1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_ELEMENT_VALUE1_DOWN,
445 GADGET_ID_ELEMENT_VALUE1_TEXT,
446 GADGET_ID_ELEMENT_VALUE1_UP,
447 GADGET_ID_ELEMENT_VALUE2_DOWN,
448 GADGET_ID_ELEMENT_VALUE2_TEXT,
449 GADGET_ID_ELEMENT_VALUE2_UP,
450 GADGET_ID_ELEMENT_VALUE3_DOWN,
451 GADGET_ID_ELEMENT_VALUE3_TEXT,
452 GADGET_ID_ELEMENT_VALUE3_UP,
453 GADGET_ID_ELEMENT_VALUE4_DOWN,
454 GADGET_ID_ELEMENT_VALUE4_TEXT,
455 GADGET_ID_ELEMENT_VALUE4_UP,
456 GADGET_ID_YAMYAM_CONTENT_DOWN,
457 GADGET_ID_YAMYAM_CONTENT_TEXT,
458 GADGET_ID_YAMYAM_CONTENT_UP,
459 GADGET_ID_BALL_CONTENT_DOWN,
460 GADGET_ID_BALL_CONTENT_TEXT,
461 GADGET_ID_BALL_CONTENT_UP,
462 GADGET_ID_ANDROID_CONTENT_DOWN,
463 GADGET_ID_ANDROID_CONTENT_TEXT,
464 GADGET_ID_ANDROID_CONTENT_UP,
465 GADGET_ID_ENVELOPE_XSIZE_DOWN,
466 GADGET_ID_ENVELOPE_XSIZE_TEXT,
467 GADGET_ID_ENVELOPE_XSIZE_UP,
468 GADGET_ID_ENVELOPE_YSIZE_DOWN,
469 GADGET_ID_ENVELOPE_YSIZE_TEXT,
470 GADGET_ID_ENVELOPE_YSIZE_UP,
471 GADGET_ID_INVENTORY_SIZE_DOWN,
472 GADGET_ID_INVENTORY_SIZE_TEXT,
473 GADGET_ID_INVENTORY_SIZE_UP,
474 GADGET_ID_MM_BALL_CONTENT_DOWN,
475 GADGET_ID_MM_BALL_CONTENT_TEXT,
476 GADGET_ID_MM_BALL_CONTENT_UP,
477 GADGET_ID_CUSTOM_SCORE_DOWN,
478 GADGET_ID_CUSTOM_SCORE_TEXT,
479 GADGET_ID_CUSTOM_SCORE_UP,
480 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
481 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
482 GADGET_ID_CUSTOM_GEMCOUNT_UP,
483 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
484 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
485 GADGET_ID_CUSTOM_VALUE_FIX_UP,
486 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
487 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
488 GADGET_ID_CUSTOM_VALUE_RND_UP,
489 GADGET_ID_PUSH_DELAY_FIX_DOWN,
490 GADGET_ID_PUSH_DELAY_FIX_TEXT,
491 GADGET_ID_PUSH_DELAY_FIX_UP,
492 GADGET_ID_PUSH_DELAY_RND_DOWN,
493 GADGET_ID_PUSH_DELAY_RND_TEXT,
494 GADGET_ID_PUSH_DELAY_RND_UP,
495 GADGET_ID_DROP_DELAY_FIX_DOWN,
496 GADGET_ID_DROP_DELAY_FIX_TEXT,
497 GADGET_ID_DROP_DELAY_FIX_UP,
498 GADGET_ID_DROP_DELAY_RND_DOWN,
499 GADGET_ID_DROP_DELAY_RND_TEXT,
500 GADGET_ID_DROP_DELAY_RND_UP,
501 GADGET_ID_MOVE_DELAY_FIX_DOWN,
502 GADGET_ID_MOVE_DELAY_FIX_TEXT,
503 GADGET_ID_MOVE_DELAY_FIX_UP,
504 GADGET_ID_MOVE_DELAY_RND_DOWN,
505 GADGET_ID_MOVE_DELAY_RND_TEXT,
506 GADGET_ID_MOVE_DELAY_RND_UP,
507 GADGET_ID_STEP_DELAY_FIX_DOWN,
508 GADGET_ID_STEP_DELAY_FIX_TEXT,
509 GADGET_ID_STEP_DELAY_FIX_UP,
510 GADGET_ID_STEP_DELAY_RND_DOWN,
511 GADGET_ID_STEP_DELAY_RND_TEXT,
512 GADGET_ID_STEP_DELAY_RND_UP,
513 GADGET_ID_EXPLOSION_DELAY_DOWN,
514 GADGET_ID_EXPLOSION_DELAY_TEXT,
515 GADGET_ID_EXPLOSION_DELAY_UP,
516 GADGET_ID_IGNITION_DELAY_DOWN,
517 GADGET_ID_IGNITION_DELAY_TEXT,
518 GADGET_ID_IGNITION_DELAY_UP,
519 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
520 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
521 GADGET_ID_CHANGE_DELAY_FIX_UP,
522 GADGET_ID_CHANGE_DELAY_RND_DOWN,
523 GADGET_ID_CHANGE_DELAY_RND_TEXT,
524 GADGET_ID_CHANGE_DELAY_RND_UP,
525 GADGET_ID_CHANGE_CONT_RND_DOWN,
526 GADGET_ID_CHANGE_CONT_RND_TEXT,
527 GADGET_ID_CHANGE_CONT_RND_UP,
528 GADGET_ID_GROUP_CONTENT_DOWN,
529 GADGET_ID_GROUP_CONTENT_TEXT,
530 GADGET_ID_GROUP_CONTENT_UP,
532 // drawing area identifiers
534 GADGET_ID_DRAWING_LEVEL,
535 GADGET_ID_YAMYAM_CONTENT_0,
536 GADGET_ID_YAMYAM_CONTENT_1,
537 GADGET_ID_YAMYAM_CONTENT_2,
538 GADGET_ID_YAMYAM_CONTENT_3,
539 GADGET_ID_YAMYAM_CONTENT_4,
540 GADGET_ID_YAMYAM_CONTENT_5,
541 GADGET_ID_YAMYAM_CONTENT_6,
542 GADGET_ID_YAMYAM_CONTENT_7,
543 GADGET_ID_MAGIC_BALL_CONTENT_0,
544 GADGET_ID_MAGIC_BALL_CONTENT_1,
545 GADGET_ID_MAGIC_BALL_CONTENT_2,
546 GADGET_ID_MAGIC_BALL_CONTENT_3,
547 GADGET_ID_MAGIC_BALL_CONTENT_4,
548 GADGET_ID_MAGIC_BALL_CONTENT_5,
549 GADGET_ID_MAGIC_BALL_CONTENT_6,
550 GADGET_ID_MAGIC_BALL_CONTENT_7,
551 GADGET_ID_ANDROID_CONTENT,
552 GADGET_ID_AMOEBA_CONTENT,
553 GADGET_ID_START_ELEMENT,
554 GADGET_ID_ARTWORK_ELEMENT,
555 GADGET_ID_EXPLOSION_ELEMENT,
556 GADGET_ID_INVENTORY_CONTENT,
557 GADGET_ID_MM_BALL_CONTENT,
558 GADGET_ID_CUSTOM_GRAPHIC,
559 GADGET_ID_CUSTOM_CONTENT,
560 GADGET_ID_CUSTOM_MOVE_ENTER,
561 GADGET_ID_CUSTOM_MOVE_LEAVE,
562 GADGET_ID_CUSTOM_CHANGE_TARGET,
563 GADGET_ID_CUSTOM_CHANGE_CONTENT,
564 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
565 GADGET_ID_CUSTOM_CHANGE_ACTION,
566 GADGET_ID_GROUP_CONTENT,
567 GADGET_ID_RANDOM_BACKGROUND,
569 // text input identifiers
571 GADGET_ID_LEVEL_NAME,
572 GADGET_ID_LEVEL_AUTHOR,
573 GADGET_ID_LEVELSET_NAME,
574 GADGET_ID_LEVELSET_AUTHOR,
575 GADGET_ID_ELEMENT_NAME,
577 // text area identifiers
579 GADGET_ID_ENVELOPE_INFO,
581 // selectbox identifiers
583 GADGET_ID_TIME_OR_STEPS,
584 GADGET_ID_TIME_SCORE_BASE,
585 GADGET_ID_GAME_ENGINE_TYPE,
586 GADGET_ID_BD_SCHEDULING_TYPE,
587 GADGET_ID_LEVELSET_SAVE_MODE,
588 GADGET_ID_WIND_DIRECTION,
589 GADGET_ID_PLAYER_SPEED,
590 GADGET_ID_MM_BALL_CHOICE_MODE,
591 GADGET_ID_CUSTOM_WALK_TO_ACTION,
592 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
593 GADGET_ID_CUSTOM_DEADLINESS,
594 GADGET_ID_CUSTOM_MOVE_PATTERN,
595 GADGET_ID_CUSTOM_MOVE_DIRECTION,
596 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
597 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
598 GADGET_ID_CUSTOM_SMASH_TARGETS,
599 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
600 GADGET_ID_CUSTOM_ACCESS_TYPE,
601 GADGET_ID_CUSTOM_ACCESS_LAYER,
602 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
603 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
604 GADGET_ID_CHANGE_TIME_UNITS,
605 GADGET_ID_CHANGE_DIRECT_ACTION,
606 GADGET_ID_CHANGE_OTHER_ACTION,
607 GADGET_ID_CHANGE_SIDE,
608 GADGET_ID_CHANGE_PLAYER,
609 GADGET_ID_CHANGE_PAGE,
610 GADGET_ID_CHANGE_REPLACE_WHEN,
611 GADGET_ID_ACTION_TYPE,
612 GADGET_ID_ACTION_MODE,
613 GADGET_ID_ACTION_ARG,
614 GADGET_ID_SELECT_CHANGE_PAGE,
615 GADGET_ID_GROUP_CHOICE_MODE,
617 // textbutton identifiers
619 GADGET_ID_LEVELCONFIG_LEVEL,
620 GADGET_ID_LEVELCONFIG_LEVELSET,
621 GADGET_ID_LEVELCONFIG_EDITOR,
622 GADGET_ID_LEVELCONFIG_ENGINE,
623 GADGET_ID_PROPERTIES_INFO,
624 GADGET_ID_PROPERTIES_CONFIG,
625 GADGET_ID_PROPERTIES_CONFIG_1,
626 GADGET_ID_PROPERTIES_CONFIG_2,
627 GADGET_ID_PROPERTIES_CHANGE,
628 GADGET_ID_SAVE_AS_TEMPLATE_1,
629 GADGET_ID_SAVE_AS_TEMPLATE_2,
630 GADGET_ID_SAVE_LEVELSET,
631 GADGET_ID_ADD_CHANGE_PAGE,
632 GADGET_ID_DEL_CHANGE_PAGE,
634 // graphicbutton identifiers
636 GADGET_ID_PREV_CHANGE_PAGE,
637 GADGET_ID_NEXT_CHANGE_PAGE,
638 GADGET_ID_COPY_CHANGE_PAGE,
639 GADGET_ID_PASTE_CHANGE_PAGE,
641 // gadgets for scrolling of drawing area
644 GADGET_ID_SCROLL_DOWN,
645 GADGET_ID_SCROLL_LEFT,
646 GADGET_ID_SCROLL_RIGHT,
647 GADGET_ID_SCROLL_HORIZONTAL,
648 GADGET_ID_SCROLL_VERTICAL,
650 // gadgets for scrolling element list
652 GADGET_ID_SCROLL_LIST_UP,
653 GADGET_ID_SCROLL_LIST_DOWN,
654 GADGET_ID_SCROLL_LIST_VERTICAL,
656 // checkbuttons/radiobuttons for level/element properties
658 GADGET_ID_AUTO_COUNT_GEMS,
659 GADGET_ID_RATE_TIME_OVER_SCORE,
660 GADGET_ID_USE_LEVELSET_ARTWORK,
661 GADGET_ID_COPY_LEVEL_TEMPLATE,
662 GADGET_ID_RANDOM_PERCENTAGE,
663 GADGET_ID_RANDOM_QUANTITY,
664 GADGET_ID_RANDOM_RESTRICTED,
665 GADGET_ID_BD_INTERMISSION,
666 GADGET_ID_BD_PAL_TIMING,
667 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
668 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
669 GADGET_ID_STICK_ELEMENT,
670 GADGET_ID_EM_SLIPPERY_GEMS,
671 GADGET_ID_EM_EXPLODES_BY_FIRE,
672 GADGET_ID_USE_SPRING_BUG,
673 GADGET_ID_USE_TIME_ORB_BUG,
674 GADGET_ID_USE_LIFE_BUGS,
675 GADGET_ID_RANDOM_BALL_CONTENT,
676 GADGET_ID_INITIAL_BALL_ACTIVE,
677 GADGET_ID_GROW_INTO_DIGGABLE,
678 GADGET_ID_SB_FIELDS_NEEDED,
679 GADGET_ID_SB_OBJECTS_NEEDED,
680 GADGET_ID_AUTO_EXIT_SOKOBAN,
681 GADGET_ID_SOLVED_BY_ONE_PLAYER,
682 GADGET_ID_FINISH_DIG_COLLECT,
683 GADGET_ID_KEEP_WALKABLE_CE,
684 GADGET_ID_CONTINUOUS_SNAPPING,
685 GADGET_ID_BLOCK_SNAP_FIELD,
686 GADGET_ID_BLOCK_LAST_FIELD,
687 GADGET_ID_SP_BLOCK_LAST_FIELD,
688 GADGET_ID_INSTANT_RELOCATION,
689 GADGET_ID_SHIFTED_RELOCATION,
690 GADGET_ID_LAZY_RELOCATION,
691 GADGET_ID_USE_START_ELEMENT,
692 GADGET_ID_USE_ARTWORK_ELEMENT,
693 GADGET_ID_USE_EXPLOSION_ELEMENT,
694 GADGET_ID_INITIAL_GRAVITY,
695 GADGET_ID_USE_INITIAL_INVENTORY,
696 GADGET_ID_CAN_PASS_TO_WALKABLE,
697 GADGET_ID_CAN_FALL_INTO_ACID,
698 GADGET_ID_CAN_MOVE_INTO_ACID,
699 GADGET_ID_DONT_COLLIDE_WITH,
700 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
701 GADGET_ID_ENVELOPE_AUTOWRAP,
702 GADGET_ID_ENVELOPE_CENTERED,
703 GADGET_ID_MM_LASER_RED,
704 GADGET_ID_MM_LASER_GREEN,
705 GADGET_ID_MM_LASER_BLUE,
706 GADGET_ID_DF_LASER_RED,
707 GADGET_ID_DF_LASER_GREEN,
708 GADGET_ID_DF_LASER_BLUE,
709 GADGET_ID_ROTATE_MM_BALL_CONTENT,
710 GADGET_ID_EXPLODE_MM_BALL,
711 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
712 GADGET_ID_CUSTOM_CAN_EXPLODE,
713 GADGET_ID_CUSTOM_EXPLODE_FIRE,
714 GADGET_ID_CUSTOM_EXPLODE_SMASH,
715 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
716 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
717 GADGET_ID_CUSTOM_DEADLY,
718 GADGET_ID_CUSTOM_CAN_MOVE,
719 GADGET_ID_CUSTOM_CAN_FALL,
720 GADGET_ID_CUSTOM_CAN_SMASH,
721 GADGET_ID_CUSTOM_SLIPPERY,
722 GADGET_ID_CUSTOM_ACCESSIBLE,
723 GADGET_ID_CUSTOM_GRAV_REACHABLE,
724 GADGET_ID_CUSTOM_USE_LAST_VALUE,
725 GADGET_ID_CUSTOM_USE_GRAPHIC,
726 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
727 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
728 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
729 GADGET_ID_CUSTOM_CAN_CHANGE,
730 GADGET_ID_CHANGE_USE_CONTENT,
731 GADGET_ID_CHANGE_USE_EXPLOSION,
732 GADGET_ID_CHANGE_ONLY_COMPLETE,
733 GADGET_ID_CHANGE_USE_RANDOM,
734 GADGET_ID_CHANGE_HAS_ACTION,
735 GADGET_ID_CHANGE_DELAY,
736 GADGET_ID_CHANGE_BY_DIRECT_ACT,
737 GADGET_ID_CHANGE_BY_OTHER_ACT,
739 NUM_STATIC_GADGET_IDS
742 // gadgets for buttons in element list (dynamic)
743 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
744 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
745 ED_NUM_ELEMENTLIST_BUTTONS - 1)
747 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
749 // radio button numbers
753 RADIO_NR_DRAWING_TOOLBOX,
754 RADIO_NR_RANDOM_ELEMENTS
757 // values for counter gadgets
760 ED_COUNTER_ID_SELECT_LEVEL,
761 ED_COUNTER_ID_LEVEL_XSIZE,
762 ED_COUNTER_ID_LEVEL_YSIZE,
763 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
764 ED_COUNTER_ID_LEVEL_TIMELIMIT,
765 ED_COUNTER_ID_LEVEL_TIMESCORE,
766 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
767 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
768 ED_COUNTER_ID_LEVEL_RANDOM,
769 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
770 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
771 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
772 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
773 ED_COUNTER_ID_ELEMENT_VALUE1,
774 ED_COUNTER_ID_ELEMENT_VALUE2,
775 ED_COUNTER_ID_ELEMENT_VALUE3,
776 ED_COUNTER_ID_ELEMENT_VALUE4,
777 ED_COUNTER_ID_YAMYAM_CONTENT,
778 ED_COUNTER_ID_BALL_CONTENT,
779 ED_COUNTER_ID_ANDROID_CONTENT,
780 ED_COUNTER_ID_ENVELOPE_XSIZE,
781 ED_COUNTER_ID_ENVELOPE_YSIZE,
782 ED_COUNTER_ID_INVENTORY_SIZE,
783 ED_COUNTER_ID_MM_BALL_CONTENT,
784 ED_COUNTER_ID_CUSTOM_SCORE,
785 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
786 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
787 ED_COUNTER_ID_CUSTOM_VALUE_RND,
788 ED_COUNTER_ID_PUSH_DELAY_FIX,
789 ED_COUNTER_ID_PUSH_DELAY_RND,
790 ED_COUNTER_ID_DROP_DELAY_FIX,
791 ED_COUNTER_ID_DROP_DELAY_RND,
792 ED_COUNTER_ID_MOVE_DELAY_FIX,
793 ED_COUNTER_ID_MOVE_DELAY_RND,
794 ED_COUNTER_ID_STEP_DELAY_FIX,
795 ED_COUNTER_ID_STEP_DELAY_RND,
796 ED_COUNTER_ID_EXPLOSION_DELAY,
797 ED_COUNTER_ID_IGNITION_DELAY,
798 ED_COUNTER_ID_GROUP_CONTENT,
799 ED_COUNTER_ID_CHANGE_DELAY_FIX,
800 ED_COUNTER_ID_CHANGE_DELAY_RND,
801 ED_COUNTER_ID_CHANGE_CONT_RND,
803 ED_NUM_COUNTERBUTTONS
806 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
807 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
808 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
809 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
810 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
811 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
813 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
814 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
815 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
816 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
817 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
818 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
820 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
821 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
823 // values for scrollbutton gadgets
826 ED_SCROLLBUTTON_ID_AREA_UP,
827 ED_SCROLLBUTTON_ID_AREA_DOWN,
828 ED_SCROLLBUTTON_ID_AREA_LEFT,
829 ED_SCROLLBUTTON_ID_AREA_RIGHT,
830 ED_SCROLLBUTTON_ID_LIST_UP,
831 ED_SCROLLBUTTON_ID_LIST_DOWN,
836 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
837 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
839 // values for scrollbar gadgets
842 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
843 ED_SCROLLBAR_ID_AREA_VERTICAL,
844 ED_SCROLLBAR_ID_LIST_VERTICAL,
849 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
850 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
852 // values for text input gadgets
855 ED_TEXTINPUT_ID_LEVEL_NAME,
856 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
857 ED_TEXTINPUT_ID_LEVELSET_NAME,
858 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
859 ED_TEXTINPUT_ID_ELEMENT_NAME,
864 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
865 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
867 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
868 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
870 // values for text area gadgets
873 ED_TEXTAREA_ID_ENVELOPE_INFO,
878 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
879 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
881 // values for selectbox gadgets
884 ED_SELECTBOX_ID_TIME_OR_STEPS,
885 ED_SELECTBOX_ID_TIME_SCORE_BASE,
886 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
887 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
888 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
889 ED_SELECTBOX_ID_WIND_DIRECTION,
890 ED_SELECTBOX_ID_PLAYER_SPEED,
891 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
892 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
893 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
894 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
895 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
896 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
897 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
898 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
899 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
900 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
901 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
902 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
903 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
904 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
905 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
906 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
907 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
908 ED_SELECTBOX_ID_CHANGE_SIDE,
909 ED_SELECTBOX_ID_CHANGE_PLAYER,
910 ED_SELECTBOX_ID_CHANGE_PAGE,
911 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
912 ED_SELECTBOX_ID_ACTION_TYPE,
913 ED_SELECTBOX_ID_ACTION_MODE,
914 ED_SELECTBOX_ID_ACTION_ARG,
915 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
916 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
921 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
922 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
924 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
925 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
927 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
928 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
930 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
931 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
932 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
933 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
934 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
935 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
937 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
938 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
940 // values for textbutton gadgets
943 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
944 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
945 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
946 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
947 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
948 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
949 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
950 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
951 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
952 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
953 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
954 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
955 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
956 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
961 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
962 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
964 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
965 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
967 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
968 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
970 // values for graphicbutton gadgets
973 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
974 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
975 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
976 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
978 ED_NUM_GRAPHICBUTTONS
981 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
982 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
984 // values for checkbutton gadgets
987 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
988 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
989 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
990 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
991 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
992 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
993 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
994 ED_CHECKBUTTON_ID_BD_INTERMISSION,
995 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
996 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
997 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
998 ED_CHECKBUTTON_ID_STICK_ELEMENT,
999 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1000 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1001 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1002 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1003 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1004 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1005 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1006 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1007 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1008 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1009 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1010 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1011 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1012 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1013 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1014 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1015 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1016 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1017 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1018 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1019 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1020 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1021 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1022 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1023 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1024 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1025 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1026 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1027 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1028 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1029 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1030 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1031 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1032 ED_CHECKBUTTON_ID_MM_LASER_RED,
1033 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1034 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1035 ED_CHECKBUTTON_ID_DF_LASER_RED,
1036 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1037 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1038 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1039 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1040 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1041 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1042 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1043 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1044 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1045 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1046 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1047 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1048 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1049 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1050 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1051 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1052 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1053 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1054 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1055 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1056 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1057 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1058 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1059 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1060 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1061 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1062 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1063 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1064 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1069 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1070 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1072 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1073 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1075 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1076 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1078 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1079 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW
1081 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1082 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1083 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1084 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1085 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1086 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1088 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1089 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1091 // values for radiobutton gadgets
1094 ED_RADIOBUTTON_ID_PERCENTAGE,
1095 ED_RADIOBUTTON_ID_QUANTITY,
1100 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1101 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1103 // values for drawing area gadgets
1106 ED_DRAWING_ID_DRAWING_LEVEL,
1107 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1108 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1109 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1110 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1111 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1112 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1113 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1114 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1115 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1116 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1117 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1118 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1119 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1120 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1121 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1122 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1123 ED_DRAWING_ID_ANDROID_CONTENT,
1124 ED_DRAWING_ID_AMOEBA_CONTENT,
1125 ED_DRAWING_ID_START_ELEMENT,
1126 ED_DRAWING_ID_ARTWORK_ELEMENT,
1127 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1128 ED_DRAWING_ID_INVENTORY_CONTENT,
1129 ED_DRAWING_ID_MM_BALL_CONTENT,
1130 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1131 ED_DRAWING_ID_CUSTOM_CONTENT,
1132 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1133 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1134 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1135 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1136 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1137 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1138 ED_DRAWING_ID_GROUP_CONTENT,
1139 ED_DRAWING_ID_RANDOM_BACKGROUND,
1141 ED_NUM_DRAWING_AREAS
1144 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1145 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1148 // ----------------------------------------------------------------------------
1149 // some internally used definitions
1150 // ----------------------------------------------------------------------------
1152 // values for CopyLevelToUndoBuffer()
1153 #define UNDO_IMMEDIATE 0
1154 #define UNDO_ACCUMULATE 1
1156 // values for scrollbars
1157 #define ED_SCROLL_NO 0
1158 #define ED_SCROLL_LEFT 1
1159 #define ED_SCROLL_RIGHT 2
1160 #define ED_SCROLL_UP 4
1161 #define ED_SCROLL_DOWN 8
1163 // screens in the level editor
1164 #define ED_MODE_DRAWING 0
1165 #define ED_MODE_LEVELCONFIG 1
1166 #define ED_MODE_PROPERTIES 2
1167 #define ED_MODE_PALETTE 3
1169 // sub-screens in the global settings section
1170 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1171 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1172 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1173 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1175 // sub-screens in the element properties section
1176 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1177 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1178 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1179 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1180 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1182 // how many steps can be cancelled
1183 #define NUM_UNDO_STEPS (64 + 1)
1185 // values for elements with score for certain actions
1187 #define MAX_SCORE 999
1189 // values for elements with count for collecting
1190 #define MIN_COLLECT_COUNT 0
1191 #define MAX_COLLECT_COUNT 999
1193 // values for random placement
1194 #define RANDOM_USE_PERCENTAGE 0
1195 #define RANDOM_USE_QUANTITY 1
1197 // values for level set save mode
1198 #define LEVELSET_SAVE_MODE_UPDATE 0
1199 #define LEVELSET_SAVE_MODE_CREATE 1
1201 // default value for element tile size in drawing area
1202 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1203 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1206 // ----------------------------------------------------------------------------
1207 // some internally used data structure definitions
1208 // ----------------------------------------------------------------------------
1214 struct XYTileSize *pos;
1218 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1220 // note: some additional characters are already reserved for "cheat mode"
1221 // shortcuts (":XYZ" style) -- for details, see "events.c"
1223 // ---------- toolbox control buttons ---------------------------------------
1226 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1227 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1228 "draw single items", 's'
1231 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1232 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1233 "draw connected items", 'd'
1236 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1237 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1241 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1242 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1246 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1247 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1248 "draw outline rectangles", 'r'
1251 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1252 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1253 "draw filled rectangles", 'R'
1256 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1257 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1258 "wrap (rotate) level up", 0
1261 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1262 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1263 "enter text elements", 't'
1266 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1267 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1271 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1272 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1273 "wrap (rotate) level left", 0
1276 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1277 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1278 "zoom level tile size", '+'
1281 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1282 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1283 "wrap (rotate) level right", 0
1286 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1287 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1288 "random element placement", 0
1291 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1292 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1296 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1297 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1298 "wrap (rotate) level down", 0
1301 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1302 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1303 "pick drawing element", ','
1306 // ---------- level control buttons -----------------------------------------
1309 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1310 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1311 "undo/redo last operation", 'u'
1314 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1315 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1316 "level and editor settings", 'I'
1319 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1320 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1324 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1325 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1329 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1330 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1334 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1335 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1336 "exit level editor", 'E'
1339 // ---------- CE and GE control buttons -------------------------------------
1342 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1343 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1344 "copy settings from other element", 0
1347 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1348 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1349 "copy settings to other element", 0
1352 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1353 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1354 "exchange element with other element", 0
1357 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1358 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1359 "copy settings from this element", 0
1362 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1363 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1364 "paste settings to this element", 0
1367 // ---------- palette control buttons ---------------------------------------
1370 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1371 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1372 "properties of drawing element", 'p'
1375 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1376 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1377 "properties of drawing element 1", '1'
1380 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1381 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1382 "properties of drawing element 2", '2'
1385 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1386 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1387 "properties of drawing element 3", '3'
1390 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1391 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1392 "show list of elements", 'e'
1396 static int random_placement_value = 10;
1397 static int random_placement_method = RANDOM_USE_QUANTITY;
1398 static int random_placement_background_element = EL_SAND;
1399 static boolean random_placement_background_restricted = FALSE;
1400 static boolean stick_element_properties_window = FALSE;
1401 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1402 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1403 static struct ElementChangeInfo custom_element_change;
1404 static struct ElementGroupInfo group_element_info;
1405 static struct ElementInfo custom_element;
1407 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1408 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1409 static int levelset_num_levels = 100;
1410 static boolean levelset_use_levelset_artwork = FALSE;
1411 static boolean levelset_copy_level_template = FALSE;
1412 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1418 int min_value, max_value;
1419 int gadget_id_down, gadget_id_up;
1421 int gadget_id_align;
1423 char *text_above, *text_left, *text_right;
1424 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1426 // ---------- current level number ------------------------------------------
1429 ED_COUNTER_ID_SELECT_LEVEL,
1430 -1, -1, // these values are not constant, but can change at runtime
1432 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1433 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1438 // ---------- level and editor settings -------------------------------------
1441 ED_COUNTER_ID_LEVEL_XSIZE,
1442 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1443 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1444 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1445 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1447 "playfield size:", NULL, "width",
1450 ED_COUNTER_ID_LEVEL_YSIZE,
1451 -1, ED_LEVEL_SETTINGS_YPOS(4),
1452 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1453 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1454 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1456 NULL, " ", "height",
1459 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1460 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1462 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1463 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1465 NULL, "number of gems to collect:", NULL
1468 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1469 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1471 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1472 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1474 "time or step limit to solve level:", NULL, NULL
1477 ED_COUNTER_ID_LEVEL_TIMESCORE,
1478 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1480 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1481 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1482 &level.score[SC_TIME_BONUS],
1483 "score for time or steps left:", NULL, NULL
1486 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1487 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1489 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1490 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1492 NULL, "random seed:", "(0 => random)"
1495 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1496 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1498 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1499 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1500 &levelset_num_levels,
1501 "number of levels:", NULL, NULL,
1504 ED_COUNTER_ID_LEVEL_RANDOM,
1505 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1507 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1508 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1509 &random_placement_value,
1510 "random element placement:", NULL, "in"
1513 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1514 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1516 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1517 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1518 &level.bd_cycle_delay_ms,
1519 NULL, NULL, "game cycle delay (ms)"
1522 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1523 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1525 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1526 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1527 &level.bd_cycle_delay_c64,
1528 NULL, NULL, "game cycle delay (C64-style)"
1531 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1532 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1534 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1535 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1536 &level.bd_hatching_delay_cycles,
1537 NULL, NULL, "hatching delay (cycles)"
1540 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1541 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1543 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1544 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1545 &level.bd_hatching_delay_seconds,
1546 NULL, NULL, "hatching delay (seconds)"
1549 // ---------- element settings: configure (various elements) ----------------
1552 ED_COUNTER_ID_ELEMENT_VALUE1,
1553 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1554 MIN_SCORE, MAX_SCORE,
1555 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1556 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1557 NULL, // will be set when used
1561 ED_COUNTER_ID_ELEMENT_VALUE2,
1562 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1563 MIN_SCORE, MAX_SCORE,
1564 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1565 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1566 NULL, // will be set when used
1570 ED_COUNTER_ID_ELEMENT_VALUE3,
1571 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1572 MIN_SCORE, MAX_SCORE,
1573 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1574 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1575 NULL, // will be set when used
1579 ED_COUNTER_ID_ELEMENT_VALUE4,
1580 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1581 MIN_SCORE, MAX_SCORE,
1582 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1583 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1584 NULL, // will be set when used
1588 ED_COUNTER_ID_YAMYAM_CONTENT,
1589 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1590 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1591 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1592 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1593 &level.num_yamyam_contents,
1594 NULL, NULL, "number of content areas"
1597 ED_COUNTER_ID_BALL_CONTENT,
1598 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1599 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1600 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1601 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1602 &level.num_ball_contents,
1603 NULL, NULL, "number of content areas"
1606 ED_COUNTER_ID_ANDROID_CONTENT,
1607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1608 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1609 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1610 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1611 &level.num_android_clone_elements,
1612 NULL, NULL, "number of clonable elements"
1615 ED_COUNTER_ID_ENVELOPE_XSIZE,
1616 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1617 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1618 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1619 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1620 NULL, // will be set when used
1621 NULL, NULL, "width",
1624 ED_COUNTER_ID_ENVELOPE_YSIZE,
1625 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1626 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1627 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1628 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1629 NULL, // will be set when used
1630 NULL, " ", "height",
1633 ED_COUNTER_ID_INVENTORY_SIZE,
1634 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1635 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1636 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1637 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1638 &level.initial_inventory_size[0],
1639 NULL, NULL, "number of inventory elements"
1642 ED_COUNTER_ID_MM_BALL_CONTENT,
1643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1644 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1645 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1646 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1647 &level.num_mm_ball_contents,
1648 NULL, NULL, "number of content elements"
1651 // ---------- element settings: configure 1 (custom elements) ---------------
1654 ED_COUNTER_ID_CUSTOM_SCORE,
1655 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1656 MIN_SCORE, MAX_SCORE,
1657 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1658 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1659 &custom_element.collect_score_initial,
1660 NULL, "CE score", " "
1663 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1664 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1665 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1666 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1667 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1668 &custom_element.collect_count_initial,
1669 NULL, "CE count", NULL
1672 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1675 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1676 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1677 &custom_element.ce_value_fixed_initial,
1678 NULL, "CE value", NULL
1681 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1682 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1684 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1685 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1686 &custom_element.ce_value_random_initial,
1687 NULL, "+random", NULL
1690 ED_COUNTER_ID_PUSH_DELAY_FIX,
1691 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1693 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1694 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1695 &custom_element.push_delay_fixed,
1696 NULL, "push delay", NULL
1699 ED_COUNTER_ID_PUSH_DELAY_RND,
1700 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1702 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1703 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1704 &custom_element.push_delay_random,
1705 NULL, "+random", NULL
1708 ED_COUNTER_ID_DROP_DELAY_FIX,
1709 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1711 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1712 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1713 &custom_element.drop_delay_fixed,
1714 NULL, "drop delay", NULL
1717 ED_COUNTER_ID_DROP_DELAY_RND,
1718 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1720 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1721 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1722 &custom_element.drop_delay_random,
1723 NULL, "+random", NULL
1726 // ---------- element settings: configure 2 (custom elements) ---------------
1729 ED_COUNTER_ID_MOVE_DELAY_FIX,
1730 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1732 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1733 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1734 &custom_element.move_delay_fixed,
1735 NULL, "move delay", NULL
1738 ED_COUNTER_ID_MOVE_DELAY_RND,
1739 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1741 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1742 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1743 &custom_element.move_delay_random,
1744 NULL, "+random", NULL
1747 ED_COUNTER_ID_STEP_DELAY_FIX,
1748 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1750 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1751 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1752 &custom_element.step_delay_fixed,
1753 NULL, "step delay", NULL
1756 ED_COUNTER_ID_STEP_DELAY_RND,
1757 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1759 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1760 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1761 &custom_element.step_delay_random,
1762 NULL, "+random", NULL
1765 ED_COUNTER_ID_EXPLOSION_DELAY,
1766 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1768 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1769 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1770 &custom_element.explosion_delay,
1771 NULL, "explosion delay", NULL
1774 ED_COUNTER_ID_IGNITION_DELAY,
1775 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1777 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1778 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1779 &custom_element.ignition_delay,
1780 NULL, "ignition delay", "(by fire)"
1783 // ---------- element settings: configure (group elements) ------------------
1786 ED_COUNTER_ID_GROUP_CONTENT,
1787 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1788 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1789 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1790 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1791 &group_element_info.num_elements,
1792 NULL, NULL, "number of elements in group"
1795 // ---------- element settings: advanced (custom elements) ------------------
1798 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1799 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1801 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1802 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1803 &custom_element_change.delay_fixed,
1804 NULL, "CE delay", NULL,
1807 ED_COUNTER_ID_CHANGE_DELAY_RND,
1808 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1810 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1811 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1812 &custom_element_change.delay_random,
1813 NULL, "+random", NULL
1816 ED_COUNTER_ID_CHANGE_CONT_RND,
1817 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1819 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1820 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1821 &custom_element_change.random_percentage,
1822 NULL, "use random replace:", "%"
1833 char *text_above, *infotext;
1834 } textinput_info[ED_NUM_TEXTINPUT] =
1837 ED_TEXTINPUT_ID_LEVEL_NAME,
1838 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1839 GADGET_ID_LEVEL_NAME,
1842 "Title:", "Title for this level"
1845 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1846 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1847 GADGET_ID_LEVEL_AUTHOR,
1848 MAX_LEVEL_AUTHOR_LEN,
1850 "Author:", "Author for this level"
1853 ED_TEXTINPUT_ID_LEVELSET_NAME,
1854 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1855 GADGET_ID_LEVELSET_NAME,
1858 "Title:", "Title for this or new level set"
1861 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1862 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1863 GADGET_ID_LEVELSET_AUTHOR,
1864 MAX_LEVEL_AUTHOR_LEN,
1866 "Author:", "Author for this or new level set"
1869 ED_TEXTINPUT_ID_ELEMENT_NAME,
1870 -1, -1, // these values are not constant, but can change at runtime
1871 GADGET_ID_ELEMENT_NAME,
1872 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1873 custom_element.description,
1874 NULL, "Element name"
1885 char *text_above, *text_above_cropped, *infotext;
1886 } textarea_info[ED_NUM_TEXTAREAS] =
1889 ED_TEXTAREA_ID_ENVELOPE_INFO,
1890 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1891 GADGET_ID_ENVELOPE_INFO,
1892 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1894 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1898 static struct ValueTextInfo options_time_or_steps[] =
1906 static struct ValueTextInfo options_time_score_base[] =
1908 { 1, "per second/step" },
1909 { 10, "per 10 seconds/steps" },
1914 static struct ValueTextInfo options_game_engine_type[] =
1916 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1917 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1918 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1919 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1920 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1925 static struct ValueTextInfo options_levelset_save_mode[] =
1927 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1928 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1933 static struct ValueTextInfo options_wind_direction[] =
1935 { MV_START_NONE, "none" },
1936 { MV_START_LEFT, "left" },
1937 { MV_START_RIGHT, "right" },
1938 { MV_START_UP, "up" },
1939 { MV_START_DOWN, "down" },
1944 static struct ValueTextInfo options_player_speed[] =
1951 { 16, "very fast" },
1952 { 32, "ultrafast" },
1957 static struct ValueTextInfo options_access_type[] =
1959 { EP_WALKABLE, "walkable" },
1960 { EP_PASSABLE, "passable" },
1965 static struct ValueTextInfo options_access_layer[] =
1967 { EP_ACCESSIBLE_OVER, "over" },
1968 { EP_ACCESSIBLE_INSIDE, "inside" },
1969 { EP_ACCESSIBLE_UNDER, "under" },
1974 static struct ValueTextInfo options_access_protected[] =
1976 { 0, "unprotected" },
1982 static struct ValueTextInfo options_access_direction[] =
1984 { MV_NO_DIRECTION, "no direction" },
1985 { MV_LEFT, "left" },
1986 { MV_RIGHT, "right" },
1988 { MV_DOWN, "down" },
1989 { MV_LEFT | MV_UP, "left + up" },
1990 { MV_LEFT | MV_DOWN, "left + down" },
1991 { MV_RIGHT | MV_UP, "right + up" },
1992 { MV_RIGHT | MV_DOWN, "right + down" },
1993 { MV_HORIZONTAL, "horizontal" },
1994 { MV_VERTICAL, "vertical" },
1995 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1996 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1997 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1998 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1999 { MV_ALL_DIRECTIONS, "all directions" },
2004 static struct ValueTextInfo options_walk_to_action[] =
2006 { EP_DIGGABLE, "diggable" },
2007 { EP_COLLECTIBLE_ONLY, "collectible" },
2008 { EP_DROPPABLE, "collectible & droppable" },
2009 { EP_THROWABLE, "collectible & throwable" },
2010 { EP_PUSHABLE, "pushable" },
2015 static struct ValueTextInfo options_move_pattern[] =
2017 { MV_LEFT, "left" },
2018 { MV_RIGHT, "right" },
2020 { MV_DOWN, "down" },
2021 { MV_HORIZONTAL, "horizontal" },
2022 { MV_VERTICAL, "vertical" },
2023 { MV_ALL_DIRECTIONS, "all directions" },
2024 { MV_WIND_DIRECTION, "wind direction" },
2025 { MV_TOWARDS_PLAYER, "towards player" },
2026 { MV_AWAY_FROM_PLAYER, "away from player" },
2027 { MV_ALONG_LEFT_SIDE, "along left side" },
2028 { MV_ALONG_RIGHT_SIDE, "along right side" },
2029 { MV_TURNING_LEFT, "turning left" },
2030 { MV_TURNING_RIGHT, "turning right" },
2031 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2032 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2033 { MV_TURNING_RANDOM, "turning random" },
2034 { MV_MAZE_RUNNER, "maze runner style" },
2035 { MV_MAZE_HUNTER, "maze hunter style" },
2036 { MV_WHEN_PUSHED, "when pushed" },
2037 { MV_WHEN_DROPPED, "when dropped/thrown" },
2042 static struct ValueTextInfo options_move_direction[] =
2044 { MV_START_AUTOMATIC, "automatic" },
2045 { MV_START_LEFT, "left" },
2046 { MV_START_RIGHT, "right" },
2047 { MV_START_UP, "up" },
2048 { MV_START_DOWN, "down" },
2049 { MV_START_RANDOM, "random" },
2050 { MV_START_PREVIOUS, "previous" },
2055 static struct ValueTextInfo options_move_stepsize[] =
2057 { 0, "not moving" },
2062 { 16, "very fast" },
2063 { 32, "even faster" },
2068 static struct ValueTextInfo options_move_leave_type[] =
2070 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2071 { LEAVE_TYPE_LIMITED, "change it to" },
2076 static struct ValueTextInfo options_smash_targets[] =
2078 { EP_CAN_SMASH_PLAYER, "player" },
2080 { EP_CAN_SMASH_ENEMIES, "enemies" },
2082 { EP_CAN_SMASH_EVERYTHING, "everything" },
2087 static struct ValueTextInfo options_slippery_type[] =
2089 { SLIPPERY_ANY_RANDOM, "random" },
2090 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2091 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2092 { SLIPPERY_ONLY_LEFT, "only left" },
2093 { SLIPPERY_ONLY_RIGHT, "only right" },
2098 static struct ValueTextInfo options_deadliness[] =
2100 { EP_DONT_RUN_INTO, "running into" },
2101 { EP_DONT_COLLIDE_WITH, "colliding with" },
2102 { EP_DONT_GET_HIT_BY, "getting hit by" },
2103 { EP_DONT_TOUCH, "touching" },
2108 static struct ValueTextInfo options_explosion_type[] =
2110 { EXPLODES_3X3, "3x3" },
2111 { EXPLODES_CROSS, "3+3" },
2112 { EXPLODES_1X1, "1x1" },
2117 static struct ValueTextInfo options_time_units[] =
2120 { FRAMES_PER_SECOND, "seconds" },
2125 static struct ValueTextInfo options_change_direct_action[] =
2127 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2128 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2129 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2130 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2131 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2132 { CE_ENTERED_BY_PLAYER, "entered by player" },
2133 { CE_LEFT_BY_PLAYER, "left by player" },
2134 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2135 { CE_SWITCHED, "switched" },
2136 { CE_HITTING_SOMETHING, "hitting something" },
2137 { CE_HIT_BY_SOMETHING, "hit by something" },
2139 { CE_BLOCKED, "blocked" },
2141 { CE_IMPACT, "impact (on something)" },
2142 { CE_SMASHED, "smashed (from above)" },
2144 { CE_VALUE_CHANGES, "CE value changes" },
2145 { CE_SCORE_CHANGES, "CE score changes" },
2147 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2148 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2149 { CE_UNDEFINED, " " },
2150 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2151 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2152 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2153 { CE_UNDEFINED, " " },
2154 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2155 { CE_NEXT_TO_PLAYER, "next to player" },
2160 static struct ValueTextInfo options_change_other_action[] =
2162 { CE_PLAYER_TOUCHES_X, "player touches" },
2163 { CE_PLAYER_PRESSES_X, "player presses" },
2164 { CE_PLAYER_SWITCHES_X, "player switches" },
2165 { CE_PLAYER_SNAPS_X, "player snaps" },
2166 { CE_PLAYER_PUSHES_X, "player pushes" },
