1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_CUSTOM_SCORE_DOWN,
463 GADGET_ID_CUSTOM_SCORE_TEXT,
464 GADGET_ID_CUSTOM_SCORE_UP,
465 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
466 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
467 GADGET_ID_CUSTOM_GEMCOUNT_UP,
468 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
469 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
470 GADGET_ID_CUSTOM_VALUE_FIX_UP,
471 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
472 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
473 GADGET_ID_CUSTOM_VALUE_RND_UP,
474 GADGET_ID_PUSH_DELAY_FIX_DOWN,
475 GADGET_ID_PUSH_DELAY_FIX_TEXT,
476 GADGET_ID_PUSH_DELAY_FIX_UP,
477 GADGET_ID_PUSH_DELAY_RND_DOWN,
478 GADGET_ID_PUSH_DELAY_RND_TEXT,
479 GADGET_ID_PUSH_DELAY_RND_UP,
480 GADGET_ID_DROP_DELAY_FIX_DOWN,
481 GADGET_ID_DROP_DELAY_FIX_TEXT,
482 GADGET_ID_DROP_DELAY_FIX_UP,
483 GADGET_ID_DROP_DELAY_RND_DOWN,
484 GADGET_ID_DROP_DELAY_RND_TEXT,
485 GADGET_ID_DROP_DELAY_RND_UP,
486 GADGET_ID_MOVE_DELAY_FIX_DOWN,
487 GADGET_ID_MOVE_DELAY_FIX_TEXT,
488 GADGET_ID_MOVE_DELAY_FIX_UP,
489 GADGET_ID_MOVE_DELAY_RND_DOWN,
490 GADGET_ID_MOVE_DELAY_RND_TEXT,
491 GADGET_ID_MOVE_DELAY_RND_UP,
492 GADGET_ID_EXPLOSION_DELAY_DOWN,
493 GADGET_ID_EXPLOSION_DELAY_TEXT,
494 GADGET_ID_EXPLOSION_DELAY_UP,
495 GADGET_ID_IGNITION_DELAY_DOWN,
496 GADGET_ID_IGNITION_DELAY_TEXT,
497 GADGET_ID_IGNITION_DELAY_UP,
498 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
499 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
500 GADGET_ID_CHANGE_DELAY_FIX_UP,
501 GADGET_ID_CHANGE_DELAY_RND_DOWN,
502 GADGET_ID_CHANGE_DELAY_RND_TEXT,
503 GADGET_ID_CHANGE_DELAY_RND_UP,
504 GADGET_ID_CHANGE_CONT_RND_DOWN,
505 GADGET_ID_CHANGE_CONT_RND_TEXT,
506 GADGET_ID_CHANGE_CONT_RND_UP,
507 GADGET_ID_GROUP_CONTENT_DOWN,
508 GADGET_ID_GROUP_CONTENT_TEXT,
509 GADGET_ID_GROUP_CONTENT_UP,
511 // drawing area identifiers
513 GADGET_ID_DRAWING_LEVEL,
514 GADGET_ID_YAMYAM_CONTENT_0,
515 GADGET_ID_YAMYAM_CONTENT_1,
516 GADGET_ID_YAMYAM_CONTENT_2,
517 GADGET_ID_YAMYAM_CONTENT_3,
518 GADGET_ID_YAMYAM_CONTENT_4,
519 GADGET_ID_YAMYAM_CONTENT_5,
520 GADGET_ID_YAMYAM_CONTENT_6,
521 GADGET_ID_YAMYAM_CONTENT_7,
522 GADGET_ID_MAGIC_BALL_CONTENT_0,
523 GADGET_ID_MAGIC_BALL_CONTENT_1,
524 GADGET_ID_MAGIC_BALL_CONTENT_2,
525 GADGET_ID_MAGIC_BALL_CONTENT_3,
526 GADGET_ID_MAGIC_BALL_CONTENT_4,
527 GADGET_ID_MAGIC_BALL_CONTENT_5,
528 GADGET_ID_MAGIC_BALL_CONTENT_6,
529 GADGET_ID_MAGIC_BALL_CONTENT_7,
530 GADGET_ID_ANDROID_CONTENT,
531 GADGET_ID_AMOEBA_CONTENT,
532 GADGET_ID_START_ELEMENT,
533 GADGET_ID_ARTWORK_ELEMENT,
534 GADGET_ID_EXPLOSION_ELEMENT,
535 GADGET_ID_INVENTORY_CONTENT,
536 GADGET_ID_CUSTOM_GRAPHIC,
537 GADGET_ID_CUSTOM_CONTENT,
538 GADGET_ID_CUSTOM_MOVE_ENTER,
539 GADGET_ID_CUSTOM_MOVE_LEAVE,
540 GADGET_ID_CUSTOM_CHANGE_TARGET,
541 GADGET_ID_CUSTOM_CHANGE_CONTENT,
542 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
543 GADGET_ID_CUSTOM_CHANGE_ACTION,
544 GADGET_ID_GROUP_CONTENT,
545 GADGET_ID_RANDOM_BACKGROUND,
547 // text input identifiers
549 GADGET_ID_LEVEL_NAME,
550 GADGET_ID_LEVEL_AUTHOR,
551 GADGET_ID_LEVELSET_NAME,
552 GADGET_ID_LEVELSET_AUTHOR,
553 GADGET_ID_ELEMENT_NAME,
555 // text area identifiers
557 GADGET_ID_ENVELOPE_INFO,
559 // selectbox identifiers
561 GADGET_ID_TIME_OR_STEPS,
562 GADGET_ID_TIME_SCORE_BASE,
563 GADGET_ID_GAME_ENGINE_TYPE,
564 GADGET_ID_LEVELSET_SAVE_MODE,
565 GADGET_ID_WIND_DIRECTION,
566 GADGET_ID_PLAYER_SPEED,
567 GADGET_ID_CUSTOM_WALK_TO_ACTION,
568 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
569 GADGET_ID_CUSTOM_DEADLINESS,
570 GADGET_ID_CUSTOM_MOVE_PATTERN,
571 GADGET_ID_CUSTOM_MOVE_DIRECTION,
572 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
573 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
574 GADGET_ID_CUSTOM_SMASH_TARGETS,
575 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
576 GADGET_ID_CUSTOM_ACCESS_TYPE,
577 GADGET_ID_CUSTOM_ACCESS_LAYER,
578 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
579 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
580 GADGET_ID_CHANGE_TIME_UNITS,
581 GADGET_ID_CHANGE_DIRECT_ACTION,
582 GADGET_ID_CHANGE_OTHER_ACTION,
583 GADGET_ID_CHANGE_SIDE,
584 GADGET_ID_CHANGE_PLAYER,
585 GADGET_ID_CHANGE_PAGE,
586 GADGET_ID_CHANGE_REPLACE_WHEN,
587 GADGET_ID_ACTION_TYPE,
588 GADGET_ID_ACTION_MODE,
589 GADGET_ID_ACTION_ARG,
590 GADGET_ID_SELECT_CHANGE_PAGE,
591 GADGET_ID_GROUP_CHOICE_MODE,
593 // textbutton identifiers
595 GADGET_ID_LEVELINFO_LEVEL,
596 GADGET_ID_LEVELINFO_LEVELSET,
597 GADGET_ID_LEVELINFO_EDITOR,
598 GADGET_ID_PROPERTIES_INFO,
599 GADGET_ID_PROPERTIES_CONFIG,
600 GADGET_ID_PROPERTIES_CONFIG_1,
601 GADGET_ID_PROPERTIES_CONFIG_2,
602 GADGET_ID_PROPERTIES_CHANGE,
603 GADGET_ID_SAVE_AS_TEMPLATE_1,
604 GADGET_ID_SAVE_AS_TEMPLATE_2,
605 GADGET_ID_SAVE_LEVELSET,
606 GADGET_ID_ADD_CHANGE_PAGE,
607 GADGET_ID_DEL_CHANGE_PAGE,
609 // graphicbutton identifiers
611 GADGET_ID_PREV_CHANGE_PAGE,
612 GADGET_ID_NEXT_CHANGE_PAGE,
613 GADGET_ID_COPY_CHANGE_PAGE,
614 GADGET_ID_PASTE_CHANGE_PAGE,
616 // gadgets for scrolling of drawing area
619 GADGET_ID_SCROLL_DOWN,
620 GADGET_ID_SCROLL_LEFT,
621 GADGET_ID_SCROLL_RIGHT,
622 GADGET_ID_SCROLL_HORIZONTAL,
623 GADGET_ID_SCROLL_VERTICAL,
625 // gadgets for scrolling element list
627 GADGET_ID_SCROLL_LIST_UP,
628 GADGET_ID_SCROLL_LIST_DOWN,
629 GADGET_ID_SCROLL_LIST_VERTICAL,
631 // checkbuttons/radiobuttons for level/element properties
633 GADGET_ID_AUTO_COUNT_GEMS,
634 GADGET_ID_USE_LEVELSET_ARTWORK,
635 GADGET_ID_COPY_LEVEL_TEMPLATE,
636 GADGET_ID_RANDOM_PERCENTAGE,
637 GADGET_ID_RANDOM_QUANTITY,
638 GADGET_ID_RANDOM_RESTRICTED,
639 GADGET_ID_STICK_ELEMENT,
640 GADGET_ID_EM_SLIPPERY_GEMS,
641 GADGET_ID_EM_EXPLODES_BY_FIRE,
642 GADGET_ID_USE_SPRING_BUG,
643 GADGET_ID_USE_TIME_ORB_BUG,
644 GADGET_ID_USE_LIFE_BUGS,
645 GADGET_ID_RANDOM_BALL_CONTENT,
646 GADGET_ID_INITIAL_BALL_ACTIVE,
647 GADGET_ID_GROW_INTO_DIGGABLE,
648 GADGET_ID_SB_FIELDS_NEEDED,
649 GADGET_ID_SB_OBJECTS_NEEDED,
650 GADGET_ID_AUTO_EXIT_SOKOBAN,
651 GADGET_ID_SOLVED_BY_ONE_PLAYER,
652 GADGET_ID_FINISH_DIG_COLLECT,
653 GADGET_ID_CONTINUOUS_SNAPPING,
654 GADGET_ID_BLOCK_SNAP_FIELD,
655 GADGET_ID_BLOCK_LAST_FIELD,
656 GADGET_ID_SP_BLOCK_LAST_FIELD,
657 GADGET_ID_INSTANT_RELOCATION,
658 GADGET_ID_SHIFTED_RELOCATION,
659 GADGET_ID_LAZY_RELOCATION,
660 GADGET_ID_USE_START_ELEMENT,
661 GADGET_ID_USE_ARTWORK_ELEMENT,
662 GADGET_ID_USE_EXPLOSION_ELEMENT,
663 GADGET_ID_INITIAL_GRAVITY,
664 GADGET_ID_USE_INITIAL_INVENTORY,
665 GADGET_ID_CAN_PASS_TO_WALKABLE,
666 GADGET_ID_CAN_FALL_INTO_ACID,
667 GADGET_ID_CAN_MOVE_INTO_ACID,
668 GADGET_ID_DONT_COLLIDE_WITH,
669 GADGET_ID_ENVELOPE_AUTOWRAP,
670 GADGET_ID_ENVELOPE_CENTERED,
671 GADGET_ID_MM_LASER_RED,
672 GADGET_ID_MM_LASER_GREEN,
673 GADGET_ID_MM_LASER_BLUE,
674 GADGET_ID_DF_LASER_RED,
675 GADGET_ID_DF_LASER_GREEN,
676 GADGET_ID_DF_LASER_BLUE,
677 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
678 GADGET_ID_CUSTOM_CAN_EXPLODE,
679 GADGET_ID_CUSTOM_EXPLODE_FIRE,
680 GADGET_ID_CUSTOM_EXPLODE_SMASH,
681 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
682 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
683 GADGET_ID_CUSTOM_DEADLY,
684 GADGET_ID_CUSTOM_CAN_MOVE,
685 GADGET_ID_CUSTOM_CAN_FALL,
686 GADGET_ID_CUSTOM_CAN_SMASH,
687 GADGET_ID_CUSTOM_SLIPPERY,
688 GADGET_ID_CUSTOM_ACCESSIBLE,
689 GADGET_ID_CUSTOM_GRAV_REACHABLE,
690 GADGET_ID_CUSTOM_USE_LAST_VALUE,
691 GADGET_ID_CUSTOM_USE_GRAPHIC,
692 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
693 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
694 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
695 GADGET_ID_CUSTOM_CAN_CHANGE,
696 GADGET_ID_CHANGE_USE_CONTENT,
697 GADGET_ID_CHANGE_USE_EXPLOSION,
698 GADGET_ID_CHANGE_ONLY_COMPLETE,
699 GADGET_ID_CHANGE_USE_RANDOM,
700 GADGET_ID_CHANGE_HAS_ACTION,
701 GADGET_ID_CHANGE_DELAY,
702 GADGET_ID_CHANGE_BY_DIRECT_ACT,
703 GADGET_ID_CHANGE_BY_OTHER_ACT,
705 NUM_STATIC_GADGET_IDS
708 // gadgets for buttons in element list (dynamic)
709 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
710 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
711 ED_NUM_ELEMENTLIST_BUTTONS - 1)
713 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
715 // radio button numbers
719 RADIO_NR_DRAWING_TOOLBOX,
720 RADIO_NR_RANDOM_ELEMENTS
723 // values for counter gadgets
726 ED_COUNTER_ID_SELECT_LEVEL,
727 ED_COUNTER_ID_LEVEL_XSIZE,
728 ED_COUNTER_ID_LEVEL_YSIZE,
729 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
730 ED_COUNTER_ID_LEVEL_TIMELIMIT,
731 ED_COUNTER_ID_LEVEL_TIMESCORE,
732 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
733 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
734 ED_COUNTER_ID_LEVEL_RANDOM,
735 ED_COUNTER_ID_ELEMENT_VALUE1,
736 ED_COUNTER_ID_ELEMENT_VALUE2,
737 ED_COUNTER_ID_ELEMENT_VALUE3,
738 ED_COUNTER_ID_ELEMENT_VALUE4,
739 ED_COUNTER_ID_YAMYAM_CONTENT,
740 ED_COUNTER_ID_BALL_CONTENT,
741 ED_COUNTER_ID_ANDROID_CONTENT,
742 ED_COUNTER_ID_ENVELOPE_XSIZE,
743 ED_COUNTER_ID_ENVELOPE_YSIZE,
744 ED_COUNTER_ID_INVENTORY_SIZE,
745 ED_COUNTER_ID_CUSTOM_SCORE,
746 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
747 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
748 ED_COUNTER_ID_CUSTOM_VALUE_RND,
749 ED_COUNTER_ID_PUSH_DELAY_FIX,
750 ED_COUNTER_ID_PUSH_DELAY_RND,
751 ED_COUNTER_ID_DROP_DELAY_FIX,
752 ED_COUNTER_ID_DROP_DELAY_RND,
753 ED_COUNTER_ID_MOVE_DELAY_FIX,
754 ED_COUNTER_ID_MOVE_DELAY_RND,
755 ED_COUNTER_ID_EXPLOSION_DELAY,
756 ED_COUNTER_ID_IGNITION_DELAY,
757 ED_COUNTER_ID_GROUP_CONTENT,
758 ED_COUNTER_ID_CHANGE_DELAY_FIX,
759 ED_COUNTER_ID_CHANGE_DELAY_RND,
760 ED_COUNTER_ID_CHANGE_CONT_RND,
762 ED_NUM_COUNTERBUTTONS
765 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
766 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
767 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
768 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
769 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
770 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
772 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
773 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
774 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
775 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
776 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
777 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
779 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
780 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
782 // values for scrollbutton gadgets
785 ED_SCROLLBUTTON_ID_AREA_UP,
786 ED_SCROLLBUTTON_ID_AREA_DOWN,
787 ED_SCROLLBUTTON_ID_AREA_LEFT,
788 ED_SCROLLBUTTON_ID_AREA_RIGHT,
789 ED_SCROLLBUTTON_ID_LIST_UP,
790 ED_SCROLLBUTTON_ID_LIST_DOWN,
795 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
796 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
798 // values for scrollbar gadgets
801 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
802 ED_SCROLLBAR_ID_AREA_VERTICAL,
803 ED_SCROLLBAR_ID_LIST_VERTICAL,
808 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
809 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
811 // values for text input gadgets
814 ED_TEXTINPUT_ID_LEVEL_NAME,
815 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
816 ED_TEXTINPUT_ID_LEVELSET_NAME,
817 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
818 ED_TEXTINPUT_ID_ELEMENT_NAME,
823 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
824 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
826 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
827 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
829 // values for text area gadgets
832 ED_TEXTAREA_ID_ENVELOPE_INFO,
837 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
838 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
840 // values for selectbox gadgets
843 ED_SELECTBOX_ID_TIME_OR_STEPS,
844 ED_SELECTBOX_ID_TIME_SCORE_BASE,
845 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
846 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
847 ED_SELECTBOX_ID_WIND_DIRECTION,
848 ED_SELECTBOX_ID_PLAYER_SPEED,
849 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
850 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
851 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
852 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
853 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
854 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
855 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
856 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
857 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
858 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
859 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
860 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
861 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
862 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
863 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
864 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
865 ED_SELECTBOX_ID_CHANGE_SIDE,
866 ED_SELECTBOX_ID_CHANGE_PLAYER,
867 ED_SELECTBOX_ID_CHANGE_PAGE,
868 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
869 ED_SELECTBOX_ID_ACTION_TYPE,
870 ED_SELECTBOX_ID_ACTION_MODE,
871 ED_SELECTBOX_ID_ACTION_ARG,
872 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
873 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
878 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
879 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
881 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
882 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
884 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
885 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
886 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
887 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
888 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
889 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
891 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
892 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
894 // values for textbutton gadgets
897 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
898 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
899 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
900 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
901 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
902 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
903 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
904 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
905 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
906 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
907 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
908 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
909 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
914 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
915 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
917 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
918 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
920 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
921 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
923 // values for graphicbutton gadgets
926 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
927 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
928 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
929 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
931 ED_NUM_GRAPHICBUTTONS
934 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
935 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
937 // values for checkbutton gadgets
940 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
941 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
942 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
943 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
944 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
945 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
946 ED_CHECKBUTTON_ID_STICK_ELEMENT,
947 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
948 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
949 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
950 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
951 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
952 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
953 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
954 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
955 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
956 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
957 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
958 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
959 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
960 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
961 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
962 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
963 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
964 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
965 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
966 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
967 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
968 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
969 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
970 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
971 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
972 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
973 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
974 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
975 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
976 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
977 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
978 ED_CHECKBUTTON_ID_MM_LASER_RED,
979 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
980 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
981 ED_CHECKBUTTON_ID_DF_LASER_RED,
982 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
983 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
984 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
985 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
986 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
987 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
988 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
989 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
990 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
991 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
992 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
993 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
994 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
995 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
996 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
997 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
998 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
999 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1000 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1001 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1002 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1003 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1004 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1005 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1006 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1007 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1008 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1013 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1014 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1016 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1017 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1019 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1020 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1022 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1023 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1024 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1025 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1026 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1027 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1029 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1030 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1032 // values for radiobutton gadgets
1035 ED_RADIOBUTTON_ID_PERCENTAGE,
1036 ED_RADIOBUTTON_ID_QUANTITY,
1041 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1042 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1044 // values for drawing area gadgets
1047 ED_DRAWING_ID_DRAWING_LEVEL,
1048 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1049 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1050 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1051 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1052 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1053 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1054 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1055 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1056 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1057 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1058 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1059 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1060 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1061 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1062 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1063 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1064 ED_DRAWING_ID_ANDROID_CONTENT,
1065 ED_DRAWING_ID_AMOEBA_CONTENT,
1066 ED_DRAWING_ID_START_ELEMENT,
1067 ED_DRAWING_ID_ARTWORK_ELEMENT,
1068 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1069 ED_DRAWING_ID_INVENTORY_CONTENT,
1070 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1071 ED_DRAWING_ID_CUSTOM_CONTENT,
1072 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1073 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1074 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1075 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1076 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1077 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1078 ED_DRAWING_ID_GROUP_CONTENT,
1079 ED_DRAWING_ID_RANDOM_BACKGROUND,
1081 ED_NUM_DRAWING_AREAS
1084 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1085 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1088 // ----------------------------------------------------------------------------
1089 // some internally used definitions
1090 // ----------------------------------------------------------------------------
1092 // values for CopyLevelToUndoBuffer()
1093 #define UNDO_IMMEDIATE 0
1094 #define UNDO_ACCUMULATE 1
1096 // values for scrollbars
1097 #define ED_SCROLL_NO 0
1098 #define ED_SCROLL_LEFT 1
1099 #define ED_SCROLL_RIGHT 2
1100 #define ED_SCROLL_UP 4
1101 #define ED_SCROLL_DOWN 8
1103 // screens in the level editor
1104 #define ED_MODE_DRAWING 0
1105 #define ED_MODE_INFO 1
1106 #define ED_MODE_PROPERTIES 2
1107 #define ED_MODE_PALETTE 3
1109 // sub-screens in the global settings section
1110 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1111 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1112 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1114 // sub-screens in the element properties section
1115 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1116 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1117 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1118 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1119 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1121 // how many steps can be cancelled
1122 #define NUM_UNDO_STEPS (64 + 1)
1124 // values for elements with score for certain actions
1126 #define MAX_SCORE 999
1128 // values for elements with count for collecting
1129 #define MIN_COLLECT_COUNT 0
1130 #define MAX_COLLECT_COUNT 999
1132 // values for random placement
1133 #define RANDOM_USE_PERCENTAGE 0
1134 #define RANDOM_USE_QUANTITY 1
1136 // values for level set save mode
1137 #define LEVELSET_SAVE_MODE_UPDATE 0
1138 #define LEVELSET_SAVE_MODE_CREATE 1
1140 // default value for element tile size in drawing area
1141 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1142 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1145 // ----------------------------------------------------------------------------
1146 // some internally used data structure definitions
1147 // ----------------------------------------------------------------------------
1153 struct XYTileSize *pos;
1157 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1159 // note: some additional characters are already reserved for "cheat mode"
1160 // shortcuts (":XYZ" style) -- for details, see "events.c"
1162 // ---------- toolbox control buttons ---------------------------------------
1165 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1166 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1167 "draw single items", 's'
1170 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1171 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1172 "draw connected items", 'd'
1175 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1176 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1180 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1181 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1185 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1186 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1187 "draw outline rectangles", 'r'
1190 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1191 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1192 "draw filled rectangles", 'R'
1195 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1196 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1197 "wrap (rotate) level up", 0
1200 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1201 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1202 "enter text elements", 't'
1205 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1206 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1210 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1211 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1212 "wrap (rotate) level left", 0
1215 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1216 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1217 "zoom level tile size", '+'
1220 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1221 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1222 "wrap (rotate) level right", 0
1225 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1226 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1227 "random element placement", 0
1230 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1231 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1235 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1236 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1237 "wrap (rotate) level down", 0
1240 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1241 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1242 "pick drawing element", ','
1245 // ---------- level control buttons -----------------------------------------
1248 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1249 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1250 "undo/redo last operation", 'u'
1253 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1254 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1255 "properties of level", 'I'
1258 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1259 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1263 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1264 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1268 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1269 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1273 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1274 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1275 "exit level editor", 'E'
1278 // ---------- CE and GE control buttons -------------------------------------
1281 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1282 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1283 "copy settings from other element", 0
1286 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1287 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1288 "copy settings to other element", 0
1291 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1292 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1293 "exchange element with other element", 0
1296 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1297 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1298 "copy settings from this element", 0
1301 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1302 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1303 "paste settings to this element", 0
1306 // ---------- palette control buttons ---------------------------------------
1309 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1310 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1311 "properties of drawing element", 'p'
1314 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1315 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1316 "properties of drawing element 1", '1'
1319 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1320 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1321 "properties of drawing element 2", '2'
1324 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1325 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1326 "properties of drawing element 3", '3'
1329 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1330 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1331 "show list of elements", 'e'
1335 static int random_placement_value = 10;
1336 static int random_placement_method = RANDOM_USE_QUANTITY;
1337 static int random_placement_background_element = EL_SAND;
1338 static boolean random_placement_background_restricted = FALSE;
1339 static boolean stick_element_properties_window = FALSE;
1340 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1341 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1342 static struct ElementChangeInfo custom_element_change;
1343 static struct ElementGroupInfo group_element_info;
1344 static struct ElementInfo custom_element;
1346 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1347 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1348 static int levelset_num_levels = 100;
1349 static boolean levelset_use_levelset_artwork = FALSE;
1350 static boolean levelset_copy_level_template = FALSE;
1351 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1356 int min_value, max_value;
1357 int gadget_id_down, gadget_id_up;
1359 int gadget_id_align;
1361 char *text_above, *text_left, *text_right;
1362 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1364 // ---------- current level number ------------------------------------------
1367 -1, -1, // these values are not constant, but can change at runtime
1369 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1370 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1375 // ---------- level and editor settings -------------------------------------
1378 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1379 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1380 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1381 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1383 "playfield size:", NULL, "width",
1386 -1, ED_LEVEL_SETTINGS_YPOS(4),
1387 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1388 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1389 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1391 NULL, " ", "height",
1394 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1396 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1397 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1399 NULL, "number of gems to collect:", NULL
1402 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1404 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1405 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1407 "time or step limit to solve level:", NULL, NULL
1410 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1412 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1413 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1414 &level.score[SC_TIME_BONUS],
1415 "score for time or steps left:", NULL, NULL
1418 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1420 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1421 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1423 NULL, "random seed:", "(0 => random)"
1426 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1428 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1429 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1430 &levelset_num_levels,
1431 "number of levels:", NULL, NULL,
1434 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1436 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1437 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1438 &random_placement_value,
1439 "random element placement:", NULL, "in"
1442 // ---------- element settings: configure (various elements) ----------------
1445 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1446 MIN_SCORE, MAX_SCORE,
1447 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1448 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1449 NULL, // will be set when used
1453 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1454 MIN_SCORE, MAX_SCORE,
1455 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1456 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1457 NULL, // will be set when used
1461 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1462 MIN_SCORE, MAX_SCORE,
1463 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1464 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1465 NULL, // will be set when used
1469 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1470 MIN_SCORE, MAX_SCORE,
1471 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1472 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1473 NULL, // will be set when used
1477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1478 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1479 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1480 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1481 &level.num_yamyam_contents,
1482 NULL, NULL, "number of content areas"
1485 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1486 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1487 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1488 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1489 &level.num_ball_contents,
1490 NULL, NULL, "number of content areas"
1493 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1494 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1495 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1496 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1497 &level.num_android_clone_elements,
1498 NULL, NULL, "number of clonable elements"
1501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1502 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1503 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1504 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1505 NULL, // will be set when used
1506 NULL, NULL, "width",
1509 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1510 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1511 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1512 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1513 NULL, // will be set when used
1514 NULL, " ", "height",
1517 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1518 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1519 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1520 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1521 &level.initial_inventory_size[0],
1522 NULL, NULL, "number of inventory elements"
1525 // ---------- element settings: configure 1 (custom elements) ---------------
1528 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1529 MIN_SCORE, MAX_SCORE,
1530 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1531 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1532 &custom_element.collect_score_initial,
1533 NULL, "CE score", " "
1536 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1537 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1538 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1539 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1540 &custom_element.collect_count_initial,
1541 NULL, "CE count", NULL
1544 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1546 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1547 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1548 &custom_element.ce_value_fixed_initial,
1549 NULL, "CE value", NULL
1552 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1554 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1555 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1556 &custom_element.ce_value_random_initial,
1557 NULL, "+random", NULL
1560 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1562 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1563 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1564 &custom_element.push_delay_fixed,
1565 NULL, "push delay", NULL
1568 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1570 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1571 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1572 &custom_element.push_delay_random,
1573 NULL, "+random", NULL
1576 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1578 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1579 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1580 &custom_element.drop_delay_fixed,
1581 NULL, "drop delay", NULL
1584 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1586 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1587 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1588 &custom_element.drop_delay_random,
1589 NULL, "+random", NULL
1592 // ---------- element settings: configure 2 (custom elements) ---------------
1595 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1597 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1598 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1599 &custom_element.move_delay_fixed,
1600 NULL, "move delay", NULL
1603 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1605 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1606 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1607 &custom_element.move_delay_random,
1608 NULL, "+random", NULL
1611 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1613 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1614 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1615 &custom_element.explosion_delay,
1616 NULL, "explosion delay", NULL
1619 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1621 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1622 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1623 &custom_element.ignition_delay,
1624 NULL, "ignition delay", "(by fire)"
1627 // ---------- element settings: configure (group elements) ------------------
1630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1631 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1632 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1633 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1634 &group_element_info.num_elements,
1635 NULL, NULL, "number of elements in group"
1638 // ---------- element settings: advanced (custom elements) ------------------
1641 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1643 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1644 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1645 &custom_element_change.delay_fixed,
1646 NULL, "CE delay", NULL,
1649 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1651 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1652 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1653 &custom_element_change.delay_random,
1654 NULL, "+random", NULL
1657 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1659 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1660 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1661 &custom_element_change.random_percentage,
1662 NULL, "use random replace:", "%"
1672 char *text_above, *infotext;
1673 } textinput_info[ED_NUM_TEXTINPUT] =
1676 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1677 GADGET_ID_LEVEL_NAME,
1680 "Title:", "Title for this level"
1683 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1684 GADGET_ID_LEVEL_AUTHOR,
1685 MAX_LEVEL_AUTHOR_LEN,
1687 "Author:", "Author for this level"
1690 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1691 GADGET_ID_LEVELSET_NAME,
1694 "Title:", "Title for this or new level set"
1697 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1698 GADGET_ID_LEVELSET_AUTHOR,
1699 MAX_LEVEL_AUTHOR_LEN,
1701 "Author:", "Author for this or new level set"
1704 -1, -1, // these values are not constant, but can change at runtime
1705 GADGET_ID_ELEMENT_NAME,
1706 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1707 custom_element.description,
1708 NULL, "Element name"
1718 char *text_above, *infotext;
1719 } textarea_info[ED_NUM_TEXTAREAS] =
1722 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1723 GADGET_ID_ENVELOPE_INFO,
1724 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1726 "Envelope Content:", "Envelope Content"
1730 static struct ValueTextInfo options_time_or_steps[] =
1738 static struct ValueTextInfo options_time_score_base[] =
1740 { 1, "per second/step" },
1741 { 10, "per 10 seconds/steps" },
1746 static struct ValueTextInfo options_game_engine_type[] =
1748 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1749 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1750 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1751 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1756 static struct ValueTextInfo options_levelset_save_mode[] =
1758 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1759 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1764 static struct ValueTextInfo options_wind_direction[] =
1766 { MV_START_NONE, "none" },
1767 { MV_START_LEFT, "left" },
1768 { MV_START_RIGHT, "right" },
1769 { MV_START_UP, "up" },
1770 { MV_START_DOWN, "down" },
1775 static struct ValueTextInfo options_player_speed[] =
1782 { 16, "very fast" },
1783 { 32, "ultrafast" },
1788 static struct ValueTextInfo options_access_type[] =
1790 { EP_WALKABLE, "walkable" },
1791 { EP_PASSABLE, "passable" },
1796 static struct ValueTextInfo options_access_layer[] =
1798 { EP_ACCESSIBLE_OVER, "over" },
1799 { EP_ACCESSIBLE_INSIDE, "inside" },
1800 { EP_ACCESSIBLE_UNDER, "under" },
1805 static struct ValueTextInfo options_access_protected[] =
1807 { 0, "unprotected" },
1813 static struct ValueTextInfo options_access_direction[] =
1815 { MV_NO_DIRECTION, "no direction" },
1816 { MV_LEFT, "left" },
1817 { MV_RIGHT, "right" },
1819 { MV_DOWN, "down" },
1820 { MV_LEFT | MV_UP, "left + up" },
1821 { MV_LEFT | MV_DOWN, "left + down" },
1822 { MV_RIGHT | MV_UP, "right + up" },
1823 { MV_RIGHT | MV_DOWN, "right + down" },
1824 { MV_HORIZONTAL, "horizontal" },
1825 { MV_VERTICAL, "vertical" },
1826 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1827 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1828 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1829 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1830 { MV_ALL_DIRECTIONS, "all directions" },
1835 static struct ValueTextInfo options_walk_to_action[] =
1837 { EP_DIGGABLE, "diggable" },
1838 { EP_COLLECTIBLE_ONLY, "collectible" },
1839 { EP_DROPPABLE, "collectible & droppable" },
1840 { EP_THROWABLE, "collectible & throwable" },
1841 { EP_PUSHABLE, "pushable" },
1846 static struct ValueTextInfo options_move_pattern[] =
1848 { MV_LEFT, "left" },
1849 { MV_RIGHT, "right" },
1851 { MV_DOWN, "down" },
1852 { MV_HORIZONTAL, "horizontal" },
1853 { MV_VERTICAL, "vertical" },
1854 { MV_ALL_DIRECTIONS, "all directions" },
1855 { MV_WIND_DIRECTION, "wind direction" },
1856 { MV_TOWARDS_PLAYER, "towards player" },
1857 { MV_AWAY_FROM_PLAYER, "away from player" },
1858 { MV_ALONG_LEFT_SIDE, "along left side" },
1859 { MV_ALONG_RIGHT_SIDE, "along right side" },
1860 { MV_TURNING_LEFT, "turning left" },
1861 { MV_TURNING_RIGHT, "turning right" },
1862 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1863 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1864 { MV_TURNING_RANDOM, "turning random" },
1865 { MV_MAZE_RUNNER, "maze runner style" },
1866 { MV_MAZE_HUNTER, "maze hunter style" },
1867 { MV_WHEN_PUSHED, "when pushed" },
1868 { MV_WHEN_DROPPED, "when dropped/thrown" },
1873 static struct ValueTextInfo options_move_direction[] =
1875 { MV_START_AUTOMATIC, "automatic" },
1876 { MV_START_LEFT, "left" },
1877 { MV_START_RIGHT, "right" },
1878 { MV_START_UP, "up" },
1879 { MV_START_DOWN, "down" },
1880 { MV_START_RANDOM, "random" },
1881 { MV_START_PREVIOUS, "previous" },
1886 static struct ValueTextInfo options_move_stepsize[] =
1888 { 0, "not moving" },
1893 { 16, "very fast" },
1894 { 32, "even faster" },
1899 static struct ValueTextInfo options_move_leave_type[] =
1901 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1902 { LEAVE_TYPE_LIMITED, "change it to" },
1907 static struct ValueTextInfo options_smash_targets[] =
1909 { EP_CAN_SMASH_PLAYER, "player" },
1911 { EP_CAN_SMASH_ENEMIES, "enemies" },
1913 { EP_CAN_SMASH_EVERYTHING, "everything" },
1918 static struct ValueTextInfo options_slippery_type[] =
1920 { SLIPPERY_ANY_RANDOM, "random" },
1921 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1922 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1923 { SLIPPERY_ONLY_LEFT, "only left" },
1924 { SLIPPERY_ONLY_RIGHT, "only right" },
1929 static struct ValueTextInfo options_deadliness[] =
1931 { EP_DONT_RUN_INTO, "running into" },
1932 { EP_DONT_COLLIDE_WITH, "colliding with" },
1933 { EP_DONT_GET_HIT_BY, "getting hit by" },
1934 { EP_DONT_TOUCH, "touching" },
1939 static struct ValueTextInfo options_explosion_type[] =
1941 { EXPLODES_3X3, "3x3" },
1942 { EXPLODES_CROSS, "3+3" },
1943 { EXPLODES_1X1, "1x1" },
1948 static struct ValueTextInfo options_time_units[] =
1951 { FRAMES_PER_SECOND, "seconds" },
1956 static struct ValueTextInfo options_change_direct_action[] =
1958 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1959 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1960 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1961 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1962 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1963 { CE_ENTERED_BY_PLAYER, "entered by player" },
1964 { CE_LEFT_BY_PLAYER, "left by player" },
1965 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1966 { CE_SWITCHED, "switched" },
1967 { CE_HITTING_SOMETHING, "hitting something" },
