1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
28 // ----------------------------------------------------------------------------
29 // screen and artwork graphic pixel position definitions
30 // ----------------------------------------------------------------------------
32 // values for the control window
33 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
34 #define ED_CTRL1_BUTTONS_VERT 4
35 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
36 #define ED_CTRL2_BUTTONS_VERT 2
37 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
38 #define ED_CTRL3_BUTTONS_VERT 1
39 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
40 #define ED_CTRL4_BUTTONS_VERT 1
41 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
42 #define ED_CTRL5_BUTTONS_VERT 1
43 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
44 #define ED_CTRL6_BUTTONS_VERT 1
45 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
46 #define ED_CTRL7_BUTTONS_VERT 1
48 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
49 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
50 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
51 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
52 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
53 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
54 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
55 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
56 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
57 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
58 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
59 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
60 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
61 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
63 // values for the element list
64 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
65 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
66 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
67 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
68 #define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
69 #define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
357 // ----------------------------------------------------------------------------
358 // editor gadget definitions
359 // ----------------------------------------------------------------------------
365 // drawing toolbox buttons
367 GADGET_ID_SINGLE_ITEMS,
368 GADGET_ID_CONNECTED_ITEMS,
372 GADGET_ID_FILLED_BOX,
375 GADGET_ID_FLOOD_FILL,
378 GADGET_ID_WRAP_RIGHT,
379 GADGET_ID_RANDOM_PLACEMENT,
380 GADGET_ID_GRAB_BRUSH,
382 GADGET_ID_PICK_ELEMENT,
391 GADGET_ID_CUSTOM_COPY_FROM,
392 GADGET_ID_CUSTOM_COPY_TO,
393 GADGET_ID_CUSTOM_EXCHANGE,
394 GADGET_ID_CUSTOM_COPY,
395 GADGET_ID_CUSTOM_PASTE,
397 GADGET_ID_PROPERTIES,
398 GADGET_ID_ELEMENT_LEFT,
399 GADGET_ID_ELEMENT_MIDDLE,
400 GADGET_ID_ELEMENT_RIGHT,
403 // counter gadget identifiers
405 GADGET_ID_SELECT_LEVEL_DOWN,
406 GADGET_ID_SELECT_LEVEL_TEXT,
407 GADGET_ID_SELECT_LEVEL_UP,
408 GADGET_ID_LEVEL_XSIZE_DOWN,
409 GADGET_ID_LEVEL_XSIZE_TEXT,
410 GADGET_ID_LEVEL_XSIZE_UP,
411 GADGET_ID_LEVEL_YSIZE_DOWN,
412 GADGET_ID_LEVEL_YSIZE_TEXT,
413 GADGET_ID_LEVEL_YSIZE_UP,
414 GADGET_ID_LEVEL_RANDOM_DOWN,
415 GADGET_ID_LEVEL_RANDOM_TEXT,
416 GADGET_ID_LEVEL_RANDOM_UP,
417 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
418 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
419 GADGET_ID_LEVEL_GEMSLIMIT_UP,
420 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
421 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
422 GADGET_ID_LEVEL_TIMELIMIT_UP,
423 GADGET_ID_LEVEL_TIMESCORE_DOWN,
424 GADGET_ID_LEVEL_TIMESCORE_TEXT,
425 GADGET_ID_LEVEL_TIMESCORE_UP,
426 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
427 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
428 GADGET_ID_LEVEL_RANDOM_SEED_UP,
429 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
430 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
431 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
432 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
433 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
434 GADGET_ID_BD_CYCLE_DELAY_MS_UP,
435 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
436 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
437 GADGET_ID_BD_CYCLE_DELAY_C64_UP,
438 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
439 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
440 GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
441 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
442 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
443 GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
444 GADGET_ID_BD_PUSHING_PROB_DOWN,
445 GADGET_ID_BD_PUSHING_PROB_TEXT,
446 GADGET_ID_BD_PUSHING_PROB_UP,
447 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
448 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
449 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
450 GADGET_ID_ELEMENT_VALUE1_DOWN,
451 GADGET_ID_ELEMENT_VALUE1_TEXT,
452 GADGET_ID_ELEMENT_VALUE1_UP,
453 GADGET_ID_ELEMENT_VALUE2_DOWN,
454 GADGET_ID_ELEMENT_VALUE2_TEXT,
455 GADGET_ID_ELEMENT_VALUE2_UP,
456 GADGET_ID_ELEMENT_VALUE3_DOWN,
457 GADGET_ID_ELEMENT_VALUE3_TEXT,
458 GADGET_ID_ELEMENT_VALUE3_UP,
459 GADGET_ID_ELEMENT_VALUE4_DOWN,
460 GADGET_ID_ELEMENT_VALUE4_TEXT,
461 GADGET_ID_ELEMENT_VALUE4_UP,
462 GADGET_ID_YAMYAM_CONTENT_DOWN,
463 GADGET_ID_YAMYAM_CONTENT_TEXT,
464 GADGET_ID_YAMYAM_CONTENT_UP,
465 GADGET_ID_BALL_CONTENT_DOWN,
466 GADGET_ID_BALL_CONTENT_TEXT,
467 GADGET_ID_BALL_CONTENT_UP,
468 GADGET_ID_ANDROID_CONTENT_DOWN,
469 GADGET_ID_ANDROID_CONTENT_TEXT,
470 GADGET_ID_ANDROID_CONTENT_UP,
471 GADGET_ID_ENVELOPE_XSIZE_DOWN,
472 GADGET_ID_ENVELOPE_XSIZE_TEXT,
473 GADGET_ID_ENVELOPE_XSIZE_UP,
474 GADGET_ID_ENVELOPE_YSIZE_DOWN,
475 GADGET_ID_ENVELOPE_YSIZE_TEXT,
476 GADGET_ID_ENVELOPE_YSIZE_UP,
477 GADGET_ID_INVENTORY_SIZE_DOWN,
478 GADGET_ID_INVENTORY_SIZE_TEXT,
479 GADGET_ID_INVENTORY_SIZE_UP,
480 GADGET_ID_MM_BALL_CONTENT_DOWN,
481 GADGET_ID_MM_BALL_CONTENT_TEXT,
482 GADGET_ID_MM_BALL_CONTENT_UP,
483 GADGET_ID_CUSTOM_SCORE_DOWN,
484 GADGET_ID_CUSTOM_SCORE_TEXT,
485 GADGET_ID_CUSTOM_SCORE_UP,
486 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
487 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
488 GADGET_ID_CUSTOM_GEMCOUNT_UP,
489 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
490 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
491 GADGET_ID_CUSTOM_VALUE_FIX_UP,
492 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
493 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
494 GADGET_ID_CUSTOM_VALUE_RND_UP,
495 GADGET_ID_PUSH_DELAY_FIX_DOWN,
496 GADGET_ID_PUSH_DELAY_FIX_TEXT,
497 GADGET_ID_PUSH_DELAY_FIX_UP,
498 GADGET_ID_PUSH_DELAY_RND_DOWN,
499 GADGET_ID_PUSH_DELAY_RND_TEXT,
500 GADGET_ID_PUSH_DELAY_RND_UP,
501 GADGET_ID_DROP_DELAY_FIX_DOWN,
502 GADGET_ID_DROP_DELAY_FIX_TEXT,
503 GADGET_ID_DROP_DELAY_FIX_UP,
504 GADGET_ID_DROP_DELAY_RND_DOWN,
505 GADGET_ID_DROP_DELAY_RND_TEXT,
506 GADGET_ID_DROP_DELAY_RND_UP,
507 GADGET_ID_MOVE_DELAY_FIX_DOWN,
508 GADGET_ID_MOVE_DELAY_FIX_TEXT,
509 GADGET_ID_MOVE_DELAY_FIX_UP,
510 GADGET_ID_MOVE_DELAY_RND_DOWN,
511 GADGET_ID_MOVE_DELAY_RND_TEXT,
512 GADGET_ID_MOVE_DELAY_RND_UP,
513 GADGET_ID_STEP_DELAY_FIX_DOWN,
514 GADGET_ID_STEP_DELAY_FIX_TEXT,
515 GADGET_ID_STEP_DELAY_FIX_UP,
516 GADGET_ID_STEP_DELAY_RND_DOWN,
517 GADGET_ID_STEP_DELAY_RND_TEXT,
518 GADGET_ID_STEP_DELAY_RND_UP,
519 GADGET_ID_EXPLOSION_DELAY_DOWN,
520 GADGET_ID_EXPLOSION_DELAY_TEXT,
521 GADGET_ID_EXPLOSION_DELAY_UP,
522 GADGET_ID_IGNITION_DELAY_DOWN,
523 GADGET_ID_IGNITION_DELAY_TEXT,
524 GADGET_ID_IGNITION_DELAY_UP,
525 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
526 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
527 GADGET_ID_CHANGE_DELAY_FIX_UP,
528 GADGET_ID_CHANGE_DELAY_RND_DOWN,
529 GADGET_ID_CHANGE_DELAY_RND_TEXT,
530 GADGET_ID_CHANGE_DELAY_RND_UP,
531 GADGET_ID_CHANGE_CONT_RND_DOWN,
532 GADGET_ID_CHANGE_CONT_RND_TEXT,
533 GADGET_ID_CHANGE_CONT_RND_UP,
534 GADGET_ID_GROUP_CONTENT_DOWN,
535 GADGET_ID_GROUP_CONTENT_TEXT,
536 GADGET_ID_GROUP_CONTENT_UP,
538 // drawing area identifiers
540 GADGET_ID_DRAWING_LEVEL,
541 GADGET_ID_YAMYAM_CONTENT_0,
542 GADGET_ID_YAMYAM_CONTENT_1,
543 GADGET_ID_YAMYAM_CONTENT_2,
544 GADGET_ID_YAMYAM_CONTENT_3,
545 GADGET_ID_YAMYAM_CONTENT_4,
546 GADGET_ID_YAMYAM_CONTENT_5,
547 GADGET_ID_YAMYAM_CONTENT_6,
548 GADGET_ID_YAMYAM_CONTENT_7,
549 GADGET_ID_MAGIC_BALL_CONTENT_0,
550 GADGET_ID_MAGIC_BALL_CONTENT_1,
551 GADGET_ID_MAGIC_BALL_CONTENT_2,
552 GADGET_ID_MAGIC_BALL_CONTENT_3,
553 GADGET_ID_MAGIC_BALL_CONTENT_4,
554 GADGET_ID_MAGIC_BALL_CONTENT_5,
555 GADGET_ID_MAGIC_BALL_CONTENT_6,
556 GADGET_ID_MAGIC_BALL_CONTENT_7,
557 GADGET_ID_ANDROID_CONTENT,
558 GADGET_ID_AMOEBA_CONTENT,
559 GADGET_ID_BD_SNAP_ELEMENT,
560 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
561 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
562 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
563 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
564 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
565 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
566 GADGET_ID_START_ELEMENT,
567 GADGET_ID_ARTWORK_ELEMENT,
568 GADGET_ID_EXPLOSION_ELEMENT,
569 GADGET_ID_INVENTORY_CONTENT,
570 GADGET_ID_MM_BALL_CONTENT,
571 GADGET_ID_CUSTOM_GRAPHIC,
572 GADGET_ID_CUSTOM_CONTENT,
573 GADGET_ID_CUSTOM_MOVE_ENTER,
574 GADGET_ID_CUSTOM_MOVE_LEAVE,
575 GADGET_ID_CUSTOM_CHANGE_TARGET,
576 GADGET_ID_CUSTOM_CHANGE_CONTENT,
577 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
578 GADGET_ID_CUSTOM_CHANGE_ACTION,
579 GADGET_ID_GROUP_CONTENT,
580 GADGET_ID_RANDOM_BACKGROUND,
582 // text input identifiers
584 GADGET_ID_LEVEL_NAME,
585 GADGET_ID_LEVEL_AUTHOR,
586 GADGET_ID_LEVELSET_NAME,
587 GADGET_ID_LEVELSET_AUTHOR,
588 GADGET_ID_ELEMENT_NAME,
590 // text area identifiers
592 GADGET_ID_ENVELOPE_INFO,
594 // selectbox identifiers
596 GADGET_ID_TIME_OR_STEPS,
597 GADGET_ID_TIME_SCORE_BASE,
598 GADGET_ID_GAME_ENGINE_TYPE,
599 GADGET_ID_BD_SCHEDULING_TYPE,
600 GADGET_ID_LEVELSET_SAVE_MODE,
601 GADGET_ID_WIND_DIRECTION,
602 GADGET_ID_PLAYER_SPEED,
603 GADGET_ID_MM_BALL_CHOICE_MODE,
604 GADGET_ID_CUSTOM_WALK_TO_ACTION,
605 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
606 GADGET_ID_CUSTOM_DEADLINESS,
607 GADGET_ID_CUSTOM_MOVE_PATTERN,
608 GADGET_ID_CUSTOM_MOVE_DIRECTION,
609 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
610 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
611 GADGET_ID_CUSTOM_SMASH_TARGETS,
612 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
613 GADGET_ID_CUSTOM_ACCESS_TYPE,
614 GADGET_ID_CUSTOM_ACCESS_LAYER,
615 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
616 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
617 GADGET_ID_CHANGE_TIME_UNITS,
618 GADGET_ID_CHANGE_DIRECT_ACTION,
619 GADGET_ID_CHANGE_OTHER_ACTION,
620 GADGET_ID_CHANGE_SIDE,
621 GADGET_ID_CHANGE_PLAYER,
622 GADGET_ID_CHANGE_PAGE,
623 GADGET_ID_CHANGE_REPLACE_WHEN,
624 GADGET_ID_ACTION_TYPE,
625 GADGET_ID_ACTION_MODE,
626 GADGET_ID_ACTION_ARG,
627 GADGET_ID_SELECT_CHANGE_PAGE,
628 GADGET_ID_GROUP_CHOICE_MODE,
630 // textbutton identifiers
632 GADGET_ID_LEVELCONFIG_LEVEL,
633 GADGET_ID_LEVELCONFIG_LEVELSET,
634 GADGET_ID_LEVELCONFIG_EDITOR,
635 GADGET_ID_LEVELCONFIG_ENGINE,
636 GADGET_ID_PROPERTIES_INFO,
637 GADGET_ID_PROPERTIES_CONFIG,
638 GADGET_ID_PROPERTIES_CONFIG_1,
639 GADGET_ID_PROPERTIES_CONFIG_2,
640 GADGET_ID_PROPERTIES_CHANGE,
641 GADGET_ID_SAVE_AS_TEMPLATE_1,
642 GADGET_ID_SAVE_AS_TEMPLATE_2,
643 GADGET_ID_SAVE_LEVELSET,
644 GADGET_ID_ADD_CHANGE_PAGE,
645 GADGET_ID_DEL_CHANGE_PAGE,
647 // graphicbutton identifiers
649 GADGET_ID_PREV_CHANGE_PAGE,
650 GADGET_ID_NEXT_CHANGE_PAGE,
651 GADGET_ID_COPY_CHANGE_PAGE,
652 GADGET_ID_PASTE_CHANGE_PAGE,
654 // gadgets for scrolling of drawing area
657 GADGET_ID_SCROLL_DOWN,
658 GADGET_ID_SCROLL_LEFT,
659 GADGET_ID_SCROLL_RIGHT,
660 GADGET_ID_SCROLL_HORIZONTAL,
661 GADGET_ID_SCROLL_VERTICAL,
663 // gadgets for scrolling element list
665 GADGET_ID_SCROLL_LIST_UP,
666 GADGET_ID_SCROLL_LIST_DOWN,
667 GADGET_ID_SCROLL_LIST_VERTICAL,
669 // checkbuttons/radiobuttons for level/element properties
671 GADGET_ID_AUTO_COUNT_GEMS,
672 GADGET_ID_RATE_TIME_OVER_SCORE,
673 GADGET_ID_USE_LEVELSET_ARTWORK,
674 GADGET_ID_COPY_LEVEL_TEMPLATE,
675 GADGET_ID_RANDOM_PERCENTAGE,
676 GADGET_ID_RANDOM_QUANTITY,
677 GADGET_ID_RANDOM_RESTRICTED,
678 GADGET_ID_BD_INTERMISSION,
679 GADGET_ID_BD_PAL_TIMING,
680 GADGET_ID_BD_LINE_SHIFTING_BORDERS,
681 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
682 GADGET_ID_BD_SHORT_EXPLOSIONS,
683 GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
684 GADGET_ID_STICK_ELEMENT,
685 GADGET_ID_EM_SLIPPERY_GEMS,
686 GADGET_ID_EM_EXPLODES_BY_FIRE,
687 GADGET_ID_USE_SPRING_BUG,
688 GADGET_ID_USE_TIME_ORB_BUG,
689 GADGET_ID_USE_LIFE_BUGS,
690 GADGET_ID_RANDOM_BALL_CONTENT,
691 GADGET_ID_INITIAL_BALL_ACTIVE,
692 GADGET_ID_GROW_INTO_DIGGABLE,
693 GADGET_ID_SB_FIELDS_NEEDED,
694 GADGET_ID_SB_OBJECTS_NEEDED,
695 GADGET_ID_AUTO_EXIT_SOKOBAN,
696 GADGET_ID_SOLVED_BY_ONE_PLAYER,
697 GADGET_ID_FINISH_DIG_COLLECT,
698 GADGET_ID_KEEP_WALKABLE_CE,
699 GADGET_ID_CONTINUOUS_SNAPPING,
700 GADGET_ID_BLOCK_SNAP_FIELD,
701 GADGET_ID_BLOCK_LAST_FIELD,
702 GADGET_ID_SP_BLOCK_LAST_FIELD,
703 GADGET_ID_INSTANT_RELOCATION,
704 GADGET_ID_SHIFTED_RELOCATION,
705 GADGET_ID_LAZY_RELOCATION,
706 GADGET_ID_USE_START_ELEMENT,
707 GADGET_ID_USE_ARTWORK_ELEMENT,
708 GADGET_ID_USE_EXPLOSION_ELEMENT,
709 GADGET_ID_INITIAL_GRAVITY,
710 GADGET_ID_USE_INITIAL_INVENTORY,
711 GADGET_ID_CAN_PASS_TO_WALKABLE,
712 GADGET_ID_CAN_FALL_INTO_ACID,
713 GADGET_ID_CAN_MOVE_INTO_ACID,
714 GADGET_ID_DONT_COLLIDE_WITH,
715 GADGET_ID_BD_DIAGONAL_MOVEMENTS,
716 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
717 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
718 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
719 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
720 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
721 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
722 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
723 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
724 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
725 GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
726 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
727 GADGET_ID_ENVELOPE_AUTOWRAP,
728 GADGET_ID_ENVELOPE_CENTERED,
729 GADGET_ID_MM_LASER_RED,
730 GADGET_ID_MM_LASER_GREEN,
731 GADGET_ID_MM_LASER_BLUE,
732 GADGET_ID_DF_LASER_RED,
733 GADGET_ID_DF_LASER_GREEN,
734 GADGET_ID_DF_LASER_BLUE,
735 GADGET_ID_ROTATE_MM_BALL_CONTENT,
736 GADGET_ID_EXPLODE_MM_BALL,
737 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
738 GADGET_ID_CUSTOM_CAN_EXPLODE,
739 GADGET_ID_CUSTOM_EXPLODE_FIRE,
740 GADGET_ID_CUSTOM_EXPLODE_SMASH,
741 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
742 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
743 GADGET_ID_CUSTOM_DEADLY,
744 GADGET_ID_CUSTOM_CAN_MOVE,
745 GADGET_ID_CUSTOM_CAN_FALL,
746 GADGET_ID_CUSTOM_CAN_SMASH,
747 GADGET_ID_CUSTOM_SLIPPERY,
748 GADGET_ID_CUSTOM_ACCESSIBLE,
749 GADGET_ID_CUSTOM_GRAV_REACHABLE,
750 GADGET_ID_CUSTOM_USE_LAST_VALUE,
751 GADGET_ID_CUSTOM_USE_GRAPHIC,
752 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
753 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
754 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
755 GADGET_ID_CUSTOM_CAN_CHANGE,
756 GADGET_ID_CHANGE_USE_CONTENT,
757 GADGET_ID_CHANGE_USE_EXPLOSION,
758 GADGET_ID_CHANGE_ONLY_COMPLETE,
759 GADGET_ID_CHANGE_USE_RANDOM,
760 GADGET_ID_CHANGE_HAS_ACTION,
761 GADGET_ID_CHANGE_DELAY,
762 GADGET_ID_CHANGE_BY_DIRECT_ACT,
763 GADGET_ID_CHANGE_BY_OTHER_ACT,
765 NUM_STATIC_GADGET_IDS
768 // gadgets for buttons in element list (dynamic)
769 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
770 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
771 ED_NUM_ELEMENTLIST_BUTTONS - 1)
773 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
775 // radio button numbers
779 RADIO_NR_DRAWING_TOOLBOX,
780 RADIO_NR_RANDOM_ELEMENTS
783 // values for counter gadgets
786 ED_COUNTER_ID_SELECT_LEVEL,
787 ED_COUNTER_ID_LEVEL_XSIZE,
788 ED_COUNTER_ID_LEVEL_YSIZE,
789 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
790 ED_COUNTER_ID_LEVEL_TIMELIMIT,
791 ED_COUNTER_ID_LEVEL_TIMESCORE,
792 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
793 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
794 ED_COUNTER_ID_LEVEL_RANDOM,
795 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
796 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
797 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
798 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
799 ED_COUNTER_ID_BD_PUSHING_PROB,
800 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
801 ED_COUNTER_ID_ELEMENT_VALUE1,
802 ED_COUNTER_ID_ELEMENT_VALUE2,
803 ED_COUNTER_ID_ELEMENT_VALUE3,
804 ED_COUNTER_ID_ELEMENT_VALUE4,
805 ED_COUNTER_ID_YAMYAM_CONTENT,
806 ED_COUNTER_ID_BALL_CONTENT,
807 ED_COUNTER_ID_ANDROID_CONTENT,
808 ED_COUNTER_ID_ENVELOPE_XSIZE,
809 ED_COUNTER_ID_ENVELOPE_YSIZE,
810 ED_COUNTER_ID_INVENTORY_SIZE,
811 ED_COUNTER_ID_MM_BALL_CONTENT,
812 ED_COUNTER_ID_CUSTOM_SCORE,
813 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
814 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
815 ED_COUNTER_ID_CUSTOM_VALUE_RND,
816 ED_COUNTER_ID_PUSH_DELAY_FIX,
817 ED_COUNTER_ID_PUSH_DELAY_RND,
818 ED_COUNTER_ID_DROP_DELAY_FIX,
819 ED_COUNTER_ID_DROP_DELAY_RND,
820 ED_COUNTER_ID_MOVE_DELAY_FIX,
821 ED_COUNTER_ID_MOVE_DELAY_RND,
822 ED_COUNTER_ID_STEP_DELAY_FIX,
823 ED_COUNTER_ID_STEP_DELAY_RND,
824 ED_COUNTER_ID_EXPLOSION_DELAY,
825 ED_COUNTER_ID_IGNITION_DELAY,
826 ED_COUNTER_ID_GROUP_CONTENT,
827 ED_COUNTER_ID_CHANGE_DELAY_FIX,
828 ED_COUNTER_ID_CHANGE_DELAY_RND,
829 ED_COUNTER_ID_CHANGE_CONT_RND,
831 ED_NUM_COUNTERBUTTONS
834 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
835 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
836 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
837 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
838 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
839 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
841 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
842 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
843 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
844 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
845 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
846 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
848 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
849 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
851 // values for scrollbutton gadgets
854 ED_SCROLLBUTTON_ID_AREA_UP,
855 ED_SCROLLBUTTON_ID_AREA_DOWN,
856 ED_SCROLLBUTTON_ID_AREA_LEFT,
857 ED_SCROLLBUTTON_ID_AREA_RIGHT,
858 ED_SCROLLBUTTON_ID_LIST_UP,
859 ED_SCROLLBUTTON_ID_LIST_DOWN,
864 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
865 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
867 // values for scrollbar gadgets
870 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
871 ED_SCROLLBAR_ID_AREA_VERTICAL,
872 ED_SCROLLBAR_ID_LIST_VERTICAL,
877 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
878 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
880 // values for text input gadgets
883 ED_TEXTINPUT_ID_LEVEL_NAME,
884 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
885 ED_TEXTINPUT_ID_LEVELSET_NAME,
886 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
887 ED_TEXTINPUT_ID_ELEMENT_NAME,
892 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
893 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
895 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
896 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
898 // values for text area gadgets
901 ED_TEXTAREA_ID_ENVELOPE_INFO,
906 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
907 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
909 // values for selectbox gadgets
912 ED_SELECTBOX_ID_TIME_OR_STEPS,
913 ED_SELECTBOX_ID_TIME_SCORE_BASE,
914 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
915 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
916 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
917 ED_SELECTBOX_ID_WIND_DIRECTION,
918 ED_SELECTBOX_ID_PLAYER_SPEED,
919 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
920 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
921 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
922 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
923 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
924 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
925 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
926 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
927 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
928 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
929 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
930 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
931 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
932 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
933 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
934 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
935 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
936 ED_SELECTBOX_ID_CHANGE_SIDE,
937 ED_SELECTBOX_ID_CHANGE_PLAYER,
938 ED_SELECTBOX_ID_CHANGE_PAGE,
939 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
940 ED_SELECTBOX_ID_ACTION_TYPE,
941 ED_SELECTBOX_ID_ACTION_MODE,
942 ED_SELECTBOX_ID_ACTION_ARG,
943 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
944 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
949 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
950 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
952 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
953 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
955 #define ED_SELECTBOX_ID_ENGINE_FIRST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
956 #define ED_SELECTBOX_ID_ENGINE_LAST ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
958 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
959 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
960 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
961 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
962 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
963 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
965 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
966 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
968 // values for textbutton gadgets
971 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
972 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
973 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
974 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
975 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
976 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
977 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
978 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
979 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
980 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
981 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
982 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
983 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
984 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
989 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
990 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
992 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
993 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
995 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
996 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
998 // values for graphicbutton gadgets
1001 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
1002 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
1003 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
1004 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
1006 ED_NUM_GRAPHICBUTTONS
1009 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
1010 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
1012 // values for checkbutton gadgets
1015 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
1016 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
1017 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
1018 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
1019 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
1020 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
1021 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
1022 ED_CHECKBUTTON_ID_BD_INTERMISSION,
1023 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
1024 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
1025 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
1026 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
1027 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
1028 ED_CHECKBUTTON_ID_STICK_ELEMENT,
1029 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
1030 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
1031 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
1032 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
1033 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
1034 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
1035 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
1036 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
1037 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
1038 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
1039 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
1040 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
1041 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
1042 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
1043 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
1044 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
1045 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
1046 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
1047 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
1048 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
1049 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
1050 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
1051 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
1052 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
1053 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
1054 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
1055 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
1056 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
1057 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
1058 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
1059 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
1060 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
1061 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
1062 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
1063 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
1064 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
1065 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
1066 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
1067 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
1068 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
1069 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
1070 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
1071 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
1072 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
1073 ED_CHECKBUTTON_ID_MM_LASER_RED,
1074 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
1075 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
1076 ED_CHECKBUTTON_ID_DF_LASER_RED,
1077 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
1078 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
1079 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
1080 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
1081 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
1082 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
1083 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
1084 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
1085 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
1086 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
1087 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
1088 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
1089 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
1090 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
1091 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
1092 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
1093 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
1094 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
1095 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
1096 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
1097 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
1098 ED_CHECKBUTTON_ID_CHANGE_DELAY,
1099 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
1100 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
1101 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
1102 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1103 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1104 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1105 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1110 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1111 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE
1113 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1114 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1116 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1117 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1119 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
1120 #define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
1122 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1123 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1124 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1125 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1126 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1127 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1129 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1130 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1132 // values for radiobutton gadgets
1135 ED_RADIOBUTTON_ID_PERCENTAGE,
1136 ED_RADIOBUTTON_ID_QUANTITY,
1141 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1142 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1144 // values for drawing area gadgets
1147 ED_DRAWING_ID_DRAWING_LEVEL,
1148 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1149 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1150 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1151 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1152 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1153 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1154 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1155 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1156 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1157 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1158 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1159 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1160 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1161 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1162 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1163 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1164 ED_DRAWING_ID_ANDROID_CONTENT,
1165 ED_DRAWING_ID_AMOEBA_CONTENT,
1166 ED_DRAWING_ID_BD_SNAP_ELEMENT,
1167 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
1168 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
1169 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
1170 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
1171 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
1172 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
1173 ED_DRAWING_ID_START_ELEMENT,
1174 ED_DRAWING_ID_ARTWORK_ELEMENT,
1175 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1176 ED_DRAWING_ID_INVENTORY_CONTENT,
1177 ED_DRAWING_ID_MM_BALL_CONTENT,
1178 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1179 ED_DRAWING_ID_CUSTOM_CONTENT,
1180 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1181 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1182 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1183 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1184 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1185 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1186 ED_DRAWING_ID_GROUP_CONTENT,
1187 ED_DRAWING_ID_RANDOM_BACKGROUND,
1189 ED_NUM_DRAWING_AREAS
1192 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1193 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1196 // ----------------------------------------------------------------------------
1197 // some internally used definitions
1198 // ----------------------------------------------------------------------------
1200 // values for CopyLevelToUndoBuffer()
1201 #define UNDO_IMMEDIATE 0
1202 #define UNDO_ACCUMULATE 1
1204 // values for scrollbars
1205 #define ED_SCROLL_NO 0
1206 #define ED_SCROLL_LEFT 1
1207 #define ED_SCROLL_RIGHT 2
1208 #define ED_SCROLL_UP 4
1209 #define ED_SCROLL_DOWN 8
1211 // screens in the level editor
1212 #define ED_MODE_DRAWING 0
1213 #define ED_MODE_LEVELCONFIG 1
1214 #define ED_MODE_PROPERTIES 2
1215 #define ED_MODE_PALETTE 3
1217 // sub-screens in the global settings section
1218 #define ED_MODE_LEVELCONFIG_LEVEL ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
1219 #define ED_MODE_LEVELCONFIG_LEVELSET ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
1220 #define ED_MODE_LEVELCONFIG_EDITOR ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
1221 #define ED_MODE_LEVELCONFIG_ENGINE ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
1223 // sub-screens in the element properties section
1224 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1225 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1226 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1227 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1228 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1230 // how many steps can be cancelled
1231 #define NUM_UNDO_STEPS (64 + 1)
1233 // values for elements with score for certain actions
1235 #define MAX_SCORE 999
1237 // values for elements with count for collecting
1238 #define MIN_COLLECT_COUNT 0
1239 #define MAX_COLLECT_COUNT 999
1241 // values for random placement
1242 #define RANDOM_USE_PERCENTAGE 0
1243 #define RANDOM_USE_QUANTITY 1
1245 // values for level set save mode
1246 #define LEVELSET_SAVE_MODE_UPDATE 0
1247 #define LEVELSET_SAVE_MODE_CREATE 1
1249 // default value for element tile size in drawing area
1250 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1251 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1254 // ----------------------------------------------------------------------------
1255 // some internally used data structure definitions
1256 // ----------------------------------------------------------------------------
1262 struct XYTileSize *pos;
1266 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1268 // note: some additional characters are already reserved for "cheat mode"
1269 // shortcuts (":XYZ" style) -- for details, see "events.c"
1271 // ---------- toolbox control buttons ---------------------------------------
1274 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1275 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1276 "draw single items", 's'
1279 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1280 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1281 "draw connected items", 'd'
1284 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1285 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1289 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1290 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1294 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1295 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1296 "draw outline rectangles", 'r'
1299 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1300 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1301 "draw filled rectangles", 'R'
1304 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1305 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1306 "wrap (rotate) level up", 0
1309 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1310 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1311 "enter text elements", 't'
1314 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1315 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1319 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1320 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1321 "wrap (rotate) level left", 0
1324 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1325 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1326 "zoom level tile size", '+'
1329 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1330 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1331 "wrap (rotate) level right", 0
1334 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1335 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1336 "random element placement", 0
1339 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1340 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1344 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1345 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1346 "wrap (rotate) level down", 0
1349 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1350 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1351 "pick drawing element", ','
1354 // ---------- level control buttons -----------------------------------------
1357 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1358 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1359 "undo/redo last operation", 'u'
1362 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_CONF,
1363 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1364 "level and editor settings", 'I'
1367 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1368 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1372 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1373 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1377 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1378 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1382 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1383 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1384 "exit level editor", 'E'
1387 // ---------- CE and GE control buttons -------------------------------------
1390 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1391 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1392 "copy settings from other element", 0
1395 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1396 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1397 "copy settings to other element", 0
1400 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1401 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1402 "exchange element with other element", 0
1405 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1406 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1407 "copy settings from this element", 0
1410 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1411 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1412 "paste settings to this element", 0
1415 // ---------- palette control buttons ---------------------------------------
1418 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1419 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1420 "properties of drawing element", 'p'
1423 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1424 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1425 "properties of drawing element 1", '1'
1428 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1429 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1430 "properties of drawing element 2", '2'
1433 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1434 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1435 "properties of drawing element 3", '3'
1438 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1439 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1440 "show list of elements", 'e'
1444 static int random_placement_value = 10;
1445 static int random_placement_method = RANDOM_USE_QUANTITY;
1446 static int random_placement_background_element = EL_SAND;
1447 static boolean random_placement_background_restricted = FALSE;
1448 static boolean stick_element_properties_window = FALSE;
1449 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1450 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1451 static struct ElementChangeInfo custom_element_change;
1452 static struct ElementGroupInfo group_element_info;
1453 static struct ElementInfo custom_element;
1455 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1456 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1457 static int levelset_num_levels = 100;
1458 static boolean levelset_use_levelset_artwork = FALSE;
1459 static boolean levelset_copy_level_template = FALSE;
1460 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1466 int min_value, max_value;
1467 int gadget_id_down, gadget_id_up;
1469 int gadget_id_align;
1471 char *text_above, *text_left, *text_right;
1472 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1474 // ---------- current level number ------------------------------------------
1477 ED_COUNTER_ID_SELECT_LEVEL,
1478 -1, -1, // these values are not constant, but can change at runtime
1480 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1481 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1486 // ---------- level and editor settings -------------------------------------
1489 ED_COUNTER_ID_LEVEL_XSIZE,
1490 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1491 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1492 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1493 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1495 "playfield size:", NULL, "width",
1498 ED_COUNTER_ID_LEVEL_YSIZE,
1499 -1, ED_LEVEL_SETTINGS_YPOS(4),
1500 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1501 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1502 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1504 NULL, " ", "height",
1507 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
1508 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1510 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1511 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1513 NULL, "number of gems to collect:", NULL
1516 ED_COUNTER_ID_LEVEL_TIMELIMIT,
1517 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1519 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1520 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1522 "time or step limit to solve level:", NULL, NULL
1525 ED_COUNTER_ID_LEVEL_TIMESCORE,
1526 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1528 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1529 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1530 &level.score[SC_TIME_BONUS],
1531 "score for time or steps left:", NULL, NULL
1534 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
1535 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
1537 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1538 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1540 NULL, "random seed:", "(0 => random)"
1543 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
1544 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1546 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1547 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1548 &levelset_num_levels,
1549 "number of levels:", NULL, NULL,
1552 ED_COUNTER_ID_LEVEL_RANDOM,
1553 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1555 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1556 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1557 &random_placement_value,
1558 "random element placement:", NULL, "in"
1561 ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
1562 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1564 GADGET_ID_BD_CYCLE_DELAY_MS_DOWN, GADGET_ID_BD_CYCLE_DELAY_MS_UP,
1565 GADGET_ID_BD_CYCLE_DELAY_MS_TEXT, GADGET_ID_NONE,
1566 &level.bd_cycle_delay_ms,
1567 NULL, NULL, "game cycle delay (ms)"
1570 ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
1571 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(3),
1573 GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
1574 GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
1575 &level.bd_cycle_delay_c64,
1576 NULL, NULL, "game cycle delay (C64-style)"
1579 ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
1580 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1582 GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN, GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
1583 GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT, GADGET_ID_NONE,
1584 &level.bd_hatching_delay_cycles,
1585 NULL, NULL, "hatching delay (cycles)"
1588 ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
1589 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1591 GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN, GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
1592 GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT, GADGET_ID_NONE,
1593 &level.bd_hatching_delay_seconds,
1594 NULL, NULL, "hatching delay (seconds)"
1597 // ---------- element settings: configure (various elements) ----------------
1600 ED_COUNTER_ID_BD_PUSHING_PROB,
1601 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1603 GADGET_ID_BD_PUSHING_PROB_DOWN, GADGET_ID_BD_PUSHING_PROB_UP,
1604 GADGET_ID_BD_PUSHING_PROB_TEXT, GADGET_ID_NONE,
1605 &level.bd_pushing_prob,
1606 NULL, NULL, "push probability"
1609 ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
1610 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1612 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
1613 GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
1614 &level.bd_pushing_prob_with_sweet,
1615 NULL, NULL, "push probability with sweet"
1618 ED_COUNTER_ID_ELEMENT_VALUE1,
1619 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1620 MIN_SCORE, MAX_SCORE,
1621 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1622 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1623 NULL, // will be set when used
1627 ED_COUNTER_ID_ELEMENT_VALUE2,
1628 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1629 MIN_SCORE, MAX_SCORE,
1630 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1631 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1632 NULL, // will be set when used
1636 ED_COUNTER_ID_ELEMENT_VALUE3,
1637 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1638 MIN_SCORE, MAX_SCORE,
1639 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1640 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1641 NULL, // will be set when used
1645 ED_COUNTER_ID_ELEMENT_VALUE4,
1646 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1647 MIN_SCORE, MAX_SCORE,
1648 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1649 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1650 NULL, // will be set when used
1654 ED_COUNTER_ID_YAMYAM_CONTENT,
1655 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1656 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1657 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1658 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1659 &level.num_yamyam_contents,
1660 NULL, NULL, "number of content areas"
1663 ED_COUNTER_ID_BALL_CONTENT,
1664 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1665 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1666 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1667 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1668 &level.num_ball_contents,
1669 NULL, NULL, "number of content areas"
1672 ED_COUNTER_ID_ANDROID_CONTENT,
1673 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1674 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1675 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1676 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1677 &level.num_android_clone_elements,
1678 NULL, NULL, "number of clonable elements"
1681 ED_COUNTER_ID_ENVELOPE_XSIZE,
1682 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1683 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1684 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1685 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1686 NULL, // will be set when used
1687 NULL, NULL, "width",
1690 ED_COUNTER_ID_ENVELOPE_YSIZE,
1691 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1692 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1693 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1694 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1695 NULL, // will be set when used
1696 NULL, " ", "height",
1699 ED_COUNTER_ID_INVENTORY_SIZE,
1700 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1701 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1702 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1703 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1704 &level.initial_inventory_size[0],
1705 NULL, NULL, "number of inventory elements"
1708 ED_COUNTER_ID_MM_BALL_CONTENT,
1709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1710 MIN_ELEMENTS_IN_GROUP, MAX_MM_BALL_CONTENTS,
1711 GADGET_ID_MM_BALL_CONTENT_DOWN, GADGET_ID_MM_BALL_CONTENT_UP,
1712 GADGET_ID_MM_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1713 &level.num_mm_ball_contents,
1714 NULL, NULL, "number of content elements"
1717 // ---------- element settings: configure 1 (custom elements) ---------------
1720 ED_COUNTER_ID_CUSTOM_SCORE,
1721 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1722 MIN_SCORE, MAX_SCORE,
1723 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1724 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1725 &custom_element.collect_score_initial,
1726 NULL, "CE score", " "
1729 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
1730 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1731 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1732 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1733 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1734 &custom_element.collect_count_initial,
1735 NULL, "CE count", NULL
1738 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
1739 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1741 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1742 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1743 &custom_element.ce_value_fixed_initial,
1744 NULL, "CE value", NULL
1747 ED_COUNTER_ID_CUSTOM_VALUE_RND,
1748 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1750 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1751 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1752 &custom_element.ce_value_random_initial,
1753 NULL, "+random", NULL
1756 ED_COUNTER_ID_PUSH_DELAY_FIX,
1757 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1759 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1760 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1761 &custom_element.push_delay_fixed,
1762 NULL, "push delay", NULL
1765 ED_COUNTER_ID_PUSH_DELAY_RND,
1766 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1768 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1769 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1770 &custom_element.push_delay_random,
1771 NULL, "+random", NULL
1774 ED_COUNTER_ID_DROP_DELAY_FIX,
1775 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1777 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1778 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1779 &custom_element.drop_delay_fixed,
1780 NULL, "drop delay", NULL
1783 ED_COUNTER_ID_DROP_DELAY_RND,
1784 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1786 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1787 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1788 &custom_element.drop_delay_random,
1789 NULL, "+random", NULL
1792 // ---------- element settings: configure 2 (custom elements) ---------------
1795 ED_COUNTER_ID_MOVE_DELAY_FIX,
1796 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1798 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1799 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1800 &custom_element.move_delay_fixed,
1801 NULL, "move delay", NULL
1804 ED_COUNTER_ID_MOVE_DELAY_RND,
1805 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1807 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1808 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1809 &custom_element.move_delay_random,
1810 NULL, "+random", NULL
1813 ED_COUNTER_ID_STEP_DELAY_FIX,
1814 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1816 GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
1817 GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1818 &custom_element.step_delay_fixed,
1819 NULL, "step delay", NULL
1822 ED_COUNTER_ID_STEP_DELAY_RND,
1823 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1825 GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
1826 GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
1827 &custom_element.step_delay_random,
1828 NULL, "+random", NULL
1831 ED_COUNTER_ID_EXPLOSION_DELAY,
1832 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1834 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1835 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1836 &custom_element.explosion_delay,
1837 NULL, "explosion delay", NULL
1840 ED_COUNTER_ID_IGNITION_DELAY,
1841 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
1843 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1844 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1845 &custom_element.ignition_delay,
1846 NULL, "ignition delay", "(by fire)"
1849 // ---------- element settings: configure (group elements) ------------------
1852 ED_COUNTER_ID_GROUP_CONTENT,
1853 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1854 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1855 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1856 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1857 &group_element_info.num_elements,
1858 NULL, NULL, "number of elements in group"
1861 // ---------- element settings: advanced (custom elements) ------------------
1864 ED_COUNTER_ID_CHANGE_DELAY_FIX,
1865 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1867 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1868 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1869 &custom_element_change.delay_fixed,
1870 NULL, "CE delay", NULL,
1873 ED_COUNTER_ID_CHANGE_DELAY_RND,
1874 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1876 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1877 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1878 &custom_element_change.delay_random,
1879 NULL, "+random", NULL
1882 ED_COUNTER_ID_CHANGE_CONT_RND,
1883 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1885 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1886 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1887 &custom_element_change.random_percentage,
1888 NULL, "use random replace:", "%"
1899 char *text_above, *infotext;
1900 } textinput_info[ED_NUM_TEXTINPUT] =
1903 ED_TEXTINPUT_ID_LEVEL_NAME,
1904 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1905 GADGET_ID_LEVEL_NAME,
1908 "Title:", "Title for this level"
1911 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
1912 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1913 GADGET_ID_LEVEL_AUTHOR,
1914 MAX_LEVEL_AUTHOR_LEN,
1916 "Author:", "Author for this level"
1919 ED_TEXTINPUT_ID_LEVELSET_NAME,
1920 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1921 GADGET_ID_LEVELSET_NAME,
1924 "Title:", "Title for this or new level set"
1927 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
1928 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1929 GADGET_ID_LEVELSET_AUTHOR,
1930 MAX_LEVEL_AUTHOR_LEN,
1932 "Author:", "Author for this or new level set"
1935 ED_TEXTINPUT_ID_ELEMENT_NAME,
1936 -1, -1, // these values are not constant, but can change at runtime
1937 GADGET_ID_ELEMENT_NAME,
1938 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1939 custom_element.description,
1940 NULL, "Element name"
1951 char *text_above, *text_above_cropped, *infotext;
1952 } textarea_info[ED_NUM_TEXTAREAS] =
1955 ED_TEXTAREA_ID_ENVELOPE_INFO,
1956 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1957 GADGET_ID_ENVELOPE_INFO,
1958 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1960 "Envelope Content:", "Envelope Content (cropped):", "Envelope Content"
1964 static struct ValueTextInfo options_time_or_steps[] =
1972 static struct ValueTextInfo options_time_score_base[] =
1974 { 1, "per second/step" },
1975 { 10, "per 10 seconds/steps" },
1980 static struct ValueTextInfo options_game_engine_type[] =
1982 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1983 { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
1984 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1985 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1986 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1991 static struct ValueTextInfo options_levelset_save_mode[] =
1993 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1994 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1999 static struct ValueTextInfo options_wind_direction[] =
2001 { MV_START_NONE, "none" },
2002 { MV_START_LEFT, "left" },
2003 { MV_START_RIGHT, "right" },
2004 { MV_START_UP, "up" },
2005 { MV_START_DOWN, "down" },
2010 static struct ValueTextInfo options_player_speed[] =
2017 { 16, "very fast" },
2018 { 32, "ultrafast" },
2023 static struct ValueTextInfo options_access_type[] =
2025 { EP_WALKABLE, "walkable" },
2026 { EP_PASSABLE, "passable" },
2031 static struct ValueTextInfo options_access_layer[] =
2033 { EP_ACCESSIBLE_OVER, "over" },
2034 { EP_ACCESSIBLE_INSIDE, "inside" },
2035 { EP_ACCESSIBLE_UNDER, "under" },
2040 static struct ValueTextInfo options_access_protected[] =
2042 { 0, "unprotected" },
2048 static struct ValueTextInfo options_access_direction[] =
2050 { MV_NO_DIRECTION, "no direction" },
2051 { MV_LEFT, "left" },
2052 { MV_RIGHT, "right" },
2054 { MV_DOWN, "down" },
2055 { MV_LEFT | MV_UP, "left + up" },
2056 { MV_LEFT | MV_DOWN, "left + down" },
2057 { MV_RIGHT | MV_UP, "right + up" },
2058 { MV_RIGHT | MV_DOWN, "right + down" },
2059 { MV_HORIZONTAL, "horizontal" },
2060 { MV_VERTICAL, "vertical" },
2061 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
2062 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
2063 { MV_VERTICAL | MV_LEFT, "vertical + left" },
2064 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
2065 { MV_ALL_DIRECTIONS, "all directions" },
2070 static struct ValueTextInfo options_walk_to_action[] =
2072 { EP_DIGGABLE, "diggable" },
2073 { EP_COLLECTIBLE_ONLY, "collectible" },
2074 { EP_DROPPABLE, "collectible & droppable" },
2075 { EP_THROWABLE, "collectible & throwable" },
2076 { EP_PUSHABLE, "pushable" },
2081 static struct ValueTextInfo options_move_pattern[] =
2083 { MV_LEFT, "left" },
2084 { MV_RIGHT, "right" },
2086 { MV_DOWN, "down" },
2087 { MV_HORIZONTAL, "horizontal" },
2088 { MV_VERTICAL, "vertical" },
2089 { MV_ALL_DIRECTIONS, "all directions" },
2090 { MV_WIND_DIRECTION, "wind direction" },
2091 { MV_TOWARDS_PLAYER, "towards player" },
2092 { MV_AWAY_FROM_PLAYER, "away from player" },
2093 { MV_ALONG_LEFT_SIDE, "along left side" },
2094 { MV_ALONG_RIGHT_SIDE, "along right side" },
2095 { MV_TURNING_LEFT, "turning left" },
2096 { MV_TURNING_RIGHT, "turning right" },
2097 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
2098 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
2099 { MV_TURNING_RANDOM, "turning random" },
2100 { MV_MAZE_RUNNER, "maze runner style" },
2101 { MV_MAZE_HUNTER, "maze hunter style" },
2102 { MV_WHEN_PUSHED, "when pushed" },
2103 { MV_WHEN_DROPPED, "when dropped/thrown" },
2108 static struct ValueTextInfo options_move_direction[] =
