1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_ELEMENT_VALUE1_DOWN,
445 GADGET_ID_ELEMENT_VALUE1_TEXT,
446 GADGET_ID_ELEMENT_VALUE1_UP,
447 GADGET_ID_ELEMENT_VALUE2_DOWN,
448 GADGET_ID_ELEMENT_VALUE2_TEXT,
449 GADGET_ID_ELEMENT_VALUE2_UP,
450 GADGET_ID_ELEMENT_VALUE3_DOWN,
451 GADGET_ID_ELEMENT_VALUE3_TEXT,
452 GADGET_ID_ELEMENT_VALUE3_UP,
453 GADGET_ID_ELEMENT_VALUE4_DOWN,
454 GADGET_ID_ELEMENT_VALUE4_TEXT,
455 GADGET_ID_ELEMENT_VALUE4_UP,
456 GADGET_ID_YAMYAM_CONTENT_DOWN,
457 GADGET_ID_YAMYAM_CONTENT_TEXT,
458 GADGET_ID_YAMYAM_CONTENT_UP,
459 GADGET_ID_BALL_CONTENT_DOWN,
460 GADGET_ID_BALL_CONTENT_TEXT,
461 GADGET_ID_BALL_CONTENT_UP,
462 GADGET_ID_ANDROID_CONTENT_DOWN,
463 GADGET_ID_ANDROID_CONTENT_TEXT,
464 GADGET_ID_ANDROID_CONTENT_UP,
465 GADGET_ID_ENVELOPE_XSIZE_DOWN,
466 GADGET_ID_ENVELOPE_XSIZE_TEXT,
467 GADGET_ID_ENVELOPE_XSIZE_UP,
468 GADGET_ID_ENVELOPE_YSIZE_DOWN,
469 GADGET_ID_ENVELOPE_YSIZE_TEXT,
470 GADGET_ID_ENVELOPE_YSIZE_UP,
471 GADGET_ID_INVENTORY_SIZE_DOWN,
472 GADGET_ID_INVENTORY_SIZE_TEXT,
473 GADGET_ID_INVENTORY_SIZE_UP,
474 GADGET_ID_MM_BALL_CONTENT_DOWN,
475 GADGET_ID_MM_BALL_CONTENT_TEXT,
476 GADGET_ID_MM_BALL_CONTENT_UP,
477 GADGET_ID_CUSTOM_SCORE_DOWN,
478 GADGET_ID_CUSTOM_SCORE_TEXT,
479 GADGET_ID_CUSTOM_SCORE_UP,
480 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
481 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
482 GADGET_ID_CUSTOM_GEMCOUNT_UP,
483 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
484 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
485 GADGET_ID_CUSTOM_VALUE_FIX_UP,
486 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
487 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
488 GADGET_ID_CUSTOM_VALUE_RND_UP,
489 GADGET_ID_PUSH_DELAY_FIX_DOWN,
490 GADGET_ID_PUSH_DELAY_FIX_TEXT,
491 GADGET_ID_PUSH_DELAY_FIX_UP,
492 GADGET_ID_PUSH_DELAY_RND_DOWN,
493 GADGET_ID_PUSH_DELAY_RND_TEXT,
494 GADGET_ID_PUSH_DELAY_RND_UP,
495 GADGET_ID_DROP_DELAY_FIX_DOWN,
496 GADGET_ID_DROP_DELAY_FIX_TEXT,
497 GADGET_ID_DROP_DELAY_FIX_UP,
498 GADGET_ID_DROP_DELAY_RND_DOWN,
499 GADGET_ID_DROP_DELAY_RND_TEXT,
500 GADGET_ID_DROP_DELAY_RND_UP,
501 GADGET_ID_MOVE_DELAY_FIX_DOWN,
502 GADGET_ID_MOVE_DELAY_FIX_TEXT,
503 GADGET_ID_MOVE_DELAY_FIX_UP,
504 GADGET_ID_MOVE_DELAY_RND_DOWN,
505 GADGET_ID_MOVE_DELAY_RND_TEXT,
506 GADGET_ID_MOVE_DELAY_RND_UP,
507 GADGET_ID_STEP_DELAY_FIX_DOWN,
508 GADGET_ID_STEP_DELAY_FIX_TEXT,
509 GADGET_ID_STEP_DELAY_FIX_UP,
510 GADGET_ID_STEP_DELAY_RND_DOWN,
511 GADGET_ID_STEP_DELAY_RND_TEXT,
512 GADGET_ID_STEP_DELAY_RND_UP,
513 GADGET_ID_EXPLOSION_DELAY_DOWN,
514 GADGET_ID_EXPLOSION_DELAY_TEXT,
515 GADGET_ID_EXPLOSION_DELAY_UP,
516 GADGET_ID_IGNITION_DELAY_DOWN,
517 GADGET_ID_IGNITION_DELAY_TEXT,
518 GADGET_ID_IGNITION_DELAY_UP,
519 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
520 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
521 GADGET_ID_CHANGE_DELAY_FIX_UP,
522 GADGET_ID_CHANGE_DELAY_RND_DOWN,
523 GADGET_ID_CHANGE_DELAY_RND_TEXT,
524 GADGET_ID_CHANGE_DELAY_RND_UP,
525 GADGET_ID_CHANGE_CONT_RND_DOWN,
526 GADGET_ID_CHANGE_CONT_RND_TEXT,
527 GADGET_ID_CHANGE_CONT_RND_UP,
528 GADGET_ID_GROUP_CONTENT_DOWN,
529 GADGET_ID_GROUP_CONTENT_TEXT,
530 GADGET_ID_GROUP_CONTENT_UP,
532 // drawing area identifiers
534 GADGET_ID_DRAWING_LEVEL,
535 GADGET_ID_YAMYAM_CONTENT_0,
536 GADGET_ID_YAMYAM_CONTENT_1,
537 GADGET_ID_YAMYAM_CONTENT_2,
538 GADGET_ID_YAMYAM_CONTENT_3,
539 GADGET_ID_YAMYAM_CONTENT_4,
540 GADGET_ID_YAMYAM_CONTENT_5,
541 GADGET_ID_YAMYAM_CONTENT_6,
542 GADGET_ID_YAMYAM_CONTENT_7,
543 GADGET_ID_MAGIC_BALL_CONTENT_0,
544 GADGET_ID_MAGIC_BALL_CONTENT_1,
545 GADGET_ID_MAGIC_BALL_CONTENT_2,
546 GADGET_ID_MAGIC_BALL_CONTENT_3,
547 GADGET_ID_MAGIC_BALL_CONTENT_4,
548 GADGET_ID_MAGIC_BALL_CONTENT_5,
549 GADGET_ID_MAGIC_BALL_CONTENT_6,
550 GADGET_ID_MAGIC_BALL_CONTENT_7,
551 GADGET_ID_ANDROID_CONTENT,
552 GADGET_ID_AMOEBA_CONTENT,
553 GADGET_ID_START_ELEMENT,
554 GADGET_ID_ARTWORK_ELEMENT,
555 GADGET_ID_EXPLOSION_ELEMENT,
556 GADGET_ID_INVENTORY_CONTENT,
557 GADGET_ID_MM_BALL_CONTENT,
558 GADGET_ID_CUSTOM_GRAPHIC,
559 GADGET_ID_CUSTOM_CONTENT,
560 GADGET_ID_CUSTOM_MOVE_ENTER,
561 GADGET_ID_CUSTOM_MOVE_LEAVE,
562 GADGET_ID_CUSTOM_CHANGE_TARGET,
563 GADGET_ID_CUSTOM_CHANGE_CONTENT,
564 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
565 GADGET_ID_CUSTOM_CHANGE_ACTION,
566 GADGET_ID_GROUP_CONTENT,
567 GADGET_ID_RANDOM_BACKGROUND,
569 // text input identifiers
571 GADGET_ID_LEVEL_NAME,
572 GADGET_ID_LEVEL_AUTHOR,
573 GADGET_ID_LEVELSET_NAME,
574 GADGET_ID_LEVELSET_AUTHOR,
575 GADGET_ID_ELEMENT_NAME,
577 // text area identifiers
579 GADGET_ID_ENVELOPE_INFO,
581 // selectbox identifiers
583 GADGET_ID_TIME_OR_STEPS,
584 GADGET_ID_TIME_SCORE_BASE,
585 GADGET_ID_GAME_ENGINE_TYPE,
586 GADGET_ID_BD_SCHEDULING_TYPE,
587 GADGET_ID_LEVELSET_SAVE_MODE,
588 GADGET_ID_WIND_DIRECTION,
589 GADGET_ID_PLAYER_SPEED,
590 GADGET_ID_MM_BALL_CHOICE_MODE,
591 GADGET_ID_CUSTOM_WALK_TO_ACTION,
592 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
593 GADGET_ID_CUSTOM_DEADLINESS,
594 GADGET_ID_CUSTOM_MOVE_PATTERN,
595 GADGET_ID_CUSTOM_MOVE_DIRECTION,
596 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
597 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
598 GADGET_ID_CUSTOM_SMASH_TARGETS,
599 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
600 GADGET_ID_CUSTOM_ACCESS_TYPE,
601 GADGET_ID_CUSTOM_ACCESS_LAYER,
602 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
603 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
604 GADGET_ID_CHANGE_TIME_UNITS,
605 GADGET_ID_CHANGE_DIRECT_ACTION,
606 GADGET_ID_CHANGE_OTHER_ACTION,
607 GADGET_ID_CHANGE_SIDE,
608 GADGET_ID_CHANGE_PLAYER,
609 GADGET_ID_CHANGE_PAGE,
610 GADGET_ID_CHANGE_REPLACE_WHEN,
611 GADGET_ID_ACTION_TYPE,
612 GADGET_ID_ACTION_MODE,
613 GADGET_ID_ACTION_ARG,
614 GADGET_ID_SELECT_CHANGE_PAGE,
615 GADGET_ID_GROUP_CHOICE_MODE,
617 // textbutton identifiers
619 GADGET_ID_LEVELCONFIG_LEVEL,
620 GADGET_ID_LEVELCONFIG_LEVELSET,
621 GADGET_ID_LEVELCONFIG_EDITOR,
622 GADGET_ID_LEVELCONFIG_ENGINE,
623 GADGET_ID_PROPERTIES_INFO,
624 GADGET_ID_PROPERTIES_CONFIG,
625 GADGET_ID_PROPERTIES_CONFIG_1,
626 GADGET_ID_PROPERTIES_CONFIG_2,
627 GADGET_ID_PROPERTIES_CHANGE,
628 GADGET_ID_SAVE_AS_TEMPLATE_1,
629 GADGET_ID_SAVE_AS_TEMPLATE_2,
630 GADGET_ID_SAVE_LEVELSET,
631 GADGET_ID_ADD_CHANGE_PAGE,
632 GADGET_ID_DEL_CHANGE_PAGE,
634 // graphicbutton identifiers
636 GADGET_ID_PREV_CHANGE_PAGE,
637 GADGET_ID_NEXT_CHANGE_PAGE,
638 GADGET_ID_COPY_CHANGE_PAGE,
639 GADGET_ID_PASTE_CHANGE_PAGE,
641 // gadgets for scrolling of drawing area
644 GADGET_ID_SCROLL_DOWN,
645 GADGET_ID_SCROLL_LEFT,
646 GADGET_ID_SCROLL_RIGHT,
647 GADGET_ID_SCROLL_HORIZONTAL,
648 GADGET_ID_SCROLL_VERTICAL,
650 // gadgets for scrolling element list
652 GADGET_ID_SCROLL_LIST_UP,
653 GADGET_ID_SCROLL_LIST_DOWN,
654 GADGET_ID_SCROLL_LIST_VERTICAL,
656 // checkbuttons/radiobuttons for level/element properties
658 GADGET_ID_AUTO_COUNT_GEMS,
659 GADGET_ID_RATE_TIME_OVER_SCORE,
660 GADGET_ID_USE_LEVELSET_ARTWORK,
661 GADGET_ID_COPY_LEVEL_TEMPLATE,
662 GADGET_ID_RANDOM_PERCENTAGE,
663 GADGET_ID_RANDOM_QUANTITY,
664 GADGET_ID_RANDOM_RESTRICTED,
665 GADGET_ID_BD_INTERMISSION,
666 GADGET_ID_BD_PAL_TIMING,
667 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
668 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
669 GADGET_ID_BD_SHORT_EXPLOSIONS,
670 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
671 GADGET_ID_STICK_ELEMENT,
672 GADGET_ID_EM_SLIPPERY_GEMS,
673 GADGET_ID_EM_EXPLODES_BY_FIRE,
674 GADGET_ID_USE_SPRING_BUG,
675 GADGET_ID_USE_TIME_ORB_BUG,
676 GADGET_ID_USE_LIFE_BUGS,
677 GADGET_ID_RANDOM_BALL_CONTENT,
678 GADGET_ID_INITIAL_BALL_ACTIVE,
679 GADGET_ID_GROW_INTO_DIGGABLE,
680 GADGET_ID_SB_FIELDS_NEEDED,
681 GADGET_ID_SB_OBJECTS_NEEDED,
682 GADGET_ID_AUTO_EXIT_SOKOBAN,
683 GADGET_ID_SOLVED_BY_ONE_PLAYER,
684 GADGET_ID_FINISH_DIG_COLLECT,
685 GADGET_ID_KEEP_WALKABLE_CE,
686 GADGET_ID_CONTINUOUS_SNAPPING,
687 GADGET_ID_BLOCK_SNAP_FIELD,
688 GADGET_ID_BLOCK_LAST_FIELD,
689 GADGET_ID_SP_BLOCK_LAST_FIELD,
690 GADGET_ID_INSTANT_RELOCATION,
691 GADGET_ID_SHIFTED_RELOCATION,
692 GADGET_ID_LAZY_RELOCATION,
693 GADGET_ID_USE_START_ELEMENT,
694 GADGET_ID_USE_ARTWORK_ELEMENT,
695 GADGET_ID_USE_EXPLOSION_ELEMENT,
696 GADGET_ID_INITIAL_GRAVITY,
697 GADGET_ID_USE_INITIAL_INVENTORY,
698 GADGET_ID_CAN_PASS_TO_WALKABLE,
699 GADGET_ID_CAN_FALL_INTO_ACID,
700 GADGET_ID_CAN_MOVE_INTO_ACID,
701 GADGET_ID_DONT_COLLIDE_WITH,
702 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
703 GADGET_ID_ENVELOPE_AUTOWRAP,
704 GADGET_ID_ENVELOPE_CENTERED,
705 GADGET_ID_MM_LASER_RED,
706 GADGET_ID_MM_LASER_GREEN,
707 GADGET_ID_MM_LASER_BLUE,
708 GADGET_ID_DF_LASER_RED,
709 GADGET_ID_DF_LASER_GREEN,
710 GADGET_ID_DF_LASER_BLUE,
711 GADGET_ID_ROTATE_MM_BALL_CONTENT,
712 GADGET_ID_EXPLODE_MM_BALL,
713 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
714 GADGET_ID_CUSTOM_CAN_EXPLODE,
715 GADGET_ID_CUSTOM_EXPLODE_FIRE,
716 GADGET_ID_CUSTOM_EXPLODE_SMASH,
717 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
718 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
719 GADGET_ID_CUSTOM_DEADLY,
720 GADGET_ID_CUSTOM_CAN_MOVE,
721 GADGET_ID_CUSTOM_CAN_FALL,
722 GADGET_ID_CUSTOM_CAN_SMASH,
723 GADGET_ID_CUSTOM_SLIPPERY,
724 GADGET_ID_CUSTOM_ACCESSIBLE,
725 GADGET_ID_CUSTOM_GRAV_REACHABLE,
726 GADGET_ID_CUSTOM_USE_LAST_VALUE,
727 GADGET_ID_CUSTOM_USE_GRAPHIC,
728 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
729 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
730 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
731 GADGET_ID_CUSTOM_CAN_CHANGE,
732 GADGET_ID_CHANGE_USE_CONTENT,
733 GADGET_ID_CHANGE_USE_EXPLOSION,
734 GADGET_ID_CHANGE_ONLY_COMPLETE,
735 GADGET_ID_CHANGE_USE_RANDOM,
736 GADGET_ID_CHANGE_HAS_ACTION,
737 GADGET_ID_CHANGE_DELAY,
738 GADGET_ID_CHANGE_BY_DIRECT_ACT,
739 GADGET_ID_CHANGE_BY_OTHER_ACT,
741 NUM_STATIC_GADGET_IDS
744 // gadgets for buttons in element list (dynamic)
745 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
746 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
747 ED_NUM_ELEMENTLIST_BUTTONS - 1)
749 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
751 // radio button numbers
755 RADIO_NR_DRAWING_TOOLBOX,
756 RADIO_NR_RANDOM_ELEMENTS
759 // values for counter gadgets
762 ED_COUNTER_ID_SELECT_LEVEL,
763 ED_COUNTER_ID_LEVEL_XSIZE,
764 ED_COUNTER_ID_LEVEL_YSIZE,
765 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
766 ED_COUNTER_ID_LEVEL_TIMELIMIT,
767 ED_COUNTER_ID_LEVEL_TIMESCORE,
768 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
769 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
770 ED_COUNTER_ID_LEVEL_RANDOM,
771 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
772 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
773 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
774 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
775 ED_COUNTER_ID_ELEMENT_VALUE1,
776 ED_COUNTER_ID_ELEMENT_VALUE2,
777 ED_COUNTER_ID_ELEMENT_VALUE3,
778 ED_COUNTER_ID_ELEMENT_VALUE4,
779 ED_COUNTER_ID_YAMYAM_CONTENT,
780 ED_COUNTER_ID_BALL_CONTENT,
781 ED_COUNTER_ID_ANDROID_CONTENT,
782 ED_COUNTER_ID_ENVELOPE_XSIZE,
783 ED_COUNTER_ID_ENVELOPE_YSIZE,
784 ED_COUNTER_ID_INVENTORY_SIZE,
785 ED_COUNTER_ID_MM_BALL_CONTENT,
786 ED_COUNTER_ID_CUSTOM_SCORE,
787 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
788 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
789 ED_COUNTER_ID_CUSTOM_VALUE_RND,
790 ED_COUNTER_ID_PUSH_DELAY_FIX,
791 ED_COUNTER_ID_PUSH_DELAY_RND,
792 ED_COUNTER_ID_DROP_DELAY_FIX,
793 ED_COUNTER_ID_DROP_DELAY_RND,
794 ED_COUNTER_ID_MOVE_DELAY_FIX,
795 ED_COUNTER_ID_MOVE_DELAY_RND,
796 ED_COUNTER_ID_STEP_DELAY_FIX,
797 ED_COUNTER_ID_STEP_DELAY_RND,
798 ED_COUNTER_ID_EXPLOSION_DELAY,
799 ED_COUNTER_ID_IGNITION_DELAY,
800 ED_COUNTER_ID_GROUP_CONTENT,
801 ED_COUNTER_ID_CHANGE_DELAY_FIX,
802 ED_COUNTER_ID_CHANGE_DELAY_RND,
803 ED_COUNTER_ID_CHANGE_CONT_RND,
805 ED_NUM_COUNTERBUTTONS
808 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
809 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
810 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
811 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
812 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
813 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
815 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
816 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
817 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
818 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
819 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
820 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
822 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
823 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
825 // values for scrollbutton gadgets
828 ED_SCROLLBUTTON_ID_AREA_UP,
829 ED_SCROLLBUTTON_ID_AREA_DOWN,
830 ED_SCROLLBUTTON_ID_AREA_LEFT,
831 ED_SCROLLBUTTON_ID_AREA_RIGHT,
832 ED_SCROLLBUTTON_ID_LIST_UP,
833 ED_SCROLLBUTTON_ID_LIST_DOWN,
838 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
839 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
841 // values for scrollbar gadgets
844 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
845 ED_SCROLLBAR_ID_AREA_VERTICAL,
846 ED_SCROLLBAR_ID_LIST_VERTICAL,
851 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
852 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
854 // values for text input gadgets
857 ED_TEXTINPUT_ID_LEVEL_NAME,
858 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
859 ED_TEXTINPUT_ID_LEVELSET_NAME,
860 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
861 ED_TEXTINPUT_ID_ELEMENT_NAME,
866 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
867 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
869 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
870 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
872 // values for text area gadgets
875 ED_TEXTAREA_ID_ENVELOPE_INFO,
880 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
881 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
883 // values for selectbox gadgets
886 ED_SELECTBOX_ID_TIME_OR_STEPS,
887 ED_SELECTBOX_ID_TIME_SCORE_BASE,
888 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
889 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
890 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
891 ED_SELECTBOX_ID_WIND_DIRECTION,
892 ED_SELECTBOX_ID_PLAYER_SPEED,
893 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
894 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
895 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
896 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
897 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
898 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
899 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
900 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
901 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
902 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
903 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
904 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
905 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
906 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
907 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
908 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
909 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
910 ED_SELECTBOX_ID_CHANGE_SIDE,
911 ED_SELECTBOX_ID_CHANGE_PLAYER,
912 ED_SELECTBOX_ID_CHANGE_PAGE,
913 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
914 ED_SELECTBOX_ID_ACTION_TYPE,
915 ED_SELECTBOX_ID_ACTION_MODE,
916 ED_SELECTBOX_ID_ACTION_ARG,
917 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
918 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
923 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
924 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
926 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
927 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
929 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
930 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
932 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
933 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
934 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
935 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
936 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
937 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
939 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
940 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
942 // values for textbutton gadgets
945 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
946 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
947 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
948 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
949 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
950 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
951 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
952 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
953 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
954 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
955 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
956 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
957 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
958 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
963 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
964 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
966 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
967 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
969 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
970 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
972 // values for graphicbutton gadgets
975 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
976 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
977 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
978 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
980 ED_NUM_GRAPHICBUTTONS
983 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
984 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
986 // values for checkbutton gadgets
989 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
990 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
991 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
992 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
993 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
994 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
995 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
996 ED_CHECKBUTTON_ID_BD_INTERMISSION,
997 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
998 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
999 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1000 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1001 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1002 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1003 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1004 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1005 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1006 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1007 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1008 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1009 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1010 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1011 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1012 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1013 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1014 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1015 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1016 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1017 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1018 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1019 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1020 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1021 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1022 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1023 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1024 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1025 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1026 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1027 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1028 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1029 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1030 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1031 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1032 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1033 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1034 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1035 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1036 ED_CHECKBUTTON_ID_MM_LASER_RED,
1037 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1038 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1039 ED_CHECKBUTTON_ID_DF_LASER_RED,
1040 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1041 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1042 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1043 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1044 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1045 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1046 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1047 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1048 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1049 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1050 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1051 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1052 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1053 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1054 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1055 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1056 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1057 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1058 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1059 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1060 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1061 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1062 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1063 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1064 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1065 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1066 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1067 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1068 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1073 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1074 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1076 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1077 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1079 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1080 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1082 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1083 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1085 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1086 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1087 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1088 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1089 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1090 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1092 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1093 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1095 // values for radiobutton gadgets
1098 ED_RADIOBUTTON_ID_PERCENTAGE,
1099 ED_RADIOBUTTON_ID_QUANTITY,
1104 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1105 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1107 // values for drawing area gadgets
1110 ED_DRAWING_ID_DRAWING_LEVEL,
1111 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1112 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1113 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1114 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1115 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1116 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1117 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1118 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1119 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1120 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1121 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1122 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1123 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1124 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1125 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1126 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1127 ED_DRAWING_ID_ANDROID_CONTENT,
1128 ED_DRAWING_ID_AMOEBA_CONTENT,
1129 ED_DRAWING_ID_START_ELEMENT,
1130 ED_DRAWING_ID_ARTWORK_ELEMENT,
1131 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1132 ED_DRAWING_ID_INVENTORY_CONTENT,
1133 ED_DRAWING_ID_MM_BALL_CONTENT,
1134 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1135 ED_DRAWING_ID_CUSTOM_CONTENT,
1136 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1137 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1138 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1139 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1140 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1141 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1142 ED_DRAWING_ID_GROUP_CONTENT,
1143 ED_DRAWING_ID_RANDOM_BACKGROUND,
1145 ED_NUM_DRAWING_AREAS
1148 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1149 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1152 // ----------------------------------------------------------------------------
1153 // some internally used definitions
1154 // ----------------------------------------------------------------------------
1156 // values for CopyLevelToUndoBuffer()
1157 #define UNDO_IMMEDIATE 0
1158 #define UNDO_ACCUMULATE 1
1160 // values for scrollbars
1161 #define ED_SCROLL_NO 0
1162 #define ED_SCROLL_LEFT 1
1163 #define ED_SCROLL_RIGHT 2
1164 #define ED_SCROLL_UP 4
1165 #define ED_SCROLL_DOWN 8
1167 // screens in the level editor
1168 #define ED_MODE_DRAWING 0
1169 #define ED_MODE_LEVELCONFIG 1
1170 #define ED_MODE_PROPERTIES 2
1171 #define ED_MODE_PALETTE 3
1173 // sub-screens in the global settings section
1174 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1175 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1176 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1177 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1179 // sub-screens in the element properties section
1180 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1181 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1182 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1183 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1184 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1186 // how many steps can be cancelled
1187 #define NUM_UNDO_STEPS (64 + 1)
1189 // values for elements with score for certain actions
1191 #define MAX_SCORE 999
1193 // values for elements with count for collecting
1194 #define MIN_COLLECT_COUNT 0
1195 #define MAX_COLLECT_COUNT 999
1197 // values for random placement
1198 #define RANDOM_USE_PERCENTAGE 0
1199 #define RANDOM_USE_QUANTITY 1
1201 // values for level set save mode
1202 #define LEVELSET_SAVE_MODE_UPDATE 0
1203 #define LEVELSET_SAVE_MODE_CREATE 1
1205 // default value for element tile size in drawing area
1206 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1207 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1210 // ----------------------------------------------------------------------------
1211 // some internally used data structure definitions
1212 // ----------------------------------------------------------------------------
1218 struct XYTileSize *pos;
1222 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1224 // note: some additional characters are already reserved for "cheat mode"
1225 // shortcuts (":XYZ" style) -- for details, see "events.c"
1227 // ---------- toolbox control buttons ---------------------------------------
1230 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1231 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1232 "draw single items", 's'
1235 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1236 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1237 "draw connected items", 'd'
1240 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1241 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1245 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1246 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1250 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1251 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1252 "draw outline rectangles", 'r'
1255 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1256 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1257 "draw filled rectangles", 'R'
1260 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1261 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1262 "wrap (rotate) level up", 0
1265 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1266 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1267 "enter text elements", 't'
1270 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1271 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1275 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1276 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1277 "wrap (rotate) level left", 0
1280 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1281 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1282 "zoom level tile size", '+'
1285 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1286 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1287 "wrap (rotate) level right", 0
1290 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1291 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1292 "random element placement", 0
1295 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1296 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1300 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1301 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1302 "wrap (rotate) level down", 0
1305 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1306 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1307 "pick drawing element", ','
1310 // ---------- level control buttons -----------------------------------------
1313 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1314 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1315 "undo/redo last operation", 'u'
1318 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1319 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1320 "level and editor settings", 'I'
1323 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1324 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1328 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1329 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1333 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1334 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1338 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1339 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1340 "exit level editor", 'E'
1343 // ---------- CE and GE control buttons -------------------------------------
1346 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1347 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1348 "copy settings from other element", 0
1351 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1352 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1353 "copy settings to other element", 0
1356 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1357 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1358 "exchange element with other element", 0
1361 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1362 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1363 "copy settings from this element", 0
1366 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1367 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1368 "paste settings to this element", 0
1371 // ---------- palette control buttons ---------------------------------------
1374 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1375 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1376 "properties of drawing element", 'p'
1379 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1380 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1381 "properties of drawing element 1", '1'
1384 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1385 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1386 "properties of drawing element 2", '2'
1389 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1390 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1391 "properties of drawing element 3", '3'
1394 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1395 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1396 "show list of elements", 'e'
1400 static int random_placement_value = 10;
1401 static int random_placement_method = RANDOM_USE_QUANTITY;
1402 static int random_placement_background_element = EL_SAND;
1403 static boolean random_placement_background_restricted = FALSE;
1404 static boolean stick_element_properties_window = FALSE;
1405 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1406 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1407 static struct ElementChangeInfo custom_element_change;
1408 static struct ElementGroupInfo group_element_info;
1409 static struct ElementInfo custom_element;
1411 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1412 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1413 static int levelset_num_levels = 100;
1414 static boolean levelset_use_levelset_artwork = FALSE;
1415 static boolean levelset_copy_level_template = FALSE;
1416 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1422 int min_value, max_value;
1423 int gadget_id_down, gadget_id_up;
1425 int gadget_id_align;
1427 char *text_above, *text_left, *text_right;
1428 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1430 // ---------- current level number ------------------------------------------
1433 ED_COUNTER_ID_SELECT_LEVEL,
1434 -1, -1, // these values are not constant, but can change at runtime
1436 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1437 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1442 // ---------- level and editor settings -------------------------------------
1445 ED_COUNTER_ID_LEVEL_XSIZE,
1446 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1447 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1448 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1449 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1451 "playfield size:", NULL, "width",
1454 ED_COUNTER_ID_LEVEL_YSIZE,
1455 -1, ED_LEVEL_SETTINGS_YPOS(4),
1456 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1457 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1458 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1460 NULL, " ", "height",
1463 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1464 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1466 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1467 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1469 NULL, "number of gems to collect:", NULL
1472 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1473 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1475 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1476 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1478 "time or step limit to solve level:", NULL, NULL
1481 ED_COUNTER_ID_LEVEL_TIMESCORE,
1482 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1484 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1485 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1486 &level.score[SC_TIME_BONUS],
1487 "score for time or steps left:", NULL, NULL
1490 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1491 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1493 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1494 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1496 NULL, "random seed:", "(0 => random)"
1499 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1500 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1502 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1503 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1504 &levelset_num_levels,
1505 "number of levels:", NULL, NULL,
1508 ED_COUNTER_ID_LEVEL_RANDOM,
1509 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1511 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1512 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1513 &random_placement_value,
1514 "random element placement:", NULL, "in"
1517 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1518 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1520 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1521 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1522 &level.bd_cycle_delay_ms,
1523 NULL, NULL, "game cycle delay (ms)"
1526 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1527 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1529 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1530 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1531 &level.bd_cycle_delay_c64,
1532 NULL, NULL, "game cycle delay (C64-style)"
1535 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1536 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1538 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1539 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1540 &level.bd_hatching_delay_cycles,
1541 NULL, NULL, "hatching delay (cycles)"
1544 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1545 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1547 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1548 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1549 &level.bd_hatching_delay_seconds,
1550 NULL, NULL, "hatching delay (seconds)"
1553 // ---------- element settings: configure (various elements) ----------------
1556 ED_COUNTER_ID_ELEMENT_VALUE1,
1557 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1558 MIN_SCORE, MAX_SCORE,
1559 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1560 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1561 NULL, // will be set when used
1565 ED_COUNTER_ID_ELEMENT_VALUE2,
1566 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1567 MIN_SCORE, MAX_SCORE,
1568 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1569 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1570 NULL, // will be set when used
1574 ED_COUNTER_ID_ELEMENT_VALUE3,
1575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1576 MIN_SCORE, MAX_SCORE,
1577 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1578 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1579 NULL, // will be set when used
1583 ED_COUNTER_ID_ELEMENT_VALUE4,
1584 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1585 MIN_SCORE, MAX_SCORE,
1586 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1587 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1588 NULL, // will be set when used
1592 ED_COUNTER_ID_YAMYAM_CONTENT,
1593 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1594 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1595 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1596 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1597 &level.num_yamyam_contents,
1598 NULL, NULL, "number of content areas"
1601 ED_COUNTER_ID_BALL_CONTENT,
1602 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1603 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1604 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1605 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1606 &level.num_ball_contents,
1607 NULL, NULL, "number of content areas"
1610 ED_COUNTER_ID_ANDROID_CONTENT,
1611 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1612 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1613 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1614 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1615 &level.num_android_clone_elements,
1616 NULL, NULL, "number of clonable elements"
1619 ED_COUNTER_ID_ENVELOPE_XSIZE,
1620 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1621 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1622 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1623 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1624 NULL, // will be set when used
1625 NULL, NULL, "width",
1628 ED_COUNTER_ID_ENVELOPE_YSIZE,
1629 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1630 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1631 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1632 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1633 NULL, // will be set when used
1634 NULL, " ", "height",
1637 ED_COUNTER_ID_INVENTORY_SIZE,
1638 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1639 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1640 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1641 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1642 &level.initial_inventory_size[0],
1643 NULL, NULL, "number of inventory elements"
1646 ED_COUNTER_ID_MM_BALL_CONTENT,
1647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1648 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1649 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1650 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1651 &level.num_mm_ball_contents,
1652 NULL, NULL, "number of content elements"
1655 // ---------- element settings: configure 1 (custom elements) ---------------
1658 ED_COUNTER_ID_CUSTOM_SCORE,
1659 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1660 MIN_SCORE, MAX_SCORE,
1661 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1662 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1663 &custom_element.collect_score_initial,
1664 NULL, "CE score", " "
1667 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1668 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1669 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1670 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1671 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1672 &custom_element.collect_count_initial,
1673 NULL, "CE count", NULL
1676 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1677 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1679 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1680 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1681 &custom_element.ce_value_fixed_initial,
1682 NULL, "CE value", NULL
1685 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1686 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1688 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1689 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1690 &custom_element.ce_value_random_initial,
1691 NULL, "+random", NULL
1694 ED_COUNTER_ID_PUSH_DELAY_FIX,
1695 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1697 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1698 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1699 &custom_element.push_delay_fixed,
1700 NULL, "push delay", NULL
1703 ED_COUNTER_ID_PUSH_DELAY_RND,
1704 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1706 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1707 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1708 &custom_element.push_delay_random,
1709 NULL, "+random", NULL
1712 ED_COUNTER_ID_DROP_DELAY_FIX,
1713 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1715 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1716 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1717 &custom_element.drop_delay_fixed,
1718 NULL, "drop delay", NULL
1721 ED_COUNTER_ID_DROP_DELAY_RND,
1722 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1724 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1725 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1726 &custom_element.drop_delay_random,
1727 NULL, "+random", NULL
1730 // ---------- element settings: configure 2 (custom elements) ---------------
1733 ED_COUNTER_ID_MOVE_DELAY_FIX,
1734 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1736 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1737 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1738 &custom_element.move_delay_fixed,
1739 NULL, "move delay", NULL
1742 ED_COUNTER_ID_MOVE_DELAY_RND,
1743 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1745 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1746 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1747 &custom_element.move_delay_random,
1748 NULL, "+random", NULL
1751 ED_COUNTER_ID_STEP_DELAY_FIX,
1752 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1754 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1755 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1756 &custom_element.step_delay_fixed,
1757 NULL, "step delay", NULL
1760 ED_COUNTER_ID_STEP_DELAY_RND,
1761 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1763 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1764 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1765 &custom_element.step_delay_random,
1766 NULL, "+random", NULL
1769 ED_COUNTER_ID_EXPLOSION_DELAY,
1770 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1772 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1773 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1774 &custom_element.explosion_delay,
1775 NULL, "explosion delay", NULL
1778 ED_COUNTER_ID_IGNITION_DELAY,
1779 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1781 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1782 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1783 &custom_element.ignition_delay,
1784 NULL, "ignition delay", "(by fire)"
1787 // ---------- element settings: configure (group elements) ------------------
1790 ED_COUNTER_ID_GROUP_CONTENT,
1791 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1792 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1793 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1794 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1795 &group_element_info.num_elements,
1796 NULL, NULL, "number of elements in group"
1799 // ---------- element settings: advanced (custom elements) ------------------
1802 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1803 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1805 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1806 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1807 &custom_element_change.delay_fixed,
1808 NULL, "CE delay", NULL,
1811 ED_COUNTER_ID_CHANGE_DELAY_RND,
1812 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1814 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1815 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1816 &custom_element_change.delay_random,
1817 NULL, "+random", NULL
1820 ED_COUNTER_ID_CHANGE_CONT_RND,
1821 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1823 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1824 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1825 &custom_element_change.random_percentage,
1826 NULL, "use random replace:", "%"
1837 char *text_above, *infotext;
1838 } textinput_info[ED_NUM_TEXTINPUT] =
1841 ED_TEXTINPUT_ID_LEVEL_NAME,
1842 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1843 GADGET_ID_LEVEL_NAME,
1846 "Title:", "Title for this level"
1849 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1850 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1851 GADGET_ID_LEVEL_AUTHOR,
1852 MAX_LEVEL_AUTHOR_LEN,
1854 "Author:", "Author for this level"
1857 ED_TEXTINPUT_ID_LEVELSET_NAME,
1858 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1859 GADGET_ID_LEVELSET_NAME,
1862 "Title:", "Title for this or new level set"
1865 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1866 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1867 GADGET_ID_LEVELSET_AUTHOR,
1868 MAX_LEVEL_AUTHOR_LEN,
1870 "Author:", "Author for this or new level set"
1873 ED_TEXTINPUT_ID_ELEMENT_NAME,
1874 -1, -1, // these values are not constant, but can change at runtime
1875 GADGET_ID_ELEMENT_NAME,
1876 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1877 custom_element.description,
1878 NULL, "Element name"
1889 char *text_above, *text_above_cropped, *infotext;
1890 } textarea_info[ED_NUM_TEXTAREAS] =
1893 ED_TEXTAREA_ID_ENVELOPE_INFO,
1894 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1895 GADGET_ID_ENVELOPE_INFO,
1896 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1898 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1902 static struct ValueTextInfo options_time_or_steps[] =
1910 static struct ValueTextInfo options_time_score_base[] =
1912 { 1, "per second/step" },
1913 { 10, "per 10 seconds/steps" },
1918 static struct ValueTextInfo options_game_engine_type[] =
1920 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1921 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1922 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1923 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1924 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1929 static struct ValueTextInfo options_levelset_save_mode[] =
1931 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1932 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1937 static struct ValueTextInfo options_wind_direction[] =
1939 { MV_START_NONE, "none" },
1940 { MV_START_LEFT, "left" },
1941 { MV_START_RIGHT, "right" },
1942 { MV_START_UP, "up" },
1943 { MV_START_DOWN, "down" },
1948 static struct ValueTextInfo options_player_speed[] =
1955 { 16, "very fast" },
1956 { 32, "ultrafast" },
1961 static struct ValueTextInfo options_access_type[] =
1963 { EP_WALKABLE, "walkable" },
1964 { EP_PASSABLE, "passable" },
1969 static struct ValueTextInfo options_access_layer[] =
1971 { EP_ACCESSIBLE_OVER, "over" },
1972 { EP_ACCESSIBLE_INSIDE, "inside" },
1973 { EP_ACCESSIBLE_UNDER, "under" },
1978 static struct ValueTextInfo options_access_protected[] =
1980 { 0, "unprotected" },
1986 static struct ValueTextInfo options_access_direction[] =
1988 { MV_NO_DIRECTION, "no direction" },
1989 { MV_LEFT, "left" },
1990 { MV_RIGHT, "right" },
1992 { MV_DOWN, "down" },
1993 { MV_LEFT | MV_UP, "left + up" },
1994 { MV_LEFT | MV_DOWN, "left + down" },
1995 { MV_RIGHT | MV_UP, "right + up" },
1996 { MV_RIGHT | MV_DOWN, "right + down" },
1997 { MV_HORIZONTAL, "horizontal" },
1998 { MV_VERTICAL, "vertical" },
1999 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2000 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2001 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2002 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2003 { MV_ALL_DIRECTIONS, "all directions" },
2008 static struct ValueTextInfo options_walk_to_action[] =
2010 { EP_DIGGABLE, "diggable" },
2011 { EP_COLLECTIBLE_ONLY, "collectible" },
2012 { EP_DROPPABLE, "collectible & droppable" },
2013 { EP_THROWABLE, "collectible & throwable" },
2014 { EP_PUSHABLE, "pushable" },
2019 static struct ValueTextInfo options_move_pattern[] =
2021 { MV_LEFT, "left" },
2022 { MV_RIGHT, "right" },
2024 { MV_DOWN, "down" },
2025 { MV_HORIZONTAL, "horizontal" },
2026 { MV_VERTICAL, "vertical" },
2027 { MV_ALL_DIRECTIONS, "all directions" },
2028 { MV_WIND_DIRECTION, "wind direction" },
2029 { MV_TOWARDS_PLAYER, "towards player" },
2030 { MV_AWAY_FROM_PLAYER, "away from player" },
2031 { MV_ALONG_LEFT_SIDE, "along left side" },
2032 { MV_ALONG_RIGHT_SIDE, "along right side" },
2033 { MV_TURNING_LEFT, "turning left" },
2034 { MV_TURNING_RIGHT, "turning right" },
2035 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2036 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2037 { MV_TURNING_RANDOM, "turning random" },
2038 { MV_MAZE_RUNNER, "maze runner style" },
2039 { MV_MAZE_HUNTER, "maze hunter style" },
2040 { MV_WHEN_PUSHED, "when pushed" },
2041 { MV_WHEN_DROPPED, "when dropped/thrown" },
2046 static struct ValueTextInfo options_move_direction[] =
2048 { MV_START_AUTOMATIC, "automatic" },
2049 { MV_START_LEFT, "left" },
2050 { MV_START_RIGHT, "right" },
2051 { MV_START_UP, "up" },
2052 { MV_START_DOWN, "down" },
2053 { MV_START_RANDOM, "random" },
2054 { MV_START_PREVIOUS, "previous" },
2059 static struct ValueTextInfo options_move_stepsize[] =
2061 { 0, "not moving" },
2066 { 16, "very fast" },
2067 { 32, "even faster" },
2072 static struct ValueTextInfo options_move_leave_type[] =
2074 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2075 { LEAVE_TYPE_LIMITED, "change it to" },
2080 static struct ValueTextInfo options_smash_targets[] =
2082 { EP_CAN_SMASH_PLAYER, "player" },
2084 { EP_CAN_SMASH_ENEMIES, "enemies" },
2086 { EP_CAN_SMASH_EVERYTHING, "everything" },
2091 static struct ValueTextInfo options_slippery_type[] =
2093 { SLIPPERY_ANY_RANDOM, "random" },
2094 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2095 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2096 { SLIPPERY_ONLY_LEFT, "only left" },
2097 { SLIPPERY_ONLY_RIGHT, "only right" },
2102 static struct ValueTextInfo options_deadliness[] =
2104 { EP_DONT_RUN_INTO, "running into" },
2105 { EP_DONT_COLLIDE_WITH, "colliding with" },
2106 { EP_DONT_GET_HIT_BY, "getting hit by" },
2107 { EP_DONT_TOUCH, "touching" },
2112 static struct ValueTextInfo options_explosion_type[] =
2114 { EXPLODES_3X3, "3x3" },
2115 { EXPLODES_CROSS, "3+3" },
2116 { EXPLODES_1X1, "1x1" },
2121 static struct ValueTextInfo options_time_units[] =
2124 { FRAMES_PER_SECOND, "seconds" },
2129 static struct ValueTextInfo options_change_direct_action[] =
2131 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2132 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2133 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2134 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2135 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2136 { CE_ENTERED_BY_PLAYER, "entered by player" },
2137 { CE_LEFT_BY_PLAYER, "left by player" },
2138 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2139 { CE_SWITCHED, "switched" },
2140 { CE_HITTING_SOMETHING, "hitting something" },
2141 { CE_HIT_BY_SOMETHING, "hit by something" },
2143 { CE_BLOCKED, "blocked" },
2145 { CE_IMPACT, "impact (on something)" },
2146 { CE_SMASHED, "smashed (from above)" },
2148 { CE_VALUE_CHANGES, "CE value changes" },
2149 { CE_SCORE_CHANGES, "CE score changes" },
2151 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2152 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2153 { CE_UNDEFINED, " " },
2154 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2155 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2156 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2157 { CE_UNDEFINED, " " },
2158 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2159 { CE_NEXT_TO_PLAYER, "next to player" },
2164 static struct ValueTextInfo options_change_other_action[] =
2166 { CE_PLAYER_TOUCHES_X, "player touches" },
2167 { CE_PLAYER_PRESSES_X, "player presses" },
2168 { CE_PLAYER_SWITCHES_X, "player switches" },
2169 { CE_PLAYER_SNAPS_X, "player snaps" },
2170 { CE_PLAYER_PUSHES_X, "player pushes" },
2171 { CE_PLAYER_ENTERS_X, "player enters" },
2172 { CE_PLAYER_LEAVES_X, "player leaves" },
2173 { CE_PLAYER_DIGS_X, "player digs" },
2174 { CE_PLAYER_COLLECTS_X, "player collects" },
