1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* screens in the level editor */
40 #define ED_MODE_EDIT 0
41 #define ED_MODE_INFO 1
42 #define ED_MODE_PROPERTIES 2
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS (10 + 1)
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE 0
49 #define RANDOM_USE_NUM_OBJECTS 1
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL1_BUTTONS_HORIZ 4
54 #define ED_CTRL1_BUTTONS_VERT 4
55 #define ED_CTRL1_BUTTON_XSIZE 22
56 #define ED_CTRL1_BUTTON_YSIZE 22
57 #define ED_CTRL1_BUTTONS_XPOS 6
58 #define ED_CTRL1_BUTTONS_YPOS 6
59 #define ED_CTRL2_BUTTONS_HORIZ 3
60 #define ED_CTRL2_BUTTONS_VERT 2
61 #define ED_CTRL2_BUTTON_XSIZE 30
62 #define ED_CTRL2_BUTTON_YSIZE 20
63 #define ED_CTRL2_BUTTONS_XPOS 5
64 #define ED_CTRL2_BUTTONS_YPOS 100
65 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
66 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
67 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
69 /* values for other gadgets */
70 #define ED_SCORE_XPOS TILEX
71 #define ED_SCORE_YPOS (7 * TILEY)
72 #define ED_COUNT_VALUE_XOFFSET 5
73 #define ED_COUNT_VALUE_YOFFSET 3
75 /* control button identifiers */
76 #define ED_CTRL_ID_SINGLE_ITEMS 0
77 #define ED_CTRL_ID_CONNECTED_ITEMS 1
78 #define ED_CTRL_ID_LINE 2
79 #define ED_CTRL_ID_TEXT 3
80 #define ED_CTRL_ID_RECTANGLE 4
81 #define ED_CTRL_ID_FILLED_BOX 5
82 #define ED_CTRL_ID_WRAP_UP 6
83 #define ED_CTRL_ID_PROPERTIES 7
84 #define ED_CTRL_ID_FLOOD_FILL 8
85 #define ED_CTRL_ID_WRAP_LEFT 9
86 #define ED_CTRL_ID_WRAP_RIGHT 11
87 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
88 #define ED_CTRL_ID_BRUSH 13
89 #define ED_CTRL_ID_WRAP_DOWN 14
90 #define ED_CTRL_ID_UNDO 16
91 #define ED_CTRL_ID_INFO 17
92 #define ED_CTRL_ID_SAVE 18
93 #define ED_CTRL_ID_CLEAR 19
94 #define ED_CTRL_ID_TEST 20
95 #define ED_CTRL_ID_EXIT 21
97 /* other gadget identifiers */
98 #define ED_CTRL_ID_SCORE_DOWN 22
99 #define ED_CTRL_ID_SCORE_UP 23
101 #define ED_NUM_GADGETS 24
103 /* values for counter gadgets */
104 #define ED_COUNTER_SCORE 0
106 #define ED_NUM_COUNTERS 1
112 } counter_info[ED_NUM_COUNTERS] =
114 { ED_SCORE_XPOS, ED_SCORE_YPOS, ED_CTRL_ID_SCORE_DOWN }
117 /* forward declaration for internal use */
118 static void DrawPropertiesWindow(int);
119 static void CopyLevelToUndoBuffer();
120 static void HandleDrawingFunctions(int, int, int);
121 static void HandlePressedControlButtons();
122 static void HandleControlButtons(struct GadgetInfo *);
124 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
125 static boolean level_editor_gadgets_created = FALSE;
127 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
129 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
130 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
131 static int undo_buffer_position = 0;
132 static int undo_buffer_steps = 0;
134 static int random_placement_percentage = 10;
135 static int random_placement_num_objects = 10;
137 static int random_placement_method = RANDOM_USE_PERCENTAGE;
139 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
142 /* pointer to score value */
143 static int *gadget_score_value;
145 static int level_xpos,level_ypos;
146 static int edit_mode;
147 static boolean name_typing;
148 static int new_element1 = EL_MAUERWERK;
149 static int new_element2 = EL_LEERRAUM;
150 static int new_element3 = EL_ERDREICH;
153 int editor_element[] =
155 EL_CHAR_A + ('B' - 'A'),
156 EL_CHAR_A + ('O' - 'A'),
157 EL_CHAR_A + ('U' - 'A'),
158 EL_CHAR_A + ('L' - 'A'),
161 EL_CHAR_A + ('D' - 'A'),
162 EL_CHAR_A + ('E' - 'A'),
163 EL_CHAR_A + ('R' - 'A'),
165 EL_CHAR_A + ('D' - 'A'),
166 EL_CHAR_A + ('A' - 'A'),
167 EL_CHAR_A + ('S' - 'A'),
168 EL_CHAR_A + ('H' - 'A'),
195 EL_CHAR_A + ('E' - 'A'),
196 EL_CHAR_A + ('M' - 'A'),
197 EL_CHAR_A + ('E' - 'A'),
200 EL_CHAR_A + ('R' - 'A'),
201 EL_CHAR_A + ('A' - 'A'),
202 EL_CHAR_A + ('L' - 'A'),
203 EL_CHAR_A + ('D' - 'A'),
205 EL_CHAR_A + ('M' - 'A'),
206 EL_CHAR_A + ('I' - 'A'),
207 EL_CHAR_A + ('N' - 'A'),
208 EL_CHAR_A + ('E' - 'A'),
285 EL_CHAR_A + ('M' - 'A'),
286 EL_CHAR_A + ('O' - 'A'),
287 EL_CHAR_A + ('R' - 'A'),
288 EL_CHAR_A + ('E' - 'A'),
335 EL_CHAR_A + ('S' - 'A'),
336 EL_CHAR_A + ('O' - 'A'),
337 EL_CHAR_A + ('K' - 'A'),
338 EL_CHAR_A + ('O' - 'A'),
341 EL_CHAR_A + ('B' - 'A'),
342 EL_CHAR_A + ('A' - 'A'),
343 EL_CHAR_A + ('N' - 'A'),
346 EL_SOKOBAN_FELD_LEER,
347 EL_SOKOBAN_FELD_VOLL,
351 EL_CHAR_A + ('D' - 'A'),
352 EL_CHAR_A + ('Y' - 'A'),
353 EL_CHAR_A + ('N' - 'A'),
354 EL_CHAR_A + ('A' - 'A'),
356 EL_CHAR_A + ('B' - 'A'),
357 EL_CHAR_A + ('L' - 'A'),
358 EL_CHAR_A + ('A' - 'A'),
359 EL_CHAR_A + ('S' - 'A'),
362 EL_CHAR_A + ('T' - 'A'),
363 EL_CHAR_A + ('E' - 'A'),
364 EL_CHAR_A + ('R' - 'A'),
446 int elements_in_list = sizeof(editor_element)/sizeof(int);
448 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
451 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
452 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
454 XCopyArea(display,drawto,drawto,gc,
455 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
456 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
457 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
460 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
461 for(y=0;y<2*SCR_FIELDY;y++)
462 DrawMiniElementOrWall(x,y,from_x,from_y);
466 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
467 for(x=0;x<2*SCR_FIELDX;x++)
468 DrawMiniElementOrWall(x,y,from_x,from_y);
471 redraw_mask |= REDRAW_FIELD;
475 void InitLevelEditorGadgets()
479 for (i=0; i<ED_NUM_GADGETS; i++)
480 level_editor_gadget[i] = NULL;
483 static void CreateControlButtons()
487 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
489 Pixmap gd_pixmap = pix[PIX_DOOR];
490 struct GadgetInfo *gi;
491 int gd_xoffset, gd_yoffset;
492 int gd_x1, gd_x2, gd_y;
494 unsigned long event_mask;
496 if (i < ED_NUM_CTRL1_BUTTONS)
498 int x = i % ED_CTRL1_BUTTONS_HORIZ;
499 int y = i / ED_CTRL1_BUTTONS_HORIZ;
501 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
502 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
503 width = ED_CTRL1_BUTTON_XSIZE;
504 height = ED_CTRL1_BUTTON_YSIZE;
508 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
509 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
511 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
512 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
513 width = ED_CTRL2_BUTTON_XSIZE;
514 height = ED_CTRL2_BUTTON_YSIZE;
517 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