1968 { CE_HIT_BY_SOMETHING, "hit by something" },
1970 { CE_BLOCKED, "blocked" },
1972 { CE_IMPACT, "impact (on something)" },
1973 { CE_SMASHED, "smashed (from above)" },
1975 { CE_VALUE_CHANGES, "CE value changes" },
1976 { CE_SCORE_CHANGES, "CE score changes" },
1978 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1979 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1980 { CE_UNDEFINED, " " },
1981 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
1982 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
1983 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
1988 static struct ValueTextInfo options_change_other_action[] =
1990 { CE_PLAYER_TOUCHES_X, "player touches" },
1991 { CE_PLAYER_PRESSES_X, "player presses" },
1992 { CE_PLAYER_SWITCHES_X, "player switches" },
1993 { CE_PLAYER_SNAPS_X, "player snaps" },
1994 { CE_PLAYER_PUSHES_X, "player pushes" },
1995 { CE_PLAYER_ENTERS_X, "player enters" },
1996 { CE_PLAYER_LEAVES_X, "player leaves" },
1997 { CE_PLAYER_DIGS_X, "player digs" },
1998 { CE_PLAYER_COLLECTS_X, "player collects" },
1999 { CE_PLAYER_DROPS_X, "player drops/throws" },
2000 { CE_TOUCHING_X, "touching" },
2001 { CE_HITTING_X, "hitting" },
2002 { CE_DIGGING_X, "digging" },
2003 { CE_HIT_BY_X, "hit by" },
2004 { CE_SWITCH_OF_X, "switch of" },
2005 { CE_CHANGE_OF_X, "change by page of" },
2006 { CE_EXPLOSION_OF_X, "explosion of" },
2007 { CE_MOVE_OF_X, "move of" },
2008 { CE_CREATION_OF_X, "creation of" },
2009 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2010 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2011 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2012 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2013 { CE_UNDEFINED, " " },
2014 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2015 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2016 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2021 static struct ValueTextInfo options_change_trigger_side[] =
2023 { CH_SIDE_LEFT, "left" },
2024 { CH_SIDE_RIGHT, "right" },
2025 { CH_SIDE_TOP, "top" },
2026 { CH_SIDE_BOTTOM, "bottom" },
2027 { CH_SIDE_LEFT_RIGHT, "left/right" },
2028 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2029 { CH_SIDE_ANY, "any" },
2034 static struct ValueTextInfo options_change_trigger_player[] =
2036 { CH_PLAYER_1, "1" },
2037 { CH_PLAYER_2, "2" },
2038 { CH_PLAYER_3, "3" },
2039 { CH_PLAYER_4, "4" },
2040 { CH_PLAYER_ANY, "any" },
2045 static struct ValueTextInfo options_change_trigger_page[] =
2057 { (1 << 10), "11" },
2058 { (1 << 11), "12" },
2059 { (1 << 12), "13" },
2060 { (1 << 13), "14" },
2061 { (1 << 14), "15" },
2062 { (1 << 15), "16" },
2063 { (1 << 16), "17" },
2064 { (1 << 17), "18" },
2065 { (1 << 18), "19" },
2066 { (1 << 19), "20" },
2067 { (1 << 20), "21" },
2068 { (1 << 21), "22" },
2069 { (1 << 22), "23" },
2070 { (1 << 23), "24" },
2071 { (1 << 24), "25" },
2072 { (1 << 25), "26" },
2073 { (1 << 26), "27" },
2074 { (1 << 27), "28" },
2075 { (1 << 28), "29" },
2076 { (1 << 29), "30" },
2077 { (1 << 30), "31" },
2078 { (1 << 31), "32" },
2079 { CH_PAGE_ANY, "any" },
2084 static struct ValueTextInfo options_change_replace_when[] =
2086 { CP_WHEN_EMPTY, "empty" },
2087 { CP_WHEN_WALKABLE, "walkable" },
2088 { CP_WHEN_DIGGABLE, "diggable" },
2089 { CP_WHEN_COLLECTIBLE, "collectible" },
2090 { CP_WHEN_REMOVABLE, "removable" },
2091 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2096 static struct ValueTextInfo options_action_type[] =
2098 { CA_NO_ACTION, "no action" },
2099 { CA_UNDEFINED, " " },
2100 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2101 { CA_RESTART_LEVEL, "restart level" },
2102 { CA_SHOW_ENVELOPE, "show envelope" },
2103 { CA_SET_LEVEL_TIME, "set time" },
2104 { CA_SET_LEVEL_SCORE, "set score" },
2105 { CA_SET_LEVEL_GEMS, "set gems" },
2106 { CA_SET_LEVEL_WIND, "set wind dir." },
2107 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2108 { CA_UNDEFINED, " " },
2109 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2110 { CA_MOVE_PLAYER, "move player" },
2111 { CA_MOVE_PLAYER_NEW, "move player new" },
2112 { CA_EXIT_PLAYER, "exit player" },
2113 { CA_KILL_PLAYER, "kill player" },
2114 { CA_SET_PLAYER_KEYS, "set keys" },
2115 { CA_SET_PLAYER_SPEED, "set speed" },
2116 { CA_SET_PLAYER_SHIELD, "set shield" },
2117 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2118 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2119 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2120 { CA_UNDEFINED, " " },
2121 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2122 { CA_SET_CE_VALUE, "set CE value" },
2123 { CA_SET_CE_SCORE, "set CE score" },
2124 { CA_SET_CE_ARTWORK, "set CE artwork" },
2125 { CA_UNDEFINED, " " },
2126 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2127 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2132 static struct ValueTextInfo options_action_mode_none[] =
2134 { CA_MODE_UNDEFINED, " " },
2139 static struct ValueTextInfo options_action_mode_assign[] =
2141 { CA_MODE_SET, "=" },
2146 static struct ValueTextInfo options_action_mode_add_remove[] =
2148 { CA_MODE_ADD, "+" },
2149 { CA_MODE_SUBTRACT, "-" },
2154 static struct ValueTextInfo options_action_mode_calculate[] =
2156 { CA_MODE_SET, "=" },
2157 { CA_MODE_ADD, "+" },
2158 { CA_MODE_SUBTRACT, "-" },
2159 { CA_MODE_MULTIPLY, "*" },
2160 { CA_MODE_DIVIDE, "/" },
2161 { CA_MODE_MODULO, "%" },
2166 static struct ValueTextInfo options_action_arg_none[] =
2168 { CA_ARG_UNDEFINED, " " },
2173 static struct ValueTextInfo options_action_arg_player[] =
2175 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2176 { CA_ARG_PLAYER_1, "1" },
2177 { CA_ARG_PLAYER_2, "2" },
2178 { CA_ARG_PLAYER_3, "3" },
2179 { CA_ARG_PLAYER_4, "4" },
2180 { CA_ARG_PLAYER_ANY, "any" },
2181 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2182 { CA_ARG_PLAYER_ACTION, "action ->" },
2187 static struct ValueTextInfo options_action_arg_number[] =
2189 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2196 { CA_ARG_10, "10" },
2197 { CA_ARG_100, "100" },
2198 { CA_ARG_1000, "1000" },
2199 { CA_ARG_UNDEFINED, " " },
2200 { CA_ARG_NUMBER_MIN, "min" },
2201 { CA_ARG_NUMBER_MAX, "max" },
2202 { CA_ARG_UNDEFINED, " " },
2203 { CA_ARG_NUMBER_RESET, "reset" },
2204 { CA_ARG_UNDEFINED, " " },
2205 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2206 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2207 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2208 { CA_ARG_UNDEFINED, " " },
2209 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2210 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2211 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2212 { CA_ARG_UNDEFINED, " " },
2213 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2214 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2215 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2216 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2217 { CA_ARG_UNDEFINED, " " },
2218 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2219 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2220 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2221 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2226 static struct ValueTextInfo options_action_arg_value[] =
2228 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2235 { CA_ARG_10, "10" },
2236 { CA_ARG_100, "100" },
2237 { CA_ARG_1000, "1000" },
2238 { CA_ARG_UNDEFINED, " " },
2239 { CA_ARG_NUMBER_MIN, "min" },
2240 { CA_ARG_NUMBER_MAX, "max" },
2241 { CA_ARG_UNDEFINED, " " },
2242 { CA_ARG_NUMBER_RESET, "reset" },
2243 { CA_ARG_UNDEFINED, " " },
2244 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2245 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2246 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2247 { CA_ARG_UNDEFINED, " " },
2248 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2249 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2250 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2251 { CA_ARG_UNDEFINED, " " },
2252 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2253 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2254 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2255 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2256 { CA_ARG_UNDEFINED, " " },
2257 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2258 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2259 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2260 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2261 { CA_ARG_UNDEFINED, " " },
2262 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2263 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2264 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2265 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2270 static struct ValueTextInfo options_action_arg_envelope[] =
2272 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2277 { CA_ARG_UNDEFINED, " " },
2278 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2279 { CA_ARG_ELEMENT_TARGET, "target" },
2280 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2281 { CA_ARG_ELEMENT_ACTION, "action ->" },
2286 static struct ValueTextInfo options_action_arg_key[] =
2288 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2297 { CA_ARG_UNDEFINED, " " },
2298 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2299 { CA_ARG_ELEMENT_TARGET, "target" },
2300 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2301 { CA_ARG_ELEMENT_ACTION, "action ->" },
2306 static struct ValueTextInfo options_action_arg_speed[] =
2308 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2309 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2310 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2311 { CA_ARG_SPEED_SLOW, "slow" },
2312 { CA_ARG_SPEED_NORMAL, "normal" },
2313 { CA_ARG_SPEED_FAST, "fast" },
2314 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2315 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2316 { CA_ARG_UNDEFINED, " " },
2317 { CA_ARG_SPEED_SLOWER, "slower" },
2318 { CA_ARG_SPEED_FASTER, "faster" },
2319 { CA_ARG_UNDEFINED, " " },
2320 { CA_ARG_SPEED_RESET, "reset" },
2325 static struct ValueTextInfo options_action_arg_shield[] =
2327 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2328 { CA_ARG_SHIELD_OFF, "off" },
2329 { CA_ARG_SHIELD_NORMAL, "normal" },
2330 { CA_ARG_SHIELD_DEADLY, "deadly" },
2335 static struct ValueTextInfo options_action_arg_artwork[] =
2337 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2338 { CA_ARG_ELEMENT_TARGET, "target" },
2339 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2340 { CA_ARG_ELEMENT_ACTION, "action ->" },
2341 { CA_ARG_UNDEFINED, " " },
2342 { CA_ARG_ELEMENT_RESET, "reset" },
2347 static struct ValueTextInfo options_action_arg_gravity[] =
2349 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2350 { CA_ARG_GRAVITY_ON, "on" },
2351 { CA_ARG_GRAVITY_OFF, "off" },
2352 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2357 static struct ValueTextInfo options_action_arg_direction[] =
2359 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2360 { CA_ARG_DIRECTION_NONE, "none" },
2361 { CA_ARG_DIRECTION_LEFT, "left" },
2362 { CA_ARG_DIRECTION_RIGHT, "right" },
2363 { CA_ARG_DIRECTION_UP, "up" },
2364 { CA_ARG_DIRECTION_DOWN, "down" },
2365 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2366 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2371 static struct ValueTextInfo options_action_arg_scan_mode[] =
2373 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2374 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2375 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2380 static struct ValueTextInfo options_action_arg_inventory[] =
2382 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2383 { CA_ARG_ELEMENT_TARGET, "+ target" },
2384 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2385 { CA_ARG_ELEMENT_ACTION, "+ action" },
2386 { CA_ARG_UNDEFINED, " " },
2387 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2388 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2389 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2390 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2391 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2392 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2393 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2394 { CA_ARG_UNDEFINED, " " },
2395 { CA_ARG_INVENTORY_RESET, "reset" },
2400 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2401 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2406 static struct ValueTextInfo options_group_choice_mode[] =
2408 { ANIM_RANDOM, "random" },
2409 { ANIM_LOOP, "loop" },
2410 { ANIM_LINEAR, "linear" },
2411 { ANIM_PINGPONG, "pingpong" },
2412 { ANIM_PINGPONG2, "pingpong 2" },
2417 static struct ValueTextInfo *action_arg_modes[] =
2419 options_action_mode_none,
2420 options_action_mode_assign,
2421 options_action_mode_add_remove,
2422 options_action_mode_calculate,
2429 struct ValueTextInfo *options;
2431 action_arg_options[] =
2433 { CA_NO_ACTION, 0, options_action_arg_none, },
2434 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2435 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2436 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2437 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2438 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2439 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2440 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2441 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2442 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2443 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2444 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2445 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2446 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2447 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2448 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2449 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2450 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2451 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2452 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2453 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2454 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2463 int gadget_id_align;
2464 int size; // char size of selectbox or '-1' (dynamically determined)
2465 struct ValueTextInfo *options;
2467 char *text_above, *text_left, *text_right, *infotext;
2468 } selectbox_info[ED_NUM_SELECTBOX] =
2470 // ---------- level and editor settings -------------------------------------
2473 -1, ED_LEVEL_SETTINGS_YPOS(8),
2474 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2476 options_time_or_steps,
2477 &level.use_step_counter,
2478 NULL, NULL, "(0 => no limit)", "time or step limit"
2481 -1, ED_LEVEL_SETTINGS_YPOS(10),
2482 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2484 options_time_score_base,
2485 &level.time_score_base,
2486 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2489 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2490 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2492 options_game_engine_type,
2493 &level.game_engine_type,
2494 NULL, "game engine:", NULL, "game engine"
2497 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2498 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2500 options_levelset_save_mode,
2501 &levelset_save_mode,
2502 "Action:", NULL, NULL, "action when saving level set"
2505 // ---------- element settings: configure (several elements) ----------------
2508 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2509 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2511 options_wind_direction,
2512 &level.wind_direction_initial,
2513 NULL, "initial wind direction:", NULL, "initial wind direction"
2516 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2517 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2519 options_player_speed,
2520 &level.initial_player_stepsize[0],
2521 NULL, "initial player speed:", NULL, "initial player speed"
2524 // ---------- element settings: configure 1 (custom elements) ---------------
2527 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2528 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2530 options_access_type,
2531 &custom_element.access_type,
2532 NULL, NULL, NULL, "type of access to this field"
2535 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2536 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2538 options_access_layer,
2539 &custom_element.access_layer,
2540 NULL, NULL, NULL, "layer of access for this field"
2543 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2544 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2546 options_access_protected,
2547 &custom_element.access_protected,
2548 NULL, NULL, NULL, "protected access for this field"
2551 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2552 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2554 options_access_direction,
2555 &custom_element.access_direction,
2556 NULL, "from", NULL, "access direction for this field"
2559 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2560 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2562 options_walk_to_action,
2563 &custom_element.walk_to_action,
2564 NULL, NULL, NULL, "diggable/collectible/pushable"
2567 // ---------- element settings: configure 2 (custom elements) ---------------
2570 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2571 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2573 options_move_pattern,
2574 &custom_element.move_pattern,
2575 NULL, "can move", NULL, "element move pattern"
2578 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2579 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2581 options_move_direction,
2582 &custom_element.move_direction_initial,
2583 NULL, "starts moving", NULL, "initial element move direction"
2586 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2587 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2589 options_move_stepsize,
2590 &custom_element.move_stepsize,
2591 NULL, "move/fall speed", NULL, "speed of element movement"
2594 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2595 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2597 options_move_leave_type,
2598 &custom_element.move_leave_type,
2599 // left text with leading spaces to place gadget next to "can dig" gadget
2600 // (needed because drawing area gadgets created after selectbox gadgets)
2601 // NULL, "can dig: can", ":", "leave behind or change element"
2602 NULL, " can", ":", "leave behind or change element"
2605 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2606 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2608 options_smash_targets,
2609 &custom_element.smash_targets,
2610 NULL, "can smash", NULL, "elements that can be smashed"
2613 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2614 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2616 options_slippery_type,
2617 &custom_element.slippery_type,
2618 NULL, "slippery", NULL, "where other elements fall down"
2621 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2622 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2625 &custom_element.deadliness,
2626 NULL, "deadly when", NULL, "deadliness of element"
2629 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2630 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2632 options_explosion_type,
2633 &custom_element.explosion_type,
2634 NULL, "can explode", NULL, "explosion type"
2637 // ---------- element settings: advanced (custom elements) ------------------
2640 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2641 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2644 &custom_element_change.delay_frames,
2645 NULL, "delay time given in", NULL, "delay time units for change"
2648 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2649 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2651 options_change_direct_action,
2652 &custom_element_change.direct_action,
2653 NULL, NULL, NULL, "type of direct action"
2656 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2657 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2659 options_change_other_action,
2660 &custom_element_change.other_action,
2661 NULL, NULL, "element:", "type of other element action"
2664 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2665 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2667 options_change_trigger_side,
2668 &custom_element_change.trigger_side,
2669 NULL, "at", "side", "element side triggering change"
2672 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2673 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2675 options_change_trigger_player,
2676 &custom_element_change.trigger_player,
2677 NULL, "player:", " ", "player that causes change"
2680 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2681 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2683 options_change_trigger_page,
2684 &custom_element_change.trigger_page,
2685 NULL, "page:", NULL, "change page that causes change"
2688 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2689 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2691 options_change_replace_when,
2692 &custom_element_change.replace_when,
2693 NULL, "replace when", NULL, "which elements can be replaced"
2696 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2697 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2699 options_action_type,
2700 &custom_element_change.action_type,
2701 NULL, NULL, NULL, "action on specified condition"
2704 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2705 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2707 options_action_mode_none,
2708 &custom_element_change.action_mode,
2709 NULL, NULL, NULL, "action operator"
2712 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2713 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2715 options_action_arg_none,
2716 &custom_element_change.action_arg,
2717 NULL, NULL, NULL, "action parameter"
2720 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2721 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2723 options_change_page,
2724 &custom_element.current_change_page,
2725 NULL, NULL, NULL, "element change page"
2728 // ---------- element settings: configure (group elements) ------------------
2731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2732 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2734 options_group_choice_mode,
2735 &group_element_info.choice_mode,
2736 NULL, "choice type:", NULL, "type of group element choice"
2744 int gadget_id_align;
2747 char *text_above, *text_left, *text_right, *infotext;
2748 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2750 // ---------- level and editor settings (tabs) ------------------------------
2753 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2754 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2756 NULL, NULL, NULL, "Configure level properties"
2760 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2762 NULL, NULL, NULL, "Update this or create new level set"
2766 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2768 NULL, NULL, NULL, "Configure editor properties"
2771 // ---------- element settings (tabs) ---------------------------------------
2774 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2775 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2777 NULL, NULL, NULL, "Show information about element"
2781 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2783 NULL, NULL, NULL, "Configure element properties"
2787 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2789 NULL, NULL, NULL, "Configure element properties, part 1"
2793 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2795 NULL, NULL, NULL, "Configure element properties, part 2"
2799 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2801 NULL, NULL, NULL, "Configure custom element change pages"
2804 // ---------- level and editor settings (buttons) ---------------------------
2807 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2808 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2810 NULL, NULL, NULL, "Update or create level set"
2813 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2814 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2816 NULL, NULL, "this level as level template",
2817 "Save current settings as new template"
2820 // ---------- element settings (buttons) ------------------------------------
2824 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2826 NULL, " ", "As Template",
2827 "Save current settings as new template"
2831 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2833 NULL, NULL, NULL, "Add new change page"
2837 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2839 NULL, NULL, NULL, "Delete current change page"
2848 int gadget_id_align;
2849 char *text_left, *text_right, *infotext;
2850 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2853 IMG_EDITOR_COUNTER_DOWN,
2854 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2855 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2856 NULL, NULL, "select previous change page"
2859 IMG_EDITOR_COUNTER_UP,
2860 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2861 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2862 NULL, "change page", "select next change page"
2865 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2866 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2867 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2868 " ", NULL, "copy settings from this change page"
2871 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2872 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2873 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2874 NULL, NULL, "paste settings to this change page"
2881 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2888 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2891 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2892 GADGET_ID_SCROLL_UP,
2893 "scroll level editing area up"
2896 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2897 GADGET_ID_SCROLL_DOWN,
2898 "scroll level editing area down"
2901 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2902 GADGET_ID_SCROLL_LEFT,
2903 "scroll level editing area left"
2906 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2907 GADGET_ID_SCROLL_RIGHT,
2908 "scroll level editing area right"
2911 IMG_EDITOR_PALETTE_SCROLL_UP,
2912 GADGET_ID_SCROLL_LIST_UP,
2913 "scroll element list up ('Page Up')"
2916 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2917 GADGET_ID_SCROLL_LIST_DOWN,
2918 "scroll element list down ('Page Down')"
2926 int wheel_x, wheel_y;
2927 int wheel_width, wheel_height;
2928 } scrollbar_pos[ED_NUM_SCROLLBARS];
2936 } scrollbar_info[ED_NUM_SCROLLBARS] =
2939 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2940 GD_TYPE_SCROLLBAR_HORIZONTAL,
2941 GADGET_ID_SCROLL_HORIZONTAL,
2942 "scroll level editing area horizontally"
2945 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2946 GD_TYPE_SCROLLBAR_VERTICAL,
2947 GADGET_ID_SCROLL_VERTICAL,
2948 "scroll level editing area vertically"
2951 IMG_EDITOR_PALETTE_SCROLLBAR,
2952 GD_TYPE_SCROLLBAR_VERTICAL,
2953 GADGET_ID_SCROLL_LIST_VERTICAL,
2954 "scroll element list vertically"
2963 int gadget_id_align;
2964 int radio_button_nr;
2967 char *text_left, *text_right, *infotext;
2968 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2971 -1, ED_LEVEL_SETTINGS_YPOS(0),
2972 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2973 RADIO_NR_RANDOM_ELEMENTS,
2974 &random_placement_method, RANDOM_USE_PERCENTAGE,
2975 " ", "percentage", "use percentage for random elements"
2978 -1, ED_LEVEL_SETTINGS_YPOS(0),
2979 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2980 RADIO_NR_RANDOM_ELEMENTS,
2981 &random_placement_method, RANDOM_USE_QUANTITY,
2982 " ", "quantity", "use quantity for random elements"
2990 int gadget_id_align;
2992 char *text_above, *text_left, *text_right, *infotext;
2993 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2995 // ---------- level and editor settings -------------------------------------
2998 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2999 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3000 &level.auto_count_gems,
3002 "automatically count gems needed", "set counter to number of gems"
3005 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3006 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3007 &levelset_use_levelset_artwork,
3009 "use current custom artwork", "use custom artwork of this level set"
3012 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3013 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3014 &levelset_copy_level_template,
3016 "copy current level template", "copy level template of this level set"
3019 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3020 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3021 &random_placement_background_restricted,
3023 "restrict random placement to:", "set random placement restriction"
3026 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3027 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3028 &setup.editor.use_template_for_new_levels,
3029 "Template for new levels and CE/GE:", NULL,
3030 "use template for new levels", "use template for level properties"
3033 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3034 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3035 &level.use_custom_template,
3037 "use template for custom elements", "use template for custom properties"
3040 // ---------- element settings: configure (various elements) ----------------
3043 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3044 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3045 &stick_element_properties_window,
3047 "stick this screen to edit content","stick this screen to edit content"
3050 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3051 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3052 &level.em_slippery_gems,
3054 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3058 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3059 &level.em_explodes_by_fire,
3061 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3064 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3065 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3066 &level.use_spring_bug,
3068 "use spring pushing bug", "use odd spring pushing behaviour"
3071 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3072 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3073 &level.use_time_orb_bug,
3075 "use time orb bug", "use odd time orb behaviour"
3078 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3079 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3080 &level.use_life_bugs,
3082 "use buggy element behaviour", "use odd (historic) element behaviour"
3085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3086 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3089 "create single random element", "only create one element from content"
3092 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3093 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3094 &level.ball_active_initial,
3096 "magic ball initially activated", "activate magic ball after level start"
3099 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3100 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3101 &level.grow_into_diggable,
3103 "can grow into anything diggable", "grow into more than just sand"
3106 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3107 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3108 &level.sb_fields_needed,
3110 "all fields need to be filled", "require all SB fields to be solved"
3113 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3114 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3115 &level.sb_objects_needed,
3117 "all objects need to be placed", "require all SB objects to be solved"
3120 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3121 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3122 &level.auto_exit_sokoban,
3124 "exit level if all tasks solved", "automatically finish Sokoban levels"
3127 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3128 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3129 &level.solved_by_one_player,
3131 "only one player must enter exit", "level solved by first player in exit"
3134 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3135 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3136 &level.finish_dig_collect,
3138 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3141 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3142 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3143 &level.continuous_snapping,
3145 "continuous snapping", "use snapping without releasing key"
3148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3149 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3150 &level.block_snap_field,
3152 "block snapped field when snapping", "use snapping delay to show animation"
3155 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3156 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3157 &level.block_last_field,
3159 "block last field when moving", "player blocks last field when moving"
3162 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3163 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3164 &level.sp_block_last_field,
3166 "block last field when moving", "player blocks last field when moving"
3169 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3170 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3171 &level.instant_relocation,
3173 "no scrolling when relocating", "player gets relocated without delay"
3176 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3177 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3178 &level.shifted_relocation,
3180 "no centering when relocating", "level not centered after relocation"
3183 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3184 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3185 &level.lazy_relocation,
3187 "only redraw off-screen relocation","no redraw if relocation target visible"
3190 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3191 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3192 &level.use_start_element[0],
3194 "use level start element:", "start level at this element's position"
3197 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3198 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3199 &level.use_artwork_element[0],
3201 "use artwork from element:", "use player artwork from other element"
3204 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3205 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3206 &level.use_explosion_element[0],
3208 "use explosion from element:", "use explosion properties from element"
3211 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3212 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3213 &level.initial_player_gravity[0],
3215 "use initial gravity", "set initial player gravity"
3218 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3219 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3220 &level.use_initial_inventory[0],
3222 "use initial inventory:", "use collected elements on level start"
3225 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3226 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3227 &level.can_pass_to_walkable,
3229 "can pass to walkable element", "player can pass to empty or walkable"
3232 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3233 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3234 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3236 "can fall into acid (with gravity)","player can fall into acid pool"
3239 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3240 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3241 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3243 "can move into acid", "element can move into acid pool"
3246 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3247 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3248 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3250 "deadly when colliding with", "element is deadly when hitting player"
3253 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3254 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3255 &level.envelope[0].autowrap,
3257 "auto-wrap", "automatically wrap envelope text"
3260 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3261 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3262 &level.envelope[0].centered,
3264 "centered", "automatically center envelope text"
3267 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3268 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3269 &level.mm_laser_red,
3270 "choose color components for laser:", NULL,
3271 "red", "use red color components in laser"
3274 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3275 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3276 &level.mm_laser_green,
3278 "green", "use green color components in laser"
3281 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3282 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3283 &level.mm_laser_blue,
3285 "blue", "use blue color components in laser"
3288 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3289 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3290 &level.df_laser_red,
3291 "choose color components for laser:", NULL,
3292 "red", "use red color components in laser"
3295 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3296 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3297 &level.df_laser_green,
3299 "green", "use green color components in laser"
3302 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3303 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3304 &level.df_laser_blue,
3306 "blue", "use blue color components in laser"
3309 // ---------- element settings: configure 1 (custom elements) ---------------
3312 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3313 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3314 &custom_element.use_gfx_element,
3316 "use graphic of element:", "use existing element graphic"
3319 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3320 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3321 &level.use_custom_template,
3323 "use template", "use template for custom properties"
3326 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3327 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3328 &custom_element_properties[EP_ACCESSIBLE],
3330 NULL, "player can walk to or pass this field"
3333 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3334 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3335 &custom_element_properties[EP_GRAVITY_REACHABLE],
3337 "reachable despite gravity", "player can walk/dig despite gravity"
3340 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3341 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3342 &custom_element.use_last_ce_value,
3344 "use last CE value after change", "use last CE value after change"
3347 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3348 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3349 &custom_element_properties[EP_WALK_TO_OBJECT],
3351 NULL, "player can dig/collect/push element"
3354 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3355 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3356 &custom_element_properties[EP_INDESTRUCTIBLE],
3358 "indestructible", "element is indestructible"
3361 // ---------- element settings: configure 2 (custom elements) ---------------
3364 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3365 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3366 &custom_element_properties[EP_CAN_MOVE],
3368 NULL, "element can move with some pattern"
3371 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3372 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3373 &custom_element_properties[EP_CAN_FALL],
3375 "can fall", "element can fall down"
3378 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3379 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3380 &custom_element_properties[EP_CAN_SMASH],
3382 NULL, "element can smash other elements"
3385 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3386 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3387 &custom_element_properties[EP_SLIPPERY],
3389 NULL, "other elements can fall down from it"
3392 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3393 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3394 &custom_element_properties[EP_DEADLY],
3396 NULL, "element can kill the player"
3399 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3400 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3401 &custom_element_properties[EP_CAN_EXPLODE],
3403 NULL, "element can explode"
3406 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3407 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3408 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3410 "by fire", "element can explode by fire/explosion"
3413 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3414 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3415 &custom_element_properties[EP_EXPLODES_SMASHED],
3417 "smashed", "element can explode when smashed"
3420 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3421 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3422 &custom_element_properties[EP_EXPLODES_IMPACT],
3424 "impact", "element can explode on impact"
3427 // ---------- element settings: advanced (custom elements) ------------------
3430 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3431 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3432 &custom_element_change.can_change,
3434 "element changes to:", "change element on specified condition"
3437 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3438 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3439 &custom_element_change_events[CE_DELAY],
3441 NULL, "element changes after delay"
3444 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3445 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3446 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3448 NULL, "element changes by direct action"
3451 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3452 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3453 &custom_element_change_events[CE_BY_OTHER_ACTION],
3455 NULL, "element changes by other element"
3458 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3459 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3460 &custom_element_change.explode,
3462 "explode instead of change", "element explodes instead of change"
3465 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3466 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3467 &custom_element_change.use_target_content,
3469 "use extended change target:", "element changes to more elements"
3472 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3473 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3474 &custom_element_change.only_if_complete,
3476 "replace all or nothing", "only replace when all can be changed"
3479 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3480 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3481 &custom_element_change.use_random_replace,
3483 NULL, "use percentage for random replace"
3486 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3487 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3488 &custom_element_change.has_action,
3490 NULL, "execute action on specified condition"
3497 int xoffset, yoffset;
3499 int gadget_id_align;
3501 int area_xsize, area_ysize;
3502 char *text_left, *text_right, *text_above, *text_below, *infotext;
3503 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3505 // ---------- level playfield content ---------------------------------------
3510 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3512 -1, -1, // these values are not constant, but can change at runtime
3513 NULL, NULL, NULL, NULL, NULL
3516 // ---------- yam yam content -----------------------------------------------
3519 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3520 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3521 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3522 &level.yamyam_content[0].e[0][0], 3, 3,
3523 NULL, NULL, NULL, "1", NULL
3526 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3527 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3528 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3529 &level.yamyam_content[1].e[0][0], 3, 3,
3530 NULL, NULL, NULL, "2", NULL
3533 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3534 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3535 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3536 &level.yamyam_content[2].e[0][0], 3, 3,
3537 NULL, NULL, NULL, "3", NULL
3540 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3541 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3542 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3543 &level.yamyam_content[3].e[0][0], 3, 3,
3544 NULL, NULL, NULL, "4", NULL
3547 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3548 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3549 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3550 &level.yamyam_content[4].e[0][0], 3, 3,
3551 NULL, NULL, NULL, "5", NULL
3554 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3555 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3556 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3557 &level.yamyam_content[5].e[0][0], 3, 3,
3558 NULL, NULL, NULL, "6", NULL
3561 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3562 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3563 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3564 &level.yamyam_content[6].e[0][0], 3, 3,
3565 NULL, NULL, NULL, "7", NULL
3568 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3569 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3570 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3571 &level.yamyam_content[7].e[0][0], 3, 3,
3572 NULL, NULL, NULL, "8", NULL
3575 // ---------- magic ball content --------------------------------------------
3578 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3579 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3580 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3581 &level.ball_content[0].e[0][0], 3, 3,
3582 NULL, NULL, NULL, "1", NULL
3585 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3586 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3587 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3588 &level.ball_content[1].e[0][0], 3, 3,
3589 NULL, NULL, NULL, "2", NULL
3592 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3593 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3594 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3595 &level.ball_content[2].e[0][0], 3, 3,
3596 NULL, NULL, NULL, "3", NULL
3599 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3600 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3601 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3602 &level.ball_content[3].e[0][0], 3, 3,
