1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_CUSTOM_SCORE_DOWN,
463 GADGET_ID_CUSTOM_SCORE_TEXT,
464 GADGET_ID_CUSTOM_SCORE_UP,
465 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
466 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
467 GADGET_ID_CUSTOM_GEMCOUNT_UP,
468 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
469 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
470 GADGET_ID_CUSTOM_VALUE_FIX_UP,
471 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
472 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
473 GADGET_ID_CUSTOM_VALUE_RND_UP,
474 GADGET_ID_PUSH_DELAY_FIX_DOWN,
475 GADGET_ID_PUSH_DELAY_FIX_TEXT,
476 GADGET_ID_PUSH_DELAY_FIX_UP,
477 GADGET_ID_PUSH_DELAY_RND_DOWN,
478 GADGET_ID_PUSH_DELAY_RND_TEXT,
479 GADGET_ID_PUSH_DELAY_RND_UP,
480 GADGET_ID_DROP_DELAY_FIX_DOWN,
481 GADGET_ID_DROP_DELAY_FIX_TEXT,
482 GADGET_ID_DROP_DELAY_FIX_UP,
483 GADGET_ID_DROP_DELAY_RND_DOWN,
484 GADGET_ID_DROP_DELAY_RND_TEXT,
485 GADGET_ID_DROP_DELAY_RND_UP,
486 GADGET_ID_MOVE_DELAY_FIX_DOWN,
487 GADGET_ID_MOVE_DELAY_FIX_TEXT,
488 GADGET_ID_MOVE_DELAY_FIX_UP,
489 GADGET_ID_MOVE_DELAY_RND_DOWN,
490 GADGET_ID_MOVE_DELAY_RND_TEXT,
491 GADGET_ID_MOVE_DELAY_RND_UP,
492 GADGET_ID_STEP_DELAY_FIX_DOWN,
493 GADGET_ID_STEP_DELAY_FIX_TEXT,
494 GADGET_ID_STEP_DELAY_FIX_UP,
495 GADGET_ID_STEP_DELAY_RND_DOWN,
496 GADGET_ID_STEP_DELAY_RND_TEXT,
497 GADGET_ID_STEP_DELAY_RND_UP,
498 GADGET_ID_EXPLOSION_DELAY_DOWN,
499 GADGET_ID_EXPLOSION_DELAY_TEXT,
500 GADGET_ID_EXPLOSION_DELAY_UP,
501 GADGET_ID_IGNITION_DELAY_DOWN,
502 GADGET_ID_IGNITION_DELAY_TEXT,
503 GADGET_ID_IGNITION_DELAY_UP,
504 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
505 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
506 GADGET_ID_CHANGE_DELAY_FIX_UP,
507 GADGET_ID_CHANGE_DELAY_RND_DOWN,
508 GADGET_ID_CHANGE_DELAY_RND_TEXT,
509 GADGET_ID_CHANGE_DELAY_RND_UP,
510 GADGET_ID_CHANGE_CONT_RND_DOWN,
511 GADGET_ID_CHANGE_CONT_RND_TEXT,
512 GADGET_ID_CHANGE_CONT_RND_UP,
513 GADGET_ID_GROUP_CONTENT_DOWN,
514 GADGET_ID_GROUP_CONTENT_TEXT,
515 GADGET_ID_GROUP_CONTENT_UP,
517 // drawing area identifiers
519 GADGET_ID_DRAWING_LEVEL,
520 GADGET_ID_YAMYAM_CONTENT_0,
521 GADGET_ID_YAMYAM_CONTENT_1,
522 GADGET_ID_YAMYAM_CONTENT_2,
523 GADGET_ID_YAMYAM_CONTENT_3,
524 GADGET_ID_YAMYAM_CONTENT_4,
525 GADGET_ID_YAMYAM_CONTENT_5,
526 GADGET_ID_YAMYAM_CONTENT_6,
527 GADGET_ID_YAMYAM_CONTENT_7,
528 GADGET_ID_MAGIC_BALL_CONTENT_0,
529 GADGET_ID_MAGIC_BALL_CONTENT_1,
530 GADGET_ID_MAGIC_BALL_CONTENT_2,
531 GADGET_ID_MAGIC_BALL_CONTENT_3,
532 GADGET_ID_MAGIC_BALL_CONTENT_4,
533 GADGET_ID_MAGIC_BALL_CONTENT_5,
534 GADGET_ID_MAGIC_BALL_CONTENT_6,
535 GADGET_ID_MAGIC_BALL_CONTENT_7,
536 GADGET_ID_ANDROID_CONTENT,
537 GADGET_ID_AMOEBA_CONTENT,
538 GADGET_ID_START_ELEMENT,
539 GADGET_ID_ARTWORK_ELEMENT,
540 GADGET_ID_EXPLOSION_ELEMENT,
541 GADGET_ID_INVENTORY_CONTENT,
542 GADGET_ID_CUSTOM_GRAPHIC,
543 GADGET_ID_CUSTOM_CONTENT,
544 GADGET_ID_CUSTOM_MOVE_ENTER,
545 GADGET_ID_CUSTOM_MOVE_LEAVE,
546 GADGET_ID_CUSTOM_CHANGE_TARGET,
547 GADGET_ID_CUSTOM_CHANGE_CONTENT,
548 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
549 GADGET_ID_CUSTOM_CHANGE_ACTION,
550 GADGET_ID_GROUP_CONTENT,
551 GADGET_ID_RANDOM_BACKGROUND,
553 // text input identifiers
555 GADGET_ID_LEVEL_NAME,
556 GADGET_ID_LEVEL_AUTHOR,
557 GADGET_ID_LEVELSET_NAME,
558 GADGET_ID_LEVELSET_AUTHOR,
559 GADGET_ID_ELEMENT_NAME,
561 // text area identifiers
563 GADGET_ID_ENVELOPE_INFO,
565 // selectbox identifiers
567 GADGET_ID_TIME_OR_STEPS,
568 GADGET_ID_TIME_SCORE_BASE,
569 GADGET_ID_GAME_ENGINE_TYPE,
570 GADGET_ID_LEVELSET_SAVE_MODE,
571 GADGET_ID_WIND_DIRECTION,
572 GADGET_ID_PLAYER_SPEED,
573 GADGET_ID_CUSTOM_WALK_TO_ACTION,
574 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
575 GADGET_ID_CUSTOM_DEADLINESS,
576 GADGET_ID_CUSTOM_MOVE_PATTERN,
577 GADGET_ID_CUSTOM_MOVE_DIRECTION,
578 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
579 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
580 GADGET_ID_CUSTOM_SMASH_TARGETS,
581 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
582 GADGET_ID_CUSTOM_ACCESS_TYPE,
583 GADGET_ID_CUSTOM_ACCESS_LAYER,
584 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
585 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
586 GADGET_ID_CHANGE_TIME_UNITS,
587 GADGET_ID_CHANGE_DIRECT_ACTION,
588 GADGET_ID_CHANGE_OTHER_ACTION,
589 GADGET_ID_CHANGE_SIDE,
590 GADGET_ID_CHANGE_PLAYER,
591 GADGET_ID_CHANGE_PAGE,
592 GADGET_ID_CHANGE_REPLACE_WHEN,
593 GADGET_ID_ACTION_TYPE,
594 GADGET_ID_ACTION_MODE,
595 GADGET_ID_ACTION_ARG,
596 GADGET_ID_SELECT_CHANGE_PAGE,
597 GADGET_ID_GROUP_CHOICE_MODE,
599 // textbutton identifiers
601 GADGET_ID_LEVELINFO_LEVEL,
602 GADGET_ID_LEVELINFO_LEVELSET,
603 GADGET_ID_LEVELINFO_EDITOR,
604 GADGET_ID_PROPERTIES_INFO,
605 GADGET_ID_PROPERTIES_CONFIG,
606 GADGET_ID_PROPERTIES_CONFIG_1,
607 GADGET_ID_PROPERTIES_CONFIG_2,
608 GADGET_ID_PROPERTIES_CHANGE,
609 GADGET_ID_SAVE_AS_TEMPLATE_1,
610 GADGET_ID_SAVE_AS_TEMPLATE_2,
611 GADGET_ID_SAVE_LEVELSET,
612 GADGET_ID_ADD_CHANGE_PAGE,
613 GADGET_ID_DEL_CHANGE_PAGE,
615 // graphicbutton identifiers
617 GADGET_ID_PREV_CHANGE_PAGE,
618 GADGET_ID_NEXT_CHANGE_PAGE,
619 GADGET_ID_COPY_CHANGE_PAGE,
620 GADGET_ID_PASTE_CHANGE_PAGE,
622 // gadgets for scrolling of drawing area
625 GADGET_ID_SCROLL_DOWN,
626 GADGET_ID_SCROLL_LEFT,
627 GADGET_ID_SCROLL_RIGHT,
628 GADGET_ID_SCROLL_HORIZONTAL,
629 GADGET_ID_SCROLL_VERTICAL,
631 // gadgets for scrolling element list
633 GADGET_ID_SCROLL_LIST_UP,
634 GADGET_ID_SCROLL_LIST_DOWN,
635 GADGET_ID_SCROLL_LIST_VERTICAL,
637 // checkbuttons/radiobuttons for level/element properties
639 GADGET_ID_AUTO_COUNT_GEMS,
640 GADGET_ID_USE_LEVELSET_ARTWORK,
641 GADGET_ID_COPY_LEVEL_TEMPLATE,
642 GADGET_ID_RANDOM_PERCENTAGE,
643 GADGET_ID_RANDOM_QUANTITY,
644 GADGET_ID_RANDOM_RESTRICTED,
645 GADGET_ID_STICK_ELEMENT,
646 GADGET_ID_EM_SLIPPERY_GEMS,
647 GADGET_ID_EM_EXPLODES_BY_FIRE,
648 GADGET_ID_USE_SPRING_BUG,
649 GADGET_ID_USE_TIME_ORB_BUG,
650 GADGET_ID_USE_LIFE_BUGS,
651 GADGET_ID_RANDOM_BALL_CONTENT,
652 GADGET_ID_INITIAL_BALL_ACTIVE,
653 GADGET_ID_GROW_INTO_DIGGABLE,
654 GADGET_ID_SB_FIELDS_NEEDED,
655 GADGET_ID_SB_OBJECTS_NEEDED,
656 GADGET_ID_AUTO_EXIT_SOKOBAN,
657 GADGET_ID_SOLVED_BY_ONE_PLAYER,
658 GADGET_ID_FINISH_DIG_COLLECT,
659 GADGET_ID_CONTINUOUS_SNAPPING,
660 GADGET_ID_BLOCK_SNAP_FIELD,
661 GADGET_ID_BLOCK_LAST_FIELD,
662 GADGET_ID_SP_BLOCK_LAST_FIELD,
663 GADGET_ID_INSTANT_RELOCATION,
664 GADGET_ID_SHIFTED_RELOCATION,
665 GADGET_ID_LAZY_RELOCATION,
666 GADGET_ID_USE_START_ELEMENT,
667 GADGET_ID_USE_ARTWORK_ELEMENT,
668 GADGET_ID_USE_EXPLOSION_ELEMENT,
669 GADGET_ID_INITIAL_GRAVITY,
670 GADGET_ID_USE_INITIAL_INVENTORY,
671 GADGET_ID_CAN_PASS_TO_WALKABLE,
672 GADGET_ID_CAN_FALL_INTO_ACID,
673 GADGET_ID_CAN_MOVE_INTO_ACID,
674 GADGET_ID_DONT_COLLIDE_WITH,
675 GADGET_ID_ENVELOPE_AUTOWRAP,
676 GADGET_ID_ENVELOPE_CENTERED,
677 GADGET_ID_MM_LASER_RED,
678 GADGET_ID_MM_LASER_GREEN,
679 GADGET_ID_MM_LASER_BLUE,
680 GADGET_ID_DF_LASER_RED,
681 GADGET_ID_DF_LASER_GREEN,
682 GADGET_ID_DF_LASER_BLUE,
683 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
684 GADGET_ID_CUSTOM_CAN_EXPLODE,
685 GADGET_ID_CUSTOM_EXPLODE_FIRE,
686 GADGET_ID_CUSTOM_EXPLODE_SMASH,
687 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
688 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
689 GADGET_ID_CUSTOM_DEADLY,
690 GADGET_ID_CUSTOM_CAN_MOVE,
691 GADGET_ID_CUSTOM_CAN_FALL,
692 GADGET_ID_CUSTOM_CAN_SMASH,
693 GADGET_ID_CUSTOM_SLIPPERY,
694 GADGET_ID_CUSTOM_ACCESSIBLE,
695 GADGET_ID_CUSTOM_GRAV_REACHABLE,
696 GADGET_ID_CUSTOM_USE_LAST_VALUE,
697 GADGET_ID_CUSTOM_USE_GRAPHIC,
698 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
699 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
700 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
701 GADGET_ID_CUSTOM_CAN_CHANGE,
702 GADGET_ID_CHANGE_USE_CONTENT,
703 GADGET_ID_CHANGE_USE_EXPLOSION,
704 GADGET_ID_CHANGE_ONLY_COMPLETE,
705 GADGET_ID_CHANGE_USE_RANDOM,
706 GADGET_ID_CHANGE_HAS_ACTION,
707 GADGET_ID_CHANGE_DELAY,
708 GADGET_ID_CHANGE_BY_DIRECT_ACT,
709 GADGET_ID_CHANGE_BY_OTHER_ACT,
711 NUM_STATIC_GADGET_IDS
714 // gadgets for buttons in element list (dynamic)
715 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
716 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
717 ED_NUM_ELEMENTLIST_BUTTONS - 1)
719 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
721 // radio button numbers
725 RADIO_NR_DRAWING_TOOLBOX,
726 RADIO_NR_RANDOM_ELEMENTS
729 // values for counter gadgets
732 ED_COUNTER_ID_SELECT_LEVEL,
733 ED_COUNTER_ID_LEVEL_XSIZE,
734 ED_COUNTER_ID_LEVEL_YSIZE,
735 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
736 ED_COUNTER_ID_LEVEL_TIMELIMIT,
737 ED_COUNTER_ID_LEVEL_TIMESCORE,
738 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
739 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
740 ED_COUNTER_ID_LEVEL_RANDOM,
741 ED_COUNTER_ID_ELEMENT_VALUE1,
742 ED_COUNTER_ID_ELEMENT_VALUE2,
743 ED_COUNTER_ID_ELEMENT_VALUE3,
744 ED_COUNTER_ID_ELEMENT_VALUE4,
745 ED_COUNTER_ID_YAMYAM_CONTENT,
746 ED_COUNTER_ID_BALL_CONTENT,
747 ED_COUNTER_ID_ANDROID_CONTENT,
748 ED_COUNTER_ID_ENVELOPE_XSIZE,
749 ED_COUNTER_ID_ENVELOPE_YSIZE,
750 ED_COUNTER_ID_INVENTORY_SIZE,
751 ED_COUNTER_ID_CUSTOM_SCORE,
752 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
753 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
754 ED_COUNTER_ID_CUSTOM_VALUE_RND,
755 ED_COUNTER_ID_PUSH_DELAY_FIX,
756 ED_COUNTER_ID_PUSH_DELAY_RND,
757 ED_COUNTER_ID_DROP_DELAY_FIX,
758 ED_COUNTER_ID_DROP_DELAY_RND,
759 ED_COUNTER_ID_MOVE_DELAY_FIX,
760 ED_COUNTER_ID_MOVE_DELAY_RND,
761 ED_COUNTER_ID_STEP_DELAY_FIX,
762 ED_COUNTER_ID_STEP_DELAY_RND,
763 ED_COUNTER_ID_EXPLOSION_DELAY,
764 ED_COUNTER_ID_IGNITION_DELAY,
765 ED_COUNTER_ID_GROUP_CONTENT,
766 ED_COUNTER_ID_CHANGE_DELAY_FIX,
767 ED_COUNTER_ID_CHANGE_DELAY_RND,
768 ED_COUNTER_ID_CHANGE_CONT_RND,
770 ED_NUM_COUNTERBUTTONS
773 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
774 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
775 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
776 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
777 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
778 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
780 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
781 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
782 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
783 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
784 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
785 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
787 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
788 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
790 // values for scrollbutton gadgets
793 ED_SCROLLBUTTON_ID_AREA_UP,
794 ED_SCROLLBUTTON_ID_AREA_DOWN,
795 ED_SCROLLBUTTON_ID_AREA_LEFT,
796 ED_SCROLLBUTTON_ID_AREA_RIGHT,
797 ED_SCROLLBUTTON_ID_LIST_UP,
798 ED_SCROLLBUTTON_ID_LIST_DOWN,
803 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
804 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
806 // values for scrollbar gadgets
809 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
810 ED_SCROLLBAR_ID_AREA_VERTICAL,
811 ED_SCROLLBAR_ID_LIST_VERTICAL,
816 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
817 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
819 // values for text input gadgets
822 ED_TEXTINPUT_ID_LEVEL_NAME,
823 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
824 ED_TEXTINPUT_ID_LEVELSET_NAME,
825 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
826 ED_TEXTINPUT_ID_ELEMENT_NAME,
831 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
832 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
834 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
835 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
837 // values for text area gadgets
840 ED_TEXTAREA_ID_ENVELOPE_INFO,
845 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
846 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
848 // values for selectbox gadgets
851 ED_SELECTBOX_ID_TIME_OR_STEPS,
852 ED_SELECTBOX_ID_TIME_SCORE_BASE,
853 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
854 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
855 ED_SELECTBOX_ID_WIND_DIRECTION,
856 ED_SELECTBOX_ID_PLAYER_SPEED,
857 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
858 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
859 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
860 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
861 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
862 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
863 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
864 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
865 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
866 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
867 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
868 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
869 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
870 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
871 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
872 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
873 ED_SELECTBOX_ID_CHANGE_SIDE,
874 ED_SELECTBOX_ID_CHANGE_PLAYER,
875 ED_SELECTBOX_ID_CHANGE_PAGE,
876 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
877 ED_SELECTBOX_ID_ACTION_TYPE,
878 ED_SELECTBOX_ID_ACTION_MODE,
879 ED_SELECTBOX_ID_ACTION_ARG,
880 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
881 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
886 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
887 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
889 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
890 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
892 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
893 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
894 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
895 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
896 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
897 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
899 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
900 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
902 // values for textbutton gadgets
905 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
906 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
907 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
908 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
909 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
910 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
911 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
912 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
913 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
914 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
915 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
916 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
917 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
922 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
923 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
925 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
926 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
928 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
929 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
931 // values for graphicbutton gadgets
934 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
935 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
936 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
937 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
939 ED_NUM_GRAPHICBUTTONS
942 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
943 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
945 // values for checkbutton gadgets
948 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
949 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
950 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
951 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
952 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
953 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
954 ED_CHECKBUTTON_ID_STICK_ELEMENT,
955 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
956 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
957 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
958 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
959 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
960 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
961 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
962 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
963 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
964 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
965 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
966 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
967 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
968 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
969 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
970 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
971 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
972 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
973 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
974 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
975 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
976 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
977 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
978 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
979 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
980 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
981 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
982 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
983 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
984 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
985 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
986 ED_CHECKBUTTON_ID_MM_LASER_RED,
987 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
988 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
989 ED_CHECKBUTTON_ID_DF_LASER_RED,
990 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
991 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
992 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
993 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
994 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
995 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
996 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
997 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
998 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
999 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1000 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1001 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1002 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1003 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1004 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1005 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1006 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1007 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1008 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1009 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1010 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1011 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1012 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1013 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1014 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1015 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1016 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1021 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1022 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1024 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1025 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1027 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1028 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1030 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1031 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1032 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1033 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1034 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1035 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1037 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1038 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1040 // values for radiobutton gadgets
1043 ED_RADIOBUTTON_ID_PERCENTAGE,
1044 ED_RADIOBUTTON_ID_QUANTITY,
1049 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1050 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1052 // values for drawing area gadgets
1055 ED_DRAWING_ID_DRAWING_LEVEL,
1056 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1057 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1058 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1059 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1060 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1061 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1062 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1063 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1064 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1065 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1066 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1067 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1068 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1069 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1070 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1071 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1072 ED_DRAWING_ID_ANDROID_CONTENT,
1073 ED_DRAWING_ID_AMOEBA_CONTENT,
1074 ED_DRAWING_ID_START_ELEMENT,
1075 ED_DRAWING_ID_ARTWORK_ELEMENT,
1076 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1077 ED_DRAWING_ID_INVENTORY_CONTENT,
1078 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1079 ED_DRAWING_ID_CUSTOM_CONTENT,
1080 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1081 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1082 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1083 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1084 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1085 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1086 ED_DRAWING_ID_GROUP_CONTENT,
1087 ED_DRAWING_ID_RANDOM_BACKGROUND,
1089 ED_NUM_DRAWING_AREAS
1092 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1093 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1096 // ----------------------------------------------------------------------------
1097 // some internally used definitions
1098 // ----------------------------------------------------------------------------
1100 // values for CopyLevelToUndoBuffer()
1101 #define UNDO_IMMEDIATE 0
1102 #define UNDO_ACCUMULATE 1
1104 // values for scrollbars
1105 #define ED_SCROLL_NO 0
1106 #define ED_SCROLL_LEFT 1
1107 #define ED_SCROLL_RIGHT 2
1108 #define ED_SCROLL_UP 4
1109 #define ED_SCROLL_DOWN 8
1111 // screens in the level editor
1112 #define ED_MODE_DRAWING 0
1113 #define ED_MODE_INFO 1
1114 #define ED_MODE_PROPERTIES 2
1115 #define ED_MODE_PALETTE 3
1117 // sub-screens in the global settings section
1118 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1119 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1120 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1122 // sub-screens in the element properties section
1123 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1124 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1125 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1126 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1127 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1129 // how many steps can be cancelled
1130 #define NUM_UNDO_STEPS (64 + 1)
1132 // values for elements with score for certain actions
1134 #define MAX_SCORE 999
1136 // values for elements with count for collecting
1137 #define MIN_COLLECT_COUNT 0
1138 #define MAX_COLLECT_COUNT 999
1140 // values for random placement
1141 #define RANDOM_USE_PERCENTAGE 0
1142 #define RANDOM_USE_QUANTITY 1
1144 // values for level set save mode
1145 #define LEVELSET_SAVE_MODE_UPDATE 0
1146 #define LEVELSET_SAVE_MODE_CREATE 1
1148 // default value for element tile size in drawing area
1149 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1150 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1153 // ----------------------------------------------------------------------------
1154 // some internally used data structure definitions
1155 // ----------------------------------------------------------------------------
1161 struct XYTileSize *pos;
1165 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1167 // note: some additional characters are already reserved for "cheat mode"
1168 // shortcuts (":XYZ" style) -- for details, see "events.c"
1170 // ---------- toolbox control buttons ---------------------------------------
1173 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1174 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1175 "draw single items", 's'
1178 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1179 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1180 "draw connected items", 'd'
1183 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1184 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1188 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1189 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1193 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1194 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1195 "draw outline rectangles", 'r'
1198 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1199 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1200 "draw filled rectangles", 'R'
1203 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1204 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1205 "wrap (rotate) level up", 0
1208 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1209 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1210 "enter text elements", 't'
1213 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1214 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1218 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1219 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1220 "wrap (rotate) level left", 0
1223 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1224 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1225 "zoom level tile size", '+'
1228 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1229 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1230 "wrap (rotate) level right", 0
1233 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1234 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1235 "random element placement", 0
1238 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1239 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1243 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1244 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1245 "wrap (rotate) level down", 0
1248 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1249 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1250 "pick drawing element", ','
1253 // ---------- level control buttons -----------------------------------------
1256 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1257 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1258 "undo/redo last operation", 'u'
1261 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1262 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1263 "properties of level", 'I'
1266 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1267 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1271 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1272 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1276 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1277 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1281 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1282 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1283 "exit level editor", 'E'
1286 // ---------- CE and GE control buttons -------------------------------------
1289 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1290 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1291 "copy settings from other element", 0
1294 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1295 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1296 "copy settings to other element", 0
1299 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1300 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1301 "exchange element with other element", 0
1304 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1305 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1306 "copy settings from this element", 0
1309 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1310 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1311 "paste settings to this element", 0
1314 // ---------- palette control buttons ---------------------------------------
1317 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1318 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1319 "properties of drawing element", 'p'
1322 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1323 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1324 "properties of drawing element 1", '1'
1327 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1328 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1329 "properties of drawing element 2", '2'
1332 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1333 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1334 "properties of drawing element 3", '3'
1337 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1338 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1339 "show list of elements", 'e'
1343 static int random_placement_value = 10;
1344 static int random_placement_method = RANDOM_USE_QUANTITY;
1345 static int random_placement_background_element = EL_SAND;
1346 static boolean random_placement_background_restricted = FALSE;
1347 static boolean stick_element_properties_window = FALSE;
1348 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1349 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1350 static struct ElementChangeInfo custom_element_change;
1351 static struct ElementGroupInfo group_element_info;
1352 static struct ElementInfo custom_element;
1354 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1355 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1356 static int levelset_num_levels = 100;
1357 static boolean levelset_use_levelset_artwork = FALSE;
1358 static boolean levelset_copy_level_template = FALSE;
1359 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1364 int min_value, max_value;
1365 int gadget_id_down, gadget_id_up;
1367 int gadget_id_align;
1369 char *text_above, *text_left, *text_right;
1370 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1372 // ---------- current level number ------------------------------------------
1375 -1, -1, // these values are not constant, but can change at runtime
1377 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1378 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1383 // ---------- level and editor settings -------------------------------------
1386 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1387 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1388 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1389 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1391 "playfield size:", NULL, "width",
1394 -1, ED_LEVEL_SETTINGS_YPOS(4),
1395 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1396 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1397 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1399 NULL, " ", "height",
1402 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1404 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1405 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1407 NULL, "number of gems to collect:", NULL
1410 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1412 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1413 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1415 "time or step limit to solve level:", NULL, NULL
1418 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1420 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1421 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1422 &level.score[SC_TIME_BONUS],
1423 "score for time or steps left:", NULL, NULL
1426 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1428 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1429 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1431 NULL, "random seed:", "(0 => random)"
1434 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1436 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1437 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1438 &levelset_num_levels,
1439 "number of levels:", NULL, NULL,
1442 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1444 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1445 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1446 &random_placement_value,
1447 "random element placement:", NULL, "in"
1450 // ---------- element settings: configure (various elements) ----------------
1453 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1454 MIN_SCORE, MAX_SCORE,
1455 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1456 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1457 NULL, // will be set when used
1461 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1462 MIN_SCORE, MAX_SCORE,
1463 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1464 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1465 NULL, // will be set when used
1469 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1470 MIN_SCORE, MAX_SCORE,
1471 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1472 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1473 NULL, // will be set when used
1477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1478 MIN_SCORE, MAX_SCORE,
1479 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1480 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1481 NULL, // will be set when used
1485 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1486 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1487 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1488 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1489 &level.num_yamyam_contents,
1490 NULL, NULL, "number of content areas"
1493 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1494 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1495 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1496 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1497 &level.num_ball_contents,
1498 NULL, NULL, "number of content areas"
1501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1502 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1503 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1504 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1505 &level.num_android_clone_elements,
1506 NULL, NULL, "number of clonable elements"
1509 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1510 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1511 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1512 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1513 NULL, // will be set when used
1514 NULL, NULL, "width",
1517 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1518 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1519 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1520 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1521 NULL, // will be set when used
1522 NULL, " ", "height",
1525 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1526 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1527 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1528 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1529 &level.initial_inventory_size[0],
1530 NULL, NULL, "number of inventory elements"
1533 // ---------- element settings: configure 1 (custom elements) ---------------
1536 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1537 MIN_SCORE, MAX_SCORE,
1538 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1539 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1540 &custom_element.collect_score_initial,
1541 NULL, "CE score", " "
1544 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1545 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1546 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1547 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1548 &custom_element.collect_count_initial,
1549 NULL, "CE count", NULL
1552 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1554 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1555 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1556 &custom_element.ce_value_fixed_initial,
1557 NULL, "CE value", NULL
1560 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1562 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1563 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1564 &custom_element.ce_value_random_initial,
1565 NULL, "+random", NULL
1568 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1570 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1571 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1572 &custom_element.push_delay_fixed,
1573 NULL, "push delay", NULL
1576 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1578 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1579 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1580 &custom_element.push_delay_random,
1581 NULL, "+random", NULL
1584 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1586 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1587 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1588 &custom_element.drop_delay_fixed,
1589 NULL, "drop delay", NULL
1592 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1594 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1595 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1596 &custom_element.drop_delay_random,
1597 NULL, "+random", NULL
1600 // ---------- element settings: configure 2 (custom elements) ---------------
1603 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1605 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1606 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1607 &custom_element.move_delay_fixed,
1608 NULL, "move delay", NULL
1611 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1613 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1614 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1615 &custom_element.move_delay_random,
1616 NULL, "+random", NULL
1619 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1621 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1622 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1623 &custom_element.step_delay_fixed,
1624 NULL, "step delay", NULL
1627 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1629 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1630 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1631 &custom_element.step_delay_random,
1632 NULL, "+random", NULL
1635 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1637 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1638 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1639 &custom_element.explosion_delay,
1640 NULL, "explosion delay", NULL
1643 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1645 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1646 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1647 &custom_element.ignition_delay,
1648 NULL, "ignition delay", "(by fire)"
1651 // ---------- element settings: configure (group elements) ------------------
1654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1655 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1656 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1657 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1658 &group_element_info.num_elements,
1659 NULL, NULL, "number of elements in group"
1662 // ---------- element settings: advanced (custom elements) ------------------
1665 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1667 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1668 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1669 &custom_element_change.delay_fixed,
1670 NULL, "CE delay", NULL,
1673 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1675 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1676 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1677 &custom_element_change.delay_random,
1678 NULL, "+random", NULL
1681 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1683 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1684 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1685 &custom_element_change.random_percentage,
1686 NULL, "use random replace:", "%"
1696 char *text_above, *infotext;
1697 } textinput_info[ED_NUM_TEXTINPUT] =
1700 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1701 GADGET_ID_LEVEL_NAME,
1704 "Title:", "Title for this level"
1707 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1708 GADGET_ID_LEVEL_AUTHOR,
1709 MAX_LEVEL_AUTHOR_LEN,
1711 "Author:", "Author for this level"
1714 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1715 GADGET_ID_LEVELSET_NAME,
1718 "Title:", "Title for this or new level set"
1721 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1722 GADGET_ID_LEVELSET_AUTHOR,
1723 MAX_LEVEL_AUTHOR_LEN,
1725 "Author:", "Author for this or new level set"
1728 -1, -1, // these values are not constant, but can change at runtime
1729 GADGET_ID_ELEMENT_NAME,
1730 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1731 custom_element.description,
1732 NULL, "Element name"
1742 char *text_above, *infotext;
1743 } textarea_info[ED_NUM_TEXTAREAS] =
1746 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1747 GADGET_ID_ENVELOPE_INFO,
1748 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1750 "Envelope Content:", "Envelope Content"
1754 static struct ValueTextInfo options_time_or_steps[] =
1762 static struct ValueTextInfo options_time_score_base[] =
1764 { 1, "per second/step" },
1765 { 10, "per 10 seconds/steps" },
1770 static struct ValueTextInfo options_game_engine_type[] =
1772 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1773 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1774 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1775 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1780 static struct ValueTextInfo options_levelset_save_mode[] =
1782 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1783 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1788 static struct ValueTextInfo options_wind_direction[] =
1790 { MV_START_NONE, "none" },
1791 { MV_START_LEFT, "left" },
1792 { MV_START_RIGHT, "right" },
1793 { MV_START_UP, "up" },
1794 { MV_START_DOWN, "down" },
1799 static struct ValueTextInfo options_player_speed[] =
1806 { 16, "very fast" },
1807 { 32, "ultrafast" },
1812 static struct ValueTextInfo options_access_type[] =
1814 { EP_WALKABLE, "walkable" },
1815 { EP_PASSABLE, "passable" },
1820 static struct ValueTextInfo options_access_layer[] =
1822 { EP_ACCESSIBLE_OVER, "over" },
1823 { EP_ACCESSIBLE_INSIDE, "inside" },
1824 { EP_ACCESSIBLE_UNDER, "under" },
1829 static struct ValueTextInfo options_access_protected[] =
1831 { 0, "unprotected" },
1837 static struct ValueTextInfo options_access_direction[] =
1839 { MV_NO_DIRECTION, "no direction" },
1840 { MV_LEFT, "left" },
1841 { MV_RIGHT, "right" },
1843 { MV_DOWN, "down" },
1844 { MV_LEFT | MV_UP, "left + up" },
1845 { MV_LEFT | MV_DOWN, "left + down" },
1846 { MV_RIGHT | MV_UP, "right + up" },
1847 { MV_RIGHT | MV_DOWN, "right + down" },
1848 { MV_HORIZONTAL, "horizontal" },
1849 { MV_VERTICAL, "vertical" },
1850 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1851 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1852 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1853 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1854 { MV_ALL_DIRECTIONS, "all directions" },
1859 static struct ValueTextInfo options_walk_to_action[] =
1861 { EP_DIGGABLE, "diggable" },
1862 { EP_COLLECTIBLE_ONLY, "collectible" },
1863 { EP_DROPPABLE, "collectible & droppable" },
1864 { EP_THROWABLE, "collectible & throwable" },
1865 { EP_PUSHABLE, "pushable" },
1870 static struct ValueTextInfo options_move_pattern[] =
1872 { MV_LEFT, "left" },
1873 { MV_RIGHT, "right" },
1875 { MV_DOWN, "down" },
1876 { MV_HORIZONTAL, "horizontal" },
1877 { MV_VERTICAL, "vertical" },
1878 { MV_ALL_DIRECTIONS, "all directions" },
1879 { MV_WIND_DIRECTION, "wind direction" },
1880 { MV_TOWARDS_PLAYER, "towards player" },
1881 { MV_AWAY_FROM_PLAYER, "away from player" },
1882 { MV_ALONG_LEFT_SIDE, "along left side" },
1883 { MV_ALONG_RIGHT_SIDE, "along right side" },
1884 { MV_TURNING_LEFT, "turning left" },
1885 { MV_TURNING_RIGHT, "turning right" },
1886 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1887 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1888 { MV_TURNING_RANDOM, "turning random" },
1889 { MV_MAZE_RUNNER, "maze runner style" },
1890 { MV_MAZE_HUNTER, "maze hunter style" },
1891 { MV_WHEN_PUSHED, "when pushed" },
1892 { MV_WHEN_DROPPED, "when dropped/thrown" },
1897 static struct ValueTextInfo options_move_direction[] =
1899 { MV_START_AUTOMATIC, "automatic" },
1900 { MV_START_LEFT, "left" },
1901 { MV_START_RIGHT, "right" },
1902 { MV_START_UP, "up" },
1903 { MV_START_DOWN, "down" },
1904 { MV_START_RANDOM, "random" },
1905 { MV_START_PREVIOUS, "previous" },
1910 static struct ValueTextInfo options_move_stepsize[] =
1912 { 0, "not moving" },
1917 { 16, "very fast" },
1918 { 32, "even faster" },
1923 static struct ValueTextInfo options_move_leave_type[] =
1925 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1926 { LEAVE_TYPE_LIMITED, "change it to" },
1931 static struct ValueTextInfo options_smash_targets[] =
1933 { EP_CAN_SMASH_PLAYER, "player" },
1935 { EP_CAN_SMASH_ENEMIES, "enemies" },
1937 { EP_CAN_SMASH_EVERYTHING, "everything" },
1942 static struct ValueTextInfo options_slippery_type[] =
1944 { SLIPPERY_ANY_RANDOM, "random" },
1945 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1946 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1947 { SLIPPERY_ONLY_LEFT, "only left" },
1948 { SLIPPERY_ONLY_RIGHT, "only right" },
1953 static struct ValueTextInfo options_deadliness[] =
1955 { EP_DONT_RUN_INTO, "running into" },
1956 { EP_DONT_COLLIDE_WITH, "colliding with" },
1957 { EP_DONT_GET_HIT_BY, "getting hit by" },
1958 { EP_DONT_TOUCH, "touching" },
1963 static struct ValueTextInfo options_explosion_type[] =
1965 { EXPLODES_3X3, "3x3" },
1966 { EXPLODES_CROSS, "3+3" },
1967 { EXPLODES_1X1, "1x1" },
1972 static struct ValueTextInfo options_time_units[] =
1975 { FRAMES_PER_SECOND, "seconds" },
1980 static struct ValueTextInfo options_change_direct_action[] =