518 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
519 gd_y = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
521 if (i == ED_CTRL_ID_WRAP_LEFT ||
522 i == ED_CTRL_ID_WRAP_RIGHT ||
523 i == ED_CTRL_ID_WRAP_UP ||
524 i == ED_CTRL_ID_WRAP_DOWN)
525 event_mask = GD_EVENT_PRESSED;
527 event_mask = GD_EVENT_RELEASED;
529 gi = CreateGadget(GDI_X, EX + gd_xoffset,
530 GDI_Y, EY + gd_yoffset,
533 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
534 GDI_STATE, GD_BUTTON_UNPRESSED,
535 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
536 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
537 GDI_EVENT_MASK, event_mask,
538 GDI_CALLBACK, HandleControlButtons,
542 Error(ERR_EXIT, "cannot create gadget");
544 level_editor_gadget[i] = gi;
548 static void CreateCounterButtons(int counter_id)
554 Pixmap gd_pixmap = pix[PIX_DOOR];
555 struct GadgetInfo *gi;
557 int gd_x1, gd_x2, gd_y;
559 gd_xoffset = (i == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
560 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
561 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
562 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
564 gi = CreateGadget(GDI_X, SX + counter_info[counter_id].x + gd_xoffset,
565 GDI_Y, SY + counter_info[counter_id].y,
566 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
567 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
568 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
569 GDI_STATE, GD_BUTTON_UNPRESSED,
570 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
571 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
572 GDI_EVENT_MASK, GD_EVENT_PRESSED,
573 GDI_CALLBACK, HandleControlButtons,
577 Error(ERR_EXIT, "cannot create gadget");
579 level_editor_gadget[counter_info[counter_id].gadget_id + i] = gi;
583 static void CreateLevelEditorGadgets()
585 if (level_editor_gadgets_created)
588 /* create main control buttons */
589 CreateControlButtons();
591 /* create element score buttons */
592 CreateCounterButtons(ED_COUNTER_SCORE);
594 level_editor_gadgets_created = TRUE;
597 static void MapControlButtons()
601 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
602 MapGadget(level_editor_gadget[i]);
605 static void MapCounterButtons(int counter_id)
610 MapGadget(level_editor_gadget[counter_info[counter_id].gadget_id + i]);
613 void UnmapLevelEditorWindowGadgets()
617 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
618 UnmapGadget(level_editor_gadget[i]);
621 void UnmapLevelEditorGadgets()
625 for (i=0; i<ED_NUM_GADGETS; i++)
626 UnmapGadget(level_editor_gadget[i]);
631 int i, x, y, graphic;
635 edit_mode = ED_MODE_EDIT;
639 CloseDoor(DOOR_CLOSE_ALL);
641 if (level_editor_test_game)
643 for(x=0; x<lev_fieldx; x++)
644 for(y=0; y<lev_fieldy; y++)
645 Feld[x][y] = Ur[x][y];
647 for(x=0; x<lev_fieldx; x++)
648 for(y=0; y<lev_fieldy; y++)
649 Ur[x][y] = OrigBackup[x][y];
651 level_editor_test_game = FALSE;
655 undo_buffer_position = -1;
656 undo_buffer_steps = -1;
657 CopyLevelToUndoBuffer();
660 DrawMiniLevel(level_xpos,level_ypos);
663 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
664 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
666 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
667 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
668 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
669 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
670 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
671 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
672 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
674 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
676 if (i < elements_in_list)
677 graphic = el2gfx(editor_element[i]);
679 graphic = GFX_LEERRAUM;
681 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
682 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
683 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
684 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
685 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
689 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
690 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
691 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
692 el2gfx(new_element1));
693 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
694 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
695 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
696 el2gfx(new_element2));
697 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
698 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
699 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
700 el2gfx(new_element3));
701 DrawTextExt(pix[PIX_DB_DOOR],gc,
702 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
703 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
704 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
705 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
706 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
707 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
709 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
710 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
711 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
712 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
713 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
715 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
716 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
718 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
719 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
721 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
723 /* draw bigger door */
724 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
729 /* draw new control window */
730 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
731 DOOR_GFX_PAGEX8, 236,
735 redraw_mask |= REDRAW_ALL;
737 OpenDoor(DOOR_OPEN_1);
739 if (!level_editor_gadgets_created)
740 CreateLevelEditorGadgets();
745 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
749 void DrawControlWindow()
754 UnmapLevelEditorWindowGadgets();
756 /* Inhalt der Mampfer */
757 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
758 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
759 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
761 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
762 XFillRectangle(display,drawto,gc,
763 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
764 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