3603 NULL, NULL, NULL, "4", NULL
3606 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3607 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3608 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3609 &level.ball_content[4].e[0][0], 3, 3,
3610 NULL, NULL, NULL, "5", NULL
3613 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3614 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3615 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3616 &level.ball_content[5].e[0][0], 3, 3,
3617 NULL, NULL, NULL, "6", NULL
3620 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3621 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3622 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3623 &level.ball_content[6].e[0][0], 3, 3,
3624 NULL, NULL, NULL, "7", NULL
3627 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3628 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3629 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3630 &level.ball_content[7].e[0][0], 3, 3,
3631 NULL, NULL, NULL, "8", NULL
3634 // ---------- android content -----------------------------------------------
3637 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3638 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3639 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3640 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3641 NULL, NULL, "elements:", NULL, "elements android can clone"
3644 // ---------- amoeba content ------------------------------------------------
3647 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3648 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3649 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3650 &level.amoeba_content, 1, 1,
3651 "content:", NULL, NULL, NULL, "amoeba content"
3654 // ---------- level start element -------------------------------------------
3657 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3658 0, ED_AREA_1X1_SETTINGS_YOFF,
3659 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3660 &level.start_element[0], 1, 1,
3661 NULL, NULL, NULL, NULL, "level start element"
3664 // ---------- player artwork element ----------------------------------------
3667 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3668 0, ED_AREA_1X1_SETTINGS_YOFF,
3669 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3670 &level.artwork_element[0], 1, 1,
3671 NULL, NULL, NULL, NULL, "element for player artwork"
3674 // ---------- player explosion element --------------------------------------
3677 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3678 0, ED_AREA_1X1_SETTINGS_YOFF,
3679 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3680 &level.explosion_element[0], 1, 1,
3681 NULL, NULL, NULL, NULL, "element for player explosion"
3684 // ---------- player initial inventory --------------------------------------
3687 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3688 0, ED_AREA_1X1_SETTINGS_YOFF,
3689 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3690 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3691 NULL, NULL, NULL, NULL, "content for initial inventory"
3694 // ---------- element settings: configure 1 (custom elements) ---------------
3696 // ---------- custom graphic ------------------------------------------------
3699 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3700 0, ED_AREA_1X1_SETTINGS_YOFF,
3701 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3702 &custom_element.gfx_element_initial,1, 1,
3703 NULL, NULL, NULL, NULL, "custom graphic element"
3706 // ---------- element settings: configure 2 (custom elements) ---------------
3708 // ---------- custom content (when exploding) -------------------------------
3711 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3712 0, ED_AREA_3X3_SETTINGS_YOFF,
3713 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
3714 &custom_element.content.e[0][0], 3, 3,
3715 "content:", NULL, NULL, NULL, NULL
3718 // ---------- custom enter and leave element (when moving) ------------------
3721 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3722 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3723 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3724 &custom_element.move_enter_element, 1, 1,
3725 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
3728 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3729 0, ED_AREA_1X1_SETTINGS_YOFF,
3730 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3731 &custom_element.move_leave_element, 1, 1,
3732 NULL, NULL, NULL, NULL, "element that will be left behind"
3735 // ---------- element settings: advanced (custom elements) ------------------
3737 // ---------- custom change target ------------------------------------------
3740 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3741 0, ED_AREA_1X1_SETTINGS_YOFF,
3742 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3743 &custom_element_change.target_element, 1, 1,
3744 NULL, "after/when:", NULL, NULL, "new target element after change"
3747 // ---------- custom change content (extended change target) ----------------
3750 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3751 0, ED_AREA_3X3_SETTINGS_YOFF,
3752 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
3753 &custom_element_change.target_content.e[0][0], 3, 3,
3754 NULL, NULL, NULL, NULL, "new extended elements after change"
3757 // ---------- custom change trigger (element causing change) ----------------
3760 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3761 0, ED_AREA_1X1_SETTINGS_YOFF,
3762 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3763 &custom_element_change.initial_trigger_element, 1, 1,
3764 NULL, NULL, NULL, NULL, "other element triggering change"
3767 // ---------- custom change action (element used for action) ----------------
3770 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3771 0, ED_AREA_1X1_SETTINGS_YOFF,
3772 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3773 &custom_element_change.action_element, 1, 1,
3774 NULL, NULL, NULL, NULL, "element used as action parameter"
3777 // ---------- group element content -----------------------------------------
3780 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3781 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3782 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3783 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3784 "content:", NULL, NULL, NULL, NULL
3787 // ---------- random background (for random painting) -----------------------
3790 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3791 0, ED_AREA_1X1_LSETTINGS_YOFF,
3792 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3793 &random_placement_background_element, 1, 1,
3794 NULL, NULL, NULL, NULL, "random placement background"
3799 // ----------------------------------------------------------------------------
3800 // some internally used variables
3801 // ----------------------------------------------------------------------------
3803 // maximal size of level editor drawing area
3804 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3806 // actual size of level editor drawing area
3807 static int ed_fieldx, ed_fieldy;
3809 // actual position of level editor drawing area in level playfield
3810 static int level_xpos = -1, level_ypos = -1;
3812 // actual tile size used to display playfield drawing area
3813 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3814 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3816 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3818 // drawing elements on the three mouse buttons
3819 static int new_element1 = EL_WALL;
3820 static int new_element2 = EL_EMPTY;
3821 static int new_element3 = EL_SAND;
3823 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3824 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3825 (button) == 2 ? new_element2 : \
3826 (button) == 3 ? new_element3 : EL_EMPTY)
3828 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3830 static int use_permanent_palette = TRUE;
3832 #define PX (use_permanent_palette ? DX : SX)
3833 #define PY (use_permanent_palette ? DY : SY)
3834 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3835 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3837 // forward declaration for internal use
3838 static void CopyBrushToCursor(int, int);
3839 static void DeleteBrushFromCursor(void);
3840 static void ModifyEditorCounterValue(int, int);
3841 static void ModifyEditorCounterLimits(int, int, int);
3842 static void ModifyEditorSelectboxValue(int, int);
3843 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3844 static void ModifyEditorDrawingArea(int, int, int);
3845 static void ModifyEditorElementList(void);
3846 static void AdjustElementListScrollbar(void);
3847 static void RedrawDrawingElements(void);
3848 static void DrawDrawingWindowExt(boolean);
3849 static void DrawDrawingWindow(void);
3850 static void DrawLevelInfoWindow(void);
3851 static void DrawPropertiesWindow(void);
3852 static void DrawPaletteWindow(void);
3853 static void UpdateCustomElementGraphicGadgets(void);
3854 static boolean checkPropertiesConfig(int);
3855 static void SetAutomaticNumberOfGemsNeeded(void);
3856 static void ClearEditorGadgetInfoText(void);
3857 static void CopyLevelToUndoBuffer(int);
3858 static void HandleDrawingAreas(struct GadgetInfo *);
3859 static void HandleCounterButtons(struct GadgetInfo *);
3860 static void HandleTextInputGadgets(struct GadgetInfo *);
3861 static void HandleTextAreaGadgets(struct GadgetInfo *);
3862 static void HandleSelectboxGadgets(struct GadgetInfo *);
3863 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3864 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3865 static void HandleRadiobuttons(struct GadgetInfo *);
3866 static void HandleCheckbuttons(struct GadgetInfo *);
3867 static void HandleControlButtons(struct GadgetInfo *);
3868 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3869 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3870 static boolean AskToCopyAndModifyLevelTemplate(void);
3871 static boolean getDrawModeHiRes(void);
3872 static int getTabulatorBarWidth(void);
3873 static int getTabulatorBarHeight(void);
3874 static Pixel getTabulatorBarColor(void);
3876 static int num_editor_gadgets = 0; // dynamically determined
3878 static struct GadgetInfo **level_editor_gadget = NULL;
3879 static int *right_gadget_border = NULL;
3881 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3882 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3883 static boolean draw_with_brush = FALSE;
3884 static int properties_element = 0;
3886 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3887 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3888 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3889 static int undo_buffer_position = 0;
3890 static int undo_buffer_steps = 0;
3891 static int redo_buffer_steps = 0;
3893 static int edit_mode;
3894 static int edit_mode_levelinfo;
3895 static int edit_mode_properties;
3897 static int element_shift = 0;
3899 static int editor_el_players[] =
3906 static int *editor_el_players_ptr = editor_el_players;
3907 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3909 static int editor_hl_boulderdash[] =
3911 EL_INTERNAL_CASCADE_BD_ACTIVE,
3917 static int editor_el_boulderdash[] =
3926 EL_BD_EXPANDABLE_WALL,
3934 EL_BD_BUTTERFLY_LEFT,
3936 EL_BD_BUTTERFLY_RIGHT,
3937 EL_BD_FIREFLY_RIGHT,
3940 EL_BD_BUTTERFLY_DOWN,
3944 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3945 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3946 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
3947 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
3949 static int editor_hl_emerald_mine[] =
3951 EL_INTERNAL_CASCADE_EM_ACTIVE,
3957 static int editor_el_emerald_mine[] =
3975 EL_EM_DYNAMITE_ACTIVE,
3994 EL_ACID_POOL_TOPLEFT,
3996 EL_ACID_POOL_TOPRIGHT,
3999 EL_ACID_POOL_BOTTOMLEFT,
4000 EL_ACID_POOL_BOTTOM,
4001 EL_ACID_POOL_BOTTOMRIGHT,
4019 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4020 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4021 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4022 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4024 static int editor_hl_emerald_mine_club[] =
4026 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4032 static int editor_el_emerald_mine_club[] =
4059 EL_EMC_WALL_SLIPPERY_1,
4060 EL_EMC_WALL_SLIPPERY_2,
4061 EL_EMC_WALL_SLIPPERY_3,
4062 EL_EMC_WALL_SLIPPERY_4,
4085 EL_EMC_MAGIC_BALL_SWITCH,
4092 EL_EMC_SPRING_BUMPER,
4096 EL_BALLOON_SWITCH_UP,
4097 EL_BALLOON_SWITCH_ANY,
4100 EL_BALLOON_SWITCH_LEFT,
4102 EL_BALLOON_SWITCH_RIGHT,
4106 EL_BALLOON_SWITCH_DOWN,
4107 EL_BALLOON_SWITCH_NONE,
4109 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4110 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4111 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4112 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4114 static int editor_hl_rnd[] =
4116 EL_INTERNAL_CASCADE_RND_ACTIVE,
4122 static int editor_el_rnd[] =
4125 EL_DYNAMITE_ACTIVE, // RND
4159 EL_WALL_EMERALD_YELLOW,
4160 EL_WALL_EMERALD_RED,
4161 EL_WALL_EMERALD_PURPLE,
4179 EL_DYNABOMB_INCREASE_NUMBER,
4180 EL_DYNABOMB_INCREASE_SIZE,
4181 EL_DYNABOMB_INCREASE_POWER,
4201 EL_INVISIBLE_STEELWALL,
4205 EL_EXPANDABLE_WALL_HORIZONTAL,
4206 EL_EXPANDABLE_WALL_VERTICAL,
4207 EL_EXPANDABLE_WALL_ANY,
4209 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4210 static int *editor_el_rnd_ptr = editor_el_rnd;
4211 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4212 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4214 static int editor_hl_sokoban[] =
4216 EL_INTERNAL_CASCADE_SB_ACTIVE,
4222 static int editor_el_sokoban[] =
4225 EL_SOKOBAN_FIELD_EMPTY,
4226 EL_SOKOBAN_FIELD_FULL,
4227 EL_SOKOBAN_FIELD_PLAYER,
4229 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4230 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4231 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4232 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4234 static int editor_hl_supaplex[] =
4236 EL_INTERNAL_CASCADE_SP_ACTIVE,
4242 static int editor_el_supaplex[] =
4260 EL_SP_PORT_HORIZONTAL,
4261 EL_SP_PORT_VERTICAL,
4269 EL_SP_GRAVITY_PORT_LEFT,
4270 EL_SP_GRAVITY_PORT_RIGHT,
4271 EL_SP_GRAVITY_PORT_UP,
4272 EL_SP_GRAVITY_PORT_DOWN,
4274 EL_SP_GRAVITY_ON_PORT_LEFT,
4275 EL_SP_GRAVITY_ON_PORT_RIGHT,
4276 EL_SP_GRAVITY_ON_PORT_UP,
4277 EL_SP_GRAVITY_ON_PORT_DOWN,
4279 EL_SP_GRAVITY_OFF_PORT_LEFT,
4280 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4281 EL_SP_GRAVITY_OFF_PORT_UP,
4282 EL_SP_GRAVITY_OFF_PORT_DOWN,
4284 EL_SP_HARDWARE_GRAY,
4285 EL_SP_HARDWARE_GREEN,
4286 EL_SP_HARDWARE_BLUE,
4289 EL_SP_HARDWARE_BASE_1,
4290 EL_SP_HARDWARE_BASE_2,
4291 EL_SP_HARDWARE_BASE_3,
4292 EL_SP_HARDWARE_BASE_4,
4294 EL_SP_HARDWARE_BASE_5,
4295 EL_SP_HARDWARE_BASE_6,
4296 EL_SP_HARDWARE_YELLOW,
4304 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4305 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4306 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4307 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4309 static int editor_hl_diamond_caves[] =
4311 EL_INTERNAL_CASCADE_DC_ACTIVE,
4317 static int editor_el_diamond_caves[] =
4319 EL_EM_STEEL_EXIT_CLOSED, // DC2
4320 EL_EM_STEEL_EXIT_OPEN, // DC2
4321 EL_WALL_EMERALD, // DC2
4322 EL_WALL_DIAMOND, // DC2
4329 EL_CONVEYOR_BELT_1_LEFT,
4330 EL_CONVEYOR_BELT_1_MIDDLE,
4331 EL_CONVEYOR_BELT_1_RIGHT,
4332 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4334 EL_CONVEYOR_BELT_2_LEFT,
4335 EL_CONVEYOR_BELT_2_MIDDLE,
4336 EL_CONVEYOR_BELT_2_RIGHT,
4337 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4339 EL_CONVEYOR_BELT_3_LEFT,
4340 EL_CONVEYOR_BELT_3_MIDDLE,
4341 EL_CONVEYOR_BELT_3_RIGHT,
4342 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4344 EL_CONVEYOR_BELT_4_LEFT,
4345 EL_CONVEYOR_BELT_4_MIDDLE,
4346 EL_CONVEYOR_BELT_4_RIGHT,
4347 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4349 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4350 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4351 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4352 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4354 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4355 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4356 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4357 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4362 EL_DC_TIMEGATE_SWITCH,
4364 EL_SWITCHGATE_CLOSED,
4366 EL_SWITCHGATE_SWITCH_UP,
4367 EL_SWITCHGATE_SWITCH_DOWN,
4370 EL_LIGHT_SWITCH_ACTIVE,
4371 EL_DC_SWITCHGATE_SWITCH_UP,
4372 EL_DC_SWITCHGATE_SWITCH_DOWN,
4374 EL_STEEL_EXIT_CLOSED,
4376 EL_STEELWALL_SLIPPERY,
4379 EL_QUICKSAND_FAST_EMPTY,
4380 EL_QUICKSAND_FAST_FULL,
4394 EL_SIGN_RADIOACTIVITY,
4400 EL_SIGN_ENTRY_FORBIDDEN,
4401 EL_SIGN_EMERGENCY_EXIT,
4426 EL_DC_STEELWALL_2_SINGLE,
4427 EL_DC_STEELWALL_2_TOP,
4428 EL_SIGN_EXCLAMATION,
4431 EL_DC_STEELWALL_2_LEFT,
4432 EL_DC_STEELWALL_2_MIDDLE,
4433 EL_DC_STEELWALL_2_HORIZONTAL,
4434 EL_DC_STEELWALL_2_RIGHT,
4436 EL_DC_STEELWALL_1_TOPLEFT,
4437 EL_DC_STEELWALL_2_VERTICAL,
4438 EL_DC_STEELWALL_1_TOPRIGHT,
4441 EL_DC_STEELWALL_1_VERTICAL,
4442 EL_DC_STEELWALL_2_BOTTOM,
4444 EL_DC_GATE_WHITE_GRAY,
4446 EL_DC_STEELWALL_1_BOTTOMLEFT,
4447 EL_DC_STEELWALL_1_HORIZONTAL,
4448 EL_DC_STEELWALL_1_BOTTOMRIGHT,
4449 EL_DC_GATE_FAKE_GRAY,
4451 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4452 EL_DC_STEELWALL_1_BOTTOM,
4453 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4454 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4456 EL_DC_STEELWALL_1_RIGHT,
4458 EL_DC_STEELWALL_1_LEFT,
4459 EL_EXPANDABLE_STEELWALL_VERTICAL,
4461 EL_DC_STEELWALL_1_TOPRIGHT_2,
4462 EL_DC_STEELWALL_1_TOP,
4463 EL_DC_STEELWALL_1_TOPLEFT_2,
4464 EL_EXPANDABLE_STEELWALL_ANY,
4466 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4467 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4468 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
4469 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
4471 static int editor_hl_dx_boulderdash[] =
4473 EL_INTERNAL_CASCADE_DX_ACTIVE,
4479 static int editor_el_dx_boulderdash[] =
4483 EL_TUBE_HORIZONTAL_DOWN,
4487 EL_TUBE_VERTICAL_RIGHT,
4489 EL_TUBE_VERTICAL_LEFT,
4493 EL_TUBE_HORIZONTAL_UP,
4501 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4502 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4503 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
4504 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
4506 static int editor_hl_mirror_magic[] =
4508 EL_INTERNAL_CASCADE_MM_ACTIVE,
4514 static int editor_el_mirror_magic[] =
4516 EL_MM_MCDUFFIN_RIGHT,
4518 EL_MM_MCDUFFIN_LEFT,
4519 EL_MM_MCDUFFIN_DOWN,
4522 EL_MM_MIRROR_FIXED_START,
4523 EL_MM_POLARIZER_START,
4524 EL_MM_POLARIZER_CROSS_START,
4526 EL_MM_TELEPORTER_RED_START,
4527 EL_MM_TELEPORTER_YELLOW_START,
4528 EL_MM_TELEPORTER_GREEN_START,
4529 EL_MM_TELEPORTER_BLUE_START,
4542 EL_MM_LIGHTBULB_ACTIVE,
4556 EL_MM_STEEL_GRID_FIXED_1,
4557 EL_MM_STEEL_GRID_FIXED_2,
4558 EL_MM_STEEL_GRID_FIXED_3,
4559 EL_MM_STEEL_GRID_FIXED_4,
4561 EL_MM_WOODEN_GRID_FIXED_1,
4562 EL_MM_WOODEN_GRID_FIXED_2,
4563 EL_MM_WOODEN_GRID_FIXED_3,
4564 EL_MM_WOODEN_GRID_FIXED_4
4566 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4567 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4568 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
4569 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
4571 static int editor_hl_deflektor[] =
4573 EL_INTERNAL_CASCADE_DF_ACTIVE,
4579 static int editor_el_deflektor[] =
4586 EL_DF_RECEIVER_RIGHT,
4588 EL_DF_RECEIVER_LEFT,
4589 EL_DF_RECEIVER_DOWN,
4592 EL_DF_MIRROR_ROTATING_START,
4596 EL_DF_FIBRE_OPTIC_RED_1,
4597 EL_DF_FIBRE_OPTIC_YELLOW_1,
4598 EL_DF_FIBRE_OPTIC_GREEN_1,
4599 EL_DF_FIBRE_OPTIC_BLUE_1,
4601 EL_DF_STEEL_GRID_FIXED_START,
4602 EL_DF_STEEL_GRID_ROTATING_START,
4603 EL_DF_WOODEN_GRID_FIXED_START,
4604 EL_DF_WOODEN_GRID_ROTATING_START,
4611 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4612 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4613 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
4614 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
4616 static int editor_hl_chars[] =
4618 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4624 static int editor_el_chars[] =
4706 EL_CHAR(CHAR_BYTE_COPYRIGHT),
4707 EL_CHAR(CHAR_BYTE_UMLAUT_A),
4708 EL_CHAR(CHAR_BYTE_UMLAUT_O),
4709 EL_CHAR(CHAR_BYTE_UMLAUT_U),
4711 EL_CHAR(CHAR_BYTE_DEGREE),
4712 EL_CHAR(CHAR_BYTE_REGISTERED),
4713 EL_CHAR(FONT_ASCII_CURSOR),
4714 EL_CHAR(FONT_ASCII_BUTTON),
4716 EL_CHAR(FONT_ASCII_UP),
4717 EL_CHAR(FONT_ASCII_DOWN),
4721 static int *editor_hl_chars_ptr = editor_hl_chars;
4722 static int *editor_el_chars_ptr = editor_el_chars;
4723 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
4724 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
4726 static int editor_hl_steel_chars[] =
4728 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4734 static int editor_el_steel_chars[] =
4744 EL_STEEL_CHAR('\''),
4811 EL_STEEL_CHAR('\\'),
4816 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4817 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4818 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4819 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4821 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4822 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4823 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4824 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4826 EL_STEEL_CHAR(FONT_ASCII_UP),
4827 EL_STEEL_CHAR(FONT_ASCII_DOWN),
4831 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4832 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4833 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
4834 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
4836 static int editor_hl_custom[] =
4838 EL_INTERNAL_CASCADE_CE_ACTIVE,
4844 static int editor_el_custom[] =
4846 EL_CUSTOM_START + 0,
4847 EL_CUSTOM_START + 1,
4848 EL_CUSTOM_START + 2,
4849 EL_CUSTOM_START + 3,
4851 EL_CUSTOM_START + 4,
4852 EL_CUSTOM_START + 5,
4853 EL_CUSTOM_START + 6,
4854 EL_CUSTOM_START + 7,
4856 EL_CUSTOM_START + 8,
4857 EL_CUSTOM_START + 9,
4858 EL_CUSTOM_START + 10,
4859 EL_CUSTOM_START + 11,
4861 EL_CUSTOM_START + 12,
4862 EL_CUSTOM_START + 13,
4863 EL_CUSTOM_START + 14,
4864 EL_CUSTOM_START + 15,
4866 EL_CUSTOM_START + 16,
4867 EL_CUSTOM_START + 17,
4868 EL_CUSTOM_START + 18,
4869 EL_CUSTOM_START + 19,
4871 EL_CUSTOM_START + 20,
4872 EL_CUSTOM_START + 21,
4873 EL_CUSTOM_START + 22,
4874 EL_CUSTOM_START + 23,
4876 EL_CUSTOM_START + 24,
4877 EL_CUSTOM_START + 25,
4878 EL_CUSTOM_START + 26,
4879 EL_CUSTOM_START + 27,
4881 EL_CUSTOM_START + 28,
4882 EL_CUSTOM_START + 29,
4883 EL_CUSTOM_START + 30,
4884 EL_CUSTOM_START + 31,
4886 EL_CUSTOM_START + 32,
4887 EL_CUSTOM_START + 33,
4888 EL_CUSTOM_START + 34,
4889 EL_CUSTOM_START + 35,
4891 EL_CUSTOM_START + 36,
4892 EL_CUSTOM_START + 37,
4893 EL_CUSTOM_START + 38,
4894 EL_CUSTOM_START + 39,
4896 EL_CUSTOM_START + 40,
4897 EL_CUSTOM_START + 41,
4898 EL_CUSTOM_START + 42,
4899 EL_CUSTOM_START + 43,
4901 EL_CUSTOM_START + 44,
4902 EL_CUSTOM_START + 45,
4903 EL_CUSTOM_START + 46,
4904 EL_CUSTOM_START + 47,
4906 EL_CUSTOM_START + 48,
4907 EL_CUSTOM_START + 49,
4908 EL_CUSTOM_START + 50,
4909 EL_CUSTOM_START + 51,
4911 EL_CUSTOM_START + 52,
4912 EL_CUSTOM_START + 53,
4913 EL_CUSTOM_START + 54,
4914 EL_CUSTOM_START + 55,
4916 EL_CUSTOM_START + 56,
4917 EL_CUSTOM_START + 57,
4918 EL_CUSTOM_START + 58,
4919 EL_CUSTOM_START + 59,
4921 EL_CUSTOM_START + 60,
4922 EL_CUSTOM_START + 61,
4923 EL_CUSTOM_START + 62,
4924 EL_CUSTOM_START + 63,
4926 EL_CUSTOM_START + 64,
4927 EL_CUSTOM_START + 65,
4928 EL_CUSTOM_START + 66,
4929 EL_CUSTOM_START + 67,
4931 EL_CUSTOM_START + 68,
4932 EL_CUSTOM_START + 69,
4933 EL_CUSTOM_START + 70,
4934 EL_CUSTOM_START + 71,
4936 EL_CUSTOM_START + 72,
4937 EL_CUSTOM_START + 73,
4938 EL_CUSTOM_START + 74,
4939 EL_CUSTOM_START + 75,
4941 EL_CUSTOM_START + 76,
4942 EL_CUSTOM_START + 77,
4943 EL_CUSTOM_START + 78,
4944 EL_CUSTOM_START + 79,
4946 EL_CUSTOM_START + 80,
4947 EL_CUSTOM_START + 81,
4948 EL_CUSTOM_START + 82,
4949 EL_CUSTOM_START + 83,
4951 EL_CUSTOM_START + 84,
4952 EL_CUSTOM_START + 85,
4953 EL_CUSTOM_START + 86,
4954 EL_CUSTOM_START + 87,
4956 EL_CUSTOM_START + 88,
4957 EL_CUSTOM_START + 89,
4958 EL_CUSTOM_START + 90,
4959 EL_CUSTOM_START + 91,
4961 EL_CUSTOM_START + 92,
4962 EL_CUSTOM_START + 93,
4963 EL_CUSTOM_START + 94,
4964 EL_CUSTOM_START + 95,
4966 EL_CUSTOM_START + 96,
4967 EL_CUSTOM_START + 97,
4968 EL_CUSTOM_START + 98,
4969 EL_CUSTOM_START + 99,
4971 EL_CUSTOM_START + 100,
4972 EL_CUSTOM_START + 101,
4973 EL_CUSTOM_START + 102,
4974 EL_CUSTOM_START + 103,
4976 EL_CUSTOM_START + 104,
4977 EL_CUSTOM_START + 105,
4978 EL_CUSTOM_START + 106,
4979 EL_CUSTOM_START + 107,
4981 EL_CUSTOM_START + 108,
4982 EL_CUSTOM_START + 109,
4983 EL_CUSTOM_START + 110,
4984 EL_CUSTOM_START + 111,
4986 EL_CUSTOM_START + 112,
4987 EL_CUSTOM_START + 113,
4988 EL_CUSTOM_START + 114,
4989 EL_CUSTOM_START + 115,
4991 EL_CUSTOM_START + 116,
4992 EL_CUSTOM_START + 117,
4993 EL_CUSTOM_START + 118,
4994 EL_CUSTOM_START + 119,
4996 EL_CUSTOM_START + 120,
4997 EL_CUSTOM_START + 121,
4998 EL_CUSTOM_START + 122,
4999 EL_CUSTOM_START + 123,
5001 EL_CUSTOM_START + 124,
5002 EL_CUSTOM_START + 125,
5003 EL_CUSTOM_START + 126,
5004 EL_CUSTOM_START + 127,
5006 EL_CUSTOM_START + 128,
5007 EL_CUSTOM_START + 129,
5008 EL_CUSTOM_START + 130,
5009 EL_CUSTOM_START + 131,
5011 EL_CUSTOM_START + 132,
5012 EL_CUSTOM_START + 133,
5013 EL_CUSTOM_START + 134,
5014 EL_CUSTOM_START + 135,
5016 EL_CUSTOM_START + 136,
5017 EL_CUSTOM_START + 137,
5018 EL_CUSTOM_START + 138,
5019 EL_CUSTOM_START + 139,
5021 EL_CUSTOM_START + 140,
5022 EL_CUSTOM_START + 141,
5023 EL_CUSTOM_START + 142,
5024 EL_CUSTOM_START + 143,
5026 EL_CUSTOM_START + 144,
5027 EL_CUSTOM_START + 145,
5028 EL_CUSTOM_START + 146,
5029 EL_CUSTOM_START + 147,
5031 EL_CUSTOM_START + 148,
5032 EL_CUSTOM_START + 149,
5033 EL_CUSTOM_START + 150,
5034 EL_CUSTOM_START + 151,
5036 EL_CUSTOM_START + 152,
5037 EL_CUSTOM_START + 153,
5038 EL_CUSTOM_START + 154,
5039 EL_CUSTOM_START + 155,
5041 EL_CUSTOM_START + 156,
5042 EL_CUSTOM_START + 157,
5043 EL_CUSTOM_START + 158,
5044 EL_CUSTOM_START + 159,
5046 EL_CUSTOM_START + 160,
5047 EL_CUSTOM_START + 161,
5048 EL_CUSTOM_START + 162,
5049 EL_CUSTOM_START + 163,
5051 EL_CUSTOM_START + 164,
5052 EL_CUSTOM_START + 165,
5053 EL_CUSTOM_START + 166,
5054 EL_CUSTOM_START + 167,
5056 EL_CUSTOM_START + 168,
5057 EL_CUSTOM_START + 169,
5058 EL_CUSTOM_START + 170,
5059 EL_CUSTOM_START + 171,
5061 EL_CUSTOM_START + 172,
5062 EL_CUSTOM_START + 173,
5063 EL_CUSTOM_START + 174,
5064 EL_CUSTOM_START + 175,
5066 EL_CUSTOM_START + 176,
5067 EL_CUSTOM_START + 177,
5068 EL_CUSTOM_START + 178,
5069 EL_CUSTOM_START + 179,
5071 EL_CUSTOM_START + 180,
5072 EL_CUSTOM_START + 181,
5073 EL_CUSTOM_START + 182,
5074 EL_CUSTOM_START + 183,
5076 EL_CUSTOM_START + 184,
5077 EL_CUSTOM_START + 185,
5078 EL_CUSTOM_START + 186,
5079 EL_CUSTOM_START + 187,
5081 EL_CUSTOM_START + 188,
5082 EL_CUSTOM_START + 189,
5083 EL_CUSTOM_START + 190,
5084 EL_CUSTOM_START + 191,
5086 EL_CUSTOM_START + 192,
5087 EL_CUSTOM_START + 193,
5088 EL_CUSTOM_START + 194,
5089 EL_CUSTOM_START + 195,
5091 EL_CUSTOM_START + 196,
5092 EL_CUSTOM_START + 197,
5093 EL_CUSTOM_START + 198,
5094 EL_CUSTOM_START + 199,
5096 EL_CUSTOM_START + 200,
5097 EL_CUSTOM_START + 201,
5098 EL_CUSTOM_START + 202,
5099 EL_CUSTOM_START + 203,
5101 EL_CUSTOM_START + 204,
5102 EL_CUSTOM_START + 205,
5103 EL_CUSTOM_START + 206,
5104 EL_CUSTOM_START + 207,
5106 EL_CUSTOM_START + 208,
5107 EL_CUSTOM_START + 209,
5108 EL_CUSTOM_START + 210,
5109 EL_CUSTOM_START + 211,
5111 EL_CUSTOM_START + 212,
5112 EL_CUSTOM_START + 213,
5113 EL_CUSTOM_START + 214,
5114 EL_CUSTOM_START + 215,
5116 EL_CUSTOM_START + 216,
5117 EL_CUSTOM_START + 217,
5118 EL_CUSTOM_START + 218,
5119 EL_CUSTOM_START + 219,
5121 EL_CUSTOM_START + 220,
5122 EL_CUSTOM_START + 221,
5123 EL_CUSTOM_START + 222,
5124 EL_CUSTOM_START + 223,
5126 EL_CUSTOM_START + 224,
5127 EL_CUSTOM_START + 225,
5128 EL_CUSTOM_START + 226,
5129 EL_CUSTOM_START + 227,
5131 EL_CUSTOM_START + 228,
5132 EL_CUSTOM_START + 229,
5133 EL_CUSTOM_START + 230,
5134 EL_CUSTOM_START + 231,
5136 EL_CUSTOM_START + 232,
5137 EL_CUSTOM_START + 233,
5138 EL_CUSTOM_START + 234,
5139 EL_CUSTOM_START + 235,
5141 EL_CUSTOM_START + 236,
5142 EL_CUSTOM_START + 237,
5143 EL_CUSTOM_START + 238,
5144 EL_CUSTOM_START + 239,
5146 EL_CUSTOM_START + 240,
5147 EL_CUSTOM_START + 241,
5148 EL_CUSTOM_START + 242,
5149 EL_CUSTOM_START + 243,
5151 EL_CUSTOM_START + 244,
5152 EL_CUSTOM_START + 245,
5153 EL_CUSTOM_START + 246,
5154 EL_CUSTOM_START + 247,
5156 EL_CUSTOM_START + 248,
5157 EL_CUSTOM_START + 249,
5158 EL_CUSTOM_START + 250,
5159 EL_CUSTOM_START + 251,
5161 EL_CUSTOM_START + 252,
5162 EL_CUSTOM_START + 253,
5163 EL_CUSTOM_START + 254,
5164 EL_CUSTOM_START + 255
5166 static int *editor_hl_custom_ptr = editor_hl_custom;
5167 static int *editor_el_custom_ptr = editor_el_custom;
5168 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5169 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5171 static int editor_hl_group[] =
5173 EL_INTERNAL_CASCADE_GE_ACTIVE,
5179 static int editor_el_group[] =
5193 EL_GROUP_START + 10,
5194 EL_GROUP_START + 11,
5196 EL_GROUP_START + 12,
5197 EL_GROUP_START + 13,
5198 EL_GROUP_START + 14,
5199 EL_GROUP_START + 15,
5201 EL_GROUP_START + 16,
5202 EL_GROUP_START + 17,
5203 EL_GROUP_START + 18,
5204 EL_GROUP_START + 19,
5206 EL_GROUP_START + 20,
5207 EL_GROUP_START + 21,
5208 EL_GROUP_START + 22,
5209 EL_GROUP_START + 23,
5211 EL_GROUP_START + 24,
5212 EL_GROUP_START + 25,
5213 EL_GROUP_START + 26,
5214 EL_GROUP_START + 27,
5216 EL_GROUP_START + 28,
5217 EL_GROUP_START + 29,
5218 EL_GROUP_START + 30,
5221 static int *editor_hl_group_ptr = editor_hl_group;
5222 static int *editor_el_group_ptr = editor_el_group;
5223 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5224 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5226 static int editor_hl_reference[] =
5228 EL_INTERNAL_CASCADE_REF_ACTIVE,
5234 static int editor_el_reference[] =
5238 EL_TRIGGER_CE_VALUE,
5239 EL_TRIGGER_CE_SCORE,
5243 EL_CURRENT_CE_VALUE,
5244 EL_CURRENT_CE_SCORE,
5266 static int *editor_hl_reference_ptr = editor_hl_reference;
5267 static int *editor_el_reference_ptr = editor_el_reference;
5268 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5269 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5271 static int editor_hl_user_defined[] =
5273 EL_INTERNAL_CASCADE_USER_ACTIVE,
5279 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5280 static int *editor_el_user_defined_ptr = NULL;
5281 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5282 static int num_editor_el_user_defined = 0;
5284 static int editor_hl_dynamic[] =
5286 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5292 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5293 static int *editor_el_dynamic_ptr = NULL;
5294 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5295 static int num_editor_el_dynamic = 0;
5297 static int editor_hl_empty[] = { EL_EMPTY };
5298 static int *editor_el_empty = NULL; // dynamically allocated
5300 static int *editor_hl_empty_ptr = editor_hl_empty;
5301 static int *editor_el_empty_ptr = NULL;
5302 static int num_editor_hl_empty = 0;
5303 static int num_editor_el_empty = 0; // dynamically determined, if needed
5305 static boolean use_el_empty = FALSE;
5307 static int *editor_elements = NULL; // dynamically allocated
5308 static int num_editor_elements = 0; // dynamically determined
5310 static boolean setup_editor_cascade_never = FALSE;
5312 static boolean setup_editor_el_players = TRUE;
5313 static boolean setup_editor_el_boulderdash = TRUE;
5314 static boolean setup_editor_el_emerald_mine = TRUE;
5315 static boolean setup_editor_el_emerald_mine_club = TRUE;
5316 static boolean setup_editor_el_more = TRUE;
5317 static boolean setup_editor_el_sokoban = TRUE;
5318 static boolean setup_editor_el_supaplex = TRUE;
5319 static boolean setup_editor_el_diamond_caves = TRUE;
5320 static boolean setup_editor_el_dx_boulderdash = TRUE;
5321 static boolean setup_editor_el_mirror_magic = TRUE;
5322 static boolean setup_editor_el_deflektor = TRUE;
5323 static boolean setup_editor_el_chars = TRUE;
5324 static boolean setup_editor_el_steel_chars = TRUE;
5325 static boolean setup_editor_el_custom = TRUE;
5326 static boolean setup_editor_el_user_defined = TRUE;
5327 static boolean setup_editor_el_dynamic = TRUE;
5329 static int editor_hl_unused[] = { EL_EMPTY };
5330 static int *editor_hl_unused_ptr = editor_hl_unused;
5331 static int num_editor_hl_unused = 0;
5335 boolean *setup_value;
5336 boolean *setup_cascade_value;
5338 int **headline_list;
5339 int *headline_list_size;
5342 int *element_list_size;
5344 boolean last_setup_value;
5346 editor_elements_info[] =
5349 &setup_editor_el_players,
5350 &setup_editor_cascade_never,
5351 &editor_hl_unused_ptr, &num_editor_hl_unused,
5352 &editor_el_players_ptr, &num_editor_el_players
5355 &setup_editor_el_boulderdash,
5356 &setup.editor_cascade.el_bd,
5357 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5358 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5361 &setup_editor_el_emerald_mine,
5362 &setup.editor_cascade.el_em,
5363 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5364 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5367 &setup_editor_el_emerald_mine_club,
5368 &setup.editor_cascade.el_emc,
5369 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5370 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5373 &setup_editor_el_more,
5374 &setup.editor_cascade.el_rnd,
5375 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5376 &editor_el_rnd_ptr, &num_editor_el_rnd
5379 &setup_editor_el_sokoban,
5380 &setup.editor_cascade.el_sb,
5381 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
5382 &editor_el_sokoban_ptr, &num_editor_el_sokoban
5385 &setup_editor_el_supaplex,
5386 &setup.editor_cascade.el_sp,
5387 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
5388 &editor_el_supaplex_ptr, &num_editor_el_supaplex
5391 &setup_editor_el_diamond_caves,
5392 &setup.editor_cascade.el_dc,
5393 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
5394 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
5397 &setup_editor_el_dx_boulderdash,
5398 &setup.editor_cascade.el_dx,
5399 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
5400 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
5403 &setup_editor_el_mirror_magic,
5404 &setup.editor_cascade.el_mm,
5405 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
5406 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
5409 &setup_editor_el_deflektor,
5410 &setup.editor_cascade.el_df,
5411 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
5412 &editor_el_deflektor_ptr, &num_editor_el_deflektor
5415 &setup_editor_el_chars,
5416 &setup.editor_cascade.el_chars,
5417 &editor_hl_chars_ptr, &num_editor_hl_chars,
5418 &editor_el_chars_ptr, &num_editor_el_chars
5421 &setup_editor_el_steel_chars,
5422 &setup.editor_cascade.el_steel_chars,
5423 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
5424 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
5427 &setup_editor_el_custom,
5428 &setup.editor_cascade.el_ce,
5429 &editor_hl_custom_ptr, &num_editor_hl_custom,
5430 &editor_el_custom_ptr, &num_editor_el_custom
5433 &setup_editor_el_custom,
5434 &setup.editor_cascade.el_ge,
5435 &editor_hl_group_ptr, &num_editor_hl_group,
5436 &editor_el_group_ptr, &num_editor_el_group
5439 &setup_editor_el_custom,
5440 &setup.editor_cascade.el_ref,
5441 &editor_hl_reference_ptr, &num_editor_hl_reference,
5442 &editor_el_reference_ptr, &num_editor_el_reference
5445 &setup_editor_el_user_defined,
5446 &setup.editor_cascade.el_user,
5447 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
5448 &editor_el_user_defined_ptr, &num_editor_el_user_defined
5451 &setup_editor_el_dynamic,
5452 &setup.editor_cascade.el_dynamic,
5453 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
5454 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
5459 &editor_hl_empty_ptr, &num_editor_hl_empty,
5460 &editor_el_empty_ptr, &num_editor_el_empty,
5471 // ----------------------------------------------------------------------------
5473 // ----------------------------------------------------------------------------
5475 static int getMaxInfoTextLength(void)
5477 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5480 static int getTextWidthForGadget(char *text)
5485 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5488 static int getTextWidthForDrawingArea(char *text)
5493 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5496 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5498 return (gi->x + gi->width + getTextWidthForGadget(text));
5501 static char *getElementInfoText(int element)
5503 char *info_text = NULL;
5505 if (element < MAX_NUM_ELEMENTS)
5507 if (strlen(element_info[element].description) > 0)
5508 info_text = element_info[element].description;
5509 else if (element_info[element].custom_description != NULL)
5510 info_text = element_info[element].custom_description;
5511 else if (element_info[element].editor_description != NULL)
5512 info_text = element_info[element].editor_description;
5515 if (info_text == NULL)
5516 info_text = INFOTEXT_UNKNOWN_ELEMENT;
5521 static char *getElementDescriptionFilenameExt(char *basename)
5523 char *elements_subdir = "elements";
5524 static char *elements_subdir2 = NULL;
5525 static char *filename = NULL;
5527 if (elements_subdir2 == NULL)
5528 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5530 checked_free(filename);
5532 // 1st try: look for element description in current level set directory
5533 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5534 if (fileExists(filename))
5539 // 2nd try: look for element description in the game's base directory
5540 filename = getPath3(options.docs_directory, elements_subdir, basename);
5541 if (fileExists(filename))
5547 static char *getElementDescriptionFilename(int element)
5549 char basename[MAX_FILENAME_LEN];
5552 // 1st try: look for element description file for exactly this element
5553 sprintf(basename, "%s.txt", element_info[element].token_name);
5554 filename = getElementDescriptionFilenameExt(basename);
5555 if (filename != NULL)
5558 // 2nd try: look for element description file for this element's class
5559 sprintf(basename, "%s.txt", element_info[element].class_name);
5560 filename = getElementDescriptionFilenameExt(basename);
5561 if (filename != NULL)
5567 static boolean suppressBorderElement(void)
5569 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5570 lev_fieldx <= MAX_ED_FIELDX &&
5571 lev_fieldy <= MAX_ED_FIELDY);
5574 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5576 boolean element_found[NUM_FILE_ELEMENTS];
5579 // initialize list of used elements to "not used"
5580 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5581 element_found[i] = FALSE;
5583 // find all elements used in current level
5584 for (y = 0; y < lev_fieldy; y++)
5585 for (x = 0; x < lev_fieldx; x++)
5586 if (Tile[x][y] < NUM_FILE_ELEMENTS) // should always be true
5587 element_found[Tile[x][y]] = TRUE;
5591 // count number of elements used in current level
5592 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5593 if (element_found[i])
5596 // add space for up to 3 more elements for padding that may be needed
5599 // free memory for old list of elements, if needed
5600 checked_free(*elements);
5602 // allocate memory for new list of elements
5603 *elements = checked_malloc(*num_elements * sizeof(int));
5607 // add all elements used in current level (non-custom/group elements)
5608 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5609 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5610 (*elements)[(*num_elements)++] = i;
5612 // add all elements used in current level (custom/group elements)
5613 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5614 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5615 (*elements)[(*num_elements)++] = i;
5617 while (*num_elements % 4) // pad with empty elements, if needed
5618 (*elements)[(*num_elements)++] = EL_EMPTY;
5621 static void ReinitializeElementList_EnableSections(void)
5623 // default: enable all element sections
5625 setup_editor_el_players = TRUE;
5626 setup_editor_el_boulderdash = TRUE;
5627 setup_editor_el_emerald_mine = TRUE;
5628 setup_editor_el_emerald_mine_club = TRUE;
5629 setup_editor_el_more = TRUE;
5630 setup_editor_el_sokoban = TRUE;
5631 setup_editor_el_supaplex = TRUE;
5632 setup_editor_el_diamond_caves = TRUE;
5633 setup_editor_el_dx_boulderdash = TRUE;
5634 setup_editor_el_mirror_magic = TRUE;
5635 setup_editor_el_deflektor = TRUE;
5636 setup_editor_el_chars = TRUE;
5637 setup_editor_el_steel_chars = TRUE;
5639 setup_editor_el_custom = TRUE;
5640 setup_editor_el_user_defined = TRUE;
5641 setup_editor_el_dynamic = TRUE;
5643 // now disable all element sections not to be displayed
5645 if (!setup.editor.el_classic)
5647 setup_editor_el_players = FALSE;
5648 setup_editor_el_boulderdash = FALSE;
5649 setup_editor_el_emerald_mine = FALSE;
5650 setup_editor_el_emerald_mine_club = FALSE;
5651 setup_editor_el_more = FALSE;
5652 setup_editor_el_sokoban = FALSE;
5653 setup_editor_el_supaplex = FALSE;
5654 setup_editor_el_diamond_caves = FALSE;
5655 setup_editor_el_dx_boulderdash = FALSE;
5656 setup_editor_el_mirror_magic = FALSE;
5657 setup_editor_el_deflektor = FALSE;
5658 setup_editor_el_chars = FALSE;
5659 setup_editor_el_steel_chars = FALSE;
5662 if (!setup.editor.el_custom)
5664 setup_editor_el_custom = FALSE;
5667 if (!setup.editor.el_user_defined)
5669 setup_editor_el_user_defined = FALSE;
5672 if (!setup.editor.el_dynamic)
5674 setup_editor_el_dynamic = FALSE;
5677 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5679 setup_editor_el_mirror_magic = FALSE;
5680 setup_editor_el_deflektor = FALSE;
5682 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5684 setup_editor_el_boulderdash = FALSE;
5685 setup_editor_el_more = FALSE;
5686 setup_editor_el_sokoban = FALSE;
5687 setup_editor_el_supaplex = FALSE;
5688 setup_editor_el_diamond_caves = FALSE;
5689 setup_editor_el_dx_boulderdash = FALSE;
5690 setup_editor_el_mirror_magic = FALSE;
5691 setup_editor_el_deflektor = FALSE;
5692 setup_editor_el_steel_chars = FALSE;
5694 setup_editor_el_custom = FALSE;
5696 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5698 setup_editor_el_players = FALSE;
5699 setup_editor_el_boulderdash = FALSE;
5700 setup_editor_el_emerald_mine = FALSE;
5701 setup_editor_el_emerald_mine_club = FALSE;
5702 setup_editor_el_more = FALSE;
5703 setup_editor_el_sokoban = FALSE;
5704 setup_editor_el_diamond_caves = FALSE;
5705 setup_editor_el_dx_boulderdash = FALSE;
5706 setup_editor_el_mirror_magic = FALSE;
5707 setup_editor_el_deflektor = FALSE;
5708 setup_editor_el_chars = FALSE;
5709 setup_editor_el_steel_chars = FALSE;
5711 setup_editor_el_custom = FALSE;
5713 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5715 setup_editor_el_players = FALSE;
5716 setup_editor_el_boulderdash = FALSE;
5717 setup_editor_el_emerald_mine = FALSE;
5718 setup_editor_el_emerald_mine_club = FALSE;
5719 setup_editor_el_more = FALSE;
5720 setup_editor_el_sokoban = FALSE;
5721 setup_editor_el_supaplex = FALSE;
5722 setup_editor_el_diamond_caves = FALSE;
5723 setup_editor_el_dx_boulderdash = FALSE;
5724 setup_editor_el_steel_chars = FALSE;
5726 setup_editor_el_custom = FALSE;
5730 static void ReinitializeElementList(void)
5732 static boolean initialization_needed = TRUE;
5736 ReinitializeElementList_EnableSections();
5738 if (initialization_needed)
5740 LoadSetup_EditorCascade(); // load last editor cascade state
5742 // initialize editor cascade element from saved cascade state
5743 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5745 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5746 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5748 if (IS_EDITOR_CASCADE(*cascade_element))
5750 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5751 EL_CASCADE_INACTIVE(*cascade_element));
5754 initialization_needed = FALSE;
5757 checked_free(editor_elements);
5759 // reload optional user defined element list for each invocation of editor
5760 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5761 &num_editor_el_user_defined);
5763 // initialize dynamic level element list for each invocation of editor
5764 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5765 &num_editor_el_dynamic);
5767 // initialize list of empty elements (used for padding, if needed)
5768 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5769 editor_el_empty[i] = EL_EMPTY;
5771 // do some sanity checks for each element from element list
5772 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5774 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5776 int element = (*editor_elements_info[i].element_list)[j];
5778 if (element >= NUM_FILE_ELEMENTS)
5779 Warn("editor element %d is runtime element", element);
5781 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5782 Warn("no element description text for element %d", element);
5786 num_editor_elements = 0;
5787 use_el_empty = FALSE;
5789 // determine size of element list
5790 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5792 boolean found_inactive_cascade = FALSE;
5794 if (*editor_elements_info[i].setup_value)
5796 if (setup.editor.el_headlines)
5798 // required for correct padding of palette headline buttons
5799 if (*editor_elements_info[i].headline_list_size > 0)
5800 num_editor_elements += ED_ELEMENTLIST_COLS;
5802 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5804 int element = (*editor_elements_info[i].headline_list)[j];
5806 if (IS_EDITOR_CASCADE_INACTIVE(element))
5807 found_inactive_cascade = TRUE;
5811 if (found_inactive_cascade)
5814 // required for correct padding of palette element buttons
5815 int element_list_size = *editor_elements_info[i].element_list_size;
5817 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5818 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5820 num_editor_elements += element_buttons;
5824 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5826 // offer at least as many elements as element buttons exist
5827 use_el_empty = TRUE;
5828 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5830 num_editor_elements += num_editor_el_empty;
5834 num_editor_el_empty = 0;
5837 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5839 // fill element list
5840 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5842 boolean found_inactive_cascade = FALSE;
5844 if (*editor_elements_info[i].setup_value)
5846 if (setup.editor.el_headlines)
5848 // required for correct padding of palette headline buttons
5849 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5850 ED_ELEMENTLIST_COLS : 0);
5852 for (j = 0; j < headline_size; j++)
5854 // use empty elements for padding of palette headline buttons
5855 int element = (j < *editor_elements_info[i].headline_list_size ?