1982 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1983 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1984 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1985 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1986 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1987 { CE_ENTERED_BY_PLAYER, "entered by player" },
1988 { CE_LEFT_BY_PLAYER, "left by player" },
1989 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1990 { CE_SWITCHED, "switched" },
1991 { CE_HITTING_SOMETHING, "hitting something" },
1992 { CE_HIT_BY_SOMETHING, "hit by something" },
1994 { CE_BLOCKED, "blocked" },
1996 { CE_IMPACT, "impact (on something)" },
1997 { CE_SMASHED, "smashed (from above)" },
1999 { CE_VALUE_CHANGES, "CE value changes" },
2000 { CE_SCORE_CHANGES, "CE score changes" },
2002 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2003 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2004 { CE_UNDEFINED, " " },
2005 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2006 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2007 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2012 static struct ValueTextInfo options_change_other_action[] =
2014 { CE_PLAYER_TOUCHES_X, "player touches" },
2015 { CE_PLAYER_PRESSES_X, "player presses" },
2016 { CE_PLAYER_SWITCHES_X, "player switches" },
2017 { CE_PLAYER_SNAPS_X, "player snaps" },
2018 { CE_PLAYER_PUSHES_X, "player pushes" },
2019 { CE_PLAYER_ENTERS_X, "player enters" },
2020 { CE_PLAYER_LEAVES_X, "player leaves" },
2021 { CE_PLAYER_DIGS_X, "player digs" },
2022 { CE_PLAYER_COLLECTS_X, "player collects" },
2023 { CE_PLAYER_DROPS_X, "player drops/throws" },
2024 { CE_TOUCHING_X, "touching" },
2025 { CE_HITTING_X, "hitting" },
2026 { CE_DIGGING_X, "digging" },
2027 { CE_HIT_BY_X, "hit by" },
2028 { CE_SWITCH_OF_X, "switch of" },
2029 { CE_CHANGE_OF_X, "change by page of" },
2030 { CE_EXPLOSION_OF_X, "explosion of" },
2031 { CE_MOVE_OF_X, "move of" },
2032 { CE_CREATION_OF_X, "creation of" },
2033 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2034 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2035 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2036 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2037 { CE_UNDEFINED, " " },
2038 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2039 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2040 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2045 static struct ValueTextInfo options_change_trigger_side[] =
2047 { CH_SIDE_LEFT, "left" },
2048 { CH_SIDE_RIGHT, "right" },
2049 { CH_SIDE_TOP, "top" },
2050 { CH_SIDE_BOTTOM, "bottom" },
2051 { CH_SIDE_LEFT_RIGHT, "left/right" },
2052 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2053 { CH_SIDE_ANY, "any" },
2058 static struct ValueTextInfo options_change_trigger_player[] =
2060 { CH_PLAYER_1, "1" },
2061 { CH_PLAYER_2, "2" },
2062 { CH_PLAYER_3, "3" },
2063 { CH_PLAYER_4, "4" },
2064 { CH_PLAYER_ANY, "any" },
2069 static struct ValueTextInfo options_change_trigger_page[] =
2081 { (1 << 10), "11" },
2082 { (1 << 11), "12" },
2083 { (1 << 12), "13" },
2084 { (1 << 13), "14" },
2085 { (1 << 14), "15" },
2086 { (1 << 15), "16" },
2087 { (1 << 16), "17" },
2088 { (1 << 17), "18" },
2089 { (1 << 18), "19" },
2090 { (1 << 19), "20" },
2091 { (1 << 20), "21" },
2092 { (1 << 21), "22" },
2093 { (1 << 22), "23" },
2094 { (1 << 23), "24" },
2095 { (1 << 24), "25" },
2096 { (1 << 25), "26" },
2097 { (1 << 26), "27" },
2098 { (1 << 27), "28" },
2099 { (1 << 28), "29" },
2100 { (1 << 29), "30" },
2101 { (1 << 30), "31" },
2102 { (1 << 31), "32" },
2103 { CH_PAGE_ANY, "any" },
2108 static struct ValueTextInfo options_change_replace_when[] =
2110 { CP_WHEN_EMPTY, "empty" },
2111 { CP_WHEN_WALKABLE, "walkable" },
2112 { CP_WHEN_DIGGABLE, "diggable" },
2113 { CP_WHEN_COLLECTIBLE, "collectible" },
2114 { CP_WHEN_REMOVABLE, "removable" },
2115 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2120 static struct ValueTextInfo options_action_type[] =
2122 { CA_NO_ACTION, "no action" },
2123 { CA_UNDEFINED, " " },
2124 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2125 { CA_RESTART_LEVEL, "restart level" },
2126 { CA_SHOW_ENVELOPE, "show envelope" },
2127 { CA_SET_LEVEL_TIME, "set time" },
2128 { CA_SET_LEVEL_SCORE, "set score" },
2129 { CA_SET_LEVEL_GEMS, "set gems" },
2130 { CA_SET_LEVEL_WIND, "set wind dir." },
2131 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2132 { CA_UNDEFINED, " " },
2133 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2134 { CA_MOVE_PLAYER, "move player" },
2135 { CA_MOVE_PLAYER_NEW, "move player new" },
2136 { CA_EXIT_PLAYER, "exit player" },
2137 { CA_KILL_PLAYER, "kill player" },
2138 { CA_SET_PLAYER_KEYS, "set keys" },
2139 { CA_SET_PLAYER_SPEED, "set speed" },
2140 { CA_SET_PLAYER_SHIELD, "set shield" },
2141 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2142 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2143 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2144 { CA_UNDEFINED, " " },
2145 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2146 { CA_SET_CE_VALUE, "set CE value" },
2147 { CA_SET_CE_SCORE, "set CE score" },
2148 { CA_SET_CE_ARTWORK, "set CE artwork" },
2149 { CA_UNDEFINED, " " },
2150 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2151 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2156 static struct ValueTextInfo options_action_mode_none[] =
2158 { CA_MODE_UNDEFINED, " " },
2163 static struct ValueTextInfo options_action_mode_assign[] =
2165 { CA_MODE_SET, "=" },
2170 static struct ValueTextInfo options_action_mode_add_remove[] =
2172 { CA_MODE_ADD, "+" },
2173 { CA_MODE_SUBTRACT, "-" },
2178 static struct ValueTextInfo options_action_mode_calculate[] =
2180 { CA_MODE_SET, "=" },
2181 { CA_MODE_ADD, "+" },
2182 { CA_MODE_SUBTRACT, "-" },
2183 { CA_MODE_MULTIPLY, "*" },
2184 { CA_MODE_DIVIDE, "/" },
2185 { CA_MODE_MODULO, "%" },
2190 static struct ValueTextInfo options_action_arg_none[] =
2192 { CA_ARG_UNDEFINED, " " },
2197 static struct ValueTextInfo options_action_arg_player[] =
2199 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2200 { CA_ARG_PLAYER_1, "1" },
2201 { CA_ARG_PLAYER_2, "2" },
2202 { CA_ARG_PLAYER_3, "3" },
2203 { CA_ARG_PLAYER_4, "4" },
2204 { CA_ARG_PLAYER_ANY, "any" },
2205 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2206 { CA_ARG_PLAYER_ACTION, "action ->" },
2211 static struct ValueTextInfo options_action_arg_number[] =
2213 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2220 { CA_ARG_10, "10" },
2221 { CA_ARG_100, "100" },
2222 { CA_ARG_1000, "1000" },
2223 { CA_ARG_UNDEFINED, " " },
2224 { CA_ARG_NUMBER_MIN, "min" },
2225 { CA_ARG_NUMBER_MAX, "max" },
2226 { CA_ARG_UNDEFINED, " " },
2227 { CA_ARG_NUMBER_RESET, "reset" },
2228 { CA_ARG_UNDEFINED, " " },
2229 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2230 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2231 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2232 { CA_ARG_UNDEFINED, " " },
2233 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2234 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2235 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2236 { CA_ARG_UNDEFINED, " " },
2237 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2238 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2239 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2240 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2241 { CA_ARG_UNDEFINED, " " },
2242 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2243 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2244 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2245 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2250 static struct ValueTextInfo options_action_arg_value[] =
2252 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2259 { CA_ARG_10, "10" },
2260 { CA_ARG_100, "100" },
2261 { CA_ARG_1000, "1000" },
2262 { CA_ARG_UNDEFINED, " " },
2263 { CA_ARG_NUMBER_MIN, "min" },
2264 { CA_ARG_NUMBER_MAX, "max" },
2265 { CA_ARG_UNDEFINED, " " },
2266 { CA_ARG_NUMBER_RESET, "reset" },
2267 { CA_ARG_UNDEFINED, " " },
2268 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2269 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2270 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2271 { CA_ARG_UNDEFINED, " " },
2272 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2273 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2274 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2275 { CA_ARG_UNDEFINED, " " },
2276 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2277 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2278 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2279 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2280 { CA_ARG_UNDEFINED, " " },
2281 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2282 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2283 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2284 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2285 { CA_ARG_UNDEFINED, " " },
2286 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2287 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2288 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2289 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2294 static struct ValueTextInfo options_action_arg_envelope[] =
2296 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2301 { CA_ARG_UNDEFINED, " " },
2302 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2303 { CA_ARG_ELEMENT_TARGET, "target" },
2304 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2305 { CA_ARG_ELEMENT_ACTION, "action ->" },
2310 static struct ValueTextInfo options_action_arg_key[] =
2312 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2321 { CA_ARG_UNDEFINED, " " },
2322 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2323 { CA_ARG_ELEMENT_TARGET, "target" },
2324 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2325 { CA_ARG_ELEMENT_ACTION, "action ->" },
2330 static struct ValueTextInfo options_action_arg_speed[] =
2332 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2333 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2334 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2335 { CA_ARG_SPEED_SLOW, "slow" },
2336 { CA_ARG_SPEED_NORMAL, "normal" },
2337 { CA_ARG_SPEED_FAST, "fast" },
2338 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2339 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2340 { CA_ARG_UNDEFINED, " " },
2341 { CA_ARG_SPEED_SLOWER, "slower" },
2342 { CA_ARG_SPEED_FASTER, "faster" },
2343 { CA_ARG_UNDEFINED, " " },
2344 { CA_ARG_SPEED_RESET, "reset" },
2349 static struct ValueTextInfo options_action_arg_shield[] =
2351 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2352 { CA_ARG_SHIELD_OFF, "off" },
2353 { CA_ARG_SHIELD_NORMAL, "normal" },
2354 { CA_ARG_SHIELD_DEADLY, "deadly" },
2359 static struct ValueTextInfo options_action_arg_artwork[] =
2361 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2362 { CA_ARG_ELEMENT_TARGET, "target" },
2363 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2364 { CA_ARG_ELEMENT_ACTION, "action ->" },
2365 { CA_ARG_UNDEFINED, " " },
2366 { CA_ARG_ELEMENT_RESET, "reset" },
2371 static struct ValueTextInfo options_action_arg_gravity[] =
2373 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2374 { CA_ARG_GRAVITY_ON, "on" },
2375 { CA_ARG_GRAVITY_OFF, "off" },
2376 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2381 static struct ValueTextInfo options_action_arg_direction[] =
2383 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2384 { CA_ARG_DIRECTION_NONE, "none" },
2385 { CA_ARG_DIRECTION_LEFT, "left" },
2386 { CA_ARG_DIRECTION_RIGHT, "right" },
2387 { CA_ARG_DIRECTION_UP, "up" },
2388 { CA_ARG_DIRECTION_DOWN, "down" },
2389 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2390 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2395 static struct ValueTextInfo options_action_arg_scan_mode[] =
2397 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2398 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2399 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2404 static struct ValueTextInfo options_action_arg_inventory[] =
2406 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2407 { CA_ARG_ELEMENT_TARGET, "+ target" },
2408 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2409 { CA_ARG_ELEMENT_ACTION, "+ action" },
2410 { CA_ARG_UNDEFINED, " " },
2411 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2412 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2413 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2414 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2415 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2416 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2417 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2418 { CA_ARG_UNDEFINED, " " },
2419 { CA_ARG_INVENTORY_RESET, "reset" },
2424 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2425 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2430 static struct ValueTextInfo options_group_choice_mode[] =
2432 { ANIM_RANDOM, "random" },
2433 { ANIM_LOOP, "loop" },
2434 { ANIM_LINEAR, "linear" },
2435 { ANIM_PINGPONG, "pingpong" },
2436 { ANIM_PINGPONG2, "pingpong 2" },
2441 static struct ValueTextInfo *action_arg_modes[] =
2443 options_action_mode_none,
2444 options_action_mode_assign,
2445 options_action_mode_add_remove,
2446 options_action_mode_calculate,
2453 struct ValueTextInfo *options;
2455 action_arg_options[] =
2457 { CA_NO_ACTION, 0, options_action_arg_none, },
2458 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2459 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2460 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2461 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2462 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2463 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2464 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2465 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2466 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2467 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2468 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2469 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2470 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2471 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2472 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2473 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2474 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2475 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2476 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2477 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2478 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2487 int gadget_id_align;
2488 int size; // char size of selectbox or '-1' (dynamically determined)
2489 struct ValueTextInfo *options;
2491 char *text_above, *text_left, *text_right, *infotext;
2492 } selectbox_info[ED_NUM_SELECTBOX] =
2494 // ---------- level and editor settings -------------------------------------
2497 -1, ED_LEVEL_SETTINGS_YPOS(8),
2498 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2500 options_time_or_steps,
2501 &level.use_step_counter,
2502 NULL, NULL, "(0 => no limit)", "time or step limit"
2505 -1, ED_LEVEL_SETTINGS_YPOS(10),
2506 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2508 options_time_score_base,
2509 &level.time_score_base,
2510 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2513 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2514 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2516 options_game_engine_type,
2517 &level.game_engine_type,
2518 NULL, "game engine:", NULL, "game engine"
2521 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2522 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2524 options_levelset_save_mode,
2525 &levelset_save_mode,
2526 "Action:", NULL, NULL, "action when saving level set"
2529 // ---------- element settings: configure (several elements) ----------------
2532 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2533 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2535 options_wind_direction,
2536 &level.wind_direction_initial,
2537 NULL, "initial wind direction:", NULL, "initial wind direction"
2540 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2541 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2543 options_player_speed,
2544 &level.initial_player_stepsize[0],
2545 NULL, "initial player speed:", NULL, "initial player speed"
2548 // ---------- element settings: configure 1 (custom elements) ---------------
2551 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2552 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2554 options_access_type,
2555 &custom_element.access_type,
2556 NULL, NULL, NULL, "type of access to this field"
2559 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2560 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2562 options_access_layer,
2563 &custom_element.access_layer,
2564 NULL, NULL, NULL, "layer of access for this field"
2567 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2568 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2570 options_access_protected,
2571 &custom_element.access_protected,
2572 NULL, NULL, NULL, "protected access for this field"
2575 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2576 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2578 options_access_direction,
2579 &custom_element.access_direction,
2580 NULL, "from", NULL, "access direction for this field"
2583 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2584 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2586 options_walk_to_action,
2587 &custom_element.walk_to_action,
2588 NULL, NULL, NULL, "diggable/collectible/pushable"
2591 // ---------- element settings: configure 2 (custom elements) ---------------
2594 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2595 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2597 options_move_pattern,
2598 &custom_element.move_pattern,
2599 NULL, "can move", NULL, "element move pattern"
2602 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2603 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2605 options_move_direction,
2606 &custom_element.move_direction_initial,
2607 NULL, "starts moving", NULL, "initial element move direction"
2610 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2611 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2613 options_move_stepsize,
2614 &custom_element.move_stepsize,
2615 NULL, "move/fall speed", NULL, "speed of element movement"
2618 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2619 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2621 options_move_leave_type,
2622 &custom_element.move_leave_type,
2623 // left text with leading spaces to place gadget next to "can dig" gadget
2624 // (needed because drawing area gadgets created after selectbox gadgets)
2625 // NULL, "can dig: can", ":", "leave behind or change element"
2626 NULL, " can", ":", "leave behind or change element"
2629 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2630 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2632 options_smash_targets,
2633 &custom_element.smash_targets,
2634 NULL, "can smash", NULL, "elements that can be smashed"
2637 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2638 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2640 options_slippery_type,
2641 &custom_element.slippery_type,
2642 NULL, "slippery", NULL, "where other elements fall down"
2645 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2646 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2649 &custom_element.deadliness,
2650 NULL, "deadly when", NULL, "deadliness of element"
2653 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2654 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2656 options_explosion_type,
2657 &custom_element.explosion_type,
2658 NULL, "can explode", NULL, "explosion type"
2661 // ---------- element settings: advanced (custom elements) ------------------
2664 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2665 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2668 &custom_element_change.delay_frames,
2669 NULL, "delay time given in", NULL, "delay time units for change"
2672 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2673 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2675 options_change_direct_action,
2676 &custom_element_change.direct_action,
2677 NULL, NULL, NULL, "type of direct action"
2680 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2681 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2683 options_change_other_action,
2684 &custom_element_change.other_action,
2685 NULL, NULL, "element:", "type of other element action"
2688 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2689 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2691 options_change_trigger_side,
2692 &custom_element_change.trigger_side,
2693 NULL, "at", "side", "element side triggering change"
2696 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2697 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2699 options_change_trigger_player,
2700 &custom_element_change.trigger_player,
2701 NULL, "player:", " ", "player that causes change"
2704 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2705 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2707 options_change_trigger_page,
2708 &custom_element_change.trigger_page,
2709 NULL, "page:", NULL, "change page that causes change"
2712 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2713 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2715 options_change_replace_when,
2716 &custom_element_change.replace_when,
2717 NULL, "replace when", NULL, "which elements can be replaced"
2720 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2721 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2723 options_action_type,
2724 &custom_element_change.action_type,
2725 NULL, NULL, NULL, "action on specified condition"
2728 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2729 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2731 options_action_mode_none,
2732 &custom_element_change.action_mode,
2733 NULL, NULL, NULL, "action operator"
2736 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2737 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2739 options_action_arg_none,
2740 &custom_element_change.action_arg,
2741 NULL, NULL, NULL, "action parameter"
2744 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2745 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2747 options_change_page,
2748 &custom_element.current_change_page,
2749 NULL, NULL, NULL, "element change page"
2752 // ---------- element settings: configure (group elements) ------------------
2755 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2756 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2758 options_group_choice_mode,
2759 &group_element_info.choice_mode,
2760 NULL, "choice type:", NULL, "type of group element choice"
2768 int gadget_id_align;
2771 char *text_above, *text_left, *text_right, *infotext;
2772 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2774 // ---------- level and editor settings (tabs) ------------------------------
2777 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2778 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2780 NULL, NULL, NULL, "Configure level properties"
2784 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2786 NULL, NULL, NULL, "Update this or create new level set"
2790 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2792 NULL, NULL, NULL, "Configure editor properties"
2795 // ---------- element settings (tabs) ---------------------------------------
2798 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2799 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2801 NULL, NULL, NULL, "Show information about element"
2805 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2807 NULL, NULL, NULL, "Configure element properties"
2811 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2813 NULL, NULL, NULL, "Configure element properties, part 1"
2817 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2819 NULL, NULL, NULL, "Configure element properties, part 2"
2823 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2825 NULL, NULL, NULL, "Configure custom element change pages"
2828 // ---------- level and editor settings (buttons) ---------------------------
2831 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2832 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2834 NULL, NULL, NULL, "Update or create level set"
2837 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2838 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2840 NULL, NULL, "this level as level template",
2841 "Save current settings as new template"
2844 // ---------- element settings (buttons) ------------------------------------
2848 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2850 NULL, " ", "As Template",
2851 "Save current settings as new template"
2855 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2857 NULL, NULL, NULL, "Add new change page"
2861 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2863 NULL, NULL, NULL, "Delete current change page"
2872 int gadget_id_align;
2873 char *text_left, *text_right, *infotext;
2874 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2877 IMG_EDITOR_COUNTER_DOWN,
2878 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2879 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2880 NULL, NULL, "select previous change page"
2883 IMG_EDITOR_COUNTER_UP,
2884 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2885 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2886 NULL, "change page", "select next change page"
2889 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2890 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2891 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2892 " ", NULL, "copy settings from this change page"
2895 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2896 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2897 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2898 NULL, NULL, "paste settings to this change page"
2905 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2912 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2915 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2916 GADGET_ID_SCROLL_UP,
2917 "scroll level editing area up"
2920 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2921 GADGET_ID_SCROLL_DOWN,
2922 "scroll level editing area down"
2925 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2926 GADGET_ID_SCROLL_LEFT,
2927 "scroll level editing area left"
2930 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2931 GADGET_ID_SCROLL_RIGHT,
2932 "scroll level editing area right"
2935 IMG_EDITOR_PALETTE_SCROLL_UP,
2936 GADGET_ID_SCROLL_LIST_UP,
2937 "scroll element list up ('Page Up')"
2940 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2941 GADGET_ID_SCROLL_LIST_DOWN,
2942 "scroll element list down ('Page Down')"
2950 int wheel_x, wheel_y;
2951 int wheel_width, wheel_height;
2952 } scrollbar_pos[ED_NUM_SCROLLBARS];
2960 } scrollbar_info[ED_NUM_SCROLLBARS] =
2963 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2964 GD_TYPE_SCROLLBAR_HORIZONTAL,
2965 GADGET_ID_SCROLL_HORIZONTAL,
2966 "scroll level editing area horizontally"
2969 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2970 GD_TYPE_SCROLLBAR_VERTICAL,
2971 GADGET_ID_SCROLL_VERTICAL,
2972 "scroll level editing area vertically"
2975 IMG_EDITOR_PALETTE_SCROLLBAR,
2976 GD_TYPE_SCROLLBAR_VERTICAL,
2977 GADGET_ID_SCROLL_LIST_VERTICAL,
2978 "scroll element list vertically"
2987 int gadget_id_align;
2988 int radio_button_nr;
2991 char *text_left, *text_right, *infotext;
2992 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2995 -1, ED_LEVEL_SETTINGS_YPOS(0),
2996 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2997 RADIO_NR_RANDOM_ELEMENTS,
2998 &random_placement_method, RANDOM_USE_PERCENTAGE,
2999 " ", "percentage", "use percentage for random elements"
3002 -1, ED_LEVEL_SETTINGS_YPOS(0),
3003 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3004 RADIO_NR_RANDOM_ELEMENTS,
3005 &random_placement_method, RANDOM_USE_QUANTITY,
3006 " ", "quantity", "use quantity for random elements"
3014 int gadget_id_align;
3016 char *text_above, *text_left, *text_right, *infotext;
3017 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3019 // ---------- level and editor settings -------------------------------------
3022 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3023 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3024 &level.auto_count_gems,
3026 "automatically count gems needed", "set counter to number of gems"
3029 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3030 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3031 &levelset_use_levelset_artwork,
3033 "use current custom artwork", "use custom artwork of this level set"
3036 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3037 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3038 &levelset_copy_level_template,
3040 "copy current level template", "copy level template of this level set"
3043 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3044 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3045 &random_placement_background_restricted,
3047 "restrict random placement to:", "set random placement restriction"
3050 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3051 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3052 &setup.editor.use_template_for_new_levels,
3053 "Template for new levels and CE/GE:", NULL,
3054 "use template for new levels", "use template for level properties"
3057 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3058 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3059 &level.use_custom_template,
3061 "use template for custom elements", "use template for custom properties"
3064 // ---------- element settings: configure (various elements) ----------------
3067 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3068 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3069 &stick_element_properties_window,
3071 "stick this screen to edit content","stick this screen to edit content"
3074 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3075 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3076 &level.em_slippery_gems,
3078 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3081 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3082 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3083 &level.em_explodes_by_fire,
3085 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3088 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3089 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3090 &level.use_spring_bug,
3092 "use spring pushing bug", "use odd spring pushing behaviour"
3095 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3096 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3097 &level.use_time_orb_bug,
3099 "use time orb bug", "use odd time orb behaviour"
3102 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3103 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3104 &level.use_life_bugs,
3106 "use buggy element behaviour", "use odd (historic) element behaviour"
3109 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3110 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3113 "create single random element", "only create one element from content"
3116 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3117 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3118 &level.ball_active_initial,
3120 "magic ball initially activated", "activate magic ball after level start"
3123 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3124 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3125 &level.grow_into_diggable,
3127 "can grow into anything diggable", "grow into more than just sand"
3130 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3131 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3132 &level.sb_fields_needed,
3134 "all fields need to be filled", "require all SB fields to be solved"
3137 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3138 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3139 &level.sb_objects_needed,
3141 "all objects need to be placed", "require all SB objects to be solved"
3144 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3145 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3146 &level.auto_exit_sokoban,
3148 "exit level if all tasks solved", "automatically finish Sokoban levels"
3151 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3152 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3153 &level.solved_by_one_player,
3155 "only one player must enter exit", "level solved by first player in exit"
3158 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3159 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3160 &level.finish_dig_collect,
3162 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3165 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3166 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3167 &level.continuous_snapping,
3169 "continuous snapping", "use snapping without releasing key"
3172 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3173 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3174 &level.block_snap_field,
3176 "block snapped field when snapping", "use snapping delay to show animation"
3179 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3180 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3181 &level.block_last_field,
3183 "block last field when moving", "player blocks last field when moving"
3186 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3187 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3188 &level.sp_block_last_field,
3190 "block last field when moving", "player blocks last field when moving"
3193 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3194 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3195 &level.instant_relocation,
3197 "no scrolling when relocating", "player gets relocated without delay"
3200 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3201 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3202 &level.shifted_relocation,
3204 "no centering when relocating", "level not centered after relocation"
3207 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3208 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3209 &level.lazy_relocation,
3211 "only redraw off-screen relocation","no redraw if relocation target visible"
3214 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3215 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3216 &level.use_start_element[0],
3218 "use level start element:", "start level at this element's position"
3221 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3222 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3223 &level.use_artwork_element[0],
3225 "use artwork from element:", "use player artwork from other element"
3228 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3229 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3230 &level.use_explosion_element[0],
3232 "use explosion from element:", "use explosion properties from element"
3235 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3236 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3237 &level.initial_player_gravity[0],
3239 "use initial gravity", "set initial player gravity"
3242 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3243 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3244 &level.use_initial_inventory[0],
3246 "use initial inventory:", "use collected elements on level start"
3249 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3250 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3251 &level.can_pass_to_walkable,
3253 "can pass to walkable element", "player can pass to empty or walkable"
3256 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3257 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3258 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3260 "can fall into acid (with gravity)","player can fall into acid pool"
3263 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3264 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3265 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3267 "can move into acid", "element can move into acid pool"
3270 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3271 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3272 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3274 "deadly when colliding with", "element is deadly when hitting player"
3277 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3278 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3279 &level.envelope[0].autowrap,
3281 "auto-wrap", "automatically wrap envelope text"
3284 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3285 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3286 &level.envelope[0].centered,
3288 "centered", "automatically center envelope text"
3291 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3292 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3293 &level.mm_laser_red,
3294 "choose color components for laser:", NULL,
3295 "red", "use red color components in laser"
3298 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3299 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3300 &level.mm_laser_green,
3302 "green", "use green color components in laser"
3305 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3306 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3307 &level.mm_laser_blue,
3309 "blue", "use blue color components in laser"
3312 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3313 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3314 &level.df_laser_red,
3315 "choose color components for laser:", NULL,
3316 "red", "use red color components in laser"
3319 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3320 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3321 &level.df_laser_green,
3323 "green", "use green color components in laser"
3326 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3327 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3328 &level.df_laser_blue,
3330 "blue", "use blue color components in laser"
3333 // ---------- element settings: configure 1 (custom elements) ---------------
3336 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3337 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3338 &custom_element.use_gfx_element,
3340 "use graphic of element:", "use existing element graphic"
3343 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3344 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3345 &level.use_custom_template,
3347 "use template", "use template for custom properties"
3350 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3351 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3352 &custom_element_properties[EP_ACCESSIBLE],
3354 NULL, "player can walk to or pass this field"
3357 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3358 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3359 &custom_element_properties[EP_GRAVITY_REACHABLE],
3361 "reachable despite gravity", "player can walk/dig despite gravity"
3364 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3365 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3366 &custom_element.use_last_ce_value,
3368 "use last CE value after change", "use last CE value after change"
3371 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3372 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3373 &custom_element_properties[EP_WALK_TO_OBJECT],
3375 NULL, "player can dig/collect/push element"
3378 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3379 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3380 &custom_element_properties[EP_INDESTRUCTIBLE],
3382 "indestructible", "element is indestructible"
3385 // ---------- element settings: configure 2 (custom elements) ---------------
3388 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3389 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3390 &custom_element_properties[EP_CAN_MOVE],
3392 NULL, "element can move with some pattern"
3395 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3396 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3397 &custom_element_properties[EP_CAN_FALL],
3399 "can fall", "element can fall down"
3402 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3403 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3404 &custom_element_properties[EP_CAN_SMASH],
3406 NULL, "element can smash other elements"
3409 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3410 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3411 &custom_element_properties[EP_SLIPPERY],
3413 NULL, "other elements can fall down from it"
3416 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3417 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3418 &custom_element_properties[EP_DEADLY],
3420 NULL, "element can kill the player"
3423 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3424 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3425 &custom_element_properties[EP_CAN_EXPLODE],
3427 NULL, "element can explode"
3430 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3431 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3432 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3434 "by fire", "element can explode by fire/explosion"
3437 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3438 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3439 &custom_element_properties[EP_EXPLODES_SMASHED],
3441 "smashed", "element can explode when smashed"
3444 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3445 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3446 &custom_element_properties[EP_EXPLODES_IMPACT],
3448 "impact", "element can explode on impact"
3451 // ---------- element settings: advanced (custom elements) ------------------
3454 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3455 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3456 &custom_element_change.can_change,
3458 "element changes to:", "change element on specified condition"
3461 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3462 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3463 &custom_element_change_events[CE_DELAY],
3465 NULL, "element changes after delay"
3468 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3469 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3470 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3472 NULL, "element changes by direct action"
3475 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3476 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3477 &custom_element_change_events[CE_BY_OTHER_ACTION],
3479 NULL, "element changes by other element"
3482 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3483 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3484 &custom_element_change.explode,
3486 "explode instead of change", "element explodes instead of change"
3489 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3490 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3491 &custom_element_change.use_target_content,
3493 "use extended change target:", "element changes to more elements"
3496 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3497 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3498 &custom_element_change.only_if_complete,
3500 "replace all or nothing", "only replace when all can be changed"
3503 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3504 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3505 &custom_element_change.use_random_replace,
3507 NULL, "use percentage for random replace"
3510 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3511 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3512 &custom_element_change.has_action,
3514 NULL, "execute action on specified condition"
3521 int xoffset, yoffset;
3523 int gadget_id_align;
3525 int area_xsize, area_ysize;
3526 char *text_left, *text_right, *text_above, *text_below, *infotext;
3527 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3529 // ---------- level playfield content ---------------------------------------
3534 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3536 -1, -1, // these values are not constant, but can change at runtime
3537 NULL, NULL, NULL, NULL, NULL
3540 // ---------- yam yam content -----------------------------------------------
3543 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3544 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3545 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3546 &level.yamyam_content[0].e[0][0], 3, 3,
3547 NULL, NULL, NULL, "1", NULL
3550 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3551 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3552 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3553 &level.yamyam_content[1].e[0][0], 3, 3,
3554 NULL, NULL, NULL, "2", NULL
3557 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3558 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3559 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3560 &level.yamyam_content[2].e[0][0], 3, 3,
3561 NULL, NULL, NULL, "3", NULL
3564 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3565 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3566 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3567 &level.yamyam_content[3].e[0][0], 3, 3,
3568 NULL, NULL, NULL, "4", NULL
3571 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3572 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3573 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3574 &level.yamyam_content[4].e[0][0], 3, 3,
3575 NULL, NULL, NULL, "5", NULL
3578 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3579 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3580 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3581 &level.yamyam_content[5].e[0][0], 3, 3,
3582 NULL, NULL, NULL, "6", NULL
3585 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3586 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3587 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3588 &level.yamyam_content[6].e[0][0], 3, 3,
3589 NULL, NULL, NULL, "7", NULL
3592 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3593 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3594 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3595 &level.yamyam_content[7].e[0][0], 3, 3,
3596 NULL, NULL, NULL, "8", NULL
3599 // ---------- magic ball content --------------------------------------------
3602 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3603 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3604 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3605 &level.ball_content[0].e[0][0], 3, 3,
3606 NULL, NULL, NULL, "1", NULL
3609 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3610 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3611 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3612 &level.ball_content[1].e[0][0], 3, 3,
3613 NULL, NULL, NULL, "2", NULL
3616 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3617 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3618 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3619 &level.ball_content[2].e[0][0], 3, 3,
3620 NULL, NULL, NULL, "3", NULL