765 3*MINI_TILEX+2,3*MINI_TILEY+2);
767 XCopyArea(display,drawto,drawto,gc,
768 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
769 4*5*MINI_TILEX,5*MINI_TILEY,
770 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
773 for(y=0;y<3;y++) for(x=0;x<3;x++)
774 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
776 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
777 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
778 int2str(i+1,1),FS_SMALL,FC_YELLOW);
781 /* Inhalt der Amöbe */
782 for(y=0;y<2;y++) for(x=0;x<2;x++)
784 DrawMiniElement(29+x,26+y,EL_ERDREICH);
785 XFillRectangle(display,drawto,gc,
786 SX+29*MINI_TILEX+MINI_TILEX/2-1,
787 SY+26*MINI_TILEY+MINI_TILEY/2-1,
788 MINI_TILEX+2,MINI_TILEY+2);
790 XCopyArea(display,drawto,drawto,gc,
791 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
792 3*MINI_TILEX,3*MINI_TILEY,
793 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
794 DrawMiniElement(29,26,level.amoebe_inhalt);
796 for(i=0;i<11+3+2;i++)
798 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
799 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
800 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
801 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
802 ED_COUNT_GADGET_XPOS,
803 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
806 DrawText(ED_COUNT_VALUE_XPOS,
807 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
808 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
810 DrawText(ED_COUNT_VALUE_XPOS,
811 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
812 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
814 DrawText(ED_COUNT_VALUE_XPOS,
815 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
816 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
818 DrawText(ED_COUNT_VALUE_XPOS,
819 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
820 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
822 DrawText(ED_COUNT_VALUE_XPOS,
823 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
824 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
826 DrawText(ED_COUNT_VALUE_XPOS,
827 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
828 int2str(level.time,3),FS_SMALL,FC_YELLOW);
831 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
832 "Score for Emerald",FS_SMALL,FC_YELLOW);
833 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
834 "Score for Diamond",FS_SMALL,FC_YELLOW);
835 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
836 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
837 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
838 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
839 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
840 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
841 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
842 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
843 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
844 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
845 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
846 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
847 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
848 "Score for dynamite",FS_SMALL,FC_YELLOW);
849 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
850 "Score for key",FS_SMALL,FC_YELLOW);
851 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
852 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
853 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
854 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
855 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
856 "Time for magic wall",FS_SMALL,FC_YELLOW);
857 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
858 "Time for wheel",FS_SMALL,FC_YELLOW);
859 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
860 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
861 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
862 "Time available for this level",FS_SMALL,FC_YELLOW);
864 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
865 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
866 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
867 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
868 ED_COUNT_GADGET_XPOS,
869 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
871 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
872 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
873 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
874 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
875 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
876 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
877 DrawText(ED_COUNT_GADGET_XPOS+5,
878 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
879 level.name,FS_SMALL,FC_YELLOW);
880 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
881 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
882 "Title",FS_SMALL,FC_YELLOW);
884 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
885 "Playfield size:",FS_SMALL,FC_YELLOW);
886 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
887 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
888 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
889 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
891 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
892 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
893 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
894 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
895 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
897 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
898 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
899 "Width",FS_SMALL,FC_YELLOW);
900 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
901 "Height",FS_SMALL,FC_YELLOW);
902 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
903 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
904 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
905 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
908 void AdjustLevelScrollPosition()
912 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
913 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
914 if (lev_fieldx < 2*SCR_FIELDX - 2)
919 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
920 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
921 if (lev_fieldy < 2*SCR_FIELDY - 2)
925 void LevelEd(int mx, int my, int button)
927 static int last_button = 0;
928 static int in_field_pressed = FALSE;