2175 { CE_PLAYER_DROPS_X, "player drops/throws" },
2176 { CE_TOUCHING_X, "touching" },
2177 { CE_HITTING_X, "hitting" },
2178 { CE_DIGGING_X, "digging" },
2179 { CE_HIT_BY_X, "hit by" },
2180 { CE_SWITCH_OF_X, "switch of" },
2181 { CE_CHANGE_OF_X, "change by page of" },
2182 { CE_EXPLOSION_OF_X, "explosion of" },
2183 { CE_MOVE_OF_X, "move of" },
2184 { CE_CREATION_OF_X, "creation of" },
2185 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2186 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2187 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2188 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2189 { CE_UNDEFINED, " " },
2190 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2191 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2192 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2193 { CE_UNDEFINED, " " },
2194 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2195 { CE_PLAYER_NEXT_TO_X, "player next to" },
2196 { CE_NEXT_TO_X, "next to" },
2201 static struct ValueTextInfo options_change_trigger_side[] =
2203 { CH_SIDE_LEFT, "left" },
2204 { CH_SIDE_RIGHT, "right" },
2205 { CH_SIDE_TOP, "top" },
2206 { CH_SIDE_BOTTOM, "bottom" },
2207 { CH_SIDE_LEFT_RIGHT, "left/right" },
2208 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2209 { CH_SIDE_ANY, "any" },
2214 static struct ValueTextInfo options_change_trigger_player[] =
2216 { CH_PLAYER_1, "1" },
2217 { CH_PLAYER_2, "2" },
2218 { CH_PLAYER_3, "3" },
2219 { CH_PLAYER_4, "4" },
2220 { CH_PLAYER_ANY, "any" },
2225 static struct ValueTextInfo options_change_trigger_page[] =
2236 { (1u << 9), "10" },
2237 { (1u << 10), "11" },
2238 { (1u << 11), "12" },
2239 { (1u << 12), "13" },
2240 { (1u << 13), "14" },
2241 { (1u << 14), "15" },
2242 { (1u << 15), "16" },
2243 { (1u << 16), "17" },
2244 { (1u << 17), "18" },
2245 { (1u << 18), "19" },
2246 { (1u << 19), "20" },
2247 { (1u << 20), "21" },
2248 { (1u << 21), "22" },
2249 { (1u << 22), "23" },
2250 { (1u << 23), "24" },
2251 { (1u << 24), "25" },
2252 { (1u << 25), "26" },
2253 { (1u << 26), "27" },
2254 { (1u << 27), "28" },
2255 { (1u << 28), "29" },
2256 { (1u << 29), "30" },
2257 { (1u << 30), "31" },
2258 { (1u << 31), "32" },
2259 { CH_PAGE_ANY, "any" },
2264 static struct ValueTextInfo options_change_replace_when[] =
2266 { CP_WHEN_EMPTY, "empty" },
2267 { CP_WHEN_WALKABLE, "walkable" },
2268 { CP_WHEN_DIGGABLE, "diggable" },
2269 { CP_WHEN_COLLECTIBLE, "collectible" },
2270 { CP_WHEN_REMOVABLE, "removable" },
2271 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2276 static struct ValueTextInfo options_action_type[] =
2278 { CA_NO_ACTION, "no action" },
2279 { CA_UNDEFINED, " " },
2280 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2281 { CA_RESTART_LEVEL, "restart level" },
2282 { CA_SHOW_ENVELOPE, "show envelope" },
2283 { CA_SET_LEVEL_TIME, "set time" },
2284 { CA_SET_LEVEL_SCORE, "set score" },
2285 { CA_SET_LEVEL_GEMS, "set gems" },
2286 { CA_SET_LEVEL_WIND, "set wind dir." },
2287 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2288 { CA_UNDEFINED, " " },
2289 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2290 { CA_MOVE_PLAYER, "move player" },
2291 { CA_MOVE_PLAYER_NEW, "move player new" },
2292 { CA_EXIT_PLAYER, "exit player" },
2293 { CA_KILL_PLAYER, "kill player" },
2294 { CA_SET_PLAYER_KEYS, "set keys" },
2295 { CA_SET_PLAYER_SPEED, "set speed" },
2296 { CA_SET_PLAYER_SHIELD, "set shield" },
2297 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2298 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2299 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2300 { CA_UNDEFINED, " " },
2301 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2302 { CA_SET_CE_VALUE, "set CE value" },
2303 { CA_SET_CE_SCORE, "set CE score" },
2304 { CA_SET_CE_ARTWORK, "set CE artwork" },
2305 { CA_UNDEFINED, " " },
2306 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2307 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2312 static struct ValueTextInfo options_action_mode_none[] =
2314 { CA_MODE_UNDEFINED, " " },
2319 static struct ValueTextInfo options_action_mode_assign[] =
2321 { CA_MODE_SET, "=" },
2326 static struct ValueTextInfo options_action_mode_add_remove[] =
2328 { CA_MODE_ADD, "+" },
2329 { CA_MODE_SUBTRACT, "-" },
2334 static struct ValueTextInfo options_action_mode_calculate[] =
2336 { CA_MODE_SET, "=" },
2337 { CA_MODE_ADD, "+" },
2338 { CA_MODE_SUBTRACT, "-" },
2339 { CA_MODE_MULTIPLY, "*" },
2340 { CA_MODE_DIVIDE, "/" },
2341 { CA_MODE_MODULO, "%" },
2346 static struct ValueTextInfo options_action_arg_none[] =
2348 { CA_ARG_UNDEFINED, " " },
2353 static struct ValueTextInfo options_action_arg_player[] =
2355 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2356 { CA_ARG_PLAYER_1, "1" },
2357 { CA_ARG_PLAYER_2, "2" },
2358 { CA_ARG_PLAYER_3, "3" },
2359 { CA_ARG_PLAYER_4, "4" },
2360 { CA_ARG_PLAYER_ANY, "any" },
2361 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2362 { CA_ARG_PLAYER_ACTION, "action ->" },
2367 static struct ValueTextInfo options_action_arg_number[] =
2369 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2376 { CA_ARG_10, "10" },
2377 { CA_ARG_100, "100" },
2378 { CA_ARG_1000, "1000" },
2379 { CA_ARG_UNDEFINED, " " },
2380 { CA_ARG_NUMBER_MIN, "min" },
2381 { CA_ARG_NUMBER_MAX, "max" },
2382 { CA_ARG_UNDEFINED, " " },
2383 { CA_ARG_NUMBER_RESET, "reset" },
2384 { CA_ARG_UNDEFINED, " " },
2385 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2386 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2387 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2388 { CA_ARG_UNDEFINED, " " },
2389 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2390 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2391 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2392 { CA_ARG_UNDEFINED, " " },
2393 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2394 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2395 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2396 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2397 { CA_ARG_UNDEFINED, " " },
2398 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2399 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2400 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2401 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2406 static struct ValueTextInfo options_action_arg_value[] =
2408 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2415 { CA_ARG_10, "10" },
2416 { CA_ARG_100, "100" },
2417 { CA_ARG_1000, "1000" },
2418 { CA_ARG_UNDEFINED, " " },
2419 { CA_ARG_NUMBER_MIN, "min" },
2420 { CA_ARG_NUMBER_MAX, "max" },
2421 { CA_ARG_UNDEFINED, " " },
2422 { CA_ARG_NUMBER_RESET, "reset" },
2423 { CA_ARG_UNDEFINED, " " },
2424 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2425 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2426 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2427 { CA_ARG_UNDEFINED, " " },
2428 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2429 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2430 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2431 { CA_ARG_UNDEFINED, " " },
2432 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2433 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2434 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2435 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2436 { CA_ARG_UNDEFINED, " " },
2437 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2438 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2439 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2440 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2441 { CA_ARG_UNDEFINED, " " },
2442 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2443 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2444 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2445 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2450 static struct ValueTextInfo options_action_arg_envelope[] =
2452 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2457 { CA_ARG_UNDEFINED, " " },
2458 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2459 { CA_ARG_ELEMENT_TARGET, "target" },
2460 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2461 { CA_ARG_ELEMENT_ACTION, "action ->" },
2466 static struct ValueTextInfo options_action_arg_key[] =
2468 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2477 { CA_ARG_UNDEFINED, " " },
2478 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2479 { CA_ARG_ELEMENT_TARGET, "target" },
2480 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2481 { CA_ARG_ELEMENT_ACTION, "action ->" },
2486 static struct ValueTextInfo options_action_arg_speed[] =
2488 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2489 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2490 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2491 { CA_ARG_SPEED_SLOW, "slow" },
2492 { CA_ARG_SPEED_NORMAL, "normal" },
2493 { CA_ARG_SPEED_FAST, "fast" },
2494 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2495 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2496 { CA_ARG_UNDEFINED, " " },
2497 { CA_ARG_SPEED_SLOWER, "slower" },
2498 { CA_ARG_SPEED_FASTER, "faster" },
2499 { CA_ARG_UNDEFINED, " " },
2500 { CA_ARG_SPEED_RESET, "reset" },
2505 static struct ValueTextInfo options_action_arg_shield[] =
2507 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2508 { CA_ARG_SHIELD_OFF, "off" },
2509 { CA_ARG_SHIELD_NORMAL, "normal" },
2510 { CA_ARG_SHIELD_DEADLY, "deadly" },
2515 static struct ValueTextInfo options_action_arg_artwork[] =
2517 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2518 { CA_ARG_ELEMENT_TARGET, "target" },
2519 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2520 { CA_ARG_ELEMENT_ACTION, "action ->" },
2521 { CA_ARG_UNDEFINED, " " },
2522 { CA_ARG_ELEMENT_RESET, "reset" },
2527 static struct ValueTextInfo options_action_arg_gravity[] =
2529 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2530 { CA_ARG_GRAVITY_ON, "on" },
2531 { CA_ARG_GRAVITY_OFF, "off" },
2532 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2537 static struct ValueTextInfo options_action_arg_direction[] =
2539 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2540 { CA_ARG_DIRECTION_NONE, "none" },
2541 { CA_ARG_DIRECTION_LEFT, "left" },
2542 { CA_ARG_DIRECTION_RIGHT, "right" },
2543 { CA_ARG_DIRECTION_UP, "up" },
2544 { CA_ARG_DIRECTION_DOWN, "down" },
2545 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2546 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2551 static struct ValueTextInfo options_action_arg_scan_mode[] =
2553 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2554 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2555 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2560 static struct ValueTextInfo options_action_arg_inventory[] =
2562 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2563 { CA_ARG_ELEMENT_TARGET, "+ target" },
2564 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2565 { CA_ARG_ELEMENT_ACTION, "+ action" },
2566 { CA_ARG_UNDEFINED, " " },
2567 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2568 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2569 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2570 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2571 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2572 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2573 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2574 { CA_ARG_UNDEFINED, " " },
2575 { CA_ARG_INVENTORY_RESET, "reset" },
2580 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2581 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2586 static struct ValueTextInfo options_group_choice_mode[] =
2588 { ANIM_RANDOM, "random" },
2589 { ANIM_LOOP, "loop" },
2590 { ANIM_LINEAR, "linear" },
2591 { ANIM_PINGPONG, "pingpong" },
2592 { ANIM_PINGPONG2, "pingpong 2" },
2593 { ANIM_LEVEL_NR, "level number" },
2598 static struct ValueTextInfo options_bd_scheduling_type[] =
2600 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2601 { GD_SCHEDULING_BD1, "BD1" },
2602 { GD_SCHEDULING_BD2, "BD2" },
2603 { GD_SCHEDULING_PLCK, "Construction Kit" },
2604 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2605 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2606 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2611 static struct ValueTextInfo *action_arg_modes[] =
2613 options_action_mode_none,
2614 options_action_mode_assign,
2615 options_action_mode_add_remove,
2616 options_action_mode_calculate,
2623 struct ValueTextInfo *options;
2625 action_arg_options[] =
2627 { CA_NO_ACTION, 0, options_action_arg_none, },
2628 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2629 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2630 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2631 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2632 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2633 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2634 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2635 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2636 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2637 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2638 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2639 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2640 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2641 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2642 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2643 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2644 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2645 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2646 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2647 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2648 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2658 int gadget_id_align;
2659 int size; // char size of selectbox or '-1' (dynamically determined)
2660 struct ValueTextInfo *options;
2662 char *text_above, *text_left, *text_right, *infotext;
2663 } selectbox_info[ED_NUM_SELECTBOX] =
2665 // ---------- level and editor settings -------------------------------------
2668 ED_SELECTBOX_ID_TIME_OR_STEPS,
2669 -1, ED_LEVEL_SETTINGS_YPOS(8),
2670 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2672 options_time_or_steps,
2673 &level.use_step_counter,
2674 NULL, NULL, "(0 => no limit)", "time or step limit"
2677 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2678 -1, ED_LEVEL_SETTINGS_YPOS(10),
2679 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2681 options_time_score_base,
2682 &level.time_score_base,
2683 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2686 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2687 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2688 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2690 options_game_engine_type,
2691 &level.game_engine_type,
2692 NULL, "game engine:", NULL, "game engine"
2695 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2696 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2697 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2699 options_bd_scheduling_type,
2700 &level.bd_scheduling_type,
2701 NULL, "scheduling type:", NULL, "level timing"
2704 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2705 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2706 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2708 options_levelset_save_mode,
2709 &levelset_save_mode,
2710 "Action:", NULL, NULL, "action when saving level set"
2713 // ---------- element settings: configure (several elements) ----------------
2716 ED_SELECTBOX_ID_WIND_DIRECTION,
2717 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2718 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2720 options_wind_direction,
2721 &level.wind_direction_initial,
2722 NULL, "initial wind direction:", NULL, "initial wind direction"
2725 ED_SELECTBOX_ID_PLAYER_SPEED,
2726 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2727 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2729 options_player_speed,
2730 &level.initial_player_stepsize[0],
2731 NULL, "initial player speed:", NULL, "initial player speed"
2734 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2735 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2736 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2738 options_group_choice_mode,
2739 &level.mm_ball_choice_mode,
2740 NULL, "choice type:", NULL, "type of content choice"
2743 // ---------- element settings: configure 1 (custom elements) ---------------
2746 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2747 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2748 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2750 options_access_type,
2751 &custom_element.access_type,
2752 NULL, NULL, NULL, "type of access to this field"
2755 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2756 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2757 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2759 options_access_layer,
2760 &custom_element.access_layer,
2761 NULL, NULL, NULL, "layer of access for this field"
2764 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2765 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2766 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2768 options_access_protected,
2769 &custom_element.access_protected,
2770 NULL, NULL, NULL, "protected access for this field"
2773 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2774 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2775 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2777 options_access_direction,
2778 &custom_element.access_direction,
2779 NULL, "from", NULL, "access direction for this field"
2782 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2783 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2784 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2786 options_walk_to_action,
2787 &custom_element.walk_to_action,
2788 NULL, NULL, NULL, "diggable/collectible/pushable"
2791 // ---------- element settings: configure 2 (custom elements) ---------------
2794 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2795 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2796 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2798 options_move_pattern,
2799 &custom_element.move_pattern,
2800 NULL, "can move", NULL, "element move pattern"
2803 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2804 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2805 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2807 options_move_direction,
2808 &custom_element.move_direction_initial,
2809 NULL, "starts moving", NULL, "initial element move direction"
2812 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2813 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2814 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2816 options_move_stepsize,
2817 &custom_element.move_stepsize,
2818 NULL, "move/fall speed", NULL, "speed of element movement"
2821 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2822 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2823 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2825 options_move_leave_type,
2826 &custom_element.move_leave_type,
2827 // left text with leading spaces to place gadget next to "can dig" gadget
2828 // (needed because drawing area gadgets created after selectbox gadgets)
2829 // NULL, "can dig: can", ":", "leave behind or change element"
2830 NULL, " can", ":", "leave behind or change element"
2833 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2834 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2835 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2837 options_smash_targets,
2838 &custom_element.smash_targets,
2839 NULL, "can smash", NULL, "elements that can be smashed"
2842 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2843 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2844 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2846 options_slippery_type,
2847 &custom_element.slippery_type,
2848 NULL, "slippery", NULL, "where other elements fall down"
2851 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2852 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2853 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2856 &custom_element.deadliness,
2857 NULL, "deadly when", NULL, "deadliness of element"
2860 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2861 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2862 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2864 options_explosion_type,
2865 &custom_element.explosion_type,
2866 NULL, "can explode", NULL, "explosion type"
2869 // ---------- element settings: advanced (custom elements) ------------------
2872 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2873 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2874 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2877 &custom_element_change.delay_frames,
2878 NULL, "delay time given in", NULL, "delay time units for change"
2881 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2882 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2883 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2885 options_change_direct_action,
2886 &custom_element_change.direct_action,
2887 NULL, NULL, NULL, "type of direct action"
2890 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2891 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2892 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2894 options_change_other_action,
2895 &custom_element_change.other_action,
2896 NULL, NULL, "element:", "type of other element action"
2899 ED_SELECTBOX_ID_CHANGE_SIDE,
2900 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2901 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2903 options_change_trigger_side,
2904 &custom_element_change.trigger_side,
2905 NULL, "at", "side", "element side triggering change"
2908 ED_SELECTBOX_ID_CHANGE_PLAYER,
2909 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2910 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2912 options_change_trigger_player,
2913 &custom_element_change.trigger_player,
2914 NULL, "player:", " ", "player that causes change"
2917 ED_SELECTBOX_ID_CHANGE_PAGE,
2918 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2919 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2921 options_change_trigger_page,
2922 &custom_element_change.trigger_page,
2923 NULL, "page:", NULL, "change page that causes change"
2926 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2927 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2928 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2930 options_change_replace_when,
2931 &custom_element_change.replace_when,
2932 NULL, "replace when", NULL, "which elements can be replaced"
2935 ED_SELECTBOX_ID_ACTION_TYPE,
2936 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2937 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2939 options_action_type,
2940 &custom_element_change.action_type,
2941 NULL, NULL, NULL, "action on specified condition"
2944 ED_SELECTBOX_ID_ACTION_MODE,
2945 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2946 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2948 options_action_mode_none,
2949 &custom_element_change.action_mode,
2950 NULL, NULL, NULL, "action operator"
2953 ED_SELECTBOX_ID_ACTION_ARG,
2954 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2955 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2957 options_action_arg_none,
2958 &custom_element_change.action_arg,
2959 NULL, NULL, NULL, "action parameter"
2962 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
2963 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2964 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2966 options_change_page,
2967 &custom_element.current_change_page,
2968 NULL, NULL, NULL, "element change page"
2971 // ---------- element settings: configure (group elements) ------------------
2974 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
2975 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2976 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2978 options_group_choice_mode,
2979 &group_element_info.choice_mode,
2980 NULL, "choice type:", NULL, "type of group element choice"
2989 int gadget_id_align;
2992 char *text_above, *text_left, *text_right, *infotext;
2993 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2995 // ---------- level and editor settings (tabs) ------------------------------
2998 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
2999 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3000 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3002 NULL, NULL, NULL, "Configure level settings"
3005 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3007 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3009 NULL, NULL, NULL, "Update this or create new level set"
3012 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3014 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3016 NULL, NULL, NULL, "Configure editor settings"
3019 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3021 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3023 NULL, NULL, NULL, "Configure engine settings"
3026 // ---------- element settings (tabs) ---------------------------------------
3029 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3030 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3031 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3033 NULL, NULL, NULL, "Show information about element"
3036 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3038 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3040 NULL, NULL, NULL, "Configure element properties"
3043 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3045 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3047 NULL, NULL, NULL, "Configure element properties, part 1"
3050 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3052 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3054 NULL, NULL, NULL, "Configure element properties, part 2"
3057 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3059 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3061 NULL, NULL, NULL, "Configure custom element change pages"
3064 // ---------- level and editor settings (buttons) ---------------------------
3067 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3068 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3069 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3071 NULL, NULL, NULL, "Update or create level set"
3074 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3075 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3076 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3078 NULL, NULL, "this level as level template",
3079 "Save current settings as new template"
3082 // ---------- element settings (buttons) ------------------------------------
3085 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3087 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3089 NULL, " ", "As Template",
3090 "Save current settings as new template"
3093 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3095 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3097 NULL, NULL, NULL, "Add new change page"
3100 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3102 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3104 NULL, NULL, NULL, "Delete current change page"
3114 int gadget_id_align;
3115 char *text_left, *text_right, *infotext;
3116 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3119 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3120 IMG_EDITOR_COUNTER_DOWN,
3121 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3122 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3123 NULL, NULL, "select previous change page"
3126 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3127 IMG_EDITOR_COUNTER_UP,
3128 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3129 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3130 NULL, "change page", "select next change page"
3133 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3134 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3135 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3136 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3137 " ", NULL, "copy settings from this change page"
3140 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3141 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3142 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3143 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3144 NULL, NULL, "paste settings to this change page"
3151 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3159 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3162 ED_SCROLLBUTTON_ID_AREA_UP,
3163 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3164 GADGET_ID_SCROLL_UP,
3165 "scroll level editing area up"
3168 ED_SCROLLBUTTON_ID_AREA_DOWN,
3169 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3170 GADGET_ID_SCROLL_DOWN,
3171 "scroll level editing area down"
3174 ED_SCROLLBUTTON_ID_AREA_LEFT,
3175 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3176 GADGET_ID_SCROLL_LEFT,
3177 "scroll level editing area left"
3180 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3181 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3182 GADGET_ID_SCROLL_RIGHT,
3183 "scroll level editing area right"
3186 ED_SCROLLBUTTON_ID_LIST_UP,
3187 IMG_EDITOR_PALETTE_SCROLL_UP,
3188 GADGET_ID_SCROLL_LIST_UP,
3189 "scroll element list up ('Page Up')"
3192 ED_SCROLLBUTTON_ID_LIST_DOWN,
3193 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3194 GADGET_ID_SCROLL_LIST_DOWN,
3195 "scroll element list down ('Page Down')"
3203 int wheel_x, wheel_y;
3204 int wheel_width, wheel_height;
3205 } scrollbar_pos[ED_NUM_SCROLLBARS];
3214 } scrollbar_info[ED_NUM_SCROLLBARS] =
3217 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3218 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3219 GD_TYPE_SCROLLBAR_HORIZONTAL,
3220 GADGET_ID_SCROLL_HORIZONTAL,
3221 "scroll level editing area horizontally"
3224 ED_SCROLLBAR_ID_AREA_VERTICAL,
3225 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3226 GD_TYPE_SCROLLBAR_VERTICAL,
3227 GADGET_ID_SCROLL_VERTICAL,
3228 "scroll level editing area vertically"
3231 ED_SCROLLBAR_ID_LIST_VERTICAL,
3232 IMG_EDITOR_PALETTE_SCROLLBAR,
3233 GD_TYPE_SCROLLBAR_VERTICAL,
3234 GADGET_ID_SCROLL_LIST_VERTICAL,
3235 "scroll element list vertically"
3245 int gadget_id_align;
3246 int radio_button_nr;
3249 char *text_left, *text_right, *infotext;
3250 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3253 ED_RADIOBUTTON_ID_PERCENTAGE,
3254 -1, ED_LEVEL_SETTINGS_YPOS(0),
3255 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3256 RADIO_NR_RANDOM_ELEMENTS,
3257 &random_placement_method, RANDOM_USE_PERCENTAGE,
3258 " ", "percentage", "use percentage for random elements"
3261 ED_RADIOBUTTON_ID_QUANTITY,
3262 -1, ED_LEVEL_SETTINGS_YPOS(0),
3263 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3264 RADIO_NR_RANDOM_ELEMENTS,
3265 &random_placement_method, RANDOM_USE_QUANTITY,
3266 " ", "quantity", "use quantity for random elements"
3275 int gadget_id_align;
3277 char *text_above, *text_left, *text_right, *infotext;
3278 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3280 // ---------- level and editor settings -------------------------------------
3283 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3284 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3285 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3286 &level.auto_count_gems,
3288 "automatically count gems needed", "set counter to number of gems"
3291 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3292 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3293 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3294 &level.rate_time_over_score,
3296 "rate time/steps used over score", "sort high scores by playing time/steps"
3299 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3300 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3301 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3302 &levelset_use_levelset_artwork,
3304 "use current custom artwork", "use custom artwork of this level set"
3307 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3308 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3309 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3310 &levelset_copy_level_template,
3312 "copy current level template", "copy level template of this level set"
3315 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3316 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3317 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3318 &random_placement_background_restricted,
3320 "restrict random placement to:", "set random placement restriction"
3323 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3324 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3325 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3326 &setup.editor.use_template_for_new_levels,
3327 "Template for new levels and CE/GE:", NULL,
3328 "use template for new levels", "use template for level properties"
3331 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3332 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3333 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3334 &level.use_custom_template,
3336 "use template for custom elements", "use template for custom properties"
3339 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3340 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3341 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3342 &level.bd_intermission,
3343 "Boulder Dash game engine settings:", NULL,
3344 "intermission", "level is an intermission level"
3347 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3348 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3349 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3350 &level.bd_pal_timing,
3352 "PAL timing", "use slower timer (like PAL C64)"
3355 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3356 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3357 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3358 &level.bd_line_shifting_borders,
3359 "Compatibility settings:", NULL,
3360 "line-shifting borders", "use line-shifting wrap-around"
3363 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3364 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3365 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3366 &level.bd_scan_first_and_last_row,
3368 "scan first and last row", "also process top/bottom border rows"
3371 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3372 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3373 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3374 &level.bd_short_explosions,
3376 "short explosions", "use four game cycles for explosions"
3379 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3380 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3381 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3382 &level.bd_gravity_affects_all,
3384 "gravity change affects everything", "gravity affects all falling objects"
3387 // ---------- element settings: configure (various elements) ----------------
3390 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3391 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3392 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3393 &stick_element_properties_window,
3395 "stick this screen to edit content","stick this screen to edit content"
3398 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3399 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3400 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3401 &level.em_slippery_gems,
3403 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3406 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3407 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3408 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3409 &level.em_explodes_by_fire,
3411 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3414 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3415 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3416 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3417 &level.use_spring_bug,
3419 "use spring pushing bug", "use odd spring pushing behaviour"
3422 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3423 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3424 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3425 &level.use_time_orb_bug,
3427 "use time orb bug", "use odd time orb behaviour"
3430 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3431 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3432 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3433 &level.use_life_bugs,
3435 "use buggy element behaviour", "use odd (historic) element behaviour"
3438 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3439 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3440 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3443 "create single random element", "only create one element from content"
3446 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3447 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3448 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3449 &level.ball_active_initial,
3451 "magic ball initially activated", "activate magic ball after level start"
3454 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3455 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3456 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3457 &level.grow_into_diggable,
3459 "can grow into anything diggable", "grow into more than just sand"
3462 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3463 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3464 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3465 &level.sb_fields_needed,
3467 "all fields need to be filled", "require all SB fields to be solved"
3470 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3471 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3472 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3473 &level.sb_objects_needed,
3475 "all objects need to be placed", "require all SB objects to be solved"
3478 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3479 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3480 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3481 &level.auto_exit_sokoban,
3483 "exit level if all tasks solved", "automatically finish Sokoban levels"
3486 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3487 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3488 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3489 &level.solved_by_one_player,
3491 "only one player must enter exit", "level solved by first player in exit"
3494 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3495 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3496 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3497 &level.finish_dig_collect,
3499 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3502 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3503 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3504 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3505 &level.keep_walkable_ce,
3507 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3510 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3512 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3513 &level.continuous_snapping,
3515 "continuous snapping", "use snapping without releasing key"
3518 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3520 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3521 &level.block_snap_field,
3523 "block snapped field when snapping", "use snapping delay to show animation"
3526 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3527 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3528 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3529 &level.block_last_field,
3531 "block last field when moving", "player blocks last field when moving"
3534 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3535 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3536 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3537 &level.sp_block_last_field,
3539 "block last field when moving", "player blocks last field when moving"
3542 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3543 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3544 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3545 &level.instant_relocation,
3547 "no scrolling when relocating", "player gets relocated without delay"
3550 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3551 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3552 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3553 &level.shifted_relocation,
3555 "no centering when relocating", "level not centered after relocation"
3558 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3559 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3560 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3561 &level.lazy_relocation,
3563 "only redraw off-screen relocation","no redraw if relocation target visible"
3566 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3567 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3568 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3569 &level.use_start_element[0],
3571 "use level start element:", "start level at this element's position"
3574 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3575 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3576 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3577 &level.use_artwork_element[0],
3579 "use artwork from element:", "use player artwork from other element"
3582 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3583 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3584 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3585 &level.use_explosion_element[0],
3587 "use explosion from element:", "use explosion properties from element"
3590 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3591 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3592 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3593 &level.initial_player_gravity[0],
3595 "use initial gravity", "set initial player gravity"
3598 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3599 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3600 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3601 &level.use_initial_inventory[0],
3603 "use initial inventory:", "use collected elements on level start"
3606 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3607 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3608 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3609 &level.can_pass_to_walkable,
3611 "can pass to walkable element", "player can pass to empty or walkable"
3614 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3615 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3616 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3617 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3619 "can fall into acid (with gravity)","player can fall into acid pool"
3622 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3623 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3624 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3625 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3627 "can move into acid", "element can move into acid pool"
3630 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3631 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3632 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3633 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3635 "deadly when colliding with", "element is deadly when hitting player"
3638 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3639 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3640 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3641 &level.bd_diagonal_movements,
3643 "can move diagonally", "player can move diagonally"
3646 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3647 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3648 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3649 &level.envelope[0].autowrap,
3651 "auto-wrap", "automatically wrap envelope text"
3654 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3655 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3656 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3657 &level.envelope[0].centered,
3659 "centered", "automatically center envelope text"
3662 ED_CHECKBUTTON_ID_MM_LASER_RED,
3663 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3664 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3665 &level.mm_laser_red,
3666 "choose color components for laser:", NULL,
3667 "red", "use red color components in laser"
3670 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3672 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3673 &level.mm_laser_green,
3675 "green", "use green color components in laser"
3678 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3679 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3680 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3681 &level.mm_laser_blue,
3683 "blue", "use blue color components in laser"
3686 ED_CHECKBUTTON_ID_DF_LASER_RED,
3687 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3688 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3689 &level.df_laser_red,
3690 "choose color components for laser:", NULL,
3691 "red", "use red color components in laser"
3694 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3695 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3696 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3697 &level.df_laser_green,
3699 "green", "use green color components in laser"
3702 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3704 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3705 &level.df_laser_blue,
3707 "blue", "use blue color components in laser"
3710 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3711 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3712 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3713 &level.rotate_mm_ball_content,
3715 "randomly rotate created content", "randomly rotate newly created content"
3718 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3719 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3720 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3721 &level.explode_mm_ball,
3723 "explode ball instead of melting", "use explosion to release ball content"
3726 // ---------- element settings: configure 1 (custom elements) ---------------
3729 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3730 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3731 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3732 &custom_element.use_gfx_element,
3734 "use graphic of element:", "use existing element graphic"
3737 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3738 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3739 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3740 &level.use_custom_template,
3742 "use template", "use template for custom properties"
3745 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3746 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3747 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3748 &custom_element_properties[EP_ACCESSIBLE],
3750 NULL, "player can walk to or pass this field"
3753 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3754 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3755 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3756 &custom_element_properties[EP_GRAVITY_REACHABLE],
3758 "reachable despite gravity", "player can walk/dig despite gravity"
3761 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3762 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3763 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3764 &custom_element.use_last_ce_value,
3766 "use last CE value after change", "use last CE value after change"
3769 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3770 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3771 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3772 &custom_element_properties[EP_WALK_TO_OBJECT],
3774 NULL, "player can dig/collect/push element"
3777 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3778 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3779 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3780 &custom_element_properties[EP_INDESTRUCTIBLE],
3782 "indestructible", "element is indestructible"
3785 // ---------- element settings: configure 2 (custom elements) ---------------
3788 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3789 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3790 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3791 &custom_element_properties[EP_CAN_MOVE],
3793 NULL, "element can move with some pattern"
3796 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3797 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3798 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3799 &custom_element_properties[EP_CAN_FALL],
3801 "can fall", "element can fall down"
3804 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3805 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3806 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3807 &custom_element_properties[EP_CAN_SMASH],
3809 NULL, "element can smash other elements"
3812 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3813 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3814 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3815 &custom_element_properties[EP_SLIPPERY],
3817 NULL, "other elements can fall down from it"
3820 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3821 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3822 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3823 &custom_element_properties[EP_DEADLY],
3825 NULL, "element can kill the player"
3828 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3829 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3830 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3831 &custom_element_properties[EP_CAN_EXPLODE],
3833 NULL, "element can explode"
3836 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3837 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3838 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3839 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3841 "by fire", "element can explode by fire/explosion"
3844 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
3845 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3846 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3847 &custom_element_properties[EP_EXPLODES_SMASHED],
3849 "smashed", "element can explode when smashed"
3852 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
3853 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3854 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3855 &custom_element_properties[EP_EXPLODES_IMPACT],
3857 "impact", "element can explode on impact"
3860 // ---------- element settings: advanced (custom elements) ------------------
3863 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
3864 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3865 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3866 &custom_element_change.can_change,
3868 "element changes to:", "change element on specified condition"
3871 ED_CHECKBUTTON_ID_CHANGE_DELAY,
3872 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3873 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3874 &custom_element_change_events[CE_DELAY],
3876 NULL, "element changes after delay"
3879 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
3880 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3881 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3882 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3884 NULL, "element changes by direct action"
3887 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
3888 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3889 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3890 &custom_element_change_events[CE_BY_OTHER_ACTION],
3892 NULL, "element changes by other element"
3895 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
3896 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3897 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3898 &custom_element_change.explode,
3900 "explode instead of change", "element explodes instead of change"
3903 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
3904 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3905 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3906 &custom_element_change.use_target_content,
3908 "use extended change target:", "element changes to more elements"
3911 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
3912 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3913 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3914 &custom_element_change.only_if_complete,
3916 "replace all or nothing", "only replace when all can be changed"
3919 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
3920 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3921 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3922 &custom_element_change.use_random_replace,
3924 NULL, "use percentage for random replace"
3927 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
3928 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3929 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3930 &custom_element_change.has_action,
3932 NULL, "execute action on specified condition"
3940 int xoffset, yoffset;
3942 int gadget_id_align;
3944 int area_xsize, area_ysize;
3945 char *text_left, *text_right, *text_above, *text_below, *infotext;
3946 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3948 // ---------- level playfield content ---------------------------------------
3951 ED_DRAWING_ID_DRAWING_LEVEL,
3954 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3956 -1, -1, // these values are not constant, but can change at runtime
3957 NULL, NULL, NULL, NULL, NULL
3960 // ---------- yam yam content -----------------------------------------------
3963 ED_DRAWING_ID_YAMYAM_CONTENT_0,
3964 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3965 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3966 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3967 &level.yamyam_content[0].e[0][0], 3, 3,
3968 NULL, NULL, NULL, "1", NULL
3971 ED_DRAWING_ID_YAMYAM_CONTENT_1,
3972 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3973 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3974 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3975 &level.yamyam_content[1].e[0][0], 3, 3,
3976 NULL, NULL, NULL, "2", NULL
3979 ED_DRAWING_ID_YAMYAM_CONTENT_2,
3980 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3981 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3982 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3983 &level.yamyam_content[2].e[0][0], 3, 3,
3984 NULL, NULL, NULL, "3", NULL
3987 ED_DRAWING_ID_YAMYAM_CONTENT_3,
3988 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3989 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3990 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3991 &level.yamyam_content[3].e[0][0], 3, 3,
3992 NULL, NULL, NULL, "4", NULL
3995 ED_DRAWING_ID_YAMYAM_CONTENT_4,
