing_elements[button - 1];
10136 *de.new_element = element; // update global drawing element variable
10138 DrawDrawingElementGraphic(element, de.pos);
10139 ModifyDrawingElementButton(element, de.id);
10141 redraw_mask |= REDRAW_DOOR_1;
10144 static void RedrawDrawingElements(void)
10146 PickDrawingElement(1, new_element1);
10147 PickDrawingElement(2, new_element2);
10148 PickDrawingElement(3, new_element3);
10151 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10153 stick_element_properties_window = FALSE;
10155 SetMainBackgroundImage(IMG_UNDEFINED);
10158 UnmapLevelEditorFieldGadgets();
10160 AdjustDrawingAreaGadgets();
10161 AdjustLevelScrollPosition();
10162 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10163 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10165 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10167 MapMainDrawingArea();
10169 if (remap_toolbox_gadgets)
10171 UnmapLevelEditorToolboxCustomGadgets();
10172 MapLevelEditorToolboxDrawingGadgets();
10176 static void DrawDrawingWindow(void)
10178 DrawDrawingWindowExt(TRUE);
10181 static int getTabulatorBarWidth(void)
10183 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10184 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10186 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10189 static int getTabulatorBarHeight(void)
10191 return ED_TAB_BAR_HEIGHT;
10194 static Pixel getTabulatorBarColor(void)
10196 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10197 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10198 int gd_x = gd->x + gd_gi1->border.width / 2;
10199 int gd_y = gd->y + gd_gi1->height - 1;
10201 return GetPixel(gd->bitmap, gd_x, gd_y);
10204 static void DrawLevelConfigTabulatorGadgets(void)
10206 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10207 Pixel tab_color = getTabulatorBarColor();
10208 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10209 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10212 // draw additional "engine" tabulator when using native BD engine
10213 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10214 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10216 for (i = id_first; i <= id_last; i++)
10218 int gadget_id = textbutton_info[i].gadget_id;
10219 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10220 boolean active = (i != edit_mode_levelconfig);
10222 // draw background line below tabulator button
10223 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10225 // draw solid line below inactive tabulator buttons
10226 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10227 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10228 ED_GADGET_TINY_DISTANCE, tab_color);
10230 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10231 MapTextbuttonGadget(i);
10234 // draw little border line below tabulator buttons
10235 if (tab_color != BLACK_PIXEL) // black => transparent
10236 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10237 ED_GADGET_TINY_DISTANCE,
10238 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10241 static void DrawPropertiesTabulatorGadgets(void)
10243 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10244 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10245 int gd_x = gd->x + gd_gi1->border.width / 2;
10246 int gd_y = gd->y + gd_gi1->height - 1;
10247 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10248 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10249 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10252 // draw two config tabulators for player elements
10253 if (IS_PLAYER_ELEMENT(properties_element))
10254 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10256 // draw two config and one "change" tabulator for custom elements
10257 if (IS_CUSTOM_ELEMENT(properties_element))
10258 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10260 for (i = id_first; i <= id_last; i++)
10262 int gadget_id = textbutton_info[i].gadget_id;
10263 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10264 boolean active = (i != edit_mode_properties);
10266 // use "config 1" and "config 2" instead of "config" for players and CEs
10267 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10268 (IS_PLAYER_ELEMENT(properties_element) ||
10269 IS_CUSTOM_ELEMENT(properties_element)))
10272 // draw background line below tabulator button
10273 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10275 // draw solid line below inactive tabulator buttons
10276 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10277 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10278 ED_GADGET_TINY_DISTANCE, tab_color);
10280 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10281 MapTextbuttonGadget(i);
10284 // draw little border line below tabulator buttons
10285 if (tab_color != BLACK_PIXEL) // black => transparent
10286 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10287 ED_GADGET_TINY_DISTANCE,
10288 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10291 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10293 DrawText(SX + xpos, SY + ypos, text, font_nr);
10296 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10297 int xpos, int ypos)
10299 int font_width = getFontWidth(font_nr);
10300 int font_height = getFontHeight(font_nr);
10301 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10302 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10304 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10305 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10306 TRUE, FALSE, FALSE);
10309 static void DrawLevelConfigLevel(void)
10313 // draw counter gadgets
10314 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10315 MapCounterButtons(i);
10317 // draw checkbutton gadgets
10318 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10319 MapCheckbuttonGadget(i);
10321 // draw selectbox gadgets
10322 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10323 MapSelectboxGadget(i);
10325 // draw text input gadgets
10326 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10327 MapTextInputGadget(i);
10330 static char *getLevelSubdirFromSaveMode(int save_mode)
10332 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10333 return getNewUserLevelSubdir();
10335 return leveldir_current->subdir;
10338 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10340 char *directory_text = "Level set directory:";
10341 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10342 int font1_nr = FONT_TEXT_1;
10343 int font2_nr = FONT_TEXT_2;
10344 int font1_height = getFontHeight(font1_nr);
10345 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10346 int x = ED_LEVEL_SETTINGS_X(0);
10347 int y = ED_LEVEL_SETTINGS_Y(6);
10349 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10350 PrintInfoText(directory_name, font2_nr, x, y);
10353 static void DrawLevelConfigLevelSet(void)
10355 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10356 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10359 // draw counter gadgets
10360 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10361 MapCounterButtons(i);
10363 // draw checkbutton gadgets
10364 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10366 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10367 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10368 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10371 MapCheckbuttonGadget(i);
10374 // draw selectbox gadgets
10375 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10376 MapSelectboxGadget(i);
10378 // draw text input gadgets
10379 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10380 MapTextInputGadget(i);
10382 // draw textbutton gadgets
10383 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10386 DrawLevelConfigLevelSet_DirectoryInfo();
10389 static void DrawLevelConfigEditor(void)
10393 // draw counter gadgets
10394 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10395 MapCounterButtons(i);
10397 // draw checkbutton gadgets
10398 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10399 MapCheckbuttonGadget(i);
10401 // draw radiobutton gadgets
10402 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10403 MapRadiobuttonGadget(i);
10405 // draw drawing area
10406 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10408 // draw textbutton gadgets
10409 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10412 static void DrawLevelConfigEngine(void)
10416 // draw counter gadgets
10417 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10419 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10420 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10424 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10425 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10428 // draw checkbutton gadgets
10429 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10430 MapCheckbuttonGadget(i);
10432 // draw selectbox gadgets
10433 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10434 MapSelectboxGadget(i);
10437 static void DrawLevelConfigWindow(void)
10439 char *text = "Global Settings";
10440 int font_nr = FONT_TITLE_1;
10441 struct MenuPosInfo *pos = &editor.settings.headline;
10442 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10443 int sy = SY + pos->y;
10445 stick_element_properties_window = FALSE;
10447 SetAutomaticNumberOfGemsNeeded();
10449 UnmapLevelEditorFieldGadgets();
10451 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10454 DrawText(sx, sy, text, font_nr);
10456 DrawLevelConfigTabulatorGadgets();
10458 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10459 DrawLevelConfigLevel();
10460 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10461 DrawLevelConfigLevelSet();
10462 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10463 DrawLevelConfigEditor();
10464 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10465 DrawLevelConfigEngine();
10468 static void DrawCustomContentArea(void)
10470 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10471 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10472 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10473 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10474 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10475 int xoffset = ED_GADGET_SPACE_DISTANCE;
10477 // add distance for potential left text (without drawing area border)
10478 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10480 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10482 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10485 static void DrawCustomChangeContentArea(void)
10487 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10488 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10489 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10490 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10491 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10492 int xoffset = ED_GADGET_SPACE_DISTANCE;
10494 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10496 MapDrawingArea(id);
10499 static void RemoveElementContentArea(int id, int font_height)
10501 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10503 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10504 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10505 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10506 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10507 ED_GADGET_TEXT_DISTANCE + font_height);
10510 static void DrawYamYamContentAreas(void)
10512 int font_nr = FONT_TEXT_1;
10513 int font_height = getFontHeight(font_nr);
10514 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10515 int yoffset = (tilesize - font_height) / 2;
10516 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10517 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10520 // display counter to choose number of element content areas
10521 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10523 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10525 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10527 if (i < level.num_yamyam_contents)
10529 MapDrawingArea(id);
10533 UnmapDrawingArea(id);
10535 // delete content areas in case of reducing number of them
10536 RemoveElementContentArea(id, font_height);
10540 DrawText(x, y + 0 * tilesize, "content", font_nr);
10541 DrawText(x, y + 1 * tilesize, "when", font_nr);
10542 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10545 static void DrawMagicBallContentAreas(void)
10547 int font_nr = FONT_TEXT_1;
10548 int font_height = getFontHeight(font_nr);
10549 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10550 int yoffset = (tilesize - font_height) / 2;
10551 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10552 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10555 // display counter to choose number of element content areas
10556 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10558 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10560 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10562 if (i < level.num_ball_contents)
10564 MapDrawingArea(id);
10568 UnmapDrawingArea(id);
10570 // delete content areas in case of reducing number of them
10571 RemoveElementContentArea(id, font_height);
10575 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10576 DrawText(x, y + 1 * tilesize, "when", font_nr);
10577 DrawText(x, y + 2 * tilesize, "active", font_nr);
10580 static void DrawAndroidElementArea(void)
10582 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10583 int num_elements = level.num_android_clone_elements;
10584 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10585 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10586 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10587 int xsize = MAX_ANDROID_ELEMENTS;
10590 // display counter to choose number of element areas
10591 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10593 if (drawingarea_info[id].text_left != NULL)
10594 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10596 UnmapDrawingArea(id);
10598 ModifyEditorDrawingArea(id, num_elements, 1);
10600 // delete content areas in case of reducing number of them
10601 DrawBackground(sx, sy,
10602 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10603 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10605 MapDrawingArea(id);
10608 static void DrawGroupElementArea(void)
10610 int id = ED_DRAWING_ID_GROUP_CONTENT;
10611 int num_elements = group_element_info.num_elements;
10612 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10613 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10614 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10615 int xsize = MAX_ELEMENTS_IN_GROUP;
10618 if (drawingarea_info[id].text_left != NULL)
10619 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10621 UnmapDrawingArea(id);
10623 ModifyEditorDrawingArea(id, num_elements, 1);
10625 // delete content areas in case of reducing number of them
10626 DrawBackground(sx, sy,
10627 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10628 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10630 MapDrawingArea(id);
10633 static void DrawPlayerInitialInventoryArea(int element)
10635 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10636 int player_nr = GET_PLAYER_NR(element);
10637 int num_elements = level.initial_inventory_size[player_nr];
10638 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10639 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10640 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10641 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10644 // determine horizontal position to the right of specified gadget
10645 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10646 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10647 ED_DRAWINGAREA_TEXT_DISTANCE);
10649 // determine horizontal offset for leading text
10650 if (drawingarea_info[id].text_left != NULL)
10651 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10653 UnmapDrawingArea(id);
10655 ModifyEditorDrawingArea(id, num_elements, 1);
10657 // delete content areas in case of reducing number of them
10658 DrawBackground(sx, sy,
10659 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10660 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10662 MapDrawingArea(id);
10665 static void DrawMMBallContentArea(void)
10667 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10668 int num_elements = level.num_mm_ball_contents;
10669 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10670 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10671 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10672 int xsize = MAX_MM_BALL_CONTENTS;
10675 if (drawingarea_info[id].text_left != NULL)
10676 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10678 UnmapDrawingArea(id);
10680 ModifyEditorDrawingArea(id, num_elements, 1);
10682 // delete content areas in case of reducing number of them
10683 DrawBackground(sx, sy,
10684 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10685 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10687 MapDrawingArea(id);
10690 static void DrawEnvelopeTextArea(int envelope_nr)
10692 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10693 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10697 DrawBackground(gi->x, gi->y,
10698 gi->textarea.crop_width, gi->textarea.crop_height);
10700 if (envelope_nr != -1)
10701 textarea_info[id].value = level.envelope[envelope_nr].text;
10703 ModifyGadget(gi, GDI_AREA_SIZE,
10704 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10705 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10708 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10711 static void DrawPropertiesInfo(void)
10720 // configurable properties
10722 { EP_WALKABLE_OVER, "- player can walk over it" },
10723 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10724 { EP_WALKABLE_UNDER, "- player can walk under it" },
10725 { EP_PASSABLE_OVER, "- player can pass over it" },
10726 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10727 { EP_PASSABLE_UNDER, "- player can pass under it" },
10728 { EP_PROTECTED, "- player is protected by it" },
10730 { EP_DIGGABLE, "- can be digged away" },
10731 { EP_COLLECTIBLE, "- can be collected" },
10732 { EP_DROPPABLE, "- can be dropped after collecting" },
10733 { EP_THROWABLE, "- can be thrown after collecting" },
10734 { EP_PUSHABLE, "- can be pushed" },
10736 { EP_CAN_FALL, "- can fall" },
10737 { EP_CAN_MOVE, "- can move" },
10739 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10741 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10743 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10745 { EP_SLIPPERY, "- slippery for falling elements" },
10746 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10748 { EP_DONT_RUN_INTO, "- deadly when running into" },
10749 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10750 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10751 { EP_DONT_TOUCH, "- deadly when touching" },
10753 { EP_INDESTRUCTIBLE, "- indestructible" },
10755 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10756 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10757 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10759 { EP_CAN_CHANGE, "- can change to other element" },
10761 // pre-defined properties
10762 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10763 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10764 { EP_SWITCHABLE, "- can be switched" },
10766 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10771 char *filename = getElementDescriptionFilename(properties_element);
10772 char *num_elements_text = "In this level: ";
10773 char *num_similar_text = "Similar tiles: ";
10774 char *properties_text = "Standard properties: ";
10775 char *description_text = "Description:";
10776 char *no_description_text = "No description available.";
10777 char *none_text = "None";
10779 int num_elements_in_level = 0;
10780 int num_similar_in_level = 0;
10781 int num_hires_tiles_in_level = 0;
10782 int num_standard_properties = 0;
10783 int font1_nr = FONT_TEXT_1;
10784 int font2_nr = FONT_TEXT_2;
10785 int font1_width = getFontWidth(font1_nr);
10786 int font1_height = getFontHeight(font1_nr);
10787 int font2_height = getFontHeight(font2_nr);
10788 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10789 int font2_yoffset = (font1_height - font2_height) / 2;
10790 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10791 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10792 int properties_text_len = strlen(properties_text) * font1_width;
10793 int xpos = ED_ELEMENT_SETTINGS_X(0);
10794 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10797 if (setup.editor.show_element_token)
10799 int font3_nr = FONT_TEXT_3;
10800 int font3_height = getFontHeight(font3_nr);
10802 DrawTextF(xpos, ypos, font3_nr,
10803 "[%s]", element_info[properties_element].token_name);
10805 ypos += 2 * font3_height;
10808 // ----- print number of elements / percentage of this element in level
10810 for (y = 0; y < lev_fieldy; y++)
10812 for (x = 0; x < lev_fieldx; x++)
10814 if (Tile[x][y] == properties_element)
10816 num_elements_in_level++;
10818 else if (IS_MM_WALL(Tile[x][y]) &&
10819 map_mm_wall_element(Tile[x][y]) == properties_element)
10821 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10826 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10828 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10830 if (num_hires_tiles_in_level > 0)
10831 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10832 "%d wall tiles", num_hires_tiles_in_level);
10833 else if (num_elements_in_level > 0)
10834 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10835 "%d (%.2f %%)", num_elements_in_level, percentage);
10837 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10840 // ----- print number of similar elements / percentage of them in level
10842 for (y = 0; y < lev_fieldy; y++)
10844 for (x = 0; x < lev_fieldx; x++)
10846 if (strEqual(element_info[Tile[x][y]].class_name,
10847 element_info[properties_element].class_name))
10849 num_similar_in_level++;