2110 { MV_START_AUTOMATIC, "automatic" },
2111 { MV_START_LEFT, "left" },
2112 { MV_START_RIGHT, "right" },
2113 { MV_START_UP, "up" },
2114 { MV_START_DOWN, "down" },
2115 { MV_START_RANDOM, "random" },
2116 { MV_START_PREVIOUS, "previous" },
2121 static struct ValueTextInfo options_move_stepsize[] =
2123 { 0, "not moving" },
2128 { 16, "very fast" },
2129 { 32, "even faster" },
2134 static struct ValueTextInfo options_move_leave_type[] =
2136 { LEAVE_TYPE_UNLIMITED, "leave behind" },
2137 { LEAVE_TYPE_LIMITED, "change it to" },
2142 static struct ValueTextInfo options_smash_targets[] =
2144 { EP_CAN_SMASH_PLAYER, "player" },
2146 { EP_CAN_SMASH_ENEMIES, "enemies" },
2148 { EP_CAN_SMASH_EVERYTHING, "everything" },
2153 static struct ValueTextInfo options_slippery_type[] =
2155 { SLIPPERY_ANY_RANDOM, "random" },
2156 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
2157 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
2158 { SLIPPERY_ONLY_LEFT, "only left" },
2159 { SLIPPERY_ONLY_RIGHT, "only right" },
2164 static struct ValueTextInfo options_deadliness[] =
2166 { EP_DONT_RUN_INTO, "running into" },
2167 { EP_DONT_COLLIDE_WITH, "colliding with" },
2168 { EP_DONT_GET_HIT_BY, "getting hit by" },
2169 { EP_DONT_TOUCH, "touching" },
2174 static struct ValueTextInfo options_explosion_type[] =
2176 { EXPLODES_3X3, "3x3" },
2177 { EXPLODES_CROSS, "3+3" },
2178 { EXPLODES_1X1, "1x1" },
2183 static struct ValueTextInfo options_time_units[] =
2186 { FRAMES_PER_SECOND, "seconds" },
2191 static struct ValueTextInfo options_change_direct_action[] =
2193 { CE_TOUCHED_BY_PLAYER, "touched by player" },
2194 { CE_PRESSED_BY_PLAYER, "pressed by player" },
2195 { CE_SWITCHED_BY_PLAYER, "switched by player" },
2196 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
2197 { CE_PUSHED_BY_PLAYER, "pushed by player" },
2198 { CE_ENTERED_BY_PLAYER, "entered by player" },
2199 { CE_LEFT_BY_PLAYER, "left by player" },
2200 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
2201 { CE_SWITCHED, "switched" },
2202 { CE_HITTING_SOMETHING, "hitting something" },
2203 { CE_HIT_BY_SOMETHING, "hit by something" },
2205 { CE_BLOCKED, "blocked" },
2207 { CE_IMPACT, "impact (on something)" },
2208 { CE_SMASHED, "smashed (from above)" },
2210 { CE_VALUE_CHANGES, "CE value changes" },
2211 { CE_SCORE_CHANGES, "CE score changes" },
2213 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
2214 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
2215 { CE_UNDEFINED, " " },
2216 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2217 { CE_CLICKED_BY_MOUSE, "clicked by mouse" },
2218 { CE_PRESSED_BY_MOUSE, "pressed by mouse" },
2219 { CE_UNDEFINED, " " },
2220 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2221 { CE_NEXT_TO_PLAYER, "next to player" },
2226 static struct ValueTextInfo options_change_other_action[] =
2228 { CE_PLAYER_TOUCHES_X, "player touches" },
2229 { CE_PLAYER_PRESSES_X, "player presses" },
2230 { CE_PLAYER_SWITCHES_X, "player switches" },
2231 { CE_PLAYER_SNAPS_X, "player snaps" },
2232 { CE_PLAYER_PUSHES_X, "player pushes" },
2233 { CE_PLAYER_ENTERS_X, "player enters" },
2234 { CE_PLAYER_LEAVES_X, "player leaves" },
2235 { CE_PLAYER_DIGS_X, "player digs" },
2236 { CE_PLAYER_COLLECTS_X, "player collects" },
2237 { CE_PLAYER_DROPS_X, "player drops/throws" },
2238 { CE_TOUCHING_X, "touching" },
2239 { CE_HITTING_X, "hitting" },
2240 { CE_DIGGING_X, "digging" },
2241 { CE_HIT_BY_X, "hit by" },
2242 { CE_SWITCH_OF_X, "switch of" },
2243 { CE_CHANGE_OF_X, "change by page of" },
2244 { CE_EXPLOSION_OF_X, "explosion of" },
2245 { CE_MOVE_OF_X, "move of" },
2246 { CE_CREATION_OF_X, "creation of" },
2247 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
2248 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
2249 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
2250 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2251 { CE_UNDEFINED, " " },
2252 { CE_HEADLINE_SPECIAL_EVENTS, "[mouse events]" },
2253 { CE_MOUSE_CLICKED_ON_X, "mouse clicked on" },
2254 { CE_MOUSE_PRESSED_ON_X, "mouse pressed on" },
2255 { CE_UNDEFINED, " " },
2256 { CE_HEADLINE_SPECIAL_EVENTS, "[static states]" },
2257 { CE_PLAYER_NEXT_TO_X, "player next to" },
2258 { CE_NEXT_TO_X, "next to" },
2263 static struct ValueTextInfo options_change_trigger_side[] =
2265 { CH_SIDE_LEFT, "left" },
2266 { CH_SIDE_RIGHT, "right" },
2267 { CH_SIDE_TOP, "top" },
2268 { CH_SIDE_BOTTOM, "bottom" },
2269 { CH_SIDE_LEFT_RIGHT, "left/right" },
2270 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2271 { CH_SIDE_ANY, "any" },
2276 static struct ValueTextInfo options_change_trigger_player[] =
2278 { CH_PLAYER_1, "1" },
2279 { CH_PLAYER_2, "2" },
2280 { CH_PLAYER_3, "3" },
2281 { CH_PLAYER_4, "4" },
2282 { CH_PLAYER_ANY, "any" },
2287 static struct ValueTextInfo options_change_trigger_page[] =
2298 { (1u << 9), "10" },
2299 { (1u << 10), "11" },
2300 { (1u << 11), "12" },
2301 { (1u << 12), "13" },
2302 { (1u << 13), "14" },
2303 { (1u << 14), "15" },
2304 { (1u << 15), "16" },
2305 { (1u << 16), "17" },
2306 { (1u << 17), "18" },
2307 { (1u << 18), "19" },
2308 { (1u << 19), "20" },
2309 { (1u << 20), "21" },
2310 { (1u << 21), "22" },
2311 { (1u << 22), "23" },
2312 { (1u << 23), "24" },
2313 { (1u << 24), "25" },
2314 { (1u << 25), "26" },
2315 { (1u << 26), "27" },
2316 { (1u << 27), "28" },
2317 { (1u << 28), "29" },
2318 { (1u << 29), "30" },
2319 { (1u << 30), "31" },
2320 { (1u << 31), "32" },
2321 { CH_PAGE_ANY, "any" },
2326 static struct ValueTextInfo options_change_replace_when[] =
2328 { CP_WHEN_EMPTY, "empty" },
2329 { CP_WHEN_WALKABLE, "walkable" },
2330 { CP_WHEN_DIGGABLE, "diggable" },
2331 { CP_WHEN_COLLECTIBLE, "collectible" },
2332 { CP_WHEN_REMOVABLE, "removable" },
2333 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2338 static struct ValueTextInfo options_action_type[] =
2340 { CA_NO_ACTION, "no action" },
2341 { CA_UNDEFINED, " " },
2342 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2343 { CA_RESTART_LEVEL, "restart level" },
2344 { CA_SHOW_ENVELOPE, "show envelope" },
2345 { CA_SET_LEVEL_TIME, "set time" },
2346 { CA_SET_LEVEL_SCORE, "set score" },
2347 { CA_SET_LEVEL_GEMS, "set gems" },
2348 { CA_SET_LEVEL_WIND, "set wind dir." },
2349 { CA_SET_LEVEL_RANDOM_SEED, "set random seed" },
2350 { CA_UNDEFINED, " " },
2351 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2352 { CA_MOVE_PLAYER, "move player" },
2353 { CA_MOVE_PLAYER_NEW, "move player new" },
2354 { CA_EXIT_PLAYER, "exit player" },
2355 { CA_KILL_PLAYER, "kill player" },
2356 { CA_SET_PLAYER_KEYS, "set keys" },
2357 { CA_SET_PLAYER_SPEED, "set speed" },
2358 { CA_SET_PLAYER_SHIELD, "set shield" },
2359 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2360 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2361 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2362 { CA_UNDEFINED, " " },
2363 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2364 { CA_SET_CE_VALUE, "set CE value" },
2365 { CA_SET_CE_SCORE, "set CE score" },
2366 { CA_SET_CE_ARTWORK, "set CE artwork" },
2367 { CA_UNDEFINED, " " },
2368 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2369 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2374 static struct ValueTextInfo options_action_mode_none[] =
2376 { CA_MODE_UNDEFINED, " " },
2381 static struct ValueTextInfo options_action_mode_assign[] =
2383 { CA_MODE_SET, "=" },
2388 static struct ValueTextInfo options_action_mode_add_remove[] =
2390 { CA_MODE_ADD, "+" },
2391 { CA_MODE_SUBTRACT, "-" },
2396 static struct ValueTextInfo options_action_mode_calculate[] =
2398 { CA_MODE_SET, "=" },
2399 { CA_MODE_ADD, "+" },
2400 { CA_MODE_SUBTRACT, "-" },
2401 { CA_MODE_MULTIPLY, "*" },
2402 { CA_MODE_DIVIDE, "/" },
2403 { CA_MODE_MODULO, "%" },
2408 static struct ValueTextInfo options_action_arg_none[] =
2410 { CA_ARG_UNDEFINED, " " },
2415 static struct ValueTextInfo options_action_arg_player[] =
2417 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2418 { CA_ARG_PLAYER_1, "1" },
2419 { CA_ARG_PLAYER_2, "2" },
2420 { CA_ARG_PLAYER_3, "3" },
2421 { CA_ARG_PLAYER_4, "4" },
2422 { CA_ARG_PLAYER_ANY, "any" },
2423 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2424 { CA_ARG_PLAYER_ACTION, "action ->" },
2429 static struct ValueTextInfo options_action_arg_number[] =
2431 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2438 { CA_ARG_10, "10" },
2439 { CA_ARG_100, "100" },
2440 { CA_ARG_1000, "1000" },
2441 { CA_ARG_UNDEFINED, " " },
2442 { CA_ARG_NUMBER_MIN, "min" },
2443 { CA_ARG_NUMBER_MAX, "max" },
2444 { CA_ARG_UNDEFINED, " " },
2445 { CA_ARG_NUMBER_RESET, "reset" },
2446 { CA_ARG_UNDEFINED, " " },
2447 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2448 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2449 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2450 { CA_ARG_UNDEFINED, " " },
2451 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2452 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2453 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2454 { CA_ARG_UNDEFINED, " " },
2455 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2456 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2457 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2458 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2459 { CA_ARG_UNDEFINED, " " },
2460 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2461 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2462 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2463 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2468 static struct ValueTextInfo options_action_arg_value[] =
2470 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2477 { CA_ARG_10, "10" },
2478 { CA_ARG_100, "100" },
2479 { CA_ARG_1000, "1000" },
2480 { CA_ARG_UNDEFINED, " " },
2481 { CA_ARG_NUMBER_MIN, "min" },
2482 { CA_ARG_NUMBER_MAX, "max" },
2483 { CA_ARG_UNDEFINED, " " },
2484 { CA_ARG_NUMBER_RESET, "reset" },
2485 { CA_ARG_UNDEFINED, " " },
2486 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2487 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2488 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2489 { CA_ARG_UNDEFINED, " " },
2490 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2491 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2492 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2493 { CA_ARG_UNDEFINED, " " },
2494 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2495 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2496 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2497 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2498 { CA_ARG_UNDEFINED, " " },
2499 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2500 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2501 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2502 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2503 { CA_ARG_UNDEFINED, " " },
2504 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2505 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2506 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2507 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2512 static struct ValueTextInfo options_action_arg_envelope[] =
2514 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2519 { CA_ARG_UNDEFINED, " " },
2520 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2521 { CA_ARG_ELEMENT_TARGET, "target" },
2522 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2523 { CA_ARG_ELEMENT_ACTION, "action ->" },
2528 static struct ValueTextInfo options_action_arg_key[] =
2530 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2539 { CA_ARG_UNDEFINED, " " },
2540 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2541 { CA_ARG_ELEMENT_TARGET, "target" },
2542 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2543 { CA_ARG_ELEMENT_ACTION, "action ->" },
2548 static struct ValueTextInfo options_action_arg_speed[] =
2550 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2551 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2552 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2553 { CA_ARG_SPEED_SLOW, "slow" },
2554 { CA_ARG_SPEED_NORMAL, "normal" },
2555 { CA_ARG_SPEED_FAST, "fast" },
2556 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2557 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2558 { CA_ARG_UNDEFINED, " " },
2559 { CA_ARG_SPEED_SLOWER, "slower" },
2560 { CA_ARG_SPEED_FASTER, "faster" },
2561 { CA_ARG_UNDEFINED, " " },
2562 { CA_ARG_SPEED_RESET, "reset" },
2567 static struct ValueTextInfo options_action_arg_shield[] =
2569 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2570 { CA_ARG_SHIELD_OFF, "off" },
2571 { CA_ARG_SHIELD_NORMAL, "normal" },
2572 { CA_ARG_SHIELD_DEADLY, "deadly" },
2577 static struct ValueTextInfo options_action_arg_artwork[] =
2579 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2580 { CA_ARG_ELEMENT_TARGET, "target" },
2581 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2582 { CA_ARG_ELEMENT_ACTION, "action ->" },
2583 { CA_ARG_UNDEFINED, " " },
2584 { CA_ARG_ELEMENT_RESET, "reset" },
2589 static struct ValueTextInfo options_action_arg_gravity[] =
2591 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2592 { CA_ARG_GRAVITY_ON, "on" },
2593 { CA_ARG_GRAVITY_OFF, "off" },
2594 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2599 static struct ValueTextInfo options_action_arg_direction[] =
2601 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2602 { CA_ARG_DIRECTION_NONE, "none" },
2603 { CA_ARG_DIRECTION_LEFT, "left" },
2604 { CA_ARG_DIRECTION_RIGHT, "right" },
2605 { CA_ARG_DIRECTION_UP, "up" },
2606 { CA_ARG_DIRECTION_DOWN, "down" },
2607 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2608 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2613 static struct ValueTextInfo options_action_arg_scan_mode[] =
2615 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2616 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2617 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2622 static struct ValueTextInfo options_action_arg_inventory[] =
2624 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2625 { CA_ARG_ELEMENT_TARGET, "+ target" },
2626 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2627 { CA_ARG_ELEMENT_ACTION, "+ action" },
2628 { CA_ARG_UNDEFINED, " " },
2629 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2630 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2631 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2632 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2633 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2634 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2635 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2636 { CA_ARG_UNDEFINED, " " },
2637 { CA_ARG_INVENTORY_RESET, "reset" },
2642 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2643 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2648 static struct ValueTextInfo options_group_choice_mode[] =
2650 { ANIM_RANDOM, "random" },
2651 { ANIM_LOOP, "loop" },
2652 { ANIM_LINEAR, "linear" },
2653 { ANIM_PINGPONG, "pingpong" },
2654 { ANIM_PINGPONG2, "pingpong 2" },
2655 { ANIM_LEVEL_NR, "level number" },
2660 static struct ValueTextInfo options_bd_scheduling_type[] =
2662 { GD_SCHEDULING_MILLISECONDS, "Milliseconds" },
2663 { GD_SCHEDULING_BD1, "BD1" },
2664 { GD_SCHEDULING_BD2, "BD2" },
2665 { GD_SCHEDULING_PLCK, "Construction Kit" },
2666 { GD_SCHEDULING_CRDR, "Crazy Dream 7" },
2667 { GD_SCHEDULING_BD1_ATARI, "Atari BD1" },
2668 { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK" },
2673 static struct ValueTextInfo *action_arg_modes[] =
2675 options_action_mode_none,
2676 options_action_mode_assign,
2677 options_action_mode_add_remove,
2678 options_action_mode_calculate,
2685 struct ValueTextInfo *options;
2687 action_arg_options[] =
2689 { CA_NO_ACTION, 0, options_action_arg_none, },
2690 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2691 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2692 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2693 { CA_MOVE_PLAYER_NEW, 0, options_action_arg_direction, },
2694 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2695 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2696 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2697 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2698 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2699 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2700 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2701 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2702 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2703 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2704 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2705 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2706 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2707 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2708 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2709 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2710 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2720 int gadget_id_align;
2721 int size; // char size of selectbox or '-1' (dynamically determined)
2722 struct ValueTextInfo *options;
2724 char *text_above, *text_left, *text_right, *infotext;
2725 } selectbox_info[ED_NUM_SELECTBOX] =
2727 // ---------- level and editor settings -------------------------------------
2730 ED_SELECTBOX_ID_TIME_OR_STEPS,
2731 -1, ED_LEVEL_SETTINGS_YPOS(8),
2732 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2734 options_time_or_steps,
2735 &level.use_step_counter,
2736 NULL, NULL, "(0 => no limit)", "time or step limit"
2739 ED_SELECTBOX_ID_TIME_SCORE_BASE,
2740 -1, ED_LEVEL_SETTINGS_YPOS(10),
2741 GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
2743 options_time_score_base,
2744 &level.time_score_base,
2745 NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
2748 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
2749 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
2750 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2752 options_game_engine_type,
2753 &level.game_engine_type,
2754 NULL, "game engine:", NULL, "game engine"
2757 ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
2758 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2759 GADGET_ID_BD_SCHEDULING_TYPE, GADGET_ID_NONE,
2761 options_bd_scheduling_type,
2762 &level.bd_scheduling_type,
2763 NULL, "scheduling type:", NULL, "level timing"
2766 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
2767 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2768 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2770 options_levelset_save_mode,
2771 &levelset_save_mode,
2772 "Action:", NULL, NULL, "action when saving level set"
2775 // ---------- element settings: configure (several elements) ----------------
2778 ED_SELECTBOX_ID_WIND_DIRECTION,
2779 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2780 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2782 options_wind_direction,
2783 &level.wind_direction_initial,
2784 NULL, "initial wind direction:", NULL, "initial wind direction"
2787 ED_SELECTBOX_ID_PLAYER_SPEED,
2788 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2789 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2791 options_player_speed,
2792 &level.initial_player_stepsize[0],
2793 NULL, "initial player speed:", NULL, "initial player speed"
2796 ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
2797 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2798 GADGET_ID_MM_BALL_CHOICE_MODE, GADGET_ID_NONE,
2800 options_group_choice_mode,
2801 &level.mm_ball_choice_mode,
2802 NULL, "choice type:", NULL, "type of content choice"
2805 // ---------- element settings: configure 1 (custom elements) ---------------
2808 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
2809 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2810 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2812 options_access_type,
2813 &custom_element.access_type,
2814 NULL, NULL, NULL, "type of access to this field"
2817 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
2818 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2819 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2821 options_access_layer,
2822 &custom_element.access_layer,
2823 NULL, NULL, NULL, "layer of access for this field"
2826 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
2827 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2828 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2830 options_access_protected,
2831 &custom_element.access_protected,
2832 NULL, NULL, NULL, "protected access for this field"
2835 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
2836 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2837 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2839 options_access_direction,
2840 &custom_element.access_direction,
2841 NULL, "from", NULL, "access direction for this field"
2844 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
2845 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2846 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2848 options_walk_to_action,
2849 &custom_element.walk_to_action,
2850 NULL, NULL, NULL, "diggable/collectible/pushable"
2853 // ---------- element settings: configure 2 (custom elements) ---------------
2856 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
2857 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2858 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2860 options_move_pattern,
2861 &custom_element.move_pattern,
2862 NULL, "can move", NULL, "element move pattern"
2865 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
2866 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2867 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2869 options_move_direction,
2870 &custom_element.move_direction_initial,
2871 NULL, "starts moving", NULL, "initial element move direction"
2874 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
2875 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2876 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2878 options_move_stepsize,
2879 &custom_element.move_stepsize,
2880 NULL, "move/fall speed", NULL, "speed of element movement"
2883 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
2884 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2885 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2887 options_move_leave_type,
2888 &custom_element.move_leave_type,
2889 // left text with leading spaces to place gadget next to "can dig" gadget
2890 // (needed because drawing area gadgets created after selectbox gadgets)
2891 // NULL, "can dig: can", ":", "leave behind or change element"
2892 NULL, " can", ":", "leave behind or change element"
2895 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
2896 -1, ED_ELEMENT_SETTINGS_YPOS(8),
2897 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2899 options_smash_targets,
2900 &custom_element.smash_targets,
2901 NULL, "can smash", NULL, "elements that can be smashed"
2904 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
2905 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2906 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2908 options_slippery_type,
2909 &custom_element.slippery_type,
2910 NULL, "slippery", NULL, "where other elements fall down"
2913 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
2914 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2915 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2918 &custom_element.deadliness,
2919 NULL, "deadly when", NULL, "deadliness of element"
2922 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
2923 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
2924 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2926 options_explosion_type,
2927 &custom_element.explosion_type,
2928 NULL, "can explode", NULL, "explosion type"
2931 // ---------- element settings: advanced (custom elements) ------------------
2934 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
2935 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2936 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2939 &custom_element_change.delay_frames,
2940 NULL, "delay time given in", NULL, "delay time units for change"
2943 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
2944 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2945 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2947 options_change_direct_action,
2948 &custom_element_change.direct_action,
2949 NULL, NULL, NULL, "type of direct action"
2952 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
2953 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2954 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2956 options_change_other_action,
2957 &custom_element_change.other_action,
2958 NULL, NULL, "element:", "type of other element action"
2961 ED_SELECTBOX_ID_CHANGE_SIDE,
2962 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2963 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2965 options_change_trigger_side,
2966 &custom_element_change.trigger_side,
2967 NULL, "at", "side", "element side triggering change"
2970 ED_SELECTBOX_ID_CHANGE_PLAYER,
2971 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2972 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2974 options_change_trigger_player,
2975 &custom_element_change.trigger_player,
2976 NULL, "player:", " ", "player that causes change"
2979 ED_SELECTBOX_ID_CHANGE_PAGE,
2980 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2981 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2983 options_change_trigger_page,
2984 &custom_element_change.trigger_page,
2985 NULL, "page:", NULL, "change page that causes change"
2988 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
2989 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2990 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2992 options_change_replace_when,
2993 &custom_element_change.replace_when,
2994 NULL, "replace when", NULL, "which elements can be replaced"
2997 ED_SELECTBOX_ID_ACTION_TYPE,
2998 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2999 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
3001 options_action_type,
3002 &custom_element_change.action_type,
3003 NULL, NULL, NULL, "action on specified condition"
3006 ED_SELECTBOX_ID_ACTION_MODE,
3007 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3008 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
3010 options_action_mode_none,
3011 &custom_element_change.action_mode,
3012 NULL, NULL, NULL, "action operator"
3015 ED_SELECTBOX_ID_ACTION_ARG,
3016 -1, ED_ELEMENT_SETTINGS_YPOS(13),
3017 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
3019 options_action_arg_none,
3020 &custom_element_change.action_arg,
3021 NULL, NULL, NULL, "action parameter"
3024 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
3025 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
3026 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3028 options_change_page,
3029 &custom_element.current_change_page,
3030 NULL, NULL, NULL, "element change page"
3033 // ---------- element settings: configure (group elements) ------------------
3036 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
3037 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3038 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
3040 options_group_choice_mode,
3041 &group_element_info.choice_mode,
3042 NULL, "choice type:", NULL, "type of group element choice"
3051 int gadget_id_align;
3054 char *text_above, *text_left, *text_right, *infotext;
3055 } textbutton_info[ED_NUM_TEXTBUTTONS] =
3057 // ---------- level and editor settings (tabs) ------------------------------
3060 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
3061 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
3062 GADGET_ID_LEVELCONFIG_LEVEL, GADGET_ID_NONE,
3064 NULL, NULL, NULL, "Configure level settings"
3067 ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
3069 GADGET_ID_LEVELCONFIG_LEVELSET, GADGET_ID_LEVELCONFIG_LEVEL,
3071 NULL, NULL, NULL, "Update this or create new level set"
3074 ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
3076 GADGET_ID_LEVELCONFIG_EDITOR, GADGET_ID_LEVELCONFIG_LEVELSET,
3078 NULL, NULL, NULL, "Configure editor settings"
3081 ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
3083 GADGET_ID_LEVELCONFIG_ENGINE, GADGET_ID_LEVELCONFIG_EDITOR,
3085 NULL, NULL, NULL, "Configure engine settings"
3088 // ---------- element settings (tabs) ---------------------------------------
3091 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
3092 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
3093 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
3095 NULL, NULL, NULL, "Show information about element"
3098 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
3100 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
3102 NULL, NULL, NULL, "Configure element properties"
3105 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
3107 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
3109 NULL, NULL, NULL, "Configure element properties, part 1"
3112 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
3114 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
3116 NULL, NULL, NULL, "Configure element properties, part 2"
3119 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
3121 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
3123 NULL, NULL, NULL, "Configure custom element change pages"
3126 // ---------- level and editor settings (buttons) ---------------------------
3129 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
3130 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
3131 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
3133 NULL, NULL, NULL, "Update or create level set"
3136 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
3137 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3138 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
3140 NULL, NULL, "this level as level template",
3141 "Save current settings as new template"
3144 // ---------- element settings (buttons) ------------------------------------
3147 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
3149 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
3151 NULL, " ", "As Template",
3152 "Save current settings as new template"
3155 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
3157 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
3159 NULL, NULL, NULL, "Add new change page"
3162 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
3164 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
3166 NULL, NULL, NULL, "Delete current change page"
3176 int gadget_id_align;
3177 char *text_left, *text_right, *infotext;
3178 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
3181 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
3182 IMG_EDITOR_COUNTER_DOWN,
3183 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3184 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
3185 NULL, NULL, "select previous change page"
3188 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
3189 IMG_EDITOR_COUNTER_UP,
3190 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3191 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
3192 NULL, "change page", "select next change page"
3195 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
3196 IMG_GFX_EDITOR_BUTTON_CP_COPY,
3197 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3198 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
3199 " ", NULL, "copy settings from this change page"
3202 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
3203 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
3204 -1, ED_ELEMENT_SETTINGS_YPOS(14),
3205 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
3206 NULL, NULL, "paste settings to this change page"
3213 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
3221 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
3224 ED_SCROLLBUTTON_ID_AREA_UP,
3225 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
3226 GADGET_ID_SCROLL_UP,
3227 "scroll level editing area up"
3230 ED_SCROLLBUTTON_ID_AREA_DOWN,
3231 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
3232 GADGET_ID_SCROLL_DOWN,
3233 "scroll level editing area down"
3236 ED_SCROLLBUTTON_ID_AREA_LEFT,
3237 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
3238 GADGET_ID_SCROLL_LEFT,
3239 "scroll level editing area left"
3242 ED_SCROLLBUTTON_ID_AREA_RIGHT,
3243 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
3244 GADGET_ID_SCROLL_RIGHT,
3245 "scroll level editing area right"
3248 ED_SCROLLBUTTON_ID_LIST_UP,
3249 IMG_EDITOR_PALETTE_SCROLL_UP,
3250 GADGET_ID_SCROLL_LIST_UP,
3251 "scroll element list up ('Page Up')"
3254 ED_SCROLLBUTTON_ID_LIST_DOWN,
3255 IMG_EDITOR_PALETTE_SCROLL_DOWN,
3256 GADGET_ID_SCROLL_LIST_DOWN,
3257 "scroll element list down ('Page Down')"
3265 int wheel_x, wheel_y;
3266 int wheel_width, wheel_height;
3267 } scrollbar_pos[ED_NUM_SCROLLBARS];
3276 } scrollbar_info[ED_NUM_SCROLLBARS] =
3279 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
3280 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3281 GD_TYPE_SCROLLBAR_HORIZONTAL,
3282 GADGET_ID_SCROLL_HORIZONTAL,
3283 "scroll level editing area horizontally"
3286 ED_SCROLLBAR_ID_AREA_VERTICAL,
3287 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
3288 GD_TYPE_SCROLLBAR_VERTICAL,
3289 GADGET_ID_SCROLL_VERTICAL,
3290 "scroll level editing area vertically"
3293 ED_SCROLLBAR_ID_LIST_VERTICAL,
3294 IMG_EDITOR_PALETTE_SCROLLBAR,
3295 GD_TYPE_SCROLLBAR_VERTICAL,
3296 GADGET_ID_SCROLL_LIST_VERTICAL,
3297 "scroll element list vertically"
3307 int gadget_id_align;
3308 int radio_button_nr;
3311 char *text_left, *text_right, *infotext;
3312 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
3315 ED_RADIOBUTTON_ID_PERCENTAGE,
3316 -1, ED_LEVEL_SETTINGS_YPOS(0),
3317 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
3318 RADIO_NR_RANDOM_ELEMENTS,
3319 &random_placement_method, RANDOM_USE_PERCENTAGE,
3320 " ", "percentage", "use percentage for random elements"
3323 ED_RADIOBUTTON_ID_QUANTITY,
3324 -1, ED_LEVEL_SETTINGS_YPOS(0),
3325 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
3326 RADIO_NR_RANDOM_ELEMENTS,
3327 &random_placement_method, RANDOM_USE_QUANTITY,
3328 " ", "quantity", "use quantity for random elements"
3337 int gadget_id_align;
3339 char *text_above, *text_left, *text_right, *infotext;
3340 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
3342 // ---------- level and editor settings -------------------------------------
3345 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
3346 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3347 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
3348 &level.auto_count_gems,
3350 "automatically count gems needed", "set counter to number of gems"
3353 ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
3354 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
3355 GADGET_ID_RATE_TIME_OVER_SCORE, GADGET_ID_NONE,
3356 &level.rate_time_over_score,
3358 "rate time/steps used over score", "sort high scores by playing time/steps"
3361 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
3362 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3363 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
3364 &levelset_use_levelset_artwork,
3366 "use current custom artwork", "use custom artwork of this level set"
3369 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
3370 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3371 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
3372 &levelset_copy_level_template,
3374 "copy current level template", "copy level template of this level set"
3377 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
3378 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
3379 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
3380 &random_placement_background_restricted,
3382 "restrict random placement to:", "set random placement restriction"
3385 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
3386 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
3387 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3388 &setup.editor.use_template_for_new_levels,
3389 "Template for new levels and CE/GE:", NULL,
3390 "use template for new levels", "use template for level properties"
3393 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
3394 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3395 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3396 &level.use_custom_template,
3398 "use template for custom elements", "use template for custom properties"
3401 ED_CHECKBUTTON_ID_BD_INTERMISSION,
3402 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
3403 GADGET_ID_BD_INTERMISSION, GADGET_ID_NONE,
3404 &level.bd_intermission,
3405 "Boulder Dash game engine settings:", NULL,
3406 "intermission", "level is an intermission level"
3409 ED_CHECKBUTTON_ID_BD_PAL_TIMING,
3410 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
3411 GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
3412 &level.bd_pal_timing,
3414 "PAL timing", "use slower timer (like PAL C64)"
3417 ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
3418 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
3419 GADGET_ID_BD_LINE_SHIFTING_BORDERS, GADGET_ID_NONE,
3420 &level.bd_line_shifting_borders,
3421 "Compatibility settings:", NULL,
3422 "line-shifting borders", "use line-shifting wrap-around"
3425 ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
3426 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
3427 GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
3428 &level.bd_scan_first_and_last_row,
3430 "scan first and last row", "also process top/bottom border rows"
3433 ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
3434 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
3435 GADGET_ID_BD_SHORT_EXPLOSIONS, GADGET_ID_NONE,
3436 &level.bd_short_explosions,
3438 "short explosions", "use four game cycles for explosions"
3441 ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
3442 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
3443 GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
3444 &level.bd_gravity_affects_all,
3446 "gravity change affects everything", "gravity affects all falling objects"
3449 // ---------- element settings: configure (various elements) ----------------
3452 ED_CHECKBUTTON_ID_STICK_ELEMENT,
3453 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3454 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3455 &stick_element_properties_window,
3457 "stick this screen to edit content","stick this screen to edit content"
3460 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
3461 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3462 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3463 &level.em_slippery_gems,
3465 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3468 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
3469 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3470 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3471 &level.em_explodes_by_fire,
3473 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3476 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
3477 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3478 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3479 &level.use_spring_bug,
3481 "use spring pushing bug", "use odd spring pushing behaviour"
3484 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
3485 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3486 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3487 &level.use_time_orb_bug,
3489 "use time orb bug", "use odd time orb behaviour"
3492 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
3493 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3494 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3495 &level.use_life_bugs,
3497 "use buggy element behaviour", "use odd (historic) element behaviour"
3500 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
3501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3502 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3505 "create single random element", "only create one element from content"
3508 ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
3509 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3510 GADGET_ID_INITIAL_BALL_ACTIVE, GADGET_ID_NONE,
3511 &level.ball_active_initial,
3513 "magic ball initially activated", "activate magic ball after level start"
3516 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
3517 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3518 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3519 &level.grow_into_diggable,
3521 "can grow into anything diggable", "grow into more than just sand"
3524 ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
3525 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3526 GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
3527 &level.sb_fields_needed,
3529 "all fields need to be filled", "require all SB fields to be solved"
3532 ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
3533 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3534 GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
3535 &level.sb_objects_needed,
3537 "all objects need to be placed", "require all SB objects to be solved"
3540 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
3541 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3542 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3543 &level.auto_exit_sokoban,
3545 "exit level if all tasks solved", "automatically finish Sokoban levels"
3548 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
3549 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3550 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3551 &level.solved_by_one_player,
3553 "only one player must enter exit", "level solved by first player in exit"
3556 ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
3557 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3558 GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
3559 &level.finish_dig_collect,
3561 "CE action on finished dig/collect", "only finished dig/collect triggers CE"
3564 ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
3565 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3566 GADGET_ID_KEEP_WALKABLE_CE, GADGET_ID_NONE,
3567 &level.keep_walkable_ce,
3569 "keep walkable CE changed to player", "keep CE changing to player if walkable"
3572 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
3573 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3574 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3575 &level.continuous_snapping,
3577 "continuous snapping", "use snapping without releasing key"
3580 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
3581 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3582 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3583 &level.block_snap_field,
3585 "block snapped field when snapping", "use snapping delay to show animation"
3588 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
3589 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3590 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3591 &level.block_last_field,
3593 "block last field when moving", "player blocks last field when moving"
3596 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
3597 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3598 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3599 &level.sp_block_last_field,
3601 "block last field when moving", "player blocks last field when moving"
3604 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
3605 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3606 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3607 &level.instant_relocation,
3609 "no scrolling when relocating", "player gets relocated without delay"
3612 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
3613 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3614 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3615 &level.shifted_relocation,
3617 "no centering when relocating", "level not centered after relocation"
3620 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
3621 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3622 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3623 &level.lazy_relocation,
3625 "only redraw off-screen relocation","no redraw if relocation target visible"
3628 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
3629 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3630 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3631 &level.use_start_element[0],
3633 "use level start element:", "start level at this element's position"
3636 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
3637 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3638 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3639 &level.use_artwork_element[0],
3641 "use artwork from element:", "use player artwork from other element"
3644 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
3645 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3646 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3647 &level.use_explosion_element[0],
3649 "use explosion from element:", "use explosion properties from element"
3652 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
3653 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3654 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3655 &level.initial_player_gravity[0],
3657 "use initial gravity", "set initial player gravity"
3660 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
3661 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3662 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3663 &level.use_initial_inventory[0],
3665 "use initial inventory:", "use collected elements on level start"
3668 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
3669 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3670 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3671 &level.can_pass_to_walkable,
3673 "can pass to walkable element", "player can pass to empty or walkable"
3676 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
3677 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3678 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3679 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3681 "can fall into acid (with gravity)","player can fall into acid pool"
3684 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
3685 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3686 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3687 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3689 "can move into acid", "element can move into acid pool"
3692 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
3693 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3694 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3695 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3697 "deadly when colliding with", "element is deadly when hitting player"
3700 ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
3701 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3702 GADGET_ID_BD_DIAGONAL_MOVEMENTS, GADGET_ID_NONE,
3703 &level.bd_diagonal_movements,
3705 "can move diagonally", "player can move diagonally"
3708 ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
3709 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3710 GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE, GADGET_ID_NONE,
3711 &level.bd_topmost_player_active,
3713 "topmost player is active", "use first player found on playfield"
3716 ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
3717 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3718 GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
3719 &level.bd_push_mega_rock_with_sweet,
3721 "mega rocks pushable with sweet", "push mega rocks after eating sweet"
3724 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
3725 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3726 GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
3727 &level.bd_magic_wall_wait_hatching,
3729 "wait for player's birth", "timer start waits for player's birth"
3732 ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
3733 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3734 GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
3735 &level.bd_magic_wall_stops_amoeba,
3737 "turn amoeba to diamonds", "activation changes amoeba to diamonds"
3740 ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
3741 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3742 GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
3743 &level.bd_amoeba_wait_for_hatching,
3745 "wait for player's birth", "timer start waits for player's birth"
3748 ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
3749 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3750 GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
3751 &level.bd_amoeba_start_immediately,
3753 "start growing immediately", "start slow growth time immediately"
3756 ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
3757 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3758 GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
3759 &level.bd_amoeba_2_explode_by_amoeba,
3761 "explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
3764 ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
3765 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3766 GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
3767 &level.bd_voodoo_collects_diamonds,
3769 "can collect diamonds", "can collect diamonds for the player"
3772 ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
3773 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3774 GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
3775 &level.bd_voodoo_hurt_kills_player,
3777 "player is killed if hurt", "if hurt in any way, player is killed"
3780 ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
3781 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3782 GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
3783 &level.bd_voodoo_dies_by_rock,
3785 "killed by falling rock", "can be killed by a falling rock"
3788 ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
3789 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3790 GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
3791 &level.bd_voodoo_vanish_by_explosion,
3793 "disappears in explosions", "can be destroyed by explosions"
3796 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
3797 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3798 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3799 &level.envelope[0].autowrap,
3801 "auto-wrap", "automatically wrap envelope text"
3804 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
3805 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3806 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3807 &level.envelope[0].centered,
3809 "centered", "automatically center envelope text"
3812 ED_CHECKBUTTON_ID_MM_LASER_RED,
3813 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3814 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3815 &level.mm_laser_red,
3816 "choose color components for laser:", NULL,
3817 "red", "use red color components in laser"
3820 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
3821 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3822 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3823 &level.mm_laser_green,
3825 "green", "use green color components in laser"
3828 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
3829 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3830 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3831 &level.mm_laser_blue,
3833 "blue", "use blue color components in laser"
3836 ED_CHECKBUTTON_ID_DF_LASER_RED,
3837 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3838 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3839 &level.df_laser_red,
3840 "choose color components for laser:", NULL,
3841 "red", "use red color components in laser"
3844 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
3845 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3846 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3847 &level.df_laser_green,
3849 "green", "use green color components in laser"
3852 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
3853 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3854 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3855 &level.df_laser_blue,
3857 "blue", "use blue color components in laser"
3860 ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
3861 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3862 GADGET_ID_ROTATE_MM_BALL_CONTENT, GADGET_ID_NONE,
3863 &level.rotate_mm_ball_content,
3865 "randomly rotate created content", "randomly rotate newly created content"
3868 ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
3869 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3870 GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
3871 &level.explode_mm_ball,
3873 "explode ball instead of melting", "use explosion to release ball content"
3876 // ---------- element settings: configure 1 (custom elements) ---------------
3879 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
3880 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3881 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3882 &custom_element.use_gfx_element,
3884 "use graphic of element:", "use existing element graphic"
3887 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
3888 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3889 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3890 &level.use_custom_template,
3892 "use template", "use template for custom properties"
3895 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
3896 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3897 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3898 &custom_element_properties[EP_ACCESSIBLE],
3900 NULL, "player can walk to or pass this field"
3903 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
3904 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3905 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3906 &custom_element_properties[EP_GRAVITY_REACHABLE],
3908 "reachable despite gravity", "player can walk/dig despite gravity"
3911 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
3912 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3913 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3914 &custom_element.use_last_ce_value,
3916 "use last CE value after change", "use last CE value after change"
3919 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
3920 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3921 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3922 &custom_element_properties[EP_WALK_TO_OBJECT],
3924 NULL, "player can dig/collect/push element"
3927 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
3928 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3929 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3930 &custom_element_properties[EP_INDESTRUCTIBLE],
3932 "indestructible", "element is indestructible"
3935 // ---------- element settings: configure 2 (custom elements) ---------------
3938 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
3939 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3940 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3941 &custom_element_properties[EP_CAN_MOVE],
3943 NULL, "element can move with some pattern"
3946 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
3947 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3948 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3949 &custom_element_properties[EP_CAN_FALL],
3951 "can fall", "element can fall down"
3954 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
3955 -1, ED_ELEMENT_SETTINGS_YPOS(8),
3956 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3957 &custom_element_properties[EP_CAN_SMASH],
3959 NULL, "element can smash other elements"
3962 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
3963 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3964 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3965 &custom_element_properties[EP_SLIPPERY],
3967 NULL, "other elements can fall down from it"
3970 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
3971 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3972 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3973 &custom_element_properties[EP_DEADLY],
3975 NULL, "element can kill the player"
3978 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
3979 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3980 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3981 &custom_element_properties[EP_CAN_EXPLODE],
3983 NULL, "element can explode"
3986 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
3987 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
3988 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3989 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3991 "by fire", "element can explode by fire/explosion"
3994 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
3995 -1, ED_ELEMENT_SETTINGS_YPOS(12),
3996 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3997 &custom_element_properties[EP_EXPLODES_SMASHED],
3999 "smashed", "element can explode when smashed"
4002 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
4003 -1, ED_ELEMENT_SETTINGS_YPOS(12),
4004 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
4005 &custom_element_properties[EP_EXPLODES_IMPACT],
4007 "impact", "element can explode on impact"
4010 // ---------- element settings: advanced (custom elements) ------------------
4013 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
4014 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
4015 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
4016 &custom_element_change.can_change,
4018 "element changes to:", "change element on specified condition"
4021 ED_CHECKBUTTON_ID_CHANGE_DELAY,
4022 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
4023 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
4024 &custom_element_change_events[CE_DELAY],
4026 NULL, "element changes after delay"
4029 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
4030 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
4031 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
4032 &custom_element_change_events[CE_BY_DIRECT_ACTION],
4034 NULL, "element changes by direct action"
4037 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
4038 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
4039 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
4040 &custom_element_change_events[CE_BY_OTHER_ACTION],
4042 NULL, "element changes by other element"
4045 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
4046 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
4047 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
4048 &custom_element_change.explode,
4050 "explode instead of change", "element explodes instead of change"
4053 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
4054 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
4055 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
4056 &custom_element_change.use_target_content,
4058 "use extended change target:", "element changes to more elements"
4061 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
4062 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
4063 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
4064 &custom_element_change.only_if_complete,
4066 "replace all or nothing", "only replace when all can be changed"
4069 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
4070 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
4071 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
4072 &custom_element_change.use_random_replace,
4074 NULL, "use percentage for random replace"
4077 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
4078 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
4079 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
4080 &custom_element_change.has_action,
4082 NULL, "execute action on specified condition"
4090 int xoffset, yoffset;
4092 int gadget_id_align;