3996 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3997 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3998 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3999 &level.yamyam_content[4].e[0][0], 3, 3,
4000 NULL, NULL, NULL, "5", NULL
4003 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4004 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4005 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4006 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4007 &level.yamyam_content[5].e[0][0], 3, 3,
4008 NULL, NULL, NULL, "6", NULL
4011 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4012 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4013 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4014 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4015 &level.yamyam_content[6].e[0][0], 3, 3,
4016 NULL, NULL, NULL, "7", NULL
4019 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4020 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4021 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4022 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4023 &level.yamyam_content[7].e[0][0], 3, 3,
4024 NULL, NULL, NULL, "8", NULL
4027 // ---------- magic ball content --------------------------------------------
4030 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4031 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4032 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4033 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4034 &level.ball_content[0].e[0][0], 3, 3,
4035 NULL, NULL, NULL, "1", NULL
4038 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4039 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4040 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4041 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4042 &level.ball_content[1].e[0][0], 3, 3,
4043 NULL, NULL, NULL, "2", NULL
4046 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4047 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4048 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4049 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4050 &level.ball_content[2].e[0][0], 3, 3,
4051 NULL, NULL, NULL, "3", NULL
4054 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4055 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4056 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4057 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4058 &level.ball_content[3].e[0][0], 3, 3,
4059 NULL, NULL, NULL, "4", NULL
4062 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4063 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4064 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4065 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4066 &level.ball_content[4].e[0][0], 3, 3,
4067 NULL, NULL, NULL, "5", NULL
4070 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4071 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4072 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4073 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4074 &level.ball_content[5].e[0][0], 3, 3,
4075 NULL, NULL, NULL, "6", NULL
4078 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4079 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4080 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4081 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4082 &level.ball_content[6].e[0][0], 3, 3,
4083 NULL, NULL, NULL, "7", NULL
4086 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4087 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4088 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4089 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4090 &level.ball_content[7].e[0][0], 3, 3,
4091 NULL, NULL, NULL, "8", NULL
4094 // ---------- android content -----------------------------------------------
4097 ED_DRAWING_ID_ANDROID_CONTENT,
4098 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4099 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4100 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4101 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4102 NULL, NULL, "elements:", NULL, "elements android can clone"
4105 // ---------- amoeba content ------------------------------------------------
4108 ED_DRAWING_ID_AMOEBA_CONTENT,
4109 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4110 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4111 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4112 &level.amoeba_content, 1, 1,
4113 "content:", NULL, NULL, NULL, "amoeba content"
4116 // ---------- level start element -------------------------------------------
4119 ED_DRAWING_ID_START_ELEMENT,
4120 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4121 0, ED_AREA_1X1_SETTINGS_YOFF,
4122 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4123 &level.start_element[0], 1, 1,
4124 NULL, NULL, NULL, NULL, "level start element"
4127 // ---------- player artwork element ----------------------------------------
4130 ED_DRAWING_ID_ARTWORK_ELEMENT,
4131 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4132 0, ED_AREA_1X1_SETTINGS_YOFF,
4133 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4134 &level.artwork_element[0], 1, 1,
4135 NULL, NULL, NULL, NULL, "element for player artwork"
4138 // ---------- player explosion element --------------------------------------
4141 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4142 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4143 0, ED_AREA_1X1_SETTINGS_YOFF,
4144 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4145 &level.explosion_element[0], 1, 1,
4146 NULL, NULL, NULL, NULL, "element for player explosion"
4149 // ---------- player initial inventory --------------------------------------
4152 ED_DRAWING_ID_INVENTORY_CONTENT,
4153 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4154 0, ED_AREA_1X1_SETTINGS_YOFF,
4155 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4156 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4157 NULL, NULL, NULL, NULL, "content for initial inventory"
4160 // ---------- gray ball content -----------------------------------------
4163 ED_DRAWING_ID_MM_BALL_CONTENT,
4164 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4165 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4166 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4167 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4168 "content:", NULL, NULL, NULL, "content for gray ball"
4171 // ---------- element settings: configure 1 (custom elements) ---------------
4173 // ---------- custom graphic ------------------------------------------------
4176 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4177 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4178 0, ED_AREA_1X1_SETTINGS_YOFF,
4179 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4180 &custom_element.gfx_element_initial, 1, 1,
4181 NULL, NULL, NULL, NULL, "custom graphic element"
4184 // ---------- element settings: configure 2 (custom elements) ---------------
4186 // ---------- custom content (when exploding) -------------------------------
4189 ED_DRAWING_ID_CUSTOM_CONTENT,
4190 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4191 0, ED_AREA_3X3_SETTINGS_YOFF,
4192 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4193 &custom_element.content.e[0][0], 3, 3,
4194 "content:", NULL, NULL, NULL, NULL
4197 // ---------- custom enter and leave element (when moving) ------------------
4200 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4201 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4202 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4203 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4204 &custom_element.move_enter_element, 1, 1,
4205 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4208 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4209 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4210 0, ED_AREA_1X1_SETTINGS_YOFF,
4211 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4212 &custom_element.move_leave_element, 1, 1,
4213 NULL, NULL, NULL, NULL, "element that will be left behind"
4216 // ---------- element settings: advanced (custom elements) ------------------
4218 // ---------- custom change target ------------------------------------------
4221 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4222 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4223 0, ED_AREA_1X1_SETTINGS_YOFF,
4224 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4225 &custom_element_change.target_element, 1, 1,
4226 NULL, "after/when:", NULL, NULL, "new target element after change"
4229 // ---------- custom change content (extended change target) ----------------
4232 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4233 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4234 0, ED_AREA_3X3_SETTINGS_YOFF,
4235 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4236 &custom_element_change.target_content.e[0][0], 3, 3,
4237 NULL, NULL, NULL, NULL, "new extended elements after change"
4240 // ---------- custom change trigger (element causing change) ----------------
4243 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4244 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4245 0, ED_AREA_1X1_SETTINGS_YOFF,
4246 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4247 &custom_element_change.initial_trigger_element, 1, 1,
4248 NULL, NULL, NULL, NULL, "other element triggering change"
4251 // ---------- custom change action (element used for action) ----------------
4254 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4255 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4256 0, ED_AREA_1X1_SETTINGS_YOFF,
4257 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4258 &custom_element_change.action_element, 1, 1,
4259 NULL, NULL, NULL, NULL, "element used as action parameter"
4262 // ---------- group element content -----------------------------------------
4265 ED_DRAWING_ID_GROUP_CONTENT,
4266 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4267 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4268 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4269 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4270 "content:", NULL, NULL, NULL, NULL
4273 // ---------- random background (for random painting) -----------------------
4276 ED_DRAWING_ID_RANDOM_BACKGROUND,
4277 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4278 0, ED_AREA_1X1_LSETTINGS_YOFF,
4279 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4280 &random_placement_background_element, 1, 1,
4281 NULL, NULL, NULL, NULL, "random placement background"
4286 // ----------------------------------------------------------------------------
4287 // some internally used variables
4288 // ----------------------------------------------------------------------------
4290 // maximal size of level editor drawing area
4291 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4293 // actual size of level editor drawing area
4294 static int ed_fieldx, ed_fieldy;
4296 // actual position of level editor drawing area in level playfield
4297 static int level_xpos = -1, level_ypos = -1;
4299 // actual tile size used to display playfield drawing area
4300 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4301 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4303 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4305 // drawing elements on the three mouse buttons
4306 static int new_element1 = EL_WALL;
4307 static int new_element2 = EL_EMPTY;
4308 static int new_element3 = EL_SAND;
4310 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4311 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4312 (button) == 2 ? new_element2 : \
4313 (button) == 3 ? new_element3 : EL_EMPTY)
4315 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4317 static int use_permanent_palette = TRUE;
4319 #define PX (use_permanent_palette ? DX : SX)
4320 #define PY (use_permanent_palette ? DY : SY)
4321 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4322 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4324 // forward declaration for internal use
4325 static void CopyBrushToCursor(int, int);
4326 static void DeleteBrushFromCursor(void);
4327 static void ModifyEditorCounterValue(int, int);
4328 static void ModifyEditorCounterLimits(int, int, int);
4329 static void ModifyEditorSelectboxValue(int, int);
4330 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4331 static void ModifyEditorDrawingArea(int, int, int);
4332 static void ModifyEditorElementList(void);
4333 static void AdjustElementListScrollbar(void);
4334 static void RedrawDrawingElements(void);
4335 static void DrawDrawingWindowExt(boolean);
4336 static void DrawDrawingWindow(void);
4337 static void DrawLevelConfigWindow(void);
4338 static void DrawPropertiesWindow(void);
4339 static void DrawPaletteWindow(void);
4340 static void UpdateCustomElementGraphicGadgets(void);
4341 static boolean checkPropertiesConfig(int);
4342 static void SetAutomaticNumberOfGemsNeeded(void);
4343 static void ClearEditorGadgetInfoText(void);
4344 static void CopyLevelToUndoBuffer(int);
4345 static void HandleDrawingAreas(struct GadgetInfo *);
4346 static void HandleCounterButtons(struct GadgetInfo *);
4347 static void HandleTextInputGadgets(struct GadgetInfo *);
4348 static void HandleTextAreaGadgets(struct GadgetInfo *);
4349 static void HandleSelectboxGadgets(struct GadgetInfo *);
4350 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4351 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4352 static void HandleRadiobuttons(struct GadgetInfo *);
4353 static void HandleCheckbuttons(struct GadgetInfo *);
4354 static void HandleControlButtons(struct GadgetInfo *);
4355 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4356 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4357 static boolean AskToCopyAndModifyLevelTemplate(void);
4358 static boolean getDrawModeHiRes(void);
4359 static int getTabulatorBarWidth(void);
4360 static int getTabulatorBarHeight(void);
4361 static Pixel getTabulatorBarColor(void);
4362 static int numHiresTiles(int);
4364 static int num_editor_gadgets = 0; // dynamically determined
4366 static struct GadgetInfo **level_editor_gadget = NULL;
4367 static int *right_gadget_border = NULL;
4369 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4370 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4371 static boolean draw_with_brush = FALSE;
4372 static int properties_element = 0;
4374 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4375 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4376 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4377 static int undo_buffer_position = 0;
4378 static int undo_buffer_steps = 0;
4379 static int redo_buffer_steps = 0;
4381 static int edit_mode;
4382 static int edit_mode_levelconfig;
4383 static int edit_mode_properties;
4385 static int element_shift = 0;
4387 static int editor_el_players[] =
4394 static int *editor_el_players_ptr = editor_el_players;
4395 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4397 static int editor_hl_boulderdash[] =
4399 EL_INTERNAL_CASCADE_BD_ACTIVE,
4405 static int editor_el_boulderdash[] =
4414 EL_BD_EXPANDABLE_WALL,
4422 EL_BD_BUTTERFLY_LEFT,
4424 EL_BD_BUTTERFLY_RIGHT,
4425 EL_BD_FIREFLY_RIGHT,
4428 EL_BD_BUTTERFLY_DOWN,
4432 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4433 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4434 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4435 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4437 static int editor_hl_boulderdash_native[] =
4439 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4445 static int editor_el_boulderdash_native[] =
4462 EL_BD_BUTTERFLY_LEFT,
4464 EL_BD_BUTTERFLY_RIGHT,
4465 EL_BD_FIREFLY_RIGHT,
4468 EL_BD_BUTTERFLY_DOWN,
4473 EL_BD_BUTTERFLY_2_UP,
4477 EL_BD_BUTTERFLY_2_LEFT,
4478 EL_BD_FIREFLY_2_LEFT,
4479 EL_BD_BUTTERFLY_2_RIGHT,
4480 EL_BD_FIREFLY_2_RIGHT,
4483 EL_BD_BUTTERFLY_2_DOWN,
4484 EL_BD_FIREFLY_2_DOWN,
4492 EL_BD_DRAGONFLY_LEFT,
4493 EL_BD_STONEFLY_LEFT,
4494 EL_BD_DRAGONFLY_RIGHT,
4495 EL_BD_STONEFLY_RIGHT,
4498 EL_BD_DRAGONFLY_DOWN,
4499 EL_BD_STONEFLY_DOWN,
4522 EL_BD_SAND_SLOPED_UP_LEFT,
4523 EL_BD_SAND_SLOPED_UP_RIGHT,
4524 EL_BD_WALL_SLOPED_UP_LEFT,
4525 EL_BD_WALL_SLOPED_UP_RIGHT,
4527 EL_BD_SAND_SLOPED_DOWN_LEFT,
4528 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4529 EL_BD_WALL_SLOPED_DOWN_LEFT,
4530 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4532 EL_BD_FLYING_DIAMOND,
4534 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4535 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4539 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4540 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4543 EL_BD_WALL_NON_SLOPED,
4549 EL_BD_INVISIBLE_EXIT_CLOSED,
4550 EL_BD_INVISIBLE_EXIT_OPEN,
4553 EL_BD_STEELWALL_EXPLODABLE,
4554 EL_BD_STEELWALL_DIGGABLE,
4555 EL_BD_WALL_DIGGABLE,
4557 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4558 EL_BD_EXPANDABLE_WALL_VERTICAL,
4559 EL_BD_EXPANDABLE_WALL_ANY,
4560 EL_BD_CREATURE_SWITCH,
4562 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4563 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4564 EL_BD_EXPANDABLE_STEELWALL_ANY,
4565 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4567 EL_BD_BITER_SWITCH_1,
4568 EL_BD_REPLICATOR_SWITCH,
4569 EL_BD_CONVEYOR_SWITCH,
4570 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4579 EL_BD_DIAMOND_GLUED,
4582 EL_BD_TRAPPED_DIAMOND,
4602 EL_BD_GRAVITY_SWITCH,
4603 EL_BD_PNEUMATIC_HAMMER,
4610 EL_BD_BLADDER_SPENDER,
4612 EL_BD_CONVEYOR_LEFT,
4613 EL_BD_CONVEYOR_RIGHT,
4628 EL_BD_PLAYER_WITH_BOMB,
4630 EL_BD_PLAYER_STIRRING,
4632 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4633 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4634 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4635 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4637 static int editor_hl_emerald_mine[] =
4639 EL_INTERNAL_CASCADE_EM_ACTIVE,
4645 static int editor_el_emerald_mine[] =
4663 EL_EM_DYNAMITE_ACTIVE,
4682 EL_ACID_POOL_TOPLEFT,
4684 EL_ACID_POOL_TOPRIGHT,
4687 EL_ACID_POOL_BOTTOMLEFT,
4688 EL_ACID_POOL_BOTTOM,
4689 EL_ACID_POOL_BOTTOMRIGHT,
4707 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4708 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4709 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4710 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4712 static int editor_hl_emerald_mine_club[] =
4714 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4720 static int editor_el_emerald_mine_club[] =
4747 EL_EMC_WALL_SLIPPERY_1,
4748 EL_EMC_WALL_SLIPPERY_2,
4749 EL_EMC_WALL_SLIPPERY_3,
4750 EL_EMC_WALL_SLIPPERY_4,
4773 EL_EMC_MAGIC_BALL_SWITCH,
4780 EL_EMC_SPRING_BUMPER,
4784 EL_BALLOON_SWITCH_UP,
4785 EL_BALLOON_SWITCH_ANY,
4788 EL_BALLOON_SWITCH_LEFT,
4790 EL_BALLOON_SWITCH_RIGHT,
4794 EL_BALLOON_SWITCH_DOWN,
4795 EL_BALLOON_SWITCH_NONE,
4797 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4798 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4799 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4800 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4802 static int editor_hl_rnd[] =
4804 EL_INTERNAL_CASCADE_RND_ACTIVE,
4810 static int editor_el_rnd[] =
4813 EL_DYNAMITE_ACTIVE, // RND
4847 EL_WALL_EMERALD_YELLOW,
4848 EL_WALL_EMERALD_RED,
4849 EL_WALL_EMERALD_PURPLE,
4867 EL_DYNABOMB_INCREASE_NUMBER,
4868 EL_DYNABOMB_INCREASE_SIZE,
4869 EL_DYNABOMB_INCREASE_POWER,
4889 EL_INVISIBLE_STEELWALL,
4893 EL_EXPANDABLE_WALL_HORIZONTAL,
4894 EL_EXPANDABLE_WALL_VERTICAL,
4895 EL_EXPANDABLE_WALL_ANY,
4897 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4898 static int *editor_el_rnd_ptr = editor_el_rnd;
4899 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
4900 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
4902 static int editor_hl_sokoban[] =
4904 EL_INTERNAL_CASCADE_SB_ACTIVE,
4910 static int editor_el_sokoban[] =
4913 EL_SOKOBAN_FIELD_EMPTY,
4914 EL_SOKOBAN_FIELD_FULL,
4915 EL_SOKOBAN_FIELD_PLAYER,
4917 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4918 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4919 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
4920 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
4922 static int editor_hl_supaplex[] =
4924 EL_INTERNAL_CASCADE_SP_ACTIVE,
4930 static int editor_el_supaplex[] =
4948 EL_SP_PORT_HORIZONTAL,
4949 EL_SP_PORT_VERTICAL,
4957 EL_SP_GRAVITY_PORT_LEFT,
4958 EL_SP_GRAVITY_PORT_RIGHT,
4959 EL_SP_GRAVITY_PORT_UP,
4960 EL_SP_GRAVITY_PORT_DOWN,
4962 EL_SP_GRAVITY_ON_PORT_LEFT,
4963 EL_SP_GRAVITY_ON_PORT_RIGHT,
4964 EL_SP_GRAVITY_ON_PORT_UP,
4965 EL_SP_GRAVITY_ON_PORT_DOWN,
4967 EL_SP_GRAVITY_OFF_PORT_LEFT,
4968 EL_SP_GRAVITY_OFF_PORT_RIGHT,
4969 EL_SP_GRAVITY_OFF_PORT_UP,
4970 EL_SP_GRAVITY_OFF_PORT_DOWN,
4972 EL_SP_HARDWARE_GRAY,
4973 EL_SP_HARDWARE_GREEN,
4974 EL_SP_HARDWARE_BLUE,
4977 EL_SP_HARDWARE_BASE_1,
4978 EL_SP_HARDWARE_BASE_2,
4979 EL_SP_HARDWARE_BASE_3,
4980 EL_SP_HARDWARE_BASE_4,
4982 EL_SP_HARDWARE_BASE_5,
4983 EL_SP_HARDWARE_BASE_6,
4984 EL_SP_HARDWARE_YELLOW,
4992 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4993 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4994 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
4995 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
4997 static int editor_hl_diamond_caves[] =
4999 EL_INTERNAL_CASCADE_DC_ACTIVE,
5005 static int editor_el_diamond_caves[] =
5007 EL_EM_STEEL_EXIT_CLOSED, // DC2
5008 EL_EM_STEEL_EXIT_OPEN, // DC2
5009 EL_WALL_EMERALD, // DC2
5010 EL_WALL_DIAMOND, // DC2
5017 EL_CONVEYOR_BELT_1_LEFT,
5018 EL_CONVEYOR_BELT_1_MIDDLE,
5019 EL_CONVEYOR_BELT_1_RIGHT,
5020 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5022 EL_CONVEYOR_BELT_2_LEFT,
5023 EL_CONVEYOR_BELT_2_MIDDLE,
5024 EL_CONVEYOR_BELT_2_RIGHT,
5025 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5027 EL_CONVEYOR_BELT_3_LEFT,
5028 EL_CONVEYOR_BELT_3_MIDDLE,
5029 EL_CONVEYOR_BELT_3_RIGHT,
5030 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5032 EL_CONVEYOR_BELT_4_LEFT,
5033 EL_CONVEYOR_BELT_4_MIDDLE,
5034 EL_CONVEYOR_BELT_4_RIGHT,
5035 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5037 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5038 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5039 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5040 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5042 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5043 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5044 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5045 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5050 EL_DC_TIMEGATE_SWITCH,
5052 EL_SWITCHGATE_CLOSED,
5054 EL_SWITCHGATE_SWITCH_UP,
5055 EL_SWITCHGATE_SWITCH_DOWN,
5058 EL_LIGHT_SWITCH_ACTIVE,
5059 EL_DC_SWITCHGATE_SWITCH_UP,
5060 EL_DC_SWITCHGATE_SWITCH_DOWN,
5062 EL_STEEL_EXIT_CLOSED,
5064 EL_STEELWALL_SLIPPERY,
5067 EL_QUICKSAND_FAST_EMPTY,
5068 EL_QUICKSAND_FAST_FULL,
5082 EL_SIGN_RADIOACTIVITY,
5088 EL_SIGN_ENTRY_FORBIDDEN,
5089 EL_SIGN_EMERGENCY_EXIT,
5114 EL_DC_STEELWALL_2_SINGLE,
5115 EL_DC_STEELWALL_2_TOP,
5116 EL_SIGN_EXCLAMATION,
5119 EL_DC_STEELWALL_2_LEFT,
5120 EL_DC_STEELWALL_2_MIDDLE,
5121 EL_DC_STEELWALL_2_HORIZONTAL,
5122 EL_DC_STEELWALL_2_RIGHT,
5124 EL_DC_STEELWALL_1_TOPLEFT,
5125 EL_DC_STEELWALL_2_VERTICAL,
5126 EL_DC_STEELWALL_1_TOPRIGHT,
5129 EL_DC_STEELWALL_1_VERTICAL,
5130 EL_DC_STEELWALL_2_BOTTOM,
5132 EL_DC_GATE_WHITE_GRAY,
5134 EL_DC_STEELWALL_1_BOTTOMLEFT,
5135 EL_DC_STEELWALL_1_HORIZONTAL,
5136 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5137 EL_DC_GATE_FAKE_GRAY,
5139 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5140 EL_DC_STEELWALL_1_BOTTOM,
5141 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5142 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5144 EL_DC_STEELWALL_1_RIGHT,
5146 EL_DC_STEELWALL_1_LEFT,
5147 EL_EXPANDABLE_STEELWALL_VERTICAL,
5149 EL_DC_STEELWALL_1_TOPRIGHT_2,
5150 EL_DC_STEELWALL_1_TOP,
5151 EL_DC_STEELWALL_1_TOPLEFT_2,
5152 EL_EXPANDABLE_STEELWALL_ANY,
5154 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5155 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5156 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5157 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5159 static int editor_hl_dx_boulderdash[] =
5161 EL_INTERNAL_CASCADE_DX_ACTIVE,
5167 static int editor_el_dx_boulderdash[] =
5171 EL_TUBE_HORIZONTAL_DOWN,
5175 EL_TUBE_VERTICAL_RIGHT,
5177 EL_TUBE_VERTICAL_LEFT,
5181 EL_TUBE_HORIZONTAL_UP,
5189 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5190 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5191 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5192 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5194 static int editor_hl_mirror_magic[] =
5196 EL_INTERNAL_CASCADE_MM_ACTIVE,
5202 static int editor_el_mirror_magic[] =
5204 EL_MM_MCDUFFIN_RIGHT,
5206 EL_MM_MCDUFFIN_LEFT,
5207 EL_MM_MCDUFFIN_DOWN,
5210 EL_MM_MIRROR_FIXED_START,
5211 EL_MM_POLARIZER_START,
5212 EL_MM_POLARIZER_CROSS_START,
5214 EL_MM_TELEPORTER_RED_START,
5215 EL_MM_TELEPORTER_YELLOW_START,
5216 EL_MM_TELEPORTER_GREEN_START,
5217 EL_MM_TELEPORTER_BLUE_START,
5230 EL_MM_LIGHTBULB_ACTIVE,
5244 EL_MM_STEEL_GRID_FIXED_1,
5245 EL_MM_STEEL_GRID_FIXED_2,
5246 EL_MM_STEEL_GRID_FIXED_3,
5247 EL_MM_STEEL_GRID_FIXED_4,
5249 EL_MM_WOODEN_GRID_FIXED_1,
5250 EL_MM_WOODEN_GRID_FIXED_2,
5251 EL_MM_WOODEN_GRID_FIXED_3,
5252 EL_MM_WOODEN_GRID_FIXED_4,
5259 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5260 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5261 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5262 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5264 static int editor_hl_deflektor[] =
5266 EL_INTERNAL_CASCADE_DF_ACTIVE,
5272 static int editor_el_deflektor[] =
5279 EL_DF_RECEIVER_RIGHT,
5281 EL_DF_RECEIVER_LEFT,
5282 EL_DF_RECEIVER_DOWN,
5285 EL_DF_MIRROR_ROTATING_START,
5286 EL_DF_MIRROR_FIXED_START,
5289 EL_DF_FIBRE_OPTIC_RED_1,
5290 EL_DF_FIBRE_OPTIC_YELLOW_1,
5291 EL_DF_FIBRE_OPTIC_GREEN_1,
5292 EL_DF_FIBRE_OPTIC_BLUE_1,
5294 EL_DF_STEEL_GRID_FIXED_START,
5295 EL_DF_STEEL_GRID_ROTATING_START,
5296 EL_DF_WOODEN_GRID_FIXED_START,
5297 EL_DF_WOODEN_GRID_ROTATING_START,
5309 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5310 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5311 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5312 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5314 static int editor_hl_chars[] =
5316 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5322 static int editor_el_chars[] =
5404 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5405 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5406 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5407 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5409 EL_CHAR(CHAR_BYTE_DEGREE),
5410 EL_CHAR(CHAR_BYTE_REGISTERED),
5411 EL_CHAR(FONT_ASCII_CURSOR),
5412 EL_CHAR(FONT_ASCII_BUTTON),
5414 EL_CHAR(FONT_ASCII_UP),
5415 EL_CHAR(FONT_ASCII_DOWN),
5419 static int *editor_hl_chars_ptr = editor_hl_chars;
5420 static int *editor_el_chars_ptr = editor_el_chars;
5421 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5422 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5424 static int editor_hl_steel_chars[] =
5426 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5432 static int editor_el_steel_chars[] =
5442 EL_STEEL_CHAR('\''),
5509 EL_STEEL_CHAR('\\'),
5514 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5515 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5516 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5517 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5519 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5520 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5521 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5522 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5524 EL_STEEL_CHAR(FONT_ASCII_UP),
5525 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5529 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5530 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5531 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5532 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5534 static int editor_hl_custom[] =
5536 EL_INTERNAL_CASCADE_CE_ACTIVE,
5542 static int editor_el_custom[] =
5544 EL_CUSTOM_START + 0,
5545 EL_CUSTOM_START + 1,
5546 EL_CUSTOM_START + 2,
5547 EL_CUSTOM_START + 3,
5549 EL_CUSTOM_START + 4,
5550 EL_CUSTOM_START + 5,
5551 EL_CUSTOM_START + 6,
5552 EL_CUSTOM_START + 7,
5554 EL_CUSTOM_START + 8,
5555 EL_CUSTOM_START + 9,
5556 EL_CUSTOM_START + 10,
5557 EL_CUSTOM_START + 11,
5559 EL_CUSTOM_START + 12,
5560 EL_CUSTOM_START + 13,
5561 EL_CUSTOM_START + 14,
5562 EL_CUSTOM_START + 15,
5564 EL_CUSTOM_START + 16,
5565 EL_CUSTOM_START + 17,
5566 EL_CUSTOM_START + 18,
5567 EL_CUSTOM_START + 19,
5569 EL_CUSTOM_START + 20,
5570 EL_CUSTOM_START + 21,
5571 EL_CUSTOM_START + 22,
5572 EL_CUSTOM_START + 23,
5574 EL_CUSTOM_START + 24,
5575 EL_CUSTOM_START + 25,
5576 EL_CUSTOM_START + 26,
5577 EL_CUSTOM_START + 27,
5579 EL_CUSTOM_START + 28,
5580 EL_CUSTOM_START + 29,
5581 EL_CUSTOM_START + 30,
5582 EL_CUSTOM_START + 31,
5584 EL_CUSTOM_START + 32,
5585 EL_CUSTOM_START + 33,
5586 EL_CUSTOM_START + 34,
5587 EL_CUSTOM_START + 35,
5589 EL_CUSTOM_START + 36,
5590 EL_CUSTOM_START + 37,
5591 EL_CUSTOM_START + 38,
5592 EL_CUSTOM_START + 39,
5594 EL_CUSTOM_START + 40,
5595 EL_CUSTOM_START + 41,
5596 EL_CUSTOM_START + 42,
5597 EL_CUSTOM_START + 43,
5599 EL_CUSTOM_START + 44,
5600 EL_CUSTOM_START + 45,
5601 EL_CUSTOM_START + 46,
5602 EL_CUSTOM_START + 47,
5604 EL_CUSTOM_START + 48,
5605 EL_CUSTOM_START + 49,
5606 EL_CUSTOM_START + 50,
5607 EL_CUSTOM_START + 51,
5609 EL_CUSTOM_START + 52,
5610 EL_CUSTOM_START + 53,
5611 EL_CUSTOM_START + 54,
5612 EL_CUSTOM_START + 55,
5614 EL_CUSTOM_START + 56,
5615 EL_CUSTOM_START + 57,
5616 EL_CUSTOM_START + 58,
5617 EL_CUSTOM_START + 59,
5619 EL_CUSTOM_START + 60,
5620 EL_CUSTOM_START + 61,
5621 EL_CUSTOM_START + 62,
5622 EL_CUSTOM_START + 63,
5624 EL_CUSTOM_START + 64,
5625 EL_CUSTOM_START + 65,
5626 EL_CUSTOM_START + 66,
5627 EL_CUSTOM_START + 67,
5629 EL_CUSTOM_START + 68,
5630 EL_CUSTOM_START + 69,
5631 EL_CUSTOM_START + 70,
5632 EL_CUSTOM_START + 71,
5634 EL_CUSTOM_START + 72,
5635 EL_CUSTOM_START + 73,
5636 EL_CUSTOM_START + 74,
5637 EL_CUSTOM_START + 75,
5639 EL_CUSTOM_START + 76,
5640 EL_CUSTOM_START + 77,
5641 EL_CUSTOM_START + 78,
5642 EL_CUSTOM_START + 79,
5644 EL_CUSTOM_START + 80,
5645 EL_CUSTOM_START + 81,
5646 EL_CUSTOM_START + 82,
5647 EL_CUSTOM_START + 83,
5649 EL_CUSTOM_START + 84,
5650 EL_CUSTOM_START + 85,
5651 EL_CUSTOM_START + 86,
5652 EL_CUSTOM_START + 87,
5654 EL_CUSTOM_START + 88,
5655 EL_CUSTOM_START + 89,
5656 EL_CUSTOM_START + 90,
5657 EL_CUSTOM_START + 91,
5659 EL_CUSTOM_START + 92,
5660 EL_CUSTOM_START + 93,
5661 EL_CUSTOM_START + 94,
5662 EL_CUSTOM_START + 95,
5664 EL_CUSTOM_START + 96,
5665 EL_CUSTOM_START + 97,
5666 EL_CUSTOM_START + 98,
5667 EL_CUSTOM_START + 99,
5669 EL_CUSTOM_START + 100,
5670 EL_CUSTOM_START + 101,
5671 EL_CUSTOM_START + 102,
5672 EL_CUSTOM_START + 103,
5674 EL_CUSTOM_START + 104,
5675 EL_CUSTOM_START + 105,
5676 EL_CUSTOM_START + 106,
5677 EL_CUSTOM_START + 107,
5679 EL_CUSTOM_START + 108,
5680 EL_CUSTOM_START + 109,
5681 EL_CUSTOM_START + 110,
5682 EL_CUSTOM_START + 111,
5684 EL_CUSTOM_START + 112,
5685 EL_CUSTOM_START + 113,
5686 EL_CUSTOM_START + 114,
5687 EL_CUSTOM_START + 115,
5689 EL_CUSTOM_START + 116,
5690 EL_CUSTOM_START + 117,
5691 EL_CUSTOM_START + 118,
5692 EL_CUSTOM_START + 119,
5694 EL_CUSTOM_START + 120,
5695 EL_CUSTOM_START + 121,
5696 EL_CUSTOM_START + 122,
5697 EL_CUSTOM_START + 123,
5699 EL_CUSTOM_START + 124,
5700 EL_CUSTOM_START + 125,
5701 EL_CUSTOM_START + 126,
5702 EL_CUSTOM_START + 127,
5704 EL_CUSTOM_START + 128,
5705 EL_CUSTOM_START + 129,
5706 EL_CUSTOM_START + 130,
5707 EL_CUSTOM_START + 131,
5709 EL_CUSTOM_START + 132,
5710 EL_CUSTOM_START + 133,
5711 EL_CUSTOM_START + 134,
5712 EL_CUSTOM_START + 135,
5714 EL_CUSTOM_START + 136,
5715 EL_CUSTOM_START + 137,
5716 EL_CUSTOM_START + 138,
5717 EL_CUSTOM_START + 139,
5719 EL_CUSTOM_START + 140,
5720 EL_CUSTOM_START + 141,
5721 EL_CUSTOM_START + 142,
5722 EL_CUSTOM_START + 143,
5724 EL_CUSTOM_START + 144,
5725 EL_CUSTOM_START + 145,
5726 EL_CUSTOM_START + 146,
5727 EL_CUSTOM_START + 147,
5729 EL_CUSTOM_START + 148,
5730 EL_CUSTOM_START + 149,
5731 EL_CUSTOM_START + 150,
5732 EL_CUSTOM_START + 151,
5734 EL_CUSTOM_START + 152,
5735 EL_CUSTOM_START + 153,
5736 EL_CUSTOM_START + 154,
5737 EL_CUSTOM_START + 155,
5739 EL_CUSTOM_START + 156,
5740 EL_CUSTOM_START + 157,
5741 EL_CUSTOM_START + 158,
5742 EL_CUSTOM_START + 159,
5744 EL_CUSTOM_START + 160,
5745 EL_CUSTOM_START + 161,
5746 EL_CUSTOM_START + 162,
5747 EL_CUSTOM_START + 163,
5749 EL_CUSTOM_START + 164,
5750 EL_CUSTOM_START + 165,
5751 EL_CUSTOM_START + 166,
5752 EL_CUSTOM_START + 167,
5754 EL_CUSTOM_START + 168,
5755 EL_CUSTOM_START + 169,
5756 EL_CUSTOM_START + 170,
5757 EL_CUSTOM_START + 171,
5759 EL_CUSTOM_START + 172,
5760 EL_CUSTOM_START + 173,
5761 EL_CUSTOM_START + 174,
5762 EL_CUSTOM_START + 175,
5764 EL_CUSTOM_START + 176,
5765 EL_CUSTOM_START + 177,
5766 EL_CUSTOM_START + 178,
5767 EL_CUSTOM_START + 179,
5769 EL_CUSTOM_START + 180,
5770 EL_CUSTOM_START + 181,
5771 EL_CUSTOM_START + 182,
5772 EL_CUSTOM_START + 183,
5774 EL_CUSTOM_START + 184,
5775 EL_CUSTOM_START + 185,
5776 EL_CUSTOM_START + 186,
5777 EL_CUSTOM_START + 187,
5779 EL_CUSTOM_START + 188,
5780 EL_CUSTOM_START + 189,
5781 EL_CUSTOM_START + 190,
5782 EL_CUSTOM_START + 191,
5784 EL_CUSTOM_START + 192,
5785 EL_CUSTOM_START + 193,
5786 EL_CUSTOM_START + 194,
5787 EL_CUSTOM_START + 195,
5789 EL_CUSTOM_START + 196,
5790 EL_CUSTOM_START + 197,
5791 EL_CUSTOM_START + 198,
5792 EL_CUSTOM_START + 199,
5794 EL_CUSTOM_START + 200,
5795 EL_CUSTOM_START + 201,
5796 EL_CUSTOM_START + 202,
5797 EL_CUSTOM_START + 203,
5799 EL_CUSTOM_START + 204,
5800 EL_CUSTOM_START + 205,
5801 EL_CUSTOM_START + 206,
5802 EL_CUSTOM_START + 207,
5804 EL_CUSTOM_START + 208,
5805 EL_CUSTOM_START + 209,
5806 EL_CUSTOM_START + 210,
5807 EL_CUSTOM_START + 211,
5809 EL_CUSTOM_START + 212,
5810 EL_CUSTOM_START + 213,
5811 EL_CUSTOM_START + 214,
5812 EL_CUSTOM_START + 215,
5814 EL_CUSTOM_START + 216,
5815 EL_CUSTOM_START + 217,
5816 EL_CUSTOM_START + 218,
5817 EL_CUSTOM_START + 219,
5819 EL_CUSTOM_START + 220,
5820 EL_CUSTOM_START + 221,
5821 EL_CUSTOM_START + 222,
5822 EL_CUSTOM_START + 223,
5824 EL_CUSTOM_START + 224,
5825 EL_CUSTOM_START + 225,
5826 EL_CUSTOM_START + 226,
5827 EL_CUSTOM_START + 227,
5829 EL_CUSTOM_START + 228,
5830 EL_CUSTOM_START + 229,
5831 EL_CUSTOM_START + 230,
5832 EL_CUSTOM_START + 231,
5834 EL_CUSTOM_START + 232,
5835 EL_CUSTOM_START + 233,
5836 EL_CUSTOM_START + 234,
5837 EL_CUSTOM_START + 235,
5839 EL_CUSTOM_START + 236,
5840 EL_CUSTOM_START + 237,
5841 EL_CUSTOM_START + 238,
5842 EL_CUSTOM_START + 239,
5844 EL_CUSTOM_START + 240,
5845 EL_CUSTOM_START + 241,
5846 EL_CUSTOM_START + 242,
5847 EL_CUSTOM_START + 243,
5849 EL_CUSTOM_START + 244,
5850 EL_CUSTOM_START + 245,
5851 EL_CUSTOM_START + 246,
5852 EL_CUSTOM_START + 247,
5854 EL_CUSTOM_START + 248,
5855 EL_CUSTOM_START + 249,
5856 EL_CUSTOM_START + 250,
5857 EL_CUSTOM_START + 251,
5859 EL_CUSTOM_START + 252,
5860 EL_CUSTOM_START + 253,
5861 EL_CUSTOM_START + 254,
5862 EL_CUSTOM_START + 255
5864 static int *editor_hl_custom_ptr = editor_hl_custom;
5865 static int *editor_el_custom_ptr = editor_el_custom;
5866 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
5867 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
5869 static int editor_hl_group[] =
5871 EL_INTERNAL_CASCADE_GE_ACTIVE,
5877 static int editor_el_group[] =
5891 EL_GROUP_START + 10,
5892 EL_GROUP_START + 11,
5894 EL_GROUP_START + 12,
5895 EL_GROUP_START + 13,
5896 EL_GROUP_START + 14,
5897 EL_GROUP_START + 15,
5899 EL_GROUP_START + 16,
5900 EL_GROUP_START + 17,
5901 EL_GROUP_START + 18,
5902 EL_GROUP_START + 19,
5904 EL_GROUP_START + 20,
5905 EL_GROUP_START + 21,
5906 EL_GROUP_START + 22,
5907 EL_GROUP_START + 23,
5909 EL_GROUP_START + 24,
5910 EL_GROUP_START + 25,
5911 EL_GROUP_START + 26,
5912 EL_GROUP_START + 27,
5914 EL_GROUP_START + 28,
5915 EL_GROUP_START + 29,
5916 EL_GROUP_START + 30,
5919 static int *editor_hl_group_ptr = editor_hl_group;
5920 static int *editor_el_group_ptr = editor_el_group;
5921 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
5922 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
5924 static int editor_hl_empty_space[] =
5926 EL_INTERNAL_CASCADE_ES_ACTIVE,
5932 static int editor_el_empty_space[] =
5954 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
5955 static int *editor_el_empty_space_ptr = editor_el_empty_space;
5956 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
5957 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
5959 static int editor_hl_reference[] =
5961 EL_INTERNAL_CASCADE_REF_ACTIVE,
5967 static int editor_el_reference[] =
5971 EL_TRIGGER_CE_VALUE,
5972 EL_TRIGGER_CE_SCORE,
5976 EL_CURRENT_CE_VALUE,
5977 EL_CURRENT_CE_SCORE,
5999 static int *editor_hl_reference_ptr = editor_hl_reference;
6000 static int *editor_el_reference_ptr = editor_el_reference;
6001 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6002 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6004 static int editor_hl_user_defined[] =
6006 EL_INTERNAL_CASCADE_USER_ACTIVE,
6012 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6013 static int *editor_el_user_defined_ptr = NULL;
6014 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6015 static int num_editor_el_user_defined = 0;
6017 static int editor_hl_dynamic[] =
6019 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6025 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6026 static int *editor_el_dynamic_ptr = NULL;
6027 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6028 static int num_editor_el_dynamic = 0;
6030 static int editor_hl_empty[] = { EL_EMPTY };
6031 static int *editor_el_empty = NULL; // dynamically allocated
6033 static int *editor_hl_empty_ptr = editor_hl_empty;
6034 static int *editor_el_empty_ptr = NULL;
6035 static int num_editor_hl_empty = 0;
6036 static int num_editor_el_empty = 0; // dynamically determined, if needed
6038 static boolean use_el_empty = FALSE;
6040 static int *editor_elements = NULL; // dynamically allocated
6041 static int num_editor_elements = 0; // dynamically determined
6043 static boolean setup_editor_cascade_never = FALSE;
6045 static boolean setup_editor_el_players = TRUE;
6046 static boolean setup_editor_el_boulderdash = TRUE;
6047 static boolean setup_editor_el_boulderdash_native = TRUE;
6048 static boolean setup_editor_el_emerald_mine = TRUE;
6049 static boolean setup_editor_el_emerald_mine_club = TRUE;
6050 static boolean setup_editor_el_more = TRUE;
6051 static boolean setup_editor_el_sokoban = TRUE;
6052 static boolean setup_editor_el_supaplex = TRUE;
6053 static boolean setup_editor_el_diamond_caves = TRUE;
6054 static boolean setup_editor_el_dx_boulderdash = TRUE;
6055 static boolean setup_editor_el_mirror_magic = TRUE;
6056 static boolean setup_editor_el_deflektor = TRUE;
6057 static boolean setup_editor_el_chars = TRUE;
6058 static boolean setup_editor_el_steel_chars = TRUE;
6059 static boolean setup_editor_el_custom = TRUE;
6060 static boolean setup_editor_el_user_defined = TRUE;
6061 static boolean setup_editor_el_dynamic = TRUE;
6063 static int editor_hl_unused[] = { EL_EMPTY };
6064 static int *editor_hl_unused_ptr = editor_hl_unused;
6065 static int num_editor_hl_unused = 0;
6069 boolean *setup_value;
6070 boolean *setup_cascade_value;
6072 int **headline_list;
6073 int *headline_list_size;
6076 int *element_list_size;
6078 boolean last_setup_value;
6080 editor_elements_info[] =
6083 &setup_editor_el_players,
6084 &setup_editor_cascade_never,
6085 &editor_hl_unused_ptr, &num_editor_hl_unused,
6086 &editor_el_players_ptr, &num_editor_el_players
6089 &setup_editor_el_boulderdash,
6090 &setup.editor_cascade.el_bd,
6091 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6092 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6095 &setup_editor_el_boulderdash_native,
6096 &setup.editor_cascade.el_bd_native,
6097 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6098 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6101 &setup_editor_el_emerald_mine,
6102 &setup.editor_cascade.el_em,
6103 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6104 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6107 &setup_editor_el_emerald_mine_club,
6108 &setup.editor_cascade.el_emc,
6109 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6110 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6113 &setup_editor_el_more,
6114 &setup.editor_cascade.el_rnd,
6115 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6116 &editor_el_rnd_ptr, &num_editor_el_rnd
6119 &setup_editor_el_sokoban,
6120 &setup.editor_cascade.el_sb,
6121 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6122 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6125 &setup_editor_el_supaplex,
6126 &setup.editor_cascade.el_sp,
6127 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6128 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6131 &setup_editor_el_diamond_caves,
6132 &setup.editor_cascade.el_dc,
6133 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6134 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6137 &setup_editor_el_dx_boulderdash,
6138 &setup.editor_cascade.el_dx,
6139 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6140 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6143 &setup_editor_el_mirror_magic,
6144 &setup.editor_cascade.el_mm,
6145 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6146 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6149 &setup_editor_el_deflektor,
6150 &setup.editor_cascade.el_df,
6151 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6152 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6155 &setup_editor_el_chars,
6156 &setup.editor_cascade.el_chars,
6157 &editor_hl_chars_ptr, &num_editor_hl_chars,
6158 &editor_el_chars_ptr, &num_editor_el_chars
6161 &setup_editor_el_steel_chars,
6162 &setup.editor_cascade.el_steel_chars,
6163 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6164 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6167 &setup_editor_el_custom,
6168 &setup.editor_cascade.el_ce,
6169 &editor_hl_custom_ptr, &num_editor_hl_custom,
6170 &editor_el_custom_ptr, &num_editor_el_custom
6173 &setup_editor_el_custom,
6174 &setup.editor_cascade.el_ge,
6175 &editor_hl_group_ptr, &num_editor_hl_group,
6176 &editor_el_group_ptr, &num_editor_el_group
6179 &setup_editor_el_custom,
6180 &setup.editor_cascade.el_es,
6181 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6182 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6185 &setup_editor_el_custom,
6186 &setup.editor_cascade.el_ref,
6187 &editor_hl_reference_ptr, &num_editor_hl_reference,
6188 &editor_el_reference_ptr, &num_editor_el_reference
6191 &setup_editor_el_user_defined,
6192 &setup.editor_cascade.el_user,
6193 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6194 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6197 &setup_editor_el_dynamic,
6198 &setup.editor_cascade.el_dynamic,
6199 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6200 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6205 &editor_hl_empty_ptr, &num_editor_hl_empty,
6206 &editor_el_empty_ptr, &num_editor_el_empty,
6216 static struct XY xy_directions[] =
6225 // ----------------------------------------------------------------------------
6227 // ----------------------------------------------------------------------------
6229 static int getMaxInfoTextLength(void)
6231 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6234 static int getTextWidthForGadget(char *text)
6239 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6242 static int getTextWidthForDrawingArea(char *text)
6247 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
6250 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6252 return (gi->x + gi->width + getTextWidthForGadget(text));
6255 static char *getElementInfoText(int element)
6257 char *info_text = NULL;
6259 if (element < MAX_NUM_ELEMENTS)
6261 if (strlen(element_info[element].description) > 0)
6262 info_text = element_info[element].description;
6263 else if (element_info[element].custom_description != NULL)
6264 info_text = element_info[element].custom_description;
6265 else if (element_info[element].editor_description != NULL)
6266 info_text = element_info[element].editor_description;
6269 if (info_text == NULL)
6270 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6275 static char *getElementDescriptionFilenameExt(char *basename)
6277 char *elements_subdir = ELEMENTS_DIRECTORY;
6278 static char *elements_subdir2 = NULL;
6279 static char *filename = NULL;
6281 if (elements_subdir2 == NULL)
6282 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6284 checked_free(filename);
6286 // 1st try: look for element description in current level set directory
6287 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6288 if (fileExists(filename))
6293 // 2nd try: look for element description in the game's base directory
6294 filename = getPath3(options.docs_directory, elements_subdir, basename);
6295 if (fileExists(filename))
6301 static char *getElementDescriptionFilename(int element)
6303 char basename[MAX_FILENAME_LEN];
6306 // 1st try: look for element description file for exactly this element
6307 sprintf(basename, "%s.txt", element_info[element].token_name);
6308 filename = getElementDescriptionFilenameExt(basename);
6309 if (filename != NULL)
6312 // 2nd try: look for element description file for this element's class
6313 sprintf(basename, "%s.txt", element_info[element].class_name);
6314 filename = getElementDescriptionFilenameExt(basename);
6315 if (filename != NULL)
6318 // 3rd try: look for generic fallback text file for any element
6319 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6320 if (filename != NULL)
6326 static boolean suppressBorderElement(void)
6328 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6329 lev_fieldx <= MAX_ED_FIELDX &&
6330 lev_fieldy <= MAX_ED_FIELDY);
6333 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6335 boolean element_found[NUM_FILE_ELEMENTS];
6338 // initialize list of used elements to "not used"
6339 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6340 element_found[i] = FALSE;
6342 // find all elements used in current level
6343 for (y = 0; y < lev_fieldy; y++)
6345 for (x = 0; x < lev_fieldx; x++)
6347 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6350 if (IS_MM_WALL(Tile[x][y]))
6351 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6353 element_found[Tile[x][y]] = TRUE;
6359 // count number of elements used in current level
6360 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6361 if (element_found[i])
6364 // add space for up to 3 more elements for padding that may be needed
6367 // free memory for old list of elements, if needed
6368 checked_free(*elements);
6370 // allocate memory for new list of elements
6371 *elements = checked_malloc(*num_elements * sizeof(int));
6375 // add all elements used in current level (non-custom/group/empty elements)
6376 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6377 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6378 IS_GROUP_ELEMENT(i) ||
6379 IS_EMPTY_ELEMENT(i)))
6380 (*elements)[(*num_elements)++] = i;
6382 // add all elements used in current level (custom/group/empty elements)
6383 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6384 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6385 IS_GROUP_ELEMENT(i) ||
6386 IS_EMPTY_ELEMENT(i)))
6387 (*elements)[(*num_elements)++] = i;
6389 while (*num_elements % 4) // pad with empty elements, if needed
6390 (*elements)[(*num_elements)++] = EL_EMPTY;
6393 static void ReinitializeElementList_EnableSections(void)
6395 // default: enable all element sections
6397 setup_editor_el_players = TRUE;
6398 setup_editor_el_boulderdash = TRUE;
6399 setup_editor_el_boulderdash_native = TRUE;
6400 setup_editor_el_emerald_mine = TRUE;
6401 setup_editor_el_emerald_mine_club = TRUE;
6402 setup_editor_el_more = TRUE;
6403 setup_editor_el_sokoban = TRUE;
6404 setup_editor_el_supaplex = TRUE;
6405 setup_editor_el_diamond_caves = TRUE;
6406 setup_editor_el_dx_boulderdash = TRUE;
6407 setup_editor_el_mirror_magic = TRUE;
6408 setup_editor_el_deflektor = TRUE;
6409 setup_editor_el_chars = TRUE;
6410 setup_editor_el_steel_chars = TRUE;
6412 setup_editor_el_custom = TRUE;
6413 setup_editor_el_user_defined = TRUE;
6414 setup_editor_el_dynamic = TRUE;
6416 // now disable all element sections not to be displayed
6418 if (!setup.editor.el_classic)
6420 setup_editor_el_players = FALSE;
6421 setup_editor_el_boulderdash = FALSE;
6422 setup_editor_el_boulderdash_native = FALSE;
6423 setup_editor_el_emerald_mine = FALSE;
6424 setup_editor_el_emerald_mine_club = FALSE;
6425 setup_editor_el_more = FALSE;
6426 setup_editor_el_sokoban = FALSE;
6427 setup_editor_el_supaplex = FALSE;
6428 setup_editor_el_diamond_caves = FALSE;
6429 setup_editor_el_dx_boulderdash = FALSE;
6430 setup_editor_el_mirror_magic = FALSE;
6431 setup_editor_el_deflektor = FALSE;
6432 setup_editor_el_chars = FALSE;
6433 setup_editor_el_steel_chars = FALSE;
6436 if (!setup.editor.el_custom)
6438 setup_editor_el_custom = FALSE;
6441 if (!setup.editor.el_user_defined)
6443 setup_editor_el_user_defined = FALSE;
6446 if (!setup.editor.el_dynamic)
6448 setup_editor_el_dynamic = FALSE;
6451 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6453 setup_editor_el_boulderdash_native = FALSE;
6454 setup_editor_el_mirror_magic = FALSE;
6455 setup_editor_el_deflektor = FALSE;
6457 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6459 setup_editor_el_players = FALSE;
6460 setup_editor_el_boulderdash = FALSE;
6461 setup_editor_el_emerald_mine = FALSE;
6462 setup_editor_el_emerald_mine_club = FALSE;
6463 setup_editor_el_more = FALSE;
6464 setup_editor_el_sokoban = FALSE;
6465 setup_editor_el_supaplex = FALSE;
6466 setup_editor_el_diamond_caves = FALSE;
6467 setup_editor_el_dx_boulderdash = FALSE;
6468 setup_editor_el_mirror_magic = FALSE;
6469 setup_editor_el_deflektor = FALSE;
6470 setup_editor_el_chars = FALSE;
6471 setup_editor_el_steel_chars = FALSE;
6473 setup_editor_el_custom = FALSE;
6475 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6477 setup_editor_el_boulderdash = FALSE;
6478 setup_editor_el_boulderdash_native = FALSE;
6479 setup_editor_el_more = FALSE;
6480 setup_editor_el_sokoban = FALSE;
6481 setup_editor_el_supaplex = FALSE;
6482 setup_editor_el_diamond_caves = FALSE;
6483 setup_editor_el_dx_boulderdash = FALSE;
6484 setup_editor_el_mirror_magic = FALSE;
6485 setup_editor_el_deflektor = FALSE;
6486 setup_editor_el_steel_chars = FALSE;
6488 setup_editor_el_custom = FALSE;
6490 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6492 setup_editor_el_players = FALSE;
6493 setup_editor_el_boulderdash = FALSE;
6494 setup_editor_el_boulderdash_native = FALSE;
6495 setup_editor_el_emerald_mine = FALSE;
6496 setup_editor_el_emerald_mine_club = FALSE;
6497 setup_editor_el_more = FALSE;
6498 setup_editor_el_sokoban = FALSE;
6499 setup_editor_el_diamond_caves = FALSE;
6500 setup_editor_el_dx_boulderdash = FALSE;
6501 setup_editor_el_mirror_magic = FALSE;
6502 setup_editor_el_deflektor = FALSE;
6503 setup_editor_el_chars = FALSE;
6504 setup_editor_el_steel_chars = FALSE;
6506 setup_editor_el_custom = FALSE;
6508 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6510 setup_editor_el_players = FALSE;
6511 setup_editor_el_boulderdash = FALSE;
6512 setup_editor_el_boulderdash_native = FALSE;
6513 setup_editor_el_emerald_mine = FALSE;
6514 setup_editor_el_emerald_mine_club = FALSE;
6515 setup_editor_el_more = FALSE;
6516 setup_editor_el_sokoban = FALSE;
6517 setup_editor_el_supaplex = FALSE;
6518 setup_editor_el_diamond_caves = FALSE;
6519 setup_editor_el_dx_boulderdash = FALSE;
6520 setup_editor_el_steel_chars = FALSE;
6522 setup_editor_el_custom = FALSE;
6526 static void ReinitializeElementList(void)
6528 static boolean initialization_needed = TRUE;
6532 ReinitializeElementList_EnableSections();
6534 if (initialization_needed)
6536 LoadSetup_EditorCascade(); // load last editor cascade state
6538 // initialize editor cascade element from saved cascade state
6539 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6541 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6542 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6544 if (IS_EDITOR_CASCADE(*cascade_element))
6546 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6547 EL_CASCADE_INACTIVE(*cascade_element));
6550 initialization_needed = FALSE;
6553 checked_free(editor_elements);
6555 // reload optional user defined element list for each invocation of editor
6556 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6557 &num_editor_el_user_defined);
6559 // initialize dynamic level element list for each invocation of editor
6560 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6561 &num_editor_el_dynamic);
6563 // initialize list of empty elements (used for padding, if needed)
6564 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6565 editor_el_empty[i] = EL_EMPTY;
6567 // do some sanity checks for each element from element list
6568 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6570 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6572 int element = (*editor_elements_info[i].element_list)[j];
6574 if (element >= NUM_FILE_ELEMENTS)
6575 Warn("editor element %d is runtime element", element);
6577 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6578 Warn("no element description text for element %d", element);
6582 num_editor_elements = 0;
6583 use_el_empty = FALSE;
6585 // determine size of element list
6586 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6588 if (*editor_elements_info[i].setup_value)
6590 boolean found_inactive_cascade = FALSE;
6592 if (setup.editor.el_headlines)
6594 // required for correct padding of palette headline buttons
6595 if (*editor_elements_info[i].headline_list_size > 0)
6596 num_editor_elements += ED_ELEMENTLIST_COLS;
6598 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6600 int element = (*editor_elements_info[i].headline_list)[j];
6602 if (IS_EDITOR_CASCADE_INACTIVE(element))
6603 found_inactive_cascade = TRUE;
6607 if (found_inactive_cascade)
6610 // required for correct padding of palette element buttons
6611 int element_list_size = *editor_elements_info[i].element_list_size;
6613 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6614 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6616 num_editor_elements += element_buttons;
6620 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6622 // offer at least as many elements as element buttons exist
6623 use_el_empty = TRUE;
6624 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6626 num_editor_elements += num_editor_el_empty;
6630 num_editor_el_empty = 0;
6633 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6635 // fill element list
6636 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6638 boolean found_inactive_cascade = FALSE;
6640 if (*editor_elements_info[i].setup_value)
6642 if (setup.editor.el_headlines)
6644 // required for correct padding of palette headline buttons
6645 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6646 ED_ELEMENTLIST_COLS : 0);
6648 for (j = 0; j < headline_size; j++)
6650 // use empty elements for padding of palette headline buttons
6651 int element = (j < *editor_elements_info[i].headline_list_size ?