2167 { CE_PLAYER_ENTERS_X, "player enters" },
2168 { CE_PLAYER_LEAVES_X, "player leaves" },
2169 { CE_PLAYER_DIGS_X, "player digs" },
2170 { CE_PLAYER_COLLECTS_X, "player collects" },
2171 { CE_PLAYER_DROPS_X, "player drops/throws" },
2172 { CE_TOUCHING_X, "touching" },
2173 { CE_HITTING_X, "hitting" },
2174 { CE_DIGGING_X, "digging" },
2175 { CE_HIT_BY_X, "hit by" },
2176 { CE_SWITCH_OF_X, "switch of" },
2177 { CE_CHANGE_OF_X, "change by page of" },
2178 { CE_EXPLOSION_OF_X, "explosion of" },
2179 { CE_MOVE_OF_X, "move of" },
2180 { CE_CREATION_OF_X, "creation of" },
2181 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2182 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2183 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2184 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2185 { CE_UNDEFINED, " " },
2186 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2187 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2188 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2189 { CE_UNDEFINED, " " },
2190 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2191 { CE_PLAYER_NEXT_TO_X, "player next to" },
2192 { CE_NEXT_TO_X, "next to" },
2197 static struct ValueTextInfo options_change_trigger_side[] =
2199 { CH_SIDE_LEFT, "left" },
2200 { CH_SIDE_RIGHT, "right" },
2201 { CH_SIDE_TOP, "top" },
2202 { CH_SIDE_BOTTOM, "bottom" },
2203 { CH_SIDE_LEFT_RIGHT, "left/right" },
2204 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2205 { CH_SIDE_ANY, "any" },
2210 static struct ValueTextInfo options_change_trigger_player[] =
2212 { CH_PLAYER_1, "1" },
2213 { CH_PLAYER_2, "2" },
2214 { CH_PLAYER_3, "3" },
2215 { CH_PLAYER_4, "4" },
2216 { CH_PLAYER_ANY, "any" },
2221 static struct ValueTextInfo options_change_trigger_page[] =
2232 { (1u << 9), "10" },
2233 { (1u << 10), "11" },
2234 { (1u << 11), "12" },
2235 { (1u << 12), "13" },
2236 { (1u << 13), "14" },
2237 { (1u << 14), "15" },
2238 { (1u << 15), "16" },
2239 { (1u << 16), "17" },
2240 { (1u << 17), "18" },
2241 { (1u << 18), "19" },
2242 { (1u << 19), "20" },
2243 { (1u << 20), "21" },
2244 { (1u << 21), "22" },
2245 { (1u << 22), "23" },
2246 { (1u << 23), "24" },
2247 { (1u << 24), "25" },
2248 { (1u << 25), "26" },
2249 { (1u << 26), "27" },
2250 { (1u << 27), "28" },
2251 { (1u << 28), "29" },
2252 { (1u << 29), "30" },
2253 { (1u << 30), "31" },
2254 { (1u << 31), "32" },
2255 { CH_PAGE_ANY, "any" },
2260 static struct ValueTextInfo options_change_replace_when[] =
2262 { CP_WHEN_EMPTY, "empty" },
2263 { CP_WHEN_WALKABLE, "walkable" },
2264 { CP_WHEN_DIGGABLE, "diggable" },
2265 { CP_WHEN_COLLECTIBLE, "collectible" },
2266 { CP_WHEN_REMOVABLE, "removable" },
2267 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2272 static struct ValueTextInfo options_action_type[] =
2274 { CA_NO_ACTION, "no action" },
2275 { CA_UNDEFINED, " " },
2276 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2277 { CA_RESTART_LEVEL, "restart level" },
2278 { CA_SHOW_ENVELOPE, "show envelope" },
2279 { CA_SET_LEVEL_TIME, "set time" },
2280 { CA_SET_LEVEL_SCORE, "set score" },
2281 { CA_SET_LEVEL_GEMS, "set gems" },
2282 { CA_SET_LEVEL_WIND, "set wind dir." },
2283 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2284 { CA_UNDEFINED, " " },
2285 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2286 { CA_MOVE_PLAYER, "move player" },
2287 { CA_MOVE_PLAYER_NEW, "move player new" },
2288 { CA_EXIT_PLAYER, "exit player" },
2289 { CA_KILL_PLAYER, "kill player" },
2290 { CA_SET_PLAYER_KEYS, "set keys" },
2291 { CA_SET_PLAYER_SPEED, "set speed" },
2292 { CA_SET_PLAYER_SHIELD, "set shield" },
2293 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2294 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2295 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2296 { CA_UNDEFINED, " " },
2297 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2298 { CA_SET_CE_VALUE, "set CE value" },
2299 { CA_SET_CE_SCORE, "set CE score" },
2300 { CA_SET_CE_ARTWORK, "set CE artwork" },
2301 { CA_UNDEFINED, " " },
2302 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2303 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2308 static struct ValueTextInfo options_action_mode_none[] =
2310 { CA_MODE_UNDEFINED, " " },
2315 static struct ValueTextInfo options_action_mode_assign[] =
2317 { CA_MODE_SET, "=" },
2322 static struct ValueTextInfo options_action_mode_add_remove[] =
2324 { CA_MODE_ADD, "+" },
2325 { CA_MODE_SUBTRACT, "-" },
2330 static struct ValueTextInfo options_action_mode_calculate[] =
2332 { CA_MODE_SET, "=" },
2333 { CA_MODE_ADD, "+" },
2334 { CA_MODE_SUBTRACT, "-" },
2335 { CA_MODE_MULTIPLY, "*" },
2336 { CA_MODE_DIVIDE, "/" },
2337 { CA_MODE_MODULO, "%" },
2342 static struct ValueTextInfo options_action_arg_none[] =
2344 { CA_ARG_UNDEFINED, " " },
2349 static struct ValueTextInfo options_action_arg_player[] =
2351 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2352 { CA_ARG_PLAYER_1, "1" },
2353 { CA_ARG_PLAYER_2, "2" },
2354 { CA_ARG_PLAYER_3, "3" },
2355 { CA_ARG_PLAYER_4, "4" },
2356 { CA_ARG_PLAYER_ANY, "any" },
2357 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2358 { CA_ARG_PLAYER_ACTION, "action ->" },
2363 static struct ValueTextInfo options_action_arg_number[] =
2365 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2372 { CA_ARG_10, "10" },
2373 { CA_ARG_100, "100" },
2374 { CA_ARG_1000, "1000" },
2375 { CA_ARG_UNDEFINED, " " },
2376 { CA_ARG_NUMBER_MIN, "min" },
2377 { CA_ARG_NUMBER_MAX, "max" },
2378 { CA_ARG_UNDEFINED, " " },
2379 { CA_ARG_NUMBER_RESET, "reset" },
2380 { CA_ARG_UNDEFINED, " " },
2381 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2382 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2383 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2384 { CA_ARG_UNDEFINED, " " },
2385 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2386 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2387 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2388 { CA_ARG_UNDEFINED, " " },
2389 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2390 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2391 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2392 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2393 { CA_ARG_UNDEFINED, " " },
2394 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2395 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2396 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2397 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2402 static struct ValueTextInfo options_action_arg_value[] =
2404 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2411 { CA_ARG_10, "10" },
2412 { CA_ARG_100, "100" },
2413 { CA_ARG_1000, "1000" },
2414 { CA_ARG_UNDEFINED, " " },
2415 { CA_ARG_NUMBER_MIN, "min" },
2416 { CA_ARG_NUMBER_MAX, "max" },
2417 { CA_ARG_UNDEFINED, " " },
2418 { CA_ARG_NUMBER_RESET, "reset" },
2419 { CA_ARG_UNDEFINED, " " },
2420 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2421 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2422 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2423 { CA_ARG_UNDEFINED, " " },
2424 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2425 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2426 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2427 { CA_ARG_UNDEFINED, " " },
2428 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2429 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2430 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2431 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2432 { CA_ARG_UNDEFINED, " " },
2433 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2434 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2435 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2436 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2437 { CA_ARG_UNDEFINED, " " },
2438 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2439 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2440 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2441 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2446 static struct ValueTextInfo options_action_arg_envelope[] =
2448 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2453 { CA_ARG_UNDEFINED, " " },
2454 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2455 { CA_ARG_ELEMENT_TARGET, "target" },
2456 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2457 { CA_ARG_ELEMENT_ACTION, "action ->" },
2462 static struct ValueTextInfo options_action_arg_key[] =
2464 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2473 { CA_ARG_UNDEFINED, " " },
2474 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2475 { CA_ARG_ELEMENT_TARGET, "target" },
2476 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2477 { CA_ARG_ELEMENT_ACTION, "action ->" },
2482 static struct ValueTextInfo options_action_arg_speed[] =
2484 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2485 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2486 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2487 { CA_ARG_SPEED_SLOW, "slow" },
2488 { CA_ARG_SPEED_NORMAL, "normal" },
2489 { CA_ARG_SPEED_FAST, "fast" },
2490 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2491 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2492 { CA_ARG_UNDEFINED, " " },
2493 { CA_ARG_SPEED_SLOWER, "slower" },
2494 { CA_ARG_SPEED_FASTER, "faster" },
2495 { CA_ARG_UNDEFINED, " " },
2496 { CA_ARG_SPEED_RESET, "reset" },
2501 static struct ValueTextInfo options_action_arg_shield[] =
2503 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2504 { CA_ARG_SHIELD_OFF, "off" },
2505 { CA_ARG_SHIELD_NORMAL, "normal" },
2506 { CA_ARG_SHIELD_DEADLY, "deadly" },
2511 static struct ValueTextInfo options_action_arg_artwork[] =
2513 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2514 { CA_ARG_ELEMENT_TARGET, "target" },
2515 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2516 { CA_ARG_ELEMENT_ACTION, "action ->" },
2517 { CA_ARG_UNDEFINED, " " },
2518 { CA_ARG_ELEMENT_RESET, "reset" },
2523 static struct ValueTextInfo options_action_arg_gravity[] =
2525 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2526 { CA_ARG_GRAVITY_ON, "on" },
2527 { CA_ARG_GRAVITY_OFF, "off" },
2528 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2533 static struct ValueTextInfo options_action_arg_direction[] =
2535 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2536 { CA_ARG_DIRECTION_NONE, "none" },
2537 { CA_ARG_DIRECTION_LEFT, "left" },
2538 { CA_ARG_DIRECTION_RIGHT, "right" },
2539 { CA_ARG_DIRECTION_UP, "up" },
2540 { CA_ARG_DIRECTION_DOWN, "down" },
2541 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2542 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2547 static struct ValueTextInfo options_action_arg_scan_mode[] =
2549 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2550 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2551 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2556 static struct ValueTextInfo options_action_arg_inventory[] =
2558 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2559 { CA_ARG_ELEMENT_TARGET, "+ target" },
2560 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2561 { CA_ARG_ELEMENT_ACTION, "+ action" },
2562 { CA_ARG_UNDEFINED, " " },
2563 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2564 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2565 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2566 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2567 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2568 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2569 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2570 { CA_ARG_UNDEFINED, " " },
2571 { CA_ARG_INVENTORY_RESET, "reset" },
2576 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2577 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2582 static struct ValueTextInfo options_group_choice_mode[] =
2584 { ANIM_RANDOM, "random" },
2585 { ANIM_LOOP, "loop" },
2586 { ANIM_LINEAR, "linear" },
2587 { ANIM_PINGPONG, "pingpong" },
2588 { ANIM_PINGPONG2, "pingpong 2" },
2589 { ANIM_LEVEL_NR, "level number" },
2594 static struct ValueTextInfo options_bd_scheduling_type[] =
2596 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2597 { GD_SCHEDULING_BD1, "BD1" },
2598 { GD_SCHEDULING_BD2, "BD2" },
2599 { GD_SCHEDULING_PLCK, "Construction Kit" },
2600 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2601 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2602 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2607 static struct ValueTextInfo *action_arg_modes[] =
2609 options_action_mode_none,
2610 options_action_mode_assign,
2611 options_action_mode_add_remove,
2612 options_action_mode_calculate,
2619 struct ValueTextInfo *options;
2621 action_arg_options[] =
2623 { CA_NO_ACTION, 0, options_action_arg_none, },
2624 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2625 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2626 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2627 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2628 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2629 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2630 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2631 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2632 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2633 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2634 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2635 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2636 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2637 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2638 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2639 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2640 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2641 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2642 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2643 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2644 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2654 int gadget_id_align;
2655 int size; // char size of selectbox or '-1' (dynamically determined)
2656 struct ValueTextInfo *options;
2658 char *text_above, *text_left, *text_right, *infotext;
2659 } selectbox_info[ED_NUM_SELECTBOX] =
2661 // ---------- level and editor settings -------------------------------------
2664 ED_SELECTBOX_ID_TIME_OR_STEPS,
2665 -1, ED_LEVEL_SETTINGS_YPOS(8),
2666 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2668 options_time_or_steps,
2669 &level.use_step_counter,
2670 NULL, NULL, "(0 => no limit)", "time or step limit"
2673 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2674 -1, ED_LEVEL_SETTINGS_YPOS(10),
2675 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2677 options_time_score_base,
2678 &level.time_score_base,
2679 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2682 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2683 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2684 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2686 options_game_engine_type,
2687 &level.game_engine_type,
2688 NULL, "game engine:", NULL, "game engine"
2691 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2692 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2693 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2695 options_bd_scheduling_type,
2696 &level.bd_scheduling_type,
2697 NULL, "scheduling type:", NULL, "level timing"
2700 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2701 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2702 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2704 options_levelset_save_mode,
2705 &levelset_save_mode,
2706 "Action:", NULL, NULL, "action when saving level set"
2709 // ---------- element settings: configure (several elements) ----------------
2712 ED_SELECTBOX_ID_WIND_DIRECTION,
2713 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2714 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2716 options_wind_direction,
2717 &level.wind_direction_initial,
2718 NULL, "initial wind direction:", NULL, "initial wind direction"
2721 ED_SELECTBOX_ID_PLAYER_SPEED,
2722 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2723 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2725 options_player_speed,
2726 &level.initial_player_stepsize[0],
2727 NULL, "initial player speed:", NULL, "initial player speed"
2730 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2731 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2732 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2734 options_group_choice_mode,
2735 &level.mm_ball_choice_mode,
2736 NULL, "choice type:", NULL, "type of content choice"
2739 // ---------- element settings: configure 1 (custom elements) ---------------
2742 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2743 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2744 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2746 options_access_type,
2747 &custom_element.access_type,
2748 NULL, NULL, NULL, "type of access to this field"
2751 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2752 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2753 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2755 options_access_layer,
2756 &custom_element.access_layer,
2757 NULL, NULL, NULL, "layer of access for this field"
2760 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2761 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2762 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2764 options_access_protected,
2765 &custom_element.access_protected,
2766 NULL, NULL, NULL, "protected access for this field"
2769 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2770 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2771 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2773 options_access_direction,
2774 &custom_element.access_direction,
2775 NULL, "from", NULL, "access direction for this field"
2778 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2779 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2780 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2782 options_walk_to_action,
2783 &custom_element.walk_to_action,
2784 NULL, NULL, NULL, "diggable/collectible/pushable"
2787 // ---------- element settings: configure 2 (custom elements) ---------------
2790 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2791 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2792 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2794 options_move_pattern,
2795 &custom_element.move_pattern,
2796 NULL, "can move", NULL, "element move pattern"
2799 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2800 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2801 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2803 options_move_direction,
2804 &custom_element.move_direction_initial,
2805 NULL, "starts moving", NULL, "initial element move direction"
2808 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2809 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2810 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2812 options_move_stepsize,
2813 &custom_element.move_stepsize,
2814 NULL, "move/fall speed", NULL, "speed of element movement"
2817 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2818 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2819 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2821 options_move_leave_type,
2822 &custom_element.move_leave_type,
2823 // left text with leading spaces to place gadget next to "can dig" gadget
2824 // (needed because drawing area gadgets created after selectbox gadgets)
2825 // NULL, "can dig: can", ":", "leave behind or change element"
2826 NULL, " can", ":", "leave behind or change element"
2829 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2830 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2831 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2833 options_smash_targets,
2834 &custom_element.smash_targets,
2835 NULL, "can smash", NULL, "elements that can be smashed"
2838 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2839 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2840 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2842 options_slippery_type,
2843 &custom_element.slippery_type,
2844 NULL, "slippery", NULL, "where other elements fall down"
2847 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2848 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2849 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2852 &custom_element.deadliness,
2853 NULL, "deadly when", NULL, "deadliness of element"
2856 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2857 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2858 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2860 options_explosion_type,
2861 &custom_element.explosion_type,
2862 NULL, "can explode", NULL, "explosion type"
2865 // ---------- element settings: advanced (custom elements) ------------------
2868 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2869 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2870 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2873 &custom_element_change.delay_frames,
2874 NULL, "delay time given in", NULL, "delay time units for change"
2877 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2878 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2879 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2881 options_change_direct_action,
2882 &custom_element_change.direct_action,
2883 NULL, NULL, NULL, "type of direct action"
2886 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2887 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2888 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2890 options_change_other_action,
2891 &custom_element_change.other_action,
2892 NULL, NULL, "element:", "type of other element action"
2895 ED_SELECTBOX_ID_CHANGE_SIDE,
2896 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2897 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2899 options_change_trigger_side,
2900 &custom_element_change.trigger_side,
2901 NULL, "at", "side", "element side triggering change"
2904 ED_SELECTBOX_ID_CHANGE_PLAYER,
2905 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2906 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2908 options_change_trigger_player,
2909 &custom_element_change.trigger_player,
2910 NULL, "player:", " ", "player that causes change"
2913 ED_SELECTBOX_ID_CHANGE_PAGE,
2914 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2915 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2917 options_change_trigger_page,
2918 &custom_element_change.trigger_page,
2919 NULL, "page:", NULL, "change page that causes change"
2922 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2923 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2924 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2926 options_change_replace_when,
2927 &custom_element_change.replace_when,
2928 NULL, "replace when", NULL, "which elements can be replaced"
2931 ED_SELECTBOX_ID_ACTION_TYPE,
2932 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2933 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2935 options_action_type,
2936 &custom_element_change.action_type,
2937 NULL, NULL, NULL, "action on specified condition"
2940 ED_SELECTBOX_ID_ACTION_MODE,
2941 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2942 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2944 options_action_mode_none,
2945 &custom_element_change.action_mode,
2946 NULL, NULL, NULL, "action operator"
2949 ED_SELECTBOX_ID_ACTION_ARG,
2950 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2951 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2953 options_action_arg_none,
2954 &custom_element_change.action_arg,
2955 NULL, NULL, NULL, "action parameter"
2958 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
2959 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2960 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2962 options_change_page,
2963 &custom_element.current_change_page,
2964 NULL, NULL, NULL, "element change page"
2967 // ---------- element settings: configure (group elements) ------------------
2970 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
2971 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2972 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2974 options_group_choice_mode,
2975 &group_element_info.choice_mode,
2976 NULL, "choice type:", NULL, "type of group element choice"
2985 int gadget_id_align;
2988 char *text_above, *text_left, *text_right, *infotext;
2989 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2991 // ---------- level and editor settings (tabs) ------------------------------
2994 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
2995 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2996 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
2998 NULL, NULL, NULL, "Configure level settings"
3001 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3003 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3005 NULL, NULL, NULL, "Update this or create new level set"
3008 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3010 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3012 NULL, NULL, NULL, "Configure editor settings"
3015 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3017 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3019 NULL, NULL, NULL, "Configure engine settings"
3022 // ---------- element settings (tabs) ---------------------------------------
3025 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3026 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3027 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3029 NULL, NULL, NULL, "Show information about element"
3032 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3034 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3036 NULL, NULL, NULL, "Configure element properties"
3039 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3041 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3043 NULL, NULL, NULL, "Configure element properties, part 1"
3046 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3048 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3050 NULL, NULL, NULL, "Configure element properties, part 2"
3053 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3055 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3057 NULL, NULL, NULL, "Configure custom element change pages"
3060 // ---------- level and editor settings (buttons) ---------------------------
3063 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3064 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3065 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3067 NULL, NULL, NULL, "Update or create level set"
3070 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3071 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3072 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3074 NULL, NULL, "this level as level template",
3075 "Save current settings as new template"
3078 // ---------- element settings (buttons) ------------------------------------
3081 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3083 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3085 NULL, " ", "As Template",
3086 "Save current settings as new template"
3089 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3091 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3093 NULL, NULL, NULL, "Add new change page"
3096 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3098 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3100 NULL, NULL, NULL, "Delete current change page"
3110 int gadget_id_align;
3111 char *text_left, *text_right, *infotext;
3112 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3115 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3116 IMG_EDITOR_COUNTER_DOWN,
3117 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3118 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3119 NULL, NULL, "select previous change page"
3122 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3123 IMG_EDITOR_COUNTER_UP,
3124 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3125 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3126 NULL, "change page", "select next change page"
3129 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3130 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3131 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3132 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3133 " ", NULL, "copy settings from this change page"
3136 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3137 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3138 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3139 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3140 NULL, NULL, "paste settings to this change page"
3147 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3155 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3158 ED_SCROLLBUTTON_ID_AREA_UP,
3159 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3160 GADGET_ID_SCROLL_UP,
3161 "scroll level editing area up"
3164 ED_SCROLLBUTTON_ID_AREA_DOWN,
3165 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3166 GADGET_ID_SCROLL_DOWN,
3167 "scroll level editing area down"
3170 ED_SCROLLBUTTON_ID_AREA_LEFT,
3171 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3172 GADGET_ID_SCROLL_LEFT,
3173 "scroll level editing area left"
3176 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3177 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3178 GADGET_ID_SCROLL_RIGHT,
3179 "scroll level editing area right"
3182 ED_SCROLLBUTTON_ID_LIST_UP,
3183 IMG_EDITOR_PALETTE_SCROLL_UP,
3184 GADGET_ID_SCROLL_LIST_UP,
3185 "scroll element list up ('Page Up')"
3188 ED_SCROLLBUTTON_ID_LIST_DOWN,
3189 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3190 GADGET_ID_SCROLL_LIST_DOWN,
3191 "scroll element list down ('Page Down')"
3199 int wheel_x, wheel_y;
3200 int wheel_width, wheel_height;
3201 } scrollbar_pos[ED_NUM_SCROLLBARS];
3210 } scrollbar_info[ED_NUM_SCROLLBARS] =
3213 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3214 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3215 GD_TYPE_SCROLLBAR_HORIZONTAL,
3216 GADGET_ID_SCROLL_HORIZONTAL,
3217 "scroll level editing area horizontally"
3220 ED_SCROLLBAR_ID_AREA_VERTICAL,
3221 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3222 GD_TYPE_SCROLLBAR_VERTICAL,
3223 GADGET_ID_SCROLL_VERTICAL,
3224 "scroll level editing area vertically"
3227 ED_SCROLLBAR_ID_LIST_VERTICAL,
3228 IMG_EDITOR_PALETTE_SCROLLBAR,
3229 GD_TYPE_SCROLLBAR_VERTICAL,
3230 GADGET_ID_SCROLL_LIST_VERTICAL,
3231 "scroll element list vertically"
3241 int gadget_id_align;
3242 int radio_button_nr;
3245 char *text_left, *text_right, *infotext;
3246 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3249 ED_RADIOBUTTON_ID_PERCENTAGE,
3250 -1, ED_LEVEL_SETTINGS_YPOS(0),
3251 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3252 RADIO_NR_RANDOM_ELEMENTS,
3253 &random_placement_method, RANDOM_USE_PERCENTAGE,
3254 " ", "percentage", "use percentage for random elements"
3257 ED_RADIOBUTTON_ID_QUANTITY,
3258 -1, ED_LEVEL_SETTINGS_YPOS(0),
3259 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3260 RADIO_NR_RANDOM_ELEMENTS,
3261 &random_placement_method, RANDOM_USE_QUANTITY,
3262 " ", "quantity", "use quantity for random elements"
3271 int gadget_id_align;
3273 char *text_above, *text_left, *text_right, *infotext;
3274 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3276 // ---------- level and editor settings -------------------------------------
3279 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3280 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3281 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3282 &level.auto_count_gems,
3284 "automatically count gems needed", "set counter to number of gems"
3287 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3288 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3289 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3290 &level.rate_time_over_score,
3292 "rate time/steps used over score", "sort high scores by playing time/steps"
3295 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3296 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3297 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3298 &levelset_use_levelset_artwork,
3300 "use current custom artwork", "use custom artwork of this level set"
3303 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3304 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3305 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3306 &levelset_copy_level_template,
3308 "copy current level template", "copy level template of this level set"
3311 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3312 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3313 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3314 &random_placement_background_restricted,
3316 "restrict random placement to:", "set random placement restriction"
3319 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3320 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3321 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3322 &setup.editor.use_template_for_new_levels,
3323 "Template for new levels and CE/GE:", NULL,
3324 "use template for new levels", "use template for level properties"
3327 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3328 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3329 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3330 &level.use_custom_template,
3332 "use template for custom elements", "use template for custom properties"
3335 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3336 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3337 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3338 &level.bd_intermission,
3339 "Boulder Dash game engine settings:", NULL,
3340 "intermission", "level is an intermission level"
3343 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3344 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3345 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3346 &level.bd_pal_timing,
3348 "PAL timing", "use slower timer (like PAL C64)"
3351 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3352 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3353 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3354 &level.bd_line_shifting_borders,
3355 "Compatibility settings:", NULL,
3356 "line-shifting borders", "use line-shifting wrap-around"
3359 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3360 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3361 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3362 &level.bd_scan_first_and_last_row,
3364 "scan first and last row", "also process top/bottom border rows"
3367 // ---------- element settings: configure (various elements) ----------------
3370 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3371 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3372 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3373 &stick_element_properties_window,
3375 "stick this screen to edit content","stick this screen to edit content"
3378 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3379 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3380 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3381 &level.em_slippery_gems,
3383 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3386 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3387 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3388 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3389 &level.em_explodes_by_fire,
3391 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3394 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3395 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3396 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3397 &level.use_spring_bug,
3399 "use spring pushing bug", "use odd spring pushing behaviour"
3402 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3403 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3404 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3405 &level.use_time_orb_bug,
3407 "use time orb bug", "use odd time orb behaviour"
3410 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3411 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3412 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3413 &level.use_life_bugs,
3415 "use buggy element behaviour", "use odd (historic) element behaviour"
3418 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3419 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3420 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3423 "create single random element", "only create one element from content"
3426 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3427 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3428 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3429 &level.ball_active_initial,
3431 "magic ball initially activated", "activate magic ball after level start"
3434 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3435 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3436 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3437 &level.grow_into_diggable,
3439 "can grow into anything diggable", "grow into more than just sand"
3442 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3443 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3444 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3445 &level.sb_fields_needed,
3447 "all fields need to be filled", "require all SB fields to be solved"
3450 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3452 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3453 &level.sb_objects_needed,
3455 "all objects need to be placed", "require all SB objects to be solved"
3458 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3460 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3461 &level.auto_exit_sokoban,
3463 "exit level if all tasks solved", "automatically finish Sokoban levels"
3466 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3468 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3469 &level.solved_by_one_player,
3471 "only one player must enter exit", "level solved by first player in exit"
3474 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3476 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3477 &level.finish_dig_collect,
3479 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3482 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3484 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3485 &level.keep_walkable_ce,
3487 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3490 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3492 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3493 &level.continuous_snapping,
3495 "continuous snapping", "use snapping without releasing key"
3498 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3499 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3500 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3501 &level.block_snap_field,
3503 "block snapped field when snapping", "use snapping delay to show animation"
3506 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3507 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3508 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3509 &level.block_last_field,
3511 "block last field when moving", "player blocks last field when moving"
3514 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3516 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3517 &level.sp_block_last_field,
3519 "block last field when moving", "player blocks last field when moving"
3522 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3523 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3524 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3525 &level.instant_relocation,
3527 "no scrolling when relocating", "player gets relocated without delay"
3530 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3531 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3532 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3533 &level.shifted_relocation,
3535 "no centering when relocating", "level not centered after relocation"
3538 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3539 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3540 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3541 &level.lazy_relocation,
3543 "only redraw off-screen relocation","no redraw if relocation target visible"
3546 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3547 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3548 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3549 &level.use_start_element[0],
3551 "use level start element:", "start level at this element's position"
3554 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3555 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3556 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3557 &level.use_artwork_element[0],
3559 "use artwork from element:", "use player artwork from other element"
3562 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3563 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3564 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3565 &level.use_explosion_element[0],
3567 "use explosion from element:", "use explosion properties from element"
3570 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3571 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3572 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3573 &level.initial_player_gravity[0],
3575 "use initial gravity", "set initial player gravity"
3578 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3579 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3580 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3581 &level.use_initial_inventory[0],
3583 "use initial inventory:", "use collected elements on level start"
3586 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3587 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3588 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3589 &level.can_pass_to_walkable,
3591 "can pass to walkable element", "player can pass to empty or walkable"
3594 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3595 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3596 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3597 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3599 "can fall into acid (with gravity)","player can fall into acid pool"
3602 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3603 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3604 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3605 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3607 "can move into acid", "element can move into acid pool"
3610 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3612 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3613 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3615 "deadly when colliding with", "element is deadly when hitting player"
3618 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3620 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3621 &level.bd_diagonal_movements,
3623 "can move diagonally", "player can move diagonally"
3626 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3627 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3628 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3629 &level.envelope[0].autowrap,
3631 "auto-wrap", "automatically wrap envelope text"
3634 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3635 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3636 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3637 &level.envelope[0].centered,
3639 "centered", "automatically center envelope text"
3642 ED_CHECKBUTTON_ID_MM_LASER_RED,
3643 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3644 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3645 &level.mm_laser_red,
3646 "choose color components for laser:", NULL,
3647 "red", "use red color components in laser"
3650 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3651 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3652 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3653 &level.mm_laser_green,
3655 "green", "use green color components in laser"
3658 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3659 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3660 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3661 &level.mm_laser_blue,
3663 "blue", "use blue color components in laser"
3666 ED_CHECKBUTTON_ID_DF_LASER_RED,
3667 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3668 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3669 &level.df_laser_red,
3670 "choose color components for laser:", NULL,
3671 "red", "use red color components in laser"
3674 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3675 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3676 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3677 &level.df_laser_green,
3679 "green", "use green color components in laser"
3682 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3683 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3684 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3685 &level.df_laser_blue,
3687 "blue", "use blue color components in laser"
3690 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3691 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3692 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3693 &level.rotate_mm_ball_content,
3695 "randomly rotate created content", "randomly rotate newly created content"
3698 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3699 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3700 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3701 &level.explode_mm_ball,
3703 "explode ball instead of melting", "use explosion to release ball content"
3706 // ---------- element settings: configure 1 (custom elements) ---------------
3709 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3710 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3711 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3712 &custom_element.use_gfx_element,
3714 "use graphic of element:", "use existing element graphic"
3717 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3718 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3719 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3720 &level.use_custom_template,
3722 "use template", "use template for custom properties"
3725 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3727 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3728 &custom_element_properties[EP_ACCESSIBLE],
3730 NULL, "player can walk to or pass this field"
3733 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3734 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3735 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3736 &custom_element_properties[EP_GRAVITY_REACHABLE],
3738 "reachable despite gravity", "player can walk/dig despite gravity"
3741 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3742 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3743 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3744 &custom_element.use_last_ce_value,
3746 "use last CE value after change", "use last CE value after change"
3749 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3750 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3751 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3752 &custom_element_properties[EP_WALK_TO_OBJECT],
3754 NULL, "player can dig/collect/push element"
3757 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3758 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3759 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3760 &custom_element_properties[EP_INDESTRUCTIBLE],
3762 "indestructible", "element is indestructible"
3765 // ---------- element settings: configure 2 (custom elements) ---------------
3768 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3770 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3771 &custom_element_properties[EP_CAN_MOVE],
3773 NULL, "element can move with some pattern"
3776 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3778 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3779 &custom_element_properties[EP_CAN_FALL],
3781 "can fall", "element can fall down"
3784 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3785 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3786 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3787 &custom_element_properties[EP_CAN_SMASH],
3789 NULL, "element can smash other elements"
3792 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3793 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3794 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3795 &custom_element_properties[EP_SLIPPERY],
3797 NULL, "other elements can fall down from it"
3800 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3801 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3802 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3803 &custom_element_properties[EP_DEADLY],
3805 NULL, "element can kill the player"
3808 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3809 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3810 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3811 &custom_element_properties[EP_CAN_EXPLODE],
3813 NULL, "element can explode"
3816 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3817 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3818 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3819 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3821 "by fire", "element can explode by fire/explosion"
3824 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
3825 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3826 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3827 &custom_element_properties[EP_EXPLODES_SMASHED],
3829 "smashed", "element can explode when smashed"
3832 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
3833 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3834 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3835 &custom_element_properties[EP_EXPLODES_IMPACT],
3837 "impact", "element can explode on impact"
3840 // ---------- element settings: advanced (custom elements) ------------------
3843 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
3844 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3845 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3846 &custom_element_change.can_change,
3848 "element changes to:", "change element on specified condition"
3851 ED_CHECKBUTTON_ID_CHANGE_DELAY,
3852 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3853 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3854 &custom_element_change_events[CE_DELAY],
3856 NULL, "element changes after delay"
3859 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
3860 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3861 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3862 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3864 NULL, "element changes by direct action"
3867 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
3868 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3869 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3870 &custom_element_change_events[CE_BY_OTHER_ACTION],
3872 NULL, "element changes by other element"
3875 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
3876 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3877 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3878 &custom_element_change.explode,
3880 "explode instead of change", "element explodes instead of change"
3883 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
3884 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3885 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3886 &custom_element_change.use_target_content,
3888 "use extended change target:", "element changes to more elements"
3891 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
3892 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3893 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3894 &custom_element_change.only_if_complete,
3896 "replace all or nothing", "only replace when all can be changed"
3899 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
3900 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3901 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3902 &custom_element_change.use_random_replace,
3904 NULL, "use percentage for random replace"
3907 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
3908 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3909 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3910 &custom_element_change.has_action,
3912 NULL, "execute action on specified condition"
3920 int xoffset, yoffset;
3922 int gadget_id_align;
3924 int area_xsize, area_ysize;
3925 char *text_left, *text_right, *text_above, *text_below, *infotext;
3926 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3928 // ---------- level playfield content ---------------------------------------
3931 ED_DRAWING_ID_DRAWING_LEVEL,
3934 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3936 -1, -1, // these values are not constant, but can change at runtime
3937 NULL, NULL, NULL, NULL, NULL
3940 // ---------- yam yam content -----------------------------------------------
3943 ED_DRAWING_ID_YAMYAM_CONTENT_0,
3944 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3945 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3946 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3947 &level.yamyam_content[0].e[0][0], 3, 3,
3948 NULL, NULL, NULL, "1", NULL
3951 ED_DRAWING_ID_YAMYAM_CONTENT_1,
3952 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3953 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3954 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3955 &level.yamyam_content[1].e[0][0], 3, 3,
3956 NULL, NULL, NULL, "2", NULL
3959 ED_DRAWING_ID_YAMYAM_CONTENT_2,
3960 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3961 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3962 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3963 &level.yamyam_content[2].e[0][0], 3, 3,
3964 NULL, NULL, NULL, "3", NULL
3967 ED_DRAWING_ID_YAMYAM_CONTENT_3,
3968 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3969 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3970 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3971 &level.yamyam_content[3].e[0][0], 3, 3,
3972 NULL, NULL, NULL, "4", NULL
3975 ED_DRAWING_ID_YAMYAM_CONTENT_4,
3976 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3977 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3978 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3979 &level.yamyam_content[4].e[0][0], 3, 3,
3980 NULL, NULL, NULL, "5", NULL
3983 ED_DRAWING_ID_YAMYAM_CONTENT_5,
3984 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3985 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3986 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3987 &level.yamyam_content[5].e[0][0], 3, 3,