3623 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3624 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3625 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3626 &level.ball_content[3].e[0][0], 3, 3,
3627 NULL, NULL, NULL, "4", NULL
3630 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3631 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3632 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3633 &level.ball_content[4].e[0][0], 3, 3,
3634 NULL, NULL, NULL, "5", NULL
3637 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3638 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3639 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3640 &level.ball_content[5].e[0][0], 3, 3,
3641 NULL, NULL, NULL, "6", NULL
3644 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3645 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3646 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3647 &level.ball_content[6].e[0][0], 3, 3,
3648 NULL, NULL, NULL, "7", NULL
3651 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3652 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3653 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3654 &level.ball_content[7].e[0][0], 3, 3,
3655 NULL, NULL, NULL, "8", NULL
3658 // ---------- android content -----------------------------------------------
3661 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3662 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3663 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3664 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3665 NULL, NULL, "elements:", NULL, "elements android can clone"
3668 // ---------- amoeba content ------------------------------------------------
3671 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3672 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3673 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3674 &level.amoeba_content, 1, 1,
3675 "content:", NULL, NULL, NULL, "amoeba content"
3678 // ---------- level start element -------------------------------------------
3681 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3682 0, ED_AREA_1X1_SETTINGS_YOFF,
3683 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3684 &level.start_element[0], 1, 1,
3685 NULL, NULL, NULL, NULL, "level start element"
3688 // ---------- player artwork element ----------------------------------------
3691 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3692 0, ED_AREA_1X1_SETTINGS_YOFF,
3693 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3694 &level.artwork_element[0], 1, 1,
3695 NULL, NULL, NULL, NULL, "element for player artwork"
3698 // ---------- player explosion element --------------------------------------
3701 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3702 0, ED_AREA_1X1_SETTINGS_YOFF,
3703 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3704 &level.explosion_element[0], 1, 1,
3705 NULL, NULL, NULL, NULL, "element for player explosion"
3708 // ---------- player initial inventory --------------------------------------
3711 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3712 0, ED_AREA_1X1_SETTINGS_YOFF,
3713 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3714 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3715 NULL, NULL, NULL, NULL, "content for initial inventory"
3718 // ---------- element settings: configure 1 (custom elements) ---------------
3720 // ---------- custom graphic ------------------------------------------------
3723 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3724 0, ED_AREA_1X1_SETTINGS_YOFF,
3725 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3726 &custom_element.gfx_element_initial,1, 1,
3727 NULL, NULL, NULL, NULL, "custom graphic element"
3730 // ---------- element settings: configure 2 (custom elements) ---------------
3732 // ---------- custom content (when exploding) -------------------------------
3735 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
3736 0, ED_AREA_3X3_SETTINGS_YOFF,
3737 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3738 &custom_element.content.e[0][0], 3, 3,
3739 "content:", NULL, NULL, NULL, NULL
3742 // ---------- custom enter and leave element (when moving) ------------------
3745 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3746 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3747 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3748 &custom_element.move_enter_element, 1, 1,
3749 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3752 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3753 0, ED_AREA_1X1_SETTINGS_YOFF,
3754 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3755 &custom_element.move_leave_element, 1, 1,
3756 NULL, NULL, NULL, NULL, "element that will be left behind"
3759 // ---------- element settings: advanced (custom elements) ------------------
3761 // ---------- custom change target ------------------------------------------
3764 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3765 0, ED_AREA_1X1_SETTINGS_YOFF,
3766 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3767 &custom_element_change.target_element, 1, 1,
3768 NULL, "after/when:", NULL, NULL, "new target element after change"
3771 // ---------- custom change content (extended change target) ----------------
3774 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3775 0, ED_AREA_3X3_SETTINGS_YOFF,
3776 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3777 &custom_element_change.target_content.e[0][0], 3, 3,
3778 NULL, NULL, NULL, NULL, "new extended elements after change"
3781 // ---------- custom change trigger (element causing change) ----------------
3784 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3785 0, ED_AREA_1X1_SETTINGS_YOFF,
3786 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3787 &custom_element_change.initial_trigger_element, 1, 1,
3788 NULL, NULL, NULL, NULL, "other element triggering change"
3791 // ---------- custom change action (element used for action) ----------------
3794 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3795 0, ED_AREA_1X1_SETTINGS_YOFF,
3796 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3797 &custom_element_change.action_element, 1, 1,
3798 NULL, NULL, NULL, NULL, "element used as action parameter"
3801 // ---------- group element content -----------------------------------------
3804 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3805 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3806 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3807 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3808 "content:", NULL, NULL, NULL, NULL
3811 // ---------- random background (for random painting) -----------------------
3814 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3815 0, ED_AREA_1X1_LSETTINGS_YOFF,
3816 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3817 &random_placement_background_element, 1, 1,
3818 NULL, NULL, NULL, NULL, "random placement background"
3823 // ----------------------------------------------------------------------------
3824 // some internally used variables
3825 // ----------------------------------------------------------------------------
3827 // maximal size of level editor drawing area
3828 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3830 // actual size of level editor drawing area
3831 static int ed_fieldx, ed_fieldy;
3833 // actual position of level editor drawing area in level playfield
3834 static int level_xpos = -1, level_ypos = -1;
3836 // actual tile size used to display playfield drawing area
3837 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3838 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3840 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3842 // drawing elements on the three mouse buttons
3843 static int new_element1 = EL_WALL;
3844 static int new_element2 = EL_EMPTY;
3845 static int new_element3 = EL_SAND;
3847 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3848 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3849 (button) == 2 ? new_element2 : \
3850 (button) == 3 ? new_element3 : EL_EMPTY)
3852 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3854 static int use_permanent_palette = TRUE;
3856 #define PX (use_permanent_palette ? DX : SX)
3857 #define PY (use_permanent_palette ? DY : SY)
3858 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3859 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3861 // forward declaration for internal use
3862 static void CopyBrushToCursor(int, int);
3863 static void DeleteBrushFromCursor(void);
3864 static void ModifyEditorCounterValue(int, int);
3865 static void ModifyEditorCounterLimits(int, int, int);
3866 static void ModifyEditorSelectboxValue(int, int);
3867 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3868 static void ModifyEditorDrawingArea(int, int, int);
3869 static void ModifyEditorElementList(void);
3870 static void AdjustElementListScrollbar(void);
3871 static void RedrawDrawingElements(void);
3872 static void DrawDrawingWindowExt(boolean);
3873 static void DrawDrawingWindow(void);
3874 static void DrawLevelInfoWindow(void);
3875 static void DrawPropertiesWindow(void);
3876 static void DrawPaletteWindow(void);
3877 static void UpdateCustomElementGraphicGadgets(void);
3878 static boolean checkPropertiesConfig(int);
3879 static void SetAutomaticNumberOfGemsNeeded(void);
3880 static void ClearEditorGadgetInfoText(void);
3881 static void CopyLevelToUndoBuffer(int);
3882 static void HandleDrawingAreas(struct GadgetInfo *);
3883 static void HandleCounterButtons(struct GadgetInfo *);
3884 static void HandleTextInputGadgets(struct GadgetInfo *);
3885 static void HandleTextAreaGadgets(struct GadgetInfo *);
3886 static void HandleSelectboxGadgets(struct GadgetInfo *);
3887 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3888 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3889 static void HandleRadiobuttons(struct GadgetInfo *);
3890 static void HandleCheckbuttons(struct GadgetInfo *);
3891 static void HandleControlButtons(struct GadgetInfo *);
3892 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3893 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3894 static boolean AskToCopyAndModifyLevelTemplate(void);
3895 static boolean getDrawModeHiRes(void);
3896 static int getTabulatorBarWidth(void);
3897 static int getTabulatorBarHeight(void);
3898 static Pixel getTabulatorBarColor(void);
3900 static int num_editor_gadgets = 0; // dynamically determined
3902 static struct GadgetInfo **level_editor_gadget = NULL;
3903 static int *right_gadget_border = NULL;
3905 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3906 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3907 static boolean draw_with_brush = FALSE;
3908 static int properties_element = 0;
3910 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3911 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3912 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3913 static int undo_buffer_position = 0;
3914 static int undo_buffer_steps = 0;
3915 static int redo_buffer_steps = 0;
3917 static int edit_mode;
3918 static int edit_mode_levelinfo;
3919 static int edit_mode_properties;
3921 static int element_shift = 0;
3923 static int editor_el_players[] =
3930 static int *editor_el_players_ptr = editor_el_players;
3931 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3933 static int editor_hl_boulderdash[] =
3935 EL_INTERNAL_CASCADE_BD_ACTIVE,
3941 static int editor_el_boulderdash[] =
3950 EL_BD_EXPANDABLE_WALL,
3958 EL_BD_BUTTERFLY_LEFT,
3960 EL_BD_BUTTERFLY_RIGHT,
3961 EL_BD_FIREFLY_RIGHT,
3964 EL_BD_BUTTERFLY_DOWN,
3968 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3969 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3970 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3971 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3973 static int editor_hl_emerald_mine[] =
3975 EL_INTERNAL_CASCADE_EM_ACTIVE,
3981 static int editor_el_emerald_mine[] =
3999 EL_EM_DYNAMITE_ACTIVE,
4018 EL_ACID_POOL_TOPLEFT,
4020 EL_ACID_POOL_TOPRIGHT,
4023 EL_ACID_POOL_BOTTOMLEFT,
4024 EL_ACID_POOL_BOTTOM,
4025 EL_ACID_POOL_BOTTOMRIGHT,
4043 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4044 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4045 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4046 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4048 static int editor_hl_emerald_mine_club[] =
4050 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4056 static int editor_el_emerald_mine_club[] =
4083 EL_EMC_WALL_SLIPPERY_1,
4084 EL_EMC_WALL_SLIPPERY_2,
4085 EL_EMC_WALL_SLIPPERY_3,
4086 EL_EMC_WALL_SLIPPERY_4,
4109 EL_EMC_MAGIC_BALL_SWITCH,
4116 EL_EMC_SPRING_BUMPER,
4120 EL_BALLOON_SWITCH_UP,
4121 EL_BALLOON_SWITCH_ANY,
4124 EL_BALLOON_SWITCH_LEFT,
4126 EL_BALLOON_SWITCH_RIGHT,
4130 EL_BALLOON_SWITCH_DOWN,
4131 EL_BALLOON_SWITCH_NONE,
4133 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4134 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4135 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4136 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4138 static int editor_hl_rnd[] =
4140 EL_INTERNAL_CASCADE_RND_ACTIVE,
4146 static int editor_el_rnd[] =
4149 EL_DYNAMITE_ACTIVE, // RND
4183 EL_WALL_EMERALD_YELLOW,
4184 EL_WALL_EMERALD_RED,
4185 EL_WALL_EMERALD_PURPLE,
4203 EL_DYNABOMB_INCREASE_NUMBER,
4204 EL_DYNABOMB_INCREASE_SIZE,
4205 EL_DYNABOMB_INCREASE_POWER,
4225 EL_INVISIBLE_STEELWALL,
4229 EL_EXPANDABLE_WALL_HORIZONTAL,
4230 EL_EXPANDABLE_WALL_VERTICAL,
4231 EL_EXPANDABLE_WALL_ANY,
4233 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4234 static int *editor_el_rnd_ptr = editor_el_rnd;
4235 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4236 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4238 static int editor_hl_sokoban[] =
4240 EL_INTERNAL_CASCADE_SB_ACTIVE,
4246 static int editor_el_sokoban[] =
4249 EL_SOKOBAN_FIELD_EMPTY,
4250 EL_SOKOBAN_FIELD_FULL,
4251 EL_SOKOBAN_FIELD_PLAYER,
4253 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4254 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4255 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4256 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4258 static int editor_hl_supaplex[] =
4260 EL_INTERNAL_CASCADE_SP_ACTIVE,
4266 static int editor_el_supaplex[] =
4284 EL_SP_PORT_HORIZONTAL,
4285 EL_SP_PORT_VERTICAL,
4293 EL_SP_GRAVITY_PORT_LEFT,
4294 EL_SP_GRAVITY_PORT_RIGHT,
4295 EL_SP_GRAVITY_PORT_UP,
4296 EL_SP_GRAVITY_PORT_DOWN,
4298 EL_SP_GRAVITY_ON_PORT_LEFT,
4299 EL_SP_GRAVITY_ON_PORT_RIGHT,
4300 EL_SP_GRAVITY_ON_PORT_UP,
4301 EL_SP_GRAVITY_ON_PORT_DOWN,
4303 EL_SP_GRAVITY_OFF_PORT_LEFT,
4304 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4305 EL_SP_GRAVITY_OFF_PORT_UP,
4306 EL_SP_GRAVITY_OFF_PORT_DOWN,
4308 EL_SP_HARDWARE_GRAY,
4309 EL_SP_HARDWARE_GREEN,
4310 EL_SP_HARDWARE_BLUE,
4313 EL_SP_HARDWARE_BASE_1,
4314 EL_SP_HARDWARE_BASE_2,
4315 EL_SP_HARDWARE_BASE_3,
4316 EL_SP_HARDWARE_BASE_4,
4318 EL_SP_HARDWARE_BASE_5,
4319 EL_SP_HARDWARE_BASE_6,
4320 EL_SP_HARDWARE_YELLOW,
4328 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4329 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4330 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4331 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4333 static int editor_hl_diamond_caves[] =
4335 EL_INTERNAL_CASCADE_DC_ACTIVE,
4341 static int editor_el_diamond_caves[] =
4343 EL_EM_STEEL_EXIT_CLOSED, // DC2
4344 EL_EM_STEEL_EXIT_OPEN, // DC2
4345 EL_WALL_EMERALD, // DC2
4346 EL_WALL_DIAMOND, // DC2
4353 EL_CONVEYOR_BELT_1_LEFT,
4354 EL_CONVEYOR_BELT_1_MIDDLE,
4355 EL_CONVEYOR_BELT_1_RIGHT,
4356 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4358 EL_CONVEYOR_BELT_2_LEFT,
4359 EL_CONVEYOR_BELT_2_MIDDLE,
4360 EL_CONVEYOR_BELT_2_RIGHT,
4361 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4363 EL_CONVEYOR_BELT_3_LEFT,
4364 EL_CONVEYOR_BELT_3_MIDDLE,
4365 EL_CONVEYOR_BELT_3_RIGHT,
4366 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4368 EL_CONVEYOR_BELT_4_LEFT,
4369 EL_CONVEYOR_BELT_4_MIDDLE,
4370 EL_CONVEYOR_BELT_4_RIGHT,
4371 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4373 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4374 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4375 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4376 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4378 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4379 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4380 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4381 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4386 EL_DC_TIMEGATE_SWITCH,
4388 EL_SWITCHGATE_CLOSED,
4390 EL_SWITCHGATE_SWITCH_UP,
4391 EL_SWITCHGATE_SWITCH_DOWN,
4394 EL_LIGHT_SWITCH_ACTIVE,
4395 EL_DC_SWITCHGATE_SWITCH_UP,
4396 EL_DC_SWITCHGATE_SWITCH_DOWN,
4398 EL_STEEL_EXIT_CLOSED,
4400 EL_STEELWALL_SLIPPERY,
4403 EL_QUICKSAND_FAST_EMPTY,
4404 EL_QUICKSAND_FAST_FULL,
4418 EL_SIGN_RADIOACTIVITY,
4424 EL_SIGN_ENTRY_FORBIDDEN,
4425 EL_SIGN_EMERGENCY_EXIT,
4450 EL_DC_STEELWALL_2_SINGLE,
4451 EL_DC_STEELWALL_2_TOP,
4452 EL_SIGN_EXCLAMATION,
4455 EL_DC_STEELWALL_2_LEFT,
4456 EL_DC_STEELWALL_2_MIDDLE,
4457 EL_DC_STEELWALL_2_HORIZONTAL,
4458 EL_DC_STEELWALL_2_RIGHT,
4460 EL_DC_STEELWALL_1_TOPLEFT,
4461 EL_DC_STEELWALL_2_VERTICAL,
4462 EL_DC_STEELWALL_1_TOPRIGHT,
4465 EL_DC_STEELWALL_1_VERTICAL,
4466 EL_DC_STEELWALL_2_BOTTOM,
4468 EL_DC_GATE_WHITE_GRAY,
4470 EL_DC_STEELWALL_1_BOTTOMLEFT,
4471 EL_DC_STEELWALL_1_HORIZONTAL,
4472 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4473 EL_DC_GATE_FAKE_GRAY,
4475 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4476 EL_DC_STEELWALL_1_BOTTOM,
4477 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4478 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4480 EL_DC_STEELWALL_1_RIGHT,
4482 EL_DC_STEELWALL_1_LEFT,
4483 EL_EXPANDABLE_STEELWALL_VERTICAL,
4485 EL_DC_STEELWALL_1_TOPRIGHT_2,
4486 EL_DC_STEELWALL_1_TOP,
4487 EL_DC_STEELWALL_1_TOPLEFT_2,
4488 EL_EXPANDABLE_STEELWALL_ANY,
4490 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4491 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4492 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4493 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4495 static int editor_hl_dx_boulderdash[] =
4497 EL_INTERNAL_CASCADE_DX_ACTIVE,
4503 static int editor_el_dx_boulderdash[] =
4507 EL_TUBE_HORIZONTAL_DOWN,
4511 EL_TUBE_VERTICAL_RIGHT,
4513 EL_TUBE_VERTICAL_LEFT,
4517 EL_TUBE_HORIZONTAL_UP,
4525 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4526 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4527 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4528 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4530 static int editor_hl_mirror_magic[] =
4532 EL_INTERNAL_CASCADE_MM_ACTIVE,
4538 static int editor_el_mirror_magic[] =
4540 EL_MM_MCDUFFIN_RIGHT,
4542 EL_MM_MCDUFFIN_LEFT,
4543 EL_MM_MCDUFFIN_DOWN,
4546 EL_MM_MIRROR_FIXED_START,
4547 EL_MM_POLARIZER_START,
4548 EL_MM_POLARIZER_CROSS_START,
4550 EL_MM_TELEPORTER_RED_START,
4551 EL_MM_TELEPORTER_YELLOW_START,
4552 EL_MM_TELEPORTER_GREEN_START,
4553 EL_MM_TELEPORTER_BLUE_START,
4566 EL_MM_LIGHTBULB_ACTIVE,
4580 EL_MM_STEEL_GRID_FIXED_1,
4581 EL_MM_STEEL_GRID_FIXED_2,
4582 EL_MM_STEEL_GRID_FIXED_3,
4583 EL_MM_STEEL_GRID_FIXED_4,
4585 EL_MM_WOODEN_GRID_FIXED_1,
4586 EL_MM_WOODEN_GRID_FIXED_2,
4587 EL_MM_WOODEN_GRID_FIXED_3,
4588 EL_MM_WOODEN_GRID_FIXED_4
4590 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4591 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4592 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4593 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4595 static int editor_hl_deflektor[] =
4597 EL_INTERNAL_CASCADE_DF_ACTIVE,
4603 static int editor_el_deflektor[] =
4610 EL_DF_RECEIVER_RIGHT,
4612 EL_DF_RECEIVER_LEFT,
4613 EL_DF_RECEIVER_DOWN,
4616 EL_DF_MIRROR_ROTATING_START,
4620 EL_DF_FIBRE_OPTIC_RED_1,
4621 EL_DF_FIBRE_OPTIC_YELLOW_1,
4622 EL_DF_FIBRE_OPTIC_GREEN_1,
4623 EL_DF_FIBRE_OPTIC_BLUE_1,
4625 EL_DF_STEEL_GRID_FIXED_START,
4626 EL_DF_STEEL_GRID_ROTATING_START,
4627 EL_DF_WOODEN_GRID_FIXED_START,
4628 EL_DF_WOODEN_GRID_ROTATING_START,
4635 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4636 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4637 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4638 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4640 static int editor_hl_chars[] =
4642 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4648 static int editor_el_chars[] =
4730 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4731 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4732 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4733 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4735 EL_CHAR(CHAR_BYTE_DEGREE),
4736 EL_CHAR(CHAR_BYTE_REGISTERED),
4737 EL_CHAR(FONT_ASCII_CURSOR),
4738 EL_CHAR(FONT_ASCII_BUTTON),
4740 EL_CHAR(FONT_ASCII_UP),
4741 EL_CHAR(FONT_ASCII_DOWN),
4745 static int *editor_hl_chars_ptr = editor_hl_chars;
4746 static int *editor_el_chars_ptr = editor_el_chars;
4747 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4748 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4750 static int editor_hl_steel_chars[] =
4752 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4758 static int editor_el_steel_chars[] =
4768 EL_STEEL_CHAR('\''),
4835 EL_STEEL_CHAR('\\'),
4840 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4841 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4842 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4843 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4845 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4846 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4847 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4848 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4850 EL_STEEL_CHAR(FONT_ASCII_UP),
4851 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4855 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4856 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4857 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4858 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4860 static int editor_hl_custom[] =
4862 EL_INTERNAL_CASCADE_CE_ACTIVE,
4868 static int editor_el_custom[] =
4870 EL_CUSTOM_START + 0,
4871 EL_CUSTOM_START + 1,
4872 EL_CUSTOM_START + 2,
4873 EL_CUSTOM_START + 3,
4875 EL_CUSTOM_START + 4,
4876 EL_CUSTOM_START + 5,
4877 EL_CUSTOM_START + 6,
4878 EL_CUSTOM_START + 7,
4880 EL_CUSTOM_START + 8,
4881 EL_CUSTOM_START + 9,
4882 EL_CUSTOM_START + 10,
4883 EL_CUSTOM_START + 11,
4885 EL_CUSTOM_START + 12,
4886 EL_CUSTOM_START + 13,
4887 EL_CUSTOM_START + 14,
4888 EL_CUSTOM_START + 15,
4890 EL_CUSTOM_START + 16,
4891 EL_CUSTOM_START + 17,
4892 EL_CUSTOM_START + 18,
4893 EL_CUSTOM_START + 19,
4895 EL_CUSTOM_START + 20,
4896 EL_CUSTOM_START + 21,
4897 EL_CUSTOM_START + 22,
4898 EL_CUSTOM_START + 23,
4900 EL_CUSTOM_START + 24,
4901 EL_CUSTOM_START + 25,
4902 EL_CUSTOM_START + 26,
4903 EL_CUSTOM_START + 27,
4905 EL_CUSTOM_START + 28,
4906 EL_CUSTOM_START + 29,
4907 EL_CUSTOM_START + 30,
4908 EL_CUSTOM_START + 31,
4910 EL_CUSTOM_START + 32,
4911 EL_CUSTOM_START + 33,
4912 EL_CUSTOM_START + 34,
4913 EL_CUSTOM_START + 35,
4915 EL_CUSTOM_START + 36,
4916 EL_CUSTOM_START + 37,
4917 EL_CUSTOM_START + 38,
4918 EL_CUSTOM_START + 39,
4920 EL_CUSTOM_START + 40,
4921 EL_CUSTOM_START + 41,
4922 EL_CUSTOM_START + 42,
4923 EL_CUSTOM_START + 43,
4925 EL_CUSTOM_START + 44,
4926 EL_CUSTOM_START + 45,
4927 EL_CUSTOM_START + 46,
4928 EL_CUSTOM_START + 47,
4930 EL_CUSTOM_START + 48,
4931 EL_CUSTOM_START + 49,
4932 EL_CUSTOM_START + 50,
4933 EL_CUSTOM_START + 51,
4935 EL_CUSTOM_START + 52,
4936 EL_CUSTOM_START + 53,
4937 EL_CUSTOM_START + 54,
4938 EL_CUSTOM_START + 55,
4940 EL_CUSTOM_START + 56,
4941 EL_CUSTOM_START + 57,
4942 EL_CUSTOM_START + 58,
4943 EL_CUSTOM_START + 59,
4945 EL_CUSTOM_START + 60,
4946 EL_CUSTOM_START + 61,
4947 EL_CUSTOM_START + 62,
4948 EL_CUSTOM_START + 63,
4950 EL_CUSTOM_START + 64,
4951 EL_CUSTOM_START + 65,
4952 EL_CUSTOM_START + 66,
4953 EL_CUSTOM_START + 67,
4955 EL_CUSTOM_START + 68,
4956 EL_CUSTOM_START + 69,
4957 EL_CUSTOM_START + 70,
4958 EL_CUSTOM_START + 71,
4960 EL_CUSTOM_START + 72,
4961 EL_CUSTOM_START + 73,
4962 EL_CUSTOM_START + 74,
4963 EL_CUSTOM_START + 75,
4965 EL_CUSTOM_START + 76,
4966 EL_CUSTOM_START + 77,
4967 EL_CUSTOM_START + 78,
4968 EL_CUSTOM_START + 79,
4970 EL_CUSTOM_START + 80,
4971 EL_CUSTOM_START + 81,
4972 EL_CUSTOM_START + 82,
4973 EL_CUSTOM_START + 83,
4975 EL_CUSTOM_START + 84,
4976 EL_CUSTOM_START + 85,
4977 EL_CUSTOM_START + 86,
4978 EL_CUSTOM_START + 87,
4980 EL_CUSTOM_START + 88,
4981 EL_CUSTOM_START + 89,
4982 EL_CUSTOM_START + 90,
4983 EL_CUSTOM_START + 91,
4985 EL_CUSTOM_START + 92,
4986 EL_CUSTOM_START + 93,
4987 EL_CUSTOM_START + 94,
4988 EL_CUSTOM_START + 95,
4990 EL_CUSTOM_START + 96,
4991 EL_CUSTOM_START + 97,
4992 EL_CUSTOM_START + 98,
4993 EL_CUSTOM_START + 99,
4995 EL_CUSTOM_START + 100,
4996 EL_CUSTOM_START + 101,
4997 EL_CUSTOM_START + 102,
4998 EL_CUSTOM_START + 103,
5000 EL_CUSTOM_START + 104,
5001 EL_CUSTOM_START + 105,
5002 EL_CUSTOM_START + 106,
5003 EL_CUSTOM_START + 107,
5005 EL_CUSTOM_START + 108,
5006 EL_CUSTOM_START + 109,
5007 EL_CUSTOM_START + 110,
5008 EL_CUSTOM_START + 111,
5010 EL_CUSTOM_START + 112,
5011 EL_CUSTOM_START + 113,
5012 EL_CUSTOM_START + 114,
5013 EL_CUSTOM_START + 115,
5015 EL_CUSTOM_START + 116,
5016 EL_CUSTOM_START + 117,
5017 EL_CUSTOM_START + 118,
5018 EL_CUSTOM_START + 119,
5020 EL_CUSTOM_START + 120,
5021 EL_CUSTOM_START + 121,
5022 EL_CUSTOM_START + 122,
5023 EL_CUSTOM_START + 123,
5025 EL_CUSTOM_START + 124,
5026 EL_CUSTOM_START + 125,
5027 EL_CUSTOM_START + 126,
5028 EL_CUSTOM_START + 127,
5030 EL_CUSTOM_START + 128,
5031 EL_CUSTOM_START + 129,
5032 EL_CUSTOM_START + 130,
5033 EL_CUSTOM_START + 131,
5035 EL_CUSTOM_START + 132,
5036 EL_CUSTOM_START + 133,
5037 EL_CUSTOM_START + 134,
5038 EL_CUSTOM_START + 135,
5040 EL_CUSTOM_START + 136,
5041 EL_CUSTOM_START + 137,
5042 EL_CUSTOM_START + 138,
5043 EL_CUSTOM_START + 139,
5045 EL_CUSTOM_START + 140,
5046 EL_CUSTOM_START + 141,
5047 EL_CUSTOM_START + 142,
5048 EL_CUSTOM_START + 143,
5050 EL_CUSTOM_START + 144,
5051 EL_CUSTOM_START + 145,
5052 EL_CUSTOM_START + 146,
5053 EL_CUSTOM_START + 147,
5055 EL_CUSTOM_START + 148,
5056 EL_CUSTOM_START + 149,
5057 EL_CUSTOM_START + 150,
5058 EL_CUSTOM_START + 151,
5060 EL_CUSTOM_START + 152,
5061 EL_CUSTOM_START + 153,
5062 EL_CUSTOM_START + 154,
5063 EL_CUSTOM_START + 155,
5065 EL_CUSTOM_START + 156,
5066 EL_CUSTOM_START + 157,
5067 EL_CUSTOM_START + 158,
5068 EL_CUSTOM_START + 159,
5070 EL_CUSTOM_START + 160,
5071 EL_CUSTOM_START + 161,
5072 EL_CUSTOM_START + 162,
5073 EL_CUSTOM_START + 163,
5075 EL_CUSTOM_START + 164,
5076 EL_CUSTOM_START + 165,
5077 EL_CUSTOM_START + 166,
5078 EL_CUSTOM_START + 167,
5080 EL_CUSTOM_START + 168,
5081 EL_CUSTOM_START + 169,
5082 EL_CUSTOM_START + 170,
5083 EL_CUSTOM_START + 171,
5085 EL_CUSTOM_START + 172,
5086 EL_CUSTOM_START + 173,
5087 EL_CUSTOM_START + 174,
5088 EL_CUSTOM_START + 175,
5090 EL_CUSTOM_START + 176,
5091 EL_CUSTOM_START + 177,
5092 EL_CUSTOM_START + 178,
5093 EL_CUSTOM_START + 179,
5095 EL_CUSTOM_START + 180,
5096 EL_CUSTOM_START + 181,
5097 EL_CUSTOM_START + 182,
5098 EL_CUSTOM_START + 183,
5100 EL_CUSTOM_START + 184,
5101 EL_CUSTOM_START + 185,
5102 EL_CUSTOM_START + 186,
5103 EL_CUSTOM_START + 187,
5105 EL_CUSTOM_START + 188,
5106 EL_CUSTOM_START + 189,
5107 EL_CUSTOM_START + 190,
5108 EL_CUSTOM_START + 191,
5110 EL_CUSTOM_START + 192,
5111 EL_CUSTOM_START + 193,
5112 EL_CUSTOM_START + 194,
5113 EL_CUSTOM_START + 195,
5115 EL_CUSTOM_START + 196,
5116 EL_CUSTOM_START + 197,
5117 EL_CUSTOM_START + 198,
5118 EL_CUSTOM_START + 199,
5120 EL_CUSTOM_START + 200,
5121 EL_CUSTOM_START + 201,
5122 EL_CUSTOM_START + 202,
5123 EL_CUSTOM_START + 203,
5125 EL_CUSTOM_START + 204,
5126 EL_CUSTOM_START + 205,
5127 EL_CUSTOM_START + 206,
5128 EL_CUSTOM_START + 207,
5130 EL_CUSTOM_START + 208,
5131 EL_CUSTOM_START + 209,
5132 EL_CUSTOM_START + 210,
5133 EL_CUSTOM_START + 211,
5135 EL_CUSTOM_START + 212,
5136 EL_CUSTOM_START + 213,
5137 EL_CUSTOM_START + 214,
5138 EL_CUSTOM_START + 215,
5140 EL_CUSTOM_START + 216,
5141 EL_CUSTOM_START + 217,
5142 EL_CUSTOM_START + 218,
5143 EL_CUSTOM_START + 219,
5145 EL_CUSTOM_START + 220,
5146 EL_CUSTOM_START + 221,
5147 EL_CUSTOM_START + 222,
5148 EL_CUSTOM_START + 223,
5150 EL_CUSTOM_START + 224,
5151 EL_CUSTOM_START + 225,
5152 EL_CUSTOM_START + 226,
5153 EL_CUSTOM_START + 227,
5155 EL_CUSTOM_START + 228,
5156 EL_CUSTOM_START + 229,
5157 EL_CUSTOM_START + 230,
5158 EL_CUSTOM_START + 231,
5160 EL_CUSTOM_START + 232,
5161 EL_CUSTOM_START + 233,
5162 EL_CUSTOM_START + 234,
5163 EL_CUSTOM_START + 235,
5165 EL_CUSTOM_START + 236,
5166 EL_CUSTOM_START + 237,
5167 EL_CUSTOM_START + 238,
5168 EL_CUSTOM_START + 239,
5170 EL_CUSTOM_START + 240,
5171 EL_CUSTOM_START + 241,
5172 EL_CUSTOM_START + 242,
5173 EL_CUSTOM_START + 243,
5175 EL_CUSTOM_START + 244,
5176 EL_CUSTOM_START + 245,
5177 EL_CUSTOM_START + 246,
5178 EL_CUSTOM_START + 247,
5180 EL_CUSTOM_START + 248,
5181 EL_CUSTOM_START + 249,
5182 EL_CUSTOM_START + 250,
5183 EL_CUSTOM_START + 251,
5185 EL_CUSTOM_START + 252,
5186 EL_CUSTOM_START + 253,
5187 EL_CUSTOM_START + 254,
5188 EL_CUSTOM_START + 255
5190 static int *editor_hl_custom_ptr = editor_hl_custom;
5191 static int *editor_el_custom_ptr = editor_el_custom;
5192 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5193 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5195 static int editor_hl_group[] =
5197 EL_INTERNAL_CASCADE_GE_ACTIVE,
5203 static int editor_el_group[] =
5217 EL_GROUP_START + 10,
5218 EL_GROUP_START + 11,
5220 EL_GROUP_START + 12,
5221 EL_GROUP_START + 13,
5222 EL_GROUP_START + 14,
5223 EL_GROUP_START + 15,
5225 EL_GROUP_START + 16,
5226 EL_GROUP_START + 17,
5227 EL_GROUP_START + 18,
5228 EL_GROUP_START + 19,
5230 EL_GROUP_START + 20,
5231 EL_GROUP_START + 21,
5232 EL_GROUP_START + 22,
5233 EL_GROUP_START + 23,
5235 EL_GROUP_START + 24,
5236 EL_GROUP_START + 25,
5237 EL_GROUP_START + 26,
5238 EL_GROUP_START + 27,
5240 EL_GROUP_START + 28,
5241 EL_GROUP_START + 29,
5242 EL_GROUP_START + 30,
5245 static int *editor_hl_group_ptr = editor_hl_group;
5246 static int *editor_el_group_ptr = editor_el_group;
5247 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5248 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5250 static int editor_hl_reference[] =
5252 EL_INTERNAL_CASCADE_REF_ACTIVE,
5258 static int editor_el_reference[] =
5262 EL_TRIGGER_CE_VALUE,
5263 EL_TRIGGER_CE_SCORE,
5267 EL_CURRENT_CE_VALUE,
5268 EL_CURRENT_CE_SCORE,
5290 static int *editor_hl_reference_ptr = editor_hl_reference;
5291 static int *editor_el_reference_ptr = editor_el_reference;
5292 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5293 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5295 static int editor_hl_user_defined[] =
5297 EL_INTERNAL_CASCADE_USER_ACTIVE,
5303 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5304 static int *editor_el_user_defined_ptr = NULL;
5305 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5306 static int num_editor_el_user_defined = 0;
5308 static int editor_hl_dynamic[] =
5310 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5316 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5317 static int *editor_el_dynamic_ptr = NULL;
5318 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5319 static int num_editor_el_dynamic = 0;
5321 static int editor_hl_empty[] = { EL_EMPTY };
5322 static int *editor_el_empty = NULL; // dynamically allocated
5324 static int *editor_hl_empty_ptr = editor_hl_empty;
5325 static int *editor_el_empty_ptr = NULL;
5326 static int num_editor_hl_empty = 0;
5327 static int num_editor_el_empty = 0; // dynamically determined, if needed
5329 static boolean use_el_empty = FALSE;
5331 static int *editor_elements = NULL; // dynamically allocated
5332 static int num_editor_elements = 0; // dynamically determined
5334 static boolean setup_editor_cascade_never = FALSE;
5336 static boolean setup_editor_el_players = TRUE;
5337 static boolean setup_editor_el_boulderdash = TRUE;
5338 static boolean setup_editor_el_emerald_mine = TRUE;
5339 static boolean setup_editor_el_emerald_mine_club = TRUE;
5340 static boolean setup_editor_el_more = TRUE;
5341 static boolean setup_editor_el_sokoban = TRUE;
5342 static boolean setup_editor_el_supaplex = TRUE;
5343 static boolean setup_editor_el_diamond_caves = TRUE;
5344 static boolean setup_editor_el_dx_boulderdash = TRUE;
5345 static boolean setup_editor_el_mirror_magic = TRUE;
5346 static boolean setup_editor_el_deflektor = TRUE;
5347 static boolean setup_editor_el_chars = TRUE;
5348 static boolean setup_editor_el_steel_chars = TRUE;
5349 static boolean setup_editor_el_custom = TRUE;
5350 static boolean setup_editor_el_user_defined = TRUE;
5351 static boolean setup_editor_el_dynamic = TRUE;
5353 static int editor_hl_unused[] = { EL_EMPTY };
5354 static int *editor_hl_unused_ptr = editor_hl_unused;
5355 static int num_editor_hl_unused = 0;
5359 boolean *setup_value;
5360 boolean *setup_cascade_value;
5362 int **headline_list;
5363 int *headline_list_size;
5366 int *element_list_size;
5368 boolean last_setup_value;
5370 editor_elements_info[] =
5373 &setup_editor_el_players,
5374 &setup_editor_cascade_never,
5375 &editor_hl_unused_ptr, &num_editor_hl_unused,
5376 &editor_el_players_ptr, &num_editor_el_players
5379 &setup_editor_el_boulderdash,
5380 &setup.editor_cascade.el_bd,
5381 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5382 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5385 &setup_editor_el_emerald_mine,
5386 &setup.editor_cascade.el_em,
5387 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5388 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5391 &setup_editor_el_emerald_mine_club,
5392 &setup.editor_cascade.el_emc,
5393 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5394 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5397 &setup_editor_el_more,
5398 &setup.editor_cascade.el_rnd,
5399 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5400 &editor_el_rnd_ptr, &num_editor_el_rnd
5403 &setup_editor_el_sokoban,
5404 &setup.editor_cascade.el_sb,
5405 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5406 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5409 &setup_editor_el_supaplex,
5410 &setup.editor_cascade.el_sp,
5411 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5412 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5415 &setup_editor_el_diamond_caves,
5416 &setup.editor_cascade.el_dc,
5417 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5418 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5421 &setup_editor_el_dx_boulderdash,
5422 &setup.editor_cascade.el_dx,
5423 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5424 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5427 &setup_editor_el_mirror_magic,
5428 &setup.editor_cascade.el_mm,
5429 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5430 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5433 &setup_editor_el_deflektor,
5434 &setup.editor_cascade.el_df,
5435 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5436 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5439 &setup_editor_el_chars,
5440 &setup.editor_cascade.el_chars,
5441 &editor_hl_chars_ptr, &num_editor_hl_chars,
5442 &editor_el_chars_ptr, &num_editor_el_chars
5445 &setup_editor_el_steel_chars,
5446 &setup.editor_cascade.el_steel_chars,
5447 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5448 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5451 &setup_editor_el_custom,
5452 &setup.editor_cascade.el_ce,
5453 &editor_hl_custom_ptr, &num_editor_hl_custom,
5454 &editor_el_custom_ptr, &num_editor_el_custom
5457 &setup_editor_el_custom,
5458 &setup.editor_cascade.el_ge,
5459 &editor_hl_group_ptr, &num_editor_hl_group,
5460 &editor_el_group_ptr, &num_editor_el_group
5463 &setup_editor_el_custom,
5464 &setup.editor_cascade.el_ref,
5465 &editor_hl_reference_ptr, &num_editor_hl_reference,
5466 &editor_el_reference_ptr, &num_editor_el_reference
5469 &setup_editor_el_user_defined,
5470 &setup.editor_cascade.el_user,
5471 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5472 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5475 &setup_editor_el_dynamic,
5476 &setup.editor_cascade.el_dynamic,
5477 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5478 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5483 &editor_hl_empty_ptr, &num_editor_hl_empty,
5484 &editor_el_empty_ptr, &num_editor_el_empty,
5495 // ----------------------------------------------------------------------------
5497 // ----------------------------------------------------------------------------
5499 static int getMaxInfoTextLength(void)
5501 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5504 static int getTextWidthForGadget(char *text)
5509 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5512 static int getTextWidthForDrawingArea(char *text)
5517 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5520 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5522 return (gi->x + gi->width + getTextWidthForGadget(text));
5525 static char *getElementInfoText(int element)
5527 char *info_text = NULL;
5529 if (element < MAX_NUM_ELEMENTS)
5531 if (strlen(element_info[element].description) > 0)
5532 info_text = element_info[element].description;
5533 else if (element_info[element].custom_description != NULL)
5534 info_text = element_info[element].custom_description;
5535 else if (element_info[element].editor_description != NULL)
5536 info_text = element_info[element].editor_description;
5539 if (info_text == NULL)
5540 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5545 static char *getElementDescriptionFilenameExt(char *basename)
5547 char *elements_subdir = "elements";
5548 static char *elements_subdir2 = NULL;
5549 static char *filename = NULL;
5551 if (elements_subdir2 == NULL)
5552 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5554 checked_free(filename);
5556 // 1st try: look for element description in current level set directory
5557 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5558 if (fileExists(filename))
5563 // 2nd try: look for element description in the game's base directory
5564 filename = getPath3(options.docs_directory, elements_subdir, basename);
5565 if (fileExists(filename))
5571 static char *getElementDescriptionFilename(int element)
5573 char basename[MAX_FILENAME_LEN];
5576 // 1st try: look for element description file for exactly this element
5577 sprintf(basename, "%s.txt", element_info[element].token_name);
5578 filename = getElementDescriptionFilenameExt(basename);
5579 if (filename != NULL)
5582 // 2nd try: look for element description file for this element's class
5583 sprintf(basename, "%s.txt", element_info[element].class_name);
5584 filename = getElementDescriptionFilenameExt(basename);
5585 if (filename != NULL)
5591 static boolean suppressBorderElement(void)
5593 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5594 lev_fieldx <= MAX_ED_FIELDX &&
5595 lev_fieldy <= MAX_ED_FIELDY);
5598 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5600 boolean element_found[NUM_FILE_ELEMENTS];
5603 // initialize list of used elements to "not used"
5604 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5605 element_found[i] = FALSE;
5607 // find all elements used in current level
5608 for (y = 0; y < lev_fieldy; y++)
5609 for (x = 0; x < lev_fieldx; x++)
5610 if (Tile[x][y] < NUM_FILE_ELEMENTS) // should always be true
5611 element_found[Tile[x][y]] = TRUE;
5615 // count number of elements used in current level
5616 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5617 if (element_found[i])
5620 // add space for up to 3 more elements for padding that may be needed
5623 // free memory for old list of elements, if needed
5624 checked_free(*elements);
5626 // allocate memory for new list of elements
5627 *elements = checked_malloc(*num_elements * sizeof(int));
5631 // add all elements used in current level (non-custom/group elements)
5632 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5633 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5634 (*elements)[(*num_elements)++] = i;
5636 // add all elements used in current level (custom/group elements)
5637 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5638 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5639 (*elements)[(*num_elements)++] = i;
5641 while (*num_elements % 4) // pad with empty elements, if needed
5642 (*elements)[(*num_elements)++] = EL_EMPTY;
5645 static void ReinitializeElementList_EnableSections(void)
5647 // default: enable all element sections
5649 setup_editor_el_players = TRUE;
5650 setup_editor_el_boulderdash = TRUE;
5651 setup_editor_el_emerald_mine = TRUE;
5652 setup_editor_el_emerald_mine_club = TRUE;
5653 setup_editor_el_more = TRUE;
5654 setup_editor_el_sokoban = TRUE;
5655 setup_editor_el_supaplex = TRUE;
5656 setup_editor_el_diamond_caves = TRUE;
5657 setup_editor_el_dx_boulderdash = TRUE;
5658 setup_editor_el_mirror_magic = TRUE;
5659 setup_editor_el_deflektor = TRUE;
5660 setup_editor_el_chars = TRUE;
5661 setup_editor_el_steel_chars = TRUE;
5663 setup_editor_el_custom = TRUE;
5664 setup_editor_el_user_defined = TRUE;
5665 setup_editor_el_dynamic = TRUE;
5667 // now disable all element sections not to be displayed
5669 if (!setup.editor.el_classic)
5671 setup_editor_el_players = FALSE;
5672 setup_editor_el_boulderdash = FALSE;
5673 setup_editor_el_emerald_mine = FALSE;
5674 setup_editor_el_emerald_mine_club = FALSE;
5675 setup_editor_el_more = FALSE;
5676 setup_editor_el_sokoban = FALSE;
5677 setup_editor_el_supaplex = FALSE;
5678 setup_editor_el_diamond_caves = FALSE;
5679 setup_editor_el_dx_boulderdash = FALSE;
5680 setup_editor_el_mirror_magic = FALSE;
5681 setup_editor_el_deflektor = FALSE;
5682 setup_editor_el_chars = FALSE;
5683 setup_editor_el_steel_chars = FALSE;
5686 if (!setup.editor.el_custom)
5688 setup_editor_el_custom = FALSE;
5691 if (!setup.editor.el_user_defined)
5693 setup_editor_el_user_defined = FALSE;
5696 if (!setup.editor.el_dynamic)
5698 setup_editor_el_dynamic = FALSE;
5701 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5703 setup_editor_el_mirror_magic = FALSE;
5704 setup_editor_el_deflektor = FALSE;
5706 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5708 setup_editor_el_boulderdash = FALSE;
5709 setup_editor_el_more = FALSE;
5710 setup_editor_el_sokoban = FALSE;
5711 setup_editor_el_supaplex = FALSE;
5712 setup_editor_el_diamond_caves = FALSE;
5713 setup_editor_el_dx_boulderdash = FALSE;
5714 setup_editor_el_mirror_magic = FALSE;
5715 setup_editor_el_deflektor = FALSE;
5716 setup_editor_el_steel_chars = FALSE;
5718 setup_editor_el_custom = FALSE;
5720 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5722 setup_editor_el_players = FALSE;
5723 setup_editor_el_boulderdash = FALSE;
5724 setup_editor_el_emerald_mine = FALSE;
5725 setup_editor_el_emerald_mine_club = FALSE;
5726 setup_editor_el_more = FALSE;
5727 setup_editor_el_sokoban = FALSE;
5728 setup_editor_el_diamond_caves = FALSE;
5729 setup_editor_el_dx_boulderdash = FALSE;
5730 setup_editor_el_mirror_magic = FALSE;
5731 setup_editor_el_deflektor = FALSE;
5732 setup_editor_el_chars = FALSE;
5733 setup_editor_el_steel_chars = FALSE;
5735 setup_editor_el_custom = FALSE;
5737 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5739 setup_editor_el_players = FALSE;
5740 setup_editor_el_boulderdash = FALSE;
5741 setup_editor_el_emerald_mine = FALSE;
5742 setup_editor_el_emerald_mine_club = FALSE;
5743 setup_editor_el_more = FALSE;
5744 setup_editor_el_sokoban = FALSE;
5745 setup_editor_el_supaplex = FALSE;
5746 setup_editor_el_diamond_caves = FALSE;
5747 setup_editor_el_dx_boulderdash = FALSE;
5748 setup_editor_el_steel_chars = FALSE;
5750 setup_editor_el_custom = FALSE;
5754 static void ReinitializeElementList(void)
5756 static boolean initialization_needed = TRUE;
5760 ReinitializeElementList_EnableSections();
5762 if (initialization_needed)
5764 LoadSetup_EditorCascade(); // load last editor cascade state
5766 // initialize editor cascade element from saved cascade state
5767 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5769 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5770 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5772 if (IS_EDITOR_CASCADE(*cascade_element))
5774 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5775 EL_CASCADE_INACTIVE(*cascade_element));
5778 initialization_needed = FALSE;
5781 checked_free(editor_elements);
5783 // reload optional user defined element list for each invocation of editor
5784 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5785 &num_editor_el_user_defined);
5787 // initialize dynamic level element list for each invocation of editor
5788 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5789 &num_editor_el_dynamic);
5791 // initialize list of empty elements (used for padding, if needed)
5792 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5793 editor_el_empty[i] = EL_EMPTY;
5795 // do some sanity checks for each element from element list
5796 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5798 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5800 int element = (*editor_elements_info[i].element_list)[j];
5802 if (element >= NUM_FILE_ELEMENTS)
5803 Warn("editor element %d is runtime element", element);
5805 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5806 Warn("no element description text for element %d", element);
5810 num_editor_elements = 0;
5811 use_el_empty = FALSE;
5813 // determine size of element list
5814 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5816 boolean found_inactive_cascade = FALSE;
5818 if (*editor_elements_info[i].setup_value)
5820 if (setup.editor.el_headlines)
5822 // required for correct padding of palette headline buttons
5823 if (*editor_elements_info[i].headline_list_size > 0)
5824 num_editor_elements += ED_ELEMENTLIST_COLS;
5826 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5828 int element = (*editor_elements_info[i].headline_list)[j];
5830 if (IS_EDITOR_CASCADE_INACTIVE(element))
5831 found_inactive_cascade = TRUE;
5835 if (found_inactive_cascade)
5838 // required for correct padding of palette element buttons
5839 int element_list_size = *editor_elements_info[i].element_list_size;
5841 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5842 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5844 num_editor_elements += element_buttons;
5848 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5850 // offer at least as many elements as element buttons exist
5851 use_el_empty = TRUE;
5852 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5854 num_editor_elements += num_editor_el_empty;
5858 num_editor_el_empty = 0;
5861 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5863 // fill element list
5864 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5866 boolean found_inactive_cascade = FALSE;
5868 if (*editor_elements_info[i].setup_value)
5870 if (setup.editor.el_headlines)
5872 // required for correct padding of palette headline buttons
5873 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5874 ED_ELEMENTLIST_COLS : 0);
5876 for (j = 0; j < headline_size; j++)
5878 // use empty elements for padding of palette headline buttons
5879 int element = (j < *editor_elements_info[i].headline_list_size ?