6652 (*editor_elements_info[i].headline_list)[j] :
6653 editor_el_empty[0]);
6655 editor_elements[pos++] = element;
6657 if (IS_EDITOR_CASCADE_INACTIVE(element))
6658 found_inactive_cascade = TRUE;
6662 if (found_inactive_cascade)
6665 // required for correct padding of palette element buttons
6666 int element_list_size = *editor_elements_info[i].element_list_size;
6668 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6669 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6671 // copy all elements from element list
6672 for (j = 0; j < element_list_size; j++)
6673 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6675 // use empty elements for padding of palette element buttons
6676 for (j = 0; j < element_buttons - element_list_size; j++)
6677 editor_elements[pos++] = editor_el_empty[0];
6681 // (this function is also called before editor gadgets are initialized!)
6682 AdjustElementListScrollbar();
6685 void PrintEditorElementList(void)
6687 boolean *stop = &setup_editor_el_user_defined;
6690 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6692 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6694 if (IS_EDITOR_CASCADE(cascade_element))
6696 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6697 char *headline = element_info[cascade_element_show].editor_description;
6699 PrintLineWithPrefix("# ", "-", 77);
6700 Print("# %s\n", headline);
6701 PrintLineWithPrefix("# ", "-", 77);
6704 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6706 int element = (*editor_elements_info[i].headline_list)[j];
6708 if (IS_EDITOR_CASCADE(element))
6709 element = EL_CHAR_MINUS;
6711 Print("# %s\n", element_info[element].token_name);
6717 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6719 int element = (*editor_elements_info[i].element_list)[j];
6721 Print("# %s\n", element_info[element].token_name);
6729 static void ReinitializeElementListButtons(void)
6731 static boolean last_setup_value_headlines = FALSE;
6732 static boolean initialization_needed = TRUE;
6735 if (!initialization_needed) // check if editor element setup has changed
6737 if (last_setup_value_headlines != setup.editor.el_headlines)
6738 initialization_needed = TRUE;
6740 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6741 if (editor_elements_info[i].last_setup_value !=
6742 *editor_elements_info[i].setup_value)
6743 initialization_needed = TRUE;
6746 if (!initialization_needed)
6749 FreeLevelEditorGadgets();
6750 CreateLevelEditorGadgets();
6752 // store current setup values for next invocation of this function
6753 last_setup_value_headlines = setup.editor.el_headlines;
6754 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6755 editor_elements_info[i].last_setup_value =
6756 *editor_elements_info[i].setup_value;
6758 initialization_needed = FALSE;
6761 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6764 int border_graphic =
6765 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6766 struct GraphicInfo *g = &graphic_info[border_graphic];
6767 Bitmap *src_bitmap = g->bitmap;
6768 int src_x = g->src_x;
6769 int src_y = g->src_y;
6770 int border_size = g->border_size;
6771 int border_xpos = g->width - border_size;
6772 int border_ypos = g->height - border_size;
6773 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6776 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6777 border_size, border_size,
6778 dest_x - border_size, dest_y - border_size);
6779 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6780 border_size, border_size,
6781 dest_x + width, dest_y - border_size);
6782 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6783 border_size, border_size,
6784 dest_x - border_size, dest_y + height);
6785 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6786 border_size, border_size,
6787 dest_x + width, dest_y + height);
6789 for (i = 0; i < width / tilesize; i++)
6791 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6792 tilesize, border_size,
6793 dest_x + i * tilesize, dest_y - border_size);
6794 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6795 tilesize, border_size,
6796 dest_x + i * tilesize, dest_y + height);
6799 for (i = 0; i < height / tilesize; i++)
6801 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6802 border_size, tilesize,
6803 dest_x - border_size, dest_y + i * tilesize);
6804 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6805 border_size, tilesize,
6806 dest_x + width, dest_y + i * tilesize);
6809 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
6812 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
6814 int xsize_tile = MAX(ed_tilesize, xsize);
6815 int ysize_tile = MAX(ed_tilesize, ysize);
6816 int xsize_full = xsize + 1;
6817 int ysize_full = ysize + 1;
6818 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
6819 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
6820 Pixel line_color = getTabulatorBarColor();
6822 if (line_color == BLACK_PIXEL) // black => transparent
6825 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
6826 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
6827 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
6830 static void DrawEditorLevelBorderLinesIfNeeded(void)
6832 int xsize = lev_fieldx * ed_tilesize;
6833 int ysize = lev_fieldy * ed_tilesize;
6834 int line_size = getTabulatorBarHeight();
6836 if (!suppressBorderElement())
6839 // draw little border line around editable level playfield
6842 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
6845 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
6847 if (xsize < SXSIZE && ysize < SYSIZE)
6848 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
6851 static void DrawEditorElement(int x, int y, int element)
6853 DrawSizedElement(x, y, element, ed_tilesize);
6856 static void DrawEditorElementThruMask(int x, int y, int element)
6858 DrawSizedElementThruMask(x, y, element, ed_tilesize);
6861 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
6863 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
6866 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
6868 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
6869 DrawEditorLevelBorderLinesIfNeeded();
6872 static void DrawDrawingArea(int id)
6874 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6877 int *value = drawingarea_info[id].value;
6878 int area_xsize = drawingarea_info[id].area_xsize;
6879 int area_ysize = drawingarea_info[id].area_ysize;
6880 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6882 for (x = 0; x < area_xsize; x++)
6883 for (y = 0; y < area_ysize; y++)
6884 DrawSizedGraphicExt(drawto,
6885 gi->x + x * tilesize,
6886 gi->y + y * tilesize,
6887 el2edimg(value[x * area_ysize + y]), 0, tilesize);
6890 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
6893 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
6894 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
6896 BlitBitmap(drawto, drawto,
6897 SX + (dx == -1 ? ed_tilesize : 0),
6898 SY + (dy == -1 ? ed_tilesize : 0),
6899 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
6900 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
6901 SX + (dx == +1 ? ed_tilesize : 0),
6902 SY + (dy == +1 ? ed_tilesize : 0));
6906 x = (dx == 1 ? 0 : ed_fieldx - 1);
6907 for (y = 0; y < ed_fieldy; y++)
6908 DrawEditorElementOrWall(x, y, from_x, from_y);
6912 y = (dy == 1 ? 0 : ed_fieldy - 1);
6913 for (x = 0; x < ed_fieldx; x++)
6914 DrawEditorElementOrWall(x, y, from_x, from_y);
6917 redraw_mask |= REDRAW_FIELD;
6921 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6924 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6927 static void CreateControlButtons(void)
6929 struct GadgetInfo *gi;
6932 // create toolbox buttons
6933 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6935 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
6936 int id = controlbutton_info[i].gadget_id;
6937 int type = controlbutton_info[i].gadget_type;
6938 int graphic = controlbutton_info[i].graphic;
6939 struct XYTileSize *pos = controlbutton_info[i].pos;
6940 struct GraphicInfo *gd = &graphic_info[graphic];
6941 Bitmap *deco_bitmap = NULL;
6942 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6943 int tile_size = 0, deco_shift = 0;
6944 boolean deco_masked = FALSE;
6945 int gd_x1 = gd->src_x;
6946 int gd_y1 = gd->src_y;
6947 int gd_x2 = gd->src_x + gd->pressed_xoffset;
6948 int gd_y2 = gd->src_y + gd->pressed_yoffset;
6949 int gd_x1a = gd->src_x + gd->active_xoffset;
6950 int gd_y1a = gd->src_y + gd->active_yoffset;
6951 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6952 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6955 unsigned int event_mask;
6956 int radio_button_nr = RADIO_NR_NONE;
6957 boolean checked = FALSE;
6960 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
6962 if (type == GD_TYPE_RADIO_BUTTON)
6964 event_mask = GD_EVENT_PRESSED;
6965 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6967 if (id == drawing_function)
6972 if (id == GADGET_ID_WRAP_LEFT ||
6973 id == GADGET_ID_WRAP_RIGHT ||
6974 id == GADGET_ID_WRAP_UP ||
6975 id == GADGET_ID_WRAP_DOWN)
6976 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6978 event_mask = GD_EVENT_RELEASED;
6981 if (id == GADGET_ID_PROPERTIES ||
6982 id == GADGET_ID_PALETTE)
6987 else if (id == GADGET_ID_ELEMENT_LEFT ||
6988 id == GADGET_ID_ELEMENT_MIDDLE ||
6989 id == GADGET_ID_ELEMENT_RIGHT)
6994 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
6995 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6996 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
6998 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6999 editor.button.element_left.tile_size :
7000 id == GADGET_ID_ELEMENT_MIDDLE ?
7001 editor.button.element_middle.tile_size :
7002 id == GADGET_ID_ELEMENT_RIGHT ?
7003 editor.button.element_right.tile_size : 0);
7005 // make sure that decoration does not overlap gadget border
7006 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7008 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7010 deco_xpos = (gd->width - tile_size) / 2;
7011 deco_ypos = (gd->height - tile_size) / 2;
7013 deco_masked = gd->draw_masked;
7021 gi = CreateGadget(GDI_CUSTOM_ID, id,
7022 GDI_CUSTOM_TYPE_ID, type_id,
7023 GDI_IMAGE_ID, graphic,
7024 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7027 GDI_WIDTH, gd->width,
7028 GDI_HEIGHT, gd->height,
7030 GDI_STATE, GD_BUTTON_UNPRESSED,
7031 GDI_RADIO_NR, radio_button_nr,
7032 GDI_CHECKED, checked,
7033 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7034 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7035 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7036 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7037 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7038 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7039 GDI_DECORATION_SIZE, tile_size, tile_size,
7040 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7041 GDI_DECORATION_MASKED, deco_masked,
7042 GDI_EVENT_MASK, event_mask,
7043 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7044 GDI_CALLBACK_ACTION, HandleControlButtons,
7048 Fail("cannot create gadget");
7050 level_editor_gadget[id] = gi;
7053 // these values are not constant, but can change at runtime
7054 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7055 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7056 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7057 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7058 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7059 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7060 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7061 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7062 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7063 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7064 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7065 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7067 // create buttons for scrolling of drawing area and element list
7068 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7070 int id = scrollbutton_info[i].gadget_id;
7071 int type_id = scrollbutton_info[i].gadget_type_id;
7072 int graphic = scrollbutton_info[i].graphic;
7073 struct GraphicInfo *gd = &graphic_info[graphic];
7074 Bitmap *gd_bitmap = gd->bitmap;
7075 int gd_x1 = gd->src_x;
7076 int gd_y1 = gd->src_y;
7077 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7078 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7079 int width = gd->width;
7080 int height = gd->height;
7081 int x = scrollbutton_pos[i].x;
7082 int y = scrollbutton_pos[i].y;
7083 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7086 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7088 if (id == GADGET_ID_SCROLL_LIST_UP ||
7089 id == GADGET_ID_SCROLL_LIST_DOWN)
7100 gi = CreateGadget(GDI_CUSTOM_ID, id,
7101 GDI_CUSTOM_TYPE_ID, type_id,
7102 GDI_IMAGE_ID, graphic,
7103 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7108 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7109 GDI_STATE, GD_BUTTON_UNPRESSED,
7110 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7111 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7112 GDI_EVENT_MASK, event_mask,
7113 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7114 GDI_CALLBACK_ACTION, HandleControlButtons,
7118 Fail("cannot create gadget");
7120 level_editor_gadget[id] = gi;
7123 // create buttons for element list
7124 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7127 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7128 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7129 struct GraphicInfo *gd = &graphic_info[graphic];
7130 Bitmap *gd_bitmap = gd->bitmap;
7131 Bitmap *deco_bitmap;
7132 int deco_x, deco_y, deco_xpos, deco_ypos;
7133 int gd_x1 = gd->src_x;
7134 int gd_y1 = gd->src_y;
7135 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7136 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7137 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7138 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7139 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7140 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7141 int element = editor_elements[i];
7142 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7143 unsigned int event_mask = GD_EVENT_RELEASED;
7145 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7147 deco_xpos = (gd->width - tile_size) / 2;
7148 deco_ypos = (gd->height - tile_size) / 2;
7150 gi = CreateGadget(GDI_CUSTOM_ID, id,
7151 GDI_CUSTOM_TYPE_ID, type_id,
7152 GDI_IMAGE_ID, graphic,
7153 GDI_INFO_TEXT, getElementInfoText(element),
7156 GDI_WIDTH, gd->width,
7157 GDI_HEIGHT, gd->height,
7158 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7159 GDI_STATE, GD_BUTTON_UNPRESSED,
7160 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7161 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7162 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7163 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7164 GDI_DECORATION_SIZE, tile_size, tile_size,
7165 GDI_DECORATION_SHIFTING, 1, 1,
7166 GDI_EVENT_MASK, event_mask,
7167 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7168 GDI_CALLBACK_ACTION, HandleControlButtons,
7172 Fail("cannot create gadget");
7174 level_editor_gadget[id] = gi;
7178 static void CreateCounterButtons(void)
7180 int max_infotext_len = getMaxInfoTextLength();
7183 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7185 int type_id = counterbutton_info[i].gadget_type_id;
7186 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7187 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7191 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7193 // determine horizontal position to the right of specified gadget
7194 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7195 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7196 ED_GADGET_TEXT_DISTANCE);
7198 // determine horizontal offset for leading text
7199 if (counterbutton_info[i].text_left != NULL)
7200 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7202 for (j = 0; j < 2; j++)
7204 struct GadgetInfo *gi;
7206 counterbutton_info[i].gadget_id_down :
7207 counterbutton_info[i].gadget_id_up);
7209 struct GraphicInfo *gd;
7210 int gd_x1, gd_x2, gd_y1, gd_y2;
7211 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7212 char infotext[max_infotext_len + 1];
7214 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7217 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7218 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7220 event_mask |= GD_EVENT_RELEASED;
7224 x = DX + editor.button.prev_level.x;
7225 y = DY + editor.button.prev_level.y;
7229 x = DX + editor.button.next_level.x;
7230 y = DY + editor.button.next_level.y;
7236 IMG_EDITOR_COUNTER_DOWN :
7237 IMG_EDITOR_COUNTER_UP);
7240 gd = &graphic_info[graphic];
7244 gd_x2 = gd->src_x + gd->pressed_xoffset;
7245 gd_y2 = gd->src_y + gd->pressed_yoffset;
7247 sprintf(infotext, "%s counter value by 1, 5 or 10",
7248 (j == 0 ? "decrease" : "increase"));
7250 gi = CreateGadget(GDI_CUSTOM_ID, id,
7251 GDI_CUSTOM_TYPE_ID, type_id,
7252 GDI_IMAGE_ID, graphic,
7253 GDI_INFO_TEXT, infotext,
7256 GDI_WIDTH, gd->width,
7257 GDI_HEIGHT, gd->height,
7258 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7259 GDI_STATE, GD_BUTTON_UNPRESSED,
7260 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7261 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7262 GDI_EVENT_MASK, event_mask,
7263 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7264 GDI_CALLBACK_ACTION, HandleCounterButtons,
7268 Fail("cannot create gadget");
7270 level_editor_gadget[id] = gi;
7271 right_gadget_border[id] =
7272 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7274 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7278 int font_type = FONT_INPUT_1;
7279 int font_type_active = FONT_INPUT_1_ACTIVE;
7281 id = counterbutton_info[i].gadget_id_text;
7283 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7285 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7287 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7289 font_type = FONT_LEVEL_NUMBER;
7290 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7292 x = DX + editor.input.level_number.x;
7293 y = DY + editor.input.level_number.y;
7297 graphic = IMG_EDITOR_COUNTER_INPUT;
7300 gd = &graphic_info[graphic];
7304 gd_x2 = gd->src_x + gd->active_xoffset;
7305 gd_y2 = gd->src_y + gd->active_yoffset;
7307 gi = CreateGadget(GDI_CUSTOM_ID, id,
7308 GDI_CUSTOM_TYPE_ID, type_id,
7309 GDI_IMAGE_ID, graphic,
7310 GDI_INFO_TEXT, "enter counter value",
7313 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7314 GDI_NUMBER_VALUE, 0,
7315 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7316 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7317 GDI_TEXT_SIZE, 3, // minimal counter text size
7318 GDI_TEXT_FONT, font_type,
7319 GDI_TEXT_FONT_ACTIVE, font_type_active,
7320 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7321 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7322 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7323 GDI_DESIGN_WIDTH, gd->width,
7324 GDI_EVENT_MASK, event_mask,
7325 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7326 GDI_CALLBACK_ACTION, HandleCounterButtons,
7330 Fail("cannot create gadget");
7332 level_editor_gadget[id] = gi;
7333 right_gadget_border[id] =
7334 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7336 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7342 static void CreateDrawingAreas(void)
7346 // these values are not constant, but can change at runtime
7347 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7348 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7350 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7352 struct GadgetInfo *gi;
7353 int id = drawingarea_info[i].gadget_id;
7354 int type_id = drawingarea_info[i].gadget_type_id;
7355 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7356 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7357 int area_xsize = drawingarea_info[i].area_xsize;
7358 int area_ysize = drawingarea_info[i].area_ysize;
7359 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7360 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7361 unsigned int event_mask =
7362 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7363 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7366 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7368 // determine horizontal position to the right of specified gadget
7369 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7370 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7371 ED_DRAWINGAREA_TEXT_DISTANCE);
7373 // determine horizontal offset for leading text
7374 if (drawingarea_info[i].text_left != NULL)
7375 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7377 gi = CreateGadget(GDI_CUSTOM_ID, id,
7378 GDI_CUSTOM_TYPE_ID, type_id,
7381 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7382 GDI_AREA_SIZE, area_xsize, area_ysize,
7383 GDI_ITEM_SIZE, item_size, item_size,
7384 GDI_EVENT_MASK, event_mask,
7385 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7386 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7390 Fail("cannot create gadget");
7392 level_editor_gadget[id] = gi;
7393 right_gadget_border[id] =
7394 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7398 static void CreateTextInputGadgets(void)
7400 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7401 int max_infotext_len = getMaxInfoTextLength();
7404 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7406 int gd_x1 = gd->src_x;
7407 int gd_y1 = gd->src_y;
7408 int gd_x2 = gd->src_x + gd->active_xoffset;
7409 int gd_y2 = gd->src_y + gd->active_yoffset;
7410 struct GadgetInfo *gi;
7411 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7412 char infotext[MAX_OUTPUT_LINESIZE + 1];
7413 int id = textinput_info[i].gadget_id;
7414 int type_id = textinput_info[i].gadget_type_id;
7418 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7420 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7422 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7423 int border_size = gd->border_size;
7424 int font_nr = FONT_INPUT_1;
7425 int font_height = getFontHeight(font_nr);
7426 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7427 int yoffset = element_border + (TILEY - font_height) / 2;
7429 x = (editor.settings.element_name.x != -1 ?
7430 editor.settings.element_name.x :
7431 editor.settings.element_graphic.x + xoffset) - border_size;
7432 y = (editor.settings.element_name.y != -1 ?
7433 editor.settings.element_name.y :
7434 editor.settings.element_graphic.y + yoffset) - border_size;
7438 x = ED_SETTINGS_X(textinput_info[i].x);
7439 y = ED_SETTINGS_Y(textinput_info[i].y);
7442 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7443 infotext[max_infotext_len] = '\0';
7445 gi = CreateGadget(GDI_CUSTOM_ID, id,
7446 GDI_CUSTOM_TYPE_ID, type_id,
7447 GDI_INFO_TEXT, infotext,
7450 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7451 GDI_TEXT_VALUE, textinput_info[i].value,
7452 GDI_TEXT_SIZE, textinput_info[i].size,
7453 GDI_TEXT_FONT, FONT_INPUT_1,
7454 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7455 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7456 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7457 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7458 GDI_DESIGN_WIDTH, gd->width,
7459 GDI_EVENT_MASK, event_mask,
7460 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7461 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7465 Fail("cannot create gadget");
7467 level_editor_gadget[id] = gi;
7471 static void CreateTextAreaGadgets(void)
7473 int max_infotext_len = getMaxInfoTextLength();
7476 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7478 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7479 int gd_x1 = gd->src_x;
7480 int gd_y1 = gd->src_y;
7481 int gd_x2 = gd->src_x + gd->active_xoffset;
7482 int gd_y2 = gd->src_y + gd->active_yoffset;
7483 struct GadgetInfo *gi;
7484 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7485 char infotext[MAX_OUTPUT_LINESIZE + 1];
7486 int id = textarea_info[i].gadget_id;
7487 int type_id = textarea_info[i].gadget_type_id;
7488 int area_xsize = textarea_info[i].xsize;
7489 int area_ysize = textarea_info[i].ysize;
7492 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7494 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7495 infotext[max_infotext_len] = '\0';
7497 gi = CreateGadget(GDI_CUSTOM_ID, id,
7498 GDI_CUSTOM_TYPE_ID, type_id,
7499 GDI_INFO_TEXT, infotext,
7500 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7501 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7502 GDI_TYPE, GD_TYPE_TEXT_AREA,
7503 GDI_AREA_SIZE, area_xsize, area_ysize,
7504 GDI_TEXT_FONT, FONT_INPUT_1,
7505 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7506 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7507 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7508 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7509 GDI_DESIGN_WIDTH, gd->width,
7510 GDI_EVENT_MASK, event_mask,
7511 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7512 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7516 Fail("cannot create gadget");
7518 level_editor_gadget[id] = gi;
7522 static void CreateSelectboxGadgets(void)
7524 int max_infotext_len = getMaxInfoTextLength();
7527 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7529 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7530 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7531 int gd_x1 = gd->src_x;
7532 int gd_y1 = gd->src_y;
7533 int gd_x2 = gd->src_x + gd->active_xoffset;
7534 int gd_y2 = gd->src_y + gd->active_yoffset;
7535 int selectbox_button_xsize = gd2->width;
7536 struct GadgetInfo *gi;
7537 char infotext[MAX_OUTPUT_LINESIZE + 1];
7538 int id = selectbox_info[i].gadget_id;
7539 int type_id = selectbox_info[i].gadget_type_id;
7540 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7541 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7542 unsigned int event_mask =
7543 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7546 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7548 if (selectbox_info[i].size == -1) // dynamically determine size
7550 // (we cannot use -1 for uninitialized values if we directly compare
7551 // with results from strlen(), because the '<' and '>' operation will
7552 // implicitely cast -1 to an unsigned integer value!)
7553 selectbox_info[i].size = 0;
7555 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7556 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7557 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7559 selectbox_info[i].size++; // add one character empty space
7562 // determine horizontal position to the right of specified gadget
7563 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7564 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7565 ED_GADGET_TEXT_DISTANCE);
7567 // determine horizontal offset for leading text
7568 if (selectbox_info[i].text_left != NULL)
7569 x += getTextWidthForGadget(selectbox_info[i].text_left);
7571 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7572 infotext[max_infotext_len] = '\0';
7574 gi = CreateGadget(GDI_CUSTOM_ID, id,
7575 GDI_CUSTOM_TYPE_ID, type_id,
7576 GDI_INFO_TEXT, infotext,
7579 GDI_TYPE, GD_TYPE_SELECTBOX,
7580 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7581 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7582 GDI_TEXT_SIZE, selectbox_info[i].size,
7583 GDI_TEXT_FONT, FONT_INPUT_1,
7584 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7585 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7586 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7587 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7588 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7589 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7590 GDI_DESIGN_WIDTH, gd->width,
7591 GDI_EVENT_MASK, event_mask,
7592 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7593 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7597 Fail("cannot create gadget");
7599 level_editor_gadget[id] = gi;
7600 right_gadget_border[id] =
7601 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7605 static void CreateTextbuttonGadgets(void)
7607 int max_infotext_len = getMaxInfoTextLength();
7610 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7612 int id = textbutton_info[i].gadget_id;
7613 int type_id = textbutton_info[i].gadget_type_id;
7615 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7616 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7618 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7619 int gadget_distance =
7620 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7621 struct GraphicInfo *gd = &graphic_info[graphic];
7622 int gd_x1 = gd->src_x;
7623 int gd_y1 = gd->src_y;
7624 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7625 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7626 int gd_x1a = gd->src_x + gd->active_xoffset;
7627 int gd_y1a = gd->src_y + gd->active_yoffset;
7628 int border_xsize = gd->border_size + gd->draw_xoffset;
7629 int border_ysize = gd->border_size;
7630 struct GadgetInfo *gi;
7631 unsigned int event_mask = GD_EVENT_RELEASED;
7632 char infotext[MAX_OUTPUT_LINESIZE + 1];
7633 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7634 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7637 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7639 if (textbutton_info[i].size == -1) // dynamically determine size
7640 textbutton_info[i].size = strlen(textbutton_info[i].text);
7642 sprintf(infotext, "%s", textbutton_info[i].infotext);
7643 infotext[max_infotext_len] = '\0';
7645 // determine horizontal position to the right of specified gadget
7646 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7648 int gadget_id_align = textbutton_info[i].gadget_id_align;
7650 x = right_gadget_border[gadget_id_align] + gadget_distance;
7652 if (textbutton_info[i].y == -1)
7653 y = level_editor_gadget[gadget_id_align]->y;
7656 // determine horizontal offset for leading text
7657 if (textbutton_info[i].text_left != NULL)
7658 x += getTextWidthForGadget(textbutton_info[i].text_left);
7660 gi = CreateGadget(GDI_CUSTOM_ID, id,
7661 GDI_CUSTOM_TYPE_ID, type_id,
7662 GDI_IMAGE_ID, graphic,
7663 GDI_INFO_TEXT, infotext,
7666 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7667 GDI_TEXT_VALUE, textbutton_info[i].text,
7668 GDI_TEXT_SIZE, textbutton_info[i].size,
7669 GDI_TEXT_FONT, FONT_INPUT_2,
7670 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7671 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7672 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7673 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7674 GDI_BORDER_SIZE, border_xsize, border_ysize,
7675 GDI_DESIGN_WIDTH, gd->width,
7676 GDI_DECORATION_SHIFTING, 1, 1,
7677 GDI_EVENT_MASK, event_mask,
7678 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7679 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7683 Fail("cannot create gadget");
7685 level_editor_gadget[id] = gi;
7686 right_gadget_border[id] =
7687 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7691 static void CreateGraphicbuttonGadgets(void)
7693 struct GadgetInfo *gi;
7696 // create buttons for scrolling of drawing area and element list
7697 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7699 int id = graphicbutton_info[i].gadget_id;
7700 int type_id = graphicbutton_info[i].gadget_type_id;
7701 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7702 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7703 int graphic = graphicbutton_info[i].graphic;
7704 struct GraphicInfo *gd = &graphic_info[graphic];
7705 int gd_x1 = gd->src_x;
7706 int gd_y1 = gd->src_y;
7707 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7708 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7709 unsigned int event_mask = GD_EVENT_RELEASED;
7712 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7714 // determine horizontal position to the right of specified gadget
7715 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7716 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7717 ED_GADGET_TEXT_DISTANCE);
7719 // determine horizontal offset for leading text
7720 if (graphicbutton_info[i].text_left != NULL)
7721 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7723 gi = CreateGadget(GDI_CUSTOM_ID, id,
7724 GDI_CUSTOM_TYPE_ID, type_id,
7725 GDI_IMAGE_ID, graphic,
7726 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7729 GDI_WIDTH, gd->width,
7730 GDI_HEIGHT, gd->height,
7731 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7732 GDI_STATE, GD_BUTTON_UNPRESSED,
7733 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7734 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7735 GDI_EVENT_MASK, event_mask,
7736 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7737 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7741 Fail("cannot create gadget");
7743 level_editor_gadget[id] = gi;
7744 right_gadget_border[id] =
7745 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7749 static void CreateScrollbarGadgets(void)
7753 // these values are not constant, but can change at runtime
7754 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7755 SX + ED_SCROLL_HORIZONTAL_XPOS;
7756 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7757 SY + ED_SCROLL_HORIZONTAL_YPOS;
7758 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7759 ED_SCROLL_HORIZONTAL_XSIZE;
7760 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7761 ED_SCROLL_HORIZONTAL_YSIZE;
7762 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7763 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7764 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7765 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7767 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7768 SX + ED_SCROLL_VERTICAL_XPOS;
7769 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7770 SY + ED_SCROLL_VERTICAL_YPOS;
7771 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7772 ED_SCROLL_VERTICAL_XSIZE;
7773 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7774 ED_SCROLL_VERTICAL_YSIZE;
7775 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7776 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7777 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7778 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7780 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7781 PX + ED_SCROLL2_VERTICAL_XPOS;
7782 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7783 PY + ED_SCROLL2_VERTICAL_YPOS;
7784 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7785 ED_SCROLL2_VERTICAL_XSIZE;
7786 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7787 ED_SCROLL2_VERTICAL_YSIZE;
7788 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7789 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7790 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7791 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7793 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7795 int id = scrollbar_info[i].gadget_id;
7796 int type_id = scrollbar_info[i].gadget_type_id;
7797 int graphic = scrollbar_info[i].graphic;
7798 struct GraphicInfo *gd = &graphic_info[graphic];
7799 int gd_x1 = gd->src_x;
7800 int gd_y1 = gd->src_y;
7801 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7802 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7803 struct GadgetInfo *gi;
7804 int items_max, items_visible, item_position;
7805 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7808 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
7810 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
7812 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7813 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7814 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7816 else // drawing area scrollbars
7818 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
7820 items_max = MAX(lev_fieldx + 2, ed_fieldx);
7821 items_visible = ed_fieldx;
7826 items_max = MAX(lev_fieldy + 2, ed_fieldy);
7827 items_visible = ed_fieldy;
7832 gi = CreateGadget(GDI_CUSTOM_ID, id,
7833 GDI_CUSTOM_TYPE_ID, type_id,
7834 GDI_IMAGE_ID, graphic,
7835 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7836 GDI_X, scrollbar_pos[i].x,
7837 GDI_Y, scrollbar_pos[i].y,
7838 GDI_WIDTH, scrollbar_pos[i].width,
7839 GDI_HEIGHT, scrollbar_pos[i].height,
7840 GDI_TYPE, scrollbar_info[i].type,
7841 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7842 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7843 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7844 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
7845 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
7846 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
7847 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
7848 GDI_STATE, GD_BUTTON_UNPRESSED,
7849 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7850 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7851 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7852 GDI_EVENT_MASK, event_mask,
7853 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7854 GDI_CALLBACK_ACTION, HandleControlButtons,
7858 Fail("cannot create gadget");
7860 level_editor_gadget[id] = gi;
7864 static void CreateCheckbuttonGadgets(void)
7866 struct GadgetInfo *gi;
7869 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
7871 int id = checkbutton_info[i].gadget_id;
7872 int type_id = checkbutton_info[i].gadget_type_id;
7873 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
7874 IMG_EDITOR_CHECKBOX);
7875 struct GraphicInfo *gd = &graphic_info[graphic];
7876 int gd_x1 = gd->src_x;
7877 int gd_y1 = gd->src_y;
7878 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7879 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7880 int gd_x1a = gd->src_x + gd->active_xoffset;
7881 int gd_y1a = gd->src_y + gd->active_yoffset;
7882 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7883 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7884 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
7885 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
7886 unsigned int event_mask = GD_EVENT_PRESSED;
7889 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
7891 // determine horizontal position to the right of specified gadget
7892 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7893 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
7894 ED_GADGET_TEXT_DISTANCE);
7896 // determine horizontal offset for leading text
7897 if (checkbutton_info[i].text_left != NULL)
7898 x += getTextWidthForGadget(checkbutton_info[i].text_left);
7900 gi = CreateGadget(GDI_CUSTOM_ID, id,
7901 GDI_CUSTOM_TYPE_ID, type_id,
7902 GDI_IMAGE_ID, graphic,
7903 GDI_INFO_TEXT, checkbutton_info[i].infotext,
7906 GDI_WIDTH, gd->width,
7907 GDI_HEIGHT, gd->height,
7908 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
7909 GDI_CHECKED, *checkbutton_info[i].value,
7910 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7911 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7912 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7913 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7914 GDI_EVENT_MASK, event_mask,
7915 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7916 GDI_CALLBACK_ACTION, HandleCheckbuttons,
7920 Fail("cannot create gadget");
7922 level_editor_gadget[id] = gi;
7923 right_gadget_border[id] =
7924 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
7928 static void CreateRadiobuttonGadgets(void)
7930 int graphic = IMG_EDITOR_RADIOBUTTON;
7931 struct GraphicInfo *gd = &graphic_info[graphic];
7932 int gd_x1 = gd->src_x;
7933 int gd_y1 = gd->src_y;
7934 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7935 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7936 int gd_x1a = gd->src_x + gd->active_xoffset;
7937 int gd_y1a = gd->src_y + gd->active_yoffset;
7938 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7939 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7940 struct GadgetInfo *gi;
7943 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
7945 int id = radiobutton_info[i].gadget_id;
7946 int type_id = radiobutton_info[i].gadget_type_id;
7947 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
7948 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
7949 unsigned int event_mask = GD_EVENT_PRESSED;
7952 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
7955 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
7957 // determine horizontal position to the right of specified gadget
7958 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7959 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7960 ED_GADGET_TEXT_DISTANCE);
7962 // determine horizontal offset for leading text
7963 if (radiobutton_info[i].text_left != NULL)
7964 x += getTextWidthForGadget(radiobutton_info[i].text_left);
7966 gi = CreateGadget(GDI_CUSTOM_ID, id,
7967 GDI_CUSTOM_TYPE_ID, type_id,
7968 GDI_IMAGE_ID, graphic,
7969 GDI_INFO_TEXT, radiobutton_info[i].infotext,
7972 GDI_WIDTH, gd->width,
7973 GDI_HEIGHT, gd->height,
7974 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7975 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7976 GDI_CHECKED, checked,
7977 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7978 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7979 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7980 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7981 GDI_EVENT_MASK, event_mask,
7982 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7983 GDI_CALLBACK_ACTION, HandleRadiobuttons,
7987 Fail("cannot create gadget");
7989 level_editor_gadget[id] = gi;
7990 right_gadget_border[id] =
7991 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7995 void CreateLevelEditorGadgets(void)
7997 // force EDITOR font inside level editor
7998 SetFontStatus(GAME_MODE_EDITOR);
8000 // these values are not constant, but can change at runtime
8001 ed_fieldx = MAX_ED_FIELDX - 1;
8002 ed_fieldy = MAX_ED_FIELDY - 1;
8004 num_editor_gadgets = NUM_EDITOR_GADGETS;
8006 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8008 level_editor_gadget =
8009 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8010 right_gadget_border =
8011 checked_calloc(num_editor_gadgets * sizeof(int));
8013 // set number of empty (padding) element buttons to maximum number of buttons
8014 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8016 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8017 editor_el_empty_ptr = editor_el_empty;
8019 use_permanent_palette = !editor.palette.show_as_separate_screen;
8021 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8023 ReinitializeElementList();
8025 CreateControlButtons();
8026 CreateScrollbarGadgets();
8028 // order of function calls is important because of cross-references
8029 CreateCheckbuttonGadgets();
8030 CreateCounterButtons();
8031 CreateRadiobuttonGadgets();
8032 CreateTextInputGadgets();
8033 CreateTextAreaGadgets();
8034 CreateSelectboxGadgets();
8035 CreateGraphicbuttonGadgets();
8036 CreateTextbuttonGadgets();
8037 CreateDrawingAreas();
8042 void FreeLevelEditorGadgets(void)
8046 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8048 for (i = 0; i < num_editor_gadgets; i++)
8050 FreeGadget(level_editor_gadget[i]);
8052 level_editor_gadget[i] = NULL;
8055 checked_free(level_editor_gadget);
8056 checked_free(right_gadget_border);
8058 checked_free(editor_el_empty);
8061 static void MapCounterButtons(int id)
8063 int font_nr = FONT_TEXT_1;
8064 int font_height = getFontHeight(font_nr);
8065 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8066 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8067 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8068 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8069 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8070 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8071 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8072 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8073 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8074 int yoffset = (gi_down->height - font_height) / 2;
8075 int x_left = gi_down->x - xoffset_left;
8076 int x_right; // set after gadget position was modified
8077 int y_above = gi_down->y - yoffset_above;
8079 int y; // set after gadget position was modified
8081 // counter limits must be changed first to prevent value truncation
8082 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8083 counterbutton_info[id].max_value);
8085 // right text position might have changed after setting position above
8086 x_right = gi_up->x + gi_up->width + xoffset_right;
8088 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8090 // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
8091 if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8092 id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8094 ModifyGadget(gi_down, GDI_Y,
8095 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8096 ModifyGadget(gi_text, GDI_Y,
8097 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8098 ModifyGadget(gi_up, GDI_Y,
8099 SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8102 // vertical position might have changed after setting position above
8103 y = gi_up->y + yoffset;
8105 if (counterbutton_info[id].text_above)
8106 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8108 if (counterbutton_info[id].text_left)
8109 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8111 if (counterbutton_info[id].text_right)
8112 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8119 static void MapControlButtons(void)
8124 // map toolbox buttons (excluding special CE toolbox buttons)
8125 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8126 MapGadget(level_editor_gadget[i]);
8128 // map toolbox buttons (element properties buttons)
8129 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8130 MapGadget(level_editor_gadget[i]);
8132 if (use_permanent_palette)
8134 // map buttons to select elements
8135 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8136 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8137 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8138 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8139 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8142 // map buttons to select level
8143 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8144 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8145 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8146 MapCounterButtons(counter_id);
8149 static void MapDrawingArea(int id)
8151 int font_nr = FONT_TEXT_1;
8152 int font_height = getFontHeight(font_nr);
8153 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8154 int area_xsize = gi->drawing.area_xsize;
8155 int area_ysize = gi->drawing.area_ysize;
8156 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8157 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8158 int x_left = gi->x - xoffset_left;
8159 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8160 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8161 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8162 int y_side = gi->y + (gi->height - font_height) / 2;
8163 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8164 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8166 if (drawingarea_info[id].text_left)
8167 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8169 if (drawingarea_info[id].text_right)
8170 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8172 if (drawingarea_info[id].text_above)
8173 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8175 if (drawingarea_info[id].text_below)
8176 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8178 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8180 DrawElementBorder(gi->x, gi->y,
8181 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8182 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8184 DrawDrawingArea(id);
8190 static void MapTextInputGadget(int id)
8192 int font_nr = FONT_TEXT_1;
8193 int font_height = getFontHeight(font_nr);
8194 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8195 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8196 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8197 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8199 if (textinput_info[id].text_above)
8200 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8202 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8207 static void MapTextAreaGadget(int id)
8209 int font_nr = FONT_TEXT_1;
8210 int font_height = getFontHeight(font_nr);
8211 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8212 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8213 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8214 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8215 char *text_above = textarea_info[id].text_above;
8217 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8218 text_above = textarea_info[id].text_above_cropped;
8221 DrawTextS(x_above, y_above, font_nr, text_above);
8223 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8228 static void MapSelectboxGadget(int id)
8230 int font_nr = FONT_TEXT_1;
8231 int font_height = getFontHeight(font_nr);
8232 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8233 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8234 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8235 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8236 int yoffset = (gi->height - font_height) / 2;
8237 int x_left = gi->x - xoffset_left;
8238 int x_right = gi->x + gi->width + xoffset_right;
8239 int y_above = gi->y - yoffset_above;
8241 int y = gi->y + yoffset;
8243 if (selectbox_info[id].text_above)
8244 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8246 if (selectbox_info[id].text_left)
8247 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8249 if (selectbox_info[id].text_right)
8250 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8252 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8257 static void MapTextbuttonGadget(int id)
8259 int font_nr = FONT_TEXT_1;
8260 int font_height = getFontHeight(font_nr);
8261 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8262 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8263 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8264 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8265 int yoffset = (gi->height - font_height) / 2;
8266 int x_left = gi->x - xoffset_left;
8267 int x_right = gi->x + gi->width + xoffset_right;
8268 int y_above = gi->y - yoffset_above;
8270 int y = gi->y + yoffset;
8272 // only show button to delete change pages when more than minimum pages
8273 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8274 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8277 if (textbutton_info[id].text_above)
8278 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8280 if (textbutton_info[id].text_left)
8281 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8283 if (textbutton_info[id].text_right)
8284 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8289 static void MapGraphicbuttonGadget(int id)
8291 int font_nr = FONT_TEXT_1;
8292 int font_height = getFontHeight(font_nr);
8293 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8294 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8295 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8296 int yoffset = (gi->height - font_height) / 2;
8297 int x_left = gi->x - xoffset_left;
8298 int x_right = gi->x + gi->width + xoffset_right;
8299 int y = gi->y + yoffset;
8301 if (graphicbutton_info[id].text_left)
8302 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8304 if (graphicbutton_info[id].text_right)
8305 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8310 static void MapRadiobuttonGadget(int id)
8312 int font_nr = FONT_TEXT_1;
8313 int font_height = getFontHeight(font_nr);
8314 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8315 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8316 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8317 int yoffset = (gi->height - font_height) / 2;
8318 int x_left = gi->x - xoffset_left;
8319 int x_right = gi->x + gi->width + xoffset_right;
8320 int y = gi->y + yoffset;
8322 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8324 if (radiobutton_info[id].text_left)
8325 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8327 if (radiobutton_info[id].text_right)
8328 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8330 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8335 static void MapCheckbuttonGadget(int id)
8337 int font_nr = FONT_TEXT_1;
8338 int font_height = getFontHeight(font_nr);
8339 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8340 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8341 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8342 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8343 int yoffset = (gi->height - font_height) / 2;
8344 int y_above = gi->y - yoffset_above;
8346 int x_left, x_right, y; // set after gadget position was modified
8348 // set position for gadgets with dynamically determined position
8349 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8350 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8351 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8353 x_left = gi->x - xoffset_left;
8354 x_right = gi->x + gi->width + xoffset_right;
8355 y = gi->y + yoffset;
8357 if (checkbutton_info[id].text_above)
8358 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8360 if (checkbutton_info[id].text_left)
8361 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8363 if (checkbutton_info[id].text_right)
8364 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8366 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8371 static void MapMainDrawingArea(void)
8373 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8374 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8377 if (suppressBorderElement())
8379 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8380 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8383 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8385 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8386 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8387 no_horizontal_scrollbar) ||
8388 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8389 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8390 no_vertical_scrollbar))
8393 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8396 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8398 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8399 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8402 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8405 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8408 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8412 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8414 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8415 i == GADGET_ID_CUSTOM_COPY_TO ||
8416 i == GADGET_ID_CUSTOM_EXCHANGE ||
8417 i == GADGET_ID_CUSTOM_COPY ||
8418 i == GADGET_ID_CUSTOM_PASTE)
8421 MapGadget(level_editor_gadget[i]);
8423 UnmapGadget(level_editor_gadget[i]);
8428 static void MapLevelEditorToolboxCustomGadgets(void)
8430 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8433 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8435 if (IS_CUSTOM_ELEMENT(properties_element) ||
8436 IS_GROUP_ELEMENT(properties_element) ||
8437 IS_EMPTY_ELEMENT(properties_element))
8438 MapLevelEditorToolboxCustomGadgets();
8441 static void UnmapLevelEditorToolboxCustomGadgets(void)
8443 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8446 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8450 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8452 if (i != GADGET_ID_SINGLE_ITEMS &&
8453 i != GADGET_ID_PICK_ELEMENT)
8455 struct GadgetInfo *gi = level_editor_gadget[i];
8463 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8464 struct GraphicInfo *gd = &graphic_info[graphic];
8468 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8469 gi->width, gi->height, gi->x, gi->y);
8471 redraw_mask |= REDRAW_DOOR_3;
8477 static void MapLevelEditorToolboxDrawingGadgets(void)
8479 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8482 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8484 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8487 static void UnmapDrawingArea(int id)
8489 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8492 static void UnmapLevelEditorFieldGadgets(void)
8496 for (i = 0; i < num_editor_gadgets; i++)
8497 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8498 level_editor_gadget[i]->y))
8499 UnmapGadget(level_editor_gadget[i]);
8502 void UnmapLevelEditorGadgets(void)
8506 for (i = 0; i < num_editor_gadgets; i++)
8507 UnmapGadget(level_editor_gadget[i]);
8510 static void ResetUndoBuffer(void)
8512 undo_buffer_position = -1;
8513 undo_buffer_steps = -1;
8514 redo_buffer_steps = 0;
8516 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8518 level.changed = FALSE;
8521 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8523 if (remap_toolbox_gadgets)
8525 ModifyEditorElementList();
8526 RedrawDrawingElements();
8529 if (edit_mode == ED_MODE_LEVELCONFIG)
8530 DrawLevelConfigWindow();
8531 else if (edit_mode == ED_MODE_PROPERTIES)
8532 DrawPropertiesWindow();
8533 else if (edit_mode == ED_MODE_PALETTE)
8534 DrawPaletteWindow();
8535 else // edit_mode == ED_MODE_DRAWING
8536 DrawDrawingWindowExt(remap_toolbox_gadgets);
8539 static void DrawEditModeWindow(void)
8541 DrawEditModeWindowExt(TRUE);
8544 static void DrawEditModeWindow_PlayfieldOnly(void)
8546 DrawEditModeWindowExt(FALSE);
8549 static void ChangeEditModeWindow(int new_edit_mode)
8551 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8553 DrawEditModeWindow();
8556 static boolean LevelChanged(void)
8558 boolean field_changed = FALSE;
8561 for (y = 0; y < lev_fieldy; y++)
8562 for (x = 0; x < lev_fieldx; x++)
8563 if (Tile[x][y] != level.field[x][y])
8564 field_changed = TRUE;
8566 return (level.changed || field_changed);
8569 static boolean PrepareSavingIntoPersonalLevelSet(void)
8571 static LevelDirTree *last_copied_leveldir = NULL;
8572 static LevelDirTree *last_written_leveldir = NULL;
8573 static int last_copied_level_nr = -1;
8574 static int last_written_level_nr = -1;
8575 LevelDirTree *leveldir_former = leveldir_current;
8576 int level_nr_former = level_nr;
8579 // remember last mod/save so that for current session, we write
8580 // back to the same personal copy, asking only about overwrite.
