1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_ELEMENT_VALUE1_DOWN,
433 GADGET_ID_ELEMENT_VALUE1_TEXT,
434 GADGET_ID_ELEMENT_VALUE1_UP,
435 GADGET_ID_ELEMENT_VALUE2_DOWN,
436 GADGET_ID_ELEMENT_VALUE2_TEXT,
437 GADGET_ID_ELEMENT_VALUE2_UP,
438 GADGET_ID_ELEMENT_VALUE3_DOWN,
439 GADGET_ID_ELEMENT_VALUE3_TEXT,
440 GADGET_ID_ELEMENT_VALUE3_UP,
441 GADGET_ID_ELEMENT_VALUE4_DOWN,
442 GADGET_ID_ELEMENT_VALUE4_TEXT,
443 GADGET_ID_ELEMENT_VALUE4_UP,
444 GADGET_ID_YAMYAM_CONTENT_DOWN,
445 GADGET_ID_YAMYAM_CONTENT_TEXT,
446 GADGET_ID_YAMYAM_CONTENT_UP,
447 GADGET_ID_BALL_CONTENT_DOWN,
448 GADGET_ID_BALL_CONTENT_TEXT,
449 GADGET_ID_BALL_CONTENT_UP,
450 GADGET_ID_ANDROID_CONTENT_DOWN,
451 GADGET_ID_ANDROID_CONTENT_TEXT,
452 GADGET_ID_ANDROID_CONTENT_UP,
453 GADGET_ID_ENVELOPE_XSIZE_DOWN,
454 GADGET_ID_ENVELOPE_XSIZE_TEXT,
455 GADGET_ID_ENVELOPE_XSIZE_UP,
456 GADGET_ID_ENVELOPE_YSIZE_DOWN,
457 GADGET_ID_ENVELOPE_YSIZE_TEXT,
458 GADGET_ID_ENVELOPE_YSIZE_UP,
459 GADGET_ID_INVENTORY_SIZE_DOWN,
460 GADGET_ID_INVENTORY_SIZE_TEXT,
461 GADGET_ID_INVENTORY_SIZE_UP,
462 GADGET_ID_MM_BALL_CONTENT_DOWN,
463 GADGET_ID_MM_BALL_CONTENT_TEXT,
464 GADGET_ID_MM_BALL_CONTENT_UP,
465 GADGET_ID_CUSTOM_SCORE_DOWN,
466 GADGET_ID_CUSTOM_SCORE_TEXT,
467 GADGET_ID_CUSTOM_SCORE_UP,
468 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
469 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
470 GADGET_ID_CUSTOM_GEMCOUNT_UP,
471 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
472 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
473 GADGET_ID_CUSTOM_VALUE_FIX_UP,
474 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
475 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
476 GADGET_ID_CUSTOM_VALUE_RND_UP,
477 GADGET_ID_PUSH_DELAY_FIX_DOWN,
478 GADGET_ID_PUSH_DELAY_FIX_TEXT,
479 GADGET_ID_PUSH_DELAY_FIX_UP,
480 GADGET_ID_PUSH_DELAY_RND_DOWN,
481 GADGET_ID_PUSH_DELAY_RND_TEXT,
482 GADGET_ID_PUSH_DELAY_RND_UP,
483 GADGET_ID_DROP_DELAY_FIX_DOWN,
484 GADGET_ID_DROP_DELAY_FIX_TEXT,
485 GADGET_ID_DROP_DELAY_FIX_UP,
486 GADGET_ID_DROP_DELAY_RND_DOWN,
487 GADGET_ID_DROP_DELAY_RND_TEXT,
488 GADGET_ID_DROP_DELAY_RND_UP,
489 GADGET_ID_MOVE_DELAY_FIX_DOWN,
490 GADGET_ID_MOVE_DELAY_FIX_TEXT,
491 GADGET_ID_MOVE_DELAY_FIX_UP,
492 GADGET_ID_MOVE_DELAY_RND_DOWN,
493 GADGET_ID_MOVE_DELAY_RND_TEXT,
494 GADGET_ID_MOVE_DELAY_RND_UP,
495 GADGET_ID_STEP_DELAY_FIX_DOWN,
496 GADGET_ID_STEP_DELAY_FIX_TEXT,
497 GADGET_ID_STEP_DELAY_FIX_UP,
498 GADGET_ID_STEP_DELAY_RND_DOWN,
499 GADGET_ID_STEP_DELAY_RND_TEXT,
500 GADGET_ID_STEP_DELAY_RND_UP,
501 GADGET_ID_EXPLOSION_DELAY_DOWN,
502 GADGET_ID_EXPLOSION_DELAY_TEXT,
503 GADGET_ID_EXPLOSION_DELAY_UP,
504 GADGET_ID_IGNITION_DELAY_DOWN,
505 GADGET_ID_IGNITION_DELAY_TEXT,
506 GADGET_ID_IGNITION_DELAY_UP,
507 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
508 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
509 GADGET_ID_CHANGE_DELAY_FIX_UP,
510 GADGET_ID_CHANGE_DELAY_RND_DOWN,
511 GADGET_ID_CHANGE_DELAY_RND_TEXT,
512 GADGET_ID_CHANGE_DELAY_RND_UP,
513 GADGET_ID_CHANGE_CONT_RND_DOWN,
514 GADGET_ID_CHANGE_CONT_RND_TEXT,
515 GADGET_ID_CHANGE_CONT_RND_UP,
516 GADGET_ID_GROUP_CONTENT_DOWN,
517 GADGET_ID_GROUP_CONTENT_TEXT,
518 GADGET_ID_GROUP_CONTENT_UP,
520 // drawing area identifiers
522 GADGET_ID_DRAWING_LEVEL,
523 GADGET_ID_YAMYAM_CONTENT_0,
524 GADGET_ID_YAMYAM_CONTENT_1,
525 GADGET_ID_YAMYAM_CONTENT_2,
526 GADGET_ID_YAMYAM_CONTENT_3,
527 GADGET_ID_YAMYAM_CONTENT_4,
528 GADGET_ID_YAMYAM_CONTENT_5,
529 GADGET_ID_YAMYAM_CONTENT_6,
530 GADGET_ID_YAMYAM_CONTENT_7,
531 GADGET_ID_MAGIC_BALL_CONTENT_0,
532 GADGET_ID_MAGIC_BALL_CONTENT_1,
533 GADGET_ID_MAGIC_BALL_CONTENT_2,
534 GADGET_ID_MAGIC_BALL_CONTENT_3,
535 GADGET_ID_MAGIC_BALL_CONTENT_4,
536 GADGET_ID_MAGIC_BALL_CONTENT_5,
537 GADGET_ID_MAGIC_BALL_CONTENT_6,
538 GADGET_ID_MAGIC_BALL_CONTENT_7,
539 GADGET_ID_ANDROID_CONTENT,
540 GADGET_ID_AMOEBA_CONTENT,
541 GADGET_ID_START_ELEMENT,
542 GADGET_ID_ARTWORK_ELEMENT,
543 GADGET_ID_EXPLOSION_ELEMENT,
544 GADGET_ID_INVENTORY_CONTENT,
545 GADGET_ID_MM_BALL_CONTENT,
546 GADGET_ID_CUSTOM_GRAPHIC,
547 GADGET_ID_CUSTOM_CONTENT,
548 GADGET_ID_CUSTOM_MOVE_ENTER,
549 GADGET_ID_CUSTOM_MOVE_LEAVE,
550 GADGET_ID_CUSTOM_CHANGE_TARGET,
551 GADGET_ID_CUSTOM_CHANGE_CONTENT,
552 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
553 GADGET_ID_CUSTOM_CHANGE_ACTION,
554 GADGET_ID_GROUP_CONTENT,
555 GADGET_ID_RANDOM_BACKGROUND,
557 // text input identifiers
559 GADGET_ID_LEVEL_NAME,
560 GADGET_ID_LEVEL_AUTHOR,
561 GADGET_ID_LEVELSET_NAME,
562 GADGET_ID_LEVELSET_AUTHOR,
563 GADGET_ID_ELEMENT_NAME,
565 // text area identifiers
567 GADGET_ID_ENVELOPE_INFO,
569 // selectbox identifiers
571 GADGET_ID_TIME_OR_STEPS,
572 GADGET_ID_TIME_SCORE_BASE,
573 GADGET_ID_GAME_ENGINE_TYPE,
574 GADGET_ID_LEVELSET_SAVE_MODE,
575 GADGET_ID_WIND_DIRECTION,
576 GADGET_ID_PLAYER_SPEED,
577 GADGET_ID_MM_BALL_CHOICE_MODE,
578 GADGET_ID_CUSTOM_WALK_TO_ACTION,
579 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
580 GADGET_ID_CUSTOM_DEADLINESS,
581 GADGET_ID_CUSTOM_MOVE_PATTERN,
582 GADGET_ID_CUSTOM_MOVE_DIRECTION,
583 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
584 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
585 GADGET_ID_CUSTOM_SMASH_TARGETS,
586 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
587 GADGET_ID_CUSTOM_ACCESS_TYPE,
588 GADGET_ID_CUSTOM_ACCESS_LAYER,
589 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
590 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
591 GADGET_ID_CHANGE_TIME_UNITS,
592 GADGET_ID_CHANGE_DIRECT_ACTION,
593 GADGET_ID_CHANGE_OTHER_ACTION,
594 GADGET_ID_CHANGE_SIDE,
595 GADGET_ID_CHANGE_PLAYER,
596 GADGET_ID_CHANGE_PAGE,
597 GADGET_ID_CHANGE_REPLACE_WHEN,
598 GADGET_ID_ACTION_TYPE,
599 GADGET_ID_ACTION_MODE,
600 GADGET_ID_ACTION_ARG,
601 GADGET_ID_SELECT_CHANGE_PAGE,
602 GADGET_ID_GROUP_CHOICE_MODE,
604 // textbutton identifiers
606 GADGET_ID_LEVELCONFIG_LEVEL,
607 GADGET_ID_LEVELCONFIG_LEVELSET,
608 GADGET_ID_LEVELCONFIG_EDITOR,
609 GADGET_ID_LEVELCONFIG_ENGINE,
610 GADGET_ID_PROPERTIES_INFO,
611 GADGET_ID_PROPERTIES_CONFIG,
612 GADGET_ID_PROPERTIES_CONFIG_1,
613 GADGET_ID_PROPERTIES_CONFIG_2,
614 GADGET_ID_PROPERTIES_CHANGE,
615 GADGET_ID_SAVE_AS_TEMPLATE_1,
616 GADGET_ID_SAVE_AS_TEMPLATE_2,
617 GADGET_ID_SAVE_LEVELSET,
618 GADGET_ID_ADD_CHANGE_PAGE,
619 GADGET_ID_DEL_CHANGE_PAGE,
621 // graphicbutton identifiers
623 GADGET_ID_PREV_CHANGE_PAGE,
624 GADGET_ID_NEXT_CHANGE_PAGE,
625 GADGET_ID_COPY_CHANGE_PAGE,
626 GADGET_ID_PASTE_CHANGE_PAGE,
628 // gadgets for scrolling of drawing area
631 GADGET_ID_SCROLL_DOWN,
632 GADGET_ID_SCROLL_LEFT,
633 GADGET_ID_SCROLL_RIGHT,
634 GADGET_ID_SCROLL_HORIZONTAL,
635 GADGET_ID_SCROLL_VERTICAL,
637 // gadgets for scrolling element list
639 GADGET_ID_SCROLL_LIST_UP,
640 GADGET_ID_SCROLL_LIST_DOWN,
641 GADGET_ID_SCROLL_LIST_VERTICAL,
643 // checkbuttons/radiobuttons for level/element properties
645 GADGET_ID_AUTO_COUNT_GEMS,
646 GADGET_ID_RATE_TIME_OVER_SCORE,
647 GADGET_ID_USE_LEVELSET_ARTWORK,
648 GADGET_ID_COPY_LEVEL_TEMPLATE,
649 GADGET_ID_RANDOM_PERCENTAGE,
650 GADGET_ID_RANDOM_QUANTITY,
651 GADGET_ID_RANDOM_RESTRICTED,
652 GADGET_ID_BD_INTERMISSION,
653 GADGET_ID_BD_PAL_TIMING,
654 GADGET_ID_STICK_ELEMENT,
655 GADGET_ID_EM_SLIPPERY_GEMS,
656 GADGET_ID_EM_EXPLODES_BY_FIRE,
657 GADGET_ID_USE_SPRING_BUG,
658 GADGET_ID_USE_TIME_ORB_BUG,
659 GADGET_ID_USE_LIFE_BUGS,
660 GADGET_ID_RANDOM_BALL_CONTENT,
661 GADGET_ID_INITIAL_BALL_ACTIVE,
662 GADGET_ID_GROW_INTO_DIGGABLE,
663 GADGET_ID_SB_FIELDS_NEEDED,
664 GADGET_ID_SB_OBJECTS_NEEDED,
665 GADGET_ID_AUTO_EXIT_SOKOBAN,
666 GADGET_ID_SOLVED_BY_ONE_PLAYER,
667 GADGET_ID_FINISH_DIG_COLLECT,
668 GADGET_ID_KEEP_WALKABLE_CE,
669 GADGET_ID_CONTINUOUS_SNAPPING,
670 GADGET_ID_BLOCK_SNAP_FIELD,
671 GADGET_ID_BLOCK_LAST_FIELD,
672 GADGET_ID_SP_BLOCK_LAST_FIELD,
673 GADGET_ID_INSTANT_RELOCATION,
674 GADGET_ID_SHIFTED_RELOCATION,
675 GADGET_ID_LAZY_RELOCATION,
676 GADGET_ID_USE_START_ELEMENT,
677 GADGET_ID_USE_ARTWORK_ELEMENT,
678 GADGET_ID_USE_EXPLOSION_ELEMENT,
679 GADGET_ID_INITIAL_GRAVITY,
680 GADGET_ID_USE_INITIAL_INVENTORY,
681 GADGET_ID_CAN_PASS_TO_WALKABLE,
682 GADGET_ID_CAN_FALL_INTO_ACID,
683 GADGET_ID_CAN_MOVE_INTO_ACID,
684 GADGET_ID_DONT_COLLIDE_WITH,
685 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
686 GADGET_ID_ENVELOPE_AUTOWRAP,
687 GADGET_ID_ENVELOPE_CENTERED,
688 GADGET_ID_MM_LASER_RED,
689 GADGET_ID_MM_LASER_GREEN,
690 GADGET_ID_MM_LASER_BLUE,
691 GADGET_ID_DF_LASER_RED,
692 GADGET_ID_DF_LASER_GREEN,
693 GADGET_ID_DF_LASER_BLUE,
694 GADGET_ID_ROTATE_MM_BALL_CONTENT,
695 GADGET_ID_EXPLODE_MM_BALL,
696 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
697 GADGET_ID_CUSTOM_CAN_EXPLODE,
698 GADGET_ID_CUSTOM_EXPLODE_FIRE,
699 GADGET_ID_CUSTOM_EXPLODE_SMASH,
700 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
701 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
702 GADGET_ID_CUSTOM_DEADLY,
703 GADGET_ID_CUSTOM_CAN_MOVE,
704 GADGET_ID_CUSTOM_CAN_FALL,
705 GADGET_ID_CUSTOM_CAN_SMASH,
706 GADGET_ID_CUSTOM_SLIPPERY,
707 GADGET_ID_CUSTOM_ACCESSIBLE,
708 GADGET_ID_CUSTOM_GRAV_REACHABLE,
709 GADGET_ID_CUSTOM_USE_LAST_VALUE,
710 GADGET_ID_CUSTOM_USE_GRAPHIC,
711 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
712 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
713 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
714 GADGET_ID_CUSTOM_CAN_CHANGE,
715 GADGET_ID_CHANGE_USE_CONTENT,
716 GADGET_ID_CHANGE_USE_EXPLOSION,
717 GADGET_ID_CHANGE_ONLY_COMPLETE,
718 GADGET_ID_CHANGE_USE_RANDOM,
719 GADGET_ID_CHANGE_HAS_ACTION,
720 GADGET_ID_CHANGE_DELAY,
721 GADGET_ID_CHANGE_BY_DIRECT_ACT,
722 GADGET_ID_CHANGE_BY_OTHER_ACT,
724 NUM_STATIC_GADGET_IDS
727 // gadgets for buttons in element list (dynamic)
728 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
729 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
730 ED_NUM_ELEMENTLIST_BUTTONS - 1)
732 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
734 // radio button numbers
738 RADIO_NR_DRAWING_TOOLBOX,
739 RADIO_NR_RANDOM_ELEMENTS
742 // values for counter gadgets
745 ED_COUNTER_ID_SELECT_LEVEL,
746 ED_COUNTER_ID_LEVEL_XSIZE,
747 ED_COUNTER_ID_LEVEL_YSIZE,
748 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
749 ED_COUNTER_ID_LEVEL_TIMELIMIT,
750 ED_COUNTER_ID_LEVEL_TIMESCORE,
751 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
752 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
753 ED_COUNTER_ID_LEVEL_RANDOM,
754 ED_COUNTER_ID_ELEMENT_VALUE1,
755 ED_COUNTER_ID_ELEMENT_VALUE2,
756 ED_COUNTER_ID_ELEMENT_VALUE3,
757 ED_COUNTER_ID_ELEMENT_VALUE4,
758 ED_COUNTER_ID_YAMYAM_CONTENT,
759 ED_COUNTER_ID_BALL_CONTENT,
760 ED_COUNTER_ID_ANDROID_CONTENT,
761 ED_COUNTER_ID_ENVELOPE_XSIZE,
762 ED_COUNTER_ID_ENVELOPE_YSIZE,
763 ED_COUNTER_ID_INVENTORY_SIZE,
764 ED_COUNTER_ID_MM_BALL_CONTENT,
765 ED_COUNTER_ID_CUSTOM_SCORE,
766 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
767 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
768 ED_COUNTER_ID_CUSTOM_VALUE_RND,
769 ED_COUNTER_ID_PUSH_DELAY_FIX,
770 ED_COUNTER_ID_PUSH_DELAY_RND,
771 ED_COUNTER_ID_DROP_DELAY_FIX,
772 ED_COUNTER_ID_DROP_DELAY_RND,
773 ED_COUNTER_ID_MOVE_DELAY_FIX,
774 ED_COUNTER_ID_MOVE_DELAY_RND,
775 ED_COUNTER_ID_STEP_DELAY_FIX,
776 ED_COUNTER_ID_STEP_DELAY_RND,
777 ED_COUNTER_ID_EXPLOSION_DELAY,
778 ED_COUNTER_ID_IGNITION_DELAY,
779 ED_COUNTER_ID_GROUP_CONTENT,
780 ED_COUNTER_ID_CHANGE_DELAY_FIX,
781 ED_COUNTER_ID_CHANGE_DELAY_RND,
782 ED_COUNTER_ID_CHANGE_CONT_RND,
784 ED_NUM_COUNTERBUTTONS
787 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
788 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
789 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
790 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
791 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
792 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
794 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
795 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
796 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
797 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
798 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
799 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
801 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
802 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
804 // values for scrollbutton gadgets
807 ED_SCROLLBUTTON_ID_AREA_UP,
808 ED_SCROLLBUTTON_ID_AREA_DOWN,
809 ED_SCROLLBUTTON_ID_AREA_LEFT,
810 ED_SCROLLBUTTON_ID_AREA_RIGHT,
811 ED_SCROLLBUTTON_ID_LIST_UP,
812 ED_SCROLLBUTTON_ID_LIST_DOWN,
817 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
818 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
820 // values for scrollbar gadgets
823 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
824 ED_SCROLLBAR_ID_AREA_VERTICAL,
825 ED_SCROLLBAR_ID_LIST_VERTICAL,
830 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
831 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
833 // values for text input gadgets
836 ED_TEXTINPUT_ID_LEVEL_NAME,
837 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
838 ED_TEXTINPUT_ID_LEVELSET_NAME,
839 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
840 ED_TEXTINPUT_ID_ELEMENT_NAME,
845 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
846 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
848 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
849 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
851 // values for text area gadgets
854 ED_TEXTAREA_ID_ENVELOPE_INFO,
859 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
860 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
862 // values for selectbox gadgets
865 ED_SELECTBOX_ID_TIME_OR_STEPS,
866 ED_SELECTBOX_ID_TIME_SCORE_BASE,
867 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
868 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
869 ED_SELECTBOX_ID_WIND_DIRECTION,
870 ED_SELECTBOX_ID_PLAYER_SPEED,
871 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
872 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
873 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
874 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
875 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
876 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
877 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
878 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
879 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
880 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
881 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
882 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
883 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
884 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
885 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
886 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
887 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
888 ED_SELECTBOX_ID_CHANGE_SIDE,
889 ED_SELECTBOX_ID_CHANGE_PLAYER,
890 ED_SELECTBOX_ID_CHANGE_PAGE,
891 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
892 ED_SELECTBOX_ID_ACTION_TYPE,
893 ED_SELECTBOX_ID_ACTION_MODE,
894 ED_SELECTBOX_ID_ACTION_ARG,
895 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
896 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
901 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
902 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
904 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
905 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
907 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
908 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
909 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
910 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
911 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
912 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
914 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
915 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
917 // values for textbutton gadgets
920 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
921 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
922 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
923 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
924 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
925 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
926 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
927 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
928 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
929 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
930 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
931 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
932 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
933 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
938 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
939 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
941 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
942 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
944 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
945 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
947 // values for graphicbutton gadgets
950 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
951 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
952 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
953 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
955 ED_NUM_GRAPHICBUTTONS
958 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
959 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
961 // values for checkbutton gadgets
964 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
965 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
966 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
967 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
968 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
969 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
970 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
971 ED_CHECKBUTTON_ID_BD_INTERMISSION,
972 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
973 ED_CHECKBUTTON_ID_STICK_ELEMENT,
974 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
975 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
976 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
977 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
978 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
979 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
980 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
981 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
982 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
983 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
984 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
985 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
986 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
987 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
988 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
989 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
990 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
991 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
992 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
993 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
994 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
995 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
996 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
997 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
998 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
999 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1000 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1001 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1002 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1003 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1004 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1005 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1006 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1007 ED_CHECKBUTTON_ID_MM_LASER_RED,
1008 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1009 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1010 ED_CHECKBUTTON_ID_DF_LASER_RED,
1011 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1012 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1013 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1014 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1015 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1016 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1017 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1018 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1019 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1020 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1021 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1022 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1023 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1024 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1025 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1026 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1027 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1028 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1029 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1030 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1031 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1032 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1033 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1034 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1035 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1036 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1037 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1038 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1039 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1044 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1045 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1047 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1048 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1050 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1051 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1053 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1054 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_PAL_TIMING
1056 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1057 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1058 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1059 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1060 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1061 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1063 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1064 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1066 // values for radiobutton gadgets
1069 ED_RADIOBUTTON_ID_PERCENTAGE,
1070 ED_RADIOBUTTON_ID_QUANTITY,
1075 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1076 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1078 // values for drawing area gadgets
1081 ED_DRAWING_ID_DRAWING_LEVEL,
1082 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1083 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1084 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1085 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1086 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1087 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1088 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1089 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1090 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1091 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1092 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1093 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1094 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1095 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1096 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1097 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1098 ED_DRAWING_ID_ANDROID_CONTENT,
1099 ED_DRAWING_ID_AMOEBA_CONTENT,
1100 ED_DRAWING_ID_START_ELEMENT,
1101 ED_DRAWING_ID_ARTWORK_ELEMENT,
1102 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1103 ED_DRAWING_ID_INVENTORY_CONTENT,
1104 ED_DRAWING_ID_MM_BALL_CONTENT,
1105 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1106 ED_DRAWING_ID_CUSTOM_CONTENT,
1107 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1108 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1109 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1110 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1111 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1112 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1113 ED_DRAWING_ID_GROUP_CONTENT,
1114 ED_DRAWING_ID_RANDOM_BACKGROUND,
1116 ED_NUM_DRAWING_AREAS
1119 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1120 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1123 // ----------------------------------------------------------------------------
1124 // some internally used definitions
1125 // ----------------------------------------------------------------------------
1127 // values for CopyLevelToUndoBuffer()
1128 #define UNDO_IMMEDIATE 0
1129 #define UNDO_ACCUMULATE 1
1131 // values for scrollbars
1132 #define ED_SCROLL_NO 0
1133 #define ED_SCROLL_LEFT 1
1134 #define ED_SCROLL_RIGHT 2
1135 #define ED_SCROLL_UP 4
1136 #define ED_SCROLL_DOWN 8
1138 // screens in the level editor
1139 #define ED_MODE_DRAWING 0
1140 #define ED_MODE_LEVELCONFIG 1
1141 #define ED_MODE_PROPERTIES 2
1142 #define ED_MODE_PALETTE 3
1144 // sub-screens in the global settings section
1145 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1146 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1147 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1148 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1150 // sub-screens in the element properties section
1151 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1152 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1153 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1154 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1155 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1157 // how many steps can be cancelled
1158 #define NUM_UNDO_STEPS (64 + 1)
1160 // values for elements with score for certain actions
1162 #define MAX_SCORE 999
1164 // values for elements with count for collecting
1165 #define MIN_COLLECT_COUNT 0
1166 #define MAX_COLLECT_COUNT 999
1168 // values for random placement
1169 #define RANDOM_USE_PERCENTAGE 0
1170 #define RANDOM_USE_QUANTITY 1
1172 // values for level set save mode
1173 #define LEVELSET_SAVE_MODE_UPDATE 0
1174 #define LEVELSET_SAVE_MODE_CREATE 1
1176 // default value for element tile size in drawing area
1177 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1178 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1181 // ----------------------------------------------------------------------------
1182 // some internally used data structure definitions
1183 // ----------------------------------------------------------------------------
1189 struct XYTileSize *pos;
1193 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1195 // note: some additional characters are already reserved for "cheat mode"
1196 // shortcuts (":XYZ" style) -- for details, see "events.c"
1198 // ---------- toolbox control buttons ---------------------------------------
1201 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1202 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1203 "draw single items", 's'
1206 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1207 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1208 "draw connected items", 'd'
1211 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1212 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1216 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1217 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1221 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1222 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1223 "draw outline rectangles", 'r'
1226 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1227 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1228 "draw filled rectangles", 'R'
1231 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1232 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1233 "wrap (rotate) level up", 0
1236 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1237 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1238 "enter text elements", 't'
1241 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1242 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1246 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1247 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1248 "wrap (rotate) level left", 0
1251 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1252 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1253 "zoom level tile size", '+'
1256 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1257 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1258 "wrap (rotate) level right", 0
1261 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1262 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1263 "random element placement", 0
1266 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1267 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1271 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1272 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1273 "wrap (rotate) level down", 0
1276 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1277 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1278 "pick drawing element", ','
1281 // ---------- level control buttons -----------------------------------------
1284 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1285 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1286 "undo/redo last operation", 'u'
1289 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1290 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1291 "level and editor settings", 'I'
1294 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1295 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1299 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1300 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1304 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1305 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1309 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1310 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1311 "exit level editor", 'E'
1314 // ---------- CE and GE control buttons -------------------------------------
1317 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1318 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1319 "copy settings from other element", 0
1322 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1323 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1324 "copy settings to other element", 0
1327 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1328 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1329 "exchange element with other element", 0
1332 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1333 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1334 "copy settings from this element", 0
1337 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1338 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1339 "paste settings to this element", 0
1342 // ---------- palette control buttons ---------------------------------------
1345 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1346 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1347 "properties of drawing element", 'p'
1350 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1351 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1352 "properties of drawing element 1", '1'
1355 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1356 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1357 "properties of drawing element 2", '2'
1360 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1361 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1362 "properties of drawing element 3", '3'
1365 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1366 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1367 "show list of elements", 'e'
1371 static int random_placement_value = 10;
1372 static int random_placement_method = RANDOM_USE_QUANTITY;
1373 static int random_placement_background_element = EL_SAND;
1374 static boolean random_placement_background_restricted = FALSE;
1375 static boolean stick_element_properties_window = FALSE;
1376 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1377 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1378 static struct ElementChangeInfo custom_element_change;
1379 static struct ElementGroupInfo group_element_info;
1380 static struct ElementInfo custom_element;
1382 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1383 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1384 static int levelset_num_levels = 100;
1385 static boolean levelset_use_levelset_artwork = FALSE;
1386 static boolean levelset_copy_level_template = FALSE;
1387 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1393 int min_value, max_value;
1394 int gadget_id_down, gadget_id_up;
1396 int gadget_id_align;
1398 char *text_above, *text_left, *text_right;
1399 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1401 // ---------- current level number ------------------------------------------
1404 ED_COUNTER_ID_SELECT_LEVEL,
1405 -1, -1, // these values are not constant, but can change at runtime
1407 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1408 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1413 // ---------- level and editor settings -------------------------------------
1416 ED_COUNTER_ID_LEVEL_XSIZE,
1417 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1418 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1419 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1420 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1422 "playfield size:", NULL, "width",
1425 ED_COUNTER_ID_LEVEL_YSIZE,
1426 -1, ED_LEVEL_SETTINGS_YPOS(4),
1427 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1428 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1429 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1431 NULL, " ", "height",
1434 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1435 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1437 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1438 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1440 NULL, "number of gems to collect:", NULL
1443 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1444 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1446 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1447 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1449 "time or step limit to solve level:", NULL, NULL
1452 ED_COUNTER_ID_LEVEL_TIMESCORE,
1453 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1455 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1456 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1457 &level.score[SC_TIME_BONUS],
1458 "score for time or steps left:", NULL, NULL
1461 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1462 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1464 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1465 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1467 NULL, "random seed:", "(0 => random)"
1470 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1471 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1473 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1474 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1475 &levelset_num_levels,
1476 "number of levels:", NULL, NULL,
1479 ED_COUNTER_ID_LEVEL_RANDOM,
1480 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1482 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1483 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1484 &random_placement_value,
1485 "random element placement:", NULL, "in"
1488 // ---------- element settings: configure (various elements) ----------------
1491 ED_COUNTER_ID_ELEMENT_VALUE1,
1492 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1493 MIN_SCORE, MAX_SCORE,
1494 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1495 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1496 NULL, // will be set when used
1500 ED_COUNTER_ID_ELEMENT_VALUE2,
1501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1502 MIN_SCORE, MAX_SCORE,
1503 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1504 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1505 NULL, // will be set when used
1509 ED_COUNTER_ID_ELEMENT_VALUE3,
1510 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1511 MIN_SCORE, MAX_SCORE,
1512 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1513 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1514 NULL, // will be set when used
1518 ED_COUNTER_ID_ELEMENT_VALUE4,
1519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1520 MIN_SCORE, MAX_SCORE,
1521 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1522 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1523 NULL, // will be set when used
1527 ED_COUNTER_ID_YAMYAM_CONTENT,
1528 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1529 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1530 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1531 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1532 &level.num_yamyam_contents,
1533 NULL, NULL, "number of content areas"
1536 ED_COUNTER_ID_BALL_CONTENT,
1537 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1538 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1539 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1540 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1541 &level.num_ball_contents,
1542 NULL, NULL, "number of content areas"
1545 ED_COUNTER_ID_ANDROID_CONTENT,
1546 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1547 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1548 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1549 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1550 &level.num_android_clone_elements,
1551 NULL, NULL, "number of clonable elements"
1554 ED_COUNTER_ID_ENVELOPE_XSIZE,
1555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1556 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1557 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1558 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1559 NULL, // will be set when used
1560 NULL, NULL, "width",
1563 ED_COUNTER_ID_ENVELOPE_YSIZE,
1564 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1565 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1566 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1567 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1568 NULL, // will be set when used
1569 NULL, " ", "height",
1572 ED_COUNTER_ID_INVENTORY_SIZE,
1573 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1574 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1575 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1576 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1577 &level.initial_inventory_size[0],
1578 NULL, NULL, "number of inventory elements"
1581 ED_COUNTER_ID_MM_BALL_CONTENT,
1582 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1583 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1584 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1585 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1586 &level.num_mm_ball_contents,
1587 NULL, NULL, "number of content elements"
1590 // ---------- element settings: configure 1 (custom elements) ---------------
1593 ED_COUNTER_ID_CUSTOM_SCORE,
1594 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1595 MIN_SCORE, MAX_SCORE,
1596 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1597 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1598 &custom_element.collect_score_initial,
1599 NULL, "CE score", " "
1602 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1603 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1604 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1605 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1606 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1607 &custom_element.collect_count_initial,
1608 NULL, "CE count", NULL
1611 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1612 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1614 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1615 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1616 &custom_element.ce_value_fixed_initial,
1617 NULL, "CE value", NULL
1620 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1623 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1624 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1625 &custom_element.ce_value_random_initial,
1626 NULL, "+random", NULL
1629 ED_COUNTER_ID_PUSH_DELAY_FIX,
1630 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1632 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1633 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1634 &custom_element.push_delay_fixed,
1635 NULL, "push delay", NULL
1638 ED_COUNTER_ID_PUSH_DELAY_RND,
1639 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1641 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1642 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1643 &custom_element.push_delay_random,
1644 NULL, "+random", NULL
1647 ED_COUNTER_ID_DROP_DELAY_FIX,
1648 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1650 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1651 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1652 &custom_element.drop_delay_fixed,
1653 NULL, "drop delay", NULL
1656 ED_COUNTER_ID_DROP_DELAY_RND,
1657 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1659 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1660 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1661 &custom_element.drop_delay_random,
1662 NULL, "+random", NULL
1665 // ---------- element settings: configure 2 (custom elements) ---------------
1668 ED_COUNTER_ID_MOVE_DELAY_FIX,
1669 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1671 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1672 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1673 &custom_element.move_delay_fixed,
1674 NULL, "move delay", NULL
1677 ED_COUNTER_ID_MOVE_DELAY_RND,
1678 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1680 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1681 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1682 &custom_element.move_delay_random,
1683 NULL, "+random", NULL
1686 ED_COUNTER_ID_STEP_DELAY_FIX,
1687 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1689 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1690 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1691 &custom_element.step_delay_fixed,
1692 NULL, "step delay", NULL
1695 ED_COUNTER_ID_STEP_DELAY_RND,
1696 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1698 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1699 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1700 &custom_element.step_delay_random,
1701 NULL, "+random", NULL
1704 ED_COUNTER_ID_EXPLOSION_DELAY,
1705 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1707 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1708 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1709 &custom_element.explosion_delay,
1710 NULL, "explosion delay", NULL
1713 ED_COUNTER_ID_IGNITION_DELAY,
1714 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1716 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1717 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1718 &custom_element.ignition_delay,
1719 NULL, "ignition delay", "(by fire)"
1722 // ---------- element settings: configure (group elements) ------------------
1725 ED_COUNTER_ID_GROUP_CONTENT,
1726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1727 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1728 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1729 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1730 &group_element_info.num_elements,
1731 NULL, NULL, "number of elements in group"
1734 // ---------- element settings: advanced (custom elements) ------------------
1737 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1738 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1740 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1741 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1742 &custom_element_change.delay_fixed,
1743 NULL, "CE delay", NULL,
1746 ED_COUNTER_ID_CHANGE_DELAY_RND,
1747 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1749 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1750 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1751 &custom_element_change.delay_random,
1752 NULL, "+random", NULL
1755 ED_COUNTER_ID_CHANGE_CONT_RND,
1756 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1758 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1759 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1760 &custom_element_change.random_percentage,
1761 NULL, "use random replace:", "%"
1772 char *text_above, *infotext;
1773 } textinput_info[ED_NUM_TEXTINPUT] =
1776 ED_TEXTINPUT_ID_LEVEL_NAME,
1777 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1778 GADGET_ID_LEVEL_NAME,
1781 "Title:", "Title for this level"
1784 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1785 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1786 GADGET_ID_LEVEL_AUTHOR,
1787 MAX_LEVEL_AUTHOR_LEN,
1789 "Author:", "Author for this level"
1792 ED_TEXTINPUT_ID_LEVELSET_NAME,
1793 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1794 GADGET_ID_LEVELSET_NAME,
1797 "Title:", "Title for this or new level set"
1800 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1801 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1802 GADGET_ID_LEVELSET_AUTHOR,
1803 MAX_LEVEL_AUTHOR_LEN,
1805 "Author:", "Author for this or new level set"
1808 ED_TEXTINPUT_ID_ELEMENT_NAME,
1809 -1, -1, // these values are not constant, but can change at runtime
1810 GADGET_ID_ELEMENT_NAME,
1811 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1812 custom_element.description,
1813 NULL, "Element name"
1824 char *text_above, *text_above_cropped, *infotext;
1825 } textarea_info[ED_NUM_TEXTAREAS] =
1828 ED_TEXTAREA_ID_ENVELOPE_INFO,
1829 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1830 GADGET_ID_ENVELOPE_INFO,
1831 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1833 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1837 static struct ValueTextInfo options_time_or_steps[] =
1845 static struct ValueTextInfo options_time_score_base[] =
1847 { 1, "per second/step" },
1848 { 10, "per 10 seconds/steps" },
1853 static struct ValueTextInfo options_game_engine_type[] =
1855 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1856 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1857 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1858 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1859 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1864 static struct ValueTextInfo options_levelset_save_mode[] =
1866 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1867 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1872 static struct ValueTextInfo options_wind_direction[] =
1874 { MV_START_NONE, "none" },
1875 { MV_START_LEFT, "left" },
1876 { MV_START_RIGHT, "right" },
1877 { MV_START_UP, "up" },
1878 { MV_START_DOWN, "down" },
1883 static struct ValueTextInfo options_player_speed[] =
1890 { 16, "very fast" },
1891 { 32, "ultrafast" },
1896 static struct ValueTextInfo options_access_type[] =
1898 { EP_WALKABLE, "walkable" },
1899 { EP_PASSABLE, "passable" },
1904 static struct ValueTextInfo options_access_layer[] =
1906 { EP_ACCESSIBLE_OVER, "over" },
1907 { EP_ACCESSIBLE_INSIDE, "inside" },
1908 { EP_ACCESSIBLE_UNDER, "under" },
1913 static struct ValueTextInfo options_access_protected[] =
1915 { 0, "unprotected" },
1921 static struct ValueTextInfo options_access_direction[] =
1923 { MV_NO_DIRECTION, "no direction" },
1924 { MV_LEFT, "left" },
1925 { MV_RIGHT, "right" },
1927 { MV_DOWN, "down" },
1928 { MV_LEFT | MV_UP, "left + up" },
1929 { MV_LEFT | MV_DOWN, "left + down" },
1930 { MV_RIGHT | MV_UP, "right + up" },
1931 { MV_RIGHT | MV_DOWN, "right + down" },
1932 { MV_HORIZONTAL, "horizontal" },
1933 { MV_VERTICAL, "vertical" },
1934 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1935 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1936 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1937 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1938 { MV_ALL_DIRECTIONS, "all directions" },
1943 static struct ValueTextInfo options_walk_to_action[] =
1945 { EP_DIGGABLE, "diggable" },
1946 { EP_COLLECTIBLE_ONLY, "collectible" },
1947 { EP_DROPPABLE, "collectible & droppable" },
1948 { EP_THROWABLE, "collectible & throwable" },
1949 { EP_PUSHABLE, "pushable" },
1954 static struct ValueTextInfo options_move_pattern[] =
1956 { MV_LEFT, "left" },
1957 { MV_RIGHT, "right" },
1959 { MV_DOWN, "down" },
1960 { MV_HORIZONTAL, "horizontal" },
1961 { MV_VERTICAL, "vertical" },
1962 { MV_ALL_DIRECTIONS, "all directions" },
1963 { MV_WIND_DIRECTION, "wind direction" },
1964 { MV_TOWARDS_PLAYER, "towards player" },
1965 { MV_AWAY_FROM_PLAYER, "away from player" },
1966 { MV_ALONG_LEFT_SIDE, "along left side" },
1967 { MV_ALONG_RIGHT_SIDE, "along right side" },
1968 { MV_TURNING_LEFT, "turning left" },
1969 { MV_TURNING_RIGHT, "turning right" },
1970 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1971 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1972 { MV_TURNING_RANDOM, "turning random" },
1973 { MV_MAZE_RUNNER, "maze runner style" },
1974 { MV_MAZE_HUNTER, "maze hunter style" },
1975 { MV_WHEN_PUSHED, "when pushed" },
1976 { MV_WHEN_DROPPED, "when dropped/thrown" },
1981 static struct ValueTextInfo options_move_direction[] =
1983 { MV_START_AUTOMATIC, "automatic" },
1984 { MV_START_LEFT, "left" },
1985 { MV_START_RIGHT, "right" },
1986 { MV_START_UP, "up" },
1987 { MV_START_DOWN, "down" },
1988 { MV_START_RANDOM, "random" },
1989 { MV_START_PREVIOUS, "previous" },
1994 static struct ValueTextInfo options_move_stepsize[] =
1996 { 0, "not moving" },
2001 { 16, "very fast" },
2002 { 32, "even faster" },
2007 static struct ValueTextInfo options_move_leave_type[] =
2009 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2010 { LEAVE_TYPE_LIMITED, "change it to" },
2015 static struct ValueTextInfo options_smash_targets[] =
2017 { EP_CAN_SMASH_PLAYER, "player" },
2019 { EP_CAN_SMASH_ENEMIES, "enemies" },
2021 { EP_CAN_SMASH_EVERYTHING, "everything" },
2026 static struct ValueTextInfo options_slippery_type[] =
2028 { SLIPPERY_ANY_RANDOM, "random" },
2029 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2030 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2031 { SLIPPERY_ONLY_LEFT, "only left" },
2032 { SLIPPERY_ONLY_RIGHT, "only right" },
2037 static struct ValueTextInfo options_deadliness[] =
2039 { EP_DONT_RUN_INTO, "running into" },
2040 { EP_DONT_COLLIDE_WITH, "colliding with" },
2041 { EP_DONT_GET_HIT_BY, "getting hit by" },
2042 { EP_DONT_TOUCH, "touching" },
2047 static struct ValueTextInfo options_explosion_type[] =
2049 { EXPLODES_3X3, "3x3" },
2050 { EXPLODES_CROSS, "3+3" },
2051 { EXPLODES_1X1, "1x1" },
2056 static struct ValueTextInfo options_time_units[] =
2059 { FRAMES_PER_SECOND, "seconds" },
2064 static struct ValueTextInfo options_change_direct_action[] =
2066 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2067 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2068 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2069 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2070 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2071 { CE_ENTERED_BY_PLAYER, "entered by player" },
2072 { CE_LEFT_BY_PLAYER, "left by player" },
2073 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2074 { CE_SWITCHED, "switched" },
2075 { CE_HITTING_SOMETHING, "hitting something" },
2076 { CE_HIT_BY_SOMETHING, "hit by something" },
2078 { CE_BLOCKED, "blocked" },
2080 { CE_IMPACT, "impact (on something)" },
2081 { CE_SMASHED, "smashed (from above)" },
2083 { CE_VALUE_CHANGES, "CE value changes" },
2084 { CE_SCORE_CHANGES, "CE score changes" },
2086 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2087 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2088 { CE_UNDEFINED, " " },
2089 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2090 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2091 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2092 { CE_UNDEFINED, " " },
2093 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2094 { CE_NEXT_TO_PLAYER, "next to player" },
2099 static struct ValueTextInfo options_change_other_action[] =
2101 { CE_PLAYER_TOUCHES_X, "player touches" },
2102 { CE_PLAYER_PRESSES_X, "player presses" },
2103 { CE_PLAYER_SWITCHES_X, "player switches" },
2104 { CE_PLAYER_SNAPS_X, "player snaps" },
2105 { CE_PLAYER_PUSHES_X, "player pushes" },
2106 { CE_PLAYER_ENTERS_X, "player enters" },
2107 { CE_PLAYER_LEAVES_X, "player leaves" },
2108 { CE_PLAYER_DIGS_X, "player digs" },
2109 { CE_PLAYER_COLLECTS_X, "player collects" },
2110 { CE_PLAYER_DROPS_X, "player drops/throws" },
2111 { CE_TOUCHING_X, "touching" },
2112 { CE_HITTING_X, "hitting" },
2113 { CE_DIGGING_X, "digging" },
2114 { CE_HIT_BY_X, "hit by" },
2115 { CE_SWITCH_OF_X, "switch of" },
2116 { CE_CHANGE_OF_X, "change by page of" },
2117 { CE_EXPLOSION_OF_X, "explosion of" },
2118 { CE_MOVE_OF_X, "move of" },
2119 { CE_CREATION_OF_X, "creation of" },
2120 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2121 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2122 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2123 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2124 { CE_UNDEFINED, " " },
2125 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2126 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2127 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2128 { CE_UNDEFINED, " " },