10854 if (num_similar_in_level != num_elements_in_level)
10856 ypos += 1 * MAX(font1_height, font2_height);
10858 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10860 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10862 if (num_similar_in_level > 0)
10863 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10864 "%d (%.2f %%)", num_similar_in_level, percentage);
10866 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10870 ypos += 2 * MAX(font1_height, font2_height);
10872 // ----- print standard properties of this element
10874 DrawTextS(xpos, ypos, font1_nr, properties_text);
10876 ypos += line1_height;
10878 for (i = 0; properties[i].value != -1; i++)
10880 if (!HAS_PROPERTY(properties_element, properties[i].value))
10883 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10885 ypos += font2_height;
10887 num_standard_properties++;
10890 if (num_standard_properties == 0)
10892 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10893 font2_nr, none_text);
10895 ypos -= (line1_height - font1_height);
10898 ypos += MAX(font1_height, font2_height);
10900 // ----- print special description of this element
10902 PrintInfoText(description_text, font1_nr, xpos, ypos);
10904 ypos += line1_height;
10906 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10907 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10910 #define TEXT_COLLECTING "Score for collecting"
10911 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10912 #define TEXT_SMASHING "Score for smashing"
10913 #define TEXT_SLURPING "Score for slurping robot"
10914 #define TEXT_CRACKING "Score for cracking"
10915 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10916 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10917 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10918 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10919 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10920 #define TEXT_DURATION "Duration when activated"
10921 #define TEXT_DELAY_ON "Delay before activating"
10922 #define TEXT_DELAY_OFF "Delay before deactivating"
10923 #define TEXT_DELAY_CHANGING "Delay before changing"
10924 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10925 #define TEXT_DELAY_MOVING "Delay before moving"
10926 #define TEXT_BALL_DELAY "Element generation delay"
10927 #define TEXT_MOVE_SPEED "Speed of android moving"
10928 #define TEXT_CLONE_SPEED "Speed of android cloning"
10929 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10930 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10931 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10932 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10933 #define TEXT_TIME_BONUS "Extra time to solve level"
10934 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10935 #define TEXT_PERMEABILITY_RATE "slime permeability rate"
10936 #define TEXT_PERMEABILITY_BITS "slime permeability bits"
10937 #define TEXT_RANDOM_SEED "slime random number seed"
10938 #define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
10939 #define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
10940 #define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
10949 } elements_with_counter[] =
10951 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10952 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10953 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10954 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10955 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10956 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10957 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10958 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10959 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10960 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10961 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10962 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10963 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10964 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10965 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10966 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10967 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10968 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10969 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10970 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10971 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10972 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10973 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10974 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10975 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10976 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10977 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10978 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10979 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10980 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10981 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10982 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10983 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10984 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10985 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10986 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10987 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10988 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10989 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10990 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10991 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10992 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10993 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10994 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10995 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10996 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10997 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10998 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10999 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11000 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
11001 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
11002 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
11003 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
11004 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11005 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11006 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11007 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11008 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
11009 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
11010 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
11011 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
11012 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
11013 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
11014 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
11015 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
11016 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
11017 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
11018 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
11019 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
11020 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
11021 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
11022 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
11023 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
11024 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
11025 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
11026 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11027 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11028 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11029 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11030 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
11031 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11032 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11033 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11035 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11037 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
11038 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
11039 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
11041 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
11043 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11044 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11045 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
11046 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
11047 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11048 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
11049 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
11050 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
11051 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
11052 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
11053 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
11055 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
11057 { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
11059 { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
11061 { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
11063 { EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
11065 { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11067 { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11069 { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11071 { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11073 { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
11075 { EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
11077 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
11078 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
11079 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
11080 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
11081 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
11082 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
11083 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
11084 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
11085 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
11086 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
11087 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
11088 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
11089 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
11090 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
11091 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
11092 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
11093 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
11094 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
11095 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
11096 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
11097 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
11098 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
11099 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
11100 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11101 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
11106 static boolean checkPropertiesConfig(int element)
11110 // special case: empty space customization only available in R'n'D game engine
11111 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
11114 // special case: BD style rock customization only available in BD game engine
11115 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11118 if (IS_GEM(element) ||
11119 IS_CUSTOM_ELEMENT(element) ||
11120 IS_GROUP_ELEMENT(element) ||
11121 IS_EMPTY_ELEMENT(element) ||
11122 IS_BALLOON_ELEMENT(element) ||
11123 IS_ENVELOPE(element) ||
11124 IS_MM_ENVELOPE(element) ||
11125 IS_MM_MCDUFFIN(element) ||
11126 IS_DF_LASER(element) ||
11127 IS_PLAYER_ELEMENT(element) ||
11128 IS_BD_PLAYER_ELEMENT(element) ||
11129 IS_BD_EXPANDABLE_WALL(properties_element) ||
11130 IS_BD_CONVEYOR_BELT(properties_element) ||
11131 IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
11132 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11133 HAS_EDITOR_CONTENT(element) ||
11134 CAN_GROW(element) ||
11135 COULD_MOVE_INTO_ACID(element) ||
11136 MAYBE_DONT_COLLIDE_WITH(element) ||
11137 element == EL_BD_ROCK ||
11138 element == EL_BD_MEGA_ROCK ||
11139 element == EL_BD_SWEET ||
11140 element == EL_BD_VOODOO_DOLL)
11146 for (i = 0; elements_with_counter[i].element != -1; i++)
11147 if (elements_with_counter[i].element == element)
11154 static void SetAutomaticNumberOfGemsNeeded(void)
11158 if (!level.auto_count_gems)
11161 level.gems_needed = 0;
11163 for (x = 0; x < lev_fieldx; x++)
11165 for (y = 0; y < lev_fieldy; y++)
11167 int element = Tile[x][y];
11172 case EL_EMERALD_YELLOW:
11173 case EL_EMERALD_RED:
11174 case EL_EMERALD_PURPLE:
11175 case EL_BD_DIAMOND:
11176 case EL_WALL_EMERALD:
11177 case EL_WALL_EMERALD_YELLOW:
11178 case EL_WALL_EMERALD_RED:
11179 case EL_WALL_EMERALD_PURPLE:
11180 case EL_WALL_BD_DIAMOND:
11182 case EL_SP_INFOTRON:
11185 level.gems_needed++;
11189 case EL_WALL_DIAMOND:
11190 level.gems_needed += 3;
11194 case EL_WALL_PEARL:
11195 level.gems_needed += 5;
11199 case EL_WALL_CRYSTAL:
11200 level.gems_needed += 8;
11209 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11212 static void DrawPropertiesConfig(void)
11214 boolean draw_footer_line = FALSE;
11215 int max_num_element_counters = 4;
11216 int num_element_counters = 0;
11219 if (!checkPropertiesConfig(properties_element))
11221 int xpos = ED_ELEMENT_SETTINGS_X(0);
11222 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11224 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11229 // check if there are elements where a value can be chosen for
11230 for (i = 0; elements_with_counter[i].element != -1; i++)
11232 if (elements_with_counter[i].element != properties_element)
11235 // special case: score for extra diamonds only available in BD game engine
11236 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11237 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11238 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11241 // special case: some amoeba counters only available in BD game engine
11242 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11243 elements_with_counter[i].value != &level.amoeba_speed &&
11244 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11247 // special case: some amoeba counters only available in R'n'D game engine
11248 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11249 elements_with_counter[i].value == &level.amoeba_speed &&
11250 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11253 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11255 counterbutton_info[counter_id].y =
11256 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11257 (CAN_GROW(properties_element) ? 1 : 0) +
11258 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11259 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11260 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11261 (properties_element == EL_BD_SLIME ? 1 : 0) +
11262 (properties_element == EL_BD_ACID ? 1 : 0) +
11263 (properties_element == EL_BD_REPLICATOR ? 1 : 0) +
11264 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11265 num_element_counters);
11267 // special case: set amoeba counters for BD game engine separately
11268 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11269 (properties_element == EL_BD_AMOEBA_2))
11270 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11272 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11273 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11274 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11275 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11277 // default: counter values between 0 and 999
11278 if (counterbutton_info[counter_id].max_value == 0)
11279 counterbutton_info[counter_id].max_value = 999;
11281 MapCounterButtons(counter_id);
11283 num_element_counters++;
11284 if (num_element_counters >= max_num_element_counters)
11288 if (HAS_EDITOR_CONTENT(properties_element))
11290 // draw stickybutton gadget
11291 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11293 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11295 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11296 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11298 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11299 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11301 else if (properties_element == EL_BD_AMOEBA_2)
11303 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11304 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11305 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11307 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11308 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11309 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11310 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11312 else if (IS_AMOEBOID(properties_element))
11313 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11314 else if (properties_element == EL_BD_ACID)
11316 MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
11317 MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
11319 else if (IS_BD_BITER(properties_element))
11321 MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
11323 else if (properties_element == EL_BD_BLADDER)
11325 MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
11327 else if (properties_element == EL_YAMYAM ||
11328 properties_element == EL_YAMYAM_LEFT ||
11329 properties_element == EL_YAMYAM_RIGHT ||
11330 properties_element == EL_YAMYAM_UP ||
11331 properties_element == EL_YAMYAM_DOWN)
11332 DrawYamYamContentAreas();
11333 else if (properties_element == EL_EMC_MAGIC_BALL)
11335 DrawMagicBallContentAreas();
11337 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11338 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11340 else if (properties_element == EL_EMC_ANDROID)
11341 DrawAndroidElementArea();
11342 else if (properties_element == EL_MM_GRAY_BALL)
11344 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11345 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11346 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11347 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11349 DrawMMBallContentArea();
11353 if (IS_PLAYER_ELEMENT(properties_element))
11355 int player_nr = GET_PLAYER_NR(properties_element);
11357 // these properties can be set for every player individually
11359 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11361 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11362 &level.start_element[player_nr];
11363 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11364 &level.artwork_element[player_nr];
11365 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11366 &level.explosion_element[player_nr];
11368 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11369 &level.use_start_element[player_nr];
11370 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11371 &level.use_artwork_element[player_nr];
11372 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11373 &level.use_explosion_element[player_nr];
11374 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11375 &level.initial_player_gravity[player_nr];
11377 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11378 &level.initial_player_stepsize[player_nr];
11380 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11381 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11382 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11383 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11384 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11385 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11386 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11387 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11388 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11389 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11390 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11391 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11392 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11393 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11394 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11396 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11397 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11398 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11400 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11402 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11404 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11405 &level.initial_inventory_content[player_nr][0];
11407 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11408 &level.initial_inventory_size[player_nr];
11410 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11411 &level.use_initial_inventory[player_nr];
11413 // draw checkbutton gadgets
11414 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11415 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11416 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11418 // draw counter gadgets
11419 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11421 // draw drawing area gadgets
11422 DrawPlayerInitialInventoryArea(properties_element);
11426 if (IS_BD_PLAYER_ELEMENT(properties_element))
11428 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11429 ED_ELEMENT_SETTINGS_YPOS(2);
11430 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11431 ED_ELEMENT_SETTINGS_YPOS(3);
11432 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11433 ED_ELEMENT_SETTINGS_YPOS(4);
11435 // draw checkbutton gadgets
11436 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11437 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11438 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11440 // draw counter gadgets
11441 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11442 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11444 // draw drawing area gadgets