8581 if (leveldir_current == last_copied_leveldir &&
8582 level_nr == last_copied_level_nr)
8584 // "cd" to personal level set dir (as used when writing last copy)
8585 leveldir_current = last_written_leveldir;
8586 level_nr = last_written_level_nr;
8591 if (!Request("This level is read-only! "
8592 "Save into personal level set?", REQ_ASK))
8595 // "cd" to personal level set dir (for writing copy the first time)
8597 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8599 // this may happen if "setup.internal.create_user_levelset" is FALSE
8600 // or if file "levelinfo.conf" is missing in personal user level set
8601 if (leveldir_current == NULL)
8603 Request("Cannot find personal level set?!", REQ_CONFIRM);
8605 leveldir_current = leveldir_former;
8610 // find unused level number
8611 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8613 static char *level_filename = NULL;
8615 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8617 if (!fileExists(level_filename))
8621 last_copied_leveldir = leveldir_former;
8622 last_copied_level_nr = level_nr_former;
8624 last_written_leveldir = leveldir_current;
8625 last_written_level_nr = level_nr = new_level_nr;
8630 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8632 static char *filename_levelinfo = NULL, *mod_name = NULL;
8635 // annotate this copy-and-mod in personal levelinfo.conf
8636 setString(&filename_levelinfo,
8637 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8639 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8641 fprintf(file, "\n");
8642 fprintf(file, "# level %d was modified from:\n", level_nr);
8643 fprintf(file, "# - previous level set name: %s\n",
8645 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8646 level.file_info.nr, level.name);
8647 fprintf(file, "# - previous author: %s\n",
8649 fprintf(file, "# - previous save date: ");
8651 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8653 fprintf(file, "%04d-%02d-%02d\n",
8654 level.creation_date.year,
8655 level.creation_date.month,
8656 level.creation_date.day);
8660 fprintf(file, "not recorded\n");
8666 if (level_nr > leveldir_current->last_level)
8667 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8669 // else: allow the save even if annotation failed
8671 // now... spray graffiti on the old level vital statistics
8672 // user can change these; just trying to set a good baseline
8674 // don't truncate names for fear of making offensive or silly:
8675 // long-named original author only recorded in levelinfo.conf.
8676 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8677 if (!strEqual(level.author, leveldir_current->author))
8679 setString(&mod_name, getStringCat3(leveldir_current->author,
8680 " after ", level.author));
8682 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8683 setString(&mod_name,
8684 getStringCat2(leveldir_current->author, " (ed.)"));
8686 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8687 setString(&mod_name, leveldir_current->author);
8689 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8691 // less worried about truncation here
8692 setString(&mod_name, getStringCat2("Mod: ", level.name));
8693 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8697 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8698 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8702 for (x = 0; x < lev_fieldx; x++)
8703 for (y = 0; y < lev_fieldy; y++)
8704 dst[x][y] = src[x][y];
8707 static int setSelectboxValue(int selectbox_id, int new_value)
8709 int new_index_value = 0;
8712 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8713 if (selectbox_info[selectbox_id].options[i].value == new_value)
8714 new_index_value = i;
8716 *selectbox_info[selectbox_id].value =
8717 selectbox_info[selectbox_id].options[new_index_value].value;
8719 return new_index_value;
8722 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8726 // change action mode and arg variables according to action type variable
8727 for (i = 0; action_arg_options[i].value != -1; i++)
8729 if (action_arg_options[i].value == custom_element_change.action_type)
8731 int mode = action_arg_options[i].mode;
8733 // only change if corresponding selectbox has changed
8734 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8735 action_arg_modes[mode])
8736 custom_element_change.action_mode = -1;
8738 // only change if corresponding selectbox has changed
8739 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8740 action_arg_options[i].options)
8741 custom_element_change.action_arg = -1;
8748 static void setSelectboxSpecialActionOptions(void)
8752 // change action mode and arg selectbox according to action type selectbox
8753 for (i = 0; action_arg_options[i].value != -1; i++)
8755 if (action_arg_options[i].value == custom_element_change.action_type)
8757 int mode = action_arg_options[i].mode;
8759 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8760 action_arg_modes[mode]);
8761 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8762 custom_element_change.action_mode);
8764 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8765 action_arg_options[i].options);
8766 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8767 custom_element_change.action_arg);
8773 static void copy_custom_element_settings(int element_from, int element_to)
8775 struct ElementInfo *ei_from = &element_info[element_from];
8776 struct ElementInfo *ei_to = &element_info[element_to];
8778 copyElementInfo(ei_from, ei_to);
8781 static void replace_custom_element_in_settings(int element_from,
8786 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8788 struct ElementInfo *ei = &element_info[i];
8790 for (y = 0; y < 3; y++)
8791 for (x = 0; x < 3; x++)
8792 if (ei->content.e[x][y] == element_from)
8793 ei->content.e[x][y] = element_to;
8795 for (j = 0; j < ei->num_change_pages; j++)
8797 struct ElementChangeInfo *change = &ei->change_page[j];
8799 if (change->target_element == element_from)
8800 change->target_element = element_to;
8802 if (change->initial_trigger_element == element_from)
8803 change->initial_trigger_element = element_to;
8805 if (change->action_element == element_from)
8806 change->action_element = element_to;
8808 for (y = 0; y < 3; y++)
8809 for (x = 0; x < 3; x++)
8810 if (change->target_content.e[x][y] == element_from)
8811 change->target_content.e[x][y] = element_to;
8814 if (ei->group != NULL) // group or internal
8815 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
8816 if (ei->group->element[j] == element_from)
8817 ei->group->element[j] = element_to;
8821 static void replace_custom_element_in_playfield(int element_from,
8826 for (x = 0; x < lev_fieldx; x++)
8827 for (y = 0; y < lev_fieldy; y++)
8828 if (Tile[x][y] == element_from)
8829 Tile[x][y] = element_to;
8832 static boolean CopyCustomElement(int element_old, int element_new,
8835 int copy_mode_orig = copy_mode;
8837 if (copy_mode == GADGET_ID_CUSTOM_COPY)
8839 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
8840 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8841 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8843 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
8845 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
8846 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
8847 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
8849 level.changed = TRUE;
8851 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
8853 Request("Please choose custom element!", REQ_CONFIRM);
8857 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
8859 Request("Please choose group element!", REQ_CONFIRM);
8863 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
8865 Request("Please choose empty element!", REQ_CONFIRM);
8871 level.changed = TRUE;
8874 // when modifying custom/group element, ask for copying level template
8875 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
8877 if (!AskToCopyAndModifyLevelTemplate())
8881 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
8883 copy_custom_element_settings(element_new, element_old);
8885 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
8887 copy_custom_element_settings(element_old, element_new);
8889 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
8891 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
8892 copy_custom_element_settings(element_new, element_old);
8893 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
8895 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
8896 replace_custom_element_in_settings(element_new, element_old);
8897 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
8899 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
8900 replace_custom_element_in_playfield(element_new, element_old);
8901 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
8904 UpdateCustomElementGraphicGadgets();
8905 DrawPropertiesWindow();
8910 static void CopyCustomElementPropertiesToEditor(int element)
8913 int current_change_page = element_info[element].current_change_page;
8915 // dynamically (re)build selectbox for selecting change page
8916 for (i = 0; i < element_info[element].num_change_pages; i++)
8918 sprintf(options_change_page_strings[i], "%d", i + 1);
8920 options_change_page[i].value = i;
8921 options_change_page[i].text = options_change_page_strings[i];
8924 options_change_page[i].value = -1;
8925 options_change_page[i].text = NULL;
8927 // needed here to initialize combined element properties
8928 InitElementPropertiesEngine(level.game_version);
8930 element_info[element].change =
8931 &element_info[element].change_page[current_change_page];
8933 custom_element = element_info[element];
8934 custom_element_change = *element_info[element].change;
8936 // needed to initially set selectbox options for special action options
8937 setSelectboxSpecialActionOptions();
8939 // needed to initially set selectbox value variables to reliable defaults
8940 for (i = 0; i < ED_NUM_SELECTBOX; i++)
8941 setSelectboxValue(i, *selectbox_info[i].value);
8943 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8944 custom_element_properties[i] = HAS_PROPERTY(element, i);
8946 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8947 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
8949 // ---------- element settings: configure (custom elements) -----------------
8951 // set accessible layer selectbox help value
8952 custom_element.access_type =
8953 (IS_WALKABLE(element) ? EP_WALKABLE :
8954 IS_PASSABLE(element) ? EP_PASSABLE :
8955 custom_element.access_type);
8956 custom_element.access_layer =
8957 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
8958 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
8959 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
8960 custom_element.access_layer);
8961 custom_element.access_protected =
8962 (IS_PROTECTED(element) ? 1 : 0);
8963 custom_element_properties[EP_ACCESSIBLE] =
8964 (IS_ACCESSIBLE_OVER(element) ||
8965 IS_ACCESSIBLE_INSIDE(element) ||
8966 IS_ACCESSIBLE_UNDER(element));
8968 // set walk-to-object action selectbox help value
8969 custom_element.walk_to_action =
8970 (IS_DIGGABLE(element) ? EP_DIGGABLE :
8971 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
8972 IS_DROPPABLE(element) ? EP_DROPPABLE :
8973 IS_THROWABLE(element) ? EP_THROWABLE :
8974 IS_PUSHABLE(element) ? EP_PUSHABLE :
8975 custom_element.walk_to_action);
8976 custom_element_properties[EP_WALK_TO_OBJECT] =
8977 (IS_DIGGABLE(element) ||
8978 IS_COLLECTIBLE_ONLY(element) ||
8979 IS_DROPPABLE(element) ||
8980 IS_THROWABLE(element) ||
8981 IS_PUSHABLE(element));
8983 // set smash targets selectbox help value
8984 custom_element.smash_targets =
8985 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
8986 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
8987 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
8988 custom_element.smash_targets);
8989 custom_element_properties[EP_CAN_SMASH] =
8990 (CAN_SMASH_EVERYTHING(element) ||
8991 CAN_SMASH_ENEMIES(element) ||
8992 CAN_SMASH_PLAYER(element));
8994 // set deadliness selectbox help value
8995 custom_element.deadliness =
8996 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
8997 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
8998 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
8999 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9000 custom_element.deadliness);
9001 custom_element_properties[EP_DEADLY] =
9002 (DONT_TOUCH(element) ||
9003 DONT_GET_HIT_BY(element) ||
9004 DONT_COLLIDE_WITH(element) ||
9005 DONT_RUN_INTO(element));
9007 // ---------- element settings: advanced (custom elements) ------------------
9009 // set "change by direct action" selectbox help value
9010 custom_element_change.direct_action =
9011 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9012 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9013 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9014 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9015 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9016 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9017 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9018 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9019 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9020 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9021 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9022 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9023 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9024 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9025 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9026 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9027 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9028 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9029 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9030 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9031 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9032 custom_element_change.direct_action);
9034 // set "change by other element action" selectbox help value
9035 custom_element_change.other_action =
9036 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9037 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9038 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9039 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9040 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9041 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9042 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9043 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9044 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9045 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9046 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9047 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9048 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9049 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9050 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9051 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9052 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9053 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9054 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9055 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9056 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9057 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9058 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9059 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9060 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9061 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9062 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9063 custom_element_change.other_action);
9066 static void CopyGroupElementPropertiesToEditor(int element)
9068 group_element_info = *element_info[element].group;
9069 custom_element = element_info[element]; // needed for description
9072 static void CopyEmptyElementPropertiesToEditor(int element)
9074 custom_element = element_info[element];
9077 static void CopyClassicElementPropertiesToEditor(int element)
9079 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9080 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9081 getMoveIntoAcidProperty(&level, element);
9083 if (MAYBE_DONT_COLLIDE_WITH(element))
9084 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9085 getDontCollideWithProperty(&level, element);
9088 static void CopyElementPropertiesToEditor(int element)
9090 if (IS_CUSTOM_ELEMENT(element))
9091 CopyCustomElementPropertiesToEditor(element);
9092 else if (IS_GROUP_ELEMENT(element))
9093 CopyGroupElementPropertiesToEditor(element);
9094 else if (IS_EMPTY_ELEMENT(element))
9095 CopyEmptyElementPropertiesToEditor(element);
9097 CopyClassicElementPropertiesToEditor(element);
9100 static boolean AskToCopyAndModifyLevelTemplate(void)
9102 if (Request("Copy and modify settings from level template?", REQ_ASK))
9104 level.use_custom_template = FALSE;
9106 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9107 GDI_CHECKED, FALSE, GDI_END);
9108 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9109 GDI_CHECKED, FALSE, GDI_END);
9115 LoadLevelTemplate(-1); // this resets all element modifications ...
9117 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9123 static void CopyCustomElementPropertiesToGame(int element)
9126 int access_type_and_layer;
9128 // mark that this custom element has been modified
9129 custom_element.modified_settings = TRUE;
9130 level.changed = TRUE;
9132 if (level.use_custom_template)
9133 AskToCopyAndModifyLevelTemplate();
9135 element_info[element] = custom_element;
9136 *element_info[element].change = custom_element_change;
9138 // ---------- element settings: configure (custom elements) -----------------
9140 // set accessible property from checkbox and selectbox
9141 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9142 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9143 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9144 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9145 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9146 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9147 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9148 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9149 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9150 custom_element_properties[access_type_and_layer] =
9151 custom_element_properties[EP_ACCESSIBLE];
9152 custom_element_properties[EP_PROTECTED] =
9153 (custom_element.access_protected != 0 &&
9154 custom_element_properties[EP_ACCESSIBLE]);
9156 // set walk-to-object property from checkbox and selectbox
9157 custom_element_properties[EP_DIGGABLE] = FALSE;
9158 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9159 custom_element_properties[EP_DROPPABLE] = FALSE;
9160 custom_element_properties[EP_THROWABLE] = FALSE;
9161 custom_element_properties[EP_PUSHABLE] = FALSE;
9162 custom_element_properties[custom_element.walk_to_action] =
9163 custom_element_properties[EP_WALK_TO_OBJECT];
9165 // set smash property from checkbox and selectbox
9166 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9167 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9168 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9169 custom_element_properties[custom_element.smash_targets] =
9170 custom_element_properties[EP_CAN_SMASH];
9172 // set deadliness property from checkbox and selectbox
9173 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9174 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9175 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9176 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9177 custom_element_properties[custom_element.deadliness] =
9178 custom_element_properties[EP_DEADLY];
9180 // ---------- element settings: advanced (custom elements) ------------------
9182 // set player change event from checkbox and selectbox
9183 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9184 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9185 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9186 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9187 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9188 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9189 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9190 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9191 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9192 custom_element_change_events[CE_SWITCHED] = FALSE;
9193 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9194 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9195 custom_element_change_events[CE_BLOCKED] = FALSE;
9196 custom_element_change_events[CE_IMPACT] = FALSE;
9197 custom_element_change_events[CE_SMASHED] = FALSE;
9198 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9199 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9200 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9201 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9202 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9203 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9204 custom_element_change_events[custom_element_change.direct_action] =
9205 custom_element_change_events[CE_BY_DIRECT_ACTION];
9207 // set other element action change event from checkbox and selectbox
9208 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9209 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9210 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9211 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9212 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9213 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9214 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9215 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9216 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9217 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9218 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9219 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9220 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9221 custom_element_change_events[CE_HITTING_X] = FALSE;
9222 custom_element_change_events[CE_DIGGING_X] = FALSE;
9223 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9224 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9225 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9226 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9227 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9228 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9229 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9230 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9231 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9232 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9233 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9234 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9235 custom_element_change_events[custom_element_change.other_action] =
9236 custom_element_change_events[CE_BY_OTHER_ACTION];
9238 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9239 SET_PROPERTY(element, i, custom_element_properties[i]);
9241 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9242 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9244 // copy change events also to special level editor variable
9245 custom_element = element_info[element];
9246 custom_element_change = *element_info[element].change;
9248 // needed here to restore runtime value "element_info[element].gfx_element"
9249 InitElementPropertiesGfxElement();
9252 static void CopyGroupElementPropertiesToGame(int element)
9254 // mark that this group element has been modified
9255 custom_element.modified_settings = TRUE;
9256 level.changed = TRUE;
9258 if (level.use_custom_template)
9259 AskToCopyAndModifyLevelTemplate();
9261 element_info[element] = custom_element;
9262 *element_info[element].group = group_element_info;
9264 // needed here to restore runtime value "element_info[element].gfx_element"
9265 InitElementPropertiesGfxElement();
9268 static void CopyEmptyElementPropertiesToGame(int element)
9270 // mark that this empty element has been modified
9271 custom_element.modified_settings = TRUE;
9272 level.changed = TRUE;
9274 if (level.use_custom_template)
9275 AskToCopyAndModifyLevelTemplate();
9277 element_info[element] = custom_element;
9279 // needed here to restore runtime value "element_info[element].gfx_element"
9280 InitElementPropertiesGfxElement();
9283 static void CopyClassicElementPropertiesToGame(int element)
9285 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9286 setMoveIntoAcidProperty(&level, element,
9287 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9289 if (MAYBE_DONT_COLLIDE_WITH(element))
9290 setDontCollideWithProperty(&level, element,
9291 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9294 static void CopyElementPropertiesToGame(int element)
9296 if (IS_CUSTOM_ELEMENT(element))
9297 CopyCustomElementPropertiesToGame(element);
9298 else if (IS_GROUP_ELEMENT(element))
9299 CopyGroupElementPropertiesToGame(element);
9300 else if (IS_EMPTY_ELEMENT(element))
9301 CopyEmptyElementPropertiesToGame(element);
9303 CopyClassicElementPropertiesToGame(element);
9307 static void CheckElementDescriptions(void)
9311 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9312 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9313 Warn("no element description file for element '%s'", EL_NAME(i));
9317 static int getMaxEdFieldX(boolean has_scrollbar)
9319 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9320 int sxsize = SXSIZE - scrollbar_width;
9321 int max_ed_fieldx = sxsize / ed_tilesize;
9323 return max_ed_fieldx;
9326 static int getMaxEdFieldY(boolean has_scrollbar)
9328 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9329 INFOTEXT_YSIZE_FULL : 0);
9330 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9331 int sysize = SYSIZE - scrollbar_height - infotext_height;
9332 int max_ed_fieldy = sysize / ed_tilesize;
9334 return max_ed_fieldy;
9337 static void InitZoomLevelSettings(int zoom_tilesize)
9339 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9341 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9343 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9344 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9346 // make sure that tile size is always a power of 2
9347 ed_tilesize = (1 << log_2(ed_tilesize));
9349 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9351 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9352 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9356 last_game_engine_type = level.game_engine_type;
9358 // limit zoom tilesize by upper and lower bound
9359 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9361 // store zoom tilesize in auto setup file only if it was manually changed
9362 if (zoom_tilesize != -1)
9363 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9365 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9366 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9369 static void InitDrawingElements(void)
9371 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9373 if (level.game_engine_type == game_engine_type_last)
9376 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9378 new_element1 = EL_BD_WALL;
9379 new_element2 = EL_EMPTY;
9380 new_element3 = EL_BD_SAND;
9382 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9384 new_element1 = EL_SP_CHIP_SINGLE;
9385 new_element2 = EL_EMPTY;
9386 new_element3 = EL_SP_BASE;
9388 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9390 new_element1 = EL_MM_MIRROR_START;
9391 new_element2 = EL_EMPTY;
9392 new_element3 = EL_MM_WOODEN_WALL;
9396 new_element1 = EL_WALL;
9397 new_element2 = EL_EMPTY;
9398 new_element3 = EL_SAND;
9401 game_engine_type_last = level.game_engine_type;
9404 static void InitLevelSetInfo(void)
9406 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9407 "%s", leveldir_current->name);
9408 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9409 "%s", leveldir_current->author);
9411 levelset_num_levels = leveldir_current->levels;
9413 levelset_use_levelset_artwork = FALSE;
9414 levelset_copy_level_template = FALSE;
9416 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9419 static void ChangeEditorToLevelSet(char *levelset_subdir)
9421 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9423 // the previous level set might have used custom artwork
9424 ReloadCustomArtwork(0);
9426 LoadLevelSetup_SeriesInfo();
9428 SaveLevelSetup_LastSeries();
9429 SaveLevelSetup_SeriesInfo();
9433 LoadLevel(level_nr);
9434 LoadScore(level_nr);
9439 static boolean useEditorDoorAnimation(void)
9441 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9442 boolean door_1_viewport_unchanged =
9443 (vp_door_1->x == DX &&
9444 vp_door_1->y == DY &&
9445 vp_door_1->width == DXSIZE &&
9446 vp_door_1->height == DYSIZE);
9447 boolean door_1_contains_toolbox =
9450 EX + EXSIZE <= DX + DXSIZE &&
9451 EY + EYSIZE <= DY + DYSIZE);
9453 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9456 static void DrawEditorDoorBackground(int graphic, int x, int y,
9457 int width, int height)
9459 struct GraphicInfo *g = &graphic_info[graphic];
9461 if (g->bitmap != NULL)
9462 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9463 MIN(width, g->width), MIN(height, g->height), x, y);
9465 ClearRectangle(drawto, x, y, width, height);
9468 static void DrawEditorDoorContent(void)
9470 // needed for gadgets drawn on background (like palette scrollbar)
9471 SetDoorBackgroundImage(IMG_UNDEFINED);
9473 // copy default editor door content to main double buffer
9474 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9477 DrawSpecialEditorDoor();
9479 // draw new control window
9480 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9482 // draw all toolbox gadgets to editor doors
9483 MapControlButtons();
9485 // when returning from test game to properties page, redraw toolbox gadgets
9486 if (edit_mode == ED_MODE_PROPERTIES)
9488 UnmapLevelEditorToolboxDrawingGadgets();
9489 UnmapLevelEditorToolboxCustomGadgets();
9491 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9494 // draw all palette gadgets to editor doors
9495 ModifyEditorElementList();
9496 RedrawDrawingElements();
9498 // copy actual editor door content to door double buffer for OpenDoor()
9499 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9502 void DrawLevelEd(void)
9504 int fade_mask = REDRAW_FIELD;
9506 FadeSoundsAndMusic();
9509 fade_mask = REDRAW_ALL;
9513 // needed if different viewport properties defined for editor
9514 ChangeViewportPropertiesIfNeeded();
9518 InitZoomLevelSettings(-1);
9519 InitDrawingElements();
9523 CheckElementDescriptions();
9526 if (level_editor_test_game)
9528 CopyPlayfield(level.field, Tile);
9529 CopyPlayfield(TileBackup, level.field);
9531 level_editor_test_game = FALSE;
9535 edit_mode = ED_MODE_DRAWING;
9536 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9537 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9545 // redraw_mask |= REDRAW_ALL;
9547 FreeLevelEditorGadgets();
9548 CreateLevelEditorGadgets();
9550 ReinitializeElementList(); // update dynamic level element list
9551 ReinitializeElementListButtons(); // custom element may look different
9553 InitElementPropertiesGfxElement();
9557 DrawEditModeWindow_PlayfieldOnly();
9559 DrawMaskedBorder(fade_mask);
9561 // use door animation if door 1 viewport is unchanged and contains toolbox
9562 if (useEditorDoorAnimation())
9566 DrawEditorDoorContent();
9568 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9572 DrawEditorDoorContent();
9577 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9580 static void AdjustDrawingAreaGadgets(void)
9582 int ed_xsize = lev_fieldx + 2;
9583 int ed_ysize = lev_fieldy + 2;
9584 int max_ed_fieldx = MAX_ED_FIELDX;
9585 int max_ed_fieldy = MAX_ED_FIELDY;
9586 boolean horizontal_scrollbar_needed;
9587 boolean vertical_scrollbar_needed;
9588 int x, y, width, height;
9590 if (suppressBorderElement())
9592 ed_xsize = lev_fieldx;
9593 ed_ysize = lev_fieldy;
9596 // check if we need any scrollbars
9597 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9598 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9600 // check if we have a smaller editor field because of scrollbars
9601 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9602 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9604 // check again if we now need more scrollbars because of less space
9605 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9606 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9608 // check if editor field gets even smaller after adding new scrollbars
9609 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9610 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9612 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9613 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9615 x = SX + ed_fieldx * ed_tilesize;
9616 y = SY + ed_fieldy * ed_tilesize;
9618 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9619 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9621 // adjust drawing area gadget
9622 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9623 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9624 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9627 // adjust horizontal scrollbar gadgets
9628 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9631 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9632 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9635 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9638 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9641 // adjust vertical scrollbar gadgets
9642 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9645 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9647 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9649 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9652 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9656 static void AdjustLevelScrollPosition(void)
9658 if (level_xpos < -1)
9660 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9661 level_xpos = lev_fieldx - ed_fieldx + 1;
9662 if (lev_fieldx < ed_fieldx - 2)
9665 if (level_ypos < -1)
9667 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9668 level_ypos = lev_fieldy - ed_fieldy + 1;
9669 if (lev_fieldy < ed_fieldy - 2)
9672 if (suppressBorderElement())
9679 static void AdjustEditorScrollbar(int id)
9681 struct GadgetInfo *gi = level_editor_gadget[id];
9682 int items_max, items_visible, item_position;
9684 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9686 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9687 items_visible = ed_fieldx;
9688 item_position = level_xpos + 1;
9692 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9693 items_visible = ed_fieldy;
9694 item_position = level_ypos + 1;
9697 if (item_position > items_max - items_visible)
9698 item_position = items_max - items_visible;
9700 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9701 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9704 static void AdjustElementListScrollbar(void)
9706 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9707 int items_max, items_visible, item_position;
9709 // correct position of element list scrollbar
9710 if (element_shift < 0)
9712 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9713 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9715 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9716 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9717 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9719 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9720 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9721 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9724 static void ModifyEditorCounterValue(int counter_id, int new_value)
9726 int *counter_value = counterbutton_info[counter_id].value;
9727 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9728 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9730 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9732 if (counter_value != NULL)
9733 *counter_value = gi->textinput.number_value;
9736 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9738 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9739 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9741 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9743 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9744 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9746 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9747 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9749 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9750 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9755 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9757 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9758 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9759 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9761 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9764 static void ModifyEditorSelectboxOptions(int selectbox_id,
9765 struct ValueTextInfo *options)
9767 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9768 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9770 selectbox_info[selectbox_id].options = options;
9772 // set index to zero -- list may be shorter now (correct later, if needed)
9773 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9774 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9777 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9779 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9780 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9782 drawingarea_info[drawingarea_id].area_xsize = xsize;
9783 drawingarea_info[drawingarea_id].area_ysize = ysize;
9785 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9788 static void ModifyEditorElementList(void)
9792 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9795 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9797 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9798 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9799 struct GadgetDesign *gd = &gi->deco.design;
9800 int element = editor_elements[element_shift + i];
9801 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9805 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9807 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9813 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
9815 int graphic = el2edimg(element);
9816 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
9822 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
9825 static void ModifyDrawingElementButton(int element, int id)
9827 struct GadgetInfo *gi = level_editor_gadget[id];
9828 Bitmap *deco_bitmap;
9830 int tile_size = gi->deco.width;
9832 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
9834 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
9837 static void PickDrawingElement(int button, int element)
9842 struct XYTileSize *pos;
9844 } de, drawing_elements[] =
9846 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
9847 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
9848 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
9851 if (button < 1 || button > 3)
9854 if (IS_MM_WALL(element))
9855 element = map_mm_wall_element(element);
9857 de = drawing_elements[button - 1];
9859 *de.new_element = element; // update global drawing element variable
9861 DrawDrawingElementGraphic(element, de.pos);
9862 ModifyDrawingElementButton(element, de.id);
9864 redraw_mask |= REDRAW_DOOR_1;
9867 static void RedrawDrawingElements(void)
9869 PickDrawingElement(1, new_element1);
9870 PickDrawingElement(2, new_element2);
9871 PickDrawingElement(3, new_element3);
9874 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
9876 stick_element_properties_window = FALSE;
9878 SetMainBackgroundImage(IMG_UNDEFINED);
9881 UnmapLevelEditorFieldGadgets();
9883 AdjustDrawingAreaGadgets();
9884 AdjustLevelScrollPosition();
9885 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
9886 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
9888 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
9890 MapMainDrawingArea();
9892 if (remap_toolbox_gadgets)
9894 UnmapLevelEditorToolboxCustomGadgets();
9895 MapLevelEditorToolboxDrawingGadgets();
9899 static void DrawDrawingWindow(void)
9901 DrawDrawingWindowExt(TRUE);
9904 static int getTabulatorBarWidth(void)
9906 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9907 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
9909 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
9912 static int getTabulatorBarHeight(void)
9914 return ED_TAB_BAR_HEIGHT;
9917 static Pixel getTabulatorBarColor(void)
9919 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9920 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9921 int gd_x = gd->x + gd_gi1->border.width / 2;
9922 int gd_y = gd->y + gd_gi1->height - 1;
9924 return GetPixel(gd->bitmap, gd_x, gd_y);
9927 static void DrawLevelConfigTabulatorGadgets(void)
9929 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
9930 Pixel tab_color = getTabulatorBarColor();
9931 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
9932 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
9935 // draw additional "engine" tabulator when using native BD engine
9936 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9937 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
9939 for (i = id_first; i <= id_last; i++)
9941 int gadget_id = textbutton_info[i].gadget_id;
9942 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9943 boolean active = (i != edit_mode_levelconfig);
9945 // draw background line below tabulator button
9946 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9948 // draw solid line below inactive tabulator buttons
9949 if (!active && tab_color != BLACK_PIXEL) // black => transparent
9950 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
9951 ED_GADGET_TINY_DISTANCE, tab_color);
9953 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
9954 MapTextbuttonGadget(i);
9957 // draw little border line below tabulator buttons
9958 if (tab_color != BLACK_PIXEL) // black => transparent
9959 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
9960 ED_GADGET_TINY_DISTANCE,
9961 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9964 static void DrawPropertiesTabulatorGadgets(void)
9966 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9967 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9968 int gd_x = gd->x + gd_gi1->border.width / 2;
9969 int gd_y = gd->y + gd_gi1->height - 1;
9970 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9971 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
9972 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
9975 // draw two config tabulators for player elements
9976 if (IS_PLAYER_ELEMENT(properties_element))
9977 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
9979 // draw two config and one "change" tabulator for custom elements
9980 if (IS_CUSTOM_ELEMENT(properties_element))
9981 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
9983 for (i = id_first; i <= id_last; i++)
9985 int gadget_id = textbutton_info[i].gadget_id;
9986 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9987 boolean active = (i != edit_mode_properties);
9989 // use "config 1" and "config 2" instead of "config" for players and CEs
9990 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
9991 (IS_PLAYER_ELEMENT(properties_element) ||
9992 IS_CUSTOM_ELEMENT(properties_element)))
9995 // draw background line below tabulator button
9996 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
9998 // draw solid line below inactive tabulator buttons
9999 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10000 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10001 ED_GADGET_TINY_DISTANCE, tab_color);
10003 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10004 MapTextbuttonGadget(i);
10007 // draw little border line below tabulator buttons
10008 if (tab_color != BLACK_PIXEL) // black => transparent
10009 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10010 ED_GADGET_TINY_DISTANCE,
10011 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10014 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10016 DrawText(SX + xpos, SY + ypos, text, font_nr);
10019 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10020 int xpos, int ypos)
10022 int font_width = getFontWidth(font_nr);
10023 int font_height = getFontHeight(font_nr);
10024 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10025 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10027 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10028 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10029 TRUE, FALSE, FALSE);
10032 static void DrawLevelConfigLevel(void)
10036 // draw counter gadgets
10037 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10038 MapCounterButtons(i);
10040 // draw checkbutton gadgets
10041 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10042 MapCheckbuttonGadget(i);
10044 // draw selectbox gadgets
10045 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10046 MapSelectboxGadget(i);
10048 // draw text input gadgets
10049 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10050 MapTextInputGadget(i);
10053 static char *getLevelSubdirFromSaveMode(int save_mode)
10055 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10056 return getNewUserLevelSubdir();
10058 return leveldir_current->subdir;
10061 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10063 char *directory_text = "Level set directory:";
10064 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10065 int font1_nr = FONT_TEXT_1;
10066 int font2_nr = FONT_TEXT_2;
10067 int font1_height = getFontHeight(font1_nr);
10068 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10069 int x = ED_LEVEL_SETTINGS_X(0);
10070 int y = ED_LEVEL_SETTINGS_Y(6);
10072 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10073 PrintInfoText(directory_name, font2_nr, x, y);
10076 static void DrawLevelConfigLevelSet(void)
10078 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10079 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10082 // draw counter gadgets
10083 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10084 MapCounterButtons(i);
10086 // draw checkbutton gadgets
10087 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10089 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10090 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10091 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10094 MapCheckbuttonGadget(i);
10097 // draw selectbox gadgets
10098 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10099 MapSelectboxGadget(i);
10101 // draw text input gadgets
10102 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10103 MapTextInputGadget(i);
10105 // draw textbutton gadgets
10106 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10109 DrawLevelConfigLevelSet_DirectoryInfo();
10112 static void DrawLevelConfigEditor(void)
10116 // draw counter gadgets
10117 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10118 MapCounterButtons(i);
10120 // draw checkbutton gadgets
10121 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10122 MapCheckbuttonGadget(i);
10124 // draw radiobutton gadgets
10125 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10126 MapRadiobuttonGadget(i);
10128 // draw drawing area
10129 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10131 // draw textbutton gadgets
10132 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10135 static void DrawLevelConfigEngine(void)
10139 // draw counter gadgets
10140 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10142 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10143 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10147 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10148 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10151 // draw checkbutton gadgets
10152 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10153 MapCheckbuttonGadget(i);
10155 // draw selectbox gadgets
10156 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10157 MapSelectboxGadget(i);
10160 static void DrawLevelConfigWindow(void)
10162 char *text = "Global Settings";
10163 int font_nr = FONT_TITLE_1;
10164 struct MenuPosInfo *pos = &editor.settings.headline;
10165 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10166 int sy = SY + pos->y;
10168 stick_element_properties_window = FALSE;
10170 SetAutomaticNumberOfGemsNeeded();
10172 UnmapLevelEditorFieldGadgets();
10174 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10177 DrawText(sx, sy, text, font_nr);
10179 DrawLevelConfigTabulatorGadgets();
10181 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10182 DrawLevelConfigLevel();
10183 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10184 DrawLevelConfigLevelSet();
10185 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10186 DrawLevelConfigEditor();
10187 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10188 DrawLevelConfigEngine();
10191 static void DrawCustomContentArea(void)
10193 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10194 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10195 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10196 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10197 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10198 int xoffset = ED_GADGET_SPACE_DISTANCE;
10200 // add distance for potential left text (without drawing area border)
10201 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10203 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10205 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10208 static void DrawCustomChangeContentArea(void)
10210 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10211 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10212 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10213 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10214 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10215 int xoffset = ED_GADGET_SPACE_DISTANCE;
10217 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10219 MapDrawingArea(id);
10222 static void RemoveElementContentArea(int id, int font_height)
10224 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10226 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10227 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10228 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10229 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10230 ED_GADGET_TEXT_DISTANCE + font_height);
10233 static void DrawYamYamContentAreas(void)
10235 int font_nr = FONT_TEXT_1;
10236 int font_height = getFontHeight(font_nr);
10237 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10238 int yoffset = (tilesize - font_height) / 2;
10239 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10240 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10243 // display counter to choose number of element content areas
10244 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10246 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10248 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10250 if (i < level.num_yamyam_contents)
10252 MapDrawingArea(id);
10256 UnmapDrawingArea(id);
10258 // delete content areas in case of reducing number of them
10259 RemoveElementContentArea(id, font_height);
10263 DrawText(x, y + 0 * tilesize, "content", font_nr);
10264 DrawText(x, y + 1 * tilesize, "when", font_nr);
10265 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10268 static void DrawMagicBallContentAreas(void)
10270 int font_nr = FONT_TEXT_1;
10271 int font_height = getFontHeight(font_nr);
10272 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10273 int yoffset = (tilesize - font_height) / 2;
10274 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10275 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10278 // display counter to choose number of element content areas