5880 (*editor_elements_info[i].headline_list)[j] :
5881 editor_el_empty[0]);
5883 editor_elements[pos++] = element;
5885 if (IS_EDITOR_CASCADE_INACTIVE(element))
5886 found_inactive_cascade = TRUE;
5890 if (found_inactive_cascade)
5893 // required for correct padding of palette element buttons
5894 int element_list_size = *editor_elements_info[i].element_list_size;
5896 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5897 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5899 // copy all elements from element list
5900 for (j = 0; j < element_list_size; j++)
5901 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5903 // use empty elements for padding of palette element buttons
5904 for (j = 0; j < element_buttons - element_list_size; j++)
5905 editor_elements[pos++] = editor_el_empty[0];
5909 // (this function is also called before editor gadgets are initialized!)
5910 AdjustElementListScrollbar();
5913 void PrintEditorElementList(void)
5915 boolean *stop = &setup_editor_el_user_defined;
5918 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5920 int cascade_element = (*editor_elements_info[i].headline_list)[0];
5922 if (IS_EDITOR_CASCADE(cascade_element))
5924 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5925 char *headline = element_info[cascade_element_show].editor_description;
5927 PrintLineWithPrefix("# ", "-", 77);
5928 Print("# %s\n", headline);
5929 PrintLineWithPrefix("# ", "-", 77);
5932 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5934 int element = (*editor_elements_info[i].headline_list)[j];
5936 if (IS_EDITOR_CASCADE(element))
5937 element = EL_CHAR_MINUS;
5939 Print("# %s\n", element_info[element].token_name);
5945 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5947 int element = (*editor_elements_info[i].element_list)[j];
5949 Print("# %s\n", element_info[element].token_name);
5957 static void ReinitializeElementListButtons(void)
5959 static boolean last_setup_value_headlines = FALSE;
5960 static boolean initialization_needed = TRUE;
5963 if (!initialization_needed) // check if editor element setup has changed
5965 if (last_setup_value_headlines != setup.editor.el_headlines)
5966 initialization_needed = TRUE;
5968 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5969 if (editor_elements_info[i].last_setup_value !=
5970 *editor_elements_info[i].setup_value)
5971 initialization_needed = TRUE;
5974 if (!initialization_needed)
5977 FreeLevelEditorGadgets();
5978 CreateLevelEditorGadgets();
5980 // store current setup values for next invocation of this function
5981 last_setup_value_headlines = setup.editor.el_headlines;
5982 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5983 editor_elements_info[i].last_setup_value =
5984 *editor_elements_info[i].setup_value;
5986 initialization_needed = FALSE;
5989 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5992 int border_graphic =
5993 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5994 struct GraphicInfo *g = &graphic_info[border_graphic];
5995 Bitmap *src_bitmap = g->bitmap;
5996 int src_x = g->src_x;
5997 int src_y = g->src_y;
5998 int border_size = g->border_size;
5999 int border_xpos = g->width - border_size;
6000 int border_ypos = g->height - border_size;
6001 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6004 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6005 border_size, border_size,
6006 dest_x - border_size, dest_y - border_size);
6007 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6008 border_size, border_size,
6009 dest_x + width, dest_y - border_size);
6010 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6011 border_size, border_size,
6012 dest_x - border_size, dest_y + height);
6013 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6014 border_size, border_size,
6015 dest_x + width, dest_y + height);
6017 for (i = 0; i < width / tilesize; i++)
6019 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6020 tilesize, border_size,
6021 dest_x + i * tilesize, dest_y - border_size);
6022 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6023 tilesize, border_size,
6024 dest_x + i * tilesize, dest_y + height);
6027 for (i = 0; i < height / tilesize; i++)
6029 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6030 border_size, tilesize,
6031 dest_x - border_size, dest_y + i * tilesize);
6032 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6033 border_size, tilesize,
6034 dest_x + width, dest_y + i * tilesize);
6037 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6040 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6042 int xsize_tile = MAX(ed_tilesize, xsize);
6043 int ysize_tile = MAX(ed_tilesize, ysize);
6044 int xsize_full = xsize + 1;
6045 int ysize_full = ysize + 1;
6046 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6047 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6048 Pixel line_color = getTabulatorBarColor();
6050 if (line_color == BLACK_PIXEL) // black => transparent
6053 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6054 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6055 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6058 static void DrawEditorLevelBorderLinesIfNeeded(void)
6060 int xsize = lev_fieldx * ed_tilesize;
6061 int ysize = lev_fieldy * ed_tilesize;
6062 int line_size = getTabulatorBarHeight();
6064 if (!suppressBorderElement())
6067 // draw little border line around editable level playfield
6070 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6073 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6075 if (xsize < SXSIZE && ysize < SYSIZE)
6076 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6079 static void DrawEditorElement(int x, int y, int element)
6081 DrawSizedElement(x, y, element, ed_tilesize);
6084 static void DrawEditorElementThruMask(int x, int y, int element)
6086 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6089 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6091 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6094 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6096 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6097 DrawEditorLevelBorderLinesIfNeeded();
6100 static void DrawDrawingArea(int id)
6102 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6105 int *value = drawingarea_info[id].value;
6106 int area_xsize = drawingarea_info[id].area_xsize;
6107 int area_ysize = drawingarea_info[id].area_ysize;
6108 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6110 for (x = 0; x < area_xsize; x++)
6111 for (y = 0; y < area_ysize; y++)
6112 DrawSizedGraphicExt(drawto,
6113 gi->x + x * tilesize,
6114 gi->y + y * tilesize,
6115 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6118 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6121 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6122 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6124 BlitBitmap(drawto, drawto,
6125 SX + (dx == -1 ? ed_tilesize : 0),
6126 SY + (dy == -1 ? ed_tilesize : 0),
6127 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6128 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6129 SX + (dx == +1 ? ed_tilesize : 0),
6130 SY + (dy == +1 ? ed_tilesize : 0));
6134 x = (dx == 1 ? 0 : ed_fieldx - 1);
6135 for (y = 0; y < ed_fieldy; y++)
6136 DrawEditorElementOrWall(x, y, from_x, from_y);
6140 y = (dy == 1 ? 0 : ed_fieldy - 1);
6141 for (x = 0; x < ed_fieldx; x++)
6142 DrawEditorElementOrWall(x, y, from_x, from_y);
6145 redraw_mask |= REDRAW_FIELD;
6149 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6152 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6155 static void CreateControlButtons(void)
6157 struct GadgetInfo *gi;
6160 // create toolbox buttons
6161 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6163 int id = controlbutton_info[i].gadget_id;
6164 int type = controlbutton_info[i].gadget_type;
6165 int graphic = controlbutton_info[i].graphic;
6166 struct XYTileSize *pos = controlbutton_info[i].pos;
6167 struct GraphicInfo *gd = &graphic_info[graphic];
6168 Bitmap *deco_bitmap = NULL;
6169 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6170 int tile_size = 0, deco_shift = 0;
6171 boolean deco_masked = FALSE;
6172 int gd_x1 = gd->src_x;
6173 int gd_y1 = gd->src_y;
6174 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6175 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6176 int gd_x1a = gd->src_x + gd->active_xoffset;
6177 int gd_y1a = gd->src_y + gd->active_yoffset;
6178 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6179 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6182 unsigned int event_mask;
6183 int radio_button_nr = RADIO_NR_NONE;
6184 boolean checked = FALSE;
6186 if (type == GD_TYPE_RADIO_BUTTON)
6188 event_mask = GD_EVENT_PRESSED;
6189 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6191 if (id == drawing_function)
6196 if (id == GADGET_ID_WRAP_LEFT ||
6197 id == GADGET_ID_WRAP_RIGHT ||
6198 id == GADGET_ID_WRAP_UP ||
6199 id == GADGET_ID_WRAP_DOWN)
6200 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6202 event_mask = GD_EVENT_RELEASED;
6205 if (id == GADGET_ID_PROPERTIES ||
6206 id == GADGET_ID_PALETTE)
6211 else if (id == GADGET_ID_ELEMENT_LEFT ||
6212 id == GADGET_ID_ELEMENT_MIDDLE ||
6213 id == GADGET_ID_ELEMENT_RIGHT)
6218 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6219 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6220 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6222 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6223 editor.button.element_left.tile_size :
6224 id == GADGET_ID_ELEMENT_MIDDLE ?
6225 editor.button.element_middle.tile_size :
6226 id == GADGET_ID_ELEMENT_RIGHT ?
6227 editor.button.element_right.tile_size : 0);
6229 // make sure that decoration does not overlap gadget border
6230 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6232 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6234 deco_xpos = (gd->width - tile_size) / 2;
6235 deco_ypos = (gd->height - tile_size) / 2;
6237 deco_masked = gd->draw_masked;
6245 gi = CreateGadget(GDI_CUSTOM_ID, id,
6246 GDI_CUSTOM_TYPE_ID, i,
6247 GDI_IMAGE_ID, graphic,
6248 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6251 GDI_WIDTH, gd->width,
6252 GDI_HEIGHT, gd->height,
6254 GDI_STATE, GD_BUTTON_UNPRESSED,
6255 GDI_RADIO_NR, radio_button_nr,
6256 GDI_CHECKED, checked,
6257 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6258 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6259 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6260 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6261 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6262 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6263 GDI_DECORATION_SIZE, tile_size, tile_size,
6264 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6265 GDI_DECORATION_MASKED, deco_masked,
6266 GDI_EVENT_MASK, event_mask,
6267 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6268 GDI_CALLBACK_ACTION, HandleControlButtons,
6272 Fail("cannot create gadget");
6274 level_editor_gadget[id] = gi;
6277 // these values are not constant, but can change at runtime
6278 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6279 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6280 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6281 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6282 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6283 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6284 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6285 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6286 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6287 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6288 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6289 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6291 // create buttons for scrolling of drawing area and element list
6292 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6294 int id = scrollbutton_info[i].gadget_id;
6295 int graphic = scrollbutton_info[i].graphic;
6296 struct GraphicInfo *gd = &graphic_info[graphic];
6297 Bitmap *gd_bitmap = gd->bitmap;
6298 int gd_x1 = gd->src_x;
6299 int gd_y1 = gd->src_y;
6300 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6301 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6302 int width = gd->width;
6303 int height = gd->height;
6304 int x = scrollbutton_pos[i].x;
6305 int y = scrollbutton_pos[i].y;
6306 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6308 if (id == GADGET_ID_SCROLL_LIST_UP ||
6309 id == GADGET_ID_SCROLL_LIST_DOWN)
6320 gi = CreateGadget(GDI_CUSTOM_ID, id,
6321 GDI_CUSTOM_TYPE_ID, i,
6322 GDI_IMAGE_ID, graphic,
6323 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6328 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6329 GDI_STATE, GD_BUTTON_UNPRESSED,
6330 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6331 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6332 GDI_EVENT_MASK, event_mask,
6333 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6334 GDI_CALLBACK_ACTION, HandleControlButtons,
6338 Fail("cannot create gadget");
6340 level_editor_gadget[id] = gi;
6343 // create buttons for element list
6344 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6346 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6347 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6348 struct GraphicInfo *gd = &graphic_info[graphic];
6349 Bitmap *gd_bitmap = gd->bitmap;
6350 Bitmap *deco_bitmap;
6351 int deco_x, deco_y, deco_xpos, deco_ypos;
6352 int gd_x1 = gd->src_x;
6353 int gd_y1 = gd->src_y;
6354 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6355 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6356 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6357 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6358 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6359 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6360 int element = editor_elements[i];
6361 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6362 unsigned int event_mask = GD_EVENT_RELEASED;
6364 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6366 deco_xpos = (gd->width - tile_size) / 2;
6367 deco_ypos = (gd->height - tile_size) / 2;
6369 gi = CreateGadget(GDI_CUSTOM_ID, id,
6370 GDI_CUSTOM_TYPE_ID, i,
6371 GDI_IMAGE_ID, graphic,
6372 GDI_INFO_TEXT, getElementInfoText(element),
6375 GDI_WIDTH, gd->width,
6376 GDI_HEIGHT, gd->height,
6377 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6378 GDI_STATE, GD_BUTTON_UNPRESSED,
6379 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6380 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6381 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6382 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6383 GDI_DECORATION_SIZE, tile_size, tile_size,
6384 GDI_DECORATION_SHIFTING, 1, 1,
6385 GDI_EVENT_MASK, event_mask,
6386 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6387 GDI_CALLBACK_ACTION, HandleControlButtons,
6391 Fail("cannot create gadget");
6393 level_editor_gadget[id] = gi;
6397 static void CreateCounterButtons(void)
6399 int max_infotext_len = getMaxInfoTextLength();
6402 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6405 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6406 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6408 // determine horizontal position to the right of specified gadget
6409 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6410 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6411 ED_GADGET_TEXT_DISTANCE);
6413 // determine horizontal offset for leading text
6414 if (counterbutton_info[i].text_left != NULL)
6415 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6417 for (j = 0; j < 2; j++)
6419 struct GadgetInfo *gi;
6421 counterbutton_info[i].gadget_id_down :
6422 counterbutton_info[i].gadget_id_up);
6424 struct GraphicInfo *gd;
6425 int gd_x1, gd_x2, gd_y1, gd_y2;
6426 unsigned int event_mask;
6427 char infotext[max_infotext_len + 1];
6429 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6431 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6434 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6435 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6437 event_mask |= GD_EVENT_RELEASED;
6441 x = DX + editor.button.prev_level.x;
6442 y = DY + editor.button.prev_level.y;
6446 x = DX + editor.button.next_level.x;
6447 y = DY + editor.button.next_level.y;
6453 IMG_EDITOR_COUNTER_DOWN :
6454 IMG_EDITOR_COUNTER_UP);
6457 gd = &graphic_info[graphic];
6461 gd_x2 = gd->src_x + gd->pressed_xoffset;
6462 gd_y2 = gd->src_y + gd->pressed_yoffset;
6464 sprintf(infotext, "%s counter value by 1, 5 or 10",
6465 (j == 0 ? "decrease" : "increase"));
6467 gi = CreateGadget(GDI_CUSTOM_ID, id,
6468 GDI_CUSTOM_TYPE_ID, i,
6469 GDI_IMAGE_ID, graphic,
6470 GDI_INFO_TEXT, infotext,
6473 GDI_WIDTH, gd->width,
6474 GDI_HEIGHT, gd->height,
6475 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6476 GDI_STATE, GD_BUTTON_UNPRESSED,
6477 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6478 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6479 GDI_EVENT_MASK, event_mask,
6480 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6481 GDI_CALLBACK_ACTION, HandleCounterButtons,
6485 Fail("cannot create gadget");
6487 level_editor_gadget[id] = gi;
6488 right_gadget_border[id] =
6489 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6491 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6495 int font_type = FONT_INPUT_1;
6496 int font_type_active = FONT_INPUT_1_ACTIVE;
6498 id = counterbutton_info[i].gadget_id_text;
6500 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6502 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6504 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6506 font_type = FONT_LEVEL_NUMBER;
6507 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6509 x = DX + editor.input.level_number.x;
6510 y = DY + editor.input.level_number.y;
6514 graphic = IMG_EDITOR_COUNTER_INPUT;
6517 gd = &graphic_info[graphic];
6521 gd_x2 = gd->src_x + gd->active_xoffset;
6522 gd_y2 = gd->src_y + gd->active_yoffset;
6524 gi = CreateGadget(GDI_CUSTOM_ID, id,
6525 GDI_CUSTOM_TYPE_ID, i,
6526 GDI_IMAGE_ID, graphic,
6527 GDI_INFO_TEXT, "enter counter value",
6530 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6531 GDI_NUMBER_VALUE, 0,
6532 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6533 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6534 GDI_TEXT_SIZE, 3, // minimal counter text size
6535 GDI_TEXT_FONT, font_type,
6536 GDI_TEXT_FONT_ACTIVE, font_type_active,
6537 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6538 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6539 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6540 GDI_DESIGN_WIDTH, gd->width,
6541 GDI_EVENT_MASK, event_mask,
6542 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6543 GDI_CALLBACK_ACTION, HandleCounterButtons,
6547 Fail("cannot create gadget");
6549 level_editor_gadget[id] = gi;
6550 right_gadget_border[id] =
6551 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6553 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6559 static void CreateDrawingAreas(void)
6563 // these values are not constant, but can change at runtime
6564 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6565 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6567 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6569 struct GadgetInfo *gi;
6570 unsigned int event_mask;
6571 int id = drawingarea_info[i].gadget_id;
6572 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6573 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6574 int area_xsize = drawingarea_info[i].area_xsize;
6575 int area_ysize = drawingarea_info[i].area_ysize;
6576 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6577 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6580 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6581 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6583 // determine horizontal position to the right of specified gadget
6584 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6585 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6586 ED_DRAWINGAREA_TEXT_DISTANCE);
6588 // determine horizontal offset for leading text
6589 if (drawingarea_info[i].text_left != NULL)
6590 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6592 gi = CreateGadget(GDI_CUSTOM_ID, id,
6593 GDI_CUSTOM_TYPE_ID, i,
6596 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6597 GDI_AREA_SIZE, area_xsize, area_ysize,
6598 GDI_ITEM_SIZE, item_size, item_size,
6599 GDI_EVENT_MASK, event_mask,
6600 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6601 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6605 Fail("cannot create gadget");
6607 level_editor_gadget[id] = gi;
6608 right_gadget_border[id] =
6609 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6613 static void CreateTextInputGadgets(void)
6615 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6616 int max_infotext_len = getMaxInfoTextLength();
6619 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6621 int gd_x1 = gd->src_x;
6622 int gd_y1 = gd->src_y;
6623 int gd_x2 = gd->src_x + gd->active_xoffset;
6624 int gd_y2 = gd->src_y + gd->active_yoffset;
6625 struct GadgetInfo *gi;
6626 unsigned int event_mask;
6627 char infotext[MAX_OUTPUT_LINESIZE + 1];
6628 int id = textinput_info[i].gadget_id;
6631 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6633 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6634 int border_size = gd->border_size;
6635 int font_nr = FONT_INPUT_1;
6636 int font_height = getFontHeight(font_nr);
6637 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6638 int yoffset = element_border + (TILEY - font_height) / 2;
6640 x = (editor.settings.element_name.x != -1 ?
6641 editor.settings.element_name.x :
6642 editor.settings.element_graphic.x + xoffset) - border_size;
6643 y = (editor.settings.element_name.y != -1 ?
6644 editor.settings.element_name.y :
6645 editor.settings.element_graphic.y + yoffset) - border_size;
6649 x = ED_SETTINGS_X(textinput_info[i].x);
6650 y = ED_SETTINGS_Y(textinput_info[i].y);
6653 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6655 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6656 infotext[max_infotext_len] = '\0';
6658 gi = CreateGadget(GDI_CUSTOM_ID, id,
6659 GDI_CUSTOM_TYPE_ID, i,
6660 GDI_INFO_TEXT, infotext,
6663 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6664 GDI_TEXT_VALUE, textinput_info[i].value,
6665 GDI_TEXT_SIZE, textinput_info[i].size,
6666 GDI_TEXT_FONT, FONT_INPUT_1,
6667 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6668 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6669 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6670 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6671 GDI_DESIGN_WIDTH, gd->width,
6672 GDI_EVENT_MASK, event_mask,
6673 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6674 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6678 Fail("cannot create gadget");
6680 level_editor_gadget[id] = gi;
6684 static void CreateTextAreaGadgets(void)
6686 int max_infotext_len = getMaxInfoTextLength();
6689 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6691 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6692 int gd_x1 = gd->src_x;
6693 int gd_y1 = gd->src_y;
6694 int gd_x2 = gd->src_x + gd->active_xoffset;
6695 int gd_y2 = gd->src_y + gd->active_yoffset;
6696 struct GadgetInfo *gi;
6697 unsigned int event_mask;
6698 char infotext[MAX_OUTPUT_LINESIZE + 1];
6699 int id = textarea_info[i].gadget_id;
6700 int area_xsize = textarea_info[i].xsize;
6701 int area_ysize = textarea_info[i].ysize;
6703 event_mask = GD_EVENT_TEXT_LEAVING;
6705 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6706 infotext[max_infotext_len] = '\0';
6708 gi = CreateGadget(GDI_CUSTOM_ID, id,
6709 GDI_CUSTOM_TYPE_ID, i,
6710 GDI_INFO_TEXT, infotext,
6711 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6712 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6713 GDI_TYPE, GD_TYPE_TEXT_AREA,
6714 GDI_AREA_SIZE, area_xsize, area_ysize,
6715 GDI_TEXT_FONT, FONT_INPUT_1,
6716 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6717 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6718 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6719 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6720 GDI_DESIGN_WIDTH, gd->width,
6721 GDI_EVENT_MASK, event_mask,
6722 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6723 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6727 Fail("cannot create gadget");
6729 level_editor_gadget[id] = gi;
6733 static void CreateSelectboxGadgets(void)
6735 int max_infotext_len = getMaxInfoTextLength();
6738 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6740 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6741 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6742 int gd_x1 = gd->src_x;
6743 int gd_y1 = gd->src_y;
6744 int gd_x2 = gd->src_x + gd->active_xoffset;
6745 int gd_y2 = gd->src_y + gd->active_yoffset;
6746 int selectbox_button_xsize = gd2->width;
6747 struct GadgetInfo *gi;
6748 unsigned int event_mask;
6749 char infotext[MAX_OUTPUT_LINESIZE + 1];
6750 int id = selectbox_info[i].gadget_id;
6751 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6752 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6754 if (selectbox_info[i].size == -1) // dynamically determine size
6756 // (we cannot use -1 for uninitialized values if we directly compare
6757 // with results from strlen(), because the '<' and '>' operation will
6758 // implicitely cast -1 to an unsigned integer value!)
6759 selectbox_info[i].size = 0;
6761 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6762 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6763 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6765 selectbox_info[i].size++; // add one character empty space
6768 event_mask = GD_EVENT_RELEASED |
6769 GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6771 // determine horizontal position to the right of specified gadget
6772 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6773 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6774 ED_GADGET_TEXT_DISTANCE);
6776 // determine horizontal offset for leading text
6777 if (selectbox_info[i].text_left != NULL)
6778 x += getTextWidthForGadget(selectbox_info[i].text_left);
6780 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6781 infotext[max_infotext_len] = '\0';
6783 gi = CreateGadget(GDI_CUSTOM_ID, id,
6784 GDI_CUSTOM_TYPE_ID, i,
6785 GDI_INFO_TEXT, infotext,
6788 GDI_TYPE, GD_TYPE_SELECTBOX,
6789 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6790 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6791 GDI_TEXT_SIZE, selectbox_info[i].size,
6792 GDI_TEXT_FONT, FONT_INPUT_1,
6793 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6794 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6795 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6796 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6797 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6798 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6799 GDI_DESIGN_WIDTH, gd->width,
6800 GDI_EVENT_MASK, event_mask,
6801 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6802 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6806 Fail("cannot create gadget");
6808 level_editor_gadget[id] = gi;
6809 right_gadget_border[id] =
6810 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6814 static void CreateTextbuttonGadgets(void)
6816 int max_infotext_len = getMaxInfoTextLength();
6819 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6821 int id = textbutton_info[i].gadget_id;
6823 ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6824 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6826 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6827 int gadget_distance =
6828 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6829 struct GraphicInfo *gd = &graphic_info[graphic];
6830 int gd_x1 = gd->src_x;
6831 int gd_y1 = gd->src_y;
6832 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6833 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6834 int gd_x1a = gd->src_x + gd->active_xoffset;
6835 int gd_y1a = gd->src_y + gd->active_yoffset;
6836 int border_xsize = gd->border_size + gd->draw_xoffset;
6837 int border_ysize = gd->border_size;
6838 struct GadgetInfo *gi;
6839 unsigned int event_mask;
6840 char infotext[MAX_OUTPUT_LINESIZE + 1];
6841 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6842 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6844 if (textbutton_info[i].size == -1) // dynamically determine size
6845 textbutton_info[i].size = strlen(textbutton_info[i].text);
6847 event_mask = GD_EVENT_RELEASED;
6849 sprintf(infotext, "%s", textbutton_info[i].infotext);
6850 infotext[max_infotext_len] = '\0';
6852 // determine horizontal position to the right of specified gadget
6853 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6855 int gadget_id_align = textbutton_info[i].gadget_id_align;
6857 x = right_gadget_border[gadget_id_align] + gadget_distance;
6859 if (textbutton_info[i].y == -1)
6860 y = level_editor_gadget[gadget_id_align]->y;
6863 // determine horizontal offset for leading text
6864 if (textbutton_info[i].text_left != NULL)
6865 x += getTextWidthForGadget(textbutton_info[i].text_left);
6867 gi = CreateGadget(GDI_CUSTOM_ID, id,
6868 GDI_CUSTOM_TYPE_ID, i,
6869 GDI_IMAGE_ID, graphic,
6870 GDI_INFO_TEXT, infotext,
6873 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6874 GDI_TEXT_VALUE, textbutton_info[i].text,
6875 GDI_TEXT_SIZE, textbutton_info[i].size,
6876 GDI_TEXT_FONT, FONT_INPUT_2,
6877 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6878 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6879 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6880 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6881 GDI_BORDER_SIZE, border_xsize, border_ysize,
6882 GDI_DESIGN_WIDTH, gd->width,
6883 GDI_DECORATION_SHIFTING, 1, 1,
6884 GDI_EVENT_MASK, event_mask,
6885 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6886 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6890 Fail("cannot create gadget");
6892 level_editor_gadget[id] = gi;
6893 right_gadget_border[id] =
6894 getRightGadgetBorder(gi, textbutton_info[i].text_right);
6898 static void CreateGraphicbuttonGadgets(void)
6900 struct GadgetInfo *gi;
6901 unsigned int event_mask;
6904 // create buttons for scrolling of drawing area and element list
6905 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6907 int id = graphicbutton_info[i].gadget_id;
6908 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6909 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6910 int graphic = graphicbutton_info[i].graphic;
6911 struct GraphicInfo *gd = &graphic_info[graphic];
6912 int gd_x1 = gd->src_x;
6913 int gd_y1 = gd->src_y;
6914 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6915 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6917 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6919 // determine horizontal position to the right of specified gadget
6920 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6921 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6922 ED_GADGET_TEXT_DISTANCE);
6924 // determine horizontal offset for leading text
6925 if (graphicbutton_info[i].text_left != NULL)
6926 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6928 gi = CreateGadget(GDI_CUSTOM_ID, id,
6929 GDI_CUSTOM_TYPE_ID, i,
6930 GDI_IMAGE_ID, graphic,
6931 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6934 GDI_WIDTH, gd->width,
6935 GDI_HEIGHT, gd->height,
6936 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6937 GDI_STATE, GD_BUTTON_UNPRESSED,
6938 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6939 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6940 GDI_EVENT_MASK, event_mask,
6941 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6942 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6946 Fail("cannot create gadget");
6948 level_editor_gadget[id] = gi;
6949 right_gadget_border[id] =
6950 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6954 static void CreateScrollbarGadgets(void)
6958 // these values are not constant, but can change at runtime
6959 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6960 SX + ED_SCROLL_HORIZONTAL_XPOS;
6961 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6962 SY + ED_SCROLL_HORIZONTAL_YPOS;
6963 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6964 ED_SCROLL_HORIZONTAL_XSIZE;
6965 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6966 ED_SCROLL_HORIZONTAL_YSIZE;
6967 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
6968 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
6969 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
6970 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6972 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6973 SX + ED_SCROLL_VERTICAL_XPOS;
6974 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6975 SY + ED_SCROLL_VERTICAL_YPOS;
6976 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6977 ED_SCROLL_VERTICAL_XSIZE;
6978 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6979 ED_SCROLL_VERTICAL_YSIZE;
6980 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
6981 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
6982 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
6983 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6985 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6986 PX + ED_SCROLL2_VERTICAL_XPOS;
6987 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6988 PY + ED_SCROLL2_VERTICAL_YPOS;
6989 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6990 ED_SCROLL2_VERTICAL_XSIZE;
6991 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6992 ED_SCROLL2_VERTICAL_YSIZE;
6993 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
6994 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
6995 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
6996 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
6998 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7000 int id = scrollbar_info[i].gadget_id;
7001 int graphic = scrollbar_info[i].graphic;
7002 struct GraphicInfo *gd = &graphic_info[graphic];
7003 int gd_x1 = gd->src_x;
7004 int gd_y1 = gd->src_y;
7005 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7006 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7007 struct GadgetInfo *gi;
7008 int items_max, items_visible, item_position;
7009 unsigned int event_mask;
7011 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7013 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7014 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7015 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7017 else // drawing area scrollbars
7019 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7021 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7022 items_visible = ed_fieldx;
7027 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7028 items_visible = ed_fieldy;
7033 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7035 gi = CreateGadget(GDI_CUSTOM_ID, id,
7036 GDI_CUSTOM_TYPE_ID, i,
7037 GDI_IMAGE_ID, graphic,
7038 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7039 GDI_X, scrollbar_pos[i].x,
7040 GDI_Y, scrollbar_pos[i].y,
7041 GDI_WIDTH, scrollbar_pos[i].width,
7042 GDI_HEIGHT, scrollbar_pos[i].height,
7043 GDI_TYPE, scrollbar_info[i].type,
7044 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7045 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7046 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7047 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7048 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7049 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7050 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7051 GDI_STATE, GD_BUTTON_UNPRESSED,
7052 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7053 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7054 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7055 GDI_EVENT_MASK, event_mask,
7056 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7057 GDI_CALLBACK_ACTION, HandleControlButtons,
7061 Fail("cannot create gadget");
7063 level_editor_gadget[id] = gi;
7067 static void CreateCheckbuttonGadgets(void)
7069 struct GadgetInfo *gi;
7070 unsigned int event_mask;
7073 event_mask = GD_EVENT_PRESSED;
7075 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7077 int id = checkbutton_info[i].gadget_id;
7078 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7079 IMG_EDITOR_CHECKBOX);
7080 struct GraphicInfo *gd = &graphic_info[graphic];
7081 int gd_x1 = gd->src_x;
7082 int gd_y1 = gd->src_y;
7083 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7084 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7085 int gd_x1a = gd->src_x + gd->active_xoffset;
7086 int gd_y1a = gd->src_y + gd->active_yoffset;
7087 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7088 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7089 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7090 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7092 // determine horizontal position to the right of specified gadget
7093 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7094 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7095 ED_GADGET_TEXT_DISTANCE);
7097 // determine horizontal offset for leading text
7098 if (checkbutton_info[i].text_left != NULL)
7099 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7101 gi = CreateGadget(GDI_CUSTOM_ID, id,
7102 GDI_CUSTOM_TYPE_ID, i,
7103 GDI_IMAGE_ID, graphic,
7104 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7107 GDI_WIDTH, gd->width,
7108 GDI_HEIGHT, gd->height,
7109 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7110 GDI_CHECKED, *checkbutton_info[i].value,
7111 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7112 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7113 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7114 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7115 GDI_EVENT_MASK, event_mask,
7116 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7117 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7121 Fail("cannot create gadget");
7123 level_editor_gadget[id] = gi;
7124 right_gadget_border[id] =
7125 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7129 static void CreateRadiobuttonGadgets(void)
7131 int graphic = IMG_EDITOR_RADIOBUTTON;
7132 struct GraphicInfo *gd = &graphic_info[graphic];
7133 int gd_x1 = gd->src_x;
7134 int gd_y1 = gd->src_y;
7135 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7136 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7137 int gd_x1a = gd->src_x + gd->active_xoffset;
7138 int gd_y1a = gd->src_y + gd->active_yoffset;
7139 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7140 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7141 struct GadgetInfo *gi;
7142 unsigned int event_mask;
7145 event_mask = GD_EVENT_PRESSED;
7147 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7149 int id = radiobutton_info[i].gadget_id;
7150 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7151 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7154 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7156 // determine horizontal position to the right of specified gadget
7157 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7158 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7159 ED_GADGET_TEXT_DISTANCE);
7161 // determine horizontal offset for leading text
7162 if (radiobutton_info[i].text_left != NULL)
7163 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7165 gi = CreateGadget(GDI_CUSTOM_ID, id,
7166 GDI_CUSTOM_TYPE_ID, i,
7167 GDI_IMAGE_ID, graphic,
7168 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7171 GDI_WIDTH, gd->width,
7172 GDI_HEIGHT, gd->height,
7173 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7174 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7175 GDI_CHECKED, checked,
7176 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7177 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7178 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7179 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7180 GDI_EVENT_MASK, event_mask,
7181 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7182 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7186 Fail("cannot create gadget");
7188 level_editor_gadget[id] = gi;
7189 right_gadget_border[id] =
7190 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7194 void CreateLevelEditorGadgets(void)
7196 // force EDITOR font inside level editor
7197 SetFontStatus(GAME_MODE_EDITOR);
7199 // these values are not constant, but can change at runtime
7200 ed_fieldx = MAX_ED_FIELDX - 1;
7201 ed_fieldy = MAX_ED_FIELDY - 1;
7203 num_editor_gadgets = NUM_EDITOR_GADGETS;
7205 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7207 level_editor_gadget =
7208 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7209 right_gadget_border =
7210 checked_calloc(num_editor_gadgets * sizeof(int));
7212 // set number of empty (padding) element buttons to maximum number of buttons
7213 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7215 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7216 editor_el_empty_ptr = editor_el_empty;
7218 use_permanent_palette = !editor.palette.show_as_separate_screen;
7220 ReinitializeElementList();
7222 CreateControlButtons();
7223 CreateScrollbarGadgets();
7225 // order of function calls is important because of cross-references
7226 CreateCheckbuttonGadgets();
7227 CreateCounterButtons();
7228 CreateRadiobuttonGadgets();
7229 CreateTextInputGadgets();
7230 CreateTextAreaGadgets();
7231 CreateSelectboxGadgets();
7232 CreateGraphicbuttonGadgets();
7233 CreateTextbuttonGadgets();
7234 CreateDrawingAreas();
7239 void FreeLevelEditorGadgets(void)
7243 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7245 for (i = 0; i < num_editor_gadgets; i++)
7247 FreeGadget(level_editor_gadget[i]);
7249 level_editor_gadget[i] = NULL;
7252 checked_free(level_editor_gadget);
7253 checked_free(right_gadget_border);
7255 checked_free(editor_el_empty);
7258 static void MapCounterButtons(int id)
7260 int font_nr = FONT_TEXT_1;
7261 int font_height = getFontHeight(font_nr);
7262 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7263 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7264 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7265 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7266 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7267 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7268 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7269 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7270 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7271 int yoffset = (gi_down->height - font_height) / 2;
7272 int x_left = gi_down->x - xoffset_left;
7273 int x_right; // set after gadget position was modified
7274 int y_above = gi_down->y - yoffset_above;
7276 int y; // set after gadget position was modified
7278 // counter limits must be changed first to prevent value truncation
7279 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7280 counterbutton_info[id].max_value);
7282 // right text position might have changed after setting position above
7283 x_right = gi_up->x + gi_up->width + xoffset_right;
7285 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7287 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7288 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7289 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7291 ModifyGadget(gi_down, GDI_Y,
7292 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7293 ModifyGadget(gi_text, GDI_Y,
7294 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7295 ModifyGadget(gi_up, GDI_Y,
7296 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7299 // vertical position might have changed after setting position above
7300 y = gi_up->y + yoffset;
7302 if (counterbutton_info[id].text_above)
7303 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7305 if (counterbutton_info[id].text_left)
7306 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7308 if (counterbutton_info[id].text_right)
7309 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7316 static void MapControlButtons(void)
7321 // map toolbox buttons (excluding special CE toolbox buttons)
7322 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7323 MapGadget(level_editor_gadget[i]);
7325 // map toolbox buttons (element properties buttons)
7326 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7327 MapGadget(level_editor_gadget[i]);
7329 if (use_permanent_palette)
7331 // map buttons to select elements
7332 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7333 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7334 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7335 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7336 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7339 // map buttons to select level
7340 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7341 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7342 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7343 MapCounterButtons(counter_id);
7346 static void MapDrawingArea(int id)
7348 int font_nr = FONT_TEXT_1;
7349 int font_height = getFontHeight(font_nr);
7350 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7351 int area_xsize = gi->drawing.area_xsize;
7352 int area_ysize = gi->drawing.area_ysize;
7353 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7354 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7355 int x_left = gi->x - xoffset_left;
7356 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7357 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7358 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7359 int y_side = gi->y + (gi->height - font_height) / 2;
7360 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7361 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7363 if (drawingarea_info[id].text_left)
7364 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7366 if (drawingarea_info[id].text_right)
7367 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7369 if (drawingarea_info[id].text_above)
7370 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7372 if (drawingarea_info[id].text_below)
7373 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7375 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7377 DrawElementBorder(gi->x, gi->y,
7378 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7379 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7381 DrawDrawingArea(id);
7387 static void MapTextInputGadget(int id)
7389 int font_nr = FONT_TEXT_1;
7390 int font_height = getFontHeight(font_nr);
7391 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7392 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7393 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7394 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7396 if (textinput_info[id].text_above)
7397 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7399 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7404 static void MapTextAreaGadget(int id)
7406 int font_nr = FONT_TEXT_1;
7407 int font_height = getFontHeight(font_nr);
7408 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7409 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7410 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7411 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7413 if (textarea_info[id].text_above)
7414 DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7416 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7421 static void MapSelectboxGadget(int id)
7423 int font_nr = FONT_TEXT_1;
7424 int font_height = getFontHeight(font_nr);
7425 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7426 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7427 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7428 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7429 int yoffset = (gi->height - font_height) / 2;
7430 int x_left = gi->x - xoffset_left;
7431 int x_right = gi->x + gi->width + xoffset_right;
7432 int y_above = gi->y - yoffset_above;
7434 int y = gi->y + yoffset;
7436 if (selectbox_info[id].text_above)
7437 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7439 if (selectbox_info[id].text_left)
7440 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7442 if (selectbox_info[id].text_right)
7443 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7445 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7450 static void MapTextbuttonGadget(int id)
7452 int font_nr = FONT_TEXT_1;
7453 int font_height = getFontHeight(font_nr);
7454 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7455 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7456 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7457 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7458 int yoffset = (gi->height - font_height) / 2;
7459 int x_left = gi->x - xoffset_left;
7460 int x_right = gi->x + gi->width + xoffset_right;
7461 int y_above = gi->y - yoffset_above;
7463 int y = gi->y + yoffset;
7465 // only show button to delete change pages when more than minimum pages
7466 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7467 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7470 if (textbutton_info[id].text_above)
7471 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7473 if (textbutton_info[id].text_left)
7474 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7476 if (textbutton_info[id].text_right)
7477 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7482 static void MapGraphicbuttonGadget(int id)
7484 int font_nr = FONT_TEXT_1;
7485 int font_height = getFontHeight(font_nr);
7486 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7487 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7488 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7489 int yoffset = (gi->height - font_height) / 2;
7490 int x_left = gi->x - xoffset_left;
7491 int x_right = gi->x + gi->width + xoffset_right;
7492 int y = gi->y + yoffset;
7494 if (graphicbutton_info[id].text_left)
7495 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7497 if (graphicbutton_info[id].text_right)
7498 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7503 static void MapRadiobuttonGadget(int id)
7505 int font_nr = FONT_TEXT_1;
7506 int font_height = getFontHeight(font_nr);
7507 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7508 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7509 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7510 int yoffset = (gi->height - font_height) / 2;
7511 int x_left = gi->x - xoffset_left;
7512 int x_right = gi->x + gi->width + xoffset_right;
7513 int y = gi->y + yoffset;
7515 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7517 if (radiobutton_info[id].text_left)
7518 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7520 if (radiobutton_info[id].text_right)
7521 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7523 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7528 static void MapCheckbuttonGadget(int id)
7530 int font_nr = FONT_TEXT_1;
7531 int font_height = getFontHeight(font_nr);
7532 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7533 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7534 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7535 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7536 int yoffset = (gi->height - font_height) / 2;
7537 int y_above = gi->y - yoffset_above;
7539 int x_left, x_right, y; // set after gadget position was modified
7541 // set position for gadgets with dynamically determined position
7542 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7543 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7544 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7546 x_left = gi->x - xoffset_left;
7547 x_right = gi->x + gi->width + xoffset_right;
7548 y = gi->y + yoffset;
7550 if (checkbutton_info[id].text_above)
7551 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7553 if (checkbutton_info[id].text_left)
7554 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7556 if (checkbutton_info[id].text_right)
7557 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7559 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7564 static void MapMainDrawingArea(void)
7566 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7567 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7570 if (suppressBorderElement())
7572 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7573 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7576 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7578 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7579 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7580 no_horizontal_scrollbar) ||
7581 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7582 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7583 no_vertical_scrollbar))
7586 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7589 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7591 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7592 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7595 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7598 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7601 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7605 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7607 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7608 i == GADGET_ID_CUSTOM_COPY_TO ||
7609 i == GADGET_ID_CUSTOM_EXCHANGE ||
7610 i == GADGET_ID_CUSTOM_COPY ||
7611 i == GADGET_ID_CUSTOM_PASTE)
7614 MapGadget(level_editor_gadget[i]);
7616 UnmapGadget(level_editor_gadget[i]);
7621 static void MapLevelEditorToolboxCustomGadgets(void)
7623 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7626 static void UnmapLevelEditorToolboxCustomGadgets(void)
7628 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7631 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7635 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7637 if (i != GADGET_ID_SINGLE_ITEMS &&
7638 i != GADGET_ID_PICK_ELEMENT)
7640 struct GadgetInfo *gi = level_editor_gadget[i];
7648 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7649 struct GraphicInfo *gd = &graphic_info[graphic];
7653 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7654 gi->width, gi->height, gi->x, gi->y);
7656 redraw_mask |= REDRAW_DOOR_3;
7662 static void MapLevelEditorToolboxDrawingGadgets(void)
7664 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7667 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7669 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7672 static void UnmapDrawingArea(int id)
7674 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7677 static void UnmapLevelEditorFieldGadgets(void)
7681 for (i = 0; i < num_editor_gadgets; i++)
7682 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7683 level_editor_gadget[i]->y))
7684 UnmapGadget(level_editor_gadget[i]);
7687 void UnmapLevelEditorGadgets(void)
7691 for (i = 0; i < num_editor_gadgets; i++)
7692 UnmapGadget(level_editor_gadget[i]);
7695 static void ResetUndoBuffer(void)
7697 undo_buffer_position = -1;
7698 undo_buffer_steps = -1;
7699 redo_buffer_steps = 0;
7701 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7703 level.changed = FALSE;
7706 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7708 if (remap_toolbox_gadgets)
7710 ModifyEditorElementList();
7711 RedrawDrawingElements();
7714 if (edit_mode == ED_MODE_INFO)
7715 DrawLevelInfoWindow();
7716 else if (edit_mode == ED_MODE_PROPERTIES)
7717 DrawPropertiesWindow();
7718 else if (edit_mode == ED_MODE_PALETTE)
7719 DrawPaletteWindow();
7720 else // edit_mode == ED_MODE_DRAWING
7721 DrawDrawingWindowExt(remap_toolbox_gadgets);
7724 static void DrawEditModeWindow(void)
7726 DrawEditModeWindowExt(TRUE);
7729 static void DrawEditModeWindow_PlayfieldOnly(void)
7731 DrawEditModeWindowExt(FALSE);
7734 static void ChangeEditModeWindow(int new_edit_mode)
7736 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7738 DrawEditModeWindow();
7741 static boolean LevelChanged(void)
7743 boolean field_changed = FALSE;
7746 for (y = 0; y < lev_fieldy; y++)
7747 for (x = 0; x < lev_fieldx; x++)
7748 if (Tile[x][y] != level.field[x][y])
7749 field_changed = TRUE;
7751 return (level.changed || field_changed);
7754 static boolean PrepareSavingIntoPersonalLevelSet(void)
7756 static LevelDirTree *last_copied_leveldir = NULL;
7757 static LevelDirTree *last_written_leveldir = NULL;
7758 static int last_copied_level_nr = -1;
7759 static int last_written_level_nr = -1;
7760 LevelDirTree *leveldir_former = leveldir_current;
7761 int level_nr_former = level_nr;
7764 // remember last mod/save so that for current session, we write
7765 // back to the same personal copy, asking only about overwrite.