2129 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2130 { CE_PLAYER_NEXT_TO_X, "player next to" },
2131 { CE_NEXT_TO_X, "next to" },
2136 static struct ValueTextInfo options_change_trigger_side[] =
2138 { CH_SIDE_LEFT, "left" },
2139 { CH_SIDE_RIGHT, "right" },
2140 { CH_SIDE_TOP, "top" },
2141 { CH_SIDE_BOTTOM, "bottom" },
2142 { CH_SIDE_LEFT_RIGHT, "left/right" },
2143 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2144 { CH_SIDE_ANY, "any" },
2149 static struct ValueTextInfo options_change_trigger_player[] =
2151 { CH_PLAYER_1, "1" },
2152 { CH_PLAYER_2, "2" },
2153 { CH_PLAYER_3, "3" },
2154 { CH_PLAYER_4, "4" },
2155 { CH_PLAYER_ANY, "any" },
2160 static struct ValueTextInfo options_change_trigger_page[] =
2171 { (1u << 9), "10" },
2172 { (1u << 10), "11" },
2173 { (1u << 11), "12" },
2174 { (1u << 12), "13" },
2175 { (1u << 13), "14" },
2176 { (1u << 14), "15" },
2177 { (1u << 15), "16" },
2178 { (1u << 16), "17" },
2179 { (1u << 17), "18" },
2180 { (1u << 18), "19" },
2181 { (1u << 19), "20" },
2182 { (1u << 20), "21" },
2183 { (1u << 21), "22" },
2184 { (1u << 22), "23" },
2185 { (1u << 23), "24" },
2186 { (1u << 24), "25" },
2187 { (1u << 25), "26" },
2188 { (1u << 26), "27" },
2189 { (1u << 27), "28" },
2190 { (1u << 28), "29" },
2191 { (1u << 29), "30" },
2192 { (1u << 30), "31" },
2193 { (1u << 31), "32" },
2194 { CH_PAGE_ANY, "any" },
2199 static struct ValueTextInfo options_change_replace_when[] =
2201 { CP_WHEN_EMPTY, "empty" },
2202 { CP_WHEN_WALKABLE, "walkable" },
2203 { CP_WHEN_DIGGABLE, "diggable" },
2204 { CP_WHEN_COLLECTIBLE, "collectible" },
2205 { CP_WHEN_REMOVABLE, "removable" },
2206 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2211 static struct ValueTextInfo options_action_type[] =
2213 { CA_NO_ACTION, "no action" },
2214 { CA_UNDEFINED, " " },
2215 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2216 { CA_RESTART_LEVEL, "restart level" },
2217 { CA_SHOW_ENVELOPE, "show envelope" },
2218 { CA_SET_LEVEL_TIME, "set time" },
2219 { CA_SET_LEVEL_SCORE, "set score" },
2220 { CA_SET_LEVEL_GEMS, "set gems" },
2221 { CA_SET_LEVEL_WIND, "set wind dir." },
2222 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2223 { CA_UNDEFINED, " " },
2224 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2225 { CA_MOVE_PLAYER, "move player" },
2226 { CA_MOVE_PLAYER_NEW, "move player new" },
2227 { CA_EXIT_PLAYER, "exit player" },
2228 { CA_KILL_PLAYER, "kill player" },
2229 { CA_SET_PLAYER_KEYS, "set keys" },
2230 { CA_SET_PLAYER_SPEED, "set speed" },
2231 { CA_SET_PLAYER_SHIELD, "set shield" },
2232 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2233 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2234 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2235 { CA_UNDEFINED, " " },
2236 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2237 { CA_SET_CE_VALUE, "set CE value" },
2238 { CA_SET_CE_SCORE, "set CE score" },
2239 { CA_SET_CE_ARTWORK, "set CE artwork" },
2240 { CA_UNDEFINED, " " },
2241 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2242 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2247 static struct ValueTextInfo options_action_mode_none[] =
2249 { CA_MODE_UNDEFINED, " " },
2254 static struct ValueTextInfo options_action_mode_assign[] =
2256 { CA_MODE_SET, "=" },
2261 static struct ValueTextInfo options_action_mode_add_remove[] =
2263 { CA_MODE_ADD, "+" },
2264 { CA_MODE_SUBTRACT, "-" },
2269 static struct ValueTextInfo options_action_mode_calculate[] =
2271 { CA_MODE_SET, "=" },
2272 { CA_MODE_ADD, "+" },
2273 { CA_MODE_SUBTRACT, "-" },
2274 { CA_MODE_MULTIPLY, "*" },
2275 { CA_MODE_DIVIDE, "/" },
2276 { CA_MODE_MODULO, "%" },
2281 static struct ValueTextInfo options_action_arg_none[] =
2283 { CA_ARG_UNDEFINED, " " },
2288 static struct ValueTextInfo options_action_arg_player[] =
2290 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2291 { CA_ARG_PLAYER_1, "1" },
2292 { CA_ARG_PLAYER_2, "2" },
2293 { CA_ARG_PLAYER_3, "3" },
2294 { CA_ARG_PLAYER_4, "4" },
2295 { CA_ARG_PLAYER_ANY, "any" },
2296 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2297 { CA_ARG_PLAYER_ACTION, "action ->" },
2302 static struct ValueTextInfo options_action_arg_number[] =
2304 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2311 { CA_ARG_10, "10" },
2312 { CA_ARG_100, "100" },
2313 { CA_ARG_1000, "1000" },
2314 { CA_ARG_UNDEFINED, " " },
2315 { CA_ARG_NUMBER_MIN, "min" },
2316 { CA_ARG_NUMBER_MAX, "max" },
2317 { CA_ARG_UNDEFINED, " " },
2318 { CA_ARG_NUMBER_RESET, "reset" },
2319 { CA_ARG_UNDEFINED, " " },
2320 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2321 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2322 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2323 { CA_ARG_UNDEFINED, " " },
2324 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2325 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2326 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2327 { CA_ARG_UNDEFINED, " " },
2328 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2329 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2330 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2331 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2332 { CA_ARG_UNDEFINED, " " },
2333 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2334 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2335 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2336 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2341 static struct ValueTextInfo options_action_arg_value[] =
2343 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2350 { CA_ARG_10, "10" },
2351 { CA_ARG_100, "100" },
2352 { CA_ARG_1000, "1000" },
2353 { CA_ARG_UNDEFINED, " " },
2354 { CA_ARG_NUMBER_MIN, "min" },
2355 { CA_ARG_NUMBER_MAX, "max" },
2356 { CA_ARG_UNDEFINED, " " },
2357 { CA_ARG_NUMBER_RESET, "reset" },
2358 { CA_ARG_UNDEFINED, " " },
2359 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2360 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2361 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2362 { CA_ARG_UNDEFINED, " " },
2363 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2364 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2365 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2366 { CA_ARG_UNDEFINED, " " },
2367 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2368 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2369 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2370 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2371 { CA_ARG_UNDEFINED, " " },
2372 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2373 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2374 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2375 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2376 { CA_ARG_UNDEFINED, " " },
2377 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2378 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2379 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2380 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2385 static struct ValueTextInfo options_action_arg_envelope[] =
2387 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2392 { CA_ARG_UNDEFINED, " " },
2393 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2394 { CA_ARG_ELEMENT_TARGET, "target" },
2395 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2396 { CA_ARG_ELEMENT_ACTION, "action ->" },
2401 static struct ValueTextInfo options_action_arg_key[] =
2403 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2412 { CA_ARG_UNDEFINED, " " },
2413 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2414 { CA_ARG_ELEMENT_TARGET, "target" },
2415 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2416 { CA_ARG_ELEMENT_ACTION, "action ->" },
2421 static struct ValueTextInfo options_action_arg_speed[] =
2423 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2424 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2425 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2426 { CA_ARG_SPEED_SLOW, "slow" },
2427 { CA_ARG_SPEED_NORMAL, "normal" },
2428 { CA_ARG_SPEED_FAST, "fast" },
2429 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2430 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2431 { CA_ARG_UNDEFINED, " " },
2432 { CA_ARG_SPEED_SLOWER, "slower" },
2433 { CA_ARG_SPEED_FASTER, "faster" },
2434 { CA_ARG_UNDEFINED, " " },
2435 { CA_ARG_SPEED_RESET, "reset" },
2440 static struct ValueTextInfo options_action_arg_shield[] =
2442 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2443 { CA_ARG_SHIELD_OFF, "off" },
2444 { CA_ARG_SHIELD_NORMAL, "normal" },
2445 { CA_ARG_SHIELD_DEADLY, "deadly" },
2450 static struct ValueTextInfo options_action_arg_artwork[] =
2452 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2453 { CA_ARG_ELEMENT_TARGET, "target" },
2454 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2455 { CA_ARG_ELEMENT_ACTION, "action ->" },
2456 { CA_ARG_UNDEFINED, " " },
2457 { CA_ARG_ELEMENT_RESET, "reset" },
2462 static struct ValueTextInfo options_action_arg_gravity[] =
2464 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2465 { CA_ARG_GRAVITY_ON, "on" },
2466 { CA_ARG_GRAVITY_OFF, "off" },
2467 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2472 static struct ValueTextInfo options_action_arg_direction[] =
2474 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2475 { CA_ARG_DIRECTION_NONE, "none" },
2476 { CA_ARG_DIRECTION_LEFT, "left" },
2477 { CA_ARG_DIRECTION_RIGHT, "right" },
2478 { CA_ARG_DIRECTION_UP, "up" },
2479 { CA_ARG_DIRECTION_DOWN, "down" },
2480 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2481 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2486 static struct ValueTextInfo options_action_arg_scan_mode[] =
2488 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2489 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2490 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2495 static struct ValueTextInfo options_action_arg_inventory[] =
2497 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2498 { CA_ARG_ELEMENT_TARGET, "+ target" },
2499 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2500 { CA_ARG_ELEMENT_ACTION, "+ action" },
2501 { CA_ARG_UNDEFINED, " " },
2502 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2503 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2504 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2505 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2506 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2507 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2508 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2509 { CA_ARG_UNDEFINED, " " },
2510 { CA_ARG_INVENTORY_RESET, "reset" },
2515 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2516 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2521 static struct ValueTextInfo options_group_choice_mode[] =
2523 { ANIM_RANDOM, "random" },
2524 { ANIM_LOOP, "loop" },
2525 { ANIM_LINEAR, "linear" },
2526 { ANIM_PINGPONG, "pingpong" },
2527 { ANIM_PINGPONG2, "pingpong 2" },
2528 { ANIM_LEVEL_NR, "level number" },
2533 static struct ValueTextInfo *action_arg_modes[] =
2535 options_action_mode_none,
2536 options_action_mode_assign,
2537 options_action_mode_add_remove,
2538 options_action_mode_calculate,
2545 struct ValueTextInfo *options;
2547 action_arg_options[] =
2549 { CA_NO_ACTION, 0, options_action_arg_none, },
2550 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2551 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2552 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2553 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2554 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2555 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2556 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2557 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2558 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2559 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2560 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2561 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2562 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2563 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2564 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2565 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2566 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2567 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2568 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2569 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2570 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2580 int gadget_id_align;
2581 int size; // char size of selectbox or '-1' (dynamically determined)
2582 struct ValueTextInfo *options;
2584 char *text_above, *text_left, *text_right, *infotext;
2585 } selectbox_info[ED_NUM_SELECTBOX] =
2587 // ---------- level and editor settings -------------------------------------
2590 ED_SELECTBOX_ID_TIME_OR_STEPS,
2591 -1, ED_LEVEL_SETTINGS_YPOS(8),
2592 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2594 options_time_or_steps,
2595 &level.use_step_counter,
2596 NULL, NULL, "(0 => no limit)", "time or step limit"
2599 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2600 -1, ED_LEVEL_SETTINGS_YPOS(10),
2601 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2603 options_time_score_base,
2604 &level.time_score_base,
2605 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2608 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2609 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2610 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2612 options_game_engine_type,
2613 &level.game_engine_type,
2614 NULL, "game engine:", NULL, "game engine"
2617 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2618 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2619 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2621 options_levelset_save_mode,
2622 &levelset_save_mode,
2623 "Action:", NULL, NULL, "action when saving level set"
2626 // ---------- element settings: configure (several elements) ----------------
2629 ED_SELECTBOX_ID_WIND_DIRECTION,
2630 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2631 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2633 options_wind_direction,
2634 &level.wind_direction_initial,
2635 NULL, "initial wind direction:", NULL, "initial wind direction"
2638 ED_SELECTBOX_ID_PLAYER_SPEED,
2639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2640 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2642 options_player_speed,
2643 &level.initial_player_stepsize[0],
2644 NULL, "initial player speed:", NULL, "initial player speed"
2647 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2648 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2649 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2651 options_group_choice_mode,
2652 &level.mm_ball_choice_mode,
2653 NULL, "choice type:", NULL, "type of content choice"
2656 // ---------- element settings: configure 1 (custom elements) ---------------
2659 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2660 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2661 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2663 options_access_type,
2664 &custom_element.access_type,
2665 NULL, NULL, NULL, "type of access to this field"
2668 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2669 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2670 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2672 options_access_layer,
2673 &custom_element.access_layer,
2674 NULL, NULL, NULL, "layer of access for this field"
2677 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2678 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2679 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2681 options_access_protected,
2682 &custom_element.access_protected,
2683 NULL, NULL, NULL, "protected access for this field"
2686 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2687 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2688 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2690 options_access_direction,
2691 &custom_element.access_direction,
2692 NULL, "from", NULL, "access direction for this field"
2695 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2696 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2697 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2699 options_walk_to_action,
2700 &custom_element.walk_to_action,
2701 NULL, NULL, NULL, "diggable/collectible/pushable"
2704 // ---------- element settings: configure 2 (custom elements) ---------------
2707 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2708 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2709 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2711 options_move_pattern,
2712 &custom_element.move_pattern,
2713 NULL, "can move", NULL, "element move pattern"
2716 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2717 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2718 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2720 options_move_direction,
2721 &custom_element.move_direction_initial,
2722 NULL, "starts moving", NULL, "initial element move direction"
2725 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2726 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2727 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2729 options_move_stepsize,
2730 &custom_element.move_stepsize,
2731 NULL, "move/fall speed", NULL, "speed of element movement"
2734 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2735 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2736 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2738 options_move_leave_type,
2739 &custom_element.move_leave_type,
2740 // left text with leading spaces to place gadget next to "can dig" gadget
2741 // (needed because drawing area gadgets created after selectbox gadgets)
2742 // NULL, "can dig: can", ":", "leave behind or change element"
2743 NULL, " can", ":", "leave behind or change element"
2746 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2747 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2748 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2750 options_smash_targets,
2751 &custom_element.smash_targets,
2752 NULL, "can smash", NULL, "elements that can be smashed"
2755 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2756 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2757 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2759 options_slippery_type,
2760 &custom_element.slippery_type,
2761 NULL, "slippery", NULL, "where other elements fall down"
2764 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2765 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2766 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2769 &custom_element.deadliness,
2770 NULL, "deadly when", NULL, "deadliness of element"
2773 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2774 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2775 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2777 options_explosion_type,
2778 &custom_element.explosion_type,
2779 NULL, "can explode", NULL, "explosion type"
2782 // ---------- element settings: advanced (custom elements) ------------------
2785 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2786 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2787 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2790 &custom_element_change.delay_frames,
2791 NULL, "delay time given in", NULL, "delay time units for change"
2794 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2795 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2796 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2798 options_change_direct_action,
2799 &custom_element_change.direct_action,
2800 NULL, NULL, NULL, "type of direct action"
2803 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2804 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2805 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2807 options_change_other_action,
2808 &custom_element_change.other_action,
2809 NULL, NULL, "element:", "type of other element action"
2812 ED_SELECTBOX_ID_CHANGE_SIDE,
2813 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2814 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2816 options_change_trigger_side,
2817 &custom_element_change.trigger_side,
2818 NULL, "at", "side", "element side triggering change"
2821 ED_SELECTBOX_ID_CHANGE_PLAYER,
2822 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2823 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2825 options_change_trigger_player,
2826 &custom_element_change.trigger_player,
2827 NULL, "player:", " ", "player that causes change"
2830 ED_SELECTBOX_ID_CHANGE_PAGE,
2831 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2832 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2834 options_change_trigger_page,
2835 &custom_element_change.trigger_page,
2836 NULL, "page:", NULL, "change page that causes change"
2839 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2840 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2841 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2843 options_change_replace_when,
2844 &custom_element_change.replace_when,
2845 NULL, "replace when", NULL, "which elements can be replaced"
2848 ED_SELECTBOX_ID_ACTION_TYPE,
2849 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2850 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2852 options_action_type,
2853 &custom_element_change.action_type,
2854 NULL, NULL, NULL, "action on specified condition"
2857 ED_SELECTBOX_ID_ACTION_MODE,
2858 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2859 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2861 options_action_mode_none,
2862 &custom_element_change.action_mode,
2863 NULL, NULL, NULL, "action operator"
2866 ED_SELECTBOX_ID_ACTION_ARG,
2867 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2868 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2870 options_action_arg_none,
2871 &custom_element_change.action_arg,
2872 NULL, NULL, NULL, "action parameter"
2875 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
2876 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2877 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2879 options_change_page,
2880 &custom_element.current_change_page,
2881 NULL, NULL, NULL, "element change page"
2884 // ---------- element settings: configure (group elements) ------------------
2887 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
2888 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2889 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2891 options_group_choice_mode,
2892 &group_element_info.choice_mode,
2893 NULL, "choice type:", NULL, "type of group element choice"
2902 int gadget_id_align;
2905 char *text_above, *text_left, *text_right, *infotext;
2906 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2908 // ---------- level and editor settings (tabs) ------------------------------
2911 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
2912 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2913 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
2915 NULL, NULL, NULL, "Configure level settings"
2918 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
2920 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
2922 NULL, NULL, NULL, "Update this or create new level set"
2925 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
2927 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
2929 NULL, NULL, NULL, "Configure editor settings"
2932 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
2934 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
2936 NULL, NULL, NULL, "Configure engine settings"
2939 // ---------- element settings (tabs) ---------------------------------------
2942 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
2943 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2944 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2946 NULL, NULL, NULL, "Show information about element"
2949 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
2951 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2953 NULL, NULL, NULL, "Configure element properties"
2956 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
2958 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2960 NULL, NULL, NULL, "Configure element properties, part 1"
2963 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
2965 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2967 NULL, NULL, NULL, "Configure element properties, part 2"
2970 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
2972 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2974 NULL, NULL, NULL, "Configure custom element change pages"
2977 // ---------- level and editor settings (buttons) ---------------------------
2980 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
2981 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2982 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2984 NULL, NULL, NULL, "Update or create level set"
2987 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
2988 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2989 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2991 NULL, NULL, "this level as level template",
2992 "Save current settings as new template"
2995 // ---------- element settings (buttons) ------------------------------------
2998 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3000 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3002 NULL, " ", "As Template",
3003 "Save current settings as new template"
3006 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3008 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3010 NULL, NULL, NULL, "Add new change page"
3013 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3015 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3017 NULL, NULL, NULL, "Delete current change page"
3027 int gadget_id_align;
3028 char *text_left, *text_right, *infotext;
3029 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3032 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3033 IMG_EDITOR_COUNTER_DOWN,
3034 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3035 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3036 NULL, NULL, "select previous change page"
3039 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3040 IMG_EDITOR_COUNTER_UP,
3041 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3042 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3043 NULL, "change page", "select next change page"
3046 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3047 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3048 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3049 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3050 " ", NULL, "copy settings from this change page"
3053 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3054 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3055 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3056 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3057 NULL, NULL, "paste settings to this change page"
3064 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3072 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3075 ED_SCROLLBUTTON_ID_AREA_UP,
3076 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3077 GADGET_ID_SCROLL_UP,
3078 "scroll level editing area up"
3081 ED_SCROLLBUTTON_ID_AREA_DOWN,
3082 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3083 GADGET_ID_SCROLL_DOWN,
3084 "scroll level editing area down"
3087 ED_SCROLLBUTTON_ID_AREA_LEFT,
3088 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3089 GADGET_ID_SCROLL_LEFT,
3090 "scroll level editing area left"
3093 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3094 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3095 GADGET_ID_SCROLL_RIGHT,
3096 "scroll level editing area right"
3099 ED_SCROLLBUTTON_ID_LIST_UP,
3100 IMG_EDITOR_PALETTE_SCROLL_UP,
3101 GADGET_ID_SCROLL_LIST_UP,
3102 "scroll element list up ('Page Up')"
3105 ED_SCROLLBUTTON_ID_LIST_DOWN,
3106 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3107 GADGET_ID_SCROLL_LIST_DOWN,
3108 "scroll element list down ('Page Down')"
3116 int wheel_x, wheel_y;
3117 int wheel_width, wheel_height;
3118 } scrollbar_pos[ED_NUM_SCROLLBARS];
3127 } scrollbar_info[ED_NUM_SCROLLBARS] =
3130 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3131 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3132 GD_TYPE_SCROLLBAR_HORIZONTAL,
3133 GADGET_ID_SCROLL_HORIZONTAL,
3134 "scroll level editing area horizontally"
3137 ED_SCROLLBAR_ID_AREA_VERTICAL,
3138 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3139 GD_TYPE_SCROLLBAR_VERTICAL,
3140 GADGET_ID_SCROLL_VERTICAL,
3141 "scroll level editing area vertically"
3144 ED_SCROLLBAR_ID_LIST_VERTICAL,
3145 IMG_EDITOR_PALETTE_SCROLLBAR,
3146 GD_TYPE_SCROLLBAR_VERTICAL,
3147 GADGET_ID_SCROLL_LIST_VERTICAL,
3148 "scroll element list vertically"
3158 int gadget_id_align;
3159 int radio_button_nr;
3162 char *text_left, *text_right, *infotext;
3163 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3166 ED_RADIOBUTTON_ID_PERCENTAGE,
3167 -1, ED_LEVEL_SETTINGS_YPOS(0),
3168 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3169 RADIO_NR_RANDOM_ELEMENTS,
3170 &random_placement_method, RANDOM_USE_PERCENTAGE,
3171 " ", "percentage", "use percentage for random elements"
3174 ED_RADIOBUTTON_ID_QUANTITY,
3175 -1, ED_LEVEL_SETTINGS_YPOS(0),
3176 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3177 RADIO_NR_RANDOM_ELEMENTS,
3178 &random_placement_method, RANDOM_USE_QUANTITY,
3179 " ", "quantity", "use quantity for random elements"
3188 int gadget_id_align;
3190 char *text_above, *text_left, *text_right, *infotext;
3191 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3193 // ---------- level and editor settings -------------------------------------
3196 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3197 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3198 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3199 &level.auto_count_gems,
3201 "automatically count gems needed", "set counter to number of gems"
3204 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3205 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3206 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3207 &level.rate_time_over_score,
3209 "rate time/steps used over score", "sort high scores by playing time/steps"
3212 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3213 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3214 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3215 &levelset_use_levelset_artwork,
3217 "use current custom artwork", "use custom artwork of this level set"
3220 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3221 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3222 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3223 &levelset_copy_level_template,
3225 "copy current level template", "copy level template of this level set"
3228 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3229 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3230 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3231 &random_placement_background_restricted,
3233 "restrict random placement to:", "set random placement restriction"
3236 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3237 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3238 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3239 &setup.editor.use_template_for_new_levels,
3240 "Template for new levels and CE/GE:", NULL,
3241 "use template for new levels", "use template for level properties"
3244 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3245 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3246 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3247 &level.use_custom_template,
3249 "use template for custom elements", "use template for custom properties"
3252 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3253 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3254 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3255 &level.bd_intermission,
3256 "Boulder Dash game engine settings:", NULL,
3257 "intermission", "level is an intermission level"
3260 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3261 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3262 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3263 &level.bd_pal_timing,
3265 "PAL timing", "use slower timer (like PAL C64)"
3268 // ---------- element settings: configure (various elements) ----------------
3271 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3272 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3273 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3274 &stick_element_properties_window,
3276 "stick this screen to edit content","stick this screen to edit content"
3279 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3280 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3281 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3282 &level.em_slippery_gems,
3284 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3287 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3288 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3289 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3290 &level.em_explodes_by_fire,
3292 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3295 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3296 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3297 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3298 &level.use_spring_bug,
3300 "use spring pushing bug", "use odd spring pushing behaviour"
3303 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3304 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3305 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3306 &level.use_time_orb_bug,
3308 "use time orb bug", "use odd time orb behaviour"
3311 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3312 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3313 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3314 &level.use_life_bugs,
3316 "use buggy element behaviour", "use odd (historic) element behaviour"
3319 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3320 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3321 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3324 "create single random element", "only create one element from content"
3327 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3328 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3329 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3330 &level.ball_active_initial,
3332 "magic ball initially activated", "activate magic ball after level start"
3335 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3336 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3337 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3338 &level.grow_into_diggable,
3340 "can grow into anything diggable", "grow into more than just sand"
3343 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3344 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3345 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3346 &level.sb_fields_needed,
3348 "all fields need to be filled", "require all SB fields to be solved"
3351 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3352 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3353 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3354 &level.sb_objects_needed,
3356 "all objects need to be placed", "require all SB objects to be solved"
3359 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3360 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3361 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3362 &level.auto_exit_sokoban,
3364 "exit level if all tasks solved", "automatically finish Sokoban levels"
3367 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3368 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3369 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3370 &level.solved_by_one_player,
3372 "only one player must enter exit", "level solved by first player in exit"
3375 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3376 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3377 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3378 &level.finish_dig_collect,
3380 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3383 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3384 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3385 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3386 &level.keep_walkable_ce,
3388 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3391 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3392 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3393 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3394 &level.continuous_snapping,
3396 "continuous snapping", "use snapping without releasing key"
3399 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3400 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3401 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3402 &level.block_snap_field,
3404 "block snapped field when snapping", "use snapping delay to show animation"
3407 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3408 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3409 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3410 &level.block_last_field,
3412 "block last field when moving", "player blocks last field when moving"
3415 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3416 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3417 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3418 &level.sp_block_last_field,
3420 "block last field when moving", "player blocks last field when moving"
3423 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3424 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3425 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3426 &level.instant_relocation,
3428 "no scrolling when relocating", "player gets relocated without delay"
3431 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3432 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3433 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3434 &level.shifted_relocation,
3436 "no centering when relocating", "level not centered after relocation"
3439 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3440 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3441 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3442 &level.lazy_relocation,
3444 "only redraw off-screen relocation","no redraw if relocation target visible"
3447 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3448 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3449 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3450 &level.use_start_element[0],
3452 "use level start element:", "start level at this element's position"
3455 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3456 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3457 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3458 &level.use_artwork_element[0],
3460 "use artwork from element:", "use player artwork from other element"
3463 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3464 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3465 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3466 &level.use_explosion_element[0],
3468 "use explosion from element:", "use explosion properties from element"
3471 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3472 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3473 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3474 &level.initial_player_gravity[0],
3476 "use initial gravity", "set initial player gravity"
3479 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3480 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3481 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3482 &level.use_initial_inventory[0],
3484 "use initial inventory:", "use collected elements on level start"
3487 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3488 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3489 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3490 &level.can_pass_to_walkable,
3492 "can pass to walkable element", "player can pass to empty or walkable"
3495 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3496 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3497 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3498 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3500 "can fall into acid (with gravity)","player can fall into acid pool"
3503 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3504 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3505 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3506 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3508 "can move into acid", "element can move into acid pool"
3511 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3512 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3513 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3514 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3516 "deadly when colliding with", "element is deadly when hitting player"
3519 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3520 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3521 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3522 &level.bd_diagonal_movements,
3524 "can move diagonally", "player can move diagonally"
3527 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3528 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3529 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3530 &level.envelope[0].autowrap,
3532 "auto-wrap", "automatically wrap envelope text"
3535 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3536 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3537 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3538 &level.envelope[0].centered,
3540 "centered", "automatically center envelope text"
3543 ED_CHECKBUTTON_ID_MM_LASER_RED,
3544 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3545 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3546 &level.mm_laser_red,
3547 "choose color components for laser:", NULL,
3548 "red", "use red color components in laser"
3551 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3552 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3553 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3554 &level.mm_laser_green,
3556 "green", "use green color components in laser"
3559 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3560 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3561 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3562 &level.mm_laser_blue,
3564 "blue", "use blue color components in laser"
3567 ED_CHECKBUTTON_ID_DF_LASER_RED,
3568 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3569 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3570 &level.df_laser_red,
3571 "choose color components for laser:", NULL,
3572 "red", "use red color components in laser"
3575 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3576 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3577 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3578 &level.df_laser_green,
3580 "green", "use green color components in laser"
3583 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3584 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3585 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3586 &level.df_laser_blue,
3588 "blue", "use blue color components in laser"
3591 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3592 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3593 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3594 &level.rotate_mm_ball_content,
3596 "randomly rotate created content", "randomly rotate newly created content"
3599 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3600 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3601 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3602 &level.explode_mm_ball,
3604 "explode ball instead of melting", "use explosion to release ball content"
3607 // ---------- element settings: configure 1 (custom elements) ---------------
3610 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3612 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3613 &custom_element.use_gfx_element,
3615 "use graphic of element:", "use existing element graphic"
3618 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3620 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3621 &level.use_custom_template,
3623 "use template", "use template for custom properties"
3626 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3628 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3629 &custom_element_properties[EP_ACCESSIBLE],
3631 NULL, "player can walk to or pass this field"
3634 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3635 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3636 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3637 &custom_element_properties[EP_GRAVITY_REACHABLE],
3639 "reachable despite gravity", "player can walk/dig despite gravity"
3642 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3644 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3645 &custom_element.use_last_ce_value,
3647 "use last CE value after change", "use last CE value after change"
3650 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3652 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3653 &custom_element_properties[EP_WALK_TO_OBJECT],
3655 NULL, "player can dig/collect/push element"
3658 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3660 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3661 &custom_element_properties[EP_INDESTRUCTIBLE],
3663 "indestructible", "element is indestructible"
3666 // ---------- element settings: configure 2 (custom elements) ---------------
3669 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3670 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3671 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3672 &custom_element_properties[EP_CAN_MOVE],
3674 NULL, "element can move with some pattern"
3677 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3678 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3679 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3680 &custom_element_properties[EP_CAN_FALL],
3682 "can fall", "element can fall down"
3685 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3686 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3687 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3688 &custom_element_properties[EP_CAN_SMASH],
3690 NULL, "element can smash other elements"
3693 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3694 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3695 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3696 &custom_element_properties[EP_SLIPPERY],
3698 NULL, "other elements can fall down from it"
3701 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3702 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3703 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3704 &custom_element_properties[EP_DEADLY],
3706 NULL, "element can kill the player"
3709 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3710 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3711 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3712 &custom_element_properties[EP_CAN_EXPLODE],
3714 NULL, "element can explode"
3717 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3718 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3719 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3720 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3722 "by fire", "element can explode by fire/explosion"
3725 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
3726 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3727 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3728 &custom_element_properties[EP_EXPLODES_SMASHED],
3730 "smashed", "element can explode when smashed"
3733 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
3734 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3735 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3736 &custom_element_properties[EP_EXPLODES_IMPACT],
3738 "impact", "element can explode on impact"
3741 // ---------- element settings: advanced (custom elements) ------------------
3744 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
3745 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3746 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3747 &custom_element_change.can_change,
3749 "element changes to:", "change element on specified condition"
3752 ED_CHECKBUTTON_ID_CHANGE_DELAY,
3753 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3754 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3755 &custom_element_change_events[CE_DELAY],
3757 NULL, "element changes after delay"
3760 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
3761 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3762 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3763 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3765 NULL, "element changes by direct action"
3768 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
3769 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3770 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3771 &custom_element_change_events[CE_BY_OTHER_ACTION],
3773 NULL, "element changes by other element"
3776 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
3777 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3778 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3779 &custom_element_change.explode,
3781 "explode instead of change", "element explodes instead of change"
3784 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
3785 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3786 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3787 &custom_element_change.use_target_content,
3789 "use extended change target:", "element changes to more elements"
3792 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
3793 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3794 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3795 &custom_element_change.only_if_complete,
3797 "replace all or nothing", "only replace when all can be changed"
3800 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
3801 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3802 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3803 &custom_element_change.use_random_replace,
3805 NULL, "use percentage for random replace"
3808 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3810 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3811 &custom_element_change.has_action,
3813 NULL, "execute action on specified condition"
3821 int xoffset, yoffset;
3823 int gadget_id_align;
3825 int area_xsize, area_ysize;
3826 char *text_left, *text_right, *text_above, *text_below, *infotext;
3827 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3829 // ---------- level playfield content ---------------------------------------
3832 ED_DRAWING_ID_DRAWING_LEVEL,
3835 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3837 -1, -1, // these values are not constant, but can change at runtime
3838 NULL, NULL, NULL, NULL, NULL
3841 // ---------- yam yam content -----------------------------------------------
3844 ED_DRAWING_ID_YAMYAM_CONTENT_0,
3845 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3846 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3847 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3848 &level.yamyam_content[0].e[0][0], 3, 3,
3849 NULL, NULL, NULL, "1", NULL
3852 ED_DRAWING_ID_YAMYAM_CONTENT_1,
3853 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3854 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3855 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3856 &level.yamyam_content[1].e[0][0], 3, 3,
3857 NULL, NULL, NULL, "2", NULL
3860 ED_DRAWING_ID_YAMYAM_CONTENT_2,
3861 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3862 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3863 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3864 &level.yamyam_content[2].e[0][0], 3, 3,
3865 NULL, NULL, NULL, "3", NULL
3868 ED_DRAWING_ID_YAMYAM_CONTENT_3,
3869 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3870 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3871 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3872 &level.yamyam_content[3].e[0][0], 3, 3,
3873 NULL, NULL, NULL, "4", NULL
3876 ED_DRAWING_ID_YAMYAM_CONTENT_4,
3877 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3878 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3879 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3880 &level.yamyam_content[4].e[0][0], 3, 3,
3881 NULL, NULL, NULL, "5", NULL
3884 ED_DRAWING_ID_YAMYAM_CONTENT_5,
3885 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3886 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3887 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3888 &level.yamyam_content[5].e[0][0], 3, 3,
3889 NULL, NULL, NULL, "6", NULL
3892 ED_DRAWING_ID_YAMYAM_CONTENT_6,
3893 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3894 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3895 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3896 &level.yamyam_content[6].e[0][0], 3, 3,
3897 NULL, NULL, NULL, "7", NULL
3900 ED_DRAWING_ID_YAMYAM_CONTENT_7,
3901 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3902 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3903 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3904 &level.yamyam_content[7].e[0][0], 3, 3,
3905 NULL, NULL, NULL, "8", NULL
3908 // ---------- magic ball content --------------------------------------------
3911 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
3912 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3913 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3914 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3915 &level.ball_content[0].e[0][0], 3, 3,