3988 NULL, NULL, NULL, "6", NULL
3991 ED_DRAWING_ID_YAMYAM_CONTENT_6,
3992 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3993 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3994 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3995 &level.yamyam_content[6].e[0][0], 3, 3,
3996 NULL, NULL, NULL, "7", NULL
3999 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4000 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4001 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4002 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4003 &level.yamyam_content[7].e[0][0], 3, 3,
4004 NULL, NULL, NULL, "8", NULL
4007 // ---------- magic ball content --------------------------------------------
4010 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4011 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4012 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4013 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4014 &level.ball_content[0].e[0][0], 3, 3,
4015 NULL, NULL, NULL, "1", NULL
4018 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4019 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4020 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4021 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4022 &level.ball_content[1].e[0][0], 3, 3,
4023 NULL, NULL, NULL, "2", NULL
4026 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4027 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4028 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4029 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4030 &level.ball_content[2].e[0][0], 3, 3,
4031 NULL, NULL, NULL, "3", NULL
4034 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4035 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4036 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4037 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4038 &level.ball_content[3].e[0][0], 3, 3,
4039 NULL, NULL, NULL, "4", NULL
4042 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4043 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4044 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4045 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4046 &level.ball_content[4].e[0][0], 3, 3,
4047 NULL, NULL, NULL, "5", NULL
4050 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4051 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4052 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4053 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4054 &level.ball_content[5].e[0][0], 3, 3,
4055 NULL, NULL, NULL, "6", NULL
4058 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4059 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4060 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4061 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4062 &level.ball_content[6].e[0][0], 3, 3,
4063 NULL, NULL, NULL, "7", NULL
4066 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4067 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4068 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4069 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4070 &level.ball_content[7].e[0][0], 3, 3,
4071 NULL, NULL, NULL, "8", NULL
4074 // ---------- android content -----------------------------------------------
4077 ED_DRAWING_ID_ANDROID_CONTENT,
4078 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4079 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4080 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4081 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4082 NULL, NULL, "elements:", NULL, "elements android can clone"
4085 // ---------- amoeba content ------------------------------------------------
4088 ED_DRAWING_ID_AMOEBA_CONTENT,
4089 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4090 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4091 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4092 &level.amoeba_content, 1, 1,
4093 "content:", NULL, NULL, NULL, "amoeba content"
4096 // ---------- level start element -------------------------------------------
4099 ED_DRAWING_ID_START_ELEMENT,
4100 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4101 0, ED_AREA_1X1_SETTINGS_YOFF,
4102 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4103 &level.start_element[0], 1, 1,
4104 NULL, NULL, NULL, NULL, "level start element"
4107 // ---------- player artwork element ----------------------------------------
4110 ED_DRAWING_ID_ARTWORK_ELEMENT,
4111 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4112 0, ED_AREA_1X1_SETTINGS_YOFF,
4113 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4114 &level.artwork_element[0], 1, 1,
4115 NULL, NULL, NULL, NULL, "element for player artwork"
4118 // ---------- player explosion element --------------------------------------
4121 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4122 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4123 0, ED_AREA_1X1_SETTINGS_YOFF,
4124 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4125 &level.explosion_element[0], 1, 1,
4126 NULL, NULL, NULL, NULL, "element for player explosion"
4129 // ---------- player initial inventory --------------------------------------
4132 ED_DRAWING_ID_INVENTORY_CONTENT,
4133 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4134 0, ED_AREA_1X1_SETTINGS_YOFF,
4135 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4136 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4137 NULL, NULL, NULL, NULL, "content for initial inventory"
4140 // ---------- gray ball content -----------------------------------------
4143 ED_DRAWING_ID_MM_BALL_CONTENT,
4144 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4145 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4146 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4147 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4148 "content:", NULL, NULL, NULL, "content for gray ball"
4151 // ---------- element settings: configure 1 (custom elements) ---------------
4153 // ---------- custom graphic ------------------------------------------------
4156 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4157 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4158 0, ED_AREA_1X1_SETTINGS_YOFF,
4159 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4160 &custom_element.gfx_element_initial, 1, 1,
4161 NULL, NULL, NULL, NULL, "custom graphic element"
4164 // ---------- element settings: configure 2 (custom elements) ---------------
4166 // ---------- custom content (when exploding) -------------------------------
4169 ED_DRAWING_ID_CUSTOM_CONTENT,
4170 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4171 0, ED_AREA_3X3_SETTINGS_YOFF,
4172 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4173 &custom_element.content.e[0][0], 3, 3,
4174 "content:", NULL, NULL, NULL, NULL
4177 // ---------- custom enter and leave element (when moving) ------------------
4180 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4181 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4182 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4183 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4184 &custom_element.move_enter_element, 1, 1,
4185 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4188 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4189 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4190 0, ED_AREA_1X1_SETTINGS_YOFF,
4191 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4192 &custom_element.move_leave_element, 1, 1,
4193 NULL, NULL, NULL, NULL, "element that will be left behind"
4196 // ---------- element settings: advanced (custom elements) ------------------
4198 // ---------- custom change target ------------------------------------------
4201 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4202 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4203 0, ED_AREA_1X1_SETTINGS_YOFF,
4204 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4205 &custom_element_change.target_element, 1, 1,
4206 NULL, "after/when:", NULL, NULL, "new target element after change"
4209 // ---------- custom change content (extended change target) ----------------
4212 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4213 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4214 0, ED_AREA_3X3_SETTINGS_YOFF,
4215 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4216 &custom_element_change.target_content.e[0][0], 3, 3,
4217 NULL, NULL, NULL, NULL, "new extended elements after change"
4220 // ---------- custom change trigger (element causing change) ----------------
4223 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4224 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4225 0, ED_AREA_1X1_SETTINGS_YOFF,
4226 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4227 &custom_element_change.initial_trigger_element, 1, 1,
4228 NULL, NULL, NULL, NULL, "other element triggering change"
4231 // ---------- custom change action (element used for action) ----------------
4234 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4235 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4236 0, ED_AREA_1X1_SETTINGS_YOFF,
4237 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4238 &custom_element_change.action_element, 1, 1,
4239 NULL, NULL, NULL, NULL, "element used as action parameter"
4242 // ---------- group element content -----------------------------------------
4245 ED_DRAWING_ID_GROUP_CONTENT,
4246 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4247 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4248 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4249 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4250 "content:", NULL, NULL, NULL, NULL
4253 // ---------- random background (for random painting) -----------------------
4256 ED_DRAWING_ID_RANDOM_BACKGROUND,
4257 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4258 0, ED_AREA_1X1_LSETTINGS_YOFF,
4259 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4260 &random_placement_background_element, 1, 1,
4261 NULL, NULL, NULL, NULL, "random placement background"
4266 // ----------------------------------------------------------------------------
4267 // some internally used variables
4268 // ----------------------------------------------------------------------------
4270 // maximal size of level editor drawing area
4271 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4273 // actual size of level editor drawing area
4274 static int ed_fieldx, ed_fieldy;
4276 // actual position of level editor drawing area in level playfield
4277 static int level_xpos = -1, level_ypos = -1;
4279 // actual tile size used to display playfield drawing area
4280 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4281 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4283 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4285 // drawing elements on the three mouse buttons
4286 static int new_element1 = EL_WALL;
4287 static int new_element2 = EL_EMPTY;
4288 static int new_element3 = EL_SAND;
4290 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4291 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4292 (button) == 2 ? new_element2 : \
4293 (button) == 3 ? new_element3 : EL_EMPTY)
4295 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4297 static int use_permanent_palette = TRUE;
4299 #define PX (use_permanent_palette ? DX : SX)
4300 #define PY (use_permanent_palette ? DY : SY)
4301 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4302 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4304 // forward declaration for internal use
4305 static void CopyBrushToCursor(int, int);
4306 static void DeleteBrushFromCursor(void);
4307 static void ModifyEditorCounterValue(int, int);
4308 static void ModifyEditorCounterLimits(int, int, int);
4309 static void ModifyEditorSelectboxValue(int, int);
4310 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4311 static void ModifyEditorDrawingArea(int, int, int);
4312 static void ModifyEditorElementList(void);
4313 static void AdjustElementListScrollbar(void);
4314 static void RedrawDrawingElements(void);
4315 static void DrawDrawingWindowExt(boolean);
4316 static void DrawDrawingWindow(void);
4317 static void DrawLevelConfigWindow(void);
4318 static void DrawPropertiesWindow(void);
4319 static void DrawPaletteWindow(void);
4320 static void UpdateCustomElementGraphicGadgets(void);
4321 static boolean checkPropertiesConfig(int);
4322 static void SetAutomaticNumberOfGemsNeeded(void);
4323 static void ClearEditorGadgetInfoText(void);
4324 static void CopyLevelToUndoBuffer(int);
4325 static void HandleDrawingAreas(struct GadgetInfo *);
4326 static void HandleCounterButtons(struct GadgetInfo *);
4327 static void HandleTextInputGadgets(struct GadgetInfo *);
4328 static void HandleTextAreaGadgets(struct GadgetInfo *);
4329 static void HandleSelectboxGadgets(struct GadgetInfo *);
4330 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4331 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4332 static void HandleRadiobuttons(struct GadgetInfo *);
4333 static void HandleCheckbuttons(struct GadgetInfo *);
4334 static void HandleControlButtons(struct GadgetInfo *);
4335 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4336 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4337 static boolean AskToCopyAndModifyLevelTemplate(void);
4338 static boolean getDrawModeHiRes(void);
4339 static int getTabulatorBarWidth(void);
4340 static int getTabulatorBarHeight(void);
4341 static Pixel getTabulatorBarColor(void);
4342 static int numHiresTiles(int);
4344 static int num_editor_gadgets = 0; // dynamically determined
4346 static struct GadgetInfo **level_editor_gadget = NULL;
4347 static int *right_gadget_border = NULL;
4349 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4350 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4351 static boolean draw_with_brush = FALSE;
4352 static int properties_element = 0;
4354 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4355 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4356 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4357 static int undo_buffer_position = 0;
4358 static int undo_buffer_steps = 0;
4359 static int redo_buffer_steps = 0;
4361 static int edit_mode;
4362 static int edit_mode_levelconfig;
4363 static int edit_mode_properties;
4365 static int element_shift = 0;
4367 static int editor_el_players[] =
4374 static int *editor_el_players_ptr = editor_el_players;
4375 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4377 static int editor_hl_boulderdash[] =
4379 EL_INTERNAL_CASCADE_BD_ACTIVE,
4385 static int editor_el_boulderdash[] =
4394 EL_BD_EXPANDABLE_WALL,
4402 EL_BD_BUTTERFLY_LEFT,
4404 EL_BD_BUTTERFLY_RIGHT,
4405 EL_BD_FIREFLY_RIGHT,
4408 EL_BD_BUTTERFLY_DOWN,
4412 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4413 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4414 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4415 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4417 static int editor_hl_boulderdash_native[] =
4419 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4425 static int editor_el_boulderdash_native[] =
4442 EL_BD_BUTTERFLY_LEFT,
4444 EL_BD_BUTTERFLY_RIGHT,
4445 EL_BD_FIREFLY_RIGHT,
4448 EL_BD_BUTTERFLY_DOWN,
4453 EL_BD_BUTTERFLY_2_UP,
4457 EL_BD_BUTTERFLY_2_LEFT,
4458 EL_BD_FIREFLY_2_LEFT,
4459 EL_BD_BUTTERFLY_2_RIGHT,
4460 EL_BD_FIREFLY_2_RIGHT,
4463 EL_BD_BUTTERFLY_2_DOWN,
4464 EL_BD_FIREFLY_2_DOWN,
4472 EL_BD_DRAGONFLY_LEFT,
4473 EL_BD_STONEFLY_LEFT,
4474 EL_BD_DRAGONFLY_RIGHT,
4475 EL_BD_STONEFLY_RIGHT,
4478 EL_BD_DRAGONFLY_DOWN,
4479 EL_BD_STONEFLY_DOWN,
4502 EL_BD_SAND_SLOPED_UP_LEFT,
4503 EL_BD_SAND_SLOPED_UP_RIGHT,
4504 EL_BD_WALL_SLOPED_UP_LEFT,
4505 EL_BD_WALL_SLOPED_UP_RIGHT,
4507 EL_BD_SAND_SLOPED_DOWN_LEFT,
4508 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4509 EL_BD_WALL_SLOPED_DOWN_LEFT,
4510 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4512 EL_BD_FLYING_DIAMOND,
4514 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4515 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4519 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4520 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4523 EL_BD_WALL_NON_SLOPED,
4529 EL_BD_INVISIBLE_EXIT_CLOSED,
4530 EL_BD_INVISIBLE_EXIT_OPEN,
4533 EL_BD_STEELWALL_EXPLODABLE,
4534 EL_BD_STEELWALL_DIGGABLE,
4535 EL_BD_WALL_DIGGABLE,
4537 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4538 EL_BD_EXPANDABLE_WALL_VERTICAL,
4539 EL_BD_EXPANDABLE_WALL_ANY,
4540 EL_BD_CREATURE_SWITCH,
4542 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4543 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4544 EL_BD_EXPANDABLE_STEELWALL_ANY,
4545 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4547 EL_BD_BITER_SWITCH_1,
4548 EL_BD_REPLICATOR_SWITCH,
4549 EL_BD_CONVEYOR_SWITCH,
4550 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4559 EL_BD_DIAMOND_GLUED,
4562 EL_BD_TRAPPED_DIAMOND,
4582 EL_BD_GRAVITY_SWITCH,
4583 EL_BD_PNEUMATIC_HAMMER,
4590 EL_BD_BLADDER_SPENDER,
4592 EL_BD_CONVEYOR_LEFT,
4593 EL_BD_CONVEYOR_RIGHT,
4608 EL_BD_PLAYER_WITH_BOMB,
4610 EL_BD_PLAYER_STIRRING,
4612 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4613 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4614 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4615 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4617 static int editor_hl_emerald_mine[] =
4619 EL_INTERNAL_CASCADE_EM_ACTIVE,
4625 static int editor_el_emerald_mine[] =
4643 EL_EM_DYNAMITE_ACTIVE,
4662 EL_ACID_POOL_TOPLEFT,
4664 EL_ACID_POOL_TOPRIGHT,
4667 EL_ACID_POOL_BOTTOMLEFT,
4668 EL_ACID_POOL_BOTTOM,
4669 EL_ACID_POOL_BOTTOMRIGHT,
4687 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4688 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4689 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4690 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4692 static int editor_hl_emerald_mine_club[] =
4694 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4700 static int editor_el_emerald_mine_club[] =
4727 EL_EMC_WALL_SLIPPERY_1,
4728 EL_EMC_WALL_SLIPPERY_2,
4729 EL_EMC_WALL_SLIPPERY_3,
4730 EL_EMC_WALL_SLIPPERY_4,
4753 EL_EMC_MAGIC_BALL_SWITCH,
4760 EL_EMC_SPRING_BUMPER,
4764 EL_BALLOON_SWITCH_UP,
4765 EL_BALLOON_SWITCH_ANY,
4768 EL_BALLOON_SWITCH_LEFT,
4770 EL_BALLOON_SWITCH_RIGHT,
4774 EL_BALLOON_SWITCH_DOWN,
4775 EL_BALLOON_SWITCH_NONE,
4777 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4778 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4779 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4780 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4782 static int editor_hl_rnd[] =
4784 EL_INTERNAL_CASCADE_RND_ACTIVE,
4790 static int editor_el_rnd[] =
4793 EL_DYNAMITE_ACTIVE, // RND
4827 EL_WALL_EMERALD_YELLOW,
4828 EL_WALL_EMERALD_RED,
4829 EL_WALL_EMERALD_PURPLE,
4847 EL_DYNABOMB_INCREASE_NUMBER,
4848 EL_DYNABOMB_INCREASE_SIZE,
4849 EL_DYNABOMB_INCREASE_POWER,
4869 EL_INVISIBLE_STEELWALL,
4873 EL_EXPANDABLE_WALL_HORIZONTAL,
4874 EL_EXPANDABLE_WALL_VERTICAL,
4875 EL_EXPANDABLE_WALL_ANY,
4877 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4878 static int *editor_el_rnd_ptr = editor_el_rnd;
4879 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4880 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4882 static int editor_hl_sokoban[] =
4884 EL_INTERNAL_CASCADE_SB_ACTIVE,
4890 static int editor_el_sokoban[] =
4893 EL_SOKOBAN_FIELD_EMPTY,
4894 EL_SOKOBAN_FIELD_FULL,
4895 EL_SOKOBAN_FIELD_PLAYER,
4897 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4898 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4899 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4900 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4902 static int editor_hl_supaplex[] =
4904 EL_INTERNAL_CASCADE_SP_ACTIVE,
4910 static int editor_el_supaplex[] =
4928 EL_SP_PORT_HORIZONTAL,
4929 EL_SP_PORT_VERTICAL,
4937 EL_SP_GRAVITY_PORT_LEFT,
4938 EL_SP_GRAVITY_PORT_RIGHT,
4939 EL_SP_GRAVITY_PORT_UP,
4940 EL_SP_GRAVITY_PORT_DOWN,
4942 EL_SP_GRAVITY_ON_PORT_LEFT,
4943 EL_SP_GRAVITY_ON_PORT_RIGHT,
4944 EL_SP_GRAVITY_ON_PORT_UP,
4945 EL_SP_GRAVITY_ON_PORT_DOWN,
4947 EL_SP_GRAVITY_OFF_PORT_LEFT,
4948 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4949 EL_SP_GRAVITY_OFF_PORT_UP,
4950 EL_SP_GRAVITY_OFF_PORT_DOWN,
4952 EL_SP_HARDWARE_GRAY,
4953 EL_SP_HARDWARE_GREEN,
4954 EL_SP_HARDWARE_BLUE,
4957 EL_SP_HARDWARE_BASE_1,
4958 EL_SP_HARDWARE_BASE_2,
4959 EL_SP_HARDWARE_BASE_3,
4960 EL_SP_HARDWARE_BASE_4,
4962 EL_SP_HARDWARE_BASE_5,
4963 EL_SP_HARDWARE_BASE_6,
4964 EL_SP_HARDWARE_YELLOW,
4972 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4973 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4974 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4975 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4977 static int editor_hl_diamond_caves[] =
4979 EL_INTERNAL_CASCADE_DC_ACTIVE,
4985 static int editor_el_diamond_caves[] =
4987 EL_EM_STEEL_EXIT_CLOSED, // DC2
4988 EL_EM_STEEL_EXIT_OPEN, // DC2
4989 EL_WALL_EMERALD, // DC2
4990 EL_WALL_DIAMOND, // DC2
4997 EL_CONVEYOR_BELT_1_LEFT,
4998 EL_CONVEYOR_BELT_1_MIDDLE,
4999 EL_CONVEYOR_BELT_1_RIGHT,
5000 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5002 EL_CONVEYOR_BELT_2_LEFT,
5003 EL_CONVEYOR_BELT_2_MIDDLE,
5004 EL_CONVEYOR_BELT_2_RIGHT,
5005 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5007 EL_CONVEYOR_BELT_3_LEFT,
5008 EL_CONVEYOR_BELT_3_MIDDLE,
5009 EL_CONVEYOR_BELT_3_RIGHT,
5010 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5012 EL_CONVEYOR_BELT_4_LEFT,
5013 EL_CONVEYOR_BELT_4_MIDDLE,
5014 EL_CONVEYOR_BELT_4_RIGHT,
5015 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5017 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5018 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5019 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5020 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5022 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5023 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5024 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5025 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5030 EL_DC_TIMEGATE_SWITCH,
5032 EL_SWITCHGATE_CLOSED,
5034 EL_SWITCHGATE_SWITCH_UP,
5035 EL_SWITCHGATE_SWITCH_DOWN,
5038 EL_LIGHT_SWITCH_ACTIVE,
5039 EL_DC_SWITCHGATE_SWITCH_UP,
5040 EL_DC_SWITCHGATE_SWITCH_DOWN,
5042 EL_STEEL_EXIT_CLOSED,
5044 EL_STEELWALL_SLIPPERY,
5047 EL_QUICKSAND_FAST_EMPTY,
5048 EL_QUICKSAND_FAST_FULL,
5062 EL_SIGN_RADIOACTIVITY,
5068 EL_SIGN_ENTRY_FORBIDDEN,
5069 EL_SIGN_EMERGENCY_EXIT,
5094 EL_DC_STEELWALL_2_SINGLE,
5095 EL_DC_STEELWALL_2_TOP,
5096 EL_SIGN_EXCLAMATION,
5099 EL_DC_STEELWALL_2_LEFT,
5100 EL_DC_STEELWALL_2_MIDDLE,
5101 EL_DC_STEELWALL_2_HORIZONTAL,
5102 EL_DC_STEELWALL_2_RIGHT,
5104 EL_DC_STEELWALL_1_TOPLEFT,
5105 EL_DC_STEELWALL_2_VERTICAL,
5106 EL_DC_STEELWALL_1_TOPRIGHT,
5109 EL_DC_STEELWALL_1_VERTICAL,
5110 EL_DC_STEELWALL_2_BOTTOM,
5112 EL_DC_GATE_WHITE_GRAY,
5114 EL_DC_STEELWALL_1_BOTTOMLEFT,
5115 EL_DC_STEELWALL_1_HORIZONTAL,
5116 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5117 EL_DC_GATE_FAKE_GRAY,
5119 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5120 EL_DC_STEELWALL_1_BOTTOM,
5121 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5122 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5124 EL_DC_STEELWALL_1_RIGHT,
5126 EL_DC_STEELWALL_1_LEFT,
5127 EL_EXPANDABLE_STEELWALL_VERTICAL,
5129 EL_DC_STEELWALL_1_TOPRIGHT_2,
5130 EL_DC_STEELWALL_1_TOP,
5131 EL_DC_STEELWALL_1_TOPLEFT_2,
5132 EL_EXPANDABLE_STEELWALL_ANY,
5134 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5135 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5136 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5137 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5139 static int editor_hl_dx_boulderdash[] =
5141 EL_INTERNAL_CASCADE_DX_ACTIVE,
5147 static int editor_el_dx_boulderdash[] =
5151 EL_TUBE_HORIZONTAL_DOWN,
5155 EL_TUBE_VERTICAL_RIGHT,
5157 EL_TUBE_VERTICAL_LEFT,
5161 EL_TUBE_HORIZONTAL_UP,
5169 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5170 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5171 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5172 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5174 static int editor_hl_mirror_magic[] =
5176 EL_INTERNAL_CASCADE_MM_ACTIVE,
5182 static int editor_el_mirror_magic[] =
5184 EL_MM_MCDUFFIN_RIGHT,
5186 EL_MM_MCDUFFIN_LEFT,
5187 EL_MM_MCDUFFIN_DOWN,
5190 EL_MM_MIRROR_FIXED_START,
5191 EL_MM_POLARIZER_START,
5192 EL_MM_POLARIZER_CROSS_START,
5194 EL_MM_TELEPORTER_RED_START,
5195 EL_MM_TELEPORTER_YELLOW_START,
5196 EL_MM_TELEPORTER_GREEN_START,
5197 EL_MM_TELEPORTER_BLUE_START,
5210 EL_MM_LIGHTBULB_ACTIVE,
5224 EL_MM_STEEL_GRID_FIXED_1,
5225 EL_MM_STEEL_GRID_FIXED_2,
5226 EL_MM_STEEL_GRID_FIXED_3,
5227 EL_MM_STEEL_GRID_FIXED_4,
5229 EL_MM_WOODEN_GRID_FIXED_1,
5230 EL_MM_WOODEN_GRID_FIXED_2,
5231 EL_MM_WOODEN_GRID_FIXED_3,
5232 EL_MM_WOODEN_GRID_FIXED_4,
5239 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5240 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5241 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5242 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5244 static int editor_hl_deflektor[] =
5246 EL_INTERNAL_CASCADE_DF_ACTIVE,
5252 static int editor_el_deflektor[] =
5259 EL_DF_RECEIVER_RIGHT,
5261 EL_DF_RECEIVER_LEFT,
5262 EL_DF_RECEIVER_DOWN,
5265 EL_DF_MIRROR_ROTATING_START,
5266 EL_DF_MIRROR_FIXED_START,
5269 EL_DF_FIBRE_OPTIC_RED_1,
5270 EL_DF_FIBRE_OPTIC_YELLOW_1,
5271 EL_DF_FIBRE_OPTIC_GREEN_1,
5272 EL_DF_FIBRE_OPTIC_BLUE_1,
5274 EL_DF_STEEL_GRID_FIXED_START,
5275 EL_DF_STEEL_GRID_ROTATING_START,
5276 EL_DF_WOODEN_GRID_FIXED_START,
5277 EL_DF_WOODEN_GRID_ROTATING_START,
5289 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5290 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5291 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5292 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5294 static int editor_hl_chars[] =
5296 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5302 static int editor_el_chars[] =
5384 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5385 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5386 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5387 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5389 EL_CHAR(CHAR_BYTE_DEGREE),
5390 EL_CHAR(CHAR_BYTE_REGISTERED),
5391 EL_CHAR(FONT_ASCII_CURSOR),
5392 EL_CHAR(FONT_ASCII_BUTTON),
5394 EL_CHAR(FONT_ASCII_UP),
5395 EL_CHAR(FONT_ASCII_DOWN),
5399 static int *editor_hl_chars_ptr = editor_hl_chars;
5400 static int *editor_el_chars_ptr = editor_el_chars;
5401 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5402 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5404 static int editor_hl_steel_chars[] =
5406 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5412 static int editor_el_steel_chars[] =
5422 EL_STEEL_CHAR('\''),
5489 EL_STEEL_CHAR('\\'),
5494 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5495 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5496 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5497 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5499 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5500 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5501 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5502 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5504 EL_STEEL_CHAR(FONT_ASCII_UP),
5505 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5509 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5510 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5511 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5512 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5514 static int editor_hl_custom[] =
5516 EL_INTERNAL_CASCADE_CE_ACTIVE,
5522 static int editor_el_custom[] =
5524 EL_CUSTOM_START + 0,
5525 EL_CUSTOM_START + 1,
5526 EL_CUSTOM_START + 2,
5527 EL_CUSTOM_START + 3,
5529 EL_CUSTOM_START + 4,
5530 EL_CUSTOM_START + 5,
5531 EL_CUSTOM_START + 6,
5532 EL_CUSTOM_START + 7,
5534 EL_CUSTOM_START + 8,
5535 EL_CUSTOM_START + 9,
5536 EL_CUSTOM_START + 10,
5537 EL_CUSTOM_START + 11,
5539 EL_CUSTOM_START + 12,
5540 EL_CUSTOM_START + 13,
5541 EL_CUSTOM_START + 14,
5542 EL_CUSTOM_START + 15,
5544 EL_CUSTOM_START + 16,
5545 EL_CUSTOM_START + 17,
5546 EL_CUSTOM_START + 18,
5547 EL_CUSTOM_START + 19,
5549 EL_CUSTOM_START + 20,
5550 EL_CUSTOM_START + 21,
5551 EL_CUSTOM_START + 22,
5552 EL_CUSTOM_START + 23,
5554 EL_CUSTOM_START + 24,
5555 EL_CUSTOM_START + 25,
5556 EL_CUSTOM_START + 26,
5557 EL_CUSTOM_START + 27,
5559 EL_CUSTOM_START + 28,
5560 EL_CUSTOM_START + 29,
5561 EL_CUSTOM_START + 30,
5562 EL_CUSTOM_START + 31,
5564 EL_CUSTOM_START + 32,
5565 EL_CUSTOM_START + 33,
5566 EL_CUSTOM_START + 34,
5567 EL_CUSTOM_START + 35,
5569 EL_CUSTOM_START + 36,
5570 EL_CUSTOM_START + 37,
5571 EL_CUSTOM_START + 38,
5572 EL_CUSTOM_START + 39,
5574 EL_CUSTOM_START + 40,
5575 EL_CUSTOM_START + 41,
5576 EL_CUSTOM_START + 42,
5577 EL_CUSTOM_START + 43,
5579 EL_CUSTOM_START + 44,
5580 EL_CUSTOM_START + 45,
5581 EL_CUSTOM_START + 46,
5582 EL_CUSTOM_START + 47,
5584 EL_CUSTOM_START + 48,
5585 EL_CUSTOM_START + 49,
5586 EL_CUSTOM_START + 50,
5587 EL_CUSTOM_START + 51,
5589 EL_CUSTOM_START + 52,
5590 EL_CUSTOM_START + 53,
5591 EL_CUSTOM_START + 54,
5592 EL_CUSTOM_START + 55,
5594 EL_CUSTOM_START + 56,
5595 EL_CUSTOM_START + 57,
5596 EL_CUSTOM_START + 58,
5597 EL_CUSTOM_START + 59,
5599 EL_CUSTOM_START + 60,
5600 EL_CUSTOM_START + 61,
5601 EL_CUSTOM_START + 62,
5602 EL_CUSTOM_START + 63,
5604 EL_CUSTOM_START + 64,
5605 EL_CUSTOM_START + 65,
5606 EL_CUSTOM_START + 66,
5607 EL_CUSTOM_START + 67,
5609 EL_CUSTOM_START + 68,
5610 EL_CUSTOM_START + 69,
5611 EL_CUSTOM_START + 70,
5612 EL_CUSTOM_START + 71,
5614 EL_CUSTOM_START + 72,
5615 EL_CUSTOM_START + 73,
5616 EL_CUSTOM_START + 74,
5617 EL_CUSTOM_START + 75,
5619 EL_CUSTOM_START + 76,
5620 EL_CUSTOM_START + 77,
5621 EL_CUSTOM_START + 78,
5622 EL_CUSTOM_START + 79,
5624 EL_CUSTOM_START + 80,
5625 EL_CUSTOM_START + 81,
5626 EL_CUSTOM_START + 82,
5627 EL_CUSTOM_START + 83,
5629 EL_CUSTOM_START + 84,
5630 EL_CUSTOM_START + 85,
5631 EL_CUSTOM_START + 86,
5632 EL_CUSTOM_START + 87,
5634 EL_CUSTOM_START + 88,
5635 EL_CUSTOM_START + 89,
5636 EL_CUSTOM_START + 90,
5637 EL_CUSTOM_START + 91,
5639 EL_CUSTOM_START + 92,
5640 EL_CUSTOM_START + 93,
5641 EL_CUSTOM_START + 94,
5642 EL_CUSTOM_START + 95,
5644 EL_CUSTOM_START + 96,
5645 EL_CUSTOM_START + 97,
5646 EL_CUSTOM_START + 98,
5647 EL_CUSTOM_START + 99,
5649 EL_CUSTOM_START + 100,
5650 EL_CUSTOM_START + 101,
5651 EL_CUSTOM_START + 102,
5652 EL_CUSTOM_START + 103,
5654 EL_CUSTOM_START + 104,
5655 EL_CUSTOM_START + 105,
5656 EL_CUSTOM_START + 106,
5657 EL_CUSTOM_START + 107,
5659 EL_CUSTOM_START + 108,
5660 EL_CUSTOM_START + 109,
5661 EL_CUSTOM_START + 110,
5662 EL_CUSTOM_START + 111,
5664 EL_CUSTOM_START + 112,
5665 EL_CUSTOM_START + 113,
5666 EL_CUSTOM_START + 114,
5667 EL_CUSTOM_START + 115,
5669 EL_CUSTOM_START + 116,
5670 EL_CUSTOM_START + 117,
5671 EL_CUSTOM_START + 118,
5672 EL_CUSTOM_START + 119,
5674 EL_CUSTOM_START + 120,
5675 EL_CUSTOM_START + 121,
5676 EL_CUSTOM_START + 122,
5677 EL_CUSTOM_START + 123,
5679 EL_CUSTOM_START + 124,
5680 EL_CUSTOM_START + 125,
5681 EL_CUSTOM_START + 126,
5682 EL_CUSTOM_START + 127,
5684 EL_CUSTOM_START + 128,
5685 EL_CUSTOM_START + 129,
5686 EL_CUSTOM_START + 130,
5687 EL_CUSTOM_START + 131,
5689 EL_CUSTOM_START + 132,
5690 EL_CUSTOM_START + 133,
5691 EL_CUSTOM_START + 134,
5692 EL_CUSTOM_START + 135,
5694 EL_CUSTOM_START + 136,
5695 EL_CUSTOM_START + 137,
5696 EL_CUSTOM_START + 138,
5697 EL_CUSTOM_START + 139,
5699 EL_CUSTOM_START + 140,
5700 EL_CUSTOM_START + 141,
5701 EL_CUSTOM_START + 142,
5702 EL_CUSTOM_START + 143,
5704 EL_CUSTOM_START + 144,
5705 EL_CUSTOM_START + 145,
5706 EL_CUSTOM_START + 146,
5707 EL_CUSTOM_START + 147,
5709 EL_CUSTOM_START + 148,
5710 EL_CUSTOM_START + 149,
5711 EL_CUSTOM_START + 150,
5712 EL_CUSTOM_START + 151,
5714 EL_CUSTOM_START + 152,
5715 EL_CUSTOM_START + 153,
5716 EL_CUSTOM_START + 154,
5717 EL_CUSTOM_START + 155,
5719 EL_CUSTOM_START + 156,
5720 EL_CUSTOM_START + 157,
5721 EL_CUSTOM_START + 158,
5722 EL_CUSTOM_START + 159,
5724 EL_CUSTOM_START + 160,
5725 EL_CUSTOM_START + 161,
5726 EL_CUSTOM_START + 162,
5727 EL_CUSTOM_START + 163,
5729 EL_CUSTOM_START + 164,
5730 EL_CUSTOM_START + 165,
5731 EL_CUSTOM_START + 166,
5732 EL_CUSTOM_START + 167,
5734 EL_CUSTOM_START + 168,
5735 EL_CUSTOM_START + 169,
5736 EL_CUSTOM_START + 170,
5737 EL_CUSTOM_START + 171,
5739 EL_CUSTOM_START + 172,
5740 EL_CUSTOM_START + 173,
5741 EL_CUSTOM_START + 174,
5742 EL_CUSTOM_START + 175,
5744 EL_CUSTOM_START + 176,
5745 EL_CUSTOM_START + 177,
5746 EL_CUSTOM_START + 178,
5747 EL_CUSTOM_START + 179,
5749 EL_CUSTOM_START + 180,
5750 EL_CUSTOM_START + 181,
5751 EL_CUSTOM_START + 182,
5752 EL_CUSTOM_START + 183,
5754 EL_CUSTOM_START + 184,
5755 EL_CUSTOM_START + 185,
5756 EL_CUSTOM_START + 186,
5757 EL_CUSTOM_START + 187,
5759 EL_CUSTOM_START + 188,
5760 EL_CUSTOM_START + 189,
5761 EL_CUSTOM_START + 190,
5762 EL_CUSTOM_START + 191,
5764 EL_CUSTOM_START + 192,
5765 EL_CUSTOM_START + 193,
5766 EL_CUSTOM_START + 194,
5767 EL_CUSTOM_START + 195,
5769 EL_CUSTOM_START + 196,
5770 EL_CUSTOM_START + 197,
5771 EL_CUSTOM_START + 198,
5772 EL_CUSTOM_START + 199,
5774 EL_CUSTOM_START + 200,
5775 EL_CUSTOM_START + 201,
5776 EL_CUSTOM_START + 202,
5777 EL_CUSTOM_START + 203,
5779 EL_CUSTOM_START + 204,
5780 EL_CUSTOM_START + 205,
5781 EL_CUSTOM_START + 206,
5782 EL_CUSTOM_START + 207,
5784 EL_CUSTOM_START + 208,
5785 EL_CUSTOM_START + 209,
5786 EL_CUSTOM_START + 210,
5787 EL_CUSTOM_START + 211,
5789 EL_CUSTOM_START + 212,
5790 EL_CUSTOM_START + 213,
5791 EL_CUSTOM_START + 214,
5792 EL_CUSTOM_START + 215,
5794 EL_CUSTOM_START + 216,
5795 EL_CUSTOM_START + 217,
5796 EL_CUSTOM_START + 218,
5797 EL_CUSTOM_START + 219,
5799 EL_CUSTOM_START + 220,
5800 EL_CUSTOM_START + 221,
5801 EL_CUSTOM_START + 222,
5802 EL_CUSTOM_START + 223,
5804 EL_CUSTOM_START + 224,
5805 EL_CUSTOM_START + 225,
5806 EL_CUSTOM_START + 226,
5807 EL_CUSTOM_START + 227,
5809 EL_CUSTOM_START + 228,
5810 EL_CUSTOM_START + 229,
5811 EL_CUSTOM_START + 230,
5812 EL_CUSTOM_START + 231,
5814 EL_CUSTOM_START + 232,
5815 EL_CUSTOM_START + 233,
5816 EL_CUSTOM_START + 234,
5817 EL_CUSTOM_START + 235,
5819 EL_CUSTOM_START + 236,
5820 EL_CUSTOM_START + 237,
5821 EL_CUSTOM_START + 238,
5822 EL_CUSTOM_START + 239,
5824 EL_CUSTOM_START + 240,
5825 EL_CUSTOM_START + 241,
5826 EL_CUSTOM_START + 242,
5827 EL_CUSTOM_START + 243,
5829 EL_CUSTOM_START + 244,
5830 EL_CUSTOM_START + 245,
5831 EL_CUSTOM_START + 246,
5832 EL_CUSTOM_START + 247,
5834 EL_CUSTOM_START + 248,
5835 EL_CUSTOM_START + 249,
5836 EL_CUSTOM_START + 250,
5837 EL_CUSTOM_START + 251,
5839 EL_CUSTOM_START + 252,
5840 EL_CUSTOM_START + 253,
5841 EL_CUSTOM_START + 254,
5842 EL_CUSTOM_START + 255
5844 static int *editor_hl_custom_ptr = editor_hl_custom;
5845 static int *editor_el_custom_ptr = editor_el_custom;
5846 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5847 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5849 static int editor_hl_group[] =
5851 EL_INTERNAL_CASCADE_GE_ACTIVE,
5857 static int editor_el_group[] =
5871 EL_GROUP_START + 10,
5872 EL_GROUP_START + 11,
5874 EL_GROUP_START + 12,
5875 EL_GROUP_START + 13,
5876 EL_GROUP_START + 14,
5877 EL_GROUP_START + 15,
5879 EL_GROUP_START + 16,
5880 EL_GROUP_START + 17,
5881 EL_GROUP_START + 18,
5882 EL_GROUP_START + 19,
5884 EL_GROUP_START + 20,
5885 EL_GROUP_START + 21,
5886 EL_GROUP_START + 22,
5887 EL_GROUP_START + 23,
5889 EL_GROUP_START + 24,
5890 EL_GROUP_START + 25,
5891 EL_GROUP_START + 26,
5892 EL_GROUP_START + 27,
5894 EL_GROUP_START + 28,
5895 EL_GROUP_START + 29,
5896 EL_GROUP_START + 30,
5899 static int *editor_hl_group_ptr = editor_hl_group;
5900 static int *editor_el_group_ptr = editor_el_group;
5901 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5902 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5904 static int editor_hl_empty_space[] =
5906 EL_INTERNAL_CASCADE_ES_ACTIVE,
5912 static int editor_el_empty_space[] =
5934 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
5935 static int *editor_el_empty_space_ptr = editor_el_empty_space;
5936 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
5937 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
5939 static int editor_hl_reference[] =
5941 EL_INTERNAL_CASCADE_REF_ACTIVE,
5947 static int editor_el_reference[] =
5951 EL_TRIGGER_CE_VALUE,
5952 EL_TRIGGER_CE_SCORE,
5956 EL_CURRENT_CE_VALUE,
5957 EL_CURRENT_CE_SCORE,
5979 static int *editor_hl_reference_ptr = editor_hl_reference;
5980 static int *editor_el_reference_ptr = editor_el_reference;
5981 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
5982 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
5984 static int editor_hl_user_defined[] =
5986 EL_INTERNAL_CASCADE_USER_ACTIVE,
5992 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5993 static int *editor_el_user_defined_ptr = NULL;
5994 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
5995 static int num_editor_el_user_defined = 0;
5997 static int editor_hl_dynamic[] =
5999 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6005 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6006 static int *editor_el_dynamic_ptr = NULL;
6007 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6008 static int num_editor_el_dynamic = 0;
6010 static int editor_hl_empty[] = { EL_EMPTY };
6011 static int *editor_el_empty = NULL; // dynamically allocated
6013 static int *editor_hl_empty_ptr = editor_hl_empty;
6014 static int *editor_el_empty_ptr = NULL;
6015 static int num_editor_hl_empty = 0;
6016 static int num_editor_el_empty = 0; // dynamically determined, if needed
6018 static boolean use_el_empty = FALSE;
6020 static int *editor_elements = NULL; // dynamically allocated
6021 static int num_editor_elements = 0; // dynamically determined
6023 static boolean setup_editor_cascade_never = FALSE;
6025 static boolean setup_editor_el_players = TRUE;
6026 static boolean setup_editor_el_boulderdash = TRUE;
6027 static boolean setup_editor_el_boulderdash_native = TRUE;
6028 static boolean setup_editor_el_emerald_mine = TRUE;
6029 static boolean setup_editor_el_emerald_mine_club = TRUE;
6030 static boolean setup_editor_el_more = TRUE;
6031 static boolean setup_editor_el_sokoban = TRUE;
6032 static boolean setup_editor_el_supaplex = TRUE;
6033 static boolean setup_editor_el_diamond_caves = TRUE;
6034 static boolean setup_editor_el_dx_boulderdash = TRUE;
6035 static boolean setup_editor_el_mirror_magic = TRUE;
6036 static boolean setup_editor_el_deflektor = TRUE;
6037 static boolean setup_editor_el_chars = TRUE;
6038 static boolean setup_editor_el_steel_chars = TRUE;
6039 static boolean setup_editor_el_custom = TRUE;
6040 static boolean setup_editor_el_user_defined = TRUE;
6041 static boolean setup_editor_el_dynamic = TRUE;
6043 static int editor_hl_unused[] = { EL_EMPTY };
6044 static int *editor_hl_unused_ptr = editor_hl_unused;
6045 static int num_editor_hl_unused = 0;
6049 boolean *setup_value;
6050 boolean *setup_cascade_value;
6052 int **headline_list;
6053 int *headline_list_size;
6056 int *element_list_size;
6058 boolean last_setup_value;
6060 editor_elements_info[] =
6063 &setup_editor_el_players,
6064 &setup_editor_cascade_never,
6065 &editor_hl_unused_ptr, &num_editor_hl_unused,
6066 &editor_el_players_ptr, &num_editor_el_players
6069 &setup_editor_el_boulderdash,
6070 &setup.editor_cascade.el_bd,
6071 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6072 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6075 &setup_editor_el_boulderdash_native,
6076 &setup.editor_cascade.el_bd_native,
6077 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6078 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6081 &setup_editor_el_emerald_mine,
6082 &setup.editor_cascade.el_em,
6083 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6084 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6087 &setup_editor_el_emerald_mine_club,
6088 &setup.editor_cascade.el_emc,
6089 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6090 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6093 &setup_editor_el_more,
6094 &setup.editor_cascade.el_rnd,
6095 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6096 &editor_el_rnd_ptr, &num_editor_el_rnd
6099 &setup_editor_el_sokoban,
6100 &setup.editor_cascade.el_sb,
6101 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6102 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6105 &setup_editor_el_supaplex,
6106 &setup.editor_cascade.el_sp,
6107 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6108 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6111 &setup_editor_el_diamond_caves,
6112 &setup.editor_cascade.el_dc,
6113 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6114 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6117 &setup_editor_el_dx_boulderdash,
6118 &setup.editor_cascade.el_dx,
6119 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6120 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6123 &setup_editor_el_mirror_magic,
6124 &setup.editor_cascade.el_mm,
6125 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6126 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6129 &setup_editor_el_deflektor,
6130 &setup.editor_cascade.el_df,
6131 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6132 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6135 &setup_editor_el_chars,
6136 &setup.editor_cascade.el_chars,
6137 &editor_hl_chars_ptr, &num_editor_hl_chars,
6138 &editor_el_chars_ptr, &num_editor_el_chars
6141 &setup_editor_el_steel_chars,
6142 &setup.editor_cascade.el_steel_chars,
6143 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6144 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6147 &setup_editor_el_custom,
6148 &setup.editor_cascade.el_ce,
6149 &editor_hl_custom_ptr, &num_editor_hl_custom,
6150 &editor_el_custom_ptr, &num_editor_el_custom
6153 &setup_editor_el_custom,
6154 &setup.editor_cascade.el_ge,
6155 &editor_hl_group_ptr, &num_editor_hl_group,
6156 &editor_el_group_ptr, &num_editor_el_group
6159 &setup_editor_el_custom,
6160 &setup.editor_cascade.el_es,
6161 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6162 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6165 &setup_editor_el_custom,
6166 &setup.editor_cascade.el_ref,
6167 &editor_hl_reference_ptr, &num_editor_hl_reference,
6168 &editor_el_reference_ptr, &num_editor_el_reference
6171 &setup_editor_el_user_defined,
6172 &setup.editor_cascade.el_user,
6173 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6174 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6177 &setup_editor_el_dynamic,
6178 &setup.editor_cascade.el_dynamic,
6179 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6180 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6185 &editor_hl_empty_ptr, &num_editor_hl_empty,
6186 &editor_el_empty_ptr, &num_editor_el_empty,
6196 static struct XY xy_directions[] =
6205 // ----------------------------------------------------------------------------
6207 // ----------------------------------------------------------------------------
6209 static int getMaxInfoTextLength(void)
6211 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6214 static int getTextWidthForGadget(char *text)
6219 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6222 static int getTextWidthForDrawingArea(char *text)
6227 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
6230 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6232 return (gi->x + gi->width + getTextWidthForGadget(text));
6235 static char *getElementInfoText(int element)
6237 char *info_text = NULL;
6239 if (element < MAX_NUM_ELEMENTS)
6241 if (strlen(element_info[element].description) > 0)
6242 info_text = element_info[element].description;
6243 else if (element_info[element].custom_description != NULL)
6244 info_text = element_info[element].custom_description;
6245 else if (element_info[element].editor_description != NULL)
6246 info_text = element_info[element].editor_description;
6249 if (info_text == NULL)
6250 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6255 static char *getElementDescriptionFilenameExt(char *basename)
6257 char *elements_subdir = ELEMENTS_DIRECTORY;
6258 static char *elements_subdir2 = NULL;
6259 static char *filename = NULL;
6261 if (elements_subdir2 == NULL)
6262 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6264 checked_free(filename);
6266 // 1st try: look for element description in current level set directory
6267 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6268 if (fileExists(filename))
6273 // 2nd try: look for element description in the game's base directory
6274 filename = getPath3(options.docs_directory, elements_subdir, basename);
6275 if (fileExists(filename))
6281 static char *getElementDescriptionFilename(int element)
6283 char basename[MAX_FILENAME_LEN];
6286 // 1st try: look for element description file for exactly this element
6287 sprintf(basename, "%s.txt", element_info[element].token_name);
6288 filename = getElementDescriptionFilenameExt(basename);
6289 if (filename != NULL)
6292 // 2nd try: look for element description file for this element's class
6293 sprintf(basename, "%s.txt", element_info[element].class_name);
6294 filename = getElementDescriptionFilenameExt(basename);
6295 if (filename != NULL)
6298 // 3rd try: look for generic fallback text file for any element
6299 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6300 if (filename != NULL)
6306 static boolean suppressBorderElement(void)
6308 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6309 lev_fieldx <= MAX_ED_FIELDX &&
6310 lev_fieldy <= MAX_ED_FIELDY);
6313 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6315 boolean element_found[NUM_FILE_ELEMENTS];
6318 // initialize list of used elements to "not used"
6319 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6320 element_found[i] = FALSE;
6322 // find all elements used in current level
6323 for (y = 0; y < lev_fieldy; y++)
6325 for (x = 0; x < lev_fieldx; x++)
6327 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6330 if (IS_MM_WALL(Tile[x][y]))
6331 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6333 element_found[Tile[x][y]] = TRUE;
6339 // count number of elements used in current level
6340 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6341 if (element_found[i])
6344 // add space for up to 3 more elements for padding that may be needed
6347 // free memory for old list of elements, if needed
6348 checked_free(*elements);
6350 // allocate memory for new list of elements
6351 *elements = checked_malloc(*num_elements * sizeof(int));
6355 // add all elements used in current level (non-custom/group/empty elements)
6356 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6357 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6358 IS_GROUP_ELEMENT(i) ||
6359 IS_EMPTY_ELEMENT(i)))
6360 (*elements)[(*num_elements)++] = i;
6362 // add all elements used in current level (custom/group/empty elements)
6363 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6364 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6365 IS_GROUP_ELEMENT(i) ||
6366 IS_EMPTY_ELEMENT(i)))
6367 (*elements)[(*num_elements)++] = i;
6369 while (*num_elements % 4) // pad with empty elements, if needed
6370 (*elements)[(*num_elements)++] = EL_EMPTY;
6373 static void ReinitializeElementList_EnableSections(void)
6375 // default: enable all element sections
6377 setup_editor_el_players = TRUE;
6378 setup_editor_el_boulderdash = TRUE;
6379 setup_editor_el_boulderdash_native = TRUE;
6380 setup_editor_el_emerald_mine = TRUE;
6381 setup_editor_el_emerald_mine_club = TRUE;
6382 setup_editor_el_more = TRUE;
6383 setup_editor_el_sokoban = TRUE;
6384 setup_editor_el_supaplex = TRUE;
6385 setup_editor_el_diamond_caves = TRUE;
6386 setup_editor_el_dx_boulderdash = TRUE;
6387 setup_editor_el_mirror_magic = TRUE;
6388 setup_editor_el_deflektor = TRUE;
6389 setup_editor_el_chars = TRUE;
6390 setup_editor_el_steel_chars = TRUE;
6392 setup_editor_el_custom = TRUE;
6393 setup_editor_el_user_defined = TRUE;
6394 setup_editor_el_dynamic = TRUE;
6396 // now disable all element sections not to be displayed
6398 if (!setup.editor.el_classic)
6400 setup_editor_el_players = FALSE;
6401 setup_editor_el_boulderdash = FALSE;
6402 setup_editor_el_boulderdash_native = FALSE;
6403 setup_editor_el_emerald_mine = FALSE;
6404 setup_editor_el_emerald_mine_club = FALSE;
6405 setup_editor_el_more = FALSE;
6406 setup_editor_el_sokoban = FALSE;
6407 setup_editor_el_supaplex = FALSE;
6408 setup_editor_el_diamond_caves = FALSE;
6409 setup_editor_el_dx_boulderdash = FALSE;
6410 setup_editor_el_mirror_magic = FALSE;
6411 setup_editor_el_deflektor = FALSE;
6412 setup_editor_el_chars = FALSE;
6413 setup_editor_el_steel_chars = FALSE;
6416 if (!setup.editor.el_custom)
6418 setup_editor_el_custom = FALSE;
6421 if (!setup.editor.el_user_defined)
6423 setup_editor_el_user_defined = FALSE;
6426 if (!setup.editor.el_dynamic)
6428 setup_editor_el_dynamic = FALSE;
6431 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6433 setup_editor_el_boulderdash_native = FALSE;
6434 setup_editor_el_mirror_magic = FALSE;
6435 setup_editor_el_deflektor = FALSE;
6437 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6439 setup_editor_el_players = FALSE;
6440 setup_editor_el_boulderdash = FALSE;
6441 setup_editor_el_emerald_mine = FALSE;
6442 setup_editor_el_emerald_mine_club = FALSE;
6443 setup_editor_el_more = FALSE;
6444 setup_editor_el_sokoban = FALSE;
6445 setup_editor_el_supaplex = FALSE;
6446 setup_editor_el_diamond_caves = FALSE;
6447 setup_editor_el_dx_boulderdash = FALSE;
6448 setup_editor_el_mirror_magic = FALSE;
6449 setup_editor_el_deflektor = FALSE;
6450 setup_editor_el_chars = FALSE;
6451 setup_editor_el_steel_chars = FALSE;
6453 setup_editor_el_custom = FALSE;
6455 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6457 setup_editor_el_boulderdash = FALSE;
6458 setup_editor_el_boulderdash_native = FALSE;
6459 setup_editor_el_more = FALSE;
6460 setup_editor_el_sokoban = FALSE;
6461 setup_editor_el_supaplex = FALSE;
6462 setup_editor_el_diamond_caves = FALSE;
6463 setup_editor_el_dx_boulderdash = FALSE;
6464 setup_editor_el_mirror_magic = FALSE;
6465 setup_editor_el_deflektor = FALSE;
6466 setup_editor_el_steel_chars = FALSE;
6468 setup_editor_el_custom = FALSE;
6470 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6472 setup_editor_el_players = FALSE;
6473 setup_editor_el_boulderdash = FALSE;
6474 setup_editor_el_boulderdash_native = FALSE;
6475 setup_editor_el_emerald_mine = FALSE;
6476 setup_editor_el_emerald_mine_club = FALSE;
6477 setup_editor_el_more = FALSE;
6478 setup_editor_el_sokoban = FALSE;
6479 setup_editor_el_diamond_caves = FALSE;
6480 setup_editor_el_dx_boulderdash = FALSE;
6481 setup_editor_el_mirror_magic = FALSE;
6482 setup_editor_el_deflektor = FALSE;
6483 setup_editor_el_chars = FALSE;
6484 setup_editor_el_steel_chars = FALSE;
6486 setup_editor_el_custom = FALSE;
6488 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6490 setup_editor_el_players = FALSE;
6491 setup_editor_el_boulderdash = FALSE;
6492 setup_editor_el_boulderdash_native = FALSE;
6493 setup_editor_el_emerald_mine = FALSE;
6494 setup_editor_el_emerald_mine_club = FALSE;
6495 setup_editor_el_more = FALSE;
6496 setup_editor_el_sokoban = FALSE;
6497 setup_editor_el_supaplex = FALSE;
6498 setup_editor_el_diamond_caves = FALSE;
6499 setup_editor_el_dx_boulderdash = FALSE;
6500 setup_editor_el_steel_chars = FALSE;
6502 setup_editor_el_custom = FALSE;
6506 static void ReinitializeElementList(void)
6508 static boolean initialization_needed = TRUE;
6512 ReinitializeElementList_EnableSections();
6514 if (initialization_needed)
6516 LoadSetup_EditorCascade(); // load last editor cascade state
6518 // initialize editor cascade element from saved cascade state
6519 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6521 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6522 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6524 if (IS_EDITOR_CASCADE(*cascade_element))
6526 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6527 EL_CASCADE_INACTIVE(*cascade_element));
6530 initialization_needed = FALSE;
6533 checked_free(editor_elements);
6535 // reload optional user defined element list for each invocation of editor
6536 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6537 &num_editor_el_user_defined);
6539 // initialize dynamic level element list for each invocation of editor
6540 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6541 &num_editor_el_dynamic);
6543 // initialize list of empty elements (used for padding, if needed)
6544 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6545 editor_el_empty[i] = EL_EMPTY;
6547 // do some sanity checks for each element from element list
6548 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6550 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6552 int element = (*editor_elements_info[i].element_list)[j];
6554 if (element >= NUM_FILE_ELEMENTS)
6555 Warn("editor element %d is runtime element", element);
6557 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6558 Warn("no element description text for element %d", element);
6562 num_editor_elements = 0;
6563 use_el_empty = FALSE;
6565 // determine size of element list
6566 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6568 if (*editor_elements_info[i].setup_value)
6570 boolean found_inactive_cascade = FALSE;
6572 if (setup.editor.el_headlines)
6574 // required for correct padding of palette headline buttons
6575 if (*editor_elements_info[i].headline_list_size > 0)
6576 num_editor_elements += ED_ELEMENTLIST_COLS;
6578 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6580 int element = (*editor_elements_info[i].headline_list)[j];
6582 if (IS_EDITOR_CASCADE_INACTIVE(element))
6583 found_inactive_cascade = TRUE;
6587 if (found_inactive_cascade)
6590 // required for correct padding of palette element buttons
6591 int element_list_size = *editor_elements_info[i].element_list_size;
6593 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6594 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6596 num_editor_elements += element_buttons;
6600 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6602 // offer at least as many elements as element buttons exist
6603 use_el_empty = TRUE;
6604 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6606 num_editor_elements += num_editor_el_empty;
6610 num_editor_el_empty = 0;
6613 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6615 // fill element list
6616 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6618 boolean found_inactive_cascade = FALSE;
6620 if (*editor_elements_info[i].setup_value)
6622 if (setup.editor.el_headlines)
6624 // required for correct padding of palette headline buttons
6625 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6626 ED_ELEMENTLIST_COLS : 0);
6628 for (j = 0; j < headline_size; j++)
6630 // use empty elements for padding of palette headline buttons
6631 int element = (j < *editor_elements_info[i].headline_list_size ?