7766 if (leveldir_current == last_copied_leveldir &&
7767 level_nr == last_copied_level_nr)
7769 // "cd" to personal level set dir (as used when writing last copy)
7770 leveldir_current = last_written_leveldir;
7771 level_nr = last_written_level_nr;
7776 if (!Request("This level is read-only! "
7777 "Save into personal level set?", REQ_ASK))
7780 // "cd" to personal level set dir (for writing copy the first time)
7782 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7784 // this may happen if "setup.internal.create_user_levelset" is FALSE
7785 // or if file "levelinfo.conf" is missing in personal user level set
7786 if (leveldir_current == NULL)
7788 Request("Cannot find personal level set?!", REQ_CONFIRM);
7790 leveldir_current = leveldir_former;
7795 // find unused level number
7796 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7798 static char *level_filename = NULL;
7800 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7802 if (!fileExists(level_filename))
7806 last_copied_leveldir = leveldir_former;
7807 last_copied_level_nr = level_nr_former;
7809 last_written_leveldir = leveldir_current;
7810 last_written_level_nr = level_nr = new_level_nr;
7815 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7817 static char *filename_levelinfo = NULL, *mod_name = NULL;
7820 // annotate this copy-and-mod in personal levelinfo.conf
7821 setString(&filename_levelinfo,
7822 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7824 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7826 fprintf(file, "\n");
7827 fprintf(file, "# level %d was modified from:\n", level_nr);
7828 fprintf(file, "# - previous level set name: %s\n",
7830 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7831 level.file_info.nr, level.name);
7832 fprintf(file, "# - previous author: %s\n",
7834 fprintf(file, "# - previous save date: ");
7836 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7838 fprintf(file, "%04d-%02d-%02d\n",
7839 level.creation_date.year,
7840 level.creation_date.month,
7841 level.creation_date.day);
7845 fprintf(file, "not recorded\n");
7851 if (level_nr > leveldir_current->last_level)
7852 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7854 // else: allow the save even if annotation failed
7856 // now... spray graffiti on the old level vital statistics
7857 // user can change these; just trying to set a good baseline
7859 // don't truncate names for fear of making offensive or silly:
7860 // long-named original author only recorded in levelinfo.conf.
7861 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7862 if (!strEqual(level.author, leveldir_current->author))
7864 setString(&mod_name, getStringCat3(leveldir_current->author,
7865 " after ", level.author));
7867 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7868 setString(&mod_name,
7869 getStringCat2(leveldir_current->author, " (ed.)"));
7871 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7872 setString(&mod_name, leveldir_current->author);
7874 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7876 // less worried about truncation here
7877 setString(&mod_name, getStringCat2("Mod: ", level.name));
7878 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7882 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7883 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7887 for (x = 0; x < lev_fieldx; x++)
7888 for (y = 0; y < lev_fieldy; y++)
7889 dst[x][y] = src[x][y];
7892 static int setSelectboxValue(int selectbox_id, int new_value)
7894 int new_index_value = 0;
7897 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7898 if (selectbox_info[selectbox_id].options[i].value == new_value)
7899 new_index_value = i;
7901 *selectbox_info[selectbox_id].value =
7902 selectbox_info[selectbox_id].options[new_index_value].value;
7904 return new_index_value;
7907 static void setSelectboxSpecialActionVariablesIfNeeded(void)
7911 // change action mode and arg variables according to action type variable
7912 for (i = 0; action_arg_options[i].value != -1; i++)
7914 if (action_arg_options[i].value == custom_element_change.action_type)
7916 int mode = action_arg_options[i].mode;
7918 // only change if corresponding selectbox has changed
7919 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7920 action_arg_modes[mode])
7921 custom_element_change.action_mode = -1;
7923 // only change if corresponding selectbox has changed
7924 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7925 action_arg_options[i].options)
7926 custom_element_change.action_arg = -1;
7933 static void setSelectboxSpecialActionOptions(void)
7937 // change action mode and arg selectbox according to action type selectbox
7938 for (i = 0; action_arg_options[i].value != -1; i++)
7940 if (action_arg_options[i].value == custom_element_change.action_type)
7942 int mode = action_arg_options[i].mode;
7944 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7945 action_arg_modes[mode]);
7946 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7947 custom_element_change.action_mode);
7949 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7950 action_arg_options[i].options);
7951 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7952 custom_element_change.action_arg);
7958 static void copy_custom_element_settings(int element_from, int element_to)
7960 struct ElementInfo *ei_from = &element_info[element_from];
7961 struct ElementInfo *ei_to = &element_info[element_to];
7963 copyElementInfo(ei_from, ei_to);
7966 static void replace_custom_element_in_settings(int element_from,
7971 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7973 struct ElementInfo *ei = &element_info[i];
7975 for (y = 0; y < 3; y++)
7976 for (x = 0; x < 3; x++)
7977 if (ei->content.e[x][y] == element_from)
7978 ei->content.e[x][y] = element_to;
7980 for (j = 0; j < ei->num_change_pages; j++)
7982 struct ElementChangeInfo *change = &ei->change_page[j];
7984 if (change->target_element == element_from)
7985 change->target_element = element_to;
7987 if (change->initial_trigger_element == element_from)
7988 change->initial_trigger_element = element_to;
7990 if (change->action_element == element_from)
7991 change->action_element = element_to;
7993 for (y = 0; y < 3; y++)
7994 for (x = 0; x < 3; x++)
7995 if (change->target_content.e[x][y] == element_from)
7996 change->target_content.e[x][y] = element_to;
7999 if (ei->group != NULL) // group or internal
8000 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8001 if (ei->group->element[j] == element_from)
8002 ei->group->element[j] = element_to;
8006 static void replace_custom_element_in_playfield(int element_from,
8011 for (x = 0; x < lev_fieldx; x++)
8012 for (y = 0; y < lev_fieldy; y++)
8013 if (Tile[x][y] == element_from)
8014 Tile[x][y] = element_to;
8017 static boolean CopyCustomElement(int element_old, int element_new,
8020 int copy_mode_orig = copy_mode;
8022 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8024 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8025 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8026 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8028 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8030 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8031 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8032 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8034 level.changed = TRUE;
8036 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8038 Request("Please choose custom element!", REQ_CONFIRM);
8042 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8044 Request("Please choose group element!", REQ_CONFIRM);
8050 level.changed = TRUE;
8053 // when modifying custom/group element, ask for copying level template
8054 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8056 if (!AskToCopyAndModifyLevelTemplate())
8060 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8062 copy_custom_element_settings(element_new, element_old);
8064 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8066 copy_custom_element_settings(element_old, element_new);
8068 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8070 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8071 copy_custom_element_settings(element_new, element_old);
8072 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8074 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8075 replace_custom_element_in_settings(element_new, element_old);
8076 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8078 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8079 replace_custom_element_in_playfield(element_new, element_old);
8080 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8083 UpdateCustomElementGraphicGadgets();
8084 DrawPropertiesWindow();
8089 static void CopyCustomElementPropertiesToEditor(int element)
8092 int current_change_page = element_info[element].current_change_page;
8094 // dynamically (re)build selectbox for selecting change page
8095 for (i = 0; i < element_info[element].num_change_pages; i++)
8097 sprintf(options_change_page_strings[i], "%d", i + 1);
8099 options_change_page[i].value = i;
8100 options_change_page[i].text = options_change_page_strings[i];
8103 options_change_page[i].value = -1;
8104 options_change_page[i].text = NULL;
8106 // needed here to initialize combined element properties
8107 InitElementPropertiesEngine(level.game_version);
8109 element_info[element].change =
8110 &element_info[element].change_page[current_change_page];
8112 custom_element = element_info[element];
8113 custom_element_change = *element_info[element].change;
8115 // needed to initially set selectbox options for special action options
8116 setSelectboxSpecialActionOptions();
8118 // needed to initially set selectbox value variables to reliable defaults
8119 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8120 setSelectboxValue(i, *selectbox_info[i].value);
8122 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8123 custom_element_properties[i] = HAS_PROPERTY(element, i);
8125 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8126 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8128 // ---------- element settings: configure (custom elements) -----------------
8130 // set accessible layer selectbox help value
8131 custom_element.access_type =
8132 (IS_WALKABLE(element) ? EP_WALKABLE :
8133 IS_PASSABLE(element) ? EP_PASSABLE :
8134 custom_element.access_type);
8135 custom_element.access_layer =
8136 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8137 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8138 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8139 custom_element.access_layer);
8140 custom_element.access_protected =
8141 (IS_PROTECTED(element) ? 1 : 0);
8142 custom_element_properties[EP_ACCESSIBLE] =
8143 (IS_ACCESSIBLE_OVER(element) ||
8144 IS_ACCESSIBLE_INSIDE(element) ||
8145 IS_ACCESSIBLE_UNDER(element));
8147 // set walk-to-object action selectbox help value
8148 custom_element.walk_to_action =
8149 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8150 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8151 IS_DROPPABLE(element) ? EP_DROPPABLE :
8152 IS_THROWABLE(element) ? EP_THROWABLE :
8153 IS_PUSHABLE(element) ? EP_PUSHABLE :
8154 custom_element.walk_to_action);
8155 custom_element_properties[EP_WALK_TO_OBJECT] =
8156 (IS_DIGGABLE(element) ||
8157 IS_COLLECTIBLE_ONLY(element) ||
8158 IS_DROPPABLE(element) ||
8159 IS_THROWABLE(element) ||
8160 IS_PUSHABLE(element));
8162 // set smash targets selectbox help value
8163 custom_element.smash_targets =
8164 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8165 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8166 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8167 custom_element.smash_targets);
8168 custom_element_properties[EP_CAN_SMASH] =
8169 (CAN_SMASH_EVERYTHING(element) ||
8170 CAN_SMASH_ENEMIES(element) ||
8171 CAN_SMASH_PLAYER(element));
8173 // set deadliness selectbox help value
8174 custom_element.deadliness =
8175 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8176 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8177 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8178 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8179 custom_element.deadliness);
8180 custom_element_properties[EP_DEADLY] =
8181 (DONT_TOUCH(element) ||
8182 DONT_GET_HIT_BY(element) ||
8183 DONT_COLLIDE_WITH(element) ||
8184 DONT_RUN_INTO(element));
8186 // ---------- element settings: advanced (custom elements) ------------------
8188 // set "change by direct action" selectbox help value
8189 custom_element_change.direct_action =
8190 (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8191 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8192 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8193 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8194 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8195 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8196 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8197 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8198 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8199 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8200 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8201 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8202 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8203 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8204 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8205 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8206 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8207 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8208 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8209 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8210 custom_element_change.direct_action);
8212 // set "change by other element action" selectbox help value
8213 custom_element_change.other_action =
8214 (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8215 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8216 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8217 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8218 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8219 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8220 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8221 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8222 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8223 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8224 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8225 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8226 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8227 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8228 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8229 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8230 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8231 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8232 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8233 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8234 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8235 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8236 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8237 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8238 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8239 custom_element_change.other_action);
8242 static void CopyGroupElementPropertiesToEditor(int element)
8244 group_element_info = *element_info[element].group;
8245 custom_element = element_info[element]; // needed for description
8248 static void CopyClassicElementPropertiesToEditor(int element)
8250 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8251 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8252 getMoveIntoAcidProperty(&level, element);
8254 if (MAYBE_DONT_COLLIDE_WITH(element))
8255 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8256 getDontCollideWithProperty(&level, element);
8259 static void CopyElementPropertiesToEditor(int element)
8261 if (IS_CUSTOM_ELEMENT(element))
8262 CopyCustomElementPropertiesToEditor(element);
8263 else if (IS_GROUP_ELEMENT(element))
8264 CopyGroupElementPropertiesToEditor(element);
8266 CopyClassicElementPropertiesToEditor(element);
8269 static boolean AskToCopyAndModifyLevelTemplate(void)
8271 if (Request("Copy and modify settings from level template?", REQ_ASK))
8273 level.use_custom_template = FALSE;
8275 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8276 GDI_CHECKED, FALSE, GDI_END);
8277 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8278 GDI_CHECKED, FALSE, GDI_END);
8284 LoadLevelTemplate(-1); // this resets all element modifications ...
8286 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8292 static void CopyCustomElementPropertiesToGame(int element)
8295 int access_type_and_layer;
8297 // mark that this custom element has been modified
8298 custom_element.modified_settings = TRUE;
8299 level.changed = TRUE;
8301 if (level.use_custom_template)
8302 AskToCopyAndModifyLevelTemplate();
8304 element_info[element] = custom_element;
8305 *element_info[element].change = custom_element_change;
8307 // ---------- element settings: configure (custom elements) -----------------
8309 // set accessible property from checkbox and selectbox
8310 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8311 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8312 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8313 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8314 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8315 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8316 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8317 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8318 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8319 custom_element_properties[access_type_and_layer] =
8320 custom_element_properties[EP_ACCESSIBLE];
8321 custom_element_properties[EP_PROTECTED] =
8322 (custom_element.access_protected != 0 &&
8323 custom_element_properties[EP_ACCESSIBLE]);
8325 // set walk-to-object property from checkbox and selectbox
8326 custom_element_properties[EP_DIGGABLE] = FALSE;
8327 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8328 custom_element_properties[EP_DROPPABLE] = FALSE;
8329 custom_element_properties[EP_THROWABLE] = FALSE;
8330 custom_element_properties[EP_PUSHABLE] = FALSE;
8331 custom_element_properties[custom_element.walk_to_action] =
8332 custom_element_properties[EP_WALK_TO_OBJECT];
8334 // set smash property from checkbox and selectbox
8335 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8336 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8337 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8338 custom_element_properties[custom_element.smash_targets] =
8339 custom_element_properties[EP_CAN_SMASH];
8341 // set deadliness property from checkbox and selectbox
8342 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8343 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8344 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8345 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8346 custom_element_properties[custom_element.deadliness] =
8347 custom_element_properties[EP_DEADLY];
8349 // ---------- element settings: advanced (custom elements) ------------------
8351 // set player change event from checkbox and selectbox
8352 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8353 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8354 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8355 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8356 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8357 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8358 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8359 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8360 custom_element_change_events[CE_SWITCHED] = FALSE;
8361 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8362 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8363 custom_element_change_events[CE_BLOCKED] = FALSE;
8364 custom_element_change_events[CE_IMPACT] = FALSE;
8365 custom_element_change_events[CE_SMASHED] = FALSE;
8366 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8367 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8368 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8369 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8370 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8371 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8372 custom_element_change_events[custom_element_change.direct_action] =
8373 custom_element_change_events[CE_BY_DIRECT_ACTION];
8375 // set other element action change event from checkbox and selectbox
8376 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8377 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8378 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8379 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8380 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8381 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8382 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8383 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8384 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8385 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8386 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8387 custom_element_change_events[CE_HITTING_X] = FALSE;
8388 custom_element_change_events[CE_DIGGING_X] = FALSE;
8389 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8390 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8391 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8392 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8393 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8394 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8395 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8396 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8397 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8398 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8399 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8400 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8401 custom_element_change_events[custom_element_change.other_action] =
8402 custom_element_change_events[CE_BY_OTHER_ACTION];
8404 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8405 SET_PROPERTY(element, i, custom_element_properties[i]);
8407 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8408 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8410 // copy change events also to special level editor variable
8411 custom_element = element_info[element];
8412 custom_element_change = *element_info[element].change;
8414 // needed here to restore runtime value "element_info[element].gfx_element"
8415 InitElementPropertiesGfxElement();
8418 static void CopyGroupElementPropertiesToGame(int element)
8420 // mark that this group element has been modified
8421 custom_element.modified_settings = TRUE;
8422 level.changed = TRUE;
8424 if (level.use_custom_template)
8425 AskToCopyAndModifyLevelTemplate();
8427 element_info[element] = custom_element;
8428 *element_info[element].group = group_element_info;
8430 // needed here to restore runtime value "element_info[element].gfx_element"
8431 InitElementPropertiesGfxElement();
8434 static void CopyClassicElementPropertiesToGame(int element)
8436 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8437 setMoveIntoAcidProperty(&level, element,
8438 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8440 if (MAYBE_DONT_COLLIDE_WITH(element))
8441 setDontCollideWithProperty(&level, element,
8442 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8445 static void CopyElementPropertiesToGame(int element)
8447 if (IS_CUSTOM_ELEMENT(element))
8448 CopyCustomElementPropertiesToGame(element);
8449 else if (IS_GROUP_ELEMENT(element))
8450 CopyGroupElementPropertiesToGame(element);
8452 CopyClassicElementPropertiesToGame(element);
8456 static void CheckElementDescriptions(void)
8460 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8461 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8462 Warn("no element description file for element '%s'", EL_NAME(i));
8466 static int getMaxEdFieldX(boolean has_scrollbar)
8468 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8469 int sxsize = SXSIZE - scrollbar_width;
8470 int max_ed_fieldx = sxsize / ed_tilesize;
8472 return max_ed_fieldx;
8475 static int getMaxEdFieldY(boolean has_scrollbar)
8477 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8478 INFOTEXT_YSIZE_FULL : 0);
8479 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8480 int sysize = SYSIZE - scrollbar_height - infotext_height;
8481 int max_ed_fieldy = sysize / ed_tilesize;
8483 return max_ed_fieldy;
8486 static void InitZoomLevelSettings(int zoom_tilesize)
8488 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8490 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8492 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8493 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8495 // make sure that tile size is always a power of 2
8496 ed_tilesize = (1 << log_2(ed_tilesize));
8498 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8500 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8501 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8505 last_game_engine_type = level.game_engine_type;
8507 // limit zoom tilesize by upper and lower bound
8508 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8510 // store zoom tilesize in auto setup file only if it was manually changed
8511 if (zoom_tilesize != -1)
8512 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8514 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8515 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8518 static void InitDrawingElements(void)
8520 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8522 if (level.game_engine_type == game_engine_type_last)
8525 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8527 new_element1 = EL_SP_CHIP_SINGLE;
8528 new_element2 = EL_EMPTY;
8529 new_element3 = EL_SP_BASE;
8531 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8533 new_element1 = EL_MM_MIRROR_START;
8534 new_element2 = EL_EMPTY;
8535 new_element3 = EL_MM_WOODEN_WALL;
8539 new_element1 = EL_WALL;
8540 new_element2 = EL_EMPTY;
8541 new_element3 = EL_SAND;
8544 game_engine_type_last = level.game_engine_type;
8547 static void InitLevelSetInfo(void)
8549 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8550 "%s", leveldir_current->name);
8551 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8552 "%s", leveldir_current->author);
8554 levelset_num_levels = leveldir_current->levels;
8556 levelset_use_levelset_artwork = FALSE;
8557 levelset_copy_level_template = FALSE;
8559 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8562 static void ChangeEditorToLevelSet(char *levelset_subdir)
8564 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8566 // the previous level set might have used custom artwork
8567 ReloadCustomArtwork(0);
8569 LoadLevelSetup_SeriesInfo();
8571 SaveLevelSetup_LastSeries();
8572 SaveLevelSetup_SeriesInfo();
8576 LoadLevel(level_nr);
8577 LoadScore(level_nr);
8582 static boolean useEditorDoorAnimation(void)
8584 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8585 boolean door_1_viewport_unchanged =
8586 (vp_door_1->x == DX &&
8587 vp_door_1->y == DY &&
8588 vp_door_1->width == DXSIZE &&
8589 vp_door_1->height == DYSIZE);
8590 boolean door_1_contains_toolbox =
8593 EX + EXSIZE <= DX + DXSIZE &&
8594 EY + EYSIZE <= DY + DYSIZE);
8596 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8599 static void DrawEditorDoorBackground(int graphic, int x, int y,
8600 int width, int height)
8602 struct GraphicInfo *g = &graphic_info[graphic];
8604 if (g->bitmap != NULL)
8605 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8606 MIN(width, g->width), MIN(height, g->height), x, y);
8608 ClearRectangle(drawto, x, y, width, height);
8611 static void DrawEditorDoorContent(void)
8613 // needed for gadgets drawn on background (like palette scrollbar)
8614 SetDoorBackgroundImage(IMG_UNDEFINED);
8616 // copy default editor door content to main double buffer
8617 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8620 DrawSpecialEditorDoor();
8622 // draw new control window
8623 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8625 // draw all toolbox gadgets to editor doors
8626 MapControlButtons();
8628 // draw all palette gadgets to editor doors
8629 ModifyEditorElementList();
8630 RedrawDrawingElements();
8632 // copy actual editor door content to door double buffer for OpenDoor()
8633 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8636 void DrawLevelEd(void)
8638 int fade_mask = REDRAW_FIELD;
8640 FadeSoundsAndMusic();
8643 fade_mask = REDRAW_ALL;
8647 // needed if different viewport properties defined for editor
8648 ChangeViewportPropertiesIfNeeded();
8652 InitZoomLevelSettings(-1);
8653 InitDrawingElements();
8657 CheckElementDescriptions();
8660 if (level_editor_test_game)
8662 CopyPlayfield(level.field, Tile);
8663 CopyPlayfield(TileBackup, level.field);
8665 level_editor_test_game = FALSE;
8669 edit_mode = ED_MODE_DRAWING;
8670 edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8671 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8679 // redraw_mask |= REDRAW_ALL;
8681 FreeLevelEditorGadgets();
8682 CreateLevelEditorGadgets();
8684 ReinitializeElementList(); // update dynamic level element list
8685 ReinitializeElementListButtons(); // custom element may look different
8687 InitElementPropertiesGfxElement();
8691 DrawEditModeWindow_PlayfieldOnly();
8693 DrawMaskedBorder(fade_mask);
8695 // use door animation if door 1 viewport is unchanged and contains toolbox
8696 if (useEditorDoorAnimation())
8700 DrawEditorDoorContent();
8702 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8706 DrawEditorDoorContent();
8711 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8714 static void AdjustDrawingAreaGadgets(void)
8716 int ed_xsize = lev_fieldx + 2;
8717 int ed_ysize = lev_fieldy + 2;
8718 int max_ed_fieldx = MAX_ED_FIELDX;
8719 int max_ed_fieldy = MAX_ED_FIELDY;
8720 boolean horizontal_scrollbar_needed;
8721 boolean vertical_scrollbar_needed;
8722 int x, y, width, height;
8724 if (suppressBorderElement())
8726 ed_xsize = max_ed_fieldx;
8727 ed_ysize = max_ed_fieldy;
8730 // check if we need any scrollbars
8731 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8732 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8734 // check if we have a smaller editor field because of scrollbars
8735 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8736 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8738 // check again if we now need more scrollbars because of less space
8739 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8740 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8742 // check if editor field gets even smaller after adding new scrollbars
8743 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8744 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8746 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8747 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8749 x = SX + ed_fieldx * ed_tilesize;
8750 y = SY + ed_fieldy * ed_tilesize;
8752 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8753 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8755 // adjust drawing area gadget
8756 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8757 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8758 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8761 // adjust horizontal scrollbar gadgets
8762 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8765 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8766 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8769 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8772 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8775 // adjust vertical scrollbar gadgets
8776 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8779 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8781 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8783 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8786 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8790 static void AdjustLevelScrollPosition(void)
8792 if (level_xpos < -1)
8794 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8795 level_xpos = lev_fieldx - ed_fieldx + 1;
8796 if (lev_fieldx < ed_fieldx - 2)
8799 if (level_ypos < -1)
8801 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8802 level_ypos = lev_fieldy - ed_fieldy + 1;
8803 if (lev_fieldy < ed_fieldy - 2)
8806 if (suppressBorderElement())
8813 static void AdjustEditorScrollbar(int id)
8815 struct GadgetInfo *gi = level_editor_gadget[id];
8816 int items_max, items_visible, item_position;
8818 if (id == GADGET_ID_SCROLL_HORIZONTAL)
8820 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8821 items_visible = ed_fieldx;
8822 item_position = level_xpos + 1;
8826 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8827 items_visible = ed_fieldy;
8828 item_position = level_ypos + 1;
8831 if (item_position > items_max - items_visible)
8832 item_position = items_max - items_visible;
8834 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8835 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8838 static void AdjustElementListScrollbar(void)
8840 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8841 int items_max, items_visible, item_position;
8843 // correct position of element list scrollbar
8844 if (element_shift < 0)
8846 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8847 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8849 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8850 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8851 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8853 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8854 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8855 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8858 static void ModifyEditorCounterValue(int counter_id, int new_value)
8860 int *counter_value = counterbutton_info[counter_id].value;
8861 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8862 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8864 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8866 if (counter_value != NULL)
8867 *counter_value = gi->textinput.number_value;
8870 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8872 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8873 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8875 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8877 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8878 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8880 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8881 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8883 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8884 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8889 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8891 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8892 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8893 int new_index_value = setSelectboxValue(selectbox_id, new_value);
8895 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8898 static void ModifyEditorSelectboxOptions(int selectbox_id,
8899 struct ValueTextInfo *options)
8901 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8902 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8904 selectbox_info[selectbox_id].options = options;
8906 // set index to zero -- list may be shorter now (correct later, if needed)
8907 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8908 GDI_SELECTBOX_OPTIONS, options, GDI_END);
8911 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8913 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8914 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8916 drawingarea_info[drawingarea_id].area_xsize = xsize;
8917 drawingarea_info[drawingarea_id].area_ysize = ysize;
8919 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8922 static void ModifyEditorElementList(void)
8926 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8929 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8931 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8932 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8933 struct GadgetDesign *gd = &gi->deco.design;
8934 int element = editor_elements[element_shift + i];
8935 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8939 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8941 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8947 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8949 int graphic = el2edimg(element);
8950 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8956 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8959 static void ModifyDrawingElementButton(int element, int id)
8961 struct GadgetInfo *gi = level_editor_gadget[id];
8962 Bitmap *deco_bitmap;
8964 int tile_size = gi->deco.width;
8966 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8968 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8971 static void PickDrawingElement(int button, int element)
8976 struct XYTileSize *pos;
8978 } de, drawing_elements[] =
8980 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
8981 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
8982 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
8985 if (button < 1 || button > 3)
8988 if (IS_MM_WALL(element))
8989 element = map_mm_wall_element(element);
8991 de = drawing_elements[button - 1];
8993 *de.new_element = element; // update global drawing element variable
8995 DrawDrawingElementGraphic(element, de.pos);
8996 ModifyDrawingElementButton(element, de.id);
8998 redraw_mask |= REDRAW_DOOR_1;
9001 static void RedrawDrawingElements(void)
9003 PickDrawingElement(1, new_element1);
9004 PickDrawingElement(2, new_element2);
9005 PickDrawingElement(3, new_element3);
9008 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9010 stick_element_properties_window = FALSE;
9012 SetMainBackgroundImage(IMG_UNDEFINED);
9015 UnmapLevelEditorFieldGadgets();
9017 AdjustDrawingAreaGadgets();
9018 AdjustLevelScrollPosition();
9019 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9020 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9022 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9024 MapMainDrawingArea();
9026 if (remap_toolbox_gadgets)
9028 UnmapLevelEditorToolboxCustomGadgets();
9029 MapLevelEditorToolboxDrawingGadgets();
9033 static void DrawDrawingWindow(void)
9035 DrawDrawingWindowExt(TRUE);
9038 static int getTabulatorBarWidth(void)
9040 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9041 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9043 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9046 static int getTabulatorBarHeight(void)
9048 return ED_TAB_BAR_HEIGHT;
9051 static Pixel getTabulatorBarColor(void)
9053 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9054 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9055 int gd_x = gd->x + gd_gi1->border.width / 2;
9056 int gd_y = gd->y + gd_gi1->height - 1;
9058 return GetPixel(gd->bitmap, gd_x, gd_y);
9061 static void DrawLevelInfoTabulatorGadgets(void)
9063 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9064 Pixel tab_color = getTabulatorBarColor();
9065 int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
9066 int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
9069 for (i = id_first; i <= id_last; i++)
9071 int gadget_id = textbutton_info[i].gadget_id;
9072 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9073 boolean active = (i != edit_mode_levelinfo);
9075 // draw background line below tabulator button
9076 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9078 // draw solid line below inactive tabulator buttons
9079 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9080 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9081 ED_GADGET_TINY_DISTANCE, tab_color);
9083 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9084 MapTextbuttonGadget(i);
9087 // draw little border line below tabulator buttons
9088 if (tab_color != BLACK_PIXEL) // black => transparent
9089 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9090 ED_GADGET_TINY_DISTANCE,
9091 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9094 static void DrawPropertiesTabulatorGadgets(void)
9096 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9097 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9098 int gd_x = gd->x + gd_gi1->border.width / 2;
9099 int gd_y = gd->y + gd_gi1->height - 1;
9100 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9101 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9102 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9105 // draw two config tabulators for player elements
9106 if (ELEM_IS_PLAYER(properties_element))
9107 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9109 // draw two config and one "change" tabulator for custom elements
9110 if (IS_CUSTOM_ELEMENT(properties_element))
9111 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9113 for (i = id_first; i <= id_last; i++)
9115 int gadget_id = textbutton_info[i].gadget_id;
9116 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9117 boolean active = (i != edit_mode_properties);
9119 // use "config 1" and "config 2" instead of "config" for players and CEs
9120 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9121 (ELEM_IS_PLAYER(properties_element) ||
9122 IS_CUSTOM_ELEMENT(properties_element)))
9125 // draw background line below tabulator button
9126 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9128 // draw solid line below inactive tabulator buttons
9129 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9130 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9131 ED_GADGET_TINY_DISTANCE, tab_color);
9133 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9134 MapTextbuttonGadget(i);
9137 // draw little border line below tabulator buttons
9138 if (tab_color != BLACK_PIXEL) // black => transparent
9139 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9140 ED_GADGET_TINY_DISTANCE,
9141 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9144 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9146 DrawText(SX + xpos, SY + ypos, text, font_nr);
9149 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9152 int font_width = getFontWidth(font_nr);
9153 int font_height = getFontHeight(font_nr);
9154 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9155 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9157 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9158 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9159 TRUE, FALSE, FALSE);
9162 static void DrawLevelInfoLevel(void)
9166 // draw counter gadgets
9167 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9168 MapCounterButtons(i);
9170 // draw checkbutton gadgets
9171 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9172 MapCheckbuttonGadget(i);
9174 // draw selectbox gadgets
9175 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9176 MapSelectboxGadget(i);
9178 // draw text input gadgets
9179 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9180 MapTextInputGadget(i);
9183 static char *getLevelSubdirFromSaveMode(int save_mode)
9185 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9186 return getNewUserLevelSubdir();
9188 return leveldir_current->subdir;
9191 static void DrawLevelInfoLevelSet_DirectoryInfo(void)
9193 char *directory_text = "Level set directory:";
9194 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9195 int font1_nr = FONT_TEXT_1;
9196 int font2_nr = FONT_TEXT_2;
9197 int font1_height = getFontHeight(font1_nr);
9198 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9199 int x = ED_LEVEL_SETTINGS_X(0);
9200 int y = ED_LEVEL_SETTINGS_Y(6);
9202 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9203 PrintInfoText(directory_name, font2_nr, x, y);
9206 static void DrawLevelInfoLevelSet(void)
9208 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9209 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9212 // draw counter gadgets
9213 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9214 MapCounterButtons(i);
9216 // draw checkbutton gadgets
9217 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9219 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9220 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9221 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9224 MapCheckbuttonGadget(i);
9227 // draw selectbox gadgets
9228 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9229 MapSelectboxGadget(i);
9231 // draw text input gadgets
9232 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9233 MapTextInputGadget(i);
9235 // draw textbutton gadgets
9236 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9239 DrawLevelInfoLevelSet_DirectoryInfo();
9242 static void DrawLevelInfoEditor(void)
9246 // draw counter gadgets
9247 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9248 MapCounterButtons(i);
9250 // draw checkbutton gadgets
9251 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9252 MapCheckbuttonGadget(i);
9254 // draw radiobutton gadgets
9255 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9256 MapRadiobuttonGadget(i);
9258 // draw drawing area
9259 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9261 // draw textbutton gadgets
9262 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9265 static void DrawLevelInfoWindow(void)
9267 char *text = "Global Settings";
9268 int font_nr = FONT_TITLE_1;
9269 struct MenuPosInfo *pos = &editor.settings.headline;
9270 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9271 int sy = SY + pos->y;
9273 stick_element_properties_window = FALSE;
9275 SetAutomaticNumberOfGemsNeeded();
9277 UnmapLevelEditorFieldGadgets();
9279 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9282 DrawText(sx, sy, text, font_nr);
9284 DrawLevelInfoTabulatorGadgets();
9286 if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9287 DrawLevelInfoLevel();
9288 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9289 DrawLevelInfoLevelSet();
9290 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9291 DrawLevelInfoEditor();
9294 static void DrawCustomContentArea(void)