3916 NULL, NULL, NULL, "1", NULL
3919 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
3920 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3921 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3922 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3923 &level.ball_content[1].e[0][0], 3, 3,
3924 NULL, NULL, NULL, "2", NULL
3927 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
3928 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3929 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3930 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3931 &level.ball_content[2].e[0][0], 3, 3,
3932 NULL, NULL, NULL, "3", NULL
3935 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
3936 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3937 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3938 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3939 &level.ball_content[3].e[0][0], 3, 3,
3940 NULL, NULL, NULL, "4", NULL
3943 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
3944 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3945 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3946 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3947 &level.ball_content[4].e[0][0], 3, 3,
3948 NULL, NULL, NULL, "5", NULL
3951 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
3952 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3953 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3954 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3955 &level.ball_content[5].e[0][0], 3, 3,
3956 NULL, NULL, NULL, "6", NULL
3959 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
3960 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3961 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3962 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3963 &level.ball_content[6].e[0][0], 3, 3,
3964 NULL, NULL, NULL, "7", NULL
3967 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
3968 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3969 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3970 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3971 &level.ball_content[7].e[0][0], 3, 3,
3972 NULL, NULL, NULL, "8", NULL
3975 // ---------- android content -----------------------------------------------
3978 ED_DRAWING_ID_ANDROID_CONTENT,
3979 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
3980 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3981 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3982 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3983 NULL, NULL, "elements:", NULL, "elements android can clone"
3986 // ---------- amoeba content ------------------------------------------------
3989 ED_DRAWING_ID_AMOEBA_CONTENT,
3990 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3991 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3992 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3993 &level.amoeba_content, 1, 1,
3994 "content:", NULL, NULL, NULL, "amoeba content"
3997 // ---------- level start element -------------------------------------------
4000 ED_DRAWING_ID_START_ELEMENT,
4001 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4002 0, ED_AREA_1X1_SETTINGS_YOFF,
4003 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4004 &level.start_element[0], 1, 1,
4005 NULL, NULL, NULL, NULL, "level start element"
4008 // ---------- player artwork element ----------------------------------------
4011 ED_DRAWING_ID_ARTWORK_ELEMENT,
4012 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4013 0, ED_AREA_1X1_SETTINGS_YOFF,
4014 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4015 &level.artwork_element[0], 1, 1,
4016 NULL, NULL, NULL, NULL, "element for player artwork"
4019 // ---------- player explosion element --------------------------------------
4022 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4023 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4024 0, ED_AREA_1X1_SETTINGS_YOFF,
4025 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4026 &level.explosion_element[0], 1, 1,
4027 NULL, NULL, NULL, NULL, "element for player explosion"
4030 // ---------- player initial inventory --------------------------------------
4033 ED_DRAWING_ID_INVENTORY_CONTENT,
4034 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4035 0, ED_AREA_1X1_SETTINGS_YOFF,
4036 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4037 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4038 NULL, NULL, NULL, NULL, "content for initial inventory"
4041 // ---------- gray ball content -----------------------------------------
4044 ED_DRAWING_ID_MM_BALL_CONTENT,
4045 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4046 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4047 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4048 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4049 "content:", NULL, NULL, NULL, "content for gray ball"
4052 // ---------- element settings: configure 1 (custom elements) ---------------
4054 // ---------- custom graphic ------------------------------------------------
4057 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4058 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4059 0, ED_AREA_1X1_SETTINGS_YOFF,
4060 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4061 &custom_element.gfx_element_initial, 1, 1,
4062 NULL, NULL, NULL, NULL, "custom graphic element"
4065 // ---------- element settings: configure 2 (custom elements) ---------------
4067 // ---------- custom content (when exploding) -------------------------------
4070 ED_DRAWING_ID_CUSTOM_CONTENT,
4071 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4072 0, ED_AREA_3X3_SETTINGS_YOFF,
4073 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4074 &custom_element.content.e[0][0], 3, 3,
4075 "content:", NULL, NULL, NULL, NULL
4078 // ---------- custom enter and leave element (when moving) ------------------
4081 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4082 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4083 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4084 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4085 &custom_element.move_enter_element, 1, 1,
4086 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4089 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4090 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4091 0, ED_AREA_1X1_SETTINGS_YOFF,
4092 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4093 &custom_element.move_leave_element, 1, 1,
4094 NULL, NULL, NULL, NULL, "element that will be left behind"
4097 // ---------- element settings: advanced (custom elements) ------------------
4099 // ---------- custom change target ------------------------------------------
4102 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4103 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4104 0, ED_AREA_1X1_SETTINGS_YOFF,
4105 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4106 &custom_element_change.target_element, 1, 1,
4107 NULL, "after/when:", NULL, NULL, "new target element after change"
4110 // ---------- custom change content (extended change target) ----------------
4113 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4114 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4115 0, ED_AREA_3X3_SETTINGS_YOFF,
4116 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4117 &custom_element_change.target_content.e[0][0], 3, 3,
4118 NULL, NULL, NULL, NULL, "new extended elements after change"
4121 // ---------- custom change trigger (element causing change) ----------------
4124 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4125 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4126 0, ED_AREA_1X1_SETTINGS_YOFF,
4127 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4128 &custom_element_change.initial_trigger_element, 1, 1,
4129 NULL, NULL, NULL, NULL, "other element triggering change"
4132 // ---------- custom change action (element used for action) ----------------
4135 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4136 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4137 0, ED_AREA_1X1_SETTINGS_YOFF,
4138 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4139 &custom_element_change.action_element, 1, 1,
4140 NULL, NULL, NULL, NULL, "element used as action parameter"
4143 // ---------- group element content -----------------------------------------
4146 ED_DRAWING_ID_GROUP_CONTENT,
4147 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4148 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4149 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4150 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4151 "content:", NULL, NULL, NULL, NULL
4154 // ---------- random background (for random painting) -----------------------
4157 ED_DRAWING_ID_RANDOM_BACKGROUND,
4158 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4159 0, ED_AREA_1X1_LSETTINGS_YOFF,
4160 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4161 &random_placement_background_element, 1, 1,
4162 NULL, NULL, NULL, NULL, "random placement background"
4167 // ----------------------------------------------------------------------------
4168 // some internally used variables
4169 // ----------------------------------------------------------------------------
4171 // maximal size of level editor drawing area
4172 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4174 // actual size of level editor drawing area
4175 static int ed_fieldx, ed_fieldy;
4177 // actual position of level editor drawing area in level playfield
4178 static int level_xpos = -1, level_ypos = -1;
4180 // actual tile size used to display playfield drawing area
4181 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4182 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4184 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4186 // drawing elements on the three mouse buttons
4187 static int new_element1 = EL_WALL;
4188 static int new_element2 = EL_EMPTY;
4189 static int new_element3 = EL_SAND;
4191 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4192 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4193 (button) == 2 ? new_element2 : \
4194 (button) == 3 ? new_element3 : EL_EMPTY)
4196 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4198 static int use_permanent_palette = TRUE;
4200 #define PX (use_permanent_palette ? DX : SX)
4201 #define PY (use_permanent_palette ? DY : SY)
4202 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4203 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4205 // forward declaration for internal use
4206 static void CopyBrushToCursor(int, int);
4207 static void DeleteBrushFromCursor(void);
4208 static void ModifyEditorCounterValue(int, int);
4209 static void ModifyEditorCounterLimits(int, int, int);
4210 static void ModifyEditorSelectboxValue(int, int);
4211 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4212 static void ModifyEditorDrawingArea(int, int, int);
4213 static void ModifyEditorElementList(void);
4214 static void AdjustElementListScrollbar(void);
4215 static void RedrawDrawingElements(void);
4216 static void DrawDrawingWindowExt(boolean);
4217 static void DrawDrawingWindow(void);
4218 static void DrawLevelConfigWindow(void);
4219 static void DrawPropertiesWindow(void);
4220 static void DrawPaletteWindow(void);
4221 static void UpdateCustomElementGraphicGadgets(void);
4222 static boolean checkPropertiesConfig(int);
4223 static void SetAutomaticNumberOfGemsNeeded(void);
4224 static void ClearEditorGadgetInfoText(void);
4225 static void CopyLevelToUndoBuffer(int);
4226 static void HandleDrawingAreas(struct GadgetInfo *);
4227 static void HandleCounterButtons(struct GadgetInfo *);
4228 static void HandleTextInputGadgets(struct GadgetInfo *);
4229 static void HandleTextAreaGadgets(struct GadgetInfo *);
4230 static void HandleSelectboxGadgets(struct GadgetInfo *);
4231 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4232 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4233 static void HandleRadiobuttons(struct GadgetInfo *);
4234 static void HandleCheckbuttons(struct GadgetInfo *);
4235 static void HandleControlButtons(struct GadgetInfo *);
4236 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4237 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4238 static boolean AskToCopyAndModifyLevelTemplate(void);
4239 static boolean getDrawModeHiRes(void);
4240 static int getTabulatorBarWidth(void);
4241 static int getTabulatorBarHeight(void);
4242 static Pixel getTabulatorBarColor(void);
4243 static int numHiresTiles(int);
4245 static int num_editor_gadgets = 0; // dynamically determined
4247 static struct GadgetInfo **level_editor_gadget = NULL;
4248 static int *right_gadget_border = NULL;
4250 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4251 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4252 static boolean draw_with_brush = FALSE;
4253 static int properties_element = 0;
4255 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4256 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4257 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4258 static int undo_buffer_position = 0;
4259 static int undo_buffer_steps = 0;
4260 static int redo_buffer_steps = 0;
4262 static int edit_mode;
4263 static int edit_mode_levelconfig;
4264 static int edit_mode_properties;
4266 static int element_shift = 0;
4268 static int editor_el_players[] =
4275 static int *editor_el_players_ptr = editor_el_players;
4276 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4278 static int editor_hl_boulderdash[] =
4280 EL_INTERNAL_CASCADE_BD_ACTIVE,
4286 static int editor_el_boulderdash[] =
4295 EL_BD_EXPANDABLE_WALL,
4303 EL_BD_BUTTERFLY_LEFT,
4305 EL_BD_BUTTERFLY_RIGHT,
4306 EL_BD_FIREFLY_RIGHT,
4309 EL_BD_BUTTERFLY_DOWN,
4313 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4314 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4315 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4316 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4318 static int editor_hl_boulderdash_native[] =
4320 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4326 static int editor_el_boulderdash_native[] =
4343 EL_BD_BUTTERFLY_LEFT,
4345 EL_BD_BUTTERFLY_RIGHT,
4346 EL_BD_FIREFLY_RIGHT,
4349 EL_BD_BUTTERFLY_DOWN,
4354 EL_BD_BUTTERFLY_2_UP,
4358 EL_BD_BUTTERFLY_2_LEFT,
4359 EL_BD_FIREFLY_2_LEFT,
4360 EL_BD_BUTTERFLY_2_RIGHT,
4361 EL_BD_FIREFLY_2_RIGHT,
4364 EL_BD_BUTTERFLY_2_DOWN,
4365 EL_BD_FIREFLY_2_DOWN,
4373 EL_BD_DRAGONFLY_LEFT,
4374 EL_BD_STONEFLY_LEFT,
4375 EL_BD_DRAGONFLY_RIGHT,
4376 EL_BD_STONEFLY_RIGHT,
4379 EL_BD_DRAGONFLY_DOWN,
4380 EL_BD_STONEFLY_DOWN,
4403 EL_BD_SAND_SLOPED_UP_LEFT,
4404 EL_BD_SAND_SLOPED_UP_RIGHT,
4405 EL_BD_WALL_SLOPED_UP_LEFT,
4406 EL_BD_WALL_SLOPED_UP_RIGHT,
4408 EL_BD_SAND_SLOPED_DOWN_LEFT,
4409 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4410 EL_BD_WALL_SLOPED_DOWN_LEFT,
4411 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4413 EL_BD_FLYING_DIAMOND,
4415 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4416 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4420 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4421 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4424 EL_BD_WALL_NON_SLOPED,
4430 EL_BD_INVISIBLE_EXIT_CLOSED,
4431 EL_BD_INVISIBLE_EXIT_OPEN,
4434 EL_BD_STEELWALL_EXPLODABLE,
4435 EL_BD_STEELWALL_DIGGABLE,
4436 EL_BD_WALL_DIGGABLE,
4438 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4439 EL_BD_EXPANDABLE_WALL_VERTICAL,
4440 EL_BD_EXPANDABLE_WALL_ANY,
4441 EL_BD_CREATURE_SWITCH,
4443 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4444 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4445 EL_BD_EXPANDABLE_STEELWALL_ANY,
4446 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4448 EL_BD_BITER_SWITCH_1,
4449 EL_BD_REPLICATOR_SWITCH,
4450 EL_BD_CONVEYOR_SWITCH,
4451 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4460 EL_BD_DIAMOND_GLUED,
4463 EL_BD_TRAPPED_DIAMOND,
4483 EL_BD_GRAVITY_SWITCH,
4484 EL_BD_PNEUMATIC_HAMMER,
4491 EL_BD_BLADDER_SPENDER,
4493 EL_BD_CONVEYOR_LEFT,
4494 EL_BD_CONVEYOR_RIGHT,
4509 EL_BD_PLAYER_WITH_BOMB,
4511 EL_BD_PLAYER_STIRRING,
4513 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4514 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4515 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4516 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4518 static int editor_hl_emerald_mine[] =
4520 EL_INTERNAL_CASCADE_EM_ACTIVE,
4526 static int editor_el_emerald_mine[] =
4544 EL_EM_DYNAMITE_ACTIVE,
4563 EL_ACID_POOL_TOPLEFT,
4565 EL_ACID_POOL_TOPRIGHT,
4568 EL_ACID_POOL_BOTTOMLEFT,
4569 EL_ACID_POOL_BOTTOM,
4570 EL_ACID_POOL_BOTTOMRIGHT,
4588 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4589 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4590 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4591 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4593 static int editor_hl_emerald_mine_club[] =
4595 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4601 static int editor_el_emerald_mine_club[] =
4628 EL_EMC_WALL_SLIPPERY_1,
4629 EL_EMC_WALL_SLIPPERY_2,
4630 EL_EMC_WALL_SLIPPERY_3,
4631 EL_EMC_WALL_SLIPPERY_4,
4654 EL_EMC_MAGIC_BALL_SWITCH,
4661 EL_EMC_SPRING_BUMPER,
4665 EL_BALLOON_SWITCH_UP,
4666 EL_BALLOON_SWITCH_ANY,
4669 EL_BALLOON_SWITCH_LEFT,
4671 EL_BALLOON_SWITCH_RIGHT,
4675 EL_BALLOON_SWITCH_DOWN,
4676 EL_BALLOON_SWITCH_NONE,
4678 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4679 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4680 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4681 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4683 static int editor_hl_rnd[] =
4685 EL_INTERNAL_CASCADE_RND_ACTIVE,
4691 static int editor_el_rnd[] =
4694 EL_DYNAMITE_ACTIVE, // RND
4728 EL_WALL_EMERALD_YELLOW,
4729 EL_WALL_EMERALD_RED,
4730 EL_WALL_EMERALD_PURPLE,
4748 EL_DYNABOMB_INCREASE_NUMBER,
4749 EL_DYNABOMB_INCREASE_SIZE,
4750 EL_DYNABOMB_INCREASE_POWER,
4770 EL_INVISIBLE_STEELWALL,
4774 EL_EXPANDABLE_WALL_HORIZONTAL,
4775 EL_EXPANDABLE_WALL_VERTICAL,
4776 EL_EXPANDABLE_WALL_ANY,
4778 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4779 static int *editor_el_rnd_ptr = editor_el_rnd;
4780 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4781 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4783 static int editor_hl_sokoban[] =
4785 EL_INTERNAL_CASCADE_SB_ACTIVE,
4791 static int editor_el_sokoban[] =
4794 EL_SOKOBAN_FIELD_EMPTY,
4795 EL_SOKOBAN_FIELD_FULL,
4796 EL_SOKOBAN_FIELD_PLAYER,
4798 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4799 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4800 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4801 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4803 static int editor_hl_supaplex[] =
4805 EL_INTERNAL_CASCADE_SP_ACTIVE,
4811 static int editor_el_supaplex[] =
4829 EL_SP_PORT_HORIZONTAL,
4830 EL_SP_PORT_VERTICAL,
4838 EL_SP_GRAVITY_PORT_LEFT,
4839 EL_SP_GRAVITY_PORT_RIGHT,
4840 EL_SP_GRAVITY_PORT_UP,
4841 EL_SP_GRAVITY_PORT_DOWN,
4843 EL_SP_GRAVITY_ON_PORT_LEFT,
4844 EL_SP_GRAVITY_ON_PORT_RIGHT,
4845 EL_SP_GRAVITY_ON_PORT_UP,
4846 EL_SP_GRAVITY_ON_PORT_DOWN,
4848 EL_SP_GRAVITY_OFF_PORT_LEFT,
4849 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4850 EL_SP_GRAVITY_OFF_PORT_UP,
4851 EL_SP_GRAVITY_OFF_PORT_DOWN,
4853 EL_SP_HARDWARE_GRAY,
4854 EL_SP_HARDWARE_GREEN,
4855 EL_SP_HARDWARE_BLUE,
4858 EL_SP_HARDWARE_BASE_1,
4859 EL_SP_HARDWARE_BASE_2,
4860 EL_SP_HARDWARE_BASE_3,
4861 EL_SP_HARDWARE_BASE_4,
4863 EL_SP_HARDWARE_BASE_5,
4864 EL_SP_HARDWARE_BASE_6,
4865 EL_SP_HARDWARE_YELLOW,
4873 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4874 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4875 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4876 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4878 static int editor_hl_diamond_caves[] =
4880 EL_INTERNAL_CASCADE_DC_ACTIVE,
4886 static int editor_el_diamond_caves[] =
4888 EL_EM_STEEL_EXIT_CLOSED, // DC2
4889 EL_EM_STEEL_EXIT_OPEN, // DC2
4890 EL_WALL_EMERALD, // DC2
4891 EL_WALL_DIAMOND, // DC2
4898 EL_CONVEYOR_BELT_1_LEFT,
4899 EL_CONVEYOR_BELT_1_MIDDLE,
4900 EL_CONVEYOR_BELT_1_RIGHT,
4901 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4903 EL_CONVEYOR_BELT_2_LEFT,
4904 EL_CONVEYOR_BELT_2_MIDDLE,
4905 EL_CONVEYOR_BELT_2_RIGHT,
4906 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4908 EL_CONVEYOR_BELT_3_LEFT,
4909 EL_CONVEYOR_BELT_3_MIDDLE,
4910 EL_CONVEYOR_BELT_3_RIGHT,
4911 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4913 EL_CONVEYOR_BELT_4_LEFT,
4914 EL_CONVEYOR_BELT_4_MIDDLE,
4915 EL_CONVEYOR_BELT_4_RIGHT,
4916 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4918 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4919 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4920 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4921 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4923 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4924 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4925 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4926 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4931 EL_DC_TIMEGATE_SWITCH,
4933 EL_SWITCHGATE_CLOSED,
4935 EL_SWITCHGATE_SWITCH_UP,
4936 EL_SWITCHGATE_SWITCH_DOWN,
4939 EL_LIGHT_SWITCH_ACTIVE,
4940 EL_DC_SWITCHGATE_SWITCH_UP,
4941 EL_DC_SWITCHGATE_SWITCH_DOWN,
4943 EL_STEEL_EXIT_CLOSED,
4945 EL_STEELWALL_SLIPPERY,
4948 EL_QUICKSAND_FAST_EMPTY,
4949 EL_QUICKSAND_FAST_FULL,
4963 EL_SIGN_RADIOACTIVITY,
4969 EL_SIGN_ENTRY_FORBIDDEN,
4970 EL_SIGN_EMERGENCY_EXIT,
4995 EL_DC_STEELWALL_2_SINGLE,
4996 EL_DC_STEELWALL_2_TOP,
4997 EL_SIGN_EXCLAMATION,
5000 EL_DC_STEELWALL_2_LEFT,
5001 EL_DC_STEELWALL_2_MIDDLE,
5002 EL_DC_STEELWALL_2_HORIZONTAL,
5003 EL_DC_STEELWALL_2_RIGHT,
5005 EL_DC_STEELWALL_1_TOPLEFT,
5006 EL_DC_STEELWALL_2_VERTICAL,
5007 EL_DC_STEELWALL_1_TOPRIGHT,
5010 EL_DC_STEELWALL_1_VERTICAL,
5011 EL_DC_STEELWALL_2_BOTTOM,
5013 EL_DC_GATE_WHITE_GRAY,
5015 EL_DC_STEELWALL_1_BOTTOMLEFT,
5016 EL_DC_STEELWALL_1_HORIZONTAL,
5017 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5018 EL_DC_GATE_FAKE_GRAY,
5020 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5021 EL_DC_STEELWALL_1_BOTTOM,
5022 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5023 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5025 EL_DC_STEELWALL_1_RIGHT,
5027 EL_DC_STEELWALL_1_LEFT,
5028 EL_EXPANDABLE_STEELWALL_VERTICAL,
5030 EL_DC_STEELWALL_1_TOPRIGHT_2,
5031 EL_DC_STEELWALL_1_TOP,
5032 EL_DC_STEELWALL_1_TOPLEFT_2,
5033 EL_EXPANDABLE_STEELWALL_ANY,
5035 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5036 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5037 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5038 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5040 static int editor_hl_dx_boulderdash[] =
5042 EL_INTERNAL_CASCADE_DX_ACTIVE,
5048 static int editor_el_dx_boulderdash[] =
5052 EL_TUBE_HORIZONTAL_DOWN,
5056 EL_TUBE_VERTICAL_RIGHT,
5058 EL_TUBE_VERTICAL_LEFT,
5062 EL_TUBE_HORIZONTAL_UP,
5070 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5071 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5072 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5073 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5075 static int editor_hl_mirror_magic[] =
5077 EL_INTERNAL_CASCADE_MM_ACTIVE,
5083 static int editor_el_mirror_magic[] =
5085 EL_MM_MCDUFFIN_RIGHT,
5087 EL_MM_MCDUFFIN_LEFT,
5088 EL_MM_MCDUFFIN_DOWN,
5091 EL_MM_MIRROR_FIXED_START,
5092 EL_MM_POLARIZER_START,
5093 EL_MM_POLARIZER_CROSS_START,
5095 EL_MM_TELEPORTER_RED_START,
5096 EL_MM_TELEPORTER_YELLOW_START,
5097 EL_MM_TELEPORTER_GREEN_START,
5098 EL_MM_TELEPORTER_BLUE_START,
5111 EL_MM_LIGHTBULB_ACTIVE,
5125 EL_MM_STEEL_GRID_FIXED_1,
5126 EL_MM_STEEL_GRID_FIXED_2,
5127 EL_MM_STEEL_GRID_FIXED_3,
5128 EL_MM_STEEL_GRID_FIXED_4,
5130 EL_MM_WOODEN_GRID_FIXED_1,
5131 EL_MM_WOODEN_GRID_FIXED_2,
5132 EL_MM_WOODEN_GRID_FIXED_3,
5133 EL_MM_WOODEN_GRID_FIXED_4,
5140 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5141 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5142 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5143 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5145 static int editor_hl_deflektor[] =
5147 EL_INTERNAL_CASCADE_DF_ACTIVE,
5153 static int editor_el_deflektor[] =
5160 EL_DF_RECEIVER_RIGHT,
5162 EL_DF_RECEIVER_LEFT,
5163 EL_DF_RECEIVER_DOWN,
5166 EL_DF_MIRROR_ROTATING_START,
5167 EL_DF_MIRROR_FIXED_START,
5170 EL_DF_FIBRE_OPTIC_RED_1,
5171 EL_DF_FIBRE_OPTIC_YELLOW_1,
5172 EL_DF_FIBRE_OPTIC_GREEN_1,
5173 EL_DF_FIBRE_OPTIC_BLUE_1,
5175 EL_DF_STEEL_GRID_FIXED_START,
5176 EL_DF_STEEL_GRID_ROTATING_START,
5177 EL_DF_WOODEN_GRID_FIXED_START,
5178 EL_DF_WOODEN_GRID_ROTATING_START,
5190 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5191 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5192 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5193 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5195 static int editor_hl_chars[] =
5197 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5203 static int editor_el_chars[] =
5285 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5286 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5287 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5288 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5290 EL_CHAR(CHAR_BYTE_DEGREE),
5291 EL_CHAR(CHAR_BYTE_REGISTERED),
5292 EL_CHAR(FONT_ASCII_CURSOR),
5293 EL_CHAR(FONT_ASCII_BUTTON),
5295 EL_CHAR(FONT_ASCII_UP),
5296 EL_CHAR(FONT_ASCII_DOWN),
5300 static int *editor_hl_chars_ptr = editor_hl_chars;
5301 static int *editor_el_chars_ptr = editor_el_chars;
5302 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5303 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5305 static int editor_hl_steel_chars[] =
5307 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5313 static int editor_el_steel_chars[] =
5323 EL_STEEL_CHAR('\''),
5390 EL_STEEL_CHAR('\\'),
5395 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5396 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5397 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5398 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5400 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5401 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5402 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5403 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5405 EL_STEEL_CHAR(FONT_ASCII_UP),
5406 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5410 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5411 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5412 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5413 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5415 static int editor_hl_custom[] =
5417 EL_INTERNAL_CASCADE_CE_ACTIVE,
5423 static int editor_el_custom[] =
5425 EL_CUSTOM_START + 0,
5426 EL_CUSTOM_START + 1,
5427 EL_CUSTOM_START + 2,
5428 EL_CUSTOM_START + 3,
5430 EL_CUSTOM_START + 4,
5431 EL_CUSTOM_START + 5,
5432 EL_CUSTOM_START + 6,
5433 EL_CUSTOM_START + 7,
5435 EL_CUSTOM_START + 8,
5436 EL_CUSTOM_START + 9,
5437 EL_CUSTOM_START + 10,
5438 EL_CUSTOM_START + 11,
5440 EL_CUSTOM_START + 12,
5441 EL_CUSTOM_START + 13,
5442 EL_CUSTOM_START + 14,
5443 EL_CUSTOM_START + 15,
5445 EL_CUSTOM_START + 16,
5446 EL_CUSTOM_START + 17,
5447 EL_CUSTOM_START + 18,
5448 EL_CUSTOM_START + 19,
5450 EL_CUSTOM_START + 20,
5451 EL_CUSTOM_START + 21,
5452 EL_CUSTOM_START + 22,
5453 EL_CUSTOM_START + 23,
5455 EL_CUSTOM_START + 24,
5456 EL_CUSTOM_START + 25,
5457 EL_CUSTOM_START + 26,
5458 EL_CUSTOM_START + 27,
5460 EL_CUSTOM_START + 28,
5461 EL_CUSTOM_START + 29,
5462 EL_CUSTOM_START + 30,
5463 EL_CUSTOM_START + 31,
5465 EL_CUSTOM_START + 32,
5466 EL_CUSTOM_START + 33,
5467 EL_CUSTOM_START + 34,
5468 EL_CUSTOM_START + 35,
5470 EL_CUSTOM_START + 36,
5471 EL_CUSTOM_START + 37,
5472 EL_CUSTOM_START + 38,
5473 EL_CUSTOM_START + 39,
5475 EL_CUSTOM_START + 40,
5476 EL_CUSTOM_START + 41,
5477 EL_CUSTOM_START + 42,
5478 EL_CUSTOM_START + 43,
5480 EL_CUSTOM_START + 44,
5481 EL_CUSTOM_START + 45,
5482 EL_CUSTOM_START + 46,
5483 EL_CUSTOM_START + 47,
5485 EL_CUSTOM_START + 48,
5486 EL_CUSTOM_START + 49,
5487 EL_CUSTOM_START + 50,
5488 EL_CUSTOM_START + 51,
5490 EL_CUSTOM_START + 52,
5491 EL_CUSTOM_START + 53,
5492 EL_CUSTOM_START + 54,
5493 EL_CUSTOM_START + 55,
5495 EL_CUSTOM_START + 56,
5496 EL_CUSTOM_START + 57,
5497 EL_CUSTOM_START + 58,
5498 EL_CUSTOM_START + 59,
5500 EL_CUSTOM_START + 60,
5501 EL_CUSTOM_START + 61,
5502 EL_CUSTOM_START + 62,
5503 EL_CUSTOM_START + 63,
5505 EL_CUSTOM_START + 64,
5506 EL_CUSTOM_START + 65,
5507 EL_CUSTOM_START + 66,
5508 EL_CUSTOM_START + 67,
5510 EL_CUSTOM_START + 68,
5511 EL_CUSTOM_START + 69,
5512 EL_CUSTOM_START + 70,
5513 EL_CUSTOM_START + 71,
5515 EL_CUSTOM_START + 72,
5516 EL_CUSTOM_START + 73,
5517 EL_CUSTOM_START + 74,
5518 EL_CUSTOM_START + 75,
5520 EL_CUSTOM_START + 76,
5521 EL_CUSTOM_START + 77,
5522 EL_CUSTOM_START + 78,
5523 EL_CUSTOM_START + 79,
5525 EL_CUSTOM_START + 80,
5526 EL_CUSTOM_START + 81,
5527 EL_CUSTOM_START + 82,
5528 EL_CUSTOM_START + 83,
5530 EL_CUSTOM_START + 84,
5531 EL_CUSTOM_START + 85,
5532 EL_CUSTOM_START + 86,
5533 EL_CUSTOM_START + 87,
5535 EL_CUSTOM_START + 88,
5536 EL_CUSTOM_START + 89,
5537 EL_CUSTOM_START + 90,
5538 EL_CUSTOM_START + 91,
5540 EL_CUSTOM_START + 92,
5541 EL_CUSTOM_START + 93,
5542 EL_CUSTOM_START + 94,
5543 EL_CUSTOM_START + 95,
5545 EL_CUSTOM_START + 96,
5546 EL_CUSTOM_START + 97,
5547 EL_CUSTOM_START + 98,
5548 EL_CUSTOM_START + 99,
5550 EL_CUSTOM_START + 100,
5551 EL_CUSTOM_START + 101,
5552 EL_CUSTOM_START + 102,
5553 EL_CUSTOM_START + 103,
5555 EL_CUSTOM_START + 104,
5556 EL_CUSTOM_START + 105,
5557 EL_CUSTOM_START + 106,
5558 EL_CUSTOM_START + 107,
5560 EL_CUSTOM_START + 108,
5561 EL_CUSTOM_START + 109,
5562 EL_CUSTOM_START + 110,
5563 EL_CUSTOM_START + 111,
5565 EL_CUSTOM_START + 112,
5566 EL_CUSTOM_START + 113,
5567 EL_CUSTOM_START + 114,
5568 EL_CUSTOM_START + 115,
5570 EL_CUSTOM_START + 116,
5571 EL_CUSTOM_START + 117,
5572 EL_CUSTOM_START + 118,
5573 EL_CUSTOM_START + 119,
5575 EL_CUSTOM_START + 120,
5576 EL_CUSTOM_START + 121,
5577 EL_CUSTOM_START + 122,
5578 EL_CUSTOM_START + 123,
5580 EL_CUSTOM_START + 124,
5581 EL_CUSTOM_START + 125,
5582 EL_CUSTOM_START + 126,
5583 EL_CUSTOM_START + 127,
5585 EL_CUSTOM_START + 128,
5586 EL_CUSTOM_START + 129,
5587 EL_CUSTOM_START + 130,
5588 EL_CUSTOM_START + 131,
5590 EL_CUSTOM_START + 132,
5591 EL_CUSTOM_START + 133,
5592 EL_CUSTOM_START + 134,
5593 EL_CUSTOM_START + 135,
5595 EL_CUSTOM_START + 136,
5596 EL_CUSTOM_START + 137,
5597 EL_CUSTOM_START + 138,
5598 EL_CUSTOM_START + 139,
5600 EL_CUSTOM_START + 140,
5601 EL_CUSTOM_START + 141,
5602 EL_CUSTOM_START + 142,
5603 EL_CUSTOM_START + 143,
5605 EL_CUSTOM_START + 144,
5606 EL_CUSTOM_START + 145,
5607 EL_CUSTOM_START + 146,
5608 EL_CUSTOM_START + 147,
5610 EL_CUSTOM_START + 148,
5611 EL_CUSTOM_START + 149,
5612 EL_CUSTOM_START + 150,
5613 EL_CUSTOM_START + 151,
5615 EL_CUSTOM_START + 152,
5616 EL_CUSTOM_START + 153,
5617 EL_CUSTOM_START + 154,
5618 EL_CUSTOM_START + 155,
5620 EL_CUSTOM_START + 156,
5621 EL_CUSTOM_START + 157,
5622 EL_CUSTOM_START + 158,
5623 EL_CUSTOM_START + 159,
5625 EL_CUSTOM_START + 160,
5626 EL_CUSTOM_START + 161,
5627 EL_CUSTOM_START + 162,
5628 EL_CUSTOM_START + 163,
5630 EL_CUSTOM_START + 164,
5631 EL_CUSTOM_START + 165,
5632 EL_CUSTOM_START + 166,
5633 EL_CUSTOM_START + 167,
5635 EL_CUSTOM_START + 168,
5636 EL_CUSTOM_START + 169,
5637 EL_CUSTOM_START + 170,
5638 EL_CUSTOM_START + 171,
5640 EL_CUSTOM_START + 172,
5641 EL_CUSTOM_START + 173,
5642 EL_CUSTOM_START + 174,
5643 EL_CUSTOM_START + 175,
5645 EL_CUSTOM_START + 176,
5646 EL_CUSTOM_START + 177,
5647 EL_CUSTOM_START + 178,
5648 EL_CUSTOM_START + 179,
5650 EL_CUSTOM_START + 180,
5651 EL_CUSTOM_START + 181,
5652 EL_CUSTOM_START + 182,
5653 EL_CUSTOM_START + 183,
5655 EL_CUSTOM_START + 184,
5656 EL_CUSTOM_START + 185,
5657 EL_CUSTOM_START + 186,
5658 EL_CUSTOM_START + 187,
5660 EL_CUSTOM_START + 188,
5661 EL_CUSTOM_START + 189,
5662 EL_CUSTOM_START + 190,
5663 EL_CUSTOM_START + 191,
5665 EL_CUSTOM_START + 192,
5666 EL_CUSTOM_START + 193,
5667 EL_CUSTOM_START + 194,
5668 EL_CUSTOM_START + 195,
5670 EL_CUSTOM_START + 196,
5671 EL_CUSTOM_START + 197,
5672 EL_CUSTOM_START + 198,
5673 EL_CUSTOM_START + 199,
5675 EL_CUSTOM_START + 200,
5676 EL_CUSTOM_START + 201,
5677 EL_CUSTOM_START + 202,
5678 EL_CUSTOM_START + 203,
5680 EL_CUSTOM_START + 204,
5681 EL_CUSTOM_START + 205,
5682 EL_CUSTOM_START + 206,
5683 EL_CUSTOM_START + 207,
5685 EL_CUSTOM_START + 208,
5686 EL_CUSTOM_START + 209,
5687 EL_CUSTOM_START + 210,
5688 EL_CUSTOM_START + 211,
5690 EL_CUSTOM_START + 212,
5691 EL_CUSTOM_START + 213,
5692 EL_CUSTOM_START + 214,
5693 EL_CUSTOM_START + 215,
5695 EL_CUSTOM_START + 216,
5696 EL_CUSTOM_START + 217,
5697 EL_CUSTOM_START + 218,
5698 EL_CUSTOM_START + 219,
5700 EL_CUSTOM_START + 220,
5701 EL_CUSTOM_START + 221,
5702 EL_CUSTOM_START + 222,
5703 EL_CUSTOM_START + 223,
5705 EL_CUSTOM_START + 224,
5706 EL_CUSTOM_START + 225,
5707 EL_CUSTOM_START + 226,
5708 EL_CUSTOM_START + 227,
5710 EL_CUSTOM_START + 228,
5711 EL_CUSTOM_START + 229,
5712 EL_CUSTOM_START + 230,
5713 EL_CUSTOM_START + 231,
5715 EL_CUSTOM_START + 232,
5716 EL_CUSTOM_START + 233,
5717 EL_CUSTOM_START + 234,
5718 EL_CUSTOM_START + 235,
5720 EL_CUSTOM_START + 236,
5721 EL_CUSTOM_START + 237,
5722 EL_CUSTOM_START + 238,
5723 EL_CUSTOM_START + 239,
5725 EL_CUSTOM_START + 240,
5726 EL_CUSTOM_START + 241,
5727 EL_CUSTOM_START + 242,
5728 EL_CUSTOM_START + 243,
5730 EL_CUSTOM_START + 244,
5731 EL_CUSTOM_START + 245,
5732 EL_CUSTOM_START + 246,
5733 EL_CUSTOM_START + 247,
5735 EL_CUSTOM_START + 248,
5736 EL_CUSTOM_START + 249,
5737 EL_CUSTOM_START + 250,
5738 EL_CUSTOM_START + 251,
5740 EL_CUSTOM_START + 252,
5741 EL_CUSTOM_START + 253,
5742 EL_CUSTOM_START + 254,
5743 EL_CUSTOM_START + 255
5745 static int *editor_hl_custom_ptr = editor_hl_custom;
5746 static int *editor_el_custom_ptr = editor_el_custom;
5747 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5748 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5750 static int editor_hl_group[] =
5752 EL_INTERNAL_CASCADE_GE_ACTIVE,
5758 static int editor_el_group[] =
5772 EL_GROUP_START + 10,
5773 EL_GROUP_START + 11,
5775 EL_GROUP_START + 12,
5776 EL_GROUP_START + 13,
5777 EL_GROUP_START + 14,
5778 EL_GROUP_START + 15,
5780 EL_GROUP_START + 16,
5781 EL_GROUP_START + 17,
5782 EL_GROUP_START + 18,
5783 EL_GROUP_START + 19,
5785 EL_GROUP_START + 20,
5786 EL_GROUP_START + 21,
5787 EL_GROUP_START + 22,
5788 EL_GROUP_START + 23,
5790 EL_GROUP_START + 24,
5791 EL_GROUP_START + 25,
5792 EL_GROUP_START + 26,
5793 EL_GROUP_START + 27,
5795 EL_GROUP_START + 28,
5796 EL_GROUP_START + 29,
5797 EL_GROUP_START + 30,
5800 static int *editor_hl_group_ptr = editor_hl_group;
5801 static int *editor_el_group_ptr = editor_el_group;
5802 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5803 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5805 static int editor_hl_empty_space[] =
5807 EL_INTERNAL_CASCADE_ES_ACTIVE,
5813 static int editor_el_empty_space[] =
5835 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
5836 static int *editor_el_empty_space_ptr = editor_el_empty_space;
5837 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
5838 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
5840 static int editor_hl_reference[] =
5842 EL_INTERNAL_CASCADE_REF_ACTIVE,
5848 static int editor_el_reference[] =
5852 EL_TRIGGER_CE_VALUE,
5853 EL_TRIGGER_CE_SCORE,
5857 EL_CURRENT_CE_VALUE,
5858 EL_CURRENT_CE_SCORE,
5880 static int *editor_hl_reference_ptr = editor_hl_reference;
5881 static int *editor_el_reference_ptr = editor_el_reference;
5882 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5883 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5885 static int editor_hl_user_defined[] =
5887 EL_INTERNAL_CASCADE_USER_ACTIVE,
5893 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5894 static int *editor_el_user_defined_ptr = NULL;
5895 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5896 static int num_editor_el_user_defined = 0;
5898 static int editor_hl_dynamic[] =
5900 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5906 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5907 static int *editor_el_dynamic_ptr = NULL;
5908 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
5909 static int num_editor_el_dynamic = 0;
5911 static int editor_hl_empty[] = { EL_EMPTY };
5912 static int *editor_el_empty = NULL; // dynamically allocated
5914 static int *editor_hl_empty_ptr = editor_hl_empty;
5915 static int *editor_el_empty_ptr = NULL;
5916 static int num_editor_hl_empty = 0;
5917 static int num_editor_el_empty = 0; // dynamically determined, if needed
5919 static boolean use_el_empty = FALSE;
5921 static int *editor_elements = NULL; // dynamically allocated
5922 static int num_editor_elements = 0; // dynamically determined
5924 static boolean setup_editor_cascade_never = FALSE;
5926 static boolean setup_editor_el_players = TRUE;
5927 static boolean setup_editor_el_boulderdash = TRUE;
5928 static boolean setup_editor_el_boulderdash_native = TRUE;
5929 static boolean setup_editor_el_emerald_mine = TRUE;
5930 static boolean setup_editor_el_emerald_mine_club = TRUE;
5931 static boolean setup_editor_el_more = TRUE;
5932 static boolean setup_editor_el_sokoban = TRUE;
5933 static boolean setup_editor_el_supaplex = TRUE;
5934 static boolean setup_editor_el_diamond_caves = TRUE;
5935 static boolean setup_editor_el_dx_boulderdash = TRUE;
5936 static boolean setup_editor_el_mirror_magic = TRUE;
5937 static boolean setup_editor_el_deflektor = TRUE;
5938 static boolean setup_editor_el_chars = TRUE;
5939 static boolean setup_editor_el_steel_chars = TRUE;
5940 static boolean setup_editor_el_custom = TRUE;
5941 static boolean setup_editor_el_user_defined = TRUE;
5942 static boolean setup_editor_el_dynamic = TRUE;
5944 static int editor_hl_unused[] = { EL_EMPTY };
5945 static int *editor_hl_unused_ptr = editor_hl_unused;
5946 static int num_editor_hl_unused = 0;
5950 boolean *setup_value;
5951 boolean *setup_cascade_value;
5953 int **headline_list;
5954 int *headline_list_size;
5957 int *element_list_size;
5959 boolean last_setup_value;
5961 editor_elements_info[] =
5964 &setup_editor_el_players,
5965 &setup_editor_cascade_never,
5966 &editor_hl_unused_ptr, &num_editor_hl_unused,
5967 &editor_el_players_ptr, &num_editor_el_players
5970 &setup_editor_el_boulderdash,
5971 &setup.editor_cascade.el_bd,
5972 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
5973 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
5976 &setup_editor_el_boulderdash_native,
5977 &setup.editor_cascade.el_bd_native,
5978 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
5979 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
5982 &setup_editor_el_emerald_mine,
5983 &setup.editor_cascade.el_em,
5984 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
5985 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
5988 &setup_editor_el_emerald_mine_club,
5989 &setup.editor_cascade.el_emc,
5990 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
5991 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
5994 &setup_editor_el_more,
5995 &setup.editor_cascade.el_rnd,
5996 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
5997 &editor_el_rnd_ptr, &num_editor_el_rnd
6000 &setup_editor_el_sokoban,
6001 &setup.editor_cascade.el_sb,
6002 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6003 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6006 &setup_editor_el_supaplex,
6007 &setup.editor_cascade.el_sp,
6008 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6009 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6012 &setup_editor_el_diamond_caves,
6013 &setup.editor_cascade.el_dc,
6014 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6015 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6018 &setup_editor_el_dx_boulderdash,
6019 &setup.editor_cascade.el_dx,
6020 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6021 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6024 &setup_editor_el_mirror_magic,
6025 &setup.editor_cascade.el_mm,
6026 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6027 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6030 &setup_editor_el_deflektor,
6031 &setup.editor_cascade.el_df,
6032 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6033 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6036 &setup_editor_el_chars,
6037 &setup.editor_cascade.el_chars,
6038 &editor_hl_chars_ptr, &num_editor_hl_chars,
6039 &editor_el_chars_ptr, &num_editor_el_chars
6042 &setup_editor_el_steel_chars,
6043 &setup.editor_cascade.el_steel_chars,
6044 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6045 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6048 &setup_editor_el_custom,
6049 &setup.editor_cascade.el_ce,
6050 &editor_hl_custom_ptr, &num_editor_hl_custom,
6051 &editor_el_custom_ptr, &num_editor_el_custom
6054 &setup_editor_el_custom,
6055 &setup.editor_cascade.el_ge,
6056 &editor_hl_group_ptr, &num_editor_hl_group,
6057 &editor_el_group_ptr, &num_editor_el_group
6060 &setup_editor_el_custom,
6061 &setup.editor_cascade.el_es,
6062 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6063 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6066 &setup_editor_el_custom,
6067 &setup.editor_cascade.el_ref,
6068 &editor_hl_reference_ptr, &num_editor_hl_reference,
6069 &editor_el_reference_ptr, &num_editor_el_reference
6072 &setup_editor_el_user_defined,
6073 &setup.editor_cascade.el_user,
6074 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6075 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6078 &setup_editor_el_dynamic,
6079 &setup.editor_cascade.el_dynamic,
6080 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6081 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6086 &editor_hl_empty_ptr, &num_editor_hl_empty,
6087 &editor_el_empty_ptr, &num_editor_el_empty,
6097 static struct XY xy_directions[] =
6106 // ----------------------------------------------------------------------------
6108 // ----------------------------------------------------------------------------
6110 static int getMaxInfoTextLength(void)
6112 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6115 static int getTextWidthForGadget(char *text)
6120 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6123 static int getTextWidthForDrawingArea(char *text)
6128 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
6131 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6133 return (gi->x + gi->width + getTextWidthForGadget(text));
6136 static char *getElementInfoText(int element)
6138 char *info_text = NULL;
6140 if (element < MAX_NUM_ELEMENTS)
6142 if (strlen(element_info[element].description) > 0)
6143 info_text = element_info[element].description;
6144 else if (element_info[element].custom_description != NULL)
6145 info_text = element_info[element].custom_description;
6146 else if (element_info[element].editor_description != NULL)
6147 info_text = element_info[element].editor_description;
6150 if (info_text == NULL)
6151 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6156 static char *getElementDescriptionFilenameExt(char *basename)
6158 char *elements_subdir = ELEMENTS_DIRECTORY;
6159 static char *elements_subdir2 = NULL;
6160 static char *filename = NULL;
6162 if (elements_subdir2 == NULL)
6163 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6165 checked_free(filename);
6167 // 1st try: look for element description in current level set directory
6168 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6169 if (fileExists(filename))
6174 // 2nd try: look for element description in the game's base directory
6175 filename = getPath3(options.docs_directory, elements_subdir, basename);
6176 if (fileExists(filename))
6182 static char *getElementDescriptionFilename(int element)
6184 char basename[MAX_FILENAME_LEN];
6187 // 1st try: look for element description file for exactly this element
6188 sprintf(basename, "%s.txt", element_info[element].token_name);
6189 filename = getElementDescriptionFilenameExt(basename);
6190 if (filename != NULL)
6193 // 2nd try: look for element description file for this element's class
6194 sprintf(basename, "%s.txt", element_info[element].class_name);
6195 filename = getElementDescriptionFilenameExt(basename);
6196 if (filename != NULL)
6199 // 3rd try: look for generic fallback text file for any element
6200 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6201 if (filename != NULL)
6207 static boolean suppressBorderElement(void)
6209 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6210 lev_fieldx <= MAX_ED_FIELDX &&
6211 lev_fieldy <= MAX_ED_FIELDY);
6214 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6216 boolean element_found[NUM_FILE_ELEMENTS];
6219 // initialize list of used elements to "not used"
6220 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6221 element_found[i] = FALSE;
6223 // find all elements used in current level
6224 for (y = 0; y < lev_fieldy; y++)
6226 for (x = 0; x < lev_fieldx; x++)
6228 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6231 if (IS_MM_WALL(Tile[x][y]))
6232 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6234 element_found[Tile[x][y]] = TRUE;
6240 // count number of elements used in current level
6241 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6242 if (element_found[i])
6245 // add space for up to 3 more elements for padding that may be needed
6248 // free memory for old list of elements, if needed
6249 checked_free(*elements);
6251 // allocate memory for new list of elements
6252 *elements = checked_malloc(*num_elements * sizeof(int));
6256 // add all elements used in current level (non-custom/group/empty elements)
6257 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6258 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6259 IS_GROUP_ELEMENT(i) ||
6260 IS_EMPTY_ELEMENT(i)))
6261 (*elements)[(*num_elements)++] = i;
6263 // add all elements used in current level (custom/group/empty elements)
6264 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6265 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6266 IS_GROUP_ELEMENT(i) ||
6267 IS_EMPTY_ELEMENT(i)))
6268 (*elements)[(*num_elements)++] = i;
6270 while (*num_elements % 4) // pad with empty elements, if needed
6271 (*elements)[(*num_elements)++] = EL_EMPTY;
6274 static void ReinitializeElementList_EnableSections(void)
6276 // default: enable all element sections
6278 setup_editor_el_players = TRUE;
6279 setup_editor_el_boulderdash = TRUE;
6280 setup_editor_el_boulderdash_native = TRUE;
6281 setup_editor_el_emerald_mine = TRUE;
6282 setup_editor_el_emerald_mine_club = TRUE;
6283 setup_editor_el_more = TRUE;
6284 setup_editor_el_sokoban = TRUE;
6285 setup_editor_el_supaplex = TRUE;
6286 setup_editor_el_diamond_caves = TRUE;
6287 setup_editor_el_dx_boulderdash = TRUE;
6288 setup_editor_el_mirror_magic = TRUE;
6289 setup_editor_el_deflektor = TRUE;
6290 setup_editor_el_chars = TRUE;
6291 setup_editor_el_steel_chars = TRUE;
6293 setup_editor_el_custom = TRUE;
6294 setup_editor_el_user_defined = TRUE;
6295 setup_editor_el_dynamic = TRUE;
6297 // now disable all element sections not to be displayed
6299 if (!setup.editor.el_classic)
6301 setup_editor_el_players = FALSE;
6302 setup_editor_el_boulderdash = FALSE;
6303 setup_editor_el_boulderdash_native = FALSE;
6304 setup_editor_el_emerald_mine = FALSE;
6305 setup_editor_el_emerald_mine_club = FALSE;
6306 setup_editor_el_more = FALSE;
6307 setup_editor_el_sokoban = FALSE;
6308 setup_editor_el_supaplex = FALSE;
6309 setup_editor_el_diamond_caves = FALSE;
6310 setup_editor_el_dx_boulderdash = FALSE;
6311 setup_editor_el_mirror_magic = FALSE;
6312 setup_editor_el_deflektor = FALSE;
6313 setup_editor_el_chars = FALSE;
6314 setup_editor_el_steel_chars = FALSE;
6317 if (!setup.editor.el_custom)
6319 setup_editor_el_custom = FALSE;
6322 if (!setup.editor.el_user_defined)
6324 setup_editor_el_user_defined = FALSE;
6327 if (!setup.editor.el_dynamic)
6329 setup_editor_el_dynamic = FALSE;
6332 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6334 setup_editor_el_boulderdash_native = FALSE;
6335 setup_editor_el_mirror_magic = FALSE;
6336 setup_editor_el_deflektor = FALSE;
6338 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6340 setup_editor_el_players = FALSE;
6341 setup_editor_el_boulderdash = FALSE;
6342 setup_editor_el_emerald_mine = FALSE;
6343 setup_editor_el_emerald_mine_club = FALSE;
6344 setup_editor_el_more = FALSE;
6345 setup_editor_el_sokoban = FALSE;
6346 setup_editor_el_supaplex = FALSE;
6347 setup_editor_el_diamond_caves = FALSE;
6348 setup_editor_el_dx_boulderdash = FALSE;
6349 setup_editor_el_mirror_magic = FALSE;
6350 setup_editor_el_deflektor = FALSE;
6351 setup_editor_el_chars = FALSE;
6352 setup_editor_el_steel_chars = FALSE;
6354 setup_editor_el_custom = FALSE;
6356 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6358 setup_editor_el_boulderdash = FALSE;
6359 setup_editor_el_boulderdash_native = FALSE;
6360 setup_editor_el_more = FALSE;
6361 setup_editor_el_sokoban = FALSE;
6362 setup_editor_el_supaplex = FALSE;
6363 setup_editor_el_diamond_caves = FALSE;
6364 setup_editor_el_dx_boulderdash = FALSE;
6365 setup_editor_el_mirror_magic = FALSE;
6366 setup_editor_el_deflektor = FALSE;
6367 setup_editor_el_steel_chars = FALSE;
6369 setup_editor_el_custom = FALSE;
6371 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6373 setup_editor_el_players = FALSE;
6374 setup_editor_el_boulderdash = FALSE;
6375 setup_editor_el_boulderdash_native = FALSE;
6376 setup_editor_el_emerald_mine = FALSE;
6377 setup_editor_el_emerald_mine_club = FALSE;
6378 setup_editor_el_more = FALSE;
6379 setup_editor_el_sokoban = FALSE;
6380 setup_editor_el_diamond_caves = FALSE;
6381 setup_editor_el_dx_boulderdash = FALSE;
6382 setup_editor_el_mirror_magic = FALSE;
6383 setup_editor_el_deflektor = FALSE;
6384 setup_editor_el_chars = FALSE;
6385 setup_editor_el_steel_chars = FALSE;
6387 setup_editor_el_custom = FALSE;
6389 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6391 setup_editor_el_players = FALSE;
6392 setup_editor_el_boulderdash = FALSE;
6393 setup_editor_el_boulderdash_native = FALSE;
6394 setup_editor_el_emerald_mine = FALSE;
6395 setup_editor_el_emerald_mine_club = FALSE;
6396 setup_editor_el_more = FALSE;
6397 setup_editor_el_sokoban = FALSE;
6398 setup_editor_el_supaplex = FALSE;
6399 setup_editor_el_diamond_caves = FALSE;
6400 setup_editor_el_dx_boulderdash = FALSE;
6401 setup_editor_el_steel_chars = FALSE;
6403 setup_editor_el_custom = FALSE;
6407 static void ReinitializeElementList(void)
6409 static boolean initialization_needed = TRUE;
6413 ReinitializeElementList_EnableSections();
6415 if (initialization_needed)
6417 LoadSetup_EditorCascade(); // load last editor cascade state
6419 // initialize editor cascade element from saved cascade state
6420 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6422 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6423 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6425 if (IS_EDITOR_CASCADE(*cascade_element))
6427 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6428 EL_CASCADE_INACTIVE(*cascade_element));
6431 initialization_needed = FALSE;
6434 checked_free(editor_elements);
6436 // reload optional user defined element list for each invocation of editor
6437 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6438 &num_editor_el_user_defined);
6440 // initialize dynamic level element list for each invocation of editor
6441 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6442 &num_editor_el_dynamic);
6444 // initialize list of empty elements (used for padding, if needed)
6445 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6446 editor_el_empty[i] = EL_EMPTY;
6448 // do some sanity checks for each element from element list
6449 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6451 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6453 int element = (*editor_elements_info[i].element_list)[j];
6455 if (element >= NUM_FILE_ELEMENTS)
6456 Warn("editor element %d is runtime element", element);
6458 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6459 Warn("no element description text for element %d", element);
6463 num_editor_elements = 0;
6464 use_el_empty = FALSE;
6466 // determine size of element list
6467 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6469 if (*editor_elements_info[i].setup_value)
6471 boolean found_inactive_cascade = FALSE;
6473 if (setup.editor.el_headlines)
6475 // required for correct padding of palette headline buttons
6476 if (*editor_elements_info[i].headline_list_size > 0)
6477 num_editor_elements += ED_ELEMENTLIST_COLS;
6479 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6481 int element = (*editor_elements_info[i].headline_list)[j];
6483 if (IS_EDITOR_CASCADE_INACTIVE(element))
6484 found_inactive_cascade = TRUE;
6488 if (found_inactive_cascade)
6491 // required for correct padding of palette element buttons
6492 int element_list_size = *editor_elements_info[i].element_list_size;
6494 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6495 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6497 num_editor_elements += element_buttons;
6501 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6503 // offer at least as many elements as element buttons exist
6504 use_el_empty = TRUE;
6505 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6507 num_editor_elements += num_editor_el_empty;
6511 num_editor_el_empty = 0;
6514 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6516 // fill element list
6517 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6519 boolean found_inactive_cascade = FALSE;
6521 if (*editor_elements_info[i].setup_value)
6523 if (setup.editor.el_headlines)
6525 // required for correct padding of palette headline buttons
6526 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6527 ED_ELEMENTLIST_COLS : 0);
6529 for (j = 0; j < headline_size; j++)
6531 // use empty elements for padding of palette headline buttons
6532 int element = (j < *editor_elements_info[i].headline_list_size ?