6632 (*editor_elements_info[i].headline_list)[j] :
6633 editor_el_empty[0]);
6635 editor_elements[pos++] = element;
6637 if (IS_EDITOR_CASCADE_INACTIVE(element))
6638 found_inactive_cascade = TRUE;
6642 if (found_inactive_cascade)
6645 // required for correct padding of palette element buttons
6646 int element_list_size = *editor_elements_info[i].element_list_size;
6648 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6649 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6651 // copy all elements from element list
6652 for (j = 0; j < element_list_size; j++)
6653 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6655 // use empty elements for padding of palette element buttons
6656 for (j = 0; j < element_buttons - element_list_size; j++)
6657 editor_elements[pos++] = editor_el_empty[0];
6661 // (this function is also called before editor gadgets are initialized!)
6662 AdjustElementListScrollbar();
6665 void PrintEditorElementList(void)
6667 boolean *stop = &setup_editor_el_user_defined;
6670 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6672 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6674 if (IS_EDITOR_CASCADE(cascade_element))
6676 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6677 char *headline = element_info[cascade_element_show].editor_description;
6679 PrintLineWithPrefix("# ", "-", 77);
6680 Print("# %s\n", headline);
6681 PrintLineWithPrefix("# ", "-", 77);
6684 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6686 int element = (*editor_elements_info[i].headline_list)[j];
6688 if (IS_EDITOR_CASCADE(element))
6689 element = EL_CHAR_MINUS;
6691 Print("# %s\n", element_info[element].token_name);
6697 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6699 int element = (*editor_elements_info[i].element_list)[j];
6701 Print("# %s\n", element_info[element].token_name);
6709 static void ReinitializeElementListButtons(void)
6711 static boolean last_setup_value_headlines = FALSE;
6712 static boolean initialization_needed = TRUE;
6715 if (!initialization_needed) // check if editor element setup has changed
6717 if (last_setup_value_headlines != setup.editor.el_headlines)
6718 initialization_needed = TRUE;
6720 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6721 if (editor_elements_info[i].last_setup_value !=
6722 *editor_elements_info[i].setup_value)
6723 initialization_needed = TRUE;
6726 if (!initialization_needed)
6729 FreeLevelEditorGadgets();
6730 CreateLevelEditorGadgets();
6732 // store current setup values for next invocation of this function
6733 last_setup_value_headlines = setup.editor.el_headlines;
6734 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6735 editor_elements_info[i].last_setup_value =
6736 *editor_elements_info[i].setup_value;
6738 initialization_needed = FALSE;
6741 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6744 int border_graphic =
6745 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6746 struct GraphicInfo *g = &graphic_info[border_graphic];
6747 Bitmap *src_bitmap = g->bitmap;
6748 int src_x = g->src_x;
6749 int src_y = g->src_y;
6750 int border_size = g->border_size;
6751 int border_xpos = g->width - border_size;
6752 int border_ypos = g->height - border_size;
6753 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6756 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6757 border_size, border_size,
6758 dest_x - border_size, dest_y - border_size);
6759 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6760 border_size, border_size,
6761 dest_x + width, dest_y - border_size);
6762 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6763 border_size, border_size,
6764 dest_x - border_size, dest_y + height);
6765 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6766 border_size, border_size,
6767 dest_x + width, dest_y + height);
6769 for (i = 0; i < width / tilesize; i++)
6771 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6772 tilesize, border_size,
6773 dest_x + i * tilesize, dest_y - border_size);
6774 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6775 tilesize, border_size,
6776 dest_x + i * tilesize, dest_y + height);
6779 for (i = 0; i < height / tilesize; i++)
6781 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6782 border_size, tilesize,
6783 dest_x - border_size, dest_y + i * tilesize);
6784 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6785 border_size, tilesize,
6786 dest_x + width, dest_y + i * tilesize);
6789 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6792 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6794 int xsize_tile = MAX(ed_tilesize, xsize);
6795 int ysize_tile = MAX(ed_tilesize, ysize);
6796 int xsize_full = xsize + 1;
6797 int ysize_full = ysize + 1;
6798 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6799 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6800 Pixel line_color = getTabulatorBarColor();
6802 if (line_color == BLACK_PIXEL) // black => transparent
6805 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6806 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6807 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6810 static void DrawEditorLevelBorderLinesIfNeeded(void)
6812 int xsize = lev_fieldx * ed_tilesize;
6813 int ysize = lev_fieldy * ed_tilesize;
6814 int line_size = getTabulatorBarHeight();
6816 if (!suppressBorderElement())
6819 // draw little border line around editable level playfield
6822 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6825 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6827 if (xsize < SXSIZE && ysize < SYSIZE)
6828 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6831 static void DrawEditorElement(int x, int y, int element)
6833 DrawSizedElement(x, y, element, ed_tilesize);
6836 static void DrawEditorElementThruMask(int x, int y, int element)
6838 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6841 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6843 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6846 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6848 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6849 DrawEditorLevelBorderLinesIfNeeded();
6852 static void DrawDrawingArea(int id)
6854 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6857 int *value = drawingarea_info[id].value;
6858 int area_xsize = drawingarea_info[id].area_xsize;
6859 int area_ysize = drawingarea_info[id].area_ysize;
6860 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6862 for (x = 0; x < area_xsize; x++)
6863 for (y = 0; y < area_ysize; y++)
6864 DrawSizedGraphicExt(drawto,
6865 gi->x + x * tilesize,
6866 gi->y + y * tilesize,
6867 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6870 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6873 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6874 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6876 BlitBitmap(drawto, drawto,
6877 SX + (dx == -1 ? ed_tilesize : 0),
6878 SY + (dy == -1 ? ed_tilesize : 0),
6879 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6880 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6881 SX + (dx == +1 ? ed_tilesize : 0),
6882 SY + (dy == +1 ? ed_tilesize : 0));
6886 x = (dx == 1 ? 0 : ed_fieldx - 1);
6887 for (y = 0; y < ed_fieldy; y++)
6888 DrawEditorElementOrWall(x, y, from_x, from_y);
6892 y = (dy == 1 ? 0 : ed_fieldy - 1);
6893 for (x = 0; x < ed_fieldx; x++)
6894 DrawEditorElementOrWall(x, y, from_x, from_y);
6897 redraw_mask |= REDRAW_FIELD;
6901 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6904 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6907 static void CreateControlButtons(void)
6909 struct GadgetInfo *gi;
6912 // create toolbox buttons
6913 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6915 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
6916 int id = controlbutton_info[i].gadget_id;
6917 int type = controlbutton_info[i].gadget_type;
6918 int graphic = controlbutton_info[i].graphic;
6919 struct XYTileSize *pos = controlbutton_info[i].pos;
6920 struct GraphicInfo *gd = &graphic_info[graphic];
6921 Bitmap *deco_bitmap = NULL;
6922 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6923 int tile_size = 0, deco_shift = 0;
6924 boolean deco_masked = FALSE;
6925 int gd_x1 = gd->src_x;
6926 int gd_y1 = gd->src_y;
6927 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6928 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6929 int gd_x1a = gd->src_x + gd->active_xoffset;
6930 int gd_y1a = gd->src_y + gd->active_yoffset;
6931 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6932 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6935 unsigned int event_mask;
6936 int radio_button_nr = RADIO_NR_NONE;
6937 boolean checked = FALSE;
6940 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
6942 if (type == GD_TYPE_RADIO_BUTTON)
6944 event_mask = GD_EVENT_PRESSED;
6945 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6947 if (id == drawing_function)
6952 if (id == GADGET_ID_WRAP_LEFT ||
6953 id == GADGET_ID_WRAP_RIGHT ||
6954 id == GADGET_ID_WRAP_UP ||
6955 id == GADGET_ID_WRAP_DOWN)
6956 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6958 event_mask = GD_EVENT_RELEASED;
6961 if (id == GADGET_ID_PROPERTIES ||
6962 id == GADGET_ID_PALETTE)
6967 else if (id == GADGET_ID_ELEMENT_LEFT ||
6968 id == GADGET_ID_ELEMENT_MIDDLE ||
6969 id == GADGET_ID_ELEMENT_RIGHT)
6974 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6975 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6976 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6978 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6979 editor.button.element_left.tile_size :
6980 id == GADGET_ID_ELEMENT_MIDDLE ?
6981 editor.button.element_middle.tile_size :
6982 id == GADGET_ID_ELEMENT_RIGHT ?
6983 editor.button.element_right.tile_size : 0);
6985 // make sure that decoration does not overlap gadget border
6986 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6988 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6990 deco_xpos = (gd->width - tile_size) / 2;
6991 deco_ypos = (gd->height - tile_size) / 2;
6993 deco_masked = gd->draw_masked;
7001 gi = CreateGadget(GDI_CUSTOM_ID, id,
7002 GDI_CUSTOM_TYPE_ID, type_id,
7003 GDI_IMAGE_ID, graphic,
7004 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7007 GDI_WIDTH, gd->width,
7008 GDI_HEIGHT, gd->height,
7010 GDI_STATE, GD_BUTTON_UNPRESSED,
7011 GDI_RADIO_NR, radio_button_nr,
7012 GDI_CHECKED, checked,
7013 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7014 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7015 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7016 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7017 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7018 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7019 GDI_DECORATION_SIZE, tile_size, tile_size,
7020 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7021 GDI_DECORATION_MASKED, deco_masked,
7022 GDI_EVENT_MASK, event_mask,
7023 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7024 GDI_CALLBACK_ACTION, HandleControlButtons,
7028 Fail("cannot create gadget");
7030 level_editor_gadget[id] = gi;
7033 // these values are not constant, but can change at runtime
7034 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7035 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7036 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7037 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7038 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7039 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7040 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7041 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7042 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7043 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7044 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7045 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7047 // create buttons for scrolling of drawing area and element list
7048 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7050 int id = scrollbutton_info[i].gadget_id;
7051 int type_id = scrollbutton_info[i].gadget_type_id;
7052 int graphic = scrollbutton_info[i].graphic;
7053 struct GraphicInfo *gd = &graphic_info[graphic];
7054 Bitmap *gd_bitmap = gd->bitmap;
7055 int gd_x1 = gd->src_x;
7056 int gd_y1 = gd->src_y;
7057 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7058 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7059 int width = gd->width;
7060 int height = gd->height;
7061 int x = scrollbutton_pos[i].x;
7062 int y = scrollbutton_pos[i].y;
7063 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7066 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7068 if (id == GADGET_ID_SCROLL_LIST_UP ||
7069 id == GADGET_ID_SCROLL_LIST_DOWN)
7080 gi = CreateGadget(GDI_CUSTOM_ID, id,
7081 GDI_CUSTOM_TYPE_ID, type_id,
7082 GDI_IMAGE_ID, graphic,
7083 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7088 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7089 GDI_STATE, GD_BUTTON_UNPRESSED,
7090 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7091 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7092 GDI_EVENT_MASK, event_mask,
7093 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7094 GDI_CALLBACK_ACTION, HandleControlButtons,
7098 Fail("cannot create gadget");
7100 level_editor_gadget[id] = gi;
7103 // create buttons for element list
7104 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7107 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7108 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7109 struct GraphicInfo *gd = &graphic_info[graphic];
7110 Bitmap *gd_bitmap = gd->bitmap;
7111 Bitmap *deco_bitmap;
7112 int deco_x, deco_y, deco_xpos, deco_ypos;
7113 int gd_x1 = gd->src_x;
7114 int gd_y1 = gd->src_y;
7115 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7116 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7117 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7118 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7119 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7120 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7121 int element = editor_elements[i];
7122 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7123 unsigned int event_mask = GD_EVENT_RELEASED;
7125 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7127 deco_xpos = (gd->width - tile_size) / 2;
7128 deco_ypos = (gd->height - tile_size) / 2;
7130 gi = CreateGadget(GDI_CUSTOM_ID, id,
7131 GDI_CUSTOM_TYPE_ID, type_id,
7132 GDI_IMAGE_ID, graphic,
7133 GDI_INFO_TEXT, getElementInfoText(element),
7136 GDI_WIDTH, gd->width,
7137 GDI_HEIGHT, gd->height,
7138 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7139 GDI_STATE, GD_BUTTON_UNPRESSED,
7140 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7141 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7142 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7143 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7144 GDI_DECORATION_SIZE, tile_size, tile_size,
7145 GDI_DECORATION_SHIFTING, 1, 1,
7146 GDI_EVENT_MASK, event_mask,
7147 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7148 GDI_CALLBACK_ACTION, HandleControlButtons,
7152 Fail("cannot create gadget");
7154 level_editor_gadget[id] = gi;
7158 static void CreateCounterButtons(void)
7160 int max_infotext_len = getMaxInfoTextLength();
7163 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7165 int type_id = counterbutton_info[i].gadget_type_id;
7166 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7167 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7171 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7173 // determine horizontal position to the right of specified gadget
7174 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7175 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7176 ED_GADGET_TEXT_DISTANCE);
7178 // determine horizontal offset for leading text
7179 if (counterbutton_info[i].text_left != NULL)
7180 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7182 for (j = 0; j < 2; j++)
7184 struct GadgetInfo *gi;
7186 counterbutton_info[i].gadget_id_down :
7187 counterbutton_info[i].gadget_id_up);
7189 struct GraphicInfo *gd;
7190 int gd_x1, gd_x2, gd_y1, gd_y2;
7191 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7192 char infotext[max_infotext_len + 1];
7194 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7197 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7198 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7200 event_mask |= GD_EVENT_RELEASED;
7204 x = DX + editor.button.prev_level.x;
7205 y = DY + editor.button.prev_level.y;
7209 x = DX + editor.button.next_level.x;
7210 y = DY + editor.button.next_level.y;
7216 IMG_EDITOR_COUNTER_DOWN :
7217 IMG_EDITOR_COUNTER_UP);
7220 gd = &graphic_info[graphic];
7224 gd_x2 = gd->src_x + gd->pressed_xoffset;
7225 gd_y2 = gd->src_y + gd->pressed_yoffset;
7227 sprintf(infotext, "%s counter value by 1, 5 or 10",
7228 (j == 0 ? "decrease" : "increase"));
7230 gi = CreateGadget(GDI_CUSTOM_ID, id,
7231 GDI_CUSTOM_TYPE_ID, type_id,
7232 GDI_IMAGE_ID, graphic,
7233 GDI_INFO_TEXT, infotext,
7236 GDI_WIDTH, gd->width,
7237 GDI_HEIGHT, gd->height,
7238 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7239 GDI_STATE, GD_BUTTON_UNPRESSED,
7240 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7241 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7242 GDI_EVENT_MASK, event_mask,
7243 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7244 GDI_CALLBACK_ACTION, HandleCounterButtons,
7248 Fail("cannot create gadget");
7250 level_editor_gadget[id] = gi;
7251 right_gadget_border[id] =
7252 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7254 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7258 int font_type = FONT_INPUT_1;
7259 int font_type_active = FONT_INPUT_1_ACTIVE;
7261 id = counterbutton_info[i].gadget_id_text;
7263 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7265 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7267 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7269 font_type = FONT_LEVEL_NUMBER;
7270 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7272 x = DX + editor.input.level_number.x;
7273 y = DY + editor.input.level_number.y;
7277 graphic = IMG_EDITOR_COUNTER_INPUT;
7280 gd = &graphic_info[graphic];
7284 gd_x2 = gd->src_x + gd->active_xoffset;
7285 gd_y2 = gd->src_y + gd->active_yoffset;
7287 gi = CreateGadget(GDI_CUSTOM_ID, id,
7288 GDI_CUSTOM_TYPE_ID, type_id,
7289 GDI_IMAGE_ID, graphic,
7290 GDI_INFO_TEXT, "enter counter value",
7293 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7294 GDI_NUMBER_VALUE, 0,
7295 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7296 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7297 GDI_TEXT_SIZE, 3, // minimal counter text size
7298 GDI_TEXT_FONT, font_type,
7299 GDI_TEXT_FONT_ACTIVE, font_type_active,
7300 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7301 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7302 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7303 GDI_DESIGN_WIDTH, gd->width,
7304 GDI_EVENT_MASK, event_mask,
7305 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7306 GDI_CALLBACK_ACTION, HandleCounterButtons,
7310 Fail("cannot create gadget");
7312 level_editor_gadget[id] = gi;
7313 right_gadget_border[id] =
7314 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7316 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7322 static void CreateDrawingAreas(void)
7326 // these values are not constant, but can change at runtime
7327 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7328 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7330 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7332 struct GadgetInfo *gi;
7333 int id = drawingarea_info[i].gadget_id;
7334 int type_id = drawingarea_info[i].gadget_type_id;
7335 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7336 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7337 int area_xsize = drawingarea_info[i].area_xsize;
7338 int area_ysize = drawingarea_info[i].area_ysize;
7339 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7340 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7341 unsigned int event_mask =
7342 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7343 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7346 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7348 // determine horizontal position to the right of specified gadget
7349 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7350 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7351 ED_DRAWINGAREA_TEXT_DISTANCE);
7353 // determine horizontal offset for leading text
7354 if (drawingarea_info[i].text_left != NULL)
7355 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7357 gi = CreateGadget(GDI_CUSTOM_ID, id,
7358 GDI_CUSTOM_TYPE_ID, type_id,
7361 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7362 GDI_AREA_SIZE, area_xsize, area_ysize,
7363 GDI_ITEM_SIZE, item_size, item_size,
7364 GDI_EVENT_MASK, event_mask,
7365 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7366 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7370 Fail("cannot create gadget");
7372 level_editor_gadget[id] = gi;
7373 right_gadget_border[id] =
7374 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7378 static void CreateTextInputGadgets(void)
7380 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7381 int max_infotext_len = getMaxInfoTextLength();
7384 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7386 int gd_x1 = gd->src_x;
7387 int gd_y1 = gd->src_y;
7388 int gd_x2 = gd->src_x + gd->active_xoffset;
7389 int gd_y2 = gd->src_y + gd->active_yoffset;
7390 struct GadgetInfo *gi;
7391 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7392 char infotext[MAX_OUTPUT_LINESIZE + 1];
7393 int id = textinput_info[i].gadget_id;
7394 int type_id = textinput_info[i].gadget_type_id;
7398 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7400 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7402 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7403 int border_size = gd->border_size;
7404 int font_nr = FONT_INPUT_1;
7405 int font_height = getFontHeight(font_nr);
7406 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7407 int yoffset = element_border + (TILEY - font_height) / 2;
7409 x = (editor.settings.element_name.x != -1 ?
7410 editor.settings.element_name.x :
7411 editor.settings.element_graphic.x + xoffset) - border_size;
7412 y = (editor.settings.element_name.y != -1 ?
7413 editor.settings.element_name.y :
7414 editor.settings.element_graphic.y + yoffset) - border_size;
7418 x = ED_SETTINGS_X(textinput_info[i].x);
7419 y = ED_SETTINGS_Y(textinput_info[i].y);
7422 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7423 infotext[max_infotext_len] = '\0';
7425 gi = CreateGadget(GDI_CUSTOM_ID, id,
7426 GDI_CUSTOM_TYPE_ID, type_id,
7427 GDI_INFO_TEXT, infotext,
7430 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7431 GDI_TEXT_VALUE, textinput_info[i].value,
7432 GDI_TEXT_SIZE, textinput_info[i].size,
7433 GDI_TEXT_FONT, FONT_INPUT_1,
7434 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7435 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7436 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7437 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7438 GDI_DESIGN_WIDTH, gd->width,
7439 GDI_EVENT_MASK, event_mask,
7440 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7441 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7445 Fail("cannot create gadget");
7447 level_editor_gadget[id] = gi;
7451 static void CreateTextAreaGadgets(void)
7453 int max_infotext_len = getMaxInfoTextLength();
7456 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7458 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7459 int gd_x1 = gd->src_x;
7460 int gd_y1 = gd->src_y;
7461 int gd_x2 = gd->src_x + gd->active_xoffset;
7462 int gd_y2 = gd->src_y + gd->active_yoffset;
7463 struct GadgetInfo *gi;
7464 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7465 char infotext[MAX_OUTPUT_LINESIZE + 1];
7466 int id = textarea_info[i].gadget_id;
7467 int type_id = textarea_info[i].gadget_type_id;
7468 int area_xsize = textarea_info[i].xsize;
7469 int area_ysize = textarea_info[i].ysize;
7472 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7474 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7475 infotext[max_infotext_len] = '\0';
7477 gi = CreateGadget(GDI_CUSTOM_ID, id,
7478 GDI_CUSTOM_TYPE_ID, type_id,
7479 GDI_INFO_TEXT, infotext,
7480 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7481 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7482 GDI_TYPE, GD_TYPE_TEXT_AREA,
7483 GDI_AREA_SIZE, area_xsize, area_ysize,
7484 GDI_TEXT_FONT, FONT_INPUT_1,
7485 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7486 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7487 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7488 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7489 GDI_DESIGN_WIDTH, gd->width,
7490 GDI_EVENT_MASK, event_mask,
7491 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7492 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7496 Fail("cannot create gadget");
7498 level_editor_gadget[id] = gi;
7502 static void CreateSelectboxGadgets(void)
7504 int max_infotext_len = getMaxInfoTextLength();
7507 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7509 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7510 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7511 int gd_x1 = gd->src_x;
7512 int gd_y1 = gd->src_y;
7513 int gd_x2 = gd->src_x + gd->active_xoffset;
7514 int gd_y2 = gd->src_y + gd->active_yoffset;
7515 int selectbox_button_xsize = gd2->width;
7516 struct GadgetInfo *gi;
7517 char infotext[MAX_OUTPUT_LINESIZE + 1];
7518 int id = selectbox_info[i].gadget_id;
7519 int type_id = selectbox_info[i].gadget_type_id;
7520 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7521 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7522 unsigned int event_mask =
7523 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7526 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7528 if (selectbox_info[i].size == -1) // dynamically determine size
7530 // (we cannot use -1 for uninitialized values if we directly compare
7531 // with results from strlen(), because the '<' and '>' operation will
7532 // implicitely cast -1 to an unsigned integer value!)
7533 selectbox_info[i].size = 0;
7535 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7536 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7537 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7539 selectbox_info[i].size++; // add one character empty space
7542 // determine horizontal position to the right of specified gadget
7543 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7544 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7545 ED_GADGET_TEXT_DISTANCE);
7547 // determine horizontal offset for leading text
7548 if (selectbox_info[i].text_left != NULL)
7549 x += getTextWidthForGadget(selectbox_info[i].text_left);
7551 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7552 infotext[max_infotext_len] = '\0';
7554 gi = CreateGadget(GDI_CUSTOM_ID, id,
7555 GDI_CUSTOM_TYPE_ID, type_id,
7556 GDI_INFO_TEXT, infotext,
7559 GDI_TYPE, GD_TYPE_SELECTBOX,
7560 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7561 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7562 GDI_TEXT_SIZE, selectbox_info[i].size,
7563 GDI_TEXT_FONT, FONT_INPUT_1,
7564 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7565 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7566 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7567 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7568 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7569 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7570 GDI_DESIGN_WIDTH, gd->width,
7571 GDI_EVENT_MASK, event_mask,
7572 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7573 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7577 Fail("cannot create gadget");
7579 level_editor_gadget[id] = gi;
7580 right_gadget_border[id] =
7581 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7585 static void CreateTextbuttonGadgets(void)
7587 int max_infotext_len = getMaxInfoTextLength();
7590 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7592 int id = textbutton_info[i].gadget_id;
7593 int type_id = textbutton_info[i].gadget_type_id;
7595 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7596 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7598 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7599 int gadget_distance =
7600 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7601 struct GraphicInfo *gd = &graphic_info[graphic];
7602 int gd_x1 = gd->src_x;
7603 int gd_y1 = gd->src_y;
7604 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7605 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7606 int gd_x1a = gd->src_x + gd->active_xoffset;
7607 int gd_y1a = gd->src_y + gd->active_yoffset;
7608 int border_xsize = gd->border_size + gd->draw_xoffset;
7609 int border_ysize = gd->border_size;
7610 struct GadgetInfo *gi;
7611 unsigned int event_mask = GD_EVENT_RELEASED;
7612 char infotext[MAX_OUTPUT_LINESIZE + 1];
7613 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7614 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7617 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7619 if (textbutton_info[i].size == -1) // dynamically determine size
7620 textbutton_info[i].size = strlen(textbutton_info[i].text);
7622 sprintf(infotext, "%s", textbutton_info[i].infotext);
7623 infotext[max_infotext_len] = '\0';
7625 // determine horizontal position to the right of specified gadget
7626 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7628 int gadget_id_align = textbutton_info[i].gadget_id_align;
7630 x = right_gadget_border[gadget_id_align] + gadget_distance;
7632 if (textbutton_info[i].y == -1)
7633 y = level_editor_gadget[gadget_id_align]->y;
7636 // determine horizontal offset for leading text
7637 if (textbutton_info[i].text_left != NULL)
7638 x += getTextWidthForGadget(textbutton_info[i].text_left);
7640 gi = CreateGadget(GDI_CUSTOM_ID, id,
7641 GDI_CUSTOM_TYPE_ID, type_id,
7642 GDI_IMAGE_ID, graphic,
7643 GDI_INFO_TEXT, infotext,
7646 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7647 GDI_TEXT_VALUE, textbutton_info[i].text,
7648 GDI_TEXT_SIZE, textbutton_info[i].size,
7649 GDI_TEXT_FONT, FONT_INPUT_2,
7650 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7651 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7652 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7653 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7654 GDI_BORDER_SIZE, border_xsize, border_ysize,
7655 GDI_DESIGN_WIDTH, gd->width,
7656 GDI_DECORATION_SHIFTING, 1, 1,
7657 GDI_EVENT_MASK, event_mask,
7658 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7659 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7663 Fail("cannot create gadget");
7665 level_editor_gadget[id] = gi;
7666 right_gadget_border[id] =
7667 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7671 static void CreateGraphicbuttonGadgets(void)
7673 struct GadgetInfo *gi;
7676 // create buttons for scrolling of drawing area and element list
7677 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7679 int id = graphicbutton_info[i].gadget_id;
7680 int type_id = graphicbutton_info[i].gadget_type_id;
7681 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7682 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7683 int graphic = graphicbutton_info[i].graphic;
7684 struct GraphicInfo *gd = &graphic_info[graphic];
7685 int gd_x1 = gd->src_x;
7686 int gd_y1 = gd->src_y;
7687 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7688 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7689 unsigned int event_mask = GD_EVENT_RELEASED;
7692 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7694 // determine horizontal position to the right of specified gadget
7695 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7696 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7697 ED_GADGET_TEXT_DISTANCE);
7699 // determine horizontal offset for leading text
7700 if (graphicbutton_info[i].text_left != NULL)
7701 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7703 gi = CreateGadget(GDI_CUSTOM_ID, id,
7704 GDI_CUSTOM_TYPE_ID, type_id,
7705 GDI_IMAGE_ID, graphic,
7706 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7709 GDI_WIDTH, gd->width,
7710 GDI_HEIGHT, gd->height,
7711 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7712 GDI_STATE, GD_BUTTON_UNPRESSED,
7713 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7714 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7715 GDI_EVENT_MASK, event_mask,
7716 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7717 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7721 Fail("cannot create gadget");
7723 level_editor_gadget[id] = gi;
7724 right_gadget_border[id] =
7725 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7729 static void CreateScrollbarGadgets(void)
7733 // these values are not constant, but can change at runtime
7734 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7735 SX + ED_SCROLL_HORIZONTAL_XPOS;
7736 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7737 SY + ED_SCROLL_HORIZONTAL_YPOS;
7738 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7739 ED_SCROLL_HORIZONTAL_XSIZE;
7740 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7741 ED_SCROLL_HORIZONTAL_YSIZE;
7742 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7743 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7744 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7745 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7747 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7748 SX + ED_SCROLL_VERTICAL_XPOS;
7749 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7750 SY + ED_SCROLL_VERTICAL_YPOS;
7751 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7752 ED_SCROLL_VERTICAL_XSIZE;
7753 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7754 ED_SCROLL_VERTICAL_YSIZE;
7755 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7756 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7757 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7758 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7760 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7761 PX + ED_SCROLL2_VERTICAL_XPOS;
7762 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7763 PY + ED_SCROLL2_VERTICAL_YPOS;
7764 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7765 ED_SCROLL2_VERTICAL_XSIZE;
7766 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7767 ED_SCROLL2_VERTICAL_YSIZE;
7768 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7769 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7770 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7771 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7773 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7775 int id = scrollbar_info[i].gadget_id;
7776 int type_id = scrollbar_info[i].gadget_type_id;
7777 int graphic = scrollbar_info[i].graphic;
7778 struct GraphicInfo *gd = &graphic_info[graphic];
7779 int gd_x1 = gd->src_x;
7780 int gd_y1 = gd->src_y;
7781 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7782 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7783 struct GadgetInfo *gi;
7784 int items_max, items_visible, item_position;
7785 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7788 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
7790 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7792 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7793 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7794 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7796 else // drawing area scrollbars
7798 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7800 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7801 items_visible = ed_fieldx;
7806 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7807 items_visible = ed_fieldy;
7812 gi = CreateGadget(GDI_CUSTOM_ID, id,
7813 GDI_CUSTOM_TYPE_ID, type_id,
7814 GDI_IMAGE_ID, graphic,
7815 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7816 GDI_X, scrollbar_pos[i].x,
7817 GDI_Y, scrollbar_pos[i].y,
7818 GDI_WIDTH, scrollbar_pos[i].width,
7819 GDI_HEIGHT, scrollbar_pos[i].height,
7820 GDI_TYPE, scrollbar_info[i].type,
7821 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7822 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7823 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7824 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7825 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7826 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7827 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7828 GDI_STATE, GD_BUTTON_UNPRESSED,
7829 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7830 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7831 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7832 GDI_EVENT_MASK, event_mask,
7833 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7834 GDI_CALLBACK_ACTION, HandleControlButtons,
7838 Fail("cannot create gadget");
7840 level_editor_gadget[id] = gi;
7844 static void CreateCheckbuttonGadgets(void)
7846 struct GadgetInfo *gi;
7849 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7851 int id = checkbutton_info[i].gadget_id;
7852 int type_id = checkbutton_info[i].gadget_type_id;
7853 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7854 IMG_EDITOR_CHECKBOX);
7855 struct GraphicInfo *gd = &graphic_info[graphic];
7856 int gd_x1 = gd->src_x;
7857 int gd_y1 = gd->src_y;
7858 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7859 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7860 int gd_x1a = gd->src_x + gd->active_xoffset;
7861 int gd_y1a = gd->src_y + gd->active_yoffset;
7862 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7863 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7864 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7865 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7866 unsigned int event_mask = GD_EVENT_PRESSED;
7869 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
7871 // determine horizontal position to the right of specified gadget
7872 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7873 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7874 ED_GADGET_TEXT_DISTANCE);
7876 // determine horizontal offset for leading text
7877 if (checkbutton_info[i].text_left != NULL)
7878 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7880 gi = CreateGadget(GDI_CUSTOM_ID, id,
7881 GDI_CUSTOM_TYPE_ID, type_id,
7882 GDI_IMAGE_ID, graphic,
7883 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7886 GDI_WIDTH, gd->width,
7887 GDI_HEIGHT, gd->height,
7888 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7889 GDI_CHECKED, *checkbutton_info[i].value,
7890 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7891 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7892 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7893 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7894 GDI_EVENT_MASK, event_mask,
7895 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7896 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7900 Fail("cannot create gadget");
7902 level_editor_gadget[id] = gi;
7903 right_gadget_border[id] =
7904 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7908 static void CreateRadiobuttonGadgets(void)
7910 int graphic = IMG_EDITOR_RADIOBUTTON;
7911 struct GraphicInfo *gd = &graphic_info[graphic];
7912 int gd_x1 = gd->src_x;
7913 int gd_y1 = gd->src_y;
7914 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7915 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7916 int gd_x1a = gd->src_x + gd->active_xoffset;
7917 int gd_y1a = gd->src_y + gd->active_yoffset;
7918 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7919 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7920 struct GadgetInfo *gi;
7923 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7925 int id = radiobutton_info[i].gadget_id;
7926 int type_id = radiobutton_info[i].gadget_type_id;
7927 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7928 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7929 unsigned int event_mask = GD_EVENT_PRESSED;
7932 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
7935 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7937 // determine horizontal position to the right of specified gadget
7938 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7939 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7940 ED_GADGET_TEXT_DISTANCE);
7942 // determine horizontal offset for leading text
7943 if (radiobutton_info[i].text_left != NULL)
7944 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7946 gi = CreateGadget(GDI_CUSTOM_ID, id,
7947 GDI_CUSTOM_TYPE_ID, type_id,
7948 GDI_IMAGE_ID, graphic,
7949 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7952 GDI_WIDTH, gd->width,
7953 GDI_HEIGHT, gd->height,
7954 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7955 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7956 GDI_CHECKED, checked,
7957 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7958 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7959 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7960 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7961 GDI_EVENT_MASK, event_mask,
7962 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7963 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7967 Fail("cannot create gadget");
7969 level_editor_gadget[id] = gi;
7970 right_gadget_border[id] =
7971 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7975 void CreateLevelEditorGadgets(void)
7977 // force EDITOR font inside level editor
7978 SetFontStatus(GAME_MODE_EDITOR);
7980 // these values are not constant, but can change at runtime
7981 ed_fieldx = MAX_ED_FIELDX - 1;
7982 ed_fieldy = MAX_ED_FIELDY - 1;
7984 num_editor_gadgets = NUM_EDITOR_GADGETS;
7986 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
7988 level_editor_gadget =
7989 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7990 right_gadget_border =
7991 checked_calloc(num_editor_gadgets * sizeof(int));
7993 // set number of empty (padding) element buttons to maximum number of buttons
7994 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
7996 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
7997 editor_el_empty_ptr = editor_el_empty;
7999 use_permanent_palette = !editor.palette.show_as_separate_screen;
8001 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8003 ReinitializeElementList();
8005 CreateControlButtons();
8006 CreateScrollbarGadgets();
8008 // order of function calls is important because of cross-references
8009 CreateCheckbuttonGadgets();
8010 CreateCounterButtons();
8011 CreateRadiobuttonGadgets();
8012 CreateTextInputGadgets();
8013 CreateTextAreaGadgets();
8014 CreateSelectboxGadgets();
8015 CreateGraphicbuttonGadgets();
8016 CreateTextbuttonGadgets();
8017 CreateDrawingAreas();
8022 void FreeLevelEditorGadgets(void)
8026 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8028 for (i = 0; i < num_editor_gadgets; i++)
8030 FreeGadget(level_editor_gadget[i]);
8032 level_editor_gadget[i] = NULL;
8035 checked_free(level_editor_gadget);
8036 checked_free(right_gadget_border);
8038 checked_free(editor_el_empty);
8041 static void MapCounterButtons(int id)
8043 int font_nr = FONT_TEXT_1;
8044 int font_height = getFontHeight(font_nr);
8045 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8046 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8047 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8048 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8049 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8050 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8051 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8052 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8053 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8054 int yoffset = (gi_down->height - font_height) / 2;
8055 int x_left = gi_down->x - xoffset_left;
8056 int x_right; // set after gadget position was modified
8057 int y_above = gi_down->y - yoffset_above;
8059 int y; // set after gadget position was modified
8061 // counter limits must be changed first to prevent value truncation
8062 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8063 counterbutton_info[id].max_value);
8065 // right text position might have changed after setting position above
8066 x_right = gi_up->x + gi_up->width + xoffset_right;
8068 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8070 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
8071 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8072 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8074 ModifyGadget(gi_down, GDI_Y,
8075 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8076 ModifyGadget(gi_text, GDI_Y,
8077 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8078 ModifyGadget(gi_up, GDI_Y,
8079 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8082 // vertical position might have changed after setting position above
8083 y = gi_up->y + yoffset;
8085 if (counterbutton_info[id].text_above)
8086 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8088 if (counterbutton_info[id].text_left)
8089 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8091 if (counterbutton_info[id].text_right)
8092 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8099 static void MapControlButtons(void)
8104 // map toolbox buttons (excluding special CE toolbox buttons)
8105 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8106 MapGadget(level_editor_gadget[i]);
8108 // map toolbox buttons (element properties buttons)
8109 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8110 MapGadget(level_editor_gadget[i]);
8112 if (use_permanent_palette)
8114 // map buttons to select elements
8115 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8116 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8117 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8118 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8119 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8122 // map buttons to select level
8123 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8124 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8125 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8126 MapCounterButtons(counter_id);
8129 static void MapDrawingArea(int id)
8131 int font_nr = FONT_TEXT_1;
8132 int font_height = getFontHeight(font_nr);
8133 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8134 int area_xsize = gi->drawing.area_xsize;
8135 int area_ysize = gi->drawing.area_ysize;
8136 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8137 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8138 int x_left = gi->x - xoffset_left;
8139 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8140 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8141 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8142 int y_side = gi->y + (gi->height - font_height) / 2;
8143 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8144 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8146 if (drawingarea_info[id].text_left)
8147 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8149 if (drawingarea_info[id].text_right)
8150 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8152 if (drawingarea_info[id].text_above)
8153 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8155 if (drawingarea_info[id].text_below)
8156 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8158 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8160 DrawElementBorder(gi->x, gi->y,
8161 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8162 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8164 DrawDrawingArea(id);
8170 static void MapTextInputGadget(int id)
8172 int font_nr = FONT_TEXT_1;
8173 int font_height = getFontHeight(font_nr);
8174 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8175 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8176 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8177 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8179 if (textinput_info[id].text_above)
8180 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8182 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8187 static void MapTextAreaGadget(int id)
8189 int font_nr = FONT_TEXT_1;
8190 int font_height = getFontHeight(font_nr);
8191 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8192 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8193 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8194 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8195 char *text_above = textarea_info[id].text_above;
8197 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8198 text_above = textarea_info[id].text_above_cropped;
8201 DrawTextS(x_above, y_above, font_nr, text_above);
8203 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8208 static void MapSelectboxGadget(int id)
8210 int font_nr = FONT_TEXT_1;
8211 int font_height = getFontHeight(font_nr);
8212 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8213 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8214 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8215 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8216 int yoffset = (gi->height - font_height) / 2;
8217 int x_left = gi->x - xoffset_left;
8218 int x_right = gi->x + gi->width + xoffset_right;
8219 int y_above = gi->y - yoffset_above;
8221 int y = gi->y + yoffset;
8223 if (selectbox_info[id].text_above)
8224 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8226 if (selectbox_info[id].text_left)
8227 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8229 if (selectbox_info[id].text_right)
8230 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8232 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8237 static void MapTextbuttonGadget(int id)
8239 int font_nr = FONT_TEXT_1;
8240 int font_height = getFontHeight(font_nr);
8241 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8242 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8243 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8244 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8245 int yoffset = (gi->height - font_height) / 2;
8246 int x_left = gi->x - xoffset_left;
8247 int x_right = gi->x + gi->width + xoffset_right;
8248 int y_above = gi->y - yoffset_above;
8250 int y = gi->y + yoffset;
8252 // only show button to delete change pages when more than minimum pages
8253 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8254 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8257 if (textbutton_info[id].text_above)
8258 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8260 if (textbutton_info[id].text_left)
8261 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8263 if (textbutton_info[id].text_right)
8264 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8269 static void MapGraphicbuttonGadget(int id)
8271 int font_nr = FONT_TEXT_1;
8272 int font_height = getFontHeight(font_nr);
8273 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8274 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8275 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8276 int yoffset = (gi->height - font_height) / 2;
8277 int x_left = gi->x - xoffset_left;
8278 int x_right = gi->x + gi->width + xoffset_right;
8279 int y = gi->y + yoffset;
8281 if (graphicbutton_info[id].text_left)
8282 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8284 if (graphicbutton_info[id].text_right)
8285 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8290 static void MapRadiobuttonGadget(int id)
8292 int font_nr = FONT_TEXT_1;
8293 int font_height = getFontHeight(font_nr);
8294 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8295 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8296 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8297 int yoffset = (gi->height - font_height) / 2;
8298 int x_left = gi->x - xoffset_left;
8299 int x_right = gi->x + gi->width + xoffset_right;
8300 int y = gi->y + yoffset;
8302 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8304 if (radiobutton_info[id].text_left)
8305 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8307 if (radiobutton_info[id].text_right)
8308 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8310 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8315 static void MapCheckbuttonGadget(int id)
8317 int font_nr = FONT_TEXT_1;
8318 int font_height = getFontHeight(font_nr);
8319 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8320 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8321 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8322 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8323 int yoffset = (gi->height - font_height) / 2;
8324 int y_above = gi->y - yoffset_above;
8326 int x_left, x_right, y; // set after gadget position was modified
8328 // set position for gadgets with dynamically determined position
8329 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8330 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8331 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8333 x_left = gi->x - xoffset_left;
8334 x_right = gi->x + gi->width + xoffset_right;
8335 y = gi->y + yoffset;
8337 if (checkbutton_info[id].text_above)
8338 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8340 if (checkbutton_info[id].text_left)
8341 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8343 if (checkbutton_info[id].text_right)
8344 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8346 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8351 static void MapMainDrawingArea(void)
8353 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8354 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8357 if (suppressBorderElement())
8359 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8360 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8363 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8365 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8366 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8367 no_horizontal_scrollbar) ||
8368 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8369 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8370 no_vertical_scrollbar))
8373 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8376 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8378 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8379 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8382 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8385 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8388 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8392 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8394 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8395 i == GADGET_ID_CUSTOM_COPY_TO ||
8396 i == GADGET_ID_CUSTOM_EXCHANGE ||
8397 i == GADGET_ID_CUSTOM_COPY ||
8398 i == GADGET_ID_CUSTOM_PASTE)
8401 MapGadget(level_editor_gadget[i]);
8403 UnmapGadget(level_editor_gadget[i]);
8408 static void MapLevelEditorToolboxCustomGadgets(void)
8410 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8413 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8415 if (IS_CUSTOM_ELEMENT(properties_element) ||
8416 IS_GROUP_ELEMENT(properties_element) ||
8417 IS_EMPTY_ELEMENT(properties_element))
8418 MapLevelEditorToolboxCustomGadgets();
8421 static void UnmapLevelEditorToolboxCustomGadgets(void)
8423 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8426 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8430 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8432 if (i != GADGET_ID_SINGLE_ITEMS &&
8433 i != GADGET_ID_PICK_ELEMENT)
8435 struct GadgetInfo *gi = level_editor_gadget[i];
8443 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8444 struct GraphicInfo *gd = &graphic_info[graphic];
8448 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8449 gi->width, gi->height, gi->x, gi->y);
8451 redraw_mask |= REDRAW_DOOR_3;
8457 static void MapLevelEditorToolboxDrawingGadgets(void)
8459 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8462 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8464 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8467 static void UnmapDrawingArea(int id)
8469 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8472 static void UnmapLevelEditorFieldGadgets(void)
8476 for (i = 0; i < num_editor_gadgets; i++)
8477 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8478 level_editor_gadget[i]->y))
8479 UnmapGadget(level_editor_gadget[i]);
8482 void UnmapLevelEditorGadgets(void)
8486 for (i = 0; i < num_editor_gadgets; i++)
8487 UnmapGadget(level_editor_gadget[i]);
8490 static void ResetUndoBuffer(void)
8492 undo_buffer_position = -1;
8493 undo_buffer_steps = -1;
8494 redo_buffer_steps = 0;
8496 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8498 level.changed = FALSE;
8501 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8503 if (remap_toolbox_gadgets)
8505 ModifyEditorElementList();
8506 RedrawDrawingElements();
8509 if (edit_mode == ED_MODE_LEVELCONFIG)
8510 DrawLevelConfigWindow();
8511 else if (edit_mode == ED_MODE_PROPERTIES)
8512 DrawPropertiesWindow();
8513 else if (edit_mode == ED_MODE_PALETTE)
8514 DrawPaletteWindow();
8515 else // edit_mode == ED_MODE_DRAWING
8516 DrawDrawingWindowExt(remap_toolbox_gadgets);
8519 static void DrawEditModeWindow(void)
8521 DrawEditModeWindowExt(TRUE);
8524 static void DrawEditModeWindow_PlayfieldOnly(void)
8526 DrawEditModeWindowExt(FALSE);
8529 static void ChangeEditModeWindow(int new_edit_mode)
8531 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8533 DrawEditModeWindow();
8536 static boolean LevelChanged(void)
8538 boolean field_changed = FALSE;
8541 for (y = 0; y < lev_fieldy; y++)
8542 for (x = 0; x < lev_fieldx; x++)
8543 if (Tile[x][y] != level.field[x][y])
8544 field_changed = TRUE;
8546 return (level.changed || field_changed);
8549 static boolean PrepareSavingIntoPersonalLevelSet(void)
8551 static LevelDirTree *last_copied_leveldir = NULL;
8552 static LevelDirTree *last_written_leveldir = NULL;
8553 static int last_copied_level_nr = -1;
8554 static int last_written_level_nr = -1;
8555 LevelDirTree *leveldir_former = leveldir_current;
8556 int level_nr_former = level_nr;
8559 // remember last mod/save so that for current session, we write
8560 // back to the same personal copy, asking only about overwrite.