9296 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9297 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9298 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9299 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9300 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9301 int xoffset = ED_GADGET_SPACE_DISTANCE;
9303 // add distance for potential left text (without drawing area border)
9304 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9306 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9308 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9311 static void DrawCustomChangeContentArea(void)
9313 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9314 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9315 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9316 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9317 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9318 int xoffset = ED_GADGET_SPACE_DISTANCE;
9320 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9325 static void RemoveElementContentArea(int id, int font_height)
9327 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9329 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9330 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9331 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9332 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9333 ED_GADGET_TEXT_DISTANCE + font_height);
9336 static void DrawYamYamContentAreas(void)
9338 int font_nr = FONT_TEXT_1;
9339 int font_height = getFontHeight(font_nr);
9340 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9341 int yoffset = (tilesize - font_height) / 2;
9342 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9343 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9346 // display counter to choose number of element content areas
9347 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9349 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9351 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9353 if (i < level.num_yamyam_contents)
9359 UnmapDrawingArea(id);
9361 // delete content areas in case of reducing number of them
9362 RemoveElementContentArea(id, font_height);
9366 DrawText(x, y + 0 * tilesize, "content", font_nr);
9367 DrawText(x, y + 1 * tilesize, "when", font_nr);
9368 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9371 static void DrawMagicBallContentAreas(void)
9373 int font_nr = FONT_TEXT_1;
9374 int font_height = getFontHeight(font_nr);
9375 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9376 int yoffset = (tilesize - font_height) / 2;
9377 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9378 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9381 // display counter to choose number of element content areas
9382 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9384 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9386 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9388 if (i < level.num_ball_contents)
9394 UnmapDrawingArea(id);
9396 // delete content areas in case of reducing number of them
9397 RemoveElementContentArea(id, font_height);
9401 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9402 DrawText(x, y + 1 * tilesize, "when", font_nr);
9403 DrawText(x, y + 2 * tilesize, "active", font_nr);
9406 static void DrawAndroidElementArea(int element)
9408 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9409 int num_elements = level.num_android_clone_elements;
9410 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9411 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9412 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9413 int xsize = MAX_ANDROID_ELEMENTS;
9416 // display counter to choose number of element areas
9417 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9419 if (drawingarea_info[id].text_left != NULL)
9420 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9422 UnmapDrawingArea(id);
9424 ModifyEditorDrawingArea(id, num_elements, 1);
9426 // delete content areas in case of reducing number of them
9427 DrawBackground(sx, sy,
9428 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9429 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9434 static void DrawGroupElementArea(int element)
9436 int id = ED_DRAWING_ID_GROUP_CONTENT;
9437 int num_elements = group_element_info.num_elements;
9438 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9439 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9440 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9441 int xsize = MAX_ELEMENTS_IN_GROUP;
9444 if (drawingarea_info[id].text_left != NULL)
9445 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9447 UnmapDrawingArea(id);
9449 ModifyEditorDrawingArea(id, num_elements, 1);
9451 // delete content areas in case of reducing number of them
9452 DrawBackground(sx, sy,
9453 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9454 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9459 static void DrawPlayerInitialInventoryArea(int element)
9461 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9462 int player_nr = GET_PLAYER_NR(element);
9463 int num_elements = level.initial_inventory_size[player_nr];
9464 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9465 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9466 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9467 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9470 // determine horizontal position to the right of specified gadget
9471 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9472 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9473 ED_DRAWINGAREA_TEXT_DISTANCE);
9475 // determine horizontal offset for leading text
9476 if (drawingarea_info[id].text_left != NULL)
9477 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9479 UnmapDrawingArea(id);
9481 ModifyEditorDrawingArea(id, num_elements, 1);
9483 // delete content areas in case of reducing number of them
9484 DrawBackground(sx, sy,
9485 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9486 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9491 static void DrawEnvelopeTextArea(int envelope_nr)
9493 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9494 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9497 DrawBackground(gi->x, gi->y, gi->width, gi->height);
9499 if (envelope_nr != -1)
9500 textarea_info[id].value = level.envelope[envelope_nr].text;
9502 ModifyGadget(gi, GDI_AREA_SIZE,
9503 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9504 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9507 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9510 static void DrawPropertiesInfo(void)
9519 // configurable properties
9521 { EP_WALKABLE_OVER, "- player can walk over it" },
9522 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9523 { EP_WALKABLE_UNDER, "- player can walk under it" },
9524 { EP_PASSABLE_OVER, "- player can pass over it" },
9525 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9526 { EP_PASSABLE_UNDER, "- player can pass under it" },
9527 { EP_PROTECTED, "- player is protected by it" },
9529 { EP_DIGGABLE, "- can be digged away" },
9530 { EP_COLLECTIBLE, "- can be collected" },
9531 { EP_DROPPABLE, "- can be dropped after collecting" },
9532 { EP_THROWABLE, "- can be thrown after collecting" },
9533 { EP_PUSHABLE, "- can be pushed" },
9535 { EP_CAN_FALL, "- can fall" },
9536 { EP_CAN_MOVE, "- can move" },
9538 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9540 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9542 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9544 { EP_SLIPPERY, "- slippery for falling elements" },
9545 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9547 { EP_DONT_RUN_INTO, "- deadly when running into" },
9548 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9549 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9550 { EP_DONT_TOUCH, "- deadly when touching" },
9552 { EP_INDESTRUCTIBLE, "- indestructible" },
9554 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9555 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9556 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9558 { EP_CAN_CHANGE, "- can change to other element" },
9560 // pre-defined properties
9561 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9562 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9563 { EP_SWITCHABLE, "- can be switched" },
9565 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9570 char *filename = getElementDescriptionFilename(properties_element);
9571 char *percentage_text = "In this level: ";
9572 char *properties_text = "Standard properties: ";
9573 char *description_text = "Description:";
9574 char *no_description_text = "No description available.";
9575 char *none_text = "None";
9577 int num_elements_in_level;
9578 int num_standard_properties = 0;
9579 int font1_nr = FONT_TEXT_1;
9580 int font2_nr = FONT_TEXT_2;
9581 int font1_width = getFontWidth(font1_nr);
9582 int font1_height = getFontHeight(font1_nr);
9583 int font2_height = getFontHeight(font2_nr);
9584 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9585 int font2_yoffset = (font1_height - font2_height) / 2;
9586 int percentage_text_len = strlen(percentage_text) * font1_width;
9587 int properties_text_len = strlen(properties_text) * font1_width;
9588 int xpos = ED_ELEMENT_SETTINGS_X(0);
9589 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9592 if (setup.editor.show_element_token)
9594 int font3_nr = FONT_TEXT_3;
9595 int font3_height = getFontHeight(font3_nr);
9597 DrawTextF(xpos, ypos, font3_nr,
9598 "[%s]", element_info[properties_element].token_name);
9600 ypos += 2 * font3_height;
9603 // ----- print number of elements / percentage of this element in level
9605 num_elements_in_level = 0;
9606 for (y = 0; y < lev_fieldy; y++)
9607 for (x = 0; x < lev_fieldx; x++)
9608 if (Tile[x][y] == properties_element)
9609 num_elements_in_level++;
9610 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9612 DrawTextS(xpos, ypos, font1_nr, percentage_text);
9614 if (num_elements_in_level > 0)
9615 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9616 "%d (%.2f %%)", num_elements_in_level, percentage);
9618 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9621 ypos += 2 * MAX(font1_height, font2_height);
9623 // ----- print standard properties of this element
9625 DrawTextS(xpos, ypos, font1_nr, properties_text);
9627 ypos += line1_height;
9629 for (i = 0; properties[i].value != -1; i++)
9631 if (!HAS_PROPERTY(properties_element, properties[i].value))
9634 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9636 ypos += font2_height;
9638 num_standard_properties++;
9641 if (num_standard_properties == 0)
9643 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9644 font2_nr, none_text);
9646 ypos -= (line1_height - font1_height);
9649 ypos += MAX(font1_height, font2_height);
9651 // ----- print special description of this element
9653 PrintInfoText(description_text, font1_nr, xpos, ypos);
9655 ypos += line1_height;
9657 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9658 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9661 #define TEXT_COLLECTING "Score for collecting"
9662 #define TEXT_SMASHING "Score for smashing"
9663 #define TEXT_SLURPING "Score for slurping robot"
9664 #define TEXT_CRACKING "Score for cracking"
9665 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9666 #define TEXT_DURATION "Duration when activated"
9667 #define TEXT_DELAY_ON "Delay before activating"
9668 #define TEXT_DELAY_OFF "Delay before deactivating"
9669 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9670 #define TEXT_DELAY_MOVING "Delay before moving"
9671 #define TEXT_BALL_DELAY "Element generation delay"
9672 #define TEXT_MOVE_SPEED "Speed of android moving"
9673 #define TEXT_CLONE_SPEED "Speed of android cloning"
9674 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9675 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9676 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9677 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9678 #define TEXT_TIME_BONUS "Extra time to solve level"
9685 } elements_with_counter[] =
9687 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9688 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9689 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9690 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9691 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9692 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9693 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9694 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9695 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9696 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9697 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9698 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9699 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9700 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9701 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9702 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9703 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9704 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9705 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9706 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9707 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9708 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9709 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9710 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9711 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9712 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9713 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9714 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9715 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9716 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9717 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9718 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9719 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9720 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9721 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9722 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9723 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9724 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9725 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9726 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9727 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9728 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9729 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9730 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
9731 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9732 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9733 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9734 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9735 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9736 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
9737 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
9738 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
9739 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9740 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9741 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9742 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9743 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9744 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9745 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9746 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9747 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
9748 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
9749 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
9750 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
9751 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
9752 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9753 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
9754 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
9755 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
9756 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9757 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9758 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9759 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9760 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9761 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9762 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9763 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9764 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9765 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9766 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9767 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9768 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9769 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
9771 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
9772 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
9773 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
9774 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
9775 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
9776 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
9777 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
9778 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
9779 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
9780 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
9781 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
9782 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
9783 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
9784 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
9785 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
9786 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
9788 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
9789 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
9790 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
9791 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
9792 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
9793 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
9794 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
9795 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
9796 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
9797 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
9798 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
9799 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
9800 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
9801 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9802 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9807 static boolean checkPropertiesConfig(int element)
9811 if (IS_GEM(element) ||
9812 IS_CUSTOM_ELEMENT(element) ||
9813 IS_GROUP_ELEMENT(element) ||
9814 IS_BALLOON_ELEMENT(element) ||
9815 IS_ENVELOPE(element) ||
9816 IS_MM_MCDUFFIN(element) ||
9817 IS_DF_LASER(element) ||
9818 ELEM_IS_PLAYER(element) ||
9819 HAS_EDITOR_CONTENT(element) ||
9820 CAN_GROW(element) ||
9821 COULD_MOVE_INTO_ACID(element) ||
9822 MAYBE_DONT_COLLIDE_WITH(element) ||
9823 element == EL_SOKOBAN_OBJECT ||
9824 element == EL_SOKOBAN_FIELD_EMPTY ||
9825 element == EL_SOKOBAN_FIELD_FULL)
9828 for (i = 0; elements_with_counter[i].element != -1; i++)
9829 if (elements_with_counter[i].element == element)
9835 static void SetAutomaticNumberOfGemsNeeded(void)
9839 if (!level.auto_count_gems)
9842 level.gems_needed = 0;
9844 for (x = 0; x < lev_fieldx; x++)
9846 for (y = 0; y < lev_fieldy; y++)
9848 int element = Tile[x][y];
9853 case EL_EMERALD_YELLOW:
9854 case EL_EMERALD_RED:
9855 case EL_EMERALD_PURPLE:
9857 case EL_WALL_EMERALD:
9858 case EL_WALL_EMERALD_YELLOW:
9859 case EL_WALL_EMERALD_RED:
9860 case EL_WALL_EMERALD_PURPLE:
9861 case EL_WALL_BD_DIAMOND:
9863 case EL_SP_INFOTRON:
9866 level.gems_needed++;
9870 case EL_WALL_DIAMOND:
9871 level.gems_needed += 3;
9876 level.gems_needed += 5;
9880 case EL_WALL_CRYSTAL:
9881 level.gems_needed += 8;
9890 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9893 static void DrawPropertiesConfig(void)
9895 boolean draw_footer_line = FALSE;
9896 int max_num_element_counters = 4;
9897 int num_element_counters = 0;
9900 if (!checkPropertiesConfig(properties_element))
9902 int xpos = ED_ELEMENT_SETTINGS_X(0);
9903 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9905 PrintInfoText("No configuration options available.",
9906 FONT_TEXT_1, xpos, ypos);
9911 // check if there are elements where a value can be chosen for
9912 for (i = 0; elements_with_counter[i].element != -1; i++)
9914 if (elements_with_counter[i].element == properties_element)
9916 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9918 counterbutton_info[counter_id].y =
9919 ED_ELEMENT_SETTINGS_YPOS(
9920 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
9921 (CAN_GROW(properties_element) ? 1 : 0) +
9922 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
9923 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9924 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
9925 num_element_counters);
9927 counterbutton_info[counter_id].value = elements_with_counter[i].value;
9928 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9930 if (properties_element == EL_GAME_OF_LIFE ||
9931 properties_element == EL_BIOMAZE)
9933 counterbutton_info[counter_id].min_value = 0; // min neighbours
9934 counterbutton_info[counter_id].max_value = 8; // max neighbours
9938 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
9939 counterbutton_info[counter_id].min_value = MIN_SCORE;
9940 counterbutton_info[counter_id].max_value = MAX_SCORE;
9943 MapCounterButtons(counter_id);
9945 num_element_counters++;
9946 if (num_element_counters >= max_num_element_counters)
9951 if (HAS_EDITOR_CONTENT(properties_element))
9953 // draw stickybutton gadget
9954 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9956 if (IS_AMOEBOID(properties_element))
9957 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9958 else if (properties_element == EL_YAMYAM ||
9959 properties_element == EL_YAMYAM_LEFT ||
9960 properties_element == EL_YAMYAM_RIGHT ||
9961 properties_element == EL_YAMYAM_UP ||
9962 properties_element == EL_YAMYAM_DOWN)
9963 DrawYamYamContentAreas();
9964 else if (properties_element == EL_EMC_MAGIC_BALL)
9966 DrawMagicBallContentAreas();
9968 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9969 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
9971 else if (properties_element == EL_EMC_ANDROID)
9972 DrawAndroidElementArea(properties_element);
9975 if (ELEM_IS_PLAYER(properties_element))
9977 int player_nr = GET_PLAYER_NR(properties_element);
9979 // these properties can be set for every player individually
9981 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9983 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
9984 &level.start_element[player_nr];
9985 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
9986 &level.artwork_element[player_nr];
9987 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
9988 &level.explosion_element[player_nr];
9990 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
9991 &level.use_start_element[player_nr];
9992 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
9993 &level.use_artwork_element[player_nr];
9994 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
9995 &level.use_explosion_element[player_nr];
9996 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
9997 &level.initial_player_gravity[player_nr];
9999 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10000 &level.initial_player_stepsize[player_nr];
10002 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10003 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10004 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10005 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10006 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10007 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10008 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10009 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10010 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10011 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10012 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10013 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10014 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10015 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10016 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10018 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10019 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10020 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10022 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10024 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10026 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10027 &level.initial_inventory_content[player_nr][0];
10029 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10030 &level.initial_inventory_size[player_nr];
10032 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
10033 &level.use_initial_inventory[player_nr];
10035 // draw checkbutton gadgets
10036 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
10037 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
10039 // draw counter gadgets
10040 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10042 // draw drawing area gadgets
10043 DrawPlayerInitialInventoryArea(properties_element);
10047 if (IS_GEM(properties_element))
10048 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10050 if (properties_element == EL_EM_DYNAMITE)
10051 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10053 if (COULD_MOVE_INTO_ACID(properties_element) &&
10054 !ELEM_IS_PLAYER(properties_element) &&
10055 (!IS_CUSTOM_ELEMENT(properties_element) ||
10056 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10058 // set position for checkbutton for "can move into acid"
10059 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10060 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10061 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10062 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
10063 IS_BALLOON_ELEMENT(properties_element) ||
10064 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10066 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10069 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10070 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10072 if (properties_element == EL_SPRING ||
10073 properties_element == EL_SPRING_LEFT ||
10074 properties_element == EL_SPRING_RIGHT)
10075 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10077 if (properties_element == EL_TIME_ORB_FULL)
10078 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10080 if (properties_element == EL_GAME_OF_LIFE ||
10081 properties_element == EL_BIOMAZE)
10082 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10084 if (CAN_GROW(properties_element))
10086 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10087 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10089 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10092 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10093 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10095 if (properties_element == EL_SOKOBAN_OBJECT)
10096 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10098 if (properties_element == EL_SOKOBAN_OBJECT ||
10099 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10100 properties_element == EL_SOKOBAN_FIELD_FULL)
10102 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10103 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10106 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10109 if (IS_BALLOON_ELEMENT(properties_element))
10110 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10112 if (IS_ENVELOPE(properties_element))
10114 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10115 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10116 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10117 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10118 int envelope_nr = properties_element - EL_ENVELOPE_1;
10120 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10121 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10123 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10124 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10126 // display counter to choose size of envelope text area
10127 MapCounterButtons(counter1_id);
10128 MapCounterButtons(counter2_id);
10130 // display checkbuttons to choose auto-wrap and alignment properties
10131 MapCheckbuttonGadget(button1_id);
10132 MapCheckbuttonGadget(button2_id);
10134 DrawEnvelopeTextArea(envelope_nr);
10137 if (IS_MM_MCDUFFIN(properties_element))
10139 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10140 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10141 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10144 if (IS_DF_LASER(properties_element))
10146 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10147 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10148 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10151 if (IS_CUSTOM_ELEMENT(properties_element))
10153 // draw stickybutton gadget
10154 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10156 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10158 // draw checkbutton gadgets
10159 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10160 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10161 MapCheckbuttonGadget(i);
10163 // draw counter gadgets
10164 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10165 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10166 MapCounterButtons(i);
10168 // draw selectbox gadgets
10169 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10170 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10171 MapSelectboxGadget(i);
10173 // draw textbutton gadgets
10174 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10176 // draw text input gadgets
10177 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10179 // draw drawing area gadgets
10180 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10182 draw_footer_line = TRUE;
10184 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10186 // draw checkbutton gadgets
10187 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10188 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10189 MapCheckbuttonGadget(i);
10191 // draw counter gadgets
10192 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10193 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10194 MapCounterButtons(i);
10196 // draw selectbox gadgets
10197 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10198 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10199 MapSelectboxGadget(i);
10201 // draw drawing area gadgets
10202 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10203 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10204 DrawCustomContentArea();
10207 else if (IS_GROUP_ELEMENT(properties_element))
10209 // draw stickybutton gadget
10210 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10212 // draw checkbutton gadgets
10213 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10214 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10216 // draw counter gadgets
10217 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10219 // draw selectbox gadgets
10220 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10222 // draw textbutton gadgets
10223 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10225 // draw drawing area gadgets
10226 DrawGroupElementArea(properties_element);
10228 // draw text input gadgets
10229 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10231 // draw drawing area gadgets
10232 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10234 draw_footer_line = TRUE;
10237 // draw little footer border line above CE/GE use/save template gadgets
10238 if (draw_footer_line)
10240 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10241 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10242 int gd_x = gd->x + gd_gi1->border.width / 2;
10243 int gd_y = gd->y + gd_gi1->height - 1;
10244 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10246 if (tab_color != BLACK_PIXEL) // black => transparent
10247 FillRectangle(drawto,
10248 SX + ED_ELEMENT_SETTINGS_X(0),
10249 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10251 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10255 static void DrawPropertiesChangeDrawingAreas(void)
10257 if (IS_CUSTOM_ELEMENT(properties_element))
10259 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10260 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10261 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10263 DrawCustomChangeContentArea();
10266 redraw_mask |= REDRAW_FIELD;
10269 static void DrawPropertiesChange(void)
10273 // needed to initially set selectbox options for special action options
10274 setSelectboxSpecialActionOptions();
10276 // draw stickybutton gadget
10277 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10279 // draw checkbutton gadgets
10280 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10281 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10282 MapCheckbuttonGadget(i);
10284 // draw counter gadgets
10285 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10286 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10287 MapCounterButtons(i);
10289 // draw selectbox gadgets
10290 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10291 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10292 MapSelectboxGadget(i);
10294 // draw textbutton gadgets
10295 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10296 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10297 MapTextbuttonGadget(i);
10299 // draw graphicbutton gadgets
10300 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10301 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10302 MapGraphicbuttonGadget(i);
10304 // draw drawing area gadgets
10305 DrawPropertiesChangeDrawingAreas();
10308 static void DrawEditorElementAnimation(int x, int y)
10310 int graphic = el2img(properties_element);
10311 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10312 custom_element.ce_value_fixed_initial :
10313 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10314 custom_element.collect_score_initial : FrameCounter);
10316 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10319 static void DrawEditorElementName(int x, int y, int font_nr)
10321 char *element_name = getElementInfoText(properties_element);
10322 int font_width = getFontWidth(font_nr);
10323 int font_height = getFontHeight(font_nr);
10324 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10325 int max_chars_per_line = max_text_width / font_width;
10326 char buffer[max_chars_per_line + 1];
10328 if (strlen(element_name) <= max_chars_per_line)
10329 DrawTextS(x, y, font_nr, element_name);
10332 int next_pos = max_chars_per_line;
10334 strncpy(buffer, element_name, max_chars_per_line);
10335 buffer[max_chars_per_line] = '\0';
10337 if (element_name[max_chars_per_line] == ' ')
10343 for (i = max_chars_per_line - 1; i >= 0; i--)
10344 if (buffer[i] == ' ')
10347 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10354 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10356 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10357 buffer[max_chars_per_line] = '\0';
10359 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10363 static void DrawPropertiesWindow(void)
10365 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10366 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10367 int border_size = gd->border_size;
10368 int font_nr = FONT_TEXT_1;
10369 int font_height = getFontHeight(font_nr);
10370 int xoffset = TILEX + element_border + 3 * border_size;
10371 int yoffset = (TILEY - font_height) / 2;
10372 int x1 = editor.settings.element_graphic.x + element_border;
10373 int y1 = editor.settings.element_graphic.y + element_border;
10374 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10375 editor.settings.element_name.x);
10376 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10377 editor.settings.element_name.y);
10378 char *text = "Element Settings";
10379 int font2_nr = FONT_TITLE_1;
10380 struct MenuPosInfo *pos = &editor.settings.headline;
10381 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10382 int sy = SY + pos->y;
10384 stick_element_properties_window = FALSE;
10386 // make sure that previous properties edit mode exists for this element
10387 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10388 !IS_CUSTOM_ELEMENT(properties_element))
10389 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10391 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10392 !ELEM_IS_PLAYER(properties_element) &&
10393 !IS_CUSTOM_ELEMENT(properties_element))
10394 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10396 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10397 (ELEM_IS_PLAYER(properties_element) ||
10398 IS_CUSTOM_ELEMENT(properties_element)))
10399 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10401 CopyElementPropertiesToEditor(properties_element);
10403 UnmapLevelEditorFieldGadgets();
10404 UnmapLevelEditorToolboxDrawingGadgets();
10405 UnmapLevelEditorToolboxCustomGadgets();
10407 if (IS_CUSTOM_ELEMENT(properties_element) ||
10408 IS_GROUP_ELEMENT(properties_element))
10409 MapLevelEditorToolboxCustomGadgets();
10411 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10414 DrawText(sx, sy, text, font2_nr);
10416 FrameCounter = 0; // restart animation frame counter
10418 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10419 DrawEditorElementAnimation(SX + x1, SY + y1);
10420 DrawEditorElementName(x2, y2, font_nr);
10422 DrawPropertiesTabulatorGadgets();
10424 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10425 DrawPropertiesInfo();
10426 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10427 DrawPropertiesChange();
10428 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10429 DrawPropertiesConfig();
10432 static void DrawPaletteWindow(void)
10436 UnmapLevelEditorFieldGadgets();
10438 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10441 // map buttons to select elements
10442 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10443 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10444 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10445 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10446 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10449 static void UpdateCustomElementGraphicGadgets(void)
10453 InitElementPropertiesGfxElement();
10455 ModifyEditorElementList();
10456 RedrawDrawingElements();
10458 // force redraw of all mapped drawing area gadgets
10459 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10461 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10468 static int getOpenDirectionFromTube(int element)
10472 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10473 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10474 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10475 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10476 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10477 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10478 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10479 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10480 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10481 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10482 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10488 static int getTubeFromOpenDirection(int direction)
10492 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10493 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10494 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10495 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10496 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10497 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10498 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10499 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10500 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10501 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10502 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10504 // if only one direction, fall back to simple tube with that direction
10505 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10506 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10507 case (MV_UP): return EL_TUBE_VERTICAL;
10508 case (MV_DOWN): return EL_TUBE_VERTICAL;
10514 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10516 int element_new = getTubeFromOpenDirection(direction);
10518 return (element_new != EL_EMPTY ? element_new : element_old);
10521 static int getOpenDirectionFromBelt(int element)
10523 int belt_dir = getBeltDirFromBeltElement(element);
10525 return (belt_dir == MV_LEFT ? MV_RIGHT :
10526 belt_dir == MV_RIGHT ? MV_LEFT :
10527 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10530 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10532 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10533 direction == MV_RIGHT ? MV_LEFT :
10534 direction == MV_HORIZONTAL ? MV_NONE : direction);
10536 if (direction == MV_NONE)
10539 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10542 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10545 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10547 return (element_new != EL_EMPTY ? element_new : element_old);
10550 static int getOpenDirectionFromPool(int element)
10554 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10555 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10556 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10557 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10558 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10559 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10565 static int getPoolFromOpenDirection(int direction)
10569 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10570 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10571 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10572 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10573 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10574 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10580 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10582 int element = getPoolFromOpenDirection(direction);
10583 int help_direction = getOpenDirectionFromPool(help_element);
10585 if (element == EL_EMPTY)
10587 int help_direction_vertical = help_direction & MV_VERTICAL;
10589 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10592 if (element == EL_EMPTY)
10594 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10596 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10602 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10604 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10606 return (element_new != EL_EMPTY ? element_new : element_old);
10609 static int getOpenDirectionFromPillar(int element)
10613 case EL_EMC_WALL_1: return (MV_DOWN);
10614 case EL_EMC_WALL_2: return (MV_VERTICAL);
10615 case EL_EMC_WALL_3: return (MV_UP);
10621 static int getPillarFromOpenDirection(int direction)
10625 case (MV_DOWN): return EL_EMC_WALL_1;
10626 case (MV_VERTICAL): return EL_EMC_WALL_2;
10627 case (MV_UP): return EL_EMC_WALL_3;
10633 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10635 int element_new = getPillarFromOpenDirection(direction);
10637 return (element_new != EL_EMPTY ? element_new : element_old);
10640 static int getOpenDirectionFromSteel2(int element)
10644 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10645 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10646 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10647 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10648 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10649 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10650 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10651 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10657 static int getSteel2FromOpenDirection(int direction)
10661 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10662 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10663 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10664 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10665 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10666 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10667 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10668 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10674 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10676 int element_new = getSteel2FromOpenDirection(direction);
10678 return (element_new != EL_EMPTY ? element_new : element_old);
10681 static int getOpenDirectionFromChip(int element)
10685 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10686 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10687 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10688 case EL_SP_CHIP_TOP: return (MV_DOWN);
10689 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10695 static int getChipFromOpenDirection(int direction)
10699 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10700 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
10701 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
10702 case (MV_UP): return EL_SP_CHIP_BOTTOM;
10703 case (MV_DOWN): return EL_SP_CHIP_TOP;
10709 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10711 int element_new = getChipFromOpenDirection(direction);
10713 return (element_new != EL_EMPTY ? element_new : element_old);
10716 static int getClosedTube(int x, int y)
10718 static int xy[4][2] =
10725 int element_old = IntelliDrawBuffer[x][y];
10726 int direction_old = getOpenDirectionFromTube(element_old);
10727 int direction_new = MV_NONE;
10730 for (i = 0; i < NUM_DIRECTIONS; i++)
10732 int xx = x + xy[i][0];
10733 int yy = y + xy[i][1];
10734 int dir = MV_DIR_FROM_BIT(i);
10735 int dir_opposite = MV_DIR_OPPOSITE(dir);
10737 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10738 (direction_old & dir) &&
10739 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10740 direction_new |= dir;
10743 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10746 static int getClosedBelt(int x, int y)
10748 static int xy[4][2] =
10755 int element_old = IntelliDrawBuffer[x][y];
10756 int nr = getBeltNrFromBeltElement(element_old);
10757 int direction_old = getOpenDirectionFromBelt(element_old);
10758 int direction_new = MV_NONE;