5856 (*editor_elements_info[i].headline_list)[j] :
5857 editor_el_empty[0]);
5859 editor_elements[pos++] = element;
5861 if (IS_EDITOR_CASCADE_INACTIVE(element))
5862 found_inactive_cascade = TRUE;
5866 if (found_inactive_cascade)
5869 // required for correct padding of palette element buttons
5870 int element_list_size = *editor_elements_info[i].element_list_size;
5872 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
5873 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
5875 // copy all elements from element list
5876 for (j = 0; j < element_list_size; j++)
5877 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5879 // use empty elements for padding of palette element buttons
5880 for (j = 0; j < element_buttons - element_list_size; j++)
5881 editor_elements[pos++] = editor_el_empty[0];
5885 // (this function is also called before editor gadgets are initialized!)
5886 AdjustElementListScrollbar();
5889 void PrintEditorElementList(void)
5891 boolean *stop = &setup_editor_el_user_defined;
5894 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5896 int cascade_element = (*editor_elements_info[i].headline_list)[0];
5898 if (IS_EDITOR_CASCADE(cascade_element))
5900 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5901 char *headline = element_info[cascade_element_show].editor_description;
5903 PrintLineWithPrefix("# ", "-", 77);
5904 Print("# %s\n", headline);
5905 PrintLineWithPrefix("# ", "-", 77);
5908 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5910 int element = (*editor_elements_info[i].headline_list)[j];
5912 if (IS_EDITOR_CASCADE(element))
5913 element = EL_CHAR_MINUS;
5915 Print("# %s\n", element_info[element].token_name);
5921 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5923 int element = (*editor_elements_info[i].element_list)[j];
5925 Print("# %s\n", element_info[element].token_name);
5933 static void ReinitializeElementListButtons(void)
5935 static boolean last_setup_value_headlines = FALSE;
5936 static boolean initialization_needed = TRUE;
5939 if (!initialization_needed) // check if editor element setup has changed
5941 if (last_setup_value_headlines != setup.editor.el_headlines)
5942 initialization_needed = TRUE;
5944 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5945 if (editor_elements_info[i].last_setup_value !=
5946 *editor_elements_info[i].setup_value)
5947 initialization_needed = TRUE;
5950 if (!initialization_needed)
5953 FreeLevelEditorGadgets();
5954 CreateLevelEditorGadgets();
5956 // store current setup values for next invocation of this function
5957 last_setup_value_headlines = setup.editor.el_headlines;
5958 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5959 editor_elements_info[i].last_setup_value =
5960 *editor_elements_info[i].setup_value;
5962 initialization_needed = FALSE;
5965 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5968 int border_graphic =
5969 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5970 struct GraphicInfo *g = &graphic_info[border_graphic];
5971 Bitmap *src_bitmap = g->bitmap;
5972 int src_x = g->src_x;
5973 int src_y = g->src_y;
5974 int border_size = g->border_size;
5975 int border_xpos = g->width - border_size;
5976 int border_ypos = g->height - border_size;
5977 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5980 BlitBitmap(src_bitmap, drawto, src_x, src_y,
5981 border_size, border_size,
5982 dest_x - border_size, dest_y - border_size);
5983 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
5984 border_size, border_size,
5985 dest_x + width, dest_y - border_size);
5986 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
5987 border_size, border_size,
5988 dest_x - border_size, dest_y + height);
5989 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
5990 border_size, border_size,
5991 dest_x + width, dest_y + height);
5993 for (i = 0; i < width / tilesize; i++)
5995 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
5996 tilesize, border_size,
5997 dest_x + i * tilesize, dest_y - border_size);
5998 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
5999 tilesize, border_size,
6000 dest_x + i * tilesize, dest_y + height);
6003 for (i = 0; i < height / tilesize; i++)
6005 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6006 border_size, tilesize,
6007 dest_x - border_size, dest_y + i * tilesize);
6008 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6009 border_size, tilesize,
6010 dest_x + width, dest_y + i * tilesize);
6013 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6016 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6018 int xsize_tile = MAX(ed_tilesize, xsize);
6019 int ysize_tile = MAX(ed_tilesize, ysize);
6020 int xsize_full = xsize + 1;
6021 int ysize_full = ysize + 1;
6022 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6023 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6024 Pixel line_color = getTabulatorBarColor();
6026 if (line_color == BLACK_PIXEL) // black => transparent
6029 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6030 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6031 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6034 static void DrawEditorLevelBorderLinesIfNeeded(void)
6036 int xsize = lev_fieldx * ed_tilesize;
6037 int ysize = lev_fieldy * ed_tilesize;
6038 int line_size = getTabulatorBarHeight();
6040 if (!suppressBorderElement())
6043 // draw little border line around editable level playfield
6046 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6049 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6051 if (xsize < SXSIZE && ysize < SYSIZE)
6052 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6055 static void DrawEditorElement(int x, int y, int element)
6057 DrawSizedElement(x, y, element, ed_tilesize);
6060 static void DrawEditorElementThruMask(int x, int y, int element)
6062 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6065 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6067 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6070 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6072 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6073 DrawEditorLevelBorderLinesIfNeeded();
6076 static void DrawDrawingArea(int id)
6078 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6081 int *value = drawingarea_info[id].value;
6082 int area_xsize = drawingarea_info[id].area_xsize;
6083 int area_ysize = drawingarea_info[id].area_ysize;
6084 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6086 for (x = 0; x < area_xsize; x++)
6087 for (y = 0; y < area_ysize; y++)
6088 DrawSizedGraphicExt(drawto,
6089 gi->x + x * tilesize,
6090 gi->y + y * tilesize,
6091 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6094 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6097 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6098 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6100 BlitBitmap(drawto, drawto,
6101 SX + (dx == -1 ? ed_tilesize : 0),
6102 SY + (dy == -1 ? ed_tilesize : 0),
6103 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6104 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6105 SX + (dx == +1 ? ed_tilesize : 0),
6106 SY + (dy == +1 ? ed_tilesize : 0));
6110 x = (dx == 1 ? 0 : ed_fieldx - 1);
6111 for (y = 0; y < ed_fieldy; y++)
6112 DrawEditorElementOrWall(x, y, from_x, from_y);
6116 y = (dy == 1 ? 0 : ed_fieldy - 1);
6117 for (x = 0; x < ed_fieldx; x++)
6118 DrawEditorElementOrWall(x, y, from_x, from_y);
6121 redraw_mask |= REDRAW_FIELD;
6125 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6128 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6131 static void CreateControlButtons(void)
6133 struct GadgetInfo *gi;
6136 // create toolbox buttons
6137 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6139 int id = controlbutton_info[i].gadget_id;
6140 int type = controlbutton_info[i].gadget_type;
6141 int graphic = controlbutton_info[i].graphic;
6142 struct XYTileSize *pos = controlbutton_info[i].pos;
6143 struct GraphicInfo *gd = &graphic_info[graphic];
6144 Bitmap *deco_bitmap = NULL;
6145 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6146 int tile_size = 0, deco_shift = 0;
6147 boolean deco_masked = FALSE;
6148 int gd_x1 = gd->src_x;
6149 int gd_y1 = gd->src_y;
6150 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6151 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6152 int gd_x1a = gd->src_x + gd->active_xoffset;
6153 int gd_y1a = gd->src_y + gd->active_yoffset;
6154 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6155 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6158 unsigned int event_mask;
6159 int radio_button_nr = RADIO_NR_NONE;
6160 boolean checked = FALSE;
6162 if (type == GD_TYPE_RADIO_BUTTON)
6164 event_mask = GD_EVENT_PRESSED;
6165 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6167 if (id == drawing_function)
6172 if (id == GADGET_ID_WRAP_LEFT ||
6173 id == GADGET_ID_WRAP_RIGHT ||
6174 id == GADGET_ID_WRAP_UP ||
6175 id == GADGET_ID_WRAP_DOWN)
6176 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6178 event_mask = GD_EVENT_RELEASED;
6181 if (id == GADGET_ID_PROPERTIES ||
6182 id == GADGET_ID_PALETTE)
6187 else if (id == GADGET_ID_ELEMENT_LEFT ||
6188 id == GADGET_ID_ELEMENT_MIDDLE ||
6189 id == GADGET_ID_ELEMENT_RIGHT)
6194 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6195 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6196 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6198 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6199 editor.button.element_left.tile_size :
6200 id == GADGET_ID_ELEMENT_MIDDLE ?
6201 editor.button.element_middle.tile_size :
6202 id == GADGET_ID_ELEMENT_RIGHT ?
6203 editor.button.element_right.tile_size : 0);
6205 // make sure that decoration does not overlap gadget border
6206 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6208 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6210 deco_xpos = (gd->width - tile_size) / 2;
6211 deco_ypos = (gd->height - tile_size) / 2;
6213 deco_masked = gd->draw_masked;
6221 gi = CreateGadget(GDI_CUSTOM_ID, id,
6222 GDI_CUSTOM_TYPE_ID, i,
6223 GDI_IMAGE_ID, graphic,
6224 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6227 GDI_WIDTH, gd->width,
6228 GDI_HEIGHT, gd->height,
6230 GDI_STATE, GD_BUTTON_UNPRESSED,
6231 GDI_RADIO_NR, radio_button_nr,
6232 GDI_CHECKED, checked,
6233 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6234 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6235 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6236 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6237 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6238 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6239 GDI_DECORATION_SIZE, tile_size, tile_size,
6240 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6241 GDI_DECORATION_MASKED, deco_masked,
6242 GDI_EVENT_MASK, event_mask,
6243 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6244 GDI_CALLBACK_ACTION, HandleControlButtons,
6248 Fail("cannot create gadget");
6250 level_editor_gadget[id] = gi;
6253 // these values are not constant, but can change at runtime
6254 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6255 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6256 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6257 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6258 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6259 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6260 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6261 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6262 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6263 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6264 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6265 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6267 // create buttons for scrolling of drawing area and element list
6268 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6270 int id = scrollbutton_info[i].gadget_id;
6271 int graphic = scrollbutton_info[i].graphic;
6272 struct GraphicInfo *gd = &graphic_info[graphic];
6273 Bitmap *gd_bitmap = gd->bitmap;
6274 int gd_x1 = gd->src_x;
6275 int gd_y1 = gd->src_y;
6276 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6277 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6278 int width = gd->width;
6279 int height = gd->height;
6280 int x = scrollbutton_pos[i].x;
6281 int y = scrollbutton_pos[i].y;
6282 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6284 if (id == GADGET_ID_SCROLL_LIST_UP ||
6285 id == GADGET_ID_SCROLL_LIST_DOWN)
6296 gi = CreateGadget(GDI_CUSTOM_ID, id,
6297 GDI_CUSTOM_TYPE_ID, i,
6298 GDI_IMAGE_ID, graphic,
6299 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6304 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6305 GDI_STATE, GD_BUTTON_UNPRESSED,
6306 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6307 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6308 GDI_EVENT_MASK, event_mask,
6309 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6310 GDI_CALLBACK_ACTION, HandleControlButtons,
6314 Fail("cannot create gadget");
6316 level_editor_gadget[id] = gi;
6319 // create buttons for element list
6320 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6322 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6323 int graphic = IMG_EDITOR_PALETTE_BUTTON;
6324 struct GraphicInfo *gd = &graphic_info[graphic];
6325 Bitmap *gd_bitmap = gd->bitmap;
6326 Bitmap *deco_bitmap;
6327 int deco_x, deco_y, deco_xpos, deco_ypos;
6328 int gd_x1 = gd->src_x;
6329 int gd_y1 = gd->src_y;
6330 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6331 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6332 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6333 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6334 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6335 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6336 int element = editor_elements[i];
6337 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6338 unsigned int event_mask = GD_EVENT_RELEASED;
6340 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6342 deco_xpos = (gd->width - tile_size) / 2;
6343 deco_ypos = (gd->height - tile_size) / 2;
6345 gi = CreateGadget(GDI_CUSTOM_ID, id,
6346 GDI_CUSTOM_TYPE_ID, i,
6347 GDI_IMAGE_ID, graphic,
6348 GDI_INFO_TEXT, getElementInfoText(element),
6351 GDI_WIDTH, gd->width,
6352 GDI_HEIGHT, gd->height,
6353 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6354 GDI_STATE, GD_BUTTON_UNPRESSED,
6355 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6356 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6357 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6358 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6359 GDI_DECORATION_SIZE, tile_size, tile_size,
6360 GDI_DECORATION_SHIFTING, 1, 1,
6361 GDI_EVENT_MASK, event_mask,
6362 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6363 GDI_CALLBACK_ACTION, HandleControlButtons,
6367 Fail("cannot create gadget");
6369 level_editor_gadget[id] = gi;
6373 static void CreateCounterButtons(void)
6375 int max_infotext_len = getMaxInfoTextLength();
6378 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6381 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
6382 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6384 // determine horizontal position to the right of specified gadget
6385 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6386 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6387 ED_GADGET_TEXT_DISTANCE);
6389 // determine horizontal offset for leading text
6390 if (counterbutton_info[i].text_left != NULL)
6391 x += getTextWidthForGadget(counterbutton_info[i].text_left);
6393 for (j = 0; j < 2; j++)
6395 struct GadgetInfo *gi;
6397 counterbutton_info[i].gadget_id_down :
6398 counterbutton_info[i].gadget_id_up);
6400 struct GraphicInfo *gd;
6401 int gd_x1, gd_x2, gd_y1, gd_y2;
6402 unsigned int event_mask;
6403 char infotext[max_infotext_len + 1];
6405 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6407 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6410 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6411 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6413 event_mask |= GD_EVENT_RELEASED;
6417 x = DX + editor.button.prev_level.x;
6418 y = DY + editor.button.prev_level.y;
6422 x = DX + editor.button.next_level.x;
6423 y = DY + editor.button.next_level.y;
6429 IMG_EDITOR_COUNTER_DOWN :
6430 IMG_EDITOR_COUNTER_UP);
6433 gd = &graphic_info[graphic];
6437 gd_x2 = gd->src_x + gd->pressed_xoffset;
6438 gd_y2 = gd->src_y + gd->pressed_yoffset;
6440 sprintf(infotext, "%s counter value by 1, 5 or 10",
6441 (j == 0 ? "decrease" : "increase"));
6443 gi = CreateGadget(GDI_CUSTOM_ID, id,
6444 GDI_CUSTOM_TYPE_ID, i,
6445 GDI_IMAGE_ID, graphic,
6446 GDI_INFO_TEXT, infotext,
6449 GDI_WIDTH, gd->width,
6450 GDI_HEIGHT, gd->height,
6451 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6452 GDI_STATE, GD_BUTTON_UNPRESSED,
6453 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6454 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6455 GDI_EVENT_MASK, event_mask,
6456 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6457 GDI_CALLBACK_ACTION, HandleCounterButtons,
6461 Fail("cannot create gadget");
6463 level_editor_gadget[id] = gi;
6464 right_gadget_border[id] =
6465 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6467 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
6471 int font_type = FONT_INPUT_1;
6472 int font_type_active = FONT_INPUT_1_ACTIVE;
6474 id = counterbutton_info[i].gadget_id_text;
6476 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6478 if (i == ED_COUNTER_ID_SELECT_LEVEL)
6480 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6482 font_type = FONT_LEVEL_NUMBER;
6483 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6485 x = DX + editor.input.level_number.x;
6486 y = DY + editor.input.level_number.y;
6490 graphic = IMG_EDITOR_COUNTER_INPUT;
6493 gd = &graphic_info[graphic];
6497 gd_x2 = gd->src_x + gd->active_xoffset;
6498 gd_y2 = gd->src_y + gd->active_yoffset;
6500 gi = CreateGadget(GDI_CUSTOM_ID, id,
6501 GDI_CUSTOM_TYPE_ID, i,
6502 GDI_IMAGE_ID, graphic,
6503 GDI_INFO_TEXT, "enter counter value",
6506 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6507 GDI_NUMBER_VALUE, 0,
6508 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6509 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6510 GDI_TEXT_SIZE, 3, // minimal counter text size
6511 GDI_TEXT_FONT, font_type,
6512 GDI_TEXT_FONT_ACTIVE, font_type_active,
6513 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6514 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6515 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6516 GDI_DESIGN_WIDTH, gd->width,
6517 GDI_EVENT_MASK, event_mask,
6518 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6519 GDI_CALLBACK_ACTION, HandleCounterButtons,
6523 Fail("cannot create gadget");
6525 level_editor_gadget[id] = gi;
6526 right_gadget_border[id] =
6527 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6529 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
6535 static void CreateDrawingAreas(void)
6539 // these values are not constant, but can change at runtime
6540 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6541 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6543 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6545 struct GadgetInfo *gi;
6546 unsigned int event_mask;
6547 int id = drawingarea_info[i].gadget_id;
6548 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6549 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6550 int area_xsize = drawingarea_info[i].area_xsize;
6551 int area_ysize = drawingarea_info[i].area_ysize;
6552 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6553 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6556 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6557 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6559 // determine horizontal position to the right of specified gadget
6560 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6561 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6562 ED_DRAWINGAREA_TEXT_DISTANCE);
6564 // determine horizontal offset for leading text
6565 if (drawingarea_info[i].text_left != NULL)
6566 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6568 gi = CreateGadget(GDI_CUSTOM_ID, id,
6569 GDI_CUSTOM_TYPE_ID, i,
6572 GDI_TYPE, GD_TYPE_DRAWING_AREA,
6573 GDI_AREA_SIZE, area_xsize, area_ysize,
6574 GDI_ITEM_SIZE, item_size, item_size,
6575 GDI_EVENT_MASK, event_mask,
6576 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6577 GDI_CALLBACK_ACTION, HandleDrawingAreas,
6581 Fail("cannot create gadget");
6583 level_editor_gadget[id] = gi;
6584 right_gadget_border[id] =
6585 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6589 static void CreateTextInputGadgets(void)
6591 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6592 int max_infotext_len = getMaxInfoTextLength();
6595 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6597 int gd_x1 = gd->src_x;
6598 int gd_y1 = gd->src_y;
6599 int gd_x2 = gd->src_x + gd->active_xoffset;
6600 int gd_y2 = gd->src_y + gd->active_yoffset;
6601 struct GadgetInfo *gi;
6602 unsigned int event_mask;
6603 char infotext[MAX_OUTPUT_LINESIZE + 1];
6604 int id = textinput_info[i].gadget_id;
6607 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6609 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6610 int border_size = gd->border_size;
6611 int font_nr = FONT_INPUT_1;
6612 int font_height = getFontHeight(font_nr);
6613 int xoffset = element_border + TILEX + element_border + 3 * border_size;
6614 int yoffset = element_border + (TILEY - font_height) / 2;
6616 x = (editor.settings.element_name.x != -1 ?
6617 editor.settings.element_name.x :
6618 editor.settings.element_graphic.x + xoffset) - border_size;
6619 y = (editor.settings.element_name.y != -1 ?
6620 editor.settings.element_name.y :
6621 editor.settings.element_graphic.y + yoffset) - border_size;
6625 x = ED_SETTINGS_X(textinput_info[i].x);
6626 y = ED_SETTINGS_Y(textinput_info[i].y);
6629 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6631 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6632 infotext[max_infotext_len] = '\0';
6634 gi = CreateGadget(GDI_CUSTOM_ID, id,
6635 GDI_CUSTOM_TYPE_ID, i,
6636 GDI_INFO_TEXT, infotext,
6639 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6640 GDI_TEXT_VALUE, textinput_info[i].value,
6641 GDI_TEXT_SIZE, textinput_info[i].size,
6642 GDI_TEXT_FONT, FONT_INPUT_1,
6643 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6644 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6645 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6646 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6647 GDI_DESIGN_WIDTH, gd->width,
6648 GDI_EVENT_MASK, event_mask,
6649 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6650 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6654 Fail("cannot create gadget");
6656 level_editor_gadget[id] = gi;
6660 static void CreateTextAreaGadgets(void)
6662 int max_infotext_len = getMaxInfoTextLength();
6665 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6667 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6668 int gd_x1 = gd->src_x;
6669 int gd_y1 = gd->src_y;
6670 int gd_x2 = gd->src_x + gd->active_xoffset;
6671 int gd_y2 = gd->src_y + gd->active_yoffset;
6672 struct GadgetInfo *gi;
6673 unsigned int event_mask;
6674 char infotext[MAX_OUTPUT_LINESIZE + 1];
6675 int id = textarea_info[i].gadget_id;
6676 int area_xsize = textarea_info[i].xsize;
6677 int area_ysize = textarea_info[i].ysize;
6679 event_mask = GD_EVENT_TEXT_LEAVING;
6681 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6682 infotext[max_infotext_len] = '\0';
6684 gi = CreateGadget(GDI_CUSTOM_ID, id,
6685 GDI_CUSTOM_TYPE_ID, i,
6686 GDI_INFO_TEXT, infotext,
6687 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6688 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6689 GDI_TYPE, GD_TYPE_TEXT_AREA,
6690 GDI_AREA_SIZE, area_xsize, area_ysize,
6691 GDI_TEXT_FONT, FONT_INPUT_1,
6692 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6693 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6694 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6695 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6696 GDI_DESIGN_WIDTH, gd->width,
6697 GDI_EVENT_MASK, event_mask,
6698 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6699 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6703 Fail("cannot create gadget");
6705 level_editor_gadget[id] = gi;
6709 static void CreateSelectboxGadgets(void)
6711 int max_infotext_len = getMaxInfoTextLength();
6714 for (i = 0; i < ED_NUM_SELECTBOX; i++)
6716 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6717 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6718 int gd_x1 = gd->src_x;
6719 int gd_y1 = gd->src_y;
6720 int gd_x2 = gd->src_x + gd->active_xoffset;
6721 int gd_y2 = gd->src_y + gd->active_yoffset;
6722 int selectbox_button_xsize = gd2->width;
6723 struct GadgetInfo *gi;
6724 unsigned int event_mask;
6725 char infotext[MAX_OUTPUT_LINESIZE + 1];
6726 int id = selectbox_info[i].gadget_id;
6727 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6728 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6730 if (selectbox_info[i].size == -1) // dynamically determine size
6732 // (we cannot use -1 for uninitialized values if we directly compare
6733 // with results from strlen(), because the '<' and '>' operation will
6734 // implicitely cast -1 to an unsigned integer value!)
6735 selectbox_info[i].size = 0;
6737 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6738 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6739 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6741 selectbox_info[i].size++; // add one character empty space
6744 event_mask = GD_EVENT_RELEASED |
6745 GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6747 // determine horizontal position to the right of specified gadget
6748 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6749 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6750 ED_GADGET_TEXT_DISTANCE);
6752 // determine horizontal offset for leading text
6753 if (selectbox_info[i].text_left != NULL)
6754 x += getTextWidthForGadget(selectbox_info[i].text_left);
6756 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6757 infotext[max_infotext_len] = '\0';
6759 gi = CreateGadget(GDI_CUSTOM_ID, id,
6760 GDI_CUSTOM_TYPE_ID, i,
6761 GDI_INFO_TEXT, infotext,
6764 GDI_TYPE, GD_TYPE_SELECTBOX,
6765 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6766 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6767 GDI_TEXT_SIZE, selectbox_info[i].size,
6768 GDI_TEXT_FONT, FONT_INPUT_1,
6769 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6770 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6771 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6772 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6773 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6774 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6775 GDI_DESIGN_WIDTH, gd->width,
6776 GDI_EVENT_MASK, event_mask,
6777 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6778 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6782 Fail("cannot create gadget");
6784 level_editor_gadget[id] = gi;
6785 right_gadget_border[id] =
6786 getRightGadgetBorder(gi, selectbox_info[i].text_right);
6790 static void CreateTextbuttonGadgets(void)
6792 int max_infotext_len = getMaxInfoTextLength();
6795 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6797 int id = textbutton_info[i].gadget_id;
6799 ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6800 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6802 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6803 int gadget_distance =
6804 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6805 struct GraphicInfo *gd = &graphic_info[graphic];
6806 int gd_x1 = gd->src_x;
6807 int gd_y1 = gd->src_y;
6808 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6809 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6810 int gd_x1a = gd->src_x + gd->active_xoffset;
6811 int gd_y1a = gd->src_y + gd->active_yoffset;
6812 int border_xsize = gd->border_size + gd->draw_xoffset;
6813 int border_ysize = gd->border_size;
6814 struct GadgetInfo *gi;
6815 unsigned int event_mask;
6816 char infotext[MAX_OUTPUT_LINESIZE + 1];
6817 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6818 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6820 if (textbutton_info[i].size == -1) // dynamically determine size
6821 textbutton_info[i].size = strlen(textbutton_info[i].text);
6823 event_mask = GD_EVENT_RELEASED;
6825 sprintf(infotext, "%s", textbutton_info[i].infotext);
6826 infotext[max_infotext_len] = '\0';
6828 // determine horizontal position to the right of specified gadget
6829 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6831 int gadget_id_align = textbutton_info[i].gadget_id_align;
6833 x = right_gadget_border[gadget_id_align] + gadget_distance;
6835 if (textbutton_info[i].y == -1)
6836 y = level_editor_gadget[gadget_id_align]->y;
6839 // determine horizontal offset for leading text
6840 if (textbutton_info[i].text_left != NULL)
6841 x += getTextWidthForGadget(textbutton_info[i].text_left);
6843 gi = CreateGadget(GDI_CUSTOM_ID, id,
6844 GDI_CUSTOM_TYPE_ID, i,
6845 GDI_IMAGE_ID, graphic,
6846 GDI_INFO_TEXT, infotext,
6849 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6850 GDI_TEXT_VALUE, textbutton_info[i].text,
6851 GDI_TEXT_SIZE, textbutton_info[i].size,
6852 GDI_TEXT_FONT, FONT_INPUT_2,
6853 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6854 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6855 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6856 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6857 GDI_BORDER_SIZE, border_xsize, border_ysize,
6858 GDI_DESIGN_WIDTH, gd->width,
6859 GDI_DECORATION_SHIFTING, 1, 1,
6860 GDI_EVENT_MASK, event_mask,
6861 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6862 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6866 Fail("cannot create gadget");
6868 level_editor_gadget[id] = gi;
6869 right_gadget_border[id] =
6870 getRightGadgetBorder(gi, textbutton_info[i].text_right);
6874 static void CreateGraphicbuttonGadgets(void)
6876 struct GadgetInfo *gi;
6877 unsigned int event_mask;
6880 // create buttons for scrolling of drawing area and element list
6881 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6883 int id = graphicbutton_info[i].gadget_id;
6884 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6885 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6886 int graphic = graphicbutton_info[i].graphic;
6887 struct GraphicInfo *gd = &graphic_info[graphic];
6888 int gd_x1 = gd->src_x;
6889 int gd_y1 = gd->src_y;
6890 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6891 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6893 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6895 // determine horizontal position to the right of specified gadget
6896 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6897 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6898 ED_GADGET_TEXT_DISTANCE);
6900 // determine horizontal offset for leading text
6901 if (graphicbutton_info[i].text_left != NULL)
6902 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6904 gi = CreateGadget(GDI_CUSTOM_ID, id,
6905 GDI_CUSTOM_TYPE_ID, i,
6906 GDI_IMAGE_ID, graphic,
6907 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6910 GDI_WIDTH, gd->width,
6911 GDI_HEIGHT, gd->height,
6912 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6913 GDI_STATE, GD_BUTTON_UNPRESSED,
6914 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6915 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6916 GDI_EVENT_MASK, event_mask,
6917 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6918 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6922 Fail("cannot create gadget");
6924 level_editor_gadget[id] = gi;
6925 right_gadget_border[id] =
6926 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6930 static void CreateScrollbarGadgets(void)
6934 // these values are not constant, but can change at runtime
6935 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6936 SX + ED_SCROLL_HORIZONTAL_XPOS;
6937 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6938 SY + ED_SCROLL_HORIZONTAL_YPOS;
6939 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6940 ED_SCROLL_HORIZONTAL_XSIZE;
6941 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6942 ED_SCROLL_HORIZONTAL_YSIZE;
6943 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
6944 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
6945 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
6946 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6948 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6949 SX + ED_SCROLL_VERTICAL_XPOS;
6950 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6951 SY + ED_SCROLL_VERTICAL_YPOS;
6952 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6953 ED_SCROLL_VERTICAL_XSIZE;
6954 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6955 ED_SCROLL_VERTICAL_YSIZE;
6956 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
6957 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
6958 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
6959 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6961 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6962 PX + ED_SCROLL2_VERTICAL_XPOS;
6963 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6964 PY + ED_SCROLL2_VERTICAL_YPOS;
6965 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6966 ED_SCROLL2_VERTICAL_XSIZE;
6967 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6968 ED_SCROLL2_VERTICAL_YSIZE;
6969 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
6970 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
6971 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
6972 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
6974 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6976 int id = scrollbar_info[i].gadget_id;
6977 int graphic = scrollbar_info[i].graphic;
6978 struct GraphicInfo *gd = &graphic_info[graphic];
6979 int gd_x1 = gd->src_x;
6980 int gd_y1 = gd->src_y;
6981 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6982 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6983 struct GadgetInfo *gi;
6984 int items_max, items_visible, item_position;
6985 unsigned int event_mask;
6987 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6989 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6990 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6991 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6993 else // drawing area scrollbars
6995 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6997 items_max = MAX(lev_fieldx + 2, ed_fieldx);
6998 items_visible = ed_fieldx;
7003 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7004 items_visible = ed_fieldy;
7009 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7011 gi = CreateGadget(GDI_CUSTOM_ID, id,
7012 GDI_CUSTOM_TYPE_ID, i,
7013 GDI_IMAGE_ID, graphic,
7014 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7015 GDI_X, scrollbar_pos[i].x,
7016 GDI_Y, scrollbar_pos[i].y,
7017 GDI_WIDTH, scrollbar_pos[i].width,
7018 GDI_HEIGHT, scrollbar_pos[i].height,
7019 GDI_TYPE, scrollbar_info[i].type,
7020 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7021 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7022 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7023 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7024 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7025 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7026 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7027 GDI_STATE, GD_BUTTON_UNPRESSED,
7028 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7029 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7030 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7031 GDI_EVENT_MASK, event_mask,
7032 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7033 GDI_CALLBACK_ACTION, HandleControlButtons,
7037 Fail("cannot create gadget");
7039 level_editor_gadget[id] = gi;
7043 static void CreateCheckbuttonGadgets(void)
7045 struct GadgetInfo *gi;
7046 unsigned int event_mask;
7049 event_mask = GD_EVENT_PRESSED;
7051 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7053 int id = checkbutton_info[i].gadget_id;
7054 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7055 IMG_EDITOR_CHECKBOX);
7056 struct GraphicInfo *gd = &graphic_info[graphic];
7057 int gd_x1 = gd->src_x;
7058 int gd_y1 = gd->src_y;
7059 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7060 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7061 int gd_x1a = gd->src_x + gd->active_xoffset;
7062 int gd_y1a = gd->src_y + gd->active_yoffset;
7063 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7064 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7065 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7066 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7068 // determine horizontal position to the right of specified gadget
7069 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7070 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7071 ED_GADGET_TEXT_DISTANCE);
7073 // determine horizontal offset for leading text
7074 if (checkbutton_info[i].text_left != NULL)
7075 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7077 gi = CreateGadget(GDI_CUSTOM_ID, id,
7078 GDI_CUSTOM_TYPE_ID, i,
7079 GDI_IMAGE_ID, graphic,
7080 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7083 GDI_WIDTH, gd->width,
7084 GDI_HEIGHT, gd->height,
7085 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7086 GDI_CHECKED, *checkbutton_info[i].value,
7087 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7088 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7089 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7090 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7091 GDI_EVENT_MASK, event_mask,
7092 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7093 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7097 Fail("cannot create gadget");
7099 level_editor_gadget[id] = gi;
7100 right_gadget_border[id] =
7101 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7105 static void CreateRadiobuttonGadgets(void)
7107 int graphic = IMG_EDITOR_RADIOBUTTON;
7108 struct GraphicInfo *gd = &graphic_info[graphic];
7109 int gd_x1 = gd->src_x;
7110 int gd_y1 = gd->src_y;
7111 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7112 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7113 int gd_x1a = gd->src_x + gd->active_xoffset;
7114 int gd_y1a = gd->src_y + gd->active_yoffset;
7115 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7116 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7117 struct GadgetInfo *gi;
7118 unsigned int event_mask;
7121 event_mask = GD_EVENT_PRESSED;
7123 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7125 int id = radiobutton_info[i].gadget_id;
7126 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7127 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7130 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7132 // determine horizontal position to the right of specified gadget
7133 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7134 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7135 ED_GADGET_TEXT_DISTANCE);
7137 // determine horizontal offset for leading text
7138 if (radiobutton_info[i].text_left != NULL)
7139 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7141 gi = CreateGadget(GDI_CUSTOM_ID, id,
7142 GDI_CUSTOM_TYPE_ID, i,
7143 GDI_IMAGE_ID, graphic,
7144 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7147 GDI_WIDTH, gd->width,
7148 GDI_HEIGHT, gd->height,
7149 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7150 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7151 GDI_CHECKED, checked,
7152 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7153 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7154 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7155 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7156 GDI_EVENT_MASK, event_mask,
7157 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7158 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7162 Fail("cannot create gadget");
7164 level_editor_gadget[id] = gi;
7165 right_gadget_border[id] =
7166 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7170 void CreateLevelEditorGadgets(void)
7172 // force EDITOR font inside level editor
7173 SetFontStatus(GAME_MODE_EDITOR);
7175 // these values are not constant, but can change at runtime
7176 ed_fieldx = MAX_ED_FIELDX - 1;
7177 ed_fieldy = MAX_ED_FIELDY - 1;
7179 num_editor_gadgets = NUM_EDITOR_GADGETS;
7181 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7183 level_editor_gadget =
7184 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7185 right_gadget_border =
7186 checked_calloc(num_editor_gadgets * sizeof(int));
7188 // set number of empty (padding) element buttons to maximum number of buttons
7189 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7191 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7192 editor_el_empty_ptr = editor_el_empty;
7194 use_permanent_palette = !editor.palette.show_as_separate_screen;
7196 ReinitializeElementList();
7198 CreateControlButtons();
7199 CreateScrollbarGadgets();
7201 // order of function calls is important because of cross-references
7202 CreateCheckbuttonGadgets();
7203 CreateCounterButtons();
7204 CreateRadiobuttonGadgets();
7205 CreateTextInputGadgets();
7206 CreateTextAreaGadgets();
7207 CreateSelectboxGadgets();
7208 CreateGraphicbuttonGadgets();
7209 CreateTextbuttonGadgets();
7210 CreateDrawingAreas();
7215 void FreeLevelEditorGadgets(void)
7219 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7221 for (i = 0; i < num_editor_gadgets; i++)
7223 FreeGadget(level_editor_gadget[i]);
7225 level_editor_gadget[i] = NULL;
7228 checked_free(level_editor_gadget);
7229 checked_free(right_gadget_border);
7231 checked_free(editor_el_empty);
7234 static void MapCounterButtons(int id)
7236 int font_nr = FONT_TEXT_1;
7237 int font_height = getFontHeight(font_nr);
7238 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7239 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7240 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7241 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7242 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7243 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7244 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7245 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7246 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7247 int yoffset = (gi_down->height - font_height) / 2;
7248 int x_left = gi_down->x - xoffset_left;
7249 int x_right; // set after gadget position was modified
7250 int y_above = gi_down->y - yoffset_above;
7252 int y; // set after gadget position was modified
7254 // counter limits must be changed first to prevent value truncation
7255 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7256 counterbutton_info[id].max_value);
7258 // right text position might have changed after setting position above
7259 x_right = gi_up->x + gi_up->width + xoffset_right;
7261 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7263 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7264 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7265 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7267 ModifyGadget(gi_down, GDI_Y,
7268 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7269 ModifyGadget(gi_text, GDI_Y,
7270 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7271 ModifyGadget(gi_up, GDI_Y,
7272 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7275 // vertical position might have changed after setting position above
7276 y = gi_up->y + yoffset;
7278 if (counterbutton_info[id].text_above)
7279 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7281 if (counterbutton_info[id].text_left)
7282 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7284 if (counterbutton_info[id].text_right)
7285 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7292 static void MapControlButtons(void)
7297 // map toolbox buttons (excluding special CE toolbox buttons)
7298 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7299 MapGadget(level_editor_gadget[i]);
7301 // map toolbox buttons (element properties buttons)
7302 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7303 MapGadget(level_editor_gadget[i]);
7305 if (use_permanent_palette)
7307 // map buttons to select elements
7308 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7309 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7310 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7311 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7312 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7315 // map buttons to select level
7316 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7317 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7318 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7319 MapCounterButtons(counter_id);
7322 static void MapDrawingArea(int id)
7324 int font_nr = FONT_TEXT_1;
7325 int font_height = getFontHeight(font_nr);
7326 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7327 int area_xsize = gi->drawing.area_xsize;
7328 int area_ysize = gi->drawing.area_ysize;
7329 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7330 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7331 int x_left = gi->x - xoffset_left;
7332 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7333 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
7334 int x_below = gi->x + (gi->width - xoffset_below) / 2;
7335 int y_side = gi->y + (gi->height - font_height) / 2;
7336 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
7337 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7339 if (drawingarea_info[id].text_left)
7340 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7342 if (drawingarea_info[id].text_right)
7343 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7345 if (drawingarea_info[id].text_above)
7346 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
7348 if (drawingarea_info[id].text_below)
7349 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7351 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7353 DrawElementBorder(gi->x, gi->y,
7354 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7355 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7357 DrawDrawingArea(id);
7363 static void MapTextInputGadget(int id)
7365 int font_nr = FONT_TEXT_1;
7366 int font_height = getFontHeight(font_nr);
7367 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7368 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7369 int x_above = ED_SETTINGS_X(textinput_info[id].x);
7370 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7372 if (textinput_info[id].text_above)
7373 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7375 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7380 static void MapTextAreaGadget(int id)
7382 int font_nr = FONT_TEXT_1;
7383 int font_height = getFontHeight(font_nr);
7384 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7385 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7386 int x_above = ED_SETTINGS_X(textarea_info[id].x);
7387 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7389 if (textarea_info[id].text_above)
7390 DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7392 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7397 static void MapSelectboxGadget(int id)
7399 int font_nr = FONT_TEXT_1;
7400 int font_height = getFontHeight(font_nr);
7401 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7402 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7403 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7404 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7405 int yoffset = (gi->height - font_height) / 2;
7406 int x_left = gi->x - xoffset_left;
7407 int x_right = gi->x + gi->width + xoffset_right;
7408 int y_above = gi->y - yoffset_above;
7410 int y = gi->y + yoffset;
7412 if (selectbox_info[id].text_above)
7413 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7415 if (selectbox_info[id].text_left)
7416 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7418 if (selectbox_info[id].text_right)
7419 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7421 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7426 static void MapTextbuttonGadget(int id)
7428 int font_nr = FONT_TEXT_1;
7429 int font_height = getFontHeight(font_nr);
7430 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7431 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7432 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7433 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7434 int yoffset = (gi->height - font_height) / 2;
7435 int x_left = gi->x - xoffset_left;
7436 int x_right = gi->x + gi->width + xoffset_right;
7437 int y_above = gi->y - yoffset_above;
7439 int y = gi->y + yoffset;
7441 // only show button to delete change pages when more than minimum pages
7442 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7443 custom_element.num_change_pages == MIN_CHANGE_PAGES)
7446 if (textbutton_info[id].text_above)
7447 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7449 if (textbutton_info[id].text_left)
7450 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7452 if (textbutton_info[id].text_right)
7453 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7458 static void MapGraphicbuttonGadget(int id)
7460 int font_nr = FONT_TEXT_1;
7461 int font_height = getFontHeight(font_nr);
7462 struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7463 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7464 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7465 int yoffset = (gi->height - font_height) / 2;
7466 int x_left = gi->x - xoffset_left;
7467 int x_right = gi->x + gi->width + xoffset_right;
7468 int y = gi->y + yoffset;
7470 if (graphicbutton_info[id].text_left)
7471 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7473 if (graphicbutton_info[id].text_right)
7474 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7479 static void MapRadiobuttonGadget(int id)
7481 int font_nr = FONT_TEXT_1;
7482 int font_height = getFontHeight(font_nr);
7483 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7484 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7485 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7486 int yoffset = (gi->height - font_height) / 2;
7487 int x_left = gi->x - xoffset_left;
7488 int x_right = gi->x + gi->width + xoffset_right;
7489 int y = gi->y + yoffset;
7491 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7493 if (radiobutton_info[id].text_left)
7494 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7496 if (radiobutton_info[id].text_right)
7497 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7499 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7504 static void MapCheckbuttonGadget(int id)
7506 int font_nr = FONT_TEXT_1;
7507 int font_height = getFontHeight(font_nr);
7508 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7509 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7510 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7511 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7512 int yoffset = (gi->height - font_height) / 2;
7513 int y_above = gi->y - yoffset_above;
7515 int x_left, x_right, y; // set after gadget position was modified
7517 // set position for gadgets with dynamically determined position
7518 if (checkbutton_info[id].x != -1) // do not change dynamic positions
7519 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7520 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7522 x_left = gi->x - xoffset_left;
7523 x_right = gi->x + gi->width + xoffset_right;
7524 y = gi->y + yoffset;
7526 if (checkbutton_info[id].text_above)
7527 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7529 if (checkbutton_info[id].text_left)
7530 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7532 if (checkbutton_info[id].text_right)
7533 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7535 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7540 static void MapMainDrawingArea(void)
7542 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7543 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7546 if (suppressBorderElement())
7548 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7549 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
7552 for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7554 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7555 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7556 no_horizontal_scrollbar) ||
7557 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7558 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7559 no_vertical_scrollbar))
7562 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7565 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7567 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7568 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7571 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7574 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7577 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7581 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7583 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7584 i == GADGET_ID_CUSTOM_COPY_TO ||
7585 i == GADGET_ID_CUSTOM_EXCHANGE ||
7586 i == GADGET_ID_CUSTOM_COPY ||
7587 i == GADGET_ID_CUSTOM_PASTE)
7590 MapGadget(level_editor_gadget[i]);
7592 UnmapGadget(level_editor_gadget[i]);
7597 static void MapLevelEditorToolboxCustomGadgets(void)
7599 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7602 static void UnmapLevelEditorToolboxCustomGadgets(void)
7604 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7607 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7611 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7613 if (i != GADGET_ID_SINGLE_ITEMS &&
7614 i != GADGET_ID_PICK_ELEMENT)
7616 struct GadgetInfo *gi = level_editor_gadget[i];
7624 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7625 struct GraphicInfo *gd = &graphic_info[graphic];
7629 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7630 gi->width, gi->height, gi->x, gi->y);
7632 redraw_mask |= REDRAW_DOOR_3;
7638 static void MapLevelEditorToolboxDrawingGadgets(void)
7640 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7643 static void UnmapLevelEditorToolboxDrawingGadgets(void)
7645 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7648 static void UnmapDrawingArea(int id)
7650 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7653 static void UnmapLevelEditorFieldGadgets(void)
7657 for (i = 0; i < num_editor_gadgets; i++)
7658 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7659 level_editor_gadget[i]->y))
7660 UnmapGadget(level_editor_gadget[i]);
7663 void UnmapLevelEditorGadgets(void)
7667 for (i = 0; i < num_editor_gadgets; i++)
7668 UnmapGadget(level_editor_gadget[i]);
7671 static void ResetUndoBuffer(void)
7673 undo_buffer_position = -1;
7674 undo_buffer_steps = -1;
7675 redo_buffer_steps = 0;
7677 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7679 level.changed = FALSE;
7682 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
7684 if (remap_toolbox_gadgets)
7686 ModifyEditorElementList();
7687 RedrawDrawingElements();
7690 if (edit_mode == ED_MODE_INFO)
7691 DrawLevelInfoWindow();
7692 else if (edit_mode == ED_MODE_PROPERTIES)
7693 DrawPropertiesWindow();
7694 else if (edit_mode == ED_MODE_PALETTE)
7695 DrawPaletteWindow();
7696 else // edit_mode == ED_MODE_DRAWING
7697 DrawDrawingWindowExt(remap_toolbox_gadgets);
7700 static void DrawEditModeWindow(void)
7702 DrawEditModeWindowExt(TRUE);
7705 static void DrawEditModeWindow_PlayfieldOnly(void)
7707 DrawEditModeWindowExt(FALSE);
7710 static void ChangeEditModeWindow(int new_edit_mode)
7712 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7714 DrawEditModeWindow();
7717 static boolean LevelChanged(void)
7719 boolean field_changed = FALSE;
7722 for (y = 0; y < lev_fieldy; y++)
7723 for (x = 0; x < lev_fieldx; x++)
7724 if (Tile[x][y] != level.field[x][y])
7725 field_changed = TRUE;
7727 return (level.changed || field_changed);
7730 static boolean PrepareSavingIntoPersonalLevelSet(void)
7732 static LevelDirTree *last_copied_leveldir = NULL;
7733 static LevelDirTree *last_written_leveldir = NULL;
7734 static int last_copied_level_nr = -1;
7735 static int last_written_level_nr = -1;
7736 LevelDirTree *leveldir_former = leveldir_current;
7737 int level_nr_former = level_nr;
7740 // remember last mod/save so that for current session, we write
7741 // back to the same personal copy, asking only about overwrite.