8561 if (leveldir_current == last_copied_leveldir &&
8562 level_nr == last_copied_level_nr)
8564 // "cd" to personal level set dir (as used when writing last copy)
8565 leveldir_current = last_written_leveldir;
8566 level_nr = last_written_level_nr;
8571 if (!Request("This level is read-only! "
8572 "Save into personal level set?", REQ_ASK))
8575 // "cd" to personal level set dir (for writing copy the first time)
8577 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8579 // this may happen if "setup.internal.create_user_levelset" is FALSE
8580 // or if file "levelinfo.conf" is missing in personal user level set
8581 if (leveldir_current == NULL)
8583 Request("Cannot find personal level set?!", REQ_CONFIRM);
8585 leveldir_current = leveldir_former;
8590 // find unused level number
8591 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8593 static char *level_filename = NULL;
8595 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8597 if (!fileExists(level_filename))
8601 last_copied_leveldir = leveldir_former;
8602 last_copied_level_nr = level_nr_former;
8604 last_written_leveldir = leveldir_current;
8605 last_written_level_nr = level_nr = new_level_nr;
8610 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8612 static char *filename_levelinfo = NULL, *mod_name = NULL;
8615 // annotate this copy-and-mod in personal levelinfo.conf
8616 setString(&filename_levelinfo,
8617 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8619 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8621 fprintf(file, "\n");
8622 fprintf(file, "# level %d was modified from:\n", level_nr);
8623 fprintf(file, "# - previous level set name: %s\n",
8625 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8626 level.file_info.nr, level.name);
8627 fprintf(file, "# - previous author: %s\n",
8629 fprintf(file, "# - previous save date: ");
8631 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8633 fprintf(file, "%04d-%02d-%02d\n",
8634 level.creation_date.year,
8635 level.creation_date.month,
8636 level.creation_date.day);
8640 fprintf(file, "not recorded\n");
8646 if (level_nr > leveldir_current->last_level)
8647 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8649 // else: allow the save even if annotation failed
8651 // now... spray graffiti on the old level vital statistics
8652 // user can change these; just trying to set a good baseline
8654 // don't truncate names for fear of making offensive or silly:
8655 // long-named original author only recorded in levelinfo.conf.
8656 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8657 if (!strEqual(level.author, leveldir_current->author))
8659 setString(&mod_name, getStringCat3(leveldir_current->author,
8660 " after ", level.author));
8662 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8663 setString(&mod_name,
8664 getStringCat2(leveldir_current->author, " (ed.)"));
8666 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8667 setString(&mod_name, leveldir_current->author);
8669 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8671 // less worried about truncation here
8672 setString(&mod_name, getStringCat2("Mod: ", level.name));
8673 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8677 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8678 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8682 for (x = 0; x < lev_fieldx; x++)
8683 for (y = 0; y < lev_fieldy; y++)
8684 dst[x][y] = src[x][y];
8687 static int setSelectboxValue(int selectbox_id, int new_value)
8689 int new_index_value = 0;
8692 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8693 if (selectbox_info[selectbox_id].options[i].value == new_value)
8694 new_index_value = i;
8696 *selectbox_info[selectbox_id].value =
8697 selectbox_info[selectbox_id].options[new_index_value].value;
8699 return new_index_value;
8702 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8706 // change action mode and arg variables according to action type variable
8707 for (i = 0; action_arg_options[i].value != -1; i++)
8709 if (action_arg_options[i].value == custom_element_change.action_type)
8711 int mode = action_arg_options[i].mode;
8713 // only change if corresponding selectbox has changed
8714 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8715 action_arg_modes[mode])
8716 custom_element_change.action_mode = -1;
8718 // only change if corresponding selectbox has changed
8719 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8720 action_arg_options[i].options)
8721 custom_element_change.action_arg = -1;
8728 static void setSelectboxSpecialActionOptions(void)
8732 // change action mode and arg selectbox according to action type selectbox
8733 for (i = 0; action_arg_options[i].value != -1; i++)
8735 if (action_arg_options[i].value == custom_element_change.action_type)
8737 int mode = action_arg_options[i].mode;
8739 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8740 action_arg_modes[mode]);
8741 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8742 custom_element_change.action_mode);
8744 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8745 action_arg_options[i].options);
8746 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8747 custom_element_change.action_arg);
8753 static void copy_custom_element_settings(int element_from, int element_to)
8755 struct ElementInfo *ei_from = &element_info[element_from];
8756 struct ElementInfo *ei_to = &element_info[element_to];
8758 copyElementInfo(ei_from, ei_to);
8761 static void replace_custom_element_in_settings(int element_from,
8766 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8768 struct ElementInfo *ei = &element_info[i];
8770 for (y = 0; y < 3; y++)
8771 for (x = 0; x < 3; x++)
8772 if (ei->content.e[x][y] == element_from)
8773 ei->content.e[x][y] = element_to;
8775 for (j = 0; j < ei->num_change_pages; j++)
8777 struct ElementChangeInfo *change = &ei->change_page[j];
8779 if (change->target_element == element_from)
8780 change->target_element = element_to;
8782 if (change->initial_trigger_element == element_from)
8783 change->initial_trigger_element = element_to;
8785 if (change->action_element == element_from)
8786 change->action_element = element_to;
8788 for (y = 0; y < 3; y++)
8789 for (x = 0; x < 3; x++)
8790 if (change->target_content.e[x][y] == element_from)
8791 change->target_content.e[x][y] = element_to;
8794 if (ei->group != NULL) // group or internal
8795 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8796 if (ei->group->element[j] == element_from)
8797 ei->group->element[j] = element_to;
8801 static void replace_custom_element_in_playfield(int element_from,
8806 for (x = 0; x < lev_fieldx; x++)
8807 for (y = 0; y < lev_fieldy; y++)
8808 if (Tile[x][y] == element_from)
8809 Tile[x][y] = element_to;
8812 static boolean CopyCustomElement(int element_old, int element_new,
8815 int copy_mode_orig = copy_mode;
8817 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8819 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8820 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8821 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8823 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8825 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8826 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8827 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8829 level.changed = TRUE;
8831 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8833 Request("Please choose custom element!", REQ_CONFIRM);
8837 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8839 Request("Please choose group element!", REQ_CONFIRM);
8843 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
8845 Request("Please choose empty element!", REQ_CONFIRM);
8851 level.changed = TRUE;
8854 // when modifying custom/group element, ask for copying level template
8855 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8857 if (!AskToCopyAndModifyLevelTemplate())
8861 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8863 copy_custom_element_settings(element_new, element_old);
8865 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8867 copy_custom_element_settings(element_old, element_new);
8869 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8871 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8872 copy_custom_element_settings(element_new, element_old);
8873 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8875 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8876 replace_custom_element_in_settings(element_new, element_old);
8877 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8879 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8880 replace_custom_element_in_playfield(element_new, element_old);
8881 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8884 UpdateCustomElementGraphicGadgets();
8885 DrawPropertiesWindow();
8890 static void CopyCustomElementPropertiesToEditor(int element)
8893 int current_change_page = element_info[element].current_change_page;
8895 // dynamically (re)build selectbox for selecting change page
8896 for (i = 0; i < element_info[element].num_change_pages; i++)
8898 sprintf(options_change_page_strings[i], "%d", i + 1);
8900 options_change_page[i].value = i;
8901 options_change_page[i].text = options_change_page_strings[i];
8904 options_change_page[i].value = -1;
8905 options_change_page[i].text = NULL;
8907 // needed here to initialize combined element properties
8908 InitElementPropertiesEngine(level.game_version);
8910 element_info[element].change =
8911 &element_info[element].change_page[current_change_page];
8913 custom_element = element_info[element];
8914 custom_element_change = *element_info[element].change;
8916 // needed to initially set selectbox options for special action options
8917 setSelectboxSpecialActionOptions();
8919 // needed to initially set selectbox value variables to reliable defaults
8920 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8921 setSelectboxValue(i, *selectbox_info[i].value);
8923 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8924 custom_element_properties[i] = HAS_PROPERTY(element, i);
8926 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8927 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8929 // ---------- element settings: configure (custom elements) -----------------
8931 // set accessible layer selectbox help value
8932 custom_element.access_type =
8933 (IS_WALKABLE(element) ? EP_WALKABLE :
8934 IS_PASSABLE(element) ? EP_PASSABLE :
8935 custom_element.access_type);
8936 custom_element.access_layer =
8937 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8938 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8939 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8940 custom_element.access_layer);
8941 custom_element.access_protected =
8942 (IS_PROTECTED(element) ? 1 : 0);
8943 custom_element_properties[EP_ACCESSIBLE] =
8944 (IS_ACCESSIBLE_OVER(element) ||
8945 IS_ACCESSIBLE_INSIDE(element) ||
8946 IS_ACCESSIBLE_UNDER(element));
8948 // set walk-to-object action selectbox help value
8949 custom_element.walk_to_action =
8950 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8951 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8952 IS_DROPPABLE(element) ? EP_DROPPABLE :
8953 IS_THROWABLE(element) ? EP_THROWABLE :
8954 IS_PUSHABLE(element) ? EP_PUSHABLE :
8955 custom_element.walk_to_action);
8956 custom_element_properties[EP_WALK_TO_OBJECT] =
8957 (IS_DIGGABLE(element) ||
8958 IS_COLLECTIBLE_ONLY(element) ||
8959 IS_DROPPABLE(element) ||
8960 IS_THROWABLE(element) ||
8961 IS_PUSHABLE(element));
8963 // set smash targets selectbox help value
8964 custom_element.smash_targets =
8965 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8966 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8967 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8968 custom_element.smash_targets);
8969 custom_element_properties[EP_CAN_SMASH] =
8970 (CAN_SMASH_EVERYTHING(element) ||
8971 CAN_SMASH_ENEMIES(element) ||
8972 CAN_SMASH_PLAYER(element));
8974 // set deadliness selectbox help value
8975 custom_element.deadliness =
8976 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8977 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8978 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8979 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
8980 custom_element.deadliness);
8981 custom_element_properties[EP_DEADLY] =
8982 (DONT_TOUCH(element) ||
8983 DONT_GET_HIT_BY(element) ||
8984 DONT_COLLIDE_WITH(element) ||
8985 DONT_RUN_INTO(element));
8987 // ---------- element settings: advanced (custom elements) ------------------
8989 // set "change by direct action" selectbox help value
8990 custom_element_change.direct_action =
8991 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
8992 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8993 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8994 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8995 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8996 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8997 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8998 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8999 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9000 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9001 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9002 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9003 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9004 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9005 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9006 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9007 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9008 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9009 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9010 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9011 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9012 custom_element_change.direct_action);
9014 // set "change by other element action" selectbox help value
9015 custom_element_change.other_action =
9016 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9017 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9018 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9019 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9020 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9021 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9022 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9023 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9024 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9025 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9026 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9027 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9028 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9029 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9030 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9031 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9032 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9033 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9034 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9035 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9036 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9037 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9038 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9039 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9040 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9041 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9042 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9043 custom_element_change.other_action);
9046 static void CopyGroupElementPropertiesToEditor(int element)
9048 group_element_info = *element_info[element].group;
9049 custom_element = element_info[element]; // needed for description
9052 static void CopyEmptyElementPropertiesToEditor(int element)
9054 custom_element = element_info[element];
9057 static void CopyClassicElementPropertiesToEditor(int element)
9059 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9060 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9061 getMoveIntoAcidProperty(&level, element);
9063 if (MAYBE_DONT_COLLIDE_WITH(element))
9064 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9065 getDontCollideWithProperty(&level, element);
9068 static void CopyElementPropertiesToEditor(int element)
9070 if (IS_CUSTOM_ELEMENT(element))
9071 CopyCustomElementPropertiesToEditor(element);
9072 else if (IS_GROUP_ELEMENT(element))
9073 CopyGroupElementPropertiesToEditor(element);
9074 else if (IS_EMPTY_ELEMENT(element))
9075 CopyEmptyElementPropertiesToEditor(element);
9077 CopyClassicElementPropertiesToEditor(element);
9080 static boolean AskToCopyAndModifyLevelTemplate(void)
9082 if (Request("Copy and modify settings from level template?", REQ_ASK))
9084 level.use_custom_template = FALSE;
9086 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9087 GDI_CHECKED, FALSE, GDI_END);
9088 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9089 GDI_CHECKED, FALSE, GDI_END);
9095 LoadLevelTemplate(-1); // this resets all element modifications ...
9097 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9103 static void CopyCustomElementPropertiesToGame(int element)
9106 int access_type_and_layer;
9108 // mark that this custom element has been modified
9109 custom_element.modified_settings = TRUE;
9110 level.changed = TRUE;
9112 if (level.use_custom_template)
9113 AskToCopyAndModifyLevelTemplate();
9115 element_info[element] = custom_element;
9116 *element_info[element].change = custom_element_change;
9118 // ---------- element settings: configure (custom elements) -----------------
9120 // set accessible property from checkbox and selectbox
9121 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9122 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9123 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9124 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9125 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9126 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9127 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9128 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9129 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9130 custom_element_properties[access_type_and_layer] =
9131 custom_element_properties[EP_ACCESSIBLE];
9132 custom_element_properties[EP_PROTECTED] =
9133 (custom_element.access_protected != 0 &&
9134 custom_element_properties[EP_ACCESSIBLE]);
9136 // set walk-to-object property from checkbox and selectbox
9137 custom_element_properties[EP_DIGGABLE] = FALSE;
9138 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9139 custom_element_properties[EP_DROPPABLE] = FALSE;
9140 custom_element_properties[EP_THROWABLE] = FALSE;
9141 custom_element_properties[EP_PUSHABLE] = FALSE;
9142 custom_element_properties[custom_element.walk_to_action] =
9143 custom_element_properties[EP_WALK_TO_OBJECT];
9145 // set smash property from checkbox and selectbox
9146 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9147 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9148 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9149 custom_element_properties[custom_element.smash_targets] =
9150 custom_element_properties[EP_CAN_SMASH];
9152 // set deadliness property from checkbox and selectbox
9153 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9154 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9155 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9156 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9157 custom_element_properties[custom_element.deadliness] =
9158 custom_element_properties[EP_DEADLY];
9160 // ---------- element settings: advanced (custom elements) ------------------
9162 // set player change event from checkbox and selectbox
9163 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9164 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9165 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9166 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9167 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9168 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9169 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9170 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9171 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9172 custom_element_change_events[CE_SWITCHED] = FALSE;
9173 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9174 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9175 custom_element_change_events[CE_BLOCKED] = FALSE;
9176 custom_element_change_events[CE_IMPACT] = FALSE;
9177 custom_element_change_events[CE_SMASHED] = FALSE;
9178 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9179 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9180 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9181 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9182 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9183 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9184 custom_element_change_events[custom_element_change.direct_action] =
9185 custom_element_change_events[CE_BY_DIRECT_ACTION];
9187 // set other element action change event from checkbox and selectbox
9188 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9189 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9190 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9191 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9192 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9193 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9194 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9195 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9196 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9197 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9198 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9199 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9200 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9201 custom_element_change_events[CE_HITTING_X] = FALSE;
9202 custom_element_change_events[CE_DIGGING_X] = FALSE;
9203 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9204 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9205 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9206 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9207 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9208 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9209 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9210 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9211 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9212 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9213 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9214 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9215 custom_element_change_events[custom_element_change.other_action] =
9216 custom_element_change_events[CE_BY_OTHER_ACTION];
9218 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9219 SET_PROPERTY(element, i, custom_element_properties[i]);
9221 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9222 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9224 // copy change events also to special level editor variable
9225 custom_element = element_info[element];
9226 custom_element_change = *element_info[element].change;
9228 // needed here to restore runtime value "element_info[element].gfx_element"
9229 InitElementPropertiesGfxElement();
9232 static void CopyGroupElementPropertiesToGame(int element)
9234 // mark that this group element has been modified
9235 custom_element.modified_settings = TRUE;
9236 level.changed = TRUE;
9238 if (level.use_custom_template)
9239 AskToCopyAndModifyLevelTemplate();
9241 element_info[element] = custom_element;
9242 *element_info[element].group = group_element_info;
9244 // needed here to restore runtime value "element_info[element].gfx_element"
9245 InitElementPropertiesGfxElement();
9248 static void CopyEmptyElementPropertiesToGame(int element)
9250 // mark that this empty element has been modified
9251 custom_element.modified_settings = TRUE;
9252 level.changed = TRUE;
9254 if (level.use_custom_template)
9255 AskToCopyAndModifyLevelTemplate();
9257 element_info[element] = custom_element;
9259 // needed here to restore runtime value "element_info[element].gfx_element"
9260 InitElementPropertiesGfxElement();
9263 static void CopyClassicElementPropertiesToGame(int element)
9265 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9266 setMoveIntoAcidProperty(&level, element,
9267 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9269 if (MAYBE_DONT_COLLIDE_WITH(element))
9270 setDontCollideWithProperty(&level, element,
9271 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9274 static void CopyElementPropertiesToGame(int element)
9276 if (IS_CUSTOM_ELEMENT(element))
9277 CopyCustomElementPropertiesToGame(element);
9278 else if (IS_GROUP_ELEMENT(element))
9279 CopyGroupElementPropertiesToGame(element);
9280 else if (IS_EMPTY_ELEMENT(element))
9281 CopyEmptyElementPropertiesToGame(element);
9283 CopyClassicElementPropertiesToGame(element);
9287 static void CheckElementDescriptions(void)
9291 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9292 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9293 Warn("no element description file for element '%s'", EL_NAME(i));
9297 static int getMaxEdFieldX(boolean has_scrollbar)
9299 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9300 int sxsize = SXSIZE - scrollbar_width;
9301 int max_ed_fieldx = sxsize / ed_tilesize;
9303 return max_ed_fieldx;
9306 static int getMaxEdFieldY(boolean has_scrollbar)
9308 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9309 INFOTEXT_YSIZE_FULL : 0);
9310 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9311 int sysize = SYSIZE - scrollbar_height - infotext_height;
9312 int max_ed_fieldy = sysize / ed_tilesize;
9314 return max_ed_fieldy;
9317 static void InitZoomLevelSettings(int zoom_tilesize)
9319 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9321 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9323 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9324 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9326 // make sure that tile size is always a power of 2
9327 ed_tilesize = (1 << log_2(ed_tilesize));
9329 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9331 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9332 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9336 last_game_engine_type = level.game_engine_type;
9338 // limit zoom tilesize by upper and lower bound
9339 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9341 // store zoom tilesize in auto setup file only if it was manually changed
9342 if (zoom_tilesize != -1)
9343 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9345 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9346 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9349 static void InitDrawingElements(void)
9351 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9353 if (level.game_engine_type == game_engine_type_last)
9356 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9358 new_element1 = EL_BD_WALL;
9359 new_element2 = EL_EMPTY;
9360 new_element3 = EL_BD_SAND;
9362 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9364 new_element1 = EL_SP_CHIP_SINGLE;
9365 new_element2 = EL_EMPTY;
9366 new_element3 = EL_SP_BASE;
9368 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9370 new_element1 = EL_MM_MIRROR_START;
9371 new_element2 = EL_EMPTY;
9372 new_element3 = EL_MM_WOODEN_WALL;
9376 new_element1 = EL_WALL;
9377 new_element2 = EL_EMPTY;
9378 new_element3 = EL_SAND;
9381 game_engine_type_last = level.game_engine_type;
9384 static void InitLevelSetInfo(void)
9386 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9387 "%s", leveldir_current->name);
9388 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9389 "%s", leveldir_current->author);
9391 levelset_num_levels = leveldir_current->levels;
9393 levelset_use_levelset_artwork = FALSE;
9394 levelset_copy_level_template = FALSE;
9396 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9399 static void ChangeEditorToLevelSet(char *levelset_subdir)
9401 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9403 // the previous level set might have used custom artwork
9404 ReloadCustomArtwork(0);
9406 LoadLevelSetup_SeriesInfo();
9408 SaveLevelSetup_LastSeries();
9409 SaveLevelSetup_SeriesInfo();
9413 LoadLevel(level_nr);
9414 LoadScore(level_nr);
9419 static boolean useEditorDoorAnimation(void)
9421 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9422 boolean door_1_viewport_unchanged =
9423 (vp_door_1->x == DX &&
9424 vp_door_1->y == DY &&
9425 vp_door_1->width == DXSIZE &&
9426 vp_door_1->height == DYSIZE);
9427 boolean door_1_contains_toolbox =
9430 EX + EXSIZE <= DX + DXSIZE &&
9431 EY + EYSIZE <= DY + DYSIZE);
9433 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9436 static void DrawEditorDoorBackground(int graphic, int x, int y,
9437 int width, int height)
9439 struct GraphicInfo *g = &graphic_info[graphic];
9441 if (g->bitmap != NULL)
9442 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9443 MIN(width, g->width), MIN(height, g->height), x, y);
9445 ClearRectangle(drawto, x, y, width, height);
9448 static void DrawEditorDoorContent(void)
9450 // needed for gadgets drawn on background (like palette scrollbar)
9451 SetDoorBackgroundImage(IMG_UNDEFINED);
9453 // copy default editor door content to main double buffer
9454 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9457 DrawSpecialEditorDoor();
9459 // draw new control window
9460 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9462 // draw all toolbox gadgets to editor doors
9463 MapControlButtons();
9465 // when returning from test game to properties page, redraw toolbox gadgets
9466 if (edit_mode == ED_MODE_PROPERTIES)
9468 UnmapLevelEditorToolboxDrawingGadgets();
9469 UnmapLevelEditorToolboxCustomGadgets();
9471 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9474 // draw all palette gadgets to editor doors
9475 ModifyEditorElementList();
9476 RedrawDrawingElements();
9478 // copy actual editor door content to door double buffer for OpenDoor()
9479 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9482 void DrawLevelEd(void)
9484 int fade_mask = REDRAW_FIELD;
9486 FadeSoundsAndMusic();
9489 fade_mask = REDRAW_ALL;
9493 // needed if different viewport properties defined for editor
9494 ChangeViewportPropertiesIfNeeded();
9498 InitZoomLevelSettings(-1);
9499 InitDrawingElements();
9503 CheckElementDescriptions();
9506 if (level_editor_test_game)
9508 CopyPlayfield(level.field, Tile);
9509 CopyPlayfield(TileBackup, level.field);
9511 level_editor_test_game = FALSE;
9515 edit_mode = ED_MODE_DRAWING;
9516 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9517 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9525 // redraw_mask |= REDRAW_ALL;
9527 FreeLevelEditorGadgets();
9528 CreateLevelEditorGadgets();
9530 ReinitializeElementList(); // update dynamic level element list
9531 ReinitializeElementListButtons(); // custom element may look different
9533 InitElementPropertiesGfxElement();
9537 DrawEditModeWindow_PlayfieldOnly();
9539 DrawMaskedBorder(fade_mask);
9541 // use door animation if door 1 viewport is unchanged and contains toolbox
9542 if (useEditorDoorAnimation())
9546 DrawEditorDoorContent();
9548 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9552 DrawEditorDoorContent();
9557 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9560 static void AdjustDrawingAreaGadgets(void)
9562 int ed_xsize = lev_fieldx + 2;
9563 int ed_ysize = lev_fieldy + 2;
9564 int max_ed_fieldx = MAX_ED_FIELDX;
9565 int max_ed_fieldy = MAX_ED_FIELDY;
9566 boolean horizontal_scrollbar_needed;
9567 boolean vertical_scrollbar_needed;
9568 int x, y, width, height;
9570 if (suppressBorderElement())
9572 ed_xsize = lev_fieldx;
9573 ed_ysize = lev_fieldy;
9576 // check if we need any scrollbars
9577 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9578 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9580 // check if we have a smaller editor field because of scrollbars
9581 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9582 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9584 // check again if we now need more scrollbars because of less space
9585 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9586 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9588 // check if editor field gets even smaller after adding new scrollbars
9589 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9590 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9592 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9593 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9595 x = SX + ed_fieldx * ed_tilesize;
9596 y = SY + ed_fieldy * ed_tilesize;
9598 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9599 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9601 // adjust drawing area gadget
9602 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9603 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9604 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9607 // adjust horizontal scrollbar gadgets
9608 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9611 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9612 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9615 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9618 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9621 // adjust vertical scrollbar gadgets
9622 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9625 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9627 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9629 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9632 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9636 static void AdjustLevelScrollPosition(void)
9638 if (level_xpos < -1)
9640 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9641 level_xpos = lev_fieldx - ed_fieldx + 1;
9642 if (lev_fieldx < ed_fieldx - 2)
9645 if (level_ypos < -1)
9647 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9648 level_ypos = lev_fieldy - ed_fieldy + 1;
9649 if (lev_fieldy < ed_fieldy - 2)
9652 if (suppressBorderElement())
9659 static void AdjustEditorScrollbar(int id)
9661 struct GadgetInfo *gi = level_editor_gadget[id];
9662 int items_max, items_visible, item_position;
9664 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9666 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9667 items_visible = ed_fieldx;
9668 item_position = level_xpos + 1;
9672 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9673 items_visible = ed_fieldy;
9674 item_position = level_ypos + 1;
9677 if (item_position > items_max - items_visible)
9678 item_position = items_max - items_visible;
9680 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9681 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9684 static void AdjustElementListScrollbar(void)
9686 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9687 int items_max, items_visible, item_position;
9689 // correct position of element list scrollbar
9690 if (element_shift < 0)
9692 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9693 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9695 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9696 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9697 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9699 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9700 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9701 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9704 static void ModifyEditorCounterValue(int counter_id, int new_value)
9706 int *counter_value = counterbutton_info[counter_id].value;
9707 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9708 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9710 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9712 if (counter_value != NULL)
9713 *counter_value = gi->textinput.number_value;
9716 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9718 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9719 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9721 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9723 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9724 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9726 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9727 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9729 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9730 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9735 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9737 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9738 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9739 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9741 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9744 static void ModifyEditorSelectboxOptions(int selectbox_id,
9745 struct ValueTextInfo *options)
9747 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9748 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9750 selectbox_info[selectbox_id].options = options;
9752 // set index to zero -- list may be shorter now (correct later, if needed)
9753 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9754 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9757 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9759 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9760 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9762 drawingarea_info[drawingarea_id].area_xsize = xsize;
9763 drawingarea_info[drawingarea_id].area_ysize = ysize;
9765 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9768 static void ModifyEditorElementList(void)
9772 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9775 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9777 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9778 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9779 struct GadgetDesign *gd = &gi->deco.design;
9780 int element = editor_elements[element_shift + i];
9781 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9785 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9787 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9793 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9795 int graphic = el2edimg(element);
9796 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9802 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9805 static void ModifyDrawingElementButton(int element, int id)
9807 struct GadgetInfo *gi = level_editor_gadget[id];
9808 Bitmap *deco_bitmap;
9810 int tile_size = gi->deco.width;
9812 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9814 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9817 static void PickDrawingElement(int button, int element)
9822 struct XYTileSize *pos;
9824 } de, drawing_elements[] =
9826 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9827 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9828 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9831 if (button < 1 || button > 3)
9834 if (IS_MM_WALL(element))
9835 element = map_mm_wall_element(element);
9837 de = drawing_elements[button - 1];
9839 *de.new_element = element; // update global drawing element variable
9841 DrawDrawingElementGraphic(element, de.pos);
9842 ModifyDrawingElementButton(element, de.id);
9844 redraw_mask |= REDRAW_DOOR_1;
9847 static void RedrawDrawingElements(void)
9849 PickDrawingElement(1, new_element1);
9850 PickDrawingElement(2, new_element2);
9851 PickDrawingElement(3, new_element3);
9854 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9856 stick_element_properties_window = FALSE;
9858 SetMainBackgroundImage(IMG_UNDEFINED);
9861 UnmapLevelEditorFieldGadgets();
9863 AdjustDrawingAreaGadgets();
9864 AdjustLevelScrollPosition();
9865 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9866 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9868 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9870 MapMainDrawingArea();
9872 if (remap_toolbox_gadgets)
9874 UnmapLevelEditorToolboxCustomGadgets();
9875 MapLevelEditorToolboxDrawingGadgets();
9879 static void DrawDrawingWindow(void)
9881 DrawDrawingWindowExt(TRUE);
9884 static int getTabulatorBarWidth(void)
9886 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9887 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9889 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9892 static int getTabulatorBarHeight(void)
9894 return ED_TAB_BAR_HEIGHT;
9897 static Pixel getTabulatorBarColor(void)
9899 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9900 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9901 int gd_x = gd->x + gd_gi1->border.width / 2;
9902 int gd_y = gd->y + gd_gi1->height - 1;
9904 return GetPixel(gd->bitmap, gd_x, gd_y);
9907 static void DrawLevelConfigTabulatorGadgets(void)
9909 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9910 Pixel tab_color = getTabulatorBarColor();
9911 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
9912 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
9915 // draw additional "engine" tabulator when using native BD engine
9916 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9917 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
9919 for (i = id_first; i <= id_last; i++)
9921 int gadget_id = textbutton_info[i].gadget_id;
9922 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9923 boolean active = (i != edit_mode_levelconfig);
9925 // draw background line below tabulator button
9926 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9928 // draw solid line below inactive tabulator buttons
9929 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9930 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9931 ED_GADGET_TINY_DISTANCE, tab_color);
9933 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9934 MapTextbuttonGadget(i);
9937 // draw little border line below tabulator buttons
9938 if (tab_color != BLACK_PIXEL) // black => transparent
9939 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9940 ED_GADGET_TINY_DISTANCE,
9941 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9944 static void DrawPropertiesTabulatorGadgets(void)
9946 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9947 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9948 int gd_x = gd->x + gd_gi1->border.width / 2;
9949 int gd_y = gd->y + gd_gi1->height - 1;
9950 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9951 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9952 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9955 // draw two config tabulators for player elements
9956 if (IS_PLAYER_ELEMENT(properties_element))
9957 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9959 // draw two config and one "change" tabulator for custom elements
9960 if (IS_CUSTOM_ELEMENT(properties_element))
9961 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9963 for (i = id_first; i <= id_last; i++)
9965 int gadget_id = textbutton_info[i].gadget_id;
9966 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9967 boolean active = (i != edit_mode_properties);
9969 // use "config 1" and "config 2" instead of "config" for players and CEs
9970 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9971 (IS_PLAYER_ELEMENT(properties_element) ||
9972 IS_CUSTOM_ELEMENT(properties_element)))
9975 // draw background line below tabulator button
9976 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9978 // draw solid line below inactive tabulator buttons
9979 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9980 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9981 ED_GADGET_TINY_DISTANCE, tab_color);
9983 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9984 MapTextbuttonGadget(i);
9987 // draw little border line below tabulator buttons
9988 if (tab_color != BLACK_PIXEL) // black => transparent
9989 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9990 ED_GADGET_TINY_DISTANCE,
9991 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9994 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
9996 DrawText(SX + xpos, SY + ypos, text, font_nr);
9999 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10000 int xpos, int ypos)
10002 int font_width = getFontWidth(font_nr);
10003 int font_height = getFontHeight(font_nr);
10004 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10005 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10007 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10008 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10009 TRUE, FALSE, FALSE);
10012 static void DrawLevelConfigLevel(void)
10016 // draw counter gadgets
10017 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10018 MapCounterButtons(i);
10020 // draw checkbutton gadgets
10021 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10022 MapCheckbuttonGadget(i);
10024 // draw selectbox gadgets
10025 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10026 MapSelectboxGadget(i);
10028 // draw text input gadgets
10029 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10030 MapTextInputGadget(i);
10033 static char *getLevelSubdirFromSaveMode(int save_mode)
10035 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10036 return getNewUserLevelSubdir();
10038 return leveldir_current->subdir;
10041 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10043 char *directory_text = "Level set directory:";
10044 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10045 int font1_nr = FONT_TEXT_1;
10046 int font2_nr = FONT_TEXT_2;
10047 int font1_height = getFontHeight(font1_nr);
10048 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10049 int x = ED_LEVEL_SETTINGS_X(0);
10050 int y = ED_LEVEL_SETTINGS_Y(6);
10052 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10053 PrintInfoText(directory_name, font2_nr, x, y);
10056 static void DrawLevelConfigLevelSet(void)
10058 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10059 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10062 // draw counter gadgets
10063 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10064 MapCounterButtons(i);
10066 // draw checkbutton gadgets
10067 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10069 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10070 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10071 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10074 MapCheckbuttonGadget(i);
10077 // draw selectbox gadgets
10078 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10079 MapSelectboxGadget(i);
10081 // draw text input gadgets
10082 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10083 MapTextInputGadget(i);
10085 // draw textbutton gadgets
10086 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10089 DrawLevelConfigLevelSet_DirectoryInfo();
10092 static void DrawLevelConfigEditor(void)
10096 // draw counter gadgets
10097 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10098 MapCounterButtons(i);
10100 // draw checkbutton gadgets
10101 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10102 MapCheckbuttonGadget(i);
10104 // draw radiobutton gadgets
10105 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10106 MapRadiobuttonGadget(i);
10108 // draw drawing area
10109 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10111 // draw textbutton gadgets
10112 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10115 static void DrawLevelConfigEngine(void)
10119 // draw counter gadgets
10120 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10122 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10123 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10127 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10128 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10131 // draw checkbutton gadgets
10132 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10133 MapCheckbuttonGadget(i);
10135 // draw selectbox gadgets
10136 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10137 MapSelectboxGadget(i);
10140 static void DrawLevelConfigWindow(void)
10142 char *text = "Global Settings";
10143 int font_nr = FONT_TITLE_1;
10144 struct MenuPosInfo *pos = &editor.settings.headline;
10145 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10146 int sy = SY + pos->y;
10148 stick_element_properties_window = FALSE;
10150 SetAutomaticNumberOfGemsNeeded();
10152 UnmapLevelEditorFieldGadgets();
10154 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10157 DrawText(sx, sy, text, font_nr);
10159 DrawLevelConfigTabulatorGadgets();
10161 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10162 DrawLevelConfigLevel();
10163 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10164 DrawLevelConfigLevelSet();
10165 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10166 DrawLevelConfigEditor();
10167 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10168 DrawLevelConfigEngine();
10171 static void DrawCustomContentArea(void)
10173 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10174 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10175 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10176 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10177 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10178 int xoffset = ED_GADGET_SPACE_DISTANCE;
10180 // add distance for potential left text (without drawing area border)
10181 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10183 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10185 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10188 static void DrawCustomChangeContentArea(void)
10190 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10191 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10192 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10193 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10194 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10195 int xoffset = ED_GADGET_SPACE_DISTANCE;
10197 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10199 MapDrawingArea(id);
10202 static void RemoveElementContentArea(int id, int font_height)
10204 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10206 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10207 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10208 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10209 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10210 ED_GADGET_TEXT_DISTANCE + font_height);
10213 static void DrawYamYamContentAreas(void)
10215 int font_nr = FONT_TEXT_1;
10216 int font_height = getFontHeight(font_nr);
10217 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10218 int yoffset = (tilesize - font_height) / 2;
10219 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10220 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10223 // display counter to choose number of element content areas
10224 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10226 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10228 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10230 if (i < level.num_yamyam_contents)
10232 MapDrawingArea(id);
10236 UnmapDrawingArea(id);
10238 // delete content areas in case of reducing number of them
10239 RemoveElementContentArea(id, font_height);
10243 DrawText(x, y + 0 * tilesize, "content", font_nr);
10244 DrawText(x, y + 1 * tilesize, "when", font_nr);
10245 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10248 static void DrawMagicBallContentAreas(void)
10250 int font_nr = FONT_TEXT_1;
10251 int font_height = getFontHeight(font_nr);
10252 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10253 int yoffset = (tilesize - font_height) / 2;
10254 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10255 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10258 // display counter to choose number of element content areas