10279 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10281 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10283 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10285 if (i < level.num_ball_contents)
10287 MapDrawingArea(id);
10291 UnmapDrawingArea(id);
10293 // delete content areas in case of reducing number of them
10294 RemoveElementContentArea(id, font_height);
10298 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10299 DrawText(x, y + 1 * tilesize, "when", font_nr);
10300 DrawText(x, y + 2 * tilesize, "active", font_nr);
10303 static void DrawAndroidElementArea(void)
10305 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10306 int num_elements = level.num_android_clone_elements;
10307 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10308 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10309 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10310 int xsize = MAX_ANDROID_ELEMENTS;
10313 // display counter to choose number of element areas
10314 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10316 if (drawingarea_info[id].text_left != NULL)
10317 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10319 UnmapDrawingArea(id);
10321 ModifyEditorDrawingArea(id, num_elements, 1);
10323 // delete content areas in case of reducing number of them
10324 DrawBackground(sx, sy,
10325 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10326 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10328 MapDrawingArea(id);
10331 static void DrawGroupElementArea(void)
10333 int id = ED_DRAWING_ID_GROUP_CONTENT;
10334 int num_elements = group_element_info.num_elements;
10335 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10336 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10337 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10338 int xsize = MAX_ELEMENTS_IN_GROUP;
10341 if (drawingarea_info[id].text_left != NULL)
10342 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10344 UnmapDrawingArea(id);
10346 ModifyEditorDrawingArea(id, num_elements, 1);
10348 // delete content areas in case of reducing number of them
10349 DrawBackground(sx, sy,
10350 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10351 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10353 MapDrawingArea(id);
10356 static void DrawPlayerInitialInventoryArea(int element)
10358 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10359 int player_nr = GET_PLAYER_NR(element);
10360 int num_elements = level.initial_inventory_size[player_nr];
10361 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10362 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10363 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10364 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10367 // determine horizontal position to the right of specified gadget
10368 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10369 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10370 ED_DRAWINGAREA_TEXT_DISTANCE);
10372 // determine horizontal offset for leading text
10373 if (drawingarea_info[id].text_left != NULL)
10374 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10376 UnmapDrawingArea(id);
10378 ModifyEditorDrawingArea(id, num_elements, 1);
10380 // delete content areas in case of reducing number of them
10381 DrawBackground(sx, sy,
10382 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10383 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10385 MapDrawingArea(id);
10388 static void DrawMMBallContentArea(void)
10390 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10391 int num_elements = level.num_mm_ball_contents;
10392 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10393 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10394 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10395 int xsize = MAX_MM_BALL_CONTENTS;
10398 if (drawingarea_info[id].text_left != NULL)
10399 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10401 UnmapDrawingArea(id);
10403 ModifyEditorDrawingArea(id, num_elements, 1);
10405 // delete content areas in case of reducing number of them
10406 DrawBackground(sx, sy,
10407 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10408 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10410 MapDrawingArea(id);
10413 static void DrawEnvelopeTextArea(int envelope_nr)
10415 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10416 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10420 DrawBackground(gi->x, gi->y,
10421 gi->textarea.crop_width, gi->textarea.crop_height);
10423 if (envelope_nr != -1)
10424 textarea_info[id].value = level.envelope[envelope_nr].text;
10426 ModifyGadget(gi, GDI_AREA_SIZE,
10427 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10428 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10431 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10434 static void DrawPropertiesInfo(void)
10443 // configurable properties
10445 { EP_WALKABLE_OVER, "- player can walk over it" },
10446 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10447 { EP_WALKABLE_UNDER, "- player can walk under it" },
10448 { EP_PASSABLE_OVER, "- player can pass over it" },
10449 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10450 { EP_PASSABLE_UNDER, "- player can pass under it" },
10451 { EP_PROTECTED, "- player is protected by it" },
10453 { EP_DIGGABLE, "- can be digged away" },
10454 { EP_COLLECTIBLE, "- can be collected" },
10455 { EP_DROPPABLE, "- can be dropped after collecting" },
10456 { EP_THROWABLE, "- can be thrown after collecting" },
10457 { EP_PUSHABLE, "- can be pushed" },
10459 { EP_CAN_FALL, "- can fall" },
10460 { EP_CAN_MOVE, "- can move" },
10462 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10464 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10466 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10468 { EP_SLIPPERY, "- slippery for falling elements" },
10469 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10471 { EP_DONT_RUN_INTO, "- deadly when running into" },
10472 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10473 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10474 { EP_DONT_TOUCH, "- deadly when touching" },
10476 { EP_INDESTRUCTIBLE, "- indestructible" },
10478 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10479 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10480 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10482 { EP_CAN_CHANGE, "- can change to other element" },
10484 // pre-defined properties
10485 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10486 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10487 { EP_SWITCHABLE, "- can be switched" },
10489 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10494 char *filename = getElementDescriptionFilename(properties_element);
10495 char *num_elements_text = "In this level: ";
10496 char *num_similar_text = "Similar tiles: ";
10497 char *properties_text = "Standard properties: ";
10498 char *description_text = "Description:";
10499 char *no_description_text = "No description available.";
10500 char *none_text = "None";
10502 int num_elements_in_level = 0;
10503 int num_similar_in_level = 0;
10504 int num_hires_tiles_in_level = 0;
10505 int num_standard_properties = 0;
10506 int font1_nr = FONT_TEXT_1;
10507 int font2_nr = FONT_TEXT_2;
10508 int font1_width = getFontWidth(font1_nr);
10509 int font1_height = getFontHeight(font1_nr);
10510 int font2_height = getFontHeight(font2_nr);
10511 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10512 int font2_yoffset = (font1_height - font2_height) / 2;
10513 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10514 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10515 int properties_text_len = strlen(properties_text) * font1_width;
10516 int xpos = ED_ELEMENT_SETTINGS_X(0);
10517 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10520 if (setup.editor.show_element_token)
10522 int font3_nr = FONT_TEXT_3;
10523 int font3_height = getFontHeight(font3_nr);
10525 DrawTextF(xpos, ypos, font3_nr,
10526 "[%s]", element_info[properties_element].token_name);
10528 ypos += 2 * font3_height;
10531 // ----- print number of elements / percentage of this element in level
10533 for (y = 0; y < lev_fieldy; y++)
10535 for (x = 0; x < lev_fieldx; x++)
10537 if (Tile[x][y] == properties_element)
10539 num_elements_in_level++;
10541 else if (IS_MM_WALL(Tile[x][y]) &&
10542 map_mm_wall_element(Tile[x][y]) == properties_element)
10544 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10549 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10551 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10553 if (num_hires_tiles_in_level > 0)
10554 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10555 "%d wall tiles", num_hires_tiles_in_level);
10556 else if (num_elements_in_level > 0)
10557 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10558 "%d (%.2f %%)", num_elements_in_level, percentage);
10560 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10563 // ----- print number of similar elements / percentage of them in level
10565 for (y = 0; y < lev_fieldy; y++)
10567 for (x = 0; x < lev_fieldx; x++)
10569 if (strEqual(element_info[Tile[x][y]].class_name,
10570 element_info[properties_element].class_name))
10572 num_similar_in_level++;
10577 if (num_similar_in_level != num_elements_in_level)
10579 ypos += 1 * MAX(font1_height, font2_height);
10581 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10583 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10585 if (num_similar_in_level > 0)
10586 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10587 "%d (%.2f %%)", num_similar_in_level, percentage);
10589 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10593 ypos += 2 * MAX(font1_height, font2_height);
10595 // ----- print standard properties of this element
10597 DrawTextS(xpos, ypos, font1_nr, properties_text);
10599 ypos += line1_height;
10601 for (i = 0; properties[i].value != -1; i++)
10603 if (!HAS_PROPERTY(properties_element, properties[i].value))
10606 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10608 ypos += font2_height;
10610 num_standard_properties++;
10613 if (num_standard_properties == 0)
10615 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10616 font2_nr, none_text);
10618 ypos -= (line1_height - font1_height);
10621 ypos += MAX(font1_height, font2_height);
10623 // ----- print special description of this element
10625 PrintInfoText(description_text, font1_nr, xpos, ypos);
10627 ypos += line1_height;
10629 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10630 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10633 #define TEXT_COLLECTING "Score for collecting"
10634 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10635 #define TEXT_SMASHING "Score for smashing"
10636 #define TEXT_SLURPING "Score for slurping robot"
10637 #define TEXT_CRACKING "Score for cracking"
10638 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10639 #define TEXT_DURATION "Duration when activated"
10640 #define TEXT_DELAY_ON "Delay before activating"
10641 #define TEXT_DELAY_OFF "Delay before deactivating"
10642 #define TEXT_DELAY_CHANGING "Delay before changing"
10643 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10644 #define TEXT_DELAY_MOVING "Delay before moving"
10645 #define TEXT_BALL_DELAY "Element generation delay"
10646 #define TEXT_MOVE_SPEED "Speed of android moving"
10647 #define TEXT_CLONE_SPEED "Speed of android cloning"
10648 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10649 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10650 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10651 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10652 #define TEXT_TIME_BONUS "Extra time to solve level"
10659 } elements_with_counter[] =
10661 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10662 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10663 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10664 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10665 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10666 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10667 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10668 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10669 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10670 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10671 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10672 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10673 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10674 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10675 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10676 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10677 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10678 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10679 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10680 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10681 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10682 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10683 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10684 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10685 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10686 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10687 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10688 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10689 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10690 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10691 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10692 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10693 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10694 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10695 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10696 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10697 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10698 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10699 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10700 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10701 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10702 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10703 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10704 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10705 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10706 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10707 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10708 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10709 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10710 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10711 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10712 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10713 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10714 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10715 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10716 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10717 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10718 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10719 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10720 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10721 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10722 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10723 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10724 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10725 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10726 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10727 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10728 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10729 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10730 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10731 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10732 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10733 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10734 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10735 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10736 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10737 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10738 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10739 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10740 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10741 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10742 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10743 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10744 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10745 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10746 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10747 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10748 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10749 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10750 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10751 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10752 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10753 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
10754 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
10755 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
10756 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
10757 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
10758 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
10759 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
10760 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
10761 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10762 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10763 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10764 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10765 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10766 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10767 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10768 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10769 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10770 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10771 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10772 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10773 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10774 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10775 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10780 static boolean checkPropertiesConfig(int element)
10784 // special case: empty space customization only available in R'n'D game engine
10785 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
10788 if (IS_GEM(element) ||
10789 IS_CUSTOM_ELEMENT(element) ||
10790 IS_GROUP_ELEMENT(element) ||
10791 IS_EMPTY_ELEMENT(element) ||
10792 IS_BALLOON_ELEMENT(element) ||
10793 IS_ENVELOPE(element) ||
10794 IS_MM_ENVELOPE(element) ||
10795 IS_MM_MCDUFFIN(element) ||
10796 IS_DF_LASER(element) ||
10797 IS_PLAYER_ELEMENT(element) ||
10798 IS_BD_PLAYER_ELEMENT(element) ||
10799 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
10800 HAS_EDITOR_CONTENT(element) ||
10801 CAN_GROW(element) ||
10802 COULD_MOVE_INTO_ACID(element) ||
10803 MAYBE_DONT_COLLIDE_WITH(element))
10806 for (i = 0; elements_with_counter[i].element != -1; i++)
10807 if (elements_with_counter[i].element == element)
10813 static void SetAutomaticNumberOfGemsNeeded(void)
10817 if (!level.auto_count_gems)
10820 level.gems_needed = 0;
10822 for (x = 0; x < lev_fieldx; x++)
10824 for (y = 0; y < lev_fieldy; y++)
10826 int element = Tile[x][y];
10831 case EL_EMERALD_YELLOW:
10832 case EL_EMERALD_RED:
10833 case EL_EMERALD_PURPLE:
10834 case EL_BD_DIAMOND:
10835 case EL_WALL_EMERALD:
10836 case EL_WALL_EMERALD_YELLOW:
10837 case EL_WALL_EMERALD_RED:
10838 case EL_WALL_EMERALD_PURPLE:
10839 case EL_WALL_BD_DIAMOND:
10841 case EL_SP_INFOTRON:
10844 level.gems_needed++;
10848 case EL_WALL_DIAMOND:
10849 level.gems_needed += 3;
10853 case EL_WALL_PEARL:
10854 level.gems_needed += 5;
10858 case EL_WALL_CRYSTAL:
10859 level.gems_needed += 8;
10868 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
10871 static void DrawPropertiesConfig(void)
10873 boolean draw_footer_line = FALSE;
10874 int max_num_element_counters = 4;
10875 int num_element_counters = 0;
10878 if (!checkPropertiesConfig(properties_element))
10880 int xpos = ED_ELEMENT_SETTINGS_X(0);
10881 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10883 PrintInfoText("No configuration options available.",
10884 FONT_TEXT_1, xpos, ypos);
10889 // check if there are elements where a value can be chosen for
10890 for (i = 0; elements_with_counter[i].element != -1; i++)
10892 if (elements_with_counter[i].element == properties_element)
10894 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
10896 counterbutton_info[counter_id].y =
10897 ED_ELEMENT_SETTINGS_YPOS(
10898 (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
10899 (CAN_GROW(properties_element) ? 1 : 0) +
10900 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
10901 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
10902 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
10903 num_element_counters);
10905 counterbutton_info[counter_id].value = elements_with_counter[i].value;
10906 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
10908 if (properties_element == EL_GAME_OF_LIFE ||
10909 properties_element == EL_BIOMAZE)
10911 counterbutton_info[counter_id].min_value = 0; // min neighbours
10912 counterbutton_info[counter_id].max_value = 8; // max neighbours
10916 // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
10917 counterbutton_info[counter_id].min_value = MIN_SCORE;
10918 counterbutton_info[counter_id].max_value = MAX_SCORE;
10921 MapCounterButtons(counter_id);
10923 num_element_counters++;
10924 if (num_element_counters >= max_num_element_counters)
10929 if (HAS_EDITOR_CONTENT(properties_element))
10931 // draw stickybutton gadget
10932 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
10934 if (IS_AMOEBOID(properties_element))
10935 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
10936 else if (properties_element == EL_YAMYAM ||
10937 properties_element == EL_YAMYAM_LEFT ||
10938 properties_element == EL_YAMYAM_RIGHT ||
10939 properties_element == EL_YAMYAM_UP ||
10940 properties_element == EL_YAMYAM_DOWN)
10941 DrawYamYamContentAreas();
10942 else if (properties_element == EL_EMC_MAGIC_BALL)
10944 DrawMagicBallContentAreas();
10946 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
10947 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
10949 else if (properties_element == EL_EMC_ANDROID)
10950 DrawAndroidElementArea();
10951 else if (properties_element == EL_MM_GRAY_BALL)
10953 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
10954 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
10955 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
10956 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
10958 DrawMMBallContentArea();
10962 if (IS_PLAYER_ELEMENT(properties_element))
10964 int player_nr = GET_PLAYER_NR(properties_element);
10966 // these properties can be set for every player individually
10968 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
10970 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
10971 &level.start_element[player_nr];
10972 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
10973 &level.artwork_element[player_nr];
10974 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
10975 &level.explosion_element[player_nr];
10977 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
10978 &level.use_start_element[player_nr];
10979 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
10980 &level.use_artwork_element[player_nr];
10981 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
10982 &level.use_explosion_element[player_nr];
10983 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
10984 &level.initial_player_gravity[player_nr];
10986 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
10987 &level.initial_player_stepsize[player_nr];
10989 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
10990 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
10991 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
10992 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
10993 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
10994 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
10995 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
10996 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
10997 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
10998 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
10999 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11000 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11001 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11002 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11003 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11005 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11006 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11007 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11009 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11011 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11013 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11014 &level.initial_inventory_content[player_nr][0];
11016 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11017 &level.initial_inventory_size[player_nr];
11019 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11020 &level.use_initial_inventory[player_nr];
11022 // draw checkbutton gadgets
11023 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11024 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11025 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11027 // draw counter gadgets
11028 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11030 // draw drawing area gadgets
11031 DrawPlayerInitialInventoryArea(properties_element);
11035 if (IS_BD_PLAYER_ELEMENT(properties_element))
11036 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11038 // special case: slippery walls option for gems only available in R'n'D game engine
11039 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11041 checkbutton_info[ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS].y =
11042 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_BD_DIAMOND ? 2 : 1);
11044 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11047 if (properties_element == EL_EM_DYNAMITE)
11048 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11050 if (COULD_MOVE_INTO_ACID(properties_element) &&
11051 !IS_PLAYER_ELEMENT(properties_element) &&
11052 (!IS_CUSTOM_ELEMENT(properties_element) ||
11053 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11055 // set position for checkbutton for "can move into acid"
11056 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11057 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11058 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11059 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11060 IS_BALLOON_ELEMENT(properties_element) ||
11061 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11063 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11066 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11067 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11069 if (properties_element == EL_SPRING ||
11070 properties_element == EL_SPRING_LEFT ||
11071 properties_element == EL_SPRING_RIGHT)
11072 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11074 if (properties_element == EL_TIME_ORB_FULL)
11075 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11077 if (properties_element == EL_GAME_OF_LIFE ||
11078 properties_element == EL_BIOMAZE)
11079 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11081 if (CAN_GROW(properties_element))
11083 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11084 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11086 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11089 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11090 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11092 if (properties_element == EL_SOKOBAN_OBJECT)
11093 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11095 if (properties_element == EL_SOKOBAN_OBJECT ||
11096 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11097 properties_element == EL_SOKOBAN_FIELD_FULL)
11099 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11100 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11103 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11106 if (IS_BALLOON_ELEMENT(properties_element))
11107 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11109 if (IS_ENVELOPE(properties_element) ||
11110 IS_MM_ENVELOPE(properties_element))
11112 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11113 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11114 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11115 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11116 int envelope_nr = ENVELOPE_NR(properties_element);
11118 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11119 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11121 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11122 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11124 // display counter to choose size of envelope text area
11125 MapCounterButtons(counter1_id);
11126 MapCounterButtons(counter2_id);
11128 // display checkbuttons to choose auto-wrap and alignment properties
11129 MapCheckbuttonGadget(button1_id);
11130 MapCheckbuttonGadget(button2_id);
11132 DrawEnvelopeTextArea(envelope_nr);
11135 if (IS_MM_MCDUFFIN(properties_element))
11137 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11138 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11139 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11142 if (IS_DF_LASER(properties_element))
11144 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11145 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11146 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11149 if (IS_CUSTOM_ELEMENT(properties_element))
11151 // draw stickybutton gadget
11152 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11154 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11156 // draw checkbutton gadgets
11157 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11158 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11159 MapCheckbuttonGadget(i);
11161 // draw counter gadgets
11162 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11163 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11164 MapCounterButtons(i);
11166 // draw selectbox gadgets
11167 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11168 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11169 MapSelectboxGadget(i);
11171 // draw textbutton gadgets
11172 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11174 // draw text input gadgets
11175 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11177 // draw drawing area gadgets
11178 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11180 draw_footer_line = TRUE;
11182 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11184 // draw checkbutton gadgets
11185 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11186 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11187 MapCheckbuttonGadget(i);
11189 // draw counter gadgets
11190 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11191 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11192 MapCounterButtons(i);
11194 // draw selectbox gadgets
11195 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11196 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11197 MapSelectboxGadget(i);
11199 // draw drawing area gadgets
11200 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11201 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11202 DrawCustomContentArea();
11205 else if (IS_GROUP_ELEMENT(properties_element))
11207 // draw stickybutton gadget
11208 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11210 // draw checkbutton gadgets
11211 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11212 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11214 // draw counter gadgets
11215 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11217 // draw selectbox gadgets
11218 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11220 // draw textbutton gadgets
11221 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11223 // draw drawing area gadgets
11224 DrawGroupElementArea();
11226 // draw text input gadgets
11227 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11229 // draw drawing area gadgets
11230 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11232 draw_footer_line = TRUE;
11234 else if (IS_EMPTY_ELEMENT(properties_element))
11236 // draw stickybutton gadget
11237 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11239 // draw checkbutton gadgets
11240 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11241 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11243 // draw textbutton gadgets
11244 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11246 // draw drawing area gadgets
11247 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11249 draw_footer_line = TRUE;
11252 // draw little footer border line above CE/GE use/save template gadgets
11253 if (draw_footer_line)
11255 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11256 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11257 int gd_x = gd->x + gd_gi1->border.width / 2;
11258 int gd_y = gd->y + gd_gi1->height - 1;
11259 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11261 if (tab_color != BLACK_PIXEL) // black => transparent
11262 FillRectangle(drawto,
11263 SX + ED_ELEMENT_SETTINGS_X(0),
11264 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11266 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11270 static void DrawPropertiesChangeDrawingAreas(void)
11272 if (IS_CUSTOM_ELEMENT(properties_element))
11274 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11275 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11276 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11278 DrawCustomChangeContentArea();
11281 redraw_mask |= REDRAW_FIELD;
11284 static void DrawPropertiesChange(void)
11288 // needed to initially set selectbox options for special action options
11289 setSelectboxSpecialActionOptions();
11291 // draw stickybutton gadget
11292 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11294 // draw checkbutton gadgets
11295 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11296 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11297 MapCheckbuttonGadget(i);
11299 // draw counter gadgets
11300 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11301 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11302 MapCounterButtons(i);
11304 // draw selectbox gadgets
11305 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11306 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11307 MapSelectboxGadget(i);
11309 // draw textbutton gadgets
11310 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11311 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11312 MapTextbuttonGadget(i);
11314 // draw graphicbutton gadgets
11315 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11316 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11317 MapGraphicbuttonGadget(i);
11319 // draw drawing area gadgets
11320 DrawPropertiesChangeDrawingAreas();
11323 static void DrawEditorElementAnimation(int x, int y)
11325 int graphic = el2img(properties_element);
11326 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11327 custom_element.ce_value_fixed_initial :
11328 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11329 custom_element.collect_score_initial : FrameCounter);
11331 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11334 static void DrawEditorElementName(int x, int y, int font_nr)
11336 char *element_name = getElementInfoText(properties_element);
11337 int font_width = getFontWidth(font_nr);
11338 int font_height = getFontHeight(font_nr);
11339 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11340 int max_chars_per_line = max_text_width / font_width;
11342 if (strlen(element_name) <= max_chars_per_line)
11343 DrawTextS(x, y, font_nr, element_name);
11346 char buffer[max_chars_per_line + 1];
11347 int next_pos = max_chars_per_line;
11349 strncpy(buffer, element_name, max_chars_per_line);
11350 buffer[max_chars_per_line] = '\0';
11352 if (element_name[max_chars_per_line] == ' ')
11358 for (i = max_chars_per_line - 1; i >= 0; i--)
11359 if (buffer[i] == ' ')
11362 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11369 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11371 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11372 buffer[max_chars_per_line] = '\0';
11374 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11378 static void DrawPropertiesWindow(void)
11380 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11381 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11382 int border_size = gd->border_size;
11383 int font_nr = FONT_TEXT_1;
11384 int font_height = getFontHeight(font_nr);
11385 int xoffset = TILEX + element_border + 3 * border_size;
11386 int yoffset = (TILEY - font_height) / 2;
11387 int x1 = editor.settings.element_graphic.x + element_border;
11388 int y1 = editor.settings.element_graphic.y + element_border;
11389 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11390 editor.settings.element_name.x);
11391 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11392 editor.settings.element_name.y);
11393 char *text = "Element Settings";
11394 int font2_nr = FONT_TITLE_1;
11395 struct MenuPosInfo *pos = &editor.settings.headline;
11396 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11397 int sy = SY + pos->y;
11399 stick_element_properties_window = FALSE;
11401 // make sure that previous properties edit mode exists for this element
11402 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11403 !IS_CUSTOM_ELEMENT(properties_element))
11404 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11406 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11407 !IS_PLAYER_ELEMENT(properties_element) &&
11408 !IS_CUSTOM_ELEMENT(properties_element))
11409 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11411 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11412 (IS_PLAYER_ELEMENT(properties_element) ||
11413 IS_CUSTOM_ELEMENT(properties_element)))
11414 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11416 CopyElementPropertiesToEditor(properties_element);
11418 UnmapLevelEditorFieldGadgets();
11419 UnmapLevelEditorToolboxDrawingGadgets();
11420 UnmapLevelEditorToolboxCustomGadgets();
11422 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11424 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11427 DrawText(sx, sy, text, font2_nr);
11429 FrameCounter = 0; // restart animation frame counter
11431 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11432 DrawEditorElementAnimation(SX + x1, SY + y1);
11433 DrawEditorElementName(x2, y2, font_nr);
11435 DrawPropertiesTabulatorGadgets();
11437 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11438 DrawPropertiesInfo();
11439 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11440 DrawPropertiesChange();
11441 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11442 DrawPropertiesConfig();
11445 static void DrawPaletteWindow(void)
11449 UnmapLevelEditorFieldGadgets();
11451 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11454 // map buttons to select elements
11455 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11456 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11457 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11458 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11459 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11462 static void UpdateCustomElementGraphicGadgets(void)
11466 InitElementPropertiesGfxElement();
11468 ModifyEditorElementList();
11469 RedrawDrawingElements();
11471 // force redraw of all mapped drawing area gadgets
11472 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11474 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11481 static int getOpenDirectionFromTube(int element)
11485 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11486 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11487 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11488 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11489 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11490 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11491 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11492 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11493 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11494 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11495 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11501 static int getTubeFromOpenDirection(int direction)
11505 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11506 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11507 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11508 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11509 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11510 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11511 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11512 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11513 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11514 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11515 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11517 // if only one direction, fall back to simple tube with that direction
11518 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11519 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11520 case (MV_UP): return EL_TUBE_VERTICAL;
11521 case (MV_DOWN): return EL_TUBE_VERTICAL;
11527 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11529 int element_new = getTubeFromOpenDirection(direction);
11531 return (element_new != EL_EMPTY ? element_new : element_old);
11534 static int getOpenDirectionFromBelt(int element)
11536 int belt_dir = getBeltDirFromBeltElement(element);
11538 return (belt_dir == MV_LEFT ? MV_RIGHT :
11539 belt_dir == MV_RIGHT ? MV_LEFT :
11540 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11543 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11545 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11546 direction == MV_RIGHT ? MV_LEFT :
11547 direction == MV_HORIZONTAL ? MV_NONE : direction);
11549 if (direction == MV_NONE)
11552 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11555 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11558 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11560 return (element_new != EL_EMPTY ? element_new : element_old);
11563 static int getOpenDirectionFromPool(int element)
11567 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11568 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11569 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11570 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11571 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11572 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11578 static int getPoolFromOpenDirection(int direction)
11582 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11583 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11584 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11585 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11586 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11587 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11593 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11595 int element = getPoolFromOpenDirection(direction);
11596 int help_direction = getOpenDirectionFromPool(help_element);
11598 if (element == EL_EMPTY)
11600 int help_direction_vertical = help_direction & MV_VERTICAL;
11602 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11605 if (element == EL_EMPTY)
11607 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11609 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11615 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11617 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11619 return (element_new != EL_EMPTY ? element_new : element_old);
11622 static int getOpenDirectionFromPillar(int element)
11626 case EL_EMC_WALL_1: return (MV_DOWN);
11627 case EL_EMC_WALL_2: return (MV_VERTICAL);
11628 case EL_EMC_WALL_3: return (MV_UP);
11634 static int getPillarFromOpenDirection(int direction)
11638 case (MV_DOWN): return EL_EMC_WALL_1;
11639 case (MV_VERTICAL): return EL_EMC_WALL_2;
11640 case (MV_UP): return EL_EMC_WALL_3;
11646 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11648 int element_new = getPillarFromOpenDirection(direction);
11650 return (element_new != EL_EMPTY ? element_new : element_old);
11653 static int getOpenDirectionFromSteel2(int element)
11657 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11658 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11659 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11660 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11661 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11662 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11663 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11664 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11670 static int getSteel2FromOpenDirection(int direction)
11674 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11675 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11676 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11677 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11678 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11679 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11680 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11681 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11687 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11689 int element_new = getSteel2FromOpenDirection(direction);
11691 return (element_new != EL_EMPTY ? element_new : element_old);
11694 static int getOpenDirectionFromChip(int element)
11698 case EL_SP_CHIP_SINGLE: return (MV_NONE);
11699 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
11700 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
11701 case EL_SP_CHIP_TOP: return (MV_DOWN);
11702 case EL_SP_CHIP_BOTTOM: return (MV_UP);
11708 static int getChipFromOpenDirection(int direction)
11712 case (MV_NONE): return EL_SP_CHIP_SINGLE;
11713 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
11714 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
11715 case (MV_UP): return EL_SP_CHIP_BOTTOM;
11716 case (MV_DOWN): return EL_SP_CHIP_TOP;
11722 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
11724 int element_new = getChipFromOpenDirection(direction);
11726 return (element_new != EL_EMPTY ? element_new : element_old);
11729 static int getClosedTube(int x, int y)
11731 struct XY *xy = xy_directions;
11732 int element_old = IntelliDrawBuffer[x][y];
11733 int direction_old = getOpenDirectionFromTube(element_old);
11734 int direction_new = MV_NONE;
11737 for (i = 0; i < NUM_DIRECTIONS; i++)
11739 int xx = x + xy[i].x;
11740 int yy = y + xy[i].y;
11741 int dir = MV_DIR_FROM_BIT(i);
11742 int dir_opposite = MV_DIR_OPPOSITE(dir);
11744 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
11745 (direction_old & dir) &&
11746 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11747 direction_new |= dir;
11750 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
11753 static int getClosedBelt(int x, int y)
11755 struct XY *xy = xy_directions;
11756 int element_old = IntelliDrawBuffer[x][y];
11757 int nr = getBeltNrFromBeltElement(element_old);
11758 int direction_old = getOpenDirectionFromBelt(element_old);
11759 int direction_new = MV_NONE;
11762 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
11764 int xx = x + xy[i].x;
11765 int yy = y + xy[i].y;
11766 int dir = MV_DIR_FROM_BIT(i);
11767 int dir_opposite = MV_DIR_OPPOSITE(dir);
11769 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
11770 (direction_old & dir) &&
11771 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11772 direction_new |= dir;
11775 return getBeltFromNrAndOpenDirection(nr, direction_new);
11778 static int getClosedPool(int x, int y)
11780 struct XY *xy = xy_directions;
11781 int element_old = IntelliDrawBuffer[x][y];
11782 int direction_old = getOpenDirectionFromPool(element_old);
11783 int direction_new = MV_NONE;
11786 for (i = 0; i < NUM_DIRECTIONS; i++)
11788 int xx = x + xy[i].x;
11789 int yy = y + xy[i].y;
11790 int dir = MV_DIR_FROM_BIT(i);
11791 int dir_opposite = MV_DIR_OPPOSITE(dir);
11793 if (IN_LEV_FIELD(xx, yy) &&
11794 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
11795 (direction_old & dir) &&
11796 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11797 direction_new |= dir;
11800 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
11803 static int getClosedPillar(int x, int y)
11805 struct XY *xy = xy_directions;
11806 int element_old = IntelliDrawBuffer[x][y];
11807 int direction_old = getOpenDirectionFromPillar(element_old);
11808 int direction_new = MV_NONE;
11811 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
11813 int xx = x + xy[i].x;
11814 int yy = y + xy[i].y;
11815 int dir = MV_DIR_FROM_BIT(i);
11816 int dir_opposite = MV_DIR_OPPOSITE(dir);
11818 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
11819 (direction_old & dir) &&
11820 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11821 direction_new |= dir;
11824 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
11827 static int getClosedSteel2(int x, int y)
11829 struct XY *xy = xy_directions;
11830 int element_old = IntelliDrawBuffer[x][y];
11831 int direction_old = getOpenDirectionFromSteel2(element_old);
11832 int direction_new = MV_NONE;
11835 for (i = 0; i < NUM_DIRECTIONS; i++)
11837 int xx = x + xy[i].x;
11838 int yy = y + xy[i].y;
11839 int dir = MV_DIR_FROM_BIT(i);
11840 int dir_opposite = MV_DIR_OPPOSITE(dir);
11842 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
11843 (direction_old & dir) &&
11844 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11845 direction_new |= dir;
11848 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
11851 static int getClosedChip(int x, int y)
11853 struct XY *xy = xy_directions;
11854 int element_old = IntelliDrawBuffer[x][y];
11855 int direction_old = getOpenDirectionFromChip(element_old);
11856 int direction_new = MV_NONE;
11859 for (i = 0; i < NUM_DIRECTIONS; i++)
11861 int xx = x + xy[i].x;
11862 int yy = y + xy[i].y;
11863 int dir = MV_DIR_FROM_BIT(i);
11864 int dir_opposite = MV_DIR_OPPOSITE(dir);
11866 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
11867 (direction_old & dir) &&
11868 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
11869 direction_new |= dir;
11872 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
11875 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
11876 boolean change_level)
11878 int sx = x - level_xpos;
11879 int sy = y - level_ypos;
11880 int old_element = Tile[x][y];
11881 int new_element = element;
11882 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
11883 boolean draw_masked = FALSE;
11885 if (IS_MM_WALL_EDITOR(element))
11887 element = map_mm_wall_element_editor(element) | new_bitmask;
11889 if (IS_MM_WALL(old_element))
11890 element |= MM_WALL_BITS(old_element);
11893 draw_masked = TRUE;
11895 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
11897 int element_changed = old_element & ~new_bitmask;