4094 int area_xsize, area_ysize;
4095 char *text_left, *text_right, *text_above, *text_below, *infotext;
4096 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
4098 // ---------- level playfield content ---------------------------------------
4101 ED_DRAWING_ID_DRAWING_LEVEL,
4104 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
4106 -1, -1, // these values are not constant, but can change at runtime
4107 NULL, NULL, NULL, NULL, NULL
4110 // ---------- yam yam content -----------------------------------------------
4113 ED_DRAWING_ID_YAMYAM_CONTENT_0,
4114 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4115 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
4116 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
4117 &level.yamyam_content[0].e[0][0], 3, 3,
4118 NULL, NULL, NULL, "1", NULL
4121 ED_DRAWING_ID_YAMYAM_CONTENT_1,
4122 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4123 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
4124 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
4125 &level.yamyam_content[1].e[0][0], 3, 3,
4126 NULL, NULL, NULL, "2", NULL
4129 ED_DRAWING_ID_YAMYAM_CONTENT_2,
4130 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4131 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
4132 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
4133 &level.yamyam_content[2].e[0][0], 3, 3,
4134 NULL, NULL, NULL, "3", NULL
4137 ED_DRAWING_ID_YAMYAM_CONTENT_3,
4138 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4139 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
4140 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
4141 &level.yamyam_content[3].e[0][0], 3, 3,
4142 NULL, NULL, NULL, "4", NULL
4145 ED_DRAWING_ID_YAMYAM_CONTENT_4,
4146 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4147 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
4148 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
4149 &level.yamyam_content[4].e[0][0], 3, 3,
4150 NULL, NULL, NULL, "5", NULL
4153 ED_DRAWING_ID_YAMYAM_CONTENT_5,
4154 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4155 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
4156 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
4157 &level.yamyam_content[5].e[0][0], 3, 3,
4158 NULL, NULL, NULL, "6", NULL
4161 ED_DRAWING_ID_YAMYAM_CONTENT_6,
4162 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4163 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
4164 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
4165 &level.yamyam_content[6].e[0][0], 3, 3,
4166 NULL, NULL, NULL, "7", NULL
4169 ED_DRAWING_ID_YAMYAM_CONTENT_7,
4170 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
4171 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
4172 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
4173 &level.yamyam_content[7].e[0][0], 3, 3,
4174 NULL, NULL, NULL, "8", NULL
4177 // ---------- magic ball content --------------------------------------------
4180 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
4181 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4182 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
4183 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
4184 &level.ball_content[0].e[0][0], 3, 3,
4185 NULL, NULL, NULL, "1", NULL
4188 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
4189 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4190 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
4191 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
4192 &level.ball_content[1].e[0][0], 3, 3,
4193 NULL, NULL, NULL, "2", NULL
4196 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
4197 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4198 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
4199 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
4200 &level.ball_content[2].e[0][0], 3, 3,
4201 NULL, NULL, NULL, "3", NULL
4204 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
4205 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4206 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
4207 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
4208 &level.ball_content[3].e[0][0], 3, 3,
4209 NULL, NULL, NULL, "4", NULL
4212 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
4213 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4214 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
4215 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
4216 &level.ball_content[4].e[0][0], 3, 3,
4217 NULL, NULL, NULL, "5", NULL
4220 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
4221 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4222 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
4223 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
4224 &level.ball_content[5].e[0][0], 3, 3,
4225 NULL, NULL, NULL, "6", NULL
4228 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
4229 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4230 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
4231 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
4232 &level.ball_content[6].e[0][0], 3, 3,
4233 NULL, NULL, NULL, "7", NULL
4236 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
4237 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
4238 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
4239 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
4240 &level.ball_content[7].e[0][0], 3, 3,
4241 NULL, NULL, NULL, "8", NULL
4244 // ---------- android content -----------------------------------------------
4247 ED_DRAWING_ID_ANDROID_CONTENT,
4248 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(6),
4249 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4250 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
4251 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
4252 NULL, NULL, "elements:", NULL, "elements android can clone"
4255 // ---------- amoeba content ------------------------------------------------
4258 ED_DRAWING_ID_AMOEBA_CONTENT,
4259 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
4260 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4261 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
4262 &level.amoeba_content, 1, 1,
4263 "content:", NULL, NULL, NULL, "amoeba content"
4266 // ---------- BD snap element -----------------------------------------------
4269 ED_DRAWING_ID_BD_SNAP_ELEMENT,
4270 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
4271 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4272 GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
4273 &level.bd_snap_element, 1, 1,
4274 "snap element:", NULL, NULL, NULL, "element created when snapping"
4277 // ---------- BD amoeba content ---------------------------------------------
4280 ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
4281 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4282 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4283 GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
4284 &level.bd_amoeba_content_too_big, 1, 1,
4285 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba content if too big"
4288 ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
4289 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4290 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4291 GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
4292 &level.bd_amoeba_content_enclosed, 1, 1,
4293 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
4296 // ---------- BD amoeba 2 content -------------------------------------------
4299 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
4300 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(7),
4301 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4302 GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
4303 &level.bd_amoeba_2_content_too_big, 1, 1,
4304 "if too big, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if too big"
4307 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
4308 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(8),
4309 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4310 GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
4311 &level.bd_amoeba_2_content_enclosed, 1, 1,
4312 "if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if enclosed"
4315 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
4316 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(10),
4317 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4318 GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
4319 &level.bd_amoeba_2_content_exploding, 1, 1,
4320 "if exploding, changes to:", NULL, NULL, NULL, "BD amoeba 2 content if exploding"
4323 ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
4324 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(11),
4325 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4326 GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE, GADGET_ID_NONE,
4327 &level.bd_amoeba_2_content_looks_like, 1, 1,
4328 "use graphic of element:", NULL, NULL, NULL, "BD amoeba 2 looks like this element"
4331 // ---------- level start element -------------------------------------------
4334 ED_DRAWING_ID_START_ELEMENT,
4335 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
4336 0, ED_AREA_1X1_SETTINGS_YOFF,
4337 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
4338 &level.start_element[0], 1, 1,
4339 NULL, NULL, NULL, NULL, "level start element"
4342 // ---------- player artwork element ----------------------------------------
4345 ED_DRAWING_ID_ARTWORK_ELEMENT,
4346 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
4347 0, ED_AREA_1X1_SETTINGS_YOFF,
4348 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
4349 &level.artwork_element[0], 1, 1,
4350 NULL, NULL, NULL, NULL, "element for player artwork"
4353 // ---------- player explosion element --------------------------------------
4356 ED_DRAWING_ID_EXPLOSION_ELEMENT,
4357 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
4358 0, ED_AREA_1X1_SETTINGS_YOFF,
4359 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
4360 &level.explosion_element[0], 1, 1,
4361 NULL, NULL, NULL, NULL, "element for player explosion"
4364 // ---------- player initial inventory --------------------------------------
4367 ED_DRAWING_ID_INVENTORY_CONTENT,
4368 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4369 0, ED_AREA_1X1_SETTINGS_YOFF,
4370 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
4371 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
4372 NULL, NULL, NULL, NULL, "content for initial inventory"
4375 // ---------- gray ball content -----------------------------------------
4378 ED_DRAWING_ID_MM_BALL_CONTENT,
4379 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4380 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4381 GADGET_ID_MM_BALL_CONTENT, GADGET_ID_NONE,
4382 &level.mm_ball_content[0], MAX_MM_BALL_CONTENTS, 1,
4383 "content:", NULL, NULL, NULL, "content for gray ball"
4386 // ---------- element settings: configure 1 (custom elements) ---------------
4388 // ---------- custom graphic ------------------------------------------------
4391 ED_DRAWING_ID_CUSTOM_GRAPHIC,
4392 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4393 0, ED_AREA_1X1_SETTINGS_YOFF,
4394 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
4395 &custom_element.gfx_element_initial, 1, 1,
4396 NULL, NULL, NULL, NULL, "custom graphic element"
4399 // ---------- element settings: configure 2 (custom elements) ---------------
4401 // ---------- custom content (when exploding) -------------------------------
4404 ED_DRAWING_ID_CUSTOM_CONTENT,
4405 -1, ED_AREA_3X3_SETTINGS_YPOS(11),
4406 0, ED_AREA_3X3_SETTINGS_YOFF,
4407 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
4408 &custom_element.content.e[0][0], 3, 3,
4409 "content:", NULL, NULL, NULL, NULL
4412 // ---------- custom enter and leave element (when moving) ------------------
4415 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
4416 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
4417 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4418 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
4419 &custom_element.move_enter_element, 1, 1,
4420 "can dig:", " ", NULL, NULL, "element that can be digged/collected"
4423 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
4424 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
4425 0, ED_AREA_1X1_SETTINGS_YOFF,
4426 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
4427 &custom_element.move_leave_element, 1, 1,
4428 NULL, NULL, NULL, NULL, "element that will be left behind"
4431 // ---------- element settings: advanced (custom elements) ------------------
4433 // ---------- custom change target ------------------------------------------
4436 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
4437 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
4438 0, ED_AREA_1X1_SETTINGS_YOFF,
4439 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
4440 &custom_element_change.target_element, 1, 1,
4441 NULL, "after/when:", NULL, NULL, "new target element after change"
4444 // ---------- custom change content (extended change target) ----------------
4447 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
4448 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
4449 0, ED_AREA_3X3_SETTINGS_YOFF,
4450 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
4451 &custom_element_change.target_content.e[0][0], 3, 3,
4452 NULL, NULL, NULL, NULL, "new extended elements after change"
4455 // ---------- custom change trigger (element causing change) ----------------
4458 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
4459 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
4460 0, ED_AREA_1X1_SETTINGS_YOFF,
4461 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
4462 &custom_element_change.initial_trigger_element, 1, 1,
4463 NULL, NULL, NULL, NULL, "other element triggering change"
4466 // ---------- custom change action (element used for action) ----------------
4469 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
4470 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
4471 0, ED_AREA_1X1_SETTINGS_YOFF,
4472 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
4473 &custom_element_change.action_element, 1, 1,
4474 NULL, NULL, NULL, NULL, "element used as action parameter"
4477 // ---------- group element content -----------------------------------------
4480 ED_DRAWING_ID_GROUP_CONTENT,
4481 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
4482 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
4483 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
4484 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
4485 "content:", NULL, NULL, NULL, NULL
4488 // ---------- random background (for random painting) -----------------------
4491 ED_DRAWING_ID_RANDOM_BACKGROUND,
4492 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
4493 0, ED_AREA_1X1_LSETTINGS_YOFF,
4494 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
4495 &random_placement_background_element, 1, 1,
4496 NULL, NULL, NULL, NULL, "random placement background"
4501 // ----------------------------------------------------------------------------
4502 // some internally used variables
4503 // ----------------------------------------------------------------------------
4505 // maximal size of level editor drawing area
4506 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
4508 // actual size of level editor drawing area
4509 static int ed_fieldx, ed_fieldy;
4511 // actual position of level editor drawing area in level playfield
4512 static int level_xpos = -1, level_ypos = -1;
4514 // actual tile size used to display playfield drawing area
4515 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
4516 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
4518 #define IN_ED_FIELD(x, y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
4520 // drawing elements on the three mouse buttons
4521 static int new_element1 = EL_WALL;
4522 static int new_element2 = EL_EMPTY;
4523 static int new_element3 = EL_SAND;
4525 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
4526 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
4527 (button) == 2 ? new_element2 : \
4528 (button) == 3 ? new_element3 : EL_EMPTY)
4530 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
4532 static int use_permanent_palette = TRUE;
4534 #define PX (use_permanent_palette ? DX : SX)
4535 #define PY (use_permanent_palette ? DY : SY)
4536 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
4537 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
4539 // forward declaration for internal use
4540 static void CopyBrushToCursor(int, int);
4541 static void DeleteBrushFromCursor(void);
4542 static void ModifyEditorCounterValue(int, int);
4543 static void ModifyEditorCounterLimits(int, int, int);
4544 static void ModifyEditorSelectboxValue(int, int);
4545 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
4546 static void ModifyEditorDrawingArea(int, int, int);
4547 static void ModifyEditorElementList(void);
4548 static void AdjustElementListScrollbar(void);
4549 static void RedrawDrawingElements(void);
4550 static void DrawDrawingWindowExt(boolean);
4551 static void DrawDrawingWindow(void);
4552 static void DrawLevelConfigWindow(void);
4553 static void DrawPropertiesWindow(void);
4554 static void DrawPaletteWindow(void);
4555 static void UpdateCustomElementGraphicGadgets(void);
4556 static boolean checkPropertiesConfig(int);
4557 static void SetAutomaticNumberOfGemsNeeded(void);
4558 static void ClearEditorGadgetInfoText(void);
4559 static void CopyLevelToUndoBuffer(int);
4560 static void HandleDrawingAreas(struct GadgetInfo *);
4561 static void HandleCounterButtons(struct GadgetInfo *);
4562 static void HandleTextInputGadgets(struct GadgetInfo *);
4563 static void HandleTextAreaGadgets(struct GadgetInfo *);
4564 static void HandleSelectboxGadgets(struct GadgetInfo *);
4565 static void HandleTextbuttonGadgets(struct GadgetInfo *);
4566 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
4567 static void HandleRadiobuttons(struct GadgetInfo *);
4568 static void HandleCheckbuttons(struct GadgetInfo *);
4569 static void HandleControlButtons(struct GadgetInfo *);
4570 static void HandleDrawingAreaInfo(struct GadgetInfo *);
4571 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
4572 static boolean AskToCopyAndModifyLevelTemplate(void);
4573 static boolean getDrawModeHiRes(void);
4574 static int getTabulatorBarWidth(void);
4575 static int getTabulatorBarHeight(void);
4576 static Pixel getTabulatorBarColor(void);
4577 static int numHiresTiles(int);
4579 static int num_editor_gadgets = 0; // dynamically determined
4581 static struct GadgetInfo **level_editor_gadget = NULL;
4582 static int *right_gadget_border = NULL;
4584 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
4585 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
4586 static boolean draw_with_brush = FALSE;
4587 static int properties_element = 0;
4589 static short TileBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4590 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4591 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4592 static int undo_buffer_position = 0;
4593 static int undo_buffer_steps = 0;
4594 static int redo_buffer_steps = 0;
4596 static int edit_mode;
4597 static int edit_mode_levelconfig;
4598 static int edit_mode_properties;
4600 static int element_shift = 0;
4602 static int editor_el_players[] =
4609 static int *editor_el_players_ptr = editor_el_players;
4610 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
4612 static int editor_hl_boulderdash[] =
4614 EL_INTERNAL_CASCADE_BD_ACTIVE,
4620 static int editor_el_boulderdash[] =
4629 EL_BD_EXPANDABLE_WALL,
4637 EL_BD_BUTTERFLY_LEFT,
4639 EL_BD_BUTTERFLY_RIGHT,
4640 EL_BD_FIREFLY_RIGHT,
4643 EL_BD_BUTTERFLY_DOWN,
4647 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
4648 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
4649 static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
4650 static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
4652 static int editor_hl_boulderdash_native[] =
4654 EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
4660 static int editor_el_boulderdash_native[] =
4677 EL_BD_BUTTERFLY_LEFT,
4679 EL_BD_BUTTERFLY_RIGHT,
4680 EL_BD_FIREFLY_RIGHT,
4683 EL_BD_BUTTERFLY_DOWN,
4688 EL_BD_BUTTERFLY_2_UP,
4692 EL_BD_BUTTERFLY_2_LEFT,
4693 EL_BD_FIREFLY_2_LEFT,
4694 EL_BD_BUTTERFLY_2_RIGHT,
4695 EL_BD_FIREFLY_2_RIGHT,
4698 EL_BD_BUTTERFLY_2_DOWN,
4699 EL_BD_FIREFLY_2_DOWN,
4700 EL_BD_FLYING_DIAMOND,
4705 EL_BD_DIAMOND_GLUED,
4707 EL_BD_DRAGONFLY_LEFT,
4708 EL_BD_STONEFLY_LEFT,
4709 EL_BD_DRAGONFLY_RIGHT,
4710 EL_BD_STONEFLY_RIGHT,
4713 EL_BD_DRAGONFLY_DOWN,
4714 EL_BD_STONEFLY_DOWN,
4717 EL_BD_BITER_SWITCH_1,
4735 EL_BD_WALL_NON_SLOPED,
4737 EL_BD_SAND_SLOPED_UP_LEFT,
4738 EL_BD_SAND_SLOPED_UP_RIGHT,
4739 EL_BD_WALL_SLOPED_UP_LEFT,
4740 EL_BD_WALL_SLOPED_UP_RIGHT,
4742 EL_BD_SAND_SLOPED_DOWN_LEFT,
4743 EL_BD_SAND_SLOPED_DOWN_RIGHT,
4744 EL_BD_WALL_SLOPED_DOWN_LEFT,
4745 EL_BD_WALL_SLOPED_DOWN_RIGHT,
4749 EL_BD_STEELWALL_SLOPED_UP_LEFT,
4750 EL_BD_STEELWALL_SLOPED_UP_RIGHT,
4754 EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
4755 EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
4759 EL_BD_INVISIBLE_EXIT_CLOSED,
4760 EL_BD_INVISIBLE_EXIT_OPEN,
4762 EL_BD_STEELWALL_EXPLODABLE,
4763 EL_BD_STEELWALL_DIGGABLE,
4764 EL_BD_WALL_DIGGABLE,
4767 EL_BD_EXPANDABLE_WALL_HORIZONTAL,
4768 EL_BD_EXPANDABLE_WALL_VERTICAL,
4769 EL_BD_EXPANDABLE_WALL_ANY,
4770 EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
4772 EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
4773 EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
4774 EL_BD_EXPANDABLE_STEELWALL_ANY,
4775 EL_BD_CREATURE_SWITCH,
4778 EL_BD_BLADDER_SPENDER,
4780 EL_BD_REPLICATOR_SWITCH,
4782 EL_BD_CONVEYOR_LEFT,
4783 EL_BD_CONVEYOR_RIGHT,
4784 EL_BD_CONVEYOR_SWITCH,
4785 EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
4800 EL_BD_TRAPPED_DIAMOND,
4812 EL_BD_GRAVITY_SWITCH,
4813 EL_BD_PNEUMATIC_HAMMER,
4818 EL_BD_PLAYER_WITH_BOMB,
4820 EL_BD_PLAYER_STIRRING,
4822 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
4823 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
4824 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
4825 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
4827 static int editor_hl_emerald_mine[] =
4829 EL_INTERNAL_CASCADE_EM_ACTIVE,
4835 static int editor_el_emerald_mine[] =
4853 EL_EM_DYNAMITE_ACTIVE,
4872 EL_ACID_POOL_TOPLEFT,
4874 EL_ACID_POOL_TOPRIGHT,
4877 EL_ACID_POOL_BOTTOMLEFT,
4878 EL_ACID_POOL_BOTTOM,
4879 EL_ACID_POOL_BOTTOMRIGHT,
4897 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
4898 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
4899 static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
4900 static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
4902 static int editor_hl_emerald_mine_club[] =
4904 EL_INTERNAL_CASCADE_EMC_ACTIVE,
4910 static int editor_el_emerald_mine_club[] =
4937 EL_EMC_WALL_SLIPPERY_1,
4938 EL_EMC_WALL_SLIPPERY_2,
4939 EL_EMC_WALL_SLIPPERY_3,
4940 EL_EMC_WALL_SLIPPERY_4,
4963 EL_EMC_MAGIC_BALL_SWITCH,
4970 EL_EMC_SPRING_BUMPER,
4974 EL_BALLOON_SWITCH_UP,
4975 EL_BALLOON_SWITCH_ANY,
4978 EL_BALLOON_SWITCH_LEFT,
4980 EL_BALLOON_SWITCH_RIGHT,
4984 EL_BALLOON_SWITCH_DOWN,
4985 EL_BALLOON_SWITCH_NONE,
4987 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
4988 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
4989 static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
4990 static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
4992 static int editor_hl_rnd[] =
4994 EL_INTERNAL_CASCADE_RND_ACTIVE,
5000 static int editor_el_rnd[] =
5003 EL_DYNAMITE_ACTIVE, // RND
5037 EL_WALL_EMERALD_YELLOW,
5038 EL_WALL_EMERALD_RED,
5039 EL_WALL_EMERALD_PURPLE,
5057 EL_DYNABOMB_INCREASE_NUMBER,
5058 EL_DYNABOMB_INCREASE_SIZE,
5059 EL_DYNABOMB_INCREASE_POWER,
5079 EL_INVISIBLE_STEELWALL,
5083 EL_EXPANDABLE_WALL_HORIZONTAL,
5084 EL_EXPANDABLE_WALL_VERTICAL,
5085 EL_EXPANDABLE_WALL_ANY,
5087 static int *editor_hl_rnd_ptr = editor_hl_rnd;
5088 static int *editor_el_rnd_ptr = editor_el_rnd;
5089 static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
5090 static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
5092 static int editor_hl_sokoban[] =
5094 EL_INTERNAL_CASCADE_SB_ACTIVE,
5100 static int editor_el_sokoban[] =
5103 EL_SOKOBAN_FIELD_EMPTY,
5104 EL_SOKOBAN_FIELD_FULL,
5105 EL_SOKOBAN_FIELD_PLAYER,
5107 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
5108 static int *editor_el_sokoban_ptr = editor_el_sokoban;
5109 static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
5110 static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
5112 static int editor_hl_supaplex[] =
5114 EL_INTERNAL_CASCADE_SP_ACTIVE,
5120 static int editor_el_supaplex[] =
5138 EL_SP_PORT_HORIZONTAL,
5139 EL_SP_PORT_VERTICAL,
5147 EL_SP_GRAVITY_PORT_LEFT,
5148 EL_SP_GRAVITY_PORT_RIGHT,
5149 EL_SP_GRAVITY_PORT_UP,
5150 EL_SP_GRAVITY_PORT_DOWN,
5152 EL_SP_GRAVITY_ON_PORT_LEFT,
5153 EL_SP_GRAVITY_ON_PORT_RIGHT,
5154 EL_SP_GRAVITY_ON_PORT_UP,
5155 EL_SP_GRAVITY_ON_PORT_DOWN,
5157 EL_SP_GRAVITY_OFF_PORT_LEFT,
5158 EL_SP_GRAVITY_OFF_PORT_RIGHT,
5159 EL_SP_GRAVITY_OFF_PORT_UP,
5160 EL_SP_GRAVITY_OFF_PORT_DOWN,
5162 EL_SP_HARDWARE_GRAY,
5163 EL_SP_HARDWARE_GREEN,
5164 EL_SP_HARDWARE_BLUE,
5167 EL_SP_HARDWARE_BASE_1,
5168 EL_SP_HARDWARE_BASE_2,
5169 EL_SP_HARDWARE_BASE_3,
5170 EL_SP_HARDWARE_BASE_4,
5172 EL_SP_HARDWARE_BASE_5,
5173 EL_SP_HARDWARE_BASE_6,
5174 EL_SP_HARDWARE_YELLOW,
5182 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
5183 static int *editor_el_supaplex_ptr = editor_el_supaplex;
5184 static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
5185 static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
5187 static int editor_hl_diamond_caves[] =
5189 EL_INTERNAL_CASCADE_DC_ACTIVE,
5195 static int editor_el_diamond_caves[] =
5197 EL_EM_STEEL_EXIT_CLOSED, // DC2
5198 EL_EM_STEEL_EXIT_OPEN, // DC2
5199 EL_WALL_EMERALD, // DC2
5200 EL_WALL_DIAMOND, // DC2
5207 EL_CONVEYOR_BELT_1_LEFT,
5208 EL_CONVEYOR_BELT_1_MIDDLE,
5209 EL_CONVEYOR_BELT_1_RIGHT,
5210 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
5212 EL_CONVEYOR_BELT_2_LEFT,
5213 EL_CONVEYOR_BELT_2_MIDDLE,
5214 EL_CONVEYOR_BELT_2_RIGHT,
5215 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
5217 EL_CONVEYOR_BELT_3_LEFT,
5218 EL_CONVEYOR_BELT_3_MIDDLE,
5219 EL_CONVEYOR_BELT_3_RIGHT,
5220 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
5222 EL_CONVEYOR_BELT_4_LEFT,
5223 EL_CONVEYOR_BELT_4_MIDDLE,
5224 EL_CONVEYOR_BELT_4_RIGHT,
5225 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
5227 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
5228 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
5229 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
5230 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
5232 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
5233 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
5234 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
5235 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
5240 EL_DC_TIMEGATE_SWITCH,
5242 EL_SWITCHGATE_CLOSED,
5244 EL_SWITCHGATE_SWITCH_UP,
5245 EL_SWITCHGATE_SWITCH_DOWN,
5248 EL_LIGHT_SWITCH_ACTIVE,
5249 EL_DC_SWITCHGATE_SWITCH_UP,
5250 EL_DC_SWITCHGATE_SWITCH_DOWN,
5252 EL_STEEL_EXIT_CLOSED,
5254 EL_STEELWALL_SLIPPERY,
5257 EL_QUICKSAND_FAST_EMPTY,
5258 EL_QUICKSAND_FAST_FULL,
5272 EL_SIGN_RADIOACTIVITY,
5278 EL_SIGN_ENTRY_FORBIDDEN,
5279 EL_SIGN_EMERGENCY_EXIT,
5304 EL_DC_STEELWALL_2_SINGLE,
5305 EL_DC_STEELWALL_2_TOP,
5306 EL_SIGN_EXCLAMATION,
5309 EL_DC_STEELWALL_2_LEFT,
5310 EL_DC_STEELWALL_2_MIDDLE,
5311 EL_DC_STEELWALL_2_HORIZONTAL,
5312 EL_DC_STEELWALL_2_RIGHT,
5314 EL_DC_STEELWALL_1_TOPLEFT,
5315 EL_DC_STEELWALL_2_VERTICAL,
5316 EL_DC_STEELWALL_1_TOPRIGHT,
5319 EL_DC_STEELWALL_1_VERTICAL,
5320 EL_DC_STEELWALL_2_BOTTOM,
5322 EL_DC_GATE_WHITE_GRAY,
5324 EL_DC_STEELWALL_1_BOTTOMLEFT,
5325 EL_DC_STEELWALL_1_HORIZONTAL,
5326 EL_DC_STEELWALL_1_BOTTOMRIGHT,
5327 EL_DC_GATE_FAKE_GRAY,
5329 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
5330 EL_DC_STEELWALL_1_BOTTOM,
5331 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
5332 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
5334 EL_DC_STEELWALL_1_RIGHT,
5336 EL_DC_STEELWALL_1_LEFT,
5337 EL_EXPANDABLE_STEELWALL_VERTICAL,
5339 EL_DC_STEELWALL_1_TOPRIGHT_2,
5340 EL_DC_STEELWALL_1_TOP,
5341 EL_DC_STEELWALL_1_TOPLEFT_2,
5342 EL_EXPANDABLE_STEELWALL_ANY,
5344 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
5345 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
5346 static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
5347 static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
5349 static int editor_hl_dx_boulderdash[] =
5351 EL_INTERNAL_CASCADE_DX_ACTIVE,
5357 static int editor_el_dx_boulderdash[] =
5361 EL_TUBE_HORIZONTAL_DOWN,
5365 EL_TUBE_VERTICAL_RIGHT,
5367 EL_TUBE_VERTICAL_LEFT,
5371 EL_TUBE_HORIZONTAL_UP,
5379 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
5380 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
5381 static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
5382 static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
5384 static int editor_hl_mirror_magic[] =
5386 EL_INTERNAL_CASCADE_MM_ACTIVE,
5392 static int editor_el_mirror_magic[] =
5394 EL_MM_MCDUFFIN_RIGHT,
5396 EL_MM_MCDUFFIN_LEFT,
5397 EL_MM_MCDUFFIN_DOWN,
5400 EL_MM_MIRROR_FIXED_START,
5401 EL_MM_POLARIZER_START,
5402 EL_MM_POLARIZER_CROSS_START,
5404 EL_MM_TELEPORTER_RED_START,
5405 EL_MM_TELEPORTER_YELLOW_START,
5406 EL_MM_TELEPORTER_GREEN_START,
5407 EL_MM_TELEPORTER_BLUE_START,
5420 EL_MM_LIGHTBULB_ACTIVE,
5434 EL_MM_STEEL_GRID_FIXED_1,
5435 EL_MM_STEEL_GRID_FIXED_2,
5436 EL_MM_STEEL_GRID_FIXED_3,
5437 EL_MM_STEEL_GRID_FIXED_4,
5439 EL_MM_WOODEN_GRID_FIXED_1,
5440 EL_MM_WOODEN_GRID_FIXED_2,
5441 EL_MM_WOODEN_GRID_FIXED_3,
5442 EL_MM_WOODEN_GRID_FIXED_4,
5449 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
5450 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
5451 static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
5452 static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
5454 static int editor_hl_deflektor[] =
5456 EL_INTERNAL_CASCADE_DF_ACTIVE,
5462 static int editor_el_deflektor[] =
5469 EL_DF_RECEIVER_RIGHT,
5471 EL_DF_RECEIVER_LEFT,
5472 EL_DF_RECEIVER_DOWN,
5475 EL_DF_MIRROR_ROTATING_START,
5476 EL_DF_MIRROR_FIXED_START,
5479 EL_DF_FIBRE_OPTIC_RED_1,
5480 EL_DF_FIBRE_OPTIC_YELLOW_1,
5481 EL_DF_FIBRE_OPTIC_GREEN_1,
5482 EL_DF_FIBRE_OPTIC_BLUE_1,
5484 EL_DF_STEEL_GRID_FIXED_START,
5485 EL_DF_STEEL_GRID_ROTATING_START,
5486 EL_DF_WOODEN_GRID_FIXED_START,
5487 EL_DF_WOODEN_GRID_ROTATING_START,
5499 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
5500 static int *editor_el_deflektor_ptr = editor_el_deflektor;
5501 static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
5502 static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
5504 static int editor_hl_chars[] =
5506 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
5512 static int editor_el_chars[] =
5594 EL_CHAR(CHAR_BYTE_COPYRIGHT),
5595 EL_CHAR(CHAR_BYTE_UMLAUT_A),
5596 EL_CHAR(CHAR_BYTE_UMLAUT_O),
5597 EL_CHAR(CHAR_BYTE_UMLAUT_U),
5599 EL_CHAR(CHAR_BYTE_DEGREE),
5600 EL_CHAR(CHAR_BYTE_REGISTERED),
5601 EL_CHAR(FONT_ASCII_CURSOR),
5602 EL_CHAR(FONT_ASCII_BUTTON),
5604 EL_CHAR(FONT_ASCII_UP),
5605 EL_CHAR(FONT_ASCII_DOWN),
5609 static int *editor_hl_chars_ptr = editor_hl_chars;
5610 static int *editor_el_chars_ptr = editor_el_chars;
5611 static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
5612 static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
5614 static int editor_hl_steel_chars[] =
5616 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
5622 static int editor_el_steel_chars[] =
5632 EL_STEEL_CHAR('\''),
5699 EL_STEEL_CHAR('\\'),
5704 EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
5705 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
5706 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
5707 EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
5709 EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
5710 EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
5711 EL_STEEL_CHAR(FONT_ASCII_CURSOR),
5712 EL_STEEL_CHAR(FONT_ASCII_BUTTON),
5714 EL_STEEL_CHAR(FONT_ASCII_UP),
5715 EL_STEEL_CHAR(FONT_ASCII_DOWN),
5719 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
5720 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
5721 static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
5722 static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
5724 static int editor_hl_custom[] =
5726 EL_INTERNAL_CASCADE_CE_ACTIVE,
5732 static int editor_el_custom[] =
5734 EL_CUSTOM_START + 0,
5735 EL_CUSTOM_START + 1,
5736 EL_CUSTOM_START + 2,
5737 EL_CUSTOM_START + 3,
5739 EL_CUSTOM_START + 4,
5740 EL_CUSTOM_START + 5,
5741 EL_CUSTOM_START + 6,
5742 EL_CUSTOM_START + 7,
5744 EL_CUSTOM_START + 8,
5745 EL_CUSTOM_START + 9,
5746 EL_CUSTOM_START + 10,
5747 EL_CUSTOM_START + 11,
5749 EL_CUSTOM_START + 12,
5750 EL_CUSTOM_START + 13,
5751 EL_CUSTOM_START + 14,
5752 EL_CUSTOM_START + 15,
5754 EL_CUSTOM_START + 16,
5755 EL_CUSTOM_START + 17,
5756 EL_CUSTOM_START + 18,
5757 EL_CUSTOM_START + 19,
5759 EL_CUSTOM_START + 20,
5760 EL_CUSTOM_START + 21,
5761 EL_CUSTOM_START + 22,
5762 EL_CUSTOM_START + 23,
5764 EL_CUSTOM_START + 24,
5765 EL_CUSTOM_START + 25,
5766 EL_CUSTOM_START + 26,
5767 EL_CUSTOM_START + 27,
5769 EL_CUSTOM_START + 28,
5770 EL_CUSTOM_START + 29,
5771 EL_CUSTOM_START + 30,
5772 EL_CUSTOM_START + 31,
5774 EL_CUSTOM_START + 32,
5775 EL_CUSTOM_START + 33,
5776 EL_CUSTOM_START + 34,
5777 EL_CUSTOM_START + 35,
5779 EL_CUSTOM_START + 36,
5780 EL_CUSTOM_START + 37,
5781 EL_CUSTOM_START + 38,
5782 EL_CUSTOM_START + 39,
5784 EL_CUSTOM_START + 40,
5785 EL_CUSTOM_START + 41,
5786 EL_CUSTOM_START + 42,
5787 EL_CUSTOM_START + 43,
5789 EL_CUSTOM_START + 44,
5790 EL_CUSTOM_START + 45,
5791 EL_CUSTOM_START + 46,
5792 EL_CUSTOM_START + 47,
5794 EL_CUSTOM_START + 48,
5795 EL_CUSTOM_START + 49,
5796 EL_CUSTOM_START + 50,
5797 EL_CUSTOM_START + 51,
5799 EL_CUSTOM_START + 52,
5800 EL_CUSTOM_START + 53,
5801 EL_CUSTOM_START + 54,
5802 EL_CUSTOM_START + 55,
5804 EL_CUSTOM_START + 56,
5805 EL_CUSTOM_START + 57,
5806 EL_CUSTOM_START + 58,
5807 EL_CUSTOM_START + 59,
5809 EL_CUSTOM_START + 60,
5810 EL_CUSTOM_START + 61,
5811 EL_CUSTOM_START + 62,
5812 EL_CUSTOM_START + 63,
5814 EL_CUSTOM_START + 64,
5815 EL_CUSTOM_START + 65,
5816 EL_CUSTOM_START + 66,
5817 EL_CUSTOM_START + 67,
5819 EL_CUSTOM_START + 68,
5820 EL_CUSTOM_START + 69,
5821 EL_CUSTOM_START + 70,
5822 EL_CUSTOM_START + 71,
5824 EL_CUSTOM_START + 72,
5825 EL_CUSTOM_START + 73,
5826 EL_CUSTOM_START + 74,
5827 EL_CUSTOM_START + 75,
5829 EL_CUSTOM_START + 76,
5830 EL_CUSTOM_START + 77,
5831 EL_CUSTOM_START + 78,
5832 EL_CUSTOM_START + 79,
5834 EL_CUSTOM_START + 80,
5835 EL_CUSTOM_START + 81,
5836 EL_CUSTOM_START + 82,
5837 EL_CUSTOM_START + 83,
5839 EL_CUSTOM_START + 84,
5840 EL_CUSTOM_START + 85,
5841 EL_CUSTOM_START + 86,
5842 EL_CUSTOM_START + 87,
5844 EL_CUSTOM_START + 88,
5845 EL_CUSTOM_START + 89,
5846 EL_CUSTOM_START + 90,
5847 EL_CUSTOM_START + 91,
5849 EL_CUSTOM_START + 92,
5850 EL_CUSTOM_START + 93,
5851 EL_CUSTOM_START + 94,
5852 EL_CUSTOM_START + 95,
5854 EL_CUSTOM_START + 96,
5855 EL_CUSTOM_START + 97,
5856 EL_CUSTOM_START + 98,
5857 EL_CUSTOM_START + 99,
5859 EL_CUSTOM_START + 100,
5860 EL_CUSTOM_START + 101,
5861 EL_CUSTOM_START + 102,
5862 EL_CUSTOM_START + 103,
5864 EL_CUSTOM_START + 104,
5865 EL_CUSTOM_START + 105,
5866 EL_CUSTOM_START + 106,
5867 EL_CUSTOM_START + 107,
5869 EL_CUSTOM_START + 108,
5870 EL_CUSTOM_START + 109,
5871 EL_CUSTOM_START + 110,
5872 EL_CUSTOM_START + 111,
5874 EL_CUSTOM_START + 112,
5875 EL_CUSTOM_START + 113,
5876 EL_CUSTOM_START + 114,
5877 EL_CUSTOM_START + 115,
5879 EL_CUSTOM_START + 116,
5880 EL_CUSTOM_START + 117,
5881 EL_CUSTOM_START + 118,
5882 EL_CUSTOM_START + 119,
5884 EL_CUSTOM_START + 120,
5885 EL_CUSTOM_START + 121,
5886 EL_CUSTOM_START + 122,
5887 EL_CUSTOM_START + 123,
5889 EL_CUSTOM_START + 124,
5890 EL_CUSTOM_START + 125,
5891 EL_CUSTOM_START + 126,
5892 EL_CUSTOM_START + 127,
5894 EL_CUSTOM_START + 128,
5895 EL_CUSTOM_START + 129,
5896 EL_CUSTOM_START + 130,
5897 EL_CUSTOM_START + 131,
5899 EL_CUSTOM_START + 132,
5900 EL_CUSTOM_START + 133,
5901 EL_CUSTOM_START + 134,
5902 EL_CUSTOM_START + 135,
5904 EL_CUSTOM_START + 136,
5905 EL_CUSTOM_START + 137,
5906 EL_CUSTOM_START + 138,
5907 EL_CUSTOM_START + 139,
5909 EL_CUSTOM_START + 140,
5910 EL_CUSTOM_START + 141,
5911 EL_CUSTOM_START + 142,
5912 EL_CUSTOM_START + 143,
5914 EL_CUSTOM_START + 144,
5915 EL_CUSTOM_START + 145,
5916 EL_CUSTOM_START + 146,
5917 EL_CUSTOM_START + 147,
5919 EL_CUSTOM_START + 148,
5920 EL_CUSTOM_START + 149,
5921 EL_CUSTOM_START + 150,
5922 EL_CUSTOM_START + 151,
5924 EL_CUSTOM_START + 152,
5925 EL_CUSTOM_START + 153,
5926 EL_CUSTOM_START + 154,
5927 EL_CUSTOM_START + 155,
5929 EL_CUSTOM_START + 156,
5930 EL_CUSTOM_START + 157,
5931 EL_CUSTOM_START + 158,
5932 EL_CUSTOM_START + 159,
5934 EL_CUSTOM_START + 160,
5935 EL_CUSTOM_START + 161,
5936 EL_CUSTOM_START + 162,
5937 EL_CUSTOM_START + 163,
5939 EL_CUSTOM_START + 164,
5940 EL_CUSTOM_START + 165,
5941 EL_CUSTOM_START + 166,
5942 EL_CUSTOM_START + 167,
5944 EL_CUSTOM_START + 168,
5945 EL_CUSTOM_START + 169,
5946 EL_CUSTOM_START + 170,
5947 EL_CUSTOM_START + 171,
5949 EL_CUSTOM_START + 172,
5950 EL_CUSTOM_START + 173,
5951 EL_CUSTOM_START + 174,
5952 EL_CUSTOM_START + 175,
5954 EL_CUSTOM_START + 176,
5955 EL_CUSTOM_START + 177,
5956 EL_CUSTOM_START + 178,
5957 EL_CUSTOM_START + 179,
5959 EL_CUSTOM_START + 180,
5960 EL_CUSTOM_START + 181,
5961 EL_CUSTOM_START + 182,
5962 EL_CUSTOM_START + 183,
5964 EL_CUSTOM_START + 184,
5965 EL_CUSTOM_START + 185,
5966 EL_CUSTOM_START + 186,
5967 EL_CUSTOM_START + 187,
5969 EL_CUSTOM_START + 188,
5970 EL_CUSTOM_START + 189,
5971 EL_CUSTOM_START + 190,
5972 EL_CUSTOM_START + 191,
5974 EL_CUSTOM_START + 192,
5975 EL_CUSTOM_START + 193,
5976 EL_CUSTOM_START + 194,
5977 EL_CUSTOM_START + 195,
5979 EL_CUSTOM_START + 196,
5980 EL_CUSTOM_START + 197,
5981 EL_CUSTOM_START + 198,
5982 EL_CUSTOM_START + 199,
5984 EL_CUSTOM_START + 200,
5985 EL_CUSTOM_START + 201,
5986 EL_CUSTOM_START + 202,
5987 EL_CUSTOM_START + 203,
5989 EL_CUSTOM_START + 204,
5990 EL_CUSTOM_START + 205,
5991 EL_CUSTOM_START + 206,
5992 EL_CUSTOM_START + 207,
5994 EL_CUSTOM_START + 208,
5995 EL_CUSTOM_START + 209,
5996 EL_CUSTOM_START + 210,
5997 EL_CUSTOM_START + 211,
5999 EL_CUSTOM_START + 212,
6000 EL_CUSTOM_START + 213,
6001 EL_CUSTOM_START + 214,
6002 EL_CUSTOM_START + 215,
6004 EL_CUSTOM_START + 216,
6005 EL_CUSTOM_START + 217,
6006 EL_CUSTOM_START + 218,
6007 EL_CUSTOM_START + 219,
6009 EL_CUSTOM_START + 220,
6010 EL_CUSTOM_START + 221,
6011 EL_CUSTOM_START + 222,
6012 EL_CUSTOM_START + 223,
6014 EL_CUSTOM_START + 224,
6015 EL_CUSTOM_START + 225,
6016 EL_CUSTOM_START + 226,
6017 EL_CUSTOM_START + 227,
6019 EL_CUSTOM_START + 228,
6020 EL_CUSTOM_START + 229,
6021 EL_CUSTOM_START + 230,
6022 EL_CUSTOM_START + 231,
6024 EL_CUSTOM_START + 232,
6025 EL_CUSTOM_START + 233,
6026 EL_CUSTOM_START + 234,
6027 EL_CUSTOM_START + 235,
6029 EL_CUSTOM_START + 236,
6030 EL_CUSTOM_START + 237,
6031 EL_CUSTOM_START + 238,
6032 EL_CUSTOM_START + 239,
6034 EL_CUSTOM_START + 240,
6035 EL_CUSTOM_START + 241,
6036 EL_CUSTOM_START + 242,
6037 EL_CUSTOM_START + 243,
6039 EL_CUSTOM_START + 244,
6040 EL_CUSTOM_START + 245,
6041 EL_CUSTOM_START + 246,
6042 EL_CUSTOM_START + 247,
6044 EL_CUSTOM_START + 248,
6045 EL_CUSTOM_START + 249,
6046 EL_CUSTOM_START + 250,
6047 EL_CUSTOM_START + 251,
6049 EL_CUSTOM_START + 252,
6050 EL_CUSTOM_START + 253,
6051 EL_CUSTOM_START + 254,
6052 EL_CUSTOM_START + 255
6054 static int *editor_hl_custom_ptr = editor_hl_custom;
6055 static int *editor_el_custom_ptr = editor_el_custom;
6056 static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
6057 static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
6059 static int editor_hl_group[] =
6061 EL_INTERNAL_CASCADE_GE_ACTIVE,
6067 static int editor_el_group[] =
6081 EL_GROUP_START + 10,
6082 EL_GROUP_START + 11,
6084 EL_GROUP_START + 12,
6085 EL_GROUP_START + 13,
6086 EL_GROUP_START + 14,
6087 EL_GROUP_START + 15,
6089 EL_GROUP_START + 16,
6090 EL_GROUP_START + 17,
6091 EL_GROUP_START + 18,
6092 EL_GROUP_START + 19,
6094 EL_GROUP_START + 20,
6095 EL_GROUP_START + 21,
6096 EL_GROUP_START + 22,
6097 EL_GROUP_START + 23,
6099 EL_GROUP_START + 24,
6100 EL_GROUP_START + 25,
6101 EL_GROUP_START + 26,
6102 EL_GROUP_START + 27,
6104 EL_GROUP_START + 28,
6105 EL_GROUP_START + 29,
6106 EL_GROUP_START + 30,
6109 static int *editor_hl_group_ptr = editor_hl_group;
6110 static int *editor_el_group_ptr = editor_el_group;
6111 static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
6112 static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
6114 static int editor_hl_empty_space[] =
6116 EL_INTERNAL_CASCADE_ES_ACTIVE,
6122 static int editor_el_empty_space[] =
6144 static int *editor_hl_empty_space_ptr = editor_hl_empty_space;
6145 static int *editor_el_empty_space_ptr = editor_el_empty_space;
6146 static int num_editor_hl_empty_space = ARRAY_SIZE(editor_hl_empty_space);
6147 static int num_editor_el_empty_space = ARRAY_SIZE(editor_el_empty_space);
6149 static int editor_hl_reference[] =
6151 EL_INTERNAL_CASCADE_REF_ACTIVE,
6157 static int editor_el_reference[] =
6161 EL_TRIGGER_CE_VALUE,
6162 EL_TRIGGER_CE_SCORE,
6166 EL_CURRENT_CE_VALUE,
6167 EL_CURRENT_CE_SCORE,
6189 static int *editor_hl_reference_ptr = editor_hl_reference;
6190 static int *editor_el_reference_ptr = editor_el_reference;
6191 static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
6192 static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
6194 static int editor_hl_user_defined[] =
6196 EL_INTERNAL_CASCADE_USER_ACTIVE,
6202 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
6203 static int *editor_el_user_defined_ptr = NULL;
6204 static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
6205 static int num_editor_el_user_defined = 0;
6207 static int editor_hl_dynamic[] =
6209 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
6215 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
6216 static int *editor_el_dynamic_ptr = NULL;
6217 static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
6218 static int num_editor_el_dynamic = 0;
6220 static int editor_hl_empty[] = { EL_EMPTY };
6221 static int *editor_el_empty = NULL; // dynamically allocated
6223 static int *editor_hl_empty_ptr = editor_hl_empty;
6224 static int *editor_el_empty_ptr = NULL;
6225 static int num_editor_hl_empty = 0;
6226 static int num_editor_el_empty = 0; // dynamically determined, if needed
6228 static boolean use_el_empty = FALSE;
6230 static int *editor_elements = NULL; // dynamically allocated
6231 static int num_editor_elements = 0; // dynamically determined
6233 static boolean setup_editor_cascade_never = FALSE;
6235 static boolean setup_editor_el_players = TRUE;
6236 static boolean setup_editor_el_boulderdash = TRUE;
6237 static boolean setup_editor_el_boulderdash_native = TRUE;
6238 static boolean setup_editor_el_emerald_mine = TRUE;
6239 static boolean setup_editor_el_emerald_mine_club = TRUE;
6240 static boolean setup_editor_el_more = TRUE;
6241 static boolean setup_editor_el_sokoban = TRUE;
6242 static boolean setup_editor_el_supaplex = TRUE;
6243 static boolean setup_editor_el_diamond_caves = TRUE;
6244 static boolean setup_editor_el_dx_boulderdash = TRUE;
6245 static boolean setup_editor_el_mirror_magic = TRUE;
6246 static boolean setup_editor_el_deflektor = TRUE;
6247 static boolean setup_editor_el_chars = TRUE;
6248 static boolean setup_editor_el_steel_chars = TRUE;
6249 static boolean setup_editor_el_custom = TRUE;
6250 static boolean setup_editor_el_user_defined = TRUE;
6251 static boolean setup_editor_el_dynamic = TRUE;
6253 static int editor_hl_unused[] = { EL_EMPTY };
6254 static int *editor_hl_unused_ptr = editor_hl_unused;
6255 static int num_editor_hl_unused = 0;
6259 boolean *setup_value;
6260 boolean *setup_cascade_value;
6262 int **headline_list;
6263 int *headline_list_size;
6266 int *element_list_size;
6268 boolean last_setup_value;
6270 editor_elements_info[] =
6273 &setup_editor_el_players,
6274 &setup_editor_cascade_never,
6275 &editor_hl_unused_ptr, &num_editor_hl_unused,
6276 &editor_el_players_ptr, &num_editor_el_players
6279 &setup_editor_el_boulderdash,
6280 &setup.editor_cascade.el_bd,
6281 &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
6282 &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
6285 &setup_editor_el_boulderdash_native,
6286 &setup.editor_cascade.el_bd_native,
6287 &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
6288 &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
6291 &setup_editor_el_emerald_mine,
6292 &setup.editor_cascade.el_em,
6293 &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
6294 &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
6297 &setup_editor_el_emerald_mine_club,
6298 &setup.editor_cascade.el_emc,
6299 &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
6300 &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
6303 &setup_editor_el_more,
6304 &setup.editor_cascade.el_rnd,
6305 &editor_hl_rnd_ptr, &num_editor_hl_rnd,
6306 &editor_el_rnd_ptr, &num_editor_el_rnd
6309 &setup_editor_el_sokoban,
6310 &setup.editor_cascade.el_sb,
6311 &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
6312 &editor_el_sokoban_ptr, &num_editor_el_sokoban
6315 &setup_editor_el_supaplex,
6316 &setup.editor_cascade.el_sp,
6317 &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
6318 &editor_el_supaplex_ptr, &num_editor_el_supaplex
6321 &setup_editor_el_diamond_caves,
6322 &setup.editor_cascade.el_dc,
6323 &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
6324 &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
6327 &setup_editor_el_dx_boulderdash,
6328 &setup.editor_cascade.el_dx,
6329 &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
6330 &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
6333 &setup_editor_el_mirror_magic,
6334 &setup.editor_cascade.el_mm,
6335 &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
6336 &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
6339 &setup_editor_el_deflektor,
6340 &setup.editor_cascade.el_df,
6341 &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
6342 &editor_el_deflektor_ptr, &num_editor_el_deflektor
6345 &setup_editor_el_chars,
6346 &setup.editor_cascade.el_chars,
6347 &editor_hl_chars_ptr, &num_editor_hl_chars,
6348 &editor_el_chars_ptr, &num_editor_el_chars
6351 &setup_editor_el_steel_chars,
6352 &setup.editor_cascade.el_steel_chars,
6353 &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
6354 &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
6357 &setup_editor_el_custom,
6358 &setup.editor_cascade.el_ce,
6359 &editor_hl_custom_ptr, &num_editor_hl_custom,
6360 &editor_el_custom_ptr, &num_editor_el_custom
6363 &setup_editor_el_custom,
6364 &setup.editor_cascade.el_ge,
6365 &editor_hl_group_ptr, &num_editor_hl_group,
6366 &editor_el_group_ptr, &num_editor_el_group
6369 &setup_editor_el_custom,
6370 &setup.editor_cascade.el_es,
6371 &editor_hl_empty_space_ptr, &num_editor_hl_empty_space,
6372 &editor_el_empty_space_ptr, &num_editor_el_empty_space
6375 &setup_editor_el_custom,
6376 &setup.editor_cascade.el_ref,
6377 &editor_hl_reference_ptr, &num_editor_hl_reference,
6378 &editor_el_reference_ptr, &num_editor_el_reference
6381 &setup_editor_el_user_defined,
6382 &setup.editor_cascade.el_user,
6383 &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
6384 &editor_el_user_defined_ptr, &num_editor_el_user_defined
6387 &setup_editor_el_dynamic,
6388 &setup.editor_cascade.el_dynamic,
6389 &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
6390 &editor_el_dynamic_ptr, &num_editor_el_dynamic,
6395 &editor_hl_empty_ptr, &num_editor_hl_empty,
6396 &editor_el_empty_ptr, &num_editor_el_empty,
6406 static struct XY xy_directions[] =
6415 // ----------------------------------------------------------------------------
6417 // ----------------------------------------------------------------------------
6419 static int getMaxInfoTextLength(void)
6421 return (SXSIZE / getFontWidth(INFOTEXT_FONT));
6424 static int getTextWidthForGadget(char *text)
6429 return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
6432 static int getTextWidthForDrawingArea(char *text)
6437 return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
6440 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
6442 return (gi->x + gi->width + getTextWidthForGadget(text));
6445 static char *getElementInfoText(int element)
6447 char *info_text = NULL;
6449 if (element < MAX_NUM_ELEMENTS)
6451 if (strlen(element_info[element].description) > 0)
6452 info_text = element_info[element].description;
6453 else if (element_info[element].custom_description != NULL)
6454 info_text = element_info[element].custom_description;
6455 else if (element_info[element].editor_description != NULL)
6456 info_text = element_info[element].editor_description;
6459 if (info_text == NULL)
6460 info_text = INFOTEXT_UNKNOWN_ELEMENT;
6465 static char *getElementDescriptionFilenameExt(char *basename)
6467 char *elements_subdir = ELEMENTS_DIRECTORY;
6468 static char *elements_subdir2 = NULL;
6469 static char *filename = NULL;
6471 if (elements_subdir2 == NULL)
6472 elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
6474 checked_free(filename);
6476 // 1st try: look for element description in current level set directory
6477 filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
6478 if (fileExists(filename))
6483 // 2nd try: look for element description in the game's base directory
6484 filename = getPath3(options.docs_directory, elements_subdir, basename);
6485 if (fileExists(filename))
6491 static char *getElementDescriptionFilename(int element)
6493 char basename[MAX_FILENAME_LEN];
6496 // 1st try: look for element description file for exactly this element
6497 sprintf(basename, "%s.txt", element_info[element].token_name);
6498 filename = getElementDescriptionFilenameExt(basename);
6499 if (filename != NULL)
6502 // 2nd try: look for element description file for this element's class
6503 sprintf(basename, "%s.txt", element_info[element].class_name);
6504 filename = getElementDescriptionFilenameExt(basename);
6505 if (filename != NULL)
6508 // 3rd try: look for generic fallback text file for any element
6509 filename = getElementDescriptionFilenameExt(FALLBACK_TEXT_FILENAME);
6510 if (filename != NULL)
6516 static boolean suppressBorderElement(void)
6518 return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
6519 lev_fieldx <= MAX_ED_FIELDX &&
6520 lev_fieldy <= MAX_ED_FIELDY);
6523 static void InitDynamicEditorElementList(int **elements, int *num_elements)
6525 boolean element_found[NUM_FILE_ELEMENTS];
6528 // initialize list of used elements to "not used"
6529 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6530 element_found[i] = FALSE;
6532 // find all elements used in current level
6533 for (y = 0; y < lev_fieldy; y++)
6535 for (x = 0; x < lev_fieldx; x++)
6537 if (Tile[x][y] >= NUM_FILE_ELEMENTS) // should never happen
6540 if (IS_MM_WALL(Tile[x][y]))
6541 element_found[map_mm_wall_element(Tile[x][y])] = TRUE;
6543 element_found[Tile[x][y]] = TRUE;
6549 // count number of elements used in current level
6550 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6551 if (element_found[i])
6554 // add space for up to 3 more elements for padding that may be needed
6557 // free memory for old list of elements, if needed
6558 checked_free(*elements);
6560 // allocate memory for new list of elements
6561 *elements = checked_malloc(*num_elements * sizeof(int));
6565 // add all elements used in current level (non-custom/group/empty elements)
6566 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6567 if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) ||
6568 IS_GROUP_ELEMENT(i) ||
6569 IS_EMPTY_ELEMENT(i)))
6570 (*elements)[(*num_elements)++] = i;
6572 // add all elements used in current level (custom/group/empty elements)
6573 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6574 if (element_found[i] && (IS_CUSTOM_ELEMENT(i) ||
6575 IS_GROUP_ELEMENT(i) ||
6576 IS_EMPTY_ELEMENT(i)))
6577 (*elements)[(*num_elements)++] = i;
6579 while (*num_elements % 4) // pad with empty elements, if needed
6580 (*elements)[(*num_elements)++] = EL_EMPTY;
6583 static void ReinitializeElementList_EnableSections(void)
6585 // default: enable all element sections
6587 setup_editor_el_players = TRUE;
6588 setup_editor_el_boulderdash = TRUE;
6589 setup_editor_el_boulderdash_native = TRUE;
6590 setup_editor_el_emerald_mine = TRUE;
6591 setup_editor_el_emerald_mine_club = TRUE;
6592 setup_editor_el_more = TRUE;
6593 setup_editor_el_sokoban = TRUE;
6594 setup_editor_el_supaplex = TRUE;
6595 setup_editor_el_diamond_caves = TRUE;
6596 setup_editor_el_dx_boulderdash = TRUE;
6597 setup_editor_el_mirror_magic = TRUE;
6598 setup_editor_el_deflektor = TRUE;
6599 setup_editor_el_chars = TRUE;
6600 setup_editor_el_steel_chars = TRUE;
6602 setup_editor_el_custom = TRUE;
6603 setup_editor_el_user_defined = TRUE;
6604 setup_editor_el_dynamic = TRUE;
6606 // now disable all element sections not to be displayed
6608 if (!setup.editor.el_classic)
6610 setup_editor_el_players = FALSE;
6611 setup_editor_el_boulderdash = FALSE;
6612 setup_editor_el_boulderdash_native = FALSE;
6613 setup_editor_el_emerald_mine = FALSE;
6614 setup_editor_el_emerald_mine_club = FALSE;
6615 setup_editor_el_more = FALSE;
6616 setup_editor_el_sokoban = FALSE;
6617 setup_editor_el_supaplex = FALSE;
6618 setup_editor_el_diamond_caves = FALSE;
6619 setup_editor_el_dx_boulderdash = FALSE;
6620 setup_editor_el_mirror_magic = FALSE;
6621 setup_editor_el_deflektor = FALSE;
6622 setup_editor_el_chars = FALSE;
6623 setup_editor_el_steel_chars = FALSE;
6626 if (!setup.editor.el_custom)
6628 setup_editor_el_custom = FALSE;
6631 if (!setup.editor.el_user_defined)
6633 setup_editor_el_user_defined = FALSE;
6636 if (!setup.editor.el_dynamic)
6638 setup_editor_el_dynamic = FALSE;
6641 if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
6643 setup_editor_el_boulderdash_native = FALSE;
6644 setup_editor_el_mirror_magic = FALSE;
6645 setup_editor_el_deflektor = FALSE;
6647 else if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
6649 setup_editor_el_players = FALSE;
6650 setup_editor_el_boulderdash = FALSE;
6651 setup_editor_el_emerald_mine = FALSE;
6652 setup_editor_el_emerald_mine_club = FALSE;
6653 setup_editor_el_more = FALSE;
6654 setup_editor_el_sokoban = FALSE;
6655 setup_editor_el_supaplex = FALSE;
6656 setup_editor_el_diamond_caves = FALSE;
6657 setup_editor_el_dx_boulderdash = FALSE;
6658 setup_editor_el_mirror_magic = FALSE;
6659 setup_editor_el_deflektor = FALSE;
6660 setup_editor_el_chars = FALSE;
6661 setup_editor_el_steel_chars = FALSE;
6663 setup_editor_el_custom = FALSE;
6665 else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
6667 setup_editor_el_boulderdash = FALSE;
6668 setup_editor_el_boulderdash_native = FALSE;
6669 setup_editor_el_more = FALSE;
6670 setup_editor_el_sokoban = FALSE;
6671 setup_editor_el_supaplex = FALSE;
6672 setup_editor_el_diamond_caves = FALSE;
6673 setup_editor_el_dx_boulderdash = FALSE;
6674 setup_editor_el_mirror_magic = FALSE;
6675 setup_editor_el_deflektor = FALSE;
6676 setup_editor_el_steel_chars = FALSE;
6678 setup_editor_el_custom = FALSE;
6680 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
6682 setup_editor_el_players = FALSE;
6683 setup_editor_el_boulderdash = FALSE;
6684 setup_editor_el_boulderdash_native = FALSE;
6685 setup_editor_el_emerald_mine = FALSE;
6686 setup_editor_el_emerald_mine_club = FALSE;
6687 setup_editor_el_more = FALSE;
6688 setup_editor_el_sokoban = FALSE;
6689 setup_editor_el_diamond_caves = FALSE;
6690 setup_editor_el_dx_boulderdash = FALSE;
6691 setup_editor_el_mirror_magic = FALSE;
6692 setup_editor_el_deflektor = FALSE;
6693 setup_editor_el_chars = FALSE;
6694 setup_editor_el_steel_chars = FALSE;
6696 setup_editor_el_custom = FALSE;
6698 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
6700 setup_editor_el_players = FALSE;
6701 setup_editor_el_boulderdash = FALSE;
6702 setup_editor_el_boulderdash_native = FALSE;
6703 setup_editor_el_emerald_mine = FALSE;
6704 setup_editor_el_emerald_mine_club = FALSE;
6705 setup_editor_el_more = FALSE;
6706 setup_editor_el_sokoban = FALSE;
6707 setup_editor_el_supaplex = FALSE;
6708 setup_editor_el_diamond_caves = FALSE;
6709 setup_editor_el_dx_boulderdash = FALSE;
6710 setup_editor_el_steel_chars = FALSE;
6712 setup_editor_el_custom = FALSE;
6716 static void ReinitializeElementList(void)
6718 static boolean initialization_needed = TRUE;
6722 ReinitializeElementList_EnableSections();
6724 if (initialization_needed)
6726 LoadSetup_EditorCascade(); // load last editor cascade state
6728 // initialize editor cascade element from saved cascade state
6729 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6731 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
6732 boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
6734 if (IS_EDITOR_CASCADE(*cascade_element))
6736 (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
6737 EL_CASCADE_INACTIVE(*cascade_element));
6740 initialization_needed = FALSE;
6743 checked_free(editor_elements);
6745 // reload optional user defined element list for each invocation of editor
6746 LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
6747 &num_editor_el_user_defined);
6749 // initialize dynamic level element list for each invocation of editor
6750 InitDynamicEditorElementList(&editor_el_dynamic_ptr,
6751 &num_editor_el_dynamic);
6753 // initialize list of empty elements (used for padding, if needed)
6754 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6755 editor_el_empty[i] = EL_EMPTY;
6757 // do some sanity checks for each element from element list
6758 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6760 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6762 int element = (*editor_elements_info[i].element_list)[j];
6764 if (element >= NUM_FILE_ELEMENTS)
6765 Warn("editor element %d is runtime element", element);
6767 if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
6768 Warn("no element description text for element %d", element);
6772 num_editor_elements = 0;
6773 use_el_empty = FALSE;
6775 // determine size of element list
6776 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6778 if (*editor_elements_info[i].setup_value)
6780 boolean found_inactive_cascade = FALSE;
6782 if (setup.editor.el_headlines)
6784 // required for correct padding of palette headline buttons
6785 if (*editor_elements_info[i].headline_list_size > 0)
6786 num_editor_elements += ED_ELEMENTLIST_COLS;
6788 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6790 int element = (*editor_elements_info[i].headline_list)[j];
6792 if (IS_EDITOR_CASCADE_INACTIVE(element))
6793 found_inactive_cascade = TRUE;
6797 if (found_inactive_cascade)
6800 // required for correct padding of palette element buttons
6801 int element_list_size = *editor_elements_info[i].element_list_size;
6803 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6804 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6806 num_editor_elements += element_buttons;
6810 if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
6812 // offer at least as many elements as element buttons exist
6813 use_el_empty = TRUE;
6814 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
6816 num_editor_elements += num_editor_el_empty;
6820 num_editor_el_empty = 0;
6823 editor_elements = checked_malloc(num_editor_elements * sizeof(int));
6825 // fill element list
6826 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6828 boolean found_inactive_cascade = FALSE;
6830 if (*editor_elements_info[i].setup_value)
6832 if (setup.editor.el_headlines)
6834 // required for correct padding of palette headline buttons
6835 int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
6836 ED_ELEMENTLIST_COLS : 0);
6838 for (j = 0; j < headline_size; j++)
6840 // use empty elements for padding of palette headline buttons
6841 int element = (j < *editor_elements_info[i].headline_list_size ?