929 static boolean use_floodfill = FALSE;
933 int x = (mx-SX)/MINI_TILEX;
934 int y = (my-SY)/MINI_TILEY;
938 HandlePressedControlButtons();
939 HandleDrawingFunctions(mx, my, button);
941 if (use_floodfill) /********** FLOOD FILL **********/
949 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
954 if (x>lev_fieldx || y>lev_fieldy ||
955 (x==0 && level_xpos<0) ||
956 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
957 (y==0 && level_ypos<0) ||
958 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
961 from_x = x+level_xpos;
962 from_y = y+level_ypos;
963 fill_element = (button==1 ? new_element1 :
964 button==2 ? new_element2 :
965 button==3 ? new_element3 : 0);
967 FloodFill(from_x,from_y,fill_element);
968 DrawMiniLevel(level_xpos,level_ypos);
971 use_floodfill = FALSE;
972 CloseDoor(DOOR_CLOSE_1);
973 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
982 else /********** EDIT/CTRL-FENSTER **********/
984 static unsigned long choice_delay = 0;
985 int choice = CheckElemButtons(mx,my,button);
986 int elem_pos = choice-ED_BUTTON_ELEM;
988 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
989 (choice == ED_BUTTON_EDOWN &&
990 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
991 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
995 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
997 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1000 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1001 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1002 if (element_shift % MAX_ELEM_X)
1003 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1005 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1006 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1008 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1012 if (elem_pos+element_shift < elements_in_list)
1013 new_element = editor_element[elem_pos+element_shift];
1015 new_element = EL_LEERRAUM;
1018 new_element1 = new_element;
1019 else if (last_button==2)
1020 new_element2 = new_element;
1021 else if (last_button==3)
1022 new_element3 = new_element;
1024 DrawMiniGraphicExt(drawto,gc,
1025 DX+ED_WIN_MB_LEFT_XPOS,
1026 DY+ED_WIN_MB_LEFT_YPOS,
1027 el2gfx(new_element1));
1028 DrawMiniGraphicExt(drawto,gc,
1029 DX+ED_WIN_MB_MIDDLE_XPOS,
1030 DY+ED_WIN_MB_MIDDLE_YPOS,
1031 el2gfx(new_element2));
1032 DrawMiniGraphicExt(drawto,gc,
1033 DX+ED_WIN_MB_RIGHT_XPOS,
1034 DY+ED_WIN_MB_RIGHT_YPOS,
1035 el2gfx(new_element3));
1036 redraw_mask |= REDRAW_DOOR_1;
1038 if (edit_mode == ED_MODE_PROPERTIES)
1039 DrawPropertiesWindow(new_element);
1042 if (edit_mode == ED_MODE_EDIT) /********** EDIT-FENSTER **********/
1049 switch(CheckEditButtons(mx,my,button))
1051 case ED_BUTTON_CTRL:
1052 CloseDoor(DOOR_CLOSE_2);
1053 DrawControlWindow();
1054 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1055 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1057 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1058 OpenDoor(DOOR_OPEN_2);
1059 edit_mode = ED_MODE_INFO;
1061 case ED_BUTTON_FILL:
1062 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1063 use_floodfill = TRUE;
1066 case ED_BUTTON_LEFT:
1069 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1071 if (lev_fieldx<2*SCR_FIELDX-2)
1074 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1078 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1080 DrawMiniLevel(level_xpos,level_ypos);
1083 case ED_BUTTON_RIGHT:
1084 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1086 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1088 if (lev_fieldx<2*SCR_FIELDX-2)
1091 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1092 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1093 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1095 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1097 DrawMiniLevel(level_xpos,level_ypos);
1103 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1105 if (lev_fieldy<2*SCR_FIELDY-2)
1108 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1112 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1114 DrawMiniLevel(level_xpos,level_ypos);
1117 case ED_BUTTON_DOWN:
1118 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1120 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1122 if (lev_fieldy<2*SCR_FIELDY-2)
1125 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1126 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1127 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1129 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1131 DrawMiniLevel(level_xpos,level_ypos);
1144 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1148 if (button && !motion_status)
1149 in_field_pressed = TRUE;
1151 if (!button || !in_field_pressed || button<1 || button>3 ||
1152 (y==0 && level_ypos<0) ||
1153 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1154 (x==0 && level_xpos<0) ||
1155 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1156 x>lev_fieldx || y>lev_fieldy)
1159 new_element = (button==1 ? new_element1 :
1160 button==2 ? new_element2 :
1161 button==3 ? new_element3 : 0);
1163 if (new_element != Feld[x+level_xpos][y+level_ypos])
1165 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1169 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1171 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1173 Feld[x][y] = EL_LEERRAUM;
1174 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1175 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1176 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1181 Feld[x+level_xpos][y+level_ypos] = new_element;
1182 DrawMiniElement(x,y,new_element);
1185 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1186 in_field_pressed = FALSE;
1193 else /********** KONTROLL-FENSTER **********/
1195 int choice = CheckCountButtons(mx,my,button);
1196 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1198 if (choice >= 0 && choice < 36 &&
1199 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1208 level.score[choice] += step;
1209 if (level.score[choice]<0)
1210 level.score[choice] = 0;
1211 else if (level.score[choice]>255)
1212 level.score[choice] = 255;
1214 else if (choice==11)
1216 level.tempo_amoebe += step;
1217 if (level.tempo_amoebe<0)
1218 level.tempo_amoebe = 0;
1219 else if (level.tempo_amoebe>255)
1220 level.tempo_amoebe = 255;
1222 else if (choice==12)
1224 level.dauer_sieb += step;
1225 if (level.dauer_sieb<0)
1226 level.dauer_sieb = 0;
1227 else if (level.dauer_sieb>255)
1228 level.dauer_sieb = 255;
1230 else if (choice==13)