7742 if (leveldir_current == last_copied_leveldir &&
7743 level_nr == last_copied_level_nr)
7745 // "cd" to personal level set dir (as used when writing last copy)
7746 leveldir_current = last_written_leveldir;
7747 level_nr = last_written_level_nr;
7752 if (!Request("This level is read-only! "
7753 "Save into personal level set?", REQ_ASK))
7756 // "cd" to personal level set dir (for writing copy the first time)
7758 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7760 // this may happen if "setup.internal.create_user_levelset" is FALSE
7761 // or if file "levelinfo.conf" is missing in personal user level set
7762 if (leveldir_current == NULL)
7764 Request("Cannot find personal level set?!", REQ_CONFIRM);
7766 leveldir_current = leveldir_former;
7771 // find unused level number
7772 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7774 static char *level_filename = NULL;
7776 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7778 if (!fileExists(level_filename))
7782 last_copied_leveldir = leveldir_former;
7783 last_copied_level_nr = level_nr_former;
7785 last_written_leveldir = leveldir_current;
7786 last_written_level_nr = level_nr = new_level_nr;
7791 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7793 static char *filename_levelinfo = NULL, *mod_name = NULL;
7796 // annotate this copy-and-mod in personal levelinfo.conf
7797 setString(&filename_levelinfo,
7798 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7800 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7802 fprintf(file, "\n");
7803 fprintf(file, "# level %d was modified from:\n", level_nr);
7804 fprintf(file, "# - previous level set name: %s\n",
7806 fprintf(file, "# - level within previous set: %d \"%s\"\n",
7807 level.file_info.nr, level.name);
7808 fprintf(file, "# - previous author: %s\n",
7810 fprintf(file, "# - previous save date: ");
7812 if (level.creation_date.src == DATE_SRC_LEVELFILE)
7814 fprintf(file, "%04d-%02d-%02d\n",
7815 level.creation_date.year,
7816 level.creation_date.month,
7817 level.creation_date.day);
7821 fprintf(file, "not recorded\n");
7827 if (level_nr > leveldir_current->last_level)
7828 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7830 // else: allow the save even if annotation failed
7832 // now... spray graffiti on the old level vital statistics
7833 // user can change these; just trying to set a good baseline
7835 // don't truncate names for fear of making offensive or silly:
7836 // long-named original author only recorded in levelinfo.conf.
7837 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7838 if (!strEqual(level.author, leveldir_current->author))
7840 setString(&mod_name, getStringCat3(leveldir_current->author,
7841 " after ", level.author));
7843 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7844 setString(&mod_name,
7845 getStringCat2(leveldir_current->author, " (ed.)"));
7847 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7848 setString(&mod_name, leveldir_current->author);
7850 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7852 // less worried about truncation here
7853 setString(&mod_name, getStringCat2("Mod: ", level.name));
7854 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7858 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7859 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7863 for (x = 0; x < lev_fieldx; x++)
7864 for (y = 0; y < lev_fieldy; y++)
7865 dst[x][y] = src[x][y];
7868 static int setSelectboxValue(int selectbox_id, int new_value)
7870 int new_index_value = 0;
7873 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7874 if (selectbox_info[selectbox_id].options[i].value == new_value)
7875 new_index_value = i;
7877 *selectbox_info[selectbox_id].value =
7878 selectbox_info[selectbox_id].options[new_index_value].value;
7880 return new_index_value;
7883 static void setSelectboxSpecialActionVariablesIfNeeded(void)
7887 // change action mode and arg variables according to action type variable
7888 for (i = 0; action_arg_options[i].value != -1; i++)
7890 if (action_arg_options[i].value == custom_element_change.action_type)
7892 int mode = action_arg_options[i].mode;
7894 // only change if corresponding selectbox has changed
7895 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7896 action_arg_modes[mode])
7897 custom_element_change.action_mode = -1;
7899 // only change if corresponding selectbox has changed
7900 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7901 action_arg_options[i].options)
7902 custom_element_change.action_arg = -1;
7909 static void setSelectboxSpecialActionOptions(void)
7913 // change action mode and arg selectbox according to action type selectbox
7914 for (i = 0; action_arg_options[i].value != -1; i++)
7916 if (action_arg_options[i].value == custom_element_change.action_type)
7918 int mode = action_arg_options[i].mode;
7920 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7921 action_arg_modes[mode]);
7922 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7923 custom_element_change.action_mode);
7925 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7926 action_arg_options[i].options);
7927 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7928 custom_element_change.action_arg);
7934 static void copy_custom_element_settings(int element_from, int element_to)
7936 struct ElementInfo *ei_from = &element_info[element_from];
7937 struct ElementInfo *ei_to = &element_info[element_to];
7939 copyElementInfo(ei_from, ei_to);
7942 static void replace_custom_element_in_settings(int element_from,
7947 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7949 struct ElementInfo *ei = &element_info[i];
7951 for (y = 0; y < 3; y++)
7952 for (x = 0; x < 3; x++)
7953 if (ei->content.e[x][y] == element_from)
7954 ei->content.e[x][y] = element_to;
7956 for (j = 0; j < ei->num_change_pages; j++)
7958 struct ElementChangeInfo *change = &ei->change_page[j];
7960 if (change->target_element == element_from)
7961 change->target_element = element_to;
7963 if (change->initial_trigger_element == element_from)
7964 change->initial_trigger_element = element_to;
7966 if (change->action_element == element_from)
7967 change->action_element = element_to;
7969 for (y = 0; y < 3; y++)
7970 for (x = 0; x < 3; x++)
7971 if (change->target_content.e[x][y] == element_from)
7972 change->target_content.e[x][y] = element_to;
7975 if (ei->group != NULL) // group or internal
7976 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7977 if (ei->group->element[j] == element_from)
7978 ei->group->element[j] = element_to;
7982 static void replace_custom_element_in_playfield(int element_from,
7987 for (x = 0; x < lev_fieldx; x++)
7988 for (y = 0; y < lev_fieldy; y++)
7989 if (Tile[x][y] == element_from)
7990 Tile[x][y] = element_to;
7993 static boolean CopyCustomElement(int element_old, int element_new,
7996 int copy_mode_orig = copy_mode;
7998 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8000 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8001 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8002 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8004 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8006 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8007 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8008 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8010 level.changed = TRUE;
8012 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8014 Request("Please choose custom element!", REQ_CONFIRM);
8018 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8020 Request("Please choose group element!", REQ_CONFIRM);
8026 level.changed = TRUE;
8029 // when modifying custom/group element, ask for copying level template
8030 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8032 if (!AskToCopyAndModifyLevelTemplate())
8036 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8038 copy_custom_element_settings(element_new, element_old);
8040 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8042 copy_custom_element_settings(element_old, element_new);
8044 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8046 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8047 copy_custom_element_settings(element_new, element_old);
8048 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8050 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8051 replace_custom_element_in_settings(element_new, element_old);
8052 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8054 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8055 replace_custom_element_in_playfield(element_new, element_old);
8056 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8059 UpdateCustomElementGraphicGadgets();
8060 DrawPropertiesWindow();
8065 static void CopyCustomElementPropertiesToEditor(int element)
8068 int current_change_page = element_info[element].current_change_page;
8070 // dynamically (re)build selectbox for selecting change page
8071 for (i = 0; i < element_info[element].num_change_pages; i++)
8073 sprintf(options_change_page_strings[i], "%d", i + 1);
8075 options_change_page[i].value = i;
8076 options_change_page[i].text = options_change_page_strings[i];
8079 options_change_page[i].value = -1;
8080 options_change_page[i].text = NULL;
8082 // needed here to initialize combined element properties
8083 InitElementPropertiesEngine(level.game_version);
8085 element_info[element].change =
8086 &element_info[element].change_page[current_change_page];
8088 custom_element = element_info[element];
8089 custom_element_change = *element_info[element].change;
8091 // needed to initially set selectbox options for special action options
8092 setSelectboxSpecialActionOptions();
8094 // needed to initially set selectbox value variables to reliable defaults
8095 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8096 setSelectboxValue(i, *selectbox_info[i].value);
8098 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8099 custom_element_properties[i] = HAS_PROPERTY(element, i);
8101 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8102 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8104 // ---------- element settings: configure (custom elements) -----------------
8106 // set accessible layer selectbox help value
8107 custom_element.access_type =
8108 (IS_WALKABLE(element) ? EP_WALKABLE :
8109 IS_PASSABLE(element) ? EP_PASSABLE :
8110 custom_element.access_type);
8111 custom_element.access_layer =
8112 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8113 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8114 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8115 custom_element.access_layer);
8116 custom_element.access_protected =
8117 (IS_PROTECTED(element) ? 1 : 0);
8118 custom_element_properties[EP_ACCESSIBLE] =
8119 (IS_ACCESSIBLE_OVER(element) ||
8120 IS_ACCESSIBLE_INSIDE(element) ||
8121 IS_ACCESSIBLE_UNDER(element));
8123 // set walk-to-object action selectbox help value
8124 custom_element.walk_to_action =
8125 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8126 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8127 IS_DROPPABLE(element) ? EP_DROPPABLE :
8128 IS_THROWABLE(element) ? EP_THROWABLE :
8129 IS_PUSHABLE(element) ? EP_PUSHABLE :
8130 custom_element.walk_to_action);
8131 custom_element_properties[EP_WALK_TO_OBJECT] =
8132 (IS_DIGGABLE(element) ||
8133 IS_COLLECTIBLE_ONLY(element) ||
8134 IS_DROPPABLE(element) ||
8135 IS_THROWABLE(element) ||
8136 IS_PUSHABLE(element));
8138 // set smash targets selectbox help value
8139 custom_element.smash_targets =
8140 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8141 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8142 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8143 custom_element.smash_targets);
8144 custom_element_properties[EP_CAN_SMASH] =
8145 (CAN_SMASH_EVERYTHING(element) ||
8146 CAN_SMASH_ENEMIES(element) ||
8147 CAN_SMASH_PLAYER(element));
8149 // set deadliness selectbox help value
8150 custom_element.deadliness =
8151 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8152 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8153 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8154 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8155 custom_element.deadliness);
8156 custom_element_properties[EP_DEADLY] =
8157 (DONT_TOUCH(element) ||
8158 DONT_GET_HIT_BY(element) ||
8159 DONT_COLLIDE_WITH(element) ||
8160 DONT_RUN_INTO(element));
8162 // ---------- element settings: advanced (custom elements) ------------------
8164 // set "change by direct action" selectbox help value
8165 custom_element_change.direct_action =
8166 (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8167 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8168 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8169 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8170 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8171 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8172 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8173 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8174 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8175 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8176 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8177 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8178 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8179 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8180 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8181 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8182 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8183 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8184 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8185 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8186 custom_element_change.direct_action);
8188 // set "change by other element action" selectbox help value
8189 custom_element_change.other_action =
8190 (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8191 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8192 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8193 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8194 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8195 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8196 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8197 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8198 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8199 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8200 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8201 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8202 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8203 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8204 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8205 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8206 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8207 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8208 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8209 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8210 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8211 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8212 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8213 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8214 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8215 custom_element_change.other_action);
8218 static void CopyGroupElementPropertiesToEditor(int element)
8220 group_element_info = *element_info[element].group;
8221 custom_element = element_info[element]; // needed for description
8224 static void CopyClassicElementPropertiesToEditor(int element)
8226 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8227 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8228 getMoveIntoAcidProperty(&level, element);
8230 if (MAYBE_DONT_COLLIDE_WITH(element))
8231 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8232 getDontCollideWithProperty(&level, element);
8235 static void CopyElementPropertiesToEditor(int element)
8237 if (IS_CUSTOM_ELEMENT(element))
8238 CopyCustomElementPropertiesToEditor(element);
8239 else if (IS_GROUP_ELEMENT(element))
8240 CopyGroupElementPropertiesToEditor(element);
8242 CopyClassicElementPropertiesToEditor(element);
8245 static boolean AskToCopyAndModifyLevelTemplate(void)
8247 if (Request("Copy and modify settings from level template?", REQ_ASK))
8249 level.use_custom_template = FALSE;
8251 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8252 GDI_CHECKED, FALSE, GDI_END);
8253 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8254 GDI_CHECKED, FALSE, GDI_END);
8260 LoadLevelTemplate(-1); // this resets all element modifications ...
8262 DrawEditModeWindow(); // ... and copies them to 'custom_element'
8268 static void CopyCustomElementPropertiesToGame(int element)
8271 int access_type_and_layer;
8273 // mark that this custom element has been modified
8274 custom_element.modified_settings = TRUE;
8275 level.changed = TRUE;
8277 if (level.use_custom_template)
8278 AskToCopyAndModifyLevelTemplate();
8280 element_info[element] = custom_element;
8281 *element_info[element].change = custom_element_change;
8283 // ---------- element settings: configure (custom elements) -----------------
8285 // set accessible property from checkbox and selectbox
8286 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8287 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8288 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8289 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8290 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8291 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8292 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8293 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8294 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8295 custom_element_properties[access_type_and_layer] =
8296 custom_element_properties[EP_ACCESSIBLE];
8297 custom_element_properties[EP_PROTECTED] =
8298 (custom_element.access_protected != 0 &&
8299 custom_element_properties[EP_ACCESSIBLE]);
8301 // set walk-to-object property from checkbox and selectbox
8302 custom_element_properties[EP_DIGGABLE] = FALSE;
8303 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8304 custom_element_properties[EP_DROPPABLE] = FALSE;
8305 custom_element_properties[EP_THROWABLE] = FALSE;
8306 custom_element_properties[EP_PUSHABLE] = FALSE;
8307 custom_element_properties[custom_element.walk_to_action] =
8308 custom_element_properties[EP_WALK_TO_OBJECT];
8310 // set smash property from checkbox and selectbox
8311 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8312 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8313 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8314 custom_element_properties[custom_element.smash_targets] =
8315 custom_element_properties[EP_CAN_SMASH];
8317 // set deadliness property from checkbox and selectbox
8318 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8319 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8320 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8321 custom_element_properties[EP_DONT_TOUCH] = FALSE;
8322 custom_element_properties[custom_element.deadliness] =
8323 custom_element_properties[EP_DEADLY];
8325 // ---------- element settings: advanced (custom elements) ------------------
8327 // set player change event from checkbox and selectbox
8328 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8329 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8330 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8331 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8332 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8333 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8334 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8335 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8336 custom_element_change_events[CE_SWITCHED] = FALSE;
8337 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8338 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8339 custom_element_change_events[CE_BLOCKED] = FALSE;
8340 custom_element_change_events[CE_IMPACT] = FALSE;
8341 custom_element_change_events[CE_SMASHED] = FALSE;
8342 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8343 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8344 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8345 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8346 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
8347 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
8348 custom_element_change_events[custom_element_change.direct_action] =
8349 custom_element_change_events[CE_BY_DIRECT_ACTION];
8351 // set other element action change event from checkbox and selectbox
8352 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8353 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8354 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8355 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8356 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8357 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8358 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8359 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8360 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8361 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8362 custom_element_change_events[CE_TOUCHING_X] = FALSE;
8363 custom_element_change_events[CE_HITTING_X] = FALSE;
8364 custom_element_change_events[CE_DIGGING_X] = FALSE;
8365 custom_element_change_events[CE_HIT_BY_X] = FALSE;
8366 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8367 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8368 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8369 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8370 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8371 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8372 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8373 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8374 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8375 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
8376 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
8377 custom_element_change_events[custom_element_change.other_action] =
8378 custom_element_change_events[CE_BY_OTHER_ACTION];
8380 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8381 SET_PROPERTY(element, i, custom_element_properties[i]);
8383 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8384 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8386 // copy change events also to special level editor variable
8387 custom_element = element_info[element];
8388 custom_element_change = *element_info[element].change;
8390 // needed here to restore runtime value "element_info[element].gfx_element"
8391 InitElementPropertiesGfxElement();
8394 static void CopyGroupElementPropertiesToGame(int element)
8396 // mark that this group element has been modified
8397 custom_element.modified_settings = TRUE;
8398 level.changed = TRUE;
8400 if (level.use_custom_template)
8401 AskToCopyAndModifyLevelTemplate();
8403 element_info[element] = custom_element;
8404 *element_info[element].group = group_element_info;
8406 // needed here to restore runtime value "element_info[element].gfx_element"
8407 InitElementPropertiesGfxElement();
8410 static void CopyClassicElementPropertiesToGame(int element)
8412 if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8413 setMoveIntoAcidProperty(&level, element,
8414 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8416 if (MAYBE_DONT_COLLIDE_WITH(element))
8417 setDontCollideWithProperty(&level, element,
8418 custom_element_properties[EP_DONT_COLLIDE_WITH]);
8421 static void CopyElementPropertiesToGame(int element)
8423 if (IS_CUSTOM_ELEMENT(element))
8424 CopyCustomElementPropertiesToGame(element);
8425 else if (IS_GROUP_ELEMENT(element))
8426 CopyGroupElementPropertiesToGame(element);
8428 CopyClassicElementPropertiesToGame(element);
8432 static void CheckElementDescriptions(void)
8436 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8437 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8438 Warn("no element description file for element '%s'", EL_NAME(i));
8442 static int getMaxEdFieldX(boolean has_scrollbar)
8444 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8445 int sxsize = SXSIZE - scrollbar_width;
8446 int max_ed_fieldx = sxsize / ed_tilesize;
8448 return max_ed_fieldx;
8451 static int getMaxEdFieldY(boolean has_scrollbar)
8453 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8454 INFOTEXT_YSIZE_FULL : 0);
8455 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8456 int sysize = SYSIZE - scrollbar_height - infotext_height;
8457 int max_ed_fieldy = sysize / ed_tilesize;
8459 return max_ed_fieldy;
8462 static void InitZoomLevelSettings(int zoom_tilesize)
8464 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
8466 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
8468 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8469 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8471 // make sure that tile size is always a power of 2
8472 ed_tilesize = (1 << log_2(ed_tilesize));
8474 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8476 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8477 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8481 last_game_engine_type = level.game_engine_type;
8483 // limit zoom tilesize by upper and lower bound
8484 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8486 // store zoom tilesize in auto setup file only if it was manually changed
8487 if (zoom_tilesize != -1)
8488 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8490 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8491 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8494 static void InitDrawingElements(void)
8496 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8498 if (level.game_engine_type == game_engine_type_last)
8501 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8503 new_element1 = EL_SP_CHIP_SINGLE;
8504 new_element2 = EL_EMPTY;
8505 new_element3 = EL_SP_BASE;
8507 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8509 new_element1 = EL_MM_MIRROR_START;
8510 new_element2 = EL_EMPTY;
8511 new_element3 = EL_MM_WOODEN_WALL;
8515 new_element1 = EL_WALL;
8516 new_element2 = EL_EMPTY;
8517 new_element3 = EL_SAND;
8520 game_engine_type_last = level.game_engine_type;
8523 static void InitLevelSetInfo(void)
8525 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
8526 "%s", leveldir_current->name);
8527 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8528 "%s", leveldir_current->author);
8530 levelset_num_levels = leveldir_current->levels;
8532 levelset_use_levelset_artwork = FALSE;
8533 levelset_copy_level_template = FALSE;
8535 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8538 static void ChangeEditorToLevelSet(char *levelset_subdir)
8540 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8542 // the previous level set might have used custom artwork
8543 ReloadCustomArtwork(0);
8545 LoadLevelSetup_SeriesInfo();
8547 SaveLevelSetup_LastSeries();
8548 SaveLevelSetup_SeriesInfo();
8552 LoadLevel(level_nr);
8553 LoadScore(level_nr);
8558 static boolean useEditorDoorAnimation(void)
8560 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8561 boolean door_1_viewport_unchanged =
8562 (vp_door_1->x == DX &&
8563 vp_door_1->y == DY &&
8564 vp_door_1->width == DXSIZE &&
8565 vp_door_1->height == DYSIZE);
8566 boolean door_1_contains_toolbox =
8569 EX + EXSIZE <= DX + DXSIZE &&
8570 EY + EYSIZE <= DY + DYSIZE);
8572 return (door_1_viewport_unchanged && door_1_contains_toolbox);
8575 static void DrawEditorDoorBackground(int graphic, int x, int y,
8576 int width, int height)
8578 struct GraphicInfo *g = &graphic_info[graphic];
8580 if (g->bitmap != NULL)
8581 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
8582 MIN(width, g->width), MIN(height, g->height), x, y);
8584 ClearRectangle(drawto, x, y, width, height);
8587 static void DrawEditorDoorContent(void)
8589 // needed for gadgets drawn on background (like palette scrollbar)
8590 SetDoorBackgroundImage(IMG_UNDEFINED);
8592 // copy default editor door content to main double buffer
8593 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
8596 DrawSpecialEditorDoor();
8598 // draw new control window
8599 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
8601 // draw all toolbox gadgets to editor doors
8602 MapControlButtons();
8604 // draw all palette gadgets to editor doors
8605 ModifyEditorElementList();
8606 RedrawDrawingElements();
8608 // copy actual editor door content to door double buffer for OpenDoor()
8609 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8612 void DrawLevelEd(void)
8614 int fade_mask = REDRAW_FIELD;
8616 FadeSoundsAndMusic();
8619 fade_mask = REDRAW_ALL;
8623 // needed if different viewport properties defined for editor
8624 ChangeViewportPropertiesIfNeeded();
8628 InitZoomLevelSettings(-1);
8629 InitDrawingElements();
8633 CheckElementDescriptions();
8636 if (level_editor_test_game)
8638 CopyPlayfield(level.field, Tile);
8639 CopyPlayfield(TileBackup, level.field);
8641 level_editor_test_game = FALSE;
8645 edit_mode = ED_MODE_DRAWING;
8646 edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8647 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8655 // redraw_mask |= REDRAW_ALL;
8657 FreeLevelEditorGadgets();
8658 CreateLevelEditorGadgets();
8660 ReinitializeElementList(); // update dynamic level element list
8661 ReinitializeElementListButtons(); // custom element may look different
8663 InitElementPropertiesGfxElement();
8667 DrawEditModeWindow_PlayfieldOnly();
8669 DrawMaskedBorder(fade_mask);
8671 // use door animation if door 1 viewport is unchanged and contains toolbox
8672 if (useEditorDoorAnimation())
8676 DrawEditorDoorContent();
8678 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8682 DrawEditorDoorContent();
8687 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8690 static void AdjustDrawingAreaGadgets(void)
8692 int ed_xsize = lev_fieldx + 2;
8693 int ed_ysize = lev_fieldy + 2;
8694 int max_ed_fieldx = MAX_ED_FIELDX;
8695 int max_ed_fieldy = MAX_ED_FIELDY;
8696 boolean horizontal_scrollbar_needed;
8697 boolean vertical_scrollbar_needed;
8698 int x, y, width, height;
8700 if (suppressBorderElement())
8702 ed_xsize = max_ed_fieldx;
8703 ed_ysize = max_ed_fieldy;
8706 // check if we need any scrollbars
8707 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8708 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8710 // check if we have a smaller editor field because of scrollbars
8711 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8712 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8714 // check again if we now need more scrollbars because of less space
8715 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8716 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
8718 // check if editor field gets even smaller after adding new scrollbars
8719 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8720 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8722 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8723 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8725 x = SX + ed_fieldx * ed_tilesize;
8726 y = SY + ed_fieldy * ed_tilesize;
8728 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8729 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8731 // adjust drawing area gadget
8732 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8733 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8734 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8737 // adjust horizontal scrollbar gadgets
8738 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8741 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8742 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8745 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8748 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8751 // adjust vertical scrollbar gadgets
8752 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8755 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8757 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8759 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8762 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8766 static void AdjustLevelScrollPosition(void)
8768 if (level_xpos < -1)
8770 if (level_xpos > lev_fieldx - ed_fieldx + 1)
8771 level_xpos = lev_fieldx - ed_fieldx + 1;
8772 if (lev_fieldx < ed_fieldx - 2)
8775 if (level_ypos < -1)
8777 if (level_ypos > lev_fieldy - ed_fieldy + 1)
8778 level_ypos = lev_fieldy - ed_fieldy + 1;
8779 if (lev_fieldy < ed_fieldy - 2)
8782 if (suppressBorderElement())
8789 static void AdjustEditorScrollbar(int id)
8791 struct GadgetInfo *gi = level_editor_gadget[id];
8792 int items_max, items_visible, item_position;
8794 if (id == GADGET_ID_SCROLL_HORIZONTAL)
8796 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8797 items_visible = ed_fieldx;
8798 item_position = level_xpos + 1;
8802 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8803 items_visible = ed_fieldy;
8804 item_position = level_ypos + 1;
8807 if (item_position > items_max - items_visible)
8808 item_position = items_max - items_visible;
8810 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8811 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8814 static void AdjustElementListScrollbar(void)
8816 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8817 int items_max, items_visible, item_position;
8819 // correct position of element list scrollbar
8820 if (element_shift < 0)
8822 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8823 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8825 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8826 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8827 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8829 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8830 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8831 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8834 static void ModifyEditorCounterValue(int counter_id, int new_value)
8836 int *counter_value = counterbutton_info[counter_id].value;
8837 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8838 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8840 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8842 if (counter_value != NULL)
8843 *counter_value = gi->textinput.number_value;
8846 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8848 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8849 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8851 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8853 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8854 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8856 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8857 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8859 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8860 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8865 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8867 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8868 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8869 int new_index_value = setSelectboxValue(selectbox_id, new_value);
8871 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8874 static void ModifyEditorSelectboxOptions(int selectbox_id,
8875 struct ValueTextInfo *options)
8877 int gadget_id = selectbox_info[selectbox_id].gadget_id;
8878 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8880 selectbox_info[selectbox_id].options = options;
8882 // set index to zero -- list may be shorter now (correct later, if needed)
8883 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8884 GDI_SELECTBOX_OPTIONS, options, GDI_END);
8887 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8889 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8890 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8892 drawingarea_info[drawingarea_id].area_xsize = xsize;
8893 drawingarea_info[drawingarea_id].area_ysize = ysize;
8895 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8898 static void ModifyEditorElementList(void)
8902 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8905 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8907 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8908 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8909 struct GadgetDesign *gd = &gi->deco.design;
8910 int element = editor_elements[element_shift + i];
8911 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8915 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8917 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8923 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8925 int graphic = el2edimg(element);
8926 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8932 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8935 static void ModifyDrawingElementButton(int element, int id)
8937 struct GadgetInfo *gi = level_editor_gadget[id];
8938 Bitmap *deco_bitmap;
8940 int tile_size = gi->deco.width;
8942 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8944 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8947 static void PickDrawingElement(int button, int element)
8952 struct XYTileSize *pos;
8954 } de, drawing_elements[] =
8956 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
8957 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
8958 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
8961 if (button < 1 || button > 3)
8964 if (IS_MM_WALL(element))
8965 element = map_mm_wall_element(element);
8967 de = drawing_elements[button - 1];
8969 *de.new_element = element; // update global drawing element variable
8971 DrawDrawingElementGraphic(element, de.pos);
8972 ModifyDrawingElementButton(element, de.id);
8974 redraw_mask |= REDRAW_DOOR_1;
8977 static void RedrawDrawingElements(void)
8979 PickDrawingElement(1, new_element1);
8980 PickDrawingElement(2, new_element2);
8981 PickDrawingElement(3, new_element3);
8984 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
8986 stick_element_properties_window = FALSE;
8988 SetMainBackgroundImage(IMG_UNDEFINED);
8991 UnmapLevelEditorFieldGadgets();
8993 AdjustDrawingAreaGadgets();
8994 AdjustLevelScrollPosition();
8995 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
8996 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
8998 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9000 MapMainDrawingArea();
9002 if (remap_toolbox_gadgets)
9004 UnmapLevelEditorToolboxCustomGadgets();
9005 MapLevelEditorToolboxDrawingGadgets();
9009 static void DrawDrawingWindow(void)
9011 DrawDrawingWindowExt(TRUE);
9014 static int getTabulatorBarWidth(void)
9016 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9017 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9019 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9022 static int getTabulatorBarHeight(void)
9024 return ED_TAB_BAR_HEIGHT;
9027 static Pixel getTabulatorBarColor(void)
9029 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9030 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9031 int gd_x = gd->x + gd_gi1->border.width / 2;
9032 int gd_y = gd->y + gd_gi1->height - 1;
9034 return GetPixel(gd->bitmap, gd_x, gd_y);
9037 static void DrawLevelInfoTabulatorGadgets(void)
9039 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
9040 Pixel tab_color = getTabulatorBarColor();
9041 int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
9042 int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
9045 for (i = id_first; i <= id_last; i++)
9047 int gadget_id = textbutton_info[i].gadget_id;
9048 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9049 boolean active = (i != edit_mode_levelinfo);
9051 // draw background line below tabulator button
9052 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9054 // draw solid line below inactive tabulator buttons
9055 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9056 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9057 ED_GADGET_TINY_DISTANCE, tab_color);
9059 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9060 MapTextbuttonGadget(i);
9063 // draw little border line below tabulator buttons
9064 if (tab_color != BLACK_PIXEL) // black => transparent
9065 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9066 ED_GADGET_TINY_DISTANCE,
9067 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9070 static void DrawPropertiesTabulatorGadgets(void)
9072 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9073 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9074 int gd_x = gd->x + gd_gi1->border.width / 2;
9075 int gd_y = gd->y + gd_gi1->height - 1;
9076 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9077 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9078 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9081 // draw two config tabulators for player elements
9082 if (ELEM_IS_PLAYER(properties_element))
9083 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9085 // draw two config and one "change" tabulator for custom elements
9086 if (IS_CUSTOM_ELEMENT(properties_element))
9087 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9089 for (i = id_first; i <= id_last; i++)
9091 int gadget_id = textbutton_info[i].gadget_id;
9092 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9093 boolean active = (i != edit_mode_properties);
9095 // use "config 1" and "config 2" instead of "config" for players and CEs
9096 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9097 (ELEM_IS_PLAYER(properties_element) ||
9098 IS_CUSTOM_ELEMENT(properties_element)))
9101 // draw background line below tabulator button
9102 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9104 // draw solid line below inactive tabulator buttons
9105 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9106 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9107 ED_GADGET_TINY_DISTANCE, tab_color);
9109 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9110 MapTextbuttonGadget(i);
9113 // draw little border line below tabulator buttons
9114 if (tab_color != BLACK_PIXEL) // black => transparent
9115 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9116 ED_GADGET_TINY_DISTANCE,
9117 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9120 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9122 DrawText(SX + xpos, SY + ypos, text, font_nr);
9125 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9128 int font_width = getFontWidth(font_nr);
9129 int font_height = getFontHeight(font_nr);
9130 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9131 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9133 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9134 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9135 TRUE, FALSE, FALSE);
9138 static void DrawLevelInfoLevel(void)
9142 // draw counter gadgets
9143 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9144 MapCounterButtons(i);
9146 // draw checkbutton gadgets
9147 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9148 MapCheckbuttonGadget(i);
9150 // draw selectbox gadgets
9151 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9152 MapSelectboxGadget(i);
9154 // draw text input gadgets
9155 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9156 MapTextInputGadget(i);
9159 static char *getLevelSubdirFromSaveMode(int save_mode)
9161 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9162 return getNewUserLevelSubdir();
9164 return leveldir_current->subdir;
9167 static void DrawLevelInfoLevelSet_DirectoryInfo(void)
9169 char *directory_text = "Level set directory:";
9170 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9171 int font1_nr = FONT_TEXT_1;
9172 int font2_nr = FONT_TEXT_2;
9173 int font1_height = getFontHeight(font1_nr);
9174 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9175 int x = ED_LEVEL_SETTINGS_X(0);
9176 int y = ED_LEVEL_SETTINGS_Y(6);
9178 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9179 PrintInfoText(directory_name, font2_nr, x, y);
9182 static void DrawLevelInfoLevelSet(void)
9184 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9185 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9188 // draw counter gadgets
9189 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9190 MapCounterButtons(i);
9192 // draw checkbutton gadgets
9193 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9195 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9196 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9197 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9200 MapCheckbuttonGadget(i);
9203 // draw selectbox gadgets
9204 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9205 MapSelectboxGadget(i);
9207 // draw text input gadgets
9208 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9209 MapTextInputGadget(i);
9211 // draw textbutton gadgets
9212 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9215 DrawLevelInfoLevelSet_DirectoryInfo();
9218 static void DrawLevelInfoEditor(void)
9222 // draw counter gadgets
9223 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9224 MapCounterButtons(i);
9226 // draw checkbutton gadgets
9227 for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9228 MapCheckbuttonGadget(i);
9230 // draw radiobutton gadgets
9231 for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9232 MapRadiobuttonGadget(i);
9234 // draw drawing area
9235 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9237 // draw textbutton gadgets
9238 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9241 static void DrawLevelInfoWindow(void)
9243 char *text = "Global Settings";
9244 int font_nr = FONT_TITLE_1;
9245 struct MenuPosInfo *pos = &editor.settings.headline;
9246 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9247 int sy = SY + pos->y;
9249 stick_element_properties_window = FALSE;
9251 SetAutomaticNumberOfGemsNeeded();
9253 UnmapLevelEditorFieldGadgets();
9255 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9258 DrawText(sx, sy, text, font_nr);
9260 DrawLevelInfoTabulatorGadgets();
9262 if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9263 DrawLevelInfoLevel();
9264 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9265 DrawLevelInfoLevelSet();
9266 else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9267 DrawLevelInfoEditor();
9270 static void DrawCustomContentArea(void)
9272 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9273 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9274 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9275 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9276 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9277 int xoffset = ED_GADGET_SPACE_DISTANCE;