6842 (*editor_elements_info[i].headline_list)[j] :
6843 editor_el_empty[0]);
6845 editor_elements[pos++] = element;
6847 if (IS_EDITOR_CASCADE_INACTIVE(element))
6848 found_inactive_cascade = TRUE;
6852 if (found_inactive_cascade)
6855 // required for correct padding of palette element buttons
6856 int element_list_size = *editor_elements_info[i].element_list_size;
6858 (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
6859 int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
6861 // copy all elements from element list
6862 for (j = 0; j < element_list_size; j++)
6863 editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
6865 // use empty elements for padding of palette element buttons
6866 for (j = 0; j < element_buttons - element_list_size; j++)
6867 editor_elements[pos++] = editor_el_empty[0];
6871 // (this function is also called before editor gadgets are initialized!)
6872 AdjustElementListScrollbar();
6875 void PrintEditorElementList(void)
6877 boolean *stop = &setup_editor_el_user_defined;
6880 for (i = 0; editor_elements_info[i].setup_value != stop; i++)
6882 int cascade_element = (*editor_elements_info[i].headline_list)[0];
6884 if (IS_EDITOR_CASCADE(cascade_element))
6886 int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
6887 char *headline = element_info[cascade_element_show].editor_description;
6889 PrintLineWithPrefix("# ", "-", 77);
6890 Print("# %s\n", headline);
6891 PrintLineWithPrefix("# ", "-", 77);
6894 for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
6896 int element = (*editor_elements_info[i].headline_list)[j];
6898 if (IS_EDITOR_CASCADE(element))
6899 element = EL_CHAR_MINUS;
6901 Print("# %s\n", element_info[element].token_name);
6907 for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
6909 int element = (*editor_elements_info[i].element_list)[j];
6911 Print("# %s\n", element_info[element].token_name);
6919 static void ReinitializeElementListButtons(void)
6921 static boolean last_setup_value_headlines = FALSE;
6922 static boolean initialization_needed = TRUE;
6925 if (!initialization_needed) // check if editor element setup has changed
6927 if (last_setup_value_headlines != setup.editor.el_headlines)
6928 initialization_needed = TRUE;
6930 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6931 if (editor_elements_info[i].last_setup_value !=
6932 *editor_elements_info[i].setup_value)
6933 initialization_needed = TRUE;
6936 if (!initialization_needed)
6939 FreeLevelEditorGadgets();
6940 CreateLevelEditorGadgets();
6942 // store current setup values for next invocation of this function
6943 last_setup_value_headlines = setup.editor.el_headlines;
6944 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
6945 editor_elements_info[i].last_setup_value =
6946 *editor_elements_info[i].setup_value;
6948 initialization_needed = FALSE;
6951 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
6954 int border_graphic =
6955 (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
6956 struct GraphicInfo *g = &graphic_info[border_graphic];
6957 Bitmap *src_bitmap = g->bitmap;
6958 int src_x = g->src_x;
6959 int src_y = g->src_y;
6960 int border_size = g->border_size;
6961 int border_xpos = g->width - border_size;
6962 int border_ypos = g->height - border_size;
6963 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
6966 BlitBitmap(src_bitmap, drawto, src_x, src_y,
6967 border_size, border_size,
6968 dest_x - border_size, dest_y - border_size);
6969 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
6970 border_size, border_size,
6971 dest_x + width, dest_y - border_size);
6972 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
6973 border_size, border_size,
6974 dest_x - border_size, dest_y + height);
6975 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
6976 border_size, border_size,
6977 dest_x + width, dest_y + height);
6979 for (i = 0; i < width / tilesize; i++)
6981 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
6982 tilesize, border_size,
6983 dest_x + i * tilesize, dest_y - border_size);
6984 BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
6985 tilesize, border_size,
6986 dest_x + i * tilesize, dest_y + height);
6989 for (i = 0; i < height / tilesize; i++)
6991 BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
6992 border_size, tilesize,
6993 dest_x - border_size, dest_y + i * tilesize);
6994 BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
6995 border_size, tilesize,
6996 dest_x + width, dest_y + i * tilesize);
6999 ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
7002 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
7004 int xsize_tile = MAX(ed_tilesize, xsize);
7005 int ysize_tile = MAX(ed_tilesize, ysize);
7006 int xsize_full = xsize + 1;
7007 int ysize_full = ysize + 1;
7008 int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
7009 int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
7010 Pixel line_color = getTabulatorBarColor();
7012 if (line_color == BLACK_PIXEL) // black => transparent
7015 FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
7016 FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
7017 FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
7020 static void DrawEditorLevelBorderLinesIfNeeded(void)
7022 int xsize = lev_fieldx * ed_tilesize;
7023 int ysize = lev_fieldy * ed_tilesize;
7024 int line_size = getTabulatorBarHeight();
7026 if (!suppressBorderElement())
7029 // draw little border line around editable level playfield
7032 DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
7035 DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
7037 if (xsize < SXSIZE && ysize < SYSIZE)
7038 DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
7041 static void DrawEditorElement(int x, int y, int element)
7043 DrawSizedElement(x, y, element, ed_tilesize);
7046 static void DrawEditorElementThruMask(int x, int y, int element)
7048 DrawSizedElementThruMask(x, y, element, ed_tilesize);
7051 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
7053 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
7056 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
7058 DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
7059 DrawEditorLevelBorderLinesIfNeeded();
7062 static void DrawDrawingArea(int id)
7064 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7067 int *value = drawingarea_info[id].value;
7068 int area_xsize = drawingarea_info[id].area_xsize;
7069 int area_ysize = drawingarea_info[id].area_ysize;
7070 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
7072 for (x = 0; x < area_xsize; x++)
7073 for (y = 0; y < area_ysize; y++)
7074 DrawSizedGraphicExt(drawto,
7075 gi->x + x * tilesize,
7076 gi->y + y * tilesize,
7077 el2edimg(value[x * area_ysize + y]), 0, tilesize);
7080 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
7083 int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
7084 int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
7086 BlitBitmap(drawto, drawto,
7087 SX + (dx == -1 ? ed_tilesize : 0),
7088 SY + (dy == -1 ? ed_tilesize : 0),
7089 (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
7090 (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
7091 SX + (dx == +1 ? ed_tilesize : 0),
7092 SY + (dy == +1 ? ed_tilesize : 0));
7096 x = (dx == 1 ? 0 : ed_fieldx - 1);
7097 for (y = 0; y < ed_fieldy; y++)
7098 DrawEditorElementOrWall(x, y, from_x, from_y);
7102 y = (dy == 1 ? 0 : ed_fieldy - 1);
7103 for (x = 0; x < ed_fieldx; x++)
7104 DrawEditorElementOrWall(x, y, from_x, from_y);
7107 redraw_mask |= REDRAW_FIELD;
7111 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
7114 getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
7117 static void CreateControlButtons(void)
7119 struct GadgetInfo *gi;
7122 // create toolbox buttons
7123 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7125 int type_id = controlbutton_info[i].gadget_id; // same as gadget ID here
7126 int id = controlbutton_info[i].gadget_id;
7127 int type = controlbutton_info[i].gadget_type;
7128 int graphic = controlbutton_info[i].graphic;
7129 struct XYTileSize *pos = controlbutton_info[i].pos;
7130 struct GraphicInfo *gd = &graphic_info[graphic];
7131 Bitmap *deco_bitmap = NULL;
7132 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
7133 int tile_size = 0, deco_shift = 0;
7134 boolean deco_masked = FALSE;
7135 int gd_x1 = gd->src_x;
7136 int gd_y1 = gd->src_y;
7137 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7138 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7139 int gd_x1a = gd->src_x + gd->active_xoffset;
7140 int gd_y1a = gd->src_y + gd->active_yoffset;
7141 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
7142 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
7145 unsigned int event_mask;
7146 int radio_button_nr = RADIO_NR_NONE;
7147 boolean checked = FALSE;
7150 Fail("'controlbutton_info' structure corrupted at index %d -- please fix", i);
7152 if (type == GD_TYPE_RADIO_BUTTON)
7154 event_mask = GD_EVENT_PRESSED;
7155 radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
7157 if (id == drawing_function)
7162 if (id == GADGET_ID_WRAP_LEFT ||
7163 id == GADGET_ID_WRAP_RIGHT ||
7164 id == GADGET_ID_WRAP_UP ||
7165 id == GADGET_ID_WRAP_DOWN)
7166 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7168 event_mask = GD_EVENT_RELEASED;
7171 if (id == GADGET_ID_PROPERTIES ||
7172 id == GADGET_ID_PALETTE)
7177 else if (id == GADGET_ID_ELEMENT_LEFT ||
7178 id == GADGET_ID_ELEMENT_MIDDLE ||
7179 id == GADGET_ID_ELEMENT_RIGHT)
7184 int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
7185 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
7186 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
7188 tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
7189 editor.button.element_left.tile_size :
7190 id == GADGET_ID_ELEMENT_MIDDLE ?
7191 editor.button.element_middle.tile_size :
7192 id == GADGET_ID_ELEMENT_RIGHT ?
7193 editor.button.element_right.tile_size : 0);
7195 // make sure that decoration does not overlap gadget border
7196 tile_size = MIN(tile_size, MIN(gd->width, gd->height));
7198 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
7200 deco_xpos = (gd->width - tile_size) / 2;
7201 deco_ypos = (gd->height - tile_size) / 2;
7203 deco_masked = gd->draw_masked;
7211 gi = CreateGadget(GDI_CUSTOM_ID, id,
7212 GDI_CUSTOM_TYPE_ID, type_id,
7213 GDI_IMAGE_ID, graphic,
7214 GDI_INFO_TEXT, controlbutton_info[i].infotext,
7217 GDI_WIDTH, gd->width,
7218 GDI_HEIGHT, gd->height,
7220 GDI_STATE, GD_BUTTON_UNPRESSED,
7221 GDI_RADIO_NR, radio_button_nr,
7222 GDI_CHECKED, checked,
7223 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7224 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7225 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7226 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7227 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7228 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7229 GDI_DECORATION_SIZE, tile_size, tile_size,
7230 GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
7231 GDI_DECORATION_MASKED, deco_masked,
7232 GDI_EVENT_MASK, event_mask,
7233 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7234 GDI_CALLBACK_ACTION, HandleControlButtons,
7238 Fail("cannot create gadget");
7240 level_editor_gadget[id] = gi;
7243 // these values are not constant, but can change at runtime
7244 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
7245 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
7246 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
7247 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
7248 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
7249 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
7250 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
7251 scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
7252 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
7253 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
7254 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
7255 scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
7257 // create buttons for scrolling of drawing area and element list
7258 for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
7260 int id = scrollbutton_info[i].gadget_id;
7261 int type_id = scrollbutton_info[i].gadget_type_id;
7262 int graphic = scrollbutton_info[i].graphic;
7263 struct GraphicInfo *gd = &graphic_info[graphic];
7264 Bitmap *gd_bitmap = gd->bitmap;
7265 int gd_x1 = gd->src_x;
7266 int gd_y1 = gd->src_y;
7267 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7268 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7269 int width = gd->width;
7270 int height = gd->height;
7271 int x = scrollbutton_pos[i].x;
7272 int y = scrollbutton_pos[i].y;
7273 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7276 Fail("'scrollbutton_info' structure corrupted at index %d -- please fix", i);
7278 if (id == GADGET_ID_SCROLL_LIST_UP ||
7279 id == GADGET_ID_SCROLL_LIST_DOWN)
7290 gi = CreateGadget(GDI_CUSTOM_ID, id,
7291 GDI_CUSTOM_TYPE_ID, type_id,
7292 GDI_IMAGE_ID, graphic,
7293 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7298 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7299 GDI_STATE, GD_BUTTON_UNPRESSED,
7300 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7301 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7302 GDI_EVENT_MASK, event_mask,
7303 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7304 GDI_CALLBACK_ACTION, HandleControlButtons,
7308 Fail("cannot create gadget");
7310 level_editor_gadget[id] = gi;
7313 // create buttons for element list
7314 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7317 int id = GADGET_ID_ELEMENTLIST_FIRST + i;
7318 int graphic = IMG_EDITOR_PALETTE_BUTTON;
7319 struct GraphicInfo *gd = &graphic_info[graphic];
7320 Bitmap *gd_bitmap = gd->bitmap;
7321 Bitmap *deco_bitmap;
7322 int deco_x, deco_y, deco_xpos, deco_ypos;
7323 int gd_x1 = gd->src_x;
7324 int gd_y1 = gd->src_y;
7325 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7326 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7327 int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
7328 int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
7329 int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
7330 int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
7331 int element = editor_elements[i];
7332 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
7333 unsigned int event_mask = GD_EVENT_RELEASED;
7335 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
7337 deco_xpos = (gd->width - tile_size) / 2;
7338 deco_ypos = (gd->height - tile_size) / 2;
7340 gi = CreateGadget(GDI_CUSTOM_ID, id,
7341 GDI_CUSTOM_TYPE_ID, type_id,
7342 GDI_IMAGE_ID, graphic,
7343 GDI_INFO_TEXT, getElementInfoText(element),
7346 GDI_WIDTH, gd->width,
7347 GDI_HEIGHT, gd->height,
7348 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7349 GDI_STATE, GD_BUTTON_UNPRESSED,
7350 GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
7351 GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
7352 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
7353 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
7354 GDI_DECORATION_SIZE, tile_size, tile_size,
7355 GDI_DECORATION_SHIFTING, 1, 1,
7356 GDI_EVENT_MASK, event_mask,
7357 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7358 GDI_CALLBACK_ACTION, HandleControlButtons,
7362 Fail("cannot create gadget");
7364 level_editor_gadget[id] = gi;
7368 static void CreateCounterButtons(void)
7370 int max_infotext_len = getMaxInfoTextLength();
7373 for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
7375 int type_id = counterbutton_info[i].gadget_type_id;
7376 int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
7377 int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
7381 Fail("'counterbutton_info' structure corrupted at index %d -- please fix", i);
7383 // determine horizontal position to the right of specified gadget
7384 if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7385 x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
7386 ED_GADGET_TEXT_DISTANCE);
7388 // determine horizontal offset for leading text
7389 if (counterbutton_info[i].text_left != NULL)
7390 x += getTextWidthForGadget(counterbutton_info[i].text_left);
7392 for (j = 0; j < 2; j++)
7394 struct GadgetInfo *gi;
7396 counterbutton_info[i].gadget_id_down :
7397 counterbutton_info[i].gadget_id_up);
7399 struct GraphicInfo *gd;
7400 int gd_x1, gd_x2, gd_y1, gd_y2;
7401 unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7402 char infotext[max_infotext_len + 1];
7404 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7407 IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
7408 IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
7410 event_mask |= GD_EVENT_RELEASED;
7414 x = DX + editor.button.prev_level.x;
7415 y = DY + editor.button.prev_level.y;
7419 x = DX + editor.button.next_level.x;
7420 y = DY + editor.button.next_level.y;
7426 IMG_EDITOR_COUNTER_DOWN :
7427 IMG_EDITOR_COUNTER_UP);
7430 gd = &graphic_info[graphic];
7434 gd_x2 = gd->src_x + gd->pressed_xoffset;
7435 gd_y2 = gd->src_y + gd->pressed_yoffset;
7437 sprintf(infotext, "%s counter value by 1, 5 or 10",
7438 (j == 0 ? "decrease" : "increase"));
7440 gi = CreateGadget(GDI_CUSTOM_ID, id,
7441 GDI_CUSTOM_TYPE_ID, type_id,
7442 GDI_IMAGE_ID, graphic,
7443 GDI_INFO_TEXT, infotext,
7446 GDI_WIDTH, gd->width,
7447 GDI_HEIGHT, gd->height,
7448 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7449 GDI_STATE, GD_BUTTON_UNPRESSED,
7450 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7451 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7452 GDI_EVENT_MASK, event_mask,
7453 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7454 GDI_CALLBACK_ACTION, HandleCounterButtons,
7458 Fail("cannot create gadget");
7460 level_editor_gadget[id] = gi;
7461 right_gadget_border[id] =
7462 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7464 x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
7468 int font_type = FONT_INPUT_1;
7469 int font_type_active = FONT_INPUT_1_ACTIVE;
7471 id = counterbutton_info[i].gadget_id_text;
7473 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7475 if (i == ED_COUNTER_ID_SELECT_LEVEL)
7477 graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
7479 font_type = FONT_LEVEL_NUMBER;
7480 font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
7482 x = DX + editor.input.level_number.x;
7483 y = DY + editor.input.level_number.y;
7487 graphic = IMG_EDITOR_COUNTER_INPUT;
7490 gd = &graphic_info[graphic];
7494 gd_x2 = gd->src_x + gd->active_xoffset;
7495 gd_y2 = gd->src_y + gd->active_yoffset;
7497 gi = CreateGadget(GDI_CUSTOM_ID, id,
7498 GDI_CUSTOM_TYPE_ID, type_id,
7499 GDI_IMAGE_ID, graphic,
7500 GDI_INFO_TEXT, "enter counter value",
7503 GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
7504 GDI_NUMBER_VALUE, 0,
7505 GDI_NUMBER_MIN, counterbutton_info[i].min_value,
7506 GDI_NUMBER_MAX, counterbutton_info[i].max_value,
7507 GDI_TEXT_SIZE, 3, // minimal counter text size
7508 GDI_TEXT_FONT, font_type,
7509 GDI_TEXT_FONT_ACTIVE, font_type_active,
7510 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7511 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7512 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7513 GDI_DESIGN_WIDTH, gd->width,
7514 GDI_EVENT_MASK, event_mask,
7515 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7516 GDI_CALLBACK_ACTION, HandleCounterButtons,
7520 Fail("cannot create gadget");
7522 level_editor_gadget[id] = gi;
7523 right_gadget_border[id] =
7524 getRightGadgetBorder(gi, counterbutton_info[i].text_right);
7526 x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
7532 static void CreateDrawingAreas(void)
7536 // these values are not constant, but can change at runtime
7537 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
7538 drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
7540 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
7542 struct GadgetInfo *gi;
7543 int id = drawingarea_info[i].gadget_id;
7544 int type_id = drawingarea_info[i].gadget_type_id;
7545 int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
7546 int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
7547 int area_xsize = drawingarea_info[i].area_xsize;
7548 int area_ysize = drawingarea_info[i].area_ysize;
7549 int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
7550 ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
7551 unsigned int event_mask =
7552 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
7553 GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
7556 Fail("'drawingarea_info' structure corrupted at index %d -- please fix", i);
7558 // determine horizontal position to the right of specified gadget
7559 if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
7560 x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
7561 ED_DRAWINGAREA_TEXT_DISTANCE);
7563 // determine horizontal offset for leading text
7564 if (drawingarea_info[i].text_left != NULL)
7565 x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
7567 gi = CreateGadget(GDI_CUSTOM_ID, id,
7568 GDI_CUSTOM_TYPE_ID, type_id,
7571 GDI_TYPE, GD_TYPE_DRAWING_AREA,
7572 GDI_AREA_SIZE, area_xsize, area_ysize,
7573 GDI_ITEM_SIZE, item_size, item_size,
7574 GDI_EVENT_MASK, event_mask,
7575 GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
7576 GDI_CALLBACK_ACTION, HandleDrawingAreas,
7580 Fail("cannot create gadget");
7582 level_editor_gadget[id] = gi;
7583 right_gadget_border[id] =
7584 getRightGadgetBorder(gi, drawingarea_info[i].text_right);
7588 static void CreateTextInputGadgets(void)
7590 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
7591 int max_infotext_len = getMaxInfoTextLength();
7594 for (i = 0; i < ED_NUM_TEXTINPUT; i++)
7596 int gd_x1 = gd->src_x;
7597 int gd_y1 = gd->src_y;
7598 int gd_x2 = gd->src_x + gd->active_xoffset;
7599 int gd_y2 = gd->src_y + gd->active_yoffset;
7600 struct GadgetInfo *gi;
7601 unsigned int event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7602 char infotext[MAX_OUTPUT_LINESIZE + 1];
7603 int id = textinput_info[i].gadget_id;
7604 int type_id = textinput_info[i].gadget_type_id;
7608 Fail("'textinput_info' structure corrupted at index %d -- please fix", i);
7610 if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
7612 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
7613 int border_size = gd->border_size;
7614 int font_nr = FONT_INPUT_1;
7615 int font_height = getFontHeight(font_nr);
7616 int xoffset = element_border + TILEX + element_border + 3 * border_size;
7617 int yoffset = element_border + (TILEY - font_height) / 2;
7619 x = (editor.settings.element_name.x != -1 ?
7620 editor.settings.element_name.x :
7621 editor.settings.element_graphic.x + xoffset) - border_size;
7622 y = (editor.settings.element_name.y != -1 ?
7623 editor.settings.element_name.y :
7624 editor.settings.element_graphic.y + yoffset) - border_size;
7628 x = ED_SETTINGS_X(textinput_info[i].x);
7629 y = ED_SETTINGS_Y(textinput_info[i].y);
7632 sprintf(infotext, "Enter %s", textinput_info[i].infotext);
7633 infotext[max_infotext_len] = '\0';
7635 gi = CreateGadget(GDI_CUSTOM_ID, id,
7636 GDI_CUSTOM_TYPE_ID, type_id,
7637 GDI_INFO_TEXT, infotext,
7640 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
7641 GDI_TEXT_VALUE, textinput_info[i].value,
7642 GDI_TEXT_SIZE, textinput_info[i].size,
7643 GDI_TEXT_FONT, FONT_INPUT_1,
7644 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7645 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7646 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7647 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7648 GDI_DESIGN_WIDTH, gd->width,
7649 GDI_EVENT_MASK, event_mask,
7650 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7651 GDI_CALLBACK_ACTION, HandleTextInputGadgets,
7655 Fail("cannot create gadget");
7657 level_editor_gadget[id] = gi;
7661 static void CreateTextAreaGadgets(void)
7663 int max_infotext_len = getMaxInfoTextLength();
7666 for (i = 0; i < ED_NUM_TEXTAREAS; i++)
7668 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
7669 int gd_x1 = gd->src_x;
7670 int gd_y1 = gd->src_y;
7671 int gd_x2 = gd->src_x + gd->active_xoffset;
7672 int gd_y2 = gd->src_y + gd->active_yoffset;
7673 struct GadgetInfo *gi;
7674 unsigned int event_mask = GD_EVENT_TEXT_LEAVING;
7675 char infotext[MAX_OUTPUT_LINESIZE + 1];
7676 int id = textarea_info[i].gadget_id;
7677 int type_id = textarea_info[i].gadget_type_id;
7678 int area_xsize = textarea_info[i].xsize;
7679 int area_ysize = textarea_info[i].ysize;
7682 Fail("'textarea_info' structure corrupted at index %d -- please fix", i);
7684 sprintf(infotext, "Enter %s", textarea_info[i].infotext);
7685 infotext[max_infotext_len] = '\0';
7687 gi = CreateGadget(GDI_CUSTOM_ID, id,
7688 GDI_CUSTOM_TYPE_ID, type_id,
7689 GDI_INFO_TEXT, infotext,
7690 GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
7691 GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
7692 GDI_TYPE, GD_TYPE_TEXT_AREA,
7693 GDI_AREA_SIZE, area_xsize, area_ysize,
7694 GDI_TEXT_FONT, FONT_INPUT_1,
7695 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7696 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7697 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7698 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7699 GDI_DESIGN_WIDTH, gd->width,
7700 GDI_EVENT_MASK, event_mask,
7701 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7702 GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
7706 Fail("cannot create gadget");
7708 level_editor_gadget[id] = gi;
7712 static void CreateSelectboxGadgets(void)
7714 int max_infotext_len = getMaxInfoTextLength();
7717 for (i = 0; i < ED_NUM_SELECTBOX; i++)
7719 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
7720 struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
7721 int gd_x1 = gd->src_x;
7722 int gd_y1 = gd->src_y;
7723 int gd_x2 = gd->src_x + gd->active_xoffset;
7724 int gd_y2 = gd->src_y + gd->active_yoffset;
7725 int selectbox_button_xsize = gd2->width;
7726 struct GadgetInfo *gi;
7727 char infotext[MAX_OUTPUT_LINESIZE + 1];
7728 int id = selectbox_info[i].gadget_id;
7729 int type_id = selectbox_info[i].gadget_type_id;
7730 int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
7731 int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
7732 unsigned int event_mask =
7733 GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
7736 Fail("'selectbox_info' structure corrupted at index %d -- please fix", i);
7738 if (selectbox_info[i].size == -1) // dynamically determine size
7740 // (we cannot use -1 for uninitialized values if we directly compare
7741 // with results from strlen(), because the '<' and '>' operation will
7742 // implicitely cast -1 to an unsigned integer value!)
7743 selectbox_info[i].size = 0;
7745 for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
7746 if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
7747 selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
7749 selectbox_info[i].size++; // add one character empty space
7752 // determine horizontal position to the right of specified gadget
7753 if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
7754 x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
7755 ED_GADGET_TEXT_DISTANCE);
7757 // determine horizontal offset for leading text
7758 if (selectbox_info[i].text_left != NULL)
7759 x += getTextWidthForGadget(selectbox_info[i].text_left);
7761 sprintf(infotext, "Select %s", selectbox_info[i].infotext);
7762 infotext[max_infotext_len] = '\0';
7764 gi = CreateGadget(GDI_CUSTOM_ID, id,
7765 GDI_CUSTOM_TYPE_ID, type_id,
7766 GDI_INFO_TEXT, infotext,
7769 GDI_TYPE, GD_TYPE_SELECTBOX,
7770 GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
7771 GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
7772 GDI_TEXT_SIZE, selectbox_info[i].size,
7773 GDI_TEXT_FONT, FONT_INPUT_1,
7774 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
7775 GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
7776 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7777 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7778 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
7779 GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
7780 GDI_DESIGN_WIDTH, gd->width,
7781 GDI_EVENT_MASK, event_mask,
7782 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7783 GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
7787 Fail("cannot create gadget");
7789 level_editor_gadget[id] = gi;
7790 right_gadget_border[id] =
7791 getRightGadgetBorder(gi, selectbox_info[i].text_right);
7795 static void CreateTextbuttonGadgets(void)
7797 int max_infotext_len = getMaxInfoTextLength();
7800 for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
7802 int id = textbutton_info[i].gadget_id;
7803 int type_id = textbutton_info[i].gadget_type_id;
7805 ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
7806 (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
7808 (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
7809 int gadget_distance =
7810 (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
7811 struct GraphicInfo *gd = &graphic_info[graphic];
7812 int gd_x1 = gd->src_x;
7813 int gd_y1 = gd->src_y;
7814 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7815 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7816 int gd_x1a = gd->src_x + gd->active_xoffset;
7817 int gd_y1a = gd->src_y + gd->active_yoffset;
7818 int border_xsize = gd->border_size + gd->draw_xoffset;
7819 int border_ysize = gd->border_size;
7820 struct GadgetInfo *gi;
7821 unsigned int event_mask = GD_EVENT_RELEASED;
7822 char infotext[MAX_OUTPUT_LINESIZE + 1];
7823 int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
7824 int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
7827 Fail("'textbutton_info' structure corrupted at index %d -- please fix", i);
7829 if (textbutton_info[i].size == -1) // dynamically determine size
7830 textbutton_info[i].size = strlen(textbutton_info[i].text);
7832 sprintf(infotext, "%s", textbutton_info[i].infotext);
7833 infotext[max_infotext_len] = '\0';
7835 // determine horizontal position to the right of specified gadget
7836 if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7838 int gadget_id_align = textbutton_info[i].gadget_id_align;
7840 x = right_gadget_border[gadget_id_align] + gadget_distance;
7842 if (textbutton_info[i].y == -1)
7843 y = level_editor_gadget[gadget_id_align]->y;
7846 // determine horizontal offset for leading text
7847 if (textbutton_info[i].text_left != NULL)
7848 x += getTextWidthForGadget(textbutton_info[i].text_left);
7850 gi = CreateGadget(GDI_CUSTOM_ID, id,
7851 GDI_CUSTOM_TYPE_ID, type_id,
7852 GDI_IMAGE_ID, graphic,
7853 GDI_INFO_TEXT, infotext,
7856 GDI_TYPE, GD_TYPE_TEXT_BUTTON,
7857 GDI_TEXT_VALUE, textbutton_info[i].text,
7858 GDI_TEXT_SIZE, textbutton_info[i].size,
7859 GDI_TEXT_FONT, FONT_INPUT_2,
7860 GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
7861 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7862 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7863 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7864 GDI_BORDER_SIZE, border_xsize, border_ysize,
7865 GDI_DESIGN_WIDTH, gd->width,
7866 GDI_DECORATION_SHIFTING, 1, 1,
7867 GDI_EVENT_MASK, event_mask,
7868 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7869 GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
7873 Fail("cannot create gadget");
7875 level_editor_gadget[id] = gi;
7876 right_gadget_border[id] =
7877 getRightGadgetBorder(gi, textbutton_info[i].text_right);
7881 static void CreateGraphicbuttonGadgets(void)
7883 struct GadgetInfo *gi;
7886 // create buttons for scrolling of drawing area and element list
7887 for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
7889 int id = graphicbutton_info[i].gadget_id;
7890 int type_id = graphicbutton_info[i].gadget_type_id;
7891 int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
7892 int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
7893 int graphic = graphicbutton_info[i].graphic;
7894 struct GraphicInfo *gd = &graphic_info[graphic];
7895 int gd_x1 = gd->src_x;
7896 int gd_y1 = gd->src_y;
7897 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7898 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7899 unsigned int event_mask = GD_EVENT_RELEASED;
7902 Fail("'graphicbutton_info' structure corrupted at index %d -- please fix", i);
7904 // determine horizontal position to the right of specified gadget
7905 if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
7906 x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
7907 ED_GADGET_TEXT_DISTANCE);
7909 // determine horizontal offset for leading text
7910 if (graphicbutton_info[i].text_left != NULL)
7911 x += getTextWidthForGadget(graphicbutton_info[i].text_left);
7913 gi = CreateGadget(GDI_CUSTOM_ID, id,
7914 GDI_CUSTOM_TYPE_ID, type_id,
7915 GDI_IMAGE_ID, graphic,
7916 GDI_INFO_TEXT, graphicbutton_info[i].infotext,
7919 GDI_WIDTH, gd->width,
7920 GDI_HEIGHT, gd->height,
7921 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7922 GDI_STATE, GD_BUTTON_UNPRESSED,
7923 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7924 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7925 GDI_EVENT_MASK, event_mask,
7926 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7927 GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
7931 Fail("cannot create gadget");
7933 level_editor_gadget[id] = gi;
7934 right_gadget_border[id] =
7935 getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
7939 static void CreateScrollbarGadgets(void)
7943 // these values are not constant, but can change at runtime
7944 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
7945 SX + ED_SCROLL_HORIZONTAL_XPOS;
7946 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
7947 SY + ED_SCROLL_HORIZONTAL_YPOS;
7948 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
7949 ED_SCROLL_HORIZONTAL_XSIZE;
7950 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
7951 ED_SCROLL_HORIZONTAL_YSIZE;
7952 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
7953 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
7954 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
7955 scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
7957 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
7958 SX + ED_SCROLL_VERTICAL_XPOS;
7959 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
7960 SY + ED_SCROLL_VERTICAL_YPOS;
7961 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
7962 ED_SCROLL_VERTICAL_XSIZE;
7963 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
7964 ED_SCROLL_VERTICAL_YSIZE;
7965 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
7966 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
7967 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
7968 scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
7970 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
7971 PX + ED_SCROLL2_VERTICAL_XPOS;
7972 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
7973 PY + ED_SCROLL2_VERTICAL_YPOS;
7974 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
7975 ED_SCROLL2_VERTICAL_XSIZE;
7976 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
7977 ED_SCROLL2_VERTICAL_YSIZE;
7978 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
7979 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
7980 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
7981 scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
7983 for (i = 0; i < ED_NUM_SCROLLBARS; i++)
7985 int id = scrollbar_info[i].gadget_id;
7986 int type_id = scrollbar_info[i].gadget_type_id;
7987 int graphic = scrollbar_info[i].graphic;
7988 struct GraphicInfo *gd = &graphic_info[graphic];
7989 int gd_x1 = gd->src_x;
7990 int gd_y1 = gd->src_y;
7991 int gd_x2 = gd->src_x + gd->pressed_xoffset;
7992 int gd_y2 = gd->src_y + gd->pressed_yoffset;
7993 struct GadgetInfo *gi;
7994 int items_max, items_visible, item_position;
7995 unsigned int event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7998 Fail("'scrollbar_info' structure corrupted at index %d -- please fix", i);
8000 if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
8002 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8003 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8004 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8006 else // drawing area scrollbars
8008 if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
8010 items_max = MAX(lev_fieldx + 2, ed_fieldx);
8011 items_visible = ed_fieldx;
8016 items_max = MAX(lev_fieldy + 2, ed_fieldy);
8017 items_visible = ed_fieldy;
8022 gi = CreateGadget(GDI_CUSTOM_ID, id,
8023 GDI_CUSTOM_TYPE_ID, type_id,
8024 GDI_IMAGE_ID, graphic,
8025 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8026 GDI_X, scrollbar_pos[i].x,
8027 GDI_Y, scrollbar_pos[i].y,
8028 GDI_WIDTH, scrollbar_pos[i].width,
8029 GDI_HEIGHT, scrollbar_pos[i].height,
8030 GDI_TYPE, scrollbar_info[i].type,
8031 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8032 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8033 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8034 GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
8035 GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
8036 GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
8037 GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
8038 GDI_STATE, GD_BUTTON_UNPRESSED,
8039 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8040 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8041 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8042 GDI_EVENT_MASK, event_mask,
8043 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8044 GDI_CALLBACK_ACTION, HandleControlButtons,
8048 Fail("cannot create gadget");
8050 level_editor_gadget[id] = gi;
8054 static void CreateCheckbuttonGadgets(void)
8056 struct GadgetInfo *gi;
8059 for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
8061 int id = checkbutton_info[i].gadget_id;
8062 int type_id = checkbutton_info[i].gadget_type_id;
8063 int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
8064 IMG_EDITOR_CHECKBOX);
8065 struct GraphicInfo *gd = &graphic_info[graphic];
8066 int gd_x1 = gd->src_x;
8067 int gd_y1 = gd->src_y;
8068 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8069 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8070 int gd_x1a = gd->src_x + gd->active_xoffset;
8071 int gd_y1a = gd->src_y + gd->active_yoffset;
8072 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8073 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8074 int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
8075 int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
8076 unsigned int event_mask = GD_EVENT_PRESSED;
8079 Fail("'checkbutton_info' structure corrupted at index %d -- please fix", i);
8081 // determine horizontal position to the right of specified gadget
8082 if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
8083 x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
8084 ED_GADGET_TEXT_DISTANCE);
8086 // determine horizontal offset for leading text
8087 if (checkbutton_info[i].text_left != NULL)
8088 x += getTextWidthForGadget(checkbutton_info[i].text_left);
8090 gi = CreateGadget(GDI_CUSTOM_ID, id,
8091 GDI_CUSTOM_TYPE_ID, type_id,
8092 GDI_IMAGE_ID, graphic,
8093 GDI_INFO_TEXT, checkbutton_info[i].infotext,
8096 GDI_WIDTH, gd->width,
8097 GDI_HEIGHT, gd->height,
8098 GDI_TYPE, GD_TYPE_CHECK_BUTTON,
8099 GDI_CHECKED, *checkbutton_info[i].value,
8100 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8101 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8102 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8103 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8104 GDI_EVENT_MASK, event_mask,
8105 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8106 GDI_CALLBACK_ACTION, HandleCheckbuttons,
8110 Fail("cannot create gadget");
8112 level_editor_gadget[id] = gi;
8113 right_gadget_border[id] =
8114 getRightGadgetBorder(gi, checkbutton_info[i].text_right);
8118 static void CreateRadiobuttonGadgets(void)
8120 int graphic = IMG_EDITOR_RADIOBUTTON;
8121 struct GraphicInfo *gd = &graphic_info[graphic];
8122 int gd_x1 = gd->src_x;
8123 int gd_y1 = gd->src_y;
8124 int gd_x2 = gd->src_x + gd->pressed_xoffset;
8125 int gd_y2 = gd->src_y + gd->pressed_yoffset;
8126 int gd_x1a = gd->src_x + gd->active_xoffset;
8127 int gd_y1a = gd->src_y + gd->active_yoffset;
8128 int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
8129 int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
8130 struct GadgetInfo *gi;
8133 for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
8135 int id = radiobutton_info[i].gadget_id;
8136 int type_id = radiobutton_info[i].gadget_type_id;
8137 int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
8138 int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
8139 unsigned int event_mask = GD_EVENT_PRESSED;
8142 Fail("'radiobutton_info' structure corrupted at index %d -- please fix", i);
8145 (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
8147 // determine horizontal position to the right of specified gadget
8148 if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
8149 x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
8150 ED_GADGET_TEXT_DISTANCE);
8152 // determine horizontal offset for leading text
8153 if (radiobutton_info[i].text_left != NULL)
8154 x += getTextWidthForGadget(radiobutton_info[i].text_left);
8156 gi = CreateGadget(GDI_CUSTOM_ID, id,
8157 GDI_CUSTOM_TYPE_ID, type_id,
8158 GDI_IMAGE_ID, graphic,
8159 GDI_INFO_TEXT, radiobutton_info[i].infotext,
8162 GDI_WIDTH, gd->width,
8163 GDI_HEIGHT, gd->height,
8164 GDI_TYPE, GD_TYPE_RADIO_BUTTON,
8165 GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
8166 GDI_CHECKED, checked,
8167 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8168 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8169 GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
8170 GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
8171 GDI_EVENT_MASK, event_mask,
8172 GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
8173 GDI_CALLBACK_ACTION, HandleRadiobuttons,
8177 Fail("cannot create gadget");
8179 level_editor_gadget[id] = gi;
8180 right_gadget_border[id] =
8181 getRightGadgetBorder(gi, radiobutton_info[i].text_right);
8185 void CreateLevelEditorGadgets(void)
8187 // force EDITOR font inside level editor
8188 SetFontStatus(GAME_MODE_EDITOR);
8190 // these values are not constant, but can change at runtime
8191 ed_fieldx = MAX_ED_FIELDX - 1;
8192 ed_fieldy = MAX_ED_FIELDY - 1;
8194 num_editor_gadgets = NUM_EDITOR_GADGETS;
8196 // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
8198 level_editor_gadget =
8199 checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
8200 right_gadget_border =
8201 checked_calloc(num_editor_gadgets * sizeof(int));
8203 // set number of empty (padding) element buttons to maximum number of buttons
8204 num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
8206 editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
8207 editor_el_empty_ptr = editor_el_empty;
8209 use_permanent_palette = !editor.palette.show_as_separate_screen;
8211 InitGadgetScreenBorders(-1, INFOTEXT_YPOS);
8213 ReinitializeElementList();
8215 CreateControlButtons();
8216 CreateScrollbarGadgets();
8218 // order of function calls is important because of cross-references
8219 CreateCheckbuttonGadgets();
8220 CreateCounterButtons();
8221 CreateRadiobuttonGadgets();
8222 CreateTextInputGadgets();
8223 CreateTextAreaGadgets();
8224 CreateSelectboxGadgets();
8225 CreateGraphicbuttonGadgets();
8226 CreateTextbuttonGadgets();
8227 CreateDrawingAreas();
8232 void FreeLevelEditorGadgets(void)
8236 // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
8238 for (i = 0; i < num_editor_gadgets; i++)
8240 FreeGadget(level_editor_gadget[i]);
8242 level_editor_gadget[i] = NULL;
8245 checked_free(level_editor_gadget);
8246 checked_free(right_gadget_border);
8248 checked_free(editor_el_empty);
8251 static void MapCounterButtons(int id)
8253 int font_nr = FONT_TEXT_1;
8254 int font_height = getFontHeight(font_nr);
8255 int gadget_id_down = counterbutton_info[id].gadget_id_down;
8256 int gadget_id_text = counterbutton_info[id].gadget_id_text;
8257 int gadget_id_up = counterbutton_info[id].gadget_id_up;
8258 struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
8259 struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
8260 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8261 int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
8262 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8263 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8264 int yoffset = (gi_down->height - font_height) / 2;
8265 int x_left = gi_down->x - xoffset_left;
8266 int x_right; // set after gadget position was modified
8267 int y_above = gi_down->y - yoffset_above;
8269 int y; // set after gadget position was modified
8271 // counter limits must be changed first to prevent value truncation
8272 ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
8273 counterbutton_info[id].max_value);
8275 // right text position might have changed after setting position above
8276 x_right = gi_up->x + gi_up->width + xoffset_right;
8278 ModifyEditorCounterValue(id, *counterbutton_info[id].value);
8280 // set position for counter gadgets with dynamically determined position
8281 if (id != ED_COUNTER_ID_SELECT_LEVEL)
8283 ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8284 ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8285 ModifyGadget(gi_up, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
8288 // vertical position might have changed after setting position above
8289 y = gi_up->y + yoffset;
8291 if (counterbutton_info[id].text_above)
8292 DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
8294 if (counterbutton_info[id].text_left)
8295 DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
8297 if (counterbutton_info[id].text_right)
8298 DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
8305 static void MapControlButtons(void)
8310 // map toolbox buttons (excluding special CE toolbox buttons)
8311 for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
8312 MapGadget(level_editor_gadget[i]);
8314 // map toolbox buttons (element properties buttons)
8315 for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
8316 MapGadget(level_editor_gadget[i]);
8318 if (use_permanent_palette)
8320 // map buttons to select elements
8321 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8322 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
8323 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
8324 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
8325 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
8328 // map buttons to select level
8329 counter_id = ED_COUNTER_ID_SELECT_LEVEL;
8330 counterbutton_info[counter_id].min_value = leveldir_current->first_level;
8331 counterbutton_info[counter_id].max_value = leveldir_current->last_level;
8332 MapCounterButtons(counter_id);
8335 static void MapDrawingArea(int id)
8337 int font_nr = FONT_TEXT_1;
8338 int font_height = getFontHeight(font_nr);
8339 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8340 int area_xsize = gi->drawing.area_xsize;
8341 int area_ysize = gi->drawing.area_ysize;
8342 int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8343 int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
8344 int x_left = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
8345 int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
8346 int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
8347 int x_below = gi->x + (gi->width - xoffset_below) / 2;
8348 int y_side = gi->y + (gi->height - font_height) / 2;
8349 int y_above = gi->y - font_height - ED_DRAWINGAREA_TEXT_DISTANCE;
8350 int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
8352 if (drawingarea_info[id].text_left)
8353 DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
8355 if (drawingarea_info[id].text_right)
8356 DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
8358 if (drawingarea_info[id].text_above)
8359 DrawText(x_above, y_above, drawingarea_info[id].text_above, font_nr);
8361 if (drawingarea_info[id].text_below)
8362 DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
8364 if (id != ED_DRAWING_ID_DRAWING_LEVEL)
8366 DrawElementBorder(gi->x, gi->y,
8367 area_xsize * ED_DRAWINGAREA_TILE_SIZE,
8368 area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
8370 DrawDrawingArea(id);
8376 static void MapTextInputGadget(int id)
8378 int font_nr = FONT_TEXT_1;
8379 int font_height = getFontHeight(font_nr);
8380 struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
8381 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8382 int x_above = ED_SETTINGS_X(textinput_info[id].x);
8383 int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
8385 if (textinput_info[id].text_above)
8386 DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
8388 ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
8393 static void MapTextAreaGadget(int id)
8395 int font_nr = FONT_TEXT_1;
8396 int font_height = getFontHeight(font_nr);
8397 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8398 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8399 int x_above = ED_SETTINGS_X(textarea_info[id].x);
8400 int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
8401 char *text_above = textarea_info[id].text_above;
8403 if (gi->textarea.cropped && textarea_info[id].text_above_cropped)
8404 text_above = textarea_info[id].text_above_cropped;
8407 DrawTextS(x_above, y_above, font_nr, text_above);
8409 ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
8414 static void MapSelectboxGadget(int id)
8416 int font_nr = FONT_TEXT_1;
8417 int font_height = getFontHeight(font_nr);
8418 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
8419 int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
8420 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8421 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8422 int yoffset = (gi->height - font_height) / 2;
8423 int x_left = gi->x - xoffset_left;
8424 int x_right = gi->x + gi->width + xoffset_right;
8425 int y_above = gi->y - yoffset_above;
8427 int y = gi->y + yoffset;
8429 if (selectbox_info[id].text_above)
8430 DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
8432 if (selectbox_info[id].text_left)
8433 DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
8435 if (selectbox_info[id].text_right)
8436 DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
8438 ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
8443 static void MapTextbuttonGadget(int id)
8445 int font_nr = FONT_TEXT_1;
8446 int font_height = getFontHeight(font_nr);
8447 struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
8448 int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
8449 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8450 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8451 int yoffset = (gi->height - font_height) / 2;
8452 int x_left = gi->x - xoffset_left;
8453 int x_right = gi->x + gi->width + xoffset_right;
8454 int y_above = gi->y - yoffset_above;
8456 int y = gi->y + yoffset;
8458 // only show button to delete change pages when more than minimum pages
8459 if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
8460 custom_element.num_change_pages == MIN_CHANGE_PAGES)
8463 if (textbutton_info[id].text_above)
8464 DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
8466 if (textbutton_info[id].text_left)
8467 DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
8469 if (textbutton_info[id].text_right)
8470 DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
8475 static void MapGraphicbuttonGadget(int id)
8477 int font_nr = FONT_TEXT_1;
8478 int font_height = getFontHeight(font_nr);
8479 struct GadgetInfo *gi = level_editor_gadget[graphicbutton_info[id].gadget_id];
8480 int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
8481 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8482 int yoffset = (gi->height - font_height) / 2;
8483 int x_left = gi->x - xoffset_left;
8484 int x_right = gi->x + gi->width + xoffset_right;
8485 int y = gi->y + yoffset;
8487 if (graphicbutton_info[id].text_left)
8488 DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
8490 if (graphicbutton_info[id].text_right)
8491 DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
8496 static void MapRadiobuttonGadget(int id)
8498 int font_nr = FONT_TEXT_1;
8499 int font_height = getFontHeight(font_nr);
8500 struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
8501 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8502 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8503 int yoffset = (gi->height - font_height) / 2;
8504 int x_left = gi->x - xoffset_left;
8505 int x_right = gi->x + gi->width + xoffset_right;
8506 int y = gi->y + yoffset;
8508 (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
8510 if (radiobutton_info[id].text_left)
8511 DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
8513 if (radiobutton_info[id].text_right)
8514 DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
8516 ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
8521 static void MapCheckbuttonGadget(int id)
8523 int font_nr = FONT_TEXT_1;
8524 int font_height = getFontHeight(font_nr);
8525 struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
8526 int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
8527 int xoffset_right = ED_GADGET_TEXT_DISTANCE;
8528 int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
8529 int yoffset = (gi->height - font_height) / 2;
8530 int y_above = gi->y - yoffset_above;
8532 int x_left, x_right, y; // set after gadget position was modified
8534 // set position for gadgets with dynamically determined position
8535 if (checkbutton_info[id].x != -1) // do not change dynamic positions
8536 ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x), GDI_END);
8537 ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
8539 x_left = gi->x - xoffset_left;
8540 x_right = gi->x + gi->width + xoffset_right;
8541 y = gi->y + yoffset;
8543 if (checkbutton_info[id].text_above)
8544 DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
8546 if (checkbutton_info[id].text_left)
8547 DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
8549 if (checkbutton_info[id].text_right)
8550 DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
8552 ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
8557 static void MapMainDrawingArea(void)
8559 boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
8560 boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
8563 if (suppressBorderElement())
8565 no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
8566 no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
8569 for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
8571 if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
8572 i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
8573 no_horizontal_scrollbar) ||
8574 ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
8575 i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
8576 no_vertical_scrollbar))
8579 MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
8582 for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
8584 if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
8585 (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
8588 MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
8591 MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
8594 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
8598 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
8600 if (i == GADGET_ID_CUSTOM_COPY_FROM ||
8601 i == GADGET_ID_CUSTOM_COPY_TO ||
8602 i == GADGET_ID_CUSTOM_EXCHANGE ||
8603 i == GADGET_ID_CUSTOM_COPY ||
8604 i == GADGET_ID_CUSTOM_PASTE)
8607 MapGadget(level_editor_gadget[i]);
8609 UnmapGadget(level_editor_gadget[i]);
8614 static void MapLevelEditorToolboxCustomGadgets(void)
8616 MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
8619 static void MapLevelEditorToolboxCustomGadgetsIfNeeded(void)
8621 if (IS_CUSTOM_ELEMENT(properties_element) ||
8622 IS_GROUP_ELEMENT(properties_element) ||
8623 IS_EMPTY_ELEMENT(properties_element))
8624 MapLevelEditorToolboxCustomGadgets();
8627 static void UnmapLevelEditorToolboxCustomGadgets(void)
8629 MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
8632 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
8636 for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
8638 if (i != GADGET_ID_SINGLE_ITEMS &&
8639 i != GADGET_ID_PICK_ELEMENT)
8641 struct GadgetInfo *gi = level_editor_gadget[i];
8649 int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
8650 struct GraphicInfo *gd = &graphic_info[graphic];
8654 BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
8655 gi->width, gi->height, gi->x, gi->y);
8657 redraw_mask |= REDRAW_DOOR_3;
8663 static void MapLevelEditorToolboxDrawingGadgets(void)
8665 MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
8668 static void UnmapLevelEditorToolboxDrawingGadgets(void)
8670 MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
8673 static void UnmapDrawingArea(int id)
8675 UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
8678 static void UnmapLevelEditorFieldGadgets(void)
8682 for (i = 0; i < num_editor_gadgets; i++)
8683 if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
8684 level_editor_gadget[i]->y))
8685 UnmapGadget(level_editor_gadget[i]);
8688 void UnmapLevelEditorGadgets(void)
8692 for (i = 0; i < num_editor_gadgets; i++)
8693 UnmapGadget(level_editor_gadget[i]);
8696 static void ResetUndoBuffer(void)
8698 undo_buffer_position = -1;
8699 undo_buffer_steps = -1;
8700 redo_buffer_steps = 0;
8702 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
8704 level.changed = FALSE;
8707 static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
8709 if (remap_toolbox_gadgets)
8711 ModifyEditorElementList();
8712 RedrawDrawingElements();
8715 if (edit_mode == ED_MODE_LEVELCONFIG)
8716 DrawLevelConfigWindow();
8717 else if (edit_mode == ED_MODE_PROPERTIES)
8718 DrawPropertiesWindow();
8719 else if (edit_mode == ED_MODE_PALETTE)
8720 DrawPaletteWindow();
8721 else // edit_mode == ED_MODE_DRAWING
8722 DrawDrawingWindowExt(remap_toolbox_gadgets);
8725 static void DrawEditModeWindow(void)
8727 DrawEditModeWindowExt(TRUE);
8730 static void DrawEditModeWindow_PlayfieldOnly(void)
8732 DrawEditModeWindowExt(FALSE);
8735 static void ChangeEditModeWindow(int new_edit_mode)
8737 edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
8739 DrawEditModeWindow();
8742 static boolean LevelChanged(void)
8744 boolean field_changed = FALSE;
8747 for (y = 0; y < lev_fieldy; y++)
8748 for (x = 0; x < lev_fieldx; x++)
8749 if (Tile[x][y] != level.field[x][y])
8750 field_changed = TRUE;
8752 return (level.changed || field_changed);
8755 static boolean PrepareSavingIntoPersonalLevelSet(void)
8757 static LevelDirTree *last_copied_leveldir = NULL;
8758 static LevelDirTree *last_written_leveldir = NULL;
8759 static int last_copied_level_nr = -1;
8760 static int last_written_level_nr = -1;
8761 LevelDirTree *leveldir_former = leveldir_current;
8762 int level_nr_former = level_nr;
8765 // remember last mod/save so that for current session, we write
8766 // back to the same personal copy, asking only about overwrite.