6533 (*editor_elements_info[i].headline_list)[j] :
6534 editor_el_empty[0]);
6536 editor_elements[pos++] = element;
6538 if (IS_EDITOR_CASCADE_INACTIVE(element))
6539 found_inactive_cascade = TRUE;
6543 if (found_inactive_cascade)
6546 // required for correct padding of palette element buttons
6547 int element_list_size = *editor_elements_info[i].element_list_size;
6549 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6550 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6552 // copy all elements from element list
6553 for (j = 0; j < element_list_size; j++)
6554 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6556 // use empty elements for padding of palette element buttons
6557 for (j = 0; j < element_buttons - element_list_size; j++)
6558 editor_elements[pos++] = editor_el_empty[0];
6562 // (this function is also called before editor gadgets are initialized!)
6563 AdjustElementListScrollbar();
6566 void PrintEditorElementList(void)
6568 boolean *stop = &setup_editor_el_user_defined;
6571 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6573 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6575 if (IS_EDITOR_CASCADE(cascade_element))
6577 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6578 char *headline = element_info[cascade_element_show].editor_description;
6580 PrintLineWithPrefix("# ", "-", 77);
6581 Print("# %s\n", headline);
6582 PrintLineWithPrefix("# ", "-", 77);
6585 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6587 int element = (*editor_elements_info[i].headline_list)[j];
6589 if (IS_EDITOR_CASCADE(element))
6590 element = EL_CHAR_MINUS;
6592 Print("# %s\n", element_info[element].token_name);
6598 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6600 int element = (*editor_elements_info[i].element_list)[j];
6602 Print("# %s\n", element_info[element].token_name);
6610 static void ReinitializeElementListButtons(void)
6612 static boolean last_setup_value_headlines = FALSE;
6613 static boolean initialization_needed = TRUE;
6616 if (!initialization_needed) // check if editor element setup has changed
6618 if (last_setup_value_headlines != setup.editor.el_headlines)
6619 initialization_needed = TRUE;
6621 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6622 if (editor_elements_info[i].last_setup_value !=
6623 *editor_elements_info[i].setup_value)
6624 initialization_needed = TRUE;
6627 if (!initialization_needed)
6630 FreeLevelEditorGadgets();
6631 CreateLevelEditorGadgets();
6633 // store current setup values for next invocation of this function
6634 last_setup_value_headlines = setup.editor.el_headlines;
6635 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6636 editor_elements_info[i].last_setup_value =
6637 *editor_elements_info[i].setup_value;
6639 initialization_needed = FALSE;
6642 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6645 int border_graphic =
6646 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6647 struct GraphicInfo *g = &graphic_info[border_graphic];
6648 Bitmap *src_bitmap = g->bitmap;
6649 int src_x = g->src_x;
6650 int src_y = g->src_y;
6651 int border_size = g->border_size;
6652 int border_xpos = g->width - border_size;
6653 int border_ypos = g->height - border_size;
6654 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6657 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6658 border_size, border_size,
6659 dest_x - border_size, dest_y - border_size);
6660 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6661 border_size, border_size,
6662 dest_x + width, dest_y - border_size);
6663 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6664 border_size, border_size,
6665 dest_x - border_size, dest_y + height);
6666 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6667 border_size, border_size,
6668 dest_x + width, dest_y + height);
6670 for (i = 0; i < width / tilesize; i++)
6672 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6673 tilesize, border_size,
6674 dest_x + i * tilesize, dest_y - border_size);
6675 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6676 tilesize, border_size,
6677 dest_x + i * tilesize, dest_y + height);
6680 for (i = 0; i < height / tilesize; i++)
6682 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6683 border_size, tilesize,
6684 dest_x - border_size, dest_y + i * tilesize);
6685 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6686 border_size, tilesize,
6687 dest_x + width, dest_y + i * tilesize);
6690 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6693 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6695 int xsize_tile = MAX(ed_tilesize, xsize);
6696 int ysize_tile = MAX(ed_tilesize, ysize);
6697 int xsize_full = xsize + 1;
6698 int ysize_full = ysize + 1;
6699 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6700 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6701 Pixel line_color = getTabulatorBarColor();
6703 if (line_color == BLACK_PIXEL) // black => transparent
6706 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6707 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6708 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6711 static void DrawEditorLevelBorderLinesIfNeeded(void)
6713 int xsize = lev_fieldx * ed_tilesize;
6714 int ysize = lev_fieldy * ed_tilesize;
6715 int line_size = getTabulatorBarHeight();
6717 if (!suppressBorderElement())
6720 // draw little border line around editable level playfield
6723 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6726 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6728 if (xsize < SXSIZE && ysize < SYSIZE)
6729 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6732 static void DrawEditorElement(int x, int y, int element)
6734 DrawSizedElement(x, y, element, ed_tilesize);
6737 static void DrawEditorElementThruMask(int x, int y, int element)
6739 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6742 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6744 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6747 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6749 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6750 DrawEditorLevelBorderLinesIfNeeded();
6753 static void DrawDrawingArea(int id)
6755 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6758 int *value = drawingarea_info[id].value;
6759 int area_xsize = drawingarea_info[id].area_xsize;
6760 int area_ysize = drawingarea_info[id].area_ysize;
6761 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6763 for (x = 0; x < area_xsize; x++)
6764 for (y = 0; y < area_ysize; y++)
6765 DrawSizedGraphicExt(drawto,
6766 gi->x + x * tilesize,
6767 gi->y + y * tilesize,
6768 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6771 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6774 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6775 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6777 BlitBitmap(drawto, drawto,
6778 SX + (dx == -1 ? ed_tilesize : 0),
6779 SY + (dy == -1 ? ed_tilesize : 0),
6780 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6781 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6782 SX + (dx == +1 ? ed_tilesize : 0),
6783 SY + (dy == +1 ? ed_tilesize : 0));
6787 x = (dx == 1 ? 0 : ed_fieldx - 1);
6788 for (y = 0; y < ed_fieldy; y++)
6789 DrawEditorElementOrWall(x, y, from_x, from_y);
6793 y = (dy == 1 ? 0 : ed_fieldy - 1);
6794 for (x = 0; x < ed_fieldx; x++)
6795 DrawEditorElementOrWall(x, y, from_x, from_y);
6798 redraw_mask |= REDRAW_FIELD;
6802 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6805 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6808 static void CreateControlButtons(void)
6810 struct GadgetInfo *gi;
6813 // create toolbox buttons
6814 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6816 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
6817 int id = controlbutton_info[i].gadget_id;
6818 int type = controlbutton_info[i].gadget_type;
6819 int graphic = controlbutton_info[i].graphic;
6820 struct XYTileSize *pos = controlbutton_info[i].pos;
6821 struct GraphicInfo *gd = &graphic_info[graphic];
6822 Bitmap *deco_bitmap = NULL;
6823 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6824 int tile_size = 0, deco_shift = 0;
6825 boolean deco_masked = FALSE;
6826 int gd_x1 = gd->src_x;
6827 int gd_y1 = gd->src_y;
6828 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6829 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6830 int gd_x1a = gd->src_x + gd->active_xoffset;
6831 int gd_y1a = gd->src_y + gd->active_yoffset;
6832 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6833 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6836 unsigned int event_mask;
6837 int radio_button_nr = RADIO_NR_NONE;
6838 boolean checked = FALSE;
6841 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
6843 if (type == GD_TYPE_RADIO_BUTTON)
6845 event_mask = GD_EVENT_PRESSED;
6846 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6848 if (id == drawing_function)
6853 if (id == GADGET_ID_WRAP_LEFT ||
6854 id == GADGET_ID_WRAP_RIGHT ||
6855 id == GADGET_ID_WRAP_UP ||
6856 id == GADGET_ID_WRAP_DOWN)
6857 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6859 event_mask = GD_EVENT_RELEASED;
6862 if (id == GADGET_ID_PROPERTIES ||
6863 id == GADGET_ID_PALETTE)
6868 else if (id == GADGET_ID_ELEMENT_LEFT ||
6869 id == GADGET_ID_ELEMENT_MIDDLE ||
6870 id == GADGET_ID_ELEMENT_RIGHT)
6875 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6876 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6877 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6879 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6880 editor.button.element_left.tile_size :
6881 id == GADGET_ID_ELEMENT_MIDDLE ?
6882 editor.button.element_middle.tile_size :
6883 id == GADGET_ID_ELEMENT_RIGHT ?
6884 editor.button.element_right.tile_size : 0);
6886 // make sure that decoration does not overlap gadget border
6887 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6889 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6891 deco_xpos = (gd->width - tile_size) / 2;
6892 deco_ypos = (gd->height - tile_size) / 2;
6894 deco_masked = gd->draw_masked;
6902 gi = CreateGadget(GDI_CUSTOM_ID, id,
6903 GDI_CUSTOM_TYPE_ID, type_id,
6904 GDI_IMAGE_ID, graphic,
6905 GDI_INFO_TEXT, controlbutton_info[i].infotext,
6908 GDI_WIDTH, gd->width,
6909 GDI_HEIGHT, gd->height,
6911 GDI_STATE, GD_BUTTON_UNPRESSED,
6912 GDI_RADIO_NR, radio_button_nr,
6913 GDI_CHECKED, checked,
6914 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6915 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6916 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6917 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6918 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6919 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6920 GDI_DECORATION_SIZE, tile_size, tile_size,
6921 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6922 GDI_DECORATION_MASKED, deco_masked,
6923 GDI_EVENT_MASK, event_mask,
6924 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6925 GDI_CALLBACK_ACTION, HandleControlButtons,
6929 Fail("cannot create gadget");
6931 level_editor_gadget[id] = gi;
6934 // these values are not constant, but can change at runtime
6935 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
6936 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
6937 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
6938 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
6939 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
6940 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
6941 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6942 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6943 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
6944 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
6945 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
6946 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
6948 // create buttons for scrolling of drawing area and element list
6949 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6951 int id = scrollbutton_info[i].gadget_id;
6952 int type_id = scrollbutton_info[i].gadget_type_id;
6953 int graphic = scrollbutton_info[i].graphic;
6954 struct GraphicInfo *gd = &graphic_info[graphic];
6955 Bitmap *gd_bitmap = gd->bitmap;
6956 int gd_x1 = gd->src_x;
6957 int gd_y1 = gd->src_y;
6958 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6959 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6960 int width = gd->width;
6961 int height = gd->height;
6962 int x = scrollbutton_pos[i].x;
6963 int y = scrollbutton_pos[i].y;
6964 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6967 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
6969 if (id == GADGET_ID_SCROLL_LIST_UP ||
6970 id == GADGET_ID_SCROLL_LIST_DOWN)
6981 gi = CreateGadget(GDI_CUSTOM_ID, id,
6982 GDI_CUSTOM_TYPE_ID, type_id,
6983 GDI_IMAGE_ID, graphic,
6984 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6989 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6990 GDI_STATE, GD_BUTTON_UNPRESSED,
6991 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6992 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6993 GDI_EVENT_MASK, event_mask,
6994 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6995 GDI_CALLBACK_ACTION, HandleControlButtons,
6999 Fail("cannot create gadget");
7001 level_editor_gadget[id] = gi;
7004 // create buttons for element list
7005 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7008 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7009 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7010 struct GraphicInfo *gd = &graphic_info[graphic];
7011 Bitmap *gd_bitmap = gd->bitmap;
7012 Bitmap *deco_bitmap;
7013 int deco_x, deco_y, deco_xpos, deco_ypos;
7014 int gd_x1 = gd->src_x;
7015 int gd_y1 = gd->src_y;
7016 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7017 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7018 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7019 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7020 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7021 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7022 int element = editor_elements[i];
7023 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7024 unsigned int event_mask = GD_EVENT_RELEASED;
7026 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7028 deco_xpos = (gd->width - tile_size) / 2;
7029 deco_ypos = (gd->height - tile_size) / 2;
7031 gi = CreateGadget(GDI_CUSTOM_ID, id,
7032 GDI_CUSTOM_TYPE_ID, type_id,
7033 GDI_IMAGE_ID, graphic,
7034 GDI_INFO_TEXT, getElementInfoText(element),
7037 GDI_WIDTH, gd->width,
7038 GDI_HEIGHT, gd->height,
7039 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7040 GDI_STATE, GD_BUTTON_UNPRESSED,
7041 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7042 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7043 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7044 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7045 GDI_DECORATION_SIZE, tile_size, tile_size,
7046 GDI_DECORATION_SHIFTING, 1, 1,
7047 GDI_EVENT_MASK, event_mask,
7048 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7049 GDI_CALLBACK_ACTION, HandleControlButtons,
7053 Fail("cannot create gadget");
7055 level_editor_gadget[id] = gi;
7059 static void CreateCounterButtons(void)
7061 int max_infotext_len = getMaxInfoTextLength();
7064 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7066 int type_id = counterbutton_info[i].gadget_type_id;
7067 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7068 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7072 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7074 // determine horizontal position to the right of specified gadget
7075 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7076 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7077 ED_GADGET_TEXT_DISTANCE);
7079 // determine horizontal offset for leading text
7080 if (counterbutton_info[i].text_left != NULL)
7081 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7083 for (j = 0; j < 2; j++)
7085 struct GadgetInfo *gi;
7087 counterbutton_info[i].gadget_id_down :
7088 counterbutton_info[i].gadget_id_up);
7090 struct GraphicInfo *gd;
7091 int gd_x1, gd_x2, gd_y1, gd_y2;
7092 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7093 char infotext[max_infotext_len + 1];
7095 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7098 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7099 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7101 event_mask |= GD_EVENT_RELEASED;
7105 x = DX + editor.button.prev_level.x;
7106 y = DY + editor.button.prev_level.y;
7110 x = DX + editor.button.next_level.x;
7111 y = DY + editor.button.next_level.y;
7117 IMG_EDITOR_COUNTER_DOWN :
7118 IMG_EDITOR_COUNTER_UP);
7121 gd = &graphic_info[graphic];
7125 gd_x2 = gd->src_x + gd->pressed_xoffset;
7126 gd_y2 = gd->src_y + gd->pressed_yoffset;
7128 sprintf(infotext, "%s counter value by 1, 5 or 10",
7129 (j == 0 ? "decrease" : "increase"));
7131 gi = CreateGadget(GDI_CUSTOM_ID, id,
7132 GDI_CUSTOM_TYPE_ID, type_id,
7133 GDI_IMAGE_ID, graphic,
7134 GDI_INFO_TEXT, infotext,
7137 GDI_WIDTH, gd->width,
7138 GDI_HEIGHT, gd->height,
7139 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7140 GDI_STATE, GD_BUTTON_UNPRESSED,
7141 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7142 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7143 GDI_EVENT_MASK, event_mask,
7144 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7145 GDI_CALLBACK_ACTION, HandleCounterButtons,
7149 Fail("cannot create gadget");
7151 level_editor_gadget[id] = gi;
7152 right_gadget_border[id] =
7153 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7155 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7159 int font_type = FONT_INPUT_1;
7160 int font_type_active = FONT_INPUT_1_ACTIVE;
7162 id = counterbutton_info[i].gadget_id_text;
7164 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7166 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7168 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7170 font_type = FONT_LEVEL_NUMBER;
7171 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7173 x = DX + editor.input.level_number.x;
7174 y = DY + editor.input.level_number.y;
7178 graphic = IMG_EDITOR_COUNTER_INPUT;
7181 gd = &graphic_info[graphic];
7185 gd_x2 = gd->src_x + gd->active_xoffset;
7186 gd_y2 = gd->src_y + gd->active_yoffset;
7188 gi = CreateGadget(GDI_CUSTOM_ID, id,
7189 GDI_CUSTOM_TYPE_ID, type_id,
7190 GDI_IMAGE_ID, graphic,
7191 GDI_INFO_TEXT, "enter counter value",
7194 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7195 GDI_NUMBER_VALUE, 0,
7196 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7197 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7198 GDI_TEXT_SIZE, 3, // minimal counter text size
7199 GDI_TEXT_FONT, font_type,
7200 GDI_TEXT_FONT_ACTIVE, font_type_active,
7201 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7202 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7203 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7204 GDI_DESIGN_WIDTH, gd->width,
7205 GDI_EVENT_MASK, event_mask,
7206 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7207 GDI_CALLBACK_ACTION, HandleCounterButtons,
7211 Fail("cannot create gadget");
7213 level_editor_gadget[id] = gi;
7214 right_gadget_border[id] =
7215 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7217 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7223 static void CreateDrawingAreas(void)
7227 // these values are not constant, but can change at runtime
7228 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7229 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7231 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7233 struct GadgetInfo *gi;
7234 int id = drawingarea_info[i].gadget_id;
7235 int type_id = drawingarea_info[i].gadget_type_id;
7236 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7237 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7238 int area_xsize = drawingarea_info[i].area_xsize;
7239 int area_ysize = drawingarea_info[i].area_ysize;
7240 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7241 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7242 unsigned int event_mask =
7243 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7244 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7247 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7249 // determine horizontal position to the right of specified gadget
7250 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7251 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7252 ED_DRAWINGAREA_TEXT_DISTANCE);
7254 // determine horizontal offset for leading text
7255 if (drawingarea_info[i].text_left != NULL)
7256 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7258 gi = CreateGadget(GDI_CUSTOM_ID, id,
7259 GDI_CUSTOM_TYPE_ID, type_id,
7262 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7263 GDI_AREA_SIZE, area_xsize, area_ysize,
7264 GDI_ITEM_SIZE, item_size, item_size,
7265 GDI_EVENT_MASK, event_mask,
7266 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7267 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7271 Fail("cannot create gadget");
7273 level_editor_gadget[id] = gi;
7274 right_gadget_border[id] =
7275 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7279 static void CreateTextInputGadgets(void)
7281 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7282 int max_infotext_len = getMaxInfoTextLength();
7285 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7287 int gd_x1 = gd->src_x;
7288 int gd_y1 = gd->src_y;
7289 int gd_x2 = gd->src_x + gd->active_xoffset;
7290 int gd_y2 = gd->src_y + gd->active_yoffset;
7291 struct GadgetInfo *gi;
7292 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7293 char infotext[MAX_OUTPUT_LINESIZE + 1];
7294 int id = textinput_info[i].gadget_id;
7295 int type_id = textinput_info[i].gadget_type_id;
7299 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7301 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7303 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7304 int border_size = gd->border_size;
7305 int font_nr = FONT_INPUT_1;
7306 int font_height = getFontHeight(font_nr);
7307 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7308 int yoffset = element_border + (TILEY - font_height) / 2;
7310 x = (editor.settings.element_name.x != -1 ?
7311 editor.settings.element_name.x :
7312 editor.settings.element_graphic.x + xoffset) - border_size;
7313 y = (editor.settings.element_name.y != -1 ?
7314 editor.settings.element_name.y :
7315 editor.settings.element_graphic.y + yoffset) - border_size;
7319 x = ED_SETTINGS_X(textinput_info[i].x);
7320 y = ED_SETTINGS_Y(textinput_info[i].y);
7323 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7324 infotext[max_infotext_len] = '\0';
7326 gi = CreateGadget(GDI_CUSTOM_ID, id,
7327 GDI_CUSTOM_TYPE_ID, type_id,
7328 GDI_INFO_TEXT, infotext,
7331 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7332 GDI_TEXT_VALUE, textinput_info[i].value,
7333 GDI_TEXT_SIZE, textinput_info[i].size,
7334 GDI_TEXT_FONT, FONT_INPUT_1,
7335 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7336 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7337 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7338 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7339 GDI_DESIGN_WIDTH, gd->width,
7340 GDI_EVENT_MASK, event_mask,
7341 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7342 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7346 Fail("cannot create gadget");
7348 level_editor_gadget[id] = gi;
7352 static void CreateTextAreaGadgets(void)
7354 int max_infotext_len = getMaxInfoTextLength();
7357 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7359 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7360 int gd_x1 = gd->src_x;
7361 int gd_y1 = gd->src_y;
7362 int gd_x2 = gd->src_x + gd->active_xoffset;
7363 int gd_y2 = gd->src_y + gd->active_yoffset;
7364 struct GadgetInfo *gi;
7365 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7366 char infotext[MAX_OUTPUT_LINESIZE + 1];
7367 int id = textarea_info[i].gadget_id;
7368 int type_id = textarea_info[i].gadget_type_id;
7369 int area_xsize = textarea_info[i].xsize;
7370 int area_ysize = textarea_info[i].ysize;
7373 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7375 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7376 infotext[max_infotext_len] = '\0';
7378 gi = CreateGadget(GDI_CUSTOM_ID, id,
7379 GDI_CUSTOM_TYPE_ID, type_id,
7380 GDI_INFO_TEXT, infotext,
7381 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7382 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7383 GDI_TYPE, GD_TYPE_TEXT_AREA,
7384 GDI_AREA_SIZE, area_xsize, area_ysize,
7385 GDI_TEXT_FONT, FONT_INPUT_1,
7386 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7387 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7388 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7389 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7390 GDI_DESIGN_WIDTH, gd->width,
7391 GDI_EVENT_MASK, event_mask,
7392 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7393 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7397 Fail("cannot create gadget");
7399 level_editor_gadget[id] = gi;
7403 static void CreateSelectboxGadgets(void)
7405 int max_infotext_len = getMaxInfoTextLength();
7408 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7410 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7411 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7412 int gd_x1 = gd->src_x;
7413 int gd_y1 = gd->src_y;
7414 int gd_x2 = gd->src_x + gd->active_xoffset;
7415 int gd_y2 = gd->src_y + gd->active_yoffset;
7416 int selectbox_button_xsize = gd2->width;
7417 struct GadgetInfo *gi;
7418 char infotext[MAX_OUTPUT_LINESIZE + 1];
7419 int id = selectbox_info[i].gadget_id;
7420 int type_id = selectbox_info[i].gadget_type_id;
7421 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7422 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7423 unsigned int event_mask =
7424 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7427 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7429 if (selectbox_info[i].size == -1) // dynamically determine size
7431 // (we cannot use -1 for uninitialized values if we directly compare
7432 // with results from strlen(), because the '<' and '>' operation will
7433 // implicitely cast -1 to an unsigned integer value!)
7434 selectbox_info[i].size = 0;
7436 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7437 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7438 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7440 selectbox_info[i].size++; // add one character empty space
7443 // determine horizontal position to the right of specified gadget
7444 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7445 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7446 ED_GADGET_TEXT_DISTANCE);
7448 // determine horizontal offset for leading text
7449 if (selectbox_info[i].text_left != NULL)
7450 x += getTextWidthForGadget(selectbox_info[i].text_left);
7452 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7453 infotext[max_infotext_len] = '\0';
7455 gi = CreateGadget(GDI_CUSTOM_ID, id,
7456 GDI_CUSTOM_TYPE_ID, type_id,
7457 GDI_INFO_TEXT, infotext,
7460 GDI_TYPE, GD_TYPE_SELECTBOX,
7461 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7462 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7463 GDI_TEXT_SIZE, selectbox_info[i].size,
7464 GDI_TEXT_FONT, FONT_INPUT_1,
7465 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7466 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7467 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7468 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7469 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7470 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7471 GDI_DESIGN_WIDTH, gd->width,
7472 GDI_EVENT_MASK, event_mask,
7473 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7474 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7478 Fail("cannot create gadget");
7480 level_editor_gadget[id] = gi;
7481 right_gadget_border[id] =
7482 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7486 static void CreateTextbuttonGadgets(void)
7488 int max_infotext_len = getMaxInfoTextLength();
7491 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7493 int id = textbutton_info[i].gadget_id;
7494 int type_id = textbutton_info[i].gadget_type_id;
7496 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7497 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7499 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7500 int gadget_distance =
7501 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7502 struct GraphicInfo *gd = &graphic_info[graphic];
7503 int gd_x1 = gd->src_x;
7504 int gd_y1 = gd->src_y;
7505 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7506 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7507 int gd_x1a = gd->src_x + gd->active_xoffset;
7508 int gd_y1a = gd->src_y + gd->active_yoffset;
7509 int border_xsize = gd->border_size + gd->draw_xoffset;
7510 int border_ysize = gd->border_size;
7511 struct GadgetInfo *gi;
7512 unsigned int event_mask = GD_EVENT_RELEASED;
7513 char infotext[MAX_OUTPUT_LINESIZE + 1];
7514 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7515 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7518 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7520 if (textbutton_info[i].size == -1) // dynamically determine size
7521 textbutton_info[i].size = strlen(textbutton_info[i].text);
7523 sprintf(infotext, "%s", textbutton_info[i].infotext);
7524 infotext[max_infotext_len] = '\0';
7526 // determine horizontal position to the right of specified gadget
7527 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7529 int gadget_id_align = textbutton_info[i].gadget_id_align;
7531 x = right_gadget_border[gadget_id_align] + gadget_distance;
7533 if (textbutton_info[i].y == -1)
7534 y = level_editor_gadget[gadget_id_align]->y;
7537 // determine horizontal offset for leading text
7538 if (textbutton_info[i].text_left != NULL)
7539 x += getTextWidthForGadget(textbutton_info[i].text_left);
7541 gi = CreateGadget(GDI_CUSTOM_ID, id,
7542 GDI_CUSTOM_TYPE_ID, type_id,
7543 GDI_IMAGE_ID, graphic,
7544 GDI_INFO_TEXT, infotext,
7547 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7548 GDI_TEXT_VALUE, textbutton_info[i].text,
7549 GDI_TEXT_SIZE, textbutton_info[i].size,
7550 GDI_TEXT_FONT, FONT_INPUT_2,
7551 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7552 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7553 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7554 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7555 GDI_BORDER_SIZE, border_xsize, border_ysize,
7556 GDI_DESIGN_WIDTH, gd->width,
7557 GDI_DECORATION_SHIFTING, 1, 1,
7558 GDI_EVENT_MASK, event_mask,
7559 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7560 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7564 Fail("cannot create gadget");
7566 level_editor_gadget[id] = gi;
7567 right_gadget_border[id] =
7568 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7572 static void CreateGraphicbuttonGadgets(void)
7574 struct GadgetInfo *gi;
7577 // create buttons for scrolling of drawing area and element list
7578 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7580 int id = graphicbutton_info[i].gadget_id;
7581 int type_id = graphicbutton_info[i].gadget_type_id;
7582 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7583 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7584 int graphic = graphicbutton_info[i].graphic;
7585 struct GraphicInfo *gd = &graphic_info[graphic];
7586 int gd_x1 = gd->src_x;
7587 int gd_y1 = gd->src_y;
7588 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7589 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7590 unsigned int event_mask = GD_EVENT_RELEASED;
7593 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7595 // determine horizontal position to the right of specified gadget
7596 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7597 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7598 ED_GADGET_TEXT_DISTANCE);
7600 // determine horizontal offset for leading text
7601 if (graphicbutton_info[i].text_left != NULL)
7602 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7604 gi = CreateGadget(GDI_CUSTOM_ID, id,
7605 GDI_CUSTOM_TYPE_ID, type_id,
7606 GDI_IMAGE_ID, graphic,
7607 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7610 GDI_WIDTH, gd->width,
7611 GDI_HEIGHT, gd->height,
7612 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7613 GDI_STATE, GD_BUTTON_UNPRESSED,
7614 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7615 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7616 GDI_EVENT_MASK, event_mask,
7617 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7618 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7622 Fail("cannot create gadget");
7624 level_editor_gadget[id] = gi;
7625 right_gadget_border[id] =
7626 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7630 static void CreateScrollbarGadgets(void)
7634 // these values are not constant, but can change at runtime
7635 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7636 SX + ED_SCROLL_HORIZONTAL_XPOS;
7637 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7638 SY + ED_SCROLL_HORIZONTAL_YPOS;
7639 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7640 ED_SCROLL_HORIZONTAL_XSIZE;
7641 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7642 ED_SCROLL_HORIZONTAL_YSIZE;
7643 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7644 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7645 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7646 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7648 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7649 SX + ED_SCROLL_VERTICAL_XPOS;
7650 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7651 SY + ED_SCROLL_VERTICAL_YPOS;
7652 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7653 ED_SCROLL_VERTICAL_XSIZE;
7654 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7655 ED_SCROLL_VERTICAL_YSIZE;
7656 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7657 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7658 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7659 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7661 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7662 PX + ED_SCROLL2_VERTICAL_XPOS;
7663 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7664 PY + ED_SCROLL2_VERTICAL_YPOS;
7665 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7666 ED_SCROLL2_VERTICAL_XSIZE;
7667 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7668 ED_SCROLL2_VERTICAL_YSIZE;
7669 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7670 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7671 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7672 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7674 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7676 int id = scrollbar_info[i].gadget_id;
7677 int type_id = scrollbar_info[i].gadget_type_id;
7678 int graphic = scrollbar_info[i].graphic;
7679 struct GraphicInfo *gd = &graphic_info[graphic];
7680 int gd_x1 = gd->src_x;
7681 int gd_y1 = gd->src_y;
7682 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7683 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7684 struct GadgetInfo *gi;
7685 int items_max, items_visible, item_position;
7686 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7689 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
7691 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7693 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7694 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7695 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7697 else // drawing area scrollbars
7699 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7701 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7702 items_visible = ed_fieldx;
7707 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7708 items_visible = ed_fieldy;
7713 gi = CreateGadget(GDI_CUSTOM_ID, id,
7714 GDI_CUSTOM_TYPE_ID, type_id,
7715 GDI_IMAGE_ID, graphic,
7716 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7717 GDI_X, scrollbar_pos[i].x,
7718 GDI_Y, scrollbar_pos[i].y,
7719 GDI_WIDTH, scrollbar_pos[i].width,
7720 GDI_HEIGHT, scrollbar_pos[i].height,
7721 GDI_TYPE, scrollbar_info[i].type,
7722 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7723 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7724 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7725 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7726 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7727 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7728 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7729 GDI_STATE, GD_BUTTON_UNPRESSED,
7730 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7731 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7732 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7733 GDI_EVENT_MASK, event_mask,
7734 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7735 GDI_CALLBACK_ACTION, HandleControlButtons,
7739 Fail("cannot create gadget");
7741 level_editor_gadget[id] = gi;
7745 static void CreateCheckbuttonGadgets(void)
7747 struct GadgetInfo *gi;
7750 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7752 int id = checkbutton_info[i].gadget_id;
7753 int type_id = checkbutton_info[i].gadget_type_id;
7754 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7755 IMG_EDITOR_CHECKBOX);
7756 struct GraphicInfo *gd = &graphic_info[graphic];
7757 int gd_x1 = gd->src_x;
7758 int gd_y1 = gd->src_y;
7759 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7760 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7761 int gd_x1a = gd->src_x + gd->active_xoffset;
7762 int gd_y1a = gd->src_y + gd->active_yoffset;
7763 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7764 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7765 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7766 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7767 unsigned int event_mask = GD_EVENT_PRESSED;
7770 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
7772 // determine horizontal position to the right of specified gadget
7773 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7774 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7775 ED_GADGET_TEXT_DISTANCE);
7777 // determine horizontal offset for leading text
7778 if (checkbutton_info[i].text_left != NULL)
7779 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7781 gi = CreateGadget(GDI_CUSTOM_ID, id,
7782 GDI_CUSTOM_TYPE_ID, type_id,
7783 GDI_IMAGE_ID, graphic,
7784 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7787 GDI_WIDTH, gd->width,
7788 GDI_HEIGHT, gd->height,
7789 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7790 GDI_CHECKED, *checkbutton_info[i].value,
7791 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7792 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7793 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7794 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7795 GDI_EVENT_MASK, event_mask,
7796 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7797 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7801 Fail("cannot create gadget");
7803 level_editor_gadget[id] = gi;
7804 right_gadget_border[id] =
7805 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7809 static void CreateRadiobuttonGadgets(void)
7811 int graphic = IMG_EDITOR_RADIOBUTTON;
7812 struct GraphicInfo *gd = &graphic_info[graphic];
7813 int gd_x1 = gd->src_x;
7814 int gd_y1 = gd->src_y;
7815 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7816 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7817 int gd_x1a = gd->src_x + gd->active_xoffset;
7818 int gd_y1a = gd->src_y + gd->active_yoffset;
7819 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7820 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7821 struct GadgetInfo *gi;
7824 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7826 int id = radiobutton_info[i].gadget_id;
7827 int type_id = radiobutton_info[i].gadget_type_id;
7828 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7829 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7830 unsigned int event_mask = GD_EVENT_PRESSED;
7833 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
7836 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7838 // determine horizontal position to the right of specified gadget
7839 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7840 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7841 ED_GADGET_TEXT_DISTANCE);
7843 // determine horizontal offset for leading text
7844 if (radiobutton_info[i].text_left != NULL)
7845 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7847 gi = CreateGadget(GDI_CUSTOM_ID, id,
7848 GDI_CUSTOM_TYPE_ID, type_id,
7849 GDI_IMAGE_ID, graphic,
7850 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7853 GDI_WIDTH, gd->width,
7854 GDI_HEIGHT, gd->height,
7855 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7856 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7857 GDI_CHECKED, checked,
7858 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7859 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7860 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7861 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7862 GDI_EVENT_MASK, event_mask,
7863 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7864 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7868 Fail("cannot create gadget");
7870 level_editor_gadget[id] = gi;
7871 right_gadget_border[id] =
7872 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7876 void CreateLevelEditorGadgets(void)
7878 // force EDITOR font inside level editor
7879 SetFontStatus(GAME_MODE_EDITOR);
7881 // these values are not constant, but can change at runtime
7882 ed_fieldx = MAX_ED_FIELDX - 1;
7883 ed_fieldy = MAX_ED_FIELDY - 1;
7885 num_editor_gadgets = NUM_EDITOR_GADGETS;
7887 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7889 level_editor_gadget =
7890 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7891 right_gadget_border =
7892 checked_calloc(num_editor_gadgets * sizeof(int));
7894 // set number of empty (padding) element buttons to maximum number of buttons
7895 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7897 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7898 editor_el_empty_ptr = editor_el_empty;
7900 use_permanent_palette = !editor.palette.show_as_separate_screen;
7902 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
7904 ReinitializeElementList();
7906 CreateControlButtons();
7907 CreateScrollbarGadgets();
7909 // order of function calls is important because of cross-references
7910 CreateCheckbuttonGadgets();
7911 CreateCounterButtons();
7912 CreateRadiobuttonGadgets();
7913 CreateTextInputGadgets();
7914 CreateTextAreaGadgets();
7915 CreateSelectboxGadgets();
7916 CreateGraphicbuttonGadgets();
7917 CreateTextbuttonGadgets();
7918 CreateDrawingAreas();
7923 void FreeLevelEditorGadgets(void)
7927 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
7929 for (i = 0; i < num_editor_gadgets; i++)
7931 FreeGadget(level_editor_gadget[i]);
7933 level_editor_gadget[i] = NULL;
7936 checked_free(level_editor_gadget);
7937 checked_free(right_gadget_border);
7939 checked_free(editor_el_empty);
7942 static void MapCounterButtons(int id)
7944 int font_nr = FONT_TEXT_1;
7945 int font_height = getFontHeight(font_nr);
7946 int gadget_id_down = counterbutton_info[id].gadget_id_down;
7947 int gadget_id_text = counterbutton_info[id].gadget_id_text;
7948 int gadget_id_up = counterbutton_info[id].gadget_id_up;
7949 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7950 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7951 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7952 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7953 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7954 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7955 int yoffset = (gi_down->height - font_height) / 2;
7956 int x_left = gi_down->x - xoffset_left;
7957 int x_right; // set after gadget position was modified
7958 int y_above = gi_down->y - yoffset_above;
7960 int y; // set after gadget position was modified
7962 // counter limits must be changed first to prevent value truncation
7963 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7964 counterbutton_info[id].max_value);
7966 // right text position might have changed after setting position above
7967 x_right = gi_up->x + gi_up->width + xoffset_right;
7969 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7971 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
7972 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7973 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7975 ModifyGadget(gi_down, GDI_Y,
7976 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7977 ModifyGadget(gi_text, GDI_Y,
7978 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7979 ModifyGadget(gi_up, GDI_Y,
7980 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7983 // vertical position might have changed after setting position above
7984 y = gi_up->y + yoffset;
7986 if (counterbutton_info[id].text_above)
7987 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7989 if (counterbutton_info[id].text_left)
7990 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7992 if (counterbutton_info[id].text_right)
7993 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8000 static void MapControlButtons(void)
8005 // map toolbox buttons (excluding special CE toolbox buttons)
8006 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8007 MapGadget(level_editor_gadget[i]);
8009 // map toolbox buttons (element properties buttons)
8010 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8011 MapGadget(level_editor_gadget[i]);
8013 if (use_permanent_palette)
8015 // map buttons to select elements
8016 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8017 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8018 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8019 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8020 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8023 // map buttons to select level
8024 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8025 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8026 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8027 MapCounterButtons(counter_id);
8030 static void MapDrawingArea(int id)
8032 int font_nr = FONT_TEXT_1;
8033 int font_height = getFontHeight(font_nr);
8034 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8035 int area_xsize = gi->drawing.area_xsize;
8036 int area_ysize = gi->drawing.area_ysize;
8037 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8038 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8039 int x_left = gi->x - xoffset_left;
8040 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8041 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8042 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8043 int y_side = gi->y + (gi->height - font_height) / 2;
8044 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8045 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8047 if (drawingarea_info[id].text_left)
8048 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8050 if (drawingarea_info[id].text_right)
8051 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8053 if (drawingarea_info[id].text_above)
8054 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8056 if (drawingarea_info[id].text_below)
8057 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8059 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8061 DrawElementBorder(gi->x, gi->y,
8062 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8063 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8065 DrawDrawingArea(id);
8071 static void MapTextInputGadget(int id)
8073 int font_nr = FONT_TEXT_1;
8074 int font_height = getFontHeight(font_nr);
8075 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8076 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8077 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8078 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8080 if (textinput_info[id].text_above)
8081 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8083 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8088 static void MapTextAreaGadget(int id)
8090 int font_nr = FONT_TEXT_1;
8091 int font_height = getFontHeight(font_nr);
8092 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8093 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8094 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8095 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8096 char *text_above = textarea_info[id].text_above;
8098 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8099 text_above = textarea_info[id].text_above_cropped;
8102 DrawTextS(x_above, y_above, font_nr, text_above);
8104 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8109 static void MapSelectboxGadget(int id)
8111 int font_nr = FONT_TEXT_1;
8112 int font_height = getFontHeight(font_nr);
8113 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8114 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8115 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8116 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8117 int yoffset = (gi->height - font_height) / 2;
8118 int x_left = gi->x - xoffset_left;
8119 int x_right = gi->x + gi->width + xoffset_right;
8120 int y_above = gi->y - yoffset_above;
8122 int y = gi->y + yoffset;
8124 if (selectbox_info[id].text_above)
8125 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8127 if (selectbox_info[id].text_left)
8128 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8130 if (selectbox_info[id].text_right)
8131 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8133 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8138 static void MapTextbuttonGadget(int id)
8140 int font_nr = FONT_TEXT_1;
8141 int font_height = getFontHeight(font_nr);
8142 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8143 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8144 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8145 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8146 int yoffset = (gi->height - font_height) / 2;
8147 int x_left = gi->x - xoffset_left;
8148 int x_right = gi->x + gi->width + xoffset_right;
8149 int y_above = gi->y - yoffset_above;
8151 int y = gi->y + yoffset;
8153 // only show button to delete change pages when more than minimum pages
8154 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8155 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8158 if (textbutton_info[id].text_above)
8159 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8161 if (textbutton_info[id].text_left)
8162 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8164 if (textbutton_info[id].text_right)
8165 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8170 static void MapGraphicbuttonGadget(int id)
8172 int font_nr = FONT_TEXT_1;
8173 int font_height = getFontHeight(font_nr);
8174 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8175 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8176 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8177 int yoffset = (gi->height - font_height) / 2;
8178 int x_left = gi->x - xoffset_left;
8179 int x_right = gi->x + gi->width + xoffset_right;
8180 int y = gi->y + yoffset;
8182 if (graphicbutton_info[id].text_left)
8183 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8185 if (graphicbutton_info[id].text_right)
8186 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8191 static void MapRadiobuttonGadget(int id)
8193 int font_nr = FONT_TEXT_1;
8194 int font_height = getFontHeight(font_nr);
8195 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8196 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8197 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8198 int yoffset = (gi->height - font_height) / 2;
8199 int x_left = gi->x - xoffset_left;
8200 int x_right = gi->x + gi->width + xoffset_right;
8201 int y = gi->y + yoffset;
8203 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8205 if (radiobutton_info[id].text_left)
8206 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8208 if (radiobutton_info[id].text_right)
8209 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8211 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8216 static void MapCheckbuttonGadget(int id)
8218 int font_nr = FONT_TEXT_1;
8219 int font_height = getFontHeight(font_nr);
8220 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8221 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8222 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8223 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8224 int yoffset = (gi->height - font_height) / 2;
8225 int y_above = gi->y - yoffset_above;
8227 int x_left, x_right, y; // set after gadget position was modified
8229 // set position for gadgets with dynamically determined position
8230 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8231 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8232 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8234 x_left = gi->x - xoffset_left;
8235 x_right = gi->x + gi->width + xoffset_right;
8236 y = gi->y + yoffset;
8238 if (checkbutton_info[id].text_above)
8239 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8241 if (checkbutton_info[id].text_left)
8242 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8244 if (checkbutton_info[id].text_right)
8245 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8247 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8252 static void MapMainDrawingArea(void)
8254 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8255 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8258 if (suppressBorderElement())
8260 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8261 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8264 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8266 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8267 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8268 no_horizontal_scrollbar) ||
8269 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8270 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8271 no_vertical_scrollbar))
8274 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8277 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8279 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8280 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8283 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8286 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8289 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8293 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8295 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8296 i == GADGET_ID_CUSTOM_COPY_TO ||
8297 i == GADGET_ID_CUSTOM_EXCHANGE ||
8298 i == GADGET_ID_CUSTOM_COPY ||
8299 i == GADGET_ID_CUSTOM_PASTE)
8302 MapGadget(level_editor_gadget[i]);
8304 UnmapGadget(level_editor_gadget[i]);
8309 static void MapLevelEditorToolboxCustomGadgets(void)
8311 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8314 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8316 if (IS_CUSTOM_ELEMENT(properties_element) ||
8317 IS_GROUP_ELEMENT(properties_element) ||
8318 IS_EMPTY_ELEMENT(properties_element))
8319 MapLevelEditorToolboxCustomGadgets();
8322 static void UnmapLevelEditorToolboxCustomGadgets(void)
8324 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8327 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8331 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8333 if (i != GADGET_ID_SINGLE_ITEMS &&
8334 i != GADGET_ID_PICK_ELEMENT)
8336 struct GadgetInfo *gi = level_editor_gadget[i];
8344 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8345 struct GraphicInfo *gd = &graphic_info[graphic];
8349 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8350 gi->width, gi->height, gi->x, gi->y);
8352 redraw_mask |= REDRAW_DOOR_3;
8358 static void MapLevelEditorToolboxDrawingGadgets(void)
8360 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8363 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8365 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8368 static void UnmapDrawingArea(int id)
8370 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8373 static void UnmapLevelEditorFieldGadgets(void)
8377 for (i = 0; i < num_editor_gadgets; i++)
8378 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8379 level_editor_gadget[i]->y))
8380 UnmapGadget(level_editor_gadget[i]);
8383 void UnmapLevelEditorGadgets(void)
8387 for (i = 0; i < num_editor_gadgets; i++)
8388 UnmapGadget(level_editor_gadget[i]);
8391 static void ResetUndoBuffer(void)
8393 undo_buffer_position = -1;
8394 undo_buffer_steps = -1;
8395 redo_buffer_steps = 0;
8397 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8399 level.changed = FALSE;
8402 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8404 if (remap_toolbox_gadgets)
8406 ModifyEditorElementList();
8407 RedrawDrawingElements();
8410 if (edit_mode == ED_MODE_LEVELCONFIG)
8411 DrawLevelConfigWindow();
8412 else if (edit_mode == ED_MODE_PROPERTIES)
8413 DrawPropertiesWindow();
8414 else if (edit_mode == ED_MODE_PALETTE)
8415 DrawPaletteWindow();
8416 else // edit_mode == ED_MODE_DRAWING
8417 DrawDrawingWindowExt(remap_toolbox_gadgets);
8420 static void DrawEditModeWindow(void)
8422 DrawEditModeWindowExt(TRUE);
8425 static void DrawEditModeWindow_PlayfieldOnly(void)
8427 DrawEditModeWindowExt(FALSE);
8430 static void ChangeEditModeWindow(int new_edit_mode)
8432 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8434 DrawEditModeWindow();
8437 static boolean LevelChanged(void)
8439 boolean field_changed = FALSE;
8442 for (y = 0; y < lev_fieldy; y++)
8443 for (x = 0; x < lev_fieldx; x++)
8444 if (Tile[x][y] != level.field[x][y])
8445 field_changed = TRUE;
8447 return (level.changed || field_changed);
8450 static boolean PrepareSavingIntoPersonalLevelSet(void)
8452 static LevelDirTree *last_copied_leveldir = NULL;
8453 static LevelDirTree *last_written_leveldir = NULL;
8454 static int last_copied_level_nr = -1;
8455 static int last_written_level_nr = -1;
8456 LevelDirTree *leveldir_former = leveldir_current;
8457 int level_nr_former = level_nr;
8460 // remember last mod/save so that for current session, we write
8461 // back to the same personal copy, asking only about overwrite.