10259 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10261 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10263 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10265 if (i < level.num_ball_contents)
10267 MapDrawingArea(id);
10271 UnmapDrawingArea(id);
10273 // delete content areas in case of reducing number of them
10274 RemoveElementContentArea(id, font_height);
10278 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10279 DrawText(x, y + 1 * tilesize, "when", font_nr);
10280 DrawText(x, y + 2 * tilesize, "active", font_nr);
10283 static void DrawAndroidElementArea(void)
10285 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10286 int num_elements = level.num_android_clone_elements;
10287 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10288 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10289 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10290 int xsize = MAX_ANDROID_ELEMENTS;
10293 // display counter to choose number of element areas
10294 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10296 if (drawingarea_info[id].text_left != NULL)
10297 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10299 UnmapDrawingArea(id);
10301 ModifyEditorDrawingArea(id, num_elements, 1);
10303 // delete content areas in case of reducing number of them
10304 DrawBackground(sx, sy,
10305 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10306 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10308 MapDrawingArea(id);
10311 static void DrawGroupElementArea(void)
10313 int id = ED_DRAWING_ID_GROUP_CONTENT;
10314 int num_elements = group_element_info.num_elements;
10315 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10316 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10317 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10318 int xsize = MAX_ELEMENTS_IN_GROUP;
10321 if (drawingarea_info[id].text_left != NULL)
10322 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10324 UnmapDrawingArea(id);
10326 ModifyEditorDrawingArea(id, num_elements, 1);
10328 // delete content areas in case of reducing number of them
10329 DrawBackground(sx, sy,
10330 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10331 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10333 MapDrawingArea(id);
10336 static void DrawPlayerInitialInventoryArea(int element)
10338 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10339 int player_nr = GET_PLAYER_NR(element);
10340 int num_elements = level.initial_inventory_size[player_nr];
10341 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10342 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10343 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10344 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10347 // determine horizontal position to the right of specified gadget
10348 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10349 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10350 ED_DRAWINGAREA_TEXT_DISTANCE);
10352 // determine horizontal offset for leading text
10353 if (drawingarea_info[id].text_left != NULL)
10354 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10356 UnmapDrawingArea(id);
10358 ModifyEditorDrawingArea(id, num_elements, 1);
10360 // delete content areas in case of reducing number of them
10361 DrawBackground(sx, sy,
10362 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10363 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10365 MapDrawingArea(id);
10368 static void DrawMMBallContentArea(void)
10370 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10371 int num_elements = level.num_mm_ball_contents;
10372 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10373 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10374 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10375 int xsize = MAX_MM_BALL_CONTENTS;
10378 if (drawingarea_info[id].text_left != NULL)
10379 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10381 UnmapDrawingArea(id);
10383 ModifyEditorDrawingArea(id, num_elements, 1);
10385 // delete content areas in case of reducing number of them
10386 DrawBackground(sx, sy,
10387 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10388 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10390 MapDrawingArea(id);
10393 static void DrawEnvelopeTextArea(int envelope_nr)
10395 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10396 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10400 DrawBackground(gi->x, gi->y,
10401 gi->textarea.crop_width, gi->textarea.crop_height);
10403 if (envelope_nr != -1)
10404 textarea_info[id].value = level.envelope[envelope_nr].text;
10406 ModifyGadget(gi, GDI_AREA_SIZE,
10407 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10408 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10411 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10414 static void DrawPropertiesInfo(void)
10423 // configurable properties
10425 { EP_WALKABLE_OVER, "- player can walk over it" },
10426 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10427 { EP_WALKABLE_UNDER, "- player can walk under it" },
10428 { EP_PASSABLE_OVER, "- player can pass over it" },
10429 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10430 { EP_PASSABLE_UNDER, "- player can pass under it" },
10431 { EP_PROTECTED, "- player is protected by it" },
10433 { EP_DIGGABLE, "- can be digged away" },
10434 { EP_COLLECTIBLE, "- can be collected" },
10435 { EP_DROPPABLE, "- can be dropped after collecting" },
10436 { EP_THROWABLE, "- can be thrown after collecting" },
10437 { EP_PUSHABLE, "- can be pushed" },
10439 { EP_CAN_FALL, "- can fall" },
10440 { EP_CAN_MOVE, "- can move" },
10442 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10444 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10446 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10448 { EP_SLIPPERY, "- slippery for falling elements" },
10449 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10451 { EP_DONT_RUN_INTO, "- deadly when running into" },
10452 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10453 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10454 { EP_DONT_TOUCH, "- deadly when touching" },
10456 { EP_INDESTRUCTIBLE, "- indestructible" },
10458 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10459 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10460 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10462 { EP_CAN_CHANGE, "- can change to other element" },
10464 // pre-defined properties
10465 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10466 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10467 { EP_SWITCHABLE, "- can be switched" },
10469 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10474 char *filename = getElementDescriptionFilename(properties_element);
10475 char *num_elements_text = "In this level: ";
10476 char *num_similar_text = "Similar tiles: ";
10477 char *properties_text = "Standard properties: ";
10478 char *description_text = "Description:";
10479 char *no_description_text = "No description available.";
10480 char *none_text = "None";
10482 int num_elements_in_level = 0;
10483 int num_similar_in_level = 0;
10484 int num_hires_tiles_in_level = 0;
10485 int num_standard_properties = 0;
10486 int font1_nr = FONT_TEXT_1;
10487 int font2_nr = FONT_TEXT_2;
10488 int font1_width = getFontWidth(font1_nr);
10489 int font1_height = getFontHeight(font1_nr);
10490 int font2_height = getFontHeight(font2_nr);
10491 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10492 int font2_yoffset = (font1_height - font2_height) / 2;
10493 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10494 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10495 int properties_text_len = strlen(properties_text) * font1_width;
10496 int xpos = ED_ELEMENT_SETTINGS_X(0);
10497 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10500 if (setup.editor.show_element_token)
10502 int font3_nr = FONT_TEXT_3;
10503 int font3_height = getFontHeight(font3_nr);
10505 DrawTextF(xpos, ypos, font3_nr,
10506 "[%s]", element_info[properties_element].token_name);
10508 ypos += 2 * font3_height;
10511 // ----- print number of elements / percentage of this element in level
10513 for (y = 0; y < lev_fieldy; y++)
10515 for (x = 0; x < lev_fieldx; x++)
10517 if (Tile[x][y] == properties_element)
10519 num_elements_in_level++;
10521 else if (IS_MM_WALL(Tile[x][y]) &&
10522 map_mm_wall_element(Tile[x][y]) == properties_element)
10524 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10529 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10531 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10533 if (num_hires_tiles_in_level > 0)
10534 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10535 "%d wall tiles", num_hires_tiles_in_level);
10536 else if (num_elements_in_level > 0)
10537 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10538 "%d (%.2f %%)", num_elements_in_level, percentage);
10540 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10543 // ----- print number of similar elements / percentage of them in level
10545 for (y = 0; y < lev_fieldy; y++)
10547 for (x = 0; x < lev_fieldx; x++)
10549 if (strEqual(element_info[Tile[x][y]].class_name,
10550 element_info[properties_element].class_name))
10552 num_similar_in_level++;
10557 if (num_similar_in_level != num_elements_in_level)
10559 ypos += 1 * MAX(font1_height, font2_height);
10561 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10563 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10565 if (num_similar_in_level > 0)
10566 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10567 "%d (%.2f %%)", num_similar_in_level, percentage);
10569 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10573 ypos += 2 * MAX(font1_height, font2_height);
10575 // ----- print standard properties of this element
10577 DrawTextS(xpos, ypos, font1_nr, properties_text);
10579 ypos += line1_height;
10581 for (i = 0; properties[i].value != -1; i++)
10583 if (!HAS_PROPERTY(properties_element, properties[i].value))
10586 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10588 ypos += font2_height;
10590 num_standard_properties++;
10593 if (num_standard_properties == 0)
10595 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10596 font2_nr, none_text);
10598 ypos -= (line1_height - font1_height);
10601 ypos += MAX(font1_height, font2_height);
10603 // ----- print special description of this element
10605 PrintInfoText(description_text, font1_nr, xpos, ypos);
10607 ypos += line1_height;
10609 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10610 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10613 #define TEXT_COLLECTING "Score for collecting"
10614 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10615 #define TEXT_SMASHING "Score for smashing"
10616 #define TEXT_SLURPING "Score for slurping robot"
10617 #define TEXT_CRACKING "Score for cracking"
10618 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10619 #define TEXT_DURATION "Duration when activated"
10620 #define TEXT_DELAY_ON "Delay before activating"
10621 #define TEXT_DELAY_OFF "Delay before deactivating"
10622 #define TEXT_DELAY_CHANGING "Delay before changing"
10623 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10624 #define TEXT_DELAY_MOVING "Delay before moving"
10625 #define TEXT_BALL_DELAY "Element generation delay"
10626 #define TEXT_MOVE_SPEED "Speed of android moving"
10627 #define TEXT_CLONE_SPEED "Speed of android cloning"
10628 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10629 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10630 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10631 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10632 #define TEXT_TIME_BONUS "Extra time to solve level"
10639 } elements_with_counter[] =
10641 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10642 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10643 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10644 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10645 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10646 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10647 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10648 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10649 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10650 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10651 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10652 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10653 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10654 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10655 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10656 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10657 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10658 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10659 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10660 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10661 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10662 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10663 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10664 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10665 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10666 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10667 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10668 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10669 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10670 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10671 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10672 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10673 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10674 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10675 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10676 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10677 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10678 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10679 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10680 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10681 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10682 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10683 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10684 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10685 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10686 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10687 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10688 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10689 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10690 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10691 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10692 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10693 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10694 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10695 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10696 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10697 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10698 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10699 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10700 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10701 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10702 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10703 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10704 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10705 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10706 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10707 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10708 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10709 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10710 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10711 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10712 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10713 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10714 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10715 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10716 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10717 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10718 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10719 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10720 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10721 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10722 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10723 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10724 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10725 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10726 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10727 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10728 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10729 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10730 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10731 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10732 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10733 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
10734 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
10735 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
10736 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
10737 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
10738 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
10739 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
10740 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
10741 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10742 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10743 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10744 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10745 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10746 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10747 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10748 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10749 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10750 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10751 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10752 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10753 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10754 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10755 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10760 static boolean checkPropertiesConfig(int element)
10764 // special case: empty space customization only available in R'n'D game engine
10765 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
10768 if (IS_GEM(element) ||
10769 IS_CUSTOM_ELEMENT(element) ||
10770 IS_GROUP_ELEMENT(element) ||
10771 IS_EMPTY_ELEMENT(element) ||
10772 IS_BALLOON_ELEMENT(element) ||
10773 IS_ENVELOPE(element) ||
10774 IS_MM_ENVELOPE(element) ||
10775 IS_MM_MCDUFFIN(element) ||
10776 IS_DF_LASER(element) ||
10777 IS_PLAYER_ELEMENT(element) ||
10778 IS_BD_PLAYER_ELEMENT(element) ||
10779 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
10780 HAS_EDITOR_CONTENT(element) ||
10781 CAN_GROW(element) ||
10782 COULD_MOVE_INTO_ACID(element) ||
10783 MAYBE_DONT_COLLIDE_WITH(element))
10786 for (i = 0; elements_with_counter[i].element != -1; i++)
10787 if (elements_with_counter[i].element == element)
10793 static void SetAutomaticNumberOfGemsNeeded(void)
10797 if (!level.auto_count_gems)
10800 level.gems_needed = 0;
10802 for (x = 0; x < lev_fieldx; x++)
10804 for (y = 0; y < lev_fieldy; y++)
10806 int element = Tile[x][y];
10811 case EL_EMERALD_YELLOW:
10812 case EL_EMERALD_RED:
10813 case EL_EMERALD_PURPLE:
10814 case EL_BD_DIAMOND:
10815 case EL_WALL_EMERALD:
10816 case EL_WALL_EMERALD_YELLOW:
10817 case EL_WALL_EMERALD_RED:
10818 case EL_WALL_EMERALD_PURPLE:
10819 case EL_WALL_BD_DIAMOND:
10821 case EL_SP_INFOTRON:
10824 level.gems_needed++;
10828 case EL_WALL_DIAMOND:
10829 level.gems_needed += 3;
10833 case EL_WALL_PEARL:
10834 level.gems_needed += 5;
10838 case EL_WALL_CRYSTAL:
10839 level.gems_needed += 8;
10848 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
10851 static void DrawPropertiesConfig(void)
10853 boolean draw_footer_line = FALSE;
10854 int max_num_element_counters = 4;
10855 int num_element_counters = 0;
10858 if (!checkPropertiesConfig(properties_element))
10860 int xpos = ED_ELEMENT_SETTINGS_X(0);
10861 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10863 PrintInfoText("No configuration options available.",
10864 FONT_TEXT_1, xpos, ypos);
10869 // check if there are elements where a value can be chosen for
10870 for (i = 0; elements_with_counter[i].element != -1; i++)
10872 if (elements_with_counter[i].element == properties_element)
10874 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
10876 counterbutton_info[counter_id].y =
10877 ED_ELEMENT_SETTINGS_YPOS(
10878 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
10879 (CAN_GROW(properties_element) ? 1 : 0) +
10880 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
10881 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
10882 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
10883 num_element_counters);
10885 counterbutton_info[counter_id].value = elements_with_counter[i].value;
10886 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
10888 if (properties_element == EL_GAME_OF_LIFE ||
10889 properties_element == EL_BIOMAZE)
10891 counterbutton_info[counter_id].min_value = 0; // min neighbours
10892 counterbutton_info[counter_id].max_value = 8; // max neighbours
10896 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
10897 counterbutton_info[counter_id].min_value = MIN_SCORE;
10898 counterbutton_info[counter_id].max_value = MAX_SCORE;
10901 MapCounterButtons(counter_id);
10903 num_element_counters++;
10904 if (num_element_counters >= max_num_element_counters)
10909 if (HAS_EDITOR_CONTENT(properties_element))
10911 // draw stickybutton gadget
10912 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10914 if (IS_AMOEBOID(properties_element))
10915 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
10916 else if (properties_element == EL_YAMYAM ||
10917 properties_element == EL_YAMYAM_LEFT ||
10918 properties_element == EL_YAMYAM_RIGHT ||
10919 properties_element == EL_YAMYAM_UP ||
10920 properties_element == EL_YAMYAM_DOWN)
10921 DrawYamYamContentAreas();
10922 else if (properties_element == EL_EMC_MAGIC_BALL)
10924 DrawMagicBallContentAreas();
10926 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
10927 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
10929 else if (properties_element == EL_EMC_ANDROID)
10930 DrawAndroidElementArea();
10931 else if (properties_element == EL_MM_GRAY_BALL)
10933 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
10934 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
10935 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
10936 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
10938 DrawMMBallContentArea();
10942 if (IS_PLAYER_ELEMENT(properties_element))
10944 int player_nr = GET_PLAYER_NR(properties_element);
10946 // these properties can be set for every player individually
10948 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10950 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10951 &level.start_element[player_nr];
10952 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10953 &level.artwork_element[player_nr];
10954 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10955 &level.explosion_element[player_nr];
10957 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10958 &level.use_start_element[player_nr];
10959 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10960 &level.use_artwork_element[player_nr];
10961 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10962 &level.use_explosion_element[player_nr];
10963 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10964 &level.initial_player_gravity[player_nr];
10966 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10967 &level.initial_player_stepsize[player_nr];
10969 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10970 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10971 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10972 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10973 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10974 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10975 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10976 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10977 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10978 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10979 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
10980 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
10981 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
10982 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
10983 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
10985 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
10986 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
10987 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
10989 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
10991 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
10993 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
10994 &level.initial_inventory_content[player_nr][0];
10996 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
10997 &level.initial_inventory_size[player_nr];
10999 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11000 &level.use_initial_inventory[player_nr];
11002 // draw checkbutton gadgets
11003 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11004 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11005 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11007 // draw counter gadgets
11008 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11010 // draw drawing area gadgets
11011 DrawPlayerInitialInventoryArea(properties_element);
11015 if (IS_BD_PLAYER_ELEMENT(properties_element))
11016 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11018 // special case: slippery walls option for gems only available in R'n'D game engine
11019 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11021 checkbutton_info[ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS].y =
11022 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_BD_DIAMOND ? 2 : 1);
11024 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11027 if (properties_element == EL_EM_DYNAMITE)
11028 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11030 if (COULD_MOVE_INTO_ACID(properties_element) &&
11031 !IS_PLAYER_ELEMENT(properties_element) &&
11032 (!IS_CUSTOM_ELEMENT(properties_element) ||
11033 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11035 // set position for checkbutton for "can move into acid"
11036 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11037 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11038 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11039 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11040 IS_BALLOON_ELEMENT(properties_element) ||
11041 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11043 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11046 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11047 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11049 if (properties_element == EL_SPRING ||
11050 properties_element == EL_SPRING_LEFT ||
11051 properties_element == EL_SPRING_RIGHT)
11052 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11054 if (properties_element == EL_TIME_ORB_FULL)
11055 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11057 if (properties_element == EL_GAME_OF_LIFE ||
11058 properties_element == EL_BIOMAZE)
11059 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11061 if (CAN_GROW(properties_element))
11063 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11064 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11066 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11069 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11070 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11072 if (properties_element == EL_SOKOBAN_OBJECT)
11073 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11075 if (properties_element == EL_SOKOBAN_OBJECT ||
11076 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11077 properties_element == EL_SOKOBAN_FIELD_FULL)
11079 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11080 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11083 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11086 if (IS_BALLOON_ELEMENT(properties_element))
11087 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11089 if (IS_ENVELOPE(properties_element) ||
11090 IS_MM_ENVELOPE(properties_element))
11092 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11093 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11094 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11095 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11096 int envelope_nr = ENVELOPE_NR(properties_element);
11098 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11099 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11101 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11102 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11104 // display counter to choose size of envelope text area
11105 MapCounterButtons(counter1_id);
11106 MapCounterButtons(counter2_id);
11108 // display checkbuttons to choose auto-wrap and alignment properties
11109 MapCheckbuttonGadget(button1_id);
11110 MapCheckbuttonGadget(button2_id);
11112 DrawEnvelopeTextArea(envelope_nr);
11115 if (IS_MM_MCDUFFIN(properties_element))
11117 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11118 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11119 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11122 if (IS_DF_LASER(properties_element))
11124 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11125 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11126 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11129 if (IS_CUSTOM_ELEMENT(properties_element))
11131 // draw stickybutton gadget
11132 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11134 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11136 // draw checkbutton gadgets
11137 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11138 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11139 MapCheckbuttonGadget(i);
11141 // draw counter gadgets
11142 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11143 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11144 MapCounterButtons(i);
11146 // draw selectbox gadgets
11147 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11148 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11149 MapSelectboxGadget(i);
11151 // draw textbutton gadgets
11152 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11154 // draw text input gadgets
11155 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11157 // draw drawing area gadgets
11158 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11160 draw_footer_line = TRUE;
11162 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11164 // draw checkbutton gadgets
11165 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11166 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11167 MapCheckbuttonGadget(i);
11169 // draw counter gadgets
11170 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11171 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11172 MapCounterButtons(i);
11174 // draw selectbox gadgets
11175 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11176 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11177 MapSelectboxGadget(i);
11179 // draw drawing area gadgets
11180 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11181 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11182 DrawCustomContentArea();
11185 else if (IS_GROUP_ELEMENT(properties_element))
11187 // draw stickybutton gadget
11188 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11190 // draw checkbutton gadgets
11191 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11192 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11194 // draw counter gadgets
11195 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11197 // draw selectbox gadgets
11198 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11200 // draw textbutton gadgets
11201 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11203 // draw drawing area gadgets
11204 DrawGroupElementArea();
11206 // draw text input gadgets
11207 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11209 // draw drawing area gadgets
11210 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11212 draw_footer_line = TRUE;
11214 else if (IS_EMPTY_ELEMENT(properties_element))
11216 // draw stickybutton gadget
11217 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11219 // draw checkbutton gadgets
11220 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11221 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11223 // draw textbutton gadgets
11224 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11226 // draw drawing area gadgets
11227 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11229 draw_footer_line = TRUE;
11232 // draw little footer border line above CE/GE use/save template gadgets
11233 if (draw_footer_line)
11235 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11236 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11237 int gd_x = gd->x + gd_gi1->border.width / 2;
11238 int gd_y = gd->y + gd_gi1->height - 1;
11239 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11241 if (tab_color != BLACK_PIXEL) // black => transparent
11242 FillRectangle(drawto,
11243 SX + ED_ELEMENT_SETTINGS_X(0),
11244 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11246 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11250 static void DrawPropertiesChangeDrawingAreas(void)
11252 if (IS_CUSTOM_ELEMENT(properties_element))
11254 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11255 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11256 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11258 DrawCustomChangeContentArea();
11261 redraw_mask |= REDRAW_FIELD;
11264 static void DrawPropertiesChange(void)
11268 // needed to initially set selectbox options for special action options
11269 setSelectboxSpecialActionOptions();
11271 // draw stickybutton gadget
11272 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11274 // draw checkbutton gadgets
11275 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11276 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11277 MapCheckbuttonGadget(i);
11279 // draw counter gadgets
11280 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11281 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11282 MapCounterButtons(i);
11284 // draw selectbox gadgets
11285 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11286 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11287 MapSelectboxGadget(i);
11289 // draw textbutton gadgets
11290 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11291 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11292 MapTextbuttonGadget(i);
11294 // draw graphicbutton gadgets
11295 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11296 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11297 MapGraphicbuttonGadget(i);
11299 // draw drawing area gadgets
11300 DrawPropertiesChangeDrawingAreas();
11303 static void DrawEditorElementAnimation(int x, int y)
11305 int graphic = el2img(properties_element);
11306 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11307 custom_element.ce_value_fixed_initial :
11308 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11309 custom_element.collect_score_initial : FrameCounter);
11311 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11314 static void DrawEditorElementName(int x, int y, int font_nr)
11316 char *element_name = getElementInfoText(properties_element);
11317 int font_width = getFontWidth(font_nr);
11318 int font_height = getFontHeight(font_nr);
11319 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11320 int max_chars_per_line = max_text_width / font_width;
11322 if (strlen(element_name) <= max_chars_per_line)
11323 DrawTextS(x, y, font_nr, element_name);
11326 char buffer[max_chars_per_line + 1];
11327 int next_pos = max_chars_per_line;
11329 strncpy(buffer, element_name, max_chars_per_line);
11330 buffer[max_chars_per_line] = '\0';
11332 if (element_name[max_chars_per_line] == ' ')
11338 for (i = max_chars_per_line - 1; i >= 0; i--)
11339 if (buffer[i] == ' ')
11342 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11349 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11351 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11352 buffer[max_chars_per_line] = '\0';
11354 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11358 static void DrawPropertiesWindow(void)
11360 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11361 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11362 int border_size = gd->border_size;
11363 int font_nr = FONT_TEXT_1;
11364 int font_height = getFontHeight(font_nr);
11365 int xoffset = TILEX + element_border + 3 * border_size;
11366 int yoffset = (TILEY - font_height) / 2;
11367 int x1 = editor.settings.element_graphic.x + element_border;
11368 int y1 = editor.settings.element_graphic.y + element_border;
11369 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11370 editor.settings.element_name.x);
11371 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11372 editor.settings.element_name.y);
11373 char *text = "Element Settings";
11374 int font2_nr = FONT_TITLE_1;
11375 struct MenuPosInfo *pos = &editor.settings.headline;
11376 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11377 int sy = SY + pos->y;
11379 stick_element_properties_window = FALSE;
11381 // make sure that previous properties edit mode exists for this element
11382 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11383 !IS_CUSTOM_ELEMENT(properties_element))
11384 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11386 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11387 !IS_PLAYER_ELEMENT(properties_element) &&
11388 !IS_CUSTOM_ELEMENT(properties_element))
11389 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11391 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11392 (IS_PLAYER_ELEMENT(properties_element) ||
11393 IS_CUSTOM_ELEMENT(properties_element)))
11394 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11396 CopyElementPropertiesToEditor(properties_element);
11398 UnmapLevelEditorFieldGadgets();
11399 UnmapLevelEditorToolboxDrawingGadgets();
11400 UnmapLevelEditorToolboxCustomGadgets();
11402 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11404 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11407 DrawText(sx, sy, text, font2_nr);
11409 FrameCounter = 0; // restart animation frame counter
11411 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11412 DrawEditorElementAnimation(SX + x1, SY + y1);
11413 DrawEditorElementName(x2, y2, font_nr);
11415 DrawPropertiesTabulatorGadgets();
11417 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11418 DrawPropertiesInfo();
11419 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11420 DrawPropertiesChange();
11421 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11422 DrawPropertiesConfig();
11425 static void DrawPaletteWindow(void)
11429 UnmapLevelEditorFieldGadgets();
11431 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11434 // map buttons to select elements
11435 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11436 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11437 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11438 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11439 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11442 static void UpdateCustomElementGraphicGadgets(void)
11446 InitElementPropertiesGfxElement();
11448 ModifyEditorElementList();
11449 RedrawDrawingElements();
11451 // force redraw of all mapped drawing area gadgets
11452 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11454 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11461 static int getOpenDirectionFromTube(int element)
11465 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11466 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11467 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11468 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11469 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11470 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11471 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11472 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11473 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11474 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11475 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11481 static int getTubeFromOpenDirection(int direction)
11485 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11486 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11487 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11488 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11489 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11490 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11491 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11492 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11493 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11494 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11495 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11497 // if only one direction, fall back to simple tube with that direction
11498 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11499 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11500 case (MV_UP): return EL_TUBE_VERTICAL;
11501 case (MV_DOWN): return EL_TUBE_VERTICAL;
11507 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11509 int element_new = getTubeFromOpenDirection(direction);
11511 return (element_new != EL_EMPTY ? element_new : element_old);
11514 static int getOpenDirectionFromBelt(int element)
11516 int belt_dir = getBeltDirFromBeltElement(element);
11518 return (belt_dir == MV_LEFT ? MV_RIGHT :
11519 belt_dir == MV_RIGHT ? MV_LEFT :
11520 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11523 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11525 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11526 direction == MV_RIGHT ? MV_LEFT :
11527 direction == MV_HORIZONTAL ? MV_NONE : direction);
11529 if (direction == MV_NONE)
11532 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11535 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11538 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11540 return (element_new != EL_EMPTY ? element_new : element_old);
11543 static int getOpenDirectionFromPool(int element)
11547 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11548 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11549 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11550 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11551 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11552 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11558 static int getPoolFromOpenDirection(int direction)
11562 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11563 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11564 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11565 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11566 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11567 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11573 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11575 int element = getPoolFromOpenDirection(direction);
11576 int help_direction = getOpenDirectionFromPool(help_element);
11578 if (element == EL_EMPTY)
11580 int help_direction_vertical = help_direction & MV_VERTICAL;
11582 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11585 if (element == EL_EMPTY)
11587 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11589 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11595 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11597 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11599 return (element_new != EL_EMPTY ? element_new : element_old);
11602 static int getOpenDirectionFromPillar(int element)
11606 case EL_EMC_WALL_1: return (MV_DOWN);
11607 case EL_EMC_WALL_2: return (MV_VERTICAL);
11608 case EL_EMC_WALL_3: return (MV_UP);
11614 static int getPillarFromOpenDirection(int direction)
11618 case (MV_DOWN): return EL_EMC_WALL_1;
11619 case (MV_VERTICAL): return EL_EMC_WALL_2;
11620 case (MV_UP): return EL_EMC_WALL_3;
11626 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11628 int element_new = getPillarFromOpenDirection(direction);
11630 return (element_new != EL_EMPTY ? element_new : element_old);
11633 static int getOpenDirectionFromSteel2(int element)
11637 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11638 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11639 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11640 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11641 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11642 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11643 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11644 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11650 static int getSteel2FromOpenDirection(int direction)
11654 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11655 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11656 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11657 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11658 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11659 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11660 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11661 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11667 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11669 int element_new = getSteel2FromOpenDirection(direction);
11671 return (element_new != EL_EMPTY ? element_new : element_old);
11674 static int getOpenDirectionFromChip(int element)
11678 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11679 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11680 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11681 case EL_SP_CHIP_TOP: return (MV_DOWN);
11682 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11688 static int getChipFromOpenDirection(int direction)
11692 case (MV_NONE): return EL_SP_CHIP_SINGLE;
11693 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11694 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11695 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11696 case (MV_DOWN): return EL_SP_CHIP_TOP;
11702 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11704 int element_new = getChipFromOpenDirection(direction);
11706 return (element_new != EL_EMPTY ? element_new : element_old);
11709 static int getClosedTube(int x, int y)
11711 struct XY *xy = xy_directions;
11712 int element_old = IntelliDrawBuffer[x][y];
11713 int direction_old = getOpenDirectionFromTube(element_old);
11714 int direction_new = MV_NONE;
11717 for (i = 0; i < NUM_DIRECTIONS; i++)
11719 int xx = x + xy[i].x;
11720 int yy = y + xy[i].y;
11721 int dir = MV_DIR_FROM_BIT(i);
11722 int dir_opposite = MV_DIR_OPPOSITE(dir);
11724 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
11725 (direction_old & dir) &&
11726 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11727 direction_new |= dir;
11730 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
11733 static int getClosedBelt(int x, int y)
11735 struct XY *xy = xy_directions;
11736 int element_old = IntelliDrawBuffer[x][y];
11737 int nr = getBeltNrFromBeltElement(element_old);
11738 int direction_old = getOpenDirectionFromBelt(element_old);
11739 int direction_new = MV_NONE;
11742 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11744 int xx = x + xy[i].x;
11745 int yy = y + xy[i].y;
11746 int dir = MV_DIR_FROM_BIT(i);
11747 int dir_opposite = MV_DIR_OPPOSITE(dir);
11749 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
11750 (direction_old & dir) &&
11751 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11752 direction_new |= dir;
11755 return getBeltFromNrAndOpenDirection(nr, direction_new);
11758 static int getClosedPool(int x, int y)
11760 struct XY *xy = xy_directions;
11761 int element_old = IntelliDrawBuffer[x][y];
11762 int direction_old = getOpenDirectionFromPool(element_old);
11763 int direction_new = MV_NONE;
11766 for (i = 0; i < NUM_DIRECTIONS; i++)
11768 int xx = x + xy[i].x;
11769 int yy = y + xy[i].y;
11770 int dir = MV_DIR_FROM_BIT(i);
11771 int dir_opposite = MV_DIR_OPPOSITE(dir);
11773 if (IN_LEV_FIELD(xx, yy) &&
11774 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
11775 (direction_old & dir) &&
11776 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11777 direction_new |= dir;
11780 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
11783 static int getClosedPillar(int x, int y)
11785 struct XY *xy = xy_directions;
11786 int element_old = IntelliDrawBuffer[x][y];
11787 int direction_old = getOpenDirectionFromPillar(element_old);
11788 int direction_new = MV_NONE;
11791 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11793 int xx = x + xy[i].x;
11794 int yy = y + xy[i].y;
11795 int dir = MV_DIR_FROM_BIT(i);
11796 int dir_opposite = MV_DIR_OPPOSITE(dir);
11798 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
11799 (direction_old & dir) &&
11800 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11801 direction_new |= dir;
11804 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
11807 static int getClosedSteel2(int x, int y)
11809 struct XY *xy = xy_directions;
11810 int element_old = IntelliDrawBuffer[x][y];
11811 int direction_old = getOpenDirectionFromSteel2(element_old);
11812 int direction_new = MV_NONE;
11815 for (i = 0; i < NUM_DIRECTIONS; i++)
11817 int xx = x + xy[i].x;
11818 int yy = y + xy[i].y;
11819 int dir = MV_DIR_FROM_BIT(i);
11820 int dir_opposite = MV_DIR_OPPOSITE(dir);
11822 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
11823 (direction_old & dir) &&
11824 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11825 direction_new |= dir;
11828 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
11831 static int getClosedChip(int x, int y)
11833 struct XY *xy = xy_directions;
11834 int element_old = IntelliDrawBuffer[x][y];
11835 int direction_old = getOpenDirectionFromChip(element_old);
11836 int direction_new = MV_NONE;
11839 for (i = 0; i < NUM_DIRECTIONS; i++)
11841 int xx = x + xy[i].x;
11842 int yy = y + xy[i].y;
11843 int dir = MV_DIR_FROM_BIT(i);
11844 int dir_opposite = MV_DIR_OPPOSITE(dir);
11846 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
11847 (direction_old & dir) &&
11848 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11849 direction_new |= dir;
11852 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
11855 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
11856 boolean change_level)
11858 int sx = x - level_xpos;
11859 int sy = y - level_ypos;
11860 int old_element = Tile[x][y];
11861 int new_element = element;
11862 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
11863 boolean draw_masked = FALSE;
11865 if (IS_MM_WALL_EDITOR(element))
11867 element = map_mm_wall_element_editor(element) | new_bitmask;
11869 if (IS_MM_WALL(old_element))
11870 element |= MM_WALL_BITS(old_element);
11873 draw_masked = TRUE;
11875 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
11877 int element_changed = old_element & ~new_bitmask;