8767 if (leveldir_current == last_copied_leveldir &&
8768 level_nr == last_copied_level_nr)
8770 // "cd" to personal level set dir (as used when writing last copy)
8771 leveldir_current = last_written_leveldir;
8772 level_nr = last_written_level_nr;
8777 if (!Request("This level is read-only! "
8778 "Save into personal level set?", REQ_ASK))
8781 // "cd" to personal level set dir (for writing copy the first time)
8783 getTreeInfoFromIdentifier(leveldir_first, getLoginName());
8785 // this may happen if "setup.internal.create_user_levelset" is FALSE
8786 // or if file "levelinfo.conf" is missing in personal user level set
8787 if (leveldir_current == NULL)
8789 Request("Cannot find personal level set?!", REQ_CONFIRM);
8791 leveldir_current = leveldir_former;
8796 // find unused level number
8797 for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
8799 static char *level_filename = NULL;
8801 setString(&level_filename, getDefaultLevelFilename(new_level_nr));
8803 if (!fileExists(level_filename))
8807 last_copied_leveldir = leveldir_former;
8808 last_copied_level_nr = level_nr_former;
8810 last_written_leveldir = leveldir_current;
8811 last_written_level_nr = level_nr = new_level_nr;
8816 static void ModifyLevelConfigForSavingIntoPersonalLevelSet(char *former_name)
8818 static char *filename_levelinfo = NULL, *mod_name = NULL;
8821 // annotate this copy-and-mod in personal levelinfo.conf
8822 setString(&filename_levelinfo,
8823 getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
8825 if ((file = fopen(filename_levelinfo, MODE_APPEND)))
8827 fprintf(file, "\n");
8828 fprintf(file, "# level %d was modified from:\n", level_nr);
8829 fprintf(file, "# - previous level set name: %s\n",
8831 fprintf(file, "# - level within previous set: %d \"%s\"\n",
8832 level.file_info.nr, level.name);
8833 fprintf(file, "# - previous author: %s\n",
8835 fprintf(file, "# - previous save date: ");
8837 if (level.creation_date.src == DATE_SRC_LEVELFILE)
8839 fprintf(file, "%04d-%02d-%02d\n",
8840 level.creation_date.year,
8841 level.creation_date.month,
8842 level.creation_date.day);
8846 fprintf(file, "not recorded\n");
8852 if (level_nr > leveldir_current->last_level)
8853 UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
8855 // else: allow the save even if annotation failed
8857 // now... spray graffiti on the old level vital statistics
8858 // user can change these; just trying to set a good baseline
8860 // don't truncate names for fear of making offensive or silly:
8861 // long-named original author only recorded in levelinfo.conf.
8862 // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
8863 if (!strEqual(level.author, leveldir_current->author))
8865 setString(&mod_name, getStringCat3(leveldir_current->author,
8866 " after ", level.author));
8868 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8869 setString(&mod_name,
8870 getStringCat2(leveldir_current->author, " (ed.)"));
8872 if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
8873 setString(&mod_name, leveldir_current->author);
8875 strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
8877 // less worried about truncation here
8878 setString(&mod_name, getStringCat2("Mod: ", level.name));
8879 strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
8883 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
8884 short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
8888 for (x = 0; x < lev_fieldx; x++)
8889 for (y = 0; y < lev_fieldy; y++)
8890 dst[x][y] = src[x][y];
8893 static int setSelectboxValue(int selectbox_id, int new_value)
8895 int new_index_value = 0;
8898 for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
8899 if (selectbox_info[selectbox_id].options[i].value == new_value)
8900 new_index_value = i;
8902 *selectbox_info[selectbox_id].value =
8903 selectbox_info[selectbox_id].options[new_index_value].value;
8905 return new_index_value;
8908 static void setSelectboxSpecialActionVariablesIfNeeded(void)
8912 // change action mode and arg variables according to action type variable
8913 for (i = 0; action_arg_options[i].value != -1; i++)
8915 if (action_arg_options[i].value == custom_element_change.action_type)
8917 int mode = action_arg_options[i].mode;
8919 // only change if corresponding selectbox has changed
8920 if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
8921 action_arg_modes[mode])
8922 custom_element_change.action_mode = -1;
8924 // only change if corresponding selectbox has changed
8925 if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
8926 action_arg_options[i].options)
8927 custom_element_change.action_arg = -1;
8934 static void setSelectboxSpecialActionOptions(void)
8938 // change action mode and arg selectbox according to action type selectbox
8939 for (i = 0; action_arg_options[i].value != -1; i++)
8941 if (action_arg_options[i].value == custom_element_change.action_type)
8943 int mode = action_arg_options[i].mode;
8945 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
8946 action_arg_modes[mode]);
8947 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
8948 custom_element_change.action_mode);
8950 ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
8951 action_arg_options[i].options);
8952 ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
8953 custom_element_change.action_arg);
8959 static void copy_custom_element_settings(int element_from, int element_to)
8961 struct ElementInfo *ei_from = &element_info[element_from];
8962 struct ElementInfo *ei_to = &element_info[element_to];
8964 copyElementInfo(ei_from, ei_to);
8967 static void replace_custom_element_in_settings(int element_from,
8972 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8974 struct ElementInfo *ei = &element_info[i];
8976 for (y = 0; y < 3; y++)
8977 for (x = 0; x < 3; x++)
8978 if (ei->content.e[x][y] == element_from)
8979 ei->content.e[x][y] = element_to;
8981 for (j = 0; j < ei->num_change_pages; j++)
8983 struct ElementChangeInfo *change = &ei->change_page[j];
8985 if (change->target_element == element_from)
8986 change->target_element = element_to;
8988 if (change->initial_trigger_element == element_from)
8989 change->initial_trigger_element = element_to;
8991 if (change->action_element == element_from)
8992 change->action_element = element_to;
8994 for (y = 0; y < 3; y++)
8995 for (x = 0; x < 3; x++)
8996 if (change->target_content.e[x][y] == element_from)
8997 change->target_content.e[x][y] = element_to;
9000 if (ei->group != NULL) // group or internal
9001 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
9002 if (ei->group->element[j] == element_from)
9003 ei->group->element[j] = element_to;
9007 static void replace_custom_element_in_playfield(int element_from,
9012 for (x = 0; x < lev_fieldx; x++)
9013 for (y = 0; y < lev_fieldy; y++)
9014 if (Tile[x][y] == element_from)
9015 Tile[x][y] = element_to;
9018 static boolean CopyCustomElement(int element_old, int element_new,
9021 int copy_mode_orig = copy_mode;
9023 if (copy_mode == GADGET_ID_CUSTOM_COPY)
9025 element_new = (IS_CUSTOM_ELEMENT(element_old) ?
9026 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9027 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9029 else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
9031 element_old = (IS_CUSTOM_ELEMENT(element_new) ?
9032 EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
9033 copy_mode = GADGET_ID_CUSTOM_COPY_TO;
9035 level.changed = TRUE;
9037 else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
9039 Request("Please choose custom element!", REQ_CONFIRM);
9043 else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
9045 Request("Please choose group element!", REQ_CONFIRM);
9049 else if (IS_EMPTY_ELEMENT(element_old) && !IS_EMPTY_ELEMENT(element_new))
9051 Request("Please choose empty element!", REQ_CONFIRM);
9057 level.changed = TRUE;
9060 // when modifying custom/group element, ask for copying level template
9061 if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
9063 if (!AskToCopyAndModifyLevelTemplate())
9067 if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
9069 copy_custom_element_settings(element_new, element_old);
9071 else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
9073 copy_custom_element_settings(element_old, element_new);
9075 else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
9077 copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
9078 copy_custom_element_settings(element_new, element_old);
9079 copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
9081 replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
9082 replace_custom_element_in_settings(element_new, element_old);
9083 replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
9085 replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
9086 replace_custom_element_in_playfield(element_new, element_old);
9087 replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
9090 UpdateCustomElementGraphicGadgets();
9091 DrawPropertiesWindow();
9096 static void CopyCustomElementPropertiesToEditor(int element)
9099 int current_change_page = element_info[element].current_change_page;
9101 // dynamically (re)build selectbox for selecting change page
9102 for (i = 0; i < element_info[element].num_change_pages; i++)
9104 sprintf(options_change_page_strings[i], "%d", i + 1);
9106 options_change_page[i].value = i;
9107 options_change_page[i].text = options_change_page_strings[i];
9110 options_change_page[i].value = -1;
9111 options_change_page[i].text = NULL;
9113 // needed here to initialize combined element properties
9114 InitElementPropertiesEngine(level.game_version);
9116 element_info[element].change =
9117 &element_info[element].change_page[current_change_page];
9119 custom_element = element_info[element];
9120 custom_element_change = *element_info[element].change;
9122 // needed to initially set selectbox options for special action options
9123 setSelectboxSpecialActionOptions();
9125 // needed to initially set selectbox value variables to reliable defaults
9126 for (i = 0; i < ED_NUM_SELECTBOX; i++)
9127 setSelectboxValue(i, *selectbox_info[i].value);
9129 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9130 custom_element_properties[i] = HAS_PROPERTY(element, i);
9132 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9133 custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
9135 // ---------- element settings: configure (custom elements) -----------------
9137 // set accessible layer selectbox help value
9138 custom_element.access_type =
9139 (IS_WALKABLE(element) ? EP_WALKABLE :
9140 IS_PASSABLE(element) ? EP_PASSABLE :
9141 custom_element.access_type);
9142 custom_element.access_layer =
9143 (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
9144 IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
9145 IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
9146 custom_element.access_layer);
9147 custom_element.access_protected =
9148 (IS_PROTECTED(element) ? 1 : 0);
9149 custom_element_properties[EP_ACCESSIBLE] =
9150 (IS_ACCESSIBLE_OVER(element) ||
9151 IS_ACCESSIBLE_INSIDE(element) ||
9152 IS_ACCESSIBLE_UNDER(element));
9154 // set walk-to-object action selectbox help value
9155 custom_element.walk_to_action =
9156 (IS_DIGGABLE(element) ? EP_DIGGABLE :
9157 IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
9158 IS_DROPPABLE(element) ? EP_DROPPABLE :
9159 IS_THROWABLE(element) ? EP_THROWABLE :
9160 IS_PUSHABLE(element) ? EP_PUSHABLE :
9161 custom_element.walk_to_action);
9162 custom_element_properties[EP_WALK_TO_OBJECT] =
9163 (IS_DIGGABLE(element) ||
9164 IS_COLLECTIBLE_ONLY(element) ||
9165 IS_DROPPABLE(element) ||
9166 IS_THROWABLE(element) ||
9167 IS_PUSHABLE(element));
9169 // set smash targets selectbox help value
9170 custom_element.smash_targets =
9171 (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
9172 CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
9173 CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
9174 custom_element.smash_targets);
9175 custom_element_properties[EP_CAN_SMASH] =
9176 (CAN_SMASH_EVERYTHING(element) ||
9177 CAN_SMASH_ENEMIES(element) ||
9178 CAN_SMASH_PLAYER(element));
9180 // set deadliness selectbox help value
9181 custom_element.deadliness =
9182 (DONT_TOUCH(element) ? EP_DONT_TOUCH :
9183 DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
9184 DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
9185 DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
9186 custom_element.deadliness);
9187 custom_element_properties[EP_DEADLY] =
9188 (DONT_TOUCH(element) ||
9189 DONT_GET_HIT_BY(element) ||
9190 DONT_COLLIDE_WITH(element) ||
9191 DONT_RUN_INTO(element));
9193 // ---------- element settings: advanced (custom elements) ------------------
9195 // set "change by direct action" selectbox help value
9196 custom_element_change.direct_action =
9197 (HAS_CHANGE_EVENT(element, CE_NEXT_TO_PLAYER) ? CE_NEXT_TO_PLAYER :
9198 HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
9199 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
9200 HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
9201 HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
9202 HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
9203 HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
9204 HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
9205 HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
9206 HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
9207 HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
9208 HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
9209 HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
9210 HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
9211 HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
9212 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
9213 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
9214 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
9215 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
9216 HAS_CHANGE_EVENT(element, CE_CLICKED_BY_MOUSE) ? CE_CLICKED_BY_MOUSE :
9217 HAS_CHANGE_EVENT(element, CE_PRESSED_BY_MOUSE) ? CE_PRESSED_BY_MOUSE :
9218 custom_element_change.direct_action);
9220 // set "change by other element action" selectbox help value
9221 custom_element_change.other_action =
9222 (HAS_CHANGE_EVENT(element, CE_PLAYER_NEXT_TO_X) ? CE_PLAYER_NEXT_TO_X :
9223 HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
9224 HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
9225 HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
9226 HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
9227 HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
9228 HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
9229 HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
9230 HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
9231 HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
9232 HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
9233 HAS_CHANGE_EVENT(element, CE_NEXT_TO_X) ? CE_NEXT_TO_X :
9234 HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
9235 HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
9236 HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
9237 HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
9238 HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
9239 HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
9240 HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
9241 HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
9242 HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
9243 HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
9244 HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
9245 HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
9246 HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
9247 HAS_CHANGE_EVENT(element, CE_MOUSE_CLICKED_ON_X) ? CE_MOUSE_CLICKED_ON_X :
9248 HAS_CHANGE_EVENT(element, CE_MOUSE_PRESSED_ON_X) ? CE_MOUSE_PRESSED_ON_X :
9249 custom_element_change.other_action);
9252 static void CopyGroupElementPropertiesToEditor(int element)
9254 group_element_info = *element_info[element].group;
9255 custom_element = element_info[element]; // needed for description
9258 static void CopyEmptyElementPropertiesToEditor(int element)
9260 custom_element = element_info[element];
9263 static void CopyClassicElementPropertiesToEditor(int element)
9265 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9266 custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
9267 getMoveIntoAcidProperty(&level, element);
9269 if (MAYBE_DONT_COLLIDE_WITH(element))
9270 custom_element_properties[EP_DONT_COLLIDE_WITH] =
9271 getDontCollideWithProperty(&level, element);
9274 static void CopyElementPropertiesToEditor(int element)
9276 if (IS_CUSTOM_ELEMENT(element))
9277 CopyCustomElementPropertiesToEditor(element);
9278 else if (IS_GROUP_ELEMENT(element))
9279 CopyGroupElementPropertiesToEditor(element);
9280 else if (IS_EMPTY_ELEMENT(element))
9281 CopyEmptyElementPropertiesToEditor(element);
9283 CopyClassicElementPropertiesToEditor(element);
9286 static boolean AskToCopyAndModifyLevelTemplate(void)
9288 if (Request("Copy and modify settings from level template?", REQ_ASK))
9290 level.use_custom_template = FALSE;
9292 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
9293 GDI_CHECKED, FALSE, GDI_END);
9294 ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
9295 GDI_CHECKED, FALSE, GDI_END);
9301 LoadLevelTemplate(-1); // this resets all element modifications ...
9303 DrawEditModeWindow(); // ... and copies them to 'custom_element'
9309 static void CopyCustomElementPropertiesToGame(int element)
9312 int access_type_and_layer;
9314 // mark that this custom element has been modified
9315 custom_element.modified_settings = TRUE;
9316 level.changed = TRUE;
9318 if (level.use_custom_template)
9319 AskToCopyAndModifyLevelTemplate();
9321 element_info[element] = custom_element;
9322 *element_info[element].change = custom_element_change;
9324 // ---------- element settings: configure (custom elements) -----------------
9326 // set accessible property from checkbox and selectbox
9327 custom_element_properties[EP_WALKABLE_OVER] = FALSE;
9328 custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
9329 custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
9330 custom_element_properties[EP_PASSABLE_OVER] = FALSE;
9331 custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
9332 custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
9333 access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
9334 EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
9335 (custom_element.access_layer - EP_ACCESSIBLE_OVER));
9336 custom_element_properties[access_type_and_layer] =
9337 custom_element_properties[EP_ACCESSIBLE];
9338 custom_element_properties[EP_PROTECTED] =
9339 (custom_element.access_protected != 0 &&
9340 custom_element_properties[EP_ACCESSIBLE]);
9342 // set walk-to-object property from checkbox and selectbox
9343 custom_element_properties[EP_DIGGABLE] = FALSE;
9344 custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
9345 custom_element_properties[EP_DROPPABLE] = FALSE;
9346 custom_element_properties[EP_THROWABLE] = FALSE;
9347 custom_element_properties[EP_PUSHABLE] = FALSE;
9348 custom_element_properties[custom_element.walk_to_action] =
9349 custom_element_properties[EP_WALK_TO_OBJECT];
9351 // set smash property from checkbox and selectbox
9352 custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
9353 custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
9354 custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
9355 custom_element_properties[custom_element.smash_targets] =
9356 custom_element_properties[EP_CAN_SMASH];
9358 // set deadliness property from checkbox and selectbox
9359 custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
9360 custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
9361 custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
9362 custom_element_properties[EP_DONT_TOUCH] = FALSE;
9363 custom_element_properties[custom_element.deadliness] =
9364 custom_element_properties[EP_DEADLY];
9366 // ---------- element settings: advanced (custom elements) ------------------
9368 // set player change event from checkbox and selectbox
9369 custom_element_change_events[CE_NEXT_TO_PLAYER] = FALSE;
9370 custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
9371 custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
9372 custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
9373 custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
9374 custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
9375 custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
9376 custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
9377 custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
9378 custom_element_change_events[CE_SWITCHED] = FALSE;
9379 custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
9380 custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
9381 custom_element_change_events[CE_BLOCKED] = FALSE;
9382 custom_element_change_events[CE_IMPACT] = FALSE;
9383 custom_element_change_events[CE_SMASHED] = FALSE;
9384 custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
9385 custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
9386 custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
9387 custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
9388 custom_element_change_events[CE_CLICKED_BY_MOUSE] = FALSE;
9389 custom_element_change_events[CE_PRESSED_BY_MOUSE] = FALSE;
9390 custom_element_change_events[custom_element_change.direct_action] =
9391 custom_element_change_events[CE_BY_DIRECT_ACTION];
9393 // set other element action change event from checkbox and selectbox
9394 custom_element_change_events[CE_PLAYER_NEXT_TO_X] = FALSE;
9395 custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
9396 custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
9397 custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
9398 custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
9399 custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
9400 custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
9401 custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
9402 custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
9403 custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
9404 custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
9405 custom_element_change_events[CE_NEXT_TO_X] = FALSE;
9406 custom_element_change_events[CE_TOUCHING_X] = FALSE;
9407 custom_element_change_events[CE_HITTING_X] = FALSE;
9408 custom_element_change_events[CE_DIGGING_X] = FALSE;
9409 custom_element_change_events[CE_HIT_BY_X] = FALSE;
9410 custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
9411 custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
9412 custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
9413 custom_element_change_events[CE_MOVE_OF_X] = FALSE;
9414 custom_element_change_events[CE_CREATION_OF_X] = FALSE;
9415 custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
9416 custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
9417 custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
9418 custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
9419 custom_element_change_events[CE_MOUSE_CLICKED_ON_X] = FALSE;
9420 custom_element_change_events[CE_MOUSE_PRESSED_ON_X] = FALSE;
9421 custom_element_change_events[custom_element_change.other_action] =
9422 custom_element_change_events[CE_BY_OTHER_ACTION];
9424 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
9425 SET_PROPERTY(element, i, custom_element_properties[i]);
9427 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
9428 SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
9430 // copy change events also to special level editor variable
9431 custom_element = element_info[element];
9432 custom_element_change = *element_info[element].change;
9434 // needed here to restore runtime value "element_info[element].gfx_element"
9435 InitElementPropertiesGfxElement();
9438 static void CopyGroupElementPropertiesToGame(int element)
9440 // mark that this group element has been modified
9441 custom_element.modified_settings = TRUE;
9442 level.changed = TRUE;
9444 if (level.use_custom_template)
9445 AskToCopyAndModifyLevelTemplate();
9447 element_info[element] = custom_element;
9448 *element_info[element].group = group_element_info;
9450 // needed here to restore runtime value "element_info[element].gfx_element"
9451 InitElementPropertiesGfxElement();
9454 static void CopyEmptyElementPropertiesToGame(int element)
9456 // mark that this empty element has been modified
9457 custom_element.modified_settings = TRUE;
9458 level.changed = TRUE;
9460 if (level.use_custom_template)
9461 AskToCopyAndModifyLevelTemplate();
9463 element_info[element] = custom_element;
9465 // needed here to restore runtime value "element_info[element].gfx_element"
9466 InitElementPropertiesGfxElement();
9469 static void CopyClassicElementPropertiesToGame(int element)
9471 if (IS_PLAYER_ELEMENT(element) || COULD_MOVE_INTO_ACID(element))
9472 setMoveIntoAcidProperty(&level, element,
9473 custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
9475 if (MAYBE_DONT_COLLIDE_WITH(element))
9476 setDontCollideWithProperty(&level, element,
9477 custom_element_properties[EP_DONT_COLLIDE_WITH]);
9480 static void CopyElementPropertiesToGame(int element)
9482 if (IS_CUSTOM_ELEMENT(element))
9483 CopyCustomElementPropertiesToGame(element);
9484 else if (IS_GROUP_ELEMENT(element))
9485 CopyGroupElementPropertiesToGame(element);
9486 else if (IS_EMPTY_ELEMENT(element))
9487 CopyEmptyElementPropertiesToGame(element);
9489 CopyClassicElementPropertiesToGame(element);
9493 static void CheckElementDescriptions(void)
9497 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9498 if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
9499 Warn("no element description file for element '%s'", EL_NAME(i));
9503 static int getMaxEdFieldX(boolean has_scrollbar)
9505 int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
9506 int sxsize = SXSIZE - scrollbar_width;
9507 int max_ed_fieldx = sxsize / ed_tilesize;
9509 return max_ed_fieldx;
9512 static int getMaxEdFieldY(boolean has_scrollbar)
9514 int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
9515 INFOTEXT_YSIZE_FULL : 0);
9516 int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
9517 int sysize = SYSIZE - scrollbar_height - infotext_height;
9518 int max_ed_fieldy = sysize / ed_tilesize;
9520 return max_ed_fieldy;
9523 static void InitZoomLevelSettings(int zoom_tilesize)
9525 static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
9527 if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
9529 ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
9530 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
9532 // make sure that tile size is always a power of 2
9533 ed_tilesize = (1 << log_2(ed_tilesize));
9535 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9537 ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
9538 ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
9542 last_game_engine_type = level.game_engine_type;
9544 // limit zoom tilesize by upper and lower bound
9545 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
9547 // store zoom tilesize in auto setup file only if it was manually changed
9548 if (zoom_tilesize != -1)
9549 setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
9551 MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
9552 MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
9555 static void InitDrawingElements(void)
9557 static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
9559 if (level.game_engine_type == game_engine_type_last)
9562 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
9564 new_element1 = EL_BD_WALL;
9565 new_element2 = EL_EMPTY;
9566 new_element3 = EL_BD_SAND;
9568 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
9570 new_element1 = EL_SP_CHIP_SINGLE;
9571 new_element2 = EL_EMPTY;
9572 new_element3 = EL_SP_BASE;
9574 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
9576 new_element1 = EL_MM_MIRROR_START;
9577 new_element2 = EL_EMPTY;
9578 new_element3 = EL_MM_WOODEN_WALL;
9582 new_element1 = EL_WALL;
9583 new_element2 = EL_EMPTY;
9584 new_element3 = EL_SAND;
9587 game_engine_type_last = level.game_engine_type;
9590 static void InitLevelSetInfo(void)
9592 snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
9593 "%s", leveldir_current->name);
9594 snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
9595 "%s", leveldir_current->author);
9597 levelset_num_levels = leveldir_current->levels;
9599 levelset_use_levelset_artwork = FALSE;
9600 levelset_copy_level_template = FALSE;
9602 levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
9605 static void ChangeEditorToLevelSet(char *levelset_subdir)
9607 leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
9609 // the previous level set might have used custom artwork
9610 ReloadCustomArtwork(0);
9612 LoadLevelSetup_SeriesInfo();
9614 SaveLevelSetup_LastSeries();
9615 SaveLevelSetup_SeriesInfo();
9619 LoadLevel(level_nr);
9620 LoadScore(level_nr);
9625 static boolean useEditorDoorAnimation(void)
9627 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
9628 boolean door_1_viewport_unchanged =
9629 (vp_door_1->x == DX &&
9630 vp_door_1->y == DY &&
9631 vp_door_1->width == DXSIZE &&
9632 vp_door_1->height == DYSIZE);
9633 boolean door_1_contains_toolbox =
9636 EX + EXSIZE <= DX + DXSIZE &&
9637 EY + EYSIZE <= DY + DYSIZE);
9639 return (door_1_viewport_unchanged && door_1_contains_toolbox);
9642 static void DrawEditorDoorBackground(int graphic, int x, int y,
9643 int width, int height)
9645 struct GraphicInfo *g = &graphic_info[graphic];
9647 if (g->bitmap != NULL)
9648 BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
9649 MIN(width, g->width), MIN(height, g->height), x, y);
9651 ClearRectangle(drawto, x, y, width, height);
9654 static void DrawEditorDoorContent(void)
9656 // needed for gadgets drawn on background (like palette scrollbar)
9657 SetDoorBackgroundImage(IMG_UNDEFINED);
9659 // copy default editor door content to main double buffer
9660 DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
9663 DrawSpecialEditorDoor();
9665 // draw new control window
9666 DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
9668 // draw all toolbox gadgets to editor doors
9669 MapControlButtons();
9671 // when returning from test game to properties page, redraw toolbox gadgets
9672 if (edit_mode == ED_MODE_PROPERTIES)
9674 UnmapLevelEditorToolboxDrawingGadgets();
9675 UnmapLevelEditorToolboxCustomGadgets();
9677 MapLevelEditorToolboxCustomGadgetsIfNeeded();
9680 // draw all palette gadgets to editor doors
9681 ModifyEditorElementList();
9682 RedrawDrawingElements();
9684 // copy actual editor door content to door double buffer for OpenDoor()
9685 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
9688 void DrawLevelEd(void)
9690 int fade_mask = REDRAW_FIELD;
9692 FadeSoundsAndMusic();
9695 fade_mask = REDRAW_ALL;
9699 // needed if different viewport properties defined for editor
9700 ChangeViewportPropertiesIfNeeded();
9704 InitZoomLevelSettings(-1);
9705 InitDrawingElements();
9709 CheckElementDescriptions();
9712 if (level_editor_test_game)
9714 CopyPlayfield(level.field, Tile);
9715 CopyPlayfield(TileBackup, level.field);
9717 level_editor_test_game = FALSE;
9721 edit_mode = ED_MODE_DRAWING;
9722 edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
9723 edit_mode_properties = ED_MODE_PROPERTIES_INFO;
9731 // redraw_mask |= REDRAW_ALL;
9733 FreeLevelEditorGadgets();
9734 CreateLevelEditorGadgets();
9736 ReinitializeElementList(); // update dynamic level element list
9737 ReinitializeElementListButtons(); // custom element may look different
9739 InitElementPropertiesGfxElement();
9743 DrawEditModeWindow_PlayfieldOnly();
9745 DrawMaskedBorder(fade_mask);
9747 // use door animation if door 1 viewport is unchanged and contains toolbox
9748 if (useEditorDoorAnimation())
9752 DrawEditorDoorContent();
9754 OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
9758 DrawEditorDoorContent();
9763 SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
9766 static void AdjustDrawingAreaGadgets(void)
9768 int ed_xsize = lev_fieldx + 2;
9769 int ed_ysize = lev_fieldy + 2;
9770 int max_ed_fieldx = MAX_ED_FIELDX;
9771 int max_ed_fieldy = MAX_ED_FIELDY;
9772 boolean horizontal_scrollbar_needed;
9773 boolean vertical_scrollbar_needed;
9774 int x, y, width, height;
9776 if (suppressBorderElement())
9778 ed_xsize = lev_fieldx;
9779 ed_ysize = lev_fieldy;
9782 // check if we need any scrollbars
9783 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9784 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9786 // check if we have a smaller editor field because of scrollbars
9787 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9788 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9790 // check again if we now need more scrollbars because of less space
9791 horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
9792 vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
9794 // check if editor field gets even smaller after adding new scrollbars
9795 max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
9796 max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
9798 ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
9799 ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
9801 x = SX + ed_fieldx * ed_tilesize;
9802 y = SY + ed_fieldy * ed_tilesize;
9804 width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
9805 height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
9807 // adjust drawing area gadget
9808 ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
9809 GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
9810 GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
9813 // adjust horizontal scrollbar gadgets
9814 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
9817 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
9818 GDI_X, x - ED_SCROLLBUTTON_XSIZE,
9821 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
9824 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
9827 // adjust vertical scrollbar gadgets
9828 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
9831 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
9833 GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
9835 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
9838 GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
9842 static void AdjustLevelScrollPosition(void)
9844 if (level_xpos < -1)
9846 if (level_xpos > lev_fieldx - ed_fieldx + 1)
9847 level_xpos = lev_fieldx - ed_fieldx + 1;
9848 if (lev_fieldx < ed_fieldx - 2)
9851 if (level_ypos < -1)
9853 if (level_ypos > lev_fieldy - ed_fieldy + 1)
9854 level_ypos = lev_fieldy - ed_fieldy + 1;
9855 if (lev_fieldy < ed_fieldy - 2)
9858 if (suppressBorderElement())
9865 static void AdjustEditorScrollbar(int id)
9867 struct GadgetInfo *gi = level_editor_gadget[id];
9868 int items_max, items_visible, item_position;
9870 if (id == GADGET_ID_SCROLL_HORIZONTAL)
9872 items_max = MAX(lev_fieldx + 2, ed_fieldx);
9873 items_visible = ed_fieldx;
9874 item_position = level_xpos + 1;
9878 items_max = MAX(lev_fieldy + 2, ed_fieldy);
9879 items_visible = ed_fieldy;
9880 item_position = level_ypos + 1;
9883 if (item_position > items_max - items_visible)
9884 item_position = items_max - items_visible;
9886 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9887 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9890 static void AdjustElementListScrollbar(void)
9892 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
9893 int items_max, items_visible, item_position;
9895 // correct position of element list scrollbar
9896 if (element_shift < 0)
9898 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
9899 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
9901 items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
9902 items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
9903 item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
9905 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
9906 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9907 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
9910 static void ModifyEditorCounterValue(int counter_id, int new_value)
9912 int *counter_value = counterbutton_info[counter_id].value;
9913 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9914 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9916 ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
9918 if (counter_value != NULL)
9919 *counter_value = gi->textinput.number_value;
9922 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
9924 int gadget_id = counterbutton_info[counter_id].gadget_id_text;
9925 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9927 ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
9929 if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
9930 counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
9932 int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
9933 struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
9935 ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
9936 ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
9941 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
9943 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9944 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9945 int new_index_value = setSelectboxValue(selectbox_id, new_value);
9947 ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
9950 static void ModifyEditorSelectboxOptions(int selectbox_id,
9951 struct ValueTextInfo *options)
9953 int gadget_id = selectbox_info[selectbox_id].gadget_id;
9954 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9956 selectbox_info[selectbox_id].options = options;
9958 // set index to zero -- list may be shorter now (correct later, if needed)
9959 ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
9960 GDI_SELECTBOX_OPTIONS, options, GDI_END);
9963 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
9965 int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
9966 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9968 drawingarea_info[drawingarea_id].area_xsize = xsize;
9969 drawingarea_info[drawingarea_id].area_ysize = ysize;
9971 ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
9974 static void ModifyEditorElementList(void)
9978 if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
9981 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
9983 int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
9984 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
9985 struct GadgetDesign *gd = &gi->deco.design;
9986 int element = editor_elements[element_shift + i];
9987 int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
9991 getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
9993 ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
9999 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
10001 int graphic = el2edimg(element);
10002 int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
10004 if (pos->x == -1 &&
10008 DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
10011 static void ModifyDrawingElementButton(int element, int id)
10013 struct GadgetInfo *gi = level_editor_gadget[id];
10014 Bitmap *deco_bitmap;
10015 int deco_x, deco_y;
10016 int tile_size = gi->deco.width;
10018 getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
10020 ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
10023 static void PickDrawingElement(int button, int element)
10028 struct XYTileSize *pos;
10030 } de, drawing_elements[] =
10032 { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
10033 { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
10034 { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
10037 if (button < 1 || button > 3)
10040 if (IS_MM_WALL(element))
10041 element = map_mm_wall_element(element);
10043 de = drawing_elements[button - 1];
10045 *de.new_element = element; // update global drawing element variable
10047 DrawDrawingElementGraphic(element, de.pos);
10048 ModifyDrawingElementButton(element, de.id);
10050 redraw_mask |= REDRAW_DOOR_1;
10053 static void RedrawDrawingElements(void)
10055 PickDrawingElement(1, new_element1);
10056 PickDrawingElement(2, new_element2);
10057 PickDrawingElement(3, new_element3);
10060 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
10062 stick_element_properties_window = FALSE;
10064 SetMainBackgroundImage(IMG_UNDEFINED);
10067 UnmapLevelEditorFieldGadgets();
10069 AdjustDrawingAreaGadgets();
10070 AdjustLevelScrollPosition();
10071 AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
10072 AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
10074 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10076 MapMainDrawingArea();
10078 if (remap_toolbox_gadgets)
10080 UnmapLevelEditorToolboxCustomGadgets();
10081 MapLevelEditorToolboxDrawingGadgets();
10085 static void DrawDrawingWindow(void)
10087 DrawDrawingWindowExt(TRUE);
10090 static int getTabulatorBarWidth(void)
10092 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10093 struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
10095 return gd_gi4->x - gd_gi1->x + gd_gi4->width;
10098 static int getTabulatorBarHeight(void)
10100 return ED_TAB_BAR_HEIGHT;
10103 static Pixel getTabulatorBarColor(void)
10105 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10106 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10107 int gd_x = gd->x + gd_gi1->border.width / 2;
10108 int gd_y = gd->y + gd_gi1->height - 1;
10110 return GetPixel(gd->bitmap, gd_x, gd_y);
10113 static void DrawLevelConfigTabulatorGadgets(void)
10115 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
10116 Pixel tab_color = getTabulatorBarColor();
10117 int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
10118 int id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
10121 // draw additional "engine" tabulator when using native BD engine
10122 if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
10123 id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
10125 for (i = id_first; i <= id_last; i++)
10127 int gadget_id = textbutton_info[i].gadget_id;
10128 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10129 boolean active = (i != edit_mode_levelconfig);
10131 // draw background line below tabulator button
10132 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10134 // draw solid line below inactive tabulator buttons
10135 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10136 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10137 ED_GADGET_TINY_DISTANCE, tab_color);
10139 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10140 MapTextbuttonGadget(i);
10143 // draw little border line below tabulator buttons
10144 if (tab_color != BLACK_PIXEL) // black => transparent
10145 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10146 ED_GADGET_TINY_DISTANCE,
10147 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10150 static void DrawPropertiesTabulatorGadgets(void)
10152 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
10153 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
10154 int gd_x = gd->x + gd_gi1->border.width / 2;
10155 int gd_y = gd->y + gd_gi1->height - 1;
10156 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
10157 int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
10158 int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
10161 // draw two config tabulators for player elements
10162 if (IS_PLAYER_ELEMENT(properties_element))
10163 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
10165 // draw two config and one "change" tabulator for custom elements
10166 if (IS_CUSTOM_ELEMENT(properties_element))
10167 id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
10169 for (i = id_first; i <= id_last; i++)
10171 int gadget_id = textbutton_info[i].gadget_id;
10172 struct GadgetInfo *gi = level_editor_gadget[gadget_id];
10173 boolean active = (i != edit_mode_properties);
10175 // use "config 1" and "config 2" instead of "config" for players and CEs
10176 if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
10177 (IS_PLAYER_ELEMENT(properties_element) ||
10178 IS_CUSTOM_ELEMENT(properties_element)))
10181 // draw background line below tabulator button
10182 ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
10184 // draw solid line below inactive tabulator buttons
10185 if (!active && tab_color != BLACK_PIXEL) // black => transparent
10186 FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
10187 ED_GADGET_TINY_DISTANCE, tab_color);
10189 ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
10190 MapTextbuttonGadget(i);
10193 // draw little border line below tabulator buttons
10194 if (tab_color != BLACK_PIXEL) // black => transparent
10195 FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
10196 ED_GADGET_TINY_DISTANCE,
10197 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
10200 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
10202 DrawText(SX + xpos, SY + ypos, text, font_nr);
10205 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
10206 int xpos, int ypos)
10208 int font_width = getFontWidth(font_nr);
10209 int font_height = getFontHeight(font_nr);
10210 int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
10211 int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
10213 return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
10214 max_chars_per_line, -1, max_lines_drawable, 0, -1,
10215 TRUE, FALSE, FALSE);
10218 static void DrawLevelConfigLevel(void)
10222 // draw counter gadgets
10223 for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
10224 MapCounterButtons(i);
10226 // draw checkbutton gadgets
10227 for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
10228 MapCheckbuttonGadget(i);
10230 // draw selectbox gadgets
10231 for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
10232 MapSelectboxGadget(i);
10234 // draw text input gadgets
10235 for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
10236 MapTextInputGadget(i);
10239 static char *getLevelSubdirFromSaveMode(int save_mode)
10241 if (save_mode == LEVELSET_SAVE_MODE_CREATE)
10242 return getNewUserLevelSubdir();
10244 return leveldir_current->subdir;
10247 static void DrawLevelConfigLevelSet_DirectoryInfo(void)
10249 char *directory_text = "Level set directory:";
10250 char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
10251 int font1_nr = FONT_TEXT_1;
10252 int font2_nr = FONT_TEXT_2;
10253 int font1_height = getFontHeight(font1_nr);
10254 int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
10255 int x = ED_LEVEL_SETTINGS_X(0);
10256 int y = ED_LEVEL_SETTINGS_Y(6);
10258 PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
10259 PrintInfoText(directory_name, font2_nr, x, y);
10262 static void DrawLevelConfigLevelSet(void)
10264 boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
10265 boolean template_exists = fileExists(getLocalLevelTemplateFilename());
10268 // draw counter gadgets
10269 for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
10270 MapCounterButtons(i);
10272 // draw checkbutton gadgets
10273 for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
10275 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
10276 (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
10277 (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
10280 MapCheckbuttonGadget(i);
10283 // draw selectbox gadgets
10284 for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
10285 MapSelectboxGadget(i);
10287 // draw text input gadgets
10288 for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
10289 MapTextInputGadget(i);
10291 // draw textbutton gadgets
10292 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
10295 DrawLevelConfigLevelSet_DirectoryInfo();
10298 static void DrawLevelConfigEditor(void)
10302 // draw counter gadgets
10303 for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
10304 MapCounterButtons(i);
10306 // draw checkbutton gadgets
10307 for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
10308 MapCheckbuttonGadget(i);
10310 // draw radiobutton gadgets
10311 for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
10312 MapRadiobuttonGadget(i);
10314 // draw drawing area
10315 MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
10317 // draw textbutton gadgets
10318 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
10321 static void DrawLevelConfigEngine(void)
10325 // draw counter gadgets
10326 if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
10328 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
10329 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
10333 MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
10334 MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
10337 // draw checkbutton gadgets
10338 for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
10339 MapCheckbuttonGadget(i);
10341 // draw selectbox gadgets
10342 for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
10343 MapSelectboxGadget(i);
10346 static void DrawLevelConfigWindow(void)
10348 char *text = "Global Settings";
10349 int font_nr = FONT_TITLE_1;
10350 struct MenuPosInfo *pos = &editor.settings.headline;
10351 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
10352 int sy = SY + pos->y;
10354 stick_element_properties_window = FALSE;
10356 SetAutomaticNumberOfGemsNeeded();
10358 UnmapLevelEditorFieldGadgets();
10360 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10363 DrawText(sx, sy, text, font_nr);
10365 DrawLevelConfigTabulatorGadgets();
10367 if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVEL)
10368 DrawLevelConfigLevel();
10369 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_LEVELSET)
10370 DrawLevelConfigLevelSet();
10371 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
10372 DrawLevelConfigEditor();
10373 else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
10374 DrawLevelConfigEngine();
10377 static void DrawCustomContentArea(void)
10379 int id = ED_DRAWING_ID_CUSTOM_CONTENT;
10380 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10381 int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
10382 int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
10383 int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
10384 int xoffset = ED_GADGET_SPACE_DISTANCE;
10386 // add distance for potential left text (without drawing area border)
10387 x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
10389 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10391 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
10394 static void DrawCustomChangeContentArea(void)
10396 int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
10397 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
10398 int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
10399 int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
10400 int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
10401 int xoffset = ED_GADGET_SPACE_DISTANCE;
10403 ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
10405 MapDrawingArea(id);
10408 static void RemoveElementContentArea(int id, int font_height)
10410 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10412 DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
10413 SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
10414 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10415 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
10416 ED_GADGET_TEXT_DISTANCE + font_height);
10419 static void DrawYamYamContentAreas(void)
10421 int font_nr = FONT_TEXT_1;
10422 int font_height = getFontHeight(font_nr);
10423 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10424 int yoffset = (tilesize - font_height) / 2;
10425 int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
10426 int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
10429 // display counter to choose number of element content areas
10430 MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
10432 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10434 int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
10436 if (i < level.num_yamyam_contents)
10438 MapDrawingArea(id);
10442 UnmapDrawingArea(id);
10444 // delete content areas in case of reducing number of them
10445 RemoveElementContentArea(id, font_height);
10449 DrawText(x, y + 0 * tilesize, "content", font_nr);
10450 DrawText(x, y + 1 * tilesize, "when", font_nr);
10451 DrawText(x, y + 2 * tilesize, "smashed", font_nr);
10454 static void DrawMagicBallContentAreas(void)
10456 int font_nr = FONT_TEXT_1;
10457 int font_height = getFontHeight(font_nr);
10458 int tilesize = ED_DRAWINGAREA_TILE_SIZE;
10459 int yoffset = (tilesize - font_height) / 2;
10460 int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
10461 int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
10464 // display counter to choose number of element content areas
10465 MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
10467 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
10469 int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
10471 if (i < level.num_ball_contents)
10473 MapDrawingArea(id);
10477 UnmapDrawingArea(id);
10479 // delete content areas in case of reducing number of them
10480 RemoveElementContentArea(id, font_height);
10484 DrawText(x, y + 0 * tilesize, "generated", font_nr);
10485 DrawText(x, y + 1 * tilesize, "when", font_nr);
10486 DrawText(x, y + 2 * tilesize, "active", font_nr);
10489 static void DrawAndroidElementArea(void)
10491 int id = ED_DRAWING_ID_ANDROID_CONTENT;
10492 int num_elements = level.num_android_clone_elements;
10493 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10494 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10495 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10496 int xsize = MAX_ANDROID_ELEMENTS;
10499 // display counter to choose number of element areas
10500 MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
10502 if (drawingarea_info[id].text_left != NULL)
10503 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10505 UnmapDrawingArea(id);
10507 ModifyEditorDrawingArea(id, num_elements, 1);