11445 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11448 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11450 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11451 ED_ELEMENT_SETTINGS_YPOS(0);
11452 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11453 ED_ELEMENT_SETTINGS_YPOS(1);
11455 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11456 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11459 if (properties_element == EL_BD_MEGA_ROCK ||
11460 properties_element == EL_BD_SWEET)
11462 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11463 ED_ELEMENT_SETTINGS_YPOS(0);
11464 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11465 ED_ELEMENT_SETTINGS_YPOS(1);
11467 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11468 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11471 if (properties_element == EL_BD_VOODOO_DOLL)
11473 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11474 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11475 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11476 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11479 if (properties_element == EL_BD_SLIME)
11481 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
11484 if (properties_element == EL_BD_MAGIC_WALL)
11486 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11487 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11490 if (IS_BD_EXPANDABLE_WALL(properties_element))
11492 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
11495 if (properties_element == EL_BD_REPLICATOR)
11497 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
11500 if (IS_BD_CONVEYOR_BELT(properties_element) ||
11501 IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
11503 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
11504 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
11507 // special case: slippery walls option for gems only available in R'n'D game engine
11508 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11509 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11511 if (properties_element == EL_EM_DYNAMITE)
11512 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11514 if (COULD_MOVE_INTO_ACID(properties_element) &&
11515 !IS_PLAYER_ELEMENT(properties_element) &&
11516 (!IS_CUSTOM_ELEMENT(properties_element) ||
11517 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11519 // set position for checkbutton for "can move into acid"
11520 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11521 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11522 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11523 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11524 IS_BALLOON_ELEMENT(properties_element) ||
11525 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11527 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11530 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11531 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11533 if (properties_element == EL_SPRING ||
11534 properties_element == EL_SPRING_LEFT ||
11535 properties_element == EL_SPRING_RIGHT)
11536 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11538 if (properties_element == EL_TIME_ORB_FULL)
11539 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11541 if (properties_element == EL_GAME_OF_LIFE ||
11542 properties_element == EL_BIOMAZE)
11543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11545 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11547 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11548 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11550 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11553 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11554 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11556 if (properties_element == EL_SOKOBAN_OBJECT)
11557 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11559 if (properties_element == EL_SOKOBAN_OBJECT ||
11560 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11561 properties_element == EL_SOKOBAN_FIELD_FULL)
11563 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11564 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11567 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11570 if (IS_BALLOON_ELEMENT(properties_element))
11571 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11573 if (IS_ENVELOPE(properties_element) ||
11574 IS_MM_ENVELOPE(properties_element))
11576 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11577 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11578 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11579 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11580 int envelope_nr = ENVELOPE_NR(properties_element);
11582 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11583 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11585 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11586 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11588 // display counter to choose size of envelope text area
11589 MapCounterButtons(counter1_id);
11590 MapCounterButtons(counter2_id);
11592 // display checkbuttons to choose auto-wrap and alignment properties
11593 MapCheckbuttonGadget(button1_id);
11594 MapCheckbuttonGadget(button2_id);
11596 DrawEnvelopeTextArea(envelope_nr);
11599 if (IS_MM_MCDUFFIN(properties_element))
11601 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11602 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11603 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11606 if (IS_DF_LASER(properties_element))
11608 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11609 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11610 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11613 if (IS_CUSTOM_ELEMENT(properties_element))
11615 // draw stickybutton gadget
11616 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11618 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11620 // draw checkbutton gadgets
11621 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11622 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11623 MapCheckbuttonGadget(i);
11625 // draw counter gadgets
11626 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11627 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11628 MapCounterButtons(i);
11630 // draw selectbox gadgets
11631 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11632 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11633 MapSelectboxGadget(i);
11635 // draw textbutton gadgets
11636 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11638 // draw text input gadgets
11639 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11641 // draw drawing area gadgets
11642 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11644 draw_footer_line = TRUE;
11646 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11648 // draw checkbutton gadgets
11649 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11650 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11651 MapCheckbuttonGadget(i);
11653 // draw counter gadgets
11654 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11655 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11656 MapCounterButtons(i);
11658 // draw selectbox gadgets
11659 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11660 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11661 MapSelectboxGadget(i);
11663 // draw drawing area gadgets
11664 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11665 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11666 DrawCustomContentArea();
11669 else if (IS_GROUP_ELEMENT(properties_element))
11671 // draw stickybutton gadget
11672 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11674 // draw checkbutton gadgets
11675 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11676 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11678 // draw counter gadgets
11679 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11681 // draw selectbox gadgets
11682 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11684 // draw textbutton gadgets
11685 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11687 // draw drawing area gadgets
11688 DrawGroupElementArea();
11690 // draw text input gadgets
11691 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11693 // draw drawing area gadgets
11694 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11696 draw_footer_line = TRUE;
11698 else if (IS_EMPTY_ELEMENT(properties_element))
11700 // draw stickybutton gadget
11701 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11703 // draw checkbutton gadgets
11704 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11705 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11707 // draw textbutton gadgets
11708 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11710 // draw drawing area gadgets
11711 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11713 draw_footer_line = TRUE;
11716 // draw little footer border line above CE/GE use/save template gadgets
11717 if (draw_footer_line)
11719 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11720 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11721 int gd_x = gd->x + gd_gi1->border.width / 2;
11722 int gd_y = gd->y + gd_gi1->height - 1;
11723 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11725 if (tab_color != BLACK_PIXEL) // black => transparent
11726 FillRectangle(drawto,
11727 SX + ED_ELEMENT_SETTINGS_X(0),
11728 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11730 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11734 static void DrawPropertiesChangeDrawingAreas(void)
11736 if (IS_CUSTOM_ELEMENT(properties_element))
11738 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11739 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11740 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11742 DrawCustomChangeContentArea();
11745 redraw_mask |= REDRAW_FIELD;
11748 static void DrawPropertiesChange(void)
11752 // needed to initially set selectbox options for special action options
11753 setSelectboxSpecialActionOptions();
11755 // draw stickybutton gadget
11756 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11758 // draw checkbutton gadgets
11759 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11760 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11761 MapCheckbuttonGadget(i);
11763 // draw counter gadgets
11764 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11765 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11766 MapCounterButtons(i);
11768 // draw selectbox gadgets
11769 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11770 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11771 MapSelectboxGadget(i);
11773 // draw textbutton gadgets
11774 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11775 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11776 MapTextbuttonGadget(i);
11778 // draw graphicbutton gadgets
11779 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11780 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11781 MapGraphicbuttonGadget(i);
11783 // draw drawing area gadgets
11784 DrawPropertiesChangeDrawingAreas();
11787 static void DrawEditorElementAnimation(int x, int y)
11789 int graphic = el2img(properties_element);
11790 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11791 custom_element.ce_value_fixed_initial :
11792 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11793 custom_element.collect_score_initial : FrameCounter);
11795 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11798 static void DrawEditorElementName(int x, int y, int font_nr)
11800 char *element_name = getElementInfoText(properties_element);
11801 int font_width = getFontWidth(font_nr);
11802 int font_height = getFontHeight(font_nr);
11803 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11804 int max_chars_per_line = max_text_width / font_width;
11806 if (strlen(element_name) <= max_chars_per_line)
11807 DrawTextS(x, y, font_nr, element_name);
11810 char buffer[max_chars_per_line + 1];
11811 int next_pos = max_chars_per_line;
11813 strncpy(buffer, element_name, max_chars_per_line);
11814 buffer[max_chars_per_line] = '\0';
11816 if (element_name[max_chars_per_line] == ' ')
11822 for (i = max_chars_per_line - 1; i >= 0; i--)
11823 if (buffer[i] == ' ')
11826 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11833 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11835 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11836 buffer[max_chars_per_line] = '\0';
11838 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11842 static void DrawPropertiesWindow(void)
11844 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11845 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11846 int border_size = gd->border_size;
11847 int font_nr = FONT_TEXT_1;
11848 int font_height = getFontHeight(font_nr);
11849 int xoffset = TILEX + element_border + 3 * border_size;
11850 int yoffset = (TILEY - font_height) / 2;
11851 int x1 = editor.settings.element_graphic.x + element_border;
11852 int y1 = editor.settings.element_graphic.y + element_border;
11853 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11854 editor.settings.element_name.x);
11855 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11856 editor.settings.element_name.y);
11857 char *text = "Element Settings";
11858 int font2_nr = FONT_TITLE_1;
11859 struct MenuPosInfo *pos = &editor.settings.headline;
11860 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11861 int sy = SY + pos->y;
11863 stick_element_properties_window = FALSE;
11865 // make sure that previous properties edit mode exists for this element
11866 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11867 !IS_CUSTOM_ELEMENT(properties_element))
11868 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11870 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11871 !IS_PLAYER_ELEMENT(properties_element) &&
11872 !IS_CUSTOM_ELEMENT(properties_element))
11873 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11875 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11876 (IS_PLAYER_ELEMENT(properties_element) ||
11877 IS_CUSTOM_ELEMENT(properties_element)))
11878 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11880 CopyElementPropertiesToEditor(properties_element);
11882 UnmapLevelEditorFieldGadgets();
11883 UnmapLevelEditorToolboxDrawingGadgets();
11884 UnmapLevelEditorToolboxCustomGadgets();
11886 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11888 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11891 DrawText(sx, sy, text, font2_nr);
11893 FrameCounter = 0; // restart animation frame counter
11895 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11896 DrawEditorElementAnimation(SX + x1, SY + y1);
11897 DrawEditorElementName(x2, y2, font_nr);
11899 DrawPropertiesTabulatorGadgets();
11901 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11902 DrawPropertiesInfo();
11903 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11904 DrawPropertiesChange();
11905 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11906 DrawPropertiesConfig();
11909 static void DrawPaletteWindow(void)
11913 UnmapLevelEditorFieldGadgets();
11915 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11918 // map buttons to select elements
11919 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11920 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11921 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11922 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11923 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11926 static void UpdateCustomElementGraphicGadgets(void)
11930 InitElementPropertiesGfxElement();
11932 ModifyEditorElementList();
11933 RedrawDrawingElements();
11935 // force redraw of all mapped drawing area gadgets
11936 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11938 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11945 static int getOpenDirectionFromTube(int element)
11949 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11950 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11951 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11952 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11953 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11954 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11955 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11956 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11957 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11958 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11959 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11965 static int getTubeFromOpenDirection(int direction)
11969 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11970 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11971 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11972 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11973 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11974 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11975 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11976 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11977 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11978 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11979 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11981 // if only one direction, fall back to simple tube with that direction
11982 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11983 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11984 case (MV_UP): return EL_TUBE_VERTICAL;
11985 case (MV_DOWN): return EL_TUBE_VERTICAL;
11991 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11993 int element_new = getTubeFromOpenDirection(direction);
11995 return (element_new != EL_EMPTY ? element_new : element_old);
11998 static int getOpenDirectionFromBelt(int element)
12000 int belt_dir = getBeltDirFromBeltElement(element);
12002 return (belt_dir == MV_LEFT ? MV_RIGHT :
12003 belt_dir == MV_RIGHT ? MV_LEFT :
12004 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
12007 static int getBeltFromNrAndOpenDirection(int nr, int direction)
12009 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
12010 direction == MV_RIGHT ? MV_LEFT :
12011 direction == MV_HORIZONTAL ? MV_NONE : direction);
12013 if (direction == MV_NONE)
12016 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
12019 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
12022 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
12024 return (element_new != EL_EMPTY ? element_new : element_old);
12027 static int getOpenDirectionFromPool(int element)
12031 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
12032 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
12033 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
12034 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
12035 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
12036 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
12042 static int getPoolFromOpenDirection(int direction)
12046 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
12047 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
12048 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
12049 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
12050 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
12051 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
12057 static int getPoolFromOpenDirectionExt(int direction, int help_element)
12059 int element = getPoolFromOpenDirection(direction);
12060 int help_direction = getOpenDirectionFromPool(help_element);
12062 if (element == EL_EMPTY)
12064 int help_direction_vertical = help_direction & MV_VERTICAL;
12066 element = getPoolFromOpenDirection(direction | help_direction_vertical);
12069 if (element == EL_EMPTY)
12071 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
12073 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
12079 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
12081 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
12083 return (element_new != EL_EMPTY ? element_new : element_old);
12086 static int getOpenDirectionFromPillar(int element)
12090 case EL_EMC_WALL_1: return (MV_DOWN);
12091 case EL_EMC_WALL_2: return (MV_VERTICAL);
12092 case EL_EMC_WALL_3: return (MV_UP);
12098 static int getPillarFromOpenDirection(int direction)
12102 case (MV_DOWN): return EL_EMC_WALL_1;
12103 case (MV_VERTICAL): return EL_EMC_WALL_2;
12104 case (MV_UP): return EL_EMC_WALL_3;
12110 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
12112 int element_new = getPillarFromOpenDirection(direction);
12114 return (element_new != EL_EMPTY ? element_new : element_old);
12117 static int getOpenDirectionFromSteel2(int element)
12121 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
12122 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
12123 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
12124 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
12125 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
12126 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
12127 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
12128 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
12134 static int getSteel2FromOpenDirection(int direction)
12138 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
12139 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
12140 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
12141 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
12142 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
12143 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
12144 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
12145 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
12151 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
12153 int element_new = getSteel2FromOpenDirection(direction);
12155 return (element_new != EL_EMPTY ? element_new : element_old);
12158 static int getOpenDirectionFromChip(int element)