11899 if (MM_WALL_BITS(element_changed) != 0)
11900 element = element_changed;
11903 IntelliDrawBuffer[x][y] = element;
11906 Tile[x][y] = element;
11908 if (IN_ED_FIELD(sx, sy))
11910 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
11911 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
11912 else if (draw_masked)
11913 DrawEditorElementThruMask(sx, sy, element);
11915 DrawEditorElement(sx, sy, element);
11919 static void SetElementSimple(int x, int y, int element, boolean change_level)
11921 SetElementSimpleExt(x, y, 0, 0, element, change_level);
11924 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
11925 int x2, int y2, int *element2,
11926 int (*close_function)(int, int),
11927 boolean change_level)
11929 // set neighbour elements to newly determined connections
11930 SetElementSimple(x1, y1, *element1, change_level);
11931 SetElementSimple(x2, y2, *element2, change_level);
11933 // remove all open connections of neighbour elements
11934 *element1 = close_function(x1, y1);
11935 *element2 = close_function(x2, y2);
11937 // set neighbour elements to new, minimized connections
11938 SetElementSimple(x1, y1, *element1, change_level);
11939 SetElementSimple(x2, y2, *element2, change_level);
11942 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
11943 boolean change_level, int button)
11945 struct XY *xy = xy_directions;
11946 static int last_x = -1;
11947 static int last_y = -1;
11949 if (new_element == EL_UNDEFINED)
11957 int old_element = IntelliDrawBuffer[x][y];
11959 if (IS_TUBE(new_element))
11961 int last_element_new = EL_UNDEFINED;
11962 int direction = MV_NONE;
11965 // if old element is of same kind, keep all existing directions
11966 if (IS_TUBE(old_element))
11967 direction |= getOpenDirectionFromTube(old_element);
11969 for (i = 0; i < NUM_DIRECTIONS; i++)
11971 int xx = x + xy[i].x;
11972 int yy = y + xy[i].y;
11974 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
11975 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
11977 int dir = MV_DIR_FROM_BIT(i);
11978 int dir_opposite = MV_DIR_OPPOSITE(dir);
11979 int last_element_old = IntelliDrawBuffer[last_x][last_y];
11980 int last_direction_old = getOpenDirectionFromTube(last_element_old);
11981 int last_direction_new = last_direction_old | dir_opposite;
11983 last_element_new = getTubeFromOpenDirection(last_direction_new);
11989 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
11991 if (last_element_new != EL_UNDEFINED)
11992 MergeAndCloseNeighbourElements(x, y, &new_element,
11993 last_x, last_y, &last_element_new,
11994 getClosedTube, change_level);
11996 else if (IS_BELT(new_element))
11998 int belt_nr = getBeltNrFromBeltElement(new_element);
11999 int last_element_new = EL_UNDEFINED;
12000 int direction = MV_NONE;
12003 // if old element is of same kind, keep all existing directions
12004 if (IS_BELT(old_element))
12005 direction |= getOpenDirectionFromBelt(old_element);
12007 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12009 int xx = x + xy[i].x;
12010 int yy = y + xy[i].y;
12012 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12013 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12015 int dir = MV_DIR_FROM_BIT(i);
12016 int dir_opposite = MV_DIR_OPPOSITE(dir);
12017 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12018 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12019 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12020 int last_direction_new = last_direction_old | dir_opposite;
12022 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12023 last_direction_new);
12028 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12030 if (last_element_new != EL_UNDEFINED)
12031 MergeAndCloseNeighbourElements(x, y, &new_element,
12032 last_x, last_y, &last_element_new,
12033 getClosedBelt, change_level);
12035 else if (IS_ACID_POOL_OR_ACID(new_element))
12037 int last_element_new = EL_UNDEFINED;
12038 int direction = MV_NONE;
12041 // if old element is of same kind, keep all existing directions
12042 if (IS_ACID_POOL_OR_ACID(old_element))
12043 direction |= getOpenDirectionFromPool(old_element);
12045 for (i = 0; i < NUM_DIRECTIONS; i++)
12047 int xx = x + xy[i].x;
12048 int yy = y + xy[i].y;
12050 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12051 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12053 int dir = MV_DIR_FROM_BIT(i);
12054 int dir_opposite = MV_DIR_OPPOSITE(dir);
12055 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12056 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12057 int last_direction_new = last_direction_old | dir_opposite;
12059 last_element_new = getPoolFromOpenDirection(last_direction_new);
12065 // special corrections needed for intuitively correct acid pool drawing
12066 if (last_element_new == EL_EMPTY)
12067 last_element_new = new_element;
12068 else if (last_element_new != EL_UNDEFINED)
12069 new_element = last_element_new;
12071 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12073 if (last_element_new != EL_UNDEFINED)
12074 MergeAndCloseNeighbourElements(x, y, &new_element,
12075 last_x, last_y, &last_element_new,
12076 getClosedPool, change_level);
12078 else if (IS_EMC_PILLAR(new_element))
12080 int last_element_new = EL_UNDEFINED;
12081 int direction = MV_NONE;
12084 // if old element is of same kind, keep all existing directions
12085 if (IS_EMC_PILLAR(old_element))
12086 direction |= getOpenDirectionFromPillar(old_element);
12088 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12090 int xx = x + xy[i].x;
12091 int yy = y + xy[i].y;
12093 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12094 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12096 int dir = MV_DIR_FROM_BIT(i);
12097 int dir_opposite = MV_DIR_OPPOSITE(dir);
12098 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12099 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12100 int last_direction_new = last_direction_old | dir_opposite;
12102 last_element_new = getPillarFromOpenDirection(last_direction_new);
12108 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12110 if (last_element_new != EL_UNDEFINED)
12111 MergeAndCloseNeighbourElements(x, y, &new_element,
12112 last_x, last_y, &last_element_new,
12113 getClosedPillar, change_level);
12115 else if (IS_DC_STEELWALL_2(new_element))
12117 int last_element_new = EL_UNDEFINED;
12118 int direction = MV_NONE;
12121 // if old element is of same kind, keep all existing directions
12122 if (IS_DC_STEELWALL_2(old_element))
12123 direction |= getOpenDirectionFromSteel2(old_element);
12125 for (i = 0; i < NUM_DIRECTIONS; i++)
12127 int xx = x + xy[i].x;
12128 int yy = y + xy[i].y;
12130 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12131 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12133 int dir = MV_DIR_FROM_BIT(i);
12134 int dir_opposite = MV_DIR_OPPOSITE(dir);
12135 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12136 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12137 int last_direction_new = last_direction_old | dir_opposite;
12139 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12145 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12147 if (last_element_new != EL_UNDEFINED)
12148 MergeAndCloseNeighbourElements(x, y, &new_element,
12149 last_x, last_y, &last_element_new,
12150 getClosedSteel2, change_level);
12152 else if (IS_SP_CHIP(new_element))
12154 int last_element_new = EL_UNDEFINED;
12155 int direction = MV_NONE;
12158 // (do not keep existing directions, regardless of kind of old element)
12160 for (i = 0; i < NUM_DIRECTIONS; i++)
12162 int xx = x + xy[i].x;
12163 int yy = y + xy[i].y;
12165 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12166 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12168 int dir = MV_DIR_FROM_BIT(i);
12169 int dir_opposite = MV_DIR_OPPOSITE(dir);
12170 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12171 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12172 int last_direction_new = last_direction_old | dir_opposite;
12174 if (last_direction_old == MV_NONE)
12176 last_element_new = getChipFromOpenDirection(last_direction_new);
12179 else if (last_direction_old & (dir | dir_opposite))
12181 direction |= MV_DIR_OPPOSITE(last_direction_old);
12185 direction |= MV_DIR_OPPOSITE(dir);
12190 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12192 if (last_element_new != EL_UNDEFINED)
12193 MergeAndCloseNeighbourElements(x, y, &new_element,
12194 last_x, last_y, &last_element_new,
12195 getClosedChip, change_level);
12197 else if (IS_SP_HARDWARE_BASE(new_element))
12199 int nr = GetSimpleRandom(6);
12201 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12202 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12203 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12204 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12205 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12207 else if (new_element == EL_SP_HARDWARE_GREEN ||
12208 new_element == EL_SP_HARDWARE_BLUE ||
12209 new_element == EL_SP_HARDWARE_RED)
12211 int nr = GetSimpleRandom(3);
12213 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12214 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12216 else if (IS_GROUP_ELEMENT(new_element))
12218 boolean connected_drawing = FALSE;
12221 for (i = 0; i < NUM_DIRECTIONS; i++)
12223 int xx = x + xy[i].x;
12224 int yy = y + xy[i].y;
12226 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12227 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12228 connected_drawing = TRUE;
12231 if (!connected_drawing)
12232 ResolveGroupElement(new_element);
12234 new_element = GetElementFromGroupElement(new_element);
12236 else if (IS_BELT_SWITCH(old_element))
12238 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12239 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12241 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12242 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12244 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12248 static int swappable_elements[][2] =
12250 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12251 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12252 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12253 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12254 { EL_EMERALD, EL_WALL_EMERALD },
12255 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12256 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12257 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12258 { EL_DIAMOND, EL_WALL_DIAMOND },
12259 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12260 { EL_GATE_1, EL_GATE_1_GRAY },
12261 { EL_GATE_2, EL_GATE_2_GRAY },
12262 { EL_GATE_3, EL_GATE_3_GRAY },
12263 { EL_GATE_4, EL_GATE_4_GRAY },
12264 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12265 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12266 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12267 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12268 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12269 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12270 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12271 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12272 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12273 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12274 { EL_LAMP, EL_LAMP_ACTIVE },
12275 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12276 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12277 { EL_PEARL, EL_WALL_PEARL },
12278 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12279 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12280 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12281 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12282 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12283 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12284 { EL_LANDMINE, EL_DC_LANDMINE },
12285 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12286 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12287 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12288 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12289 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12290 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12291 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12292 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12293 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12297 static int rotatable_elements_4[][4] =
12307 EL_SPACESHIP_RIGHT,
12312 EL_BD_BUTTERFLY_UP,
12313 EL_BD_BUTTERFLY_RIGHT,
12314 EL_BD_BUTTERFLY_DOWN,
12315 EL_BD_BUTTERFLY_LEFT
12319 EL_BD_FIREFLY_RIGHT,
12320 EL_BD_FIREFLY_DOWN,
12348 EL_SP_GRAVITY_PORT_UP,
12349 EL_SP_GRAVITY_PORT_RIGHT,
12350 EL_SP_GRAVITY_PORT_DOWN,
12351 EL_SP_GRAVITY_PORT_LEFT
12354 EL_SP_GRAVITY_ON_PORT_UP,
12355 EL_SP_GRAVITY_ON_PORT_RIGHT,
12356 EL_SP_GRAVITY_ON_PORT_DOWN,
12357 EL_SP_GRAVITY_ON_PORT_LEFT
12360 EL_SP_GRAVITY_OFF_PORT_UP,
12361 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12362 EL_SP_GRAVITY_OFF_PORT_DOWN,
12363 EL_SP_GRAVITY_OFF_PORT_LEFT
12372 EL_BALLOON_SWITCH_UP,
12373 EL_BALLOON_SWITCH_RIGHT,
12374 EL_BALLOON_SWITCH_DOWN,
12375 EL_BALLOON_SWITCH_LEFT
12379 EL_MM_MCDUFFIN_RIGHT,
12380 EL_MM_MCDUFFIN_DOWN,
12381 EL_MM_MCDUFFIN_LEFT
12384 EL_MM_MIRROR_FIXED_1,
12385 EL_MM_MIRROR_FIXED_4,
12386 EL_MM_MIRROR_FIXED_3,
12387 EL_MM_MIRROR_FIXED_2
12390 EL_MM_STEEL_GRID_FIXED_1,
12391 EL_MM_STEEL_GRID_FIXED_4,
12392 EL_MM_STEEL_GRID_FIXED_2,
12393 EL_MM_STEEL_GRID_FIXED_3
12396 EL_MM_WOODEN_GRID_FIXED_1,
12397 EL_MM_WOODEN_GRID_FIXED_4,
12398 EL_MM_WOODEN_GRID_FIXED_2,
12399 EL_MM_WOODEN_GRID_FIXED_3
12402 EL_MM_POLARIZER_CROSS_1,
12403 EL_MM_POLARIZER_CROSS_4,
12404 EL_MM_POLARIZER_CROSS_3,
12405 EL_MM_POLARIZER_CROSS_2
12409 EL_MM_PACMAN_RIGHT,
12421 EL_DF_RECEIVER_RIGHT,
12422 EL_DF_RECEIVER_DOWN,
12423 EL_DF_RECEIVER_LEFT
12436 static int rotatable_elements_8[][8] =
12439 EL_DF_STEEL_GRID_FIXED_1,
12440 EL_DF_STEEL_GRID_FIXED_8,
12441 EL_DF_STEEL_GRID_FIXED_7,
12442 EL_DF_STEEL_GRID_FIXED_6,
12443 EL_DF_STEEL_GRID_FIXED_5,
12444 EL_DF_STEEL_GRID_FIXED_4,
12445 EL_DF_STEEL_GRID_FIXED_3,
12446 EL_DF_STEEL_GRID_FIXED_2
12449 EL_DF_WOODEN_GRID_FIXED_1,
12450 EL_DF_WOODEN_GRID_FIXED_8,
12451 EL_DF_WOODEN_GRID_FIXED_7,
12452 EL_DF_WOODEN_GRID_FIXED_6,
12453 EL_DF_WOODEN_GRID_FIXED_5,
12454 EL_DF_WOODEN_GRID_FIXED_4,
12455 EL_DF_WOODEN_GRID_FIXED_3,
12456 EL_DF_WOODEN_GRID_FIXED_2
12459 EL_DF_STEEL_GRID_ROTATING_1,
12460 EL_DF_STEEL_GRID_ROTATING_8,
12461 EL_DF_STEEL_GRID_ROTATING_7,
12462 EL_DF_STEEL_GRID_ROTATING_6,
12463 EL_DF_STEEL_GRID_ROTATING_5,
12464 EL_DF_STEEL_GRID_ROTATING_4,
12465 EL_DF_STEEL_GRID_ROTATING_3,
12466 EL_DF_STEEL_GRID_ROTATING_2
12469 EL_DF_WOODEN_GRID_ROTATING_1,
12470 EL_DF_WOODEN_GRID_ROTATING_8,
12471 EL_DF_WOODEN_GRID_ROTATING_7,
12472 EL_DF_WOODEN_GRID_ROTATING_6,
12473 EL_DF_WOODEN_GRID_ROTATING_5,
12474 EL_DF_WOODEN_GRID_ROTATING_4,
12475 EL_DF_WOODEN_GRID_ROTATING_3,
12476 EL_DF_WOODEN_GRID_ROTATING_2
12483 static int rotatable_elements_16[][16] =
12504 EL_MM_TELEPORTER_5,
12505 EL_MM_TELEPORTER_4,
12506 EL_MM_TELEPORTER_3,
12507 EL_MM_TELEPORTER_2,
12508 EL_MM_TELEPORTER_1,
12509 EL_MM_TELEPORTER_16,
12510 EL_MM_TELEPORTER_15,
12511 EL_MM_TELEPORTER_14,
12512 EL_MM_TELEPORTER_13,
12513 EL_MM_TELEPORTER_12,
12514 EL_MM_TELEPORTER_11,
12515 EL_MM_TELEPORTER_10,
12516 EL_MM_TELEPORTER_9,
12517 EL_MM_TELEPORTER_8,
12518 EL_MM_TELEPORTER_7,
12522 EL_MM_TELEPORTER_RED_5,
12523 EL_MM_TELEPORTER_RED_4,
12524 EL_MM_TELEPORTER_RED_3,
12525 EL_MM_TELEPORTER_RED_2,
12526 EL_MM_TELEPORTER_RED_1,
12527 EL_MM_TELEPORTER_RED_16,
12528 EL_MM_TELEPORTER_RED_15,
12529 EL_MM_TELEPORTER_RED_14,
12530 EL_MM_TELEPORTER_RED_13,
12531 EL_MM_TELEPORTER_RED_12,
12532 EL_MM_TELEPORTER_RED_11,
12533 EL_MM_TELEPORTER_RED_10,
12534 EL_MM_TELEPORTER_RED_9,
12535 EL_MM_TELEPORTER_RED_8,
12536 EL_MM_TELEPORTER_RED_7,
12537 EL_MM_TELEPORTER_RED_6
12540 EL_MM_TELEPORTER_YELLOW_5,
12541 EL_MM_TELEPORTER_YELLOW_4,
12542 EL_MM_TELEPORTER_YELLOW_3,
12543 EL_MM_TELEPORTER_YELLOW_2,
12544 EL_MM_TELEPORTER_YELLOW_1,
12545 EL_MM_TELEPORTER_YELLOW_16,
12546 EL_MM_TELEPORTER_YELLOW_15,
12547 EL_MM_TELEPORTER_YELLOW_14,
12548 EL_MM_TELEPORTER_YELLOW_13,
12549 EL_MM_TELEPORTER_YELLOW_12,
12550 EL_MM_TELEPORTER_YELLOW_11,
12551 EL_MM_TELEPORTER_YELLOW_10,
12552 EL_MM_TELEPORTER_YELLOW_9,
12553 EL_MM_TELEPORTER_YELLOW_8,
12554 EL_MM_TELEPORTER_YELLOW_7,
12555 EL_MM_TELEPORTER_YELLOW_6
12558 EL_MM_TELEPORTER_GREEN_5,
12559 EL_MM_TELEPORTER_GREEN_4,
12560 EL_MM_TELEPORTER_GREEN_3,
12561 EL_MM_TELEPORTER_GREEN_2,
12562 EL_MM_TELEPORTER_GREEN_1,
12563 EL_MM_TELEPORTER_GREEN_16,
12564 EL_MM_TELEPORTER_GREEN_15,
12565 EL_MM_TELEPORTER_GREEN_14,
12566 EL_MM_TELEPORTER_GREEN_13,
12567 EL_MM_TELEPORTER_GREEN_12,
12568 EL_MM_TELEPORTER_GREEN_11,
12569 EL_MM_TELEPORTER_GREEN_10,
12570 EL_MM_TELEPORTER_GREEN_9,
12571 EL_MM_TELEPORTER_GREEN_8,
12572 EL_MM_TELEPORTER_GREEN_7,
12573 EL_MM_TELEPORTER_GREEN_6
12576 EL_MM_TELEPORTER_BLUE_5,
12577 EL_MM_TELEPORTER_BLUE_4,
12578 EL_MM_TELEPORTER_BLUE_3,
12579 EL_MM_TELEPORTER_BLUE_2,
12580 EL_MM_TELEPORTER_BLUE_1,
12581 EL_MM_TELEPORTER_BLUE_16,
12582 EL_MM_TELEPORTER_BLUE_15,
12583 EL_MM_TELEPORTER_BLUE_14,
12584 EL_MM_TELEPORTER_BLUE_13,
12585 EL_MM_TELEPORTER_BLUE_12,
12586 EL_MM_TELEPORTER_BLUE_11,
12587 EL_MM_TELEPORTER_BLUE_10,
12588 EL_MM_TELEPORTER_BLUE_9,
12589 EL_MM_TELEPORTER_BLUE_8,
12590 EL_MM_TELEPORTER_BLUE_7,
12591 EL_MM_TELEPORTER_BLUE_6
12595 EL_MM_POLARIZER_16,
12596 EL_MM_POLARIZER_15,
12597 EL_MM_POLARIZER_14,
12598 EL_MM_POLARIZER_13,
12599 EL_MM_POLARIZER_12,
12600 EL_MM_POLARIZER_11,
12601 EL_MM_POLARIZER_10,
12630 EL_DF_MIRROR_ROTATING_1,
12631 EL_DF_MIRROR_ROTATING_16,
12632 EL_DF_MIRROR_ROTATING_15,
12633 EL_DF_MIRROR_ROTATING_14,
12634 EL_DF_MIRROR_ROTATING_13,
12635 EL_DF_MIRROR_ROTATING_12,
12636 EL_DF_MIRROR_ROTATING_11,
12637 EL_DF_MIRROR_ROTATING_10,
12638 EL_DF_MIRROR_ROTATING_9,
12639 EL_DF_MIRROR_ROTATING_8,
12640 EL_DF_MIRROR_ROTATING_7,
12641 EL_DF_MIRROR_ROTATING_6,
12642 EL_DF_MIRROR_ROTATING_5,
12643 EL_DF_MIRROR_ROTATING_4,
12644 EL_DF_MIRROR_ROTATING_3,
12645 EL_DF_MIRROR_ROTATING_2
12648 EL_DF_MIRROR_FIXED_1,
12649 EL_DF_MIRROR_FIXED_16,
12650 EL_DF_MIRROR_FIXED_15,
12651 EL_DF_MIRROR_FIXED_14,
12652 EL_DF_MIRROR_FIXED_13,
12653 EL_DF_MIRROR_FIXED_12,
12654 EL_DF_MIRROR_FIXED_11,
12655 EL_DF_MIRROR_FIXED_10,
12656 EL_DF_MIRROR_FIXED_9,
12657 EL_DF_MIRROR_FIXED_8,
12658 EL_DF_MIRROR_FIXED_7,
12659 EL_DF_MIRROR_FIXED_6,
12660 EL_DF_MIRROR_FIXED_5,
12661 EL_DF_MIRROR_FIXED_4,
12662 EL_DF_MIRROR_FIXED_3,
12663 EL_DF_MIRROR_FIXED_2
12672 for (i = 0; swappable_elements[i][0] != -1; i++)
12674 int element1 = swappable_elements[i][0];
12675 int element2 = swappable_elements[i][1];
12677 if (old_element == element1 || old_element == element2)
12678 new_element = (old_element == element1 ? element2 : element1);
12681 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12683 for (j = 0; j < 4; j++)
12685 int element = rotatable_elements_4[i][j];
12687 if (old_element == element)
12688 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12689 button == 2 ? rotatable_elements_4[i][0] :
12690 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
12695 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
12697 for (j = 0; j < 8; j++)
12699 int element = rotatable_elements_8[i][j];
12701 if (old_element == element)
12702 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
12703 button == 2 ? rotatable_elements_8[i][0] :
12704 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
12709 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
12711 for (j = 0; j < 16; j++)
12713 int element = rotatable_elements_16[i][j];
12715 if (old_element == element)
12716 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
12717 button == 2 ? rotatable_elements_16[i][0] :
12718 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
12723 if (old_element != new_element)
12725 int max_infotext_len = getMaxInfoTextLength();
12726 char infotext[MAX_OUTPUT_LINESIZE + 1];
12728 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
12729 infotext[max_infotext_len] = '\0';
12731 ClearEditorGadgetInfoText();
12733 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
12738 if (IS_MM_WALL_EDITOR(new_element))
12739 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
12741 SetElementSimple(x, y, new_element, change_level);
12747 static void ResetIntelliDraw(void)
12751 for (x = 0; x < lev_fieldx; x++)
12752 for (y = 0; y < lev_fieldy; y++)
12753 IntelliDrawBuffer[x][y] = Tile[x][y];
12755 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
12758 static boolean draw_mode_hires = FALSE;
12760 static boolean isHiresTileElement(int element)
12762 return (IS_MM_WALL(element) || element == EL_EMPTY);
12765 static boolean isHiresDrawElement(int element)
12767 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
12770 static int numHiresTiles(int element)
12772 if (IS_MM_WALL(element))
12773 return get_number_of_bits(MM_WALL_BITS(element));
12778 static void SetDrawModeHiRes(int element)
12781 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
12782 isHiresDrawElement(element));
12785 static boolean getDrawModeHiRes(void)
12787 return draw_mode_hires;
12790 static int getLoResScreenPos(int pos)
12792 return (getDrawModeHiRes() ? pos / 2 : pos);
12795 static int getLoResScreenMod(int pos)
12797 return (getDrawModeHiRes() ? pos % 2 : 0);
12800 static void SetElementExt(int x, int y, int dx, int dy, int element,
12801 boolean change_level, int button)
12804 SetElementSimple(x, y, Tile[x][y], change_level);
12805 else if (GetKeyModState() & KMOD_Shift)
12806 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
12808 SetElementSimpleExt(x, y, dx, dy, element, change_level);
12811 static void SetElement(int x, int y, int element)
12813 SetElementExt(x, y, 0, 0, element, TRUE, -1);
12816 static void SetElementButton(int x, int y, int dx, int dy, int element,
12819 SetElementExt(x, y, dx, dy, element, TRUE, button);
12822 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
12824 int lx = getLoResScreenPos(sx2) + level_xpos;
12825 int ly = getLoResScreenPos(sy2) + level_ypos;
12826 int dx = getLoResScreenMod(sx2);
12827 int dy = getLoResScreenMod(sy2);
12829 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
12832 static void SetLevelElementHiRes(int lx2, int ly2, int element)
12839 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
12842 static int getLevelElementHiRes(int lx2, int ly2)
12848 int element = Tile[lx][ly];
12849 unsigned int bitmask = (dx + 1) << (dy * 2);
12851 if (IS_MM_WALL(element))
12853 if (element & bitmask)
12854 return map_mm_wall_element(element);
12862 static void DrawLineElement(int x, int y, int element, boolean change_level)
12864 SetElementHiRes(x, y, element, change_level);
12867 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
12868 int element, boolean change_level)
12870 int xsize = ABS(to_x - from_x);
12871 int ysize = ABS(to_y - from_y);
12872 int dx = (to_x < from_x ? -1 : +1);
12873 int dy = (to_y < from_y ? -1 : +1);
12876 if (from_y == to_y) // horizontal line
12878 for (i = 0; i <= xsize; i++)
12879 DrawLineElement(from_x + i * dx, from_y, element, change_level);
12881 else if (from_x == to_x) // vertical line
12883 for (i = 0; i <= ysize; i++)
12884 DrawLineElement(from_x, from_y + i * dy, element, change_level);
12886 else // diagonal line
12888 if (ysize < xsize) // a < 1
12890 float a = (float)ysize / (float)xsize;
12892 for (i = 0; i <= xsize; i++)
12895 int y = dy * (int)(a * i + 0.5);
12897 DrawLineElement(from_x + x, from_y + y, element, change_level);
12902 float a = (float)xsize / (float)ysize;
12904 for (i = 0; i <= ysize; i++)
12906 int x = dx * (int)(a * i + 0.5);
12909 DrawLineElement(from_x + x, from_y + y, element, change_level);
12915 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
12916 int element, boolean change_level)
12918 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
12919 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
12920 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
12921 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
12924 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
12925 int element, boolean change_level)
12930 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
12932 for (y = from_y; y <= to_y; y++)
12933 DrawLine(from_x, y, to_x, y, element, change_level);
12936 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
12937 int element, boolean change_level)
12939 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
12940 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
12941 int len_x = ABS(to_x - from_x);
12942 int len_y = ABS(to_y - from_y);
12945 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
12947 // not optimal (some points get drawn twice) but simple,
12948 // and fast enough for the few points we are drawing
12950 for (x = 0; x <= radius; x++)
12952 int sx, sy, sx2, sy2, lx, ly;
12954 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
12956 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12957 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12958 sx = getLoResScreenPos(sx2);
12959 sy = getLoResScreenPos(sy2);
12960 lx = sx + level_xpos;
12961 ly = sy + level_ypos;
12963 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12964 DrawLineElement(sx2, sy2, element, change_level);
12967 for (y = 0; y <= radius; y++)
12969 int sx, sy, sx2, sy2, lx, ly;
12971 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
12973 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
12974 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
12975 sx = getLoResScreenPos(sx2);
12976 sy = getLoResScreenPos(sy2);
12977 lx = sx + level_xpos;
12978 ly = sy + level_ypos;
12980 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12981 DrawLineElement(sx2, sy2, element, change_level);
12985 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
12986 int element, boolean change_level)
12988 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
12989 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
12991 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
12994 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
12996 #if DRAW_CIRCLES_BUTTON_AVAILABLE
12997 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
12998 int element, boolean change_level)
13000 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13001 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13002 int mirror_to_x2 = from_x - (to_x2 - from_x);
13003 int mirror_to_y2 = from_y - (to_y2 - from_y);
13005 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13006 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13007 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13008 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13012 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13014 int from_sx, from_sy;
13018 swap_numbers(&from_x, &to_x);
13021 swap_numbers(&from_y, &to_y);
13023 from_sx = SX + from_x * ed_tilesize;
13024 from_sy = SY + from_y * ed_tilesize;
13025 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13026 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13028 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13029 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13030 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13031 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13033 if (from_x == to_x && from_y == to_y)
13034 MarkTileDirty(from_x/2, from_y/2);
13036 redraw_mask |= REDRAW_FIELD;
13039 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13040 int element, boolean change_level)
13042 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13045 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13046 int element, boolean change_level)
13048 if (element == -1 || change_level)
13049 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13051 DrawAreaBorder(from_x, from_y, to_x, to_y);
13054 // values for CopyBrushExt()
13055 #define CB_AREA_TO_BRUSH 0
13056 #define CB_BRUSH_TO_CURSOR 1
13057 #define CB_BRUSH_TO_LEVEL 2
13058 #define CB_DELETE_OLD_CURSOR 3
13059 #define CB_DUMP_BRUSH 4
13060 #define CB_DUMP_BRUSH_SMALL 5
13061 #define CB_CLIPBOARD_TO_BRUSH 6
13062 #define CB_BRUSH_TO_CLIPBOARD 7
13063 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13064 #define CB_UPDATE_BRUSH_POSITION 9
13065 #define CB_FLIP_BRUSH_X 10
13066 #define CB_FLIP_BRUSH_Y 11
13067 #define CB_FLIP_BRUSH_XY 12
13069 #define MAX_CB_PART_SIZE 10
13070 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13071 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13072 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13073 MAX_CB_NUM_LINES * \
13076 static int getFlippedTileExt(int map[], int element)
13080 for (i = 0; map[i] != -1; i++)
13081 if (map[i] == element)
13082 return map[i ^ 1]; // get flipped element by flipping LSB of index
13087 static int getFlippedTileX(int element)
13091 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13092 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13093 EL_BUG_LEFT, EL_BUG_RIGHT,
13094 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13095 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13096 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13097 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13098 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13099 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13100 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13101 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13102 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13103 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13104 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13105 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13106 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13107 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13108 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13109 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13110 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13111 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13112 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13113 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13114 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13115 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13116 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13117 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13118 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13119 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13120 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13125 return getFlippedTileExt(map, element);
13128 static int getFlippedTileY(int element)
13132 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13133 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13134 EL_BUG_UP, EL_BUG_DOWN,
13135 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13136 EL_PACMAN_UP, EL_PACMAN_DOWN,
13137 EL_ARROW_UP, EL_ARROW_DOWN,
13138 EL_MOLE_UP, EL_MOLE_DOWN,
13139 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13140 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13141 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13142 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13143 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13144 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13145 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13146 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13147 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13148 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13149 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13150 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13151 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13152 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13153 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13154 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13155 EL_EMC_WALL_1, EL_EMC_WALL_3,
13160 return getFlippedTileExt(map, element);
13163 static int getFlippedTileXY(int element)
13167 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13168 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13169 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13170 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13171 EL_BUG_LEFT, EL_BUG_UP,
13172 EL_BUG_RIGHT, EL_BUG_DOWN,
13173 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13174 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13175 EL_PACMAN_LEFT, EL_PACMAN_UP,
13176 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13177 EL_ARROW_LEFT, EL_ARROW_UP,
13178 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13179 EL_MOLE_LEFT, EL_MOLE_UP,
13180 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13181 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13182 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13183 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13184 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13185 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13186 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13187 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13188 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13189 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13190 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13191 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13192 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13193 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13194 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13195 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13196 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13197 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13198 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13199 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13200 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13201 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13202 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13203 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13204 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13205 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13206 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13207 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13208 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13213 return getFlippedTileExt(map, element);
13216 static int getFlippedTile(int element, int mode)
13218 if (IS_MM_ELEMENT(element))
13220 // get MM game element
13221 element = map_element_RND_to_MM(element);
13223 // get flipped game element
13224 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13225 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13226 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13229 // get RND game element again
13230 element = map_element_MM_to_RND(element);
13234 // get flipped game element
13235 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13236 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13237 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13244 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13247 short tile1_flipped = getFlippedTile(*tile1, mode);
13248 short tile2_flipped = getFlippedTile(*tile2, mode);
13251 *tile1 = tile2_flipped;
13252 *tile2 = tile1_flipped;
13255 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13257 DrawLineElement(sx, sy, element, change_level);
13260 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13261 int button, int mode)
13263 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13264 static int brush_width, brush_height;
13265 static int last_cursor_x = -1, last_cursor_y = -1;
13266 static boolean delete_old_brush = FALSE;
13267 int new_element = BUTTON_ELEMENT(button);
13270 if (mode == CB_DUMP_BRUSH ||
13271 mode == CB_DUMP_BRUSH_SMALL ||
13272 mode == CB_BRUSH_TO_CLIPBOARD ||
13273 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13275 if (edit_mode != ED_MODE_DRAWING)
13278 char part[MAX_CB_PART_SIZE + 1] = "";
13279 char text[MAX_CB_TEXT_SIZE + 1] = "";
13280 int width = (draw_with_brush ? brush_width : lev_fieldx);
13281 int height = (draw_with_brush ? brush_height : lev_fieldy);
13282 char *format = "%s%03d";
13284 for (y = 0; y < height; y++)
13285 for (x = 0; x < width; x++)
13286 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13289 for (y = 0; y < height; y++)
13291 for (x = 0; x < width; x++)
13293 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13294 char *prefix = (mode == CB_DUMP_BRUSH ||
13295 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13297 if (element >= NUM_FILE_ELEMENTS)
13298 element = EL_UNKNOWN;
13300 // copy brush to level sketch text buffer for the R'n'D forum:
13301 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13302 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13303 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13304 strcat(text, part);
13307 strcat(text, "\n");
13310 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13311 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13312 SDL_SetClipboardText(text);
13314 Print("%s", text); // print brush data to console and log file
13319 if (mode == CB_CLIPBOARD_TO_BRUSH)
13321 if (edit_mode != ED_MODE_DRAWING)
13324 if (!SDL_HasClipboardText())
13326 Request("Clipboard is empty!", REQ_CONFIRM);
13331 boolean copy_to_brush = (draw_with_brush ||
13332 drawing_function == GADGET_ID_GRAB_BRUSH);
13334 // this will delete the old brush, if already drawing with a brush
13336 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13338 // initialization is required for "odd" (incomplete) clipboard content
13339 for (x = 0; x < MAX_LEV_FIELDX; x++)
13340 for (y = 0; y < MAX_LEV_FIELDY; y++)
13341 brush_buffer[x][y] = EL_EMPTY;
13348 char *clipboard_text = SDL_GetClipboardText();
13349 char *ptr = clipboard_text;
13350 boolean allow_new_row = FALSE;
13351 boolean stop = FALSE;
13353 while (*ptr && !stop)
13355 boolean prefix_found = FALSE;
13356 boolean start_new_row = FALSE;
13358 // level sketch element number prefixes (may be multi-byte characters)
13359 char *prefix_list[] = { "`", "¸" };
13362 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13364 char *prefix = prefix_list[i];
13366 // check if string is large enough for prefix
13367 if (strlen(ptr) < strlen(prefix))
13374 // check if string starts with prefix
13375 if (strPrefix(ptr, prefix))
13377 ptr += strlen(prefix);
13379 prefix_found = TRUE;
13385 // check if prefix found and followed by (at least) three digits
13386 if (prefix_found &&
13387 strlen(ptr) >= 3 &&
13388 ptr[0] >= '0' && ptr[0] <= '9' &&
13389 ptr[1] >= '0' && ptr[1] <= '9' &&
13390 ptr[2] >= '0' && ptr[2] <= '9')
13392 int element = ((ptr[0] - '0') * 100 +
13393 (ptr[1] - '0') * 10 +
13398 // level sketch element number might consist of four digits
13399 if (ptr[0] >= '0' && ptr[0] <= '9')
13401 element = element * 10 + (ptr[0] - '0');
13405 // remap some (historic, now obsolete) elements
13406 element = getMappedElement(element);
13408 if (element >= NUM_FILE_ELEMENTS)
13409 element = EL_UNKNOWN;
13411 brush_buffer[x][y] = element;
13413 brush_width = MAX(x + 1, brush_width);
13414 brush_height = MAX(y + 1, brush_height);
13418 if (x >= MAX_LEV_FIELDX)
13419 start_new_row = TRUE;
13421 allow_new_row = TRUE;
13425 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13426 start_new_row = TRUE;
13428 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13436 if (y >= MAX_LEV_FIELDY)
13439 allow_new_row = FALSE;
13443 SDL_free(clipboard_text);
13445 if (brush_width == 0 || brush_height == 0)
13447 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13454 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13457 SDL_GetMouseState(&mx, &my);
13459 // if inside drawing area, activate and draw brush at last mouse position
13460 if (mx >= gi->x && mx < gi->x + gi->width &&
13461 my >= gi->y && my < gi->y + gi->height)
13462 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13464 draw_with_brush = TRUE;
13470 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13471 brush_width, brush_height);
13473 if (!Request(request, REQ_ASK))
13476 for (x = 0; x < MAX_LEV_FIELDX; x++)
13477 for (y = 0; y < MAX_LEV_FIELDY; y++)
13478 Tile[x][y] = brush_buffer[x][y];
13480 lev_fieldx = level.fieldx = brush_width;
13481 lev_fieldy = level.fieldy = brush_height;
13483 boolean use_bd_engine = TRUE;
13484 boolean use_em_engine = TRUE;
13485 boolean use_sp_engine = TRUE;
13486 boolean use_mm_engine = TRUE;
13488 for (x = 0; x < MAX_LEV_FIELDX; x++)
13490 for (y = 0; y < MAX_LEV_FIELDY; y++)
13492 int element = Tile[x][y];
13494 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13495 use_bd_engine = FALSE;
13497 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13498 use_em_engine = FALSE;
13500 if (!IS_SP_ELEMENT(element))
13501 use_sp_engine = FALSE;
13503 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13504 use_mm_engine = FALSE;
13508 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13509 use_em_engine ? GAME_ENGINE_TYPE_EM :
13510 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13511 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13512 GAME_ENGINE_TYPE_RND);
13514 // update element selection list
13515 ReinitializeElementList();
13516 ModifyEditorElementList();
13518 SetBorderElement();
13520 DrawEditModeWindow();
13521 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13527 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13530 if (mode == CB_AREA_TO_BRUSH)
13532 int from_lx, from_ly;
13535 swap_numbers(&from_x, &to_x);
13538 swap_numbers(&from_y, &to_y);
13540 brush_width = to_x - from_x + 1;
13541 brush_height = to_y - from_y + 1;
13543 from_lx = from_x + level_xpos;
13544 from_ly = from_y + level_ypos;
13546 for (y = 0; y < brush_height; y++)
13548 for (x = 0; x < brush_width; x++)
13550 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13553 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13558 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13560 delete_old_brush = FALSE;
13562 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13563 mode == CB_BRUSH_TO_LEVEL)
13565 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13566 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13567 int cursor_from_x = cursor_x - brush_width / 2;
13568 int cursor_from_y = cursor_y - brush_height / 2;
13569 int border_from_x = cursor_x, border_from_y = cursor_y;
13570 int border_to_x = cursor_x, border_to_y = cursor_y;
13572 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13573 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13575 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13576 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13578 delete_old_brush = FALSE;
13583 for (y = 0; y < brush_height; y++)
13585 for (x = 0; x < brush_width; x++)
13587 int sx = cursor_from_x + x;
13588 int sy = cursor_from_y + y;
13589 int lx = sx + level_xpos;
13590 int ly = sy + level_ypos;
13591 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13592 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13593 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13594 brush_buffer[x][y] : new_element);
13596 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13598 if (sx < border_from_x)
13599 border_from_x = sx;
13600 else if (sx > border_to_x)
13602 if (sy < border_from_y)
13603 border_from_y = sy;
13604 else if (sy > border_to_y)
13607 DrawBrushElement(sx, sy, element, change_level);
13612 if (mode != CB_DELETE_OLD_CURSOR)
13613 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13615 last_cursor_x = cursor_x;
13616 last_cursor_y = cursor_y;
13618 delete_old_brush = TRUE;
13620 else if (mode == CB_FLIP_BRUSH_X)
13622 for (y = 0; y < brush_height; y++)
13623 for (x = 0; x < (brush_width + 1) / 2; x++)
13624 SwapFlippedTiles(&brush_buffer[x][y],
13625 &brush_buffer[brush_width - x - 1][y], mode);
13627 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13629 else if (mode == CB_FLIP_BRUSH_Y)
13631 for (y = 0; y < (brush_height + 1) / 2; y++)
13632 for (x = 0; x < brush_width; x++)
13633 SwapFlippedTiles(&brush_buffer[x][y],
13634 &brush_buffer[x][brush_height - y - 1], mode);
13636 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13638 else if (mode == CB_FLIP_BRUSH_XY)
13640 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13642 for (y = 0; y < MAX(brush_width, brush_height); y++)
13643 for (x = 0; x <= y; x++)
13644 SwapFlippedTiles(&brush_buffer[x][y],
13645 &brush_buffer[y][x], mode);
13647 swap_numbers(&brush_width, &brush_height);
13649 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13652 if (mode == CB_UPDATE_BRUSH_POSITION)
13654 last_cursor_x = from_x;
13655 last_cursor_y = from_y;
13659 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13662 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13665 static void CopyBrushToLevel(int x, int y, int button)
13667 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13670 static void CopyBrushToCursor(int x, int y)
13672 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13675 static void UpdateBrushPosition(int x, int y)
13677 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13680 static void DeleteBrushFromCursor(void)
13682 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13685 static void FlipBrushX(void)
13687 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13690 static void FlipBrushY(void)
13692 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
13695 static void RotateBrush(void)
13697 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
13698 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13701 void DumpBrush(void)
13703 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
13706 void DumpBrush_Small(void)
13708 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
13711 void CopyClipboardToBrush(void)
13713 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
13716 void CopyBrushToClipboard(void)
13718 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
13721 void CopyBrushToClipboard_Small(void)
13723 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
13726 void UndoLevelEditorOperation(void)
13728 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
13731 void RedoLevelEditorOperation(void)
13733 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13736 static void FloodFill(int from_x, int from_y, int fill_element)
13738 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
13741 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
13743 int from_x = from_sx2 + 2 * level_xpos;
13744 int from_y = from_sy2 + 2 * level_ypos;
13745 int max_fillx = lev_fieldx * 2;
13746 int max_filly = lev_fieldy * 2;
13747 short Fill[max_fillx][max_filly];
13750 for (x = 0; x < max_fillx; x++)
13751 for (y = 0; y < max_filly; y++)
13752 Fill[x][y] = getLevelElementHiRes(x, y);
13754 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
13755 Fill, max_fillx, max_filly);
13757 for (x = 0; x < max_fillx; x++)
13758 for (y = 0; y < max_filly; y++)
13759 if (Fill[x][y] == fill_element)
13760 SetLevelElementHiRes(x, y, Fill[x][y]);
13763 // values for DrawLevelText() modes
13764 #define TEXT_INIT 0
13765 #define TEXT_SETCURSOR 1
13766 #define TEXT_WRITECHAR 2
13767 #define TEXT_BACKSPACE 3
13768 #define TEXT_NEWLINE 4
13770 #define TEXT_QUERY_TYPING 6
13772 static int DrawLevelText(int sx, int sy, char letter, int mode)
13774 static short delete_buffer[MAX_LEV_FIELDX];
13775 static int start_sx;
13776 static int last_sx, last_sy;
13777 static boolean typing = FALSE;
13778 int letter_element;
13779 int lx = 0, ly = 0;
13781 // map lower case letters to upper case and convert special characters
13782 if (letter >= 'a' && letter <= 'z')
13783 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
13784 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
13785 letter_element = EL_CHAR_AUMLAUT;
13786 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
13787 letter_element = EL_CHAR_OUMLAUT;
13788 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
13789 letter_element = EL_CHAR_UUMLAUT;
13790 else if (letter == '^')
13791 letter_element = EL_CHAR_COPYRIGHT;
13793 letter_element = EL_CHAR_ASCII0 + letter;
13795 if (mode != TEXT_INIT)
13800 if (mode != TEXT_SETCURSOR)
13806 lx = last_sx + level_xpos;
13807 ly = last_sy + level_ypos;
13814 DrawLevelText(0, 0, 0, TEXT_END);
13820 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
13823 case TEXT_SETCURSOR:
13824 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
13825 DrawAreaBorder(sx, sy, sx, sy);
13826 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
13827 ed_tilesize, ed_tilesize);
13832 case TEXT_WRITECHAR:
13833 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
13835 if (new_element1 >= EL_STEEL_CHAR_START &&
13836 new_element1 <= EL_STEEL_CHAR_END)
13837 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
13839 delete_buffer[sx - start_sx] = Tile[lx][ly];
13840 Tile[lx][ly] = letter_element;
13842 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
13843 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
13844 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13845 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13847 DrawLevelText(0, 0, 0, TEXT_END);
13849 level.changed = TRUE;
13853 case TEXT_BACKSPACE:
13856 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
13857 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
13858 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
13863 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
13864 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
13866 DrawLevelText(0, 0, 0, TEXT_END);
13870 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13871 DrawEditorElement(sx, sy, Tile[lx][ly]);
13876 case TEXT_QUERY_TYPING:
13886 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
13887 int element, boolean change_level)
13889 int lx = sx + level_xpos;
13890 int ly = sy + level_ypos;
13893 DrawEditorElement(sx, sy, Tile[lx][ly]);
13895 DrawAreaBorder(sx, sy, sx, sy);
13898 static void CheckLevelBorderElement(boolean redraw_playfield)
13900 int last_border_element = BorderElement;
13902 SetBorderElement();
13904 if (redraw_playfield && BorderElement != last_border_element)
13905 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13908 static void CopyLevelToUndoBuffer(int mode)
13910 static boolean accumulated_undo = FALSE;
13911 boolean new_undo_buffer_position = TRUE;
13914 if (undo_buffer_steps == 0)
13915 accumulated_undo = FALSE;
13919 case UNDO_IMMEDIATE:
13920 accumulated_undo = FALSE;
13923 case UNDO_ACCUMULATE:
13924 if (accumulated_undo)
13925 new_undo_buffer_position = FALSE;
13926 accumulated_undo = TRUE;
13933 if (new_undo_buffer_position)
13935 // advance position in undo buffer ring
13936 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13938 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
13939 undo_buffer_steps++;
13942 // always reset redo buffer when storing level change into undo buffer
13943 redo_buffer_steps = 0;
13945 for (x = 0; x < lev_fieldx; x++)
13946 for (y = 0; y < lev_fieldy; y++)
13947 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
13949 // check if drawing operation forces change of border style
13950 CheckLevelBorderElement(TRUE);
13952 level.changed = TRUE;
13955 static void RandomPlacement(int new_element)
13957 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13958 int num_free_positions = 0;
13959 int num_percentage, num_elements;
13962 ResetIntelliDraw();
13964 // determine number of free positions for randomly placing the new element
13965 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
13967 free_position[x][y] =
13968 (random_placement_background_restricted ?