10509 // delete content areas in case of reducing number of them
10510 DrawBackground(sx, sy,
10511 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10512 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10514 MapDrawingArea(id);
10517 static void DrawGroupElementArea(void)
10519 int id = ED_DRAWING_ID_GROUP_CONTENT;
10520 int num_elements = group_element_info.num_elements;
10521 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10522 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10523 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10524 int xsize = MAX_ELEMENTS_IN_GROUP;
10527 if (drawingarea_info[id].text_left != NULL)
10528 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10530 UnmapDrawingArea(id);
10532 ModifyEditorDrawingArea(id, num_elements, 1);
10534 // delete content areas in case of reducing number of them
10535 DrawBackground(sx, sy,
10536 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10537 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10539 MapDrawingArea(id);
10542 static void DrawPlayerInitialInventoryArea(int element)
10544 int id = ED_DRAWING_ID_INVENTORY_CONTENT;
10545 int player_nr = GET_PLAYER_NR(element);
10546 int num_elements = level.initial_inventory_size[player_nr];
10547 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10548 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10549 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10550 int xsize = MAX_INITIAL_INVENTORY_SIZE;
10553 // determine horizontal position to the right of specified gadget
10554 if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
10555 sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
10556 ED_DRAWINGAREA_TEXT_DISTANCE);
10558 // determine horizontal offset for leading text
10559 if (drawingarea_info[id].text_left != NULL)
10560 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10562 UnmapDrawingArea(id);
10564 ModifyEditorDrawingArea(id, num_elements, 1);
10566 // delete content areas in case of reducing number of them
10567 DrawBackground(sx, sy,
10568 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10569 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10571 MapDrawingArea(id);
10574 static void DrawMMBallContentArea(void)
10576 int id = ED_DRAWING_ID_MM_BALL_CONTENT;
10577 int num_elements = level.num_mm_ball_contents;
10578 int border_size = ED_DRAWINGAREA_BORDER_SIZE;
10579 int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
10580 int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
10581 int xsize = MAX_MM_BALL_CONTENTS;
10584 if (drawingarea_info[id].text_left != NULL)
10585 sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
10587 UnmapDrawingArea(id);
10589 ModifyEditorDrawingArea(id, num_elements, 1);
10591 // delete content areas in case of reducing number of them
10592 DrawBackground(sx, sy,
10593 xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
10594 ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
10596 MapDrawingArea(id);
10599 static void DrawEnvelopeTextArea(int envelope_nr)
10601 int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
10602 struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
10606 DrawBackground(gi->x, gi->y,
10607 gi->textarea.crop_width, gi->textarea.crop_height);
10609 if (envelope_nr != -1)
10610 textarea_info[id].value = level.envelope[envelope_nr].text;
10612 ModifyGadget(gi, GDI_AREA_SIZE,
10613 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
10614 *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
10617 MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
10620 static void DrawPropertiesInfo(void)
10629 // configurable properties
10631 { EP_WALKABLE_OVER, "- player can walk over it" },
10632 { EP_WALKABLE_INSIDE, "- player can walk inside it" },
10633 { EP_WALKABLE_UNDER, "- player can walk under it" },
10634 { EP_PASSABLE_OVER, "- player can pass over it" },
10635 { EP_PASSABLE_INSIDE, "- player can pass through it" },
10636 { EP_PASSABLE_UNDER, "- player can pass under it" },
10637 { EP_PROTECTED, "- player is protected by it" },
10639 { EP_DIGGABLE, "- can be digged away" },
10640 { EP_COLLECTIBLE, "- can be collected" },
10641 { EP_DROPPABLE, "- can be dropped after collecting" },
10642 { EP_THROWABLE, "- can be thrown after collecting" },
10643 { EP_PUSHABLE, "- can be pushed" },
10645 { EP_CAN_FALL, "- can fall" },
10646 { EP_CAN_MOVE, "- can move" },
10648 { EP_CAN_SMASH_PLAYER, "- can smash player" },
10650 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
10652 { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
10654 { EP_SLIPPERY, "- slippery for falling elements" },
10655 { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
10657 { EP_DONT_RUN_INTO, "- deadly when running into" },
10658 { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
10659 { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
10660 { EP_DONT_TOUCH, "- deadly when touching" },
10662 { EP_INDESTRUCTIBLE, "- indestructible" },
10664 { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
10665 { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
10666 { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
10668 { EP_CAN_CHANGE, "- can change to other element" },
10670 // pre-defined properties
10671 { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
10672 { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
10673 { EP_SWITCHABLE, "- can be switched" },
10675 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
10680 char *filename = getElementDescriptionFilename(properties_element);
10681 char *num_elements_text = "In this level: ";
10682 char *num_similar_text = "Similar tiles: ";
10683 char *properties_text = "Standard properties: ";
10684 char *description_text = "Description:";
10685 char *no_description_text = "No description available.";
10686 char *none_text = "None";
10688 int num_elements_in_level = 0;
10689 int num_similar_in_level = 0;
10690 int num_hires_tiles_in_level = 0;
10691 int num_standard_properties = 0;
10692 int font1_nr = FONT_TEXT_1;
10693 int font2_nr = FONT_TEXT_2;
10694 int font1_width = getFontWidth(font1_nr);
10695 int font1_height = getFontHeight(font1_nr);
10696 int font2_height = getFontHeight(font2_nr);
10697 int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
10698 int font2_yoffset = (font1_height - font2_height) / 2;
10699 int num_elements_text_len = strlen(num_elements_text) * font1_width;
10700 int num_similar_text_len = strlen(num_similar_text) * font1_width;
10701 int properties_text_len = strlen(properties_text) * font1_width;
10702 int xpos = ED_ELEMENT_SETTINGS_X(0);
10703 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
10706 if (setup.editor.show_element_token)
10708 int font3_nr = FONT_TEXT_3;
10709 int font3_height = getFontHeight(font3_nr);
10711 DrawTextF(xpos, ypos, font3_nr,
10712 "[%s]", element_info[properties_element].token_name);
10714 ypos += 2 * font3_height;
10717 // ----- print number of elements / percentage of this element in level
10719 for (y = 0; y < lev_fieldy; y++)
10721 for (x = 0; x < lev_fieldx; x++)
10723 if (Tile[x][y] == properties_element)
10725 num_elements_in_level++;
10727 else if (IS_MM_WALL(Tile[x][y]) &&
10728 map_mm_wall_element(Tile[x][y]) == properties_element)
10730 num_hires_tiles_in_level += numHiresTiles(Tile[x][y]);
10735 percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10737 DrawTextS(xpos, ypos, font1_nr, num_elements_text);
10739 if (num_hires_tiles_in_level > 0)
10740 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10741 "%d wall tiles", num_hires_tiles_in_level);
10742 else if (num_elements_in_level > 0)
10743 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10744 "%d (%.2f %%)", num_elements_in_level, percentage);
10746 DrawTextF(xpos + num_elements_text_len, ypos + font2_yoffset, font2_nr,
10749 // ----- print number of similar elements / percentage of them in level
10751 for (y = 0; y < lev_fieldy; y++)
10753 for (x = 0; x < lev_fieldx; x++)
10755 if (strEqual(element_info[Tile[x][y]].class_name,
10756 element_info[properties_element].class_name))
10758 num_similar_in_level++;
10763 if (num_similar_in_level != num_elements_in_level)
10765 ypos += 1 * MAX(font1_height, font2_height);
10767 percentage = num_similar_in_level * 100.0 / (lev_fieldx * lev_fieldy);
10769 DrawTextS(xpos, ypos, font1_nr, num_similar_text);
10771 if (num_similar_in_level > 0)
10772 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10773 "%d (%.2f %%)", num_similar_in_level, percentage);
10775 DrawTextF(xpos + num_similar_text_len, ypos + font2_yoffset, font2_nr,
10779 ypos += 2 * MAX(font1_height, font2_height);
10781 // ----- print standard properties of this element
10783 DrawTextS(xpos, ypos, font1_nr, properties_text);
10785 ypos += line1_height;
10787 for (i = 0; properties[i].value != -1; i++)
10789 if (!HAS_PROPERTY(properties_element, properties[i].value))
10792 DrawTextS(xpos, ypos, font2_nr, properties[i].text);
10794 ypos += font2_height;
10796 num_standard_properties++;
10799 if (num_standard_properties == 0)
10801 DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
10802 font2_nr, none_text);
10804 ypos -= (line1_height - font1_height);
10807 ypos += MAX(font1_height, font2_height);
10809 // ----- print special description of this element
10811 PrintInfoText(description_text, font1_nr, xpos, ypos);
10813 ypos += line1_height;
10815 if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
10816 PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
10819 #define TEXT_COLLECTING "Score for collecting"
10820 #define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
10821 #define TEXT_SMASHING "Score for smashing"
10822 #define TEXT_SLURPING "Score for slurping robot"
10823 #define TEXT_CRACKING "Score for cracking"
10824 #define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
10825 #define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
10826 #define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
10827 #define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
10828 #define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
10829 #define TEXT_DURATION "Duration when activated"
10830 #define TEXT_DELAY_ON "Delay before activating"
10831 #define TEXT_DELAY_OFF "Delay before deactivating"
10832 #define TEXT_DELAY_CHANGING "Delay before changing"
10833 #define TEXT_DELAY_EXPLODING "Delay before exploding"
10834 #define TEXT_DELAY_MOVING "Delay before moving"
10835 #define TEXT_BALL_DELAY "Element generation delay"
10836 #define TEXT_MOVE_SPEED "Speed of android moving"
10837 #define TEXT_CLONE_SPEED "Speed of android cloning"
10838 #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
10839 #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
10840 #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
10841 #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
10842 #define TEXT_TIME_BONUS "Extra time to solve level"
10843 #define TEXT_TIME_PENALTY "Time penalty if destroyed"
10852 } elements_with_counter[] =
10854 { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
10855 { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
10856 { EL_BD_DIAMOND, &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA },
10857 { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
10858 { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
10859 { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10860 { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
10861 { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
10862 { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
10863 { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
10864 { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
10865 { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10866 { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
10867 { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10868 { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10869 { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
10870 { EL_BD_BUTTERFLY_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
10871 { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
10872 { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
10873 { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
10874 { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
10875 { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10876 { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10877 { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10878 { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10879 { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10880 { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10881 { EL_BD_FIREFLY_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10882 { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10883 { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10884 { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10885 { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
10886 { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10887 { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10888 { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
10889 { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
10890 { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
10891 { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
10892 { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
10893 { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10894 { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10895 { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10896 { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10897 { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10898 { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
10899 { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10900 { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10901 { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
10902 { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10903 { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
10904 { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
10905 { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
10906 { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
10907 { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10908 { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10909 { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10910 { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10911 { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
10912 { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
10913 { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
10914 { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
10915 { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
10916 { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
10917 { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
10918 { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
10919 { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
10920 { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
10921 { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
10922 { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
10923 { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
10924 { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
10925 { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
10926 { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
10927 { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
10928 { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
10929 { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10930 { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10931 { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10932 { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10933 { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
10934 { EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10935 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10936 { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10938 { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10940 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
10941 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
10942 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
10944 { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
10946 { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10947 { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10948 { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
10949 { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
10950 { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10951 { EL_DC_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
10952 { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
10953 { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
10954 { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
10955 { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
10956 { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
10958 { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
10960 { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
10961 { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
10962 { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
10963 { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
10964 { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
10965 { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
10966 { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
10967 { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
10968 { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
10969 { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
10970 { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
10971 { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
10972 { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
10973 { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
10974 { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
10975 { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
10976 { EL_SPRING_LEFT, &level.slurp_score, TEXT_SLURPING },
10977 { EL_SPRING_RIGHT, &level.slurp_score, TEXT_SLURPING },
10978 { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
10979 { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
10980 { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
10981 { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
10982 { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
10983 { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10984 { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
10989 static boolean checkPropertiesConfig(int element)
10993 // special case: empty space customization only available in R'n'D game engine
10994 if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
10997 // special case: BD style rock customization only available in BD game engine
10998 if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11001 if (IS_GEM(element) ||
11002 IS_CUSTOM_ELEMENT(element) ||
11003 IS_GROUP_ELEMENT(element) ||
11004 IS_EMPTY_ELEMENT(element) ||
11005 IS_BALLOON_ELEMENT(element) ||
11006 IS_ENVELOPE(element) ||
11007 IS_MM_ENVELOPE(element) ||
11008 IS_MM_MCDUFFIN(element) ||
11009 IS_DF_LASER(element) ||
11010 IS_PLAYER_ELEMENT(element) ||
11011 IS_BD_PLAYER_ELEMENT(element) ||
11012 IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
11013 HAS_EDITOR_CONTENT(element) ||
11014 CAN_GROW(element) ||
11015 COULD_MOVE_INTO_ACID(element) ||
11016 MAYBE_DONT_COLLIDE_WITH(element) ||
11017 element == EL_BD_ROCK ||
11018 element == EL_BD_MEGA_ROCK ||
11019 element == EL_BD_SWEET ||
11020 element == EL_BD_VOODOO_DOLL)
11026 for (i = 0; elements_with_counter[i].element != -1; i++)
11027 if (elements_with_counter[i].element == element)
11034 static void SetAutomaticNumberOfGemsNeeded(void)
11038 if (!level.auto_count_gems)
11041 level.gems_needed = 0;
11043 for (x = 0; x < lev_fieldx; x++)
11045 for (y = 0; y < lev_fieldy; y++)
11047 int element = Tile[x][y];
11052 case EL_EMERALD_YELLOW:
11053 case EL_EMERALD_RED:
11054 case EL_EMERALD_PURPLE:
11055 case EL_BD_DIAMOND:
11056 case EL_WALL_EMERALD:
11057 case EL_WALL_EMERALD_YELLOW:
11058 case EL_WALL_EMERALD_RED:
11059 case EL_WALL_EMERALD_PURPLE:
11060 case EL_WALL_BD_DIAMOND:
11062 case EL_SP_INFOTRON:
11065 level.gems_needed++;
11069 case EL_WALL_DIAMOND:
11070 level.gems_needed += 3;
11074 case EL_WALL_PEARL:
11075 level.gems_needed += 5;
11079 case EL_WALL_CRYSTAL:
11080 level.gems_needed += 8;
11089 ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
11092 static void DrawPropertiesConfig(void)
11094 boolean draw_footer_line = FALSE;
11095 int max_num_element_counters = 4;
11096 int num_element_counters = 0;
11099 if (!checkPropertiesConfig(properties_element))
11101 int xpos = ED_ELEMENT_SETTINGS_X(0);
11102 int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
11104 PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
11109 // check if there are elements where a value can be chosen for
11110 for (i = 0; elements_with_counter[i].element != -1; i++)
11112 if (elements_with_counter[i].element != properties_element)
11115 // special case: score for extra diamonds only available in BD game engine
11116 if (elements_with_counter[i].element == EL_BD_DIAMOND &&
11117 elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
11118 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11121 // special case: some amoeba counters only available in BD game engine
11122 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11123 elements_with_counter[i].value != &level.amoeba_speed &&
11124 level.game_engine_type != GAME_ENGINE_TYPE_BD)
11127 // special case: some amoeba counters only available in R'n'D game engine
11128 if (elements_with_counter[i].element == EL_BD_AMOEBA &&
11129 elements_with_counter[i].value == &level.amoeba_speed &&
11130 level.game_engine_type == GAME_ENGINE_TYPE_BD)
11133 int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
11135 counterbutton_info[counter_id].y =
11136 ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
11137 (CAN_GROW(properties_element) ? 1 : 0) +
11138 (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
11139 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
11140 (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
11141 (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
11142 num_element_counters);
11144 // special case: set amoeba counters for BD game engine separately
11145 if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
11146 (properties_element == EL_BD_AMOEBA_2))
11147 counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
11149 counterbutton_info[counter_id].value = elements_with_counter[i].value;
11150 counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
11151 counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
11152 counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
11154 // default: counter values between 0 and 999
11155 if (counterbutton_info[counter_id].max_value == 0)
11156 counterbutton_info[counter_id].max_value = 999;
11158 MapCounterButtons(counter_id);
11160 num_element_counters++;
11161 if (num_element_counters >= max_num_element_counters)
11165 if (HAS_EDITOR_CONTENT(properties_element))
11167 // draw stickybutton gadget
11168 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11170 if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11172 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11173 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11175 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
11176 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
11178 else if (properties_element == EL_BD_AMOEBA_2)
11180 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
11181 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
11182 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
11184 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
11185 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
11186 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
11187 MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
11189 else if (IS_AMOEBOID(properties_element))
11190 MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
11191 else if (properties_element == EL_YAMYAM ||
11192 properties_element == EL_YAMYAM_LEFT ||
11193 properties_element == EL_YAMYAM_RIGHT ||
11194 properties_element == EL_YAMYAM_UP ||
11195 properties_element == EL_YAMYAM_DOWN)
11196 DrawYamYamContentAreas();
11197 else if (properties_element == EL_EMC_MAGIC_BALL)
11199 DrawMagicBallContentAreas();
11201 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
11202 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
11204 else if (properties_element == EL_EMC_ANDROID)
11205 DrawAndroidElementArea();
11206 else if (properties_element == EL_MM_GRAY_BALL)
11208 MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
11209 MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
11210 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
11211 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
11213 DrawMMBallContentArea();
11217 if (IS_PLAYER_ELEMENT(properties_element))
11219 int player_nr = GET_PLAYER_NR(properties_element);
11221 // these properties can be set for every player individually
11223 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11225 drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
11226 &level.start_element[player_nr];
11227 drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
11228 &level.artwork_element[player_nr];
11229 drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
11230 &level.explosion_element[player_nr];
11232 checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
11233 &level.use_start_element[player_nr];
11234 checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
11235 &level.use_artwork_element[player_nr];
11236 checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
11237 &level.use_explosion_element[player_nr];
11238 checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
11239 &level.initial_player_gravity[player_nr];
11241 selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
11242 &level.initial_player_stepsize[player_nr];
11244 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
11245 MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
11246 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
11247 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
11248 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
11249 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
11250 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
11251 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
11252 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
11253 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
11254 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
11255 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
11256 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
11257 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
11258 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
11260 MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
11261 MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
11262 MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
11264 MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
11266 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11268 drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
11269 &level.initial_inventory_content[player_nr][0];
11271 counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
11272 &level.initial_inventory_size[player_nr];
11274 checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
11275 &level.use_initial_inventory[player_nr];
11277 // draw checkbutton gadgets
11278 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
11279 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
11280 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE);
11282 // draw counter gadgets
11283 MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
11285 // draw drawing area gadgets
11286 DrawPlayerInitialInventoryArea(properties_element);
11290 if (IS_BD_PLAYER_ELEMENT(properties_element))
11292 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11293 ED_ELEMENT_SETTINGS_YPOS(2);
11294 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11295 ED_ELEMENT_SETTINGS_YPOS(3);
11296 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11297 ED_ELEMENT_SETTINGS_YPOS(4);
11299 // draw checkbutton gadgets
11300 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
11301 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
11302 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11304 // draw counter gadgets
11305 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11306 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11308 // draw drawing area gadgets
11309 MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
11312 if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
11314 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
11315 ED_ELEMENT_SETTINGS_YPOS(0);
11316 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11317 ED_ELEMENT_SETTINGS_YPOS(1);
11319 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
11320 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11323 if (properties_element == EL_BD_MEGA_ROCK ||
11324 properties_element == EL_BD_SWEET)
11326 counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
11327 ED_ELEMENT_SETTINGS_YPOS(0);
11328 checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
11329 ED_ELEMENT_SETTINGS_YPOS(1);
11331 MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
11332 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
11335 if (properties_element == EL_BD_VOODOO_DOLL)
11337 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
11338 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
11339 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
11340 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
11343 if (properties_element == EL_BD_MAGIC_WALL)
11345 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
11346 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
11349 // special case: slippery walls option for gems only available in R'n'D game engine
11350 if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
11351 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
11353 if (properties_element == EL_EM_DYNAMITE)
11354 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
11356 if (COULD_MOVE_INTO_ACID(properties_element) &&
11357 !IS_PLAYER_ELEMENT(properties_element) &&
11358 (!IS_CUSTOM_ELEMENT(properties_element) ||
11359 edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
11361 // set position for checkbutton for "can move into acid"
11362 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
11363 ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
11364 checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
11365 ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
11366 IS_BALLOON_ELEMENT(properties_element) ||
11367 HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11369 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
11372 if (MAYBE_DONT_COLLIDE_WITH(properties_element))
11373 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
11375 if (properties_element == EL_SPRING ||
11376 properties_element == EL_SPRING_LEFT ||
11377 properties_element == EL_SPRING_RIGHT)
11378 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
11380 if (properties_element == EL_TIME_ORB_FULL)
11381 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
11383 if (properties_element == EL_GAME_OF_LIFE ||
11384 properties_element == EL_BIOMAZE)
11385 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
11387 if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
11389 checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
11390 ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
11392 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
11395 if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
11396 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
11398 if (properties_element == EL_SOKOBAN_OBJECT)
11399 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
11401 if (properties_element == EL_SOKOBAN_OBJECT ||
11402 properties_element == EL_SOKOBAN_FIELD_EMPTY ||
11403 properties_element == EL_SOKOBAN_FIELD_FULL)
11405 checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
11406 ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
11409 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
11412 if (IS_BALLOON_ELEMENT(properties_element))
11413 MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
11415 if (IS_ENVELOPE(properties_element) ||
11416 IS_MM_ENVELOPE(properties_element))
11418 int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
11419 int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
11420 int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
11421 int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
11422 int envelope_nr = ENVELOPE_NR(properties_element);
11424 counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
11425 counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
11427 checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
11428 checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
11430 // display counter to choose size of envelope text area
11431 MapCounterButtons(counter1_id);
11432 MapCounterButtons(counter2_id);
11434 // display checkbuttons to choose auto-wrap and alignment properties
11435 MapCheckbuttonGadget(button1_id);
11436 MapCheckbuttonGadget(button2_id);
11438 DrawEnvelopeTextArea(envelope_nr);
11441 if (IS_MM_MCDUFFIN(properties_element))
11443 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
11444 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
11445 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
11448 if (IS_DF_LASER(properties_element))
11450 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
11451 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
11452 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
11455 if (IS_CUSTOM_ELEMENT(properties_element))
11457 // draw stickybutton gadget
11458 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11460 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
11462 // draw checkbutton gadgets
11463 for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
11464 i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
11465 MapCheckbuttonGadget(i);
11467 // draw counter gadgets
11468 for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
11469 i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
11470 MapCounterButtons(i);
11472 // draw selectbox gadgets
11473 for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
11474 i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
11475 MapSelectboxGadget(i);
11477 // draw textbutton gadgets
11478 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11480 // draw text input gadgets
11481 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11483 // draw drawing area gadgets
11484 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11486 draw_footer_line = TRUE;
11488 else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
11490 // draw checkbutton gadgets
11491 for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
11492 i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
11493 MapCheckbuttonGadget(i);
11495 // draw counter gadgets
11496 for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
11497 i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
11498 MapCounterButtons(i);
11500 // draw selectbox gadgets
11501 for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
11502 i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
11503 MapSelectboxGadget(i);
11505 // draw drawing area gadgets
11506 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
11507 MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
11508 DrawCustomContentArea();
11511 else if (IS_GROUP_ELEMENT(properties_element))
11513 // draw stickybutton gadget
11514 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11516 // draw checkbutton gadgets
11517 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11518 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11520 // draw counter gadgets
11521 MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
11523 // draw selectbox gadgets
11524 MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
11526 // draw textbutton gadgets
11527 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11529 // draw drawing area gadgets
11530 DrawGroupElementArea();
11532 // draw text input gadgets
11533 MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
11535 // draw drawing area gadgets
11536 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11538 draw_footer_line = TRUE;
11540 else if (IS_EMPTY_ELEMENT(properties_element))
11542 // draw stickybutton gadget
11543 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11545 // draw checkbutton gadgets
11546 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
11547 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
11549 // draw textbutton gadgets
11550 MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
11552 // draw drawing area gadgets
11553 MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
11555 draw_footer_line = TRUE;
11558 // draw little footer border line above CE/GE use/save template gadgets
11559 if (draw_footer_line)
11561 struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
11562 struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
11563 int gd_x = gd->x + gd_gi1->border.width / 2;
11564 int gd_y = gd->y + gd_gi1->height - 1;
11565 Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
11567 if (tab_color != BLACK_PIXEL) // black => transparent
11568 FillRectangle(drawto,
11569 SX + ED_ELEMENT_SETTINGS_X(0),
11570 SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
11572 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
11576 static void DrawPropertiesChangeDrawingAreas(void)
11578 if (IS_CUSTOM_ELEMENT(properties_element))
11580 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
11581 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
11582 MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
11584 DrawCustomChangeContentArea();
11587 redraw_mask |= REDRAW_FIELD;
11590 static void DrawPropertiesChange(void)
11594 // needed to initially set selectbox options for special action options
11595 setSelectboxSpecialActionOptions();
11597 // draw stickybutton gadget
11598 MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
11600 // draw checkbutton gadgets
11601 for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
11602 i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
11603 MapCheckbuttonGadget(i);
11605 // draw counter gadgets
11606 for (i = ED_COUNTER_ID_CHANGE_FIRST;
11607 i <= ED_COUNTER_ID_CHANGE_LAST; i++)
11608 MapCounterButtons(i);
11610 // draw selectbox gadgets
11611 for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
11612 i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
11613 MapSelectboxGadget(i);
11615 // draw textbutton gadgets
11616 for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
11617 i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
11618 MapTextbuttonGadget(i);
11620 // draw graphicbutton gadgets
11621 for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
11622 i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
11623 MapGraphicbuttonGadget(i);
11625 // draw drawing area gadgets
11626 DrawPropertiesChangeDrawingAreas();
11629 static void DrawEditorElementAnimation(int x, int y)
11631 int graphic = el2img(properties_element);
11632 int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
11633 custom_element.ce_value_fixed_initial :
11634 ANIM_MODE(graphic) == ANIM_CE_SCORE ?
11635 custom_element.collect_score_initial : FrameCounter);
11637 DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
11640 static void DrawEditorElementName(int x, int y, int font_nr)
11642 char *element_name = getElementInfoText(properties_element);
11643 int font_width = getFontWidth(font_nr);
11644 int font_height = getFontHeight(font_nr);
11645 int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
11646 int max_chars_per_line = max_text_width / font_width;
11648 if (strlen(element_name) <= max_chars_per_line)
11649 DrawTextS(x, y, font_nr, element_name);
11652 char buffer[max_chars_per_line + 1];
11653 int next_pos = max_chars_per_line;
11655 strncpy(buffer, element_name, max_chars_per_line);
11656 buffer[max_chars_per_line] = '\0';
11658 if (element_name[max_chars_per_line] == ' ')
11664 for (i = max_chars_per_line - 1; i >= 0; i--)
11665 if (buffer[i] == ' ')
11668 if (strlen(&element_name[i + 1]) <= max_chars_per_line)
11675 DrawTextS(x, y - font_height / 2, font_nr, buffer);
11677 strncpy(buffer, &element_name[next_pos], max_chars_per_line);
11678 buffer[max_chars_per_line] = '\0';
11680 DrawTextS(x, y + font_height / 2, font_nr, buffer);
11684 static void DrawPropertiesWindow(void)
11686 struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
11687 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
11688 int border_size = gd->border_size;
11689 int font_nr = FONT_TEXT_1;
11690 int font_height = getFontHeight(font_nr);
11691 int xoffset = TILEX + element_border + 3 * border_size;
11692 int yoffset = (TILEY - font_height) / 2;
11693 int x1 = editor.settings.element_graphic.x + element_border;
11694 int y1 = editor.settings.element_graphic.y + element_border;
11695 int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
11696 editor.settings.element_name.x);
11697 int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
11698 editor.settings.element_name.y);
11699 char *text = "Element Settings";
11700 int font2_nr = FONT_TITLE_1;
11701 struct MenuPosInfo *pos = &editor.settings.headline;
11702 int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
11703 int sy = SY + pos->y;
11705 stick_element_properties_window = FALSE;
11707 // make sure that previous properties edit mode exists for this element
11708 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
11709 !IS_CUSTOM_ELEMENT(properties_element))
11710 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
11712 if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
11713 !IS_PLAYER_ELEMENT(properties_element) &&
11714 !IS_CUSTOM_ELEMENT(properties_element))
11715 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
11717 if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
11718 (IS_PLAYER_ELEMENT(properties_element) ||
11719 IS_CUSTOM_ELEMENT(properties_element)))
11720 edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
11722 CopyElementPropertiesToEditor(properties_element);
11724 UnmapLevelEditorFieldGadgets();
11725 UnmapLevelEditorToolboxDrawingGadgets();
11726 UnmapLevelEditorToolboxCustomGadgets();
11728 MapLevelEditorToolboxCustomGadgetsIfNeeded();
11730 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11733 DrawText(sx, sy, text, font2_nr);
11735 FrameCounter = 0; // restart animation frame counter
11737 DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
11738 DrawEditorElementAnimation(SX + x1, SY + y1);
11739 DrawEditorElementName(x2, y2, font_nr);
11741 DrawPropertiesTabulatorGadgets();
11743 if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
11744 DrawPropertiesInfo();
11745 else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
11746 DrawPropertiesChange();
11747 else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
11748 DrawPropertiesConfig();
11751 static void DrawPaletteWindow(void)
11755 UnmapLevelEditorFieldGadgets();
11757 SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
11760 // map buttons to select elements
11761 for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
11762 MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
11763 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
11764 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
11765 MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
11768 static void UpdateCustomElementGraphicGadgets(void)
11772 InitElementPropertiesGfxElement();
11774 ModifyEditorElementList();
11775 RedrawDrawingElements();
11777 // force redraw of all mapped drawing area gadgets
11778 for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
11780 struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
11787 static int getOpenDirectionFromTube(int element)
11791 case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
11792 case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
11793 case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
11794 case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
11795 case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
11796 case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
11797 case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
11798 case EL_TUBE_VERTICAL: return (MV_VERTICAL);
11799 case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
11800 case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
11801 case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
11807 static int getTubeFromOpenDirection(int direction)
11811 case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
11812 case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
11813 case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
11814 case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
11815 case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
11816 case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
11817 case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
11818 case (MV_VERTICAL): return EL_TUBE_VERTICAL;
11819 case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
11820 case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
11821 case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
11823 // if only one direction, fall back to simple tube with that direction
11824 case (MV_LEFT): return EL_TUBE_HORIZONTAL;
11825 case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
11826 case (MV_UP): return EL_TUBE_VERTICAL;
11827 case (MV_DOWN): return EL_TUBE_VERTICAL;
11833 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
11835 int element_new = getTubeFromOpenDirection(direction);
11837 return (element_new != EL_EMPTY ? element_new : element_old);
11840 static int getOpenDirectionFromBelt(int element)
11842 int belt_dir = getBeltDirFromBeltElement(element);
11844 return (belt_dir == MV_LEFT ? MV_RIGHT :
11845 belt_dir == MV_RIGHT ? MV_LEFT :
11846 belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
11849 static int getBeltFromNrAndOpenDirection(int nr, int direction)
11851 int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
11852 direction == MV_RIGHT ? MV_LEFT :
11853 direction == MV_HORIZONTAL ? MV_NONE : direction);
11855 if (direction == MV_NONE)
11858 return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
11861 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
11864 int element_new = getBeltFromNrAndOpenDirection(nr, direction);
11866 return (element_new != EL_EMPTY ? element_new : element_old);
11869 static int getOpenDirectionFromPool(int element)
11873 case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
11874 case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
11875 case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
11876 case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
11877 case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
11878 case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
11884 static int getPoolFromOpenDirection(int direction)
11888 case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
11889 case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
11890 case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
11891 case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
11892 case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
11893 case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
11899 static int getPoolFromOpenDirectionExt(int direction, int help_element)
11901 int element = getPoolFromOpenDirection(direction);
11902 int help_direction = getOpenDirectionFromPool(help_element);
11904 if (element == EL_EMPTY)
11906 int help_direction_vertical = help_direction & MV_VERTICAL;
11908 element = getPoolFromOpenDirection(direction | help_direction_vertical);
11911 if (element == EL_EMPTY)
11913 int help_direction_horizontal = help_direction & MV_HORIZONTAL;
11915 element = getPoolFromOpenDirection(direction | help_direction_horizontal);
11921 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
11923 int element_new = getPoolFromOpenDirectionExt(direction, element_old);
11925 return (element_new != EL_EMPTY ? element_new : element_old);
11928 static int getOpenDirectionFromPillar(int element)
11932 case EL_EMC_WALL_1: return (MV_DOWN);
11933 case EL_EMC_WALL_2: return (MV_VERTICAL);
11934 case EL_EMC_WALL_3: return (MV_UP);
11940 static int getPillarFromOpenDirection(int direction)
11944 case (MV_DOWN): return EL_EMC_WALL_1;
11945 case (MV_VERTICAL): return EL_EMC_WALL_2;
11946 case (MV_UP): return EL_EMC_WALL_3;
11952 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
11954 int element_new = getPillarFromOpenDirection(direction);
11956 return (element_new != EL_EMPTY ? element_new : element_old);
11959 static int getOpenDirectionFromSteel2(int element)
11963 case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
11964 case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
11965 case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
11966 case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
11967 case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
11968 case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
11969 case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
11970 case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
11976 static int getSteel2FromOpenDirection(int direction)
11980 case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
11981 case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
11982 case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
11983 case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
11984 case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
11985 case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
11986 case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
11987 case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
11993 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
11995 int element_new = getSteel2FromOpenDirection(direction);
11997 return (element_new != EL_EMPTY ? element_new : element_old);
12000 static int getOpenDirectionFromChip(int element)
12004 case EL_SP_CHIP_SINGLE: return (MV_NONE);
12005 case EL_SP_CHIP_LEFT: return (MV_RIGHT);
12006 case EL_SP_CHIP_RIGHT: return (MV_LEFT);
12007 case EL_SP_CHIP_TOP: return (MV_DOWN);
12008 case EL_SP_CHIP_BOTTOM: return (MV_UP);
12014 static int getChipFromOpenDirection(int direction)
12018 case (MV_NONE): return EL_SP_CHIP_SINGLE;
12019 case (MV_LEFT): return EL_SP_CHIP_RIGHT;
12020 case (MV_RIGHT): return EL_SP_CHIP_LEFT;
12021 case (MV_UP): return EL_SP_CHIP_BOTTOM;
12022 case (MV_DOWN): return EL_SP_CHIP_TOP;
12028 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
12030 int element_new = getChipFromOpenDirection(direction);
12032 return (element_new != EL_EMPTY ? element_new : element_old);
12035 static int getClosedTube(int x, int y)
12037 struct XY *xy = xy_directions;
12038 int element_old = IntelliDrawBuffer[x][y];
12039 int direction_old = getOpenDirectionFromTube(element_old);
12040 int direction_new = MV_NONE;
12043 for (i = 0; i < NUM_DIRECTIONS; i++)
12045 int xx = x + xy[i].x;
12046 int yy = y + xy[i].y;
12047 int dir = MV_DIR_FROM_BIT(i);
12048 int dir_opposite = MV_DIR_OPPOSITE(dir);
12050 if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
12051 (direction_old & dir) &&
12052 (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12053 direction_new |= dir;
12056 return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
12059 static int getClosedBelt(int x, int y)
12061 struct XY *xy = xy_directions;
12062 int element_old = IntelliDrawBuffer[x][y];
12063 int nr = getBeltNrFromBeltElement(element_old);
12064 int direction_old = getOpenDirectionFromBelt(element_old);
12065 int direction_new = MV_NONE;
12068 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12070 int xx = x + xy[i].x;
12071 int yy = y + xy[i].y;
12072 int dir = MV_DIR_FROM_BIT(i);
12073 int dir_opposite = MV_DIR_OPPOSITE(dir);
12075 if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
12076 (direction_old & dir) &&
12077 (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12078 direction_new |= dir;
12081 return getBeltFromNrAndOpenDirection(nr, direction_new);
12084 static int getClosedPool(int x, int y)
12086 struct XY *xy = xy_directions;
12087 int element_old = IntelliDrawBuffer[x][y];
12088 int direction_old = getOpenDirectionFromPool(element_old);
12089 int direction_new = MV_NONE;
12092 for (i = 0; i < NUM_DIRECTIONS; i++)
12094 int xx = x + xy[i].x;
12095 int yy = y + xy[i].y;
12096 int dir = MV_DIR_FROM_BIT(i);
12097 int dir_opposite = MV_DIR_OPPOSITE(dir);
12099 if (IN_LEV_FIELD(xx, yy) &&
12100 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
12101 (direction_old & dir) &&
12102 (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12103 direction_new |= dir;
12106 return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
12109 static int getClosedPillar(int x, int y)
12111 struct XY *xy = xy_directions;
12112 int element_old = IntelliDrawBuffer[x][y];
12113 int direction_old = getOpenDirectionFromPillar(element_old);
12114 int direction_new = MV_NONE;
12117 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12119 int xx = x + xy[i].x;
12120 int yy = y + xy[i].y;
12121 int dir = MV_DIR_FROM_BIT(i);
12122 int dir_opposite = MV_DIR_OPPOSITE(dir);
12124 if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
12125 (direction_old & dir) &&
12126 (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12127 direction_new |= dir;
12130 return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
12133 static int getClosedSteel2(int x, int y)