12162 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12163 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12164 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12165 case EL_SP_CHIP_TOP: return (MV_DOWN);
12166 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12172 static int getChipFromOpenDirection(int direction)
12176 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12177 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12178 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12179 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12180 case (MV_DOWN): return EL_SP_CHIP_TOP;
12186 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12188 int element_new = getChipFromOpenDirection(direction);
12190 return (element_new != EL_EMPTY ? element_new : element_old);
12193 static int getClosedTube(int x, int y)
12195 struct XY *xy = xy_directions;
12196 int element_old = IntelliDrawBuffer[x][y];
12197 int direction_old = getOpenDirectionFromTube(element_old);
12198 int direction_new = MV_NONE;
12201 for (i = 0; i < NUM_DIRECTIONS; i++)
12203 int xx = x + xy[i].x;
12204 int yy = y + xy[i].y;
12205 int dir = MV_DIR_FROM_BIT(i);
12206 int dir_opposite = MV_DIR_OPPOSITE(dir);
12208 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12209 (direction_old & dir) &&
12210 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12211 direction_new |= dir;
12214 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12217 static int getClosedBelt(int x, int y)
12219 struct XY *xy = xy_directions;
12220 int element_old = IntelliDrawBuffer[x][y];
12221 int nr = getBeltNrFromBeltElement(element_old);
12222 int direction_old = getOpenDirectionFromBelt(element_old);
12223 int direction_new = MV_NONE;
12226 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12228 int xx = x + xy[i].x;
12229 int yy = y + xy[i].y;
12230 int dir = MV_DIR_FROM_BIT(i);
12231 int dir_opposite = MV_DIR_OPPOSITE(dir);
12233 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12234 (direction_old & dir) &&
12235 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12236 direction_new |= dir;
12239 return getBeltFromNrAndOpenDirection(nr, direction_new);
12242 static int getClosedPool(int x, int y)
12244 struct XY *xy = xy_directions;
12245 int element_old = IntelliDrawBuffer[x][y];
12246 int direction_old = getOpenDirectionFromPool(element_old);
12247 int direction_new = MV_NONE;
12250 for (i = 0; i < NUM_DIRECTIONS; i++)
12252 int xx = x + xy[i].x;
12253 int yy = y + xy[i].y;
12254 int dir = MV_DIR_FROM_BIT(i);
12255 int dir_opposite = MV_DIR_OPPOSITE(dir);
12257 if (IN_LEV_FIELD(xx, yy) &&
12258 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12259 (direction_old & dir) &&
12260 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12261 direction_new |= dir;
12264 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12267 static int getClosedPillar(int x, int y)
12269 struct XY *xy = xy_directions;
12270 int element_old = IntelliDrawBuffer[x][y];
12271 int direction_old = getOpenDirectionFromPillar(element_old);
12272 int direction_new = MV_NONE;
12275 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12277 int xx = x + xy[i].x;
12278 int yy = y + xy[i].y;
12279 int dir = MV_DIR_FROM_BIT(i);
12280 int dir_opposite = MV_DIR_OPPOSITE(dir);
12282 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12283 (direction_old & dir) &&
12284 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12285 direction_new |= dir;
12288 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12291 static int getClosedSteel2(int x, int y)
12293 struct XY *xy = xy_directions;
12294 int element_old = IntelliDrawBuffer[x][y];
12295 int direction_old = getOpenDirectionFromSteel2(element_old);
12296 int direction_new = MV_NONE;
12299 for (i = 0; i < NUM_DIRECTIONS; i++)
12301 int xx = x + xy[i].x;
12302 int yy = y + xy[i].y;
12303 int dir = MV_DIR_FROM_BIT(i);
12304 int dir_opposite = MV_DIR_OPPOSITE(dir);
12306 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12307 (direction_old & dir) &&
12308 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12309 direction_new |= dir;
12312 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12315 static int getClosedChip(int x, int y)
12317 struct XY *xy = xy_directions;
12318 int element_old = IntelliDrawBuffer[x][y];
12319 int direction_old = getOpenDirectionFromChip(element_old);
12320 int direction_new = MV_NONE;
12323 for (i = 0; i < NUM_DIRECTIONS; i++)
12325 int xx = x + xy[i].x;
12326 int yy = y + xy[i].y;
12327 int dir = MV_DIR_FROM_BIT(i);
12328 int dir_opposite = MV_DIR_OPPOSITE(dir);
12330 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12331 (direction_old & dir) &&
12332 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12333 direction_new |= dir;
12336 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12339 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12340 boolean change_level)
12342 int sx = x - level_xpos;
12343 int sy = y - level_ypos;
12344 int old_element = Tile[x][y];
12345 int new_element = element;
12346 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12347 boolean draw_masked = FALSE;
12349 if (IS_MM_WALL_EDITOR(element))
12351 element = map_mm_wall_element_editor(element) | new_bitmask;
12353 if (IS_MM_WALL(old_element))
12354 element |= MM_WALL_BITS(old_element);
12357 draw_masked = TRUE;
12359 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12361 int element_changed = old_element & ~new_bitmask;
12363 if (MM_WALL_BITS(element_changed) != 0)
12364 element = element_changed;
12367 IntelliDrawBuffer[x][y] = element;
12370 Tile[x][y] = element;
12372 if (IN_ED_FIELD(sx, sy))
12374 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12375 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12376 else if (draw_masked)
12377 DrawEditorElementThruMask(sx, sy, element);
12379 DrawEditorElement(sx, sy, element);
12383 static void SetElementSimple(int x, int y, int element, boolean change_level)
12385 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12388 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12389 int x2, int y2, int *element2,
12390 int (*close_function)(int, int),
12391 boolean change_level)
12393 // set neighbour elements to newly determined connections
12394 SetElementSimple(x1, y1, *element1, change_level);
12395 SetElementSimple(x2, y2, *element2, change_level);
12397 // remove all open connections of neighbour elements
12398 *element1 = close_function(x1, y1);
12399 *element2 = close_function(x2, y2);
12401 // set neighbour elements to new, minimized connections
12402 SetElementSimple(x1, y1, *element1, change_level);
12403 SetElementSimple(x2, y2, *element2, change_level);
12406 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12407 boolean change_level, int button)
12409 struct XY *xy = xy_directions;
12410 static int last_x = -1;
12411 static int last_y = -1;
12413 if (new_element == EL_UNDEFINED)
12421 int old_element = IntelliDrawBuffer[x][y];
12423 if (IS_TUBE(new_element))
12425 int last_element_new = EL_UNDEFINED;
12426 int direction = MV_NONE;
12429 // if old element is of same kind, keep all existing directions
12430 if (IS_TUBE(old_element))
12431 direction |= getOpenDirectionFromTube(old_element);
12433 for (i = 0; i < NUM_DIRECTIONS; i++)
12435 int xx = x + xy[i].x;
12436 int yy = y + xy[i].y;
12438 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12439 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12441 int dir = MV_DIR_FROM_BIT(i);
12442 int dir_opposite = MV_DIR_OPPOSITE(dir);
12443 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12444 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12445 int last_direction_new = last_direction_old | dir_opposite;
12447 last_element_new = getTubeFromOpenDirection(last_direction_new);
12453 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12455 if (last_element_new != EL_UNDEFINED)
12456 MergeAndCloseNeighbourElements(x, y, &new_element,
12457 last_x, last_y, &last_element_new,
12458 getClosedTube, change_level);
12460 else if (IS_BELT(new_element))
12462 int belt_nr = getBeltNrFromBeltElement(new_element);
12463 int last_element_new = EL_UNDEFINED;
12464 int direction = MV_NONE;
12467 // if old element is of same kind, keep all existing directions
12468 if (IS_BELT(old_element))
12469 direction |= getOpenDirectionFromBelt(old_element);
12471 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12473 int xx = x + xy[i].x;
12474 int yy = y + xy[i].y;
12476 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12477 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12479 int dir = MV_DIR_FROM_BIT(i);
12480 int dir_opposite = MV_DIR_OPPOSITE(dir);
12481 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12482 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12483 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12484 int last_direction_new = last_direction_old | dir_opposite;
12486 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12487 last_direction_new);
12492 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12494 if (last_element_new != EL_UNDEFINED)
12495 MergeAndCloseNeighbourElements(x, y, &new_element,
12496 last_x, last_y, &last_element_new,
12497 getClosedBelt, change_level);
12499 else if (IS_ACID_POOL_OR_ACID(new_element))
12501 int last_element_new = EL_UNDEFINED;
12502 int direction = MV_NONE;
12505 // if old element is of same kind, keep all existing directions
12506 if (IS_ACID_POOL_OR_ACID(old_element))
12507 direction |= getOpenDirectionFromPool(old_element);
12509 for (i = 0; i < NUM_DIRECTIONS; i++)
12511 int xx = x + xy[i].x;
12512 int yy = y + xy[i].y;
12514 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12515 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12517 int dir = MV_DIR_FROM_BIT(i);
12518 int dir_opposite = MV_DIR_OPPOSITE(dir);
12519 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12520 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12521 int last_direction_new = last_direction_old | dir_opposite;
12523 last_element_new = getPoolFromOpenDirection(last_direction_new);
12529 // special corrections needed for intuitively correct acid pool drawing
12530 if (last_element_new == EL_EMPTY)
12531 last_element_new = new_element;
12532 else if (last_element_new != EL_UNDEFINED)
12533 new_element = last_element_new;
12535 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12537 if (last_element_new != EL_UNDEFINED)
12538 MergeAndCloseNeighbourElements(x, y, &new_element,
12539 last_x, last_y, &last_element_new,
12540 getClosedPool, change_level);
12542 else if (IS_EMC_PILLAR(new_element))
12544 int last_element_new = EL_UNDEFINED;
12545 int direction = MV_NONE;
12548 // if old element is of same kind, keep all existing directions
12549 if (IS_EMC_PILLAR(old_element))
12550 direction |= getOpenDirectionFromPillar(old_element);
12552 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12554 int xx = x + xy[i].x;
12555 int yy = y + xy[i].y;
12557 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12558 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12560 int dir = MV_DIR_FROM_BIT(i);
12561 int dir_opposite = MV_DIR_OPPOSITE(dir);
12562 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12563 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12564 int last_direction_new = last_direction_old | dir_opposite;
12566 last_element_new = getPillarFromOpenDirection(last_direction_new);
12572 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12574 if (last_element_new != EL_UNDEFINED)
12575 MergeAndCloseNeighbourElements(x, y, &new_element,
12576 last_x, last_y, &last_element_new,
12577 getClosedPillar, change_level);
12579 else if (IS_DC_STEELWALL_2(new_element))
12581 int last_element_new = EL_UNDEFINED;
12582 int direction = MV_NONE;
12585 // if old element is of same kind, keep all existing directions
12586 if (IS_DC_STEELWALL_2(old_element))
12587 direction |= getOpenDirectionFromSteel2(old_element);
12589 for (i = 0; i < NUM_DIRECTIONS; i++)
12591 int xx = x + xy[i].x;
12592 int yy = y + xy[i].y;
12594 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12595 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12597 int dir = MV_DIR_FROM_BIT(i);
12598 int dir_opposite = MV_DIR_OPPOSITE(dir);
12599 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12600 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12601 int last_direction_new = last_direction_old | dir_opposite;
12603 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12609 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12611 if (last_element_new != EL_UNDEFINED)
12612 MergeAndCloseNeighbourElements(x, y, &new_element,
12613 last_x, last_y, &last_element_new,
12614 getClosedSteel2, change_level);
12616 else if (IS_SP_CHIP(new_element))
12618 int last_element_new = EL_UNDEFINED;
12619 int direction = MV_NONE;
12622 // (do not keep existing directions, regardless of kind of old element)
12624 for (i = 0; i < NUM_DIRECTIONS; i++)
12626 int xx = x + xy[i].x;
12627 int yy = y + xy[i].y;
12629 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12630 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12632 int dir = MV_DIR_FROM_BIT(i);
12633 int dir_opposite = MV_DIR_OPPOSITE(dir);
12634 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12635 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12636 int last_direction_new = last_direction_old | dir_opposite;
12638 if (last_direction_old == MV_NONE)
12640 last_element_new = getChipFromOpenDirection(last_direction_new);
12643 else if (last_direction_old & (dir | dir_opposite))
12645 direction |= MV_DIR_OPPOSITE(last_direction_old);
12649 direction |= MV_DIR_OPPOSITE(dir);
12654 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12656 if (last_element_new != EL_UNDEFINED)
12657 MergeAndCloseNeighbourElements(x, y, &new_element,
12658 last_x, last_y, &last_element_new,
12659 getClosedChip, change_level);
12661 else if (IS_SP_HARDWARE_BASE(new_element))
12663 int nr = GetSimpleRandom(6);
12665 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12666 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12667 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12668 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12669 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12671 else if (new_element == EL_SP_HARDWARE_GREEN ||
12672 new_element == EL_SP_HARDWARE_BLUE ||
12673 new_element == EL_SP_HARDWARE_RED)
12675 int nr = GetSimpleRandom(3);
12677 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12678 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12680 else if (IS_GROUP_ELEMENT(new_element))
12682 boolean connected_drawing = FALSE;
12685 for (i = 0; i < NUM_DIRECTIONS; i++)
12687 int xx = x + xy[i].x;
12688 int yy = y + xy[i].y;
12690 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12691 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12692 connected_drawing = TRUE;
12695 if (!connected_drawing)
12696 ResolveGroupElement(new_element);
12698 new_element = GetElementFromGroupElement(new_element);
12700 else if (IS_BELT_SWITCH(old_element))
12702 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12703 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12705 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12706 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12708 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12712 static int swappable_elements[][2] =
12714 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12715 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12716 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12717 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12718 { EL_EMERALD, EL_WALL_EMERALD },
12719 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12720 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12721 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12722 { EL_DIAMOND, EL_WALL_DIAMOND },
12723 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12724 { EL_GATE_1, EL_GATE_1_GRAY },
12725 { EL_GATE_2, EL_GATE_2_GRAY },
12726 { EL_GATE_3, EL_GATE_3_GRAY },
12727 { EL_GATE_4, EL_GATE_4_GRAY },
12728 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12729 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12730 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12731 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12732 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12733 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12734 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12735 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12736 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12737 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12738 { EL_LAMP, EL_LAMP_ACTIVE },
12739 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12740 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12741 { EL_PEARL, EL_WALL_PEARL },
12742 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12743 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12744 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12745 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12746 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12747 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12748 { EL_LANDMINE, EL_DC_LANDMINE },
12749 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12750 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12751 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12752 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12753 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12754 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12755 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12756 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12757 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12761 static int rotatable_elements_4[][4] =
12771 EL_SPACESHIP_RIGHT,
12776 EL_BD_BUTTERFLY_UP,
12777 EL_BD_BUTTERFLY_RIGHT,
12778 EL_BD_BUTTERFLY_DOWN,
12779 EL_BD_BUTTERFLY_LEFT
12783 EL_BD_FIREFLY_RIGHT,
12784 EL_BD_FIREFLY_DOWN,
12812 EL_SP_GRAVITY_PORT_UP,
12813 EL_SP_GRAVITY_PORT_RIGHT,
12814 EL_SP_GRAVITY_PORT_DOWN,
12815 EL_SP_GRAVITY_PORT_LEFT
12818 EL_SP_GRAVITY_ON_PORT_UP,
12819 EL_SP_GRAVITY_ON_PORT_RIGHT,
12820 EL_SP_GRAVITY_ON_PORT_DOWN,
12821 EL_SP_GRAVITY_ON_PORT_LEFT
12824 EL_SP_GRAVITY_OFF_PORT_UP,
12825 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12826 EL_SP_GRAVITY_OFF_PORT_DOWN,
12827 EL_SP_GRAVITY_OFF_PORT_LEFT
12836 EL_BALLOON_SWITCH_UP,
12837 EL_BALLOON_SWITCH_RIGHT,
12838 EL_BALLOON_SWITCH_DOWN,
12839 EL_BALLOON_SWITCH_LEFT
12843 EL_MM_MCDUFFIN_RIGHT,
12844 EL_MM_MCDUFFIN_DOWN,
12845 EL_MM_MCDUFFIN_LEFT
12848 EL_MM_MIRROR_FIXED_1,
12849 EL_MM_MIRROR_FIXED_4,
12850 EL_MM_MIRROR_FIXED_3,
12851 EL_MM_MIRROR_FIXED_2
12854 EL_MM_STEEL_GRID_FIXED_1,
12855 EL_MM_STEEL_GRID_FIXED_4,
12856 EL_MM_STEEL_GRID_FIXED_2,
12857 EL_MM_STEEL_GRID_FIXED_3
12860 EL_MM_WOODEN_GRID_FIXED_1,
12861 EL_MM_WOODEN_GRID_FIXED_4,
12862 EL_MM_WOODEN_GRID_FIXED_2,
12863 EL_MM_WOODEN_GRID_FIXED_3
12866 EL_MM_POLARIZER_CROSS_1,
12867 EL_MM_POLARIZER_CROSS_4,
12868 EL_MM_POLARIZER_CROSS_3,
12869 EL_MM_POLARIZER_CROSS_2
12873 EL_MM_PACMAN_RIGHT,
12885 EL_DF_RECEIVER_RIGHT,
12886 EL_DF_RECEIVER_DOWN,
12887 EL_DF_RECEIVER_LEFT
12900 static int rotatable_elements_8[][8] =
12903 EL_DF_STEEL_GRID_FIXED_1,
12904 EL_DF_STEEL_GRID_FIXED_8,
12905 EL_DF_STEEL_GRID_FIXED_7,
12906 EL_DF_STEEL_GRID_FIXED_6,
12907 EL_DF_STEEL_GRID_FIXED_5,
12908 EL_DF_STEEL_GRID_FIXED_4,
12909 EL_DF_STEEL_GRID_FIXED_3,
12910 EL_DF_STEEL_GRID_FIXED_2
12913 EL_DF_WOODEN_GRID_FIXED_1,
12914 EL_DF_WOODEN_GRID_FIXED_8,
12915 EL_DF_WOODEN_GRID_FIXED_7,
12916 EL_DF_WOODEN_GRID_FIXED_6,
12917 EL_DF_WOODEN_GRID_FIXED_5,
12918 EL_DF_WOODEN_GRID_FIXED_4,
12919 EL_DF_WOODEN_GRID_FIXED_3,
12920 EL_DF_WOODEN_GRID_FIXED_2
12923 EL_DF_STEEL_GRID_ROTATING_1,
12924 EL_DF_STEEL_GRID_ROTATING_8,
12925 EL_DF_STEEL_GRID_ROTATING_7,
12926 EL_DF_STEEL_GRID_ROTATING_6,
12927 EL_DF_STEEL_GRID_ROTATING_5,
12928 EL_DF_STEEL_GRID_ROTATING_4,
12929 EL_DF_STEEL_GRID_ROTATING_3,
12930 EL_DF_STEEL_GRID_ROTATING_2
12933 EL_DF_WOODEN_GRID_ROTATING_1,
12934 EL_DF_WOODEN_GRID_ROTATING_8,
12935 EL_DF_WOODEN_GRID_ROTATING_7,
12936 EL_DF_WOODEN_GRID_ROTATING_6,
12937 EL_DF_WOODEN_GRID_ROTATING_5,
12938 EL_DF_WOODEN_GRID_ROTATING_4,
12939 EL_DF_WOODEN_GRID_ROTATING_3,
12940 EL_DF_WOODEN_GRID_ROTATING_2
12947 static int rotatable_elements_16[][16] =
12968 EL_MM_TELEPORTER_5,
12969 EL_MM_TELEPORTER_4,
12970 EL_MM_TELEPORTER_3,
12971 EL_MM_TELEPORTER_2,
12972 EL_MM_TELEPORTER_1,
12973 EL_MM_TELEPORTER_16,
12974 EL_MM_TELEPORTER_15,
12975 EL_MM_TELEPORTER_14,
12976 EL_MM_TELEPORTER_13,
12977 EL_MM_TELEPORTER_12,
12978 EL_MM_TELEPORTER_11,
12979 EL_MM_TELEPORTER_10,
12980 EL_MM_TELEPORTER_9,
12981 EL_MM_TELEPORTER_8,
12982 EL_MM_TELEPORTER_7,
12986 EL_MM_TELEPORTER_RED_5,
12987 EL_MM_TELEPORTER_RED_4,
12988 EL_MM_TELEPORTER_RED_3,
12989 EL_MM_TELEPORTER_RED_2,
12990 EL_MM_TELEPORTER_RED_1,
12991 EL_MM_TELEPORTER_RED_16,
12992 EL_MM_TELEPORTER_RED_15,
12993 EL_MM_TELEPORTER_RED_14,
12994 EL_MM_TELEPORTER_RED_13,
12995 EL_MM_TELEPORTER_RED_12,
12996 EL_MM_TELEPORTER_RED_11,
12997 EL_MM_TELEPORTER_RED_10,
12998 EL_MM_TELEPORTER_RED_9,
12999 EL_MM_TELEPORTER_RED_8,
13000 EL_MM_TELEPORTER_RED_7,
13001 EL_MM_TELEPORTER_RED_6
13004 EL_MM_TELEPORTER_YELLOW_5,
13005 EL_MM_TELEPORTER_YELLOW_4,
13006 EL_MM_TELEPORTER_YELLOW_3,
13007 EL_MM_TELEPORTER_YELLOW_2,
13008 EL_MM_TELEPORTER_YELLOW_1,
13009 EL_MM_TELEPORTER_YELLOW_16,
13010 EL_MM_TELEPORTER_YELLOW_15,
13011 EL_MM_TELEPORTER_YELLOW_14,
13012 EL_MM_TELEPORTER_YELLOW_13,
13013 EL_MM_TELEPORTER_YELLOW_12,
13014 EL_MM_TELEPORTER_YELLOW_11,
13015 EL_MM_TELEPORTER_YELLOW_10,
13016 EL_MM_TELEPORTER_YELLOW_9,
13017 EL_MM_TELEPORTER_YELLOW_8,
13018 EL_MM_TELEPORTER_YELLOW_7,
13019 EL_MM_TELEPORTER_YELLOW_6
13022 EL_MM_TELEPORTER_GREEN_5,
13023 EL_MM_TELEPORTER_GREEN_4,
13024 EL_MM_TELEPORTER_GREEN_3,
13025 EL_MM_TELEPORTER_GREEN_2,
13026 EL_MM_TELEPORTER_GREEN_1,