9279 // add distance for potential left text (without drawing area border)
9280 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9282 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9284 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9287 static void DrawCustomChangeContentArea(void)
9289 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9290 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9291 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9292 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9293 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9294 int xoffset = ED_GADGET_SPACE_DISTANCE;
9296 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9301 static void RemoveElementContentArea(int id, int font_height)
9303 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9305 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9306 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9307 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9308 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9309 ED_GADGET_TEXT_DISTANCE + font_height);
9312 static void DrawYamYamContentAreas(void)
9314 int font_nr = FONT_TEXT_1;
9315 int font_height = getFontHeight(font_nr);
9316 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9317 int yoffset = (tilesize - font_height) / 2;
9318 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9319 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9322 // display counter to choose number of element content areas
9323 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9325 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9327 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9329 if (i < level.num_yamyam_contents)
9335 UnmapDrawingArea(id);
9337 // delete content areas in case of reducing number of them
9338 RemoveElementContentArea(id, font_height);
9342 DrawText(x, y + 0 * tilesize, "content", font_nr);
9343 DrawText(x, y + 1 * tilesize, "when", font_nr);
9344 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9347 static void DrawMagicBallContentAreas(void)
9349 int font_nr = FONT_TEXT_1;
9350 int font_height = getFontHeight(font_nr);
9351 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9352 int yoffset = (tilesize - font_height) / 2;
9353 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9354 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9357 // display counter to choose number of element content areas
9358 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9360 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9362 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9364 if (i < level.num_ball_contents)
9370 UnmapDrawingArea(id);
9372 // delete content areas in case of reducing number of them
9373 RemoveElementContentArea(id, font_height);
9377 DrawText(x, y + 0 * tilesize, "generated", font_nr);
9378 DrawText(x, y + 1 * tilesize, "when", font_nr);
9379 DrawText(x, y + 2 * tilesize, "active", font_nr);
9382 static void DrawAndroidElementArea(int element)
9384 int id = ED_DRAWING_ID_ANDROID_CONTENT;
9385 int num_elements = level.num_android_clone_elements;
9386 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9387 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9388 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9389 int xsize = MAX_ANDROID_ELEMENTS;
9392 // display counter to choose number of element areas
9393 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9395 if (drawingarea_info[id].text_left != NULL)
9396 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9398 UnmapDrawingArea(id);
9400 ModifyEditorDrawingArea(id, num_elements, 1);
9402 // delete content areas in case of reducing number of them
9403 DrawBackground(sx, sy,
9404 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9405 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9410 static void DrawGroupElementArea(int element)
9412 int id = ED_DRAWING_ID_GROUP_CONTENT;
9413 int num_elements = group_element_info.num_elements;
9414 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9415 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9416 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9417 int xsize = MAX_ELEMENTS_IN_GROUP;
9420 if (drawingarea_info[id].text_left != NULL)
9421 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9423 UnmapDrawingArea(id);
9425 ModifyEditorDrawingArea(id, num_elements, 1);
9427 // delete content areas in case of reducing number of them
9428 DrawBackground(sx, sy,
9429 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9430 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9435 static void DrawPlayerInitialInventoryArea(int element)
9437 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9438 int player_nr = GET_PLAYER_NR(element);
9439 int num_elements = level.initial_inventory_size[player_nr];
9440 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9441 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9442 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9443 int xsize = MAX_INITIAL_INVENTORY_SIZE;
9446 // determine horizontal position to the right of specified gadget
9447 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9448 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9449 ED_DRAWINGAREA_TEXT_DISTANCE);
9451 // determine horizontal offset for leading text
9452 if (drawingarea_info[id].text_left != NULL)
9453 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9455 UnmapDrawingArea(id);
9457 ModifyEditorDrawingArea(id, num_elements, 1);
9459 // delete content areas in case of reducing number of them
9460 DrawBackground(sx, sy,
9461 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9462 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9467 static void DrawEnvelopeTextArea(int envelope_nr)
9469 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9470 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9473 DrawBackground(gi->x, gi->y, gi->width, gi->height);
9475 if (envelope_nr != -1)
9476 textarea_info[id].value = level.envelope[envelope_nr].text;
9478 ModifyGadget(gi, GDI_AREA_SIZE,
9479 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9480 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9483 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9486 static void DrawPropertiesInfo(void)
9495 // configurable properties
9497 { EP_WALKABLE_OVER, "- player can walk over it" },
9498 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
9499 { EP_WALKABLE_UNDER, "- player can walk under it" },
9500 { EP_PASSABLE_OVER, "- player can pass over it" },
9501 { EP_PASSABLE_INSIDE, "- player can pass through it" },
9502 { EP_PASSABLE_UNDER, "- player can pass under it" },
9503 { EP_PROTECTED, "- player is protected by it" },
9505 { EP_DIGGABLE, "- can be digged away" },
9506 { EP_COLLECTIBLE, "- can be collected" },
9507 { EP_DROPPABLE, "- can be dropped after collecting" },
9508 { EP_THROWABLE, "- can be thrown after collecting" },
9509 { EP_PUSHABLE, "- can be pushed" },
9511 { EP_CAN_FALL, "- can fall" },
9512 { EP_CAN_MOVE, "- can move" },
9514 { EP_CAN_SMASH_PLAYER, "- can smash player" },
9516 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
9518 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
9520 { EP_SLIPPERY, "- slippery for falling elements" },
9521 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
9523 { EP_DONT_RUN_INTO, "- deadly when running into" },
9524 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
9525 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
9526 { EP_DONT_TOUCH, "- deadly when touching" },
9528 { EP_INDESTRUCTIBLE, "- indestructible" },
9530 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
9531 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
9532 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
9534 { EP_CAN_CHANGE, "- can change to other element" },
9536 // pre-defined properties
9537 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
9538 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
9539 { EP_SWITCHABLE, "- can be switched" },
9541 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
9546 char *filename = getElementDescriptionFilename(properties_element);
9547 char *percentage_text = "In this level: ";
9548 char *properties_text = "Standard properties: ";
9549 char *description_text = "Description:";
9550 char *no_description_text = "No description available.";
9551 char *none_text = "None";
9553 int num_elements_in_level;
9554 int num_standard_properties = 0;
9555 int font1_nr = FONT_TEXT_1;
9556 int font2_nr = FONT_TEXT_2;
9557 int font1_width = getFontWidth(font1_nr);
9558 int font1_height = getFontHeight(font1_nr);
9559 int font2_height = getFontHeight(font2_nr);
9560 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9561 int font2_yoffset = (font1_height - font2_height) / 2;
9562 int percentage_text_len = strlen(percentage_text) * font1_width;
9563 int properties_text_len = strlen(properties_text) * font1_width;
9564 int xpos = ED_ELEMENT_SETTINGS_X(0);
9565 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9568 if (setup.editor.show_element_token)
9570 int font3_nr = FONT_TEXT_3;
9571 int font3_height = getFontHeight(font3_nr);
9573 DrawTextF(xpos, ypos, font3_nr,
9574 "[%s]", element_info[properties_element].token_name);
9576 ypos += 2 * font3_height;
9579 // ----- print number of elements / percentage of this element in level
9581 num_elements_in_level = 0;
9582 for (y = 0; y < lev_fieldy; y++)
9583 for (x = 0; x < lev_fieldx; x++)
9584 if (Tile[x][y] == properties_element)
9585 num_elements_in_level++;
9586 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9588 DrawTextS(xpos, ypos, font1_nr, percentage_text);
9590 if (num_elements_in_level > 0)
9591 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9592 "%d (%.2f %%)", num_elements_in_level, percentage);
9594 DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9597 ypos += 2 * MAX(font1_height, font2_height);
9599 // ----- print standard properties of this element
9601 DrawTextS(xpos, ypos, font1_nr, properties_text);
9603 ypos += line1_height;
9605 for (i = 0; properties[i].value != -1; i++)
9607 if (!HAS_PROPERTY(properties_element, properties[i].value))
9610 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9612 ypos += font2_height;
9614 num_standard_properties++;
9617 if (num_standard_properties == 0)
9619 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9620 font2_nr, none_text);
9622 ypos -= (line1_height - font1_height);
9625 ypos += MAX(font1_height, font2_height);
9627 // ----- print special description of this element
9629 PrintInfoText(description_text, font1_nr, xpos, ypos);
9631 ypos += line1_height;
9633 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9634 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9637 #define TEXT_COLLECTING "Score for collecting"
9638 #define TEXT_SMASHING "Score for smashing"
9639 #define TEXT_SLURPING "Score for slurping robot"
9640 #define TEXT_CRACKING "Score for cracking"
9641 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
9642 #define TEXT_DURATION "Duration when activated"
9643 #define TEXT_DELAY_ON "Delay before activating"
9644 #define TEXT_DELAY_OFF "Delay before deactivating"
9645 #define TEXT_DELAY_EXPLODING "Delay before exploding"
9646 #define TEXT_DELAY_MOVING "Delay before moving"
9647 #define TEXT_BALL_DELAY "Element generation delay"
9648 #define TEXT_MOVE_SPEED "Speed of android moving"
9649 #define TEXT_CLONE_SPEED "Speed of android cloning"
9650 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
9651 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
9652 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
9653 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
9654 #define TEXT_TIME_BONUS "Extra time to solve level"
9661 } elements_with_counter[] =
9663 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
9664 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
9665 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
9666 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
9667 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9668 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
9669 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
9670 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
9671 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
9672 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
9673 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
9674 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
9675 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9676 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9677 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
9678 { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
9679 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
9680 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
9681 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
9682 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
9683 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9684 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9685 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9686 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9687 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9688 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9689 { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
9690 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9691 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9692 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9693 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
9694 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9695 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9696 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
9697 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
9698 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
9699 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
9700 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
9701 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9702 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9703 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9704 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9705 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9706 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
9707 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9708 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
9709 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9710 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9711 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9712 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
9713 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
9714 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
9715 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9716 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9717 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9718 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9719 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
9720 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
9721 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
9722 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
9723 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
9724 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
9725 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
9726 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
9727 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
9728 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
9729 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
9730 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
9731 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
9732 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
9733 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
9734 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
9735 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
9736 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
9737 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9738 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9739 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9740 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9741 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
9742 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9743 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9744 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
9745 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
9747 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
9748 { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
9749 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
9750 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
9751 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
9752 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
9753 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
9754 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
9755 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
9756 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
9757 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
9758 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
9759 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
9760 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
9761 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
9762 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
9764 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
9765 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
9766 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
9767 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
9768 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
9769 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
9770 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
9771 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
9772 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
9773 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
9774 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
9775 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
9776 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
9777 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9778 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
9783 static boolean checkPropertiesConfig(int element)
9787 if (IS_GEM(element) ||
9788 IS_CUSTOM_ELEMENT(element) ||
9789 IS_GROUP_ELEMENT(element) ||
9790 IS_BALLOON_ELEMENT(element) ||
9791 IS_ENVELOPE(element) ||
9792 IS_MM_MCDUFFIN(element) ||
9793 IS_DF_LASER(element) ||
9794 ELEM_IS_PLAYER(element) ||
9795 HAS_EDITOR_CONTENT(element) ||
9796 CAN_GROW(element) ||
9797 COULD_MOVE_INTO_ACID(element) ||
9798 MAYBE_DONT_COLLIDE_WITH(element) ||
9799 element == EL_SOKOBAN_OBJECT ||
9800 element == EL_SOKOBAN_FIELD_EMPTY ||
9801 element == EL_SOKOBAN_FIELD_FULL)
9804 for (i = 0; elements_with_counter[i].element != -1; i++)
9805 if (elements_with_counter[i].element == element)
9811 static void SetAutomaticNumberOfGemsNeeded(void)
9815 if (!level.auto_count_gems)
9818 level.gems_needed = 0;
9820 for (x = 0; x < lev_fieldx; x++)
9822 for (y = 0; y < lev_fieldy; y++)
9824 int element = Tile[x][y];
9829 case EL_EMERALD_YELLOW:
9830 case EL_EMERALD_RED:
9831 case EL_EMERALD_PURPLE:
9833 case EL_WALL_EMERALD:
9834 case EL_WALL_EMERALD_YELLOW:
9835 case EL_WALL_EMERALD_RED:
9836 case EL_WALL_EMERALD_PURPLE:
9837 case EL_WALL_BD_DIAMOND:
9839 case EL_SP_INFOTRON:
9842 level.gems_needed++;
9846 case EL_WALL_DIAMOND:
9847 level.gems_needed += 3;
9852 level.gems_needed += 5;
9856 case EL_WALL_CRYSTAL:
9857 level.gems_needed += 8;
9866 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9869 static void DrawPropertiesConfig(void)
9871 boolean draw_footer_line = FALSE;
9872 int max_num_element_counters = 4;
9873 int num_element_counters = 0;
9876 if (!checkPropertiesConfig(properties_element))
9878 int xpos = ED_ELEMENT_SETTINGS_X(0);
9879 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9881 PrintInfoText("No configuration options available.",
9882 FONT_TEXT_1, xpos, ypos);
9887 // check if there are elements where a value can be chosen for
9888 for (i = 0; elements_with_counter[i].element != -1; i++)
9890 if (elements_with_counter[i].element == properties_element)
9892 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9894 counterbutton_info[counter_id].y =
9895 ED_ELEMENT_SETTINGS_YPOS(
9896 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
9897 (CAN_GROW(properties_element) ? 1 : 0) +
9898 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
9899 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9900 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
9901 num_element_counters);
9903 counterbutton_info[counter_id].value = elements_with_counter[i].value;
9904 counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9906 if (properties_element == EL_GAME_OF_LIFE ||
9907 properties_element == EL_BIOMAZE)
9909 counterbutton_info[counter_id].min_value = 0; // min neighbours
9910 counterbutton_info[counter_id].max_value = 8; // max neighbours
9914 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
9915 counterbutton_info[counter_id].min_value = MIN_SCORE;
9916 counterbutton_info[counter_id].max_value = MAX_SCORE;
9919 MapCounterButtons(counter_id);
9921 num_element_counters++;
9922 if (num_element_counters >= max_num_element_counters)
9927 if (HAS_EDITOR_CONTENT(properties_element))
9929 // draw stickybutton gadget
9930 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9932 if (IS_AMOEBOID(properties_element))
9933 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9934 else if (properties_element == EL_YAMYAM ||
9935 properties_element == EL_YAMYAM_LEFT ||
9936 properties_element == EL_YAMYAM_RIGHT ||
9937 properties_element == EL_YAMYAM_UP ||
9938 properties_element == EL_YAMYAM_DOWN)
9939 DrawYamYamContentAreas();
9940 else if (properties_element == EL_EMC_MAGIC_BALL)
9942 DrawMagicBallContentAreas();
9944 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9945 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
9947 else if (properties_element == EL_EMC_ANDROID)
9948 DrawAndroidElementArea(properties_element);
9951 if (ELEM_IS_PLAYER(properties_element))
9953 int player_nr = GET_PLAYER_NR(properties_element);
9955 // these properties can be set for every player individually
9957 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9959 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
9960 &level.start_element[player_nr];
9961 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
9962 &level.artwork_element[player_nr];
9963 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
9964 &level.explosion_element[player_nr];
9966 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
9967 &level.use_start_element[player_nr];
9968 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
9969 &level.use_artwork_element[player_nr];
9970 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
9971 &level.use_explosion_element[player_nr];
9972 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
9973 &level.initial_player_gravity[player_nr];
9975 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
9976 &level.initial_player_stepsize[player_nr];
9978 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
9979 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
9980 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
9981 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
9982 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
9983 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
9984 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
9985 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
9986 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
9987 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
9988 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
9989 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
9990 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
9991 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
9992 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
9994 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
9995 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
9996 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
9998 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10000 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10002 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10003 &level.initial_inventory_content[player_nr][0];
10005 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10006 &level.initial_inventory_size[player_nr];
10008 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
10009 &level.use_initial_inventory[player_nr];
10011 // draw checkbutton gadgets
10012 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
10013 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
10015 // draw counter gadgets
10016 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10018 // draw drawing area gadgets
10019 DrawPlayerInitialInventoryArea(properties_element);
10023 if (IS_GEM(properties_element))
10024 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10026 if (properties_element == EL_EM_DYNAMITE)
10027 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10029 if (COULD_MOVE_INTO_ACID(properties_element) &&
10030 !ELEM_IS_PLAYER(properties_element) &&
10031 (!IS_CUSTOM_ELEMENT(properties_element) ||
10032 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10034 // set position for checkbutton for "can move into acid"
10035 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10036 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10037 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10038 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
10039 IS_BALLOON_ELEMENT(properties_element) ||
10040 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10042 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10045 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10046 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10048 if (properties_element == EL_SPRING ||
10049 properties_element == EL_SPRING_LEFT ||
10050 properties_element == EL_SPRING_RIGHT)
10051 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10053 if (properties_element == EL_TIME_ORB_FULL)
10054 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10056 if (properties_element == EL_GAME_OF_LIFE ||
10057 properties_element == EL_BIOMAZE)
10058 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10060 if (CAN_GROW(properties_element))
10062 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10063 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10065 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10068 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10069 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10071 if (properties_element == EL_SOKOBAN_OBJECT)
10072 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10074 if (properties_element == EL_SOKOBAN_OBJECT ||
10075 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10076 properties_element == EL_SOKOBAN_FIELD_FULL)
10078 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10079 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10082 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10085 if (IS_BALLOON_ELEMENT(properties_element))
10086 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10088 if (IS_ENVELOPE(properties_element))
10090 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10091 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10092 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10093 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10094 int envelope_nr = properties_element - EL_ENVELOPE_1;
10096 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10097 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10099 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10100 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10102 // display counter to choose size of envelope text area
10103 MapCounterButtons(counter1_id);
10104 MapCounterButtons(counter2_id);
10106 // display checkbuttons to choose auto-wrap and alignment properties
10107 MapCheckbuttonGadget(button1_id);
10108 MapCheckbuttonGadget(button2_id);
10110 DrawEnvelopeTextArea(envelope_nr);
10113 if (IS_MM_MCDUFFIN(properties_element))
10115 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
10116 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
10117 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
10120 if (IS_DF_LASER(properties_element))
10122 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
10123 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
10124 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
10127 if (IS_CUSTOM_ELEMENT(properties_element))
10129 // draw stickybutton gadget
10130 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10132 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10134 // draw checkbutton gadgets
10135 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
10136 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
10137 MapCheckbuttonGadget(i);
10139 // draw counter gadgets
10140 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
10141 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
10142 MapCounterButtons(i);
10144 // draw selectbox gadgets
10145 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
10146 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
10147 MapSelectboxGadget(i);
10149 // draw textbutton gadgets
10150 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10152 // draw text input gadgets
10153 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10155 // draw drawing area gadgets
10156 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10158 draw_footer_line = TRUE;
10160 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10162 // draw checkbutton gadgets
10163 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
10164 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
10165 MapCheckbuttonGadget(i);
10167 // draw counter gadgets
10168 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
10169 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
10170 MapCounterButtons(i);
10172 // draw selectbox gadgets
10173 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
10174 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
10175 MapSelectboxGadget(i);
10177 // draw drawing area gadgets
10178 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
10179 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
10180 DrawCustomContentArea();
10183 else if (IS_GROUP_ELEMENT(properties_element))
10185 // draw stickybutton gadget
10186 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10188 // draw checkbutton gadgets
10189 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
10190 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
10192 // draw counter gadgets
10193 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
10195 // draw selectbox gadgets
10196 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
10198 // draw textbutton gadgets
10199 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
10201 // draw drawing area gadgets
10202 DrawGroupElementArea(properties_element);
10204 // draw text input gadgets
10205 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
10207 // draw drawing area gadgets
10208 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
10210 draw_footer_line = TRUE;
10213 // draw little footer border line above CE/GE use/save template gadgets
10214 if (draw_footer_line)
10216 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10217 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10218 int gd_x = gd->x + gd_gi1->border.width / 2;
10219 int gd_y = gd->y + gd_gi1->height - 1;
10220 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10222 if (tab_color != BLACK_PIXEL) // black => transparent
10223 FillRectangle(drawto,
10224 SX + ED_ELEMENT_SETTINGS_X(0),
10225 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
10227 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10231 static void DrawPropertiesChangeDrawingAreas(void)
10233 if (IS_CUSTOM_ELEMENT(properties_element))
10235 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
10236 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
10237 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
10239 DrawCustomChangeContentArea();
10242 redraw_mask |= REDRAW_FIELD;
10245 static void DrawPropertiesChange(void)
10249 // needed to initially set selectbox options for special action options
10250 setSelectboxSpecialActionOptions();
10252 // draw stickybutton gadget
10253 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10255 // draw checkbutton gadgets
10256 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
10257 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10258 MapCheckbuttonGadget(i);
10260 // draw counter gadgets
10261 for (i = ED_COUNTER_ID_CHANGE_FIRST;
10262 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10263 MapCounterButtons(i);
10265 // draw selectbox gadgets
10266 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
10267 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10268 MapSelectboxGadget(i);
10270 // draw textbutton gadgets
10271 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
10272 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10273 MapTextbuttonGadget(i);
10275 // draw graphicbutton gadgets
10276 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10277 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10278 MapGraphicbuttonGadget(i);
10280 // draw drawing area gadgets
10281 DrawPropertiesChangeDrawingAreas();
10284 static void DrawEditorElementAnimation(int x, int y)
10286 int graphic = el2img(properties_element);
10287 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10288 custom_element.ce_value_fixed_initial :
10289 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10290 custom_element.collect_score_initial : FrameCounter);
10292 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10295 static void DrawEditorElementName(int x, int y, int font_nr)
10297 char *element_name = getElementInfoText(properties_element);
10298 int font_width = getFontWidth(font_nr);
10299 int font_height = getFontHeight(font_nr);
10300 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10301 int max_chars_per_line = max_text_width / font_width;
10302 char buffer[max_chars_per_line + 1];
10304 if (strlen(element_name) <= max_chars_per_line)
10305 DrawTextS(x, y, font_nr, element_name);
10308 int next_pos = max_chars_per_line;
10310 strncpy(buffer, element_name, max_chars_per_line);
10311 buffer[max_chars_per_line] = '\0';
10313 if (element_name[max_chars_per_line] == ' ')
10319 for (i = max_chars_per_line - 1; i >= 0; i--)
10320 if (buffer[i] == ' ')
10323 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10330 DrawTextS(x, y - font_height / 2, font_nr, buffer);
10332 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10333 buffer[max_chars_per_line] = '\0';
10335 DrawTextS(x, y + font_height / 2, font_nr, buffer);
10339 static void DrawPropertiesWindow(void)
10341 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10342 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10343 int border_size = gd->border_size;
10344 int font_nr = FONT_TEXT_1;
10345 int font_height = getFontHeight(font_nr);
10346 int xoffset = TILEX + element_border + 3 * border_size;
10347 int yoffset = (TILEY - font_height) / 2;
10348 int x1 = editor.settings.element_graphic.x + element_border;
10349 int y1 = editor.settings.element_graphic.y + element_border;
10350 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10351 editor.settings.element_name.x);
10352 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10353 editor.settings.element_name.y);
10354 char *text = "Element Settings";
10355 int font2_nr = FONT_TITLE_1;
10356 struct MenuPosInfo *pos = &editor.settings.headline;
10357 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10358 int sy = SY + pos->y;
10360 stick_element_properties_window = FALSE;
10362 // make sure that previous properties edit mode exists for this element
10363 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10364 !IS_CUSTOM_ELEMENT(properties_element))
10365 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10367 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10368 !ELEM_IS_PLAYER(properties_element) &&
10369 !IS_CUSTOM_ELEMENT(properties_element))
10370 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10372 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10373 (ELEM_IS_PLAYER(properties_element) ||
10374 IS_CUSTOM_ELEMENT(properties_element)))
10375 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10377 CopyElementPropertiesToEditor(properties_element);
10379 UnmapLevelEditorFieldGadgets();
10380 UnmapLevelEditorToolboxDrawingGadgets();
10381 UnmapLevelEditorToolboxCustomGadgets();
10383 if (IS_CUSTOM_ELEMENT(properties_element) ||
10384 IS_GROUP_ELEMENT(properties_element))
10385 MapLevelEditorToolboxCustomGadgets();
10387 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10390 DrawText(sx, sy, text, font2_nr);
10392 FrameCounter = 0; // restart animation frame counter
10394 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10395 DrawEditorElementAnimation(SX + x1, SY + y1);
10396 DrawEditorElementName(x2, y2, font_nr);
10398 DrawPropertiesTabulatorGadgets();
10400 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10401 DrawPropertiesInfo();
10402 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10403 DrawPropertiesChange();
10404 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
10405 DrawPropertiesConfig();
10408 static void DrawPaletteWindow(void)
10412 UnmapLevelEditorFieldGadgets();
10414 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10417 // map buttons to select elements
10418 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10419 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10420 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10421 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10422 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10425 static void UpdateCustomElementGraphicGadgets(void)
10429 InitElementPropertiesGfxElement();
10431 ModifyEditorElementList();
10432 RedrawDrawingElements();
10434 // force redraw of all mapped drawing area gadgets
10435 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10437 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10444 static int getOpenDirectionFromTube(int element)
10448 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
10449 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
10450 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
10451 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
10452 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
10453 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
10454 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
10455 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
10456 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
10457 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
10458 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
10464 static int getTubeFromOpenDirection(int direction)
10468 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
10469 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
10470 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
10471 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
10472 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
10473 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
10474 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
10475 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
10476 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
10477 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
10478 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
10480 // if only one direction, fall back to simple tube with that direction
10481 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
10482 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
10483 case (MV_UP): return EL_TUBE_VERTICAL;
10484 case (MV_DOWN): return EL_TUBE_VERTICAL;
10490 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10492 int element_new = getTubeFromOpenDirection(direction);
10494 return (element_new != EL_EMPTY ? element_new : element_old);
10497 static int getOpenDirectionFromBelt(int element)
10499 int belt_dir = getBeltDirFromBeltElement(element);
10501 return (belt_dir == MV_LEFT ? MV_RIGHT :
10502 belt_dir == MV_RIGHT ? MV_LEFT :
10503 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10506 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10508 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10509 direction == MV_RIGHT ? MV_LEFT :
10510 direction == MV_HORIZONTAL ? MV_NONE : direction);
10512 if (direction == MV_NONE)
10515 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10518 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10521 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10523 return (element_new != EL_EMPTY ? element_new : element_old);
10526 static int getOpenDirectionFromPool(int element)
10530 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
10531 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
10532 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
10533 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
10534 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
10535 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
10541 static int getPoolFromOpenDirection(int direction)
10545 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
10546 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
10547 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
10548 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
10549 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
10550 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
10556 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10558 int element = getPoolFromOpenDirection(direction);
10559 int help_direction = getOpenDirectionFromPool(help_element);
10561 if (element == EL_EMPTY)
10563 int help_direction_vertical = help_direction & MV_VERTICAL;
10565 element = getPoolFromOpenDirection(direction | help_direction_vertical);
10568 if (element == EL_EMPTY)
10570 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10572 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10578 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10580 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10582 return (element_new != EL_EMPTY ? element_new : element_old);
10585 static int getOpenDirectionFromPillar(int element)
10589 case EL_EMC_WALL_1: return (MV_DOWN);
10590 case EL_EMC_WALL_2: return (MV_VERTICAL);
10591 case EL_EMC_WALL_3: return (MV_UP);
10597 static int getPillarFromOpenDirection(int direction)
10601 case (MV_DOWN): return EL_EMC_WALL_1;
10602 case (MV_VERTICAL): return EL_EMC_WALL_2;
10603 case (MV_UP): return EL_EMC_WALL_3;
10609 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10611 int element_new = getPillarFromOpenDirection(direction);
10613 return (element_new != EL_EMPTY ? element_new : element_old);
10616 static int getOpenDirectionFromSteel2(int element)
10620 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
10621 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
10622 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
10623 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
10624 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
10625 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
10626 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
10627 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
10633 static int getSteel2FromOpenDirection(int direction)
10637 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
10638 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
10639 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
10640 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
10641 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
10642 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
10643 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
10644 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
10650 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10652 int element_new = getSteel2FromOpenDirection(direction);
10654 return (element_new != EL_EMPTY ? element_new : element_old);
10657 static int getOpenDirectionFromChip(int element)
10661 case EL_SP_CHIP_SINGLE: return (MV_NONE);
10662 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
10663 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
10664 case EL_SP_CHIP_TOP: return (MV_DOWN);
10665 case EL_SP_CHIP_BOTTOM: return (MV_UP);
10671 static int getChipFromOpenDirection(int direction)
10675 case (MV_NONE): return EL_SP_CHIP_SINGLE;
10676 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
10677 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
10678 case (MV_UP): return EL_SP_CHIP_BOTTOM;
10679 case (MV_DOWN): return EL_SP_CHIP_TOP;
10685 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10687 int element_new = getChipFromOpenDirection(direction);
10689 return (element_new != EL_EMPTY ? element_new : element_old);
10692 static int getClosedTube(int x, int y)
10694 static int xy[4][2] =
10701 int element_old = IntelliDrawBuffer[x][y];
10702 int direction_old = getOpenDirectionFromTube(element_old);
10703 int direction_new = MV_NONE;
10706 for (i = 0; i < NUM_DIRECTIONS; i++)
10708 int xx = x + xy[i][0];
10709 int yy = y + xy[i][1];
10710 int dir = MV_DIR_FROM_BIT(i);
10711 int dir_opposite = MV_DIR_OPPOSITE(dir);
10713 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10714 (direction_old & dir) &&
10715 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10716 direction_new |= dir;
10719 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10722 static int getClosedBelt(int x, int y)
10724 static int xy[4][2] =
10731 int element_old = IntelliDrawBuffer[x][y];
10732 int nr = getBeltNrFromBeltElement(element_old);
10733 int direction_old = getOpenDirectionFromBelt(element_old);
10734 int direction_new = MV_NONE;