12135 struct XY *xy = xy_directions;
12136 int element_old = IntelliDrawBuffer[x][y];
12137 int direction_old = getOpenDirectionFromSteel2(element_old);
12138 int direction_new = MV_NONE;
12141 for (i = 0; i < NUM_DIRECTIONS; i++)
12143 int xx = x + xy[i].x;
12144 int yy = y + xy[i].y;
12145 int dir = MV_DIR_FROM_BIT(i);
12146 int dir_opposite = MV_DIR_OPPOSITE(dir);
12148 if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
12149 (direction_old & dir) &&
12150 (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12151 direction_new |= dir;
12154 return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
12157 static int getClosedChip(int x, int y)
12159 struct XY *xy = xy_directions;
12160 int element_old = IntelliDrawBuffer[x][y];
12161 int direction_old = getOpenDirectionFromChip(element_old);
12162 int direction_new = MV_NONE;
12165 for (i = 0; i < NUM_DIRECTIONS; i++)
12167 int xx = x + xy[i].x;
12168 int yy = y + xy[i].y;
12169 int dir = MV_DIR_FROM_BIT(i);
12170 int dir_opposite = MV_DIR_OPPOSITE(dir);
12172 if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
12173 (direction_old & dir) &&
12174 (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
12175 direction_new |= dir;
12178 return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
12181 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
12182 boolean change_level)
12184 int sx = x - level_xpos;
12185 int sy = y - level_ypos;
12186 int old_element = Tile[x][y];
12187 int new_element = element;
12188 unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
12189 boolean draw_masked = FALSE;
12191 if (IS_MM_WALL_EDITOR(element))
12193 element = map_mm_wall_element_editor(element) | new_bitmask;
12195 if (IS_MM_WALL(old_element))
12196 element |= MM_WALL_BITS(old_element);
12199 draw_masked = TRUE;
12201 else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
12203 int element_changed = old_element & ~new_bitmask;
12205 if (MM_WALL_BITS(element_changed) != 0)
12206 element = element_changed;
12209 IntelliDrawBuffer[x][y] = element;
12212 Tile[x][y] = element;
12214 if (IN_ED_FIELD(sx, sy))
12216 if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
12217 DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
12218 else if (draw_masked)
12219 DrawEditorElementThruMask(sx, sy, element);
12221 DrawEditorElement(sx, sy, element);
12225 static void SetElementSimple(int x, int y, int element, boolean change_level)
12227 SetElementSimpleExt(x, y, 0, 0, element, change_level);
12230 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
12231 int x2, int y2, int *element2,
12232 int (*close_function)(int, int),
12233 boolean change_level)
12235 // set neighbour elements to newly determined connections
12236 SetElementSimple(x1, y1, *element1, change_level);
12237 SetElementSimple(x2, y2, *element2, change_level);
12239 // remove all open connections of neighbour elements
12240 *element1 = close_function(x1, y1);
12241 *element2 = close_function(x2, y2);
12243 // set neighbour elements to new, minimized connections
12244 SetElementSimple(x1, y1, *element1, change_level);
12245 SetElementSimple(x2, y2, *element2, change_level);
12248 static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
12249 boolean change_level, int button)
12251 struct XY *xy = xy_directions;
12252 static int last_x = -1;
12253 static int last_y = -1;
12255 if (new_element == EL_UNDEFINED)
12263 int old_element = IntelliDrawBuffer[x][y];
12265 if (IS_TUBE(new_element))
12267 int last_element_new = EL_UNDEFINED;
12268 int direction = MV_NONE;
12271 // if old element is of same kind, keep all existing directions
12272 if (IS_TUBE(old_element))
12273 direction |= getOpenDirectionFromTube(old_element);
12275 for (i = 0; i < NUM_DIRECTIONS; i++)
12277 int xx = x + xy[i].x;
12278 int yy = y + xy[i].y;
12280 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12281 IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
12283 int dir = MV_DIR_FROM_BIT(i);
12284 int dir_opposite = MV_DIR_OPPOSITE(dir);
12285 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12286 int last_direction_old = getOpenDirectionFromTube(last_element_old);
12287 int last_direction_new = last_direction_old | dir_opposite;
12289 last_element_new = getTubeFromOpenDirection(last_direction_new);
12295 new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
12297 if (last_element_new != EL_UNDEFINED)
12298 MergeAndCloseNeighbourElements(x, y, &new_element,
12299 last_x, last_y, &last_element_new,
12300 getClosedTube, change_level);
12302 else if (IS_BELT(new_element))
12304 int belt_nr = getBeltNrFromBeltElement(new_element);
12305 int last_element_new = EL_UNDEFINED;
12306 int direction = MV_NONE;
12309 // if old element is of same kind, keep all existing directions
12310 if (IS_BELT(old_element))
12311 direction |= getOpenDirectionFromBelt(old_element);
12313 for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
12315 int xx = x + xy[i].x;
12316 int yy = y + xy[i].y;
12318 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12319 IS_BELT(IntelliDrawBuffer[last_x][last_y]))
12321 int dir = MV_DIR_FROM_BIT(i);
12322 int dir_opposite = MV_DIR_OPPOSITE(dir);
12323 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12324 int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
12325 int last_direction_old = getOpenDirectionFromBelt(last_element_old);
12326 int last_direction_new = last_direction_old | dir_opposite;
12328 last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
12329 last_direction_new);
12334 new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
12336 if (last_element_new != EL_UNDEFINED)
12337 MergeAndCloseNeighbourElements(x, y, &new_element,
12338 last_x, last_y, &last_element_new,
12339 getClosedBelt, change_level);
12341 else if (IS_ACID_POOL_OR_ACID(new_element))
12343 int last_element_new = EL_UNDEFINED;
12344 int direction = MV_NONE;
12347 // if old element is of same kind, keep all existing directions
12348 if (IS_ACID_POOL_OR_ACID(old_element))
12349 direction |= getOpenDirectionFromPool(old_element);
12351 for (i = 0; i < NUM_DIRECTIONS; i++)
12353 int xx = x + xy[i].x;
12354 int yy = y + xy[i].y;
12356 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12357 IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
12359 int dir = MV_DIR_FROM_BIT(i);
12360 int dir_opposite = MV_DIR_OPPOSITE(dir);
12361 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12362 int last_direction_old = getOpenDirectionFromPool(last_element_old);
12363 int last_direction_new = last_direction_old | dir_opposite;
12365 last_element_new = getPoolFromOpenDirection(last_direction_new);
12371 // special corrections needed for intuitively correct acid pool drawing
12372 if (last_element_new == EL_EMPTY)
12373 last_element_new = new_element;
12374 else if (last_element_new != EL_UNDEFINED)
12375 new_element = last_element_new;
12377 new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
12379 if (last_element_new != EL_UNDEFINED)
12380 MergeAndCloseNeighbourElements(x, y, &new_element,
12381 last_x, last_y, &last_element_new,
12382 getClosedPool, change_level);
12384 else if (IS_EMC_PILLAR(new_element))
12386 int last_element_new = EL_UNDEFINED;
12387 int direction = MV_NONE;
12390 // if old element is of same kind, keep all existing directions
12391 if (IS_EMC_PILLAR(old_element))
12392 direction |= getOpenDirectionFromPillar(old_element);
12394 for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
12396 int xx = x + xy[i].x;
12397 int yy = y + xy[i].y;
12399 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12400 IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
12402 int dir = MV_DIR_FROM_BIT(i);
12403 int dir_opposite = MV_DIR_OPPOSITE(dir);
12404 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12405 int last_direction_old = getOpenDirectionFromPillar(last_element_old);
12406 int last_direction_new = last_direction_old | dir_opposite;
12408 last_element_new = getPillarFromOpenDirection(last_direction_new);
12414 new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
12416 if (last_element_new != EL_UNDEFINED)
12417 MergeAndCloseNeighbourElements(x, y, &new_element,
12418 last_x, last_y, &last_element_new,
12419 getClosedPillar, change_level);
12421 else if (IS_DC_STEELWALL_2(new_element))
12423 int last_element_new = EL_UNDEFINED;
12424 int direction = MV_NONE;
12427 // if old element is of same kind, keep all existing directions
12428 if (IS_DC_STEELWALL_2(old_element))
12429 direction |= getOpenDirectionFromSteel2(old_element);
12431 for (i = 0; i < NUM_DIRECTIONS; i++)
12433 int xx = x + xy[i].x;
12434 int yy = y + xy[i].y;
12436 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12437 IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
12439 int dir = MV_DIR_FROM_BIT(i);
12440 int dir_opposite = MV_DIR_OPPOSITE(dir);
12441 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12442 int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
12443 int last_direction_new = last_direction_old | dir_opposite;
12445 last_element_new = getSteel2FromOpenDirection(last_direction_new);
12451 new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
12453 if (last_element_new != EL_UNDEFINED)
12454 MergeAndCloseNeighbourElements(x, y, &new_element,
12455 last_x, last_y, &last_element_new,
12456 getClosedSteel2, change_level);
12458 else if (IS_SP_CHIP(new_element))
12460 int last_element_new = EL_UNDEFINED;
12461 int direction = MV_NONE;
12464 // (do not keep existing directions, regardless of kind of old element)
12466 for (i = 0; i < NUM_DIRECTIONS; i++)
12468 int xx = x + xy[i].x;
12469 int yy = y + xy[i].y;
12471 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12472 IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
12474 int dir = MV_DIR_FROM_BIT(i);
12475 int dir_opposite = MV_DIR_OPPOSITE(dir);
12476 int last_element_old = IntelliDrawBuffer[last_x][last_y];
12477 int last_direction_old = getOpenDirectionFromChip(last_element_old);
12478 int last_direction_new = last_direction_old | dir_opposite;
12480 if (last_direction_old == MV_NONE)
12482 last_element_new = getChipFromOpenDirection(last_direction_new);
12485 else if (last_direction_old & (dir | dir_opposite))
12487 direction |= MV_DIR_OPPOSITE(last_direction_old);
12491 direction |= MV_DIR_OPPOSITE(dir);
12496 new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
12498 if (last_element_new != EL_UNDEFINED)
12499 MergeAndCloseNeighbourElements(x, y, &new_element,
12500 last_x, last_y, &last_element_new,
12501 getClosedChip, change_level);
12503 else if (IS_SP_HARDWARE_BASE(new_element))
12505 int nr = GetSimpleRandom(6);
12507 new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
12508 nr == 1 ? EL_SP_HARDWARE_BASE_2 :
12509 nr == 2 ? EL_SP_HARDWARE_BASE_3 :
12510 nr == 3 ? EL_SP_HARDWARE_BASE_4 :
12511 nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
12513 else if (new_element == EL_SP_HARDWARE_GREEN ||
12514 new_element == EL_SP_HARDWARE_BLUE ||
12515 new_element == EL_SP_HARDWARE_RED)
12517 int nr = GetSimpleRandom(3);
12519 new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
12520 nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
12522 else if (IS_GROUP_ELEMENT(new_element))
12524 boolean connected_drawing = FALSE;
12527 for (i = 0; i < NUM_DIRECTIONS; i++)
12529 int xx = x + xy[i].x;
12530 int yy = y + xy[i].y;
12532 if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
12533 IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
12534 connected_drawing = TRUE;
12537 if (!connected_drawing)
12538 ResolveGroupElement(new_element);
12540 new_element = GetElementFromGroupElement(new_element);
12542 else if (IS_BELT_SWITCH(old_element))
12544 int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
12545 int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
12547 belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
12548 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
12550 new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
12554 static int swappable_elements[][2] =
12556 { EL_EXIT_CLOSED, EL_EXIT_OPEN },
12557 { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
12558 { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
12559 { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
12560 { EL_EMERALD, EL_WALL_EMERALD },
12561 { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
12562 { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
12563 { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
12564 { EL_DIAMOND, EL_WALL_DIAMOND },
12565 { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
12566 { EL_GATE_1, EL_GATE_1_GRAY },
12567 { EL_GATE_2, EL_GATE_2_GRAY },
12568 { EL_GATE_3, EL_GATE_3_GRAY },
12569 { EL_GATE_4, EL_GATE_4_GRAY },
12570 { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
12571 { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
12572 { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
12573 { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
12574 { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
12575 { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
12576 { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
12577 { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
12578 { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
12579 { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
12580 { EL_LAMP, EL_LAMP_ACTIVE },
12581 { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
12582 { EL_SP_BASE, EL_SP_BUGGY_BASE },
12583 { EL_PEARL, EL_WALL_PEARL },
12584 { EL_CRYSTAL, EL_WALL_CRYSTAL },
12585 { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
12586 { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
12587 { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
12588 { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
12589 { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
12590 { EL_LANDMINE, EL_DC_LANDMINE },
12591 { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
12592 { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
12593 { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
12594 { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
12595 { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
12596 { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
12597 { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
12598 { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
12599 { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
12603 static int rotatable_elements_4[][4] =
12613 EL_SPACESHIP_RIGHT,
12618 EL_BD_BUTTERFLY_UP,
12619 EL_BD_BUTTERFLY_RIGHT,
12620 EL_BD_BUTTERFLY_DOWN,
12621 EL_BD_BUTTERFLY_LEFT
12625 EL_BD_FIREFLY_RIGHT,
12626 EL_BD_FIREFLY_DOWN,
12654 EL_SP_GRAVITY_PORT_UP,
12655 EL_SP_GRAVITY_PORT_RIGHT,
12656 EL_SP_GRAVITY_PORT_DOWN,
12657 EL_SP_GRAVITY_PORT_LEFT
12660 EL_SP_GRAVITY_ON_PORT_UP,
12661 EL_SP_GRAVITY_ON_PORT_RIGHT,
12662 EL_SP_GRAVITY_ON_PORT_DOWN,
12663 EL_SP_GRAVITY_ON_PORT_LEFT
12666 EL_SP_GRAVITY_OFF_PORT_UP,
12667 EL_SP_GRAVITY_OFF_PORT_RIGHT,
12668 EL_SP_GRAVITY_OFF_PORT_DOWN,
12669 EL_SP_GRAVITY_OFF_PORT_LEFT
12678 EL_BALLOON_SWITCH_UP,
12679 EL_BALLOON_SWITCH_RIGHT,
12680 EL_BALLOON_SWITCH_DOWN,
12681 EL_BALLOON_SWITCH_LEFT
12685 EL_MM_MCDUFFIN_RIGHT,
12686 EL_MM_MCDUFFIN_DOWN,
12687 EL_MM_MCDUFFIN_LEFT
12690 EL_MM_MIRROR_FIXED_1,
12691 EL_MM_MIRROR_FIXED_4,
12692 EL_MM_MIRROR_FIXED_3,
12693 EL_MM_MIRROR_FIXED_2
12696 EL_MM_STEEL_GRID_FIXED_1,
12697 EL_MM_STEEL_GRID_FIXED_4,
12698 EL_MM_STEEL_GRID_FIXED_2,
12699 EL_MM_STEEL_GRID_FIXED_3
12702 EL_MM_WOODEN_GRID_FIXED_1,
12703 EL_MM_WOODEN_GRID_FIXED_4,
12704 EL_MM_WOODEN_GRID_FIXED_2,
12705 EL_MM_WOODEN_GRID_FIXED_3
12708 EL_MM_POLARIZER_CROSS_1,
12709 EL_MM_POLARIZER_CROSS_4,
12710 EL_MM_POLARIZER_CROSS_3,
12711 EL_MM_POLARIZER_CROSS_2
12715 EL_MM_PACMAN_RIGHT,
12727 EL_DF_RECEIVER_RIGHT,
12728 EL_DF_RECEIVER_DOWN,
12729 EL_DF_RECEIVER_LEFT
12742 static int rotatable_elements_8[][8] =
12745 EL_DF_STEEL_GRID_FIXED_1,
12746 EL_DF_STEEL_GRID_FIXED_8,
12747 EL_DF_STEEL_GRID_FIXED_7,
12748 EL_DF_STEEL_GRID_FIXED_6,
12749 EL_DF_STEEL_GRID_FIXED_5,
12750 EL_DF_STEEL_GRID_FIXED_4,
12751 EL_DF_STEEL_GRID_FIXED_3,
12752 EL_DF_STEEL_GRID_FIXED_2
12755 EL_DF_WOODEN_GRID_FIXED_1,
12756 EL_DF_WOODEN_GRID_FIXED_8,
12757 EL_DF_WOODEN_GRID_FIXED_7,
12758 EL_DF_WOODEN_GRID_FIXED_6,
12759 EL_DF_WOODEN_GRID_FIXED_5,
12760 EL_DF_WOODEN_GRID_FIXED_4,
12761 EL_DF_WOODEN_GRID_FIXED_3,
12762 EL_DF_WOODEN_GRID_FIXED_2
12765 EL_DF_STEEL_GRID_ROTATING_1,
12766 EL_DF_STEEL_GRID_ROTATING_8,
12767 EL_DF_STEEL_GRID_ROTATING_7,
12768 EL_DF_STEEL_GRID_ROTATING_6,
12769 EL_DF_STEEL_GRID_ROTATING_5,
12770 EL_DF_STEEL_GRID_ROTATING_4,
12771 EL_DF_STEEL_GRID_ROTATING_3,
12772 EL_DF_STEEL_GRID_ROTATING_2
12775 EL_DF_WOODEN_GRID_ROTATING_1,
12776 EL_DF_WOODEN_GRID_ROTATING_8,
12777 EL_DF_WOODEN_GRID_ROTATING_7,
12778 EL_DF_WOODEN_GRID_ROTATING_6,
12779 EL_DF_WOODEN_GRID_ROTATING_5,
12780 EL_DF_WOODEN_GRID_ROTATING_4,
12781 EL_DF_WOODEN_GRID_ROTATING_3,
12782 EL_DF_WOODEN_GRID_ROTATING_2
12789 static int rotatable_elements_16[][16] =
12810 EL_MM_TELEPORTER_5,
12811 EL_MM_TELEPORTER_4,
12812 EL_MM_TELEPORTER_3,
12813 EL_MM_TELEPORTER_2,
12814 EL_MM_TELEPORTER_1,
12815 EL_MM_TELEPORTER_16,
12816 EL_MM_TELEPORTER_15,
12817 EL_MM_TELEPORTER_14,
12818 EL_MM_TELEPORTER_13,
12819 EL_MM_TELEPORTER_12,
12820 EL_MM_TELEPORTER_11,
12821 EL_MM_TELEPORTER_10,
12822 EL_MM_TELEPORTER_9,
12823 EL_MM_TELEPORTER_8,
12824 EL_MM_TELEPORTER_7,
12828 EL_MM_TELEPORTER_RED_5,
12829 EL_MM_TELEPORTER_RED_4,
12830 EL_MM_TELEPORTER_RED_3,
12831 EL_MM_TELEPORTER_RED_2,
12832 EL_MM_TELEPORTER_RED_1,
12833 EL_MM_TELEPORTER_RED_16,
12834 EL_MM_TELEPORTER_RED_15,
12835 EL_MM_TELEPORTER_RED_14,
12836 EL_MM_TELEPORTER_RED_13,
12837 EL_MM_TELEPORTER_RED_12,
12838 EL_MM_TELEPORTER_RED_11,
12839 EL_MM_TELEPORTER_RED_10,
12840 EL_MM_TELEPORTER_RED_9,
12841 EL_MM_TELEPORTER_RED_8,
12842 EL_MM_TELEPORTER_RED_7,
12843 EL_MM_TELEPORTER_RED_6
12846 EL_MM_TELEPORTER_YELLOW_5,
12847 EL_MM_TELEPORTER_YELLOW_4,
12848 EL_MM_TELEPORTER_YELLOW_3,
12849 EL_MM_TELEPORTER_YELLOW_2,
12850 EL_MM_TELEPORTER_YELLOW_1,
12851 EL_MM_TELEPORTER_YELLOW_16,
12852 EL_MM_TELEPORTER_YELLOW_15,
12853 EL_MM_TELEPORTER_YELLOW_14,
12854 EL_MM_TELEPORTER_YELLOW_13,
12855 EL_MM_TELEPORTER_YELLOW_12,
12856 EL_MM_TELEPORTER_YELLOW_11,
12857 EL_MM_TELEPORTER_YELLOW_10,
12858 EL_MM_TELEPORTER_YELLOW_9,
12859 EL_MM_TELEPORTER_YELLOW_8,
12860 EL_MM_TELEPORTER_YELLOW_7,
12861 EL_MM_TELEPORTER_YELLOW_6
12864 EL_MM_TELEPORTER_GREEN_5,
12865 EL_MM_TELEPORTER_GREEN_4,
12866 EL_MM_TELEPORTER_GREEN_3,
12867 EL_MM_TELEPORTER_GREEN_2,
12868 EL_MM_TELEPORTER_GREEN_1,
12869 EL_MM_TELEPORTER_GREEN_16,
12870 EL_MM_TELEPORTER_GREEN_15,
12871 EL_MM_TELEPORTER_GREEN_14,
12872 EL_MM_TELEPORTER_GREEN_13,
12873 EL_MM_TELEPORTER_GREEN_12,
12874 EL_MM_TELEPORTER_GREEN_11,
12875 EL_MM_TELEPORTER_GREEN_10,
12876 EL_MM_TELEPORTER_GREEN_9,
12877 EL_MM_TELEPORTER_GREEN_8,
12878 EL_MM_TELEPORTER_GREEN_7,
12879 EL_MM_TELEPORTER_GREEN_6
12882 EL_MM_TELEPORTER_BLUE_5,
12883 EL_MM_TELEPORTER_BLUE_4,
12884 EL_MM_TELEPORTER_BLUE_3,
12885 EL_MM_TELEPORTER_BLUE_2,
12886 EL_MM_TELEPORTER_BLUE_1,
12887 EL_MM_TELEPORTER_BLUE_16,
12888 EL_MM_TELEPORTER_BLUE_15,
12889 EL_MM_TELEPORTER_BLUE_14,
12890 EL_MM_TELEPORTER_BLUE_13,
12891 EL_MM_TELEPORTER_BLUE_12,
12892 EL_MM_TELEPORTER_BLUE_11,
12893 EL_MM_TELEPORTER_BLUE_10,
12894 EL_MM_TELEPORTER_BLUE_9,
12895 EL_MM_TELEPORTER_BLUE_8,
12896 EL_MM_TELEPORTER_BLUE_7,
12897 EL_MM_TELEPORTER_BLUE_6
12901 EL_MM_POLARIZER_16,
12902 EL_MM_POLARIZER_15,
12903 EL_MM_POLARIZER_14,
12904 EL_MM_POLARIZER_13,
12905 EL_MM_POLARIZER_12,
12906 EL_MM_POLARIZER_11,
12907 EL_MM_POLARIZER_10,
12936 EL_DF_MIRROR_ROTATING_1,
12937 EL_DF_MIRROR_ROTATING_16,
12938 EL_DF_MIRROR_ROTATING_15,
12939 EL_DF_MIRROR_ROTATING_14,
12940 EL_DF_MIRROR_ROTATING_13,
12941 EL_DF_MIRROR_ROTATING_12,
12942 EL_DF_MIRROR_ROTATING_11,
12943 EL_DF_MIRROR_ROTATING_10,
12944 EL_DF_MIRROR_ROTATING_9,
12945 EL_DF_MIRROR_ROTATING_8,
12946 EL_DF_MIRROR_ROTATING_7,
12947 EL_DF_MIRROR_ROTATING_6,
12948 EL_DF_MIRROR_ROTATING_5,
12949 EL_DF_MIRROR_ROTATING_4,
12950 EL_DF_MIRROR_ROTATING_3,
12951 EL_DF_MIRROR_ROTATING_2
12954 EL_DF_MIRROR_FIXED_1,
12955 EL_DF_MIRROR_FIXED_16,
12956 EL_DF_MIRROR_FIXED_15,
12957 EL_DF_MIRROR_FIXED_14,
12958 EL_DF_MIRROR_FIXED_13,
12959 EL_DF_MIRROR_FIXED_12,
12960 EL_DF_MIRROR_FIXED_11,
12961 EL_DF_MIRROR_FIXED_10,
12962 EL_DF_MIRROR_FIXED_9,
12963 EL_DF_MIRROR_FIXED_8,
12964 EL_DF_MIRROR_FIXED_7,
12965 EL_DF_MIRROR_FIXED_6,
12966 EL_DF_MIRROR_FIXED_5,
12967 EL_DF_MIRROR_FIXED_4,
12968 EL_DF_MIRROR_FIXED_3,
12969 EL_DF_MIRROR_FIXED_2
12978 for (i = 0; swappable_elements[i][0] != -1; i++)
12980 int element1 = swappable_elements[i][0];
12981 int element2 = swappable_elements[i][1];
12983 if (old_element == element1 || old_element == element2)
12984 new_element = (old_element == element1 ? element2 : element1);
12987 for (i = 0; rotatable_elements_4[i][0] != -1; i++)
12989 for (j = 0; j < 4; j++)
12991 int element = rotatable_elements_4[i][j];
12993 if (old_element == element)
12994 new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
12995 button == 2 ? rotatable_elements_4[i][0] :
12996 button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
13001 for (i = 0; rotatable_elements_8[i][0] != -1; i++)
13003 for (j = 0; j < 8; j++)
13005 int element = rotatable_elements_8[i][j];
13007 if (old_element == element)
13008 new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
13009 button == 2 ? rotatable_elements_8[i][0] :
13010 button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
13015 for (i = 0; rotatable_elements_16[i][0] != -1; i++)
13017 for (j = 0; j < 16; j++)
13019 int element = rotatable_elements_16[i][j];
13021 if (old_element == element)
13022 new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
13023 button == 2 ? rotatable_elements_16[i][0] :
13024 button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
13029 if (old_element != new_element)
13031 int max_infotext_len = getMaxInfoTextLength();
13032 char infotext[MAX_OUTPUT_LINESIZE + 1];
13034 strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
13035 infotext[max_infotext_len] = '\0';
13037 ClearEditorGadgetInfoText();
13039 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
13044 if (IS_MM_WALL_EDITOR(new_element))
13045 SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
13047 SetElementSimple(x, y, new_element, change_level);
13053 static void ResetIntelliDraw(void)
13057 for (x = 0; x < lev_fieldx; x++)
13058 for (y = 0; y < lev_fieldy; y++)
13059 IntelliDrawBuffer[x][y] = Tile[x][y];
13061 SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
13064 static boolean draw_mode_hires = FALSE;
13066 static boolean isHiresTileElement(int element)
13068 return (IS_MM_WALL(element) || element == EL_EMPTY);
13071 static boolean isHiresDrawElement(int element)
13073 return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
13076 static int numHiresTiles(int element)
13078 if (IS_MM_WALL(element))
13079 return get_number_of_bits(MM_WALL_BITS(element));
13084 static void SetDrawModeHiRes(int element)
13087 (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
13088 isHiresDrawElement(element));
13091 static boolean getDrawModeHiRes(void)
13093 return draw_mode_hires;
13096 static int getLoResScreenPos(int pos)
13098 return (getDrawModeHiRes() ? pos / 2 : pos);
13101 static int getLoResScreenMod(int pos)
13103 return (getDrawModeHiRes() ? pos % 2 : 0);
13106 static void SetElementExt(int x, int y, int dx, int dy, int element,
13107 boolean change_level, int button)
13110 SetElementSimple(x, y, Tile[x][y], change_level);
13111 else if (GetKeyModState() & KMOD_Shift)
13112 SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
13114 SetElementSimpleExt(x, y, dx, dy, element, change_level);
13117 static void SetElement(int x, int y, int element)
13119 SetElementExt(x, y, 0, 0, element, TRUE, -1);
13122 static void SetElementButton(int x, int y, int dx, int dy, int element,
13125 SetElementExt(x, y, dx, dy, element, TRUE, button);
13128 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
13130 int lx = getLoResScreenPos(sx2) + level_xpos;
13131 int ly = getLoResScreenPos(sy2) + level_ypos;
13132 int dx = getLoResScreenMod(sx2);
13133 int dy = getLoResScreenMod(sy2);
13135 SetElementExt(lx, ly, dx, dy, element, change_level, -1);
13138 static void SetLevelElementHiRes(int lx2, int ly2, int element)
13145 SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
13148 static int getLevelElementHiRes(int lx2, int ly2)
13154 int element = Tile[lx][ly];
13155 unsigned int bitmask = (dx + 1) << (dy * 2);
13157 if (IS_MM_WALL(element))
13159 if (element & bitmask)
13160 return map_mm_wall_element(element);
13168 static void DrawLineElement(int x, int y, int element, boolean change_level)
13170 SetElementHiRes(x, y, element, change_level);
13173 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
13174 int element, boolean change_level)
13176 int xsize = ABS(to_x - from_x);
13177 int ysize = ABS(to_y - from_y);
13178 int dx = (to_x < from_x ? -1 : +1);
13179 int dy = (to_y < from_y ? -1 : +1);
13182 if (from_y == to_y) // horizontal line
13184 for (i = 0; i <= xsize; i++)
13185 DrawLineElement(from_x + i * dx, from_y, element, change_level);
13187 else if (from_x == to_x) // vertical line
13189 for (i = 0; i <= ysize; i++)
13190 DrawLineElement(from_x, from_y + i * dy, element, change_level);
13192 else // diagonal line
13194 if (ysize < xsize) // a < 1
13196 float a = (float)ysize / (float)xsize;
13198 for (i = 0; i <= xsize; i++)
13201 int y = dy * (int)(a * i + 0.5);
13203 DrawLineElement(from_x + x, from_y + y, element, change_level);
13208 float a = (float)xsize / (float)ysize;
13210 for (i = 0; i <= ysize; i++)
13212 int x = dx * (int)(a * i + 0.5);
13215 DrawLineElement(from_x + x, from_y + y, element, change_level);
13221 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
13222 int element, boolean change_level)
13224 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
13225 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
13226 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
13227 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
13230 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
13231 int element, boolean change_level)
13236 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
13238 for (y = from_y; y <= to_y; y++)
13239 DrawLine(from_x, y, to_x, y, element, change_level);
13242 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
13243 int element, boolean change_level)
13245 int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
13246 int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
13247 int len_x = ABS(to_x - from_x);
13248 int len_y = ABS(to_y - from_y);
13251 radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
13253 // not optimal (some points get drawn twice) but simple,
13254 // and fast enough for the few points we are drawing
13256 for (x = 0; x <= radius; x++)
13258 int sx, sy, sx2, sy2, lx, ly;
13260 y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
13262 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13263 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13264 sx = getLoResScreenPos(sx2);
13265 sy = getLoResScreenPos(sy2);
13266 lx = sx + level_xpos;
13267 ly = sy + level_ypos;
13269 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13270 DrawLineElement(sx2, sy2, element, change_level);
13273 for (y = 0; y <= radius; y++)
13275 int sx, sy, sx2, sy2, lx, ly;
13277 x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
13279 sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
13280 sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
13281 sx = getLoResScreenPos(sx2);
13282 sy = getLoResScreenPos(sy2);
13283 lx = sx + level_xpos;
13284 ly = sy + level_ypos;
13286 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13287 DrawLineElement(sx2, sy2, element, change_level);
13291 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
13292 int element, boolean change_level)
13294 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13295 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13297 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13300 #define DRAW_CIRCLES_BUTTON_AVAILABLE 0
13302 #if DRAW_CIRCLES_BUTTON_AVAILABLE
13303 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
13304 int element, boolean change_level)
13306 int to_x2 = to_x + (to_x < from_x ? -1 : +1);
13307 int to_y2 = to_y + (to_y > from_y ? +1 : -1);
13308 int mirror_to_x2 = from_x - (to_x2 - from_x);
13309 int mirror_to_y2 = from_y - (to_y2 - from_y);
13311 DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
13312 DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
13313 DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
13314 DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element, change_level);
13318 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
13320 int from_sx, from_sy;
13324 swap_numbers(&from_x, &to_x);
13327 swap_numbers(&from_y, &to_y);
13329 from_sx = SX + from_x * ed_tilesize;
13330 from_sy = SY + from_y * ed_tilesize;
13331 to_sx = SX + (to_x + 1) * ed_tilesize - 1;
13332 to_sy = SY + (to_y + 1) * ed_tilesize - 1;
13334 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
13335 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
13336 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
13337 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
13339 if (from_x == to_x && from_y == to_y)
13340 MarkTileDirty(from_x/2, from_y/2);
13342 redraw_mask |= REDRAW_FIELD;
13345 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
13346 int element, boolean change_level)
13348 DrawBox(from_x, from_y, to_x, to_y, element, change_level);
13351 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
13352 int element, boolean change_level)
13354 if (element == -1 || change_level)
13355 DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
13357 DrawAreaBorder(from_x, from_y, to_x, to_y);
13360 // values for CopyBrushExt()
13361 #define CB_AREA_TO_BRUSH 0
13362 #define CB_BRUSH_TO_CURSOR 1
13363 #define CB_BRUSH_TO_LEVEL 2
13364 #define CB_DELETE_OLD_CURSOR 3
13365 #define CB_DUMP_BRUSH 4
13366 #define CB_DUMP_BRUSH_SMALL 5
13367 #define CB_CLIPBOARD_TO_BRUSH 6
13368 #define CB_BRUSH_TO_CLIPBOARD 7
13369 #define CB_BRUSH_TO_CLIPBOARD_SMALL 8
13370 #define CB_UPDATE_BRUSH_POSITION 9
13371 #define CB_FLIP_BRUSH_X 10
13372 #define CB_FLIP_BRUSH_Y 11
13373 #define CB_FLIP_BRUSH_XY 12
13375 #define MAX_CB_PART_SIZE 10
13376 #define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
13377 #define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
13378 #define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
13379 MAX_CB_NUM_LINES * \
13382 static int getFlippedTileExt(int map[], int element)
13386 for (i = 0; map[i] != -1; i++)
13387 if (map[i] == element)
13388 return map[i ^ 1]; // get flipped element by flipping LSB of index
13393 static int getFlippedTileX(int element)
13397 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
13398 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
13399 EL_BUG_LEFT, EL_BUG_RIGHT,
13400 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
13401 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
13402 EL_ARROW_LEFT, EL_ARROW_RIGHT,
13403 EL_MOLE_LEFT, EL_MOLE_RIGHT,
13404 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT,
13405 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
13406 EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT,
13407 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT,
13408 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_RIGHT,
13409 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_RIGHT,
13410 EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_RIGHT,
13411 EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_RIGHT,
13412 EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_RIGHT,
13413 EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_RIGHT,
13414 EL_SPRING_LEFT, EL_SPRING_RIGHT,
13415 EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT,
13416 EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT,
13417 EL_TUBE_LEFT_UP, EL_TUBE_RIGHT_UP,
13418 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_DOWN,
13419 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_RIGHT,
13420 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_TOPRIGHT,
13421 EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13422 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_TOPRIGHT_2,
13423 EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13424 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_RIGHT,
13425 EL_ACID_POOL_TOPLEFT, EL_ACID_POOL_TOPRIGHT,
13426 EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOMRIGHT,
13431 return getFlippedTileExt(map, element);
13434 static int getFlippedTileY(int element)
13438 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN,
13439 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN,
13440 EL_BUG_UP, EL_BUG_DOWN,
13441 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN,
13442 EL_PACMAN_UP, EL_PACMAN_DOWN,
13443 EL_ARROW_UP, EL_ARROW_DOWN,
13444 EL_MOLE_UP, EL_MOLE_DOWN,
13445 EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_DOWN,
13446 EL_YAMYAM_UP, EL_YAMYAM_DOWN,
13447 EL_SP_PORT_UP, EL_SP_PORT_DOWN,
13448 EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN,
13449 EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_DOWN,
13450 EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN,
13451 EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM,
13452 EL_TUBE_HORIZONTAL_UP, EL_TUBE_HORIZONTAL_DOWN,
13453 EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN,
13454 EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN,
13455 EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_BOTTOM,
13456 EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13457 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMRIGHT,
13458 EL_DC_STEELWALL_1_TOPLEFT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13459 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
13460 EL_DC_STEELWALL_2_TOP, EL_DC_STEELWALL_2_BOTTOM,
13461 EL_EMC_WALL_1, EL_EMC_WALL_3,
13466 return getFlippedTileExt(map, element);
13469 static int getFlippedTileXY(int element)
13473 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_UP,
13474 EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN,
13475 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_UP,
13476 EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN,
13477 EL_BUG_LEFT, EL_BUG_UP,
13478 EL_BUG_RIGHT, EL_BUG_DOWN,
13479 EL_SPACESHIP_LEFT, EL_SPACESHIP_UP,
13480 EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN,
13481 EL_PACMAN_LEFT, EL_PACMAN_UP,
13482 EL_PACMAN_RIGHT, EL_PACMAN_DOWN,
13483 EL_ARROW_LEFT, EL_ARROW_UP,
13484 EL_ARROW_RIGHT, EL_ARROW_DOWN,
13485 EL_MOLE_LEFT, EL_MOLE_UP,
13486 EL_MOLE_RIGHT, EL_MOLE_DOWN,
13487 EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_UP,
13488 EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN,
13489 EL_YAMYAM_LEFT, EL_YAMYAM_UP,
13490 EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN,
13491 EL_SP_PORT_LEFT, EL_SP_PORT_UP,
13492 EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN,
13493 EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_UP,
13494 EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN,
13495 EL_SP_GRAVITY_ON_PORT_LEFT, EL_SP_GRAVITY_ON_PORT_UP,
13496 EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN,
13497 EL_SP_GRAVITY_OFF_PORT_LEFT, EL_SP_GRAVITY_OFF_PORT_UP,
13498 EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN,
13499 EL_SP_CHIP_LEFT, EL_SP_CHIP_TOP,
13500 EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM,
13501 EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL,
13502 EL_TUBE_VERTICAL_LEFT, EL_TUBE_HORIZONTAL_UP,
13503 EL_TUBE_VERTICAL_RIGHT, EL_TUBE_HORIZONTAL_DOWN,
13504 EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP,
13505 EL_DC_STEELWALL_1_LEFT, EL_DC_STEELWALL_1_TOP,
13506 EL_DC_STEELWALL_1_RIGHT, EL_DC_STEELWALL_1_BOTTOM,
13507 EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_VERTICAL,
13508 EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_STEELWALL_1_BOTTOMLEFT,
13509 EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_BOTTOMLEFT_2,
13510 EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_TOP,
13511 EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_2_BOTTOM,
13512 EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_VERTICAL,
13513 EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL,
13514 EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_EXPANDABLE_STEELWALL_VERTICAL,
13519 return getFlippedTileExt(map, element);
13522 static int getFlippedTile(int element, int mode)
13524 if (IS_MM_ELEMENT(element))
13526 // get MM game element
13527 element = map_element_RND_to_MM(element);
13529 // get flipped game element
13530 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX_MM(element) :
13531 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY_MM(element) :
13532 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY_MM(element) :
13535 // get RND game element again
13536 element = map_element_MM_to_RND(element);
13540 // get flipped game element
13541 element = (mode == CB_FLIP_BRUSH_X ? getFlippedTileX(element) :
13542 mode == CB_FLIP_BRUSH_Y ? getFlippedTileY(element) :
13543 mode == CB_FLIP_BRUSH_XY ? getFlippedTileXY(element) :
13550 static void SwapFlippedTiles(short *tile1, short *tile2, int mode)
13553 short tile1_flipped = getFlippedTile(*tile1, mode);
13554 short tile2_flipped = getFlippedTile(*tile2, mode);
13557 *tile1 = tile2_flipped;
13558 *tile2 = tile1_flipped;
13561 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
13563 DrawLineElement(sx, sy, element, change_level);
13566 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
13567 int button, int mode)
13569 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
13570 static int brush_width, brush_height;
13571 static int last_cursor_x = -1, last_cursor_y = -1;
13572 static boolean delete_old_brush = FALSE;
13573 int new_element = BUTTON_ELEMENT(button);
13576 if (mode == CB_DUMP_BRUSH ||
13577 mode == CB_DUMP_BRUSH_SMALL ||
13578 mode == CB_BRUSH_TO_CLIPBOARD ||
13579 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13581 if (edit_mode != ED_MODE_DRAWING)
13584 char part[MAX_CB_PART_SIZE + 1] = "";
13585 char text[MAX_CB_TEXT_SIZE + 1] = "";
13586 int width = (draw_with_brush ? brush_width : lev_fieldx);
13587 int height = (draw_with_brush ? brush_height : lev_fieldy);
13588 char *format = "%s%03d";
13590 for (y = 0; y < height; y++)
13591 for (x = 0; x < width; x++)
13592 if ((draw_with_brush ? brush_buffer[x][y] : Tile[x][y]) > 999)
13595 for (y = 0; y < height; y++)
13597 for (x = 0; x < width; x++)
13599 int element = (draw_with_brush ? brush_buffer[x][y] : Tile[x][y]);
13600 char *prefix = (mode == CB_DUMP_BRUSH ||
13601 mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
13603 if (element >= NUM_FILE_ELEMENTS)
13604 element = EL_UNKNOWN;
13606 // copy brush to level sketch text buffer for the R'n'D forum:
13607 // - large tiles: `xxx or `xxxx (0x60 ASCII)
13608 // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
13609 snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
13610 strcat(text, part);
13613 strcat(text, "\n");
13616 if (mode == CB_BRUSH_TO_CLIPBOARD ||
13617 mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
13618 SDL_SetClipboardText(text);
13620 Print("%s", text); // print brush data to console and log file
13625 if (mode == CB_CLIPBOARD_TO_BRUSH)
13627 if (edit_mode != ED_MODE_DRAWING)
13630 if (!SDL_HasClipboardText())
13632 Request("Clipboard is empty!", REQ_CONFIRM);
13637 boolean copy_to_brush = (draw_with_brush ||
13638 drawing_function == GADGET_ID_GRAB_BRUSH);
13640 // this will delete the old brush, if already drawing with a brush
13642 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
13644 // initialization is required for "odd" (incomplete) clipboard content
13645 for (x = 0; x < MAX_LEV_FIELDX; x++)
13646 for (y = 0; y < MAX_LEV_FIELDY; y++)
13647 brush_buffer[x][y] = EL_EMPTY;
13654 char *clipboard_text = SDL_GetClipboardText();
13655 char *ptr = clipboard_text;
13656 boolean allow_new_row = FALSE;
13657 boolean stop = FALSE;
13659 while (*ptr && !stop)
13661 boolean prefix_found = FALSE;
13662 boolean start_new_row = FALSE;
13664 // level sketch element number prefixes (may be multi-byte characters)
13665 char *prefix_list[] = { "`", "¸" };
13668 for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
13670 char *prefix = prefix_list[i];
13672 // check if string is large enough for prefix
13673 if (strlen(ptr) < strlen(prefix))
13680 // check if string starts with prefix
13681 if (strPrefix(ptr, prefix))
13683 ptr += strlen(prefix);
13685 prefix_found = TRUE;
13691 // check if prefix found and followed by (at least) three digits
13692 if (prefix_found &&
13693 strlen(ptr) >= 3 &&
13694 ptr[0] >= '0' && ptr[0] <= '9' &&
13695 ptr[1] >= '0' && ptr[1] <= '9' &&
13696 ptr[2] >= '0' && ptr[2] <= '9')
13698 int element = ((ptr[0] - '0') * 100 +
13699 (ptr[1] - '0') * 10 +
13704 // level sketch element number might consist of four digits
13705 if (ptr[0] >= '0' && ptr[0] <= '9')
13707 element = element * 10 + (ptr[0] - '0');
13711 // remap some (historic, now obsolete) elements
13712 element = getMappedElement(element);
13714 if (element >= NUM_FILE_ELEMENTS)
13715 element = EL_UNKNOWN;
13717 brush_buffer[x][y] = element;
13719 brush_width = MAX(x + 1, brush_width);
13720 brush_height = MAX(y + 1, brush_height);
13724 if (x >= MAX_LEV_FIELDX)
13725 start_new_row = TRUE;
13727 allow_new_row = TRUE;
13731 if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
13732 start_new_row = TRUE;
13734 ptr++; // !!! FIX THIS for real UTF-8 handling !!!
13742 if (y >= MAX_LEV_FIELDY)
13745 allow_new_row = FALSE;
13749 SDL_free(clipboard_text);
13751 if (brush_width == 0 || brush_height == 0)
13753 Request("No level sketch found in clipboard!", REQ_CONFIRM);
13760 struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
13763 SDL_GetMouseState(&mx, &my);
13765 // if inside drawing area, activate and draw brush at last mouse position
13766 if (mx >= gi->x && mx < gi->x + gi->width &&
13767 my >= gi->y && my < gi->y + gi->height)
13768 CopyBrushToCursor(last_cursor_x, last_cursor_y);
13770 draw_with_brush = TRUE;
13776 sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
13777 brush_width, brush_height);
13779 if (!Request(request, REQ_ASK))
13782 for (x = 0; x < MAX_LEV_FIELDX; x++)
13783 for (y = 0; y < MAX_LEV_FIELDY; y++)
13784 Tile[x][y] = brush_buffer[x][y];
13786 lev_fieldx = level.fieldx = brush_width;
13787 lev_fieldy = level.fieldy = brush_height;
13789 boolean use_bd_engine = TRUE;
13790 boolean use_em_engine = TRUE;
13791 boolean use_sp_engine = TRUE;
13792 boolean use_mm_engine = TRUE;
13794 for (x = 0; x < MAX_LEV_FIELDX; x++)
13796 for (y = 0; y < MAX_LEV_FIELDY; y++)
13798 int element = Tile[x][y];
13800 if (!IS_BD_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13801 use_bd_engine = FALSE;
13803 if (!IS_EM_ELEMENT(element) && !IS_PLAYER_ELEMENT(element))
13804 use_em_engine = FALSE;
13806 if (!IS_SP_ELEMENT(element))
13807 use_sp_engine = FALSE;
13809 if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
13810 use_mm_engine = FALSE;
13814 level.game_engine_type = (use_bd_engine ? GAME_ENGINE_TYPE_BD :
13815 use_em_engine ? GAME_ENGINE_TYPE_EM :
13816 use_sp_engine ? GAME_ENGINE_TYPE_SP :
13817 use_mm_engine ? GAME_ENGINE_TYPE_MM :
13818 GAME_ENGINE_TYPE_RND);
13820 // update element selection list
13821 ReinitializeElementList();
13822 ModifyEditorElementList();
13824 SetBorderElement();
13826 DrawEditModeWindow();
13827 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13833 if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
13836 if (mode == CB_AREA_TO_BRUSH)
13838 int from_lx, from_ly;
13841 swap_numbers(&from_x, &to_x);
13844 swap_numbers(&from_y, &to_y);
13846 brush_width = to_x - from_x + 1;
13847 brush_height = to_y - from_y + 1;
13849 from_lx = from_x + level_xpos;
13850 from_ly = from_y + level_ypos;
13852 for (y = 0; y < brush_height; y++)
13854 for (x = 0; x < brush_width; x++)
13856 brush_buffer[x][y] = Tile[from_lx + x][from_ly + y];
13859 DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
13864 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
13866 delete_old_brush = FALSE;
13868 else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
13869 mode == CB_BRUSH_TO_LEVEL)
13871 int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
13872 int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
13873 int cursor_from_x = cursor_x - brush_width / 2;
13874 int cursor_from_y = cursor_y - brush_height / 2;
13875 int border_from_x = cursor_x, border_from_y = cursor_y;
13876 int border_to_x = cursor_x, border_to_y = cursor_y;
13878 if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
13879 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13881 if (!IN_ED_FIELD(cursor_x, cursor_y) ||
13882 !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
13884 delete_old_brush = FALSE;
13889 for (y = 0; y < brush_height; y++)
13891 for (x = 0; x < brush_width; x++)
13893 int sx = cursor_from_x + x;
13894 int sy = cursor_from_y + y;
13895 int lx = sx + level_xpos;
13896 int ly = sy + level_ypos;
13897 boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
13898 int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
13899 mode == CB_BRUSH_TO_CURSOR || button == 1 ?
13900 brush_buffer[x][y] : new_element);
13902 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13904 if (sx < border_from_x)
13905 border_from_x = sx;
13906 else if (sx > border_to_x)
13908 if (sy < border_from_y)
13909 border_from_y = sy;
13910 else if (sy > border_to_y)
13913 DrawBrushElement(sx, sy, element, change_level);
13918 if (mode != CB_DELETE_OLD_CURSOR)
13919 DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
13921 last_cursor_x = cursor_x;
13922 last_cursor_y = cursor_y;
13924 delete_old_brush = TRUE;
13926 else if (mode == CB_FLIP_BRUSH_X)
13928 for (y = 0; y < brush_height; y++)
13929 for (x = 0; x < (brush_width + 1) / 2; x++)
13930 SwapFlippedTiles(&brush_buffer[x][y],
13931 &brush_buffer[brush_width - x - 1][y], mode);
13933 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13935 else if (mode == CB_FLIP_BRUSH_Y)
13937 for (y = 0; y < (brush_height + 1) / 2; y++)
13938 for (x = 0; x < brush_width; x++)
13939 SwapFlippedTiles(&brush_buffer[x][y],
13940 &brush_buffer[x][brush_height - y - 1], mode);
13942 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13944 else if (mode == CB_FLIP_BRUSH_XY)
13946 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13948 for (y = 0; y < MAX(brush_width, brush_height); y++)
13949 for (x = 0; x <= y; x++)
13950 SwapFlippedTiles(&brush_buffer[x][y],
13951 &brush_buffer[y][x], mode);
13953 swap_numbers(&brush_width, &brush_height);
13955 CopyBrushExt(last_cursor_x, last_cursor_y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13958 if (mode == CB_UPDATE_BRUSH_POSITION)
13960 last_cursor_x = from_x;
13961 last_cursor_y = from_y;
13965 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
13968 CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
13971 static void CopyBrushToLevel(int x, int y, int button)
13973 CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
13976 static void CopyBrushToCursor(int x, int y)
13978 CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
13981 static void UpdateBrushPosition(int x, int y)
13983 CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
13986 static void DeleteBrushFromCursor(void)
13988 CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
13991 static void FlipBrushX(void)
13993 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
13996 static void FlipBrushY(void)
13998 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_Y);
14001 static void RotateBrush(void)
14003 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_XY);
14004 CopyBrushExt(0, 0, 0, 0, 0, CB_FLIP_BRUSH_X);
14007 void DumpBrush(void)
14009 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
14012 void DumpBrush_Small(void)
14014 CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
14017 void CopyClipboardToBrush(void)
14019 CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
14022 void CopyBrushToClipboard(void)
14024 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
14027 void CopyBrushToClipboard_Small(void)
14029 CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
14032 void UndoLevelEditorOperation(void)
14034 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
14037 void RedoLevelEditorOperation(void)
14039 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
14042 static void FloodFill(int from_x, int from_y, int fill_element)
14044 FloodFillLevel(from_x, from_y, fill_element, Tile, lev_fieldx, lev_fieldy);
14047 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
14049 int from_x = from_sx2 + 2 * level_xpos;
14050 int from_y = from_sy2 + 2 * level_ypos;
14051 int max_fillx = lev_fieldx * 2;
14052 int max_filly = lev_fieldy * 2;
14053 short Fill[max_fillx][max_filly];
14056 for (x = 0; x < max_fillx; x++)
14057 for (y = 0; y < max_filly; y++)
14058 Fill[x][y] = getLevelElementHiRes(x, y);
14060 FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
14061 Fill, max_fillx, max_filly);
14063 for (x = 0; x < max_fillx; x++)
14064 for (y = 0; y < max_filly; y++)
14065 if (Fill[x][y] == fill_element)
14066 SetLevelElementHiRes(x, y, Fill[x][y]);
14069 // values for DrawLevelText() modes
14070 #define TEXT_INIT 0
14071 #define TEXT_SETCURSOR 1
14072 #define TEXT_WRITECHAR 2
14073 #define TEXT_BACKSPACE 3
14074 #define TEXT_NEWLINE 4
14076 #define TEXT_QUERY_TYPING 6
14078 static int DrawLevelText(int sx, int sy, char letter, int mode)
14080 static short delete_buffer[MAX_LEV_FIELDX];
14081 static int start_sx;
14082 static int last_sx, last_sy;
14083 static boolean typing = FALSE;
14084 int letter_element;
14085 int lx = 0, ly = 0;
14087 // map lower case letters to upper case and convert special characters
14088 if (letter >= 'a' && letter <= 'z')
14089 letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
14090 else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
14091 letter_element = EL_CHAR_AUMLAUT;
14092 else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
14093 letter_element = EL_CHAR_OUMLAUT;
14094 else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
14095 letter_element = EL_CHAR_UUMLAUT;
14096 else if (letter == '^')
14097 letter_element = EL_CHAR_COPYRIGHT;
14099 letter_element = EL_CHAR_ASCII0 + letter;
14101 if (mode != TEXT_INIT)
14106 if (mode != TEXT_SETCURSOR)
14112 lx = last_sx + level_xpos;
14113 ly = last_sy + level_ypos;
14120 DrawLevelText(0, 0, 0, TEXT_END);
14126 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
14129 case TEXT_SETCURSOR:
14130 DrawEditorElement(last_sx, last_sy, Tile[lx][ly]);
14131 DrawAreaBorder(sx, sy, sx, sy);
14132 StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
14133 ed_tilesize, ed_tilesize);
14138 case TEXT_WRITECHAR:
14139 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
14141 if (new_element1 >= EL_STEEL_CHAR_START &&
14142 new_element1 <= EL_STEEL_CHAR_END)
14143 letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
14145 delete_buffer[sx - start_sx] = Tile[lx][ly];
14146 Tile[lx][ly] = letter_element;
14148 if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
14149 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
14150 else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14151 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14153 DrawLevelText(0, 0, 0, TEXT_END);
14155 level.changed = TRUE;
14159 case TEXT_BACKSPACE:
14162 Tile[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
14163 DrawEditorElement(sx - 1, sy, Tile[lx - 1][ly]);
14164 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
14169 if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
14170 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
14172 DrawLevelText(0, 0, 0, TEXT_END);
14176 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14177 DrawEditorElement(sx, sy, Tile[lx][ly]);
14182 case TEXT_QUERY_TYPING:
14192 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
14193 int element, boolean change_level)
14195 int lx = sx + level_xpos;
14196 int ly = sy + level_ypos;
14199 DrawEditorElement(sx, sy, Tile[lx][ly]);
14201 DrawAreaBorder(sx, sy, sx, sy);
14204 static void CheckLevelBorderElement(boolean redraw_playfield)
14206 int last_border_element = BorderElement;
14208 SetBorderElement();
14210 if (redraw_playfield && BorderElement != last_border_element)
14211 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14214 static void CopyLevelToUndoBuffer(int mode)
14216 static boolean accumulated_undo = FALSE;
14217 boolean new_undo_buffer_position = TRUE;
14220 if (undo_buffer_steps == 0)
14221 accumulated_undo = FALSE;
14225 case UNDO_IMMEDIATE:
14226 accumulated_undo = FALSE;
14229 case UNDO_ACCUMULATE:
14230 if (accumulated_undo)
14231 new_undo_buffer_position = FALSE;
14232 accumulated_undo = TRUE;
14239 if (new_undo_buffer_position)
14241 // advance position in undo buffer ring
14242 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
14244 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
14245 undo_buffer_steps++;
14248 // always reset redo buffer when storing level change into undo buffer
14249 redo_buffer_steps = 0;
14251 for (x = 0; x < lev_fieldx; x++)
14252 for (y = 0; y < lev_fieldy; y++)
14253 UndoBuffer[undo_buffer_position][x][y] = Tile[x][y];
14255 // check if drawing operation forces change of border style
14256 CheckLevelBorderElement(TRUE);
14258 level.changed = TRUE;
14261 static void RandomPlacement(int new_element)
14263 static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
14264 int num_free_positions = 0;
14265 int num_percentage, num_elements;
14268 ResetIntelliDraw();
14270 // determine number of free positions for randomly placing the new element
14271 for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
14273 free_position[x][y] =
14274 (random_placement_background_restricted ?