8462 if (leveldir_current == last_copied_leveldir &&
8463 level_nr == last_copied_level_nr)
8465 // "cd" to personal level set dir (as used when writing last copy)
8466 leveldir_current = last_written_leveldir;
8467 level_nr = last_written_level_nr;
8472 if (!Request("This level is read-only! "
8473 "Save into personal level set?", REQ_ASK))
8476 // "cd" to personal level set dir (for writing copy the first time)
8478 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8480 // this may happen if "setup.internal.create_user_levelset" is FALSE
8481 // or if file "levelinfo.conf" is missing in personal user level set
8482 if (leveldir_current == NULL)
8484 Request("Cannot find personal level set?!", REQ_CONFIRM);
8486 leveldir_current = leveldir_former;
8491 // find unused level number
8492 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8494 static char *level_filename = NULL;
8496 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8498 if (!fileExists(level_filename))
8502 last_copied_leveldir = leveldir_former;
8503 last_copied_level_nr = level_nr_former;
8505 last_written_leveldir = leveldir_current;
8506 last_written_level_nr = level_nr = new_level_nr;
8511 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8513 static char *filename_levelinfo = NULL, *mod_name = NULL;
8516 // annotate this copy-and-mod in personal levelinfo.conf
8517 setString(&filename_levelinfo,
8518 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8520 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8522 fprintf(file, "\n");
8523 fprintf(file, "# level %d was modified from:\n", level_nr);
8524 fprintf(file, "# - previous level set name: %s\n",
8526 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8527 level.file_info.nr, level.name);
8528 fprintf(file, "# - previous author: %s\n",
8530 fprintf(file, "# - previous save date: ");
8532 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8534 fprintf(file, "%04d-%02d-%02d\n",
8535 level.creation_date.year,
8536 level.creation_date.month,
8537 level.creation_date.day);
8541 fprintf(file, "not recorded\n");
8547 if (level_nr > leveldir_current->last_level)
8548 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8550 // else: allow the save even if annotation failed
8552 // now... spray graffiti on the old level vital statistics
8553 // user can change these; just trying to set a good baseline
8555 // don't truncate names for fear of making offensive or silly:
8556 // long-named original author only recorded in levelinfo.conf.
8557 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8558 if (!strEqual(level.author, leveldir_current->author))
8560 setString(&mod_name, getStringCat3(leveldir_current->author,
8561 " after ", level.author));
8563 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8564 setString(&mod_name,
8565 getStringCat2(leveldir_current->author, " (ed.)"));
8567 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8568 setString(&mod_name, leveldir_current->author);
8570 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8572 // less worried about truncation here
8573 setString(&mod_name, getStringCat2("Mod: ", level.name));
8574 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8578 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8579 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8583 for (x = 0; x < lev_fieldx; x++)
8584 for (y = 0; y < lev_fieldy; y++)
8585 dst[x][y] = src[x][y];
8588 static int setSelectboxValue(int selectbox_id, int new_value)
8590 int new_index_value = 0;
8593 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8594 if (selectbox_info[selectbox_id].options[i].value == new_value)
8595 new_index_value = i;
8597 *selectbox_info[selectbox_id].value =
8598 selectbox_info[selectbox_id].options[new_index_value].value;
8600 return new_index_value;
8603 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8607 // change action mode and arg variables according to action type variable
8608 for (i = 0; action_arg_options[i].value != -1; i++)
8610 if (action_arg_options[i].value == custom_element_change.action_type)
8612 int mode = action_arg_options[i].mode;
8614 // only change if corresponding selectbox has changed
8615 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8616 action_arg_modes[mode])
8617 custom_element_change.action_mode = -1;
8619 // only change if corresponding selectbox has changed
8620 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8621 action_arg_options[i].options)
8622 custom_element_change.action_arg = -1;
8629 static void setSelectboxSpecialActionOptions(void)
8633 // change action mode and arg selectbox according to action type selectbox
8634 for (i = 0; action_arg_options[i].value != -1; i++)
8636 if (action_arg_options[i].value == custom_element_change.action_type)
8638 int mode = action_arg_options[i].mode;
8640 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8641 action_arg_modes[mode]);
8642 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8643 custom_element_change.action_mode);
8645 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8646 action_arg_options[i].options);
8647 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8648 custom_element_change.action_arg);
8654 static void copy_custom_element_settings(int element_from, int element_to)
8656 struct ElementInfo *ei_from = &element_info[element_from];
8657 struct ElementInfo *ei_to = &element_info[element_to];
8659 copyElementInfo(ei_from, ei_to);
8662 static void replace_custom_element_in_settings(int element_from,
8667 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8669 struct ElementInfo *ei = &element_info[i];
8671 for (y = 0; y < 3; y++)
8672 for (x = 0; x < 3; x++)
8673 if (ei->content.e[x][y] == element_from)
8674 ei->content.e[x][y] = element_to;
8676 for (j = 0; j < ei->num_change_pages; j++)
8678 struct ElementChangeInfo *change = &ei->change_page[j];
8680 if (change->target_element == element_from)
8681 change->target_element = element_to;
8683 if (change->initial_trigger_element == element_from)
8684 change->initial_trigger_element = element_to;
8686 if (change->action_element == element_from)
8687 change->action_element = element_to;
8689 for (y = 0; y < 3; y++)
8690 for (x = 0; x < 3; x++)
8691 if (change->target_content.e[x][y] == element_from)
8692 change->target_content.e[x][y] = element_to;
8695 if (ei->group != NULL) // group or internal
8696 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8697 if (ei->group->element[j] == element_from)
8698 ei->group->element[j] = element_to;
8702 static void replace_custom_element_in_playfield(int element_from,
8707 for (x = 0; x < lev_fieldx; x++)
8708 for (y = 0; y < lev_fieldy; y++)
8709 if (Tile[x][y] == element_from)
8710 Tile[x][y] = element_to;
8713 static boolean CopyCustomElement(int element_old, int element_new,
8716 int copy_mode_orig = copy_mode;
8718 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8720 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8721 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8722 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8724 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8726 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8727 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8728 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8730 level.changed = TRUE;
8732 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8734 Request("Please choose custom element!", REQ_CONFIRM);
8738 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8740 Request("Please choose group element!", REQ_CONFIRM);
8744 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
8746 Request("Please choose empty element!", REQ_CONFIRM);
8752 level.changed = TRUE;
8755 // when modifying custom/group element, ask for copying level template
8756 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8758 if (!AskToCopyAndModifyLevelTemplate())
8762 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8764 copy_custom_element_settings(element_new, element_old);
8766 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8768 copy_custom_element_settings(element_old, element_new);
8770 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8772 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8773 copy_custom_element_settings(element_new, element_old);
8774 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8776 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8777 replace_custom_element_in_settings(element_new, element_old);
8778 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8780 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8781 replace_custom_element_in_playfield(element_new, element_old);
8782 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8785 UpdateCustomElementGraphicGadgets();
8786 DrawPropertiesWindow();
8791 static void CopyCustomElementPropertiesToEditor(int element)
8794 int current_change_page = element_info[element].current_change_page;
8796 // dynamically (re)build selectbox for selecting change page
8797 for (i = 0; i < element_info[element].num_change_pages; i++)
8799 sprintf(options_change_page_strings[i], "%d", i + 1);
8801 options_change_page[i].value = i;
8802 options_change_page[i].text = options_change_page_strings[i];
8805 options_change_page[i].value = -1;
8806 options_change_page[i].text = NULL;
8808 // needed here to initialize combined element properties
8809 InitElementPropertiesEngine(level.game_version);
8811 element_info[element].change =
8812 &element_info[element].change_page[current_change_page];
8814 custom_element = element_info[element];
8815 custom_element_change = *element_info[element].change;
8817 // needed to initially set selectbox options for special action options
8818 setSelectboxSpecialActionOptions();
8820 // needed to initially set selectbox value variables to reliable defaults
8821 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8822 setSelectboxValue(i, *selectbox_info[i].value);
8824 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8825 custom_element_properties[i] = HAS_PROPERTY(element, i);
8827 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8828 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8830 // ---------- element settings: configure (custom elements) -----------------
8832 // set accessible layer selectbox help value
8833 custom_element.access_type =
8834 (IS_WALKABLE(element) ? EP_WALKABLE :
8835 IS_PASSABLE(element) ? EP_PASSABLE :
8836 custom_element.access_type);
8837 custom_element.access_layer =
8838 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8839 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8840 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8841 custom_element.access_layer);
8842 custom_element.access_protected =
8843 (IS_PROTECTED(element) ? 1 : 0);
8844 custom_element_properties[EP_ACCESSIBLE] =
8845 (IS_ACCESSIBLE_OVER(element) ||
8846 IS_ACCESSIBLE_INSIDE(element) ||
8847 IS_ACCESSIBLE_UNDER(element));
8849 // set walk-to-object action selectbox help value
8850 custom_element.walk_to_action =
8851 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8852 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8853 IS_DROPPABLE(element) ? EP_DROPPABLE :
8854 IS_THROWABLE(element) ? EP_THROWABLE :
8855 IS_PUSHABLE(element) ? EP_PUSHABLE :
8856 custom_element.walk_to_action);
8857 custom_element_properties[EP_WALK_TO_OBJECT] =
8858 (IS_DIGGABLE(element) ||
8859 IS_COLLECTIBLE_ONLY(element) ||
8860 IS_DROPPABLE(element) ||
8861 IS_THROWABLE(element) ||
8862 IS_PUSHABLE(element));
8864 // set smash targets selectbox help value
8865 custom_element.smash_targets =
8866 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8867 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8868 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8869 custom_element.smash_targets);
8870 custom_element_properties[EP_CAN_SMASH] =
8871 (CAN_SMASH_EVERYTHING(element) ||
8872 CAN_SMASH_ENEMIES(element) ||
8873 CAN_SMASH_PLAYER(element));
8875 // set deadliness selectbox help value
8876 custom_element.deadliness =
8877 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8878 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8879 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8880 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8881 custom_element.deadliness);
8882 custom_element_properties[EP_DEADLY] =
8883 (DONT_TOUCH(element) ||
8884 DONT_GET_HIT_BY(element) ||
8885 DONT_COLLIDE_WITH(element) ||
8886 DONT_RUN_INTO(element));
8888 // ---------- element settings: advanced (custom elements) ------------------
8890 // set "change by direct action" selectbox help value
8891 custom_element_change.direct_action =
8892 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
8893 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8894 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8895 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8896 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8897 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8898 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8899 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8900 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8901 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8902 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8903 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8904 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8905 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8906 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8907 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8908 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8909 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8910 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8911 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
8912 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
8913 custom_element_change.direct_action);
8915 // set "change by other element action" selectbox help value
8916 custom_element_change.other_action =
8917 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
8918 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8919 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8920 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8921 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8922 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8923 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8924 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8925 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8926 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8927 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8928 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
8929 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8930 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8931 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8932 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8933 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8934 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8935 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8936 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8937 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8938 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8939 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8940 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8941 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8942 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
8943 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
8944 custom_element_change.other_action);
8947 static void CopyGroupElementPropertiesToEditor(int element)
8949 group_element_info = *element_info[element].group;
8950 custom_element = element_info[element]; // needed for description
8953 static void CopyEmptyElementPropertiesToEditor(int element)
8955 custom_element = element_info[element];
8958 static void CopyClassicElementPropertiesToEditor(int element)
8960 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
8961 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8962 getMoveIntoAcidProperty(&level, element);
8964 if (MAYBE_DONT_COLLIDE_WITH(element))
8965 custom_element_properties[EP_DONT_COLLIDE_WITH] =
8966 getDontCollideWithProperty(&level, element);
8969 static void CopyElementPropertiesToEditor(int element)
8971 if (IS_CUSTOM_ELEMENT(element))
8972 CopyCustomElementPropertiesToEditor(element);
8973 else if (IS_GROUP_ELEMENT(element))
8974 CopyGroupElementPropertiesToEditor(element);
8975 else if (IS_EMPTY_ELEMENT(element))
8976 CopyEmptyElementPropertiesToEditor(element);
8978 CopyClassicElementPropertiesToEditor(element);
8981 static boolean AskToCopyAndModifyLevelTemplate(void)
8983 if (Request("Copy and modify settings from level template?", REQ_ASK))
8985 level.use_custom_template = FALSE;
8987 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8988 GDI_CHECKED, FALSE, GDI_END);
8989 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8990 GDI_CHECKED, FALSE, GDI_END);
8996 LoadLevelTemplate(-1); // this resets all element modifications ...
8998 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9004 static void CopyCustomElementPropertiesToGame(int element)
9007 int access_type_and_layer;
9009 // mark that this custom element has been modified
9010 custom_element.modified_settings = TRUE;
9011 level.changed = TRUE;
9013 if (level.use_custom_template)
9014 AskToCopyAndModifyLevelTemplate();
9016 element_info[element] = custom_element;
9017 *element_info[element].change = custom_element_change;
9019 // ---------- element settings: configure (custom elements) -----------------
9021 // set accessible property from checkbox and selectbox
9022 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9023 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9024 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9025 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9026 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9027 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9028 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9029 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9030 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9031 custom_element_properties[access_type_and_layer] =
9032 custom_element_properties[EP_ACCESSIBLE];
9033 custom_element_properties[EP_PROTECTED] =
9034 (custom_element.access_protected != 0 &&
9035 custom_element_properties[EP_ACCESSIBLE]);
9037 // set walk-to-object property from checkbox and selectbox
9038 custom_element_properties[EP_DIGGABLE] = FALSE;
9039 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9040 custom_element_properties[EP_DROPPABLE] = FALSE;
9041 custom_element_properties[EP_THROWABLE] = FALSE;
9042 custom_element_properties[EP_PUSHABLE] = FALSE;
9043 custom_element_properties[custom_element.walk_to_action] =
9044 custom_element_properties[EP_WALK_TO_OBJECT];
9046 // set smash property from checkbox and selectbox
9047 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9048 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9049 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9050 custom_element_properties[custom_element.smash_targets] =
9051 custom_element_properties[EP_CAN_SMASH];
9053 // set deadliness property from checkbox and selectbox
9054 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9055 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9056 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9057 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9058 custom_element_properties[custom_element.deadliness] =
9059 custom_element_properties[EP_DEADLY];
9061 // ---------- element settings: advanced (custom elements) ------------------
9063 // set player change event from checkbox and selectbox
9064 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9065 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9066 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9067 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9068 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9069 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9070 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9071 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9072 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9073 custom_element_change_events[CE_SWITCHED] = FALSE;
9074 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9075 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9076 custom_element_change_events[CE_BLOCKED] = FALSE;
9077 custom_element_change_events[CE_IMPACT] = FALSE;
9078 custom_element_change_events[CE_SMASHED] = FALSE;
9079 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9080 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9081 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9082 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9083 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9084 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9085 custom_element_change_events[custom_element_change.direct_action] =
9086 custom_element_change_events[CE_BY_DIRECT_ACTION];
9088 // set other element action change event from checkbox and selectbox
9089 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9090 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9091 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9092 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9093 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9094 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9095 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9096 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9097 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9098 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9099 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9100 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9101 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9102 custom_element_change_events[CE_HITTING_X] = FALSE;
9103 custom_element_change_events[CE_DIGGING_X] = FALSE;
9104 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9105 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9106 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9107 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9108 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9109 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9110 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9111 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9112 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9113 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9114 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9115 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9116 custom_element_change_events[custom_element_change.other_action] =
9117 custom_element_change_events[CE_BY_OTHER_ACTION];
9119 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9120 SET_PROPERTY(element, i, custom_element_properties[i]);
9122 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9123 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9125 // copy change events also to special level editor variable
9126 custom_element = element_info[element];
9127 custom_element_change = *element_info[element].change;
9129 // needed here to restore runtime value "element_info[element].gfx_element"
9130 InitElementPropertiesGfxElement();
9133 static void CopyGroupElementPropertiesToGame(int element)
9135 // mark that this group element has been modified
9136 custom_element.modified_settings = TRUE;
9137 level.changed = TRUE;
9139 if (level.use_custom_template)
9140 AskToCopyAndModifyLevelTemplate();
9142 element_info[element] = custom_element;
9143 *element_info[element].group = group_element_info;
9145 // needed here to restore runtime value "element_info[element].gfx_element"
9146 InitElementPropertiesGfxElement();
9149 static void CopyEmptyElementPropertiesToGame(int element)
9151 // mark that this empty element has been modified
9152 custom_element.modified_settings = TRUE;
9153 level.changed = TRUE;
9155 if (level.use_custom_template)
9156 AskToCopyAndModifyLevelTemplate();
9158 element_info[element] = custom_element;
9160 // needed here to restore runtime value "element_info[element].gfx_element"
9161 InitElementPropertiesGfxElement();
9164 static void CopyClassicElementPropertiesToGame(int element)
9166 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9167 setMoveIntoAcidProperty(&level, element,
9168 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9170 if (MAYBE_DONT_COLLIDE_WITH(element))
9171 setDontCollideWithProperty(&level, element,
9172 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9175 static void CopyElementPropertiesToGame(int element)
9177 if (IS_CUSTOM_ELEMENT(element))
9178 CopyCustomElementPropertiesToGame(element);
9179 else if (IS_GROUP_ELEMENT(element))
9180 CopyGroupElementPropertiesToGame(element);
9181 else if (IS_EMPTY_ELEMENT(element))
9182 CopyEmptyElementPropertiesToGame(element);
9184 CopyClassicElementPropertiesToGame(element);
9188 static void CheckElementDescriptions(void)
9192 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9193 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9194 Warn("no element description file for element '%s'", EL_NAME(i));
9198 static int getMaxEdFieldX(boolean has_scrollbar)
9200 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9201 int sxsize = SXSIZE - scrollbar_width;
9202 int max_ed_fieldx = sxsize / ed_tilesize;
9204 return max_ed_fieldx;
9207 static int getMaxEdFieldY(boolean has_scrollbar)
9209 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9210 INFOTEXT_YSIZE_FULL : 0);
9211 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9212 int sysize = SYSIZE - scrollbar_height - infotext_height;
9213 int max_ed_fieldy = sysize / ed_tilesize;
9215 return max_ed_fieldy;
9218 static void InitZoomLevelSettings(int zoom_tilesize)
9220 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9222 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9224 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9225 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9227 // make sure that tile size is always a power of 2
9228 ed_tilesize = (1 << log_2(ed_tilesize));
9230 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9232 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9233 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9237 last_game_engine_type = level.game_engine_type;
9239 // limit zoom tilesize by upper and lower bound
9240 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9242 // store zoom tilesize in auto setup file only if it was manually changed
9243 if (zoom_tilesize != -1)
9244 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9246 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9247 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9250 static void InitDrawingElements(void)
9252 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9254 if (level.game_engine_type == game_engine_type_last)
9257 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9259 new_element1 = EL_BD_WALL;
9260 new_element2 = EL_EMPTY;
9261 new_element3 = EL_BD_SAND;
9263 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9265 new_element1 = EL_SP_CHIP_SINGLE;
9266 new_element2 = EL_EMPTY;
9267 new_element3 = EL_SP_BASE;
9269 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9271 new_element1 = EL_MM_MIRROR_START;
9272 new_element2 = EL_EMPTY;
9273 new_element3 = EL_MM_WOODEN_WALL;
9277 new_element1 = EL_WALL;
9278 new_element2 = EL_EMPTY;
9279 new_element3 = EL_SAND;
9282 game_engine_type_last = level.game_engine_type;
9285 static void InitLevelSetInfo(void)
9287 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9288 "%s", leveldir_current->name);
9289 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9290 "%s", leveldir_current->author);
9292 levelset_num_levels = leveldir_current->levels;
9294 levelset_use_levelset_artwork = FALSE;
9295 levelset_copy_level_template = FALSE;
9297 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9300 static void ChangeEditorToLevelSet(char *levelset_subdir)
9302 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9304 // the previous level set might have used custom artwork
9305 ReloadCustomArtwork(0);
9307 LoadLevelSetup_SeriesInfo();
9309 SaveLevelSetup_LastSeries();
9310 SaveLevelSetup_SeriesInfo();
9314 LoadLevel(level_nr);
9315 LoadScore(level_nr);
9320 static boolean useEditorDoorAnimation(void)
9322 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9323 boolean door_1_viewport_unchanged =
9324 (vp_door_1->x == DX &&
9325 vp_door_1->y == DY &&
9326 vp_door_1->width == DXSIZE &&
9327 vp_door_1->height == DYSIZE);
9328 boolean door_1_contains_toolbox =
9331 EX + EXSIZE <= DX + DXSIZE &&
9332 EY + EYSIZE <= DY + DYSIZE);
9334 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9337 static void DrawEditorDoorBackground(int graphic, int x, int y,
9338 int width, int height)
9340 struct GraphicInfo *g = &graphic_info[graphic];
9342 if (g->bitmap != NULL)
9343 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9344 MIN(width, g->width), MIN(height, g->height), x, y);
9346 ClearRectangle(drawto, x, y, width, height);
9349 static void DrawEditorDoorContent(void)
9351 // needed for gadgets drawn on background (like palette scrollbar)
9352 SetDoorBackgroundImage(IMG_UNDEFINED);
9354 // copy default editor door content to main double buffer
9355 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9358 DrawSpecialEditorDoor();
9360 // draw new control window
9361 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9363 // draw all toolbox gadgets to editor doors
9364 MapControlButtons();
9366 // when returning from test game to properties page, redraw toolbox gadgets
9367 if (edit_mode == ED_MODE_PROPERTIES)
9369 UnmapLevelEditorToolboxDrawingGadgets();
9370 UnmapLevelEditorToolboxCustomGadgets();
9372 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9375 // draw all palette gadgets to editor doors
9376 ModifyEditorElementList();
9377 RedrawDrawingElements();
9379 // copy actual editor door content to door double buffer for OpenDoor()
9380 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9383 void DrawLevelEd(void)
9385 int fade_mask = REDRAW_FIELD;
9387 FadeSoundsAndMusic();
9390 fade_mask = REDRAW_ALL;
9394 // needed if different viewport properties defined for editor
9395 ChangeViewportPropertiesIfNeeded();
9399 InitZoomLevelSettings(-1);
9400 InitDrawingElements();
9404 CheckElementDescriptions();
9407 if (level_editor_test_game)
9409 CopyPlayfield(level.field, Tile);
9410 CopyPlayfield(TileBackup, level.field);
9412 level_editor_test_game = FALSE;
9416 edit_mode = ED_MODE_DRAWING;
9417 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9418 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9426 // redraw_mask |= REDRAW_ALL;
9428 FreeLevelEditorGadgets();
9429 CreateLevelEditorGadgets();
9431 ReinitializeElementList(); // update dynamic level element list
9432 ReinitializeElementListButtons(); // custom element may look different
9434 InitElementPropertiesGfxElement();
9438 DrawEditModeWindow_PlayfieldOnly();
9440 DrawMaskedBorder(fade_mask);
9442 // use door animation if door 1 viewport is unchanged and contains toolbox
9443 if (useEditorDoorAnimation())
9447 DrawEditorDoorContent();
9449 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9453 DrawEditorDoorContent();
9458 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9461 static void AdjustDrawingAreaGadgets(void)
9463 int ed_xsize = lev_fieldx + 2;
9464 int ed_ysize = lev_fieldy + 2;
9465 int max_ed_fieldx = MAX_ED_FIELDX;
9466 int max_ed_fieldy = MAX_ED_FIELDY;
9467 boolean horizontal_scrollbar_needed;
9468 boolean vertical_scrollbar_needed;
9469 int x, y, width, height;
9471 if (suppressBorderElement())
9473 ed_xsize = lev_fieldx;
9474 ed_ysize = lev_fieldy;
9477 // check if we need any scrollbars
9478 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9479 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9481 // check if we have a smaller editor field because of scrollbars
9482 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9483 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9485 // check again if we now need more scrollbars because of less space
9486 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9487 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9489 // check if editor field gets even smaller after adding new scrollbars
9490 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9491 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9493 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9494 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9496 x = SX + ed_fieldx * ed_tilesize;
9497 y = SY + ed_fieldy * ed_tilesize;
9499 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9500 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9502 // adjust drawing area gadget
9503 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9504 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9505 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9508 // adjust horizontal scrollbar gadgets
9509 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9512 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9513 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9516 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9519 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9522 // adjust vertical scrollbar gadgets
9523 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9526 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9528 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9530 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9533 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9537 static void AdjustLevelScrollPosition(void)
9539 if (level_xpos < -1)
9541 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9542 level_xpos = lev_fieldx - ed_fieldx + 1;
9543 if (lev_fieldx < ed_fieldx - 2)
9546 if (level_ypos < -1)
9548 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9549 level_ypos = lev_fieldy - ed_fieldy + 1;
9550 if (lev_fieldy < ed_fieldy - 2)
9553 if (suppressBorderElement())
9560 static void AdjustEditorScrollbar(int id)
9562 struct GadgetInfo *gi = level_editor_gadget[id];
9563 int items_max, items_visible, item_position;
9565 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9567 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9568 items_visible = ed_fieldx;
9569 item_position = level_xpos + 1;
9573 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9574 items_visible = ed_fieldy;
9575 item_position = level_ypos + 1;
9578 if (item_position > items_max - items_visible)
9579 item_position = items_max - items_visible;
9581 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9582 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9585 static void AdjustElementListScrollbar(void)
9587 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9588 int items_max, items_visible, item_position;
9590 // correct position of element list scrollbar
9591 if (element_shift < 0)
9593 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9594 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9596 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9597 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9598 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9600 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9601 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9602 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9605 static void ModifyEditorCounterValue(int counter_id, int new_value)
9607 int *counter_value = counterbutton_info[counter_id].value;
9608 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9609 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9611 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9613 if (counter_value != NULL)
9614 *counter_value = gi->textinput.number_value;
9617 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9619 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9620 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9622 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9624 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9625 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9627 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9628 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9630 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9631 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9636 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9638 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9639 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9640 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9642 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9645 static void ModifyEditorSelectboxOptions(int selectbox_id,
9646 struct ValueTextInfo *options)
9648 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9649 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9651 selectbox_info[selectbox_id].options = options;
9653 // set index to zero -- list may be shorter now (correct later, if needed)
9654 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9655 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9658 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9660 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9661 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9663 drawingarea_info[drawingarea_id].area_xsize = xsize;
9664 drawingarea_info[drawingarea_id].area_ysize = ysize;
9666 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9669 static void ModifyEditorElementList(void)
9673 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9676 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9678 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9679 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9680 struct GadgetDesign *gd = &gi->deco.design;
9681 int element = editor_elements[element_shift + i];
9682 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9686 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9688 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9694 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9696 int graphic = el2edimg(element);
9697 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9703 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9706 static void ModifyDrawingElementButton(int element, int id)
9708 struct GadgetInfo *gi = level_editor_gadget[id];
9709 Bitmap *deco_bitmap;
9711 int tile_size = gi->deco.width;
9713 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9715 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9718 static void PickDrawingElement(int button, int element)
9723 struct XYTileSize *pos;
9725 } de, drawing_elements[] =
9727 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9728 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9729 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9732 if (button < 1 || button > 3)
9735 if (IS_MM_WALL(element))
9736 element = map_mm_wall_element(element);
9738 de = drawing_elements[button - 1];
9740 *de.new_element = element; // update global drawing element variable
9742 DrawDrawingElementGraphic(element, de.pos);
9743 ModifyDrawingElementButton(element, de.id);
9745 redraw_mask |= REDRAW_DOOR_1;
9748 static void RedrawDrawingElements(void)
9750 PickDrawingElement(1, new_element1);
9751 PickDrawingElement(2, new_element2);
9752 PickDrawingElement(3, new_element3);
9755 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9757 stick_element_properties_window = FALSE;
9759 SetMainBackgroundImage(IMG_UNDEFINED);
9762 UnmapLevelEditorFieldGadgets();
9764 AdjustDrawingAreaGadgets();
9765 AdjustLevelScrollPosition();
9766 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9767 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9769 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9771 MapMainDrawingArea();
9773 if (remap_toolbox_gadgets)
9775 UnmapLevelEditorToolboxCustomGadgets();
9776 MapLevelEditorToolboxDrawingGadgets();
9780 static void DrawDrawingWindow(void)
9782 DrawDrawingWindowExt(TRUE);
9785 static int getTabulatorBarWidth(void)
9787 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9788 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9790 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9793 static int getTabulatorBarHeight(void)
9795 return ED_TAB_BAR_HEIGHT;
9798 static Pixel getTabulatorBarColor(void)
9800 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9801 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9802 int gd_x = gd->x + gd_gi1->border.width / 2;
9803 int gd_y = gd->y + gd_gi1->height - 1;
9805 return GetPixel(gd->bitmap, gd_x, gd_y);
9808 static void DrawLevelConfigTabulatorGadgets(void)
9810 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9811 Pixel tab_color = getTabulatorBarColor();
9812 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
9813 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
9816 // draw additional "engine" tabulator when using native BD engine
9817 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9818 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
9820 for (i = id_first; i <= id_last; i++)
9822 int gadget_id = textbutton_info[i].gadget_id;
9823 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9824 boolean active = (i != edit_mode_levelconfig);
9826 // draw background line below tabulator button
9827 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9829 // draw solid line below inactive tabulator buttons
9830 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9831 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9832 ED_GADGET_TINY_DISTANCE, tab_color);
9834 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9835 MapTextbuttonGadget(i);
9838 // draw little border line below tabulator buttons
9839 if (tab_color != BLACK_PIXEL) // black => transparent
9840 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9841 ED_GADGET_TINY_DISTANCE,
9842 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9845 static void DrawPropertiesTabulatorGadgets(void)
9847 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9848 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9849 int gd_x = gd->x + gd_gi1->border.width / 2;
9850 int gd_y = gd->y + gd_gi1->height - 1;
9851 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9852 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9853 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9856 // draw two config tabulators for player elements
9857 if (IS_PLAYER_ELEMENT(properties_element))
9858 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9860 // draw two config and one "change" tabulator for custom elements
9861 if (IS_CUSTOM_ELEMENT(properties_element))
9862 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9864 for (i = id_first; i <= id_last; i++)
9866 int gadget_id = textbutton_info[i].gadget_id;
9867 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9868 boolean active = (i != edit_mode_properties);
9870 // use "config 1" and "config 2" instead of "config" for players and CEs
9871 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9872 (IS_PLAYER_ELEMENT(properties_element) ||
9873 IS_CUSTOM_ELEMENT(properties_element)))
9876 // draw background line below tabulator button
9877 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9879 // draw solid line below inactive tabulator buttons
9880 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9881 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9882 ED_GADGET_TINY_DISTANCE, tab_color);
9884 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9885 MapTextbuttonGadget(i);
9888 // draw little border line below tabulator buttons
9889 if (tab_color != BLACK_PIXEL) // black => transparent
9890 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9891 ED_GADGET_TINY_DISTANCE,
9892 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9895 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9897 DrawText(SX + xpos, SY + ypos, text, font_nr);
9900 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
9903 int font_width = getFontWidth(font_nr);
9904 int font_height = getFontHeight(font_nr);
9905 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
9906 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
9908 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
9909 max_chars_per_line, -1, max_lines_drawable, 0, -1,
9910 TRUE, FALSE, FALSE);
9913 static void DrawLevelConfigLevel(void)
9917 // draw counter gadgets
9918 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
9919 MapCounterButtons(i);
9921 // draw checkbutton gadgets
9922 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
9923 MapCheckbuttonGadget(i);
9925 // draw selectbox gadgets
9926 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
9927 MapSelectboxGadget(i);
9929 // draw text input gadgets
9930 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
9931 MapTextInputGadget(i);
9934 static char *getLevelSubdirFromSaveMode(int save_mode)
9936 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
9937 return getNewUserLevelSubdir();
9939 return leveldir_current->subdir;
9942 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
9944 char *directory_text = "Level set directory:";
9945 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
9946 int font1_nr = FONT_TEXT_1;
9947 int font2_nr = FONT_TEXT_2;
9948 int font1_height = getFontHeight(font1_nr);
9949 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
9950 int x = ED_LEVEL_SETTINGS_X(0);
9951 int y = ED_LEVEL_SETTINGS_Y(6);
9953 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
9954 PrintInfoText(directory_name, font2_nr, x, y);
9957 static void DrawLevelConfigLevelSet(void)
9959 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
9960 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
9963 // draw counter gadgets
9964 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
9965 MapCounterButtons(i);
9967 // draw checkbutton gadgets
9968 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
9970 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
9971 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
9972 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
9975 MapCheckbuttonGadget(i);
9978 // draw selectbox gadgets
9979 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9980 MapSelectboxGadget(i);
9982 // draw text input gadgets
9983 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9984 MapTextInputGadget(i);
9986 // draw textbutton gadgets
9987 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9990 DrawLevelConfigLevelSet_DirectoryInfo();
9993 static void DrawLevelConfigEditor(void)
9997 // draw counter gadgets
9998 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9999 MapCounterButtons(i);
10001 // draw checkbutton gadgets
10002 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10003 MapCheckbuttonGadget(i);
10005 // draw radiobutton gadgets
10006 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10007 MapRadiobuttonGadget(i);
10009 // draw drawing area
10010 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10012 // draw textbutton gadgets
10013 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10016 static void DrawLevelConfigEngine(void)
10020 // draw checkbutton gadgets
10021 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10022 MapCheckbuttonGadget(i);
10025 static void DrawLevelConfigWindow(void)
10027 char *text = "Global Settings";
10028 int font_nr = FONT_TITLE_1;
10029 struct MenuPosInfo *pos = &editor.settings.headline;
10030 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10031 int sy = SY + pos->y;
10033 stick_element_properties_window = FALSE;
10035 SetAutomaticNumberOfGemsNeeded();
10037 UnmapLevelEditorFieldGadgets();
10039 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10042 DrawText(sx, sy, text, font_nr);
10044 DrawLevelConfigTabulatorGadgets();
10046 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10047 DrawLevelConfigLevel();
10048 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10049 DrawLevelConfigLevelSet();
10050 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10051 DrawLevelConfigEditor();
10052 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10053 DrawLevelConfigEngine();
10056 static void DrawCustomContentArea(void)
10058 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10059 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10060 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10061 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10062 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10063 int xoffset = ED_GADGET_SPACE_DISTANCE;
10065 // add distance for potential left text (without drawing area border)
10066 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10068 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10070 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10073 static void DrawCustomChangeContentArea(void)
10075 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10076 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10077 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10078 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10079 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10080 int xoffset = ED_GADGET_SPACE_DISTANCE;
10082 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10084 MapDrawingArea(id);
10087 static void RemoveElementContentArea(int id, int font_height)
10089 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10091 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10092 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10093 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10094 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10095 ED_GADGET_TEXT_DISTANCE + font_height);
10098 static void DrawYamYamContentAreas(void)
10100 int font_nr = FONT_TEXT_1;
10101 int font_height = getFontHeight(font_nr);
10102 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10103 int yoffset = (tilesize - font_height) / 2;
10104 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10105 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10108 // display counter to choose number of element content areas
10109 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10111 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10113 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10115 if (i < level.num_yamyam_contents)
10117 MapDrawingArea(id);
10121 UnmapDrawingArea(id);
10123 // delete content areas in case of reducing number of them
10124 RemoveElementContentArea(id, font_height);
10128 DrawText(x, y + 0 * tilesize, "content", font_nr);
10129 DrawText(x, y + 1 * tilesize, "when", font_nr);
10130 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10133 static void DrawMagicBallContentAreas(void)
10135 int font_nr = FONT_TEXT_1;
10136 int font_height = getFontHeight(font_nr);
10137 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10138 int yoffset = (tilesize - font_height) / 2;
10139 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10140 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10143 // display counter to choose number of element content areas
10144 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10146 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10148 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10150 if (i < level.num_ball_contents)
10152 MapDrawingArea(id);
10156 UnmapDrawingArea(id);
10158 // delete content areas in case of reducing number of them