1232 level.dauer_ablenk += step;
1233 if (level.dauer_ablenk<0)
1234 level.dauer_ablenk = 0;
1235 else if (level.dauer_ablenk>255)
1236 level.dauer_ablenk = 255;
1238 else if (choice==14)
1240 level.edelsteine += step;
1241 if (level.edelsteine<0)
1242 level.edelsteine = 0;
1243 else if (level.edelsteine>999)
1244 level.edelsteine = 999;
1246 else if (choice==15)
1251 else if (level.time>999)
1254 else if (choice==16)
1257 if (lev_fieldx<MIN_LEV_FIELDX)
1258 lev_fieldx = MIN_LEV_FIELDX;
1259 else if (lev_fieldx>MAX_LEV_FIELDX)
1260 lev_fieldx = MAX_LEV_FIELDX;
1261 level.fieldx = lev_fieldx;
1263 else if (choice==17)
1266 if (lev_fieldy<MIN_LEV_FIELDY)
1267 lev_fieldy = MIN_LEV_FIELDY;
1268 else if (lev_fieldy>MAX_LEV_FIELDY)
1269 lev_fieldy = MAX_LEV_FIELDY;
1270 level.fieldy = lev_fieldy;
1274 DrawText(ED_COUNT_VALUE_XPOS,
1275 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1276 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1277 else if (choice==11)
1278 DrawText(ED_COUNT_VALUE_XPOS,
1279 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1280 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1281 else if (choice==12)
1282 DrawText(ED_COUNT_VALUE_XPOS,
1283 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1284 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1285 else if (choice==13)
1286 DrawText(ED_COUNT_VALUE_XPOS,
1287 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1288 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1289 else if (choice==14)
1290 DrawText(ED_COUNT_VALUE_XPOS,
1291 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1292 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1293 else if (choice==15)
1294 DrawText(ED_COUNT_VALUE_XPOS,
1295 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1296 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1297 else if (choice==16)
1298 DrawText(ED_SIZE_VALUE_XPOS,
1299 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1300 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1301 else if (choice==17)
1302 DrawText(ED_SIZE_VALUE_XPOS,
1303 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1304 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1306 redraw_mask &= ~REDRAW_FIELD;
1308 XCopyArea(display,drawto,window,gc,
1309 ED_COUNT_VALUE_XPOS,
1310 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1311 3*FONT2_XSIZE,FONT2_YSIZE,
1312 ED_COUNT_VALUE_XPOS,
1313 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1315 XCopyArea(display,drawto,window,gc,
1317 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1318 3*FONT2_XSIZE,FONT2_YSIZE,
1320 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1328 switch(CheckCtrlButtons(mx,my,button))
1330 case ED_BUTTON_EDIT:
1331 CloseDoor(DOOR_CLOSE_2);
1332 AdjustLevelScrollPosition();
1333 DrawMiniLevel(level_xpos,level_ypos);
1334 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1335 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1337 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1338 OpenDoor(DOOR_OPEN_2);
1339 edit_mode = ED_MODE_EDIT;
1341 case ED_BUTTON_CLEAR:
1342 if (Request("Are you sure to clear this level ?",REQ_ASK))
1344 for(x=0;x<MAX_LEV_FIELDX;x++)
1345 for(y=0;y<MAX_LEV_FIELDY;y++)
1346 Feld[x][y] = EL_ERDREICH;
1347 DrawMiniLevel(level_xpos,level_ypos);
1350 case ED_BUTTON_UNDO:
1351 if (leveldir[leveldir_nr].readonly ||
1352 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1354 CloseDoor(DOOR_CLOSE_ALL);
1355 game_status=MAINMENU;
1360 CloseDoor(DOOR_CLOSE_1);
1361 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1364 case ED_BUTTON_EXIT:
1366 int figur_vorhanden = FALSE;
1368 if (leveldir[leveldir_nr].readonly)
1370 Request("This level is read only !",REQ_CONFIRM);
1374 for(y=0;y<lev_fieldy;y++)
1375 for(x=0;x<lev_fieldx;x++)
1376 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1377 figur_vorhanden = TRUE;
1379 if (!figur_vorhanden)
1380 Request("No Level without Gregor Mc Duffin please !",
1384 if (Request("Save this level and kill the old ?",
1385 REQ_ASK | REQ_STAY_OPEN))
1387 for(x=0;x<lev_fieldx;x++)
1388 for(y=0;y<lev_fieldy;y++)
1389 Ur[x][y]=Feld[x][y];
1390 SaveLevel(level_nr);
1392 CloseDoor(DOOR_CLOSE_ALL);
1393 game_status=MAINMENU;
1406 if (mx>=ED_COUNT_GADGET_XPOS &&
1407 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1408 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1409 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1414 DrawText(ED_COUNT_GADGET_XPOS+5,
1415 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1416 level.name,FS_SMALL,FC_GREEN);
1417 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1418 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1419 "<",FS_SMALL,FC_RED);
1426 name_typing = FALSE;
1427 DrawText(ED_COUNT_GADGET_XPOS+5,
1428 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1429 level.name,FS_SMALL,FC_YELLOW);
1430 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1431 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1432 " ",FS_SMALL,FC_RED);
1436 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1437 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1441 if (!button || button<1 || button>3)
1444 new_element = (button==1 ? new_element1 :
1445 button==2 ? new_element2 :
1446 button==3 ? new_element3 : 0);
1448 if (new_element != level.amoebe_inhalt)
1450 level.amoebe_inhalt = new_element;
1451 DrawMiniElement(29,26,new_element);
1455 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1456 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1458 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1459 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1464 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1466 if (button && !motion_status)
1467 in_field_pressed = TRUE;
1469 if (!button || !in_field_pressed || button<1 || button>3)
1472 new_element = (button==1 ? new_element1 :
1473 button==2 ? new_element2 :
1474 button==3 ? new_element3 : 0);
1476 if (new_element != level.mampfer_inhalt[i][x][y])
1478 level.mampfer_inhalt[i][x][y] = new_element;
1479 DrawMiniElement(1+5*i+x,2+y,new_element);
1482 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1483 in_field_pressed = FALSE;
1485 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1486 in_field_pressed = FALSE;
1490 last_button = button;
1495 void LevelNameTyping(KeySym key)
1497 unsigned char ascii = 0;
1498 int len = strlen(level.name);
1503 if (key>=XK_A && key<=XK_Z)
1504 ascii = 'A'+(char)(key-XK_A);