13969 Tile[x][y] == random_placement_background_element :
13970 Tile[x][y] != new_element);
13972 if (free_position[x][y])
13973 num_free_positions++;
13976 // determine number of new elements to place there
13977 num_percentage = num_free_positions * random_placement_value / 100;
13978 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
13979 num_percentage : random_placement_value);
13981 // if less free positions than elements to place, fill all these positions
13982 if (num_free_positions < num_elements)
13984 for (x = 0; x < lev_fieldx; x++)
13985 for (y = 0; y < lev_fieldy; y++)
13986 if (free_position[x][y])
13987 SetElement(x, y, new_element);
13991 while (num_elements > 0)
13993 x = GetSimpleRandom(lev_fieldx);
13994 y = GetSimpleRandom(lev_fieldy);
13996 // don't place element at the same position twice
13997 if (free_position[x][y])
13999 free_position[x][y] = FALSE;
14000 SetElement(x, y, new_element);
14006 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14007 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14010 static void WrapLevel(int dx, int dy)
14012 int wrap_dx = lev_fieldx - dx;
14013 int wrap_dy = lev_fieldy - dy;
14016 for (x = 0; x < lev_fieldx; x++)
14017 for (y = 0; y < lev_fieldy; y++)
14018 TileBackup[x][y] = Tile[x][y];
14020 for (x = 0; x < lev_fieldx; x++)
14021 for (y = 0; y < lev_fieldy; y++)
14023 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14025 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14026 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14029 static void DrawAreaElementHighlight(boolean highlighted,
14030 boolean highlighted_similar)
14032 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14039 for (x = 0; x < ed_fieldx; x++)
14041 for (y = 0; y < ed_fieldy; y++)
14043 boolean highlight = FALSE;
14044 int lx = x + level_xpos;
14045 int ly = y + level_ypos;
14047 if (!IN_LEV_FIELD(lx, ly))
14050 // check if element is the same
14051 if (Tile[lx][ly] == new_element1)
14054 // check if element is similar
14055 if (highlighted_similar &&
14056 strEqual(element_info[Tile[lx][ly]].class_name,
14057 element_info[new_element1].class_name))
14060 // check if element is matching MM style wall
14061 if (IS_MM_WALL(Tile[lx][ly]) &&
14062 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14068 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14072 for (i = 0; i < 4; i++)
14074 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14077 int xx = x * 2 + (i % 2);
14078 int yy = y * 2 + (i / 2);
14079 int sx = SX + xx * ed_tilesize / 2;
14080 int sy = SY + yy * ed_tilesize / 2;
14083 int to_sx = sx + ed_tilesize / 2 - 1;
14084 int to_sy = sy + ed_tilesize / 2 - 1;
14086 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14087 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14088 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14089 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14094 int sx = SX + x * ed_tilesize;
14095 int sy = SY + y * ed_tilesize;
14098 int to_sx = sx + ed_tilesize - 1;
14099 int to_sy = sy + ed_tilesize - 1;
14101 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14102 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14103 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14104 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14110 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14112 char *template_filename_old = getLocalLevelTemplateFilename();
14113 char *template_filename_new =
14114 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14116 if (copyFile(template_filename_old, template_filename_new) != 0)
14117 Request("Cannot copy level template!", REQ_CONFIRM);
14119 free(template_filename_new);
14122 static void HandleDrawingAreas(struct GadgetInfo *gi)
14124 static boolean started_inside_drawing_area = FALSE;
14125 static int last_sx = -1;
14126 static int last_sy = -1;
14127 static int last_sx2 = -1;
14128 static int last_sy2 = -1;
14129 int id = gi->custom_id;
14130 int type_id = gi->custom_type_id;
14131 boolean button_press_event;
14132 boolean button_release_event;
14133 boolean inside_drawing_area = !gi->event.off_borders;
14134 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14135 int actual_drawing_function;
14136 int button = gi->event.button;
14137 int new_element = BUTTON_ELEMENT(button);
14138 int sx = gi->event.x, sy = gi->event.y;
14139 int min_sx = 0, min_sy = 0;
14140 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14141 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14142 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14143 int sx2 = gi->event.mx / mini_item_xsize;
14144 int sy2 = gi->event.my / mini_item_ysize;
14147 int lx = 0, ly = 0;
14150 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14151 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14153 // make sure to stay inside drawing area boundaries
14154 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14155 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14159 int min_lx = 0, min_ly = 0;
14160 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14162 // get positions inside level field
14163 lx = sx + level_xpos;
14164 ly = sy + level_ypos;
14166 if (!IN_LEV_FIELD(lx, ly))
14167 inside_drawing_area = FALSE;
14169 // make sure to stay inside level field boundaries
14170 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14171 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14173 // correct drawing area positions accordingly
14174 sx = lx - level_xpos;
14175 sy = ly - level_ypos;
14178 // also correct MM wall-sized (double) drawing area positions accordingly
14179 if (sx2 / 2 < sx || sx2 / 2 > sx)
14181 dx = (sx2 / 2 < sx ? 0 : 1);
14184 if (sy2 / 2 < sy || sy2 / 2 > sy)
14186 dy = (sy2 / 2 < sy ? 0 : 1);
14190 if (!button_press_event && !button_release_event)
14192 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14193 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14194 isHiresTileElement(old_element) &&
14195 isHiresDrawElement(new_element));
14197 // prevent handling events for every pixel position when moving mouse
14198 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14199 (sx2 == last_sx2 && sy2 == last_sy2))
14208 if (button_press_event)
14209 started_inside_drawing_area = inside_drawing_area;
14211 if (!started_inside_drawing_area)
14214 if (!IS_VALID_BUTTON(button))
14217 // handle info callback for each invocation of action callback
14218 gi->callback_info(gi);
14220 // automatically switch to 'single item' drawing mode, if needed
14221 actual_drawing_function =
14222 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14223 drawing_function : GADGET_ID_SINGLE_ITEMS);
14225 // clicking into drawing area with pressed Control key picks element
14226 if (GetKeyModState() & KMOD_Control)
14228 last_drawing_function = drawing_function;
14229 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14232 if (GetKeyModState() & KMOD_Shift)
14234 if (button_press_event || button_release_event)
14235 ResetIntelliDraw();
14238 SetDrawModeHiRes(-1); // reset to normal draw mode
14240 switch (actual_drawing_function)
14242 case GADGET_ID_SINGLE_ITEMS:
14245 if (button_release_event)
14247 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14249 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14250 !inside_drawing_area)
14251 DeleteBrushFromCursor();
14256 if (draw_with_brush)
14258 CopyBrushToLevel(sx, sy, button);
14262 SetDrawModeHiRes(new_element);
14264 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14266 // remove player at old position
14267 for (y = 0; y < lev_fieldy; y++)
14269 for (x = 0; x < lev_fieldx; x++)
14271 int old_element = Tile[x][y];
14273 if (IS_PLAYER_ELEMENT(old_element) &&
14274 IS_PLAYER_ELEMENT(new_element))
14276 int replaced_with_element =
14277 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14278 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14280 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14281 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14283 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14284 old_element == EL_PLAYER_1 ? EL_EMPTY :
14286 new_element >= EL_PLAYER_1 &&
14287 new_element <= EL_PLAYER_4 &&
14288 new_element == old_element ? EL_EMPTY :
14292 SetElement(x, y, replaced_with_element);
14294 else if (IS_MM_MCDUFFIN(old_element) &&
14295 IS_MM_MCDUFFIN(new_element))
14297 // remove McDuffin at old position
14298 SetElement(x, y, EL_EMPTY);
14304 SetElementButton(lx, ly, dx, dy, new_element, button);
14307 else if (!button_release_event)
14309 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14311 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14312 DrawMiniGraphicExt(drawto,
14313 gi->x + sx * MINI_TILEX,
14314 gi->y + sy * MINI_TILEY,
14315 el2edimg(new_element));
14317 DrawFixedGraphicExt(drawto,
14318 gi->x + sx * TILEX,
14319 gi->y + sy * TILEY,
14320 el2edimg(new_element), 0);
14322 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14323 new_element = GFX_ELEMENT(new_element);
14325 drawingarea_info[type_id].value[pos] = new_element;
14327 CopyElementPropertiesToGame(properties_element);
14329 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14331 UpdateCustomElementGraphicGadgets();
14333 FrameCounter = 0; // restart animation frame counter
14338 case GADGET_ID_CONNECTED_ITEMS:
14340 static int last_sx = -1;
14341 static int last_sy = -1;
14343 if (button_release_event)
14344 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14346 SetDrawModeHiRes(new_element);
14348 if (getDrawModeHiRes())
14354 if (!button_press_event)
14355 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14362 case GADGET_ID_LINE:
14363 case GADGET_ID_ARC:
14364 case GADGET_ID_RECTANGLE:
14365 case GADGET_ID_FILLED_BOX:
14366 SetDrawModeHiRes(new_element);
14368 if (getDrawModeHiRes())
14374 case GADGET_ID_GRAB_BRUSH:
14375 case GADGET_ID_TEXT:
14377 static int last_sx = -1;
14378 static int last_sy = -1;
14379 static int start_sx = -1;
14380 static int start_sy = -1;
14381 void (*draw_func)(int, int, int, int, int, boolean);
14383 if (drawing_function == GADGET_ID_LINE)
14384 draw_func = DrawLine;
14385 else if (drawing_function == GADGET_ID_ARC)
14386 draw_func = DrawArc;
14387 else if (drawing_function == GADGET_ID_RECTANGLE)
14388 draw_func = DrawBox;
14389 else if (drawing_function == GADGET_ID_FILLED_BOX)
14390 draw_func = DrawFilledBox;
14391 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14392 draw_func = SelectArea;
14393 else // (drawing_function == GADGET_ID_TEXT)
14394 draw_func = SetTextCursor;
14396 if (button_press_event)
14398 draw_func(sx, sy, sx, sy, new_element, FALSE);
14399 start_sx = last_sx = sx;
14400 start_sy = last_sy = sy;
14402 if (drawing_function == GADGET_ID_TEXT)
14403 DrawLevelText(0, 0, 0, TEXT_END);
14405 else if (button_release_event)
14407 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14408 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14410 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14411 CopyBrushToCursor(sx, sy);
14412 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14414 draw_with_brush = TRUE;
14416 else if (drawing_function == GADGET_ID_TEXT)
14417 DrawLevelText(sx, sy, 0, TEXT_INIT);
14419 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14421 else if (last_sx != sx || last_sy != sy)
14423 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14424 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14425 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14426 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14433 case GADGET_ID_FLOOD_FILL:
14434 if (button_press_event && Tile[lx][ly] != new_element)
14436 if (IS_MM_WALL_EDITOR(new_element))
14437 FloodFillWall_MM(sx2, sy2, new_element);
14439 FloodFill(lx, ly, new_element);
14441 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14442 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14446 case GADGET_ID_PICK_ELEMENT:
14447 if (button_release_event)
14448 ClickOnGadget(level_editor_gadget[last_drawing_function],
14450 else if (draw_level)
14451 PickDrawingElement(button, Tile[lx][ly]);
14454 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14456 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14463 // do not mark level as modified for certain non-level-changing gadgets
14464 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14465 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14466 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14467 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14470 level.changed = TRUE;
14473 static void HandleCounterButtons(struct GadgetInfo *gi)
14475 int gadget_id = gi->custom_id;
14476 int counter_id = gi->custom_type_id;
14477 int button = gi->event.button;
14478 int *counter_value = counterbutton_info[counter_id].value;
14479 int step = BUTTON_STEPSIZE(button) *
14480 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14482 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14484 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14485 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14486 boolean level_changed = LevelChanged();
14488 if ((level_changed && pressed) || (!level_changed && released))
14491 if (level_changed && !Request("Level has changed! Discard changes?",
14494 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14495 ModifyEditorCounterValue(counter_id, *counter_value);
14501 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14502 *counter_value = gi->textinput.number_value;
14504 ModifyEditorCounterValue(counter_id, *counter_value + step);
14506 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14508 int last_game_engine_type = level.game_engine_type;
14510 LoadLevel(level_nr);
14511 LoadScore(level_nr);
14513 SaveLevelSetup_SeriesInfo();
14518 DrawEditModeWindow();
14520 if (level.game_engine_type != last_game_engine_type)
14522 // update element selection list
14523 ReinitializeElementList();
14524 ModifyEditorElementList();
14530 switch (counter_id)
14532 case ED_COUNTER_ID_YAMYAM_CONTENT:
14533 DrawYamYamContentAreas();
14536 case ED_COUNTER_ID_BALL_CONTENT:
14537 DrawMagicBallContentAreas();
14540 case ED_COUNTER_ID_ANDROID_CONTENT:
14541 DrawAndroidElementArea();
14544 case ED_COUNTER_ID_GROUP_CONTENT:
14545 DrawGroupElementArea();
14546 CopyGroupElementPropertiesToGame(properties_element);
14549 case ED_COUNTER_ID_INVENTORY_SIZE:
14550 DrawPlayerInitialInventoryArea(properties_element);
14553 case ED_COUNTER_ID_MM_BALL_CONTENT:
14554 DrawMMBallContentArea();
14557 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14558 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14559 DrawEnvelopeTextArea(-1);
14562 case ED_COUNTER_ID_LEVEL_XSIZE:
14563 case ED_COUNTER_ID_LEVEL_YSIZE:
14564 lev_fieldx = level.fieldx;
14565 lev_fieldy = level.fieldy;
14567 // check if resizing of level results in change of border border
14568 SetBorderElement();
14576 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14577 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14578 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14579 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14580 CopyElementPropertiesToGame(properties_element);
14582 // do not mark level as modified for certain non-level-changing gadgets
14583 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14584 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14585 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14586 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14589 level.changed = TRUE;
14592 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14594 int type_id = gi->custom_type_id;
14596 strcpy(textinput_info[type_id].value, gi->textinput.value);
14598 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14600 CopyElementPropertiesToGame(properties_element);
14602 ModifyEditorElementList(); // update changed button info text
14605 // do not mark level as modified for certain non-level-changing gadgets
14606 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14607 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14610 level.changed = TRUE;
14613 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14615 int type_id = gi->custom_type_id;
14617 strncpy(textarea_info[type_id].value, gi->textarea.value,
14618 MAX_ENVELOPE_TEXT_LEN);
14619 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14621 level.changed = TRUE;
14624 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14626 int type_id = gi->custom_type_id;
14627 int value_old = *selectbox_info[type_id].value;
14628 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14630 *selectbox_info[type_id].value = value_new;
14632 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14634 DrawLevelConfigWindow();
14636 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14638 element_info[properties_element].current_change_page = gi->selectbox.index;
14640 DrawPropertiesWindow();
14642 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14643 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14644 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14645 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14646 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14648 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14650 // when changing action type, also check action mode and action arg
14651 if (value_old != value_new)
14652 setSelectboxSpecialActionVariablesIfNeeded();
14654 DrawPropertiesChange();
14657 CopyElementPropertiesToGame(properties_element);
14659 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14661 // show or hide "engine" tabulator depending on game engine type
14662 DrawLevelConfigWindow();
14664 // update element selection list depending on game engine type
14665 ReinitializeElementList();
14666 ModifyEditorElementList();
14668 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
14670 // update BD cycle delay counter gadgets depending on BD scheduling type
14671 DrawLevelConfigWindow();
14674 // do not mark level as modified for certain non-level-changing gadgets
14675 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14676 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14679 level.changed = TRUE;
14682 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14684 int type_id = gi->custom_type_id;
14687 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14688 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14690 edit_mode_levelconfig = gi->custom_type_id;
14692 DrawLevelConfigWindow();
14694 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
14695 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
14697 edit_mode_properties = gi->custom_type_id;
14699 DrawPropertiesWindow();
14701 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
14702 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
14704 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
14706 // backup original "level.field" (needed to track playfield changes)
14707 CopyPlayfield(level.field, TileBackup);
14709 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
14710 CopyPlayfield(Tile, level.field);
14712 if (new_template ||
14713 Request("Save this template and kill the old?", REQ_ASK))
14714 SaveLevelTemplate();
14717 Request("Template saved!", REQ_CONFIRM);
14719 // restore original "level.field" (needed to track playfield changes)
14720 CopyPlayfield(TileBackup, level.field);
14722 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
14724 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
14726 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
14727 leveldir_current->readonly)
14729 Request("This level set is read-only!", REQ_CONFIRM);
14734 if (strEqual(levelset_name, ""))
14736 Request("Please enter level set title!", REQ_CONFIRM);
14741 if (strEqual(levelset_author, ""))
14743 Request("Please enter level set author!", REQ_CONFIRM);
14748 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
14750 if (UpdateUserLevelSet(levelset_subdir,
14753 levelset_num_levels))
14755 Request("Level set updated!", REQ_CONFIRM);
14759 Request("Updating level set failed!", REQ_CONFIRM);
14762 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
14764 if (level.changed && !Request("Level has changed! Discard changes?",
14768 if (CreateUserLevelSet(levelset_subdir,
14771 levelset_num_levels,
14772 levelset_use_levelset_artwork))
14774 if (levelset_copy_level_template)
14775 CopyLevelTemplateToUserLevelSet(levelset_subdir);
14777 Request("New level set created!", REQ_CONFIRM);
14779 AddUserLevelSetToLevelInfo(levelset_subdir);
14780 ChangeEditorToLevelSet(levelset_subdir);
14784 Request("Creating new level set failed!", REQ_CONFIRM);
14788 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
14789 custom_element.num_change_pages < MAX_CHANGE_PAGES)
14791 struct ElementInfo *ei = &element_info[properties_element];
14793 // when modifying custom element, ask for copying level template
14794 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14797 setElementChangePages(ei, ei->num_change_pages + 1);
14799 // set new change page to be new current change page
14800 ei->current_change_page = ei->num_change_pages - 1;
14801 ei->change = &ei->change_page[ei->current_change_page];
14803 setElementChangeInfoToDefaults(ei->change);
14805 DrawPropertiesWindow();
14807 level.changed = TRUE;
14809 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
14810 custom_element.num_change_pages > MIN_CHANGE_PAGES)
14812 struct ElementInfo *ei = &element_info[properties_element];
14814 // when modifying custom element, ask for copying level template
14815 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14818 // copy all change pages after change page to be deleted
14819 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
14820 ei->change_page[i] = ei->change_page[i + 1];
14822 setElementChangePages(ei, ei->num_change_pages - 1);
14824 DrawPropertiesWindow();
14826 level.changed = TRUE;
14830 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
14832 int type_id = gi->custom_type_id;
14834 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
14835 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
14837 struct ElementInfo *ei = &element_info[properties_element];
14838 int step = BUTTON_STEPSIZE(gi->event.button);
14840 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
14841 ei->current_change_page += step;
14843 if (ei->current_change_page < 0)
14844 ei->current_change_page = 0;
14845 else if (ei->current_change_page >= ei->num_change_pages)
14846 ei->current_change_page = ei->num_change_pages - 1;
14848 DrawPropertiesWindow();
14850 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
14851 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14853 struct ElementInfo *ei = &element_info[properties_element];
14854 int current_change_page = ei->current_change_page;
14856 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
14858 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
14859 ei->change_page[current_change_page];
14861 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
14863 // when modifying custom element, ask for copying level template
14864 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
14867 ei->change_page[current_change_page] =
14868 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
14870 level.changed = TRUE;
14873 DrawPropertiesWindow();
14877 static void HandleRadiobuttons(struct GadgetInfo *gi)
14879 int type_id = gi->custom_type_id;
14881 *radiobutton_info[type_id].value =
14882 radiobutton_info[type_id].checked_value;
14884 // do not mark level as modified for certain non-level-changing gadgets
14885 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
14886 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
14889 level.changed = TRUE;
14892 static void HandleCheckbuttons(struct GadgetInfo *gi)
14894 int type_id = gi->custom_type_id;
14896 *checkbutton_info[type_id].value ^= TRUE;
14898 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
14899 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
14900 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
14901 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
14902 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
14903 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
14904 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
14905 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
14907 CopyElementPropertiesToGame(properties_element);
14910 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
14912 UpdateCustomElementGraphicGadgets();
14914 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
14915 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
14917 boolean template_related_changes_found = FALSE;
14920 // check if any custom, group or empty elements have been changed
14921 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14922 if ((IS_CUSTOM_ELEMENT(i) ||
14923 IS_GROUP_ELEMENT(i) ||
14924 IS_EMPTY_ELEMENT(i)) &&
14925 element_info[i].modified_settings)
14926 template_related_changes_found = TRUE;
14928 if (level.use_custom_template &&
14929 !fileExists(getGlobalLevelTemplateFilename()))
14931 Request("No level template found!", REQ_CONFIRM);
14933 level.use_custom_template = FALSE;
14935 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14940 if (level.use_custom_template &&
14941 template_related_changes_found &&
14942 !Request("Discard changes and use level template?", REQ_ASK))
14944 level.use_custom_template = FALSE;
14946 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
14951 if (!level.use_custom_template &&
14952 Request("Copy settings from level template?", REQ_ASK))
14957 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
14959 DrawEditModeWindow();
14961 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
14963 if (setup.editor.use_template_for_new_levels &&
14964 !fileExists(getGlobalLevelTemplateFilename()))
14966 Request("No level template found!", REQ_CONFIRM);
14971 if (setup.editor.use_template_for_new_levels &&
14973 !Request("Discard level and load template?", REQ_ASK))
14978 if (!setup.editor.use_template_for_new_levels &&
14980 !Request("Discard level and use empty level?", REQ_ASK))
14985 LoadLevel(level_nr);
14986 LoadScore(level_nr);
14991 DrawEditModeWindow();
14993 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
14995 SetAutomaticNumberOfGemsNeeded();
14998 // do not mark level as modified for certain non-level-changing gadgets
14999 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15000 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15001 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15002 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15003 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15004 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15007 level.changed = TRUE;
15010 static void HandleControlButtons(struct GadgetInfo *gi)
15012 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15013 static int last_edit_mode = ED_MODE_DRAWING;
15014 static int last_custom_copy_mode = -1;
15015 static int last_button = 0;
15016 int id = gi->custom_id;
15017 int button = gi->event.button;
15018 int step = BUTTON_STEPSIZE(button);
15019 int new_element = BUTTON_ELEMENT(button);
15020 int last_properties_element = properties_element;
15023 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15024 DrawLevelText(0, 0, 0, TEXT_END);
15026 if (id < ED_NUM_CTRL1_BUTTONS &&
15027 id != GADGET_ID_SINGLE_ITEMS &&
15028 id != GADGET_ID_PICK_ELEMENT &&
15029 edit_mode != ED_MODE_DRAWING &&
15030 drawing_function != GADGET_ID_PICK_ELEMENT &&
15031 !(GetKeyModState() & KMOD_Control))
15032 ChangeEditModeWindow(ED_MODE_DRAWING);
15034 // element copy mode active, but no element button pressed => deactivate
15035 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15036 last_custom_copy_mode = -1;
15038 // when showing palette on element buttons, change element of button used
15039 if (editor.palette.show_on_element_buttons &&
15040 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15042 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15044 id = GADGET_ID_PALETTE;
15049 case GADGET_ID_SCROLL_LEFT:
15050 if (level_xpos >= 0)
15052 if (lev_fieldx < ed_fieldx - 2)
15055 level_xpos -= step;
15056 if (level_xpos < -1)
15059 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15061 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15063 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15064 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15068 case GADGET_ID_SCROLL_RIGHT:
15069 if (level_xpos <= lev_fieldx - ed_fieldx)
15071 if (lev_fieldx < ed_fieldx - 2)
15074 level_xpos += step;
15075 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15076 level_xpos = lev_fieldx - ed_fieldx + 1;
15078 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15080 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15082 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15083 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15087 case GADGET_ID_SCROLL_UP:
15088 if (level_ypos >= 0)
15090 if (lev_fieldy < ed_fieldy - 2)
15093 level_ypos -= step;
15094 if (level_ypos < -1)
15097 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15099 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15101 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15102 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15106 case GADGET_ID_SCROLL_DOWN:
15107 if (level_ypos <= lev_fieldy - ed_fieldy)
15109 if (lev_fieldy < ed_fieldy - 2)
15112 level_ypos += step;
15113 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15114 level_ypos = lev_fieldy - ed_fieldy + 1;
15116 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15118 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15120 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15121 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15125 case GADGET_ID_SCROLL_HORIZONTAL:
15126 level_xpos = gi->event.item_position - 1;
15128 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15133 case GADGET_ID_SCROLL_VERTICAL:
15134 level_ypos = gi->event.item_position - 1;
15136 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15141 case GADGET_ID_SCROLL_LIST_UP:
15142 case GADGET_ID_SCROLL_LIST_DOWN:
15143 case GADGET_ID_SCROLL_LIST_VERTICAL:
15144 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15145 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15148 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15149 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15151 if (element_shift < 0)
15153 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15154 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15156 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15157 GDI_SCROLLBAR_ITEM_POSITION,
15158 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15161 ModifyEditorElementList();
15165 case GADGET_ID_PROPERTIES:
15166 // always switch off element properties when they are already displayed
15167 last_properties_element = new_element;
15168 case GADGET_ID_ELEMENT_LEFT:
15169 case GADGET_ID_ELEMENT_MIDDLE:
15170 case GADGET_ID_ELEMENT_RIGHT:
15171 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15172 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15173 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15176 if (edit_mode != ED_MODE_PROPERTIES)
15178 last_edit_mode = edit_mode;
15180 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15182 last_level_drawing_function = drawing_function;
15183 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15186 else if (properties_element != last_properties_element)
15188 DrawEditModeWindow();
15192 ChangeEditModeWindow(ED_MODE_DRAWING);
15194 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15199 case GADGET_ID_PALETTE:
15200 if (edit_mode != ED_MODE_PALETTE)
15202 last_edit_mode = edit_mode;
15204 ChangeEditModeWindow(ED_MODE_PALETTE);
15208 ChangeEditModeWindow(last_edit_mode);
15212 case GADGET_ID_WRAP_LEFT:
15213 WrapLevel(-step, 0);
15216 case GADGET_ID_WRAP_RIGHT:
15217 WrapLevel(step, 0);
15220 case GADGET_ID_WRAP_UP:
15221 WrapLevel(0, -step);
15224 case GADGET_ID_WRAP_DOWN:
15225 WrapLevel(0, step);
15228 case GADGET_ID_SINGLE_ITEMS:
15229 case GADGET_ID_CONNECTED_ITEMS:
15230 case GADGET_ID_LINE:
15231 case GADGET_ID_ARC:
15232 case GADGET_ID_TEXT:
15233 case GADGET_ID_RECTANGLE:
15234 case GADGET_ID_FILLED_BOX:
15235 case GADGET_ID_FLOOD_FILL:
15236 case GADGET_ID_GRAB_BRUSH:
15237 case GADGET_ID_PICK_ELEMENT:
15238 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15239 last_drawing_function = drawing_function;
15240 drawing_function = id;
15241 draw_with_brush = FALSE;
15244 case GADGET_ID_RANDOM_PLACEMENT:
15245 RandomPlacement(new_element);
15248 case GADGET_ID_ZOOM:
15249 // zoom level editor tile size in or out (or reset to default size)
15250 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15251 button == 2 ? ed_tilesize_default :
15252 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15254 // when using touch device, cycle through all zoom tilesizes
15255 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15256 ed_tilesize = MICRO_TILESIZE;
15258 // limit zoom level by upper and lower bound
15259 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15261 InitZoomLevelSettings(ed_tilesize);
15263 if (edit_mode == ED_MODE_DRAWING)
15265 DrawDrawingWindow();
15267 // redraw zoom gadget info text
15268 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15271 // save current editor zoom tilesize
15272 SaveSetup_AutoSetup();
15276 case GADGET_ID_CUSTOM_COPY_FROM:
15277 case GADGET_ID_CUSTOM_COPY_TO:
15278 case GADGET_ID_CUSTOM_EXCHANGE:
15279 last_custom_copy_mode = id;
15280 last_drawing_function = drawing_function;
15283 case GADGET_ID_CUSTOM_COPY:
15284 CopyCustomElement(properties_element, -1, id);
15287 case GADGET_ID_CUSTOM_PASTE:
15288 CopyCustomElement(-1, properties_element, id);
15291 case GADGET_ID_UNDO:
15292 if (button < 0) // keep button value (even if modifier keys are pressed)
15294 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15297 if (button == 1 && undo_buffer_steps == 0)
15299 Request("Undo buffer empty!", REQ_CONFIRM);
15303 else if (button == 2)
15307 else if (button == 3 && redo_buffer_steps == 0)
15309 Request("Redo buffer empty!", REQ_CONFIRM);
15314 if (edit_mode != ED_MODE_DRAWING)
15315 ChangeEditModeWindow(ED_MODE_DRAWING);
15321 undo_buffer_position =
15322 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15324 undo_buffer_steps--;
15325 redo_buffer_steps++;
15331 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15333 undo_buffer_steps++;
15334 redo_buffer_steps--;
15337 for (x = 0; x < lev_fieldx; x++)
15338 for (y = 0; y < lev_fieldy; y++)
15339 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15341 // check if undo operation forces change of border style
15342 CheckLevelBorderElement(FALSE);
15344 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15348 case GADGET_ID_CONF:
15349 if (edit_mode != ED_MODE_LEVELCONFIG)
15351 last_edit_mode = edit_mode;
15353 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15357 ChangeEditModeWindow(ED_MODE_DRAWING);
15361 case GADGET_ID_CLEAR:
15362 if (edit_mode != ED_MODE_DRAWING)
15363 ChangeEditModeWindow(ED_MODE_DRAWING);
15365 for (x = 0; x < MAX_LEV_FIELDX; x++)
15366 for (y = 0; y < MAX_LEV_FIELDY; y++)
15367 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15369 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15371 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15374 case GADGET_ID_SAVE:
15376 // saving read-only levels into personal level set modifies global vars
15377 // "leveldir_current" and "level_nr"; restore them after saving level
15378 LevelDirTree *leveldir_former = leveldir_current;
15379 int level_nr_former = level_nr;
15380 char *level_filename;
15383 if (leveldir_current->readonly &&
15384 !PrepareSavingIntoPersonalLevelSet())
15387 level_filename = getDefaultLevelFilename(level_nr);
15388 new_level = !fileExists(level_filename);
15391 Request("Save this level and kill the old?", REQ_ASK))
15393 if (leveldir_former->readonly)
15394 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15396 SetAutomaticNumberOfGemsNeeded();
15398 CopyPlayfield(Tile, level.field);
15399 SaveLevel(level_nr);
15401 level.changed = FALSE;
15405 char level_saved_msg[64];
15407 if (leveldir_former->readonly)
15408 sprintf(level_saved_msg,
15409 "Level saved as level %d into personal level set!",
15412 strcpy(level_saved_msg, "Level saved!");
15414 Request(level_saved_msg, REQ_CONFIRM);
15418 // "cd" back to copied-from levelset (in case of saved read-only level)
15419 leveldir_current = leveldir_former;
15420 level_nr = level_nr_former;
15425 case GADGET_ID_TEST:
15426 if (LevelChanged())
15427 level.game_version = GAME_VERSION_ACTUAL;
15429 CopyPlayfield(level.field, TileBackup);
15430 CopyPlayfield(Tile, level.field);
15432 CopyNativeLevel_RND_to_Native(&level);
15434 UnmapLevelEditorGadgets();
15435 UndrawSpecialEditorDoor();
15437 CloseDoor(DOOR_CLOSE_ALL);
15439 // needed before playing if editor playfield area has different size
15440 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15442 // redraw_mask = REDRAW_ALL;
15444 level_editor_test_game = TRUE;
15446 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15450 case GADGET_ID_EXIT:
15451 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15455 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15456 id <= GADGET_ID_ELEMENTLIST_LAST)
15458 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15460 new_element = editor_elements[element_position + element_shift];
15462 if (IS_EDITOR_CASCADE(new_element))
15466 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15468 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15469 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15471 if (*cascade_element == new_element)
15473 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15474 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15476 // update element selection list
15477 ReinitializeElementList();
15478 ModifyEditorElementList();
15480 // update cascading gadget info text
15481 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15483 // save current editor cascading state
15484 SaveSetup_EditorCascade();
15493 if (last_custom_copy_mode != -1)
15495 if (CopyCustomElement(properties_element, new_element,
15496 last_custom_copy_mode))
15498 ClickOnGadget(level_editor_gadget[last_drawing_function],
15501 last_custom_copy_mode = -1;
15507 // change element of button used to show palette
15508 if (editor.palette.show_on_element_buttons)
15509 button = last_button;
15511 PickDrawingElement(button, new_element);
15513 if (!stick_element_properties_window &&
15514 drawing_function != GADGET_ID_PICK_ELEMENT &&
15515 !(GetKeyModState() & KMOD_Control))
15517 properties_element = new_element;
15518 if (edit_mode == ED_MODE_PROPERTIES)
15519 DrawPropertiesWindow();
15522 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15523 ClickOnGadget(level_editor_gadget[last_drawing_function],
15526 if (!use_permanent_palette)
15527 ChangeEditModeWindow(last_edit_mode);
15530 else if (gi->event.type == GD_EVENT_PRESSED)
15531 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15532 else if (gi->event.type == GD_EVENT_RELEASED)
15533 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15534 else if (gi->event.type == GD_EVENT_MOVING)
15535 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15537 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15543 void HandleLevelEditorKeyInput(Key key)
15545 char letter = getCharFromKey(key);
15547 if (drawing_function == GADGET_ID_TEXT &&
15548 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15551 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15552 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15553 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15554 else if (key == KSYM_Return)
15555 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15556 else if (key == KSYM_Escape)
15557 DrawLevelText(0, 0, 0, TEXT_END);
15562 int id = GADGET_ID_NONE;
15563 int new_element_shift = element_shift;
15564 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15565 int button = MB_LEFTBUTTON;
15571 id = GADGET_ID_SCROLL_LEFT;
15574 id = GADGET_ID_SCROLL_RIGHT;
15577 id = GADGET_ID_SCROLL_UP;
15580 id = GADGET_ID_SCROLL_DOWN;
15584 case KSYM_Page_Down:
15585 step *= (key == KSYM_Page_Up ? -1 : +1);
15586 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15588 if (element_shift < 0)
15590 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15591 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15593 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15594 GDI_SCROLLBAR_ITEM_POSITION,
15595 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15597 ModifyEditorElementList();
15603 element_shift = (key == KSYM_Home ? 0 :
15604 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15606 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15607 GDI_SCROLLBAR_ITEM_POSITION,
15608 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15610 ModifyEditorElementList();
15617 // this is needed to prevent interference with running "True X-Mouse"
15618 if (GetKeyModStateFromEvents() & KMOD_Control)
15621 // check for last or next editor cascade block in element list
15622 for (i = 0; i < num_editor_elements; i++)
15624 if ((key == KSYM_Insert && i == element_shift) ||
15625 (key == KSYM_Delete && new_element_shift > element_shift))
15628 // jump to next cascade block (or to start of element list)
15629 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15630 new_element_shift = i;
15633 if (i < num_editor_elements)
15634 element_shift = new_element_shift;
15636 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15637 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15639 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15640 GDI_SCROLLBAR_ITEM_POSITION,
15641 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15643 ModifyEditorElementList();
15648 if (edit_mode == ED_MODE_DRAWING)
15649 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15650 else if (edit_mode == ED_MODE_LEVELCONFIG)
15651 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15652 else if (edit_mode == ED_MODE_PROPERTIES)
15653 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15654 else if (edit_mode == ED_MODE_PALETTE)
15655 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15656 else // should never happen
15657 ChangeEditModeWindow(ED_MODE_DRAWING);
15665 if (id != GADGET_ID_NONE)
15666 ClickOnGadget(level_editor_gadget[id], button);
15667 else if (letter == '1' || letter == '?')
15668 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15669 else if (letter == '2')
15670 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15671 else if (letter == '3')
15672 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15673 else if (letter == '.')
15674 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15675 else if (letter == 'U')
15676 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15677 else if (letter == '-' || key == KSYM_KP_Subtract)
15678 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15679 else if (letter == '0' || key == KSYM_KP_0)
15680 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15681 else if (letter == '+' || key == KSYM_KP_Add ||
15682 letter == '=') // ("Shift-=" is "+" on US keyboards)
15683 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15684 else if (key == KSYM_Return ||
15685 key == KSYM_space ||
15686 key == setup.shortcut.toggle_pause)
15687 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15689 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15690 if (letter && letter == controlbutton_info[i].shortcut)
15691 if (!anyTextGadgetActive())
15692 ClickOnGadget(level_editor_gadget[i], button);
15694 if (draw_with_brush)
15698 else if (letter == 'y')
15700 else if (letter == 'z')
15705 static void HandleLevelEditorIdle_Properties(void)
15707 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
15708 int x = editor.settings.element_graphic.x + element_border;
15709 int y = editor.settings.element_graphic.y + element_border;
15710 static DelayCounter action_delay = { 0 };
15713 action_delay.value = GameFrameDelay;
15715 if (!DelayReached(&action_delay))
15718 for (i = 0; i < ED_NUM_SELECTBOX; i++)
15720 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
15722 if (gi->mapped && gi->active && gi->selectbox.open)
15726 DrawEditorElementAnimation(SX + x, SY + y);
15728 redraw_mask |= REDRAW_FIELD;
15730 FrameCounter++; // increase animation frame counter
15733 static void HandleLevelEditorIdle_Drawing(void)
15735 static boolean last_highlighted = FALSE;
15736 static boolean last_highlighted_similar = FALSE;
15737 boolean highlighted = (GetKeyModState() & KMOD_Alt);
15738 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
15740 if (highlighted != last_highlighted ||
15741 (highlighted && highlighted_similar != last_highlighted_similar))
15743 DrawAreaElementHighlight(highlighted, highlighted_similar);
15745 redraw_mask |= REDRAW_FIELD;
15748 last_highlighted = highlighted;
15749 last_highlighted_similar = highlighted_similar;
15752 void HandleLevelEditorIdle(void)
15754 if (edit_mode == ED_MODE_PROPERTIES)
15755 HandleLevelEditorIdle_Properties();
15756 else if (edit_mode == ED_MODE_DRAWING)
15757 HandleLevelEditorIdle_Drawing();
15760 static void ClearEditorGadgetInfoText(void)
15762 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
15765 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
15767 char infotext[MAX_OUTPUT_LINESIZE + 1];
15768 int max_infotext_len = getMaxInfoTextLength();
15770 if (gi == NULL || strlen(gi->info_text) == 0)
15773 strncpy(infotext, gi->info_text, max_infotext_len);
15774 infotext[max_infotext_len] = '\0';
15776 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
15778 int key = controlbutton_info[gi->custom_id].shortcut;
15782 char shortcut[MAX_OUTPUT_LINESIZE + 1];
15784 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
15785 sprintf(shortcut, " ('.' or '%c')", key);
15786 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
15787 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
15788 else if (gi->custom_id == GADGET_ID_TEST)
15789 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
15790 else if (gi->custom_id == GADGET_ID_UNDO)
15791 sprintf(shortcut, " ('%c/Shift-U')", key);
15792 else if (gi->custom_id == GADGET_ID_ZOOM)
15793 sprintf(shortcut, " ('%c', '0', '-')", key);
15795 sprintf(shortcut, " ('%s%c')",
15796 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
15798 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
15799 strcat(infotext, shortcut);
15803 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
15806 void HandleEditorGadgetInfoText(void *ptr)
15808 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
15810 if (game_status != GAME_MODE_EDITOR)
15813 ClearEditorGadgetInfoText();
15815 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
15818 // misuse this function to delete brush cursor, if needed
15819 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
15820 DeleteBrushFromCursor();
15822 PrintEditorGadgetInfoText(gi);
15825 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
15827 int id = gi->custom_id;
15828 int type_id = gi->custom_type_id;
15829 int sx = gi->event.x;
15830 int sy = gi->event.y;
15831 int lx = sx + level_xpos;
15832 int ly = sy + level_ypos;
15833 int min_sx = 0, min_sy = 0;
15834 int max_sx = gi->drawing.area_xsize - 1;
15835 int max_sy = gi->drawing.area_ysize - 1;
15836 int actual_drawing_function = drawing_function;
15837 int max_infotext_len = getMaxInfoTextLength();
15838 char infotext[MAX_OUTPUT_LINESIZE + 1];
15840 infotext[0] = '\0'; // start with empty info text
15842 // pressed Control key: simulate picking element
15843 if (GetKeyModState() & KMOD_Control)
15844 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
15846 ClearEditorGadgetInfoText();
15848 if (gi->event.type == GD_EVENT_INFO_LEAVING)
15851 // make sure to stay inside drawing area boundaries
15852 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
15853 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
15855 if (id == GADGET_ID_DRAWING_LEVEL)
15859 int min_lx = 0, min_ly = 0;
15860 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
15862 // get positions inside level field
15863 lx = sx + level_xpos;
15864 ly = sy + level_ypos;
15866 // make sure to stay inside level field boundaries
15867 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
15868 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
15870 // correct drawing area positions accordingly
15871 sx = lx - level_xpos;
15872 sy = ly - level_ypos;
15875 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15877 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
15879 static int start_lx = 0;
15880 static int start_ly = 0;
15883 if (gi->event.type == GD_EVENT_PRESSED)
15889 switch (actual_drawing_function)
15891 case GADGET_ID_SINGLE_ITEMS:
15892 text = "Drawing single items";
15894 case GADGET_ID_CONNECTED_ITEMS:
15895 text = "Drawing connected items";
15897 case GADGET_ID_LINE:
15898 text = "Drawing line";
15900 case GADGET_ID_ARC:
15901 text = "Drawing arc";
15903 case GADGET_ID_TEXT:
15904 text = "Setting text cursor";
15906 case GADGET_ID_RECTANGLE:
15907 text = "Drawing rectangle";
15909 case GADGET_ID_FILLED_BOX:
15910 text = "Drawing filled box";
15912 case GADGET_ID_FLOOD_FILL:
15913 text = "Flood fill";
15915 case GADGET_ID_GRAB_BRUSH:
15916 text = "Grabbing brush";
15918 case GADGET_ID_PICK_ELEMENT:
15919 text = "Picking element";
15923 text = "Drawing position";
15927 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15928 sprintf(infotext, "%s: %d, %d", text, lx, ly);
15930 sprintf(infotext, "%s: %d, %d", text,
15931 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
15933 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15934 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
15936 sprintf(infotext, "Level position: %d, %d", lx, ly);
15939 // misuse this function to draw brush cursor, if needed
15940 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
15942 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
15943 CopyBrushToCursor(sx, sy);
15945 DeleteBrushFromCursor();
15948 if (!draw_with_brush)
15949 UpdateBrushPosition(sx, sy);
15951 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
15953 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
15954 int element = drawingarea_info[type_id].value[pos];
15956 strncpy(infotext, getElementInfoText(element), max_infotext_len);
15960 if (id == GADGET_ID_CUSTOM_CONTENT)
15961 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
15962 else if (id == GADGET_ID_GROUP_CONTENT)
15963 sprintf(infotext, "group element position: %d", sx + 1);
15964 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
15965 id <= GADGET_ID_YAMYAM_CONTENT_7)
15966 sprintf(infotext, "content area %d position: %d, %d",
15967 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
15968 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
15969 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
15970 sprintf(infotext, "content area %d position: %d, %d",
15971 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
15972 else if (id == GADGET_ID_ANDROID_CONTENT)
15973 sprintf(infotext, "android element position: %d", sx + 1);
15974 else if (drawingarea_info[type_id].infotext != NULL)
15975 strcpy(infotext, drawingarea_info[type_id].infotext);
15978 infotext[max_infotext_len] = '\0';
15980 if (strlen(infotext) > 0)
15981 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
15984 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
15985 boolean quick_quit)
15987 if (!ask_if_level_has_changed ||
15989 Request("Level has changed! Exit without saving?",
15990 REQ_ASK | REQ_STAY_OPEN))
15992 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
15993 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
15995 // draw normal door
15996 UndrawSpecialEditorDoor();
15998 // use door animation if door 1 viewport is unchanged and contains toolbox
15999 if (useEditorDoorAnimation())
16000 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16002 // close editor doors if viewport definition is the same as in main menu
16003 if (vp_door_1->x == DX &&
16004 vp_door_1->y == DY &&
16005 vp_door_1->width == DXSIZE &&
16006 vp_door_1->height == DYSIZE &&
16007 vp_door_2->x == VX &&
16008 vp_door_2->y == VY &&
16009 vp_door_2->width == VXSIZE &&
16010 vp_door_2->height == VYSIZE)
16011 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16013 SetDoorState(DOOR_CLOSE_ALL);
16018 FadeSkipNextFadeIn();
16020 SetGameStatus(GAME_MODE_MAIN);
16026 if (!global.use_envelope_request)
16028 CloseDoor(DOOR_CLOSE_1);
16029 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);