10159 RemoveElementContentArea(id, font_height);
10163 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10164 DrawText(x, y + 1 * tilesize, "when", font_nr);
10165 DrawText(x, y + 2 * tilesize, "active", font_nr);
10168 static void DrawAndroidElementArea(void)
10170 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10171 int num_elements = level.num_android_clone_elements;
10172 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10173 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10174 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10175 int xsize = MAX_ANDROID_ELEMENTS;
10178 // display counter to choose number of element areas
10179 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10181 if (drawingarea_info[id].text_left != NULL)
10182 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10184 UnmapDrawingArea(id);
10186 ModifyEditorDrawingArea(id, num_elements, 1);
10188 // delete content areas in case of reducing number of them
10189 DrawBackground(sx, sy,
10190 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10191 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10193 MapDrawingArea(id);
10196 static void DrawGroupElementArea(void)
10198 int id = ED_DRAWING_ID_GROUP_CONTENT;
10199 int num_elements = group_element_info.num_elements;
10200 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10201 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10202 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10203 int xsize = MAX_ELEMENTS_IN_GROUP;
10206 if (drawingarea_info[id].text_left != NULL)
10207 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10209 UnmapDrawingArea(id);
10211 ModifyEditorDrawingArea(id, num_elements, 1);
10213 // delete content areas in case of reducing number of them
10214 DrawBackground(sx, sy,
10215 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10216 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10218 MapDrawingArea(id);
10221 static void DrawPlayerInitialInventoryArea(int element)
10223 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10224 int player_nr = GET_PLAYER_NR(element);
10225 int num_elements = level.initial_inventory_size[player_nr];
10226 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10227 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10228 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10229 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10232 // determine horizontal position to the right of specified gadget
10233 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10234 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10235 ED_DRAWINGAREA_TEXT_DISTANCE);
10237 // determine horizontal offset for leading text
10238 if (drawingarea_info[id].text_left != NULL)
10239 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10241 UnmapDrawingArea(id);
10243 ModifyEditorDrawingArea(id, num_elements, 1);
10245 // delete content areas in case of reducing number of them
10246 DrawBackground(sx, sy,
10247 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10248 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10250 MapDrawingArea(id);
10253 static void DrawMMBallContentArea(void)
10255 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10256 int num_elements = level.num_mm_ball_contents;
10257 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10258 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10259 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10260 int xsize = MAX_MM_BALL_CONTENTS;
10263 if (drawingarea_info[id].text_left != NULL)
10264 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10266 UnmapDrawingArea(id);
10268 ModifyEditorDrawingArea(id, num_elements, 1);
10270 // delete content areas in case of reducing number of them
10271 DrawBackground(sx, sy,
10272 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10273 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10275 MapDrawingArea(id);
10278 static void DrawEnvelopeTextArea(int envelope_nr)
10280 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10281 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10285 DrawBackground(gi->x, gi->y,
10286 gi->textarea.crop_width, gi->textarea.crop_height);
10288 if (envelope_nr != -1)
10289 textarea_info[id].value = level.envelope[envelope_nr].text;
10291 ModifyGadget(gi, GDI_AREA_SIZE,
10292 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10293 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10296 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10299 static void DrawPropertiesInfo(void)
10308 // configurable properties
10310 { EP_WALKABLE_OVER, "- player can walk over it" },
10311 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10312 { EP_WALKABLE_UNDER, "- player can walk under it" },
10313 { EP_PASSABLE_OVER, "- player can pass over it" },
10314 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10315 { EP_PASSABLE_UNDER, "- player can pass under it" },
10316 { EP_PROTECTED, "- player is protected by it" },
10318 { EP_DIGGABLE, "- can be digged away" },
10319 { EP_COLLECTIBLE, "- can be collected" },
10320 { EP_DROPPABLE, "- can be dropped after collecting" },
10321 { EP_THROWABLE, "- can be thrown after collecting" },
10322 { EP_PUSHABLE, "- can be pushed" },
10324 { EP_CAN_FALL, "- can fall" },
10325 { EP_CAN_MOVE, "- can move" },
10327 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10329 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10331 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10333 { EP_SLIPPERY, "- slippery for falling elements" },
10334 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10336 { EP_DONT_RUN_INTO, "- deadly when running into" },
10337 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10338 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10339 { EP_DONT_TOUCH, "- deadly when touching" },
10341 { EP_INDESTRUCTIBLE, "- indestructible" },
10343 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10344 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10345 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10347 { EP_CAN_CHANGE, "- can change to other element" },
10349 // pre-defined properties
10350 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10351 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10352 { EP_SWITCHABLE, "- can be switched" },
10354 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10359 char *filename = getElementDescriptionFilename(properties_element);
10360 char *num_elements_text = "In this level: ";
10361 char *num_similar_text = "Similar tiles: ";
10362 char *properties_text = "Standard properties: ";
10363 char *description_text = "Description:";
10364 char *no_description_text = "No description available.";
10365 char *none_text = "None";
10367 int num_elements_in_level = 0;
10368 int num_similar_in_level = 0;
10369 int num_hires_tiles_in_level = 0;
10370 int num_standard_properties = 0;
10371 int font1_nr = FONT_TEXT_1;
10372 int font2_nr = FONT_TEXT_2;
10373 int font1_width = getFontWidth(font1_nr);
10374 int font1_height = getFontHeight(font1_nr);
10375 int font2_height = getFontHeight(font2_nr);
10376 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10377 int font2_yoffset = (font1_height - font2_height) / 2;
10378 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10379 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10380 int properties_text_len = strlen(properties_text) * font1_width;
10381 int xpos = ED_ELEMENT_SETTINGS_X(0);
10382 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10385 if (setup.editor.show_element_token)
10387 int font3_nr = FONT_TEXT_3;
10388 int font3_height = getFontHeight(font3_nr);
10390 DrawTextF(xpos, ypos, font3_nr,
10391 "[%s]", element_info[properties_element].token_name);
10393 ypos += 2 * font3_height;
10396 // ----- print number of elements / percentage of this element in level
10398 for (y = 0; y < lev_fieldy; y++)
10400 for (x = 0; x < lev_fieldx; x++)
10402 if (Tile[x][y] == properties_element)
10404 num_elements_in_level++;
10406 else if (IS_MM_WALL(Tile[x][y]) &&
10407 map_mm_wall_element(Tile[x][y]) == properties_element)
10409 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10414 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10416 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10418 if (num_hires_tiles_in_level > 0)
10419 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10420 "%d wall tiles", num_hires_tiles_in_level);
10421 else if (num_elements_in_level > 0)
10422 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10423 "%d (%.2f %%)", num_elements_in_level, percentage);
10425 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10428 // ----- print number of similar elements / percentage of them in level
10430 for (y = 0; y < lev_fieldy; y++)
10432 for (x = 0; x < lev_fieldx; x++)
10434 if (strEqual(element_info[Tile[x][y]].class_name,
10435 element_info[properties_element].class_name))
10437 num_similar_in_level++;
10442 if (num_similar_in_level != num_elements_in_level)
10444 ypos += 1 * MAX(font1_height, font2_height);
10446 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10448 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10450 if (num_similar_in_level > 0)
10451 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10452 "%d (%.2f %%)", num_similar_in_level, percentage);
10454 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10458 ypos += 2 * MAX(font1_height, font2_height);
10460 // ----- print standard properties of this element
10462 DrawTextS(xpos, ypos, font1_nr, properties_text);
10464 ypos += line1_height;
10466 for (i = 0; properties[i].value != -1; i++)
10468 if (!HAS_PROPERTY(properties_element, properties[i].value))
10471 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10473 ypos += font2_height;
10475 num_standard_properties++;
10478 if (num_standard_properties == 0)
10480 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10481 font2_nr, none_text);
10483 ypos -= (line1_height - font1_height);
10486 ypos += MAX(font1_height, font2_height);
10488 // ----- print special description of this element
10490 PrintInfoText(description_text, font1_nr, xpos, ypos);
10492 ypos += line1_height;
10494 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10495 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10498 #define TEXT_COLLECTING "Score for collecting"
10499 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10500 #define TEXT_SMASHING "Score for smashing"
10501 #define TEXT_SLURPING "Score for slurping robot"
10502 #define TEXT_CRACKING "Score for cracking"
10503 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10504 #define TEXT_DURATION "Duration when activated"
10505 #define TEXT_DELAY_ON "Delay before activating"
10506 #define TEXT_DELAY_OFF "Delay before deactivating"
10507 #define TEXT_DELAY_CHANGING "Delay before changing"
10508 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10509 #define TEXT_DELAY_MOVING "Delay before moving"
10510 #define TEXT_BALL_DELAY "Element generation delay"
10511 #define TEXT_MOVE_SPEED "Speed of android moving"
10512 #define TEXT_CLONE_SPEED "Speed of android cloning"
10513 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10514 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10515 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10516 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10517 #define TEXT_TIME_BONUS "Extra time to solve level"
10524 } elements_with_counter[] =
10526 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10527 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10528 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10529 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10530 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10531 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10532 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10533 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10534 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10535 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10536 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10537 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10538 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10539 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10540 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10541 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10542 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10543 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10544 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10545 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10546 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10547 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10548 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10549 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10550 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10551 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10552 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10553 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10554 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10555 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10556 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10557 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10558 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10559 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10560 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10561 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10562 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10563 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10564 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10565 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10566 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10567 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10568 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10569 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10570 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10571 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10572 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10573 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10574 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10575 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10576 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10577 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10578 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10579 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10580 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10581 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10582 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10583 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10584 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10585 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10586 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10587 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10588 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10589 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10590 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10591 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10592 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10593 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10594 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10595 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10596 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10597 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10598 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10599 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10600 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10601 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10602 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10603 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10604 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10605 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10606 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10607 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10608 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10609 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10610 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10611 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10612 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10613 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10614 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10615 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10616 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10617 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10618 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
10619 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
10620 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
10621 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
10622 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
10623 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
10624 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
10625 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
10626 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10627 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10628 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10629 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10630 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10631 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10632 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10633 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10634 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10635 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10636 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10637 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10638 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10639 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10640 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10645 static boolean checkPropertiesConfig(int element)
10649 // special case: empty space customization only available in R'n'D game engine
10650 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
10653 if (IS_GEM(element) ||
10654 IS_CUSTOM_ELEMENT(element) ||
10655 IS_GROUP_ELEMENT(element) ||
10656 IS_EMPTY_ELEMENT(element) ||
10657 IS_BALLOON_ELEMENT(element) ||
10658 IS_ENVELOPE(element) ||
10659 IS_MM_ENVELOPE(element) ||
10660 IS_MM_MCDUFFIN(element) ||
10661 IS_DF_LASER(element) ||
10662 IS_PLAYER_ELEMENT(element) ||
10663 IS_BD_PLAYER_ELEMENT(element) ||
10664 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
10665 HAS_EDITOR_CONTENT(element) ||
10666 CAN_GROW(element) ||
10667 COULD_MOVE_INTO_ACID(element) ||
10668 MAYBE_DONT_COLLIDE_WITH(element))
10671 for (i = 0; elements_with_counter[i].element != -1; i++)
10672 if (elements_with_counter[i].element == element)
10678 static void SetAutomaticNumberOfGemsNeeded(void)
10682 if (!level.auto_count_gems)
10685 level.gems_needed = 0;
10687 for (x = 0; x < lev_fieldx; x++)
10689 for (y = 0; y < lev_fieldy; y++)
10691 int element = Tile[x][y];
10696 case EL_EMERALD_YELLOW:
10697 case EL_EMERALD_RED:
10698 case EL_EMERALD_PURPLE:
10699 case EL_BD_DIAMOND:
10700 case EL_WALL_EMERALD:
10701 case EL_WALL_EMERALD_YELLOW:
10702 case EL_WALL_EMERALD_RED:
10703 case EL_WALL_EMERALD_PURPLE:
10704 case EL_WALL_BD_DIAMOND:
10706 case EL_SP_INFOTRON:
10709 level.gems_needed++;
10713 case EL_WALL_DIAMOND:
10714 level.gems_needed += 3;
10718 case EL_WALL_PEARL:
10719 level.gems_needed += 5;
10723 case EL_WALL_CRYSTAL:
10724 level.gems_needed += 8;
10733 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
10736 static void DrawPropertiesConfig(void)
10738 boolean draw_footer_line = FALSE;
10739 int max_num_element_counters = 4;
10740 int num_element_counters = 0;
10743 if (!checkPropertiesConfig(properties_element))
10745 int xpos = ED_ELEMENT_SETTINGS_X(0);
10746 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10748 PrintInfoText("No configuration options available.",
10749 FONT_TEXT_1, xpos, ypos);
10754 // check if there are elements where a value can be chosen for
10755 for (i = 0; elements_with_counter[i].element != -1; i++)
10757 if (elements_with_counter[i].element == properties_element)
10759 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
10761 counterbutton_info[counter_id].y =
10762 ED_ELEMENT_SETTINGS_YPOS(
10763 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
10764 (CAN_GROW(properties_element) ? 1 : 0) +
10765 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
10766 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
10767 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
10768 num_element_counters);
10770 counterbutton_info[counter_id].value = elements_with_counter[i].value;
10771 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
10773 if (properties_element == EL_GAME_OF_LIFE ||
10774 properties_element == EL_BIOMAZE)
10776 counterbutton_info[counter_id].min_value = 0; // min neighbours
10777 counterbutton_info[counter_id].max_value = 8; // max neighbours
10781 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
10782 counterbutton_info[counter_id].min_value = MIN_SCORE;
10783 counterbutton_info[counter_id].max_value = MAX_SCORE;
10786 MapCounterButtons(counter_id);
10788 num_element_counters++;
10789 if (num_element_counters >= max_num_element_counters)
10794 if (HAS_EDITOR_CONTENT(properties_element))
10796 // draw stickybutton gadget
10797 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10799 if (IS_AMOEBOID(properties_element))
10800 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
10801 else if (properties_element == EL_YAMYAM ||
10802 properties_element == EL_YAMYAM_LEFT ||
10803 properties_element == EL_YAMYAM_RIGHT ||
10804 properties_element == EL_YAMYAM_UP ||
10805 properties_element == EL_YAMYAM_DOWN)
10806 DrawYamYamContentAreas();
10807 else if (properties_element == EL_EMC_MAGIC_BALL)
10809 DrawMagicBallContentAreas();
10811 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
10812 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
10814 else if (properties_element == EL_EMC_ANDROID)
10815 DrawAndroidElementArea();
10816 else if (properties_element == EL_MM_GRAY_BALL)
10818 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
10819 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
10820 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
10821 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
10823 DrawMMBallContentArea();
10827 if (IS_PLAYER_ELEMENT(properties_element))
10829 int player_nr = GET_PLAYER_NR(properties_element);
10831 // these properties can be set for every player individually
10833 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10835 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10836 &level.start_element[player_nr];
10837 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10838 &level.artwork_element[player_nr];
10839 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10840 &level.explosion_element[player_nr];
10842 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10843 &level.use_start_element[player_nr];
10844 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10845 &level.use_artwork_element[player_nr];
10846 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10847 &level.use_explosion_element[player_nr];
10848 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10849 &level.initial_player_gravity[player_nr];
10851 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10852 &level.initial_player_stepsize[player_nr];
10854 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10855 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10856 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10857 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10858 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10859 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10860 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10861 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10862 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10863 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10864 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10865 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10866 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10867 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10868 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10870 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10871 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10872 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10874 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10876 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10878 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10879 &level.initial_inventory_content[player_nr][0];
10881 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10882 &level.initial_inventory_size[player_nr];
10884 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
10885 &level.use_initial_inventory[player_nr];
10887 // draw checkbutton gadgets
10888 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
10889 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
10890 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
10892 // draw counter gadgets
10893 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
10895 // draw drawing area gadgets
10896 DrawPlayerInitialInventoryArea(properties_element);
10900 if (IS_BD_PLAYER_ELEMENT(properties_element))
10901 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
10903 // special case: slippery walls option for gems only available in R'n'D game engine
10904 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
10906 checkbutton_info[ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS].y =
10907 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_BD_DIAMOND ? 2 : 1);
10909 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
10912 if (properties_element == EL_EM_DYNAMITE)
10913 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
10915 if (COULD_MOVE_INTO_ACID(properties_element) &&
10916 !IS_PLAYER_ELEMENT(properties_element) &&
10917 (!IS_CUSTOM_ELEMENT(properties_element) ||
10918 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
10920 // set position for checkbutton for "can move into acid"
10921 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
10922 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
10923 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
10924 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
10925 IS_BALLOON_ELEMENT(properties_element) ||
10926 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10928 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
10931 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
10932 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
10934 if (properties_element == EL_SPRING ||
10935 properties_element == EL_SPRING_LEFT ||
10936 properties_element == EL_SPRING_RIGHT)
10937 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
10939 if (properties_element == EL_TIME_ORB_FULL)
10940 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
10942 if (properties_element == EL_GAME_OF_LIFE ||
10943 properties_element == EL_BIOMAZE)
10944 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
10946 if (CAN_GROW(properties_element))
10948 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
10949 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
10951 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
10954 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
10955 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
10957 if (properties_element == EL_SOKOBAN_OBJECT)
10958 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
10960 if (properties_element == EL_SOKOBAN_OBJECT ||
10961 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
10962 properties_element == EL_SOKOBAN_FIELD_FULL)
10964 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
10965 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
10968 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
10971 if (IS_BALLOON_ELEMENT(properties_element))
10972 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
10974 if (IS_ENVELOPE(properties_element) ||
10975 IS_MM_ENVELOPE(properties_element))
10977 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
10978 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
10979 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
10980 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
10981 int envelope_nr = ENVELOPE_NR(properties_element);
10983 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
10984 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
10986 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
10987 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
10989 // display counter to choose size of envelope text area
10990 MapCounterButtons(counter1_id);
10991 MapCounterButtons(counter2_id);
10993 // display checkbuttons to choose auto-wrap and alignment properties
10994 MapCheckbuttonGadget(button1_id);
10995 MapCheckbuttonGadget(button2_id);
10997 DrawEnvelopeTextArea(envelope_nr);
11000 if (IS_MM_MCDUFFIN(properties_element))
11002 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11003 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11004 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11007 if (IS_DF_LASER(properties_element))
11009 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11010 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11011 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11014 if (IS_CUSTOM_ELEMENT(properties_element))
11016 // draw stickybutton gadget
11017 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11019 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11021 // draw checkbutton gadgets
11022 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11023 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11024 MapCheckbuttonGadget(i);
11026 // draw counter gadgets
11027 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11028 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11029 MapCounterButtons(i);
11031 // draw selectbox gadgets
11032 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11033 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11034 MapSelectboxGadget(i);
11036 // draw textbutton gadgets
11037 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11039 // draw text input gadgets
11040 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11042 // draw drawing area gadgets
11043 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11045 draw_footer_line = TRUE;
11047 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11049 // draw checkbutton gadgets
11050 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11051 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11052 MapCheckbuttonGadget(i);
11054 // draw counter gadgets
11055 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11056 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11057 MapCounterButtons(i);
11059 // draw selectbox gadgets
11060 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11061 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11062 MapSelectboxGadget(i);
11064 // draw drawing area gadgets
11065 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11066 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11067 DrawCustomContentArea();
11070 else if (IS_GROUP_ELEMENT(properties_element))
11072 // draw stickybutton gadget
11073 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11075 // draw checkbutton gadgets
11076 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11077 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11079 // draw counter gadgets
11080 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11082 // draw selectbox gadgets
11083 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11085 // draw textbutton gadgets
11086 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11088 // draw drawing area gadgets
11089 DrawGroupElementArea();
11091 // draw text input gadgets
11092 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11094 // draw drawing area gadgets
11095 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11097 draw_footer_line = TRUE;
11099 else if (IS_EMPTY_ELEMENT(properties_element))
11101 // draw stickybutton gadget
11102 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11104 // draw checkbutton gadgets
11105 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11106 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11108 // draw textbutton gadgets
11109 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11111 // draw drawing area gadgets
11112 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11114 draw_footer_line = TRUE;
11117 // draw little footer border line above CE/GE use/save template gadgets
11118 if (draw_footer_line)
11120 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11121 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11122 int gd_x = gd->x + gd_gi1->border.width / 2;
11123 int gd_y = gd->y + gd_gi1->height - 1;
11124 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11126 if (tab_color != BLACK_PIXEL) // black => transparent
11127 FillRectangle(drawto,
11128 SX + ED_ELEMENT_SETTINGS_X(0),
11129 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11131 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11135 static void DrawPropertiesChangeDrawingAreas(void)
11137 if (IS_CUSTOM_ELEMENT(properties_element))
11139 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11140 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11141 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11143 DrawCustomChangeContentArea();
11146 redraw_mask |= REDRAW_FIELD;
11149 static void DrawPropertiesChange(void)
11153 // needed to initially set selectbox options for special action options
11154 setSelectboxSpecialActionOptions();
11156 // draw stickybutton gadget
11157 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11159 // draw checkbutton gadgets
11160 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11161 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11162 MapCheckbuttonGadget(i);
11164 // draw counter gadgets
11165 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11166 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11167 MapCounterButtons(i);
11169 // draw selectbox gadgets
11170 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11171 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11172 MapSelectboxGadget(i);
11174 // draw textbutton gadgets
11175 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11176 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11177 MapTextbuttonGadget(i);
11179 // draw graphicbutton gadgets
11180 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11181 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11182 MapGraphicbuttonGadget(i);
11184 // draw drawing area gadgets
11185 DrawPropertiesChangeDrawingAreas();
11188 static void DrawEditorElementAnimation(int x, int y)
11190 int graphic = el2img(properties_element);
11191 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11192 custom_element.ce_value_fixed_initial :
11193 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11194 custom_element.collect_score_initial : FrameCounter);
11196 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11199 static void DrawEditorElementName(int x, int y, int font_nr)
11201 char *element_name = getElementInfoText(properties_element);
11202 int font_width = getFontWidth(font_nr);
11203 int font_height = getFontHeight(font_nr);
11204 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11205 int max_chars_per_line = max_text_width / font_width;
11207 if (strlen(element_name) <= max_chars_per_line)
11208 DrawTextS(x, y, font_nr, element_name);
11211 char buffer[max_chars_per_line + 1];
11212 int next_pos = max_chars_per_line;
11214 strncpy(buffer, element_name, max_chars_per_line);
11215 buffer[max_chars_per_line] = '\0';
11217 if (element_name[max_chars_per_line] == ' ')
11223 for (i = max_chars_per_line - 1; i >= 0; i--)
11224 if (buffer[i] == ' ')
11227 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11234 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11236 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11237 buffer[max_chars_per_line] = '\0';
11239 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11243 static void DrawPropertiesWindow(void)
11245 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11246 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11247 int border_size = gd->border_size;
11248 int font_nr = FONT_TEXT_1;
11249 int font_height = getFontHeight(font_nr);
11250 int xoffset = TILEX + element_border + 3 * border_size;
11251 int yoffset = (TILEY - font_height) / 2;
11252 int x1 = editor.settings.element_graphic.x + element_border;
11253 int y1 = editor.settings.element_graphic.y + element_border;
11254 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11255 editor.settings.element_name.x);
11256 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11257 editor.settings.element_name.y);
11258 char *text = "Element Settings";
11259 int font2_nr = FONT_TITLE_1;
11260 struct MenuPosInfo *pos = &editor.settings.headline;
11261 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11262 int sy = SY + pos->y;
11264 stick_element_properties_window = FALSE;
11266 // make sure that previous properties edit mode exists for this element
11267 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11268 !IS_CUSTOM_ELEMENT(properties_element))
11269 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11271 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11272 !IS_PLAYER_ELEMENT(properties_element) &&
11273 !IS_CUSTOM_ELEMENT(properties_element))
11274 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11276 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11277 (IS_PLAYER_ELEMENT(properties_element) ||
11278 IS_CUSTOM_ELEMENT(properties_element)))
11279 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11281 CopyElementPropertiesToEditor(properties_element);
11283 UnmapLevelEditorFieldGadgets();
11284 UnmapLevelEditorToolboxDrawingGadgets();
11285 UnmapLevelEditorToolboxCustomGadgets();
11287 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11289 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11292 DrawText(sx, sy, text, font2_nr);
11294 FrameCounter = 0; // restart animation frame counter
11296 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11297 DrawEditorElementAnimation(SX + x1, SY + y1);
11298 DrawEditorElementName(x2, y2, font_nr);
11300 DrawPropertiesTabulatorGadgets();
11302 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11303 DrawPropertiesInfo();
11304 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11305 DrawPropertiesChange();
11306 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11307 DrawPropertiesConfig();
11310 static void DrawPaletteWindow(void)
11314 UnmapLevelEditorFieldGadgets();
11316 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11319 // map buttons to select elements
11320 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11321 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11322 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11323 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11324 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11327 static void UpdateCustomElementGraphicGadgets(void)
11331 InitElementPropertiesGfxElement();
11333 ModifyEditorElementList();
11334 RedrawDrawingElements();
11336 // force redraw of all mapped drawing area gadgets
11337 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11339 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11346 static int getOpenDirectionFromTube(int element)
11350 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11351 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11352 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11353 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11354 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11355 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11356 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11357 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11358 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11359 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11360 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11366 static int getTubeFromOpenDirection(int direction)
11370 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11371 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11372 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11373 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11374 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11375 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11376 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11377 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11378 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11379 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11380 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11382 // if only one direction, fall back to simple tube with that direction
11383 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11384 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11385 case (MV_UP): return EL_TUBE_VERTICAL;
11386 case (MV_DOWN): return EL_TUBE_VERTICAL;
11392 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11394 int element_new = getTubeFromOpenDirection(direction);
11396 return (element_new != EL_EMPTY ? element_new : element_old);
11399 static int getOpenDirectionFromBelt(int element)
11401 int belt_dir = getBeltDirFromBeltElement(element);
11403 return (belt_dir == MV_LEFT ? MV_RIGHT :
11404 belt_dir == MV_RIGHT ? MV_LEFT :
11405 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11408 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11410 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11411 direction == MV_RIGHT ? MV_LEFT :
11412 direction == MV_HORIZONTAL ? MV_NONE : direction);
11414 if (direction == MV_NONE)
11417 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11420 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11423 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11425 return (element_new != EL_EMPTY ? element_new : element_old);
11428 static int getOpenDirectionFromPool(int element)
11432 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11433 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11434 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11435 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11436 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11437 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11443 static int getPoolFromOpenDirection(int direction)
11447 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11448 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11449 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11450 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11451 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11452 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11458 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11460 int element = getPoolFromOpenDirection(direction);
11461 int help_direction = getOpenDirectionFromPool(help_element);
11463 if (element == EL_EMPTY)
11465 int help_direction_vertical = help_direction & MV_VERTICAL;
11467 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11470 if (element == EL_EMPTY)
11472 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11474 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11480 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11482 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11484 return (element_new != EL_EMPTY ? element_new : element_old);
11487 static int getOpenDirectionFromPillar(int element)
11491 case EL_EMC_WALL_1: return (MV_DOWN);
11492 case EL_EMC_WALL_2: return (MV_VERTICAL);
11493 case EL_EMC_WALL_3: return (MV_UP);
11499 static int getPillarFromOpenDirection(int direction)
11503 case (MV_DOWN): return EL_EMC_WALL_1;
11504 case (MV_VERTICAL): return EL_EMC_WALL_2;
11505 case (MV_UP): return EL_EMC_WALL_3;
11511 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11513 int element_new = getPillarFromOpenDirection(direction);
11515 return (element_new != EL_EMPTY ? element_new : element_old);
11518 static int getOpenDirectionFromSteel2(int element)
11522 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11523 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11524 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11525 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11526 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11527 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11528 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11529 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11535 static int getSteel2FromOpenDirection(int direction)
11539 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11540 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11541 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11542 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11543 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11544 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11545 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11546 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11552 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11554 int element_new = getSteel2FromOpenDirection(direction);
11556 return (element_new != EL_EMPTY ? element_new : element_old);
11559 static int getOpenDirectionFromChip(int element)
11563 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11564 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11565 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11566 case EL_SP_CHIP_TOP: return (MV_DOWN);
11567 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11573 static int getChipFromOpenDirection(int direction)
11577 case (MV_NONE): return EL_SP_CHIP_SINGLE;
11578 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11579 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11580 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11581 case (MV_DOWN): return EL_SP_CHIP_TOP;
11587 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11589 int element_new = getChipFromOpenDirection(direction);
11591 return (element_new != EL_EMPTY ? element_new : element_old);
11594 static int getClosedTube(int x, int y)
11596 struct XY *xy = xy_directions;
11597 int element_old = IntelliDrawBuffer[x][y];
11598 int direction_old = getOpenDirectionFromTube(element_old);
11599 int direction_new = MV_NONE;
11602 for (i = 0; i < NUM_DIRECTIONS; i++)
11604 int xx = x + xy[i].x;
11605 int yy = y + xy[i].y;
11606 int dir = MV_DIR_FROM_BIT(i);
11607 int dir_opposite = MV_DIR_OPPOSITE(dir);
11609 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
11610 (direction_old & dir) &&
11611 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11612 direction_new |= dir;
11615 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
11618 static int getClosedBelt(int x, int y)
11620 struct XY *xy = xy_directions;
11621 int element_old = IntelliDrawBuffer[x][y];
11622 int nr = getBeltNrFromBeltElement(element_old);
11623 int direction_old = getOpenDirectionFromBelt(element_old);
11624 int direction_new = MV_NONE;
11627 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11629 int xx = x + xy[i].x;
11630 int yy = y + xy[i].y;
11631 int dir = MV_DIR_FROM_BIT(i);
11632 int dir_opposite = MV_DIR_OPPOSITE(dir);
11634 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
11635 (direction_old & dir) &&
11636 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11637 direction_new |= dir;
11640 return getBeltFromNrAndOpenDirection(nr, direction_new);
11643 static int getClosedPool(int x, int y)
11645 struct XY *xy = xy_directions;
11646 int element_old = IntelliDrawBuffer[x][y];
11647 int direction_old = getOpenDirectionFromPool(element_old);
11648 int direction_new = MV_NONE;
11651 for (i = 0; i < NUM_DIRECTIONS; i++)
11653 int xx = x + xy[i].x;
11654 int yy = y + xy[i].y;
11655 int dir = MV_DIR_FROM_BIT(i);
11656 int dir_opposite = MV_DIR_OPPOSITE(dir);
11658 if (IN_LEV_FIELD(xx, yy) &&
11659 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
11660 (direction_old & dir) &&
11661 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11662 direction_new |= dir;
11665 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
11668 static int getClosedPillar(int x, int y)
11670 struct XY *xy = xy_directions;
11671 int element_old = IntelliDrawBuffer[x][y];
11672 int direction_old = getOpenDirectionFromPillar(element_old);
11673 int direction_new = MV_NONE;
11676 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11678 int xx = x + xy[i].x;
11679 int yy = y + xy[i].y;
11680 int dir = MV_DIR_FROM_BIT(i);
11681 int dir_opposite = MV_DIR_OPPOSITE(dir);
11683 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
11684 (direction_old & dir) &&
11685 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11686 direction_new |= dir;
11689 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
11692 static int getClosedSteel2(int x, int y)
11694 struct XY *xy = xy_directions;
11695 int element_old = IntelliDrawBuffer[x][y];
11696 int direction_old = getOpenDirectionFromSteel2(element_old);
11697 int direction_new = MV_NONE;
11700 for (i = 0; i < NUM_DIRECTIONS; i++)
11702 int xx = x + xy[i].x;
11703 int yy = y + xy[i].y;
11704 int dir = MV_DIR_FROM_BIT(i);
11705 int dir_opposite = MV_DIR_OPPOSITE(dir);
11707 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
11708 (direction_old & dir) &&
11709 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11710 direction_new |= dir;
11713 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
11716 static int getClosedChip(int x, int y)
11718 struct XY *xy = xy_directions;
11719 int element_old = IntelliDrawBuffer[x][y];
11720 int direction_old = getOpenDirectionFromChip(element_old);
11721 int direction_new = MV_NONE;
11724 for (i = 0; i < NUM_DIRECTIONS; i++)
11726 int xx = x + xy[i].x;
11727 int yy = y + xy[i].y;
11728 int dir = MV_DIR_FROM_BIT(i);
11729 int dir_opposite = MV_DIR_OPPOSITE(dir);
11731 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
11732 (direction_old & dir) &&
11733 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11734 direction_new |= dir;
11737 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
11740 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
11741 boolean change_level)
11743 int sx = x - level_xpos;
11744 int sy = y - level_ypos;
11745 int old_element = Tile[x][y];
11746 int new_element = element;
11747 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
11748 boolean draw_masked = FALSE;
11750 if (IS_MM_WALL_EDITOR(element))
11752 element = map_mm_wall_element_editor(element) | new_bitmask;
11754 if (IS_MM_WALL(old_element))
11755 element |= MM_WALL_BITS(old_element);
11758 draw_masked = TRUE;
11760 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
11762 int element_changed = old_element & ~new_bitmask;
11764 if (MM_WALL_BITS(element_changed) != 0)
11765 element = element_changed;
11768 IntelliDrawBuffer[x][y] = element;
11771 Tile[x][y] = element;