1505 else if (key>=XK_a && key<=XK_z)
1506 ascii = 'a'+(char)(key-XK_a);
1507 else if (key>=XK_0 && key<=XK_9)
1508 ascii = '0'+(char)(key-XK_0);
1510 else if (key>=XK_space && key<=XK_at)
1511 ascii = ' '+(char)(key-XK_space);
1512 else if (key==XK_Adiaeresis)
1514 else if (key==XK_Odiaeresis)
1516 else if (key==XK_Udiaeresis)
1518 else if (key==XK_adiaeresis)
1520 else if (key==XK_odiaeresis)
1522 else if (key==XK_udiaeresis)
1524 else if (key==XK_underscore)
1528 if (ascii && len<MAX_LEVNAMLEN-2)
1530 level.name[len] = ascii;
1531 level.name[len+1] = 0;
1534 DrawTextExt(drawto,gc,
1535 ED_COUNT_GADGET_XPOS+5,
1536 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1537 level.name,FS_SMALL,FC_GREEN);
1538 DrawTextExt(window,gc,
1539 ED_COUNT_GADGET_XPOS+5,
1540 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1541 level.name,FS_SMALL,FC_GREEN);
1542 DrawTextExt(drawto,gc,
1543 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1544 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1545 "<",FS_SMALL,FC_RED);
1546 DrawTextExt(window,gc,
1547 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1548 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1549 "<",FS_SMALL,FC_RED);
1551 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1553 level.name[len-1] = 0;
1556 DrawTextExt(drawto,gc,
1557 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1558 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1559 "< ",FS_SMALL,FC_GREEN);
1560 DrawTextExt(window,gc,
1561 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1562 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1563 "< ",FS_SMALL,FC_GREEN);
1565 else if (key==XK_Return)
1567 DrawTextExt(drawto,gc,
1568 ED_COUNT_GADGET_XPOS+5,
1569 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1570 level.name,FS_SMALL,FC_YELLOW);
1571 DrawTextExt(window,gc,
1572 ED_COUNT_GADGET_XPOS+5,
1573 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1574 level.name,FS_SMALL,FC_YELLOW);
1575 DrawTextExt(drawto,gc,
1576 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1577 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1578 " ",FS_SMALL,FC_YELLOW);
1579 DrawTextExt(window,gc,
1580 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1581 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1582 " ",FS_SMALL,FC_YELLOW);
1584 name_typing = FALSE;
1588 static void DrawCounterValueField(int counter_id, int value)
1590 int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1591 int y = SY + counter_info[counter_id].y;
1593 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1594 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1595 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1596 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1599 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1600 int2str(value, 3), FS_SMALL, FC_YELLOW);
1603 #define TEXT_COLLECTING "Score for collecting"
1604 #define TEXT_SMASHING "Score for smashing"
1605 #define TEXT_CRACKING "Score for cracking"
1606 #define TEXT_SPEED "Speed of growth"
1607 #define TEXT_DURATION "Duration when activated"
1609 static void DrawPropertiesWindow(int element)
1612 int num_elements_in_level;
1618 } elements_with_counter[] =
1620 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
1621 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
1622 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
1623 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
1624 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
1625 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
1626 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
1627 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
1628 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
1629 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
1630 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
1631 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
1632 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
1633 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
1634 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
1635 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
1636 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
1637 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
1638 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
1639 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
1640 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
1641 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
1642 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
1643 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
1644 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
1645 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
1646 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
1647 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
1648 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
1649 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
1650 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
1651 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
1652 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
1653 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
1654 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
1655 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
1656 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
1657 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
1658 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
1659 { EL_SIEB_LEER, &level.dauer_sieb, TEXT_DURATION },
1660 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
1666 DrawGraphic(1, 1, el2gfx(element));
1667 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1668 FS_SMALL, FC_YELLOW);
1670 num_elements_in_level = 0;
1671 for(y=0; y<lev_fieldy; y++)
1672 for(x=0; x<lev_fieldx; x++)
1673 if (Feld[x][y] == element)
1674 num_elements_in_level++;
1676 DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1677 num_elements_in_level);
1679 for (i=0; elements_with_counter[i].element != -1; i++)
1681 if (elements_with_counter[i].element == element)
1683 int x = SX + counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1684 int y = SY + counter_info[ED_COUNTER_SCORE].y;
1686 gadget_score_value = elements_with_counter[i].counter_value;
1687 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1688 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1689 elements_with_counter[i].text, FS_SMALL, FC_YELLOW);