10761 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10763 int xx = x + xy[i][0];
10764 int yy = y + xy[i][1];
10765 int dir = MV_DIR_FROM_BIT(i);
10766 int dir_opposite = MV_DIR_OPPOSITE(dir);
10768 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10769 (direction_old & dir) &&
10770 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10771 direction_new |= dir;
10774 return getBeltFromNrAndOpenDirection(nr, direction_new);
10777 static int getClosedPool(int x, int y)
10779 static int xy[4][2] =
10786 int element_old = IntelliDrawBuffer[x][y];
10787 int direction_old = getOpenDirectionFromPool(element_old);
10788 int direction_new = MV_NONE;
10791 for (i = 0; i < NUM_DIRECTIONS; i++)
10793 int xx = x + xy[i][0];
10794 int yy = y + xy[i][1];
10795 int dir = MV_DIR_FROM_BIT(i);
10796 int dir_opposite = MV_DIR_OPPOSITE(dir);
10798 if (IN_LEV_FIELD(xx, yy) &&
10799 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10800 (direction_old & dir) &&
10801 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10802 direction_new |= dir;
10805 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10808 static int getClosedPillar(int x, int y)
10810 static int xy[4][2] =
10817 int element_old = IntelliDrawBuffer[x][y];
10818 int direction_old = getOpenDirectionFromPillar(element_old);
10819 int direction_new = MV_NONE;
10822 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10824 int xx = x + xy[i][0];
10825 int yy = y + xy[i][1];
10826 int dir = MV_DIR_FROM_BIT(i);
10827 int dir_opposite = MV_DIR_OPPOSITE(dir);
10829 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10830 (direction_old & dir) &&
10831 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10832 direction_new |= dir;
10835 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10838 static int getClosedSteel2(int x, int y)
10840 static int xy[4][2] =
10847 int element_old = IntelliDrawBuffer[x][y];
10848 int direction_old = getOpenDirectionFromSteel2(element_old);
10849 int direction_new = MV_NONE;
10852 for (i = 0; i < NUM_DIRECTIONS; i++)
10854 int xx = x + xy[i][0];
10855 int yy = y + xy[i][1];
10856 int dir = MV_DIR_FROM_BIT(i);
10857 int dir_opposite = MV_DIR_OPPOSITE(dir);
10859 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10860 (direction_old & dir) &&
10861 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10862 direction_new |= dir;
10865 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10868 static int getClosedChip(int x, int y)
10870 static int xy[4][2] =
10877 int element_old = IntelliDrawBuffer[x][y];
10878 int direction_old = getOpenDirectionFromChip(element_old);
10879 int direction_new = MV_NONE;
10882 for (i = 0; i < NUM_DIRECTIONS; i++)
10884 int xx = x + xy[i][0];
10885 int yy = y + xy[i][1];
10886 int dir = MV_DIR_FROM_BIT(i);
10887 int dir_opposite = MV_DIR_OPPOSITE(dir);
10889 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10890 (direction_old & dir) &&
10891 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10892 direction_new |= dir;
10895 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10898 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10899 boolean change_level)
10901 int sx = x - level_xpos;
10902 int sy = y - level_ypos;
10903 int old_element = Tile[x][y];
10904 int new_element = element;
10905 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10906 boolean draw_masked = FALSE;
10908 if (IS_MM_WALL_EDITOR(element))
10910 element = map_mm_wall_element_editor(element) | new_bitmask;
10912 if (IS_MM_WALL(old_element))
10913 element |= MM_WALL_BITS(old_element);
10916 draw_masked = TRUE;
10918 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10920 int element_changed = old_element & ~new_bitmask;
10922 if (MM_WALL_BITS(element_changed) != 0)
10923 element = element_changed;
10926 IntelliDrawBuffer[x][y] = element;
10929 Tile[x][y] = element;
10931 if (IN_ED_FIELD(sx, sy))
10933 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
10934 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
10935 else if (draw_masked)
10936 DrawEditorElementThruMask(sx, sy, element);
10938 DrawEditorElement(sx, sy, element);
10942 static void SetElementSimple(int x, int y, int element, boolean change_level)
10944 SetElementSimpleExt(x, y, 0, 0, element, change_level);
10947 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10948 int x2, int y2, int *element2,
10949 int (*close_function)(int, int),
10950 boolean change_level)
10952 // set neighbour elements to newly determined connections
10953 SetElementSimple(x1, y1, *element1, change_level);
10954 SetElementSimple(x2, y2, *element2, change_level);
10956 // remove all open connections of neighbour elements
10957 *element1 = close_function(x1, y1);
10958 *element2 = close_function(x2, y2);
10960 // set neighbour elements to new, minimized connections
10961 SetElementSimple(x1, y1, *element1, change_level);
10962 SetElementSimple(x2, y2, *element2, change_level);
10965 static void SetElementIntelliDraw(int x, int y, int new_element,
10966 boolean change_level, int button)
10968 static int xy[4][2] =
10975 static int last_x = -1;
10976 static int last_y = -1;
10978 if (new_element == EL_UNDEFINED)
10986 int old_element = IntelliDrawBuffer[x][y];
10988 if (IS_TUBE(new_element))
10990 int last_element_new = EL_UNDEFINED;
10991 int direction = MV_NONE;
10994 // if old element is of same kind, keep all existing directions
10995 if (IS_TUBE(old_element))
10996 direction |= getOpenDirectionFromTube(old_element);
10998 for (i = 0; i < NUM_DIRECTIONS; i++)
11000 int xx = x + xy[i][0];
11001 int yy = y + xy[i][1];
11003 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11004 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11006 int dir = MV_DIR_FROM_BIT(i);
11007 int dir_opposite = MV_DIR_OPPOSITE(dir);
11008 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11009 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11010 int last_direction_new = last_direction_old | dir_opposite;
11012 last_element_new = getTubeFromOpenDirection(last_direction_new);
11018 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11020 if (last_element_new != EL_UNDEFINED)
11021 MergeAndCloseNeighbourElements(x, y, &new_element,
11022 last_x, last_y, &last_element_new,
11023 getClosedTube, change_level);
11025 else if (IS_BELT(new_element))
11027 int belt_nr = getBeltNrFromBeltElement(new_element);
11028 int last_element_new = EL_UNDEFINED;
11029 int direction = MV_NONE;
11032 // if old element is of same kind, keep all existing directions
11033 if (IS_BELT(old_element))
11034 direction |= getOpenDirectionFromBelt(old_element);
11036 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11038 int xx = x + xy[i][0];
11039 int yy = y + xy[i][1];
11041 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11042 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11044 int dir = MV_DIR_FROM_BIT(i);
11045 int dir_opposite = MV_DIR_OPPOSITE(dir);
11046 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11047 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11048 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11049 int last_direction_new = last_direction_old | dir_opposite;
11051 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11052 last_direction_new);
11057 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11059 if (last_element_new != EL_UNDEFINED)
11060 MergeAndCloseNeighbourElements(x, y, &new_element,
11061 last_x, last_y, &last_element_new,
11062 getClosedBelt, change_level);
11064 else if (IS_ACID_POOL_OR_ACID(new_element))
11066 int last_element_new = EL_UNDEFINED;
11067 int direction = MV_NONE;
11070 // if old element is of same kind, keep all existing directions
11071 if (IS_ACID_POOL_OR_ACID(old_element))
11072 direction |= getOpenDirectionFromPool(old_element);
11074 for (i = 0; i < NUM_DIRECTIONS; i++)
11076 int xx = x + xy[i][0];
11077 int yy = y + xy[i][1];
11079 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11080 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11082 int dir = MV_DIR_FROM_BIT(i);
11083 int dir_opposite = MV_DIR_OPPOSITE(dir);
11084 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11085 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11086 int last_direction_new = last_direction_old | dir_opposite;
11088 last_element_new = getPoolFromOpenDirection(last_direction_new);
11094 // special corrections needed for intuitively correct acid pool drawing
11095 if (last_element_new == EL_EMPTY)
11096 last_element_new = new_element;
11097 else if (last_element_new != EL_UNDEFINED)
11098 new_element = last_element_new;
11100 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11102 if (last_element_new != EL_UNDEFINED)
11103 MergeAndCloseNeighbourElements(x, y, &new_element,
11104 last_x, last_y, &last_element_new,
11105 getClosedPool, change_level);
11107 else if (IS_EMC_PILLAR(new_element))
11109 int last_element_new = EL_UNDEFINED;
11110 int direction = MV_NONE;
11113 // if old element is of same kind, keep all existing directions
11114 if (IS_EMC_PILLAR(old_element))
11115 direction |= getOpenDirectionFromPillar(old_element);
11117 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11119 int xx = x + xy[i][0];
11120 int yy = y + xy[i][1];
11122 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11123 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11125 int dir = MV_DIR_FROM_BIT(i);
11126 int dir_opposite = MV_DIR_OPPOSITE(dir);
11127 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11128 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11129 int last_direction_new = last_direction_old | dir_opposite;
11131 last_element_new = getPillarFromOpenDirection(last_direction_new);
11137 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11139 if (last_element_new != EL_UNDEFINED)
11140 MergeAndCloseNeighbourElements(x, y, &new_element,
11141 last_x, last_y, &last_element_new,
11142 getClosedPillar, change_level);
11144 else if (IS_DC_STEELWALL_2(new_element))
11146 int last_element_new = EL_UNDEFINED;
11147 int direction = MV_NONE;
11150 // if old element is of same kind, keep all existing directions
11151 if (IS_DC_STEELWALL_2(old_element))
11152 direction |= getOpenDirectionFromSteel2(old_element);
11154 for (i = 0; i < NUM_DIRECTIONS; i++)
11156 int xx = x + xy[i][0];
11157 int yy = y + xy[i][1];
11159 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11160 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11162 int dir = MV_DIR_FROM_BIT(i);
11163 int dir_opposite = MV_DIR_OPPOSITE(dir);
11164 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11165 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11166 int last_direction_new = last_direction_old | dir_opposite;
11168 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11174 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11176 if (last_element_new != EL_UNDEFINED)
11177 MergeAndCloseNeighbourElements(x, y, &new_element,
11178 last_x, last_y, &last_element_new,
11179 getClosedSteel2, change_level);
11181 else if (IS_SP_CHIP(new_element))
11183 int last_element_new = EL_UNDEFINED;
11184 int direction = MV_NONE;
11187 // (do not keep existing directions, regardless of kind of old element)
11189 for (i = 0; i < NUM_DIRECTIONS; i++)
11191 int xx = x + xy[i][0];
11192 int yy = y + xy[i][1];
11194 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11195 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11197 int dir = MV_DIR_FROM_BIT(i);
11198 int dir_opposite = MV_DIR_OPPOSITE(dir);
11199 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11200 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11201 int last_direction_new = last_direction_old | dir_opposite;
11203 if (last_direction_old == MV_NONE)
11205 last_element_new = getChipFromOpenDirection(last_direction_new);
11208 else if (last_direction_old & (dir | dir_opposite))
11210 direction |= MV_DIR_OPPOSITE(last_direction_old);
11214 direction |= MV_DIR_OPPOSITE(dir);
11219 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11221 if (last_element_new != EL_UNDEFINED)
11222 MergeAndCloseNeighbourElements(x, y, &new_element,
11223 last_x, last_y, &last_element_new,
11224 getClosedChip, change_level);
11226 else if (IS_SP_HARDWARE_BASE(new_element))
11228 int nr = GetSimpleRandom(6);
11230 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11231 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11232 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11233 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11234 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11236 else if (new_element == EL_SP_HARDWARE_GREEN ||
11237 new_element == EL_SP_HARDWARE_BLUE ||
11238 new_element == EL_SP_HARDWARE_RED)
11240 int nr = GetSimpleRandom(3);
11242 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11243 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11245 else if (IS_GROUP_ELEMENT(new_element))
11247 boolean connected_drawing = FALSE;
11250 for (i = 0; i < NUM_DIRECTIONS; i++)
11252 int xx = x + xy[i][0];
11253 int yy = y + xy[i][1];
11255 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11256 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11257 connected_drawing = TRUE;
11260 if (!connected_drawing)
11261 ResolveGroupElement(new_element);
11263 new_element = GetElementFromGroupElement(new_element);
11265 else if (IS_BELT_SWITCH(old_element))
11267 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11268 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11270 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11271 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11273 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11277 static int swappable_elements[][2] =
11279 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11280 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11281 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11282 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11283 { EL_EMERALD, EL_WALL_EMERALD },
11284 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11285 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11286 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11287 { EL_DIAMOND, EL_WALL_DIAMOND },
11288 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11289 { EL_GATE_1, EL_GATE_1_GRAY },
11290 { EL_GATE_2, EL_GATE_2_GRAY },
11291 { EL_GATE_3, EL_GATE_3_GRAY },
11292 { EL_GATE_4, EL_GATE_4_GRAY },
11293 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11294 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11295 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11296 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11297 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11298 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11299 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11300 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11301 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11302 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11303 { EL_LAMP, EL_LAMP_ACTIVE },
11304 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11305 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11306 { EL_PEARL, EL_WALL_PEARL },
11307 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11308 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11309 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11310 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11311 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11312 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11313 { EL_LANDMINE, EL_DC_LANDMINE },
11314 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11315 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11316 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11317 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11318 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11319 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11320 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11321 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11322 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11326 static int rotatable_elements_4[][4] =
11336 EL_SPACESHIP_RIGHT,
11341 EL_BD_BUTTERFLY_UP,
11342 EL_BD_BUTTERFLY_RIGHT,
11343 EL_BD_BUTTERFLY_DOWN,
11344 EL_BD_BUTTERFLY_LEFT
11348 EL_BD_FIREFLY_RIGHT,
11349 EL_BD_FIREFLY_DOWN,
11377 EL_SP_GRAVITY_PORT_UP,
11378 EL_SP_GRAVITY_PORT_RIGHT,
11379 EL_SP_GRAVITY_PORT_DOWN,
11380 EL_SP_GRAVITY_PORT_LEFT
11383 EL_SP_GRAVITY_ON_PORT_UP,
11384 EL_SP_GRAVITY_ON_PORT_RIGHT,
11385 EL_SP_GRAVITY_ON_PORT_DOWN,
11386 EL_SP_GRAVITY_ON_PORT_LEFT
11389 EL_SP_GRAVITY_OFF_PORT_UP,
11390 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11391 EL_SP_GRAVITY_OFF_PORT_DOWN,
11392 EL_SP_GRAVITY_OFF_PORT_LEFT
11401 EL_BALLOON_SWITCH_UP,
11402 EL_BALLOON_SWITCH_RIGHT,
11403 EL_BALLOON_SWITCH_DOWN,
11404 EL_BALLOON_SWITCH_LEFT
11408 EL_MM_MCDUFFIN_RIGHT,
11409 EL_MM_MCDUFFIN_DOWN,
11410 EL_MM_MCDUFFIN_LEFT
11413 EL_MM_MIRROR_FIXED_1,
11414 EL_MM_MIRROR_FIXED_4,
11415 EL_MM_MIRROR_FIXED_3,
11416 EL_MM_MIRROR_FIXED_2
11419 EL_MM_STEEL_GRID_FIXED_1,
11420 EL_MM_STEEL_GRID_FIXED_4,
11421 EL_MM_STEEL_GRID_FIXED_2,
11422 EL_MM_STEEL_GRID_FIXED_3
11425 EL_MM_WOODEN_GRID_FIXED_1,
11426 EL_MM_WOODEN_GRID_FIXED_4,
11427 EL_MM_WOODEN_GRID_FIXED_2,
11428 EL_MM_WOODEN_GRID_FIXED_3
11431 EL_MM_POLARIZER_CROSS_1,
11432 EL_MM_POLARIZER_CROSS_4,
11433 EL_MM_POLARIZER_CROSS_3,
11434 EL_MM_POLARIZER_CROSS_2
11438 EL_MM_PACMAN_RIGHT,
11450 EL_DF_RECEIVER_RIGHT,
11451 EL_DF_RECEIVER_DOWN,
11452 EL_DF_RECEIVER_LEFT
11459 static int rotatable_elements_8[][8] =
11462 EL_DF_STEEL_GRID_FIXED_1,
11463 EL_DF_STEEL_GRID_FIXED_8,
11464 EL_DF_STEEL_GRID_FIXED_7,
11465 EL_DF_STEEL_GRID_FIXED_6,
11466 EL_DF_STEEL_GRID_FIXED_5,
11467 EL_DF_STEEL_GRID_FIXED_4,
11468 EL_DF_STEEL_GRID_FIXED_3,
11469 EL_DF_STEEL_GRID_FIXED_2
11472 EL_DF_WOODEN_GRID_FIXED_1,
11473 EL_DF_WOODEN_GRID_FIXED_8,
11474 EL_DF_WOODEN_GRID_FIXED_7,
11475 EL_DF_WOODEN_GRID_FIXED_6,
11476 EL_DF_WOODEN_GRID_FIXED_5,
11477 EL_DF_WOODEN_GRID_FIXED_4,
11478 EL_DF_WOODEN_GRID_FIXED_3,
11479 EL_DF_WOODEN_GRID_FIXED_2
11482 EL_DF_STEEL_GRID_ROTATING_1,
11483 EL_DF_STEEL_GRID_ROTATING_8,
11484 EL_DF_STEEL_GRID_ROTATING_7,
11485 EL_DF_STEEL_GRID_ROTATING_6,
11486 EL_DF_STEEL_GRID_ROTATING_5,
11487 EL_DF_STEEL_GRID_ROTATING_4,
11488 EL_DF_STEEL_GRID_ROTATING_3,
11489 EL_DF_STEEL_GRID_ROTATING_2
11492 EL_DF_WOODEN_GRID_ROTATING_1,
11493 EL_DF_WOODEN_GRID_ROTATING_8,
11494 EL_DF_WOODEN_GRID_ROTATING_7,
11495 EL_DF_WOODEN_GRID_ROTATING_6,
11496 EL_DF_WOODEN_GRID_ROTATING_5,
11497 EL_DF_WOODEN_GRID_ROTATING_4,
11498 EL_DF_WOODEN_GRID_ROTATING_3,
11499 EL_DF_WOODEN_GRID_ROTATING_2
11506 static int rotatable_elements_16[][16] =
11527 EL_MM_TELEPORTER_5,
11528 EL_MM_TELEPORTER_4,
11529 EL_MM_TELEPORTER_3,
11530 EL_MM_TELEPORTER_2,
11531 EL_MM_TELEPORTER_1,
11532 EL_MM_TELEPORTER_16,
11533 EL_MM_TELEPORTER_15,
11534 EL_MM_TELEPORTER_14,
11535 EL_MM_TELEPORTER_13,
11536 EL_MM_TELEPORTER_12,
11537 EL_MM_TELEPORTER_11,
11538 EL_MM_TELEPORTER_10,
11539 EL_MM_TELEPORTER_9,
11540 EL_MM_TELEPORTER_8,
11541 EL_MM_TELEPORTER_7,
11545 EL_MM_TELEPORTER_RED_5,
11546 EL_MM_TELEPORTER_RED_4,
11547 EL_MM_TELEPORTER_RED_3,
11548 EL_MM_TELEPORTER_RED_2,
11549 EL_MM_TELEPORTER_RED_1,
11550 EL_MM_TELEPORTER_RED_16,
11551 EL_MM_TELEPORTER_RED_15,
11552 EL_MM_TELEPORTER_RED_14,
11553 EL_MM_TELEPORTER_RED_13,
11554 EL_MM_TELEPORTER_RED_12,
11555 EL_MM_TELEPORTER_RED_11,
11556 EL_MM_TELEPORTER_RED_10,
11557 EL_MM_TELEPORTER_RED_9,
11558 EL_MM_TELEPORTER_RED_8,
11559 EL_MM_TELEPORTER_RED_7,
11560 EL_MM_TELEPORTER_RED_6
11563 EL_MM_TELEPORTER_YELLOW_5,
11564 EL_MM_TELEPORTER_YELLOW_4,
11565 EL_MM_TELEPORTER_YELLOW_3,
11566 EL_MM_TELEPORTER_YELLOW_2,
11567 EL_MM_TELEPORTER_YELLOW_1,
11568 EL_MM_TELEPORTER_YELLOW_16,
11569 EL_MM_TELEPORTER_YELLOW_15,
11570 EL_MM_TELEPORTER_YELLOW_14,
11571 EL_MM_TELEPORTER_YELLOW_13,
11572 EL_MM_TELEPORTER_YELLOW_12,
11573 EL_MM_TELEPORTER_YELLOW_11,
11574 EL_MM_TELEPORTER_YELLOW_10,
11575 EL_MM_TELEPORTER_YELLOW_9,
11576 EL_MM_TELEPORTER_YELLOW_8,
11577 EL_MM_TELEPORTER_YELLOW_7,
11578 EL_MM_TELEPORTER_YELLOW_6
11581 EL_MM_TELEPORTER_GREEN_5,
11582 EL_MM_TELEPORTER_GREEN_4,
11583 EL_MM_TELEPORTER_GREEN_3,
11584 EL_MM_TELEPORTER_GREEN_2,
11585 EL_MM_TELEPORTER_GREEN_1,
11586 EL_MM_TELEPORTER_GREEN_16,
11587 EL_MM_TELEPORTER_GREEN_15,
11588 EL_MM_TELEPORTER_GREEN_14,
11589 EL_MM_TELEPORTER_GREEN_13,
11590 EL_MM_TELEPORTER_GREEN_12,
11591 EL_MM_TELEPORTER_GREEN_11,
11592 EL_MM_TELEPORTER_GREEN_10,
11593 EL_MM_TELEPORTER_GREEN_9,
11594 EL_MM_TELEPORTER_GREEN_8,
11595 EL_MM_TELEPORTER_GREEN_7,
11596 EL_MM_TELEPORTER_GREEN_6
11599 EL_MM_TELEPORTER_BLUE_5,
11600 EL_MM_TELEPORTER_BLUE_4,
11601 EL_MM_TELEPORTER_BLUE_3,
11602 EL_MM_TELEPORTER_BLUE_2,
11603 EL_MM_TELEPORTER_BLUE_1,
11604 EL_MM_TELEPORTER_BLUE_16,
11605 EL_MM_TELEPORTER_BLUE_15,
11606 EL_MM_TELEPORTER_BLUE_14,
11607 EL_MM_TELEPORTER_BLUE_13,
11608 EL_MM_TELEPORTER_BLUE_12,
11609 EL_MM_TELEPORTER_BLUE_11,
11610 EL_MM_TELEPORTER_BLUE_10,
11611 EL_MM_TELEPORTER_BLUE_9,
11612 EL_MM_TELEPORTER_BLUE_8,
11613 EL_MM_TELEPORTER_BLUE_7,
11614 EL_MM_TELEPORTER_BLUE_6
11618 EL_MM_POLARIZER_16,
11619 EL_MM_POLARIZER_15,
11620 EL_MM_POLARIZER_14,
11621 EL_MM_POLARIZER_13,
11622 EL_MM_POLARIZER_12,
11623 EL_MM_POLARIZER_11,
11624 EL_MM_POLARIZER_10,
11653 EL_DF_MIRROR_ROTATING_1,
11654 EL_DF_MIRROR_ROTATING_16,
11655 EL_DF_MIRROR_ROTATING_15,
11656 EL_DF_MIRROR_ROTATING_14,
11657 EL_DF_MIRROR_ROTATING_13,
11658 EL_DF_MIRROR_ROTATING_12,
11659 EL_DF_MIRROR_ROTATING_11,
11660 EL_DF_MIRROR_ROTATING_10,
11661 EL_DF_MIRROR_ROTATING_9,
11662 EL_DF_MIRROR_ROTATING_8,
11663 EL_DF_MIRROR_ROTATING_7,
11664 EL_DF_MIRROR_ROTATING_6,
11665 EL_DF_MIRROR_ROTATING_5,
11666 EL_DF_MIRROR_ROTATING_4,
11667 EL_DF_MIRROR_ROTATING_3,
11668 EL_DF_MIRROR_ROTATING_2
11677 for (i = 0; swappable_elements[i][0] != -1; i++)
11679 int element1 = swappable_elements[i][0];
11680 int element2 = swappable_elements[i][1];
11682 if (old_element == element1 || old_element == element2)
11683 new_element = (old_element == element1 ? element2 : element1);
11686 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11688 for (j = 0; j < 4; j++)
11690 int element = rotatable_elements_4[i][j];
11692 if (old_element == element)
11693 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11694 button == 2 ? rotatable_elements_4[i][0] :
11695 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11700 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11702 for (j = 0; j < 8; j++)
11704 int element = rotatable_elements_8[i][j];
11706 if (old_element == element)
11707 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11708 button == 2 ? rotatable_elements_8[i][0] :
11709 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11714 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11716 for (j = 0; j < 16; j++)
11718 int element = rotatable_elements_16[i][j];
11720 if (old_element == element)
11721 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11722 button == 2 ? rotatable_elements_16[i][0] :
11723 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
11728 if (old_element != new_element)
11730 int max_infotext_len = getMaxInfoTextLength();
11731 char infotext[MAX_OUTPUT_LINESIZE + 1];
11733 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11734 infotext[max_infotext_len] = '\0';
11736 ClearEditorGadgetInfoText();
11738 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11743 SetElementSimple(x, y, new_element, change_level);
11749 static void ResetIntelliDraw(void)
11753 for (x = 0; x < lev_fieldx; x++)
11754 for (y = 0; y < lev_fieldy; y++)
11755 IntelliDrawBuffer[x][y] = Tile[x][y];
11757 SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11760 static boolean draw_mode_hires = FALSE;
11762 static boolean isHiresTileElement(int element)
11764 return (IS_MM_WALL(element) || element == EL_EMPTY);
11767 static boolean isHiresDrawElement(int element)
11769 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
11772 static void SetDrawModeHiRes(int element)
11775 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11776 isHiresDrawElement(element));
11779 static boolean getDrawModeHiRes(void)
11781 return draw_mode_hires;
11784 static int getLoResScreenPos(int pos)
11786 return (getDrawModeHiRes() ? pos / 2 : pos);
11789 static int getLoResScreenMod(int pos)
11791 return (getDrawModeHiRes() ? pos % 2 : 0);
11794 static void SetElementExt(int x, int y, int dx, int dy, int element,
11795 boolean change_level, int button)
11798 SetElementSimple(x, y, Tile[x][y], change_level);
11799 else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11800 SetElementIntelliDraw(x, y, element, change_level, button);
11802 SetElementSimpleExt(x, y, dx, dy, element, change_level);
11805 static void SetElement(int x, int y, int element)
11807 SetElementExt(x, y, 0, 0, element, TRUE, -1);
11810 static void SetElementButton(int x, int y, int dx, int dy, int element,
11813 SetElementExt(x, y, dx, dy, element, TRUE, button);
11816 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11818 int lx = getLoResScreenPos(sx2) + level_xpos;
11819 int ly = getLoResScreenPos(sy2) + level_ypos;
11820 int dx = getLoResScreenMod(sx2);
11821 int dy = getLoResScreenMod(sy2);
11823 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11826 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11833 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11836 static int getLevelElementHiRes(int lx2, int ly2)
11842 int element = Tile[lx][ly];
11843 unsigned int bitmask = (dx + 1) << (dy * 2);
11845 if (IS_MM_WALL(element))
11847 if (element & bitmask)
11848 return map_mm_wall_element(element);
11856 static void DrawLineElement(int x, int y, int element, boolean change_level)
11858 SetElementHiRes(x, y, element, change_level);
11861 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11862 int element, boolean change_level)
11864 int xsize = ABS(to_x - from_x);
11865 int ysize = ABS(to_y - from_y);
11866 int dx = (to_x < from_x ? -1 : +1);
11867 int dy = (to_y < from_y ? -1 : +1);
11870 if (from_y == to_y) // horizontal line
11872 for (i = 0; i <= xsize; i++)
11873 DrawLineElement(from_x + i * dx, from_y, element, change_level);
11875 else if (from_x == to_x) // vertical line
11877 for (i = 0; i <= ysize; i++)
11878 DrawLineElement(from_x, from_y + i * dy, element, change_level);
11880 else // diagonal line
11882 if (ysize < xsize) // a < 1
11884 float a = (float)ysize / (float)xsize;
11886 for (i = 0; i <= xsize; i++)
11889 int y = dy * (int)(a * i + 0.5);
11891 DrawLineElement(from_x + x, from_y + y, element, change_level);
11896 float a = (float)xsize / (float)ysize;
11898 for (i = 0; i <= ysize; i++)
11900 int x = dx * (int)(a * i + 0.5);
11903 DrawLineElement(from_x + x, from_y + y, element, change_level);
11909 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11910 int element, boolean change_level)
11912 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11913 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11914 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11915 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11918 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11919 int element, boolean change_level)
11924 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11926 for (y = from_y; y <= to_y; y++)
11927 DrawLine(from_x, y, to_x, y, element, change_level);
11930 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11931 int element, boolean change_level)
11933 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
11934 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
11935 int len_x = ABS(to_x - from_x);
11936 int len_y = ABS(to_y - from_y);
11939 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
11941 // not optimal (some points get drawn twice) but simple,
11942 // and fast enough for the few points we are drawing
11944 for (x = 0; x <= radius; x++)
11946 int sx, sy, sx2, sy2, lx, ly;
11948 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
11950 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11951 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11952 sx = getLoResScreenPos(sx2);
11953 sy = getLoResScreenPos(sy2);
11954 lx = sx + level_xpos;
11955 ly = sy + level_ypos;
11957 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11958 DrawLineElement(sx2, sy2, element, change_level);
11961 for (y = 0; y <= radius; y++)
11963 int sx, sy, sx2, sy2, lx, ly;
11965 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
11967 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11968 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11969 sx = getLoResScreenPos(sx2);
11970 sy = getLoResScreenPos(sy2);
11971 lx = sx + level_xpos;
11972 ly = sy + level_ypos;
11974 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11975 DrawLineElement(sx2, sy2, element, change_level);
11979 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
11980 int element, boolean change_level)
11982 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11983 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11985 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11988 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
11990 #if DRAW_CIRCLES_BUTTON_AVAILABLE
11991 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
11992 int element, boolean change_level)
11994 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11995 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11996 int mirror_to_x2 = from_x - (to_x2 - from_x);
11997 int mirror_to_y2 = from_y - (to_y2 - from_y);
11999 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12000 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12001 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12002 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
12006 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
12008 int from_sx, from_sy;
12012 swap_numbers(&from_x, &to_x);
12015 swap_numbers(&from_y, &to_y);
12017 from_sx = SX + from_x * ed_tilesize;
12018 from_sy = SY + from_y * ed_tilesize;
12019 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
12020 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
12022 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12023 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12024 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12025 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12027 if (from_x == to_x && from_y == to_y)
12028 MarkTileDirty(from_x/2, from_y/2);
12030 redraw_mask |= REDRAW_FIELD;
12033 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
12034 int element, boolean change_level)
12036 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
12039 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
12040 int element, boolean change_level)
12042 if (element == -1 || change_level)
12043 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12045 DrawAreaBorder(from_x, from_y, to_x, to_y);
12048 // values for CopyBrushExt()
12049 #define CB_AREA_TO_BRUSH 0
12050 #define CB_BRUSH_TO_CURSOR 1
12051 #define CB_BRUSH_TO_LEVEL 2
12052 #define CB_DELETE_OLD_CURSOR 3
12053 #define CB_DUMP_BRUSH 4
12054 #define CB_DUMP_BRUSH_SMALL 5
12055 #define CB_CLIPBOARD_TO_BRUSH 6
12056 #define CB_BRUSH_TO_CLIPBOARD 7
12057 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12058 #define CB_UPDATE_BRUSH_POSITION 9
12060 #define MAX_CB_PART_SIZE 10
12061 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12062 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12063 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12064 MAX_CB_NUM_LINES * \
12067 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12069 DrawLineElement(sx, sy, element, change_level);
12072 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12073 int button, int mode)
12075 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12076 static int brush_width, brush_height;
12077 static int last_cursor_x = -1, last_cursor_y = -1;
12078 static boolean delete_old_brush = FALSE;
12079 int new_element = BUTTON_ELEMENT(button);
12082 if (mode == CB_DUMP_BRUSH ||
12083 mode == CB_DUMP_BRUSH_SMALL ||
12084 mode == CB_BRUSH_TO_CLIPBOARD ||
12085 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12087 if (edit_mode != ED_MODE_DRAWING)
12090 char part[MAX_CB_PART_SIZE + 1] = "";
12091 char text[MAX_CB_TEXT_SIZE + 1] = "";
12092 int width = (draw_with_brush ? brush_width : lev_fieldx);
12093 int height = (draw_with_brush ? brush_height : lev_fieldy);
12094 char *format = "%s%03d";
12096 for (y = 0; y < height; y++)
12097 for (x = 0; x < width; x++)
12098 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
12101 for (y = 0; y < height; y++)
12103 for (x = 0; x < width; x++)
12105 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
12106 char *prefix = (mode == CB_DUMP_BRUSH ||
12107 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12109 if (element >= NUM_FILE_ELEMENTS)
12110 element = EL_UNKNOWN;
12112 // copy brush to level sketch text buffer for the R'n'D forum:
12113 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12114 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12115 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12116 strcat(text, part);
12119 strcat(text, "\n");
12122 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12123 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12124 SDL_SetClipboardText(text);
12126 Print("%s", text); // print brush data to console and log file
12131 if (mode == CB_CLIPBOARD_TO_BRUSH)
12133 if (edit_mode != ED_MODE_DRAWING)
12136 if (!SDL_HasClipboardText())
12138 Request("Clipboard is empty!", REQ_CONFIRM);
12143 boolean copy_to_brush = (draw_with_brush ||
12144 drawing_function == GADGET_ID_GRAB_BRUSH);
12146 // this will delete the old brush, if already drawing with a brush
12148 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12150 // initialization is required for "odd" (incomplete) clipboard content
12151 for (x = 0; x < MAX_LEV_FIELDX; x++)
12152 for (y = 0; y < MAX_LEV_FIELDY; y++)
12153 brush_buffer[x][y] = EL_EMPTY;
12160 char *clipboard_text = SDL_GetClipboardText();
12161 char *ptr = clipboard_text;
12162 boolean allow_new_row = FALSE;
12163 boolean stop = FALSE;
12165 while (*ptr && !stop)
12167 boolean prefix_found = FALSE;
12168 boolean start_new_row = FALSE;
12170 // level sketch element number prefixes (may be multi-byte characters)
12171 char *prefix_list[] = { "`", "¸" };
12174 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12176 char *prefix = prefix_list[i];
12178 // check if string is large enough for prefix
12179 if (strlen(ptr) < strlen(prefix))
12186 // check if string starts with prefix
12187 if (strPrefix(ptr, prefix))
12189 ptr += strlen(prefix);
12191 prefix_found = TRUE;
12197 // check if prefix found and followed by (at least) three digits
12198 if (prefix_found &&
12199 strlen(ptr) >= 3 &&
12200 ptr[0] >= '0' && ptr[0] <= '9' &&
12201 ptr[1] >= '0' && ptr[1] <= '9' &&
12202 ptr[2] >= '0' && ptr[2] <= '9')
12204 int element = ((ptr[0] - '0') * 100 +
12205 (ptr[1] - '0') * 10 +
12210 // level sketch element number might consist of four digits
12211 if (ptr[0] >= '0' && ptr[0] <= '9')
12213 element = element * 10 + (ptr[0] - '0');
12217 // remap some (historic, now obsolete) elements
12218 element = getMappedElement(element);
12220 if (element >= NUM_FILE_ELEMENTS)
12221 element = EL_UNKNOWN;
12223 brush_buffer[x][y] = element;
12225 brush_width = MAX(x + 1, brush_width);
12226 brush_height = MAX(y + 1, brush_height);
12230 if (x >= MAX_LEV_FIELDX)
12231 start_new_row = TRUE;
12233 allow_new_row = TRUE;
12237 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12238 start_new_row = TRUE;
12240 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12248 if (y >= MAX_LEV_FIELDY)
12251 allow_new_row = FALSE;
12255 SDL_free(clipboard_text);
12257 if (brush_width == 0 || brush_height == 0)
12259 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12266 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12269 SDL_GetMouseState(&mx, &my);
12271 // if inside drawing area, activate and draw brush at last mouse position
12272 if (mx >= gi->x && mx < gi->x + gi->width &&
12273 my >= gi->y && my < gi->y + gi->height)
12274 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12276 draw_with_brush = TRUE;
12282 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12283 brush_width, brush_height);
12285 if (!Request(request, REQ_ASK))
12288 for (x = 0; x < MAX_LEV_FIELDX; x++)
12289 for (y = 0; y < MAX_LEV_FIELDY; y++)
12290 Tile[x][y] = brush_buffer[x][y];
12292 lev_fieldx = level.fieldx = brush_width;
12293 lev_fieldy = level.fieldy = brush_height;
12295 boolean use_em_engine = TRUE;
12296 boolean use_sp_engine = TRUE;
12297 boolean use_mm_engine = TRUE;
12299 for (x = 0; x < MAX_LEV_FIELDX; x++)
12301 for (y = 0; y < MAX_LEV_FIELDY; y++)
12303 int element = Tile[x][y];
12305 if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
12306 use_em_engine = FALSE;
12308 if (!IS_SP_ELEMENT(element))
12309 use_sp_engine = FALSE;
12311 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
12312 use_mm_engine = FALSE;
12316 level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
12317 use_sp_engine ? GAME_ENGINE_TYPE_SP :
12318 use_mm_engine ? GAME_ENGINE_TYPE_MM :
12319 GAME_ENGINE_TYPE_RND);
12321 // update element selection list
12322 ReinitializeElementList();
12323 ModifyEditorElementList();
12325 SetBorderElement();
12327 DrawEditModeWindow();
12328 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12334 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12337 if (mode == CB_AREA_TO_BRUSH)
12339 int from_lx, from_ly;
12342 swap_numbers(&from_x, &to_x);
12345 swap_numbers(&from_y, &to_y);
12347 brush_width = to_x - from_x + 1;
12348 brush_height = to_y - from_y + 1;
12350 from_lx = from_x + level_xpos;
12351 from_ly = from_y + level_ypos;
12353 for (y = 0; y < brush_height; y++)
12355 for (x = 0; x < brush_width; x++)
12357 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
12360 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12365 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12367 delete_old_brush = FALSE;
12369 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12370 mode == CB_BRUSH_TO_LEVEL)
12372 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12373 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12374 int cursor_from_x = cursor_x - brush_width / 2;
12375 int cursor_from_y = cursor_y - brush_height / 2;
12376 int border_from_x = cursor_x, border_from_y = cursor_y;
12377 int border_to_x = cursor_x, border_to_y = cursor_y;
12379 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12380 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12382 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12383 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12385 delete_old_brush = FALSE;
12390 for (y = 0; y < brush_height; y++)
12392 for (x = 0; x < brush_width; x++)
12394 int sx = cursor_from_x + x;
12395 int sy = cursor_from_y + y;
12396 int lx = sx + level_xpos;
12397 int ly = sy + level_ypos;
12398 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12399 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12400 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12401 brush_buffer[x][y] : new_element);
12403 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12405 if (sx < border_from_x)
12406 border_from_x = sx;
12407 else if (sx > border_to_x)
12409 if (sy < border_from_y)
12410 border_from_y = sy;
12411 else if (sy > border_to_y)
12414 DrawBrushElement(sx, sy, element, change_level);
12419 if (mode != CB_DELETE_OLD_CURSOR)
12420 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12422 last_cursor_x = cursor_x;
12423 last_cursor_y = cursor_y;
12425 delete_old_brush = TRUE;
12428 if (mode == CB_UPDATE_BRUSH_POSITION)
12430 last_cursor_x = from_x;
12431 last_cursor_y = from_y;
12435 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12438 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12441 static void CopyBrushToLevel(int x, int y, int button)
12443 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12446 static void CopyBrushToCursor(int x, int y)
12448 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12451 static void UpdateBrushPosition(int x, int y)
12453 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12456 static void DeleteBrushFromCursor(void)
12458 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12461 void DumpBrush(void)
12463 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12466 void DumpBrush_Small(void)
12468 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12471 void CopyClipboardToBrush(void)
12473 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
12476 void CopyBrushToClipboard(void)
12478 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
12481 void CopyBrushToClipboard_Small(void)
12483 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
12486 void UndoLevelEditorOperation(void)
12488 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
12491 void RedoLevelEditorOperation(void)
12493 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
12496 static void FloodFill(int from_x, int from_y, int fill_element)
12498 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
12501 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
12503 int from_x = from_sx2 + 2 * level_xpos;
12504 int from_y = from_sy2 + 2 * level_ypos;
12505 int max_fillx = lev_fieldx * 2;
12506 int max_filly = lev_fieldy * 2;
12507 short Fill[max_fillx][max_filly];
12510 for (x = 0; x < max_fillx; x++)
12511 for (y = 0; y < max_filly; y++)
12512 Fill[x][y] = getLevelElementHiRes(x, y);
12514 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
12515 Fill, max_fillx, max_filly);
12517 for (x = 0; x < max_fillx; x++)
12518 for (y = 0; y < max_filly; y++)
12519 if (Fill[x][y] == fill_element)
12520 SetLevelElementHiRes(x, y, Fill[x][y]);
12523 // values for DrawLevelText() modes
12524 #define TEXT_INIT 0
12525 #define TEXT_SETCURSOR 1
12526 #define TEXT_WRITECHAR 2
12527 #define TEXT_BACKSPACE 3
12528 #define TEXT_NEWLINE 4
12530 #define TEXT_QUERY_TYPING 6
12532 static int DrawLevelText(int sx, int sy, char letter, int mode)
12534 static short delete_buffer[MAX_LEV_FIELDX];
12535 static int start_sx;
12536 static int last_sx, last_sy;
12537 static boolean typing = FALSE;
12538 int letter_element = EL_CHAR_ASCII0 + letter;
12539 int lx = 0, ly = 0;
12541 // map lower case letters to upper case and convert special characters
12542 if (letter >= 'a' && letter <= 'z')
12543 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
12544 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
12545 letter_element = EL_CHAR_AUMLAUT;
12546 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
12547 letter_element = EL_CHAR_OUMLAUT;
12548 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
12549 letter_element = EL_CHAR_UUMLAUT;
12550 else if (letter == '^')
12551 letter_element = EL_CHAR_COPYRIGHT;
12553 letter_element = EL_CHAR_ASCII0 + letter;
12555 if (mode != TEXT_INIT)
12560 if (mode != TEXT_SETCURSOR)
12566 lx = last_sx + level_xpos;
12567 ly = last_sy + level_ypos;
12574 DrawLevelText(0, 0, 0, TEXT_END);
12580 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12583 case TEXT_SETCURSOR:
12584 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
12585 DrawAreaBorder(sx, sy, sx, sy);
12586 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
12587 ed_tilesize, ed_tilesize);
12592 case TEXT_WRITECHAR:
12593 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12595 if (new_element1 >= EL_STEEL_CHAR_START &&
12596 new_element1 <= EL_STEEL_CHAR_END)
12597 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12599 delete_buffer[sx - start_sx] = Tile[lx][ly];
12600 Tile[lx][ly] = letter_element;
12602 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12603 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12604 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12605 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12607 DrawLevelText(0, 0, 0, TEXT_END);
12609 level.changed = TRUE;
12613 case TEXT_BACKSPACE:
12616 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12617 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
12618 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12623 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12624 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12626 DrawLevelText(0, 0, 0, TEXT_END);
12630 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12631 DrawEditorElement(sx, sy, Tile[lx][ly]);
12636 case TEXT_QUERY_TYPING:
12646 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12647 int element, boolean change_level)
12649 int lx = sx + level_xpos;
12650 int ly = sy + level_ypos;
12653 DrawEditorElement(sx, sy, Tile[lx][ly]);
12655 DrawAreaBorder(sx, sy, sx, sy);
12658 static void CheckLevelBorderElement(boolean redraw_playfield)
12660 int last_border_element = BorderElement;
12662 SetBorderElement();
12664 if (redraw_playfield && BorderElement != last_border_element)
12665 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12668 static void CopyLevelToUndoBuffer(int mode)
12670 static boolean accumulated_undo = FALSE;
12671 boolean new_undo_buffer_position = TRUE;
12674 if (undo_buffer_steps == 0)
12675 accumulated_undo = FALSE;
12679 case UNDO_IMMEDIATE:
12680 accumulated_undo = FALSE;
12683 case UNDO_ACCUMULATE:
12684 if (accumulated_undo)
12685 new_undo_buffer_position = FALSE;
12686 accumulated_undo = TRUE;
12693 if (new_undo_buffer_position)
12695 // advance position in undo buffer ring
12696 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12698 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12699 undo_buffer_steps++;
12702 // always reset redo buffer when storing level change into undo buffer
12703 redo_buffer_steps = 0;
12705 for (x = 0; x < lev_fieldx; x++)
12706 for (y = 0; y < lev_fieldy; y++)
12707 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
12709 // check if drawing operation forces change of border style
12710 CheckLevelBorderElement(TRUE);
12712 level.changed = TRUE;
12715 static void RandomPlacement(int new_element)
12717 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12718 int num_free_positions = 0;
12719 int num_percentage, num_elements;
12722 ResetIntelliDraw();
12724 // determine number of free positions for randomly placing the new element
12725 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12727 free_position[x][y] =
12728 (random_placement_background_restricted ?