11773 if (IN_ED_FIELD(sx, sy))
11775 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
11776 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
11777 else if (draw_masked)
11778 DrawEditorElementThruMask(sx, sy, element);
11780 DrawEditorElement(sx, sy, element);
11784 static void SetElementSimple(int x, int y, int element, boolean change_level)
11786 SetElementSimpleExt(x, y, 0, 0, element, change_level);
11789 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
11790 int x2, int y2, int *element2,
11791 int (*close_function)(int, int),
11792 boolean change_level)
11794 // set neighbour elements to newly determined connections
11795 SetElementSimple(x1, y1, *element1, change_level);
11796 SetElementSimple(x2, y2, *element2, change_level);
11798 // remove all open connections of neighbour elements
11799 *element1 = close_function(x1, y1);
11800 *element2 = close_function(x2, y2);
11802 // set neighbour elements to new, minimized connections
11803 SetElementSimple(x1, y1, *element1, change_level);
11804 SetElementSimple(x2, y2, *element2, change_level);
11807 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
11808 boolean change_level, int button)
11810 struct XY *xy = xy_directions;
11811 static int last_x = -1;
11812 static int last_y = -1;
11814 if (new_element == EL_UNDEFINED)
11822 int old_element = IntelliDrawBuffer[x][y];
11824 if (IS_TUBE(new_element))
11826 int last_element_new = EL_UNDEFINED;
11827 int direction = MV_NONE;
11830 // if old element is of same kind, keep all existing directions
11831 if (IS_TUBE(old_element))
11832 direction |= getOpenDirectionFromTube(old_element);
11834 for (i = 0; i < NUM_DIRECTIONS; i++)
11836 int xx = x + xy[i].x;
11837 int yy = y + xy[i].y;
11839 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11840 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11842 int dir = MV_DIR_FROM_BIT(i);
11843 int dir_opposite = MV_DIR_OPPOSITE(dir);
11844 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11845 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11846 int last_direction_new = last_direction_old | dir_opposite;
11848 last_element_new = getTubeFromOpenDirection(last_direction_new);
11854 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11856 if (last_element_new != EL_UNDEFINED)
11857 MergeAndCloseNeighbourElements(x, y, &new_element,
11858 last_x, last_y, &last_element_new,
11859 getClosedTube, change_level);
11861 else if (IS_BELT(new_element))
11863 int belt_nr = getBeltNrFromBeltElement(new_element);
11864 int last_element_new = EL_UNDEFINED;
11865 int direction = MV_NONE;
11868 // if old element is of same kind, keep all existing directions
11869 if (IS_BELT(old_element))
11870 direction |= getOpenDirectionFromBelt(old_element);
11872 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11874 int xx = x + xy[i].x;
11875 int yy = y + xy[i].y;
11877 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11878 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11880 int dir = MV_DIR_FROM_BIT(i);
11881 int dir_opposite = MV_DIR_OPPOSITE(dir);
11882 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11883 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11884 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
11885 int last_direction_new = last_direction_old | dir_opposite;
11887 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
11888 last_direction_new);
11893 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
11895 if (last_element_new != EL_UNDEFINED)
11896 MergeAndCloseNeighbourElements(x, y, &new_element,
11897 last_x, last_y, &last_element_new,
11898 getClosedBelt, change_level);
11900 else if (IS_ACID_POOL_OR_ACID(new_element))
11902 int last_element_new = EL_UNDEFINED;
11903 int direction = MV_NONE;
11906 // if old element is of same kind, keep all existing directions
11907 if (IS_ACID_POOL_OR_ACID(old_element))
11908 direction |= getOpenDirectionFromPool(old_element);
11910 for (i = 0; i < NUM_DIRECTIONS; i++)
11912 int xx = x + xy[i].x;
11913 int yy = y + xy[i].y;
11915 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11916 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
11918 int dir = MV_DIR_FROM_BIT(i);
11919 int dir_opposite = MV_DIR_OPPOSITE(dir);
11920 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11921 int last_direction_old = getOpenDirectionFromPool(last_element_old);
11922 int last_direction_new = last_direction_old | dir_opposite;
11924 last_element_new = getPoolFromOpenDirection(last_direction_new);
11930 // special corrections needed for intuitively correct acid pool drawing
11931 if (last_element_new == EL_EMPTY)
11932 last_element_new = new_element;
11933 else if (last_element_new != EL_UNDEFINED)
11934 new_element = last_element_new;
11936 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
11938 if (last_element_new != EL_UNDEFINED)
11939 MergeAndCloseNeighbourElements(x, y, &new_element,
11940 last_x, last_y, &last_element_new,
11941 getClosedPool, change_level);
11943 else if (IS_EMC_PILLAR(new_element))
11945 int last_element_new = EL_UNDEFINED;
11946 int direction = MV_NONE;
11949 // if old element is of same kind, keep all existing directions
11950 if (IS_EMC_PILLAR(old_element))
11951 direction |= getOpenDirectionFromPillar(old_element);
11953 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11955 int xx = x + xy[i].x;
11956 int yy = y + xy[i].y;
11958 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11959 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
11961 int dir = MV_DIR_FROM_BIT(i);
11962 int dir_opposite = MV_DIR_OPPOSITE(dir);
11963 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11964 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
11965 int last_direction_new = last_direction_old | dir_opposite;
11967 last_element_new = getPillarFromOpenDirection(last_direction_new);
11973 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
11975 if (last_element_new != EL_UNDEFINED)
11976 MergeAndCloseNeighbourElements(x, y, &new_element,
11977 last_x, last_y, &last_element_new,
11978 getClosedPillar, change_level);
11980 else if (IS_DC_STEELWALL_2(new_element))
11982 int last_element_new = EL_UNDEFINED;
11983 int direction = MV_NONE;
11986 // if old element is of same kind, keep all existing directions
11987 if (IS_DC_STEELWALL_2(old_element))
11988 direction |= getOpenDirectionFromSteel2(old_element);
11990 for (i = 0; i < NUM_DIRECTIONS; i++)
11992 int xx = x + xy[i].x;
11993 int yy = y + xy[i].y;
11995 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11996 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
11998 int dir = MV_DIR_FROM_BIT(i);
11999 int dir_opposite = MV_DIR_OPPOSITE(dir);
12000 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12001 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12002 int last_direction_new = last_direction_old | dir_opposite;
12004 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12010 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12012 if (last_element_new != EL_UNDEFINED)
12013 MergeAndCloseNeighbourElements(x, y, &new_element,
12014 last_x, last_y, &last_element_new,
12015 getClosedSteel2, change_level);
12017 else if (IS_SP_CHIP(new_element))
12019 int last_element_new = EL_UNDEFINED;
12020 int direction = MV_NONE;
12023 // (do not keep existing directions, regardless of kind of old element)
12025 for (i = 0; i < NUM_DIRECTIONS; i++)
12027 int xx = x + xy[i].x;
12028 int yy = y + xy[i].y;
12030 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12031 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12033 int dir = MV_DIR_FROM_BIT(i);
12034 int dir_opposite = MV_DIR_OPPOSITE(dir);
12035 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12036 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12037 int last_direction_new = last_direction_old | dir_opposite;
12039 if (last_direction_old == MV_NONE)
12041 last_element_new = getChipFromOpenDirection(last_direction_new);
12044 else if (last_direction_old & (dir | dir_opposite))
12046 direction |= MV_DIR_OPPOSITE(last_direction_old);
12050 direction |= MV_DIR_OPPOSITE(dir);
12055 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12057 if (last_element_new != EL_UNDEFINED)
12058 MergeAndCloseNeighbourElements(x, y, &new_element,
12059 last_x, last_y, &last_element_new,
12060 getClosedChip, change_level);
12062 else if (IS_SP_HARDWARE_BASE(new_element))
12064 int nr = GetSimpleRandom(6);
12066 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12067 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12068 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12069 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12070 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12072 else if (new_element == EL_SP_HARDWARE_GREEN ||
12073 new_element == EL_SP_HARDWARE_BLUE ||
12074 new_element == EL_SP_HARDWARE_RED)
12076 int nr = GetSimpleRandom(3);
12078 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12079 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12081 else if (IS_GROUP_ELEMENT(new_element))
12083 boolean connected_drawing = FALSE;
12086 for (i = 0; i < NUM_DIRECTIONS; i++)
12088 int xx = x + xy[i].x;
12089 int yy = y + xy[i].y;
12091 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12092 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12093 connected_drawing = TRUE;
12096 if (!connected_drawing)
12097 ResolveGroupElement(new_element);
12099 new_element = GetElementFromGroupElement(new_element);
12101 else if (IS_BELT_SWITCH(old_element))
12103 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12104 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12106 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12107 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12109 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12113 static int swappable_elements[][2] =
12115 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12116 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12117 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12118 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12119 { EL_EMERALD, EL_WALL_EMERALD },
12120 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12121 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12122 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12123 { EL_DIAMOND, EL_WALL_DIAMOND },
12124 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12125 { EL_GATE_1, EL_GATE_1_GRAY },
12126 { EL_GATE_2, EL_GATE_2_GRAY },
12127 { EL_GATE_3, EL_GATE_3_GRAY },
12128 { EL_GATE_4, EL_GATE_4_GRAY },
12129 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12130 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12131 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12132 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12133 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12134 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12135 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12136 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12137 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12138 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12139 { EL_LAMP, EL_LAMP_ACTIVE },
12140 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12141 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12142 { EL_PEARL, EL_WALL_PEARL },
12143 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12144 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12145 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12146 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12147 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12148 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12149 { EL_LANDMINE, EL_DC_LANDMINE },
12150 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12151 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12152 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12153 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12154 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12155 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12156 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12157 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12158 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12162 static int rotatable_elements_4[][4] =
12172 EL_SPACESHIP_RIGHT,
12177 EL_BD_BUTTERFLY_UP,
12178 EL_BD_BUTTERFLY_RIGHT,
12179 EL_BD_BUTTERFLY_DOWN,
12180 EL_BD_BUTTERFLY_LEFT
12184 EL_BD_FIREFLY_RIGHT,
12185 EL_BD_FIREFLY_DOWN,
12213 EL_SP_GRAVITY_PORT_UP,
12214 EL_SP_GRAVITY_PORT_RIGHT,
12215 EL_SP_GRAVITY_PORT_DOWN,
12216 EL_SP_GRAVITY_PORT_LEFT
12219 EL_SP_GRAVITY_ON_PORT_UP,
12220 EL_SP_GRAVITY_ON_PORT_RIGHT,
12221 EL_SP_GRAVITY_ON_PORT_DOWN,
12222 EL_SP_GRAVITY_ON_PORT_LEFT
12225 EL_SP_GRAVITY_OFF_PORT_UP,
12226 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12227 EL_SP_GRAVITY_OFF_PORT_DOWN,
12228 EL_SP_GRAVITY_OFF_PORT_LEFT
12237 EL_BALLOON_SWITCH_UP,
12238 EL_BALLOON_SWITCH_RIGHT,
12239 EL_BALLOON_SWITCH_DOWN,
12240 EL_BALLOON_SWITCH_LEFT
12244 EL_MM_MCDUFFIN_RIGHT,
12245 EL_MM_MCDUFFIN_DOWN,
12246 EL_MM_MCDUFFIN_LEFT
12249 EL_MM_MIRROR_FIXED_1,
12250 EL_MM_MIRROR_FIXED_4,
12251 EL_MM_MIRROR_FIXED_3,
12252 EL_MM_MIRROR_FIXED_2
12255 EL_MM_STEEL_GRID_FIXED_1,
12256 EL_MM_STEEL_GRID_FIXED_4,
12257 EL_MM_STEEL_GRID_FIXED_2,
12258 EL_MM_STEEL_GRID_FIXED_3
12261 EL_MM_WOODEN_GRID_FIXED_1,
12262 EL_MM_WOODEN_GRID_FIXED_4,
12263 EL_MM_WOODEN_GRID_FIXED_2,
12264 EL_MM_WOODEN_GRID_FIXED_3
12267 EL_MM_POLARIZER_CROSS_1,
12268 EL_MM_POLARIZER_CROSS_4,
12269 EL_MM_POLARIZER_CROSS_3,
12270 EL_MM_POLARIZER_CROSS_2
12274 EL_MM_PACMAN_RIGHT,
12286 EL_DF_RECEIVER_RIGHT,
12287 EL_DF_RECEIVER_DOWN,
12288 EL_DF_RECEIVER_LEFT
12301 static int rotatable_elements_8[][8] =
12304 EL_DF_STEEL_GRID_FIXED_1,
12305 EL_DF_STEEL_GRID_FIXED_8,
12306 EL_DF_STEEL_GRID_FIXED_7,
12307 EL_DF_STEEL_GRID_FIXED_6,
12308 EL_DF_STEEL_GRID_FIXED_5,
12309 EL_DF_STEEL_GRID_FIXED_4,
12310 EL_DF_STEEL_GRID_FIXED_3,
12311 EL_DF_STEEL_GRID_FIXED_2
12314 EL_DF_WOODEN_GRID_FIXED_1,
12315 EL_DF_WOODEN_GRID_FIXED_8,
12316 EL_DF_WOODEN_GRID_FIXED_7,
12317 EL_DF_WOODEN_GRID_FIXED_6,
12318 EL_DF_WOODEN_GRID_FIXED_5,
12319 EL_DF_WOODEN_GRID_FIXED_4,
12320 EL_DF_WOODEN_GRID_FIXED_3,
12321 EL_DF_WOODEN_GRID_FIXED_2
12324 EL_DF_STEEL_GRID_ROTATING_1,
12325 EL_DF_STEEL_GRID_ROTATING_8,
12326 EL_DF_STEEL_GRID_ROTATING_7,
12327 EL_DF_STEEL_GRID_ROTATING_6,
12328 EL_DF_STEEL_GRID_ROTATING_5,
12329 EL_DF_STEEL_GRID_ROTATING_4,
12330 EL_DF_STEEL_GRID_ROTATING_3,
12331 EL_DF_STEEL_GRID_ROTATING_2
12334 EL_DF_WOODEN_GRID_ROTATING_1,
12335 EL_DF_WOODEN_GRID_ROTATING_8,
12336 EL_DF_WOODEN_GRID_ROTATING_7,
12337 EL_DF_WOODEN_GRID_ROTATING_6,
12338 EL_DF_WOODEN_GRID_ROTATING_5,
12339 EL_DF_WOODEN_GRID_ROTATING_4,
12340 EL_DF_WOODEN_GRID_ROTATING_3,
12341 EL_DF_WOODEN_GRID_ROTATING_2
12348 static int rotatable_elements_16[][16] =
12369 EL_MM_TELEPORTER_5,
12370 EL_MM_TELEPORTER_4,
12371 EL_MM_TELEPORTER_3,
12372 EL_MM_TELEPORTER_2,
12373 EL_MM_TELEPORTER_1,
12374 EL_MM_TELEPORTER_16,
12375 EL_MM_TELEPORTER_15,
12376 EL_MM_TELEPORTER_14,
12377 EL_MM_TELEPORTER_13,
12378 EL_MM_TELEPORTER_12,
12379 EL_MM_TELEPORTER_11,
12380 EL_MM_TELEPORTER_10,
12381 EL_MM_TELEPORTER_9,
12382 EL_MM_TELEPORTER_8,
12383 EL_MM_TELEPORTER_7,
12387 EL_MM_TELEPORTER_RED_5,
12388 EL_MM_TELEPORTER_RED_4,
12389 EL_MM_TELEPORTER_RED_3,
12390 EL_MM_TELEPORTER_RED_2,
12391 EL_MM_TELEPORTER_RED_1,
12392 EL_MM_TELEPORTER_RED_16,
12393 EL_MM_TELEPORTER_RED_15,
12394 EL_MM_TELEPORTER_RED_14,
12395 EL_MM_TELEPORTER_RED_13,
12396 EL_MM_TELEPORTER_RED_12,
12397 EL_MM_TELEPORTER_RED_11,
12398 EL_MM_TELEPORTER_RED_10,
12399 EL_MM_TELEPORTER_RED_9,
12400 EL_MM_TELEPORTER_RED_8,
12401 EL_MM_TELEPORTER_RED_7,
12402 EL_MM_TELEPORTER_RED_6
12405 EL_MM_TELEPORTER_YELLOW_5,
12406 EL_MM_TELEPORTER_YELLOW_4,
12407 EL_MM_TELEPORTER_YELLOW_3,
12408 EL_MM_TELEPORTER_YELLOW_2,
12409 EL_MM_TELEPORTER_YELLOW_1,
12410 EL_MM_TELEPORTER_YELLOW_16,
12411 EL_MM_TELEPORTER_YELLOW_15,
12412 EL_MM_TELEPORTER_YELLOW_14,
12413 EL_MM_TELEPORTER_YELLOW_13,
12414 EL_MM_TELEPORTER_YELLOW_12,
12415 EL_MM_TELEPORTER_YELLOW_11,
12416 EL_MM_TELEPORTER_YELLOW_10,
12417 EL_MM_TELEPORTER_YELLOW_9,
12418 EL_MM_TELEPORTER_YELLOW_8,
12419 EL_MM_TELEPORTER_YELLOW_7,
12420 EL_MM_TELEPORTER_YELLOW_6
12423 EL_MM_TELEPORTER_GREEN_5,
12424 EL_MM_TELEPORTER_GREEN_4,
12425 EL_MM_TELEPORTER_GREEN_3,
12426 EL_MM_TELEPORTER_GREEN_2,
12427 EL_MM_TELEPORTER_GREEN_1,
12428 EL_MM_TELEPORTER_GREEN_16,
12429 EL_MM_TELEPORTER_GREEN_15,
12430 EL_MM_TELEPORTER_GREEN_14,
12431 EL_MM_TELEPORTER_GREEN_13,
12432 EL_MM_TELEPORTER_GREEN_12,
12433 EL_MM_TELEPORTER_GREEN_11,
12434 EL_MM_TELEPORTER_GREEN_10,
12435 EL_MM_TELEPORTER_GREEN_9,
12436 EL_MM_TELEPORTER_GREEN_8,
12437 EL_MM_TELEPORTER_GREEN_7,
12438 EL_MM_TELEPORTER_GREEN_6
12441 EL_MM_TELEPORTER_BLUE_5,
12442 EL_MM_TELEPORTER_BLUE_4,
12443 EL_MM_TELEPORTER_BLUE_3,
12444 EL_MM_TELEPORTER_BLUE_2,
12445 EL_MM_TELEPORTER_BLUE_1,
12446 EL_MM_TELEPORTER_BLUE_16,
12447 EL_MM_TELEPORTER_BLUE_15,
12448 EL_MM_TELEPORTER_BLUE_14,
12449 EL_MM_TELEPORTER_BLUE_13,
12450 EL_MM_TELEPORTER_BLUE_12,
12451 EL_MM_TELEPORTER_BLUE_11,
12452 EL_MM_TELEPORTER_BLUE_10,
12453 EL_MM_TELEPORTER_BLUE_9,
12454 EL_MM_TELEPORTER_BLUE_8,
12455 EL_MM_TELEPORTER_BLUE_7,
12456 EL_MM_TELEPORTER_BLUE_6
12460 EL_MM_POLARIZER_16,
12461 EL_MM_POLARIZER_15,
12462 EL_MM_POLARIZER_14,
12463 EL_MM_POLARIZER_13,
12464 EL_MM_POLARIZER_12,
12465 EL_MM_POLARIZER_11,
12466 EL_MM_POLARIZER_10,
12495 EL_DF_MIRROR_ROTATING_1,
12496 EL_DF_MIRROR_ROTATING_16,
12497 EL_DF_MIRROR_ROTATING_15,
12498 EL_DF_MIRROR_ROTATING_14,
12499 EL_DF_MIRROR_ROTATING_13,
12500 EL_DF_MIRROR_ROTATING_12,
12501 EL_DF_MIRROR_ROTATING_11,
12502 EL_DF_MIRROR_ROTATING_10,
12503 EL_DF_MIRROR_ROTATING_9,
12504 EL_DF_MIRROR_ROTATING_8,
12505 EL_DF_MIRROR_ROTATING_7,
12506 EL_DF_MIRROR_ROTATING_6,
12507 EL_DF_MIRROR_ROTATING_5,
12508 EL_DF_MIRROR_ROTATING_4,
12509 EL_DF_MIRROR_ROTATING_3,
12510 EL_DF_MIRROR_ROTATING_2
12513 EL_DF_MIRROR_FIXED_1,
12514 EL_DF_MIRROR_FIXED_16,
12515 EL_DF_MIRROR_FIXED_15,
12516 EL_DF_MIRROR_FIXED_14,
12517 EL_DF_MIRROR_FIXED_13,
12518 EL_DF_MIRROR_FIXED_12,
12519 EL_DF_MIRROR_FIXED_11,
12520 EL_DF_MIRROR_FIXED_10,
12521 EL_DF_MIRROR_FIXED_9,
12522 EL_DF_MIRROR_FIXED_8,
12523 EL_DF_MIRROR_FIXED_7,
12524 EL_DF_MIRROR_FIXED_6,
12525 EL_DF_MIRROR_FIXED_5,
12526 EL_DF_MIRROR_FIXED_4,
12527 EL_DF_MIRROR_FIXED_3,
12528 EL_DF_MIRROR_FIXED_2
12537 for (i = 0; swappable_elements[i][0] != -1; i++)
12539 int element1 = swappable_elements[i][0];
12540 int element2 = swappable_elements[i][1];
12542 if (old_element == element1 || old_element == element2)
12543 new_element = (old_element == element1 ? element2 : element1);
12546 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12548 for (j = 0; j < 4; j++)
12550 int element = rotatable_elements_4[i][j];
12552 if (old_element == element)
12553 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12554 button == 2 ? rotatable_elements_4[i][0] :
12555 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
12560 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
12562 for (j = 0; j < 8; j++)
12564 int element = rotatable_elements_8[i][j];
12566 if (old_element == element)
12567 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12568 button == 2 ? rotatable_elements_8[i][0] :
12569 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12574 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
12576 for (j = 0; j < 16; j++)
12578 int element = rotatable_elements_16[i][j];
12580 if (old_element == element)
12581 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12582 button == 2 ? rotatable_elements_16[i][0] :
12583 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12588 if (old_element != new_element)
12590 int max_infotext_len = getMaxInfoTextLength();
12591 char infotext[MAX_OUTPUT_LINESIZE + 1];
12593 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12594 infotext[max_infotext_len] = '\0';
12596 ClearEditorGadgetInfoText();
12598 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
12603 if (IS_MM_WALL_EDITOR(new_element))
12604 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
12606 SetElementSimple(x, y, new_element, change_level);
12612 static void ResetIntelliDraw(void)
12616 for (x = 0; x < lev_fieldx; x++)
12617 for (y = 0; y < lev_fieldy; y++)
12618 IntelliDrawBuffer[x][y] = Tile[x][y];
12620 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
12623 static boolean draw_mode_hires = FALSE;
12625 static boolean isHiresTileElement(int element)
12627 return (IS_MM_WALL(element) || element == EL_EMPTY);
12630 static boolean isHiresDrawElement(int element)
12632 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
12635 static int numHiresTiles(int element)
12637 if (IS_MM_WALL(element))
12638 return get_number_of_bits(MM_WALL_BITS(element));
12643 static void SetDrawModeHiRes(int element)
12646 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12647 isHiresDrawElement(element));
12650 static boolean getDrawModeHiRes(void)
12652 return draw_mode_hires;
12655 static int getLoResScreenPos(int pos)
12657 return (getDrawModeHiRes() ? pos / 2 : pos);
12660 static int getLoResScreenMod(int pos)
12662 return (getDrawModeHiRes() ? pos % 2 : 0);
12665 static void SetElementExt(int x, int y, int dx, int dy, int element,
12666 boolean change_level, int button)
12669 SetElementSimple(x, y, Tile[x][y], change_level);
12670 else if (GetKeyModState() & KMOD_Shift)
12671 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
12673 SetElementSimpleExt(x, y, dx, dy, element, change_level);
12676 static void SetElement(int x, int y, int element)
12678 SetElementExt(x, y, 0, 0, element, TRUE, -1);
12681 static void SetElementButton(int x, int y, int dx, int dy, int element,
12684 SetElementExt(x, y, dx, dy, element, TRUE, button);
12687 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
12689 int lx = getLoResScreenPos(sx2) + level_xpos;
12690 int ly = getLoResScreenPos(sy2) + level_ypos;
12691 int dx = getLoResScreenMod(sx2);
12692 int dy = getLoResScreenMod(sy2);
12694 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
12697 static void SetLevelElementHiRes(int lx2, int ly2, int element)
12704 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
12707 static int getLevelElementHiRes(int lx2, int ly2)
12713 int element = Tile[lx][ly];
12714 unsigned int bitmask = (dx + 1) << (dy * 2);
12716 if (IS_MM_WALL(element))
12718 if (element & bitmask)
12719 return map_mm_wall_element(element);
12727 static void DrawLineElement(int x, int y, int element, boolean change_level)
12729 SetElementHiRes(x, y, element, change_level);
12732 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
12733 int element, boolean change_level)
12735 int xsize = ABS(to_x - from_x);
12736 int ysize = ABS(to_y - from_y);
12737 int dx = (to_x < from_x ? -1 : +1);
12738 int dy = (to_y < from_y ? -1 : +1);
12741 if (from_y == to_y) // horizontal line
12743 for (i = 0; i <= xsize; i++)
12744 DrawLineElement(from_x + i * dx, from_y, element, change_level);
12746 else if (from_x == to_x) // vertical line
12748 for (i = 0; i <= ysize; i++)
12749 DrawLineElement(from_x, from_y + i * dy, element, change_level);
12751 else // diagonal line
12753 if (ysize < xsize) // a < 1
12755 float a = (float)ysize / (float)xsize;
12757 for (i = 0; i <= xsize; i++)
12760 int y = dy * (int)(a * i + 0.5);
12762 DrawLineElement(from_x + x, from_y + y, element, change_level);
12767 float a = (float)xsize / (float)ysize;
12769 for (i = 0; i <= ysize; i++)
12771 int x = dx * (int)(a * i + 0.5);
12774 DrawLineElement(from_x + x, from_y + y, element, change_level);
12780 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
12781 int element, boolean change_level)
12783 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
12784 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
12785 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
12786 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
12789 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
12790 int element, boolean change_level)
12795 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
12797 for (y = from_y; y <= to_y; y++)
12798 DrawLine(from_x, y, to_x, y, element, change_level);
12801 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
12802 int element, boolean change_level)
12804 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
12805 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
12806 int len_x = ABS(to_x - from_x);
12807 int len_y = ABS(to_y - from_y);
12810 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
12812 // not optimal (some points get drawn twice) but simple,
12813 // and fast enough for the few points we are drawing
12815 for (x = 0; x <= radius; x++)
12817 int sx, sy, sx2, sy2, lx, ly;
12819 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
12821 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12822 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12823 sx = getLoResScreenPos(sx2);
12824 sy = getLoResScreenPos(sy2);
12825 lx = sx + level_xpos;
12826 ly = sy + level_ypos;
12828 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12829 DrawLineElement(sx2, sy2, element, change_level);
12832 for (y = 0; y <= radius; y++)
12834 int sx, sy, sx2, sy2, lx, ly;
12836 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
12838 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12839 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12840 sx = getLoResScreenPos(sx2);
12841 sy = getLoResScreenPos(sy2);
12842 lx = sx + level_xpos;
12843 ly = sy + level_ypos;
12845 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12846 DrawLineElement(sx2, sy2, element, change_level);
12850 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
12851 int element, boolean change_level)
12853 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12854 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12856 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12859 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12861 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12862 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12863 int element, boolean change_level)
12865 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12866 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12867 int mirror_to_x2 = from_x - (to_x2 - from_x);
12868 int mirror_to_y2 = from_y - (to_y2 - from_y);
12870 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12871 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12872 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12873 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
12877 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
12879 int from_sx, from_sy;
12883 swap_numbers(&from_x, &to_x);
12886 swap_numbers(&from_y, &to_y);
12888 from_sx = SX + from_x * ed_tilesize;
12889 from_sy = SY + from_y * ed_tilesize;
12890 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
12891 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
12893 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
12894 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
12895 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
12896 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
12898 if (from_x == to_x && from_y == to_y)
12899 MarkTileDirty(from_x/2, from_y/2);
12901 redraw_mask |= REDRAW_FIELD;
12904 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
12905 int element, boolean change_level)
12907 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
12910 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
12911 int element, boolean change_level)
12913 if (element == -1 || change_level)
12914 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
12916 DrawAreaBorder(from_x, from_y, to_x, to_y);
12919 // values for CopyBrushExt()
12920 #define CB_AREA_TO_BRUSH 0
12921 #define CB_BRUSH_TO_CURSOR 1
12922 #define CB_BRUSH_TO_LEVEL 2
12923 #define CB_DELETE_OLD_CURSOR 3
12924 #define CB_DUMP_BRUSH 4
12925 #define CB_DUMP_BRUSH_SMALL 5
12926 #define CB_CLIPBOARD_TO_BRUSH 6
12927 #define CB_BRUSH_TO_CLIPBOARD 7
12928 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
12929 #define CB_UPDATE_BRUSH_POSITION 9
12930 #define CB_FLIP_BRUSH_X 10
12931 #define CB_FLIP_BRUSH_Y 11
12932 #define CB_FLIP_BRUSH_XY 12
12934 #define MAX_CB_PART_SIZE 10
12935 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
12936 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
12937 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
12938 MAX_CB_NUM_LINES * \
12941 static int getFlippedTileExt(int map[], int element)
12945 for (i = 0; map[i] != -1; i++)
12946 if (map[i] == element)
12947 return map[i ^ 1]; // get flipped element by flipping LSB of index
12952 static int getFlippedTileX(int element)
12956 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
12957 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
12958 EL_BUG_LEFT, EL_BUG_RIGHT,
12959 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
12960 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
12961 EL_ARROW_LEFT, EL_ARROW_RIGHT,
12962 EL_MOLE_LEFT, EL_MOLE_RIGHT,
12963 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
12964 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
12965 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
12966 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
12967 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
12968 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
12969 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
12970 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
12971 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
12972 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
12973 EL_SPRING_LEFT, EL_SPRING_RIGHT,
12974 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
12975 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
12976 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
12977 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
12978 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
12979 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
12980 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
12981 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
12982 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
12983 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
12984 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
12985 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
12990 return getFlippedTileExt(map, element);
12993 static int getFlippedTileY(int element)
12997 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
12998 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
12999 EL_BUG_UP, EL_BUG_DOWN,
13000 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13001 EL_PACMAN_UP, EL_PACMAN_DOWN,
13002 EL_ARROW_UP, EL_ARROW_DOWN,
13003 EL_MOLE_UP, EL_MOLE_DOWN,
13004 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13005 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13006 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13007 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13008 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13009 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13010 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13011 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13012 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13013 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13014 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13015 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13016 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13017 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13018 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13019 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13020 EL_EMC_WALL_1, EL_EMC_WALL_3,
13025 return getFlippedTileExt(map, element);
13028 static int getFlippedTileXY(int element)
13032 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13033 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13034 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13035 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13036 EL_BUG_LEFT, EL_BUG_UP,
13037 EL_BUG_RIGHT, EL_BUG_DOWN,
13038 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13039 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13040 EL_PACMAN_LEFT, EL_PACMAN_UP,
13041 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13042 EL_ARROW_LEFT, EL_ARROW_UP,
13043 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13044 EL_MOLE_LEFT, EL_MOLE_UP,
13045 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13046 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13047 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13048 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13049 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13050 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13051 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13052 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13053 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13054 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13055 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13056 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13057 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13058 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13059 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13060 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13061 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13062 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13063 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13064 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13065 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13066 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13067 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13068 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13069 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13070 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13071 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13072 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13073 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13078 return getFlippedTileExt(map, element);
13081 static int getFlippedTile(int element, int mode)
13083 if (IS_MM_ELEMENT(element))
13085 // get MM game element
13086 element = map_element_RND_to_MM(element);
13088 // get flipped game element
13089 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13090 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13091 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13094 // get RND game element again
13095 element = map_element_MM_to_RND(element);
13099 // get flipped game element
13100 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13101 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13102 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13109 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13112 short tile1_flipped = getFlippedTile(*tile1, mode);
13113 short tile2_flipped = getFlippedTile(*tile2, mode);
13116 *tile1 = tile2_flipped;
13117 *tile2 = tile1_flipped;
13120 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13122 DrawLineElement(sx, sy, element, change_level);
13125 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13126 int button, int mode)
13128 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13129 static int brush_width, brush_height;
13130 static int last_cursor_x = -1, last_cursor_y = -1;
13131 static boolean delete_old_brush = FALSE;
13132 int new_element = BUTTON_ELEMENT(button);
13135 if (mode == CB_DUMP_BRUSH ||
13136 mode == CB_DUMP_BRUSH_SMALL ||
13137 mode == CB_BRUSH_TO_CLIPBOARD ||
13138 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13140 if (edit_mode != ED_MODE_DRAWING)
13143 char part[MAX_CB_PART_SIZE + 1] = "";
13144 char text[MAX_CB_TEXT_SIZE + 1] = "";
13145 int width = (draw_with_brush ? brush_width : lev_fieldx);
13146 int height = (draw_with_brush ? brush_height : lev_fieldy);
13147 char *format = "%s%03d";
13149 for (y = 0; y < height; y++)
13150 for (x = 0; x < width; x++)
13151 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13154 for (y = 0; y < height; y++)
13156 for (x = 0; x < width; x++)
13158 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13159 char *prefix = (mode == CB_DUMP_BRUSH ||
13160 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13162 if (element >= NUM_FILE_ELEMENTS)
13163 element = EL_UNKNOWN;
13165 // copy brush to level sketch text buffer for the R'n'D forum:
13166 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13167 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13168 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13169 strcat(text, part);
13172 strcat(text, "\n");
13175 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13176 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13177 SDL_SetClipboardText(text);
13179 Print("%s", text); // print brush data to console and log file
13184 if (mode == CB_CLIPBOARD_TO_BRUSH)
13186 if (edit_mode != ED_MODE_DRAWING)
13189 if (!SDL_HasClipboardText())
13191 Request("Clipboard is empty!", REQ_CONFIRM);
13196 boolean copy_to_brush = (draw_with_brush ||
13197 drawing_function == GADGET_ID_GRAB_BRUSH);
13199 // this will delete the old brush, if already drawing with a brush
13201 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13203 // initialization is required for "odd" (incomplete) clipboard content
13204 for (x = 0; x < MAX_LEV_FIELDX; x++)
13205 for (y = 0; y < MAX_LEV_FIELDY; y++)
13206 brush_buffer[x][y] = EL_EMPTY;
13213 char *clipboard_text = SDL_GetClipboardText();
13214 char *ptr = clipboard_text;
13215 boolean allow_new_row = FALSE;
13216 boolean stop = FALSE;
13218 while (*ptr && !stop)
13220 boolean prefix_found = FALSE;
13221 boolean start_new_row = FALSE;
13223 // level sketch element number prefixes (may be multi-byte characters)
13224 char *prefix_list[] = { "`", "¸" };
13227 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13229 char *prefix = prefix_list[i];
13231 // check if string is large enough for prefix
13232 if (strlen(ptr) < strlen(prefix))
13239 // check if string starts with prefix
13240 if (strPrefix(ptr, prefix))
13242 ptr += strlen(prefix);
13244 prefix_found = TRUE;
13250 // check if prefix found and followed by (at least) three digits
13251 if (prefix_found &&
13252 strlen(ptr) >= 3 &&
13253 ptr[0] >= '0' && ptr[0] <= '9' &&
13254 ptr[1] >= '0' && ptr[1] <= '9' &&
13255 ptr[2] >= '0' && ptr[2] <= '9')
13257 int element = ((ptr[0] - '0') * 100 +
13258 (ptr[1] - '0') * 10 +
13263 // level sketch element number might consist of four digits
13264 if (ptr[0] >= '0' && ptr[0] <= '9')
13266 element = element * 10 + (ptr[0] - '0');
13270 // remap some (historic, now obsolete) elements
13271 element = getMappedElement(element);
13273 if (element >= NUM_FILE_ELEMENTS)
13274 element = EL_UNKNOWN;
13276 brush_buffer[x][y] = element;
13278 brush_width = MAX(x + 1, brush_width);
13279 brush_height = MAX(y + 1, brush_height);
13283 if (x >= MAX_LEV_FIELDX)
13284 start_new_row = TRUE;
13286 allow_new_row = TRUE;
13290 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13291 start_new_row = TRUE;
13293 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13301 if (y >= MAX_LEV_FIELDY)
13304 allow_new_row = FALSE;
13308 SDL_free(clipboard_text);
13310 if (brush_width == 0 || brush_height == 0)
13312 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13319 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13322 SDL_GetMouseState(&mx, &my);
13324 // if inside drawing area, activate and draw brush at last mouse position
13325 if (mx >= gi->x && mx < gi->x + gi->width &&
13326 my >= gi->y && my < gi->y + gi->height)
13327 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13329 draw_with_brush = TRUE;
13335 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13336 brush_width, brush_height);
13338 if (!Request(request, REQ_ASK))
13341 for (x = 0; x < MAX_LEV_FIELDX; x++)
13342 for (y = 0; y < MAX_LEV_FIELDY; y++)
13343 Tile[x][y] = brush_buffer[x][y];
13345 lev_fieldx = level.fieldx = brush_width;
13346 lev_fieldy = level.fieldy = brush_height;
13348 boolean use_bd_engine = TRUE;
13349 boolean use_em_engine = TRUE;
13350 boolean use_sp_engine = TRUE;
13351 boolean use_mm_engine = TRUE;
13353 for (x = 0; x < MAX_LEV_FIELDX; x++)
13355 for (y = 0; y < MAX_LEV_FIELDY; y++)
13357 int element = Tile[x][y];
13359 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13360 use_bd_engine = FALSE;
13362 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13363 use_em_engine = FALSE;
13365 if (!IS_SP_ELEMENT(element))
13366 use_sp_engine = FALSE;
13368 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13369 use_mm_engine = FALSE;
13373 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13374 use_em_engine ? GAME_ENGINE_TYPE_EM :
13375 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13376 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13377 GAME_ENGINE_TYPE_RND);
13379 // update element selection list
13380 ReinitializeElementList();
13381 ModifyEditorElementList();
13383 SetBorderElement();
13385 DrawEditModeWindow();
13386 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13392 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13395 if (mode == CB_AREA_TO_BRUSH)
13397 int from_lx, from_ly;
13400 swap_numbers(&from_x, &to_x);
13403 swap_numbers(&from_y, &to_y);
13405 brush_width = to_x - from_x + 1;
13406 brush_height = to_y - from_y + 1;
13408 from_lx = from_x + level_xpos;
13409 from_ly = from_y + level_ypos;
13411 for (y = 0; y < brush_height; y++)
13413 for (x = 0; x < brush_width; x++)
13415 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13418 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13423 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13425 delete_old_brush = FALSE;
13427 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13428 mode == CB_BRUSH_TO_LEVEL)
13430 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13431 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13432 int cursor_from_x = cursor_x - brush_width / 2;
13433 int cursor_from_y = cursor_y - brush_height / 2;
13434 int border_from_x = cursor_x, border_from_y = cursor_y;
13435 int border_to_x = cursor_x, border_to_y = cursor_y;
13437 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13438 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13440 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13441 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13443 delete_old_brush = FALSE;
13448 for (y = 0; y < brush_height; y++)
13450 for (x = 0; x < brush_width; x++)
13452 int sx = cursor_from_x + x;
13453 int sy = cursor_from_y + y;
13454 int lx = sx + level_xpos;
13455 int ly = sy + level_ypos;
13456 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13457 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13458 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13459 brush_buffer[x][y] : new_element);
13461 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13463 if (sx < border_from_x)
13464 border_from_x = sx;
13465 else if (sx > border_to_x)
13467 if (sy < border_from_y)
13468 border_from_y = sy;
13469 else if (sy > border_to_y)
13472 DrawBrushElement(sx, sy, element, change_level);
13477 if (mode != CB_DELETE_OLD_CURSOR)
13478 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13480 last_cursor_x = cursor_x;
13481 last_cursor_y = cursor_y;
13483 delete_old_brush = TRUE;
13485 else if (mode == CB_FLIP_BRUSH_X)
13487 for (y = 0; y < brush_height; y++)
13488 for (x = 0; x < (brush_width + 1) / 2; x++)
13489 SwapFlippedTiles(&brush_buffer[x][y],
13490 &brush_buffer[brush_width - x - 1][y], mode);
13492 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13494 else if (mode == CB_FLIP_BRUSH_Y)
13496 for (y = 0; y < (brush_height + 1) / 2; y++)
13497 for (x = 0; x < brush_width; x++)
13498 SwapFlippedTiles(&brush_buffer[x][y],
13499 &brush_buffer[x][brush_height - y - 1], mode);
13501 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13503 else if (mode == CB_FLIP_BRUSH_XY)
13505 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13507 for (y = 0; y < MAX(brush_width, brush_height); y++)
13508 for (x = 0; x <= y; x++)
13509 SwapFlippedTiles(&brush_buffer[x][y],
13510 &brush_buffer[y][x], mode);
13512 swap_numbers(&brush_width, &brush_height);
13514 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13517 if (mode == CB_UPDATE_BRUSH_POSITION)
13519 last_cursor_x = from_x;
13520 last_cursor_y = from_y;
13524 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13527 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13530 static void CopyBrushToLevel(int x, int y, int button)
13532 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13535 static void CopyBrushToCursor(int x, int y)
13537 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13540 static void UpdateBrushPosition(int x, int y)
13542 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13545 static void DeleteBrushFromCursor(void)
13547 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13550 static void FlipBrushX(void)
13552 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13555 static void FlipBrushY(void)
13557 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
13560 static void RotateBrush(void)
13562 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13563 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13566 void DumpBrush(void)
13568 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13571 void DumpBrush_Small(void)
13573 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
13576 void CopyClipboardToBrush(void)
13578 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
13581 void CopyBrushToClipboard(void)
13583 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13586 void CopyBrushToClipboard_Small(void)
13588 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13591 void UndoLevelEditorOperation(void)
13593 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
13596 void RedoLevelEditorOperation(void)
13598 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13601 static void FloodFill(int from_x, int from_y, int fill_element)
13603 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
13606 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
13608 int from_x = from_sx2 + 2 * level_xpos;
13609 int from_y = from_sy2 + 2 * level_ypos;
13610 int max_fillx = lev_fieldx * 2;
13611 int max_filly = lev_fieldy * 2;
13612 short Fill[max_fillx][max_filly];
13615 for (x = 0; x < max_fillx; x++)
13616 for (y = 0; y < max_filly; y++)
13617 Fill[x][y] = getLevelElementHiRes(x, y);
13619 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
13620 Fill, max_fillx, max_filly);
13622 for (x = 0; x < max_fillx; x++)
13623 for (y = 0; y < max_filly; y++)
13624 if (Fill[x][y] == fill_element)
13625 SetLevelElementHiRes(x, y, Fill[x][y]);
13628 // values for DrawLevelText() modes
13629 #define TEXT_INIT 0
13630 #define TEXT_SETCURSOR 1
13631 #define TEXT_WRITECHAR 2
13632 #define TEXT_BACKSPACE 3
13633 #define TEXT_NEWLINE 4
13635 #define TEXT_QUERY_TYPING 6
13637 static int DrawLevelText(int sx, int sy, char letter, int mode)
13639 static short delete_buffer[MAX_LEV_FIELDX];
13640 static int start_sx;
13641 static int last_sx, last_sy;
13642 static boolean typing = FALSE;
13643 int letter_element;
13644 int lx = 0, ly = 0;
13646 // map lower case letters to upper case and convert special characters
13647 if (letter >= 'a' && letter <= 'z')
13648 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
13649 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
13650 letter_element = EL_CHAR_AUMLAUT;
13651 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
13652 letter_element = EL_CHAR_OUMLAUT;
13653 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
13654 letter_element = EL_CHAR_UUMLAUT;
13655 else if (letter == '^')
13656 letter_element = EL_CHAR_COPYRIGHT;
13658 letter_element = EL_CHAR_ASCII0 + letter;
13660 if (mode != TEXT_INIT)
13665 if (mode != TEXT_SETCURSOR)
13671 lx = last_sx + level_xpos;
13672 ly = last_sy + level_ypos;
13679 DrawLevelText(0, 0, 0, TEXT_END);
13685 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
13688 case TEXT_SETCURSOR:
13689 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
13690 DrawAreaBorder(sx, sy, sx, sy);
13691 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
13692 ed_tilesize, ed_tilesize);
13697 case TEXT_WRITECHAR:
13698 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
13700 if (new_element1 >= EL_STEEL_CHAR_START &&
13701 new_element1 <= EL_STEEL_CHAR_END)
13702 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
13704 delete_buffer[sx - start_sx] = Tile[lx][ly];
13705 Tile[lx][ly] = letter_element;
13707 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
13708 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
13709 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13710 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13712 DrawLevelText(0, 0, 0, TEXT_END);
13714 level.changed = TRUE;
13718 case TEXT_BACKSPACE:
13721 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
13722 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
13723 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
13728 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13729 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13731 DrawLevelText(0, 0, 0, TEXT_END);
13735 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13736 DrawEditorElement(sx, sy, Tile[lx][ly]);
13741 case TEXT_QUERY_TYPING:
13751 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
13752 int element, boolean change_level)
13754 int lx = sx + level_xpos;
13755 int ly = sy + level_ypos;
13758 DrawEditorElement(sx, sy, Tile[lx][ly]);
13760 DrawAreaBorder(sx, sy, sx, sy);
13763 static void CheckLevelBorderElement(boolean redraw_playfield)
13765 int last_border_element = BorderElement;
13767 SetBorderElement();
13769 if (redraw_playfield && BorderElement != last_border_element)
13770 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13773 static void CopyLevelToUndoBuffer(int mode)
13775 static boolean accumulated_undo = FALSE;
13776 boolean new_undo_buffer_position = TRUE;
13779 if (undo_buffer_steps == 0)
13780 accumulated_undo = FALSE;
13784 case UNDO_IMMEDIATE:
13785 accumulated_undo = FALSE;
13788 case UNDO_ACCUMULATE:
13789 if (accumulated_undo)
13790 new_undo_buffer_position = FALSE;
13791 accumulated_undo = TRUE;
13798 if (new_undo_buffer_position)
13800 // advance position in undo buffer ring
13801 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13803 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
13804 undo_buffer_steps++;
13807 // always reset redo buffer when storing level change into undo buffer
13808 redo_buffer_steps = 0;
13810 for (x = 0; x < lev_fieldx; x++)
13811 for (y = 0; y < lev_fieldy; y++)
13812 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
13814 // check if drawing operation forces change of border style
13815 CheckLevelBorderElement(TRUE);
13817 level.changed = TRUE;
13820 static void RandomPlacement(int new_element)
13822 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13823 int num_free_positions = 0;
13824 int num_percentage, num_elements;
13827 ResetIntelliDraw();
13829 // determine number of free positions for randomly placing the new element
13830 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
13832 free_position[x][y] =
13833 (random_placement_background_restricted ?