1690 MapCounterButtons(ED_COUNTER_SCORE);
1696 static void swap_numbers(int *i1, int *i2)
1704 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1716 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1718 int lx = sx + level_xpos;
1719 int ly = sy + level_ypos;
1721 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1724 Feld[lx][ly] = element;
1727 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1728 int element, boolean change_level)
1730 if (from_y == to_y) /* horizontal line */
1736 swap_numbers(&from_x, &to_x);
1738 for (x=from_x; x<=to_x; x++)
1739 DrawLineElement(x, y, element, change_level);
1741 else if (from_x == to_x) /* vertical line */
1747 swap_numbers(&from_y, &to_y);
1749 for (y=from_y; y<=to_y; y++)
1750 DrawLineElement(x, y, element, change_level);
1752 else /* diagonal line */
1754 int len_x = ABS(to_x - from_x);
1755 int len_y = ABS(to_y - from_y);
1758 if (len_y < len_x) /* a < 1 */
1760 float a = (float)len_y / (float)len_x;
1763 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1765 for (x=0; x<=len_x; x++)
1767 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
1769 DrawLineElement(from_x + x, from_y + y, element, change_level);
1774 float a = (float)len_x / (float)len_y;
1777 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1779 for (y=0; y<=len_y; y++)
1781 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
1783 DrawLineElement(from_x + x, from_y + y, element, change_level);
1789 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
1790 int element, boolean change_level)
1792 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
1793 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
1794 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
1795 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
1798 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
1799 int element, boolean change_level)
1804 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1806 for (y=from_y; y<=to_y; y++)
1807 DrawLine(from_x, y, to_x, y, element, change_level);
1810 static void FloodFill(int from_x, int from_y, int fill_element)
1814 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
1815 static int safety = 0;
1817 /* check if starting field still has the desired content */
1818 if (Feld[from_x][from_y] == fill_element)
1823 if (safety > lev_fieldx*lev_fieldy)
1824 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1826 old_element = Feld[from_x][from_y];
1827 Feld[from_x][from_y] = fill_element;
1831 x = from_x + check[i][0];
1832 y = from_y + check[i][1];
1834 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
1835 FloodFill(x, y, fill_element);
1841 static void CopyLevelToUndoBuffer()
1845 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
1847 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
1848 undo_buffer_steps++;
1850 for(x=0; x<lev_fieldx; x++)
1851 for(y=0; y<lev_fieldy; y++)
1852 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
1857 printf("state saved to undo buffer %d\n", undo_buffer_position);
1861 static void RandomPlacement(int button)
1866 new_element = (button == 1 ? new_element1 :
1867 button == 2 ? new_element2 :
1868 button == 3 ? new_element3 : 0);
1870 if (random_placement_method == RANDOM_USE_PERCENTAGE)
1872 for(x=0; x<lev_fieldx; x++)
1873 for(y=0; y<lev_fieldy; y++)
1874 if (RND(100) < random_placement_percentage)
1875 Feld[x][y] = new_element;
1879 int elements_left = random_placement_num_objects;
1881 while (elements_left > 0)
1883 x = RND(lev_fieldx);
1884 y = RND(lev_fieldy);
1886 if (Feld[x][y] != new_element)
1888 Feld[x][y] = new_element;
1894 DrawMiniLevel(level_xpos, level_ypos);
1897 static void HandleDrawingFunctions(int mx, int my, int button)
1899 static int last_button = 0;
1900 static int last_element = 0;
1901 boolean button_press_event;
1902 boolean button_release_event;
1904 int sx = (mx - SX) / MINI_TILEX;
1905 int sy = (my - SY) / MINI_TILEY;
1906 int lx = sx + level_xpos;
1907 int ly = sy + level_ypos;
1910 if (edit_mode != ED_MODE_EDIT)
1913 button_press_event = (last_button == 0 && button != 0);
1914 button_release_event = (last_button != 0 && button == 0);
1915 last_button = button;
1917 if (mx < SX || mx >= SX + SXSIZE || my < SY || my >= SY + SYSIZE)
1920 if ((!button && !button_release_event) ||
1921 sx > lev_fieldx || sy > lev_fieldy ||
1922 (sx == 0 && level_xpos<0) ||
1923 (sx == 2*SCR_FIELDX - 1 && level_xpos > lev_fieldx - 2*SCR_FIELDX) ||
1924 (sy == 0 && level_ypos < 0) ||
1925 (sy == 2*SCR_FIELDY - 1 && level_ypos > lev_fieldy - 2*SCR_FIELDY))
1928 new_element = (button == 1 ? new_element1 :
1929 button == 2 ? new_element2 :
1930 button == 3 ? new_element3 : 0);
1932 switch (drawing_function)
1934 case ED_CTRL_ID_SINGLE_ITEMS:
1935 if (button_release_event)
1936 CopyLevelToUndoBuffer();
1941 if (new_element != Feld[lx][ly])
1943 if (new_element == EL_SPIELFIGUR)
1945 /* remove player at old position */
1946 for(y=0; y<lev_fieldy; y++)
1948 for(x=0; x<lev_fieldx; x++)
1950 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
1952 Feld[x][y] = EL_LEERRAUM;
1953 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
1954 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
1955 DrawMiniElement(x - level_xpos, y - level_ypos, EL_LEERRAUM);
1961 Feld[lx][ly] = new_element;
1962 DrawMiniElement(sx, sy, new_element);
1966 case ED_CTRL_ID_CONNECTED_ITEMS:
1968 static int last_sx = -1;
1969 static int last_sy = -1;
1971 if (button_release_event)
1972 CopyLevelToUndoBuffer();
1976 if (!button_press_event)
1977 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
1985 case ED_CTRL_ID_LINE:
1986 case ED_CTRL_ID_RECTANGLE:
1987 case ED_CTRL_ID_FILLED_BOX:
1989 static int last_sx = -1;
1990 static int last_sy = -1;
1991 static int start_sx = -1;
1992 static int start_sy = -1;
1993 void (*draw_func)(int, int, int, int, int, boolean);
1995 if (drawing_function == ED_CTRL_ID_LINE)
1996 draw_func = DrawLine;
1997 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
1998 draw_func = DrawRectangle;
2000 draw_func = DrawFilledBox;
2002 if (button_press_event)
2004 last_sx = start_sx = sx;
2005 last_sy = start_sy = sy;
2007 else if (button_release_event)
2009 draw_func(start_sx, start_sy, sx, sy, last_element, TRUE);
2010 CopyLevelToUndoBuffer();
2012 else if (last_sx != sx || last_sy != sy)
2014 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2015 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2022 case ED_CTRL_ID_FLOOD_FILL:
2023 if (button_press_event && Feld[lx][ly] != new_element)
2025 FloodFill(lx, ly, new_element);
2026 DrawMiniLevel(level_xpos, level_ypos);
2027 CopyLevelToUndoBuffer();
2035 last_element = new_element;
2038 static void HandlePressedControlButtons()
2040 static unsigned long button_delay = 0;
2043 /* buttons with action when held pressed */
2047 ED_CTRL_ID_WRAP_LEFT,
2048 ED_CTRL_ID_WRAP_RIGHT,
2049 ED_CTRL_ID_WRAP_DOWN,
2050 ED_CTRL_ID_SCORE_DOWN,
2051 ED_CTRL_ID_SCORE_UP,
2055 if (!DelayReached(&button_delay, GADGET_FRAME_DELAY))
2058 for (i=0; gadget_id[i] != -1; i++)
2060 int id = gadget_id[i];
2061 int state = level_editor_gadget[id]->state;
2062 int button = level_editor_gadget[id]->event.button;
2063 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2065 if (state != GD_BUTTON_PRESSED)
2070 case ED_CTRL_ID_WRAP_LEFT:
2071 if (level_xpos >= 0)
2073 if (lev_fieldx < 2*SCR_FIELDX - 2)
2077 if (level_xpos <- 1)
2080 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2082 DrawMiniLevel(level_xpos, level_ypos);
2086 case ED_CTRL_ID_WRAP_RIGHT:
2087 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2089 if (lev_fieldx < 2*SCR_FIELDX - 2)
2093 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2094 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2096 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2098 DrawMiniLevel(level_xpos, level_ypos);
2102 case ED_CTRL_ID_WRAP_UP:
2103 if (level_ypos >= 0)
2105 if (lev_fieldy < 2*SCR_FIELDY - 2)
2109 if (level_ypos < -1)
2112 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2114 DrawMiniLevel(level_xpos, level_ypos);
2118 case ED_CTRL_ID_WRAP_DOWN:
2119 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2121 if (lev_fieldy < 2*SCR_FIELDY - 2)
2125 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2126 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2128 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2130 DrawMiniLevel(level_xpos, level_ypos);
2134 case ED_CTRL_ID_SCORE_DOWN:
2135 case ED_CTRL_ID_SCORE_UP:
2136 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2137 if (*gadget_score_value < 0)
2138 *gadget_score_value = 0;
2139 else if (*gadget_score_value > 255)
2140 *gadget_score_value = 255;
2142 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2151 static void HandleControlButtons(struct GadgetInfo *gi)
2154 int event_type = gi->event.type;
2156 int button = gi->event.button;
2158 int player_present = FALSE;
2159 int level_changed = FALSE;
2163 new_element = (button == 1 ? new_element1 :
2164 button == 2 ? new_element2 :
2165 button == 3 ? new_element3 : 0);
2167 /* get the button id */
2168 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
2169 if (gi->id == level_editor_gadget[i]->id)
2172 if (id >= 0 && id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_EDIT)
2174 UnmapLevelEditorWindowGadgets();
2175 AdjustLevelScrollPosition();
2176 DrawMiniLevel(level_xpos, level_ypos);
2177 edit_mode = ED_MODE_EDIT;
2182 case ED_CTRL_ID_SINGLE_ITEMS:
2183 case ED_CTRL_ID_CONNECTED_ITEMS:
2184 case ED_CTRL_ID_LINE:
2185 case ED_CTRL_ID_TEXT:
2186 case ED_CTRL_ID_RECTANGLE:
2187 case ED_CTRL_ID_FILLED_BOX:
2188 case ED_CTRL_ID_FLOOD_FILL:
2189 case ED_CTRL_ID_BRUSH:
2190 drawing_function = id;
2193 case ED_CTRL_ID_PROPERTIES:
2194 DrawPropertiesWindow(new_element);
2195 edit_mode = ED_MODE_PROPERTIES;
2198 case ED_CTRL_ID_RANDOM_PLACEMENT:
2199 RandomPlacement(button);
2200 CopyLevelToUndoBuffer();
2203 case ED_CTRL_ID_UNDO:
2204 if (undo_buffer_steps == 0)
2206 Request("Undo buffer empty !", REQ_CONFIRM);
2210 undo_buffer_position =
2211 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2212 undo_buffer_steps--;
2214 for(x=0; x<lev_fieldx; x++)
2215 for(y=0; y<lev_fieldy; y++)
2216 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2217 DrawMiniLevel(level_xpos,level_ypos);
2220 case ED_CTRL_ID_INFO:
2221 if (edit_mode != ED_MODE_INFO)
2223 DrawControlWindow();
2224 edit_mode = ED_MODE_INFO;
2228 AdjustLevelScrollPosition();
2229 DrawMiniLevel(level_xpos, level_ypos);
2230 edit_mode = ED_MODE_EDIT;
2234 case ED_CTRL_ID_CLEAR:
2235 for(x=0; x<MAX_LEV_FIELDX; x++)
2236 for(y=0; y<MAX_LEV_FIELDY; y++)
2237 Feld[x][y] = new_element3;
2238 CopyLevelToUndoBuffer();
2240 DrawMiniLevel(level_xpos, level_ypos);
2243 case ED_CTRL_ID_SAVE:
2244 if (leveldir[leveldir_nr].readonly)
2246 Request("This level is read only !", REQ_CONFIRM);
2250 for(y=0; y<lev_fieldy; y++)
2251 for(x=0; x<lev_fieldx; x++)
2252 if (Feld[x][y] != Ur[x][y])
2253 level_changed = TRUE;
2257 Request("Level has not changed !", REQ_CONFIRM);
2261 for(y=0; y<lev_fieldy; y++)
2262 for(x=0; x<lev_fieldx; x++)
2263 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2264 player_present = TRUE;
2266 if (!player_present)
2267 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2270 if (Request("Save this level and kill the old ?", REQ_ASK))
2272 for(x=0; x<lev_fieldx; x++)
2273 for(y=0; y<lev_fieldy; y++)
2274 Ur[x][y] = Feld[x][y];
2275 SaveLevel(level_nr);
2280 case ED_CTRL_ID_TEST:
2281 for(y=0; y<lev_fieldy; y++)
2282 for(x=0; x<lev_fieldx; x++)
2283 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2284 player_present = TRUE;
2286 if (!player_present)
2287 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2290 for(x=0; x<lev_fieldx; x++)
2291 for(y=0; y<lev_fieldy; y++)
2292 OrigBackup[x][y] = Ur[x][y];
2294 for(x=0; x<lev_fieldx; x++)
2295 for(y=0; y<lev_fieldy; y++)
2296 Ur[x][y] = Feld[x][y];
2298 level_editor_test_game = TRUE;
2299 game_status = PLAYING;
2304 case ED_CTRL_ID_EXIT:
2305 for(y=0; y<lev_fieldy; y++)
2306 for(x=0; x<lev_fieldx; x++)
2307 if (Feld[x][y] != Ur[x][y])
2308 level_changed = TRUE;
2310 if (!level_changed ||
2311 Request("Level has changed! Exit without saving ?",
2312 REQ_ASK | REQ_STAY_OPEN))
2314 CloseDoor(DOOR_CLOSE_1);
2317 CloseDoor(DOOR_CLOSE_ALL);
2320 /* draw smaller door */
2321 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2322 DOOR_GFX_PAGEX7, 64,
2325 redraw_mask |= REDRAW_ALL;
2327 game_status = MAINMENU;
2332 CloseDoor(DOOR_CLOSE_1);
2333 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2334 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2335 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2336 OpenDoor(DOOR_OPEN_1);
2342 if (event_type == GD_EVENT_PRESSED)
2343 printf("HandleControlButtons: GD_EVENT_PRESSED\n");
2344 else if (event_type == GD_EVENT_RELEASED)
2345 printf("HandleControlButtons: GD_EVENT_RELEASED\n");
2347 printf("HandleControlButtons: ?\n");