14275 Tile[x][y] == random_placement_background_element :
14276 Tile[x][y] != new_element);
14278 if (free_position[x][y])
14279 num_free_positions++;
14282 // determine number of new elements to place there
14283 num_percentage = num_free_positions * random_placement_value / 100;
14284 num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
14285 num_percentage : random_placement_value);
14287 // if less free positions than elements to place, fill all these positions
14288 if (num_free_positions < num_elements)
14290 for (x = 0; x < lev_fieldx; x++)
14291 for (y = 0; y < lev_fieldy; y++)
14292 if (free_position[x][y])
14293 SetElement(x, y, new_element);
14297 while (num_elements > 0)
14299 x = GetSimpleRandom(lev_fieldx);
14300 y = GetSimpleRandom(lev_fieldy);
14302 // don't place element at the same position twice
14303 if (free_position[x][y])
14305 free_position[x][y] = FALSE;
14306 SetElement(x, y, new_element);
14312 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14313 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14316 static void WrapLevel(int dx, int dy)
14318 int wrap_dx = lev_fieldx - dx;
14319 int wrap_dy = lev_fieldy - dy;
14322 for (x = 0; x < lev_fieldx; x++)
14323 for (y = 0; y < lev_fieldy; y++)
14324 TileBackup[x][y] = Tile[x][y];
14326 for (x = 0; x < lev_fieldx; x++)
14327 for (y = 0; y < lev_fieldy; y++)
14329 TileBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
14331 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14332 CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
14335 static void DrawAreaElementHighlight(boolean highlighted,
14336 boolean highlighted_similar)
14338 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14345 for (x = 0; x < ed_fieldx; x++)
14347 for (y = 0; y < ed_fieldy; y++)
14349 boolean highlight = FALSE;
14350 int lx = x + level_xpos;
14351 int ly = y + level_ypos;
14353 if (!IN_LEV_FIELD(lx, ly))
14356 // check if element is the same
14357 if (Tile[lx][ly] == new_element1)
14360 // check if element is similar
14361 if (highlighted_similar &&
14362 strEqual(element_info[Tile[lx][ly]].class_name,
14363 element_info[new_element1].class_name))
14366 // check if element is matching MM style wall
14367 if (IS_MM_WALL(Tile[lx][ly]) &&
14368 map_mm_wall_element(Tile[lx][ly]) == new_element1)
14374 if (IS_MM_WALL(Tile[lx][ly]) && !highlighted_similar)
14378 for (i = 0; i < 4; i++)
14380 if (!(MM_WALL_BITS(Tile[lx][ly]) & (1 << i)))
14383 int xx = x * 2 + (i % 2);
14384 int yy = y * 2 + (i / 2);
14385 int sx = SX + xx * ed_tilesize / 2;
14386 int sy = SY + yy * ed_tilesize / 2;
14389 int to_sx = sx + ed_tilesize / 2 - 1;
14390 int to_sy = sy + ed_tilesize / 2 - 1;
14392 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14393 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14394 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14395 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14400 int sx = SX + x * ed_tilesize;
14401 int sy = SY + y * ed_tilesize;
14404 int to_sx = sx + ed_tilesize - 1;
14405 int to_sy = sy + ed_tilesize - 1;
14407 DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
14408 DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
14409 DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
14410 DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
14416 static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
14418 char *template_filename_old = getLocalLevelTemplateFilename();
14419 char *template_filename_new =
14420 getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
14422 if (copyFile(template_filename_old, template_filename_new) != 0)
14423 Request("Cannot copy level template!", REQ_CONFIRM);
14425 free(template_filename_new);
14428 static void HandleDrawingAreas(struct GadgetInfo *gi)
14430 static boolean started_inside_drawing_area = FALSE;
14431 static int last_sx = -1;
14432 static int last_sy = -1;
14433 static int last_sx2 = -1;
14434 static int last_sy2 = -1;
14435 int id = gi->custom_id;
14436 int type_id = gi->custom_type_id;
14437 boolean button_press_event;
14438 boolean button_release_event;
14439 boolean inside_drawing_area = !gi->event.off_borders;
14440 boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
14441 int actual_drawing_function;
14442 int button = gi->event.button;
14443 int new_element = BUTTON_ELEMENT(button);
14444 int sx = gi->event.x, sy = gi->event.y;
14445 int min_sx = 0, min_sy = 0;
14446 int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
14447 int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
14448 int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
14449 int sx2 = gi->event.mx / mini_item_xsize;
14450 int sy2 = gi->event.my / mini_item_ysize;
14453 int lx = 0, ly = 0;
14456 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
14457 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
14459 // make sure to stay inside drawing area boundaries
14460 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
14461 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
14465 int min_lx = 0, min_ly = 0;
14466 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
14468 // get positions inside level field
14469 lx = sx + level_xpos;
14470 ly = sy + level_ypos;
14472 if (!IN_LEV_FIELD(lx, ly))
14473 inside_drawing_area = FALSE;
14475 // make sure to stay inside level field boundaries
14476 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
14477 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
14479 // correct drawing area positions accordingly
14480 sx = lx - level_xpos;
14481 sy = ly - level_ypos;
14484 // also correct MM wall-sized (double) drawing area positions accordingly
14485 if (sx2 / 2 < sx || sx2 / 2 > sx)
14487 dx = (sx2 / 2 < sx ? 0 : 1);
14490 if (sy2 / 2 < sy || sy2 / 2 > sy)
14492 dy = (sy2 / 2 < sy ? 0 : 1);
14496 if (!button_press_event && !button_release_event)
14498 int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
14499 boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
14500 isHiresTileElement(old_element) &&
14501 isHiresDrawElement(new_element));
14503 // prevent handling events for every pixel position when moving mouse
14504 if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
14505 (sx2 == last_sx2 && sy2 == last_sy2))
14514 if (button_press_event)
14515 started_inside_drawing_area = inside_drawing_area;
14517 if (!started_inside_drawing_area)
14520 if (!IS_VALID_BUTTON(button))
14523 // handle info callback for each invocation of action callback
14524 gi->callback_info(gi);
14526 // automatically switch to 'single item' drawing mode, if needed
14527 actual_drawing_function =
14528 (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
14529 drawing_function : GADGET_ID_SINGLE_ITEMS);
14531 // clicking into drawing area with pressed Control key picks element
14532 if (GetKeyModState() & KMOD_Control)
14534 last_drawing_function = drawing_function;
14535 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
14538 if (GetKeyModState() & KMOD_Shift)
14540 if (button_press_event || button_release_event)
14541 ResetIntelliDraw();
14544 SetDrawModeHiRes(-1); // reset to normal draw mode
14546 switch (actual_drawing_function)
14548 case GADGET_ID_SINGLE_ITEMS:
14551 if (button_release_event)
14553 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14555 if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
14556 !inside_drawing_area)
14557 DeleteBrushFromCursor();
14562 if (draw_with_brush)
14564 CopyBrushToLevel(sx, sy, button);
14568 SetDrawModeHiRes(new_element);
14570 if (IS_PLAYER_ELEMENT(new_element) || IS_MM_MCDUFFIN(new_element))
14572 // remove player at old position
14573 for (y = 0; y < lev_fieldy; y++)
14575 for (x = 0; x < lev_fieldx; x++)
14577 int old_element = Tile[x][y];
14579 if (IS_PLAYER_ELEMENT(old_element) &&
14580 IS_PLAYER_ELEMENT(new_element))
14582 int replaced_with_element =
14583 (old_element == EL_SOKOBAN_FIELD_PLAYER &&
14584 new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
14586 old_element == EL_SOKOBAN_FIELD_PLAYER &&
14587 new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
14589 new_element == EL_SOKOBAN_FIELD_PLAYER &&
14590 old_element == EL_PLAYER_1 ? EL_EMPTY :
14592 new_element >= EL_PLAYER_1 &&
14593 new_element <= EL_PLAYER_4 &&
14594 new_element == old_element ? EL_EMPTY :
14598 SetElement(x, y, replaced_with_element);
14600 else if (IS_MM_MCDUFFIN(old_element) &&
14601 IS_MM_MCDUFFIN(new_element))
14603 // remove McDuffin at old position
14604 SetElement(x, y, EL_EMPTY);
14610 SetElementButton(lx, ly, dx, dy, new_element, button);
14613 else if (!button_release_event)
14615 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14617 if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
14618 DrawMiniGraphicExt(drawto,
14619 gi->x + sx * MINI_TILEX,
14620 gi->y + sy * MINI_TILEY,
14621 el2edimg(new_element));
14623 DrawFixedGraphicExt(drawto,
14624 gi->x + sx * TILEX,
14625 gi->y + sy * TILEY,
14626 el2edimg(new_element), 0);
14628 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14629 new_element = GFX_ELEMENT(new_element);
14631 drawingarea_info[type_id].value[pos] = new_element;
14633 CopyElementPropertiesToGame(properties_element);
14635 if (id == GADGET_ID_CUSTOM_GRAPHIC)
14637 UpdateCustomElementGraphicGadgets();
14639 FrameCounter = 0; // restart animation frame counter
14644 case GADGET_ID_CONNECTED_ITEMS:
14646 static int last_sx = -1;
14647 static int last_sy = -1;
14649 if (button_release_event)
14650 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14652 SetDrawModeHiRes(new_element);
14654 if (getDrawModeHiRes())
14660 if (!button_press_event)
14661 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
14668 case GADGET_ID_LINE:
14669 case GADGET_ID_ARC:
14670 case GADGET_ID_RECTANGLE:
14671 case GADGET_ID_FILLED_BOX:
14672 SetDrawModeHiRes(new_element);
14674 if (getDrawModeHiRes())
14680 case GADGET_ID_GRAB_BRUSH:
14681 case GADGET_ID_TEXT:
14683 static int last_sx = -1;
14684 static int last_sy = -1;
14685 static int start_sx = -1;
14686 static int start_sy = -1;
14687 void (*draw_func)(int, int, int, int, int, boolean);
14689 if (drawing_function == GADGET_ID_LINE)
14690 draw_func = DrawLine;
14691 else if (drawing_function == GADGET_ID_ARC)
14692 draw_func = DrawArc;
14693 else if (drawing_function == GADGET_ID_RECTANGLE)
14694 draw_func = DrawBox;
14695 else if (drawing_function == GADGET_ID_FILLED_BOX)
14696 draw_func = DrawFilledBox;
14697 else if (drawing_function == GADGET_ID_GRAB_BRUSH)
14698 draw_func = SelectArea;
14699 else // (drawing_function == GADGET_ID_TEXT)
14700 draw_func = SetTextCursor;
14702 if (button_press_event)
14704 draw_func(sx, sy, sx, sy, new_element, FALSE);
14705 start_sx = last_sx = sx;
14706 start_sy = last_sy = sy;
14708 if (drawing_function == GADGET_ID_TEXT)
14709 DrawLevelText(0, 0, 0, TEXT_END);
14711 else if (button_release_event)
14713 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
14714 if (drawing_function == GADGET_ID_GRAB_BRUSH)
14716 CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
14717 CopyBrushToCursor(sx, sy);
14718 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
14720 draw_with_brush = TRUE;
14722 else if (drawing_function == GADGET_ID_TEXT)
14723 DrawLevelText(sx, sy, 0, TEXT_INIT);
14725 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14727 else if (last_sx != sx || last_sy != sy)
14729 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
14730 if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
14731 draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
14732 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
14739 case GADGET_ID_FLOOD_FILL:
14740 if (button_press_event && Tile[lx][ly] != new_element)
14742 if (IS_MM_WALL_EDITOR(new_element))
14743 FloodFillWall_MM(sx2, sy2, new_element);
14745 FloodFill(lx, ly, new_element);
14747 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
14748 CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
14752 case GADGET_ID_PICK_ELEMENT:
14753 if (button_release_event)
14754 ClickOnGadget(level_editor_gadget[last_drawing_function],
14756 else if (draw_level)
14757 PickDrawingElement(button, Tile[lx][ly]);
14760 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
14762 PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
14769 // do not mark level as modified for certain non-level-changing gadgets
14770 if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
14771 type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
14772 actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
14773 actual_drawing_function == GADGET_ID_PICK_ELEMENT)
14776 level.changed = TRUE;
14779 static void HandleCounterButtons(struct GadgetInfo *gi)
14781 int gadget_id = gi->custom_id;
14782 int counter_id = gi->custom_type_id;
14783 int button = gi->event.button;
14784 int *counter_value = counterbutton_info[counter_id].value;
14785 int step = BUTTON_STEPSIZE(button) *
14786 (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
14788 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14790 boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
14791 boolean released = (gi->event.type == GD_EVENT_RELEASED);
14792 boolean level_changed = LevelChanged();
14794 if ((level_changed && pressed) || (!level_changed && released))
14797 if (level_changed && !Request("Level has changed! Discard changes?",
14800 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14801 ModifyEditorCounterValue(counter_id, *counter_value);
14807 if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
14808 *counter_value = gi->textinput.number_value;
14810 ModifyEditorCounterValue(counter_id, *counter_value + step);
14812 if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
14814 int last_game_engine_type = level.game_engine_type;
14816 LoadLevel(level_nr);
14817 LoadScore(level_nr);
14819 SaveLevelSetup_SeriesInfo();
14824 DrawEditModeWindow();
14826 if (level.game_engine_type != last_game_engine_type)
14828 // update element selection list
14829 ReinitializeElementList();
14830 ModifyEditorElementList();
14836 switch (counter_id)
14838 case ED_COUNTER_ID_YAMYAM_CONTENT:
14839 DrawYamYamContentAreas();
14842 case ED_COUNTER_ID_BALL_CONTENT:
14843 DrawMagicBallContentAreas();
14846 case ED_COUNTER_ID_ANDROID_CONTENT:
14847 DrawAndroidElementArea();
14850 case ED_COUNTER_ID_GROUP_CONTENT:
14851 DrawGroupElementArea();
14852 CopyGroupElementPropertiesToGame(properties_element);
14855 case ED_COUNTER_ID_INVENTORY_SIZE:
14856 DrawPlayerInitialInventoryArea(properties_element);
14859 case ED_COUNTER_ID_MM_BALL_CONTENT:
14860 DrawMMBallContentArea();
14863 case ED_COUNTER_ID_ENVELOPE_XSIZE:
14864 case ED_COUNTER_ID_ENVELOPE_YSIZE:
14865 DrawEnvelopeTextArea(-1);
14868 case ED_COUNTER_ID_LEVEL_XSIZE:
14869 case ED_COUNTER_ID_LEVEL_YSIZE:
14870 lev_fieldx = level.fieldx;
14871 lev_fieldy = level.fieldy;
14873 // check if resizing of level results in change of border border
14874 SetBorderElement();
14882 if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
14883 counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
14884 (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
14885 counter_id <= ED_COUNTER_ID_CHANGE_LAST))
14886 CopyElementPropertiesToGame(properties_element);
14888 // do not mark level as modified for certain non-level-changing gadgets
14889 if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
14890 counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
14891 (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
14892 counter_id <= ED_COUNTER_ID_EDITOR_LAST))
14895 level.changed = TRUE;
14898 static void HandleTextInputGadgets(struct GadgetInfo *gi)
14900 int type_id = gi->custom_type_id;
14902 strcpy(textinput_info[type_id].value, gi->textinput.value);
14904 if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
14906 CopyElementPropertiesToGame(properties_element);
14908 ModifyEditorElementList(); // update changed button info text
14911 // do not mark level as modified for certain non-level-changing gadgets
14912 if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
14913 type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
14916 level.changed = TRUE;
14919 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
14921 int type_id = gi->custom_type_id;
14923 strncpy(textarea_info[type_id].value, gi->textarea.value,
14924 MAX_ENVELOPE_TEXT_LEN);
14925 textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
14927 level.changed = TRUE;
14930 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
14932 int type_id = gi->custom_type_id;
14933 int value_old = *selectbox_info[type_id].value;
14934 int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
14936 *selectbox_info[type_id].value = value_new;
14938 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
14940 DrawLevelConfigWindow();
14942 else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14944 element_info[properties_element].current_change_page = gi->selectbox.index;
14946 DrawPropertiesWindow();
14948 else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
14949 type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
14950 (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
14951 type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
14952 (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
14954 if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
14956 // when changing action type, also check action mode and action arg
14957 if (value_old != value_new)
14958 setSelectboxSpecialActionVariablesIfNeeded();
14960 DrawPropertiesChange();
14963 CopyElementPropertiesToGame(properties_element);
14965 else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
14967 // show or hide "engine" tabulator depending on game engine type
14968 DrawLevelConfigWindow();
14970 // update element selection list depending on game engine type
14971 ReinitializeElementList();
14972 ModifyEditorElementList();
14974 else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
14976 // update BD cycle delay counter gadgets depending on BD scheduling type
14977 DrawLevelConfigWindow();
14980 // do not mark level as modified for certain non-level-changing gadgets
14981 if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
14982 type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
14985 level.changed = TRUE;
14988 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
14990 int type_id = gi->custom_type_id;
14993 if (type_id >= ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST &&
14994 type_id <= ED_TAB_BUTTON_ID_LEVELCONFIG_LAST)
14996 edit_mode_levelconfig = gi->custom_type_id;
14998 DrawLevelConfigWindow();
15000 else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
15001 type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
15003 edit_mode_properties = gi->custom_type_id;
15005 DrawPropertiesWindow();
15007 else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
15008 type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
15010 boolean new_template = !fileExists(getLocalLevelTemplateFilename());
15012 // backup original "level.field" (needed to track playfield changes)
15013 CopyPlayfield(level.field, TileBackup);
15015 // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
15016 CopyPlayfield(Tile, level.field);
15018 if (new_template ||
15019 Request("Save this template and kill the old?", REQ_ASK))
15020 SaveLevelTemplate();
15023 Request("Template saved!", REQ_CONFIRM);
15025 // restore original "level.field" (needed to track playfield changes)
15026 CopyPlayfield(TileBackup, level.field);
15028 else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
15030 char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
15032 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
15033 leveldir_current->readonly)
15035 Request("This level set is read-only!", REQ_CONFIRM);
15040 if (strEqual(levelset_name, ""))
15042 Request("Please enter level set title!", REQ_CONFIRM);
15047 if (strEqual(levelset_author, ""))
15049 Request("Please enter level set author!", REQ_CONFIRM);
15054 if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
15056 if (UpdateUserLevelSet(levelset_subdir,
15059 levelset_num_levels))
15061 Request("Level set updated!", REQ_CONFIRM);
15065 Request("Updating level set failed!", REQ_CONFIRM);
15068 else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
15070 if (level.changed && !Request("Level has changed! Discard changes?",
15074 if (CreateUserLevelSet(levelset_subdir,
15077 levelset_num_levels,
15078 levelset_use_levelset_artwork))
15080 if (levelset_copy_level_template)
15081 CopyLevelTemplateToUserLevelSet(levelset_subdir);
15083 Request("New level set created!", REQ_CONFIRM);
15085 AddUserLevelSetToLevelInfo(levelset_subdir);
15086 ChangeEditorToLevelSet(levelset_subdir);
15090 Request("Creating new level set failed!", REQ_CONFIRM);
15094 else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
15095 custom_element.num_change_pages < MAX_CHANGE_PAGES)
15097 struct ElementInfo *ei = &element_info[properties_element];
15099 // when modifying custom element, ask for copying level template
15100 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15103 setElementChangePages(ei, ei->num_change_pages + 1);
15105 // set new change page to be new current change page
15106 ei->current_change_page = ei->num_change_pages - 1;
15107 ei->change = &ei->change_page[ei->current_change_page];
15109 setElementChangeInfoToDefaults(ei->change);
15111 DrawPropertiesWindow();
15113 level.changed = TRUE;
15115 else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
15116 custom_element.num_change_pages > MIN_CHANGE_PAGES)
15118 struct ElementInfo *ei = &element_info[properties_element];
15120 // when modifying custom element, ask for copying level template
15121 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15124 // copy all change pages after change page to be deleted
15125 for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
15126 ei->change_page[i] = ei->change_page[i + 1];
15128 setElementChangePages(ei, ei->num_change_pages - 1);
15130 DrawPropertiesWindow();
15132 level.changed = TRUE;
15136 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
15138 int type_id = gi->custom_type_id;
15140 if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
15141 type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
15143 struct ElementInfo *ei = &element_info[properties_element];
15144 int step = BUTTON_STEPSIZE(gi->event.button);
15146 step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
15147 ei->current_change_page += step;
15149 if (ei->current_change_page < 0)
15150 ei->current_change_page = 0;
15151 else if (ei->current_change_page >= ei->num_change_pages)
15152 ei->current_change_page = ei->num_change_pages - 1;
15154 DrawPropertiesWindow();
15156 else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
15157 type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15159 struct ElementInfo *ei = &element_info[properties_element];
15160 int current_change_page = ei->current_change_page;
15162 if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
15164 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
15165 ei->change_page[current_change_page];
15167 else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
15169 // when modifying custom element, ask for copying level template
15170 if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
15173 ei->change_page[current_change_page] =
15174 element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
15176 level.changed = TRUE;
15179 DrawPropertiesWindow();
15183 static void HandleRadiobuttons(struct GadgetInfo *gi)
15185 int type_id = gi->custom_type_id;
15187 *radiobutton_info[type_id].value =
15188 radiobutton_info[type_id].checked_value;
15190 // do not mark level as modified for certain non-level-changing gadgets
15191 if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
15192 type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
15195 level.changed = TRUE;
15198 static void HandleCheckbuttons(struct GadgetInfo *gi)
15200 int type_id = gi->custom_type_id;
15202 *checkbutton_info[type_id].value ^= TRUE;
15204 if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
15205 type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
15206 type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
15207 (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
15208 type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
15209 (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
15210 type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
15211 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
15213 CopyElementPropertiesToGame(properties_element);
15216 if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
15218 UpdateCustomElementGraphicGadgets();
15220 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
15221 type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
15223 boolean template_related_changes_found = FALSE;
15226 // check if any custom, group or empty elements have been changed
15227 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
15228 if ((IS_CUSTOM_ELEMENT(i) ||
15229 IS_GROUP_ELEMENT(i) ||
15230 IS_EMPTY_ELEMENT(i)) &&
15231 element_info[i].modified_settings)
15232 template_related_changes_found = TRUE;
15234 if (level.use_custom_template &&
15235 !fileExists(getGlobalLevelTemplateFilename()))
15237 Request("No level template found!", REQ_CONFIRM);
15239 level.use_custom_template = FALSE;
15241 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15246 if (level.use_custom_template &&
15247 template_related_changes_found &&
15248 !Request("Discard changes and use level template?", REQ_ASK))
15250 level.use_custom_template = FALSE;
15252 ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
15257 if (!level.use_custom_template &&
15258 Request("Copy settings from level template?", REQ_ASK))
15263 LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
15265 DrawEditModeWindow();
15267 else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
15269 if (setup.editor.use_template_for_new_levels &&
15270 !fileExists(getGlobalLevelTemplateFilename()))
15272 Request("No level template found!", REQ_CONFIRM);
15277 if (setup.editor.use_template_for_new_levels &&
15279 !Request("Discard level and load template?", REQ_ASK))
15284 if (!setup.editor.use_template_for_new_levels &&
15286 !Request("Discard level and use empty level?", REQ_ASK))
15291 LoadLevel(level_nr);
15292 LoadScore(level_nr);
15297 DrawEditModeWindow();
15299 else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
15301 SetAutomaticNumberOfGemsNeeded();
15304 // do not mark level as modified for certain non-level-changing gadgets
15305 if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
15306 type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
15307 (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
15308 type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
15309 type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
15310 type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
15313 level.changed = TRUE;
15316 static void HandleControlButtons(struct GadgetInfo *gi)
15318 static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
15319 static int last_edit_mode = ED_MODE_DRAWING;
15320 static int last_custom_copy_mode = -1;
15321 static int last_button = 0;
15322 int id = gi->custom_id;
15323 int button = gi->event.button;
15324 int step = BUTTON_STEPSIZE(button);
15325 int new_element = BUTTON_ELEMENT(button);
15326 int last_properties_element = properties_element;
15329 if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
15330 DrawLevelText(0, 0, 0, TEXT_END);
15332 if (id < ED_NUM_CTRL1_BUTTONS &&
15333 id != GADGET_ID_SINGLE_ITEMS &&
15334 id != GADGET_ID_PICK_ELEMENT &&
15335 edit_mode != ED_MODE_DRAWING &&
15336 drawing_function != GADGET_ID_PICK_ELEMENT &&
15337 !(GetKeyModState() & KMOD_Control))
15338 ChangeEditModeWindow(ED_MODE_DRAWING);
15340 // element copy mode active, but no element button pressed => deactivate
15341 if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
15342 last_custom_copy_mode = -1;
15344 // when showing palette on element buttons, change element of button used
15345 if (editor.palette.show_on_element_buttons &&
15346 id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
15348 last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
15350 id = GADGET_ID_PALETTE;
15355 case GADGET_ID_SCROLL_LEFT:
15356 if (level_xpos >= 0)
15358 if (lev_fieldx < ed_fieldx - 2)
15361 level_xpos -= step;
15362 if (level_xpos < -1)
15365 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
15367 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15369 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15370 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15374 case GADGET_ID_SCROLL_RIGHT:
15375 if (level_xpos <= lev_fieldx - ed_fieldx)
15377 if (lev_fieldx < ed_fieldx - 2)
15380 level_xpos += step;
15381 if (level_xpos > lev_fieldx - ed_fieldx + 1)
15382 level_xpos = lev_fieldx - ed_fieldx + 1;
15384 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
15386 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15388 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
15389 GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
15393 case GADGET_ID_SCROLL_UP:
15394 if (level_ypos >= 0)
15396 if (lev_fieldy < ed_fieldy - 2)
15399 level_ypos -= step;
15400 if (level_ypos < -1)
15403 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
15405 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15407 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15408 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15412 case GADGET_ID_SCROLL_DOWN:
15413 if (level_ypos <= lev_fieldy - ed_fieldy)
15415 if (lev_fieldy < ed_fieldy - 2)
15418 level_ypos += step;
15419 if (level_ypos > lev_fieldy - ed_fieldy + 1)
15420 level_ypos = lev_fieldy - ed_fieldy + 1;
15422 ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
15424 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15426 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
15427 GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
15431 case GADGET_ID_SCROLL_HORIZONTAL:
15432 level_xpos = gi->event.item_position - 1;
15434 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15439 case GADGET_ID_SCROLL_VERTICAL:
15440 level_ypos = gi->event.item_position - 1;
15442 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15447 case GADGET_ID_SCROLL_LIST_UP:
15448 case GADGET_ID_SCROLL_LIST_DOWN:
15449 case GADGET_ID_SCROLL_LIST_VERTICAL:
15450 if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
15451 element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
15454 step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
15455 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15457 if (element_shift < 0)
15459 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15460 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15462 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15463 GDI_SCROLLBAR_ITEM_POSITION,
15464 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15467 ModifyEditorElementList();
15471 case GADGET_ID_PROPERTIES:
15472 // always switch off element properties when they are already displayed
15473 last_properties_element = new_element;
15474 case GADGET_ID_ELEMENT_LEFT:
15475 case GADGET_ID_ELEMENT_MIDDLE:
15476 case GADGET_ID_ELEMENT_RIGHT:
15477 properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
15478 id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
15479 id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
15482 if (edit_mode != ED_MODE_PROPERTIES)
15484 last_edit_mode = edit_mode;
15486 ChangeEditModeWindow(ED_MODE_PROPERTIES);
15488 last_level_drawing_function = drawing_function;
15489 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
15492 else if (properties_element != last_properties_element)
15494 DrawEditModeWindow();
15498 ChangeEditModeWindow(ED_MODE_DRAWING);
15500 ClickOnGadget(level_editor_gadget[last_level_drawing_function],
15505 case GADGET_ID_PALETTE:
15506 if (edit_mode != ED_MODE_PALETTE)
15508 last_edit_mode = edit_mode;
15510 ChangeEditModeWindow(ED_MODE_PALETTE);
15514 ChangeEditModeWindow(last_edit_mode);
15518 case GADGET_ID_WRAP_LEFT:
15519 WrapLevel(-step, 0);
15522 case GADGET_ID_WRAP_RIGHT:
15523 WrapLevel(step, 0);
15526 case GADGET_ID_WRAP_UP:
15527 WrapLevel(0, -step);
15530 case GADGET_ID_WRAP_DOWN:
15531 WrapLevel(0, step);
15534 case GADGET_ID_SINGLE_ITEMS:
15535 case GADGET_ID_CONNECTED_ITEMS:
15536 case GADGET_ID_LINE:
15537 case GADGET_ID_ARC:
15538 case GADGET_ID_TEXT:
15539 case GADGET_ID_RECTANGLE:
15540 case GADGET_ID_FILLED_BOX:
15541 case GADGET_ID_FLOOD_FILL:
15542 case GADGET_ID_GRAB_BRUSH:
15543 case GADGET_ID_PICK_ELEMENT:
15544 if (drawing_function != GADGET_ID_PICK_ELEMENT)
15545 last_drawing_function = drawing_function;
15546 drawing_function = id;
15547 draw_with_brush = FALSE;
15550 case GADGET_ID_RANDOM_PLACEMENT:
15551 RandomPlacement(new_element);
15554 case GADGET_ID_ZOOM:
15555 // zoom level editor tile size in or out (or reset to default size)
15556 ed_tilesize = (button == 1 ? ed_tilesize * 2 :
15557 button == 2 ? ed_tilesize_default :
15558 button == 3 ? ed_tilesize / 2 : ed_tilesize);
15560 // when using touch device, cycle through all zoom tilesizes
15561 if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
15562 ed_tilesize = MICRO_TILESIZE;
15564 // limit zoom level by upper and lower bound
15565 ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
15567 InitZoomLevelSettings(ed_tilesize);
15569 if (edit_mode == ED_MODE_DRAWING)
15571 DrawDrawingWindow();
15573 // redraw zoom gadget info text
15574 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15577 // save current editor zoom tilesize
15578 SaveSetup_AutoSetup();
15582 case GADGET_ID_CUSTOM_COPY_FROM:
15583 case GADGET_ID_CUSTOM_COPY_TO:
15584 case GADGET_ID_CUSTOM_EXCHANGE:
15585 last_custom_copy_mode = id;
15586 last_drawing_function = drawing_function;
15589 case GADGET_ID_CUSTOM_COPY:
15590 CopyCustomElement(properties_element, -1, id);
15593 case GADGET_ID_CUSTOM_PASTE:
15594 CopyCustomElement(-1, properties_element, id);
15597 case GADGET_ID_UNDO:
15598 if (button < 0) // keep button value (even if modifier keys are pressed)
15600 else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
15603 if (button == 1 && undo_buffer_steps == 0)
15605 Request("Undo buffer empty!", REQ_CONFIRM);
15609 else if (button == 2)
15613 else if (button == 3 && redo_buffer_steps == 0)
15615 Request("Redo buffer empty!", REQ_CONFIRM);
15620 if (edit_mode != ED_MODE_DRAWING)
15621 ChangeEditModeWindow(ED_MODE_DRAWING);
15627 undo_buffer_position =
15628 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
15630 undo_buffer_steps--;
15631 redo_buffer_steps++;
15637 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
15639 undo_buffer_steps++;
15640 redo_buffer_steps--;
15643 for (x = 0; x < lev_fieldx; x++)
15644 for (y = 0; y < lev_fieldy; y++)
15645 Tile[x][y] = UndoBuffer[undo_buffer_position][x][y];
15647 // check if undo operation forces change of border style
15648 CheckLevelBorderElement(FALSE);
15650 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15654 case GADGET_ID_CONF:
15655 if (edit_mode != ED_MODE_LEVELCONFIG)
15657 last_edit_mode = edit_mode;
15659 ChangeEditModeWindow(ED_MODE_LEVELCONFIG);
15663 ChangeEditModeWindow(ED_MODE_DRAWING);
15667 case GADGET_ID_CLEAR:
15668 if (edit_mode != ED_MODE_DRAWING)
15669 ChangeEditModeWindow(ED_MODE_DRAWING);
15671 for (x = 0; x < MAX_LEV_FIELDX; x++)
15672 for (y = 0; y < MAX_LEV_FIELDY; y++)
15673 Tile[x][y] = (button == 1 ? EL_EMPTY : new_element);
15675 CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
15677 DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
15680 case GADGET_ID_SAVE:
15682 // saving read-only levels into personal level set modifies global vars
15683 // "leveldir_current" and "level_nr"; restore them after saving level
15684 LevelDirTree *leveldir_former = leveldir_current;
15685 int level_nr_former = level_nr;
15686 char *level_filename;
15689 if (leveldir_current->readonly &&
15690 !PrepareSavingIntoPersonalLevelSet())
15693 level_filename = getDefaultLevelFilename(level_nr);
15694 new_level = !fileExists(level_filename);
15697 Request("Save this level and kill the old?", REQ_ASK))
15699 if (leveldir_former->readonly)
15700 ModifyLevelConfigForSavingIntoPersonalLevelSet(leveldir_former->name);
15702 SetAutomaticNumberOfGemsNeeded();
15704 CopyPlayfield(Tile, level.field);
15705 SaveLevel(level_nr);
15707 level.changed = FALSE;
15711 char level_saved_msg[64];
15713 if (leveldir_former->readonly)
15714 sprintf(level_saved_msg,
15715 "Level saved as level %d into personal level set!",
15718 strcpy(level_saved_msg, "Level saved!");
15720 Request(level_saved_msg, REQ_CONFIRM);
15724 // "cd" back to copied-from levelset (in case of saved read-only level)
15725 leveldir_current = leveldir_former;
15726 level_nr = level_nr_former;
15731 case GADGET_ID_TEST:
15732 if (LevelChanged())
15733 level.game_version = GAME_VERSION_ACTUAL;
15735 CopyPlayfield(level.field, TileBackup);
15736 CopyPlayfield(Tile, level.field);
15738 CopyNativeLevel_RND_to_Native(&level);
15740 UnmapLevelEditorGadgets();
15741 UndrawSpecialEditorDoor();
15743 CloseDoor(DOOR_CLOSE_ALL);
15745 // needed before playing if editor playfield area has different size
15746 ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
15748 // redraw_mask = REDRAW_ALL;
15750 level_editor_test_game = TRUE;
15752 StartGameActions(FALSE, setup.autorecord, level.random_seed);
15756 case GADGET_ID_EXIT:
15757 RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
15761 if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
15762 id <= GADGET_ID_ELEMENTLIST_LAST)
15764 int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
15766 new_element = editor_elements[element_position + element_shift];
15768 if (IS_EDITOR_CASCADE(new_element))
15772 for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
15774 int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
15775 boolean *cascade_value = editor_elements_info[i].setup_cascade_value;
15777 if (*cascade_element == new_element)
15779 *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
15780 *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
15782 // update element selection list
15783 ReinitializeElementList();
15784 ModifyEditorElementList();
15786 // update cascading gadget info text
15787 PrintEditorGadgetInfoText(level_editor_gadget[id]);
15789 // save current editor cascading state
15790 SaveSetup_EditorCascade();
15799 if (last_custom_copy_mode != -1)
15801 if (CopyCustomElement(properties_element, new_element,
15802 last_custom_copy_mode))
15804 ClickOnGadget(level_editor_gadget[last_drawing_function],
15807 last_custom_copy_mode = -1;
15813 // change element of button used to show palette
15814 if (editor.palette.show_on_element_buttons)
15815 button = last_button;
15817 PickDrawingElement(button, new_element);
15819 if (!stick_element_properties_window &&
15820 drawing_function != GADGET_ID_PICK_ELEMENT &&
15821 !(GetKeyModState() & KMOD_Control))
15823 properties_element = new_element;
15824 if (edit_mode == ED_MODE_PROPERTIES)
15825 DrawPropertiesWindow();
15828 if (drawing_function == GADGET_ID_PICK_ELEMENT)
15829 ClickOnGadget(level_editor_gadget[last_drawing_function],
15832 if (!use_permanent_palette)
15833 ChangeEditModeWindow(last_edit_mode);
15836 else if (gi->event.type == GD_EVENT_PRESSED)
15837 Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
15838 else if (gi->event.type == GD_EVENT_RELEASED)
15839 Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
15840 else if (gi->event.type == GD_EVENT_MOVING)
15841 Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
15843 Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
15849 void HandleLevelEditorKeyInput(Key key)
15851 char letter = getCharFromKey(key);
15853 if (drawing_function == GADGET_ID_TEXT &&
15854 DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
15857 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
15858 else if (key == KSYM_Delete || key == KSYM_BackSpace)
15859 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
15860 else if (key == KSYM_Return)
15861 DrawLevelText(0, 0, 0, TEXT_NEWLINE);
15862 else if (key == KSYM_Escape)
15863 DrawLevelText(0, 0, 0, TEXT_END);
15868 int id = GADGET_ID_NONE;
15869 int new_element_shift = element_shift;
15870 int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
15871 int button = MB_LEFTBUTTON;
15877 id = GADGET_ID_SCROLL_LEFT;
15880 id = GADGET_ID_SCROLL_RIGHT;
15883 id = GADGET_ID_SCROLL_UP;
15886 id = GADGET_ID_SCROLL_DOWN;
15890 case KSYM_Page_Down:
15891 step *= (key == KSYM_Page_Up ? -1 : +1);
15892 element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
15894 if (element_shift < 0)
15896 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15897 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15899 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15900 GDI_SCROLLBAR_ITEM_POSITION,
15901 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15903 ModifyEditorElementList();
15909 element_shift = (key == KSYM_Home ? 0 :
15910 num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
15912 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15913 GDI_SCROLLBAR_ITEM_POSITION,
15914 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15916 ModifyEditorElementList();
15923 // this is needed to prevent interference with running "True X-Mouse"
15924 if (GetKeyModStateFromEvents() & KMOD_Control)
15927 // check for last or next editor cascade block in element list
15928 for (i = 0; i < num_editor_elements; i++)
15930 if ((key == KSYM_Insert && i == element_shift) ||
15931 (key == KSYM_Delete && new_element_shift > element_shift))
15934 // jump to next cascade block (or to start of element list)
15935 if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
15936 new_element_shift = i;
15939 if (i < num_editor_elements)
15940 element_shift = new_element_shift;
15942 if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
15943 element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
15945 ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
15946 GDI_SCROLLBAR_ITEM_POSITION,
15947 element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
15949 ModifyEditorElementList();
15954 if (edit_mode == ED_MODE_DRAWING)
15955 RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
15956 else if (edit_mode == ED_MODE_LEVELCONFIG)
15957 HandleControlButtons(level_editor_gadget[GADGET_ID_CONF]);
15958 else if (edit_mode == ED_MODE_PROPERTIES)
15959 HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
15960 else if (edit_mode == ED_MODE_PALETTE)
15961 HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
15962 else // should never happen
15963 ChangeEditModeWindow(ED_MODE_DRAWING);
15971 if (id != GADGET_ID_NONE)
15972 ClickOnGadget(level_editor_gadget[id], button);
15973 else if (letter == '1' || letter == '?')
15974 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
15975 else if (letter == '2')
15976 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
15977 else if (letter == '3')
15978 ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
15979 else if (letter == '.')
15980 ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
15981 else if (letter == 'U')
15982 ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
15983 else if (letter == '-' || key == KSYM_KP_Subtract)
15984 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
15985 else if (letter == '0' || key == KSYM_KP_0)
15986 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
15987 else if (letter == '+' || key == KSYM_KP_Add ||
15988 letter == '=') // ("Shift-=" is "+" on US keyboards)
15989 ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
15990 else if (key == KSYM_Return ||
15991 key == KSYM_space ||
15992 key == setup.shortcut.toggle_pause)
15993 ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
15995 for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
15996 if (letter && letter == controlbutton_info[i].shortcut)
15997 if (!anyTextGadgetActive())
15998 ClickOnGadget(level_editor_gadget[i], button);
16000 if (draw_with_brush)
16004 else if (letter == 'y')
16006 else if (letter == 'z')
16011 static void HandleLevelEditorIdle_Properties(void)
16013 int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
16014 int x = editor.settings.element_graphic.x + element_border;
16015 int y = editor.settings.element_graphic.y + element_border;
16016 static DelayCounter action_delay = { 0 };
16019 action_delay.value = GameFrameDelay;
16021 if (!DelayReached(&action_delay))
16024 for (i = 0; i < ED_NUM_SELECTBOX; i++)
16026 struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
16028 if (gi->mapped && gi->active && gi->selectbox.open)
16032 DrawEditorElementAnimation(SX + x, SY + y);
16034 redraw_mask |= REDRAW_FIELD;
16036 FrameCounter++; // increase animation frame counter
16039 static void HandleLevelEditorIdle_Drawing(void)
16041 static boolean last_highlighted = FALSE;
16042 static boolean last_highlighted_similar = FALSE;
16043 boolean highlighted = (GetKeyModState() & KMOD_Alt);
16044 boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
16046 if (highlighted != last_highlighted ||
16047 (highlighted && highlighted_similar != last_highlighted_similar))
16049 DrawAreaElementHighlight(highlighted, highlighted_similar);
16051 redraw_mask |= REDRAW_FIELD;
16054 last_highlighted = highlighted;
16055 last_highlighted_similar = highlighted_similar;
16058 void HandleLevelEditorIdle(void)
16060 if (edit_mode == ED_MODE_PROPERTIES)
16061 HandleLevelEditorIdle_Properties();
16062 else if (edit_mode == ED_MODE_DRAWING)
16063 HandleLevelEditorIdle_Drawing();
16066 static void ClearEditorGadgetInfoText(void)
16068 DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
16071 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
16073 char infotext[MAX_OUTPUT_LINESIZE + 1];
16074 int max_infotext_len = getMaxInfoTextLength();
16076 if (gi == NULL || strlen(gi->info_text) == 0)
16079 strncpy(infotext, gi->info_text, max_infotext_len);
16080 infotext[max_infotext_len] = '\0';
16082 if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
16084 int key = controlbutton_info[gi->custom_id].shortcut;
16088 char shortcut[MAX_OUTPUT_LINESIZE + 1];
16090 if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
16091 sprintf(shortcut, " ('.' or '%c')", key);
16092 else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
16093 sprintf(shortcut, " ('%c' or 'Ctrl')", key);
16094 else if (gi->custom_id == GADGET_ID_TEST)
16095 sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
16096 else if (gi->custom_id == GADGET_ID_UNDO)
16097 sprintf(shortcut, " ('%c/Shift-U')", key);
16098 else if (gi->custom_id == GADGET_ID_ZOOM)
16099 sprintf(shortcut, " ('%c', '0', '-')", key);
16101 sprintf(shortcut, " ('%s%c')",
16102 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
16104 if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
16105 strcat(infotext, shortcut);
16109 DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
16112 void HandleEditorGadgetInfoText(void *ptr)
16114 struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
16116 if (game_status != GAME_MODE_EDITOR)
16119 ClearEditorGadgetInfoText();
16121 if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
16124 // misuse this function to delete brush cursor, if needed
16125 if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
16126 DeleteBrushFromCursor();
16128 PrintEditorGadgetInfoText(gi);
16131 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
16133 int id = gi->custom_id;
16134 int type_id = gi->custom_type_id;
16135 int sx = gi->event.x;
16136 int sy = gi->event.y;
16137 int lx = sx + level_xpos;
16138 int ly = sy + level_ypos;
16139 int min_sx = 0, min_sy = 0;
16140 int max_sx = gi->drawing.area_xsize - 1;
16141 int max_sy = gi->drawing.area_ysize - 1;
16142 int actual_drawing_function = drawing_function;
16143 int max_infotext_len = getMaxInfoTextLength();
16144 char infotext[MAX_OUTPUT_LINESIZE + 1];
16146 infotext[0] = '\0'; // start with empty info text
16148 // pressed Control key: simulate picking element
16149 if (GetKeyModState() & KMOD_Control)
16150 actual_drawing_function = GADGET_ID_PICK_ELEMENT;
16152 ClearEditorGadgetInfoText();
16154 if (gi->event.type == GD_EVENT_INFO_LEAVING)
16157 // make sure to stay inside drawing area boundaries
16158 sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
16159 sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
16161 if (id == GADGET_ID_DRAWING_LEVEL)
16165 int min_lx = 0, min_ly = 0;
16166 int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
16168 // get positions inside level field
16169 lx = sx + level_xpos;
16170 ly = sy + level_ypos;
16172 // make sure to stay inside level field boundaries
16173 lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
16174 ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
16176 // correct drawing area positions accordingly
16177 sx = lx - level_xpos;
16178 sy = ly - level_ypos;
16181 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16183 if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
16185 static int start_lx = 0;
16186 static int start_ly = 0;
16189 if (gi->event.type == GD_EVENT_PRESSED)
16195 switch (actual_drawing_function)
16197 case GADGET_ID_SINGLE_ITEMS:
16198 text = "Drawing single items";
16200 case GADGET_ID_CONNECTED_ITEMS:
16201 text = "Drawing connected items";
16203 case GADGET_ID_LINE:
16204 text = "Drawing line";
16206 case GADGET_ID_ARC:
16207 text = "Drawing arc";
16209 case GADGET_ID_TEXT:
16210 text = "Setting text cursor";
16212 case GADGET_ID_RECTANGLE:
16213 text = "Drawing rectangle";
16215 case GADGET_ID_FILLED_BOX:
16216 text = "Drawing filled box";
16218 case GADGET_ID_FLOOD_FILL:
16219 text = "Flood fill";
16221 case GADGET_ID_GRAB_BRUSH:
16222 text = "Grabbing brush";
16224 case GADGET_ID_PICK_ELEMENT:
16225 text = "Picking element";
16229 text = "Drawing position";
16233 if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16234 sprintf(infotext, "%s: %d, %d", text, lx, ly);
16236 sprintf(infotext, "%s: %d, %d", text,
16237 ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
16239 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16240 strncpy(infotext, getElementInfoText(Tile[lx][ly]), max_infotext_len);
16242 sprintf(infotext, "Level position: %d, %d", lx, ly);
16245 // misuse this function to draw brush cursor, if needed
16246 if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
16248 if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
16249 CopyBrushToCursor(sx, sy);
16251 DeleteBrushFromCursor();
16254 if (!draw_with_brush)
16255 UpdateBrushPosition(sx, sy);
16257 else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
16259 int pos = sx * drawingarea_info[type_id].area_ysize + sy;
16260 int element = drawingarea_info[type_id].value[pos];
16262 strncpy(infotext, getElementInfoText(element), max_infotext_len);
16266 if (id == GADGET_ID_CUSTOM_CONTENT)
16267 sprintf(infotext, "custom element content position: %d, %d", sx, sy);
16268 else if (id == GADGET_ID_GROUP_CONTENT)
16269 sprintf(infotext, "group element position: %d", sx + 1);
16270 else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
16271 id <= GADGET_ID_YAMYAM_CONTENT_7)
16272 sprintf(infotext, "content area %d position: %d, %d",
16273 id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
16274 else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
16275 id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
16276 sprintf(infotext, "content area %d position: %d, %d",
16277 id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
16278 else if (id == GADGET_ID_ANDROID_CONTENT)
16279 sprintf(infotext, "android element position: %d", sx + 1);
16280 else if (drawingarea_info[type_id].infotext != NULL)
16281 strcpy(infotext, drawingarea_info[type_id].infotext);
16284 infotext[max_infotext_len] = '\0';
16286 if (strlen(infotext) > 0)
16287 DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
16290 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
16291 boolean quick_quit)
16293 if (!ask_if_level_has_changed ||
16295 Request("Level has changed! Exit without saving?",
16296 REQ_ASK | REQ_STAY_OPEN))
16298 struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
16299 struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
16301 // draw normal door
16302 UndrawSpecialEditorDoor();
16304 // use door animation if door 1 viewport is unchanged and contains toolbox
16305 if (useEditorDoorAnimation())
16306 CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
16308 // close editor doors if viewport definition is the same as in main menu
16309 if (vp_door_1->x == DX &&
16310 vp_door_1->y == DY &&
16311 vp_door_1->width == DXSIZE &&
16312 vp_door_1->height == DYSIZE &&
16313 vp_door_2->x == VX &&
16314 vp_door_2->y == VY &&
16315 vp_door_2->width == VXSIZE &&
16316 vp_door_2->height == VYSIZE)
16317 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
16319 SetDoorState(DOOR_CLOSE_ALL);
16324 FadeSkipNextFadeIn();
16326 SetGameStatus(GAME_MODE_MAIN);
16332 if (!global.use_envelope_request)
16334 CloseDoor(DOOR_CLOSE_1);
16335 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);