13834 Tile[x][y] == random_placement_background_element :
13835 Tile[x][y] != new_element);
13837 if (free_position[x][y])
13838 num_free_positions++;
13841 // determine number of new elements to place there
13842 num_percentage = num_free_positions * random_placement_value / 100;
13843 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
13844 num_percentage : random_placement_value);
13846 // if less free positions than elements to place, fill all these positions
13847 if (num_free_positions < num_elements)
13849 for (x = 0; x < lev_fieldx; x++)
13850 for (y = 0; y < lev_fieldy; y++)
13851 if (free_position[x][y])
13852 SetElement(x, y, new_element);
13856 while (num_elements > 0)
13858 x = GetSimpleRandom(lev_fieldx);
13859 y = GetSimpleRandom(lev_fieldy);
13861 // don't place element at the same position twice
13862 if (free_position[x][y])
13864 free_position[x][y] = FALSE;
13865 SetElement(x, y, new_element);
13871 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13872 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13875 static void WrapLevel(int dx, int dy)
13877 int wrap_dx = lev_fieldx - dx;
13878 int wrap_dy = lev_fieldy - dy;
13881 for (x = 0; x < lev_fieldx; x++)
13882 for (y = 0; y < lev_fieldy; y++)
13883 TileBackup[x][y] = Tile[x][y];
13885 for (x = 0; x < lev_fieldx; x++)
13886 for (y = 0; y < lev_fieldy; y++)
13888 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
13890 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13891 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
13894 static void DrawAreaElementHighlight(boolean highlighted,
13895 boolean highlighted_similar)
13897 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13904 for (x = 0; x < ed_fieldx; x++)
13906 for (y = 0; y < ed_fieldy; y++)
13908 boolean highlight = FALSE;
13909 int lx = x + level_xpos;
13910 int ly = y + level_ypos;
13912 if (!IN_LEV_FIELD(lx, ly))
13915 // check if element is the same
13916 if (Tile[lx][ly] == new_element1)
13919 // check if element is similar
13920 if (highlighted_similar &&
13921 strEqual(element_info[Tile[lx][ly]].class_name,
13922 element_info[new_element1].class_name))
13925 // check if element is matching MM style wall
13926 if (IS_MM_WALL(Tile[lx][ly]) &&
13927 map_mm_wall_element(Tile[lx][ly]) == new_element1)
13933 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
13937 for (i = 0; i < 4; i++)
13939 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
13942 int xx = x * 2 + (i % 2);
13943 int yy = y * 2 + (i / 2);
13944 int sx = SX + xx * ed_tilesize / 2;
13945 int sy = SY + yy * ed_tilesize / 2;
13948 int to_sx = sx + ed_tilesize / 2 - 1;
13949 int to_sy = sy + ed_tilesize / 2 - 1;
13951 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13952 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13953 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13954 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13959 int sx = SX + x * ed_tilesize;
13960 int sy = SY + y * ed_tilesize;
13963 int to_sx = sx + ed_tilesize - 1;
13964 int to_sy = sy + ed_tilesize - 1;
13966 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13967 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13968 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13969 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13975 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
13977 char *template_filename_old = getLocalLevelTemplateFilename();
13978 char *template_filename_new =
13979 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
13981 if (copyFile(template_filename_old, template_filename_new) != 0)
13982 Request("Cannot copy level template!", REQ_CONFIRM);
13984 free(template_filename_new);
13987 static void HandleDrawingAreas(struct GadgetInfo *gi)
13989 static boolean started_inside_drawing_area = FALSE;
13990 static int last_sx = -1;
13991 static int last_sy = -1;
13992 static int last_sx2 = -1;
13993 static int last_sy2 = -1;
13994 int id = gi->custom_id;
13995 int type_id = gi->custom_type_id;
13996 boolean button_press_event;
13997 boolean button_release_event;
13998 boolean inside_drawing_area = !gi->event.off_borders;
13999 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14000 int actual_drawing_function;
14001 int button = gi->event.button;
14002 int new_element = BUTTON_ELEMENT(button);
14003 int sx = gi->event.x, sy = gi->event.y;
14004 int min_sx = 0, min_sy = 0;
14005 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14006 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14007 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14008 int sx2 = gi->event.mx / mini_item_xsize;
14009 int sy2 = gi->event.my / mini_item_ysize;
14012 int lx = 0, ly = 0;
14015 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14016 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14018 // make sure to stay inside drawing area boundaries
14019 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14020 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14024 int min_lx = 0, min_ly = 0;
14025 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14027 // get positions inside level field
14028 lx = sx + level_xpos;
14029 ly = sy + level_ypos;
14031 if (!IN_LEV_FIELD(lx, ly))
14032 inside_drawing_area = FALSE;
14034 // make sure to stay inside level field boundaries
14035 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14036 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14038 // correct drawing area positions accordingly
14039 sx = lx - level_xpos;
14040 sy = ly - level_ypos;
14043 // also correct MM wall-sized (double) drawing area positions accordingly
14044 if (sx2 / 2 < sx || sx2 / 2 > sx)
14046 dx = (sx2 / 2 < sx ? 0 : 1);
14049 if (sy2 / 2 < sy || sy2 / 2 > sy)
14051 dy = (sy2 / 2 < sy ? 0 : 1);
14055 if (!button_press_event && !button_release_event)
14057 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14058 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14059 isHiresTileElement(old_element) &&
14060 isHiresDrawElement(new_element));
14062 // prevent handling events for every pixel position when moving mouse
14063 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14064 (sx2 == last_sx2 && sy2 == last_sy2))
14073 if (button_press_event)
14074 started_inside_drawing_area = inside_drawing_area;
14076 if (!started_inside_drawing_area)
14079 if (!IS_VALID_BUTTON(button))
14082 // handle info callback for each invocation of action callback
14083 gi->callback_info(gi);
14085 // automatically switch to 'single item' drawing mode, if needed
14086 actual_drawing_function =
14087 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14088 drawing_function : GADGET_ID_SINGLE_ITEMS);
14090 // clicking into drawing area with pressed Control key picks element
14091 if (GetKeyModState() & KMOD_Control)
14093 last_drawing_function = drawing_function;
14094 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14097 if (GetKeyModState() & KMOD_Shift)
14099 if (button_press_event || button_release_event)
14100 ResetIntelliDraw();
14103 SetDrawModeHiRes(-1); // reset to normal draw mode
14105 switch (actual_drawing_function)
14107 case GADGET_ID_SINGLE_ITEMS:
14110 if (button_release_event)
14112 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14114 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14115 !inside_drawing_area)
14116 DeleteBrushFromCursor();
14121 if (draw_with_brush)
14123 CopyBrushToLevel(sx, sy, button);
14127 SetDrawModeHiRes(new_element);
14129 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14131 // remove player at old position
14132 for (y = 0; y < lev_fieldy; y++)
14134 for (x = 0; x < lev_fieldx; x++)
14136 int old_element = Tile[x][y];
14138 if (IS_PLAYER_ELEMENT(old_element) &&
14139 IS_PLAYER_ELEMENT(new_element))
14141 int replaced_with_element =
14142 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14143 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14145 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14146 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14148 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14149 old_element == EL_PLAYER_1 ? EL_EMPTY :
14151 new_element >= EL_PLAYER_1 &&
14152 new_element <= EL_PLAYER_4 &&
14153 new_element == old_element ? EL_EMPTY :
14157 SetElement(x, y, replaced_with_element);
14159 else if (IS_MM_MCDUFFIN(old_element) &&
14160 IS_MM_MCDUFFIN(new_element))
14162 // remove McDuffin at old position
14163 SetElement(x, y, EL_EMPTY);
14169 SetElementButton(lx, ly, dx, dy, new_element, button);
14172 else if (!button_release_event)
14174 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14176 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14177 DrawMiniGraphicExt(drawto,
14178 gi->x + sx * MINI_TILEX,
14179 gi->y + sy * MINI_TILEY,
14180 el2edimg(new_element));
14182 DrawFixedGraphicExt(drawto,
14183 gi->x + sx * TILEX,
14184 gi->y + sy * TILEY,
14185 el2edimg(new_element), 0);
14187 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14188 new_element = GFX_ELEMENT(new_element);
14190 drawingarea_info[type_id].value[pos] = new_element;
14192 CopyElementPropertiesToGame(properties_element);
14194 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14196 UpdateCustomElementGraphicGadgets();
14198 FrameCounter = 0; // restart animation frame counter
14203 case GADGET_ID_CONNECTED_ITEMS:
14205 static int last_sx = -1;
14206 static int last_sy = -1;
14208 if (button_release_event)
14209 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14211 SetDrawModeHiRes(new_element);
14213 if (getDrawModeHiRes())
14219 if (!button_press_event)
14220 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14227 case GADGET_ID_LINE:
14228 case GADGET_ID_ARC:
14229 case GADGET_ID_RECTANGLE:
14230 case GADGET_ID_FILLED_BOX:
14231 SetDrawModeHiRes(new_element);
14233 if (getDrawModeHiRes())
14239 case GADGET_ID_GRAB_BRUSH:
14240 case GADGET_ID_TEXT:
14242 static int last_sx = -1;
14243 static int last_sy = -1;
14244 static int start_sx = -1;
14245 static int start_sy = -1;
14246 void (*draw_func)(int, int, int, int, int, boolean);
14248 if (drawing_function == GADGET_ID_LINE)
14249 draw_func = DrawLine;
14250 else if (drawing_function == GADGET_ID_ARC)
14251 draw_func = DrawArc;
14252 else if (drawing_function == GADGET_ID_RECTANGLE)
14253 draw_func = DrawBox;
14254 else if (drawing_function == GADGET_ID_FILLED_BOX)
14255 draw_func = DrawFilledBox;
14256 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14257 draw_func = SelectArea;
14258 else // (drawing_function == GADGET_ID_TEXT)
14259 draw_func = SetTextCursor;
14261 if (button_press_event)
14263 draw_func(sx, sy, sx, sy, new_element, FALSE);
14264 start_sx = last_sx = sx;
14265 start_sy = last_sy = sy;
14267 if (drawing_function == GADGET_ID_TEXT)
14268 DrawLevelText(0, 0, 0, TEXT_END);
14270 else if (button_release_event)
14272 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14273 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14275 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14276 CopyBrushToCursor(sx, sy);
14277 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14279 draw_with_brush = TRUE;
14281 else if (drawing_function == GADGET_ID_TEXT)
14282 DrawLevelText(sx, sy, 0, TEXT_INIT);
14284 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14286 else if (last_sx != sx || last_sy != sy)
14288 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14289 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14290 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14291 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14298 case GADGET_ID_FLOOD_FILL:
14299 if (button_press_event && Tile[lx][ly] != new_element)
14301 if (IS_MM_WALL_EDITOR(new_element))
14302 FloodFillWall_MM(sx2, sy2, new_element);
14304 FloodFill(lx, ly, new_element);
14306 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14307 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14311 case GADGET_ID_PICK_ELEMENT:
14312 if (button_release_event)
14313 ClickOnGadget(level_editor_gadget[last_drawing_function],
14315 else if (draw_level)
14316 PickDrawingElement(button, Tile[lx][ly]);
14319 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14321 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14328 // do not mark level as modified for certain non-level-changing gadgets
14329 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14330 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14331 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14332 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14335 level.changed = TRUE;
14338 static void HandleCounterButtons(struct GadgetInfo *gi)
14340 int gadget_id = gi->custom_id;
14341 int counter_id = gi->custom_type_id;
14342 int button = gi->event.button;
14343 int *counter_value = counterbutton_info[counter_id].value;
14344 int step = BUTTON_STEPSIZE(button) *
14345 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14347 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14349 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14350 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14351 boolean level_changed = LevelChanged();
14353 if ((level_changed && pressed) || (!level_changed && released))
14356 if (level_changed && !Request("Level has changed! Discard changes?",
14359 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14360 ModifyEditorCounterValue(counter_id, *counter_value);
14366 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14367 *counter_value = gi->textinput.number_value;
14369 ModifyEditorCounterValue(counter_id, *counter_value + step);
14371 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14373 int last_game_engine_type = level.game_engine_type;
14375 LoadLevel(level_nr);
14376 LoadScore(level_nr);
14378 SaveLevelSetup_SeriesInfo();
14383 DrawEditModeWindow();
14385 if (level.game_engine_type != last_game_engine_type)
14387 // update element selection list
14388 ReinitializeElementList();
14389 ModifyEditorElementList();
14395 switch (counter_id)
14397 case ED_COUNTER_ID_YAMYAM_CONTENT:
14398 DrawYamYamContentAreas();
14401 case ED_COUNTER_ID_BALL_CONTENT:
14402 DrawMagicBallContentAreas();
14405 case ED_COUNTER_ID_ANDROID_CONTENT:
14406 DrawAndroidElementArea();
14409 case ED_COUNTER_ID_GROUP_CONTENT:
14410 DrawGroupElementArea();
14411 CopyGroupElementPropertiesToGame(properties_element);
14414 case ED_COUNTER_ID_INVENTORY_SIZE:
14415 DrawPlayerInitialInventoryArea(properties_element);
14418 case ED_COUNTER_ID_MM_BALL_CONTENT:
14419 DrawMMBallContentArea();
14422 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14423 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14424 DrawEnvelopeTextArea(-1);
14427 case ED_COUNTER_ID_LEVEL_XSIZE:
14428 case ED_COUNTER_ID_LEVEL_YSIZE:
14429 lev_fieldx = level.fieldx;
14430 lev_fieldy = level.fieldy;
14432 // check if resizing of level results in change of border border
14433 SetBorderElement();
14441 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14442 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14443 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14444 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14445 CopyElementPropertiesToGame(properties_element);
14447 // do not mark level as modified for certain non-level-changing gadgets
14448 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14449 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14450 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14451 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14454 level.changed = TRUE;
14457 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14459 int type_id = gi->custom_type_id;
14461 strcpy(textinput_info[type_id].value, gi->textinput.value);
14463 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14465 CopyElementPropertiesToGame(properties_element);
14467 ModifyEditorElementList(); // update changed button info text
14470 // do not mark level as modified for certain non-level-changing gadgets
14471 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14472 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14475 level.changed = TRUE;
14478 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14480 int type_id = gi->custom_type_id;
14482 strncpy(textarea_info[type_id].value, gi->textarea.value,
14483 MAX_ENVELOPE_TEXT_LEN);
14484 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14486 level.changed = TRUE;
14489 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14491 int type_id = gi->custom_type_id;
14492 int value_old = *selectbox_info[type_id].value;
14493 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14495 *selectbox_info[type_id].value = value_new;
14497 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14499 DrawLevelConfigWindow();
14501 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14503 element_info[properties_element].current_change_page = gi->selectbox.index;
14505 DrawPropertiesWindow();
14507 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14508 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14509 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14510 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14511 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14513 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14515 // when changing action type, also check action mode and action arg
14516 if (value_old != value_new)
14517 setSelectboxSpecialActionVariablesIfNeeded();
14519 DrawPropertiesChange();
14522 CopyElementPropertiesToGame(properties_element);
14524 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14526 // show or hide "engine" tabulator depending on game engine type
14527 DrawLevelConfigWindow();
14529 // update element selection list depending on game engine type
14530 ReinitializeElementList();
14531 ModifyEditorElementList();
14534 // do not mark level as modified for certain non-level-changing gadgets
14535 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14536 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14539 level.changed = TRUE;
14542 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14544 int type_id = gi->custom_type_id;
14547 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14548 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14550 edit_mode_levelconfig = gi->custom_type_id;
14552 DrawLevelConfigWindow();
14554 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
14555 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
14557 edit_mode_properties = gi->custom_type_id;
14559 DrawPropertiesWindow();
14561 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
14562 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
14564 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14566 // backup original "level.field" (needed to track playfield changes)
14567 CopyPlayfield(level.field, TileBackup);
14569 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
14570 CopyPlayfield(Tile, level.field);
14572 if (new_template ||
14573 Request("Save this template and kill the old?", REQ_ASK))
14574 SaveLevelTemplate();
14577 Request("Template saved!", REQ_CONFIRM);
14579 // restore original "level.field" (needed to track playfield changes)
14580 CopyPlayfield(TileBackup, level.field);
14582 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
14584 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
14586 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14587 leveldir_current->readonly)
14589 Request("This level set is read-only!", REQ_CONFIRM);
14594 if (strEqual(levelset_name, ""))
14596 Request("Please enter level set title!", REQ_CONFIRM);
14601 if (strEqual(levelset_author, ""))
14603 Request("Please enter level set author!", REQ_CONFIRM);
14608 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
14610 if (UpdateUserLevelSet(levelset_subdir,
14613 levelset_num_levels))
14615 Request("Level set updated!", REQ_CONFIRM);
14619 Request("Updating level set failed!", REQ_CONFIRM);
14622 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
14624 if (level.changed && !Request("Level has changed! Discard changes?",
14628 if (CreateUserLevelSet(levelset_subdir,
14631 levelset_num_levels,
14632 levelset_use_levelset_artwork))
14634 if (levelset_copy_level_template)
14635 CopyLevelTemplateToUserLevelSet(levelset_subdir);
14637 Request("New level set created!", REQ_CONFIRM);
14639 AddUserLevelSetToLevelInfo(levelset_subdir);
14640 ChangeEditorToLevelSet(levelset_subdir);
14644 Request("Creating new level set failed!", REQ_CONFIRM);
14648 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
14649 custom_element.num_change_pages < MAX_CHANGE_PAGES)
14651 struct ElementInfo *ei = &element_info[properties_element];
14653 // when modifying custom element, ask for copying level template
14654 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14657 setElementChangePages(ei, ei->num_change_pages + 1);
14659 // set new change page to be new current change page
14660 ei->current_change_page = ei->num_change_pages - 1;
14661 ei->change = &ei->change_page[ei->current_change_page];
14663 setElementChangeInfoToDefaults(ei->change);
14665 DrawPropertiesWindow();
14667 level.changed = TRUE;
14669 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
14670 custom_element.num_change_pages > MIN_CHANGE_PAGES)
14672 struct ElementInfo *ei = &element_info[properties_element];
14674 // when modifying custom element, ask for copying level template
14675 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14678 // copy all change pages after change page to be deleted
14679 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
14680 ei->change_page[i] = ei->change_page[i + 1];
14682 setElementChangePages(ei, ei->num_change_pages - 1);
14684 DrawPropertiesWindow();
14686 level.changed = TRUE;
14690 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
14692 int type_id = gi->custom_type_id;
14694 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
14695 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
14697 struct ElementInfo *ei = &element_info[properties_element];
14698 int step = BUTTON_STEPSIZE(gi->event.button);
14700 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
14701 ei->current_change_page += step;
14703 if (ei->current_change_page < 0)
14704 ei->current_change_page = 0;
14705 else if (ei->current_change_page >= ei->num_change_pages)
14706 ei->current_change_page = ei->num_change_pages - 1;
14708 DrawPropertiesWindow();
14710 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
14711 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14713 struct ElementInfo *ei = &element_info[properties_element];
14714 int current_change_page = ei->current_change_page;
14716 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
14718 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
14719 ei->change_page[current_change_page];
14721 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14723 // when modifying custom element, ask for copying level template
14724 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14727 ei->change_page[current_change_page] =
14728 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
14730 level.changed = TRUE;
14733 DrawPropertiesWindow();
14737 static void HandleRadiobuttons(struct GadgetInfo *gi)
14739 int type_id = gi->custom_type_id;
14741 *radiobutton_info[type_id].value =
14742 radiobutton_info[type_id].checked_value;
14744 // do not mark level as modified for certain non-level-changing gadgets
14745 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
14746 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
14749 level.changed = TRUE;
14752 static void HandleCheckbuttons(struct GadgetInfo *gi)
14754 int type_id = gi->custom_type_id;
14756 *checkbutton_info[type_id].value ^= TRUE;
14758 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
14759 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
14760 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
14761 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
14762 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
14763 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
14764 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
14765 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
14767 CopyElementPropertiesToGame(properties_element);
14770 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
14772 UpdateCustomElementGraphicGadgets();
14774 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
14775 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
14777 boolean template_related_changes_found = FALSE;
14780 // check if any custom, group or empty elements have been changed
14781 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14782 if ((IS_CUSTOM_ELEMENT(i) ||
14783 IS_GROUP_ELEMENT(i) ||
14784 IS_EMPTY_ELEMENT(i)) &&
14785 element_info[i].modified_settings)
14786 template_related_changes_found = TRUE;
14788 if (level.use_custom_template &&
14789 !fileExists(getGlobalLevelTemplateFilename()))
14791 Request("No level template found!", REQ_CONFIRM);
14793 level.use_custom_template = FALSE;
14795 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14800 if (level.use_custom_template &&
14801 template_related_changes_found &&
14802 !Request("Discard changes and use level template?", REQ_ASK))
14804 level.use_custom_template = FALSE;
14806 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14811 if (!level.use_custom_template &&
14812 Request("Copy settings from level template?", REQ_ASK))
14817 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
14819 DrawEditModeWindow();
14821 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
14823 if (setup.editor.use_template_for_new_levels &&
14824 !fileExists(getGlobalLevelTemplateFilename()))
14826 Request("No level template found!", REQ_CONFIRM);
14831 if (setup.editor.use_template_for_new_levels &&
14833 !Request("Discard level and load template?", REQ_ASK))
14838 if (!setup.editor.use_template_for_new_levels &&
14840 !Request("Discard level and use empty level?", REQ_ASK))
14845 LoadLevel(level_nr);
14846 LoadScore(level_nr);
14851 DrawEditModeWindow();
14853 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
14855 SetAutomaticNumberOfGemsNeeded();
14858 // do not mark level as modified for certain non-level-changing gadgets
14859 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
14860 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
14861 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
14862 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
14863 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
14864 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
14867 level.changed = TRUE;
14870 static void HandleControlButtons(struct GadgetInfo *gi)
14872 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
14873 static int last_edit_mode = ED_MODE_DRAWING;
14874 static int last_custom_copy_mode = -1;
14875 static int last_button = 0;
14876 int id = gi->custom_id;
14877 int button = gi->event.button;
14878 int step = BUTTON_STEPSIZE(button);
14879 int new_element = BUTTON_ELEMENT(button);
14880 int last_properties_element = properties_element;
14883 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
14884 DrawLevelText(0, 0, 0, TEXT_END);
14886 if (id < ED_NUM_CTRL1_BUTTONS &&
14887 id != GADGET_ID_SINGLE_ITEMS &&
14888 id != GADGET_ID_PICK_ELEMENT &&
14889 edit_mode != ED_MODE_DRAWING &&
14890 drawing_function != GADGET_ID_PICK_ELEMENT &&
14891 !(GetKeyModState() & KMOD_Control))
14892 ChangeEditModeWindow(ED_MODE_DRAWING);
14894 // element copy mode active, but no element button pressed => deactivate
14895 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
14896 last_custom_copy_mode = -1;
14898 // when showing palette on element buttons, change element of button used
14899 if (editor.palette.show_on_element_buttons &&
14900 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
14902 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
14904 id = GADGET_ID_PALETTE;
14909 case GADGET_ID_SCROLL_LEFT:
14910 if (level_xpos >= 0)
14912 if (lev_fieldx < ed_fieldx - 2)
14915 level_xpos -= step;
14916 if (level_xpos < -1)
14919 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
14921 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14923 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
14924 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
14928 case GADGET_ID_SCROLL_RIGHT:
14929 if (level_xpos <= lev_fieldx - ed_fieldx)
14931 if (lev_fieldx < ed_fieldx - 2)
14934 level_xpos += step;
14935 if (level_xpos > lev_fieldx - ed_fieldx + 1)
14936 level_xpos = lev_fieldx - ed_fieldx + 1;
14938 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
14940 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14942 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
14943 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
14947 case GADGET_ID_SCROLL_UP:
14948 if (level_ypos >= 0)
14950 if (lev_fieldy < ed_fieldy - 2)
14953 level_ypos -= step;
14954 if (level_ypos < -1)
14957 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
14959 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14961 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
14962 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
14966 case GADGET_ID_SCROLL_DOWN:
14967 if (level_ypos <= lev_fieldy - ed_fieldy)
14969 if (lev_fieldy < ed_fieldy - 2)
14972 level_ypos += step;
14973 if (level_ypos > lev_fieldy - ed_fieldy + 1)
14974 level_ypos = lev_fieldy - ed_fieldy + 1;
14976 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
14978 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14980 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
14981 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
14985 case GADGET_ID_SCROLL_HORIZONTAL:
14986 level_xpos = gi->event.item_position - 1;
14988 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14993 case GADGET_ID_SCROLL_VERTICAL:
14994 level_ypos = gi->event.item_position - 1;
14996 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15001 case GADGET_ID_SCROLL_LIST_UP:
15002 case GADGET_ID_SCROLL_LIST_DOWN:
15003 case GADGET_ID_SCROLL_LIST_VERTICAL:
15004 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15005 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15008 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15009 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15011 if (element_shift < 0)
15013 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15014 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15016 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15017 GDI_SCROLLBAR_ITEM_POSITION,
15018 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15021 ModifyEditorElementList();
15025 case GADGET_ID_PROPERTIES:
15026 // always switch off element properties when they are already displayed
15027 last_properties_element = new_element;
15028 case GADGET_ID_ELEMENT_LEFT:
15029 case GADGET_ID_ELEMENT_MIDDLE:
15030 case GADGET_ID_ELEMENT_RIGHT:
15031 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15032 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15033 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15036 if (edit_mode != ED_MODE_PROPERTIES)
15038 last_edit_mode = edit_mode;
15040 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15042 last_level_drawing_function = drawing_function;
15043 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15046 else if (properties_element != last_properties_element)
15048 DrawEditModeWindow();
15052 ChangeEditModeWindow(ED_MODE_DRAWING);
15054 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15059 case GADGET_ID_PALETTE:
15060 if (edit_mode != ED_MODE_PALETTE)
15062 last_edit_mode = edit_mode;
15064 ChangeEditModeWindow(ED_MODE_PALETTE);
15068 ChangeEditModeWindow(last_edit_mode);
15072 case GADGET_ID_WRAP_LEFT:
15073 WrapLevel(-step, 0);
15076 case GADGET_ID_WRAP_RIGHT:
15077 WrapLevel(step, 0);
15080 case GADGET_ID_WRAP_UP:
15081 WrapLevel(0, -step);
15084 case GADGET_ID_WRAP_DOWN:
15085 WrapLevel(0, step);
15088 case GADGET_ID_SINGLE_ITEMS:
15089 case GADGET_ID_CONNECTED_ITEMS:
15090 case GADGET_ID_LINE:
15091 case GADGET_ID_ARC:
15092 case GADGET_ID_TEXT:
15093 case GADGET_ID_RECTANGLE:
15094 case GADGET_ID_FILLED_BOX:
15095 case GADGET_ID_FLOOD_FILL:
15096 case GADGET_ID_GRAB_BRUSH:
15097 case GADGET_ID_PICK_ELEMENT:
15098 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15099 last_drawing_function = drawing_function;
15100 drawing_function = id;
15101 draw_with_brush = FALSE;
15104 case GADGET_ID_RANDOM_PLACEMENT:
15105 RandomPlacement(new_element);
15108 case GADGET_ID_ZOOM:
15109 // zoom level editor tile size in or out (or reset to default size)
15110 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15111 button == 2 ? ed_tilesize_default :
15112 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15114 // when using touch device, cycle through all zoom tilesizes
15115 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15116 ed_tilesize = MICRO_TILESIZE;
15118 // limit zoom level by upper and lower bound
15119 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15121 InitZoomLevelSettings(ed_tilesize);
15123 if (edit_mode == ED_MODE_DRAWING)
15125 DrawDrawingWindow();
15127 // redraw zoom gadget info text
15128 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15131 // save current editor zoom tilesize
15132 SaveSetup_AutoSetup();
15136 case GADGET_ID_CUSTOM_COPY_FROM:
15137 case GADGET_ID_CUSTOM_COPY_TO:
15138 case GADGET_ID_CUSTOM_EXCHANGE:
15139 last_custom_copy_mode = id;
15140 last_drawing_function = drawing_function;
15143 case GADGET_ID_CUSTOM_COPY:
15144 CopyCustomElement(properties_element, -1, id);
15147 case GADGET_ID_CUSTOM_PASTE:
15148 CopyCustomElement(-1, properties_element, id);
15151 case GADGET_ID_UNDO:
15152 if (button < 0) // keep button value (even if modifier keys are pressed)
15154 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15157 if (button == 1 && undo_buffer_steps == 0)
15159 Request("Undo buffer empty!", REQ_CONFIRM);
15163 else if (button == 2)
15167 else if (button == 3 && redo_buffer_steps == 0)
15169 Request("Redo buffer empty!", REQ_CONFIRM);
15174 if (edit_mode != ED_MODE_DRAWING)
15175 ChangeEditModeWindow(ED_MODE_DRAWING);
15181 undo_buffer_position =
15182 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15184 undo_buffer_steps--;
15185 redo_buffer_steps++;
15191 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15193 undo_buffer_steps++;
15194 redo_buffer_steps--;
15197 for (x = 0; x < lev_fieldx; x++)
15198 for (y = 0; y < lev_fieldy; y++)
15199 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15201 // check if undo operation forces change of border style
15202 CheckLevelBorderElement(FALSE);
15204 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15208 case GADGET_ID_CONF:
15209 if (edit_mode != ED_MODE_LEVELCONFIG)
15211 last_edit_mode = edit_mode;
15213 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15217 ChangeEditModeWindow(ED_MODE_DRAWING);
15221 case GADGET_ID_CLEAR:
15222 if (edit_mode != ED_MODE_DRAWING)
15223 ChangeEditModeWindow(ED_MODE_DRAWING);
15225 for (x = 0; x < MAX_LEV_FIELDX; x++)
15226 for (y = 0; y < MAX_LEV_FIELDY; y++)
15227 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15229 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15231 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15234 case GADGET_ID_SAVE:
15236 // saving read-only levels into personal level set modifies global vars
15237 // "leveldir_current" and "level_nr"; restore them after saving level
15238 LevelDirTree *leveldir_former = leveldir_current;
15239 int level_nr_former = level_nr;
15240 char *level_filename;
15243 if (leveldir_current->readonly &&
15244 !PrepareSavingIntoPersonalLevelSet())
15247 level_filename = getDefaultLevelFilename(level_nr);
15248 new_level = !fileExists(level_filename);
15251 Request("Save this level and kill the old?", REQ_ASK))
15253 if (leveldir_former->readonly)
15254 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15256 SetAutomaticNumberOfGemsNeeded();
15258 CopyPlayfield(Tile, level.field);
15259 SaveLevel(level_nr);
15261 level.changed = FALSE;
15265 char level_saved_msg[64];
15267 if (leveldir_former->readonly)
15268 sprintf(level_saved_msg,
15269 "Level saved as level %d into personal level set!",
15272 strcpy(level_saved_msg, "Level saved!");
15274 Request(level_saved_msg, REQ_CONFIRM);
15278 // "cd" back to copied-from levelset (in case of saved read-only level)
15279 leveldir_current = leveldir_former;
15280 level_nr = level_nr_former;
15285 case GADGET_ID_TEST:
15286 if (LevelChanged())
15287 level.game_version = GAME_VERSION_ACTUAL;
15289 CopyPlayfield(level.field, TileBackup);
15290 CopyPlayfield(Tile, level.field);
15292 CopyNativeLevel_RND_to_Native(&level);
15294 UnmapLevelEditorGadgets();
15295 UndrawSpecialEditorDoor();
15297 CloseDoor(DOOR_CLOSE_ALL);
15299 // needed before playing if editor playfield area has different size
15300 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15302 // redraw_mask = REDRAW_ALL;
15304 level_editor_test_game = TRUE;
15306 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15310 case GADGET_ID_EXIT:
15311 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15315 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15316 id <= GADGET_ID_ELEMENTLIST_LAST)
15318 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15320 new_element = editor_elements[element_position + element_shift];
15322 if (IS_EDITOR_CASCADE(new_element))
15326 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15328 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15329 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15331 if (*cascade_element == new_element)
15333 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15334 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15336 // update element selection list
15337 ReinitializeElementList();
15338 ModifyEditorElementList();
15340 // update cascading gadget info text
15341 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15343 // save current editor cascading state
15344 SaveSetup_EditorCascade();
15353 if (last_custom_copy_mode != -1)
15355 if (CopyCustomElement(properties_element, new_element,
15356 last_custom_copy_mode))
15358 ClickOnGadget(level_editor_gadget[last_drawing_function],
15361 last_custom_copy_mode = -1;
15367 // change element of button used to show palette
15368 if (editor.palette.show_on_element_buttons)
15369 button = last_button;
15371 PickDrawingElement(button, new_element);
15373 if (!stick_element_properties_window &&
15374 drawing_function != GADGET_ID_PICK_ELEMENT &&
15375 !(GetKeyModState() & KMOD_Control))
15377 properties_element = new_element;
15378 if (edit_mode == ED_MODE_PROPERTIES)
15379 DrawPropertiesWindow();
15382 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15383 ClickOnGadget(level_editor_gadget[last_drawing_function],
15386 if (!use_permanent_palette)
15387 ChangeEditModeWindow(last_edit_mode);
15390 else if (gi->event.type == GD_EVENT_PRESSED)
15391 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15392 else if (gi->event.type == GD_EVENT_RELEASED)
15393 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15394 else if (gi->event.type == GD_EVENT_MOVING)
15395 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15397 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15403 void HandleLevelEditorKeyInput(Key key)
15405 char letter = getCharFromKey(key);
15407 if (drawing_function == GADGET_ID_TEXT &&
15408 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15411 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15412 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15413 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15414 else if (key == KSYM_Return)
15415 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15416 else if (key == KSYM_Escape)
15417 DrawLevelText(0, 0, 0, TEXT_END);
15422 int id = GADGET_ID_NONE;
15423 int new_element_shift = element_shift;
15424 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15425 int button = MB_LEFTBUTTON;
15431 id = GADGET_ID_SCROLL_LEFT;
15434 id = GADGET_ID_SCROLL_RIGHT;
15437 id = GADGET_ID_SCROLL_UP;
15440 id = GADGET_ID_SCROLL_DOWN;
15444 case KSYM_Page_Down:
15445 step *= (key == KSYM_Page_Up ? -1 : +1);
15446 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15448 if (element_shift < 0)
15450 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15451 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15453 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15454 GDI_SCROLLBAR_ITEM_POSITION,
15455 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15457 ModifyEditorElementList();
15463 element_shift = (key == KSYM_Home ? 0 :
15464 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15466 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15467 GDI_SCROLLBAR_ITEM_POSITION,
15468 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15470 ModifyEditorElementList();
15477 // this is needed to prevent interference with running "True X-Mouse"
15478 if (GetKeyModStateFromEvents() & KMOD_Control)
15481 // check for last or next editor cascade block in element list
15482 for (i = 0; i < num_editor_elements; i++)
15484 if ((key == KSYM_Insert && i == element_shift) ||
15485 (key == KSYM_Delete && new_element_shift > element_shift))
15488 // jump to next cascade block (or to start of element list)
15489 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15490 new_element_shift = i;
15493 if (i < num_editor_elements)
15494 element_shift = new_element_shift;
15496 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15497 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15499 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15500 GDI_SCROLLBAR_ITEM_POSITION,
15501 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15503 ModifyEditorElementList();
15508 if (edit_mode == ED_MODE_DRAWING)
15509 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15510 else if (edit_mode == ED_MODE_LEVELCONFIG)
15511 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15512 else if (edit_mode == ED_MODE_PROPERTIES)
15513 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15514 else if (edit_mode == ED_MODE_PALETTE)
15515 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15516 else // should never happen
15517 ChangeEditModeWindow(ED_MODE_DRAWING);
15525 if (id != GADGET_ID_NONE)
15526 ClickOnGadget(level_editor_gadget[id], button);
15527 else if (letter == '1' || letter == '?')
15528 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15529 else if (letter == '2')
15530 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15531 else if (letter == '3')
15532 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15533 else if (letter == '.')
15534 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15535 else if (letter == 'U')
15536 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15537 else if (letter == '-' || key == KSYM_KP_Subtract)
15538 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15539 else if (letter == '0' || key == KSYM_KP_0)
15540 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15541 else if (letter == '+' || key == KSYM_KP_Add ||
15542 letter == '=') // ("Shift-=" is "+" on US keyboards)
15543 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15544 else if (key == KSYM_Return ||
15545 key == KSYM_space ||
15546 key == setup.shortcut.toggle_pause)
15547 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15549 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15550 if (letter && letter == controlbutton_info[i].shortcut)
15551 if (!anyTextGadgetActive())
15552 ClickOnGadget(level_editor_gadget[i], button);
15554 if (draw_with_brush)
15558 else if (letter == 'y')
15560 else if (letter == 'z')
15565 static void HandleLevelEditorIdle_Properties(void)
15567 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15568 int x = editor.settings.element_graphic.x + element_border;
15569 int y = editor.settings.element_graphic.y + element_border;
15570 static DelayCounter action_delay = { 0 };
15573 action_delay.value = GameFrameDelay;
15575 if (!DelayReached(&action_delay))
15578 for (i = 0; i < ED_NUM_SELECTBOX; i++)
15580 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
15582 if (gi->mapped && gi->active && gi->selectbox.open)
15586 DrawEditorElementAnimation(SX + x, SY + y);
15588 redraw_mask |= REDRAW_FIELD;
15590 FrameCounter++; // increase animation frame counter
15593 static void HandleLevelEditorIdle_Drawing(void)
15595 static boolean last_highlighted = FALSE;
15596 static boolean last_highlighted_similar = FALSE;
15597 boolean highlighted = (GetKeyModState() & KMOD_Alt);
15598 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
15600 if (highlighted != last_highlighted ||
15601 (highlighted && highlighted_similar != last_highlighted_similar))
15603 DrawAreaElementHighlight(highlighted, highlighted_similar);
15605 redraw_mask |= REDRAW_FIELD;
15608 last_highlighted = highlighted;
15609 last_highlighted_similar = highlighted_similar;
15612 void HandleLevelEditorIdle(void)
15614 if (edit_mode == ED_MODE_PROPERTIES)
15615 HandleLevelEditorIdle_Properties();
15616 else if (edit_mode == ED_MODE_DRAWING)
15617 HandleLevelEditorIdle_Drawing();
15620 static void ClearEditorGadgetInfoText(void)
15622 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
15625 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
15627 char infotext[MAX_OUTPUT_LINESIZE + 1];
15628 int max_infotext_len = getMaxInfoTextLength();
15630 if (gi == NULL || strlen(gi->info_text) == 0)
15633 strncpy(infotext, gi->info_text, max_infotext_len);
15634 infotext[max_infotext_len] = '\0';
15636 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
15638 int key = controlbutton_info[gi->custom_id].shortcut;
15642 char shortcut[MAX_OUTPUT_LINESIZE + 1];
15644 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
15645 sprintf(shortcut, " ('.' or '%c')", key);
15646 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
15647 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
15648 else if (gi->custom_id == GADGET_ID_TEST)
15649 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
15650 else if (gi->custom_id == GADGET_ID_UNDO)
15651 sprintf(shortcut, " ('%c/Shift-U')", key);
15652 else if (gi->custom_id == GADGET_ID_ZOOM)
15653 sprintf(shortcut, " ('%c', '0', '-')", key);
15655 sprintf(shortcut, " ('%s%c')",
15656 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
15658 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
15659 strcat(infotext, shortcut);
15663 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
15666 void HandleEditorGadgetInfoText(void *ptr)
15668 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
15670 if (game_status != GAME_MODE_EDITOR)
15673 ClearEditorGadgetInfoText();
15675 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
15678 // misuse this function to delete brush cursor, if needed
15679 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
15680 DeleteBrushFromCursor();
15682 PrintEditorGadgetInfoText(gi);
15685 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
15687 int id = gi->custom_id;
15688 int type_id = gi->custom_type_id;
15689 int sx = gi->event.x;
15690 int sy = gi->event.y;
15691 int lx = sx + level_xpos;
15692 int ly = sy + level_ypos;
15693 int min_sx = 0, min_sy = 0;
15694 int max_sx = gi->drawing.area_xsize - 1;
15695 int max_sy = gi->drawing.area_ysize - 1;
15696 int actual_drawing_function = drawing_function;
15697 int max_infotext_len = getMaxInfoTextLength();
15698 char infotext[MAX_OUTPUT_LINESIZE + 1];
15700 infotext[0] = '\0'; // start with empty info text
15702 // pressed Control key: simulate picking element
15703 if (GetKeyModState() & KMOD_Control)
15704 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15706 ClearEditorGadgetInfoText();
15708 if (gi->event.type == GD_EVENT_INFO_LEAVING)
15711 // make sure to stay inside drawing area boundaries
15712 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15713 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15715 if (id == GADGET_ID_DRAWING_LEVEL)
15719 int min_lx = 0, min_ly = 0;
15720 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15722 // get positions inside level field
15723 lx = sx + level_xpos;
15724 ly = sy + level_ypos;
15726 // make sure to stay inside level field boundaries
15727 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15728 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15730 // correct drawing area positions accordingly
15731 sx = lx - level_xpos;
15732 sy = ly - level_ypos;
15735 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15737 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
15739 static int start_lx = 0;
15740 static int start_ly = 0;
15743 if (gi->event.type == GD_EVENT_PRESSED)
15749 switch (actual_drawing_function)
15751 case GADGET_ID_SINGLE_ITEMS:
15752 text = "Drawing single items";
15754 case GADGET_ID_CONNECTED_ITEMS:
15755 text = "Drawing connected items";
15757 case GADGET_ID_LINE:
15758 text = "Drawing line";
15760 case GADGET_ID_ARC:
15761 text = "Drawing arc";
15763 case GADGET_ID_TEXT:
15764 text = "Setting text cursor";
15766 case GADGET_ID_RECTANGLE:
15767 text = "Drawing rectangle";
15769 case GADGET_ID_FILLED_BOX:
15770 text = "Drawing filled box";
15772 case GADGET_ID_FLOOD_FILL:
15773 text = "Flood fill";
15775 case GADGET_ID_GRAB_BRUSH:
15776 text = "Grabbing brush";
15778 case GADGET_ID_PICK_ELEMENT:
15779 text = "Picking element";
15783 text = "Drawing position";
15787 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15788 sprintf(infotext, "%s: %d, %d", text, lx, ly);
15790 sprintf(infotext, "%s: %d, %d", text,
15791 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
15793 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15794 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
15796 sprintf(infotext, "Level position: %d, %d", lx, ly);
15799 // misuse this function to draw brush cursor, if needed
15800 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
15802 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15803 CopyBrushToCursor(sx, sy);
15805 DeleteBrushFromCursor();
15808 if (!draw_with_brush)
15809 UpdateBrushPosition(sx, sy);
15811 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15813 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15814 int element = drawingarea_info[type_id].value[pos];
15816 strncpy(infotext, getElementInfoText(element), max_infotext_len);
15820 if (id == GADGET_ID_CUSTOM_CONTENT)
15821 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
15822 else if (id == GADGET_ID_GROUP_CONTENT)
15823 sprintf(infotext, "group element position: %d", sx + 1);
15824 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
15825 id <= GADGET_ID_YAMYAM_CONTENT_7)
15826 sprintf(infotext, "content area %d position: %d, %d",
15827 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
15828 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
15829 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
15830 sprintf(infotext, "content area %d position: %d, %d",
15831 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
15832 else if (id == GADGET_ID_ANDROID_CONTENT)
15833 sprintf(infotext, "android element position: %d", sx + 1);
15834 else if (drawingarea_info[type_id].infotext != NULL)
15835 strcpy(infotext, drawingarea_info[type_id].infotext);
15838 infotext[max_infotext_len] = '\0';
15840 if (strlen(infotext) > 0)
15841 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
15844 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
15845 boolean quick_quit)
15847 if (!ask_if_level_has_changed ||
15849 Request("Level has changed! Exit without saving?",
15850 REQ_ASK | REQ_STAY_OPEN))
15852 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
15853 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
15855 // draw normal door
15856 UndrawSpecialEditorDoor();
15858 // use door animation if door 1 viewport is unchanged and contains toolbox
15859 if (useEditorDoorAnimation())
15860 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
15862 // close editor doors if viewport definition is the same as in main menu
15863 if (vp_door_1->x == DX &&
15864 vp_door_1->y == DY &&
15865 vp_door_1->width == DXSIZE &&
15866 vp_door_1->height == DYSIZE &&
15867 vp_door_2->x == VX &&
15868 vp_door_2->y == VY &&
15869 vp_door_2->width == VXSIZE &&
15870 vp_door_2->height == VYSIZE)
15871 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
15873 SetDoorState(DOOR_CLOSE_ALL);
15878 FadeSkipNextFadeIn();
15880 SetGameStatus(GAME_MODE_MAIN);
15886 if (!global.use_envelope_request)
15888 CloseDoor(DOOR_CLOSE_1);
15889 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);