12729 Tile[x][y] == random_placement_background_element :
12730 Tile[x][y] != new_element);
12732 if (free_position[x][y])
12733 num_free_positions++;
12736 // determine number of new elements to place there
12737 num_percentage = num_free_positions * random_placement_value / 100;
12738 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12739 num_percentage : random_placement_value);
12741 // if less free positions than elements to place, fill all these positions
12742 if (num_free_positions < num_elements)
12744 for (x = 0; x < lev_fieldx; x++)
12745 for (y = 0; y < lev_fieldy; y++)
12746 if (free_position[x][y])
12747 SetElement(x, y, new_element);
12751 while (num_elements > 0)
12753 x = GetSimpleRandom(lev_fieldx);
12754 y = GetSimpleRandom(lev_fieldy);
12756 // don't place element at the same position twice
12757 if (free_position[x][y])
12759 free_position[x][y] = FALSE;
12760 SetElement(x, y, new_element);
12766 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12767 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12770 static void WrapLevel(int dx, int dy)
12772 int wrap_dx = lev_fieldx - dx;
12773 int wrap_dy = lev_fieldy - dy;
12776 for (x = 0; x < lev_fieldx; x++)
12777 for (y = 0; y < lev_fieldy; y++)
12778 TileBackup[x][y] = Tile[x][y];
12780 for (x = 0; x < lev_fieldx; x++)
12781 for (y = 0; y < lev_fieldy; y++)
12783 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12785 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12786 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12789 static void DrawAreaElementHighlight(boolean highlighted)
12791 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12798 for (x = 0; x < ed_fieldx; x++)
12800 for (y = 0; y < ed_fieldy; y++)
12802 int lx = x + level_xpos;
12803 int ly = y + level_ypos;
12805 if (!IN_LEV_FIELD(lx, ly))
12808 if (Tile[lx][ly] != new_element1)
12811 int sx = SX + x * ed_tilesize;
12812 int sy = SY + y * ed_tilesize;
12815 int to_sx = sx + ed_tilesize - 1;
12816 int to_sy = sy + ed_tilesize - 1;
12818 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12819 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12820 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12821 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12826 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
12828 char *template_filename_old = getLocalLevelTemplateFilename();
12829 char *template_filename_new =
12830 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
12832 if (copyFile(template_filename_old, template_filename_new) != 0)
12833 Request("Cannot copy level template!", REQ_CONFIRM);
12835 free(template_filename_new);
12838 static void HandleDrawingAreas(struct GadgetInfo *gi)
12840 static boolean started_inside_drawing_area = FALSE;
12841 static int last_sx = -1, last_sy = -1;
12842 static int last_sx2 = -1, last_sy2 = -1;
12843 int id = gi->custom_id;
12844 int type_id = gi->custom_type_id;
12845 boolean button_press_event;
12846 boolean button_release_event;
12847 boolean inside_drawing_area = !gi->event.off_borders;
12848 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12849 int actual_drawing_function;
12850 int button = gi->event.button;
12851 int new_element = BUTTON_ELEMENT(button);
12852 int sx = gi->event.x, sy = gi->event.y;
12853 int min_sx = 0, min_sy = 0;
12854 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12855 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12856 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12857 int sx2 = gi->event.mx / mini_item_xsize;
12858 int sy2 = gi->event.my / mini_item_ysize;
12861 int lx = 0, ly = 0;
12862 int min_lx = 0, min_ly = 0;
12863 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12866 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12867 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12869 // make sure to stay inside drawing area boundaries
12870 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12871 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12875 // get positions inside level field
12876 lx = sx + level_xpos;
12877 ly = sy + level_ypos;
12879 if (!IN_LEV_FIELD(lx, ly))
12880 inside_drawing_area = FALSE;
12882 // make sure to stay inside level field boundaries
12883 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12884 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12886 // correct drawing area positions accordingly
12887 sx = lx - level_xpos;
12888 sy = ly - level_ypos;
12891 // also correct MM wall-sized (double) drawing area positions accordingly
12892 if (sx2 / 2 < sx || sx2 / 2 > sx)
12894 dx = (sx2 / 2 < sx ? 0 : 1);
12897 if (sy2 / 2 < sy || sy2 / 2 > sy)
12899 dy = (sy2 / 2 < sy ? 0 : 1);
12903 if (button_release_event)
12910 else if (!button_press_event)
12912 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
12913 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12914 isHiresTileElement(old_element) &&
12915 isHiresDrawElement(new_element));
12917 // prevent handling events for every pixel position when moving mouse
12918 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
12919 (sx2 == last_sx2 && sy2 == last_sy2))
12928 if (button_press_event)
12929 started_inside_drawing_area = inside_drawing_area;
12931 if (!started_inside_drawing_area)
12934 if (!IS_VALID_BUTTON(button))
12937 if (!button && !button_release_event)
12940 // handle info callback for each invocation of action callback
12941 gi->callback_info(gi);
12943 // automatically switch to 'single item' drawing mode, if needed
12944 actual_drawing_function =
12945 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
12946 drawing_function : GADGET_ID_SINGLE_ITEMS);
12948 // clicking into drawing area with pressed Control key picks element
12949 if (GetKeyModState() & KMOD_Control)
12951 last_drawing_function = drawing_function;
12952 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12955 if (GetKeyModState() & KMOD_Shift)
12957 if (button_press_event || button_release_event)
12958 ResetIntelliDraw();
12961 SetDrawModeHiRes(-1); // reset to normal draw mode
12963 switch (actual_drawing_function)
12965 case GADGET_ID_SINGLE_ITEMS:
12968 if (button_release_event)
12970 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12972 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
12973 !inside_drawing_area)
12974 DeleteBrushFromCursor();
12977 if (!button || button_release_event)
12980 if (draw_with_brush)
12982 CopyBrushToLevel(sx, sy, button);
12986 SetDrawModeHiRes(new_element);
12988 if (ELEM_IS_PLAYER(new_element))
12990 // remove player at old position
12991 for (y = 0; y < lev_fieldy; y++)
12993 for (x = 0; x < lev_fieldx; x++)
12995 int old_element = Tile[x][y];
12997 if (ELEM_IS_PLAYER(old_element))
12999 int replaced_with_element =
13000 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
13001 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
13003 old_element == EL_SOKOBAN_FIELD_PLAYER &&
13004 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
13006 new_element == EL_SOKOBAN_FIELD_PLAYER &&
13007 old_element == EL_PLAYER_1 ? EL_EMPTY :
13009 new_element >= EL_PLAYER_1 &&
13010 new_element <= EL_PLAYER_4 &&
13011 new_element == old_element ? EL_EMPTY :
13015 SetElement(x, y, replaced_with_element);
13021 SetElementButton(lx, ly, dx, dy, new_element, button);
13024 else if (!button_release_event)
13026 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13028 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
13029 DrawMiniGraphicExt(drawto,
13030 gi->x + sx * MINI_TILEX,
13031 gi->y + sy * MINI_TILEY,
13032 el2edimg(new_element));
13034 DrawFixedGraphicExt(drawto,
13035 gi->x + sx * TILEX,
13036 gi->y + sy * TILEY,
13037 el2edimg(new_element), 0);
13039 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13040 new_element = GFX_ELEMENT(new_element);
13042 drawingarea_info[type_id].value[pos] = new_element;
13044 CopyElementPropertiesToGame(properties_element);
13046 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13048 UpdateCustomElementGraphicGadgets();
13050 FrameCounter = 0; // restart animation frame counter
13055 case GADGET_ID_CONNECTED_ITEMS:
13057 static int last_sx = -1;
13058 static int last_sy = -1;
13060 if (button_release_event)
13061 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13065 SetDrawModeHiRes(new_element);
13067 if (getDrawModeHiRes())
13073 if (!button_press_event)
13074 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
13082 case GADGET_ID_LINE:
13083 case GADGET_ID_ARC:
13084 case GADGET_ID_RECTANGLE:
13085 case GADGET_ID_FILLED_BOX:
13086 SetDrawModeHiRes(new_element);
13088 if (getDrawModeHiRes())
13094 case GADGET_ID_GRAB_BRUSH:
13095 case GADGET_ID_TEXT:
13097 static int last_sx = -1;
13098 static int last_sy = -1;
13099 static int start_sx = -1;
13100 static int start_sy = -1;
13101 void (*draw_func)(int, int, int, int, int, boolean);
13103 if (drawing_function == GADGET_ID_LINE)
13104 draw_func = DrawLine;
13105 else if (drawing_function == GADGET_ID_ARC)
13106 draw_func = DrawArc;
13107 else if (drawing_function == GADGET_ID_RECTANGLE)
13108 draw_func = DrawBox;
13109 else if (drawing_function == GADGET_ID_FILLED_BOX)
13110 draw_func = DrawFilledBox;
13111 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
13112 draw_func = SelectArea;
13113 else // (drawing_function == GADGET_ID_TEXT)
13114 draw_func = SetTextCursor;
13116 if (button_press_event)
13118 draw_func(sx, sy, sx, sy, new_element, FALSE);
13119 start_sx = last_sx = sx;
13120 start_sy = last_sy = sy;
13122 if (drawing_function == GADGET_ID_TEXT)
13123 DrawLevelText(0, 0, 0, TEXT_END);
13125 else if (button_release_event)
13127 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13128 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13130 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13131 CopyBrushToCursor(sx, sy);
13132 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13134 draw_with_brush = TRUE;
13136 else if (drawing_function == GADGET_ID_TEXT)
13137 DrawLevelText(sx, sy, 0, TEXT_INIT);
13139 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13141 else if (last_sx != sx || last_sy != sy)
13143 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13144 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13145 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13146 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13153 case GADGET_ID_FLOOD_FILL:
13154 if (button_press_event && Tile[lx][ly] != new_element)
13156 if (IS_MM_WALL_EDITOR(new_element))
13157 FloodFillWall_MM(sx2, sy2, new_element);
13159 FloodFill(lx, ly, new_element);
13161 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13162 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13166 case GADGET_ID_PICK_ELEMENT:
13167 if (button_release_event)
13168 ClickOnGadget(level_editor_gadget[last_drawing_function],
13170 else if (draw_level)
13171 PickDrawingElement(button, Tile[lx][ly]);
13174 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13176 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13183 // do not mark level as modified for certain non-level-changing gadgets
13184 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13185 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13186 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13187 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13190 level.changed = TRUE;
13193 static void HandleCounterButtons(struct GadgetInfo *gi)
13195 int gadget_id = gi->custom_id;
13196 int counter_id = gi->custom_type_id;
13197 int button = gi->event.button;
13198 int *counter_value = counterbutton_info[counter_id].value;
13199 int step = BUTTON_STEPSIZE(button) *
13200 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13202 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13204 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13205 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13206 boolean level_changed = LevelChanged();
13208 if ((level_changed && pressed) || (!level_changed && released))
13211 if (level_changed && !Request("Level has changed! Discard changes?",
13214 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13215 ModifyEditorCounterValue(counter_id, *counter_value);
13221 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13222 *counter_value = gi->textinput.number_value;
13224 ModifyEditorCounterValue(counter_id, *counter_value + step);
13226 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13228 int last_game_engine_type = level.game_engine_type;
13230 LoadLevel(level_nr);
13231 LoadScore(level_nr);
13233 SaveLevelSetup_SeriesInfo();
13238 DrawEditModeWindow();
13240 if (level.game_engine_type != last_game_engine_type)
13242 // update element selection list
13243 ReinitializeElementList();
13244 ModifyEditorElementList();
13250 switch (counter_id)
13252 case ED_COUNTER_ID_YAMYAM_CONTENT:
13253 DrawYamYamContentAreas();
13256 case ED_COUNTER_ID_BALL_CONTENT:
13257 DrawMagicBallContentAreas();
13260 case ED_COUNTER_ID_ANDROID_CONTENT:
13261 DrawAndroidElementArea(properties_element);
13264 case ED_COUNTER_ID_GROUP_CONTENT:
13265 DrawGroupElementArea(properties_element);
13266 CopyGroupElementPropertiesToGame(properties_element);
13269 case ED_COUNTER_ID_INVENTORY_SIZE:
13270 DrawPlayerInitialInventoryArea(properties_element);
13273 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13274 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13275 DrawEnvelopeTextArea(-1);
13278 case ED_COUNTER_ID_LEVEL_XSIZE:
13279 case ED_COUNTER_ID_LEVEL_YSIZE:
13280 lev_fieldx = level.fieldx;
13281 lev_fieldy = level.fieldy;
13283 // check if resizing of level results in change of border border
13284 SetBorderElement();
13292 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13293 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13294 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13295 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13296 CopyElementPropertiesToGame(properties_element);
13298 // do not mark level as modified for certain non-level-changing gadgets
13299 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13300 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13301 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13302 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13305 level.changed = TRUE;
13308 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13310 int type_id = gi->custom_type_id;
13312 strcpy(textinput_info[type_id].value, gi->textinput.value);
13314 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13316 CopyElementPropertiesToGame(properties_element);
13318 ModifyEditorElementList(); // update changed button info text
13321 // do not mark level as modified for certain non-level-changing gadgets
13322 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13323 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13326 level.changed = TRUE;
13329 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13331 int type_id = gi->custom_type_id;
13333 strncpy(textarea_info[type_id].value, gi->textarea.value,
13334 MAX_ENVELOPE_TEXT_LEN);
13335 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13337 level.changed = TRUE;
13340 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13342 int type_id = gi->custom_type_id;
13343 int value_old = *selectbox_info[type_id].value;
13344 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13346 *selectbox_info[type_id].value = value_new;
13348 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13350 DrawLevelInfoWindow();
13352 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13354 element_info[properties_element].current_change_page = gi->selectbox.index;
13356 DrawPropertiesWindow();
13358 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13359 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13360 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13361 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13362 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13364 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13366 // when changing action type, also check action mode and action arg
13367 if (value_old != value_new)
13368 setSelectboxSpecialActionVariablesIfNeeded();
13370 DrawPropertiesChange();
13373 CopyElementPropertiesToGame(properties_element);
13375 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13377 // update element selection list
13378 ReinitializeElementList();
13379 ModifyEditorElementList();
13382 // do not mark level as modified for certain non-level-changing gadgets
13383 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13384 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13387 level.changed = TRUE;
13390 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13392 int type_id = gi->custom_type_id;
13395 if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
13396 type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
13398 edit_mode_levelinfo = gi->custom_type_id;
13400 DrawLevelInfoWindow();
13402 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13403 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13405 edit_mode_properties = gi->custom_type_id;
13407 DrawPropertiesWindow();
13409 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13410 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13412 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
13414 // backup original "level.field" (needed to track playfield changes)
13415 CopyPlayfield(level.field, TileBackup);
13417 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
13418 CopyPlayfield(Tile, level.field);
13420 if (new_template ||
13421 Request("Save this template and kill the old?", REQ_ASK))
13422 SaveLevelTemplate();
13425 Request("Template saved!", REQ_CONFIRM);
13427 // restore original "level.field" (needed to track playfield changes)
13428 CopyPlayfield(TileBackup, level.field);
13430 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
13432 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
13434 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
13435 leveldir_current->readonly)
13437 Request("This level set is read-only!", REQ_CONFIRM);
13442 if (strEqual(levelset_name, ""))
13444 Request("Please enter level set title!", REQ_CONFIRM);
13449 if (strEqual(levelset_author, ""))
13451 Request("Please enter level set author!", REQ_CONFIRM);
13456 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
13458 if (UpdateUserLevelSet(levelset_subdir,
13461 levelset_num_levels))
13463 Request("Level set updated!", REQ_CONFIRM);
13467 Request("Updating level set failed!", REQ_CONFIRM);
13470 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
13472 if (level.changed && !Request("Level has changed! Discard changes?",
13476 if (CreateUserLevelSet(levelset_subdir,
13479 levelset_num_levels,
13480 levelset_use_levelset_artwork))
13482 if (levelset_copy_level_template)
13483 CopyLevelTemplateToUserLevelSet(levelset_subdir);
13485 Request("New level set created!", REQ_CONFIRM);
13487 AddUserLevelSetToLevelInfo(levelset_subdir);
13488 ChangeEditorToLevelSet(levelset_subdir);
13492 Request("Creating new level set failed!", REQ_CONFIRM);
13496 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
13497 custom_element.num_change_pages < MAX_CHANGE_PAGES)
13499 struct ElementInfo *ei = &element_info[properties_element];
13501 // when modifying custom element, ask for copying level template
13502 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13505 setElementChangePages(ei, ei->num_change_pages + 1);
13507 // set new change page to be new current change page
13508 ei->current_change_page = ei->num_change_pages - 1;
13509 ei->change = &ei->change_page[ei->current_change_page];
13511 setElementChangeInfoToDefaults(ei->change);
13513 DrawPropertiesWindow();
13515 level.changed = TRUE;
13517 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
13518 custom_element.num_change_pages > MIN_CHANGE_PAGES)
13520 struct ElementInfo *ei = &element_info[properties_element];
13522 // when modifying custom element, ask for copying level template
13523 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13526 // copy all change pages after change page to be deleted
13527 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
13528 ei->change_page[i] = ei->change_page[i + 1];
13530 setElementChangePages(ei, ei->num_change_pages - 1);
13532 DrawPropertiesWindow();
13534 level.changed = TRUE;
13538 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
13540 int type_id = gi->custom_type_id;
13542 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
13543 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
13545 struct ElementInfo *ei = &element_info[properties_element];
13546 int step = BUTTON_STEPSIZE(gi->event.button);
13548 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
13549 ei->current_change_page += step;
13551 if (ei->current_change_page < 0)
13552 ei->current_change_page = 0;
13553 else if (ei->current_change_page >= ei->num_change_pages)
13554 ei->current_change_page = ei->num_change_pages - 1;
13556 DrawPropertiesWindow();
13558 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
13559 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13561 struct ElementInfo *ei = &element_info[properties_element];
13562 int current_change_page = ei->current_change_page;
13564 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
13566 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
13567 ei->change_page[current_change_page];
13569 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13571 // when modifying custom element, ask for copying level template
13572 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13575 ei->change_page[current_change_page] =
13576 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
13578 level.changed = TRUE;
13581 DrawPropertiesWindow();
13585 static void HandleRadiobuttons(struct GadgetInfo *gi)
13587 int type_id = gi->custom_type_id;
13589 *radiobutton_info[type_id].value =
13590 radiobutton_info[type_id].checked_value;
13592 // do not mark level as modified for certain non-level-changing gadgets
13593 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
13594 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
13597 level.changed = TRUE;
13600 static void HandleCheckbuttons(struct GadgetInfo *gi)
13602 int type_id = gi->custom_type_id;
13604 *checkbutton_info[type_id].value ^= TRUE;
13606 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
13607 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
13608 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
13609 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
13610 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
13611 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
13612 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
13613 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
13615 CopyElementPropertiesToGame(properties_element);
13618 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
13620 UpdateCustomElementGraphicGadgets();
13622 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
13623 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
13625 boolean template_related_changes_found = FALSE;
13628 // check if any custom or group elements have been changed
13629 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13630 if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
13631 element_info[i].modified_settings)
13632 template_related_changes_found = TRUE;
13634 if (level.use_custom_template &&
13635 !fileExists(getGlobalLevelTemplateFilename()))
13637 Request("No level template found!", REQ_CONFIRM);
13639 level.use_custom_template = FALSE;
13641 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13646 if (level.use_custom_template &&
13647 template_related_changes_found &&
13648 !Request("Discard changes and use level template?", REQ_ASK))
13650 level.use_custom_template = FALSE;
13652 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13657 if (!level.use_custom_template &&
13658 Request("Copy settings from level template?", REQ_ASK))
13663 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13665 DrawEditModeWindow();
13667 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13669 if (setup.editor.use_template_for_new_levels &&
13670 !fileExists(getGlobalLevelTemplateFilename()))
13672 Request("No level template found!", REQ_CONFIRM);
13677 if (setup.editor.use_template_for_new_levels &&
13679 !Request("Discard level and load template?", REQ_ASK))
13684 if (!setup.editor.use_template_for_new_levels &&
13686 !Request("Discard level and use empty level?", REQ_ASK))
13691 LoadLevel(level_nr);
13692 LoadScore(level_nr);
13697 DrawEditModeWindow();
13699 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13701 SetAutomaticNumberOfGemsNeeded();
13704 // do not mark level as modified for certain non-level-changing gadgets
13705 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
13706 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
13707 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13708 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
13709 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
13710 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13713 level.changed = TRUE;
13716 static void HandleControlButtons(struct GadgetInfo *gi)
13718 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13719 static int last_edit_mode = ED_MODE_DRAWING;
13720 static int last_custom_copy_mode = -1;
13721 static int last_button = 0;
13722 int id = gi->custom_id;
13723 int button = gi->event.button;
13724 int step = BUTTON_STEPSIZE(button);
13725 int new_element = BUTTON_ELEMENT(button);
13726 int last_properties_element = properties_element;
13729 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13730 DrawLevelText(0, 0, 0, TEXT_END);
13732 if (id < ED_NUM_CTRL1_BUTTONS &&
13733 id != GADGET_ID_SINGLE_ITEMS &&
13734 id != GADGET_ID_PICK_ELEMENT &&
13735 edit_mode != ED_MODE_DRAWING &&
13736 drawing_function != GADGET_ID_PICK_ELEMENT &&
13737 !(GetKeyModState() & KMOD_Control))
13738 ChangeEditModeWindow(ED_MODE_DRAWING);
13740 // element copy mode active, but no element button pressed => deactivate
13741 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13742 last_custom_copy_mode = -1;
13744 // when showing palette on element buttons, change element of button used
13745 if (editor.palette.show_on_element_buttons &&
13746 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13748 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13750 id = GADGET_ID_PALETTE;
13755 case GADGET_ID_SCROLL_LEFT:
13756 if (level_xpos >= 0)
13758 if (lev_fieldx < ed_fieldx - 2)
13761 level_xpos -= step;
13762 if (level_xpos < -1)
13765 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13767 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13769 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13770 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13774 case GADGET_ID_SCROLL_RIGHT:
13775 if (level_xpos <= lev_fieldx - ed_fieldx)
13777 if (lev_fieldx < ed_fieldx - 2)
13780 level_xpos += step;
13781 if (level_xpos > lev_fieldx - ed_fieldx + 1)
13782 level_xpos = lev_fieldx - ed_fieldx + 1;
13784 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13786 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13788 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13789 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13793 case GADGET_ID_SCROLL_UP:
13794 if (level_ypos >= 0)
13796 if (lev_fieldy < ed_fieldy - 2)
13799 level_ypos -= step;
13800 if (level_ypos < -1)
13803 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13805 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13807 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13808 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13812 case GADGET_ID_SCROLL_DOWN:
13813 if (level_ypos <= lev_fieldy - ed_fieldy)
13815 if (lev_fieldy < ed_fieldy - 2)
13818 level_ypos += step;
13819 if (level_ypos > lev_fieldy - ed_fieldy + 1)
13820 level_ypos = lev_fieldy - ed_fieldy + 1;
13822 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13824 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13826 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13827 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13831 case GADGET_ID_SCROLL_HORIZONTAL:
13832 level_xpos = gi->event.item_position - 1;
13834 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13839 case GADGET_ID_SCROLL_VERTICAL:
13840 level_ypos = gi->event.item_position - 1;
13842 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13847 case GADGET_ID_SCROLL_LIST_UP:
13848 case GADGET_ID_SCROLL_LIST_DOWN:
13849 case GADGET_ID_SCROLL_LIST_VERTICAL:
13850 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13851 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13854 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13855 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13857 if (element_shift < 0)
13859 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13860 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13862 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13863 GDI_SCROLLBAR_ITEM_POSITION,
13864 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13867 ModifyEditorElementList();
13871 case GADGET_ID_PROPERTIES:
13872 // always switch off element properties when they are already displayed
13873 last_properties_element = new_element;
13874 case GADGET_ID_ELEMENT_LEFT:
13875 case GADGET_ID_ELEMENT_MIDDLE:
13876 case GADGET_ID_ELEMENT_RIGHT:
13877 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
13878 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13879 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
13882 if (edit_mode != ED_MODE_PROPERTIES)
13884 last_edit_mode = edit_mode;
13886 ChangeEditModeWindow(ED_MODE_PROPERTIES);
13888 last_level_drawing_function = drawing_function;
13889 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13892 else if (properties_element != last_properties_element)
13894 DrawEditModeWindow();
13898 ChangeEditModeWindow(ED_MODE_DRAWING);
13900 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13905 case GADGET_ID_PALETTE:
13906 if (edit_mode != ED_MODE_PALETTE)
13908 last_edit_mode = edit_mode;
13910 ChangeEditModeWindow(ED_MODE_PALETTE);
13914 ChangeEditModeWindow(last_edit_mode);
13918 case GADGET_ID_WRAP_LEFT:
13919 WrapLevel(-step, 0);
13922 case GADGET_ID_WRAP_RIGHT:
13923 WrapLevel(step, 0);
13926 case GADGET_ID_WRAP_UP:
13927 WrapLevel(0, -step);
13930 case GADGET_ID_WRAP_DOWN:
13931 WrapLevel(0, step);
13934 case GADGET_ID_SINGLE_ITEMS:
13935 case GADGET_ID_CONNECTED_ITEMS:
13936 case GADGET_ID_LINE:
13937 case GADGET_ID_ARC:
13938 case GADGET_ID_TEXT:
13939 case GADGET_ID_RECTANGLE:
13940 case GADGET_ID_FILLED_BOX:
13941 case GADGET_ID_FLOOD_FILL:
13942 case GADGET_ID_GRAB_BRUSH:
13943 case GADGET_ID_PICK_ELEMENT:
13944 if (drawing_function != GADGET_ID_PICK_ELEMENT)
13945 last_drawing_function = drawing_function;
13946 drawing_function = id;
13947 draw_with_brush = FALSE;
13950 case GADGET_ID_RANDOM_PLACEMENT:
13951 RandomPlacement(new_element);
13954 case GADGET_ID_ZOOM:
13955 // zoom level editor tile size in or out (or reset to default size)
13956 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
13957 button == 2 ? ed_tilesize_default :
13958 button == 3 ? ed_tilesize / 2 : ed_tilesize);
13960 // when using touch device, cycle through all zoom tilesizes
13961 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
13962 ed_tilesize = MICRO_TILESIZE;
13964 // limit zoom level by upper and lower bound
13965 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
13967 InitZoomLevelSettings(ed_tilesize);
13969 if (edit_mode == ED_MODE_DRAWING)
13971 DrawDrawingWindow();
13973 // redraw zoom gadget info text
13974 PrintEditorGadgetInfoText(level_editor_gadget[id]);
13977 // save current editor zoom tilesize
13978 SaveSetup_AutoSetup();
13982 case GADGET_ID_CUSTOM_COPY_FROM:
13983 case GADGET_ID_CUSTOM_COPY_TO:
13984 case GADGET_ID_CUSTOM_EXCHANGE:
13985 last_custom_copy_mode = id;
13986 last_drawing_function = drawing_function;
13989 case GADGET_ID_CUSTOM_COPY:
13990 CopyCustomElement(properties_element, -1, id);
13993 case GADGET_ID_CUSTOM_PASTE:
13994 CopyCustomElement(-1, properties_element, id);
13997 case GADGET_ID_UNDO:
13998 if (button < 0) // keep button value (even if modifier keys are pressed)
14000 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
14003 if (button == 1 && undo_buffer_steps == 0)
14005 Request("Undo buffer empty!", REQ_CONFIRM);
14009 else if (button == 2)
14013 else if (button == 3 && redo_buffer_steps == 0)
14015 Request("Redo buffer empty!", REQ_CONFIRM);
14020 if (edit_mode != ED_MODE_DRAWING)
14021 ChangeEditModeWindow(ED_MODE_DRAWING);
14027 undo_buffer_position =
14028 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
14030 undo_buffer_steps--;
14031 redo_buffer_steps++;
14037 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14039 undo_buffer_steps++;
14040 redo_buffer_steps--;
14043 for (x = 0; x < lev_fieldx; x++)
14044 for (y = 0; y < lev_fieldy; y++)
14045 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
14047 // check if undo operation forces change of border style
14048 CheckLevelBorderElement(FALSE);
14050 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14054 case GADGET_ID_INFO:
14055 if (edit_mode != ED_MODE_INFO)
14057 last_edit_mode = edit_mode;
14059 ChangeEditModeWindow(ED_MODE_INFO);
14063 ChangeEditModeWindow(ED_MODE_DRAWING);
14067 case GADGET_ID_CLEAR:
14068 if (edit_mode != ED_MODE_DRAWING)
14069 ChangeEditModeWindow(ED_MODE_DRAWING);
14071 for (x = 0; x < MAX_LEV_FIELDX; x++)
14072 for (y = 0; y < MAX_LEV_FIELDY; y++)
14073 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
14075 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
14077 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14080 case GADGET_ID_SAVE:
14082 // saving read-only levels into personal level set modifies global vars
14083 // "leveldir_current" and "level_nr"; restore them after saving level
14084 LevelDirTree *leveldir_former = leveldir_current;
14085 int level_nr_former = level_nr;
14086 char *level_filename;
14089 if (leveldir_current->readonly &&
14090 !PrepareSavingIntoPersonalLevelSet())
14093 level_filename = getDefaultLevelFilename(level_nr);
14094 new_level = !fileExists(level_filename);
14097 Request("Save this level and kill the old?", REQ_ASK))
14099 if (leveldir_former->readonly)
14100 ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
14102 SetAutomaticNumberOfGemsNeeded();
14104 CopyPlayfield(Tile, level.field);
14105 SaveLevel(level_nr);
14107 level.changed = FALSE;
14111 char level_saved_msg[64];
14113 if (leveldir_former->readonly)
14114 sprintf(level_saved_msg,
14115 "Level saved as level %d into personal level set!",
14118 strcpy(level_saved_msg, "Level saved!");
14120 Request(level_saved_msg, REQ_CONFIRM);
14124 // "cd" back to copied-from levelset (in case of saved read-only level)
14125 leveldir_current = leveldir_former;
14126 level_nr = level_nr_former;
14131 case GADGET_ID_TEST:
14132 if (LevelChanged())
14133 level.game_version = GAME_VERSION_ACTUAL;
14135 CopyPlayfield(level.field, TileBackup);
14136 CopyPlayfield(Tile, level.field);
14138 CopyNativeLevel_RND_to_Native(&level);
14140 UnmapLevelEditorGadgets();
14141 UndrawSpecialEditorDoor();
14143 CloseDoor(DOOR_CLOSE_ALL);
14145 // needed before playing if editor playfield area has different size
14146 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14148 // redraw_mask = REDRAW_ALL;
14150 level_editor_test_game = TRUE;
14152 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14156 case GADGET_ID_EXIT:
14157 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14161 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14162 id <= GADGET_ID_ELEMENTLIST_LAST)
14164 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14165 int new_element = editor_elements[element_position + element_shift];
14167 if (IS_EDITOR_CASCADE(new_element))
14171 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14173 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
14174 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
14176 if (*cascade_element == new_element)
14178 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14179 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14181 // update element selection list
14182 ReinitializeElementList();
14183 ModifyEditorElementList();
14185 // update cascading gadget info text
14186 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14188 // save current editor cascading state
14189 SaveSetup_EditorCascade();
14198 if (last_custom_copy_mode != -1)
14200 if (CopyCustomElement(properties_element, new_element,
14201 last_custom_copy_mode))
14203 ClickOnGadget(level_editor_gadget[last_drawing_function],
14206 last_custom_copy_mode = -1;
14212 // change element of button used to show palette
14213 if (editor.palette.show_on_element_buttons)
14214 button = last_button;
14216 PickDrawingElement(button, new_element);
14218 if (!stick_element_properties_window &&
14219 drawing_function != GADGET_ID_PICK_ELEMENT &&
14220 !(GetKeyModState() & KMOD_Control))
14222 properties_element = new_element;
14223 if (edit_mode == ED_MODE_PROPERTIES)
14224 DrawPropertiesWindow();
14227 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14228 ClickOnGadget(level_editor_gadget[last_drawing_function],
14231 if (!use_permanent_palette)
14232 ChangeEditModeWindow(last_edit_mode);
14235 else if (gi->event.type == GD_EVENT_PRESSED)
14236 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
14237 else if (gi->event.type == GD_EVENT_RELEASED)
14238 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
14239 else if (gi->event.type == GD_EVENT_MOVING)
14240 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
14242 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
14248 void HandleLevelEditorKeyInput(Key key)
14250 char letter = getCharFromKey(key);
14252 if (drawing_function == GADGET_ID_TEXT &&
14253 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14256 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14257 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14258 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14259 else if (key == KSYM_Return)
14260 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14261 else if (key == KSYM_Escape)
14262 DrawLevelText(0, 0, 0, TEXT_END);
14267 int id = GADGET_ID_NONE;
14268 int new_element_shift = element_shift;
14269 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14270 int button = MB_LEFTBUTTON;
14276 id = GADGET_ID_SCROLL_LEFT;
14279 id = GADGET_ID_SCROLL_RIGHT;
14282 id = GADGET_ID_SCROLL_UP;
14285 id = GADGET_ID_SCROLL_DOWN;
14289 case KSYM_Page_Down:
14290 step *= (key == KSYM_Page_Up ? -1 : +1);
14291 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14293 if (element_shift < 0)
14295 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14296 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14298 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14299 GDI_SCROLLBAR_ITEM_POSITION,
14300 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14302 ModifyEditorElementList();
14308 element_shift = (key == KSYM_Home ? 0 :
14309 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14311 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14312 GDI_SCROLLBAR_ITEM_POSITION,
14313 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14315 ModifyEditorElementList();
14322 // this is needed to prevent interference with running "True X-Mouse"
14323 if (GetKeyModStateFromEvents() & KMOD_Control)
14326 // check for last or next editor cascade block in element list
14327 for (i = 0; i < num_editor_elements; i++)
14329 if ((key == KSYM_Insert && i == element_shift) ||
14330 (key == KSYM_Delete && new_element_shift > element_shift))
14333 // jump to next cascade block (or to start of element list)
14334 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14335 new_element_shift = i;
14338 if (i < num_editor_elements)
14339 element_shift = new_element_shift;
14341 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14342 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14344 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14345 GDI_SCROLLBAR_ITEM_POSITION,
14346 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14348 ModifyEditorElementList();
14353 if (edit_mode == ED_MODE_DRAWING)
14354 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14355 else if (edit_mode == ED_MODE_INFO)
14356 HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
14357 else if (edit_mode == ED_MODE_PROPERTIES)
14358 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14359 else if (edit_mode == ED_MODE_PALETTE)
14360 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14361 else // should never happen
14362 ChangeEditModeWindow(ED_MODE_DRAWING);
14370 if (id != GADGET_ID_NONE)
14371 ClickOnGadget(level_editor_gadget[id], button);
14372 else if (letter == '1' || letter == '?')
14373 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14374 else if (letter == '2')
14375 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14376 else if (letter == '3')
14377 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14378 else if (letter == '.')
14379 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14380 else if (letter == 'U')
14381 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14382 else if (letter == '-' || key == KSYM_KP_Subtract)
14383 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14384 else if (letter == '0' || key == KSYM_KP_0)
14385 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14386 else if (letter == '+' || key == KSYM_KP_Add ||
14387 letter == '=') // ("Shift-=" is "+" on US keyboards)
14388 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14389 else if (key == KSYM_Return ||
14390 key == KSYM_space ||
14391 key == setup.shortcut.toggle_pause)
14392 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14394 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14395 if (letter && letter == controlbutton_info[i].shortcut)
14396 if (!anyTextGadgetActive())
14397 ClickOnGadget(level_editor_gadget[i], button);
14400 static void HandleLevelEditorIdle_Properties(void)
14402 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
14403 int x = editor.settings.element_graphic.x + element_border;
14404 int y = editor.settings.element_graphic.y + element_border;
14405 static unsigned int action_delay = 0;
14406 unsigned int action_delay_value = GameFrameDelay;
14409 if (!DelayReached(&action_delay, action_delay_value))
14412 for (i = 0; i < ED_NUM_SELECTBOX; i++)
14414 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
14416 if (gi->mapped && gi->active && gi->selectbox.open)
14420 DrawEditorElementAnimation(SX + x, SY + y);
14422 redraw_mask |= REDRAW_FIELD;
14424 FrameCounter++; // increase animation frame counter
14427 static void HandleLevelEditorIdle_Drawing(void)
14429 static boolean last_highlighted = FALSE;
14430 boolean highlighted = (GetKeyModState() & KMOD_Alt);
14432 if (highlighted != last_highlighted)
14434 DrawAreaElementHighlight(highlighted);
14436 last_highlighted = highlighted;
14438 redraw_mask |= REDRAW_FIELD;
14442 void HandleLevelEditorIdle(void)
14444 if (edit_mode == ED_MODE_PROPERTIES)
14445 HandleLevelEditorIdle_Properties();
14446 else if (edit_mode == ED_MODE_DRAWING)
14447 HandleLevelEditorIdle_Drawing();
14450 static void ClearEditorGadgetInfoText(void)
14452 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
14455 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
14457 char infotext[MAX_OUTPUT_LINESIZE + 1];
14458 char shortcut[MAX_OUTPUT_LINESIZE + 1];
14459 int max_infotext_len = getMaxInfoTextLength();
14461 if (gi == NULL || strlen(gi->info_text) == 0)
14464 strncpy(infotext, gi->info_text, max_infotext_len);
14465 infotext[max_infotext_len] = '\0';
14467 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
14469 int key = controlbutton_info[gi->custom_id].shortcut;
14473 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
14474 sprintf(shortcut, " ('.' or '%c')", key);
14475 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
14476 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
14477 else if (gi->custom_id == GADGET_ID_TEST)
14478 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
14479 else if (gi->custom_id == GADGET_ID_UNDO)
14480 sprintf(shortcut, " ('%c/Shift-U')", key);
14481 else if (gi->custom_id == GADGET_ID_ZOOM)
14482 sprintf(shortcut, " ('%c', '0', '-')", key);
14484 sprintf(shortcut, " ('%s%c')",
14485 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
14487 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
14488 strcat(infotext, shortcut);
14492 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
14495 void HandleEditorGadgetInfoText(void *ptr)
14497 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
14499 if (game_status != GAME_MODE_EDITOR)
14502 ClearEditorGadgetInfoText();
14504 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
14507 // misuse this function to delete brush cursor, if needed
14508 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
14509 DeleteBrushFromCursor();
14511 PrintEditorGadgetInfoText(gi);
14514 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
14516 static int start_lx, start_ly;
14517 int id = gi->custom_id;
14518 int type_id = gi->custom_type_id;
14519 int sx = gi->event.x;
14520 int sy = gi->event.y;
14521 int lx = sx + level_xpos;
14522 int ly = sy + level_ypos;
14523 int min_sx = 0, min_sy = 0;
14524 int max_sx = gi->drawing.area_xsize - 1;
14525 int max_sy = gi->drawing.area_ysize - 1;
14526 int actual_drawing_function = drawing_function;
14527 int max_infotext_len = getMaxInfoTextLength();
14528 char infotext[MAX_OUTPUT_LINESIZE + 1];
14531 infotext[0] = '\0'; // start with empty info text
14533 // pressed Control key: simulate picking element
14534 if (GetKeyModState() & KMOD_Control)
14535 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14537 ClearEditorGadgetInfoText();
14539 if (gi->event.type == GD_EVENT_INFO_LEAVING)
14542 // make sure to stay inside drawing area boundaries
14543 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14544 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14546 if (id == GADGET_ID_DRAWING_LEVEL)
14550 int min_lx = 0, min_ly = 0;
14551 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14553 // get positions inside level field
14554 lx = sx + level_xpos;
14555 ly = sy + level_ypos;
14557 // make sure to stay inside level field boundaries
14558 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14559 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14561 // correct drawing area positions accordingly
14562 sx = lx - level_xpos;
14563 sy = ly - level_ypos;
14566 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
14568 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
14570 if (gi->event.type == GD_EVENT_PRESSED)
14576 switch (actual_drawing_function)
14578 case GADGET_ID_SINGLE_ITEMS:
14579 text = "Drawing single items";
14581 case GADGET_ID_CONNECTED_ITEMS:
14582 text = "Drawing connected items";
14584 case GADGET_ID_LINE:
14585 text = "Drawing line";
14587 case GADGET_ID_ARC:
14588 text = "Drawing arc";
14590 case GADGET_ID_TEXT:
14591 text = "Setting text cursor";
14593 case GADGET_ID_RECTANGLE:
14594 text = "Drawing rectangle";
14596 case GADGET_ID_FILLED_BOX:
14597 text = "Drawing filled box";
14599 case GADGET_ID_FLOOD_FILL:
14600 text = "Flood fill";
14602 case GADGET_ID_GRAB_BRUSH:
14603 text = "Grabbing brush";
14605 case GADGET_ID_PICK_ELEMENT:
14606 text = "Picking element";
14610 text = "Drawing position";
14614 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14615 sprintf(infotext, "%s: %d, %d", text, lx, ly);
14617 sprintf(infotext, "%s: %d, %d", text,
14618 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
14620 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14621 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
14623 sprintf(infotext, "Level position: %d, %d", lx, ly);
14626 // misuse this function to draw brush cursor, if needed
14627 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
14629 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14630 CopyBrushToCursor(sx, sy);
14632 DeleteBrushFromCursor();
14635 if (!draw_with_brush)
14636 UpdateBrushPosition(sx, sy);
14638 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14640 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14641 int element = drawingarea_info[type_id].value[pos];
14643 strncpy(infotext, getElementInfoText(element), max_infotext_len);
14647 if (id == GADGET_ID_CUSTOM_CONTENT)
14648 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
14649 else if (id == GADGET_ID_GROUP_CONTENT)
14650 sprintf(infotext, "group element position: %d", sx + 1);
14651 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
14652 id <= GADGET_ID_YAMYAM_CONTENT_7)
14653 sprintf(infotext, "content area %d position: %d, %d",
14654 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
14655 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
14656 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
14657 sprintf(infotext, "content area %d position: %d, %d",
14658 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
14659 else if (id == GADGET_ID_ANDROID_CONTENT)
14660 sprintf(infotext, "android element position: %d", sx + 1);
14661 else if (drawingarea_info[type_id].infotext != NULL)
14662 strcpy(infotext, drawingarea_info[type_id].infotext);
14665 infotext[max_infotext_len] = '\0';
14667 if (strlen(infotext) > 0)
14668 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14671 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14672 boolean quick_quit)
14674 if (!ask_if_level_has_changed ||
14676 Request("Level has changed! Exit without saving?",
14677 REQ_ASK | REQ_STAY_OPEN))
14679 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14680 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14682 // draw normal door
14683 UndrawSpecialEditorDoor();
14685 // use door animation if door 1 viewport is unchanged and contains toolbox
14686 if (useEditorDoorAnimation())
14687 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14689 // close editor doors if viewport definition is the same as in main menu
14690 if (vp_door_1->x == DX &&
14691 vp_door_1->y == DY &&
14692 vp_door_1->width == DXSIZE &&
14693 vp_door_1->height == DYSIZE &&
14694 vp_door_2->x == VX &&
14695 vp_door_2->y == VY &&
14696 vp_door_2->width == VXSIZE &&
14697 vp_door_2->height == VYSIZE)
14698 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14700 SetDoorState(DOOR_CLOSE_2);
14705 FadeSkipNextFadeIn();
14707 SetGameStatus(GAME_MODE_MAIN);
14713 if (!global.use_envelope_request)
14715 CloseDoor(DOOR_CLOSE_1);
14716 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);