13027 EL_MM_TELEPORTER_GREEN_16,
13028 EL_MM_TELEPORTER_GREEN_15,
13029 EL_MM_TELEPORTER_GREEN_14,
13030 EL_MM_TELEPORTER_GREEN_13,
13031 EL_MM_TELEPORTER_GREEN_12,
13032 EL_MM_TELEPORTER_GREEN_11,
13033 EL_MM_TELEPORTER_GREEN_10,
13034 EL_MM_TELEPORTER_GREEN_9,
13035 EL_MM_TELEPORTER_GREEN_8,
13036 EL_MM_TELEPORTER_GREEN_7,
13037 EL_MM_TELEPORTER_GREEN_6
13040 EL_MM_TELEPORTER_BLUE_5,
13041 EL_MM_TELEPORTER_BLUE_4,
13042 EL_MM_TELEPORTER_BLUE_3,
13043 EL_MM_TELEPORTER_BLUE_2,
13044 EL_MM_TELEPORTER_BLUE_1,
13045 EL_MM_TELEPORTER_BLUE_16,
13046 EL_MM_TELEPORTER_BLUE_15,
13047 EL_MM_TELEPORTER_BLUE_14,
13048 EL_MM_TELEPORTER_BLUE_13,
13049 EL_MM_TELEPORTER_BLUE_12,
13050 EL_MM_TELEPORTER_BLUE_11,
13051 EL_MM_TELEPORTER_BLUE_10,
13052 EL_MM_TELEPORTER_BLUE_9,
13053 EL_MM_TELEPORTER_BLUE_8,
13054 EL_MM_TELEPORTER_BLUE_7,
13055 EL_MM_TELEPORTER_BLUE_6
13059 EL_MM_POLARIZER_16,
13060 EL_MM_POLARIZER_15,
13061 EL_MM_POLARIZER_14,
13062 EL_MM_POLARIZER_13,
13063 EL_MM_POLARIZER_12,
13064 EL_MM_POLARIZER_11,
13065 EL_MM_POLARIZER_10,
13094 EL_DF_MIRROR_ROTATING_1,
13095 EL_DF_MIRROR_ROTATING_16,
13096 EL_DF_MIRROR_ROTATING_15,
13097 EL_DF_MIRROR_ROTATING_14,
13098 EL_DF_MIRROR_ROTATING_13,
13099 EL_DF_MIRROR_ROTATING_12,
13100 EL_DF_MIRROR_ROTATING_11,
13101 EL_DF_MIRROR_ROTATING_10,
13102 EL_DF_MIRROR_ROTATING_9,
13103 EL_DF_MIRROR_ROTATING_8,
13104 EL_DF_MIRROR_ROTATING_7,
13105 EL_DF_MIRROR_ROTATING_6,
13106 EL_DF_MIRROR_ROTATING_5,
13107 EL_DF_MIRROR_ROTATING_4,
13108 EL_DF_MIRROR_ROTATING_3,
13109 EL_DF_MIRROR_ROTATING_2
13112 EL_DF_MIRROR_FIXED_1,
13113 EL_DF_MIRROR_FIXED_16,
13114 EL_DF_MIRROR_FIXED_15,
13115 EL_DF_MIRROR_FIXED_14,
13116 EL_DF_MIRROR_FIXED_13,
13117 EL_DF_MIRROR_FIXED_12,
13118 EL_DF_MIRROR_FIXED_11,
13119 EL_DF_MIRROR_FIXED_10,
13120 EL_DF_MIRROR_FIXED_9,
13121 EL_DF_MIRROR_FIXED_8,
13122 EL_DF_MIRROR_FIXED_7,
13123 EL_DF_MIRROR_FIXED_6,
13124 EL_DF_MIRROR_FIXED_5,
13125 EL_DF_MIRROR_FIXED_4,
13126 EL_DF_MIRROR_FIXED_3,
13127 EL_DF_MIRROR_FIXED_2
13136 for (i = 0; swappable_elements[i][0] != -1; i++)
13138 int element1 = swappable_elements[i][0];
13139 int element2 = swappable_elements[i][1];
13141 if (old_element == element1 || old_element == element2)
13142 new_element = (old_element == element1 ? element2 : element1);
13145 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
13147 for (j = 0; j < 4; j++)
13149 int element = rotatable_elements_4[i][j];
13151 if (old_element == element)
13152 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
13153 button == 2 ? rotatable_elements_4[i][0] :
13154 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13159 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13161 for (j = 0; j < 8; j++)
13163 int element = rotatable_elements_8[i][j];
13165 if (old_element == element)
13166 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13167 button == 2 ? rotatable_elements_8[i][0] :
13168 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13173 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13175 for (j = 0; j < 16; j++)
13177 int element = rotatable_elements_16[i][j];
13179 if (old_element == element)
13180 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13181 button == 2 ? rotatable_elements_16[i][0] :
13182 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13187 if (old_element != new_element)
13189 int max_infotext_len = getMaxInfoTextLength();
13190 char infotext[MAX_OUTPUT_LINESIZE + 1];
13192 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13193 infotext[max_infotext_len] = '\0';
13195 ClearEditorGadgetInfoText();
13197 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13202 if (IS_MM_WALL_EDITOR(new_element))
13203 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13205 SetElementSimple(x, y, new_element, change_level);
13211 static void ResetIntelliDraw(void)
13215 for (x = 0; x < lev_fieldx; x++)
13216 for (y = 0; y < lev_fieldy; y++)
13217 IntelliDrawBuffer[x][y] = Tile[x][y];
13219 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13222 static boolean draw_mode_hires = FALSE;
13224 static boolean isHiresTileElement(int element)
13226 return (IS_MM_WALL(element) || element == EL_EMPTY);
13229 static boolean isHiresDrawElement(int element)
13231 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13234 static int numHiresTiles(int element)
13236 if (IS_MM_WALL(element))
13237 return get_number_of_bits(MM_WALL_BITS(element));
13242 static void SetDrawModeHiRes(int element)
13245 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13246 isHiresDrawElement(element));
13249 static boolean getDrawModeHiRes(void)
13251 return draw_mode_hires;
13254 static int getLoResScreenPos(int pos)
13256 return (getDrawModeHiRes() ? pos / 2 : pos);
13259 static int getLoResScreenMod(int pos)
13261 return (getDrawModeHiRes() ? pos % 2 : 0);
13264 static void SetElementExt(int x, int y, int dx, int dy, int element,
13265 boolean change_level, int button)
13268 SetElementSimple(x, y, Tile[x][y], change_level);
13269 else if (GetKeyModState() & KMOD_Shift)
13270 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13272 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13275 static void SetElement(int x, int y, int element)
13277 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13280 static void SetElementButton(int x, int y, int dx, int dy, int element,
13283 SetElementExt(x, y, dx, dy, element, TRUE, button);
13286 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13288 int lx = getLoResScreenPos(sx2) + level_xpos;
13289 int ly = getLoResScreenPos(sy2) + level_ypos;
13290 int dx = getLoResScreenMod(sx2);
13291 int dy = getLoResScreenMod(sy2);
13293 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13296 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13303 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13306 static int getLevelElementHiRes(int lx2, int ly2)
13312 int element = Tile[lx][ly];
13313 unsigned int bitmask = (dx + 1) << (dy * 2);
13315 if (IS_MM_WALL(element))
13317 if (element & bitmask)
13318 return map_mm_wall_element(element);
13326 static void DrawLineElement(int x, int y, int element, boolean change_level)
13328 SetElementHiRes(x, y, element, change_level);
13331 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13332 int element, boolean change_level)
13334 int xsize = ABS(to_x - from_x);
13335 int ysize = ABS(to_y - from_y);
13336 int dx = (to_x < from_x ? -1 : +1);
13337 int dy = (to_y < from_y ? -1 : +1);
13340 if (from_y == to_y) // horizontal line
13342 for (i = 0; i <= xsize; i++)
13343 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13345 else if (from_x == to_x) // vertical line
13347 for (i = 0; i <= ysize; i++)
13348 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13350 else // diagonal line
13352 if (ysize < xsize) // a < 1
13354 float a = (float)ysize / (float)xsize;
13356 for (i = 0; i <= xsize; i++)
13359 int y = dy * (int)(a * i + 0.5);
13361 DrawLineElement(from_x + x, from_y + y, element, change_level);
13366 float a = (float)xsize / (float)ysize;
13368 for (i = 0; i <= ysize; i++)
13370 int x = dx * (int)(a * i + 0.5);
13373 DrawLineElement(from_x + x, from_y + y, element, change_level);
13379 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13380 int element, boolean change_level)
13382 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13383 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13384 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13385 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13388 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13389 int element, boolean change_level)
13394 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13396 for (y = from_y; y <= to_y; y++)
13397 DrawLine(from_x, y, to_x, y, element, change_level);
13400 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13401 int element, boolean change_level)
13403 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13404 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13405 int len_x = ABS(to_x - from_x);
13406 int len_y = ABS(to_y - from_y);
13409 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13411 // not optimal (some points get drawn twice) but simple,
13412 // and fast enough for the few points we are drawing
13414 for (x = 0; x <= radius; x++)
13416 int sx, sy, sx2, sy2, lx, ly;
13418 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13420 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13421 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13422 sx = getLoResScreenPos(sx2);
13423 sy = getLoResScreenPos(sy2);
13424 lx = sx + level_xpos;
13425 ly = sy + level_ypos;
13427 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13428 DrawLineElement(sx2, sy2, element, change_level);
13431 for (y = 0; y <= radius; y++)
13433 int sx, sy, sx2, sy2, lx, ly;
13435 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13437 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13438 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13439 sx = getLoResScreenPos(sx2);
13440 sy = getLoResScreenPos(sy2);
13441 lx = sx + level_xpos;
13442 ly = sy + level_ypos;
13444 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13445 DrawLineElement(sx2, sy2, element, change_level);
13449 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13450 int element, boolean change_level)
13452 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13453 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13455 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13458 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13460 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13461 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13462 int element, boolean change_level)
13464 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13465 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13466 int mirror_to_x2 = from_x - (to_x2 - from_x);
13467 int mirror_to_y2 = from_y - (to_y2 - from_y);
13469 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13470 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13471 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13472 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13476 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13478 int from_sx, from_sy;
13482 swap_numbers(&from_x, &to_x);
13485 swap_numbers(&from_y, &to_y);
13487 from_sx = SX + from_x * ed_tilesize;
13488 from_sy = SY + from_y * ed_tilesize;
13489 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13490 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13492 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13493 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13494 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13495 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13497 if (from_x == to_x && from_y == to_y)
13498 MarkTileDirty(from_x/2, from_y/2);
13500 redraw_mask |= REDRAW_FIELD;
13503 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13504 int element, boolean change_level)
13506 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13509 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13510 int element, boolean change_level)
13512 if (element == -1 || change_level)
13513 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13515 DrawAreaBorder(from_x, from_y, to_x, to_y);
13518 // values for CopyBrushExt()
13519 #define CB_AREA_TO_BRUSH 0
13520 #define CB_BRUSH_TO_CURSOR 1
13521 #define CB_BRUSH_TO_LEVEL 2
13522 #define CB_DELETE_OLD_CURSOR 3
13523 #define CB_DUMP_BRUSH 4
13524 #define CB_DUMP_BRUSH_SMALL 5
13525 #define CB_CLIPBOARD_TO_BRUSH 6
13526 #define CB_BRUSH_TO_CLIPBOARD 7
13527 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13528 #define CB_UPDATE_BRUSH_POSITION 9
13529 #define CB_FLIP_BRUSH_X 10
13530 #define CB_FLIP_BRUSH_Y 11
13531 #define CB_FLIP_BRUSH_XY 12
13533 #define MAX_CB_PART_SIZE 10
13534 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13535 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13536 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13537 MAX_CB_NUM_LINES * \
13540 static int getFlippedTileExt(int map[], int element)
13544 for (i = 0; map[i] != -1; i++)
13545 if (map[i] == element)
13546 return map[i ^ 1]; // get flipped element by flipping LSB of index
13551 static int getFlippedTileX(int element)
13555 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13556 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13557 EL_BUG_LEFT, EL_BUG_RIGHT,
13558 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13559 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13560 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13561 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13562 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13563 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13564 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13565 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13566 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13567 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13568 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13569 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13570 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13571 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13572 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13573 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13574 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13575 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13576 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13577 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13578 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13579 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13580 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13581 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13582 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13583 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13584 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13589 return getFlippedTileExt(map, element);
13592 static int getFlippedTileY(int element)
13596 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13597 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13598 EL_BUG_UP, EL_BUG_DOWN,
13599 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13600 EL_PACMAN_UP, EL_PACMAN_DOWN,
13601 EL_ARROW_UP, EL_ARROW_DOWN,
13602 EL_MOLE_UP, EL_MOLE_DOWN,
13603 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13604 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13605 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13606 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13607 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13608 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13609 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13610 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13611 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13612 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13613 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13614 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13615 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13616 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13617 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13618 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13619 EL_EMC_WALL_1, EL_EMC_WALL_3,
13624 return getFlippedTileExt(map, element);
13627 static int getFlippedTileXY(int element)
13631 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13632 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13633 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13634 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13635 EL_BUG_LEFT, EL_BUG_UP,
13636 EL_BUG_RIGHT, EL_BUG_DOWN,
13637 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13638 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13639 EL_PACMAN_LEFT, EL_PACMAN_UP,
13640 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13641 EL_ARROW_LEFT, EL_ARROW_UP,
13642 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13643 EL_MOLE_LEFT, EL_MOLE_UP,
13644 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13645 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13646 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13647 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13648 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13649 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13650 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13651 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13652 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13653 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13654 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13655 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13656 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13657 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13658 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13659 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13660 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13661 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13662 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13663 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13664 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13665 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13666 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13667 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13668 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13669 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13670 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13671 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13672 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13677 return getFlippedTileExt(map, element);
13680 static int getFlippedTile(int element, int mode)
13682 if (IS_MM_ELEMENT(element))
13684 // get MM game element
13685 element = map_element_RND_to_MM(element);
13687 // get flipped game element
13688 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13689 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13690 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13693 // get RND game element again
13694 element = map_element_MM_to_RND(element);
13698 // get flipped game element
13699 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13700 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13701 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13708 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13711 short tile1_flipped = getFlippedTile(*tile1, mode);
13712 short tile2_flipped = getFlippedTile(*tile2, mode);
13715 *tile1 = tile2_flipped;
13716 *tile2 = tile1_flipped;
13719 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13721 DrawLineElement(sx, sy, element, change_level);
13724 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13725 int button, int mode)
13727 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13728 static int brush_width, brush_height;
13729 static int last_cursor_x = -1, last_cursor_y = -1;
13730 static boolean delete_old_brush = FALSE;
13731 int new_element = BUTTON_ELEMENT(button);
13734 if (mode == CB_DUMP_BRUSH ||
13735 mode == CB_DUMP_BRUSH_SMALL ||
13736 mode == CB_BRUSH_TO_CLIPBOARD ||
13737 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13739 if (edit_mode != ED_MODE_DRAWING)
13742 char part[MAX_CB_PART_SIZE + 1] = "";
13743 char text[MAX_CB_TEXT_SIZE + 1] = "";
13744 int width = (draw_with_brush ? brush_width : lev_fieldx);
13745 int height = (draw_with_brush ? brush_height : lev_fieldy);
13746 char *format = "%s%03d";
13748 for (y = 0; y < height; y++)
13749 for (x = 0; x < width; x++)
13750 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13753 for (y = 0; y < height; y++)
13755 for (x = 0; x < width; x++)
13757 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13758 char *prefix = (mode == CB_DUMP_BRUSH ||
13759 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13761 if (element >= NUM_FILE_ELEMENTS)
13762 element = EL_UNKNOWN;
13764 // copy brush to level sketch text buffer for the R'n'D forum:
13765 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13766 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13767 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13768 strcat(text, part);
13771 strcat(text, "\n");
13774 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13775 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13776 SDL_SetClipboardText(text);
13778 Print("%s", text); // print brush data to console and log file
13783 if (mode == CB_CLIPBOARD_TO_BRUSH)
13785 if (edit_mode != ED_MODE_DRAWING)
13788 if (!SDL_HasClipboardText())
13790 Request("Clipboard is empty!", REQ_CONFIRM);
13795 boolean copy_to_brush = (draw_with_brush ||
13796 drawing_function == GADGET_ID_GRAB_BRUSH);
13798 // this will delete the old brush, if already drawing with a brush
13800 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13802 // initialization is required for "odd" (incomplete) clipboard content
13803 for (x = 0; x < MAX_LEV_FIELDX; x++)
13804 for (y = 0; y < MAX_LEV_FIELDY; y++)
13805 brush_buffer[x][y] = EL_EMPTY;
13812 char *clipboard_text = SDL_GetClipboardText();
13813 char *ptr = clipboard_text;
13814 boolean allow_new_row = FALSE;
13815 boolean stop = FALSE;
13817 while (*ptr && !stop)
13819 boolean prefix_found = FALSE;
13820 boolean start_new_row = FALSE;
13822 // level sketch element number prefixes (may be multi-byte characters)
13823 char *prefix_list[] = { "`", "¸" };
13826 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13828 char *prefix = prefix_list[i];
13830 // check if string is large enough for prefix
13831 if (strlen(ptr) < strlen(prefix))
13838 // check if string starts with prefix
13839 if (strPrefix(ptr, prefix))
13841 ptr += strlen(prefix);
13843 prefix_found = TRUE;
13849 // check if prefix found and followed by (at least) three digits