10737 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10739 int xx = x + xy[i][0];
10740 int yy = y + xy[i][1];
10741 int dir = MV_DIR_FROM_BIT(i);
10742 int dir_opposite = MV_DIR_OPPOSITE(dir);
10744 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10745 (direction_old & dir) &&
10746 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10747 direction_new |= dir;
10750 return getBeltFromNrAndOpenDirection(nr, direction_new);
10753 static int getClosedPool(int x, int y)
10755 static int xy[4][2] =
10762 int element_old = IntelliDrawBuffer[x][y];
10763 int direction_old = getOpenDirectionFromPool(element_old);
10764 int direction_new = MV_NONE;
10767 for (i = 0; i < NUM_DIRECTIONS; i++)
10769 int xx = x + xy[i][0];
10770 int yy = y + xy[i][1];
10771 int dir = MV_DIR_FROM_BIT(i);
10772 int dir_opposite = MV_DIR_OPPOSITE(dir);
10774 if (IN_LEV_FIELD(xx, yy) &&
10775 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10776 (direction_old & dir) &&
10777 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10778 direction_new |= dir;
10781 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10784 static int getClosedPillar(int x, int y)
10786 static int xy[4][2] =
10793 int element_old = IntelliDrawBuffer[x][y];
10794 int direction_old = getOpenDirectionFromPillar(element_old);
10795 int direction_new = MV_NONE;
10798 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10800 int xx = x + xy[i][0];
10801 int yy = y + xy[i][1];
10802 int dir = MV_DIR_FROM_BIT(i);
10803 int dir_opposite = MV_DIR_OPPOSITE(dir);
10805 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10806 (direction_old & dir) &&
10807 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10808 direction_new |= dir;
10811 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10814 static int getClosedSteel2(int x, int y)
10816 static int xy[4][2] =
10823 int element_old = IntelliDrawBuffer[x][y];
10824 int direction_old = getOpenDirectionFromSteel2(element_old);
10825 int direction_new = MV_NONE;
10828 for (i = 0; i < NUM_DIRECTIONS; i++)
10830 int xx = x + xy[i][0];
10831 int yy = y + xy[i][1];
10832 int dir = MV_DIR_FROM_BIT(i);
10833 int dir_opposite = MV_DIR_OPPOSITE(dir);
10835 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10836 (direction_old & dir) &&
10837 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10838 direction_new |= dir;
10841 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10844 static int getClosedChip(int x, int y)
10846 static int xy[4][2] =
10853 int element_old = IntelliDrawBuffer[x][y];
10854 int direction_old = getOpenDirectionFromChip(element_old);
10855 int direction_new = MV_NONE;
10858 for (i = 0; i < NUM_DIRECTIONS; i++)
10860 int xx = x + xy[i][0];
10861 int yy = y + xy[i][1];
10862 int dir = MV_DIR_FROM_BIT(i);
10863 int dir_opposite = MV_DIR_OPPOSITE(dir);
10865 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10866 (direction_old & dir) &&
10867 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10868 direction_new |= dir;
10871 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10874 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10875 boolean change_level)
10877 int sx = x - level_xpos;
10878 int sy = y - level_ypos;
10879 int old_element = Tile[x][y];
10880 int new_element = element;
10881 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10882 boolean draw_masked = FALSE;
10884 if (IS_MM_WALL_EDITOR(element))
10886 element = map_mm_wall_element_editor(element) | new_bitmask;
10888 if (IS_MM_WALL(old_element))
10889 element |= MM_WALL_BITS(old_element);
10892 draw_masked = TRUE;
10894 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10896 int element_changed = old_element & ~new_bitmask;
10898 if (MM_WALL_BITS(element_changed) != 0)
10899 element = element_changed;
10902 IntelliDrawBuffer[x][y] = element;
10905 Tile[x][y] = element;
10907 if (IN_ED_FIELD(sx, sy))
10909 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
10910 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
10911 else if (draw_masked)
10912 DrawEditorElementThruMask(sx, sy, element);
10914 DrawEditorElement(sx, sy, element);
10918 static void SetElementSimple(int x, int y, int element, boolean change_level)
10920 SetElementSimpleExt(x, y, 0, 0, element, change_level);
10923 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10924 int x2, int y2, int *element2,
10925 int (*close_function)(int, int),
10926 boolean change_level)
10928 // set neighbour elements to newly determined connections
10929 SetElementSimple(x1, y1, *element1, change_level);
10930 SetElementSimple(x2, y2, *element2, change_level);
10932 // remove all open connections of neighbour elements
10933 *element1 = close_function(x1, y1);
10934 *element2 = close_function(x2, y2);
10936 // set neighbour elements to new, minimized connections
10937 SetElementSimple(x1, y1, *element1, change_level);
10938 SetElementSimple(x2, y2, *element2, change_level);
10941 static void SetElementIntelliDraw(int x, int y, int new_element,
10942 boolean change_level, int button)
10944 static int xy[4][2] =
10951 static int last_x = -1;
10952 static int last_y = -1;
10954 if (new_element == EL_UNDEFINED)
10962 int old_element = IntelliDrawBuffer[x][y];
10964 if (IS_TUBE(new_element))
10966 int last_element_new = EL_UNDEFINED;
10967 int direction = MV_NONE;
10970 // if old element is of same kind, keep all existing directions
10971 if (IS_TUBE(old_element))
10972 direction |= getOpenDirectionFromTube(old_element);
10974 for (i = 0; i < NUM_DIRECTIONS; i++)
10976 int xx = x + xy[i][0];
10977 int yy = y + xy[i][1];
10979 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10980 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
10982 int dir = MV_DIR_FROM_BIT(i);
10983 int dir_opposite = MV_DIR_OPPOSITE(dir);
10984 int last_element_old = IntelliDrawBuffer[last_x][last_y];
10985 int last_direction_old = getOpenDirectionFromTube(last_element_old);
10986 int last_direction_new = last_direction_old | dir_opposite;
10988 last_element_new = getTubeFromOpenDirection(last_direction_new);
10994 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
10996 if (last_element_new != EL_UNDEFINED)
10997 MergeAndCloseNeighbourElements(x, y, &new_element,
10998 last_x, last_y, &last_element_new,
10999 getClosedTube, change_level);
11001 else if (IS_BELT(new_element))
11003 int belt_nr = getBeltNrFromBeltElement(new_element);
11004 int last_element_new = EL_UNDEFINED;
11005 int direction = MV_NONE;
11008 // if old element is of same kind, keep all existing directions
11009 if (IS_BELT(old_element))
11010 direction |= getOpenDirectionFromBelt(old_element);
11012 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11014 int xx = x + xy[i][0];
11015 int yy = y + xy[i][1];
11017 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11018 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11020 int dir = MV_DIR_FROM_BIT(i);
11021 int dir_opposite = MV_DIR_OPPOSITE(dir);
11022 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11023 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11024 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11025 int last_direction_new = last_direction_old | dir_opposite;
11027 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11028 last_direction_new);
11033 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11035 if (last_element_new != EL_UNDEFINED)
11036 MergeAndCloseNeighbourElements(x, y, &new_element,
11037 last_x, last_y, &last_element_new,
11038 getClosedBelt, change_level);
11040 else if (IS_ACID_POOL_OR_ACID(new_element))
11042 int last_element_new = EL_UNDEFINED;
11043 int direction = MV_NONE;
11046 // if old element is of same kind, keep all existing directions
11047 if (IS_ACID_POOL_OR_ACID(old_element))
11048 direction |= getOpenDirectionFromPool(old_element);
11050 for (i = 0; i < NUM_DIRECTIONS; i++)
11052 int xx = x + xy[i][0];
11053 int yy = y + xy[i][1];
11055 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11056 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11058 int dir = MV_DIR_FROM_BIT(i);
11059 int dir_opposite = MV_DIR_OPPOSITE(dir);
11060 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11061 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11062 int last_direction_new = last_direction_old | dir_opposite;
11064 last_element_new = getPoolFromOpenDirection(last_direction_new);
11070 // special corrections needed for intuitively correct acid pool drawing
11071 if (last_element_new == EL_EMPTY)
11072 last_element_new = new_element;
11073 else if (last_element_new != EL_UNDEFINED)
11074 new_element = last_element_new;
11076 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11078 if (last_element_new != EL_UNDEFINED)
11079 MergeAndCloseNeighbourElements(x, y, &new_element,
11080 last_x, last_y, &last_element_new,
11081 getClosedPool, change_level);
11083 else if (IS_EMC_PILLAR(new_element))
11085 int last_element_new = EL_UNDEFINED;
11086 int direction = MV_NONE;
11089 // if old element is of same kind, keep all existing directions
11090 if (IS_EMC_PILLAR(old_element))
11091 direction |= getOpenDirectionFromPillar(old_element);
11093 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11095 int xx = x + xy[i][0];
11096 int yy = y + xy[i][1];
11098 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11099 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11101 int dir = MV_DIR_FROM_BIT(i);
11102 int dir_opposite = MV_DIR_OPPOSITE(dir);
11103 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11104 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11105 int last_direction_new = last_direction_old | dir_opposite;
11107 last_element_new = getPillarFromOpenDirection(last_direction_new);
11113 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11115 if (last_element_new != EL_UNDEFINED)
11116 MergeAndCloseNeighbourElements(x, y, &new_element,
11117 last_x, last_y, &last_element_new,
11118 getClosedPillar, change_level);
11120 else if (IS_DC_STEELWALL_2(new_element))
11122 int last_element_new = EL_UNDEFINED;
11123 int direction = MV_NONE;
11126 // if old element is of same kind, keep all existing directions
11127 if (IS_DC_STEELWALL_2(old_element))
11128 direction |= getOpenDirectionFromSteel2(old_element);
11130 for (i = 0; i < NUM_DIRECTIONS; i++)
11132 int xx = x + xy[i][0];
11133 int yy = y + xy[i][1];
11135 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11136 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11138 int dir = MV_DIR_FROM_BIT(i);
11139 int dir_opposite = MV_DIR_OPPOSITE(dir);
11140 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11141 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
11142 int last_direction_new = last_direction_old | dir_opposite;
11144 last_element_new = getSteel2FromOpenDirection(last_direction_new);
11150 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
11152 if (last_element_new != EL_UNDEFINED)
11153 MergeAndCloseNeighbourElements(x, y, &new_element,
11154 last_x, last_y, &last_element_new,
11155 getClosedSteel2, change_level);
11157 else if (IS_SP_CHIP(new_element))
11159 int last_element_new = EL_UNDEFINED;
11160 int direction = MV_NONE;
11163 // (do not keep existing directions, regardless of kind of old element)
11165 for (i = 0; i < NUM_DIRECTIONS; i++)
11167 int xx = x + xy[i][0];
11168 int yy = y + xy[i][1];
11170 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11171 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
11173 int dir = MV_DIR_FROM_BIT(i);
11174 int dir_opposite = MV_DIR_OPPOSITE(dir);
11175 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11176 int last_direction_old = getOpenDirectionFromChip(last_element_old);
11177 int last_direction_new = last_direction_old | dir_opposite;
11179 if (last_direction_old == MV_NONE)
11181 last_element_new = getChipFromOpenDirection(last_direction_new);
11184 else if (last_direction_old & (dir | dir_opposite))
11186 direction |= MV_DIR_OPPOSITE(last_direction_old);
11190 direction |= MV_DIR_OPPOSITE(dir);
11195 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
11197 if (last_element_new != EL_UNDEFINED)
11198 MergeAndCloseNeighbourElements(x, y, &new_element,
11199 last_x, last_y, &last_element_new,
11200 getClosedChip, change_level);
11202 else if (IS_SP_HARDWARE_BASE(new_element))
11204 int nr = GetSimpleRandom(6);
11206 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
11207 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
11208 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
11209 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
11210 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
11212 else if (new_element == EL_SP_HARDWARE_GREEN ||
11213 new_element == EL_SP_HARDWARE_BLUE ||
11214 new_element == EL_SP_HARDWARE_RED)
11216 int nr = GetSimpleRandom(3);
11218 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
11219 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
11221 else if (IS_GROUP_ELEMENT(new_element))
11223 boolean connected_drawing = FALSE;
11226 for (i = 0; i < NUM_DIRECTIONS; i++)
11228 int xx = x + xy[i][0];
11229 int yy = y + xy[i][1];
11231 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11232 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
11233 connected_drawing = TRUE;
11236 if (!connected_drawing)
11237 ResolveGroupElement(new_element);
11239 new_element = GetElementFromGroupElement(new_element);
11241 else if (IS_BELT_SWITCH(old_element))
11243 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
11244 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
11246 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
11247 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
11249 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
11253 static int swappable_elements[][2] =
11255 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
11256 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
11257 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
11258 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
11259 { EL_EMERALD, EL_WALL_EMERALD },
11260 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
11261 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
11262 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
11263 { EL_DIAMOND, EL_WALL_DIAMOND },
11264 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
11265 { EL_GATE_1, EL_GATE_1_GRAY },
11266 { EL_GATE_2, EL_GATE_2_GRAY },
11267 { EL_GATE_3, EL_GATE_3_GRAY },
11268 { EL_GATE_4, EL_GATE_4_GRAY },
11269 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
11270 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
11271 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
11272 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
11273 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
11274 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
11275 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
11276 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
11277 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
11278 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
11279 { EL_LAMP, EL_LAMP_ACTIVE },
11280 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
11281 { EL_SP_BASE, EL_SP_BUGGY_BASE },
11282 { EL_PEARL, EL_WALL_PEARL },
11283 { EL_CRYSTAL, EL_WALL_CRYSTAL },
11284 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
11285 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
11286 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
11287 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
11288 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
11289 { EL_LANDMINE, EL_DC_LANDMINE },
11290 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
11291 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
11292 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
11293 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
11294 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
11295 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
11296 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
11297 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
11298 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
11302 static int rotatable_elements_4[][4] =
11312 EL_SPACESHIP_RIGHT,
11317 EL_BD_BUTTERFLY_UP,
11318 EL_BD_BUTTERFLY_RIGHT,
11319 EL_BD_BUTTERFLY_DOWN,
11320 EL_BD_BUTTERFLY_LEFT
11324 EL_BD_FIREFLY_RIGHT,
11325 EL_BD_FIREFLY_DOWN,
11353 EL_SP_GRAVITY_PORT_UP,
11354 EL_SP_GRAVITY_PORT_RIGHT,
11355 EL_SP_GRAVITY_PORT_DOWN,
11356 EL_SP_GRAVITY_PORT_LEFT
11359 EL_SP_GRAVITY_ON_PORT_UP,
11360 EL_SP_GRAVITY_ON_PORT_RIGHT,
11361 EL_SP_GRAVITY_ON_PORT_DOWN,
11362 EL_SP_GRAVITY_ON_PORT_LEFT
11365 EL_SP_GRAVITY_OFF_PORT_UP,
11366 EL_SP_GRAVITY_OFF_PORT_RIGHT,
11367 EL_SP_GRAVITY_OFF_PORT_DOWN,
11368 EL_SP_GRAVITY_OFF_PORT_LEFT
11377 EL_BALLOON_SWITCH_UP,
11378 EL_BALLOON_SWITCH_RIGHT,
11379 EL_BALLOON_SWITCH_DOWN,
11380 EL_BALLOON_SWITCH_LEFT
11384 EL_MM_MCDUFFIN_RIGHT,
11385 EL_MM_MCDUFFIN_DOWN,
11386 EL_MM_MCDUFFIN_LEFT
11389 EL_MM_MIRROR_FIXED_1,
11390 EL_MM_MIRROR_FIXED_4,
11391 EL_MM_MIRROR_FIXED_3,
11392 EL_MM_MIRROR_FIXED_2
11395 EL_MM_STEEL_GRID_FIXED_1,
11396 EL_MM_STEEL_GRID_FIXED_4,
11397 EL_MM_STEEL_GRID_FIXED_2,
11398 EL_MM_STEEL_GRID_FIXED_3
11401 EL_MM_WOODEN_GRID_FIXED_1,
11402 EL_MM_WOODEN_GRID_FIXED_4,
11403 EL_MM_WOODEN_GRID_FIXED_2,
11404 EL_MM_WOODEN_GRID_FIXED_3
11407 EL_MM_POLARIZER_CROSS_1,
11408 EL_MM_POLARIZER_CROSS_4,
11409 EL_MM_POLARIZER_CROSS_3,
11410 EL_MM_POLARIZER_CROSS_2
11414 EL_MM_PACMAN_RIGHT,
11426 EL_DF_RECEIVER_RIGHT,
11427 EL_DF_RECEIVER_DOWN,
11428 EL_DF_RECEIVER_LEFT
11435 static int rotatable_elements_8[][8] =
11438 EL_DF_STEEL_GRID_FIXED_1,
11439 EL_DF_STEEL_GRID_FIXED_8,
11440 EL_DF_STEEL_GRID_FIXED_7,
11441 EL_DF_STEEL_GRID_FIXED_6,
11442 EL_DF_STEEL_GRID_FIXED_5,
11443 EL_DF_STEEL_GRID_FIXED_4,
11444 EL_DF_STEEL_GRID_FIXED_3,
11445 EL_DF_STEEL_GRID_FIXED_2
11448 EL_DF_WOODEN_GRID_FIXED_1,
11449 EL_DF_WOODEN_GRID_FIXED_8,
11450 EL_DF_WOODEN_GRID_FIXED_7,
11451 EL_DF_WOODEN_GRID_FIXED_6,
11452 EL_DF_WOODEN_GRID_FIXED_5,
11453 EL_DF_WOODEN_GRID_FIXED_4,
11454 EL_DF_WOODEN_GRID_FIXED_3,
11455 EL_DF_WOODEN_GRID_FIXED_2
11458 EL_DF_STEEL_GRID_ROTATING_1,
11459 EL_DF_STEEL_GRID_ROTATING_8,
11460 EL_DF_STEEL_GRID_ROTATING_7,
11461 EL_DF_STEEL_GRID_ROTATING_6,
11462 EL_DF_STEEL_GRID_ROTATING_5,
11463 EL_DF_STEEL_GRID_ROTATING_4,
11464 EL_DF_STEEL_GRID_ROTATING_3,
11465 EL_DF_STEEL_GRID_ROTATING_2
11468 EL_DF_WOODEN_GRID_ROTATING_1,
11469 EL_DF_WOODEN_GRID_ROTATING_8,
11470 EL_DF_WOODEN_GRID_ROTATING_7,
11471 EL_DF_WOODEN_GRID_ROTATING_6,
11472 EL_DF_WOODEN_GRID_ROTATING_5,
11473 EL_DF_WOODEN_GRID_ROTATING_4,
11474 EL_DF_WOODEN_GRID_ROTATING_3,
11475 EL_DF_WOODEN_GRID_ROTATING_2
11482 static int rotatable_elements_16[][16] =
11503 EL_MM_TELEPORTER_5,
11504 EL_MM_TELEPORTER_4,
11505 EL_MM_TELEPORTER_3,
11506 EL_MM_TELEPORTER_2,
11507 EL_MM_TELEPORTER_1,
11508 EL_MM_TELEPORTER_16,
11509 EL_MM_TELEPORTER_15,
11510 EL_MM_TELEPORTER_14,
11511 EL_MM_TELEPORTER_13,
11512 EL_MM_TELEPORTER_12,
11513 EL_MM_TELEPORTER_11,
11514 EL_MM_TELEPORTER_10,
11515 EL_MM_TELEPORTER_9,
11516 EL_MM_TELEPORTER_8,
11517 EL_MM_TELEPORTER_7,
11521 EL_MM_TELEPORTER_RED_5,
11522 EL_MM_TELEPORTER_RED_4,
11523 EL_MM_TELEPORTER_RED_3,
11524 EL_MM_TELEPORTER_RED_2,
11525 EL_MM_TELEPORTER_RED_1,
11526 EL_MM_TELEPORTER_RED_16,
11527 EL_MM_TELEPORTER_RED_15,
11528 EL_MM_TELEPORTER_RED_14,
11529 EL_MM_TELEPORTER_RED_13,
11530 EL_MM_TELEPORTER_RED_12,
11531 EL_MM_TELEPORTER_RED_11,
11532 EL_MM_TELEPORTER_RED_10,
11533 EL_MM_TELEPORTER_RED_9,
11534 EL_MM_TELEPORTER_RED_8,
11535 EL_MM_TELEPORTER_RED_7,
11536 EL_MM_TELEPORTER_RED_6
11539 EL_MM_TELEPORTER_YELLOW_5,
11540 EL_MM_TELEPORTER_YELLOW_4,
11541 EL_MM_TELEPORTER_YELLOW_3,
11542 EL_MM_TELEPORTER_YELLOW_2,
11543 EL_MM_TELEPORTER_YELLOW_1,
11544 EL_MM_TELEPORTER_YELLOW_16,
11545 EL_MM_TELEPORTER_YELLOW_15,
11546 EL_MM_TELEPORTER_YELLOW_14,
11547 EL_MM_TELEPORTER_YELLOW_13,
11548 EL_MM_TELEPORTER_YELLOW_12,
11549 EL_MM_TELEPORTER_YELLOW_11,
11550 EL_MM_TELEPORTER_YELLOW_10,
11551 EL_MM_TELEPORTER_YELLOW_9,
11552 EL_MM_TELEPORTER_YELLOW_8,
11553 EL_MM_TELEPORTER_YELLOW_7,
11554 EL_MM_TELEPORTER_YELLOW_6
11557 EL_MM_TELEPORTER_GREEN_5,
11558 EL_MM_TELEPORTER_GREEN_4,
11559 EL_MM_TELEPORTER_GREEN_3,
11560 EL_MM_TELEPORTER_GREEN_2,
11561 EL_MM_TELEPORTER_GREEN_1,
11562 EL_MM_TELEPORTER_GREEN_16,
11563 EL_MM_TELEPORTER_GREEN_15,
11564 EL_MM_TELEPORTER_GREEN_14,
11565 EL_MM_TELEPORTER_GREEN_13,
11566 EL_MM_TELEPORTER_GREEN_12,
11567 EL_MM_TELEPORTER_GREEN_11,
11568 EL_MM_TELEPORTER_GREEN_10,
11569 EL_MM_TELEPORTER_GREEN_9,
11570 EL_MM_TELEPORTER_GREEN_8,
11571 EL_MM_TELEPORTER_GREEN_7,
11572 EL_MM_TELEPORTER_GREEN_6
11575 EL_MM_TELEPORTER_BLUE_5,
11576 EL_MM_TELEPORTER_BLUE_4,
11577 EL_MM_TELEPORTER_BLUE_3,
11578 EL_MM_TELEPORTER_BLUE_2,
11579 EL_MM_TELEPORTER_BLUE_1,
11580 EL_MM_TELEPORTER_BLUE_16,
11581 EL_MM_TELEPORTER_BLUE_15,
11582 EL_MM_TELEPORTER_BLUE_14,
11583 EL_MM_TELEPORTER_BLUE_13,
11584 EL_MM_TELEPORTER_BLUE_12,
11585 EL_MM_TELEPORTER_BLUE_11,
11586 EL_MM_TELEPORTER_BLUE_10,
11587 EL_MM_TELEPORTER_BLUE_9,
11588 EL_MM_TELEPORTER_BLUE_8,
11589 EL_MM_TELEPORTER_BLUE_7,
11590 EL_MM_TELEPORTER_BLUE_6
11594 EL_MM_POLARIZER_16,
11595 EL_MM_POLARIZER_15,
11596 EL_MM_POLARIZER_14,
11597 EL_MM_POLARIZER_13,
11598 EL_MM_POLARIZER_12,
11599 EL_MM_POLARIZER_11,
11600 EL_MM_POLARIZER_10,
11629 EL_DF_MIRROR_ROTATING_1,
11630 EL_DF_MIRROR_ROTATING_16,
11631 EL_DF_MIRROR_ROTATING_15,
11632 EL_DF_MIRROR_ROTATING_14,
11633 EL_DF_MIRROR_ROTATING_13,
11634 EL_DF_MIRROR_ROTATING_12,
11635 EL_DF_MIRROR_ROTATING_11,
11636 EL_DF_MIRROR_ROTATING_10,
11637 EL_DF_MIRROR_ROTATING_9,
11638 EL_DF_MIRROR_ROTATING_8,
11639 EL_DF_MIRROR_ROTATING_7,
11640 EL_DF_MIRROR_ROTATING_6,
11641 EL_DF_MIRROR_ROTATING_5,
11642 EL_DF_MIRROR_ROTATING_4,
11643 EL_DF_MIRROR_ROTATING_3,
11644 EL_DF_MIRROR_ROTATING_2
11653 for (i = 0; swappable_elements[i][0] != -1; i++)
11655 int element1 = swappable_elements[i][0];
11656 int element2 = swappable_elements[i][1];
11658 if (old_element == element1 || old_element == element2)
11659 new_element = (old_element == element1 ? element2 : element1);
11662 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11664 for (j = 0; j < 4; j++)
11666 int element = rotatable_elements_4[i][j];
11668 if (old_element == element)
11669 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11670 button == 2 ? rotatable_elements_4[i][0] :
11671 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11676 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11678 for (j = 0; j < 8; j++)
11680 int element = rotatable_elements_8[i][j];
11682 if (old_element == element)
11683 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11684 button == 2 ? rotatable_elements_8[i][0] :
11685 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11690 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11692 for (j = 0; j < 16; j++)
11694 int element = rotatable_elements_16[i][j];
11696 if (old_element == element)
11697 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11698 button == 2 ? rotatable_elements_16[i][0] :
11699 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
11704 if (old_element != new_element)
11706 int max_infotext_len = getMaxInfoTextLength();
11707 char infotext[MAX_OUTPUT_LINESIZE + 1];
11709 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11710 infotext[max_infotext_len] = '\0';
11712 ClearEditorGadgetInfoText();
11714 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11719 SetElementSimple(x, y, new_element, change_level);
11725 static void ResetIntelliDraw(void)
11729 for (x = 0; x < lev_fieldx; x++)
11730 for (y = 0; y < lev_fieldy; y++)
11731 IntelliDrawBuffer[x][y] = Tile[x][y];
11733 SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11736 static boolean draw_mode_hires = FALSE;
11738 static boolean isHiresTileElement(int element)
11740 return (IS_MM_WALL(element) || element == EL_EMPTY);
11743 static boolean isHiresDrawElement(int element)
11745 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
11748 static void SetDrawModeHiRes(int element)
11751 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11752 isHiresDrawElement(element));
11755 static boolean getDrawModeHiRes(void)
11757 return draw_mode_hires;
11760 static int getLoResScreenPos(int pos)
11762 return (getDrawModeHiRes() ? pos / 2 : pos);
11765 static int getLoResScreenMod(int pos)
11767 return (getDrawModeHiRes() ? pos % 2 : 0);
11770 static void SetElementExt(int x, int y, int dx, int dy, int element,
11771 boolean change_level, int button)
11774 SetElementSimple(x, y, Tile[x][y], change_level);
11775 else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11776 SetElementIntelliDraw(x, y, element, change_level, button);
11778 SetElementSimpleExt(x, y, dx, dy, element, change_level);
11781 static void SetElement(int x, int y, int element)
11783 SetElementExt(x, y, 0, 0, element, TRUE, -1);
11786 static void SetElementButton(int x, int y, int dx, int dy, int element,
11789 SetElementExt(x, y, dx, dy, element, TRUE, button);
11792 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11794 int lx = getLoResScreenPos(sx2) + level_xpos;
11795 int ly = getLoResScreenPos(sy2) + level_ypos;
11796 int dx = getLoResScreenMod(sx2);
11797 int dy = getLoResScreenMod(sy2);
11799 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11802 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11809 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11812 static int getLevelElementHiRes(int lx2, int ly2)
11818 int element = Tile[lx][ly];
11819 unsigned int bitmask = (dx + 1) << (dy * 2);
11821 if (IS_MM_WALL(element))
11823 if (element & bitmask)
11824 return map_mm_wall_element(element);
11832 static void DrawLineElement(int x, int y, int element, boolean change_level)
11834 SetElementHiRes(x, y, element, change_level);
11837 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11838 int element, boolean change_level)
11840 int xsize = ABS(to_x - from_x);
11841 int ysize = ABS(to_y - from_y);
11842 int dx = (to_x < from_x ? -1 : +1);
11843 int dy = (to_y < from_y ? -1 : +1);
11846 if (from_y == to_y) // horizontal line
11848 for (i = 0; i <= xsize; i++)
11849 DrawLineElement(from_x + i * dx, from_y, element, change_level);
11851 else if (from_x == to_x) // vertical line
11853 for (i = 0; i <= ysize; i++)
11854 DrawLineElement(from_x, from_y + i * dy, element, change_level);
11856 else // diagonal line
11858 if (ysize < xsize) // a < 1
11860 float a = (float)ysize / (float)xsize;
11862 for (i = 0; i <= xsize; i++)
11865 int y = dy * (int)(a * i + 0.5);
11867 DrawLineElement(from_x + x, from_y + y, element, change_level);
11872 float a = (float)xsize / (float)ysize;
11874 for (i = 0; i <= ysize; i++)
11876 int x = dx * (int)(a * i + 0.5);
11879 DrawLineElement(from_x + x, from_y + y, element, change_level);
11885 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11886 int element, boolean change_level)
11888 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11889 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11890 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11891 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11894 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11895 int element, boolean change_level)
11900 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11902 for (y = from_y; y <= to_y; y++)
11903 DrawLine(from_x, y, to_x, y, element, change_level);
11906 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11907 int element, boolean change_level)
11909 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
11910 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
11911 int len_x = ABS(to_x - from_x);
11912 int len_y = ABS(to_y - from_y);
11915 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
11917 // not optimal (some points get drawn twice) but simple,
11918 // and fast enough for the few points we are drawing
11920 for (x = 0; x <= radius; x++)
11922 int sx, sy, sx2, sy2, lx, ly;
11924 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
11926 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11927 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11928 sx = getLoResScreenPos(sx2);
11929 sy = getLoResScreenPos(sy2);
11930 lx = sx + level_xpos;
11931 ly = sy + level_ypos;
11933 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11934 DrawLineElement(sx2, sy2, element, change_level);
11937 for (y = 0; y <= radius; y++)
11939 int sx, sy, sx2, sy2, lx, ly;
11941 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
11943 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11944 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11945 sx = getLoResScreenPos(sx2);
11946 sy = getLoResScreenPos(sy2);
11947 lx = sx + level_xpos;
11948 ly = sy + level_ypos;
11950 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11951 DrawLineElement(sx2, sy2, element, change_level);
11955 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
11956 int element, boolean change_level)
11958 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11959 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11961 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11964 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
11966 #if DRAW_CIRCLES_BUTTON_AVAILABLE
11967 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
11968 int element, boolean change_level)
11970 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11971 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11972 int mirror_to_x2 = from_x - (to_x2 - from_x);
11973 int mirror_to_y2 = from_y - (to_y2 - from_y);
11975 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11976 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
11977 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
11978 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
11982 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
11984 int from_sx, from_sy;
11988 swap_numbers(&from_x, &to_x);
11991 swap_numbers(&from_y, &to_y);
11993 from_sx = SX + from_x * ed_tilesize;
11994 from_sy = SY + from_y * ed_tilesize;
11995 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
11996 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
11998 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
11999 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12000 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12001 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12003 if (from_x == to_x && from_y == to_y)
12004 MarkTileDirty(from_x/2, from_y/2);
12006 redraw_mask |= REDRAW_FIELD;
12009 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
12010 int element, boolean change_level)
12012 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
12015 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
12016 int element, boolean change_level)
12018 if (element == -1 || change_level)
12019 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12021 DrawAreaBorder(from_x, from_y, to_x, to_y);
12024 // values for CopyBrushExt()
12025 #define CB_AREA_TO_BRUSH 0
12026 #define CB_BRUSH_TO_CURSOR 1
12027 #define CB_BRUSH_TO_LEVEL 2
12028 #define CB_DELETE_OLD_CURSOR 3
12029 #define CB_DUMP_BRUSH 4
12030 #define CB_DUMP_BRUSH_SMALL 5
12031 #define CB_CLIPBOARD_TO_BRUSH 6
12032 #define CB_BRUSH_TO_CLIPBOARD 7
12033 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12034 #define CB_UPDATE_BRUSH_POSITION 9
12036 #define MAX_CB_PART_SIZE 10
12037 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12038 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12039 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12040 MAX_CB_NUM_LINES * \
12043 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
12045 DrawLineElement(sx, sy, element, change_level);
12048 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
12049 int button, int mode)
12051 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12052 static int brush_width, brush_height;
12053 static int last_cursor_x = -1, last_cursor_y = -1;
12054 static boolean delete_old_brush = FALSE;
12055 int new_element = BUTTON_ELEMENT(button);
12058 if (mode == CB_DUMP_BRUSH ||
12059 mode == CB_DUMP_BRUSH_SMALL ||
12060 mode == CB_BRUSH_TO_CLIPBOARD ||
12061 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12063 if (edit_mode != ED_MODE_DRAWING)
12066 char part[MAX_CB_PART_SIZE + 1] = "";
12067 char text[MAX_CB_TEXT_SIZE + 1] = "";
12068 int width = (draw_with_brush ? brush_width : lev_fieldx);
12069 int height = (draw_with_brush ? brush_height : lev_fieldy);
12070 char *format = "%s%03d";
12072 for (y = 0; y < height; y++)
12073 for (x = 0; x < width; x++)
12074 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
12077 for (y = 0; y < height; y++)
12079 for (x = 0; x < width; x++)
12081 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
12082 char *prefix = (mode == CB_DUMP_BRUSH ||
12083 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
12085 if (element >= NUM_FILE_ELEMENTS)
12086 element = EL_UNKNOWN;
12088 // copy brush to level sketch text buffer for the R'n'D forum:
12089 // - large tiles: `xxx or `xxxx (0x60 ASCII)
12090 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
12091 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
12092 strcat(text, part);
12095 strcat(text, "\n");
12098 if (mode == CB_BRUSH_TO_CLIPBOARD ||
12099 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
12100 SDL_SetClipboardText(text);
12102 Print("%s", text); // print brush data to console and log file
12107 if (mode == CB_CLIPBOARD_TO_BRUSH)
12109 if (edit_mode != ED_MODE_DRAWING)
12112 if (!SDL_HasClipboardText())
12114 Request("Clipboard is empty!", REQ_CONFIRM);
12119 boolean copy_to_brush = (draw_with_brush ||
12120 drawing_function == GADGET_ID_GRAB_BRUSH);
12122 // this will delete the old brush, if already drawing with a brush
12124 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
12126 // initialization is required for "odd" (incomplete) clipboard content
12127 for (x = 0; x < MAX_LEV_FIELDX; x++)
12128 for (y = 0; y < MAX_LEV_FIELDY; y++)
12129 brush_buffer[x][y] = EL_EMPTY;
12136 char *clipboard_text = SDL_GetClipboardText();
12137 char *ptr = clipboard_text;
12138 boolean allow_new_row = FALSE;
12139 boolean stop = FALSE;
12141 while (*ptr && !stop)
12143 boolean prefix_found = FALSE;
12144 boolean start_new_row = FALSE;
12146 // level sketch element number prefixes (may be multi-byte characters)
12147 char *prefix_list[] = { "`", "¸" };
12150 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
12152 char *prefix = prefix_list[i];
12154 // check if string is large enough for prefix
12155 if (strlen(ptr) < strlen(prefix))
12162 // check if string starts with prefix
12163 if (strPrefix(ptr, prefix))
12165 ptr += strlen(prefix);
12167 prefix_found = TRUE;
12173 // check if prefix found and followed by (at least) three digits
12174 if (prefix_found &&
12175 strlen(ptr) >= 3 &&
12176 ptr[0] >= '0' && ptr[0] <= '9' &&
12177 ptr[1] >= '0' && ptr[1] <= '9' &&
12178 ptr[2] >= '0' && ptr[2] <= '9')
12180 int element = ((ptr[0] - '0') * 100 +
12181 (ptr[1] - '0') * 10 +
12186 // level sketch element number might consist of four digits
12187 if (ptr[0] >= '0' && ptr[0] <= '9')
12189 element = element * 10 + (ptr[0] - '0');
12193 // remap some (historic, now obsolete) elements
12194 element = getMappedElement(element);
12196 if (element >= NUM_FILE_ELEMENTS)
12197 element = EL_UNKNOWN;
12199 brush_buffer[x][y] = element;
12201 brush_width = MAX(x + 1, brush_width);
12202 brush_height = MAX(y + 1, brush_height);
12206 if (x >= MAX_LEV_FIELDX)
12207 start_new_row = TRUE;
12209 allow_new_row = TRUE;
12213 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
12214 start_new_row = TRUE;
12216 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
12224 if (y >= MAX_LEV_FIELDY)
12227 allow_new_row = FALSE;
12231 SDL_free(clipboard_text);
12233 if (brush_width == 0 || brush_height == 0)
12235 Request("No level sketch found in clipboard!", REQ_CONFIRM);
12242 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
12245 SDL_GetMouseState(&mx, &my);
12247 // if inside drawing area, activate and draw brush at last mouse position
12248 if (mx >= gi->x && mx < gi->x + gi->width &&
12249 my >= gi->y && my < gi->y + gi->height)
12250 CopyBrushToCursor(last_cursor_x, last_cursor_y);
12252 draw_with_brush = TRUE;
12258 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
12259 brush_width, brush_height);
12261 if (!Request(request, REQ_ASK))
12264 for (x = 0; x < MAX_LEV_FIELDX; x++)
12265 for (y = 0; y < MAX_LEV_FIELDY; y++)
12266 Tile[x][y] = brush_buffer[x][y];
12268 lev_fieldx = level.fieldx = brush_width;
12269 lev_fieldy = level.fieldy = brush_height;
12271 boolean use_em_engine = TRUE;
12272 boolean use_sp_engine = TRUE;
12273 boolean use_mm_engine = TRUE;
12275 for (x = 0; x < MAX_LEV_FIELDX; x++)
12277 for (y = 0; y < MAX_LEV_FIELDY; y++)
12279 int element = Tile[x][y];
12281 if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
12282 use_em_engine = FALSE;
12284 if (!IS_SP_ELEMENT(element))
12285 use_sp_engine = FALSE;
12287 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
12288 use_mm_engine = FALSE;
12292 level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
12293 use_sp_engine ? GAME_ENGINE_TYPE_SP :
12294 use_mm_engine ? GAME_ENGINE_TYPE_MM :
12295 GAME_ENGINE_TYPE_RND);
12297 // update element selection list
12298 ReinitializeElementList();
12299 ModifyEditorElementList();
12301 SetBorderElement();
12303 DrawEditModeWindow();
12304 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12310 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
12313 if (mode == CB_AREA_TO_BRUSH)
12315 int from_lx, from_ly;
12318 swap_numbers(&from_x, &to_x);
12321 swap_numbers(&from_y, &to_y);
12323 brush_width = to_x - from_x + 1;
12324 brush_height = to_y - from_y + 1;
12326 from_lx = from_x + level_xpos;
12327 from_ly = from_y + level_ypos;
12329 for (y = 0; y < brush_height; y++)
12331 for (x = 0; x < brush_width; x++)
12333 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
12336 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
12341 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12343 delete_old_brush = FALSE;
12345 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
12346 mode == CB_BRUSH_TO_LEVEL)
12348 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
12349 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
12350 int cursor_from_x = cursor_x - brush_width / 2;
12351 int cursor_from_y = cursor_y - brush_height / 2;
12352 int border_from_x = cursor_x, border_from_y = cursor_y;
12353 int border_to_x = cursor_x, border_to_y = cursor_y;
12355 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
12356 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12358 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
12359 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
12361 delete_old_brush = FALSE;
12366 for (y = 0; y < brush_height; y++)
12368 for (x = 0; x < brush_width; x++)
12370 int sx = cursor_from_x + x;
12371 int sy = cursor_from_y + y;
12372 int lx = sx + level_xpos;
12373 int ly = sy + level_ypos;
12374 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
12375 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
12376 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
12377 brush_buffer[x][y] : new_element);
12379 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12381 if (sx < border_from_x)
12382 border_from_x = sx;
12383 else if (sx > border_to_x)
12385 if (sy < border_from_y)
12386 border_from_y = sy;
12387 else if (sy > border_to_y)
12390 DrawBrushElement(sx, sy, element, change_level);
12395 if (mode != CB_DELETE_OLD_CURSOR)
12396 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
12398 last_cursor_x = cursor_x;
12399 last_cursor_y = cursor_y;
12401 delete_old_brush = TRUE;
12404 if (mode == CB_UPDATE_BRUSH_POSITION)
12406 last_cursor_x = from_x;
12407 last_cursor_y = from_y;
12411 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
12414 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
12417 static void CopyBrushToLevel(int x, int y, int button)
12419 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
12422 static void CopyBrushToCursor(int x, int y)
12424 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
12427 static void UpdateBrushPosition(int x, int y)
12429 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
12432 static void DeleteBrushFromCursor(void)
12434 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
12437 void DumpBrush(void)
12439 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
12442 void DumpBrush_Small(void)
12444 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
12447 void CopyClipboardToBrush(void)
12449 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
12452 void CopyBrushToClipboard(void)
12454 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
12457 void CopyBrushToClipboard_Small(void)
12459 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
12462 void UndoLevelEditorOperation(void)
12464 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
12467 void RedoLevelEditorOperation(void)
12469 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
12472 static void FloodFill(int from_x, int from_y, int fill_element)
12474 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
12477 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
12479 int from_x = from_sx2 + 2 * level_xpos;
12480 int from_y = from_sy2 + 2 * level_ypos;
12481 int max_fillx = lev_fieldx * 2;
12482 int max_filly = lev_fieldy * 2;
12483 short Fill[max_fillx][max_filly];
12486 for (x = 0; x < max_fillx; x++)
12487 for (y = 0; y < max_filly; y++)
12488 Fill[x][y] = getLevelElementHiRes(x, y);
12490 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
12491 Fill, max_fillx, max_filly);
12493 for (x = 0; x < max_fillx; x++)
12494 for (y = 0; y < max_filly; y++)
12495 if (Fill[x][y] == fill_element)
12496 SetLevelElementHiRes(x, y, Fill[x][y]);
12499 // values for DrawLevelText() modes
12500 #define TEXT_INIT 0
12501 #define TEXT_SETCURSOR 1
12502 #define TEXT_WRITECHAR 2
12503 #define TEXT_BACKSPACE 3
12504 #define TEXT_NEWLINE 4
12506 #define TEXT_QUERY_TYPING 6
12508 static int DrawLevelText(int sx, int sy, char letter, int mode)
12510 static short delete_buffer[MAX_LEV_FIELDX];
12511 static int start_sx;
12512 static int last_sx, last_sy;
12513 static boolean typing = FALSE;
12514 int letter_element = EL_CHAR_ASCII0 + letter;
12515 int lx = 0, ly = 0;
12517 // map lower case letters to upper case and convert special characters
12518 if (letter >= 'a' && letter <= 'z')
12519 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
12520 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
12521 letter_element = EL_CHAR_AUMLAUT;
12522 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
12523 letter_element = EL_CHAR_OUMLAUT;
12524 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
12525 letter_element = EL_CHAR_UUMLAUT;
12526 else if (letter == '^')
12527 letter_element = EL_CHAR_COPYRIGHT;
12529 letter_element = EL_CHAR_ASCII0 + letter;
12531 if (mode != TEXT_INIT)
12536 if (mode != TEXT_SETCURSOR)
12542 lx = last_sx + level_xpos;
12543 ly = last_sy + level_ypos;
12550 DrawLevelText(0, 0, 0, TEXT_END);
12556 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12559 case TEXT_SETCURSOR:
12560 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
12561 DrawAreaBorder(sx, sy, sx, sy);
12562 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
12563 ed_tilesize, ed_tilesize);
12568 case TEXT_WRITECHAR:
12569 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12571 if (new_element1 >= EL_STEEL_CHAR_START &&
12572 new_element1 <= EL_STEEL_CHAR_END)
12573 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12575 delete_buffer[sx - start_sx] = Tile[lx][ly];
12576 Tile[lx][ly] = letter_element;
12578 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12579 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12580 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12581 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12583 DrawLevelText(0, 0, 0, TEXT_END);
12585 level.changed = TRUE;
12589 case TEXT_BACKSPACE:
12592 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12593 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
12594 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12599 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12600 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12602 DrawLevelText(0, 0, 0, TEXT_END);
12606 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12607 DrawEditorElement(sx, sy, Tile[lx][ly]);
12612 case TEXT_QUERY_TYPING:
12622 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12623 int element, boolean change_level)
12625 int lx = sx + level_xpos;
12626 int ly = sy + level_ypos;
12629 DrawEditorElement(sx, sy, Tile[lx][ly]);
12631 DrawAreaBorder(sx, sy, sx, sy);
12634 static void CheckLevelBorderElement(boolean redraw_playfield)
12636 int last_border_element = BorderElement;
12638 SetBorderElement();
12640 if (redraw_playfield && BorderElement != last_border_element)
12641 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12644 static void CopyLevelToUndoBuffer(int mode)
12646 static boolean accumulated_undo = FALSE;
12647 boolean new_undo_buffer_position = TRUE;
12650 if (undo_buffer_steps == 0)
12651 accumulated_undo = FALSE;
12655 case UNDO_IMMEDIATE:
12656 accumulated_undo = FALSE;
12659 case UNDO_ACCUMULATE:
12660 if (accumulated_undo)
12661 new_undo_buffer_position = FALSE;
12662 accumulated_undo = TRUE;
12669 if (new_undo_buffer_position)
12671 // advance position in undo buffer ring
12672 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12674 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12675 undo_buffer_steps++;
12678 // always reset redo buffer when storing level change into undo buffer
12679 redo_buffer_steps = 0;
12681 for (x = 0; x < lev_fieldx; x++)
12682 for (y = 0; y < lev_fieldy; y++)
12683 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
12685 // check if drawing operation forces change of border style
12686 CheckLevelBorderElement(TRUE);
12688 level.changed = TRUE;
12691 static void RandomPlacement(int new_element)
12693 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12694 int num_free_positions = 0;
12695 int num_percentage, num_elements;
12698 ResetIntelliDraw();
12700 // determine number of free positions for randomly placing the new element
12701 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12703 free_position[x][y] =
12704 (random_placement_background_restricted ?