11879 if (MM_WALL_BITS(element_changed) != 0)
11880 element = element_changed;
11883 IntelliDrawBuffer[x][y] = element;
11886 Tile[x][y] = element;
11888 if (IN_ED_FIELD(sx, sy))
11890 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
11891 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
11892 else if (draw_masked)
11893 DrawEditorElementThruMask(sx, sy, element);
11895 DrawEditorElement(sx, sy, element);
11899 static void SetElementSimple(int x, int y, int element, boolean change_level)
11901 SetElementSimpleExt(x, y, 0, 0, element, change_level);
11904 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
11905 int x2, int y2, int *element2,
11906 int (*close_function)(int, int),
11907 boolean change_level)
11909 // set neighbour elements to newly determined connections
11910 SetElementSimple(x1, y1, *element1, change_level);
11911 SetElementSimple(x2, y2, *element2, change_level);
11913 // remove all open connections of neighbour elements
11914 *element1 = close_function(x1, y1);
11915 *element2 = close_function(x2, y2);
11917 // set neighbour elements to new, minimized connections
11918 SetElementSimple(x1, y1, *element1, change_level);
11919 SetElementSimple(x2, y2, *element2, change_level);
11922 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
11923 boolean change_level, int button)
11925 struct XY *xy = xy_directions;
11926 static int last_x = -1;
11927 static int last_y = -1;
11929 if (new_element == EL_UNDEFINED)
11937 int old_element = IntelliDrawBuffer[x][y];
11939 if (IS_TUBE(new_element))
11941 int last_element_new = EL_UNDEFINED;
11942 int direction = MV_NONE;
11945 // if old element is of same kind, keep all existing directions
11946 if (IS_TUBE(old_element))
11947 direction |= getOpenDirectionFromTube(old_element);
11949 for (i = 0; i < NUM_DIRECTIONS; i++)
11951 int xx = x + xy[i].x;
11952 int yy = y + xy[i].y;
11954 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11955 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11957 int dir = MV_DIR_FROM_BIT(i);
11958 int dir_opposite = MV_DIR_OPPOSITE(dir);
11959 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11960 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11961 int last_direction_new = last_direction_old | dir_opposite;
11963 last_element_new = getTubeFromOpenDirection(last_direction_new);
11969 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11971 if (last_element_new != EL_UNDEFINED)
11972 MergeAndCloseNeighbourElements(x, y, &new_element,
11973 last_x, last_y, &last_element_new,
11974 getClosedTube, change_level);
11976 else if (IS_BELT(new_element))
11978 int belt_nr = getBeltNrFromBeltElement(new_element);
11979 int last_element_new = EL_UNDEFINED;
11980 int direction = MV_NONE;
11983 // if old element is of same kind, keep all existing directions
11984 if (IS_BELT(old_element))
11985 direction |= getOpenDirectionFromBelt(old_element);
11987 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11989 int xx = x + xy[i].x;
11990 int yy = y + xy[i].y;
11992 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11993 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
11995 int dir = MV_DIR_FROM_BIT(i);
11996 int dir_opposite = MV_DIR_OPPOSITE(dir);
11997 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11998 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
11999 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12000 int last_direction_new = last_direction_old | dir_opposite;
12002 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12003 last_direction_new);
12008 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12010 if (last_element_new != EL_UNDEFINED)
12011 MergeAndCloseNeighbourElements(x, y, &new_element,
12012 last_x, last_y, &last_element_new,
12013 getClosedBelt, change_level);
12015 else if (IS_ACID_POOL_OR_ACID(new_element))
12017 int last_element_new = EL_UNDEFINED;
12018 int direction = MV_NONE;
12021 // if old element is of same kind, keep all existing directions
12022 if (IS_ACID_POOL_OR_ACID(old_element))
12023 direction |= getOpenDirectionFromPool(old_element);
12025 for (i = 0; i < NUM_DIRECTIONS; i++)
12027 int xx = x + xy[i].x;
12028 int yy = y + xy[i].y;
12030 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12031 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12033 int dir = MV_DIR_FROM_BIT(i);
12034 int dir_opposite = MV_DIR_OPPOSITE(dir);
12035 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12036 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12037 int last_direction_new = last_direction_old | dir_opposite;
12039 last_element_new = getPoolFromOpenDirection(last_direction_new);
12045 // special corrections needed for intuitively correct acid pool drawing
12046 if (last_element_new == EL_EMPTY)
12047 last_element_new = new_element;
12048 else if (last_element_new != EL_UNDEFINED)
12049 new_element = last_element_new;
12051 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12053 if (last_element_new != EL_UNDEFINED)
12054 MergeAndCloseNeighbourElements(x, y, &new_element,
12055 last_x, last_y, &last_element_new,
12056 getClosedPool, change_level);
12058 else if (IS_EMC_PILLAR(new_element))
12060 int last_element_new = EL_UNDEFINED;
12061 int direction = MV_NONE;
12064 // if old element is of same kind, keep all existing directions
12065 if (IS_EMC_PILLAR(old_element))
12066 direction |= getOpenDirectionFromPillar(old_element);
12068 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12070 int xx = x + xy[i].x;
12071 int yy = y + xy[i].y;
12073 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12074 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12076 int dir = MV_DIR_FROM_BIT(i);
12077 int dir_opposite = MV_DIR_OPPOSITE(dir);
12078 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12079 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12080 int last_direction_new = last_direction_old | dir_opposite;
12082 last_element_new = getPillarFromOpenDirection(last_direction_new);
12088 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12090 if (last_element_new != EL_UNDEFINED)
12091 MergeAndCloseNeighbourElements(x, y, &new_element,
12092 last_x, last_y, &last_element_new,
12093 getClosedPillar, change_level);
12095 else if (IS_DC_STEELWALL_2(new_element))
12097 int last_element_new = EL_UNDEFINED;
12098 int direction = MV_NONE;
12101 // if old element is of same kind, keep all existing directions
12102 if (IS_DC_STEELWALL_2(old_element))
12103 direction |= getOpenDirectionFromSteel2(old_element);
12105 for (i = 0; i < NUM_DIRECTIONS; i++)
12107 int xx = x + xy[i].x;
12108 int yy = y + xy[i].y;
12110 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12111 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12113 int dir = MV_DIR_FROM_BIT(i);
12114 int dir_opposite = MV_DIR_OPPOSITE(dir);
12115 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12116 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12117 int last_direction_new = last_direction_old | dir_opposite;
12119 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12125 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12127 if (last_element_new != EL_UNDEFINED)
12128 MergeAndCloseNeighbourElements(x, y, &new_element,
12129 last_x, last_y, &last_element_new,
12130 getClosedSteel2, change_level);
12132 else if (IS_SP_CHIP(new_element))
12134 int last_element_new = EL_UNDEFINED;
12135 int direction = MV_NONE;
12138 // (do not keep existing directions, regardless of kind of old element)
12140 for (i = 0; i < NUM_DIRECTIONS; i++)
12142 int xx = x + xy[i].x;
12143 int yy = y + xy[i].y;
12145 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12146 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12148 int dir = MV_DIR_FROM_BIT(i);
12149 int dir_opposite = MV_DIR_OPPOSITE(dir);
12150 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12151 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12152 int last_direction_new = last_direction_old | dir_opposite;
12154 if (last_direction_old == MV_NONE)
12156 last_element_new = getChipFromOpenDirection(last_direction_new);
12159 else if (last_direction_old & (dir | dir_opposite))
12161 direction |= MV_DIR_OPPOSITE(last_direction_old);
12165 direction |= MV_DIR_OPPOSITE(dir);
12170 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12172 if (last_element_new != EL_UNDEFINED)
12173 MergeAndCloseNeighbourElements(x, y, &new_element,
12174 last_x, last_y, &last_element_new,
12175 getClosedChip, change_level);
12177 else if (IS_SP_HARDWARE_BASE(new_element))
12179 int nr = GetSimpleRandom(6);
12181 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12182 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12183 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12184 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12185 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12187 else if (new_element == EL_SP_HARDWARE_GREEN ||
12188 new_element == EL_SP_HARDWARE_BLUE ||
12189 new_element == EL_SP_HARDWARE_RED)
12191 int nr = GetSimpleRandom(3);
12193 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12194 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12196 else if (IS_GROUP_ELEMENT(new_element))
12198 boolean connected_drawing = FALSE;
12201 for (i = 0; i < NUM_DIRECTIONS; i++)
12203 int xx = x + xy[i].x;
12204 int yy = y + xy[i].y;
12206 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12207 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12208 connected_drawing = TRUE;
12211 if (!connected_drawing)
12212 ResolveGroupElement(new_element);
12214 new_element = GetElementFromGroupElement(new_element);
12216 else if (IS_BELT_SWITCH(old_element))
12218 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12219 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12221 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12222 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12224 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12228 static int swappable_elements[][2] =
12230 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12231 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12232 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12233 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12234 { EL_EMERALD, EL_WALL_EMERALD },
12235 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12236 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12237 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12238 { EL_DIAMOND, EL_WALL_DIAMOND },
12239 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12240 { EL_GATE_1, EL_GATE_1_GRAY },
12241 { EL_GATE_2, EL_GATE_2_GRAY },
12242 { EL_GATE_3, EL_GATE_3_GRAY },
12243 { EL_GATE_4, EL_GATE_4_GRAY },
12244 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12245 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12246 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12247 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12248 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12249 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12250 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12251 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12252 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12253 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12254 { EL_LAMP, EL_LAMP_ACTIVE },
12255 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12256 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12257 { EL_PEARL, EL_WALL_PEARL },
12258 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12259 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12260 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12261 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12262 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12263 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12264 { EL_LANDMINE, EL_DC_LANDMINE },
12265 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12266 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12267 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12268 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12269 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12270 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12271 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12272 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12273 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12277 static int rotatable_elements_4[][4] =
12287 EL_SPACESHIP_RIGHT,
12292 EL_BD_BUTTERFLY_UP,
12293 EL_BD_BUTTERFLY_RIGHT,
12294 EL_BD_BUTTERFLY_DOWN,
12295 EL_BD_BUTTERFLY_LEFT
12299 EL_BD_FIREFLY_RIGHT,
12300 EL_BD_FIREFLY_DOWN,
12328 EL_SP_GRAVITY_PORT_UP,
12329 EL_SP_GRAVITY_PORT_RIGHT,
12330 EL_SP_GRAVITY_PORT_DOWN,
12331 EL_SP_GRAVITY_PORT_LEFT
12334 EL_SP_GRAVITY_ON_PORT_UP,
12335 EL_SP_GRAVITY_ON_PORT_RIGHT,
12336 EL_SP_GRAVITY_ON_PORT_DOWN,
12337 EL_SP_GRAVITY_ON_PORT_LEFT
12340 EL_SP_GRAVITY_OFF_PORT_UP,
12341 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12342 EL_SP_GRAVITY_OFF_PORT_DOWN,
12343 EL_SP_GRAVITY_OFF_PORT_LEFT
12352 EL_BALLOON_SWITCH_UP,
12353 EL_BALLOON_SWITCH_RIGHT,
12354 EL_BALLOON_SWITCH_DOWN,
12355 EL_BALLOON_SWITCH_LEFT
12359 EL_MM_MCDUFFIN_RIGHT,
12360 EL_MM_MCDUFFIN_DOWN,
12361 EL_MM_MCDUFFIN_LEFT
12364 EL_MM_MIRROR_FIXED_1,
12365 EL_MM_MIRROR_FIXED_4,
12366 EL_MM_MIRROR_FIXED_3,
12367 EL_MM_MIRROR_FIXED_2
12370 EL_MM_STEEL_GRID_FIXED_1,
12371 EL_MM_STEEL_GRID_FIXED_4,
12372 EL_MM_STEEL_GRID_FIXED_2,
12373 EL_MM_STEEL_GRID_FIXED_3
12376 EL_MM_WOODEN_GRID_FIXED_1,
12377 EL_MM_WOODEN_GRID_FIXED_4,
12378 EL_MM_WOODEN_GRID_FIXED_2,
12379 EL_MM_WOODEN_GRID_FIXED_3
12382 EL_MM_POLARIZER_CROSS_1,
12383 EL_MM_POLARIZER_CROSS_4,
12384 EL_MM_POLARIZER_CROSS_3,
12385 EL_MM_POLARIZER_CROSS_2
12389 EL_MM_PACMAN_RIGHT,
12401 EL_DF_RECEIVER_RIGHT,
12402 EL_DF_RECEIVER_DOWN,
12403 EL_DF_RECEIVER_LEFT
12416 static int rotatable_elements_8[][8] =
12419 EL_DF_STEEL_GRID_FIXED_1,
12420 EL_DF_STEEL_GRID_FIXED_8,
12421 EL_DF_STEEL_GRID_FIXED_7,
12422 EL_DF_STEEL_GRID_FIXED_6,
12423 EL_DF_STEEL_GRID_FIXED_5,
12424 EL_DF_STEEL_GRID_FIXED_4,
12425 EL_DF_STEEL_GRID_FIXED_3,
12426 EL_DF_STEEL_GRID_FIXED_2
12429 EL_DF_WOODEN_GRID_FIXED_1,
12430 EL_DF_WOODEN_GRID_FIXED_8,
12431 EL_DF_WOODEN_GRID_FIXED_7,
12432 EL_DF_WOODEN_GRID_FIXED_6,
12433 EL_DF_WOODEN_GRID_FIXED_5,
12434 EL_DF_WOODEN_GRID_FIXED_4,
12435 EL_DF_WOODEN_GRID_FIXED_3,
12436 EL_DF_WOODEN_GRID_FIXED_2
12439 EL_DF_STEEL_GRID_ROTATING_1,
12440 EL_DF_STEEL_GRID_ROTATING_8,
12441 EL_DF_STEEL_GRID_ROTATING_7,
12442 EL_DF_STEEL_GRID_ROTATING_6,
12443 EL_DF_STEEL_GRID_ROTATING_5,
12444 EL_DF_STEEL_GRID_ROTATING_4,
12445 EL_DF_STEEL_GRID_ROTATING_3,
12446 EL_DF_STEEL_GRID_ROTATING_2
12449 EL_DF_WOODEN_GRID_ROTATING_1,
12450 EL_DF_WOODEN_GRID_ROTATING_8,
12451 EL_DF_WOODEN_GRID_ROTATING_7,
12452 EL_DF_WOODEN_GRID_ROTATING_6,
12453 EL_DF_WOODEN_GRID_ROTATING_5,
12454 EL_DF_WOODEN_GRID_ROTATING_4,
12455 EL_DF_WOODEN_GRID_ROTATING_3,
12456 EL_DF_WOODEN_GRID_ROTATING_2
12463 static int rotatable_elements_16[][16] =
12484 EL_MM_TELEPORTER_5,
12485 EL_MM_TELEPORTER_4,
12486 EL_MM_TELEPORTER_3,
12487 EL_MM_TELEPORTER_2,
12488 EL_MM_TELEPORTER_1,
12489 EL_MM_TELEPORTER_16,
12490 EL_MM_TELEPORTER_15,
12491 EL_MM_TELEPORTER_14,
12492 EL_MM_TELEPORTER_13,
12493 EL_MM_TELEPORTER_12,
12494 EL_MM_TELEPORTER_11,
12495 EL_MM_TELEPORTER_10,
12496 EL_MM_TELEPORTER_9,
12497 EL_MM_TELEPORTER_8,
12498 EL_MM_TELEPORTER_7,
12502 EL_MM_TELEPORTER_RED_5,
12503 EL_MM_TELEPORTER_RED_4,
12504 EL_MM_TELEPORTER_RED_3,
12505 EL_MM_TELEPORTER_RED_2,
12506 EL_MM_TELEPORTER_RED_1,
12507 EL_MM_TELEPORTER_RED_16,
12508 EL_MM_TELEPORTER_RED_15,
12509 EL_MM_TELEPORTER_RED_14,
12510 EL_MM_TELEPORTER_RED_13,
12511 EL_MM_TELEPORTER_RED_12,
12512 EL_MM_TELEPORTER_RED_11,
12513 EL_MM_TELEPORTER_RED_10,
12514 EL_MM_TELEPORTER_RED_9,
12515 EL_MM_TELEPORTER_RED_8,
12516 EL_MM_TELEPORTER_RED_7,
12517 EL_MM_TELEPORTER_RED_6
12520 EL_MM_TELEPORTER_YELLOW_5,
12521 EL_MM_TELEPORTER_YELLOW_4,
12522 EL_MM_TELEPORTER_YELLOW_3,
12523 EL_MM_TELEPORTER_YELLOW_2,
12524 EL_MM_TELEPORTER_YELLOW_1,
12525 EL_MM_TELEPORTER_YELLOW_16,
12526 EL_MM_TELEPORTER_YELLOW_15,
12527 EL_MM_TELEPORTER_YELLOW_14,
12528 EL_MM_TELEPORTER_YELLOW_13,
12529 EL_MM_TELEPORTER_YELLOW_12,
12530 EL_MM_TELEPORTER_YELLOW_11,
12531 EL_MM_TELEPORTER_YELLOW_10,
12532 EL_MM_TELEPORTER_YELLOW_9,
12533 EL_MM_TELEPORTER_YELLOW_8,
12534 EL_MM_TELEPORTER_YELLOW_7,
12535 EL_MM_TELEPORTER_YELLOW_6
12538 EL_MM_TELEPORTER_GREEN_5,
12539 EL_MM_TELEPORTER_GREEN_4,
12540 EL_MM_TELEPORTER_GREEN_3,
12541 EL_MM_TELEPORTER_GREEN_2,
12542 EL_MM_TELEPORTER_GREEN_1,
12543 EL_MM_TELEPORTER_GREEN_16,
12544 EL_MM_TELEPORTER_GREEN_15,
12545 EL_MM_TELEPORTER_GREEN_14,
12546 EL_MM_TELEPORTER_GREEN_13,
12547 EL_MM_TELEPORTER_GREEN_12,
12548 EL_MM_TELEPORTER_GREEN_11,
12549 EL_MM_TELEPORTER_GREEN_10,
12550 EL_MM_TELEPORTER_GREEN_9,
12551 EL_MM_TELEPORTER_GREEN_8,
12552 EL_MM_TELEPORTER_GREEN_7,
12553 EL_MM_TELEPORTER_GREEN_6
12556 EL_MM_TELEPORTER_BLUE_5,
12557 EL_MM_TELEPORTER_BLUE_4,
12558 EL_MM_TELEPORTER_BLUE_3,
12559 EL_MM_TELEPORTER_BLUE_2,
12560 EL_MM_TELEPORTER_BLUE_1,
12561 EL_MM_TELEPORTER_BLUE_16,
12562 EL_MM_TELEPORTER_BLUE_15,
12563 EL_MM_TELEPORTER_BLUE_14,
12564 EL_MM_TELEPORTER_BLUE_13,
12565 EL_MM_TELEPORTER_BLUE_12,
12566 EL_MM_TELEPORTER_BLUE_11,
12567 EL_MM_TELEPORTER_BLUE_10,
12568 EL_MM_TELEPORTER_BLUE_9,
12569 EL_MM_TELEPORTER_BLUE_8,
12570 EL_MM_TELEPORTER_BLUE_7,
12571 EL_MM_TELEPORTER_BLUE_6
12575 EL_MM_POLARIZER_16,
12576 EL_MM_POLARIZER_15,
12577 EL_MM_POLARIZER_14,
12578 EL_MM_POLARIZER_13,
12579 EL_MM_POLARIZER_12,
12580 EL_MM_POLARIZER_11,
12581 EL_MM_POLARIZER_10,
12610 EL_DF_MIRROR_ROTATING_1,
12611 EL_DF_MIRROR_ROTATING_16,
12612 EL_DF_MIRROR_ROTATING_15,
12613 EL_DF_MIRROR_ROTATING_14,
12614 EL_DF_MIRROR_ROTATING_13,
12615 EL_DF_MIRROR_ROTATING_12,
12616 EL_DF_MIRROR_ROTATING_11,
12617 EL_DF_MIRROR_ROTATING_10,
12618 EL_DF_MIRROR_ROTATING_9,
12619 EL_DF_MIRROR_ROTATING_8,
12620 EL_DF_MIRROR_ROTATING_7,
12621 EL_DF_MIRROR_ROTATING_6,
12622 EL_DF_MIRROR_ROTATING_5,
12623 EL_DF_MIRROR_ROTATING_4,
12624 EL_DF_MIRROR_ROTATING_3,
12625 EL_DF_MIRROR_ROTATING_2
12628 EL_DF_MIRROR_FIXED_1,
12629 EL_DF_MIRROR_FIXED_16,
12630 EL_DF_MIRROR_FIXED_15,
12631 EL_DF_MIRROR_FIXED_14,
12632 EL_DF_MIRROR_FIXED_13,
12633 EL_DF_MIRROR_FIXED_12,
12634 EL_DF_MIRROR_FIXED_11,
12635 EL_DF_MIRROR_FIXED_10,
12636 EL_DF_MIRROR_FIXED_9,
12637 EL_DF_MIRROR_FIXED_8,
12638 EL_DF_MIRROR_FIXED_7,
12639 EL_DF_MIRROR_FIXED_6,
12640 EL_DF_MIRROR_FIXED_5,
12641 EL_DF_MIRROR_FIXED_4,
12642 EL_DF_MIRROR_FIXED_3,
12643 EL_DF_MIRROR_FIXED_2
12652 for (i = 0; swappable_elements[i][0] != -1; i++)
12654 int element1 = swappable_elements[i][0];
12655 int element2 = swappable_elements[i][1];
12657 if (old_element == element1 || old_element == element2)
12658 new_element = (old_element == element1 ? element2 : element1);
12661 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12663 for (j = 0; j < 4; j++)
12665 int element = rotatable_elements_4[i][j];
12667 if (old_element == element)
12668 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12669 button == 2 ? rotatable_elements_4[i][0] :
12670 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
12675 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
12677 for (j = 0; j < 8; j++)
12679 int element = rotatable_elements_8[i][j];
12681 if (old_element == element)
12682 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12683 button == 2 ? rotatable_elements_8[i][0] :
12684 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12689 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
12691 for (j = 0; j < 16; j++)
12693 int element = rotatable_elements_16[i][j];
12695 if (old_element == element)
12696 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12697 button == 2 ? rotatable_elements_16[i][0] :
12698 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12703 if (old_element != new_element)
12705 int max_infotext_len = getMaxInfoTextLength();
12706 char infotext[MAX_OUTPUT_LINESIZE + 1];
12708 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12709 infotext[max_infotext_len] = '\0';
12711 ClearEditorGadgetInfoText();
12713 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
12718 if (IS_MM_WALL_EDITOR(new_element))
12719 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
12721 SetElementSimple(x, y, new_element, change_level);
12727 static void ResetIntelliDraw(void)
12731 for (x = 0; x < lev_fieldx; x++)
12732 for (y = 0; y < lev_fieldy; y++)
12733 IntelliDrawBuffer[x][y] = Tile[x][y];
12735 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
12738 static boolean draw_mode_hires = FALSE;
12740 static boolean isHiresTileElement(int element)
12742 return (IS_MM_WALL(element) || element == EL_EMPTY);
12745 static boolean isHiresDrawElement(int element)
12747 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
12750 static int numHiresTiles(int element)
12752 if (IS_MM_WALL(element))
12753 return get_number_of_bits(MM_WALL_BITS(element));
12758 static void SetDrawModeHiRes(int element)
12761 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12762 isHiresDrawElement(element));
12765 static boolean getDrawModeHiRes(void)
12767 return draw_mode_hires;
12770 static int getLoResScreenPos(int pos)
12772 return (getDrawModeHiRes() ? pos / 2 : pos);
12775 static int getLoResScreenMod(int pos)
12777 return (getDrawModeHiRes() ? pos % 2 : 0);
12780 static void SetElementExt(int x, int y, int dx, int dy, int element,
12781 boolean change_level, int button)
12784 SetElementSimple(x, y, Tile[x][y], change_level);
12785 else if (GetKeyModState() & KMOD_Shift)
12786 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
12788 SetElementSimpleExt(x, y, dx, dy, element, change_level);
12791 static void SetElement(int x, int y, int element)
12793 SetElementExt(x, y, 0, 0, element, TRUE, -1);
12796 static void SetElementButton(int x, int y, int dx, int dy, int element,
12799 SetElementExt(x, y, dx, dy, element, TRUE, button);
12802 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
12804 int lx = getLoResScreenPos(sx2) + level_xpos;
12805 int ly = getLoResScreenPos(sy2) + level_ypos;
12806 int dx = getLoResScreenMod(sx2);
12807 int dy = getLoResScreenMod(sy2);
12809 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
12812 static void SetLevelElementHiRes(int lx2, int ly2, int element)
12819 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
12822 static int getLevelElementHiRes(int lx2, int ly2)
12828 int element = Tile[lx][ly];
12829 unsigned int bitmask = (dx + 1) << (dy * 2);
12831 if (IS_MM_WALL(element))
12833 if (element & bitmask)
12834 return map_mm_wall_element(element);
12842 static void DrawLineElement(int x, int y, int element, boolean change_level)
12844 SetElementHiRes(x, y, element, change_level);
12847 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
12848 int element, boolean change_level)
12850 int xsize = ABS(to_x - from_x);
12851 int ysize = ABS(to_y - from_y);
12852 int dx = (to_x < from_x ? -1 : +1);
12853 int dy = (to_y < from_y ? -1 : +1);
12856 if (from_y == to_y) // horizontal line
12858 for (i = 0; i <= xsize; i++)
12859 DrawLineElement(from_x + i * dx, from_y, element, change_level);
12861 else if (from_x == to_x) // vertical line
12863 for (i = 0; i <= ysize; i++)
12864 DrawLineElement(from_x, from_y + i * dy, element, change_level);
12866 else // diagonal line
12868 if (ysize < xsize) // a < 1
12870 float a = (float)ysize / (float)xsize;
12872 for (i = 0; i <= xsize; i++)
12875 int y = dy * (int)(a * i + 0.5);
12877 DrawLineElement(from_x + x, from_y + y, element, change_level);
12882 float a = (float)xsize / (float)ysize;
12884 for (i = 0; i <= ysize; i++)
12886 int x = dx * (int)(a * i + 0.5);
12889 DrawLineElement(from_x + x, from_y + y, element, change_level);
12895 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
12896 int element, boolean change_level)
12898 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
12899 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
12900 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
12901 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
12904 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
12905 int element, boolean change_level)
12910 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
12912 for (y = from_y; y <= to_y; y++)
12913 DrawLine(from_x, y, to_x, y, element, change_level);
12916 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
12917 int element, boolean change_level)
12919 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
12920 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
12921 int len_x = ABS(to_x - from_x);
12922 int len_y = ABS(to_y - from_y);
12925 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
12927 // not optimal (some points get drawn twice) but simple,
12928 // and fast enough for the few points we are drawing
12930 for (x = 0; x <= radius; x++)
12932 int sx, sy, sx2, sy2, lx, ly;
12934 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
12936 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12937 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12938 sx = getLoResScreenPos(sx2);
12939 sy = getLoResScreenPos(sy2);
12940 lx = sx + level_xpos;
12941 ly = sy + level_ypos;
12943 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12944 DrawLineElement(sx2, sy2, element, change_level);
12947 for (y = 0; y <= radius; y++)
12949 int sx, sy, sx2, sy2, lx, ly;
12951 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
12953 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12954 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12955 sx = getLoResScreenPos(sx2);
12956 sy = getLoResScreenPos(sy2);
12957 lx = sx + level_xpos;
12958 ly = sy + level_ypos;
12960 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12961 DrawLineElement(sx2, sy2, element, change_level);
12965 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
12966 int element, boolean change_level)
12968 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12969 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12971 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12974 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12976 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12977 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12978 int element, boolean change_level)
12980 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12981 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12982 int mirror_to_x2 = from_x - (to_x2 - from_x);
12983 int mirror_to_y2 = from_y - (to_y2 - from_y);
12985 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12986 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
12987 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
12988 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
12992 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
12994 int from_sx, from_sy;
12998 swap_numbers(&from_x, &to_x);
13001 swap_numbers(&from_y, &to_y);
13003 from_sx = SX + from_x * ed_tilesize;
13004 from_sy = SY + from_y * ed_tilesize;
13005 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13006 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13008 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13009 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13010 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13011 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13013 if (from_x == to_x && from_y == to_y)
13014 MarkTileDirty(from_x/2, from_y/2);
13016 redraw_mask |= REDRAW_FIELD;
13019 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13020 int element, boolean change_level)
13022 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13025 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13026 int element, boolean change_level)
13028 if (element == -1 || change_level)
13029 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13031 DrawAreaBorder(from_x, from_y, to_x, to_y);
13034 // values for CopyBrushExt()
13035 #define CB_AREA_TO_BRUSH 0
13036 #define CB_BRUSH_TO_CURSOR 1
13037 #define CB_BRUSH_TO_LEVEL 2
13038 #define CB_DELETE_OLD_CURSOR 3
13039 #define CB_DUMP_BRUSH 4
13040 #define CB_DUMP_BRUSH_SMALL 5
13041 #define CB_CLIPBOARD_TO_BRUSH 6
13042 #define CB_BRUSH_TO_CLIPBOARD 7
13043 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13044 #define CB_UPDATE_BRUSH_POSITION 9
13045 #define CB_FLIP_BRUSH_X 10
13046 #define CB_FLIP_BRUSH_Y 11
13047 #define CB_FLIP_BRUSH_XY 12
13049 #define MAX_CB_PART_SIZE 10
13050 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13051 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13052 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13053 MAX_CB_NUM_LINES * \
13056 static int getFlippedTileExt(int map[], int element)
13060 for (i = 0; map[i] != -1; i++)
13061 if (map[i] == element)
13062 return map[i ^ 1]; // get flipped element by flipping LSB of index
13067 static int getFlippedTileX(int element)
13071 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13072 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13073 EL_BUG_LEFT, EL_BUG_RIGHT,
13074 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13075 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13076 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13077 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13078 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13079 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13080 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13081 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13082 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13083 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13084 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13085 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13086 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13087 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13088 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13089 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13090 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13091 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13092 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13093 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13094 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13095 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13096 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13097 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13098 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13099 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13100 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13105 return getFlippedTileExt(map, element);
13108 static int getFlippedTileY(int element)
13112 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13113 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13114 EL_BUG_UP, EL_BUG_DOWN,
13115 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13116 EL_PACMAN_UP, EL_PACMAN_DOWN,
13117 EL_ARROW_UP, EL_ARROW_DOWN,
13118 EL_MOLE_UP, EL_MOLE_DOWN,
13119 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13120 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13121 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13122 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13123 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13124 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13125 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13126 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13127 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13128 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13129 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13130 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13131 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13132 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13133 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13134 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13135 EL_EMC_WALL_1, EL_EMC_WALL_3,
13140 return getFlippedTileExt(map, element);
13143 static int getFlippedTileXY(int element)
13147 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13148 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13149 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13150 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13151 EL_BUG_LEFT, EL_BUG_UP,
13152 EL_BUG_RIGHT, EL_BUG_DOWN,
13153 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13154 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13155 EL_PACMAN_LEFT, EL_PACMAN_UP,
13156 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13157 EL_ARROW_LEFT, EL_ARROW_UP,
13158 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13159 EL_MOLE_LEFT, EL_MOLE_UP,
13160 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13161 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13162 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13163 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13164 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13165 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13166 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13167 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13168 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13169 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13170 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13171 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13172 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13173 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13174 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13175 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13176 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13177 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13178 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13179 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13180 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13181 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13182 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13183 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13184 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13185 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13186 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13187 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13188 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13193 return getFlippedTileExt(map, element);
13196 static int getFlippedTile(int element, int mode)
13198 if (IS_MM_ELEMENT(element))
13200 // get MM game element
13201 element = map_element_RND_to_MM(element);
13203 // get flipped game element
13204 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13205 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13206 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13209 // get RND game element again
13210 element = map_element_MM_to_RND(element);
13214 // get flipped game element
13215 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13216 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13217 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13224 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13227 short tile1_flipped = getFlippedTile(*tile1, mode);
13228 short tile2_flipped = getFlippedTile(*tile2, mode);
13231 *tile1 = tile2_flipped;
13232 *tile2 = tile1_flipped;
13235 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13237 DrawLineElement(sx, sy, element, change_level);
13240 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13241 int button, int mode)
13243 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13244 static int brush_width, brush_height;
13245 static int last_cursor_x = -1, last_cursor_y = -1;
13246 static boolean delete_old_brush = FALSE;
13247 int new_element = BUTTON_ELEMENT(button);
13250 if (mode == CB_DUMP_BRUSH ||
13251 mode == CB_DUMP_BRUSH_SMALL ||
13252 mode == CB_BRUSH_TO_CLIPBOARD ||
13253 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13255 if (edit_mode != ED_MODE_DRAWING)
13258 char part[MAX_CB_PART_SIZE + 1] = "";
13259 char text[MAX_CB_TEXT_SIZE + 1] = "";
13260 int width = (draw_with_brush ? brush_width : lev_fieldx);
13261 int height = (draw_with_brush ? brush_height : lev_fieldy);
13262 char *format = "%s%03d";
13264 for (y = 0; y < height; y++)
13265 for (x = 0; x < width; x++)
13266 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13269 for (y = 0; y < height; y++)
13271 for (x = 0; x < width; x++)
13273 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13274 char *prefix = (mode == CB_DUMP_BRUSH ||
13275 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13277 if (element >= NUM_FILE_ELEMENTS)
13278 element = EL_UNKNOWN;
13280 // copy brush to level sketch text buffer for the R'n'D forum:
13281 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13282 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13283 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13284 strcat(text, part);
13287 strcat(text, "\n");
13290 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13291 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13292 SDL_SetClipboardText(text);
13294 Print("%s", text); // print brush data to console and log file
13299 if (mode == CB_CLIPBOARD_TO_BRUSH)
13301 if (edit_mode != ED_MODE_DRAWING)
13304 if (!SDL_HasClipboardText())
13306 Request("Clipboard is empty!", REQ_CONFIRM);
13311 boolean copy_to_brush = (draw_with_brush ||
13312 drawing_function == GADGET_ID_GRAB_BRUSH);
13314 // this will delete the old brush, if already drawing with a brush
13316 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13318 // initialization is required for "odd" (incomplete) clipboard content
13319 for (x = 0; x < MAX_LEV_FIELDX; x++)
13320 for (y = 0; y < MAX_LEV_FIELDY; y++)
13321 brush_buffer[x][y] = EL_EMPTY;
13328 char *clipboard_text = SDL_GetClipboardText();
13329 char *ptr = clipboard_text;
13330 boolean allow_new_row = FALSE;
13331 boolean stop = FALSE;
13333 while (*ptr && !stop)
13335 boolean prefix_found = FALSE;
13336 boolean start_new_row = FALSE;
13338 // level sketch element number prefixes (may be multi-byte characters)
13339 char *prefix_list[] = { "`", "¸" };
13342 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13344 char *prefix = prefix_list[i];
13346 // check if string is large enough for prefix
13347 if (strlen(ptr) < strlen(prefix))
13354 // check if string starts with prefix
13355 if (strPrefix(ptr, prefix))
13357 ptr += strlen(prefix);
13359 prefix_found = TRUE;
13365 // check if prefix found and followed by (at least) three digits
13366 if (prefix_found &&
13367 strlen(ptr) >= 3 &&
13368 ptr[0] >= '0' && ptr[0] <= '9' &&
13369 ptr[1] >= '0' && ptr[1] <= '9' &&
13370 ptr[2] >= '0' && ptr[2] <= '9')
13372 int element = ((ptr[0] - '0') * 100 +
13373 (ptr[1] - '0') * 10 +
13378 // level sketch element number might consist of four digits
13379 if (ptr[0] >= '0' && ptr[0] <= '9')
13381 element = element * 10 + (ptr[0] - '0');
13385 // remap some (historic, now obsolete) elements
13386 element = getMappedElement(element);
13388 if (element >= NUM_FILE_ELEMENTS)
13389 element = EL_UNKNOWN;
13391 brush_buffer[x][y] = element;
13393 brush_width = MAX(x + 1, brush_width);
13394 brush_height = MAX(y + 1, brush_height);
13398 if (x >= MAX_LEV_FIELDX)
13399 start_new_row = TRUE;
13401 allow_new_row = TRUE;
13405 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13406 start_new_row = TRUE;
13408 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13416 if (y >= MAX_LEV_FIELDY)
13419 allow_new_row = FALSE;
13423 SDL_free(clipboard_text);
13425 if (brush_width == 0 || brush_height == 0)
13427 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13434 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13437 SDL_GetMouseState(&mx, &my);
13439 // if inside drawing area, activate and draw brush at last mouse position
13440 if (mx >= gi->x && mx < gi->x + gi->width &&
13441 my >= gi->y && my < gi->y + gi->height)
13442 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13444 draw_with_brush = TRUE;
13450 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13451 brush_width, brush_height);
13453 if (!Request(request, REQ_ASK))
13456 for (x = 0; x < MAX_LEV_FIELDX; x++)
13457 for (y = 0; y < MAX_LEV_FIELDY; y++)
13458 Tile[x][y] = brush_buffer[x][y];
13460 lev_fieldx = level.fieldx = brush_width;
13461 lev_fieldy = level.fieldy = brush_height;
13463 boolean use_bd_engine = TRUE;
13464 boolean use_em_engine = TRUE;
13465 boolean use_sp_engine = TRUE;
13466 boolean use_mm_engine = TRUE;
13468 for (x = 0; x < MAX_LEV_FIELDX; x++)
13470 for (y = 0; y < MAX_LEV_FIELDY; y++)
13472 int element = Tile[x][y];
13474 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13475 use_bd_engine = FALSE;
13477 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13478 use_em_engine = FALSE;
13480 if (!IS_SP_ELEMENT(element))
13481 use_sp_engine = FALSE;
13483 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13484 use_mm_engine = FALSE;
13488 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13489 use_em_engine ? GAME_ENGINE_TYPE_EM :
13490 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13491 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13492 GAME_ENGINE_TYPE_RND);
13494 // update element selection list
13495 ReinitializeElementList();
13496 ModifyEditorElementList();
13498 SetBorderElement();
13500 DrawEditModeWindow();
13501 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13507 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13510 if (mode == CB_AREA_TO_BRUSH)
13512 int from_lx, from_ly;
13515 swap_numbers(&from_x, &to_x);
13518 swap_numbers(&from_y, &to_y);
13520 brush_width = to_x - from_x + 1;
13521 brush_height = to_y - from_y + 1;
13523 from_lx = from_x + level_xpos;
13524 from_ly = from_y + level_ypos;
13526 for (y = 0; y < brush_height; y++)
13528 for (x = 0; x < brush_width; x++)
13530 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13533 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13538 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13540 delete_old_brush = FALSE;
13542 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13543 mode == CB_BRUSH_TO_LEVEL)
13545 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13546 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13547 int cursor_from_x = cursor_x - brush_width / 2;
13548 int cursor_from_y = cursor_y - brush_height / 2;
13549 int border_from_x = cursor_x, border_from_y = cursor_y;
13550 int border_to_x = cursor_x, border_to_y = cursor_y;
13552 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13553 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13555 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13556 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13558 delete_old_brush = FALSE;
13563 for (y = 0; y < brush_height; y++)
13565 for (x = 0; x < brush_width; x++)
13567 int sx = cursor_from_x + x;
13568 int sy = cursor_from_y + y;
13569 int lx = sx + level_xpos;
13570 int ly = sy + level_ypos;
13571 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13572 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13573 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13574 brush_buffer[x][y] : new_element);
13576 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13578 if (sx < border_from_x)
13579 border_from_x = sx;
13580 else if (sx > border_to_x)
13582 if (sy < border_from_y)
13583 border_from_y = sy;
13584 else if (sy > border_to_y)
13587 DrawBrushElement(sx, sy, element, change_level);
13592 if (mode != CB_DELETE_OLD_CURSOR)
13593 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13595 last_cursor_x = cursor_x;
13596 last_cursor_y = cursor_y;
13598 delete_old_brush = TRUE;
13600 else if (mode == CB_FLIP_BRUSH_X)
13602 for (y = 0; y < brush_height; y++)
13603 for (x = 0; x < (brush_width + 1) / 2; x++)
13604 SwapFlippedTiles(&brush_buffer[x][y],
13605 &brush_buffer[brush_width - x - 1][y], mode);
13607 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13609 else if (mode == CB_FLIP_BRUSH_Y)
13611 for (y = 0; y < (brush_height + 1) / 2; y++)
13612 for (x = 0; x < brush_width; x++)
13613 SwapFlippedTiles(&brush_buffer[x][y],
13614 &brush_buffer[x][brush_height - y - 1], mode);
13616 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13618 else if (mode == CB_FLIP_BRUSH_XY)
13620 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13622 for (y = 0; y < MAX(brush_width, brush_height); y++)
13623 for (x = 0; x <= y; x++)
13624 SwapFlippedTiles(&brush_buffer[x][y],
13625 &brush_buffer[y][x], mode);
13627 swap_numbers(&brush_width, &brush_height);
13629 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13632 if (mode == CB_UPDATE_BRUSH_POSITION)
13634 last_cursor_x = from_x;
13635 last_cursor_y = from_y;
13639 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13642 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13645 static void CopyBrushToLevel(int x, int y, int button)
13647 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13650 static void CopyBrushToCursor(int x, int y)
13652 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13655 static void UpdateBrushPosition(int x, int y)
13657 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13660 static void DeleteBrushFromCursor(void)
13662 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13665 static void FlipBrushX(void)
13667 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13670 static void FlipBrushY(void)
13672 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
13675 static void RotateBrush(void)
13677 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13678 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13681 void DumpBrush(void)
13683 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13686 void DumpBrush_Small(void)
13688 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
13691 void CopyClipboardToBrush(void)
13693 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
13696 void CopyBrushToClipboard(void)
13698 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13701 void CopyBrushToClipboard_Small(void)
13703 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13706 void UndoLevelEditorOperation(void)
13708 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
13711 void RedoLevelEditorOperation(void)
13713 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13716 static void FloodFill(int from_x, int from_y, int fill_element)
13718 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
13721 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
13723 int from_x = from_sx2 + 2 * level_xpos;
13724 int from_y = from_sy2 + 2 * level_ypos;
13725 int max_fillx = lev_fieldx * 2;
13726 int max_filly = lev_fieldy * 2;
13727 short Fill[max_fillx][max_filly];
13730 for (x = 0; x < max_fillx; x++)
13731 for (y = 0; y < max_filly; y++)
13732 Fill[x][y] = getLevelElementHiRes(x, y);
13734 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
13735 Fill, max_fillx, max_filly);
13737 for (x = 0; x < max_fillx; x++)
13738 for (y = 0; y < max_filly; y++)
13739 if (Fill[x][y] == fill_element)
13740 SetLevelElementHiRes(x, y, Fill[x][y]);
13743 // values for DrawLevelText() modes
13744 #define TEXT_INIT 0
13745 #define TEXT_SETCURSOR 1
13746 #define TEXT_WRITECHAR 2
13747 #define TEXT_BACKSPACE 3
13748 #define TEXT_NEWLINE 4
13750 #define TEXT_QUERY_TYPING 6
13752 static int DrawLevelText(int sx, int sy, char letter, int mode)
13754 static short delete_buffer[MAX_LEV_FIELDX];
13755 static int start_sx;
13756 static int last_sx, last_sy;
13757 static boolean typing = FALSE;
13758 int letter_element;
13759 int lx = 0, ly = 0;
13761 // map lower case letters to upper case and convert special characters
13762 if (letter >= 'a' && letter <= 'z')
13763 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
13764 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
13765 letter_element = EL_CHAR_AUMLAUT;
13766 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
13767 letter_element = EL_CHAR_OUMLAUT;
13768 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
13769 letter_element = EL_CHAR_UUMLAUT;
13770 else if (letter == '^')
13771 letter_element = EL_CHAR_COPYRIGHT;
13773 letter_element = EL_CHAR_ASCII0 + letter;
13775 if (mode != TEXT_INIT)
13780 if (mode != TEXT_SETCURSOR)
13786 lx = last_sx + level_xpos;
13787 ly = last_sy + level_ypos;
13794 DrawLevelText(0, 0, 0, TEXT_END);
13800 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
13803 case TEXT_SETCURSOR:
13804 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
13805 DrawAreaBorder(sx, sy, sx, sy);
13806 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
13807 ed_tilesize, ed_tilesize);
13812 case TEXT_WRITECHAR:
13813 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
13815 if (new_element1 >= EL_STEEL_CHAR_START &&
13816 new_element1 <= EL_STEEL_CHAR_END)
13817 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
13819 delete_buffer[sx - start_sx] = Tile[lx][ly];
13820 Tile[lx][ly] = letter_element;
13822 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
13823 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
13824 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13825 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13827 DrawLevelText(0, 0, 0, TEXT_END);
13829 level.changed = TRUE;
13833 case TEXT_BACKSPACE:
13836 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
13837 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
13838 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
13843 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13844 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13846 DrawLevelText(0, 0, 0, TEXT_END);
13850 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13851 DrawEditorElement(sx, sy, Tile[lx][ly]);
13856 case TEXT_QUERY_TYPING:
13866 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
13867 int element, boolean change_level)
13869 int lx = sx + level_xpos;
13870 int ly = sy + level_ypos;
13873 DrawEditorElement(sx, sy, Tile[lx][ly]);
13875 DrawAreaBorder(sx, sy, sx, sy);
13878 static void CheckLevelBorderElement(boolean redraw_playfield)
13880 int last_border_element = BorderElement;
13882 SetBorderElement();
13884 if (redraw_playfield && BorderElement != last_border_element)
13885 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13888 static void CopyLevelToUndoBuffer(int mode)
13890 static boolean accumulated_undo = FALSE;
13891 boolean new_undo_buffer_position = TRUE;
13894 if (undo_buffer_steps == 0)
13895 accumulated_undo = FALSE;
13899 case UNDO_IMMEDIATE:
13900 accumulated_undo = FALSE;
13903 case UNDO_ACCUMULATE:
13904 if (accumulated_undo)
13905 new_undo_buffer_position = FALSE;
13906 accumulated_undo = TRUE;
13913 if (new_undo_buffer_position)
13915 // advance position in undo buffer ring
13916 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13918 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
13919 undo_buffer_steps++;
13922 // always reset redo buffer when storing level change into undo buffer
13923 redo_buffer_steps = 0;
13925 for (x = 0; x < lev_fieldx; x++)
13926 for (y = 0; y < lev_fieldy; y++)
13927 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
13929 // check if drawing operation forces change of border style
13930 CheckLevelBorderElement(TRUE);
13932 level.changed = TRUE;
13935 static void RandomPlacement(int new_element)
13937 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13938 int num_free_positions = 0;
13939 int num_percentage, num_elements;
13942 ResetIntelliDraw();
13944 // determine number of free positions for randomly placing the new element
13945 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
13947 free_position[x][y] =
13948 (random_placement_background_restricted ?