13850 if (prefix_found &&
13851 strlen(ptr) >= 3 &&
13852 ptr[0] >= '0' && ptr[0] <= '9' &&
13853 ptr[1] >= '0' && ptr[1] <= '9' &&
13854 ptr[2] >= '0' && ptr[2] <= '9')
13856 int element = ((ptr[0] - '0') * 100 +
13857 (ptr[1] - '0') * 10 +
13862 // level sketch element number might consist of four digits
13863 if (ptr[0] >= '0' && ptr[0] <= '9')
13865 element = element * 10 + (ptr[0] - '0');
13869 // remap some (historic, now obsolete) elements
13870 element = getMappedElement(element);
13872 if (element >= NUM_FILE_ELEMENTS)
13873 element = EL_UNKNOWN;
13875 brush_buffer[x][y] = element;
13877 brush_width = MAX(x + 1, brush_width);
13878 brush_height = MAX(y + 1, brush_height);
13882 if (x >= MAX_LEV_FIELDX)
13883 start_new_row = TRUE;
13885 allow_new_row = TRUE;
13889 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13890 start_new_row = TRUE;
13892 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13900 if (y >= MAX_LEV_FIELDY)
13903 allow_new_row = FALSE;
13907 SDL_free(clipboard_text);
13909 if (brush_width == 0 || brush_height == 0)
13911 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13918 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13921 SDL_GetMouseState(&mx, &my);
13923 // if inside drawing area, activate and draw brush at last mouse position
13924 if (mx >= gi->x && mx < gi->x + gi->width &&
13925 my >= gi->y && my < gi->y + gi->height)
13926 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13928 draw_with_brush = TRUE;
13934 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13935 brush_width, brush_height);
13937 if (!Request(request, REQ_ASK))
13940 for (x = 0; x < MAX_LEV_FIELDX; x++)
13941 for (y = 0; y < MAX_LEV_FIELDY; y++)
13942 Tile[x][y] = brush_buffer[x][y];
13944 lev_fieldx = level.fieldx = brush_width;
13945 lev_fieldy = level.fieldy = brush_height;
13947 boolean use_bd_engine = TRUE;
13948 boolean use_em_engine = TRUE;
13949 boolean use_sp_engine = TRUE;
13950 boolean use_mm_engine = TRUE;
13952 for (x = 0; x < MAX_LEV_FIELDX; x++)
13954 for (y = 0; y < MAX_LEV_FIELDY; y++)
13956 int element = Tile[x][y];
13958 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13959 use_bd_engine = FALSE;
13961 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13962 use_em_engine = FALSE;
13964 if (!IS_SP_ELEMENT(element))
13965 use_sp_engine = FALSE;
13967 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13968 use_mm_engine = FALSE;
13972 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13973 use_em_engine ? GAME_ENGINE_TYPE_EM :
13974 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13975 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13976 GAME_ENGINE_TYPE_RND);
13978 // update element selection list
13979 ReinitializeElementList();
13980 ModifyEditorElementList();
13982 SetBorderElement();
13984 DrawEditModeWindow();
13985 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13991 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13994 if (mode == CB_AREA_TO_BRUSH)
13996 int from_lx, from_ly;
13999 swap_numbers(&from_x, &to_x);
14002 swap_numbers(&from_y, &to_y);
14004 brush_width = to_x - from_x + 1;
14005 brush_height = to_y - from_y + 1;
14007 from_lx = from_x + level_xpos;
14008 from_ly = from_y + level_ypos;
14010 for (y = 0; y < brush_height; y++)
14012 for (x = 0; x < brush_width; x++)
14014 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
14017 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
14022 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14024 delete_old_brush = FALSE;
14026 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
14027 mode == CB_BRUSH_TO_LEVEL)
14029 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
14030 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
14031 int cursor_from_x = cursor_x - brush_width / 2;
14032 int cursor_from_y = cursor_y - brush_height / 2;
14033 int border_from_x = cursor_x, border_from_y = cursor_y;
14034 int border_to_x = cursor_x, border_to_y = cursor_y;
14036 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
14037 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14039 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
14040 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
14042 delete_old_brush = FALSE;
14047 for (y = 0; y < brush_height; y++)
14049 for (x = 0; x < brush_width; x++)
14051 int sx = cursor_from_x + x;
14052 int sy = cursor_from_y + y;
14053 int lx = sx + level_xpos;
14054 int ly = sy + level_ypos;
14055 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
14056 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
14057 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
14058 brush_buffer[x][y] : new_element);
14060 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14062 if (sx < border_from_x)
14063 border_from_x = sx;
14064 else if (sx > border_to_x)
14066 if (sy < border_from_y)
14067 border_from_y = sy;
14068 else if (sy > border_to_y)
14071 DrawBrushElement(sx, sy, element, change_level);
14076 if (mode != CB_DELETE_OLD_CURSOR)
14077 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
14079 last_cursor_x = cursor_x;
14080 last_cursor_y = cursor_y;
14082 delete_old_brush = TRUE;
14084 else if (mode == CB_FLIP_BRUSH_X)
14086 for (y = 0; y < brush_height; y++)
14087 for (x = 0; x < (brush_width + 1) / 2; x++)
14088 SwapFlippedTiles(&brush_buffer[x][y],
14089 &brush_buffer[brush_width - x - 1][y], mode);
14091 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14093 else if (mode == CB_FLIP_BRUSH_Y)
14095 for (y = 0; y < (brush_height + 1) / 2; y++)
14096 for (x = 0; x < brush_width; x++)
14097 SwapFlippedTiles(&brush_buffer[x][y],
14098 &brush_buffer[x][brush_height - y - 1], mode);
14100 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14102 else if (mode == CB_FLIP_BRUSH_XY)
14104 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14106 for (y = 0; y < MAX(brush_width, brush_height); y++)
14107 for (x = 0; x <= y; x++)
14108 SwapFlippedTiles(&brush_buffer[x][y],
14109 &brush_buffer[y][x], mode);
14111 swap_numbers(&brush_width, &brush_height);
14113 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14116 if (mode == CB_UPDATE_BRUSH_POSITION)
14118 last_cursor_x = from_x;
14119 last_cursor_y = from_y;
14123 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
14126 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
14129 static void CopyBrushToLevel(int x, int y, int button)
14131 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
14134 static void CopyBrushToCursor(int x, int y)
14136 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
14139 static void UpdateBrushPosition(int x, int y)
14141 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
14144 static void DeleteBrushFromCursor(void)
14146 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
14149 static void FlipBrushX(void)
14151 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14154 static void FlipBrushY(void)
14156 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14159 static void RotateBrush(void)
14161 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14162 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14165 void DumpBrush(void)
14167 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14170 void DumpBrush_Small(void)
14172 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14175 void CopyClipboardToBrush(void)
14177 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14180 void CopyBrushToClipboard(void)
14182 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14185 void CopyBrushToClipboard_Small(void)
14187 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14190 void UndoLevelEditorOperation(void)
14192 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14195 void RedoLevelEditorOperation(void)
14197 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14200 static void FloodFill(int from_x, int from_y, int fill_element)
14202 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14205 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14207 int from_x = from_sx2 + 2 * level_xpos;
14208 int from_y = from_sy2 + 2 * level_ypos;
14209 int max_fillx = lev_fieldx * 2;
14210 int max_filly = lev_fieldy * 2;
14211 short Fill[max_fillx][max_filly];
14214 for (x = 0; x < max_fillx; x++)
14215 for (y = 0; y < max_filly; y++)
14216 Fill[x][y] = getLevelElementHiRes(x, y);
14218 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14219 Fill, max_fillx, max_filly);
14221 for (x = 0; x < max_fillx; x++)
14222 for (y = 0; y < max_filly; y++)
14223 if (Fill[x][y] == fill_element)
14224 SetLevelElementHiRes(x, y, Fill[x][y]);
14227 // values for DrawLevelText() modes
14228 #define TEXT_INIT 0
14229 #define TEXT_SETCURSOR 1
14230 #define TEXT_WRITECHAR 2
14231 #define TEXT_BACKSPACE 3
14232 #define TEXT_NEWLINE 4
14234 #define TEXT_QUERY_TYPING 6
14236 static int DrawLevelText(int sx, int sy, char letter, int mode)
14238 static short delete_buffer[MAX_LEV_FIELDX];
14239 static int start_sx;
14240 static int last_sx, last_sy;
14241 static boolean typing = FALSE;
14242 int letter_element;
14243 int lx = 0, ly = 0;
14245 // map lower case letters to upper case and convert special characters
14246 if (letter >= 'a' && letter <= 'z')
14247 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14248 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14249 letter_element = EL_CHAR_AUMLAUT;
14250 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14251 letter_element = EL_CHAR_OUMLAUT;
14252 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14253 letter_element = EL_CHAR_UUMLAUT;
14254 else if (letter == '^')
14255 letter_element = EL_CHAR_COPYRIGHT;
14257 letter_element = EL_CHAR_ASCII0 + letter;
14259 if (mode != TEXT_INIT)
14264 if (mode != TEXT_SETCURSOR)
14270 lx = last_sx + level_xpos;
14271 ly = last_sy + level_ypos;
14278 DrawLevelText(0, 0, 0, TEXT_END);
14284 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14287 case TEXT_SETCURSOR:
14288 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14289 DrawAreaBorder(sx, sy, sx, sy);
14290 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14291 ed_tilesize, ed_tilesize);
14296 case TEXT_WRITECHAR:
14297 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14299 if (new_element1 >= EL_STEEL_CHAR_START &&
14300 new_element1 <= EL_STEEL_CHAR_END)
14301 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14303 delete_buffer[sx - start_sx] = Tile[lx][ly];
14304 Tile[lx][ly] = letter_element;
14306 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14307 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14308 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14309 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14311 DrawLevelText(0, 0, 0, TEXT_END);
14313 level.changed = TRUE;
14317 case TEXT_BACKSPACE:
14320 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14321 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14322 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14327 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14328 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14330 DrawLevelText(0, 0, 0, TEXT_END);
14334 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14335 DrawEditorElement(sx, sy, Tile[lx][ly]);
14340 case TEXT_QUERY_TYPING:
14350 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14351 int element, boolean change_level)
14353 int lx = sx + level_xpos;
14354 int ly = sy + level_ypos;
14357 DrawEditorElement(sx, sy, Tile[lx][ly]);
14359 DrawAreaBorder(sx, sy, sx, sy);
14362 static void CheckLevelBorderElement(boolean redraw_playfield)
14364 int last_border_element = BorderElement;
14366 SetBorderElement();
14368 if (redraw_playfield && BorderElement != last_border_element)
14369 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14372 static void CopyLevelToUndoBuffer(int mode)
14374 static boolean accumulated_undo = FALSE;
14375 boolean new_undo_buffer_position = TRUE;
14378 if (undo_buffer_steps == 0)
14379 accumulated_undo = FALSE;
14383 case UNDO_IMMEDIATE:
14384 accumulated_undo = FALSE;
14387 case UNDO_ACCUMULATE:
14388 if (accumulated_undo)
14389 new_undo_buffer_position = FALSE;
14390 accumulated_undo = TRUE;
14397 if (new_undo_buffer_position)
14399 // advance position in undo buffer ring
14400 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14402 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14403 undo_buffer_steps++;
14406 // always reset redo buffer when storing level change into undo buffer
14407 redo_buffer_steps = 0;
14409 for (x = 0; x < lev_fieldx; x++)
14410 for (y = 0; y < lev_fieldy; y++)
14411 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14413 // check if drawing operation forces change of border style
14414 CheckLevelBorderElement(TRUE);
14416 level.changed = TRUE;
14419 static void RandomPlacement(int new_element)
14421 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14422 int num_free_positions = 0;
14423 int num_percentage, num_elements;
14426 ResetIntelliDraw();
14428 // determine number of free positions for randomly placing the new element
14429 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14431 free_position[x][y] =
14432 (random_placement_background_restricted ?
14433 Tile[x][y] == random_placement_background_element :
14434 Tile[x][y] != new_element);
14436 if (free_position[x][y])
14437 num_free_positions++;
14440 // determine number of new elements to place there
14441 num_percentage = num_free_positions * random_placement_value / 100;
14442 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14443 num_percentage : random_placement_value);
14445 // if less free positions than elements to place, fill all these positions
14446 if (num_free_positions < num_elements)
14448 for (x = 0; x < lev_fieldx; x++)
14449 for (y = 0; y < lev_fieldy; y++)
14450 if (free_position[x][y])
14451 SetElement(x, y, new_element);
14455 while (num_elements > 0)
14457 x = GetSimpleRandom(lev_fieldx);
14458 y = GetSimpleRandom(lev_fieldy);
14460 // don't place element at the same position twice
14461 if (free_position[x][y])
14463 free_position[x][y] = FALSE;
14464 SetElement(x, y, new_element);
14470 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14471 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14474 static void WrapLevel(int dx, int dy)
14476 int wrap_dx = lev_fieldx - dx;
14477 int wrap_dy = lev_fieldy - dy;
14480 for (x = 0; x < lev_fieldx; x++)
14481 for (y = 0; y < lev_fieldy; y++)
14482 TileBackup[x][y] = Tile[x][y];
14484 for (x = 0; x < lev_fieldx; x++)
14485 for (y = 0; y < lev_fieldy; y++)
14487 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14489 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14490 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14493 static void DrawAreaElementHighlight(boolean highlighted,
14494 boolean highlighted_similar)
14496 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14503 for (x = 0; x < ed_fieldx; x++)
14505 for (y = 0; y < ed_fieldy; y++)
14507 boolean highlight = FALSE;
14508 int lx = x + level_xpos;
14509 int ly = y + level_ypos;
14511 if (!IN_LEV_FIELD(lx, ly))
14514 // check if element is the same
14515 if (Tile[lx][ly] == new_element1)
14518 // check if element is similar
14519 if (highlighted_similar &&
14520 strEqual(element_info[Tile[lx][ly]].class_name,
14521 element_info[new_element1].class_name))
14524 // check if element is matching MM style wall
14525 if (IS_MM_WALL(Tile[lx][ly]) &&
14526 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14532 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14536 for (i = 0; i < 4; i++)
14538 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14541 int xx = x * 2 + (i % 2);
14542 int yy = y * 2 + (i / 2);
14543 int sx = SX + xx * ed_tilesize / 2;
14544 int sy = SY + yy * ed_tilesize / 2;
14547 int to_sx = sx + ed_tilesize / 2 - 1;
14548 int to_sy = sy + ed_tilesize / 2 - 1;
14550 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14551 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14552 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14553 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14558 int sx = SX + x * ed_tilesize;
14559 int sy = SY + y * ed_tilesize;
14562 int to_sx = sx + ed_tilesize - 1;
14563 int to_sy = sy + ed_tilesize - 1;
14565 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14566 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14567 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14568 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14574 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14576 char *template_filename_old = getLocalLevelTemplateFilename();
14577 char *template_filename_new =
14578 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14580 if (copyFile(template_filename_old, template_filename_new) != 0)
14581 Request("Cannot copy level template!", REQ_CONFIRM);
14583 free(template_filename_new);
14586 static void HandleDrawingAreas(struct GadgetInfo *gi)
14588 static boolean started_inside_drawing_area = FALSE;
14589 static int last_sx = -1;
14590 static int last_sy = -1;
14591 static int last_sx2 = -1;
14592 static int last_sy2 = -1;
14593 int id = gi->custom_id;
14594 int type_id = gi->custom_type_id;
14595 boolean button_press_event;
14596 boolean button_release_event;
14597 boolean inside_drawing_area = !gi->event.off_borders;
14598 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14599 int actual_drawing_function;
14600 int button = gi->event.button;
14601 int new_element = BUTTON_ELEMENT(button);
14602 int sx = gi->event.x, sy = gi->event.y;
14603 int min_sx = 0, min_sy = 0;
14604 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14605 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14606 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14607 int sx2 = gi->event.mx / mini_item_xsize;
14608 int sy2 = gi->event.my / mini_item_ysize;
14611 int lx = 0, ly = 0;
14614 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14615 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14617 // make sure to stay inside drawing area boundaries
14618 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14619 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14623 int min_lx = 0, min_ly = 0;
14624 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14626 // get positions inside level field
14627 lx = sx + level_xpos;
14628 ly = sy + level_ypos;
14630 if (!IN_LEV_FIELD(lx, ly))
14631 inside_drawing_area = FALSE;
14633 // make sure to stay inside level field boundaries
14634 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14635 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14637 // correct drawing area positions accordingly
14638 sx = lx - level_xpos;
14639 sy = ly - level_ypos;
14642 // also correct MM wall-sized (double) drawing area positions accordingly
14643 if (sx2 / 2 < sx || sx2 / 2 > sx)
14645 dx = (sx2 / 2 < sx ? 0 : 1);
14648 if (sy2 / 2 < sy || sy2 / 2 > sy)
14650 dy = (sy2 / 2 < sy ? 0 : 1);
14654 if (!button_press_event && !button_release_event)
14656 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14657 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14658 isHiresTileElement(old_element) &&
14659 isHiresDrawElement(new_element));
14661 // prevent handling events for every pixel position when moving mouse
14662 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14663 (sx2 == last_sx2 && sy2 == last_sy2))
14672 if (button_press_event)
14673 started_inside_drawing_area = inside_drawing_area;
14675 if (!started_inside_drawing_area)
14678 if (!IS_VALID_BUTTON(button))
14681 // handle info callback for each invocation of action callback
14682 gi->callback_info(gi);
14684 // automatically switch to 'single item' drawing mode, if needed
14685 actual_drawing_function =
14686 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14687 drawing_function : GADGET_ID_SINGLE_ITEMS);
14689 // clicking into drawing area with pressed Control key picks element
14690 if (GetKeyModState() & KMOD_Control)
14692 last_drawing_function = drawing_function;
14693 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14696 if (GetKeyModState() & KMOD_Shift)
14698 if (button_press_event || button_release_event)
14699 ResetIntelliDraw();
14702 SetDrawModeHiRes(-1); // reset to normal draw mode
14704 switch (actual_drawing_function)
14706 case GADGET_ID_SINGLE_ITEMS:
14709 if (button_release_event)
14711 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14713 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14714 !inside_drawing_area)
14715 DeleteBrushFromCursor();
14720 if (draw_with_brush)
14722 CopyBrushToLevel(sx, sy, button);
14726 SetDrawModeHiRes(new_element);
14728 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14730 // remove player at old position
14731 for (y = 0; y < lev_fieldy; y++)
14733 for (x = 0; x < lev_fieldx; x++)
14735 int old_element = Tile[x][y];
14737 if (IS_PLAYER_ELEMENT(old_element) &&
14738 IS_PLAYER_ELEMENT(new_element))
14740 int replaced_with_element =
14741 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14742 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14744 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14745 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14747 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14748 old_element == EL_PLAYER_1 ? EL_EMPTY :
14750 new_element >= EL_PLAYER_1 &&
14751 new_element <= EL_PLAYER_4 &&
14752 new_element == old_element ? EL_EMPTY :
14756 SetElement(x, y, replaced_with_element);
14758 else if (IS_MM_MCDUFFIN(old_element) &&
14759 IS_MM_MCDUFFIN(new_element))
14761 // remove McDuffin at old position
14762 SetElement(x, y, EL_EMPTY);
14768 SetElementButton(lx, ly, dx, dy, new_element, button);
14771 else if (!button_release_event)
14773 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14775 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14776 DrawMiniGraphicExt(drawto,
14777 gi->x + sx * MINI_TILEX,
14778 gi->y + sy * MINI_TILEY,
14779 el2edimg(new_element));
14781 DrawFixedGraphicExt(drawto,