12705 Tile[x][y] == random_placement_background_element :
12706 Tile[x][y] != new_element);
12708 if (free_position[x][y])
12709 num_free_positions++;
12712 // determine number of new elements to place there
12713 num_percentage = num_free_positions * random_placement_value / 100;
12714 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12715 num_percentage : random_placement_value);
12717 // if less free positions than elements to place, fill all these positions
12718 if (num_free_positions < num_elements)
12720 for (x = 0; x < lev_fieldx; x++)
12721 for (y = 0; y < lev_fieldy; y++)
12722 if (free_position[x][y])
12723 SetElement(x, y, new_element);
12727 while (num_elements > 0)
12729 x = GetSimpleRandom(lev_fieldx);
12730 y = GetSimpleRandom(lev_fieldy);
12732 // don't place element at the same position twice
12733 if (free_position[x][y])
12735 free_position[x][y] = FALSE;
12736 SetElement(x, y, new_element);
12742 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12743 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12746 static void WrapLevel(int dx, int dy)
12748 int wrap_dx = lev_fieldx - dx;
12749 int wrap_dy = lev_fieldy - dy;
12752 for (x = 0; x < lev_fieldx; x++)
12753 for (y = 0; y < lev_fieldy; y++)
12754 TileBackup[x][y] = Tile[x][y];
12756 for (x = 0; x < lev_fieldx; x++)
12757 for (y = 0; y < lev_fieldy; y++)
12759 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12761 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12762 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12765 static void DrawAreaElementHighlight(boolean highlighted)
12767 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12774 for (x = 0; x < ed_fieldx; x++)
12776 for (y = 0; y < ed_fieldy; y++)
12778 int lx = x + level_xpos;
12779 int ly = y + level_ypos;
12781 if (!IN_LEV_FIELD(lx, ly))
12784 if (Tile[lx][ly] != new_element1)
12787 int sx = SX + x * ed_tilesize;
12788 int sy = SY + y * ed_tilesize;
12791 int to_sx = sx + ed_tilesize - 1;
12792 int to_sy = sy + ed_tilesize - 1;
12794 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12795 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12796 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12797 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12802 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
12804 char *template_filename_old = getLocalLevelTemplateFilename();
12805 char *template_filename_new =
12806 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
12808 if (copyFile(template_filename_old, template_filename_new) != 0)
12809 Request("Cannot copy level template!", REQ_CONFIRM);
12811 free(template_filename_new);
12814 static void HandleDrawingAreas(struct GadgetInfo *gi)
12816 static boolean started_inside_drawing_area = FALSE;
12817 static int last_sx = -1, last_sy = -1;
12818 static int last_sx2 = -1, last_sy2 = -1;
12819 int id = gi->custom_id;
12820 int type_id = gi->custom_type_id;
12821 boolean button_press_event;
12822 boolean button_release_event;
12823 boolean inside_drawing_area = !gi->event.off_borders;
12824 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12825 int actual_drawing_function;
12826 int button = gi->event.button;
12827 int new_element = BUTTON_ELEMENT(button);
12828 int sx = gi->event.x, sy = gi->event.y;
12829 int min_sx = 0, min_sy = 0;
12830 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12831 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12832 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12833 int sx2 = gi->event.mx / mini_item_xsize;
12834 int sy2 = gi->event.my / mini_item_ysize;
12837 int lx = 0, ly = 0;
12838 int min_lx = 0, min_ly = 0;
12839 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12842 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12843 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12845 // make sure to stay inside drawing area boundaries
12846 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12847 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12851 // get positions inside level field
12852 lx = sx + level_xpos;
12853 ly = sy + level_ypos;
12855 if (!IN_LEV_FIELD(lx, ly))
12856 inside_drawing_area = FALSE;
12858 // make sure to stay inside level field boundaries
12859 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12860 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12862 // correct drawing area positions accordingly
12863 sx = lx - level_xpos;
12864 sy = ly - level_ypos;
12867 // also correct MM wall-sized (double) drawing area positions accordingly
12868 if (sx2 / 2 < sx || sx2 / 2 > sx)
12870 dx = (sx2 / 2 < sx ? 0 : 1);
12873 if (sy2 / 2 < sy || sy2 / 2 > sy)
12875 dy = (sy2 / 2 < sy ? 0 : 1);
12879 if (button_release_event)
12886 else if (!button_press_event)
12888 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
12889 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12890 isHiresTileElement(old_element) &&
12891 isHiresDrawElement(new_element));
12893 // prevent handling events for every pixel position when moving mouse
12894 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
12895 (sx2 == last_sx2 && sy2 == last_sy2))
12904 if (button_press_event)
12905 started_inside_drawing_area = inside_drawing_area;
12907 if (!started_inside_drawing_area)
12910 if (!IS_VALID_BUTTON(button))
12913 if (!button && !button_release_event)
12916 // handle info callback for each invocation of action callback
12917 gi->callback_info(gi);
12919 // automatically switch to 'single item' drawing mode, if needed
12920 actual_drawing_function =
12921 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
12922 drawing_function : GADGET_ID_SINGLE_ITEMS);
12924 // clicking into drawing area with pressed Control key picks element
12925 if (GetKeyModState() & KMOD_Control)
12927 last_drawing_function = drawing_function;
12928 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12931 if (GetKeyModState() & KMOD_Shift)
12933 if (button_press_event || button_release_event)
12934 ResetIntelliDraw();
12937 SetDrawModeHiRes(-1); // reset to normal draw mode
12939 switch (actual_drawing_function)
12941 case GADGET_ID_SINGLE_ITEMS:
12944 if (button_release_event)
12946 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12948 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
12949 !inside_drawing_area)
12950 DeleteBrushFromCursor();
12953 if (!button || button_release_event)
12956 if (draw_with_brush)
12958 CopyBrushToLevel(sx, sy, button);
12962 SetDrawModeHiRes(new_element);
12964 if (ELEM_IS_PLAYER(new_element))
12966 // remove player at old position
12967 for (y = 0; y < lev_fieldy; y++)
12969 for (x = 0; x < lev_fieldx; x++)
12971 int old_element = Tile[x][y];
12973 if (ELEM_IS_PLAYER(old_element))
12975 int replaced_with_element =
12976 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
12977 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
12979 old_element == EL_SOKOBAN_FIELD_PLAYER &&
12980 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
12982 new_element == EL_SOKOBAN_FIELD_PLAYER &&
12983 old_element == EL_PLAYER_1 ? EL_EMPTY :
12985 new_element >= EL_PLAYER_1 &&
12986 new_element <= EL_PLAYER_4 &&
12987 new_element == old_element ? EL_EMPTY :
12991 SetElement(x, y, replaced_with_element);
12997 SetElementButton(lx, ly, dx, dy, new_element, button);
13000 else if (!button_release_event)
13002 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13004 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
13005 DrawMiniGraphicExt(drawto,
13006 gi->x + sx * MINI_TILEX,
13007 gi->y + sy * MINI_TILEY,
13008 el2edimg(new_element));
13010 DrawFixedGraphicExt(drawto,
13011 gi->x + sx * TILEX,
13012 gi->y + sy * TILEY,
13013 el2edimg(new_element), 0);
13015 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13016 new_element = GFX_ELEMENT(new_element);
13018 drawingarea_info[type_id].value[pos] = new_element;
13020 CopyElementPropertiesToGame(properties_element);
13022 if (id == GADGET_ID_CUSTOM_GRAPHIC)
13024 UpdateCustomElementGraphicGadgets();
13026 FrameCounter = 0; // restart animation frame counter
13031 case GADGET_ID_CONNECTED_ITEMS:
13033 static int last_sx = -1;
13034 static int last_sy = -1;
13036 if (button_release_event)
13037 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13041 SetDrawModeHiRes(new_element);
13043 if (getDrawModeHiRes())
13049 if (!button_press_event)
13050 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
13058 case GADGET_ID_LINE:
13059 case GADGET_ID_ARC:
13060 case GADGET_ID_RECTANGLE:
13061 case GADGET_ID_FILLED_BOX:
13062 SetDrawModeHiRes(new_element);
13064 if (getDrawModeHiRes())
13070 case GADGET_ID_GRAB_BRUSH:
13071 case GADGET_ID_TEXT:
13073 static int last_sx = -1;
13074 static int last_sy = -1;
13075 static int start_sx = -1;
13076 static int start_sy = -1;
13077 void (*draw_func)(int, int, int, int, int, boolean);
13079 if (drawing_function == GADGET_ID_LINE)
13080 draw_func = DrawLine;
13081 else if (drawing_function == GADGET_ID_ARC)
13082 draw_func = DrawArc;
13083 else if (drawing_function == GADGET_ID_RECTANGLE)
13084 draw_func = DrawBox;
13085 else if (drawing_function == GADGET_ID_FILLED_BOX)
13086 draw_func = DrawFilledBox;
13087 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
13088 draw_func = SelectArea;
13089 else // (drawing_function == GADGET_ID_TEXT)
13090 draw_func = SetTextCursor;
13092 if (button_press_event)
13094 draw_func(sx, sy, sx, sy, new_element, FALSE);
13095 start_sx = last_sx = sx;
13096 start_sy = last_sy = sy;
13098 if (drawing_function == GADGET_ID_TEXT)
13099 DrawLevelText(0, 0, 0, TEXT_END);
13101 else if (button_release_event)
13103 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
13104 if (drawing_function == GADGET_ID_GRAB_BRUSH)
13106 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
13107 CopyBrushToCursor(sx, sy);
13108 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13110 draw_with_brush = TRUE;
13112 else if (drawing_function == GADGET_ID_TEXT)
13113 DrawLevelText(sx, sy, 0, TEXT_INIT);
13115 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13117 else if (last_sx != sx || last_sy != sy)
13119 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
13120 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
13121 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
13122 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
13129 case GADGET_ID_FLOOD_FILL:
13130 if (button_press_event && Tile[lx][ly] != new_element)
13132 if (IS_MM_WALL_EDITOR(new_element))
13133 FloodFillWall_MM(sx2, sy2, new_element);
13135 FloodFill(lx, ly, new_element);
13137 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13138 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13142 case GADGET_ID_PICK_ELEMENT:
13143 if (button_release_event)
13144 ClickOnGadget(level_editor_gadget[last_drawing_function],
13146 else if (draw_level)
13147 PickDrawingElement(button, Tile[lx][ly]);
13150 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13152 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
13159 // do not mark level as modified for certain non-level-changing gadgets
13160 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
13161 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
13162 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
13163 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13166 level.changed = TRUE;
13169 static void HandleCounterButtons(struct GadgetInfo *gi)
13171 int gadget_id = gi->custom_id;
13172 int counter_id = gi->custom_type_id;
13173 int button = gi->event.button;
13174 int *counter_value = counterbutton_info[counter_id].value;
13175 int step = BUTTON_STEPSIZE(button) *
13176 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
13178 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13180 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
13181 boolean released = (gi->event.type == GD_EVENT_RELEASED);
13182 boolean level_changed = LevelChanged();
13184 if ((level_changed && pressed) || (!level_changed && released))
13187 if (level_changed && !Request("Level has changed! Discard changes?",
13190 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13191 ModifyEditorCounterValue(counter_id, *counter_value);
13197 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
13198 *counter_value = gi->textinput.number_value;
13200 ModifyEditorCounterValue(counter_id, *counter_value + step);
13202 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
13204 int last_game_engine_type = level.game_engine_type;
13206 LoadLevel(level_nr);
13207 LoadScore(level_nr);
13209 SaveLevelSetup_SeriesInfo();
13214 DrawEditModeWindow();
13216 if (level.game_engine_type != last_game_engine_type)
13218 // update element selection list
13219 ReinitializeElementList();
13220 ModifyEditorElementList();
13226 switch (counter_id)
13228 case ED_COUNTER_ID_YAMYAM_CONTENT:
13229 DrawYamYamContentAreas();
13232 case ED_COUNTER_ID_BALL_CONTENT:
13233 DrawMagicBallContentAreas();
13236 case ED_COUNTER_ID_ANDROID_CONTENT:
13237 DrawAndroidElementArea(properties_element);
13240 case ED_COUNTER_ID_GROUP_CONTENT:
13241 DrawGroupElementArea(properties_element);
13242 CopyGroupElementPropertiesToGame(properties_element);
13245 case ED_COUNTER_ID_INVENTORY_SIZE:
13246 DrawPlayerInitialInventoryArea(properties_element);
13249 case ED_COUNTER_ID_ENVELOPE_XSIZE:
13250 case ED_COUNTER_ID_ENVELOPE_YSIZE:
13251 DrawEnvelopeTextArea(-1);
13254 case ED_COUNTER_ID_LEVEL_XSIZE:
13255 case ED_COUNTER_ID_LEVEL_YSIZE:
13256 lev_fieldx = level.fieldx;
13257 lev_fieldy = level.fieldy;
13259 // check if resizing of level results in change of border border
13260 SetBorderElement();
13268 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
13269 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
13270 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
13271 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
13272 CopyElementPropertiesToGame(properties_element);
13274 // do not mark level as modified for certain non-level-changing gadgets
13275 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
13276 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
13277 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
13278 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
13281 level.changed = TRUE;
13284 static void HandleTextInputGadgets(struct GadgetInfo *gi)
13286 int type_id = gi->custom_type_id;
13288 strcpy(textinput_info[type_id].value, gi->textinput.value);
13290 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
13292 CopyElementPropertiesToGame(properties_element);
13294 ModifyEditorElementList(); // update changed button info text
13297 // do not mark level as modified for certain non-level-changing gadgets
13298 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
13299 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
13302 level.changed = TRUE;
13305 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
13307 int type_id = gi->custom_type_id;
13309 strncpy(textarea_info[type_id].value, gi->textarea.value,
13310 MAX_ENVELOPE_TEXT_LEN);
13311 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
13313 level.changed = TRUE;
13316 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
13318 int type_id = gi->custom_type_id;
13319 int value_old = *selectbox_info[type_id].value;
13320 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
13322 *selectbox_info[type_id].value = value_new;
13324 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
13326 DrawLevelInfoWindow();
13328 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13330 element_info[properties_element].current_change_page = gi->selectbox.index;
13332 DrawPropertiesWindow();
13334 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
13335 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
13336 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
13337 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
13338 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
13340 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
13342 // when changing action type, also check action mode and action arg
13343 if (value_old != value_new)
13344 setSelectboxSpecialActionVariablesIfNeeded();
13346 DrawPropertiesChange();
13349 CopyElementPropertiesToGame(properties_element);
13351 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
13353 // update element selection list
13354 ReinitializeElementList();
13355 ModifyEditorElementList();
13358 // do not mark level as modified for certain non-level-changing gadgets
13359 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
13360 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
13363 level.changed = TRUE;
13366 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
13368 int type_id = gi->custom_type_id;
13371 if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
13372 type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
13374 edit_mode_levelinfo = gi->custom_type_id;
13376 DrawLevelInfoWindow();
13378 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
13379 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
13381 edit_mode_properties = gi->custom_type_id;
13383 DrawPropertiesWindow();
13385 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
13386 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
13388 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
13390 // backup original "level.field" (needed to track playfield changes)
13391 CopyPlayfield(level.field, TileBackup);
13393 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
13394 CopyPlayfield(Tile, level.field);
13396 if (new_template ||
13397 Request("Save this template and kill the old?", REQ_ASK))
13398 SaveLevelTemplate();
13401 Request("Template saved!", REQ_CONFIRM);
13403 // restore original "level.field" (needed to track playfield changes)
13404 CopyPlayfield(TileBackup, level.field);
13406 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
13408 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
13410 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
13411 leveldir_current->readonly)
13413 Request("This level set is read-only!", REQ_CONFIRM);
13418 if (strEqual(levelset_name, ""))
13420 Request("Please enter level set title!", REQ_CONFIRM);
13425 if (strEqual(levelset_author, ""))
13427 Request("Please enter level set author!", REQ_CONFIRM);
13432 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
13434 if (UpdateUserLevelSet(levelset_subdir,
13437 levelset_num_levels))
13439 Request("Level set updated!", REQ_CONFIRM);
13443 Request("Updating level set failed!", REQ_CONFIRM);
13446 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
13448 if (level.changed && !Request("Level has changed! Discard changes?",
13452 if (CreateUserLevelSet(levelset_subdir,
13455 levelset_num_levels,
13456 levelset_use_levelset_artwork))
13458 if (levelset_copy_level_template)
13459 CopyLevelTemplateToUserLevelSet(levelset_subdir);
13461 Request("New level set created!", REQ_CONFIRM);
13463 AddUserLevelSetToLevelInfo(levelset_subdir);
13464 ChangeEditorToLevelSet(levelset_subdir);
13468 Request("Creating new level set failed!", REQ_CONFIRM);
13472 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
13473 custom_element.num_change_pages < MAX_CHANGE_PAGES)
13475 struct ElementInfo *ei = &element_info[properties_element];
13477 // when modifying custom element, ask for copying level template
13478 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13481 setElementChangePages(ei, ei->num_change_pages + 1);
13483 // set new change page to be new current change page
13484 ei->current_change_page = ei->num_change_pages - 1;
13485 ei->change = &ei->change_page[ei->current_change_page];
13487 setElementChangeInfoToDefaults(ei->change);
13489 DrawPropertiesWindow();
13491 level.changed = TRUE;
13493 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
13494 custom_element.num_change_pages > MIN_CHANGE_PAGES)
13496 struct ElementInfo *ei = &element_info[properties_element];
13498 // when modifying custom element, ask for copying level template
13499 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13502 // copy all change pages after change page to be deleted
13503 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
13504 ei->change_page[i] = ei->change_page[i + 1];
13506 setElementChangePages(ei, ei->num_change_pages - 1);
13508 DrawPropertiesWindow();
13510 level.changed = TRUE;
13514 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
13516 int type_id = gi->custom_type_id;
13518 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
13519 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
13521 struct ElementInfo *ei = &element_info[properties_element];
13522 int step = BUTTON_STEPSIZE(gi->event.button);
13524 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
13525 ei->current_change_page += step;
13527 if (ei->current_change_page < 0)
13528 ei->current_change_page = 0;
13529 else if (ei->current_change_page >= ei->num_change_pages)
13530 ei->current_change_page = ei->num_change_pages - 1;
13532 DrawPropertiesWindow();
13534 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
13535 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13537 struct ElementInfo *ei = &element_info[properties_element];
13538 int current_change_page = ei->current_change_page;
13540 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
13542 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
13543 ei->change_page[current_change_page];
13545 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
13547 // when modifying custom element, ask for copying level template
13548 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
13551 ei->change_page[current_change_page] =
13552 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
13554 level.changed = TRUE;
13557 DrawPropertiesWindow();
13561 static void HandleRadiobuttons(struct GadgetInfo *gi)
13563 int type_id = gi->custom_type_id;
13565 *radiobutton_info[type_id].value =
13566 radiobutton_info[type_id].checked_value;
13568 // do not mark level as modified for certain non-level-changing gadgets
13569 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
13570 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
13573 level.changed = TRUE;
13576 static void HandleCheckbuttons(struct GadgetInfo *gi)
13578 int type_id = gi->custom_type_id;
13580 *checkbutton_info[type_id].value ^= TRUE;
13582 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
13583 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
13584 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
13585 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
13586 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
13587 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
13588 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
13589 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
13591 CopyElementPropertiesToGame(properties_element);
13594 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
13596 UpdateCustomElementGraphicGadgets();
13598 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
13599 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
13601 boolean template_related_changes_found = FALSE;
13604 // check if any custom or group elements have been changed
13605 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13606 if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
13607 element_info[i].modified_settings)
13608 template_related_changes_found = TRUE;
13610 if (level.use_custom_template &&
13611 !fileExists(getGlobalLevelTemplateFilename()))
13613 Request("No level template found!", REQ_CONFIRM);
13615 level.use_custom_template = FALSE;
13617 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13622 if (level.use_custom_template &&
13623 template_related_changes_found &&
13624 !Request("Discard changes and use level template?", REQ_ASK))
13626 level.use_custom_template = FALSE;
13628 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13633 if (!level.use_custom_template &&
13634 Request("Copy settings from level template?", REQ_ASK))
13639 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13641 DrawEditModeWindow();
13643 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13645 if (setup.editor.use_template_for_new_levels &&
13646 !fileExists(getGlobalLevelTemplateFilename()))
13648 Request("No level template found!", REQ_CONFIRM);
13653 if (setup.editor.use_template_for_new_levels &&
13655 !Request("Discard level and load template?", REQ_ASK))
13660 if (!setup.editor.use_template_for_new_levels &&
13662 !Request("Discard level and use empty level?", REQ_ASK))
13667 LoadLevel(level_nr);
13668 LoadScore(level_nr);
13673 DrawEditModeWindow();
13675 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13677 SetAutomaticNumberOfGemsNeeded();
13680 // do not mark level as modified for certain non-level-changing gadgets
13681 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
13682 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
13683 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13684 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
13685 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
13686 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13689 level.changed = TRUE;
13692 static void HandleControlButtons(struct GadgetInfo *gi)
13694 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13695 static int last_edit_mode = ED_MODE_DRAWING;
13696 static int last_custom_copy_mode = -1;
13697 static int last_button = 0;
13698 int id = gi->custom_id;
13699 int button = gi->event.button;
13700 int step = BUTTON_STEPSIZE(button);
13701 int new_element = BUTTON_ELEMENT(button);
13702 int last_properties_element = properties_element;
13705 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13706 DrawLevelText(0, 0, 0, TEXT_END);
13708 if (id < ED_NUM_CTRL1_BUTTONS &&
13709 id != GADGET_ID_SINGLE_ITEMS &&
13710 id != GADGET_ID_PICK_ELEMENT &&
13711 edit_mode != ED_MODE_DRAWING &&
13712 drawing_function != GADGET_ID_PICK_ELEMENT &&
13713 !(GetKeyModState() & KMOD_Control))
13714 ChangeEditModeWindow(ED_MODE_DRAWING);
13716 // element copy mode active, but no element button pressed => deactivate
13717 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13718 last_custom_copy_mode = -1;
13720 // when showing palette on element buttons, change element of button used
13721 if (editor.palette.show_on_element_buttons &&
13722 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13724 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13726 id = GADGET_ID_PALETTE;
13731 case GADGET_ID_SCROLL_LEFT:
13732 if (level_xpos >= 0)
13734 if (lev_fieldx < ed_fieldx - 2)
13737 level_xpos -= step;
13738 if (level_xpos < -1)
13741 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13743 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13745 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13746 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13750 case GADGET_ID_SCROLL_RIGHT:
13751 if (level_xpos <= lev_fieldx - ed_fieldx)
13753 if (lev_fieldx < ed_fieldx - 2)
13756 level_xpos += step;
13757 if (level_xpos > lev_fieldx - ed_fieldx + 1)
13758 level_xpos = lev_fieldx - ed_fieldx + 1;
13760 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13762 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13764 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13765 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13769 case GADGET_ID_SCROLL_UP:
13770 if (level_ypos >= 0)
13772 if (lev_fieldy < ed_fieldy - 2)
13775 level_ypos -= step;
13776 if (level_ypos < -1)
13779 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13781 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13783 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13784 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13788 case GADGET_ID_SCROLL_DOWN:
13789 if (level_ypos <= lev_fieldy - ed_fieldy)
13791 if (lev_fieldy < ed_fieldy - 2)
13794 level_ypos += step;
13795 if (level_ypos > lev_fieldy - ed_fieldy + 1)
13796 level_ypos = lev_fieldy - ed_fieldy + 1;
13798 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13800 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13802 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13803 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13807 case GADGET_ID_SCROLL_HORIZONTAL:
13808 level_xpos = gi->event.item_position - 1;
13810 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13815 case GADGET_ID_SCROLL_VERTICAL:
13816 level_ypos = gi->event.item_position - 1;
13818 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13823 case GADGET_ID_SCROLL_LIST_UP:
13824 case GADGET_ID_SCROLL_LIST_DOWN:
13825 case GADGET_ID_SCROLL_LIST_VERTICAL:
13826 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13827 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13830 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13831 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13833 if (element_shift < 0)
13835 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13836 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13838 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13839 GDI_SCROLLBAR_ITEM_POSITION,
13840 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13843 ModifyEditorElementList();
13847 case GADGET_ID_PROPERTIES:
13848 // always switch off element properties when they are already displayed
13849 last_properties_element = new_element;
13850 case GADGET_ID_ELEMENT_LEFT:
13851 case GADGET_ID_ELEMENT_MIDDLE:
13852 case GADGET_ID_ELEMENT_RIGHT:
13853 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
13854 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13855 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
13858 if (edit_mode != ED_MODE_PROPERTIES)
13860 last_edit_mode = edit_mode;
13862 ChangeEditModeWindow(ED_MODE_PROPERTIES);
13864 last_level_drawing_function = drawing_function;
13865 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13868 else if (properties_element != last_properties_element)
13870 DrawEditModeWindow();
13874 ChangeEditModeWindow(ED_MODE_DRAWING);
13876 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13881 case GADGET_ID_PALETTE:
13882 if (edit_mode != ED_MODE_PALETTE)
13884 last_edit_mode = edit_mode;
13886 ChangeEditModeWindow(ED_MODE_PALETTE);
13890 ChangeEditModeWindow(last_edit_mode);
13894 case GADGET_ID_WRAP_LEFT:
13895 WrapLevel(-step, 0);
13898 case GADGET_ID_WRAP_RIGHT:
13899 WrapLevel(step, 0);
13902 case GADGET_ID_WRAP_UP:
13903 WrapLevel(0, -step);
13906 case GADGET_ID_WRAP_DOWN:
13907 WrapLevel(0, step);
13910 case GADGET_ID_SINGLE_ITEMS:
13911 case GADGET_ID_CONNECTED_ITEMS:
13912 case GADGET_ID_LINE:
13913 case GADGET_ID_ARC:
13914 case GADGET_ID_TEXT:
13915 case GADGET_ID_RECTANGLE:
13916 case GADGET_ID_FILLED_BOX:
13917 case GADGET_ID_FLOOD_FILL:
13918 case GADGET_ID_GRAB_BRUSH:
13919 case GADGET_ID_PICK_ELEMENT:
13920 if (drawing_function != GADGET_ID_PICK_ELEMENT)
13921 last_drawing_function = drawing_function;
13922 drawing_function = id;
13923 draw_with_brush = FALSE;
13926 case GADGET_ID_RANDOM_PLACEMENT:
13927 RandomPlacement(new_element);
13930 case GADGET_ID_ZOOM:
13931 // zoom level editor tile size in or out (or reset to default size)
13932 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
13933 button == 2 ? ed_tilesize_default :
13934 button == 3 ? ed_tilesize / 2 : ed_tilesize);
13936 // when using touch device, cycle through all zoom tilesizes
13937 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
13938 ed_tilesize = MICRO_TILESIZE;
13940 // limit zoom level by upper and lower bound
13941 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
13943 InitZoomLevelSettings(ed_tilesize);
13945 if (edit_mode == ED_MODE_DRAWING)
13947 DrawDrawingWindow();
13949 // redraw zoom gadget info text
13950 PrintEditorGadgetInfoText(level_editor_gadget[id]);
13953 // save current editor zoom tilesize
13954 SaveSetup_AutoSetup();
13958 case GADGET_ID_CUSTOM_COPY_FROM:
13959 case GADGET_ID_CUSTOM_COPY_TO:
13960 case GADGET_ID_CUSTOM_EXCHANGE:
13961 last_custom_copy_mode = id;
13962 last_drawing_function = drawing_function;
13965 case GADGET_ID_CUSTOM_COPY:
13966 CopyCustomElement(properties_element, -1, id);
13969 case GADGET_ID_CUSTOM_PASTE:
13970 CopyCustomElement(-1, properties_element, id);
13973 case GADGET_ID_UNDO:
13974 if (button < 0) // keep button value (even if modifier keys are pressed)
13976 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
13979 if (button == 1 && undo_buffer_steps == 0)
13981 Request("Undo buffer empty!", REQ_CONFIRM);
13985 else if (button == 2)
13989 else if (button == 3 && redo_buffer_steps == 0)
13991 Request("Redo buffer empty!", REQ_CONFIRM);
13996 if (edit_mode != ED_MODE_DRAWING)
13997 ChangeEditModeWindow(ED_MODE_DRAWING);
14003 undo_buffer_position =
14004 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
14006 undo_buffer_steps--;
14007 redo_buffer_steps++;
14013 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14015 undo_buffer_steps++;
14016 redo_buffer_steps--;
14019 for (x = 0; x < lev_fieldx; x++)
14020 for (y = 0; y < lev_fieldy; y++)
14021 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
14023 // check if undo operation forces change of border style
14024 CheckLevelBorderElement(FALSE);
14026 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14030 case GADGET_ID_INFO:
14031 if (edit_mode != ED_MODE_INFO)
14033 last_edit_mode = edit_mode;
14035 ChangeEditModeWindow(ED_MODE_INFO);
14039 ChangeEditModeWindow(ED_MODE_DRAWING);
14043 case GADGET_ID_CLEAR:
14044 if (edit_mode != ED_MODE_DRAWING)
14045 ChangeEditModeWindow(ED_MODE_DRAWING);
14047 for (x = 0; x < MAX_LEV_FIELDX; x++)
14048 for (y = 0; y < MAX_LEV_FIELDY; y++)
14049 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
14051 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
14053 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14056 case GADGET_ID_SAVE:
14058 // saving read-only levels into personal level set modifies global vars
14059 // "leveldir_current" and "level_nr"; restore them after saving level
14060 LevelDirTree *leveldir_former = leveldir_current;
14061 int level_nr_former = level_nr;
14062 char *level_filename;
14065 if (leveldir_current->readonly &&
14066 !PrepareSavingIntoPersonalLevelSet())
14069 level_filename = getDefaultLevelFilename(level_nr);
14070 new_level = !fileExists(level_filename);
14073 Request("Save this level and kill the old?", REQ_ASK))
14075 if (leveldir_former->readonly)
14076 ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
14078 SetAutomaticNumberOfGemsNeeded();
14080 CopyPlayfield(Tile, level.field);
14081 SaveLevel(level_nr);
14083 level.changed = FALSE;
14087 char level_saved_msg[64];
14089 if (leveldir_former->readonly)
14090 sprintf(level_saved_msg,
14091 "Level saved as level %d into personal level set!",
14094 strcpy(level_saved_msg, "Level saved!");
14096 Request(level_saved_msg, REQ_CONFIRM);
14100 // "cd" back to copied-from levelset (in case of saved read-only level)
14101 leveldir_current = leveldir_former;
14102 level_nr = level_nr_former;
14107 case GADGET_ID_TEST:
14108 if (LevelChanged())
14109 level.game_version = GAME_VERSION_ACTUAL;
14111 CopyPlayfield(level.field, TileBackup);
14112 CopyPlayfield(Tile, level.field);
14114 CopyNativeLevel_RND_to_Native(&level);
14116 UnmapLevelEditorGadgets();
14117 UndrawSpecialEditorDoor();
14119 CloseDoor(DOOR_CLOSE_ALL);
14121 // needed before playing if editor playfield area has different size
14122 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
14124 // redraw_mask = REDRAW_ALL;
14126 level_editor_test_game = TRUE;
14128 StartGameActions(FALSE, setup.autorecord, level.random_seed);
14132 case GADGET_ID_EXIT:
14133 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
14137 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
14138 id <= GADGET_ID_ELEMENTLIST_LAST)
14140 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
14141 int new_element = editor_elements[element_position + element_shift];
14143 if (IS_EDITOR_CASCADE(new_element))
14147 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
14149 int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
14150 boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
14152 if (*cascade_element == new_element)
14154 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
14155 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
14157 // update element selection list
14158 ReinitializeElementList();
14159 ModifyEditorElementList();
14161 // update cascading gadget info text
14162 PrintEditorGadgetInfoText(level_editor_gadget[id]);
14164 // save current editor cascading state
14165 SaveSetup_EditorCascade();
14174 if (last_custom_copy_mode != -1)
14176 if (CopyCustomElement(properties_element, new_element,
14177 last_custom_copy_mode))
14179 ClickOnGadget(level_editor_gadget[last_drawing_function],
14182 last_custom_copy_mode = -1;
14188 // change element of button used to show palette
14189 if (editor.palette.show_on_element_buttons)
14190 button = last_button;
14192 PickDrawingElement(button, new_element);
14194 if (!stick_element_properties_window &&
14195 drawing_function != GADGET_ID_PICK_ELEMENT &&
14196 !(GetKeyModState() & KMOD_Control))
14198 properties_element = new_element;
14199 if (edit_mode == ED_MODE_PROPERTIES)
14200 DrawPropertiesWindow();
14203 if (drawing_function == GADGET_ID_PICK_ELEMENT)
14204 ClickOnGadget(level_editor_gadget[last_drawing_function],
14207 if (!use_permanent_palette)
14208 ChangeEditModeWindow(last_edit_mode);
14211 else if (gi->event.type == GD_EVENT_PRESSED)
14212 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
14213 else if (gi->event.type == GD_EVENT_RELEASED)
14214 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
14215 else if (gi->event.type == GD_EVENT_MOVING)
14216 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
14218 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
14224 void HandleLevelEditorKeyInput(Key key)
14226 char letter = getCharFromKey(key);
14228 if (drawing_function == GADGET_ID_TEXT &&
14229 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
14232 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
14233 else if (key == KSYM_Delete || key == KSYM_BackSpace)
14234 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
14235 else if (key == KSYM_Return)
14236 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
14237 else if (key == KSYM_Escape)
14238 DrawLevelText(0, 0, 0, TEXT_END);
14243 int id = GADGET_ID_NONE;
14244 int new_element_shift = element_shift;
14245 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
14246 int button = MB_LEFTBUTTON;
14252 id = GADGET_ID_SCROLL_LEFT;
14255 id = GADGET_ID_SCROLL_RIGHT;
14258 id = GADGET_ID_SCROLL_UP;
14261 id = GADGET_ID_SCROLL_DOWN;
14265 case KSYM_Page_Down:
14266 step *= (key == KSYM_Page_Up ? -1 : +1);
14267 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
14269 if (element_shift < 0)
14271 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14272 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14274 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14275 GDI_SCROLLBAR_ITEM_POSITION,
14276 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14278 ModifyEditorElementList();
14284 element_shift = (key == KSYM_Home ? 0 :
14285 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
14287 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14288 GDI_SCROLLBAR_ITEM_POSITION,
14289 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14291 ModifyEditorElementList();
14298 // this is needed to prevent interference with running "True X-Mouse"
14299 if (GetKeyModStateFromEvents() & KMOD_Control)
14302 // check for last or next editor cascade block in element list
14303 for (i = 0; i < num_editor_elements; i++)
14305 if ((key == KSYM_Insert && i == element_shift) ||
14306 (key == KSYM_Delete && new_element_shift > element_shift))
14309 // jump to next cascade block (or to start of element list)
14310 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
14311 new_element_shift = i;
14314 if (i < num_editor_elements)
14315 element_shift = new_element_shift;
14317 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
14318 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
14320 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
14321 GDI_SCROLLBAR_ITEM_POSITION,
14322 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
14324 ModifyEditorElementList();
14329 if (edit_mode == ED_MODE_DRAWING)
14330 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
14331 else if (edit_mode == ED_MODE_INFO)
14332 HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
14333 else if (edit_mode == ED_MODE_PROPERTIES)
14334 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
14335 else if (edit_mode == ED_MODE_PALETTE)
14336 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
14337 else // should never happen
14338 ChangeEditModeWindow(ED_MODE_DRAWING);
14346 if (id != GADGET_ID_NONE)
14347 ClickOnGadget(level_editor_gadget[id], button);
14348 else if (letter == '1' || letter == '?')
14349 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
14350 else if (letter == '2')
14351 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
14352 else if (letter == '3')
14353 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
14354 else if (letter == '.')
14355 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
14356 else if (letter == 'U')
14357 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14358 else if (letter == '-' || key == KSYM_KP_Subtract)
14359 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
14360 else if (letter == '0' || key == KSYM_KP_0)
14361 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
14362 else if (letter == '+' || key == KSYM_KP_Add ||
14363 letter == '=') // ("Shift-=" is "+" on US keyboards)
14364 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
14365 else if (key == KSYM_Return ||
14366 key == KSYM_space ||
14367 key == setup.shortcut.toggle_pause)
14368 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
14370 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
14371 if (letter && letter == controlbutton_info[i].shortcut)
14372 if (!anyTextGadgetActive())
14373 ClickOnGadget(level_editor_gadget[i], button);
14376 static void HandleLevelEditorIdle_Properties(void)
14378 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
14379 int x = editor.settings.element_graphic.x + element_border;
14380 int y = editor.settings.element_graphic.y + element_border;
14381 static unsigned int action_delay = 0;
14382 unsigned int action_delay_value = GameFrameDelay;
14385 if (!DelayReached(&action_delay, action_delay_value))
14388 for (i = 0; i < ED_NUM_SELECTBOX; i++)
14390 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
14392 if (gi->mapped && gi->active && gi->selectbox.open)
14396 DrawEditorElementAnimation(SX + x, SY + y);
14398 redraw_mask |= REDRAW_FIELD;
14400 FrameCounter++; // increase animation frame counter
14403 static void HandleLevelEditorIdle_Drawing(void)
14405 static boolean last_highlighted = FALSE;
14406 boolean highlighted = (GetKeyModState() & KMOD_Alt);
14408 if (highlighted != last_highlighted)
14410 DrawAreaElementHighlight(highlighted);
14412 last_highlighted = highlighted;
14414 redraw_mask |= REDRAW_FIELD;
14418 void HandleLevelEditorIdle(void)
14420 if (edit_mode == ED_MODE_PROPERTIES)
14421 HandleLevelEditorIdle_Properties();
14422 else if (edit_mode == ED_MODE_DRAWING)
14423 HandleLevelEditorIdle_Drawing();
14426 static void ClearEditorGadgetInfoText(void)
14428 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
14431 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
14433 char infotext[MAX_OUTPUT_LINESIZE + 1];
14434 char shortcut[MAX_OUTPUT_LINESIZE + 1];
14435 int max_infotext_len = getMaxInfoTextLength();
14437 if (gi == NULL || strlen(gi->info_text) == 0)
14440 strncpy(infotext, gi->info_text, max_infotext_len);
14441 infotext[max_infotext_len] = '\0';
14443 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
14445 int key = controlbutton_info[gi->custom_id].shortcut;
14449 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
14450 sprintf(shortcut, " ('.' or '%c')", key);
14451 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
14452 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
14453 else if (gi->custom_id == GADGET_ID_TEST)
14454 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
14455 else if (gi->custom_id == GADGET_ID_UNDO)
14456 sprintf(shortcut, " ('%c/Shift-U')", key);
14457 else if (gi->custom_id == GADGET_ID_ZOOM)
14458 sprintf(shortcut, " ('%c', '0', '-')", key);
14460 sprintf(shortcut, " ('%s%c')",
14461 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
14463 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
14464 strcat(infotext, shortcut);
14468 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
14471 void HandleEditorGadgetInfoText(void *ptr)
14473 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
14475 if (game_status != GAME_MODE_EDITOR)
14478 ClearEditorGadgetInfoText();
14480 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
14483 // misuse this function to delete brush cursor, if needed
14484 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
14485 DeleteBrushFromCursor();
14487 PrintEditorGadgetInfoText(gi);
14490 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
14492 static int start_lx, start_ly;
14493 int id = gi->custom_id;
14494 int type_id = gi->custom_type_id;
14495 int sx = gi->event.x;
14496 int sy = gi->event.y;
14497 int lx = sx + level_xpos;
14498 int ly = sy + level_ypos;
14499 int min_sx = 0, min_sy = 0;
14500 int max_sx = gi->drawing.area_xsize - 1;
14501 int max_sy = gi->drawing.area_ysize - 1;
14502 int actual_drawing_function = drawing_function;
14503 int max_infotext_len = getMaxInfoTextLength();
14504 char infotext[MAX_OUTPUT_LINESIZE + 1];
14507 infotext[0] = '\0'; // start with empty info text
14509 // pressed Control key: simulate picking element
14510 if (GetKeyModState() & KMOD_Control)
14511 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14513 ClearEditorGadgetInfoText();
14515 if (gi->event.type == GD_EVENT_INFO_LEAVING)
14518 // make sure to stay inside drawing area boundaries
14519 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14520 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14522 if (id == GADGET_ID_DRAWING_LEVEL)
14526 int min_lx = 0, min_ly = 0;
14527 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14529 // get positions inside level field
14530 lx = sx + level_xpos;
14531 ly = sy + level_ypos;
14533 // make sure to stay inside level field boundaries
14534 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14535 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14537 // correct drawing area positions accordingly
14538 sx = lx - level_xpos;
14539 sy = ly - level_ypos;
14542 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
14544 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
14546 if (gi->event.type == GD_EVENT_PRESSED)
14552 switch (actual_drawing_function)
14554 case GADGET_ID_SINGLE_ITEMS:
14555 text = "Drawing single items";
14557 case GADGET_ID_CONNECTED_ITEMS:
14558 text = "Drawing connected items";
14560 case GADGET_ID_LINE:
14561 text = "Drawing line";
14563 case GADGET_ID_ARC:
14564 text = "Drawing arc";
14566 case GADGET_ID_TEXT:
14567 text = "Setting text cursor";
14569 case GADGET_ID_RECTANGLE:
14570 text = "Drawing rectangle";
14572 case GADGET_ID_FILLED_BOX:
14573 text = "Drawing filled box";
14575 case GADGET_ID_FLOOD_FILL:
14576 text = "Flood fill";
14578 case GADGET_ID_GRAB_BRUSH:
14579 text = "Grabbing brush";
14581 case GADGET_ID_PICK_ELEMENT:
14582 text = "Picking element";
14586 text = "Drawing position";
14590 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14591 sprintf(infotext, "%s: %d, %d", text, lx, ly);
14593 sprintf(infotext, "%s: %d, %d", text,
14594 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
14596 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14597 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
14599 sprintf(infotext, "Level position: %d, %d", lx, ly);
14602 // misuse this function to draw brush cursor, if needed
14603 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
14605 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
14606 CopyBrushToCursor(sx, sy);
14608 DeleteBrushFromCursor();
14611 if (!draw_with_brush)
14612 UpdateBrushPosition(sx, sy);
14614 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14616 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14617 int element = drawingarea_info[type_id].value[pos];
14619 strncpy(infotext, getElementInfoText(element), max_infotext_len);
14623 if (id == GADGET_ID_CUSTOM_CONTENT)
14624 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
14625 else if (id == GADGET_ID_GROUP_CONTENT)
14626 sprintf(infotext, "group element position: %d", sx + 1);
14627 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
14628 id <= GADGET_ID_YAMYAM_CONTENT_7)
14629 sprintf(infotext, "content area %d position: %d, %d",
14630 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
14631 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
14632 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
14633 sprintf(infotext, "content area %d position: %d, %d",
14634 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
14635 else if (id == GADGET_ID_ANDROID_CONTENT)
14636 sprintf(infotext, "android element position: %d", sx + 1);
14637 else if (drawingarea_info[type_id].infotext != NULL)
14638 strcpy(infotext, drawingarea_info[type_id].infotext);
14641 infotext[max_infotext_len] = '\0';
14643 if (strlen(infotext) > 0)
14644 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14647 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14648 boolean quick_quit)
14650 if (!ask_if_level_has_changed ||
14652 Request("Level has changed! Exit without saving?",
14653 REQ_ASK | REQ_STAY_OPEN))
14655 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14656 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14658 // draw normal door
14659 UndrawSpecialEditorDoor();
14661 // use door animation if door 1 viewport is unchanged and contains toolbox
14662 if (useEditorDoorAnimation())
14663 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14665 // close editor doors if viewport definition is the same as in main menu
14666 if (vp_door_1->x == DX &&
14667 vp_door_1->y == DY &&
14668 vp_door_1->width == DXSIZE &&
14669 vp_door_1->height == DYSIZE &&
14670 vp_door_2->x == VX &&
14671 vp_door_2->y == VY &&
14672 vp_door_2->width == VXSIZE &&
14673 vp_door_2->height == VYSIZE)
14674 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14676 SetDoorState(DOOR_CLOSE_2);
14681 FadeSkipNextFadeIn();
14683 SetGameStatus(GAME_MODE_MAIN);
14689 if (!global.use_envelope_request)
14691 CloseDoor(DOOR_CLOSE_1);
14692 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);