13949 Tile[x][y] == random_placement_background_element :
13950 Tile[x][y] != new_element);
13952 if (free_position[x][y])
13953 num_free_positions++;
13956 // determine number of new elements to place there
13957 num_percentage = num_free_positions * random_placement_value / 100;
13958 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
13959 num_percentage : random_placement_value);
13961 // if less free positions than elements to place, fill all these positions
13962 if (num_free_positions < num_elements)
13964 for (x = 0; x < lev_fieldx; x++)
13965 for (y = 0; y < lev_fieldy; y++)
13966 if (free_position[x][y])
13967 SetElement(x, y, new_element);
13971 while (num_elements > 0)
13973 x = GetSimpleRandom(lev_fieldx);
13974 y = GetSimpleRandom(lev_fieldy);
13976 // don't place element at the same position twice
13977 if (free_position[x][y])
13979 free_position[x][y] = FALSE;
13980 SetElement(x, y, new_element);
13986 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13987 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13990 static void WrapLevel(int dx, int dy)
13992 int wrap_dx = lev_fieldx - dx;
13993 int wrap_dy = lev_fieldy - dy;
13996 for (x = 0; x < lev_fieldx; x++)
13997 for (y = 0; y < lev_fieldy; y++)
13998 TileBackup[x][y] = Tile[x][y];
14000 for (x = 0; x < lev_fieldx; x++)
14001 for (y = 0; y < lev_fieldy; y++)
14003 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14005 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14006 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14009 static void DrawAreaElementHighlight(boolean highlighted,
14010 boolean highlighted_similar)
14012 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14019 for (x = 0; x < ed_fieldx; x++)
14021 for (y = 0; y < ed_fieldy; y++)
14023 boolean highlight = FALSE;
14024 int lx = x + level_xpos;
14025 int ly = y + level_ypos;
14027 if (!IN_LEV_FIELD(lx, ly))
14030 // check if element is the same
14031 if (Tile[lx][ly] == new_element1)
14034 // check if element is similar
14035 if (highlighted_similar &&
14036 strEqual(element_info[Tile[lx][ly]].class_name,
14037 element_info[new_element1].class_name))
14040 // check if element is matching MM style wall
14041 if (IS_MM_WALL(Tile[lx][ly]) &&
14042 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14048 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14052 for (i = 0; i < 4; i++)
14054 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14057 int xx = x * 2 + (i % 2);
14058 int yy = y * 2 + (i / 2);
14059 int sx = SX + xx * ed_tilesize / 2;
14060 int sy = SY + yy * ed_tilesize / 2;
14063 int to_sx = sx + ed_tilesize / 2 - 1;
14064 int to_sy = sy + ed_tilesize / 2 - 1;
14066 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14067 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14068 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14069 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14074 int sx = SX + x * ed_tilesize;
14075 int sy = SY + y * ed_tilesize;
14078 int to_sx = sx + ed_tilesize - 1;
14079 int to_sy = sy + ed_tilesize - 1;
14081 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14082 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14083 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14084 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14090 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14092 char *template_filename_old = getLocalLevelTemplateFilename();
14093 char *template_filename_new =
14094 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14096 if (copyFile(template_filename_old, template_filename_new) != 0)
14097 Request("Cannot copy level template!", REQ_CONFIRM);
14099 free(template_filename_new);
14102 static void HandleDrawingAreas(struct GadgetInfo *gi)
14104 static boolean started_inside_drawing_area = FALSE;
14105 static int last_sx = -1;
14106 static int last_sy = -1;
14107 static int last_sx2 = -1;
14108 static int last_sy2 = -1;
14109 int id = gi->custom_id;
14110 int type_id = gi->custom_type_id;
14111 boolean button_press_event;
14112 boolean button_release_event;
14113 boolean inside_drawing_area = !gi->event.off_borders;
14114 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14115 int actual_drawing_function;
14116 int button = gi->event.button;
14117 int new_element = BUTTON_ELEMENT(button);
14118 int sx = gi->event.x, sy = gi->event.y;
14119 int min_sx = 0, min_sy = 0;
14120 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14121 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14122 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14123 int sx2 = gi->event.mx / mini_item_xsize;
14124 int sy2 = gi->event.my / mini_item_ysize;
14127 int lx = 0, ly = 0;
14130 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14131 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14133 // make sure to stay inside drawing area boundaries
14134 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14135 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14139 int min_lx = 0, min_ly = 0;
14140 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14142 // get positions inside level field
14143 lx = sx + level_xpos;
14144 ly = sy + level_ypos;
14146 if (!IN_LEV_FIELD(lx, ly))
14147 inside_drawing_area = FALSE;
14149 // make sure to stay inside level field boundaries
14150 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14151 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14153 // correct drawing area positions accordingly
14154 sx = lx - level_xpos;
14155 sy = ly - level_ypos;
14158 // also correct MM wall-sized (double) drawing area positions accordingly
14159 if (sx2 / 2 < sx || sx2 / 2 > sx)
14161 dx = (sx2 / 2 < sx ? 0 : 1);
14164 if (sy2 / 2 < sy || sy2 / 2 > sy)
14166 dy = (sy2 / 2 < sy ? 0 : 1);
14170 if (!button_press_event && !button_release_event)
14172 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14173 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14174 isHiresTileElement(old_element) &&
14175 isHiresDrawElement(new_element));
14177 // prevent handling events for every pixel position when moving mouse
14178 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14179 (sx2 == last_sx2 && sy2 == last_sy2))
14188 if (button_press_event)
14189 started_inside_drawing_area = inside_drawing_area;
14191 if (!started_inside_drawing_area)
14194 if (!IS_VALID_BUTTON(button))
14197 // handle info callback for each invocation of action callback
14198 gi->callback_info(gi);
14200 // automatically switch to 'single item' drawing mode, if needed
14201 actual_drawing_function =
14202 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14203 drawing_function : GADGET_ID_SINGLE_ITEMS);
14205 // clicking into drawing area with pressed Control key picks element
14206 if (GetKeyModState() & KMOD_Control)
14208 last_drawing_function = drawing_function;
14209 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14212 if (GetKeyModState() & KMOD_Shift)
14214 if (button_press_event || button_release_event)
14215 ResetIntelliDraw();
14218 SetDrawModeHiRes(-1); // reset to normal draw mode
14220 switch (actual_drawing_function)
14222 case GADGET_ID_SINGLE_ITEMS:
14225 if (button_release_event)
14227 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14229 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14230 !inside_drawing_area)
14231 DeleteBrushFromCursor();
14236 if (draw_with_brush)
14238 CopyBrushToLevel(sx, sy, button);
14242 SetDrawModeHiRes(new_element);
14244 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14246 // remove player at old position
14247 for (y = 0; y < lev_fieldy; y++)
14249 for (x = 0; x < lev_fieldx; x++)
14251 int old_element = Tile[x][y];
14253 if (IS_PLAYER_ELEMENT(old_element) &&
14254 IS_PLAYER_ELEMENT(new_element))
14256 int replaced_with_element =
14257 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14258 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14260 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14261 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14263 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14264 old_element == EL_PLAYER_1 ? EL_EMPTY :
14266 new_element >= EL_PLAYER_1 &&
14267 new_element <= EL_PLAYER_4 &&
14268 new_element == old_element ? EL_EMPTY :
14272 SetElement(x, y, replaced_with_element);
14274 else if (IS_MM_MCDUFFIN(old_element) &&
14275 IS_MM_MCDUFFIN(new_element))
14277 // remove McDuffin at old position
14278 SetElement(x, y, EL_EMPTY);
14284 SetElementButton(lx, ly, dx, dy, new_element, button);
14287 else if (!button_release_event)
14289 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14291 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14292 DrawMiniGraphicExt(drawto,
14293 gi->x + sx * MINI_TILEX,
14294 gi->y + sy * MINI_TILEY,
14295 el2edimg(new_element));
14297 DrawFixedGraphicExt(drawto,
14298 gi->x + sx * TILEX,
14299 gi->y + sy * TILEY,
14300 el2edimg(new_element), 0);
14302 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14303 new_element = GFX_ELEMENT(new_element);
14305 drawingarea_info[type_id].value[pos] = new_element;
14307 CopyElementPropertiesToGame(properties_element);
14309 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14311 UpdateCustomElementGraphicGadgets();
14313 FrameCounter = 0; // restart animation frame counter
14318 case GADGET_ID_CONNECTED_ITEMS:
14320 static int last_sx = -1;
14321 static int last_sy = -1;
14323 if (button_release_event)
14324 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14326 SetDrawModeHiRes(new_element);
14328 if (getDrawModeHiRes())
14334 if (!button_press_event)
14335 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14342 case GADGET_ID_LINE:
14343 case GADGET_ID_ARC:
14344 case GADGET_ID_RECTANGLE:
14345 case GADGET_ID_FILLED_BOX:
14346 SetDrawModeHiRes(new_element);
14348 if (getDrawModeHiRes())
14354 case GADGET_ID_GRAB_BRUSH:
14355 case GADGET_ID_TEXT:
14357 static int last_sx = -1;
14358 static int last_sy = -1;
14359 static int start_sx = -1;
14360 static int start_sy = -1;
14361 void (*draw_func)(int, int, int, int, int, boolean);
14363 if (drawing_function == GADGET_ID_LINE)
14364 draw_func = DrawLine;
14365 else if (drawing_function == GADGET_ID_ARC)
14366 draw_func = DrawArc;
14367 else if (drawing_function == GADGET_ID_RECTANGLE)
14368 draw_func = DrawBox;
14369 else if (drawing_function == GADGET_ID_FILLED_BOX)
14370 draw_func = DrawFilledBox;
14371 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14372 draw_func = SelectArea;
14373 else // (drawing_function == GADGET_ID_TEXT)
14374 draw_func = SetTextCursor;
14376 if (button_press_event)
14378 draw_func(sx, sy, sx, sy, new_element, FALSE);
14379 start_sx = last_sx = sx;
14380 start_sy = last_sy = sy;
14382 if (drawing_function == GADGET_ID_TEXT)
14383 DrawLevelText(0, 0, 0, TEXT_END);
14385 else if (button_release_event)
14387 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14388 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14390 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14391 CopyBrushToCursor(sx, sy);
14392 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14394 draw_with_brush = TRUE;
14396 else if (drawing_function == GADGET_ID_TEXT)
14397 DrawLevelText(sx, sy, 0, TEXT_INIT);
14399 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14401 else if (last_sx != sx || last_sy != sy)
14403 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14404 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14405 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14406 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14413 case GADGET_ID_FLOOD_FILL:
14414 if (button_press_event && Tile[lx][ly] != new_element)
14416 if (IS_MM_WALL_EDITOR(new_element))
14417 FloodFillWall_MM(sx2, sy2, new_element);
14419 FloodFill(lx, ly, new_element);
14421 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14422 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14426 case GADGET_ID_PICK_ELEMENT:
14427 if (button_release_event)
14428 ClickOnGadget(level_editor_gadget[last_drawing_function],
14430 else if (draw_level)
14431 PickDrawingElement(button, Tile[lx][ly]);
14434 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14436 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14443 // do not mark level as modified for certain non-level-changing gadgets
14444 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14445 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14446 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14447 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14450 level.changed = TRUE;
14453 static void HandleCounterButtons(struct GadgetInfo *gi)
14455 int gadget_id = gi->custom_id;
14456 int counter_id = gi->custom_type_id;
14457 int button = gi->event.button;
14458 int *counter_value = counterbutton_info[counter_id].value;
14459 int step = BUTTON_STEPSIZE(button) *
14460 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14462 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14464 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14465 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14466 boolean level_changed = LevelChanged();
14468 if ((level_changed && pressed) || (!level_changed && released))
14471 if (level_changed && !Request("Level has changed! Discard changes?",
14474 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14475 ModifyEditorCounterValue(counter_id, *counter_value);
14481 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14482 *counter_value = gi->textinput.number_value;
14484 ModifyEditorCounterValue(counter_id, *counter_value + step);
14486 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14488 int last_game_engine_type = level.game_engine_type;
14490 LoadLevel(level_nr);
14491 LoadScore(level_nr);
14493 SaveLevelSetup_SeriesInfo();
14498 DrawEditModeWindow();
14500 if (level.game_engine_type != last_game_engine_type)
14502 // update element selection list
14503 ReinitializeElementList();
14504 ModifyEditorElementList();
14510 switch (counter_id)
14512 case ED_COUNTER_ID_YAMYAM_CONTENT:
14513 DrawYamYamContentAreas();
14516 case ED_COUNTER_ID_BALL_CONTENT:
14517 DrawMagicBallContentAreas();
14520 case ED_COUNTER_ID_ANDROID_CONTENT:
14521 DrawAndroidElementArea();
14524 case ED_COUNTER_ID_GROUP_CONTENT:
14525 DrawGroupElementArea();
14526 CopyGroupElementPropertiesToGame(properties_element);
14529 case ED_COUNTER_ID_INVENTORY_SIZE:
14530 DrawPlayerInitialInventoryArea(properties_element);
14533 case ED_COUNTER_ID_MM_BALL_CONTENT:
14534 DrawMMBallContentArea();
14537 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14538 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14539 DrawEnvelopeTextArea(-1);
14542 case ED_COUNTER_ID_LEVEL_XSIZE:
14543 case ED_COUNTER_ID_LEVEL_YSIZE:
14544 lev_fieldx = level.fieldx;
14545 lev_fieldy = level.fieldy;
14547 // check if resizing of level results in change of border border
14548 SetBorderElement();
14556 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14557 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14558 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14559 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14560 CopyElementPropertiesToGame(properties_element);
14562 // do not mark level as modified for certain non-level-changing gadgets
14563 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14564 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14565 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14566 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14569 level.changed = TRUE;
14572 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14574 int type_id = gi->custom_type_id;
14576 strcpy(textinput_info[type_id].value, gi->textinput.value);
14578 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14580 CopyElementPropertiesToGame(properties_element);
14582 ModifyEditorElementList(); // update changed button info text
14585 // do not mark level as modified for certain non-level-changing gadgets
14586 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14587 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14590 level.changed = TRUE;
14593 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14595 int type_id = gi->custom_type_id;
14597 strncpy(textarea_info[type_id].value, gi->textarea.value,
14598 MAX_ENVELOPE_TEXT_LEN);
14599 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14601 level.changed = TRUE;
14604 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14606 int type_id = gi->custom_type_id;
14607 int value_old = *selectbox_info[type_id].value;
14608 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14610 *selectbox_info[type_id].value = value_new;
14612 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14614 DrawLevelConfigWindow();
14616 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14618 element_info[properties_element].current_change_page = gi->selectbox.index;
14620 DrawPropertiesWindow();
14622 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14623 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14624 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14625 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14626 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14628 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14630 // when changing action type, also check action mode and action arg
14631 if (value_old != value_new)
14632 setSelectboxSpecialActionVariablesIfNeeded();
14634 DrawPropertiesChange();
14637 CopyElementPropertiesToGame(properties_element);
14639 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14641 // show or hide "engine" tabulator depending on game engine type
14642 DrawLevelConfigWindow();
14644 // update element selection list depending on game engine type
14645 ReinitializeElementList();
14646 ModifyEditorElementList();
14648 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
14650 // update BD cycle delay counter gadgets depending on BD scheduling type
14651 DrawLevelConfigWindow();
14654 // do not mark level as modified for certain non-level-changing gadgets
14655 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14656 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14659 level.changed = TRUE;
14662 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14664 int type_id = gi->custom_type_id;
14667 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14668 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14670 edit_mode_levelconfig = gi->custom_type_id;
14672 DrawLevelConfigWindow();
14674 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
14675 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
14677 edit_mode_properties = gi->custom_type_id;
14679 DrawPropertiesWindow();
14681 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
14682 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
14684 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14686 // backup original "level.field" (needed to track playfield changes)
14687 CopyPlayfield(level.field, TileBackup);
14689 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
14690 CopyPlayfield(Tile, level.field);
14692 if (new_template ||
14693 Request("Save this template and kill the old?", REQ_ASK))
14694 SaveLevelTemplate();
14697 Request("Template saved!", REQ_CONFIRM);
14699 // restore original "level.field" (needed to track playfield changes)
14700 CopyPlayfield(TileBackup, level.field);
14702 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
14704 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
14706 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14707 leveldir_current->readonly)
14709 Request("This level set is read-only!", REQ_CONFIRM);
14714 if (strEqual(levelset_name, ""))
14716 Request("Please enter level set title!", REQ_CONFIRM);
14721 if (strEqual(levelset_author, ""))
14723 Request("Please enter level set author!", REQ_CONFIRM);
14728 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
14730 if (UpdateUserLevelSet(levelset_subdir,
14733 levelset_num_levels))
14735 Request("Level set updated!", REQ_CONFIRM);
14739 Request("Updating level set failed!", REQ_CONFIRM);
14742 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
14744 if (level.changed && !Request("Level has changed! Discard changes?",
14748 if (CreateUserLevelSet(levelset_subdir,
14751 levelset_num_levels,
14752 levelset_use_levelset_artwork))
14754 if (levelset_copy_level_template)
14755 CopyLevelTemplateToUserLevelSet(levelset_subdir);
14757 Request("New level set created!", REQ_CONFIRM);
14759 AddUserLevelSetToLevelInfo(levelset_subdir);
14760 ChangeEditorToLevelSet(levelset_subdir);
14764 Request("Creating new level set failed!", REQ_CONFIRM);
14768 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
14769 custom_element.num_change_pages < MAX_CHANGE_PAGES)
14771 struct ElementInfo *ei = &element_info[properties_element];
14773 // when modifying custom element, ask for copying level template
14774 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14777 setElementChangePages(ei, ei->num_change_pages + 1);
14779 // set new change page to be new current change page
14780 ei->current_change_page = ei->num_change_pages - 1;
14781 ei->change = &ei->change_page[ei->current_change_page];
14783 setElementChangeInfoToDefaults(ei->change);
14785 DrawPropertiesWindow();
14787 level.changed = TRUE;
14789 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
14790 custom_element.num_change_pages > MIN_CHANGE_PAGES)
14792 struct ElementInfo *ei = &element_info[properties_element];
14794 // when modifying custom element, ask for copying level template
14795 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14798 // copy all change pages after change page to be deleted
14799 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
14800 ei->change_page[i] = ei->change_page[i + 1];
14802 setElementChangePages(ei, ei->num_change_pages - 1);
14804 DrawPropertiesWindow();
14806 level.changed = TRUE;
14810 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
14812 int type_id = gi->custom_type_id;
14814 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
14815 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
14817 struct ElementInfo *ei = &element_info[properties_element];
14818 int step = BUTTON_STEPSIZE(gi->event.button);
14820 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
14821 ei->current_change_page += step;
14823 if (ei->current_change_page < 0)
14824 ei->current_change_page = 0;
14825 else if (ei->current_change_page >= ei->num_change_pages)
14826 ei->current_change_page = ei->num_change_pages - 1;
14828 DrawPropertiesWindow();
14830 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
14831 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14833 struct ElementInfo *ei = &element_info[properties_element];
14834 int current_change_page = ei->current_change_page;
14836 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
14838 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
14839 ei->change_page[current_change_page];
14841 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14843 // when modifying custom element, ask for copying level template
14844 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14847 ei->change_page[current_change_page] =
14848 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
14850 level.changed = TRUE;
14853 DrawPropertiesWindow();
14857 static void HandleRadiobuttons(struct GadgetInfo *gi)
14859 int type_id = gi->custom_type_id;
14861 *radiobutton_info[type_id].value =
14862 radiobutton_info[type_id].checked_value;
14864 // do not mark level as modified for certain non-level-changing gadgets
14865 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
14866 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
14869 level.changed = TRUE;
14872 static void HandleCheckbuttons(struct GadgetInfo *gi)
14874 int type_id = gi->custom_type_id;
14876 *checkbutton_info[type_id].value ^= TRUE;
14878 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
14879 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
14880 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
14881 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
14882 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
14883 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
14884 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
14885 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
14887 CopyElementPropertiesToGame(properties_element);
14890 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
14892 UpdateCustomElementGraphicGadgets();
14894 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
14895 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
14897 boolean template_related_changes_found = FALSE;
14900 // check if any custom, group or empty elements have been changed
14901 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14902 if ((IS_CUSTOM_ELEMENT(i) ||
14903 IS_GROUP_ELEMENT(i) ||
14904 IS_EMPTY_ELEMENT(i)) &&
14905 element_info[i].modified_settings)
14906 template_related_changes_found = TRUE;
14908 if (level.use_custom_template &&
14909 !fileExists(getGlobalLevelTemplateFilename()))
14911 Request("No level template found!", REQ_CONFIRM);
14913 level.use_custom_template = FALSE;
14915 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14920 if (level.use_custom_template &&
14921 template_related_changes_found &&
14922 !Request("Discard changes and use level template?", REQ_ASK))
14924 level.use_custom_template = FALSE;
14926 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14931 if (!level.use_custom_template &&
14932 Request("Copy settings from level template?", REQ_ASK))
14937 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
14939 DrawEditModeWindow();
14941 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
14943 if (setup.editor.use_template_for_new_levels &&
14944 !fileExists(getGlobalLevelTemplateFilename()))
14946 Request("No level template found!", REQ_CONFIRM);
14951 if (setup.editor.use_template_for_new_levels &&
14953 !Request("Discard level and load template?", REQ_ASK))
14958 if (!setup.editor.use_template_for_new_levels &&
14960 !Request("Discard level and use empty level?", REQ_ASK))
14965 LoadLevel(level_nr);
14966 LoadScore(level_nr);
14971 DrawEditModeWindow();
14973 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
14975 SetAutomaticNumberOfGemsNeeded();
14978 // do not mark level as modified for certain non-level-changing gadgets
14979 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
14980 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
14981 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
14982 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
14983 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
14984 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
14987 level.changed = TRUE;
14990 static void HandleControlButtons(struct GadgetInfo *gi)
14992 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
14993 static int last_edit_mode = ED_MODE_DRAWING;
14994 static int last_custom_copy_mode = -1;
14995 static int last_button = 0;
14996 int id = gi->custom_id;
14997 int button = gi->event.button;
14998 int step = BUTTON_STEPSIZE(button);
14999 int new_element = BUTTON_ELEMENT(button);
15000 int last_properties_element = properties_element;
15003 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15004 DrawLevelText(0, 0, 0, TEXT_END);
15006 if (id < ED_NUM_CTRL1_BUTTONS &&
15007 id != GADGET_ID_SINGLE_ITEMS &&
15008 id != GADGET_ID_PICK_ELEMENT &&
15009 edit_mode != ED_MODE_DRAWING &&
15010 drawing_function != GADGET_ID_PICK_ELEMENT &&
15011 !(GetKeyModState() & KMOD_Control))
15012 ChangeEditModeWindow(ED_MODE_DRAWING);
15014 // element copy mode active, but no element button pressed => deactivate
15015 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15016 last_custom_copy_mode = -1;
15018 // when showing palette on element buttons, change element of button used
15019 if (editor.palette.show_on_element_buttons &&
15020 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15022 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15024 id = GADGET_ID_PALETTE;
15029 case GADGET_ID_SCROLL_LEFT:
15030 if (level_xpos >= 0)
15032 if (lev_fieldx < ed_fieldx - 2)
15035 level_xpos -= step;
15036 if (level_xpos < -1)
15039 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15041 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15043 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15044 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15048 case GADGET_ID_SCROLL_RIGHT:
15049 if (level_xpos <= lev_fieldx - ed_fieldx)
15051 if (lev_fieldx < ed_fieldx - 2)
15054 level_xpos += step;
15055 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15056 level_xpos = lev_fieldx - ed_fieldx + 1;
15058 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15060 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15062 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15063 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15067 case GADGET_ID_SCROLL_UP:
15068 if (level_ypos >= 0)
15070 if (lev_fieldy < ed_fieldy - 2)
15073 level_ypos -= step;
15074 if (level_ypos < -1)
15077 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15079 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15081 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15082 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15086 case GADGET_ID_SCROLL_DOWN:
15087 if (level_ypos <= lev_fieldy - ed_fieldy)
15089 if (lev_fieldy < ed_fieldy - 2)
15092 level_ypos += step;
15093 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15094 level_ypos = lev_fieldy - ed_fieldy + 1;
15096 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15098 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15100 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15101 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15105 case GADGET_ID_SCROLL_HORIZONTAL:
15106 level_xpos = gi->event.item_position - 1;
15108 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15113 case GADGET_ID_SCROLL_VERTICAL:
15114 level_ypos = gi->event.item_position - 1;
15116 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15121 case GADGET_ID_SCROLL_LIST_UP:
15122 case GADGET_ID_SCROLL_LIST_DOWN:
15123 case GADGET_ID_SCROLL_LIST_VERTICAL:
15124 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15125 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15128 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15129 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15131 if (element_shift < 0)
15133 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15134 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15136 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15137 GDI_SCROLLBAR_ITEM_POSITION,
15138 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15141 ModifyEditorElementList();
15145 case GADGET_ID_PROPERTIES:
15146 // always switch off element properties when they are already displayed
15147 last_properties_element = new_element;
15148 case GADGET_ID_ELEMENT_LEFT:
15149 case GADGET_ID_ELEMENT_MIDDLE:
15150 case GADGET_ID_ELEMENT_RIGHT:
15151 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15152 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15153 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15156 if (edit_mode != ED_MODE_PROPERTIES)
15158 last_edit_mode = edit_mode;
15160 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15162 last_level_drawing_function = drawing_function;
15163 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15166 else if (properties_element != last_properties_element)
15168 DrawEditModeWindow();
15172 ChangeEditModeWindow(ED_MODE_DRAWING);
15174 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15179 case GADGET_ID_PALETTE:
15180 if (edit_mode != ED_MODE_PALETTE)
15182 last_edit_mode = edit_mode;
15184 ChangeEditModeWindow(ED_MODE_PALETTE);
15188 ChangeEditModeWindow(last_edit_mode);
15192 case GADGET_ID_WRAP_LEFT:
15193 WrapLevel(-step, 0);
15196 case GADGET_ID_WRAP_RIGHT:
15197 WrapLevel(step, 0);
15200 case GADGET_ID_WRAP_UP:
15201 WrapLevel(0, -step);
15204 case GADGET_ID_WRAP_DOWN:
15205 WrapLevel(0, step);
15208 case GADGET_ID_SINGLE_ITEMS:
15209 case GADGET_ID_CONNECTED_ITEMS:
15210 case GADGET_ID_LINE:
15211 case GADGET_ID_ARC:
15212 case GADGET_ID_TEXT:
15213 case GADGET_ID_RECTANGLE:
15214 case GADGET_ID_FILLED_BOX:
15215 case GADGET_ID_FLOOD_FILL:
15216 case GADGET_ID_GRAB_BRUSH:
15217 case GADGET_ID_PICK_ELEMENT:
15218 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15219 last_drawing_function = drawing_function;
15220 drawing_function = id;
15221 draw_with_brush = FALSE;
15224 case GADGET_ID_RANDOM_PLACEMENT:
15225 RandomPlacement(new_element);
15228 case GADGET_ID_ZOOM:
15229 // zoom level editor tile size in or out (or reset to default size)
15230 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15231 button == 2 ? ed_tilesize_default :
15232 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15234 // when using touch device, cycle through all zoom tilesizes
15235 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15236 ed_tilesize = MICRO_TILESIZE;
15238 // limit zoom level by upper and lower bound
15239 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15241 InitZoomLevelSettings(ed_tilesize);
15243 if (edit_mode == ED_MODE_DRAWING)
15245 DrawDrawingWindow();
15247 // redraw zoom gadget info text
15248 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15251 // save current editor zoom tilesize
15252 SaveSetup_AutoSetup();
15256 case GADGET_ID_CUSTOM_COPY_FROM:
15257 case GADGET_ID_CUSTOM_COPY_TO:
15258 case GADGET_ID_CUSTOM_EXCHANGE:
15259 last_custom_copy_mode = id;
15260 last_drawing_function = drawing_function;
15263 case GADGET_ID_CUSTOM_COPY:
15264 CopyCustomElement(properties_element, -1, id);
15267 case GADGET_ID_CUSTOM_PASTE:
15268 CopyCustomElement(-1, properties_element, id);
15271 case GADGET_ID_UNDO:
15272 if (button < 0) // keep button value (even if modifier keys are pressed)
15274 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15277 if (button == 1 && undo_buffer_steps == 0)
15279 Request("Undo buffer empty!", REQ_CONFIRM);
15283 else if (button == 2)
15287 else if (button == 3 && redo_buffer_steps == 0)
15289 Request("Redo buffer empty!", REQ_CONFIRM);
15294 if (edit_mode != ED_MODE_DRAWING)
15295 ChangeEditModeWindow(ED_MODE_DRAWING);
15301 undo_buffer_position =
15302 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15304 undo_buffer_steps--;
15305 redo_buffer_steps++;
15311 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15313 undo_buffer_steps++;
15314 redo_buffer_steps--;
15317 for (x = 0; x < lev_fieldx; x++)
15318 for (y = 0; y < lev_fieldy; y++)
15319 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15321 // check if undo operation forces change of border style
15322 CheckLevelBorderElement(FALSE);
15324 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15328 case GADGET_ID_CONF:
15329 if (edit_mode != ED_MODE_LEVELCONFIG)
15331 last_edit_mode = edit_mode;
15333 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15337 ChangeEditModeWindow(ED_MODE_DRAWING);
15341 case GADGET_ID_CLEAR:
15342 if (edit_mode != ED_MODE_DRAWING)
15343 ChangeEditModeWindow(ED_MODE_DRAWING);
15345 for (x = 0; x < MAX_LEV_FIELDX; x++)
15346 for (y = 0; y < MAX_LEV_FIELDY; y++)
15347 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15349 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15351 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15354 case GADGET_ID_SAVE:
15356 // saving read-only levels into personal level set modifies global vars
15357 // "leveldir_current" and "level_nr"; restore them after saving level
15358 LevelDirTree *leveldir_former = leveldir_current;
15359 int level_nr_former = level_nr;
15360 char *level_filename;
15363 if (leveldir_current->readonly &&
15364 !PrepareSavingIntoPersonalLevelSet())
15367 level_filename = getDefaultLevelFilename(level_nr);
15368 new_level = !fileExists(level_filename);
15371 Request("Save this level and kill the old?", REQ_ASK))
15373 if (leveldir_former->readonly)
15374 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15376 SetAutomaticNumberOfGemsNeeded();
15378 CopyPlayfield(Tile, level.field);
15379 SaveLevel(level_nr);
15381 level.changed = FALSE;
15385 char level_saved_msg[64];
15387 if (leveldir_former->readonly)
15388 sprintf(level_saved_msg,
15389 "Level saved as level %d into personal level set!",
15392 strcpy(level_saved_msg, "Level saved!");
15394 Request(level_saved_msg, REQ_CONFIRM);
15398 // "cd" back to copied-from levelset (in case of saved read-only level)
15399 leveldir_current = leveldir_former;
15400 level_nr = level_nr_former;
15405 case GADGET_ID_TEST:
15406 if (LevelChanged())
15407 level.game_version = GAME_VERSION_ACTUAL;
15409 CopyPlayfield(level.field, TileBackup);
15410 CopyPlayfield(Tile, level.field);
15412 CopyNativeLevel_RND_to_Native(&level);
15414 UnmapLevelEditorGadgets();
15415 UndrawSpecialEditorDoor();
15417 CloseDoor(DOOR_CLOSE_ALL);
15419 // needed before playing if editor playfield area has different size
15420 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15422 // redraw_mask = REDRAW_ALL;
15424 level_editor_test_game = TRUE;
15426 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15430 case GADGET_ID_EXIT:
15431 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15435 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15436 id <= GADGET_ID_ELEMENTLIST_LAST)
15438 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15440 new_element = editor_elements[element_position + element_shift];
15442 if (IS_EDITOR_CASCADE(new_element))
15446 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15448 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15449 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15451 if (*cascade_element == new_element)
15453 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15454 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15456 // update element selection list
15457 ReinitializeElementList();
15458 ModifyEditorElementList();
15460 // update cascading gadget info text
15461 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15463 // save current editor cascading state
15464 SaveSetup_EditorCascade();
15473 if (last_custom_copy_mode != -1)
15475 if (CopyCustomElement(properties_element, new_element,
15476 last_custom_copy_mode))
15478 ClickOnGadget(level_editor_gadget[last_drawing_function],
15481 last_custom_copy_mode = -1;
15487 // change element of button used to show palette
15488 if (editor.palette.show_on_element_buttons)
15489 button = last_button;
15491 PickDrawingElement(button, new_element);
15493 if (!stick_element_properties_window &&
15494 drawing_function != GADGET_ID_PICK_ELEMENT &&
15495 !(GetKeyModState() & KMOD_Control))
15497 properties_element = new_element;
15498 if (edit_mode == ED_MODE_PROPERTIES)
15499 DrawPropertiesWindow();
15502 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15503 ClickOnGadget(level_editor_gadget[last_drawing_function],
15506 if (!use_permanent_palette)
15507 ChangeEditModeWindow(last_edit_mode);
15510 else if (gi->event.type == GD_EVENT_PRESSED)
15511 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15512 else if (gi->event.type == GD_EVENT_RELEASED)
15513 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15514 else if (gi->event.type == GD_EVENT_MOVING)
15515 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15517 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15523 void HandleLevelEditorKeyInput(Key key)
15525 char letter = getCharFromKey(key);
15527 if (drawing_function == GADGET_ID_TEXT &&
15528 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15531 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15532 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15533 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15534 else if (key == KSYM_Return)
15535 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15536 else if (key == KSYM_Escape)
15537 DrawLevelText(0, 0, 0, TEXT_END);
15542 int id = GADGET_ID_NONE;
15543 int new_element_shift = element_shift;
15544 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15545 int button = MB_LEFTBUTTON;
15551 id = GADGET_ID_SCROLL_LEFT;
15554 id = GADGET_ID_SCROLL_RIGHT;
15557 id = GADGET_ID_SCROLL_UP;
15560 id = GADGET_ID_SCROLL_DOWN;
15564 case KSYM_Page_Down:
15565 step *= (key == KSYM_Page_Up ? -1 : +1);
15566 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15568 if (element_shift < 0)
15570 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15571 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15573 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15574 GDI_SCROLLBAR_ITEM_POSITION,
15575 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15577 ModifyEditorElementList();
15583 element_shift = (key == KSYM_Home ? 0 :
15584 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15586 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15587 GDI_SCROLLBAR_ITEM_POSITION,
15588 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15590 ModifyEditorElementList();
15597 // this is needed to prevent interference with running "True X-Mouse"
15598 if (GetKeyModStateFromEvents() & KMOD_Control)
15601 // check for last or next editor cascade block in element list
15602 for (i = 0; i < num_editor_elements; i++)
15604 if ((key == KSYM_Insert && i == element_shift) ||
15605 (key == KSYM_Delete && new_element_shift > element_shift))
15608 // jump to next cascade block (or to start of element list)
15609 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15610 new_element_shift = i;
15613 if (i < num_editor_elements)
15614 element_shift = new_element_shift;
15616 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15617 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15619 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15620 GDI_SCROLLBAR_ITEM_POSITION,
15621 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15623 ModifyEditorElementList();
15628 if (edit_mode == ED_MODE_DRAWING)
15629 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15630 else if (edit_mode == ED_MODE_LEVELCONFIG)
15631 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15632 else if (edit_mode == ED_MODE_PROPERTIES)
15633 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15634 else if (edit_mode == ED_MODE_PALETTE)
15635 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15636 else // should never happen
15637 ChangeEditModeWindow(ED_MODE_DRAWING);
15645 if (id != GADGET_ID_NONE)
15646 ClickOnGadget(level_editor_gadget[id], button);
15647 else if (letter == '1' || letter == '?')
15648 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15649 else if (letter == '2')
15650 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15651 else if (letter == '3')
15652 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15653 else if (letter == '.')
15654 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15655 else if (letter == 'U')
15656 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15657 else if (letter == '-' || key == KSYM_KP_Subtract)
15658 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15659 else if (letter == '0' || key == KSYM_KP_0)
15660 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15661 else if (letter == '+' || key == KSYM_KP_Add ||
15662 letter == '=') // ("Shift-=" is "+" on US keyboards)
15663 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15664 else if (key == KSYM_Return ||
15665 key == KSYM_space ||
15666 key == setup.shortcut.toggle_pause)
15667 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15669 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15670 if (letter && letter == controlbutton_info[i].shortcut)
15671 if (!anyTextGadgetActive())
15672 ClickOnGadget(level_editor_gadget[i], button);
15674 if (draw_with_brush)
15678 else if (letter == 'y')
15680 else if (letter == 'z')
15685 static void HandleLevelEditorIdle_Properties(void)
15687 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15688 int x = editor.settings.element_graphic.x + element_border;
15689 int y = editor.settings.element_graphic.y + element_border;
15690 static DelayCounter action_delay = { 0 };
15693 action_delay.value = GameFrameDelay;
15695 if (!DelayReached(&action_delay))
15698 for (i = 0; i < ED_NUM_SELECTBOX; i++)
15700 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
15702 if (gi->mapped && gi->active && gi->selectbox.open)
15706 DrawEditorElementAnimation(SX + x, SY + y);
15708 redraw_mask |= REDRAW_FIELD;
15710 FrameCounter++; // increase animation frame counter
15713 static void HandleLevelEditorIdle_Drawing(void)
15715 static boolean last_highlighted = FALSE;
15716 static boolean last_highlighted_similar = FALSE;
15717 boolean highlighted = (GetKeyModState() & KMOD_Alt);
15718 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
15720 if (highlighted != last_highlighted ||
15721 (highlighted && highlighted_similar != last_highlighted_similar))
15723 DrawAreaElementHighlight(highlighted, highlighted_similar);
15725 redraw_mask |= REDRAW_FIELD;
15728 last_highlighted = highlighted;
15729 last_highlighted_similar = highlighted_similar;
15732 void HandleLevelEditorIdle(void)
15734 if (edit_mode == ED_MODE_PROPERTIES)
15735 HandleLevelEditorIdle_Properties();
15736 else if (edit_mode == ED_MODE_DRAWING)
15737 HandleLevelEditorIdle_Drawing();
15740 static void ClearEditorGadgetInfoText(void)
15742 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
15745 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
15747 char infotext[MAX_OUTPUT_LINESIZE + 1];
15748 int max_infotext_len = getMaxInfoTextLength();
15750 if (gi == NULL || strlen(gi->info_text) == 0)
15753 strncpy(infotext, gi->info_text, max_infotext_len);
15754 infotext[max_infotext_len] = '\0';
15756 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
15758 int key = controlbutton_info[gi->custom_id].shortcut;
15762 char shortcut[MAX_OUTPUT_LINESIZE + 1];
15764 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
15765 sprintf(shortcut, " ('.' or '%c')", key);
15766 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
15767 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
15768 else if (gi->custom_id == GADGET_ID_TEST)
15769 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
15770 else if (gi->custom_id == GADGET_ID_UNDO)
15771 sprintf(shortcut, " ('%c/Shift-U')", key);
15772 else if (gi->custom_id == GADGET_ID_ZOOM)
15773 sprintf(shortcut, " ('%c', '0', '-')", key);
15775 sprintf(shortcut, " ('%s%c')",
15776 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
15778 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
15779 strcat(infotext, shortcut);
15783 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
15786 void HandleEditorGadgetInfoText(void *ptr)
15788 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
15790 if (game_status != GAME_MODE_EDITOR)
15793 ClearEditorGadgetInfoText();
15795 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
15798 // misuse this function to delete brush cursor, if needed
15799 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
15800 DeleteBrushFromCursor();
15802 PrintEditorGadgetInfoText(gi);
15805 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
15807 int id = gi->custom_id;
15808 int type_id = gi->custom_type_id;
15809 int sx = gi->event.x;
15810 int sy = gi->event.y;
15811 int lx = sx + level_xpos;
15812 int ly = sy + level_ypos;
15813 int min_sx = 0, min_sy = 0;
15814 int max_sx = gi->drawing.area_xsize - 1;
15815 int max_sy = gi->drawing.area_ysize - 1;
15816 int actual_drawing_function = drawing_function;
15817 int max_infotext_len = getMaxInfoTextLength();
15818 char infotext[MAX_OUTPUT_LINESIZE + 1];
15820 infotext[0] = '\0'; // start with empty info text
15822 // pressed Control key: simulate picking element
15823 if (GetKeyModState() & KMOD_Control)
15824 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15826 ClearEditorGadgetInfoText();
15828 if (gi->event.type == GD_EVENT_INFO_LEAVING)
15831 // make sure to stay inside drawing area boundaries
15832 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15833 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15835 if (id == GADGET_ID_DRAWING_LEVEL)
15839 int min_lx = 0, min_ly = 0;
15840 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15842 // get positions inside level field
15843 lx = sx + level_xpos;
15844 ly = sy + level_ypos;
15846 // make sure to stay inside level field boundaries
15847 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15848 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15850 // correct drawing area positions accordingly
15851 sx = lx - level_xpos;
15852 sy = ly - level_ypos;
15855 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15857 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
15859 static int start_lx = 0;
15860 static int start_ly = 0;
15863 if (gi->event.type == GD_EVENT_PRESSED)
15869 switch (actual_drawing_function)
15871 case GADGET_ID_SINGLE_ITEMS:
15872 text = "Drawing single items";
15874 case GADGET_ID_CONNECTED_ITEMS:
15875 text = "Drawing connected items";
15877 case GADGET_ID_LINE:
15878 text = "Drawing line";
15880 case GADGET_ID_ARC:
15881 text = "Drawing arc";
15883 case GADGET_ID_TEXT:
15884 text = "Setting text cursor";
15886 case GADGET_ID_RECTANGLE:
15887 text = "Drawing rectangle";
15889 case GADGET_ID_FILLED_BOX:
15890 text = "Drawing filled box";
15892 case GADGET_ID_FLOOD_FILL:
15893 text = "Flood fill";
15895 case GADGET_ID_GRAB_BRUSH:
15896 text = "Grabbing brush";
15898 case GADGET_ID_PICK_ELEMENT:
15899 text = "Picking element";
15903 text = "Drawing position";
15907 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15908 sprintf(infotext, "%s: %d, %d", text, lx, ly);
15910 sprintf(infotext, "%s: %d, %d", text,
15911 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
15913 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15914 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
15916 sprintf(infotext, "Level position: %d, %d", lx, ly);
15919 // misuse this function to draw brush cursor, if needed
15920 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
15922 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15923 CopyBrushToCursor(sx, sy);
15925 DeleteBrushFromCursor();
15928 if (!draw_with_brush)
15929 UpdateBrushPosition(sx, sy);
15931 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15933 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15934 int element = drawingarea_info[type_id].value[pos];
15936 strncpy(infotext, getElementInfoText(element), max_infotext_len);
15940 if (id == GADGET_ID_CUSTOM_CONTENT)
15941 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
15942 else if (id == GADGET_ID_GROUP_CONTENT)
15943 sprintf(infotext, "group element position: %d", sx + 1);
15944 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
15945 id <= GADGET_ID_YAMYAM_CONTENT_7)
15946 sprintf(infotext, "content area %d position: %d, %d",
15947 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
15948 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
15949 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
15950 sprintf(infotext, "content area %d position: %d, %d",
15951 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
15952 else if (id == GADGET_ID_ANDROID_CONTENT)
15953 sprintf(infotext, "android element position: %d", sx + 1);
15954 else if (drawingarea_info[type_id].infotext != NULL)
15955 strcpy(infotext, drawingarea_info[type_id].infotext);
15958 infotext[max_infotext_len] = '\0';
15960 if (strlen(infotext) > 0)
15961 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
15964 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
15965 boolean quick_quit)
15967 if (!ask_if_level_has_changed ||
15969 Request("Level has changed! Exit without saving?",
15970 REQ_ASK | REQ_STAY_OPEN))
15972 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
15973 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
15975 // draw normal door
15976 UndrawSpecialEditorDoor();
15978 // use door animation if door 1 viewport is unchanged and contains toolbox
15979 if (useEditorDoorAnimation())
15980 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
15982 // close editor doors if viewport definition is the same as in main menu
15983 if (vp_door_1->x == DX &&
15984 vp_door_1->y == DY &&
15985 vp_door_1->width == DXSIZE &&
15986 vp_door_1->height == DYSIZE &&
15987 vp_door_2->x == VX &&
15988 vp_door_2->y == VY &&
15989 vp_door_2->width == VXSIZE &&
15990 vp_door_2->height == VYSIZE)
15991 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
15993 SetDoorState(DOOR_CLOSE_ALL);
15998 FadeSkipNextFadeIn();
16000 SetGameStatus(GAME_MODE_MAIN);
16006 if (!global.use_envelope_request)
16008 CloseDoor(DOOR_CLOSE_1);
16009 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);