14782 gi->x + sx * TILEX,
14783 gi->y + sy * TILEY,
14784 el2edimg(new_element), 0);
14786 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14787 new_element = GFX_ELEMENT(new_element);
14789 drawingarea_info[type_id].value[pos] = new_element;
14791 CopyElementPropertiesToGame(properties_element);
14793 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14795 UpdateCustomElementGraphicGadgets();
14797 FrameCounter = 0; // restart animation frame counter
14802 case GADGET_ID_CONNECTED_ITEMS:
14804 static int last_sx = -1;
14805 static int last_sy = -1;
14807 if (button_release_event)
14808 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14810 SetDrawModeHiRes(new_element);
14812 if (getDrawModeHiRes())
14818 if (!button_press_event)
14819 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14826 case GADGET_ID_LINE:
14827 case GADGET_ID_ARC:
14828 case GADGET_ID_RECTANGLE:
14829 case GADGET_ID_FILLED_BOX:
14830 SetDrawModeHiRes(new_element);
14832 if (getDrawModeHiRes())
14838 case GADGET_ID_GRAB_BRUSH:
14839 case GADGET_ID_TEXT:
14841 static int last_sx = -1;
14842 static int last_sy = -1;
14843 static int start_sx = -1;
14844 static int start_sy = -1;
14845 void (*draw_func)(int, int, int, int, int, boolean);
14847 if (drawing_function == GADGET_ID_LINE)
14848 draw_func = DrawLine;
14849 else if (drawing_function == GADGET_ID_ARC)
14850 draw_func = DrawArc;
14851 else if (drawing_function == GADGET_ID_RECTANGLE)
14852 draw_func = DrawBox;
14853 else if (drawing_function == GADGET_ID_FILLED_BOX)
14854 draw_func = DrawFilledBox;
14855 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14856 draw_func = SelectArea;
14857 else // (drawing_function == GADGET_ID_TEXT)
14858 draw_func = SetTextCursor;
14860 if (button_press_event)
14862 draw_func(sx, sy, sx, sy, new_element, FALSE);
14863 start_sx = last_sx = sx;
14864 start_sy = last_sy = sy;
14866 if (drawing_function == GADGET_ID_TEXT)
14867 DrawLevelText(0, 0, 0, TEXT_END);
14869 else if (button_release_event)
14871 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14872 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14874 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14875 CopyBrushToCursor(sx, sy);
14876 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14878 draw_with_brush = TRUE;
14880 else if (drawing_function == GADGET_ID_TEXT)
14881 DrawLevelText(sx, sy, 0, TEXT_INIT);
14883 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14885 else if (last_sx != sx || last_sy != sy)
14887 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14888 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14889 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14890 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14897 case GADGET_ID_FLOOD_FILL:
14898 if (button_press_event && Tile[lx][ly] != new_element)
14900 if (IS_MM_WALL_EDITOR(new_element))
14901 FloodFillWall_MM(sx2, sy2, new_element);
14903 FloodFill(lx, ly, new_element);
14905 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14906 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14910 case GADGET_ID_PICK_ELEMENT:
14911 if (button_release_event)
14912 ClickOnGadget(level_editor_gadget[last_drawing_function],
14914 else if (draw_level)
14915 PickDrawingElement(button, Tile[lx][ly]);
14918 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14920 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14927 // do not mark level as modified for certain non-level-changing gadgets
14928 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14929 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14930 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14931 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14934 level.changed = TRUE;
14937 static void HandleCounterButtons(struct GadgetInfo *gi)
14939 int gadget_id = gi->custom_id;
14940 int counter_id = gi->custom_type_id;
14941 int button = gi->event.button;
14942 int *counter_value = counterbutton_info[counter_id].value;
14943 int step = BUTTON_STEPSIZE(button) *
14944 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14946 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14948 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14949 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14950 boolean level_changed = LevelChanged();
14952 if ((level_changed && pressed) || (!level_changed && released))
14955 if (level_changed && !Request("Level has changed! Discard changes?",
14958 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14959 ModifyEditorCounterValue(counter_id, *counter_value);
14965 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14966 *counter_value = gi->textinput.number_value;
14968 ModifyEditorCounterValue(counter_id, *counter_value + step);
14970 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14972 int last_game_engine_type = level.game_engine_type;
14974 LoadLevel(level_nr);
14975 LoadScore(level_nr);
14977 SaveLevelSetup_SeriesInfo();
14982 DrawEditModeWindow();
14984 if (level.game_engine_type != last_game_engine_type)
14986 // update element selection list
14987 ReinitializeElementList();
14988 ModifyEditorElementList();
14994 switch (counter_id)
14996 case ED_COUNTER_ID_YAMYAM_CONTENT:
14997 DrawYamYamContentAreas();
15000 case ED_COUNTER_ID_BALL_CONTENT:
15001 DrawMagicBallContentAreas();
15004 case ED_COUNTER_ID_ANDROID_CONTENT:
15005 DrawAndroidElementArea();
15008 case ED_COUNTER_ID_GROUP_CONTENT:
15009 DrawGroupElementArea();
15010 CopyGroupElementPropertiesToGame(properties_element);
15013 case ED_COUNTER_ID_INVENTORY_SIZE:
15014 DrawPlayerInitialInventoryArea(properties_element);
15017 case ED_COUNTER_ID_MM_BALL_CONTENT:
15018 DrawMMBallContentArea();
15021 case ED_COUNTER_ID_ENVELOPE_XSIZE:
15022 case ED_COUNTER_ID_ENVELOPE_YSIZE:
15023 DrawEnvelopeTextArea(-1);
15026 case ED_COUNTER_ID_LEVEL_XSIZE:
15027 case ED_COUNTER_ID_LEVEL_YSIZE:
15028 lev_fieldx = level.fieldx;
15029 lev_fieldy = level.fieldy;
15031 // check if resizing of level results in change of border border
15032 SetBorderElement();
15040 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
15041 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
15042 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
15043 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
15044 CopyElementPropertiesToGame(properties_element);
15046 // do not mark level as modified for certain non-level-changing gadgets
15047 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
15048 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
15049 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
15050 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
15053 level.changed = TRUE;
15056 static void HandleTextInputGadgets(struct GadgetInfo *gi)
15058 int type_id = gi->custom_type_id;
15060 strcpy(textinput_info[type_id].value, gi->textinput.value);
15062 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
15064 CopyElementPropertiesToGame(properties_element);
15066 ModifyEditorElementList(); // update changed button info text
15069 // do not mark level as modified for certain non-level-changing gadgets
15070 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
15071 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
15074 level.changed = TRUE;
15077 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
15079 int type_id = gi->custom_type_id;
15081 strncpy(textarea_info[type_id].value, gi->textarea.value,
15082 MAX_ENVELOPE_TEXT_LEN);
15083 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
15085 level.changed = TRUE;
15088 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
15090 int type_id = gi->custom_type_id;
15091 int value_old = *selectbox_info[type_id].value;
15092 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
15094 *selectbox_info[type_id].value = value_new;
15096 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
15098 DrawLevelConfigWindow();
15100 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15102 element_info[properties_element].current_change_page = gi->selectbox.index;
15104 DrawPropertiesWindow();
15106 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
15107 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
15108 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
15109 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
15110 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
15112 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
15114 // when changing action type, also check action mode and action arg
15115 if (value_old != value_new)
15116 setSelectboxSpecialActionVariablesIfNeeded();
15118 DrawPropertiesChange();
15121 CopyElementPropertiesToGame(properties_element);
15123 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
15125 // show or hide "engine" tabulator depending on game engine type
15126 DrawLevelConfigWindow();
15128 // update element selection list depending on game engine type
15129 ReinitializeElementList();
15130 ModifyEditorElementList();
15132 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
15134 // update BD cycle delay counter gadgets depending on BD scheduling type
15135 DrawLevelConfigWindow();
15138 // do not mark level as modified for certain non-level-changing gadgets
15139 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
15140 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
15143 level.changed = TRUE;
15146 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
15148 int type_id = gi->custom_type_id;
15151 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
15152 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
15154 edit_mode_levelconfig = gi->custom_type_id;
15156 DrawLevelConfigWindow();
15158 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15159 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15161 edit_mode_properties = gi->custom_type_id;
15163 DrawPropertiesWindow();
15165 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15166 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15168 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15170 // backup original "level.field" (needed to track playfield changes)
15171 CopyPlayfield(level.field, TileBackup);
15173 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15174 CopyPlayfield(Tile, level.field);
15176 if (new_template ||
15177 Request("Save this template and kill the old?", REQ_ASK))
15178 SaveLevelTemplate();
15181 Request("Template saved!", REQ_CONFIRM);
15183 // restore original "level.field" (needed to track playfield changes)
15184 CopyPlayfield(TileBackup, level.field);
15186 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15188 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15190 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15191 leveldir_current->readonly)
15193 Request("This level set is read-only!", REQ_CONFIRM);
15198 if (strEqual(levelset_name, ""))
15200 Request("Please enter level set title!", REQ_CONFIRM);
15205 if (strEqual(levelset_author, ""))
15207 Request("Please enter level set author!", REQ_CONFIRM);
15212 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15214 if (UpdateUserLevelSet(levelset_subdir,
15217 levelset_num_levels))
15219 Request("Level set updated!", REQ_CONFIRM);
15223 Request("Updating level set failed!", REQ_CONFIRM);
15226 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15228 if (level.changed && !Request("Level has changed! Discard changes?",
15232 if (CreateUserLevelSet(levelset_subdir,
15235 levelset_num_levels,
15236 levelset_use_levelset_artwork))
15238 if (levelset_copy_level_template)
15239 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15241 Request("New level set created!", REQ_CONFIRM);
15243 AddUserLevelSetToLevelInfo(levelset_subdir);
15244 ChangeEditorToLevelSet(levelset_subdir);
15248 Request("Creating new level set failed!", REQ_CONFIRM);
15252 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15253 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15255 struct ElementInfo *ei = &element_info[properties_element];
15257 // when modifying custom element, ask for copying level template
15258 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15261 setElementChangePages(ei, ei->num_change_pages + 1);
15263 // set new change page to be new current change page
15264 ei->current_change_page = ei->num_change_pages - 1;
15265 ei->change = &ei->change_page[ei->current_change_page];
15267 setElementChangeInfoToDefaults(ei->change);
15269 DrawPropertiesWindow();
15271 level.changed = TRUE;
15273 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15274 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15276 struct ElementInfo *ei = &element_info[properties_element];
15278 // when modifying custom element, ask for copying level template
15279 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15282 // copy all change pages after change page to be deleted
15283 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15284 ei->change_page[i] = ei->change_page[i + 1];
15286 setElementChangePages(ei, ei->num_change_pages - 1);
15288 DrawPropertiesWindow();
15290 level.changed = TRUE;
15294 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15296 int type_id = gi->custom_type_id;
15298 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15299 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15301 struct ElementInfo *ei = &element_info[properties_element];
15302 int step = BUTTON_STEPSIZE(gi->event.button);
15304 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15305 ei->current_change_page += step;
15307 if (ei->current_change_page < 0)
15308 ei->current_change_page = 0;
15309 else if (ei->current_change_page >= ei->num_change_pages)
15310 ei->current_change_page = ei->num_change_pages - 1;
15312 DrawPropertiesWindow();
15314 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15315 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15317 struct ElementInfo *ei = &element_info[properties_element];
15318 int current_change_page = ei->current_change_page;
15320 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15322 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15323 ei->change_page[current_change_page];
15325 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15327 // when modifying custom element, ask for copying level template
15328 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15331 ei->change_page[current_change_page] =
15332 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15334 level.changed = TRUE;
15337 DrawPropertiesWindow();
15341 static void HandleRadiobuttons(struct GadgetInfo *gi)
15343 int type_id = gi->custom_type_id;
15345 *radiobutton_info[type_id].value =
15346 radiobutton_info[type_id].checked_value;
15348 // do not mark level as modified for certain non-level-changing gadgets
15349 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15350 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15353 level.changed = TRUE;
15356 static void HandleCheckbuttons(struct GadgetInfo *gi)
15358 int type_id = gi->custom_type_id;
15360 *checkbutton_info[type_id].value ^= TRUE;
15362 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15363 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15364 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15365 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15366 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15367 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15368 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15369 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15371 CopyElementPropertiesToGame(properties_element);
15374 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15376 UpdateCustomElementGraphicGadgets();
15378 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15379 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15381 boolean template_related_changes_found = FALSE;
15384 // check if any custom, group or empty elements have been changed
15385 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15386 if ((IS_CUSTOM_ELEMENT(i) ||
15387 IS_GROUP_ELEMENT(i) ||
15388 IS_EMPTY_ELEMENT(i)) &&
15389 element_info[i].modified_settings)
15390 template_related_changes_found = TRUE;
15392 if (level.use_custom_template &&
15393 !fileExists(getGlobalLevelTemplateFilename()))
15395 Request("No level template found!", REQ_CONFIRM);
15397 level.use_custom_template = FALSE;
15399 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15404 if (level.use_custom_template &&
15405 template_related_changes_found &&
15406 !Request("Discard changes and use level template?", REQ_ASK))
15408 level.use_custom_template = FALSE;
15410 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15415 if (!level.use_custom_template &&
15416 Request("Copy settings from level template?", REQ_ASK))
15421 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15423 DrawEditModeWindow();
15425 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15427 if (setup.editor.use_template_for_new_levels &&
15428 !fileExists(getGlobalLevelTemplateFilename()))
15430 Request("No level template found!", REQ_CONFIRM);
15435 if (setup.editor.use_template_for_new_levels &&
15437 !Request("Discard level and load template?", REQ_ASK))
15442 if (!setup.editor.use_template_for_new_levels &&
15444 !Request("Discard level and use empty level?", REQ_ASK))
15449 LoadLevel(level_nr);
15450 LoadScore(level_nr);
15455 DrawEditModeWindow();
15457 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15459 SetAutomaticNumberOfGemsNeeded();
15462 // do not mark level as modified for certain non-level-changing gadgets
15463 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15464 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15465 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15466 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15467 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15468 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15471 level.changed = TRUE;
15474 static void HandleControlButtons(struct GadgetInfo *gi)
15476 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15477 static int last_edit_mode = ED_MODE_DRAWING;
15478 static int last_custom_copy_mode = -1;
15479 static int last_button = 0;
15480 int id = gi->custom_id;
15481 int button = gi->event.button;
15482 int step = BUTTON_STEPSIZE(button);
15483 int new_element = BUTTON_ELEMENT(button);
15484 int last_properties_element = properties_element;
15487 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15488 DrawLevelText(0, 0, 0, TEXT_END);
15490 if (id < ED_NUM_CTRL1_BUTTONS &&
15491 id != GADGET_ID_SINGLE_ITEMS &&
15492 id != GADGET_ID_PICK_ELEMENT &&
15493 edit_mode != ED_MODE_DRAWING &&
15494 drawing_function != GADGET_ID_PICK_ELEMENT &&
15495 !(GetKeyModState() & KMOD_Control))
15496 ChangeEditModeWindow(ED_MODE_DRAWING);
15498 // element copy mode active, but no element button pressed => deactivate
15499 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15500 last_custom_copy_mode = -1;
15502 // when showing palette on element buttons, change element of button used
15503 if (editor.palette.show_on_element_buttons &&
15504 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15506 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15508 id = GADGET_ID_PALETTE;
15513 case GADGET_ID_SCROLL_LEFT:
15514 if (level_xpos >= 0)
15516 if (lev_fieldx < ed_fieldx - 2)
15519 level_xpos -= step;
15520 if (level_xpos < -1)
15523 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15525 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15527 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15528 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15532 case GADGET_ID_SCROLL_RIGHT:
15533 if (level_xpos <= lev_fieldx - ed_fieldx)
15535 if (lev_fieldx < ed_fieldx - 2)
15538 level_xpos += step;
15539 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15540 level_xpos = lev_fieldx - ed_fieldx + 1;
15542 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15544 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15546 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15547 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15551 case GADGET_ID_SCROLL_UP:
15552 if (level_ypos >= 0)
15554 if (lev_fieldy < ed_fieldy - 2)
15557 level_ypos -= step;
15558 if (level_ypos < -1)
15561 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15563 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15565 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15566 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15570 case GADGET_ID_SCROLL_DOWN:
15571 if (level_ypos <= lev_fieldy - ed_fieldy)
15573 if (lev_fieldy < ed_fieldy - 2)
15576 level_ypos += step;
15577 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15578 level_ypos = lev_fieldy - ed_fieldy + 1;
15580 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15582 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15584 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15585 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15589 case GADGET_ID_SCROLL_HORIZONTAL:
15590 level_xpos = gi->event.item_position - 1;
15592 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15597 case GADGET_ID_SCROLL_VERTICAL:
15598 level_ypos = gi->event.item_position - 1;
15600 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15605 case GADGET_ID_SCROLL_LIST_UP:
15606 case GADGET_ID_SCROLL_LIST_DOWN:
15607 case GADGET_ID_SCROLL_LIST_VERTICAL:
15608 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15609 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15612 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15613 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15615 if (element_shift < 0)
15617 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15618 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15620 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15621 GDI_SCROLLBAR_ITEM_POSITION,
15622 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15625 ModifyEditorElementList();
15629 case GADGET_ID_PROPERTIES:
15630 // always switch off element properties when they are already displayed
15631 last_properties_element = new_element;
15632 case GADGET_ID_ELEMENT_LEFT:
15633 case GADGET_ID_ELEMENT_MIDDLE:
15634 case GADGET_ID_ELEMENT_RIGHT:
15635 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15636 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15637 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15640 if (edit_mode != ED_MODE_PROPERTIES)
15642 last_edit_mode = edit_mode;
15644 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15646 last_level_drawing_function = drawing_function;
15647 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15650 else if (properties_element != last_properties_element)
15652 DrawEditModeWindow();
15656 ChangeEditModeWindow(ED_MODE_DRAWING);
15658 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15663 case GADGET_ID_PALETTE:
15664 if (edit_mode != ED_MODE_PALETTE)
15666 last_edit_mode = edit_mode;
15668 ChangeEditModeWindow(ED_MODE_PALETTE);
15672 ChangeEditModeWindow(last_edit_mode);
15676 case GADGET_ID_WRAP_LEFT:
15677 WrapLevel(-step, 0);
15680 case GADGET_ID_WRAP_RIGHT:
15681 WrapLevel(step, 0);
15684 case GADGET_ID_WRAP_UP:
15685 WrapLevel(0, -step);
15688 case GADGET_ID_WRAP_DOWN:
15689 WrapLevel(0, step);
15692 case GADGET_ID_SINGLE_ITEMS:
15693 case GADGET_ID_CONNECTED_ITEMS:
15694 case GADGET_ID_LINE:
15695 case GADGET_ID_ARC:
15696 case GADGET_ID_TEXT:
15697 case GADGET_ID_RECTANGLE:
15698 case GADGET_ID_FILLED_BOX:
15699 case GADGET_ID_FLOOD_FILL:
15700 case GADGET_ID_GRAB_BRUSH:
15701 case GADGET_ID_PICK_ELEMENT:
15702 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15703 last_drawing_function = drawing_function;
15704 drawing_function = id;
15705 draw_with_brush = FALSE;
15708 case GADGET_ID_RANDOM_PLACEMENT:
15709 RandomPlacement(new_element);
15712 case GADGET_ID_ZOOM:
15713 // zoom level editor tile size in or out (or reset to default size)
15714 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15715 button == 2 ? ed_tilesize_default :
15716 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15718 // when using touch device, cycle through all zoom tilesizes
15719 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15720 ed_tilesize = MICRO_TILESIZE;
15722 // limit zoom level by upper and lower bound
15723 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15725 InitZoomLevelSettings(ed_tilesize);
15727 if (edit_mode == ED_MODE_DRAWING)
15729 DrawDrawingWindow();
15731 // redraw zoom gadget info text
15732 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15735 // save current editor zoom tilesize
15736 SaveSetup_AutoSetup();
15740 case GADGET_ID_CUSTOM_COPY_FROM:
15741 case GADGET_ID_CUSTOM_COPY_TO:
15742 case GADGET_ID_CUSTOM_EXCHANGE:
15743 last_custom_copy_mode = id;
15744 last_drawing_function = drawing_function;
15747 case GADGET_ID_CUSTOM_COPY:
15748 CopyCustomElement(properties_element, -1, id);
15751 case GADGET_ID_CUSTOM_PASTE:
15752 CopyCustomElement(-1, properties_element, id);
15755 case GADGET_ID_UNDO:
15756 if (button < 0) // keep button value (even if modifier keys are pressed)
15758 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15761 if (button == 1 && undo_buffer_steps == 0)
15763 Request("Undo buffer empty!", REQ_CONFIRM);
15767 else if (button == 2)
15771 else if (button == 3 && redo_buffer_steps == 0)
15773 Request("Redo buffer empty!", REQ_CONFIRM);
15778 if (edit_mode != ED_MODE_DRAWING)
15779 ChangeEditModeWindow(ED_MODE_DRAWING);
15785 undo_buffer_position =
15786 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15788 undo_buffer_steps--;
15789 redo_buffer_steps++;
15795 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15797 undo_buffer_steps++;
15798 redo_buffer_steps--;
15801 for (x = 0; x < lev_fieldx; x++)
15802 for (y = 0; y < lev_fieldy; y++)
15803 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15805 // check if undo operation forces change of border style
15806 CheckLevelBorderElement(FALSE);
15808 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15812 case GADGET_ID_CONF:
15813 if (edit_mode != ED_MODE_LEVELCONFIG)
15815 last_edit_mode = edit_mode;
15817 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15821 ChangeEditModeWindow(ED_MODE_DRAWING);
15825 case GADGET_ID_CLEAR:
15826 if (edit_mode != ED_MODE_DRAWING)
15827 ChangeEditModeWindow(ED_MODE_DRAWING);
15829 for (x = 0; x < MAX_LEV_FIELDX; x++)
15830 for (y = 0; y < MAX_LEV_FIELDY; y++)
15831 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15833 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15835 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15838 case GADGET_ID_SAVE:
15840 // saving read-only levels into personal level set modifies global vars
15841 // "leveldir_current" and "level_nr"; restore them after saving level
15842 LevelDirTree *leveldir_former = leveldir_current;
15843 int level_nr_former = level_nr;
15844 char *level_filename;
15847 if (leveldir_current->readonly &&
15848 !PrepareSavingIntoPersonalLevelSet())
15851 level_filename = getDefaultLevelFilename(level_nr);
15852 new_level = !fileExists(level_filename);
15855 Request("Save this level and kill the old?", REQ_ASK))
15857 if (leveldir_former->readonly)
15858 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15860 SetAutomaticNumberOfGemsNeeded();
15862 CopyPlayfield(Tile, level.field);
15863 SaveLevel(level_nr);
15865 level.changed = FALSE;
15869 char level_saved_msg[64];
15871 if (leveldir_former->readonly)
15872 sprintf(level_saved_msg,
15873 "Level saved as level %d into personal level set!",
15876 strcpy(level_saved_msg, "Level saved!");
15878 Request(level_saved_msg, REQ_CONFIRM);
15882 // "cd" back to copied-from levelset (in case of saved read-only level)
15883 leveldir_current = leveldir_former;
15884 level_nr = level_nr_former;
15889 case GADGET_ID_TEST:
15890 if (LevelChanged())
15891 level.game_version = GAME_VERSION_ACTUAL;
15893 CopyPlayfield(level.field, TileBackup);
15894 CopyPlayfield(Tile, level.field);
15896 CopyNativeLevel_RND_to_Native(&level);
15898 UnmapLevelEditorGadgets();
15899 UndrawSpecialEditorDoor();
15901 CloseDoor(DOOR_CLOSE_ALL);
15903 // needed before playing if editor playfield area has different size
15904 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15906 // redraw_mask = REDRAW_ALL;
15908 level_editor_test_game = TRUE;
15910 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15914 case GADGET_ID_EXIT:
15915 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15919 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15920 id <= GADGET_ID_ELEMENTLIST_LAST)
15922 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15924 new_element = editor_elements[element_position + element_shift];
15926 if (IS_EDITOR_CASCADE(new_element))
15930 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15932 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15933 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15935 if (*cascade_element == new_element)
15937 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15938 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15940 // update element selection list
15941 ReinitializeElementList();
15942 ModifyEditorElementList();
15944 // update cascading gadget info text
15945 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15947 // save current editor cascading state
15948 SaveSetup_EditorCascade();
15957 if (last_custom_copy_mode != -1)
15959 if (CopyCustomElement(properties_element, new_element,
15960 last_custom_copy_mode))
15962 ClickOnGadget(level_editor_gadget[last_drawing_function],
15965 last_custom_copy_mode = -1;
15971 // change element of button used to show palette
15972 if (editor.palette.show_on_element_buttons)
15973 button = last_button;
15975 PickDrawingElement(button, new_element);
15977 if (!stick_element_properties_window &&
15978 drawing_function != GADGET_ID_PICK_ELEMENT &&
15979 !(GetKeyModState() & KMOD_Control))
15981 properties_element = new_element;
15982 if (edit_mode == ED_MODE_PROPERTIES)
15983 DrawPropertiesWindow();
15986 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15987 ClickOnGadget(level_editor_gadget[last_drawing_function],
15990 if (!use_permanent_palette)
15991 ChangeEditModeWindow(last_edit_mode);
15994 else if (gi->event.type == GD_EVENT_PRESSED)
15995 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15996 else if (gi->event.type == GD_EVENT_RELEASED)
15997 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15998 else if (gi->event.type == GD_EVENT_MOVING)
15999 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
16001 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
16007 void HandleLevelEditorKeyInput(Key key)
16009 char letter = getCharFromKey(key);
16011 if (drawing_function == GADGET_ID_TEXT &&
16012 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
16015 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
16016 else if (key == KSYM_Delete || key == KSYM_BackSpace)
16017 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
16018 else if (key == KSYM_Return)
16019 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
16020 else if (key == KSYM_Escape)
16021 DrawLevelText(0, 0, 0, TEXT_END);
16026 int id = GADGET_ID_NONE;
16027 int new_element_shift = element_shift;
16028 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
16029 int button = MB_LEFTBUTTON;
16035 id = GADGET_ID_SCROLL_LEFT;
16038 id = GADGET_ID_SCROLL_RIGHT;
16041 id = GADGET_ID_SCROLL_UP;
16044 id = GADGET_ID_SCROLL_DOWN;
16048 case KSYM_Page_Down:
16049 step *= (key == KSYM_Page_Up ? -1 : +1);
16050 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
16052 if (element_shift < 0)
16054 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16055 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16057 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16058 GDI_SCROLLBAR_ITEM_POSITION,
16059 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16061 ModifyEditorElementList();
16067 element_shift = (key == KSYM_Home ? 0 :
16068 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
16070 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16071 GDI_SCROLLBAR_ITEM_POSITION,
16072 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16074 ModifyEditorElementList();
16081 // this is needed to prevent interference with running "True X-Mouse"
16082 if (GetKeyModStateFromEvents() & KMOD_Control)
16085 // check for last or next editor cascade block in element list
16086 for (i = 0; i < num_editor_elements; i++)
16088 if ((key == KSYM_Insert && i == element_shift) ||
16089 (key == KSYM_Delete && new_element_shift > element_shift))
16092 // jump to next cascade block (or to start of element list)
16093 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
16094 new_element_shift = i;
16097 if (i < num_editor_elements)
16098 element_shift = new_element_shift;
16100 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
16101 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
16103 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
16104 GDI_SCROLLBAR_ITEM_POSITION,
16105 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
16107 ModifyEditorElementList();
16112 if (edit_mode == ED_MODE_DRAWING)
16113 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
16114 else if (edit_mode == ED_MODE_LEVELCONFIG)
16115 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
16116 else if (edit_mode == ED_MODE_PROPERTIES)
16117 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
16118 else if (edit_mode == ED_MODE_PALETTE)
16119 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
16120 else // should never happen
16121 ChangeEditModeWindow(ED_MODE_DRAWING);
16129 if (id != GADGET_ID_NONE)
16130 ClickOnGadget(level_editor_gadget[id], button);
16131 else if (letter == '1' || letter == '?')
16132 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
16133 else if (letter == '2')
16134 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
16135 else if (letter == '3')
16136 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
16137 else if (letter == '.')
16138 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
16139 else if (letter == 'U')
16140 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
16141 else if (letter == '-' || key == KSYM_KP_Subtract)
16142 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
16143 else if (letter == '0' || key == KSYM_KP_0)
16144 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
16145 else if (letter == '+' || key == KSYM_KP_Add ||
16146 letter == '=') // ("Shift-=" is "+" on US keyboards)
16147 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
16148 else if (key == KSYM_Return ||
16149 key == KSYM_space ||
16150 key == setup.shortcut.toggle_pause)
16151 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
16153 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
16154 if (letter && letter == controlbutton_info[i].shortcut)
16155 if (!anyTextGadgetActive())
16156 ClickOnGadget(level_editor_gadget[i], button);
16158 if (draw_with_brush)
16162 else if (letter == 'y')
16164 else if (letter == 'z')
16169 static void HandleLevelEditorIdle_Properties(void)
16171 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16172 int x = editor.settings.element_graphic.x + element_border;
16173 int y = editor.settings.element_graphic.y + element_border;
16174 static DelayCounter action_delay = { 0 };
16177 action_delay.value = GameFrameDelay;
16179 if (!DelayReached(&action_delay))
16182 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16184 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16186 if (gi->mapped && gi->active && gi->selectbox.open)
16190 DrawEditorElementAnimation(SX + x, SY + y);
16192 redraw_mask |= REDRAW_FIELD;
16194 FrameCounter++; // increase animation frame counter
16197 static void HandleLevelEditorIdle_Drawing(void)
16199 static boolean last_highlighted = FALSE;
16200 static boolean last_highlighted_similar = FALSE;
16201 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16202 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16204 if (highlighted != last_highlighted ||
16205 (highlighted && highlighted_similar != last_highlighted_similar))
16207 DrawAreaElementHighlight(highlighted, highlighted_similar);
16209 redraw_mask |= REDRAW_FIELD;
16212 last_highlighted = highlighted;
16213 last_highlighted_similar = highlighted_similar;
16216 void HandleLevelEditorIdle(void)
16218 if (edit_mode == ED_MODE_PROPERTIES)
16219 HandleLevelEditorIdle_Properties();
16220 else if (edit_mode == ED_MODE_DRAWING)
16221 HandleLevelEditorIdle_Drawing();
16224 static void ClearEditorGadgetInfoText(void)
16226 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16229 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16231 char infotext[MAX_OUTPUT_LINESIZE + 1];
16232 int max_infotext_len = getMaxInfoTextLength();
16234 if (gi == NULL || strlen(gi->info_text) == 0)
16237 strncpy(infotext, gi->info_text, max_infotext_len);
16238 infotext[max_infotext_len] = '\0';
16240 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16242 int key = controlbutton_info[gi->custom_id].shortcut;
16246 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16248 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16249 sprintf(shortcut, " ('.' or '%c')", key);
16250 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16251 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16252 else if (gi->custom_id == GADGET_ID_TEST)
16253 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16254 else if (gi->custom_id == GADGET_ID_UNDO)
16255 sprintf(shortcut, " ('%c/Shift-U')", key);
16256 else if (gi->custom_id == GADGET_ID_ZOOM)
16257 sprintf(shortcut, " ('%c', '0', '-')", key);
16259 sprintf(shortcut, " ('%s%c')",
16260 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16262 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16263 strcat(infotext, shortcut);
16267 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16270 void HandleEditorGadgetInfoText(void *ptr)
16272 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16274 if (game_status != GAME_MODE_EDITOR)
16277 ClearEditorGadgetInfoText();
16279 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16282 // misuse this function to delete brush cursor, if needed
16283 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16284 DeleteBrushFromCursor();
16286 PrintEditorGadgetInfoText(gi);
16289 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16291 int id = gi->custom_id;
16292 int type_id = gi->custom_type_id;
16293 int sx = gi->event.x;
16294 int sy = gi->event.y;
16295 int lx = sx + level_xpos;
16296 int ly = sy + level_ypos;
16297 int min_sx = 0, min_sy = 0;
16298 int max_sx = gi->drawing.area_xsize - 1;
16299 int max_sy = gi->drawing.area_ysize - 1;
16300 int actual_drawing_function = drawing_function;
16301 int max_infotext_len = getMaxInfoTextLength();
16302 char infotext[MAX_OUTPUT_LINESIZE + 1];
16304 infotext[0] = '\0'; // start with empty info text
16306 // pressed Control key: simulate picking element
16307 if (GetKeyModState() & KMOD_Control)
16308 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16310 ClearEditorGadgetInfoText();
16312 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16315 // make sure to stay inside drawing area boundaries
16316 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16317 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16319 if (id == GADGET_ID_DRAWING_LEVEL)
16323 int min_lx = 0, min_ly = 0;
16324 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16326 // get positions inside level field
16327 lx = sx + level_xpos;
16328 ly = sy + level_ypos;
16330 // make sure to stay inside level field boundaries
16331 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16332 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16334 // correct drawing area positions accordingly
16335 sx = lx - level_xpos;
16336 sy = ly - level_ypos;
16339 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16341 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16343 static int start_lx = 0;
16344 static int start_ly = 0;
16347 if (gi->event.type == GD_EVENT_PRESSED)
16353 switch (actual_drawing_function)
16355 case GADGET_ID_SINGLE_ITEMS:
16356 text = "Drawing single items";
16358 case GADGET_ID_CONNECTED_ITEMS:
16359 text = "Drawing connected items";
16361 case GADGET_ID_LINE:
16362 text = "Drawing line";
16364 case GADGET_ID_ARC:
16365 text = "Drawing arc";
16367 case GADGET_ID_TEXT:
16368 text = "Setting text cursor";
16370 case GADGET_ID_RECTANGLE:
16371 text = "Drawing rectangle";
16373 case GADGET_ID_FILLED_BOX:
16374 text = "Drawing filled box";
16376 case GADGET_ID_FLOOD_FILL:
16377 text = "Flood fill";
16379 case GADGET_ID_GRAB_BRUSH:
16380 text = "Grabbing brush";
16382 case GADGET_ID_PICK_ELEMENT:
16383 text = "Picking element";
16387 text = "Drawing position";
16391 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16392 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16394 sprintf(infotext, "%s: %d, %d", text,
16395 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16397 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16398 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16400 sprintf(infotext, "Level position: %d, %d", lx, ly);
16403 // misuse this function to draw brush cursor, if needed
16404 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16406 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16407 CopyBrushToCursor(sx, sy);
16409 DeleteBrushFromCursor();
16412 if (!draw_with_brush)
16413 UpdateBrushPosition(sx, sy);
16415 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16417 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16418 int element = drawingarea_info[type_id].value[pos];
16420 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16424 if (id == GADGET_ID_CUSTOM_CONTENT)
16425 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16426 else if (id == GADGET_ID_GROUP_CONTENT)
16427 sprintf(infotext, "group element position: %d", sx + 1);
16428 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16429 id <= GADGET_ID_YAMYAM_CONTENT_7)
16430 sprintf(infotext, "content area %d position: %d, %d",
16431 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16432 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16433 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16434 sprintf(infotext, "content area %d position: %d, %d",
16435 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16436 else if (id == GADGET_ID_ANDROID_CONTENT)
16437 sprintf(infotext, "android element position: %d", sx + 1);
16438 else if (drawingarea_info[type_id].infotext != NULL)
16439 strcpy(infotext, drawingarea_info[type_id].infotext);
16442 infotext[max_infotext_len] = '\0';
16444 if (strlen(infotext) > 0)
16445 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16448 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16449 boolean quick_quit)
16451 if (!ask_if_level_has_changed ||
16453 Request("Level has changed! Exit without saving?",
16454 REQ_ASK | REQ_STAY_OPEN))
16456 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16457 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16459 // draw normal door
16460 UndrawSpecialEditorDoor();
16462 // use door animation if door 1 viewport is unchanged and contains toolbox
16463 if (useEditorDoorAnimation())
16464 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16466 // close editor doors if viewport definition is the same as in main menu
16467 if (vp_door_1->x == DX &&
16468 vp_door_1->y == DY &&
16469 vp_door_1->width == DXSIZE &&
16470 vp_door_1->height == DYSIZE &&
16471 vp_door_2->x == VX &&
16472 vp_door_2->y == VY &&
16473 vp_door_2->width == VXSIZE &&
16474 vp_door_2->height == VYSIZE)
16475 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16477 SetDoorState(DOOR_CLOSE_ALL);
16482 FadeSkipNextFadeIn();
16484 SetGameStatus(GAME_MODE_MAIN);
16490 if (!global.use_envelope_request)
16492 CloseDoor(DOOR_CLOSE_1);
16493 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);